summaryrefslogtreecommitdiffstats
path: root/src/UI/Window.cpp
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/UI/Window.cpp30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 1b7b07f77..d83336f75 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -14,6 +14,7 @@
#include "../BlockEntities/DropSpenserEntity.h"
#include "../BlockEntities/EnderChestEntity.h"
#include "../BlockEntities/HopperEntity.h"
+#include "../Entities/Minecart.h"
#include "../Root.h"
#include "../Bindings/PluginManager.h"
@@ -1076,6 +1077,34 @@ cChestWindow::~cChestWindow()
////////////////////////////////////////////////////////////////////////////////
+// cMinecartWithChestWindow:
+
+cMinecartWithChestWindow::cMinecartWithChestWindow(cMinecartWithChest * a_ChestCart) :
+ cWindow(wtChest, "Minecart with Chest"),
+ m_ChestCart(a_ChestCart)
+{
+ m_ShouldDistributeToHotbarFirst = false;
+ m_SlotAreas.push_back(new cSlotAreaMinecartWithChest(a_ChestCart, *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+
+ a_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestopen", a_ChestCart->GetPosX(), a_ChestCart->GetPosY(), a_ChestCart->GetPosZ(), 1, 1);
+}
+
+
+
+
+
+cMinecartWithChestWindow::~cMinecartWithChestWindow()
+{
+ m_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestclosed", m_ChestCart->GetPosX(), m_ChestCart->GetPosY(), m_ChestCart->GetPosZ(), 1, 1);
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
// cDropSpenserWindow:
cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) :
@@ -1101,6 +1130,7 @@ cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) :
m_BlockY(a_EnderChest->GetPosY()),
m_BlockZ(a_EnderChest->GetPosZ())
{
+ m_ShouldDistributeToHotbarFirst = false;
m_SlotAreas.push_back(new cSlotAreaEnderChest(a_EnderChest, *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));