diff options
Diffstat (limited to 'src/WorldStorage')
-rw-r--r-- | src/WorldStorage/WorldStorage.cpp | 58 | ||||
-rw-r--r-- | src/WorldStorage/WorldStorage.h | 6 |
2 files changed, 47 insertions, 17 deletions
diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp index 31318ee67..c7a295175 100644 --- a/src/WorldStorage/WorldStorage.cpp +++ b/src/WorldStorage/WorldStorage.cpp @@ -140,11 +140,11 @@ size_t cWorldStorage::GetSaveQueueLength(void) -void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ) +void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback) { ASSERT(m_World->IsChunkQueued(a_ChunkX, a_ChunkZ)); - m_LoadQueue.EnqueueItem(cChunkCoords(a_ChunkX, a_ChunkZ)); + m_LoadQueue.EnqueueItem(cChunkCoordsWithCallback(a_ChunkX, a_ChunkZ, a_Callback)); m_Event.Set(); } @@ -152,11 +152,11 @@ void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ) -void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkZ) +void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback) { ASSERT(m_World->IsChunkValid(a_ChunkX, a_ChunkZ)); - m_SaveQueue.EnqueueItemIfNotPresent(cChunkCoords(a_ChunkX, a_ChunkZ)); + m_SaveQueue.EnqueueItem(cChunkCoordsWithCallback(a_ChunkX, a_ChunkZ, a_Callback)); m_Event.Set(); } @@ -166,7 +166,11 @@ void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkZ) void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkZ) { - m_LoadQueue.Remove(cChunkCoords(a_ChunkX, a_ChunkZ)); + m_LoadQueue.RemoveIf([=](cChunkCoordsWithCallback & a_Item) + { + return (a_Item.m_ChunkX == a_ChunkX) && (a_Item.m_ChunkZ == a_ChunkZ); + } + ); } @@ -175,7 +179,11 @@ void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkZ) void cWorldStorage::UnqueueSave(const cChunkCoords & a_Chunk) { - m_SaveQueue.Remove(a_Chunk); + m_SaveQueue.RemoveIf([=](cChunkCoordsWithCallback & a_Item) + { + return (a_Item.m_ChunkX == a_Chunk.m_ChunkX) && (a_Item.m_ChunkZ == a_Chunk.m_ChunkZ); + } + ); } @@ -244,14 +252,23 @@ void cWorldStorage::Execute(void) bool cWorldStorage::LoadOneChunk(void) { - cChunkCoords ToLoad(0, 0); + // Dequeue an item, bail out if there's none left: + cChunkCoordsWithCallback ToLoad(0, 0, nullptr); bool ShouldLoad = m_LoadQueue.TryDequeueItem(ToLoad); + if (!ShouldLoad) + { + return false; + } - if (ShouldLoad) + // Load the chunk: + bool res = LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ); + + // Call the callback, if specified: + if (ToLoad.m_Callback != nullptr) { - return LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ); + ToLoad.m_Callback->Call(ToLoad.m_ChunkX, ToLoad.m_ChunkZ); } - return false; + return res; } @@ -260,17 +277,30 @@ bool cWorldStorage::LoadOneChunk(void) bool cWorldStorage::SaveOneChunk(void) { - cChunkCoords ToSave(0, 0); + // Dequeue one chunk to save: + cChunkCoordsWithCallback ToSave(0, 0, nullptr); bool ShouldSave = m_SaveQueue.TryDequeueItem(ToSave); - if (ShouldSave && m_World->IsChunkValid(ToSave.m_ChunkX, ToSave.m_ChunkZ)) + if (!ShouldSave) + { + return false; + } + + // Save the chunk, if it's valid: + if (m_World->IsChunkValid(ToSave.m_ChunkX, ToSave.m_ChunkZ)) { m_World->MarkChunkSaving(ToSave.m_ChunkX, ToSave.m_ChunkZ); - if (m_SaveSchema->SaveChunk(ToSave)) + if (m_SaveSchema->SaveChunk(cChunkCoords(ToSave.m_ChunkX, ToSave.m_ChunkZ))) { m_World->MarkChunkSaved(ToSave.m_ChunkX, ToSave.m_ChunkZ); } } - return ShouldSave; + + // Call the callback, if specified: + if (ToSave.m_Callback != nullptr) + { + ToSave.m_Callback->Call(ToSave.m_ChunkX, ToSave.m_ChunkZ); + } + return true; } diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h index fc7e9f84c..e9ba2a8e2 100644 --- a/src/WorldStorage/WorldStorage.h +++ b/src/WorldStorage/WorldStorage.h @@ -25,7 +25,7 @@ // fwd: class cWorld; -typedef cQueue<cChunkCoords> cChunkCoordsQueue; +typedef cQueue<cChunkCoordsWithCallback> cChunkCoordsQueue; @@ -64,8 +64,8 @@ public: cWorldStorage(void); ~cWorldStorage(); - void QueueLoadChunk(int a_ChunkX, int a_ChunkZ); - void QueueSaveChunk(int a_ChunkX, int a_ChunkZ); + void QueueLoadChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = nullptr); + void QueueSaveChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = nullptr); void UnqueueLoad(int a_ChunkX, int a_ChunkZ); void UnqueueSave(const cChunkCoords & a_Chunk); |