diff options
Diffstat (limited to 'src/World.cpp')
-rw-r--r-- | src/World.cpp | 31 |
1 files changed, 21 insertions, 10 deletions
diff --git a/src/World.cpp b/src/World.cpp index c704b46bb..d8386119d 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -1018,6 +1018,8 @@ void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_La { (*itr)->SetWorld(this); m_ChunkMap->AddEntity(*itr); + ASSERT(!(*itr)->IsTicking()); + (*itr)->SetIsTicking(true); } m_EntitiesToAdd.clear(); } @@ -1026,6 +1028,7 @@ void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_La AddQueuedPlayers(); m_ChunkMap->Tick(a_Dt); + TickMobs(a_Dt); m_MapManager.TickMaps(); TickClients(static_cast<float>(a_Dt.count())); @@ -1046,7 +1049,6 @@ void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_La UnloadUnusedChunks(); } - TickMobs(a_Dt); } @@ -1134,7 +1136,16 @@ void cWorld::TickMobs(std::chrono::milliseconds a_Dt) cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(-1, 64 * 16);// MG TODO : deal with this magic number (the 16 is the size of a block) for (cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; ++itr) { - itr->second.m_Monster.Tick(a_Dt, itr->second.m_Chunk); + cEntity & Entity = itr->second.m_Monster; + cChunk * Chunk = Entity.GetParentChunk(); + if (!Entity.IsTicking()) + { + ++itr; + continue; + } + ASSERT(Chunk == &(itr->second.m_Chunk)); + Entity.Tick(a_Dt, *Chunk); + ASSERT(Chunk == &(itr->second.m_Chunk)); } // remove too far mobs @@ -2919,7 +2930,7 @@ bool cWorld::ForEachPlayer(cPlayerListCallback & a_Callback) for (cPlayerList::iterator itr = m_Players.begin(), itr2 = itr; itr != m_Players.end(); itr = itr2) { ++itr2; - if ((*itr)->IsDestroyed()) + if (!(*itr)->IsTicking()) { continue; } @@ -2941,7 +2952,7 @@ bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_ cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { - if ((*itr)->IsDestroyed()) + if (!(*itr)->IsTicking()) { continue; } @@ -2967,7 +2978,7 @@ bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCa cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { - if ((*itr)->IsDestroyed()) + if (!(*itr)->IsTicking()) { continue; } @@ -2999,7 +3010,7 @@ bool cWorld::DoWithPlayerByUUID(const AString & a_PlayerUUID, cPlayerListCallbac cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { - if ((*itr)->IsDestroyed()) + if (!(*itr)->IsTicking()) { continue; } @@ -3026,7 +3037,7 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, cCSLock Lock(m_CSPlayers); for (cPlayerList::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { - if ((*itr)->IsDestroyed()) + if (!(*itr)->IsTicking()) { continue; } @@ -3406,6 +3417,7 @@ void cWorld::ScheduleTask(int a_DelayTicks, std::function<void (cWorld &)> a_Tas void cWorld::AddEntity(cEntity * a_Entity) { + a_Entity->SetWorld(this); cCSLock Lock(m_CSEntitiesToAdd); m_EntitiesToAdd.push_back(a_Entity); } @@ -3792,6 +3804,8 @@ void cWorld::AddQueuedPlayers(void) // Add to chunkmap, if not already there (Spawn vs MoveToWorld): m_ChunkMap->AddEntityIfNotPresent(*itr); + ASSERT(!(*itr)->IsTicking()); + (*itr)->SetIsTicking(true); } // for itr - PlayersToAdd[] } // Lock(m_CSPlayers) @@ -3909,6 +3923,3 @@ cBroadcaster cWorld::GetBroadcaster() { return cBroadcaster(this); } - - - |