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-rw-r--r--src/World.cpp31
1 files changed, 21 insertions, 10 deletions
diff --git a/src/World.cpp b/src/World.cpp
index c704b46bb..d8386119d 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -1018,6 +1018,8 @@ void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_La
{
(*itr)->SetWorld(this);
m_ChunkMap->AddEntity(*itr);
+ ASSERT(!(*itr)->IsTicking());
+ (*itr)->SetIsTicking(true);
}
m_EntitiesToAdd.clear();
}
@@ -1026,6 +1028,7 @@ void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_La
AddQueuedPlayers();
m_ChunkMap->Tick(a_Dt);
+ TickMobs(a_Dt);
m_MapManager.TickMaps();
TickClients(static_cast<float>(a_Dt.count()));
@@ -1046,7 +1049,6 @@ void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_La
UnloadUnusedChunks();
}
- TickMobs(a_Dt);
}
@@ -1134,7 +1136,16 @@ void cWorld::TickMobs(std::chrono::milliseconds a_Dt)
cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(-1, 64 * 16);// MG TODO : deal with this magic number (the 16 is the size of a block)
for (cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; ++itr)
{
- itr->second.m_Monster.Tick(a_Dt, itr->second.m_Chunk);
+ cEntity & Entity = itr->second.m_Monster;
+ cChunk * Chunk = Entity.GetParentChunk();
+ if (!Entity.IsTicking())
+ {
+ ++itr;
+ continue;
+ }
+ ASSERT(Chunk == &(itr->second.m_Chunk));
+ Entity.Tick(a_Dt, *Chunk);
+ ASSERT(Chunk == &(itr->second.m_Chunk));
}
// remove too far mobs
@@ -2919,7 +2930,7 @@ bool cWorld::ForEachPlayer(cPlayerListCallback & a_Callback)
for (cPlayerList::iterator itr = m_Players.begin(), itr2 = itr; itr != m_Players.end(); itr = itr2)
{
++itr2;
- if ((*itr)->IsDestroyed())
+ if (!(*itr)->IsTicking())
{
continue;
}
@@ -2941,7 +2952,7 @@ bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
- if ((*itr)->IsDestroyed())
+ if (!(*itr)->IsTicking())
{
continue;
}
@@ -2967,7 +2978,7 @@ bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCa
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
- if ((*itr)->IsDestroyed())
+ if (!(*itr)->IsTicking())
{
continue;
}
@@ -2999,7 +3010,7 @@ bool cWorld::DoWithPlayerByUUID(const AString & a_PlayerUUID, cPlayerListCallbac
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
- if ((*itr)->IsDestroyed())
+ if (!(*itr)->IsTicking())
{
continue;
}
@@ -3026,7 +3037,7 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit,
cCSLock Lock(m_CSPlayers);
for (cPlayerList::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
- if ((*itr)->IsDestroyed())
+ if (!(*itr)->IsTicking())
{
continue;
}
@@ -3406,6 +3417,7 @@ void cWorld::ScheduleTask(int a_DelayTicks, std::function<void (cWorld &)> a_Tas
void cWorld::AddEntity(cEntity * a_Entity)
{
+ a_Entity->SetWorld(this);
cCSLock Lock(m_CSEntitiesToAdd);
m_EntitiesToAdd.push_back(a_Entity);
}
@@ -3792,6 +3804,8 @@ void cWorld::AddQueuedPlayers(void)
// Add to chunkmap, if not already there (Spawn vs MoveToWorld):
m_ChunkMap->AddEntityIfNotPresent(*itr);
+ ASSERT(!(*itr)->IsTicking());
+ (*itr)->SetIsTicking(true);
} // for itr - PlayersToAdd[]
} // Lock(m_CSPlayers)
@@ -3909,6 +3923,3 @@ cBroadcaster cWorld::GetBroadcaster()
{
return cBroadcaster(this);
}
-
-
-