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-rw-r--r--src/ClientHandle.cpp10
-rw-r--r--src/Entities/Player.cpp6
2 files changed, 5 insertions, 11 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index b0eb27089..3e9e03815 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -230,7 +230,7 @@ void cClientHandle::Authenticate(void)
if (!cRoot::Get()->GetPluginManager()->CallHookPlayerJoined(*m_Player))
{
AString JoinMessage;
- AppendPrintf(JoinMessage, "%s[JOIN] %s%s has joined the game", cChatColor::Yellow.c_str(), cChatColor::White.c_str(), m_Username.c_str());
+ AppendPrintf(JoinMessage, "%s[JOIN] %s%s has joined the game", cChatColor::Yellow.c_str(), cChatColor::White.c_str(), GetUsername().c_str());
cRoot::Get()->BroadcastChat(JoinMessage);
LOGINFO("Player %s has joined the game.", m_Username.c_str());
}
@@ -2461,13 +2461,7 @@ void cClientHandle::SocketClosed(void)
if (m_Username != "") // Ignore client pings
{
- if (!cRoot::Get()->GetPluginManager()->CallHookDisconnect(m_Player, "Player disconnected"))
- {
- AString DisconnectMessage;
- Printf(DisconnectMessage, "%s[LEAVE] %s%s has left the game", cChatColor::Yellow.c_str(), cChatColor::White.c_str(), m_Username.c_str());
- cRoot::Get()->BroadcastChat(DisconnectMessage);
- LOGINFO("Player %s has left the game.", m_Username.c_str());
- }
+ cRoot::Get()->GetPluginManager()->CallHookDisconnect(m_Player, "Player disconnected");
}
Destroy();
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index d649cacf2..70c881091 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -133,12 +133,12 @@ cPlayer::~cPlayer(void)
if (!cRoot::Get()->GetPluginManager()->CallHookPlayerDestroyed(*this))
{
AString DisconnectMessage;
- AppendPrintf(DisconnectMessage, "%s[LEAVE] %s%s has left the game", cChatColor::Yellow.c_str(), cChatColor::White.c_str(), GetClientHandle()->GetUsername().c_str());
+ AppendPrintf(DisconnectMessage, "%s[LEAVE] %s%s has left the game", cChatColor::Yellow.c_str(), cChatColor::White.c_str(), GetName().c_str());
cRoot::Get()->BroadcastChat(DisconnectMessage);
- LOGINFO("Player %s has left the game.", GetClientHandle()->GetUsername().c_str());
+ LOGINFO("Player %s has left the game.", GetName().c_str());
}
- LOGD("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID());
+ LOGD("Deleting cPlayer \"%s\" at %p, ID %d", GetName().c_str(), this, GetUniqueID());
// Notify the server that the player is being destroyed
cRoot::Get()->GetServer()->PlayerDestroying(this);