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-rw-r--r--src/WorldStorage/FastNBT.cpp547
-rw-r--r--src/WorldStorage/FastNBT.h293
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp533
-rw-r--r--src/WorldStorage/NBTChunkSerializer.h116
-rw-r--r--src/WorldStorage/WSSAnvil.cpp1555
-rw-r--r--src/WorldStorage/WSSAnvil.h184
-rw-r--r--src/WorldStorage/WSSCompact.cpp1009
-rw-r--r--src/WorldStorage/WSSCompact.h144
-rw-r--r--src/WorldStorage/WorldStorage.cpp409
-rw-r--r--src/WorldStorage/WorldStorage.h135
10 files changed, 4925 insertions, 0 deletions
diff --git a/src/WorldStorage/FastNBT.cpp b/src/WorldStorage/FastNBT.cpp
new file mode 100644
index 000000000..e55011069
--- /dev/null
+++ b/src/WorldStorage/FastNBT.cpp
@@ -0,0 +1,547 @@
+
+// FastNBT.cpp
+
+// Implements the fast NBT parser and writer
+
+#include "Globals.h"
+#include "FastNBT.h"
+
+
+
+
+
+// The number of NBT tags that are reserved when an NBT parsing is started.
+// You can override this by using a cmdline define
+#ifndef NBT_RESERVE_SIZE
+ #define NBT_RESERVE_SIZE 200
+#endif // NBT_RESERVE_SIZE
+
+#define RETURN_FALSE_IF_FALSE(X) do { if (!X) return false; } while (0)
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cParsedNBT:
+
+#define NEEDBYTES(N) \
+ if (m_Length - m_Pos < N) \
+ { \
+ return false; \
+ }
+
+
+
+
+
+cParsedNBT::cParsedNBT(const char * a_Data, int a_Length) :
+ m_Data(a_Data),
+ m_Length(a_Length),
+ m_Pos(0)
+{
+ m_IsValid = Parse();
+}
+
+
+
+
+
+bool cParsedNBT::Parse(void)
+{
+ if (m_Length < 3)
+ {
+ // Data too short
+ return false;
+ }
+ if (m_Data[0] != TAG_Compound)
+ {
+ // The top-level tag must be a Compound
+ return false;
+ }
+
+ m_Tags.reserve(NBT_RESERVE_SIZE);
+
+ m_Tags.push_back(cFastNBTTag(TAG_Compound, -1));
+
+ m_Pos = 1;
+
+ RETURN_FALSE_IF_FALSE(ReadString(m_Tags.back().m_NameStart, m_Tags.back().m_NameLength));
+ RETURN_FALSE_IF_FALSE(ReadCompound());
+
+ return true;
+}
+
+
+
+
+
+bool cParsedNBT::ReadString(int & a_StringStart, int & a_StringLen)
+{
+ NEEDBYTES(2);
+ a_StringStart = m_Pos + 2;
+ a_StringLen = ntohs(*((short *)(m_Data + m_Pos)));
+ if (a_StringLen < 0)
+ {
+ // Invalid string length
+ return false;
+ }
+ m_Pos += 2 + a_StringLen;
+ return true;
+}
+
+
+
+
+
+bool cParsedNBT::ReadCompound(void)
+{
+ // Reads the latest tag as a compound
+ int ParentIdx = m_Tags.size() - 1;
+ int PrevSibling = -1;
+ while (true)
+ {
+ NEEDBYTES(1);
+ eTagType TagType = (eTagType)(m_Data[m_Pos]);
+ m_Pos++;
+ if (TagType == TAG_End)
+ {
+ break;
+ }
+ m_Tags.push_back(cFastNBTTag(TagType, ParentIdx, PrevSibling));
+ if (PrevSibling >= 0)
+ {
+ m_Tags[PrevSibling].m_NextSibling = m_Tags.size() - 1;
+ }
+ else
+ {
+ m_Tags[ParentIdx].m_FirstChild = m_Tags.size() - 1;
+ }
+ PrevSibling = m_Tags.size() - 1;
+ RETURN_FALSE_IF_FALSE(ReadString(m_Tags.back().m_NameStart, m_Tags.back().m_NameLength));
+ RETURN_FALSE_IF_FALSE(ReadTag());
+ } // while (true)
+ m_Tags[ParentIdx].m_LastChild = PrevSibling;
+ return true;
+}
+
+
+
+
+
+bool cParsedNBT::ReadList(eTagType a_ChildrenType)
+{
+ // Reads the latest tag as a list of items of type a_ChildrenType
+
+ // Read the count:
+ NEEDBYTES(4);
+ int Count = ntohl(*((int *)(m_Data + m_Pos)));
+ m_Pos += 4;
+ if (Count < 0)
+ {
+ return false;
+ }
+
+ // Read items:
+ int ParentIdx = m_Tags.size() - 1;
+ int PrevSibling = -1;
+ for (int i = 0; i < Count; i++)
+ {
+ m_Tags.push_back(cFastNBTTag(a_ChildrenType, ParentIdx, PrevSibling));
+ if (PrevSibling >= 0)
+ {
+ m_Tags[PrevSibling].m_NextSibling = m_Tags.size() - 1;
+ }
+ else
+ {
+ m_Tags[ParentIdx].m_FirstChild = m_Tags.size() - 1;
+ }
+ PrevSibling = m_Tags.size() - 1;
+ RETURN_FALSE_IF_FALSE(ReadTag());
+ } // for (i)
+ m_Tags[ParentIdx].m_LastChild = PrevSibling;
+ return true;
+}
+
+
+
+
+
+#define CASE_SIMPLE_TAG(TAGTYPE, LEN) \
+ case TAG_##TAGTYPE: \
+ { \
+ NEEDBYTES(LEN); \
+ Tag.m_DataStart = m_Pos; \
+ Tag.m_DataLength = LEN; \
+ m_Pos += LEN; \
+ return true; \
+ }
+
+bool cParsedNBT::ReadTag(void)
+{
+ cFastNBTTag & Tag = m_Tags.back();
+ switch (Tag.m_Type)
+ {
+ CASE_SIMPLE_TAG(Byte, 1)
+ CASE_SIMPLE_TAG(Short, 2)
+ CASE_SIMPLE_TAG(Int, 4)
+ CASE_SIMPLE_TAG(Long, 8)
+ CASE_SIMPLE_TAG(Float, 4)
+ CASE_SIMPLE_TAG(Double, 8)
+
+ case TAG_String:
+ {
+ return ReadString(Tag.m_DataStart, Tag.m_DataLength);
+ }
+
+ case TAG_ByteArray:
+ {
+ NEEDBYTES(4);
+ int len = ntohl(*((int *)(m_Data + m_Pos)));
+ m_Pos += 4;
+ if (len < 0)
+ {
+ // Invalid length
+ return false;
+ }
+ NEEDBYTES(len);
+ Tag.m_DataLength = len;
+ Tag.m_DataStart = m_Pos;
+ m_Pos += len;
+ return true;
+ }
+
+ case TAG_List:
+ {
+ NEEDBYTES(1);
+ eTagType ItemType = (eTagType)m_Data[m_Pos];
+ m_Pos++;
+ RETURN_FALSE_IF_FALSE(ReadList(ItemType));
+ return true;
+ }
+
+ case TAG_Compound:
+ {
+ RETURN_FALSE_IF_FALSE(ReadCompound());
+ return true;
+ }
+
+ case TAG_IntArray:
+ {
+ NEEDBYTES(4);
+ int len = ntohl(*((int *)(m_Data + m_Pos)));
+ m_Pos += 4;
+ if (len < 0)
+ {
+ // Invalid length
+ return false;
+ }
+ len *= 4;
+ NEEDBYTES(len);
+ Tag.m_DataLength = len;
+ Tag.m_DataStart = m_Pos;
+ m_Pos += len;
+ return true;
+ }
+
+ default:
+ {
+ ASSERT(!"Unhandled NBT tag type");
+ return false;
+ }
+ } // switch (iType)
+}
+
+#undef CASE_SIMPLE_TAG
+
+
+
+
+
+int cParsedNBT::FindChildByName(int a_Tag, const char * a_Name, size_t a_NameLength) const
+{
+ if (a_Tag < 0)
+ {
+ return -1;
+ }
+ if (m_Tags[a_Tag].m_Type != TAG_Compound)
+ {
+ return -1;
+ }
+
+ if (a_NameLength == 0)
+ {
+ a_NameLength = strlen(a_Name);
+ }
+ for (int Child = m_Tags[a_Tag].m_FirstChild; Child != -1; Child = m_Tags[Child].m_NextSibling)
+ {
+ if (
+ (m_Tags[Child].m_NameLength == a_NameLength) &&
+ (memcmp(m_Data + m_Tags[Child].m_NameStart, a_Name, a_NameLength) == 0)
+ )
+ {
+ return Child;
+ }
+ } // for Child - children of a_Tag
+ return -1;
+}
+
+
+
+
+
+int cParsedNBT::FindTagByPath(int a_Tag, const AString & a_Path) const
+{
+ if (a_Tag < 0)
+ {
+ return -1;
+ }
+ size_t Begin = 0;
+ size_t Length = a_Path.length();
+ int Tag = a_Tag;
+ for (size_t i = 0; i < Length; i++)
+ {
+ if (a_Path[i] != '\\')
+ {
+ continue;
+ }
+ Tag = FindChildByName(Tag, a_Path.c_str() + Begin, i - Begin - 1);
+ if (Tag < 0)
+ {
+ return -1;
+ }
+ Begin = i + 1;
+ } // for i - a_Path[]
+
+ if (Begin < Length)
+ {
+ Tag = FindChildByName(Tag, a_Path.c_str() + Begin, Length - Begin);
+ }
+ return Tag;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFastNBTWriter:
+
+cFastNBTWriter::cFastNBTWriter(const AString & a_RootTagName) :
+ m_CurrentStack(0)
+{
+ m_Stack[0].m_Type = TAG_Compound;
+ m_Result.reserve(100 * 1024);
+ m_Result.push_back(TAG_Compound);
+ WriteString(a_RootTagName.data(), a_RootTagName.size());
+}
+
+
+
+
+
+void cFastNBTWriter::BeginCompound(const AString & a_Name)
+{
+ if (m_CurrentStack >= MAX_STACK)
+ {
+ ASSERT(!"Stack overflow");
+ return;
+ }
+
+ TagCommon(a_Name, TAG_Compound);
+
+ ++m_CurrentStack;
+ m_Stack[m_CurrentStack].m_Type = TAG_Compound;
+}
+
+
+
+
+
+void cFastNBTWriter::EndCompound(void)
+{
+ ASSERT(m_CurrentStack > 0);
+ ASSERT(IsStackTopCompound());
+
+ m_Result.push_back(TAG_End);
+ --m_CurrentStack;
+}
+
+
+
+
+
+void cFastNBTWriter::BeginList(const AString & a_Name, eTagType a_ChildrenType)
+{
+ if (m_CurrentStack >= MAX_STACK)
+ {
+ ASSERT(!"Stack overflow");
+ return;
+ }
+
+ TagCommon(a_Name, TAG_List);
+
+ m_Result.push_back((char)a_ChildrenType);
+ m_Result.append(4, (char)0);
+
+ ++m_CurrentStack;
+ m_Stack[m_CurrentStack].m_Type = TAG_List;
+ m_Stack[m_CurrentStack].m_Pos = m_Result.size() - 4;
+ m_Stack[m_CurrentStack].m_Count = 0;
+ m_Stack[m_CurrentStack].m_ItemType = a_ChildrenType;
+}
+
+
+
+
+
+void cFastNBTWriter::EndList(void)
+{
+ ASSERT(m_CurrentStack > 0);
+ ASSERT(m_Stack[m_CurrentStack].m_Type == TAG_List);
+
+ // Update the list count:
+ *((int *)(m_Result.c_str() + m_Stack[m_CurrentStack].m_Pos)) = htonl(m_Stack[m_CurrentStack].m_Count);
+
+ --m_CurrentStack;
+}
+
+
+
+
+
+void cFastNBTWriter::AddByte(const AString & a_Name, unsigned char a_Value)
+{
+ TagCommon(a_Name, TAG_Byte);
+ m_Result.push_back(a_Value);
+}
+
+
+
+
+
+void cFastNBTWriter::AddShort(const AString & a_Name, Int16 a_Value)
+{
+ TagCommon(a_Name, TAG_Short);
+ Int16 Value = htons(a_Value);
+ m_Result.append((const char *)&Value, 2);
+}
+
+
+
+
+
+void cFastNBTWriter::AddInt(const AString & a_Name, Int32 a_Value)
+{
+ TagCommon(a_Name, TAG_Int);
+ Int32 Value = htonl(a_Value);
+ m_Result.append((const char *)&Value, 4);
+}
+
+
+
+
+
+void cFastNBTWriter::AddLong(const AString & a_Name, Int64 a_Value)
+{
+ TagCommon(a_Name, TAG_Long);
+ Int64 Value = HostToNetwork8(&a_Value);
+ m_Result.append((const char *)&Value, 8);
+}
+
+
+
+
+
+void cFastNBTWriter::AddFloat(const AString & a_Name, float a_Value)
+{
+ TagCommon(a_Name, TAG_Float);
+ Int32 Value = HostToNetwork4(&a_Value);
+ m_Result.append((const char *)&Value, 4);
+}
+
+
+
+
+
+void cFastNBTWriter::AddDouble(const AString & a_Name, double a_Value)
+{
+ TagCommon(a_Name, TAG_Double);
+ Int64 Value = HostToNetwork8(&a_Value);
+ m_Result.append((const char *)&Value, 8);
+}
+
+
+
+
+
+void cFastNBTWriter::AddString(const AString & a_Name, const AString & a_Value)
+{
+ TagCommon(a_Name, TAG_String);
+ Int16 len = htons((short)(a_Value.size()));
+ m_Result.append((const char *)&len, 2);
+ m_Result.append(a_Value.c_str(), a_Value.size());
+}
+
+
+
+
+
+void cFastNBTWriter::AddByteArray(const AString & a_Name, const char * a_Value, size_t a_NumElements)
+{
+ TagCommon(a_Name, TAG_ByteArray);
+ Int32 len = htonl(a_NumElements);
+ m_Result.append((const char *)&len, 4);
+ m_Result.append(a_Value, a_NumElements);
+}
+
+
+
+
+
+void cFastNBTWriter::AddIntArray(const AString & a_Name, const int * a_Value, size_t a_NumElements)
+{
+ TagCommon(a_Name, TAG_IntArray);
+ Int32 len = htonl(a_NumElements);
+ m_Result.append((const char *)&len, 4);
+#if defined(ANDROID_NDK)
+ // Android has alignment issues - cannot byteswap (htonl) an int that is not 32-bit-aligned, which happens in the regular version
+ for (size_t i = 0; i < a_NumElements; i++)
+ {
+ int Element = htonl(a_Value[i]);
+ m_Result.append((const char *)&Element, 4);
+ }
+#else
+ int * Elements = (int *)(m_Result.data() + m_Result.size());
+ m_Result.append(a_NumElements * 4, (char)0);
+ for (size_t i = 0; i < a_NumElements; i++)
+ {
+ Elements[i] = htonl(a_Value[i]);
+ }
+#endif
+}
+
+
+
+
+
+void cFastNBTWriter::Finish(void)
+{
+ ASSERT(m_CurrentStack == 0);
+ m_Result.push_back(TAG_End);
+}
+
+
+
+
+
+void cFastNBTWriter::WriteString(const char * a_Data, short a_Length)
+{
+ Int16 Len = htons(a_Length);
+ m_Result.append((const char *)&Len, 2);
+ m_Result.append(a_Data, a_Length);
+}
+
+
+
+
diff --git a/src/WorldStorage/FastNBT.h b/src/WorldStorage/FastNBT.h
new file mode 100644
index 000000000..7323c29cb
--- /dev/null
+++ b/src/WorldStorage/FastNBT.h
@@ -0,0 +1,293 @@
+
+// FastNBT.h
+
+// Interfaces to the fast NBT parser and writer
+
+/*
+The fast parser parses the data into a vector of cFastNBTTag structures. These structures describe the NBT tree,
+but themselves are allocated in a vector, thus minimizing reallocation.
+The structures have a minimal constructor, setting all member "pointers" to "invalid".
+
+The fast writer doesn't need a NBT tree structure built beforehand, it is commanded to open, append and close tags
+(just like XML); it keeps the internal tag stack and reports errors in usage.
+It directly outputs a string containing the serialized NBT data.
+*/
+
+
+
+
+
+#pragma once
+
+#include "../Endianness.h"
+
+
+
+
+
+enum eTagType
+{
+ TAG_Min = 0, // The minimum value for a tag type
+ TAG_End = 0,
+ TAG_Byte = 1,
+ TAG_Short = 2,
+ TAG_Int = 3,
+ TAG_Long = 4,
+ TAG_Float = 5,
+ TAG_Double = 6,
+ TAG_ByteArray = 7,
+ TAG_String = 8,
+ TAG_List = 9,
+ TAG_Compound = 10,
+ TAG_IntArray = 11,
+ TAG_Max = 11, // The maximum value for a tag type
+} ;
+
+
+
+
+
+/** This structure is used for all NBT tags.
+It contains indices to the parent array of tags, building the NBT tree this way.
+Also contains indices into the data stream being parsed, used for values;
+NO dynamically allocated memory is used!
+Structure (all with the tree structure it describes) supports moving in memory (std::vector reallocation)
+*/
+struct cFastNBTTag
+{
+public:
+
+ eTagType m_Type;
+
+ // The following members are indices into the data stream. m_DataLength == 0 if no data available
+ // They must not be pointers, because the datastream may be copied into another AString object in the meantime.
