diff options
Diffstat (limited to 'src/Simulator')
-rw-r--r-- | src/Simulator/FireSimulator.cpp | 2 | ||||
-rw-r--r-- | src/Simulator/FloodyFluidSimulator.cpp | 3 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 4 |
3 files changed, 5 insertions, 4 deletions
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index 8456ed11d..0ee33a3bc 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -377,7 +377,7 @@ void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_Rel if (BlockType == E_BLOCK_TNT) { m_World.SpawnPrimedTNT(AbsX, Y, AbsZ, 0); - Neighbour->SetBlock(X, a_RelY + Y, Z, E_BLOCK_AIR, 0); + Neighbour->SetBlock(X, Y, Z, E_BLOCK_AIR, 0); return; } diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index bcd083294..a9481edb0 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -108,8 +108,9 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re { SpreadXZ(a_Chunk, a_RelX, a_RelY, a_RelZ, NewMeta); } + // If source creation is on, check for it here: - else if ( + if ( (m_NumNeighborsForSource > 0) && // Source creation is on (MyMeta == m_Falloff) && // Only exactly one block away from a source (fast bail-out) !IsPassableForFluid(Below) && // Only exactly 1 block deep diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 1cc5340dd..40be9c582 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -31,7 +31,7 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, { return; } - else if ((a_BlockY < 0) || (a_BlockY > cChunkDef::Height)) + else if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height)) { return; } @@ -556,7 +556,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_RelBlockX, int a_Re if ((i >= 4) && (i <= 7)) // If we are currently checking for wire surrounding ourself one block above... { BLOCKTYPE Type = 0; - if (a_RelBlockY + 1 >= cChunkDef::Height) + if (a_RelBlockY >= cChunkDef::Height - 1) { continue; } |