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-rw-r--r--src/WorldStorage/NBTChunkSerializer.h26
1 files changed, 14 insertions, 12 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h
index 4c229a65c..7ff4b0e9b 100644
--- a/src/WorldStorage/NBTChunkSerializer.h
+++ b/src/WorldStorage/NBTChunkSerializer.h
@@ -32,6 +32,7 @@ class cJukeboxEntity;
class cNoteEntity;
class cSignEntity;
class cMobHeadEntity;
+class cMobSpawnerEntity;
class cFlowerPotEntity;
class cFallingBlock;
class cMinecart;
@@ -93,19 +94,20 @@ protected:
void AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum = 0);
// Block entities:
- void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID);
- void AddBeaconEntity (cBeaconEntity * a_Entity);
- void AddChestEntity (cChestEntity * a_Entity, BLOCKTYPE a_ChestType);
- void AddDispenserEntity(cDispenserEntity * a_Entity);
- void AddDropperEntity (cDropperEntity * a_Entity);
- void AddFurnaceEntity (cFurnaceEntity * a_Furnace);
- void AddHopperEntity (cHopperEntity * a_Entity);
- void AddJukeboxEntity (cJukeboxEntity * a_Jukebox);
- void AddNoteEntity (cNoteEntity * a_Note);
- void AddSignEntity (cSignEntity * a_Sign);
- void AddMobHeadEntity (cMobHeadEntity * a_MobHead);
+ void AddBasicTileEntity (cBlockEntity * a_Entity, const char * a_EntityTypeID);
+ void AddBeaconEntity (cBeaconEntity * a_Entity);
+ void AddChestEntity (cChestEntity * a_Entity, BLOCKTYPE a_ChestType);
+ void AddDispenserEntity (cDispenserEntity * a_Entity);
+ void AddDropperEntity (cDropperEntity * a_Entity);
+ void AddFurnaceEntity (cFurnaceEntity * a_Furnace);
+ void AddHopperEntity (cHopperEntity * a_Entity);
+ void AddJukeboxEntity (cJukeboxEntity * a_Jukebox);
+ void AddMobSpawnerEntity (cMobSpawnerEntity * a_MobSpawner);
+ void AddNoteEntity (cNoteEntity * a_Note);
+ void AddSignEntity (cSignEntity * a_Sign);
+ void AddMobHeadEntity (cMobHeadEntity * a_MobHead);
void AddCommandBlockEntity(cCommandBlockEntity * a_CmdBlock);
- void AddFlowerPotEntity(cFlowerPotEntity * a_FlowerPot);
+ void AddFlowerPotEntity (cFlowerPotEntity * a_FlowerPot);
// Entities:
void AddBasicEntity (cEntity * a_Entity, const AString & a_ClassName);