diff options
Diffstat (limited to '')
-rw-r--r-- | src/World.cpp | 82 |
1 files changed, 42 insertions, 40 deletions
diff --git a/src/World.cpp b/src/World.cpp index ba8add8f0..4ddd11f59 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -70,7 +70,7 @@ const int TIME_SPAWN_DIVISOR = 148; -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorldLoadProgress: /// A simple thread that displays the progress of world loading / saving in cWorld::InitializeSpawn() @@ -99,7 +99,7 @@ protected: { for (;;) { - LOG("" SIZE_T_FMT " chunks to load, %d chunks to generate", + LOG("" SIZE_T_FMT " chunks to load, %d chunks to generate", m_World->GetStorage().GetLoadQueueLength(), m_World->GetGenerator().GetQueueLength() ); @@ -122,7 +122,7 @@ protected: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorldLightingProgress: /// A simple thread that displays the progress of world lighting in cWorld::InitializeSpawn() @@ -172,7 +172,7 @@ protected: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorld::cLock: cWorld::cLock::cLock(cWorld & a_World) : @@ -184,7 +184,7 @@ cWorld::cLock::cLock(cWorld & a_World) : -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorld::cTickThread: cWorld::cTickThread::cTickThread(cWorld & a_World) : @@ -226,7 +226,7 @@ void cWorld::cTickThread::Execute(void) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorld: cWorld::cWorld(const AString & a_WorldName) : @@ -375,17 +375,15 @@ void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) void cWorld::InitializeSpawn(void) { - if (!m_IsSpawnExplicitlySet) // Check if spawn position was already explicitly set or not + if (!m_IsSpawnExplicitlySet) { - GenerateRandomSpawn(); // Generate random solid-land coordinate and then write it to the world configuration - + // Spawn position wasn't already explicitly set, enerate random solid-land coordinate and then write it to the world configuration: + GenerateRandomSpawn(); cIniFile IniFile; IniFile.ReadFile(m_IniFileName); - IniFile.SetValueF("SpawnPosition", "X", m_SpawnX); IniFile.SetValueF("SpawnPosition", "Y", m_SpawnY); IniFile.SetValueF("SpawnPosition", "Z", m_SpawnZ); - IniFile.WriteFile(m_IniFileName); } @@ -572,12 +570,13 @@ void cWorld::Start(void) m_TNTShrapnelLevel = (eShrapnelLevel)Clamp(TNTShrapnelLevel, (int)slNone, (int)slAll); // Load allowed mobs: - const char * DefaultMonsters = ""; + AString DefaultMonsters; switch (m_Dimension) { case dimOverworld: DefaultMonsters = "bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie"; break; case dimNether: DefaultMonsters = "blaze, ghast, magmacube, skeleton, zombie, zombiepigman"; break; case dimEnd: DefaultMonsters = "enderman"; break; + case dimNotSet: break; } m_bAnimals = IniFile.GetValueSetB("Monsters", "AnimalsOn", true); AString AllMonsters = IniFile.GetValueSet("Monsters", "Types", DefaultMonsters); @@ -618,7 +617,7 @@ void cWorld::Start(void) m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1); m_Lighting.Start(this); - m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor ); + m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor); m_Generator.Start(m_GeneratorCallbacks, m_GeneratorCallbacks, IniFile); m_ChunkSender.Start(this); m_TickThread.Start(); @@ -648,7 +647,7 @@ void cWorld::GenerateRandomSpawn(void) while (IsBlockWaterOrIce(GetBlock((int)m_SpawnX, GetHeight((int)m_SpawnX, (int)m_SpawnZ), (int)m_SpawnZ))) { - if ((GetTickRandomNumber(4) % 2) == 0) // Randomise whether to increment X or Z coords + if ((GetTickRandomNumber(4) % 2) == 0) // Randomise whether to increment X or Z coords { m_SpawnX += cChunkDef::Width; } @@ -658,7 +657,7 @@ void cWorld::GenerateRandomSpawn(void) } } - m_SpawnY = (double)GetHeight((int)m_SpawnX, (int)m_SpawnZ) + 1.6f; // 1.6f to accomodate player height + m_SpawnY = (double)GetHeight((int)m_SpawnX, (int)m_SpawnZ) + 1.6f; // 1.6f to accomodate player height LOGD("Generated random spawnpoint %i %i %i", (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ); } @@ -770,12 +769,12 @@ void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec) m_ChunkMap->FastSetQueuedBlocks(); - if (m_WorldAge - m_LastSave > 60 * 5 * 20) // Save each 5 minutes + if (m_WorldAge - m_LastSave > 60 * 5 * 20) // Save each 5 minutes { SaveAllChunks(); } - if (m_WorldAge - m_LastUnload > 10 * 20) // Unload every 10 seconds + if (m_WorldAge - m_LastUnload > 10 * 20) // Unload every 10 seconds { UnloadUnusedChunks(); } @@ -861,19 +860,19 @@ void cWorld::TickMobs(float a_Dt) SpawnMobFinalize(*itr2); } } - } // for i - AllFamilies[] - } // if (Spawning enabled) + } // for i - AllFamilies[] + } // if (Spawning enabled) // move close mobs cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(-1, 