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-rw-r--r--src/AllToLua.bat27
-rw-r--r--src/AllToLua.pkg81
-rwxr-xr-xsrc/AllToLua.sh2
-rw-r--r--src/Authenticator.cpp267
-rw-r--r--src/Authenticator.h93
-rw-r--r--src/Bindings.cpp31485
-rw-r--r--src/Bindings.h8
-rw-r--r--src/BlockArea.cpp2124
-rw-r--r--src/BlockArea.h310
-rw-r--r--src/BlockEntities/BlockEntity.cpp44
-rw-r--r--src/BlockEntities/BlockEntity.h101
-rw-r--r--src/BlockEntities/BlockEntityWithItems.h86
-rw-r--r--src/BlockEntities/ChestEntity.cpp172
-rw-r--r--src/BlockEntities/ChestEntity.h59
-rw-r--r--src/BlockEntities/DispenserEntity.cpp215
-rw-r--r--src/BlockEntities/DispenserEntity.h38
-rw-r--r--src/BlockEntities/DropSpenserEntity.cpp266
-rw-r--r--src/BlockEntities/DropSpenserEntity.h89
-rw-r--r--src/BlockEntities/DropperEntity.cpp32
-rw-r--r--src/BlockEntities/DropperEntity.h46
-rw-r--r--src/BlockEntities/FurnaceEntity.cpp479
-rw-r--r--src/BlockEntities/FurnaceEntity.h164
-rw-r--r--src/BlockEntities/HopperEntity.cpp566
-rw-r--r--src/BlockEntities/HopperEntity.h96
-rw-r--r--src/BlockEntities/JukeboxEntity.cpp125
-rw-r--r--src/BlockEntities/JukeboxEntity.h56
-rw-r--r--src/BlockEntities/NoteEntity.cpp154
-rw-r--r--src/BlockEntities/NoteEntity.h63
-rw-r--r--src/BlockEntities/SignEntity.cpp115
-rw-r--r--src/BlockEntities/SignEntity.h67
-rw-r--r--src/BlockID.cpp954
-rw-r--r--src/BlockID.h907
-rw-r--r--src/BlockTracer.h104
-rw-r--r--src/Blocks/BlockBed.cpp88
-rw-r--r--src/Blocks/BlockBed.h67
-rw-r--r--src/Blocks/BlockBrewingStand.h32
-rw-r--r--src/Blocks/BlockButton.cpp39
-rw-r--r--src/Blocks/BlockButton.h69
-rw-r--r--src/Blocks/BlockCactus.h82
-rw-r--r--src/Blocks/BlockCarpet.h60
-rw-r--r--src/Blocks/BlockCauldron.h59
-rw-r--r--src/Blocks/BlockChest.h223
-rw-r--r--src/Blocks/BlockCloth.h34
-rw-r--r--src/Blocks/BlockCobWeb.h30
-rw-r--r--src/Blocks/BlockComparator.cpp53
-rw-r--r--src/Blocks/BlockComparator.h55
-rw-r--r--src/Blocks/BlockCrops.h114
-rw-r--r--src/Blocks/BlockDeadBush.h35
-rw-r--r--src/Blocks/BlockDirt.h88
-rw-r--r--src/Blocks/BlockDoor.cpp90
-rw-r--r--src/Blocks/BlockDoor.h175
-rw-r--r--src/Blocks/BlockDropSpenser.h41
-rw-r--r--src/Blocks/BlockEnderchest.h28
-rw-r--r--src/Blocks/BlockEntity.h31
-rw-r--r--src/Blocks/BlockFarmland.h107
-rw-r--r--src/Blocks/BlockFenceGate.h88
-rw-r--r--src/Blocks/BlockFire.h228
-rw-r--r--src/Blocks/BlockFlower.h41
-rw-r--r--src/Blocks/BlockFlowerPot.h105
-rw-r--r--src/Blocks/BlockFluid.h56
-rw-r--r--src/Blocks/BlockFurnace.h47
-rw-r--r--src/Blocks/BlockGlass.h26
-rw-r--r--src/Blocks/BlockGlowstone.h30
-rw-r--r--src/Blocks/BlockGravel.h27
-rw-r--r--src/Blocks/BlockHandler.cpp465
-rw-r--r--src/Blocks/BlockHandler.h152
-rw-r--r--src/Blocks/BlockHopper.h46
-rw-r--r--src/Blocks/BlockIce.h37
-rw-r--r--src/Blocks/BlockLadder.h115
-rw-r--r--src/Blocks/BlockLeaves.h184
-rw-r--r--src/Blocks/BlockLever.cpp38
-rw-r--r--src/Blocks/BlockLever.h53
-rw-r--r--src/Blocks/BlockMelon.h35
-rw-r--r--src/Blocks/BlockMushroom.h59
-rw-r--r--src/Blocks/BlockMycelium.h32
-rw-r--r--src/Blocks/BlockNote.h13
-rw-r--r--src/Blocks/BlockOre.h80
-rw-r--r--src/Blocks/BlockPiston.cpp102
-rw-r--r--src/Blocks/BlockPiston.h43
-rw-r--r--src/Blocks/BlockPlanks.h41
-rw-r--r--src/Blocks/BlockPortal.h108
-rw-r--r--src/Blocks/BlockPumpkin.h60
-rw-r--r--src/Blocks/BlockRail.h398
-rw-r--r--src/Blocks/BlockRedstone.cpp27
-rw-r--r--src/Blocks/BlockRedstone.h35
-rw-r--r--src/Blocks/BlockRedstoneRepeater.cpp51
-rw-r--r--src/Blocks/BlockRedstoneRepeater.h55
-rw-r--r--src/Blocks/BlockRedstoneTorch.h36
-rw-r--r--src/Blocks/BlockSand.h28
-rw-r--r--src/Blocks/BlockSapling.h57
-rw-r--r--src/Blocks/BlockSign.h78
-rw-r--r--src/Blocks/BlockSlab.h182
-rw-r--r--src/Blocks/BlockSnow.h72
-rw-r--r--src/Blocks/BlockStairs.h152
-rw-r--r--src/Blocks/BlockStems.h58
-rw-r--r--src/Blocks/BlockStone.h29
-rw-r--r--src/Blocks/BlockSugarcane.h90
-rw-r--r--src/Blocks/BlockTallGrass.h51
-rw-r--r--src/Blocks/BlockTorch.h277
-rw-r--r--src/Blocks/BlockVine.h201
-rw-r--r--src/Blocks/BlockWood.h72
-rw-r--r--src/Blocks/BlockWorkbench.h43
-rw-r--r--src/BoundingBox.cpp331
-rw-r--r--src/BoundingBox.h90
-rw-r--r--src/ByteBuffer.cpp787
-rw-r--r--src/ByteBuffer.h137
-rw-r--r--src/ChatColor.cpp39
-rw-r--r--src/ChatColor.h43
-rw-r--r--src/Chunk.cpp2732
-rw-r--r--src/Chunk.h475
-rw-r--r--src/Chunk.inl.h34
-rw-r--r--src/ChunkDef.h617
-rw-r--r--src/ChunkMap.cpp2668
-rw-r--r--src/ChunkMap.h432
-rw-r--r--src/ChunkSender.cpp295
-rw-r--r--src/ChunkSender.h169
-rw-r--r--src/ClientHandle.cpp2198
-rw-r--r--src/ClientHandle.h331
-rw-r--r--src/CommandOutput.cpp71
-rw-r--r--src/CommandOutput.h82
-rw-r--r--src/CraftingRecipes.cpp770
-rw-r--r--src/CraftingRecipes.h172
-rw-r--r--src/Cuboid.cpp117
-rw-r--r--src/Cuboid.h75
-rw-r--r--src/DeadlockDetect.cpp147
-rw-r--r--src/DeadlockDetect.h65
-rw-r--r--src/Defines.h562
-rw-r--r--src/Enchantments.cpp299
-rw-r--r--src/Enchantments.h115
-rw-r--r--src/Endianness.h70
-rw-r--r--src/Entities/Boat.cpp87
-rw-r--r--src/Entities/Boat.h37
-rw-r--r--src/Entities/Entity.cpp1450
-rw-r--r--src/Entities/Entity.h445
-rw-r--r--src/Entities/FallingBlock.cpp93
-rw-r--r--src/Entities/FallingBlock.h43
-rw-r--r--src/Entities/Minecart.cpp541
-rw-r--r--src/Entities/Minecart.h169
-rw-r--r--src/Entities/Pawn.cpp19
-rw-r--r--src/Entities/Pawn.h28
-rw-r--r--src/Entities/Pickup.cpp166
-rw-r--r--src/Entities/Pickup.h64
-rw-r--r--src/Entities/Player.cpp1715
-rw-r--r--src/Entities/Player.h447
-rw-r--r--src/Entities/ProjectileEntity.cpp743
-rw-r--r--src/Entities/ProjectileEntity.h325
-rw-r--r--src/Entities/TNTEntity.cpp62
-rw-r--r--src/Entities/TNTEntity.h32
-rw-r--r--src/FastRandom.cpp174
-rw-r--r--src/FastRandom.h57
-rw-r--r--src/FurnaceRecipe.cpp255
-rw-r--r--src/FurnaceRecipe.h50
-rw-r--r--src/Generating/BioGen.cpp707
-rw-r--r--src/Generating/BioGen.h230
-rw-r--r--src/Generating/Caves.cpp970
-rw-r--r--src/Generating/Caves.h102
-rw-r--r--src/Generating/ChunkDesc.cpp605
-rw-r--r--src/Generating/ChunkDesc.h217
-rw-r--r--src/Generating/ChunkGenerator.cpp329
-rw-r--r--src/Generating/ChunkGenerator.h113
-rw-r--r--src/Generating/CompoGen.cpp634
-rw-r--r--src/Generating/CompoGen.h182
-rw-r--r--src/Generating/ComposableGenerator.cpp501
-rw-r--r--src/Generating/ComposableGenerator.h181
-rw-r--r--src/Generating/DistortedHeightmap.cpp444
-rw-r--r--src/Generating/DistortedHeightmap.h108
-rw-r--r--src/Generating/EndGen.cpp217
-rw-r--r--src/Generating/EndGen.h69
-rw-r--r--src/Generating/FinishGen.cpp664
-rw-r--r--src/Generating/FinishGen.h185
-rw-r--r--src/Generating/HeiGen.cpp390
-rw-r--r--src/Generating/HeiGen.h145
-rw-r--r--src/Generating/MineShafts.cpp1423
-rw-r--r--src/Generating/MineShafts.h61
-rw-r--r--src/Generating/Noise3DGenerator.cpp581
-rw-r--r--src/Generating/Noise3DGenerator.h106
-rw-r--r--src/Generating/Ravines.cpp531
-rw-r--r--src/Generating/Ravines.h46
-rw-r--r--src/Generating/StructGen.cpp675
-rw-r--r--src/Generating/StructGen.h165
-rw-r--r--src/Generating/Trees.cpp684
-rw-r--r--src/Generating/Trees.h93
-rw-r--r--src/Globals.cpp10
-rw-r--r--src/Globals.h227
-rw-r--r--src/Group.cpp37
-rw-r--r--src/Group.h40
-rw-r--r--src/GroupManager.cpp122
-rw-r--r--src/GroupManager.h30
-rw-r--r--src/HTTPServer/EnvelopeParser.cpp132
-rw-r--r--src/HTTPServer/EnvelopeParser.h69
-rw-r--r--src/HTTPServer/HTTPConnection.cpp247
-rw-r--r--src/HTTPServer/HTTPConnection.h101
-rw-r--r--src/HTTPServer/HTTPFormParser.cpp290
-rw-r--r--src/HTTPServer/HTTPFormParser.h112
-rw-r--r--src/HTTPServer/HTTPMessage.cpp279
-rw-r--r--src/HTTPServer/HTTPMessage.h164
-rw-r--r--src/HTTPServer/HTTPServer.cpp258
-rw-r--r--src/HTTPServer/HTTPServer.h101
-rw-r--r--src/HTTPServer/MultipartParser.cpp256
-rw-r--r--src/HTTPServer/MultipartParser.h76
-rw-r--r--src/HTTPServer/NameValueParser.cpp412
-rw-r--r--src/HTTPServer/NameValueParser.h70
-rw-r--r--src/Inventory.cpp682
-rw-r--r--src/Inventory.h182
-rw-r--r--src/Item.cpp261
-rw-r--r--src/Item.h210
-rw-r--r--src/ItemGrid.cpp665
-rw-r--r--src/ItemGrid.h191
-rw-r--r--src/Items/ItemBed.h56
-rw-r--r--src/Items/ItemBoat.h54
-rw-r--r--src/Items/ItemBow.h87
-rw-r--r--src/Items/ItemBrewingStand.h41
-rw-r--r--src/Items/ItemBucket.h160
-rw-r--r--src/Items/ItemCauldron.h41
-rw-r--r--src/Items/ItemCloth.h23
-rw-r--r--src/Items/ItemComparator.h40
-rw-r--r--src/Items/ItemDoor.h45
-rw-r--r--src/Items/ItemDye.h44
-rw-r--r--src/Items/ItemFlowerPot.h41
-rw-r--r--src/Items/ItemFood.h63
-rw-r--r--src/Items/ItemHandler.cpp509
-rw-r--r--src/Items/ItemHandler.h99
-rw-r--r--src/Items/ItemHoe.h40
-rw-r--r--src/Items/ItemLeaves.h41
-rw-r--r--src/Items/ItemLighter.h59
-rw-r--r--src/Items/ItemMinecart.h82
-rw-r--r--src/Items/ItemPickaxe.h92
-rw-r--r--src/Items/ItemRedstoneDust.h38
-rw-r--r--src/Items/ItemRedstoneRepeater.h40
-rw-r--r--src/Items/ItemSapling.h42
-rw-r--r--src/Items/ItemSeeds.h65
-rw-r--r--src/Items/ItemShears.h62
-rw-r--r--src/Items/ItemShovel.h41
-rw-r--r--src/Items/ItemSign.h51
-rw-r--r--src/Items/ItemSpawnEgg.h52
-rw-r--r--src/Items/ItemSugarcane.h39
-rw-r--r--src/Items/ItemSword.h30
-rw-r--r--src/Items/ItemThrowable.h96
-rw-r--r--src/LeakFinder.cpp1047
-rw-r--r--src/LeakFinder.h156
-rw-r--r--src/LightingThread.cpp562
-rw-r--r--src/LightingThread.h181
-rw-r--r--src/LineBlockTracer.cpp262
-rw-r--r--src/LineBlockTracer.h87
-rw-r--r--src/LinearInterpolation.cpp251
-rw-r--r--src/LinearInterpolation.h60
-rw-r--r--src/LinearUpscale.h244
-rw-r--r--src/Log.cpp169
-rw-r--r--src/Log.h30
-rw-r--r--src/LuaExpat/lxplib.c599
-rw-r--r--src/LuaExpat/lxplib.h24
-rw-r--r--src/LuaFunctions.h17
-rw-r--r--src/LuaState.cpp958
-rw-r--r--src/LuaState.h811
-rw-r--r--src/LuaWindow.cpp185
-rw-r--r--src/LuaWindow.h95
-rw-r--r--src/MCLogger.cpp261
-rw-r--r--src/MCLogger.h84
-rw-r--r--src/ManualBindings.cpp2215
-rw-r--r--src/ManualBindings.h8
-rw-r--r--src/Matrix4f.cpp4
-rw-r--r--src/Matrix4f.h225
-rw-r--r--src/MemoryLeak.h19
-rw-r--r--src/MersenneTwister.h456
-rw-r--r--src/MobCensus.cpp92
-rw-r--r--src/MobCensus.h59
-rw-r--r--src/MobFamilyCollecter.cpp26
-rw-r--r--src/MobFamilyCollecter.h39
-rw-r--r--src/MobProximityCounter.cpp83
-rw-r--r--src/MobProximityCounter.h65
-rw-r--r--src/MobSpawner.cpp361
-rw-r--r--src/MobSpawner.h76
-rw-r--r--src/Mobs/AggressiveMonster.cpp97
-rw-r--r--src/Mobs/AggressiveMonster.h30
-rw-r--r--src/Mobs/Bat.cpp15
-rw-r--r--src/Mobs/Bat.h25
-rw-r--r--src/Mobs/Blaze.cpp52
-rw-r--r--src/Mobs/Blaze.h26
-rw-r--r--src/Mobs/Cavespider.cpp40
-rw-r--r--src/Mobs/Cavespider.h26
-rw-r--r--src/Mobs/Chicken.cpp62
-rw-r--r--src/Mobs/Chicken.h29
-rw-r--r--src/Mobs/Cow.cpp45
-rw-r--r--src/Mobs/Cow.h26
-rw-r--r--src/Mobs/Creeper.cpp47
-rw-r--r--src/Mobs/Creeper.h34
-rw-r--r--src/Mobs/EnderDragon.cpp27
-rw-r--r--src/Mobs/EnderDragon.h25
-rw-r--r--src/Mobs/Enderman.cpp29
-rw-r--r--src/Mobs/Enderman.h36
-rw-r--r--src/Mobs/Ghast.cpp54
-rw-r--r--src/Mobs/Ghast.h28
-rw-r--r--src/Mobs/Giant.cpp27
-rw-r--r--src/Mobs/Giant.h25
-rw-r--r--src/Mobs/Horse.cpp152
-rw-r--r--src/Mobs/Horse.h44
-rw-r--r--src/Mobs/IncludeAllMonsters.h29
-rw-r--r--src/Mobs/IronGolem.cpp26
-rw-r--r--src/Mobs/IronGolem.h25
-rw-r--r--src/Mobs/Magmacube.cpp27
-rw-r--r--src/Mobs/Magmacube.h32
-rw-r--r--src/Mobs/Monster.cpp758
-rw-r--r--src/Mobs/Monster.h195
-rw-r--r--src/Mobs/Mooshroom.cpp33
-rw-r--r--src/Mobs/Mooshroom.h25
-rw-r--r--src/Mobs/Ocelot.h26
-rw-r--r--src/Mobs/PassiveAggressiveMonster.cpp38
-rw-r--r--src/Mobs/PassiveAggressiveMonster.h23
-rw-r--r--src/Mobs/PassiveMonster.cpp59
-rw-r--r--src/Mobs/PassiveMonster.h27
-rw-r--r--src/Mobs/Pig.cpp77
-rw-r--r--src/Mobs/Pig.h32
-rw-r--r--src/Mobs/Sheep.cpp62
-rw-r--r--src/Mobs/Sheep.h34
-rw-r--r--src/Mobs/Silverfish.h26
-rw-r--r--src/Mobs/Skeleton.cpp70
-rw-r--r--src/Mobs/Skeleton.h33
-rw-r--r--src/Mobs/Slime.cpp29
-rw-r--r--src/Mobs/Slime.h32
-rw-r--r--src/Mobs/SnowGolem.cpp26
-rw-r--r--src/Mobs/SnowGolem.h25
-rw-r--r--src/Mobs/Spider.cpp27
-rw-r--r--src/Mobs/Spider.h25
-rw-r--r--src/Mobs/Squid.cpp56
-rw-r--r--src/Mobs/Squid.h28
-rw-r--r--src/Mobs/Villager.cpp35
-rw-r--r--src/Mobs/Villager.h43
-rw-r--r--src/Mobs/Witch.cpp32
-rw-r--r--src/Mobs/Witch.h27
-rw-r--r--src/Mobs/Wither.cpp26
-rw-r--r--src/Mobs/Wither.h25
-rw-r--r--src/Mobs/Wolf.cpp189
-rw-r--r--src/Mobs/Wolf.h54
-rw-r--r--src/Mobs/Zombie.cpp47
-rw-r--r--src/Mobs/Zombie.h33
-rw-r--r--src/Mobs/Zombiepigman.cpp45
-rw-r--r--src/Mobs/Zombiepigman.h26
-rw-r--r--src/MonsterConfig.cpp104
-rw-r--r--src/MonsterConfig.h32
-rw-r--r--src/Noise.cpp951
-rw-r--r--src/Noise.h308
-rw-r--r--src/OSSupport/BlockingTCPLink.cpp149
-rw-r--r--src/OSSupport/BlockingTCPLink.h28
-rw-r--r--src/OSSupport/CriticalSection.cpp188
-rw-r--r--src/OSSupport/CriticalSection.h80
-rw-r--r--src/OSSupport/Event.cpp118
-rw-r--r--src/OSSupport/Event.h47
-rw-r--r--src/OSSupport/File.cpp375
-rw-r--r--src/OSSupport/File.h138
-rw-r--r--src/OSSupport/GZipFile.cpp107
-rw-r--r--src/OSSupport/GZipFile.h52
-rw-r--r--src/OSSupport/IsThread.cpp172
-rw-r--r--src/OSSupport/IsThread.h100
-rw-r--r--src/OSSupport/ListenThread.cpp238
-rw-r--r--src/OSSupport/ListenThread.h83
-rw-r--r--src/OSSupport/Semaphore.cpp91
-rw-r--r--src/OSSupport/Semaphore.h17
-rw-r--r--src/OSSupport/Sleep.cpp19
-rw-r--r--src/OSSupport/Sleep.h7
-rw-r--r--src/OSSupport/Socket.cpp396
-rw-r--r--src/OSSupport/Socket.h101
-rw-r--r--src/OSSupport/SocketThreads.cpp675
-rw-r--r--src/OSSupport/SocketThreads.h169
-rw-r--r--src/OSSupport/Thread.cpp128
-rw-r--r--src/OSSupport/Thread.h26
-rw-r--r--src/OSSupport/Timer.cpp37
-rw-r--r--src/OSSupport/Timer.h32
-rw-r--r--src/Piston.cpp306
-rw-r--r--src/Piston.h94
-rw-r--r--src/Plugin.cpp38
-rw-r--r--src/Plugin.h149
-rw-r--r--src/PluginLua.cpp1471
-rw-r--r--src/PluginLua.h202
-rw-r--r--src/PluginManager.cpp1664
-rw-r--r--src/PluginManager.h295
-rw-r--r--src/ProbabDistrib.cpp142
-rw-r--r--src/ProbabDistrib.h74
-rw-r--r--src/Protocol/ChunkDataSerializer.cpp176
-rw-r--r--src/Protocol/ChunkDataSerializer.h48
-rw-r--r--src/Protocol/Protocol.h215
-rw-r--r--src/Protocol/Protocol125.cpp1869
-rw-r--r--src/Protocol/Protocol125.h157
-rw-r--r--src/Protocol/Protocol132.cpp950
-rw-r--r--src/Protocol/Protocol132.h102
-rw-r--r--src/Protocol/Protocol14x.cpp256
-rw-r--r--src/Protocol/Protocol14x.h63
-rw-r--r--src/Protocol/Protocol15x.cpp138
-rw-r--r--src/Protocol/Protocol15x.h38
-rw-r--r--src/Protocol/Protocol16x.cpp268
-rw-r--r--src/Protocol/Protocol16x.h76
-rw-r--r--src/Protocol/Protocol17x.cpp1917
-rw-r--r--src/Protocol/Protocol17x.h258
-rw-r--r--src/Protocol/ProtocolRecognizer.cpp905
-rw-r--r--src/Protocol/ProtocolRecognizer.h152
-rw-r--r--src/RCONServer.cpp332
-rw-r--r--src/RCONServer.h109
-rw-r--r--src/ReferenceManager.cpp43
-rw-r--r--src/ReferenceManager.h34
-rw-r--r--src/Root.cpp744
-rw-r--r--src/Root.h186
-rw-r--r--src/SQLite/lsqlite3.c2175
-rw-r--r--src/SQLite/sqlite3.c138114
-rw-r--r--src/SQLite/sqlite3.h7174
-rw-r--r--src/SQLite/urls.txt9
-rw-r--r--src/Server.cpp707
-rw-r--r--src/Server.h195
-rw-r--r--src/Simulator/DelayedFluidSimulator.cpp158
-rw-r--r--src/Simulator/DelayedFluidSimulator.h82
-rw-r--r--src/Simulator/FireSimulator.cpp374
-rw-r--r--src/Simulator/FireSimulator.h75
-rw-r--r--src/Simulator/FloodyFluidSimulator.cpp330
-rw-r--r--src/Simulator/FloodyFluidSimulator.h53
-rw-r--r--src/Simulator/FluidSimulator.cpp212
-rw-r--r--src/Simulator/FluidSimulator.h75
-rw-r--r--src/Simulator/NoopFluidSimulator.h36
-rw-r--r--src/Simulator/RedstoneSimulator.cpp1178
-rw-r--r--src/Simulator/RedstoneSimulator.h86
-rw-r--r--src/Simulator/SandSimulator.cpp309
-rw-r--r--src/Simulator/SandSimulator.h63
-rw-r--r--src/Simulator/Simulator.cpp51
-rw-r--r--src/Simulator/Simulator.h46
-rw-r--r--src/Simulator/SimulatorManager.cpp80
-rw-r--r--src/Simulator/SimulatorManager.h52
-rw-r--r--src/Simulator/VaporizeFluidSimulator.cpp53
-rw-r--r--src/Simulator/VaporizeFluidSimulator.h34
-rw-r--r--src/StackWalker.cpp1345
-rw-r--r--src/StackWalker.h214
-rw-r--r--src/StringCompression.cpp180
-rw-r--r--src/StringCompression.h25
-rw-r--r--src/StringUtils.cpp815
-rw-r--r--src/StringUtils.h96
-rw-r--r--src/Tracer.cpp398
-rw-r--r--src/Tracer.h82
-rw-r--r--src/UI/SlotArea.cpp897
-rw-r--r--src/UI/SlotArea.h313
-rw-r--r--src/UI/Window.cpp886
-rw-r--r--src/UI/Window.h300
-rw-r--r--src/UI/WindowOwner.h125
-rw-r--r--src/Vector3d.cpp77
-rw-r--r--src/Vector3d.h81
-rw-r--r--src/Vector3f.cpp34
-rw-r--r--src/Vector3f.h47
-rw-r--r--src/Vector3i.cpp16
-rw-r--r--src/Vector3i.h45
-rw-r--r--src/WebAdmin.cpp527
-rw-r--r--src/WebAdmin.h215
-rw-r--r--src/WebPlugin.cpp113
-rw-r--r--src/WebPlugin.h48
-rw-r--r--src/World.cpp2715
-rw-r--r--src/World.h744
-rw-r--r--src/WorldStorage/FastNBT.cpp547
-rw-r--r--src/WorldStorage/FastNBT.h293
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp533
-rw-r--r--src/WorldStorage/NBTChunkSerializer.h116
-rw-r--r--src/WorldStorage/WSSAnvil.cpp1555
-rw-r--r--src/WorldStorage/WSSAnvil.h184
-rw-r--r--src/WorldStorage/WSSCompact.cpp1009
-rw-r--r--src/WorldStorage/WSSCompact.h144
-rw-r--r--src/WorldStorage/WorldStorage.cpp409
-rw-r--r--src/WorldStorage/WorldStorage.h135
-rw-r--r--src/XMLParser.h701
-rw-r--r--src/lua5.1.dllbin0 -> 167424 bytes
-rw-r--r--src/main.cpp197
-rw-r--r--src/md5/md5.cpp369
-rw-r--r--src/md5/md5.h93
-rw-r--r--src/tolua++.exebin0 -> 484864 bytes
-rw-r--r--src/tolua++.h186
-rw-r--r--src/tolua_base.h128
-rw-r--r--src/virtual_method_hooks.lua506
469 files changed, 285880 insertions, 0 deletions
diff --git a/src/AllToLua.bat b/src/AllToLua.bat
new file mode 100644
index 000000000..f7867fadb
--- /dev/null
+++ b/src/AllToLua.bat
@@ -0,0 +1,27 @@
+
+:: AllToLua.bat
+
+:: This scripts updates the automatically-generates Lua bindings in Bindings.cpp / Bindings.h
+
+
+
+
+
+:: If there was a Git conflict, resolve it by resetting to HEAD; we're regenerating the files from scratch anyway
+git checkout --ours Bindings.cpp
+git add -u Bindings.cpp
+git checkout --ours Bindings.h
+git add -u Bindings.h
+
+
+
+
+
+:: Regenerate the files:
+"tolua++.exe" -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
+
+
+
+
+
+if %ALLTOLUA_WAIT%N == N pause
diff --git a/src/AllToLua.pkg b/src/AllToLua.pkg
new file mode 100644
index 000000000..ee594be1a
--- /dev/null
+++ b/src/AllToLua.pkg
@@ -0,0 +1,81 @@
+
+$#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+$#include "tolua_base.h"
+
+// Typedefs from Globals.h, so that we don't have to include that file:
+typedef long long Int64;
+typedef int Int32;
+typedef short Int16;
+
+typedef unsigned long long UInt64;
+typedef unsigned int UInt32;
+typedef unsigned short UInt16;
+
+
+$cfile "ChunkDef.h"
+
+$cfile "../iniFile/iniFile.h"
+
+$cfile "OSSupport/File.h"
+
+$cfile "BlockID.h"
+$cfile "StringUtils.h"
+$cfile "Defines.h"
+$cfile "LuaFunctions.h"
+$cfile "ChatColor.h"
+$cfile "ClientHandle.h"
+$cfile "Entities/Entity.h"
+$cfile "Entities/Pawn.h"
+$cfile "Entities/Player.h"
+$cfile "Entities/Pickup.h"
+$cfile "Entities/ProjectileEntity.h"
+$cfile "PluginManager.h"
+$cfile "Plugin.h"
+$cfile "PluginLua.h"
+$cfile "Server.h"
+$cfile "World.h"
+$cfile "Inventory.h"
+$cfile "Enchantments.h"
+$cfile "Item.h"
+$cfile "ItemGrid.h"
+$cfile "BlockEntities/BlockEntity.h"
+$cfile "BlockEntities/BlockEntityWithItems.h"
+$cfile "BlockEntities/ChestEntity.h"
+$cfile "BlockEntities/DropSpenserEntity.h"
+$cfile "BlockEntities/DispenserEntity.h"
+$cfile "BlockEntities/DropperEntity.h"
+$cfile "BlockEntities/FurnaceEntity.h"
+$cfile "BlockEntities/HopperEntity.h"
+$cfile "BlockEntities/JukeboxEntity.h"
+$cfile "BlockEntities/NoteEntity.h"
+$cfile "BlockEntities/SignEntity.h"
+$cfile "WebAdmin.h"
+$cfile "WebPlugin.h"
+$cfile "Root.h"
+$cfile "Vector3f.h"
+$cfile "Vector3d.h"
+$cfile "Vector3i.h"
+$cfile "Matrix4f.h"
+$cfile "Cuboid.h"
+$cfile "BoundingBox.h"
+$cfile "Tracer.h"
+$cfile "Group.h"
+$cfile "BlockArea.h"
+$cfile "Generating/ChunkDesc.h"
+$cfile "CraftingRecipes.h"
+$cfile "UI/Window.h"
+$cfile "LuaWindow.h"
+$cfile "Mobs/Monster.h"
+
+
+
+
+
+// Need to declare this class so that the usertype is properly registered in Bindings.cpp -
+// it seems impossible to register a usertype in ManualBindings.cpp
+class cLineBlockTracer;
+
+
+
+
diff --git a/src/AllToLua.sh b/src/AllToLua.sh
new file mode 100755
index 000000000..887c2490c
--- /dev/null
+++ b/src/AllToLua.sh
@@ -0,0 +1,2 @@
+#!/bin/bash
+/usr/bin/tolua++ -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
diff --git a/src/Authenticator.cpp b/src/Authenticator.cpp
new file mode 100644
index 000000000..9a6dcf51b
--- /dev/null
+++ b/src/Authenticator.cpp
@@ -0,0 +1,267 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Authenticator.h"
+#include "OSSupport/BlockingTCPLink.h"
+#include "Root.h"
+#include "Server.h"
+
+#include "../iniFile/iniFile.h"
+
+#include <sstream>
+
+
+
+
+
+#define DEFAULT_AUTH_SERVER "session.minecraft.net"
+#define DEFAULT_AUTH_ADDRESS "/game/checkserver.jsp?user=%USERNAME%&serverId=%SERVERID%"
+#define MAX_REDIRECTS 10
+
+
+
+
+
+cAuthenticator::cAuthenticator(void) :
+ super("cAuthenticator"),
+ m_Server(DEFAULT_AUTH_SERVER),
+ m_Address(DEFAULT_AUTH_ADDRESS),
+ m_ShouldAuthenticate(true)
+{
+}
+
+
+
+
+
+cAuthenticator::~cAuthenticator()
+{
+ Stop();
+}
+
+
+
+
+
+/// Read custom values from INI
+void cAuthenticator::ReadINI(cIniFile & IniFile)
+{
+ m_Server = IniFile.GetValueSet("Authentication", "Server", DEFAULT_AUTH_SERVER);
+ m_Address = IniFile.GetValueSet("Authentication", "Address", DEFAULT_AUTH_ADDRESS);
+ m_ShouldAuthenticate = IniFile.GetValueSetB("Authentication", "Authenticate", true);
+}
+
+
+
+
+
+/// Queues a request for authenticating a user. If the auth fails, the user is kicked
+void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash)
+{
+ if (!m_ShouldAuthenticate)
+ {
+ cRoot::Get()->AuthenticateUser(a_ClientID);
+ return;
+ }
+
+ cCSLock Lock(m_CS);
+ m_Queue.push_back(cUser(a_ClientID, a_UserName, a_ServerHash));
+ m_QueueNonempty.Set();
+}
+
+
+
+
+
+void cAuthenticator::Start(cIniFile & IniFile)
+{
+ ReadINI(IniFile);
+ m_ShouldTerminate = false;
+ super::Start();
+}
+
+
+
+
+
+void cAuthenticator::Stop(void)
+{
+ m_ShouldTerminate = true;
+ m_QueueNonempty.Set();
+ Wait();
+}
+
+
+
+
+
+void cAuthenticator::Execute(void)
+{
+ for (;;)
+ {
+ cCSLock Lock(m_CS);
+ while (!m_ShouldTerminate && (m_Queue.size() == 0))
+ {
+ cCSUnlock Unlock(Lock);
+ m_QueueNonempty.Wait();
+ }
+ if (m_ShouldTerminate)
+ {
+ return;
+ }
+ ASSERT(!m_Queue.empty());
+
+ int ClientID = m_Queue.front().m_ClientID;
+ AString UserName = m_Queue.front().m_Name;
+ AString ActualAddress = m_Address;
+ ReplaceString(ActualAddress, "%USERNAME%", UserName);
+ ReplaceString(ActualAddress, "%SERVERID%", m_Queue.front().m_ServerID);
+ m_Queue.pop_front();
+ Lock.Unlock();
+
+ if (!AuthFromAddress(m_Server, ActualAddress, UserName))
+ {
+ cRoot::Get()->KickUser(ClientID, "Failed to authenticate account!");
+ }
+ else
+ {
+ cRoot::Get()->AuthenticateUser(ClientID);
+ }
+ } // for (-ever)
+}
+
+
+
+
+
+bool cAuthenticator::AuthFromAddress(const AString & a_Server, const AString & a_Address, const AString & a_UserName, int a_Level /* = 1 */)
+{
+ // Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep)
+
+ cBlockingTCPLink Link;
+ if (!Link.Connect(a_Server.c_str(), 80))
+ {
+ LOGERROR("cAuthenticator: cannot connect to auth server \"%s\", kicking user \"%s\"", a_Server.c_str(), a_Server.c_str());
+ return false;
+ }
+
+ Link.SendMessage( AString( "GET " + a_Address + " HTTP/1.1\r\n" ).c_str());
+ Link.SendMessage( AString( "User-Agent: MCServer\r\n" ).c_str());
+ Link.SendMessage( AString( "Host: " + a_Server + "\r\n" ).c_str());
+ //Link.SendMessage( AString( "Host: session.minecraft.net\r\n" ).c_str());
+ Link.SendMessage( AString( "Accept: */*\r\n" ).c_str());
+ Link.SendMessage( AString( "Connection: close\r\n" ).c_str()); //Close so we don´t have to mess with the Content-Length :)
+ Link.SendMessage( AString( "\r\n" ).c_str());
+ AString DataRecvd;
+ Link.ReceiveData(DataRecvd);
+ Link.CloseSocket();
+
+ std::stringstream ss(DataRecvd);
+
+ // Parse the data received:
+ std::string temp;
+ ss >> temp;
+ bool bRedirect = false;
+ bool bOK = false;
+ if ((temp.compare("HTTP/1.1") == 0) || (temp.compare("HTTP/1.0") == 0))
+ {
+ int code;
+ ss >> code;
+ if (code == 302)
+ {
+ // redirect blabla
+ LOGINFO("Need to redirect!");
+ if (a_Level > MAX_REDIRECTS)
+ {
+ LOGERROR("cAuthenticator: received too many levels of redirection from auth server \"%s\" for user \"%s\", bailing out and kicking the user", a_Server.c_str(), a_UserName.c_str());
+ return false;
+ }
+ bRedirect = true;
+ }
+ else if (code == 200)
+ {
+ LOGD("cAuthenticator: Received status 200 OK! :D");
+ bOK = true;
+ }
+ }
+ else
+ {
+ LOGERROR("cAuthenticator: cannot parse auth reply from server \"%s\" for user \"%s\", kicking the user.", a_Server.c_str(), a_UserName.c_str());
+ return false;
+ }
+
+ if( bRedirect )
+ {
+ AString Location;
+ // Search for "Location:"
+ bool bFoundLocation = false;
+ while( !bFoundLocation && ss.good() )
+ {
+ char c = 0;
+ while( c != '\n' )
+ {
+ ss.get( c );
+ }
+ AString Name;
+ ss >> Name;
+ if (Name.compare("Location:") == 0)
+ {
+ bFoundLocation = true;
+ ss >> Location;
+ }
+ }
+ if (!bFoundLocation)
+ {
+ LOGERROR("cAuthenticator: received invalid redirection from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
+ return false;
+ }
+
+ Location = Location.substr(strlen("http://"), std::string::npos); // Strip http://
+ std::string Server = Location.substr( 0, Location.find( "/" ) ); // Only leave server address
+ Location = Location.substr( Server.length(), std::string::npos);
+ return AuthFromAddress(Server, Location, a_UserName, a_Level + 1);
+ }
+
+ if (!bOK)
+ {
+ LOGERROR("cAuthenticator: received an error from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
+ return false;
+ }
+
+ // Header says OK, so receive the rest.
+ // Go past header, double \n means end of headers
+ char c = 0;
+ while (ss.good())
+ {
+ while (c != '\n')
+ {
+ ss.get(c);
+ }
+ ss.get(c);
+ if( c == '\n' || c == '\r' || ss.peek() == '\r' || ss.peek() == '\n' )
+ break;
+ }
+ if (!ss.good())
+ {
+ LOGERROR("cAuthenticator: error while parsing response body from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
+ return false;
+ }
+
+ std::string Result;
+ ss >> Result;
+ LOGD("cAuthenticator: Authentication result was %s", Result.c_str());
+
+ if (Result.compare("YES") == 0) //Works well
+ {
+ LOGINFO("Authentication result \"YES\", player authentication success!");
+ return true;
+ }
+
+
+ LOGINFO("Authentication result was \"%s\", player authentication failure!", Result.c_str());
+ return false;
+}
+
+
+
+
diff --git a/src/Authenticator.h b/src/Authenticator.h
new file mode 100644
index 000000000..02cd6f4c5
--- /dev/null
+++ b/src/Authenticator.h
@@ -0,0 +1,93 @@
+
+// cAuthenticator.h
+
+// Interfaces to the cAuthenticator class representing the thread that authenticates users against the official MC server
+// Authentication prevents "hackers" from joining with an arbitrary username (possibly impersonating the server admins)
+// For more info, see http://wiki.vg/Session#Server_operation
+// In MCS, authentication is implemented as a single thread that receives queued auth requests and dispatches them one by one.
+
+
+
+
+
+#pragma once
+#ifndef CAUTHENTICATOR_H_INCLUDED
+#define CAUTHENTICATOR_H_INCLUDED
+
+#include "OSSupport/IsThread.h"
+
+
+
+
+
+// fwd: "cRoot.h"
+class cRoot;
+
+
+
+
+
+class cAuthenticator :
+ public cIsThread
+{
+ typedef cIsThread super;
+
+public:
+ cAuthenticator(void);
+ ~cAuthenticator();
+
+ /// (Re-)read server and address from INI:
+ void ReadINI(cIniFile & IniFile);
+
+ /// Queues a request for authenticating a user. If the auth fails, the user is kicked
+ void Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash);
+
+ /// Starts the authenticator thread. The thread may be started and stopped repeatedly
+ void Start(cIniFile & IniFile);
+
+ /// Stops the authenticator thread. The thread may be started and stopped repeatedly
+ void Stop(void);
+
+private:
+
+ class cUser
+ {
+ public:
+ int m_ClientID;
+ AString m_Name;
+ AString m_ServerID;
+
+ cUser(int a_ClientID, const AString & a_Name, const AString & a_ServerID) :
+ m_ClientID(a_ClientID),
+ m_Name(a_Name),
+ m_ServerID(a_ServerID)
+ {
+ }
+ } ;
+
+ typedef std::deque<cUser> cUserList;
+
+ cCriticalSection m_CS;
+ cUserList m_Queue;
+ cEvent m_QueueNonempty;
+
+ AString m_Server;
+ AString m_Address;
+ bool m_ShouldAuthenticate;
+
+ // cIsThread override:
+ virtual void Execute(void) override;
+
+ // Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep)
+ bool AuthFromAddress(const AString & a_Server, const AString & a_Address, const AString & a_UserName, int a_Level = 1);
+};
+
+
+
+
+
+#endif // CAUTHENTICATOR_H_INCLUDED
+
+
+
+
diff --git a/src/Bindings.cpp b/src/Bindings.cpp
new file mode 100644
index 000000000..93c66d233
--- /dev/null
+++ b/src/Bindings.cpp
@@ -0,0 +1,31485 @@
+/*
+** Lua binding: AllToLua
+** Generated automatically by tolua++-1.0.92 on 11/15/13 10:14:19.
+*/
+
+#ifndef __cplusplus
+#include "stdlib.h"
+#endif
+#include "string.h"
+
+#include "tolua++.h"
+
+/* Exported function */
+TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S);
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+#include "tolua_base.h"
+#include "ChunkDef.h"
+#include "../iniFile/iniFile.h"
+#include "OSSupport/File.h"
+#include "BlockID.h"
+#include "StringUtils.h"
+#include "Defines.h"
+#include "LuaFunctions.h"
+#include "ChatColor.h"
+#include "ClientHandle.h"
+#include "Entities/Entity.h"
+#include "Entities/Pawn.h"
+#include "Entities/Player.h"
+#include "Entities/Pickup.h"
+#include "Entities/ProjectileEntity.h"
+#include "PluginManager.h"
+#include "Plugin.h"
+#include "PluginLua.h"
+#include "Server.h"
+#include "World.h"
+#include "Inventory.h"
+#include "Enchantments.h"
+#include "Item.h"
+#include "ItemGrid.h"
+#include "BlockEntities/BlockEntity.h"
+#include "BlockEntities/BlockEntityWithItems.h"
+#include "BlockEntities/ChestEntity.h"
+#include "BlockEntities/DropSpenserEntity.h"
+#include "BlockEntities/DispenserEntity.h"
+#include "BlockEntities/DropperEntity.h"
+#include "BlockEntities/FurnaceEntity.h"
+#include "BlockEntities/HopperEntity.h"
+#include "BlockEntities/JukeboxEntity.h"
+#include "BlockEntities/NoteEntity.h"
+#include "BlockEntities/SignEntity.h"
+#include "WebAdmin.h"
+#include "WebPlugin.h"
+#include "Root.h"
+#include "Vector3f.h"
+#include "Vector3d.h"
+#include "Vector3i.h"
+#include "Matrix4f.h"
+#include "Cuboid.h"
+#include "BoundingBox.h"
+#include "Tracer.h"
+#include "Group.h"
+#include "BlockArea.h"
+#include "Generating/ChunkDesc.h"
+#include "CraftingRecipes.h"
+#include "UI/Window.h"
+#include "LuaWindow.h"
+#include "Mobs/Monster.h"
+
+/* function to release collected object via destructor */
+#ifdef __cplusplus
+
+static int tolua_collect_sWebAdminPage (lua_State* tolua_S)
+{
+ sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_cBoundingBox (lua_State* tolua_S)
+{
+ cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_cItem (lua_State* tolua_S)
+{
+ cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_Vector3f (lua_State* tolua_S)
+{
+ Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_cIniFile (lua_State* tolua_S)
+{
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_cPickup (lua_State* tolua_S)
+{
+ cPickup* self = (cPickup*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_cItems (lua_State* tolua_S)
+{
+ cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_cBlockArea (lua_State* tolua_S)
+{
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_cTracer (lua_State* tolua_S)
+{
+ cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_cCraftingGrid (lua_State* tolua_S)
+{
+ cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_cCuboid (lua_State* tolua_S)
+{
+ cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_cBlockEntity (lua_State* tolua_S)
+{
+ cBlockEntity* self = (cBlockEntity*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_Vector3i (lua_State* tolua_S)
+{
+ Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_cEnchantments (lua_State* tolua_S)
+{
+ cEnchantments* self = (cEnchantments*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_cLuaWindow (lua_State* tolua_S)
+{
+ cLuaWindow* self = (cLuaWindow*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_Vector3d (lua_State* tolua_S)
+{
+ Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+#endif
+
+
+/* function to register type */
+static void tolua_reg_types (lua_State* tolua_S)
+{
+ tolua_usertype(tolua_S,"cThrownEnderPearlEntity");
+ tolua_usertype(tolua_S,"cFurnaceEntity");
+ tolua_usertype(tolua_S,"cEntity");
+ tolua_usertype(tolua_S,"cCuboid");
+ tolua_usertype(tolua_S,"cEnchantments");
+ tolua_usertype(tolua_S,"cMonster");
+ tolua_usertype(tolua_S,"cPluginLua");
+ tolua_usertype(tolua_S,"cRoot");
+ tolua_usertype(tolua_S,"std::vector<cIniFile::key>");
+ tolua_usertype(tolua_S,"cPickup");
+ tolua_usertype(tolua_S,"sWebAdminPage");
+ tolua_usertype(tolua_S,"cFireChargeEntity");
+ tolua_usertype(tolua_S,"cWorld");
+ tolua_usertype(tolua_S,"cChunkDesc");
+ tolua_usertype(tolua_S,"cFurnaceRecipe");
+ tolua_usertype(tolua_S,"cPluginManager");
+ tolua_usertype(tolua_S,"Vector3f");
+ tolua_usertype(tolua_S,"cCraftingRecipes");
+ tolua_usertype(tolua_S,"cJukeboxEntity");
+ tolua_usertype(tolua_S,"cChestEntity");
+ tolua_usertype(tolua_S,"cDispenserEntity");
+ tolua_usertype(tolua_S,"cGhastFireballEntity");
+ tolua_usertype(tolua_S,"cLineBlockTracer");
+ tolua_usertype(tolua_S,"cListeners");
+ tolua_usertype(tolua_S,"cThrownSnowballEntity");
+ tolua_usertype(tolua_S,"Vector3d");
+ tolua_usertype(tolua_S,"TakeDamageInfo");
+ tolua_usertype(tolua_S,"cCraftingRecipe");
+ tolua_usertype(tolua_S,"cPlugin");
+ tolua_usertype(tolua_S,"cItemGrid");
+ tolua_usertype(tolua_S,"cHTTPServer::cCallbacks");
+ tolua_usertype(tolua_S,"cLuaWindow");
+ tolua_usertype(tolua_S,"cInventory");
+ tolua_usertype(tolua_S,"cHopperEntity");
+ tolua_usertype(tolua_S,"std::vector<AString>");
+ tolua_usertype(tolua_S,"cBlockEntityWithItems");
+ tolua_usertype(tolua_S,"cWindow");
+ tolua_usertype(tolua_S,"cCraftingGrid");
+ tolua_usertype(tolua_S,"cItem");
+ tolua_usertype(tolua_S,"cBlockArea");
+ tolua_usertype(tolua_S,"cArrowEntity");
+ tolua_usertype(tolua_S,"cDropSpenserEntity");
+ tolua_usertype(tolua_S,"cGroup");
+ tolua_usertype(tolua_S,"cTracer");
+ tolua_usertype(tolua_S,"cBoundingBox");
+ tolua_usertype(tolua_S,"cNoteEntity");
+ tolua_usertype(tolua_S,"Vector3i");
+ tolua_usertype(tolua_S,"cBlockEntity");
+ tolua_usertype(tolua_S,"cCriticalSection");
+ tolua_usertype(tolua_S,"HTTPTemplateRequest");
+ tolua_usertype(tolua_S,"cPlayer");
+ tolua_usertype(tolua_S,"cServer");
+ tolua_usertype(tolua_S,"cSignEntity");
+ tolua_usertype(tolua_S,"cFile");
+ tolua_usertype(tolua_S,"cItems");
+ tolua_usertype(tolua_S,"cClientHandle");
+ tolua_usertype(tolua_S,"cIniFile");
+ tolua_usertype(tolua_S,"cWebPlugin");
+ tolua_usertype(tolua_S,"cChatColor");
+ tolua_usertype(tolua_S,"cPawn");
+ tolua_usertype(tolua_S,"cThrownEggEntity");
+ tolua_usertype(tolua_S,"cGroupManager");
+ tolua_usertype(tolua_S,"cWebAdmin");
+ tolua_usertype(tolua_S,"HTTPRequest");
+ tolua_usertype(tolua_S,"cProjectileEntity");
+ tolua_usertype(tolua_S,"HTTPFormData");
+ tolua_usertype(tolua_S,"cItemGrid::cListener");
+ tolua_usertype(tolua_S,"cDropperEntity");
+}
+
+/* method: new of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_new00
+static int tolua_AllToLua_cIniFile_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ cIniFile* tolua_ret = (cIniFile*) Mtolua_new((cIniFile)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cIniFile");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_new00_local
+static int tolua_AllToLua_cIniFile_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ cIniFile* tolua_ret = (cIniFile*) Mtolua_new((cIniFile)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cIniFile");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: CaseSensitive of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_CaseSensitive00
+static int tolua_AllToLua_cIniFile_CaseSensitive00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CaseSensitive'", NULL);
+#endif
+ {
+ self->CaseSensitive();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'CaseSensitive'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: CaseInsensitive of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_CaseInsensitive00
+static int tolua_AllToLua_cIniFile_CaseInsensitive00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CaseInsensitive'", NULL);
+#endif
+ {
+ self->CaseInsensitive();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'CaseInsensitive'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: ReadFile of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_ReadFile00
+static int tolua_AllToLua_cIniFile_ReadFile00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,3,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ bool a_AllowExampleRedirect = ((bool) tolua_toboolean(tolua_S,3,true));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ReadFile'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->ReadFile(a_FileName,a_AllowExampleRedirect);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_FileName);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'ReadFile'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: WriteFile of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_WriteFile00
+static int tolua_AllToLua_cIniFile_WriteFile00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'WriteFile'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->WriteFile(a_FileName);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_FileName);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'WriteFile'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Clear of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_Clear00
+static int tolua_AllToLua_cIniFile_Clear00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
+#endif
+ {
+ self->Clear();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: FindKey of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_FindKey00
+static int tolua_AllToLua_cIniFile_FindKey00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FindKey'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->FindKey(keyname);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'FindKey'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: FindValue of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_FindValue00
+static int tolua_AllToLua_cIniFile_FindValue00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const int keyID = ((const int) tolua_tonumber(tolua_S,2,0));
+ const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FindValue'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->FindValue(keyID,valuename);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'FindValue'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetNumKeys of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumKeys00
+static int tolua_AllToLua_cIniFile_GetNumKeys00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumKeys'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetNumKeys();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetNumKeys'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddKeyName of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_AddKeyName00
+static int tolua_AllToLua_cIniFile_AddKeyName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddKeyName'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->AddKeyName(keyname);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddKeyName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetKeyName of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetKeyName00
+static int tolua_AllToLua_cIniFile_GetKeyName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const int keyID = ((const int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetKeyName'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetKeyName(keyID);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetKeyName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetNumValues of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumValues00
+static int tolua_AllToLua_cIniFile_GetNumValues00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumValues'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetNumValues(keyname);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetNumValues'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetNumValues of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumValues01
+static int tolua_AllToLua_cIniFile_GetNumValues01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const int keyID = ((const int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumValues'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetNumValues(keyID);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_GetNumValues00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValueName of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueName00
+static int tolua_AllToLua_cIniFile_GetValueName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const int valueID = ((const int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueName'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetValueName(keyname,valueID);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetValueName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValueName of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueName01
+static int tolua_AllToLua_cIniFile_GetValueName01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const int keyID = ((const int) tolua_tonumber(tolua_S,2,0));
+ const int valueID = ((const int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueName'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetValueName(keyID,valueID);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_GetValueName00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValue of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValue00
+static int tolua_AllToLua_cIniFile_GetValue00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValue'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetValue(keyname,valuename);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetValue'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValue of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValue01
+static int tolua_AllToLua_cIniFile_GetValue01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
+ const AString defValue = ((const AString) tolua_tocppstring(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValue'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetValue(keyname,valuename,defValue);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ tolua_pushcppstring(tolua_S,(const char*)defValue);
+ }
+ }
+ return 4;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_GetValue00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValue of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValue02
+static int tolua_AllToLua_cIniFile_GetValue02(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const int keyID = ((const int) tolua_tonumber(tolua_S,2,0));
+ const int valueID = ((const int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValue'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetValue(keyID,valueID);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_GetValue01(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValue of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValue03
+static int tolua_AllToLua_cIniFile_GetValue03(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const int keyID = ((const int) tolua_tonumber(tolua_S,2,0));
+ const int valueID = ((const int) tolua_tonumber(tolua_S,3,0));
+ const AString defValue = ((const AString) tolua_tocppstring(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValue'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetValue(keyID,valueID,defValue);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)defValue);
+ }
+ }
+ return 2;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_GetValue02(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValueF of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueF00
+static int tolua_AllToLua_cIniFile_GetValueF00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
+ const double defValue = ((const double) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueF'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetValueF(keyname,valuename,defValue);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetValueF'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValueI of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueI00
+static int tolua_AllToLua_cIniFile_GetValueI00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
+ const int defValue = ((const int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueI'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetValueI(keyname,valuename,defValue);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetValueI'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValueB of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueB00
+static int tolua_AllToLua_cIniFile_GetValueB00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,4,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
+ const bool defValue = ((const bool) tolua_toboolean(tolua_S,4,false));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueB'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->GetValueB(keyname,valuename,defValue);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetValueB'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValueSet of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSet00
+static int tolua_AllToLua_cIniFile_GetValueSet00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSet'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetValueSet(keyname,valuename);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetValueSet'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValueSet of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSet01
+static int tolua_AllToLua_cIniFile_GetValueSet01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
+ const AString defValue = ((const AString) tolua_tocppstring(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSet'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetValueSet(keyname,valuename,defValue);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ tolua_pushcppstring(tolua_S,(const char*)defValue);
+ }
+ }
+ return 4;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_GetValueSet00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValueSetF of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSetF00
+static int tolua_AllToLua_cIniFile_GetValueSetF00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
+ const double defValue = ((const double) tolua_tonumber(tolua_S,4,0.0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSetF'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetValueSetF(keyname,valuename,defValue);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetValueSetF'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValueSetI of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSetI00
+static int tolua_AllToLua_cIniFile_GetValueSetI00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
+ const int defValue = ((const int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSetI'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetValueSetI(keyname,valuename,defValue);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetValueSetI'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValueSetB of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSetB00
+static int tolua_AllToLua_cIniFile_GetValueSetB00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,4,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
+ const bool defValue = ((const bool) tolua_toboolean(tolua_S,4,false));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSetB'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->GetValueSetB(keyname,valuename,defValue);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetValueSetB'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetValue of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValue00
+static int tolua_AllToLua_cIniFile_SetValue00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const int keyID = ((const int) tolua_tonumber(tolua_S,2,0));
+ const int valueID = ((const int) tolua_tonumber(tolua_S,3,0));
+ const AString value = ((const AString) tolua_tocppstring(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValue'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->SetValue(keyID,valueID,value);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)value);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetValue'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetValue of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValue01
+static int tolua_AllToLua_cIniFile_SetValue01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,4,0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,5,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
+ const AString value = ((const AString) tolua_tocppstring(tolua_S,4,0));
+ const bool create = ((const bool) tolua_toboolean(tolua_S,5,true));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValue'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->SetValue(keyname,valuename,value,create);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ tolua_pushcppstring(tolua_S,(const char*)value);
+ }
+ }
+ return 4;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_SetValue00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetValueI of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValueI00
+static int tolua_AllToLua_cIniFile_SetValueI00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,5,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
+ const int value = ((const int) tolua_tonumber(tolua_S,4,0));
+ const bool create = ((const bool) tolua_toboolean(tolua_S,5,true));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValueI'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->SetValueI(keyname,valuename,value,create);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetValueI'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetValueB of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValueB00
+static int tolua_AllToLua_cIniFile_SetValueB00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,4,0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,5,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
+ const bool value = ((const bool) tolua_toboolean(tolua_S,4,0));
+ const bool create = ((const bool) tolua_toboolean(tolua_S,5,true));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValueB'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->SetValueB(keyname,valuename,value,create);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetValueB'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetValueF of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValueF00
+static int tolua_AllToLua_cIniFile_SetValueF00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,5,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
+ const double value = ((const double) tolua_tonumber(tolua_S,4,0));
+ const bool create = ((const bool) tolua_toboolean(tolua_S,5,true));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValueF'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->SetValueF(keyname,valuename,value,create);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetValueF'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DeleteValueByID of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteValueByID00
+static int tolua_AllToLua_cIniFile_DeleteValueByID00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const int keyID = ((const int) tolua_tonumber(tolua_S,2,0));
+ const int valueID = ((const int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteValueByID'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DeleteValueByID(keyID,valueID);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DeleteValueByID'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DeleteValue of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteValue00
+static int tolua_AllToLua_cIniFile_DeleteValue00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteValue'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DeleteValue(keyname,valuename);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DeleteValue'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DeleteKey of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKey00
+static int tolua_AllToLua_cIniFile_DeleteKey00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKey'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DeleteKey(keyname);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DeleteKey'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetNumHeaderComments of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumHeaderComments00
+static int tolua_AllToLua_cIniFile_GetNumHeaderComments00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumHeaderComments'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetNumHeaderComments();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetNumHeaderComments'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddHeaderComment of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_AddHeaderComment00
+static int tolua_AllToLua_cIniFile_AddHeaderComment00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString comment = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddHeaderComment'", NULL);
+#endif
+ {
+ self->AddHeaderComment(comment);
+ tolua_pushcppstring(tolua_S,(const char*)comment);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddHeaderComment'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetHeaderComment of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetHeaderComment00
+static int tolua_AllToLua_cIniFile_GetHeaderComment00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const int commentID = ((const int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeaderComment'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetHeaderComment(commentID);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetHeaderComment'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DeleteHeaderComment of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteHeaderComment00
+static int tolua_AllToLua_cIniFile_DeleteHeaderComment00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ int commentID = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteHeaderComment'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DeleteHeaderComment(commentID);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DeleteHeaderComment'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DeleteHeaderComments of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteHeaderComments00
+static int tolua_AllToLua_cIniFile_DeleteHeaderComments00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteHeaderComments'", NULL);
+#endif
+ {
+ self->DeleteHeaderComments();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DeleteHeaderComments'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetNumKeyComments of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumKeyComments00
+static int tolua_AllToLua_cIniFile_GetNumKeyComments00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const int keyID = ((const int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumKeyComments'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetNumKeyComments(keyID);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetNumKeyComments'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetNumKeyComments of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumKeyComments01
+static int tolua_AllToLua_cIniFile_GetNumKeyComments01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumKeyComments'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetNumKeyComments(keyname);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ }
+ }
+ return 2;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_GetNumKeyComments00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddKeyComment of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_AddKeyComment00
+static int tolua_AllToLua_cIniFile_AddKeyComment00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const int keyID = ((const int) tolua_tonumber(tolua_S,2,0));
+ const AString comment = ((const AString) tolua_tocppstring(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddKeyComment'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->AddKeyComment(keyID,comment);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)comment);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddKeyComment'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddKeyComment of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_AddKeyComment01
+static int tolua_AllToLua_cIniFile_AddKeyComment01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString comment = ((const AString) tolua_tocppstring(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddKeyComment'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->AddKeyComment(keyname,comment);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)comment);
+ }
+ }
+ return 3;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_AddKeyComment00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetKeyComment of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetKeyComment00
+static int tolua_AllToLua_cIniFile_GetKeyComment00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const int keyID = ((const int) tolua_tonumber(tolua_S,2,0));
+ const int commentID = ((const int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetKeyComment'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetKeyComment(keyID,commentID);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetKeyComment'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetKeyComment of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetKeyComment01
+static int tolua_AllToLua_cIniFile_GetKeyComment01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const int commentID = ((const int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetKeyComment'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetKeyComment(keyname,commentID);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ }
+ }
+ return 2;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_GetKeyComment00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DeleteKeyComment of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKeyComment00
+static int tolua_AllToLua_cIniFile_DeleteKeyComment00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const int keyID = ((const int) tolua_tonumber(tolua_S,2,0));
+ const int commentID = ((const int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComment'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DeleteKeyComment(keyID,commentID);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DeleteKeyComment'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DeleteKeyComment of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKeyComment01
+static int tolua_AllToLua_cIniFile_DeleteKeyComment01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const int commentID = ((const int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComment'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DeleteKeyComment(keyname,commentID);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ }
+ }
+ return 2;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_DeleteKeyComment00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DeleteKeyComments of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKeyComments00
+static int tolua_AllToLua_cIniFile_DeleteKeyComments00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const int keyID = ((const int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComments'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DeleteKeyComments(keyID);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DeleteKeyComments'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DeleteKeyComments of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKeyComments01
+static int tolua_AllToLua_cIniFile_DeleteKeyComments01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComments'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DeleteKeyComments(keyname);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ }
+ }
+ return 2;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_DeleteKeyComments00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Exists of class cFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_Exists00
+static int tolua_AllToLua_cFile_Exists00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ {
+ bool tolua_ret = (bool) cFile::Exists(a_FileName);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_FileName);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Exists'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Delete of class cFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_Delete00
+static int tolua_AllToLua_cFile_Delete00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ {
+ bool tolua_ret = (bool) cFile::Delete(a_FileName);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_FileName);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Delete'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Rename of class cFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_Rename00
+static int tolua_AllToLua_cFile_Rename00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const AString a_OrigPath = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString a_NewPath = ((const AString) tolua_tocppstring(tolua_S,3,0));
+ {
+ bool tolua_ret = (bool) cFile::Rename(a_OrigPath,a_NewPath);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_OrigPath);
+ tolua_pushcppstring(tolua_S,(const char*)a_NewPath);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Rename'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Copy of class cFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_Copy00
+static int tolua_AllToLua_cFile_Copy00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const AString a_SrcFileName = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString a_DstFileName = ((const AString) tolua_tocppstring(tolua_S,3,0));
+ {
+ bool tolua_ret = (bool) cFile::Copy(a_SrcFileName,a_DstFileName);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_SrcFileName);
+ tolua_pushcppstring(tolua_S,(const char*)a_DstFileName);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Copy'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsFolder of class cFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_IsFolder00
+static int tolua_AllToLua_cFile_IsFolder00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const AString a_Path = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ {
+ bool tolua_ret = (bool) cFile::IsFolder(a_Path);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_Path);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsFolder'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsFile of class cFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_IsFile00
+static int tolua_AllToLua_cFile_IsFile00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const AString a_Path = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ {
+ bool tolua_ret = (bool) cFile::IsFile(a_Path);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_Path);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsFile'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetSize of class cFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_GetSize00
+static int tolua_AllToLua_cFile_GetSize00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ {
+ int tolua_ret = (int) cFile::GetSize(a_FileName);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_FileName);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetSize'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: CreateFolder of class cFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_CreateFolder00
+static int tolua_AllToLua_cFile_CreateFolder00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const AString a_FolderPath = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ {
+ bool tolua_ret = (bool) cFile::CreateFolder(a_FolderPath);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_FolderPath);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'CreateFolder'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: BlockStringToType */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_BlockStringToType00
+static int tolua_AllToLua_BlockStringToType00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const AString a_BlockTypeString = ((const AString) tolua_tocppstring(tolua_S,1,0));
+ {
+ unsigned char tolua_ret = ( unsigned char) BlockStringToType(a_BlockTypeString);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_BlockTypeString);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'BlockStringToType'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: StringToItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_StringToItem00
+static int tolua_AllToLua_StringToItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const AString a_ItemTypeString = ((const AString) tolua_tocppstring(tolua_S,1,0));
+ cItem* a_Item = ((cItem*) tolua_tousertype(tolua_S,2,0));
+ {
+ bool tolua_ret = (bool) StringToItem(a_ItemTypeString,*a_Item);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_ItemTypeString);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'StringToItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: ItemToString */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemToString00
+static int tolua_AllToLua_ItemToString00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ (tolua_isvaluenil(tolua_S,1,&tolua_err) || !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,1,0));
+ {
+ AString tolua_ret = (AString) ItemToString(*a_Item);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'ItemToString'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: ItemTypeToString */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemTypeToString00
+static int tolua_AllToLua_ItemTypeToString00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0));
+ {
+ AString tolua_ret = (AString) ItemTypeToString(a_ItemType);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'ItemTypeToString'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: ItemToFullString */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemToFullString00
+static int tolua_AllToLua_ItemToFullString00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ (tolua_isvaluenil(tolua_S,1,&tolua_err) || !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,1,0));
+ {
+ AString tolua_ret = (AString) ItemToFullString(*a_Item);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'ItemToFullString'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: StringToBiome */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_StringToBiome00
+static int tolua_AllToLua_StringToBiome00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const AString a_BiomeString = ((const AString) tolua_tocppstring(tolua_S,1,0));
+ {
+ EMCSBiome tolua_ret = (EMCSBiome) StringToBiome(a_BiomeString);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_BiomeString);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'StringToBiome'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: StringToMobType */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_StringToMobType00
+static int tolua_AllToLua_StringToMobType00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const AString a_MobString = ((const AString) tolua_tocppstring(tolua_S,1,0));
+ {
+ int tolua_ret = (int) StringToMobType(a_MobString);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_MobString);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'StringToMobType'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: StringToDimension */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_StringToDimension00
+static int tolua_AllToLua_StringToDimension00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const AString a_DimensionString = ((const AString) tolua_tocppstring(tolua_S,1,0));
+ {
+ eDimension tolua_ret = (eDimension) StringToDimension(a_DimensionString);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_DimensionString);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'StringToDimension'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: DamageTypeToString */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_DamageTypeToString00
+static int tolua_AllToLua_DamageTypeToString00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ eDamageType a_DamageType = ((eDamageType) (int) tolua_tonumber(tolua_S,1,0));
+ {
+ AString tolua_ret = (AString) DamageTypeToString(a_DamageType);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DamageTypeToString'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: StringToDamageType */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_StringToDamageType00
+static int tolua_AllToLua_StringToDamageType00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const AString a_DamageString = ((const AString) tolua_tocppstring(tolua_S,1,0));
+ {
+ eDamageType tolua_ret = (eDamageType) StringToDamageType(a_DamageString);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_DamageString);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'StringToDamageType'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: GetIniItemSet */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_GetIniItemSet00
+static int tolua_AllToLua_GetIniItemSet00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ (tolua_isvaluenil(tolua_S,1,&tolua_err) || !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err)) ||
+ !tolua_isstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isstring(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* a_IniFile = ((cIniFile*) tolua_tousertype(tolua_S,1,0));
+ const char* a_Section = ((const char*) tolua_tostring(tolua_S,2,0));
+ const char* a_Key = ((const char*) tolua_tostring(tolua_S,3,0));
+ const char* a_Default = ((const char*) tolua_tostring(tolua_S,4,0));
+ {
+ cItem tolua_ret = (cItem) GetIniItemSet(*a_IniFile,a_Section,a_Key,a_Default);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetIniItemSet'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: TrimString */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_TrimString00
+static int tolua_AllToLua_TrimString00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const AString str = ((const AString) tolua_tocppstring(tolua_S,1,0));
+ {
+ AString tolua_ret = (AString) TrimString(str);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)str);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'TrimString'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: NoCaseCompare */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_NoCaseCompare00
+static int tolua_AllToLua_NoCaseCompare00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const AString s1 = ((const AString) tolua_tocppstring(tolua_S,1,0));
+ const AString s2 = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ {
+ int tolua_ret = (int) NoCaseCompare(s1,s2);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)s1);
+ tolua_pushcppstring(tolua_S,(const char*)s2);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'NoCaseCompare'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: ReplaceString */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_ReplaceString00
+static int tolua_AllToLua_ReplaceString00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ AString iHayStack = ((AString) tolua_tocppstring(tolua_S,1,0));
+ const AString iNeedle = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString iReplaceWith = ((const AString) tolua_tocppstring(tolua_S,3,0));
+ {
+ ReplaceString(iHayStack,iNeedle,iReplaceWith);
+ tolua_pushcppstring(tolua_S,(const char*)iHayStack);
+ tolua_pushcppstring(tolua_S,(const char*)iNeedle);
+ tolua_pushcppstring(tolua_S,(const char*)iReplaceWith);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'ReplaceString'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: EscapeString */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_EscapeString00
+static int tolua_AllToLua_EscapeString00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const AString a_Message = ((const AString) tolua_tocppstring(tolua_S,1,0));
+ {
+ AString tolua_ret = (AString) EscapeString(a_Message);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_Message);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'EscapeString'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: StripColorCodes */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_StripColorCodes00
+static int tolua_AllToLua_StripColorCodes00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const AString a_Message = ((const AString) tolua_tocppstring(tolua_S,1,0));
+ {
+ AString tolua_ret = (AString) StripColorCodes(a_Message);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_Message);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'StripColorCodes'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: g_BlockLightValue */
+#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockLightValue
+static int tolua_get_AllToLua_g_BlockLightValue(lua_State* tolua_S)
+{
+ int tolua_index;
+#ifndef TOLUA_RELEASE
+ {
+ tolua_Error tolua_err;
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
+ }
+#endif
+ tolua_index = (int)tolua_tonumber(tolua_S,2,0);
+#ifndef TOLUA_RELEASE
+ if (tolua_index<0)
+ tolua_error(tolua_S,"array indexing out of range.",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)g_BlockLightValue[tolua_index]);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: g_BlockLightValue */
+#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockLightValue
+static int tolua_set_AllToLua_g_BlockLightValue(lua_State* tolua_S)
+{
+ int tolua_index;
+#ifndef TOLUA_RELEASE
+ {
+ tolua_Error tolua_err;
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
+ }
+#endif
+ tolua_index = (int)tolua_tonumber(tolua_S,2,0);
+#ifndef TOLUA_RELEASE
+ if (tolua_index<0)
+ tolua_error(tolua_S,"array indexing out of range.",NULL);
+#endif
+ g_BlockLightValue[tolua_index] = ((unsigned char) tolua_tonumber(tolua_S,3,0));
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: g_BlockSpreadLightFalloff */
+#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockSpreadLightFalloff
+static int tolua_get_AllToLua_g_BlockSpreadLightFalloff(lua_State* tolua_S)
+{
+ int tolua_index;
+#ifndef TOLUA_RELEASE
+ {
+ tolua_Error tolua_err;
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
+ }
+#endif
+ tolua_index = (int)tolua_tonumber(tolua_S,2,0);
+#ifndef TOLUA_RELEASE
+ if (tolua_index<0)
+ tolua_error(tolua_S,"array indexing out of range.",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)g_BlockSpreadLightFalloff[tolua_index]);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: g_BlockSpreadLightFalloff */
+#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockSpreadLightFalloff
+static int tolua_set_AllToLua_g_BlockSpreadLightFalloff(lua_State* tolua_S)
+{
+ int tolua_index;
+#ifndef TOLUA_RELEASE
+ {
+ tolua_Error tolua_err;
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
+ }
+#endif
+ tolua_index = (int)tolua_tonumber(tolua_S,2,0);
+#ifndef TOLUA_RELEASE
+ if (tolua_index<0)
+ tolua_error(tolua_S,"array indexing out of range.",NULL);
+#endif
+ g_BlockSpreadLightFalloff[tolua_index] = ((unsigned char) tolua_tonumber(tolua_S,3,0));
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: g_BlockTransparent */
+#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockTransparent
+static int tolua_get_AllToLua_g_BlockTransparent(lua_State* tolua_S)
+{
+ int tolua_index;
+#ifndef TOLUA_RELEASE
+ {
+ tolua_Error tolua_err;
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
+ }
+#endif
+ tolua_index = (int)tolua_tonumber(tolua_S,2,0);
+#ifndef TOLUA_RELEASE
+ if (tolua_index<0)
+ tolua_error(tolua_S,"array indexing out of range.",NULL);
+#endif
+ tolua_pushboolean(tolua_S,(bool)g_BlockTransparent[tolua_index]);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: g_BlockTransparent */
+#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockTransparent
+static int tolua_set_AllToLua_g_BlockTransparent(lua_State* tolua_S)
+{
+ int tolua_index;
+#ifndef TOLUA_RELEASE
+ {
+ tolua_Error tolua_err;
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
+ }
+#endif
+ tolua_index = (int)tolua_tonumber(tolua_S,2,0);
+#ifndef TOLUA_RELEASE
+ if (tolua_index<0)
+ tolua_error(tolua_S,"array indexing out of range.",NULL);
+#endif
+ g_BlockTransparent[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0));
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: g_BlockOneHitDig */
+#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockOneHitDig
+static int tolua_get_AllToLua_g_BlockOneHitDig(lua_State* tolua_S)
+{
+ int tolua_index;
+#ifndef TOLUA_RELEASE
+ {
+ tolua_Error tolua_err;
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
+ }
+#endif
+ tolua_index = (int)tolua_tonumber(tolua_S,2,0);
+#ifndef TOLUA_RELEASE
+ if (tolua_index<0)
+ tolua_error(tolua_S,"array indexing out of range.",NULL);
+#endif
+ tolua_pushboolean(tolua_S,(bool)g_BlockOneHitDig[tolua_index]);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: g_BlockOneHitDig */
+#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockOneHitDig
+static int tolua_set_AllToLua_g_BlockOneHitDig(lua_State* tolua_S)
+{
+ int tolua_index;
+#ifndef TOLUA_RELEASE
+ {
+ tolua_Error tolua_err;
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
+ }
+#endif
+ tolua_index = (int)tolua_tonumber(tolua_S,2,0);
+#ifndef TOLUA_RELEASE
+ if (tolua_index<0)
+ tolua_error(tolua_S,"array indexing out of range.",NULL);
+#endif
+ g_BlockOneHitDig[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0));
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: g_BlockPistonBreakable */
+#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockPistonBreakable
+static int tolua_get_AllToLua_g_BlockPistonBreakable(lua_State* tolua_S)
+{
+ int tolua_index;
+#ifndef TOLUA_RELEASE
+ {
+ tolua_Error tolua_err;
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
+ }
+#endif
+ tolua_index = (int)tolua_tonumber(tolua_S,2,0);
+#ifndef TOLUA_RELEASE
+ if (tolua_index<0 || tolua_index>=256)
+ tolua_error(tolua_S,"array indexing out of range.",NULL);
+#endif
+ tolua_pushboolean(tolua_S,(bool)g_BlockPistonBreakable[tolua_index]);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: g_BlockPistonBreakable */
+#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockPistonBreakable
+static int tolua_set_AllToLua_g_BlockPistonBreakable(lua_State* tolua_S)
+{
+ int tolua_index;
+#ifndef TOLUA_RELEASE
+ {
+ tolua_Error tolua_err;
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
+ }
+#endif
+ tolua_index = (int)tolua_tonumber(tolua_S,2,0);
+#ifndef TOLUA_RELEASE
+ if (tolua_index<0 || tolua_index>=256)
+ tolua_error(tolua_S,"array indexing out of range.",NULL);
+#endif
+ g_BlockPistonBreakable[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0));
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: g_BlockIsSnowable */
+#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockIsSnowable
+static int tolua_get_AllToLua_g_BlockIsSnowable(lua_State* tolua_S)
+{
+ int tolua_index;
+#ifndef TOLUA_RELEASE
+ {
+ tolua_Error tolua_err;
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
+ }
+#endif
+ tolua_index = (int)tolua_tonumber(tolua_S,2,0);
+#ifndef TOLUA_RELEASE
+ if (tolua_index<0 || tolua_index>=256)
+ tolua_error(tolua_S,"array indexing out of range.",NULL);
+#endif
+ tolua_pushboolean(tolua_S,(bool)g_BlockIsSnowable[tolua_index]);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: g_BlockIsSnowable */
+#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockIsSnowable
+static int tolua_set_AllToLua_g_BlockIsSnowable(lua_State* tolua_S)
+{
+ int tolua_index;
+#ifndef TOLUA_RELEASE
+ {
+ tolua_Error tolua_err;
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
+ }
+#endif
+ tolua_index = (int)tolua_tonumber(tolua_S,2,0);
+#ifndef TOLUA_RELEASE
+ if (tolua_index<0 || tolua_index>=256)
+ tolua_error(tolua_S,"array indexing out of range.",NULL);
+#endif
+ g_BlockIsSnowable[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0));
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: g_BlockRequiresSpecialTool */
+#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockRequiresSpecialTool
+static int tolua_get_AllToLua_g_BlockRequiresSpecialTool(lua_State* tolua_S)
+{
+ int tolua_index;
+#ifndef TOLUA_RELEASE
+ {
+ tolua_Error tolua_err;
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
+ }
+#endif
+ tolua_index = (int)tolua_tonumber(tolua_S,2,0);
+#ifndef TOLUA_RELEASE
+ if (tolua_index<0 || tolua_index>=256)
+ tolua_error(tolua_S,"array indexing out of range.",NULL);
+#endif
+ tolua_pushboolean(tolua_S,(bool)g_BlockRequiresSpecialTool[tolua_index]);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: g_BlockRequiresSpecialTool */
+#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockRequiresSpecialTool
+static int tolua_set_AllToLua_g_BlockRequiresSpecialTool(lua_State* tolua_S)
+{
+ int tolua_index;
+#ifndef TOLUA_RELEASE
+ {
+ tolua_Error tolua_err;
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
+ }
+#endif
+ tolua_index = (int)tolua_tonumber(tolua_S,2,0);
+#ifndef TOLUA_RELEASE
+ if (tolua_index<0 || tolua_index>=256)
+ tolua_error(tolua_S,"array indexing out of range.",NULL);
+#endif
+ g_BlockRequiresSpecialTool[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0));
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: g_BlockIsSolid */
+#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockIsSolid
+static int tolua_get_AllToLua_g_BlockIsSolid(lua_State* tolua_S)
+{
+ int tolua_index;
+#ifndef TOLUA_RELEASE
+ {
+ tolua_Error tolua_err;
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
+ }
+#endif
+ tolua_index = (int)tolua_tonumber(tolua_S,2,0);
+#ifndef TOLUA_RELEASE
+ if (tolua_index<0 || tolua_index>=256)
+ tolua_error(tolua_S,"array indexing out of range.",NULL);
+#endif
+ tolua_pushboolean(tolua_S,(bool)g_BlockIsSolid[tolua_index]);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: g_BlockIsSolid */
+#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockIsSolid
+static int tolua_set_AllToLua_g_BlockIsSolid(lua_State* tolua_S)
+{
+ int tolua_index;
+#ifndef TOLUA_RELEASE
+ {
+ tolua_Error tolua_err;
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
+ }
+#endif
+ tolua_index = (int)tolua_tonumber(tolua_S,2,0);
+#ifndef TOLUA_RELEASE
+ if (tolua_index<0 || tolua_index>=256)
+ tolua_error(tolua_S,"array indexing out of range.",NULL);
+#endif
+ g_BlockIsSolid[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0));
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: g_BlockIsTorchPlaceable */
+#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockIsTorchPlaceable
+static int tolua_get_AllToLua_g_BlockIsTorchPlaceable(lua_State* tolua_S)
+{
+ int tolua_index;
+#ifndef TOLUA_RELEASE
+ {
+ tolua_Error tolua_err;
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
+ }
+#endif
+ tolua_index = (int)tolua_tonumber(tolua_S,2,0);
+#ifndef TOLUA_RELEASE
+ if (tolua_index<0 || tolua_index>=256)
+ tolua_error(tolua_S,"array indexing out of range.",NULL);
+#endif
+ tolua_pushboolean(tolua_S,(bool)g_BlockIsTorchPlaceable[tolua_index]);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: g_BlockIsTorchPlaceable */
+#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockIsTorchPlaceable
+static int tolua_set_AllToLua_g_BlockIsTorchPlaceable(lua_State* tolua_S)
+{
+ int tolua_index;
+#ifndef TOLUA_RELEASE
+ {
+ tolua_Error tolua_err;
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
+ }
+#endif
+ tolua_index = (int)tolua_tonumber(tolua_S,2,0);
+#ifndef TOLUA_RELEASE
+ if (tolua_index<0 || tolua_index>=256)
+ tolua_error(tolua_S,"array indexing out of range.",NULL);
+#endif
+ g_BlockIsTorchPlaceable[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0));
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: ClickActionToString */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_ClickActionToString00
+static int tolua_AllToLua_ClickActionToString00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ eClickAction a_ClickAction = ((eClickAction) (int) tolua_tonumber(tolua_S,1,0));
+ {
+ const char* tolua_ret = (const char*) ClickActionToString(a_ClickAction);
+ tolua_pushstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'ClickActionToString'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: IsValidBlock */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_IsValidBlock00
+static int tolua_AllToLua_IsValidBlock00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ int a_BlockType = ((int) tolua_tonumber(tolua_S,1,0));
+ {
+ bool tolua_ret = (bool) IsValidBlock(a_BlockType);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsValidBlock'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: IsValidItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_IsValidItem00
+static int tolua_AllToLua_IsValidItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ int a_ItemType = ((int) tolua_tonumber(tolua_S,1,0));
+ {
+ bool tolua_ret = (bool) IsValidItem(a_ItemType);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsValidItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: AddFaceDirection */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_AddFaceDirection00
+static int tolua_AllToLua_AddFaceDirection00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,5,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,1,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,3,0));
+ char a_BlockFace = ((char) tolua_tonumber(tolua_S,4,0));
+ bool a_bInverse = ((bool) tolua_toboolean(tolua_S,5,false));
+ {
+ AddFaceDirection(a_BlockX,a_BlockY,a_BlockZ,a_BlockFace,a_bInverse);
+ tolua_pushnumber(tolua_S,(lua_Number)a_BlockX);
+ tolua_pushnumber(tolua_S,(lua_Number)a_BlockY);
+ tolua_pushnumber(tolua_S,(lua_Number)a_BlockZ);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddFaceDirection'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: ItemCategory::IsPickaxe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsPickaxe00
+static int tolua_AllToLua_ItemCategory_IsPickaxe00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0));
+ {
+ bool tolua_ret = (bool) ItemCategory::IsPickaxe(a_ItemID);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsPickaxe'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: ItemCategory::IsAxe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsAxe00
+static int tolua_AllToLua_ItemCategory_IsAxe00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0));
+ {
+ bool tolua_ret = (bool) ItemCategory::IsAxe(a_ItemID);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsAxe'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: ItemCategory::IsSword */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsSword00
+static int tolua_AllToLua_ItemCategory_IsSword00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0));
+ {
+ bool tolua_ret = (bool) ItemCategory::IsSword(a_ItemID);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsSword'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: ItemCategory::IsHoe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsHoe00
+static int tolua_AllToLua_ItemCategory_IsHoe00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0));
+ {
+ bool tolua_ret = (bool) ItemCategory::IsHoe(a_ItemID);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsHoe'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: ItemCategory::IsShovel */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsShovel00
+static int tolua_AllToLua_ItemCategory_IsShovel00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0));
+ {
+ bool tolua_ret = (bool) ItemCategory::IsShovel(a_ItemID);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsShovel'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: ItemCategory::IsTool */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsTool00
+static int tolua_AllToLua_ItemCategory_IsTool00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0));
+ {
+ bool tolua_ret = (bool) ItemCategory::IsTool(a_ItemID);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsTool'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: ItemCategory::IsHelmet */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsHelmet00
+static int tolua_AllToLua_ItemCategory_IsHelmet00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0));
+ {
+ bool tolua_ret = (bool) ItemCategory::IsHelmet(a_ItemType);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsHelmet'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: ItemCategory::IsChestPlate */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsChestPlate00
+static int tolua_AllToLua_ItemCategory_IsChestPlate00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0));
+ {
+ bool tolua_ret = (bool) ItemCategory::IsChestPlate(a_ItemType);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsChestPlate'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: ItemCategory::IsLeggings */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsLeggings00
+static int tolua_AllToLua_ItemCategory_IsLeggings00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0));
+ {
+ bool tolua_ret = (bool) ItemCategory::IsLeggings(a_ItemType);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsLeggings'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: ItemCategory::IsBoots */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsBoots00
+static int tolua_AllToLua_ItemCategory_IsBoots00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0));
+ {
+ bool tolua_ret = (bool) ItemCategory::IsBoots(a_ItemType);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsBoots'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: ItemCategory::IsArmor */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsArmor00
+static int tolua_AllToLua_ItemCategory_IsArmor00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0));
+ {
+ bool tolua_ret = (bool) ItemCategory::IsArmor(a_ItemType);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsArmor'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: GetTime */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_GetTime00
+static int tolua_AllToLua_GetTime00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnoobj(tolua_S,1,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ unsigned int tolua_ret = (unsigned int) GetTime();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetTime'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: GetChar */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_GetChar00
+static int tolua_AllToLua_GetChar00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ std::string a_Str = ((std::string) tolua_tocppstring(tolua_S,1,0));
+ unsigned int a_Idx = ((unsigned int) tolua_tonumber(tolua_S,2,0));
+ {
+ std::string tolua_ret = (std::string) GetChar(a_Str,a_Idx);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_Str);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetChar'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Color of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Color
+static int tolua_get_cChatColor_Color(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Color);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Delimiter of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Delimiter
+static int tolua_get_cChatColor_Delimiter(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Delimiter);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Black of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Black
+static int tolua_get_cChatColor_Black(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Black);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Navy of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Navy
+static int tolua_get_cChatColor_Navy(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Navy);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Green of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Green
+static int tolua_get_cChatColor_Green(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Green);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Blue of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Blue
+static int tolua_get_cChatColor_Blue(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Blue);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Red of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Red
+static int tolua_get_cChatColor_Red(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Red);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Purple of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Purple
+static int tolua_get_cChatColor_Purple(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Purple);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Gold of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Gold
+static int tolua_get_cChatColor_Gold(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Gold);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: LightGray of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_LightGray
+static int tolua_get_cChatColor_LightGray(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::LightGray);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Gray of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Gray
+static int tolua_get_cChatColor_Gray(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Gray);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: DarkPurple of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_DarkPurple
+static int tolua_get_cChatColor_DarkPurple(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::DarkPurple);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: LightGreen of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_LightGreen
+static int tolua_get_cChatColor_LightGreen(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::LightGreen);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: LightBlue of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_LightBlue
+static int tolua_get_cChatColor_LightBlue(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::LightBlue);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Rose of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Rose
+static int tolua_get_cChatColor_Rose(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Rose);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: LightPurple of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_LightPurple
+static int tolua_get_cChatColor_LightPurple(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::LightPurple);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Yellow of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Yellow
+static int tolua_get_cChatColor_Yellow(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Yellow);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: White of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_White
+static int tolua_get_cChatColor_White(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::White);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Random of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Random
+static int tolua_get_cChatColor_Random(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Random);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Bold of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Bold
+static int tolua_get_cChatColor_Bold(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Bold);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Strikethrough of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Strikethrough
+static int tolua_get_cChatColor_Strikethrough(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Strikethrough);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Underlined of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Underlined
+static int tolua_get_cChatColor_Underlined(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Underlined);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Italic of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Italic
+static int tolua_get_cChatColor_Italic(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Italic);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Plain of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Plain
+static int tolua_get_cChatColor_Plain(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Plain);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: MakeColor of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChatColor_MakeColor00
+static int tolua_AllToLua_cChatColor_MakeColor00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cChatColor",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ char a_Color = ((char) tolua_tonumber(tolua_S,2,0));
+ {
+ const std::string tolua_ret = (const std::string) cChatColor::MakeColor(a_Color);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'MakeColor'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPlayer of class cClientHandle */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetPlayer00
+static int tolua_AllToLua_cClientHandle_GetPlayer00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPlayer'", NULL);
+#endif
+ {
+ cPlayer* tolua_ret = (cPlayer*) self->GetPlayer();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPlayer");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPlayer'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Kick of class cClientHandle */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_Kick00
+static int tolua_AllToLua_cClientHandle_Kick00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0);
+ const AString a_Reason = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Kick'", NULL);
+#endif
+ {
+ self->Kick(a_Reason);
+ tolua_pushcppstring(tolua_S,(const char*)a_Reason);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Kick'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SendBlockChange of class cClientHandle */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_SendBlockChange00
+static int tolua_AllToLua_cClientHandle_SendBlockChange00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+ unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
+ unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SendBlockChange'", NULL);
+#endif
+ {
+ self->SendBlockChange(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SendBlockChange'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetUsername of class cClientHandle */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetUsername00
+static int tolua_AllToLua_cClientHandle_GetUsername00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cClientHandle",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cClientHandle* self = (const cClientHandle*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetUsername'", NULL);
+#endif
+ {
+ const AString tolua_ret = (const AString) self->GetUsername();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetUsername'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetUsername of class cClientHandle */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_SetUsername00
+static int tolua_AllToLua_cClientHandle_SetUsername00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0);
+ const AString a_Username = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUsername'", NULL);
+#endif
+ {
+ self->SetUsername(a_Username);
+ tolua_pushcppstring(tolua_S,(const char*)a_Username);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetUsername'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPing of class cClientHandle */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetPing00
+static int tolua_AllToLua_cClientHandle_GetPing00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cClientHandle",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cClientHandle* self = (const cClientHandle*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPing'", NULL);
+#endif
+ {
+ short tolua_ret = (short) self->GetPing();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPing'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetViewDistance of class cClientHandle */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_SetViewDistance00
+static int tolua_AllToLua_cClientHandle_SetViewDistance00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0);
+ int a_ViewDistance = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetViewDistance'", NULL);
+#endif
+ {
+ self->SetViewDistance(a_ViewDistance);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetViewDistance'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetViewDistance of class cClientHandle */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetViewDistance00
+static int tolua_AllToLua_cClientHandle_GetViewDistance00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cClientHandle",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cClientHandle* self = (const cClientHandle*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetViewDistance'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetViewDistance();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetViewDistance'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetUniqueID of class cClientHandle */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetUniqueID00
+static int tolua_AllToLua_cClientHandle_GetUniqueID00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cClientHandle",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cClientHandle* self = (const cClientHandle*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetUniqueID'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetUniqueID();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetUniqueID'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: DamageType of class TakeDamageInfo */
+#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_DamageType
+static int tolua_get_TakeDamageInfo_DamageType(lua_State* tolua_S)
+{
+ TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'DamageType'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->DamageType);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: DamageType of class TakeDamageInfo */
+#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_DamageType
+static int tolua_set_TakeDamageInfo_DamageType(lua_State* tolua_S)
+{
+ TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'DamageType'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->DamageType = ((eDamageType) (int) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Attacker of class TakeDamageInfo */
+#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_Attacker_ptr
+static int tolua_get_TakeDamageInfo_Attacker_ptr(lua_State* tolua_S)
+{
+ TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Attacker'",NULL);
+#endif
+ tolua_pushusertype(tolua_S,(void*)self->Attacker,"cEntity");
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: Attacker of class TakeDamageInfo */
+#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_Attacker_ptr
+static int tolua_set_TakeDamageInfo_Attacker_ptr(lua_State* tolua_S)
+{
+ TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Attacker'",NULL);
+ if (!tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->Attacker = ((cEntity*) tolua_tousertype(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: RawDamage of class TakeDamageInfo */
+#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_RawDamage
+static int tolua_get_TakeDamageInfo_RawDamage(lua_State* tolua_S)
+{
+ TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'RawDamage'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->RawDamage);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: RawDamage of class TakeDamageInfo */
+#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_RawDamage
+static int tolua_set_TakeDamageInfo_RawDamage(lua_State* tolua_S)
+{
+ TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'RawDamage'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->RawDamage = ((int) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: FinalDamage of class TakeDamageInfo */
+#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_FinalDamage
+static int tolua_get_TakeDamageInfo_FinalDamage(lua_State* tolua_S)
+{
+ TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'FinalDamage'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->FinalDamage);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: FinalDamage of class TakeDamageInfo */
+#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_FinalDamage
+static int tolua_set_TakeDamageInfo_FinalDamage(lua_State* tolua_S)
+{
+ TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'FinalDamage'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->FinalDamage = ((int) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Knockback of class TakeDamageInfo */
+#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_Knockback
+static int tolua_get_TakeDamageInfo_Knockback(lua_State* tolua_S)
+{
+ TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Knockback'",NULL);
+#endif
+ tolua_pushusertype(tolua_S,(void*)&self->Knockback,"Vector3d");
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: Knockback of class TakeDamageInfo */
+#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_Knockback
+static int tolua_set_TakeDamageInfo_Knockback(lua_State* tolua_S)
+{
+ TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Knockback'",NULL);
+ if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3d",0,&tolua_err)))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->Knockback = *((Vector3d*) tolua_tousertype(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEntityType of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetEntityType00
+static int tolua_AllToLua_cEntity_GetEntityType00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEntityType'", NULL);
+#endif
+ {
+ cEntity::eEntityType tolua_ret = (cEntity::eEntityType) self->GetEntityType();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEntityType'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsPlayer of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsPlayer00
+static int tolua_AllToLua_cEntity_IsPlayer00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsPlayer'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsPlayer();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsPlayer'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsPickup of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsPickup00
+static int tolua_AllToLua_cEntity_IsPickup00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsPickup'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsPickup();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsPickup'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsMob of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsMob00
+static int tolua_AllToLua_cEntity_IsMob00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsMob'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsMob();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsMob'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsFallingBlock of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsFallingBlock00
+static int tolua_AllToLua_cEntity_IsFallingBlock00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsFallingBlock'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsFallingBlock();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsFallingBlock'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsMinecart of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsMinecart00
+static int tolua_AllToLua_cEntity_IsMinecart00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsMinecart'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsMinecart();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsMinecart'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsBoat of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsBoat00
+static int tolua_AllToLua_cEntity_IsBoat00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsBoat'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsBoat();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsBoat'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsTNT of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsTNT00
+static int tolua_AllToLua_cEntity_IsTNT00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsTNT'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsTNT();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsTNT'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsProjectile of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsProjectile00
+static int tolua_AllToLua_cEntity_IsProjectile00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsProjectile'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsProjectile();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsProjectile'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsA of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsA00
+static int tolua_AllToLua_cEntity_IsA00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+ const char* a_ClassName = ((const char*) tolua_tostring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsA'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsA(a_ClassName);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsA'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetClass of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetClass00
+static int tolua_AllToLua_cEntity_GetClass00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetClass'", NULL);
+#endif
+ {
+ const char* tolua_ret = (const char*) self->GetClass();
+ tolua_pushstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetClass'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetClassStatic of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetClassStatic00
+static int tolua_AllToLua_cEntity_GetClassStatic00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ const char* tolua_ret = (const char*) cEntity::GetClassStatic();
+ tolua_pushstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetClassStatic'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetParentClass of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetParentClass00
+static int tolua_AllToLua_cEntity_GetParentClass00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetParentClass'", NULL);
+#endif
+ {
+ const char* tolua_ret = (const char*) self->GetParentClass();
+ tolua_pushstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetParentClass'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetWorld of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetWorld00
+static int tolua_AllToLua_cEntity_GetWorld00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorld'", NULL);
+#endif
+ {
+ cWorld* tolua_ret = (cWorld*) self->GetWorld();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWorld");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetWorld'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetHeadYaw of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetHeadYaw00
+static int tolua_AllToLua_cEntity_GetHeadYaw00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeadYaw'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetHeadYaw();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetHeadYaw'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetHeight of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetHeight00
+static int tolua_AllToLua_cEntity_GetHeight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetHeight();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetMass of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetMass00
+static int tolua_AllToLua_cEntity_GetMass00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMass'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetMass();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetMass'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPosition of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPosition00
+static int tolua_AllToLua_cEntity_GetPosition00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosition'", NULL);
+#endif
+ {
+ const Vector3d& tolua_ret = (const Vector3d&) self->GetPosition();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const Vector3d");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPosition'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPosX of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPosX00
+static int tolua_AllToLua_cEntity_GetPosX00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosX'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetPosX();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPosX'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPosY of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPosY00
+static int tolua_AllToLua_cEntity_GetPosY00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosY'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetPosY();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPosY'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPosZ of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPosZ00
+static int tolua_AllToLua_cEntity_GetPosZ00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosZ'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetPosZ();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPosZ'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetRot of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetRot00
+static int tolua_AllToLua_cEntity_GetRot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRot'", NULL);
+#endif
+ {
+ const Vector3d& tolua_ret = (const Vector3d&) self->GetRot();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const Vector3d");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetRot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetRotation of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetRotation00
+static int tolua_AllToLua_cEntity_GetRotation00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRotation'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetRotation();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetRotation'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetYaw of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetYaw00
+static int tolua_AllToLua_cEntity_GetYaw00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetYaw'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetYaw();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetYaw'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPitch of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPitch00
+static int tolua_AllToLua_cEntity_GetPitch00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPitch'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetPitch();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPitch'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetRoll of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetRoll00
+static int tolua_AllToLua_cEntity_GetRoll00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRoll'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetRoll();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetRoll'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetLookVector of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetLookVector00
+static int tolua_AllToLua_cEntity_GetLookVector00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLookVector'", NULL);
+#endif
+ {
+ Vector3d tolua_ret = (Vector3d) self->GetLookVector();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetLookVector'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetSpeed of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetSpeed00
+static int tolua_AllToLua_cEntity_GetSpeed00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpeed'", NULL);
+#endif
+ {
+ const Vector3d& tolua_ret = (const Vector3d&) self->GetSpeed();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const Vector3d");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetSpeed'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetSpeedX of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetSpeedX00
+static int tolua_AllToLua_cEntity_GetSpeedX00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpeedX'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetSpeedX();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetSpeedX'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetSpeedY of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetSpeedY00
+static int tolua_AllToLua_cEntity_GetSpeedY00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpeedY'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetSpeedY();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetSpeedY'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetSpeedZ of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetSpeedZ00
+static int tolua_AllToLua_cEntity_GetSpeedZ00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpeedZ'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetSpeedZ();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetSpeedZ'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetWidth of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetWidth00
+static int tolua_AllToLua_cEntity_GetWidth00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWidth'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetWidth();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetWidth'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetChunkX of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetChunkX00
+static int tolua_AllToLua_cEntity_GetChunkX00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkX'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetChunkX();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetChunkX'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetChunkZ of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetChunkZ00
+static int tolua_AllToLua_cEntity_GetChunkZ00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkZ'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetChunkZ();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetChunkZ'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetHeadYaw of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetHeadYaw00
+static int tolua_AllToLua_cEntity_SetHeadYaw00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_HeadYaw = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHeadYaw'", NULL);
+#endif
+ {
+ self->SetHeadYaw(a_HeadYaw);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetHeadYaw'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetHeight of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetHeight00
+static int tolua_AllToLua_cEntity_SetHeight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_Height = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHeight'", NULL);
+#endif
+ {
+ self->SetHeight(a_Height);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetHeight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetMass of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetMass00
+static int tolua_AllToLua_cEntity_SetMass00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_Mass = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetMass'", NULL);
+#endif
+ {
+ self->SetMass(a_Mass);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetMass'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetPosX of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosX00
+static int tolua_AllToLua_cEntity_SetPosX00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_PosX = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosX'", NULL);
+#endif
+ {
+ self->SetPosX(a_PosX);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetPosX'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetPosY of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosY00
+static int tolua_AllToLua_cEntity_SetPosY00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_PosY = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosY'", NULL);
+#endif
+ {
+ self->SetPosY(a_PosY);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetPosY'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetPosZ of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosZ00
+static int tolua_AllToLua_cEntity_SetPosZ00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_PosZ = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosZ'", NULL);
+#endif
+ {
+ self->SetPosZ(a_PosZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetPosZ'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetPosition of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosition00
+static int tolua_AllToLua_cEntity_SetPosition00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_PosX = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_PosY = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosition'", NULL);
+#endif
+ {
+ self->SetPosition(a_PosX,a_PosY,a_PosZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetPosition'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetPosition of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosition01
+static int tolua_AllToLua_cEntity_SetPosition01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* a_Pos = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosition'", NULL);
+#endif
+ {
+ self->SetPosition(*a_Pos);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cEntity_SetPosition00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetRot of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetRot00
+static int tolua_AllToLua_cEntity_SetRot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ const Vector3f* a_Rot = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRot'", NULL);
+#endif
+ {
+ self->SetRot(*a_Rot);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetRot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetRotation of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetRotation00
+static int tolua_AllToLua_cEntity_SetRotation00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_Rotation = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRotation'", NULL);
+#endif
+ {
+ self->SetRotation(a_Rotation);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetRotation'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetYaw of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetYaw00
+static int tolua_AllToLua_cEntity_SetYaw00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_Yaw = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetYaw'", NULL);
+#endif
+ {
+ self->SetYaw(a_Yaw);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetYaw'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetPitch of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPitch00
+static int tolua_AllToLua_cEntity_SetPitch00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_Pitch = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPitch'", NULL);
+#endif
+ {
+ self->SetPitch(a_Pitch);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetPitch'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetRoll of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetRoll00
+static int tolua_AllToLua_cEntity_SetRoll00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_Roll = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRoll'", NULL);
+#endif
+ {
+ self->SetRoll(a_Roll);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetRoll'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetSpeed of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetSpeed00
+static int tolua_AllToLua_cEntity_SetSpeed00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_SpeedX = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_SpeedY = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_SpeedZ = ((double) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSpeed'", NULL);
+#endif
+ {
+ self->SetSpeed(a_SpeedX,a_SpeedY,a_SpeedZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetSpeed'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetSpeed of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetSpeed01
+static int tolua_AllToLua_cEntity_SetSpeed01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* a_Speed = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSpeed'", NULL);
+#endif
+ {
+ self->SetSpeed(*a_Speed);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cEntity_SetSpeed00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetSpeedX of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetSpeedX00
+static int tolua_AllToLua_cEntity_SetSpeedX00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_SpeedX = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSpeedX'", NULL);
+#endif
+ {
+ self->SetSpeedX(a_SpeedX);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetSpeedX'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetSpeedY of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetSpeedY00
+static int tolua_AllToLua_cEntity_SetSpeedY00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_SpeedY = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSpeedY'", NULL);
+#endif
+ {
+ self->SetSpeedY(a_SpeedY);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetSpeedY'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetSpeedZ of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetSpeedZ00
+static int tolua_AllToLua_cEntity_SetSpeedZ00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_SpeedZ = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSpeedZ'", NULL);
+#endif
+ {
+ self->SetSpeedZ(a_SpeedZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetSpeedZ'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetWidth of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetWidth00
+static int tolua_AllToLua_cEntity_SetWidth00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_Width = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetWidth'", NULL);
+#endif
+ {
+ self->SetWidth(a_Width);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetWidth'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddPosX of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddPosX00
+static int tolua_AllToLua_cEntity_AddPosX00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_AddPosX = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPosX'", NULL);
+#endif
+ {
+ self->AddPosX(a_AddPosX);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddPosX'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddPosY of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddPosY00
+static int tolua_AllToLua_cEntity_AddPosY00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_AddPosY = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPosY'", NULL);
+#endif
+ {
+ self->AddPosY(a_AddPosY);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddPosY'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddPosZ of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddPosZ00
+static int tolua_AllToLua_cEntity_AddPosZ00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_AddPosZ = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPosZ'", NULL);
+#endif
+ {
+ self->AddPosZ(a_AddPosZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddPosZ'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddPosition of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddPosition00
+static int tolua_AllToLua_cEntity_AddPosition00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_AddPosX = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_AddPosY = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_AddPosZ = ((double) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPosition'", NULL);
+#endif
+ {
+ self->AddPosition(a_AddPosX,a_AddPosY,a_AddPosZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddPosition'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddPosition of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddPosition01
+static int tolua_AllToLua_cEntity_AddPosition01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* a_AddPos = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPosition'", NULL);
+#endif
+ {
+ self->AddPosition(*a_AddPos);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cEntity_AddPosition00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddSpeed of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddSpeed00
+static int tolua_AllToLua_cEntity_AddSpeed00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_AddSpeedX = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_AddSpeedY = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_AddSpeedZ = ((double) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddSpeed'", NULL);
+#endif
+ {
+ self->AddSpeed(a_AddSpeedX,a_AddSpeedY,a_AddSpeedZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddSpeed'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddSpeed of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddSpeed01
+static int tolua_AllToLua_cEntity_AddSpeed01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* a_AddSpeed = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddSpeed'", NULL);
+#endif
+ {
+ self->AddSpeed(*a_AddSpeed);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cEntity_AddSpeed00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddSpeedX of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddSpeedX00
+static int tolua_AllToLua_cEntity_AddSpeedX00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_AddSpeedX = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddSpeedX'", NULL);
+#endif
+ {
+ self->AddSpeedX(a_AddSpeedX);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddSpeedX'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddSpeedY of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddSpeedY00
+static int tolua_AllToLua_cEntity_AddSpeedY00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_AddSpeedY = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddSpeedY'", NULL);
+#endif
+ {
+ self->AddSpeedY(a_AddSpeedY);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddSpeedY'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddSpeedZ of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddSpeedZ00
+static int tolua_AllToLua_cEntity_AddSpeedZ00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_AddSpeedZ = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddSpeedZ'", NULL);
+#endif
+ {
+ self->AddSpeedZ(a_AddSpeedZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddSpeedZ'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SteerVehicle of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SteerVehicle00
+static int tolua_AllToLua_cEntity_SteerVehicle00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ float a_Forward = ((float) tolua_tonumber(tolua_S,2,0));
+ float a_Sideways = ((float) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SteerVehicle'", NULL);
+#endif
+ {
+ self->SteerVehicle(a_Forward,a_Sideways);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SteerVehicle'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetUniqueID of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetUniqueID00
+static int tolua_AllToLua_cEntity_GetUniqueID00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetUniqueID'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetUniqueID();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetUniqueID'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsDestroyed of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsDestroyed00
+static int tolua_AllToLua_cEntity_IsDestroyed00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsDestroyed'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsDestroyed();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsDestroyed'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Destroy of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_Destroy00
+static int tolua_AllToLua_cEntity_Destroy00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,2,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ bool a_ShouldBroadcast = ((bool) tolua_toboolean(tolua_S,2,true));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Destroy'", NULL);
+#endif
+ {
+ self->Destroy(a_ShouldBroadcast);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Destroy'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: TakeDamage of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_TakeDamage00
+static int tolua_AllToLua_cEntity_TakeDamage00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ cEntity* a_Attacker = ((cEntity*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TakeDamage'", NULL);
+#endif
+ {
+ self->TakeDamage(*a_Attacker);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'TakeDamage'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: TakeDamage of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_TakeDamage01
+static int tolua_AllToLua_cEntity_TakeDamage01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ eDamageType a_DamageType = ((eDamageType) (int) tolua_tonumber(tolua_S,2,0));
+ cEntity* a_Attacker = ((cEntity*) tolua_tousertype(tolua_S,3,0));
+ int a_RawDamage = ((int) tolua_tonumber(tolua_S,4,0));
+ double a_KnockbackAmount = ((double) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TakeDamage'", NULL);
+#endif
+ {
+ self->TakeDamage(a_DamageType,a_Attacker,a_RawDamage,a_KnockbackAmount);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cEntity_TakeDamage00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: TakeDamage of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_TakeDamage02
+static int tolua_AllToLua_cEntity_TakeDamage02(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ eDamageType a_DamageType = ((eDamageType) (int) tolua_tonumber(tolua_S,2,0));
+ cEntity* a_Attacker = ((cEntity*) tolua_tousertype(tolua_S,3,0));
+ int a_RawDamage = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_FinalDamage = ((int) tolua_tonumber(tolua_S,5,0));
+ double a_KnockbackAmount = ((double) tolua_tonumber(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TakeDamage'", NULL);
+#endif
+ {
+ self->TakeDamage(a_DamageType,a_Attacker,a_RawDamage,a_FinalDamage,a_KnockbackAmount);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cEntity_TakeDamage01(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetGravity of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetGravity00
+static int tolua_AllToLua_cEntity_GetGravity00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGravity'", NULL);
+#endif
+ {
+ float tolua_ret = (float) self->GetGravity();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetGravity'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetGravity of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetGravity00
+static int tolua_AllToLua_cEntity_SetGravity00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ float a_Gravity = ((float) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetGravity'", NULL);
+#endif
+ {
+ self->SetGravity(a_Gravity);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetGravity'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetRotationFromSpeed of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetRotationFromSpeed00
+static int tolua_AllToLua_cEntity_SetRotationFromSpeed00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRotationFromSpeed'", NULL);
+#endif
+ {
+ self->SetRotationFromSpeed();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetRotationFromSpeed'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetPitchFromSpeed of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPitchFromSpeed00
+static int tolua_AllToLua_cEntity_SetPitchFromSpeed00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPitchFromSpeed'", NULL);
+#endif
+ {
+ self->SetPitchFromSpeed();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetPitchFromSpeed'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetRawDamageAgainst of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetRawDamageAgainst00
+static int tolua_AllToLua_cEntity_GetRawDamageAgainst00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cEntity",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ const cEntity* a_Receiver = ((const cEntity*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRawDamageAgainst'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetRawDamageAgainst(*a_Receiver);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetRawDamageAgainst'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetArmorCoverAgainst of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetArmorCoverAgainst00
+static int tolua_AllToLua_cEntity_GetArmorCoverAgainst00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ const cEntity* a_Attacker = ((const cEntity*) tolua_tousertype(tolua_S,2,0));
+ eDamageType a_DamageType = ((eDamageType) (int) tolua_tonumber(tolua_S,3,0));
+ int a_RawDamage = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetArmorCoverAgainst'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetArmorCoverAgainst(a_Attacker,a_DamageType,a_RawDamage);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetArmorCoverAgainst'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetKnockbackAmountAgainst of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetKnockbackAmountAgainst00
+static int tolua_AllToLua_cEntity_GetKnockbackAmountAgainst00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cEntity",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ const cEntity* a_Receiver = ((const cEntity*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetKnockbackAmountAgainst'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetKnockbackAmountAgainst(*a_Receiver);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetKnockbackAmountAgainst'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEquippedWeapon of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetEquippedWeapon00
+static int tolua_AllToLua_cEntity_GetEquippedWeapon00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedWeapon'", NULL);
+#endif
+ {
+ cItem tolua_ret = (cItem) self->GetEquippedWeapon();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEquippedWeapon'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEquippedHelmet of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetEquippedHelmet00
+static int tolua_AllToLua_cEntity_GetEquippedHelmet00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedHelmet'", NULL);
+#endif
+ {
+ cItem tolua_ret = (cItem) self->GetEquippedHelmet();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEquippedHelmet'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEquippedChestplate of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetEquippedChestplate00
+static int tolua_AllToLua_cEntity_GetEquippedChestplate00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedChestplate'", NULL);
+#endif
+ {
+ cItem tolua_ret = (cItem) self->GetEquippedChestplate();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEquippedChestplate'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEquippedLeggings of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetEquippedLeggings00
+static int tolua_AllToLua_cEntity_GetEquippedLeggings00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedLeggings'", NULL);
+#endif
+ {
+ cItem tolua_ret = (cItem) self->GetEquippedLeggings();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEquippedLeggings'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEquippedBoots of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetEquippedBoots00
+static int tolua_AllToLua_cEntity_GetEquippedBoots00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedBoots'", NULL);
+#endif
+ {
+ cItem tolua_ret = (cItem) self->GetEquippedBoots();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEquippedBoots'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: KilledBy of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_KilledBy00
+static int tolua_AllToLua_cEntity_KilledBy00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ cEntity* a_Killer = ((cEntity*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KilledBy'", NULL);
+#endif
+ {
+ self->KilledBy(a_Killer);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'KilledBy'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Heal of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_Heal00
+static int tolua_AllToLua_cEntity_Heal00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ int a_HitPoints = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Heal'", NULL);
+#endif
+ {
+ self->Heal(a_HitPoints);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Heal'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetHealth of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetHealth00
+static int tolua_AllToLua_cEntity_GetHealth00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHealth'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetHealth();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetHealth'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetHealth of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetHealth00
+static int tolua_AllToLua_cEntity_SetHealth00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ int a_Health = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHealth'", NULL);
+#endif
+ {
+ self->SetHealth(a_Health);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetHealth'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetMaxHealth of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetMaxHealth00
+static int tolua_AllToLua_cEntity_SetMaxHealth00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ int a_MaxHealth = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetMaxHealth'", NULL);
+#endif
+ {
+ self->SetMaxHealth(a_MaxHealth);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetMaxHealth'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetMaxHealth of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetMaxHealth00
+static int tolua_AllToLua_cEntity_GetMaxHealth00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxHealth'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetMaxHealth();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetMaxHealth'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: StartBurning of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_StartBurning00
+static int tolua_AllToLua_cEntity_StartBurning00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ int a_TicksLeftBurning = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'StartBurning'", NULL);
+#endif
+ {
+ self->StartBurning(a_TicksLeftBurning);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'StartBurning'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: StopBurning of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_StopBurning00
+static int tolua_AllToLua_cEntity_StopBurning00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'StopBurning'", NULL);
+#endif
+ {
+ self->StopBurning();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'StopBurning'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: TeleportToEntity of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_TeleportToEntity00
+static int tolua_AllToLua_cEntity_TeleportToEntity00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ cEntity* a_Entity = ((cEntity*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TeleportToEntity'", NULL);
+#endif
+ {
+ self->TeleportToEntity(*a_Entity);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'TeleportToEntity'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: TeleportToCoords of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_TeleportToCoords00
+static int tolua_AllToLua_cEntity_TeleportToCoords00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_PosX = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_PosY = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TeleportToCoords'", NULL);
+#endif
+ {
+ self->TeleportToCoords(a_PosX,a_PosY,a_PosZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'TeleportToCoords'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsOnFire of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsOnFire00
+static int tolua_AllToLua_cEntity_IsOnFire00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsOnFire'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsOnFire();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsOnFire'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsCrouched of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsCrouched00
+static int tolua_AllToLua_cEntity_IsCrouched00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsCrouched'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsCrouched();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsCrouched'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsRiding of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsRiding00
+static int tolua_AllToLua_cEntity_IsRiding00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsRiding'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsRiding();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsRiding'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsSprinting of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsSprinting00
+static int tolua_AllToLua_cEntity_IsSprinting00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSprinting'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsSprinting();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsSprinting'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsRclking of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsRclking00
+static int tolua_AllToLua_cEntity_IsRclking00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsRclking'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsRclking();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsRclking'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsInvisible of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsInvisible00
+static int tolua_AllToLua_cEntity_IsInvisible00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInvisible'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsInvisible();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsInvisible'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetExperience of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetExperience00
+static int tolua_AllToLua_cPlayer_SetExperience00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ int a_XpTotal = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetExperience'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->SetExperience(a_XpTotal);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetExperience'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddExperience of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_AddExperience00
+static int tolua_AllToLua_cPlayer_AddExperience00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ int a_Xp_delta = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddExperience'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->AddExperience(a_Xp_delta);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddExperience'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: XpGetTotal of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_XpGetTotal00
+static int tolua_AllToLua_cPlayer_XpGetTotal00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'XpGetTotal'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->XpGetTotal();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'XpGetTotal'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: XpGetLevel of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_XpGetLevel00
+static int tolua_AllToLua_cPlayer_XpGetLevel00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'XpGetLevel'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->XpGetLevel();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'XpGetLevel'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: XpGetPercentage of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_XpGetPercentage00
+static int tolua_AllToLua_cPlayer_XpGetPercentage00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'XpGetPercentage'", NULL);
+#endif
+ {
+ float tolua_ret = (float) self->XpGetPercentage();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'XpGetPercentage'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEyeHeight of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEyeHeight00
+static int tolua_AllToLua_cPlayer_GetEyeHeight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEyeHeight'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetEyeHeight();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEyeHeight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEyePosition of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEyePosition00
+static int tolua_AllToLua_cPlayer_GetEyePosition00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEyePosition'", NULL);
+#endif
+ {
+ Vector3d tolua_ret = (Vector3d) self->GetEyePosition();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEyePosition'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsOnGround of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsOnGround00
+static int tolua_AllToLua_cPlayer_IsOnGround00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsOnGround'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsOnGround();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsOnGround'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetStance of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetStance00
+static int tolua_AllToLua_cPlayer_GetStance00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetStance'", NULL);
+#endif
+ {
+ const double tolua_ret = (const double) self->GetStance();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetStance'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetInventory of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetInventory00
+static int tolua_AllToLua_cPlayer_GetInventory00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetInventory'", NULL);
+#endif
+ {
+ cInventory& tolua_ret = (cInventory&) self->GetInventory();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cInventory");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetInventory'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEquippedItem of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEquippedItem00
+static int tolua_AllToLua_cPlayer_GetEquippedItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedItem'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetEquippedItem();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEquippedItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetThrowStartPos of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetThrowStartPos00
+static int tolua_AllToLua_cPlayer_GetThrowStartPos00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetThrowStartPos'", NULL);
+#endif
+ {
+ Vector3d tolua_ret = (Vector3d) self->GetThrowStartPos();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetThrowStartPos'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetThrowSpeed of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetThrowSpeed00
+static int tolua_AllToLua_cPlayer_GetThrowSpeed00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+ double a_SpeedCoeff = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetThrowSpeed'", NULL);
+#endif
+ {
+ Vector3d tolua_ret = (Vector3d) self->GetThrowSpeed(a_SpeedCoeff);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetThrowSpeed'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetGameMode of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetGameMode00
+static int tolua_AllToLua_cPlayer_GetGameMode00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGameMode'", NULL);
+#endif
+ {
+ eGameMode tolua_ret = (eGameMode) self->GetGameMode();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetGameMode'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEffectiveGameMode of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEffectiveGameMode00
+static int tolua_AllToLua_cPlayer_GetEffectiveGameMode00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEffectiveGameMode'", NULL);
+#endif
+ {
+ eGameMode tolua_ret = (eGameMode) self->GetEffectiveGameMode();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEffectiveGameMode'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetGameMode of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetGameMode00
+static int tolua_AllToLua_cPlayer_SetGameMode00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ eGameMode a_GameMode = ((eGameMode) (int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetGameMode'", NULL);
+#endif
+ {
+ self->SetGameMode(a_GameMode);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetGameMode'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsGameModeCreative of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsGameModeCreative00
+static int tolua_AllToLua_cPlayer_IsGameModeCreative00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsGameModeCreative'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsGameModeCreative();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsGameModeCreative'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsGameModeSurvival of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsGameModeSurvival00
+static int tolua_AllToLua_cPlayer_IsGameModeSurvival00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsGameModeSurvival'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsGameModeSurvival();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsGameModeSurvival'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsGameModeAdventure of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsGameModeAdventure00
+static int tolua_AllToLua_cPlayer_IsGameModeAdventure00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsGameModeAdventure'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsGameModeAdventure();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsGameModeAdventure'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetIP of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetIP00
+static int tolua_AllToLua_cPlayer_GetIP00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIP'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetIP();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetIP'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: MoveTo of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_MoveTo00
+static int tolua_AllToLua_cPlayer_MoveTo00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* a_NewPos = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MoveTo'", NULL);
+#endif
+ {
+ self->MoveTo(*a_NewPos);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'MoveTo'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetWindow of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetWindow00
