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-rw-r--r--src/World.cpp48
1 files changed, 42 insertions, 6 deletions
diff --git a/src/World.cpp b/src/World.cpp
index b357b8a23..99e09c658 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -1,3 +1,4 @@
+
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "BlockID.h"
@@ -250,8 +251,38 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin
m_TimeOfDay(0),
m_LastTimeUpdate(0),
m_SkyDarkness(0),
+ m_GameMode(gmNotSet),
+ m_bEnabledPVP(false),
+ m_IsDeepSnowEnabled(false),
+ m_ShouldLavaSpawnFire(true),
+ m_VillagersShouldHarvestCrops(true),
+ m_SimulatorManager(NULL),
+ m_SandSimulator(NULL),
+ m_WaterSimulator(NULL),
+ m_LavaSimulator(NULL),
+ m_FireSimulator(NULL),
+ m_RedstoneSimulator(NULL),
+ m_MaxPlayers(10),
+ m_ChunkMap(NULL),
+ m_bAnimals(true),
m_Weather(eWeather_Sunny),
m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
+ m_MaxCactusHeight(3),
+ m_MaxSugarcaneHeight(4),
+ m_IsCactusBonemealable(false),
+ m_IsCarrotsBonemealable(true),
+ m_IsCropsBonemealable(true),
+ m_IsGrassBonemealable(true),
+ m_IsMelonStemBonemealable(true),
+ m_IsMelonBonemealable(true),
+ m_IsPotatoesBonemealable(true),
+ m_IsPumpkinStemBonemealable(true),
+ m_IsPumpkinBonemealable(true),
+ m_IsSaplingBonemealable(true),
+ m_IsSugarcaneBonemealable(false),
+ m_bCommandBlocksEnabled(true),
+ m_bUseChatPrefixes(false),
+ m_TNTShrapnelLevel(slNone),
m_Scoreboard(this),
m_MapManager(this),
m_GeneratorCallbacks(*this),
@@ -406,7 +437,7 @@ void cWorld::InitializeSpawn(void)
int ViewDist = IniFile.GetValueSetI("SpawnPosition", "PregenerateDistance", DefaultViewDist);
IniFile.WriteFile(m_IniFileName);
- LOG("Preparing spawn area in world \"%s\"...", m_WorldName.c_str());
+ LOG("Preparing spawn area in world \"%s\", %d x %d chunks, total %d chunks...", m_WorldName.c_str(), ViewDist, ViewDist, ViewDist * ViewDist);
for (int x = 0; x < ViewDist; x++)
{
for (int z = 0; z < ViewDist; z++)
@@ -1195,24 +1226,26 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo
return;
}
- // TODO: Add damage to entities and implement block hardiness
+ // TODO: Implement block hardiness
Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
cVector3iArray BlocksAffected;
m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected);
BroadcastSoundEffect("random.explode", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 0.6f);
+
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ if (ch == NULL)
{
continue;
}
+
Vector3d distance_explosion = (*itr)->GetPosition() - explosion_pos;
if (distance_explosion.SqrLength() < 4096.0)
{
- double real_distance = std::max(0.004, sqrt(distance_explosion.SqrLength()));
+ double real_distance = std::max(0.004, distance_explosion.Length());
double power = a_ExplosionSize / real_distance;
if (power <= 1)
{
@@ -1224,6 +1257,7 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo
}
}
}
+
cPluginManager::Get()->CallHookExploded(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData);
}
@@ -3453,14 +3487,16 @@ void cWorld::cChunkGeneratorCallbacks::OnChunkGenerated(cChunkDesc & a_ChunkDesc
cChunkDef::BlockNibbles BlockMetas;
a_ChunkDesc.CompressBlockMetas(BlockMetas);
- m_World->QueueSetChunkData(cSetChunkDataPtr(new cSetChunkData(
+ cSetChunkDataPtr SetChunkData(new cSetChunkData(
a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(),
a_ChunkDesc.GetBlockTypes(), BlockMetas,
NULL, NULL, // We don't have lighting, chunk will be lighted when needed
&a_ChunkDesc.GetHeightMap(), &a_ChunkDesc.GetBiomeMap(),
a_ChunkDesc.GetEntities(), a_ChunkDesc.GetBlockEntities(),
true
- )));
+ ));
+ SetChunkData->RemoveInvalidBlockEntities();
+ m_World->QueueSetChunkData(SetChunkData);
}