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-rw-r--r--src/WorldStorage/StatSerializer.cpp11
-rw-r--r--src/WorldStorage/StatSerializer.h3
2 files changed, 10 insertions, 4 deletions
diff --git a/src/WorldStorage/StatSerializer.cpp b/src/WorldStorage/StatSerializer.cpp
index 16128966b..c8a4c0951 100644
--- a/src/WorldStorage/StatSerializer.cpp
+++ b/src/WorldStorage/StatSerializer.cpp
@@ -11,7 +11,7 @@
-cStatSerializer::cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, cStatManager * a_Manager)
+cStatSerializer::cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, const AString & a_FileName, cStatManager * a_Manager)
: m_Manager(a_Manager)
{
// Even though stats are shared between worlds, they are (usually) saved
@@ -20,7 +20,8 @@ cStatSerializer::cStatSerializer(const AString & a_WorldName, const AString & a_
AString StatsPath;
Printf(StatsPath, "%s%cstats", a_WorldName.c_str(), cFile::PathSeparator);
- m_Path = StatsPath + "/" + a_PlayerName + ".json";
+ m_LegacyPath = StatsPath + "/" + a_PlayerName + ".json";
+ m_Path = StatsPath + "/" + a_FileName + ".json";
// Ensure that the directory exists.
cFile::CreateFolder(FILE_IO_PREFIX + StatsPath);
@@ -35,7 +36,11 @@ bool cStatSerializer::Load(void)
AString Data = cFile::ReadWholeFile(FILE_IO_PREFIX + m_Path);
if (Data.empty())
{
- return false;
+ Data = cFile::ReadWholeFile(FILE_IO_PREFIX + m_LegacyPath);
+ if (Data.empty())
+ {
+ return false;
+ }
}
Json::Value Root;
diff --git a/src/WorldStorage/StatSerializer.h b/src/WorldStorage/StatSerializer.h
index 6b7efddbb..8e8e4ffdb 100644
--- a/src/WorldStorage/StatSerializer.h
+++ b/src/WorldStorage/StatSerializer.h
@@ -25,7 +25,7 @@ class cStatSerializer
{
public:
- cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, cStatManager * a_Manager);
+ cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, const AString & a_FileName, cStatManager * a_Manager);
/* Try to load the player statistics. Returns whether the operation was successful or not. */
bool Load(void);
@@ -45,6 +45,7 @@ private:
cStatManager * m_Manager;
+ AString m_LegacyPath; // The old <username>.json path to try to read from if the uuid path doesn't exist on load
AString m_Path;