diff options
Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/BlockEntity.h | 1 | ||||
-rw-r--r-- | src/Chunk.cpp | 16 | ||||
-rw-r--r-- | src/Chunk.h | 1 | ||||
-rw-r--r-- | src/ChunkMap.cpp | 16 | ||||
-rw-r--r-- | src/ChunkMap.h | 1 | ||||
-rw-r--r-- | src/ChunkSender.cpp | 242 | ||||
-rw-r--r-- | src/ChunkSender.h | 81 | ||||
-rw-r--r-- | src/ClientHandle.cpp | 27 | ||||
-rw-r--r-- | src/ClientHandle.h | 8 | ||||
-rw-r--r-- | src/World.cpp | 57 | ||||
-rw-r--r-- | src/World.h | 2 |
11 files changed, 261 insertions, 191 deletions
diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h index 71367efb6..85f75a523 100644 --- a/src/BlockEntities/BlockEntity.h +++ b/src/BlockEntities/BlockEntity.h @@ -85,7 +85,6 @@ public: // tolua_begin // Position, in absolute block coordinates: - Vector3i GetPos(void) const { return Vector3i{m_PosX, m_PosY, m_PosZ}; } int GetPosX(void) const { return m_PosX; } int GetPosY(void) const { return m_PosY; } int GetPosZ(void) const { return m_PosZ; } diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 02bc2ba8c..7af669163 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -2852,6 +2852,22 @@ void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cons +void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) +{ + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) + { + if (*itr == a_Exclude) + { + continue; + } + (*itr)->SendChunkData(m_PosX, m_PosZ, a_Serializer); + } // for itr - LoadedByClient[] +} + + + + + void cChunk::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) diff --git a/src/Chunk.h b/src/Chunk.h index fd9ea0b0c..f57769107 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -319,6 +319,7 @@ public: void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr); void BroadcastBlockBreakAnimation(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = nullptr); void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = nullptr); + void BroadcastChunkData (cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = nullptr); void BroadcastCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr); void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr); void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = nullptr); diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 4db73971c..2f38e4cd6 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -409,6 +409,22 @@ void cChunkMap::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, c +void cChunkMap::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); + if (Chunk == nullptr) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastChunkData(a_Serializer, a_Exclude); +} + + + + + void cChunkMap::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); diff --git a/src/ChunkMap.h b/src/ChunkMap.h index 916a3433d..964188bbe 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -73,6 +73,7 @@ public: void BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr); void BroadcastBlockBreakAnimation(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = nullptr); void BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude); + void BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = nullptr); void BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr); void BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr); void BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr); diff --git a/src/ChunkSender.cpp b/src/ChunkSender.cpp index 877aacfc5..2f18ea75c 100644 --- a/src/ChunkSender.cpp +++ b/src/ChunkSender.cpp @@ -13,7 +13,6 @@ #include "BlockEntities/BlockEntity.h" #include "Protocol/ChunkDataSerializer.h" #include "ClientHandle.h" -#include "Chunk.h" @@ -29,29 +28,25 @@ class cNotifyChunkSender : { virtual void Call(int a_ChunkX, int a_ChunkZ) override { - cChunkSender & ChunkSender = m_ChunkSender; - m_World.DoWithChunk( - a_ChunkX, a_ChunkZ, - [&ChunkSender] (cChunk & a_Chunk) -> bool - { - ChunkSender.QueueSendChunkTo(a_Chunk.GetPosX(), a_Chunk.GetPosZ(), cChunkSender::PRIORITY_BROADCAST, a_Chunk.GetAllClients()); - return