diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/Blocks/WorldInterface.h | 4 | ||||
-rw-r--r-- | src/Chunk.cpp | 7 | ||||
-rw-r--r-- | src/Generating/ChunkGenerator.cpp | 2 | ||||
-rw-r--r-- | src/World.cpp | 11 | ||||
-rw-r--r-- | src/World.h | 4 |
5 files changed, 14 insertions, 14 deletions
diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h index 08600d502..7df82197e 100644 --- a/src/Blocks/WorldInterface.h +++ b/src/Blocks/WorldInterface.h @@ -37,7 +37,9 @@ public: virtual void SetTimeOfDay(Int64 a_TimeOfDay) = 0; - /** Returns true if the current weather has any precipitation - rain or storm */ + /** Returns true if the current weather has any precipitation - rain or storm + Does not check if biome has no downfall, use cChunk::GetBiomeAt(RelX, RelZ) for that + */ virtual bool IsWeatherWet(void) const = 0; }; diff --git a/src/Chunk.cpp b/src/Chunk.cpp index c6122852a..2850dd93b 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -580,7 +580,10 @@ void cChunk::Tick(float a_Dt) { // Mobs are tickes inside MobTick (as we don't have to tick them if they are far away from players) // Don't tick things queued to be removed - if (!((*itr)->IsMob()) && (std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), (*itr)->GetUniqueID()) == m_EntitiesToRemove.end())) + if ( + !((*itr)->IsMob()) && + (std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), (*itr)->GetUniqueID()) == m_EntitiesToRemove.end()) + ) { (*itr)->Tick(a_Dt, *this); } @@ -588,7 +591,7 @@ void cChunk::Tick(float a_Dt) for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();) { - std::vector<int>::const_iterator itr2 = std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), (*itr)->GetUniqueID()); + std::vector<int>::iterator itr2 = std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), (*itr)->GetUniqueID()); if (itr2 != m_EntitiesToRemove.end()) { itr = m_Entities.erase(itr); diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp index 73f0223e8..1f2958901 100644 --- a/src/Generating/ChunkGenerator.cpp +++ b/src/Generating/ChunkGenerator.cpp @@ -52,7 +52,7 @@ bool cChunkGenerator::Start(cPluginInterface & a_PluginInterface, cChunkSink & a m_ChunkSink = &a_ChunkSink; MTRand rnd; - m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt()); + m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", (int)rnd.randInt()); AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable"); if (NoCaseCompare(GeneratorName, "Noise3D") == 0) diff --git a/src/World.cpp b/src/World.cpp index 739ae39d4..3e02caf8e 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -11,7 +11,6 @@ #include "ChunkMap.h" #include "Generating/ChunkDesc.h" #include "OSSupport/Timer.h" -#include <sstream> // Serializers #include "WorldStorage/ScoreboardSerializer.h" @@ -571,10 +570,7 @@ void cWorld::Start(void) m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true); int GameMode = IniFile.GetValueSetI("General", "Gamemode", (int)m_GameMode); int Weather = IniFile.GetValueSetI("General", "Weather", (int)m_Weather); - - std::stringstream ss; - ss << m_TimeOfDay; - Int64 TimeOfDay = _atoi64(IniFile.GetValueSet("General", "TimeInTicks", ss.str()).c_str()); + Int64 TimeOfDay = IniFile.GetValueSetI("General", "TimeInTicks", m_TimeOfDay); if ((GetDimension() != dimNether) && (GetDimension() != dimEnd)) { @@ -767,10 +763,7 @@ void cWorld::Stop(void) IniFile.SetValueB("Mechanics", "CommandBlocksEnabled", m_bCommandBlocksEnabled); IniFile.SetValueB("Mechanics", "UseChatPrefixes", m_bUseChatPrefixes); IniFile.SetValueI("General", "Weather", (int)m_Weather); - - std::stringstream ss; - ss << m_TimeOfDay; - IniFile.SetValue("General", "TimeInTicks", ss.str()); + IniFile.SetValueI("General", "TimeInTicks", m_TimeOfDay); IniFile.WriteFile(m_IniFileName); m_TickThread.Stop(); diff --git a/src/World.h b/src/World.h index 7b87a76ac..80f69f22f 100644 --- a/src/World.h +++ b/src/World.h @@ -715,7 +715,9 @@ public: bool IsWeatherRain (void) const { return (m_Weather == wRain); } bool IsWeatherStorm(void) const { return (m_Weather == wStorm); } - /** Returns true if the current weather has any precipitation - rain or storm */ + /** Returns true if the current weather has any precipitation - rain or storm + Does not check if biome has no downfall, use cChunk::GetBiomeAt(RelX, RelZ) for that + */ virtual bool IsWeatherWet(void) const override { return (m_Weather != wSunny); } // tolua_end |