diff options
Diffstat (limited to 'src/Simulator')
-rw-r--r-- | src/Simulator/FluidSimulator.cpp | 4 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 63 |
2 files changed, 40 insertions, 27 deletions
diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp index 4a84084d2..f64955cb2 100644 --- a/src/Simulator/FluidSimulator.cpp +++ b/src/Simulator/FluidSimulator.cpp @@ -169,7 +169,8 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a X = Pos->x; Z = Pos->z; } - }else if(BlockID == E_BLOCK_AIR) + } + else if(BlockID == E_BLOCK_AIR) { LowestPoint = 9; //This always dominates X = Pos->x; @@ -177,6 +178,7 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a } delete Pos; + Pos = NULL; } if (LowestPoint == m_World.GetBlockMeta(a_X, a_Y, a_Z)) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 183c527ca..10446a879 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -59,21 +59,20 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, int RelZ = 0; BLOCKTYPE Block; NIBBLETYPE Meta; - cChunk * Chunk; + cChunk * OtherChunk = a_Chunk; if (a_OtherChunk != NULL) { RelX = a_BlockX - a_OtherChunk->GetPosX() * cChunkDef::Width; RelZ = a_BlockZ - a_OtherChunk->GetPosZ() * cChunkDef::Width; a_OtherChunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta); - Chunk = a_OtherChunk; + OtherChunk = a_OtherChunk; } else { RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width; RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; a_Chunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta); - Chunk = a_Chunk; } // Every time a block is changed (AddBlock called), we want to go through all lists and check to see if the coordiantes stored within are still valid @@ -92,7 +91,8 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list as it no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); itr = PoweredBlocks->erase(itr); - Chunk->SetIsRedstoneDirty(true); + a_Chunk->SetIsRedstoneDirty(true); + OtherChunk->SetIsRedstoneDirty(true); continue; } else if ( @@ -107,21 +107,23 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); itr = PoweredBlocks->erase(itr); - Chunk->SetIsRedstoneDirty(true); + a_Chunk->SetIsRedstoneDirty(true); + OtherChunk->SetIsRedstoneDirty(true); continue; } else if (Block == E_BLOCK_DAYLIGHT_SENSOR) { - if (!m_World.IsChunkLighted(Chunk->GetPosX(), Chunk->GetPosZ())) + if (!m_World.IsChunkLighted(OtherChunk->GetPosX(), OtherChunk->GetPosZ())) { - m_World.QueueLightChunk(Chunk->GetPosX(), Chunk->GetPosZ()); + m_World.QueueLightChunk(OtherChunk->GetPosX(), OtherChunk->GetPosZ()); } else { - if (Chunk->GetTimeAlteredLight(Chunk->GetSkyLight(RelX, a_BlockY + 1, RelZ)) <= 7) + if (OtherChunk->GetTimeAlteredLight(OtherChunk->GetSkyLight(RelX, a_BlockY + 1, RelZ)) <= 7) { itr = PoweredBlocks->erase(itr); - Chunk->SetIsRedstoneDirty(true); + a_Chunk->SetIsRedstoneDirty(true); + OtherChunk->SetIsRedstoneDirty(true); continue; } } @@ -139,7 +141,8 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list as it is no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); itr = LinkedPoweredBlocks->erase(itr); - Chunk->SetIsRedstoneDirty(true); + a_Chunk->SetIsRedstoneDirty(true); + OtherChunk->SetIsRedstoneDirty(true); continue; } else if ( @@ -153,7 +156,8 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); itr = LinkedPoweredBlocks->erase(itr); - Chunk->SetIsRedstoneDirty(true); + a_Chunk->SetIsRedstoneDirty(true); + OtherChunk->SetIsRedstoneDirty(true); continue; } } @@ -163,7 +167,8 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list as it is no longer powered through a valid middle block", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); itr = LinkedPoweredBlocks->erase(itr); - Chunk->SetIsRedstoneDirty(true); + a_Chunk->SetIsRedstoneDirty(true); + OtherChunk->SetIsRedstoneDirty(true); continue; } } @@ -343,6 +348,7 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int case E_BLOCK_REDSTONE_REPEATER_ON: { HandleRedstoneRepeater(dataitr->x, dataitr->y, dataitr->z, dataitr->Data); + break; } case E_BLOCK_REDSTONE_TORCH_OFF: case E_BLOCK_REDSTONE_TORCH_ON: @@ -520,8 +526,11 @@ void cIncrementalRedstoneSimulator::HandleFenceGate(int a_RelBlockX, int a_RelBl { if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true)) { - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData | 0x4); - m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); + if ((MetaData & 0x4) == 0) + { + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData | 0x4); + m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); + } SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true); } } @@ -529,8 +538,11 @@ void cIncrementalRedstoneSimulator::HandleFenceGate(int a_RelBlockX, int a_RelBl { if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false)) { - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData & 0xFFFFFFFB); - m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); + if ((MetaData & 0x4) != 0) + { + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData & ~0x04); + m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); + } SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false); } } @@ -758,7 +770,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int void cIncrementalRedstoneSimulator::HandleRedstoneRepeaterDelays() { - for (RepeatersDelayList::iterator itr = m_RepeatersDelayList->begin(); itr != m_RepeatersDelayList->end(); itr++) + for (RepeatersDelayList::iterator itr = m_RepeatersDelayList->begin(); itr != m_RepeatersDelayList->end();) { if (itr->a_ElapsedTicks >= itr->a_DelayTicks) // Has the elapsed ticks reached the target ticks? @@ -804,7 +816,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeaterDelays() { m_Chunk->SetBlock(RelBlockX, RelBlockY, RelBlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, Meta); } - m_RepeatersDelayList->erase(itr); + itr = m_RepeatersDelayList->erase(itr); } else { @@ -813,6 +825,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeaterDelays() // I am confounded to say why. Perhaps optimisation failure. LOGD("Incremented a repeater @ {%i %i %i} | Elapsed ticks: %i | Target delay: %i", itr->a_RelBlockPos.x, itr->a_RelBlockPos.y, itr->a_RelBlockPos.z, itr->a_ElapsedTicks, itr->a_DelayTicks); itr->a_ElapsedTicks++; + itr++; } } } @@ -1072,19 +1085,17 @@ void cIncrementalRedstoneSimulator::HandleNoteBlock(int a_RelBlockX, int a_RelBl void cIncrementalRedstoneSimulator::HandleDaylightSensor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { - int a_ChunkX, a_ChunkZ; - cChunkDef::BlockToChunk(a_RelBlockX, a_RelBlockZ, a_ChunkX, a_ChunkZ); + int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX, BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; + int ChunkX, ChunkZ; + cChunkDef::BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ); - if (!m_World.IsChunkLighted(a_ChunkX, a_ChunkZ)) + if (!m_World.IsChunkLighted(ChunkX, ChunkZ)) { - m_World.QueueLightChunk(a_ChunkX, a_ChunkZ); + m_World.QueueLightChunk(ChunkX, ChunkZ); } else { - int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; - int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; - NIBBLETYPE SkyLight = m_Chunk->GetTimeAlteredLight(m_World.GetBlockSkyLight(BlockX, a_RelBlockY + 1, BlockZ)); - if (SkyLight > 8) + if (m_Chunk->GetTimeAlteredLight(m_World.GetBlockSkyLight(BlockX, a_RelBlockY + 1, BlockZ)) > 8) { SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); } |