diff options
Diffstat (limited to '')
-rw-r--r-- | src/World.cpp | 91 |
1 files changed, 53 insertions, 38 deletions
diff --git a/src/World.cpp b/src/World.cpp index 0a03110e2..271a295de 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -108,7 +108,7 @@ cWorld::cTickThread::cTickThread(cWorld & a_World) : void cWorld::cTickThread::Execute(void) { auto LastTime = std::chrono::steady_clock::now(); - auto TickTime = std::chrono::duration_cast<std::chrono::milliseconds>(cTickTime(1)); + auto TickTime = std::chrono::duration_cast<std::chrono::milliseconds>(1_tick); while (!m_ShouldTerminate) { @@ -117,10 +117,10 @@ void cWorld::cTickThread::Execute(void) m_World.Tick(WaitTime, TickTime); TickTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - NowTime); - if (TickTime < cTickTime(1)) + if (TickTime < 1_tick) { - // Stretch tick time until it's at least 1 tick - std::this_thread::sleep_for(cTickTime(1) - TickTime); + // Stretch tick time until it's at least 1 tick: + std::this_thread::sleep_for(1_tick - TickTime); } LastTime = NowTime; @@ -404,7 +404,7 @@ cWorld::cWorld( cComposableGenerator::InitializeGeneratorDefaults(IniFile, m_Dimension); InitializeAndLoadMobSpawningValues(IniFile); - SetTimeOfDay(IniFile.GetValueSetI("General", "TimeInTicks", GetTimeOfDay())); + m_WorldDate = cTickTime(IniFile.GetValueSetI("General", "TimeInTicks", GetWorldDate().count())); // preallocate some memory for ticking blocks so we don't need to allocate that often m_BlockTickQueue.reserve(1000); @@ -434,10 +434,10 @@ cWorld::cWorld( } // Init of the spawn monster time (as they are supposed to have different spawn rate) - m_LastSpawnMonster.emplace(cMonster::mfHostile, cTickTimeLong(0)); - m_LastSpawnMonster.emplace(cMonster::mfPassive, cTickTimeLong(0)); - m_LastSpawnMonster.emplace(cMonster::mfAmbient, cTickTimeLong(0)); - m_LastSpawnMonster.emplace(cMonster::mfWater, cTickTimeLong(0)); + m_LastSpawnMonster.emplace(cMonster::mfHostile, 0_tick); + m_LastSpawnMonster.emplace(cMonster::mfPassive, 0_tick); + m_LastSpawnMonster.emplace(cMonster::mfAmbient, 0_tick); + m_LastSpawnMonster.emplace(cMonster::mfWater, 0_tick); } @@ -475,31 +475,49 @@ void cWorld::CastThunderbolt(Vector3i a_Block) -int cWorld::GetTimeOfDay(void) const +cTickTime cWorld::GetTimeOfDay(void) const { using namespace std::chrono_literals; - return std::chrono::duration_cast<cTickTime>(m_WorldDate % 20min).count(); + return std::chrono::duration_cast<cTickTime>(m_WorldDate % 20min); } -Int64 cWorld::GetWorldAge(void) const +cTickTimeLong cWorld::GetWorldAge(void) const { - return std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count(); + return std::chrono::duration_cast<cTickTimeLong>(m_WorldAge); } -void cWorld::SetTimeOfDay(int a_TimeOfDay) +cTickTimeLong cWorld::GetWorldDate() const +{ + return std::chrono::duration_cast<cTickTimeLong>(m_WorldDate); +} + + + + + +cTickTimeLong cWorld::GetWorldTickAge() const +{ + return m_WorldTickAge; +} + + + + + +void cWorld::SetTimeOfDay(const cTickTime a_TimeOfDay) { using namespace std::chrono_literals; - m_WorldDate = (m_WorldDate / 20min) * 20min + cTickTime(a_TimeOfDay); + m_WorldDate = (m_WorldDate / 20min) * 20min + a_TimeOfDay; UpdateSkyDarkness(); BroadcastTimeUpdate(); } @@ -955,7 +973,7 @@ void cWorld::Stop(cDeadlockDetect & a_DeadlockDetect) IniFile.SetValueB("Mechanics", "UseChatPrefixes", m_bUseChatPrefixes); IniFile.SetValueB("General", "IsDaylightCycleEnabled", m_IsDaylightCycleEnabled); IniFile.SetValueI("General", "Weather", static_cast<int>(m_Weather)); - IniFile.SetValueI("General", "TimeInTicks", GetTimeOfDay()); + IniFile.SetValueI("General", "TimeInTicks", GetWorldDate().count()); IniFile.SetValueI("General", "WorldAgeMS", static_cast<Int64>(m_WorldAge.count())); IniFile.WriteFile(m_IniFileName); @@ -988,7 +1006,7 @@ void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_La cPluginManager::Get()->CallHookWorldTick(*this, a_Dt, a_LastTickDurationMSec); m_WorldAge += a_Dt; - m_WorldTickAge += 1; + m_WorldTickAge++; if (m_IsDaylightCycleEnabled) { @@ -998,14 +1016,14 @@ void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_La UpdateSkyDarkness(); // Broadcast time update every 64 ticks (3.2 seconds): - if ((m_WorldTickAge % 64) == 0) + if ((m_WorldTickAge % 64_tick) == 0_tick) { BroadcastTimeUpdate(); } } // Broadcast player list pings every 256 ticks (12.8 seconds): - if ((m_WorldTickAge % 256) == 0) + if ((m_WorldTickAge % 256_tick) == 0_tick) { BroadcastPlayerListUpdatePing(); } @@ -1098,15 +1116,14 @@ void cWorld::TickMobs(std::chrono::milliseconds a_Dt) for (size_t i = 0; i < ARRAYCOUNT(AllFamilies); i++) { cMonster::eFamily Family = AllFamilies[i]; - cTickTime SpawnDelay = cTickTime(cMonster::GetSpawnDelay(Family)); if ( - (m_LastSpawnMonster[Family] > m_WorldAge - SpawnDelay) || // Not reached the needed ticks before the next round + (m_LastSpawnMonster[Family] > (m_WorldTickAge - cMonster::GetSpawnDelay(Family))) || // Not reached the needed ticks before the next round MobCensus.IsCapped(Family) ) { continue; } - m_LastSpawnMonster[Family] = std::chrono::duration_cast<cTickTimeLong>(m_WorldAge); + m_LastSpawnMonster[Family] = m_WorldTickAge; cMobSpawner Spawner(Family, m_AllowedMobs); if (Spawner.CanSpawnAnything()) { @@ -1258,11 +1275,9 @@ void cWorld::TickQueuedTasks(void) // Partition everything to be executed by returning false to move to end of list if time reached auto MoveBeginIterator = std::partition(m_Tasks.begin(), m_Tasks.end(), [this](const decltype(m_Tasks)::value_type & a_Task) - { - const auto WorldAgeTicks = std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count(); - return (a_Task.first >= WorldAgeTicks); - } - ); + { + return a_Task.first >= m_WorldAge; + }); // Cut all the due tasks from m_Tasks into Tasks: Tasks.insert( @@ -1286,11 +1301,11 @@ void cWorld::TickQueuedTasks(void) void cWorld::UpdateSkyDarkness(void) { - const int TIME_SUNSET = 12000; - const int TIME_NIGHT_START = 13187; - const int TIME_NIGHT_END = 22812; - const int TIME_SUNRISE = 23999; - const int TIME_SPAWN_DIVISOR = 148; + const auto TIME_SUNSET = 12000_tick; + const auto TIME_NIGHT_START = 13187_tick; + const auto TIME_NIGHT_END = 22812_tick; + const auto TIME_SUNRISE = 23999_tick; + const auto TIME_SPAWN_DIVISOR = 148_tick; const auto TempTime = GetTimeOfDay(); if (TempTime <= TIME_SUNSET) @@ -1448,7 +1463,7 @@ bool cWorld::GrowTreeFromSapling(Vector3i a_BlockPos) { cNoise Noise(m_Generator.GetSeed()); sSetBlockVector Logs, Other; - auto WorldAge = static_cast<int>(std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count() & 0xffffffff); + auto WorldAge = static_cast<int>(m_WorldTickAge.count() & 0xffffffff); auto SaplingMeta = GetBlockMeta(a_BlockPos); switch (SaplingMeta & 0x07) { @@ -1577,7 +1592,7 @@ bool cWorld::GrowTreeByBiome(const Vector3i a_BlockPos) { cNoise Noise(m_Generator.GetSeed()); sSetBlockVector Logs, Other; - auto seq = static_cast<int>(std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count() & 0xffffffff); + auto seq = static_cast<int>(m_WorldTickAge.count() & 0xffffffff); GetTreeImageByBiome(a_BlockPos, Noise, seq, GetBiomeAt(a_BlockPos.x, a_BlockPos.z), Logs, Other); Other.insert(Other.begin(), Logs.begin(), Logs.end()); Logs.clear(); @@ -2192,7 +2207,7 @@ bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const void cWorld::UnloadUnusedChunks(void) { - m_LastChunkCheck = std::chrono::duration_cast<cTickTimeLong>(m_WorldAge); + m_LastChunkCheck = m_WorldAge; m_ChunkMap.UnloadUnusedChunks(); } @@ -2668,7 +2683,7 @@ void cWorld::SaveAllChunks(void) { if (IsSavingEnabled()) { - m_LastSave = std::chrono::duration_cast<cTickTimeLong>(m_WorldAge); + m_LastSave = m_WorldAge; m_ChunkMap.SaveAllChunks(); } } @@ -2696,9 +2711,9 @@ void cWorld::QueueTask(std::function<void(cWorld &)> a_Task) -void cWorld::ScheduleTask(int a_DelayTicks, std::function<void (cWorld &)> a_Task) +void cWorld::ScheduleTask(const cTickTime a_DelayTicks, std::function<void (cWorld &)> a_Task) { - Int64 TargetTick = a_DelayTicks + std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count(); + const auto TargetTick = a_DelayTicks + m_WorldAge; // Insert the task into the list of scheduled tasks { |