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-rw-r--r--src/BlockArea.cpp14
-rw-r--r--src/Chunk.cpp12
-rw-r--r--src/ChunkDef.h6
-rw-r--r--src/ChunkMap.cpp2
-rw-r--r--src/Entities/Entity.cpp4
-rw-r--r--src/Entities/Pawn.cpp2
-rw-r--r--src/Entities/Player.cpp2
-rw-r--r--src/Generating/ChunkDesc.cpp2
-rw-r--r--src/Mobs/Slime.cpp2
-rw-r--r--src/MonsterConfig.cpp6
-rw-r--r--src/Root.cpp2
-rw-r--r--src/World.cpp2
12 files changed, 28 insertions, 28 deletions
diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp
index a870a7624..10ad8f068 100644
--- a/src/BlockArea.cpp
+++ b/src/BlockArea.cpp
@@ -1633,7 +1633,7 @@ void cBlockArea::SetRelBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a
// Update the block entities, if appropriate:
if (HasBlockEntities())
{
- auto itr = m_BlockEntities->find(static_cast<int>(idx));
+ auto itr = m_BlockEntities->find(idx);
if (itr != m_BlockEntities->end())
{
if (itr->second->GetBlockType() == a_BlockType)
@@ -1827,7 +1827,7 @@ void cBlockArea::SetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, B
// Update the block entities, if appropriate:
if (HasBlockEntities())
{
- auto itr = m_BlockEntities->find(static_cast<int>(idx));
+ auto itr = m_BlockEntities->find(idx);
if (itr != m_BlockEntities->end())
{
if (itr->second->GetBlockType() == a_BlockType)
@@ -2173,7 +2173,7 @@ bool cBlockArea::DoWithBlockEntityRelAt(int a_RelX, int a_RelY, int a_RelZ, cBlo
{
return false;
}
- auto idx = static_cast<int>(MakeIndex(a_RelX, a_RelY, a_RelZ));
+ auto idx = MakeIndex(a_RelX, a_RelY, a_RelZ);
auto itr = m_BlockEntities->find(idx);
if (itr == m_BlockEntities->end())
{
@@ -2400,7 +2400,7 @@ void cBlockArea::RelSetData(
// Update the block entities, if appropriate:
if (HasBlockEntities())
{
- auto itr = m_BlockEntities->find(static_cast<int>(Index));
+ auto itr = m_BlockEntities->find(Index);
if (itr != m_BlockEntities->end())
{
if (itr->second->GetBlockType() == a_BlockType)
@@ -2617,7 +2617,7 @@ void cBlockArea::MergeBlockEntities(int a_RelX, int a_RelY, int a_RelZ, const cB
}
// This block should have a block entity, check that there is one:
- auto itr = m_BlockEntities->find(static_cast<int>(idx));
+ auto itr = m_BlockEntities->find(idx);
if (itr != m_BlockEntities->end())
{
// There is one already
@@ -2631,7 +2631,7 @@ void cBlockArea::MergeBlockEntities(int a_RelX, int a_RelY, int a_RelZ, const cB
if (a_Src.IsValidRelCoords(srcX, srcY, srcZ))
{
auto srcIdx = a_Src.MakeIndex(srcX, srcY, srcZ);
- auto itrSrc = a_Src.m_BlockEntities->find(static_cast<int>(srcIdx));
+ auto itrSrc = a_Src.m_BlockEntities->find(srcIdx);
if (itrSrc != a_Src.m_BlockEntities->end())
{
m_BlockEntities->insert({idx, itrSrc->second->Clone(x, y, z)});
@@ -2669,7 +2669,7 @@ void cBlockArea::RescanBlockEntities(void)
continue;
}
// This block should have a block entity, check that there is one:
- auto itr = m_BlockEntities->find(static_cast<int>(idx));
+ auto itr = m_BlockEntities->find(idx);
if (itr != m_BlockEntities->end())
{
continue;
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 7a95bceed..9b9c881b7 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -458,7 +458,7 @@ void cChunk::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlock
continue;
}
// This block entity is inside the chunk, clone it (and remove any that is there currently):
- auto idx = MakeIndex(posX - m_PosX * cChunkDef::Width, posY, posZ - m_PosZ * cChunkDef::Width);
+ auto idx = static_cast<size_t>(MakeIndex(posX - m_PosX * cChunkDef::Width, posY, posZ - m_PosZ * cChunkDef::Width));
auto itr = m_BlockEntities.find(idx);
if (itr != m_BlockEntities.end())
{
@@ -1421,7 +1421,7 @@ void cChunk::CreateBlockEntities(void)
if (cBlockEntity::IsBlockEntityBlockType(BlockType))