+ int m_NameStart;
+ int m_NameLength;
+ int m_DataStart;
+ int m_DataLength;
+
+ // The following members are indices into the array returned; -1 if not valid
+ // They must not be pointers, because pointers would not survive std::vector reallocation
+ int m_Parent;
+ int m_PrevSibling;
+ int m_NextSibling;
+ int m_FirstChild;
+ int m_LastChild;
+
+ cFastNBTTag(eTagType a_Type, int a_Parent) :
+ m_Type(a_Type),
+ m_NameLength(0),
+ m_DataLength(0),
+ m_Parent(a_Parent),
+ m_PrevSibling(-1),
+ m_NextSibling(-1),
+ m_FirstChild(-1),
+ m_LastChild(-1)
+ {
+ }
+
+ cFastNBTTag(eTagType a_Type, int a_Parent, int a_PrevSibling) :
+ m_Type(a_Type),
+ m_NameLength(0),
+ m_DataLength(0),
+ m_Parent(a_Parent),
+ m_PrevSibling(a_PrevSibling),
+ m_NextSibling(-1),
+ m_FirstChild(-1),
+ m_LastChild(-1)
+ {
+ }
+} ;
+
+
+
+
+
+/** Parses and contains the parsed data
+Also implements data accessor functions for tree traversal and value getters
+The data pointer passed in the constructor is assumed to be valid throughout the object's life. Care must be taken not to initialize from a temporary.
+*/
+class cParsedNBT
+{
+public:
+ cParsedNBT(const char * a_Data, int a_Length);
+
+ bool IsValid(void) const {return m_IsValid; }
+
+ int GetRoot(void) const {return 0; }
+ int GetFirstChild (int a_Tag) const { return m_Tags[a_Tag].m_FirstChild; }
+ int GetLastChild (int a_Tag) const { return m_Tags[a_Tag].m_LastChild; }
+ int GetNextSibling(int a_Tag) const { return m_Tags[a_Tag].m_NextSibling; }
+ int GetPrevSibling(int a_Tag) const { return m_Tags[a_Tag].m_PrevSibling; }
+ int GetDataLength (int a_Tag) const { return m_Tags[a_Tag].m_DataLength; }
+
+ const char * GetData(int a_Tag) const
+ {
+ ASSERT(m_Tags[a_Tag].m_Type != TAG_List);
+ ASSERT(m_Tags[a_Tag].m_Type != TAG_Compound);
+ return m_Data + m_Tags[a_Tag].m_DataStart;
+ }
+
+ int FindChildByName(int a_Tag, const AString & a_Name) const
+ {
+ return FindChildByName(a_Tag, a_Name.c_str(), a_Name.length());
+ }
+
+ int FindChildByName(int a_Tag, const char * a_Name, size_t a_NameLength = 0) const;
+ int FindTagByPath (int a_Tag, const AString & a_Path) const;
+
+ eTagType GetType(int a_Tag) const { return m_Tags[a_Tag].m_Type; }
+
+ /// Returns the children type for a list tag; undefined on other tags. If list empty, returns TAG_End
+ eTagType GetChildrenType(int a_Tag) const
+ {
+ ASSERT(m_Tags[a_Tag].m_Type == TAG_List);
+ return (m_Tags[a_Tag].m_FirstChild < 0) ? TAG_End : m_Tags[m_Tags[a_Tag].m_FirstChild].m_Type;
+ }
+
+ inline unsigned char GetByte(int a_Tag) const
+ {
+ ASSERT(m_Tags[a_Tag].m_Type == TAG_Byte);
+ return (unsigned char)(m_Data[m_Tags[a_Tag].m_DataStart]);
+ }
+
+ inline Int16 GetShort(int a_Tag) const
+ {
+ ASSERT(m_Tags[a_Tag].m_Type == TAG_Short);
+ return ntohs(*((Int16 *)(m_Data + m_Tags[a_Tag].m_DataStart)));
+ }
+
+ inline Int32 GetInt(int a_Tag) const
+ {
+ ASSERT(m_Tags[a_Tag].m_Type == TAG_Int);
+ return ntohl(*((Int32 *)(m_Data + m_Tags[a_Tag].m_DataStart)));
+ }
+
+ inline Int64 GetLong(int a_Tag) const
+ {
+ ASSERT(m_Tags[a_Tag].m_Type == TAG_Long);
+ return NetworkToHostLong8(m_Data + m_Tags[a_Tag].m_DataStart);
+ }
+
+ inline float GetFloat(int a_Tag) const
+ {
+ ASSERT(m_Tags[a_Tag].m_Type == TAG_Float);
+ Int32 tmp = ntohl(*((Int32 *)(m_Data + m_Tags[a_Tag].m_DataStart)));
+ return *((float *)&tmp);
+ }
+
+ inline double GetDouble(int a_Tag) const
+ {
+ ASSERT(m_Tags[a_Tag].m_Type == TAG_Double);
+ return NetworkToHostDouble8(m_Data + m_Tags[a_Tag].m_DataStart);
+ }
+
+ inline AString GetString(int a_Tag) const
+ {
+ ASSERT(m_Tags[a_Tag].m_Type == TAG_String);
+ AString res;
+ res.assign(m_Data + m_Tags[a_Tag].m_DataStart, m_Tags[a_Tag].m_DataLength);
+ return res;
+ }
+
+ inline AString GetName(int a_Tag) const
+ {
+ AString res;
+ res.assign(m_Data + m_Tags[a_Tag].m_NameStart, m_Tags[a_Tag].m_NameLength);
+ return res;
+ }
+
+protected:
+ const char * m_Data;
+ int m_Length;
+ std::vector<cFastNBTTag> m_Tags;
+ bool m_IsValid; // True if parsing succeeded
+
+ // Used while parsing:
+ int m_Pos;
+
+ bool Parse(void);
+ bool ReadString(int & a_StringStart, int & a_StringLen); // Reads a simple string (2 bytes length + data), sets the string descriptors
+ bool ReadCompound(void); // Reads the latest tag as a compound
+ bool ReadList(eTagType a_ChildrenType); // Reads the latest tag as a list of items of type a_ChildrenType
+ bool ReadTag(void); // Reads the latest tag, depending on its m_Type setting
+} ;
+
+
+
+
+
+class cFastNBTWriter
+{
+public:
+ cFastNBTWriter(const AString & a_RootTagName = "");
+
+ void BeginCompound(const AString & a_Name);
+ void EndCompound(void);
+
+ void BeginList(const AString & a_Name, eTagType a_ChildrenType);
+ void EndList(void);
+
+ void AddByte (const AString & a_Name, unsigned char a_Value);
+ void AddShort (const AString & a_Name, Int16 a_Value);
+ void AddInt (const AString & a_Name, Int32 a_Value);
+ void AddLong (const AString & a_Name, Int64 a_Value);
+ void AddFloat (const AString & a_Name, float a_Value);
+ void AddDouble (const AString & a_Name, double a_Value);
+ void AddString (const AString & a_Name, const AString & a_Value);
+ void AddByteArray(const AString & a_Name, const char * a_Value, size_t a_NumElements);
+ void AddIntArray (const AString & a_Name, const int * a_Value, size_t a_NumElements);
+
+ void AddByteArray(const AString & a_Name, const AString & a_Value)
+ {
+ AddByteArray(a_Name, a_Value.data(), a_Value.size());
+ }
+
+ const AString & GetResult(void) const {return m_Result; }
+
+ void Finish(void);
+
+protected:
+
+ struct sParent
+ {
+ int m_Type; // TAG_Compound or TAG_List
+ int m_Pos; // for TAG_List, the position of the list count
+ int m_Count; // for TAG_List, the element count
+ eTagType m_ItemType; // for TAG_List, the element type
+ } ;
+
+ static const int MAX_STACK = 50; // Highliy doubtful that an NBT would be constructed this many levels deep
+
+ // These two fields emulate a stack. A raw array is used due to speed issues - no reallocations are allowed.
+ sParent m_Stack[MAX_STACK];
+ int m_CurrentStack;
+
+ AString m_Result;
+
+ bool IsStackTopCompound(void) const { return (m_Stack[m_CurrentStack].m_Type == TAG_Compound); }
+
+ void WriteString(const char * a_Data, short a_Length);
+
+ inline void TagCommon(const AString & a_Name, eTagType a_Type)
+ {
+ // If we're directly inside a list, check that the list is of the correct type:
+ ASSERT((m_Stack[m_CurrentStack].m_Type != TAG_List) || (m_Stack[m_CurrentStack].m_ItemType == a_Type));
+
+ if (IsStackTopCompound())
+ {
+ // Compound: add the type and name:
+ m_Result.push_back((char)a_Type);
+ WriteString(a_Name.c_str(), (short)a_Name.length());
+ }
+ else
+ {
+ // List: add to the counter
+ m_Stack[m_CurrentStack].m_Count++;
+ }
+ }
+} ;
+
+
+
+
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
new file mode 100644
index 000000000..c9013b1b3
--- /dev/null
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -0,0 +1,533 @@
+
+// NBTChunkSerializer.cpp
+
+
+#include "Globals.h"
+#include "NBTChunkSerializer.h"
+#include "../BlockID.h"
+#include "../BlockEntities/ChestEntity.h"
+#include "../BlockEntities/DispenserEntity.h"
+#include "../BlockEntities/DropperEntity.h"
+#include "../BlockEntities/FurnaceEntity.h"
+#include "../BlockEntities/HopperEntity.h"
+#include "../BlockEntities/JukeboxEntity.h"
+#include "../BlockEntities/NoteEntity.h"
+#include "../BlockEntities/SignEntity.h"
+#include "../ItemGrid.h"
+#include "../StringCompression.h"
+#include "../Entities/Entity.h"
+#include "FastNBT.h"
+#include "../Entities/FallingBlock.h"
+#include "../Entities/Boat.h"
+#include "../Entities/Minecart.h"
+#include "../Mobs/Monster.h"
+#include "../Entities/Pickup.h"
+#include "../Entities/ProjectileEntity.h"
+
+
+
+
+
+cNBTChunkSerializer::cNBTChunkSerializer(cFastNBTWriter & a_Writer) :
+ m_BiomesAreValid(false),
+ m_Writer(a_Writer),
+ m_IsTagOpen(false),
+ m_HasHadEntity(false),
+ m_HasHadBlockEntity(false),
+ m_IsLightValid(false)
+{
+}
+
+
+
+
+
+void cNBTChunkSerializer::Finish(void)
+{
+ if (m_IsTagOpen)
+ {
+ m_Writer.EndList();
+ }
+
+ // If light not valid, reset it to all zeroes:
+ if (!m_IsLightValid)
+ {
+ memset(m_BlockLight, 0, sizeof(m_BlockLight));
+ memset(m_BlockSkyLight, 0, sizeof(m_BlockSkyLight));
+ }
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName)
+{
+ m_Writer.BeginCompound(a_CompoundName);
+ m_Writer.AddShort("id", (short)(a_Item.m_ItemType));
+ m_Writer.AddShort("Damage", a_Item.m_ItemDamage);
+ m_Writer.AddByte ("Count", a_Item.m_ItemCount);
+ if (a_Slot >= 0)
+ {
+ m_Writer.AddByte ("Slot", (unsigned char)a_Slot);
+ }
+
+ // Write the enchantments:
+ if (!a_Item.m_Enchantments.IsEmpty())
+ {
+ const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
+ m_Writer.BeginCompound("tag");
+ a_Item.m_Enchantments.WriteToNBTCompound(m_Writer, TagName);
+ m_Writer.EndCompound();
+ }
+
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum)
+{
+ int NumSlots = a_Grid.GetNumSlots();
+ for (int i = 0; i < NumSlots; i++)
+ {
+ const cItem & Item = a_Grid.GetSlot(i);
+ if (Item.IsEmpty())
+ {
+ continue;
+ }
+ AddItem(Item, i + a_BeginSlotNum);
+ } // for i - chest slots[]
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID)
+{
+ m_Writer.AddInt ("x", a_Entity->GetPosX());
+ m_Writer.AddInt ("y", a_Entity->GetPosY());
+ m_Writer.AddInt ("z", a_Entity->GetPosZ());
+ m_Writer.AddString("id", a_EntityTypeID);
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddChestEntity(cChestEntity * a_Entity)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Entity, "Chest");
+ m_Writer.BeginList("Items", TAG_Compound);
+ AddItemGrid(a_Entity->GetContents());
+ m_Writer.EndList();
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddDispenserEntity(cDispenserEntity * a_Entity)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Entity, "Trap");
+ m_Writer.BeginList("Items", TAG_Compound);
+ AddItemGrid(a_Entity->GetContents());
+ m_Writer.EndList();
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddDropperEntity(cDropperEntity * a_Entity)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Entity, "Dropper");
+ m_Writer.BeginList("Items", TAG_Compound);
+ AddItemGrid(a_Entity->GetContents());
+ m_Writer.EndList();
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddFurnaceEntity(cFurnaceEntity * a_Furnace)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Furnace, "Furnace");
+ m_Writer.BeginList("Items", TAG_Compound);
+ AddItemGrid(a_Furnace->GetContents());
+ m_Writer.EndList();
+ m_Writer.AddShort("BurnTime", a_Furnace->GetFuelBurnTimeLeft());
+ m_Writer.AddShort("CookTime", a_Furnace->GetTimeCooked());
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddHopperEntity(cHopperEntity * a_Entity)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Entity, "Hopper");
+ m_Writer.BeginList("Items", TAG_Compound);
+ AddItemGrid(a_Entity->GetContents());
+ m_Writer.EndList();
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddJukeboxEntity(cJukeboxEntity * a_Jukebox)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Jukebox, "RecordPlayer");
+ m_Writer.AddInt("Record", a_Jukebox->GetRecord());
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddNoteEntity(cNoteEntity * a_Note)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Note, "Music");
+ m_Writer.AddByte("note", a_Note->GetPitch());
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddSignEntity(cSignEntity * a_Sign)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Sign, "Sign");
+ m_Writer.AddString("Text1", a_Sign->GetLine(0));
+ m_Writer.AddString("Text2", a_Sign->GetLine(1));
+ m_Writer.AddString("Text3", a_Sign->GetLine(2));
+ m_Writer.AddString("Text4", a_Sign->GetLine(3));
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_ClassName)
+{
+ m_Writer.AddString("id", a_ClassName);
+ m_Writer.BeginList("Pos", TAG_Double);
+ m_Writer.AddDouble("", a_Entity->GetPosX());
+ m_Writer.AddDouble("", a_Entity->GetPosY());
+ m_Writer.AddDouble("", a_Entity->GetPosZ());
+ m_Writer.EndList();
+ m_Writer.BeginList("Motion", TAG_Double);
+ m_Writer.AddDouble("", a_Entity->GetSpeedX());
+ m_Writer.AddDouble("", a_Entity->GetSpeedY());
+ m_Writer.AddDouble("", a_Entity->GetSpeedZ());
+ m_Writer.EndList();
+ m_Writer.BeginList("Rotation", TAG_Double);
+ m_Writer.AddDouble("", a_Entity->GetRotation());
+ m_Writer.AddDouble("", a_Entity->GetPitch());
+ m_Writer.EndList();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddBoatEntity(cBoat * a_Boat)
+{
+ m_Writer.BeginCompound("");
+ AddBasicEntity(a_Boat, "Boat");
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddFallingBlockEntity(cFallingBlock * a_FallingBlock)
+{
+ m_Writer.BeginCompound("");
+ AddBasicEntity(a_FallingBlock, "FallingSand");
+ m_Writer.AddInt("TileID", a_FallingBlock->GetBlockType());
+ m_Writer.AddByte("Data", a_FallingBlock->GetBlockMeta());
+ m_Writer.AddByte("Time", 1); // Unused in MCServer, Vanilla said to need nonzero
+ m_Writer.AddByte("DropItem", 1);
+ m_Writer.AddByte("HurtEntities", a_FallingBlock->GetBlockType() == E_BLOCK_ANVIL);
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddMinecartEntity(cMinecart * a_Minecart)
+{
+ const char * EntityClass = NULL;
+ switch (a_Minecart->GetPayload())
+ {
+ case cMinecart::mpNone: EntityClass = "MinecartRideable"; break;
+ case cMinecart::mpChest: EntityClass = "MinecartChest"; break;
+ case cMinecart::mpFurnace: EntityClass = "MinecartFurnace"; break;
+ case cMinecart::mpTNT: EntityClass = "MinecartTNT"; break;
+ case cMinecart::mpHopper: EntityClass = "MinecartHopper"; break;
+ default:
+ {
+ ASSERT(!"Unhandled minecart payload type");
+ return;
+ }
+ } // switch (payload)
+
+ m_Writer.BeginCompound("");
+ AddBasicEntity(a_Minecart, EntityClass);
+ switch (a_Minecart->GetPayload())
+ {
+ case cMinecart::mpChest:
+ {
+ // Add chest contents into the Items tag:
+ AddMinecartChestContents((cMinecartWithChest *)a_Minecart);
+ break;
+ }
+
+ case cMinecart::mpFurnace:
+ {
+ // TODO: Add "Push" and "Fuel" tags
+ break;
+ }
+ } // switch (Payload)
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
+{
+ // TODO
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddPickupEntity(cPickup * a_Pickup)
+{
+ m_Writer.BeginCompound("");
+ AddBasicEntity(a_Pickup, "Item");
+ AddItem(a_Pickup->GetItem(), -1, "Item");
+ m_Writer.AddShort("Health", a_Pickup->GetHealth());
+ m_Writer.AddShort("Age", a_Pickup->GetAge());
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
+{
+ m_Writer.BeginCompound("");
+ AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName());
+ Vector3d Pos = a_Projectile->GetPosition();
+ m_Writer.AddShort("xTile", (Int16)floor(Pos.x));
+ m_Writer.AddShort("yTile", (Int16)floor(Pos.y));
+ m_Writer.AddShort("zTile", (Int16)floor(Pos.z));
+ m_Writer.AddShort("inTile", 0); // TODO: Query the block type
+ m_Writer.AddShort("shake", 0); // TODO: Any shake?
+ m_Writer.AddByte ("inGround", a_Projectile->IsInGround() ? 1 : 0);
+
+ switch (a_Projectile->GetProjectileKind())
+ {
+ case cProjectileEntity::pkArrow:
+ {
+ m_Writer.AddByte("inData", 0); // TODO: Query the block meta (is it needed?)
