diff options
Diffstat (limited to 'src/World.h')
-rw-r--r-- | src/World.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/World.h b/src/World.h index 3e63e2b8c..476a49739 100644 --- a/src/World.h +++ b/src/World.h @@ -206,7 +206,7 @@ public: // tolua_end void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); - void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); + void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL); void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); @@ -485,7 +485,7 @@ public: double GetSpawnZ(void) const { return m_SpawnZ; } /** Wakes up the simulators for the specified block */ - void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ); + virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) override; /** Wakes up the simulators for the specified area of blocks */ void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ); @@ -532,7 +532,7 @@ public: virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) override; // tolua_export /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */ - bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp + virtual bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) override; // Exported in ManualBindings.cpp /** Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found */ bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp @@ -830,6 +830,7 @@ private: virtual ~cScheduledTask() { delete m_Task; + m_Task = NULL; } }; |