diff options
Diffstat (limited to 'src/World.h')
-rw-r--r-- | src/World.h | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/src/World.h b/src/World.h index 3cac71a36..ffc10a9e4 100644 --- a/src/World.h +++ b/src/World.h @@ -106,7 +106,8 @@ public: virtual void Run(cWorld & a_World) = 0; } ; - typedef std::vector<std::unique_ptr<cTask>> cTasks; + typedef SharedPtr<cTask> cTaskPtr; + typedef std::vector<cTaskPtr> cTasks; class cTaskSaveAllChunks : @@ -673,14 +674,14 @@ public: bool ShouldBroadcastAchievementMessages(void) const { return m_BroadcastAchievementMessages; } - AString GetNetherWorldName(void) const { return m_NetherWorldName; } - void SetNetherWorldName(const AString & a_Name) { m_NetherWorldName = a_Name; } + AString GetLinkedNetherWorldName(void) const { return m_LinkedNetherWorldName; } + void SetLinkedNetherWorldName(const AString & a_Name) { m_LinkedNetherWorldName = a_Name; } - AString GetEndWorldName(void) const { return m_EndWorldName; } - void SetEndWorldName(const AString & a_Name) { m_EndWorldName = a_Name; } + AString GetLinkedEndWorldName(void) const { return m_LinkedEndWorldName; } + void SetLinkedEndWorldName(const AString & a_Name) { m_LinkedEndWorldName = a_Name; } - AString GetLinkedOverworldName(void) const { return m_OverworldName; } - void SetLinkedOverworldName(const AString & a_Name) { m_OverworldName = a_Name; } + AString GetLinkedOverworldName(void) const { return m_LinkedOverworldName; } + void SetLinkedOverworldName(const AString & a_Name) { m_LinkedOverworldName = a_Name; } // tolua_end @@ -691,11 +692,10 @@ public: void QueueSaveAllChunks(void); // tolua_export /** Queues a task onto the tick thread. The task object will be deleted once the task is finished */ - void QueueTask(std::unique_ptr<cTask> a_Task); // Exported in ManualBindings.cpp + void QueueTask(cTaskPtr a_Task); // Exported in ManualBindings.cpp - /** Queues a task onto the tick thread, with the specified delay. - The task object will be deleted once the task is finished */ - void ScheduleTask(int a_DelayTicks, cTask * a_Task); + /** Queues a task onto the tick thread, with the specified delay. */ + void ScheduleTask(int a_DelayTicks, cTaskPtr a_Task); /** Returns the number of chunks loaded */ int GetNumChunks() const; // tolua_export @@ -867,20 +867,16 @@ private: { public: Int64 m_TargetTick; - cTask * m_Task; + cTaskPtr m_Task; /** Creates a new scheduled task; takes ownership of the task object passed to it. */ - cScheduledTask(Int64 a_TargetTick, cTask * a_Task) : + cScheduledTask(Int64 a_TargetTick, cTaskPtr a_Task) : m_TargetTick(a_TargetTick), m_Task(a_Task) { } - virtual ~cScheduledTask() - { - delete m_Task; - m_Task = nullptr; - } + virtual ~cScheduledTask() {} }; typedef std::unique_ptr<cScheduledTask> cScheduledTaskPtr; @@ -889,10 +885,9 @@ private: AString m_WorldName; - /** The name of the world that a portal in this world should link to - Only has effect if this world is a nether or end world, as it is used by entities to see which world to teleport to when in a portal - */ - AString m_OverworldName; + /** The name of the overworld that portals in this world should link to. + Only has effect if this world is a Nether or End world. */ + AString m_LinkedOverworldName; AString m_IniFileName; @@ -985,11 +980,13 @@ private: /** The maximum view distance that a player can have in this world. */ int m_MaxViewDistance; - /** Name of the nether world */ - AString m_NetherWorldName; + /** Name of the nether world - where Nether portals should teleport. + Only used when this world is an Overworld. */ + AString m_LinkedNetherWorldName; - /** Name of the end world */ - AString m_EndWorldName; + /** Name of the End world - where End portals should teleport. + Only used when this world is an Overworld. */ + AString m_LinkedEndWorldName; cChunkGenerator m_Generator; @@ -1049,7 +1046,7 @@ private: cSetChunkDataPtrs m_SetChunkDataQueue; - cWorld(const AString & a_WorldName, eDimension a_Dimension = dimOverworld, const AString & a_OverworldName = ""); + cWorld(const AString & a_WorldName, eDimension a_Dimension = dimOverworld, const AString & a_LinkedOverworldName = ""); virtual ~cWorld(); void Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec); @@ -1077,6 +1074,9 @@ private: /** <summary>Generates a random spawnpoint on solid land by walking chunks and finding their biomes</summary> */ void GenerateRandomSpawn(void); + /** Check if player starting point is acceptable **/ + bool CheckPlayerSpawnPoint(int a_PosX, int a_PosY, int a_PosZ); + /** Chooses a reasonable transition from the current weather to a new weather **/ eWeather ChooseNewWeather(void); |