+ m_Writer.AddByte("pickup", ((cArrowEntity *)a_Projectile)->GetPickupState());
+ m_Writer.AddDouble("damage", ((cArrowEntity *)a_Projectile)->GetDamageCoeff());
+ break;
+ }
+ case cProjectileEntity::pkGhastFireball:
+ {
+ m_Writer.AddInt("ExplosionPower", 1);
+ // fall-through:
+ }
+ case cProjectileEntity::pkFireCharge:
+ case cProjectileEntity::pkWitherSkull:
+ case cProjectileEntity::pkEnderPearl:
+ {
+ m_Writer.BeginList("Motion", TAG_Double);
+ m_Writer.AddDouble("", a_Projectile->GetSpeedX());
+ m_Writer.AddDouble("", a_Projectile->GetSpeedY());
+ m_Writer.AddDouble("", a_Projectile->GetSpeedZ());
+ m_Writer.EndList();
+ break;
+ }
+ default:
+ {
+ ASSERT(!"Unsaved projectile entity!");
+ }
+ } // switch (ProjectileKind)
+ cEntity * Creator = a_Projectile->GetCreator();
+ if (Creator != NULL)
+ {
+ if (Creator->GetEntityType() == cEntity::etPlayer)
+ {
+ m_Writer.AddString("ownerName", ((cPlayer *)Creator)->GetName());
+ }
+ }
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart)
+{
+ m_Writer.BeginList("Items", TAG_Compound);
+ for (int i = 0; i < cMinecartWithChest::NumSlots; i++)
+ {
+ const cItem & Item = a_Minecart->GetSlot(i);
+ if (Item.IsEmpty())
+ {
+ continue;
+ }
+ AddItem(Item, i);
+ }
+ m_Writer.EndList();
+}
+
+
+
+
+
+bool cNBTChunkSerializer::LightIsValid(bool a_IsLightValid)
+{
+ m_IsLightValid = a_IsLightValid;
+ return a_IsLightValid; // We want lighting only if it's valid, otherwise don't bother
+}
+
+
+
+
+
+void cNBTChunkSerializer::BiomeData(const cChunkDef::BiomeMap * a_BiomeMap)
+{
+ memcpy(m_Biomes, a_BiomeMap, sizeof(m_Biomes));
+ for (int i = 0; i < ARRAYCOUNT(m_Biomes); i++)
+ {
+ if ((*a_BiomeMap)[i] < 255)
+ {
+ // Normal MC biome, copy as-is:
+ m_VanillaBiomes[i] = (unsigned char)((*a_BiomeMap)[i]);
+ }
+ else
+ {
+ // TODO: MCS-specific biome, need to map to some basic MC biome:
+ ASSERT(!"Unimplemented MCS-specific biome");
+ return;
+ }
+ } // for i - m_BiomeMap[]
+ m_BiomesAreValid = true;
+}
+
+
+
+
+
+void cNBTChunkSerializer::Entity(cEntity * a_Entity)
+{
+ // Add entity into NBT:
+ if (m_IsTagOpen)
+ {
+ if (!m_HasHadEntity)
+ {
+ m_Writer.EndList();
+ m_Writer.BeginList("Entities", TAG_Compound);
+ }
+ }
+ else
+ {
+ m_Writer.BeginList("Entities", TAG_Compound);
+ }
+ m_IsTagOpen = true;
+ m_HasHadEntity = true;
+
+ switch (a_Entity->GetEntityType())
+ {
+ case cEntity::etBoat: AddBoatEntity ((cBoat *) a_Entity); break;
+ case cEntity::etFallingBlock: AddFallingBlockEntity((cFallingBlock *) a_Entity); break;
+ case cEntity::etMinecart: AddMinecartEntity ((cMinecart *) a_Entity); break;
+ case cEntity::etMonster: AddMonsterEntity ((cMonster *) a_Entity); break;
+ case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break;
+ case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break;
+ case cEntity::etPlayer: return; // Players aren't saved into the world
+ default:
+ {
+ ASSERT(!"Unhandled entity type is being saved");
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
+{
+ if (m_IsTagOpen)
+ {
+ if (!m_HasHadBlockEntity)
+ {
+ m_Writer.EndList();
+ m_Writer.BeginList("TileEntities", TAG_Compound);
+ }
+ }
+ else
+ {
+ m_Writer.BeginList("TileEntities", TAG_Compound);
+ }
+ m_IsTagOpen = true;
+
+ // Add tile-entity into NBT:
+ switch (a_Entity->GetBlockType())
+ {
+ case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
+ case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break;
+ case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break;
+ case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break;
+ case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
+ case E_BLOCK_SIGN_POST:
+ case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break;
+ case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break;
+ case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break;
+ default:
+ {
+ ASSERT(!"Unhandled block entity saved into Anvil");
+ }
+ }
+ m_HasHadBlockEntity = true;
+}
+
+
+
+
diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h
new file mode 100644
index 000000000..9d4ac208c
--- /dev/null
+++ b/src/WorldStorage/NBTChunkSerializer.h
@@ -0,0 +1,116 @@
+
+// NBTChunkSerializer.h
+
+// Declares the cNBTChunkSerializer class that is used for saving individual chunks into NBT format used by Anvil
+
+
+
+
+
+#pragma once
+
+#include "../ChunkDef.h"
+
+
+
+
+
+// fwd:
+class cFastNBTWriter;
+class cEntity;
+class cBlockEntity;
+class cBoat;
+class cChestEntity;
+class cDispenserEntity;
+class cDropperEntity;
+class cFurnaceEntity;
+class cHopperEntity;
+class cJukeboxEntity;
+class cNoteEntity;
+class cSignEntity;
+class cFallingBlock;
+class cMinecart;
+class cMinecartWithChest;
+class cMinecartWithFurnace;
+class cMinecartWithTNT;
+class cMinecartWithHopper;
+class cMonster;
+class cPickup;
+class cItemGrid;
+class cProjectileEntity;
+
+
+
+
+
+class cNBTChunkSerializer :
+ public cChunkDataSeparateCollector
+{
+public:
+ cChunkDef::BiomeMap m_Biomes;
+ unsigned char m_VanillaBiomes[cChunkDef::Width * cChunkDef::Width];
+ bool m_BiomesAreValid;
+
+
+ cNBTChunkSerializer(cFastNBTWriter & a_Writer);
+
+ /// Close NBT tags that we've opened
+ void Finish(void);
+
+ bool IsLightValid(void) const {return m_IsLightValid; }
+
+protected:
+
+ /* From cChunkDataSeparateCollector we inherit:
+ - m_BlockTypes[]
+ - m_BlockMetas[]
+ - m_BlockLight[]
+ - m_BlockSkyLight[]
+ */
+
+ cFastNBTWriter & m_Writer;
+
+ bool m_IsTagOpen; // True if a tag has been opened in the callbacks and not yet closed.
+ bool m_HasHadEntity; // True if any Entity has already been received and processed
+ bool m_HasHadBlockEntity; // True if any BlockEntity has already been received and processed
+ bool m_IsLightValid; // True if the chunk lighting is valid
+
+
+ /// Writes an item into the writer, if slot >= 0, adds the Slot tag. The compound is named as requested.
+ void AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName = "");
+
+ /// Writes an item grid into the writer; begins the stored slot numbers with a_BeginSlotNum. Note that it doesn't begin nor end the list tag
+ void AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum = 0);
+
+ // Block entities:
+ void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID);
+ void AddChestEntity (cChestEntity * a_Entity);
+ void AddDispenserEntity(cDispenserEntity * a_Entity);
+ void AddDropperEntity (cDropperEntity * a_Entity);
+ void AddFurnaceEntity (cFurnaceEntity * a_Furnace);
+ void AddHopperEntity (cHopperEntity * a_Entity);
+ void AddJukeboxEntity (cJukeboxEntity * a_Jukebox);
+ void AddNoteEntity (cNoteEntity * a_Note);
+ void AddSignEntity (cSignEntity * a_Sign);
+
+ // Entities:
+ void AddBasicEntity (cEntity * a_Entity, const AString & a_ClassName);
+ void AddBoatEntity (cBoat * a_Boat);
+ void AddFallingBlockEntity(cFallingBlock * a_FallingBlock);
+ void AddMinecartEntity (cMinecart * a_Minecart);
+ void AddMonsterEntity (cMonster * a_Monster);
+ void AddPickupEntity (cPickup * a_Pickup);
+ void AddProjectileEntity (cProjectileEntity * a_Projectile);
+
+ void AddMinecartChestContents(cMinecartWithChest * a_Minecart);
+
+ // cChunkDataSeparateCollector overrides:
+ virtual bool LightIsValid(bool a_IsLightValid) override;
+ virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override;
+ virtual void Entity(cEntity * a_Entity) override;
+ virtual void BlockEntity(cBlockEntity * a_Entity) override;
+} ; // class cNBTChunkSerializer
+
+
+
+
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
new file mode 100644
index 000000000..79be4dfa2
--- /dev/null
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -0,0 +1,1555 @@
+
+// WSSAnvil.cpp
+
+// Implements the cWSSAnvil class representing the Anvil world storage scheme
+
+#include "Globals.h"
+#include "WSSAnvil.h"
+#include "NBTChunkSerializer.h"
+#include "../World.h"
+#include "zlib/zlib.h"
+#include "../BlockID.h"
+#include "../BlockEntities/ChestEntity.h"
+#include "../BlockEntities/DispenserEntity.h"
+#include "../BlockEntities/DropperEntity.h"
+#include "../BlockEntities/FurnaceEntity.h"
+#include "../BlockEntities/HopperEntity.h"
+#include "../BlockEntities/JukeboxEntity.h"
+#include "../BlockEntities/NoteEntity.h"
+#include "../BlockEntities/SignEntity.h"
+#include "../Item.h"
+#include "../ItemGrid.h"
+#include "../StringCompression.h"
+#include "FastNBT.h"
+#include "../Mobs/Monster.h"
+#include "../Entities/Boat.h"
+#include "../Entities/FallingBlock.h"
+#include "../Entities/Minecart.h"
+#include "../Entities/Pickup.h"
+#include "../Entities/ProjectileEntity.h"
+
+
+
+
+
+/** If defined, the BlockSkyLight values will be copied over to BlockLight upon chunk saving,
+thus making skylight visible in Minutor's Lighting mode
+*/
+// #define DEBUG_SKYLIGHT
+
+/** Maximum number of MCA files that are cached in memory.
+Since only the header is actually in the memory, this number can be high, but still, each file means an OS FS handle.
+*/
+#define MAX_MCA_FILES 32
+
+/// The maximum size of an inflated chunk; raw chunk data is 192 KiB, allow 64 KiB more of entities
+#define CHUNK_INFLATE_MAX 256 KiB
+
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWSSAnvil:
+
+cWSSAnvil::cWSSAnvil(cWorld * a_World) :
+ super(a_World)
+{
+ // Create a level.dat file for mapping tools, if it doesn't already exist:
+ AString fnam;
+ Printf(fnam, "%s/level.dat", a_World->GetName().c_str());
+ if (!cFile::Exists(fnam))
+ {
+ cFastNBTWriter Writer;
+ Writer.BeginCompound("");
+ Writer.AddInt("SpawnX", (int)(a_World->GetSpawnX()));
+ Writer.AddInt("SpawnY", (int)(a_World->GetSpawnY()));
+ Writer.AddInt("SpawnZ", (int)(a_World->GetSpawnZ()));
+ Writer.EndCompound();
+ Writer.Finish();
+
+ #ifdef _DEBUG
+ cParsedNBT TestParse(Writer.GetResult().data(), Writer.GetResult().size());
+ ASSERT(TestParse.IsValid());
+ #endif // _DEBUG
+
+ gzFile gz = gzopen((FILE_IO_PREFIX + fnam).c_str(), "wb");
+ if (gz != NULL)
+ {
+ gzwrite(gz, Writer.GetResult().data(), Writer.GetResult().size());
+ }
+ gzclose(gz);
+ }
+}
+
+
+
+
+
+cWSSAnvil::~cWSSAnvil()
+{
+ cCSLock Lock(m_CS);
+ for (cMCAFiles::iterator itr = m_Files.begin(); itr != m_Files.end(); ++itr)
+ {
+ delete *itr;
+ } // for itr - m_Files[]
+}
+
+
+
+
+
+bool cWSSAnvil::LoadChunk(const cChunkCoords & a_Chunk)
+{
+ AString ChunkData;
+ if (!GetChunkData(a_Chunk, ChunkData))
+ {
+ // The reason for failure is already printed in GetChunkData()
+ return false;
+ }
+
+ return LoadChunkFromData(a_Chunk, ChunkData);
+}
+
+
+
+
+
+bool cWSSAnvil::SaveChunk(const cChunkCoords & a_Chunk)
+{
+ AString ChunkData;
+ if (!SaveChunkToData(a_Chunk, ChunkData))
+ {
+ LOGWARNING("Cannot serialize chunk [%d, %d] into data", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
+ return false;
+ }
+ if (!SetChunkData(a_Chunk, ChunkData))
+ {
+ LOGWARNING("Cannot store chunk [%d, %d] data", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
+ return false;
+ }
+
+ // Everything successful
+ return true;
+}
+
+
+
+
+
+bool cWSSAnvil::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data)
+{
+ cCSLock Lock(m_CS);
+ cMCAFile * File = LoadMCAFile(a_Chunk);
+ if (File == NULL)
+ {
+ return false;
+ }
+ return File->GetChunkData(a_Chunk, a_Data);
+}
+
+
+
+
+
+bool cWSSAnvil::SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data)
+{
+ cCSLock Lock(m_CS);
+ cMCAFile * File = LoadMCAFile(a_Chunk);
+ if (File == NULL)
+ {
+ return false;
+ }
+ return File->SetChunkData(a_Chunk, a_Data);
+}
+
+
+
+
+
+cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk)
+{
+ // ASSUME m_CS is locked
+ ASSERT(m_CS.IsLocked());
+
+ const int RegionX = FAST_FLOOR_DIV(a_Chunk.m_ChunkX, 32);
+ const int RegionZ = FAST_FLOOR_DIV(a_Chunk.m_ChunkZ, 32);
+ ASSERT(a_Chunk.m_ChunkX - RegionX * 32 >= 0);
+ ASSERT(a_Chunk.m_ChunkZ - RegionZ * 32 >= 0);
+ ASSERT(a_Chunk.m_ChunkX - RegionX * 32 < 32);
+ ASSERT(a_Chunk.m_ChunkZ - RegionZ * 32 < 32);
+
+ // Is it already cached?
