diff options
Diffstat (limited to 'src/World.h')
-rw-r--r-- | src/World.h | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/src/World.h b/src/World.h index f0dd45c90..d941772aa 100644 --- a/src/World.h +++ b/src/World.h @@ -23,6 +23,7 @@ #include "Mobs/Monster.h" #include "Entities/ProjectileEntity.h" #include "ForEachChunkProvider.h" +#include "Scoreboard.h" @@ -170,6 +171,9 @@ public: void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL); void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); + void BroadcastScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); + void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode); + void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display); void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export a_Src coords are Block * 8 void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); @@ -229,10 +233,10 @@ public: /** Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true */ bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << - /// Calls the callback for the player of the given name; returns true if the player was found and the callback called, false if player not found. Callback return ignored - bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + /** Calls the callback for the player of the given name; returns true if the player was found and the callback called, false if player not found. Callback return ignored */ + bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << - /// Finds a player from a partial or complete player name and calls the callback - case-insensitive + /** Finds a player from a partial or complete player name and calls the callback - case-insensitive */ bool FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << // TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action) @@ -505,6 +509,9 @@ public: /** Returns the name of the world.ini file used by this world */ const AString & GetIniFileName(void) const {return m_IniFileName; } + + /// Returns the associated scoreboard instance + cScoreboard & GetScoreBoard(void) { return m_Scoreboard; } // tolua_end @@ -773,6 +780,8 @@ private: sSetBlockList m_FastSetBlockQueue; cChunkGenerator m_Generator; + + cScoreboard m_Scoreboard; /** The callbacks that the ChunkGenerator uses to store new chunks and interface to plugins */ cChunkGeneratorCallbacks m_GeneratorCallbacks; |