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-rw-r--r--src/Entities/HangingEntity.cpp55
-rw-r--r--src/Entities/HangingEntity.h75
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp22
-rwxr-xr-xsrc/WorldStorage/WSSAnvil.cpp44
4 files changed, 76 insertions, 120 deletions
diff --git a/src/Entities/HangingEntity.cpp b/src/Entities/HangingEntity.cpp
index a6b9c40c8..a3d05204a 100644
--- a/src/Entities/HangingEntity.cpp
+++ b/src/Entities/HangingEntity.cpp
@@ -11,7 +11,7 @@
cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, double a_X, double a_Y, double a_Z) :
cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8),
- m_Facing(a_Facing)
+ m_Facing(cHangingEntity::BlockFaceToProtocolFace(a_Facing))
{
SetMaxHealth(1);
SetHealth(1);
@@ -21,59 +21,10 @@ cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, do
-void cHangingEntity::SetFacing(eBlockFace a_Facing)
-{
- // Y-based faces are not allowed:
- switch (a_Facing)
- {
- case BLOCK_FACE_NONE:
- case BLOCK_FACE_YM:
- case BLOCK_FACE_YP:
- {
- LOGWARNING("%s: Invalid facing: %d. Ignoring.", __FUNCTION__, a_Facing);
- ASSERT(!"Tried to set a bad facing!");
- return;
- }
- default: break;
- }
-
- m_Facing = a_Facing;
-}
-
-
-
-
-
void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
{
- int Dir = 0;
-
- // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
- switch (m_Facing)
- {
- case BLOCK_FACE_ZP: Dir = 0; break;
- case BLOCK_FACE_ZM: Dir = 2; break;
- case BLOCK_FACE_XM: Dir = 1; break;
- case BLOCK_FACE_XP: Dir = 3; break;
- default:
- {
- LOGINFO("Invalid facing (%d) in a cHangingEntity at {%d, %d, %d}, adjusting to BLOCK_FACE_XP.",
- m_Facing, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ()
- );
- Dir = 3;
- }
- }
-
- if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180
- {
- SetYaw((Dir * 90) - 180);
- }
- else
- {
- SetYaw(Dir * 90);
- }
-
- a_ClientHandle.SendSpawnObject(*this, 71, Dir, (Byte)GetYaw(), (Byte)GetPitch());
+ SetYaw(GetProtocolFacing() * 90);
+ a_ClientHandle.SendSpawnObject(*this, 71, GetProtocolFacing(), (Byte)GetYaw(), (Byte)GetPitch());
a_ClientHandle.SendEntityMetadata(*this);
}
diff --git a/src/Entities/HangingEntity.h b/src/Entities/HangingEntity.h
index d1ef79a68..de93a73fe 100644
--- a/src/Entities/HangingEntity.h
+++ b/src/Entities/HangingEntity.h
@@ -24,28 +24,77 @@ public:
// tolua_begin
/** Returns the direction in which the entity is facing. */
- eBlockFace GetFacing() const { return m_Facing; }
-
+ eBlockFace GetFacing() const { return cHangingEntity::ProtocolFaceToBlockFace(m_Facing); }
+
/** Set the direction in which the entity is facing. */
- void SetFacing(eBlockFace a_Facing);
-
- /** Returns the X coord of the block in which the entity resides. */
- int GetBlockX() const { return POSX_TOINT; }
-
- /** Returns the Y coord of the block in which the entity resides. */
- int GetBlockY() const { return POSY_TOINT; }
-
- /** Returns the Z coord of the block in which the entity resides. */
- int GetBlockZ() const { return POSZ_TOINT; }
+ void SetFacing(eBlockFace a_Facing) { m_Facing = cHangingEntity::BlockFaceToProtocolFace(a_Facing); }
// tolua_end
+ /** Returns the direction in which the entity is facing. */
+ Byte GetProtocolFacing() const { return m_Facing; }
+
+ /** Set the direction in which the entity is facing. */
+ void SetProtocolFacing(Byte a_Facing)
+ {
+ ASSERT((a_Facing <= 3) && (a_Facing >= 0));
+ m_Facing = a_Facing;
+ }
+
private:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override {}
- eBlockFace m_Facing;
+ /** Converts protocol hanging item facing to eBlockFace values */
+ inline static eBlockFace ProtocolFaceToBlockFace(Byte a_ProtocolFace)
+ {
+ eBlockFace Dir;
+
+ // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
+ switch (a_ProtocolFace)
+ {
+ case 0: Dir = BLOCK_FACE_ZP; break;
+ case 2: Dir = BLOCK_FACE_ZM; break;
+ case 1: Dir = BLOCK_FACE_XM; break;
+ case 3: Dir = BLOCK_FACE_XP; break;
+ default:
+ {