+ for (cMCAFiles::iterator itr = m_Files.begin(); itr != m_Files.end(); ++itr)
+ {
+ if (((*itr) != NULL) && ((*itr)->GetRegionX() == RegionX) && ((*itr)->GetRegionZ() == RegionZ))
+ {
+ // Move the file to front and return it:
+ cMCAFile * f = *itr;
+ if (itr != m_Files.begin())
+ {
+ m_Files.erase(itr);
+ m_Files.push_front(f);
+ }
+ return f;
+ }
+ }
+
+ // Load it anew:
+ AString FileName;
+ Printf(FileName, "%s/region", m_World->GetName().c_str());
+ cFile::CreateFolder(FILE_IO_PREFIX + FileName);
+ AppendPrintf(FileName, "/r.%d.%d.mca", RegionX, RegionZ);
+ cMCAFile * f = new cMCAFile(FileName, RegionX, RegionZ);
+ if (f == NULL)
+ {
+ return NULL;
+ }
+ m_Files.push_front(f);
+
+ // If there are too many MCA files cached, delete the last one used:
+ if (m_Files.size() > MAX_MCA_FILES)
+ {
+ delete m_Files.back();
+ m_Files.pop_back();
+ }
+ return f;
+}
+
+
+
+
+
+bool cWSSAnvil::LoadChunkFromData(const cChunkCoords & a_Chunk, const AString & a_Data)
+{
+ // Decompress the data:
+ char Uncompressed[CHUNK_INFLATE_MAX];
+ z_stream strm;
+ strm.zalloc = (alloc_func)NULL;
+ strm.zfree = (free_func)NULL;
+ strm.opaque = NULL;
+ inflateInit(&strm);
+ strm.next_out = (Bytef *)Uncompressed;
+ strm.avail_out = sizeof(Uncompressed);
+ strm.next_in = (Bytef *)a_Data.data();
+ strm.avail_in = a_Data.size();
+ int res = inflate(&strm, Z_FINISH);
+ inflateEnd(&strm);
+ if (res != Z_STREAM_END)
+ {
+ return false;
+ }
+
+ // Parse the NBT data:
+ cParsedNBT NBT(Uncompressed, strm.total_out);
+ if (!NBT.IsValid())
+ {
+ // NBT Parsing failed
+ return false;
+ }
+
+ // Load the data from NBT:
+ return LoadChunkFromNBT(a_Chunk, NBT);
+}
+
+
+
+
+
+bool cWSSAnvil::SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data)
+{
+ cFastNBTWriter Writer;
+ if (!SaveChunkToNBT(a_Chunk, Writer))
+ {
+ LOGWARNING("Cannot save chunk [%d, %d] to NBT", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
+ return false;
+ }
+ Writer.Finish();
+
+ CompressString(Writer.GetResult().data(), Writer.GetResult().size(), a_Data);
+ return true;
+}
+
+
+
+
+
+bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT)
+{
+ // The data arrays, in MCA-native y/z/x ordering (will be reordered for the final chunk data)
+ cChunkDef::BlockTypes BlockTypes;
+ cChunkDef::BlockNibbles MetaData;
+ cChunkDef::BlockNibbles BlockLight;
+ cChunkDef::BlockNibbles SkyLight;
+
+ memset(BlockTypes, E_BLOCK_AIR, sizeof(BlockTypes));
+ memset(MetaData, 0, sizeof(MetaData));
+ memset(SkyLight, 0xff, sizeof(SkyLight)); // By default, data not present in the NBT means air, which means full skylight
+ memset(BlockLight, 0x00, sizeof(BlockLight));
+
+ // Load the blockdata, blocklight and skylight:
+ int Level = a_NBT.FindChildByName(0, "Level");
+ if (Level < 0)
+ {
+ return false;
+ }
+ int Sections = a_NBT.FindChildByName(Level, "Sections");
+ if ((Sections < 0) || (a_NBT.GetType(Sections) != TAG_List) || (a_NBT.GetChildrenType(Sections) != TAG_Compound))
+ {
+ return false;
+ }
+ for (int Child = a_NBT.GetFirstChild(Sections); Child >= 0; Child = a_NBT.GetNextSibling(Child))
+ {
+ int y = 0;
+ int SectionY = a_NBT.FindChildByName(Child, "Y");
+ if ((SectionY < 0) || (a_NBT.GetType(SectionY) != TAG_Byte))
+ {
+ continue;
+ }
+ y = a_NBT.GetByte(SectionY);
+ if ((y < 0) || (y > 15))
+ {
+ continue;
+ }
+ CopyNBTData(a_NBT, Child, "Blocks", (char *)&(BlockTypes[y * 4096]), 4096);
+ CopyNBTData(a_NBT, Child, "Data", (char *)&(MetaData[y * 2048]), 2048);
+ CopyNBTData(a_NBT, Child, "SkyLight", (char *)&(SkyLight[y * 2048]), 2048);
+ CopyNBTData(a_NBT, Child, "BlockLight", (char *)&(BlockLight[y * 2048]), 2048);
+ } // for itr - LevelSections[]
+
+ // Load the biomes from NBT, if present and valid. First try MCS-style, then Vanilla-style:
+ cChunkDef::BiomeMap BiomeMap;
+ cChunkDef::BiomeMap * Biomes = LoadBiomeMapFromNBT(&BiomeMap, a_NBT, a_NBT.FindChildByName(Level, "MCSBiomes"));
+ if (Biomes == NULL)
+ {
+ // MCS-style biomes not available, load vanilla-style:
+ Biomes = LoadVanillaBiomeMapFromNBT(&BiomeMap, a_NBT, a_NBT.FindChildByName(Level, "Biomes"));
+ }
+
+ // Load the entities from NBT:
+ cEntityList Entities;
+ cBlockEntityList BlockEntities;
+ LoadEntitiesFromNBT (Entities, a_NBT, a_NBT.FindChildByName(Level, "Entities"));
+ LoadBlockEntitiesFromNBT(BlockEntities, a_NBT, a_NBT.FindChildByName(Level, "TileEntities"), BlockTypes, MetaData);
+
+ bool IsLightValid = (a_NBT.FindChildByName(Level, "MCSIsLightValid") > 0);
+
+ /*
+ // Uncomment this block for really cool stuff :)
+ // DEBUG magic: Invert the underground, so that we can see the MC generator in action :)
+ bool ShouldInvert[cChunkDef::Width * cChunkDef::Width];
+ memset(ShouldInvert, 0, sizeof(ShouldInvert));
+ for (int y = cChunkDef::Height - 1; y >= 0; y--)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++) for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ int Index = cChunkDef::MakeIndexNoCheck(x, y, z);
+ if (ShouldInvert[x + cChunkDef::Width * z])
+ {
+ BlockTypes[Index] = (BlockTypes[Index] == E_BLOCK_AIR) ? E_BLOCK_STONE : E_BLOCK_AIR;
+ }
+ else
+ {
+ switch (BlockTypes[Index])
+ {
+ case E_BLOCK_AIR:
+ case E_BLOCK_LEAVES:
+ {
+ // nothing needed
+ break;
+ }
+ default:
+ {
+ ShouldInvert[x + cChunkDef::Width * z] = true;
+ }
+ }
+ BlockTypes[Index] = E_BLOCK_AIR;
+ }
+ }
+ } // for y
+ //*/
+
+ m_World->SetChunkData(
+ a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
+ BlockTypes, MetaData,
+ IsLightValid ? BlockLight : NULL,
+ IsLightValid ? SkyLight : NULL,
+ NULL, Biomes,
+ Entities, BlockEntities,
+ false
+ );
+ return true;
+}
+
+
+
+
+void cWSSAnvil::CopyNBTData(const cParsedNBT & a_NBT, int a_Tag, const AString & a_ChildName, char * a_Destination, int a_Length)
+{
+ int Child = a_NBT.FindChildByName(a_Tag, a_ChildName);
+ if ((Child >= 0) && (a_NBT.GetType(Child) == TAG_ByteArray) && (a_NBT.GetDataLength(Child) == a_Length))
+ {
+ memcpy(a_Destination, a_NBT.GetData(Child), a_Length);
+ }
+}
+
+
+
+
+
+bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_Writer)
+{
+ a_Writer.BeginCompound("Level");
+ a_Writer.AddInt("xPos", a_Chunk.m_ChunkX);
+ a_Writer.AddInt("zPos", a_Chunk.m_ChunkZ);
+ cNBTChunkSerializer Serializer(a_Writer);
+ if (!m_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Serializer))
+ {
+ LOGWARNING("Cannot get chunk [%d, %d] data for NBT saving", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
+ return false;
+ }
+ Serializer.Finish(); // Close NBT tags
+
+ // Save biomes, both MCS (IntArray) and MC-vanilla (ByteArray):
+ if (Serializer.m_BiomesAreValid)
+ {
+ a_Writer.AddByteArray("Biomes", (const char *)(Serializer.m_VanillaBiomes), ARRAYCOUNT(Serializer.m_VanillaBiomes));
+ a_Writer.AddIntArray ("MCSBiomes", (const int *)(Serializer.m_Biomes), ARRAYCOUNT(Serializer.m_Biomes));
+ }
+
+ // Save blockdata:
+ a_Writer.BeginList("Sections", TAG_Compound);
+ int SliceSizeBlock = cChunkDef::Width * cChunkDef::Width * 16;
+ int SliceSizeNibble = SliceSizeBlock / 2;
+ const char * BlockTypes = (const char *)(Serializer.m_BlockTypes);
+ const char * BlockMetas = (const char *)(Serializer.m_BlockMetas);
+ #ifdef DEBUG_SKYLIGHT
+ const char * BlockLight = (const char *)(Serializer.m_BlockSkyLight);
+ #else
+ const char * BlockLight = (const char *)(Serializer.m_BlockLight);
+ #endif
+ const char * BlockSkyLight = (const char *)(Serializer.m_BlockSkyLight);
+ for (int Y = 0; Y < 16; Y++)
+ {
+ a_Writer.BeginCompound("");
+ a_Writer.AddByteArray("Blocks", BlockTypes + Y * SliceSizeBlock, SliceSizeBlock);
+ a_Writer.AddByteArray("Data", BlockMetas + Y * SliceSizeNibble, SliceSizeNibble);
+ a_Writer.AddByteArray("SkyLight", BlockSkyLight + Y * SliceSizeNibble, SliceSizeNibble);
+ a_Writer.AddByteArray("BlockLight", BlockLight + Y * SliceSizeNibble, SliceSizeNibble);
+ a_Writer.AddByte("Y", (unsigned char)Y);
+ a_Writer.EndCompound();
+ }
+ a_Writer.EndList(); // "Sections"
+
+ // Store the information that the lighting is valid.
+ // For compatibility reason, the default is "invalid" (missing) - this means older data is re-lighted upon loading.
+ if (Serializer.IsLightValid())
+ {
+ a_Writer.AddByte("MCSIsLightValid", 1);
+ }
+
+ a_Writer.EndCompound(); // "Level"
+ return true;
+}
+
+
+
+
+
+cChunkDef::BiomeMap * cWSSAnvil::LoadVanillaBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_ByteArray))
+ {
+ return NULL;
+ }
+ if (a_NBT.GetDataLength(a_TagIdx) != 16 * 16)
+ {
+ // The biomes stored don't match in size
+ return NULL;
+ }
+ const unsigned char * VanillaBiomeData = (const unsigned char *)(a_NBT.GetData(a_TagIdx));
+ for (int i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
+ {
+ if ((VanillaBiomeData)[i] == 0xff)
+ {
+ // Unassigned biomes
+ return NULL;
+ }
+ (*a_BiomeMap)[i] = (EMCSBiome)(VanillaBiomeData[i]);
+ }
+ return a_BiomeMap;
+}
+
+
+
+
+
+cChunkDef::BiomeMap * cWSSAnvil::LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_IntArray))
+ {
+ return NULL;
+ }
+ if (a_NBT.GetDataLength(a_TagIdx) != sizeof(*a_BiomeMap))
+ {
+ // The biomes stored don't match in size
+ return NULL;
+ }
+ const int * BiomeData = (const int *)(a_NBT.GetData(a_TagIdx));
+ for (int i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
+ {
+ (*a_BiomeMap)[i] = (EMCSBiome)(ntohl(BiomeData[i]));
+ if ((*a_BiomeMap)[i] == 0xff)
+ {
+ // Unassigned biomes
+ return NULL;
+ }
+ }
+ return a_BiomeMap;
+}
+
+
+
+
+
+void cWSSAnvil::LoadEntitiesFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List))
+ {
+ return;
+ }
+
+ for (int Child = a_NBT.GetFirstChild(a_TagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child))
+ {
+ if (a_NBT.GetType(Child) != TAG_Compound)
+ {
+ continue;
+ }
+ int sID = a_NBT.FindChildByName(Child, "id");
+ if (sID < 0)
+ {
+ continue;
+ }
+ LoadEntityFromNBT(a_Entities, a_NBT, Child, a_NBT.GetData(sID), a_NBT.GetDataLength(sID));
+ } // for Child - a_NBT[]
+}
+
+
+
+
+
+void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas)
+{
+ if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List))
+ {
+ return;
+ }
+
+ for (int Child = a_NBT.GetFirstChild(a_TagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child))
+ {
+ if (a_NBT.GetType(Child) != TAG_Compound)
+ {
+ continue;
+ }
+ int sID = a_NBT.FindChildByName(Child, "id");
+ if (sID < 0)
+ {
+ continue;
+ }
+ if (strncmp(a_NBT.GetData(sID), "Chest", a_NBT.GetDataLength(sID)) == 0)
+ {
+ LoadChestFromNBT(a_BlockEntities, a_NBT, Child);
+ }
+ else if (strncmp(a_NBT.GetData(sID), "Dropper", a_NBT.GetDataLength(sID)) == 0)
+ {
+ LoadDropperFromNBT(a_BlockEntities, a_NBT, Child);
+ }
+ else if (strncmp(a_NBT.GetData(sID), "Furnace", a_NBT.GetDataLength(sID)) == 0)
+ {
+ LoadFurnaceFromNBT(a_BlockEntities, a_NBT, Child, a_BlockTypes, a_BlockMetas);
+ }
+ else if (strncmp(a_NBT.GetData(sID), "Hopper", a_NBT.GetDataLength(sID)) == 0)
+ {
+ LoadHopperFromNBT(a_BlockEntities, a_NBT, Child);
+ }
+ else if (strncmp(a_NBT.GetData(sID), "Music", a_NBT.GetDataLength(sID)) == 0)
+ {
+ LoadNoteFromNBT(a_BlockEntities, a_NBT, Child);
+ }
+ else if (strncmp(a_NBT.GetData(sID), "RecordPlayer", a_NBT.GetDataLength(sID)) == 0)
+ {
+ LoadJukeboxFromNBT(a_BlockEntities, a_NBT, Child);
+ }
+ else if (strncmp(a_NBT.GetData(sID), "Sign", a_NBT.GetDataLength(sID)) == 0)
+ {
+ LoadSignFromNBT(a_BlockEntities, a_NBT, Child);
+ }
+ else if (strncmp(a_NBT.GetData(sID), "Trap", a_NBT.GetDataLength(sID)) == 0)
+ {
+ LoadDispenserFromNBT(a_BlockEntities, a_NBT, Child);
+ }
+ // TODO: Other block entities
+ } // for Child - tag children
+}
+
+
+
+
+
+bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ int ID = a_NBT.FindChildByName(a_TagIdx, "id");
+ if ((ID < 0) || (a_NBT.GetType(ID) != TAG_Short))
+ {
+ return false;
+ }
+ a_Item.m_ItemType = (ENUM_ITEM_ID)(a_NBT.GetShort(ID));
+
+ int Damage = a_NBT.FindChildByName(a_TagIdx, "Damage");
+ if ((Damage < 0) || (a_NBT.GetType(Damage) != TAG_Short))
+ {
+ return false;
+ }
+ a_Item.m_ItemDamage = a_NBT.GetShort(Damage);
+
+ int Count = a_NBT.FindChildByName(a_TagIdx, "Count");
+ if ((Count < 0) || (a_NBT.GetType(Count) != TAG_Byte))
+ {
+ return false;
+ }
+ a_Item.m_ItemCount = a_NBT.GetByte(Count);
+
+ // Find the "tag" tag, used for enchantments and other extra data
+ int TagTag = a_NBT.FindChildByName(a_TagIdx, "tag");
+ if (TagTag <= 0)
+ {
+ // No extra data
+ return true;
+ }
+
+ // Load enchantments:
+ const char * EnchName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
+ int EnchTag = a_NBT.FindChildByName(TagTag, EnchName);
+ if (EnchTag > 0)
+ {
+ a_Item.m_Enchantments.ParseFromNBT(a_NBT, EnchTag);
+ }
+
+ return true;
+}
+
+
+
+
+
+void cWSSAnvil::LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a_NBT, int a_ItemsTagIdx, int a_SlotOffset)
+{
+ int NumSlots = a_ItemGrid.GetNumSlots();
+ for (int Child = a_NBT.GetFirstChild(a_ItemsTagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child))
+ {
+ int SlotTag = a_NBT.FindChildByName(Child, "Slot");
+ if ((SlotTag < 0) || (a_NBT.GetType(SlotTag) != TAG_Byte))
+ {
+ continue;
+ }
+ int SlotNum = (int)(a_NBT.GetByte(SlotTag)) - a_SlotOffset;
+ if ((SlotNum < 0) || (SlotNum >= NumSlots))
+ {
+ // SlotNum outside of the range
+ continue;
+ }
+ cItem Item;
+ if (LoadItemFromNBT(Item, a_NBT, Child))
+ {
+ a_ItemGrid.SetSlot(SlotNum, Item);
+ }
+ } // for itr - ItemDefs[]
+}
+
+
+
+
+
+void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
+ int x, y, z;
+ if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ {
+ return;
+ }
+ int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
+ if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
+ {
+ return; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
+ }
+ std::auto_ptr<cChestEntity> Chest(new cChestEntity(x, y, z, m_World));
+ LoadItemGridFromNBT(Chest->GetContents(), a_NBT, Items);
+ a_BlockEntities.push_back(Chest.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadDispenserFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
+ int x, y, z;
+ if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ {
+ return;
+ }
+ int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
+ if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
+ {
+ return; // Make it an empty dispenser - the chunk loader will provide an empty cDispenserEntity for this
+ }
+ std::auto_ptr<cDispenserEntity> Dispenser(new cDispenserEntity(x, y, z, m_World));
+ LoadItemGridFromNBT(Dispenser->GetContents(), a_NBT, Items);
+ a_BlockEntities.push_back(Dispenser.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadDropperFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
+ int x, y, z;
+ if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ {
+ return;
+ }
+ int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
+ if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
+ {
+ return; // Make it an empty dropper - the chunk loader will provide an empty cDropperEntity for this
+ }
+ std::auto_ptr<cDropperEntity> Dropper(new cDropperEntity(x, y, z, m_World));
+ LoadItemGridFromNBT(Dropper->GetContents(), a_NBT, Items);
+ a_BlockEntities.push_back(Dropper.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas)
+{
+ ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
+ int x, y, z;
+ if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ {
+ return;
+ }
+ int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
+ if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
+ {
+ return; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this
+ }
+
+ // Convert coords to relative:
+ int RelX = x;
+ int RelZ = z;
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(RelX, y, RelZ, ChunkX, ChunkZ);
+
+ // Create the furnace entity, with proper BlockType and BlockMeta info:
+ BLOCKTYPE BlockType = cChunkDef::GetBlock(a_BlockTypes, RelX, y, RelZ);
+ NIBBLETYPE BlockMeta = cChunkDef::GetNibble(a_BlockMetas, RelX, y, RelZ);
+ std::auto_ptr<cFurnaceEntity> Furnace(new cFurnaceEntity(x, y, z, BlockType, BlockMeta, m_World));
+
+ // Load slots:
+ for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
+ {
+ int Slot = a_NBT.FindChildByName(Child, "Slot");
+ if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte))
+ {
+ continue;
+ }
+ cItem Item;
+ if (LoadItemFromNBT(Item, a_NBT, Child))
+ {
+ Furnace->SetSlot(a_NBT.GetByte(Slot), Item);
+ }
+ } // for itr - ItemDefs[]
+
+ // Load burn time:
+ int BurnTime = a_NBT.FindChildByName(a_TagIdx, "BurnTime");
+ if (BurnTime >= 0)
+ {
+ Int16 bt = a_NBT.GetShort(BurnTime);
+ // Anvil doesn't store the time that the fuel can burn. We simply "reset" the current value to be the 100%
+ Furnace->SetBurnTimes(bt, 0);
+ }
+
+ // Load cook time:
+ int CookTime = a_NBT.FindChildByName(a_TagIdx, "CookTime");
+ if (CookTime >= 0)
+ {
+ Int16 ct = a_NBT.GetShort(CookTime);
+ // Anvil doesn't store the time that an item takes to cook. We simply use the default - 10 seconds (200 ticks)
+ Furnace->SetCookTimes(200, ct);
+ }
+
+ // Restart cooking:
+ Furnace->ContinueCooking();
+ a_BlockEntities.push_back(Furnace.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadHopperFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
+ int x, y, z;
+ if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ {
+ return;
+ }
+ int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
+ if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
+ {
+ return; // Make it an empty hopper - the chunk loader will provide an empty cHopperEntity for this
+ }
+ std::auto_ptr<cHopperEntity> Hopper(new cHopperEntity(x, y, z, m_World));
+ LoadItemGridFromNBT(Hopper->GetContents(), a_NBT, Items);
+ a_BlockEntities.push_back(Hopper.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadJukeboxFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
+ int x, y, z;
+ if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ {
+ return;
+ }
+ std::auto_ptr<cJukeboxEntity> Jukebox(new cJukeboxEntity(x, y, z, m_World));
+ int Record = a_NBT.FindChildByName(a_TagIdx, "Record");
+ if (Record >= 0)
+ {
+ Jukebox->SetRecord(a_NBT.GetInt(Record));
+ }
+ a_BlockEntities.push_back(Jukebox.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadNoteFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
+ int x, y, z;
