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-rw-r--r--src/WorldStorage/MapSerializer.cpp276
-rw-r--r--src/WorldStorage/MapSerializer.h86
2 files changed, 362 insertions, 0 deletions
diff --git a/src/WorldStorage/MapSerializer.cpp b/src/WorldStorage/MapSerializer.cpp
new file mode 100644
index 000000000..a4a0aab57
--- /dev/null
+++ b/src/WorldStorage/MapSerializer.cpp
@@ -0,0 +1,276 @@
+
+// MapSerializer.cpp
+
+
+#include "Globals.h"
+#include "MapSerializer.h"
+#include "../StringCompression.h"
+#include "zlib/zlib.h"
+#include "FastNBT.h"
+
+#include "../Map.h"
+#include "../World.h"
+
+
+
+
+
+cMapSerializer::cMapSerializer(const AString& a_WorldName, cMap * a_Map)
+ : m_Map(a_Map)
+{
+ AString DataPath;
+ Printf(DataPath, "%s/data", a_WorldName.c_str());
+
+ Printf(m_Path, "%s/map_%i.dat", DataPath.c_str(), a_Map->GetID());
+
+ cFile::CreateFolder(FILE_IO_PREFIX + DataPath);
+}
+
+
+
+
+
+bool cMapSerializer::Load(void)
+{
+ AString Data = cFile::ReadWholeFile(FILE_IO_PREFIX + m_Path);
+ if (Data.empty())
+ {
+ return false;
+ }
+
+ AString Uncompressed;
+ int res = UncompressStringGZIP(Data.data(), Data.size(), Uncompressed);
+
+ if (res != Z_OK)
+ {
+ return false;
+ }
+
+ // Parse the NBT data:
+ cParsedNBT NBT(Uncompressed.data(), Uncompressed.size());
+ if (!NBT.IsValid())
+ {
+ // NBT Parsing failed
+ return false;
+ }
+
+ return LoadMapFromNBT(NBT);
+}
+
+
+
+
+
+bool cMapSerializer::Save(void)
+{
+ cFastNBTWriter Writer;
+
+ SaveMapToNBT(Writer);
+
+ Writer.Finish();
+
+ #ifdef _DEBUG
+ cParsedNBT TestParse(Writer.GetResult().data(), Writer.GetResult().size());
+ ASSERT(TestParse.IsValid());
+ #endif // _DEBUG
+
+ cFile File;
+ if (!File.Open(FILE_IO_PREFIX + m_Path, cFile::fmWrite))
+ {
+ return false;
+ }
+
+ AString Compressed;
+ int res = CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);
+
+ if (res != Z_OK)
+ {
+ return false;
+ }
+
+ File.Write(Compressed.data(), Compressed.size());
+ File.Close();
+
+ return true;
+}
+
+
+
+
+
+void cMapSerializer::SaveMapToNBT(cFastNBTWriter & a_Writer)
+{
+ a_Writer.BeginCompound("data");
+
+ a_Writer.AddByte("scale", m_Map->GetScale());
+ a_Writer.AddByte("dimension", (int) m_Map->GetDimension());
+
+ a_Writer.AddShort("width", m_Map->GetWidth());
+ a_Writer.AddShort("height", m_Map->GetHeight());
+
+ a_Writer.AddInt("xCenter", m_Map->GetCenterX());
+ a_Writer.AddInt("zCenter", m_Map->GetCenterZ());
+
+ const cMap::cColorList & Data = m_Map->GetData();
+ a_Writer.AddByteArray("colors", (char *) &Data[0], Data.size());
+
+ a_Writer.EndCompound();
+}
+
+
+
+
+
+bool cMapSerializer::LoadMapFromNBT(const cParsedNBT & a_NBT)
+{
+ int Data = a_NBT.FindChildByName(0, "data");
+ if (Data < 0)
+ {
+ return false;
+ }
+
+ int CurrLine = a_NBT.FindChildByName(Data, "scale");
+ if (CurrLine >= 0)
+ {
+ unsigned int Scale = a_NBT.GetByte(CurrLine);
+ m_Map->SetScale(Scale);
+ }
+
+ CurrLine = a_NBT.FindChildByName(Data, "dimension");
+ if (CurrLine >= 0)
+ {
+ eDimension Dimension = (eDimension) a_NBT.GetByte(CurrLine);
+
+ ASSERT(Dimension == m_Map->m_World->GetDimension());
+ }
+
+ CurrLine = a_NBT.FindChildByName(Data, "width");
+ if (CurrLine >= 0)
+ {
+ unsigned int Width = a_NBT.GetShort(CurrLine);
+ m_Map->m_Width = Width;
+ }
+
+ CurrLine = a_NBT.FindChildByName(Data, "height");
+ if (CurrLine >= 0)
+ {
+ unsigned int Height = a_NBT.GetShort(CurrLine);
+ m_Map->m_Height = Height;
+ }
+
+ CurrLine = a_NBT.FindChildByName(Data, "xCenter");
