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-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp15
-rw-r--r--src/WorldStorage/WSSAnvil.cpp22
-rw-r--r--src/WorldStorage/WSSAnvil.h4
3 files changed, 31 insertions, 10 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 5bcaf06bd..b9d92d2df 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -407,16 +407,15 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
}
} // switch (payload)
- m_Writer.BeginList("DropChances", TAG_Float);
- m_Writer.AddFloat("", a_Monster->GetDropChanceWeapon());
- m_Writer.AddFloat("", a_Monster->GetDropChanceHelmet());
- m_Writer.AddFloat("", a_Monster->GetDropChanceChestplate());
- m_Writer.AddFloat("", a_Monster->GetDropChanceLeggings());
- m_Writer.AddFloat("", a_Monster->GetDropChanceBoots());
- m_Writer.EndList();
-
m_Writer.BeginCompound("");
AddBasicEntity(a_Monster, EntityClass);
+ m_Writer.BeginList("DropChances", TAG_Float);
+ m_Writer.AddFloat("", a_Monster->GetDropChanceWeapon());
+ m_Writer.AddFloat("", a_Monster->GetDropChanceHelmet());
+ m_Writer.AddFloat("", a_Monster->GetDropChanceChestplate());
+ m_Writer.AddFloat("", a_Monster->GetDropChanceLeggings());
+ m_Writer.AddFloat("", a_Monster->GetDropChanceBoots());
+ m_Writer.EndList();
switch (a_Monster->GetMobType())
{
case cMonster::mtBat:
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index a5f4e1b25..10c8d1f51 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -2167,10 +2167,10 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N
-bool LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT & a_NBT, int a_TagIdx)
+bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT & a_NBT, int a_TagIdx)
{
float DropChance[5];
- if (!LoadDoublesListFromNBT(DropChance, 5, a_NBT, a_NBT.FindChildByName(a_TagIdx, "DropChance")))
+ if (!LoadFloatsListFromNBT(DropChance, 5, a_NBT, a_NBT.FindChildByName(a_TagIdx, "DropChance")))
{
return false;
}
@@ -2228,6 +2228,24 @@ bool cWSSAnvil::LoadDoublesListFromNBT(double * a_Doubles, int a_NumDoubles, con
+bool cWSSAnvil::LoadFloatsListFromNBT(float * a_Floats, int a_NumFloats, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List) || (a_NBT.GetChildrenType(a_TagIdx) != TAG_Float))
+ {
+ return false;
+ }
+ int idx = 0;
+ for (int Tag = a_NBT.GetFirstChild(a_TagIdx); (Tag > 0) && (idx < a_NumFloats); Tag = a_NBT.GetNextSibling(Tag), ++idx)
+ {
+ a_Floats[idx] = a_NBT.GetFloat(Tag);
+ } // for Tag - PosTag[]
+ return (idx == a_NumFloats); // Did we read enough doubles?
+}
+
+
+
+
+
bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z)
{
int x = a_NBT.FindChildByName(a_TagIdx, "x");
diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h
index 6c6444dae..4acf3f2a1 100644
--- a/src/WorldStorage/WSSAnvil.h
+++ b/src/WorldStorage/WSSAnvil.h
@@ -10,6 +10,7 @@
#include "WorldStorage.h"
#include "FastNBT.h"
+#include "../Mobs/Monster.h"
@@ -203,6 +204,9 @@ protected:
/// Loads an array of doubles of the specified length from the specified NBT list tag a_TagIdx; returns true if successful
bool LoadDoublesListFromNBT(double * a_Doubles, int a_NumDoubles, const cParsedNBT & a_NBT, int a_TagIdx);
+ /// Loads an array of floats of the specified length from the specified NBT list tag a_TagIdx; returns true if successful
+ bool LoadFloatsListFromNBT(float * a_Floats, int a_NumFloats, const cParsedNBT & a_NBT, int a_TagIdx);
+
/// Helper function for extracting the X, Y, and Z int subtags of a NBT compound; returns true if successful
bool GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z);