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-rw-r--r--src/Blocks/BlockDoor.h3
-rw-r--r--src/Items/ItemDoor.h4
2 files changed, 4 insertions, 3 deletions
diff --git a/src/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h
index 334519077..53f84b553 100644
--- a/src/Blocks/BlockDoor.h
+++ b/src/Blocks/BlockDoor.h
@@ -117,7 +117,8 @@ public:
static bool CanBeOn(BLOCKTYPE a_BlockType)
{
// Vanilla refuses to place doors on transparent blocks
- return !cBlockInfo::IsTransparent(a_BlockType);
+ // We need to keep the door compatible with itself, otherwise the top half drops while the bottom half stays
+ return !cBlockInfo::IsTransparent(a_BlockType) || IsDoorBlockType(a_BlockType);
}
diff --git a/src/Items/ItemDoor.h b/src/Items/ItemDoor.h
index dbba26728..dacf286e5 100644
--- a/src/Items/ItemDoor.h
+++ b/src/Items/ItemDoor.h
@@ -27,7 +27,7 @@ public:
) override
{
// Vanilla only allows door placement while clicking on the top face of the block below the door:
- if (a_BlockFace != BLOCK_FACE_NONE)
+ if (a_BlockFace != BLOCK_FACE_TOP)
{
return false;
}
@@ -40,7 +40,7 @@ public:
}
// The door needs a compatible block below it:
- if ((a_BlockY > 0) && cBlockDoorHandler::CanBeOn(a_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
+ if ((a_BlockY > 0) && !cBlockDoorHandler::CanBeOn(a_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
{
return false;
}