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-rw-r--r--src/UI/Window.cpp91
1 files changed, 54 insertions, 37 deletions
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 1b7b07f77..1598dd3e7 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -14,6 +14,7 @@
#include "../BlockEntities/DropSpenserEntity.h"
#include "../BlockEntities/EnderChestEntity.h"
#include "../BlockEntities/HopperEntity.h"
+#include "../Entities/Minecart.h"
#include "../Root.h"
#include "../Bindings/PluginManager.h"
@@ -32,7 +33,7 @@ cWindow::cWindow(WindowType a_WindowType, const AString & a_WindowTitle) :
m_WindowTitle(a_WindowTitle),
m_IsDestroyed(false),
m_ShouldDistributeToHotbarFirst(true),
- m_Owner(NULL)
+ m_Owner(nullptr)
{
if (a_WindowType == wtInventory)
{
@@ -104,10 +105,10 @@ const cItem * cWindow::GetSlot(cPlayer & a_Player, int a_SlotNum) const
// Return the item at the specified slot for the specified player
int LocalSlotNum = 0;
const cSlotArea * Area = GetSlotArea(a_SlotNum, LocalSlotNum);
- if (Area == NULL)
+ if (Area == nullptr)
{
- LOGWARNING("%s: requesting item from an invalid SlotArea (SlotNum %d), returning NULL.", __FUNCTION__, a_SlotNum);
- return NULL;
+ LOGWARNING("%s: requesting item from an invalid SlotArea (SlotNum %d), returning nullptr.", __FUNCTION__, a_SlotNum);
+ return nullptr;
}
return Area->GetSlot(LocalSlotNum, a_Player);
}
@@ -121,7 +122,7 @@ void cWindow::SetSlot(cPlayer & a_Player, int a_SlotNum, const cItem & a_Item)
// Set the item to the specified slot for the specified player
int LocalSlotNum = 0;
cSlotArea * Area = GetSlotArea(a_SlotNum, LocalSlotNum);
- if (Area == NULL)
+ if (Area == nullptr)
{
LOGWARNING("%s: requesting write to an invalid SlotArea (SlotNum %d), ignoring.", __FUNCTION__, a_SlotNum);
return;
@@ -176,7 +177,7 @@ void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const
for (int i = 0; i < NumSlots; i++)
{
const cItem * Item = (*itr)->GetSlot(i, a_Player);
- if (Item == NULL)
+ if (Item == nullptr)
{
a_Slots.push_back(cItem());
}
@@ -310,7 +311,7 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
}
cClientHandle * ClientHandle = a_Player.GetClientHandle();
- if (ClientHandle != NULL)
+ if (ClientHandle != nullptr)
{
ClientHandle->SendWindowClose(*this);
}
@@ -344,7 +345,7 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
void cWindow::OwnerDestroyed()
{
- m_Owner = NULL;
+ m_Owner = nullptr;
// Close window for each player. Note that the last one needs special handling
while (m_OpenedBy.size() > 1)
{
@@ -510,10 +511,10 @@ void cWindow::SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_Relativ
void cWindow::Destroy(void)
{
- if (m_Owner != NULL)
+ if (m_Owner != nullptr)
{
m_Owner->CloseWindow();
- m_Owner = NULL;
+ m_Owner = nullptr;
}
m_IsDestroyed = true;
}
@@ -528,7 +529,7 @@ cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum)
{
LOGWARNING("%s: requesting an invalid SlotNum: %d out of %d slots", __FUNCTION__, a_GlobalSlotNum, GetNumSlots() - 1);
ASSERT(!"Invalid SlotNum");
- return NULL;
+ return nullptr;
}
// Iterate through all the SlotAreas, find the correct one
@@ -546,7 +547,7 @@ cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum)
// We shouldn't be here - the check at the beginnning should prevent this. Log and assert
LOGWARNING("%s: GetNumSlots() is out of sync: %d; LocalSlotNum = %d", __FUNCTION__, GetNumSlots(), LocalSlotNum);
ASSERT(!"Invalid GetNumSlots");
- return NULL;
+ return nullptr;
}
@@ -559,7 +560,7 @@ const cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum
{
LOGWARNING("%s: requesting an invalid SlotNum: %d out of %d slots", __FUNCTION__, a_GlobalSlotNum, GetNumSlots() - 1);
ASSERT(!"Invalid SlotNum");
- return NULL;
+ return nullptr;
}
// Iterate through all the SlotAreas, find the correct one
@@ -577,7 +578,7 @@ const cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum
// We shouldn't be here - the check at the beginnning should prevent this. Log and assert
LOGWARNING("%s: GetNumSlots() is out of sync: %d; LocalSlotNum = %d", __FUNCTION__, GetNumSlots(), LocalSlotNum);
ASSERT(!"Invalid GetNumSlots");
- return NULL;
+ return nullptr;
}
@@ -668,7 +669,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int
{
int LocalSlotNum = 0;
cSlotArea * Area = GetSlotArea(*itr, LocalSlotNum);
