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-rw-r--r--src/UI/Window.h61
1 files changed, 57 insertions, 4 deletions
diff --git a/src/UI/Window.h b/src/UI/Window.h
index 030182888..542dccb88 100644
--- a/src/UI/Window.h
+++ b/src/UI/Window.h
@@ -24,6 +24,7 @@ class cEnderChestEntity;
class cFurnaceEntity;
class cHopperEntity;
class cSlotArea;
+class cSlotAreaAnvil;
class cWorld;
typedef std::list<cPlayer *> cPlayerList;
@@ -136,11 +137,11 @@ public:
void SetWindowTitle(const AString & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; }
/// Sends the UpdateWindowProperty (0x69) packet to all clients of the window
- void SetProperty(int a_Property, int a_Value);
+ virtual void SetProperty(int a_Property, int a_Value);
/// Sends the UpdateWindowPropert(0x69) packet to the specified player
- void SetProperty(int a_Property, int a_Value, cPlayer & a_Player);
-
+ virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player);
+
// tolua_end
void OwnerDestroyed(void);
@@ -165,7 +166,7 @@ public:
/// Used by cSlotAreas to send individual slots to clients, a_RelativeSlotNum is the slot number relative to a_SlotArea
void SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum);
-
+
protected:
cSlotAreas m_SlotAreas;
@@ -231,6 +232,58 @@ public:
+class cAnvilWindow :
+ public cWindow
+{
+ typedef cWindow super;
+public:
+ cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ /** Gets the repaired item name. */
+ AString GetRepairedItemName(void) const { return m_RepairedItemName; }
+
+ /** Set the repaired item name. */
+ void SetRepairedItemName(const AString & a_Name, cPlayer * a_Player);
+
+ /** Gets the Position from the Anvil */
+ void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ);
+
+protected:
+ cSlotAreaAnvil * m_AnvilSlotArea;
+ AString m_RepairedItemName;
+ int m_BlockX, m_BlockY, m_BlockZ;
+} ;
+
+
+
+
+
+class cEnchantingWindow :
+ public cWindow
+{
+ typedef cWindow super;
+public:
+ cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
+ virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player) override;
+ virtual void SetProperty(int a_Property, int a_Value) override;
+
+ /** Return the Value of a Property */
+ int GetPropertyValue(int a_Property);
+
+ /** Get the Position from the Enchantment Table */
+ void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ);
+
+ cSlotArea * m_SlotArea;
+
+protected:
+ int m_PropertyValue[3];
+ int m_BlockX, m_BlockY, m_BlockZ;
+};
+
+
+
+
+
class cFurnaceWindow :
public cWindow
{