diff options
Diffstat (limited to 'src/Vector3.h')
-rw-r--r-- | src/Vector3.h | 34 |
1 files changed, 16 insertions, 18 deletions
diff --git a/src/Vector3.h b/src/Vector3.h index 1dcb38f64..1854e42e3 100644 --- a/src/Vector3.h +++ b/src/Vector3.h @@ -3,8 +3,6 @@ -#define _USE_MATH_DEFINES // Enable non-standard math defines (MSVC) -#include <math.h> #include <list> #include <vector> @@ -29,9 +27,9 @@ public: // Hardcoded copy constructors (tolua++ does not support function templates .. yet) - Vector3(const Vector3<float> & a_Rhs) : x((T) a_Rhs.x), y((T) a_Rhs.y), z((T) a_Rhs.z) {} - Vector3(const Vector3<double> & a_Rhs) : x((T) a_Rhs.x), y((T) a_Rhs.y), z((T) a_Rhs.z) {} - Vector3(const Vector3<int> & a_Rhs) : x((T) a_Rhs.x), y((T) a_Rhs.y), z((T) a_Rhs.z) {} + Vector3(const Vector3<float> & a_Rhs) : x(static_cast<T>(a_Rhs.x)), y(static_cast<T>(a_Rhs.y)), z(static_cast<T>(a_Rhs.z)) {} + Vector3(const Vector3<double> & a_Rhs) : x(static_cast<T>(a_Rhs.x)), y(static_cast<T>(a_Rhs.y)), z(static_cast<T>(a_Rhs.z)) {} + Vector3(const Vector3<int> & a_Rhs) : x(static_cast<T>(a_Rhs.x)), y(static_cast<T>(a_Rhs.y)), z(static_cast<T>(a_Rhs.z)) {} // tolua_end @@ -53,9 +51,9 @@ public: { double Len = 1.0 / Length(); - x = (T)(x * Len); - y = (T)(y * Len); - z = (T)(z * Len); + x = static_cast<T>(x * Len); + y = static_cast<T>(y * Len); + z = static_cast<T>(z * Len); } inline Vector3<T> NormalizeCopy(void) const @@ -63,9 +61,9 @@ public: double Len = 1.0 / Length(); return Vector3<T>( - (T)(x * Len), - (T)(y * Len), - (T)(z * Len) + static_cast<T>(x * Len), + static_cast<T>(y * Len), + static_cast<T>(z * Len) ); } @@ -74,15 +72,15 @@ public: double Len = 1.0 / Length(); a_Rhs.Set( - (T)(x * Len), - (T)(y * Len), - (T)(z * Len) + static_cast<T>(x * Len), + static_cast<T>(y * Len), + static_cast<T>(z * Len) ); } inline double Length(void) const { - return sqrt((double)(x * x + y * y + z * z)); + return sqrt(static_cast<double>(x * x + y * y + z * z)); } inline double SqrLength(void) const @@ -138,9 +136,9 @@ public: inline Vector3<int> Floor(void) const { return Vector3<int>( - (int)floor(x), - (int)floor(y), - (int)floor(z) + FloorC(x), + FloorC(y), + FloorC(z) ); } |