+static int tolua_AllToLua_cPlayer_GetWindow00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWindow'", NULL);
+#endif
+ {
+ cWindow* tolua_ret = (cWindow*) self->GetWindow();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWindow");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetWindow'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: CloseWindow of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_CloseWindow00
+static int tolua_AllToLua_cPlayer_CloseWindow00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,2,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ bool a_CanRefuse = ((bool) tolua_toboolean(tolua_S,2,true));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CloseWindow'", NULL);
+#endif
+ {
+ self->CloseWindow(a_CanRefuse);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'CloseWindow'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: CloseWindowIfID of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_CloseWindowIfID00
+static int tolua_AllToLua_cPlayer_CloseWindowIfID00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,3,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ char a_WindowID = ((char) tolua_tonumber(tolua_S,2,0));
+ bool a_CanRefuse = ((bool) tolua_toboolean(tolua_S,3,true));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CloseWindowIfID'", NULL);
+#endif
+ {
+ self->CloseWindowIfID(a_WindowID,a_CanRefuse);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'CloseWindowIfID'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetClientHandle of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetClientHandle00
+static int tolua_AllToLua_cPlayer_GetClientHandle00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetClientHandle'", NULL);
+#endif
+ {
+ cClientHandle* tolua_ret = (cClientHandle*) self->GetClientHandle();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cClientHandle");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetClientHandle'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SendMessage of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SendMessage00
+static int tolua_AllToLua_cPlayer_SendMessage00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ const AString a_Message = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SendMessage'", NULL);
+#endif
+ {
+ self->SendMessage(a_Message);
+ tolua_pushcppstring(tolua_S,(const char*)a_Message);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SendMessage'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetName of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetName00
+static int tolua_AllToLua_cPlayer_GetName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL);
+#endif
+ {
+ const AString tolua_ret = (const AString) self->GetName();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetName of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetName00
+static int tolua_AllToLua_cPlayer_SetName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ const AString a_Name = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetName'", NULL);
+#endif
+ {
+ self->SetName(a_Name);
+ tolua_pushcppstring(tolua_S,(const char*)a_Name);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddToGroup of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_AddToGroup00
+static int tolua_AllToLua_cPlayer_AddToGroup00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ const AString a_GroupName = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddToGroup'", NULL);
+#endif
+ {
+ self->AddToGroup(a_GroupName);
+ tolua_pushcppstring(tolua_S,(const char*)a_GroupName);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddToGroup'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: RemoveFromGroup of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_RemoveFromGroup00
+static int tolua_AllToLua_cPlayer_RemoveFromGroup00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ const AString a_GroupName = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RemoveFromGroup'", NULL);
+#endif
+ {
+ self->RemoveFromGroup(a_GroupName);
+ tolua_pushcppstring(tolua_S,(const char*)a_GroupName);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'RemoveFromGroup'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: CanUseCommand of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_CanUseCommand00
+static int tolua_AllToLua_cPlayer_CanUseCommand00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ const AString a_Command = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CanUseCommand'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->CanUseCommand(a_Command);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_Command);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'CanUseCommand'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: HasPermission of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_HasPermission00
+static int tolua_AllToLua_cPlayer_HasPermission00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ const AString a_Permission = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasPermission'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->HasPermission(a_Permission);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_Permission);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'HasPermission'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsInGroup of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsInGroup00
+static int tolua_AllToLua_cPlayer_IsInGroup00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ const AString a_Group = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInGroup'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsInGroup(a_Group);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_Group);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsInGroup'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetColor of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetColor00
+static int tolua_AllToLua_cPlayer_GetColor00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetColor'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetColor();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetColor'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: TossItem of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_TossItem00
+static int tolua_AllToLua_cPlayer_TossItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ bool a_bDraggingItem = ((bool) tolua_toboolean(tolua_S,2,0));
+ char a_Amount = ((char) tolua_tonumber(tolua_S,3,1));
+ short a_CreateType = ((short) tolua_tonumber(tolua_S,4,0));
+ short a_CreateHealth = ((short) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TossItem'", NULL);
+#endif
+ {
+ self->TossItem(a_bDraggingItem,a_Amount,a_CreateType,a_CreateHealth);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'TossItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Heal of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_Heal00
+static int tolua_AllToLua_cPlayer_Heal00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ int a_Health = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Heal'", NULL);
+#endif
+ {
+ self->Heal(a_Health);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Heal'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetFoodLevel of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodLevel00
+static int tolua_AllToLua_cPlayer_GetFoodLevel00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodLevel'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetFoodLevel();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetFoodLevel'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetFoodSaturationLevel of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodSaturationLevel00
+static int tolua_AllToLua_cPlayer_GetFoodSaturationLevel00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodSaturationLevel'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetFoodSaturationLevel();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetFoodSaturationLevel'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetFoodTickTimer of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodTickTimer00
+static int tolua_AllToLua_cPlayer_GetFoodTickTimer00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodTickTimer'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetFoodTickTimer();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetFoodTickTimer'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetFoodExhaustionLevel of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodExhaustionLevel00
+static int tolua_AllToLua_cPlayer_GetFoodExhaustionLevel00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodExhaustionLevel'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetFoodExhaustionLevel();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetFoodExhaustionLevel'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetFoodPoisonedTicksRemaining of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodPoisonedTicksRemaining00
+static int tolua_AllToLua_cPlayer_GetFoodPoisonedTicksRemaining00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodPoisonedTicksRemaining'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetFoodPoisonedTicksRemaining();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetFoodPoisonedTicksRemaining'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetAirLevel of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetAirLevel00
+static int tolua_AllToLua_cPlayer_GetAirLevel00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetAirLevel'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetAirLevel();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetAirLevel'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsSatiated of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsSatiated00
+static int tolua_AllToLua_cPlayer_IsSatiated00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSatiated'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsSatiated();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsSatiated'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetFoodLevel of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetFoodLevel00
+static int tolua_AllToLua_cPlayer_SetFoodLevel00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ int a_FoodLevel = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFoodLevel'", NULL);
+#endif
+ {
+ self->SetFoodLevel(a_FoodLevel);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetFoodLevel'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetFoodSaturationLevel of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetFoodSaturationLevel00
+static int tolua_AllToLua_cPlayer_SetFoodSaturationLevel00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ double a_FoodSaturationLevel = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFoodSaturationLevel'", NULL);
+#endif
+ {
+ self->SetFoodSaturationLevel(a_FoodSaturationLevel);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetFoodSaturationLevel'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetFoodTickTimer of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetFoodTickTimer00
+static int tolua_AllToLua_cPlayer_SetFoodTickTimer00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ int a_FoodTickTimer = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFoodTickTimer'", NULL);
+#endif
+ {
+ self->SetFoodTickTimer(a_FoodTickTimer);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetFoodTickTimer'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetFoodExhaustionLevel of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetFoodExhaustionLevel00
+static int tolua_AllToLua_cPlayer_SetFoodExhaustionLevel00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ double a_FoodExhaustionLevel = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFoodExhaustionLevel'", NULL);
+#endif
+ {
+ self->SetFoodExhaustionLevel(a_FoodExhaustionLevel);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetFoodExhaustionLevel'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetFoodPoisonedTicksRemaining of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetFoodPoisonedTicksRemaining00
+static int tolua_AllToLua_cPlayer_SetFoodPoisonedTicksRemaining00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ int a_FoodPoisonedTicksRemaining = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFoodPoisonedTicksRemaining'", NULL);
+#endif
+ {
+ self->SetFoodPoisonedTicksRemaining(a_FoodPoisonedTicksRemaining);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetFoodPoisonedTicksRemaining'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Feed of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_Feed00
+static int tolua_AllToLua_cPlayer_Feed00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ int a_Food = ((int) tolua_tonumber(tolua_S,2,0));
+ double a_Saturation = ((double) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Feed'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->Feed(a_Food,a_Saturation);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Feed'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddFoodExhaustion of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_AddFoodExhaustion00
+static int tolua_AllToLua_cPlayer_AddFoodExhaustion00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ double a_Exhaustion = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddFoodExhaustion'", NULL);
+#endif
+ {
+ self->AddFoodExhaustion(a_Exhaustion);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddFoodExhaustion'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: FoodPoison of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_FoodPoison00
+static int tolua_AllToLua_cPlayer_FoodPoison00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ int a_NumTicks = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FoodPoison'", NULL);
+#endif
+ {
+ self->FoodPoison(a_NumTicks);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'FoodPoison'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsEating of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsEating00
+static int tolua_AllToLua_cPlayer_IsEating00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsEating'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsEating();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsEating'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Respawn of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_Respawn00
+static int tolua_AllToLua_cPlayer_Respawn00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Respawn'", NULL);
+#endif
+ {
+ self->Respawn();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Respawn'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetVisible of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetVisible00
+static int tolua_AllToLua_cPlayer_SetVisible00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ bool a_bVisible = ((bool) tolua_toboolean(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetVisible'", NULL);
+#endif
+ {
+ self->SetVisible(a_bVisible);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetVisible'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsVisible of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsVisible00
+static int tolua_AllToLua_cPlayer_IsVisible00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsVisible'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsVisible();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsVisible'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: MoveToWorld of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_MoveToWorld00
+static int tolua_AllToLua_cPlayer_MoveToWorld00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ const char* a_WorldName = ((const char*) tolua_tostring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MoveToWorld'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->MoveToWorld(a_WorldName);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'MoveToWorld'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: LoadPermissionsFromDisk of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_LoadPermissionsFromDisk00
+static int tolua_AllToLua_cPlayer_LoadPermissionsFromDisk00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LoadPermissionsFromDisk'", NULL);
+#endif
+ {
+ self->LoadPermissionsFromDisk();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'LoadPermissionsFromDisk'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetMaxSpeed of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetMaxSpeed00
+static int tolua_AllToLua_cPlayer_GetMaxSpeed00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxSpeed'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetMaxSpeed();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetMaxSpeed'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetNormalMaxSpeed of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetNormalMaxSpeed00
+static int tolua_AllToLua_cPlayer_GetNormalMaxSpeed00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNormalMaxSpeed'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetNormalMaxSpeed();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetNormalMaxSpeed'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetSprintingMaxSpeed of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetSprintingMaxSpeed00
+static int tolua_AllToLua_cPlayer_GetSprintingMaxSpeed00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSprintingMaxSpeed'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetSprintingMaxSpeed();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetSprintingMaxSpeed'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetNormalMaxSpeed of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetNormalMaxSpeed00
+static int tolua_AllToLua_cPlayer_SetNormalMaxSpeed00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ double a_Speed = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetNormalMaxSpeed'", NULL);
+#endif
+ {
+ self->SetNormalMaxSpeed(a_Speed);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetNormalMaxSpeed'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetSprintingMaxSpeed of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetSprintingMaxSpeed00
+static int tolua_AllToLua_cPlayer_SetSprintingMaxSpeed00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ double a_Speed = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSprintingMaxSpeed'", NULL);
+#endif
+ {
+ self->SetSprintingMaxSpeed(a_Speed);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetSprintingMaxSpeed'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetCrouch of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetCrouch00
+static int tolua_AllToLua_cPlayer_SetCrouch00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ bool a_IsCrouched = ((bool) tolua_toboolean(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetCrouch'", NULL);
+#endif
+ {
+ self->SetCrouch(a_IsCrouched);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetCrouch'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetSprint of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetSprint00
+static int tolua_AllToLua_cPlayer_SetSprint00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ bool a_IsSprinting = ((bool) tolua_toboolean(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSprint'", NULL);
+#endif
+ {
+ self->SetSprint(a_IsSprinting);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetSprint'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsSwimming of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsSwimming00
+static int tolua_AllToLua_cPlayer_IsSwimming00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSwimming'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsSwimming();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsSwimming'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsSubmerged of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsSubmerged00
+static int tolua_AllToLua_cPlayer_IsSubmerged00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSubmerged'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsSubmerged();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsSubmerged'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cPickup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_new00
+static int tolua_AllToLua_cPickup_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cPickup",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"const cItem",0,&tolua_err)) ||
+ !tolua_isboolean(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,8,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,9,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,10,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ double a_PosX = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_PosY = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0));
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,5,0));
+ bool IsPlayerCreated = ((bool) tolua_toboolean(tolua_S,6,0));
+ float a_SpeedX = ((float) tolua_tonumber(tolua_S,7,0.f));
+ float a_SpeedY = ((float) tolua_tonumber(tolua_S,8,0.f));
+ float a_SpeedZ = ((float) tolua_tonumber(tolua_S,9,0.f));
+ {
+ cPickup* tolua_ret = (cPickup*) Mtolua_new((cPickup)(a_PosX,a_PosY,a_PosZ,*a_Item,IsPlayerCreated,a_SpeedX,a_SpeedY,a_SpeedZ));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPickup");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cPickup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_new00_local
+static int tolua_AllToLua_cPickup_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cPickup",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"const cItem",0,&tolua_err)) ||
+ !tolua_isboolean(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,8,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,9,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,10,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ double a_PosX = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_PosY = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0));
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,5,0));
+ bool IsPlayerCreated = ((bool) tolua_toboolean(tolua_S,6,0));
+ float a_SpeedX = ((float) tolua_tonumber(tolua_S,7,0.f));
+ float a_SpeedY = ((float) tolua_tonumber(tolua_S,8,0.f));
+ float a_SpeedZ = ((float) tolua_tonumber(tolua_S,9,0.f));
+ {
+ cPickup* tolua_ret = (cPickup*) Mtolua_new((cPickup)(a_PosX,a_PosY,a_PosZ,*a_Item,IsPlayerCreated,a_SpeedX,a_SpeedY,a_SpeedZ));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPickup");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetItem of class cPickup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_GetItem00
+static int tolua_AllToLua_cPickup_GetItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPickup",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPickup* self = (cPickup*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetItem'", NULL);
+#endif
+ {
+ cItem& tolua_ret = (cItem&) self->GetItem();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: CollectedBy of class cPickup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_CollectedBy00
+static int tolua_AllToLua_cPickup_CollectedBy00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPickup",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPickup* self = (cPickup*) tolua_tousertype(tolua_S,1,0);
+ cPlayer* a_Dest = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CollectedBy'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->CollectedBy(a_Dest);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'CollectedBy'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetAge of class cPickup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_GetAge00
+static int tolua_AllToLua_cPickup_GetAge00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPickup",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPickup* self = (const cPickup*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetAge'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetAge();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetAge'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsCollected of class cPickup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_IsCollected00
+static int tolua_AllToLua_cPickup_IsCollected00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPickup",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPickup* self = (const cPickup*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsCollected'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsCollected();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsCollected'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsPlayerCreated of class cPickup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_IsPlayerCreated00
+static int tolua_AllToLua_cPickup_IsPlayerCreated00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPickup",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPickup* self = (const cPickup*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsPlayerCreated'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsPlayerCreated();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsPlayerCreated'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetProjectileKind of class cProjectileEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cProjectileEntity_GetProjectileKind00
+static int tolua_AllToLua_cProjectileEntity_GetProjectileKind00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cProjectileEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cProjectileEntity* self = (const cProjectileEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetProjectileKind'", NULL);
+#endif
+ {
+ cProjectileEntity::eKind tolua_ret = (cProjectileEntity::eKind) self->GetProjectileKind();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetProjectileKind'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetCreator of class cProjectileEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cProjectileEntity_GetCreator00
+static int tolua_AllToLua_cProjectileEntity_GetCreator00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cProjectileEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cProjectileEntity* self = (cProjectileEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetCreator'", NULL);
+#endif
+ {
+ cEntity* tolua_ret = (cEntity*) self->GetCreator();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cEntity");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetCreator'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetMCAClassName of class cProjectileEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cProjectileEntity_GetMCAClassName00
+static int tolua_AllToLua_cProjectileEntity_GetMCAClassName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cProjectileEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cProjectileEntity* self = (const cProjectileEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMCAClassName'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetMCAClassName();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetMCAClassName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsInGround of class cProjectileEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cProjectileEntity_IsInGround00
+static int tolua_AllToLua_cProjectileEntity_IsInGround00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cProjectileEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cProjectileEntity* self = (const cProjectileEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInGround'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsInGround();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsInGround'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPickupState of class cArrowEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_GetPickupState00
+static int tolua_AllToLua_cArrowEntity_GetPickupState00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cArrowEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cArrowEntity* self = (const cArrowEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPickupState'", NULL);
+#endif
+ {
+ cArrowEntity::ePickupState tolua_ret = (cArrowEntity::ePickupState) self->GetPickupState();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPickupState'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetPickupState of class cArrowEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_SetPickupState00
+static int tolua_AllToLua_cArrowEntity_SetPickupState00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cArrowEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cArrowEntity* self = (cArrowEntity*) tolua_tousertype(tolua_S,1,0);
+ cArrowEntity::ePickupState a_PickupState = ((cArrowEntity::ePickupState) (int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPickupState'", NULL);
+#endif
+ {
+ self->SetPickupState(a_PickupState);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetPickupState'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetDamageCoeff of class cArrowEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_GetDamageCoeff00
+static int tolua_AllToLua_cArrowEntity_GetDamageCoeff00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cArrowEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cArrowEntity* self = (const cArrowEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDamageCoeff'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetDamageCoeff();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetDamageCoeff'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetDamageCoeff of class cArrowEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_SetDamageCoeff00
+static int tolua_AllToLua_cArrowEntity_SetDamageCoeff00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cArrowEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cArrowEntity* self = (cArrowEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_DamageCoeff = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetDamageCoeff'", NULL);
+#endif
+ {
+ self->SetDamageCoeff(a_DamageCoeff);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetDamageCoeff'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: CanPickup of class cArrowEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_CanPickup00
+static int tolua_AllToLua_cArrowEntity_CanPickup00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cArrowEntity",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cPlayer",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cArrowEntity* self = (const cArrowEntity*) tolua_tousertype(tolua_S,1,0);
+ const cPlayer* a_Player = ((const cPlayer*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CanPickup'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->CanPickup(*a_Player);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'CanPickup'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsCritical of class cArrowEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_IsCritical00
+static int tolua_AllToLua_cArrowEntity_IsCritical00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cArrowEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cArrowEntity* self = (const cArrowEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsCritical'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsCritical();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsCritical'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetIsCritical of class cArrowEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_SetIsCritical00
+static int tolua_AllToLua_cArrowEntity_SetIsCritical00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cArrowEntity",0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cArrowEntity* self = (cArrowEntity*) tolua_tousertype(tolua_S,1,0);
+ bool a_IsCritical = ((bool) tolua_toboolean(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetIsCritical'", NULL);
+#endif
+ {
+ self->SetIsCritical(a_IsCritical);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetIsCritical'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Get of class cPluginManager */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_Get00
+static int tolua_AllToLua_cPluginManager_Get00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cPluginManager",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ cPluginManager* tolua_ret = (cPluginManager*) cPluginManager::Get();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPluginManager");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Get'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPlugin of class cPluginManager */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_GetPlugin00
+static int tolua_AllToLua_cPluginManager_GetPlugin00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPluginManager",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPluginManager* self = (const cPluginManager*) tolua_tousertype(tolua_S,1,0);
+ const AString a_Plugin = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPlugin'", NULL);
+#endif
+ {
+ cPlugin* tolua_ret = (cPlugin*) self->GetPlugin(a_Plugin);
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPlugin");
+ tolua_pushcppstring(tolua_S,(const char*)a_Plugin);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPlugin'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: FindPlugins of class cPluginManager */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_FindPlugins00
+static int tolua_AllToLua_cPluginManager_FindPlugins00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FindPlugins'", NULL);
+#endif
+ {
+ self->FindPlugins();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'FindPlugins'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: ReloadPlugins of class cPluginManager */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_ReloadPlugins00
+static int tolua_AllToLua_cPluginManager_ReloadPlugins00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ReloadPlugins'", NULL);
+#endif
+ {
+ self->ReloadPlugins();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'ReloadPlugins'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetNumPlugins of class cPluginManager */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_GetNumPlugins00
+static int tolua_AllToLua_cPluginManager_GetNumPlugins00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPluginManager",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPluginManager* self = (const cPluginManager*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumPlugins'", NULL);
+#endif
+ {
+ unsigned int tolua_ret = (unsigned int) self->GetNumPlugins();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetNumPlugins'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DisablePlugin of class cPluginManager */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_DisablePlugin00
+static int tolua_AllToLua_cPluginManager_DisablePlugin00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
+ const AString a_PluginName = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DisablePlugin'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DisablePlugin(a_PluginName);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_PluginName);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DisablePlugin'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: LoadPlugin of class cPluginManager */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_LoadPlugin00
+static int tolua_AllToLua_cPluginManager_LoadPlugin00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
+ const AString a_PluginName = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LoadPlugin'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->LoadPlugin(a_PluginName);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_PluginName);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'LoadPlugin'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsCommandBound of class cPluginManager */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_IsCommandBound00
+static int tolua_AllToLua_cPluginManager_IsCommandBound00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
+ const AString a_Command = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsCommandBound'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsCommandBound(a_Command);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_Command);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsCommandBound'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetCommandPermission of class cPluginManager */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_GetCommandPermission00
+static int tolua_AllToLua_cPluginManager_GetCommandPermission00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
+ const AString a_Command = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetCommandPermission'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetCommandPermission(a_Command);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_Command);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetCommandPermission'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: ExecuteCommand of class cPluginManager */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_ExecuteCommand00
+static int tolua_AllToLua_cPluginManager_ExecuteCommand00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
+ cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
+ const AString a_Command = ((const AString) tolua_tocppstring(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ExecuteCommand'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->ExecuteCommand(a_Player,a_Command);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_Command);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'ExecuteCommand'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: ForceExecuteCommand of class cPluginManager */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_ForceExecuteCommand00
+static int tolua_AllToLua_cPluginManager_ForceExecuteCommand00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
+ cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
+ const AString a_Command = ((const AString) tolua_tocppstring(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ForceExecuteCommand'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->ForceExecuteCommand(a_Player,a_Command);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_Command);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'ForceExecuteCommand'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsConsoleCommandBound of class cPluginManager */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_IsConsoleCommandBound00
+static int tolua_AllToLua_cPluginManager_IsConsoleCommandBound00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
+ const AString a_Command = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsConsoleCommandBound'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsConsoleCommandBound(a_Command);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_Command);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsConsoleCommandBound'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetName of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_GetName00
+static int tolua_AllToLua_cPlugin_GetName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlugin",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlugin* self = (const cPlugin*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL);
+#endif
+ {
+ const AString tolua_ret = (const AString) self->GetName();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetName of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_SetName00
+static int tolua_AllToLua_cPlugin_SetName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+ const AString a_Name = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetName'", NULL);
+#endif
+ {
+ self->SetName(a_Name);
+ tolua_pushcppstring(tolua_S,(const char*)a_Name);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetVersion of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_GetVersion00
+static int tolua_AllToLua_cPlugin_GetVersion00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlugin",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlugin* self = (const cPlugin*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetVersion'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetVersion();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetVersion'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetVersion of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_SetVersion00
+static int tolua_AllToLua_cPlugin_SetVersion00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+ int a_Version = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetVersion'", NULL);
+#endif
+ {
+ self->SetVersion(a_Version);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetVersion'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetDirectory of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_GetDirectory00
+static int tolua_AllToLua_cPlugin_GetDirectory00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlugin",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlugin* self = (const cPlugin*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDirectory'", NULL);
+#endif
+ {
+ const AString tolua_ret = (const AString) self->GetDirectory();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetDirectory'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetLocalDirectory of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_GetLocalDirectory00
+static int tolua_AllToLua_cPlugin_GetLocalDirectory00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlugin",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlugin* self = (const cPlugin*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLocalDirectory'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetLocalDirectory();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetLocalDirectory'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetLocalFolder of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_GetLocalFolder00
+static int tolua_AllToLua_cPlugin_GetLocalFolder00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlugin",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlugin* self = (const cPlugin*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLocalFolder'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetLocalFolder();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetLocalFolder'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: __cWebPlugin__ of class cPluginLua */
+#ifndef TOLUA_DISABLE_tolua_get_cPluginLua___cWebPlugin__
+static int tolua_get_cPluginLua___cWebPlugin__(lua_State* tolua_S)
+{
+ cPluginLua* self = (cPluginLua*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable '__cWebPlugin__'",NULL);
+#endif
+#ifdef __cplusplus
+ tolua_pushusertype(tolua_S,(void*)static_cast<cWebPlugin*>(self), "cWebPlugin");
+#else
+ tolua_pushusertype(tolua_S,(void*)((cWebPlugin*)self), "cWebPlugin");
+#endif
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetDescription of class cServer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_GetDescription00
+static int tolua_AllToLua_cServer_GetDescription00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cServer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cServer* self = (const cServer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDescription'", NULL);
+#endif
+ {
+ const AString tolua_ret = (const AString) self->GetDescription();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetDescription'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetMaxPlayers of class cServer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_GetMaxPlayers00
+static int tolua_AllToLua_cServer_GetMaxPlayers00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cServer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cServer* self = (const cServer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxPlayers'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetMaxPlayers();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetMaxPlayers'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetNumPlayers of class cServer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_GetNumPlayers00
+static int tolua_AllToLua_cServer_GetNumPlayers00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cServer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cServer* self = (cServer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumPlayers'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetNumPlayers();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetNumPlayers'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetMaxPlayers of class cServer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_SetMaxPlayers00
+static int tolua_AllToLua_cServer_SetMaxPlayers00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cServer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cServer* self = (cServer*) tolua_tousertype(tolua_S,1,0);
+ int a_MaxPlayers = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetMaxPlayers'", NULL);
+#endif
+ {
+ self->SetMaxPlayers(a_MaxPlayers);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetMaxPlayers'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsHardcore of class cServer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_IsHardcore00
+static int tolua_AllToLua_cServer_IsHardcore00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cServer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cServer* self = (const cServer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsHardcore'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsHardcore();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsHardcore'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetServerID of class cServer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_GetServerID00
+static int tolua_AllToLua_cServer_GetServerID00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cServer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cServer* self = (const cServer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetServerID'", NULL);
+#endif
+ {
+ const AString tolua_ret = (const AString) self->GetServerID();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetServerID'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetTicksUntilWeatherChange of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetTicksUntilWeatherChange00
+static int tolua_AllToLua_cWorld_GetTicksUntilWeatherChange00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetTicksUntilWeatherChange'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetTicksUntilWeatherChange();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetTicksUntilWeatherChange'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetWorldAge of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetWorldAge00
+static int tolua_AllToLua_cWorld_GetWorldAge00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorldAge'", NULL);
+#endif
+ {
+ long long tolua_ret = ( long long) self->GetWorldAge();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetWorldAge'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetTimeOfDay of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetTimeOfDay00
+static int tolua_AllToLua_cWorld_GetTimeOfDay00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetTimeOfDay'", NULL);
+#endif
+ {
+ long long tolua_ret = ( long long) self->GetTimeOfDay();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetTimeOfDay'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetTicksUntilWeatherChange of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetTicksUntilWeatherChange00
+static int tolua_AllToLua_cWorld_SetTicksUntilWeatherChange00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_WeatherInterval = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetTicksUntilWeatherChange'", NULL);
+#endif
+ {
+ self->SetTicksUntilWeatherChange(a_WeatherInterval);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetTicksUntilWeatherChange'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetTimeOfDay of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetTimeOfDay00
+static int tolua_AllToLua_cWorld_SetTimeOfDay00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ long long a_TimeOfDay = (( long long) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetTimeOfDay'", NULL);
+#endif
+ {
+ self->SetTimeOfDay(a_TimeOfDay);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetTimeOfDay'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetGameMode of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetGameMode00
+static int tolua_AllToLua_cWorld_GetGameMode00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGameMode'", NULL);
+#endif
+ {
+ eGameMode tolua_ret = (eGameMode) self->GetGameMode();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetGameMode'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsGameModeCreative of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsGameModeCreative00
+static int tolua_AllToLua_cWorld_IsGameModeCreative00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsGameModeCreative'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsGameModeCreative();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsGameModeCreative'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsGameModeSurvival of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsGameModeSurvival00
+static int tolua_AllToLua_cWorld_IsGameModeSurvival00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsGameModeSurvival'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsGameModeSurvival();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsGameModeSurvival'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsGameModeAdventure of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsGameModeAdventure00
+static int tolua_AllToLua_cWorld_IsGameModeAdventure00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsGameModeAdventure'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsGameModeAdventure();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsGameModeAdventure'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsPVPEnabled of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsPVPEnabled00
+static int tolua_AllToLua_cWorld_IsPVPEnabled00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsPVPEnabled'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsPVPEnabled();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsPVPEnabled'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsDeepSnowEnabled of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsDeepSnowEnabled00
+static int tolua_AllToLua_cWorld_IsDeepSnowEnabled00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsDeepSnowEnabled'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsDeepSnowEnabled();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsDeepSnowEnabled'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetDimension of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetDimension00
+static int tolua_AllToLua_cWorld_GetDimension00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDimension'", NULL);
+#endif
+ {
+ eDimension tolua_ret = (eDimension) self->GetDimension();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetDimension'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetHeight of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetHeight00
+static int tolua_AllToLua_cWorld_GetHeight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetHeight(a_BlockX,a_BlockZ);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: BroadcastChat of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_BroadcastChat00
+static int tolua_AllToLua_cWorld_BroadcastChat00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"const cClientHandle",1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ const AString a_Message = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const cClientHandle* a_Exclude = ((const cClientHandle*) tolua_tousertype(tolua_S,3,NULL));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'BroadcastChat'", NULL);
+#endif
+ {
+ self->BroadcastChat(a_Message,a_Exclude);
+ tolua_pushcppstring(tolua_S,(const char*)a_Message);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'BroadcastChat'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: BroadcastSoundEffect of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_BroadcastSoundEffect00
+static int tolua_AllToLua_cWorld_BroadcastSoundEffect00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,8,"const cClientHandle",1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,9,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ const AString a_SoundName = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ int a_SrcX = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_SrcY = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_SrcZ = ((int) tolua_tonumber(tolua_S,5,0));
+ float a_Volume = ((float) tolua_tonumber(tolua_S,6,0));
+ float a_Pitch = ((float) tolua_tonumber(tolua_S,7,0));
+ const cClientHandle* a_Exclude = ((const cClientHandle*) tolua_tousertype(tolua_S,8,NULL));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'BroadcastSoundEffect'", NULL);
+#endif
+ {
+ self->BroadcastSoundEffect(a_SoundName,a_SrcX,a_SrcY,a_SrcZ,a_Volume,a_Pitch,a_Exclude);
+ tolua_pushcppstring(tolua_S,(const char*)a_SoundName);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'BroadcastSoundEffect'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: BroadcastSoundParticleEffect of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_BroadcastSoundParticleEffect00
+static int tolua_AllToLua_cWorld_BroadcastSoundParticleEffect00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,7,"const cClientHandle",1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,8,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_EffectID = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_SrcX = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_SrcY = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_SrcZ = ((int) tolua_tonumber(tolua_S,5,0));
+ int a_Data = ((int) tolua_tonumber(tolua_S,6,0));
+ const cClientHandle* a_Exclude = ((const cClientHandle*) tolua_tousertype(tolua_S,7,NULL));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'BroadcastSoundParticleEffect'", NULL);
+#endif
+ {
+ self->BroadcastSoundParticleEffect(a_EffectID,a_SrcX,a_SrcY,a_SrcZ,a_Data,a_Exclude);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'BroadcastSoundParticleEffect'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: UnloadUnusedChunks of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_UnloadUnusedChunks00
+static int tolua_AllToLua_cWorld_UnloadUnusedChunks00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'UnloadUnusedChunks'", NULL);
+#endif
+ {
+ self->UnloadUnusedChunks();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'UnloadUnusedChunks'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: RegenerateChunk of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_RegenerateChunk00
+static int tolua_AllToLua_cWorld_RegenerateChunk00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_ChunkX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_ChunkZ = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RegenerateChunk'", NULL);
+#endif
+ {
+ self->RegenerateChunk(a_ChunkX,a_ChunkZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'RegenerateChunk'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GenerateChunk of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GenerateChunk00
+static int tolua_AllToLua_cWorld_GenerateChunk00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_ChunkX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_ChunkZ = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GenerateChunk'", NULL);
+#endif
+ {
+ self->GenerateChunk(a_ChunkX,a_ChunkZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GenerateChunk'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetBlock of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetBlock00
+static int tolua_AllToLua_cWorld_SetBlock00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+ unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
+ unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlock'", NULL);
+#endif
+ {
+ self->SetBlock(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetBlock'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: FastSetBlock of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_FastSetBlock00
+static int tolua_AllToLua_cWorld_FastSetBlock00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+ unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
+ unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FastSetBlock'", NULL);
+#endif
+ {
+ self->FastSetBlock(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'FastSetBlock'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: QueueSetBlock of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_QueueSetBlock00
+static int tolua_AllToLua_cWorld_QueueSetBlock00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,8,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BLockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+ unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
+ unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
+ int a_TickDelay = ((int) tolua_tonumber(tolua_S,7,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'QueueSetBlock'", NULL);
+#endif
+ {
+ self->QueueSetBlock(a_BlockX,a_BLockY,a_BlockZ,a_BlockType,a_BlockMeta,a_TickDelay);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'QueueSetBlock'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBlock of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlock00
+static int tolua_AllToLua_cWorld_GetBlock00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlock'", NULL);
+#endif
+ {
+ unsigned char tolua_ret = ( unsigned char) self->GetBlock(a_BlockX,a_BlockY,a_BlockZ);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetBlock'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBlockMeta of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockMeta00
+static int tolua_AllToLua_cWorld_GetBlockMeta00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockMeta'", NULL);
+#endif
+ {
+ unsigned char tolua_ret = ( unsigned char) self->GetBlockMeta(a_BlockX,a_BlockY,a_BlockZ);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetBlockMeta'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetBlockMeta of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetBlockMeta00
+static int tolua_AllToLua_cWorld_SetBlockMeta00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+ unsigned char a_MetaData = (( unsigned char) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockMeta'", NULL);
+#endif
+ {
+ self->SetBlockMeta(a_BlockX,a_BlockY,a_BlockZ,a_MetaData);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetBlockMeta'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBlockSkyLight of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockSkyLight00
+static int tolua_AllToLua_cWorld_GetBlockSkyLight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockSkyLight'", NULL);
+#endif
+ {
+ unsigned char tolua_ret = ( unsigned char) self->GetBlockSkyLight(a_BlockX,a_BlockY,a_BlockZ);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetBlockSkyLight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBlockBlockLight of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockBlockLight00
+static int tolua_AllToLua_cWorld_GetBlockBlockLight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockBlockLight'", NULL);
+#endif
+ {
+ unsigned char tolua_ret = ( unsigned char) self->GetBlockBlockLight(a_BlockX,a_BlockY,a_BlockZ);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetBlockBlockLight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: FastSetBlock of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_FastSetBlock01
+static int tolua_AllToLua_cWorld_FastSetBlock01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ const Vector3i* a_Pos = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
+ unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,3,0));
+ unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FastSetBlock'", NULL);
+#endif
+ {
+ self->FastSetBlock(*a_Pos,a_BlockType,a_BlockMeta);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cWorld_FastSetBlock00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBlock of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlock01
+static int tolua_AllToLua_cWorld_GetBlock01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ const Vector3i* a_Pos = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlock'", NULL);
+#endif
+ {
+ unsigned char tolua_ret = ( unsigned char) self->GetBlock(*a_Pos);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cWorld_GetBlock00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBlockMeta of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockMeta01
+static int tolua_AllToLua_cWorld_GetBlockMeta01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ const Vector3i* a_Pos = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockMeta'", NULL);
+#endif
+ {
+ unsigned char tolua_ret = ( unsigned char) self->GetBlockMeta(*a_Pos);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cWorld_GetBlockMeta00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetBlockMeta of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetBlockMeta01
+static int tolua_AllToLua_cWorld_SetBlockMeta01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ const Vector3i* a_Pos = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
+ unsigned char a_MetaData = (( unsigned char) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockMeta'", NULL);
+#endif
+ {
+ self->SetBlockMeta(*a_Pos,a_MetaData);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cWorld_SetBlockMeta00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SpawnItemPickups of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SpawnItemPickups00
+static int tolua_AllToLua_cWorld_SpawnItemPickups00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItems",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,1,&tolua_err) ||
+ !tolua_isboolean(tolua_S,7,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,8,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ const cItems* a_Pickups = ((const cItems*) tolua_tousertype(tolua_S,2,0));
+ double a_BlockX = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_BlockY = ((double) tolua_tonumber(tolua_S,4,0));
+ double a_BlockZ = ((double) tolua_tonumber(tolua_S,5,0));
+ double a_FlyAwaySpeed = ((double) tolua_tonumber(tolua_S,6,1.0));
+ bool IsPlayerCreated = ((bool) tolua_toboolean(tolua_S,7,false));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SpawnItemPickups'", NULL);
+#endif
+ {
+ self->SpawnItemPickups(*a_Pickups,a_BlockX,a_BlockY,a_BlockZ,a_FlyAwaySpeed,IsPlayerCreated);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SpawnItemPickups'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SpawnItemPickups of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SpawnItemPickups01
+static int tolua_AllToLua_cWorld_SpawnItemPickups01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItems",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,8,0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,9,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,10,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ const cItems* a_Pickups = ((const cItems*) tolua_tousertype(tolua_S,2,0));
+ double a_BlockX = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_BlockY = ((double) tolua_tonumber(tolua_S,4,0));
+ double a_BlockZ = ((double) tolua_tonumber(tolua_S,5,0));
+ double a_SpeedX = ((double) tolua_tonumber(tolua_S,6,0));
+ double a_SpeedY = ((double) tolua_tonumber(tolua_S,7,0));
+ double a_SpeedZ = ((double) tolua_tonumber(tolua_S,8,0));
+ bool IsPlayerCreated = ((bool) tolua_toboolean(tolua_S,9,false));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SpawnItemPickups'", NULL);
+#endif
+ {
+ self->SpawnItemPickups(*a_Pickups,a_BlockX,a_BlockY,a_BlockZ,a_SpeedX,a_SpeedY,a_SpeedZ,IsPlayerCreated);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cWorld_SpawnItemPickups00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SpawnPrimedTNT of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SpawnPrimedTNT00
+static int tolua_AllToLua_cWorld_SpawnPrimedTNT00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ double a_X = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_Y = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_Z = ((double) tolua_tonumber(tolua_S,4,0));
+ double a_FuseTimeInSec = ((double) tolua_tonumber(tolua_S,5,0));
+ double a_InitialVelocityCoeff = ((double) tolua_tonumber(tolua_S,6,1));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SpawnPrimedTNT'", NULL);
+#endif
+ {
+ self->SpawnPrimedTNT(a_X,a_Y,a_Z,a_FuseTimeInSec,a_InitialVelocityCoeff);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SpawnPrimedTNT'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DigBlock of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_DigBlock00
+static int tolua_AllToLua_cWorld_DigBlock00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DigBlock'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DigBlock(a_X,a_Y,a_Z);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DigBlock'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SendBlockTo of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SendBlockTo00
+static int tolua_AllToLua_cWorld_SendBlockTo00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,5,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
+ cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SendBlockTo'", NULL);
+#endif
+ {
+ self->SendBlockTo(a_X,a_Y,a_Z,a_Player);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SendBlockTo'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetSpawnX of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetSpawnX00
+static int tolua_AllToLua_cWorld_GetSpawnX00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpawnX'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetSpawnX();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetSpawnX'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetSpawnY of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetSpawnY00
+static int tolua_AllToLua_cWorld_GetSpawnY00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpawnY'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetSpawnY();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetSpawnY'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetSpawnZ of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetSpawnZ00
+static int tolua_AllToLua_cWorld_GetSpawnZ00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpawnZ'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetSpawnZ();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetSpawnZ'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: WakeUpSimulators of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_WakeUpSimulators00
+static int tolua_AllToLua_cWorld_WakeUpSimulators00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'WakeUpSimulators'", NULL);
+#endif
+ {
+ self->WakeUpSimulators(a_BlockX,a_BlockY,a_BlockZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'WakeUpSimulators'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: WakeUpSimulatorsInArea of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_WakeUpSimulatorsInArea00
+static int tolua_AllToLua_cWorld_WakeUpSimulatorsInArea00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,8,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_MinBlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_MaxBlockX = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_MinBlockY = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_MaxBlockY = ((int) tolua_tonumber(tolua_S,5,0));
+ int a_MinBlockZ = ((int) tolua_tonumber(tolua_S,6,0));
+ int a_MaxBlockZ = ((int) tolua_tonumber(tolua_S,7,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'WakeUpSimulatorsInArea'", NULL);
+#endif
+ {
+ self->WakeUpSimulatorsInArea(a_MinBlockX,a_MaxBlockX,a_MinBlockY,a_MaxBlockY,a_MinBlockZ,a_MaxBlockZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'WakeUpSimulatorsInArea'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DoExplosionAt of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_DoExplosionAt00
+static int tolua_AllToLua_cWorld_DoExplosionAt00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
+ !tolua_isuserdata(tolua_S,8,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,9,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ double a_ExplosionSize = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_BlockX = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_BlockY = ((double) tolua_tonumber(tolua_S,4,0));
+ double a_BlockZ = ((double) tolua_tonumber(tolua_S,5,0));
+ bool a_CanCauseFire = ((bool) tolua_toboolean(tolua_S,6,0));
+ eExplosionSource a_Source = ((eExplosionSource) (int) tolua_tonumber(tolua_S,7,0));
+ void* a_SourceData = ((void*) tolua_touserdata(tolua_S,8,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DoExplosionAt'", NULL);
+#endif
+ {
+ self->DoExplosionAt(a_ExplosionSize,a_BlockX,a_BlockY,a_BlockZ,a_CanCauseFire,a_Source,a_SourceData);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DoExplosionAt'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: UseBlockEntity of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_UseBlockEntity00
+static int tolua_AllToLua_cWorld_UseBlockEntity00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'UseBlockEntity'", NULL);
+#endif
+ {
+ self->UseBlockEntity(a_Player,a_BlockX,a_BlockY,a_BlockZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'UseBlockEntity'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GrowTree of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowTree00
+static int tolua_AllToLua_cWorld_GrowTree00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowTree'", NULL);
+#endif
+ {
+ self->GrowTree(a_BlockX,a_BlockY,a_BlockZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GrowTree'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GrowTreeFromSapling of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowTreeFromSapling00
+static int tolua_AllToLua_cWorld_GrowTreeFromSapling00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+ unsigned char a_SaplingMeta = (( unsigned char) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowTreeFromSapling'", NULL);
+#endif
+ {
+ self->GrowTreeFromSapling(a_BlockX,a_BlockY,a_BlockZ,a_SaplingMeta);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GrowTreeFromSapling'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GrowTreeByBiome of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowTreeByBiome00
+static int tolua_AllToLua_cWorld_GrowTreeByBiome00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowTreeByBiome'", NULL);
+#endif
+ {
+ self->GrowTreeByBiome(a_BlockX,a_BlockY,a_BlockZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GrowTreeByBiome'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GrowRipePlant of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowRipePlant00
+static int tolua_AllToLua_cWorld_GrowRipePlant00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,5,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+ bool a_IsByBonemeal = ((bool) tolua_toboolean(tolua_S,5,false));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowRipePlant'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->GrowRipePlant(a_BlockX,a_BlockY,a_BlockZ,a_IsByBonemeal);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GrowRipePlant'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GrowCactus of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowCactus00
+static int tolua_AllToLua_cWorld_GrowCactus00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_NumBlocksToGrow = ((int) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowCactus'", NULL);
+#endif
+ {
+ self->GrowCactus(a_BlockX,a_BlockY,a_BlockZ,a_NumBlocksToGrow);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GrowCactus'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GrowMelonPumpkin of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowMelonPumpkin00
+static int tolua_AllToLua_cWorld_GrowMelonPumpkin00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+ unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowMelonPumpkin'", NULL);
+#endif
+ {
+ self->GrowMelonPumpkin(a_BlockX,a_BlockY,a_BlockZ,a_BlockType);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GrowMelonPumpkin'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GrowSugarcane of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowSugarcane00
+static int tolua_AllToLua_cWorld_GrowSugarcane00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_NumBlocksToGrow = ((int) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowSugarcane'", NULL);
+#endif
+ {
+ self->GrowSugarcane(a_BlockX,a_BlockY,a_BlockZ,a_NumBlocksToGrow);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GrowSugarcane'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBiomeAt of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBiomeAt00
+static int tolua_AllToLua_cWorld_GetBiomeAt00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBiomeAt'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetBiomeAt(a_BlockX,a_BlockZ);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetBiomeAt'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetName of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetName00
+static int tolua_AllToLua_cWorld_GetName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL);
+#endif
+ {
+ const AString tolua_ret = (const AString) self->GetName();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetIniFileName of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetIniFileName00
+static int tolua_AllToLua_cWorld_GetIniFileName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIniFileName'", NULL);
+#endif
+ {
+ const AString tolua_ret = (const AString) self->GetIniFileName();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetIniFileName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: QueueSaveAllChunks of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_QueueSaveAllChunks00
+static int tolua_AllToLua_cWorld_QueueSaveAllChunks00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'QueueSaveAllChunks'", NULL);
+#endif
+ {
+ self->QueueSaveAllChunks();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'QueueSaveAllChunks'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetNumChunks of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetNumChunks00
+static int tolua_AllToLua_cWorld_GetNumChunks00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumChunks'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetNumChunks();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetNumChunks'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetGeneratorQueueLength of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetGeneratorQueueLength00
+static int tolua_AllToLua_cWorld_GetGeneratorQueueLength00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGeneratorQueueLength'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetGeneratorQueueLength();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetGeneratorQueueLength'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetLightingQueueLength of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetLightingQueueLength00
+static int tolua_AllToLua_cWorld_GetLightingQueueLength00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLightingQueueLength'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetLightingQueueLength();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetLightingQueueLength'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetStorageLoadQueueLength of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetStorageLoadQueueLength00
+static int tolua_AllToLua_cWorld_GetStorageLoadQueueLength00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetStorageLoadQueueLength'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetStorageLoadQueueLength();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetStorageLoadQueueLength'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetStorageSaveQueueLength of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetStorageSaveQueueLength00
+static int tolua_AllToLua_cWorld_GetStorageSaveQueueLength00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetStorageSaveQueueLength'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetStorageSaveQueueLength();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetStorageSaveQueueLength'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: QueueBlockForTick of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_QueueBlockForTick00
+static int tolua_AllToLua_cWorld_QueueBlockForTick00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_TicksToWait = ((int) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'QueueBlockForTick'", NULL);
+#endif
+ {
+ self->QueueBlockForTick(a_BlockX,a_BlockY,a_BlockZ,a_TicksToWait);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'QueueBlockForTick'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: CastThunderbolt of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_CastThunderbolt00
+static int tolua_AllToLua_cWorld_CastThunderbolt00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CastThunderbolt'", NULL);
+#endif
+ {
+ self->CastThunderbolt(a_BlockX,a_BlockY,a_BlockZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'CastThunderbolt'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetWeather of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetWeather00
+static int tolua_AllToLua_cWorld_SetWeather00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ eWeather a_NewWeather = ((eWeather) (int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetWeather'", NULL);
+#endif
+ {
+ self->SetWeather(a_NewWeather);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetWeather'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: ChangeWeather of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_ChangeWeather00
+static int tolua_AllToLua_cWorld_ChangeWeather00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ChangeWeather'", NULL);
+#endif
+ {
+ self->ChangeWeather();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'ChangeWeather'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetWeather of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetWeather00
+static int tolua_AllToLua_cWorld_GetWeather00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWeather'", NULL);
+#endif
+ {
+ eWeather tolua_ret = (eWeather) self->GetWeather();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetWeather'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsWeatherSunny of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherSunny00
+static int tolua_AllToLua_cWorld_IsWeatherSunny00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherSunny'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsWeatherSunny();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsWeatherSunny'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsWeatherRain of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherRain00
+static int tolua_AllToLua_cWorld_IsWeatherRain00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherRain'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsWeatherRain();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsWeatherRain'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsWeatherStorm of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherStorm00
+static int tolua_AllToLua_cWorld_IsWeatherStorm00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherStorm'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsWeatherStorm();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsWeatherStorm'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsWeatherWet of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherWet00
+static int tolua_AllToLua_cWorld_IsWeatherWet00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherWet'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsWeatherWet();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsWeatherWet'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetNextBlockTick of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetNextBlockTick00
+static int tolua_AllToLua_cWorld_SetNextBlockTick00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetNextBlockTick'", NULL);
+#endif
+ {
+ self->SetNextBlockTick(a_BlockX,a_BlockY,a_BlockZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetNextBlockTick'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetMaxSugarcaneHeight of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetMaxSugarcaneHeight00
+static int tolua_AllToLua_cWorld_GetMaxSugarcaneHeight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxSugarcaneHeight'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetMaxSugarcaneHeight();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetMaxSugarcaneHeight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetMaxCactusHeight of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetMaxCactusHeight00
+static int tolua_AllToLua_cWorld_GetMaxCactusHeight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxCactusHeight'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetMaxCactusHeight();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetMaxCactusHeight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsBlockDirectlyWatered of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsBlockDirectlyWatered00
+static int tolua_AllToLua_cWorld_IsBlockDirectlyWatered00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsBlockDirectlyWatered'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsBlockDirectlyWatered(a_BlockX,a_BlockY,a_BlockZ);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsBlockDirectlyWatered'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SpawnMob of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SpawnMob00
+static int tolua_AllToLua_cWorld_SpawnMob00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ double a_PosX = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_PosY = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0));
+ cMonster::eType a_MonsterType = ((cMonster::eType) (int) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SpawnMob'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->SpawnMob(a_PosX,a_PosY,a_PosZ,a_MonsterType);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SpawnMob'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: CreateProjectile of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_CreateProjectile00
+static int tolua_AllToLua_cWorld_CreateProjectile00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,6,"cEntity",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,7,"const Vector3d",1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,8,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ double a_PosX = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_PosY = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0));
+ cProjectileEntity::eKind a_Kind = ((cProjectileEntity::eKind) (int) tolua_tonumber(tolua_S,5,0));
+ cEntity* a_Creator = ((cEntity*) tolua_tousertype(tolua_S,6,0));
+ const Vector3d* a_Speed = ((const Vector3d*) tolua_tousertype(tolua_S,7,NULL));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CreateProjectile'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->CreateProjectile(a_PosX,a_PosY,a_PosZ,a_Kind,a_Creator,a_Speed);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'CreateProjectile'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Clear of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_Clear00
+static int tolua_AllToLua_cInventory_Clear00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
+#endif
+ {
+ self->Clear();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: HowManyCanFit of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_HowManyCanFit00
+static int tolua_AllToLua_cInventory_HowManyCanFit00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isboolean(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+ bool a_ConsiderEmptySlots = ((bool) tolua_toboolean(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyCanFit'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->HowManyCanFit(*a_ItemStack,a_ConsiderEmptySlots);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'HowManyCanFit'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: HowManyCanFit of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_HowManyCanFit01
+static int tolua_AllToLua_cInventory_HowManyCanFit01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+ int a_BeginSlotNum = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_EndSlotNum = ((int) tolua_tonumber(tolua_S,4,0));
+ bool a_ConsiderEmptySlots = ((bool) tolua_toboolean(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyCanFit'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->HowManyCanFit(*a_ItemStack,a_BeginSlotNum,a_EndSlotNum,a_ConsiderEmptySlots);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cInventory_HowManyCanFit00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddItem of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_AddItem00
+static int tolua_AllToLua_cInventory_AddItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isboolean(tolua_S,3,1,&tolua_err) ||
+ !tolua_isboolean(tolua_S,4,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+ bool a_AllowNewStacks = ((bool) tolua_toboolean(tolua_S,3,true));
+ bool a_tryToFillEquippedFirst = ((bool) tolua_toboolean(tolua_S,4,false));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddItem'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->AddItem(*a_ItemStack,a_AllowNewStacks,a_tryToFillEquippedFirst);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddItems of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_AddItems00
+static int tolua_AllToLua_cInventory_AddItems00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItems",0,&tolua_err)) ||
+ !tolua_isboolean(tolua_S,3,0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ cItems* a_ItemStackList = ((cItems*) tolua_tousertype(tolua_S,2,0));
+ bool a_AllowNewStacks = ((bool) tolua_toboolean(tolua_S,3,0));
+ bool a_tryToFillEquippedFirst = ((bool) tolua_toboolean(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddItems'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->AddItems(*a_ItemStackList,a_AllowNewStacks,a_tryToFillEquippedFirst);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddItems'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: RemoveOneEquippedItem of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_RemoveOneEquippedItem00
+static int tolua_AllToLua_cInventory_RemoveOneEquippedItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RemoveOneEquippedItem'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->RemoveOneEquippedItem();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'RemoveOneEquippedItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: HowManyItems of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_HowManyItems00
+static int tolua_AllToLua_cInventory_HowManyItems00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyItems'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->HowManyItems(*a_Item);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'HowManyItems'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: HasItems of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_HasItems00
+static int tolua_AllToLua_cInventory_HasItems00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasItems'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->HasItems(*a_ItemStack);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'HasItems'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetArmorGrid of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetArmorGrid00
+static int tolua_AllToLua_cInventory_GetArmorGrid00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetArmorGrid'", NULL);
+#endif
+ {
+ cItemGrid& tolua_ret = (cItemGrid&) self->GetArmorGrid();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItemGrid");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetArmorGrid'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetInventoryGrid of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetInventoryGrid00
+static int tolua_AllToLua_cInventory_GetInventoryGrid00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetInventoryGrid'", NULL);
+#endif
+ {
+ cItemGrid& tolua_ret = (cItemGrid&) self->GetInventoryGrid();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItemGrid");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetInventoryGrid'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetHotbarGrid of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetHotbarGrid00
+static int tolua_AllToLua_cInventory_GetHotbarGrid00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHotbarGrid'", NULL);
+#endif
+ {
+ cItemGrid& tolua_ret = (cItemGrid&) self->GetHotbarGrid();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItemGrid");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetHotbarGrid'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetOwner of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetOwner00
+static int tolua_AllToLua_cInventory_GetOwner00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetOwner'", NULL);
+#endif
+ {
+ cPlayer& tolua_ret = (cPlayer&) self->GetOwner();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cPlayer");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetOwner'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: CopyToItems of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_CopyToItems00
+static int tolua_AllToLua_cInventory_CopyToItems00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItems",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ cItems* a_Items = ((cItems*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CopyToItems'", NULL);
+#endif
+ {
+ self->CopyToItems(*a_Items);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'CopyToItems'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetSlot of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetSlot00
+static int tolua_AllToLua_cInventory_GetSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetSlot(a_SlotNum);
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetArmorSlot of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetArmorSlot00
+static int tolua_AllToLua_cInventory_GetArmorSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
+ int a_ArmorSlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetArmorSlot'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetArmorSlot(a_ArmorSlotNum);
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetArmorSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetInventorySlot of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetInventorySlot00
+static int tolua_AllToLua_cInventory_GetInventorySlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
+ int a_InventorySlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetInventorySlot'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetInventorySlot(a_InventorySlotNum);
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetInventorySlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetHotbarSlot of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetHotbarSlot00
+static int tolua_AllToLua_cInventory_GetHotbarSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
+ int a_HotBarSlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHotbarSlot'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetHotbarSlot(a_HotBarSlotNum);
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetHotbarSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEquippedItem of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedItem00
+static int tolua_AllToLua_cInventory_GetEquippedItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedItem'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetEquippedItem();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEquippedItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetSlot of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetSlot00
+static int tolua_AllToLua_cInventory_SetSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL);
+#endif
+ {
+ self->SetSlot(a_SlotNum,*a_Item);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetArmorSlot of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetArmorSlot00
+static int tolua_AllToLua_cInventory_SetArmorSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ int a_ArmorSlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetArmorSlot'", NULL);
+#endif
+ {
+ self->SetArmorSlot(a_ArmorSlotNum,*a_Item);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetArmorSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetInventorySlot of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetInventorySlot00
+static int tolua_AllToLua_cInventory_SetInventorySlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ int a_InventorySlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetInventorySlot'", NULL);
+#endif
+ {
+ self->SetInventorySlot(a_InventorySlotNum,*a_Item);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetInventorySlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetHotbarSlot of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetHotbarSlot00
+static int tolua_AllToLua_cInventory_SetHotbarSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ int a_HotBarSlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHotbarSlot'", NULL);
+#endif
+ {
+ self->SetHotbarSlot(a_HotBarSlotNum,*a_Item);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetHotbarSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetEquippedSlotNum of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetEquippedSlotNum00
+static int tolua_AllToLua_cInventory_SetEquippedSlotNum00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetEquippedSlotNum'", NULL);
+#endif
+ {
+ self->SetEquippedSlotNum(a_SlotNum);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetEquippedSlotNum'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEquippedSlotNum of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedSlotNum00
+static int tolua_AllToLua_cInventory_GetEquippedSlotNum00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedSlotNum'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetEquippedSlotNum();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEquippedSlotNum'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: ChangeSlotCount of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_ChangeSlotCount00
+static int tolua_AllToLua_cInventory_ChangeSlotCount00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_AddToCount = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ChangeSlotCount'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->ChangeSlotCount(a_SlotNum,a_AddToCount);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'ChangeSlotCount'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DamageItem of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_DamageItem00
+static int tolua_AllToLua_cInventory_DamageItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+ short a_Amount = ((short) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageItem'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DamageItem(a_SlotNum,a_Amount);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DamageItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DamageEquippedItem of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_DamageEquippedItem00
+static int tolua_AllToLua_cInventory_DamageEquippedItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ short a_Amount = ((short) tolua_tonumber(tolua_S,2,1));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageEquippedItem'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DamageEquippedItem(a_Amount);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DamageEquippedItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEquippedHelmet of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedHelmet00
+static int tolua_AllToLua_cInventory_GetEquippedHelmet00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedHelmet'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetEquippedHelmet();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEquippedHelmet'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEquippedChestplate of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedChestplate00
+static int tolua_AllToLua_cInventory_GetEquippedChestplate00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedChestplate'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetEquippedChestplate();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEquippedChestplate'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEquippedLeggings of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedLeggings00
+static int tolua_AllToLua_cInventory_GetEquippedLeggings00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedLeggings'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetEquippedLeggings();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEquippedLeggings'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEquippedBoots of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedBoots00
+static int tolua_AllToLua_cInventory_GetEquippedBoots00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedBoots'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetEquippedBoots();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEquippedBoots'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cEnchantments */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_new00
+static int tolua_AllToLua_cEnchantments_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cEnchantments",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ cEnchantments* tolua_ret = (cEnchantments*) Mtolua_new((cEnchantments)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cEnchantments");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cEnchantments */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_new00_local
+static int tolua_AllToLua_cEnchantments_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cEnchantments",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ cEnchantments* tolua_ret = (cEnchantments*) Mtolua_new((cEnchantments)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cEnchantments");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cEnchantments */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_new01
+static int tolua_AllToLua_cEnchantments_new01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cEnchantments",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const AString a_StringSpec = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ {
+ cEnchantments* tolua_ret = (cEnchantments*) Mtolua_new((cEnchantments)(a_StringSpec));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cEnchantments");
+ tolua_pushcppstring(tolua_S,(const char*)a_StringSpec);
+ }
+ }
+ return 2;
+tolua_lerror:
+ return tolua_AllToLua_cEnchantments_new00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cEnchantments */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_new01_local
+static int tolua_AllToLua_cEnchantments_new01_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cEnchantments",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const AString a_StringSpec = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ {
+ cEnchantments* tolua_ret = (cEnchantments*) Mtolua_new((cEnchantments)(a_StringSpec));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cEnchantments");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ tolua_pushcppstring(tolua_S,(const char*)a_StringSpec);
+ }
+ }
+ return 2;
+tolua_lerror:
+ return tolua_AllToLua_cEnchantments_new00_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddFromString of class cEnchantments */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_AddFromString00
+static int tolua_AllToLua_cEnchantments_AddFromString00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEnchantments",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEnchantments* self = (cEnchantments*) tolua_tousertype(tolua_S,1,0);
+ const AString a_StringSpec = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddFromString'", NULL);
+#endif
+ {
+ self->AddFromString(a_StringSpec);
+ tolua_pushcppstring(tolua_S,(const char*)a_StringSpec);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddFromString'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: ToString of class cEnchantments */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_ToString00
+static int tolua_AllToLua_cEnchantments_ToString00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEnchantments",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEnchantments* self = (const cEnchantments*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ToString'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->ToString();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'ToString'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetLevel of class cEnchantments */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_GetLevel00
+static int tolua_AllToLua_cEnchantments_GetLevel00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEnchantments",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEnchantments* self = (const cEnchantments*) tolua_tousertype(tolua_S,1,0);
+ int a_EnchantmentID = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLevel'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetLevel(a_EnchantmentID);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetLevel'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetLevel of class cEnchantments */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_SetLevel00
+static int tolua_AllToLua_cEnchantments_SetLevel00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEnchantments",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEnchantments* self = (cEnchantments*) tolua_tousertype(tolua_S,1,0);
+ int a_EnchantmentID = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Level = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetLevel'", NULL);
+#endif
+ {
+ self->SetLevel(a_EnchantmentID,a_Level);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetLevel'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Clear of class cEnchantments */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_Clear00
+static int tolua_AllToLua_cEnchantments_Clear00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEnchantments",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEnchantments* self = (cEnchantments*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
+#endif
+ {
+ self->Clear();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsEmpty of class cEnchantments */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_IsEmpty00
+static int tolua_AllToLua_cEnchantments_IsEmpty00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEnchantments",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEnchantments* self = (const cEnchantments*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsEmpty'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsEmpty();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsEmpty'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: StringToEnchantmentID of class cEnchantments */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_StringToEnchantmentID00
+static int tolua_AllToLua_cEnchantments_StringToEnchantmentID00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cEnchantments",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const AString a_EnchantmentName = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ {
+ int tolua_ret = (int) cEnchantments::StringToEnchantmentID(a_EnchantmentName);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_EnchantmentName);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'StringToEnchantmentID'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: operator== of class cEnchantments */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments__eq00
+static int tolua_AllToLua_cEnchantments__eq00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEnchantments",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cEnchantments",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEnchantments* self = (const cEnchantments*) tolua_tousertype(tolua_S,1,0);
+ const cEnchantments* a_Other = ((const cEnchantments*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator=='", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->operator==(*a_Other);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function '.eq'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new00
+static int tolua_AllToLua_cItem_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ cItem* tolua_ret = (cItem*) Mtolua_new((cItem)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new00_local
+static int tolua_AllToLua_cItem_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ cItem* tolua_ret = (cItem*) Mtolua_new((cItem)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new01
+static int tolua_AllToLua_cItem_new01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ short a_ItemType = ((short) tolua_tonumber(tolua_S,2,0));
+ char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,1));
+ short a_ItemDamage = ((short) tolua_tonumber(tolua_S,4,0));
+ {
+ cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(a_ItemType,a_ItemCount,a_ItemDamage));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cItem_new00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new01_local
+static int tolua_AllToLua_cItem_new01_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ short a_ItemType = ((short) tolua_tonumber(tolua_S,2,0));
+ char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,1));
+ short a_ItemDamage = ((short) tolua_tonumber(tolua_S,4,0));
+ {
+ cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(a_ItemType,a_ItemCount,a_ItemDamage));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cItem_new00_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new02
+static int tolua_AllToLua_cItem_new02(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ short a_ItemType = ((short) tolua_tonumber(tolua_S,2,0));
+ char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,0));
+ short a_ItemDamage = ((short) tolua_tonumber(tolua_S,4,0));
+ const AString a_Enchantments = ((const AString) tolua_tocppstring(tolua_S,5,0));
+ {
+ cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(a_ItemType,a_ItemCount,a_ItemDamage,a_Enchantments));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
+ tolua_pushcppstring(tolua_S,(const char*)a_Enchantments);
+ }
+ }
+ return 2;
+tolua_lerror:
+ return tolua_AllToLua_cItem_new01(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new02_local
+static int tolua_AllToLua_cItem_new02_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ short a_ItemType = ((short) tolua_tonumber(tolua_S,2,0));
+ char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,0));
+ short a_ItemDamage = ((short) tolua_tonumber(tolua_S,4,0));
+ const AString a_Enchantments = ((const AString) tolua_tocppstring(tolua_S,5,0));
+ {
+ cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(a_ItemType,a_ItemCount,a_ItemDamage,a_Enchantments));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ tolua_pushcppstring(tolua_S,(const char*)a_Enchantments);
+ }
+ }
+ return 2;
+tolua_lerror:
+ return tolua_AllToLua_cItem_new01_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new03
+static int tolua_AllToLua_cItem_new03(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cItem* a_CopyFrom = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+ {
+ cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(*a_CopyFrom));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cItem_new02(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new03_local
+static int tolua_AllToLua_cItem_new03_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cItem* a_CopyFrom = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+ {
+ cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(*a_CopyFrom));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cItem_new02_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Empty of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_Empty00
+static int tolua_AllToLua_cItem_Empty00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Empty'", NULL);
+#endif
+ {
+ self->Empty();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Empty'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Clear of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_Clear00
+static int tolua_AllToLua_cItem_Clear00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
+#endif
+ {
+ self->Clear();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsEmpty of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsEmpty00
+static int tolua_AllToLua_cItem_IsEmpty00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsEmpty'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsEmpty();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsEmpty'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsEqual of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsEqual00
+static int tolua_AllToLua_cItem_IsEqual00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsEqual'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsEqual(*a_Item);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsEqual'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsSameType of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsSameType00
+static int tolua_AllToLua_cItem_IsSameType00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSameType'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsSameType(*a_Item);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsSameType'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: CopyOne of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_CopyOne00
+static int tolua_AllToLua_cItem_CopyOne00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CopyOne'", NULL);
+#endif
+ {
+ cItem tolua_ret = (cItem) self->CopyOne();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'CopyOne'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddCount of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_AddCount00
+static int tolua_AllToLua_cItem_AddCount00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+ char a_AmountToAdd = ((char) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddCount'", NULL);
+#endif
+ {
+ cItem& tolua_ret = (cItem&) self->AddCount(a_AmountToAdd);
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddCount'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetMaxDamage of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_GetMaxDamage00
+static int tolua_AllToLua_cItem_GetMaxDamage00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxDamage'", NULL);
+#endif
+ {
+ short tolua_ret = (short) self->GetMaxDamage();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetMaxDamage'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DamageItem of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_DamageItem00
+static int tolua_AllToLua_cItem_DamageItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+ short a_Amount = ((short) tolua_tonumber(tolua_S,2,1));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageItem'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DamageItem(a_Amount);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DamageItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsDamageable of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsDamageable00
+static int tolua_AllToLua_cItem_IsDamageable00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsDamageable'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsDamageable();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsDamageable'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsStackableWith of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsStackableWith00
+static int tolua_AllToLua_cItem_IsStackableWith00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
+ const cItem* a_OtherStack = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsStackableWith'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsStackableWith(*a_OtherStack);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsStackableWith'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsFullStack of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsFullStack00
+static int tolua_AllToLua_cItem_IsFullStack00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsFullStack'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsFullStack();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsFullStack'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetMaxStackSize of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_GetMaxStackSize00
+static int tolua_AllToLua_cItem_GetMaxStackSize00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxStackSize'", NULL);
+#endif
+ {
+ char tolua_ret = (char) self->GetMaxStackSize();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetMaxStackSize'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: m_ItemType of class cItem */
+#ifndef TOLUA_DISABLE_tolua_get_cItem_m_ItemType
+static int tolua_get_cItem_m_ItemType(lua_State* tolua_S)
+{
+ cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemType'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->m_ItemType);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: m_ItemType of class cItem */
+#ifndef TOLUA_DISABLE_tolua_set_cItem_m_ItemType
+static int tolua_set_cItem_m_ItemType(lua_State* tolua_S)
+{
+ cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemType'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->m_ItemType = ((short) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: m_ItemCount of class cItem */
+#ifndef TOLUA_DISABLE_tolua_get_cItem_m_ItemCount
+static int tolua_get_cItem_m_ItemCount(lua_State* tolua_S)
+{
+ cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemCount'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->m_ItemCount);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: m_ItemCount of class cItem */
+#ifndef TOLUA_DISABLE_tolua_set_cItem_m_ItemCount
+static int tolua_set_cItem_m_ItemCount(lua_State* tolua_S)
+{
+ cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemCount'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->m_ItemCount = ((char) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: m_ItemDamage of class cItem */
+#ifndef TOLUA_DISABLE_tolua_get_cItem_m_ItemDamage
+static int tolua_get_cItem_m_ItemDamage(lua_State* tolua_S)
+{
+ cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemDamage'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->m_ItemDamage);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: m_ItemDamage of class cItem */
+#ifndef TOLUA_DISABLE_tolua_set_cItem_m_ItemDamage
+static int tolua_set_cItem_m_ItemDamage(lua_State* tolua_S)
+{
+ cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemDamage'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->m_ItemDamage = ((short) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: m_Enchantments of class cItem */
+#ifndef TOLUA_DISABLE_tolua_get_cItem_m_Enchantments
+static int tolua_get_cItem_m_Enchantments(lua_State* tolua_S)
+{
+ cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Enchantments'",NULL);
+#endif
+ tolua_pushusertype(tolua_S,(void*)&self->m_Enchantments,"cEnchantments");
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: m_Enchantments of class cItem */
+#ifndef TOLUA_DISABLE_tolua_set_cItem_m_Enchantments
+static int tolua_set_cItem_m_Enchantments(lua_State* tolua_S)
+{
+ cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Enchantments'",NULL);
+ if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cEnchantments",0,&tolua_err)))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->m_Enchantments = *((cEnchantments*) tolua_tousertype(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cItems */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_new00
+static int tolua_AllToLua_cItems_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cItems",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ cItems* tolua_ret = (cItems*) Mtolua_new((cItems)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItems");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cItems */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_new00_local
+static int tolua_AllToLua_cItems_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cItems",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ cItems* tolua_ret = (cItems*) Mtolua_new((cItems)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItems");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Get of class cItems */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Get00
+static int tolua_AllToLua_cItems_Get00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0);
+ int a_Idx = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Get'", NULL);
+#endif
+ {
+ cItem* tolua_ret = (cItem*) self->Get(a_Idx);
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Get'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Set of class cItems */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Set00
+static int tolua_AllToLua_cItems_Set00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0);
+ int a_Idx = ((int) tolua_tonumber(tolua_S,2,0));
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL);
+#endif
+ {
+ self->Set(a_Idx,*a_Item);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Set'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Add of class cItems */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Add00
+static int tolua_AllToLua_cItems_Add00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0);
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Add'", NULL);
+#endif
+ {
+ self->Add(*a_Item);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Add'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Delete of class cItems */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Delete00
+static int tolua_AllToLua_cItems_Delete00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0);
+ int a_Idx = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Delete'", NULL);
+#endif
+ {
+ self->Delete(a_Idx);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Delete'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Clear of class cItems */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Clear00
+static int tolua_AllToLua_cItems_Clear00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
+#endif
+ {
+ self->Clear();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Size of class cItems */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Size00
+static int tolua_AllToLua_cItems_Size00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Size'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->Size();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Size'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Set of class cItems */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Set01
+static int tolua_AllToLua_cItems_Set01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0);
+ int a_Idx = ((int) tolua_tonumber(tolua_S,2,0));
+ ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,3,0));
+ char a_ItemCount = ((char) tolua_tonumber(tolua_S,4,0));
+ short a_ItemDamage = ((short) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL);
+#endif
+ {
+ self->Set(a_Idx,a_ItemType,a_ItemCount,a_ItemDamage);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cItems_Set00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Add of class cItems */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Add01
+static int tolua_AllToLua_cItems_Add01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0);
+ ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,2,0));
+ char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,0));
+ short a_ItemDamage = ((short) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Add'", NULL);
+#endif
+ {
+ self->Add(a_ItemType,a_ItemCount,a_ItemDamage);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cItems_Add00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetWidth of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetWidth00
+static int tolua_AllToLua_cItemGrid_GetWidth00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWidth'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetWidth();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetWidth'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetHeight of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetHeight00
+static int tolua_AllToLua_cItemGrid_GetHeight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetHeight();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetNumSlots of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetNumSlots00
+static int tolua_AllToLua_cItemGrid_GetNumSlots00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumSlots'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetNumSlots();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetNumSlots'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetSlotNum of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetSlotNum00
+static int tolua_AllToLua_cItemGrid_GetSlotNum00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlotNum'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetSlotNum(a_X,a_Y);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetSlotNum'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetSlot of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetSlot00
+static int tolua_AllToLua_cItemGrid_GetSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetSlot(a_X,a_Y);
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetSlot of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetSlot01
+static int tolua_AllToLua_cItemGrid_GetSlot01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetSlot(a_SlotNum);
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cItemGrid_GetSlot00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetSlot of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetSlot00
+static int tolua_AllToLua_cItemGrid_SetSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL);
+#endif
+ {
+ self->SetSlot(a_X,a_Y,*a_Item);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetSlot of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetSlot01
+static int tolua_AllToLua_cItemGrid_SetSlot01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ short a_ItemType = ((short) tolua_tonumber(tolua_S,4,0));
+ char a_ItemCount = ((char) tolua_tonumber(tolua_S,5,0));
+ short a_ItemDamage = ((short) tolua_tonumber(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL);
+#endif
+ {
+ self->SetSlot(a_X,a_Y,a_ItemType,a_ItemCount,a_ItemDamage);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cItemGrid_SetSlot00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetSlot of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetSlot02
+static int tolua_AllToLua_cItemGrid_SetSlot02(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL);
+#endif
+ {
+ self->SetSlot(a_SlotNum,*a_Item);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cItemGrid_SetSlot01(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetSlot of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetSlot03
+static int tolua_AllToLua_cItemGrid_SetSlot03(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+ short a_ItemType = ((short) tolua_tonumber(tolua_S,3,0));
+ char a_ItemCount = ((char) tolua_tonumber(tolua_S,4,0));
+ short a_ItemDamage = ((short) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL);
+#endif
+ {
+ self->SetSlot(a_SlotNum,a_ItemType,a_ItemCount,a_ItemDamage);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cItemGrid_SetSlot02(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: EmptySlot of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_EmptySlot00
+static int tolua_AllToLua_cItemGrid_EmptySlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'EmptySlot'", NULL);
+#endif
+ {
+ self->EmptySlot(a_X,a_Y);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'EmptySlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: EmptySlot of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_EmptySlot01
+static int tolua_AllToLua_cItemGrid_EmptySlot01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'EmptySlot'", NULL);
+#endif
+ {
+ self->EmptySlot(a_SlotNum);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cItemGrid_EmptySlot00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsSlotEmpty of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_IsSlotEmpty00
+static int tolua_AllToLua_cItemGrid_IsSlotEmpty00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSlotEmpty'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsSlotEmpty(a_SlotNum);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsSlotEmpty'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsSlotEmpty of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_IsSlotEmpty01
+static int tolua_AllToLua_cItemGrid_IsSlotEmpty01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSlotEmpty'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsSlotEmpty(a_X,a_Y);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cItemGrid_IsSlotEmpty00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Clear of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_Clear00
+static int tolua_AllToLua_cItemGrid_Clear00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
+#endif
+ {
+ self->Clear();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: HowManyCanFit of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_HowManyCanFit00
+static int tolua_AllToLua_cItemGrid_HowManyCanFit00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isboolean(tolua_S,3,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+ bool a_AllowNewStacks = ((bool) tolua_toboolean(tolua_S,3,true));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyCanFit'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->HowManyCanFit(*a_ItemStack,a_AllowNewStacks);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'HowManyCanFit'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddItem of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_AddItem00
+static int tolua_AllToLua_cItemGrid_AddItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItem",0,&tolua_err)) ||
+ !tolua_isboolean(tolua_S,3,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ cItem* a_ItemStack = ((cItem*) tolua_tousertype(tolua_S,2,0));
+ bool a_AllowNewStacks = ((bool) tolua_toboolean(tolua_S,3,true));
+ int a_PrioritarySlot = ((int) tolua_tonumber(tolua_S,4,-1));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddItem'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->AddItem(*a_ItemStack,a_AllowNewStacks,a_PrioritarySlot);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddItems of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_AddItems00
+static int tolua_AllToLua_cItemGrid_AddItems00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItems",0,&tolua_err)) ||
+ !tolua_isboolean(tolua_S,3,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ cItems* a_ItemStackList = ((cItems*) tolua_tousertype(tolua_S,2,0));
+ bool a_AllowNewStacks = ((bool) tolua_toboolean(tolua_S,3,true));
+ int a_PrioritarySlot = ((int) tolua_tonumber(tolua_S,4,-1));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddItems'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->AddItems(*a_ItemStackList,a_AllowNewStacks,a_PrioritarySlot);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddItems'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: ChangeSlotCount of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_ChangeSlotCount00
+static int tolua_AllToLua_cItemGrid_ChangeSlotCount00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_AddToCount = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ChangeSlotCount'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->ChangeSlotCount(a_SlotNum,a_AddToCount);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'ChangeSlotCount'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: ChangeSlotCount of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_ChangeSlotCount01
+static int tolua_AllToLua_cItemGrid_ChangeSlotCount01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_AddToCount = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ChangeSlotCount'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->ChangeSlotCount(a_X,a_Y,a_AddToCount);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cItemGrid_ChangeSlotCount00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: RemoveOneItem of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_RemoveOneItem00
+static int tolua_AllToLua_cItemGrid_RemoveOneItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RemoveOneItem'", NULL);
+#endif
+ {
+ cItem tolua_ret = (cItem) self->RemoveOneItem(a_SlotNum);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'RemoveOneItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: RemoveOneItem of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_RemoveOneItem01
+static int tolua_AllToLua_cItemGrid_RemoveOneItem01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RemoveOneItem'", NULL);
+#endif
+ {
+ cItem tolua_ret = (cItem) self->RemoveOneItem(a_X,a_Y);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cItemGrid_RemoveOneItem00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: HowManyItems of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_HowManyItems00
+static int tolua_AllToLua_cItemGrid_HowManyItems00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyItems'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->HowManyItems(*a_Item);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'HowManyItems'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: HasItems of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_HasItems00
+static int tolua_AllToLua_cItemGrid_HasItems00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasItems'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->HasItems(*a_ItemStack);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'HasItems'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetFirstEmptySlot of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetFirstEmptySlot00
+static int tolua_AllToLua_cItemGrid_GetFirstEmptySlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFirstEmptySlot'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetFirstEmptySlot();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetFirstEmptySlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetFirstUsedSlot of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetFirstUsedSlot00
+static int tolua_AllToLua_cItemGrid_GetFirstUsedSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFirstUsedSlot'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetFirstUsedSlot();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetFirstUsedSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetLastEmptySlot of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetLastEmptySlot00
+static int tolua_AllToLua_cItemGrid_GetLastEmptySlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLastEmptySlot'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetLastEmptySlot();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetLastEmptySlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetLastUsedSlot of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetLastUsedSlot00
+static int tolua_AllToLua_cItemGrid_GetLastUsedSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLastUsedSlot'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetLastUsedSlot();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetLastUsedSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetNextEmptySlot of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetNextEmptySlot00
+static int tolua_AllToLua_cItemGrid_GetNextEmptySlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_StartFrom = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNextEmptySlot'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetNextEmptySlot(a_StartFrom);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetNextEmptySlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetNextUsedSlot of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetNextUsedSlot00
+static int tolua_AllToLua_cItemGrid_GetNextUsedSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_StartFrom = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNextUsedSlot'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetNextUsedSlot(a_StartFrom);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetNextUsedSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: CopyToItems of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_CopyToItems00
+static int tolua_AllToLua_cItemGrid_CopyToItems00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItems",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ cItems* a_Items = ((cItems*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CopyToItems'", NULL);
+#endif
+ {
+ self->CopyToItems(*a_Items);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'CopyToItems'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DamageItem of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_DamageItem00
+static int tolua_AllToLua_cItemGrid_DamageItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+ short a_Amount = ((short) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageItem'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DamageItem(a_SlotNum,a_Amount);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DamageItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DamageItem of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_DamageItem01
+static int tolua_AllToLua_cItemGrid_DamageItem01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ short a_Amount = ((short) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageItem'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DamageItem(a_X,a_Y,a_Amount);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cItemGrid_DamageItem00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPosX of class cBlockEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetPosX00
+static int tolua_AllToLua_cBlockEntity_GetPosX00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosX'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetPosX();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPosX'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPosY of class cBlockEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetPosY00
+static int tolua_AllToLua_cBlockEntity_GetPosY00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosY'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetPosY();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPosY'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPosZ of class cBlockEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetPosZ00
+static int tolua_AllToLua_cBlockEntity_GetPosZ00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosZ'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetPosZ();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPosZ'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBlockType of class cBlockEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetBlockType00
+static int tolua_AllToLua_cBlockEntity_GetBlockType00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockType'", NULL);
+#endif
+ {
+ unsigned char tolua_ret = ( unsigned char) self->GetBlockType();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetBlockType'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetWorld of class cBlockEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetWorld00
+static int tolua_AllToLua_cBlockEntity_GetWorld00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorld'", NULL);
+#endif
+ {
+ cWorld* tolua_ret = (cWorld*) self->GetWorld();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWorld");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetWorld'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetChunkX of class cBlockEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetChunkX00
+static int tolua_AllToLua_cBlockEntity_GetChunkX00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkX'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetChunkX();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetChunkX'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetChunkZ of class cBlockEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetChunkZ00
+static int tolua_AllToLua_cBlockEntity_GetChunkZ00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkZ'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetChunkZ();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetChunkZ'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetRelX of class cBlockEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetRelX00
+static int tolua_AllToLua_cBlockEntity_GetRelX00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelX'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetRelX();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetRelX'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetRelZ of class cBlockEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetRelZ00
+static int tolua_AllToLua_cBlockEntity_GetRelZ00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelZ'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetRelZ();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetRelZ'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetSlot of class cBlockEntityWithItems */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntityWithItems_GetSlot00
+static int tolua_AllToLua_cBlockEntityWithItems_GetSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockEntityWithItems",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockEntityWithItems* self = (const cBlockEntityWithItems*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetSlot(a_SlotNum);
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetSlot of class cBlockEntityWithItems */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntityWithItems_GetSlot01
+static int tolua_AllToLua_cBlockEntityWithItems_GetSlot01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockEntityWithItems",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cBlockEntityWithItems* self = (const cBlockEntityWithItems*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetSlot(a_X,a_Y);
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cBlockEntityWithItems_GetSlot00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetSlot of class cBlockEntityWithItems */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntityWithItems_SetSlot00
+static int tolua_AllToLua_cBlockEntityWithItems_SetSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockEntityWithItems",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockEntityWithItems* self = (cBlockEntityWithItems*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL);
+#endif
+ {
+ self->SetSlot(a_SlotNum,*a_Item);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetSlot of class cBlockEntityWithItems */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntityWithItems_SetSlot01
+static int tolua_AllToLua_cBlockEntityWithItems_SetSlot01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockEntityWithItems",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cBlockEntityWithItems* self = (cBlockEntityWithItems*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL);
+#endif
+ {
+ self->SetSlot(a_X,a_Y,*a_Item);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cBlockEntityWithItems_SetSlot00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetContents of class cBlockEntityWithItems */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntityWithItems_GetContents00
+static int tolua_AllToLua_cBlockEntityWithItems_GetContents00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockEntityWithItems",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockEntityWithItems* self = (cBlockEntityWithItems*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetContents'", NULL);
+#endif
+ {
+ cItemGrid& tolua_ret = (cItemGrid&) self->GetContents();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItemGrid");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetContents'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddDropSpenserDir of class cDropSpenserEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cDropSpenserEntity_AddDropSpenserDir00
+static int tolua_AllToLua_cDropSpenserEntity_AddDropSpenserDir00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cDropSpenserEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cDropSpenserEntity* self = (cDropSpenserEntity*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+ unsigned char a_Direction = (( unsigned char) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddDropSpenserDir'", NULL);
+#endif
+ {
+ self->AddDropSpenserDir(a_BlockX,a_BlockY,a_BlockZ,a_Direction);
+ tolua_pushnumber(tolua_S,(lua_Number)a_BlockX);
+ tolua_pushnumber(tolua_S,(lua_Number)a_BlockY);
+ tolua_pushnumber(tolua_S,(lua_Number)a_BlockZ);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddDropSpenserDir'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Activate of class cDropSpenserEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cDropSpenserEntity_Activate00
+static int tolua_AllToLua_cDropSpenserEntity_Activate00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cDropSpenserEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cDropSpenserEntity* self = (cDropSpenserEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Activate'", NULL);
+#endif
+ {
+ self->Activate();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Activate'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetRedstonePower of class cDropSpenserEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cDropSpenserEntity_SetRedstonePower00
+static int tolua_AllToLua_cDropSpenserEntity_SetRedstonePower00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cDropSpenserEntity",0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cDropSpenserEntity* self = (cDropSpenserEntity*) tolua_tousertype(tolua_S,1,0);
+ bool a_IsPowered = ((bool) tolua_toboolean(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRedstonePower'", NULL);
+#endif
+ {
+ self->SetRedstonePower(a_IsPowered);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetRedstonePower'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetInputSlot of class cFurnaceEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetInputSlot00
+static int tolua_AllToLua_cFurnaceEntity_GetInputSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetInputSlot'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetInputSlot();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetInputSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetFuelSlot of class cFurnaceEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetFuelSlot00
+static int tolua_AllToLua_cFurnaceEntity_GetFuelSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFuelSlot'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetFuelSlot();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetFuelSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetOutputSlot of class cFurnaceEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetOutputSlot00
+static int tolua_AllToLua_cFurnaceEntity_GetOutputSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetOutputSlot'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetOutputSlot();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetOutputSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetInputSlot of class cFurnaceEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_SetInputSlot00
+static int tolua_AllToLua_cFurnaceEntity_SetInputSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cFurnaceEntity",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetInputSlot'", NULL);
+#endif
+ {
+ self->SetInputSlot(*a_Item);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetInputSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetFuelSlot of class cFurnaceEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_SetFuelSlot00
+static int tolua_AllToLua_cFurnaceEntity_SetFuelSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cFurnaceEntity",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFuelSlot'", NULL);
+#endif
+ {
+ self->SetFuelSlot(*a_Item);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetFuelSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetOutputSlot of class cFurnaceEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_SetOutputSlot00
+static int tolua_AllToLua_cFurnaceEntity_SetOutputSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cFurnaceEntity",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetOutputSlot'", NULL);
+#endif
+ {
+ self->SetOutputSlot(*a_Item);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetOutputSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetTimeCooked of class cFurnaceEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetTimeCooked00
+static int tolua_AllToLua_cFurnaceEntity_GetTimeCooked00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetTimeCooked'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetTimeCooked();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetTimeCooked'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetCookTimeLeft of class cFurnaceEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetCookTimeLeft00
+static int tolua_AllToLua_cFurnaceEntity_GetCookTimeLeft00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetCookTimeLeft'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetCookTimeLeft();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetCookTimeLeft'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetFuelBurnTimeLeft of class cFurnaceEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetFuelBurnTimeLeft00
+static int tolua_AllToLua_cFurnaceEntity_GetFuelBurnTimeLeft00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFuelBurnTimeLeft'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetFuelBurnTimeLeft();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetFuelBurnTimeLeft'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: HasFuelTimeLeft of class cFurnaceEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_HasFuelTimeLeft00
+static int tolua_AllToLua_cFurnaceEntity_HasFuelTimeLeft00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasFuelTimeLeft'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->HasFuelTimeLeft();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'HasFuelTimeLeft'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetRecord of class cJukeboxEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cJukeboxEntity_GetRecord00
+static int tolua_AllToLua_cJukeboxEntity_GetRecord00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cJukeboxEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cJukeboxEntity* self = (cJukeboxEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRecord'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetRecord();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetRecord'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetRecord of class cJukeboxEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cJukeboxEntity_SetRecord00
+static int tolua_AllToLua_cJukeboxEntity_SetRecord00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cJukeboxEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cJukeboxEntity* self = (cJukeboxEntity*) tolua_tousertype(tolua_S,1,0);
+ int a_Record = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRecord'", NULL);
+#endif
+ {
+ self->SetRecord(a_Record);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetRecord'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: PlayRecord of class cJukeboxEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cJukeboxEntity_PlayRecord00
+static int tolua_AllToLua_cJukeboxEntity_PlayRecord00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cJukeboxEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cJukeboxEntity* self = (cJukeboxEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'PlayRecord'", NULL);
+#endif
+ {
+ self->PlayRecord();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'PlayRecord'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: EjectRecord of class cJukeboxEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cJukeboxEntity_EjectRecord00
+static int tolua_AllToLua_cJukeboxEntity_EjectRecord00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cJukeboxEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cJukeboxEntity* self = (cJukeboxEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'EjectRecord'", NULL);
+#endif
+ {
+ self->EjectRecord();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'EjectRecord'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPitch of class cNoteEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cNoteEntity_GetPitch00
+static int tolua_AllToLua_cNoteEntity_GetPitch00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cNoteEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cNoteEntity* self = (cNoteEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPitch'", NULL);
+#endif
+ {
+ char tolua_ret = (char) self->GetPitch();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPitch'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetPitch of class cNoteEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cNoteEntity_SetPitch00
+static int tolua_AllToLua_cNoteEntity_SetPitch00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cNoteEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cNoteEntity* self = (cNoteEntity*) tolua_tousertype(tolua_S,1,0);
+ char a_Pitch = ((char) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPitch'", NULL);
+#endif
+ {
+ self->SetPitch(a_Pitch);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetPitch'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IncrementPitch of class cNoteEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cNoteEntity_IncrementPitch00
+static int tolua_AllToLua_cNoteEntity_IncrementPitch00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cNoteEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cNoteEntity* self = (cNoteEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IncrementPitch'", NULL);
+#endif
+ {
+ self->IncrementPitch();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IncrementPitch'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: MakeSound of class cNoteEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cNoteEntity_MakeSound00
+static int tolua_AllToLua_cNoteEntity_MakeSound00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cNoteEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cNoteEntity* self = (cNoteEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MakeSound'", NULL);
+#endif
+ {
+ self->MakeSound();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'MakeSound'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetLines of class cSignEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cSignEntity_SetLines00
+static int tolua_AllToLua_cSignEntity_SetLines00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cSignEntity",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,4,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cSignEntity* self = (cSignEntity*) tolua_tousertype(tolua_S,1,0);
+ const AString a_Line1 = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString a_Line2 = ((const AString) tolua_tocppstring(tolua_S,3,0));
+ const AString a_Line3 = ((const AString) tolua_tocppstring(tolua_S,4,0));
+ const AString a_Line4 = ((const AString) tolua_tocppstring(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetLines'", NULL);
+#endif
+ {
+ self->SetLines(a_Line1,a_Line2,a_Line3,a_Line4);
+ tolua_pushcppstring(tolua_S,(const char*)a_Line1);
+ tolua_pushcppstring(tolua_S,(const char*)a_Line2);
+ tolua_pushcppstring(tolua_S,(const char*)a_Line3);
+ tolua_pushcppstring(tolua_S,(const char*)a_Line4);
+ }
+ }
+ return 4;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetLines'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetLine of class cSignEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cSignEntity_SetLine00
+static int tolua_AllToLua_cSignEntity_SetLine00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cSignEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cSignEntity* self = (cSignEntity*) tolua_tousertype(tolua_S,1,0);
+ int a_Index = ((int) tolua_tonumber(tolua_S,2,0));
+ const AString a_Line = ((const AString) tolua_tocppstring(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetLine'", NULL);
+#endif
+ {
+ self->SetLine(a_Index,a_Line);
+ tolua_pushcppstring(tolua_S,(const char*)a_Line);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetLine'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetLine of class cSignEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cSignEntity_GetLine00
+static int tolua_AllToLua_cSignEntity_GetLine00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cSignEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cSignEntity* self = (const cSignEntity*) tolua_tousertype(tolua_S,1,0);
+ int a_Index = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLine'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetLine(a_Index);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetLine'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Name of class HTTPFormData */
+#ifndef TOLUA_DISABLE_tolua_get_HTTPFormData_Name
+static int tolua_get_HTTPFormData_Name(lua_State* tolua_S)
+{
+ HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Name'",NULL);
+#endif
+ tolua_pushcppstring(tolua_S,(const char*)self->Name);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: Name of class HTTPFormData */
+#ifndef TOLUA_DISABLE_tolua_set_HTTPFormData_Name
+static int tolua_set_HTTPFormData_Name(lua_State* tolua_S)
+{
+ HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Name'",NULL);
+ if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->Name = ((std::string) tolua_tocppstring(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Value of class HTTPFormData */
+#ifndef TOLUA_DISABLE_tolua_get_HTTPFormData_Value
+static int tolua_get_HTTPFormData_Value(lua_State* tolua_S)
+{
+ HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Value'",NULL);
+#endif
+ tolua_pushcppstring(tolua_S,(const char*)self->Value);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: Value of class HTTPFormData */
