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-rw-r--r--src/WorldStorage/WSSAnvil.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 555ef410d..d3a156ee1 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -771,13 +771,13 @@ void cWSSAnvil::LoadBeaconFromNBT(cBlockEntityList & a_BlockEntities, const cPar
CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Primary");
if (CurrentLine >= 0)
{
- Beacon->SelectPrimaryEffect((cEntityEffect::eType)a_NBT.GetInt(CurrentLine));
+ Beacon->SetPrimaryEffect((cEntityEffect::eType)a_NBT.GetInt(CurrentLine));
}
CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Secondary");
if (CurrentLine >= 0)
{
- Beacon->SelectSecondaryEffect((cEntityEffect::eType)a_NBT.GetInt(CurrentLine));
+ Beacon->SetSecondaryEffect((cEntityEffect::eType)a_NBT.GetInt(CurrentLine));
}
// We are better than mojang, we load/save the beacon inventory!