diff options
Diffstat (limited to '')
-rw-r--r-- | src/Bindings/ManualBindings.cpp | 80 | ||||
-rw-r--r-- | src/BoundingBox.cpp | 4 | ||||
-rw-r--r-- | src/BoundingBox.h | 25 |
3 files changed, 98 insertions, 11 deletions
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index 91e80acbc..9945929d0 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -37,6 +37,7 @@ #include "../CommandOutput.h" #include "../BuildInfo.h" #include "../HTTP/UrlParser.h" +#include "../BoundingBox.h" @@ -3143,6 +3144,80 @@ static int tolua_cBlockArea_SaveToSchematicString(lua_State * tolua_S) +static int tolua_cBoundingBox_CalcLineIntersection(lua_State * a_LuaState) +{ + /* Function signatures: + bbox:CalcLineIntersection(pt1, pt2) -> bool, [number, blockface] + cBoundingBox:CalcLineIntersection(min, max, pt1, pt2) -> bool, [number, blockface] + */ + cLuaState L(a_LuaState); + const Vector3d * min; + const Vector3d * max; + const Vector3d * pt1; + const Vector3d * pt2; + double lineCoeff; + eBlockFace blockFace; + bool res; + if (L.GetStackValues(2, min, max, pt1, pt2)) // Try the static signature first + { + res = cBoundingBox::CalcLineIntersection(min, max, pt1, pt2, lineCoeff, blockFace); + } + else + { + const cBoundingBox * bbox; + if (!L.GetStackValues(1, bbox, pt1, pt2)) // Try the regular signature + { + L.LogStack(); + tolua_error(a_LuaState, "Invalid function params. Expected either bbox:CalcLineIntersection(pt1, pt2) or cBoundingBox:CalcLineIntersection(min, max, pt1, pt2).", nullptr); + return 0; + } + res = bbox->CalcLineIntersection(pt1, pt2, lineCoeff, blockFace); + } + L.Push(res); + if (res) + { + L.Push(lineCoeff); + L.Push(blockFace); + return 3; + } + return 1; +} + + + + + +static int tolua_cBoundingBox_Intersect(lua_State * a_LuaState) +{ + /* Function signature: + bbox:Intersect(a_OtherBbox) -> bool, cBoundingBox + */ + cLuaState L(a_LuaState); + const cBoundingBox * self; + const cBoundingBox * other; + if (!L.GetStackValues(1, self, other)) + { + L.LogStack(); + tolua_error(a_LuaState, "Invalid function params. Expected bbox:Intersect(otherBbox).", nullptr); + return 0; + } + auto intersection = new cBoundingBox(*self); + auto res = self->Intersect(*other, *intersection); + L.Push(res); + if (!res) + { + delete intersection; + return 1; + } + L.Push(intersection); + tolua_register_gc(L, lua_gettop(L)); // Make Lua own the "intersection" object + return 2; +} + + + + + static int tolua_cCompositeChat_AddRunCommandPart(lua_State * tolua_S) { // function cCompositeChat:AddRunCommandPart(Message, Command, [Style]) @@ -3431,6 +3506,11 @@ void cManualBindings::Bind(lua_State * tolua_S) tolua_function(tolua_S, "SaveToSchematicString", tolua_cBlockArea_SaveToSchematicString); tolua_endmodule(tolua_S); + tolua_beginmodule(tolua_S, "cBoundingBox"); + tolua_function(tolua_S, "CalcLineIntersection", tolua_cBoundingBox_CalcLineIntersection); + tolua_function(tolua_S, "Intersect", tolua_cBoundingBox_Intersect); + tolua_endmodule(tolua_S); + tolua_beginmodule(tolua_S, "cClientHandle"); tolua_constant(tolua_S, "MAX_VIEW_DISTANCE", cClientHandle::MAX_VIEW_DISTANCE); tolua_constant(tolua_S, "MIN_VIEW_DISTANCE", cClientHandle::MIN_VIEW_DISTANCE); diff --git a/src/BoundingBox.cpp b/src/BoundingBox.cpp index 8e3bb29a9..bd236bbd7 100644 --- a/src/BoundingBox.cpp +++ b/src/BoundingBox.cpp @@ -261,7 +261,7 @@ bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max, doub -bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, eBlockFace & a_Face) +bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, eBlockFace & a_Face) const { return CalcLineIntersection(m_Min, m_Max, a_Line1, a_Line2, a_LineCoeff, a_Face); } @@ -336,7 +336,7 @@ bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Min, const Vector3d & -bool cBoundingBox::Intersect(const cBoundingBox & a_Other, cBoundingBox & a_Intersection) +bool cBoundingBox::Intersect(const cBoundingBox & a_Other, cBoundingBox & a_Intersection) const { a_Intersection.m_Min.x = std::max(m_Min.x, a_Other.m_Min.x); a_Intersection.m_Max.x = std::min(m_Max.x, a_Other.m_Max.x); diff --git a/src/BoundingBox.h b/src/BoundingBox.h index c2aa40dc7..38d567562 100644 --- a/src/BoundingBox.h +++ b/src/BoundingBox.h @@ -63,20 +63,25 @@ public: /** Returns true if the specified point is inside the bounding box specified by its min / max corners */ static bool IsInside(const Vector3d & a_Min, const Vector3d & a_Max, double a_X, double a_Y, double a_Z); + // tolua_end + /** Returns true if this bounding box is intersected by the line specified by its two points - Also calculates the distance along the line in which the intersection occurs (0 .. 1) - Only forward collisions (a_LineCoeff >= 0) are returned. */ - bool CalcLineIntersection(const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, eBlockFace & a_Face); + Also calculates the distance along the line in which the intersection occurs, and the face hit (BLOCK_FACE_ constants) + Only forward collisions (a_LineCoeff >= 0) are returned. + Exported to Lua manually, because ToLua++ would generate needless input params (a_LineCoeff, a_Face). */ + bool CalcLineIntersection(const Vector3d & a_LinePoint1, const Vector3d & a_LinePoint2, double & a_LineCoeff, eBlockFace & a_Face) const; /** Returns true if the specified bounding box is intersected by the line specified by its two points - Also calculates the distance along the line in which the intersection occurs (0 .. 1) and the face hit (BLOCK_FACE_ constants) - Only forward collisions (a_LineCoeff >= 0) are returned. */ - static bool CalcLineIntersection(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, eBlockFace & a_Face); + Also calculates the distance along the line in which the intersection occurs, and the face hit (BLOCK_FACE_ constants) + Only forward collisions (a_LineCoeff >= 0) are returned. + Exported to Lua manually, because ToLua++ would generate needless input params (a_LineCoeff, a_Face). */ + static bool CalcLineIntersection(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_LinePoint1, const Vector3d & a_LinePoint2, double & a_LineCoeff, eBlockFace & a_Face); - // tolua_end + /** Calculates the intersection of the two bounding boxes; returns true if nonempty. + Exported manually, because ToLua++ would generate needless input params (a_Intersection). */ + bool Intersect(const cBoundingBox & a_Other, cBoundingBox & a_Intersection) const; - /** Calculates the intersection of the two bounding boxes; returns true if nonempty */ - bool Intersect(const cBoundingBox & a_Other, cBoundingBox & a_Intersection); + // tolua_begin double GetMinX(void) const { return m_Min.x; } double GetMinY(void) const { return m_Min.y; } @@ -89,6 +94,8 @@ public: const Vector3d & GetMin(void) const { return m_Min; } const Vector3d & GetMax(void) const { return m_Max; } + // tolua_end + protected: Vector3d m_Min; Vector3d m_Max; |