{
auto RelPos = IndexToCoordinate(BlockIdx);
- RelPos.y += SectionIdx * cChunkData::SectionHeight;
+ RelPos.y += static_cast<int>(SectionIdx * cChunkData::SectionHeight);
auto WorldPos = RelativeToAbsolute(RelPos, m_PosX, m_PosZ);
if (!HasBlockEntityAt(WorldPos))
@@ -1461,7 +1461,7 @@ void cChunk::WakeUpSimulators(void)
auto WorldPos = [&]
{
auto RelPos = IndexToCoordinate(BlockIdx);
- RelPos.y += SectionIdx * cChunkData::SectionHeight;
+ RelPos.y += static_cast<int>(SectionIdx * cChunkData::SectionHeight);
return RelativeToAbsolute(RelPos, m_PosX, m_PosZ);
};
@@ -1761,7 +1761,7 @@ cBlockEntity * cChunk::GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ)
return nullptr;
}
- auto itr = m_BlockEntities.find(MakeIndexNoCheck(RelX, a_BlockY, RelZ));
+ auto itr = m_BlockEntities.find(static_cast<size_t>(MakeIndexNoCheck(RelX, a_BlockY, RelZ)));
return (itr == m_BlockEntities.end()) ? nullptr : itr->second;
}
@@ -1921,8 +1921,8 @@ void cChunk::RemoveBlockEntity(cBlockEntity * a_BlockEntity)
{
MarkDirty();
ASSERT(a_BlockEntity != nullptr);
- int Idx = MakeIndex(a_BlockEntity->GetRelX(), a_BlockEntity->GetPosY(), a_BlockEntity->GetRelZ());
- m_BlockEntities.erase(Idx);
+ auto idx = static_cast<size_t>(MakeIndex(a_BlockEntity->GetRelX(), a_BlockEntity->GetPosY(), a_BlockEntity->GetRelZ()));
+ m_BlockEntities.erase(idx);
}
diff --git a/src/ChunkDef.h b/src/ChunkDef.h
index bfac29c5e..425e829a5 100644
--- a/src/ChunkDef.h
+++ b/src/ChunkDef.h
@@ -29,9 +29,9 @@ class cClientHandle;
class cBlockEntity;
class cChunkCoords;
-typedef std::unique_ptr<cEntity> OwnedEntity;
-typedef std::vector<OwnedEntity> cEntityList;
-typedef std::map<int, cBlockEntity *> cBlockEntities;
+using OwnedEntity = std::unique_ptr<cEntity>;
+using cEntityList = std::vector<OwnedEntity>;
+using cBlockEntities = std::map<size_t, cBlockEntity *>;
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index bc88f4e7b..a859deca5 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -1376,7 +1376,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
double Length = DistanceFromExplosion.Length();
if (Length <= ExplosionSizeInt) // Entity is impacted by explosion
{
- float EntityExposure = a_Entity.GetExplosionExposureRate(ExplosionPos, ExplosionSizeInt);
+ float EntityExposure = a_Entity.GetExplosionExposureRate(ExplosionPos, static_cast<float>(a_ExplosionSize));
// Exposure reduced by armor
EntityExposure = EntityExposure * (1.0f - a_Entity.GetEnchantmentBlastKnockbackReduction());
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 55f5ba144..efeff5d66 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -288,7 +288,7 @@ void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_R
}
ApplyArmorDamage(ArmorCover);
- cEntity::TakeDamage(a_DamageType, a_Attacker, a_RawDamage, FinalDamage, a_KnockbackAmount);
+ cEntity::TakeDamage(a_DamageType, a_Attacker, a_RawDamage, static_cast<float>(FinalDamage), a_KnockbackAmount);
}
@@ -518,7 +518,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
if (Random.RandBool(Chance / 100.0))
{
- a_TDI.Attacker->TakeDamage(dtAttack, this, 0, Random.RandInt(1, 4), 0);
+ a_TDI.Attacker->TakeDamage(dtAttack, this, 0, Random.RandReal(1.0f, 4.0f), 0);
}
}
diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp
index ba91258e9..11c7999c9 100644
--- a/src/Entities/Pawn.cpp
+++ b/src/Entities/Pawn.cpp
@@ -425,7 +425,7 @@ void cPawn::HandleFalling(void)
auto Damage = static_cast<int>(m_LastGroundHeight - GetPosY() - 3.0);
if ((Damage > 0) && !FallDamageAbsorbed)
{
- TakeDamage(dtFalling, nullptr, Damage, Damage, 0);
+ TakeDamage(dtFalling, nullptr, Damage, static_cast<float>(Damage), 0);
// Fall particles
GetWorld()->BroadcastParticleEffect(
