diff options
Diffstat (limited to '')
-rw-r--r-- | src/UI/Window.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/UI/Window.h b/src/UI/Window.h index 9d9a5d7e8..811cac812 100644 --- a/src/UI/Window.h +++ b/src/UI/Window.h @@ -153,11 +153,12 @@ public: /** Called on shift-clicking to distribute the stack into other areas; Modifies a_ItemStack as it is distributed! if a_ShouldApply is true, the changes are written into the slots; - if a_ShouldApply is false, only a_ItemStack is modified to reflect the number of fits (for fit-testing purposes) - */ - virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply); + if a_ShouldApply is false, only a_ItemStack is modified to reflect the number of fits (for fit-testing purposes) */ + virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) = 0; - void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, cSlotAreas & a_AreasInOrder, bool a_ShouldApply, bool a_BackFill); + /** Called from DistributeStack() to distribute the stack into a_AreasInOrder; Modifies a_ItemStack as it is distributed! + If a_BackFill is true, the areas will be filled from the back (right side). (Example: Empty Hotbar -> Item get in slot 8, not slot 0) */ + void DistributeStackToAreas(cItem & a_ItemStack, cPlayer & a_Player, cSlotAreas & a_AreasInOrder, bool a_ShouldApply, bool a_BackFill); /** Called on DblClicking to collect all stackable items from all areas into hand, starting with the specified area. The items are accumulated in a_Dragging and removed from the SlotAreas immediately. |