+#ifndef TOLUA_DISABLE_tolua_set_HTTPFormData_Value
+static int tolua_set_HTTPFormData_Value(lua_State* tolua_S)
+{
+ HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Value'",NULL);
+ if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->Value = ((std::string) tolua_tocppstring(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Type of class HTTPFormData */
+#ifndef TOLUA_DISABLE_tolua_get_HTTPFormData_Type
+static int tolua_get_HTTPFormData_Type(lua_State* tolua_S)
+{
+ HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Type'",NULL);
+#endif
+ tolua_pushcppstring(tolua_S,(const char*)self->Type);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: Type of class HTTPFormData */
+#ifndef TOLUA_DISABLE_tolua_set_HTTPFormData_Type
+static int tolua_set_HTTPFormData_Type(lua_State* tolua_S)
+{
+ HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Type'",NULL);
+ if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->Type = ((std::string) tolua_tocppstring(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Method of class HTTPRequest */
+#ifndef TOLUA_DISABLE_tolua_get_HTTPRequest_Method
+static int tolua_get_HTTPRequest_Method(lua_State* tolua_S)
+{
+ HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Method'",NULL);
+#endif
+ tolua_pushcppstring(tolua_S,(const char*)self->Method);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: Method of class HTTPRequest */
+#ifndef TOLUA_DISABLE_tolua_set_HTTPRequest_Method
+static int tolua_set_HTTPRequest_Method(lua_State* tolua_S)
+{
+ HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Method'",NULL);
+ if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->Method = ((AString) tolua_tocppstring(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Path of class HTTPRequest */
+#ifndef TOLUA_DISABLE_tolua_get_HTTPRequest_Path
+static int tolua_get_HTTPRequest_Path(lua_State* tolua_S)
+{
+ HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Path'",NULL);
+#endif
+ tolua_pushcppstring(tolua_S,(const char*)self->Path);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: Path of class HTTPRequest */
+#ifndef TOLUA_DISABLE_tolua_set_HTTPRequest_Path
+static int tolua_set_HTTPRequest_Path(lua_State* tolua_S)
+{
+ HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Path'",NULL);
+ if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->Path = ((AString) tolua_tocppstring(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Username of class HTTPRequest */
+#ifndef TOLUA_DISABLE_tolua_get_HTTPRequest_Username
+static int tolua_get_HTTPRequest_Username(lua_State* tolua_S)
+{
+ HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Username'",NULL);
+#endif
+ tolua_pushcppstring(tolua_S,(const char*)self->Username);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: Username of class HTTPRequest */
+#ifndef TOLUA_DISABLE_tolua_set_HTTPRequest_Username
+static int tolua_set_HTTPRequest_Username(lua_State* tolua_S)
+{
+ HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Username'",NULL);
+ if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->Username = ((AString) tolua_tocppstring(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Request of class HTTPTemplateRequest */
+#ifndef TOLUA_DISABLE_tolua_get_HTTPTemplateRequest_Request
+static int tolua_get_HTTPTemplateRequest_Request(lua_State* tolua_S)
+{
+ HTTPTemplateRequest* self = (HTTPTemplateRequest*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Request'",NULL);
+#endif
+ tolua_pushusertype(tolua_S,(void*)&self->Request,"HTTPRequest");
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: Request of class HTTPTemplateRequest */
+#ifndef TOLUA_DISABLE_tolua_set_HTTPTemplateRequest_Request
+static int tolua_set_HTTPTemplateRequest_Request(lua_State* tolua_S)
+{
+ HTTPTemplateRequest* self = (HTTPTemplateRequest*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Request'",NULL);
+ if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"HTTPRequest",0,&tolua_err)))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->Request = *((HTTPRequest*) tolua_tousertype(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Content of class sWebAdminPage */
+#ifndef TOLUA_DISABLE_tolua_get_sWebAdminPage_Content
+static int tolua_get_sWebAdminPage_Content(lua_State* tolua_S)
+{
+ sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Content'",NULL);
+#endif
+ tolua_pushcppstring(tolua_S,(const char*)self->Content);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: Content of class sWebAdminPage */
+#ifndef TOLUA_DISABLE_tolua_set_sWebAdminPage_Content
+static int tolua_set_sWebAdminPage_Content(lua_State* tolua_S)
+{
+ sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Content'",NULL);
+ if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->Content = ((AString) tolua_tocppstring(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: PluginName of class sWebAdminPage */
+#ifndef TOLUA_DISABLE_tolua_get_sWebAdminPage_PluginName
+static int tolua_get_sWebAdminPage_PluginName(lua_State* tolua_S)
+{
+ sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'PluginName'",NULL);
+#endif
+ tolua_pushcppstring(tolua_S,(const char*)self->PluginName);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: PluginName of class sWebAdminPage */
+#ifndef TOLUA_DISABLE_tolua_set_sWebAdminPage_PluginName
+static int tolua_set_sWebAdminPage_PluginName(lua_State* tolua_S)
+{
+ sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'PluginName'",NULL);
+ if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->PluginName = ((AString) tolua_tocppstring(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: TabName of class sWebAdminPage */
+#ifndef TOLUA_DISABLE_tolua_get_sWebAdminPage_TabName
+static int tolua_get_sWebAdminPage_TabName(lua_State* tolua_S)
+{
+ sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'TabName'",NULL);
+#endif
+ tolua_pushcppstring(tolua_S,(const char*)self->TabName);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: TabName of class sWebAdminPage */
+#ifndef TOLUA_DISABLE_tolua_set_sWebAdminPage_TabName
+static int tolua_set_sWebAdminPage_TabName(lua_State* tolua_S)
+{
+ sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'TabName'",NULL);
+ if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->TabName = ((AString) tolua_tocppstring(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPage of class cWebAdmin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebAdmin_GetPage00
+static int tolua_AllToLua_cWebAdmin_GetPage00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWebAdmin",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const HTTPRequest",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWebAdmin* self = (cWebAdmin*) tolua_tousertype(tolua_S,1,0);
+ const HTTPRequest* a_Request = ((const HTTPRequest*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPage'", NULL);
+#endif
+ {
+ sWebAdminPage tolua_ret = (sWebAdminPage) self->GetPage(*a_Request);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((sWebAdminPage)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"sWebAdminPage");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(sWebAdminPage));
+ tolua_pushusertype(tolua_S,tolua_obj,"sWebAdminPage");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPage'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetDefaultPage of class cWebAdmin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebAdmin_GetDefaultPage00
+static int tolua_AllToLua_cWebAdmin_GetDefaultPage00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWebAdmin",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWebAdmin* self = (cWebAdmin*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDefaultPage'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetDefaultPage();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetDefaultPage'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBaseURL of class cWebAdmin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebAdmin_GetBaseURL00
+static int tolua_AllToLua_cWebAdmin_GetBaseURL00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWebAdmin",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWebAdmin* self = (cWebAdmin*) tolua_tousertype(tolua_S,1,0);
+ const AString a_URL = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBaseURL'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetBaseURL(a_URL);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_URL);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetBaseURL'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetHTMLEscapedString of class cWebAdmin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebAdmin_GetHTMLEscapedString00
+static int tolua_AllToLua_cWebAdmin_GetHTMLEscapedString00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cWebAdmin",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const AString a_Input = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ {
+ AString tolua_ret = (AString) cWebAdmin::GetHTMLEscapedString(a_Input);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_Input);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetHTMLEscapedString'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetWebTitle of class cWebPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebPlugin_GetWebTitle00
+static int tolua_AllToLua_cWebPlugin_GetWebTitle00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWebPlugin",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWebPlugin* self = (const cWebPlugin*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWebTitle'", NULL);
+#endif
+ {
+ const AString tolua_ret = (const AString) self->GetWebTitle();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetWebTitle'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: HandleWebRequest of class cWebPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebPlugin_HandleWebRequest00
+static int tolua_AllToLua_cWebPlugin_HandleWebRequest00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWebPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const HTTPRequest",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWebPlugin* self = (cWebPlugin*) tolua_tousertype(tolua_S,1,0);
+ const HTTPRequest* a_Request = ((const HTTPRequest*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HandleWebRequest'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->HandleWebRequest(a_Request);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'HandleWebRequest'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SafeString of class cWebPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebPlugin_SafeString00
+static int tolua_AllToLua_cWebPlugin_SafeString00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cWebPlugin",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const AString a_String = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ {
+ AString tolua_ret = (AString) cWebPlugin::SafeString(a_String);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_String);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SafeString'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Get of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_Get00
+static int tolua_AllToLua_cRoot_Get00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ cRoot* tolua_ret = (cRoot*) cRoot::Get();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cRoot");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Get'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetServer of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetServer00
+static int tolua_AllToLua_cRoot_GetServer00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetServer'", NULL);
+#endif
+ {
+ cServer* tolua_ret = (cServer*) self->GetServer();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cServer");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetServer'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetDefaultWorld of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetDefaultWorld00
+static int tolua_AllToLua_cRoot_GetDefaultWorld00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDefaultWorld'", NULL);
+#endif
+ {
+ cWorld* tolua_ret = (cWorld*) self->GetDefaultWorld();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWorld");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetDefaultWorld'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetWorld of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetWorld00
+static int tolua_AllToLua_cRoot_GetWorld00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
+ const AString a_WorldName = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorld'", NULL);
+#endif
+ {
+ cWorld* tolua_ret = (cWorld*) self->GetWorld(a_WorldName);
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWorld");
+ tolua_pushcppstring(tolua_S,(const char*)a_WorldName);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetWorld'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPrimaryServerVersion of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetPrimaryServerVersion00
+static int tolua_AllToLua_cRoot_GetPrimaryServerVersion00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cRoot",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cRoot* self = (const cRoot*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPrimaryServerVersion'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetPrimaryServerVersion();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPrimaryServerVersion'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetPrimaryServerVersion of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_SetPrimaryServerVersion00
+static int tolua_AllToLua_cRoot_SetPrimaryServerVersion00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
+ int a_Version = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPrimaryServerVersion'", NULL);
+#endif
+ {
+ self->SetPrimaryServerVersion(a_Version);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetPrimaryServerVersion'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetGroupManager of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetGroupManager00
+static int tolua_AllToLua_cRoot_GetGroupManager00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGroupManager'", NULL);
+#endif
+ {
+ cGroupManager* tolua_ret = (cGroupManager*) self->GetGroupManager();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cGroupManager");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetGroupManager'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetCraftingRecipes of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetCraftingRecipes00
+static int tolua_AllToLua_cRoot_GetCraftingRecipes00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetCraftingRecipes'", NULL);
+#endif
+ {
+ cCraftingRecipes* tolua_ret = (cCraftingRecipes*) self->GetCraftingRecipes();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCraftingRecipes");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetCraftingRecipes'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetFurnaceRecipe of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetFurnaceRecipe00
+static int tolua_AllToLua_cRoot_GetFurnaceRecipe00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFurnaceRecipe'", NULL);
+#endif
+ {
+ cFurnaceRecipe* tolua_ret = (cFurnaceRecipe*) self->GetFurnaceRecipe();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cFurnaceRecipe");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetFurnaceRecipe'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetWebAdmin of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetWebAdmin00
+static int tolua_AllToLua_cRoot_GetWebAdmin00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWebAdmin'", NULL);
+#endif
+ {
+ cWebAdmin* tolua_ret = (cWebAdmin*) self->GetWebAdmin();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWebAdmin");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetWebAdmin'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPluginManager of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetPluginManager00
+static int tolua_AllToLua_cRoot_GetPluginManager00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPluginManager'", NULL);
+#endif
+ {
+ cPluginManager* tolua_ret = (cPluginManager*) self->GetPluginManager();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPluginManager");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPluginManager'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: QueueExecuteConsoleCommand of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_QueueExecuteConsoleCommand00
+static int tolua_AllToLua_cRoot_QueueExecuteConsoleCommand00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
+ const AString a_Cmd = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'QueueExecuteConsoleCommand'", NULL);
+#endif
+ {
+ self->QueueExecuteConsoleCommand(a_Cmd);
+ tolua_pushcppstring(tolua_S,(const char*)a_Cmd);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'QueueExecuteConsoleCommand'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetTotalChunkCount of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetTotalChunkCount00
+static int tolua_AllToLua_cRoot_GetTotalChunkCount00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetTotalChunkCount'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetTotalChunkCount();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetTotalChunkCount'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SaveAllChunks of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_SaveAllChunks00
+static int tolua_AllToLua_cRoot_SaveAllChunks00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SaveAllChunks'", NULL);
+#endif
+ {
+ self->SaveAllChunks();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SaveAllChunks'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: BroadcastChat of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_BroadcastChat00
+static int tolua_AllToLua_cRoot_BroadcastChat00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
+ const AString a_Message = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'BroadcastChat'", NULL);
+#endif
+ {
+ self->BroadcastChat(a_Message);
+ tolua_pushcppstring(tolua_S,(const char*)a_Message);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'BroadcastChat'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetProtocolVersionTextFromInt of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetProtocolVersionTextFromInt00
+static int tolua_AllToLua_cRoot_GetProtocolVersionTextFromInt00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ int a_ProtocolVersionNum = ((int) tolua_tonumber(tolua_S,2,0));
+ {
+ AString tolua_ret = (AString) cRoot::GetProtocolVersionTextFromInt(a_ProtocolVersionNum);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetProtocolVersionTextFromInt'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetVirtualRAMUsage of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetVirtualRAMUsage00
+static int tolua_AllToLua_cRoot_GetVirtualRAMUsage00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ int tolua_ret = (int) cRoot::GetVirtualRAMUsage();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetVirtualRAMUsage'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPhysicalRAMUsage of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetPhysicalRAMUsage00
+static int tolua_AllToLua_cRoot_GetPhysicalRAMUsage00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ int tolua_ret = (int) cRoot::GetPhysicalRAMUsage();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPhysicalRAMUsage'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new00
+static int tolua_AllToLua_Vector3f_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(*v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new00_local
+static int tolua_AllToLua_Vector3f_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(*v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new01
+static int tolua_AllToLua_Vector3f_new01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f_new00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new01_local
+static int tolua_AllToLua_Vector3f_new01_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f_new00_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new02
+static int tolua_AllToLua_Vector3f_new02(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(*v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f_new01(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new02_local
+static int tolua_AllToLua_Vector3f_new02_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(*v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f_new01_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new03
+static int tolua_AllToLua_Vector3f_new03(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f_new02(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new03_local
+static int tolua_AllToLua_Vector3f_new03_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f_new02_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new04
+static int tolua_AllToLua_Vector3f_new04(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ {
+ Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f_new03(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new04_local
+static int tolua_AllToLua_Vector3f_new04_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ {
+ Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f_new03_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new05
+static int tolua_AllToLua_Vector3f_new05(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ float a_x = ((float) tolua_tonumber(tolua_S,2,0));
+ float a_y = ((float) tolua_tonumber(tolua_S,3,0));
+ float a_z = ((float) tolua_tonumber(tolua_S,4,0));
+ {
+ Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(a_x,a_y,a_z));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f_new04(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new05_local
+static int tolua_AllToLua_Vector3f_new05_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ float a_x = ((float) tolua_tonumber(tolua_S,2,0));
+ float a_y = ((float) tolua_tonumber(tolua_S,3,0));
+ float a_z = ((float) tolua_tonumber(tolua_S,4,0));
+ {
+ Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(a_x,a_y,a_z));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f_new04_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Set of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Set00
+static int tolua_AllToLua_Vector3f_Set00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
+ float a_x = ((float) tolua_tonumber(tolua_S,2,0));
+ float a_y = ((float) tolua_tonumber(tolua_S,3,0));
+ float a_z = ((float) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL);
+#endif
+ {
+ self->Set(a_x,a_y,a_z);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Set'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Normalize of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Normalize00
+static int tolua_AllToLua_Vector3f_Normalize00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Normalize'", NULL);
+#endif
+ {
+ self->Normalize();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Normalize'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: NormalizeCopy of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_NormalizeCopy00
+static int tolua_AllToLua_Vector3f_NormalizeCopy00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NormalizeCopy'", NULL);
+#endif
+ {
+ Vector3f tolua_ret = (Vector3f) self->NormalizeCopy();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'NormalizeCopy'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: NormalizeCopy of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_NormalizeCopy01
+static int tolua_AllToLua_Vector3f_NormalizeCopy01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
+ Vector3f* a_V = ((Vector3f*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NormalizeCopy'", NULL);
+#endif
+ {
+ self->NormalizeCopy(*a_V);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f_NormalizeCopy00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Length of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Length00
+static int tolua_AllToLua_Vector3f_Length00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Length'", NULL);
+#endif
+ {
+ float tolua_ret = (float) self->Length();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Length'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SqrLength of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_SqrLength00
+static int tolua_AllToLua_Vector3f_SqrLength00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SqrLength'", NULL);
+#endif
+ {
+ float tolua_ret = (float) self->SqrLength();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SqrLength'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Dot of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Dot00
+static int tolua_AllToLua_Vector3f_Dot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
+ const Vector3f* a_V = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Dot'", NULL);
+#endif
+ {
+ float tolua_ret = (float) self->Dot(*a_V);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Dot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Cross of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Cross00
+static int tolua_AllToLua_Vector3f_Cross00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
+ const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Cross'", NULL);
+#endif
+ {
+ Vector3f tolua_ret = (Vector3f) self->Cross(*v);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Cross'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Equals of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Equals00
+static int tolua_AllToLua_Vector3f_Equals00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
+ const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Equals'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->Equals(*v);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Equals'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: operator+ of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__add00
+static int tolua_AllToLua_Vector3f__add00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
+ const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator+'", NULL);
+#endif
+ {
+ Vector3f tolua_ret = (Vector3f) self->operator+(*v2);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function '.add'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: operator+ of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__add01
+static int tolua_AllToLua_Vector3f__add01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
+ const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator+'", NULL);
+#endif
+ {
+ Vector3f tolua_ret = (Vector3f) self->operator+(v2);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f__add00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: operator- of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__sub00
+static int tolua_AllToLua_Vector3f__sub00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
+ const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator-'", NULL);
+#endif
+ {
+ Vector3f tolua_ret = (Vector3f) self->operator-(*v2);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function '.sub'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: operator- of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__sub01
+static int tolua_AllToLua_Vector3f__sub01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
+ const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator-'", NULL);
+#endif
+ {
+ Vector3f tolua_ret = (Vector3f) self->operator-(v2);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f__sub00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: operator* of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__mul00
+static int tolua_AllToLua_Vector3f__mul00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
+ const float f = ((const float) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator*'", NULL);
+#endif
+ {
+ Vector3f tolua_ret = (Vector3f) self->operator*(f);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function '.mul'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: operator* of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__mul01
+static int tolua_AllToLua_Vector3f__mul01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
+ const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator*'", NULL);
+#endif
+ {
+ Vector3f tolua_ret = (Vector3f) self->operator*(*v2);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f__mul00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: x of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_get_Vector3f_x
+static int tolua_get_Vector3f_x(lua_State* tolua_S)
+{
+ Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->x);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: x of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_set_Vector3f_x
+static int tolua_set_Vector3f_x(lua_State* tolua_S)
+{
+ Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->x = ((float) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: y of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_get_Vector3f_y
+static int tolua_get_Vector3f_y(lua_State* tolua_S)
+{
+ Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->y);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: y of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_set_Vector3f_y
+static int tolua_set_Vector3f_y(lua_State* tolua_S)
+{
+ Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->y = ((float) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: z of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_get_Vector3f_z
+static int tolua_get_Vector3f_z(lua_State* tolua_S)
+{
+ Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->z);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: z of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_set_Vector3f_z
+static int tolua_set_Vector3f_z(lua_State* tolua_S)
+{
+ Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->z = ((float) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new00
+static int tolua_AllToLua_Vector3d_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(*v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new00_local
+static int tolua_AllToLua_Vector3d_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(*v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new01
+static int tolua_AllToLua_Vector3d_new01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3d_new00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new01_local
+static int tolua_AllToLua_Vector3d_new01_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3d_new00_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new02
+static int tolua_AllToLua_Vector3d_new02(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ {
+ Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3d_new01(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new02_local
+static int tolua_AllToLua_Vector3d_new02_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ {
+ Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3d_new01_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new03
+static int tolua_AllToLua_Vector3d_new03(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ double a_x = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_y = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_z = ((double) tolua_tonumber(tolua_S,4,0));
+ {
+ Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(a_x,a_y,a_z));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3d_new02(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new03_local
+static int tolua_AllToLua_Vector3d_new03_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ double a_x = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_y = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_z = ((double) tolua_tonumber(tolua_S,4,0));
+ {
+ Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(a_x,a_y,a_z));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3d_new02_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Set of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Set00
+static int tolua_AllToLua_Vector3d_Set00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Vector3d",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
+ double a_x = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_y = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_z = ((double) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL);
+#endif
+ {
+ self->Set(a_x,a_y,a_z);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Set'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Normalize of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Normalize00
+static int tolua_AllToLua_Vector3d_Normalize00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Vector3d",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Normalize'", NULL);
+#endif
+ {
+ self->Normalize();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Normalize'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: NormalizeCopy of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_NormalizeCopy00
+static int tolua_AllToLua_Vector3d_NormalizeCopy00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Vector3d",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NormalizeCopy'", NULL);
+#endif
+ {
+ Vector3d tolua_ret = (Vector3d) self->NormalizeCopy();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'NormalizeCopy'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: NormalizeCopy of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_NormalizeCopy01
+static int tolua_AllToLua_Vector3d_NormalizeCopy01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Vector3d",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
+ Vector3d* a_V = ((Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NormalizeCopy'", NULL);
+#endif
+ {
+ self->NormalizeCopy(*a_V);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_Vector3d_NormalizeCopy00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Length of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Length00
+static int tolua_AllToLua_Vector3d_Length00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Length'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->Length();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Length'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SqrLength of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_SqrLength00
+static int tolua_AllToLua_Vector3d_SqrLength00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SqrLength'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->SqrLength();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SqrLength'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Dot of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Dot00
+static int tolua_AllToLua_Vector3d_Dot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* a_V = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Dot'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->Dot(*a_V);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Dot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Cross of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Cross00
+static int tolua_AllToLua_Vector3d_Cross00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Cross'", NULL);
+#endif
+ {
+ Vector3d tolua_ret = (Vector3d) self->Cross(*v);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Cross'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: LineCoeffToXYPlane of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_LineCoeffToXYPlane00
+static int tolua_AllToLua_Vector3d_LineCoeffToXYPlane00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* a_OtherEnd = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+ double a_Z = ((double) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LineCoeffToXYPlane'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->LineCoeffToXYPlane(*a_OtherEnd,a_Z);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'LineCoeffToXYPlane'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: LineCoeffToXZPlane of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_LineCoeffToXZPlane00
+static int tolua_AllToLua_Vector3d_LineCoeffToXZPlane00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* a_OtherEnd = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+ double a_Y = ((double) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LineCoeffToXZPlane'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->LineCoeffToXZPlane(*a_OtherEnd,a_Y);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'LineCoeffToXZPlane'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: LineCoeffToYZPlane of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_LineCoeffToYZPlane00
+static int tolua_AllToLua_Vector3d_LineCoeffToYZPlane00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* a_OtherEnd = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+ double a_X = ((double) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LineCoeffToYZPlane'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->LineCoeffToYZPlane(*a_OtherEnd,a_X);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'LineCoeffToYZPlane'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Equals of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Equals00
+static int tolua_AllToLua_Vector3d_Equals00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Equals'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->Equals(*v);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Equals'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: operator+ of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__add00
+static int tolua_AllToLua_Vector3d__add00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator+'", NULL);
+#endif
+ {
+ Vector3d tolua_ret = (Vector3d) self->operator+(*v2);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function '.add'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: operator+ of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__add01
+static int tolua_AllToLua_Vector3d__add01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator+'", NULL);
+#endif
+ {
+ Vector3d tolua_ret = (Vector3d) self->operator+(v2);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3d__add00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: operator- of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__sub00
+static int tolua_AllToLua_Vector3d__sub00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator-'", NULL);
+#endif
+ {
+ Vector3d tolua_ret = (Vector3d) self->operator-(*v2);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function '.sub'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: operator- of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__sub01
+static int tolua_AllToLua_Vector3d__sub01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator-'", NULL);
+#endif
+ {
+ Vector3d tolua_ret = (Vector3d) self->operator-(v2);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3d__sub00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: operator* of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__mul00
+static int tolua_AllToLua_Vector3d__mul00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
+ const double f = ((const double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator*'", NULL);
+#endif
+ {
+ Vector3d tolua_ret = (Vector3d) self->operator*(f);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function '.mul'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: operator* of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__mul01
+static int tolua_AllToLua_Vector3d__mul01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator*'", NULL);
+#endif
+ {
+ Vector3d tolua_ret = (Vector3d) self->operator*(*v2);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3d__mul00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: operator/ of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__div00
+static int tolua_AllToLua_Vector3d__div00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
+ const double f = ((const double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator/'", NULL);
+#endif
+ {
+ Vector3d tolua_ret = (Vector3d) self->operator/(f);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function '.div'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: x of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_get_Vector3d_x
+static int tolua_get_Vector3d_x(lua_State* tolua_S)
+{
+ Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->x);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: x of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_set_Vector3d_x
+static int tolua_set_Vector3d_x(lua_State* tolua_S)
+{
+ Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->x = ((double) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: y of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_get_Vector3d_y
+static int tolua_get_Vector3d_y(lua_State* tolua_S)
+{
+ Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->y);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: y of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_set_Vector3d_y
+static int tolua_set_Vector3d_y(lua_State* tolua_S)
+{
+ Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->y = ((double) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: z of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_get_Vector3d_z
+static int tolua_get_Vector3d_z(lua_State* tolua_S)
+{
+ Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->z);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: z of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_set_Vector3d_z
+static int tolua_set_Vector3d_z(lua_State* tolua_S)
+{
+ Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->z = ((double) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: EPS of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_get_Vector3d_EPS
+static int tolua_get_Vector3d_EPS(lua_State* tolua_S)
+{
+ tolua_pushnumber(tolua_S,(lua_Number)Vector3d::EPS);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: NO_INTERSECTION of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_get_Vector3d_NO_INTERSECTION
+static int tolua_get_Vector3d_NO_INTERSECTION(lua_State* tolua_S)
+{
+ tolua_pushnumber(tolua_S,(lua_Number)Vector3d::NO_INTERSECTION);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new00
+static int tolua_AllToLua_Vector3i_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)(*v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new00_local
+static int tolua_AllToLua_Vector3i_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)(*v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new01
+static int tolua_AllToLua_Vector3i_new01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ {
+ Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3i_new00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new01_local
+static int tolua_AllToLua_Vector3i_new01_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ {
+ Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3i_new00_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new02
+static int tolua_AllToLua_Vector3i_new02(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ int a_x = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_z = ((int) tolua_tonumber(tolua_S,4,0));
+ {
+ Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)(a_x,a_y,a_z));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3i_new01(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new02_local
+static int tolua_AllToLua_Vector3i_new02_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ int a_x = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_z = ((int) tolua_tonumber(tolua_S,4,0));
+ {
+ Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)(a_x,a_y,a_z));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3i_new01_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Set of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_Set00
+static int tolua_AllToLua_Vector3i_Set00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Vector3i",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
+ int a_x = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_z = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL);
+#endif
+ {
+ self->Set(a_x,a_y,a_z);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Set'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Length of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_Length00
+static int tolua_AllToLua_Vector3i_Length00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3i",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3i* self = (const Vector3i*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Length'", NULL);
+#endif
+ {
+ float tolua_ret = (float) self->Length();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Length'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SqrLength of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_SqrLength00
+static int tolua_AllToLua_Vector3i_SqrLength00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3i",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3i* self = (const Vector3i*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SqrLength'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->SqrLength();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SqrLength'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Equals of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_Equals00
+static int tolua_AllToLua_Vector3i_Equals00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3i",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3i* self = (const Vector3i*) tolua_tousertype(tolua_S,1,0);
+ const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Equals'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->Equals(*v);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Equals'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Equals of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_Equals01
+static int tolua_AllToLua_Vector3i_Equals01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3i",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3i* self = (const Vector3i*) tolua_tousertype(tolua_S,1,0);
+ const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Equals'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->Equals(v);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3i_Equals00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: x of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_get_Vector3i_x
+static int tolua_get_Vector3i_x(lua_State* tolua_S)
+{
+ Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->x);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: x of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_set_Vector3i_x
+static int tolua_set_Vector3i_x(lua_State* tolua_S)
+{
+ Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->x = ((int) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: y of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_get_Vector3i_y
+static int tolua_get_Vector3i_y(lua_State* tolua_S)
+{
+ Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->y);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: y of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_set_Vector3i_y
+static int tolua_set_Vector3i_y(lua_State* tolua_S)
+{
+ Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->y = ((int) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: z of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_get_Vector3i_z
+static int tolua_get_Vector3i_z(lua_State* tolua_S)
+{
+ Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->z);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: z of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_set_Vector3i_z
+static int tolua_set_Vector3i_z(lua_State* tolua_S)
+{
+ Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->z = ((int) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: p1 of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_get_cCuboid_p1
+static int tolua_get_cCuboid_p1(lua_State* tolua_S)
+{
+ cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'p1'",NULL);
+#endif
+ tolua_pushusertype(tolua_S,(void*)&self->p1,"Vector3i");
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: p1 of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_set_cCuboid_p1
+static int tolua_set_cCuboid_p1(lua_State* tolua_S)
+{
+ cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'p1'",NULL);
+ if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3i",0,&tolua_err)))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->p1 = *((Vector3i*) tolua_tousertype(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: p2 of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_get_cCuboid_p2
+static int tolua_get_cCuboid_p2(lua_State* tolua_S)
+{
+ cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'p2'",NULL);
+#endif
+ tolua_pushusertype(tolua_S,(void*)&self->p2,"Vector3i");
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: p2 of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_set_cCuboid_p2
+static int tolua_set_cCuboid_p2(lua_State* tolua_S)
+{
+ cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'p2'",NULL);
+ if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3i",0,&tolua_err)))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->p2 = *((Vector3i*) tolua_tousertype(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new00
+static int tolua_AllToLua_cCuboid_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new00_local
+static int tolua_AllToLua_cCuboid_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new01
+static int tolua_AllToLua_cCuboid_new01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cCuboid* a_Cuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0));
+ {
+ cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(*a_Cuboid));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cCuboid_new00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new01_local
+static int tolua_AllToLua_cCuboid_new01_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cCuboid* a_Cuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0));
+ {
+ cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(*a_Cuboid));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cCuboid_new00_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new02
+static int tolua_AllToLua_cCuboid_new02(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3i",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3i* a_p1 = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
+ const Vector3i* a_p2 = ((const Vector3i*) tolua_tousertype(tolua_S,3,0));
+ {
+ cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(*a_p1,*a_p2));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cCuboid_new01(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new02_local
+static int tolua_AllToLua_cCuboid_new02_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3i",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3i* a_p1 = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
+ const Vector3i* a_p2 = ((const Vector3i*) tolua_tousertype(tolua_S,3,0));
+ {
+ cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(*a_p1,*a_p2));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cCuboid_new01_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new03
+static int tolua_AllToLua_cCuboid_new03(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ int a_X1 = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y1 = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Z1 = ((int) tolua_tonumber(tolua_S,4,0));
+ {
+ cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(a_X1,a_Y1,a_Z1));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cCuboid_new02(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new03_local
+static int tolua_AllToLua_cCuboid_new03_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ int a_X1 = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y1 = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Z1 = ((int) tolua_tonumber(tolua_S,4,0));
+ {
+ cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(a_X1,a_Y1,a_Z1));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cCuboid_new02_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new04
+static int tolua_AllToLua_cCuboid_new04(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,8,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ int a_X1 = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y1 = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Z1 = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_X2 = ((int) tolua_tonumber(tolua_S,5,0));
+ int a_Y2 = ((int) tolua_tonumber(tolua_S,6,0));
+ int a_Z2 = ((int) tolua_tonumber(tolua_S,7,0));
+ {
+ cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(a_X1,a_Y1,a_Z1,a_X2,a_Y2,a_Z2));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cCuboid_new03(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new04_local
+static int tolua_AllToLua_cCuboid_new04_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,8,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ int a_X1 = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y1 = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Z1 = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_X2 = ((int) tolua_tonumber(tolua_S,5,0));
+ int a_Y2 = ((int) tolua_tonumber(tolua_S,6,0));
+ int a_Z2 = ((int) tolua_tonumber(tolua_S,7,0));
+ {
+ cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(a_X1,a_Y1,a_Z1,a_X2,a_Y2,a_Z2));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cCuboid_new03_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Assign of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_Assign00
+static int tolua_AllToLua_cCuboid_Assign00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCuboid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,8,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
+ int a_X1 = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y1 = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Z1 = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_X2 = ((int) tolua_tonumber(tolua_S,5,0));
+ int a_Y2 = ((int) tolua_tonumber(tolua_S,6,0));
+ int a_Z2 = ((int) tolua_tonumber(tolua_S,7,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Assign'", NULL);
+#endif
+ {
+ self->Assign(a_X1,a_Y1,a_Z1,a_X2,a_Y2,a_Z2);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Assign'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Sort of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_Sort00
+static int tolua_AllToLua_cCuboid_Sort00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCuboid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Sort'", NULL);
+#endif
+ {
+ self->Sort();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Sort'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DifX of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_DifX00
+static int tolua_AllToLua_cCuboid_DifX00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DifX'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->DifX();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DifX'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DifY of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_DifY00
+static int tolua_AllToLua_cCuboid_DifY00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DifY'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->DifY();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DifY'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DifZ of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_DifZ00
+static int tolua_AllToLua_cCuboid_DifZ00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DifZ'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->DifZ();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DifZ'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DoesIntersect of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_DoesIntersect00
+static int tolua_AllToLua_cCuboid_DoesIntersect00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0);
+ const cCuboid* a_Other = ((const cCuboid*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DoesIntersect'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DoesIntersect(*a_Other);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DoesIntersect'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsInside of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_IsInside00
+static int tolua_AllToLua_cCuboid_IsInside00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0);
+ const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsInside(*v);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsInside'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsInside of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_IsInside01
+static int tolua_AllToLua_cCuboid_IsInside01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsInside(a_X,a_Y,a_Z);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cCuboid_IsInside00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsInside of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_IsInside02
+static int tolua_AllToLua_cCuboid_IsInside02(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsInside(*v);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cCuboid_IsInside01(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsCompletelyInside of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_IsCompletelyInside00
+static int tolua_AllToLua_cCuboid_IsCompletelyInside00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0);
+ const cCuboid* a_Outer = ((const cCuboid*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsCompletelyInside'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsCompletelyInside(*a_Outer);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsCompletelyInside'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Move of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_Move00
+static int tolua_AllToLua_cCuboid_Move00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCuboid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
+ int a_OfsX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_OfsY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_OfsZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Move'", NULL);
+#endif
+ {
+ self->Move(a_OfsX,a_OfsY,a_OfsZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Move'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsSorted of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_IsSorted00
+static int tolua_AllToLua_cCuboid_IsSorted00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSorted'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsSorted();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsSorted'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cBoundingBox */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new00
+static int tolua_AllToLua_cBoundingBox_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,8,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ double a_MinX = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_MaxX = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_MinY = ((double) tolua_tonumber(tolua_S,4,0));
+ double a_MaxY = ((double) tolua_tonumber(tolua_S,5,0));
+ double a_MinZ = ((double) tolua_tonumber(tolua_S,6,0));
+ double a_MaxZ = ((double) tolua_tonumber(tolua_S,7,0));
+ {
+ cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(a_MinX,a_MaxX,a_MinY,a_MaxY,a_MinZ,a_MaxZ));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cBoundingBox */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new00_local
+static int tolua_AllToLua_cBoundingBox_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,8,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ double a_MinX = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_MaxX = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_MinY = ((double) tolua_tonumber(tolua_S,4,0));
+ double a_MaxY = ((double) tolua_tonumber(tolua_S,5,0));
+ double a_MinZ = ((double) tolua_tonumber(tolua_S,6,0));
+ double a_MaxZ = ((double) tolua_tonumber(tolua_S,7,0));
+ {
+ cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(a_MinX,a_MaxX,a_MinY,a_MaxY,a_MinZ,a_MaxZ));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cBoundingBox */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new01
+static int tolua_AllToLua_cBoundingBox_new01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+ const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0));
+ {
+ cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(*a_Min,*a_Max));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cBoundingBox_new00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cBoundingBox */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new01_local
+static int tolua_AllToLua_cBoundingBox_new01_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+ const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0));
+ {
+ cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(*a_Min,*a_Max));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cBoundingBox_new00_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cBoundingBox */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new02
+static int tolua_AllToLua_cBoundingBox_new02(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3d* a_Pos = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+ double a_Radius = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_Height = ((double) tolua_tonumber(tolua_S,4,0));
+ {
+ cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(*a_Pos,a_Radius,a_Height));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cBoundingBox_new01(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cBoundingBox */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new02_local
+static int tolua_AllToLua_cBoundingBox_new02_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3d* a_Pos = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+ double a_Radius = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_Height = ((double) tolua_tonumber(tolua_S,4,0));
+ {
+ cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(*a_Pos,a_Radius,a_Height));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cBoundingBox_new01_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cBoundingBox */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new03
+static int tolua_AllToLua_cBoundingBox_new03(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBoundingBox",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cBoundingBox* a_Orig = ((const cBoundingBox*) tolua_tousertype(tolua_S,2,0));
+ {
+ cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(*a_Orig));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cBoundingBox_new02(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cBoundingBox */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new03_local
+static int tolua_AllToLua_cBoundingBox_new03_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBoundingBox",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cBoundingBox* a_Orig = ((const cBoundingBox*) tolua_tousertype(tolua_S,2,0));
+ {
+ cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(*a_Orig));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cBoundingBox_new02_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Move of class cBoundingBox */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_Move00
+static int tolua_AllToLua_cBoundingBox_Move00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0);
+ double a_OffX = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_OffY = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_OffZ = ((double) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Move'", NULL);
+#endif
+ {
+ self->Move(a_OffX,a_OffY,a_OffZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Move'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Move of class cBoundingBox */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_Move01
+static int tolua_AllToLua_cBoundingBox_Move01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* a_Off = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Move'", NULL);
+#endif
+ {
+ self->Move(*a_Off);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cBoundingBox_Move00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Expand of class cBoundingBox */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_Expand00
+static int tolua_AllToLua_cBoundingBox_Expand00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0);
+ double a_ExpandX = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_ExpandY = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_ExpandZ = ((double) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Expand'", NULL);
+#endif
+ {
+ self->Expand(a_ExpandX,a_ExpandY,a_ExpandZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Expand'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DoesIntersect of class cBoundingBox */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_DoesIntersect00
+static int tolua_AllToLua_cBoundingBox_DoesIntersect00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBoundingBox",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0);
+ const cBoundingBox* a_Other = ((const cBoundingBox*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DoesIntersect'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DoesIntersect(*a_Other);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DoesIntersect'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Union of class cBoundingBox */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_Union00
+static int tolua_AllToLua_cBoundingBox_Union00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBoundingBox",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0);
+ const cBoundingBox* a_Other = ((const cBoundingBox*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Union'", NULL);
+#endif
+ {
+ cBoundingBox tolua_ret = (cBoundingBox) self->Union(*a_Other);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((cBoundingBox)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"cBoundingBox");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cBoundingBox));
+ tolua_pushusertype(tolua_S,tolua_obj,"cBoundingBox");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Union'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsInside of class cBoundingBox */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_IsInside00
+static int tolua_AllToLua_cBoundingBox_IsInside00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* a_Point = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsInside(*a_Point);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsInside'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsInside of class cBoundingBox */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_IsInside01
+static int tolua_AllToLua_cBoundingBox_IsInside01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0);
+ double a_X = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_Y = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_Z = ((double) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsInside(a_X,a_Y,a_Z);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cBoundingBox_IsInside00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsInside of class cBoundingBox */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_IsInside02
+static int tolua_AllToLua_cBoundingBox_IsInside02(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cBoundingBox",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0);
+ cBoundingBox* a_Other = ((cBoundingBox*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsInside(*a_Other);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cBoundingBox_IsInside01(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsInside of class cBoundingBox */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_IsInside03
+static int tolua_AllToLua_cBoundingBox_IsInside03(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+ const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsInside(*a_Min,*a_Max);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cBoundingBox_IsInside02(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsInside of class cBoundingBox */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_IsInside04
+static int tolua_AllToLua_cBoundingBox_IsInside04(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) ||
+ (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+ const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0));
+ const Vector3d* a_Point = ((const Vector3d*) tolua_tousertype(tolua_S,4,0));
+ {
+ bool tolua_ret = (bool) cBoundingBox::IsInside(*a_Min,*a_Max,*a_Point);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cBoundingBox_IsInside03(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsInside of class cBoundingBox */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_IsInside05
+static int tolua_AllToLua_cBoundingBox_IsInside05(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+ const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0));
+ double a_X = ((double) tolua_tonumber(tolua_S,4,0));
+ double a_Y = ((double) tolua_tonumber(tolua_S,5,0));
+ double a_Z = ((double) tolua_tonumber(tolua_S,6,0));
+ {
+ bool tolua_ret = (bool) cBoundingBox::IsInside(*a_Min,*a_Max,a_X,a_Y,a_Z);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cBoundingBox_IsInside04(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: CalcLineIntersection of class cBoundingBox */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_CalcLineIntersection00
+static int tolua_AllToLua_cBoundingBox_CalcLineIntersection00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* a_Line1 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+ const Vector3d* a_Line2 = ((const Vector3d*) tolua_tousertype(tolua_S,3,0));
+ double a_LineCoeff = ((double) tolua_tonumber(tolua_S,4,0));
+ char a_Face = ((char) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CalcLineIntersection'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->CalcLineIntersection(*a_Line1,*a_Line2,a_LineCoeff,a_Face);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushnumber(tolua_S,(lua_Number)a_LineCoeff);
+ tolua_pushnumber(tolua_S,(lua_Number)a_Face);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'CalcLineIntersection'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: CalcLineIntersection of class cBoundingBox */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_CalcLineIntersection01
+static int tolua_AllToLua_cBoundingBox_CalcLineIntersection01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) ||
+ (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const Vector3d",0,&tolua_err)) ||
+ (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,8,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+ const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0));
+ const Vector3d* a_Line1 = ((const Vector3d*) tolua_tousertype(tolua_S,4,0));
+ const Vector3d* a_Line2 = ((const Vector3d*) tolua_tousertype(tolua_S,5,0));
+ double a_LineCoeff = ((double) tolua_tonumber(tolua_S,6,0));
+ char a_Face = ((char) tolua_tonumber(tolua_S,7,0));
+ {
+ bool tolua_ret = (bool) cBoundingBox::CalcLineIntersection(*a_Min,*a_Max,*a_Line1,*a_Line2,a_LineCoeff,a_Face);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushnumber(tolua_S,(lua_Number)a_LineCoeff);
+ tolua_pushnumber(tolua_S,(lua_Number)a_Face);
+ }
+ }
+ return 3;
+tolua_lerror:
+ return tolua_AllToLua_cBoundingBox_CalcLineIntersection00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: BlockHitPosition of class cTracer */
+#ifndef TOLUA_DISABLE_tolua_get_cTracer_BlockHitPosition
+static int tolua_get_cTracer_BlockHitPosition(lua_State* tolua_S)
+{
+ cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'BlockHitPosition'",NULL);
+#endif
+ tolua_pushusertype(tolua_S,(void*)&self->BlockHitPosition,"Vector3f");
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: BlockHitPosition of class cTracer */
+#ifndef TOLUA_DISABLE_tolua_set_cTracer_BlockHitPosition
+static int tolua_set_cTracer_BlockHitPosition(lua_State* tolua_S)
+{
+ cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'BlockHitPosition'",NULL);
+ if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err)))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->BlockHitPosition = *((Vector3f*) tolua_tousertype(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: HitNormal of class cTracer */
+#ifndef TOLUA_DISABLE_tolua_get_cTracer_HitNormal
+static int tolua_get_cTracer_HitNormal(lua_State* tolua_S)
+{
+ cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'HitNormal'",NULL);
+#endif
+ tolua_pushusertype(tolua_S,(void*)&self->HitNormal,"Vector3f");
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: HitNormal of class cTracer */
+#ifndef TOLUA_DISABLE_tolua_set_cTracer_HitNormal
+static int tolua_set_cTracer_HitNormal(lua_State* tolua_S)
+{
+ cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'HitNormal'",NULL);
+ if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err)))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->HitNormal = *((Vector3f*) tolua_tousertype(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: RealHit of class cTracer */
+#ifndef TOLUA_DISABLE_tolua_get_cTracer_RealHit
+static int tolua_get_cTracer_RealHit(lua_State* tolua_S)
+{
+ cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'RealHit'",NULL);
+#endif
+ tolua_pushusertype(tolua_S,(void*)&self->RealHit,"Vector3f");
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: RealHit of class cTracer */
+#ifndef TOLUA_DISABLE_tolua_set_cTracer_RealHit
+static int tolua_set_cTracer_RealHit(lua_State* tolua_S)
+{
+ cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'RealHit'",NULL);
+ if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err)))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->RealHit = *((Vector3f*) tolua_tousertype(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cTracer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_new00
+static int tolua_AllToLua_cTracer_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cTracer",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
+ {
+ cTracer* tolua_ret = (cTracer*) Mtolua_new((cTracer)(a_World));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cTracer");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cTracer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_new00_local
+static int tolua_AllToLua_cTracer_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cTracer",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
+ {
+ cTracer* tolua_ret = (cTracer*) Mtolua_new((cTracer)(a_World));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cTracer");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: delete of class cTracer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_delete00
+static int tolua_AllToLua_cTracer_delete00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cTracer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
+#endif
+ Mtolua_delete(self);
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Trace of class cTracer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_Trace00
+static int tolua_AllToLua_cTracer_Trace00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cTracer",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3f",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
+ const Vector3f* a_Start = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+ const Vector3f* a_Direction = ((const Vector3f*) tolua_tousertype(tolua_S,3,0));
+ int a_Distance = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Trace'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->Trace(*a_Start,*a_Direction,a_Distance);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Trace'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Trace of class cTracer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_Trace01
+static int tolua_AllToLua_cTracer_Trace01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cTracer",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3f",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
+ const Vector3f* a_Start = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+ const Vector3f* a_Direction = ((const Vector3f*) tolua_tousertype(tolua_S,3,0));
+ int a_Distance = ((int) tolua_tonumber(tolua_S,4,0));
+ bool a_LineOfSight = ((bool) tolua_toboolean(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Trace'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->Trace(*a_Start,*a_Direction,a_Distance,a_LineOfSight);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cTracer_Trace00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetName of class cGroup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_SetName00
+static int tolua_AllToLua_cGroup_SetName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0);
+ std::string a_Name = ((std::string) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetName'", NULL);
+#endif
+ {
+ self->SetName(a_Name);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetName of class cGroup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_GetName00
+static int tolua_AllToLua_cGroup_GetName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cGroup",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cGroup* self = (const cGroup*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL);
+#endif
+ {
+ const std::string tolua_ret = (const std::string) self->GetName();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetColor of class cGroup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_SetColor00
+static int tolua_AllToLua_cGroup_SetColor00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0);
+ std::string a_Color = ((std::string) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetColor'", NULL);
+#endif
+ {
+ self->SetColor(a_Color);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetColor'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddCommand of class cGroup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_AddCommand00
+static int tolua_AllToLua_cGroup_AddCommand00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0);
+ std::string a_Command = ((std::string) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddCommand'", NULL);
+#endif
+ {
+ self->AddCommand(a_Command);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddCommand'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddPermission of class cGroup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_AddPermission00
+static int tolua_AllToLua_cGroup_AddPermission00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0);
+ std::string a_Permission = ((std::string) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPermission'", NULL);
+#endif
+ {
+ self->AddPermission(a_Permission);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddPermission'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: InheritFrom of class cGroup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_InheritFrom00
+static int tolua_AllToLua_cGroup_InheritFrom00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cGroup",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0);
+ cGroup* a_Group = ((cGroup*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'InheritFrom'", NULL);
+#endif
+ {
+ self->InheritFrom(a_Group);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'InheritFrom'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: HasCommand of class cGroup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_HasCommand00
+static int tolua_AllToLua_cGroup_HasCommand00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0);
+ std::string a_Command = ((std::string) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasCommand'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->HasCommand(a_Command);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'HasCommand'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetColor of class cGroup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_GetColor00
+static int tolua_AllToLua_cGroup_GetColor00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cGroup",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cGroup* self = (const cGroup*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetColor'", NULL);
+#endif
+ {
+ const AString tolua_ret = (const AString) self->GetColor();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetColor'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_new00
+static int tolua_AllToLua_cBlockArea_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ cBlockArea* tolua_ret = (cBlockArea*) Mtolua_new((cBlockArea)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBlockArea");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_new00_local
+static int tolua_AllToLua_cBlockArea_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ cBlockArea* tolua_ret = (cBlockArea*) Mtolua_new((cBlockArea)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBlockArea");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: delete of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_delete00
+static int tolua_AllToLua_cBlockArea_delete00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
+#endif
+ Mtolua_delete(self);
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Clear of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Clear00
+static int tolua_AllToLua_cBlockArea_Clear00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
+#endif
+ {
+ self->Clear();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Create of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Create00
+static int tolua_AllToLua_cBlockArea_Create00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_SizeX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_SizeY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_SizeZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Create'", NULL);
+#endif
+ {
+ self->Create(a_SizeX,a_SizeY,a_SizeZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Create'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Create of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Create01
+static int tolua_AllToLua_cBlockArea_Create01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_SizeX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_SizeY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_SizeZ = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_DataTypes = ((int) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Create'", NULL);
+#endif
+ {
+ self->Create(a_SizeX,a_SizeY,a_SizeZ,a_DataTypes);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cBlockArea_Create00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetOrigin of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetOrigin00
+static int tolua_AllToLua_cBlockArea_SetOrigin00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_OriginX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_OriginY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_OriginZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetOrigin'", NULL);
+#endif
+ {
+ self->SetOrigin(a_OriginX,a_OriginY,a_OriginZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetOrigin'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Read of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Read00
+static int tolua_AllToLua_cBlockArea_Read00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,8,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,9,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
+ int a_MinBlockX = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_MaxBlockX = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_MinBlockY = ((int) tolua_tonumber(tolua_S,5,0));
+ int a_MaxBlockY = ((int) tolua_tonumber(tolua_S,6,0));
+ int a_MinBlockZ = ((int) tolua_tonumber(tolua_S,7,0));
+ int a_MaxBlockZ = ((int) tolua_tonumber(tolua_S,8,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Read'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->Read(a_World,a_MinBlockX,a_MaxBlockX,a_MinBlockY,a_MaxBlockY,a_MinBlockZ,a_MaxBlockZ);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Read'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Read of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Read01
+static int tolua_AllToLua_cBlockArea_Read01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,8,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,9,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,10,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
+ int a_MinBlockX = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_MaxBlockX = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_MinBlockY = ((int) tolua_tonumber(tolua_S,5,0));
+ int a_MaxBlockY = ((int) tolua_tonumber(tolua_S,6,0));
+ int a_MinBlockZ = ((int) tolua_tonumber(tolua_S,7,0));
+ int a_MaxBlockZ = ((int) tolua_tonumber(tolua_S,8,0));
+ int a_DataTypes = ((int) tolua_tonumber(tolua_S,9,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Read'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->Read(a_World,a_MinBlockX,a_MaxBlockX,a_MinBlockY,a_MaxBlockY,a_MinBlockZ,a_MaxBlockZ,a_DataTypes);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cBlockArea_Read00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Write of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Write00
+static int tolua_AllToLua_cBlockArea_Write00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
+ int a_MinBlockX = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_MinBlockY = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_MinBlockZ = ((int) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Write'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->Write(a_World,a_MinBlockX,a_MinBlockY,a_MinBlockZ);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Write'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Write of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Write01
+static int tolua_AllToLua_cBlockArea_Write01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
+ int a_MinBlockX = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_MinBlockY = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_MinBlockZ = ((int) tolua_tonumber(tolua_S,5,0));
+ int a_DataTypes = ((int) tolua_tonumber(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Write'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->Write(a_World,a_MinBlockX,a_MinBlockY,a_MinBlockZ,a_DataTypes);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cBlockArea_Write00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: CopyTo of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_CopyTo00
+static int tolua_AllToLua_cBlockArea_CopyTo00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cBlockArea",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ cBlockArea* a_Into = ((cBlockArea*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CopyTo'", NULL);
+#endif
+ {
+ self->CopyTo(*a_Into);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'CopyTo'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: CopyFrom of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_CopyFrom00
+static int tolua_AllToLua_cBlockArea_CopyFrom00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBlockArea",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ const cBlockArea* a_From = ((const cBlockArea*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CopyFrom'", NULL);
+#endif
+ {
+ self->CopyFrom(*a_From);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'CopyFrom'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DumpToRawFile of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_DumpToRawFile00
+static int tolua_AllToLua_cBlockArea_DumpToRawFile00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DumpToRawFile'", NULL);
+#endif
+ {
+ self->DumpToRawFile(a_FileName);
+ tolua_pushcppstring(tolua_S,(const char*)a_FileName);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DumpToRawFile'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: LoadFromSchematicFile of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_LoadFromSchematicFile00
+static int tolua_AllToLua_cBlockArea_LoadFromSchematicFile00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LoadFromSchematicFile'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->LoadFromSchematicFile(a_FileName);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_FileName);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'LoadFromSchematicFile'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SaveToSchematicFile of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SaveToSchematicFile00
+static int tolua_AllToLua_cBlockArea_SaveToSchematicFile00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SaveToSchematicFile'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->SaveToSchematicFile(a_FileName);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_FileName);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SaveToSchematicFile'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Crop of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Crop00
+static int tolua_AllToLua_cBlockArea_Crop00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,8,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_AddMinX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_SubMaxX = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_AddMinY = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_SubMaxY = ((int) tolua_tonumber(tolua_S,5,0));
+ int a_AddMinZ = ((int) tolua_tonumber(tolua_S,6,0));
+ int a_SubMaxZ = ((int) tolua_tonumber(tolua_S,7,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Crop'", NULL);
+#endif
+ {
+ self->Crop(a_AddMinX,a_SubMaxX,a_AddMinY,a_SubMaxY,a_AddMinZ,a_SubMaxZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Crop'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Expand of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Expand00
+static int tolua_AllToLua_cBlockArea_Expand00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,8,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_SubMinX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_AddMaxX = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_SubMinY = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_AddMaxY = ((int) tolua_tonumber(tolua_S,5,0));
+ int a_SubMinZ = ((int) tolua_tonumber(tolua_S,6,0));
+ int a_AddMaxZ = ((int) tolua_tonumber(tolua_S,7,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Expand'", NULL);
+#endif
+ {
+ self->Expand(a_SubMinX,a_AddMaxX,a_SubMinY,a_AddMaxY,a_SubMinZ,a_AddMaxZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Expand'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Merge of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Merge00
+static int tolua_AllToLua_cBlockArea_Merge00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBlockArea",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ const cBlockArea* a_Src = ((const cBlockArea*) tolua_tousertype(tolua_S,2,0));
+ int a_RelX = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_RelY = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_RelZ = ((int) tolua_tonumber(tolua_S,5,0));
+ cBlockArea::eMergeStrategy a_Strategy = ((cBlockArea::eMergeStrategy) (int) tolua_tonumber(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Merge'", NULL);
+#endif
+ {
+ self->Merge(*a_Src,a_RelX,a_RelY,a_RelZ,a_Strategy);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Merge'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Fill of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Fill00
+static int tolua_AllToLua_cBlockArea_Fill00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_DataTypes = ((int) tolua_tonumber(tolua_S,2,0));
+ unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,3,0));
+ unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,4,0));
+ unsigned char a_BlockLight = (( unsigned char) tolua_tonumber(tolua_S,5,0));
+ unsigned char a_BlockSkyLight = (( unsigned char) tolua_tonumber(tolua_S,6,0x0f));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Fill'", NULL);
+#endif
+ {
+ self->Fill(a_DataTypes,a_BlockType,a_BlockMeta,a_BlockLight,a_BlockSkyLight);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Fill'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: FillRelCuboid of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_FillRelCuboid00
+static int tolua_AllToLua_cBlockArea_FillRelCuboid00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,8,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,9,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,10,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,11,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,12,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,13,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_MinRelX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_MaxRelX = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_MinRelY = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_MaxRelY = ((int) tolua_tonumber(tolua_S,5,0));
+ int a_MinRelZ = ((int) tolua_tonumber(tolua_S,6,0));
+ int a_MaxRelZ = ((int) tolua_tonumber(tolua_S,7,0));
+ int a_DataTypes = ((int) tolua_tonumber(tolua_S,8,0));
+ unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,9,0));
+ unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,10,0));
+ unsigned char a_BlockLight = (( unsigned char) tolua_tonumber(tolua_S,11,0));
+ unsigned char a_BlockSkyLight = (( unsigned char) tolua_tonumber(tolua_S,12,0x0f));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FillRelCuboid'", NULL);
+#endif
+ {
+ self->FillRelCuboid(a_MinRelX,a_MaxRelX,a_MinRelY,a_MaxRelY,a_MinRelZ,a_MaxRelZ,a_DataTypes,a_BlockType,a_BlockMeta,a_BlockLight,a_BlockSkyLight);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'FillRelCuboid'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: RelLine of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_RelLine00
+static int tolua_AllToLua_cBlockArea_RelLine00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,8,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,9,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,10,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,11,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,12,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,13,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_RelX1 = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_RelY1 = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_RelZ1 = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_RelX2 = ((int) tolua_tonumber(tolua_S,5,0));
+ int a_RelY2 = ((int) tolua_tonumber(tolua_S,6,0));
+ int a_RelZ2 = ((int) tolua_tonumber(tolua_S,7,0));
+ int a_DataTypes = ((int) tolua_tonumber(tolua_S,8,0));
+ unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,9,0));
+ unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,10,0));
+ unsigned char a_BlockLight = (( unsigned char) tolua_tonumber(tolua_S,11,0));
+ unsigned char a_BlockSkyLight = (( unsigned char) tolua_tonumber(tolua_S,12,0x0f));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RelLine'", NULL);
+#endif
+ {
+ self->RelLine(a_RelX1,a_RelY1,a_RelZ1,a_RelX2,a_RelY2,a_RelZ2,a_DataTypes,a_BlockType,a_BlockMeta,a_BlockLight,a_BlockSkyLight);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'RelLine'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: RotateCCW of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_RotateCCW00
+static int tolua_AllToLua_cBlockArea_RotateCCW00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RotateCCW'", NULL);
+#endif
+ {
+ self->RotateCCW();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'RotateCCW'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: RotateCW of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_RotateCW00
+static int tolua_AllToLua_cBlockArea_RotateCW00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RotateCW'", NULL);
+#endif
+ {
+ self->RotateCW();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'RotateCW'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: MirrorXY of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_MirrorXY00
+static int tolua_AllToLua_cBlockArea_MirrorXY00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MirrorXY'", NULL);
+#endif
+ {
+ self->MirrorXY();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'MirrorXY'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: MirrorXZ of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_MirrorXZ00
+static int tolua_AllToLua_cBlockArea_MirrorXZ00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MirrorXZ'", NULL);
+#endif
+ {
+ self->MirrorXZ();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'MirrorXZ'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: MirrorYZ of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_MirrorYZ00
+static int tolua_AllToLua_cBlockArea_MirrorYZ00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MirrorYZ'", NULL);
+#endif
+ {
+ self->MirrorYZ();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'MirrorYZ'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: RotateCCWNoMeta of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_RotateCCWNoMeta00
+static int tolua_AllToLua_cBlockArea_RotateCCWNoMeta00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RotateCCWNoMeta'", NULL);
+#endif
+ {
+ self->RotateCCWNoMeta();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'RotateCCWNoMeta'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: RotateCWNoMeta of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_RotateCWNoMeta00
+static int tolua_AllToLua_cBlockArea_RotateCWNoMeta00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RotateCWNoMeta'", NULL);
+#endif
+ {
+ self->RotateCWNoMeta();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'RotateCWNoMeta'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: MirrorXYNoMeta of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_MirrorXYNoMeta00
+static int tolua_AllToLua_cBlockArea_MirrorXYNoMeta00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MirrorXYNoMeta'", NULL);
+#endif
+ {
+ self->MirrorXYNoMeta();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'MirrorXYNoMeta'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: MirrorXZNoMeta of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_MirrorXZNoMeta00
+static int tolua_AllToLua_cBlockArea_MirrorXZNoMeta00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MirrorXZNoMeta'", NULL);
+#endif
+ {
+ self->MirrorXZNoMeta();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'MirrorXZNoMeta'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: MirrorYZNoMeta of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_MirrorYZNoMeta00
+static int tolua_AllToLua_cBlockArea_MirrorYZNoMeta00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MirrorYZNoMeta'", NULL);
+#endif
+ {
+ self->MirrorYZNoMeta();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'MirrorYZNoMeta'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetRelBlockType of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetRelBlockType00
+static int tolua_AllToLua_cBlockArea_SetRelBlockType00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
+ unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRelBlockType'", NULL);
+#endif
+ {
+ self->SetRelBlockType(a_RelX,a_RelY,a_RelZ,a_BlockType);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetRelBlockType'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetBlockType of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetBlockType00
+static int tolua_AllToLua_cBlockArea_SetBlockType00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+ unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockType'", NULL);
+#endif
+ {
+ self->SetBlockType(a_BlockX,a_BlockY,a_BlockZ,a_BlockType);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetBlockType'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetRelBlockMeta of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetRelBlockMeta00
+static int tolua_AllToLua_cBlockArea_SetRelBlockMeta00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
+ unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRelBlockMeta'", NULL);
+#endif
+ {
+ self->SetRelBlockMeta(a_RelX,a_RelY,a_RelZ,a_BlockMeta);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetRelBlockMeta'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetBlockMeta of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetBlockMeta00
+static int tolua_AllToLua_cBlockArea_SetBlockMeta00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+ unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockMeta'", NULL);
+#endif
+ {
+ self->SetBlockMeta(a_BlockX,a_BlockY,a_BlockZ,a_BlockMeta);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetBlockMeta'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetRelBlockLight of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetRelBlockLight00
+static int tolua_AllToLua_cBlockArea_SetRelBlockLight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
+ unsigned char a_BlockLight = (( unsigned char) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRelBlockLight'", NULL);
+#endif
+ {
+ self->SetRelBlockLight(a_RelX,a_RelY,a_RelZ,a_BlockLight);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetRelBlockLight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetBlockLight of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetBlockLight00
+static int tolua_AllToLua_cBlockArea_SetBlockLight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+ unsigned char a_BlockLight = (( unsigned char) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockLight'", NULL);
+#endif
+ {
+ self->SetBlockLight(a_BlockX,a_BlockY,a_BlockZ,a_BlockLight);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetBlockLight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetRelBlockSkyLight of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetRelBlockSkyLight00
+static int tolua_AllToLua_cBlockArea_SetRelBlockSkyLight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
+ unsigned char a_BlockSkyLight = (( unsigned char) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRelBlockSkyLight'", NULL);
+#endif
+ {
+ self->SetRelBlockSkyLight(a_RelX,a_RelY,a_RelZ,a_BlockSkyLight);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetRelBlockSkyLight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetBlockSkyLight of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetBlockSkyLight00
+static int tolua_AllToLua_cBlockArea_SetBlockSkyLight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+ unsigned char a_BlockSkyLight = (( unsigned char) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockSkyLight'", NULL);
+#endif
+ {
+ self->SetBlockSkyLight(a_BlockX,a_BlockY,a_BlockZ,a_BlockSkyLight);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetBlockSkyLight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetRelBlockType of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetRelBlockType00
+static int tolua_AllToLua_cBlockArea_GetRelBlockType00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelBlockType'", NULL);
+#endif
+ {
+ unsigned char tolua_ret = ( unsigned char) self->GetRelBlockType(a_RelX,a_RelY,a_RelZ);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetRelBlockType'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBlockType of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetBlockType00
+static int tolua_AllToLua_cBlockArea_GetBlockType00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockType'", NULL);
+#endif
+ {
+ unsigned char tolua_ret = ( unsigned char) self->GetBlockType(a_BlockX,a_BlockY,a_BlockZ);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetBlockType'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetRelBlockMeta of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetRelBlockMeta00
+static int tolua_AllToLua_cBlockArea_GetRelBlockMeta00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelBlockMeta'", NULL);
+#endif
+ {
+ unsigned char tolua_ret = ( unsigned char) self->GetRelBlockMeta(a_RelX,a_RelY,a_RelZ);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetRelBlockMeta'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBlockMeta of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetBlockMeta00
+static int tolua_AllToLua_cBlockArea_GetBlockMeta00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockMeta'", NULL);
+#endif
+ {
+ unsigned char tolua_ret = ( unsigned char) self->GetBlockMeta(a_BlockX,a_BlockY,a_BlockZ);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetBlockMeta'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetRelBlockLight of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetRelBlockLight00
+static int tolua_AllToLua_cBlockArea_GetRelBlockLight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelBlockLight'", NULL);
+#endif
+ {
+ unsigned char tolua_ret = ( unsigned char) self->GetRelBlockLight(a_RelX,a_RelY,a_RelZ);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetRelBlockLight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBlockLight of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetBlockLight00
+static int tolua_AllToLua_cBlockArea_GetBlockLight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockLight'", NULL);
+#endif
+ {
+ unsigned char tolua_ret = ( unsigned char) self->GetBlockLight(a_BlockX,a_BlockY,a_BlockZ);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetBlockLight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetRelBlockSkyLight of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetRelBlockSkyLight00
+static int tolua_AllToLua_cBlockArea_GetRelBlockSkyLight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelBlockSkyLight'", NULL);
+#endif
+ {
+ unsigned char tolua_ret = ( unsigned char) self->GetRelBlockSkyLight(a_RelX,a_RelY,a_RelZ);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetRelBlockSkyLight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBlockSkyLight of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetBlockSkyLight00
+static int tolua_AllToLua_cBlockArea_GetBlockSkyLight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockSkyLight'", NULL);
+#endif
+ {
+ unsigned char tolua_ret = ( unsigned char) self->GetBlockSkyLight(a_BlockX,a_BlockY,a_BlockZ);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetBlockSkyLight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetBlockTypeMeta of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetBlockTypeMeta00
+static int tolua_AllToLua_cBlockArea_SetBlockTypeMeta00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+ unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
+ unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockTypeMeta'", NULL);
+#endif
+ {
+ self->SetBlockTypeMeta(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetBlockTypeMeta'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetRelBlockTypeMeta of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetRelBlockTypeMeta00
+static int tolua_AllToLua_cBlockArea_SetRelBlockTypeMeta00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
+ unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
+ unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRelBlockTypeMeta'", NULL);
+#endif
+ {
+ self->SetRelBlockTypeMeta(a_RelX,a_RelY,a_RelZ,a_BlockType,a_BlockMeta);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetRelBlockTypeMeta'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBlockTypeMeta of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetBlockTypeMeta00
+static int tolua_AllToLua_cBlockArea_GetBlockTypeMeta00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+ unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
+ unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockTypeMeta'", NULL);
+#endif
+ {
+ self->GetBlockTypeMeta(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta);
+ tolua_pushnumber(tolua_S,(lua_Number)a_BlockType);
+ tolua_pushnumber(tolua_S,(lua_Number)a_BlockMeta);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetBlockTypeMeta'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetRelBlockTypeMeta of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetRelBlockTypeMeta00
+static int tolua_AllToLua_cBlockArea_GetRelBlockTypeMeta00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
+ int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
+ unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
+ unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelBlockTypeMeta'", NULL);
+#endif
+ {
+ self->GetRelBlockTypeMeta(a_RelX,a_RelY,a_RelZ,a_BlockType,a_BlockMeta);
+ tolua_pushnumber(tolua_S,(lua_Number)a_BlockType);
+ tolua_pushnumber(tolua_S,(lua_Number)a_BlockMeta);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetRelBlockTypeMeta'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetSizeX of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetSizeX00
+static int tolua_AllToLua_cBlockArea_GetSizeX00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSizeX'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetSizeX();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetSizeX'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetSizeY of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetSizeY00
+static int tolua_AllToLua_cBlockArea_GetSizeY00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSizeY'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetSizeY();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetSizeY'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetSizeZ of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetSizeZ00
+static int tolua_AllToLua_cBlockArea_GetSizeZ00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSizeZ'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetSizeZ();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetSizeZ'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetOriginX of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetOriginX00
+static int tolua_AllToLua_cBlockArea_GetOriginX00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetOriginX'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetOriginX();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetOriginX'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetOriginY of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetOriginY00
+static int tolua_AllToLua_cBlockArea_GetOriginY00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetOriginY'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetOriginY();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetOriginY'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetOriginZ of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetOriginZ00
+static int tolua_AllToLua_cBlockArea_GetOriginZ00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetOriginZ'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetOriginZ();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetOriginZ'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetDataTypes of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetDataTypes00
+static int tolua_AllToLua_cBlockArea_GetDataTypes00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDataTypes'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetDataTypes();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetDataTypes'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: HasBlockTypes of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_HasBlockTypes00
+static int tolua_AllToLua_cBlockArea_HasBlockTypes00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasBlockTypes'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->HasBlockTypes();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'HasBlockTypes'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: HasBlockMetas of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_HasBlockMetas00
+static int tolua_AllToLua_cBlockArea_HasBlockMetas00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasBlockMetas'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->HasBlockMetas();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'HasBlockMetas'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: HasBlockLights of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_HasBlockLights00
+static int tolua_AllToLua_cBlockArea_HasBlockLights00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasBlockLights'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->HasBlockLights();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'HasBlockLights'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: HasBlockSkyLights of class cBlockArea */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_HasBlockSkyLights00
+static int tolua_AllToLua_cBlockArea_HasBlockSkyLights00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasBlockSkyLights'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->HasBlockSkyLights();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'HasBlockSkyLights'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetChunkX of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetChunkX00
+static int tolua_AllToLua_cChunkDesc_GetChunkX00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkX'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetChunkX();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetChunkX'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetChunkZ of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetChunkZ00
+static int tolua_AllToLua_cChunkDesc_GetChunkZ00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkZ'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetChunkZ();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetChunkZ'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: FillBlocks of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_FillBlocks00
+static int tolua_AllToLua_cChunkDesc_FillBlocks00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,2,0));
+ unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FillBlocks'", NULL);
+#endif
+ {
+ self->FillBlocks(a_BlockType,a_BlockMeta);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'FillBlocks'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetBlockTypeMeta of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetBlockTypeMeta00
+static int tolua_AllToLua_cChunkDesc_SetBlockTypeMeta00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
+ unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
+ unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockTypeMeta'", NULL);
+#endif
+ {
+ self->SetBlockTypeMeta(a_RelX,a_RelY,a_RelZ,a_BlockType,a_BlockMeta);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetBlockTypeMeta'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBlockTypeMeta of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetBlockTypeMeta00
+static int tolua_AllToLua_cChunkDesc_GetBlockTypeMeta00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
+ unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
+ unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockTypeMeta'", NULL);
+#endif
+ {
+ self->GetBlockTypeMeta(a_RelX,a_RelY,a_RelZ,a_BlockType,a_BlockMeta);
+ tolua_pushnumber(tolua_S,(lua_Number)a_BlockType);
+ tolua_pushnumber(tolua_S,(lua_Number)a_BlockMeta);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetBlockTypeMeta'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetBlockType of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetBlockType00
+static int tolua_AllToLua_cChunkDesc_SetBlockType00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
+ unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockType'", NULL);
+#endif
+ {
+ self->SetBlockType(a_RelX,a_RelY,a_RelZ,a_BlockType);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetBlockType'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBlockType of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetBlockType00
+static int tolua_AllToLua_cChunkDesc_GetBlockType00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockType'", NULL);
+#endif
+ {
+ unsigned char tolua_ret = ( unsigned char) self->GetBlockType(a_RelX,a_RelY,a_RelZ);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetBlockType'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetBlockMeta of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetBlockMeta00
+static int tolua_AllToLua_cChunkDesc_SetBlockMeta00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
+ unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockMeta'", NULL);
+#endif
+ {
+ self->SetBlockMeta(a_RelX,a_RelY,a_RelZ,a_BlockMeta);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetBlockMeta'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBlockMeta of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetBlockMeta00
+static int tolua_AllToLua_cChunkDesc_GetBlockMeta00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockMeta'", NULL);
+#endif
+ {
+ unsigned char tolua_ret = ( unsigned char) self->GetBlockMeta(a_RelX,a_RelY,a_RelZ);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetBlockMeta'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetBiome of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetBiome00
+static int tolua_AllToLua_cChunkDesc_SetBiome00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_RelZ = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BiomeID = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBiome'", NULL);
+#endif
+ {
+ self->SetBiome(a_RelX,a_RelZ,a_BiomeID);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetBiome'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBiome of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetBiome00
+static int tolua_AllToLua_cChunkDesc_GetBiome00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_RelZ = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBiome'", NULL);
+#endif
+ {
+ EMCSBiome tolua_ret = (EMCSBiome) self->GetBiome(a_RelX,a_RelZ);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetBiome'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetHeight of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetHeight00
+static int tolua_AllToLua_cChunkDesc_SetHeight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_RelZ = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Height = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHeight'", NULL);
+#endif
+ {
+ self->SetHeight(a_RelX,a_RelZ,a_Height);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetHeight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetHeight of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetHeight00
+static int tolua_AllToLua_cChunkDesc_GetHeight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_RelZ = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetHeight(a_RelX,a_RelZ);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetUseDefaultBiomes of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetUseDefaultBiomes00
+static int tolua_AllToLua_cChunkDesc_SetUseDefaultBiomes00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ bool a_bUseDefaultBiomes = ((bool) tolua_toboolean(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultBiomes'", NULL);
+#endif
+ {
+ self->SetUseDefaultBiomes(a_bUseDefaultBiomes);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetUseDefaultBiomes'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsUsingDefaultBiomes of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_IsUsingDefaultBiomes00
+static int tolua_AllToLua_cChunkDesc_IsUsingDefaultBiomes00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultBiomes'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsUsingDefaultBiomes();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultBiomes'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetUseDefaultHeight of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetUseDefaultHeight00
+static int tolua_AllToLua_cChunkDesc_SetUseDefaultHeight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ bool a_bUseDefaultHeight = ((bool) tolua_toboolean(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultHeight'", NULL);
+#endif
+ {
+ self->SetUseDefaultHeight(a_bUseDefaultHeight);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetUseDefaultHeight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsUsingDefaultHeight of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_IsUsingDefaultHeight00
+static int tolua_AllToLua_cChunkDesc_IsUsingDefaultHeight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultHeight'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsUsingDefaultHeight();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultHeight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetUseDefaultComposition of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetUseDefaultComposition00
+static int tolua_AllToLua_cChunkDesc_SetUseDefaultComposition00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ bool a_bUseDefaultComposition = ((bool) tolua_toboolean(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultComposition'", NULL);
+#endif
+ {
+ self->SetUseDefaultComposition(a_bUseDefaultComposition);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetUseDefaultComposition'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsUsingDefaultComposition of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_IsUsingDefaultComposition00
+static int tolua_AllToLua_cChunkDesc_IsUsingDefaultComposition00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultComposition'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsUsingDefaultComposition();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultComposition'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetUseDefaultStructures of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetUseDefaultStructures00
+static int tolua_AllToLua_cChunkDesc_SetUseDefaultStructures00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ bool a_bUseDefaultStructures = ((bool) tolua_toboolean(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultStructures'", NULL);
+#endif
+ {
+ self->SetUseDefaultStructures(a_bUseDefaultStructures);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetUseDefaultStructures'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsUsingDefaultStructures of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_IsUsingDefaultStructures00
+static int tolua_AllToLua_cChunkDesc_IsUsingDefaultStructures00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultStructures'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsUsingDefaultStructures();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultStructures'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetUseDefaultFinish of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetUseDefaultFinish00
+static int tolua_AllToLua_cChunkDesc_SetUseDefaultFinish00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ bool a_bUseDefaultFinish = ((bool) tolua_toboolean(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultFinish'", NULL);
+#endif
+ {
+ self->SetUseDefaultFinish(a_bUseDefaultFinish);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetUseDefaultFinish'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsUsingDefaultFinish of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_IsUsingDefaultFinish00
+static int tolua_AllToLua_cChunkDesc_IsUsingDefaultFinish00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultFinish'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsUsingDefaultFinish();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultFinish'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: WriteBlockArea of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_WriteBlockArea00
+static int tolua_AllToLua_cChunkDesc_WriteBlockArea00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBlockArea",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ const cBlockArea* a_BlockArea = ((const cBlockArea*) tolua_tousertype(tolua_S,2,0));
+ int a_RelX = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_RelY = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_RelZ = ((int) tolua_tonumber(tolua_S,5,0));
+ cBlockArea::eMergeStrategy a_MergeStrategy = ((cBlockArea::eMergeStrategy) (int) tolua_tonumber(tolua_S,6,cBlockArea::msOverwrite));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'WriteBlockArea'", NULL);
+#endif
+ {
+ self->WriteBlockArea(*a_BlockArea,a_RelX,a_RelY,a_RelZ,a_MergeStrategy);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'WriteBlockArea'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: ReadBlockArea of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_ReadBlockArea00
+static int tolua_AllToLua_cChunkDesc_ReadBlockArea00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cBlockArea",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,8,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,9,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ cBlockArea* a_Dest = ((cBlockArea*) tolua_tousertype(tolua_S,2,0));
+ int a_MinRelX = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_MaxRelX = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_MinRelY = ((int) tolua_tonumber(tolua_S,5,0));
+ int a_MaxRelY = ((int) tolua_tonumber(tolua_S,6,0));
+ int a_MinRelZ = ((int) tolua_tonumber(tolua_S,7,0));
+ int a_MaxRelZ = ((int) tolua_tonumber(tolua_S,8,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ReadBlockArea'", NULL);
+#endif
+ {
+ self->ReadBlockArea(*a_Dest,a_MinRelX,a_MaxRelX,a_MinRelY,a_MaxRelY,a_MinRelZ,a_MaxRelZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'ReadBlockArea'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetMaxHeight of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetMaxHeight00
+static int tolua_AllToLua_cChunkDesc_GetMaxHeight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxHeight'", NULL);
+#endif
+ {
+ unsigned char tolua_ret = ( unsigned char) self->GetMaxHeight();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetMaxHeight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: FillRelCuboid of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_FillRelCuboid00
+static int tolua_AllToLua_cChunkDesc_FillRelCuboid00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,8,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,9,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,10,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ int a_MinX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_MaxX = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_MinY = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_MaxY = ((int) tolua_tonumber(tolua_S,5,0));
+ int a_MinZ = ((int) tolua_tonumber(tolua_S,6,0));
+ int a_MaxZ = ((int) tolua_tonumber(tolua_S,7,0));
+ unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,8,0));
+ unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,9,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FillRelCuboid'", NULL);
+#endif
+ {
+ self->FillRelCuboid(a_MinX,a_MaxX,a_MinY,a_MaxY,a_MinZ,a_MaxZ,a_BlockType,a_BlockMeta);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'FillRelCuboid'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: FillRelCuboid of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_FillRelCuboid01
+static int tolua_AllToLua_cChunkDesc_FillRelCuboid01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ const cCuboid* a_RelCuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0));
+ unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,3,0));
+ unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FillRelCuboid'", NULL);
+#endif
+ {
+ self->FillRelCuboid(*a_RelCuboid,a_BlockType,a_BlockMeta);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cChunkDesc_FillRelCuboid00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: ReplaceRelCuboid of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_ReplaceRelCuboid00
+static int tolua_AllToLua_cChunkDesc_ReplaceRelCuboid00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,8,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,9,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,10,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,11,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,12,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ int a_MinX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_MaxX = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_MinY = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_MaxY = ((int) tolua_tonumber(tolua_S,5,0));
+ int a_MinZ = ((int) tolua_tonumber(tolua_S,6,0));
+ int a_MaxZ = ((int) tolua_tonumber(tolua_S,7,0));
+ unsigned char a_SrcType = (( unsigned char) tolua_tonumber(tolua_S,8,0));
+ unsigned char a_SrcMeta = (( unsigned char) tolua_tonumber(tolua_S,9,0));
+ unsigned char a_DstType = (( unsigned char) tolua_tonumber(tolua_S,10,0));
+ unsigned char a_DstMeta = (( unsigned char) tolua_tonumber(tolua_S,11,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ReplaceRelCuboid'", NULL);
+#endif
+ {
+ self->ReplaceRelCuboid(a_MinX,a_MaxX,a_MinY,a_MaxY,a_MinZ,a_MaxZ,a_SrcType,a_SrcMeta,a_DstType,a_DstMeta);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'ReplaceRelCuboid'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: ReplaceRelCuboid of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_ReplaceRelCuboid01
+static int tolua_AllToLua_cChunkDesc_ReplaceRelCuboid01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ const cCuboid* a_RelCuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0));
+ unsigned char a_SrcType = (( unsigned char) tolua_tonumber(tolua_S,3,0));
+ unsigned char a_SrcMeta = (( unsigned char) tolua_tonumber(tolua_S,4,0));
+ unsigned char a_DstType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
+ unsigned char a_DstMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ReplaceRelCuboid'", NULL);
+#endif
+ {
+ self->ReplaceRelCuboid(*a_RelCuboid,a_SrcType,a_SrcMeta,a_DstType,a_DstMeta);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cChunkDesc_ReplaceRelCuboid00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: FloorRelCuboid of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_FloorRelCuboid00
+static int tolua_AllToLua_cChunkDesc_FloorRelCuboid00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,8,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,9,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,10,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ int a_MinX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_MaxX = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_MinY = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_MaxY = ((int) tolua_tonumber(tolua_S,5,0));
+ int a_MinZ = ((int) tolua_tonumber(tolua_S,6,0));
+ int a_MaxZ = ((int) tolua_tonumber(tolua_S,7,0));
+ unsigned char a_DstType = (( unsigned char) tolua_tonumber(tolua_S,8,0));
+ unsigned char a_DstMeta = (( unsigned char) tolua_tonumber(tolua_S,9,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FloorRelCuboid'", NULL);
+#endif
+ {
+ self->FloorRelCuboid(a_MinX,a_MaxX,a_MinY,a_MaxY,a_MinZ,a_MaxZ,a_DstType,a_DstMeta);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'FloorRelCuboid'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: FloorRelCuboid of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_FloorRelCuboid01
+static int tolua_AllToLua_cChunkDesc_FloorRelCuboid01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ const cCuboid* a_RelCuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0));
+ unsigned char a_DstType = (( unsigned char) tolua_tonumber(tolua_S,3,0));
+ unsigned char a_DstMeta = (( unsigned char) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FloorRelCuboid'", NULL);
+#endif
+ {
+ self->FloorRelCuboid(*a_RelCuboid,a_DstType,a_DstMeta);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cChunkDesc_FloorRelCuboid00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: RandomFillRelCuboid of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_RandomFillRelCuboid00
+static int tolua_AllToLua_cChunkDesc_RandomFillRelCuboid00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,8,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,9,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,10,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,11,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,12,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ int a_MinX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_MaxX = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_MinY = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_MaxY = ((int) tolua_tonumber(tolua_S,5,0));
+ int a_MinZ = ((int) tolua_tonumber(tolua_S,6,0));
+ int a_MaxZ = ((int) tolua_tonumber(tolua_S,7,0));
+ unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,8,0));
+ unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,9,0));
+ int a_RandomSeed = ((int) tolua_tonumber(tolua_S,10,0));
+ int a_ChanceOutOf10k = ((int) tolua_tonumber(tolua_S,11,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RandomFillRelCuboid'", NULL);
+#endif
+ {
+ self->RandomFillRelCuboid(a_MinX,a_MaxX,a_MinY,a_MaxY,a_MinZ,a_MaxZ,a_BlockType,a_BlockMeta,a_RandomSeed,a_ChanceOutOf10k);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'RandomFillRelCuboid'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: RandomFillRelCuboid of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_RandomFillRelCuboid01
+static int tolua_AllToLua_cChunkDesc_RandomFillRelCuboid01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ const cCuboid* a_RelCuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0));
+ unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,3,0));
+ unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,4,0));
+ int a_RandomSeed = ((int) tolua_tonumber(tolua_S,5,0));
+ int a_ChanceOutOf10k = ((int) tolua_tonumber(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RandomFillRelCuboid'", NULL);
+#endif
+ {
+ self->RandomFillRelCuboid(*a_RelCuboid,a_BlockType,a_BlockMeta,a_RandomSeed,a_ChanceOutOf10k);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cChunkDesc_RandomFillRelCuboid00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBlockEntity of class cChunkDesc */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetBlockEntity00
+static int tolua_AllToLua_cChunkDesc_GetBlockEntity00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
+ int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockEntity'", NULL);
+#endif
+ {
+ cBlockEntity* tolua_ret = (cBlockEntity*) self->GetBlockEntity(a_RelX,a_RelY,a_RelZ);
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBlockEntity");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetBlockEntity'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cCraftingGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_new00
+static int tolua_AllToLua_cCraftingGrid_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ int a_Width = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Height = ((int) tolua_tonumber(tolua_S,3,0));
+ {
+ cCraftingGrid* tolua_ret = (cCraftingGrid*) Mtolua_new((cCraftingGrid)(a_Width,a_Height));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCraftingGrid");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cCraftingGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_new00_local
+static int tolua_AllToLua_cCraftingGrid_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ int a_Width = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Height = ((int) tolua_tonumber(tolua_S,3,0));
+ {
+ cCraftingGrid* tolua_ret = (cCraftingGrid*) Mtolua_new((cCraftingGrid)(a_Width,a_Height));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCraftingGrid");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetWidth of class cCraftingGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_GetWidth00
+static int tolua_AllToLua_cCraftingGrid_GetWidth00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cCraftingGrid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cCraftingGrid* self = (const cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWidth'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetWidth();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetWidth'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetHeight of class cCraftingGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_GetHeight00
+static int tolua_AllToLua_cCraftingGrid_GetHeight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cCraftingGrid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cCraftingGrid* self = (const cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetHeight();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetItem of class cCraftingGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_GetItem00
+static int tolua_AllToLua_cCraftingGrid_GetItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cCraftingGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cCraftingGrid* self = (const cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
+ int x = ((int) tolua_tonumber(tolua_S,2,0));
+ int y = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetItem'", NULL);
+#endif
+ {
+ cItem& tolua_ret = (cItem&) self->GetItem(x,y);
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetItem of class cCraftingGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_SetItem00
+static int tolua_AllToLua_cCraftingGrid_SetItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
+ int x = ((int) tolua_tonumber(tolua_S,2,0));
+ int y = ((int) tolua_tonumber(tolua_S,3,0));
+ ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,4,0));
+ int a_ItemCount = ((int) tolua_tonumber(tolua_S,5,0));
+ short a_ItemHealth = ((short) tolua_tonumber(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetItem'", NULL);
+#endif
+ {
+ self->SetItem(x,y,a_ItemType,a_ItemCount,a_ItemHealth);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetItem of class cCraftingGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_SetItem01
+static int tolua_AllToLua_cCraftingGrid_SetItem01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
+ int x = ((int) tolua_tonumber(tolua_S,2,0));
+ int y = ((int) tolua_tonumber(tolua_S,3,0));
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetItem'", NULL);
+#endif
+ {
+ self->SetItem(x,y,*a_Item);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cCraftingGrid_SetItem00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Clear of class cCraftingGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_Clear00
+static int tolua_AllToLua_cCraftingGrid_Clear00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
+#endif
+ {
+ self->Clear();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: ConsumeGrid of class cCraftingGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_ConsumeGrid00
+static int tolua_AllToLua_cCraftingGrid_ConsumeGrid00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCraftingGrid",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
+ const cCraftingGrid* a_Grid = ((const cCraftingGrid*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ConsumeGrid'", NULL);
+#endif
+ {
+ self->ConsumeGrid(*a_Grid);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'ConsumeGrid'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Dump of class cCraftingGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_Dump00
+static int tolua_AllToLua_cCraftingGrid_Dump00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Dump'", NULL);
+#endif
+ {
+ self->Dump();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Dump'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Clear of class cCraftingRecipe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_Clear00
+static int tolua_AllToLua_cCraftingRecipe_Clear00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
+#endif
+ {
+ self->Clear();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetIngredientsWidth of class cCraftingRecipe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_GetIngredientsWidth00
+static int tolua_AllToLua_cCraftingRecipe_GetIngredientsWidth00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cCraftingRecipe",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cCraftingRecipe* self = (const cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIngredientsWidth'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetIngredientsWidth();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetIngredientsWidth'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetIngredientsHeight of class cCraftingRecipe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_GetIngredientsHeight00
+static int tolua_AllToLua_cCraftingRecipe_GetIngredientsHeight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cCraftingRecipe",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cCraftingRecipe* self = (const cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIngredientsHeight'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetIngredientsHeight();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetIngredientsHeight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetIngredient of class cCraftingRecipe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_GetIngredient00
+static int tolua_AllToLua_cCraftingRecipe_GetIngredient00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cCraftingRecipe",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cCraftingRecipe* self = (const cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
+ int x = ((int) tolua_tonumber(tolua_S,2,0));
+ int y = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIngredient'", NULL);
+#endif
+ {
+ cItem& tolua_ret = (cItem&) self->GetIngredient(x,y);
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetIngredient'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetResult of class cCraftingRecipe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_GetResult00
+static int tolua_AllToLua_cCraftingRecipe_GetResult00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cCraftingRecipe",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cCraftingRecipe* self = (const cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetResult'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetResult();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetResult'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetResult of class cCraftingRecipe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_SetResult00
+static int tolua_AllToLua_cCraftingRecipe_SetResult00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
+ ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,2,0));
+ int a_ItemCount = ((int) tolua_tonumber(tolua_S,3,0));
+ short a_ItemHealth = ((short) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetResult'", NULL);
+#endif
+ {
+ self->SetResult(a_ItemType,a_ItemCount,a_ItemHealth);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetResult'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetResult of class cCraftingRecipe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_SetResult01
+static int tolua_AllToLua_cCraftingRecipe_SetResult01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetResult'", NULL);
+#endif
+ {
+ self->SetResult(*a_Item);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cCraftingRecipe_SetResult00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetIngredient of class cCraftingRecipe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_SetIngredient00
+static int tolua_AllToLua_cCraftingRecipe_SetIngredient00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
+ int x = ((int) tolua_tonumber(tolua_S,2,0));
+ int y = ((int) tolua_tonumber(tolua_S,3,0));
+ ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,4,0));
+ int a_ItemCount = ((int) tolua_tonumber(tolua_S,5,0));
+ short a_ItemHealth = ((short) tolua_tonumber(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetIngredient'", NULL);
+#endif
+ {
+ self->SetIngredient(x,y,a_ItemType,a_ItemCount,a_ItemHealth);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetIngredient'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetIngredient of class cCraftingRecipe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_SetIngredient01
+static int tolua_AllToLua_cCraftingRecipe_SetIngredient01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
+ int x = ((int) tolua_tonumber(tolua_S,2,0));
+ int y = ((int) tolua_tonumber(tolua_S,3,0));
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetIngredient'", NULL);
+#endif
+ {
+ self->SetIngredient(x,y,*a_Item);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cCraftingRecipe_SetIngredient00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: ConsumeIngredients of class cCraftingRecipe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_ConsumeIngredients00
+static int tolua_AllToLua_cCraftingRecipe_ConsumeIngredients00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cCraftingGrid",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
+ cCraftingGrid* a_CraftingGrid = ((cCraftingGrid*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ConsumeIngredients'", NULL);
+#endif
+ {
+ self->ConsumeIngredients(*a_CraftingGrid);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'ConsumeIngredients'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Dump of class cCraftingRecipe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_Dump00
+static int tolua_AllToLua_cCraftingRecipe_Dump00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Dump'", NULL);
+#endif
+ {
+ self->Dump();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Dump'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetWindowID of class cWindow */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_GetWindowID00
+static int tolua_AllToLua_cWindow_GetWindowID00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWindowID'", NULL);
+#endif
+ {
+ char tolua_ret = (char) self->GetWindowID();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetWindowID'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetWindowType of class cWindow */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_GetWindowType00
+static int tolua_AllToLua_cWindow_GetWindowType00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWindowType'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetWindowType();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetWindowType'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetSlot of class cWindow */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_GetSlot00
+static int tolua_AllToLua_cWindow_GetSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0);
+ cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL);
+#endif
+ {
+ const cItem* tolua_ret = (const cItem*) self->GetSlot(*a_Player,a_SlotNum);
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetSlot of class cWindow */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_SetSlot00
+static int tolua_AllToLua_cWindow_SetSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWindow",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWindow* self = (cWindow*) tolua_tousertype(tolua_S,1,0);
+ cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,3,0));
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL);
+#endif
+ {
+ self->SetSlot(*a_Player,a_SlotNum,*a_Item);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsSlotInPlayerMainInventory of class cWindow */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_IsSlotInPlayerMainInventory00
+static int tolua_AllToLua_cWindow_IsSlotInPlayerMainInventory00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSlotInPlayerMainInventory'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsSlotInPlayerMainInventory(a_SlotNum);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsSlotInPlayerMainInventory'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsSlotInPlayerHotbar of class cWindow */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_IsSlotInPlayerHotbar00
+static int tolua_AllToLua_cWindow_IsSlotInPlayerHotbar00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSlotInPlayerHotbar'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsSlotInPlayerHotbar(a_SlotNum);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsSlotInPlayerHotbar'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsSlotInPlayerInventory of class cWindow */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_IsSlotInPlayerInventory00
+static int tolua_AllToLua_cWindow_IsSlotInPlayerInventory00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSlotInPlayerInventory'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsSlotInPlayerInventory(a_SlotNum);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsSlotInPlayerInventory'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetWindowTitle of class cWindow */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_GetWindowTitle00
+static int tolua_AllToLua_cWindow_GetWindowTitle00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWindowTitle'", NULL);
+#endif
+ {
+ const AString tolua_ret = (const AString) self->GetWindowTitle();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetWindowTitle'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetWindowTitle of class cWindow */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_SetWindowTitle00
+static int tolua_AllToLua_cWindow_SetWindowTitle00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWindow",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWindow* self = (cWindow*) tolua_tousertype(tolua_S,1,0);
+ const AString a_WindowTitle = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetWindowTitle'", NULL);
+#endif
+ {
+ self->SetWindowTitle(a_WindowTitle);
+ tolua_pushcppstring(tolua_S,(const char*)a_WindowTitle);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetWindowTitle'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetProperty of class cWindow */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_SetProperty00
+static int tolua_AllToLua_cWindow_SetProperty00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWindow",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWindow* self = (cWindow*) tolua_tousertype(tolua_S,1,0);
+ int a_Property = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Value = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetProperty'", NULL);
+#endif
+ {
+ self->SetProperty(a_Property,a_Value);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetProperty'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetProperty of class cWindow */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_SetProperty01
+static int tolua_AllToLua_cWindow_SetProperty01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWindow",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"cPlayer",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cWindow* self = (cWindow*) tolua_tousertype(tolua_S,1,0);
+ int a_Property = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Value = ((int) tolua_tonumber(tolua_S,3,0));
+ cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetProperty'", NULL);
+#endif
+ {
+ self->SetProperty(a_Property,a_Value,*a_Player);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cWindow_SetProperty00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cLuaWindow */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaWindow_new00
+static int tolua_AllToLua_cLuaWindow_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cLuaWindow",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWindow::WindowType a_WindowType = ((cWindow::WindowType) (int) tolua_tonumber(tolua_S,2,0));
+ int a_SlotsX = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_SlotsY = ((int) tolua_tonumber(tolua_S,4,0));
+ const AString a_Title = ((const AString) tolua_tocppstring(tolua_S,5,0));
+ {
+ cLuaWindow* tolua_ret = (cLuaWindow*) Mtolua_new((cLuaWindow)(a_WindowType,a_SlotsX,a_SlotsY,a_Title));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cLuaWindow");
+ tolua_pushcppstring(tolua_S,(const char*)a_Title);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cLuaWindow */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaWindow_new00_local
+static int tolua_AllToLua_cLuaWindow_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cLuaWindow",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWindow::WindowType a_WindowType = ((cWindow::WindowType) (int) tolua_tonumber(tolua_S,2,0));
+ int a_SlotsX = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_SlotsY = ((int) tolua_tonumber(tolua_S,4,0));
+ const AString a_Title = ((const AString) tolua_tocppstring(tolua_S,5,0));
+ {
+ cLuaWindow* tolua_ret = (cLuaWindow*) Mtolua_new((cLuaWindow)(a_WindowType,a_SlotsX,a_SlotsY,a_Title));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cLuaWindow");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ tolua_pushcppstring(tolua_S,(const char*)a_Title);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: delete of class cLuaWindow */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaWindow_delete00
+static int tolua_AllToLua_cLuaWindow_delete00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cLuaWindow",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cLuaWindow* self = (cLuaWindow*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
+#endif
+ Mtolua_delete(self);
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetContents of class cLuaWindow */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaWindow_GetContents00
+static int tolua_AllToLua_cLuaWindow_GetContents00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cLuaWindow",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cLuaWindow* self = (cLuaWindow*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetContents'", NULL);
+#endif
+ {
+ cItemGrid& tolua_ret = (cItemGrid&) self->GetContents();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItemGrid");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetContents'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetMobType of class cMonster */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_GetMobType00
+static int tolua_AllToLua_cMonster_GetMobType00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cMonster",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cMonster* self = (const cMonster*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMobType'", NULL);
+#endif
+ {
+ cMonster::eType tolua_ret = (cMonster::eType) self->GetMobType();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetMobType'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetMobFamily of class cMonster */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_GetMobFamily00
+static int tolua_AllToLua_cMonster_GetMobFamily00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cMonster",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cMonster* self = (const cMonster*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMobFamily'", NULL);
+#endif
+ {
+ cMonster::eFamily tolua_ret = (cMonster::eFamily) self->GetMobFamily();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetMobFamily'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: MobTypeToString of class cMonster */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_MobTypeToString00