+ LOGINFO("Invalid facing (%d) in a cHangingEntity, adjusting to BLOCK_FACE_XP.", a_ProtocolFace);
+ ASSERT(!"Tried to convert a bad facing!");
+
+ Dir = cHangingEntity::ProtocolFaceToBlockFace(3);
+ }
+ }
+
+ return Dir;
+ }
+
+ /** Converts eBlockFace values to protocol hanging item faces */
+ inline static Byte BlockFaceToProtocolFace(eBlockFace a_BlockFace)
+ {
+ Byte Dir;
+
+ // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
+ switch (a_BlockFace)
+ {
+ case BLOCK_FACE_ZP: Dir = 0; break;
+ case BLOCK_FACE_ZM: Dir = 2; break;
+ case BLOCK_FACE_XM: Dir = 1; break;
+ case BLOCK_FACE_XP: Dir = 3; break;
+ default:
+ {
+ LOGINFO("Invalid facing (%d) in a cHangingEntity, adjusting to BLOCK_FACE_XP.", a_BlockFace);
+ // Uncomment when entities are initialised with their real data, instead of dummy values: ASSERT(!"Tried to convert a bad facing!");
+
+ Dir = cHangingEntity::BlockFaceToProtocolFace(BLOCK_FACE_XP);
+ }
+ }
+
+ return Dir;
+ }
+
+ Byte m_Facing;
}; // tolua_export
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index c87397542..4f78dd245 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -726,24 +726,10 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
void cNBTChunkSerializer::AddHangingEntity(cHangingEntity * a_Hanging)
{
- m_Writer.AddInt("TileX", a_Hanging->GetBlockX());
- m_Writer.AddInt("TileY", a_Hanging->GetBlockY());
- m_Writer.AddInt("TileZ", a_Hanging->GetBlockZ());
- switch (a_Hanging->GetFacing())
- {
- case BLOCK_FACE_XM: m_Writer.AddByte("Facing", 1); break;
- case BLOCK_FACE_XP: m_Writer.AddByte("Facing", 3); break;
- case BLOCK_FACE_ZM: m_Writer.AddByte("Facing", 2); break;
- case BLOCK_FACE_ZP: m_Writer.AddByte("Facing", 0); break;
-
- case BLOCK_FACE_YM:
- case BLOCK_FACE_YP:
- case BLOCK_FACE_NONE:
- {
- // These directions are invalid, but they may have been previously loaded, so keep them.
- break;
- }
- }
+ m_Writer.AddInt("TileX", FloorC(a_Hanging->GetPosX()));
+ m_Writer.AddInt("TileY", FloorC(a_Hanging->GetPosY()));
+ m_Writer.AddInt("TileZ", FloorC(a_Hanging->GetPosZ()));
+ m_Writer.AddByte("Facing", a_Hanging->GetProtocolFacing());
}
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index cc8b8d3f5..0aa26834c 100755
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -1747,52 +1747,22 @@ void cWSSAnvil::LoadHangingFromNBT(cHangingEntity & a_Hanging, const cParsedNBT
{
// "Facing" tag is the prime source of the Facing; if not available, translate from older "Direction" or "Dir"
int Facing = a_NBT.FindChildByName(a_TagIdx, "Facing");
- if (Facing > 0)
+ if (Facing < 0)
{
- Facing = (int)a_NBT.GetByte(Facing);
- if ((Facing >= 2) && (Facing <= 5))
- {
- a_Hanging.SetFacing(static_cast<eBlockFace>(Facing));
- }
- }
- else
- {
- Facing = a_NBT.FindChildByName(a_TagIdx, "Direction");
- if (Facing > 0)
- {
- switch ((int)a_NBT.GetByte(Facing))
- {
- case 0: a_Hanging.SetFacing(BLOCK_FACE_ZM); break;
- case 1: a_Hanging.SetFacing(BLOCK_FACE_XM); break;
- case 2: a_Hanging.SetFacing(BLOCK_FACE_ZP); break;
- case 3: a_Hanging.SetFacing(BLOCK_FACE_XP); break;
- }
- }
- else
- {
- Facing = a_NBT.FindChildByName(a_TagIdx, "Dir"); // Has values 0 and 2 swapped
- if (Facing > 0)
- {
- switch ((int)a_NBT.GetByte(Facing))
- {
- case 0: a_Hanging.SetFacing(BLOCK_FACE_ZP); break;
- case 1: a_Hanging.SetFacing(BLOCK_FACE_XM); break;
- case 2: a_Hanging.SetFacing(BLOCK_FACE_ZM); break;
- case 3: a_Hanging.SetFacing(BLOCK_FACE_XP); break;
- }
- }
- }
+ return;
}
+ a_Hanging.SetProtocolFacing(a_NBT.GetByte(Facing));
+
int TileX = a_NBT.FindChildByName(a_TagIdx, "TileX");
int TileY = a_NBT.FindChildByName(a_TagIdx, "TileY");
int TileZ = a_NBT.FindChildByName(a_TagIdx, "TileZ");
if ((TileX > 0) && (TileY > 0) && (TileZ > 0))
{
a_Hanging.SetPosition(
- (double)a_NBT.GetInt(TileX),
- (double)a_NBT.GetInt(TileY),
- (double)a_NBT.GetInt(TileZ)
+ static_cast<double>(a_NBT.GetInt(TileX)),
+ static_cast<double>(a_NBT.GetInt(TileY)),
+ static_cast<double>(a_NBT.GetInt(TileZ))
);
}
}