+ if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ {
+ return;
+ }
+ std::auto_ptr<cNoteEntity> Note(new cNoteEntity(x, y, z, m_World));
+ int note = a_NBT.FindChildByName(a_TagIdx, "note");
+ if (note >= 0)
+ {
+ Note->SetPitch(a_NBT.GetByte(note));
+ }
+ a_BlockEntities.push_back(Note.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
+ int x, y, z;
+ if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ {
+ return;
+ }
+ std::auto_ptr<cSignEntity> Sign(new cSignEntity(E_BLOCK_SIGN_POST, x, y, z, m_World));
+
+ int currentLine = a_NBT.FindChildByName(a_TagIdx, "Text1");
+ if (currentLine >= 0)
+ {
+ Sign->SetLine(0, a_NBT.GetString(currentLine));
+ }
+
+ currentLine = a_NBT.FindChildByName(a_TagIdx, "Text2");
+ if (currentLine >= 0)
+ {
+ Sign->SetLine(1, a_NBT.GetString(currentLine));
+ }
+
+ currentLine = a_NBT.FindChildByName(a_TagIdx, "Text3");
+ if (currentLine >= 0)
+ {
+ Sign->SetLine(2, a_NBT.GetString(currentLine));
+ }
+
+ currentLine = a_NBT.FindChildByName(a_TagIdx, "Text4");
+ if (currentLine >= 0)
+ {
+ Sign->SetLine(3, a_NBT.GetString(currentLine));
+ }
+
+ a_BlockEntities.push_back(Sign.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength)
+{
+ if (strncmp(a_IDTag, "Boat", a_IDTagLength) == 0)
+ {
+ LoadBoatFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "FallingBlock", a_IDTagLength) == 0)
+ {
+ LoadFallingBlockFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "Minecart", a_IDTagLength) == 0)
+ {
+ // It is a minecart, old style, find out the type:
+ int TypeTag = a_NBT.FindChildByName(a_EntityTagIdx, "Type");
+ if ((TypeTag < 0) || (a_NBT.GetType(TypeTag) != TAG_Int))
+ {
+ return;
+ }
+ switch (a_NBT.GetInt(TypeTag))
+ {
+ case 0: LoadMinecartRFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Rideable minecart
+ case 1: LoadMinecartCFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Minecart with chest
+ case 2: LoadMinecartFFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Minecart with furnace
+ case 3: LoadMinecartTFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Minecart with TNT
+ case 4: LoadMinecartHFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Minecart with Hopper
+ }
+ }
+ else if (strncmp(a_IDTag, "MinecartRideable", a_IDTagLength) == 0)
+ {
+ LoadMinecartRFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "MinecartChest", a_IDTagLength) == 0)
+ {
+ LoadMinecartCFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "MinecartFurnace", a_IDTagLength) == 0)
+ {
+ LoadMinecartFFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "MinecartTNT", a_IDTagLength) == 0)
+ {
+ LoadMinecartTFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "MinecartHopper", a_IDTagLength) == 0)
+ {
+ LoadMinecartHFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "Item", a_IDTagLength) == 0)
+ {
+ LoadPickupFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "Arrow", a_IDTagLength) == 0)
+ {
+ LoadArrowFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "Snowball", a_IDTagLength) == 0)
+ {
+ LoadSnowballFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "Egg", a_IDTagLength) == 0)
+ {
+ LoadEggFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "Fireball", a_IDTagLength) == 0)
+ {
+ LoadFireballFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "SmallFireball", a_IDTagLength) == 0)
+ {
+ LoadFireChargeFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "ThrownEnderpearl", a_IDTagLength) == 0)
+ {
+ LoadThrownEnderpearlFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ // TODO: other entities
+}
+
+
+
+
+
+void cWSSAnvil::LoadBoatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cBoat> Boat(new cBoat(0, 0, 0));
+ if (!LoadEntityBaseFromNBT(*Boat.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+ a_Entities.push_back(Boat.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
+void cWSSAnvil::LoadMinecartRFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cEmptyMinecart> Minecart(new cEmptyMinecart(0, 0, 0));
+ if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+ a_Entities.push_back(Minecart.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadMinecartCFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
+ if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
+ {
+ return; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
+ }
+ std::auto_ptr<cMinecartWithChest> Minecart(new cMinecartWithChest(0, 0, 0));
+ if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+ for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
+ {
+ int Slot = a_NBT.FindChildByName(Child, "Slot");
+ if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte))
+ {
+ continue;
+ }
+ cItem Item;
+ if (LoadItemFromNBT(Item, a_NBT, Child))
+ {
+ Minecart->SetSlot(a_NBT.GetByte(Slot), Item);
+ }
+ } // for itr - ItemDefs[]
+ a_Entities.push_back(Minecart.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadMinecartFFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cMinecartWithFurnace> Minecart(new cMinecartWithFurnace(0, 0, 0));
+ if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ // TODO: Load the Push and Fuel tags
+
+ a_Entities.push_back(Minecart.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadMinecartTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cMinecartWithTNT> Minecart(new cMinecartWithTNT(0, 0, 0));
+ if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ // TODO: Everything to do with TNT carts
+
+ a_Entities.push_back(Minecart.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadMinecartHFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cMinecartWithHopper> Minecart(new cMinecartWithHopper(0, 0, 0));
+ if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ // TODO: Everything to do with hopper carts
+
+ a_Entities.push_back(Minecart.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ int ItemTag = a_NBT.FindChildByName(a_TagIdx, "Item");
+ if ((ItemTag < 0) || (a_NBT.GetType(ItemTag) != TAG_Compound))
+ {
+ return;
+ }
+ cItem Item;
+ if (!LoadItemFromNBT(Item, a_NBT, ItemTag))
+ {
+ return;
+ }
+ std::auto_ptr<cPickup> Pickup(new cPickup(0, 0, 0, Item, false)); // Pickup delay doesn't matter, just say false
+ if (!LoadEntityBaseFromNBT(*Pickup.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+ a_Entities.push_back(Pickup.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cArrowEntity> Arrow(new cArrowEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
+ if (!LoadProjectileBaseFromNBT(*Arrow.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ // Load pickup state:
+ int PickupIdx = a_NBT.FindChildByName(a_TagIdx, "pickup");
+ if (PickupIdx > 0)
+ {
+ Arrow->SetPickupState((cArrowEntity::ePickupState)a_NBT.GetByte(PickupIdx));
+ }
+ else
+ {
+ // Try the older "player" tag:
+ int PlayerIdx = a_NBT.FindChildByName(a_TagIdx, "player");
+ if (PlayerIdx > 0)
+ {
+ Arrow->SetPickupState((a_NBT.GetByte(PlayerIdx) == 0) ? cArrowEntity::psNoPickup : cArrowEntity::psInSurvivalOrCreative);
+ }
+ }
+
+ // Load damage:
+ int DamageIdx = a_NBT.FindChildByName(a_TagIdx, "damage");
+ if (DamageIdx > 0)
+ {
+ Arrow->SetDamageCoeff(a_NBT.GetDouble(DamageIdx));
+ }
+
+ // Store the new arrow in the entities list:
+ a_Entities.push_back(Arrow.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadSnowballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cThrownSnowballEntity> Snowball(new cThrownSnowballEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
+ if (!LoadProjectileBaseFromNBT(*Snowball.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ // Store the new snowball in the entities list:
+ a_Entities.push_back(Snowball.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadEggFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cThrownEggEntity> Egg(new cThrownEggEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
+ if (!LoadProjectileBaseFromNBT(*Egg.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ // Store the new egg in the entities list:
+ a_Entities.push_back(Egg.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadFireballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cGhastFireballEntity> Fireball(new cGhastFireballEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
+ if (!LoadProjectileBaseFromNBT(*Fireball.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ // Store the new fireball in the entities list:
+ a_Entities.push_back(Fireball.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadFireChargeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cFireChargeEntity> FireCharge(new cFireChargeEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
+ if (!LoadProjectileBaseFromNBT(*FireCharge.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ // Store the new FireCharge in the entities list:
+ a_Entities.push_back(FireCharge.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadThrownEnderpearlFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cThrownEnderPearlEntity> Enderpearl(new cThrownEnderPearlEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
+ if (!LoadProjectileBaseFromNBT(*Enderpearl.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ // Store the new enderpearl in the entities list:
+ a_Entities.push_back(Enderpearl.release());
+}
+
+
+
+
+
+bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ double Pos[3];
+ if (!LoadDoublesListFromNBT(Pos, 3, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Pos")))
+ {
+ return false;
+ }
+ a_Entity.SetPosition(Pos[0], Pos[1], Pos[2]);
+
+ double Speed[3];
+ if (!LoadDoublesListFromNBT(Speed, 3, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Motion")))
+ {
+ return false;
+ }
+ a_Entity.SetSpeed(Speed[0], Speed[1], Speed[2]);
+
+ double Rotation[3];
+ if (!LoadDoublesListFromNBT(Rotation, 2, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Rotation")))
+ {
+ return false;
+ }
+ a_Entity.SetRotation(Rotation[0]);
+ a_Entity.SetRoll (Rotation[1]);
+
+ return true;
+}
+
+
+
+
+
+bool cWSSAnvil::LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ if (!LoadEntityBaseFromNBT(a_Entity, a_NBT, a_TagIdx))
+ {
+ return false;
+ }
+
+ bool IsInGround = false;
+ int InGroundIdx = a_NBT.FindChildByName(a_TagIdx, "inGround");
+ if (InGroundIdx > 0)
+ {
+ IsInGround = (a_NBT.GetByte(InGroundIdx) != 0);
+ }
+ a_Entity.SetIsInGround(IsInGround);
+
+ // TODO: Load inTile, TileCoords
+
+ return true;
+}
+
+
+
+
+
+bool cWSSAnvil::LoadDoublesListFromNBT(double * a_Doubles, int a_NumDoubles, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List) || (a_NBT.GetChildrenType(a_TagIdx) != TAG_Double))
+ {
+ return false;
+ }
+ int idx = 0;
+ for (int Tag = a_NBT.GetFirstChild(a_TagIdx); (Tag > 0) && (idx < a_NumDoubles); Tag = a_NBT.GetNextSibling(Tag), ++idx)
+ {
+ a_Doubles[idx] = a_NBT.GetDouble(Tag);
+ } // for Tag - PosTag[]
+ return (idx == a_NumDoubles); // Did we read enough doubles?
+}
+
+
+
+
+
+bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z)
+{
+ int x = a_NBT.FindChildByName(a_TagIdx, "x");
+ if ((x < 0) || (a_NBT.GetType(x) != TAG_Int))
+ {
+ return false;
+ }
+ int y = a_NBT.FindChildByName(a_TagIdx, "y");
+ if ((y < 0) || (a_NBT.GetType(y) != TAG_Int))
+ {
+ return false;
+ }
+ int z = a_NBT.FindChildByName(a_TagIdx, "z");
+ if ((z < 0) || (a_NBT.GetType(z) != TAG_Int))
+ {
+ return false;
+ }
+ a_X = a_NBT.GetInt(x);
+ a_Y = a_NBT.GetInt(y);
+ a_Z = a_NBT.GetInt(z);
+ return true;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWSSAnvil::cMCAFile:
+
+cWSSAnvil::cMCAFile::cMCAFile(const AString & a_FileName, int a_RegionX, int a_RegionZ) :
+ m_RegionX(a_RegionX),
+ m_RegionZ(a_RegionZ),
+ m_FileName(a_FileName)
+{
+}
+
+
+
+
+
+bool cWSSAnvil::cMCAFile::OpenFile(bool a_IsForReading)
+{
+ if (m_File.IsOpen())
+ {
+ // Already open
+ return true;
+ }
+
+ if (a_IsForReading)
+ {
+ if (!cFile::Exists(m_FileName))
+ {
+ // We want to read and the file doesn't exist. Fail.
+ return false;
+ }
+ }
+
+ if (!m_File.Open(m_FileName, cFile::fmReadWrite))
+ {
+ // The file failed to open
+ return false;
+ }
+
+ // Load the header:
+ if (m_File.Read(m_Header, sizeof(m_Header)) != sizeof(m_Header))
+ {
+ // Cannot read the header - perhaps the file has just been created?
+ // Try writing a NULL header (both chunk offsets and timestamps):
+ memset(m_Header, 0, sizeof(m_Header));
+ if (
+ (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) || // Real header - chunk offsets
+ (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) // Bogus data for the chunk timestamps
+ )
+ {
+ LOGWARNING("Cannot process MCA header in file \"%s\", chunks in that file will be lost", m_FileName.c_str());
+ m_File.Close();
+ return false;
+ }
+ }
+ return true;
+}
+
+
+
+
+
+bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data)
+{
+ if (!OpenFile(true))
+ {
+ return false;
+ }
+
+ int LocalX = a_Chunk.m_ChunkX % 32;
+ if (LocalX < 0)
+ {
+ LocalX = 32 + LocalX;
+ }
+ int LocalZ = a_Chunk.m_ChunkZ % 32;
+ if (LocalZ < 0)
+ {
+ LocalZ = 32 + LocalZ;
+ }
+ unsigned ChunkLocation = ntohl(m_Header[LocalX + 32 * LocalZ]);
+ unsigned ChunkOffset = ChunkLocation >> 8;
+
+ m_File.Seek(ChunkOffset * 4096);
+
+ int ChunkSize = 0;
+ if (m_File.Read(&ChunkSize, 4) != 4)
+ {
+ return false;
+ }
+ ChunkSize = ntohl(ChunkSize);
+ char CompressionType = 0;
+ if (m_File.Read(&CompressionType, 1) != 1)
+ {
+ return false;
+ }
+ if (CompressionType != 2)
+ {
+ // Chunk is in an unknown compression
+ return false;
+ }
+ ChunkSize--;
+
+ // HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly
+ a_Data.assign(ChunkSize, '\0');
+ return (m_File.Read((void *)a_Data.data(), ChunkSize) == ChunkSize);
+}
+
+
+
+
+
+bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data)
+{
+ if (!OpenFile(false))
+ {
+ LOGWARNING("Cannot save chunk [%d, %d], opening file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
+ return false;
+ }
+
+ int LocalX = a_Chunk.m_ChunkX % 32;
+ if (LocalX < 0)
+ {
+ LocalX = 32 + LocalX;
+ }
+ int LocalZ = a_Chunk.m_ChunkZ % 32;
+ if (LocalZ < 0)
+ {
+ LocalZ = 32 + LocalZ;
+ }
+
+ unsigned ChunkSector = FindFreeLocation(LocalX, LocalZ, a_Data);
+
+ // Store the chunk data:
+ m_File.Seek(ChunkSector * 4096);
+ unsigned ChunkSize = htonl(a_Data.size() + 1);
+ if (m_File.Write(&ChunkSize, 4) != 4)
+ {
+ LOGWARNING("Cannot save chunk [%d, %d], writing(1) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
+ return false;
+ }
+ char CompressionType = 2;
+ if (m_File.Write(&CompressionType, 1) != 1)
+ {
+ LOGWARNING("Cannot save chunk [%d, %d], writing(2) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
+ return false;
+ }
+ if (m_File.Write(a_Data.data(), a_Data.size()) != (int)(a_Data.size()))
+ {
+ LOGWARNING("Cannot save chunk [%d, %d], writing(3) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
+ return false;
+ }
+
+ // Store the header:
+ ChunkSize = (a_Data.size() + MCA_CHUNK_HEADER_LENGTH + 4095) / 4096; // Round data size *up* to nearest 4KB sector, make it a sector number
+ ASSERT(ChunkSize < 256);
+ m_Header[LocalX + 32 * LocalZ] = htonl((ChunkSector << 8) | ChunkSize);
+ if (m_File.Seek(0) < 0)
+ {
+ LOGWARNING("Cannot save chunk [%d, %d], seeking in file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
+ return false;
+ }
+ if (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header))
+ {
+ LOGWARNING("Cannot save chunk [%d, %d], writing header to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
+ return false;
+ }
+
+ return true;
+}
+
+
+
+
+
+unsigned cWSSAnvil::cMCAFile::FindFreeLocation(int a_LocalX, int a_LocalZ, const AString & a_Data)
+{
+ // See if it fits the current location:
+ unsigned ChunkLocation = ntohl(m_Header[a_LocalX + 32 * a_LocalZ]);
+ unsigned ChunkLen = ChunkLocation & 0xff;
+ if (a_Data.size() + MCA_CHUNK_HEADER_LENGTH <= (ChunkLen * 4096))
+ {
+ return ChunkLocation >> 8;
+ }
+
+ // Doesn't fit, append to the end of file (we're wasting a lot of space, TODO: fix this later)
+ unsigned MaxLocation = 2 << 8; // Minimum sector is #2 - after the headers
+ for (int i = 0; i < ARRAYCOUNT(m_Header); i++)
+ {
+ ChunkLocation = ntohl(m_Header[i]);
+ ChunkLocation = ChunkLocation + ((ChunkLocation & 0xff) << 8); // Add the number of sectors used; don't care about the 4th byte
+ if (MaxLocation < ChunkLocation)
+ {
+ MaxLocation = ChunkLocation;
+ }
+ } // for i - m_Header[]
+ return MaxLocation >> 8;
+}
+
+
+
+
diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h
new file mode 100644
index 000000000..7685d2236
--- /dev/null
+++ b/src/WorldStorage/WSSAnvil.h
@@ -0,0 +1,184 @@
+
+// WSSAnvil.h
+
+// Interfaces to the cWSSAnvil class representing the Anvil world storage scheme
+
+
+
+
+#pragma once
+
+#include "WorldStorage.h"
+#include "FastNBT.h"
+
+
+
+
+
+// fwd: ItemGrid.h
+class cItemGrid;
+
+class cProjectileEntity;
+
+
+
+
+
+enum
+{
+ /// Maximum number of chunks in an MCA file - also the count of the header items
+ MCA_MAX_CHUNKS = 32 * 32,
+
+ /// The MCA header is 8 KiB
+ MCA_HEADER_SIZE = MCA_MAX_CHUNKS * 8,
+
+ /// There are 5 bytes of header in front of each chunk
+ MCA_CHUNK_HEADER_LENGTH = 5,
+} ;
+
+
+
+
+
+class cWSSAnvil :
+ public cWSSchema
+{
+ typedef cWSSchema super;
+
+public:
+
+ cWSSAnvil(cWorld * a_World);
+ virtual ~cWSSAnvil();
+
+protected:
+
+ class cMCAFile
+ {
+ public:
+
+ cMCAFile(const AString & a_FileName, int a_RegionX, int a_RegionZ);
+
+ bool GetChunkData (const cChunkCoords & a_Chunk, AString & a_Data);
+ bool SetChunkData (const cChunkCoords & a_Chunk, const AString & a_Data);
+ bool EraseChunkData(const cChunkCoords & a_Chunk);
+
+ int GetRegionX (void) const {return m_RegionX; }
+ int GetRegionZ (void) const {return m_RegionZ; }
+ const AString & GetFileName(void) const {return m_FileName; }
+
+ protected:
+
+ int m_RegionX;
+ int m_RegionZ;
+ cFile m_File;
+ AString m_FileName;
+
+ // The header, copied from the file so we don't have to seek to it all the time
+ // First 1024 entries are chunk locations - the 3 + 1 byte sector-offset and sector-count
+ unsigned m_Header[MCA_MAX_CHUNKS];
+
+ // Chunk timestamps, following the chunk headers, are unused by MCS
+
+ /// Finds a free location large enough to hold a_Data. Gets a hint of the chunk coords, places the data there if it fits. Returns the sector number.