+static int tolua_AllToLua_cMonster_MobTypeToString00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cMonster",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cMonster::eType a_MobType = ((cMonster::eType) (int) tolua_tonumber(tolua_S,2,0));
+ {
+ AString tolua_ret = (AString) cMonster::MobTypeToString(a_MobType);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'MobTypeToString'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: StringToMobType of class cMonster */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_StringToMobType00
+static int tolua_AllToLua_cMonster_StringToMobType00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cMonster",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const AString a_MobTypeName = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ {
+ cMonster::eType tolua_ret = (cMonster::eType) cMonster::StringToMobType(a_MobTypeName);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_MobTypeName);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'StringToMobType'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: FamilyFromType of class cMonster */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_FamilyFromType00
+static int tolua_AllToLua_cMonster_FamilyFromType00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cMonster",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cMonster::eType a_MobType = ((cMonster::eType) (int) tolua_tonumber(tolua_S,2,0));
+ {
+ cMonster::eFamily tolua_ret = (cMonster::eFamily) cMonster::FamilyFromType(a_MobType);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'FamilyFromType'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetSpawnDelay of class cMonster */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_GetSpawnDelay00
+static int tolua_AllToLua_cMonster_GetSpawnDelay00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cMonster",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cMonster::eFamily a_MobFamily = ((cMonster::eFamily) (int) tolua_tonumber(tolua_S,2,0));
+ {
+ int tolua_ret = (int) cMonster::GetSpawnDelay(a_MobFamily);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetSpawnDelay'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* Open function */
+TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
+{
+ tolua_open(tolua_S);
+ tolua_reg_types(tolua_S);
+ tolua_module(tolua_S,NULL,1);
+ tolua_beginmodule(tolua_S,NULL);
+ tolua_constant(tolua_S,"biOcean",biOcean);
+ tolua_constant(tolua_S,"biPlains",biPlains);
+ tolua_constant(tolua_S,"biDesert",biDesert);
+ tolua_constant(tolua_S,"biExtremeHills",biExtremeHills);
+ tolua_constant(tolua_S,"biForest",biForest);
+ tolua_constant(tolua_S,"biTaiga",biTaiga);
+ tolua_constant(tolua_S,"biSwampland",biSwampland);
+ tolua_constant(tolua_S,"biRiver",biRiver);
+ tolua_constant(tolua_S,"biHell",biHell);
+ tolua_constant(tolua_S,"biNether",biNether);
+ tolua_constant(tolua_S,"biSky",biSky);
+ tolua_constant(tolua_S,"biEnd",biEnd);
+ tolua_constant(tolua_S,"biFrozenOcean",biFrozenOcean);
+ tolua_constant(tolua_S,"biFrozenRiver",biFrozenRiver);
+ tolua_constant(tolua_S,"biIcePlains",biIcePlains);
+ tolua_constant(tolua_S,"biTundra",biTundra);
+ tolua_constant(tolua_S,"biIceMountains",biIceMountains);
+ tolua_constant(tolua_S,"biMushroomIsland",biMushroomIsland);
+ tolua_constant(tolua_S,"biMushroomShore",biMushroomShore);
+ tolua_constant(tolua_S,"biBeach",biBeach);
+ tolua_constant(tolua_S,"biDesertHills",biDesertHills);
+ tolua_constant(tolua_S,"biForestHills",biForestHills);
+ tolua_constant(tolua_S,"biTaigaHills",biTaigaHills);
+ tolua_constant(tolua_S,"biExtremeHillsEdge",biExtremeHillsEdge);
+ tolua_constant(tolua_S,"biJungle",biJungle);
+ tolua_constant(tolua_S,"biJungleHills",biJungleHills);
+ tolua_constant(tolua_S,"biJungleEdge",biJungleEdge);
+ tolua_constant(tolua_S,"biDeepOcean",biDeepOcean);
+ tolua_constant(tolua_S,"biStoneBeach",biStoneBeach);
+ tolua_constant(tolua_S,"biColdBeach",biColdBeach);
+ tolua_constant(tolua_S,"biBirchForest",biBirchForest);
+ tolua_constant(tolua_S,"biBirchForestHills",biBirchForestHills);
+ tolua_constant(tolua_S,"biRoofedForest",biRoofedForest);
+ tolua_constant(tolua_S,"biColdTaiga",biColdTaiga);
+ tolua_constant(tolua_S,"biColdTaigaHills",biColdTaigaHills);
+ tolua_constant(tolua_S,"biMegaTaiga",biMegaTaiga);
+ tolua_constant(tolua_S,"biMegaTaigaHills",biMegaTaigaHills);
+ tolua_constant(tolua_S,"biExtremeHillsPlus",biExtremeHillsPlus);
+ tolua_constant(tolua_S,"biSavanna",biSavanna);
+ tolua_constant(tolua_S,"biSavannaPlateau",biSavannaPlateau);
+ tolua_constant(tolua_S,"biMesa",biMesa);
+ tolua_constant(tolua_S,"biMesaPlateauF",biMesaPlateauF);
+ tolua_constant(tolua_S,"biMesaPlateau",biMesaPlateau);
+ tolua_constant(tolua_S,"biNumBiomes",biNumBiomes);
+ tolua_constant(tolua_S,"biMaxBiome",biMaxBiome);
+ tolua_constant(tolua_S,"biVariant",biVariant);
+ tolua_constant(tolua_S,"biSunflowerPlains",biSunflowerPlains);
+ tolua_constant(tolua_S,"biDesertM",biDesertM);
+ tolua_constant(tolua_S,"biExtremeHillsM",biExtremeHillsM);
+ tolua_constant(tolua_S,"biFlowerForest",biFlowerForest);
+ tolua_constant(tolua_S,"biTaigaM",biTaigaM);
+ tolua_constant(tolua_S,"biSwamplandM",biSwamplandM);
+ tolua_constant(tolua_S,"biIcePlainsSpikes",biIcePlainsSpikes);
+ tolua_constant(tolua_S,"biJungleM",biJungleM);
+ tolua_constant(tolua_S,"biJungleEdgeM",biJungleEdgeM);
+ tolua_constant(tolua_S,"biBirchForestM",biBirchForestM);
+ tolua_constant(tolua_S,"biBirchForestHillsM",biBirchForestHillsM);
+ tolua_constant(tolua_S,"biRoofedForestM",biRoofedForestM);
+ tolua_constant(tolua_S,"biColdTaigaM",biColdTaigaM);
+ tolua_constant(tolua_S,"biMegaSpruceTaiga",biMegaSpruceTaiga);
+ tolua_constant(tolua_S,"biMegaSpruceTaigaHills",biMegaSpruceTaigaHills);
+ tolua_constant(tolua_S,"biExtremeHillsPlusM",biExtremeHillsPlusM);
+ tolua_constant(tolua_S,"biSavannaM",biSavannaM);
+ tolua_constant(tolua_S,"biSavannaPlateauM",biSavannaPlateauM);
+ tolua_constant(tolua_S,"biMesaBryce",biMesaBryce);
+ tolua_constant(tolua_S,"biMesaPlateauFM",biMesaPlateauFM);
+ tolua_constant(tolua_S,"biMesaPlateauM",biMesaPlateauM);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"cIniFile","cIniFile","",tolua_collect_cIniFile);
+ #else
+ tolua_cclass(tolua_S,"cIniFile","cIniFile","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"cIniFile");
+ tolua_constant(tolua_S,"noID",cIniFile::noID);
+ tolua_function(tolua_S,"new",tolua_AllToLua_cIniFile_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cIniFile_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cIniFile_new00_local);
+ tolua_function(tolua_S,"CaseSensitive",tolua_AllToLua_cIniFile_CaseSensitive00);
+ tolua_function(tolua_S,"CaseInsensitive",tolua_AllToLua_cIniFile_CaseInsensitive00);
+ tolua_function(tolua_S,"ReadFile",tolua_AllToLua_cIniFile_ReadFile00);
+ tolua_function(tolua_S,"WriteFile",tolua_AllToLua_cIniFile_WriteFile00);
+ tolua_function(tolua_S,"Clear",tolua_AllToLua_cIniFile_Clear00);
+ tolua_function(tolua_S,"FindKey",tolua_AllToLua_cIniFile_FindKey00);
+ tolua_function(tolua_S,"FindValue",tolua_AllToLua_cIniFile_FindValue00);
+ tolua_function(tolua_S,"GetNumKeys",tolua_AllToLua_cIniFile_GetNumKeys00);
+ tolua_function(tolua_S,"AddKeyName",tolua_AllToLua_cIniFile_AddKeyName00);
+ tolua_function(tolua_S,"GetKeyName",tolua_AllToLua_cIniFile_GetKeyName00);
+ tolua_function(tolua_S,"GetNumValues",tolua_AllToLua_cIniFile_GetNumValues00);
+ tolua_function(tolua_S,"GetNumValues",tolua_AllToLua_cIniFile_GetNumValues01);
+ tolua_function(tolua_S,"GetValueName",tolua_AllToLua_cIniFile_GetValueName00);
+ tolua_function(tolua_S,"GetValueName",tolua_AllToLua_cIniFile_GetValueName01);
+ tolua_function(tolua_S,"GetValue",tolua_AllToLua_cIniFile_GetValue00);
+ tolua_function(tolua_S,"GetValue",tolua_AllToLua_cIniFile_GetValue01);
+ tolua_function(tolua_S,"GetValue",tolua_AllToLua_cIniFile_GetValue02);
+ tolua_function(tolua_S,"GetValue",tolua_AllToLua_cIniFile_GetValue03);
+ tolua_function(tolua_S,"GetValueF",tolua_AllToLua_cIniFile_GetValueF00);
+ tolua_function(tolua_S,"GetValueI",tolua_AllToLua_cIniFile_GetValueI00);
+ tolua_function(tolua_S,"GetValueB",tolua_AllToLua_cIniFile_GetValueB00);
+ tolua_function(tolua_S,"GetValueSet",tolua_AllToLua_cIniFile_GetValueSet00);
+ tolua_function(tolua_S,"GetValueSet",tolua_AllToLua_cIniFile_GetValueSet01);
+ tolua_function(tolua_S,"GetValueSetF",tolua_AllToLua_cIniFile_GetValueSetF00);
+ tolua_function(tolua_S,"GetValueSetI",tolua_AllToLua_cIniFile_GetValueSetI00);
+ tolua_function(tolua_S,"GetValueSetB",tolua_AllToLua_cIniFile_GetValueSetB00);
+ tolua_function(tolua_S,"SetValue",tolua_AllToLua_cIniFile_SetValue00);
+ tolua_function(tolua_S,"SetValue",tolua_AllToLua_cIniFile_SetValue01);
+ tolua_function(tolua_S,"SetValueI",tolua_AllToLua_cIniFile_SetValueI00);
+ tolua_function(tolua_S,"SetValueB",tolua_AllToLua_cIniFile_SetValueB00);
+ tolua_function(tolua_S,"SetValueF",tolua_AllToLua_cIniFile_SetValueF00);
+ tolua_function(tolua_S,"DeleteValueByID",tolua_AllToLua_cIniFile_DeleteValueByID00);
+ tolua_function(tolua_S,"DeleteValue",tolua_AllToLua_cIniFile_DeleteValue00);
+ tolua_function(tolua_S,"DeleteKey",tolua_AllToLua_cIniFile_DeleteKey00);
+ tolua_function(tolua_S,"GetNumHeaderComments",tolua_AllToLua_cIniFile_GetNumHeaderComments00);
+ tolua_function(tolua_S,"AddHeaderComment",tolua_AllToLua_cIniFile_AddHeaderComment00);
+ tolua_function(tolua_S,"GetHeaderComment",tolua_AllToLua_cIniFile_GetHeaderComment00);
+ tolua_function(tolua_S,"DeleteHeaderComment",tolua_AllToLua_cIniFile_DeleteHeaderComment00);
+ tolua_function(tolua_S,"DeleteHeaderComments",tolua_AllToLua_cIniFile_DeleteHeaderComments00);
+ tolua_function(tolua_S,"GetNumKeyComments",tolua_AllToLua_cIniFile_GetNumKeyComments00);
+ tolua_function(tolua_S,"GetNumKeyComments",tolua_AllToLua_cIniFile_GetNumKeyComments01);
+ tolua_function(tolua_S,"AddKeyComment",tolua_AllToLua_cIniFile_AddKeyComment00);
+ tolua_function(tolua_S,"AddKeyComment",tolua_AllToLua_cIniFile_AddKeyComment01);
+ tolua_function(tolua_S,"GetKeyComment",tolua_AllToLua_cIniFile_GetKeyComment00);
+ tolua_function(tolua_S,"GetKeyComment",tolua_AllToLua_cIniFile_GetKeyComment01);
+ tolua_function(tolua_S,"DeleteKeyComment",tolua_AllToLua_cIniFile_DeleteKeyComment00);
+ tolua_function(tolua_S,"DeleteKeyComment",tolua_AllToLua_cIniFile_DeleteKeyComment01);
+ tolua_function(tolua_S,"DeleteKeyComments",tolua_AllToLua_cIniFile_DeleteKeyComments00);
+ tolua_function(tolua_S,"DeleteKeyComments",tolua_AllToLua_cIniFile_DeleteKeyComments01);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cFile","cFile","",NULL);
+ tolua_beginmodule(tolua_S,"cFile");
+ tolua_function(tolua_S,"Exists",tolua_AllToLua_cFile_Exists00);
+ tolua_function(tolua_S,"Delete",tolua_AllToLua_cFile_Delete00);
+ tolua_function(tolua_S,"Rename",tolua_AllToLua_cFile_Rename00);
+ tolua_function(tolua_S,"Copy",tolua_AllToLua_cFile_Copy00);
+ tolua_function(tolua_S,"IsFolder",tolua_AllToLua_cFile_IsFolder00);
+ tolua_function(tolua_S,"IsFile",tolua_AllToLua_cFile_IsFile00);
+ tolua_function(tolua_S,"GetSize",tolua_AllToLua_cFile_GetSize00);
+ tolua_function(tolua_S,"CreateFolder",tolua_AllToLua_cFile_CreateFolder00);
+ tolua_endmodule(tolua_S);
+ tolua_constant(tolua_S,"E_BLOCK_AIR",E_BLOCK_AIR);
+ tolua_constant(tolua_S,"E_BLOCK_STONE",E_BLOCK_STONE);
+ tolua_constant(tolua_S,"E_BLOCK_GRASS",E_BLOCK_GRASS);
+ tolua_constant(tolua_S,"E_BLOCK_DIRT",E_BLOCK_DIRT);
+ tolua_constant(tolua_S,"E_BLOCK_COBBLESTONE",E_BLOCK_COBBLESTONE);
+ tolua_constant(tolua_S,"E_BLOCK_PLANKS",E_BLOCK_PLANKS);
+ tolua_constant(tolua_S,"E_BLOCK_SAPLING",E_BLOCK_SAPLING);
+ tolua_constant(tolua_S,"E_BLOCK_BEDROCK",E_BLOCK_BEDROCK);
+ tolua_constant(tolua_S,"E_BLOCK_WATER",E_BLOCK_WATER);
+ tolua_constant(tolua_S,"E_BLOCK_STATIONARY_WATER",E_BLOCK_STATIONARY_WATER);
+ tolua_constant(tolua_S,"E_BLOCK_LAVA",E_BLOCK_LAVA);
+ tolua_constant(tolua_S,"E_BLOCK_STATIONARY_LAVA",E_BLOCK_STATIONARY_LAVA);
+ tolua_constant(tolua_S,"E_BLOCK_SAND",E_BLOCK_SAND);
+ tolua_constant(tolua_S,"E_BLOCK_GRAVEL",E_BLOCK_GRAVEL);
+ tolua_constant(tolua_S,"E_BLOCK_GOLD_ORE",E_BLOCK_GOLD_ORE);
+ tolua_constant(tolua_S,"E_BLOCK_IRON_ORE",E_BLOCK_IRON_ORE);
+ tolua_constant(tolua_S,"E_BLOCK_COAL_ORE",E_BLOCK_COAL_ORE);
+ tolua_constant(tolua_S,"E_BLOCK_LOG",E_BLOCK_LOG);
+ tolua_constant(tolua_S,"E_BLOCK_LEAVES",E_BLOCK_LEAVES);
+ tolua_constant(tolua_S,"E_BLOCK_SPONGE",E_BLOCK_SPONGE);
+ tolua_constant(tolua_S,"E_BLOCK_GLASS",E_BLOCK_GLASS);
+ tolua_constant(tolua_S,"E_BLOCK_LAPIS_ORE",E_BLOCK_LAPIS_ORE);
+ tolua_constant(tolua_S,"E_BLOCK_LAPIS_BLOCK",E_BLOCK_LAPIS_BLOCK);
+ tolua_constant(tolua_S,"E_BLOCK_DISPENSER",E_BLOCK_DISPENSER);
+ tolua_constant(tolua_S,"E_BLOCK_SANDSTONE",E_BLOCK_SANDSTONE);
+ tolua_constant(tolua_S,"E_BLOCK_NOTE_BLOCK",E_BLOCK_NOTE_BLOCK);
+ tolua_constant(tolua_S,"E_BLOCK_BED",E_BLOCK_BED);
+ tolua_constant(tolua_S,"E_BLOCK_POWERED_RAIL",E_BLOCK_POWERED_RAIL);
+ tolua_constant(tolua_S,"E_BLOCK_DETECTOR_RAIL",E_BLOCK_DETECTOR_RAIL);
+ tolua_constant(tolua_S,"E_BLOCK_STICKY_PISTON",E_BLOCK_STICKY_PISTON);
+ tolua_constant(tolua_S,"E_BLOCK_COBWEB",E_BLOCK_COBWEB);
+ tolua_constant(tolua_S,"E_BLOCK_TALL_GRASS",E_BLOCK_TALL_GRASS);
+ tolua_constant(tolua_S,"E_BLOCK_DEAD_BUSH",E_BLOCK_DEAD_BUSH);
+ tolua_constant(tolua_S,"E_BLOCK_PISTON",E_BLOCK_PISTON);
+ tolua_constant(tolua_S,"E_BLOCK_PISTON_EXTENSION",E_BLOCK_PISTON_EXTENSION);
+ tolua_constant(tolua_S,"E_BLOCK_WOOL",E_BLOCK_WOOL);
+ tolua_constant(tolua_S,"E_BLOCK_PISTON_MOVED_BLOCK",E_BLOCK_PISTON_MOVED_BLOCK);
+ tolua_constant(tolua_S,"E_BLOCK_DANDELION",E_BLOCK_DANDELION);
+ tolua_constant(tolua_S,"E_BLOCK_FLOWER",E_BLOCK_FLOWER);
+ tolua_constant(tolua_S,"E_BLOCK_BROWN_MUSHROOM",E_BLOCK_BROWN_MUSHROOM);
+ tolua_constant(tolua_S,"E_BLOCK_RED_MUSHROOM",E_BLOCK_RED_MUSHROOM);
+ tolua_constant(tolua_S,"E_BLOCK_GOLD_BLOCK",E_BLOCK_GOLD_BLOCK);
+ tolua_constant(tolua_S,"E_BLOCK_IRON_BLOCK",E_BLOCK_IRON_BLOCK);
+ tolua_constant(tolua_S,"E_BLOCK_DOUBLE_STONE_SLAB",E_BLOCK_DOUBLE_STONE_SLAB);
+ tolua_constant(tolua_S,"E_BLOCK_STONE_SLAB",E_BLOCK_STONE_SLAB);
+ tolua_constant(tolua_S,"E_BLOCK_BRICK",E_BLOCK_BRICK);
+ tolua_constant(tolua_S,"E_BLOCK_TNT",E_BLOCK_TNT);
+ tolua_constant(tolua_S,"E_BLOCK_BOOKCASE",E_BLOCK_BOOKCASE);
+ tolua_constant(tolua_S,"E_BLOCK_MOSSY_COBBLESTONE",E_BLOCK_MOSSY_COBBLESTONE);
+ tolua_constant(tolua_S,"E_BLOCK_OBSIDIAN",E_BLOCK_OBSIDIAN);
+ tolua_constant(tolua_S,"E_BLOCK_TORCH",E_BLOCK_TORCH);
+ tolua_constant(tolua_S,"E_BLOCK_FIRE",E_BLOCK_FIRE);
+ tolua_constant(tolua_S,"E_BLOCK_MOB_SPAWNER",E_BLOCK_MOB_SPAWNER);
+ tolua_constant(tolua_S,"E_BLOCK_WOODEN_STAIRS",E_BLOCK_WOODEN_STAIRS);
+ tolua_constant(tolua_S,"E_BLOCK_CHEST",E_BLOCK_CHEST);
+ tolua_constant(tolua_S,"E_BLOCK_REDSTONE_WIRE",E_BLOCK_REDSTONE_WIRE);
+ tolua_constant(tolua_S,"E_BLOCK_DIAMOND_ORE",E_BLOCK_DIAMOND_ORE);
+ tolua_constant(tolua_S,"E_BLOCK_DIAMOND_BLOCK",E_BLOCK_DIAMOND_BLOCK);
+ tolua_constant(tolua_S,"E_BLOCK_CRAFTING_TABLE",E_BLOCK_CRAFTING_TABLE);
+ tolua_constant(tolua_S,"E_BLOCK_WORKBENCH",E_BLOCK_WORKBENCH);
+ tolua_constant(tolua_S,"E_BLOCK_CROPS",E_BLOCK_CROPS);
+ tolua_constant(tolua_S,"E_BLOCK_FARMLAND",E_BLOCK_FARMLAND);
+ tolua_constant(tolua_S,"E_BLOCK_FURNACE",E_BLOCK_FURNACE);
+ tolua_constant(tolua_S,"E_BLOCK_LIT_FURNACE",E_BLOCK_LIT_FURNACE);
+ tolua_constant(tolua_S,"E_BLOCK_BURNING_FURNACE",E_BLOCK_BURNING_FURNACE);
+ tolua_constant(tolua_S,"E_BLOCK_SIGN_POST",E_BLOCK_SIGN_POST);
+ tolua_constant(tolua_S,"E_BLOCK_WOODEN_DOOR",E_BLOCK_WOODEN_DOOR);
+ tolua_constant(tolua_S,"E_BLOCK_LADDER",E_BLOCK_LADDER);
+ tolua_constant(tolua_S,"E_BLOCK_RAIL",E_BLOCK_RAIL);
+ tolua_constant(tolua_S,"E_BLOCK_MINECART_TRACKS",E_BLOCK_MINECART_TRACKS);
+ tolua_constant(tolua_S,"E_BLOCK_COBBLESTONE_STAIRS",E_BLOCK_COBBLESTONE_STAIRS);
+ tolua_constant(tolua_S,"E_BLOCK_WALLSIGN",E_BLOCK_WALLSIGN);
+ tolua_constant(tolua_S,"E_BLOCK_LEVER",E_BLOCK_LEVER);
+ tolua_constant(tolua_S,"E_BLOCK_STONE_PRESSURE_PLATE",E_BLOCK_STONE_PRESSURE_PLATE);
+ tolua_constant(tolua_S,"E_BLOCK_IRON_DOOR",E_BLOCK_IRON_DOOR);
+ tolua_constant(tolua_S,"E_BLOCK_WOODEN_PRESSURE_PLATE",E_BLOCK_WOODEN_PRESSURE_PLATE);
+ tolua_constant(tolua_S,"E_BLOCK_REDSTONE_ORE",E_BLOCK_REDSTONE_ORE);
+ tolua_constant(tolua_S,"E_BLOCK_REDSTONE_ORE_GLOWING",E_BLOCK_REDSTONE_ORE_GLOWING);
+ tolua_constant(tolua_S,"E_BLOCK_REDSTONE_TORCH_OFF",E_BLOCK_REDSTONE_TORCH_OFF);
+ tolua_constant(tolua_S,"E_BLOCK_REDSTONE_TORCH_ON",E_BLOCK_REDSTONE_TORCH_ON);
+ tolua_constant(tolua_S,"E_BLOCK_STONE_BUTTON",E_BLOCK_STONE_BUTTON);
+ tolua_constant(tolua_S,"E_BLOCK_SNOW",E_BLOCK_SNOW);
+ tolua_constant(tolua_S,"E_BLOCK_ICE",E_BLOCK_ICE);
+ tolua_constant(tolua_S,"E_BLOCK_SNOW_BLOCK",E_BLOCK_SNOW_BLOCK);
+ tolua_constant(tolua_S,"E_BLOCK_CACTUS",E_BLOCK_CACTUS);
+ tolua_constant(tolua_S,"E_BLOCK_CLAY",E_BLOCK_CLAY);
+ tolua_constant(tolua_S,"E_BLOCK_SUGARCANE",E_BLOCK_SUGARCANE);
+ tolua_constant(tolua_S,"E_BLOCK_REEDS",E_BLOCK_REEDS);
+ tolua_constant(tolua_S,"E_BLOCK_JUKEBOX",E_BLOCK_JUKEBOX);
+ tolua_constant(tolua_S,"E_BLOCK_FENCE",E_BLOCK_FENCE);
+ tolua_constant(tolua_S,"E_BLOCK_PUMPKIN",E_BLOCK_PUMPKIN);
+ tolua_constant(tolua_S,"E_BLOCK_NETHERRACK",E_BLOCK_NETHERRACK);
+ tolua_constant(tolua_S,"E_BLOCK_SOULSAND",E_BLOCK_SOULSAND);
+ tolua_constant(tolua_S,"E_BLOCK_GLOWSTONE",E_BLOCK_GLOWSTONE);
+ tolua_constant(tolua_S,"E_BLOCK_NETHER_PORTAL",E_BLOCK_NETHER_PORTAL);
+ tolua_constant(tolua_S,"E_BLOCK_JACK_O_LANTERN",E_BLOCK_JACK_O_LANTERN);
+ tolua_constant(tolua_S,"E_BLOCK_CAKE",E_BLOCK_CAKE);
+ tolua_constant(tolua_S,"E_BLOCK_REDSTONE_REPEATER_OFF",E_BLOCK_REDSTONE_REPEATER_OFF);
+ tolua_constant(tolua_S,"E_BLOCK_REDSTONE_REPEATER_ON",E_BLOCK_REDSTONE_REPEATER_ON);
+ tolua_constant(tolua_S,"E_BLOCK_STAINED_GLASS",E_BLOCK_STAINED_GLASS);
+ tolua_constant(tolua_S,"E_BLOCK_TRAPDOOR",E_BLOCK_TRAPDOOR);
+ tolua_constant(tolua_S,"E_BLOCK_SILVERFISH_EGG",E_BLOCK_SILVERFISH_EGG);
+ tolua_constant(tolua_S,"E_BLOCK_STONE_BRICKS",E_BLOCK_STONE_BRICKS);
+ tolua_constant(tolua_S,"E_BLOCK_HUGE_BROWN_MUSHROOM",E_BLOCK_HUGE_BROWN_MUSHROOM);
+ tolua_constant(tolua_S,"E_BLOCK_HUGE_RED_MUSHROOM",E_BLOCK_HUGE_RED_MUSHROOM);
+ tolua_constant(tolua_S,"E_BLOCK_IRON_BARS",E_BLOCK_IRON_BARS);
+ tolua_constant(tolua_S,"E_BLOCK_GLASS_PANE",E_BLOCK_GLASS_PANE);
+ tolua_constant(tolua_S,"E_BLOCK_MELON",E_BLOCK_MELON);
+ tolua_constant(tolua_S,"E_BLOCK_PUMPKIN_STEM",E_BLOCK_PUMPKIN_STEM);
+ tolua_constant(tolua_S,"E_BLOCK_MELON_STEM",E_BLOCK_MELON_STEM);
+ tolua_constant(tolua_S,"E_BLOCK_VINES",E_BLOCK_VINES);
+ tolua_constant(tolua_S,"E_BLOCK_FENCE_GATE",E_BLOCK_FENCE_GATE);
+ tolua_constant(tolua_S,"E_BLOCK_BRICK_STAIRS",E_BLOCK_BRICK_STAIRS);
+ tolua_constant(tolua_S,"E_BLOCK_STONE_BRICK_STAIRS",E_BLOCK_STONE_BRICK_STAIRS);
+ tolua_constant(tolua_S,"E_BLOCK_MYCELIUM",E_BLOCK_MYCELIUM);
+ tolua_constant(tolua_S,"E_BLOCK_LILY_PAD",E_BLOCK_LILY_PAD);
+ tolua_constant(tolua_S,"E_BLOCK_NETHER_BRICK",E_BLOCK_NETHER_BRICK);
+ tolua_constant(tolua_S,"E_BLOCK_NETHER_BRICK_FENCE",E_BLOCK_NETHER_BRICK_FENCE);
+ tolua_constant(tolua_S,"E_BLOCK_NETHER_BRICK_STAIRS",E_BLOCK_NETHER_BRICK_STAIRS);
+ tolua_constant(tolua_S,"E_BLOCK_NETHER_WART",E_BLOCK_NETHER_WART);
+ tolua_constant(tolua_S,"E_BLOCK_ENCHANTMENT_TABLE",E_BLOCK_ENCHANTMENT_TABLE);
+ tolua_constant(tolua_S,"E_BLOCK_BREWING_STAND",E_BLOCK_BREWING_STAND);
+ tolua_constant(tolua_S,"E_BLOCK_CAULDRON",E_BLOCK_CAULDRON);
+ tolua_constant(tolua_S,"E_BLOCK_END_PORTAL",E_BLOCK_END_PORTAL);
+ tolua_constant(tolua_S,"E_BLOCK_END_PORTAL_FRAME",E_BLOCK_END_PORTAL_FRAME);
+ tolua_constant(tolua_S,"E_BLOCK_END_STONE",E_BLOCK_END_STONE);
+ tolua_constant(tolua_S,"E_BLOCK_DRAGON_EGG",E_BLOCK_DRAGON_EGG);
+ tolua_constant(tolua_S,"E_BLOCK_REDSTONE_LAMP_OFF",E_BLOCK_REDSTONE_LAMP_OFF);
+ tolua_constant(tolua_S,"E_BLOCK_REDSTONE_LAMP_ON",E_BLOCK_REDSTONE_LAMP_ON);
+ tolua_constant(tolua_S,"E_BLOCK_DOUBLE_WOODEN_SLAB",E_BLOCK_DOUBLE_WOODEN_SLAB);
+ tolua_constant(tolua_S,"E_BLOCK_WOODEN_SLAB",E_BLOCK_WOODEN_SLAB);
+ tolua_constant(tolua_S,"E_BLOCK_COCOA_POD",E_BLOCK_COCOA_POD);
+ tolua_constant(tolua_S,"E_BLOCK_SANDSTONE_STAIRS",E_BLOCK_SANDSTONE_STAIRS);
+ tolua_constant(tolua_S,"E_BLOCK_EMERALD_ORE",E_BLOCK_EMERALD_ORE);
+ tolua_constant(tolua_S,"E_BLOCK_ENDER_CHEST",E_BLOCK_ENDER_CHEST);
+ tolua_constant(tolua_S,"E_BLOCK_TRIPWIRE_HOOK",E_BLOCK_TRIPWIRE_HOOK);
+ tolua_constant(tolua_S,"E_BLOCK_TRIPWIRE",E_BLOCK_TRIPWIRE);
+ tolua_constant(tolua_S,"E_BLOCK_EMERALD_BLOCK",E_BLOCK_EMERALD_BLOCK);
+ tolua_constant(tolua_S,"E_BLOCK_SPRUCE_WOOD_STAIRS",E_BLOCK_SPRUCE_WOOD_STAIRS);
+ tolua_constant(tolua_S,"E_BLOCK_BIRCH_WOOD_STAIRS",E_BLOCK_BIRCH_WOOD_STAIRS);
+ tolua_constant(tolua_S,"E_BLOCK_JUNGLE_WOOD_STAIRS",E_BLOCK_JUNGLE_WOOD_STAIRS);
+ tolua_constant(tolua_S,"E_BLOCK_COMMAND_BLOCK",E_BLOCK_COMMAND_BLOCK);
+ tolua_constant(tolua_S,"E_BLOCK_BEACON",E_BLOCK_BEACON);
+ tolua_constant(tolua_S,"E_BLOCK_COBBLESTONE_WALL",E_BLOCK_COBBLESTONE_WALL);
+ tolua_constant(tolua_S,"E_BLOCK_FLOWER_POT",E_BLOCK_FLOWER_POT);
+ tolua_constant(tolua_S,"E_BLOCK_CARROTS",E_BLOCK_CARROTS);
+ tolua_constant(tolua_S,"E_BLOCK_POTATOES",E_BLOCK_POTATOES);
+ tolua_constant(tolua_S,"E_BLOCK_WOODEN_BUTTON",E_BLOCK_WOODEN_BUTTON);
+ tolua_constant(tolua_S,"E_BLOCK_HEAD",E_BLOCK_HEAD);
+ tolua_constant(tolua_S,"E_BLOCK_ANVIL",E_BLOCK_ANVIL);
+ tolua_constant(tolua_S,"E_BLOCK_TRAPPED_CHEST",E_BLOCK_TRAPPED_CHEST);
+ tolua_constant(tolua_S,"E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE",E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE);
+ tolua_constant(tolua_S,"E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE",E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE);
+ tolua_constant(tolua_S,"E_BLOCK_INACTIVE_COMPARATOR",E_BLOCK_INACTIVE_COMPARATOR);
+ tolua_constant(tolua_S,"E_BLOCK_ACTIVE_COMPARATOR",E_BLOCK_ACTIVE_COMPARATOR);
+ tolua_constant(tolua_S,"E_BLOCK_DAYLIGHT_SENSOR",E_BLOCK_DAYLIGHT_SENSOR);
+ tolua_constant(tolua_S,"E_BLOCK_BLOCK_OF_REDSTONE",E_BLOCK_BLOCK_OF_REDSTONE);
+ tolua_constant(tolua_S,"E_BLOCK_NETHER_QUARTZ_ORE",E_BLOCK_NETHER_QUARTZ_ORE);
+ tolua_constant(tolua_S,"E_BLOCK_HOPPER",E_BLOCK_HOPPER);
+ tolua_constant(tolua_S,"E_BLOCK_QUARTZ_BLOCK",E_BLOCK_QUARTZ_BLOCK);
+ tolua_constant(tolua_S,"E_BLOCK_QUARTZ_STAIRS",E_BLOCK_QUARTZ_STAIRS);
+ tolua_constant(tolua_S,"E_BLOCK_ACTIVATOR_RAIL",E_BLOCK_ACTIVATOR_RAIL);
+ tolua_constant(tolua_S,"E_BLOCK_DROPPER",E_BLOCK_DROPPER);
+ tolua_constant(tolua_S,"E_BLOCK_STAINED_CLAY",E_BLOCK_STAINED_CLAY);
+ tolua_constant(tolua_S,"E_BLOCK_STAINED_GLASS_PANE",E_BLOCK_STAINED_GLASS_PANE);
+ tolua_constant(tolua_S,"E_BLOCK_NEW_LEAVES",E_BLOCK_NEW_LEAVES);
+ tolua_constant(tolua_S,"E_BLOCK_NEW_LOG",E_BLOCK_NEW_LOG);
+ tolua_constant(tolua_S,"E_BLOCK_ACACIA_WOOD_STAIRS",E_BLOCK_ACACIA_WOOD_STAIRS);
+ tolua_constant(tolua_S,"E_BLOCK_DARK_OAK_WOOD_STAIRS",E_BLOCK_DARK_OAK_WOOD_STAIRS);
+ tolua_constant(tolua_S,"E_BLOCK_HAY_BALE",E_BLOCK_HAY_BALE);
+ tolua_constant(tolua_S,"E_BLOCK_CARPET",E_BLOCK_CARPET);
+ tolua_constant(tolua_S,"E_BLOCK_HARDENED_CLAY",E_BLOCK_HARDENED_CLAY);
+ tolua_constant(tolua_S,"E_BLOCK_BLOCK_OF_COAL",E_BLOCK_BLOCK_OF_COAL);
+ tolua_constant(tolua_S,"E_BLOCK_PACKED_ICE",E_BLOCK_PACKED_ICE);
+ tolua_constant(tolua_S,"E_BLOCK_BIG_FLOWER",E_BLOCK_BIG_FLOWER);
+ tolua_constant(tolua_S,"E_BLOCK_NUMBER_OF_TYPES",E_BLOCK_NUMBER_OF_TYPES);
+ tolua_constant(tolua_S,"E_BLOCK_MAX_TYPE_ID",E_BLOCK_MAX_TYPE_ID);
+ tolua_constant(tolua_S,"E_BLOCK_YELLOW_FLOWER",E_BLOCK_YELLOW_FLOWER);
+ tolua_constant(tolua_S,"E_BLOCK_RED_ROSE",E_BLOCK_RED_ROSE);
+ tolua_constant(tolua_S,"E_BLOCK_LOCKED_CHEST",E_BLOCK_LOCKED_CHEST);
+ tolua_constant(tolua_S,"E_ITEM_EMPTY",E_ITEM_EMPTY);
+ tolua_constant(tolua_S,"E_ITEM_FIRST",E_ITEM_FIRST);
+ tolua_constant(tolua_S,"E_ITEM_IRON_SHOVEL",E_ITEM_IRON_SHOVEL);
+ tolua_constant(tolua_S,"E_ITEM_IRON_PICKAXE",E_ITEM_IRON_PICKAXE);
+ tolua_constant(tolua_S,"E_ITEM_IRON_AXE",E_ITEM_IRON_AXE);
+ tolua_constant(tolua_S,"E_ITEM_FLINT_AND_STEEL",E_ITEM_FLINT_AND_STEEL);
+ tolua_constant(tolua_S,"E_ITEM_RED_APPLE",E_ITEM_RED_APPLE);
+ tolua_constant(tolua_S,"E_ITEM_BOW",E_ITEM_BOW);
+ tolua_constant(tolua_S,"E_ITEM_ARROW",E_ITEM_ARROW);
+ tolua_constant(tolua_S,"E_ITEM_COAL",E_ITEM_COAL);
+ tolua_constant(tolua_S,"E_ITEM_DIAMOND",E_ITEM_DIAMOND);
+ tolua_constant(tolua_S,"E_ITEM_IRON",E_ITEM_IRON);
+ tolua_constant(tolua_S,"E_ITEM_GOLD",E_ITEM_GOLD);
+ tolua_constant(tolua_S,"E_ITEM_IRON_SWORD",E_ITEM_IRON_SWORD);
+ tolua_constant(tolua_S,"E_ITEM_WOODEN_SWORD",E_ITEM_WOODEN_SWORD);
+ tolua_constant(tolua_S,"E_ITEM_WOODEN_SHOVEL",E_ITEM_WOODEN_SHOVEL);
+ tolua_constant(tolua_S,"E_ITEM_WOODEN_PICKAXE",E_ITEM_WOODEN_PICKAXE);
+ tolua_constant(tolua_S,"E_ITEM_WOODEN_AXE",E_ITEM_WOODEN_AXE);
+ tolua_constant(tolua_S,"E_ITEM_STONE_SWORD",E_ITEM_STONE_SWORD);
+ tolua_constant(tolua_S,"E_ITEM_STONE_SHOVEL",E_ITEM_STONE_SHOVEL);
+ tolua_constant(tolua_S,"E_ITEM_STONE_PICKAXE",E_ITEM_STONE_PICKAXE);
+ tolua_constant(tolua_S,"E_ITEM_STONE_AXE",E_ITEM_STONE_AXE);
+ tolua_constant(tolua_S,"E_ITEM_DIAMOND_SWORD",E_ITEM_DIAMOND_SWORD);
+ tolua_constant(tolua_S,"E_ITEM_DIAMOND_SHOVEL",E_ITEM_DIAMOND_SHOVEL);
+ tolua_constant(tolua_S,"E_ITEM_DIAMOND_PICKAXE",E_ITEM_DIAMOND_PICKAXE);
+ tolua_constant(tolua_S,"E_ITEM_DIAMOND_AXE",E_ITEM_DIAMOND_AXE);
+ tolua_constant(tolua_S,"E_ITEM_STICK",E_ITEM_STICK);
+ tolua_constant(tolua_S,"E_ITEM_BOWL",E_ITEM_BOWL);
+ tolua_constant(tolua_S,"E_ITEM_MUSHROOM_SOUP",E_ITEM_MUSHROOM_SOUP);
+ tolua_constant(tolua_S,"E_ITEM_GOLD_SWORD",E_ITEM_GOLD_SWORD);
+ tolua_constant(tolua_S,"E_ITEM_GOLD_SHOVEL",E_ITEM_GOLD_SHOVEL);
+ tolua_constant(tolua_S,"E_ITEM_GOLD_PICKAXE",E_ITEM_GOLD_PICKAXE);
+ tolua_constant(tolua_S,"E_ITEM_GOLD_AXE",E_ITEM_GOLD_AXE);
+ tolua_constant(tolua_S,"E_ITEM_STRING",E_ITEM_STRING);
+ tolua_constant(tolua_S,"E_ITEM_FEATHER",E_ITEM_FEATHER);
+ tolua_constant(tolua_S,"E_ITEM_GUNPOWDER",E_ITEM_GUNPOWDER);
+ tolua_constant(tolua_S,"E_ITEM_WOODEN_HOE",E_ITEM_WOODEN_HOE);
+ tolua_constant(tolua_S,"E_ITEM_STONE_HOE",E_ITEM_STONE_HOE);
+ tolua_constant(tolua_S,"E_ITEM_IRON_HOE",E_ITEM_IRON_HOE);
+ tolua_constant(tolua_S,"E_ITEM_DIAMOND_HOE",E_ITEM_DIAMOND_HOE);
+ tolua_constant(tolua_S,"E_ITEM_GOLD_HOE",E_ITEM_GOLD_HOE);
+ tolua_constant(tolua_S,"E_ITEM_SEEDS",E_ITEM_SEEDS);
+ tolua_constant(tolua_S,"E_ITEM_WHEAT",E_ITEM_WHEAT);
+ tolua_constant(tolua_S,"E_ITEM_BREAD",E_ITEM_BREAD);
+ tolua_constant(tolua_S,"E_ITEM_LEATHER_CAP",E_ITEM_LEATHER_CAP);
+ tolua_constant(tolua_S,"E_ITEM_LEATHER_TUNIC",E_ITEM_LEATHER_TUNIC);
+ tolua_constant(tolua_S,"E_ITEM_LEATHER_PANTS",E_ITEM_LEATHER_PANTS);
+ tolua_constant(tolua_S,"E_ITEM_LEATHER_BOOTS",E_ITEM_LEATHER_BOOTS);
+ tolua_constant(tolua_S,"E_ITEM_CHAIN_HELMET",E_ITEM_CHAIN_HELMET);
+ tolua_constant(tolua_S,"E_ITEM_CHAIN_CHESTPLATE",E_ITEM_CHAIN_CHESTPLATE);
+ tolua_constant(tolua_S,"E_ITEM_CHAIN_LEGGINGS",E_ITEM_CHAIN_LEGGINGS);
+ tolua_constant(tolua_S,"E_ITEM_CHAIN_BOOTS",E_ITEM_CHAIN_BOOTS);
+ tolua_constant(tolua_S,"E_ITEM_IRON_HELMET",E_ITEM_IRON_HELMET);
+ tolua_constant(tolua_S,"E_ITEM_IRON_CHESTPLATE",E_ITEM_IRON_CHESTPLATE);
+ tolua_constant(tolua_S,"E_ITEM_IRON_LEGGINGS",E_ITEM_IRON_LEGGINGS);
+ tolua_constant(tolua_S,"E_ITEM_IRON_BOOTS",E_ITEM_IRON_BOOTS);
+ tolua_constant(tolua_S,"E_ITEM_DIAMOND_HELMET",E_ITEM_DIAMOND_HELMET);
+ tolua_constant(tolua_S,"E_ITEM_DIAMOND_CHESTPLATE",E_ITEM_DIAMOND_CHESTPLATE);
+ tolua_constant(tolua_S,"E_ITEM_DIAMOND_LEGGINGS",E_ITEM_DIAMOND_LEGGINGS);
+ tolua_constant(tolua_S,"E_ITEM_DIAMOND_BOOTS",E_ITEM_DIAMOND_BOOTS);
+ tolua_constant(tolua_S,"E_ITEM_GOLD_HELMET",E_ITEM_GOLD_HELMET);
+ tolua_constant(tolua_S,"E_ITEM_GOLD_CHESTPLATE",E_ITEM_GOLD_CHESTPLATE);
+ tolua_constant(tolua_S,"E_ITEM_GOLD_LEGGINGS",E_ITEM_GOLD_LEGGINGS);
+ tolua_constant(tolua_S,"E_ITEM_GOLD_BOOTS",E_ITEM_GOLD_BOOTS);
+ tolua_constant(tolua_S,"E_ITEM_FLINT",E_ITEM_FLINT);
+ tolua_constant(tolua_S,"E_ITEM_RAW_PORKCHOP",E_ITEM_RAW_PORKCHOP);
+ tolua_constant(tolua_S,"E_ITEM_COOKED_PORKCHOP",E_ITEM_COOKED_PORKCHOP);
+ tolua_constant(tolua_S,"E_ITEM_PAINTINGS",E_ITEM_PAINTINGS);
+ tolua_constant(tolua_S,"E_ITEM_GOLDEN_APPLE",E_ITEM_GOLDEN_APPLE);
+ tolua_constant(tolua_S,"E_ITEM_SIGN",E_ITEM_SIGN);
+ tolua_constant(tolua_S,"E_ITEM_WOODEN_DOOR",E_ITEM_WOODEN_DOOR);
+ tolua_constant(tolua_S,"E_ITEM_BUCKET",E_ITEM_BUCKET);
+ tolua_constant(tolua_S,"E_ITEM_WATER_BUCKET",E_ITEM_WATER_BUCKET);
+ tolua_constant(tolua_S,"E_ITEM_LAVA_BUCKET",E_ITEM_LAVA_BUCKET);
+ tolua_constant(tolua_S,"E_ITEM_MINECART",E_ITEM_MINECART);
+ tolua_constant(tolua_S,"E_ITEM_SADDLE",E_ITEM_SADDLE);
+ tolua_constant(tolua_S,"E_ITEM_IRON_DOOR",E_ITEM_IRON_DOOR);
+ tolua_constant(tolua_S,"E_ITEM_REDSTONE_DUST",E_ITEM_REDSTONE_DUST);
+ tolua_constant(tolua_S,"E_ITEM_SNOWBALL",E_ITEM_SNOWBALL);
+ tolua_constant(tolua_S,"E_ITEM_BOAT",E_ITEM_BOAT);
+ tolua_constant(tolua_S,"E_ITEM_LEATHER",E_ITEM_LEATHER);
+ tolua_constant(tolua_S,"E_ITEM_MILK",E_ITEM_MILK);
+ tolua_constant(tolua_S,"E_ITEM_CLAY_BRICK",E_ITEM_CLAY_BRICK);
+ tolua_constant(tolua_S,"E_ITEM_CLAY",E_ITEM_CLAY);
+ tolua_constant(tolua_S,"E_ITEM_SUGARCANE",E_ITEM_SUGARCANE);
+ tolua_constant(tolua_S,"E_ITEM_SUGAR_CANE",E_ITEM_SUGAR_CANE);
+ tolua_constant(tolua_S,"E_ITEM_PAPER",E_ITEM_PAPER);
+ tolua_constant(tolua_S,"E_ITEM_BOOK",E_ITEM_BOOK);
+ tolua_constant(tolua_S,"E_ITEM_SLIMEBALL",E_ITEM_SLIMEBALL);
+ tolua_constant(tolua_S,"E_ITEM_CHEST_MINECART",E_ITEM_CHEST_MINECART);
+ tolua_constant(tolua_S,"E_ITEM_FURNACE_MINECART",E_ITEM_FURNACE_MINECART);
+ tolua_constant(tolua_S,"E_ITEM_EGG",E_ITEM_EGG);
+ tolua_constant(tolua_S,"E_ITEM_COMPASS",E_ITEM_COMPASS);
+ tolua_constant(tolua_S,"E_ITEM_FISHING_ROD",E_ITEM_FISHING_ROD);
+ tolua_constant(tolua_S,"E_ITEM_CLOCK",E_ITEM_CLOCK);
+ tolua_constant(tolua_S,"E_ITEM_GLOWSTONE_DUST",E_ITEM_GLOWSTONE_DUST);
+ tolua_constant(tolua_S,"E_ITEM_RAW_FISH",E_ITEM_RAW_FISH);
+ tolua_constant(tolua_S,"E_ITEM_COOKED_FISH",E_ITEM_COOKED_FISH);
+ tolua_constant(tolua_S,"E_ITEM_DYE",E_ITEM_DYE);
+ tolua_constant(tolua_S,"E_ITEM_BONE",E_ITEM_BONE);
+ tolua_constant(tolua_S,"E_ITEM_SUGAR",E_ITEM_SUGAR);
+ tolua_constant(tolua_S,"E_ITEM_CAKE",E_ITEM_CAKE);
+ tolua_constant(tolua_S,"E_ITEM_BED",E_ITEM_BED);
+ tolua_constant(tolua_S,"E_ITEM_REDSTONE_REPEATER",E_ITEM_REDSTONE_REPEATER);
+ tolua_constant(tolua_S,"E_ITEM_COOKIE",E_ITEM_COOKIE);
+ tolua_constant(tolua_S,"E_ITEM_MAP",E_ITEM_MAP);
+ tolua_constant(tolua_S,"E_ITEM_SHEARS",E_ITEM_SHEARS);
+ tolua_constant(tolua_S,"E_ITEM_MELON_SLICE",E_ITEM_MELON_SLICE);
+ tolua_constant(tolua_S,"E_ITEM_PUMPKIN_SEEDS",E_ITEM_PUMPKIN_SEEDS);
+ tolua_constant(tolua_S,"E_ITEM_MELON_SEEDS",E_ITEM_MELON_SEEDS);
+ tolua_constant(tolua_S,"E_ITEM_RAW_BEEF",E_ITEM_RAW_BEEF);
+ tolua_constant(tolua_S,"E_ITEM_STEAK",E_ITEM_STEAK);
+ tolua_constant(tolua_S,"E_ITEM_RAW_CHICKEN",E_ITEM_RAW_CHICKEN);
+ tolua_constant(tolua_S,"E_ITEM_COOKED_CHICKEN",E_ITEM_COOKED_CHICKEN);
+ tolua_constant(tolua_S,"E_ITEM_ROTTEN_FLESH",E_ITEM_ROTTEN_FLESH);
+ tolua_constant(tolua_S,"E_ITEM_ENDER_PEARL",E_ITEM_ENDER_PEARL);
+ tolua_constant(tolua_S,"E_ITEM_BLAZE_ROD",E_ITEM_BLAZE_ROD);
+ tolua_constant(tolua_S,"E_ITEM_GHAST_TEAR",E_ITEM_GHAST_TEAR);
+ tolua_constant(tolua_S,"E_ITEM_GOLD_NUGGET",E_ITEM_GOLD_NUGGET);
+ tolua_constant(tolua_S,"E_ITEM_NETHER_WART",E_ITEM_NETHER_WART);
+ tolua_constant(tolua_S,"E_ITEM_POTIONS",E_ITEM_POTIONS);
+ tolua_constant(tolua_S,"E_ITEM_GLASS_BOTTLE",E_ITEM_GLASS_BOTTLE);
+ tolua_constant(tolua_S,"E_ITEM_SPIDER_EYE",E_ITEM_SPIDER_EYE);
+ tolua_constant(tolua_S,"E_ITEM_FERMENTED_SPIDER_EYE",E_ITEM_FERMENTED_SPIDER_EYE);
+ tolua_constant(tolua_S,"E_ITEM_BLAZE_POWDER",E_ITEM_BLAZE_POWDER);
+ tolua_constant(tolua_S,"E_ITEM_MAGMA_CREAM",E_ITEM_MAGMA_CREAM);
+ tolua_constant(tolua_S,"E_ITEM_BREWING_STAND",E_ITEM_BREWING_STAND);
+ tolua_constant(tolua_S,"E_ITEM_CAULDRON",E_ITEM_CAULDRON);
+ tolua_constant(tolua_S,"E_ITEM_EYE_OF_ENDER",E_ITEM_EYE_OF_ENDER);
+ tolua_constant(tolua_S,"E_ITEM_GLISTERING_MELON",E_ITEM_GLISTERING_MELON);
+ tolua_constant(tolua_S,"E_ITEM_SPAWN_EGG",E_ITEM_SPAWN_EGG);
+ tolua_constant(tolua_S,"E_ITEM_BOTTLE_O_ENCHANTING",E_ITEM_BOTTLE_O_ENCHANTING);
+ tolua_constant(tolua_S,"E_ITEM_FIRE_CHARGE",E_ITEM_FIRE_CHARGE);
+ tolua_constant(tolua_S,"E_ITEM_BOOK_AND_QUILL",E_ITEM_BOOK_AND_QUILL);
+ tolua_constant(tolua_S,"E_ITEM_WRITTEN_BOOK",E_ITEM_WRITTEN_BOOK);
+ tolua_constant(tolua_S,"E_ITEM_EMERALD",E_ITEM_EMERALD);
+ tolua_constant(tolua_S,"E_ITEM_ITEM_FRAME",E_ITEM_ITEM_FRAME);
+ tolua_constant(tolua_S,"E_ITEM_FLOWER_POT",E_ITEM_FLOWER_POT);
+ tolua_constant(tolua_S,"E_ITEM_CARROT",E_ITEM_CARROT);
+ tolua_constant(tolua_S,"E_ITEM_POTATO",E_ITEM_POTATO);
+ tolua_constant(tolua_S,"E_ITEM_BAKED_POTATO",E_ITEM_BAKED_POTATO);
+ tolua_constant(tolua_S,"E_ITEM_POISONOUS_POTATO",E_ITEM_POISONOUS_POTATO);
+ tolua_constant(tolua_S,"E_ITEM_EMPTY_MAP",E_ITEM_EMPTY_MAP);
+ tolua_constant(tolua_S,"E_ITEM_GOLDEN_CARROT",E_ITEM_GOLDEN_CARROT);
+ tolua_constant(tolua_S,"E_ITEM_HEAD",E_ITEM_HEAD);
+ tolua_constant(tolua_S,"E_ITEM_CARROT_ON_STICK",E_ITEM_CARROT_ON_STICK);
+ tolua_constant(tolua_S,"E_ITEM_NETHER_STAR",E_ITEM_NETHER_STAR);
+ tolua_constant(tolua_S,"E_ITEM_PUMPKIN_PIE",E_ITEM_PUMPKIN_PIE);
+ tolua_constant(tolua_S,"E_ITEM_FIREWORK_ROCKET",E_ITEM_FIREWORK_ROCKET);
+ tolua_constant(tolua_S,"E_ITEM_FIREWORK_STAR",E_ITEM_FIREWORK_STAR);
+ tolua_constant(tolua_S,"E_ITEM_ENCHANTED_BOOK",E_ITEM_ENCHANTED_BOOK);
+ tolua_constant(tolua_S,"E_ITEM_COMPARATOR",E_ITEM_COMPARATOR);
+ tolua_constant(tolua_S,"E_ITEM_NETHER_BRICK",E_ITEM_NETHER_BRICK);
+ tolua_constant(tolua_S,"E_ITEM_NETHER_QUARTZ",E_ITEM_NETHER_QUARTZ);
+ tolua_constant(tolua_S,"E_ITEM_MINECART_WITH_TNT",E_ITEM_MINECART_WITH_TNT);
+ tolua_constant(tolua_S,"E_ITEM_MINECART_WITH_HOPPER",E_ITEM_MINECART_WITH_HOPPER);
+ tolua_constant(tolua_S,"E_ITEM_IRON_HORSE_ARMOR",E_ITEM_IRON_HORSE_ARMOR);
+ tolua_constant(tolua_S,"E_ITEM_GOLD_HORSE_ARMOR",E_ITEM_GOLD_HORSE_ARMOR);
+ tolua_constant(tolua_S,"E_ITEM_DIAMOND_HORSE_ARMOR",E_ITEM_DIAMOND_HORSE_ARMOR);
+ tolua_constant(tolua_S,"E_ITEM_LEAD",E_ITEM_LEAD);
+ tolua_constant(tolua_S,"E_ITEM_NAME_TAG",E_ITEM_NAME_TAG);
+ tolua_constant(tolua_S,"E_ITEM_MINECART_WITH_COMMAND_BLOCK",E_ITEM_MINECART_WITH_COMMAND_BLOCK);
+ tolua_constant(tolua_S,"E_ITEM_NUMBER_OF_CONSECUTIVE_TYPES",E_ITEM_NUMBER_OF_CONSECUTIVE_TYPES);
+ tolua_constant(tolua_S,"E_ITEM_MAX_CONSECUTIVE_TYPE_ID",E_ITEM_MAX_CONSECUTIVE_TYPE_ID);
+ tolua_constant(tolua_S,"E_ITEM_FIRST_DISC",E_ITEM_FIRST_DISC);
+ tolua_constant(tolua_S,"E_ITEM_13_DISC",E_ITEM_13_DISC);
+ tolua_constant(tolua_S,"E_ITEM_CAT_DISC",E_ITEM_CAT_DISC);
+ tolua_constant(tolua_S,"E_ITEM_BLOCKS_DISC",E_ITEM_BLOCKS_DISC);
+ tolua_constant(tolua_S,"E_ITEM_CHIRP_DISC",E_ITEM_CHIRP_DISC);
+ tolua_constant(tolua_S,"E_ITEM_FAR_DISC",E_ITEM_FAR_DISC);
+ tolua_constant(tolua_S,"E_ITEM_MALL_DISC",E_ITEM_MALL_DISC);
+ tolua_constant(tolua_S,"E_ITEM_MELLOHI_DISC",E_ITEM_MELLOHI_DISC);
+ tolua_constant(tolua_S,"E_ITEM_STAL_DISC",E_ITEM_STAL_DISC);
+ tolua_constant(tolua_S,"E_ITEM_STRAD_DISC",E_ITEM_STRAD_DISC);
+ tolua_constant(tolua_S,"E_ITEM_WARD_DISC",E_ITEM_WARD_DISC);
+ tolua_constant(tolua_S,"E_ITEM_11_DISC",E_ITEM_11_DISC);
+ tolua_constant(tolua_S,"E_ITEM_WAIT_DISC",E_ITEM_WAIT_DISC);
+ tolua_constant(tolua_S,"E_ITEM_LAST_DISC_PLUS_ONE",E_ITEM_LAST_DISC_PLUS_ONE);
+ tolua_constant(tolua_S,"E_ITEM_LAST_DISC",E_ITEM_LAST_DISC);
+ tolua_constant(tolua_S,"E_ITEM_LAST",E_ITEM_LAST);
+ tolua_constant(tolua_S,"E_META_CHEST_FACING_ZM",E_META_CHEST_FACING_ZM);
+ tolua_constant(tolua_S,"E_META_CHEST_FACING_ZP",E_META_CHEST_FACING_ZP);
+ tolua_constant(tolua_S,"E_META_CHEST_FACING_XM",E_META_CHEST_FACING_XM);
+ tolua_constant(tolua_S,"E_META_CHEST_FACING_XP",E_META_CHEST_FACING_XP);
+ tolua_constant(tolua_S,"E_META_DROPSPENSER_FACING_YM",E_META_DROPSPENSER_FACING_YM);
+ tolua_constant(tolua_S,"E_META_DROPSPENSER_FACING_YP",E_META_DROPSPENSER_FACING_YP);
+ tolua_constant(tolua_S,"E_META_DROPSPENSER_FACING_ZM",E_META_DROPSPENSER_FACING_ZM);
+ tolua_constant(tolua_S,"E_META_DROPSPENSER_FACING_ZP",E_META_DROPSPENSER_FACING_ZP);
+ tolua_constant(tolua_S,"E_META_DROPSPENSER_FACING_XM",E_META_DROPSPENSER_FACING_XM);
+ tolua_constant(tolua_S,"E_META_DROPSPENSER_FACING_XP",E_META_DROPSPENSER_FACING_XP);
+ tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_STONE",E_META_DOUBLE_STONE_SLAB_STONE);
+ tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_SANDSTONE",E_META_DOUBLE_STONE_SLAB_SANDSTONE);
+ tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_WOODEN",E_META_DOUBLE_STONE_SLAB_WOODEN);
+ tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_COBBLESTONE",E_META_DOUBLE_STONE_SLAB_COBBLESTONE);
+ tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_BRICK",E_META_DOUBLE_STONE_SLAB_BRICK);
+ tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_STONE_BRICK",E_META_DOUBLE_STONE_SLAB_STONE_BRICK);
+ tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_NETHER_BRICK",E_META_DOUBLE_STONE_SLAB_NETHER_BRICK);
+ tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_STONE_SECRET",E_META_DOUBLE_STONE_SLAB_STONE_SECRET);
+ tolua_constant(tolua_S,"E_META_HOPPER_FACING_YM",E_META_HOPPER_FACING_YM);
+ tolua_constant(tolua_S,"E_META_HOPPER_UNATTACHED",E_META_HOPPER_UNATTACHED);
+ tolua_constant(tolua_S,"E_META_HOPPER_FACING_ZM",E_META_HOPPER_FACING_ZM);
+ tolua_constant(tolua_S,"E_META_HOPPER_FACING_ZP",E_META_HOPPER_FACING_ZP);
+ tolua_constant(tolua_S,"E_META_HOPPER_FACING_XM",E_META_HOPPER_FACING_XM);
+ tolua_constant(tolua_S,"E_META_HOPPER_FACING_XP",E_META_HOPPER_FACING_XP);
+ tolua_constant(tolua_S,"E_META_LEAVES_APPLE",E_META_LEAVES_APPLE);
+ tolua_constant(tolua_S,"E_META_LEAVES_CONIFER",E_META_LEAVES_CONIFER);
+ tolua_constant(tolua_S,"E_META_LEAVES_BIRCH",E_META_LEAVES_BIRCH);
+ tolua_constant(tolua_S,"E_META_LEAVES_JUNGLE",E_META_LEAVES_JUNGLE);
+ tolua_constant(tolua_S,"E_META_LOG_APPLE",E_META_LOG_APPLE);
+ tolua_constant(tolua_S,"E_META_LOG_CONIFER",E_META_LOG_CONIFER);
+ tolua_constant(tolua_S,"E_META_LOG_BIRCH",E_META_LOG_BIRCH);
+ tolua_constant(tolua_S,"E_META_LOG_JUNGLE",E_META_LOG_JUNGLE);
+ tolua_constant(tolua_S,"E_META_PLANKS_APPLE",E_META_PLANKS_APPLE);
+ tolua_constant(tolua_S,"E_META_PLANKS_CONIFER",E_META_PLANKS_CONIFER);
+ tolua_constant(tolua_S,"E_META_PLANKS_BIRCH",E_META_PLANKS_BIRCH);
+ tolua_constant(tolua_S,"E_META_PLANKS_JUNGLE",E_META_PLANKS_JUNGLE);
+ tolua_constant(tolua_S,"E_META_SANDSTONE_NORMAL",E_META_SANDSTONE_NORMAL);
+ tolua_constant(tolua_S,"E_META_SANDSTONE_ORNAMENT",E_META_SANDSTONE_ORNAMENT);
+ tolua_constant(tolua_S,"E_META_SANDSTONE_SMOOTH",E_META_SANDSTONE_SMOOTH);
+ tolua_constant(tolua_S,"E_META_SAPLING_APPLE",E_META_SAPLING_APPLE);
+ tolua_constant(tolua_S,"E_META_SAPLING_CONIFER",E_META_SAPLING_CONIFER);
+ tolua_constant(tolua_S,"E_META_SAPLING_BIRCH",E_META_SAPLING_BIRCH);
+ tolua_constant(tolua_S,"E_META_SAPLING_JUNGLE",E_META_SAPLING_JUNGLE);
+ tolua_constant(tolua_S,"E_META_SILVERFISH_EGG_STONE",E_META_SILVERFISH_EGG_STONE);
+ tolua_constant(tolua_S,"E_META_SILVERFISH_EGG_COBBLESTONE",E_META_SILVERFISH_EGG_COBBLESTONE);
+ tolua_constant(tolua_S,"E_META_SILVERFISH_EGG_STONE_BRICK",E_META_SILVERFISH_EGG_STONE_BRICK);
+ tolua_constant(tolua_S,"E_META_STONE_SLAB_STONE",E_META_STONE_SLAB_STONE);
+ tolua_constant(tolua_S,"E_META_STONE_SLAB_SANDSTONE",E_META_STONE_SLAB_SANDSTONE);
+ tolua_constant(tolua_S,"E_META_STONE_SLAB_PLANKS",E_META_STONE_SLAB_PLANKS);
+ tolua_constant(tolua_S,"E_META_STONE_SLAB_COBBLESTONE",E_META_STONE_SLAB_COBBLESTONE);
+ tolua_constant(tolua_S,"E_META_STONE_SLAB_BRICK",E_META_STONE_SLAB_BRICK);
+ tolua_constant(tolua_S,"E_META_STONE_SLAB_STONE_BRICK",E_META_STONE_SLAB_STONE_BRICK);
+ tolua_constant(tolua_S,"E_META_STONE_SLAB_NETHER_BRICK",E_META_STONE_SLAB_NETHER_BRICK);
+ tolua_constant(tolua_S,"E_META_STONE_SLAB_STONE_SECRET",E_META_STONE_SLAB_STONE_SECRET);
+ tolua_constant(tolua_S,"E_META_STONE_BRICK_NORMAL",E_META_STONE_BRICK_NORMAL);
+ tolua_constant(tolua_S,"E_META_STONE_BRICK_MOSSY",E_META_STONE_BRICK_MOSSY);
+ tolua_constant(tolua_S,"E_META_STONE_BRICK_CRACKED",E_META_STONE_BRICK_CRACKED);
+ tolua_constant(tolua_S,"E_META_STONE_BRICK_ORNAMENT",E_META_STONE_BRICK_ORNAMENT);
+ tolua_constant(tolua_S,"E_META_TALL_GRASS_DEAD_SHRUB",E_META_TALL_GRASS_DEAD_SHRUB);
+ tolua_constant(tolua_S,"E_META_TALL_GRASS_GRASS",E_META_TALL_GRASS_GRASS);
+ tolua_constant(tolua_S,"E_META_TALL_GRASS_FERN",E_META_TALL_GRASS_FERN);
+ tolua_constant(tolua_S,"E_META_TORCH_EAST",E_META_TORCH_EAST);
+ tolua_constant(tolua_S,"E_META_TORCH_WEST",E_META_TORCH_WEST);
+ tolua_constant(tolua_S,"E_META_TORCH_SOUTH",E_META_TORCH_SOUTH);
+ tolua_constant(tolua_S,"E_META_TORCH_NORTH",E_META_TORCH_NORTH);
+ tolua_constant(tolua_S,"E_META_TORCH_FLOOR",E_META_TORCH_FLOOR);
+ tolua_constant(tolua_S,"E_META_TORCH_XM",E_META_TORCH_XM);
+ tolua_constant(tolua_S,"E_META_TORCH_XP",E_META_TORCH_XP);
+ tolua_constant(tolua_S,"E_META_TORCH_ZM",E_META_TORCH_ZM);
+ tolua_constant(tolua_S,"E_META_TORCH_ZP",E_META_TORCH_ZP);
+ tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_APPLE",E_META_WOODEN_DOUBLE_SLAB_APPLE);
+ tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_CONIFER",E_META_WOODEN_DOUBLE_SLAB_CONIFER);
+ tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_BIRCH",E_META_WOODEN_DOUBLE_SLAB_BIRCH);
+ tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_JUNGLE",E_META_WOODEN_DOUBLE_SLAB_JUNGLE);
+ tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_ACACIA",E_META_WOODEN_DOUBLE_SLAB_ACACIA);
+ tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_DARK_OAK",E_META_WOODEN_DOUBLE_SLAB_DARK_OAK);
+ tolua_constant(tolua_S,"E_META_WOODEN_SLAB_APPLE",E_META_WOODEN_SLAB_APPLE);
+ tolua_constant(tolua_S,"E_META_WOODEN_SLAB_CONIFER",E_META_WOODEN_SLAB_CONIFER);
+ tolua_constant(tolua_S,"E_META_WOODEN_SLAB_BIRCH",E_META_WOODEN_SLAB_BIRCH);
+ tolua_constant(tolua_S,"E_META_WOODEN_SLAB_JUNGLE",E_META_WOODEN_SLAB_JUNGLE);
+ tolua_constant(tolua_S,"E_META_WOODEN_SLAB_ACACIA",E_META_WOODEN_SLAB_ACACIA);
+ tolua_constant(tolua_S,"E_META_WOODEN_SLAB_DARK_OAK",E_META_WOODEN_SLAB_DARK_OAK);
+ tolua_constant(tolua_S,"E_META_WOOL_WHITE",E_META_WOOL_WHITE);
+ tolua_constant(tolua_S,"E_META_WOOL_ORANGE",E_META_WOOL_ORANGE);
+ tolua_constant(tolua_S,"E_META_WOOL_MAGENTA",E_META_WOOL_MAGENTA);
+ tolua_constant(tolua_S,"E_META_WOOL_LIGHTBLUE",E_META_WOOL_LIGHTBLUE);
+ tolua_constant(tolua_S,"E_META_WOOL_YELLOW",E_META_WOOL_YELLOW);
+ tolua_constant(tolua_S,"E_META_WOOL_LIGHTGREEN",E_META_WOOL_LIGHTGREEN);
+ tolua_constant(tolua_S,"E_META_WOOL_PINK",E_META_WOOL_PINK);
+ tolua_constant(tolua_S,"E_META_WOOL_GRAY",E_META_WOOL_GRAY);
+ tolua_constant(tolua_S,"E_META_WOOL_LIGHTGRAY",E_META_WOOL_LIGHTGRAY);
+ tolua_constant(tolua_S,"E_META_WOOL_CYAN",E_META_WOOL_CYAN);
+ tolua_constant(tolua_S,"E_META_WOOL_PURPLE",E_META_WOOL_PURPLE);
+ tolua_constant(tolua_S,"E_META_WOOL_BLUE",E_META_WOOL_BLUE);
+ tolua_constant(tolua_S,"E_META_WOOL_BROWN",E_META_WOOL_BROWN);
+ tolua_constant(tolua_S,"E_META_WOOL_GREEN",E_META_WOOL_GREEN);
+ tolua_constant(tolua_S,"E_META_WOOL_RED",E_META_WOOL_RED);
+ tolua_constant(tolua_S,"E_META_WOOL_BLACK",E_META_WOOL_BLACK);
+ tolua_constant(tolua_S,"E_META_CARPET_WHITE",E_META_CARPET_WHITE);
+ tolua_constant(tolua_S,"E_META_CARPET_ORANGE",E_META_CARPET_ORANGE);
+ tolua_constant(tolua_S,"E_META_CARPET_MAGENTA",E_META_CARPET_MAGENTA);
+ tolua_constant(tolua_S,"E_META_CARPET_LIGHTBLUE",E_META_CARPET_LIGHTBLUE);
+ tolua_constant(tolua_S,"E_META_CARPET_YELLOW",E_META_CARPET_YELLOW);
+ tolua_constant(tolua_S,"E_META_CARPET_LIGHTGREEN",E_META_CARPET_LIGHTGREEN);
+ tolua_constant(tolua_S,"E_META_CARPET_PINK",E_META_CARPET_PINK);
+ tolua_constant(tolua_S,"E_META_CARPET_GRAY",E_META_CARPET_GRAY);
+ tolua_constant(tolua_S,"E_META_CARPET_LIGHTGRAY",E_META_CARPET_LIGHTGRAY);
+ tolua_constant(tolua_S,"E_META_CARPET_CYAN",E_META_CARPET_CYAN);
+ tolua_constant(tolua_S,"E_META_CARPET_PURPLE",E_META_CARPET_PURPLE);
+ tolua_constant(tolua_S,"E_META_CARPET_BLUE",E_META_CARPET_BLUE);
+ tolua_constant(tolua_S,"E_META_CARPET_BROWN",E_META_CARPET_BROWN);
+ tolua_constant(tolua_S,"E_META_CARPET_GREEN",E_META_CARPET_GREEN);
+ tolua_constant(tolua_S,"E_META_CARPET_RED",E_META_CARPET_RED);
+ tolua_constant(tolua_S,"E_META_CARPET_BLACK",E_META_CARPET_BLACK);
+ tolua_constant(tolua_S,"E_META_STAINED_CLAY_WHITE",E_META_STAINED_CLAY_WHITE);
+ tolua_constant(tolua_S,"E_META_STAINED_CLAY_ORANGE",E_META_STAINED_CLAY_ORANGE);
+ tolua_constant(tolua_S,"E_META_STAINED_CLAY_MAGENTA",E_META_STAINED_CLAY_MAGENTA);
+ tolua_constant(tolua_S,"E_META_STAINED_CLAY_LIGHTBLUE",E_META_STAINED_CLAY_LIGHTBLUE);
+ tolua_constant(tolua_S,"E_META_STAINED_CLAY_YELLOW",E_META_STAINED_CLAY_YELLOW);
+ tolua_constant(tolua_S,"E_META_STAINED_CLAY_LIGHTGREEN",E_META_STAINED_CLAY_LIGHTGREEN);
+ tolua_constant(tolua_S,"E_META_STAINED_CLAY_PINK",E_META_STAINED_CLAY_PINK);
+ tolua_constant(tolua_S,"E_META_STAINED_CLAY_GRAY",E_META_STAINED_CLAY_GRAY);
+ tolua_constant(tolua_S,"E_META_STAINED_CLAY_LIGHTGRAY",E_META_STAINED_CLAY_LIGHTGRAY);
+ tolua_constant(tolua_S,"E_META_STAINED_CLAY_CYAN",E_META_STAINED_CLAY_CYAN);
+ tolua_constant(tolua_S,"E_META_STAINED_CLAY_PURPLE",E_META_STAINED_CLAY_PURPLE);
+ tolua_constant(tolua_S,"E_META_STAINED_CLAY_BLUE",E_META_STAINED_CLAY_BLUE);
+ tolua_constant(tolua_S,"E_META_STAINED_CLAY_BROWN",E_META_STAINED_CLAY_BROWN);
+ tolua_constant(tolua_S,"E_META_STAINED_CLAY_GREEN",E_META_STAINED_CLAY_GREEN);
+ tolua_constant(tolua_S,"E_META_STAINED_CLAY_RED",E_META_STAINED_CLAY_RED);
+ tolua_constant(tolua_S,"E_META_STAINED_CLAY_BLACK",E_META_STAINED_CLAY_BLACK);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_WHITE",E_META_STAINED_GLASS_WHITE);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_ORANGE",E_META_STAINED_GLASS_ORANGE);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_MAGENTA",E_META_STAINED_GLASS_MAGENTA);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_LIGHTBLUE",E_META_STAINED_GLASS_LIGHTBLUE);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_YELLOW",E_META_STAINED_GLASS_YELLOW);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_LIGHTGREEN",E_META_STAINED_GLASS_LIGHTGREEN);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_PINK",E_META_STAINED_GLASS_PINK);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_GRAY",E_META_STAINED_GLASS_GRAY);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_LIGHTGRAY",E_META_STAINED_GLASS_LIGHTGRAY);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_CYAN",E_META_STAINED_GLASS_CYAN);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_PURPLE",E_META_STAINED_GLASS_PURPLE);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_BLUE",E_META_STAINED_GLASS_BLUE);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_BROWN",E_META_STAINED_GLASS_BROWN);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_GREEN",E_META_STAINED_GLASS_GREEN);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_RED",E_META_STAINED_GLASS_RED);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_BLACK",E_META_STAINED_GLASS_BLACK);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_WHITE",E_META_STAINED_GLASS_PANE_WHITE);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_ORANGE",E_META_STAINED_GLASS_PANE_ORANGE);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_MAGENTA",E_META_STAINED_GLASS_PANE_MAGENTA);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_LIGHTBLUE",E_META_STAINED_GLASS_PANE_LIGHTBLUE);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_YELLOW",E_META_STAINED_GLASS_PANE_YELLOW);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_LIGHTGREEN",E_META_STAINED_GLASS_PANE_LIGHTGREEN);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_PINK",E_META_STAINED_GLASS_PANE_PINK);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_GRAY",E_META_STAINED_GLASS_PANE_GRAY);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_LIGHTGRAY",E_META_STAINED_GLASS_PANE_LIGHTGRAY);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_CYAN",E_META_STAINED_GLASS_PANE_CYAN);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_PURPLE",E_META_STAINED_GLASS_PANE_PURPLE);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_BLUE",E_META_STAINED_GLASS_PANE_BLUE);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_BROWN",E_META_STAINED_GLASS_PANE_BROWN);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_GREEN",E_META_STAINED_GLASS_PANE_GREEN);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_RED",E_META_STAINED_GLASS_PANE_RED);
+ tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_BLACK",E_META_STAINED_GLASS_PANE_BLACK);
+ tolua_constant(tolua_S,"E_META_SNOW_LAYER_ONE",E_META_SNOW_LAYER_ONE);
+ tolua_constant(tolua_S,"E_META_SNOW_LAYER_TWO",E_META_SNOW_LAYER_TWO);
+ tolua_constant(tolua_S,"E_META_SNOW_LAYER_THREE",E_META_SNOW_LAYER_THREE);
+ tolua_constant(tolua_S,"E_META_SNOW_LAYER_FOUR",E_META_SNOW_LAYER_FOUR);
+ tolua_constant(tolua_S,"E_META_SNOW_LAYER_FIVE",E_META_SNOW_LAYER_FIVE);
+ tolua_constant(tolua_S,"E_META_SNOW_LAYER_SIX",E_META_SNOW_LAYER_SIX);
+ tolua_constant(tolua_S,"E_META_SNOW_LAYER_SEVEN",E_META_SNOW_LAYER_SEVEN);
+ tolua_constant(tolua_S,"E_META_SNOW_LAYER_EIGHT",E_META_SNOW_LAYER_EIGHT);
+ tolua_constant(tolua_S,"E_META_RAIL_ZM_ZP",E_META_RAIL_ZM_ZP);
+ tolua_constant(tolua_S,"E_META_RAIL_XM_XP",E_META_RAIL_XM_XP);
+ tolua_constant(tolua_S,"E_META_RAIL_ASCEND_XP",E_META_RAIL_ASCEND_XP);
+ tolua_constant(tolua_S,"E_META_RAIL_ASCEND_XM",E_META_RAIL_ASCEND_XM);
+ tolua_constant(tolua_S,"E_META_RAIL_ASCEND_ZM",E_META_RAIL_ASCEND_ZM);
+ tolua_constant(tolua_S,"E_META_RAIL_ASCEND_ZP",E_META_RAIL_ASCEND_ZP);
+ tolua_constant(tolua_S,"E_META_RAIL_CURVED_ZP_XP",E_META_RAIL_CURVED_ZP_XP);
+ tolua_constant(tolua_S,"E_META_RAIL_CURVED_ZP_XM",E_META_RAIL_CURVED_ZP_XM);
+ tolua_constant(tolua_S,"E_META_RAIL_CURVED_ZM_XM",E_META_RAIL_CURVED_ZM_XM);
+ tolua_constant(tolua_S,"E_META_RAIL_CURVED_ZM_XP",E_META_RAIL_CURVED_ZM_XP);
+ tolua_constant(tolua_S,"E_META_NEW_LEAVES_ACACIA_WOOD",E_META_NEW_LEAVES_ACACIA_WOOD);
+ tolua_constant(tolua_S,"E_META_NEW_LEAVES_DARK_OAK_WOOD",E_META_NEW_LEAVES_DARK_OAK_WOOD);
+ tolua_constant(tolua_S,"E_META_NEW_LOG_ACACIA_WOOD",E_META_NEW_LOG_ACACIA_WOOD);
+ tolua_constant(tolua_S,"E_META_NEW_LOG_DARK_OAK_WOOD",E_META_NEW_LOG_DARK_OAK_WOOD);
+ tolua_constant(tolua_S,"E_META_FLOWER_POPPY",E_META_FLOWER_POPPY);
+ tolua_constant(tolua_S,"E_META_FLOWER_BLUE_ORCHID",E_META_FLOWER_BLUE_ORCHID);
+ tolua_constant(tolua_S,"E_META_FLOWER_ALLIUM",E_META_FLOWER_ALLIUM);
+ tolua_constant(tolua_S,"E_META_FLOWER_RED_TULIP",E_META_FLOWER_RED_TULIP);
+ tolua_constant(tolua_S,"E_META_FLOWER_ORANGE_TULIP",E_META_FLOWER_ORANGE_TULIP);
+ tolua_constant(tolua_S,"E_META_FLOWER_WHITE_TULIP",E_META_FLOWER_WHITE_TULIP);
+ tolua_constant(tolua_S,"E_META_FLOWER_PINK_TULIP",E_META_FLOWER_PINK_TULIP);
+ tolua_constant(tolua_S,"E_META_FLOWER_OXEYE_DAISY",E_META_FLOWER_OXEYE_DAISY);
+ tolua_constant(tolua_S,"E_META_BIG_FLOWER_SUNFLOWER",E_META_BIG_FLOWER_SUNFLOWER);
+ tolua_constant(tolua_S,"E_META_BIG_FLOWER_LILAC",E_META_BIG_FLOWER_LILAC);
+ tolua_constant(tolua_S,"E_META_BIG_FLOWER_DOUBLE_TALL_GRASS",E_META_BIG_FLOWER_DOUBLE_TALL_GRASS);
+ tolua_constant(tolua_S,"E_META_BIG_FLOWER_LARGE_FERN",E_META_BIG_FLOWER_LARGE_FERN);
+ tolua_constant(tolua_S,"E_META_BIG_FLOWER_ROSE_BUSH",E_META_BIG_FLOWER_ROSE_BUSH);
+ tolua_constant(tolua_S,"E_META_BIG_FLOWER_PEONY",E_META_BIG_FLOWER_PEONY);
+ tolua_constant(tolua_S,"E_META_COAL_NORMAL",E_META_COAL_NORMAL);
+ tolua_constant(tolua_S,"E_META_COAL_CHARCOAL",E_META_COAL_CHARCOAL);
+ tolua_constant(tolua_S,"E_META_DYE_BLACK",E_META_DYE_BLACK);
+ tolua_constant(tolua_S,"E_META_DYE_RED",E_META_DYE_RED);
+ tolua_constant(tolua_S,"E_META_DYE_GREEN",E_META_DYE_GREEN);
+ tolua_constant(tolua_S,"E_META_DYE_BROWN",E_META_DYE_BROWN);
+ tolua_constant(tolua_S,"E_META_DYE_BLUE",E_META_DYE_BLUE);
+ tolua_constant(tolua_S,"E_META_DYE_PURPLE",E_META_DYE_PURPLE);
+ tolua_constant(tolua_S,"E_META_DYE_CYAN",E_META_DYE_CYAN);
+ tolua_constant(tolua_S,"E_META_DYE_LIGHTGRAY",E_META_DYE_LIGHTGRAY);
+ tolua_constant(tolua_S,"E_META_DYE_GRAY",E_META_DYE_GRAY);
+ tolua_constant(tolua_S,"E_META_DYE_PINK",E_META_DYE_PINK);
+ tolua_constant(tolua_S,"E_META_DYE_LIGHTGREEN",E_META_DYE_LIGHTGREEN);
+ tolua_constant(tolua_S,"E_META_DYE_YELLOW",E_META_DYE_YELLOW);
+ tolua_constant(tolua_S,"E_META_DYE_LIGHTBLUE",E_META_DYE_LIGHTBLUE);
+ tolua_constant(tolua_S,"E_META_DYE_MAGENTA",E_META_DYE_MAGENTA);
+ tolua_constant(tolua_S,"E_META_DYE_ORANGE",E_META_DYE_ORANGE);
+ tolua_constant(tolua_S,"E_META_DYE_WHITE",E_META_DYE_WHITE);
+ tolua_constant(tolua_S,"E_META_GOLDEN_APPLE_NORMAL",E_META_GOLDEN_APPLE_NORMAL);
+ tolua_constant(tolua_S,"E_META_GOLDEN_APPLE_ENCHANTED",E_META_GOLDEN_APPLE_ENCHANTED);
+ tolua_constant(tolua_S,"E_META_RAW_FISH_FISH",E_META_RAW_FISH_FISH);
+ tolua_constant(tolua_S,"E_META_RAW_FISH_SALMON",E_META_RAW_FISH_SALMON);
+ tolua_constant(tolua_S,"E_META_RAW_FISH_CLOWNFISH",E_META_RAW_FISH_CLOWNFISH);
+ tolua_constant(tolua_S,"E_META_RAW_FISH_PUFFERFISH",E_META_RAW_FISH_PUFFERFISH);
+ tolua_constant(tolua_S,"E_META_COOKED_FISH_FISH",E_META_COOKED_FISH_FISH);
+ tolua_constant(tolua_S,"E_META_COOKED_FISH_SALMON",E_META_COOKED_FISH_SALMON);
+ tolua_constant(tolua_S,"E_META_COOKED_FISH_CLOWNFISH",E_META_COOKED_FISH_CLOWNFISH);
+ tolua_constant(tolua_S,"E_META_COOKED_FISH_PUFFERFISH",E_META_COOKED_FISH_PUFFERFISH);
+ tolua_constant(tolua_S,"E_META_TRACKS_X",E_META_TRACKS_X);
+ tolua_constant(tolua_S,"E_META_TRACKS_Z",E_META_TRACKS_Z);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_PICKUP",E_META_SPAWN_EGG_PICKUP);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_EXPERIENCE_ORB",E_META_SPAWN_EGG_EXPERIENCE_ORB);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_LEASH_KNOT",E_META_SPAWN_EGG_LEASH_KNOT);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_PAINTING",E_META_SPAWN_EGG_PAINTING);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_ARROW",E_META_SPAWN_EGG_ARROW);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_SNOWBALL",E_META_SPAWN_EGG_SNOWBALL);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_FIREBALL",E_META_SPAWN_EGG_FIREBALL);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_SMALL_FIREBALL",E_META_SPAWN_EGG_SMALL_FIREBALL);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_ENDER_PEARL",E_META_SPAWN_EGG_ENDER_PEARL);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_EYE_OF_ENDER",E_META_SPAWN_EGG_EYE_OF_ENDER);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_SPLASH_POTION",E_META_SPAWN_EGG_SPLASH_POTION);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_EXP_BOTTLE",E_META_SPAWN_EGG_EXP_BOTTLE);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_ITEM_FRAME",E_META_SPAWN_EGG_ITEM_FRAME);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_WITHER_SKULL",E_META_SPAWN_EGG_WITHER_SKULL);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_PRIMED_TNT",E_META_SPAWN_EGG_PRIMED_TNT);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_FALLING_BLOCK",E_META_SPAWN_EGG_FALLING_BLOCK);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_FIREWORK",E_META_SPAWN_EGG_FIREWORK);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_BOAT",E_META_SPAWN_EGG_BOAT);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_MINECART",E_META_SPAWN_EGG_MINECART);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_MINECART_CHEST",E_META_SPAWN_EGG_MINECART_CHEST);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_MINECART_FURNACE",E_META_SPAWN_EGG_MINECART_FURNACE);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_MINECART_TNT",E_META_SPAWN_EGG_MINECART_TNT);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_MINECART_HOPPER",E_META_SPAWN_EGG_MINECART_HOPPER);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_MINECART_SPAWNER",E_META_SPAWN_EGG_MINECART_SPAWNER);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_CREEPER",E_META_SPAWN_EGG_CREEPER);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_SKELETON",E_META_SPAWN_EGG_SKELETON);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_SPIDER",E_META_SPAWN_EGG_SPIDER);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_GIANT",E_META_SPAWN_EGG_GIANT);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_ZOMBIE",E_META_SPAWN_EGG_ZOMBIE);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_SLIME",E_META_SPAWN_EGG_SLIME);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_GHAST",E_META_SPAWN_EGG_GHAST);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_ZOMBIE_PIGMAN",E_META_SPAWN_EGG_ZOMBIE_PIGMAN);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_ENDERMAN",E_META_SPAWN_EGG_ENDERMAN);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_CAVE_SPIDER",E_META_SPAWN_EGG_CAVE_SPIDER);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_SILVERFISH",E_META_SPAWN_EGG_SILVERFISH);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_BLAZE",E_META_SPAWN_EGG_BLAZE);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_MAGMA_CUBE",E_META_SPAWN_EGG_MAGMA_CUBE);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_ENDER_DRAGON",E_META_SPAWN_EGG_ENDER_DRAGON);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_WITHER",E_META_SPAWN_EGG_WITHER);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_BAT",E_META_SPAWN_EGG_BAT);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_WITCH",E_META_SPAWN_EGG_WITCH);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_PIG",E_META_SPAWN_EGG_PIG);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_SHEEP",E_META_SPAWN_EGG_SHEEP);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_COW",E_META_SPAWN_EGG_COW);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_CHICKEN",E_META_SPAWN_EGG_CHICKEN);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_SQUID",E_META_SPAWN_EGG_SQUID);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_WOLF",E_META_SPAWN_EGG_WOLF);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_MOOSHROOM",E_META_SPAWN_EGG_MOOSHROOM);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_SNOW_GOLEM",E_META_SPAWN_EGG_SNOW_GOLEM);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_OCELOT",E_META_SPAWN_EGG_OCELOT);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_IRON_GOLEM",E_META_SPAWN_EGG_IRON_GOLEM);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_HORSE",E_META_SPAWN_EGG_HORSE);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_VILLAGER",E_META_SPAWN_EGG_VILLAGER);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_ENDER_CRYSTAL",E_META_SPAWN_EGG_ENDER_CRYSTAL);
+ tolua_constant(tolua_S,"dimNether",dimNether);
+ tolua_constant(tolua_S,"dimOverworld",dimOverworld);
+ tolua_constant(tolua_S,"dimEnd",dimEnd);
+ tolua_constant(tolua_S,"dtAttack",dtAttack);
+ tolua_constant(tolua_S,"dtRangedAttack",dtRangedAttack);
+ tolua_constant(tolua_S,"dtLightning",dtLightning);
+ tolua_constant(tolua_S,"dtFalling",dtFalling);
+ tolua_constant(tolua_S,"dtDrowning",dtDrowning);
+ tolua_constant(tolua_S,"dtSuffocating",dtSuffocating);
+ tolua_constant(tolua_S,"dtStarving",dtStarving);
+ tolua_constant(tolua_S,"dtCactusContact",dtCactusContact);
+ tolua_constant(tolua_S,"dtLavaContact",dtLavaContact);
+ tolua_constant(tolua_S,"dtPoisoning",dtPoisoning);
+ tolua_constant(tolua_S,"dtOnFire",dtOnFire);
+ tolua_constant(tolua_S,"dtFireContact",dtFireContact);
+ tolua_constant(tolua_S,"dtInVoid",dtInVoid);
+ tolua_constant(tolua_S,"dtPotionOfHarming",dtPotionOfHarming);
+ tolua_constant(tolua_S,"dtEnderPearl",dtEnderPearl);
+ tolua_constant(tolua_S,"dtAdmin",dtAdmin);
+ tolua_constant(tolua_S,"dtPawnAttack",dtPawnAttack);
+ tolua_constant(tolua_S,"dtEntityAttack",dtEntityAttack);
+ tolua_constant(tolua_S,"dtMob",dtMob);
+ tolua_constant(tolua_S,"dtMobAttack",dtMobAttack);
+ tolua_constant(tolua_S,"dtArrowAttack",dtArrowAttack);
+ tolua_constant(tolua_S,"dtArrow",dtArrow);
+ tolua_constant(tolua_S,"dtProjectile",dtProjectile);
+ tolua_constant(tolua_S,"dtFall",dtFall);
+ tolua_constant(tolua_S,"dtDrown",dtDrown);
+ tolua_constant(tolua_S,"dtSuffocation",dtSuffocation);
+ tolua_constant(tolua_S,"dtStarvation",dtStarvation);
+ tolua_constant(tolua_S,"dtHunger",dtHunger);
+ tolua_constant(tolua_S,"dtCactus",dtCactus);
+ tolua_constant(tolua_S,"dtCactuses",dtCactuses);
+ tolua_constant(tolua_S,"dtCacti",dtCacti);
+ tolua_constant(tolua_S,"dtLava",dtLava);
+ tolua_constant(tolua_S,"dtPoison",dtPoison);
+ tolua_constant(tolua_S,"dtBurning",dtBurning);
+ tolua_constant(tolua_S,"dtInFire",dtInFire);
+ tolua_constant(tolua_S,"dtPlugin",dtPlugin);
+ tolua_constant(tolua_S,"esOther",esOther);
+ tolua_constant(tolua_S,"esPrimedTNT",esPrimedTNT);
+ tolua_constant(tolua_S,"esCreeper",esCreeper);
+ tolua_constant(tolua_S,"esBed",esBed);
+ tolua_constant(tolua_S,"esEnderCrystal",esEnderCrystal);
+ tolua_constant(tolua_S,"esGhastFireball",esGhastFireball);
+ tolua_constant(tolua_S,"esWitherSkullBlack",esWitherSkullBlack);
+ tolua_constant(tolua_S,"esWitherSkullBlue",esWitherSkullBlue);
+ tolua_constant(tolua_S,"esWitherBirth",esWitherBirth);
+ tolua_constant(tolua_S,"esPlugin",esPlugin);
+ tolua_function(tolua_S,"BlockStringToType",tolua_AllToLua_BlockStringToType00);
+ tolua_function(tolua_S,"StringToItem",tolua_AllToLua_StringToItem00);
+ tolua_function(tolua_S,"ItemToString",tolua_AllToLua_ItemToString00);
+ tolua_function(tolua_S,"ItemTypeToString",tolua_AllToLua_ItemTypeToString00);
+ tolua_function(tolua_S,"ItemToFullString",tolua_AllToLua_ItemToFullString00);
+ tolua_function(tolua_S,"StringToBiome",tolua_AllToLua_StringToBiome00);
+ tolua_function(tolua_S,"StringToMobType",tolua_AllToLua_StringToMobType00);
+ tolua_function(tolua_S,"StringToDimension",tolua_AllToLua_StringToDimension00);
+ tolua_function(tolua_S,"DamageTypeToString",tolua_AllToLua_DamageTypeToString00);
+ tolua_function(tolua_S,"StringToDamageType",tolua_AllToLua_StringToDamageType00);
+ tolua_function(tolua_S,"GetIniItemSet",tolua_AllToLua_GetIniItemSet00);
+ tolua_function(tolua_S,"TrimString",tolua_AllToLua_TrimString00);
+ tolua_function(tolua_S,"NoCaseCompare",tolua_AllToLua_NoCaseCompare00);
+ tolua_function(tolua_S,"ReplaceString",tolua_AllToLua_ReplaceString00);
+ tolua_function(tolua_S,"EscapeString",tolua_AllToLua_EscapeString00);
+ tolua_function(tolua_S,"StripColorCodes",tolua_AllToLua_StripColorCodes00);
+ tolua_array(tolua_S,"g_BlockLightValue",tolua_get_AllToLua_g_BlockLightValue,tolua_set_AllToLua_g_BlockLightValue);
+ tolua_array(tolua_S,"g_BlockSpreadLightFalloff",tolua_get_AllToLua_g_BlockSpreadLightFalloff,tolua_set_AllToLua_g_BlockSpreadLightFalloff);
+ tolua_array(tolua_S,"g_BlockTransparent",tolua_get_AllToLua_g_BlockTransparent,tolua_set_AllToLua_g_BlockTransparent);
+ tolua_array(tolua_S,"g_BlockOneHitDig",tolua_get_AllToLua_g_BlockOneHitDig,tolua_set_AllToLua_g_BlockOneHitDig);
+ tolua_array(tolua_S,"g_BlockPistonBreakable",tolua_get_AllToLua_g_BlockPistonBreakable,tolua_set_AllToLua_g_BlockPistonBreakable);
+ tolua_array(tolua_S,"g_BlockIsSnowable",tolua_get_AllToLua_g_BlockIsSnowable,tolua_set_AllToLua_g_BlockIsSnowable);
+ tolua_array(tolua_S,"g_BlockRequiresSpecialTool",tolua_get_AllToLua_g_BlockRequiresSpecialTool,tolua_set_AllToLua_g_BlockRequiresSpecialTool);
+ tolua_array(tolua_S,"g_BlockIsSolid",tolua_get_AllToLua_g_BlockIsSolid,tolua_set_AllToLua_g_BlockIsSolid);
+ tolua_array(tolua_S,"g_BlockIsTorchPlaceable",tolua_get_AllToLua_g_BlockIsTorchPlaceable,tolua_set_AllToLua_g_BlockIsTorchPlaceable);
+ tolua_constant(tolua_S,"MAX_EXPERIENCE_ORB_SIZE",MAX_EXPERIENCE_ORB_SIZE);
+ tolua_constant(tolua_S,"BLOCK_FACE_NONE",BLOCK_FACE_NONE);
+ tolua_constant(tolua_S,"BLOCK_FACE_XM",BLOCK_FACE_XM);
+ tolua_constant(tolua_S,"BLOCK_FACE_XP",BLOCK_FACE_XP);
+ tolua_constant(tolua_S,"BLOCK_FACE_YM",BLOCK_FACE_YM);
+ tolua_constant(tolua_S,"BLOCK_FACE_YP",BLOCK_FACE_YP);
+ tolua_constant(tolua_S,"BLOCK_FACE_ZM",BLOCK_FACE_ZM);
+ tolua_constant(tolua_S,"BLOCK_FACE_ZP",BLOCK_FACE_ZP);
+ tolua_constant(tolua_S,"BLOCK_FACE_BOTTOM",BLOCK_FACE_BOTTOM);
+ tolua_constant(tolua_S,"BLOCK_FACE_TOP",BLOCK_FACE_TOP);
+ tolua_constant(tolua_S,"BLOCK_FACE_NORTH",BLOCK_FACE_NORTH);
+ tolua_constant(tolua_S,"BLOCK_FACE_SOUTH",BLOCK_FACE_SOUTH);
+ tolua_constant(tolua_S,"BLOCK_FACE_WEST",BLOCK_FACE_WEST);
+ tolua_constant(tolua_S,"BLOCK_FACE_EAST",BLOCK_FACE_EAST);
+ tolua_constant(tolua_S,"DIG_STATUS_STARTED",DIG_STATUS_STARTED);
+ tolua_constant(tolua_S,"DIG_STATUS_CANCELLED",DIG_STATUS_CANCELLED);
+ tolua_constant(tolua_S,"DIG_STATUS_FINISHED",DIG_STATUS_FINISHED);
+ tolua_constant(tolua_S,"DIG_STATUS_DROP_HELD",DIG_STATUS_DROP_HELD);
+ tolua_constant(tolua_S,"DIG_STATUS_SHOOT_EAT",DIG_STATUS_SHOOT_EAT);
+ tolua_constant(tolua_S,"caLeftClick",caLeftClick);
+ tolua_constant(tolua_S,"caRightClick",caRightClick);
+ tolua_constant(tolua_S,"caShiftLeftClick",caShiftLeftClick);
+ tolua_constant(tolua_S,"caShiftRightClick",caShiftRightClick);
+ tolua_constant(tolua_S,"caNumber1",caNumber1);
+ tolua_constant(tolua_S,"caNumber2",caNumber2);
+ tolua_constant(tolua_S,"caNumber3",caNumber3);
+ tolua_constant(tolua_S,"caNumber4",caNumber4);
+ tolua_constant(tolua_S,"caNumber5",caNumber5);
+ tolua_constant(tolua_S,"caNumber6",caNumber6);
+ tolua_constant(tolua_S,"caNumber7",caNumber7);
+ tolua_constant(tolua_S,"caNumber8",caNumber8);
+ tolua_constant(tolua_S,"caNumber9",caNumber9);
+ tolua_constant(tolua_S,"caMiddleClick",caMiddleClick);
+ tolua_constant(tolua_S,"caDropKey",caDropKey);
+ tolua_constant(tolua_S,"caCtrlDropKey",caCtrlDropKey);
+ tolua_constant(tolua_S,"caLeftClickOutside",caLeftClickOutside);
+ tolua_constant(tolua_S,"caRightClickOutside",caRightClickOutside);
+ tolua_constant(tolua_S,"caLeftClickOutsideHoldNothing",caLeftClickOutsideHoldNothing);
+ tolua_constant(tolua_S,"caRightClickOutsideHoldNothing",caRightClickOutsideHoldNothing);
+ tolua_constant(tolua_S,"caLeftPaintBegin",caLeftPaintBegin);
+ tolua_constant(tolua_S,"caRightPaintBegin",caRightPaintBegin);
+ tolua_constant(tolua_S,"caLeftPaintProgress",caLeftPaintProgress);
+ tolua_constant(tolua_S,"caRightPaintProgress",caRightPaintProgress);
+ tolua_constant(tolua_S,"caLeftPaintEnd",caLeftPaintEnd);
+ tolua_constant(tolua_S,"caRightPaintEnd",caRightPaintEnd);
+ tolua_constant(tolua_S,"caDblClick",caDblClick);
+ tolua_constant(tolua_S,"caUnknown",caUnknown);
+ tolua_constant(tolua_S,"eGameMode_NotSet",eGameMode_NotSet);
+ tolua_constant(tolua_S,"eGameMode_Survival",eGameMode_Survival);
+ tolua_constant(tolua_S,"eGameMode_Creative",eGameMode_Creative);
+ tolua_constant(tolua_S,"eGameMode_Adventure",eGameMode_Adventure);
+ tolua_constant(tolua_S,"gmNotSet",gmNotSet);
+ tolua_constant(tolua_S,"gmSurvival",gmSurvival);
+ tolua_constant(tolua_S,"gmCreative",gmCreative);
+ tolua_constant(tolua_S,"gmAdventure",gmAdventure);
+ tolua_constant(tolua_S,"gmMax",gmMax);
+ tolua_constant(tolua_S,"gmMin",gmMin);
+ tolua_constant(tolua_S,"eWeather_Sunny",eWeather_Sunny);
+ tolua_constant(tolua_S,"eWeather_Rain",eWeather_Rain);
+ tolua_constant(tolua_S,"eWeather_ThunderStorm",eWeather_ThunderStorm);
+ tolua_constant(tolua_S,"wSunny",wSunny);
+ tolua_constant(tolua_S,"wRain",wRain);
+ tolua_constant(tolua_S,"wThunderstorm",wThunderstorm);
+ tolua_constant(tolua_S,"wStorm",wStorm);
+ tolua_function(tolua_S,"ClickActionToString",tolua_AllToLua_ClickActionToString00);
+ tolua_function(tolua_S,"IsValidBlock",tolua_AllToLua_IsValidBlock00);
+ tolua_function(tolua_S,"IsValidItem",tolua_AllToLua_IsValidItem00);
+ tolua_function(tolua_S,"AddFaceDirection",tolua_AllToLua_AddFaceDirection00);
+ tolua_module(tolua_S,"ItemCategory",0);
+ tolua_beginmodule(tolua_S,"ItemCategory");
+ tolua_function(tolua_S,"IsPickaxe",tolua_AllToLua_ItemCategory_IsPickaxe00);
+ tolua_function(tolua_S,"IsAxe",tolua_AllToLua_ItemCategory_IsAxe00);
+ tolua_function(tolua_S,"IsSword",tolua_AllToLua_ItemCategory_IsSword00);
+ tolua_function(tolua_S,"IsHoe",tolua_AllToLua_ItemCategory_IsHoe00);
+ tolua_function(tolua_S,"IsShovel",tolua_AllToLua_ItemCategory_IsShovel00);
+ tolua_function(tolua_S,"IsTool",tolua_AllToLua_ItemCategory_IsTool00);
+ tolua_function(tolua_S,"IsHelmet",tolua_AllToLua_ItemCategory_IsHelmet00);
+ tolua_function(tolua_S,"IsChestPlate",tolua_AllToLua_ItemCategory_IsChestPlate00);
+ tolua_function(tolua_S,"IsLeggings",tolua_AllToLua_ItemCategory_IsLeggings00);
+ tolua_function(tolua_S,"IsBoots",tolua_AllToLua_ItemCategory_IsBoots00);
+ tolua_function(tolua_S,"IsArmor",tolua_AllToLua_ItemCategory_IsArmor00);
+ tolua_endmodule(tolua_S);
+ tolua_function(tolua_S,"GetTime",tolua_AllToLua_GetTime00);
+ tolua_function(tolua_S,"GetChar",tolua_AllToLua_GetChar00);
+ tolua_cclass(tolua_S,"cChatColor","cChatColor","",NULL);
+ tolua_beginmodule(tolua_S,"cChatColor");
+ tolua_variable(tolua_S,"Color",tolua_get_cChatColor_Color,NULL);
+ tolua_variable(tolua_S,"Delimiter",tolua_get_cChatColor_Delimiter,NULL);
+ tolua_variable(tolua_S,"Black",tolua_get_cChatColor_Black,NULL);
+ tolua_variable(tolua_S,"Navy",tolua_get_cChatColor_Navy,NULL);
+ tolua_variable(tolua_S,"Green",tolua_get_cChatColor_Green,NULL);
+ tolua_variable(tolua_S,"Blue",tolua_get_cChatColor_Blue,NULL);
+ tolua_variable(tolua_S,"Red",tolua_get_cChatColor_Red,NULL);
+ tolua_variable(tolua_S,"Purple",tolua_get_cChatColor_Purple,NULL);
+ tolua_variable(tolua_S,"Gold",tolua_get_cChatColor_Gold,NULL);
+ tolua_variable(tolua_S,"LightGray",tolua_get_cChatColor_LightGray,NULL);
+ tolua_variable(tolua_S,"Gray",tolua_get_cChatColor_Gray,NULL);
+ tolua_variable(tolua_S,"DarkPurple",tolua_get_cChatColor_DarkPurple,NULL);
+ tolua_variable(tolua_S,"LightGreen",tolua_get_cChatColor_LightGreen,NULL);
+ tolua_variable(tolua_S,"LightBlue",tolua_get_cChatColor_LightBlue,NULL);
+ tolua_variable(tolua_S,"Rose",tolua_get_cChatColor_Rose,NULL);
+ tolua_variable(tolua_S,"LightPurple",tolua_get_cChatColor_LightPurple,NULL);
+ tolua_variable(tolua_S,"Yellow",tolua_get_cChatColor_Yellow,NULL);
+ tolua_variable(tolua_S,"White",tolua_get_cChatColor_White,NULL);
+ tolua_variable(tolua_S,"Random",tolua_get_cChatColor_Random,NULL);
+ tolua_variable(tolua_S,"Bold",tolua_get_cChatColor_Bold,NULL);
+ tolua_variable(tolua_S,"Strikethrough",tolua_get_cChatColor_Strikethrough,NULL);
+ tolua_variable(tolua_S,"Underlined",tolua_get_cChatColor_Underlined,NULL);
+ tolua_variable(tolua_S,"Italic",tolua_get_cChatColor_Italic,NULL);
+ tolua_variable(tolua_S,"Plain",tolua_get_cChatColor_Plain,NULL);
+ tolua_function(tolua_S,"MakeColor",tolua_AllToLua_cChatColor_MakeColor00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cClientHandle","cClientHandle","",NULL);
+ tolua_beginmodule(tolua_S,"cClientHandle");
+ tolua_function(tolua_S,"GetPlayer",tolua_AllToLua_cClientHandle_GetPlayer00);
+ tolua_function(tolua_S,"Kick",tolua_AllToLua_cClientHandle_Kick00);
+ tolua_function(tolua_S,"SendBlockChange",tolua_AllToLua_cClientHandle_SendBlockChange00);
+ tolua_function(tolua_S,"GetUsername",tolua_AllToLua_cClientHandle_GetUsername00);
+ tolua_function(tolua_S,"SetUsername",tolua_AllToLua_cClientHandle_SetUsername00);
+ tolua_function(tolua_S,"GetPing",tolua_AllToLua_cClientHandle_GetPing00);
+ tolua_function(tolua_S,"SetViewDistance",tolua_AllToLua_cClientHandle_SetViewDistance00);
+ tolua_function(tolua_S,"GetViewDistance",tolua_AllToLua_cClientHandle_GetViewDistance00);
+ tolua_function(tolua_S,"GetUniqueID",tolua_AllToLua_cClientHandle_GetUniqueID00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"TakeDamageInfo","TakeDamageInfo","",NULL);
+ tolua_beginmodule(tolua_S,"TakeDamageInfo");
+ tolua_variable(tolua_S,"DamageType",tolua_get_TakeDamageInfo_DamageType,tolua_set_TakeDamageInfo_DamageType);
+ tolua_variable(tolua_S,"Attacker",tolua_get_TakeDamageInfo_Attacker_ptr,tolua_set_TakeDamageInfo_Attacker_ptr);
+ tolua_variable(tolua_S,"RawDamage",tolua_get_TakeDamageInfo_RawDamage,tolua_set_TakeDamageInfo_RawDamage);
+ tolua_variable(tolua_S,"FinalDamage",tolua_get_TakeDamageInfo_FinalDamage,tolua_set_TakeDamageInfo_FinalDamage);
+ tolua_variable(tolua_S,"Knockback",tolua_get_TakeDamageInfo_Knockback,tolua_set_TakeDamageInfo_Knockback);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cEntity","cEntity","",NULL);
+ tolua_beginmodule(tolua_S,"cEntity");
+ tolua_constant(tolua_S,"etEntity",cEntity::etEntity);
+ tolua_constant(tolua_S,"etPlayer",cEntity::etPlayer);
+ tolua_constant(tolua_S,"etPickup",cEntity::etPickup);
+ tolua_constant(tolua_S,"etMonster",cEntity::etMonster);
+ tolua_constant(tolua_S,"etFallingBlock",cEntity::etFallingBlock);
+ tolua_constant(tolua_S,"etMinecart",cEntity::etMinecart);
+ tolua_constant(tolua_S,"etBoat",cEntity::etBoat);
+ tolua_constant(tolua_S,"etTNT",cEntity::etTNT);
+ tolua_constant(tolua_S,"etProjectile",cEntity::etProjectile);
+ tolua_constant(tolua_S,"etMob",cEntity::etMob);
+ tolua_function(tolua_S,"GetEntityType",tolua_AllToLua_cEntity_GetEntityType00);
+ tolua_function(tolua_S,"IsPlayer",tolua_AllToLua_cEntity_IsPlayer00);
+ tolua_function(tolua_S,"IsPickup",tolua_AllToLua_cEntity_IsPickup00);
+ tolua_function(tolua_S,"IsMob",tolua_AllToLua_cEntity_IsMob00);
+ tolua_function(tolua_S,"IsFallingBlock",tolua_AllToLua_cEntity_IsFallingBlock00);
+ tolua_function(tolua_S,"IsMinecart",tolua_AllToLua_cEntity_IsMinecart00);
+ tolua_function(tolua_S,"IsBoat",tolua_AllToLua_cEntity_IsBoat00);
+ tolua_function(tolua_S,"IsTNT",tolua_AllToLua_cEntity_IsTNT00);
+ tolua_function(tolua_S,"IsProjectile",tolua_AllToLua_cEntity_IsProjectile00);
+ tolua_function(tolua_S,"IsA",tolua_AllToLua_cEntity_IsA00);
+ tolua_function(tolua_S,"GetClass",tolua_AllToLua_cEntity_GetClass00);
+ tolua_function(tolua_S,"GetClassStatic",tolua_AllToLua_cEntity_GetClassStatic00);
+ tolua_function(tolua_S,"GetParentClass",tolua_AllToLua_cEntity_GetParentClass00);
+ tolua_function(tolua_S,"GetWorld",tolua_AllToLua_cEntity_GetWorld00);
+ tolua_function(tolua_S,"GetHeadYaw",tolua_AllToLua_cEntity_GetHeadYaw00);
+ tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cEntity_GetHeight00);
+ tolua_function(tolua_S,"GetMass",tolua_AllToLua_cEntity_GetMass00);
+ tolua_function(tolua_S,"GetPosition",tolua_AllToLua_cEntity_GetPosition00);
+ tolua_function(tolua_S,"GetPosX",tolua_AllToLua_cEntity_GetPosX00);
+ tolua_function(tolua_S,"GetPosY",tolua_AllToLua_cEntity_GetPosY00);
+ tolua_function(tolua_S,"GetPosZ",tolua_AllToLua_cEntity_GetPosZ00);
+ tolua_function(tolua_S,"GetRot",tolua_AllToLua_cEntity_GetRot00);
+ tolua_function(tolua_S,"GetRotation",tolua_AllToLua_cEntity_GetRotation00);
+ tolua_function(tolua_S,"GetYaw",tolua_AllToLua_cEntity_GetYaw00);
+ tolua_function(tolua_S,"GetPitch",tolua_AllToLua_cEntity_GetPitch00);
+ tolua_function(tolua_S,"GetRoll",tolua_AllToLua_cEntity_GetRoll00);
+ tolua_function(tolua_S,"GetLookVector",tolua_AllToLua_cEntity_GetLookVector00);
+ tolua_function(tolua_S,"GetSpeed",tolua_AllToLua_cEntity_GetSpeed00);
+ tolua_function(tolua_S,"GetSpeedX",tolua_AllToLua_cEntity_GetSpeedX00);
+ tolua_function(tolua_S,"GetSpeedY",tolua_AllToLua_cEntity_GetSpeedY00);
+ tolua_function(tolua_S,"GetSpeedZ",tolua_AllToLua_cEntity_GetSpeedZ00);
+ tolua_function(tolua_S,"GetWidth",tolua_AllToLua_cEntity_GetWidth00);
+ tolua_function(tolua_S,"GetChunkX",tolua_AllToLua_cEntity_GetChunkX00);
+ tolua_function(tolua_S,"GetChunkZ",tolua_AllToLua_cEntity_GetChunkZ00);
+ tolua_function(tolua_S,"SetHeadYaw",tolua_AllToLua_cEntity_SetHeadYaw00);
+ tolua_function(tolua_S,"SetHeight",tolua_AllToLua_cEntity_SetHeight00);
+ tolua_function(tolua_S,"SetMass",tolua_AllToLua_cEntity_SetMass00);
+ tolua_function(tolua_S,"SetPosX",tolua_AllToLua_cEntity_SetPosX00);
+ tolua_function(tolua_S,"SetPosY",tolua_AllToLua_cEntity_SetPosY00);
+ tolua_function(tolua_S,"SetPosZ",tolua_AllToLua_cEntity_SetPosZ00);
+ tolua_function(tolua_S,"SetPosition",tolua_AllToLua_cEntity_SetPosition00);
+ tolua_function(tolua_S,"SetPosition",tolua_AllToLua_cEntity_SetPosition01);
+ tolua_function(tolua_S,"SetRot",tolua_AllToLua_cEntity_SetRot00);
+ tolua_function(tolua_S,"SetRotation",tolua_AllToLua_cEntity_SetRotation00);
+ tolua_function(tolua_S,"SetYaw",tolua_AllToLua_cEntity_SetYaw00);
+ tolua_function(tolua_S,"SetPitch",tolua_AllToLua_cEntity_SetPitch00);
+ tolua_function(tolua_S,"SetRoll",tolua_AllToLua_cEntity_SetRoll00);
+ tolua_function(tolua_S,"SetSpeed",tolua_AllToLua_cEntity_SetSpeed00);
+ tolua_function(tolua_S,"SetSpeed",tolua_AllToLua_cEntity_SetSpeed01);
+ tolua_function(tolua_S,"SetSpeedX",tolua_AllToLua_cEntity_SetSpeedX00);
+ tolua_function(tolua_S,"SetSpeedY",tolua_AllToLua_cEntity_SetSpeedY00);
+ tolua_function(tolua_S,"SetSpeedZ",tolua_AllToLua_cEntity_SetSpeedZ00);
+ tolua_function(tolua_S,"SetWidth",tolua_AllToLua_cEntity_SetWidth00);
+ tolua_function(tolua_S,"AddPosX",tolua_AllToLua_cEntity_AddPosX00);
+ tolua_function(tolua_S,"AddPosY",tolua_AllToLua_cEntity_AddPosY00);
+ tolua_function(tolua_S,"AddPosZ",tolua_AllToLua_cEntity_AddPosZ00);
+ tolua_function(tolua_S,"AddPosition",tolua_AllToLua_cEntity_AddPosition00);
+ tolua_function(tolua_S,"AddPosition",tolua_AllToLua_cEntity_AddPosition01);
+ tolua_function(tolua_S,"AddSpeed",tolua_AllToLua_cEntity_AddSpeed00);
+ tolua_function(tolua_S,"AddSpeed",tolua_AllToLua_cEntity_AddSpeed01);
+ tolua_function(tolua_S,"AddSpeedX",tolua_AllToLua_cEntity_AddSpeedX00);
+ tolua_function(tolua_S,"AddSpeedY",tolua_AllToLua_cEntity_AddSpeedY00);
+ tolua_function(tolua_S,"AddSpeedZ",tolua_AllToLua_cEntity_AddSpeedZ00);
+ tolua_function(tolua_S,"SteerVehicle",tolua_AllToLua_cEntity_SteerVehicle00);
+ tolua_function(tolua_S,"GetUniqueID",tolua_AllToLua_cEntity_GetUniqueID00);
+ tolua_function(tolua_S,"IsDestroyed",tolua_AllToLua_cEntity_IsDestroyed00);
+ tolua_function(tolua_S,"Destroy",tolua_AllToLua_cEntity_Destroy00);
+ tolua_function(tolua_S,"TakeDamage",tolua_AllToLua_cEntity_TakeDamage00);
+ tolua_function(tolua_S,"TakeDamage",tolua_AllToLua_cEntity_TakeDamage01);
+ tolua_function(tolua_S,"TakeDamage",tolua_AllToLua_cEntity_TakeDamage02);
+ tolua_function(tolua_S,"GetGravity",tolua_AllToLua_cEntity_GetGravity00);
+ tolua_function(tolua_S,"SetGravity",tolua_AllToLua_cEntity_SetGravity00);
+ tolua_function(tolua_S,"SetRotationFromSpeed",tolua_AllToLua_cEntity_SetRotationFromSpeed00);
+ tolua_function(tolua_S,"SetPitchFromSpeed",tolua_AllToLua_cEntity_SetPitchFromSpeed00);
+ tolua_function(tolua_S,"GetRawDamageAgainst",tolua_AllToLua_cEntity_GetRawDamageAgainst00);
+ tolua_function(tolua_S,"GetArmorCoverAgainst",tolua_AllToLua_cEntity_GetArmorCoverAgainst00);
+ tolua_function(tolua_S,"GetKnockbackAmountAgainst",tolua_AllToLua_cEntity_GetKnockbackAmountAgainst00);
+ tolua_function(tolua_S,"GetEquippedWeapon",tolua_AllToLua_cEntity_GetEquippedWeapon00);
+ tolua_function(tolua_S,"GetEquippedHelmet",tolua_AllToLua_cEntity_GetEquippedHelmet00);
+ tolua_function(tolua_S,"GetEquippedChestplate",tolua_AllToLua_cEntity_GetEquippedChestplate00);
+ tolua_function(tolua_S,"GetEquippedLeggings",tolua_AllToLua_cEntity_GetEquippedLeggings00);
+ tolua_function(tolua_S,"GetEquippedBoots",tolua_AllToLua_cEntity_GetEquippedBoots00);
+ tolua_function(tolua_S,"KilledBy",tolua_AllToLua_cEntity_KilledBy00);
+ tolua_function(tolua_S,"Heal",tolua_AllToLua_cEntity_Heal00);
+ tolua_function(tolua_S,"GetHealth",tolua_AllToLua_cEntity_GetHealth00);
+ tolua_function(tolua_S,"SetHealth",tolua_AllToLua_cEntity_SetHealth00);
+ tolua_function(tolua_S,"SetMaxHealth",tolua_AllToLua_cEntity_SetMaxHealth00);
+ tolua_function(tolua_S,"GetMaxHealth",tolua_AllToLua_cEntity_GetMaxHealth00);
+ tolua_function(tolua_S,"StartBurning",tolua_AllToLua_cEntity_StartBurning00);
+ tolua_function(tolua_S,"StopBurning",tolua_AllToLua_cEntity_StopBurning00);
+ tolua_function(tolua_S,"TeleportToEntity",tolua_AllToLua_cEntity_TeleportToEntity00);
+ tolua_function(tolua_S,"TeleportToCoords",tolua_AllToLua_cEntity_TeleportToCoords00);
+ tolua_function(tolua_S,"IsOnFire",tolua_AllToLua_cEntity_IsOnFire00);
+ tolua_function(tolua_S,"IsCrouched",tolua_AllToLua_cEntity_IsCrouched00);
+ tolua_function(tolua_S,"IsRiding",tolua_AllToLua_cEntity_IsRiding00);
+ tolua_function(tolua_S,"IsSprinting",tolua_AllToLua_cEntity_IsSprinting00);
+ tolua_function(tolua_S,"IsRclking",tolua_AllToLua_cEntity_IsRclking00);
+ tolua_function(tolua_S,"IsInvisible",tolua_AllToLua_cEntity_IsInvisible00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cPawn","cPawn","cEntity",NULL);
+ tolua_beginmodule(tolua_S,"cPawn");
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cPlayer","cPlayer","cPawn",NULL);
+ tolua_beginmodule(tolua_S,"cPlayer");
+ tolua_constant(tolua_S,"MAX_HEALTH",cPlayer::MAX_HEALTH);
+ tolua_constant(tolua_S,"MAX_FOOD_LEVEL",cPlayer::MAX_FOOD_LEVEL);
+ tolua_constant(tolua_S,"EATING_TICKS",cPlayer::EATING_TICKS);
+ tolua_constant(tolua_S,"MAX_AIR_LEVEL",cPlayer::MAX_AIR_LEVEL);
+ tolua_constant(tolua_S,"DROWNING_TICKS",cPlayer::DROWNING_TICKS);
+ tolua_function(tolua_S,"SetExperience",tolua_AllToLua_cPlayer_SetExperience00);
+ tolua_function(tolua_S,"AddExperience",tolua_AllToLua_cPlayer_AddExperience00);
+ tolua_function(tolua_S,"XpGetTotal",tolua_AllToLua_cPlayer_XpGetTotal00);
+ tolua_function(tolua_S,"XpGetLevel",tolua_AllToLua_cPlayer_XpGetLevel00);
+ tolua_function(tolua_S,"XpGetPercentage",tolua_AllToLua_cPlayer_XpGetPercentage00);
+ tolua_function(tolua_S,"GetEyeHeight",tolua_AllToLua_cPlayer_GetEyeHeight00);
+ tolua_function(tolua_S,"GetEyePosition",tolua_AllToLua_cPlayer_GetEyePosition00);
+ tolua_function(tolua_S,"IsOnGround",tolua_AllToLua_cPlayer_IsOnGround00);
+ tolua_function(tolua_S,"GetStance",tolua_AllToLua_cPlayer_GetStance00);
+ tolua_function(tolua_S,"GetInventory",tolua_AllToLua_cPlayer_GetInventory00);
+ tolua_function(tolua_S,"GetEquippedItem",tolua_AllToLua_cPlayer_GetEquippedItem00);
+ tolua_function(tolua_S,"GetThrowStartPos",tolua_AllToLua_cPlayer_GetThrowStartPos00);
+ tolua_function(tolua_S,"GetThrowSpeed",tolua_AllToLua_cPlayer_GetThrowSpeed00);
+ tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cPlayer_GetGameMode00);
+ tolua_function(tolua_S,"GetEffectiveGameMode",tolua_AllToLua_cPlayer_GetEffectiveGameMode00);
+ tolua_function(tolua_S,"SetGameMode",tolua_AllToLua_cPlayer_SetGameMode00);
+ tolua_function(tolua_S,"IsGameModeCreative",tolua_AllToLua_cPlayer_IsGameModeCreative00);
+ tolua_function(tolua_S,"IsGameModeSurvival",tolua_AllToLua_cPlayer_IsGameModeSurvival00);
+ tolua_function(tolua_S,"IsGameModeAdventure",tolua_AllToLua_cPlayer_IsGameModeAdventure00);
+ tolua_function(tolua_S,"GetIP",tolua_AllToLua_cPlayer_GetIP00);
+ tolua_function(tolua_S,"MoveTo",tolua_AllToLua_cPlayer_MoveTo00);
+ tolua_function(tolua_S,"GetWindow",tolua_AllToLua_cPlayer_GetWindow00);
+ tolua_function(tolua_S,"CloseWindow",tolua_AllToLua_cPlayer_CloseWindow00);
+ tolua_function(tolua_S,"CloseWindowIfID",tolua_AllToLua_cPlayer_CloseWindowIfID00);
+ tolua_function(tolua_S,"GetClientHandle",tolua_AllToLua_cPlayer_GetClientHandle00);
+ tolua_function(tolua_S,"SendMessage",tolua_AllToLua_cPlayer_SendMessage00);
+ tolua_function(tolua_S,"GetName",tolua_AllToLua_cPlayer_GetName00);
+ tolua_function(tolua_S,"SetName",tolua_AllToLua_cPlayer_SetName00);
+ tolua_function(tolua_S,"AddToGroup",tolua_AllToLua_cPlayer_AddToGroup00);
+ tolua_function(tolua_S,"RemoveFromGroup",tolua_AllToLua_cPlayer_RemoveFromGroup00);
+ tolua_function(tolua_S,"CanUseCommand",tolua_AllToLua_cPlayer_CanUseCommand00);
+ tolua_function(tolua_S,"HasPermission",tolua_AllToLua_cPlayer_HasPermission00);
+ tolua_function(tolua_S,"IsInGroup",tolua_AllToLua_cPlayer_IsInGroup00);
+ tolua_function(tolua_S,"GetColor",tolua_AllToLua_cPlayer_GetColor00);
+ tolua_function(tolua_S,"TossItem",tolua_AllToLua_cPlayer_TossItem00);
+ tolua_function(tolua_S,"Heal",tolua_AllToLua_cPlayer_Heal00);
+ tolua_function(tolua_S,"GetFoodLevel",tolua_AllToLua_cPlayer_GetFoodLevel00);
+ tolua_function(tolua_S,"GetFoodSaturationLevel",tolua_AllToLua_cPlayer_GetFoodSaturationLevel00);
+ tolua_function(tolua_S,"GetFoodTickTimer",tolua_AllToLua_cPlayer_GetFoodTickTimer00);
+ tolua_function(tolua_S,"GetFoodExhaustionLevel",tolua_AllToLua_cPlayer_GetFoodExhaustionLevel00);
+ tolua_function(tolua_S,"GetFoodPoisonedTicksRemaining",tolua_AllToLua_cPlayer_GetFoodPoisonedTicksRemaining00);
+ tolua_function(tolua_S,"GetAirLevel",tolua_AllToLua_cPlayer_GetAirLevel00);
+ tolua_function(tolua_S,"IsSatiated",tolua_AllToLua_cPlayer_IsSatiated00);
+ tolua_function(tolua_S,"SetFoodLevel",tolua_AllToLua_cPlayer_SetFoodLevel00);
+ tolua_function(tolua_S,"SetFoodSaturationLevel",tolua_AllToLua_cPlayer_SetFoodSaturationLevel00);
+ tolua_function(tolua_S,"SetFoodTickTimer",tolua_AllToLua_cPlayer_SetFoodTickTimer00);
+ tolua_function(tolua_S,"SetFoodExhaustionLevel",tolua_AllToLua_cPlayer_SetFoodExhaustionLevel00);
+ tolua_function(tolua_S,"SetFoodPoisonedTicksRemaining",tolua_AllToLua_cPlayer_SetFoodPoisonedTicksRemaining00);
+ tolua_function(tolua_S,"Feed",tolua_AllToLua_cPlayer_Feed00);
+ tolua_function(tolua_S,"AddFoodExhaustion",tolua_AllToLua_cPlayer_AddFoodExhaustion00);
+ tolua_function(tolua_S,"FoodPoison",tolua_AllToLua_cPlayer_FoodPoison00);
+ tolua_function(tolua_S,"IsEating",tolua_AllToLua_cPlayer_IsEating00);
+ tolua_function(tolua_S,"Respawn",tolua_AllToLua_cPlayer_Respawn00);
+ tolua_function(tolua_S,"SetVisible",tolua_AllToLua_cPlayer_SetVisible00);
+ tolua_function(tolua_S,"IsVisible",tolua_AllToLua_cPlayer_IsVisible00);
+ tolua_function(tolua_S,"MoveToWorld",tolua_AllToLua_cPlayer_MoveToWorld00);
+ tolua_function(tolua_S,"LoadPermissionsFromDisk",tolua_AllToLua_cPlayer_LoadPermissionsFromDisk00);
+ tolua_function(tolua_S,"GetMaxSpeed",tolua_AllToLua_cPlayer_GetMaxSpeed00);
+ tolua_function(tolua_S,"GetNormalMaxSpeed",tolua_AllToLua_cPlayer_GetNormalMaxSpeed00);
+ tolua_function(tolua_S,"GetSprintingMaxSpeed",tolua_AllToLua_cPlayer_GetSprintingMaxSpeed00);
+ tolua_function(tolua_S,"SetNormalMaxSpeed",tolua_AllToLua_cPlayer_SetNormalMaxSpeed00);
+ tolua_function(tolua_S,"SetSprintingMaxSpeed",tolua_AllToLua_cPlayer_SetSprintingMaxSpeed00);
+ tolua_function(tolua_S,"SetCrouch",tolua_AllToLua_cPlayer_SetCrouch00);
+ tolua_function(tolua_S,"SetSprint",tolua_AllToLua_cPlayer_SetSprint00);
+ tolua_function(tolua_S,"IsSwimming",tolua_AllToLua_cPlayer_IsSwimming00);
+ tolua_function(tolua_S,"IsSubmerged",tolua_AllToLua_cPlayer_IsSubmerged00);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"cPickup","cPickup","cEntity",tolua_collect_cPickup);
+ #else
+ tolua_cclass(tolua_S,"cPickup","cPickup","cEntity",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"cPickup");
+ tolua_function(tolua_S,"new",tolua_AllToLua_cPickup_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cPickup_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cPickup_new00_local);
+ tolua_function(tolua_S,"GetItem",tolua_AllToLua_cPickup_GetItem00);
+ tolua_function(tolua_S,"CollectedBy",tolua_AllToLua_cPickup_CollectedBy00);
+ tolua_function(tolua_S,"GetAge",tolua_AllToLua_cPickup_GetAge00);
+ tolua_function(tolua_S,"IsCollected",tolua_AllToLua_cPickup_IsCollected00);
+ tolua_function(tolua_S,"IsPlayerCreated",tolua_AllToLua_cPickup_IsPlayerCreated00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cProjectileEntity","cProjectileEntity","cEntity",NULL);
+ tolua_beginmodule(tolua_S,"cProjectileEntity");
+ tolua_constant(tolua_S,"pkArrow",cProjectileEntity::pkArrow);
+ tolua_constant(tolua_S,"pkSnowball",cProjectileEntity::pkSnowball);
+ tolua_constant(tolua_S,"pkEgg",cProjectileEntity::pkEgg);
+ tolua_constant(tolua_S,"pkGhastFireball",cProjectileEntity::pkGhastFireball);
+ tolua_constant(tolua_S,"pkFireCharge",cProjectileEntity::pkFireCharge);
+ tolua_constant(tolua_S,"pkEnderPearl",cProjectileEntity::pkEnderPearl);
+ tolua_constant(tolua_S,"pkExpBottle",cProjectileEntity::pkExpBottle);
+ tolua_constant(tolua_S,"pkSplashPotion",cProjectileEntity::pkSplashPotion);
+ tolua_constant(tolua_S,"pkWitherSkull",cProjectileEntity::pkWitherSkull);
+ tolua_constant(tolua_S,"pkFishingFloat",cProjectileEntity::pkFishingFloat);
+ tolua_function(tolua_S,"GetProjectileKind",tolua_AllToLua_cProjectileEntity_GetProjectileKind00);
+ tolua_function(tolua_S,"GetCreator",tolua_AllToLua_cProjectileEntity_GetCreator00);
+ tolua_function(tolua_S,"GetMCAClassName",tolua_AllToLua_cProjectileEntity_GetMCAClassName00);
+ tolua_function(tolua_S,"IsInGround",tolua_AllToLua_cProjectileEntity_IsInGround00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cArrowEntity","cArrowEntity","cProjectileEntity",NULL);
+ tolua_beginmodule(tolua_S,"cArrowEntity");
+ tolua_constant(tolua_S,"psNoPickup",cArrowEntity::psNoPickup);
+ tolua_constant(tolua_S,"psInSurvivalOrCreative",cArrowEntity::psInSurvivalOrCreative);
+ tolua_constant(tolua_S,"psInCreative",cArrowEntity::psInCreative);
+ tolua_function(tolua_S,"GetPickupState",tolua_AllToLua_cArrowEntity_GetPickupState00);
+ tolua_function(tolua_S,"SetPickupState",tolua_AllToLua_cArrowEntity_SetPickupState00);
+ tolua_function(tolua_S,"GetDamageCoeff",tolua_AllToLua_cArrowEntity_GetDamageCoeff00);
+ tolua_function(tolua_S,"SetDamageCoeff",tolua_AllToLua_cArrowEntity_SetDamageCoeff00);
+ tolua_function(tolua_S,"CanPickup",tolua_AllToLua_cArrowEntity_CanPickup00);
+ tolua_function(tolua_S,"IsCritical",tolua_AllToLua_cArrowEntity_IsCritical00);
+ tolua_function(tolua_S,"SetIsCritical",tolua_AllToLua_cArrowEntity_SetIsCritical00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cThrownEggEntity","cThrownEggEntity","cProjectileEntity",NULL);
+ tolua_beginmodule(tolua_S,"cThrownEggEntity");
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cThrownEnderPearlEntity","cThrownEnderPearlEntity","cProjectileEntity",NULL);
+ tolua_beginmodule(tolua_S,"cThrownEnderPearlEntity");
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cThrownSnowballEntity","cThrownSnowballEntity","cProjectileEntity",NULL);
+ tolua_beginmodule(tolua_S,"cThrownSnowballEntity");
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cGhastFireballEntity","cGhastFireballEntity","cProjectileEntity",NULL);
+ tolua_beginmodule(tolua_S,"cGhastFireballEntity");
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cFireChargeEntity","cFireChargeEntity","cProjectileEntity",NULL);
+ tolua_beginmodule(tolua_S,"cFireChargeEntity");
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cPluginManager","cPluginManager","",NULL);
+ tolua_beginmodule(tolua_S,"cPluginManager");
+ tolua_constant(tolua_S,"HOOK_BLOCK_TO_PICKUPS",cPluginManager::HOOK_BLOCK_TO_PICKUPS);
+ tolua_constant(tolua_S,"HOOK_CHAT",cPluginManager::HOOK_CHAT);
+ tolua_constant(tolua_S,"HOOK_CHUNK_AVAILABLE",cPluginManager::HOOK_CHUNK_AVAILABLE);
+ tolua_constant(tolua_S,"HOOK_CHUNK_GENERATED",cPluginManager::HOOK_CHUNK_GENERATED);
+ tolua_constant(tolua_S,"HOOK_CHUNK_GENERATING",cPluginManager::HOOK_CHUNK_GENERATING);
+ tolua_constant(tolua_S,"HOOK_CHUNK_UNLOADED",cPluginManager::HOOK_CHUNK_UNLOADED);
+ tolua_constant(tolua_S,"HOOK_CHUNK_UNLOADING",cPluginManager::HOOK_CHUNK_UNLOADING);
+ tolua_constant(tolua_S,"HOOK_COLLECTING_PICKUP",cPluginManager::HOOK_COLLECTING_PICKUP);
+ tolua_constant(tolua_S,"HOOK_CRAFTING_NO_RECIPE",cPluginManager::HOOK_CRAFTING_NO_RECIPE);
+ tolua_constant(tolua_S,"HOOK_DISCONNECT",cPluginManager::HOOK_DISCONNECT);
+ tolua_constant(tolua_S,"HOOK_EXECUTE_COMMAND",cPluginManager::HOOK_EXECUTE_COMMAND);
+ tolua_constant(tolua_S,"HOOK_EXPLODED",cPluginManager::HOOK_EXPLODED);
+ tolua_constant(tolua_S,"HOOK_EXPLODING",cPluginManager::HOOK_EXPLODING);
+ tolua_constant(tolua_S,"HOOK_HANDSHAKE",cPluginManager::HOOK_HANDSHAKE);
+ tolua_constant(tolua_S,"HOOK_HOPPER_PULLING_ITEM",cPluginManager::HOOK_HOPPER_PULLING_ITEM);
+ tolua_constant(tolua_S,"HOOK_HOPPER_PUSHING_ITEM",cPluginManager::HOOK_HOPPER_PUSHING_ITEM);
+ tolua_constant(tolua_S,"HOOK_KILLING",cPluginManager::HOOK_KILLING);
+ tolua_constant(tolua_S,"HOOK_LOGIN",cPluginManager::HOOK_LOGIN);
+ tolua_constant(tolua_S,"HOOK_PLAYER_ANIMATION",cPluginManager::HOOK_PLAYER_ANIMATION);
+ tolua_constant(tolua_S,"HOOK_PLAYER_BREAKING_BLOCK",cPluginManager::HOOK_PLAYER_BREAKING_BLOCK);
+ tolua_constant(tolua_S,"HOOK_PLAYER_BROKEN_BLOCK",cPluginManager::HOOK_PLAYER_BROKEN_BLOCK);
+ tolua_constant(tolua_S,"HOOK_PLAYER_EATING",cPluginManager::HOOK_PLAYER_EATING);
+ tolua_constant(tolua_S,"HOOK_PLAYER_JOINED",cPluginManager::HOOK_PLAYER_JOINED);
+ tolua_constant(tolua_S,"HOOK_PLAYER_LEFT_CLICK",cPluginManager::HOOK_PLAYER_LEFT_CLICK);
+ tolua_constant(tolua_S,"HOOK_PLAYER_MOVING",cPluginManager::HOOK_PLAYER_MOVING);
+ tolua_constant(tolua_S,"HOOK_PLAYER_PLACED_BLOCK",cPluginManager::HOOK_PLAYER_PLACED_BLOCK);
+ tolua_constant(tolua_S,"HOOK_PLAYER_PLACING_BLOCK",cPluginManager::HOOK_PLAYER_PLACING_BLOCK);
+ tolua_constant(tolua_S,"HOOK_PLAYER_RIGHT_CLICK",cPluginManager::HOOK_PLAYER_RIGHT_CLICK);
+ tolua_constant(tolua_S,"HOOK_PLAYER_RIGHT_CLICKING_ENTITY",cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY);
+ tolua_constant(tolua_S,"HOOK_PLAYER_SHOOTING",cPluginManager::HOOK_PLAYER_SHOOTING);
+ tolua_constant(tolua_S,"HOOK_PLAYER_SPAWNED",cPluginManager::HOOK_PLAYER_SPAWNED);
+ tolua_constant(tolua_S,"HOOK_PLAYER_TOSSING_ITEM",cPluginManager::HOOK_PLAYER_TOSSING_ITEM);
+ tolua_constant(tolua_S,"HOOK_PLAYER_USED_BLOCK",cPluginManager::HOOK_PLAYER_USED_BLOCK);
+ tolua_constant(tolua_S,"HOOK_PLAYER_USED_ITEM",cPluginManager::HOOK_PLAYER_USED_ITEM);
+ tolua_constant(tolua_S,"HOOK_PLAYER_USING_BLOCK",cPluginManager::HOOK_PLAYER_USING_BLOCK);
+ tolua_constant(tolua_S,"HOOK_PLAYER_USING_ITEM",cPluginManager::HOOK_PLAYER_USING_ITEM);
+ tolua_constant(tolua_S,"HOOK_POST_CRAFTING",cPluginManager::HOOK_POST_CRAFTING);
+ tolua_constant(tolua_S,"HOOK_PRE_CRAFTING",cPluginManager::HOOK_PRE_CRAFTING);
+ tolua_constant(tolua_S,"HOOK_SPAWNED_ENTITY",cPluginManager::HOOK_SPAWNED_ENTITY);
+ tolua_constant(tolua_S,"HOOK_SPAWNED_MONSTER",cPluginManager::HOOK_SPAWNED_MONSTER);
+ tolua_constant(tolua_S,"HOOK_SPAWNING_ENTITY",cPluginManager::HOOK_SPAWNING_ENTITY);
+ tolua_constant(tolua_S,"HOOK_SPAWNING_MONSTER",cPluginManager::HOOK_SPAWNING_MONSTER);
+ tolua_constant(tolua_S,"HOOK_TAKE_DAMAGE",cPluginManager::HOOK_TAKE_DAMAGE);
+ tolua_constant(tolua_S,"HOOK_TICK",cPluginManager::HOOK_TICK);
+ tolua_constant(tolua_S,"HOOK_UPDATED_SIGN",cPluginManager::HOOK_UPDATED_SIGN);
+ tolua_constant(tolua_S,"HOOK_UPDATING_SIGN",cPluginManager::HOOK_UPDATING_SIGN);
+ tolua_constant(tolua_S,"HOOK_WEATHER_CHANGED",cPluginManager::HOOK_WEATHER_CHANGED);
+ tolua_constant(tolua_S,"HOOK_WEATHER_CHANGING",cPluginManager::HOOK_WEATHER_CHANGING);
+ tolua_constant(tolua_S,"HOOK_WORLD_TICK",cPluginManager::HOOK_WORLD_TICK);
+ tolua_constant(tolua_S,"HOOK_NUM_HOOKS",cPluginManager::HOOK_NUM_HOOKS);
+ tolua_constant(tolua_S,"HOOK_MAX",cPluginManager::HOOK_MAX);
+ tolua_function(tolua_S,"Get",tolua_AllToLua_cPluginManager_Get00);
+ tolua_function(tolua_S,"GetPlugin",tolua_AllToLua_cPluginManager_GetPlugin00);
+ tolua_function(tolua_S,"FindPlugins",tolua_AllToLua_cPluginManager_FindPlugins00);
+ tolua_function(tolua_S,"ReloadPlugins",tolua_AllToLua_cPluginManager_ReloadPlugins00);
+ tolua_function(tolua_S,"GetNumPlugins",tolua_AllToLua_cPluginManager_GetNumPlugins00);
+ tolua_function(tolua_S,"DisablePlugin",tolua_AllToLua_cPluginManager_DisablePlugin00);
+ tolua_function(tolua_S,"LoadPlugin",tolua_AllToLua_cPluginManager_LoadPlugin00);
+ tolua_function(tolua_S,"IsCommandBound",tolua_AllToLua_cPluginManager_IsCommandBound00);
+ tolua_function(tolua_S,"GetCommandPermission",tolua_AllToLua_cPluginManager_GetCommandPermission00);
+ tolua_function(tolua_S,"ExecuteCommand",tolua_AllToLua_cPluginManager_ExecuteCommand00);
+ tolua_function(tolua_S,"ForceExecuteCommand",tolua_AllToLua_cPluginManager_ForceExecuteCommand00);
+ tolua_function(tolua_S,"IsConsoleCommandBound",tolua_AllToLua_cPluginManager_IsConsoleCommandBound00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cPlugin","cPlugin","",NULL);
+ tolua_beginmodule(tolua_S,"cPlugin");
+ tolua_function(tolua_S,"GetName",tolua_AllToLua_cPlugin_GetName00);
+ tolua_function(tolua_S,"SetName",tolua_AllToLua_cPlugin_SetName00);
+ tolua_function(tolua_S,"GetVersion",tolua_AllToLua_cPlugin_GetVersion00);
+ tolua_function(tolua_S,"SetVersion",tolua_AllToLua_cPlugin_SetVersion00);
+ tolua_function(tolua_S,"GetDirectory",tolua_AllToLua_cPlugin_GetDirectory00);
+ tolua_function(tolua_S,"GetLocalDirectory",tolua_AllToLua_cPlugin_GetLocalDirectory00);
+ tolua_function(tolua_S,"GetLocalFolder",tolua_AllToLua_cPlugin_GetLocalFolder00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cPluginLua","cPluginLua","cPlugin",NULL);
+ tolua_beginmodule(tolua_S,"cPluginLua");
+ tolua_variable(tolua_S,"__cWebPlugin__",tolua_get_cPluginLua___cWebPlugin__,NULL);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cServer","cServer","",NULL);
+ tolua_beginmodule(tolua_S,"cServer");
+ tolua_function(tolua_S,"GetDescription",tolua_AllToLua_cServer_GetDescription00);
+ tolua_function(tolua_S,"GetMaxPlayers",tolua_AllToLua_cServer_GetMaxPlayers00);
+ tolua_function(tolua_S,"GetNumPlayers",tolua_AllToLua_cServer_GetNumPlayers00);
+ tolua_function(tolua_S,"SetMaxPlayers",tolua_AllToLua_cServer_SetMaxPlayers00);
+ tolua_function(tolua_S,"IsHardcore",tolua_AllToLua_cServer_IsHardcore00);
+ tolua_function(tolua_S,"GetServerID",tolua_AllToLua_cServer_GetServerID00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cWorld","cWorld","",NULL);
+ tolua_beginmodule(tolua_S,"cWorld");
+ tolua_function(tolua_S,"GetTicksUntilWeatherChange",tolua_AllToLua_cWorld_GetTicksUntilWeatherChange00);
+ tolua_function(tolua_S,"GetWorldAge",tolua_AllToLua_cWorld_GetWorldAge00);
+ tolua_function(tolua_S,"GetTimeOfDay",tolua_AllToLua_cWorld_GetTimeOfDay00);
+ tolua_function(tolua_S,"SetTicksUntilWeatherChange",tolua_AllToLua_cWorld_SetTicksUntilWeatherChange00);
+ tolua_function(tolua_S,"SetTimeOfDay",tolua_AllToLua_cWorld_SetTimeOfDay00);
+ tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cWorld_GetGameMode00);
+ tolua_function(tolua_S,"IsGameModeCreative",tolua_AllToLua_cWorld_IsGameModeCreative00);
+ tolua_function(tolua_S,"IsGameModeSurvival",tolua_AllToLua_cWorld_IsGameModeSurvival00);
+ tolua_function(tolua_S,"IsGameModeAdventure",tolua_AllToLua_cWorld_IsGameModeAdventure00);
+ tolua_function(tolua_S,"IsPVPEnabled",tolua_AllToLua_cWorld_IsPVPEnabled00);
+ tolua_function(tolua_S,"IsDeepSnowEnabled",tolua_AllToLua_cWorld_IsDeepSnowEnabled00);
+ tolua_function(tolua_S,"GetDimension",tolua_AllToLua_cWorld_GetDimension00);
+ tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cWorld_GetHeight00);
+ tolua_function(tolua_S,"BroadcastChat",tolua_AllToLua_cWorld_BroadcastChat00);
+ tolua_function(tolua_S,"BroadcastSoundEffect",tolua_AllToLua_cWorld_BroadcastSoundEffect00);
+ tolua_function(tolua_S,"BroadcastSoundParticleEffect",tolua_AllToLua_cWorld_BroadcastSoundParticleEffect00);
+ tolua_function(tolua_S,"UnloadUnusedChunks",tolua_AllToLua_cWorld_UnloadUnusedChunks00);
+ tolua_function(tolua_S,"RegenerateChunk",tolua_AllToLua_cWorld_RegenerateChunk00);
+ tolua_function(tolua_S,"GenerateChunk",tolua_AllToLua_cWorld_GenerateChunk00);
+ tolua_function(tolua_S,"SetBlock",tolua_AllToLua_cWorld_SetBlock00);
+ tolua_function(tolua_S,"FastSetBlock",tolua_AllToLua_cWorld_FastSetBlock00);
+ tolua_function(tolua_S,"QueueSetBlock",tolua_AllToLua_cWorld_QueueSetBlock00);
+ tolua_function(tolua_S,"GetBlock",tolua_AllToLua_cWorld_GetBlock00);
+ tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cWorld_GetBlockMeta00);
+ tolua_function(tolua_S,"SetBlockMeta",tolua_AllToLua_cWorld_SetBlockMeta00);
+ tolua_function(tolua_S,"GetBlockSkyLight",tolua_AllToLua_cWorld_GetBlockSkyLight00);
+ tolua_function(tolua_S,"GetBlockBlockLight",tolua_AllToLua_cWorld_GetBlockBlockLight00);
+ tolua_function(tolua_S,"FastSetBlock",tolua_AllToLua_cWorld_FastSetBlock01);
+ tolua_function(tolua_S,"GetBlock",tolua_AllToLua_cWorld_GetBlock01);
+ tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cWorld_GetBlockMeta01);
+ tolua_function(tolua_S,"SetBlockMeta",tolua_AllToLua_cWorld_SetBlockMeta01);
+ tolua_function(tolua_S,"SpawnItemPickups",tolua_AllToLua_cWorld_SpawnItemPickups00);
+ tolua_function(tolua_S,"SpawnItemPickups",tolua_AllToLua_cWorld_SpawnItemPickups01);
+ tolua_function(tolua_S,"SpawnPrimedTNT",tolua_AllToLua_cWorld_SpawnPrimedTNT00);
+ tolua_function(tolua_S,"DigBlock",tolua_AllToLua_cWorld_DigBlock00);
+ tolua_function(tolua_S,"SendBlockTo",tolua_AllToLua_cWorld_SendBlockTo00);
+ tolua_function(tolua_S,"GetSpawnX",tolua_AllToLua_cWorld_GetSpawnX00);
+ tolua_function(tolua_S,"GetSpawnY",tolua_AllToLua_cWorld_GetSpawnY00);
+ tolua_function(tolua_S,"GetSpawnZ",tolua_AllToLua_cWorld_GetSpawnZ00);
+ tolua_function(tolua_S,"WakeUpSimulators",tolua_AllToLua_cWorld_WakeUpSimulators00);
+ tolua_function(tolua_S,"WakeUpSimulatorsInArea",tolua_AllToLua_cWorld_WakeUpSimulatorsInArea00);
+ tolua_function(tolua_S,"DoExplosionAt",tolua_AllToLua_cWorld_DoExplosionAt00);
+ tolua_function(tolua_S,"UseBlockEntity",tolua_AllToLua_cWorld_UseBlockEntity00);
+ tolua_function(tolua_S,"GrowTree",tolua_AllToLua_cWorld_GrowTree00);
+ tolua_function(tolua_S,"GrowTreeFromSapling",tolua_AllToLua_cWorld_GrowTreeFromSapling00);
+ tolua_function(tolua_S,"GrowTreeByBiome",tolua_AllToLua_cWorld_GrowTreeByBiome00);
+ tolua_function(tolua_S,"GrowRipePlant",tolua_AllToLua_cWorld_GrowRipePlant00);
+ tolua_function(tolua_S,"GrowCactus",tolua_AllToLua_cWorld_GrowCactus00);
+ tolua_function(tolua_S,"GrowMelonPumpkin",tolua_AllToLua_cWorld_GrowMelonPumpkin00);
+ tolua_function(tolua_S,"GrowSugarcane",tolua_AllToLua_cWorld_GrowSugarcane00);
+ tolua_function(tolua_S,"GetBiomeAt",tolua_AllToLua_cWorld_GetBiomeAt00);
+ tolua_function(tolua_S,"GetName",tolua_AllToLua_cWorld_GetName00);
+ tolua_function(tolua_S,"GetIniFileName",tolua_AllToLua_cWorld_GetIniFileName00);
+ tolua_function(tolua_S,"QueueSaveAllChunks",tolua_AllToLua_cWorld_QueueSaveAllChunks00);
+ tolua_function(tolua_S,"GetNumChunks",tolua_AllToLua_cWorld_GetNumChunks00);
+ tolua_function(tolua_S,"GetGeneratorQueueLength",tolua_AllToLua_cWorld_GetGeneratorQueueLength00);
+ tolua_function(tolua_S,"GetLightingQueueLength",tolua_AllToLua_cWorld_GetLightingQueueLength00);
+ tolua_function(tolua_S,"GetStorageLoadQueueLength",tolua_AllToLua_cWorld_GetStorageLoadQueueLength00);
+ tolua_function(tolua_S,"GetStorageSaveQueueLength",tolua_AllToLua_cWorld_GetStorageSaveQueueLength00);
+ tolua_function(tolua_S,"QueueBlockForTick",tolua_AllToLua_cWorld_QueueBlockForTick00);
+ tolua_function(tolua_S,"CastThunderbolt",tolua_AllToLua_cWorld_CastThunderbolt00);
+ tolua_function(tolua_S,"SetWeather",tolua_AllToLua_cWorld_SetWeather00);
+ tolua_function(tolua_S,"ChangeWeather",tolua_AllToLua_cWorld_ChangeWeather00);
+ tolua_function(tolua_S,"GetWeather",tolua_AllToLua_cWorld_GetWeather00);
+ tolua_function(tolua_S,"IsWeatherSunny",tolua_AllToLua_cWorld_IsWeatherSunny00);
+ tolua_function(tolua_S,"IsWeatherRain",tolua_AllToLua_cWorld_IsWeatherRain00);
+ tolua_function(tolua_S,"IsWeatherStorm",tolua_AllToLua_cWorld_IsWeatherStorm00);
+ tolua_function(tolua_S,"IsWeatherWet",tolua_AllToLua_cWorld_IsWeatherWet00);
+ tolua_function(tolua_S,"SetNextBlockTick",tolua_AllToLua_cWorld_SetNextBlockTick00);
+ tolua_function(tolua_S,"GetMaxSugarcaneHeight",tolua_AllToLua_cWorld_GetMaxSugarcaneHeight00);
+ tolua_function(tolua_S,"GetMaxCactusHeight",tolua_AllToLua_cWorld_GetMaxCactusHeight00);
+ tolua_function(tolua_S,"IsBlockDirectlyWatered",tolua_AllToLua_cWorld_IsBlockDirectlyWatered00);
+ tolua_function(tolua_S,"SpawnMob",tolua_AllToLua_cWorld_SpawnMob00);
+ tolua_function(tolua_S,"CreateProjectile",tolua_AllToLua_cWorld_CreateProjectile00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cInventory","cInventory","cItemGrid::cListener",NULL);
+ tolua_beginmodule(tolua_S,"cInventory");
+ tolua_constant(tolua_S,"invArmorCount",cInventory::invArmorCount);
+ tolua_constant(tolua_S,"invInventoryCount",cInventory::invInventoryCount);
+ tolua_constant(tolua_S,"invHotbarCount",cInventory::invHotbarCount);
+ tolua_constant(tolua_S,"invArmorOffset",cInventory::invArmorOffset);
+ tolua_constant(tolua_S,"invInventoryOffset",cInventory::invInventoryOffset);
+ tolua_constant(tolua_S,"invHotbarOffset",cInventory::invHotbarOffset);
+ tolua_constant(tolua_S,"invNumSlots",cInventory::invNumSlots);
+ tolua_function(tolua_S,"Clear",tolua_AllToLua_cInventory_Clear00);
+ tolua_function(tolua_S,"HowManyCanFit",tolua_AllToLua_cInventory_HowManyCanFit00);
+ tolua_function(tolua_S,"HowManyCanFit",tolua_AllToLua_cInventory_HowManyCanFit01);
+ tolua_function(tolua_S,"AddItem",tolua_AllToLua_cInventory_AddItem00);
+ tolua_function(tolua_S,"AddItems",tolua_AllToLua_cInventory_AddItems00);
+ tolua_function(tolua_S,"RemoveOneEquippedItem",tolua_AllToLua_cInventory_RemoveOneEquippedItem00);
+ tolua_function(tolua_S,"HowManyItems",tolua_AllToLua_cInventory_HowManyItems00);
+ tolua_function(tolua_S,"HasItems",tolua_AllToLua_cInventory_HasItems00);
+ tolua_function(tolua_S,"GetArmorGrid",tolua_AllToLua_cInventory_GetArmorGrid00);
+ tolua_function(tolua_S,"GetInventoryGrid",tolua_AllToLua_cInventory_GetInventoryGrid00);
+ tolua_function(tolua_S,"GetHotbarGrid",tolua_AllToLua_cInventory_GetHotbarGrid00);
+ tolua_function(tolua_S,"GetOwner",tolua_AllToLua_cInventory_GetOwner00);
+ tolua_function(tolua_S,"CopyToItems",tolua_AllToLua_cInventory_CopyToItems00);
+ tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cInventory_GetSlot00);
+ tolua_function(tolua_S,"GetArmorSlot",tolua_AllToLua_cInventory_GetArmorSlot00);
+ tolua_function(tolua_S,"GetInventorySlot",tolua_AllToLua_cInventory_GetInventorySlot00);
+ tolua_function(tolua_S,"GetHotbarSlot",tolua_AllToLua_cInventory_GetHotbarSlot00);
+ tolua_function(tolua_S,"GetEquippedItem",tolua_AllToLua_cInventory_GetEquippedItem00);
+ tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cInventory_SetSlot00);
+ tolua_function(tolua_S,"SetArmorSlot",tolua_AllToLua_cInventory_SetArmorSlot00);
+ tolua_function(tolua_S,"SetInventorySlot",tolua_AllToLua_cInventory_SetInventorySlot00);
+ tolua_function(tolua_S,"SetHotbarSlot",tolua_AllToLua_cInventory_SetHotbarSlot00);
+ tolua_function(tolua_S,"SetEquippedSlotNum",tolua_AllToLua_cInventory_SetEquippedSlotNum00);
+ tolua_function(tolua_S,"GetEquippedSlotNum",tolua_AllToLua_cInventory_GetEquippedSlotNum00);
+ tolua_function(tolua_S,"ChangeSlotCount",tolua_AllToLua_cInventory_ChangeSlotCount00);
+ tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cInventory_DamageItem00);
+ tolua_function(tolua_S,"DamageEquippedItem",tolua_AllToLua_cInventory_DamageEquippedItem00);
+ tolua_function(tolua_S,"GetEquippedHelmet",tolua_AllToLua_cInventory_GetEquippedHelmet00);
+ tolua_function(tolua_S,"GetEquippedChestplate",tolua_AllToLua_cInventory_GetEquippedChestplate00);
+ tolua_function(tolua_S,"GetEquippedLeggings",tolua_AllToLua_cInventory_GetEquippedLeggings00);
+ tolua_function(tolua_S,"GetEquippedBoots",tolua_AllToLua_cInventory_GetEquippedBoots00);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"cEnchantments","cEnchantments","",tolua_collect_cEnchantments);
+ #else
+ tolua_cclass(tolua_S,"cEnchantments","cEnchantments","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"cEnchantments");
+ tolua_constant(tolua_S,"enchProtection",cEnchantments::enchProtection);
+ tolua_constant(tolua_S,"enchFireProtection",cEnchantments::enchFireProtection);
+ tolua_constant(tolua_S,"enchFeatherFalling",cEnchantments::enchFeatherFalling);
+ tolua_constant(tolua_S,"enchBlastProtection",cEnchantments::enchBlastProtection);
+ tolua_constant(tolua_S,"enchProjectileProtection",cEnchantments::enchProjectileProtection);
+ tolua_constant(tolua_S,"enchRespiration",cEnchantments::enchRespiration);
+ tolua_constant(tolua_S,"enchAquaAffinity",cEnchantments::enchAquaAffinity);
+ tolua_constant(tolua_S,"enchThorns",cEnchantments::enchThorns);
+ tolua_constant(tolua_S,"enchSharpness",cEnchantments::enchSharpness);
+ tolua_constant(tolua_S,"enchSmite",cEnchantments::enchSmite);
+ tolua_constant(tolua_S,"enchBaneOfArthropods",cEnchantments::enchBaneOfArthropods);
+ tolua_constant(tolua_S,"enchKnockback",cEnchantments::enchKnockback);
+ tolua_constant(tolua_S,"enchFireAspect",cEnchantments::enchFireAspect);
+ tolua_constant(tolua_S,"enchLooting",cEnchantments::enchLooting);
+ tolua_constant(tolua_S,"enchEfficiency",cEnchantments::enchEfficiency);
+ tolua_constant(tolua_S,"enchSilkTouch",cEnchantments::enchSilkTouch);
+ tolua_constant(tolua_S,"enchUnbreaking",cEnchantments::enchUnbreaking);
+ tolua_constant(tolua_S,"enchFortune",cEnchantments::enchFortune);
+ tolua_constant(tolua_S,"enchPower",cEnchantments::enchPower);
+ tolua_constant(tolua_S,"enchPunch",cEnchantments::enchPunch);
+ tolua_constant(tolua_S,"enchFlame",cEnchantments::enchFlame);
+ tolua_constant(tolua_S,"enchInfinity",cEnchantments::enchInfinity);
+ tolua_constant(tolua_S,"enchLuckOfTheSea",cEnchantments::enchLuckOfTheSea);
+ tolua_constant(tolua_S,"enchLure",cEnchantments::enchLure);
+ tolua_function(tolua_S,"new",tolua_AllToLua_cEnchantments_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cEnchantments_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cEnchantments_new00_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_cEnchantments_new01);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cEnchantments_new01_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cEnchantments_new01_local);
+ tolua_function(tolua_S,"AddFromString",tolua_AllToLua_cEnchantments_AddFromString00);
+ tolua_function(tolua_S,"ToString",tolua_AllToLua_cEnchantments_ToString00);
+ tolua_function(tolua_S,"GetLevel",tolua_AllToLua_cEnchantments_GetLevel00);
+ tolua_function(tolua_S,"SetLevel",tolua_AllToLua_cEnchantments_SetLevel00);
+ tolua_function(tolua_S,"Clear",tolua_AllToLua_cEnchantments_Clear00);
+ tolua_function(tolua_S,"IsEmpty",tolua_AllToLua_cEnchantments_IsEmpty00);
+ tolua_function(tolua_S,"StringToEnchantmentID",tolua_AllToLua_cEnchantments_StringToEnchantmentID00);
+ tolua_function(tolua_S,".eq",tolua_AllToLua_cEnchantments__eq00);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"cItem","cItem","",tolua_collect_cItem);
+ #else
+ tolua_cclass(tolua_S,"cItem","cItem","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"cItem");
+ tolua_function(tolua_S,"new",tolua_AllToLua_cItem_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cItem_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cItem_new00_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_cItem_new01);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cItem_new01_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cItem_new01_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_cItem_new02);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cItem_new02_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cItem_new02_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_cItem_new03);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cItem_new03_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cItem_new03_local);
+ tolua_function(tolua_S,"Empty",tolua_AllToLua_cItem_Empty00);
+ tolua_function(tolua_S,"Clear",tolua_AllToLua_cItem_Clear00);
+ tolua_function(tolua_S,"IsEmpty",tolua_AllToLua_cItem_IsEmpty00);
+ tolua_function(tolua_S,"IsEqual",tolua_AllToLua_cItem_IsEqual00);
+ tolua_function(tolua_S,"IsSameType",tolua_AllToLua_cItem_IsSameType00);
+ tolua_function(tolua_S,"CopyOne",tolua_AllToLua_cItem_CopyOne00);
+ tolua_function(tolua_S,"AddCount",tolua_AllToLua_cItem_AddCount00);
+ tolua_function(tolua_S,"GetMaxDamage",tolua_AllToLua_cItem_GetMaxDamage00);
+ tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cItem_DamageItem00);
+ tolua_function(tolua_S,"IsDamageable",tolua_AllToLua_cItem_IsDamageable00);
+ tolua_function(tolua_S,"IsStackableWith",tolua_AllToLua_cItem_IsStackableWith00);
+ tolua_function(tolua_S,"IsFullStack",tolua_AllToLua_cItem_IsFullStack00);
+ tolua_function(tolua_S,"GetMaxStackSize",tolua_AllToLua_cItem_GetMaxStackSize00);
+ tolua_variable(tolua_S,"m_ItemType",tolua_get_cItem_m_ItemType,tolua_set_cItem_m_ItemType);
+ tolua_variable(tolua_S,"m_ItemCount",tolua_get_cItem_m_ItemCount,tolua_set_cItem_m_ItemCount);
+ tolua_variable(tolua_S,"m_ItemDamage",tolua_get_cItem_m_ItemDamage,tolua_set_cItem_m_ItemDamage);
+ tolua_variable(tolua_S,"m_Enchantments",tolua_get_cItem_m_Enchantments,tolua_set_cItem_m_Enchantments);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"cItems","cItems","",tolua_collect_cItems);
+ #else
+ tolua_cclass(tolua_S,"cItems","cItems","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"cItems");
+ tolua_function(tolua_S,"new",tolua_AllToLua_cItems_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cItems_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cItems_new00_local);
+ tolua_function(tolua_S,"Get",tolua_AllToLua_cItems_Get00);
+ tolua_function(tolua_S,"Set",tolua_AllToLua_cItems_Set00);
+ tolua_function(tolua_S,"Add",tolua_AllToLua_cItems_Add00);
+ tolua_function(tolua_S,"Delete",tolua_AllToLua_cItems_Delete00);
+ tolua_function(tolua_S,"Clear",tolua_AllToLua_cItems_Clear00);
+ tolua_function(tolua_S,"Size",tolua_AllToLua_cItems_Size00);
+ tolua_function(tolua_S,"Set",tolua_AllToLua_cItems_Set01);
+ tolua_function(tolua_S,"Add",tolua_AllToLua_cItems_Add01);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cItemGrid","cItemGrid","",NULL);
+ tolua_beginmodule(tolua_S,"cItemGrid");
+ tolua_function(tolua_S,"GetWidth",tolua_AllToLua_cItemGrid_GetWidth00);
+ tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cItemGrid_GetHeight00);
+ tolua_function(tolua_S,"GetNumSlots",tolua_AllToLua_cItemGrid_GetNumSlots00);
+ tolua_function(tolua_S,"GetSlotNum",tolua_AllToLua_cItemGrid_GetSlotNum00);
+ tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cItemGrid_GetSlot00);
+ tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cItemGrid_GetSlot01);
+ tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cItemGrid_SetSlot00);
+ tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cItemGrid_SetSlot01);
+ tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cItemGrid_SetSlot02);
+ tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cItemGrid_SetSlot03);
+ tolua_function(tolua_S,"EmptySlot",tolua_AllToLua_cItemGrid_EmptySlot00);
+ tolua_function(tolua_S,"EmptySlot",tolua_AllToLua_cItemGrid_EmptySlot01);
+ tolua_function(tolua_S,"IsSlotEmpty",tolua_AllToLua_cItemGrid_IsSlotEmpty00);
+ tolua_function(tolua_S,"IsSlotEmpty",tolua_AllToLua_cItemGrid_IsSlotEmpty01);
+ tolua_function(tolua_S,"Clear",tolua_AllToLua_cItemGrid_Clear00);
+ tolua_function(tolua_S,"HowManyCanFit",tolua_AllToLua_cItemGrid_HowManyCanFit00);
+ tolua_function(tolua_S,"AddItem",tolua_AllToLua_cItemGrid_AddItem00);
+ tolua_function(tolua_S,"AddItems",tolua_AllToLua_cItemGrid_AddItems00);
+ tolua_function(tolua_S,"ChangeSlotCount",tolua_AllToLua_cItemGrid_ChangeSlotCount00);
+ tolua_function(tolua_S,"ChangeSlotCount",tolua_AllToLua_cItemGrid_ChangeSlotCount01);
+ tolua_function(tolua_S,"RemoveOneItem",tolua_AllToLua_cItemGrid_RemoveOneItem00);
+ tolua_function(tolua_S,"RemoveOneItem",tolua_AllToLua_cItemGrid_RemoveOneItem01);
+ tolua_function(tolua_S,"HowManyItems",tolua_AllToLua_cItemGrid_HowManyItems00);
+ tolua_function(tolua_S,"HasItems",tolua_AllToLua_cItemGrid_HasItems00);
+ tolua_function(tolua_S,"GetFirstEmptySlot",tolua_AllToLua_cItemGrid_GetFirstEmptySlot00);
+ tolua_function(tolua_S,"GetFirstUsedSlot",tolua_AllToLua_cItemGrid_GetFirstUsedSlot00);
+ tolua_function(tolua_S,"GetLastEmptySlot",tolua_AllToLua_cItemGrid_GetLastEmptySlot00);
+ tolua_function(tolua_S,"GetLastUsedSlot",tolua_AllToLua_cItemGrid_GetLastUsedSlot00);
+ tolua_function(tolua_S,"GetNextEmptySlot",tolua_AllToLua_cItemGrid_GetNextEmptySlot00);
+ tolua_function(tolua_S,"GetNextUsedSlot",tolua_AllToLua_cItemGrid_GetNextUsedSlot00);
+ tolua_function(tolua_S,"CopyToItems",tolua_AllToLua_cItemGrid_CopyToItems00);
+ tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cItemGrid_DamageItem00);
+ tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cItemGrid_DamageItem01);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"cBlockEntity","cBlockEntity","",tolua_collect_cBlockEntity);
+ #else
+ tolua_cclass(tolua_S,"cBlockEntity","cBlockEntity","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"cBlockEntity");
+ tolua_function(tolua_S,"GetPosX",tolua_AllToLua_cBlockEntity_GetPosX00);
+ tolua_function(tolua_S,"GetPosY",tolua_AllToLua_cBlockEntity_GetPosY00);
+ tolua_function(tolua_S,"GetPosZ",tolua_AllToLua_cBlockEntity_GetPosZ00);
+ tolua_function(tolua_S,"GetBlockType",tolua_AllToLua_cBlockEntity_GetBlockType00);
+ tolua_function(tolua_S,"GetWorld",tolua_AllToLua_cBlockEntity_GetWorld00);
+ tolua_function(tolua_S,"GetChunkX",tolua_AllToLua_cBlockEntity_GetChunkX00);
+ tolua_function(tolua_S,"GetChunkZ",tolua_AllToLua_cBlockEntity_GetChunkZ00);
+ tolua_function(tolua_S,"GetRelX",tolua_AllToLua_cBlockEntity_GetRelX00);
+ tolua_function(tolua_S,"GetRelZ",tolua_AllToLua_cBlockEntity_GetRelZ00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cBlockEntityWithItems","cBlockEntityWithItems","cBlockEntity",NULL);
+ tolua_beginmodule(tolua_S,"cBlockEntityWithItems");
+ tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cBlockEntityWithItems_GetSlot00);
+ tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cBlockEntityWithItems_GetSlot01);
+ tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cBlockEntityWithItems_SetSlot00);
+ tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cBlockEntityWithItems_SetSlot01);
+ tolua_function(tolua_S,"GetContents",tolua_AllToLua_cBlockEntityWithItems_GetContents00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cChestEntity","cChestEntity","cBlockEntityWithItems",NULL);
+ tolua_beginmodule(tolua_S,"cChestEntity");
+ tolua_constant(tolua_S,"ContentsHeight",cChestEntity::ContentsHeight);
+ tolua_constant(tolua_S,"ContentsWidth",cChestEntity::ContentsWidth);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cDropSpenserEntity","cDropSpenserEntity","cBlockEntityWithItems",NULL);
+ tolua_beginmodule(tolua_S,"cDropSpenserEntity");
+ tolua_constant(tolua_S,"ContentsHeight",cDropSpenserEntity::ContentsHeight);
+ tolua_constant(tolua_S,"ContentsWidth",cDropSpenserEntity::ContentsWidth);
+ tolua_function(tolua_S,"AddDropSpenserDir",tolua_AllToLua_cDropSpenserEntity_AddDropSpenserDir00);
+ tolua_function(tolua_S,"Activate",tolua_AllToLua_cDropSpenserEntity_Activate00);
+ tolua_function(tolua_S,"SetRedstonePower",tolua_AllToLua_cDropSpenserEntity_SetRedstonePower00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cDispenserEntity","cDispenserEntity","cDropSpenserEntity",NULL);
+ tolua_beginmodule(tolua_S,"cDispenserEntity");
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cDropperEntity","cDropperEntity","cDropSpenserEntity",NULL);
+ tolua_beginmodule(tolua_S,"cDropperEntity");
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cFurnaceEntity","cFurnaceEntity","cBlockEntityWithItems",NULL);
+ tolua_beginmodule(tolua_S,"cFurnaceEntity");
+ tolua_constant(tolua_S,"fsInput",cFurnaceEntity::fsInput);
+ tolua_constant(tolua_S,"fsFuel",cFurnaceEntity::fsFuel);
+ tolua_constant(tolua_S,"fsOutput",cFurnaceEntity::fsOutput);
+ tolua_constant(tolua_S,"ContentsWidth",cFurnaceEntity::ContentsWidth);
+ tolua_constant(tolua_S,"ContentsHeight",cFurnaceEntity::ContentsHeight);
+ tolua_function(tolua_S,"GetInputSlot",tolua_AllToLua_cFurnaceEntity_GetInputSlot00);
+ tolua_function(tolua_S,"GetFuelSlot",tolua_AllToLua_cFurnaceEntity_GetFuelSlot00);
+ tolua_function(tolua_S,"GetOutputSlot",tolua_AllToLua_cFurnaceEntity_GetOutputSlot00);
+ tolua_function(tolua_S,"SetInputSlot",tolua_AllToLua_cFurnaceEntity_SetInputSlot00);
+ tolua_function(tolua_S,"SetFuelSlot",tolua_AllToLua_cFurnaceEntity_SetFuelSlot00);
+ tolua_function(tolua_S,"SetOutputSlot",tolua_AllToLua_cFurnaceEntity_SetOutputSlot00);
+ tolua_function(tolua_S,"GetTimeCooked",tolua_AllToLua_cFurnaceEntity_GetTimeCooked00);
+ tolua_function(tolua_S,"GetCookTimeLeft",tolua_AllToLua_cFurnaceEntity_GetCookTimeLeft00);
+ tolua_function(tolua_S,"GetFuelBurnTimeLeft",tolua_AllToLua_cFurnaceEntity_GetFuelBurnTimeLeft00);
+ tolua_function(tolua_S,"HasFuelTimeLeft",tolua_AllToLua_cFurnaceEntity_HasFuelTimeLeft00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cHopperEntity","cHopperEntity","cBlockEntityWithItems",NULL);
+ tolua_beginmodule(tolua_S,"cHopperEntity");
+ tolua_constant(tolua_S,"ContentsHeight",cHopperEntity::ContentsHeight);
+ tolua_constant(tolua_S,"ContentsWidth",cHopperEntity::ContentsWidth);
+ tolua_constant(tolua_S,"TICKS_PER_TRANSFER",cHopperEntity::TICKS_PER_TRANSFER);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cJukeboxEntity","cJukeboxEntity","cBlockEntity",NULL);
+ tolua_beginmodule(tolua_S,"cJukeboxEntity");
+ tolua_function(tolua_S,"GetRecord",tolua_AllToLua_cJukeboxEntity_GetRecord00);
+ tolua_function(tolua_S,"SetRecord",tolua_AllToLua_cJukeboxEntity_SetRecord00);
+ tolua_function(tolua_S,"PlayRecord",tolua_AllToLua_cJukeboxEntity_PlayRecord00);
+ tolua_function(tolua_S,"EjectRecord",tolua_AllToLua_cJukeboxEntity_EjectRecord00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cNoteEntity","cNoteEntity","cBlockEntity",NULL);
+ tolua_beginmodule(tolua_S,"cNoteEntity");
+ tolua_function(tolua_S,"GetPitch",tolua_AllToLua_cNoteEntity_GetPitch00);
+ tolua_function(tolua_S,"SetPitch",tolua_AllToLua_cNoteEntity_SetPitch00);
+ tolua_function(tolua_S,"IncrementPitch",tolua_AllToLua_cNoteEntity_IncrementPitch00);
+ tolua_function(tolua_S,"MakeSound",tolua_AllToLua_cNoteEntity_MakeSound00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cSignEntity","cSignEntity","cBlockEntity",NULL);
+ tolua_beginmodule(tolua_S,"cSignEntity");
+ tolua_function(tolua_S,"SetLines",tolua_AllToLua_cSignEntity_SetLines00);
+ tolua_function(tolua_S,"SetLine",tolua_AllToLua_cSignEntity_SetLine00);
+ tolua_function(tolua_S,"GetLine",tolua_AllToLua_cSignEntity_GetLine00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"HTTPFormData","HTTPFormData","",NULL);
+ tolua_beginmodule(tolua_S,"HTTPFormData");
+ tolua_variable(tolua_S,"Name",tolua_get_HTTPFormData_Name,tolua_set_HTTPFormData_Name);
+ tolua_variable(tolua_S,"Value",tolua_get_HTTPFormData_Value,tolua_set_HTTPFormData_Value);
+ tolua_variable(tolua_S,"Type",tolua_get_HTTPFormData_Type,tolua_set_HTTPFormData_Type);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"HTTPRequest","HTTPRequest","",NULL);
+ tolua_beginmodule(tolua_S,"HTTPRequest");
+ tolua_variable(tolua_S,"Method",tolua_get_HTTPRequest_Method,tolua_set_HTTPRequest_Method);
+ tolua_variable(tolua_S,"Path",tolua_get_HTTPRequest_Path,tolua_set_HTTPRequest_Path);
+ tolua_variable(tolua_S,"Username",tolua_get_HTTPRequest_Username,tolua_set_HTTPRequest_Username);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"HTTPTemplateRequest","HTTPTemplateRequest","",NULL);
+ tolua_beginmodule(tolua_S,"HTTPTemplateRequest");
+ tolua_variable(tolua_S,"Request",tolua_get_HTTPTemplateRequest_Request,tolua_set_HTTPTemplateRequest_Request);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"sWebAdminPage","sWebAdminPage","",tolua_collect_sWebAdminPage);
+ #else
+ tolua_cclass(tolua_S,"sWebAdminPage","sWebAdminPage","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"sWebAdminPage");
+ tolua_variable(tolua_S,"Content",tolua_get_sWebAdminPage_Content,tolua_set_sWebAdminPage_Content);
+ tolua_variable(tolua_S,"PluginName",tolua_get_sWebAdminPage_PluginName,tolua_set_sWebAdminPage_PluginName);
+ tolua_variable(tolua_S,"TabName",tolua_get_sWebAdminPage_TabName,tolua_set_sWebAdminPage_TabName);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cWebAdmin","cWebAdmin","cHTTPServer::cCallbacks",NULL);
+ tolua_beginmodule(tolua_S,"cWebAdmin");
+ tolua_function(tolua_S,"GetPage",tolua_AllToLua_cWebAdmin_GetPage00);
+ tolua_function(tolua_S,"GetDefaultPage",tolua_AllToLua_cWebAdmin_GetDefaultPage00);
+ tolua_function(tolua_S,"GetBaseURL",tolua_AllToLua_cWebAdmin_GetBaseURL00);
+ tolua_function(tolua_S,"GetHTMLEscapedString",tolua_AllToLua_cWebAdmin_GetHTMLEscapedString00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cWebPlugin","cWebPlugin","",NULL);
+ tolua_beginmodule(tolua_S,"cWebPlugin");
+ tolua_function(tolua_S,"GetWebTitle",tolua_AllToLua_cWebPlugin_GetWebTitle00);
+ tolua_function(tolua_S,"HandleWebRequest",tolua_AllToLua_cWebPlugin_HandleWebRequest00);
+ tolua_function(tolua_S,"SafeString",tolua_AllToLua_cWebPlugin_SafeString00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cRoot","cRoot","",NULL);
+ tolua_beginmodule(tolua_S,"cRoot");
+ tolua_function(tolua_S,"Get",tolua_AllToLua_cRoot_Get00);
+ tolua_function(tolua_S,"GetServer",tolua_AllToLua_cRoot_GetServer00);
+ tolua_function(tolua_S,"GetDefaultWorld",tolua_AllToLua_cRoot_GetDefaultWorld00);
+ tolua_function(tolua_S,"GetWorld",tolua_AllToLua_cRoot_GetWorld00);
+ tolua_function(tolua_S,"GetPrimaryServerVersion",tolua_AllToLua_cRoot_GetPrimaryServerVersion00);
+ tolua_function(tolua_S,"SetPrimaryServerVersion",tolua_AllToLua_cRoot_SetPrimaryServerVersion00);
+ tolua_function(tolua_S,"GetGroupManager",tolua_AllToLua_cRoot_GetGroupManager00);
+ tolua_function(tolua_S,"GetCraftingRecipes",tolua_AllToLua_cRoot_GetCraftingRecipes00);
+ tolua_function(tolua_S,"GetFurnaceRecipe",tolua_AllToLua_cRoot_GetFurnaceRecipe00);
+ tolua_function(tolua_S,"GetWebAdmin",tolua_AllToLua_cRoot_GetWebAdmin00);
+ tolua_function(tolua_S,"GetPluginManager",tolua_AllToLua_cRoot_GetPluginManager00);
+ tolua_function(tolua_S,"QueueExecuteConsoleCommand",tolua_AllToLua_cRoot_QueueExecuteConsoleCommand00);
+ tolua_function(tolua_S,"GetTotalChunkCount",tolua_AllToLua_cRoot_GetTotalChunkCount00);
+ tolua_function(tolua_S,"SaveAllChunks",tolua_AllToLua_cRoot_SaveAllChunks00);
+ tolua_function(tolua_S,"BroadcastChat",tolua_AllToLua_cRoot_BroadcastChat00);
+ tolua_function(tolua_S,"GetProtocolVersionTextFromInt",tolua_AllToLua_cRoot_GetProtocolVersionTextFromInt00);
+ tolua_function(tolua_S,"GetVirtualRAMUsage",tolua_AllToLua_cRoot_GetVirtualRAMUsage00);
+ tolua_function(tolua_S,"GetPhysicalRAMUsage",tolua_AllToLua_cRoot_GetPhysicalRAMUsage00);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"Vector3f","Vector3f","",tolua_collect_Vector3f);
+ #else
+ tolua_cclass(tolua_S,"Vector3f","Vector3f","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"Vector3f");
+ tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new00_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new01);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new01_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new01_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new02);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new02_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new02_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new03);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new03_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new03_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new04);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new04_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new04_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new05);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new05_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new05_local);
+ tolua_function(tolua_S,"Set",tolua_AllToLua_Vector3f_Set00);
+ tolua_function(tolua_S,"Normalize",tolua_AllToLua_Vector3f_Normalize00);
+ tolua_function(tolua_S,"NormalizeCopy",tolua_AllToLua_Vector3f_NormalizeCopy00);
+ tolua_function(tolua_S,"NormalizeCopy",tolua_AllToLua_Vector3f_NormalizeCopy01);
+ tolua_function(tolua_S,"Length",tolua_AllToLua_Vector3f_Length00);
+ tolua_function(tolua_S,"SqrLength",tolua_AllToLua_Vector3f_SqrLength00);
+ tolua_function(tolua_S,"Dot",tolua_AllToLua_Vector3f_Dot00);
+ tolua_function(tolua_S,"Cross",tolua_AllToLua_Vector3f_Cross00);
+ tolua_function(tolua_S,"Equals",tolua_AllToLua_Vector3f_Equals00);
+ tolua_function(tolua_S,".add",tolua_AllToLua_Vector3f__add00);
+ tolua_function(tolua_S,".add",tolua_AllToLua_Vector3f__add01);
+ tolua_function(tolua_S,".sub",tolua_AllToLua_Vector3f__sub00);
+ tolua_function(tolua_S,".sub",tolua_AllToLua_Vector3f__sub01);
+ tolua_function(tolua_S,".mul",tolua_AllToLua_Vector3f__mul00);
+ tolua_function(tolua_S,".mul",tolua_AllToLua_Vector3f__mul01);
+ tolua_variable(tolua_S,"x",tolua_get_Vector3f_x,tolua_set_Vector3f_x);
+ tolua_variable(tolua_S,"y",tolua_get_Vector3f_y,tolua_set_Vector3f_y);
+ tolua_variable(tolua_S,"z",tolua_get_Vector3f_z,tolua_set_Vector3f_z);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"Vector3d","Vector3d","",tolua_collect_Vector3d);
+ #else
+ tolua_cclass(tolua_S,"Vector3d","Vector3d","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"Vector3d");
+ tolua_function(tolua_S,"new",tolua_AllToLua_Vector3d_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3d_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Vector3d_new00_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Vector3d_new01);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3d_new01_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Vector3d_new01_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Vector3d_new02);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3d_new02_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Vector3d_new02_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Vector3d_new03);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3d_new03_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Vector3d_new03_local);
+ tolua_function(tolua_S,"Set",tolua_AllToLua_Vector3d_Set00);
+ tolua_function(tolua_S,"Normalize",tolua_AllToLua_Vector3d_Normalize00);
+ tolua_function(tolua_S,"NormalizeCopy",tolua_AllToLua_Vector3d_NormalizeCopy00);
+ tolua_function(tolua_S,"NormalizeCopy",tolua_AllToLua_Vector3d_NormalizeCopy01);
+ tolua_function(tolua_S,"Length",tolua_AllToLua_Vector3d_Length00);
+ tolua_function(tolua_S,"SqrLength",tolua_AllToLua_Vector3d_SqrLength00);
+ tolua_function(tolua_S,"Dot",tolua_AllToLua_Vector3d_Dot00);
+ tolua_function(tolua_S,"Cross",tolua_AllToLua_Vector3d_Cross00);
+ tolua_function(tolua_S,"LineCoeffToXYPlane",tolua_AllToLua_Vector3d_LineCoeffToXYPlane00);
+ tolua_function(tolua_S,"LineCoeffToXZPlane",tolua_AllToLua_Vector3d_LineCoeffToXZPlane00);
+ tolua_function(tolua_S,"LineCoeffToYZPlane",tolua_AllToLua_Vector3d_LineCoeffToYZPlane00);
+ tolua_function(tolua_S,"Equals",tolua_AllToLua_Vector3d_Equals00);
+ tolua_function(tolua_S,".add",tolua_AllToLua_Vector3d__add00);
+ tolua_function(tolua_S,".add",tolua_AllToLua_Vector3d__add01);
+ tolua_function(tolua_S,".sub",tolua_AllToLua_Vector3d__sub00);
+ tolua_function(tolua_S,".sub",tolua_AllToLua_Vector3d__sub01);
+ tolua_function(tolua_S,".mul",tolua_AllToLua_Vector3d__mul00);
+ tolua_function(tolua_S,".mul",tolua_AllToLua_Vector3d__mul01);
+ tolua_function(tolua_S,".div",tolua_AllToLua_Vector3d__div00);
+ tolua_variable(tolua_S,"x",tolua_get_Vector3d_x,tolua_set_Vector3d_x);
+ tolua_variable(tolua_S,"y",tolua_get_Vector3d_y,tolua_set_Vector3d_y);
+ tolua_variable(tolua_S,"z",tolua_get_Vector3d_z,tolua_set_Vector3d_z);
+ tolua_variable(tolua_S,"EPS",tolua_get_Vector3d_EPS,NULL);
+ tolua_variable(tolua_S,"NO_INTERSECTION",tolua_get_Vector3d_NO_INTERSECTION,NULL);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"Vector3i","Vector3i","",tolua_collect_Vector3i);
+ #else
+ tolua_cclass(tolua_S,"Vector3i","Vector3i","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"Vector3i");
+ tolua_function(tolua_S,"new",tolua_AllToLua_Vector3i_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3i_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Vector3i_new00_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Vector3i_new01);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3i_new01_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Vector3i_new01_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Vector3i_new02);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3i_new02_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Vector3i_new02_local);
+ tolua_function(tolua_S,"Set",tolua_AllToLua_Vector3i_Set00);
+ tolua_function(tolua_S,"Length",tolua_AllToLua_Vector3i_Length00);
+ tolua_function(tolua_S,"SqrLength",tolua_AllToLua_Vector3i_SqrLength00);
+ tolua_function(tolua_S,"Equals",tolua_AllToLua_Vector3i_Equals00);
+ tolua_function(tolua_S,"Equals",tolua_AllToLua_Vector3i_Equals01);
+ tolua_variable(tolua_S,"x",tolua_get_Vector3i_x,tolua_set_Vector3i_x);
+ tolua_variable(tolua_S,"y",tolua_get_Vector3i_y,tolua_set_Vector3i_y);
+ tolua_variable(tolua_S,"z",tolua_get_Vector3i_z,tolua_set_Vector3i_z);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"cCuboid","cCuboid","",tolua_collect_cCuboid);
+ #else
+ tolua_cclass(tolua_S,"cCuboid","cCuboid","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"cCuboid");
+ tolua_variable(tolua_S,"p1",tolua_get_cCuboid_p1,tolua_set_cCuboid_p1);
+ tolua_variable(tolua_S,"p2",tolua_get_cCuboid_p2,tolua_set_cCuboid_p2);
+ tolua_function(tolua_S,"new",tolua_AllToLua_cCuboid_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cCuboid_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cCuboid_new00_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_cCuboid_new01);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cCuboid_new01_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cCuboid_new01_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_cCuboid_new02);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cCuboid_new02_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cCuboid_new02_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_cCuboid_new03);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cCuboid_new03_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cCuboid_new03_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_cCuboid_new04);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cCuboid_new04_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cCuboid_new04_local);
+ tolua_function(tolua_S,"Assign",tolua_AllToLua_cCuboid_Assign00);
+ tolua_function(tolua_S,"Sort",tolua_AllToLua_cCuboid_Sort00);
+ tolua_function(tolua_S,"DifX",tolua_AllToLua_cCuboid_DifX00);
+ tolua_function(tolua_S,"DifY",tolua_AllToLua_cCuboid_DifY00);
+ tolua_function(tolua_S,"DifZ",tolua_AllToLua_cCuboid_DifZ00);
+ tolua_function(tolua_S,"DoesIntersect",tolua_AllToLua_cCuboid_DoesIntersect00);
+ tolua_function(tolua_S,"IsInside",tolua_AllToLua_cCuboid_IsInside00);
+ tolua_function(tolua_S,"IsInside",tolua_AllToLua_cCuboid_IsInside01);
+ tolua_function(tolua_S,"IsInside",tolua_AllToLua_cCuboid_IsInside02);
+ tolua_function(tolua_S,"IsCompletelyInside",tolua_AllToLua_cCuboid_IsCompletelyInside00);
+ tolua_function(tolua_S,"Move",tolua_AllToLua_cCuboid_Move00);
+ tolua_function(tolua_S,"IsSorted",tolua_AllToLua_cCuboid_IsSorted00);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"cBoundingBox","cBoundingBox","",tolua_collect_cBoundingBox);
+ #else
+ tolua_cclass(tolua_S,"cBoundingBox","cBoundingBox","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"cBoundingBox");
+ tolua_function(tolua_S,"new",tolua_AllToLua_cBoundingBox_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cBoundingBox_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cBoundingBox_new00_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_cBoundingBox_new01);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cBoundingBox_new01_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cBoundingBox_new01_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_cBoundingBox_new02);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cBoundingBox_new02_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cBoundingBox_new02_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_cBoundingBox_new03);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cBoundingBox_new03_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cBoundingBox_new03_local);
+ tolua_function(tolua_S,"Move",tolua_AllToLua_cBoundingBox_Move00);
+ tolua_function(tolua_S,"Move",tolua_AllToLua_cBoundingBox_Move01);
+ tolua_function(tolua_S,"Expand",tolua_AllToLua_cBoundingBox_Expand00);
+ tolua_function(tolua_S,"DoesIntersect",tolua_AllToLua_cBoundingBox_DoesIntersect00);
+ tolua_function(tolua_S,"Union",tolua_AllToLua_cBoundingBox_Union00);
+ tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside00);
+ tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside01);
+ tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside02);
+ tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside03);
+ tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside04);
+ tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside05);
+ tolua_function(tolua_S,"CalcLineIntersection",tolua_AllToLua_cBoundingBox_CalcLineIntersection00);
+ tolua_function(tolua_S,"CalcLineIntersection",tolua_AllToLua_cBoundingBox_CalcLineIntersection01);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"cTracer","cTracer","",tolua_collect_cTracer);
+ #else
+ tolua_cclass(tolua_S,"cTracer","cTracer","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"cTracer");
+ tolua_variable(tolua_S,"BlockHitPosition",tolua_get_cTracer_BlockHitPosition,tolua_set_cTracer_BlockHitPosition);
+ tolua_variable(tolua_S,"HitNormal",tolua_get_cTracer_HitNormal,tolua_set_cTracer_HitNormal);
+ tolua_variable(tolua_S,"RealHit",tolua_get_cTracer_RealHit,tolua_set_cTracer_RealHit);
+ tolua_function(tolua_S,"new",tolua_AllToLua_cTracer_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cTracer_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cTracer_new00_local);
+ tolua_function(tolua_S,"delete",tolua_AllToLua_cTracer_delete00);
+ tolua_function(tolua_S,"Trace",tolua_AllToLua_cTracer_Trace00);
+ tolua_function(tolua_S,"Trace",tolua_AllToLua_cTracer_Trace01);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cGroup","cGroup","",NULL);
+ tolua_beginmodule(tolua_S,"cGroup");
+ tolua_function(tolua_S,"SetName",tolua_AllToLua_cGroup_SetName00);
+ tolua_function(tolua_S,"GetName",tolua_AllToLua_cGroup_GetName00);
+ tolua_function(tolua_S,"SetColor",tolua_AllToLua_cGroup_SetColor00);
+ tolua_function(tolua_S,"AddCommand",tolua_AllToLua_cGroup_AddCommand00);
+ tolua_function(tolua_S,"AddPermission",tolua_AllToLua_cGroup_AddPermission00);
+ tolua_function(tolua_S,"InheritFrom",tolua_AllToLua_cGroup_InheritFrom00);
+ tolua_function(tolua_S,"HasCommand",tolua_AllToLua_cGroup_HasCommand00);
+ tolua_function(tolua_S,"GetColor",tolua_AllToLua_cGroup_GetColor00);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"cBlockArea","cBlockArea","",tolua_collect_cBlockArea);
+ #else
+ tolua_cclass(tolua_S,"cBlockArea","cBlockArea","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"cBlockArea");
+ tolua_constant(tolua_S,"baTypes",cBlockArea::baTypes);
+ tolua_constant(tolua_S,"baMetas",cBlockArea::baMetas);
+ tolua_constant(tolua_S,"baLight",cBlockArea::baLight);
+ tolua_constant(tolua_S,"baSkyLight",cBlockArea::baSkyLight);
+ tolua_constant(tolua_S,"msOverwrite",cBlockArea::msOverwrite);
+ tolua_constant(tolua_S,"msFillAir",cBlockArea::msFillAir);
+ tolua_constant(tolua_S,"msImprint",cBlockArea::msImprint);
+ tolua_constant(tolua_S,"msLake",cBlockArea::msLake);
+ tolua_function(tolua_S,"new",tolua_AllToLua_cBlockArea_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cBlockArea_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cBlockArea_new00_local);
+ tolua_function(tolua_S,"delete",tolua_AllToLua_cBlockArea_delete00);
+ tolua_function(tolua_S,"Clear",tolua_AllToLua_cBlockArea_Clear00);
+ tolua_function(tolua_S,"Create",tolua_AllToLua_cBlockArea_Create00);
+ tolua_function(tolua_S,"Create",tolua_AllToLua_cBlockArea_Create01);
+ tolua_function(tolua_S,"SetOrigin",tolua_AllToLua_cBlockArea_SetOrigin00);
+ tolua_function(tolua_S,"Read",tolua_AllToLua_cBlockArea_Read00);
+ tolua_function(tolua_S,"Read",tolua_AllToLua_cBlockArea_Read01);
+ tolua_function(tolua_S,"Write",tolua_AllToLua_cBlockArea_Write00);
+ tolua_function(tolua_S,"Write",tolua_AllToLua_cBlockArea_Write01);
+ tolua_function(tolua_S,"CopyTo",tolua_AllToLua_cBlockArea_CopyTo00);
+ tolua_function(tolua_S,"CopyFrom",tolua_AllToLua_cBlockArea_CopyFrom00);
+ tolua_function(tolua_S,"DumpToRawFile",tolua_AllToLua_cBlockArea_DumpToRawFile00);
+ tolua_function(tolua_S,"LoadFromSchematicFile",tolua_AllToLua_cBlockArea_LoadFromSchematicFile00);
+ tolua_function(tolua_S,"SaveToSchematicFile",tolua_AllToLua_cBlockArea_SaveToSchematicFile00);
+ tolua_function(tolua_S,"Crop",tolua_AllToLua_cBlockArea_Crop00);
+ tolua_function(tolua_S,"Expand",tolua_AllToLua_cBlockArea_Expand00);
+ tolua_function(tolua_S,"Merge",tolua_AllToLua_cBlockArea_Merge00);
+ tolua_function(tolua_S,"Fill",tolua_AllToLua_cBlockArea_Fill00);
+ tolua_function(tolua_S,"FillRelCuboid",tolua_AllToLua_cBlockArea_FillRelCuboid00);
+ tolua_function(tolua_S,"RelLine",tolua_AllToLua_cBlockArea_RelLine00);
+ tolua_function(tolua_S,"RotateCCW",tolua_AllToLua_cBlockArea_RotateCCW00);
+ tolua_function(tolua_S,"RotateCW",tolua_AllToLua_cBlockArea_RotateCW00);
+ tolua_function(tolua_S,"MirrorXY",tolua_AllToLua_cBlockArea_MirrorXY00);
+ tolua_function(tolua_S,"MirrorXZ",tolua_AllToLua_cBlockArea_MirrorXZ00);
+ tolua_function(tolua_S,"MirrorYZ",tolua_AllToLua_cBlockArea_MirrorYZ00);
+ tolua_function(tolua_S,"RotateCCWNoMeta",tolua_AllToLua_cBlockArea_RotateCCWNoMeta00);
+ tolua_function(tolua_S,"RotateCWNoMeta",tolua_AllToLua_cBlockArea_RotateCWNoMeta00);
+ tolua_function(tolua_S,"MirrorXYNoMeta",tolua_AllToLua_cBlockArea_MirrorXYNoMeta00);
+ tolua_function(tolua_S,"MirrorXZNoMeta",tolua_AllToLua_cBlockArea_MirrorXZNoMeta00);
+ tolua_function(tolua_S,"MirrorYZNoMeta",tolua_AllToLua_cBlockArea_MirrorYZNoMeta00);
+ tolua_function(tolua_S,"SetRelBlockType",tolua_AllToLua_cBlockArea_SetRelBlockType00);
+ tolua_function(tolua_S,"SetBlockType",tolua_AllToLua_cBlockArea_SetBlockType00);
+ tolua_function(tolua_S,"SetRelBlockMeta",tolua_AllToLua_cBlockArea_SetRelBlockMeta00);
+ tolua_function(tolua_S,"SetBlockMeta",tolua_AllToLua_cBlockArea_SetBlockMeta00);
+ tolua_function(tolua_S,"SetRelBlockLight",tolua_AllToLua_cBlockArea_SetRelBlockLight00);
+ tolua_function(tolua_S,"SetBlockLight",tolua_AllToLua_cBlockArea_SetBlockLight00);
+ tolua_function(tolua_S,"SetRelBlockSkyLight",tolua_AllToLua_cBlockArea_SetRelBlockSkyLight00);
+ tolua_function(tolua_S,"SetBlockSkyLight",tolua_AllToLua_cBlockArea_SetBlockSkyLight00);
+ tolua_function(tolua_S,"GetRelBlockType",tolua_AllToLua_cBlockArea_GetRelBlockType00);
+ tolua_function(tolua_S,"GetBlockType",tolua_AllToLua_cBlockArea_GetBlockType00);
+ tolua_function(tolua_S,"GetRelBlockMeta",tolua_AllToLua_cBlockArea_GetRelBlockMeta00);
+ tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cBlockArea_GetBlockMeta00);
+ tolua_function(tolua_S,"GetRelBlockLight",tolua_AllToLua_cBlockArea_GetRelBlockLight00);
+ tolua_function(tolua_S,"GetBlockLight",tolua_AllToLua_cBlockArea_GetBlockLight00);
+ tolua_function(tolua_S,"GetRelBlockSkyLight",tolua_AllToLua_cBlockArea_GetRelBlockSkyLight00);
+ tolua_function(tolua_S,"GetBlockSkyLight",tolua_AllToLua_cBlockArea_GetBlockSkyLight00);
+ tolua_function(tolua_S,"SetBlockTypeMeta",tolua_AllToLua_cBlockArea_SetBlockTypeMeta00);
+ tolua_function(tolua_S,"SetRelBlockTypeMeta",tolua_AllToLua_cBlockArea_SetRelBlockTypeMeta00);
+ tolua_function(tolua_S,"GetBlockTypeMeta",tolua_AllToLua_cBlockArea_GetBlockTypeMeta00);
+ tolua_function(tolua_S,"GetRelBlockTypeMeta",tolua_AllToLua_cBlockArea_GetRelBlockTypeMeta00);
+ tolua_function(tolua_S,"GetSizeX",tolua_AllToLua_cBlockArea_GetSizeX00);
+ tolua_function(tolua_S,"GetSizeY",tolua_AllToLua_cBlockArea_GetSizeY00);
+ tolua_function(tolua_S,"GetSizeZ",tolua_AllToLua_cBlockArea_GetSizeZ00);
+ tolua_function(tolua_S,"GetOriginX",tolua_AllToLua_cBlockArea_GetOriginX00);
+ tolua_function(tolua_S,"GetOriginY",tolua_AllToLua_cBlockArea_GetOriginY00);
+ tolua_function(tolua_S,"GetOriginZ",tolua_AllToLua_cBlockArea_GetOriginZ00);
+ tolua_function(tolua_S,"GetDataTypes",tolua_AllToLua_cBlockArea_GetDataTypes00);
+ tolua_function(tolua_S,"HasBlockTypes",tolua_AllToLua_cBlockArea_HasBlockTypes00);
+ tolua_function(tolua_S,"HasBlockMetas",tolua_AllToLua_cBlockArea_HasBlockMetas00);
+ tolua_function(tolua_S,"HasBlockLights",tolua_AllToLua_cBlockArea_HasBlockLights00);
+ tolua_function(tolua_S,"HasBlockSkyLights",tolua_AllToLua_cBlockArea_HasBlockSkyLights00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cChunkDesc","cChunkDesc","",NULL);
+ tolua_beginmodule(tolua_S,"cChunkDesc");
+ tolua_function(tolua_S,"GetChunkX",tolua_AllToLua_cChunkDesc_GetChunkX00);
+ tolua_function(tolua_S,"GetChunkZ",tolua_AllToLua_cChunkDesc_GetChunkZ00);
+ tolua_function(tolua_S,"FillBlocks",tolua_AllToLua_cChunkDesc_FillBlocks00);
+ tolua_function(tolua_S,"SetBlockTypeMeta",tolua_AllToLua_cChunkDesc_SetBlockTypeMeta00);
+ tolua_function(tolua_S,"GetBlockTypeMeta",tolua_AllToLua_cChunkDesc_GetBlockTypeMeta00);
+ tolua_function(tolua_S,"SetBlockType",tolua_AllToLua_cChunkDesc_SetBlockType00);
+ tolua_function(tolua_S,"GetBlockType",tolua_AllToLua_cChunkDesc_GetBlockType00);
+ tolua_function(tolua_S,"SetBlockMeta",tolua_AllToLua_cChunkDesc_SetBlockMeta00);
+ tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cChunkDesc_GetBlockMeta00);
+ tolua_function(tolua_S,"SetBiome",tolua_AllToLua_cChunkDesc_SetBiome00);
+ tolua_function(tolua_S,"GetBiome",tolua_AllToLua_cChunkDesc_GetBiome00);
+ tolua_function(tolua_S,"SetHeight",tolua_AllToLua_cChunkDesc_SetHeight00);
+ tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cChunkDesc_GetHeight00);
+ tolua_function(tolua_S,"SetUseDefaultBiomes",tolua_AllToLua_cChunkDesc_SetUseDefaultBiomes00);
+ tolua_function(tolua_S,"IsUsingDefaultBiomes",tolua_AllToLua_cChunkDesc_IsUsingDefaultBiomes00);
+ tolua_function(tolua_S,"SetUseDefaultHeight",tolua_AllToLua_cChunkDesc_SetUseDefaultHeight00);
+ tolua_function(tolua_S,"IsUsingDefaultHeight",tolua_AllToLua_cChunkDesc_IsUsingDefaultHeight00);
+ tolua_function(tolua_S,"SetUseDefaultComposition",tolua_AllToLua_cChunkDesc_SetUseDefaultComposition00);
+ tolua_function(tolua_S,"IsUsingDefaultComposition",tolua_AllToLua_cChunkDesc_IsUsingDefaultComposition00);
+ tolua_function(tolua_S,"SetUseDefaultStructures",tolua_AllToLua_cChunkDesc_SetUseDefaultStructures00);
+ tolua_function(tolua_S,"IsUsingDefaultStructures",tolua_AllToLua_cChunkDesc_IsUsingDefaultStructures00);
+ tolua_function(tolua_S,"SetUseDefaultFinish",tolua_AllToLua_cChunkDesc_SetUseDefaultFinish00);
+ tolua_function(tolua_S,"IsUsingDefaultFinish",tolua_AllToLua_cChunkDesc_IsUsingDefaultFinish00);
+ tolua_function(tolua_S,"WriteBlockArea",tolua_AllToLua_cChunkDesc_WriteBlockArea00);
+ tolua_function(tolua_S,"ReadBlockArea",tolua_AllToLua_cChunkDesc_ReadBlockArea00);
+ tolua_function(tolua_S,"GetMaxHeight",tolua_AllToLua_cChunkDesc_GetMaxHeight00);
+ tolua_function(tolua_S,"FillRelCuboid",tolua_AllToLua_cChunkDesc_FillRelCuboid00);
+ tolua_function(tolua_S,"FillRelCuboid",tolua_AllToLua_cChunkDesc_FillRelCuboid01);
+ tolua_function(tolua_S,"ReplaceRelCuboid",tolua_AllToLua_cChunkDesc_ReplaceRelCuboid00);
+ tolua_function(tolua_S,"ReplaceRelCuboid",tolua_AllToLua_cChunkDesc_ReplaceRelCuboid01);
+ tolua_function(tolua_S,"FloorRelCuboid",tolua_AllToLua_cChunkDesc_FloorRelCuboid00);
+ tolua_function(tolua_S,"FloorRelCuboid",tolua_AllToLua_cChunkDesc_FloorRelCuboid01);
+ tolua_function(tolua_S,"RandomFillRelCuboid",tolua_AllToLua_cChunkDesc_RandomFillRelCuboid00);
+ tolua_function(tolua_S,"RandomFillRelCuboid",tolua_AllToLua_cChunkDesc_RandomFillRelCuboid01);
+ tolua_function(tolua_S,"GetBlockEntity",tolua_AllToLua_cChunkDesc_GetBlockEntity00);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"cCraftingGrid","cCraftingGrid","",tolua_collect_cCraftingGrid);
+ #else
+ tolua_cclass(tolua_S,"cCraftingGrid","cCraftingGrid","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"cCraftingGrid");
+ tolua_function(tolua_S,"new",tolua_AllToLua_cCraftingGrid_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cCraftingGrid_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cCraftingGrid_new00_local);
+ tolua_function(tolua_S,"GetWidth",tolua_AllToLua_cCraftingGrid_GetWidth00);
+ tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cCraftingGrid_GetHeight00);
+ tolua_function(tolua_S,"GetItem",tolua_AllToLua_cCraftingGrid_GetItem00);
+ tolua_function(tolua_S,"SetItem",tolua_AllToLua_cCraftingGrid_SetItem00);
+ tolua_function(tolua_S,"SetItem",tolua_AllToLua_cCraftingGrid_SetItem01);
+ tolua_function(tolua_S,"Clear",tolua_AllToLua_cCraftingGrid_Clear00);
+ tolua_function(tolua_S,"ConsumeGrid",tolua_AllToLua_cCraftingGrid_ConsumeGrid00);
+ tolua_function(tolua_S,"Dump",tolua_AllToLua_cCraftingGrid_Dump00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cCraftingRecipe","cCraftingRecipe","",NULL);
+ tolua_beginmodule(tolua_S,"cCraftingRecipe");
+ tolua_function(tolua_S,"Clear",tolua_AllToLua_cCraftingRecipe_Clear00);
+ tolua_function(tolua_S,"GetIngredientsWidth",tolua_AllToLua_cCraftingRecipe_GetIngredientsWidth00);
+ tolua_function(tolua_S,"GetIngredientsHeight",tolua_AllToLua_cCraftingRecipe_GetIngredientsHeight00);
+ tolua_function(tolua_S,"GetIngredient",tolua_AllToLua_cCraftingRecipe_GetIngredient00);
+ tolua_function(tolua_S,"GetResult",tolua_AllToLua_cCraftingRecipe_GetResult00);
+ tolua_function(tolua_S,"SetResult",tolua_AllToLua_cCraftingRecipe_SetResult00);
+ tolua_function(tolua_S,"SetResult",tolua_AllToLua_cCraftingRecipe_SetResult01);
+ tolua_function(tolua_S,"SetIngredient",tolua_AllToLua_cCraftingRecipe_SetIngredient00);
+ tolua_function(tolua_S,"SetIngredient",tolua_AllToLua_cCraftingRecipe_SetIngredient01);
+ tolua_function(tolua_S,"ConsumeIngredients",tolua_AllToLua_cCraftingRecipe_ConsumeIngredients00);
+ tolua_function(tolua_S,"Dump",tolua_AllToLua_cCraftingRecipe_Dump00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cWindow","cWindow","",NULL);
+ tolua_beginmodule(tolua_S,"cWindow");
+ tolua_constant(tolua_S,"wtInventory",cWindow::wtInventory);
+ tolua_constant(tolua_S,"wtChest",cWindow::wtChest);
+ tolua_constant(tolua_S,"wtWorkbench",cWindow::wtWorkbench);
+ tolua_constant(tolua_S,"wtFurnace",cWindow::wtFurnace);
+ tolua_constant(tolua_S,"wtDropSpenser",cWindow::wtDropSpenser);
+ tolua_constant(tolua_S,"wtEnchantment",cWindow::wtEnchantment);
+ tolua_constant(tolua_S,"wtBrewery",cWindow::wtBrewery);
+ tolua_constant(tolua_S,"wtNPCTrade",cWindow::wtNPCTrade);
+ tolua_constant(tolua_S,"wtBeacon",cWindow::wtBeacon);
+ tolua_constant(tolua_S,"wtAnvil",cWindow::wtAnvil);
+ tolua_constant(tolua_S,"wtHopper",cWindow::wtHopper);
+ tolua_constant(tolua_S,"wtAnimalChest",cWindow::wtAnimalChest);
+ tolua_function(tolua_S,"GetWindowID",tolua_AllToLua_cWindow_GetWindowID00);
+ tolua_function(tolua_S,"GetWindowType",tolua_AllToLua_cWindow_GetWindowType00);
+ tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cWindow_GetSlot00);
+ tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cWindow_SetSlot00);
+ tolua_function(tolua_S,"IsSlotInPlayerMainInventory",tolua_AllToLua_cWindow_IsSlotInPlayerMainInventory00);
+ tolua_function(tolua_S,"IsSlotInPlayerHotbar",tolua_AllToLua_cWindow_IsSlotInPlayerHotbar00);
+ tolua_function(tolua_S,"IsSlotInPlayerInventory",tolua_AllToLua_cWindow_IsSlotInPlayerInventory00);
+ tolua_function(tolua_S,"GetWindowTitle",tolua_AllToLua_cWindow_GetWindowTitle00);
+ tolua_function(tolua_S,"SetWindowTitle",tolua_AllToLua_cWindow_SetWindowTitle00);
+ tolua_function(tolua_S,"SetProperty",tolua_AllToLua_cWindow_SetProperty00);
+ tolua_function(tolua_S,"SetProperty",tolua_AllToLua_cWindow_SetProperty01);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"cLuaWindow","cLuaWindow","cWindow",tolua_collect_cLuaWindow);
+ #else
+ tolua_cclass(tolua_S,"cLuaWindow","cLuaWindow","cWindow",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"cLuaWindow");
+ tolua_function(tolua_S,"new",tolua_AllToLua_cLuaWindow_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cLuaWindow_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cLuaWindow_new00_local);
+ tolua_function(tolua_S,"delete",tolua_AllToLua_cLuaWindow_delete00);
+ tolua_function(tolua_S,"GetContents",tolua_AllToLua_cLuaWindow_GetContents00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cMonster","cMonster","cPawn",NULL);
+ tolua_beginmodule(tolua_S,"cMonster");
+ tolua_constant(tolua_S,"mtInvalidType",cMonster::mtInvalidType);
+ tolua_constant(tolua_S,"mtBat",cMonster::mtBat);
+ tolua_constant(tolua_S,"mtBlaze",cMonster::mtBlaze);
+ tolua_constant(tolua_S,"mtCaveSpider",cMonster::mtCaveSpider);
+ tolua_constant(tolua_S,"mtChicken",cMonster::mtChicken);
+ tolua_constant(tolua_S,"mtCow",cMonster::mtCow);
+ tolua_constant(tolua_S,"mtCreeper",cMonster::mtCreeper);
+ tolua_constant(tolua_S,"mtEnderDragon",cMonster::mtEnderDragon);
+ tolua_constant(tolua_S,"mtEnderman",cMonster::mtEnderman);
+ tolua_constant(tolua_S,"mtGhast",cMonster::mtGhast);
+ tolua_constant(tolua_S,"mtGiant",cMonster::mtGiant);
+ tolua_constant(tolua_S,"mtHorse",cMonster::mtHorse);
+ tolua_constant(tolua_S,"mtIronGolem",cMonster::mtIronGolem);
+ tolua_constant(tolua_S,"mtMagmaCube",cMonster::mtMagmaCube);
+ tolua_constant(tolua_S,"mtMooshroom",cMonster::mtMooshroom);
+ tolua_constant(tolua_S,"mtOcelot",cMonster::mtOcelot);
+ tolua_constant(tolua_S,"mtPig",cMonster::mtPig);
+ tolua_constant(tolua_S,"mtSheep",cMonster::mtSheep);
+ tolua_constant(tolua_S,"mtSilverfish",cMonster::mtSilverfish);
+ tolua_constant(tolua_S,"mtSkeleton",cMonster::mtSkeleton);
+ tolua_constant(tolua_S,"mtSlime",cMonster::mtSlime);
+ tolua_constant(tolua_S,"mtSnowGolem",cMonster::mtSnowGolem);
+ tolua_constant(tolua_S,"mtSpider",cMonster::mtSpider);
+ tolua_constant(tolua_S,"mtSquid",cMonster::mtSquid);
+ tolua_constant(tolua_S,"mtVillager",cMonster::mtVillager);
+ tolua_constant(tolua_S,"mtWitch",cMonster::mtWitch);
+ tolua_constant(tolua_S,"mtWither",cMonster::mtWither);
+ tolua_constant(tolua_S,"mtWolf",cMonster::mtWolf);
+ tolua_constant(tolua_S,"mtZombie",cMonster::mtZombie);
+ tolua_constant(tolua_S,"mtZombiePigman",cMonster::mtZombiePigman);
+ tolua_constant(tolua_S,"mfHostile",cMonster::mfHostile);
+ tolua_constant(tolua_S,"mfPassive",cMonster::mfPassive);
+ tolua_constant(tolua_S,"mfAmbient",cMonster::mfAmbient);
+ tolua_constant(tolua_S,"mfWater",cMonster::mfWater);
+ tolua_constant(tolua_S,"mfMaxplusone",cMonster::mfMaxplusone);
+ tolua_function(tolua_S,"GetMobType",tolua_AllToLua_cMonster_GetMobType00);
+ tolua_function(tolua_S,"GetMobFamily",tolua_AllToLua_cMonster_GetMobFamily00);
+ tolua_function(tolua_S,"MobTypeToString",tolua_AllToLua_cMonster_MobTypeToString00);
+ tolua_function(tolua_S,"StringToMobType",tolua_AllToLua_cMonster_StringToMobType00);
+ tolua_function(tolua_S,"FamilyFromType",tolua_AllToLua_cMonster_FamilyFromType00);
+ tolua_function(tolua_S,"GetSpawnDelay",tolua_AllToLua_cMonster_GetSpawnDelay00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cLineBlockTracer","cLineBlockTracer","",NULL);
+ tolua_beginmodule(tolua_S,"cLineBlockTracer");
+ tolua_endmodule(tolua_S);
+ tolua_endmodule(tolua_S);
+ return 1;
+}
+
+
+#if defined(LUA_VERSION_NUM) && LUA_VERSION_NUM >= 501
+ TOLUA_API int luaopen_AllToLua (lua_State* tolua_S) {
+ return tolua_AllToLua_open(tolua_S);
+};
+#endif
+
diff --git a/src/Bindings.h b/src/Bindings.h
new file mode 100644
index 000000000..13f398a4d
--- /dev/null
+++ b/src/Bindings.h
@@ -0,0 +1,8 @@
+/*
+** Lua binding: AllToLua
+** Generated automatically by tolua++-1.0.92 on 11/15/13 10:14:20.