64 * 16);// MG TODO : deal with this magic number (the 16 is the size of a block) - for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; ++itr) + for (cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; ++itr) { itr->second.m_Monster.Tick(a_Dt, itr->second.m_Chunk); } // remove too far mobs cMobProximityCounter::sIterablePair allTooFarMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(128 * 16, -1);// MG TODO : deal with this magic number (the 16 is the size of a block) - for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; ++itr) + for (cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; ++itr) { itr->second.m_Monster.Destroy(true); } @@ -972,7 +971,7 @@ void cWorld::TickClients(float a_Dt) for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr) { delete *itr; - } // for itr - RemoveClients[] + } // for itr - RemoveClients[] } @@ -2226,7 +2225,7 @@ void cWorld::SetChunkData( const NIBBLETYPE * a_BlockSkyLight, const cChunkDef::HeightMap * a_HeightMap, const cChunkDef::BiomeMap * a_BiomeMap, - cEntityList & a_Entities, + cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, bool a_MarkDirty ) @@ -2242,7 +2241,7 @@ void cWorld::SetChunkData( } m_ChunkMap->SetChunkData( - a_ChunkX, a_ChunkZ, + a_ChunkX, a_ChunkZ, a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, *Biomes, a_BlockEntities, @@ -2363,7 +2362,7 @@ void cWorld::RemovePlayer(cPlayer * a_Player) } { cCSLock Lock(m_CSPlayers); - LOGD("Removing player \"%s\" from world \"%s\".", a_Player->GetName().c_str(), m_WorldName.c_str()); + LOGD("Removing player %s from world \"%s\"", a_Player->GetName().c_str(), m_WorldName.c_str()); m_Players.remove(a_Player); } @@ -2468,10 +2467,13 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, if (Distance < ClosestDistance) { - if (a_CheckLineOfSight && !LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length())) + if (a_CheckLineOfSight) { - ClosestDistance = Distance; - ClosestPlayer = *itr; + if (!LineOfSight.Trace(a_Pos, (Pos - a_Pos), (int)(Pos - a_Pos).Length())) + { + ClosestDistance = Distance; + ClosestPlayer = *itr; + } } else { @@ -2869,7 +2871,7 @@ void cWorld::RemoveEntity(cEntity * a_Entity) unsigned int cWorld::GetNumPlayers(void) { cCSLock Lock(m_CSPlayers); - return m_Players.size(); + return m_Players.size(); } */ @@ -2913,11 +2915,11 @@ void cWorld::TickQueuedBlocks(void) { // TODO: Handle the case when the chunk is already unloaded m_ChunkMap->TickBlock(Block->X, Block->Y, Block->Z); - delete Block; // We don't have to remove it from the vector, this will happen automatically on the next tick + delete Block; // We don't have to remove it from the vector, this will happen automatically on the next tick } else { - m_BlockTickQueue.push_back(Block); // Keep the block in the queue + m_BlockTickQueue.push_back(Block); // Keep the block in the queue } } // for itr - m_BlockTickQueueCopy[] } @@ -3023,18 +3025,18 @@ void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Resul cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(), end = m_Players.end(); itr != end; ++itr) { - size_t LastSpace = a_Text.find_last_of(" "); // Find the position of the last space + size_t LastSpace = a_Text.find_last_of(" "); // Find the position of the last space - AString LastWord = a_Text.substr(LastSpace + 1, a_Text.length()); // Find the last word + AString LastWord = a_Text.substr(LastSpace + 1, a_Text.length()); // Find the last word AString PlayerName ((*itr)->GetName()); - size_t Found = PlayerName.find(LastWord); // Try to find last word in playername + size_t Found = PlayerName.find(LastWord); // Try to find last word in playername if (Found == AString::npos) { - continue; // No match + continue; // No match } - a_Results.push_back(PlayerName); // Match! + a_Results.push_back(PlayerName); // Match! } } @@ -3199,7 +3201,7 @@ void cWorld::AddQueuedPlayers(void) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorld::cTaskSaveAllChunks: void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World) @@ -3211,7 +3213,7 @@ void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorld::cTaskUnloadUnusedChunks void cWorld::cTaskUnloadUnusedChunks::Run(cWorld & a_World) @@ -3223,7 +3225,7 @@ void cWorld::cTaskUnloadUnusedChunks::Run(cWorld & a_World) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorld::cTaskSendBlockTo cWorld::cTaskSendBlockToAllPlayers::cTaskSendBlockToAllPlayers(std::vector<Vector3i> & a_SendQueue) : @@ -3266,7 +3268,7 @@ void cWorld::cTaskSendBlockToAllPlayers::Run(cWorld & a_World) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorld::cChunkGeneratorCallbacks: cWorld::cChunkGeneratorCallbacks::cChunkGeneratorCallbacks(cWorld & a_World) : |