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-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp1
-rw-r--r--src/WorldStorage/ScoreboardSerializer.cpp4
2 files changed, 3 insertions, 2 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index c6250f393..95b5e66d2 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -625,6 +625,7 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity)
case cEntity::etMonster: AddMonsterEntity ((cMonster *) a_Entity); break;
case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break;
case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break;
+ case cEntity::etTNT: /* TODO */ break;
case cEntity::etExpOrb: /* TODO */ break;
case cEntity::etPlayer: return; // Players aren't saved into the world
default:
diff --git a/src/WorldStorage/ScoreboardSerializer.cpp b/src/WorldStorage/ScoreboardSerializer.cpp
index c65e13f98..9b8b661c4 100644
--- a/src/WorldStorage/ScoreboardSerializer.cpp
+++ b/src/WorldStorage/ScoreboardSerializer.cpp
@@ -242,7 +242,7 @@ bool cScoreboardSerializer::LoadScoreboardFromNBT(const cParsedNBT & a_NBT)
{
AString Name, ObjectiveName;
- cObjective::Score Score;
+ cObjective::Score Score = 0;
int CurrLine = a_NBT.FindChildByName(Child, "Score");
if (CurrLine >= 0)
@@ -280,7 +280,7 @@ bool cScoreboardSerializer::LoadScoreboardFromNBT(const cParsedNBT & a_NBT)
{
AString Name, DisplayName, Prefix, Suffix;
- bool AllowsFriendlyFire, CanSeeFriendlyInvisible;
+ bool AllowsFriendlyFire = false, CanSeeFriendlyInvisible = false;
int CurrLine = a_NBT.FindChildByName(Child, "Name");
if (CurrLine >= 0)