+*/
+
+/* Exported function */
+TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S);
+
diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp
new file mode 100644
index 000000000..5c15adfef
--- /dev/null
+++ b/src/BlockArea.cpp
@@ -0,0 +1,2124 @@
+
+// BlockArea.cpp
+
+// Implements the cBlockArea object representing an area of block data that can be queried from cWorld and then accessed again without further queries
+// The object also supports writing the blockdata back into cWorld, even into other coords
+
+#include "Globals.h"
+#include "BlockArea.h"
+#include "World.h"
+#include "OSSupport/GZipFile.h"
+#include "WorldStorage/FastNBT.h"
+#include "Blocks/BlockHandler.h"
+
+
+
+
+
+// This wild construct allows us to pass a function argument and still have it inlined by the compiler :)
+/// Merges two blocktypes and blockmetas of the specified sizes and offsets using the specified combinator function
+template<typename Combinator> void InternalMergeBlocks(
+ BLOCKTYPE * a_DstTypes, const BLOCKTYPE * a_SrcTypes,
+ NIBBLETYPE * a_DstMetas, const NIBBLETYPE * a_SrcMetas,
+ int a_SizeX, int a_SizeY, int a_SizeZ,
+ int a_SrcOffX, int a_SrcOffY, int a_SrcOffZ,
+ int a_DstOffX, int a_DstOffY, int a_DstOffZ,
+ int a_SrcSizeX, int a_SrcSizeY, int a_SrcSizeZ,
+ int a_DstSizeX, int a_DstSizeY, int a_DstSizeZ,
+ Combinator a_Combinator
+)
+{
+ for (int y = 0; y < a_SizeY; y++)
+ {
+ int SrcBaseY = (y + a_SrcOffY) * a_SrcSizeX * a_SrcSizeZ;
+ int DstBaseY = (y + a_DstOffY) * a_DstSizeX * a_DstSizeZ;
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ int SrcBaseZ = SrcBaseY + (z + a_SrcOffZ) * a_SrcSizeX;
+ int DstBaseZ = DstBaseY + (z + a_DstOffZ) * a_DstSizeX;
+ int SrcIdx = SrcBaseZ + a_SrcOffX;
+ int DstIdx = DstBaseZ + a_DstOffX;
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ a_Combinator(a_DstTypes[DstIdx], a_SrcTypes[SrcIdx], a_DstMetas[DstIdx], a_SrcMetas[SrcIdx]);
+ ++DstIdx;
+ ++SrcIdx;
+ } // for x
+ } // for z
+ } // for y
+}
+
+
+
+
+
+/// Combinator used for cBlockArea::msOverwrite merging
+static void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
+{
+ a_DstType = a_SrcType;
+ a_DstMeta = a_SrcMeta;
+}
+
+
+
+
+
+/// Combinator used for cBlockArea::msFillAir merging
+static void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
+{
+ if (a_DstType == E_BLOCK_AIR)
+ {
+ a_DstType = a_SrcType;
+ a_DstMeta = a_SrcMeta;
+ }
+ // "else" is the default, already in place
+}
+
+
+
+
+
+/// Combinator used for cBlockArea::msImprint merging
+static void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
+{
+ if (a_SrcType != E_BLOCK_AIR)
+ {
+ a_DstType = a_SrcType;
+ a_DstMeta = a_SrcMeta;
+ }
+ // "else" is the default, already in place
+}
+
+
+
+
+
+/// Combinator used for cBlockArea::msLake merging
+static void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
+{
+ // Sponge is the NOP block
+ if (a_SrcType == E_BLOCK_SPONGE)
+ {
+ return;
+ }
+
+ // Air is always hollowed out
+ if (a_SrcType == E_BLOCK_AIR)
+ {
+ a_DstType = E_BLOCK_AIR;
+ a_DstMeta = 0;
+ return;
+ }
+
+ // Water and lava are never overwritten
+ switch (a_DstType)
+ {
+ case E_BLOCK_WATER:
+ case E_BLOCK_STATIONARY_WATER:
+ case E_BLOCK_LAVA:
+ case E_BLOCK_STATIONARY_LAVA:
+ {
+ return;
+ }
+ }
+
+ // Water and lava always overwrite
+ switch (a_SrcType)
+ {
+ case E_BLOCK_WATER:
+ case E_BLOCK_STATIONARY_WATER:
+ case E_BLOCK_LAVA:
+ case E_BLOCK_STATIONARY_LAVA:
+ {
+ a_DstType = a_SrcType;
+ a_DstMeta = a_DstMeta;
+ return;
+ }
+ }
+
+ if (a_SrcType == E_BLOCK_STONE)
+ {
+ switch (a_DstType)
+ {
+ case E_BLOCK_DIRT:
+ case E_BLOCK_GRASS:
+ case E_BLOCK_MYCELIUM:
+ {
+ a_DstType = E_BLOCK_STONE;
+ a_DstMeta = 0;
+ return;
+ }
+ }
+ }
+ // Everything else is left as it is
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cBlockArea:
+
+cBlockArea::cBlockArea(void) :
+ m_SizeX(0),
+ m_SizeY(0),
+ m_SizeZ(0),
+ m_BlockTypes(NULL),
+ m_BlockMetas(NULL),
+ m_BlockLight(NULL),
+ m_BlockSkyLight(NULL)
+{
+}
+
+
+
+
+
+cBlockArea::~cBlockArea()
+{
+ Clear();
+}
+
+
+
+
+
+void cBlockArea::Clear(void)
+{
+ delete[] m_BlockTypes; m_BlockTypes = NULL;
+ delete[] m_BlockMetas; m_BlockMetas = NULL;
+ delete[] m_BlockLight; m_BlockLight = NULL;
+ delete[] m_BlockSkyLight; m_BlockSkyLight = NULL;
+ m_SizeX = 0;
+ m_SizeY = 0;
+ m_SizeZ = 0;
+}
+
+
+
+
+
+void cBlockArea::Create(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes)
+{
+ Clear();
+ int BlockCount = a_SizeX * a_SizeY * a_SizeZ;
+ if ((a_DataTypes & baTypes) != 0)
+ {
+ m_BlockTypes = new BLOCKTYPE[BlockCount];
+ for (int i = 0; i < BlockCount; i++)
+ {
+ m_BlockTypes[i] = E_BLOCK_AIR;
+ }
+ }
+ if ((a_DataTypes & baMetas) != 0)
+ {
+ m_BlockMetas = new NIBBLETYPE[BlockCount];
+ for (int i = 0; i < BlockCount; i++)
+ {
+ m_BlockMetas[i] = 0;
+ }
+ }
+ if ((a_DataTypes & baLight) != 0)
+ {
+ m_BlockLight = new NIBBLETYPE[BlockCount];
+ for (int i = 0; i < BlockCount; i++)
+ {
+ m_BlockLight[i] = 0;
+ }
+ }
+ if ((a_DataTypes & baSkyLight) != 0)
+ {
+ m_BlockSkyLight = new NIBBLETYPE[BlockCount];
+ for (int i = 0; i < BlockCount; i++)
+ {
+ m_BlockSkyLight[i] = 0x0f;
+ }
+ }
+ m_SizeX = a_SizeX;
+ m_SizeY = a_SizeY;
+ m_SizeZ = a_SizeZ;
+ m_OriginX = 0;
+ m_OriginY = 0;
+ m_OriginZ = 0;
+}
+
+
+
+
+
+void cBlockArea::SetOrigin(int a_OriginX, int a_OriginY, int a_OriginZ)
+{
+ m_OriginX = a_OriginX;
+ m_OriginY = a_OriginY;
+ m_OriginZ = a_OriginZ;
+}
+
+
+
+
+
+bool cBlockArea::Read(cWorld * a_World, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes)
+{
+ // Normalize the coords:
+ if (a_MinBlockX > a_MaxBlockX)
+ {
+ std::swap(a_MinBlockX, a_MaxBlockX);
+ }
+ if (a_MinBlockY > a_MaxBlockY)
+ {
+ std::swap(a_MinBlockY, a_MaxBlockY);
+ }
+ if (a_MinBlockZ > a_MaxBlockZ)
+ {
+ std::swap(a_MinBlockZ, a_MaxBlockZ);
+ }
+
+ // Include the Max coords:
+ a_MaxBlockX += 1;
+ a_MaxBlockY += 1;
+ a_MaxBlockZ += 1;
+
+ // Check coords validity:
+ if (a_MinBlockY < 0)
+ {
+ LOGWARNING("%s: MinBlockY less than zero, adjusting to zero", __FUNCTION__);
+ a_MinBlockY = 0;
+ }
+ else if (a_MinBlockY >= cChunkDef::Height)
+ {
+ LOGWARNING("%s: MinBlockY more than chunk height, adjusting to chunk height", __FUNCTION__);
+ a_MinBlockY = cChunkDef::Height - 1;
+ }
+ if (a_MaxBlockY < 0)
+ {
+ LOGWARNING("%s: MaxBlockY less than zero, adjusting to zero", __FUNCTION__);
+ a_MaxBlockY = 0;
+ }
+ else if (a_MaxBlockY >= cChunkDef::Height)
+ {
+ LOGWARNING("%s: MaxBlockY more than chunk height, adjusting to chunk height", __FUNCTION__);
+ a_MaxBlockY = cChunkDef::Height - 1;
+ }
+
+ // Allocate the needed memory:
+ Clear();
+ if (!SetSize(a_MaxBlockX - a_MinBlockX, a_MaxBlockY - a_MinBlockY, a_MaxBlockZ - a_MinBlockZ, a_DataTypes))
+ {
+ return false;
+ }
+ m_OriginX = a_MinBlockX;
+ m_OriginY = a_MinBlockY;
+ m_OriginZ = a_MinBlockZ;
+ cChunkReader Reader(*this);
+
+ // Convert block coords to chunks coords:
+ int MinChunkX, MaxChunkX;
+ int MinChunkZ, MaxChunkZ;
+ cChunkDef::AbsoluteToRelative(a_MinBlockX, a_MinBlockY, a_MinBlockZ, MinChunkX, MinChunkZ);
+ cChunkDef::AbsoluteToRelative(a_MaxBlockX, a_MaxBlockY, a_MaxBlockZ, MaxChunkX, MaxChunkZ);
+
+ // Query block data:
+ if (!a_World->ForEachChunkInRect(MinChunkX, MaxChunkX, MinChunkZ, MaxChunkZ, Reader))
+ {
+ Clear();
+ return false;
+ }
+
+ return true;
+}
+
+
+
+
+
+bool cBlockArea::Write(cWorld * a_World, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes)
+{
+ ASSERT((a_DataTypes & GetDataTypes()) == a_DataTypes); // Are you requesting only the data that I have?
+ a_DataTypes = a_DataTypes & GetDataTypes(); // For release builds, silently cut off the datatypes that I don't have
+
+ // Check coords validity:
+ if (a_MinBlockY < 0)
+ {
+ LOGWARNING("%s: MinBlockY less than zero, adjusting to zero", __FUNCTION__);
+ a_MinBlockY = 0;
+ }
+ else if (a_MinBlockY >= cChunkDef::Height - m_SizeY)
+ {
+ LOGWARNING("%s: MinBlockY + m_SizeY more than chunk height, adjusting to chunk height", __FUNCTION__);
+ a_MinBlockY = cChunkDef::Height - m_SizeY - 1;
+ }
+
+ return a_World->WriteBlockArea(*this, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes);
+}
+
+
+
+
+
+void cBlockArea::CopyTo(cBlockArea & a_Into) const
+{
+ if (&a_Into == this)
+ {
+ LOGWARNING("Trying to copy a cBlockArea into self, ignoring.");
+ return;
+ }
+
+ a_Into.Clear();
+ a_Into.SetSize(m_SizeX, m_SizeY, m_SizeZ, GetDataTypes());
+ a_Into.m_OriginX = m_OriginX;
+ a_Into.m_OriginY = m_OriginY;
+ a_Into.m_OriginZ = m_OriginZ;
+ int BlockCount = GetBlockCount();
+ if (HasBlockTypes())
+ {
+ memcpy(a_Into.m_BlockTypes, m_BlockTypes, BlockCount * sizeof(BLOCKTYPE));
+ }
+ if (HasBlockMetas())
+ {
+ memcpy(a_Into.m_BlockMetas, m_BlockMetas, BlockCount * sizeof(NIBBLETYPE));
+ }
+ if (HasBlockLights())
+ {
+ memcpy(a_Into.m_BlockLight, m_BlockLight, BlockCount * sizeof(NIBBLETYPE));
+ }
+ if (HasBlockSkyLights())
+ {
+ memcpy(a_Into.m_BlockSkyLight, m_BlockSkyLight, BlockCount * sizeof(NIBBLETYPE));
+ }
+}
+
+
+
+
+
+void cBlockArea::CopyFrom(const cBlockArea & a_From)
+{
+ a_From.CopyTo(*this);
+}
+
+
+
+
+
+void cBlockArea::DumpToRawFile(const AString & a_FileName)
+{
+ cFile f;
+ if (!f.Open(a_FileName, cFile::fmWrite))
+ {
+ LOGWARNING("cBlockArea: Cannot open file \"%s\" for raw dump", a_FileName.c_str());
+ return;
+ }
+ UInt32 SizeX = ntohl(m_SizeX);
+ UInt32 SizeY = ntohl(m_SizeY);
+ UInt32 SizeZ = ntohl(m_SizeZ);
+ f.Write(&SizeX, 4);
+ f.Write(&SizeY, 4);
+ f.Write(&SizeZ, 4);
+ unsigned char DataTypes = GetDataTypes();
+ f.Write(&DataTypes, 1);
+ int NumBlocks = GetBlockCount();
+ if (HasBlockTypes())
+ {
+ f.Write(m_BlockTypes, NumBlocks * sizeof(BLOCKTYPE));
+ }
+ if (HasBlockMetas())
+ {
+ f.Write(m_BlockMetas, NumBlocks);
+ }
+ if (HasBlockLights())
+ {
+ f.Write(m_BlockLight, NumBlocks);
+ }
+ if (HasBlockSkyLights())
+ {
+ f.Write(m_BlockSkyLight, NumBlocks);
+ }
+}
+
+
+
+
+
+bool cBlockArea::LoadFromSchematicFile(const AString & a_FileName)
+{
+ // Un-GZip the contents:
+ AString Contents;
+ cGZipFile File;
+ if (!File.Open(a_FileName, cGZipFile::fmRead))
+ {
+ LOG("Cannot open the schematic file \"%s\".", a_FileName.c_str());
+ return false;
+ }
+ int NumBytesRead = File.ReadRestOfFile(Contents);
+ if (NumBytesRead < 0)
+ {
+ LOG("Cannot read GZipped data in the schematic file \"%s\", error %d", a_FileName.c_str(), NumBytesRead);
+ return false;
+ }
+ File.Close();
+
+ // Parse the NBT:
+ cParsedNBT NBT(Contents.data(), Contents.size());
+ if (!NBT.IsValid())
+ {
+ LOG("Cannot parse the NBT in the schematic file \"%s\".", a_FileName.c_str());
+ return false;
+ }
+
+ return LoadFromSchematicNBT(NBT);
+}
+
+
+
+
+
+bool cBlockArea::SaveToSchematicFile(const AString & a_FileName)
+{
+ cFastNBTWriter Writer("Schematic");
+ Writer.AddShort("Width", m_SizeX);
+ Writer.AddShort("Height", m_SizeY);
+ Writer.AddShort("Length", m_SizeZ);
+ Writer.AddString("Materials", "Alpha");
+ if (HasBlockTypes())
+ {
+ Writer.AddByteArray("Blocks", (const char *)m_BlockTypes, GetBlockCount());
+ }
+ else
+ {
+ AString Dummy(GetBlockCount(), 0);
+ Writer.AddByteArray("Blocks", Dummy.data(), Dummy.size());
+ }
+ if (HasBlockMetas())
+ {
+ Writer.AddByteArray("Data", (const char *)m_BlockMetas, GetBlockCount());
+ }
+ else
+ {
+ AString Dummy(GetBlockCount(), 0);
+ Writer.AddByteArray("Data", Dummy.data(), Dummy.size());
+ }
+ // TODO: Save entities and block entities
+ Writer.BeginList("Entities", TAG_Compound);
+ Writer.EndList();
+ Writer.BeginList("TileEntities", TAG_Compound);
+ Writer.EndList();
+ Writer.Finish();
+
+ // Save to file
+ cGZipFile File;
+ if (!File.Open(a_FileName, cGZipFile::fmWrite))
+ {
+ LOG("Cannot open file \"%s\" for writing.", a_FileName.c_str());
+ return false;
+ }
+ if (!File.Write(Writer.GetResult()))
+ {
+ LOG("Cannot write data to file \"%s\".", a_FileName.c_str());
+ return false;
+ }
+ return true;
+}
+
+
+
+
+
+void cBlockArea::Crop(int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ)
+{
+ if (
+ (a_AddMinX + a_SubMaxX >= m_SizeX) ||
+ (a_AddMinY + a_SubMaxY >= m_SizeY) ||
+ (a_AddMinZ + a_SubMaxZ >= m_SizeZ)
+ )
+ {
+ LOGWARNING("cBlockArea:Crop called with more croping than the dimensions: %d x %d x %d with cropping %d, %d and %d",
+ m_SizeX, m_SizeY, m_SizeZ,
+ a_AddMinX + a_SubMaxX, a_AddMinY + a_SubMaxY, a_AddMinZ + a_SubMaxZ
+ );
+ return;
+ }
+
+ if (HasBlockTypes())
+ {
+ CropBlockTypes(a_AddMinX, a_SubMaxX, a_AddMinY, a_SubMaxY, a_AddMinZ, a_SubMaxZ);
+ }
+ if (HasBlockMetas())
+ {
+ CropNibbles(m_BlockMetas, a_AddMinX, a_SubMaxX, a_AddMinY, a_SubMaxY, a_AddMinZ, a_SubMaxZ);
+ }
+ if (HasBlockLights())
+ {
+ CropNibbles(m_BlockLight, a_AddMinX, a_SubMaxX, a_AddMinY, a_SubMaxY, a_AddMinZ, a_SubMaxZ);
+ }
+ if (HasBlockSkyLights())
+ {
+ CropNibbles(m_BlockSkyLight, a_AddMinX, a_SubMaxX, a_AddMinY, a_SubMaxY, a_AddMinZ, a_SubMaxZ);
+ }
+ m_OriginX += a_AddMinX;
+ m_OriginY += a_AddMinY;
+ m_OriginZ += a_AddMinZ;
+ m_SizeX -= a_AddMinX + a_SubMaxX;
+ m_SizeY -= a_AddMinY + a_SubMaxY;
+ m_SizeZ -= a_AddMinZ + a_SubMaxZ;
+}
+
+
+
+
+
+void cBlockArea::Expand(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ)
+{
+ if (HasBlockTypes())
+ {
+ ExpandBlockTypes(a_SubMinX, a_AddMaxX, a_SubMinY, a_AddMaxY, a_SubMinZ, a_AddMaxZ);
+ }
+ if (HasBlockMetas())
+ {
+ ExpandNibbles(m_BlockMetas, a_SubMinX, a_AddMaxX, a_SubMinY, a_AddMaxY, a_SubMinZ, a_AddMaxZ);
+ }
+ if (HasBlockLights())
+ {
+ ExpandNibbles(m_BlockLight, a_SubMinX, a_AddMaxX, a_SubMinY, a_AddMaxY, a_SubMinZ, a_AddMaxZ);
+ }
+ if (HasBlockSkyLights())
+ {
+ ExpandNibbles(m_BlockSkyLight, a_SubMinX, a_AddMaxX, a_SubMinY, a_AddMaxY, a_SubMinZ, a_AddMaxZ);
+ }
+ m_OriginX -= a_SubMinX;
+ m_OriginY -= a_SubMinY;
+ m_OriginZ -= a_SubMinZ;
+ m_SizeX += a_SubMinX + a_AddMaxX;
+ m_SizeY += a_SubMinY + a_AddMaxY;
+ m_SizeZ += a_SubMinZ + a_AddMaxZ;
+}
+
+
+
+
+
+void cBlockArea::Merge(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy)
+{
+ // Block types are compulsory, block metas are voluntary
+ if (!HasBlockTypes() || !a_Src.HasBlockTypes())
+ {
+ LOGWARNING("%s: cannot merge because one of the areas doesn't have blocktypes.", __FUNCTION__);
+ return;
+ }
+
+ // Dst is *this, Src is a_Src
+ int SrcOffX = std::max(0, -a_RelX); // Offset in Src where to start reading
+ int DstOffX = std::max(0, a_RelX); // Offset in Dst where to start writing
+ int SizeX = std::min(a_Src.GetSizeX() - SrcOffX, GetSizeX() - DstOffX); // How many blocks to copy
+
+ int SrcOffY = std::max(0, -a_RelY); // Offset in Src where to start reading
+ int DstOffY = std::max(0, a_RelY); // Offset in Dst where to start writing
+ int SizeY = std::min(a_Src.GetSizeY() - SrcOffY, GetSizeY() - DstOffY); // How many blocks to copy
+
+ int SrcOffZ = std::max(0, -a_RelZ); // Offset in Src where to start reading
+ int DstOffZ = std::max(0, a_RelZ); // Offset in Dst where to start writing
+ int SizeZ = std::min(a_Src.GetSizeZ() - SrcOffZ, GetSizeZ() - DstOffZ); // How many blocks to copy
+
+ const NIBBLETYPE * SrcMetas = a_Src.GetBlockMetas();
+ NIBBLETYPE * DstMetas = m_BlockMetas;
+ bool IsDummyMetas = ((SrcMetas == NULL) || (DstMetas == NULL));
+
+ if (IsDummyMetas)
+ {
+ SrcMetas = new NIBBLETYPE[a_Src.GetBlockCount()];
+ DstMetas = new NIBBLETYPE[GetBlockCount()];
+ }
+
+ switch (a_Strategy)
+ {
+ case msOverwrite:
+ {
+ InternalMergeBlocks(
+ m_BlockTypes, a_Src.GetBlockTypes(),
+ DstMetas, SrcMetas,
+ SizeX, SizeY, SizeZ,
+ SrcOffX, SrcOffY, SrcOffZ,
+ DstOffX, DstOffY, DstOffZ,
+ a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
+ m_SizeX, m_SizeY, m_SizeZ,
+ MergeCombinatorOverwrite
+ );
+ break;
+ } // case msOverwrite
+
+ case msFillAir:
+ {
+ InternalMergeBlocks(
+ m_BlockTypes, a_Src.GetBlockTypes(),
+ DstMetas, SrcMetas,
+ SizeX, SizeY, SizeZ,
+ SrcOffX, SrcOffY, SrcOffZ,
+ DstOffX, DstOffY, DstOffZ,
+ a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
+ m_SizeX, m_SizeY, m_SizeZ,
+ MergeCombinatorFillAir
+ );
+ break;
+ } // case msFillAir
+
+ case msImprint:
+ {
+ InternalMergeBlocks(
+ m_BlockTypes, a_Src.GetBlockTypes(),
+ DstMetas, SrcMetas,
+ SizeX, SizeY, SizeZ,
+ SrcOffX, SrcOffY, SrcOffZ,
+ DstOffX, DstOffY, DstOffZ,
+ a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
+ m_SizeX, m_SizeY, m_SizeZ,
+ MergeCombinatorImprint
+ );
+ break;
+ } // case msImprint
+
+ case msLake:
+ {
+ InternalMergeBlocks(
+ m_BlockTypes, a_Src.GetBlockTypes(),
+ DstMetas, SrcMetas,
+ SizeX, SizeY, SizeZ,
+ SrcOffX, SrcOffY, SrcOffZ,
+ DstOffX, DstOffY, DstOffZ,
+ a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
+ m_SizeX, m_SizeY, m_SizeZ,
+ MergeCombinatorLake
+ );
+ break;
+ } // case msLake
+
+ default:
+ {
+ LOGWARNING("Unknown block area merge strategy: %d", a_Strategy);
+ ASSERT(!"Unknown block area merge strategy");
+ break;
+ }
+ } // switch (a_Strategy)
+
+ if (IsDummyMetas)
+ {
+ delete[] SrcMetas;
+ delete[] DstMetas;
+ }
+}
+
+
+
+
+
+void cBlockArea::Fill(int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight)
+{
+ if ((a_DataTypes & GetDataTypes()) != a_DataTypes)
+ {
+ LOGWARNING("%s: requested datatypes that are not present in the BlockArea object, trimming those away (req 0x%x, stor 0x%x)",
+ __FUNCTION__, a_DataTypes, GetDataTypes()
+ );
+ a_DataTypes = a_DataTypes & GetDataTypes();
+ }
+
+ int BlockCount = GetBlockCount();
+ if ((a_DataTypes & baTypes) != 0)
+ {
+ for (int i = 0; i < BlockCount; i++)
+ {
+ m_BlockTypes[i] = a_BlockType;
+ }
+ }
+ if ((a_DataTypes & baMetas) != 0)
+ {
+ for (int i = 0; i < BlockCount; i++)
+ {
+ m_BlockMetas[i] = a_BlockMeta;
+ }
+ }
+ if ((a_DataTypes & baLight) != 0)
+ {
+ for (int i = 0; i < BlockCount; i++)
+ {
+ m_BlockLight[i] = a_BlockLight;
+ }
+ }
+ if ((a_DataTypes & baSkyLight) != 0)
+ {
+ for (int i = 0; i < BlockCount; i++)
+ {
+ m_BlockSkyLight[i] = a_BlockSkyLight;
+ }
+ }
+}
+
+
+
+
+
+void cBlockArea::FillRelCuboid(int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ,
+ int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
+ NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
+)
+{
+ if ((a_DataTypes & GetDataTypes()) != a_DataTypes)
+ {
+ LOGWARNING("%s: requested datatypes that are not present in the BlockArea object, trimming those away (req 0x%x, stor 0x%x)",
+ __FUNCTION__, a_DataTypes, GetDataTypes()
+ );
+ a_DataTypes = a_DataTypes & GetDataTypes();
+ }
+
+ if ((a_DataTypes & baTypes) != 0)
+ {
+ for (int y = a_MinRelY; y <= a_MaxRelY; y++) for (int z = a_MinRelZ; z <= a_MaxRelZ; z++) for (int x = a_MinRelX; x <= a_MaxRelX; x++)
+ {
+ m_BlockTypes[MakeIndex(x, y, z)] = a_BlockType;
+ } // for x, z, y
+ }
+ if ((a_DataTypes & baMetas) != 0)
+ {
+ for (int y = a_MinRelY; y <= a_MaxRelY; y++) for (int z = a_MinRelZ; z <= a_MaxRelZ; z++) for (int x = a_MinRelX; x <= a_MaxRelX; x++)
+ {
+ m_BlockMetas[MakeIndex(x, y, z)] = a_BlockMeta;
+ } // for x, z, y
+ }
+ if ((a_DataTypes & baLight) != 0)
+ {
+ for (int y = a_MinRelY; y <= a_MaxRelY; y++) for (int z = a_MinRelZ; z <= a_MaxRelZ; z++) for (int x = a_MinRelX; x <= a_MaxRelX; x++)
+ {
+ m_BlockLight[MakeIndex(x, y, z)] = a_BlockLight;
+ } // for x, z, y
+ }
+ if ((a_DataTypes & baSkyLight) != 0)
+ {
+ for (int y = a_MinRelY; y <= a_MaxRelY; y++) for (int z = a_MinRelZ; z <= a_MaxRelZ; z++) for (int x = a_MinRelX; x <= a_MaxRelX; x++)
+ {
+ m_BlockSkyLight[MakeIndex(x, y, z)] = a_BlockSkyLight;
+ } // for x, z, y
+ }
+}
+
+
+
+
+
+void cBlockArea::RelLine(int a_RelX1, int a_RelY1, int a_RelZ1, int a_RelX2, int a_RelY2, int a_RelZ2,
+ int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
+ NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
+)
+{
+ // Bresenham-3D algorithm for drawing lines:
+ int dx = abs(a_RelX2 - a_RelX1);
+ int dy = abs(a_RelY2 - a_RelY1);
+ int dz = abs(a_RelZ2 - a_RelZ1);
+ int sx = (a_RelX1 < a_RelX2) ? 1 : -1;
+ int sy = (a_RelY1 < a_RelY2) ? 1 : -1;
+ int sz = (a_RelZ1 < a_RelZ2) ? 1 : -1;
+ int err = dx - dz;
+
+ if (dx >= std::max(dy, dz)) // x dominant
+ {
+ int yd = dy - dx / 2;
+ int zd = dz - dx / 2;
+
+ while (true)
+ {
+ RelSetData(a_RelX1, a_RelY1, a_RelZ1, a_DataTypes, a_BlockType, a_BlockMeta, a_BlockLight, a_BlockSkyLight);
+
+ if (a_RelX1 == a_RelX2)
+ {
+ break;
+ }
+
+ if (yd >= 0) // move along y
+ {
+ a_RelY1 += sy;
+ yd -= dx;
+ }
+
+ if (zd >= 0) // move along z
+ {
+ a_RelZ1 += sz;
+ zd -= dx;
+ }
+
+ // move along x
+ a_RelX1 += sx;
+ yd += dy;
+ zd += dz;
+ }
+ }
+ else if (dy >= std::max(dx, dz)) // y dominant
+ {
+ int xd = dx - dy / 2;
+ int zd = dz - dy / 2;
+
+ while (true)
+ {
+ RelSetData(a_RelX1, a_RelY1, a_RelZ1, a_DataTypes, a_BlockType, a_BlockMeta, a_BlockLight, a_BlockSkyLight);
+
+ if (a_RelY1 == a_RelY2)
+ {
+ break;
+ }
+
+ if (xd >= 0) // move along x
+ {
+ a_RelX1 += sx;
+ xd -= dy;
+ }
+
+ if (zd >= 0) // move along z
+ {
+ a_RelZ1 += sz;
+ zd -= dy;
+ }
+
+ // move along y
+ a_RelY1 += sy;
+ xd += dx;
+ zd += dz;
+ }
+ }
+ else
+ {
+ // z dominant
+ ASSERT(dz >= std::max(dx, dy));
+ int xd = dx - dz / 2;
+ int yd = dy - dz / 2;
+
+ while (true)
+ {
+ RelSetData(a_RelX1, a_RelY1, a_RelZ1, a_DataTypes, a_BlockType, a_BlockMeta, a_BlockLight, a_BlockSkyLight);
+
+ if (a_RelZ1 == a_RelZ2)
+ {
+ break;
+ }
+
+ if (xd >= 0) // move along x
+ {
+ a_RelX1 += sx;
+ xd -= dz;
+ }
+
+ if (yd >= 0) // move along y
+ {
+ a_RelY1 += sy;
+ yd -= dz;
+ }
+
+ // move along z
+ a_RelZ1 += sz;
+ xd += dx;
+ yd += dy;
+ }
+ } // if (which dimension is dominant)
+}
+
+
+
+
+
+void cBlockArea::RotateCCW(void)
+{
+ if (!HasBlockTypes())
+ {
+ LOGWARNING("cBlockArea: Cannot rotate blockmeta without blocktypes!");
+ return;
+ }
+
+ if (!HasBlockMetas())
+ {
+ // There are no blockmetas to rotate, just use the NoMeta function
+ RotateCCWNoMeta();
+ return;
+ }
+
+ // We are guaranteed that both blocktypes and blockmetas exist; rotate both at the same time:
+ BLOCKTYPE * NewTypes = new BLOCKTYPE[m_SizeX * m_SizeY * m_SizeZ];
+ NIBBLETYPE * NewMetas = new NIBBLETYPE[m_SizeX * m_SizeY * m_SizeZ];
+ for (int x = 0; x < m_SizeX; x++)
+ {
+ int NewZ = m_SizeX - x - 1;
+ for (int z = 0; z < m_SizeZ; z++)
+ {
+ int NewX = z;
+ for (int y = 0; y < m_SizeY; y++)
+ {
+ int NewIdx = NewX + NewZ * m_SizeX + y * m_SizeX * m_SizeZ;
+ int OldIdx = MakeIndex(x, y, z);
+ NewTypes[NewIdx] = m_BlockTypes[OldIdx];
+ NewMetas[NewIdx] = BlockHandler(m_BlockTypes[OldIdx])->MetaRotateCCW(m_BlockMetas[OldIdx]);
+ } // for y
+ } // for z
+ } // for x
+ std::swap(m_BlockTypes, NewTypes);
+ std::swap(m_BlockMetas, NewMetas);
+ delete[] NewTypes;
+ delete[] NewMetas;
+
+ std::swap(m_SizeX, m_SizeZ);
+}
+
+
+
+
+
+void cBlockArea::RotateCW(void)
+{
+ if (!HasBlockTypes())
+ {
+ LOGWARNING("cBlockArea: Cannot rotate blockmeta without blocktypes!");
+ return;
+ }
+
+ if (!HasBlockMetas())
+ {
+ // There are no blockmetas to rotate, just use the NoMeta function
+ RotateCWNoMeta();
+ return;
+ }
+
+ // We are guaranteed that both blocktypes and blockmetas exist; rotate both at the same time:
+ BLOCKTYPE * NewTypes = new BLOCKTYPE[m_SizeX * m_SizeY * m_SizeZ];
+ NIBBLETYPE * NewMetas = new NIBBLETYPE[m_SizeX * m_SizeY * m_SizeZ];
+ for (int x = 0; x < m_SizeX; x++)
+ {
+ int NewZ = x;
+ for (int z = 0; z < m_SizeZ; z++)
+ {
+ int NewX = m_SizeZ - z - 1;
+ for (int y = 0; y < m_SizeY; y++)
+ {
+ int NewIdx = NewX + NewZ * m_SizeX + y * m_SizeX * m_SizeZ;
+ int OldIdx = MakeIndex(x, y, z);
+ NewTypes[NewIdx] = m_BlockTypes[OldIdx];
+ NewMetas[NewIdx] = BlockHandler(m_BlockTypes[OldIdx])->MetaRotateCW(m_BlockMetas[OldIdx]);
+ } // for y
+ } // for z
+ } // for x
+ std::swap(m_BlockTypes, NewTypes);
+ std::swap(m_BlockMetas, NewMetas);
+ delete[] NewTypes;
+ delete[] NewMetas;
+
+ std::swap(m_SizeX, m_SizeZ);
+}
+
+
+
+
+
+void cBlockArea::MirrorXY(void)
+{
+ if (!HasBlockTypes())
+ {
+ LOGWARNING("cBlockArea: Cannot mirror meta without blocktypes!");
+ return;
+ }
+
+ if (!HasBlockMetas())
+ {
+ // There are no blockmetas to mirror, just use the NoMeta function
+ MirrorXYNoMeta();
+ return;
+ }
+
+ // We are guaranteed that both blocktypes and blockmetas exist; mirror both at the same time:
+ int HalfZ = m_SizeZ / 2;
+ int MaxZ = m_SizeZ - 1;
+ for (int y = 0; y < m_SizeY; y++)
+ {
+ for (int z = 0; z < HalfZ; z++)
+ {
+ for (int x = 0; x < m_SizeX; x++)
+ {
+ int Idx1 = MakeIndex(x, y, z);
+ int Idx2 = MakeIndex(x, y, MaxZ - z);
+ std::swap(m_BlockTypes[Idx1], m_BlockTypes[Idx2]);
+ NIBBLETYPE Meta1 = BlockHandler(m_BlockTypes[Idx2])->MetaMirrorXY(m_BlockMetas[Idx1]);
+ NIBBLETYPE Meta2 = BlockHandler(m_BlockTypes[Idx1])->MetaMirrorXY(m_BlockMetas[Idx2]);
+ m_BlockMetas[Idx1] = Meta2;
+ m_BlockMetas[Idx2] = Meta1;
+ } // for x
+ } // for z
+ } // for y
+}
+
+
+
+
+
+void cBlockArea::MirrorXZ(void)
+{
+ if (!HasBlockTypes())
+ {
+ LOGWARNING("cBlockArea: Cannot mirror meta without blocktypes!");
+ return;
+ }
+
+ if (!HasBlockMetas())
+ {
+ // There are no blockmetas to mirror, just use the NoMeta function
+ MirrorXZNoMeta();
+ return;
+ }
+
+ // We are guaranteed that both blocktypes and blockmetas exist; mirror both at the same time:
+ int HalfY = m_SizeY / 2;
+ int MaxY = m_SizeY - 1;
+ for (int y = 0; y < HalfY; y++)
+ {
+ for (int z = 0; z < m_SizeZ; z++)
+ {
+ for (int x = 0; x < m_SizeX; x++)
+ {
+ int Idx1 = MakeIndex(x, y, z);
+ int Idx2 = MakeIndex(x, MaxY - y, z);
+ std::swap(m_BlockTypes[Idx1], m_BlockTypes[Idx2]);
+ NIBBLETYPE Meta1 = BlockHandler(m_BlockTypes[Idx2])->MetaMirrorXZ(m_BlockMetas[Idx1]);
+ NIBBLETYPE Meta2 = BlockHandler(m_BlockTypes[Idx1])->MetaMirrorXZ(m_BlockMetas[Idx2]);
+ m_BlockMetas[Idx1] = Meta2;
+ m_BlockMetas[Idx2] = Meta1;
+ } // for x
+ } // for z
+ } // for y
+}
+
+
+
+
+
+void cBlockArea::MirrorYZ(void)
+{
+ if (!HasBlockTypes())
+ {
+ LOGWARNING("cBlockArea: Cannot mirror meta without blocktypes!");
+ return;
+ }
+
+ if (!HasBlockMetas())
+ {
+ // There are no blockmetas to mirror, just use the NoMeta function
+ MirrorYZNoMeta();
+ return;
+ }
+
+ // We are guaranteed that both blocktypes and blockmetas exist; mirror both at the same time:
+ int HalfX = m_SizeX / 2;
+ int MaxX = m_SizeX - 1;
+ for (int y = 0; y < m_SizeY; y++)
+ {
+ for (int z = 0; z < m_SizeZ; z++)
+ {
+ for (int x = 0; x < HalfX; x++)
+ {
+ int Idx1 = MakeIndex(x, y, z);
+ int Idx2 = MakeIndex(MaxX - x, y, z);
+ std::swap(m_BlockTypes[Idx1], m_BlockTypes[Idx2]);
+ NIBBLETYPE Meta1 = BlockHandler(m_BlockTypes[Idx2])->MetaMirrorYZ(m_BlockMetas[Idx1]);
+ NIBBLETYPE Meta2 = BlockHandler(m_BlockTypes[Idx1])->MetaMirrorYZ(m_BlockMetas[Idx2]);
+ m_BlockMetas[Idx1] = Meta2;
+ m_BlockMetas[Idx2] = Meta1;
+ } // for x
+ } // for z
+ } // for y
+}
+
+
+
+
+
+void cBlockArea::RotateCCWNoMeta(void)
+{
+ if (HasBlockTypes())
+ {
+ BLOCKTYPE * NewTypes = new BLOCKTYPE[m_SizeX * m_SizeY * m_SizeZ];
+ for (int x = 0; x < m_SizeX; x++)
+ {
+ int NewZ = m_SizeX - x - 1;
+ for (int z = 0; z < m_SizeZ; z++)
+ {
+ int NewX = z;
+ for (int y = 0; y < m_SizeY; y++)
+ {
+ NewTypes[NewX + NewZ * m_SizeX + y * m_SizeX * m_SizeZ] = m_BlockTypes[MakeIndex(x, y, z)];
+ } // for y
+ } // for z
+ } // for x
+ std::swap(m_BlockTypes, NewTypes);
+ delete[] NewTypes;
+ }
+ if (HasBlockMetas())
+ {
+ NIBBLETYPE * NewMetas = new NIBBLETYPE[m_SizeX * m_SizeY * m_SizeZ];
+ for (int x = 0; x < m_SizeX; x++)
+ {
+ int NewZ = m_SizeX - x - 1;
+ for (int z = 0; z < m_SizeZ; z++)
+ {
+ int NewX = z;
+ for (int y = 0; y < m_SizeY; y++)
+ {
+ NewMetas[NewX + NewZ * m_SizeX + y * m_SizeX * m_SizeZ] = m_BlockMetas[MakeIndex(x, y, z)];
+ } // for y
+ } // for z
+ } // for x
+ std::swap(m_BlockMetas, NewMetas);
+ delete[] NewMetas;
+ }
+ std::swap(m_SizeX, m_SizeZ);
+}
+
+
+
+
+
+void cBlockArea::RotateCWNoMeta(void)
+{
+ if (HasBlockTypes())
+ {
+ BLOCKTYPE * NewTypes = new BLOCKTYPE[m_SizeX * m_SizeY * m_SizeZ];
+ for (int z = 0; z < m_SizeZ; z++)
+ {
+ int NewX = m_SizeZ - z - 1;
+ for (int x = 0; x < m_SizeX; x++)
+ {
+ int NewZ = x;
+ for (int y = 0; y < m_SizeY; y++)
+ {
+ NewTypes[NewX + NewZ * m_SizeX + y * m_SizeX * m_SizeZ] = m_BlockTypes[MakeIndex(x, y, z)];
+ } // for y
+ } // for x
+ } // for z
+ std::swap(m_BlockTypes, NewTypes);
+ delete[] NewTypes;
+ }
+ if (HasBlockMetas())
+ {
+ NIBBLETYPE * NewMetas = new NIBBLETYPE[m_SizeX * m_SizeY * m_SizeZ];
+ for (int z = 0; z < m_SizeZ; z++)
+ {
+ int NewX = m_SizeZ - z - 1;
+ for (int x = 0; x < m_SizeX; x++)
+ {
+ int NewZ = x;
+ for (int y = 0; y < m_SizeY; y++)
+ {
+ NewMetas[NewX + NewZ * m_SizeX + y * m_SizeX * m_SizeZ] = m_BlockMetas[MakeIndex(x, y, z)];
+ } // for y
+ } // for x
+ } // for z
+ std::swap(m_BlockMetas, NewMetas);
+ delete[] NewMetas;
+ }
+ std::swap(m_SizeX, m_SizeZ);
+}
+
+
+
+
+
+void cBlockArea::MirrorXYNoMeta(void)
+{
+ int HalfZ = m_SizeZ / 2;
+ int MaxZ = m_SizeZ - 1;
+ if (HasBlockTypes())
+ {
+ for (int y = 0; y < m_SizeY; y++)
+ {
+ for (int z = 0; z < HalfZ; z++)
+ {
+ for (int x = 0; x < m_SizeX; x++)
+ {
+ std::swap(m_BlockTypes[MakeIndex(x, y, z)], m_BlockTypes[MakeIndex(x, y, MaxZ - z)]);
+ } // for x
+ } // for z
+ } // for y
+ } // if (HasBlockTypes)
+
+ if (HasBlockMetas())
+ {
+ for (int y = 0; y < m_SizeY; y++)
+ {
+ for (int z = 0; z < HalfZ; z++)
+ {
+ for (int x = 0; x < m_SizeX; x++)
+ {
+ std::swap(m_BlockMetas[MakeIndex(x, y, z)], m_BlockMetas[MakeIndex(x, y, MaxZ - z)]);
+ } // for x
+ } // for z
+ } // for y
+ } // if (HasBlockMetas)
+}
+
+
+
+
+
+void cBlockArea::MirrorXZNoMeta(void)
+{
+ int HalfY = m_SizeY / 2;
+ int MaxY = m_SizeY - 1;
+ if (HasBlockTypes())
+ {
+ for (int y = 0; y < HalfY; y++)
+ {
+ for (int z = 0; z < m_SizeZ; z++)
+ {
+ for (int x = 0; x < m_SizeX; x++)
+ {
+ std::swap(m_BlockTypes[MakeIndex(x, y, z)], m_BlockTypes[MakeIndex(x, MaxY - y, z)]);
+ } // for x
+ } // for z
+ } // for y
+ } // if (HasBlockTypes)
+
+ if (HasBlockMetas())
+ {
+ for (int y = 0; y < HalfY; y++)
+ {
+ for (int z = 0; z < m_SizeZ; z++)
+ {
+ for (int x = 0; x < m_SizeX; x++)
+ {
+ std::swap(m_BlockMetas[MakeIndex(x, y, z)], m_BlockMetas[MakeIndex(x, MaxY - y, z)]);
+ } // for x
+ } // for z
+ } // for y
+ } // if (HasBlockMetas)
+}
+
+
+
+
+
+void cBlockArea::MirrorYZNoMeta(void)
+{
+ int HalfX = m_SizeX / 2;
+ int MaxX = m_SizeX - 1;
+ if (HasBlockTypes())
+ {
+ for (int y = 0; y < m_SizeY; y++)
+ {
+ for (int z = 0; z < m_SizeZ; z++)
+ {
+ for (int x = 0; x < HalfX; x++)
+ {
+ std::swap(m_BlockTypes[MakeIndex(x, y, z)], m_BlockTypes[MakeIndex(MaxX - x, y, z)]);
+ } // for x
+ } // for z
+ } // for y
+ } // if (HasBlockTypes)
+
+ if (HasBlockMetas())
+ {
+ for (int y = 0; y < m_SizeY; y++)
+ {
+ for (int z = 0; z < m_SizeZ; z++)
+ {
+ for (int x = 0; x < HalfX; x++)
+ {
+ std::swap(m_BlockMetas[MakeIndex(x, y, z)], m_BlockMetas[MakeIndex(MaxX - x, y, z)]);
+ } // for x
+ } // for z
+ } // for y
+ } // if (HasBlockMetas)
+}
+
+
+
+
+
+void cBlockArea::SetRelBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType)
+{
+ if (m_BlockTypes == NULL)
+ {
+ LOGWARNING("cBlockArea: BlockTypes have not been read!");
+ return;
+ }
+ m_BlockTypes[MakeIndex(a_RelX, a_RelY, a_RelZ)] = a_BlockType;
+}
+
+
+
+
+
+void cBlockArea::SetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType)
+{
+ SetRelBlockType(a_BlockX - m_OriginX, a_BlockY - m_OriginY, a_BlockZ - m_OriginZ, a_BlockType);
+}
+
+
+
+
+
+void cBlockArea::SetRelBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta)
+{
+ SetRelNibble(a_RelX, a_RelY, a_RelZ, a_BlockMeta, m_BlockMetas);
+}
+
+
+
+
+
+void cBlockArea::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta)
+{
+ SetNibble(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta, m_BlockMetas);
+}
+
+
+
+
+
+void cBlockArea::SetRelBlockLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockLight)
+{
+ SetRelNibble(a_RelX, a_RelY, a_RelZ, a_BlockLight, m_BlockLight);
+}
+
+
+
+
+
+void cBlockArea::SetBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockLight)
+{
+ SetNibble(a_BlockX, a_BlockY, a_BlockZ, a_BlockLight, m_BlockLight);
+}
+
+
+
+
+
+void cBlockArea::SetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockSkyLight)
+{
+ SetRelNibble(a_RelX, a_RelY, a_RelZ, a_BlockSkyLight, m_BlockSkyLight);
+}
+
+
+
+
+
+void cBlockArea::SetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockSkyLight)
+{
+ SetNibble(a_BlockX, a_BlockY, a_BlockZ, a_BlockSkyLight, m_BlockSkyLight);
+}
+
+
+
+
+
+BLOCKTYPE cBlockArea::GetRelBlockType(int a_RelX, int a_RelY, int a_RelZ) const
+{
+ if (m_BlockTypes == NULL)
+ {
+ LOGWARNING("cBlockArea: BlockTypes have not been read!");
+ return E_BLOCK_AIR;
+ }
+ return m_BlockTypes[MakeIndex(a_RelX, a_RelY, a_RelZ)];
+}
+
+
+
+
+
+BLOCKTYPE cBlockArea::GetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ) const
+{
+ return GetRelBlockType(a_BlockX - m_OriginX, a_BlockY - m_OriginY, a_BlockZ - m_OriginZ);
+}
+
+
+
+
+
+NIBBLETYPE cBlockArea::GetRelBlockMeta(int a_RelX, int a_RelY, int a_RelZ) const
+{
+ return GetRelNibble(a_RelX, a_RelY, a_RelZ, m_BlockMetas);
+}
+
+
+
+
+
+NIBBLETYPE cBlockArea::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ) const
+{
+ return GetNibble(a_BlockX, a_BlockY, a_BlockZ, m_BlockMetas);
+}
+
+
+
+
+
+NIBBLETYPE cBlockArea::GetRelBlockLight(int a_RelX, int a_RelY, int a_RelZ) const
+{
+ return GetRelNibble(a_RelX, a_RelY, a_RelZ, m_BlockLight);
+}
+
+
+
+
+
+NIBBLETYPE cBlockArea::GetBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ) const
+{
+ return GetNibble(a_BlockX, a_BlockY, a_BlockZ, m_BlockLight);
+}
+
+
+
+
+
+NIBBLETYPE cBlockArea::GetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ) const
+{
+ return GetRelNibble(a_RelX, a_RelY, a_RelZ, m_BlockSkyLight);
+}
+
+
+
+
+
+NIBBLETYPE cBlockArea::GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ) const
+{
+ return GetNibble(a_BlockX, a_BlockY, a_BlockZ, m_BlockSkyLight);
+}
+
+
+
+
+
+void cBlockArea::SetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ SetRelBlockTypeMeta(a_BlockX - m_OriginX, a_BlockY - m_OriginY, a_BlockZ - m_OriginZ, a_BlockType, a_BlockMeta);
+}
+
+
+
+
+
+void cBlockArea::SetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ int idx = MakeIndex(a_RelX, a_RelY, a_RelZ);
+ if (m_BlockTypes == NULL)
+ {
+ LOGWARNING("%s: BlockTypes not available but requested to be written to.", __FUNCTION__);
+ }
+ else
+ {
+ m_BlockTypes[idx] = a_BlockType;
+ }
+ if (m_BlockMetas == NULL)
+ {
+ LOGWARNING("%s: BlockMetas not available but requested to be written to.", __FUNCTION__);
+ }
+ else
+ {
+ m_BlockMetas[idx] = a_BlockMeta;
+ }
+}
+
+
+
+
+
+void cBlockArea::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const
+{
+ return GetRelBlockTypeMeta(a_BlockX - m_OriginX, a_BlockY - m_OriginY, a_BlockZ - m_OriginZ, a_BlockType, a_BlockMeta);
+}
+
+
+
+
+
+void cBlockArea::GetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const
+{
+ int idx = MakeIndex(a_RelX, a_RelY, a_RelZ);
+ if (m_BlockTypes == NULL)
+ {
+ LOGWARNING("cBlockArea: BlockTypes have not been read!");
+ a_BlockType = E_BLOCK_AIR;
+ }
+ else
+ {
+ a_BlockType = m_BlockTypes[idx];
+ }
+
+ if (m_BlockMetas == NULL)
+ {
+ LOGWARNING("cBlockArea: BlockMetas have not been read!");
+ a_BlockMeta = 0;
+ }
+ else
+ {
+ a_BlockMeta = m_BlockMetas[idx];
+ }
+}
+
+
+
+
+
+int cBlockArea::GetDataTypes(void) const
+{
+ int res = 0;
+ if (m_BlockTypes != NULL)
+ {
+ res |= baTypes;
+ }
+ if (m_BlockMetas != NULL)
+ {
+ res |= baMetas;
+ }
+ if (m_BlockLight != NULL)
+ {
+ res |= baLight;
+ }
+ if (m_BlockSkyLight != NULL)
+ {
+ res |= baSkyLight;
+ }
+ return res;
+}
+
+
+
+
+
+bool cBlockArea::SetSize(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes)
+{
+ ASSERT(m_BlockTypes == NULL); // Has been cleared
+
+ if (a_DataTypes & baTypes)
+ {
+ m_BlockTypes = new BLOCKTYPE[a_SizeX * a_SizeY * a_SizeZ];
+ if (m_BlockTypes == NULL)
+ {
+ return false;
+ }
+ }
+ if (a_DataTypes & baMetas)
+ {
+ m_BlockMetas = new NIBBLETYPE[a_SizeX * a_SizeY * a_SizeZ];
+ if (m_BlockMetas == NULL)
+ {
+ delete[] m_BlockTypes;
+ return false;
+ }
+ }
+ if (a_DataTypes & baLight)
+ {
+ m_BlockLight = new NIBBLETYPE[a_SizeX * a_SizeY * a_SizeZ];
+ if (m_BlockLight == NULL)
+ {
+ delete[] m_BlockMetas;
+ delete[] m_BlockTypes;
+ return false;
+ }
+ }
+ if (a_DataTypes & baSkyLight)
+ {
+ m_BlockSkyLight = new NIBBLETYPE[a_SizeX * a_SizeY * a_SizeZ];
+ if (m_BlockSkyLight == NULL)
+ {
+ delete[] m_BlockLight;
+ delete[] m_BlockMetas;
+ delete[] m_BlockTypes;
+ return false;
+ }
+ }
+ m_SizeX = a_SizeX;
+ m_SizeY = a_SizeY;
+ m_SizeZ = a_SizeZ;
+ return true;
+}
+
+
+
+
+
+int cBlockArea::MakeIndex(int a_RelX, int a_RelY, int a_RelZ) const
+{
+ ASSERT(a_RelX >= 0);
+ ASSERT(a_RelX < m_SizeX);
+ ASSERT(a_RelY >= 0);
+ ASSERT(a_RelY < m_SizeY);
+ ASSERT(a_RelZ >= 0);
+ ASSERT(a_RelZ < m_SizeZ);
+
+ return a_RelX + a_RelZ * m_SizeX + a_RelY * m_SizeX * m_SizeZ;
+}
+
+
+
+
+
+void cBlockArea::SetRelNibble(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Value, NIBBLETYPE * a_Array)
+{
+ if (a_Array == NULL)
+ {
+ LOGWARNING("cBlockArea: datatype has not been read!");
+ return;
+ }
+ a_Array[MakeIndex(a_RelX, a_RelY, a_RelZ)] = a_Value;
+}
+
+
+
+
+
+void cBlockArea::SetNibble(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Value, NIBBLETYPE * a_Array)
+{
+ SetRelNibble(a_BlockX - m_OriginX, a_BlockY - m_OriginY, a_BlockZ - m_OriginZ, a_Value, a_Array);
+}
+
+
+
+
+
+NIBBLETYPE cBlockArea::GetRelNibble(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE * a_Array) const
+{
+ if (a_Array == NULL)
+ {
+ LOGWARNING("cBlockArea: datatype has not been read!");
+ return 16;
+ }
+ return a_Array[MakeIndex(a_RelX, a_RelY, a_RelZ)];
+}
+
+
+
+
+
+NIBBLETYPE cBlockArea::GetNibble(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE * a_Array) const
+{
+ return GetRelNibble(a_BlockX - m_OriginX, a_BlockY - m_OriginY, a_BlockZ - m_OriginZ, a_Array);
+}
+
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cBlockArea::cChunkReader:
+
+cBlockArea::cChunkReader::cChunkReader(cBlockArea & a_Area) :
+ m_Area(a_Area),
+ m_OriginX(a_Area.m_OriginX),
+ m_OriginY(a_Area.m_OriginY),
+ m_OriginZ(a_Area.m_OriginZ)
+{
+}
+
+
+
+
+
+void cBlockArea::cChunkReader::CopyNibbles(NIBBLETYPE * a_AreaDst, const NIBBLETYPE * a_ChunkSrc)
+{
+ int SizeY = m_Area.m_SizeY;
+ int MinY = m_OriginY;
+
+ // SizeX, SizeZ are the dmensions of the block data to copy from the current chunk (size of the geometric union)
+ // OffX, OffZ are the offsets of the current chunk data from the area origin
+ // BaseX, BaseZ are the offsets of the area data within the current chunk from the chunk borders
+ int SizeX = cChunkDef::Width;
+ int SizeZ = cChunkDef::Width;
+ int OffX, OffZ;
+ int BaseX, BaseZ;
+ OffX = m_CurrentChunkX * cChunkDef::Width - m_OriginX;
+ if (OffX < 0)
+ {
+ BaseX = -OffX;
+ SizeX += OffX; // SizeX is decreased, OffX is negative
+ OffX = 0;
+ }
+ else
+ {
+ BaseX = 0;
+ }
+ OffZ = m_CurrentChunkZ * cChunkDef::Width - m_OriginZ;
+ if (OffZ < 0)
+ {
+ BaseZ = -OffZ;
+ SizeZ += OffZ; // SizeZ is decreased, OffZ is negative
+ OffZ = 0;
+ }
+ else
+ {
+ BaseZ = 0;
+ }
+ // If the chunk extends beyond the area in the X or Z axis, cut off the Size:
+ if ((m_CurrentChunkX + 1) * cChunkDef::Width > m_OriginX + m_Area.m_SizeX)
+ {
+ SizeX -= (m_CurrentChunkX + 1) * cChunkDef::Width - (m_OriginX + m_Area.m_SizeX);
+ }
+ if ((m_CurrentChunkZ + 1) * cChunkDef::Width > m_OriginZ + m_Area.m_SizeZ)
+ {
+ SizeZ -= (m_CurrentChunkZ + 1) * cChunkDef::Width - (m_OriginZ + m_Area.m_SizeZ);
+ }
+
+ for (int y = 0; y < SizeY; y++)
+ {
+ int ChunkY = MinY + y;
+ int AreaY = y;
+ for (int z = 0; z < SizeZ; z++)
+ {
+ int ChunkZ = BaseZ + z;
+ int AreaZ = OffZ + z;
+ for (int x = 0; x < SizeX; x++)
+ {
+ int ChunkX = BaseX + x;
+ int AreaX = OffX + x;
+ a_AreaDst[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = cChunkDef::GetNibble(a_ChunkSrc, ChunkX, ChunkY, ChunkZ);
+ } // for x
+ } // for z
+ } // for y
+}
+
+
+
+
+
+bool cBlockArea::cChunkReader::Coords(int a_ChunkX, int a_ChunkZ)
+{
+ m_CurrentChunkX = a_ChunkX;
+ m_CurrentChunkZ = a_ChunkZ;
+ return true;
+}
+
+
+
+
+
+void cBlockArea::cChunkReader::BlockTypes(const BLOCKTYPE * a_BlockTypes)
+{
+ if (m_Area.m_BlockTypes == NULL)
+ {
+ // Don't want BlockTypes
+ return;
+ }
+
+ int SizeY = m_Area.m_SizeY;
+ int MinY = m_OriginY;
+
+ // SizeX, SizeZ are the dmensions of the block data to copy from the current chunk (size of the geometric union)
+ // OffX, OffZ are the offsets of the current chunk data from the area origin
+ // BaseX, BaseZ are the offsets of the area data within the current chunk from the chunk borders
+ int SizeX = cChunkDef::Width;
+ int SizeZ = cChunkDef::Width;
+ int OffX, OffZ;
+ int BaseX, BaseZ;
+ OffX = m_CurrentChunkX * cChunkDef::Width - m_OriginX;
+ if (OffX < 0)
+ {
+ BaseX = -OffX;
+ SizeX += OffX; // SizeX is decreased, OffX is negative
+ OffX = 0;
+ }
+ else
+ {
+ BaseX = 0;
+ }
+ OffZ = m_CurrentChunkZ * cChunkDef::Width - m_OriginZ;
+ if (OffZ < 0)
+ {
+ BaseZ = -OffZ;
+ SizeZ += OffZ; // SizeZ is decreased, OffZ is negative
+ OffZ = 0;
+ }
+ else
+ {
+ BaseZ = 0;
+ }
+ // If the chunk extends beyond the area in the X or Z axis, cut off the Size:
+ if ((m_CurrentChunkX + 1) * cChunkDef::Width > m_OriginX + m_Area.m_SizeX)
+ {
+ SizeX -= (m_CurrentChunkX + 1) * cChunkDef::Width - (m_OriginX + m_Area.m_SizeX);
+ }
+ if ((m_CurrentChunkZ + 1) * cChunkDef::Width > m_OriginZ + m_Area.m_SizeZ)
+ {
+ SizeZ -= (m_CurrentChunkZ + 1) * cChunkDef::Width - (m_OriginZ + m_Area.m_SizeZ);
+ }
+
+ for (int y = 0; y < SizeY; y++)
+ {
+ int ChunkY = MinY + y;
+ int AreaY = y;
+ for (int z = 0; z < SizeZ; z++)
+ {
+ int ChunkZ = BaseZ + z;
+ int AreaZ = OffZ + z;
+ for (int x = 0; x < SizeX; x++)
+ {
+ int ChunkX = BaseX + x;
+ int AreaX = OffX + x;
+ m_Area.m_BlockTypes[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = cChunkDef::GetBlock(a_BlockTypes, ChunkX, ChunkY, ChunkZ);
+ } // for x
+ } // for z
+ } // for y
+}
+
+
+
+
+
+void cBlockArea::cChunkReader::BlockMeta(const NIBBLETYPE * a_BlockMetas)
+{
+ if (m_Area.m_BlockMetas == NULL)
+ {
+ // Don't want metas
+ return;
+ }
+ CopyNibbles(m_Area.m_BlockMetas, a_BlockMetas);
+}
+
+
+
+
+
+void cBlockArea::cChunkReader::BlockLight(const NIBBLETYPE * a_BlockLight)
+{
+ if (m_Area.m_BlockLight == NULL)
+ {
+ // Don't want light
+ return;
+ }
+ CopyNibbles(m_Area.m_BlockLight, a_BlockLight);
+}
+
+
+
+
+
+void cBlockArea::cChunkReader::BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight)
+{
+ if (m_Area.m_BlockSkyLight == NULL)
+ {
+ // Don't want skylight
+ return;
+ }
+ CopyNibbles(m_Area.m_BlockSkyLight, a_BlockSkyLight);
+}
+
+
+
+
+
+void cBlockArea::CropBlockTypes(int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ)
+{
+ int NewSizeX = GetSizeX() - a_AddMinX - a_SubMaxX;
+ int NewSizeY = GetSizeY() - a_AddMinY - a_SubMaxY;
+ int NewSizeZ = GetSizeZ() - a_AddMinZ - a_SubMaxZ;
+ BLOCKTYPE * NewBlockTypes = new BLOCKTYPE[NewSizeX * NewSizeY * NewSizeZ];
+ int idx = 0;
+ for (int y = 0; y < NewSizeY; y++)
+ {
+ for (int z = 0; z < NewSizeZ; z++)
+ {
+ for (int x = 0; x < NewSizeX; x++)
+ {
+ int OldIndex = MakeIndex(x + a_AddMinX, y + a_AddMinY, z + a_AddMinZ);
+ NewBlockTypes[idx++] = m_BlockTypes[OldIndex];
+ } // for x
+ } // for z
+ } // for y
+ delete m_BlockTypes;
+ m_BlockTypes = NewBlockTypes;
+}
+
+
+
+
+
+void cBlockArea::CropNibbles(NIBBLEARRAY & a_Array, int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ)
+{
+ int NewSizeX = GetSizeX() - a_AddMinX - a_SubMaxX;
+ int NewSizeY = GetSizeY() - a_AddMinY - a_SubMaxY;
+ int NewSizeZ = GetSizeZ() - a_AddMinZ - a_SubMaxZ;
+ NIBBLETYPE * NewNibbles = new NIBBLETYPE[NewSizeX * NewSizeY * NewSizeZ];
+ int idx = 0;
+ for (int y = 0; y < NewSizeY; y++)
+ {
+ for (int z = 0; z < NewSizeZ; z++)
+ {
+ for (int x = 0; x < NewSizeX; x++)
+ {
+ NewNibbles[idx++] = a_Array[MakeIndex(x + a_AddMinX, y + a_AddMinY, z + a_AddMinZ)];
+ } // for x
+ } // for z
+ } // for y
+ delete a_Array;
+ a_Array = NewNibbles;
+}
+
+
+
+
+
+void cBlockArea::ExpandBlockTypes(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ)
+{
+ int NewSizeX = m_SizeX + a_SubMinX + a_AddMaxX;
+ int NewSizeY = m_SizeY + a_SubMinY + a_AddMaxY;
+ int NewSizeZ = m_SizeZ + a_SubMinZ + a_AddMaxZ;
+ int BlockCount = NewSizeX * NewSizeY * NewSizeZ;
+ BLOCKTYPE * NewBlockTypes = new BLOCKTYPE[BlockCount];
+ memset(NewBlockTypes, 0, BlockCount * sizeof(BLOCKTYPE));
+ int OldIndex = 0;
+ for (int y = 0; y < m_SizeY; y++)
+ {
+ int IndexBaseY = (y + a_SubMinY) * m_SizeX * m_SizeZ;
+ for (int z = 0; z < m_SizeZ; z++)
+ {
+ int IndexBaseZ = IndexBaseY + (z + a_SubMinZ) * m_SizeX;
+ int idx = IndexBaseZ + a_SubMinX;
+ for (int x = 0; x < m_SizeX; x++)
+ {
+ NewBlockTypes[idx++] = m_BlockTypes[OldIndex++];
+ } // for x
+ } // for z
+ } // for y
+ delete m_BlockTypes;
+ m_BlockTypes = NewBlockTypes;
+}
+
+
+
+
+
+void cBlockArea::ExpandNibbles(NIBBLEARRAY & a_Array, int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ)
+{
+ int NewSizeX = m_SizeX + a_SubMinX + a_AddMaxX;
+ int NewSizeY = m_SizeY + a_SubMinY + a_AddMaxY;
+ int NewSizeZ = m_SizeZ + a_SubMinZ + a_AddMaxZ;
+ int BlockCount = NewSizeX * NewSizeY * NewSizeZ;
+ NIBBLETYPE * NewNibbles = new NIBBLETYPE[BlockCount];
+ memset(NewNibbles, 0, BlockCount * sizeof(NIBBLETYPE));
+ int OldIndex = 0;
+ for (int y = 0; y < m_SizeY; y++)
+ {
+ int IndexBaseY = (y + a_SubMinY) * m_SizeX * m_SizeZ;
+ for (int z = 0; z < m_SizeZ; z++)
+ {
+ int IndexBaseZ = IndexBaseY + (z + a_SubMinZ) * m_SizeX;
+ int idx = IndexBaseZ + a_SubMinX;
+ for (int x = 0; x < m_SizeX; x++)
+ {
+ NewNibbles[idx++] = a_Array[OldIndex++];
+ } // for x
+ } // for z
+ } // for y
+ delete a_Array;
+ a_Array = NewNibbles;
+}
+
+
+
+
+
+bool cBlockArea::LoadFromSchematicNBT(cParsedNBT & a_NBT)
+{
+ int TMaterials = a_NBT.FindChildByName(a_NBT.GetRoot(), "Materials");
+ if ((TMaterials > 0) && (a_NBT.GetType(TMaterials) == TAG_String))
+ {
+ AString Materials = a_NBT.GetString(TMaterials);
+ if (Materials.compare("Alpha") != 0)
+ {
+ LOG("Materials tag is present and \"%s\" instead of \"Alpha\". Possibly a wrong-format schematic file.", Materials.c_str());
+ return false;
+ }
+ }
+ int TSizeX = a_NBT.FindChildByName(a_NBT.GetRoot(), "Width");
+ int TSizeY = a_NBT.FindChildByName(a_NBT.GetRoot(), "Height");
+ int TSizeZ = a_NBT.FindChildByName(a_NBT.GetRoot(), "Length");
+ if (
+ (TSizeX < 0) || (TSizeY < 0) || (TSizeZ < 0) ||
+ (a_NBT.GetType(TSizeX) != TAG_Short) ||
+ (a_NBT.GetType(TSizeY) != TAG_Short) ||
+ (a_NBT.GetType(TSizeZ) != TAG_Short)
+ )
+ {
+ LOG("Dimensions are missing from the schematic file (%d, %d, %d), (%d, %d, %d)",
+ TSizeX, TSizeY, TSizeZ,
+ a_NBT.GetType(TSizeX), a_NBT.GetType(TSizeY), a_NBT.GetType(TSizeZ)
+ );
+ return false;
+ }
+
+ int SizeX = a_NBT.GetShort(TSizeX);
+ int SizeY = a_NBT.GetShort(TSizeY);
+ int SizeZ = a_NBT.GetShort(TSizeZ);
+ if ((SizeX < 1) || (SizeY < 1) || (SizeZ < 1))
+ {
+ LOG("Dimensions are invalid in the schematic file: %d, %d, %d", SizeX, SizeY, SizeZ);
+ return false;
+ }
+
+ int TBlockTypes = a_NBT.FindChildByName(a_NBT.GetRoot(), "Blocks");
+ int TBlockMetas = a_NBT.FindChildByName(a_NBT.GetRoot(), "Data");
+ if ((TBlockTypes < 0) || (a_NBT.GetType(TBlockTypes) != TAG_ByteArray))
+ {
+ LOG("BlockTypes are invalid in the schematic file: %d", TBlockTypes);
+ return false;
+ }
+ bool AreMetasPresent = (TBlockMetas > 0) && (a_NBT.GetType(TBlockMetas) == TAG_ByteArray);
+
+ Clear();
+ SetSize(SizeX, SizeY, SizeZ, AreMetasPresent ? (baTypes | baMetas) : baTypes);
+
+ // Copy the block types and metas:
+ int NumBytes = m_SizeX * m_SizeY * m_SizeZ;
+ if (a_NBT.GetDataLength(TBlockTypes) < NumBytes)
+ {
+ LOG("BlockTypes truncated in the schematic file (exp %d, got %d bytes). Loading partial.",
+ NumBytes, a_NBT.GetDataLength(TBlockTypes)
+ );
+ NumBytes = a_NBT.GetDataLength(TBlockTypes);
+ }
+ memcpy(m_BlockTypes, a_NBT.GetData(TBlockTypes), NumBytes);
+
+ if (AreMetasPresent)
+ {
+ int NumBytes = m_SizeX * m_SizeY * m_SizeZ;
+ if (a_NBT.GetDataLength(TBlockMetas) < NumBytes)
+ {
+ LOG("BlockMetas truncated in the schematic file (exp %d, got %d bytes). Loading partial.",
+ NumBytes, a_NBT.GetDataLength(TBlockMetas)
+ );
+ NumBytes = a_NBT.GetDataLength(TBlockMetas);
+ }
+ memcpy(m_BlockMetas, a_NBT.GetData(TBlockMetas), NumBytes);
+ }
+
+ return true;
+}
+
+
+
+
+void cBlockArea::RelSetData(
+ int a_RelX, int a_RelY, int a_RelZ,
+ int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
+ NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
+)
+{
+ int Index = MakeIndex(a_RelX, a_RelY, a_RelZ);
+ if ((a_DataTypes & baTypes) != 0)
+ {
+ m_BlockTypes[Index] = a_BlockType;
+ }
+ if ((a_DataTypes & baMetas) != 0)
+ {
+ m_BlockMetas[Index] = a_BlockMeta;
+ }
+ if ((a_DataTypes & baLight) != 0)
+ {
+ m_BlockLight[Index] = a_BlockLight;
+ }
+ if ((a_DataTypes & baSkyLight) != 0)
+ {
+ m_BlockSkyLight[Index] = a_BlockSkyLight;
+ }
+}
+
+
+
+
diff --git a/src/BlockArea.h b/src/BlockArea.h
new file mode 100644
index 000000000..075cc99ec
--- /dev/null
+++ b/src/BlockArea.h
@@ -0,0 +1,310 @@
+
+// BlockArea.h
+
+// Interfaces to the cBlockArea object representing an area of block data that can be queried from cWorld and then accessed again without further queries
+// The object also supports writing the blockdata back into cWorld, even into other coords
+
+// NOTE: All Nibble values (meta, blocklight, skylight) are stored one-nibble-per-byte for faster access / editting!
+
+
+
+
+
+#pragma once
+
+
+
+
+
+// fwd: World.h
+class cWorld;
+
+// fwd: FastNBT.h
+class cParsedNBT;
+
+
+
+
+
+// tolua_begin
+class cBlockArea
+{
+ // tolua_end
+ DISALLOW_COPY_AND_ASSIGN(cBlockArea);
+ // tolua_begin
+
+public:
+
+ /// What data is to be queried (bit-mask)
+ enum
+ {
+ baTypes = 1,
+ baMetas = 2,
+ baLight = 4,
+ baSkyLight = 8,
+ } ;
+
+ enum eMergeStrategy
+ {
+ msOverwrite,
+ msFillAir,
+ msImprint,
+ msLake,
+ } ;
+
+ cBlockArea(void);
+ ~cBlockArea();
+
+ /// Clears the data stored to reclaim memory
+ void Clear(void);
+
+ /** Creates a new area of the specified size and contents.
+ Origin is set to all zeroes.
+ BlockTypes are set to air, block metas to zero, blocklights to zero and skylights to full light.
+ */
+ void Create(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes = baTypes | baMetas);
+
+ /// Resets the origin. No other changes are made, contents are untouched.
+ void SetOrigin(int a_OriginX, int a_OriginY, int a_OriginZ);
+
+ /// Reads an area of blocks specified. Returns true if successful. All coords are inclusive.
+ bool Read(cWorld * a_World, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes = baTypes | baMetas);
+
+ // TODO: Write() is not too good an interface: if it fails, there's no way to repeat only for the parts that didn't write
+ // A better way may be to return a list of cBlockAreas for each part that didn't succeed writing, so that the caller may try again
+
+ /// Writes the area back into cWorld at the coords specified. Returns true if successful in all chunks, false if only partially / not at all
+ bool Write(cWorld * a_World, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes = baTypes | baMetas);
+
+ /// Copies this object's contents into the specified BlockArea.
+ void CopyTo(cBlockArea & a_Into) const;
+
+ /// Copies the contents from the specified BlockArea into this object.
+ void CopyFrom(const cBlockArea & a_From);
+
+ /// For testing purposes only, dumps the area into a file.
+ void DumpToRawFile(const AString & a_FileName);
+
+ /// Loads an area from a .schematic file. Returns true if successful
+ bool LoadFromSchematicFile(const AString & a_FileName);
+
+ /// Saves the area into a .schematic file. Returns true if successful
+ bool SaveToSchematicFile(const AString & a_FileName);
+
+ /// Crops the internal contents by the specified amount of blocks from each border.
+ void Crop(int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ);
+
+ /// Expands the internal contents by the specified amount of blocks from each border
+ void Expand(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ);
+
+ /** Merges another block area into this one, using the specified block combinating strategy
+ This function combines another BlockArea into the current object.
+ The strategy parameter specifies how individual blocks are combined together, using the table below.
+
+ | area block | result |
+ | this | Src | msOverwrite | msFillAir | msImprint |
+ +------+-----+-------------+-----------+-----------+
+ | air | air | air | air | air |
+ | A | air | air | A | A |
+ | air | B | B | B | B |
+ | A | B | B | A | B |
+
+ So to sum up:
+ - msOverwrite completely overwrites all blocks with the Src's blocks
+ - msFillAir overwrites only those blocks that were air
+ - msImprint overwrites with only those blocks that are non-air
+
+ Special strategies:
+ msLake (evaluate top-down, first match wins):
+ | area block | |
+ | this | Src | result |
+ +----------+--------+--------+
+ | A | sponge | A | Sponge is the NOP block
+ | * | air | air | Air always gets hollowed out, even under the oceans
+ | water | * | water | Water is never overwritten
+ | lava | * | lava | Lava is never overwritten
+ | * | water | water | Water always overwrites anything
+ | * | lava | lava | Lava always overwrites anything
+ | dirt | stone | stone | Stone overwrites dirt
+ | grass | stone | stone | ... and grass
+ | mycelium | stone | stone | ... and mycelium
+ | A | stone | A | ... but nothing else
+ | A | * | A | Everything else is left as it is
+
+ */
+ void Merge(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy);
+
+ /// Fills the entire block area with the specified data
+ void Fill(int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0, NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f);
+
+ /// Fills a cuboid inside the block area with the specified data
+ void FillRelCuboid(int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ,
+ int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0,
+ NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f
+ );
+
+ /// Draws a line from between two points with the specified data
+ void RelLine(int a_RelX1, int a_RelY1, int a_RelZ1, int a_RelX2, int a_RelY2, int a_RelZ2,
+ int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0,
+ NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f
+ );
+
+ /// Rotates the entire area counter-clockwise around the Y axis
+ void RotateCCW(void);
+
+ /// Rotates the entire area clockwise around the Y axis
+ void RotateCW(void);
+
+ /// Mirrors the entire area around the XY plane
+ void MirrorXY(void);
+
+ /// Mirrors the entire area around the XZ plane
+ void MirrorXZ(void);
+
+ /// Mirrors the entire area around the YZ plane
+ void MirrorYZ(void);
+
+ /// Rotates the entire area counter-clockwise around the Y axis, doesn't use blockhandlers for block meta
+ void RotateCCWNoMeta(void);
+
+ /// Rotates the entire area clockwise around the Y axis, doesn't use blockhandlers for block meta
+ void RotateCWNoMeta(void);
+
+ /// Mirrors the entire area around the XY plane, doesn't use blockhandlers for block meta
+ void MirrorXYNoMeta(void);
+
+ /// Mirrors the entire area around the XZ plane, doesn't use blockhandlers for block meta
+ void MirrorXZNoMeta(void);
+
+ /// Mirrors the entire area around the YZ plane, doesn't use blockhandlers for block meta
+ void MirrorYZNoMeta(void);
+
+ // Setters:
+ void SetRelBlockType (int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType);
+ void SetBlockType (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType);
+ void SetRelBlockMeta (int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta);
+ void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta);
+ void SetRelBlockLight (int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockLight);
+ void SetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockLight);
+ void SetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockSkyLight);
+ void SetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockSkyLight);
+
+ // Getters:
+ BLOCKTYPE GetRelBlockType (int a_RelX, int a_RelY, int a_RelZ) const;
+ BLOCKTYPE GetBlockType (int a_BlockX, int a_BlockY, int a_BlockZ) const;
+ NIBBLETYPE GetRelBlockMeta (int a_RelX, int a_RelY, int a_RelZ) const;
+ NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ) const;
+ NIBBLETYPE GetRelBlockLight (int a_RelX, int a_RelY, int a_RelZ) const;
+ NIBBLETYPE GetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ) const;
+ NIBBLETYPE GetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ) const;
+ NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ) const;
+
+ void SetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ void SetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ void GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const;
+ void GetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const;
+
+ int GetSizeX(void) const { return m_SizeX; }
+ int GetSizeY(void) const { return m_SizeY; }
+ int GetSizeZ(void) const { return m_SizeZ; }
+
+ int GetOriginX(void) const { return m_OriginX; }
+ int GetOriginY(void) const { return m_OriginY; }
+ int GetOriginZ(void) const { return m_OriginZ; }
+
+ /// Returns the datatypes that are stored in the object (bitmask of baXXX values)
+ int GetDataTypes(void) const;
+
+ bool HasBlockTypes (void) const { return (m_BlockTypes != NULL); }
+ bool HasBlockMetas (void) const { return (m_BlockMetas != NULL); }
+ bool HasBlockLights (void) const { return (m_BlockLight != NULL); }
+ bool HasBlockSkyLights(void) const { return (m_BlockSkyLight != NULL); }
+
+ // tolua_end
+
+ // Clients can use these for faster access to all blocktypes. Be careful though!
+ /// Returns the internal pointer to the block types
+ BLOCKTYPE * GetBlockTypes (void) const { return m_BlockTypes; }
+ NIBBLETYPE * GetBlockMetas (void) const { return m_BlockMetas; } // NOTE: one byte per block!
+ NIBBLETYPE * GetBlockLight (void) const { return m_BlockLight; } // NOTE: one byte per block!
+ NIBBLETYPE * GetBlockSkyLight(void) const { return m_BlockSkyLight; } // NOTE: one byte per block!
+ int GetBlockCount(void) const { return m_SizeX * m_SizeY * m_SizeZ; }
+ int MakeIndex(int a_RelX, int a_RelY, int a_RelZ) const;
+
+protected:
+ friend class cChunkDesc;
+
+ class cChunkReader :
+ public cChunkDataCallback
+ {
+ public:
+ cChunkReader(cBlockArea & a_Area);
+
+ protected:
+ cBlockArea & m_Area;
+ int m_OriginX;
+ int m_OriginY;
+ int m_OriginZ;
+ int m_CurrentChunkX;
+ int m_CurrentChunkZ;
+
+ void CopyNibbles(NIBBLETYPE * a_AreaDst, const NIBBLETYPE * a_ChunkSrc);
+
+ // cChunkDataCallback overrides:
+ virtual bool Coords (int a_ChunkX, int a_ChunkZ) override;
+ virtual void BlockTypes (const BLOCKTYPE * a_BlockTypes) override;
+ virtual void BlockMeta (const NIBBLETYPE * a_BlockMetas) override;
+ virtual void BlockLight (const NIBBLETYPE * a_BlockLight) override;
+ virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override;
+ } ;
+
+ typedef NIBBLETYPE * NIBBLEARRAY;
+
+
+ int m_OriginX;
+ int m_OriginY;
+ int m_OriginZ;
+ int m_SizeX;
+ int m_SizeY;
+ int m_SizeZ;
+
+ BLOCKTYPE * m_BlockTypes;
+ NIBBLETYPE * m_BlockMetas; // Each meta is stored as a separate byte for faster access
+ NIBBLETYPE * m_BlockLight; // Each light value is stored as a separate byte for faster access
+ NIBBLETYPE * m_BlockSkyLight; // Each light value is stored as a separate byte for faster access
+
+ /// Clears the data stored and prepares a fresh new block area with the specified dimensions
+ bool SetSize(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes);
+
+ // Basic Setters:
+ void SetRelNibble(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Value, NIBBLETYPE * a_Array);
+ void SetNibble (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Value, NIBBLETYPE * a_Array);
+
+ // Basic Getters:
+ NIBBLETYPE GetRelNibble(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE * a_Array) const;
+ NIBBLETYPE GetNibble (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE * a_Array) const;
+
+ // Crop helpers:
+ void CropBlockTypes(int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ);
+ void CropNibbles (NIBBLEARRAY & a_Array, int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ);
+
+ // Expand helpers:
+ void ExpandBlockTypes(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ);
+ void ExpandNibbles (NIBBLEARRAY & a_Array, int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ);
+
+ /// Loads the area from a schematic file uncompressed and parsed into a NBT tree. Returns true if successful.
+ bool LoadFromSchematicNBT(cParsedNBT & a_NBT);
+
+ /// Sets the specified datatypes at the specified location.
+ void RelSetData(
+ int a_RelX, int a_RelY, int a_RelZ,
+ int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
+ NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
+ );
+ // tolua_begin
+} ;
+// tolua_end
+
+
+
+
diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp
new file mode 100644
index 000000000..41a488717
--- /dev/null
+++ b/src/BlockEntities/BlockEntity.cpp
@@ -0,0 +1,44 @@
+
+// BlockEntity.cpp
+
+// Implements the cBlockEntity class that is the common ancestor for all block entities
+
+#include "Globals.h"
+#include "BlockEntity.h"
+#include "ChestEntity.h"
+#include "DispenserEntity.h"
+#include "DropperEntity.h"
+#include "FurnaceEntity.h"
+#include "HopperEntity.h"
+#include "JukeboxEntity.h"
+#include "NoteEntity.h"
+#include "SignEntity.h"
+
+
+
+
+
+cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
+{
+ switch (a_BlockType)
+ {
+ case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_DISPENSER: return new cDispenserEntity(a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
+ case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
+ case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_NOTE_BLOCK: return new cNoteEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ }
+ LOGD("%s: Requesting creation of an unknown block entity - block type %d (%s)",
+ __FUNCTION__, a_BlockType, ItemTypeToString(a_BlockType).c_str()
+ );
+ return NULL;
+}
+
+
+
+
diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h
new file mode 100644
index 000000000..a2de3160a
--- /dev/null
+++ b/src/BlockEntities/BlockEntity.h
@@ -0,0 +1,101 @@
+
+#pragma once
+
+#include "../ClientHandle.h"
+#include "../World.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+};
+
+class cPlayer;
+class cPacket;
+
+
+
+
+
+// tolua_begin
+class cBlockEntity
+{
+protected:
+ cBlockEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ m_PosX(a_BlockX),
+ m_PosY(a_BlockY),
+ m_PosZ(a_BlockZ),
+ m_RelX(a_BlockX - cChunkDef::Width * FAST_FLOOR_DIV(a_BlockX, cChunkDef::Width)),
+ m_RelZ(a_BlockZ - cChunkDef::Width * FAST_FLOOR_DIV(a_BlockZ, cChunkDef::Width)),
+ m_BlockType(a_BlockType),
+ m_World(a_World)
+ {
+ }
+
+public:
+ // tolua_end
+
+ virtual ~cBlockEntity() {}; // force a virtual destructor in all descendants
+
+ virtual void Destroy(void) {};
+
+ void SetWorld(cWorld * a_World)
+ {
+ m_World = a_World;
+ }
+
+ /// Creates a new block entity for the specified block type
+ /// If a_World is valid, then the entity is created bound to that world
+ /// Returns NULL for unknown block types
+ static cBlockEntity * CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World = NULL);
+
+ // tolua_begin
+
+ // Position, in absolute block coordinates:
+ int GetPosX(void) const { return m_PosX; }
+ int GetPosY(void) const { return m_PosY; }
+ int GetPosZ(void) const { return m_PosZ; }
+
+ BLOCKTYPE GetBlockType(void) const { return m_BlockType; }
+
+ cWorld * GetWorld(void) const {return m_World; }
+
+ int GetChunkX(void) const { return FAST_FLOOR_DIV(m_PosX, cChunkDef::Width); }
+ int GetChunkZ(void) const { return FAST_FLOOR_DIV(m_PosZ, cChunkDef::Width); }
+
+ int GetRelX(void) const { return m_RelX; }
+ int GetRelZ(void) const { return m_RelZ; }
+
+ // tolua_end
+
+ virtual void SaveToJson (Json::Value & a_Value) = 0;
+
+ /// Called when a player uses this entity; should open the UI window
+ virtual void UsedBy( cPlayer * a_Player ) = 0;
+
+ /** Sends the packet defining the block entity to the client specified.
+ To send to all eligible clients, use cWorld::BroadcastBlockEntity()
+ */
+ virtual void SendTo(cClientHandle & a_Client) = 0;
+
+ /// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing.
+ virtual bool Tick(float a_Dt, cChunk & a_Chunk) { return false; }
+
+protected:
+ /// Position in absolute block coordinates
+ int m_PosX, m_PosY, m_PosZ;
+
+ /// Position relative to the chunk, used to speed up ticking
+ int m_RelX, m_RelZ;
+
+ BLOCKTYPE m_BlockType;
+
+ cWorld * m_World;
+} ; // tolua_export
+
+
+
+
diff --git a/src/BlockEntities/BlockEntityWithItems.h b/src/BlockEntities/BlockEntityWithItems.h
new file mode 100644
index 000000000..0846ae17e
--- /dev/null
+++ b/src/BlockEntities/BlockEntityWithItems.h
@@ -0,0 +1,86 @@
+
+// BlockEntityWithItems.h
+
+// Declares the cBlockEntityWithItems class representing a common ancestor for all block entities that have an ItemGrid
+
+
+
+
+
+#pragma once
+
+#include "BlockEntity.h"
+#include "../ItemGrid.h"
+
+
+
+
+
+// tolua_begin
+class cBlockEntityWithItems :
+ public cBlockEntity
+ // tolua_end
+ // tolua doesn't seem to support multiple inheritance?
+ , public cItemGrid::cListener
+ // tolua_begin
+{
+ typedef cBlockEntity super;
+
+public:
+ // tolua_end
+
+ cBlockEntityWithItems(
+ BLOCKTYPE a_BlockType, // Type of the block that the entity represents
+ int a_BlockX, int a_BlockY, int a_BlockZ, // Position of the block entity
+ int a_ItemGridWidth, int a_ItemGridHeight, // Dimensions of the ItemGrid
+ cWorld * a_World // Optional world to assign to the entity
+ ) :
+ super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World),
+ m_Contents(a_ItemGridWidth, a_ItemGridHeight)
+ {
+ m_Contents.AddListener(*this);
+ }
+
+ virtual void Destroy(void) override
+ {
+ // Drop the contents as pickups:
+ ASSERT(m_World != NULL);
+ cItems Pickups;
+ m_Contents.CopyToItems(Pickups);
+ m_Contents.Clear();
+ m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
+ }
+
+ // tolua_begin
+
+ const cItem & GetSlot(int a_SlotNum) const { return m_Contents.GetSlot(a_SlotNum); }
+ const cItem & GetSlot(int a_X, int a_Y) const { return m_Contents.GetSlot(a_X, a_Y); }
+
+ void SetSlot(int a_SlotNum, const cItem & a_Item) { m_Contents.SetSlot(a_SlotNum, a_Item); }
+ void SetSlot(int a_X, int a_Y, const cItem & a_Item) { m_Contents.SetSlot(a_X, a_Y, a_Item); }
+
+ /// Returns the ItemGrid used for storing the contents
+ cItemGrid & GetContents(void) { return m_Contents; }
+
+ // tolua_end
+
+ /// Const version of the GetContents() function for C++ type-safety
+ const cItemGrid & GetContents(void) const { return m_Contents; }
+
+protected:
+ cItemGrid m_Contents;
+
+ // cItemGrid::cListener overrides:
+ virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
+ {
+ ASSERT(a_Grid == &m_Contents);
+ if (m_World != NULL)
+ {
+ m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
+ }
+ }
+} ; // tolua_export
+
+
+
+
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp
new file mode 100644
index 000000000..ca2626bc9
--- /dev/null
+++ b/src/BlockEntities/ChestEntity.cpp
@@ -0,0 +1,172 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "ChestEntity.h"
+#include "../Item.h"
+#include "../Entities/Player.h"
+#include "../UI/Window.h"
+#include <json/json.h>
+
+
+
+
+
+cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World)
+{
+ cBlockEntityWindowOwner::SetBlockEntity(this);
+}
+
+
+
+
+
+cChestEntity::~cChestEntity()
+{
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
+ {
+ Window->OwnerDestroyed();
+ }
+}
+
+
+
+
+
+bool cChestEntity::LoadFromJson(const Json::Value & a_Value)
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ Json::Value AllSlots = a_Value.get("Slots", 0);
+ int SlotIdx = 0;
+ for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
+ {
+ cItem Item;
+ Item.FromJson(*itr);
+ SetSlot(SlotIdx, Item);
+ SlotIdx++;
+ }
+ return true;
+}
+
+
+
+
+
+void cChestEntity::SaveToJson(Json::Value & a_Value)
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ Json::Value AllSlots;
+ for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--)
+ {
+ Json::Value Slot;
+ m_Contents.GetSlot(i).GetJson(Slot);
+ AllSlots.append(Slot);
+ }
+ a_Value["Slots"] = AllSlots;
+}
+
+
+
+
+
+void cChestEntity::SendTo(cClientHandle & a_Client)
+{
+ // The chest entity doesn't need anything sent to the client when it's created / gets in the viewdistance
+ // All the actual handling is in the cWindow UI code that gets called when the chest is rclked
+
+ UNUSED(a_Client);
+}
+
+
+
+
+
+void cChestEntity::UsedBy(cPlayer * a_Player)
+{
+ // If the window is not created, open it anew:
+ cWindow * Window = GetWindow();
+ if (Window == NULL)
+ {
+ OpenNewWindow();
+ Window = GetWindow();
+ }
+
+ // Open the window for the player:
+ if (Window != NULL)
+ {
+ if (a_Player->GetWindow() != Window)
+ {
+ a_Player->OpenWindow(Window);
+ }
+ }
+
+ // This is rather a hack
+ // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
+ // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
+ // The few false positives aren't much to worry about
+ int ChunkX, ChunkZ;
+ cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ);
+ m_World->MarkChunkDirty(ChunkX, ChunkZ);
+}
+
+
+
+
+
+void cChestEntity::OpenNewWindow(void)
+{
+ // Callback for opening together with neighbor chest:
+ class cOpenDouble :
+ public cChestCallback
+ {
+ cChestEntity * m_ThisChest;
+ public:
+ cOpenDouble(cChestEntity * a_ThisChest) :
+ m_ThisChest(a_ThisChest)
+ {
+ }
+
+ virtual bool Item(cChestEntity * a_Chest) override
+ {
+ // The primary chest should eb the one with lesser X or Z coord:
+ cChestEntity * Primary = a_Chest;
+ cChestEntity * Secondary = m_ThisChest;
+ if (
+ (Primary->GetPosX() > Secondary->GetPosX()) ||
+ (Primary->GetPosZ() > Secondary->GetPosZ())
+ )
+ {
+ std::swap(Primary, Secondary);
+ }
+ m_ThisChest->OpenWindow(new cChestWindow(Primary, Secondary));
+ return false;
+ }
+ } ;
+
+ // Scan neighbors for adjacent chests:
+ cOpenDouble OpenDbl(this);
+ if (
+ m_World->DoWithChestAt(m_PosX - 1, m_PosY, m_PosZ, OpenDbl) ||
+ m_World->DoWithChestAt(m_PosX + 1, m_PosY, m_PosZ, OpenDbl) ||
+ m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ - 1, OpenDbl) ||
+ m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ + 1, OpenDbl)
+ )
+ {
+ // The double-chest window has been opened in the callback
+ return;
+ }
+
+ // There is no chest neighbor, open a single-chest window:
+ OpenWindow(new cChestWindow(this));
+}
+
+
+
+
diff --git a/src/BlockEntities/ChestEntity.h b/src/BlockEntities/ChestEntity.h
new file mode 100644
index 000000000..4f2c21e91
--- /dev/null
+++ b/src/BlockEntities/ChestEntity.h
@@ -0,0 +1,59 @@
+
+#pragma once
+
+#include "BlockEntityWithItems.h"
+#include "../UI/WindowOwner.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+};
+
+class cClientHandle;
+class cServer;
+class cNBTData;
+
+
+
+
+
+class cChestEntity : // tolua_export
+ public cBlockEntityWindowOwner,
+ // tolua_begin
+ public cBlockEntityWithItems
+{
+ typedef cBlockEntityWithItems super;
+
+public:
+ enum {
+ ContentsHeight = 3,
+ ContentsWidth = 9,
+ } ;
+
+ // tolua_end
+
+ /// Constructor used for normal operation
+ cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+
+ virtual ~cChestEntity();
+
+ static const char * GetClassStatic(void) { return "cChestEntity"; }
+
+ bool LoadFromJson(const Json::Value & a_Value);
+
+ // cBlockEntity overrides:
+ virtual void SaveToJson(Json::Value & a_Value) override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+ virtual void UsedBy(cPlayer * a_Player) override;
+
+ /// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate.
+ void OpenNewWindow(void);
+} ; // tolua_export
+
+
+
+
diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp
new file mode 100644
index 000000000..374f3d6e3
--- /dev/null
+++ b/src/BlockEntities/DispenserEntity.cpp
@@ -0,0 +1,215 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "DispenserEntity.h"
+#include "../Entities/Player.h"
+#include "../Simulator/FluidSimulator.h"
+#include "../Chunk.h"
+
+
+
+
+
+cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ super(E_BLOCK_DISPENSER, a_BlockX, a_BlockY, a_BlockZ, a_World)
+{
+ SetBlockEntity(this); // cBlockEntityWindowOwner
+}
+
+
+
+
+
+void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
+{
+ int DispX = m_RelX;
+ int DispY = m_PosY;
+ int DispZ = m_RelZ;
+ NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
+ AddDropSpenserDir(DispX, DispY, DispZ, Meta);
+ cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ);
+ if (DispChunk == NULL)
+ {
+ // Would dispense into / interact with a non-loaded chunk, ignore the tick
+ return;
+ }
+ BLOCKTYPE DispBlock = DispChunk->GetBlock(DispX, DispY, DispZ);
+
+ // Dispense the item:
+ switch (m_Contents.GetSlot(a_SlotNum).m_ItemType)
+ {
+ case E_ITEM_BUCKET:
+ {
+ LOGD("Dispensing empty bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
+ switch (DispBlock)
+ {
+ case E_BLOCK_STATIONARY_WATER:
+ case E_BLOCK_WATER:
+ {
+ if (ScoopUpLiquid(a_SlotNum, E_ITEM_WATER_BUCKET))
+ {
+ DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
+ }
+ break;
+ }
+ case E_BLOCK_STATIONARY_LAVA:
+ case E_BLOCK_LAVA:
+ {
+ if (ScoopUpLiquid(a_SlotNum, E_ITEM_LAVA_BUCKET))
+ {
+ DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
+ }
+ break;
+ }
+ default:
+ {
+ DropFromSlot(a_Chunk, a_SlotNum);
+ break;
+ }
+ }
+ break;
+ } // E_ITEM_BUCKET
+
+ case E_ITEM_WATER_BUCKET:
+ {
+ LOGD("Dispensing water bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
+ if (EmptyLiquidBucket(DispBlock, a_SlotNum))
+ {
+ DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_WATER, 0);
+ }
+ else
+ {
+ DropFromSlot(a_Chunk, a_SlotNum);
+ }
+ break;
+ }
+
+ case E_ITEM_LAVA_BUCKET:
+ {
+ LOGD("Dispensing lava bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
+ if (EmptyLiquidBucket(DispBlock, a_SlotNum))
+ {
+ DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_LAVA, 0);
+ }
+ else
+ {
+ DropFromSlot(a_Chunk, a_SlotNum);
+ }
+ break;
+ }
+
+ case E_ITEM_SPAWN_EGG:
+ {
+ double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
+ double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
+ if (m_World->SpawnMob(MobX, DispY, MobZ, (cMonster::eType)m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0)
+ {
+ m_Contents.ChangeSlotCount(a_SlotNum, -1);
+ }
+ break;
+ }
+
+ case E_BLOCK_TNT:
+ {
+ // Spawn a primed TNT entity, if space allows:
+ if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR)
+ {
+ double TNTX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
+ double TNTZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
+ m_World->SpawnPrimedTNT(TNTX, DispY + 0.5, TNTZ, 4, 0); // 4 seconds fuse, no initial velocity
+ m_Contents.ChangeSlotCount(a_SlotNum, -1);
+ }
+ break;
+ }
+
+ case E_ITEM_FLINT_AND_STEEL:
+ {
+ // Spawn fire if the block in front is air.
+ if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR)
+ {
+ DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_FIRE, 0);
+ m_Contents.SetSlot(a_SlotNum, m_Contents.GetSlot(a_SlotNum).m_ItemType, m_Contents.GetSlot(a_SlotNum).m_ItemCount, m_Contents.GetSlot(a_SlotNum).m_ItemDamage + 1);
+ // If the durability has run out destroy the item.
+ if (m_Contents.GetSlot(a_SlotNum).m_ItemDamage > 64)
+ {
+ m_Contents.ChangeSlotCount(a_SlotNum, -1);
+ }
+ }
+ break;
+ }
+
+ default:
+ {
+ DropFromSlot(a_Chunk, a_SlotNum);
+ break;
+ }
+ } // switch (ItemType)
+}
+
+
+
+
+
+
+bool cDispenserEntity::ScoopUpLiquid(int a_SlotNum, short a_BucketItemType)
+{
+ cItem LiquidBucket(a_BucketItemType, 1);
+ if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1)
+ {
+ // Special case: replacing one empty bucket with one full bucket
+ m_Contents.SetSlot(a_SlotNum, LiquidBucket);
+ return true;
+ }
+
+ // There are stacked buckets at the selected slot, see if a full bucket will fit somewhere else
+ if (m_Contents.HowManyCanFit(LiquidBucket) < 1)
+ {
+ // Cannot fit into m_Contents
+ return false;
+ }
+
+ m_Contents.ChangeSlotCount(a_SlotNum, -1);
+ m_Contents.AddItem(LiquidBucket);
+ return true;
+}
+
+
+
+
+
+bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum)
+{
+ if (
+ (a_BlockInFront != E_BLOCK_AIR) &&
+ !IsBlockLiquid(a_BlockInFront) &&
+ !cFluidSimulator::CanWashAway(a_BlockInFront)
+ )
+ {
+ // Not a suitable block in front
+ return false;
+ }
+
+ cItem EmptyBucket(E_ITEM_BUCKET, 1);
+ if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1)
+ {
+ // Change the single full bucket present into a single empty bucket
+ m_Contents.SetSlot(a_SlotNum, EmptyBucket);
+ return true;
+ }
+
+ // There are full buckets stacked at this slot, check if we can fit in the empty bucket
+ if (m_Contents.HowManyCanFit(EmptyBucket) < 1)
+ {
+ // The empty bucket wouldn't fit into m_Contents
+ return false;
+ }
+
+ // The empty bucket fits in, remove one full bucket and add the empty one
+ m_Contents.ChangeSlotCount(a_SlotNum, -1);
+ m_Contents.AddItem(EmptyBucket);
+ return true;
+}
+
+
+
+
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h
new file mode 100644
index 000000000..fdfe4e5b4
--- /dev/null
+++ b/src/BlockEntities/DispenserEntity.h
@@ -0,0 +1,38 @@
+
+#pragma once
+
+#include "DropSpenserEntity.h"
+
+
+
+
+
+// tolua_begin
+class cDispenserEntity :
+ public cDropSpenserEntity
+{
+ typedef cDropSpenserEntity super;
+
+public:
+
+ // tolua_end
+
+ /// Constructor used for normal operation
+ cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+
+ static const char * GetClassStatic(void) { return "cDispenserEntity"; }
+
+private:
+ // cDropSpenser overrides:
+ virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
+
+ /// If such a bucket can fit, adds it to m_Contents and returns true
+ bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType);
+
+ /// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true
+ bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum);
+} ; // tolua_export
+
+
+
+
diff --git a/src/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp
new file mode 100644
index 000000000..823ed598f
--- /dev/null
+++ b/src/BlockEntities/DropSpenserEntity.cpp
@@ -0,0 +1,266 @@
+
+// DropSpenserEntity.cpp
+
+// Declares the cDropSpenserEntity class representing a common ancestor to the cDispenserEntity and cDropperEntity
+// The dropper and dispenser only needs to override the DropSpenseFromSlot() function to provide the specific item behavior
+
+#include "Globals.h"
+#include "DropSpenserEntity.h"
+#include "../Entities/Player.h"
+#include "../Chunk.h"
+
+
+
+
+
+cDropSpenserEntity::cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
+ m_ShouldDropSpense(false),
+ m_IsPowered(false)
+{
+ SetBlockEntity(this); // cBlockEntityWindowOwner
+}
+
+
+
+
+
+cDropSpenserEntity::~cDropSpenserEntity()
+{
+ // Tell window its owner is destroyed
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
+ {
+ Window->OwnerDestroyed();
+ }
+}
+
+
+
+
+
+void cDropSpenserEntity::AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction)
+{
+ switch (a_Direction)
+ {
+ case E_META_DROPSPENSER_FACING_YM: a_BlockY--; return;
+ case E_META_DROPSPENSER_FACING_YP: a_BlockY++; return;
+ case E_META_DROPSPENSER_FACING_ZM: a_BlockZ--; return;
+ case E_META_DROPSPENSER_FACING_ZP: a_BlockZ++; return;
+ case E_META_DROPSPENSER_FACING_XM: a_BlockX--; return;
+ case E_META_DROPSPENSER_FACING_XP: a_BlockX++; return;
+ }
+ LOGWARNING("%s: Unhandled direction: %d", __FUNCTION__, a_Direction);
+ return;
+}
+
+
+
+
+
+void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
+{
+ // Pick one of the occupied slots:
+ int OccupiedSlots[9];
+ int SlotsCnt = 0;
+ for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--)
+ {
+ if (!m_Contents.GetSlot(i).IsEmpty())
+ {
+ OccupiedSlots[SlotsCnt] = i;
+ SlotsCnt++;
+ }
+ } // for i - m_Contents[]
+
+ if (SlotsCnt == 0)
+ {
+ // Nothing in the dropspenser, play the click sound
+ m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f);
+ return;
+ }
+
+ int RandomSlot = m_World->GetTickRandomNumber(SlotsCnt - 1);
+
+ // DropSpense the item, using the specialized behavior in the subclasses:
+ DropSpenseFromSlot(a_Chunk, OccupiedSlots[RandomSlot]);
+
+ // Broadcast a smoke and click effects:
+ NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
+ int SmokeDir = 0;
+ switch (Meta)
+ {
+ case E_META_DROPSPENSER_FACING_YP: SmokeDir = 4; break; // YP & YM don't have associated smoke dirs, just do 4 (centre of block)
+ case E_META_DROPSPENSER_FACING_YM: SmokeDir = 4; break;
+ case E_META_DROPSPENSER_FACING_XM: SmokeDir = 3; break;
+ case E_META_DROPSPENSER_FACING_XP: SmokeDir = 5; break;
+ case E_META_DROPSPENSER_FACING_ZM: SmokeDir = 1; break;
+ case E_META_DROPSPENSER_FACING_ZP: SmokeDir = 7; break;
+ }
+ m_World->BroadcastSoundParticleEffect(2000, m_PosX, m_PosY, m_PosZ, SmokeDir);
+ m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
+
+ // Update the UI window, if open:
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
+ {
+ Window->BroadcastWholeWindow();
+ }
+}
+
+
+
+
+
+void cDropSpenserEntity::Activate(void)
+{
+ m_ShouldDropSpense = true;
+}
+
+
+
+
+
+void cDropSpenserEntity::SetRedstonePower(bool a_IsPowered)
+{
+ if (a_IsPowered && !m_IsPowered)
+ {
+ Activate();
+ }
+ m_IsPowered = a_IsPowered;
+}
+
+
+
+
+
+bool cDropSpenserEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ if (!m_ShouldDropSpense)
+ {
+ return false;
+ }
+
+ m_ShouldDropSpense = false;
+ DropSpense(a_Chunk);
+ return true;
+}
+
+
+
+
+
+bool cDropSpenserEntity::LoadFromJson(const Json::Value & a_Value)
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ Json::Value AllSlots = a_Value.get("Slots", 0);
+ int SlotIdx = 0;
+ for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
+ {
+ cItem Contents;
+ Contents.FromJson(*itr);
+ m_Contents.SetSlot(SlotIdx, Contents);
+ SlotIdx++;
+ if (SlotIdx >= m_Contents.GetNumSlots())
+ {
+ return true;
+ }
+ }
+
+ return true;
+}
+
+
+
+
+
+void cDropSpenserEntity::SaveToJson(Json::Value & a_Value)
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ Json::Value AllSlots;
+ int NumSlots = m_Contents.GetNumSlots();
+ for (int i = 0; i < NumSlots; i++)
+ {
+ Json::Value Slot;
+ m_Contents.GetSlot(i).GetJson(Slot);
+ AllSlots.append(Slot);
+ }
+ a_Value["Slots"] = AllSlots;
+}
+
+
+
+
+
+void cDropSpenserEntity::SendTo(cClientHandle & a_Client)
+{
+ // Nothing needs to be sent
+ UNUSED(a_Client);
+}
+
+
+
+
+
+void cDropSpenserEntity::UsedBy(cPlayer * a_Player)
+{
+ cWindow * Window = GetWindow();
+ if (Window == NULL)
+ {
+ OpenWindow(new cDropSpenserWindow(m_PosX, m_PosY, m_PosZ, this));
+ Window = GetWindow();
+ }
+
+ if (Window != NULL)
+ {
+ if (a_Player->GetWindow() != Window)
+ {
+ a_Player->OpenWindow(Window);
+ }
+ }
+}
+
+
+
+
+
+void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum)
+{
+ int DispX = m_PosX;
+ int DispY = m_PosY;
+ int DispZ = m_PosZ;
+ NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
+ AddDropSpenserDir(DispX, DispY, DispZ, Meta);
+
+ cItems Pickups;
+ Pickups.push_back(m_Contents.RemoveOneItem(a_SlotNum));
+
+ const int PickupSpeed = m_World->GetTickRandomNumber(4) + 2; // At least 2, at most 6
+ int PickupSpeedX = 0, PickupSpeedY = 0, PickupSpeedZ = 0;
+ switch (Meta)
+ {
+ case E_META_DROPSPENSER_FACING_YP: PickupSpeedY = PickupSpeed; break;
+ case E_META_DROPSPENSER_FACING_YM: PickupSpeedY = -PickupSpeed; break;
+ case E_META_DROPSPENSER_FACING_XM: PickupSpeedX = -PickupSpeed; break;
+ case E_META_DROPSPENSER_FACING_XP: PickupSpeedX = PickupSpeed; break;
+ case E_META_DROPSPENSER_FACING_ZM: PickupSpeedZ = -PickupSpeed; break;
+ case E_META_DROPSPENSER_FACING_ZP: PickupSpeedZ = PickupSpeed; break;
+ }
+
+ double MicroX, MicroY, MicroZ;
+ MicroX = DispX + 0.5;
+ MicroY = DispY + 0.4; // Slightly less than half, to accomodate actual texture hole on DropSpenser
+ MicroZ = DispZ + 0.5;
+
+
+ m_World->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ, PickupSpeedX, PickupSpeedY, PickupSpeedZ);
+}
+
+
+
+
diff --git a/src/BlockEntities/DropSpenserEntity.h b/src/BlockEntities/DropSpenserEntity.h
new file mode 100644
index 000000000..0e9039915
--- /dev/null
+++ b/src/BlockEntities/DropSpenserEntity.h
@@ -0,0 +1,89 @@
+
+// DropSpenser.h
+
+// Declares the cDropSpenser class representing a common ancestor to the cDispenserEntity and cDropperEntity
+// The dropper and dispenser only needs to override the DropSpenseFromSlot() function to provide the specific item behavior
+
+
+
+
+
+#pragma once
+
+#include "BlockEntityWithItems.h"
+#include "../UI/WindowOwner.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+}
+
+class cClientHandle;
+class cServer;
+
+
+
+
+
+class cDropSpenserEntity : // tolua_export
+ public cBlockEntityWindowOwner,
+ // tolua_begin
+ public cBlockEntityWithItems
+{
+ typedef cBlockEntityWithItems super;
+
+public:
+ enum {
+ ContentsHeight = 3,
+ ContentsWidth = 3,
+ } ;
+
+ // tolua_end
+
+ cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+ virtual ~cDropSpenserEntity();
+
+ static const char * GetClassStatic(void) { return "cDropSpenserEntity"; }
+
+ bool LoadFromJson(const Json::Value & a_Value);
+
+ // cBlockEntity overrides:
+ virtual void SaveToJson(Json::Value & a_Value) override;
+ virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+ virtual void UsedBy(cPlayer * a_Player) override;
+
+ // tolua_begin
+
+ /// Modifies the block coords to match the dropspenser direction given (where the dropspensed pickups should materialize)
+ void AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction);
+
+ /// Sets the dropspenser to dropspense an item in the next tick
+ void Activate(void);
+
+ /// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate
+ void SetRedstonePower(bool a_IsPowered);
+
+ // tolua_end
+
+protected:
+ bool m_ShouldDropSpense; ///< If true, the dropspenser will dropspense an item in the next tick
+ bool m_IsPowered; ///< Set to true when the dropspenser receives redstone power.
+
+ /// Does the actual work on dropspensing an item. Chooses the slot, calls DropSpenseFromSlot() and handles smoke / sound effects
+ void DropSpense(cChunk & a_Chunk);
+
+ /// Override this function to provide the specific behavior for item dropspensing (drop / shoot / pour / ...)
+ virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) = 0;
+
+ /// Helper function, drops one item from the specified slot (like a dropper)
+ void DropFromSlot(cChunk & a_Chunk, int a_SlotNum);
+} ; // tolua_export
+
+
+
+
diff --git a/src/BlockEntities/DropperEntity.cpp b/src/BlockEntities/DropperEntity.cpp
new file mode 100644
index 000000000..5d4a8ad97
--- /dev/null
+++ b/src/BlockEntities/DropperEntity.cpp
@@ -0,0 +1,32 @@
+
+// DropperEntity.cpp
+
+// Implements the cRtopperEntity class representing a Dropper block entity
+
+#include "Globals.h"
+#include "DropperEntity.h"
+#include "../Entities/Player.h"
+#include "../Simulator/FluidSimulator.h"
+
+
+
+
+
+cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, a_World)
+{
+ SetBlockEntity(this); // cBlockEntityWindowOwner
+}
+
+
+
+
+
+void cDropperEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
+{
+ DropFromSlot(a_Chunk, a_SlotNum);
+}
+
+
+
+
diff --git a/src/BlockEntities/DropperEntity.h b/src/BlockEntities/DropperEntity.h
new file mode 100644
index 000000000..8e07bc6f8
--- /dev/null
+++ b/src/BlockEntities/DropperEntity.h
@@ -0,0 +1,46 @@
+
+// DropperEntity.h
+
+// Declares the cDropperEntity class representing a dropper block entity
+
+
+
+
+
+#pragma once
+
+#include "DropSpenserEntity.h"
+
+
+
+
+
+// tolua_begin
+class cDropperEntity :
+ public cDropSpenserEntity
+{
+ typedef cDropSpenserEntity super;
+
+public:
+
+ // tolua_end
+
+ /// Constructor used for normal operation
+ cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+
+ static const char * GetClassStatic(void) { return "cDropperEntity"; }
+
+protected:
+ // cDropSpenserEntity overrides:
+ virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
+
+ /** Takes an item from slot a_SlotNum and puts it into the container in front of the dropper.
+ Called when there's a container directly in front of the dropper,
+ so the dropper should store items there, rather than dropping.
