diff options
Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockMobHead.h | 28 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 71 | ||||
-rw-r--r-- | src/Entities/Player.h | 3 | ||||
-rw-r--r-- | src/Items/ItemFishingRod.h | 6 | ||||
-rw-r--r-- | src/Mobs/Wither.cpp | 34 | ||||
-rw-r--r-- | src/Mobs/Wither.h | 1 | ||||
-rw-r--r-- | src/Statistics.cpp | 2 |
7 files changed, 130 insertions, 15 deletions
diff --git a/src/Blocks/BlockMobHead.h b/src/Blocks/BlockMobHead.h index acd1c88fb..b7629b07c 100644 --- a/src/Blocks/BlockMobHead.h +++ b/src/Blocks/BlockMobHead.h @@ -46,8 +46,30 @@ public: bool IsWither(void) const { return m_IsWither; } void Reset(void) { m_IsWither = false; } + } CallbackA, CallbackB; + class cPlayerCallback : public cPlayerListCallback + { + Vector3f m_Pos; + + virtual bool Item(cPlayer * a_Player) + { + // TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one + double Dist = (a_Player->GetPosition() - m_Pos).Length(); + if (Dist < 50.0) + { + // If player is close, award achievement + a_Player->AwardAchievement(achSpawnWither); + } + return false; + } + + public: + cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {} + + } PlayerCallback(Vector3f(a_BlockX, a_BlockY, a_BlockZ)); + a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA); if (!CallbackA.IsWither()) @@ -86,6 +108,9 @@ public: // Spawn the wither: a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither); + // Award Achievement + a_World->ForEachPlayer(PlayerCallback); + return true; } @@ -113,6 +138,9 @@ public: // Spawn the wither: a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither); + // Award Achievement + a_World->ForEachPlayer(PlayerCallback); + return true; } diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index c3b763278..0eacb67f9 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -456,8 +456,18 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) else { float Dist = (float)(m_LastGroundHeight - floor(GetPosY())); + + if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above + { + // Increment statistic + m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5)); + } + int Damage = (int)(Dist - 3.f); - if (m_LastJumpHeight > m_LastGroundHeight) Damage++; + if (m_LastJumpHeight > m_LastGroundHeight) + { + Damage++; + } m_LastJumpHeight = (float)GetPosY(); if (Damage > 0) @@ -1951,32 +1961,65 @@ void cPlayer::HandleFloater() +bool cPlayer::IsClimbing(void) const +{ + int PosX = POSX_TOINT; + int PosY = POSY_TOINT; + int PosZ = POSZ_TOINT; + + if ((PosY < 0) || (PosY >= cChunkDef::Height)) + { + return false; + } + + BLOCKTYPE Block = m_World->GetBlock(PosX, PosY, PosZ); + switch (Block) + { + case E_BLOCK_LADDER: + case E_BLOCK_VINES: + { + return true; + } + default: return false; + } +} + + + + + void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos) { StatValue Value = (StatValue)floor(a_DeltaPos.Length() * 100 + 0.5); if (m_AttachedTo == NULL) { - int PosX = POSX_TOINT; - int PosY = POSY_TOINT; - int PosZ = POSZ_TOINT; - - BLOCKTYPE Block; - NIBBLETYPE Meta; - if (!m_World->GetBlockTypeMeta(PosX, PosY, PosZ, Block, Meta)) + if (IsClimbing()) { - return; + if (a_DeltaPos.y > 0.0) // Going up + { + m_Stats.AddValue(statDistClimbed, (StatValue)floor(a_DeltaPos.y * 100 + 0.5)); + } } - - if ((Block == E_BLOCK_LADDER) && (a_DeltaPos.y > 0.0)) // Going up + else if (IsSubmerged()) { - m_Stats.AddValue(statDistClimbed, (StatValue)floor(a_DeltaPos.y * 100 + 0.5)); + m_Stats.AddValue(statDistDove, Value); } - else + else if (IsSwimming()) + { + m_Stats.AddValue(statDistSwum, Value); + } + else if (IsOnGround()) { - // TODO 2014-05-12 xdot: Other types m_Stats.AddValue(statDistWalked, Value); } + else + { + if (Value >= 25) // Ignore small/slow movement + { + m_Stats.AddValue(statDistFlown, Value); + } + } } else { diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 78b534d83..b7cb27d6c 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -127,6 +127,9 @@ public: inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export + /** Returns whether the player is climbing (ladders, vines e.t.c). */ + bool IsClimbing(void) const; + virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override; // tolua_begin diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h index 0431b88b7..32c151db5 100644 --- a/src/Items/ItemFishingRod.h +++ b/src/Items/ItemFishingRod.h @@ -142,6 +142,8 @@ public: break; } } + + a_Player->GetStatManager().AddValue(statTreasureFished, 1); } else if (ItemCategory <= 14) // Junk 10% { @@ -190,6 +192,8 @@ public: { Drops.Add(cItem(E_BLOCK_TRIPWIRE_HOOK)); } + + a_Player->GetStatManager().AddValue(statJunkFished, 1); } else // Fish { @@ -210,6 +214,8 @@ public: { Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_FISH)); } + + a_Player->GetStatManager().AddValue(statFishCaught, 1); } if (cRoot::Get()->GetPluginManager()->CallHookPlayerFishing(*a_Player, Drops)) diff --git a/src/Mobs/Wither.cpp b/src/Mobs/Wither.cpp index 5b6e895e1..170f4fdc0 100644 --- a/src/Mobs/Wither.cpp +++ b/src/Mobs/Wither.cpp @@ -2,7 +2,9 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Wither.h" + #include "../World.h" +#include "../Entities/Player.h" @@ -100,3 +102,35 @@ void cWither::GetDrops(cItems & a_Drops, cEntity * a_Killer) + +void cWither::KilledBy(cEntity * a_Killer) +{ + super::KilledBy(a_Killer); + + class cPlayerCallback : public cPlayerListCallback + { + Vector3f m_Pos; + + virtual bool Item(cPlayer * a_Player) + { + // TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one + double Dist = (a_Player->GetPosition() - m_Pos).Length(); + if (Dist < 50.0) + { + // If player is close, award achievement + a_Player->AwardAchievement(achKillWither); + } + return false; + } + + public: + cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {} + + } PlayerCallback(GetPosition()); + + m_World->ForEachPlayer(PlayerCallback); +} + + + + diff --git a/src/Mobs/Wither.h b/src/Mobs/Wither.h index 08b460009..93b4f8bfc 100644 --- a/src/Mobs/Wither.h +++ b/src/Mobs/Wither.h @@ -29,6 +29,7 @@ public: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void KilledBy(cEntity * a_Killer) override; private: diff --git a/src/Statistics.cpp b/src/Statistics.cpp index 5950eb96c..5c0524f9e 100644 --- a/src/Statistics.cpp +++ b/src/Statistics.cpp @@ -52,7 +52,7 @@ cStatInfo cStatInfo::ms_Info[statCount] = { /* Type | Name */ cStatInfo(statGamesQuit, "stat.leaveGame"), cStatInfo(statMinutesPlayed, "stat.playOneMinute"), - cStatInfo(statDistWalked, "stat.walkOnCm"), + cStatInfo(statDistWalked, "stat.walkOneCm"), cStatInfo(statDistSwum, "stat.swimOneCm"), cStatInfo(statDistFallen, "stat.fallOneCm"), cStatInfo(statDistClimbed, "stat.climbOneCm"), |