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-rw-r--r--src/UI/SlotArea.h71
1 files changed, 65 insertions, 6 deletions
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index 254722822..fa842bb81 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -9,6 +9,7 @@
#pragma once
#include "../Inventory.h"
+#include "Window.h"
@@ -45,10 +46,19 @@ public:
/// Called from Clicked when the action is a shiftclick (left or right)
virtual void ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem);
-
+
/// Called from Clicked when the action is a caDblClick
virtual void DblClicked(cPlayer & a_Player, int a_SlotNum);
-
+
+ /** Called from Clicked when the action is a middleclick */
+ virtual void MiddleClicked(cPlayer & a_Player, int a_SlotNum);
+
+ /** Called from Clicked when the action is a drop click. */
+ virtual void DropClicked(cPlayer & a_Player, int a_SlotNum, bool a_DropStack);
+
+ /** Called from Clicked when the action is a number click. */
+ virtual void NumberClicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction);
+
/// Called when a new player opens the same parent window. The window already tracks the player. CS-locked.
virtual void OnPlayerAdded(cPlayer & a_Player);
@@ -125,7 +135,7 @@ class cSlotAreaHotBar :
typedef cSlotAreaInventoryBase super;
public:
- cSlotAreaHotBar(cWindow & a_ParentWindow) :
+ cSlotAreaHotBar(cWindow & a_ParentWindow) :
cSlotAreaInventoryBase(cInventory::invHotbarCount, cInventory::invHotbarOffset, a_ParentWindow)
{
}
@@ -140,7 +150,7 @@ class cSlotAreaArmor :
public cSlotAreaInventoryBase
{
public:
- cSlotAreaArmor(cWindow & a_ParentWindow) :
+ cSlotAreaArmor(cWindow & a_ParentWindow) :
cSlotAreaInventoryBase(cInventory::invArmorCount, cInventory::invArmorOffset, a_ParentWindow)
{
}
@@ -151,7 +161,7 @@ public:
/** Called when a player clicks in the window. Parameters taken from the click packet. */
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
- bool CanPlaceInSlot(int a_SlotNum, const cItem & a_Item);
+ static bool CanPlaceArmorInSlot(int a_SlotNum, const cItem & a_Item);
} ;
@@ -231,10 +241,12 @@ public:
virtual void Clicked (cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
virtual void DblClicked (cPlayer & a_Player, int a_SlotNum);
virtual void OnPlayerRemoved(cPlayer & a_Player) override;
+ virtual void SetSlot (int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
// Distributing items into this area is completely disabled
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+
protected:
/// Maps player's EntityID -> current recipe; not a std::map because cCraftingGrid needs proper constructor params
typedef std::list<std::pair<int, cCraftingRecipe> > cRecipeMap;
@@ -247,12 +259,55 @@ protected:
/// Handles a shift-click in the result slot. Crafts using the current recipe until it changes or no more space for result.
void ShiftClickedResult(cPlayer & a_Player);
-
+
+ /** Handles a drop-click in the result slot. */
+ void DropClickedResult(cPlayer & a_Player);
+
/// Updates the current recipe and result slot based on the ingredients currently in the crafting grid of the specified player
void UpdateRecipe(cPlayer & a_Player);
/// Retrieves the recipe for the specified player from the map, or creates one if not found
cCraftingRecipe & GetRecipeForPlayer(cPlayer & a_Player);
+
+ /// Called after an item has been crafted to handle statistics e.t.c.
+ void HandleCraftItem(const cItem & a_Result, cPlayer & a_Player);
+} ;
+
+
+
+
+
+class cSlotAreaAnvil :
+ public cSlotAreaTemporary
+{
+ typedef cSlotAreaTemporary super;
+
+public:
+ cSlotAreaAnvil(cAnvilWindow & a_ParentWindow);
+
+ // cSlotArea overrides:
+ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
+ virtual void ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem) override;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+
+ // cSlotAreaTemporary overrides:
+ virtual void OnPlayerRemoved(cPlayer & a_Player) override;
+
+ /** Can the player take the item from the slot? */
+ bool CanTakeResultItem(cPlayer & a_Player);
+
+ /** This function will call, when the player take the item from the slot. */
+ void OnTakeResult(cPlayer & a_Player);
+
+ /** Handles a click in the item slot. */
+ void UpdateResult(cPlayer & a_Player);
+
+protected:
+ /** The maximum cost of repairing/renaming in the anvil. */
+ int m_MaximumCost;
+
+ /** The stack size of the second item where was used for repair */
+ char m_StackSizeToBeUsedInRepair;
} ;
@@ -351,6 +406,7 @@ public:
virtual ~cSlotAreaFurnace();
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
@@ -359,6 +415,9 @@ protected:
// cItemGrid::cListener overrides:
virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
+
+ /// Called after an item has been smelted to handle statistics e.t.c.
+ void HandleSmeltItem(const cItem & a_Result, cPlayer & a_Player);
} ;