+ */
+ void PutIntoContainer(cChunk & a_Chunk, int a_SlotNum, BLOCKTYPE a_ContainerBlock, int a_ContainerX, int a_ContainerY, int a_ContainerZ);
+} ; // tolua_export
+
+
+
+
diff --git a/src/BlockEntities/FurnaceEntity.cpp b/src/BlockEntities/FurnaceEntity.cpp
new file mode 100644
index 000000000..ec5ebe8b9
--- /dev/null
+++ b/src/BlockEntities/FurnaceEntity.cpp
@@ -0,0 +1,479 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "FurnaceEntity.h"
+#include "../UI/Window.h"
+#include "../Entities/Player.h"
+#include "../Root.h"
+#include "../Chunk.h"
+#include <json/json.h>
+
+
+
+
+
+
+enum
+{
+ PROGRESSBAR_SMELTING = 0,
+ PROGRESSBAR_FUEL = 1,
+} ;
+
+
+
+
+
+cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World) :
+ super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
+ m_BlockType(a_BlockType),
+ m_BlockMeta(a_BlockMeta),
+ m_CurrentRecipe(NULL),
+ m_IsCooking((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_LIT_FURNACE)),
+ m_NeedCookTime(0),
+ m_TimeCooked(0),
+ m_FuelBurnTime(0),
+ m_TimeBurned(0),
+ m_LastProgressFuel(0),
+ m_LastProgressCook(0)
+{
+ cBlockEntityWindowOwner::SetBlockEntity(this);
+ m_Contents.AddListener(*this);
+}
+
+
+
+
+
+cFurnaceEntity::~cFurnaceEntity()
+{
+ // Tell window its owner is destroyed
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
+ {
+ Window->OwnerDestroyed();
+ }
+}
+
+
+
+
+
+void cFurnaceEntity::UsedBy(cPlayer * a_Player)
+{
+ if (GetWindow() == NULL)
+ {
+ OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this));
+ }
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
+ {
+ if (a_Player->GetWindow() != Window)
+ {
+ a_Player->OpenWindow(Window);
+ BroadcastProgress(PROGRESSBAR_FUEL, m_LastProgressFuel);
+ BroadcastProgress(PROGRESSBAR_SMELTING, m_LastProgressCook);
+ }
+ }
+}
+
+
+
+
+
+/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
+bool cFurnaceEntity::ContinueCooking(void)
+{
+ UpdateInput();
+ UpdateFuel();
+ return m_IsCooking;
+}
+
+
+
+
+
+bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ if (m_FuelBurnTime <= 0)
+ {
+ // No fuel is burning, reset progressbars and bail out
+ if ((m_LastProgressCook > 0) || (m_LastProgressFuel > 0))
+ {
+ UpdateProgressBars();
+ }
+ return false;
+ }
+
+ if (m_IsCooking)
+ {
+ m_TimeCooked++;
+ if (m_TimeCooked >= m_NeedCookTime)
+ {
+ // Finished smelting one item
+ FinishOne(a_Chunk);
+ }
+ }
+
+ m_TimeBurned++;
+ if (m_TimeBurned >= m_FuelBurnTime)
+ {
+ // The current fuel has been exhausted, use another one, if possible
+ BurnNewFuel();
+ }
+
+ UpdateProgressBars();
+
+ return true;
+}
+
+
+
+
+
+bool cFurnaceEntity::LoadFromJson(const Json::Value & a_Value)
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ Json::Value AllSlots = a_Value.get("Slots", 0);
+ int SlotIdx = 0;
+ for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
+ {
+ cItem Item;
+ Item.FromJson(*itr);
+ SetSlot(SlotIdx, Item);
+ SlotIdx++;
+ }
+
+ m_NeedCookTime = (int)(a_Value.get("CookTime", 0).asDouble() / 50);
+ m_TimeCooked = (int)(a_Value.get("TimeCooked", 0).asDouble() / 50);
+ m_FuelBurnTime = (int)(a_Value.get("BurnTime", 0).asDouble() / 50);
+ m_TimeBurned = (int)(a_Value.get("TimeBurned", 0).asDouble() / 50);
+
+ return true;
+}
+
+
+
+
+
+void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ Json::Value AllSlots;
+ int NumSlots = m_Contents.GetNumSlots();
+ for (int i = 0; i < NumSlots; i++)
+ {
+ Json::Value Slot;
+ m_Contents.GetSlot(i).GetJson(Slot);
+ AllSlots.append(Slot);
+ }
+ a_Value["Slots"] = AllSlots;
+
+ a_Value["CookTime"] = m_NeedCookTime * 50;
+ a_Value["TimeCooked"] = m_TimeCooked * 50;
+ a_Value["BurnTime"] = m_FuelBurnTime * 50;
+ a_Value["TimeBurned"] = m_TimeBurned * 50;
+}
+
+
+
+
+
+void cFurnaceEntity::SendTo(cClientHandle & a_Client)
+{
+ // Nothing needs to be sent
+ UNUSED(a_Client);
+}
+
+
+
+
+
+void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
+{
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
+ {
+ Window->BroadcastProgress(a_ProgressbarID, a_Value);
+ }
+}
+
+
+
+
+
+/// One item finished cooking
+void cFurnaceEntity::FinishOne(cChunk & a_Chunk)
+{
+ m_TimeCooked = 0;
+
+ if (m_Contents.GetSlot(fsOutput).IsEmpty())
+ {
+ m_Contents.SetSlot(fsOutput, *m_CurrentRecipe->Out);
+ }
+ else
+ {
+ m_Contents.ChangeSlotCount(fsOutput, m_CurrentRecipe->Out->m_ItemCount);
+ }
+ m_Contents.ChangeSlotCount(fsInput, -m_CurrentRecipe->In->m_ItemCount);
+
+ UpdateIsCooking();
+}
+
+
+
+
+
+void cFurnaceEntity::BurnNewFuel(void)
+{
+ cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
+ int NewTime = FR->GetBurnTime(m_Contents.GetSlot(fsFuel));
+ if (NewTime == 0)
+ {
+ // The item in the fuel slot is not suitable
+ m_FuelBurnTime = 0;
+ m_TimeBurned = 0;
+ SetIsCooking(false);
+ return;
+ }
+
+ // Is the input and output ready for cooking?
+ if (!CanCookInputToOutput())
+ {
+ return;
+ }
+
+ // Burn one new fuel:
+ m_FuelBurnTime = NewTime;
+ m_TimeBurned = 0;
+ SetIsCooking(true);
+ if (m_Contents.GetSlot(fsFuel).m_ItemType == E_ITEM_LAVA_BUCKET)
+ {
+ m_Contents.SetSlot(fsFuel, cItem(E_ITEM_BUCKET));
+ }
+ else
+ {
+ m_Contents.ChangeSlotCount(fsFuel, -1);
+ }
+}
+
+
+
+
+
+void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
+{
+ super::OnSlotChanged(a_ItemGrid, a_SlotNum);
+
+ if (m_World == NULL)
+ {
+ // The furnace isn't initialized yet, do no processing
+ return;
+ }
+
+ ASSERT(a_ItemGrid == &m_Contents);
+ switch (a_SlotNum)
+ {
+ case fsInput:
+ {
+ UpdateInput();
+ break;
+ }
+
+ case fsFuel:
+ {
+ UpdateFuel();
+ break;
+ }
+
+ case fsOutput:
+ {
+ UpdateOutput();
+ break;
+ }
+ }
+}
+
+
+
+
+
+
+/// Updates the current recipe, based on the current input
+void cFurnaceEntity::UpdateInput(void)
+{
+ if (!m_Contents.GetSlot(fsInput).IsStackableWith(m_LastInput))
+ {
+ // The input is different from what we had before, reset the cooking time
+ m_TimeCooked = 0;
+ }
+ m_LastInput = m_Contents.GetSlot(fsInput);
+
+ cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
+ m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput));
+ if (!CanCookInputToOutput())
+ {
+ // This input cannot be cooked
+ m_NeedCookTime = 0;
+ SetIsCooking(false);
+ }
+ else
+ {
+ m_NeedCookTime = m_CurrentRecipe->CookTime;
+ SetIsCooking(true);
+
+ // Start burning new fuel if there's no flame now:
+ if (GetFuelBurnTimeLeft() <= 0)
+ {
+ BurnNewFuel();
+ }
+ }
+}
+
+
+
+
+
+/// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
+void cFurnaceEntity::UpdateFuel(void)
+{
+ if (m_FuelBurnTime > m_TimeBurned)
+ {
+ // The current fuel is still burning, don't modify anything:
+ return;
+ }
+
+ // The current fuel is spent, try to burn some more:
+ BurnNewFuel();
+}
+
+
+
+
+
+/// Called when the output slot changes; starts burning if space became available
+void cFurnaceEntity::UpdateOutput(void)
+{
+ if (!CanCookInputToOutput())
+ {
+ // Cannot cook anymore:
+ m_TimeCooked = 0;
+ m_NeedCookTime = 0;
+ SetIsCooking(false);
+ return;
+ }
+
+ // No need to burn new fuel, the Tick() function will take care of that
+
+ // Can cook, start cooking if not already underway:
+ m_NeedCookTime = m_CurrentRecipe->CookTime;
+ SetIsCooking(m_FuelBurnTime > 0);
+}
+
+
+
+
+
+/// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
+void cFurnaceEntity::UpdateIsCooking(void)
+{
+ if (
+ !CanCookInputToOutput() || // Cannot cook this
+ (m_FuelBurnTime <= 0) || // No fuel
+ (m_TimeBurned >= m_FuelBurnTime) // Fuel burnt out
+ )
+ {
+ // Reset everything
+ SetIsCooking(false);
+ m_TimeCooked = 0;
+ m_NeedCookTime = 0;
+ return;
+ }
+
+ SetIsCooking(true);
+}
+
+
+
+
+
+/// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
+bool cFurnaceEntity::CanCookInputToOutput(void) const
+{
+ if (m_CurrentRecipe == NULL)
+ {
+ // This input cannot be cooked
+ return false;
+ }
+
+ if (m_Contents.GetSlot(fsOutput).IsEmpty())
+ {
+ // The output is empty, can cook
+ return true;
+ }
+
+ if (!m_Contents.GetSlot(fsOutput).IsStackableWith(*m_CurrentRecipe->Out))
+ {
+ // The output slot is blocked with something that cannot be stacked with the recipe's output
+ return false;
+ }
+
+ if (m_Contents.GetSlot(fsOutput).IsFullStack())
+ {
+ // Cannot add any more items to the output slot
+ return false;
+ }
+
+ return true;
+}
+
+
+
+
+
+/// Broadcasts progressbar updates, if needed
+void cFurnaceEntity::UpdateProgressBars(void)
+{
+ // In order to preserve bandwidth, an update is sent only every 10th tick
+ // That's why the comparisons use the division by eight
+
+ int CurFuel = (m_FuelBurnTime > 0) ? (200 - 200 * m_TimeBurned / m_FuelBurnTime) : 0;
+ if ((CurFuel / 8) != (m_LastProgressFuel / 8))
+ {
+ BroadcastProgress(PROGRESSBAR_FUEL, CurFuel);
+ m_LastProgressFuel = CurFuel;
+ }
+
+ int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
+ if ((CurCook / 8) != (m_LastProgressCook / 8))
+ {
+ BroadcastProgress(PROGRESSBAR_SMELTING, CurCook);
+ m_LastProgressCook = CurCook;
+ }
+}
+
+
+
+
+
+void cFurnaceEntity::SetIsCooking(bool a_IsCooking)
+{
+ if (a_IsCooking == m_IsCooking)
+ {
+ return;
+ }
+
+ m_IsCooking = a_IsCooking;
+
+ // Light or extinguish the furnace:
+ m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, m_IsCooking ? E_BLOCK_LIT_FURNACE : E_BLOCK_FURNACE, m_BlockMeta);
+}
+
+
+
+
diff --git a/src/BlockEntities/FurnaceEntity.h b/src/BlockEntities/FurnaceEntity.h
new file mode 100644
index 000000000..9464fd175
--- /dev/null
+++ b/src/BlockEntities/FurnaceEntity.h
@@ -0,0 +1,164 @@
+
+#pragma once
+
+#include "BlockEntityWithItems.h"
+#include "../UI/WindowOwner.h"
+#include "../FurnaceRecipe.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+}
+
+class cClientHandle;
+class cServer;
+
+
+
+
+
+class cFurnaceEntity : // tolua_export
+ public cBlockEntityWindowOwner,
+ // tolua_begin
+ public cBlockEntityWithItems
+{
+ typedef cBlockEntityWithItems super;
+
+public:
+ enum
+ {
+ fsInput = 0, // Input slot number
+ fsFuel = 1, // Fuel slot number
+ fsOutput = 2, // Output slot number
+
+ ContentsWidth = 3,
+ ContentsHeight = 1,
+ };
+
+ // tolua_end
+
+ /// Constructor used for normal operation
+ cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World);
+
+ virtual ~cFurnaceEntity();
+
+ static const char * GetClassStatic() { return "cFurnaceEntity"; }
+
+ bool LoadFromJson(const Json::Value & a_Value);
+
+ // cBlockEntity overrides:
+ virtual void SaveToJson(Json::Value & a_Value) override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+ virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
+ virtual void UsedBy(cPlayer * a_Player) override;
+
+ /// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
+ bool ContinueCooking(void);
+
+ void ResetCookTimer();
+
+ // tolua_begin
+
+ /// Returns the item in the input slot
+ const cItem & GetInputSlot(void) const { return GetSlot(fsInput); }
+
+ /// Returns the item in the fuel slot
+ const cItem & GetFuelSlot(void) const { return GetSlot(fsFuel); }
+
+ /// Returns the item in the output slot
+ const cItem & GetOutputSlot(void) const { return GetSlot(fsOutput); }
+
+ /// Sets the item in the input slot
+ void SetInputSlot(const cItem & a_Item) { SetSlot(fsInput, a_Item); }
+
+ /// Sets the item in the fuel slot
+ void SetFuelSlot(const cItem & a_Item) { SetSlot(fsFuel, a_Item); }
+
+ /// Sets the item in the output slot
+ void SetOutputSlot(const cItem & a_Item) { SetSlot(fsOutput, a_Item); }
+
+ /// Returns the time that the current item has been cooking, in ticks
+ int GetTimeCooked(void) const {return m_TimeCooked; }
+
+ /// Returns the time until the current item finishes cooking, in ticks
+ int GetCookTimeLeft(void) const { return m_NeedCookTime - m_TimeCooked; }
+
+ /// Returns the time until the current fuel is depleted, in ticks
+ int GetFuelBurnTimeLeft(void) const {return m_FuelBurnTime - m_TimeBurned; }
+
+ /// Returns true if there's time left before the current fuel is depleted
+ bool HasFuelTimeLeft(void) const { return (GetFuelBurnTimeLeft() > 0); }
+
+ // tolua_end
+
+ void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned) {m_FuelBurnTime = a_FuelBurnTime; m_TimeBurned = 0; }
+ void SetCookTimes(int a_NeedCookTime, int a_TimeCooked) {m_NeedCookTime = a_NeedCookTime; m_TimeCooked = a_TimeCooked; }
+
+protected:
+
+ /// Block type of the block currently represented by this entity (changes when furnace lights up)
+ BLOCKTYPE m_BlockType;
+
+ /// Block meta of the block currently represented by this entity
+ NIBBLETYPE m_BlockMeta;
+
+ /// The recipe for the current input slot
+ const cFurnaceRecipe::Recipe * m_CurrentRecipe;
+
+ /// The item that is being smelted
+ cItem m_LastInput;
+
+ bool m_IsCooking; ///< Set to true if the furnace is cooking an item
+
+ // All timers are in ticks
+ int m_NeedCookTime; ///< Amount of time needed to fully cook current item
+ int m_TimeCooked; ///< Amount of time that the current item has been cooking
+ int m_FuelBurnTime; ///< Amount of time that the current fuel can burn (in total); zero if no fuel burning
+ int m_TimeBurned; ///< Amount of time that the current fuel has been burning
+
+ int m_LastProgressFuel; ///< Last value sent as the progress for the fuel
+ int m_LastProgressCook; ///< Last value sent as the progress for the cooking
+
+
+ /// Sends the specified progressbar value to all clients of the window
+ void BroadcastProgress(int a_ProgressbarID, short a_Value);
+
+ /// One item finished cooking
+ void FinishOne(cChunk & a_Chunk);
+
+ /// Starts burning a new fuel, if possible
+ void BurnNewFuel(void);
+
+ /// Updates the recipe, based on the current input
+ void UpdateInput(void);
+
+ /// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
+ void UpdateFuel(void);
+
+ /// Called when the output slot changes
+ void UpdateOutput(void);
+
+ /// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
+ void UpdateIsCooking(void);
+
+ /// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
+ bool CanCookInputToOutput(void) const;
+
+ /// Broadcasts progressbar updates, if needed
+ void UpdateProgressBars(void);
+
+ /// Sets the m_IsCooking variable, updates the furnace block type based on the value
+ void SetIsCooking(bool a_IsCooking);
+
+ // cItemGrid::cListener overrides:
+ virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
+
+} ; // tolua_export
+
+
+
+
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp
new file mode 100644
index 000000000..41849b1b3
--- /dev/null
+++ b/src/BlockEntities/HopperEntity.cpp
@@ -0,0 +1,566 @@
+
+// HopperEntity.cpp
+
+// Implements the cHopperEntity representing a hopper block entity
+
+#include "Globals.h"
+#include "HopperEntity.h"
+#include "../Chunk.h"
+#include "../Entities/Player.h"
+#include "../PluginManager.h"
+#include "ChestEntity.h"
+#include "DropSpenserEntity.h"
+#include "FurnaceEntity.h"
+
+
+
+
+
+cHopperEntity::cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ super(E_BLOCK_HOPPER, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
+ m_LastMoveItemsInTick(0),
+ m_LastMoveItemsOutTick(0)
+{
+}
+
+
+
+
+
+/** Returns the block coords of the block receiving the output items, based on the meta
+Returns false if unattached
+*/
+bool cHopperEntity::GetOutputBlockPos(NIBBLETYPE a_BlockMeta, int & a_OutputX, int & a_OutputY, int & a_OutputZ)
+{
+ a_OutputX = m_PosX;
+ a_OutputY = m_PosY;
+ a_OutputZ = m_PosZ;
+ switch (a_BlockMeta)
+ {
+ case E_META_HOPPER_FACING_XM: a_OutputX--; return true;
+ case E_META_HOPPER_FACING_XP: a_OutputX++; return true;
+ case E_META_HOPPER_FACING_YM: a_OutputY--; return true;
+ case E_META_HOPPER_FACING_ZM: a_OutputZ--; return true;
+ case E_META_HOPPER_FACING_ZP: a_OutputZ++; return true;
+ default:
+ {
+ // Not attached
+ return false;
+ }
+ }
+}
+
+
+
+
+
+bool cHopperEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ Int64 CurrentTick = a_Chunk.GetWorld()->GetWorldAge();
+
+ bool res = false;
+ res = MoveItemsIn (a_Chunk, CurrentTick) || res;
+ res = MovePickupsIn(a_Chunk, CurrentTick) || res;
+ res = MoveItemsOut (a_Chunk, CurrentTick) || res;
+ return res;
+}
+
+
+
+
+
+void cHopperEntity::SaveToJson(Json::Value & a_Value)
+{
+ // TODO
+ LOGWARNING("%s: Not implemented yet", __FUNCTION__);
+}
+
+
+
+
+
+void cHopperEntity::SendTo(cClientHandle & a_Client)
+{
+ // The hopper entity doesn't need anything sent to the client when it's created / gets in the viewdistance
+ // All the actual handling is in the cWindow UI code that gets called when the hopper is rclked
+
+ UNUSED(a_Client);
+}
+
+
+
+
+
+void cHopperEntity::UsedBy(cPlayer * a_Player)
+{
+ // If the window is not created, open it anew:
+ cWindow * Window = GetWindow();
+ if (Window == NULL)
+ {
+ OpenNewWindow();
+ Window = GetWindow();
+ }
+
+ // Open the window for the player:
+ if (Window != NULL)
+ {
+ if (a_Player->GetWindow() != Window)
+ {
+ a_Player->OpenWindow(Window);
+ }
+ }
+
+ // This is rather a hack
+ // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
+ // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
+ // The few false positives aren't much to worry about
+ int ChunkX, ChunkZ;
+ cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ);
+ m_World->MarkChunkDirty(ChunkX, ChunkZ);
+}
+
+
+
+
+
+/// Opens a new window UI for this hopper
+void cHopperEntity::OpenNewWindow(void)
+{
+ OpenWindow(new cHopperWindow(m_PosX, m_PosY, m_PosZ, this));
+}
+
+
+
+
+
+/// Moves items from the container above it into this hopper. Returns true if the contents have changed.
+bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
+{
+ if (m_PosY >= cChunkDef::Height)
+ {
+ // This hopper is at the top of the world, no more blocks above
+ return false;
+ }
+
+ if (a_CurrentTick - m_LastMoveItemsInTick < TICKS_PER_TRANSFER)
+ {
+ // Too early after the previous transfer
+ return false;
+ }
+
+ // Try moving an item in:
+ bool res = false;
+ switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ))
+ {
+ case E_BLOCK_CHEST:
+ {
+ // Chests have special handling because of double-chests
+ res = MoveItemsFromChest(a_Chunk);
+ break;
+ }
+ case E_BLOCK_LIT_FURNACE:
+ case E_BLOCK_FURNACE:
+ {
+ // Furnaces have special handling because only the output and leftover fuel buckets shall be moved
+ res = MoveItemsFromFurnace(a_Chunk);
+ break;
+ }
+ case E_BLOCK_DISPENSER:
+ case E_BLOCK_DROPPER:
+ case E_BLOCK_HOPPER:
+ {
+ res = MoveItemsFromGrid(*(cBlockEntityWithItems *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ));
+ break;
+ }
+ }
+
+ // If the item has been moved, reset the last tick:
+ if (res)
+ {
+ m_LastMoveItemsInTick = a_CurrentTick;
+ }
+
+ return res;
+}
+
+
+
+
+
+/// Moves pickups from above this hopper into it. Returns true if the contents have changed.
+bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
+{
+ // TODO
+ return false;
+}
+
+
+
+
+
+/// Moves items out from this hopper into the destination. Returns true if the contents have changed.
+bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
+{
+ if (a_CurrentTick - m_LastMoveItemsOutTick < TICKS_PER_TRANSFER)
+ {
+ // Too early after the previous transfer
+ return false;
+ }
+
+ int bx, by, bz;
+ NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
+ if (!GetOutputBlockPos(Meta, bx, by, bz))
+ {
+ // Not attached to another container
+ return false;
+ }
+ if (by < 0)
+ {
+ // Cannot output below the zero-th block level
+ return false;
+ }
+
+ // Convert coords to relative:
+ int rx = bx - a_Chunk.GetPosX() * cChunkDef::Width;
+ int rz = bz - a_Chunk.GetPosZ() * cChunkDef::Width;
+ cChunk * DestChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(rx, rz);
+ if (DestChunk == NULL)
+ {
+ // The destination chunk has been unloaded, don't tick
+ return false;
+ }
+
+ // Call proper moving function, based on the blocktype present at the coords:
+ bool res = false;
+ switch (DestChunk->GetBlock(rx, by, rz))
+ {
+ case E_BLOCK_CHEST:
+ {
+ // Chests have special handling because of double-chests
+ res = MoveItemsToChest(*DestChunk, bx, by, bz);
+ break;
+ }
+ case E_BLOCK_LIT_FURNACE:
+ case E_BLOCK_FURNACE:
+ {
+ // Furnaces have special handling because of the direction-to-slot relation
+ res = MoveItemsToFurnace(*DestChunk, bx, by, bz, Meta);
+ break;
+ }
+ case E_BLOCK_DISPENSER:
+ case E_BLOCK_DROPPER:
+ case E_BLOCK_HOPPER:
+ {
+ res = MoveItemsToGrid(*(cBlockEntityWithItems *)DestChunk->GetBlockEntity(bx, by, bz));
+ break;
+ }
+ }
+
+ // If the item has been moved, reset the last tick:
+ if (res)
+ {
+ m_LastMoveItemsOutTick = a_CurrentTick;
+ }
+
+ return res;
+}
+
+
+
+
+
+/// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed.
+bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
+{
+ if (MoveItemsFromGrid(*(cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ)))
+ {
+ // Moved the item from the chest directly above the hopper
+ return true;
+ }
+
+ // Check if the chest is a double-chest, if so, try to move from there:
+ static const struct
+ {
+ int x, z;
+ }
+ Coords [] =
+ {
+ {1, 0},
+ {-1, 0},
+ {0, 1},
+ {0, -1},
+ } ;
+ for (int i = 0; i < ARRAYCOUNT(Coords); i++)
+ {
+ int x = m_RelX + Coords[i].x;
+ int z = m_RelZ + Coords[i].z;
+ cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
+ if (
+ (Neighbor == NULL) ||
+ (Neighbor->GetBlock(x, m_PosY + 1, z) != E_BLOCK_CHEST)
+ )
+ {
+ continue;
+ }
+ if (MoveItemsFromGrid(*(cChestEntity *)Neighbor->GetBlockEntity(x, m_PosY, z)))
+ {
+ return true;
+ }
+ return false;
+ }
+
+ // The chest was single and nothing could be moved
+ return false;
+}
+
+
+
+
+
+/// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed.
+bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
+{
+ cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ);
+ ASSERT(Furnace != NULL);
+
+ // Try move from the output slot:
+ if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsOutput, true))
+ {
+ cItem NewOutput(Furnace->GetOutputSlot());
+ Furnace->SetOutputSlot(NewOutput.AddCount(-1));
+ return true;
+ }
+
+ // No output moved, check if we can move an empty bucket out of the fuel slot:
+ if (Furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET)
+ {
+ if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsFuel, true))
+ {
+ Furnace->SetFuelSlot(cItem());
+ return true;
+ }
+ }
+
+ // Nothing can be moved
+ return false;
+}
+
+
+
+
+
+bool cHopperEntity::MoveItemsFromGrid(cBlockEntityWithItems & a_Entity)
+{
+ cItemGrid & Grid = a_Entity.GetContents();
+ int NumSlots = Grid.GetNumSlots();
+
+ // First try adding items of types already in the hopper:
+ for (int i = 0; i < NumSlots; i++)
+ {
+ if (Grid.IsSlotEmpty(i))
+ {
+ continue;
+ }
+ if (MoveItemsFromSlot(a_Entity, i, false))
+ {
+ Grid.ChangeSlotCount(i, -1);
+ return true;
+ }
+ }
+
+ // No already existing stack can be topped up, try again with allowing new stacks:
+ for (int i = 0; i < NumSlots; i++)
+ {
+ if (Grid.IsSlotEmpty(i))
+ {
+ continue;
+ }
+ if (MoveItemsFromSlot(a_Entity, i, true))
+ {
+ Grid.ChangeSlotCount(i, -1);
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+/// Moves one piece of the specified a_Entity's slot itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
+bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SlotNum, bool a_AllowNewStacks)
+{
+ cItem One(a_Entity.GetSlot(a_SlotNum).CopyOne());
+ for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
+ {
+ if (m_Contents.IsSlotEmpty(i))
+ {
+ if (a_AllowNewStacks)
+ {
+ if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum))
+ {
+ // Plugin disagrees with the move
+ continue;
+ }
+ }
+ m_Contents.SetSlot(i, One);
+ return true;
+ }
+ else if (m_Contents.GetSlot(i).IsStackableWith(One))
+ {
+ if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum))
+ {
+ // Plugin disagrees with the move
+ continue;
+ }
+
+ m_Contents.ChangeSlotCount(i, 1);
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+/// Moves items to the chest at the specified coords. Returns true if contents have changed
+bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ // Try the chest directly connected to the hopper:
+ if (MoveItemsToGrid(*(cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ)))
+ {
+ return true;
+ }
+
+ // Check if the chest is a double-chest, if so, try to move into the other half:
+ static const struct
+ {
+ int x, z;
+ }
+ Coords [] =
+ {
+ {1, 0},
+ {-1, 0},
+ {0, 1},
+ {0, -1},
+ } ;
+ for (int i = 0; i < ARRAYCOUNT(Coords); i++)
+ {
+ int x = m_RelX + Coords[i].x;
+ int z = m_RelZ + Coords[i].z;
+ cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
+ if (
+ (Neighbor == NULL) ||
+ (Neighbor->GetBlock(x, m_PosY + 1, z) != E_BLOCK_CHEST)
+ )
+ {
+ continue;
+ }
+ if (MoveItemsToGrid(*(cChestEntity *)Neighbor->GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ)))
+ {
+ return true;
+ }
+ return false;
+ }
+
+ // The chest was single and nothing could be moved
+ return false;
+}
+
+
+
+
+
+/// Moves items to the furnace at the specified coords. Returns true if contents have changed
+bool cHopperEntity::MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_HopperMeta)
+{
+ cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
+ if (a_HopperMeta == E_META_HOPPER_FACING_YM)
+ {
+ // Feed the input slot of the furnace
+ return MoveItemsToSlot(*Furnace, cFurnaceEntity::fsInput);
+ }
+ else
+ {
+ // Feed the fuel slot of the furnace
+ return MoveItemsToSlot(*Furnace, cFurnaceEntity::fsFuel);
+ }
+ return false;
+}
+
+
+
+
+
+bool cHopperEntity::MoveItemsToGrid(cBlockEntityWithItems & a_Entity)
+{
+ // Iterate through our slots, try to move from each one:
+ int NumSlots = a_Entity.GetContents().GetNumSlots();
+ for (int i = 0; i < NumSlots; i++)
+ {
+ if (MoveItemsToSlot(a_Entity, i))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cHopperEntity::MoveItemsToSlot(cBlockEntityWithItems & a_Entity, int a_DstSlotNum)
+{
+ cItemGrid & Grid = a_Entity.GetContents();
+ if (Grid.IsSlotEmpty(a_DstSlotNum))
+ {
+ // The slot is empty, move the first non-empty slot from our contents:
+ for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
+ {
+ if (!m_Contents.IsSlotEmpty(i))
+ {
+ if (cPluginManager::Get()->CallHookHopperPushingItem(*m_World, *this, i, a_Entity, a_DstSlotNum))
+ {
+ // A plugin disagrees with the move
+ continue;
+ }
+ Grid.SetSlot(a_DstSlotNum, m_Contents.GetSlot(i).CopyOne());
+ m_Contents.ChangeSlotCount(i, -1);
+ return true;
+ }
+ }
+ return false;
+ }
+ else
+ {
+ // The slot is taken, try to top it up:
+ const cItem & DestSlot = Grid.GetSlot(a_DstSlotNum);
+ if (DestSlot.IsFullStack())
+ {
+ return false;
+ }
+ for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
+ {
+ if (m_Contents.GetSlot(i).IsStackableWith(DestSlot))
+ {
+ if (cPluginManager::Get()->CallHookHopperPushingItem(*m_World, *this, i, a_Entity, a_DstSlotNum))
+ {
+ // A plugin disagrees with the move
+ continue;
+ }
+ Grid.ChangeSlotCount(a_DstSlotNum, 1);
+ m_Contents.ChangeSlotCount(i, -1);
+ return true;
+ }
+ }
+ return false;
+ }
+}
+
+
+
+
diff --git a/src/BlockEntities/HopperEntity.h b/src/BlockEntities/HopperEntity.h
new file mode 100644
index 000000000..3eaa05b7c
--- /dev/null
+++ b/src/BlockEntities/HopperEntity.h
@@ -0,0 +1,96 @@
+
+// HopperEntity.h
+
+// Declares the cHopperEntity representing a hopper block entity
+
+
+
+
+
+#pragma once
+
+#include "BlockEntityWithItems.h"
+#include "../UI/WindowOwner.h"
+
+
+
+
+
+class cHopperEntity : // tolua_export
+ public cBlockEntityWindowOwner,
+ // tolua_begin
+ public cBlockEntityWithItems
+{
+ typedef cBlockEntityWithItems super;
+
+public:
+ enum {
+ ContentsHeight = 1,
+ ContentsWidth = 5,
+ TICKS_PER_TRANSFER = 8, ///< How many ticks at minimum between two item transfers to or from the hopper
+ } ;
+
+ // tolua_end
+
+ /// Constructor used for normal operation
+ cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+
+ /** Returns the block coords of the block receiving the output items, based on the meta
+ Returns false if unattached.
+ Exported in ManualBindings.cpp
+ */
+ bool GetOutputBlockPos(NIBBLETYPE a_BlockMeta, int & a_OutputX, int & a_OutputY, int & a_OutputZ);
+
+ static const char * GetClassStatic(void) { return "cHopperEntity"; }
+
+protected:
+
+ Int64 m_LastMoveItemsInTick;
+ Int64 m_LastMoveItemsOutTick;
+
+ // cBlockEntity overrides:
+ virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
+ virtual void SaveToJson(Json::Value & a_Value) override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+ virtual void UsedBy(cPlayer * a_Player) override;
+
+ /// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate.
+ void OpenNewWindow(void);
+
+ /// Moves items from the container above it into this hopper. Returns true if the contents have changed.
+ bool MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick);
+
+ /// Moves pickups from above this hopper into it. Returns true if the contents have changed.
+ bool MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick);
+
+ /// Moves items out from this hopper into the destination. Returns true if the contents have changed.
+ bool MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick);
+
+ /// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed.
+ bool MoveItemsFromChest(cChunk & a_Chunk);
+
+ /// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed.
+ bool MoveItemsFromFurnace(cChunk & a_Chunk);
+
+ /// Moves items from the specified a_Entity's Contents into this hopper. Returns true if contents have changed.
+ bool MoveItemsFromGrid(cBlockEntityWithItems & a_Entity);
+
+ /// Moves one piece from the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
+ bool MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SrcSlotNum, bool a_AllowNewStacks);
+
+ /// Moves items to the chest at the specified coords. Returns true if contents have changed
+ bool MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ /// Moves items to the furnace at the specified coords. Returns true if contents have changed
+ bool MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_HopperMeta);
+
+ /// Moves items to the specified ItemGrid. Returns true if contents have changed
+ bool MoveItemsToGrid(cBlockEntityWithItems & a_Entity);
+
+ /// Moves one piece to the specified entity's contents' slot. Returns true if contents have changed.
+ bool MoveItemsToSlot(cBlockEntityWithItems & a_Entity, int a_DstSlotNum);
+} ; // tolua_export
+
+
+
+
diff --git a/src/BlockEntities/JukeboxEntity.cpp b/src/BlockEntities/JukeboxEntity.cpp
new file mode 100644
index 000000000..aca376dd3
--- /dev/null
+++ b/src/BlockEntities/JukeboxEntity.cpp
@@ -0,0 +1,125 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "JukeboxEntity.h"
+#include "../World.h"
+#include <json/json.h>
+
+
+
+
+
+cJukeboxEntity::cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ super(E_BLOCK_JUKEBOX, a_BlockX, a_BlockY, a_BlockZ, a_World),
+ m_Record(0)
+{
+}
+
+
+
+
+
+cJukeboxEntity::~cJukeboxEntity()
+{
+ EjectRecord();
+}
+
+
+
+
+
+void cJukeboxEntity::UsedBy(cPlayer * a_Player)
+{
+ if (m_Record == 0)
+ {
+ const cItem & HeldItem = a_Player->GetEquippedItem();
+ if (HeldItem.m_ItemType >= 2256 && HeldItem.m_ItemType <= 2267)
+ {
+ m_Record = HeldItem.m_ItemType;
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ PlayRecord();
+ }
+ }
+ else
+ {
+ EjectRecord();
+ }
+}
+
+
+
+
+
+void cJukeboxEntity::PlayRecord(void)
+{
+ m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, m_Record);
+}
+
+
+
+
+
+void cJukeboxEntity::EjectRecord(void)
+{
+ if ((m_Record < E_ITEM_FIRST_DISC) || (m_Record > E_ITEM_LAST_DISC))
+ {
+ // There's no record here
+ return;
+ }
+
+ cItems Drops;
+ Drops.push_back(cItem(m_Record, 1, 0));
+ m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8);
+ m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, 0);
+ m_Record = 0;
+}
+
+
+
+
+
+int cJukeboxEntity::GetRecord(void)
+{
+ return m_Record;
+}
+
+
+
+
+
+void cJukeboxEntity::SetRecord(int a_Record)
+{
+ m_Record = a_Record;
+}
+
+
+
+
+
+bool cJukeboxEntity::LoadFromJson(const Json::Value & a_Value)
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ m_Record = a_Value.get("Record", 0).asInt();
+
+ return true;
+}
+
+
+
+
+
+void cJukeboxEntity::SaveToJson(Json::Value & a_Value)
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ a_Value["Record"] = m_Record;
+}
+
+
+
+
diff --git a/src/BlockEntities/JukeboxEntity.h b/src/BlockEntities/JukeboxEntity.h
new file mode 100644
index 000000000..fcafdc479
--- /dev/null
+++ b/src/BlockEntities/JukeboxEntity.h
@@ -0,0 +1,56 @@
+
+#pragma once
+
+#include "BlockEntity.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+}
+
+
+
+
+
+// tolua_begin
+
+class cJukeboxEntity :
+ public cBlockEntity
+{
+ typedef cBlockEntity super;
+public:
+
+ // tolua_end
+
+ cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+ virtual ~cJukeboxEntity();
+
+ bool LoadFromJson(const Json::Value & a_Value);
+ virtual void SaveToJson(Json::Value & a_Value) override;
+
+ // tolua_begin
+
+ int GetRecord(void);
+ void SetRecord(int a_Record);
+ void PlayRecord(void);
+
+ /// Ejects the currently held record as a pickup. Does nothing when no record inserted.
+ void EjectRecord(void);
+
+ // tolua_end
+
+ virtual void UsedBy(cPlayer * a_Player) override;
+ virtual void SendTo(cClientHandle & a_Client) override { };
+
+private:
+ int m_Record;
+} ; // tolua_end
+
+
+
+
diff --git a/src/BlockEntities/NoteEntity.cpp b/src/BlockEntities/NoteEntity.cpp
new file mode 100644
index 000000000..1b0620299
--- /dev/null
+++ b/src/BlockEntities/NoteEntity.cpp
@@ -0,0 +1,154 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "NoteEntity.h"
+#include "../World.h"
+#include <json/json.h>
+
+
+
+
+
+cNoteEntity::cNoteEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ super(E_BLOCK_NOTE_BLOCK, a_BlockX, a_BlockY, a_BlockZ, a_World),
+ m_Pitch(0)
+{
+}
+
+
+
+
+
+void cNoteEntity::UsedBy(cPlayer * a_Player)
+{
+ IncrementPitch();
+ MakeSound();
+}
+
+
+
+
+
+void cNoteEntity::MakeSound(void)
+{
+ char instrument;
+ AString sampleName;
+
+ switch (m_World->GetBlock(m_PosX, m_PosY - 1, m_PosZ))
+ {
+ case E_BLOCK_PLANKS:
+ case E_BLOCK_LOG:
+ case E_BLOCK_NOTE_BLOCK:
+ {
+ // TODO: add other wood-based blocks if needed
+ instrument = E_INST_DOUBLE_BASS;
+ sampleName = "note.db";
+ break;
+ }
+
+ case E_BLOCK_SAND:
+ case E_BLOCK_GRAVEL:
+ case E_BLOCK_SOULSAND:
+ {
+ instrument = E_INST_SNARE_DRUM;
+ sampleName = "note.snare";
+ break;
+ }
+
+ case E_BLOCK_GLASS:
+ case E_BLOCK_GLASS_PANE:
+ case E_BLOCK_GLOWSTONE:
+ {
+ instrument = E_INST_CLICKS;
+ sampleName = "note.hat";
+ break;
+ }
+
+ case E_BLOCK_STONE:
+ case E_BLOCK_STONE_BRICKS:
+ case E_BLOCK_COBBLESTONE:
+ case E_BLOCK_OBSIDIAN:
+ case E_BLOCK_NETHERRACK:
+ case E_BLOCK_BRICK:
+ case E_BLOCK_NETHER_BRICK:
+ {
+ // TODO: add other stone-based blocks if needed
+ instrument = E_INST_BASS_DRUM;
+ sampleName = "note.bassattack";
+ break;
+ }
+
+ default:
+ {
+ instrument = E_INST_HARP_PIANO;
+ sampleName = "note.harp";
+ break;
+ }
+ }
+
+ m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, instrument, m_Pitch, E_BLOCK_NOTE_BLOCK);
+
+ // TODO: instead of calculating the power function over and over, make a precalculated table - there's only 24 pitches after all
+ float calcPitch = pow(2.0f, ((float)m_Pitch - 12.0f) / 12.0f);
+ m_World->BroadcastSoundEffect(sampleName, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 3.0f, calcPitch);
+}
+
+
+
+
+
+char cNoteEntity::GetPitch(void)
+{
+ return m_Pitch;
+}
+
+
+
+
+
+void cNoteEntity::SetPitch(char a_Pitch)
+{
+ m_Pitch = a_Pitch % 25;
+}
+
+
+
+
+
+void cNoteEntity::IncrementPitch(void)
+{
+ SetPitch(m_Pitch + 1);
+}
+
+
+
+
+
+bool cNoteEntity::LoadFromJson(const Json::Value & a_Value)
+{
+
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ m_Pitch = (char)a_Value.get("p", 0).asInt();
+
+ return true;
+}
+
+
+
+
+
+void cNoteEntity::SaveToJson(Json::Value & a_Value)
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ a_Value["p"] = m_Pitch;
+}
+
+
+
+
diff --git a/src/BlockEntities/NoteEntity.h b/src/BlockEntities/NoteEntity.h
new file mode 100644
index 000000000..e2d088f44
--- /dev/null
+++ b/src/BlockEntities/NoteEntity.h
@@ -0,0 +1,63 @@
+
+#pragma once
+
+#include "BlockEntity.h"
+
+
+namespace Json
+{
+ class Value;
+}
+
+
+
+
+
+enum ENUM_NOTE_INSTRUMENTS
+{
+ E_INST_HARP_PIANO = 0,
+ E_INST_DOUBLE_BASS = 1,
+ E_INST_SNARE_DRUM = 2,
+ E_INST_CLICKS = 3,
+ E_INST_BASS_DRUM = 4
+};
+
+
+
+
+
+// tolua_begin
+
+class cNoteEntity :
+ public cBlockEntity
+{
+ typedef cBlockEntity super;
+public:
+
+ // tolua_end
+
+ /// Creates a new note entity. a_World may be NULL
+ cNoteEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
+
+ bool LoadFromJson(const Json::Value & a_Value);
+ virtual void SaveToJson(Json::Value & a_Value) override;
+
+ // tolua_begin
+
+ char GetPitch(void);
+ void SetPitch(char a_Pitch);
+ void IncrementPitch(void);
+ void MakeSound(void);
+
+ // tolua_end
+
+ virtual void UsedBy(cPlayer * a_Player) override;
+ virtual void SendTo(cClientHandle & a_Client) override { };
+
+private:
+ char m_Pitch;
+} ; // tolua_export
+
+
+
+
diff --git a/src/BlockEntities/SignEntity.cpp b/src/BlockEntities/SignEntity.cpp
new file mode 100644
index 000000000..81f6f6d77
--- /dev/null
+++ b/src/BlockEntities/SignEntity.cpp
@@ -0,0 +1,115 @@
+
+// SignEntity.cpp
+
+// Implements the cSignEntity class representing a single sign in the world
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+#include <json/json.h>
+#include "SignEntity.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World) :
+ super(a_BlockType, a_X, a_Y, a_Z, a_World)
+{
+}
+
+
+
+
+
+// It don't do anything when 'used'
+void cSignEntity::UsedBy(cPlayer * a_Player)
+{
+ UNUSED(a_Player);
+}
+
+
+
+
+
+void cSignEntity::SetLines(const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
+{
+ m_Line[0] = a_Line1;
+ m_Line[1] = a_Line2;
+ m_Line[2] = a_Line3;
+ m_Line[3] = a_Line4;
+}
+
+
+
+
+
+void cSignEntity::SetLine(int a_Index, const AString & a_Line)
+{
+ if ((a_Index < 0) || (a_Index >= ARRAYCOUNT(m_Line)))
+ {
+ LOGWARNING("%s: setting a non-existent line %d (value \"%s\"", __FUNCTION__, a_Index, a_Line.c_str());
+ return;
+ }
+ m_Line[a_Index] = a_Line;
+}
+
+
+
+
+
+AString cSignEntity::GetLine(int a_Index) const
+{
+ if ((a_Index < 0) || (a_Index >= ARRAYCOUNT(m_Line)))
+ {
+ LOGWARNING("%s: requesting a non-existent line %d", __FUNCTION__, a_Index);
+ return "";
+ }
+ return m_Line[a_Index];
+}
+
+
+
+
+
+void cSignEntity::SendTo(cClientHandle & a_Client)
+{
+ a_Client.SendUpdateSign(m_PosX, m_PosY, m_PosZ, m_Line[0], m_Line[1], m_Line[2], m_Line[3]);
+}
+
+
+
+
+
+bool cSignEntity::LoadFromJson(const Json::Value & a_Value)
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ m_Line[0] = a_Value.get("Line1", "").asString();
+ m_Line[1] = a_Value.get("Line2", "").asString();
+ m_Line[2] = a_Value.get("Line3", "").asString();
+ m_Line[3] = a_Value.get("Line4", "").asString();
+
+ return true;
+}
+
+
+
+
+
+void cSignEntity::SaveToJson(Json::Value & a_Value)
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ a_Value["Line1"] = m_Line[0];
+ a_Value["Line2"] = m_Line[1];
+ a_Value["Line3"] = m_Line[2];
+ a_Value["Line4"] = m_Line[3];
+}
+
+
+
+
diff --git a/src/BlockEntities/SignEntity.h b/src/BlockEntities/SignEntity.h
new file mode 100644
index 000000000..d998ff1e8
--- /dev/null
+++ b/src/BlockEntities/SignEntity.h
@@ -0,0 +1,67 @@
+
+// SignEntity.h
+
+// Declares the cSignEntity class representing a single sign in the world
+
+
+
+
+
+#pragma once
+
+#include "BlockEntity.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+}
+
+
+
+
+
+// tolua_begin
+
+class cSignEntity :
+ public cBlockEntity
+{
+ typedef cBlockEntity super;
+
+public:
+
+ // tolua_end
+
+ /// Creates a new empty sign entity at the specified block coords and block type (wall or standing). a_World may be NULL
+ cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World);
+
+ bool LoadFromJson( const Json::Value& a_Value );
+ virtual void SaveToJson(Json::Value& a_Value ) override;
+
+ // tolua_begin
+
+ /// Sets all the sign's lines
+ void SetLines(const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
+
+ /// Sets individual line (zero-based index)
+ void SetLine(int a_Index, const AString & a_Line);
+
+ /// Retrieves individual line (zero-based index)
+ AString GetLine(int a_Index) const;
+
+ // tolua_end
+
+ virtual void UsedBy(cPlayer * a_Player) override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+
+private:
+
+ AString m_Line[4];
+} ; // tolua_export
+
+
+
+
diff --git a/src/BlockID.cpp b/src/BlockID.cpp
new file mode 100644
index 000000000..f8949577e
--- /dev/null
+++ b/src/BlockID.cpp
@@ -0,0 +1,954 @@
+// BlockID.cpp
+
+// Implements the helper functions for converting Block ID string to int etc.
+
+#include "Globals.h"
+#include "BlockID.h"
+#include "../iniFile/iniFile.h"
+#include "Item.h"
+#include "Mobs/Monster.h"
+
+
+
+
+
+NIBBLETYPE g_BlockLightValue[256];
+NIBBLETYPE g_BlockSpreadLightFalloff[256];
+bool g_BlockTransparent[256];
+bool g_BlockOneHitDig[256];
+bool g_BlockPistonBreakable[256];
+bool g_BlockIsSnowable[256];
+bool g_BlockRequiresSpecialTool[256];
+bool g_BlockIsSolid[256];
+bool g_BlockIsTorchPlaceable[256];
+
+
+
+
+
+class cBlockIDMap
+{
+ // Making the map case-insensitive:
+ struct Comparator
+ {
+ bool operator()(const AString & a_Item1, const AString & a_Item2) const
+ {
+ return (NoCaseCompare(a_Item1, a_Item2) > 0);
+ }
+ } ;
+
+ typedef std::map<AString, std::pair<short, short>, Comparator> ItemMap;
+
+public:
+ cBlockIDMap(void)
+ {
+ cIniFile Ini;
+ if (!Ini.ReadFile("items.ini"))
+ {
+ return;
+ }
+ int KeyID = Ini.FindKey("Items");
+ if (KeyID == cIniFile::noID)
+ {
+ return;
+ }
+ int NumValues = Ini.GetNumValues(KeyID);
+ for (int i = 0; i < NumValues; i++)
+ {
+ AString Name = Ini.GetValueName(KeyID, i);
+ if (Name.empty())
+ {
+ continue;
+ }
+ AString Value = Ini.GetValue(KeyID, i);
+ AddToMap(Name, Value);
+ } // for i - Ini.Values[]
+ }
+
+
+ int Resolve(const AString & a_ItemName)
+ {
+ ItemMap::iterator itr = m_Map.find(a_ItemName);
+ if (itr == m_Map.end())
+ {
+ return -1;
+ }
+ return itr->second.first;
+ }
+
+
+ bool ResolveItem(const AString & a_ItemName, cItem & a_Item)
+ {
+ // Split into parts divided by either ':' or '^'
+ AStringVector Split = StringSplitAndTrim(a_ItemName, ":^");
+ if (Split.empty())
+ {
+ return false;
+ }
+
+ ItemMap::iterator itr = m_Map.find(Split[0]);
+ if (itr != m_Map.end())
+ {
+ // Resolved as a string, assign the type and the default damage / count
+ a_Item.m_ItemType = itr->second.first;
+ a_Item.m_ItemDamage = itr->second.second;
+ if (a_Item.m_ItemDamage == -1)
+ {
+ a_Item.m_ItemDamage = 0;
+ }
+ }
+ else
+ {
+ // Not a resolvable string, try pure numbers: "45:6", "45^6" etc.
+ a_Item.m_ItemType = (short)atoi(Split[0].c_str());
+ if ((a_Item.m_ItemType == 0) && (Split[0] != "0"))
+ {
+ // Parsing the number failed
+ return false;
+ }
+ }
+
+ // Parse the damage, if present:
+ if (Split.size() < 2)
+ {
+ // Not present, set the item as valid and return success:
+ a_Item.m_ItemCount = 1;
+ return true;
+ }
+
+ a_Item.m_ItemDamage = atoi(Split[1].c_str());
+ if ((a_Item.m_ItemDamage == 0) && (Split[1] != "0"))
+ {
+ // Parsing the number failed
+ return false;
+ }
+ a_Item.m_ItemCount = 1;
+ return true;
+ }
+
+
+ AString Desolve(short a_ItemType, short a_ItemDamage)
+ {
+ // First try an exact match, both ItemType and ItemDamage ("birchplanks=5:2"):
+ for (ItemMap::iterator itr = m_Map.begin(), end = m_Map.end(); itr != end; ++itr)
+ {
+ if ((itr->second.first == a_ItemType) && (itr->second.second == a_ItemDamage))
+ {
+ return itr->first;
+ }
+ } // for itr - m_Map[]
+
+ // There is no exact match, try matching ItemType only ("planks=5"):
+ if (a_ItemDamage == 0)
+ {
+ for (ItemMap::iterator itr = m_Map.begin(), end = m_Map.end(); itr != end; ++itr)
+ {
+ if ((itr->second.first == a_ItemType) && (itr->second.second == -1))
+ {
+ return itr->first;
+ }
+ } // for itr - m_Map[]
+ }
+
+ // No match at all, synthesize a string ("5:1"):
+ AString res;
+ if (a_ItemDamage == -1)
+ {
+ Printf(res, "%d", a_ItemType);
+ }
+ else
+ {
+ Printf(res, "%d:%d", a_ItemType, a_ItemDamage);
+ }
+ return res;
+ }
+
+
+protected:
+ ItemMap m_Map;
+
+
+ void AddToMap(const AString & a_Name, const AString & a_Value)
+ {
+ AStringVector Split = StringSplit(a_Value, ":");
+ if (Split.size() == 1)
+ {
+ Split = StringSplit(a_Value, "^");
+ }
+ if (Split.empty())
+ {
+ return;
+ }
+ short ItemType = (short)atoi(Split[0].c_str());
+ short ItemDamage = (Split.size() > 1) ? (short)atoi(Split[1].c_str()) : -1;
+ m_Map[a_Name] = std::make_pair(ItemType, ItemDamage);
+ }
+} ;
+
+
+
+
+
+static cBlockIDMap gsBlockIDMap;
+
+
+
+
+
+/*
+// Quick self-test:
+class Tester
+{
+public:
+ Tester(void)
+ {
+ cItem Item;
+ gsBlockIDMap.ResolveItem("charcoal", Item);
+ AString Charcoal = gsBlockIDMap.Desolve(Item.m_ItemType, Item.m_ItemDamage);
+ ASSERT(Charcoal == "charcoal");
+ }
+} test;
+//*/
+
+
+
+
+
+BLOCKTYPE BlockStringToType(const AString & a_BlockTypeString)
+{
+ int res = atoi(a_BlockTypeString.c_str());
+ if ((res != 0) || (a_BlockTypeString.compare("0") == 0))
+ {
+ // It was a valid number, return that
+ return res;
+ }
+
+ return gsBlockIDMap.Resolve(TrimString(a_BlockTypeString));
+}
+
+
+
+
+bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item)
+{
+ return gsBlockIDMap.ResolveItem(TrimString(a_ItemTypeString), a_Item);
+}
+
+
+
+
+
+AString ItemToString(const cItem & a_Item)
+{
+ return gsBlockIDMap.Desolve(a_Item.m_ItemType, a_Item.m_ItemDamage);
+}
+
+
+
+
+
+AString ItemTypeToString(short a_ItemType)
+{
+ return gsBlockIDMap.Desolve(a_ItemType, -1);
+}
+
+
+
+
+
+AString ItemToFullString(const cItem & a_Item)
+{
+ AString res;
+ Printf(res, "%s:%d * %d", ItemToString(a_Item).c_str(), a_Item.m_ItemDamage, a_Item.m_ItemCount);
+ return res;
+}
+
+
+
+
+
+EMCSBiome StringToBiome(const AString & a_BiomeString)
+{
+ // If it is a number, return it:
+ int res = atoi(a_BiomeString.c_str());
+ if ((res != 0) || (a_BiomeString.compare("0") == 0))
+ {
+ // It was a valid number
+ return (EMCSBiome)res;
+ }
+
+ // Convert using the built-in map:
+ static struct {
+ EMCSBiome m_Biome;
+ const char * m_String;
+ } BiomeMap[] =
+ {
+ {biOcean, "Ocean"} ,
+ {biPlains, "Plains"},
+ {biDesert, "Desert"},
+ {biExtremeHills, "ExtremeHills"},
+ {biForest, "Forest"},
+ {biTaiga, "Taiga"},
+ {biSwampland, "Swampland"},
+ {biRiver, "River"},
+ {biNether, "Hell"},
+ {biNether, "Nether"},
+ {biEnd, "Sky"},
+ {biEnd, "End"},
+ {biFrozenOcean, "FrozenOcean"},
+ {biFrozenRiver, "FrozenRiver"},
+ {biIcePlains, "IcePlains"},
+ {biIcePlains, "Tundra"},
+ {biIceMountains, "IceMountains"},
+ {biMushroomIsland, "MushroomIsland"},
+ {biMushroomShore, "MushroomShore"},
+ {biBeach, "Beach"},
+ {biDesertHills, "DesertHills"},
+ {biForestHills, "ForestHills"},
+ {biTaigaHills, "TaigaHills"},
+ {biExtremeHillsEdge, "ExtremeHillsEdge"},
+ {biJungle, "Jungle"},
+ {biJungleHills, "JungleHills"},
+
+ // Release 1.7 biomes:
+ {biJungleEdge, "JungleEdge"},
+ {biDeepOcean, "DeepOcean"},
+ {biStoneBeach, "StoneBeach"},
+ {biColdBeach, "ColdBeach"},
+ {biBirchForest, "BirchForest"},
+ {biBirchForestHills, "BirchForestHills"},
+ {biRoofedForest, "RoofedForest"},
+ {biColdTaiga, "ColdTaiga"},
+ {biColdTaigaHills, "ColdTaigaHills"},
+ {biMegaTaiga, "MegaTaiga"},
+ {biMegaTaigaHills, "MegaTaigaHills"},
+ {biExtremeHillsPlus, "ExtremeHillsPlus"},
+ {biSavanna, "Savanna"},
+ {biSavannaPlateau, "SavannaPlateau"},
+ {biMesa, "Mesa"},
+ {biMesaPlateauF, "MesaPlateauF"},
+ {biMesaPlateau, "MesaPlateau"},
+
+ // Release 1.7 variants:
+ {biSunflowerPlains, "SunflowerPlains"},
+ {biDesertM, "DesertM"},
+ {biExtremeHillsM, "ExtremeHillsM"},
+ {biFlowerForest, "FlowerForest"},
+ {biTaigaM, "TaigaM"},
+ {biSwamplandM, "SwamplandM"},
+ {biIcePlainsSpikes, "IcePlainsSpikes"},
+ {biJungleM, "JungleM"},
+ {biJungleEdgeM, "JungleEdgeM"},
+ {biBirchForestM, "BirchForestM"},
+ {biBirchForestHillsM, "BirchForestHillsM"},
+ {biRoofedForestM, "RoofedForestM"},
+ {biColdTaigaM, "ColdTaigaM"},
+ {biMegaSpruceTaiga, "MegaSpruceTaiga"},
+ {biMegaSpruceTaigaHills, "MegaSpruceTaigaHills"},
+ {biExtremeHillsPlusM, "ExtremeHillsPlusM"},
+ {biSavannaM, "SavannaM"},
+ {biSavannaPlateauM, "SavannaPlateauM"},
+ {biMesaBryce, "MesaBryce"},
+ {biMesaPlateauFM, "MesaPlateauFM"},
+ {biMesaPlateauM, "MesaPlateauM"},
+ } ;
+
+ for (int i = 0; i < ARRAYCOUNT(BiomeMap); i++)
+ {
+ if (NoCaseCompare(BiomeMap[i].m_String, a_BiomeString) == 0)
+ {
+ return BiomeMap[i].m_Biome;
+ }
+ } // for i - BiomeMap[]
+ return (EMCSBiome)-1;
+}
+
+
+
+
+
+int StringToMobType(const AString & a_MobString)
+{
+ static struct {
+ int m_MobType;
+ const char * m_String;
+ } MobMap [] =
+ {
+ {cMonster::mtCreeper, "Creeper"},
+ {cMonster::mtSkeleton, "Skeleton"},
+ {cMonster::mtSpider, "Spider"},
+ {cMonster::mtGiant, "Giant"},
+ {cMonster::mtZombie, "Zombie"},
+ {cMonster::mtSlime, "Slime"},
+ {cMonster::mtGhast, "Ghast"},
+ {cMonster::mtZombiePigman, "ZombiePigman"},
+ {cMonster::mtEnderman, "Enderman"},
+ {cMonster::mtCaveSpider, "CaveSpider"},
+ {cMonster::mtSilverfish, "SilverFish"},
+ {cMonster::mtBlaze, "Blaze"},
+ {cMonster::mtMagmaCube, "MagmaCube"},
+ {cMonster::mtEnderDragon, "EnderDragon"},
+ {cMonster::mtWither, "Wither"},
+ {cMonster::mtBat, "Bat"},
+ {cMonster::mtWitch, "Witch"},
+ {cMonster::mtPig, "Pig"},
+ {cMonster::mtSheep, "Sheep"},
+ {cMonster::mtCow, "Cow"},
+ {cMonster::mtChicken, "Chicken"},
+ {cMonster::mtSquid, "Squid"},
+ {cMonster::mtWolf, "Wolf"},
+ {cMonster::mtMooshroom, "Mooshroom"},
+ {cMonster::mtSnowGolem, "SnowGolem"},
+ {cMonster::mtOcelot, "Ocelot"},
+ {cMonster::mtIronGolem, "IronGolem"},
+ {cMonster::mtVillager, "Villager"},
+ };
+ for (int i = 0; i < ARRAYCOUNT(MobMap); i++)
+ {
+ if (NoCaseCompare(MobMap[i].m_String, a_MobString) == 0)
+ {
+ return MobMap[i].m_MobType;
+ }
+ } // for i - MobMap[]
+ return -1;
+}
+
+
+
+
+
+eDimension StringToDimension(const AString & a_DimensionString)
+{
+ // First try decoding as a number
+ int res = atoi(a_DimensionString.c_str());
+ if ((res != 0) || (a_DimensionString == "0"))
+ {
+ // It was a valid number
+ return (eDimension)res;
+ }
+
+ // Decode using a built-in map:
+ static struct
+ {
+ eDimension m_Dimension;
+ const char * m_String;
+ } DimensionMap [] =
+ {
+ { dimOverworld, "Overworld"},
+ { dimOverworld, "Normal"},
+ { dimOverworld, "World"},
+ { dimNether, "Nether"},
+ { dimNether, "Hell"}, // Alternate name for End
+ { dimEnd, "End"},
+ { dimEnd, "Sky"}, // Old name for End
+ } ;
+ for (int i = 0; i < ARRAYCOUNT(DimensionMap); i++)
+ {
+ if (NoCaseCompare(DimensionMap[i].m_String, a_DimensionString) == 0)
+ {
+ return DimensionMap[i].m_Dimension;
+ }
+ } // for i - DimensionMap[]
+
+ // Not found
+ return (eDimension)-1000;
+}
+
+
+
+
+
+/// Translates damage type constant to a string representation (built-in).
+AString DamageTypeToString(eDamageType a_DamageType)
+{
+ switch (a_DamageType)
+ {
+ case dtAttack: return "dtAttack";
+ case dtRangedAttack: return "dtRangedAttack";
+ case dtLightning: return "dtLightning";
+ case dtFalling: return "dtFalling";
+ case dtDrowning: return "dtDrowning";
+ case dtSuffocating: return "dtSuffocation";
+ case dtStarving: return "dtStarving";
+ case dtCactusContact: return "dtCactusContact";
+ case dtLavaContact: return "dtLavaContact";
+ case dtPoisoning: return "dtPoisoning";
+ case dtOnFire: return "dtOnFire";
+ case dtFireContact: return "dtFireContact";
+ case dtInVoid: return "dtInVoid";
+ case dtPotionOfHarming: return "dtPotionOfHarming";
+ case dtAdmin: return "dtAdmin";
+ }
+
+ // Unknown damage type:
+ ASSERT(!"Unknown DamageType");
+ return Printf("dtUnknown_%d", (int)a_DamageType);
+}
+
+
+
+
+
+/// Translates a damage type string to damage type. Takes either a number or a damage type alias (built-in). Returns -1 on failure
+eDamageType StringToDamageType(const AString & a_DamageTypeString)
+{
+ // First try decoding as a number:
+ int res = atoi(a_DamageTypeString.c_str());
+ if ((res != 0) || (a_DamageTypeString == "0"))
+ {
+ // It was a valid number
+ return (eDamageType)res;
+ }
+
+ // Decode using a built-in map:
+ static struct
+ {
+ eDamageType m_DamageType;
+ const char * m_String;
+ } DamageTypeMap [] =
+ {
+ // Cannonical names:
+ { dtAttack, "dtAttack"},
+ { dtRangedAttack, "dtRangedAttack"},
+ { dtLightning, "dtLightning"},
+ { dtFalling, "dtFalling"},
+ { dtDrowning, "dtDrowning"},
+ { dtSuffocating, "dtSuffocation"},
+ { dtStarving, "dtStarving"},
+ { dtCactusContact, "dtCactusContact"},
+ { dtLavaContact, "dtLavaContact"},
+ { dtPoisoning, "dtPoisoning"},
+ { dtOnFire, "dtOnFire"},
+ { dtFireContact, "dtFireContact"},
+ { dtInVoid, "dtInVoid"},
+ { dtPotionOfHarming, "dtPotionOfHarming"},
+ { dtAdmin, "dtAdmin"},
+
+ // Common synonyms:
+ { dtAttack, "dtPawnAttack"},
+ { dtAttack, "dtEntityAttack"},
+ { dtAttack, "dtMob"},
+ { dtAttack, "dtMobAttack"},
+ { dtRangedAttack, "dtArrowAttack"},
+ { dtRangedAttack, "dtArrow"},
+ { dtRangedAttack, "dtProjectile"},
+ { dtFalling, "dtFall"},
+ { dtDrowning, "dtDrown"},
+ { dtSuffocating, "dtSuffocation"},
+ { dtStarving, "dtStarvation"},
+ { dtStarving, "dtHunger"},
+ { dtCactusContact, "dtCactus"},
+ { dtCactusContact, "dtCactuses"},
+ { dtCactusContact, "dtCacti"},
+ { dtLavaContact, "dtLava"},
+ { dtPoisoning, "dtPoison"},
+ { dtOnFire, "dtBurning"},
+ { dtFireContact, "dtInFire"},
+ { dtAdmin, "dtPlugin"},
+ } ;
+ for (int i = 0; i < ARRAYCOUNT(DamageTypeMap); i++)
+ {
+ if (NoCaseCompare(DamageTypeMap[i].m_String, a_DamageTypeString) == 0)
+ {
+ return DamageTypeMap[i].m_DamageType;
+ }
+ } // for i - DamageTypeMap[]
+
+ // Not found:
+ return (eDamageType)-1;
+}
+
+
+
+
+
+cItem GetIniItemSet(cIniFile & a_IniFile, const char * a_Section, const char * a_Key, const char * a_Default)
+{
+ AString ItemStr = a_IniFile.GetValueSet(a_Section, a_Key, a_Default);
+ cItem res;
+ if (!StringToItem(ItemStr, res))
+ {
+ res.Empty();
+ }
+ return res;
+}
+
+
+
+
+
+// This is actually just some code that needs to run at program startup, so it is wrapped into a global var's constructor:
+class cBlockPropertiesInitializer
+{
+public:
+ cBlockPropertiesInitializer(void)
+ {
+ memset(g_BlockLightValue, 0x00, sizeof(g_BlockLightValue));
+ memset(g_BlockSpreadLightFalloff, 0x0f, sizeof(g_BlockSpreadLightFalloff)); // 0x0f means total falloff
+ memset(g_BlockTransparent, 0x00, sizeof(g_BlockTransparent));
+ memset(g_BlockOneHitDig, 0x00, sizeof(g_BlockOneHitDig));
+ memset(g_BlockPistonBreakable, 0x00, sizeof(g_BlockPistonBreakable));
+ memset(g_BlockIsTorchPlaceable, 0x00, sizeof(g_BlockIsTorchPlaceable));
+
+ // Setting bools to true must be done manually, see http://forum.mc-server.org/showthread.php?tid=629&pid=5415#pid5415
+ for (int i = 0; i < ARRAYCOUNT(g_BlockIsSnowable); i++)
+ {
+ g_BlockIsSnowable[i] = true;
+ }
+ memset(g_BlockRequiresSpecialTool, 0x00, sizeof(g_BlockRequiresSpecialTool)); // Set all blocks to false
+
+ // Setting bools to true must be done manually, see http://forum.mc-server.org/showthread.php?tid=629&pid=5415#pid5415
+ for (int i = 0; i < ARRAYCOUNT(g_BlockIsSolid); i++)
+ {
+ g_BlockIsSolid[i] = true;
+ }
+
+ // Emissive blocks
+ g_BlockLightValue[E_BLOCK_FIRE] = 15;
+ g_BlockLightValue[E_BLOCK_GLOWSTONE] = 15;
+ g_BlockLightValue[E_BLOCK_JACK_O_LANTERN] = 15;
+ g_BlockLightValue[E_BLOCK_LAVA] = 15;
+ g_BlockLightValue[E_BLOCK_STATIONARY_LAVA] = 15;
+ g_BlockLightValue[E_BLOCK_END_PORTAL] = 15;
+ g_BlockLightValue[E_BLOCK_REDSTONE_LAMP_ON] = 15;
+ g_BlockLightValue[E_BLOCK_TORCH] = 14;
+ g_BlockLightValue[E_BLOCK_BURNING_FURNACE] = 13;
+ g_BlockLightValue[E_BLOCK_NETHER_PORTAL] = 11;
+ g_BlockLightValue[E_BLOCK_REDSTONE_ORE_GLOWING] = 9;
+ g_BlockLightValue[E_BLOCK_REDSTONE_REPEATER_ON] = 9;
+ g_BlockLightValue[E_BLOCK_REDSTONE_TORCH_ON] = 7;
+ g_BlockLightValue[E_BLOCK_BREWING_STAND] = 1;
+ g_BlockLightValue[E_BLOCK_BROWN_MUSHROOM] = 1;
+ g_BlockLightValue[E_BLOCK_DRAGON_EGG] = 1;
+
+ // Spread blocks
+ g_BlockSpreadLightFalloff[E_BLOCK_AIR] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_CAKE] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_CHEST] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_COBWEB] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_CROPS] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_FENCE] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_FENCE_GATE] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_FIRE] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_GLASS] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_GLASS_PANE] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_GLOWSTONE] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_IRON_BARS] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_IRON_DOOR] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_LEAVES] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_SIGN_POST] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_TORCH] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_VINES] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_WALLSIGN] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_WOODEN_DOOR] = 1;
+
+ // Light in water and lava dissapears faster:
+ g_BlockSpreadLightFalloff[E_BLOCK_LAVA] = 3;
+ g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_LAVA] = 3;
+ g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_WATER] = 3;
+ g_BlockSpreadLightFalloff[E_BLOCK_WATER] = 3;
+
+ // Transparent blocks
+ g_BlockTransparent[E_BLOCK_ACTIVATOR_RAIL] = true;
+ g_BlockTransparent[E_BLOCK_AIR] = true;
+ g_BlockTransparent[E_BLOCK_BIG_FLOWER] = true;
+ g_BlockTransparent[E_BLOCK_BROWN_MUSHROOM] = true;
+ g_BlockTransparent[E_BLOCK_CARROTS] = true;
+ g_BlockTransparent[E_BLOCK_CHEST] = true;
+ g_BlockTransparent[E_BLOCK_COBWEB] = true;
+ g_BlockTransparent[E_BLOCK_CROPS] = true;
+ g_BlockTransparent[E_BLOCK_DANDELION] = true;
+ g_BlockTransparent[E_BLOCK_DETECTOR_RAIL] = true;
+ g_BlockTransparent[E_BLOCK_FENCE] = true;
+ g_BlockTransparent[E_BLOCK_FENCE_GATE] = true;
+ g_BlockTransparent[E_BLOCK_FIRE] = true;
+ g_BlockTransparent[E_BLOCK_FLOWER] = true;
+ g_BlockTransparent[E_BLOCK_FLOWER_POT] = true;
+ g_BlockTransparent[E_BLOCK_GLASS] = true;
+ g_BlockTransparent[E_BLOCK_GLASS_PANE] = true;
+ g_BlockTransparent[E_BLOCK_STAINED_GLASS] = true;
+ g_BlockTransparent[E_BLOCK_STAINED_GLASS_PANE] = true;
+ g_BlockTransparent[E_BLOCK_ICE] = true;
+ g_BlockTransparent[E_BLOCK_IRON_DOOR] = true;
+ g_BlockTransparent[E_BLOCK_LAVA] = true;
+ g_BlockTransparent[E_BLOCK_LEAVES] = true;
+ g_BlockTransparent[E_BLOCK_LEVER] = true;
+ g_BlockTransparent[E_BLOCK_MELON_STEM] = true;
+ g_BlockTransparent[E_BLOCK_NETHER_BRICK_FENCE] = true;
+ g_BlockTransparent[E_BLOCK_NEW_LEAVES] = true;
+ g_BlockTransparent[E_BLOCK_POTATOES] = true;
+ g_BlockTransparent[E_BLOCK_POWERED_RAIL] = true;
+ g_BlockTransparent[E_BLOCK_PISTON_EXTENSION] = true;
+ g_BlockTransparent[E_BLOCK_PUMPKIN_STEM] = true;
+ g_BlockTransparent[E_BLOCK_RAIL] = true;
+ g_BlockTransparent[E_BLOCK_RED_MUSHROOM] = true;
+ g_BlockTransparent[E_BLOCK_SIGN_POST] = true;
+ g_BlockTransparent[E_BLOCK_SNOW] = true;
+ g_BlockTransparent[E_BLOCK_STATIONARY_LAVA] = true;
+ g_BlockTransparent[E_BLOCK_STATIONARY_WATER] = true;
+ g_BlockTransparent[E_BLOCK_STONE_PRESSURE_PLATE] = true;
+ g_BlockTransparent[E_BLOCK_TALL_GRASS] = true;
+ g_BlockTransparent[E_BLOCK_TORCH] = true;
+ g_BlockTransparent[E_BLOCK_VINES] = true;
+ g_BlockTransparent[E_BLOCK_WALLSIGN] = true;
+ g_BlockTransparent[E_BLOCK_WATER] = true;
+ g_BlockTransparent[E_BLOCK_WOODEN_DOOR] = true;
+ g_BlockTransparent[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
+
+ // TODO: Any other transparent blocks?
+
+ // One hit break blocks
+ g_BlockOneHitDig[E_BLOCK_ACTIVE_COMPARATOR] = true;
+ g_BlockOneHitDig[E_BLOCK_BIG_FLOWER] = true;
+ g_BlockOneHitDig[E_BLOCK_BROWN_MUSHROOM] = true;
+ g_BlockOneHitDig[E_BLOCK_CARROTS] = true;
+ g_BlockOneHitDig[E_BLOCK_CROPS] = true;
+ g_BlockOneHitDig[E_BLOCK_DANDELION] = true;
+ g_BlockOneHitDig[E_BLOCK_FIRE] = true;
+ g_BlockOneHitDig[E_BLOCK_FLOWER] = true;
+ g_BlockOneHitDig[E_BLOCK_FLOWER_POT] = true;
+ g_BlockOneHitDig[E_BLOCK_INACTIVE_COMPARATOR] = true;
+ g_BlockOneHitDig[E_BLOCK_LOCKED_CHEST] = true;
+ g_BlockOneHitDig[E_BLOCK_MELON_STEM] = true;
+ g_BlockOneHitDig[E_BLOCK_POTATOES] = true;
+ g_BlockOneHitDig[E_BLOCK_PUMPKIN_STEM] = true;
+ g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_OFF] = true;
+ g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_ON] = true;
+ g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_OFF] = true;
+ g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_ON] = true;
+ g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true;
+ g_BlockOneHitDig[E_BLOCK_RED_MUSHROOM] = true;
+ g_BlockOneHitDig[E_BLOCK_REEDS] = true;
+ g_BlockOneHitDig[E_BLOCK_SAPLING] = true;
+ g_BlockOneHitDig[E_BLOCK_TNT] = true;
+ g_BlockOneHitDig[E_BLOCK_TALL_GRASS] = true;
+ g_BlockOneHitDig[E_BLOCK_TORCH] = true;
+
+ // Blocks that breaks when pushed by piston
+ g_BlockPistonBreakable[E_BLOCK_ACTIVE_COMPARATOR] = true;
+ g_BlockPistonBreakable[E_BLOCK_AIR] = true;
+ g_BlockPistonBreakable[E_BLOCK_BED] = true;
+ g_BlockPistonBreakable[E_BLOCK_BIG_FLOWER] = true;
+ g_BlockPistonBreakable[E_BLOCK_BROWN_MUSHROOM] = true;
+ g_BlockPistonBreakable[E_BLOCK_COBWEB] = true;
+ g_BlockPistonBreakable[E_BLOCK_CROPS] = true;
+ g_BlockPistonBreakable[E_BLOCK_DANDELION] = true;
+ g_BlockPistonBreakable[E_BLOCK_DEAD_BUSH] = true;
+ g_BlockPistonBreakable[E_BLOCK_FIRE] = true;
+ g_BlockPistonBreakable[E_BLOCK_FLOWER] = true;
+ g_BlockPistonBreakable[E_BLOCK_INACTIVE_COMPARATOR] = true;
+ g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true;
+ g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true;
+ g_BlockPistonBreakable[E_BLOCK_LADDER] = true;
+ g_BlockPistonBreakable[E_BLOCK_LAVA] = true;
+ g_BlockPistonBreakable[E_BLOCK_LEVER] = true;
+ g_BlockPistonBreakable[E_BLOCK_MELON] = true;
+ g_BlockPistonBreakable[E_BLOCK_MELON_STEM] = true;
+ g_BlockPistonBreakable[E_BLOCK_PUMPKIN] = true;
+ g_BlockPistonBreakable[E_BLOCK_PUMPKIN_STEM] = true;
+ g_BlockPistonBreakable[E_BLOCK_REDSTONE_REPEATER_OFF] = true;
+ g_BlockPistonBreakable[E_BLOCK_REDSTONE_REPEATER_ON] = true;
+ g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_OFF] = true;
+ g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_ON] = true;
+ g_BlockPistonBreakable[E_BLOCK_REDSTONE_WIRE] = true;
+ g_BlockPistonBreakable[E_BLOCK_RED_MUSHROOM] = true;
+ g_BlockPistonBreakable[E_BLOCK_REEDS] = true;
+ g_BlockPistonBreakable[E_BLOCK_SNOW] = true;
+ g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = true;
+ g_BlockPistonBreakable[E_BLOCK_STATIONARY_WATER] = true;
+ g_BlockPistonBreakable[E_BLOCK_STONE_BUTTON] = true;
+ g_BlockPistonBreakable[E_BLOCK_STONE_PRESSURE_PLATE] = true;
+ g_BlockPistonBreakable[E_BLOCK_TALL_GRASS] = true;
+ g_BlockPistonBreakable[E_BLOCK_TORCH] = true;
+ g_BlockPistonBreakable[E_BLOCK_VINES] = true;
+ g_BlockPistonBreakable[E_BLOCK_WATER] = true;
+ g_BlockPistonBreakable[E_BLOCK_WOODEN_DOOR] = true;
+ g_BlockPistonBreakable[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
+
+
+ // Blocks that can be snowed over:
+ g_BlockIsSnowable[E_BLOCK_ACTIVE_COMPARATOR] = false;
+ g_BlockIsSnowable[E_BLOCK_AIR] = false;
+ g_BlockIsSnowable[E_BLOCK_BIG_FLOWER] = false;
+ g_BlockIsSnowable[E_BLOCK_BROWN_MUSHROOM] = false;
+ g_BlockIsSnowable[E_BLOCK_CACTUS] = false;
+ g_BlockIsSnowable[E_BLOCK_CHEST] = false;
+ g_BlockIsSnowable[E_BLOCK_CROPS] = false;
+ g_BlockIsSnowable[E_BLOCK_DANDELION] = false;
+ g_BlockIsSnowable[E_BLOCK_FIRE] = false;
+ g_BlockIsSnowable[E_BLOCK_FLOWER] = false;
+ g_BlockIsSnowable[E_BLOCK_GLASS] = false;
+ g_BlockIsSnowable[E_BLOCK_ICE] = false;
+ g_BlockIsSnowable[E_BLOCK_INACTIVE_COMPARATOR] = false;
+ g_BlockIsSnowable[E_BLOCK_LAVA] = false;
+ g_BlockIsSnowable[E_BLOCK_LILY_PAD] = false;
+ g_BlockIsSnowable[E_BLOCK_LOCKED_CHEST] = false;
+ g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_OFF] = false;
+ g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_ON] = false;
+ g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_OFF] = false;
+ g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_ON] = false;
+ g_BlockIsSnowable[E_BLOCK_REDSTONE_WIRE] = false;
+ g_BlockIsSnowable[E_BLOCK_RED_MUSHROOM] = false;
+ g_BlockIsSnowable[E_BLOCK_REEDS] = false;
+ g_BlockIsSnowable[E_BLOCK_SAPLING] = false;
+ g_BlockIsSnowable[E_BLOCK_SIGN_POST] = false;
+ g_BlockIsSnowable[E_BLOCK_SNOW] = false;
+ g_BlockIsSnowable[E_BLOCK_STATIONARY_LAVA] = false;
+ g_BlockIsSnowable[E_BLOCK_STATIONARY_WATER] = false;
+ g_BlockIsSnowable[E_BLOCK_TALL_GRASS] = false;
+ g_BlockIsSnowable[E_BLOCK_TNT] = false;
+ g_BlockIsSnowable[E_BLOCK_TORCH] = false;
+ g_BlockIsSnowable[E_BLOCK_VINES] = false;
+ g_BlockIsSnowable[E_BLOCK_WALLSIGN] = false;
+ g_BlockIsSnowable[E_BLOCK_WATER] = false;
+
+
+ // Blocks that don't drop without a special tool
+ g_BlockRequiresSpecialTool[E_BLOCK_BRICK] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_CAULDRON] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_COAL_ORE] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_COBBLESTONE] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_COBBLESTONE_STAIRS] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_COBWEB] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_DIAMOND_BLOCK] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_DIAMOND_ORE] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_DOUBLE_STONE_SLAB] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_EMERALD_ORE] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_END_STONE] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_GOLD_BLOCK] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_GOLD_ORE] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_IRON_BLOCK] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_IRON_ORE] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_LAPIS_BLOCK] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_LAPIS_ORE] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_MOSSY_COBBLESTONE] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_NETHERRACK] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_NETHER_BRICK] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_NETHER_BRICK_STAIRS] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_OBSIDIAN] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_REDSTONE_ORE] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_REDSTONE_ORE_GLOWING] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_SANDSTONE] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_SANDSTONE_STAIRS] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_SNOW] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_STONE] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_STONE_BRICKS] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_STONE_BRICK_STAIRS] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_STONE_PRESSURE_PLATE] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_STONE_SLAB] = true;
+ g_BlockRequiresSpecialTool[E_BLOCK_VINES] = true;
+
+ // Nonsolid Blocks:
+ g_BlockIsSolid[E_BLOCK_ACTIVATOR_RAIL] = false;
+ g_BlockIsSolid[E_BLOCK_AIR] = false;
+ g_BlockIsSolid[E_BLOCK_BIG_FLOWER] = false;
+ g_BlockIsSolid[E_BLOCK_BROWN_MUSHROOM] = false;
+ g_BlockIsSolid[E_BLOCK_CARROTS] = false;
+ g_BlockIsSolid[E_BLOCK_COBWEB] = false;
+ g_BlockIsSolid[E_BLOCK_CROPS] = false;
+ g_BlockIsSolid[E_BLOCK_DANDELION] = false;
+ g_BlockIsSolid[E_BLOCK_DETECTOR_RAIL] = false;
+ g_BlockIsSolid[E_BLOCK_END_PORTAL] = false;
+ g_BlockIsSolid[E_BLOCK_FIRE] = false;
+ g_BlockIsSolid[E_BLOCK_FLOWER] = false;
+ g_BlockIsSolid[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE] = false;
+ g_BlockIsSolid[E_BLOCK_LAVA] = false;
+ g_BlockIsSolid[E_BLOCK_LEVER] = false;
+ g_BlockIsSolid[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE] = false;
+ g_BlockIsSolid[E_BLOCK_MELON_STEM] = false;
+ g_BlockIsSolid[E_BLOCK_NETHER_PORTAL] = false;
+ g_BlockIsSolid[E_BLOCK_PISTON] = false;
+ g_BlockIsSolid[E_BLOCK_PISTON_EXTENSION] = false;
+ g_BlockIsSolid[E_BLOCK_RAIL] = false;
+ g_BlockIsSolid[E_BLOCK_REDSTONE_REPEATER_OFF] = false;
+ g_BlockIsSolid[E_BLOCK_REDSTONE_REPEATER_ON] = false;
+ g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_OFF] = false;
+ g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_ON] = false;
+ g_BlockIsSolid[E_BLOCK_REDSTONE_WIRE] = false;
+ g_BlockIsSolid[E_BLOCK_RED_MUSHROOM] = false;
+ g_BlockIsSolid[E_BLOCK_REEDS] = false;
+ g_BlockIsSolid[E_BLOCK_SAPLING] = false;
+ g_BlockIsSolid[E_BLOCK_SIGN_POST] = false;
+ g_BlockIsSolid[E_BLOCK_SNOW] = false;
+ g_BlockIsSolid[E_BLOCK_STATIONARY_LAVA] = false;
+ g_BlockIsSolid[E_BLOCK_STATIONARY_WATER] = false;
+ g_BlockIsSolid[E_BLOCK_STONE_BUTTON] = false;
+ g_BlockIsSolid[E_BLOCK_STONE_PRESSURE_PLATE] = false;
+ g_BlockIsSolid[E_BLOCK_TALL_GRASS] = false;
+ g_BlockIsSolid[E_BLOCK_TORCH] = false;
+ g_BlockIsSolid[E_BLOCK_TRIPWIRE] = false;
+ g_BlockIsSolid[E_BLOCK_VINES] = false;
+ g_BlockIsSolid[E_BLOCK_WALLSIGN] = false;
+ g_BlockIsSolid[E_BLOCK_WATER] = false;
+ g_BlockIsSolid[E_BLOCK_WOODEN_BUTTON] = false;
+ g_BlockIsSolid[E_BLOCK_WOODEN_PRESSURE_PLATE] = false;
+ g_BlockIsSolid[E_BLOCK_WOODEN_SLAB] = false;
+
+ // Torch placeable
+ g_BlockIsTorchPlaceable[E_BLOCK_BEDROCK] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_BLOCK_OF_COAL] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_BLOCK_OF_REDSTONE] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_BOOKCASE] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_BRICK] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_CLAY] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_COAL_ORE] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_COBBLESTONE] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_COMMAND_BLOCK] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_CRAFTING_TABLE] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_DIAMOND_BLOCK] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_DIAMOND_ORE] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_DIRT] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_DISPENSER] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_DOUBLE_STONE_SLAB] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_DOUBLE_WOODEN_SLAB] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_DROPPER] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_EMERALD_BLOCK] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_EMERALD_ORE] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_END_STONE] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_FURNACE] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_GLOWSTONE] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_GOLD_BLOCK] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_GOLD_ORE] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_GRASS] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_GRAVEL] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_HARDENED_CLAY] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_HAY_BALE] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_HUGE_BROWN_MUSHROOM] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_HUGE_RED_MUSHROOM] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_IRON_BLOCK] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_IRON_ORE] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_JACK_O_LANTERN] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_JUKEBOX] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_LAPIS_BLOCK] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_LAPIS_ORE] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_LOG] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_MELON] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_MOSSY_COBBLESTONE] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_MYCELIUM] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_NETHERRACK] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_NETHER_BRICK] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_NETHER_QUARTZ_ORE] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_NOTE_BLOCK] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_OBSIDIAN] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_PACKED_ICE] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_PLANKS] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_PUMPKIN] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_QUARTZ_BLOCK] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_LAMP_OFF] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_LAMP_ON] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_ORE] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_ORE_GLOWING] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_SANDSTONE] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_SAND] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_SILVERFISH_EGG] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_SPONGE] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_STAINED_CLAY] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_WOOL] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_STONE] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_STONE_BRICKS] = true;
+ }
+} BlockPropertiesInitializer;
+
+
+
+
diff --git a/src/BlockID.h b/src/BlockID.h
new file mode 100644
index 000000000..f3cbc46d6
--- /dev/null
+++ b/src/BlockID.h
@@ -0,0 +1,907 @@
+#pragma once
+
+// tolua_begin
+enum ENUM_BLOCK_ID
+{
+ E_BLOCK_AIR = 0,
+ E_BLOCK_STONE = 1,
+ E_BLOCK_GRASS = 2,
+ E_BLOCK_DIRT = 3,
+ E_BLOCK_COBBLESTONE = 4,
+ E_BLOCK_PLANKS = 5,
+ E_BLOCK_SAPLING = 6,
+ E_BLOCK_BEDROCK = 7,
+ E_BLOCK_WATER = 8,
+ E_BLOCK_STATIONARY_WATER = 9,
+ E_BLOCK_LAVA = 10,
+ E_BLOCK_STATIONARY_LAVA = 11,
+ E_BLOCK_SAND = 12,
+ E_BLOCK_GRAVEL = 13,
+ E_BLOCK_GOLD_ORE = 14,
+ E_BLOCK_IRON_ORE = 15,
+ E_BLOCK_COAL_ORE = 16,
+ E_BLOCK_LOG = 17,
+ E_BLOCK_LEAVES = 18,
+ E_BLOCK_SPONGE = 19,
+ E_BLOCK_GLASS = 20,
+ E_BLOCK_LAPIS_ORE = 21,
+ E_BLOCK_LAPIS_BLOCK = 22,
+ E_BLOCK_DISPENSER = 23,
+ E_BLOCK_SANDSTONE = 24,
+ E_BLOCK_NOTE_BLOCK = 25,
+ E_BLOCK_BED = 26,
+ E_BLOCK_POWERED_RAIL = 27,
+ E_BLOCK_DETECTOR_RAIL = 28,
+ E_BLOCK_STICKY_PISTON = 29,
+ E_BLOCK_COBWEB = 30,
+ E_BLOCK_TALL_GRASS = 31,
+ E_BLOCK_DEAD_BUSH = 32,
+ E_BLOCK_PISTON = 33,
+ E_BLOCK_PISTON_EXTENSION = 34,
+ E_BLOCK_WOOL = 35,
+ E_BLOCK_PISTON_MOVED_BLOCK = 36,
+ E_BLOCK_DANDELION = 37,
+ E_BLOCK_FLOWER = 38,
+ E_BLOCK_BROWN_MUSHROOM = 39,
+ E_BLOCK_RED_MUSHROOM = 40,
+ E_BLOCK_GOLD_BLOCK = 41,
+ E_BLOCK_IRON_BLOCK = 42,
+ E_BLOCK_DOUBLE_STONE_SLAB = 43,
+ E_BLOCK_STONE_SLAB = 44,
+ E_BLOCK_BRICK = 45,
+ E_BLOCK_TNT = 46,
+ E_BLOCK_BOOKCASE = 47,
+ E_BLOCK_MOSSY_COBBLESTONE = 48,
+ E_BLOCK_OBSIDIAN = 49,
+ E_BLOCK_TORCH = 50,
+ E_BLOCK_FIRE = 51,
+ E_BLOCK_MOB_SPAWNER = 52,
+ E_BLOCK_WOODEN_STAIRS = 53,
+ E_BLOCK_CHEST = 54,
+ E_BLOCK_REDSTONE_WIRE = 55,
+ E_BLOCK_DIAMOND_ORE = 56,
+ E_BLOCK_DIAMOND_BLOCK = 57,
+ E_BLOCK_CRAFTING_TABLE = 58,
+ E_BLOCK_WORKBENCH = 58,
+ E_BLOCK_CROPS = 59,
+ E_BLOCK_FARMLAND = 60,
+ E_BLOCK_FURNACE = 61,
+ E_BLOCK_LIT_FURNACE = 62,
+ E_BLOCK_BURNING_FURNACE = 62,
+ E_BLOCK_SIGN_POST = 63,
+ E_BLOCK_WOODEN_DOOR = 64,
+ E_BLOCK_LADDER = 65,
+ E_BLOCK_RAIL = 66,
+ E_BLOCK_MINECART_TRACKS = 66,
+ E_BLOCK_COBBLESTONE_STAIRS = 67,
+ E_BLOCK_WALLSIGN = 68,
+ E_BLOCK_LEVER = 69,
+ E_BLOCK_STONE_PRESSURE_PLATE = 70,
+ E_BLOCK_IRON_DOOR = 71,
+ E_BLOCK_WOODEN_PRESSURE_PLATE = 72,
+ E_BLOCK_REDSTONE_ORE = 73,
+ E_BLOCK_REDSTONE_ORE_GLOWING = 74,
+ E_BLOCK_REDSTONE_TORCH_OFF = 75,
+ E_BLOCK_REDSTONE_TORCH_ON = 76,
+ E_BLOCK_STONE_BUTTON = 77,
+ E_BLOCK_SNOW = 78,
+ E_BLOCK_ICE = 79,
+ E_BLOCK_SNOW_BLOCK = 80,
+ E_BLOCK_CACTUS = 81,
+ E_BLOCK_CLAY = 82,
+ E_BLOCK_SUGARCANE = 83,
+ E_BLOCK_REEDS = 83,
+ E_BLOCK_JUKEBOX = 84,
+ E_BLOCK_FENCE = 85,
+ E_BLOCK_PUMPKIN = 86,
+ E_BLOCK_NETHERRACK = 87,
+ E_BLOCK_SOULSAND = 88,
+ E_BLOCK_GLOWSTONE = 89,
+ E_BLOCK_NETHER_PORTAL = 90,
+ E_BLOCK_JACK_O_LANTERN = 91,
+ E_BLOCK_CAKE = 92,
+ E_BLOCK_REDSTONE_REPEATER_OFF = 93,
+ E_BLOCK_REDSTONE_REPEATER_ON = 94,
+ E_BLOCK_STAINED_GLASS = 95,
+ E_BLOCK_TRAPDOOR = 96,
+ E_BLOCK_SILVERFISH_EGG = 97,
+ E_BLOCK_STONE_BRICKS = 98,
+ E_BLOCK_HUGE_BROWN_MUSHROOM = 99,
+ E_BLOCK_HUGE_RED_MUSHROOM = 100,
+ E_BLOCK_IRON_BARS = 101,
+ E_BLOCK_GLASS_PANE = 102,
+ E_BLOCK_MELON = 103,
+ E_BLOCK_PUMPKIN_STEM = 104,
+ E_BLOCK_MELON_STEM = 105,
+ E_BLOCK_VINES = 106,
+ E_BLOCK_FENCE_GATE = 107,
+ E_BLOCK_BRICK_STAIRS = 108,
+ E_BLOCK_STONE_BRICK_STAIRS = 109,
+ E_BLOCK_MYCELIUM = 110,
+ E_BLOCK_LILY_PAD = 111,
+ E_BLOCK_NETHER_BRICK = 112,
+ E_BLOCK_NETHER_BRICK_FENCE = 113,
+ E_BLOCK_NETHER_BRICK_STAIRS = 114,
+ E_BLOCK_NETHER_WART = 115,
+ E_BLOCK_ENCHANTMENT_TABLE = 116,
+ E_BLOCK_BREWING_STAND = 117,
+ E_BLOCK_CAULDRON = 118,
+ E_BLOCK_END_PORTAL = 119,
+ E_BLOCK_END_PORTAL_FRAME = 120,
+ E_BLOCK_END_STONE = 121,
+ E_BLOCK_DRAGON_EGG = 122,
+ E_BLOCK_REDSTONE_LAMP_OFF = 123,
+ E_BLOCK_REDSTONE_LAMP_ON = 124,
+ E_BLOCK_DOUBLE_WOODEN_SLAB = 125,
+ E_BLOCK_WOODEN_SLAB = 126,
+ E_BLOCK_COCOA_POD = 127,
+ E_BLOCK_SANDSTONE_STAIRS = 128,
+ E_BLOCK_EMERALD_ORE = 129,
+ E_BLOCK_ENDER_CHEST = 130,
+ E_BLOCK_TRIPWIRE_HOOK = 131,
+ E_BLOCK_TRIPWIRE = 132,
+ E_BLOCK_EMERALD_BLOCK = 133,
+ E_BLOCK_SPRUCE_WOOD_STAIRS = 134,
+ E_BLOCK_BIRCH_WOOD_STAIRS = 135,
+ E_BLOCK_JUNGLE_WOOD_STAIRS = 136,
+ E_BLOCK_COMMAND_BLOCK = 137,
+ E_BLOCK_BEACON = 138,
+ E_BLOCK_COBBLESTONE_WALL = 139,
+ E_BLOCK_FLOWER_POT = 140,
+ E_BLOCK_CARROTS = 141,
+ E_BLOCK_POTATOES = 142,
+ E_BLOCK_WOODEN_BUTTON = 143,
+ E_BLOCK_HEAD = 144,
+ E_BLOCK_ANVIL = 145,
+ E_BLOCK_TRAPPED_CHEST = 146,
+ E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE = 147,
+ E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE = 148,
+
+ E_BLOCK_INACTIVE_COMPARATOR = 149,
+ E_BLOCK_ACTIVE_COMPARATOR = 150,
+ E_BLOCK_DAYLIGHT_SENSOR = 151,
+ E_BLOCK_BLOCK_OF_REDSTONE = 152,
+
+ E_BLOCK_NETHER_QUARTZ_ORE = 153,
+ E_BLOCK_HOPPER = 154,
+ E_BLOCK_QUARTZ_BLOCK = 155,
+ E_BLOCK_QUARTZ_STAIRS = 156,
+ E_BLOCK_ACTIVATOR_RAIL = 157,
+
+ E_BLOCK_DROPPER = 158,
+ E_BLOCK_STAINED_CLAY = 159,
+ E_BLOCK_STAINED_GLASS_PANE = 160,
+ E_BLOCK_NEW_LEAVES = 161, // Acacia and Dark Oak IDs in Minecraft 1.7.x
+ E_BLOCK_NEW_LOG = 162,
+ E_BLOCK_ACACIA_WOOD_STAIRS = 163,
+ E_BLOCK_DARK_OAK_WOOD_STAIRS = 164, /////////////////////////////////
+ E_BLOCK_HAY_BALE = 170,
+ E_BLOCK_CARPET = 171,
+ E_BLOCK_HARDENED_CLAY = 172,
+ E_BLOCK_BLOCK_OF_COAL = 173,
+ E_BLOCK_PACKED_ICE = 174,
+ E_BLOCK_BIG_FLOWER = 175,
+
+ // Keep these two as the last values, without a number - they will get their correct number assigned automagically by C++
+ // IsValidBlock() depends on this
+ E_BLOCK_NUMBER_OF_TYPES, ///< Number of individual (different) blocktypes
+ E_BLOCK_MAX_TYPE_ID = E_BLOCK_NUMBER_OF_TYPES - 1, ///< Maximum BlockType number used
+
+ // Synonym or ID compatibility
+
+ E_BLOCK_YELLOW_FLOWER = E_BLOCK_DANDELION,
+ E_BLOCK_RED_ROSE = E_BLOCK_FLOWER,
+ E_BLOCK_LOCKED_CHEST = E_BLOCK_STAINED_GLASS,
+};
+// tolua_end
+
+// tolua_begin
+enum ENUM_ITEM_ID
+{
+ E_ITEM_EMPTY = -1,
+
+ E_ITEM_FIRST = 256, // First true item type
+
+ E_ITEM_IRON_SHOVEL = 256,
+ E_ITEM_IRON_PICKAXE = 257,
+ E_ITEM_IRON_AXE = 258,
+ E_ITEM_FLINT_AND_STEEL = 259,
+ E_ITEM_RED_APPLE = 260,
+ E_ITEM_BOW = 261,
+ E_ITEM_ARROW = 262,
+ E_ITEM_COAL = 263,
+ E_ITEM_DIAMOND = 264,
+ E_ITEM_IRON = 265,
+ E_ITEM_GOLD = 266,
+ E_ITEM_IRON_SWORD = 267,
+ E_ITEM_WOODEN_SWORD = 268,
+ E_ITEM_WOODEN_SHOVEL = 269,
+ E_ITEM_WOODEN_PICKAXE = 270,
+ E_ITEM_WOODEN_AXE = 271,
+ E_ITEM_STONE_SWORD = 272,
+ E_ITEM_STONE_SHOVEL = 273,
+ E_ITEM_STONE_PICKAXE = 274,
+ E_ITEM_STONE_AXE = 275,
+ E_ITEM_DIAMOND_SWORD = 276,
+ E_ITEM_DIAMOND_SHOVEL = 277,
+ E_ITEM_DIAMOND_PICKAXE = 278,
+ E_ITEM_DIAMOND_AXE = 279,
+ E_ITEM_STICK = 280,
+ E_ITEM_BOWL = 281,
+ E_ITEM_MUSHROOM_SOUP = 282,
+ E_ITEM_GOLD_SWORD = 283,
+ E_ITEM_GOLD_SHOVEL = 284,
+ E_ITEM_GOLD_PICKAXE = 285,
+ E_ITEM_GOLD_AXE = 286,
+ E_ITEM_STRING = 287,
+ E_ITEM_FEATHER = 288,
+ E_ITEM_GUNPOWDER = 289,
+ E_ITEM_WOODEN_HOE = 290,
+ E_ITEM_STONE_HOE = 291,
+ E_ITEM_IRON_HOE = 292,
+ E_ITEM_DIAMOND_HOE = 293,
+ E_ITEM_GOLD_HOE = 294,
+ E_ITEM_SEEDS = 295,
+ E_ITEM_WHEAT = 296,
+ E_ITEM_BREAD = 297,
+ E_ITEM_LEATHER_CAP = 298,
+ E_ITEM_LEATHER_TUNIC = 299,
+ E_ITEM_LEATHER_PANTS = 300,
+ E_ITEM_LEATHER_BOOTS = 301,
+ E_ITEM_CHAIN_HELMET = 302,
+ E_ITEM_CHAIN_CHESTPLATE = 303,
+ E_ITEM_CHAIN_LEGGINGS = 304,
+ E_ITEM_CHAIN_BOOTS = 305,
+ E_ITEM_IRON_HELMET = 306,
+ E_ITEM_IRON_CHESTPLATE = 307,
+ E_ITEM_IRON_LEGGINGS = 308,
+ E_ITEM_IRON_BOOTS = 309,
+ E_ITEM_DIAMOND_HELMET = 310,
+ E_ITEM_DIAMOND_CHESTPLATE = 311,
+ E_ITEM_DIAMOND_LEGGINGS = 312,
+ E_ITEM_DIAMOND_BOOTS = 313,
+ E_ITEM_GOLD_HELMET = 314,
+ E_ITEM_GOLD_CHESTPLATE = 315,
+ E_ITEM_GOLD_LEGGINGS = 316,
+ E_ITEM_GOLD_BOOTS = 317,
+ E_ITEM_FLINT = 318,
+ E_ITEM_RAW_PORKCHOP = 319,
+ E_ITEM_COOKED_PORKCHOP = 320,
+ E_ITEM_PAINTINGS = 321,
+ E_ITEM_GOLDEN_APPLE = 322,
+ E_ITEM_SIGN = 323,
+ E_ITEM_WOODEN_DOOR = 324,
+ E_ITEM_BUCKET = 325,
+ E_ITEM_WATER_BUCKET = 326,
+ E_ITEM_LAVA_BUCKET = 327,
+ E_ITEM_MINECART = 328,
+ E_ITEM_SADDLE = 329,
+ E_ITEM_IRON_DOOR = 330,
+ E_ITEM_REDSTONE_DUST = 331,
+ E_ITEM_SNOWBALL = 332,
+ E_ITEM_BOAT = 333,
+ E_ITEM_LEATHER = 334,
+ E_ITEM_MILK = 335,
+ E_ITEM_CLAY_BRICK = 336,
+ E_ITEM_CLAY = 337,
+ E_ITEM_SUGARCANE = 338,
+ E_ITEM_SUGAR_CANE = 338,
+ E_ITEM_PAPER = 339,
+ E_ITEM_BOOK = 340,
+ E_ITEM_SLIMEBALL = 341,
+ E_ITEM_CHEST_MINECART = 342,
+ E_ITEM_FURNACE_MINECART = 343,
+ E_ITEM_EGG = 344,
+ E_ITEM_COMPASS = 345,
+ E_ITEM_FISHING_ROD = 346,
+ E_ITEM_CLOCK = 347,
+ E_ITEM_GLOWSTONE_DUST = 348,
+ E_ITEM_RAW_FISH = 349,
+ E_ITEM_COOKED_FISH = 350,
+ E_ITEM_DYE = 351,
+ E_ITEM_BONE = 352,
+ E_ITEM_SUGAR = 353,
+ E_ITEM_CAKE = 354,
+ E_ITEM_BED = 355,
+ E_ITEM_REDSTONE_REPEATER = 356,
+ E_ITEM_COOKIE = 357,
+ E_ITEM_MAP = 358,
+ E_ITEM_SHEARS = 359,
+ E_ITEM_MELON_SLICE = 360,
+ E_ITEM_PUMPKIN_SEEDS = 361,
+ E_ITEM_MELON_SEEDS = 362,
+ E_ITEM_RAW_BEEF = 363,
+ E_ITEM_STEAK = 364,
+ E_ITEM_RAW_CHICKEN = 365,
+ E_ITEM_COOKED_CHICKEN = 366,
+ E_ITEM_ROTTEN_FLESH = 367,
+ E_ITEM_ENDER_PEARL = 368,
+ E_ITEM_BLAZE_ROD = 369,
+ E_ITEM_GHAST_TEAR = 370,
+ E_ITEM_GOLD_NUGGET = 371,
+ E_ITEM_NETHER_WART = 372,
+ E_ITEM_POTIONS = 373,
+ E_ITEM_GLASS_BOTTLE = 374,
+ E_ITEM_SPIDER_EYE = 375,
+ E_ITEM_FERMENTED_SPIDER_EYE = 376,
+ E_ITEM_BLAZE_POWDER = 377,
+ E_ITEM_MAGMA_CREAM = 378,
+ E_ITEM_BREWING_STAND = 379,
+ E_ITEM_CAULDRON = 380,
+ E_ITEM_EYE_OF_ENDER = 381,
+ E_ITEM_GLISTERING_MELON = 382,
+ E_ITEM_SPAWN_EGG = 383,
+ E_ITEM_BOTTLE_O_ENCHANTING = 384,
+ E_ITEM_FIRE_CHARGE = 385,
+ E_ITEM_BOOK_AND_QUILL = 386,
+ E_ITEM_WRITTEN_BOOK = 387,
+ E_ITEM_EMERALD = 388,
+ E_ITEM_ITEM_FRAME = 389,
+ E_ITEM_FLOWER_POT = 390,
+ E_ITEM_CARROT = 391,
+ E_ITEM_POTATO = 392,
+ E_ITEM_BAKED_POTATO = 393,
+ E_ITEM_POISONOUS_POTATO = 394,
+ E_ITEM_EMPTY_MAP = 395,
+ E_ITEM_GOLDEN_CARROT = 396,
+ E_ITEM_HEAD = 397,
+ E_ITEM_CARROT_ON_STICK = 398,
+ E_ITEM_NETHER_STAR = 399,
+ E_ITEM_PUMPKIN_PIE = 400,
+ E_ITEM_FIREWORK_ROCKET = 401,
+ E_ITEM_FIREWORK_STAR = 402,
+ E_ITEM_ENCHANTED_BOOK = 403,
+ E_ITEM_COMPARATOR = 404,
+ E_ITEM_NETHER_BRICK = 405,
+ E_ITEM_NETHER_QUARTZ = 406,
+ E_ITEM_MINECART_WITH_TNT = 407,
+ E_ITEM_MINECART_WITH_HOPPER = 408,
+ E_ITEM_IRON_HORSE_ARMOR = 417,
+ E_ITEM_GOLD_HORSE_ARMOR = 418,
+ E_ITEM_DIAMOND_HORSE_ARMOR = 419,
+ E_ITEM_LEAD = 420,
+ E_ITEM_NAME_TAG = 421,
+ E_ITEM_MINECART_WITH_COMMAND_BLOCK = 422,
+
+ // Keep these two as the last values of the consecutive list, without a number - they will get their correct number assigned automagically by C++
+ // IsValidItem() depends on this!
+ E_ITEM_NUMBER_OF_CONSECUTIVE_TYPES, ///< Number of individual (different) consecutive itemtypes
+ E_ITEM_MAX_CONSECUTIVE_TYPE_ID = E_ITEM_NUMBER_OF_CONSECUTIVE_TYPES - 1, ///< Maximum consecutive ItemType number used
+
+ E_ITEM_FIRST_DISC = 2256,
+ E_ITEM_13_DISC = 2256,
+ E_ITEM_CAT_DISC = 2257,
+ E_ITEM_BLOCKS_DISC = 2258,
+ E_ITEM_CHIRP_DISC = 2259,
+ E_ITEM_FAR_DISC = 2260,
+ E_ITEM_MALL_DISC = 2261,
+ E_ITEM_MELLOHI_DISC = 2262,
+ E_ITEM_STAL_DISC = 2263,
+ E_ITEM_STRAD_DISC = 2264,
+ E_ITEM_WARD_DISC = 2265,
+ E_ITEM_11_DISC = 2266,
+ E_ITEM_WAIT_DISC = 2267,
+
+ // Keep these two as the last values of the disc list, without a number - they will get their correct number assigned automagically by C++
+ // IsValidItem() depends on this!
+ E_ITEM_LAST_DISC_PLUS_ONE, ///< Useless, really, but needs to be present for the following value
+ E_ITEM_LAST_DISC = E_ITEM_LAST_DISC_PLUS_ONE - 1, ///< Maximum disc itemtype number used
+
+ E_ITEM_LAST = E_ITEM_LAST_DISC, ///< Maximum valid ItemType
+};
+
+
+
+
+
+enum
+{
+ // Please keep this list alpha-sorted by the blocktype / itemtype part
+ // then number-sorted for the same block / item
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // Block metas:
+
+ // E_BLOCK_CHEST metas:
+ E_META_CHEST_FACING_ZM = 2,
+ E_META_CHEST_FACING_ZP = 3,
+ E_META_CHEST_FACING_XM = 4,
+ E_META_CHEST_FACING_XP = 5,
+
+ // E_BLOCK_DISPENSER / E_BLOCK_DROPPER metas:
+ E_META_DROPSPENSER_FACING_YM = 0,
+ E_META_DROPSPENSER_FACING_YP = 1,
+ E_META_DROPSPENSER_FACING_ZM = 2,
+ E_META_DROPSPENSER_FACING_ZP = 3,
+ E_META_DROPSPENSER_FACING_XM = 4,
+ E_META_DROPSPENSER_FACING_XP = 5,
+
+ // E_BLOCK_DOUBLE_STONE_SLAB metas:
+ E_META_DOUBLE_STONE_SLAB_STONE = 0,
+ E_META_DOUBLE_STONE_SLAB_SANDSTONE = 1,
+ E_META_DOUBLE_STONE_SLAB_WOODEN = 2,
+ E_META_DOUBLE_STONE_SLAB_COBBLESTONE = 3,
+ E_META_DOUBLE_STONE_SLAB_BRICK = 4,
+ E_META_DOUBLE_STONE_SLAB_STONE_BRICK = 5,
+ E_META_DOUBLE_STONE_SLAB_NETHER_BRICK = 6,
+ E_META_DOUBLE_STONE_SLAB_STONE_SECRET = 7,
+
+
+
+ // E_BLOCK_HOPPER metas:
+ E_META_HOPPER_FACING_YM = 0,
+ E_META_HOPPER_UNATTACHED = 1, // Hopper doesn't move items up, there's no YP
+ E_META_HOPPER_FACING_ZM = 2,
+ E_META_HOPPER_FACING_ZP = 3,
+ E_META_HOPPER_FACING_XM = 4,
+ E_META_HOPPER_FACING_XP = 5,
+
+ // E_BLOCK_LEAVES metas:
+ E_META_LEAVES_APPLE = 0,
+ E_META_LEAVES_CONIFER = 1,
+ E_META_LEAVES_BIRCH = 2,
+ E_META_LEAVES_JUNGLE = 3,
+
+ // E_BLOCK_LOG metas:
+ E_META_LOG_APPLE = 0,
+ E_META_LOG_CONIFER = 1,
+ E_META_LOG_BIRCH = 2,
+ E_META_LOG_JUNGLE = 3,
+
+ // E_BLOCK_PLANKS metas:
+ E_META_PLANKS_APPLE = 0,
+ E_META_PLANKS_CONIFER = 1,
+ E_META_PLANKS_BIRCH = 2,
+ E_META_PLANKS_JUNGLE = 3,
+
+ // E_BLOCK_SANDSTONE metas:
+ E_META_SANDSTONE_NORMAL = 0,
+ E_META_SANDSTONE_ORNAMENT = 1,
+ E_META_SANDSTONE_SMOOTH = 2,
+
+ // E_BLOCK_SAPLING metas (lowest 3 bits):
+ E_META_SAPLING_APPLE = 0,
+ E_META_SAPLING_CONIFER = 1,
+ E_META_SAPLING_BIRCH = 2,
+ E_META_SAPLING_JUNGLE = 3,
+
+ // E_BLOCK_SILVERFISH_EGG metas:
+ E_META_SILVERFISH_EGG_STONE = 0,
+ E_META_SILVERFISH_EGG_COBBLESTONE = 1,
+ E_META_SILVERFISH_EGG_STONE_BRICK = 2,
+
+ // E_BLOCK_STONE_SLAB metas:
+ E_META_STONE_SLAB_STONE = 0,
+ E_META_STONE_SLAB_SANDSTONE = 1,
+ E_META_STONE_SLAB_PLANKS = 2,
+ E_META_STONE_SLAB_COBBLESTONE = 3,
+ E_META_STONE_SLAB_BRICK = 4,
+ E_META_STONE_SLAB_STONE_BRICK = 5,
+ E_META_STONE_SLAB_NETHER_BRICK = 6,
+ E_META_STONE_SLAB_STONE_SECRET = 7,
+
+ // E_BLOCK_STONE_BRICKS metas:
+ E_META_STONE_BRICK_NORMAL = 0,
+ E_META_STONE_BRICK_MOSSY = 1,
+ E_META_STONE_BRICK_CRACKED = 2,
+ E_META_STONE_BRICK_ORNAMENT = 3,
+
+ // E_BLOCK_TALL_GRASS metas:
+ E_META_TALL_GRASS_DEAD_SHRUB = 0,
+ E_META_TALL_GRASS_GRASS = 1,
+ E_META_TALL_GRASS_FERN = 2,
+
+ // E_BLOCK_TORCH, E_BLOCK_REDSTONE_TORCH_OFF, E_BLOCK_REDSTONE_TORCH_ON metas:
+ E_META_TORCH_EAST = 1, // east face of the block, pointing east
+ E_META_TORCH_WEST = 2,
+ E_META_TORCH_SOUTH = 3,
+ E_META_TORCH_NORTH = 4,
+ E_META_TORCH_FLOOR = 5,
+ E_META_TORCH_XM = 1, // Torch attached to the XM side of its block
+ E_META_TORCH_XP = 2, // Torch attached to the XP side of its block
+ E_META_TORCH_ZM = 3, // Torch attached to the ZM side of its block
+ E_META_TORCH_ZP = 4, // Torch attached to the ZP side of its block
+
+ // E_BLOCK_WOODEN_DOUBLE_SLAB metas:
+ E_META_WOODEN_DOUBLE_SLAB_APPLE = 0,
+ E_META_WOODEN_DOUBLE_SLAB_CONIFER = 1,
+ E_META_WOODEN_DOUBLE_SLAB_BIRCH = 2,
+ E_META_WOODEN_DOUBLE_SLAB_JUNGLE = 3,
+ E_META_WOODEN_DOUBLE_SLAB_ACACIA = 4,
+ E_META_WOODEN_DOUBLE_SLAB_DARK_OAK = 5,
+
+ // E_BLOCK_WOODEN_SLAB metas:
+ E_META_WOODEN_SLAB_APPLE = 0,
+ E_META_WOODEN_SLAB_CONIFER = 1,
+ E_META_WOODEN_SLAB_BIRCH = 2,
+ E_META_WOODEN_SLAB_JUNGLE = 3,
+ E_META_WOODEN_SLAB_ACACIA = 4,
+ E_META_WOODEN_SLAB_DARK_OAK = 5,
+
+ // E_BLOCK_WOOL metas:
+ E_META_WOOL_WHITE = 0,
+ E_META_WOOL_ORANGE = 1,
+ E_META_WOOL_MAGENTA = 2,
+ E_META_WOOL_LIGHTBLUE = 3,
+ E_META_WOOL_YELLOW = 4,
+ E_META_WOOL_LIGHTGREEN = 5,
+ E_META_WOOL_PINK = 6,
+ E_META_WOOL_GRAY = 7,
+ E_META_WOOL_LIGHTGRAY = 8,
+ E_META_WOOL_CYAN = 9,
+ E_META_WOOL_PURPLE = 10,
+ E_META_WOOL_BLUE = 11,
+ E_META_WOOL_BROWN = 12,
+ E_META_WOOL_GREEN = 13,
+ E_META_WOOL_RED = 14,
+ E_META_WOOL_BLACK = 15,
+
+ // E_BLOCK_CARPET metas:
+ E_META_CARPET_WHITE = 0,
+ E_META_CARPET_ORANGE = 1,
+ E_META_CARPET_MAGENTA = 2,
+ E_META_CARPET_LIGHTBLUE = 3,
+ E_META_CARPET_YELLOW = 4,
+ E_META_CARPET_LIGHTGREEN = 5,
+ E_META_CARPET_PINK = 6,
+ E_META_CARPET_GRAY = 7,
+ E_META_CARPET_LIGHTGRAY = 8,
+ E_META_CARPET_CYAN = 9,
+ E_META_CARPET_PURPLE = 10,
+ E_META_CARPET_BLUE = 11,
+ E_META_CARPET_BROWN = 12,
+ E_META_CARPET_GREEN = 13,
+ E_META_CARPET_RED = 14,
+ E_META_CARPET_BLACK = 15,
+
+ // E_BLOCK_STAINED_CLAY metas
+ E_META_STAINED_CLAY_WHITE = 0,
+ E_META_STAINED_CLAY_ORANGE = 1,
+ E_META_STAINED_CLAY_MAGENTA = 2,
+ E_META_STAINED_CLAY_LIGHTBLUE = 3,
+ E_META_STAINED_CLAY_YELLOW = 4,
+ E_META_STAINED_CLAY_LIGHTGREEN = 5,
+ E_META_STAINED_CLAY_PINK = 6,
+ E_META_STAINED_CLAY_GRAY = 7,
+ E_META_STAINED_CLAY_LIGHTGRAY = 8,
+ E_META_STAINED_CLAY_CYAN = 9,
+ E_META_STAINED_CLAY_PURPLE = 10,
+ E_META_STAINED_CLAY_BLUE = 11,
+ E_META_STAINED_CLAY_BROWN = 12,
+ E_META_STAINED_CLAY_GREEN = 13,
+ E_META_STAINED_CLAY_RED = 14,
+ E_META_STAINED_CLAY_BLACK = 15,
+
+ // E_BLOCK_STAINED_GLASS metas
+ E_META_STAINED_GLASS_WHITE = 0,
+ E_META_STAINED_GLASS_ORANGE = 1,
+ E_META_STAINED_GLASS_MAGENTA = 2,
+ E_META_STAINED_GLASS_LIGHTBLUE = 3,
+ E_META_STAINED_GLASS_YELLOW = 4,
+ E_META_STAINED_GLASS_LIGHTGREEN = 5,
+ E_META_STAINED_GLASS_PINK = 6,
+ E_META_STAINED_GLASS_GRAY = 7,
+ E_META_STAINED_GLASS_LIGHTGRAY = 8,
+ E_META_STAINED_GLASS_CYAN = 9,
+ E_META_STAINED_GLASS_PURPLE = 10,
+ E_META_STAINED_GLASS_BLUE = 11,
+ E_META_STAINED_GLASS_BROWN = 12,
+ E_META_STAINED_GLASS_GREEN = 13,
+ E_META_STAINED_GLASS_RED = 14,
+ E_META_STAINED_GLASS_BLACK = 15,
+
+ // E_BLOCK_STAINED_GLASS_PANE metas
+ E_META_STAINED_GLASS_PANE_WHITE = 0,
+ E_META_STAINED_GLASS_PANE_ORANGE = 1,
+ E_META_STAINED_GLASS_PANE_MAGENTA = 2,
+ E_META_STAINED_GLASS_PANE_LIGHTBLUE = 3,
+ E_META_STAINED_GLASS_PANE_YELLOW = 4,
+ E_META_STAINED_GLASS_PANE_LIGHTGREEN = 5,
+ E_META_STAINED_GLASS_PANE_PINK = 6,
+ E_META_STAINED_GLASS_PANE_GRAY = 7,
+ E_META_STAINED_GLASS_PANE_LIGHTGRAY = 8,
+ E_META_STAINED_GLASS_PANE_CYAN = 9,
+ E_META_STAINED_GLASS_PANE_PURPLE = 10,
+ E_META_STAINED_GLASS_PANE_BLUE = 11,
+ E_META_STAINED_GLASS_PANE_BROWN = 12,
+ E_META_STAINED_GLASS_PANE_GREEN = 13,
+ E_META_STAINED_GLASS_PANE_RED = 14,
+ E_META_STAINED_GLASS_PANE_BLACK = 15,
+
+ // E_BLOCK_SNOW metas:
+ E_META_SNOW_LAYER_ONE = 0,
+ E_META_SNOW_LAYER_TWO = 1,
+ E_META_SNOW_LAYER_THREE = 2,
+ E_META_SNOW_LAYER_FOUR = 3,
+ E_META_SNOW_LAYER_FIVE = 4,
+ E_META_SNOW_LAYER_SIX = 5,
+ E_META_SNOW_LAYER_SEVEN = 6,
+ E_META_SNOW_LAYER_EIGHT = 7,
+
+ // E_BLOCK_RAIL metas
+ E_META_RAIL_ZM_ZP = 0,
+ E_META_RAIL_XM_XP = 1,
+ E_META_RAIL_ASCEND_XP = 2,
+ E_META_RAIL_ASCEND_XM = 3,
+ E_META_RAIL_ASCEND_ZM = 4,
+ E_META_RAIL_ASCEND_ZP = 5,
+ E_META_RAIL_CURVED_ZP_XP = 6,
+ E_META_RAIL_CURVED_ZP_XM = 7,
+ E_META_RAIL_CURVED_ZM_XM = 8,
+ E_META_RAIL_CURVED_ZM_XP = 9,
+
+ //E_BLOCK_NEW_LEAVES metas
+ E_META_NEW_LEAVES_ACACIA_WOOD = 0,
+ E_META_NEW_LEAVES_DARK_OAK_WOOD = 1,
+
+ //E_BLOCK_NEW_LOG metas
+ E_META_NEW_LOG_ACACIA_WOOD = 0,
+ E_META_NEW_LOG_DARK_OAK_WOOD = 1,
+
+ //E_BLOCK_FLOWER metas
+ E_META_FLOWER_POPPY = 0,
+ E_META_FLOWER_BLUE_ORCHID = 1,
+ E_META_FLOWER_ALLIUM = 2,
+ E_META_FLOWER_RED_TULIP = 4,
+ E_META_FLOWER_ORANGE_TULIP = 5,
+ E_META_FLOWER_WHITE_TULIP = 6,
+ E_META_FLOWER_PINK_TULIP = 7,
+ E_META_FLOWER_OXEYE_DAISY = 8,
+
+ //E_BLOCK_BIG_FLOWER metas
+ E_META_BIG_FLOWER_SUNFLOWER = 0,
+ E_META_BIG_FLOWER_LILAC = 1,
+ E_META_BIG_FLOWER_DOUBLE_TALL_GRASS = 2,
+ E_META_BIG_FLOWER_LARGE_FERN = 3,
+ E_META_BIG_FLOWER_ROSE_BUSH = 4,
+ E_META_BIG_FLOWER_PEONY = 5,
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // Item metas:
+
+ // E_ITEM_COAL metas:
+ E_META_COAL_NORMAL = 0,
+ E_META_COAL_CHARCOAL = 1,
+
+ // E_ITEM_DYE metas:
+ E_META_DYE_BLACK = 0,
+ E_META_DYE_RED = 1,
+ E_META_DYE_GREEN = 2,
+ E_META_DYE_BROWN = 3,
+ E_META_DYE_BLUE = 4,
+ E_META_DYE_PURPLE = 5,
+ E_META_DYE_CYAN = 6,
+ E_META_DYE_LIGHTGRAY = 7,
+ E_META_DYE_GRAY = 8,
+ E_META_DYE_PINK = 9,
+ E_META_DYE_LIGHTGREEN = 10,
+ E_META_DYE_YELLOW = 11,
+ E_META_DYE_LIGHTBLUE = 12,
+ E_META_DYE_MAGENTA = 13,
+ E_META_DYE_ORANGE = 14,
+ E_META_DYE_WHITE = 15,
+
+ // E_ITEM_GOLDEN_APPLE metas:
+ E_META_GOLDEN_APPLE_NORMAL = 0,
+ E_META_GOLDEN_APPLE_ENCHANTED = 1,
+
+ // E_ITEM_RAW_FISH metas:
+ E_META_RAW_FISH_FISH = 0,
+ E_META_RAW_FISH_SALMON = 1,
+ E_META_RAW_FISH_CLOWNFISH = 2,
+ E_META_RAW_FISH_PUFFERFISH = 3,
+
+ // E_ITEM_COOKED_FISH metas:
+ E_META_COOKED_FISH_FISH = 0,
+ E_META_COOKED_FISH_SALMON = 1,
+ E_META_COOKED_FISH_CLOWNFISH = 2,
+ E_META_COOKED_FISH_PUFFERFISH = 3,
+
+ // E_ITEM_MINECART_TRACKS metas:
+ E_META_TRACKS_X = 1,
+ E_META_TRACKS_Z = 0,
+
+ // E_ITEM_SPAWN_EGG metas:
+ // See also cMonster::eType, since monster type and spawn egg meta are the same
+ E_META_SPAWN_EGG_PICKUP = 1,
+ E_META_SPAWN_EGG_EXPERIENCE_ORB = 2,
+ E_META_SPAWN_EGG_LEASH_KNOT = 8,
+ E_META_SPAWN_EGG_PAINTING = 9,
+ E_META_SPAWN_EGG_ARROW = 10,
+ E_META_SPAWN_EGG_SNOWBALL = 11,
+ E_META_SPAWN_EGG_FIREBALL = 12,
+ E_META_SPAWN_EGG_SMALL_FIREBALL = 13,
+ E_META_SPAWN_EGG_ENDER_PEARL = 14,
+ E_META_SPAWN_EGG_EYE_OF_ENDER = 15,
+ E_META_SPAWN_EGG_SPLASH_POTION = 16,
+ E_META_SPAWN_EGG_EXP_BOTTLE = 17,
+ E_META_SPAWN_EGG_ITEM_FRAME = 18,
+ E_META_SPAWN_EGG_WITHER_SKULL = 19,
+ E_META_SPAWN_EGG_PRIMED_TNT = 20,
+ E_META_SPAWN_EGG_FALLING_BLOCK = 21,
+ E_META_SPAWN_EGG_FIREWORK = 22,
+ E_META_SPAWN_EGG_BOAT = 41,
+ E_META_SPAWN_EGG_MINECART = 42,
+ E_META_SPAWN_EGG_MINECART_CHEST = 43,
+ E_META_SPAWN_EGG_MINECART_FURNACE = 44,
+ E_META_SPAWN_EGG_MINECART_TNT = 45,
+ E_META_SPAWN_EGG_MINECART_HOPPER = 46,
+ E_META_SPAWN_EGG_MINECART_SPAWNER = 47,
+ E_META_SPAWN_EGG_CREEPER = 50,
+ E_META_SPAWN_EGG_SKELETON = 51,
+ E_META_SPAWN_EGG_SPIDER = 52,
+ E_META_SPAWN_EGG_GIANT = 53,
+ E_META_SPAWN_EGG_ZOMBIE = 54,
+ E_META_SPAWN_EGG_SLIME = 55,
+ E_META_SPAWN_EGG_GHAST = 56,
+ E_META_SPAWN_EGG_ZOMBIE_PIGMAN = 57,
+ E_META_SPAWN_EGG_ENDERMAN = 58,
+ E_META_SPAWN_EGG_CAVE_SPIDER = 59,
+ E_META_SPAWN_EGG_SILVERFISH = 60,
+ E_META_SPAWN_EGG_BLAZE = 61,
+ E_META_SPAWN_EGG_MAGMA_CUBE = 62,
+ E_META_SPAWN_EGG_ENDER_DRAGON = 63,
+ E_META_SPAWN_EGG_WITHER = 64,
+ E_META_SPAWN_EGG_BAT = 65,
+ E_META_SPAWN_EGG_WITCH = 66,
+ E_META_SPAWN_EGG_PIG = 90,
+ E_META_SPAWN_EGG_SHEEP = 91,
+ E_META_SPAWN_EGG_COW = 92,
+ E_META_SPAWN_EGG_CHICKEN = 93,
+ E_META_SPAWN_EGG_SQUID = 94,
+ E_META_SPAWN_EGG_WOLF = 95,
+ E_META_SPAWN_EGG_MOOSHROOM = 96,
+ E_META_SPAWN_EGG_SNOW_GOLEM = 97,
+ E_META_SPAWN_EGG_OCELOT = 98,
+ E_META_SPAWN_EGG_IRON_GOLEM = 99,
+ E_META_SPAWN_EGG_HORSE = 100,
+ E_META_SPAWN_EGG_VILLAGER = 120,
+ E_META_SPAWN_EGG_ENDER_CRYSTAL = 200,
+} ;
+
+
+
+
+
+/// Dimension of a world
+enum eDimension
+{
+ dimNether = -1,
+ dimOverworld = 0,
+ dimEnd = 1,
+} ;
+
+
+
+
+
+/// Damage type, used in the TakeDamageInfo structure and related functions
+enum eDamageType
+{
+ // Canonical names for the types (as documented in the plugin wiki):
+ dtAttack, // Being attacked by a mob
+ dtRangedAttack, // Being attacked by a projectile, possibly from a mob
+ dtLightning, // Hit by a lightning strike
+ dtFalling, // Falling down; dealt when hitting the ground
+ dtDrowning, // Drowning in water / lava
+ dtSuffocating, // Suffocating inside a block
+ dtStarving, // Hunger
+ dtCactusContact, // Contact with a cactus block
+ dtLavaContact, // Contact with a lava block
+ dtPoisoning, // Having the poison effect
+ dtOnFire, // Being on fire
+ dtFireContact, // Standing inside a fire block
+ dtInVoid, // Falling into the Void (Y < 0)
+ dtPotionOfHarming,
+ dtEnderPearl, // Thrown an ender pearl, teleported by it
+ dtAdmin, // Damage applied by an admin command
+
+ // Some common synonyms:
+ dtPawnAttack = dtAttack,
+ dtEntityAttack = dtAttack,
+ dtMob = dtAttack,
+ dtMobAttack = dtAttack,
+ dtArrowAttack = dtRangedAttack,
+ dtArrow = dtRangedAttack,
+ dtProjectile = dtRangedAttack,
+ dtFall = dtFalling,
+ dtDrown = dtDrowning,
+ dtSuffocation = dtSuffocating,
+ dtStarvation = dtStarving,
+ dtHunger = dtStarving,
+ dtCactus = dtCactusContact,
+ dtCactuses = dtCactusContact,
+ dtCacti = dtCactusContact,
+ dtLava = dtLavaContact,
+ dtPoison = dtPoisoning,
+ dtBurning = dtOnFire,
+ dtInFire = dtFireContact,
+ dtPlugin = dtAdmin,
+} ;
+
+
+
+
+
+enum eExplosionSource
+{
+ esOther,
+ esPrimedTNT,
+ esCreeper,
+ esBed,
+ esEnderCrystal,
+ esGhastFireball,
+ esWitherSkullBlack,
+ esWitherSkullBlue,
+ esWitherBirth,
+ esPlugin
+} ;
+
+// tolua_end
+
+
+
+
+// fwd:
+class cItem;
+class cIniFile;
+
+
+
+
+
+// tolua_begin
+
+/// Translates a blocktype string into blocktype. Takes either a number or an items.ini alias as input. Returns -1 on failure.