+ unsigned FindFreeLocation(int a_LocalX, int a_LocalZ, const AString & a_Data);
+
+ /// Opens a MCA file either for a Read operation (fails if doesn't exist) or for a Write operation (creates new if not found)
+ bool OpenFile(bool a_IsForReading);
+ } ;
+ typedef std::list<cMCAFile *> cMCAFiles;
+
+ cCriticalSection m_CS;
+ cMCAFiles m_Files; // a MRU cache of MCA files
+
+ /// Gets chunk data from the correct file; locks file CS as needed
+ bool GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data);
+
+ /// Sets chunk data into the correct file; locks file CS as needed
+ bool SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data);
+
+ /// Loads the chunk from the data (no locking needed)
+ bool LoadChunkFromData(const cChunkCoords & a_Chunk, const AString & a_Data);
+
+ /// Saves the chunk into datastream (no locking needed)
+ bool SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data);
+
+ /// Loads the chunk from NBT data (no locking needed)
+ bool LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT);
+
+ /// Saves the chunk into NBT data using a_Writer; returns true on success
+ bool SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_Writer);
+
+ /// Loads the chunk's biome map from vanilla-format; returns a_BiomeMap if biomes present and valid, NULL otherwise
+ cChunkDef::BiomeMap * LoadVanillaBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx);
+
+ /// Loads the chunk's biome map from MCS format; returns a_BiomeMap if biomes present and valid, NULL otherwise
+ cChunkDef::BiomeMap * LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx);
+
+ /// Loads the chunk's entities from NBT data (a_Tag is the Level\\Entities list tag; may be -1)
+ void LoadEntitiesFromNBT(cEntityList & a_Entitites, const cParsedNBT & a_NBT, int a_Tag);
+
+ /// Loads the chunk's BlockEntities from NBT data (a_Tag is the Level\\TileEntities list tag; may be -1)
+ void LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntitites, const cParsedNBT & a_NBT, int a_Tag, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas);
+
+ /// Loads a cItem contents from the specified NBT tag; returns true if successful. Doesn't load the Slot tag
+ bool LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx);
+
+ /** Loads contentents of an Items[] list tag into a cItemGrid
+ ItemGrid begins at the specified slot offset
+ Slots outside the ItemGrid range are ignored
+ */
+ void LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a_NBT, int a_ItemsTagIdx, int s_SlotOffset = 0);
+
+ void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadDispenserFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadDropperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadFurnaceFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas);
+ void LoadHopperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadJukeboxFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadNoteFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadSignFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+
+ void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength);
+
+ void LoadBoatFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadFallingBlockFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadMinecartRFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadMinecartCFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadMinecartFFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadMinecartTFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadMinecartHFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadPickupFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadArrowFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadSnowballFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadEggFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadFireballFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadFireChargeFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadThrownEnderpearlFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+
+ /// Loads entity common data from the NBT compound; returns true if successful
+ bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx);
+
+ /// Loads projectile common data from the NBT compound; returns true if successful
+ bool LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIx);
+
+ /// Loads an array of doubles of the specified length from the specified NBT list tag a_TagIdx; returns true if successful
+ bool LoadDoublesListFromNBT(double * a_Doubles, int a_NumDoubles, const cParsedNBT & a_NBT, int a_TagIdx);
+
+ /// Helper function for extracting the X, Y, and Z int subtags of a NBT compound; returns true if successful
+ bool GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z);
+
+ /// Gets the correct MCA file either from cache or from disk, manages the m_MCAFiles cache; assumes m_CS is locked
+ cMCAFile * LoadMCAFile(const cChunkCoords & a_Chunk);
+
+ /// Copies a_Length bytes of data from the specified NBT Tag's Child into the a_Destination buffer
+ void CopyNBTData(const cParsedNBT & a_NBT, int a_Tag, const AString & a_ChildName, char * a_Destination, int a_Length);
+
+ // cWSSchema overrides:
+ virtual bool LoadChunk(const cChunkCoords & a_Chunk) override;
+ virtual bool SaveChunk(const cChunkCoords & a_Chunk) override;
+ virtual const AString GetName(void) const override {return "anvil"; }
+} ;
+
+
+
+
diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp
new file mode 100644
index 000000000..287938b24
--- /dev/null
+++ b/src/WorldStorage/WSSCompact.cpp
@@ -0,0 +1,1009 @@
+
+// WSSCompact.cpp
+
+// Interfaces to the cWSSCompact class representing the "compact" storage schema (PAK-files)
+
+#include "Globals.h"
+#include "WSSCompact.h"
+#include "../World.h"
+#include "zlib/zlib.h"
+#include "json/json.h"
+#include "../StringCompression.h"
+#include "../BlockEntities/ChestEntity.h"
+#include "../BlockEntities/DispenserEntity.h"
+#include "../BlockEntities/FurnaceEntity.h"
+#include "../BlockEntities/JukeboxEntity.h"
+#include "../BlockEntities/NoteEntity.h"
+#include "../BlockEntities/SignEntity.h"
+
+
+
+
+
+#pragma pack(push, 1)
+/// The chunk header, as stored in the file:
+struct cWSSCompact::sChunkHeader
+{
+ int m_ChunkX;
+ int m_ChunkZ;
+ int m_CompressedSize;
+ int m_UncompressedSize;
+} ;
+#pragma pack(pop)
+
+
+
+
+
+/// The maximum number of PAK files that are cached
+const int MAX_PAK_FILES = 16;
+
+/// The maximum number of unsaved chunks before the cPAKFile saves them to disk
+const int MAX_DIRTY_CHUNKS = 16;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cJsonChunkSerializer:
+
+cJsonChunkSerializer::cJsonChunkSerializer(void) :
+ m_HasJsonData(false)
+{
+}
+
+
+
+
+
+void cJsonChunkSerializer::Entity(cEntity * a_Entity)
+{
+ // TODO: a_Entity->SaveToJson(m_Root);
+}
+
+
+
+
+
+void cJsonChunkSerializer::BlockEntity(cBlockEntity * a_BlockEntity)
+{
+ const char * SaveInto = NULL;
+ switch (a_BlockEntity->GetBlockType())
+ {
+ case E_BLOCK_CHEST: SaveInto = "Chests"; break;
+ case E_BLOCK_DISPENSER: SaveInto = "Dispensers"; break;
+ case E_BLOCK_DROPPER: SaveInto = "Droppers"; break;
+ case E_BLOCK_FURNACE: SaveInto = "Furnaces"; break;
+ case E_BLOCK_SIGN_POST: SaveInto = "Signs"; break;
+ case E_BLOCK_WALLSIGN: SaveInto = "Signs"; break;
+ case E_BLOCK_NOTE_BLOCK: SaveInto = "Notes"; break;
+ case E_BLOCK_JUKEBOX: SaveInto = "Jukeboxes"; break;
+
+ default:
+ {
+ ASSERT(!"Unhandled blocktype in BlockEntities list while saving to JSON");
+ break;
+ }
+ } // switch (BlockEntity->GetBlockType())
+ if (SaveInto == NULL)
+ {
+ return;
+ }
+
+ Json::Value val;
+ a_BlockEntity->SaveToJson(val);
+ m_Root[SaveInto].append(val);
+ m_HasJsonData = true;
+}
+
+
+
+
+
+bool cJsonChunkSerializer::LightIsValid(bool a_IsLightValid)
+{
+ if (!a_IsLightValid)
+ {
+ return false;
+ }
+ m_Root["IsLightValid"] = true;
+ m_HasJsonData = true;
+ return true;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWSSCompact:
+
+cWSSCompact::~cWSSCompact()
+{
+ for (cPAKFiles::iterator itr = m_PAKFiles.begin(); itr != m_PAKFiles.end(); ++itr)
+ {
+ delete *itr;
+ }
+}
+
+
+
+
+
+bool cWSSCompact::LoadChunk(const cChunkCoords & a_Chunk)
+{
+ AString ChunkData;
+ int UncompressedSize = 0;
+ if (!GetChunkData(a_Chunk, UncompressedSize, ChunkData))
+ {
+ // The reason for failure is already printed in GetChunkData()
+ return false;
+ }
+
+ return LoadChunkFromData(a_Chunk, UncompressedSize, ChunkData, m_World);
+}
+
+
+
+
+
+bool cWSSCompact::SaveChunk(const cChunkCoords & a_Chunk)
+{
+ cCSLock Lock(m_CS);
+
+ cPAKFile * f = LoadPAKFile(a_Chunk);
+ if (f == NULL)
+ {
+ // For some reason we couldn't locate the file
+ LOG("Cannot locate a proper PAK file for chunk [%d, %d]", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
+ return false;
+ }
+ return f->SaveChunk(a_Chunk, m_World);
+}
+
+
+
+
+
+cWSSCompact::cPAKFile * cWSSCompact::LoadPAKFile(const cChunkCoords & a_Chunk)
+{
+ // ASSUMES that m_CS has been locked
+
+ // We need to retain this weird conversion code, because some edge chunks are in the wrong PAK file
+ const int LayerX = FAST_FLOOR_DIV(a_Chunk.m_ChunkX, 32);
+ const int LayerZ = FAST_FLOOR_DIV(a_Chunk.m_ChunkZ, 32);
+
+ // Is it already cached?
+ for (cPAKFiles::iterator itr = m_PAKFiles.begin(); itr != m_PAKFiles.end(); ++itr)
+ {
+ if (((*itr) != NULL) && ((*itr)->GetLayerX() == LayerX) && ((*itr)->GetLayerZ() == LayerZ))
+ {
+ // Move the file to front and return it:
+ cPAKFile * f = *itr;
+ if (itr != m_PAKFiles.begin())
+ {
+ m_PAKFiles.erase(itr);
+ m_PAKFiles.push_front(f);
+ }
+ return f;
+ }
+ }
+
+ // Load it anew:
+ AString FileName;
+ Printf(FileName, "%s/X%i_Z%i.pak", m_World->GetName().c_str(), LayerX, LayerZ );
+ cPAKFile * f = new cPAKFile(FileName, LayerX, LayerZ);
+ if (f == NULL)
+ {
+ return NULL;
+ }
+ m_PAKFiles.push_front(f);
+
+ // If there are too many PAK files cached, delete the last one used:
+ if (m_PAKFiles.size() > MAX_PAK_FILES)
+ {
+ delete m_PAKFiles.back();
+ m_PAKFiles.pop_back();
+ }
+ return f;
+}
+
+
+
+
+
+bool cWSSCompact::GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data)
+{
+ cCSLock Lock(m_CS);
+ cPAKFile * f = LoadPAKFile(a_Chunk);
+ if (f == NULL)
+ {
+ return false;
+ }
+ return f->GetChunkData(a_Chunk, a_UncompressedSize, a_Data);
+}
+
+
+
+
+
+/*
+// TODO: Rewrite saving to use the same principles as loading
+bool cWSSCompact::SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data)
+{
+ cCSLock Lock(m_CS);
+ cPAKFile * f = LoadPAKFile(a_Chunk);
+ if (f == NULL)
+ {
+ return false;
+ }
+ return f->SetChunkData(a_Chunk, a_UncompressedSize, a_Data);
+}
+*/
+
+
+
+
+
+bool cWSSCompact::EraseChunkData(const cChunkCoords & a_Chunk)
+{
+ cCSLock Lock(m_CS);
+ cPAKFile * f = LoadPAKFile(a_Chunk);
+ if (f == NULL)
+ {
+ return false;
+ }
+ return f->EraseChunkData(a_Chunk);
+}
+
+
+
+
+
+void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World)
+{
+ // Load chests
+ Json::Value AllChests = a_Value.get("Chests", Json::nullValue);
+ if (!AllChests.empty())
+ {
+ for (Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr )
+ {
+ Json::Value & Chest = *itr;
+ cChestEntity * ChestEntity = new cChestEntity(0,0,0, a_World);
+ if (!ChestEntity->LoadFromJson( Chest ) )
+ {
+ LOGERROR("ERROR READING CHEST FROM JSON!" );
+ delete ChestEntity;
+ }
+ else
+ {
+ a_BlockEntities.push_back( ChestEntity );
+ }
+ } // for itr - AllChests[]
+ }
+
+ // Load dispensers
+ Json::Value AllDispensers = a_Value.get("Dispensers", Json::nullValue);
+ if( !AllDispensers.empty() )
+ {
+ for( Json::Value::iterator itr = AllDispensers.begin(); itr != AllDispensers.end(); ++itr )
+ {
+ Json::Value & Dispenser = *itr;
+ cDispenserEntity * DispenserEntity = new cDispenserEntity(0,0,0, a_World);
+ if( !DispenserEntity->LoadFromJson( Dispenser ) )
+ {
+ LOGERROR("ERROR READING DISPENSER FROM JSON!" );
+ delete DispenserEntity;
+ }
+ else
+ {
+ a_BlockEntities.push_back( DispenserEntity );
+ }
+ } // for itr - AllDispensers[]
+ }
+
+ // Load furnaces
+ Json::Value AllFurnaces = a_Value.get("Furnaces", Json::nullValue);
+ if( !AllFurnaces.empty() )
+ {
+ for( Json::Value::iterator itr = AllFurnaces.begin(); itr != AllFurnaces.end(); ++itr )
+ {
+ Json::Value & Furnace = *itr;
+ // TODO: The block type and meta aren't correct, there's no way to get them here
+ cFurnaceEntity * FurnaceEntity = new cFurnaceEntity(0, 0, 0, E_BLOCK_FURNACE, 0, a_World);
+ if (!FurnaceEntity->LoadFromJson(Furnace))
+ {
+ LOGERROR("ERROR READING FURNACE FROM JSON!" );
+ delete FurnaceEntity;
+ }
+ else
+ {
+ a_BlockEntities.push_back(FurnaceEntity);
+ }
+ } // for itr - AllFurnaces[]
+ }
+
+ // Load signs
+ Json::Value AllSigns = a_Value.get("Signs", Json::nullValue);
+ if( !AllSigns.empty() )
+ {
+ for( Json::Value::iterator itr = AllSigns.begin(); itr != AllSigns.end(); ++itr )
+ {
+ Json::Value & Sign = *itr;