- if (Area == NULL)
+ if (Area == nullptr)
{
LOGWARNING("%s: Bad SlotArea for slot %d", __FUNCTION__, *itr);
continue;
@@ -757,20 +758,7 @@ void cWindow::BroadcastWholeWindow(void)
-void cWindow::BroadcastProgress(int a_Progressbar, int a_Value)
-{
- cCSLock Lock(m_CS);
- for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
- {
- (*itr)->GetClientHandle()->SendWindowProperty(*this, a_Progressbar, a_Value);
- } // for itr - m_OpenedBy[]
-}
-
-
-
-
-
-void cWindow::SetProperty(int a_Property, int a_Value)
+void cWindow::SetProperty(short a_Property, short a_Value)
{
cCSLock Lock(m_CS);
for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr)
@@ -783,7 +771,7 @@ void cWindow::SetProperty(int a_Property, int a_Value)
-void cWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
+void cWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player)
{
a_Player.GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value);
}
@@ -848,7 +836,7 @@ void cAnvilWindow::SetRepairedItemName(const AString & a_Name, cPlayer * a_Playe
{
m_RepairedItemName = a_Name;
- if (a_Player != NULL)
+ if (a_Player != nullptr)
{
m_AnvilSlotArea->UpdateResult(*a_Player);
}
@@ -918,7 +906,7 @@ cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
-void cEnchantingWindow::SetProperty(int a_Property, int a_Value)
+void cEnchantingWindow::SetProperty(short a_Property, short a_Value)
{
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
{
@@ -934,7 +922,7 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value)
-void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
+void cEnchantingWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player)
{
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
{
@@ -950,7 +938,7 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Pla
-int cEnchantingWindow::GetPropertyValue(int a_Property)
+short cEnchantingWindow::GetPropertyValue(short a_Property)
{
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
{
@@ -975,7 +963,7 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) :
m_BlockY(a_Chest->GetPosY()),
m_BlockZ(a_Chest->GetPosZ()),
m_PrimaryChest(a_Chest),
- m_SecondaryChest(NULL)
+ m_SecondaryChest(nullptr)
{
m_SlotAreas.push_back(new cSlotAreaChest(a_Chest, *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
@@ -1026,7 +1014,7 @@ void cChestWindow::OpenedByPlayer(cPlayer & a_Player)
cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ);
m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
- if (m_SecondaryChest != NULL)
+ if (m_SecondaryChest != nullptr)
{
m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() + 1);
cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ);
@@ -1048,7 +1036,7 @@ bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ);
m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
- if (m_SecondaryChest != NULL)
+ if (m_SecondaryChest != nullptr)
{
m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() - 1);
cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ);
@@ -1076,6 +1064,34 @@ cChestWindow::~cChestWindow()
////////////////////////////////////////////////////////////////////////////////
+// cMinecartWithChestWindow:
+
+cMinecartWithChestWindow::cMinecartWithChestWindow(cMinecartWithChest * a_ChestCart) :
+ cWindow(wtChest, "Minecart with Chest"),
+ m_ChestCart(a_ChestCart)
+{
+ m_ShouldDistributeToHotbarFirst = false;
+ m_SlotAreas.push_back(new cSlotAreaMinecartWithChest(a_ChestCart, *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+
+ a_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestopen", a_ChestCart->GetPosX(), a_ChestCart->GetPosY(), a_ChestCart->GetPosZ(), 1, 1);
+}
+
+
+
+
+
+cMinecartWithChestWindow::~cMinecartWithChestWindow()
+{
+ m_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestclosed", m_ChestCart->GetPosX(), m_ChestCart->GetPosY(), m_ChestCart->GetPosZ(), 1, 1);
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
// cDropSpenserWindow:
cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) :
@@ -1101,6 +1117,7 @@ cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) :
m_BlockY(a_EnderChest->GetPosY()),
m_BlockZ(a_EnderChest->GetPosZ())
{
+ m_ShouldDistributeToHotbarFirst = false;
m_SlotAreas.push_back(new cSlotAreaEnderChest(a_EnderChest, *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));