diff options
Diffstat (limited to 'src/UI/SlotArea.cpp')
-rw-r--r-- | src/UI/SlotArea.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 88d9f44fc..9113ec343 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -48,9 +48,9 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots())); bool bAsync = false; - if (GetSlot(a_SlotNum, a_Player) == NULL) + if (GetSlot(a_SlotNum, a_Player) == nullptr) { - LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum); + LOGWARNING("GetSlot(%d) returned nullptr! Ignoring click", a_SlotNum); return; } @@ -791,9 +791,9 @@ void cSlotAreaAnvil::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C } bool bAsync = false; - if (GetSlot(a_SlotNum, a_Player) == NULL) + if (GetSlot(a_SlotNum, a_Player) == nullptr) { - LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum); + LOGWARNING("GetSlot(%d) returned nullptr! Ignoring click", a_SlotNum); return; } @@ -980,7 +980,7 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player) m_ParentWindow.SetProperty(0, m_MaximumCost, a_Player); m_MaximumCost = 0; - ((cAnvilWindow*)&m_ParentWindow)->SetRepairedItemName("", NULL); + ((cAnvilWindow*)&m_ParentWindow)->SetRepairedItemName("", nullptr); int PosX, PosY, PosZ; ((cAnvilWindow*)&m_ParentWindow)->GetBlockPos(PosX, PosY, PosZ); @@ -1238,9 +1238,9 @@ void cSlotAreaBeacon::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots())); bool bAsync = false; - if (GetSlot(a_SlotNum, a_Player) == NULL) + if (GetSlot(a_SlotNum, a_Player) == nullptr) { - LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum); + LOGWARNING("GetSlot(%d) returned nullptr! Ignoring click", a_SlotNum); return; } @@ -1408,9 +1408,9 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots())); bool bAsync = false; - if (GetSlot(a_SlotNum, a_Player) == NULL) + if (GetSlot(a_SlotNum, a_Player) == nullptr) { - LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum); + LOGWARNING("GetSlot(%d) returned nullptr! Ignoring click", a_SlotNum); return; } @@ -1709,19 +1709,19 @@ cSlotAreaFurnace::~cSlotAreaFurnace() void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) { - if (m_Furnace == NULL) + if (m_Furnace == nullptr) { - LOGERROR("cSlotAreaFurnace::Clicked(): m_Furnace == NULL"); - ASSERT(!"cSlotAreaFurnace::Clicked(): m_Furnace == NULL"); + LOGERROR("cSlotAreaFurnace::Clicked(): m_Furnace == nullptr"); + ASSERT(!"cSlotAreaFurnace::Clicked(): m_Furnace == nullptr"); return; } if (a_SlotNum == 2) { bool bAsync = false; - if (GetSlot(a_SlotNum, a_Player) == NULL) + if (GetSlot(a_SlotNum, a_Player) == nullptr) { - LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum); + LOGWARNING("GetSlot(%d) returned nullptr! Ignoring click", a_SlotNum); return; } @@ -2071,9 +2071,9 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C } bool bAsync = false; - if (GetSlot(a_SlotNum, a_Player) == NULL) + if (GetSlot(a_SlotNum, a_Player) == nullptr) { - LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum); + LOGWARNING("GetSlot(%d) returned nullptr! Ignoring click", a_SlotNum); return; } @@ -2223,15 +2223,15 @@ const cItem * cSlotAreaTemporary::GetSlot(int a_SlotNum, cPlayer & a_Player) con LOGERROR("cSlotAreaTemporary: player \"%s\" not found for slot %d!", a_Player.GetName().c_str(), a_SlotNum); ASSERT(!"cSlotAreaTemporary: player not found!"); - // Player not found, this should not happen, ever! Return NULL, but things may break by this. - return NULL; + // Player not found, this should not happen, ever! Return nullptr, but things may break by this. + return nullptr; } if (a_SlotNum >= (int)(itr->second.size())) { LOGERROR("cSlotAreaTemporary: asking for more slots than actually stored!"); ASSERT(!"cSlotAreaTemporary: asking for more slots than actually stored!"); - return NULL; + return nullptr; } return &(itr->second[a_SlotNum]); @@ -2320,7 +2320,7 @@ cItem * cSlotAreaTemporary::GetPlayerSlots(cPlayer & a_Player) cItemMap::iterator itr = m_Items.find(a_Player.GetUniqueID()); if (itr == m_Items.end()) { - return NULL; + return nullptr; } return &(itr->second[0]); } |