diff options
Diffstat (limited to '')
-rw-r--r-- | src/World.cpp | 108 |
1 files changed, 51 insertions, 57 deletions
diff --git a/src/World.cpp b/src/World.cpp index 399776320..a9d6b2b13 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -930,7 +930,7 @@ void cWorld::TickMobs(std::chrono::milliseconds a_Dt) // do the spawn for (cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); ++itr2) { - SpawnMobFinalize(*itr2); + SpawnMobFinalize(std::move(const_cast<std::unique_ptr<cMonster> &>(*itr2))); } } } // for i - AllFamilies[] @@ -1307,7 +1307,7 @@ bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback -bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, std::function<bool(cChunk &)> a_Callback) +bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, std::function<bool(cChunk &)> a_Callback) { struct cCallBackWrapper : cChunkCallback { @@ -1904,11 +1904,11 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double float SpeedY = static_cast<float>(a_FlyAwaySpeed * GetTickRandomNumber(50)); float SpeedZ = static_cast<float>(a_FlyAwaySpeed * (GetTickRandomNumber(10) - 5)); - cPickup * Pickup = new cPickup( + auto Pickup = cpp14::make_unique<cPickup>( a_BlockX, a_BlockY, a_BlockZ, *itr, IsPlayerCreated, SpeedX, SpeedY, SpeedZ ); - Pickup->Initialize(*this); + Pickup->Initialize(std::move(Pickup), *this); } } @@ -1925,11 +1925,11 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double continue; } - cPickup * Pickup = new cPickup( + auto Pickup = cpp14::make_unique<cPickup>( a_BlockX, a_BlockY, a_BlockZ, *itr, IsPlayerCreated, static_cast<float>(a_SpeedX), static_cast<float>(a_SpeedY), static_cast<float>(a_SpeedZ) ); - Pickup->Initialize(*this); + Pickup->Initialize(std::move(Pickup), *this); } } @@ -1939,9 +1939,10 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double UInt32 cWorld::SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta) { - cFallingBlock * FallingBlock = new cFallingBlock(Vector3i(a_X, a_Y, a_Z), BlockType, BlockMeta); - FallingBlock->Initialize(*this); - return FallingBlock->GetUniqueID(); + auto FallingBlock = cpp14::make_unique<cFallingBlock>(Vector3i(a_X, a_Y, a_Z), BlockType, BlockMeta); + auto ID = FallingBlock->GetUniqueID(); + FallingBlock->Initialize(std::move(FallingBlock), *this); + return ID; } @@ -1956,9 +1957,10 @@ UInt32 cWorld::SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Rewa return cEntity::INVALID_ID; } - cExpOrb * ExpOrb = new cExpOrb(a_X, a_Y, a_Z, a_Reward); - ExpOrb->Initialize(*this); - return ExpOrb->GetUniqueID(); + auto ExpOrb = cpp14::make_unique<cExpOrb>(a_X, a_Y, a_Z, a_Reward); + auto ID = ExpOrb->GetUniqueID(); + ExpOrb->Initialize(std::move(ExpOrb), *this); + return ID; } @@ -1967,21 +1969,23 @@ UInt32 cWorld::SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Rewa UInt32 cWorld::SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType, const cItem & a_Content, int a_BlockHeight) { - cMinecart * Minecart; + std::unique_ptr<cMinecart> Minecart; switch (a_MinecartType) { - case E_ITEM_MINECART: Minecart = new cRideableMinecart (a_X, a_Y, a_Z, a_Content, a_BlockHeight); break; - case E_ITEM_CHEST_MINECART: Minecart = new cMinecartWithChest (a_X, a_Y, a_Z); break; - case E_ITEM_FURNACE_MINECART: Minecart = new cMinecartWithFurnace (a_X, a_Y, a_Z); break; - case E_ITEM_MINECART_WITH_TNT: Minecart = new cMinecartWithTNT (a_X, a_Y, a_Z); break; - case E_ITEM_MINECART_WITH_HOPPER: Minecart = new cMinecartWithHopper (a_X, a_Y, a_Z); break; + case E_ITEM_MINECART: Minecart = cpp14::make_unique<cRideableMinecart>(a_X, a_Y, a_Z, a_Content, a_BlockHeight); break; + case E_ITEM_CHEST_MINECART: Minecart = cpp14::make_unique<cMinecartWithChest>(a_X, a_Y, a_Z); break; + case E_ITEM_FURNACE_MINECART: Minecart = cpp14::make_unique<cMinecartWithFurnace>(a_X, a_Y, a_Z); break; + case E_ITEM_MINECART_WITH_TNT: Minecart = cpp14::make_unique<cMinecartWithTNT>(a_X, a_Y, a_Z); break; + case E_ITEM_MINECART_WITH_HOPPER: Minecart = cpp14::make_unique<cMinecartWithHopper>(a_X, a_Y, a_Z); break; default: { return cEntity::INVALID_ID; } } // switch (a_MinecartType) - Minecart->Initialize(*this); - return Minecart->GetUniqueID(); + + auto ID = Minecart->GetUniqueID(); + Minecart->Initialize(std::move(Minecart), *this); + return