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-rw-r--r--src/WorldStorage/FireworksSerializer.cpp5
-rw-r--r--src/WorldStorage/FireworksSerializer.h10
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp2
-rwxr-xr-xsrc/WorldStorage/WSSAnvil.cpp11
-rwxr-xr-xsrc/WorldStorage/WSSAnvil.h3
5 files changed, 20 insertions, 11 deletions
diff --git a/src/WorldStorage/FireworksSerializer.cpp b/src/WorldStorage/FireworksSerializer.cpp
index 891a67e62..7cf3c3eea 100644
--- a/src/WorldStorage/FireworksSerializer.cpp
+++ b/src/WorldStorage/FireworksSerializer.cpp
@@ -2,12 +2,13 @@
#include "Globals.h"
#include "FireworksSerializer.h"
#include "../WorldStorage/FastNBT.h"
+#include "../BlockType.h"
-void cFireworkItem::WriteToNBTCompound(const cFireworkItem & a_FireworkItem, cFastNBTWriter & a_Writer, const ENUM_ITEM_ID a_Type)
+void cFireworkItem::WriteToNBTCompound(const cFireworkItem & a_FireworkItem, cFastNBTWriter & a_Writer, const ENUM_ITEM_TYPE a_Type)
{
switch (a_Type)
{
@@ -58,7 +59,7 @@ void cFireworkItem::WriteToNBTCompound(const cFireworkItem & a_FireworkItem, cFa
-void cFireworkItem::ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNBT & a_NBT, int a_TagIdx, const ENUM_ITEM_ID a_Type)
+void cFireworkItem::ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNBT & a_NBT, int a_TagIdx, const ENUM_ITEM_TYPE a_Type)
{
if (a_TagIdx < 0)
{
diff --git a/src/WorldStorage/FireworksSerializer.h b/src/WorldStorage/FireworksSerializer.h
index 9a24edadd..32264d2f3 100644
--- a/src/WorldStorage/FireworksSerializer.h
+++ b/src/WorldStorage/FireworksSerializer.h
@@ -10,6 +10,12 @@
#pragma once
+#include "../BlockType.h"
+
+
+
+
+
class cFastNBTWriter;
class cParsedNBT;
@@ -62,10 +68,10 @@ public:
}
/** Writes firework NBT data to a Writer object */
- static void WriteToNBTCompound(const cFireworkItem & a_FireworkItem, cFastNBTWriter & a_Writer, const ENUM_ITEM_ID a_Type);
+ static void WriteToNBTCompound(const cFireworkItem & a_FireworkItem, cFastNBTWriter & a_Writer, const ENUM_ITEM_TYPE a_Type);
/** Reads NBT data from a NBT object and populates a FireworkItem with it */
- static void ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNBT & a_NBT, int a_TagIdx, const ENUM_ITEM_ID a_Type);
+ static void ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNBT & a_NBT, int a_TagIdx, const ENUM_ITEM_TYPE a_Type);
/** Converts the firework's vector of colours into a string of values separated by a semicolon */
static AString ColoursToString(const cFireworkItem & a_FireworkItem);
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 0a18cb7b3..014ee2c27 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -322,7 +322,7 @@ public:
if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR))
{
- cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, mWriter, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType));
+ cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, mWriter, static_cast<ENUM_ITEM_TYPE>(a_Item.m_ItemType));
}
if (!a_Item.m_Enchantments.IsEmpty())
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 4712e6ab1..0480680dd 100755
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -15,6 +15,7 @@
#include "../StringCompression.h"
#include "../SetChunkData.h"
#include "../Root.h"
+#include "../BlockType.h"
#include "../BlockEntities/BeaconEntity.h"
#include "../BlockEntities/BedEntity.h"
@@ -363,10 +364,10 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
cChunkDef::BlockNibbles BlockLight;
cChunkDef::BlockNibbles SkyLight;
- memset(BlockTypes, E_BLOCK_AIR, sizeof(BlockTypes));
- memset(MetaData, 0, sizeof(MetaData));
- memset(SkyLight, 0xff, sizeof(SkyLight)); // By default, data not present in the NBT means air, which means full skylight
- memset(BlockLight, 0x00, sizeof(BlockLight));
+ memset(BlockTypes, 0, sizeof(BlockTypes));
+ memset(MetaData, 0, sizeof(MetaData));
+ memset(SkyLight, 0xff, sizeof(SkyLight)); // By default, data not present in the NBT means air, which means full skylight
+ memset(BlockLight, 0x00, sizeof(BlockLight));
// Load the blockdata, blocklight and skylight:
int Level = a_NBT.FindChildByName(0, "Level");
@@ -779,7 +780,7 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_
int FireworksTag = a_NBT.FindChildByName(TagTag, ((a_Item.m_ItemType == E_ITEM_FIREWORK_STAR) ? "Explosion" : "Fireworks"));
if (FireworksTag > 0)
{
- cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, a_NBT, FireworksTag, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType));
+ cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, a_NBT, FireworksTag, static_cast<ENUM_ITEM_TYPE>(a_Item.m_ItemType));
}
return true;
diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h
index 166230568..96945363e 100755
--- a/src/WorldStorage/WSSAnvil.h
+++ b/src/WorldStorage/WSSAnvil.h
@@ -15,7 +15,8 @@
-// fwd: ItemGrid.h
+// fwd:
+class cItem;
class cItemGrid;
class cMonster;
class cProjectileEntity;