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-rw-r--r--src/Simulator/DelayedFluidSimulator.cpp2
-rw-r--r--src/Simulator/FireSimulator.cpp26
-rw-r--r--src/Simulator/Simulator.cpp1
-rw-r--r--src/Simulator/Simulator.h2
4 files changed, 21 insertions, 10 deletions
diff --git a/src/Simulator/DelayedFluidSimulator.cpp b/src/Simulator/DelayedFluidSimulator.cpp
index 3d2170e44..bc5158d95 100644
--- a/src/Simulator/DelayedFluidSimulator.cpp
+++ b/src/Simulator/DelayedFluidSimulator.cpp
@@ -20,7 +20,7 @@
bool cDelayedFluidSimulatorChunkData::cSlot::Add(int a_RelX, int a_RelY, int a_RelZ)
{
ASSERT(a_RelZ >= 0);
- ASSERT(a_RelZ < ARRAYCOUNT(m_Blocks));
+ ASSERT(a_RelZ < static_cast<int>(ARRAYCOUNT(m_Blocks)));
cCoordWithIntVector & Blocks = m_Blocks[a_RelZ];
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp
index 4967c83f9..26712e6e6 100644
--- a/src/Simulator/FireSimulator.cpp
+++ b/src/Simulator/FireSimulator.cpp
@@ -334,21 +334,33 @@ void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_Rel
for (size_t i = 0; i < ARRAYCOUNT(gNeighborCoords); i++)
{
BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- if (!a_Chunk->UnboundedRelGetBlock(a_RelX + gNeighborCoords[i].x, a_RelY + gNeighborCoords[i].y, a_RelZ + gNeighborCoords[i].z, BlockType, BlockMeta))
+ int X = a_RelX + gNeighborCoords[i].x;
+ int Z = a_RelZ + gNeighborCoords[i].z;
+
+ cChunkPtr Neighbour = a_Chunk->GetRelNeighborChunkAdjustCoords(X, Z);
+ if (Neighbour == NULL)
{
- // Neighbor not accessible, ignore it
continue;
}
+ BlockType = Neighbour->GetBlock(X, a_RelY + gCrossCoords[i].y, Z);
+
if (!IsFuel(BlockType))
{
continue;
}
+
+ if (BlockType == E_BLOCK_TNT)
+ {
+ int AbsX = X + Neighbour->GetPosX() * cChunkDef::Width;
+ int AbsZ = Z + Neighbour->GetPosZ() * cChunkDef::Width;
+
+ m_World.SpawnPrimedTNT(AbsX, a_RelY + gNeighborCoords[i].y, AbsZ, 0);
+ Neighbour->SetBlock(X, a_RelY + gNeighborCoords[i].y, Z, E_BLOCK_AIR, 0);
+ return;
+ }
+
bool ShouldReplaceFuel = (m_World.GetTickRandomNumber(MAX_CHANCE_REPLACE_FUEL) < m_ReplaceFuelChance);
- a_Chunk->UnboundedRelSetBlock(
- a_RelX + gNeighborCoords[i].x, a_RelY + gNeighborCoords[i].y, a_RelZ + gNeighborCoords[i].z,
- ShouldReplaceFuel ? E_BLOCK_FIRE : E_BLOCK_AIR, 0
- );
+ Neighbour->SetBlock(X, a_RelY + gNeighborCoords[i].y, Z, ShouldReplaceFuel ? E_BLOCK_FIRE : E_BLOCK_AIR, 0);
} // for i - Coords[]
}
diff --git a/src/Simulator/Simulator.cpp b/src/Simulator/Simulator.cpp
index 06fd0f858..0739f0187 100644
--- a/src/Simulator/Simulator.cpp
+++ b/src/Simulator/Simulator.cpp
@@ -3,7 +3,6 @@
#include "Simulator.h"
#include "../World.h"
-#include "../Vector3i.h"
#include "../BlockID.h"
#include "../Defines.h"
#include "../Chunk.h"
diff --git a/src/Simulator/Simulator.h b/src/Simulator/Simulator.h
index a25b7f1b6..a2e2a5742 100644
--- a/src/Simulator/Simulator.h
+++ b/src/Simulator/Simulator.h
@@ -1,7 +1,7 @@
#pragma once
-#include "../Vector3i.h"
+#include "../Vector3.h"
#include "inifile/iniFile.h"