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-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp19
1 files changed, 9 insertions, 10 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index a8d5ee02b..abe55156b 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -817,22 +817,21 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
// Add tile-entity into NBT:
switch (a_Entity->GetBlockType())
{
- case E_BLOCK_CHEST:
- case E_BLOCK_TRAPPED_CHEST: AddChestEntity((cChestEntity *)a_Entity, a_Entity->GetBlockType()); break;
- case E_BLOCK_FURNACE:
- case E_BLOCK_LIT_FURNACE: AddFurnaceEntity((cFurnaceEntity *)a_Entity); break;
-
+ case E_BLOCK_CHEST: AddChestEntity((cChestEntity *)a_Entity, a_Entity->GetBlockType()); break;
+ case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity((cCommandBlockEntity *)a_Entity); break;
case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break;
case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break;
case E_BLOCK_ENDER_CHEST: /* No need to be saved */ break;
case E_BLOCK_FLOWER_POT: AddFlowerPotEntity ((cFlowerPotEntity *) a_Entity); break;
- case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
- case E_BLOCK_SIGN_POST:
- case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break;
+ case E_BLOCK_FURNACE: AddFurnaceEntity((cFurnaceEntity *)a_Entity); break;
case E_BLOCK_HEAD: AddMobHeadEntity ((cMobHeadEntity *) a_Entity); break;
+ case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
+ case E_BLOCK_JUKEBOX: AddJukeboxEntity( (cJukeboxEntity *) a_Entity); break;
+ case E_BLOCK_LIT_FURNACE: AddFurnaceEntity((cFurnaceEntity *)a_Entity); break;
case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break;
- case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break;
- case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity((cCommandBlockEntity *) a_Entity); break;
+ case E_BLOCK_SIGN_POST: AddSignEntity ((cSignEntity *) a_Entity); break;
+ case E_BLOCK_TRAPPED_CHEST: AddChestEntity((cChestEntity *)a_Entity, a_Entity->GetBlockType()); break;
+ case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break;
default:
{