true; - } - ); + m_ChunkSender->ChunkReady(a_ChunkX, a_ChunkZ); } - cChunkSender & m_ChunkSender; - - cWorld & m_World; + cChunkSender * m_ChunkSender; public: - cNotifyChunkSender(cChunkSender & a_ChunkSender, cWorld & a_World) : m_ChunkSender(a_ChunkSender), m_World(a_World) {} + cNotifyChunkSender(cChunkSender * a_ChunkSender) : m_ChunkSender(a_ChunkSender) {} +}; -}; -cChunkSender::cChunkSender(cWorld & a_World) : + + + +//////////////////////////////////////////////////////////////////////////////// +// cChunkSender: + +cChunkSender::cChunkSender(void) : super("ChunkSender"), - m_World(a_World), + m_World(nullptr), m_RemoveCount(0) { } @@ -69,9 +64,10 @@ cChunkSender::~cChunkSender() -bool cChunkSender::Start() +bool cChunkSender::Start(cWorld * a_World) { m_ShouldTerminate = false; + m_World = a_World; return super::Start(); } @@ -90,30 +86,12 @@ void cChunkSender::Stop(void) -void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client) +void cChunkSender::ChunkReady(int a_ChunkX, int a_ChunkZ) { - ASSERT(a_Client != nullptr); + // This is probably never gonna be called twice for the same chunk, and if it is, we don't mind, so we don't check { - cChunkCoords Chunk{a_ChunkX, a_ChunkZ}; cCSLock Lock(m_CS); - auto iter = m_ChunkInfo.find(Chunk); - if (iter != m_ChunkInfo.end()) - { - auto & info = iter->second; - if (info.m_Priority > a_Priority) - { - m_SendChunks.push(sChunkQueue{a_Priority, Chunk}); - info.m_Priority = a_Priority; - } - info.m_Clients.insert(a_Client); - } - else - { - m_SendChunks.push(sChunkQueue{a_Priority, Chunk}); - auto info = sSendChunk{Chunk, a_Priority}; - info.m_Clients.insert(a_Client); - m_ChunkInfo.emplace(Chunk, info); - } + m_ChunksReady.push_back(cChunkCoords(a_ChunkX, a_ChunkZ)); } m_evtQueue.Set(); } @@ -122,29 +100,40 @@ void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a - -void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, std::list<cClientHandle *> a_Clients) +void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client) { + ASSERT(a_Client != nullptr); { - cChunkCoords Chunk{a_ChunkX, a_ChunkZ}; + sSendChunk Chunk(a_ChunkX, a_ChunkZ, a_Client); + cCSLock Lock(m_CS); - auto iter = m_ChunkInfo.find(Chunk); - if (iter != m_ChunkInfo.end()) + if ( + std::find(m_SendChunksLowPriority.begin(), m_SendChunksLowPriority.end(), Chunk) != m_SendChunksLowPriority.end() || + std::find(m_SendChunksMediumPriority.begin(), m_SendChunksMediumPriority.end(), Chunk) != m_SendChunksMediumPriority.end() || + std::find(m_SendChunksHighPriority.begin(), m_SendChunksHighPriority.end(), Chunk) != m_SendChunksHighPriority.end() + ) { - auto & info = iter->second; - if (info.m_Priority > a_Priority) - { - m_SendChunks.push(sChunkQueue{a_Priority, Chunk}); - info.m_Priority = a_Priority; - } - info.m_Clients.insert(a_Clients.begin(), a_Clients.end()); + // Already queued, bail out + return; } - else + + switch (a_Priority) { - m_SendChunks.push(sChunkQueue{a_Priority, Chunk}); - auto info = sSendChunk{Chunk, a_Priority}; - info.m_Clients.insert(a_Clients.begin(), a_Clients.end()); - m_ChunkInfo.emplace(Chunk, info); + case E_CHUNK_PRIORITY_LOW: + { + m_SendChunksLowPriority.push_back(Chunk); + break; + } + case E_CHUNK_PRIORITY_MEDIUM: + { + m_SendChunksMediumPriority.push_back(Chunk); + break; + } + case E_CHUNK_PRIORITY_HIGH: + { + m_SendChunksHighPriority.push_back(Chunk); + break; + } } } m_evtQueue.Set(); @@ -158,12 +147,33 @@ void cChunkSender::RemoveClient(cClientHandle * a_Client) { { cCSLock Lock(m_CS); - for (auto && pair : m_ChunkInfo) + for (sSendChunkList::iterator itr = m_SendChunksLowPriority.begin(); itr != m_SendChunksLowPriority.end();) { - auto && clients = pair.second.m_Clients; - clients.erase(a_Client); // nop for sets that do not contain a_Client - } - + if (itr->m_Client == a_Client) + { + itr = m_SendChunksLowPriority.erase(itr); + continue; + } + ++itr; + } // for itr - m_SendChunksLowPriority[] + for (sSendChunkList::iterator itr = m_SendChunksMediumPriority.begin(); itr != m_SendChunksMediumPriority.end();) + { + if (itr->m_Client == a_Client) + { + itr = m_SendChunksMediumPriority.erase(itr); + continue; + } + ++itr; + } // for itr - m_SendChunksMediumPriority[] + for (sSendChunkList::iterator itr = m_SendChunksHighPriority.begin(); itr != m_SendChunksHighPriority.end();) + { + if (itr->m_Client == a_Client) + { + itr = m_SendChunksHighPriority.erase(itr); + continue; + } + ++itr; + } // for itr - m_SendChunksHighPriority[] m_RemoveCount++; } m_evtQueue.Set(); @@ -179,7 +189,7 @@ void cChunkSender::Execute(void) while (!m_ShouldTerminate) { cCSLock Lock(m_CS); - do + while (m_ChunksReady.empty() && m_SendChunksLowPriority.empty() && m_SendChunksMediumPriority.empty() && m_SendChunksHighPriority.empty()) { int RemoveCount = m_RemoveCount; m_RemoveCount = 0; @@ -193,24 +203,52 @@ void cChunkSender::Execute(void) { return; } - } while (m_SendChunks.empty()); + } // while (empty) + + if (!m_SendChunksHighPriority.empty()) + { + // Take one from the queue: + sSendChunk Chunk(m_SendChunksHighPriority.front()); + m_SendChunksHighPriority.pop_front(); + Lock.Unlock(); - // Take one from the queue: - auto Chunk = m_SendChunks.top().m_Chunk; - m_SendChunks.pop(); - auto itr = m_ChunkInfo.find(Chunk); - if (itr == m_ChunkInfo.end()) + SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client); + } + else if (!m_ChunksReady.empty()) { - continue; + // Take one from the queue: + cChunkCoords Coords(m_ChunksReady.front()); + m_ChunksReady.pop_front(); + Lock.Unlock(); + + SendChunk(Coords.m_ChunkX, Coords.m_ChunkZ, nullptr); } - - std::unordered_set<cClientHandle *> clients; - std::swap(itr->second.m_Clients, clients); - m_ChunkInfo.erase(itr); + else if (!m_SendChunksMediumPriority.empty()) + { + // Take one from the queue: + sSendChunk Chunk(m_SendChunksMediumPriority.front()); + m_SendChunksMediumPriority.pop_front(); + Lock.Unlock(); - Lock.Unlock(); + SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client); + } + else + { + // Take one from the queue: + sSendChunk Chunk(m_SendChunksLowPriority.front()); + m_SendChunksLowPriority.pop_front(); + Lock.Unlock(); - SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, clients); + SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client); + } + Lock.Lock(); + int RemoveCount = m_RemoveCount; + m_RemoveCount = 0; + Lock.Unlock(); + for (int i = 0; i < RemoveCount; i++) + { + m_evtRemoved.Set(); // Notify that the removed clients are safe to be deleted + } } // while (!mShouldTerminate) } @@ -218,60 +256,64 @@ void cChunkSender::Execute(void) -void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, std::unordered_set<cClientHandle *> a_Clients) +void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) { + ASSERT(m_World != nullptr); // Ask the client if it still wants the chunk: - for (auto itr = a_Clients.begin(); itr != a_Clients.end();) + if ((a_Client != nullptr) && !a_Client->WantsSendChunk(a_ChunkX, a_ChunkZ)) { - if (!(*itr)->WantsSendChunk(a_ChunkX, a_ChunkZ)) - { - itr = a_Clients.erase(itr); - } - else - { - itr++; - } + return; } // If the chunk has no clients, no need to packetize it: - if (!m_World.HasChunkAnyClients(a_ChunkX, a_ChunkZ)) + if (!m_World->HasChunkAnyClients(a_ChunkX, a_ChunkZ)) { return; } // If the chunk is not valid, do nothing - whoever needs it has queued it for loading / generating - if (!m_World.IsChunkValid(a_ChunkX, a_ChunkZ)) + if (!m_World->IsChunkValid(a_ChunkX, a_ChunkZ)) { return; } // If the chunk is not lighted, queue it for relighting and get notified when it's ready: - if (!m_World.IsChunkLighted(a_ChunkX, a_ChunkZ)) + if (!m_World->IsChunkLighted(a_ChunkX, a_ChunkZ)) { - m_World.QueueLightChunk(a_ChunkX, a_ChunkZ, cpp14::make_unique<cNotifyChunkSender>(*this, m_World)); + m_World->QueueLightChunk(a_ChunkX, a_ChunkZ, cpp14::make_unique<cNotifyChunkSender>(this)); return; } // Query and prepare chunk data: - if (!m_World.GetChunkData(a_ChunkX, a_ChunkZ, *this)) + if (!m_World->GetChunkData(a_ChunkX, a_ChunkZ, *this)) { return; } cChunkDataSerializer Data(m_BlockTypes, m_BlockMetas, m_BlockLight, m_BlockSkyLight, m_BiomeMap); - for (auto client : a_Clients) + // Send: + if (a_Client == nullptr) + { + m_World->BroadcastChunkData(a_ChunkX, a_ChunkZ, Data); + } + else { - // Send: - client->SendChunkData(a_ChunkX, a_ChunkZ, Data); + a_Client->SendChunkData(a_ChunkX, a_ChunkZ, Data); + } - // Send block-entity packets: - for (auto Pos : m_BlockEntities) + // Send block-entity packets: + for (sBlockCoords::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) + { + if (a_Client == nullptr) { - m_World.SendBlockEntity(Pos.x, Pos.y, Pos.z, *client); - } // for itr - m_Packets[] - - } + m_World->BroadcastBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ); + } + else + { + m_World->SendBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ, *a_Client); + } + } // for itr - m_Packets[] m_BlockEntities.clear(); // TODO: Send entity spawn packets @@ -283,7 +325,7 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, std::unordered_set<cCli void cChunkSender::BlockEntity(cBlockEntity * a_Entity) { - m_BlockEntities.push_back(a_Entity->GetPos()); + m_BlockEntities.push_back(sBlockCoord(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ())); } diff --git a/src/ChunkSender.h b/src/ChunkSender.h index b0c48b92b..1376baeb3 100644 --- a/src/ChunkSender.h +++ b/src/ChunkSender.h @@ -29,9 +29,6 @@ Note that it may be called by world's BroadcastToChunk() if the client is still #include "ChunkDef.h" #include "ChunkDataCallback.h" -#include <unordered_set> -#include <unordered_map> - @@ -56,64 +53,87 @@ class cChunkSender: { typedef cIsThread super; public: - cChunkSender(cWorld & a_World); + cChunkSender(void); ~cChunkSender(); enum eChunkPriority { E_CHUNK_PRIORITY_HIGH = 0, - PRIORITY_BROADCAST, - E_CHUNK_PRIORITY_MEDIUM, - E_CHUNK_PRIORITY_LOW, - + E_CHUNK_PRIORITY_MEDIUM = 1, + E_CHUNK_PRIORITY_LOW = 2, }; - bool Start(); + bool Start(cWorld * a_World); void Stop(void); + /// Notifies that a chunk has become ready and it should be sent to all its clients + void ChunkReady(int a_ChunkX, int a_ChunkZ); + /// Queues a chunk to be sent to a specific client void QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client); - void QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, std::list<cClientHandle *> a_Client); /// Removes the a_Client from all waiting chunk send operations void RemoveClient(cClientHandle * a_Client); protected: - - struct sChunkQueue - { - eChunkPriority m_Priority; - cChunkCoords m_Chunk; - - bool operator <(const sChunkQueue & a_Other) const { return this->m_Priority < a_Other.m_Priority; } - }; /// Used for sending chunks to specific clients struct sSendChunk { - cChunkCoords m_Chunk; - std::unordered_set<cClientHandle *> m_Clients; - eChunkPriority m_Priority; - sSendChunk(cChunkCoords a_Chunk, eChunkPriority a_Priority) : - m_Chunk(a_Chunk), - m_Priority(a_Priority) + int m_ChunkX; + int m_ChunkZ; + cClientHandle * m_Client; + + sSendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) : + m_ChunkX(a_ChunkX), + m_ChunkZ(a_ChunkZ), + m_Client(a_Client) { } - }; + + bool operator ==(const sSendChunk & a_Other) + { + return ( + (a_Other.m_ChunkX == m_ChunkX) && + (a_Other.m_ChunkZ == m_ChunkZ) && + (a_Other.m_Client == m_Client) + ); + } + } ; + typedef std::list<sSendChunk> sSendChunkList; + + struct sBlockCoord + { + int m_BlockX; + int m_BlockY; + int m_BlockZ; + + sBlockCoord(int a_BlockX, int a_BlockY, int a_BlockZ) : + m_BlockX(a_BlockX), + m_BlockY(a_BlockY), + m_BlockZ(a_BlockZ) + { + } + } ; + + typedef std::vector<sBlockCoord> sBlockCoords; - cWorld & m_World; + cWorld * m_World; cCriticalSection m_CS; - std::priority_queue<sChunkQueue> m_SendChunks; - std::unordered_map<cChunkCoords, sSendChunk, cChunkCoordsHash> m_ChunkInfo; + cChunkCoordsList m_ChunksReady; + sSendChunkList m_SendChunksLowPriority; + sSendChunkList m_SendChunksMediumPriority; + sSendChunkList m_SendChunksHighPriority; cEvent m_evtQueue; // Set when anything is added to m_ChunksReady cEvent m_evtRemoved; // Set when removed clients are safe to be deleted int m_RemoveCount; // Number of threads waiting