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 050b4adb9..e7b6ade15 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -2209,7 +2209,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
SetRoll (static_cast<float>(JSON_PlayerRotation[2].asDouble()));
}
- m_Health = root.get("health", 0).asInt();
+ m_Health = root.get("health", 0).asFloat();
m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt();
m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt();
m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble();
diff --git a/src/Generating/ChunkDesc.cpp b/src/Generating/ChunkDesc.cpp
index 1aecb83be..8dfbab1a8 100644
--- a/src/Generating/ChunkDesc.cpp
+++ b/src/Generating/ChunkDesc.cpp
@@ -572,7 +572,7 @@ void cChunkDesc::RandomFillRelCuboid(
cBlockEntity * cChunkDesc::GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ)
{
- auto Idx = cChunkDef::MakeIndex(a_RelX, a_RelY, a_RelZ);
+ auto Idx = static_cast<size_t>(cChunkDef::MakeIndex(a_RelX, a_RelY, a_RelZ));
auto itr = m_BlockEntities.find(Idx);
if (itr != m_BlockEntities.end())
diff --git a/src/Mobs/Slime.cpp b/src/Mobs/Slime.cpp
index 3198ce801..b4132ec26 100644
--- a/src/Mobs/Slime.cpp
+++ b/src/Mobs/Slime.cpp
@@ -19,7 +19,7 @@ cSlime::cSlime(int a_Size) :
),
m_Size(a_Size)
{
- SetMaxHealth(a_Size * a_Size);
+ SetMaxHealth(static_cast<float>(a_Size * a_Size));
SetAttackDamage(a_Size);
}
diff --git a/src/MonsterConfig.cpp b/src/MonsterConfig.cpp
index 6d1e2c235..1cb91dfec 100644
--- a/src/MonsterConfig.cpp
+++ b/src/MonsterConfig.cpp
@@ -16,7 +16,7 @@ struct cMonsterConfig::sAttributesStruct
int m_AttackDamage;
int m_AttackRange;
double m_AttackRate;
- int m_MaxHealth;
+ double m_MaxHealth;
bool m_IsFireproof;
bool m_BurnsInDaylight;
};
@@ -74,7 +74,7 @@ void cMonsterConfig::Initialize()
Attributes.m_AttackRange = MonstersIniFile.GetValueI(Name, "AttackRange", 0);
Attributes.m_SightDistance = MonstersIniFile.GetValueI(Name, "SightDistance", 0);
Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0);
- Attributes.m_MaxHealth = MonstersIniFile.GetValueI(Name, "MaxHealth", 1);
+ Attributes.m_MaxHealth = MonstersIniFile.GetValueF(Name, "MaxHealth", 1);
Attributes.m_IsFireproof = MonstersIniFile.GetValueB(Name, "IsFireproof", false);
Attributes.m_BurnsInDaylight = MonstersIniFile.GetValueB(Name, "BurnsInDaylight", false);
m_pState->AttributesList.push_front(Attributes);
@@ -96,7 +96,7 @@ void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Na
a_Monster->SetAttackRange (itr->m_AttackRange);
a_Monster->SetSightDistance (itr->m_SightDistance);
a_Monster->SetAttackRate (static_cast<float>(itr->m_AttackRate));
- a_Monster->SetMaxHealth (itr->m_MaxHealth);
+ a_Monster->SetMaxHealth (static_cast<float>(itr->m_MaxHealth));
a_Monster->SetIsFireproof (itr->m_IsFireproof);
a_Monster->SetBurnsInDaylight(itr->m_BurnsInDaylight);
return;
diff --git a/src/Root.cpp b/src/Root.cpp
index 0110444ba..1df7cfff4 100644
--- a/src/Root.cpp
+++ b/src/Root.cpp
@@ -712,7 +712,7 @@ int cRoot::GetTotalChunkCount(void)
int res = 0;
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
{
- res += itr->second->GetNumChunks();
+ res += static_cast<int>(itr->second->GetNumChunks());
}
return res;
}
diff --git a/src/World.cpp b/src/World.cpp
index 3164322fc..76465203e 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -2352,7 +2352,7 @@ std::vector<UInt32> cWorld::SpawnSplitExperienceOrbs(double a_X, double a_Y, dou
std::vector<int> Rewards = cExpOrb::Split(a_Reward);
// Check generate number to decide speed limit (distribute range)
- float SpeedLimit = (Rewards.size() / 2) + 5;
+ float SpeedLimit = static_cast<float>((Rewards.size() / 2) + 5);
if (SpeedLimit > 10)
{
SpeedLimit = 10;