diff options
Diffstat (limited to 'src/WorldStorage')
-rw-r--r-- | src/WorldStorage/StatSerializer.cpp | 11 | ||||
-rw-r--r-- | src/WorldStorage/StatSerializer.h | 3 |
2 files changed, 10 insertions, 4 deletions
diff --git a/src/WorldStorage/StatSerializer.cpp b/src/WorldStorage/StatSerializer.cpp index 16128966b..c8a4c0951 100644 --- a/src/WorldStorage/StatSerializer.cpp +++ b/src/WorldStorage/StatSerializer.cpp @@ -11,7 +11,7 @@ -cStatSerializer::cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, cStatManager * a_Manager) +cStatSerializer::cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, const AString & a_FileName, cStatManager * a_Manager) : m_Manager(a_Manager) { // Even though stats are shared between worlds, they are (usually) saved @@ -20,7 +20,8 @@ cStatSerializer::cStatSerializer(const AString & a_WorldName, const AString & a_ AString StatsPath; Printf(StatsPath, "%s%cstats", a_WorldName.c_str(), cFile::PathSeparator); - m_Path = StatsPath + "/" + a_PlayerName + ".json"; + m_LegacyPath = StatsPath + "/" + a_PlayerName + ".json"; + m_Path = StatsPath + "/" + a_FileName + ".json"; // Ensure that the directory exists. cFile::CreateFolder(FILE_IO_PREFIX + StatsPath); @@ -35,7 +36,11 @@ bool cStatSerializer::Load(void) AString Data = cFile::ReadWholeFile(FILE_IO_PREFIX + m_Path); if (Data.empty()) { - return false; + Data = cFile::ReadWholeFile(FILE_IO_PREFIX + m_LegacyPath); + if (Data.empty()) + { + return false; + } } Json::Value Root; diff --git a/src/WorldStorage/StatSerializer.h b/src/WorldStorage/StatSerializer.h index 6b7efddbb..8e8e4ffdb 100644 --- a/src/WorldStorage/StatSerializer.h +++ b/src/WorldStorage/StatSerializer.h @@ -25,7 +25,7 @@ class cStatSerializer { public: - cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, cStatManager * a_Manager); + cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, const AString & a_FileName, cStatManager * a_Manager); /* Try to load the player statistics. Returns whether the operation was successful or not. */ bool Load(void); @@ -45,6 +45,7 @@ private: cStatManager * m_Manager; + AString m_LegacyPath; // The old <username>.json path to try to read from if the uuid path doesn't exist on load AString m_Path; |