+ cSignEntity * SignEntity = new cSignEntity( E_BLOCK_SIGN_POST, 0,0,0, a_World);
+ if ( !SignEntity->LoadFromJson( Sign ) )
+ {
+ LOGERROR("ERROR READING SIGN FROM JSON!" );
+ delete SignEntity;
+ }
+ else
+ {
+ a_BlockEntities.push_back( SignEntity );
+ }
+ } // for itr - AllSigns[]
+ }
+
+ // Load note blocks
+ Json::Value AllNotes = a_Value.get("Notes", Json::nullValue);
+ if( !AllNotes.empty() )
+ {
+ for( Json::Value::iterator itr = AllNotes.begin(); itr != AllNotes.end(); ++itr )
+ {
+ Json::Value & Note = *itr;
+ cNoteEntity * NoteEntity = new cNoteEntity(0, 0, 0, a_World);
+ if ( !NoteEntity->LoadFromJson( Note ) )
+ {
+ LOGERROR("ERROR READING NOTE BLOCK FROM JSON!" );
+ delete NoteEntity;
+ }
+ else
+ {
+ a_BlockEntities.push_back( NoteEntity );
+ }
+ } // for itr - AllNotes[]
+ }
+
+ // Load jukeboxes
+ Json::Value AllJukeboxes = a_Value.get("Jukeboxes", Json::nullValue);
+ if( !AllJukeboxes.empty() )
+ {
+ for( Json::Value::iterator itr = AllJukeboxes.begin(); itr != AllJukeboxes.end(); ++itr )
+ {
+ Json::Value & Jukebox = *itr;
+ cJukeboxEntity * JukeboxEntity = new cJukeboxEntity(0, 0, 0, a_World);
+ if ( !JukeboxEntity->LoadFromJson( Jukebox ) )
+ {
+ LOGERROR("ERROR READING JUKEBOX FROM JSON!" );
+ delete JukeboxEntity;
+ }
+ else
+ {
+ a_BlockEntities.push_back( JukeboxEntity );
+ }
+ } // for itr - AllJukeboxes[]
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWSSCompact::cPAKFile
+
+#define READ(Var) \
+ if (f.Read(&Var, sizeof(Var)) != sizeof(Var)) \
+ { \
+ LOGERROR("ERROR READING %s FROM FILE %s (line %d); file offset %d", #Var, m_FileName.c_str(), __LINE__, f.Tell()); \
+ return; \
+ }
+
+cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ) :
+ m_FileName(a_FileName),
+ m_LayerX(a_LayerX),
+ m_LayerZ(a_LayerZ),
+ m_NumDirty(0),
+ m_ChunkVersion( CHUNK_VERSION ), // Init with latest version
+ m_PakVersion( PAK_VERSION )
+{
+ cFile f;
+ if (!f.Open(m_FileName, cFile::fmRead))
+ {
+ return;
+ }
+
+ // Read headers:
+ READ(m_PakVersion);
+ if (m_PakVersion != 1)
+ {
+ LOGERROR("File \"%s\" is in an unknown pak format (%d)", m_FileName.c_str(), m_PakVersion);
+ return;
+ }
+
+ READ(m_ChunkVersion);
+ switch( m_ChunkVersion )
+ {
+ case 1:
+ m_ChunkSize.Set(16, 128, 16);
+ break;
+ case 2:
+ case 3:
+ m_ChunkSize.Set(16, 256, 16);
+ break;
+ default:
+ LOGERROR("File \"%s\" is in an unknown chunk format (%d)", m_FileName.c_str(), m_ChunkVersion);
+ return;
+ };
+
+ short NumChunks = 0;
+ READ(NumChunks);
+
+ // Read chunk headers:
+ for (int i = 0; i < NumChunks; i++)
+ {
+ sChunkHeader * Header = new sChunkHeader;
+ READ(*Header);
+ m_ChunkHeaders.push_back(Header);
+ } // for i - chunk headers
+
+ // Read chunk data:
+ if (f.ReadRestOfFile(m_DataContents) == -1)
+ {
+ LOGERROR("Cannot read file \"%s\" contents", m_FileName.c_str());
+ return;
+ }
+
+ if( m_ChunkVersion == 1 ) // Convert chunks to version 2
+ {
+ UpdateChunk1To2();
+ }
+#if AXIS_ORDER == AXIS_ORDER_XZY
+ if( m_ChunkVersion == 2 ) // Convert chunks to version 3
+ {
+ UpdateChunk2To3();
+ }
+#endif
+}
+
+
+
+
+
+cWSSCompact::cPAKFile::~cPAKFile()
+{
+ if (m_NumDirty > 0)
+ {
+ SynchronizeFile();
+ }
+ for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
+ {
+ delete *itr;
+ }
+}
+
+
+
+
+
+bool cWSSCompact::cPAKFile::GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data)
+{
+ int ChunkX = a_Chunk.m_ChunkX;
+ int ChunkZ = a_Chunk.m_ChunkZ;
+ sChunkHeader * Header = NULL;
+ int Offset = 0;
+ for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
+ {
+ if (((*itr)->m_ChunkX == ChunkX) && ((*itr)->m_ChunkZ == ChunkZ))
+ {
+ Header = *itr;
+ break;
+ }
+ Offset += (*itr)->m_CompressedSize;
+ }
+ if ((Header == NULL) || (Offset + Header->m_CompressedSize > (int)m_DataContents.size()))
+ {
+ // Chunk not found / data invalid
+ return false;
+ }
+
+ a_UncompressedSize = Header->m_UncompressedSize;
+ a_Data.assign(m_DataContents, Offset, Header->m_CompressedSize);
+ return true;
+}
+
+
+
+
+
+bool cWSSCompact::cPAKFile::SaveChunk(const cChunkCoords & a_Chunk, cWorld * a_World)
+{
+ if (!SaveChunkToData(a_Chunk, a_World))
+ {
+ return false;
+ }
+ if (m_NumDirty > MAX_DIRTY_CHUNKS)
+ {
+ SynchronizeFile();
+ }
+ return true;
+}
+
+
+
+
+
+void cWSSCompact::cPAKFile::UpdateChunk1To2()
+{
+ int Offset = 0;
+ AString NewDataContents;
+ int ChunksConverted = 0;
+ for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
+ {
+ sChunkHeader * Header = *itr;
+
+ if( ChunksConverted % 32 == 0 )
+ {
+ LOGINFO("Updating \"%s\" version 1 to version 2: %d %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() );
+ }
+ ChunksConverted++;
+
+ AString Data;
+ int UncompressedSize = Header->m_UncompressedSize;
+ Data.assign(m_DataContents, Offset, Header->m_CompressedSize);
+ Offset += Header->m_CompressedSize;
+
+ // Crude data integrity check:
+ int ExpectedSize = (16*128*16)*2 + (16*128*16)/2; // For version 1
+ if (UncompressedSize < ExpectedSize)
+ {
+ LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing",
+ Header->m_ChunkX, Header->m_ChunkZ,
+ UncompressedSize, ExpectedSize
+ );
+ Offset += Header->m_CompressedSize;
+ continue;
+ }
+
+ // Decompress the data:
+ AString UncompressedData;
+ {
+ int errorcode = UncompressString(Data.data(), Data.size(), UncompressedData, UncompressedSize);
+ if (errorcode != Z_OK)
+ {
+ LOGERROR("Error %d decompressing data for chunk [%d, %d]",
+ errorcode,
+ Header->m_ChunkX, Header->m_ChunkZ
+ );
+ Offset += Header->m_CompressedSize;
+ continue;
+ }
+ }
+
+ if (UncompressedSize != (int)UncompressedData.size())
+ {
+ LOGWARNING("Uncompressed data size differs (exp %d bytes, got %d) for chunk [%d, %d]",
+ UncompressedSize, UncompressedData.size(),
+ Header->m_ChunkX, Header->m_ChunkZ
+ );
+ Offset += Header->m_CompressedSize;
+ continue;
+ }
+
+
+ // Old version is 128 blocks high with YZX axis order
+ char ConvertedData[cChunkDef::BlockDataSize];
+ int Index = 0;
+ unsigned int InChunkOffset = 0;
+ for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z )
+ {
+ for( int y = 0; y < 128; ++y )
+ {
+ ConvertedData[Index++] = UncompressedData[y + z * 128 + x * 128 * 16 + InChunkOffset];
+ }
+ // Add 128 empty blocks after an old y column
+ memset(ConvertedData + Index, E_BLOCK_AIR, 128);
+ Index += 128;
+ }
+ InChunkOffset += (16 * 128 * 16);
+ for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Metadata
+ {
+ for( int y = 0; y < 64; ++y )
+ {
+ ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset];
+ }
+ memset(ConvertedData + Index, 0, 64);
+ Index += 64;
+ }
+ InChunkOffset += (16 * 128 * 16) / 2;
+ for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Block light
+ {
+ for( int y = 0; y < 64; ++y )
+ {
+ ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset];
+ }
+ memset(ConvertedData + Index, 0, 64);
+ Index += 64;
+ }
+ InChunkOffset += (16*128*16)/2;
+ for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Sky light
+ {
+ for( int y = 0; y < 64; ++y )
+ {
+ ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset];
+ }
+ memset(ConvertedData + Index, 0, 64);
+ Index += 64;
+ }
+ InChunkOffset += (16 * 128 * 16) / 2;
+
+ AString Converted(ConvertedData, ARRAYCOUNT(ConvertedData));
+
+ // Add JSON data afterwards
+ if (UncompressedData.size() > InChunkOffset)
+ {
+ Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end() );
+ }
+
+ // Re-compress data
+ AString CompressedData;
+ {
+ int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData);
+ if (errorcode != Z_OK)
+ {
+ LOGERROR("Error %d compressing data for chunk [%d, %d]",
+ errorcode,
+ Header->m_ChunkX, Header->m_ChunkZ
+ );
+ continue;
+ }
+ }
+
+ // Save into file's cache
+ Header->m_UncompressedSize = Converted.size();
+ Header->m_CompressedSize = CompressedData.size();
+ NewDataContents.append( CompressedData );
+ }
+
+ // Done converting
+ m_DataContents = NewDataContents;
+ m_ChunkVersion = 2;
+ SynchronizeFile();
+
+ LOGINFO("Updated \"%s\" version 1 to version 2", m_FileName.c_str() );
+}
+
+
+
+
+
+void cWSSCompact::cPAKFile::UpdateChunk2To3()
+{
+ int Offset = 0;
+ AString NewDataContents;
+ int ChunksConverted = 0;
+ for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
+ {
+ sChunkHeader * Header = *itr;
+
+ if( ChunksConverted % 32 == 0 )
+ {
+ LOGINFO("Updating \"%s\" version 2 to version 3: %d %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() );
+ }
+ ChunksConverted++;
+
+ AString Data;
+ int UncompressedSize = Header->m_UncompressedSize;
+ Data.assign(m_DataContents, Offset, Header->m_CompressedSize);
+ Offset += Header->m_CompressedSize;
+
+ // Crude data integrity check:
+ const int ExpectedSize = (16*256*16)*2 + (16*256*16)/2; // For version 2
+ if (UncompressedSize < ExpectedSize)
+ {
+ LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing",
+ Header->m_ChunkX, Header->m_ChunkZ,
+ UncompressedSize, ExpectedSize
+ );
+ Offset += Header->m_CompressedSize;
+ continue;
+ }
+
+ // Decompress the data:
+ AString UncompressedData;
+ {
+ int errorcode = UncompressString(Data.data(), Data.size(), UncompressedData, UncompressedSize);
+ if (errorcode != Z_OK)
+ {
+ LOGERROR("Error %d decompressing data for chunk [%d, %d]",
+ errorcode,
+ Header->m_ChunkX, Header->m_ChunkZ
+ );
+ Offset += Header->m_CompressedSize;
+ continue;
+ }
+ }
+
+ if (UncompressedSize != (int)UncompressedData.size())
+ {
+ LOGWARNING("Uncompressed data size differs (exp %d bytes, got %d) for chunk [%d, %d]",
+ UncompressedSize, UncompressedData.size(),
+ Header->m_ChunkX, Header->m_ChunkZ
+ );
+ Offset += Header->m_CompressedSize;
+ continue;
+ }
+
+ char ConvertedData[ExpectedSize];
+ memset(ConvertedData, 0, ExpectedSize);
+
+ // Cannot use cChunk::MakeIndex because it might change again?????????
+ // For compatibility, use what we know is current
+ #define MAKE_2_INDEX( x, y, z ) ( y + (z * 256) + (x * 256 * 16) )
+ #define MAKE_3_INDEX( x, y, z ) ( x + (z * 16) + (y * 16 * 16) )
+
+ unsigned int InChunkOffset = 0;
+ for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y ) // YZX Loop order is important, in 1.1 Y was first then Z then X
+ {
+ ConvertedData[ MAKE_3_INDEX(x, y, z) ] = UncompressedData[InChunkOffset];
+ ++InChunkOffset;
+ } // for y, z, x
+
+
+ unsigned int index2 = 0;
+ for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y )
+ {
+ ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4);
+ ++index2;
+ }
+ InChunkOffset += index2 / 2;
+ index2 = 0;
+
+ for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y )
+ {
+ ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4);
+ ++index2;
+ }
+ InChunkOffset += index2 / 2;
+ index2 = 0;
+
+ for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y )
+ {
+ ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4);
+ ++index2;
+ }
+ InChunkOffset += index2 / 2;
+ index2 = 0;
+
+ AString Converted(ConvertedData, ExpectedSize);
+
+ // Add JSON data afterwards
+ if (UncompressedData.size() > InChunkOffset)
+ {
+ Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end() );
+ }
+
+ // Re-compress data
+ AString CompressedData;
+ {
+ int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData);
+ if (errorcode != Z_OK)
+ {
+ LOGERROR("Error %d compressing data for chunk [%d, %d]",
+ errorcode,
+ Header->m_ChunkX, Header->m_ChunkZ
+ );
+ continue;
+ }
+ }
+
+ // Save into file's cache
+ Header->m_UncompressedSize = Converted.size();
+ Header->m_CompressedSize = CompressedData.size();
+ NewDataContents.append( CompressedData );
+ }
+
+ // Done converting
+ m_DataContents = NewDataContents;
+ m_ChunkVersion = 3;
+ SynchronizeFile();
+
+ LOGINFO("Updated \"%s\" version 2 to version 3", m_FileName.c_str() );
+}
+
+
+
+
+
+bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWorld * a_World)
+{
+ // Crude data integrity check:
+ if (a_UncompressedSize < cChunkDef::BlockDataSize)
+ {
+ LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing",
+ a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
+ a_UncompressedSize, cChunkDef::BlockDataSize
+ );
+ EraseChunkData(a_Chunk);
+ return false;
+ }
+
+ // Decompress the data:
+ AString UncompressedData;
+ int errorcode = UncompressString(a_Data.data(), a_Data.size(), UncompressedData, a_UncompressedSize);
+ if (errorcode != Z_OK)
+ {
+ LOGERROR("Error %d decompressing data for chunk [%d, %d]",
+ errorcode,
+ a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ
+ );
+ return false;
+ }
+
+ if (a_UncompressedSize != (int)UncompressedData.size())
+ {
+ LOGWARNING("Uncompressed data size differs (exp %d bytes, got %d) for chunk [%d, %d]",
+ a_UncompressedSize, UncompressedData.size(),
+ a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ
+ );
+ return false;
+ }
+
+ cEntityList Entities;
+ cBlockEntityList BlockEntities;
+ bool IsLightValid = false;
+
+ if (a_UncompressedSize > cChunkDef::BlockDataSize)
+ {
+ Json::Value root; // will contain the root value after parsing.