ID; } @@ -1990,17 +1994,13 @@ UInt32 cWorld::SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartT UInt32 cWorld::SpawnBoat(double a_X, double a_Y, double a_Z) { - cBoat * Boat = new cBoat(a_X, a_Y, a_Z); - if (Boat == nullptr) - { - return cEntity::INVALID_ID; - } - if (!Boat->Initialize(*this)) + auto Boat = cpp14::make_unique<cBoat>(a_X, a_Y, a_Z); + auto ID = Boat->GetUniqueID(); + if (!Boat->Initialize(std::move(Boat), *this)) { - delete Boat; return cEntity::INVALID_ID; } - return Boat->GetUniqueID(); + return ID; } @@ -2008,14 +2008,15 @@ UInt32 cWorld::SpawnBoat(double a_X, double a_Y, double a_Z) UInt32 cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTicks, double a_InitialVelocityCoeff) { - cTNTEntity * TNT = new cTNTEntity(a_X, a_Y, a_Z, a_FuseTicks); - TNT->Initialize(*this); + auto TNT = cpp14::make_unique<cTNTEntity>(a_X, a_Y, a_Z, a_FuseTicks); + auto ID = TNT->GetUniqueID(); TNT->SetSpeed( - a_InitialVelocityCoeff * (GetTickRandomNumber(2) - 1), /** -1, 0, 1 */ + a_InitialVelocityCoeff * (GetTickRandomNumber(2) - 1), /* -1, 0, 1 */ a_InitialVelocityCoeff * 2, a_InitialVelocityCoeff * (GetTickRandomNumber(2) - 1) ); - return TNT->GetUniqueID(); + TNT->Initialize(std::move(TNT), *this); + return ID; } @@ -2591,10 +2592,9 @@ void cWorld::SetChunkData(cSetChunkData & a_SetChunkData) // Initialise the entities: cEntityList Entities; - std::swap(a_SetChunkData.GetEntities(), Entities); - for (cEntityList::iterator itr = Entities.begin(), end = Entities.end(); itr != end; ++itr) + for (auto & Entity : a_SetChunkData.GetEntities()) { - (*itr)->Initialize(*this); + Entity->Initialize(std::move(Entity), *this); } // Save the chunk right after generating, so that we don't have to generate it again on next run @@ -3159,8 +3159,9 @@ void cWorld::ScheduleTask(int a_DelayTicks, std::function<void (cWorld &)> a_Tas -void cWorld::AddEntity(cEntity * a_Entity) +void cWorld::AddEntity(std::unique_ptr<cEntity> a_Entity) { + m_ChunkMap->AddEntity(std::move(a_Entity)); } @@ -3274,9 +3275,7 @@ bool cWorld::IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ) UInt32 cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, eMonsterType a_MonsterType, bool a_Baby) { - cMonster * Monster = nullptr; - - Monster = cMonster::NewMonsterFromType(a_MonsterType); + auto Monster = cMonster::NewMonsterFromType(a_MonsterType); if (Monster == nullptr) { return cEntity::INVALID_ID; @@ -3288,13 +3287,13 @@ UInt32 cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, eMonsterTyp Monster->SetAge(-1); } - return SpawnMobFinalize(Monster); + return SpawnMobFinalize(std::move(Monster)); } -UInt32 cWorld::SpawnMobFinalize(cMonster * a_Monster) +UInt32 cWorld::SpawnMobFinalize(std::unique_ptr<cMonster> a_Monster) { ASSERT(a_Monster != nullptr); @@ -3304,22 +3303,20 @@ UInt32 cWorld::SpawnMobFinalize(cMonster * a_Monster) // A plugin doesn't agree with the spawn. bail out. if (cPluginManager::Get()->CallHookSpawningMonster(*this, *a_Monster)) { - delete a_Monster; - a_Monster = nullptr; return cEntity::INVALID_ID; } + auto & Monster = *a_Monster; + // Initialize the monster into the current world. - if (!a_Monster->Initialize(*this)) + if (!a_Monster->Initialize(std::move(a_Monster), *this)) { - delete a_Monster; - a_Monster = nullptr; return cEntity::INVALID_ID; } - cPluginManager::Get()->CallHookSpawnedMonster(*this, *a_Monster); + cPluginManager::Get()->CallHookSpawnedMonster(*this, Monster); - return a_Monster->GetUniqueID(); + return Monster.GetUniqueID(); } @@ -3328,18 +3325,15 @@ UInt32 cWorld::SpawnMobFinalize(cMonster * a_Monster) UInt32 cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed) { - cProjectileEntity * Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_PosX, a_PosY, a_PosZ, a_Item, a_Speed); - if (Projectile == nullptr) - { - return cEntity::INVALID_ID; - } - if (!Projectile->Initialize(*this)) + auto Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_PosX, a_PosY, a_PosZ, a_Item, a_Speed); + auto ID = Projectile->GetUniqueID(); + + if ((Projectile == nullptr) || !Projectile->Initialize(std::move(Projectile), *this)) { - delete Projectile; - Projectile = nullptr; return cEntity::INVALID_ID; } - return Projectile->GetUniqueID(); + + return ID; } |