+ if (CurrLine >= 0)
+ {
+ int CenterX = a_NBT.GetInt(CurrLine);
+ m_Map->m_CenterX = CenterX;
+ }
+
+ CurrLine = a_NBT.FindChildByName(Data, "zCenter");
+ if (CurrLine >= 0)
+ {
+ int CenterZ = a_NBT.GetInt(CurrLine);
+ m_Map->m_CenterZ = CenterZ;
+ }
+
+ unsigned int NumPixels = m_Map->GetNumPixels();
+ m_Map->m_Data.resize(NumPixels);
+
+ CurrLine = a_NBT.FindChildByName(Data, "colors");
+ if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_ByteArray))
+ {
+ memcpy(&m_Map->m_Data[0], a_NBT.GetData(CurrLine), NumPixels);
+ }
+
+ return true;
+}
+
+
+
+
+
+cIDCountSerializer::cIDCountSerializer(const AString & a_WorldName) : m_MapCount(0)
+{
+ AString DataPath;
+ Printf(DataPath, "%s/data", a_WorldName.c_str());
+
+ Printf(m_Path, "%s/idcounts.dat", DataPath.c_str());
+
+ cFile::CreateFolder(FILE_IO_PREFIX + DataPath);
+}
+
+
+
+
+
+bool cIDCountSerializer::Load(void)
+{
+ AString Data = cFile::ReadWholeFile(FILE_IO_PREFIX + m_Path);
+ if (Data.empty())
+ {
+ return false;
+ }
+
+ // NOTE: idcounts.dat is not compressed (raw format)
+
+ // Parse the NBT data:
+ cParsedNBT NBT(Data.data(), Data.size());
+ if (!NBT.IsValid())
+ {
+ // NBT Parsing failed
+ return false;
+ }
+
+ int CurrLine = NBT.FindChildByName(0, "map");
+ if (CurrLine >= 0)
+ {
+ m_MapCount = (int)NBT.GetShort(CurrLine) + 1;
+ }
+ else
+ {
+ m_MapCount = 0;
+ }
+
+ return true;
+}
+
+
+
+
+
+bool cIDCountSerializer::Save(void)
+{
+ cFastNBTWriter Writer;
+
+ if (m_MapCount > 0)
+ {
+ Writer.AddShort("map", m_MapCount - 1);
+ }
+
+ Writer.Finish();
+
+ #ifdef _DEBUG
+ cParsedNBT TestParse(Writer.GetResult().data(), Writer.GetResult().size());
+ ASSERT(TestParse.IsValid());
+ #endif // _DEBUG
+
+ cFile File;
+ if (!File.Open(FILE_IO_PREFIX + m_Path, cFile::fmWrite))
+ {
+ return false;
+ }
+
+ // NOTE: idcounts.dat is not compressed (raw format)
+
+ File.Write(Writer.GetResult().data(), Writer.GetResult().size());
+ File.Close();
+
+ return true;
+}
+
+
+
+
+
+
+
+
diff --git a/src/WorldStorage/MapSerializer.h b/src/WorldStorage/MapSerializer.h
new file mode 100644
index 000000000..eb7678a08
--- /dev/null
+++ b/src/WorldStorage/MapSerializer.h
@@ -0,0 +1,86 @@
+
+// MapSerializer.h
+
+// Declares the cMapSerializer class that is used for saving maps into NBT format used by Anvil
+
+
+
+
+
+#pragma once
+
+
+
+
+
+// fwd:
+class cFastNBTWriter;
+class cParsedNBT;
+class cMap;
+
+
+
+
+/** Utility class used to serialize maps. */
+class cMapSerializer
+{
+public:
+
+ cMapSerializer(const AString& a_WorldName, cMap * a_Map);
+
+ /** Try to load the scoreboard */
+ bool Load(void);
+
+ /** Try to save the scoreboard */
+ bool Save(void);
+
+
+private:
+
+ void SaveMapToNBT(cFastNBTWriter & a_Writer);
+
+ bool LoadMapFromNBT(const cParsedNBT & a_NBT);
+
+ cMap * m_Map;
+
+ AString m_Path;
+
+
+} ;
+
+
+
+
+/** Utility class used to serialize item ID counts.
+ *
+ * In order to perform bounds checking (while loading),
+ * the last registered ID of each item is serialized to an NBT file.
+ */
+class cIDCountSerializer
+{
+public:
+
+ cIDCountSerializer(const AString & a_WorldName);
+
+ /** Try to load the ID counts */
+ bool Load(void);
+
+ /** Try to save the ID counts */
+ bool Save(void);
+
+ inline unsigned int GetMapCount(void) const { return m_MapCount; }
+
+ inline void SetMapCount(unsigned int a_MapCount) { m_MapCount = a_MapCount; }
+
+
+private:
+
+ AString m_Path;
+
+ unsigned int m_MapCount;
+
+};
+
+
+
+