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-rwxr-xr-xsrc/WorldStorage/WSSAnvil.cpp48
1 files changed, 45 insertions, 3 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index f822f9375..03e60bb26 100755
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -1349,13 +1349,55 @@ OwnedBlockEntity cWSSAnvil::LoadMobSpawnerFromNBT(const cParsedNBT & a_NBT, int
}
}
+ // Load spawn count:
+ int CurrentLine = a_NBT.FindChildByName(a_TagIdx, "SpawnCount");
+ if ((CurrentLine >= 0) && (a_NBT.GetType(CurrentLine) == TAG_Short))
+ {
+ MobSpawner->SetSpawnCount(a_NBT.GetShort(CurrentLine));
+ }
+
+ // Load spawn range:
+ CurrentLine = a_NBT.FindChildByName(a_TagIdx, "SpawnRange");
+ if ((CurrentLine >= 0) && (a_NBT.GetType(CurrentLine) == TAG_Short))
+ {
+ MobSpawner->SetSpawnRange(a_NBT.GetShort(CurrentLine));
+ }
+
// Load delay:
- int Delay = a_NBT.FindChildByName(a_TagIdx, "Delay");
- if ((Delay >= 0) && (a_NBT.GetType(Delay) == TAG_Short))
+ CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Delay");
+ if ((CurrentLine >= 0) && (a_NBT.GetType(CurrentLine) == TAG_Short))
{
- MobSpawner->SetSpawnDelay(a_NBT.GetShort(Delay));
+ MobSpawner->SetSpawnDelay(a_NBT.GetShort(CurrentLine));
}
+ // Load delay range:
+ CurrentLine = a_NBT.FindChildByName(a_TagIdx, "MinSpawnDelay");
+ if ((CurrentLine >= 0) && (a_NBT.GetType(CurrentLine) == TAG_Short))
+ {
+ MobSpawner->SetMinSpawnDelay(a_NBT.GetShort(CurrentLine));
+ }
+
+ CurrentLine = a_NBT.FindChildByName(a_TagIdx, "MaxSpawnDelay");
+ if ((CurrentLine >= 0) && (a_NBT.GetType(CurrentLine) == TAG_Short))
+ {
+ MobSpawner->SetMaxSpawnDelay(a_NBT.GetShort(CurrentLine));
+ }
+
+ // Load MaxNearbyEntities:
+ CurrentLine = a_NBT.FindChildByName(a_TagIdx, "MaxNearbyEntities");
+ if ((CurrentLine >= 0) && (a_NBT.GetType(CurrentLine) == TAG_Short))
+ {
+ MobSpawner->SetMaxNearbyEntities(a_NBT.GetShort(CurrentLine));
+ }
+
+ // Load RequiredPlayerRange:
+ CurrentLine = a_NBT.FindChildByName(a_TagIdx, "RequiredPlayerRange");
+ if ((CurrentLine >= 0) && (a_NBT.GetType(CurrentLine) == TAG_Short))
+ {
+ MobSpawner->SetRequiredPlayerRange(a_NBT.GetShort(CurrentLine));
+ }
+
+
return MobSpawner;
}