+extern BLOCKTYPE BlockStringToType(const AString & a_BlockTypeString);
+
+/// Translates an itemtype string into an item. Takes either a number, number^number, number:number or an items.ini alias as input. Returns true if successful.
+extern bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item);
+
+/// Translates a full item into a string. If the ItemType is not recognized, the ItemType number is output into the string.
+extern AString ItemToString(const cItem & a_Item);
+
+/// Translates itemtype into a string. If the type is not recognized, the itemtype number is output into the string.
+extern AString ItemTypeToString(short a_ItemType);
+
+/// Translates a full item into a fully-specified string (including meta and count). If the ItemType is not recognized, the ItemType number is output into the string.
+extern AString ItemToFullString(const cItem & a_Item);
+
+/// Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns -1 on failure.
+extern EMCSBiome StringToBiome(const AString & a_BiomeString);
+
+/// Translates a mob string ("ocelot") to mobtype (E_ENTITY_TYPE_OCELOT)
+extern int StringToMobType(const AString & a_MobString);
+
+/// Translates a dimension string to dimension enum. Takes either a number or a dimension alias (built-in). Returns -1000 on failure
+extern eDimension StringToDimension(const AString & a_DimensionString);
+
+/// Translates damage type constant to a string representation (built-in).
+extern AString DamageTypeToString(eDamageType a_DamageType);
+
+/// Translates a damage type string to damage type. Takes either a number or a damage type alias (built-in). Returns -1 on failure
+extern eDamageType StringToDamageType(const AString & a_DamageString);
+
+/// Returns a cItem representing the item described in an IniFile's value; if the value doesn't exist, creates it with the provided default.
+extern cItem GetIniItemSet(cIniFile & a_IniFile, const char * a_Section, const char * a_Key, const char * a_Default);
+
+// tolua_end
+
+
+
+
+
+// Block properties:
+extern NIBBLETYPE g_BlockLightValue[256];
+extern NIBBLETYPE g_BlockSpreadLightFalloff[256];
+extern bool g_BlockTransparent[256];
+extern bool g_BlockOneHitDig[256];
+extern bool g_BlockPistonBreakable[256];
+extern bool g_BlockIsSnowable[256];
+extern bool g_BlockRequiresSpecialTool[256];
+extern bool g_BlockIsSolid[256];
+extern bool g_BlockIsTorchPlaceable[256];
+
+
+
+
diff --git a/src/BlockTracer.h b/src/BlockTracer.h
new file mode 100644
index 000000000..d0a34811d
--- /dev/null
+++ b/src/BlockTracer.h
@@ -0,0 +1,104 @@
+
+// BlockTracer.h
+
+// Declares the classes common for all blocktracers
+
+
+
+
+
+#pragma once
+
+
+
+
+
+// fwd: World.h
+class cWorld;
+
+
+
+
+
+class cBlockTracer abstract
+{
+public:
+ /** The callback class is used to notify the caller of individual events that are being traced.
+ */
+ class cCallbacks abstract
+ {
+ public:
+ /** Called on each block encountered along the path, including the first block (path start)
+ When this callback returns true, the tracing is aborted.
+ */
+ virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) = 0;
+
+ /** Called on each block encountered along the path, including the first block (path start), if chunk data is not loaded
+ When this callback returns true, the tracing is aborted.
+ */
+ virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace) { return false; }
+
+ /** Called when the path goes out of world, either below (a_BlockY < 0) or above (a_BlockY >= cChunkDef::Height)
+ The coords specify the exact point at which the path exited the world.
+ If this callback returns true, the tracing is aborted.
+ Note that some paths can go out of the world and come back again (parabola),
+ in such a case this callback is followed by OnIntoWorld() and further OnNextBlock() calls
+ */
+ virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) { return false; }
+
+ /** Called when the path goes into the world, from either below (a_BlockY < 0) or above (a_BlockY >= cChunkDef::Height)
+ The coords specify the exact point at which the path entered the world.
+ If this callback returns true, the tracing is aborted.
+ Note that some paths can go out of the world and come back again (parabola),
+ in such a case this callback is followed by further OnNextBlock() calls
+ */
+ virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) { return false; }
+
+ /** Called when the path is sure not to hit any more blocks.
+ Note that for some shapes this might never happen (line with constant Y)
+ */
+ virtual void OnNoMoreHits(void) {}
+
+ /** Called when the block tracing walks into a chunk that is not allocated.
+ This usually means that the tracing is aborted.
+ */
+ virtual void OnNoChunk(void) {}
+ } ;
+
+
+ /// Creates the BlockTracer parent with the specified callbacks
+ cBlockTracer(cWorld & a_World, cCallbacks & a_Callbacks) :
+ m_World(&a_World),
+ m_Callbacks(&a_Callbacks)
+ {
+ }
+
+
+ /// Sets new world, returns the old one. Note that both need to be valid
+ cWorld & SetWorld(cWorld & a_World)
+ {
+ cWorld & Old = *m_World;
+ m_World = &a_World;
+ return Old;
+ }
+
+
+ /// Sets new callbacks, returns the old ones. Note that both need to be valid
+ cCallbacks & SetCallbacks(cCallbacks & a_NewCallbacks)
+ {
+ cCallbacks & Old = *m_Callbacks;
+ m_Callbacks = &a_NewCallbacks;
+ return Old;
+ }
+
+protected:
+ /// The world upon which to operate
+ cWorld * m_World;
+
+ /// The callback to use for reporting
+ cCallbacks * m_Callbacks;
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp
new file mode 100644
index 000000000..66eb9130c
--- /dev/null
+++ b/src/Blocks/BlockBed.cpp
@@ -0,0 +1,88 @@
+#include "Globals.h"
+#include "BlockBed.h"
+
+
+
+
+
+void cBlockBedHandler::OnPlacedByPlayer(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
+)
+{
+ if (a_BlockMeta < 8)
+ {
+ Vector3i Direction = MetaDataToDirection(a_BlockMeta);
+ a_World->SetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, a_BlockMeta | 0x8);
+ }
+}
+
+
+
+
+
+void cBlockBedHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+
+ Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ );
+ Vector3i Direction = MetaDataToDirection( OldMeta & 0x7 );
+ if (OldMeta & 0x8)
+ {
+ // Was pillow
+ if (a_World->GetBlock(ThisPos - Direction) == E_BLOCK_BED)
+ {
+ a_World->FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0);
+ }
+ }
+ else
+ {
+ // Was foot end
+ if (a_World->GetBlock(ThisPos + Direction) == E_BLOCK_BED)
+ {
+ a_World->FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0);
+ }
+ }
+}
+
+
+
+
+
+void cBlockBedHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
+{
+ if (a_World->GetDimension() != dimOverworld)
+ {
+ Vector3i Coords(a_BlockX, a_BlockY, a_BlockZ);
+ a_World->DoExplosionAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords);
+ }
+ else
+ {
+ if (a_World->GetTimeOfDay() > 13000)
+ {
+ NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ if (Meta & 0x8)
+ {
+ // Is pillow
+ a_World->BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ);
+ }
+ else
+ {
+ // Is foot end
+ Vector3i Direction = MetaDataToDirection( Meta & 0x7 );
+ if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
+ {
+ a_World->BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z);
+ }
+ }
+ } else {
+ a_Player->SendMessage("You can only sleep at night");
+ }
+ }
+}
+
+
+
+
diff --git a/src/Blocks/BlockBed.h b/src/Blocks/BlockBed.h
new file mode 100644
index 000000000..8a289b22c
--- /dev/null
+++ b/src/Blocks/BlockBed.h
@@ -0,0 +1,67 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+class cBlockBedHandler :
+ public cBlockHandler
+{
+public:
+ cBlockBedHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void OnPlacedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
+
+
+ virtual bool IsUseable(void) override
+ {
+ return true;
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ // Reset meta to zero
+ a_Pickups.push_back(cItem(E_ITEM_BED, 1, 0));
+ }
+
+
+ // Bed specific helper functions
+ static NIBBLETYPE RotationToMetaData(double a_Rotation)
+ {
+ a_Rotation += 180 + (180 / 4); // So its not aligned with axis
+ if (a_Rotation > 360) a_Rotation -= 360;
+
+ a_Rotation = (a_Rotation / 360) * 4;
+
+ return ((char)a_Rotation + 2) % 4;
+ }
+
+
+ static Vector3i MetaDataToDirection(NIBBLETYPE a_MetaData)
+ {
+ switch (a_MetaData)
+ {
+ case 0: return Vector3i(0, 0, 1);
+ case 1: return Vector3i(-1, 0, 0);
+ case 2: return Vector3i(0, 0, -1);
+ case 3: return Vector3i(1, 0, 0);
+ }
+ return Vector3i();
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockBrewingStand.h b/src/Blocks/BlockBrewingStand.h
new file mode 100644
index 000000000..57642bcb6
--- /dev/null
+++ b/src/Blocks/BlockBrewingStand.h
@@ -0,0 +1,32 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockBrewingStandHandler :
+ public cBlockHandler
+{
+public:
+ cBlockBrewingStandHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem(E_ITEM_BREWING_STAND, 1, 0));
+ }
+
+ virtual bool IsUseable() override
+ {
+ return true;
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockButton.cpp b/src/Blocks/BlockButton.cpp
new file mode 100644
index 000000000..1011f9351
--- /dev/null
+++ b/src/Blocks/BlockButton.cpp
@@ -0,0 +1,39 @@
+
+#include "Globals.h"
+#include "BlockButton.h"
+
+
+
+
+
+cBlockButtonHandler::cBlockButtonHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+{
+}
+
+
+
+
+
+void cBlockButtonHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
+{
+ // Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off.
+ NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f);
+ a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
+
+ if (Meta & 0x08)
+ {
+ a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
+ }
+ else
+ {
+ a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.5f);
+ }
+
+ // Queue a button reset (unpress), with a GetBlock to prevent duplication of buttons (press, break, wait for reset)
+ a_World->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ), ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 25);
+}
+
+
+
+
diff --git a/src/Blocks/BlockButton.h b/src/Blocks/BlockButton.h
new file mode 100644
index 000000000..e3f655bfa
--- /dev/null
+++ b/src/Blocks/BlockButton.h
@@ -0,0 +1,69 @@
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockButtonHandler :
+ public cBlockHandler
+{
+public:
+ cBlockButtonHandler(BLOCKTYPE a_BlockType);
+
+ virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ // Reset meta to 0
+ a_Pickups.push_back(cItem(m_BlockType == E_BLOCK_WOODEN_BUTTON ? E_BLOCK_WOODEN_BUTTON : E_BLOCK_STONE_BUTTON, 1, 0));
+ }
+
+
+ virtual bool IsUseable(void) override
+ {
+ return true;
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+ a_BlockMeta = BlockFaceToMetaData(a_BlockFace);
+ return true;
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return m_BlockType == E_BLOCK_WOODEN_BUTTON ? "step.wood" : "step.stone";
+ }
+
+
+ inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace)
+ {
+ switch (a_BlockFace)
+ {
+ case BLOCK_FACE_ZP: { return 0x4; }
+ case BLOCK_FACE_ZM: { return 0x3; }
+ case BLOCK_FACE_XP: { return 0x2; }
+ case BLOCK_FACE_XM: { return 0x1; }
+ default:
+ {
+ ASSERT(!"Unhandled block face!");
+ return 0x0; // No idea, give a special meta (button in centre of block)
+ }
+ }
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockCactus.h b/src/Blocks/BlockCactus.h
new file mode 100644
index 000000000..4147ad473
--- /dev/null
+++ b/src/Blocks/BlockCactus.h
@@ -0,0 +1,82 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockCactusHandler :
+ public cBlockHandler
+{
+public:
+ cBlockCactusHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ // Reset meta to 0
+ a_Pickups.push_back(cItem(m_BlockType, 1, 0));
+ }
+
+
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ if (a_RelY <= 0)
+ {
+ return false;
+ }
+ BLOCKTYPE Surface = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
+ if ((Surface != E_BLOCK_SAND) && (Surface != E_BLOCK_CACTUS))
+ {
+ // Cactus can only be placed on sand and itself
+ return false;
+ }
+
+ // Check surroundings. Cacti may ONLY be surrounded by air
+ static const struct
+ {
+ int x, z;
+ } Coords[] =
+ {
+ {-1, 0},
+ { 1, 0},
+ { 0, -1},
+ { 0, 1},
+ } ;
+ for (int i = 0; i < ARRAYCOUNT(Coords); i++)
+ {
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ if (
+ a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta) &&
+ (BlockType != E_BLOCK_AIR)
+ )
+ {
+ return false;
+ }
+ } // for i - Coords[]
+
+ return true;
+ }
+
+
+ void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ a_World->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, 1);
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.cloth";
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockCarpet.h b/src/Blocks/BlockCarpet.h
new file mode 100644
index 000000000..5eafd8c21
--- /dev/null
+++ b/src/Blocks/BlockCarpet.h
@@ -0,0 +1,60 @@
+
+// BlockCarpet.h
+
+// Declares the cBlockCarpetHandler class representing the handler for the carpet block
+
+
+
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockCarpetHandler :
+ public cBlockHandler
+{
+public:
+ cBlockCarpetHandler(BLOCKTYPE a_BlockType) :
+ cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.cloth";
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+ a_BlockMeta = a_Player->GetEquippedItem().m_ItemDamage & 0x0f;
+ return true;
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem(E_BLOCK_CARPET, 1, a_BlockMeta));
+ }
+
+
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ return (a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR);
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockCauldron.h b/src/Blocks/BlockCauldron.h
new file mode 100644
index 000000000..b0e00f869
--- /dev/null
+++ b/src/Blocks/BlockCauldron.h
@@ -0,0 +1,59 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockCauldronHandler :
+ public cBlockHandler
+{
+public:
+ cBlockCauldronHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem(E_ITEM_CAULDRON, 1, 0));
+ }
+
+ void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
+ {
+ char Meta = a_World->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ );
+ switch( a_Player->GetEquippedItem().m_ItemType )
+ {
+ case E_ITEM_WATER_BUCKET:
+ {
+ a_World->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, 3 );
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ cItem NewItem(E_ITEM_BUCKET, 1);
+ a_Player->GetInventory().AddItem(NewItem);
+ break;
+ }
+ case E_ITEM_GLASS_BOTTLE:
+ {
+ if( Meta > 0 )
+ {
+ a_World->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, --Meta);
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ cItem NewItem(E_ITEM_POTIONS, 1, 0);
+ a_Player->GetInventory().AddItem(NewItem);
+ }
+ break;
+ }
+ }
+ }
+
+ virtual bool IsUseable() override
+ {
+ return true;
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockChest.h b/src/Blocks/BlockChest.h
new file mode 100644
index 000000000..488c58ac5
--- /dev/null
+++ b/src/Blocks/BlockChest.h
@@ -0,0 +1,223 @@
+
+#pragma once
+
+#include "BlockEntity.h"
+#include "../World.h"
+#include "../BlockArea.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+class cBlockChestHandler :
+ public cBlockEntityHandler
+{
+public:
+ cBlockChestHandler(BLOCKTYPE a_BlockType)
+ : cBlockEntityHandler(a_BlockType)
+ {
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+
+ // Is there a doublechest already next to this block?
+ if (!CanBeAt(a_World, a_BlockX, a_BlockY, a_BlockZ))
+ {
+ // Yup, cannot form a triple-chest, refuse:
+ return false;
+ }
+
+ // Check if this forms a doublechest, if so, need to adjust the meta:
+ cBlockArea Area;
+ if (!Area.Read(a_World, a_BlockX - 1, a_BlockX + 1, a_BlockY, a_BlockY, a_BlockZ - 1, a_BlockZ + 1))
+ {
+ return false;
+ }
+ double rot = a_Player->GetRotation();
+ if (
+ (Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) ||
+ (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST)
+ )
+ {
+ a_BlockMeta = ((rot >= -90) && (rot < 90)) ? 2 : 3;
+ return true;
+ }
+ if (
+ (Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) ||
+ (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST)
+ )
+ {
+ a_BlockMeta = (rot < 0) ? 4 : 5;
+ return true;
+ }
+
+ // Single chest, get meta from rotation only
+ a_BlockMeta = RotationToMetaData(rot);
+ return true;
+ }
+
+
+ virtual void OnPlacedByPlayer(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
+ ) override
+ {
+ // Check if this forms a doublechest, if so, need to adjust the meta:
+ cBlockArea Area;
+ if (!Area.Read(a_World, a_BlockX - 1, a_BlockX + 1, a_BlockY, a_BlockY, a_BlockZ - 1, a_BlockZ + 1))
+ {
+ return;
+ }
+
+ double rot = a_Player->GetRotation();
+ // Choose meta from player rotation, choose only between 2 or 3
+ NIBBLETYPE NewMeta = ((rot >= -90) && (rot < 90)) ? 2 : 3;
+ if (
+ CheckAndAdjustNeighbor(a_World, Area, 0, 1, NewMeta) ||
+ CheckAndAdjustNeighbor(a_World, Area, 2, 1, NewMeta)
+ )
+ {
+ // Forming a double chest in the X direction
+ return;
+ }
+ // Choose meta from player rotation, choose only between 4 or 5
+ NewMeta = (rot < 0) ? 4 : 5;
+ if (
+ CheckAndAdjustNeighbor(a_World, Area, 1, 0, NewMeta) ||
+ CheckAndAdjustNeighbor(a_World, Area, 2, 2, NewMeta)
+ )
+ {
+ // Forming a double chest in the Z direction
+ return;
+ }
+
+ // Single chest, no further processing needed
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.wood";
+ }
+
+
+ virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+ {
+ cBlockArea Area;
+ if (!Area.Read(a_World, a_BlockX - 2, a_BlockX + 2, a_BlockY, a_BlockY, a_BlockZ - 2, a_BlockZ + 2))
+ {
+ // Cannot read the surroundings, probably at the edge of loaded chunks. Disallow.
+ return false;
+ }
+
+ int NumChestNeighbors = 0;
+ if (Area.GetRelBlockType(1, 0, 2) == E_BLOCK_CHEST)
+ {
+ if (
+ (Area.GetRelBlockType(0, 0, 2) == E_BLOCK_CHEST) ||
+ (Area.GetRelBlockType(1, 0, 1) == E_BLOCK_CHEST) ||
+ (Area.GetRelBlockType(1, 0, 3) == E_BLOCK_CHEST)
+ )
+ {
+ // Already a doublechest neighbor, disallow:
+ return false;
+ }
+ NumChestNeighbors += 1;
+ }
+ if (Area.GetRelBlockType(3, 0, 2) == E_BLOCK_CHEST)
+ {
+ if (
+ (Area.GetRelBlockType(4, 0, 2) == E_BLOCK_CHEST) ||
+ (Area.GetRelBlockType(3, 0, 1) == E_BLOCK_CHEST) ||
+ (Area.GetRelBlockType(3, 0, 3) == E_BLOCK_CHEST)
+ )
+ {
+ // Already a doublechest neighbor, disallow:
+ return false;
+ }
+ NumChestNeighbors += 1;
+ }
+ if (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST)
+ {
+ if (
+ (Area.GetRelBlockType(2, 0, 0) == E_BLOCK_CHEST) ||
+ (Area.GetRelBlockType(1, 0, 1) == E_BLOCK_CHEST) ||
+ (Area.GetRelBlockType(3, 0, 1) == E_BLOCK_CHEST)
+ )
+ {
+ // Already a doublechest neighbor, disallow:
+ return false;
+ }
+ NumChestNeighbors += 1;
+ }
+ if (Area.GetRelBlockType(2, 0, 3) == E_BLOCK_CHEST)
+ {
+ if (
+ (Area.GetRelBlockType(2, 0, 4) == E_BLOCK_CHEST) ||
+ (Area.GetRelBlockType(1, 0, 3) == E_BLOCK_CHEST) ||
+ (Area.GetRelBlockType(3, 0, 3) == E_BLOCK_CHEST)
+ )
+ {
+ // Already a doublechest neighbor, disallow:
+ return false;
+ }
+ NumChestNeighbors += 1;
+ }
+ return (NumChestNeighbors < 2);
+ }
+
+
+ /// Translates player rotation when placing a chest into the chest block metadata. Valid for single chests only
+ static NIBBLETYPE RotationToMetaData(double a_Rotation)
+ {
+ a_Rotation += 90 + 45; // So its not aligned with axis
+
+ if (a_Rotation > 360.f)
+ {
+ a_Rotation -= 360.f;
+ }
+ if ((a_Rotation >= 0.f) && (a_Rotation < 90.f))
+ {
+ return 0x4;
+ }
+ else if ((a_Rotation >= 180) && (a_Rotation < 270))
+ {
+ return 0x5;
+ }
+ else if ((a_Rotation >= 90) && (a_Rotation < 180))
+ {
+ return 0x2;
+ }
+ else
+ {
+ return 0x3;
+ }
+ }
+
+
+ /// If there's a chest in the a_Area in the specified coords, modifies its meta to a_NewMeta and returns true.
+ bool CheckAndAdjustNeighbor(cWorld * a_World, const cBlockArea & a_Area, int a_RelX, int a_RelZ, NIBBLETYPE a_NewMeta)
+ {
+ if (a_Area.GetRelBlockType(a_RelX, 0, a_RelZ) != E_BLOCK_CHEST)
+ {
+ return false;
+ }
+ a_World->SetBlockMeta(a_Area.GetOriginX() + a_RelX, a_Area.GetOriginY(), a_Area.GetOriginZ() + a_RelZ, a_NewMeta);
+ return true;
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockCloth.h b/src/Blocks/BlockCloth.h
new file mode 100644
index 000000000..a136d3b9d
--- /dev/null
+++ b/src/Blocks/BlockCloth.h
@@ -0,0 +1,34 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockClothHandler :
+ public cBlockHandler
+{
+public:
+ cBlockClothHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem(E_BLOCK_WOOL, 1, a_BlockMeta));
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.cloth";
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockCobWeb.h b/src/Blocks/BlockCobWeb.h
new file mode 100644
index 000000000..982bfaa30
--- /dev/null
+++ b/src/Blocks/BlockCobWeb.h
@@ -0,0 +1,30 @@
+
+// BlockCobWeb.h
+
+// Declares the cBlockCobWebHandler object representing the BlockHandler for cobwebs
+
+#pragma once
+
+
+
+
+
+class cBlockCobWebHandler :
+ public cBlockHandler
+{
+public:
+ cBlockCobWebHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_Meta) override
+ {
+ a_Pickups.push_back(cItem(E_ITEM_STRING, 1, 0));
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockComparator.cpp b/src/Blocks/BlockComparator.cpp
new file mode 100644
index 000000000..b4e5a55d0
--- /dev/null
+++ b/src/Blocks/BlockComparator.cpp
@@ -0,0 +1,53 @@
+
+#include "Globals.h"
+#include "BlockComparator.h"
+#include "../Simulator/RedstoneSimulator.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+cBlockComparatorHandler::cBlockComparatorHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+{
+}
+
+
+
+
+
+void cBlockComparatorHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ // Nothing needed yet
+}
+
+
+
+
+
+void cBlockComparatorHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
+{
+ NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ Meta ^= 0x04; // Toggle 3rd (addition/subtraction) bit with XOR
+ a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
+}
+
+
+
+
+bool cBlockComparatorHandler::GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+)
+{
+ a_BlockType = m_BlockType;
+ a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation());
+ return true;
+}
+
+
+
+
diff --git a/src/Blocks/BlockComparator.h b/src/Blocks/BlockComparator.h
new file mode 100644
index 000000000..cb2941d3c
--- /dev/null
+++ b/src/Blocks/BlockComparator.h
@@ -0,0 +1,55 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockComparatorHandler :
+ public cBlockHandler
+{
+public:
+ cBlockComparatorHandler(BLOCKTYPE a_BlockType);
+ virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
+
+ virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ // Reset meta to 0
+ a_Pickups.push_back(cItem(E_ITEM_COMPARATOR, 1, 0));
+ }
+
+
+ virtual bool IsUseable(void) override
+ {
+ return true;
+ }
+
+
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override;
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.wood";
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockCrops.h b/src/Blocks/BlockCrops.h
new file mode 100644
index 000000000..9dd65aae2
--- /dev/null
+++ b/src/Blocks/BlockCrops.h
@@ -0,0 +1,114 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../MersenneTwister.h"
+#include "../World.h"
+
+
+
+
+
+/// Common class that takes care of carrots, potatoes and wheat
+class cBlockCropsHandler :
+ public cBlockHandler
+{
+public:
+ cBlockCropsHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_Meta) override
+ {
+ MTRand rand;
+
+ if (a_Meta == 0x7)
+ {
+ // Is fully grown, drop the entire produce:
+ switch (m_BlockType)
+ {
+ case E_BLOCK_CROPS:
+ {
+ a_Pickups.push_back(cItem(E_ITEM_WHEAT, 1, 0));
+ a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1 + (int)(rand.randInt(2) + rand.randInt(2)) / 2, 0)); // [1 .. 3] with high preference of 2
+ break;
+ }
+ case E_BLOCK_CARROTS:
+ {
+ a_Pickups.push_back(cItem(E_ITEM_CARROT, 1 + (int)(rand.randInt(2) + rand.randInt(2)) / 2, 0)); // [1 .. 3] with high preference of 2
+ break;
+ }
+ case E_BLOCK_POTATOES:
+ {
+ a_Pickups.push_back(cItem(E_ITEM_POTATO, 1 + (int)(rand.randInt(2) + rand.randInt(2)) / 2, 0)); // [1 .. 3] with high preference of 2
+ if (rand.randInt(20) == 0)
+ {
+ // With a 5% chance, drop a poisonous potato as well
+ a_Pickups.push_back(cItem(E_ITEM_POISONOUS_POTATO, 1, 0));
+ }
+ break;
+ }
+ default:
+ {
+ ASSERT(!"Unhandled block type");
+ break;
+ }
+ } // switch (m_BlockType)
+ }
+ else
+ {
+ // Drop 1 item of whatever is growing
+ switch (m_BlockType)
+ {
+ case E_BLOCK_CROPS: a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1, 0)); break;
+ case E_BLOCK_CARROTS: a_Pickups.push_back(cItem(E_ITEM_CARROT, 1, 0)); break;
+ case E_BLOCK_POTATOES: a_Pickups.push_back(cItem(E_ITEM_POTATO, 1, 0)); break;
+ default:
+ {
+ ASSERT(!"Unhandled block type");
+ break;
+ }
+ }
+ }
+ }
+
+
+ void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ NIBBLETYPE Light = a_World->GetBlockBlockLight(a_BlockX, a_BlockY, a_BlockZ);
+ NIBBLETYPE SkyLight = a_World->GetBlockSkyLight(a_BlockX, a_BlockY, a_BlockZ);
+
+ if (SkyLight > Light)
+ {
+ Light = SkyLight;
+ }
+
+ if ((Meta < 7) && (Light > 8))
+ {
+ a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_CROPS, ++Meta);
+ }
+ else if (Light < 9)
+ {
+ a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);
+ }
+ }
+
+
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_FARMLAND));
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.grass";
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockDeadBush.h b/src/Blocks/BlockDeadBush.h
new file mode 100644
index 000000000..14617d006
--- /dev/null
+++ b/src/Blocks/BlockDeadBush.h
@@ -0,0 +1,35 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../World.h"
+
+
+
+
+
+class cBlockDeadBushHandler :
+ public cBlockHandler
+{
+public:
+ cBlockDeadBushHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ // Don't drop anything
+ }
+
+
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ return (a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_SAND);
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h
new file mode 100644
index 000000000..c694d79f6
--- /dev/null
+++ b/src/Blocks/BlockDirt.h
@@ -0,0 +1,88 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../MersenneTwister.h"
+#include "../World.h"
+
+
+
+
+
+/// Handler used for both dirt and grass
+class cBlockDirtHandler :
+ public cBlockHandler
+{
+public:
+ cBlockDirtHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem(E_BLOCK_DIRT, 1, 0));
+ }
+
+
+ virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ if (m_BlockType != E_BLOCK_GRASS)
+ {
+ return;
+ }
+
+ // Grass becomes dirt if there is something on top of it:
+ if (a_BlockY < cChunkDef::Height - 1)
+ {
+ BLOCKTYPE Above = a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
+ if ((!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above]) || IsBlockWater(Above))
+ {
+ a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DIRT, 0);
+ return;
+ }
+ }
+
+ // Grass spreads to adjacent blocks:
+ MTRand rand;
+ for (int i = 0; i < 2; i++) // Pick two blocks to grow to
+ {
+ int OfsX = rand.randInt(2) - 1; // [-1 .. 1]
+ int OfsY = rand.randInt(4) - 3; // [-3 .. 1]
+ int OfsZ = rand.randInt(2) - 1; // [-1 .. 1]
+
+ BLOCKTYPE DestBlock;
+ NIBBLETYPE DestMeta;
+ if ((a_BlockY + OfsY < 0) || (a_BlockY + OfsY >= cChunkDef::Height - 1))
+ {
+ // Y Coord out of range
+ continue;
+ }
+ bool IsValid = a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, DestBlock, DestMeta);
+ if (!IsValid || (DestBlock != E_BLOCK_DIRT))
+ {
+ continue;
+ }
+
+ BLOCKTYPE AboveDest;
+ NIBBLETYPE AboveMeta;
+ IsValid = a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, AboveDest, AboveMeta);
+ ASSERT(IsValid); // WTF - how did we get the DestBlock if AboveBlock is not valid?
+ if ((g_BlockOneHitDig[AboveDest] || g_BlockTransparent[AboveDest]) && !IsBlockWater(AboveDest))
+ {
+ a_World->FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, E_BLOCK_GRASS, 0);
+ }
+ } // for i - repeat twice
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.gravel";
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp
new file mode 100644
index 000000000..e71ccd368
--- /dev/null
+++ b/src/Blocks/BlockDoor.cpp
@@ -0,0 +1,90 @@
+
+#include "Globals.h"
+#include "BlockDoor.h"
+#include "../Item.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+{
+}
+
+
+
+
+
+void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+
+ if (OldMeta & 8)
+ {
+ // Was upper part of door
+ if (IsDoor(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
+ {
+ a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
+ }
+ }
+ else
+ {
+ // Was lower part
+ if (IsDoor(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)))
+ {
+ a_World->FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0);
+ }
+ }
+}
+
+
+
+
+
+void cBlockDoorHandler::OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
+{
+ if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_DOOR)
+ {
+ ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ);
+ }
+}
+
+
+
+
+
+void cBlockDoorHandler::OnPlacedByPlayer(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
+)
+{
+ NIBBLETYPE a_TopBlockMeta = 8;
+ if (
+ (a_BlockMeta == 0) && (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1) == m_BlockType) ||
+ (a_BlockMeta == 1) && (a_World->GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == m_BlockType) ||
+ (a_BlockMeta == 2) && (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == m_BlockType) ||
+ (a_BlockMeta == 3) && (a_World->GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == m_BlockType)
+ )
+ {
+ a_TopBlockMeta = 9;
+ }
+ a_World->SetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, a_TopBlockMeta);
+}
+
+
+
+
+
+const char * cBlockDoorHandler::GetStepSound(void)
+{
+ return (m_BlockType == E_BLOCK_WOODEN_DOOR) ? "step.wood" : "step.stone";
+}
+
+
+
+
diff --git a/src/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h
new file mode 100644
index 000000000..03a79d47d
--- /dev/null
+++ b/src/Blocks/BlockDoor.h
@@ -0,0 +1,175 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+class cBlockDoorHandler :
+ public cBlockHandler
+{
+public:
+ cBlockDoorHandler(BLOCKTYPE a_BlockType);
+
+ virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
+ virtual const char * GetStepSound(void) override;
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ // If clicking a bottom face, place the door one block lower:
+ if (a_BlockFace == BLOCK_FACE_BOTTOM)
+ {
+ a_BlockY--;
+ }
+
+ if (
+ !CanReplaceBlock(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)) ||
+ !CanReplaceBlock(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))
+ )
+ {
+ return false;
+ }
+
+ a_BlockType = m_BlockType;
+ a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation());
+ return true;
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem((m_BlockType == E_BLOCK_WOODEN_DOOR) ? E_ITEM_WOODEN_DOOR : E_ITEM_IRON_DOOR, 1, 0));
+ }
+
+
+ virtual void OnPlacedByPlayer(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
+ ) override;
+
+
+ virtual bool IsUseable(void) override
+ {
+ return true;
+ }
+
+
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
+ }
+
+
+ bool CanReplaceBlock(BLOCKTYPE a_BlockType)
+ {
+ switch (a_BlockType)
+ {
+ case E_BLOCK_AIR:
+ case E_BLOCK_TALL_GRASS:
+ case E_BLOCK_WATER:
+ case E_BLOCK_STATIONARY_WATER:
+ case E_BLOCK_LAVA:
+ case E_BLOCK_STATIONARY_LAVA:
+ case E_BLOCK_SNOW:
+ case E_BLOCK_FIRE:
+ {
+ return true;
+ }
+ }
+ return false;
+ }
+
+
+ /// Converts the player's yaw to placed door's blockmeta
+ inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
+ {
+ ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
+
+ a_Yaw += 90 + 45;
+ if (a_Yaw > 360)
+ {
+ a_Yaw -= 360;
+ }
+ if ((a_Yaw >= 0) && (a_Yaw < 90))
+ {
+ return 0x0;
+ }
+ else if ((a_Yaw >= 180) && (a_Yaw < 270))
+ {
+ return 0x2;
+ }
+ else if ((a_Yaw >= 90) && (a_Yaw < 180))
+ {
+ return 0x1;
+ }
+ else
+ {
+ return 0x3;
+ }
+ }
+
+
+ /// Returns true if the specified blocktype is any kind of door
+ inline static bool IsDoor(BLOCKTYPE a_Block)
+ {
+ return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR);
+ }
+
+
+ /// Returns the metadata for the opposite door state (open vs closed)
+ static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData)
+ {
+ return a_MetaData ^ 4;
+ }
+
+
+ /// Changes the door at the specified coords from open to close or vice versa
+ static void ChangeDoor(cWorld * a_World, int a_X, int a_Y, int a_Z)
+ {
+ NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_X, a_Y, a_Z);
+
+ a_World->SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData(OldMetaData));
+
+ if (OldMetaData & 8)
+ {
+ // Current block is top of the door
+ BLOCKTYPE BottomBlock = a_World->GetBlock(a_X, a_Y - 1, a_Z);
+ NIBBLETYPE BottomMeta = a_World->GetBlockMeta(a_X, a_Y - 1, a_Z);
+
+ if (IsDoor(BottomBlock) && !(BottomMeta & 8))
+ {
+ a_World->SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData(BottomMeta));
+ }
+ }
+ else
+ {
+ // Current block is bottom of the door
+ BLOCKTYPE TopBlock = a_World->GetBlock(a_X, a_Y + 1, a_Z);
+ NIBBLETYPE TopMeta = a_World->GetBlockMeta(a_X, a_Y + 1, a_Z);
+
+ if (IsDoor(TopBlock) && (TopMeta & 8))
+ {
+ a_World->SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData(TopMeta));
+ }
+ }
+ }
+
+
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockDropSpenser.h b/src/Blocks/BlockDropSpenser.h
new file mode 100644
index 000000000..b7f20825d
--- /dev/null
+++ b/src/Blocks/BlockDropSpenser.h
@@ -0,0 +1,41 @@
+
+// BlockDropSpenser.h
+
+// Declares the cBlockDropSpenserHandler class representing the BlockHandler for Dropper and Dispenser blocks
+
+#pragma once
+
+#include "../Piston.h"
+
+
+
+
+
+class cBlockDropSpenserHandler :
+ public cBlockEntityHandler
+{
+public:
+ cBlockDropSpenserHandler(BLOCKTYPE a_BlockType) :
+ cBlockEntityHandler(a_BlockType)
+ {
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+
+ // FIXME: Do not use cPiston class for dispenser placement!
+ a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), a_Player->GetPitch());
+ return true;
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockEnderchest.h b/src/Blocks/BlockEnderchest.h
new file mode 100644
index 000000000..0ce813f1c
--- /dev/null
+++ b/src/Blocks/BlockEnderchest.h
@@ -0,0 +1,28 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockEnderchestHandler :
+ public cBlockHandler
+{
+public:
+ cBlockEnderchestHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ //todo: Drop Ender Chest if using silk touch pickaxe
+ a_Pickups.push_back(cItem(E_BLOCK_OBSIDIAN, 8, 0));
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockEntity.h b/src/Blocks/BlockEntity.h
new file mode 100644
index 000000000..9c6b23665
--- /dev/null
+++ b/src/Blocks/BlockEntity.h
@@ -0,0 +1,31 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockEntityHandler : public cBlockHandler
+{
+public:
+ cBlockEntityHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+ virtual void OnUse(cWorld * a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
+ {
+ a_World->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ);
+ }
+
+ virtual bool IsUseable() override
+ {
+ return true;
+ }
+};
+
+
+
+
diff --git a/src/Blocks/BlockFarmland.h b/src/Blocks/BlockFarmland.h
new file mode 100644
index 000000000..7bc71f7f3
--- /dev/null
+++ b/src/Blocks/BlockFarmland.h
@@ -0,0 +1,107 @@
+
+// BlockFarmland.h
+
+// Declares the cBlcokFarmlandHandler representing the block handler for farmland
+
+
+
+
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../BlockArea.h"
+
+
+
+
+
+class cBlockFarmlandHandler :
+ public cBlockHandler
+{
+ typedef cBlockHandler super;
+
+public:
+ cBlockFarmlandHandler(void) :
+ super(E_BLOCK_FARMLAND)
+ {
+ }
+
+
+ virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ bool Found = false;
+
+ int Biome = a_World->GetBiomeAt(a_BlockX, a_BlockZ);
+ if (a_World->IsWeatherWet() && (Biome != biDesert) && (Biome != biDesertHills))
+ {
+ // Rain hydrates farmland, too, except in Desert biomes.
+ Found = true;
+ }
+ else
+ {
+ // Search for water in a close proximity:
+ // Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles
+ cBlockArea Area;
+ if (!Area.Read(a_World, a_BlockX - 4, a_BlockX + 4, a_BlockY, a_BlockY + 1, a_BlockZ - 4, a_BlockZ + 4))
+ {
+ // Too close to the world edge, cannot check surroudnings; don't tick at all
+ return;
+ }
+
+ int NumBlocks = Area.GetBlockCount();
+ BLOCKTYPE * BlockTypes = Area.GetBlockTypes();
+ for (int i = 0; i < NumBlocks; i++)
+ {
+ if (
+ (BlockTypes[i] == E_BLOCK_WATER) ||
+ (BlockTypes[i] == E_BLOCK_STATIONARY_WATER)
+ )
+ {
+ Found = true;
+ break;
+ }
+ } // for i - BlockTypes[]
+ }
+
+ NIBBLETYPE BlockMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+
+ if (Found)
+ {
+ // Water was found, hydrate the block until hydration reaches 7:
+ if (BlockMeta < 7)
+ {
+ a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, ++BlockMeta);
+ }
+ return;
+ }
+
+ // Water wasn't found, de-hydrate block:
+ if (BlockMeta > 0)
+ {
+ a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FARMLAND, --BlockMeta);
+ return;
+ }
+
+ // Farmland too dry. If nothing is growing on top, turn back to dirt:
+ switch (a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))
+ {
+ case E_BLOCK_CROPS:
+ case E_BLOCK_MELON_STEM:
+ case E_BLOCK_PUMPKIN_STEM:
+ {
+ // Produce on top, don't revert
+ break;
+ }
+ default:
+ {
+ a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DIRT, 0);
+ break;
+ }
+ }
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockFenceGate.h b/src/Blocks/BlockFenceGate.h
new file mode 100644
index 000000000..6423a7cb0
--- /dev/null
+++ b/src/Blocks/BlockFenceGate.h
@@ -0,0 +1,88 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockFenceGateHandler :
+ public cBlockHandler
+{
+public:
+ cBlockFenceGateHandler(BLOCKTYPE a_BlockType) :
+ cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+ a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation());
+ return true;
+ }
+
+
+ virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
+ {
+ NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ NIBBLETYPE NewMetaData = PlayerYawToMetaData(a_Player->GetRotation());
+ OldMetaData ^= 4; // Toggle the gate
+ if ((OldMetaData & 1) == (NewMetaData & 1))
+ {
+ // Standing in front of the gate - apply new direction
+ a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, (OldMetaData & 4) | (NewMetaData & 3));
+ }
+ else
+ {
+ // Standing aside - use last direction
+ a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, OldMetaData);
+ }
+ }
+
+
+ virtual bool IsUseable(void) override
+ {
+ return true;
+ }
+
+
+ /// Converts the player's yaw to placed gate's blockmeta
+ inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
+ {
+ ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
+
+ a_Yaw += 360 + 45;
+ if (a_Yaw > 360)
+ {
+ a_Yaw -= 360;
+ }
+ if ((a_Yaw >= 0) && (a_Yaw < 90))
+ {
+ return 0x0;
+ }
+ else if ((a_Yaw >= 180) && (a_Yaw < 270))
+ {
+ return 0x2;
+ }
+ else if ((a_Yaw >= 90) && (a_Yaw < 180))
+ {
+ return 0x1;
+ }
+ else
+ {
+ return 0x3;
+ }
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h
new file mode 100644
index 000000000..46b56d7e0
--- /dev/null
+++ b/src/Blocks/BlockFire.h
@@ -0,0 +1,228 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockFireHandler :
+ public cBlockHandler
+{
+public:
+ cBlockFireHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+ /// Portal boundary and direction variables
+ int XZP, XZM, Dir; // For wont of a better name...
+
+ virtual void OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
+ {
+ /*
+ PORTAL FINDING ALGORITH
+ =======================
+ -Get clicked base block
+ -Trace upwards to find first obsidian block; aborts if anything other than obsidian or air is encountered.
+ Uses this value as a reference (the 'ceiling')
+ -For both directions (if one fails, try the other), BASE (clicked) block:
+ -Go in one direction, only stop if a non obsidian block is encountered (abort) OR a portal border is encountered (FindObsidianCeiling returns -1)
+ -If a border was encountered, go the other direction and repeat above
+ -Write borders to XZP and XZM, write direction portal faces to Dir
+ -Loop through boundary variables, and fill with portal blocks based on Dir with meta from Dir
+ */
+
+ a_BlockY--; // Because we want the block below the fire
+ FindAndSetPortalFrame(a_BlockX, a_BlockY, a_BlockZ, a_World); // Brought to you by Aperture Science
+ }
+
+ virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);
+ }
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ // No pickups from this block
+ }
+
+ virtual bool IsClickedThrough(void) override
+ {
+ return true;
+ }
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.wood";
+ }
+
+ /// Traces along YP until it finds an obsidian block, returns Y difference or 0 if no portal, and -1 for border
+ /// Takes the X, Y, and Z of the base block; with an optional MaxY for portal border finding
+ int FindObsidianCeiling(int X, int Y, int Z, cWorld * a_World, int MaxY = 0)
+ {
+ if (a_World->GetBlock(X, Y, Z) != E_BLOCK_OBSIDIAN)
+ {
+ return 0;
+ }
+
+ int newY = Y + 1;
+
+ for (newY; newY < cChunkDef::Height; newY++)
+ {
+ BLOCKTYPE Block = a_World->GetBlock(X, newY, Z);
+ if ((Block == E_BLOCK_AIR) || (Block == E_BLOCK_FIRE))
+ {
+ continue;
+ }
+ else if (Block == E_BLOCK_OBSIDIAN)
+ {
+ // We found an obsidian ceiling
+ // Make sure MaxY has a value and newY ('ceiling' location) is at one above the base block
+ // This is because the frame is a solid obsidian pillar
+ if ((MaxY != 0) && (newY == Y + 1))
+ {
+ return EvaluatePortalBorder(X, newY, Z, MaxY, a_World);
+ }
+ else
+ {
+ // Return ceiling Y, whoever called this function will decide if it's part of a portal or not
+ return newY;
+ }
+ }
+ else { return 0; }
+ }
+
+ return 0;
+ }
+
+ /// Evaluates if coords have a valid border on top, based on MaxY
+ int EvaluatePortalBorder(int X, int FoundObsidianY, int Z, int MaxY, cWorld * a_World)
+ {
+ for (int checkBorder = FoundObsidianY + 1; checkBorder <= MaxY - 1; checkBorder++) // FoundObsidianY + 1: FoundObsidianY has already been checked in FindObsidianCeiling; MaxY - 1: portal doesn't need corners
+ {
+ if (a_World->GetBlock(X, checkBorder, Z) != E_BLOCK_OBSIDIAN)
+ {
+ // Base obsidian, base + 1 obsidian, base + x NOT obsidian -> not complete portal
+ return 0;
+ }
+ }
+ // Everything was obsidian, found a border!
+ return -1; // Return -1 for a frame border
+ }
+
+ /// Finds entire frame in any direction with the coordinates of a base block and fills hole with nether portal (START HERE)
+ void FindAndSetPortalFrame(int X, int Y, int Z, cWorld * a_World)
+ {
+ int MaxY = FindObsidianCeiling(X, Y, Z, a_World); // Get topmost obsidian block as reference for all other checks
+ int X1 = X + 1, Z1 = Z + 1, X2 = X - 1, Z2 = Z - 1; // Duplicate XZ values, add/subtract one as we've checked the original already the line above
+
+ if (MaxY == 0) // Oh noes! Not a portal coordinate :(
+ {
+ return;
+ }
+
+ if (!FindPortalSliceX(X1, X2, Y, Z, MaxY, a_World))
+ {
+ if (!FindPortalSliceZ(X, Y, Z1, Z2, MaxY, a_World))
+ {
+ return; // No eligible portal construct, abort abort abort!!
+ }
+ }
+
+ for (int Height = Y + 1; Height <= MaxY - 1; Height++) // Loop through boundary to set portal blocks
+ {
+ for (int Width = XZM; Width <= XZP; Width++)
+ {
+ if (Dir == 1)
+ {
+ a_World->SetBlock(Width, Height, Z, E_BLOCK_NETHER_PORTAL, Dir);
+ }
+ else
+ {
+ a_World->SetBlock(X, Height, Width, E_BLOCK_NETHER_PORTAL, Dir);
+ }
+ }
+ }
+
+ return;
+ }
+
+ /// Evaluates if coordinates are a portal going XP/XM; returns true if so, and writes boundaries to variable
+ /// Takes coordinates of base block and Y coord of target obsidian ceiling
+ bool FindPortalSliceX(int X1, int X2, int Y, int Z, int MaxY, cWorld * a_World)
+ {
+ Dir = 1; // Set assumed direction (will change if portal turns out to be facing the other direction)
+ bool FoundFrameXP = false, FoundFrameXM = false;
+ for (X1; ((a_World->GetBlock(X1, Y, Z) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X1, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X1++) // Check XP for obsidian blocks, exempting corners
+ {
+ int Value = FindObsidianCeiling(X1, Y, Z, a_World, MaxY);
+ int ValueTwo = FindObsidianCeiling(X1, Y + 1, Z, a_World, MaxY); // For corners without obsidian
+ if ((Value == -1) || (ValueTwo == -1)) // FindObsidianCeiling returns -1 upon frame-find
+ {
+ FoundFrameXP = true; // Found a frame border in this direction, proceed in other direction (don't go further)
+ break;
+ }
+ else if ((Value != MaxY) && (ValueTwo != MaxY)) // Make sure that there is a valid portal 'slice'
+ {
+ return false; // Not valid slice, no portal can be formed
+ }
+ } XZP = X1 - 1; // Set boundary of frame interior, note that for some reason, the loop of X and the loop of Z go to different numbers, hence -1 here and -2 there
+ for (X2; ((a_World->GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM)
+ {
+ int Value = FindObsidianCeiling(X2, Y, Z, a_World, MaxY);
+ int ValueTwo = FindObsidianCeiling(X2, Y + 1, Z, a_World, MaxY);
+ if ((Value == -1) || (ValueTwo == -1))
+ {
+ FoundFrameXM = true;
+ break;
+ }
+ else if ((Value != MaxY) && (ValueTwo != MaxY))
+ {
+ return false;
+ }
+ } XZM = X2 + 1; // Set boundary, see previous
+ return (FoundFrameXP && FoundFrameXM);
+ }
+
+ /// Evaluates if coords are a portal going ZP/ZM; returns true if so, and writes boundaries to variable
+ bool FindPortalSliceZ(int X, int Y, int Z1, int Z2, int MaxY, cWorld * a_World)
+ {
+ Dir = 2;
+ bool FoundFrameZP = false, FoundFrameZM = false;
+ for (Z1; ((a_World->GetBlock(X, Y, Z1) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X, Y + 1, Z1) == E_BLOCK_OBSIDIAN)); Z1++)
+ {
+ int Value = FindObsidianCeiling(X, Y, Z1, a_World, MaxY);
+ int ValueTwo = FindObsidianCeiling(X, Y + 1, Z1, a_World, MaxY);
+ if ((Value == -1) || (ValueTwo == -1))
+ {
+ FoundFrameZP = true;
+ continue;
+ }
+ else if ((Value != MaxY) && (ValueTwo != MaxY))
+ {
+ return false;
+ }
+ } XZP = Z1 - 2;
+ for (Z2; ((a_World->GetBlock(X, Y, Z2) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X, Y + 1, Z2) == E_BLOCK_OBSIDIAN)); Z2--)
+ {
+ int Value = FindObsidianCeiling(X, Y, Z2, a_World, MaxY);
+ int ValueTwo = FindObsidianCeiling(X, Y + 1, Z2, a_World, MaxY);
+ if ((Value == -1) || (ValueTwo == -1))
+ {
+ FoundFrameZM = true;
+ continue;
+ }
+ else if ((Value != MaxY) && (ValueTwo != MaxY))
+ {
+ return false;
+ }
+ } XZM = Z2 + 2;
+ return (FoundFrameZP && FoundFrameZM);
+ }
+};
+
+
+
+
diff --git a/src/Blocks/BlockFlower.h b/src/Blocks/BlockFlower.h
new file mode 100644
index 000000000..421e2d5d8
--- /dev/null
+++ b/src/Blocks/BlockFlower.h
@@ -0,0 +1,41 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockFlowerHandler :
+ public cBlockHandler
+{
+public:
+ cBlockFlowerHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ // Reset meta to 0
+ a_Pickups.push_back(cItem(m_BlockType, 1, 0));
+ }
+
+
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ return (a_RelY > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ));
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.grass";
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockFlowerPot.h b/src/Blocks/BlockFlowerPot.h
new file mode 100644
index 000000000..b0faf5218
--- /dev/null
+++ b/src/Blocks/BlockFlowerPot.h
@@ -0,0 +1,105 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockFlowerPotHandler :
+ public cBlockHandler
+{
+public:
+ cBlockFlowerPotHandler(BLOCKTYPE a_BlockType) :
+ cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem(E_ITEM_FLOWER_POT, 1, 0));
+ if (a_BlockMeta == 0)
+ {
+ return;
+ }
+ cItem Plant;
+ switch (a_BlockMeta)
+ {
+ case 1: Plant = cItem(E_BLOCK_RED_ROSE, 1, 0); break;
+ case 2: Plant = cItem(E_BLOCK_YELLOW_FLOWER, 1, 0); break;
+ case 3: Plant = cItem(E_BLOCK_SAPLING, 1, E_META_SAPLING_APPLE); break;
+ case 4: Plant = cItem(E_BLOCK_SAPLING, 1, E_META_SAPLING_CONIFER); break;
+ case 5: Plant = cItem(E_BLOCK_SAPLING, 1, E_META_SAPLING_BIRCH); break;
+ case 6: Plant = cItem(E_BLOCK_SAPLING, 1, E_META_SAPLING_JUNGLE); break;
+ case 7: Plant = cItem(E_BLOCK_RED_MUSHROOM, 1, 0); break;
+ case 8: Plant = cItem(E_BLOCK_BROWN_MUSHROOM, 1, 0); break;
+ case 9: Plant = cItem(E_BLOCK_CACTUS, 1, 0); break;
+ case 10: Plant = cItem(E_BLOCK_DEAD_BUSH, 1, 0); break;
+ case 11: Plant = cItem(E_BLOCK_TALL_GRASS, 1, E_META_TALL_GRASS_FERN); break;
+ default: return;
+ }
+ a_Pickups.push_back(Plant);
+ }
+
+
+ void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
+ {
+ NIBBLETYPE Meta = a_World->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ );
+ if (Meta != 0)
+ {
+ // Already filled
+ return;
+ }
+
+ switch (a_Player->GetEquippedItem().m_ItemType)
+ {
+ case E_BLOCK_RED_ROSE: Meta = 1; break;
+ case E_BLOCK_YELLOW_FLOWER: Meta = 2; break;
+ case E_BLOCK_SAPLING:
+ {
+ switch (a_Player->GetEquippedItem().m_ItemDamage)
+ {
+ case E_META_SAPLING_APPLE: Meta = 3; break;
+ case E_META_SAPLING_CONIFER: Meta = 4; break;
+ case E_META_SAPLING_BIRCH: Meta = 5; break;
+ case E_META_SAPLING_JUNGLE: Meta = 6; break;
+ }
+ break;
+ }
+ case E_BLOCK_RED_MUSHROOM: Meta = 7; break;
+ case E_BLOCK_BROWN_MUSHROOM: Meta = 8; break;
+ case E_BLOCK_CACTUS: Meta = 9; break;
+ case E_BLOCK_DEAD_BUSH: Meta = 10; break;
+ case E_BLOCK_TALL_GRASS:
+ {
+ if (a_Player->GetEquippedItem().m_ItemDamage == E_META_TALL_GRASS_FERN)
+ {
+ Meta = 11;
+ }
+ else
+ {
+ return;
+ }
+ break;
+ }
+ }
+
+ if (a_Player->GetGameMode() != gmCreative)
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ }
+ a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
+ }
+
+
+ virtual bool IsUseable(void) override
+ {
+ return true;
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockFluid.h b/src/Blocks/BlockFluid.h
new file mode 100644
index 000000000..0db2f60c4
--- /dev/null
+++ b/src/Blocks/BlockFluid.h
@@ -0,0 +1,56 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockFluidHandler :
+ public cBlockHandler
+{
+ typedef cBlockHandler super;
+
+public:
+ cBlockFluidHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ // No pickups
+ }
+
+
+ virtual bool DoesIgnoreBuildCollision(void) override
+ {
+ return true;
+ }
+
+
+ virtual void Check(int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) override
+ {
+ switch (m_BlockType)
+ {
+ case E_BLOCK_STATIONARY_LAVA:
+ {
+ a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_LAVA, a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
+ break;
+ }
+ case E_BLOCK_STATIONARY_WATER:
+ {
+ a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_WATER, a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
+ break;
+ }
+ }
+ super::Check(a_RelX, a_RelY, a_RelZ, a_Chunk);
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockFurnace.h b/src/Blocks/BlockFurnace.h
new file mode 100644
index 000000000..fe35893d5
--- /dev/null
+++ b/src/Blocks/BlockFurnace.h
@@ -0,0 +1,47 @@
+
+#pragma once
+
+#include "BlockEntity.h"
+#include "../World.h"
+#include "../Piston.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+class cBlockFurnaceHandler :
+ public cBlockEntityHandler
+{
+public:
+ cBlockFurnaceHandler(BLOCKTYPE a_BlockType) :
+ cBlockEntityHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem(E_BLOCK_FURNACE, 1, 0));
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+
+ // FIXME: Do not use cPiston class for furnace placement!
+ a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), 0);
+
+ return true;
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockGlass.h b/src/Blocks/BlockGlass.h
new file mode 100644
index 000000000..f6958bbb6
--- /dev/null
+++ b/src/Blocks/BlockGlass.h
@@ -0,0 +1,26 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockGlassHandler :
+ public cBlockHandler
+{
+public:
+ cBlockGlassHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockGlowstone.h b/src/Blocks/BlockGlowstone.h
new file mode 100644
index 000000000..5f0d95dee
--- /dev/null
+++ b/src/Blocks/BlockGlowstone.h
@@ -0,0 +1,30 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockGlowstoneHandler :
+ public cBlockHandler
+{
+public:
+ cBlockGlowstoneHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ // Reset meta to 0
+ // TODO: More drops?
+ a_Pickups.push_back(cItem(E_ITEM_GLOWSTONE_DUST, 1, 0));
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockGravel.h b/src/Blocks/BlockGravel.h
new file mode 100644
index 000000000..e1c9ff390
--- /dev/null
+++ b/src/Blocks/BlockGravel.h
@@ -0,0 +1,27 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockGravelHandler :
+ public cBlockHandler
+{
+public:
+ cBlockGravelHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.gravel";
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
new file mode 100644
index 000000000..cd07b3021
--- /dev/null
+++ b/src/Blocks/BlockHandler.cpp
@@ -0,0 +1,465 @@
+
+#include "Globals.h"
+#include "BlockHandler.h"
+#include "../Item.h"
+#include "../World.h"
+#include "../Root.h"
+#include "../PluginManager.h"
+#include "BlockBed.h"
+#include "BlockBrewingStand.h"
+#include "BlockButton.h"
+#include "BlockCactus.h"
+#include "BlockCarpet.h"
+#include "BlockCauldron.h"
+#include "BlockChest.h"
+#include "BlockCloth.h"
+#include "BlockCobWeb.h"
+#include "BlockComparator.h"
+#include "BlockCrops.h"
+#include "BlockDeadBush.h"
+#include "BlockDirt.h"
+#include "BlockDoor.h"
+#include "BlockDropSpenser.h"
+#include "BlockEnderchest.h"
+#include "BlockEntity.h"
+#include "BlockFarmland.h"
+#include "BlockFenceGate.h"
+#include "BlockFire.h"
+#include "BlockFlower.h"
+#include "BlockFlowerPot.h"
+#include "BlockFluid.h"
+#include "BlockFurnace.h"
+#include "BlockGlass.h"
+#include "BlockGlowstone.h"
+#include "BlockGravel.h"
+#include "BlockHopper.h"
+#include "BlockIce.h"
+#include "BlockLadder.h"
+#include "BlockLeaves.h"
+#include "BlockLever.h"
+#include "BlockMelon.h"
+#include "BlockMushroom.h"
+#include "BlockMycelium.h"
+#include "BlockNote.h"
+#include "BlockOre.h"
+#include "BlockPiston.h"
+#include "BlockPlanks.h"
+#include "BlockPortal.h"
+#include "BlockPumpkin.h"
+#include "BlockRail.h"
+#include "BlockRedstone.h"
+#include "BlockRedstoneRepeater.h"
+#include "BlockRedstoneTorch.h"
+#include "BlockSand.h"
+#include "BlockSapling.h"
+#include "BlockSign.h"
+#include "BlockSlab.h"
+#include "BlockSnow.h"
+#include "BlockStairs.h"
+#include "BlockStems.h"
+#include "BlockStone.h"
+#include "BlockSugarcane.h"
+#include "BlockTallGrass.h"
+#include "BlockTorch.h"
+#include "BlockVine.h"
+#include "BlockWood.h"
+#include "BlockWorkbench.h"
+
+
+
+
+
+bool cBlockHandler::m_HandlerInitialized = false;
+cBlockHandler * cBlockHandler::m_BlockHandler[256];
+
+
+
+
+
+cBlockHandler * cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockType)
+{
+ if (!m_HandlerInitialized)
+ {
+ // We have to initialize
+ memset(m_BlockHandler, 0, sizeof(m_BlockHandler));
+ m_HandlerInitialized = true;
+ }
+ if (m_BlockHandler[a_BlockType] != NULL)
+ {
+ return m_BlockHandler[a_BlockType];
+ }
+
+ return m_BlockHandler[a_BlockType] = CreateBlockHandler(a_BlockType);
+}
+
+
+
+
+
+cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
+{
+ switch(a_BlockType)
+ {
+ // Block handlers, alphabetically sorted:
+ case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType);
+ case E_BLOCK_BED: return new cBlockBedHandler (a_BlockType);
+ case E_BLOCK_BIRCH_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_BREWING_STAND: return new cBlockBrewingStandHandler (a_BlockType);
+ case E_BLOCK_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_BROWN_MUSHROOM: return new cBlockMushroomHandler (a_BlockType);
+ case E_BLOCK_CACTUS: return new cBlockCactusHandler (a_BlockType);
+ case E_BLOCK_CARROTS: return new cBlockCropsHandler (a_BlockType);
+ case E_BLOCK_CARPET: return new cBlockCarpetHandler (a_BlockType);
+ case E_BLOCK_CAULDRON: return new cBlockCauldronHandler (a_BlockType);
+ case E_BLOCK_CHEST: return new cBlockChestHandler (a_BlockType);
+ case E_BLOCK_COAL_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_ACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType);
+ case E_BLOCK_COBBLESTONE: return new cBlockStoneHandler (a_BlockType);
+ case E_BLOCK_COBBLESTONE_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_COBWEB: return new cBlockCobWebHandler (a_BlockType);
+ case E_BLOCK_CROPS: return new cBlockCropsHandler (a_BlockType);
+ case E_BLOCK_DEAD_BUSH: return new cBlockDeadBushHandler (a_BlockType);
+ case E_BLOCK_DETECTOR_RAIL: return new cBlockRailHandler (a_BlockType);
+ case E_BLOCK_DIAMOND_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_DIRT: return new cBlockDirtHandler (a_BlockType);
+ case E_BLOCK_DISPENSER: return new cBlockDropSpenserHandler (a_BlockType);
+ case E_BLOCK_DOUBLE_STONE_SLAB: return new cBlockDoubleSlabHandler (a_BlockType);
+ case E_BLOCK_DOUBLE_WOODEN_SLAB: return new cBlockDoubleSlabHandler (a_BlockType);
+ case E_BLOCK_DROPPER: return new cBlockDropSpenserHandler (a_BlockType);
+ case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_ENDER_CHEST: return new cBlockEnderchestHandler (a_BlockType);
+ case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler ( );
+ case E_BLOCK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
+ case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType);
+ case E_BLOCK_FLOWER_POT: return new cBlockFlowerPotHandler (a_BlockType);
+ case E_BLOCK_FURNACE: return new cBlockFurnaceHandler (a_BlockType);
+ case E_BLOCK_GLOWSTONE: return new cBlockGlowstoneHandler (a_BlockType);
+ case E_BLOCK_GOLD_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_GLASS: return new cBlockGlassHandler (a_BlockType);
+ case E_BLOCK_GRASS: return new cBlockDirtHandler (a_BlockType);
+ case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType);
+ case E_BLOCK_HOPPER: return new cBlockHopperHandler (a_BlockType);
+ case E_BLOCK_ICE: return new cBlockIceHandler (a_BlockType);
+ case E_BLOCK_INACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType);
+ case E_BLOCK_IRON_DOOR: return new cBlockDoorHandler (a_BlockType);
+ case E_BLOCK_IRON_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_JUKEBOX: return new cBlockEntityHandler (a_BlockType);
+ case E_BLOCK_JUNGLE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_LADDER: return new cBlockLadderHandler (a_BlockType);
+ case E_BLOCK_LEVER: return new cBlockLeverHandler (a_BlockType);
+ case E_BLOCK_LAPIS_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_LAVA: return new cBlockFluidHandler (a_BlockType);
+ case E_BLOCK_LEAVES: return new cBlockLeavesHandler (a_BlockType);
+ case E_BLOCK_LIT_FURNACE: return new cBlockFurnaceHandler (a_BlockType);
+ case E_BLOCK_LOG: return new cBlockWoodHandler (a_BlockType);
+ case E_BLOCK_MELON: return new cBlockMelonHandler (a_BlockType);
+ case E_BLOCK_MELON_STEM: return new cBlockStemsHandler (a_BlockType);
+ case E_BLOCK_MYCELIUM: return new cBlockMyceliumHandler (a_BlockType);
+ case E_BLOCK_NETHER_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType);
+ case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType);
+ case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ( );
+ case E_BLOCK_PLANKS: return new cBlockPlanksHandler (a_BlockType);
+ case E_BLOCK_NETHER_PORTAL: return new cBlockPortalHandler (a_BlockType);
+ case E_BLOCK_PUMPKIN: return new cBlockPumpkinHandler (a_BlockType);
+ case E_BLOCK_JACK_O_LANTERN: return new cBlockPumpkinHandler (a_BlockType);
+ case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType);
+ case E_BLOCK_QUARTZ_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_RAIL: return new cBlockRailHandler (a_BlockType);
+ case E_BLOCK_POTATOES: return new cBlockCropsHandler (a_BlockType);
+ case E_BLOCK_POWERED_RAIL: return new cBlockRailHandler (a_BlockType);
+ case E_BLOCK_REDSTONE_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_REDSTONE_ORE_GLOWING: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_REDSTONE_REPEATER_OFF: return new cBlockRedstoneRepeaterHandler(a_BlockType);
+ case E_BLOCK_REDSTONE_REPEATER_ON: return new cBlockRedstoneRepeaterHandler(a_BlockType);
+ case E_BLOCK_REDSTONE_TORCH_OFF: return new cBlockRedstoneTorchHandler (a_BlockType);
+ case E_BLOCK_REDSTONE_TORCH_ON: return new cBlockRedstoneTorchHandler (a_BlockType);
+ case E_BLOCK_REDSTONE_WIRE: return new cBlockRedstoneHandler (a_BlockType);
+ case E_BLOCK_RED_MUSHROOM: return new cBlockMushroomHandler (a_BlockType);
+ case E_BLOCK_RED_ROSE: return new cBlockFlowerHandler (a_BlockType);
+ case E_BLOCK_SAND: return new cBlockSandHandler (a_BlockType);
+ case E_BLOCK_SANDSTONE_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_SAPLING: return new cBlockSaplingHandler (a_BlockType);
+ case E_BLOCK_SIGN_POST: return new cBlockSignHandler (a_BlockType);
+ case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType);
+ case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_STATIONARY_LAVA: return new cBlockFluidHandler (a_BlockType);
+ case E_BLOCK_STATIONARY_WATER: return new cBlockFluidHandler (a_BlockType);
+ case E_BLOCK_STICKY_PISTON: return new cBlockPistonHandler (a_BlockType);
+ case E_BLOCK_STONE: return new cBlockStoneHandler (a_BlockType);
+ case E_BLOCK_STONE_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_STONE_BUTTON: return new cBlockButtonHandler (a_BlockType);
+ case E_BLOCK_STONE_SLAB: return new cBlockSlabHandler (a_BlockType);
+ case E_BLOCK_SUGARCANE: return new cBlockSugarcaneHandler (a_BlockType);
+ case E_BLOCK_TALL_GRASS: return new cBlockTallGrassHandler (a_BlockType);
+ case E_BLOCK_TORCH: return new cBlockTorchHandler (a_BlockType);
+ case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType);
+ case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType);
+ case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType);
+ case E_BLOCK_WOODEN_BUTTON: return new cBlockButtonHandler (a_BlockType);
+ case E_BLOCK_WOODEN_DOOR: return new cBlockDoorHandler (a_BlockType);
+ case E_BLOCK_WOODEN_SLAB: return new cBlockSlabHandler (a_BlockType);
+ case E_BLOCK_WOODEN_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_WOOL: return new cBlockClothHandler (a_BlockType);
+ case E_BLOCK_WORKBENCH: return new cBlockWorkbenchHandler (a_BlockType);
+ case E_BLOCK_YELLOW_FLOWER: return new cBlockFlowerHandler (a_BlockType);
+
+ default: return new cBlockHandler(a_BlockType);
+ }
+}
+
+
+
+
+
+void cBlockHandler::Deinit()
+{
+ for (int i = 0; i < 256; i++)
+ {
+ delete m_BlockHandler[i];
+ }
+ memset(m_BlockHandler, 0, sizeof(m_BlockHandler)); // Don't leave any dangling pointers around, just in case
+ m_HandlerInitialized = false;
+}
+
+
+
+
+
+cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)
+{
+ m_BlockType = a_BlockType;
+}
+
+
+
+
+
+bool cBlockHandler::GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+)
+{
+ // By default, all blocks can be placed and the meta is copied over from the item's damage value:
+ a_BlockType = m_BlockType;
+ a_BlockMeta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x0f);
+ return true;
+}
+
+
+
+
+
+void cBlockHandler::OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+}
+
+
+
+
+
+void cBlockHandler::OnPlacedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+}
+
+
+
+
+
+void cBlockHandler::OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+}
+
+
+
+
+
+void cBlockHandler::OnPlaced(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ // Notify the neighbors
+ NeighborChanged(a_World, a_BlockX - 1, a_BlockY, a_BlockZ);
+ NeighborChanged(a_World, a_BlockX + 1, a_BlockY, a_BlockZ);
+ NeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ);
+ NeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ);
+ NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ - 1);
+ NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ + 1);
+}
+
+
+
+
+
+void cBlockHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ // Notify the neighbors
+ NeighborChanged(a_World, a_BlockX - 1, a_BlockY, a_BlockZ);
+ NeighborChanged(a_World, a_BlockX + 1, a_BlockY, a_BlockZ);
+ NeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ);
+ NeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ);
+ NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ - 1);
+ NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ + 1);
+}
+
+
+
+
+
+void cBlockHandler::NeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ if ((a_BlockY >= 0) && (a_BlockY < cChunkDef::Height))
+ {
+ GetBlockHandler(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnNeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ);
+ }
+}
+
+
+
+
+
+void cBlockHandler::OnNeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+}
+
+
+
+
+
+void cBlockHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+}
+
+
+
+
+
+void cBlockHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
+{
+}
+
+
+
+
+
+void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta)
+{
+ // Setting the meta to a_BlockMeta keeps most textures. The few other blocks have to override this.
+ a_Pickups.push_back(cItem(m_BlockType, 1, a_BlockMeta));
+}
+
+
+
+
+
+void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ cItems Pickups;
+ NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ ConvertToPickups(Pickups, Meta);
+
+ // Allow plugins to modify the pickups:
+ cRoot::Get()->GetPluginManager()->CallHookBlockToPickups(a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups);
+
+ if (!Pickups.empty())
+ {
+ MTRand r1;
+
+ // Mid-block position first
+ double MicroX, MicroY, MicroZ;
+ MicroX = a_BlockX + 0.5;
+ MicroY = a_BlockY + 0.5;
+ MicroZ = a_BlockZ + 0.5;
+
+ // Add random offset second (this causes pickups to spawn inside blocks most times, it's a little buggy)
+ //MicroX += (int)(r1.randInt(16) + r1.randInt(16) - 16);
+ //MicroY += (int)(r1.randInt(16) + r1.randInt(16) - 16);
+ //MicroZ += (int)(r1.randInt(16) + r1.randInt(16) - 16);
+
+ a_World->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ);
+ }
+}
+
+
+
+
+
+const char * cBlockHandler::GetStepSound()
+{
+ return "step.stone";
+}
+
+
+
+
+
+bool cBlockHandler::CanBeAt(int a_BlockX, int a_BlockY, int a_BlockZ, const cChunk & a_Chunk)
+{
+ return true;
+}
+
+
+
+
+
+bool cBlockHandler::IsUseable()
+{
+ return false;
+}
+
+
+
+
+
+bool cBlockHandler::IsClickedThrough(void)
+{
+ return false;
+}
+
+
+
+
+
+bool cBlockHandler::DoesIgnoreBuildCollision(void)
+{
+ return (m_BlockType == E_BLOCK_AIR);
+}
+
+
+
+
+
+bool cBlockHandler::DoesDropOnUnsuitable(void)
+{
+ return true;
+}
+
+
+
+
+
+void cBlockHandler::Check(int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk)
+{
+ if (!CanBeAt(a_RelX, a_RelY, a_RelZ, a_Chunk))
+ {
+ if (DoesDropOnUnsuitable())
+ {
+ int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
+ int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
+ DropBlock(a_Chunk.GetWorld(), NULL, BlockX, a_RelY, BlockZ);
+ }
+
+ a_Chunk.SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
+ }
+ else
+ {
+ // Wake up the simulators for this block:
+ int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
+ int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
+ a_Chunk.GetWorld()->GetSimulatorManager()->WakeUp(BlockX, a_RelY, BlockZ, &a_Chunk);
+ }
+}
+
+
+
+
diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h
new file mode 100644
index 000000000..81d9f240c
--- /dev/null
+++ b/src/Blocks/BlockHandler.h
@@ -0,0 +1,152 @@
+
+#pragma once
+
+#include "../Defines.h"
+#include "../Item.h"
+#include "../Chunk.h"
+
+
+
+
+
+// fwd:
+class cWorld;
+class cPlayer;
+
+
+
+
+
+class cBlockHandler
+{
+public:
+ cBlockHandler(BLOCKTYPE a_BlockType);
+
+ /// Called when the block gets ticked either by a random tick or by a queued tick
+ virtual void OnUpdate(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ /** Called before a block is placed into a world.
+ The handler should return true to allow placement, false to refuse.
+ Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block.
+ Called by cItemHandler::GetPlacementBlockTypeMeta() if the item is a block
+ */
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ );
+
+ /// Called by cWorld::SetBlock() after the block has been set
+ virtual void OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+
+ /// Called by cClientHandle::HandlePlaceBlock() after the player has placed a new block. Called after OnPlaced().
+ virtual void OnPlacedByPlayer(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
+ );
+
+ /// Called before the player has destroyed a block
+ virtual void OnDestroyedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ /// Called before a block gets destroyed / replaced with air
+ virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ /// Called when a direct neighbor of this block has been changed (The position is the own position, not the neighbor position)
+ virtual void OnNeighborChanged(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ /// Notifies all neighbors of the given block about a change
+ static void NeighborChanged(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ /// Called while the player diggs the block.
+ virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ /// Called if the user right clicks the block and the block is useable
+ virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
+
+ /// Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta);
+
+ /// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block. a_Digger is the entity causing the drop; it may be NULL
+ virtual void DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ /// Returns step sound name of block
+ virtual const char * GetStepSound(void);
+
+ /// Checks if the block can stay at the specified relative coords in the chunk
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk);
+
+ /** Checks if the block can be placed at this point.
+ Default: CanBeAt(...)
+ NOTE: This call doesn't actually place the block
+ */
+ // virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir);
+
+ /// Called to check whether this block supports a rclk action. If it returns true, OnUse() is called
+ virtual bool IsUseable(void);
+
+ /** Indicates whether the client will click through this block.
+ For example digging a fire will hit the block below the fire so fire is clicked through
+ */
+ virtual bool IsClickedThrough(void);
+
+ /** Checks if the player can build "inside" this block.
+ For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision
+ */
+ virtual bool DoesIgnoreBuildCollision(void);
+
+ /// Does this block drop if it gets destroyed by an unsuitable situation? Default: true
+ virtual bool DoesDropOnUnsuitable(void);
+
+ /** Called when one of the neighbors gets set; equivalent to MC block update.
+ By default drops if position no more suitable (CanBeAt(), DoesDropOnUnsuitable(), Drop()),
+ and wakes up all simulators on the block.
+ */
+ virtual void Check(int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk);
+
+ /// Returns the meta for a block after rotating it counter-clockwise from the specified meta. Default: no change
+ virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) { return a_Meta; }
+
+ /// Returns the meta for a block after rotating it clockwise from the specified meta. Default: no change
+ virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) { return a_Meta; }
+
+ /// Returns the meta for a block after mirroring it around the XY plane. Default: no change
+ virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) { return a_Meta; }
+
+ /// Returns the meta for a block after mirroring it around the XZ plane. Default: no change
+ virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) { return a_Meta; }
+
+ /// Returns the meta for a block after mirroring it around the YZ plane. Default: no change
+ virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) { return a_Meta; }
+
+
+ /// Get the blockhandler for a specific block id
+ static cBlockHandler * GetBlockHandler(BLOCKTYPE a_BlockType);
+
+ /// Deletes all initialised block handlers
+ static void Deinit();
+
+protected:
+ BLOCKTYPE m_BlockType;
+
+ // Creates a new blockhandler for the given block type. For internal use only, use ::GetBlockHandler() instead.
+ static cBlockHandler *CreateBlockHandler(BLOCKTYPE a_BlockType);
+ static cBlockHandler *m_BlockHandler[256];
+ static bool m_HandlerInitialized; //used to detect if the blockhandlers are initialized
+};
+
+
+
+
+
+// Shortcut to get the blockhandler for a specific block
+inline cBlockHandler * BlockHandler(BLOCKTYPE a_BlockType)
+{
+ return cBlockHandler::GetBlockHandler(a_BlockType);
+}
+
+
+
+
diff --git a/src/Blocks/BlockHopper.h b/src/Blocks/BlockHopper.h
new file mode 100644
index 000000000..3998276d7
--- /dev/null
+++ b/src/Blocks/BlockHopper.h
@@ -0,0 +1,46 @@
+
+// BlockHopper.h
+
+// Declares the cBlockHopperHandler class representing the handler for the Hopper block
+
+
+
+
+
+class cBlockHopperHandler :
+ public cBlockEntityHandler
+{
+public:
+ cBlockHopperHandler(BLOCKTYPE a_BlockType)
+ : cBlockEntityHandler(a_BlockType)
+ {
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+
+ // Convert the blockface into meta:
+ switch (a_BlockFace)
+ {
+ case BLOCK_FACE_BOTTOM: a_BlockMeta = E_META_HOPPER_FACING_YM; break;
+ case BLOCK_FACE_TOP: a_BlockMeta = E_META_HOPPER_FACING_YM; break;
+ case BLOCK_FACE_EAST: a_BlockMeta = E_META_HOPPER_FACING_XM; break;
+ case BLOCK_FACE_NORTH: a_BlockMeta = E_META_HOPPER_FACING_ZP; break;
+ case BLOCK_FACE_SOUTH: a_BlockMeta = E_META_HOPPER_FACING_ZM; break;
+ case BLOCK_FACE_WEST: a_BlockMeta = E_META_HOPPER_FACING_XP; break;
+ default: a_BlockMeta = E_META_HOPPER_UNATTACHED; break;
+ }
+ return true;
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockIce.h b/src/Blocks/BlockIce.h
new file mode 100644
index 000000000..af4961114
--- /dev/null
+++ b/src/Blocks/BlockIce.h
@@ -0,0 +1,37 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../World.h"
+
+
+
+
+
+class cBlockIceHandler :
+ public cBlockHandler
+{
+public:
+ cBlockIceHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ // No pickups
+ }
+
+
+ virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ // TODO: Ice destroyed with air below it should turn into air instead of water
+ a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0);
+ // This is called later than the real destroying of this ice block
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockLadder.h b/src/Blocks/BlockLadder.h
new file mode 100644
index 000000000..c0aa25f60
--- /dev/null
+++ b/src/Blocks/BlockLadder.h
@@ -0,0 +1,115 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../World.h"
+
+
+
+
+
+class cBlockLadderHandler :
+ public cBlockHandler
+{
+public:
+ cBlockLadderHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ if (!LadderCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace))
+ {
+ a_BlockFace = FindSuitableBlockFace(a_World, a_BlockX, a_BlockY, a_BlockZ);
+
+ if (a_BlockFace == BLOCK_FACE_BOTTOM)
+ {
+ return false;
+ }
+ }
+
+ a_BlockType = m_BlockType;
+ a_BlockMeta = DirectionToMetaData(a_BlockFace);
+ return true;
+ }
+
+
+ static NIBBLETYPE DirectionToMetaData(char a_Direction) // tolua_export
+ { // tolua_export
+ switch (a_Direction)
+ {
+ case 0x2: return 0x2;
+ case 0x3: return 0x3;
+ case 0x4: return 0x4;
+ case 0x5: return 0x5;
+ default: return 0x2;
+ }
+ } // tolua_export
+
+
+ static char MetaDataToDirection(NIBBLETYPE a_MetaData) // tolua_export
+ { // tolua_export
+ switch (a_MetaData)
+ {
+ case 0x2: return 0x2;
+ case 0x3: return 0x3;
+ case 0x4: return 0x4;
+ case 0x5: return 0x5;
+ default: return 0x2;
+ }
+ } // tolua_export
+
+
+ /// Finds a suitable Direction for the Ladder. Returns BLOCK_FACE_BOTTOM on failure
+ static char FindSuitableBlockFace(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+ {
+ for (int Face = 2; Face <= 5; Face++)
+ {
+ if (LadderCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, Face))
+ {
+ return Face;
+ }
+ }
+ return BLOCK_FACE_BOTTOM;
+ }
+
+
+ static bool LadderCanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
+ {
+ if ((a_BlockFace == BLOCK_FACE_BOTTOM) || (a_BlockFace == BLOCK_FACE_TOP))
+ {
+ return false;
+ }
+
+ AddFaceDirection( a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true);
+
+ return g_BlockIsSolid[a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)];
+ }
+
+
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ // TODO: Use AdjustCoordsByMeta(), then cChunk::UnboundedRelGetBlock() and finally some comparison
+ char BlockFace = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
+ int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
+ int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
+ return LadderCanBePlacedAt(a_Chunk.GetWorld(), BlockX, a_RelY, BlockZ, BlockFace);
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.wood";
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h
new file mode 100644
index 000000000..6e015b8fa
--- /dev/null
+++ b/src/Blocks/BlockLeaves.h
@@ -0,0 +1,184 @@
+#pragma once
+#include "BlockHandler.h"
+#include "../MersenneTwister.h"
+#include "../World.h"
+#include "../BlockArea.h"
+
+
+
+
+
+// Leaves can be this many blocks that away (inclusive) from the log not to decay
+#define LEAVES_CHECK_DISTANCE 6
+
+#define PROCESS_NEIGHBOR(x,y,z) \
+ switch (a_Area.GetBlockType(x, y, z)) \
+ { \
+ case E_BLOCK_LEAVES: a_Area.SetBlockType(x, y, z, (BLOCKTYPE)(E_BLOCK_SPONGE + i + 1)); break; \
+ case E_BLOCK_LOG: return true; \
+ }
+
+bool HasNearLog(cBlockArea &a_Area, int a_BlockX, int a_BlockY, int a_BlockZ);
+
+
+
+
+
+class cBlockLeavesHandler :
+ public cBlockHandler
+{
+public:
+ cBlockLeavesHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ MTRand rand;
+
+ // Only the first 2 bits contain the display information, the others are for growing
+ if (rand.randInt(5) == 0)
+ {
+ a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 3));
+ }
+ if ((a_BlockMeta & 3) == E_META_SAPLING_APPLE)
+ {
+ if (rand.rand(100) == 0)
+ {
+ a_Pickups.push_back(cItem(E_ITEM_RED_APPLE, 1, 0));
+ }
+ }
+ }
+
+
+ void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ cBlockHandler::OnDestroyed(a_World, a_BlockX, a_BlockY, a_BlockZ);
+
+ //0.5% chance of dropping an apple
+ NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ //check if Oak (0x1 and 0x2 bit not set)
+ MTRand rand;
+ if(!(Meta & 3) && rand.randInt(200) == 100)
+ {
+ cItems Drops;
+ Drops.push_back(cItem(E_ITEM_RED_APPLE, 1, 0));
+ a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
+ }
+ }
+
+
+ virtual void OnNeighborChanged(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x7); // Unset 0x8 bit so it gets checked for decay
+ }
+
+
+ virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ if ((Meta & 0x04) != 0)
+ {
+ // Player-placed leaves, don't decay
+ return;
+ }
+
+ if ((Meta & 0x8) != 0)
+ {
+ // These leaves have been checked for decay lately and nothing around them changed
+ return;
+ }
+
+ // Get the data around the leaves:
+ cBlockArea Area;
+ if (!Area.Read(
+ a_World,
+ a_BlockX - LEAVES_CHECK_DISTANCE, a_BlockX + LEAVES_CHECK_DISTANCE,
+ a_BlockY - LEAVES_CHECK_DISTANCE, a_BlockY + LEAVES_CHECK_DISTANCE,
+ a_BlockZ - LEAVES_CHECK_DISTANCE, a_BlockZ + LEAVES_CHECK_DISTANCE,
+ cBlockArea::baTypes)
+ )
+ {
+ // Cannot check leaves, a chunk is missing too close
+ return;
+ }
+
+ if (HasNearLog(Area, a_BlockX, a_BlockY, a_BlockZ))
+ {
+ // Wood found, the leaves stay; mark them as checked:
+ a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x8);
+ return;
+ }
+ // Decay the leaves:
+ DropBlock(a_World, NULL, a_BlockX, a_BlockY, a_BlockZ);
+
+ a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);
+
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.grass";
+ }
+} ;
+
+
+
+
+
+bool HasNearLog(cBlockArea & a_Area, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ // Filter the blocks into a {leaves, log, other (air)} set:
+ BLOCKTYPE * Types = a_Area.GetBlockTypes();
+ for (int i = a_Area.GetBlockCount() - 1; i > 0; i--)
+ {
+ switch (Types[i])
+ {
+ case E_BLOCK_LEAVES:
+ case E_BLOCK_LOG:
+ {
+ break;
+ }
+ default:
+ {
+ Types[i] = E_BLOCK_AIR;
+ break;
+ }
+ }
+ } // for i - Types[]
+
+ // Perform a breadth-first search to see if there's a log connected within 4 blocks of the leaves block:
+ // Simply replace all reachable leaves blocks with a sponge block plus iteration (in the Area) and see if we can reach a log in 4 iterations
+ a_Area.SetBlockType(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_SPONGE);
+ for (int i = 0; i < LEAVES_CHECK_DISTANCE; i++)
+ {
+ for (int y = a_BlockY - i; y <= a_BlockY + i; y++)
+ {
+ for (int z = a_BlockZ - i; z <= a_BlockZ + i; z++)
+ {
+ for (int x = a_BlockX - i; x <= a_BlockX + i; x++)
+ {
+ if (a_Area.GetBlockType(x, y, z) != E_BLOCK_SPONGE + i)
+ {
+ continue;
+ }
+ PROCESS_NEIGHBOR(x - 1, y, z);
+ PROCESS_NEIGHBOR(x + 1, y, z);
+ PROCESS_NEIGHBOR(x, y, z - 1);
+ PROCESS_NEIGHBOR(x, y, z + 1);
+ PROCESS_NEIGHBOR(x, y + 1, z);
+ PROCESS_NEIGHBOR(x, y - 1, z);
+ } // for x
+ } // for z
+ } // for y
+ } // for i - BFS iterations
+ return false;
+}
+
+
+
+
diff --git a/src/Blocks/BlockLever.cpp b/src/Blocks/BlockLever.cpp
new file mode 100644
index 000000000..a9bd6c990
--- /dev/null
+++ b/src/Blocks/BlockLever.cpp
@@ -0,0 +1,38 @@
+
+#include "Globals.h"
+#include "BlockLever.h"
+#include "../Entities/Player.h"
+#include "../Simulator/RedstoneSimulator.h"
+
+
+
+
+
+cBlockLeverHandler::cBlockLeverHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+{
+}
+
+
+
+
+
+void cBlockLeverHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
+{
+ // Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off.
+ NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f);
+
+ a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
+ if (Meta & 0x08)
+ {
+ a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
+ }
+ else
+ {
+ a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.5f);
+ }
+}
+
+
+
+
diff --git a/src/Blocks/BlockLever.h b/src/Blocks/BlockLever.h
new file mode 100644
index 000000000..5553170e2
--- /dev/null
+++ b/src/Blocks/BlockLever.h
@@ -0,0 +1,53 @@
+#pragma once
+
+#include "BlockHandler.h"
+#include "../Simulator/RedstoneSimulator.h"
+
+
+
+
+
+class cBlockLeverHandler :
+ public cBlockHandler
+{
+public:
+ cBlockLeverHandler(BLOCKTYPE a_BlockType);
+
+ virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ // Reset meta to 0
+ a_Pickups.push_back(cItem(E_BLOCK_LEVER, 1, 0));
+ }
+
+
+ virtual bool IsUseable(void) override
+ {
+ return true;
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+ a_BlockMeta = cRedstoneSimulator::LeverDirectionToMetaData(a_BlockFace);
+ return true;
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.wood";
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockMelon.h b/src/Blocks/BlockMelon.h
new file mode 100644
index 000000000..2f7d9a461
--- /dev/null
+++ b/src/Blocks/BlockMelon.h
@@ -0,0 +1,35 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockMelonHandler :
+ public cBlockHandler
+{
+public:
+ cBlockMelonHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ MTRand r1;
+ a_Pickups.push_back(cItem(E_ITEM_MELON_SLICE, (char)(3 + r1.randInt(4)), 0));
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.wood";
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockMushroom.h b/src/Blocks/BlockMushroom.h
new file mode 100644
index 000000000..2846a6317
--- /dev/null
+++ b/src/Blocks/BlockMushroom.h
@@ -0,0 +1,59 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockMushroomHandler :
+ public cBlockHandler
+{
+public:
+ cBlockMushroomHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ // Reset meta to 0
+ a_Pickups.push_back(cItem(m_BlockType, 1, 0));
+ }
+
+
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ if (a_RelY <= 0)
+ {
+ return false;
+ }
+
+ // TODO: Cannot be at too much daylight
+
+ switch (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))
+ {
+ case E_BLOCK_GLASS:
+ case E_BLOCK_CACTUS:
+ case E_BLOCK_ICE:
+ case E_BLOCK_LEAVES:
+ case E_BLOCK_AIR:
+ {
+ return false;
+ }
+ }
+ return true;
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.grass";
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockMycelium.h b/src/Blocks/BlockMycelium.h
new file mode 100644
index 000000000..7f897c72a
--- /dev/null
+++ b/src/Blocks/BlockMycelium.h
@@ -0,0 +1,32 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockMyceliumHandler :
+ public cBlockHandler
+{
+public:
+ cBlockMyceliumHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem(E_BLOCK_DIRT, 1, 0));
+ }
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.gravel";
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockNote.h b/src/Blocks/BlockNote.h
new file mode 100644
index 000000000..fef38d845
--- /dev/null
+++ b/src/Blocks/BlockNote.h
@@ -0,0 +1,13 @@
+#pragma once
+#include "BlockHandler.h"
+#include "BlockEntity.h"
+
+class cBlockNoteHandler : public cBlockEntityHandler
+{
+public:
+ cBlockNoteHandler(BLOCKTYPE a_BlockType)
+ : cBlockEntityHandler(a_BlockType)
+ {
+ }
+
+};
diff --git a/src/Blocks/BlockOre.h b/src/Blocks/BlockOre.h
new file mode 100644
index 000000000..9684dbb19
--- /dev/null
+++ b/src/Blocks/BlockOre.h
@@ -0,0 +1,80 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../MersenneTwister.h"
+#include "../World.h"
+
+
+
+
+
+class cBlockOreHandler :
+ public cBlockHandler
+{
+public:
+ cBlockOreHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ short ItemType = m_BlockType;
+ char Count = 1;
+ short Meta = 0;
+
+ MTRand r1;
+ switch (m_BlockType)
+ {
+ case E_BLOCK_LAPIS_ORE:
+ {
+ ItemType = E_ITEM_DYE;
+ Count = 4 + (char)r1.randInt(4);
+ Meta = 4;
+ break;
+ }
+ case E_BLOCK_REDSTONE_ORE:
+ case E_BLOCK_REDSTONE_ORE_GLOWING:
+ {
+ Count = 4 + (char)r1.randInt(1);
+ break;
+ }
+ default:
+ {
+ Count = 1;
+ break;
+ }
+ }
+
+ switch (m_BlockType)
+ {
+ case E_BLOCK_DIAMOND_ORE:
+ {
+ ItemType = E_ITEM_DIAMOND;
+ break;
+ }
+ case E_BLOCK_REDSTONE_ORE:
+ case E_BLOCK_REDSTONE_ORE_GLOWING:
+ {
+ ItemType = E_ITEM_REDSTONE_DUST;
+ break;
+ }
+ case E_BLOCK_EMERALD_ORE:
+ {
+ ItemType = E_ITEM_EMERALD;
+ break;
+ }
+ case E_BLOCK_COAL_ORE:
+ {
+ ItemType = E_ITEM_COAL;
+ break;
+ }
+ }
+ a_Pickups.push_back(cItem(ItemType, Count, Meta));
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp
new file mode 100644
index 000000000..d5750ebdd
--- /dev/null
+++ b/src/Blocks/BlockPiston.cpp
@@ -0,0 +1,102 @@
+
+#include "Globals.h"
+#include "BlockPiston.h"
+#include "../Item.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+#include "../Piston.h"
+
+
+
+
+
+#define AddPistonDir(x, y, z, dir, amount) \
+ switch (dir) \
+ { \
+ case 0: (y) -= (amount); break; \
+ case 1: (y) += (amount); break; \
+ case 2: (z) -= (amount); break; \
+ case 3: (z) += (amount); break; \
+ case 4: (x) -= (amount); break; \
+ case 5: (x) += (amount); break; \
+ }
+
+
+
+
+cBlockPistonHandler::cBlockPistonHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+{
+}
+
+
+
+
+
+void cBlockPistonHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+
+ int newX = a_BlockX;
+ int newY = a_BlockY;
+ int newZ = a_BlockZ;
+ AddPistonDir(newX, newY, newZ, OldMeta & ~(8), 1);
+
+ if (a_World->GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION)
+ {
+ a_World->SetBlock(newX, newY, newZ, E_BLOCK_AIR, 0);
+ }
+}
+
+
+
+
+
+bool cBlockPistonHandler::GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+)
+{
+ a_BlockType = m_BlockType;
+ a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), a_Player->GetPitch());
+ return true;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cBlockPistonHeadHandler:
+
+cBlockPistonHeadHandler::cBlockPistonHeadHandler(void) :
+ super(E_BLOCK_PISTON_EXTENSION)
+{
+}
+
+
+
+
+
+void cBlockPistonHeadHandler::OnDestroyedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+
+ int newX = a_BlockX;
+ int newY = a_BlockY;
+ int newZ = a_BlockZ;
+ AddPistonDir(newX, newY, newZ, OldMeta & ~(8), -1);
+
+ BLOCKTYPE Block = a_World->GetBlock(newX, newY, newZ);
+ if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON))
+ {
+ a_World->DigBlock(newX, newY, newZ);
+ }
+}
+
+
+
+
+
diff --git a/src/Blocks/BlockPiston.h b/src/Blocks/BlockPiston.h
new file mode 100644
index 000000000..109f5ea8b
--- /dev/null
+++ b/src/Blocks/BlockPiston.h
@@ -0,0 +1,43 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockPistonHandler :
+ public cBlockHandler
+{
+public:
+ cBlockPistonHandler(BLOCKTYPE a_BlockType);
+
+ virtual void OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override;
+} ;
+
+
+
+
+
+class cBlockPistonHeadHandler :
+ public cBlockHandler
+{
+ typedef cBlockHandler super;
+
+public:
+ cBlockPistonHeadHandler(void);
+
+ virtual void OnDestroyedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override;
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockPlanks.h b/src/Blocks/BlockPlanks.h
new file mode 100644
index 000000000..f3b8dbfb6
--- /dev/null
+++ b/src/Blocks/BlockPlanks.h
@@ -0,0 +1,41 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockPlanksHandler : public cBlockHandler
+{
+public:
+ cBlockPlanksHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+ NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage);
+ a_BlockMeta = Meta;
+ return true;
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.wood";
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockPortal.h b/src/Blocks/BlockPortal.h
new file mode 100644
index 000000000..c56f0cbc8
--- /dev/null
+++ b/src/Blocks/BlockPortal.h
@@ -0,0 +1,108 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockPortalHandler :
+ public cBlockHandler
+{
+public:
+ cBlockPortalHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ // We set to zero so MCS doesn't stop you from building weird portals like vanilla does
+ // CanBeAt doesn't do anything if meta is zero
+ // We set to zero because the client sends meta = 2 to the server (it calculates rotation itself)
+
+ a_BlockType = m_BlockType;
+ a_BlockMeta = 0;
+ return true;
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ return; // No pickups
+ }
+
+
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ if ((a_RelY - 1 < 0) || (a_RelY + 1 > cChunkDef::Height))
+ {
+ return false; // In case someone places a portal with meta 1 or 2 at boundaries, and server tries to get invalid coords at Y - 1 or Y + 1
+ }
+
+ switch (a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ))
+ {
+ case 0x1:
+ {
+ static const struct
+ {
+ int x, y, z;
+ } PortalCheck[] =
+ {
+ { 0, 1, 0},
+ { 0,-1, 0},
+ { 1, 0, 0},
+ {-1, 0, 0},
+ } ;
+
+ for (int i = 0; i < ARRAYCOUNT(PortalCheck); i++)
+ {
+ BLOCKTYPE Block;
+ a_Chunk.UnboundedRelGetBlockType(a_RelX + PortalCheck[i].x, a_RelY + PortalCheck[i].y, a_RelZ + PortalCheck[i].z, Block);
+
+ if ((Block != E_BLOCK_NETHER_PORTAL) && (Block != E_BLOCK_OBSIDIAN))
+ {
+ return false;
+ }
+ }
+ break;
+ }
+ case 0x2:
+ {
+ static const struct
+ {
+ int x, y, z;
+ } PortalCheck[] =
+ {
+ { 0, 1, 0},
+ { 0,-1, 0},
+ { 0, 0, -1},
+ { 0, 0, 1},
+ } ;
+
+ for (int i = 0; i < ARRAYCOUNT(PortalCheck); i++)
+ {
+ BLOCKTYPE Block;
+ a_Chunk.UnboundedRelGetBlockType(a_RelX + PortalCheck[i].x, a_RelY + PortalCheck[i].y, a_RelZ + PortalCheck[i].z, Block);
+
+ if ((Block != E_BLOCK_NETHER_PORTAL) && (Block != E_BLOCK_OBSIDIAN))
+ {
+ return false;
+ }
+ }
+ break;
+ }
+ }
+ return true;
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockPumpkin.h b/src/Blocks/BlockPumpkin.h
new file mode 100644
index 000000000..76abc6818
--- /dev/null
+++ b/src/Blocks/BlockPumpkin.h
@@ -0,0 +1,60 @@
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+class cBlockPumpkinHandler :
+ public cBlockHandler
+{
+public:
+ cBlockPumpkinHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+ a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation());
+ return true;
+ }
+
+ inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
+ {
+ ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
+
+ a_Yaw += 180 + 45;
+ if (a_Yaw > 360)
+ {
+ a_Yaw -= 360;
+ }
+ if ((a_Yaw >= 0) && (a_Yaw < 90))
+ {
+ return 0x0;
+ }
+ else if ((a_Yaw >= 180) && (a_Yaw < 270))
+ {
+ return 0x2;
+ }
+ else if ((a_Yaw >= 90) && (a_Yaw < 180))
+ {
+ return 0x1;
+ }
+ else
+ {
+ return 0x3;
+ }
+ }
+
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockRail.h b/src/Blocks/BlockRail.h
new file mode 100644
index 000000000..24a101652
--- /dev/null
+++ b/src/Blocks/BlockRail.h
@@ -0,0 +1,398 @@
+
+#pragma once
+
+#include "BlockEntity.h"
+#include "../World.h"
+
+
+
+
+
+enum ENUM_PURE
+{
+ E_PURE_UPDOWN = 0,
+ E_PURE_DOWN = 1,
+ E_PURE_NONE = 2
+};
+
+
+
+
+
+class cBlockRailHandler :
+ public cBlockHandler
+{
+ typedef cBlockHandler super;
+
+public:
+ cBlockRailHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+ a_BlockMeta = FindMeta(a_World, a_BlockX, a_BlockY, a_BlockZ);
+ return true;
+ }
+
+
+ virtual void OnNeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ if (IsUnstable(a_World, a_BlockX, a_BlockY, a_BlockZ) && (Meta != FindMeta(a_World, a_BlockX, a_BlockY, a_BlockZ)))
+ {
+ a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, FindMeta(a_World, a_BlockX, a_BlockY, a_BlockZ));
+ }
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ super::ConvertToPickups(a_Pickups, 0);
+ }
+
+
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ if (a_RelY <= 0)
+ {
+ return false;
+ }
+ if (!g_BlockIsSolid[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)])
+ {
+ return false;
+ }
+
+ NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
+ switch (Meta)
+ {
+ case E_META_RAIL_ASCEND_XP:
+ case E_META_RAIL_ASCEND_XM:
+ case E_META_RAIL_ASCEND_ZM:
+ case E_META_RAIL_ASCEND_ZP:
+ {
+ // Mapping between the meta and the neighbors that need checking
+ Meta -= E_META_RAIL_ASCEND_XP; // Base index at zero
+ static const struct
+ {
+ int x, z;
+ } Coords[] =
+ {
+ { 1, 0}, // east, XP
+ {-1, 0}, // west, XM
+ { 0, -1}, // north, ZM
+ { 0, 1}, // south, ZP
+ } ;
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ if (!a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[Meta].x, a_RelY, a_RelZ + Coords[Meta].z, BlockType, BlockMeta))
+ {
+ // Too close to the edge, cannot simulate
+ return true;
+ }
+ return g_BlockIsSolid[BlockType];
+ }
+ }
+ return true;
+ }
+
+ NIBBLETYPE FindMeta(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+ {
+ NIBBLETYPE Meta = 0;
+ char RailsCnt = 0;
+ bool Neighbors[8]; // 0 - EAST, 1 - WEST, 2 - NORTH, 3 - SOUTH, 4 - EAST UP, 5 - WEST UP, 6 - NORTH UP, 7 - SOUTH UP
+ memset(Neighbors, false, sizeof(Neighbors));
+ Neighbors[0] = (IsUnstable(a_World, a_BlockX + 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN));
+ Neighbors[1] = (IsUnstable(a_World, a_BlockX - 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN));
+ Neighbors[2] = (IsUnstable(a_World, a_BlockX, a_BlockY, a_BlockZ - 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN));
+ Neighbors[3] = (IsUnstable(a_World, a_BlockX, a_BlockY, a_BlockZ + 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN));
+ Neighbors[4] = (IsUnstable(a_World, a_BlockX + 1, a_BlockY + 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST, E_PURE_NONE));
+ Neighbors[5] = (IsUnstable(a_World, a_BlockX - 1, a_BlockY + 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST, E_PURE_NONE));
+ Neighbors[6] = (IsUnstable(a_World, a_BlockX, a_BlockY + 1, a_BlockZ - 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_NONE));
+ Neighbors[7] = (IsUnstable(a_World, a_BlockX, a_BlockY + 1, a_BlockZ + 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_NONE));
+ if (IsUnstable(a_World, a_BlockX + 1, a_BlockY - 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_EAST))
+ Neighbors[0] = true;
+ if (IsUnstable(a_World, a_BlockX - 1, a_BlockY - 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_WEST))
+ Neighbors[1] = true;
+ if (IsUnstable(a_World, a_BlockX, a_BlockY - 1, a_BlockZ - 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_NORTH))
+ Neighbors[2] = true;
+ if (IsUnstable(a_World, a_BlockX, a_BlockY - 1, a_BlockZ + 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_SOUTH))
+ Neighbors[3] = true;
+ for (int i = 0; i < 8; i++)
+ {
+ if (Neighbors[i])
+ {
+ RailsCnt++;
+ }
+ }
+ if (RailsCnt == 1)
+ {
+ if (Neighbors[7]) return E_META_RAIL_ASCEND_ZP;
+ else if (Neighbors[6]) return E_META_RAIL_ASCEND_ZM;
+ else if (Neighbors[5]) return E_META_RAIL_ASCEND_XM;
+ else if (Neighbors[4]) return E_META_RAIL_ASCEND_XP;
+ else if (Neighbors[0] || Neighbors[1]) return E_META_RAIL_XM_XP;
+ else if (Neighbors[2] || Neighbors[3]) return E_META_RAIL_ZM_ZP;
+ ASSERT(!"Weird neighbor count");
+ return Meta;
+ }
+ for (int i = 0; i < 4; i++)
+ {
+ if (Neighbors[i + 4])
+ {
+ Neighbors[i] = true;
+ }
+ }
+ if (RailsCnt > 1)
+ {
+ if (Neighbors[3] && Neighbors[0]) return E_META_RAIL_CURVED_ZP_XP;
+ else if (Neighbors[3] && Neighbors[1]) return E_META_RAIL_CURVED_ZP_XM;
+ else if (Neighbors[2] && Neighbors[0]) return E_META_RAIL_CURVED_ZM_XP;
+ else if (Neighbors[2] && Neighbors[1]) return E_META_RAIL_CURVED_ZM_XM;
+ else if (Neighbors[7] && Neighbors[2]) return E_META_RAIL_ASCEND_ZP;
+ else if (Neighbors[3] && Neighbors[6]) return E_META_RAIL_ASCEND_ZM;
+ else if (Neighbors[5] && Neighbors[0]) return E_META_RAIL_ASCEND_XM;
+ else if (Neighbors[4] && Neighbors[1]) return E_META_RAIL_ASCEND_XP;
+ else if (Neighbors[0] && Neighbors[1]) return E_META_RAIL_XM_XP;
+ else if (Neighbors[2] && Neighbors[3]) return E_META_RAIL_ZM_ZP;
+ ASSERT(!"Weird neighbor count");
+ }
+ return Meta;
+ }
+
+
+ bool IsUnstable(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+ {
+ if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_RAIL)
+ {
+ return false;
+ }
+ NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ switch (Meta)
+ {
+ case E_META_RAIL_ZM_ZP:
+ {
+ if (
+ IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN) ||
+ IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN)
+ )
+ {
+ return true;
+ }
+ break;
+ }
+
+ case E_META_RAIL_XM_XP:
+ {
+ if (
+ IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN) ||
+ IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN)
+ )
+ {
+ return true;
+ }
+ break;
+ }
+
+ case E_META_RAIL_ASCEND_XP:
+ {
+ if (
+ IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST) ||
+ IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST)
+ )
+ {
+ return true;
+ }
+ break;
+ }
+
+ case E_META_RAIL_ASCEND_XM:
+ {
+ if (
+ IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) ||
+ IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST)
+ )
+ {
+ return true;
+ }
+ break;
+ }
+
+ case E_META_RAIL_ASCEND_ZM:
+ {
+ if (
+ IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH) ||
+ IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH)
+ )
+ {
+ return true;
+ }
+ break;
+ }
+
+ case E_META_RAIL_ASCEND_ZP:
+ {
+ if (
+ IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
+ IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH)
+ )
+ {
+ return true;
+ }
+ break;
+ }
+
+ case E_META_RAIL_CURVED_ZP_XP:
+ {
+ if (
+ IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) ||
+ IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST)
+ )
+ {
+ return true;
+ }
+ break;
+ }
+
+ case E_META_RAIL_CURVED_ZP_XM:
+ {
+ if (
+ IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) ||
+ IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST)
+ )
+ {
+ return true;
+ }
+ break;
+ }
+
+ case E_META_RAIL_CURVED_ZM_XM:
+ {
+ if (
+ IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
+ IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST)
+ )
+ {
+ return true;
+ }
+ break;
+ }
+
+ case E_META_RAIL_CURVED_ZM_XP:
+ {
+ if (
+ IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
+ IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST)
+ )
+ {
+ return true;
+ }
+ break;
+ }
+ }
+ return false;
+ }
+
+
+ bool IsNotConnected(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Pure = 0)
+ {
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, false);
+ NIBBLETYPE Meta;
+ if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_RAIL)
+ {
+ if ((a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ) != E_BLOCK_RAIL) || (a_Pure != E_PURE_UPDOWN))
+ {
+ if ((a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) != E_BLOCK_RAIL) || (a_Pure == E_PURE_NONE))
+ {
+ return true;
+ }
+ else
+ {
+ Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ);
+ }
+ }
+ else
+ {
+ Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY + 1, a_BlockZ);
+ }
+ }
+ else
+ {
+ Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ }
+
+ switch (a_BlockFace)
+ {
+ case BLOCK_FACE_NORTH:
+ {
+ if (
+ (Meta == E_META_RAIL_ZM_ZP) ||
+ (Meta == E_META_RAIL_ASCEND_ZM) ||
+ (Meta == E_META_RAIL_ASCEND_ZP) ||
+ (Meta == E_META_RAIL_CURVED_ZP_XP) ||
+ (Meta == E_META_RAIL_CURVED_ZP_XM)
+ )
+ {
+ return false;
+ }
+ break;
+ }
+
+ case BLOCK_FACE_SOUTH:
+ {
+ if (
+ (Meta == E_META_RAIL_ZM_ZP) ||
+ (Meta == E_META_RAIL_ASCEND_ZM) ||
+ (Meta == E_META_RAIL_ASCEND_ZP) ||
+ (Meta == E_META_RAIL_CURVED_ZM_XP) ||
+ (Meta == E_META_RAIL_CURVED_ZM_XM)
+ )
+ {
+ return false;
+ }
+ break;
+ }
+
+ case BLOCK_FACE_EAST:
+ {
+ if (
+ (Meta == E_META_RAIL_XM_XP) ||
+ (Meta == E_META_RAIL_ASCEND_XP) ||
+ (Meta == E_META_RAIL_ASCEND_XM) ||
+ (Meta == E_META_RAIL_CURVED_ZP_XM) ||
+ (Meta == E_META_RAIL_CURVED_ZM_XM)
+ )
+ {
+ return false;
+ }
+ break;
+ }
+ case BLOCK_FACE_WEST:
+ {
+ if (
+ (Meta == E_META_RAIL_XM_XP) ||
+ (Meta == E_META_RAIL_ASCEND_XP) ||
+ (Meta == E_META_RAIL_ASCEND_XM) ||
+ (Meta == E_META_RAIL_CURVED_ZP_XP) ||
+ (Meta == E_META_RAIL_CURVED_ZM_XP)
+ )
+ {
+ return false;
+ }
+ break;
+ }
+ }
+ return true;
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockRedstone.cpp b/src/Blocks/BlockRedstone.cpp
new file mode 100644
index 000000000..35cdc34cf
--- /dev/null
+++ b/src/Blocks/BlockRedstone.cpp
@@ -0,0 +1,27 @@
+
+#include "Globals.h"
+#include "BlockRedstone.h"
+#include "../Item.h"
+#include "../World.h"
+
+
+
+
+
+cBlockRedstoneHandler::cBlockRedstoneHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+{
+}
+
+
+
+
+
+void cBlockRedstoneHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ // Nothing needed yet
+}
+
+
+
+
diff --git a/src/Blocks/BlockRedstone.h b/src/Blocks/BlockRedstone.h
new file mode 100644
index 000000000..f28f3f2d6
--- /dev/null
+++ b/src/Blocks/BlockRedstone.h
@@ -0,0 +1,35 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../World.h"
+
+
+
+
+
+class cBlockRedstoneHandler :
+ public cBlockHandler
+{
+public:
+ cBlockRedstoneHandler(BLOCKTYPE a_BlockType);
+
+ virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
+
+
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ return ((a_RelY > 0) && g_BlockIsSolid[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)]);
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ // Reset meta to 0
+ a_Pickups.push_back(cItem(E_ITEM_REDSTONE_DUST, 1));
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockRedstoneRepeater.cpp b/src/Blocks/BlockRedstoneRepeater.cpp
new file mode 100644
index 000000000..72ea21012
--- /dev/null
+++ b/src/Blocks/BlockRedstoneRepeater.cpp
@@ -0,0 +1,51 @@
+
+#include "Globals.h"
+#include "BlockRedstoneRepeater.h"
+#include "../Simulator/RedstoneSimulator.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+cBlockRedstoneRepeaterHandler::cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+{
+}
+
+
+
+
+
+void cBlockRedstoneRepeaterHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ // Nothing needed yet
+}
+
+
+
+
+
+void cBlockRedstoneRepeaterHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
+{
+ a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) + 0x04) & 0x0f));
+}
+
+
+
+
+bool cBlockRedstoneRepeaterHandler::GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+)
+{
+ a_BlockType = m_BlockType;
+ a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation());
+ return true;
+}
+
+
+
+
diff --git a/src/Blocks/BlockRedstoneRepeater.h b/src/Blocks/BlockRedstoneRepeater.h
new file mode 100644
index 000000000..958841a34
--- /dev/null
+++ b/src/Blocks/BlockRedstoneRepeater.h
@@ -0,0 +1,55 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockRedstoneRepeaterHandler :
+ public cBlockHandler
+{
+public:
+ cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockType);
+ virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
+
+ virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ // Reset meta to 0
+ a_Pickups.push_back(cItem(E_ITEM_REDSTONE_REPEATER, 1, 0));
+ }
+
+
+ virtual bool IsUseable(void) override
+ {
+ return true;
+ }
+
+
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override;
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.wood";
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockRedstoneTorch.h b/src/Blocks/BlockRedstoneTorch.h
new file mode 100644
index 000000000..cb897ba3f
--- /dev/null
+++ b/src/Blocks/BlockRedstoneTorch.h
@@ -0,0 +1,36 @@
+
+#pragma once
+
+#include "BlockRedstone.h"
+#include "BlockTorch.h"
+
+
+
+
+
+class cBlockRedstoneTorchHandler :
+ public cBlockTorchHandler
+{
+public:
+ cBlockRedstoneTorchHandler(BLOCKTYPE a_BlockType)
+ : cBlockTorchHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ // Always drop the ON torch, meta 0
+ a_Pickups.push_back(cItem(E_BLOCK_REDSTONE_TORCH_ON, 1, 0));
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.wood";
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockSand.h b/src/Blocks/BlockSand.h
new file mode 100644
index 000000000..3fc271483
--- /dev/null
+++ b/src/Blocks/BlockSand.h
@@ -0,0 +1,28 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockSandHandler :
+ public cBlockHandler
+{
+public:
+ cBlockSandHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.sand";
+ }
+
+};
+
+
+
+
diff --git a/src/Blocks/BlockSapling.h b/src/Blocks/BlockSapling.h
new file mode 100644
index 000000000..fff2fa88b
--- /dev/null
+++ b/src/Blocks/BlockSapling.h
@@ -0,0 +1,57 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../World.h"
+
+
+
+
+
+class cBlockSaplingHandler :
+ public cBlockHandler
+{
+public:
+ cBlockSaplingHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ // Only the first 2 bits contain the display information, the others are for growing
+ a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 3));
+ }
+
+
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ return (a_RelY > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ));
+ }
+
+
+ void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+
+ if ((Meta & 0x08) != 0)
+ {
+ a_World->GrowTree(a_BlockX, a_BlockY, a_BlockZ);
+ }
+ else
+ {
+ a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x08);
+ }
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.grass";
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockSign.h b/src/Blocks/BlockSign.h
new file mode 100644
index 000000000..7fbe61893
--- /dev/null
+++ b/src/Blocks/BlockSign.h
@@ -0,0 +1,78 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+class cBlockSignHandler :
+ public cBlockHandler
+{
+public:
+ cBlockSignHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0));
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.wood";
+ }
+
+
+ static char RotationToMetaData(double a_Rotation)
+ {
+ a_Rotation += 180 + (180 / 16); // So it's not aligned with axis
+ if (a_Rotation > 360)
+ {
+ a_Rotation -= 360;
+ }
+
+ a_Rotation = (a_Rotation / 360) * 16;
+
+ return ((char)a_Rotation) % 16;
+ }
+
+
+ static char DirectionToMetaData(char a_Direction)
+ {
+ switch (a_Direction)
+ {
+ case 0x2: return 0x2;
+ case 0x3: return 0x3;
+ case 0x4: return 0x4;
+ case 0x5: return 0x5;
+ default:
+ {
+ break;
+ }
+ }
+ return 0x2;
+ }
+
+
+ virtual void OnPlacedByPlayer(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
+ ) override
+ {
+ a_Player->GetClientHandle()->SendEditSign(a_BlockX, a_BlockY, a_BlockZ);
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockSlab.h b/src/Blocks/BlockSlab.h
new file mode 100644
index 000000000..7c1251b28
--- /dev/null
+++ b/src/Blocks/BlockSlab.h
@@ -0,0 +1,182 @@
+
+// BlockSlab.h
+
+// Declares cBlockSlabHandler and cBlockDoubleSlabHandler classes
+
+
+
+
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../Items/ItemHandler.h"
+
+
+
+
+
+class cBlockSlabHandler :
+ public cBlockHandler
+{
+public:
+ cBlockSlabHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem(m_BlockType, 1, a_BlockMeta));
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+ BLOCKTYPE Type = (BLOCKTYPE) (a_Player->GetEquippedItem().m_ItemType);
+ NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x07);
+
+ // HandlePlaceBlock wants a cItemHandler pointer thing, so let's give it one
+ cItemHandler * ItemHandler = cItemHandler::GetItemHandler(GetDoubleSlabType(Type));
+
+ // Check if the block at the coordinates is a slab. Eligibility for combining has already been processed in ClientHandle
+ if (IsAnySlabType(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)))
+ {
+ // Call the function in ClientHandle that places a block when the client sends the packet,
+ // so that plugins may interfere with the placement.
