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-rw-r--r--src/ClientHandle.cpp1
-rw-r--r--src/WorldStorage/WSSAnvil.cpp2
2 files changed, 2 insertions, 1 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index b726e5c6f..01c95095a 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -74,6 +74,7 @@ cClientHandle::cClientHandle(const AString & a_IPString, int a_ViewDistance) :
m_IPString(a_IPString),
m_Player(nullptr),
m_CachedSentChunk(std::numeric_limits<decltype(m_CachedSentChunk.m_ChunkX)>::max(), std::numeric_limits<decltype(m_CachedSentChunk.m_ChunkZ)>::max()),
+ m_ProxyConnection(false),
m_HasSentDC(false),
m_LastStreamedChunkX(std::numeric_limits<decltype(m_LastStreamedChunkX)>::max()), // bogus chunk coords to force streaming upon login
m_LastStreamedChunkZ(std::numeric_limits<decltype(m_LastStreamedChunkZ)>::max()),
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 5a5a94d4e..6b425c4dc 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -3648,7 +3648,7 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N
Rotation[1] = 0;
}
a_Entity.SetYaw(Rotation[0]);
- a_Entity.SetRoll(Rotation[1]);
+ a_Entity.SetPitch(Rotation[1]);
// Depending on the Minecraft version, the entity's health is
// stored either as a float Health tag (HealF prior to 1.9) or