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-rw-r--r--src/World.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/World.cpp b/src/World.cpp
index 18109b2af..22bc406e0 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -46,7 +46,6 @@
#include "Generating/Trees.h"
#include "Bindings/PluginManager.h"
#include "Blocks/BlockHandler.h"
-#include "Vector3d.h"
#include "Tracer.h"
@@ -103,7 +102,7 @@ protected:
{
for (;;)
{
- LOG("%d chunks to load, %d chunks to generate",
+ LOG("" SIZE_T_FMT " chunks to load, %d chunks to generate",
m_World->GetStorage().GetLoadQueueLength(),
m_World->GetGenerator().GetQueueLength()
);
@@ -155,7 +154,7 @@ protected:
{
for (;;)
{
- LOG("%d chunks remaining to light", m_Lighting->GetQueueLength()
+ LOG("" SIZE_T_FMT " chunks remaining to light", m_Lighting->GetQueueLength()
);
// Wait for 2 sec, but be "reasonably wakeable" when the thread is to finish
@@ -2459,14 +2458,14 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit,
{
cTracer LineOfSight(this);
- float ClosestDistance = a_SightLimit;
- cPlayer* ClosestPlayer = NULL;
+ double ClosestDistance = a_SightLimit;
+ cPlayer * ClosestPlayer = NULL;
cCSLock Lock(m_CSPlayers);
for (cPlayerList::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Vector3f Pos = (*itr)->GetPosition();
- float Distance = (Pos - a_Pos).Length();
+ double Distance = (Pos - a_Pos).Length();
if (Distance < ClosestDistance)
{