+ Json::Reader reader;
+ if ( !reader.parse( UncompressedData.data() + cChunkDef::BlockDataSize, root, false ) )
+ {
+ LOGERROR("Failed to parse trailing JSON in chunk [%d, %d]!",
+ a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ
+ );
+ }
+ else
+ {
+ LoadEntitiesFromJson(root, Entities, BlockEntities, a_World);
+ IsLightValid = root.get("IsLightValid", false).asBool();
+ }
+ }
+
+ BLOCKTYPE * BlockData = (BLOCKTYPE *)UncompressedData.data();
+ NIBBLETYPE * MetaData = (NIBBLETYPE *)(BlockData + cChunkDef::MetaOffset);
+ NIBBLETYPE * BlockLight = (NIBBLETYPE *)(BlockData + cChunkDef::LightOffset);
+ NIBBLETYPE * SkyLight = (NIBBLETYPE *)(BlockData + cChunkDef::SkyLightOffset);
+
+ a_World->SetChunkData(
+ a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
+ BlockData, MetaData,
+ IsLightValid ? BlockLight : NULL,
+ IsLightValid ? SkyLight : NULL,
+ NULL, NULL,
+ Entities, BlockEntities,
+ false
+ );
+
+ return true;
+}
+
+
+
+
+
+bool cWSSCompact::cPAKFile::EraseChunkData(const cChunkCoords & a_Chunk)
+{
+ int ChunkX = a_Chunk.m_ChunkX;
+ int ChunkZ = a_Chunk.m_ChunkZ;
+ int Offset = 0;
+ for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
+ {
+ if (((*itr)->m_ChunkX == ChunkX) && ((*itr)->m_ChunkZ == ChunkZ))
+ {
+ m_DataContents.erase(Offset, (*itr)->m_CompressedSize);
+ delete *itr;
+ itr = m_ChunkHeaders.erase(itr);
+ return true;
+ }
+ Offset += (*itr)->m_CompressedSize;
+ }
+
+ return false;
+}
+
+
+
+
+
+bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld * a_World)
+{
+ // Serialize the chunk:
+ cJsonChunkSerializer Serializer;
+ if (!a_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Serializer))
+ {
+ // Chunk not valid
+ LOG("cWSSCompact: Trying to save chunk [%d, %d, %d] that has no data, ignoring request.", a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
+ return false;
+ }
+
+ AString Data;
+ Data.assign((const char *)Serializer.GetBlockData(), cChunkDef::BlockDataSize);
+ if (Serializer.HasJsonData())
+ {
+ AString JsonData;
+ Json::StyledWriter writer;
+ JsonData = writer.write(Serializer.GetRoot());
+ Data.append(JsonData);
+ }
+
+ // Compress the data:
+ AString CompressedData;
+ int errorcode = CompressString(Data.data(), Data.size(), CompressedData);
+ if ( errorcode != Z_OK )
+ {
+ LOGERROR("Error %i compressing data for chunk [%d, %d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
+ return false;
+ }
+
+ // Erase any existing data for the chunk:
+ EraseChunkData(a_Chunk);
+
+ // Save the header:
+ sChunkHeader * Header = new sChunkHeader;
+ if (Header == NULL)
+ {
+ LOGWARNING("Cannot create a new chunk header to save chunk [%d, %d, %d]", a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
+ return false;
+ }
+ Header->m_CompressedSize = (int)CompressedData.size();
+ Header->m_ChunkX = a_Chunk.m_ChunkX;
+ Header->m_ChunkZ = a_Chunk.m_ChunkZ;
+ Header->m_UncompressedSize = (int)Data.size();
+ m_ChunkHeaders.push_back(Header);
+
+ m_DataContents.append(CompressedData.data(), CompressedData.size());
+
+ m_NumDirty++;
+ return true;
+}
+
+
+
+
+
+#define WRITE(Var) \
+ if (f.Write(&Var, sizeof(Var)) != sizeof(Var)) \
+ { \
+ LOGERROR("cWSSCompact: ERROR writing %s to file \"%s\" (line %d); file offset %d", #Var, m_FileName.c_str(), __LINE__, f.Tell()); \
+ return; \
+ }
+
+void cWSSCompact::cPAKFile::SynchronizeFile(void)
+{
+ cFile f;
+ if (!f.Open(m_FileName, cFile::fmWrite))
+ {
+ LOGERROR("Cannot open PAK file \"%s\" for writing", m_FileName.c_str());
+ return;
+ }
+
+ WRITE(m_PakVersion);
+ WRITE(m_ChunkVersion);
+ short NumChunks = (short)m_ChunkHeaders.size();
+ WRITE(NumChunks);
+ for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
+ {
+ WRITE(**itr);
+ }
+ if (f.Write(m_DataContents.data(), m_DataContents.size()) != (int)m_DataContents.size())
+ {
+ LOGERROR("cWSSCompact: ERROR writing chunk contents to file \"%s\" (line %d); file offset %d", m_FileName.c_str(), __LINE__, f.Tell());
+ return;
+ }
+ m_NumDirty = 0;
+}
+
+
+
+
diff --git a/src/WorldStorage/WSSCompact.h b/src/WorldStorage/WSSCompact.h
new file mode 100644
index 000000000..e6a013eaf
--- /dev/null
+++ b/src/WorldStorage/WSSCompact.h
@@ -0,0 +1,144 @@
+
+// WSSCompact.h
+
+// Interfaces to the cWSSCompact class representing the "Compact" storage schema (PAK-files)
+
+
+
+
+
+#pragma once
+#ifndef WSSCOMPACT_H_INCLUDED
+#define WSSCOMPACT_H_INCLUDED
+
+#include "WorldStorage.h"
+#include "../Vector3i.h"
+
+
+
+
+
+/// Helper class for serializing a chunk into Json
+class cJsonChunkSerializer :
+ public cChunkDataCollector
+{
+public:
+
+ cJsonChunkSerializer(void);
+
+ Json::Value & GetRoot (void) {return m_Root; }
+ BLOCKTYPE * GetBlockData(void) {return (BLOCKTYPE *)m_BlockData; }
+ bool HasJsonData (void) const {return m_HasJsonData; }
+
+protected:
+
+ // NOTE: block data is serialized into inherited cChunkDataCollector's m_BlockData[] array
+
+ // Entities and BlockEntities are serialized to Json
+ Json::Value m_Root;
+ bool m_HasJsonData;
+
+ // cChunkDataCollector overrides:
+ virtual void Entity (cEntity * a_Entity) override;
+ virtual void BlockEntity (cBlockEntity * a_Entity) override;
+ virtual bool LightIsValid (bool a_IsLightValid) override;
+} ;
+
+
+
+
+
+class cWSSCompact :
+ public cWSSchema
+{
+public:
+ cWSSCompact(cWorld * a_World) : cWSSchema(a_World) {}
+ virtual ~cWSSCompact();
+
+protected:
+
+ struct sChunkHeader;
+ typedef std::vector<sChunkHeader *> sChunkHeaders;
+
+ /// Implements a cache for a single PAK file; implements lazy-write in order to be able to write multiple chunks fast
+ class cPAKFile
+ {
+ public:
+
+ cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ);
+ ~cPAKFile();
+
+ bool GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data);
+ bool SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data);
+ bool EraseChunkData(const cChunkCoords & a_Chunk);
+
+ bool SaveChunk(const cChunkCoords & a_Chunk, cWorld * a_World);
+
+ int GetLayerX(void) const {return m_LayerX; }
+ int GetLayerZ(void) const {return m_LayerZ; }
+
+ static const int PAK_VERSION = 1;
+#if AXIS_ORDER == AXIS_ORDER_XZY
+ static const int CHUNK_VERSION = 3;
+#elif AXIS_ORDER == AXIS_ORDER_YZX
+ static const int CHUNK_VERSION = 2;
+#endif
+ protected:
+
+ AString m_FileName;
+ int m_LayerX;
+ int m_LayerZ;
+
+ sChunkHeaders m_ChunkHeaders;
+ AString m_DataContents; // Data contents of the file, cached
+
+ int m_NumDirty; // Number of chunks that were written into m_DataContents but not into the file
+
+ Vector3i m_ChunkSize; // Is related to m_ChunkVersion
+ char m_ChunkVersion;
+ char m_PakVersion;
+
+ bool SaveChunkToData(const cChunkCoords & a_Chunk, cWorld * a_World); // Saves the chunk to m_DataContents, updates headers and m_NumDirty
+ void SynchronizeFile(void); // Writes m_DataContents along with the headers to file, resets m_NumDirty
+
+ void UpdateChunk1To2(void); // Height from 128 to 256
+ void UpdateChunk2To3(void); // Axis order from YZX to XZY
+ } ;
+
+ typedef std::list<cPAKFile *> cPAKFiles;
+
+ cCriticalSection m_CS;
+ cPAKFiles m_PAKFiles; // A MRU cache of PAK files
+
+ /// Loads the correct PAK file either from cache or from disk, manages the m_PAKFiles cache
+ cPAKFile * LoadPAKFile(const cChunkCoords & a_Chunk);
+
+ /// Gets chunk data from the correct file; locks CS as needed
+ bool GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data);
+
+ /// Sets chunk data to the correct file; locks CS as needed
+ bool SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data);
+
+ /// Erases chunk data from the correct file; locks CS as needed
+ bool EraseChunkData(const cChunkCoords & a_Chunk);
+
+ /// Loads the chunk from the data (no locking needed)
+ bool LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWorld * a_World);
+
+ void LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World);
+
+ // cWSSchema overrides:
+ virtual bool LoadChunk(const cChunkCoords & a_Chunk) override;
+ virtual bool SaveChunk(const cChunkCoords & a_Chunk) override;
+ virtual const AString GetName(void) const override {return "compact"; }
+} ;
+
+
+
+
+
+#endif // WSSCOMPACT_H_INCLUDED
+
+
+
+
diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp
new file mode 100644
index 000000000..f290ec128
--- /dev/null
+++ b/src/WorldStorage/WorldStorage.cpp
@@ -0,0 +1,409 @@
+
+// WorldStorage.cpp
+
+// Implements the cWorldStorage class representing the chunk loading / saving thread
+
+// To add a new storage schema, implement a cWSSchema descendant and add it to cWorldStorage::InitSchemas()
+
+#include "Globals.h"
+#include "WorldStorage.h"
+#include "WSSCompact.h"
+#include "WSSAnvil.h"
+#include "../World.h"
+#include "../Generating/ChunkGenerator.h"
+#include "../Entities/Entity.h"
+#include "../BlockEntities/BlockEntity.h"
+
+
+
+
+
+/// If a chunk with this Y coord is de-queued, it is a signal to emit the saved-all message (cWorldStorage::QueueSavedMessage())
+#define CHUNK_Y_MESSAGE 2
+
+
+
+
+
+/// Example storage schema - forgets all chunks ;)
+class cWSSForgetful :
+ public cWSSchema
+{
+public:
+ cWSSForgetful(cWorld * a_World) : cWSSchema(a_World) {}
+
+protected:
+ // cWSSchema overrides:
+ virtual bool LoadChunk(const cChunkCoords & a_Chunk) override {return false; }
+ virtual bool SaveChunk(const cChunkCoords & a_Chunk) override {return true; }
+ virtual const AString GetName(void) const override {return "forgetful"; }
+} ;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWorldStorage:
+
+cWorldStorage::cWorldStorage(void) :
+ super("cWorldStorage"),
+ m_World(NULL),
+ m_SaveSchema(NULL)
+{
+}
+
+
+
+
+
+cWorldStorage::~cWorldStorage()
+{
+ for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr)
+ {
+ delete *itr;
+ } // for itr - m_Schemas[]
+ m_LoadQueue.clear();
+ m_SaveQueue.clear();
+}
+
+
+
+
+
+bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName)
+{
+ m_World = a_World;
+ m_StorageSchemaName = a_StorageSchemaName;
+ InitSchemas();
+
+ return super::Start();
+}
+
+
+
+
+
+void cWorldStorage::Stop(void)
+{
+ WaitForFinish();
+}
+
+
+
+
+
+void cWorldStorage::WaitForFinish(void)
+{
+ LOG("Waiting for the world storage to finish saving");
+
+ {
+ // Cancel all loading requests:
+ cCSLock Lock(m_CSQueues);
+ m_LoadQueue.clear();
+ }
+
+ // Wait for the saving to finish:
+ WaitForQueuesEmpty();
+
+ // Wait for the thread to finish:
+ m_ShouldTerminate = true;
+ m_Event.Set();
+ m_evtRemoved.Set(); // Wake up anybody waiting in the WaitForQueuesEmpty() method
+ super::Wait();
+ LOG("World storage thread finished");
+}
+
+
+
+
+
+void cWorldStorage::WaitForQueuesEmpty(void)
+{
+ cCSLock Lock(m_CSQueues);
+ while (!m_ShouldTerminate && (!m_LoadQueue.empty() || !m_SaveQueue.empty()))
+ {
+ cCSUnlock Unlock(Lock);
+ m_evtRemoved.Wait();
+ }
+}
+
+
+
+
+
+int cWorldStorage::GetLoadQueueLength(void)
+{
+ cCSLock Lock(m_CSQueues);
+ return (int)m_LoadQueue.size();
+}
+
+
+
+
+
+int cWorldStorage::GetSaveQueueLength(void)
+{
+ cCSLock Lock(m_CSQueues);
+ return (int)m_SaveQueue.size();
+}
+
+
+
+
+
+void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate)
+{
+ // Queues the chunk for loading; if not loaded, the chunk will be generated
+ {
+ cCSLock Lock(m_CSQueues);
+
+ // Check if already in the queue:
+ for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
+ {
+ if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ) && (itr->m_Generate == a_Generate))
+ {
+ return;
+ }
+ }
+ m_LoadQueue.push_back(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
+ }
+
+ m_Event.Set();
+}
+
+
+
+
+
+void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ {
+ cCSLock Lock(m_CSQueues);
+ m_SaveQueue.remove (cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); // Don't add twice
+ m_SaveQueue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
+ }
+ m_Event.Set();
+}
+
+
+
+
+
+void cWorldStorage::QueueSavedMessage(void)
+{
+ // Pushes a special coord pair into the queue, signalizing a message instead:
+ {
+ cCSLock Lock(m_CSQueues);
+ m_SaveQueue.push_back(cChunkCoords(0, CHUNK_Y_MESSAGE, 0));
+ }
+ m_Event.Set();
+}
+
+
+
+
+
+void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSQueues);
+ for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
+ {
+ if ((itr->m_ChunkX != a_ChunkX) || (itr->m_ChunkY != a_ChunkY) || (itr->m_ChunkZ != a_ChunkZ))
+ {
+ continue;
+ }
+ m_LoadQueue.erase(itr);
+ Lock.Unlock();
+ m_evtRemoved.Set();
+ return;
+ } // for itr - m_LoadQueue[]
+}
+
+
+
+
+
+void cWorldStorage::UnqueueSave(const cChunkCoords & a_Chunk)
+{
+ {
+ cCSLock Lock(m_CSQueues);
+ m_SaveQueue.remove(a_Chunk);
+ }
+ m_evtRemoved.Set();
+}
+
+
+
+
+
+void cWorldStorage::InitSchemas(void)
+{
+ // The first schema added is considered the default
+ m_Schemas.push_back(new cWSSAnvil (m_World));
+ m_Schemas.push_back(new cWSSCompact (m_World));
+ m_Schemas.push_back(new cWSSForgetful(m_World));
+ // Add new schemas here
+
+ if (NoCaseCompare(m_StorageSchemaName, "default") == 0)
+ {
+ m_SaveSchema = m_Schemas.front();
+ return;
+ }
+ for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr)
+ {
+ if (NoCaseCompare((*itr)->GetName(), m_StorageSchemaName) == 0)
+ {
+ m_SaveSchema = *itr;
+ return;
+ }
+ } // for itr - m_Schemas[]
+
+ // Unknown schema selected, let the admin know:
+ LOGWARNING("Unknown storage schema name \"%s\". Using default (\"%s\"). Available schemas:",
+ m_StorageSchemaName.c_str(), m_SaveSchema->GetName().c_str()
+ );
+ for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr)
+ {
+ LOGWARNING("\t\"%s\"", (*itr)->GetName().c_str());
+ }
+ m_SaveSchema = m_Schemas.front();
+}
+
+
+
+
+
+void cWorldStorage::Execute(void)
+{
+ while (!m_ShouldTerminate)
+ {
+ m_Event.Wait();
+
+ // Process both queues until they are empty again:
+ bool HasMore;
+ do
+ {
+ HasMore = false;
+ if (m_ShouldTerminate)
+ {
+ return;
+ }
+
+ HasMore = LoadOneChunk();
+ HasMore = HasMore | SaveOneChunk();
+ m_evtRemoved.Set();
+ } while (HasMore);
+ }
+}
+
+
+
+
+
+bool cWorldStorage::LoadOneChunk(void)
+{
+ sChunkLoad ToLoad(0, 0, 0, false);
+ bool HasMore;
+ bool ShouldLoad = false;
+ {
+ cCSLock Lock(m_CSQueues);
+ if (!m_LoadQueue.empty())
+ {
+ ToLoad = m_LoadQueue.front();
+ m_LoadQueue.pop_front();
+ ShouldLoad = true;
+ }
+ HasMore = !m_LoadQueue.empty();
+ }
+
+ if (ShouldLoad && !LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ))
+ {
+ if (ToLoad.m_Generate)
+ {
+ // The chunk couldn't be loaded, generate it:
+ m_World->GetGenerator().QueueGenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
+ }
+ else
+ {
+ // TODO: Notify the world that the load has failed:
+ // m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
+ }
+ }
+ return HasMore;
+}
+
+
+
+
+
+bool cWorldStorage::SaveOneChunk(void)
+{
+ cChunkCoords Save(0, 0, 0);
+ bool HasMore;
+ bool ShouldSave = false;
+ {
+ cCSLock Lock(m_CSQueues);
+ if (!m_SaveQueue.empty())
+ {
+ Save = m_SaveQueue.front();
+ m_SaveQueue.pop_front();
+ ShouldSave = true;
+ }
+ HasMore = !m_SaveQueue.empty();
+ }
+ if (Save.m_ChunkY == CHUNK_Y_MESSAGE)
+ {
+ LOGINFO("Saved all chunks in world %s", m_World->GetName().c_str());
+ return HasMore;
+ }
+ if (ShouldSave && m_World->IsChunkValid(Save.m_ChunkX, Save.m_ChunkZ))
+ {
+ m_World->MarkChunkSaving(Save.m_ChunkX, Save.m_ChunkZ);
+ if (m_SaveSchema->SaveChunk(Save))
+ {
+ m_World->MarkChunkSaved(Save.m_ChunkX, Save.m_ChunkZ);
+ }
+ }
+ return HasMore;
+}
+
+
+
+
+
+bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ if (m_World->IsChunkValid(a_ChunkX, a_ChunkZ))
+ {
+ // Already loaded (can happen, since the queue is async)
+ return true;
+ }
+
+ cChunkCoords Coords(a_ChunkX, a_ChunkY, a_ChunkZ);
+
+ // First try the schema that is used for saving
+ if (m_SaveSchema->LoadChunk(Coords))
+ {
+ return true;
+ }
+
+ // If it didn't have the chunk, try all the other schemas:
+ for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr)
+ {
+ if (((*itr) != m_SaveSchema) && (*itr)->LoadChunk(Coords))
+ {
+ return true;
+ }
+ }
+
+ // Notify the chunk owner that the chunk failed to load (sets cChunk::m_HasLoadFailed to true):
+ m_World->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ);
+
+ return false;
+}
+
+
+
+
+
diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h
new file mode 100644
index 000000000..98e7e1686
--- /dev/null
+++ b/src/WorldStorage/WorldStorage.h
@@ -0,0 +1,135 @@
+
+// WorldStorage.h
+
+// Interfaces to the cWorldStorage class representing the chunk loading / saving thread
+// This class decides which storage schema to use for saving; it queries all available schemas for loading
+// Also declares the base class for all storage schemas, cWSSchema
+// Helper serialization class cJsonChunkSerializer is declared as well
+
+
+
+
+
+#pragma once
+#ifndef WORLDSTORAGE_H_INCLUDED
+#define WORLDSTORAGE_H_INCLUDED
+
+#include "../ChunkDef.h"
+#include "../OSSupport/IsThread.h"
+#include "json/json.h"
+
+
+
+
+
+// fwd:
+class cWorld;
+
+
+
+
+
+/// Interface that all the world storage schemas need to implement
+class cWSSchema abstract
+{
+public:
+ cWSSchema(cWorld * a_World) : m_World(a_World) {}
+ virtual ~cWSSchema() {} // Force the descendants' destructors to be virtual
+
+ virtual bool LoadChunk(const cChunkCoords & a_Chunk) = 0;
+ virtual bool SaveChunk(const cChunkCoords & a_Chunk) = 0;
+ virtual const AString GetName(void) const = 0;
+
+protected:
+
+ cWorld * m_World;
+} ;
+
+typedef std::list<cWSSchema *> cWSSchemaList;
+
+
+
+
+
+/// The actual world storage class
+class cWorldStorage :
+ public cIsThread
+{
+ typedef cIsThread super;
+
+public:
+
+ cWorldStorage(void);
+ ~cWorldStorage();
+
+ void QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true
+ void QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ /// Signals that a message should be output to the console when all the chunks have been saved
+ void QueueSavedMessage(void);
+
+ /// Loads the chunk specified; returns true on success, false on failure
+ bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ void UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ void UnqueueSave(const cChunkCoords & a_Chunk);
+
+ bool Start(cWorld * a_World, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args
+ void Stop(void); // Hide the cIsThread's Stop() method, we need to signal the event
+ void WaitForFinish(void);
+ void WaitForQueuesEmpty(void);
+
+ int GetLoadQueueLength(void);
+ int GetSaveQueueLength(void);
+
+protected:
+
+ struct sChunkLoad
+ {
+ int m_ChunkX;
+ int m_ChunkY;
+ int m_ChunkZ;
+ bool m_Generate; // If true, the chunk will be generated if it cannot be loaded
+
+ sChunkLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {}
+ } ;
+
+ typedef std::list<sChunkLoad> sChunkLoadQueue;
+
+ cWorld * m_World;
+ AString m_StorageSchemaName;
+
+ // Both queues are locked by the same CS
+ cCriticalSection m_CSQueues;
+ sChunkLoadQueue m_LoadQueue;
+ cChunkCoordsList m_SaveQueue;
+
+ cEvent m_Event; // Set when there's any addition to the queues
+ cEvent m_evtRemoved; // Set when an item has been removed from the queue, either by the worker thread or the Unqueue methods
+
+ /// All the storage schemas (all used for loading)
+ cWSSchemaList m_Schemas;
+
+ /// The one storage schema used for saving
+ cWSSchema * m_SaveSchema;
+
+ void InitSchemas(void);
+
+ virtual void Execute(void) override;
+
+ /// Loads one chunk from the queue (if any queued); returns true if there are more chunks in the load queue
+ bool LoadOneChunk(void);
+
+ /// Saves one chunk from the queue (if any queued); returns true if there are more chunks in the save queue
+ bool SaveOneChunk(void);
+} ;
+
+
+
+
+
+#endif // WORLDSTORAGE_H_INCLUDED
+
+
+
+