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-rw-r--r--src/UI/Window.cpp28
1 files changed, 10 insertions, 18 deletions
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 98a9a0cec..ebdc1aea8 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -145,8 +145,7 @@ void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const
{
int NumSlots = (*itr)->GetNumSlots();
for (int i = 0; i < NumSlots; i++)
- {
-
+ {
const cItem * Item = (*itr)->GetSlot(i, a_Player);
if (Item == NULL)
{
@@ -170,7 +169,7 @@ void cWindow::Clicked(
const cItem & a_ClickedItem
)
{
- cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
+ cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
if (a_WindowID != m_WindowID)
{
LOGWARNING("%s: Wrong window ID (exp %d, got %d) received from \"%s\"; ignoring click.", __FUNCTION__, m_WindowID, a_WindowID, a_Player.GetName().c_str());
@@ -179,6 +178,7 @@ void cWindow::Clicked(
switch (a_ClickAction)
{
+ case caLeftClickOutside:
case caRightClickOutside:
{
if (PlgMgr->CallHookPlayerTossingItem(a_Player))
@@ -191,25 +191,16 @@ void cWindow::Clicked(
a_Player.TossPickup(a_ClickedItem);
}
- // Toss one of the dragged items:
- a_Player.TossHeldItem();
- return;
- }
- case caLeftClickOutside:
- {
- if (PlgMgr->CallHookPlayerTossingItem(a_Player))
+ if (a_ClickAction == caLeftClickOutside)
{
- // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
- return;
+ // Toss all dragged items:
+ a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
}
-
- if (a_Player.IsGameModeCreative())
+ else
{
- a_Player.TossPickup(a_ClickedItem);
+ // Toss one of the dragged items:
+ a_Player.TossHeldItem();
}
-
- // Toss all dragged items:
- a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
return;
}
case caLeftClickOutsideHoldNothing:
@@ -1017,6 +1008,7 @@ cEnderChestWindow::~cEnderChestWindow()
// Send out the chest-close packet:
m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_ENDER_CHEST);
+ // Play the closing sound
m_World->BroadcastSoundEffect("random.chestclosed", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
}