for a client removal (m_evtRemoved needs to be set this many times) + // Data about the chunk that is being sent: // NOTE that m_BlockData[] is inherited from the cChunkDataCollector unsigned char m_BiomeMap[cChunkDef::Width * cChunkDef::Width]; - std::vector<Vector3i> m_BlockEntities; // Coords of the block entities to send + sBlockCoords m_BlockEntities; // Coords of the block entities to send // TODO: sEntityIDs m_Entities; // Entity-IDs of the entities to send // cIsThread override: @@ -126,8 +146,9 @@ protected: virtual void BlockEntity (cBlockEntity * a_Entity) override; /// Sends the specified chunk to a_Client, or to all chunk clients if a_Client == nullptr - void SendChunk(int a_ChunkX, int a_ChunkZ, std::unordered_set<cClientHandle *> a_Clients); + void SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); } ; + diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 9ed89e0a3..d89f7ab77 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -456,7 +456,7 @@ bool cClientHandle::StreamNextChunk(void) // If the chunk already loading / loaded -> skip if ( - (m_ChunksToSend.find(Coords) != m_ChunksToSend.end()) || + (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), Coords) != m_ChunksToSend.end()) || (std::find(m_LoadedChunks.begin(), m_LoadedChunks.end(), Coords) != m_LoadedChunks.end()) ) { @@ -494,7 +494,7 @@ bool cClientHandle::StreamNextChunk(void) // If the chunk already loading / loaded -> skip if ( - (m_ChunksToSend.find(Coords) != m_ChunksToSend.end()) || + (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), Coords) != m_ChunksToSend.end()) || (std::find(m_LoadedChunks.begin(), m_LoadedChunks.end(), Coords) != m_LoadedChunks.end()) ) { @@ -541,7 +541,7 @@ void cClientHandle::UnloadOutOfRangeChunks(void) } } - for (auto itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end();) + for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end();) { int DiffX = Diff((*itr).m_ChunkX, ChunkPosX); int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ); @@ -583,7 +583,7 @@ void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunk { cCSLock Lock(m_CSChunkLists); m_LoadedChunks.push_back(cChunkCoords(a_ChunkX, a_ChunkZ)); - m_ChunksToSend.emplace(a_ChunkX, a_ChunkZ); + m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, a_ChunkZ)); } World->SendChunkTo(a_ChunkX, a_ChunkZ, a_Priority, this); } @@ -2179,12 +2179,15 @@ void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializ bool Found = false; { cCSLock Lock(m_CSChunkLists); - auto itr = m_ChunksToSend.find(cChunkCoords{a_ChunkX, a_ChunkZ}); - if (itr != m_ChunksToSend.end()) + for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end(); ++itr) { - m_ChunksToSend.erase(itr); - Found = true; - } + if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkZ == a_ChunkZ)) + { + m_ChunksToSend.erase(itr); + Found = true; + break; + } + } // for itr - m_ChunksToSend[] } if (!Found) { @@ -2947,7 +2950,7 @@ bool cClientHandle::WantsSendChunk(int a_ChunkX, int a_ChunkZ) } cCSLock Lock(m_CSChunkLists); - return m_ChunksToSend.find(cChunkCoords(a_ChunkX, a_ChunkZ)) != m_ChunksToSend.end(); + return (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, a_ChunkZ)) != m_ChunksToSend.end()); } @@ -2963,9 +2966,9 @@ void cClientHandle::AddWantedChunk(int a_ChunkX, int a_ChunkZ) LOGD("Adding chunk [%d, %d] to wanted chunks for client %p", a_ChunkX, a_ChunkZ, this); cCSLock Lock(m_CSChunkLists); - if (m_ChunksToSend.find(cChunkCoords(a_ChunkX, a_ChunkZ)) == m_ChunksToSend.end()) + if (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, a_ChunkZ)) == m_ChunksToSend.end()) { - m_ChunksToSend.emplace(a_ChunkX, a_ChunkZ); + m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, a_ChunkZ)); } } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 27acc4d37..13b5f87e4 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -377,10 +377,10 @@ private: AString m_Password; Json::Value m_Properties; - cCriticalSection m_CSChunkLists; - cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to - std::unordered_set<cChunkCoords, cChunkCoordsHash> m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them) - cChunkCoordsList m_SentChunks; // Chunks that are currently sent to the client + cCriticalSection m_CSChunkLists; + cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to + cChunkCoordsList m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them) + cChunkCoordsList m_SentChunks; // Chunks that are currently sent to the client cProtocol * m_Protocol; diff --git a/src/World.cpp b/src/World.cpp index 3ff8e0723..f7d2165c7 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -186,7 +186,6 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin m_Scoreboard(this), m_MapManager(this), m_GeneratorCallbacks(*this), - m_ChunkSender(*this), m_TickThread(*this) { LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str()); @@ -510,7 +509,7 @@ void cWorld::Start(void) m_Lighting.Start(this); m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor); m_Generator.Start(m_GeneratorCallbacks, m_GeneratorCallbacks, IniFile); - m_ChunkSender.Start(); + m_ChunkSender.Start(this); m_TickThread.Start(); // Init of the spawn monster time (as they are supposed to have different spawn rate) @@ -1327,30 +1326,6 @@ bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback -bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, std::function<bool(cChunk &)> a_Callback) -{ - struct cCallBackWrapper : cChunkCallback - { - cCallBackWrapper(std::function<bool(cChunk &)> a_InnerCallback) : - m_Callback(a_InnerCallback) - { - } - - virtual bool Item(cChunk * a_Chunk) - { - return m_Callback(*a_Chunk); - } - - private: - std::function<bool(cChunk &)> m_Callback; - } callback(a_Callback); - return m_ChunkMap->DoWithChunk(a_ChunkX, a_ChunkZ, callback); -} - - - - - bool cWorld::DoWithChunkAt(Vector3i a_BlockPos, std::function<bool(cChunk &)> a_Callback) { return m_ChunkMap->DoWithChunkAt(a_BlockPos, a_Callback); @@ -2026,6 +2001,15 @@ void cWorld::BroadcastChat(const cCompositeChat & a_Message, const cClientHandle +void cWorld::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) +{ + m_ChunkMap->BroadcastChunkData(a_ChunkX, a_ChunkZ, a_Serializer, a_Exclude); +} + + + + + void cWorld::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastCollectEntity(a_Entity, a_Player, a_Exclude); @@ -2477,23 +2461,10 @@ void cWorld::SetChunkData(cSetChunkData & a_SetChunkData) // If a client is requesting this chunk, send it to them: int ChunkX = a_SetChunkData.GetChunkX(); int ChunkZ = a_SetChunkData.GetChunkZ(); - cChunkSender & ChunkSender = m_ChunkSender; - DoWithChunk( - ChunkX, ChunkZ, - [&ChunkSender] (cChunk & a_Chunk) -> bool - { - if (a_Chunk.HasAnyClients()) - { - ChunkSender.QueueSendChunkTo( - a_Chunk.GetPosX(), - a_Chunk.GetPosZ(), - cChunkSender::PRIORITY_BROADCAST, - a_Chunk.GetAllClients() - ); - } - return true; - } - ); + if (m_ChunkMap->HasChunkAnyClients(ChunkX, ChunkZ)) + { + m_ChunkSender.ChunkReady(ChunkX, ChunkZ); + } // Save the chunk right after generating, so that we don't have to generate it again on next run if (a_SetChunkData.ShouldMarkDirty()) diff --git a/src/World.h b/src/World.h index 078a25562..064b50165 100644 --- a/src/World.h +++ b/src/World.h @@ -231,6 +231,7 @@ public: void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = nullptr); // tolua_end + void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = nullptr); void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr); void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr); void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = nullptr); @@ -608,7 +609,6 @@ public: /** Calls the callback for the chunk specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback */ bool DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback); - bool DoWithChunk(int a_ChunkX, int a_ChunkZ, std::function<bool(cChunk &)> a_Callback); /** Calls the callback for the chunk at the block position specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback **/ bool DoWithChunkAt(Vector3i a_BlockPos, std::function<bool(cChunk &)> a_Callback); |