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-rw-r--r--src/Mobs/AggressiveMonster.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/Mobs/AggressiveMonster.h b/src/Mobs/AggressiveMonster.h
index 90b2988dc..17539d39e 100644
--- a/src/Mobs/AggressiveMonster.h
+++ b/src/Mobs/AggressiveMonster.h
@@ -20,6 +20,10 @@ public:
virtual void InStateChasing(std::chrono::milliseconds a_Dt) override;
virtual void EventSeePlayer(cEntity *) override;
+
+ /** Try to perform attack
+ returns true if attack was deemed successful (hit player, fired projectile, creeper exploded, etc.) even if it didn't actually do damage
+ return false if e.g. the mob is still in cooldown from a previous attack */
virtual bool Attack(std::chrono::milliseconds a_Dt);
} ;