+
+ if ((a_BlockFace == BLOCK_FACE_TOP) || (a_BlockFace == BLOCK_FACE_BOTTOM))
+ {
+ // Top and bottom faces need no parameter modification
+ a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
+ }
+ else
+ {
+ // The other faces need to distinguish between top and bottom cursor positions
+ if (a_CursorY > 7)
+ {
+ // Edit the call to use BLOCK_FACE_BOTTOM, otherwise it places incorrectly
+ a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_TOP, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
+ }
+ else
+ {
+ // Edit the call to use BLOCK_FACE_TOP, otherwise it places incorrectly
+ a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_BOTTOM, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
+ }
+ }
+ return false; // Cancel the event, because dblslabs were already placed, nothing else needed
+ }
+
+ // Place the single-slab with correct metas:
+ switch (a_BlockFace)
+ {
+ case BLOCK_FACE_TOP:
+ {
+ // Bottom half slab block
+ a_BlockMeta = Meta & 0x7;
+ break;
+ }
+ case BLOCK_FACE_BOTTOM:
+ {
+ // Top half slab block
+ a_BlockMeta = Meta | 0x8;
+ break;
+ }
+ case BLOCK_FACE_EAST:
+ case BLOCK_FACE_NORTH:
+ case BLOCK_FACE_SOUTH:
+ case BLOCK_FACE_WEST:
+ {
+ if (a_CursorY > 7)
+ {
+ // Cursor at top half of block, place top slab
+ a_BlockMeta = Meta | 0x8; break;
+ }
+ else
+ {
+ // Cursor at bottom half of block, place bottom slab
+ a_BlockMeta = Meta & 0x7; break;
+ }
+ }
+ } // switch (a_BlockFace)
+ return true;
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ switch (m_BlockType)
+ {
+ case E_BLOCK_WOODEN_SLAB: return "step.wood";
+ case E_BLOCK_STONE_SLAB: return "step.stone";
+ }
+ ASSERT(!"Unhandled slab type!");
+ return "";
+ }
+
+
+ /// Returns true if the specified blocktype is one of the slabs handled by this handler
+ static bool IsAnySlabType(BLOCKTYPE a_BlockType)
+ {
+ return ((a_BlockType == E_BLOCK_WOODEN_SLAB) || (a_BlockType == E_BLOCK_STONE_SLAB));
+ }
+
+
+ /// Converts the single-slab blocktype to its equivalent double-slab blocktype
+ static BLOCKTYPE GetDoubleSlabType(BLOCKTYPE a_SingleSlabBlockType)
+ {
+ switch (a_SingleSlabBlockType)
+ {
+ case E_BLOCK_STONE_SLAB: return E_BLOCK_DOUBLE_STONE_SLAB;
+ case E_BLOCK_WOODEN_SLAB: return E_BLOCK_DOUBLE_WOODEN_SLAB;
+ }
+ ASSERT(!"Unhandled slab type!");
+ return E_BLOCK_AIR;
+ }
+
+} ;
+
+
+
+
+
+class cBlockDoubleSlabHandler :
+ public cBlockHandler
+{
+public:
+ cBlockDoubleSlabHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ if (m_BlockType == E_BLOCK_DOUBLE_STONE_SLAB)
+ {
+ m_BlockType = E_BLOCK_STONE_SLAB;
+ }
+ else
+ {
+ m_BlockType = E_BLOCK_WOODEN_SLAB;
+ }
+ a_Pickups.push_back(cItem(m_BlockType, 2, a_BlockMeta));
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return ((m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB) || (m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? "step.wood" : "step.stone";
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockSnow.h b/src/Blocks/BlockSnow.h
new file mode 100644
index 000000000..b8d48362c
--- /dev/null
+++ b/src/Blocks/BlockSnow.h
@@ -0,0 +1,72 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockSnowHandler :
+ public cBlockHandler
+{
+public:
+ cBlockSnowHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+ NIBBLETYPE Meta = a_World->GetBlockMeta(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
+
+ if ((Meta < 7) && (Meta != 0)) // Is height at maximum (7) or at mininum (0)? Don't do anything if so
+ {
+ Meta++;
+ }
+
+ a_BlockMeta = Meta;
+ return true;
+ }
+
+
+ virtual bool DoesIgnoreBuildCollision(void) override
+ {
+ return true;
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem(E_ITEM_SNOWBALL, 1, 0));
+ }
+
+
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ return (a_RelY > 0) && g_BlockIsSnowable[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)];
+ }
+
+
+ virtual bool DoesDropOnUnsuitable(void) override
+ {
+ return false;
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.cloth";
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockStairs.h b/src/Blocks/BlockStairs.h
new file mode 100644
index 000000000..8d259eee3
--- /dev/null
+++ b/src/Blocks/BlockStairs.h
@@ -0,0 +1,152 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockStairsHandler :
+ public cBlockHandler
+{
+public:
+ cBlockStairsHandler(BLOCKTYPE a_BlockType) :
+ cBlockHandler(a_BlockType)
+ {
+
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+ a_BlockMeta = RotationToMetaData(a_Player->GetRotation());
+ switch (a_BlockFace)
+ {
+ case BLOCK_FACE_TOP: break;
+ case BLOCK_FACE_BOTTOM: a_BlockMeta = a_BlockMeta | 0x4; break; // When placing onto a bottom face, always place an upside-down stairs block
+ case BLOCK_FACE_EAST:
+ case BLOCK_FACE_NORTH:
+ case BLOCK_FACE_SOUTH:
+ case BLOCK_FACE_WEST:
+ {
+ // When placing onto a sideways face, check cursor, if in top half, make it an upside-down stairs block
+ if (a_CursorY > 8)
+ {
+ a_BlockMeta |= 0x4;
+ }
+ break;
+ }
+ }
+ return true;
+ }
+
+ // TODO: step sound
+
+
+ static NIBBLETYPE RotationToMetaData(double a_Rotation)
+ {
+ a_Rotation += 90 + 45; // So its not aligned with axis
+ if (a_Rotation > 360)
+ {
+ a_Rotation -= 360;
+ }
+ if ((a_Rotation >= 0) && (a_Rotation < 90))
+ {
+ return 0x0;
+ }
+ else if ((a_Rotation >= 180) && (a_Rotation < 270))
+ {
+ return 0x1;
+ }
+ else if ((a_Rotation >= 90) && (a_Rotation < 180))
+ {
+ return 0x2;
+ }
+ else
+ {
+ return 0x3;
+ }
+ }
+
+
+ virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override
+ {
+ // Bits 3 and 4 stay, the rest is swapped around according to a table:
+ NIBBLETYPE TopBits = (a_Meta & 0x0c);
+ switch (a_Meta & 0x03)
+ {
+ case 0x00: return TopBits | 0x03; // East -> North
+ case 0x01: return TopBits | 0x02; // West -> South
+ case 0x02: return TopBits | 0x00; // South -> East
+ case 0x03: return TopBits | 0x01; // North -> West
+ }
+ // Not reachable, but to avoid a compiler warning:
+ return 0;
+ }
+
+
+ virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override
+ {
+ // Bits 3 and 4 stay, the rest is swapped around according to a table:
+ NIBBLETYPE TopBits = (a_Meta & 0x0c);
+ switch (a_Meta & 0x03)
+ {
+ case 0x00: return TopBits | 0x02; // East -> South
+ case 0x01: return TopBits | 0x03; // West -> North
+ case 0x02: return TopBits | 0x01; // South -> West
+ case 0x03: return TopBits | 0x00; // North -> East
+ }
+ // Not reachable, but to avoid a compiler warning:
+ return 0;
+ }
+
+
+ virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override
+ {
+ // Bits 3 and 4 stay, the rest is swapped around according to a table:
+ NIBBLETYPE TopBits = (a_Meta & 0x0c);
+ switch (a_Meta & 0x03)
+ {
+ case 0x00: return TopBits | 0x00; // East -> East
+ case 0x01: return TopBits | 0x01; // West -> West
+ case 0x02: return TopBits | 0x03; // South -> North
+ case 0x03: return TopBits | 0x02; // North -> South
+ }
+ // Not reachable, but to avoid a compiler warning:
+ return 0;
+ }
+
+
+ virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override
+ {
+ // Toggle bit 3:
+ return (a_Meta & 0x0b) | ((~a_Meta) & 0x04);
+ }
+
+
+ virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override
+ {
+ // Bits 3 and 4 stay, the rest is swapped around according to a table:
+ NIBBLETYPE TopBits = (a_Meta & 0x0c);
+ switch (a_Meta & 0x03)
+ {
+ case 0x00: return TopBits | 0x01; // East -> West
+ case 0x01: return TopBits | 0x00; // West -> East
+ case 0x02: return TopBits | 0x02; // South -> South
+ case 0x03: return TopBits | 0x03; // North -> North
+ }
+ // Not reachable, but to avoid a compiler warning:
+ return 0;
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockStems.h b/src/Blocks/BlockStems.h
new file mode 100644
index 000000000..ce02d9cb8
--- /dev/null
+++ b/src/Blocks/BlockStems.h
@@ -0,0 +1,58 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../MersenneTwister.h"
+#include "../World.h"
+
+
+
+
+
+class cBlockStemsHandler :
+ public cBlockHandler
+{
+public:
+ cBlockStemsHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ int ItemType = (m_BlockType == E_BLOCK_MELON_STEM) ? E_ITEM_MELON_SEEDS : E_ITEM_PUMPKIN_SEEDS;
+ a_Pickups.push_back(cItem(ItemType, 1, 0));
+ }
+
+
+ void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ if (Meta >= 7)
+ {
+ // Grow the produce:
+ a_World->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, m_BlockType);
+ }
+ else
+ {
+ // Grow the stem:
+ a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta + 1);
+ }
+ }
+
+
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_FARMLAND));
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.wood";
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockStone.h b/src/Blocks/BlockStone.h
new file mode 100644
index 000000000..af4c6509a
--- /dev/null
+++ b/src/Blocks/BlockStone.h
@@ -0,0 +1,29 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../MersenneTwister.h"
+#include "../World.h"
+
+
+
+
+
+class cBlockStoneHandler :
+ public cBlockHandler
+{
+public:
+ cBlockStoneHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem(E_BLOCK_COBBLESTONE, 1, 0));
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockSugarcane.h b/src/Blocks/BlockSugarcane.h
new file mode 100644
index 000000000..28a60df80
--- /dev/null
+++ b/src/Blocks/BlockSugarcane.h
@@ -0,0 +1,90 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockSugarcaneHandler :
+ public cBlockHandler
+{
+public:
+ cBlockSugarcaneHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem(E_ITEM_SUGARCANE, 1, 0));
+ }
+
+
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ if (a_RelY <= 0)
+ {
+ return false;
+ }
+ switch (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))
+ {
+ case E_BLOCK_DIRT:
+ case E_BLOCK_GRASS:
+ case E_BLOCK_FARMLAND:
+ case E_BLOCK_SAND:
+ {
+ static const struct
+ {
+ int x, z;
+ } Coords[] =
+ {
+ {-1, 0},
+ { 1, 0},
+ { 0, -1},
+ { 0, 1},
+ } ;
+ a_RelY -= 1;
+ for (int i = 0; i < ARRAYCOUNT(Coords); i++)
+ {
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ if (!a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta))
+ {
+ // Too close to the edge, cannot simulate
+ return true;
+ }
+ if (IsBlockWater(BlockType))
+ {
+ return true;
+ }
+ } // for i - Coords[]
+ // Not directly neighboring a water block
+ return false;
+ }
+ case E_BLOCK_SUGARCANE:
+ {
+ return true;
+ }
+ }
+ return false;
+ }
+
+
+ void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ a_World->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, 1);
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.grass";
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockTallGrass.h b/src/Blocks/BlockTallGrass.h
new file mode 100644
index 000000000..cd27ab7e6
--- /dev/null
+++ b/src/Blocks/BlockTallGrass.h
@@ -0,0 +1,51 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockTallGrassHandler :
+ public cBlockHandler
+{
+public:
+ cBlockTallGrassHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual bool DoesIgnoreBuildCollision(void) override
+ {
+ return true;
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ // Drop seeds, sometimes
+ MTRand r1;
+ if (r1.randInt(10) == 5)
+ {
+ a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1, 0));
+ }
+ }
+
+
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.grass";
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h
new file mode 100644
index 000000000..36383a524
--- /dev/null
+++ b/src/Blocks/BlockTorch.h
@@ -0,0 +1,277 @@
+#pragma once
+
+#include "BlockHandler.h"
+#include "../World.h"
+
+
+
+
+
+class cBlockTorchHandler :
+ public cBlockHandler
+{
+public:
+ cBlockTorchHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ // Find proper placement of torch
+
+ if ((a_BlockFace == BLOCK_FACE_TOP) || (a_BlockFace == BLOCK_FACE_BOTTOM))
+ {
+ a_BlockFace = FindSuitableFace(a_World, a_BlockX, a_BlockY, a_BlockZ); // Top or bottom faces clicked, find a suitable face
+ if (a_BlockFace == BLOCK_FACE_NONE)
+ {
+ // Client wouldn't have sent anything anyway, but whatever
+ return false;
+ }
+ }
+ else
+ {
+ // Not top or bottom faces, try to preserve whatever face was clicked
+ if (!TorchCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace))
+ {
+ // Torch couldn't be placed on whatever face was clicked, last ditch resort - find another face
+ a_BlockFace = FindSuitableFace(a_World, a_BlockX, a_BlockY, a_BlockZ);
+ if (a_BlockFace == BLOCK_FACE_NONE)
+ {
+ return false;
+ }
+ }
+ }
+
+ a_BlockType = m_BlockType;
+ a_BlockMeta = DirectionToMetaData(a_BlockFace);
+ return true;
+ }
+
+
+ static NIBBLETYPE DirectionToMetaData(char a_Direction) // tolua_export
+ { // tolua_export
+ switch (a_Direction)
+ {
+ case BLOCK_FACE_BOTTOM: ASSERT(!"Shouldn't be getting this face"); return 0;
+ case BLOCK_FACE_TOP: return E_META_TORCH_FLOOR;
+ case BLOCK_FACE_EAST: return E_META_TORCH_EAST;
+ case BLOCK_FACE_WEST: return E_META_TORCH_WEST;
+ case BLOCK_FACE_NORTH: return E_META_TORCH_NORTH;
+ case BLOCK_FACE_SOUTH: return E_META_TORCH_SOUTH;
+ default:
+ {
+ ASSERT(!"Unhandled torch direction!");
+ break;
+ }
+ };
+ return 0x0;
+ } // tolua_export
+
+
+ static char MetaDataToDirection(NIBBLETYPE a_MetaData) // tolua_export
+ { // tolua_export
+ switch (a_MetaData)
+ {
+ case 0: return BLOCK_FACE_TOP; // by default, the torches stand on the ground
+ case E_META_TORCH_FLOOR: return BLOCK_FACE_TOP;
+ case E_META_TORCH_EAST: return BLOCK_FACE_EAST;
+ case E_META_TORCH_WEST: return BLOCK_FACE_WEST;
+ case E_META_TORCH_NORTH: return BLOCK_FACE_NORTH;
+ case E_META_TORCH_SOUTH: return BLOCK_FACE_SOUTH;
+ default:
+ {
+ ASSERT(!"Unhandled torch metadata");
+ break;
+ }
+ }
+ return 0;
+ } // tolua_export
+
+
+ static bool IsAttachedTo(const Vector3i & a_TorchPos, char a_TorchMeta, const Vector3i & a_BlockPos)
+ {
+ switch (a_TorchMeta)
+ {
+ case 0x0:
+ case E_META_TORCH_FLOOR: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(0, 1, 0)));
+ case E_META_TORCH_EAST: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(0, 0, -1)));
+ case E_META_TORCH_WEST: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(0, 0, 1)));
+ case E_META_TORCH_NORTH: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(-1, 0, 0)));
+ case E_META_TORCH_SOUTH: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(1, 0, 0)));
+ default:
+ {
+ ASSERT(!"Unhandled torch meta!");
+ break;
+ }
+ }
+ return false;
+ }
+
+
+ static bool CanBePlacedOn(BLOCKTYPE a_BlockType, char a_BlockFace)
+ {
+ if ( !g_BlockIsTorchPlaceable[a_BlockType] )
+ {
+ return (a_BlockFace == BLOCK_FACE_TOP); // Allow placement only when torch upright
+ }
+ else
+ {
+ return true;
+ }
+ }
+
+
+ static bool TorchCanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
+ {
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true);
+ return CanBePlacedOn(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ), a_BlockFace);
+ }
+
+
+ /// Finds a suitable face to place the torch, returning BLOCK_FACE_NONE on failure
+ static char FindSuitableFace(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+ {
+ for (int i = 0; i <= 5; i++)
+ {
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, i, true);
+ BLOCKTYPE BlockInQuestion = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+
+ if (
+ ((BlockInQuestion == E_BLOCK_GLASS) ||
+ (BlockInQuestion == E_BLOCK_FENCE) ||
+ (BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) ||
+ (BlockInQuestion == E_BLOCK_COBBLESTONE_WALL)) &&
+ (i == BLOCK_FACE_TOP)
+ )
+ {
+ return i;
+ }
+ else if ((g_BlockIsTorchPlaceable[BlockInQuestion]) && (i != BLOCK_FACE_BOTTOM))
+ {
+ return i;
+ }
+ else
+ {
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, i, false);
+ }
+ }
+ return BLOCK_FACE_NONE;
+ }
+
+
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ char Face = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
+ int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
+ int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
+
+ AddFaceDirection(a_RelX, a_RelY, a_RelZ, Face, true);
+ BLOCKTYPE BlockInQuestion;
+ a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockInQuestion);
+
+ if (
+ (BlockInQuestion == E_BLOCK_GLASS) ||
+ (BlockInQuestion == E_BLOCK_FENCE) ||
+ (BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) ||
+ (BlockInQuestion == E_BLOCK_COBBLESTONE_WALL)
+ )
+ {
+ // Torches can be placed on tops of glass and fences, despite them being 'untorcheable'
+ // No need to check for upright orientation, it was done when the torch was placed
+ return true;
+ }
+ else if ( !g_BlockIsTorchPlaceable[BlockInQuestion] )
+ {
+ return false;
+ }
+ else
+ {
+ return true;
+ }
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ // Always drop meta = 0
+ a_Pickups.push_back(cItem(m_BlockType, 1, 0));
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.wood";
+ }
+
+
+ virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override
+ {
+ // Bit 4 stays, the rest is swapped around according to a table:
+ NIBBLETYPE TopBits = (a_Meta & 0x08);
+ switch (a_Meta & 0x07)
+ {
+ case 0x01: return TopBits | 0x04; // East -> North
+ case 0x02: return TopBits | 0x03; // West -> South
+ case 0x03: return TopBits | 0x01; // South -> East
+ case 0x04: return TopBits | 0x02; // North -> West
+ default: return a_Meta; // Floor -> Floor
+ }
+ }
+
+
+ virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override
+ {
+ // Bit 4 stays, the rest is swapped around according to a table:
+ NIBBLETYPE TopBits = (a_Meta & 0x08);
+ switch (a_Meta & 0x07)
+ {
+ case 0x01: return TopBits | 0x03; // East -> South
+ case 0x02: return TopBits | 0x04; // West -> North
+ case 0x03: return TopBits | 0x02; // South -> West
+ case 0x04: return TopBits | 0x01; // North -> East
+ default: return a_Meta; // Floor -> Floor
+ }
+ }
+
+
+ virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override
+ {
+ // Bit 4 stays, the rest is swapped around according to a table:
+ NIBBLETYPE TopBits = (a_Meta & 0x08);
+ switch (a_Meta & 0x07)
+ {
+ case 0x03: return TopBits | 0x04; // South -> North
+ case 0x04: return TopBits | 0x03; // North -> South
+ default: return a_Meta; // Keep the rest
+ }
+ }
+
+
+ // Mirroring around the XZ plane doesn't make sense for floor torches,
+ // the others stay the same, so let's keep all the metas the same.
+ // The base class does tht for us, no need to override MetaMirrorXZ()
+
+
+ virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override
+ {
+ // Bit 4 stays, the rest is swapped around according to a table:
+ NIBBLETYPE TopBits = (a_Meta & 0x08);
+ switch (a_Meta & 0x07)
+ {
+ case 0x01: return TopBits | 0x02; // East -> West
+ case 0x02: return TopBits | 0x01; // West -> East
+ default: return a_Meta; // Keep the rest
+ }
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockVine.h b/src/Blocks/BlockVine.h
new file mode 100644
index 000000000..2c9f67cab
--- /dev/null
+++ b/src/Blocks/BlockVine.h
@@ -0,0 +1,201 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockVineHandler :
+ public cBlockHandler
+{
+public:
+ cBlockVineHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ // TODO: Disallow placement where the vine doesn't attach to something properly
+ BLOCKTYPE BlockType = 0;
+ NIBBLETYPE BlockMeta;
+ a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
+ if (BlockType == m_BlockType)
+ {
+ a_BlockMeta = BlockMeta | DirectionToMetaData(a_BlockFace);
+ }
+ else
+ {
+ a_BlockMeta = DirectionToMetaData(a_BlockFace);
+ }
+ a_BlockType = m_BlockType;
+ return true;
+ }
+
+
+ static NIBBLETYPE DirectionToMetaData(char a_BlockFace)
+ {
+ switch (a_BlockFace)
+ {
+ case BLOCK_FACE_NORTH: return 0x1;
+ case BLOCK_FACE_SOUTH: return 0x4;
+ case BLOCK_FACE_WEST: return 0x8;
+ case BLOCK_FACE_EAST: return 0x2;
+ default: return 0x0;
+ }
+ }
+
+
+ static char MetaDataToDirection(NIBBLETYPE a_MetaData)
+ {
+ switch(a_MetaData)
+ {
+ case 0x1: return BLOCK_FACE_NORTH;
+ case 0x4: return BLOCK_FACE_SOUTH;
+ case 0x8: return BLOCK_FACE_WEST;
+ case 0x2: return BLOCK_FACE_EAST;
+ default: return BLOCK_FACE_TOP;
+ }
+ }
+
+
+ /// Returns true if the specified block type is good for vines to attach to
+ static bool IsBlockAttachable(BLOCKTYPE a_BlockType)
+ {
+ return (a_BlockType == E_BLOCK_LEAVES) || g_BlockIsSolid[a_BlockType];
+ }
+
+
+ /// Returns the meta that has the maximum allowable sides of the vine, given the surroundings
+ NIBBLETYPE GetMaxMeta(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
+ {
+ static const struct
+ {
+ int x, z;
+ int Bit;
+ } Coords[] =
+ {
+ { 0, 1, 1}, // south, ZP
+ {-1, 0, 2}, // west, XM
+ { 0, -1, 4}, // north, ZM
+ { 1, 0, 8}, // east, XP
+ } ;
+ int res = 0;
+ for (int i = 0; i < ARRAYCOUNT(Coords); i++)
+ {
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ if (
+ a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta) &&
+ IsBlockAttachable(BlockType)
+ )
+ {
+ res |= Coords[i].Bit;
+ }
+ }
+ return res;
+ }
+
+
+ void Check(int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) override
+ {
+ NIBBLETYPE CurMeta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
+ NIBBLETYPE MaxMeta = GetMaxMeta(a_Chunk, a_RelX, a_RelY, a_RelZ);
+
+ // Check if vine above us, add its meta to MaxMeta
+ if ((a_RelY < cChunkDef::Height - 1) && (a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ) == m_BlockType))
+ {
+ MaxMeta |= a_Chunk.GetMeta(a_RelX, a_RelY + 1, a_RelZ);
+ }
+
+ NIBBLETYPE Common = CurMeta & MaxMeta; // Neighbors that we have and are legal
+ if (Common != CurMeta)
+ {
+ // There is a neighbor missing, need to update the meta or even destroy the block
+ bool HasTop = (a_RelY < cChunkDef::Height - 1) && IsBlockAttachable(a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ));
+ if ((Common == 0) && !HasTop)
+ {
+ // The vine just lost all its support, destroy the block:
+ if (DoesDropOnUnsuitable())
+ {
+ int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
+ int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
+ DropBlock(a_Chunk.GetWorld(), NULL, BlockX, a_RelY, BlockZ);
+ }
+ a_Chunk.SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
+ return;
+ }
+ a_Chunk.SetBlock(a_RelX, a_RelY, a_RelZ, m_BlockType, Common);
+ }
+ else
+ {
+ // Wake up the simulators for this block:
+ int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
+ int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
+ a_Chunk.GetWorld()->GetSimulatorManager()->WakeUp(BlockX, a_RelY, BlockZ, &a_Chunk);
+ }
+ }
+
+
+ virtual bool DoesIgnoreBuildCollision(void) override
+ {
+ return true;
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.grass";
+ }
+
+
+ virtual bool DoesDropOnUnsuitable(void) override
+ {
+ return false;
+ }
+
+ virtual void OnUpdate(cWorld * a_World, int X, int Y, int Z)
+ {
+ if (a_World->GetBlock(X, Y - 1, Z) == E_BLOCK_AIR)
+ {
+ a_World->SetBlock(X, Y - 1, Z, E_BLOCK_VINES, a_World->GetBlockMeta(X, Y, Z));
+ }
+ }
+
+ virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override
+ {
+ return ((a_Meta >> 1) | (a_Meta << 3)) & 0x0f; // Rotate bits to the right
+ }
+
+
+ virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override
+ {
+ return ((a_Meta << 1) | (a_Meta >> 3)) & 0x0f; // Rotate bits to the left
+ }
+
+
+ virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override
+ {
+ // Bits 2 and 4 stay, bits 1 and 3 swap
+ return ((a_Meta & 0x0a) | ((a_Meta & 0x01) << 2) | ((a_Meta & 0x04) >> 2));
+ }
+
+
+ virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override
+ {
+ // Bits 1 and 3 stay, bits 2 and 4 swap
+ return ((a_Meta & 0x05) | ((a_Meta & 0x02) << 2) | ((a_Meta & 0x08) >> 2));
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockWood.h b/src/Blocks/BlockWood.h
new file mode 100644
index 000000000..cb5ee995a
--- /dev/null
+++ b/src/Blocks/BlockWood.h
@@ -0,0 +1,72 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockWoodHandler : public cBlockHandler
+{
+public:
+ cBlockWoodHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+ NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage);
+ a_BlockMeta = BlockFaceToMetaData(a_BlockFace, Meta);
+ return true;
+ }
+
+
+ inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace, NIBBLETYPE a_WoodMeta)
+ {
+ switch (a_BlockFace)
+ {
+ case BLOCK_FACE_YM:
+ case BLOCK_FACE_YP:
+ {
+ return a_WoodMeta; // Top or bottom, just return original
+ }
+
+ case BLOCK_FACE_ZP:
+ case BLOCK_FACE_ZM:
+ {
+ return a_WoodMeta | 0x8; // North or south
+ }
+
+ case BLOCK_FACE_XP:
+ case BLOCK_FACE_XM:
+ {
+ return a_WoodMeta | 0x4; // East or west
+ }
+
+ default:
+ {
+ ASSERT(!"Unhandled block face!");
+ return a_WoodMeta | 0xC; // No idea, give a special meta (all sides bark)
+ }
+ }
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.wood";
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockWorkbench.h b/src/Blocks/BlockWorkbench.h
new file mode 100644
index 000000000..a2cc6119c
--- /dev/null
+++ b/src/Blocks/BlockWorkbench.h
@@ -0,0 +1,43 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../UI/Window.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+class cBlockWorkbenchHandler:
+ public cBlockHandler
+{
+public:
+ cBlockWorkbenchHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
+ {
+ cWindow * Window = new cCraftingWindow(a_BlockX, a_BlockY, a_BlockZ);
+ a_Player->OpenWindow(Window);
+ }
+
+
+ virtual bool IsUseable(void) override
+ {
+ return true;
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.wood";
+ }
+} ;
+
+
+
+
diff --git a/src/BoundingBox.cpp b/src/BoundingBox.cpp
new file mode 100644
index 000000000..02602992e
--- /dev/null
+++ b/src/BoundingBox.cpp
@@ -0,0 +1,331 @@
+
+// BoundingBox.cpp
+
+// Implements the cBoundingBox class representing an axis-aligned bounding box with floatingpoint coords
+
+#include "Globals.h"
+#include "BoundingBox.h"
+#include "Defines.h"
+
+
+
+
+
+#if 0
+
+/// A simple self-test that is executed on program start, used to verify bbox functionality
+class SelfTest
+{
+public:
+ SelfTest(void)
+ {
+ Vector3d Min(1, 1, 1);
+ Vector3d Max(2, 2, 2);
+ Vector3d LineDefs[] =
+ {
+ Vector3d(1.5, 4, 1.5), Vector3d(1.5, 3, 1.5), // Should intersect at 2, face 1 (YP)
+ Vector3d(1.5, 0, 1.5), Vector3d(1.5, 4, 1.5), // Should intersect at 0.25, face 0 (YM)
+ Vector3d(0, 0, 0), Vector3d(2, 2, 2), // Should intersect at 0.5, face 0, 3 or 5 (anyM)
+ Vector3d(0.999, 0, 1.5), Vector3d(0.999, 4, 1.5), // Should not intersect
+ Vector3d(1.999, 0, 1.5), Vector3d(1.999, 4, 1.5), // Should intersect at 0.25, face 0 (YM)
+ Vector3d(2.001, 0, 1.5), Vector3d(2.001, 4, 1.5), // Should not intersect
+ } ;
+ for (int i = 0; i < ARRAYCOUNT(LineDefs) / 2; i++)
+ {
+ double LineCoeff;
+ char Face;
+ Vector3d Line1 = LineDefs[2 * i];
+ Vector3d Line2 = LineDefs[2 * i + 1];
+ bool res = cBoundingBox::CalcLineIntersection(Min, Max, Line1, Line2, LineCoeff, Face);
+ printf("LineIntersection({%.02f, %.02f, %.02f}, {%.02f, %.02f, %.02f}) -> %d, %.05f, %d\n",
+ Line1.x, Line1.y, Line1.z,
+ Line2.x, Line2.y, Line2.z,
+ res ? 1 : 0, LineCoeff, Face
+ );
+ } // for i - LineDefs[]
+ printf("BoundingBox selftest complete.");
+ }
+} Test;
+
+#endif
+
+
+
+
+
+cBoundingBox::cBoundingBox(double a_MinX, double a_MaxX, double a_MinY, double a_MaxY, double a_MinZ, double a_MaxZ) :
+ m_Min(a_MinX, a_MinY, a_MinZ),
+ m_Max(a_MaxX, a_MaxY, a_MaxZ)
+{
+}
+
+
+
+
+
+cBoundingBox::cBoundingBox(const Vector3d & a_Min, const Vector3d & a_Max) :
+ m_Min(a_Min),
+ m_Max(a_Max)
+{
+}
+
+
+
+
+
+cBoundingBox::cBoundingBox(const Vector3d & a_Pos, double a_Radius, double a_Height) :
+ m_Min(a_Pos.x - a_Radius, a_Pos.y, a_Pos.z - a_Radius),
+ m_Max(a_Pos.x + a_Radius, a_Pos.y + a_Height, a_Pos.z + a_Radius)
+{
+}
+
+
+
+
+
+cBoundingBox::cBoundingBox(const cBoundingBox & a_Orig) :
+ m_Min(a_Orig.m_Min),
+ m_Max(a_Orig.m_Max)
+{
+}
+
+
+
+
+
+void cBoundingBox::Move(double a_OffX, double a_OffY, double a_OffZ)
+{
+ m_Min.x += a_OffX;
+ m_Min.y += a_OffY;
+ m_Min.z += a_OffZ;
+ m_Max.x += a_OffX;
+ m_Max.y += a_OffY;
+ m_Max.z += a_OffZ;
+}
+
+
+
+
+
+void cBoundingBox::Move(const Vector3d & a_Off)
+{
+ m_Min.x += a_Off.x;
+ m_Min.y += a_Off.y;
+ m_Min.z += a_Off.z;
+ m_Max.x += a_Off.x;
+ m_Max.y += a_Off.y;
+ m_Max.z += a_Off.z;
+}
+
+
+
+
+
+void cBoundingBox::Expand(double a_ExpandX, double a_ExpandY, double a_ExpandZ)
+{
+ m_Min.x -= a_ExpandX;
+ m_Min.y -= a_ExpandY;
+ m_Min.z -= a_ExpandZ;
+ m_Max.x += a_ExpandX;
+ m_Max.y += a_ExpandY;
+ m_Max.z += a_ExpandZ;
+}
+
+
+
+
+
+bool cBoundingBox::DoesIntersect(const cBoundingBox & a_Other)
+{
+ return (
+ ((a_Other.m_Min.x <= m_Max.x) && (a_Other.m_Max.x >= m_Min.x)) && // X coords intersect
+ ((a_Other.m_Min.y <= m_Max.y) && (a_Other.m_Max.y >= m_Min.y)) && // Y coords intersect
+ ((a_Other.m_Min.z <= m_Max.z) && (a_Other.m_Max.z >= m_Min.z)) // Z coords intersect
+ );
+}
+
+
+
+
+
+cBoundingBox cBoundingBox::Union(const cBoundingBox & a_Other)
+{
+ return cBoundingBox(
+ std::min(m_Min.x, a_Other.m_Min.x),
+ std::min(m_Min.y, a_Other.m_Min.y),
+ std::min(m_Min.z, a_Other.m_Min.z),
+ std::max(m_Max.x, a_Other.m_Max.x),
+ std::max(m_Max.y, a_Other.m_Max.y),
+ std::max(m_Max.z, a_Other.m_Max.z)
+ );
+}
+
+
+
+
+
+bool cBoundingBox::IsInside(const Vector3d & a_Point)
+{
+ return IsInside(m_Min, m_Max, a_Point);
+}
+
+
+
+
+
+bool cBoundingBox::IsInside(double a_X, double a_Y,double a_Z)
+{
+ return IsInside(m_Min, m_Max, a_X, a_Y, a_Z);
+}
+
+
+
+
+
+bool cBoundingBox::IsInside(cBoundingBox & a_Other)
+{
+ // If both a_Other's coords are inside this, then the entire a_Other is inside
+ return (IsInside(a_Other.m_Min) && IsInside(a_Other.m_Max));
+}
+
+
+
+
+
+bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max)
+{
+ // If both coords are inside this, then the entire a_Other is inside
+ return (IsInside(a_Min) && IsInside(a_Max));
+}
+
+
+
+
+
+bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Point)
+{
+ return (
+ ((a_Point.x >= a_Min.x) && (a_Point.x <= a_Max.x)) &&
+ ((a_Point.y >= a_Min.y) && (a_Point.y <= a_Max.y)) &&
+ ((a_Point.z >= a_Min.z) && (a_Point.z <= a_Max.z))
+ );
+}
+
+
+
+
+
+bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max, double a_X, double a_Y, double a_Z)
+{
+ return (
+ ((a_X >= a_Min.x) && (a_X <= a_Max.x)) &&
+ ((a_Y >= a_Min.y) && (a_Y <= a_Max.y)) &&
+ ((a_Z >= a_Min.z) && (a_Z <= a_Max.z))
+ );
+}
+
+
+
+
+
+bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, char & a_Face)
+{
+ return CalcLineIntersection(m_Min, m_Max, a_Line1, a_Line2, a_LineCoeff, a_Face);
+}
+
+
+
+
+
+bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, char & a_Face)
+{
+ if (IsInside(a_Min, a_Max, a_Line1))
+ {
+ // The starting point is inside the bounding box.
+ a_LineCoeff = 0;
+ a_Face = BLOCK_FACE_NONE; // No faces hit
+ return true;
+ }
+
+ char Face = BLOCK_FACE_NONE;
+ double Coeff = Vector3d::NO_INTERSECTION;
+
+ // Check each individual bbox face for intersection with the line, remember the one with the lowest coeff
+ double c = a_Line1.LineCoeffToXYPlane(a_Line2, a_Min.z);
+ if ((c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
+ {
+ Face = (a_Line1.z > a_Line2.z) ? BLOCK_FACE_ZP : BLOCK_FACE_ZM;
+ Coeff = c;
+ }
+ c = a_Line1.LineCoeffToXYPlane(a_Line2, a_Max.z);
+ if ((c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
+ {
+ Face = (a_Line1.z > a_Line2.z) ? BLOCK_FACE_ZP : BLOCK_FACE_ZM;
+ Coeff = c;
+ }
+ c = a_Line1.LineCoeffToXZPlane(a_Line2, a_Min.y);
+ if ((c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
+ {
+ Face = (a_Line1.y > a_Line2.y) ? BLOCK_FACE_YP : BLOCK_FACE_YM;
+ Coeff = c;
+ }
+ c = a_Line1.LineCoeffToXZPlane(a_Line2, a_Max.y);
+ if ((c >= 0) && (c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
+ {
+ Face = (a_Line1.y > a_Line2.y) ? BLOCK_FACE_YP : BLOCK_FACE_YM;
+ Coeff = c;
+ }
+ c = a_Line1.LineCoeffToYZPlane(a_Line2, a_Min.x);
+ if ((c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
+ {
+ Face = (a_Line1.x > a_Line2.x) ? BLOCK_FACE_XP : BLOCK_FACE_XM;
+ Coeff = c;
+ }
+ c = a_Line1.LineCoeffToYZPlane(a_Line2, a_Max.x);
+ if ((c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
+ {
+ Face = (a_Line1.x > a_Line2.x) ? BLOCK_FACE_XP : BLOCK_FACE_XM;
+ Coeff = c;
+ }
+
+ if (Coeff >= Vector3d::NO_INTERSECTION)
+ {
+ // There has been no intersection
+ return false;
+ }
+
+ a_LineCoeff = Coeff;
+ a_Face = Face;
+ return true;
+}
+
+
+
+
+
+bool cBoundingBox::Intersect(const cBoundingBox & a_Other, cBoundingBox & a_Intersection)
+{
+ a_Intersection.m_Min.x = std::max(m_Min.x, a_Other.m_Min.x);
+ a_Intersection.m_Max.x = std::min(m_Max.x, a_Other.m_Max.x);
+ if (a_Intersection.m_Min.x >= a_Intersection.m_Max.x)
+ {
+ return false;
+ }
+ a_Intersection.m_Min.y = std::max(m_Min.y, a_Other.m_Min.y);
+ a_Intersection.m_Max.y = std::min(m_Max.y, a_Other.m_Max.y);
+ if (a_Intersection.m_Min.y >= a_Intersection.m_Max.y)
+ {
+ return false;
+ }
+ a_Intersection.m_Min.z = std::max(m_Min.z, a_Other.m_Min.z);
+ a_Intersection.m_Max.z = std::min(m_Max.z, a_Other.m_Max.z);
+ if (a_Intersection.m_Min.z >= a_Intersection.m_Max.z)
+ {
+ return false;
+ }
+ return true;
+}
+
+
+
+
diff --git a/src/BoundingBox.h b/src/BoundingBox.h
new file mode 100644
index 000000000..ff9963989
--- /dev/null
+++ b/src/BoundingBox.h
@@ -0,0 +1,90 @@
+
+// BoundingBox.h
+
+// Declares the cBoundingBox class representing an axis-aligned bounding box with floatingpoint coords
+
+
+
+
+#pragma once
+
+#include "Vector3d.h"
+
+
+
+
+
+// tolua_begin
+
+/** Represents two sets of coords, minimum and maximum for each direction.
+All the coords within those limits (inclusive the edges) are considered "inside" the box.
+For intersection purposes, though, if the intersection is "sharp" in any coord (i. e. zero volume),
+the boxes are considered non-intersecting.
+*/
+class cBoundingBox
+{
+public:
+ cBoundingBox(double a_MinX, double a_MaxX, double a_MinY, double a_MaxY, double a_MinZ, double a_MaxZ);
+ cBoundingBox(const Vector3d & a_Min, const Vector3d & a_Max);
+ cBoundingBox(const Vector3d & a_Pos, double a_Radius, double a_Height);
+ cBoundingBox(const cBoundingBox & a_Orig);
+
+ /// Moves the entire boundingbox by the specified offset
+ void Move(double a_OffX, double a_OffY, double a_OffZ);
+
+ /// Moves the entire boundingbox by the specified offset
+ void Move(const Vector3d & a_Off);
+
+ /// Expands the bounding box by the specified amount in each direction (so the box becomes larger by 2 * Expand in each direction)
+ void Expand(double a_ExpandX, double a_ExpandY, double a_ExpandZ);
+
+ /// Returns true if the two bounding boxes intersect
+ bool DoesIntersect(const cBoundingBox & a_Other);
+
+ /// Returns the union of the two bounding boxes
+ cBoundingBox Union(const cBoundingBox & a_Other);
+
+ /// Returns true if the point is inside the bounding box
+ bool IsInside(const Vector3d & a_Point);
+
+ /// Returns true if the point is inside the bounding box
+ bool IsInside(double a_X, double a_Y,double a_Z);
+
+ /// Returns true if a_Other is inside this bounding box
+ bool IsInside(cBoundingBox & a_Other);
+
+ /// Returns true if a boundingbox specified by a_Min and a_Max is inside this bounding box
+ bool IsInside(const Vector3d & a_Min, const Vector3d & a_Max);
+
+ /// Returns true if the specified point is inside the bounding box specified by its min/max corners
+ static bool IsInside(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Point);
+
+ /// Returns true if the specified point is inside the bounding box specified by its min/max corners
+ static bool IsInside(const Vector3d & a_Min, const Vector3d & a_Max, double a_X, double a_Y, double a_Z);
+
+ /** Returns true if this bounding box is intersected by the line specified by its two points
+ Also calculates the distance along the line in which the intersection occurs (0 .. 1)
+ Only forward collisions (a_LineCoeff >= 0) are returned.
+ */
+ bool CalcLineIntersection(const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, char & a_Face);
+
+ /** Returns true if the specified bounding box is intersected by the line specified by its two points
+ Also calculates the distance along the line in which the intersection occurs (0 .. 1) and the face hit (BLOCK_FACE_ constants)
+ Only forward collisions (a_LineCoeff >= 0) are returned.
+ */
+ static bool CalcLineIntersection(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, char & a_Face);
+
+ // tolua_end
+
+ /// Calculates the intersection of the two bounding boxes; returns true if nonempty
+ bool Intersect(const cBoundingBox & a_Other, cBoundingBox & a_Intersection);
+
+protected:
+ Vector3d m_Min;
+ Vector3d m_Max;
+
+} ; // tolua_export
+
+
+
+
diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp
new file mode 100644
index 000000000..1cdd2f430
--- /dev/null
+++ b/src/ByteBuffer.cpp
@@ -0,0 +1,787 @@
+
+// ByteBuffer.cpp
+
+// Implements the cByteBuffer class representing a ringbuffer of bytes
+
+#include "Globals.h"
+
+#include "ByteBuffer.h"
+#include "Endianness.h"
+#include "OSSupport/IsThread.h"
+
+
+
+
+
+// If a string sent over the protocol is larger than this, a warning is emitted to the console
+#define MAX_STRING_SIZE (512 KiB)
+
+#define NEEDBYTES(Num) if (!CanReadBytes(Num)) return false; // Check if at least Num bytes can be read from the buffer, return false if not
+#define PUTBYTES(Num) if (!CanWriteBytes(Num)) return false; // Check if at least Num bytes can be written to the buffer, return false if not
+
+
+
+
+
+#if 0
+
+/// Self-test of the VarInt-reading and writing code
+class cByteBufferSelfTest
+{
+public:
+ cByteBufferSelfTest(void)
+ {
+ TestRead();
+ TestWrite();
+ }
+
+ void TestRead(void)
+ {
+ cByteBuffer buf(50);
+ buf.Write("\x05\xac\x02\x00", 4);
+ UInt32 v1;
+ ASSERT(buf.ReadVarInt(v1) && (v1 == 5));
+ UInt32 v2;
+ ASSERT(buf.ReadVarInt(v2) && (v2 == 300));
+ UInt32 v3;
+ ASSERT(buf.ReadVarInt(v3) && (v3 == 0));
+ }
+
+ void TestWrite(void)
+ {
+ cByteBuffer buf(50);
+ buf.WriteVarInt(5);
+ buf.WriteVarInt(300);
+ buf.WriteVarInt(0);
+ AString All;
+ buf.ReadAll(All);
+ ASSERT(All.size() == 4);
+ ASSERT(memcmp(All.data(), "\x05\xac\x02\x00", All.size()) == 0);
+ }
+} g_ByteBufferTest;
+
+#endif
+
+
+
+
+
+#ifdef _DEBUG
+
+/// Simple RAII class that uses one internal unsigned long for checking if two threads are using an object simultanously
+class cSingleThreadAccessChecker
+{
+public:
+ cSingleThreadAccessChecker(unsigned long * a_ThreadID) :
+ m_ThreadID(a_ThreadID)
+ {
+ ASSERT((*a_ThreadID == 0) || (*a_ThreadID == cIsThread::GetCurrentID()));
+ }
+
+ ~cSingleThreadAccessChecker()
+ {
+ *m_ThreadID = 0;
+ }
+
+protected:
+ unsigned long * m_ThreadID;
+} ;
+
+#define CHECK_THREAD cSingleThreadAccessChecker Checker(const_cast<unsigned long *>(&m_ThreadID))
+
+#else
+ #define CHECK_THREAD
+#endif
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cByteBuffer:
+
+cByteBuffer::cByteBuffer(int a_BufferSize) :
+ m_Buffer(new char[a_BufferSize + 1]),
+ m_BufferSize(a_BufferSize + 1),
+ #ifdef _DEBUG
+ m_ThreadID(0),
+ #endif // _DEBUG
+ m_DataStart(0),
+ m_WritePos(0),
+ m_ReadPos(0)
+{
+ // Allocating one byte more than the buffer size requested, so that we can distinguish between
+ // completely-full and completely-empty states
+}
+
+
+
+
+
+cByteBuffer::~cByteBuffer()
+{
+ CheckValid();
+ delete[] m_Buffer;
+}
+
+
+
+
+
+bool cByteBuffer::Write(const char * a_Bytes, int a_Count)
+{
+ CHECK_THREAD;
+ CheckValid();
+
+ // Store the current free space for a check after writing:
+ int CurFreeSpace = GetFreeSpace();
+ int CurReadableSpace = GetReadableSpace();
+ int WrittenBytes = 0;
+
+ if (GetFreeSpace() < a_Count)
+ {
+ return false;
+ }
+ int TillEnd = m_BufferSize - m_WritePos;
+ if (TillEnd <= a_Count)
+ {
+ // Need to wrap around the ringbuffer end
+ if (TillEnd > 0)
+ {
+ memcpy(m_Buffer + m_WritePos, a_Bytes, TillEnd);
+ a_Bytes += TillEnd;
+ a_Count -= TillEnd;
+ WrittenBytes = TillEnd;
+ }
+ m_WritePos = 0;
+ }
+
+ // We're guaranteed that we'll fit in a single write op
+ if (a_Count > 0)
+ {
+ memcpy(m_Buffer + m_WritePos, a_Bytes, a_Count);
+ m_WritePos += a_Count;
+ WrittenBytes += a_Count;
+ }
+
+ ASSERT(GetFreeSpace() == CurFreeSpace - WrittenBytes);
+ ASSERT(GetReadableSpace() == CurReadableSpace + WrittenBytes);
+ return true;
+}
+
+
+
+
+
+int cByteBuffer::GetFreeSpace(void) const
+{
+ CHECK_THREAD;
+ CheckValid();
+ if (m_WritePos >= m_DataStart)
+ {
+ // Wrap around the buffer end:
+ return m_BufferSize - m_WritePos + m_DataStart - 1;
+ }
+ // Single free space partition:
+ return m_DataStart - m_WritePos - 1;
+}
+
+
+
+
+
+/// Returns the number of bytes that are currently in the ringbuffer. Note GetReadableBytes()
+int cByteBuffer::GetUsedSpace(void) const
+{
+ CHECK_THREAD;
+ CheckValid();
+ return m_BufferSize - GetFreeSpace() - 1;
+}
+
+
+
+
+
+/// Returns the number of bytes that are currently available for reading (may be less than UsedSpace due to some data having been read already)
+int cByteBuffer::GetReadableSpace(void) const
+{
+ CHECK_THREAD;
+ CheckValid();
+ if (m_ReadPos > m_WritePos)
+ {
+ // Wrap around the buffer end:
+ return m_BufferSize - m_ReadPos + m_WritePos;
+ }
+ // Single readable space partition:
+ return m_WritePos - m_ReadPos ;
+}
+
+
+
+
+
+bool cByteBuffer::CanReadBytes(int a_Count) const
+{
+ CHECK_THREAD;
+ CheckValid();
+ return (a_Count <= GetReadableSpace());
+}
+
+
+
+
+
+bool cByteBuffer::CanWriteBytes(int a_Count) const
+{
+ CHECK_THREAD;
+ CheckValid();
+ return (a_Count <= GetFreeSpace());
+}
+
+
+
+
+
+bool cByteBuffer::ReadChar(char & a_Value)
+{
+ CHECK_THREAD;
+ CheckValid();
+ NEEDBYTES(1);
+ ReadBuf(&a_Value, 1);
+ return true;
+}
+
+
+
+
+
+bool cByteBuffer::ReadByte(unsigned char & a_Value)
+{
+ CHECK_THREAD;
+ CheckValid();
+ NEEDBYTES(1);
+ ReadBuf(&a_Value, 1);
+ return true;
+}
+
+
+
+
+
+bool cByteBuffer::ReadBEShort(short & a_Value)
+{
+ CHECK_THREAD;
+ CheckValid();
+ NEEDBYTES(2);
+ ReadBuf(&a_Value, 2);
+ a_Value = ntohs(a_Value);
+ return true;
+}
+
+
+
+
+
+bool cByteBuffer::ReadBEInt(int & a_Value)
+{
+ CHECK_THREAD;
+ CheckValid();
+ NEEDBYTES(4);
+ ReadBuf(&a_Value, 4);
+ a_Value = ntohl(a_Value);
+ return true;
+}
+
+
+
+
+
+bool cByteBuffer::ReadBEInt64(Int64 & a_Value)
+{
+ CHECK_THREAD;
+ CheckValid();
+ NEEDBYTES(8);
+ ReadBuf(&a_Value, 8);
+ a_Value = NetworkToHostLong8(&a_Value);
+ return true;
+}
+
+
+
+
+
+bool cByteBuffer::ReadBEFloat(float & a_Value)
+{
+ CHECK_THREAD;
+ CheckValid();
+ NEEDBYTES(4);
+ ReadBuf(&a_Value, 4);
+ a_Value = NetworkToHostFloat4(&a_Value);
+ return true;
+}
+
+
+
+
+
+bool cByteBuffer::ReadBEDouble(double & a_Value)
+{
+ CHECK_THREAD;
+ CheckValid();
+ NEEDBYTES(8);
+ ReadBuf(&a_Value, 8);
+ a_Value = NetworkToHostDouble8(&a_Value);
+ return true;
+}
+
+
+
+
+
+bool cByteBuffer::ReadBool(bool & a_Value)
+{
+ CHECK_THREAD;
+ CheckValid();
+ NEEDBYTES(1);
+ char Value = 0;
+ ReadBuf(&Value, 1);
+ a_Value = (Value != 0);
+ return true;
+}
+
+
+
+
+
+bool cByteBuffer::ReadBEUTF16String16(AString & a_Value)
+{
+ CHECK_THREAD;
+ CheckValid();
+ short Length;
+ if (!ReadBEShort(Length))
+ {
+ return false;
+ }
+ if (Length < 0)
+ {
+ ASSERT(!"Negative string length? Are you sure?");
+ return true;
+ }
+ return ReadUTF16String(a_Value, Length);
+}
+
+
+
+
+
+bool cByteBuffer::ReadVarInt(UInt32 & a_Value)
+{
+ CHECK_THREAD;
+ CheckValid();
+ UInt32 Value = 0;
+ int Shift = 0;
+ unsigned char b = 0;
+ do
+ {
+ NEEDBYTES(1);
+ ReadBuf(&b, 1);
+ Value = Value | (((Int64)(b & 0x7f)) << Shift);
+ Shift += 7;
+ } while ((b & 0x80) != 0);
+ a_Value = Value;
+ return true;
+}
+
+
+
+
+
+bool cByteBuffer::ReadVarUTF8String(AString & a_Value)
+{
+ CHECK_THREAD;
+ CheckValid();
+ UInt32 Size = 0;
+ if (!ReadVarInt(Size))
+ {
+ return false;
+ }
+ if (Size > MAX_STRING_SIZE)
+ {
+ LOGWARNING("%s: String too large: %llu (%llu KiB)", __FUNCTION__, Size, Size / 1024);
+ }
+ return ReadString(a_Value, (int)Size);
+}
+
+
+
+
+
+bool cByteBuffer::WriteChar(char a_Value)
+{
+ CHECK_THREAD;
+ CheckValid();
+ PUTBYTES(1);
+ return WriteBuf(&a_Value, 1);
+}
+
+
+
+
+
+bool cByteBuffer::WriteByte(unsigned char a_Value)
+{
+ CHECK_THREAD;
+ CheckValid();
+ PUTBYTES(1);
+ return WriteBuf(&a_Value, 1);
+}
+
+
+
+
+
+bool cByteBuffer::WriteBEShort(short a_Value)
+{
+ CHECK_THREAD;
+ CheckValid();
+ PUTBYTES(2);
+ short Converted = htons(a_Value);
+ return WriteBuf(&Converted, 2);
+}
+
+
+
+
+
+bool cByteBuffer::WriteBEInt(int a_Value)
+{
+ CHECK_THREAD;
+ CheckValid();
+ PUTBYTES(4);
+ int Converted = HostToNetwork4(&a_Value);
+ return WriteBuf(&Converted, 4);
+}
+
+
+
+
+
+bool cByteBuffer::WriteBEInt64(Int64 a_Value)
+{
+ CHECK_THREAD;
+ CheckValid();
+ PUTBYTES(8);
+ Int64 Converted = HostToNetwork8(&a_Value);
+ return WriteBuf(&Converted, 8);
+}
+
+
+
+
+
+bool cByteBuffer::WriteBEFloat(float a_Value)
+{
+ CHECK_THREAD;
+ CheckValid();
+ PUTBYTES(4);
+ int Converted = HostToNetwork4(&a_Value);
+ return WriteBuf(&Converted, 4);
+}
+
+
+
+
+
+bool cByteBuffer::WriteBEDouble(double a_Value)
+{
+ CHECK_THREAD;
+ CheckValid();
+ PUTBYTES(8);
+ Int64 Converted = HostToNetwork8(&a_Value);
+ return WriteBuf(&Converted, 8);
+}
+
+
+
+
+
+
+bool cByteBuffer::WriteBool(bool a_Value)
+{
+ CHECK_THREAD;
+ CheckValid();
+ return WriteChar(a_Value ? 1 : 0);
+}
+
+
+
+
+
+bool cByteBuffer::WriteBEUTF16String16(const AString & a_Value)
+{
+ CHECK_THREAD;
+ CheckValid();
+ PUTBYTES(2);
+ AString UTF16BE;
+ UTF8ToRawBEUTF16(a_Value.data(), a_Value.size(), UTF16BE);
+ WriteBEShort((short)(UTF16BE.size() / 2));
+ PUTBYTES(UTF16BE.size());
+ WriteBuf(UTF16BE.data(), UTF16BE.size());
+ return true;
+}
+
+
+
+
+
+bool cByteBuffer::WriteVarInt(UInt32 a_Value)
+{
+ CHECK_THREAD;
+ CheckValid();
+
+ // A 32-bit integer can be encoded by at most 5 bytes:
+ unsigned char b[5];
+ int idx = 0;
+ do
+ {
+ b[idx] = (a_Value & 0x7f) | ((a_Value > 0x7f) ? 0x80 : 0x00);
+ a_Value = a_Value >> 7;
+ idx++;
+ } while (a_Value > 0);
+
+ return WriteBuf(b, idx);
+}
+
+
+
+
+bool cByteBuffer::WriteVarUTF8String(const AString & a_Value)
+{
+ CHECK_THREAD;
+ CheckValid();
+ PUTBYTES(a_Value.size() + 1); // This is a lower-bound on the bytes that will be actually written. Fail early.
+ bool res = WriteVarInt(a_Value.size());
+ if (!res)
+ {
+ return false;
+ }
+ return WriteBuf(a_Value.data(), a_Value.size());
+}
+
+
+
+
+
+bool cByteBuffer::ReadBuf(void * a_Buffer, int a_Count)
+{
+ CHECK_THREAD;
+ CheckValid();
+ ASSERT(a_Count >= 0);
+ NEEDBYTES(a_Count);
+ char * Dst = (char *)a_Buffer; // So that we can do byte math
+ int BytesToEndOfBuffer = m_BufferSize - m_ReadPos;
+ ASSERT(BytesToEndOfBuffer >= 0); // Sanity check
+ if (BytesToEndOfBuffer <= a_Count)
+ {
+ // Reading across the ringbuffer end, read the first part and adjust parameters:
+ if (BytesToEndOfBuffer > 0)
+ {
+ memcpy(Dst, m_Buffer + m_ReadPos, BytesToEndOfBuffer);
+ Dst += BytesToEndOfBuffer;
+ a_Count -= BytesToEndOfBuffer;
+ }
+ m_ReadPos = 0;
+ }
+
+ // Read the rest of the bytes in a single read (guaranteed to fit):
+ if (a_Count > 0)
+ {
+ memcpy(Dst, m_Buffer + m_ReadPos, a_Count);
+ m_ReadPos += a_Count;
+ }
+ return true;
+}
+
+
+
+
+
+bool cByteBuffer::WriteBuf(const void * a_Buffer, int a_Count)
+{
+ CHECK_THREAD;
+ CheckValid();
+ ASSERT(a_Count >= 0);
+ PUTBYTES(a_Count);
+ char * Src = (char *)a_Buffer; // So that we can do byte math
+ int BytesToEndOfBuffer = m_BufferSize - m_WritePos;
+ if (BytesToEndOfBuffer <= a_Count)
+ {
+ // Reading across the ringbuffer end, read the first part and adjust parameters:
+ memcpy(m_Buffer + m_WritePos, Src, BytesToEndOfBuffer);
+ Src += BytesToEndOfBuffer;
+ a_Count -= BytesToEndOfBuffer;
+ m_WritePos = 0;
+ }
+
+ // Read the rest of the bytes in a single read (guaranteed to fit):
+ if (a_Count > 0)
+ {
+ memcpy(m_Buffer + m_WritePos, Src, a_Count);
+ m_WritePos += a_Count;
+ }
+ return true;
+}
+
+
+
+
+
+bool cByteBuffer::ReadString(AString & a_String, int a_Count)
+{
+ CHECK_THREAD;
+ CheckValid();
+ ASSERT(a_Count >= 0);
+ NEEDBYTES(a_Count);
+ a_String.clear();
+ a_String.reserve(a_Count);
+ int BytesToEndOfBuffer = m_BufferSize - m_ReadPos;
+ ASSERT(BytesToEndOfBuffer >= 0); // Sanity check
+ if (BytesToEndOfBuffer <= a_Count)
+ {
+ // Reading across the ringbuffer end, read the first part and adjust parameters:
+ if (BytesToEndOfBuffer > 0)
+ {
+ a_String.assign(m_Buffer + m_ReadPos, BytesToEndOfBuffer);
+ a_Count -= BytesToEndOfBuffer;
+ }
+ m_ReadPos = 0;
+ }
+
+ // Read the rest of the bytes in a single read (guaranteed to fit):
+ if (a_Count > 0)
+ {
+ a_String.append(m_Buffer + m_ReadPos, a_Count);
+ m_ReadPos += a_Count;
+ }
+ return true;
+}
+
+
+
+
+
+bool cByteBuffer::ReadUTF16String(AString & a_String, int a_NumChars)
+{
+ // Reads 2 * a_NumChars bytes and interprets it as a UTF16 string, converting it into UTF8 string a_String
+ CHECK_THREAD;
+ CheckValid();
+ ASSERT(a_NumChars >= 0);
+ AString RawData;
+ if (!ReadString(RawData, a_NumChars * 2))
+ {
+ return false;
+ }
+ RawBEToUTF8((short *)(RawData.data()), a_NumChars, a_String);
+ return true;
+}
+
+
+
+
+
+bool cByteBuffer::SkipRead(int a_Count)
+{
+ CHECK_THREAD;
+ CheckValid();
+ ASSERT(a_Count >= 0);
+ if (!CanReadBytes(a_Count))
+ {
+ return false;
+ }
+ AdvanceReadPos(a_Count);
+ return true;
+}
+
+
+
+
+
+void cByteBuffer::ReadAll(AString & a_Data)
+{
+ CHECK_THREAD;
+ CheckValid();
+ ReadString(a_Data, GetReadableSpace());
+}
+
+
+
+
+
+void cByteBuffer::CommitRead(void)
+{
+ CHECK_THREAD;
+ CheckValid();
+ m_DataStart = m_ReadPos;
+}
+
+
+
+
+
+void cByteBuffer::ResetRead(void)
+{
+ CHECK_THREAD;
+ CheckValid();
+ m_ReadPos = m_DataStart;
+}
+
+
+
+
+
+void cByteBuffer::ReadAgain(AString & a_Out)
+{
+ // Return the data between m_DataStart and m_ReadPos (the data that has been read but not committed)
+ // Used by ProtoProxy to repeat communication twice, once for parsing and the other time for the remote party
+ CHECK_THREAD;
+ CheckValid();
+ int DataStart = m_DataStart;
+ if (m_ReadPos < m_DataStart)
+ {
+ // Across the ringbuffer end, read the first part and adjust next part's start:
+ a_Out.append(m_Buffer + m_DataStart, m_BufferSize - m_DataStart);
+ DataStart = 0;
+ }
+ a_Out.append(m_Buffer + DataStart, m_ReadPos - DataStart);
+}
+
+
+
+
+
+void cByteBuffer::AdvanceReadPos(int a_Count)
+{
+ CHECK_THREAD;
+ CheckValid();
+ m_ReadPos += a_Count;
+ if (m_ReadPos > m_BufferSize)
+ {
+ m_ReadPos -= m_BufferSize;
+ }
+}
+
+
+
+
+
+void cByteBuffer::CheckValid(void) const
+{
+ ASSERT(m_ReadPos >= 0);
+ ASSERT(m_ReadPos < m_BufferSize);
+ ASSERT(m_WritePos >= 0);
+ ASSERT(m_WritePos < m_BufferSize);
+}
+
+
+
+
diff --git a/src/ByteBuffer.h b/src/ByteBuffer.h
new file mode 100644
index 000000000..21abb0377
--- /dev/null
+++ b/src/ByteBuffer.h
@@ -0,0 +1,137 @@
+
+// ByteStream.h
+
+// Interfaces to the cByteBuffer class representing a ringbuffer of bytes
+
+
+
+
+
+#pragma once
+
+
+
+
+
+/** An object that can store incoming bytes and lets its clients read the bytes sequentially
+The bytes are stored in a ringbuffer of constant size; if more than that size
+is requested, the write operation fails.
+The bytes stored can be retrieved using various ReadXXX functions; these assume that the needed
+number of bytes are present in the buffer (ASSERT; for performance reasons).
+The reading doesn't actually remove the bytes, it only moves the internal read ptr.
+To remove the bytes, call CommitRead().
+To re-start reading from the beginning, call ResetRead().
+This class doesn't implement thread safety, the clients of this class need to provide
+their own synchronization.
+*/
+class cByteBuffer
+{
+public:
+ cByteBuffer(int a_BufferSize);
+ ~cByteBuffer();
+
+ /// Writes the bytes specified to the ringbuffer. Returns true if successful, false if not
+ bool Write(const char * a_Bytes, int a_Count);
+
+ /// Returns the number of bytes that can be successfully written to the ringbuffer
+ int GetFreeSpace(void) const;
+
+ /// Returns the number of bytes that are currently in the ringbuffer. Note GetReadableBytes()
+ int GetUsedSpace(void) const;
+
+ /// Returns the number of bytes that are currently available for reading (may be less than UsedSpace due to some data having been read already)
+ int GetReadableSpace(void) const;
+
+ /// Returns true if the specified amount of bytes are available for reading
+ bool CanReadBytes(int a_Count) const;
+
+ /// Returns true if the specified amount of bytes are available for writing
+ bool CanWriteBytes(int a_Count) const;
+
+ // Read the specified datatype and advance the read pointer; return true if successfully read:
+ bool ReadChar (char & a_Value);
+ bool ReadByte (unsigned char & a_Value);
+ bool ReadBEShort (short & a_Value);
+ bool ReadBEInt (int & a_Value);
+ bool ReadBEInt64 (Int64 & a_Value);
+ bool ReadBEFloat (float & a_Value);
+ bool ReadBEDouble (double & a_Value);
+ bool ReadBool (bool & a_Value);
+ bool ReadBEUTF16String16(AString & a_Value); // string length as BE short, then string as UTF-16BE
+ bool ReadVarInt (UInt32 & a_Value);
+ bool ReadVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8
+
+ /// Reads VarInt, assigns it to anything that can be assigned from an UInt32 (unsigned short, char, Byte, double, ...)
+ template <typename T> bool ReadVarInt(T & a_Value)
+ {
+ UInt32 v;
+ bool res = ReadVarInt(v);
+ if (res)
+ {
+ a_Value = v;
+ }
+ return res;
+ }
+
+ // Write the specified datatype; return true if successfully written
+ bool WriteChar (char a_Value);
+ bool WriteByte (unsigned char a_Value);
+ bool WriteBEShort (short a_Value);
+ bool WriteBEInt (int a_Value);
+ bool WriteBEInt64 (Int64 a_Value);
+ bool WriteBEFloat (float a_Value);
+ bool WriteBEDouble (double a_Value);
+ bool WriteBool (bool a_Value);
+ bool WriteBEUTF16String16(const AString & a_Value); // string length as BE short, then string as UTF-16BE
+ bool WriteVarInt (UInt32 a_Value);
+ bool WriteVarUTF8String (const AString & a_Value); // string length as VarInt, then string as UTF-8
+
+ /// Reads a_Count bytes into a_Buffer; returns true if successful
+ bool ReadBuf(void * a_Buffer, int a_Count);
+
+ /// Writes a_Count bytes into a_Buffer; returns true if successful
+ bool WriteBuf(const void * a_Buffer, int a_Count);
+
+ /// Reads a_Count bytes into a_String; returns true if successful
+ bool ReadString(AString & a_String, int a_Count);
+
+ /// Reads 2 * a_NumChars bytes and interprets it as a UTF16-BE string, converting it into UTF8 string a_String
+ bool ReadUTF16String(AString & a_String, int a_NumChars);
+
+ /// Skips reading by a_Count bytes; returns false if not enough bytes in the ringbuffer
+ bool SkipRead(int a_Count);
+
+ /// Reads all available data into a_Data
+ void ReadAll(AString & a_Data);
+
+ /// Removes the bytes that have been read from the ringbuffer
+ void CommitRead(void);
+
+ /// Restarts next reading operation at the start of the ringbuffer
+ void ResetRead(void);
+
+ /// Re-reads the data that has been read since the last commit to the current readpos. Used by ProtoProxy to duplicate communication
+ void ReadAgain(AString & a_Out);
+
+ /// Checks if the internal state is valid (read and write positions in the correct bounds) using ASSERTs
+ void CheckValid(void) const;
+
+protected:
+ char * m_Buffer;
+ int m_BufferSize; // Total size of the ringbuffer
+
+ #ifdef _DEBUG
+ unsigned long m_ThreadID; // Thread that is currently accessing the object, checked via cSingleThreadAccessChecker
+ #endif // _DEBUG
+
+ int m_DataStart; // Where the data starts in the ringbuffer
+ int m_WritePos; // Where the data ends in the ringbuffer
+ int m_ReadPos; // Where the next read will start in the ringbuffer
+
+ /// Advances the m_ReadPos by a_Count bytes
+ void AdvanceReadPos(int a_Count);
+} ;
+
+
+
+
diff --git a/src/ChatColor.cpp b/src/ChatColor.cpp
new file mode 100644
index 000000000..2b223ee76
--- /dev/null
+++ b/src/ChatColor.cpp
@@ -0,0 +1,39 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "ChatColor.h"
+
+const std::string cChatColor::Color = "\xc2\xa7"; // or in other words: "§" in UTF-8
+const std::string cChatColor::Delimiter = "\xc2\xa7"; // or in other words: "§" in UTF-8
+const std::string cChatColor::Black = cChatColor::Color + "0";
+const std::string cChatColor::Navy = cChatColor::Color + "1";
+const std::string cChatColor::Green = cChatColor::Color + "2";
+const std::string cChatColor::Blue = cChatColor::Color + "3";
+const std::string cChatColor::Red = cChatColor::Color + "4";
+const std::string cChatColor::Purple = cChatColor::Color + "5";
+const std::string cChatColor::Gold = cChatColor::Color + "6";
+const std::string cChatColor::LightGray = cChatColor::Color + "7";
+const std::string cChatColor::Gray = cChatColor::Color + "8";
+const std::string cChatColor::DarkPurple = cChatColor::Color + "9";
+const std::string cChatColor::LightGreen = cChatColor::Color + "a";
+const std::string cChatColor::LightBlue = cChatColor::Color + "b";
+const std::string cChatColor::Rose = cChatColor::Color + "c";
+const std::string cChatColor::LightPurple = cChatColor::Color + "d";
+const std::string cChatColor::Yellow = cChatColor::Color + "e";
+const std::string cChatColor::White = cChatColor::Color + "f";
+
+const std::string cChatColor::Random = cChatColor::Color + "k";
+const std::string cChatColor::Bold = cChatColor::Color + "l";
+const std::string cChatColor::Strikethrough = cChatColor::Color + "m";
+const std::string cChatColor::Underlined = cChatColor::Color + "n";
+const std::string cChatColor::Italic = cChatColor::Color + "o";
+const std::string cChatColor::Plain = cChatColor::Color + "r";
+
+const std::string cChatColor::MakeColor( char a_Color )
+{
+ return cChatColor::Color + a_Color;
+}
+
+
+
+
diff --git a/src/ChatColor.h b/src/ChatColor.h
new file mode 100644
index 000000000..85b10f400
--- /dev/null
+++ b/src/ChatColor.h
@@ -0,0 +1,43 @@
+
+#pragma once
+
+
+
+
+
+// tolua_begin
+class cChatColor
+{
+public:
+ static const std::string Color;
+ static const std::string Delimiter;
+
+ static const std::string Black;
+ static const std::string Navy;
+ static const std::string Green;
+ static const std::string Blue;
+ static const std::string Red;
+ static const std::string Purple;
+ static const std::string Gold;
+ static const std::string LightGray;
+ static const std::string Gray;
+ static const std::string DarkPurple;
+ static const std::string LightGreen;
+ static const std::string LightBlue;
+ static const std::string Rose;
+ static const std::string LightPurple;
+ static const std::string Yellow;
+ static const std::string White;
+
+ // Styles ( source: http://wiki.vg/Chat )
+ static const std::string Random;
+ static const std::string Bold;
+ static const std::string Strikethrough;
+ static const std::string Underlined;
+ static const std::string Italic;
+ static const std::string Plain;
+
+ static const std::string MakeColor( char a_Color );
+};
+
+// tolua_end
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
new file mode 100644
index 000000000..1c937c894
--- /dev/null
+++ b/src/Chunk.cpp
@@ -0,0 +1,2732 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#ifndef _WIN32
+ #include <cstdlib>
+#endif
+
+
+#include "Chunk.h"
+#include "World.h"
+#include "ClientHandle.h"
+#include "Server.h"
+#include "zlib.h"
+#include "Defines.h"
+#include "BlockEntities/ChestEntity.h"
+#include "BlockEntities/DispenserEntity.h"
+#include "BlockEntities/DropperEntity.h"
+#include "BlockEntities/FurnaceEntity.h"
+#include "BlockEntities/HopperEntity.h"
+#include "BlockEntities/JukeboxEntity.h"
+#include "BlockEntities/NoteEntity.h"
+#include "BlockEntities/SignEntity.h"
+#include "Entities/Pickup.h"
+#include "Item.h"
+#include "Noise.h"
+#include "Root.h"
+#include "MersenneTwister.h"
+#include "Entities/Player.h"
+#include "BlockArea.h"
+#include "PluginManager.h"
+#include "Blocks/BlockHandler.h"
+#include "Simulator/FluidSimulator.h"
+#include "MobCensus.h"
+#include "MobSpawner.h"
+
+
+#include <json/json.h>
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// sSetBlock:
+
+sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) // absolute block position
+ : x( a_BlockX )
+ , y( a_BlockY )
+ , z( a_BlockZ )
+ , BlockType( a_BlockType )
+ , BlockMeta( a_BlockMeta )
+{
+ cChunkDef::AbsoluteToRelative(x, y, z, ChunkX, ChunkZ);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cChunk:
+
+cChunk::cChunk(
+ int a_ChunkX, int a_ChunkY, int a_ChunkZ,
+ cChunkMap * a_ChunkMap, cWorld * a_World,
+ cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP
+)
+ : m_PosX( a_ChunkX )
+ , m_PosY( a_ChunkY )
+ , m_PosZ( a_ChunkZ )
+ , m_BlockTickX( 0 )
+ , m_BlockTickY( 0 )
+ , m_BlockTickZ( 0 )
+ , m_World( a_World )
+ , m_ChunkMap(a_ChunkMap)
+ , m_IsValid(false)
+ , m_IsLightValid(false)
+ , m_IsDirty(false)
+ , m_IsSaving(false)
+ , m_StayCount(0)
+ , m_NeighborXM(a_NeighborXM)
+ , m_NeighborXP(a_NeighborXP)
+ , m_NeighborZM(a_NeighborZM)
+ , m_NeighborZP(a_NeighborZP)
+ , m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData())
+ , m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData())
+{
+ if (a_NeighborXM != NULL)
+ {
+ a_NeighborXM->m_NeighborXP = this;
+ }
+ if (a_NeighborXP != NULL)
+ {
+ a_NeighborXP->m_NeighborXM = this;
+ }
+ if (a_NeighborZM != NULL)
+ {
+ a_NeighborZM->m_NeighborZP = this;
+ }
+ if (a_NeighborZP != NULL)
+ {
+ a_NeighborZP->m_NeighborZM = this;
+ }
+}
+
+
+
+
+
+cChunk::~cChunk()
+{
+ cPluginManager::Get()->CallHookChunkUnloaded(m_World, m_PosX, m_PosZ);
+
+ // LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId() );
+
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ {
+ delete *itr;
+ }
+ m_BlockEntities.clear();
+
+ // Remove and destroy all entities that are not players:
+ cEntityList Entities;
+ std::swap(Entities, m_Entities); // Need another list because cEntity destructors check if they've been removed from chunk
+ for (cEntityList::const_iterator itr = Entities.begin(); itr != Entities.end(); ++itr)
+ {
+ if (!(*itr)->IsPlayer())
+ {
+ (*itr)->Destroy(false);
+ delete *itr;
+ }
+ }
+
+ if (m_NeighborXM != NULL)
+ {
+ m_NeighborXM->m_NeighborXP = NULL;
+ }
+ if (m_NeighborXP != NULL)
+ {
+ m_NeighborXP->m_NeighborXM = NULL;
+ }
+ if (m_NeighborZM != NULL)
+ {
+ m_NeighborZM->m_NeighborZP = NULL;
+ }
+ if (m_NeighborZP != NULL)
+ {
+ m_NeighborZP->m_NeighborZM = NULL;
+ }
+ delete m_WaterSimulatorData;
+ delete m_LavaSimulatorData;
+}
+
+
+
+
+
+void cChunk::SetValid(void)
+{
+ m_IsValid = true;
+
+ m_World->GetChunkMap()->ChunkValidated();
+}
+
+
+
+
+
+void cChunk::MarkRegenerating(void)
+{
+ // Tell all clients attached to this chunk that they want this chunk:
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
+ {
+ (*itr)->AddWantedChunk(m_PosX, m_PosZ);
+ } // for itr - m_LoadedByClient[]
+}
+
+
+
+
+
+bool cChunk::CanUnload(void)
+{
+ return m_LoadedByClient.empty() && !m_IsDirty && (m_StayCount == 0);
+}
+
+
+
+
+
+void cChunk::MarkSaving(void)
+{
+ m_IsSaving = true;
+}
+
+
+
+
+
+void cChunk::MarkSaved(void)
+{
+ if (!m_IsSaving)
+ {
+ return;
+ }
+ m_IsDirty = false;
+}
+
+
+
+
+
+void cChunk::MarkLoaded(void)
+{
+ m_IsDirty = false;
+ SetValid();
+}
+
+
+
+
+
+void cChunk::MarkLoadFailed(void)
+{
+ if (m_IsValid)
+ {
+ return;
+ }
+
+ m_HasLoadFailed = true;
+}
+
+
+
+
+
+void cChunk::GetAllData(cChunkDataCallback & a_Callback)
+{
+ a_Callback.HeightMap (&m_HeightMap);
+ a_Callback.BiomeData (&m_BiomeMap);
+ a_Callback.BlockTypes (m_BlockTypes);
+ a_Callback.BlockMeta (m_BlockMeta);
+ a_Callback.LightIsValid (m_IsLightValid);
+ a_Callback.BlockLight (m_BlockLight);
+ a_Callback.BlockSkyLight(m_BlockSkyLight);
+
+ for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
+ {
+ a_Callback.Entity(*itr);
+ }
+
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ {
+ a_Callback.BlockEntity(*itr);
+ }
+}
+
+
+
+
+
+void cChunk::SetAllData(
+ const BLOCKTYPE * a_BlockTypes,
+ const NIBBLETYPE * a_BlockMeta,
+ const NIBBLETYPE * a_BlockLight,
+ const NIBBLETYPE * a_BlockSkyLight,
+ const HeightMap * a_HeightMap,
+ const BiomeMap & a_BiomeMap,
+ cBlockEntityList & a_BlockEntities
+)
+{
+ memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap));
+
+ if (a_HeightMap != NULL)
+ {
+ memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap));
+ }
+
+ memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
+ memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta));
+ if (a_BlockLight != NULL)
+ {
+ memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
+ }
+ if (a_BlockSkyLight != NULL)
+ {
+ memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
+ }
+
+ m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL);
+
+ if (a_HeightMap == NULL)
+ {
+ CalculateHeightmap();
+ }
+
+ // Clear the block entities present - either the loader / saver has better, or we'll create empty ones:
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ {
+ delete *itr;
+ }
+ std::swap(a_BlockEntities, m_BlockEntities);
+
+ // Set all block entities' World variable:
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ {
+ (*itr)->SetWorld(m_World);
+ }
+
+ // Create block entities that the loader didn't load; fill them with defaults
+ CreateBlockEntities();
+
+ // Set the chunk data as valid. This may be needed for some simulators that perform actions upon block adding (Vaporize)
+ SetValid();
+
+ // Wake up all simulators for their respective blocks:
+ WakeUpSimulators();
+
+ m_HasLoadFailed = false;
+}
+
+
+
+
+
+void cChunk::SetLight(
+ const cChunkDef::BlockNibbles & a_BlockLight,
+ const cChunkDef::BlockNibbles & a_SkyLight
+)
+{
+ // TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
+ // Postponing until we see how bad it is :)
+ memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
+ memcpy(m_BlockSkyLight, a_SkyLight, sizeof(m_BlockSkyLight));
+ m_IsLightValid = true;
+}
+
+
+
+
+
+void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes)
+{
+ memcpy(a_BlockTypes, m_BlockTypes, NumBlocks);
+}
+
+
+
+
+
+void cChunk::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes)
+{
+ if ((a_DataTypes & (cBlockArea::baTypes | cBlockArea::baMetas)) != (cBlockArea::baTypes | cBlockArea::baMetas))
+ {
+ LOGWARNING("cChunk::WriteBlockArea(): unsupported datatype request, can write only types + metas (0x%x), requested 0x%x. Ignoring.",
+ (cBlockArea::baTypes | cBlockArea::baMetas), a_DataTypes & (cBlockArea::baTypes | cBlockArea::baMetas)
+ );
+ return;
+ }
+
+ // SizeX, SizeZ are the dimensions of the block data to copy to the chunk (size of the geometric union)
+
+ int BlockStartX = std::max(a_MinBlockX, m_PosX * cChunkDef::Width);
+ int BlockEndX = std::min(a_MinBlockX + a_Area.GetSizeX(), (m_PosX + 1) * cChunkDef::Width);
+ int BlockStartZ = std::max(a_MinBlockZ, m_PosZ * cChunkDef::Width);
+ int BlockEndZ = std::min(a_MinBlockZ + a_Area.GetSizeZ(), (m_PosZ + 1) * cChunkDef::Width);
+ int SizeX = BlockEndX - BlockStartX;
+ int SizeZ = BlockEndZ - BlockStartZ;
+ int OffX = BlockStartX - m_PosX * cChunkDef::Width;
+ int OffZ = BlockStartZ - m_PosZ * cChunkDef::Width;
+ int BaseX = BlockStartX - a_MinBlockX;
+ int BaseZ = BlockStartZ - a_MinBlockZ;
+ int SizeY = a_Area.GetSizeY();
+
+ // TODO: Improve this by not calling FastSetBlock() and doing the processing here
+ // so that the heightmap is touched only once for each column.
+ BLOCKTYPE * AreaBlockTypes = a_Area.GetBlockTypes();
+ NIBBLETYPE * AreaBlockMetas = a_Area.GetBlockMetas();
+ for (int y = 0; y < SizeY; y++)
+ {
+ int ChunkY = a_MinBlockY + y;
+ int AreaY = y;
+ for (int z = 0; z < SizeZ; z++)
+ {
+ int ChunkZ = OffZ + z;
+ int AreaZ = BaseZ + z;
+ for (int x = 0; x < SizeX; x++)
+ {
+ int ChunkX = OffX + x;
+ int AreaX = BaseX + x;
+ int idx = a_Area.MakeIndex(AreaX, AreaY, AreaZ);
+ BLOCKTYPE BlockType = AreaBlockTypes[idx];
+ NIBBLETYPE BlockMeta = AreaBlockMetas[idx];
+ FastSetBlock(ChunkX, ChunkY, ChunkZ, BlockType, BlockMeta);
+ } // for x
+ } // for z
+ } // for y
+}
+
+
+
+
+
+/// Returns true if there is a block entity at the coords specified
+bool cChunk::HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ {
+ if (
+ ((*itr)->GetPosX() == a_BlockX) &&
+ ((*itr)->GetPosY() == a_BlockY) &&
+ ((*itr)->GetPosZ() == a_BlockZ)
+ )
+ {
+ return true;
+ }
+ } // for itr - m_BlockEntities[]
+ return false;
+}
+
+
+
+
+
+/// Sets or resets the internal flag that prevents chunk from being unloaded
+void cChunk::Stay(bool a_Stay)
+{
+ m_StayCount += (a_Stay ? 1 : -1);
+ ASSERT(m_StayCount >= 0);
+}
+
+
+
+
+void cChunk::CollectMobCensus(cMobCensus& toFill)
+{
+ toFill.CollectSpawnableChunk(*this);
+ std::list<const Vector3d*> playerPositions;
+ cPlayer* currentPlayer;
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr)
+ {
+ currentPlayer = (*itr)->GetPlayer();
+ playerPositions.push_back(&(currentPlayer->GetPosition()));
+ }
+
+ Vector3d currentPosition;
+ for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
+ {
+ //LOGD("Counting entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
+ if ((*itr)->IsMob())
+ {
+ cMonster& Monster = (cMonster&)(**itr);
+ currentPosition = Monster.GetPosition();
+ for (std::list<const Vector3d*>::const_iterator itr2 = playerPositions.begin(); itr2 != playerPositions.end(); itr2 ++)
+ {
+ toFill.CollectMob(Monster,*this,(currentPosition-**itr2).SqrLength());
+ }
+ }
+ } // for itr - m_Entitites[]
+}
+
+
+
+
+void cChunk::getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a_MaxY, int a_MaxZ)
+{
+ ASSERT(a_MaxX * a_MaxY * a_MaxZ * 8 < 0x00ffffff);
+ int Random = m_World->GetTickRandomNumber(0x00ffffff);
+ a_X = Random % (a_MaxX * 2);
+ a_Y = (Random / (a_MaxX * 2)) % (a_MaxY * 2);
+ a_Z = ((Random / (a_MaxX * 2)) / (a_MaxY * 2)) % (a_MaxZ * 2);
+ a_X /= 2;
+ a_Y /= 2;
+ a_Z /= 2;
+}
+
+
+
+
+
+void cChunk::getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z)
+{
+ // MG TODO : check if this kind of optimization (only one random call) is still needed
+ // MG TODO : if so propagate it
+
+ getThreeRandomNumber(a_X, a_Y, a_Z, Width, Height-2, Width);
+ a_Y++;
+}
+
+
+
+
+
+void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner)
+{
+ int Center_X,Center_Y,Center_Z;
+ getRandomBlockCoords(Center_X,Center_Y,Center_Z);
+
+ BLOCKTYPE PackCenterBlock = GetBlock(Center_X, Center_Y, Center_Z);
+ if (a_MobSpawner.CheckPackCenter(PackCenterBlock))
+ {
+ a_MobSpawner.NewPack();
+ int NumberOfTries = 0;
+ int NumberOfSuccess = 0;
+ int MaxNbOfSuccess = 4; // this can be changed during the process for Wolves and Ghass
+ while (NumberOfTries < 12 && NumberOfSuccess < MaxNbOfSuccess)
+ {
+ const int HorizontalRange = 20; // MG TODO : relocate
+ const int VerticalRange = 0; // MG TODO : relocate
+ int Try_X, Try_Y, Try_Z;
+ getThreeRandomNumber(Try_X, Try_Y, Try_Z, 2*HorizontalRange+1 , 2*VerticalRange+1 , 2*HorizontalRange+1);
+ Try_X -= HorizontalRange;
+ Try_Y -= VerticalRange;
+ Try_Z -= HorizontalRange;
+ Try_X += Center_X;
+ Try_Y += Center_Y;
+ Try_Z += Center_Z;
+
+ ASSERT(Try_Y > 0);
+ ASSERT(Try_Y < cChunkDef::Height-1);
+
+ EMCSBiome Biome = m_ChunkMap->GetBiomeAt (Try_X, Try_Z);
+ // MG TODO :
+ // Moon cycle (for slime)
+ // check player and playerspawn presence < 24 blocks
+ // check mobs presence on the block
+
+ // MG TODO : check that "Level" really means Y
+
+ NIBBLETYPE SkyLight = 0;
+
+ NIBBLETYPE BlockLight = 0;
+
+ if (IsLightValid())
+ {
+ cEntity* newMob = a_MobSpawner.TryToSpawnHere(this, Try_X, Try_Y, Try_Z, Biome, MaxNbOfSuccess);
+ if (newMob)
+ {
+ int WorldX, WorldY, WorldZ;
+ PositionToWorldPosition(Try_X, Try_Y, Try_Z, WorldX, WorldY, WorldZ);
+ double ActualX = WorldX + 0.5;
+ double ActualZ = WorldZ + 0.5;
+ newMob->SetPosition(ActualX, WorldY, ActualZ);
+ LOGD("Spawning %s #%i at %d,%d,%d",newMob->GetClass(),newMob->GetUniqueID(),WorldX, WorldY, WorldZ);
+ NumberOfSuccess++;
+ }
+ }
+
+ NumberOfTries++;
+ }
+ }
+
+}
+
+
+
+
+
+void cChunk::Tick(float a_Dt)
+{
+ BroadcastPendingBlockChanges();
+
+ // Unload the chunk from all clients that have queued unloading:
+ for (cClientHandleList::iterator itr = m_UnloadQuery.begin(), end = m_UnloadQuery.end(); itr != end; ++itr)
+ {
+ (*itr)->SendUnloadChunk(m_PosX, m_PosZ);
+ }
+ m_UnloadQuery.clear();
+
+ // Set all blocks that have been queued for setting later:
+ ProcessQueuedSetBlocks();
+
+ CheckBlocks();
+
+ // Tick simulators:
+ m_World->GetSimulatorManager()->SimulateChunk(a_Dt, m_PosX, m_PosZ, this);
+
+ TickBlocks();
+
+ // Tick all block entities in this chunk:
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ {
+ m_IsDirty = (*itr)->Tick(a_Dt, *this) | m_IsDirty;
+ }
+
+ // Tick all entities in this chunk (except mobs):
+ for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
+ {
+ // Mobs are tickes inside MobTick (as we don't have to tick them if they are far away from players)
+ if (!((*itr)->IsMob()))
+ {
+ (*itr)->Tick(a_Dt, *this);
+ }
+ } // for itr - m_Entitites[]
+
+ // Remove all entities that were scheduled for removal:
+ for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();)
+ {
+ if ((*itr)->IsDestroyed())
+ {
+ LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
+ cEntity * ToDelete = *itr;
+ itr = m_Entities.erase(itr);
+ delete ToDelete;
+ continue;
+ }
+ itr++;
+ } // for itr - m_Entitites[]
+
+ // If any entity moved out of the chunk, move it to the neighbor:
+ for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();)
+ {
+ if (
+ ((*itr)->GetChunkX() != m_PosX) ||
+ ((*itr)->GetChunkZ() != m_PosZ)
+ )
+ {
+ MoveEntityToNewChunk(*itr);
+ itr = m_Entities.erase(itr);
+ }
+ else
+ {
+ ++itr;
+ }
+ }
+
+ ApplyWeatherToTop();
+}
+
+
+
+
+
+void cChunk::MoveEntityToNewChunk(cEntity * a_Entity)
+{
+ cChunk * Neighbor = GetNeighborChunk(a_Entity->GetChunkX() * cChunkDef::Width, a_Entity->GetChunkZ() * cChunkDef::Width);
+ if (Neighbor == NULL)
+ {
+ Neighbor = m_ChunkMap->GetChunkNoLoad(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
+ if (Neighbor == NULL)
+ {
+ // TODO: What to do with this?
+ LOGWARNING("%s: Failed to move entity, destination chunk unreachable. Entity lost", __FUNCTION__);
+ return;
+ }
+ }
+
+ ASSERT(Neighbor != this); // Moving into the same chunk? wtf?
+
+ Neighbor->AddEntity(a_Entity);
+
+ class cMover :
+ public cClientDiffCallback
+ {
+ virtual void Removed(cClientHandle * a_Client) override
+ {
+ a_Client->SendDestroyEntity(*m_Entity);
+ }
+
+ virtual void Added(cClientHandle * a_Client) override
+ {
+ m_Entity->SpawnOn(*a_Client);
+ }
+
+ cEntity * m_Entity;
+
+ public:
+ cMover(cEntity * a_Entity) :
+ m_Entity(a_Entity)
+ {}
+ } Mover(a_Entity);
+
+ m_ChunkMap->CompareChunkClients(this, Neighbor, Mover);
+}
+
+
+
+
+
+void cChunk::ProcessQueuedSetBlocks(void)
+{
+ Int64 CurrTick = m_World->GetWorldAge();
+ for (sSetBlockQueueVector::iterator itr = m_SetBlockQueue.begin(); itr != m_SetBlockQueue.end();)
+ {
+ if (itr->m_Tick < CurrTick)
+ {
+ // Not yet
+ ++itr;
+ continue;
+ }
+ else
+ {
+ // Now is the time to set the block
+ SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta);
+ itr = m_SetBlockQueue.erase(itr);
+ }
+ } // for itr - m_SetBlockQueue[]
+}
+
+
+
+
+
+void cChunk::BroadcastPendingBlockChanges(void)
+{
+ if (m_PendingSendBlocks.empty())
+ {
+ return;
+ }
+
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr)
+ {
+ (*itr)->SendBlockChanges(m_PosX, m_PosZ, m_PendingSendBlocks);
+ }
+ m_PendingSendBlocks.clear();
+}
+
+
+
+
+
+void cChunk::CheckBlocks(void)
+{
+ if (m_ToTickBlocks.size() == 0)
+ {
+ return;
+ }
+ std::vector<unsigned int> ToTickBlocks;
+ std::swap(m_ToTickBlocks, ToTickBlocks);
+
+ for (std::vector<unsigned int>::const_iterator itr = ToTickBlocks.begin(), end = ToTickBlocks.end(); itr != end; ++itr)
+ {
+ unsigned int index = (*itr);
+ Vector3i BlockPos = IndexToCoordinate(index);
+
+ cBlockHandler * Handler = BlockHandler(GetBlock(index));
+ Handler->Check(BlockPos.x, BlockPos.y, BlockPos.z, *this);
+ } // for itr - ToTickBlocks[]
+}
+
+
+
+
+
+void cChunk::TickBlocks(void)
+{
+ // Tick dem blocks
+ // _X: We must limit the random number or else we get a nasty int overflow bug ( http://forum.mc-server.org/showthread.php?tid=457 )
+ int RandomX = m_World->GetTickRandomNumber(0x00ffffff);
+ int RandomY = m_World->GetTickRandomNumber(0x00ffffff);
+ int RandomZ = m_World->GetTickRandomNumber(0x00ffffff);
+ int TickX = m_BlockTickX;
+ int TickY = m_BlockTickY;
+ int TickZ = m_BlockTickZ;
+
+ // This for loop looks disgusting, but it actually does a simple thing - first processes m_BlockTick, then adds random to it
+ // This is so that SetNextBlockTick() works
+ for (int i = 0; i < 50; i++,
+
+ // This weird construct (*2, then /2) is needed,
+ // otherwise the blocktick distribution is too biased towards even coords!
+
+ TickX = (TickX + RandomX) % (Width * 2),
+ TickY = (TickY + RandomY) % (Height * 2),
+ TickZ = (TickZ + RandomZ) % (Width * 2),
+ m_BlockTickX = TickX / 2,
+ m_BlockTickY = TickY / 2,
+ m_BlockTickZ = TickZ / 2
+ )
+ {
+
+ if (m_BlockTickY > cChunkDef::GetHeight(m_HeightMap, m_BlockTickX, m_BlockTickZ))
+ {
+ continue; // It's all air up here
+ }
+
+ unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
+ cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]);
+ ASSERT(Handler != NULL); // Happenned on server restart, FS #243
+ Handler->OnUpdate(m_World, m_BlockTickX + m_PosX * Width, m_BlockTickY, m_BlockTickZ + m_PosZ * Width);
+ } // for i - tickblocks
+}
+
+
+
+
+
+void cChunk::ApplyWeatherToTop()
+{
+ if (
+ (m_World->GetTickRandomNumber(100) != 0) ||
+ (
+ (m_World->GetWeather() != eWeather_Rain) &&
+ (m_World->GetWeather() != eWeather_ThunderStorm)
+ )
+ )
+ {
+ // Not the right weather, or not at this tick; bail out
+ return;
+ }
+
+ int X = m_World->GetTickRandomNumber(15);
+ int Z = m_World->GetTickRandomNumber(15);
+ switch (GetBiomeAt(X, Z))
+ {
+ case biTaiga:
+ case biFrozenOcean:
+ case biFrozenRiver:
+ case biIcePlains:
+ case biIceMountains:
+ case biTaigaHills:
+ {
+ // TODO: Check light levels, don't snow over when the BlockLight is higher than (7?)
+ int Height = GetHeight(X, Z);
+ BLOCKTYPE TopBlock = GetBlock(X, Height, Z);
+ NIBBLETYPE TopMeta = GetMeta (X, Height, Z);
+ if (m_World->IsDeepSnowEnabled() && (TopBlock == E_BLOCK_SNOW))
+ {
+ int MaxSize = 7;
+ BLOCKTYPE BlockType[4];
+ NIBBLETYPE BlockMeta[4];
+ UnboundedRelGetBlock(X - 1, Height, Z, BlockType[0], BlockMeta[0]);
+ UnboundedRelGetBlock(X + 1, Height, Z, BlockType[1], BlockMeta[1]);
+ UnboundedRelGetBlock(X, Height, Z - 1, BlockType[2], BlockMeta[2]);
+ UnboundedRelGetBlock(X, Height, Z + 1, BlockType[3], BlockMeta[3]);
+ for (int i = 0; i < 4; i++)
+ {
+ switch (BlockType[i])
+ {
+ case E_BLOCK_AIR:
+ {
+ MaxSize = 0;
+ break;
+ }
+ case E_BLOCK_SNOW:
+ {
+ MaxSize = std::min(BlockMeta[i] + 1, MaxSize);
+ break;
+ }
+ }
+ }
+ if (TopMeta < MaxSize)
+ {
+ FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta + 1);
+ }
+ else if (TopMeta > MaxSize)
+ {
+ FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta - 1);
+ }
+ }
+ else if (g_BlockIsSnowable[TopBlock])
+ {
+ SetBlock(X, Height + 1, Z, E_BLOCK_SNOW, 0);
+ }
+ else if ((TopBlock == E_BLOCK_WATER) || (TopBlock == E_BLOCK_STATIONARY_WATER))
+ {
+ SetBlock(X, Height, Z, E_BLOCK_ICE, 0);
+ }
+ else if (
+ (m_World->IsDeepSnowEnabled()) &&
+ (
+ (TopBlock == E_BLOCK_RED_ROSE) ||
+ (TopBlock == E_BLOCK_YELLOW_FLOWER) ||
+ (TopBlock == E_BLOCK_RED_MUSHROOM) ||
+ (TopBlock == E_BLOCK_BROWN_MUSHROOM)
+ )
+ )
+ {
+ SetBlock(X, Height, Z, E_BLOCK_SNOW, 0);
+ }
+ break;
+ } // case (snowy biomes)
+
+ // TODO: Rainy biomes should check for farmland and cauldrons
+ } // switch (biome)
+}
+
+
+
+
+
+void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_TickRandom)
+{
+ // Convert the stem BlockType into produce BlockType
+ BLOCKTYPE ProduceType;
+ switch (a_BlockType)
+ {
+ case E_BLOCK_MELON_STEM: ProduceType = E_BLOCK_MELON; break;
+ case E_BLOCK_PUMPKIN_STEM: ProduceType = E_BLOCK_PUMPKIN; break;
+ default:
+ {
+ ASSERT(!"Unhandled blocktype in TickMelonPumpkin()");
+ return;
+ }
+ }
+
+ // Check if there's another melon / pumpkin around that stem, if so, abort:
+ bool IsValid;
+ BLOCKTYPE BlockType[4];
+ NIBBLETYPE BlockMeta; // unused
+ IsValid = UnboundedRelGetBlock(a_RelX + 1, a_RelY, a_RelZ, BlockType[0], BlockMeta);
+ IsValid = IsValid && UnboundedRelGetBlock(a_RelX - 1, a_RelY, a_RelZ, BlockType[1], BlockMeta);
+ IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + 1, BlockType[2], BlockMeta);
+ IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ - 1, BlockType[3], BlockMeta);
+ if (
+ !IsValid ||
+ (BlockType[0] == ProduceType) ||
+ (BlockType[1] == ProduceType) ||
+ (BlockType[2] == ProduceType) ||
+ (BlockType[3] == ProduceType)
+ )
+ {
+ // Neighbors not valid or already taken by the same produce
+ return;
+ }
+
+ // Pick a direction in which to place the produce:
+ int x = 0, z = 0;
+ int CheckType = a_TickRandom.randInt(3); // The index to the neighbors array which should be checked for emptiness
+ switch (CheckType)
+ {
+ case 0: x = 1; break;
+ case 1: x = -1; break;
+ case 2: z = 1; break;
+ case 3: z = -1; break;
+ }
+
+ // Check that the block in that direction is empty:
+ switch (BlockType[CheckType])
+ {
+ case E_BLOCK_AIR:
+ case E_BLOCK_SNOW:
+ case E_BLOCK_TALL_GRASS:
+ case E_BLOCK_DEAD_BUSH:
+ {
+ break;
+ }
+ default: return;
+ }
+
+ // Check if there's soil under the neighbor. We already know the neighbors are valid. Place produce if ok
+ BLOCKTYPE Soil;
+ UnboundedRelGetBlock(a_RelX + x, a_RelY - 1, a_RelZ + z, Soil, BlockMeta);
+ switch (Soil)
+ {
+ case E_BLOCK_DIRT:
+ case E_BLOCK_GRASS:
+ case E_BLOCK_FARMLAND:
+ {
+ // DEBUG: This is here to catch FS #349 - melons growing over other crops.
+ LOG("Growing melon/pumpkin overwriting %s, growing on %s",
+ ItemTypeToString(BlockType[CheckType]).c_str(),
+ ItemTypeToString(Soil).c_str()
+ );
+ // Place a randomly-facing produce:
+ UnboundedRelFastSetBlock(a_RelX + x, a_RelY, a_RelZ + z, ProduceType, (NIBBLETYPE)(a_TickRandom.randInt(4) % 4));
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cChunk::GrowSugarcane(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks)
+{
+ // Check the total height of the sugarcane blocks here:
+ int Top = a_RelY + 1;
+ while (
+ (Top < cChunkDef::Height) &&
+ (GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_SUGARCANE)
+ )
+ {
+ ++Top;
+ }
+ int Bottom = a_RelY - 1;
+ while (
+ (Bottom > 0) &&
+ (GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_SUGARCANE)
+ )
+ {
+ --Bottom;
+ }
+
+ // Grow by at most a_NumBlocks, but no more than max height:
+ int ToGrow = std::min(a_NumBlocks, m_World->GetMaxSugarcaneHeight() + 1 - (Top - Bottom));
+ for (int i = 0; i < ToGrow; i++)
+ {
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR))
+ {
+ UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_SUGARCANE, 0);
+ }
+ else
+ {
+ break;
+ }
+ } // for i
+}
+
+
+
+
+
+void cChunk::GrowCactus(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks)
+{
+ // Check the total height of the sugarcane blocks here:
+ int Top = a_RelY + 1;
+ while (
+ (Top < cChunkDef::Height) &&
+ (GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_CACTUS)
+ )
+ {
+ ++Top;
+ }
+ int Bottom = a_RelY - 1;
+ while (
+ (Bottom > 0) &&
+ (GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_CACTUS)
+ )
+ {
+ --Bottom;
+ }
+
+ // Grow by at most a_NumBlocks, but no more than max height:
+ int ToGrow = std::min(a_NumBlocks, m_World->GetMaxCactusHeight() + 1 - (Top - Bottom));
+ for (int i = 0; i < ToGrow; i++)
+ {
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR))
+ {
+ // TODO: Check the surrounding blocks, if they aren't air, break the cactus block into pickups (and continue breaking blocks above in the next loop iterations)
+ UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_CACTUS, 0);
+ }
+ else
+ {
+ break;
+ }
+ } // for i
+}
+
+
+
+
+
+bool cChunk::UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const
+{
+ if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height))
+ {
+ LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY);
+ return false;
+ }
+ cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ // The chunk is not available, bail out
+ return false;
+ }
+ Chunk->GetBlockTypeMeta(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
+ return true;
+}
+
+
+
+
+
+bool cChunk::UnboundedRelGetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType) const
+{
+ if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height))
+ {
+ LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY);
+ return false;
+ }
+ cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ // The chunk is not available, bail out
+ return false;
+ }
+ a_BlockType = Chunk->GetBlock(a_RelX, a_RelY, a_RelZ);
+ return true;
+}
+
+
+
+
+
+bool cChunk::UnboundedRelGetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockMeta) const
+{
+ if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height))
+ {
+ LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY);
+ return false;
+ }
+ cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ // The chunk is not available, bail out
+ return false;
+ }
+ a_BlockMeta = Chunk->GetMeta(a_RelX, a_RelY, a_RelZ);
+ return true;
+}
+
+
+
+
+
+bool cChunk::UnboundedRelGetBlockBlockLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockBlockLight) const
+{
+ if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height))
+ {
+ LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY);
+ return false;
+ }
+ cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ // The chunk is not available, bail out
+ return false;
+ }
+ a_BlockBlockLight = Chunk->GetBlockLight(a_RelX, a_RelY, a_RelZ);
+ return true;
+}
+
+
+
+
+
+bool cChunk::UnboundedRelGetBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockSkyLight) const
+{
+ if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height))
+ {
+ LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY);
+ return false;
+ }
+ cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ // The chunk is not available, bail out
+ return false;
+ }
+ a_BlockSkyLight = Chunk->GetSkyLight(a_RelX, a_RelY, a_RelZ);
+ return true;
+}
+
+
+
+
+
+bool cChunk::UnboundedRelGetBlockLights(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockLight, NIBBLETYPE & a_SkyLight) const
+{
+ if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height))
+ {
+ LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY);
+ return false;
+ }
+ cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ // The chunk is not available, bail out
+ return false;
+ }
+ int idx = Chunk->MakeIndex(a_RelX, a_RelY, a_RelZ);
+ a_BlockLight = Chunk->GetBlockLight(idx);
+ a_SkyLight = Chunk->GetSkyLight(idx);
+ return true;
+}
+
+
+
+
+
+bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ if ((a_RelY < 0) || (a_RelY > cChunkDef::Height))
+ {
+ LOGWARNING("UnboundedRelSetBlock(): requesting a block with a_RelY out of range: %d", a_RelY);
+ return false;
+ }
+ cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ // The chunk is not available, bail out
+ return false;
+ }
+ Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
+ return true;
+}
+
+
+
+
+
+bool cChunk::UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ if ((a_RelY < 0) || (a_RelY > cChunkDef::Height))
+ {
+ LOGWARNING("UnboundedRelFastSetBlock(): requesting a block with a_RelY out of range: %d", a_RelY);
+ return false;
+ }
+ cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ // The chunk is not available, bail out
+ return false;
+ }
+ Chunk->FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
+ return true;
+}
+
+
+
+
+
+void cChunk::UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ)
+{
+ if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height))
+ {
+ // Outside of chunkmap
+ return;
+ }
+ cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
+ if ((Chunk != NULL) && Chunk->IsValid())
+ {
+ Chunk->QueueTickBlock(a_RelX, a_RelY, a_RelZ);
+ }
+}
+
+
+
+
+
+int cChunk::GetHeight(int a_X, int a_Z)
+{
+ ASSERT((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width));
+
+ if ((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width))
+ {
+ return m_HeightMap[a_X + a_Z * Width];
+ }
+ return 0;
+}
+
+
+
+
+
+void cChunk::CreateBlockEntities(void)
+{
+ for (int x = 0; x < Width; x++)
+ {
+ for (int z = 0; z < Width; z++)
+ {
+ for (int y = 0; y < Height; y++)
+ {
+ BLOCKTYPE BlockType = cChunkDef::GetBlock(m_BlockTypes, x, y, z);
+ switch (BlockType)
+ {
+ case E_BLOCK_CHEST:
+ case E_BLOCK_DISPENSER:
+ case E_BLOCK_DROPPER:
+ case E_BLOCK_LIT_FURNACE:
+ case E_BLOCK_FURNACE:
+ case E_BLOCK_HOPPER:
+ case E_BLOCK_SIGN_POST:
+ case E_BLOCK_WALLSIGN:
+ case E_BLOCK_NOTE_BLOCK:
+ case E_BLOCK_JUKEBOX:
+ {
+ if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
+ {
+ m_BlockEntities.push_back(cBlockEntity::CreateByBlockType(
+ BlockType, GetMeta(x, y, z),
+ x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World
+ ));
+ }
+ break;
+ }
+ } // switch (BlockType)
+ } // for y
+ } // for z
+ } // for x
+}
+
+
+
+
+
+void cChunk::WakeUpSimulators(void)
+{
+ cSimulator * WaterSimulator = m_World->GetWaterSimulator();
+ cSimulator * LavaSimulator = m_World->GetLavaSimulator();
+ int BaseX = m_PosX * cChunkDef::Width;
+ int BaseZ = m_PosZ * cChunkDef::Width;
+ for (int x = 0; x < Width; x++)
+ {
+ int BlockX = x + BaseX;
+ for (int z = 0; z < Width; z++)
+ {
+ int BlockZ = z + BaseZ;
+ for (int y = GetHeight(x, z); y >= 0; y--)
+ {
+ switch (cChunkDef::GetBlock(m_BlockTypes, x, y, z))
+ {
+ case E_BLOCK_WATER:
+ {
+ WaterSimulator->AddBlock(BlockX, y, BlockZ, this);
+ break;
+ }
+ case E_BLOCK_LAVA:
+ {
+ LavaSimulator->AddBlock(BlockX, y, BlockZ, this);
+ break;
+ }
+ } // switch (BlockType)
+ } // for y
+ } // for z
+ } // for x
+}
+
+
+
+
+
+void cChunk::CalculateHeightmap()
+{
+ for (int x = 0; x < Width; x++)
+ {
+ for (int z = 0; z < Width; z++)
+ {
+ for (int y = Height - 1; y > -1; y--)
+ {
+ int index = MakeIndex( x, y, z );
+ if (m_BlockTypes[index] != E_BLOCK_AIR)
+ {
+ m_HeightMap[x + z * Width] = (unsigned char)y;
+ break;
+ }
+ } // for y
+ } // for z
+ } // for x
+}
+
+
+
+
+
+void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
+
+ const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
+
+ // Tick this block and its neighbors:
+ m_ToTickBlocks.push_back(index);
+ QueueTickBlockNeighbors(a_RelX, a_RelY, a_RelZ);
+
+ // If there was a block entity, remove it:
+ Vector3i WorldPos = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ);
+ cBlockEntity * BlockEntity = GetBlockEntity(WorldPos);
+ if (BlockEntity != NULL)
+ {
+ BlockEntity->Destroy();
+ RemoveBlockEntity(BlockEntity);
+ delete BlockEntity;
+ }
+
+ // If the new block is a block entity, create the entity object:
+ switch (a_BlockType)
+ {
+ case E_BLOCK_CHEST:
+ case E_BLOCK_DISPENSER:
+ case E_BLOCK_DROPPER:
+ case E_BLOCK_LIT_FURNACE:
+ case E_BLOCK_FURNACE:
+ case E_BLOCK_HOPPER:
+ case E_BLOCK_SIGN_POST:
+ case E_BLOCK_WALLSIGN:
+ case E_BLOCK_NOTE_BLOCK:
+ case E_BLOCK_JUKEBOX:
+ {
+ AddBlockEntity(cBlockEntity::CreateByBlockType(a_BlockType, a_BlockMeta, WorldPos.x, WorldPos.y, WorldPos.z, m_World));
+ break;
+ }
+ } // switch (a_BlockType)
+}
+
+
+
+
+
+void cChunk::QueueSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick)
+{
+ m_SetBlockQueue.push_back(sSetBlockQueueItem(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta, a_Tick));
+}
+
+
+
+
+
+void cChunk::QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ)
+{
+ ASSERT (
+ (a_RelX >= 0) && (a_RelX < Width) &&
+ (a_RelY >= 0) && (a_RelY < Height) &&
+ (a_RelZ >= 0) && (a_RelZ < Width)
+ ); // Coords need to be valid
+
+ if (!IsValid())
+ {
+ return;
+ }
+
+ m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ));
+}
+
+
+
+
+
+void cChunk::QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ)
+{
+ struct
+ {
+ int x, y, z;
+ }
+ Coords[] =
+ {
+ { 1, 0, 0},
+ {-1, 0, 0},
+ { 0, 1, 0},
+ { 0, -1, 0},
+ { 0, 0, 1},
+ { 0, 0, -1},
+ } ;
+ for (int i = 0; i < ARRAYCOUNT(Coords); i++)
+ {
+ UnboundedQueueTickBlock(a_RelX + Coords[i].x, a_RelY + Coords[i].y, a_RelZ + Coords[i].z);
+ } // for i - Coords[]
+}
+
+
+
+
+
+void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
+{
+ ASSERT(!((a_RelX < 0) || (a_RelX >= Width) || (a_RelY < 0) || (a_RelY >= Height) || (a_RelZ < 0) || (a_RelZ >= Width)));
+
+ ASSERT(IsValid());
+
+ const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
+ const BLOCKTYPE OldBlockType = cChunkDef::GetBlock(m_BlockTypes, index);
+ const BLOCKTYPE OldBlockMeta = GetNibble(m_BlockMeta, index);
+ if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
+ {
+ return;
+ }
+
+ MarkDirty();
+
+ m_BlockTypes[index] = a_BlockType;
+
+ // The client doesn't need to distinguish between stationary and nonstationary fluids:
+ if (
+ (OldBlockMeta != a_BlockMeta) || // Different meta always gets sent to the client
+ !(
+ ((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water
+ ((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water
+ ((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water
+ ((OldBlockType == E_BLOCK_LAVA) && (a_BlockType == E_BLOCK_STATIONARY_LAVA)) // Replacing water with stationary water
+ )
+ )
+ {
+ m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta));
+ }
+
+ SetNibble(m_BlockMeta, index, a_BlockMeta);
+
+ // ONLY recalculate lighting if it's necessary!
+ if(
+ (g_BlockLightValue[OldBlockType ] != g_BlockLightValue[a_BlockType]) ||
+ (g_BlockSpreadLightFalloff[OldBlockType] != g_BlockSpreadLightFalloff[a_BlockType]) ||
+ (g_BlockTransparent[OldBlockType] != g_BlockTransparent[a_BlockType])
+ )
+ {
+ m_IsLightValid = false;
+ }
+
+ // Update heightmap, if needed:
+ if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * Width])
+ {
+ if (a_BlockType != E_BLOCK_AIR)
+ {
+ m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)a_RelY;
+ }
+ else
+ {
+ for (int y = a_RelY - 1; y > 0; --y)
+ {
+ if (m_BlockTypes[MakeIndexNoCheck(a_RelX, y, a_RelZ)] != E_BLOCK_AIR)
+ {
+ m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y;
+ break;
+ }
+ } // for y - column in m_BlockData
+ }
+ }
+}
+
+
+
+
+
+void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client)
+{
+ // The coords must be valid, because the upper level already does chunk lookup. No need to check them again.
+ // There's an debug-time assert in MakeIndexNoCheck anyway
+ unsigned int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
+
+ if (a_Client == NULL)
+ {
+ // Queue the block for all clients in the chunk (will be sent in Tick())
+ m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(index), GetMeta(index)));
+ return;
+ }
+
+ Vector3i wp = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ);
+ a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(index), GetMeta(index));
+
+ // FS #268 - if a BlockEntity digging is cancelled by a plugin, the entire block entity must be re-sent to the client:
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), end = m_BlockEntities.end(); itr != end; ++itr)
+ {
+ if (((*itr)->GetPosX() == wp.x) && ((*itr)->GetPosY() == wp.y) && ((*itr)->GetPosZ() == wp.z))
+ {
+ (*itr)->SendTo(*a_Client);
+ }
+ } // for itr - m_BlockEntities
+}
+
+
+
+
+
+void cChunk::AddBlockEntity(cBlockEntity * a_BlockEntity)
+{
+ MarkDirty();
+ m_BlockEntities.push_back(a_BlockEntity);
+}
+
+
+
+
+
+cBlockEntity * cChunk::GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ {
+ if (
+ ((*itr)->GetPosX() == a_BlockX) &&
+ ((*itr)->GetPosY() == a_BlockY) &&
+ ((*itr)->GetPosZ() == a_BlockZ)
+ )
+ {
+ return *itr;
+ }
+ } // for itr - m_BlockEntities[]
+
+ return NULL;
+}
+
+
+
+
+
+void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z)
+{
+ cBlockEntity * be = GetBlockEntity(a_X, a_Y, a_Z);
+ if (be != NULL)
+ {
+ be->UsedBy(a_Player);
+ }
+}
+
+
+
+
+
+void cChunk::CollectPickupsByPlayer(cPlayer * a_Player)
+{
+ double PosX = a_Player->GetPosX();
+ double PosY = a_Player->GetPosY();
+ double PosZ = a_Player->GetPosZ();
+
+ for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
+ {
+ if ((!(*itr)->IsPickup()) && (!(*itr)->IsProjectile()))
+ {
+ continue; // Only pickups and projectiles
+ }
+ float DiffX = (float)((*itr)->GetPosX() - PosX );
+ float DiffY = (float)((*itr)->GetPosY() - PosY );
+ float DiffZ = (float)((*itr)->GetPosZ() - PosZ );
+ float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
+ if (SqrDist < 1.5f * 1.5f) // 1.5 block
+ {
+ /*
+ LOG("Pickup %d being collected by player \"%s\", distance %f",
+ (*itr)->GetUniqueID(), a_Player->GetName().c_str(), SqrDist
+ );
+ */
+ MarkDirty();
+ if ((*itr)->IsPickup())
+ {
+ (reinterpret_cast<cPickup *>(*itr))->CollectedBy(a_Player);
+ }
+ else
+ {
+ (reinterpret_cast<cProjectileEntity *>(*itr))->CollectedBy(a_Player);
+ }
+ }
+ else if (SqrDist < 5 * 5)
+ {
+ /*
+ LOG("Pickup %d close to player \"%s\", but still too far to collect: %f",
+ (*itr)->GetUniqueID(), a_Player->GetName().c_str(), SqrDist
+ );
+ */
+ }
+ }
+}
+
+
+
+
+
+bool cChunk::SetSignLines(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
+{
+ // Also sends update packets to all clients in the chunk
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ {
+ if (
+ ((*itr)->GetPosX() == a_PosX) &&
+ ((*itr)->GetPosY() == a_PosY) &&
+ ((*itr)->GetPosZ() == a_PosZ) &&
+ (
+ ((*itr)->GetBlockType() == E_BLOCK_WALLSIGN) ||
+ ((*itr)->GetBlockType() == E_BLOCK_SIGN_POST)
+ )
+ )
+ {
+ MarkDirty();
+ (reinterpret_cast<cSignEntity *>(*itr))->SetLines(a_Line1, a_Line2, a_Line3, a_Line4);
+ m_World->BroadcastBlockEntity(a_PosX, a_PosY, a_PosZ);
+ return true;
+ }
+ } // for itr - m_BlockEntities[]
+ return false;
+}
+
+
+
+
+
+void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity )
+{
+ MarkDirty();
+ m_BlockEntities.remove(a_BlockEntity);
+}
+
+
+
+
+
+bool cChunk::AddClient(cClientHandle* a_Client)
+{
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
+ {
+ if (a_Client == *itr)
+ {
+ // Already there, nothing needed
+ return false;
+ }
+ }
+ m_LoadedByClient.push_back( a_Client );
+
+ for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
+ {
+ LOGD("cChunk: Entity #%d (%s) at [%i, %i, %i] spawning for player \"%s\"", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str());
+ (*itr)->SpawnOn(*a_Client);
+ }
+ return true;
+}
+
+
+
+
+
+void cChunk::RemoveClient( cClientHandle* a_Client )
+{
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
+ {
+ if (*itr != a_Client)
+ {
+ continue;
+ }
+
+ m_LoadedByClient.erase(itr);
+
+ if (!a_Client->IsDestroyed())
+ {
+ for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
+ {
+ LOGD("chunk [%i, %i] destroying entity #%i for player \"%s\"", m_PosX, m_PosZ, (*itr)->GetUniqueID(), a_Client->GetUsername().c_str() );
+ a_Client->SendDestroyEntity(*(*itr));
+ }
+ }
+ return;
+ } // for itr - m_LoadedByClient[]
+}
+
+
+
+
+
+bool cChunk::HasClient( cClientHandle* a_Client )
+{
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
+ {
+ if ((*itr) == a_Client)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cChunk::HasAnyClients(void)
+{
+ return !m_LoadedByClient.empty();
+}
+
+
+
+
+
+void cChunk::AddEntity(cEntity * a_Entity)
+{
+ if (!a_Entity->IsPlayer())
+ {
+ MarkDirty();
+ }
+
+ ASSERT(std::find(m_Entities.begin(), m_Entities.end(), a_Entity) == m_Entities.end()); // Not there already
+
+ m_Entities.push_back(a_Entity);
+}
+
+
+
+
+
+void cChunk::RemoveEntity(cEntity * a_Entity)
+{
+ size_t SizeBefore = m_Entities.size();
+ m_Entities.remove(a_Entity);
+ size_t SizeAfter = m_Entities.size();
+
+ if (SizeBefore != SizeAfter)
+ {
+ // Mark as dirty if it was a server-generated entity:
+ if (!a_Entity->IsPlayer())
+ {
+ MarkDirty();
+ }
+ }
+}
+
+
+
+
+
+bool cChunk::HasEntity(int a_EntityID)
+{
+ for (cEntityList::const_iterator itr = m_Entities.begin(), end = m_Entities.end(); itr != end; ++itr)
+ {
+ if ((*itr)->GetUniqueID() == a_EntityID)
+ {
+ return true;
+ }
+ } // for itr - m_Entities[]
+ return false;
+}
+
+
+
+
+
+bool cChunk::ForEachEntity(cEntityCallback & a_Callback)
+{
+ // The entity list is locked by the parent chunkmap's CS
+ for (cEntityList::iterator itr = m_Entities.begin(), itr2 = itr; itr != m_Entities.end(); itr = itr2)
+ {
+ ++itr2;
+ if (a_Callback.Item(*itr))
+ {
+ return false;
+ }
+ } // for itr - m_Entitites[]
+ return true;
+}
+
+
+
+
+
+bool cChunk::DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackResult)
+{
+ // The entity list is locked by the parent chunkmap's CS
+ for (cEntityList::iterator itr = m_Entities.begin(), end = m_Entities.end(); itr != end; ++itr)
+ {
+ if ((*itr)->GetUniqueID() == a_EntityID)
+ {
+ a_CallbackResult = a_Callback.Item(*itr);
+ return true;
+ }
+ } // for itr - m_Entitites[]
+ return false;
+}
+
+
+
+
+
+bool cChunk::ForEachChest(cChestCallback & a_Callback)
+{
+ // The blockentity list is locked by the parent chunkmap's CS
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
+ {
+ ++itr2;
+ if ((*itr)->GetBlockType() != E_BLOCK_CHEST)
+ {
+ continue;
+ }
+ if (a_Callback.Item((cChestEntity *)*itr))
+ {
+ return false;
+ }
+ } // for itr - m_BlockEntitites[]
+ return true;
+}
+
+
+
+
+
+bool cChunk::ForEachDispenser(cDispenserCallback & a_Callback)
+{
+ // The blockentity list is locked by the parent chunkmap's CS
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
+ {
+ ++itr2;
+ if ((*itr)->GetBlockType() != E_BLOCK_DISPENSER)
+ {
+ continue;
+ }
+ if (a_Callback.Item((cDispenserEntity *)*itr))
+ {
+ return false;
+ }
+ } // for itr - m_BlockEntitites[]
+ return true;
+}
+
+
+
+
+
+bool cChunk::ForEachDropper(cDropperCallback & a_Callback)
+{
+ // The blockentity list is locked by the parent chunkmap's CS
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
+ {
+ ++itr2;
+ if ((*itr)->GetBlockType() != E_BLOCK_DROPPER)
+ {
+ continue;
+ }
+ if (a_Callback.Item((cDropperEntity *)*itr))
+ {
+ return false;
+ }
+ } // for itr - m_BlockEntitites[]
+ return true;
+}
+
+
+
+
+
+bool cChunk::ForEachDropSpenser(cDropSpenserCallback & a_Callback)
+{
+ // The blockentity list is locked by the parent chunkmap's CS
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
+ {
+ ++itr2;
+ if (((*itr)->GetBlockType() != E_BLOCK_DISPENSER) && ((*itr)->GetBlockType() != E_BLOCK_DROPPER))
+ {
+ continue;
+ }
+ if (a_Callback.Item((cDropSpenserEntity *)*itr))
+ {
+ return false;
+ }
+ } // for itr - m_BlockEntitites[]
+ return true;
+}
+
+
+
+
+
+bool cChunk::ForEachFurnace(cFurnaceCallback & a_Callback)
+{
+ // The blockentity list is locked by the parent chunkmap's CS
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
+ {
+ ++itr2;
+ switch ((*itr)->GetBlockType())
+ {
+ case E_BLOCK_FURNACE:
+ case E_BLOCK_LIT_FURNACE:
+ {
+ break;
+ }
+ default:
+ {
+ continue;
+ }
+ }
+ if (a_Callback.Item((cFurnaceEntity *)*itr))
+ {
+ return false;
+ }
+ } // for itr - m_BlockEntitites[]
+ return true;
+}
+
+
+
+
+
+bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback)
+{
+ // The blockentity list is locked by the parent chunkmap's CS
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
+ {
+ ++itr2;
+ if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
+ {
+ continue;
+ }
+ if ((*itr)->GetBlockType() != E_BLOCK_CHEST)
+ {
+ // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
+ return false;
+ }
+
+ // The correct block entity is here
+ if (a_Callback.Item((cChestEntity *)*itr))
+ {
+ return false;
+ }
+ return true;
+ } // for itr - m_BlockEntitites[]
+
+ // Not found:
+ return false;
+}
+
+
+
+
+
+bool cChunk::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback)
+{
+ // The blockentity list is locked by the parent chunkmap's CS
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
+ {
+ ++itr2;
+ if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
+ {
+ continue;
+ }
+ if ((*itr)->GetBlockType() != E_BLOCK_DISPENSER)
+ {
+ // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
+ return false;
+ }
+
+ // The correct block entity is here
+ if (a_Callback.Item((cDispenserEntity *)*itr))
+ {
+ return false;
+ }
+ return true;
+ } // for itr - m_BlockEntitites[]
+
+ // Not found:
+ return false;
+}
+
+
+
+
+
+bool cChunk::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback)
+{
+ // The blockentity list is locked by the parent chunkmap's CS
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
+ {
+ ++itr2;
+ if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
+ {
+ continue;
+ }
+ if ((*itr)->GetBlockType() != E_BLOCK_DROPPER)
+ {
+ // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
+ return false;
+ }
+
+ // The correct block entity is here
+ if (a_Callback.Item((cDropperEntity *)*itr))
+ {
+ return false;
+ }
+ return true;
+ } // for itr - m_BlockEntitites[]
+
+ // Not found:
+ return false;
+}
+
+
+
+
+
+bool cChunk::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback)
+{
+ // The blockentity list is locked by the parent chunkmap's CS
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
+ {
+ ++itr2;
+ if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
+ {
+ continue;
+ }
+ if (((*itr)->GetBlockType() != E_BLOCK_DISPENSER) && ((*itr)->GetBlockType() != E_BLOCK_DROPPER))
+ {
+ // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
+ return false;
+ }
+
+ // The correct block entity is here
+ if (a_Callback.Item((cDropSpenserEntity *)*itr))
+ {
+ return false;
+ }
+ return true;
+ } // for itr - m_BlockEntitites[]
+
+ // Not found:
+ return false;
+}
+
+
+
+
+
+bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback)
+{
+ // The blockentity list is locked by the parent chunkmap's CS
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
+ {
+ ++itr2;
+ if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
+ {
+ continue;
+ }
+ switch ((*itr)->GetBlockType())
+ {
+ case E_BLOCK_FURNACE:
+ case E_BLOCK_LIT_FURNACE:
+ {
+ break;
+ }
+ default:
+ {
+ // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
+ return false;
+ }
+ } // switch (BlockType)
+
+ // The correct block entity is here,
+ if (a_Callback.Item((cFurnaceEntity *)*itr))
+ {
+ return false;
+ }
+ return true;
+ } // for itr - m_BlockEntitites[]
+
+ // Not found:
+ return false;
+}
+
+
+
+
+
+bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
+{
+ // The blockentity list is locked by the parent chunkmap's CS
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ {
+ if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
+ {
+ continue;
+ }
+ switch ((*itr)->GetBlockType())
+ {
+ case E_BLOCK_WALLSIGN:
+ case E_BLOCK_SIGN_POST:
+ {
+ a_Line1 = ((cSignEntity *)*itr)->GetLine(0);
+ a_Line2 = ((cSignEntity *)*itr)->GetLine(1);
+ a_Line3 = ((cSignEntity *)*itr)->GetLine(2);
+ a_Line4 = ((cSignEntity *)*itr)->GetLine(3);
+ return true;
+ }
+ } // switch (BlockType)
+
+ // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
+ return false;
+ } // for itr - m_BlockEntitites[]
+
+ // Not found:
+ return false;
+}
+
+
+
+
+
+BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const
+{
+ if (
+ (a_RelX < 0) || (a_RelX >= Width) ||
+ (a_RelY < 0) || (a_RelY >= Height) ||
+ (a_RelZ < 0) || (a_RelZ >= Width)
+ )
+ {
+ ASSERT(!"GetBlock(x, y, z) out of bounds!");
+ return 0; // Clip
+ }
+
+ return m_BlockTypes[MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ)];
+}
+
+
+
+
+
+BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
+{
+ if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks))
+ {
+ ASSERT(!"GetBlock(idx) out of bounds!");
+ return 0;
+ }
+
+ return m_BlockTypes[ a_BlockIdx ];
+}
+
+
+
+
+
+void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
+{
+ int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
+ a_BlockType = cChunkDef::GetBlock (m_BlockTypes, a_RelX, a_RelY, a_RelZ);
+ a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ);
+}
+
+
+
+
+
+void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
+{
+ int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
+ a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx);
+ a_Meta = cChunkDef::GetNibble(m_BlockMeta, Idx);
+ a_SkyLight = cChunkDef::GetNibble(m_BlockSkyLight, Idx);
+ a_BlockLight = cChunkDef::GetNibble(m_BlockLight, Idx);
+}
+
+
+
+
+
+cChunk * cChunk::GetNeighborChunk(int a_BlockX, int a_BlockZ)
+{
+ // Convert coords to relative, then call the relative version:
+ a_BlockX -= m_PosX * cChunkDef::Width;
+ a_BlockZ -= m_PosZ * cChunkDef::Width;
+ return GetRelNeighborChunk(a_BlockX, a_BlockZ);
+}
+
+
+
+
+
+cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ)
+{
+ bool ReturnThis = true;
+ if (a_RelX < 0)
+ {
+ if (m_NeighborXM != NULL)
+ {
+ cChunk * Candidate = m_NeighborXM->GetRelNeighborChunk(a_RelX + cChunkDef::Width, a_RelZ);
+ if (Candidate != NULL)
+ {
+ return Candidate;
+ }
+ }
+ // Going X first failed, but if the request is crossing Z as well, let's try the Z first later on.
+ ReturnThis = false;
+ }
+ else if (a_RelX >= cChunkDef::Width)
+ {
+ if (m_NeighborXP != NULL)
+ {
+ cChunk * Candidate = m_NeighborXP->GetRelNeighborChunk(a_RelX - cChunkDef::Width, a_RelZ);
+ if (Candidate != NULL)
+ {
+ return Candidate;
+ }
+ }
+ // Going X first failed, but if the request is crossing Z as well, let's try the Z first later on.
+ ReturnThis = false;
+ }
+
+ if (a_RelZ < 0)
+ {
+ if (m_NeighborZM != NULL)
+ {
+ return m_NeighborZM->GetRelNeighborChunk(a_RelX, a_RelZ + cChunkDef::Width);
+ // For requests crossing both X and Z, the X-first way has been already tried
+ }
+ return NULL;
+ }
+ else if (a_RelZ >= cChunkDef::Width)
+ {
+ if (m_NeighborZP != NULL)
+ {
+ return m_NeighborZP->GetRelNeighborChunk(a_RelX, a_RelZ - cChunkDef::Width);
+ // For requests crossing both X and Z, the X-first way has been already tried
+ }
+ return NULL;
+ }
+
+ return (ReturnThis ? this : NULL);
+}
+
+
+
+
+
+cChunk * cChunk::GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) const
+{
+ cChunk * ToReturn = const_cast<cChunk *>(this);
+
+ // The most common case: inside this chunk:
+ if (
+ (a_RelX >= 0) && (a_RelX < Width) &&
+ (a_RelZ >= 0) && (a_RelZ < Width)
+ )
+ {
+ return ToReturn;
+ }
+
+ // Request for a different chunk, calculate chunk offset:
+ int RelX = a_RelX; // Make a local copy of the coords (faster access)
+ int RelZ = a_RelZ;
+ while ((RelX >= Width) && (ToReturn != NULL))
+ {
+ RelX -= Width;
+ ToReturn = ToReturn->m_NeighborXP;
+ }
+ while ((RelX < 0) && (ToReturn != NULL))
+ {
+ RelX += Width;
+ ToReturn = ToReturn->m_NeighborXM;
+ }
+ while ((RelZ >= Width) && (ToReturn != NULL))
+ {
+ RelZ -= Width;
+ ToReturn = ToReturn->m_NeighborZP;
+ }
+ while ((RelZ < 0) && (ToReturn != NULL))
+ {
+ RelZ += Width;
+ ToReturn = ToReturn->m_NeighborZM;
+ }
+ if (ToReturn != NULL)
+ {
+ a_RelX = RelX;
+ a_RelZ = RelZ;
+ return ToReturn;
+ }
+
+ // The chunk cannot be walked through neighbors, find it through the chunkmap:
+ int AbsX = a_RelX + m_PosX * Width;
+ int AbsZ = a_RelZ + m_PosZ * Width;
+ int DstChunkX, DstChunkZ;
+ BlockToChunk(AbsX, AbsZ, DstChunkX, DstChunkZ);
+ ToReturn = m_ChunkMap->FindChunk(DstChunkX, DstChunkZ);
+ a_RelX = AbsX - DstChunkX * Width;
+ a_RelZ = AbsZ - DstChunkZ * Width;
+ return ToReturn;
+}
+
+
+
+
+
+void cChunk::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
+{
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ (*itr)->SendAttachEntity(a_Entity, a_Vehicle);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
+void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
+{
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if (*itr == a_Exclude)
+ {
+ continue;
+ }
+ (*itr)->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
+void cChunk::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude)
+{
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if (*itr == a_Exclude)
+ {
+ continue;
+ }
+ (*itr)->SendBlockBreakAnim(a_entityID, a_blockX, a_blockY, a_blockZ, a_stage);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
+void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
+{
+ // We can operate on entity pointers, we're inside the ChunkMap's CS lock which guards the list
+ cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
+ if (Entity == NULL)
+ {
+ return;
+ }
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if (*itr == a_Exclude)
+ {
+ continue;
+ }
+ Entity->SendTo(*(*itr));
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
+void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude)
+{
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if (*itr == a_Exclude)
+ {
+ continue;
+ }
+ (*itr)->SendChunkData(m_PosX, m_PosZ, a_Serializer);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
+void cChunk::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude)
+{
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if (*itr == a_Exclude)
+ {
+ continue;
+ }
+ (*itr)->SendCollectPickup(a_Pickup, a_Player);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
+void cChunk::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
+{
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if (*itr == a_Exclude)
+ {
+ continue;
+ }
+ (*itr)->SendDestroyEntity(a_Entity);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
+void cChunk::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude)
+{
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if (*itr == a_Exclude)
+ {
+ continue;
+ }
+ (*itr)->SendEntityEquipment(a_Entity, a_SlotNum, a_Item);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
+void cChunk::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
+{
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if (*itr == a_Exclude)
+ {
+ continue;
+ }
+ (*itr)->SendEntityHeadLook(a_Entity);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
+void cChunk::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
+{
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if (*itr == a_Exclude)
+ {
+ continue;
+ }
+ (*itr)->SendEntityLook(a_Entity);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
+void cChunk::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude)
+{
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if (*itr == a_Exclude)
+ {
+ continue;
+ }
+ (*itr)->SendEntityMetadata(a_Entity);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
+void cChunk::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
+{
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if (*itr == a_Exclude)
+ {
+ continue;
+ }
+ (*itr)->SendEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
+void cChunk::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
+{
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if (*itr == a_Exclude)
+ {
+ continue;
+ }
+ (*itr)->SendEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
+void cChunk::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude)
+{
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if (*itr == a_Exclude)
+ {
+ continue;
+ }
+ (*itr)->SendEntityStatus(a_Entity, a_Status);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
+void cChunk::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
+{
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if (*itr == a_Exclude)
+ {
+ continue;
+ }
+ (*itr)->SendEntityVelocity(a_Entity);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
+void cChunk::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
+{
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if (*itr == a_Exclude)
+ {
+ continue;
+ }
+ (*itr)->SendPlayerAnimation(a_Player, a_Animation);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
+void cChunk::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
+{
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if (*itr == a_Exclude)
+ {
+ continue;
+ }
+ (*itr)->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
+void cChunk::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
+{
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if (*itr == a_Exclude)
+ {
+ continue;
+ }
+ (*itr)->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
+void cChunk::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude)
+{
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if (*itr == a_Exclude)
+ {
+ continue;
+ }
+ a_Entity.SpawnOn(*(*itr));
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
+void cChunk::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
+{
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if (*itr == a_Exclude)
+ {
+ continue;
+ }
+ (*itr)->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
+void cChunk::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
+{
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ (*itr)->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
+void cChunk::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client)
+{
+ cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
+ if (Entity == NULL)
+ {
+ return;
+ }
+ Entity->SendTo(a_Client);
+}
+
+
+
+
+
+void cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ, int & a_BlockX, int & a_BlockY, int & a_BlockZ)
+{
+ a_BlockY = a_RelY;
+ a_BlockX = m_PosX * Width + a_RelX;
+ a_BlockZ = m_PosZ * Width + a_RelZ;
+}
+
+
+
+
+
+Vector3i cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ)
+{
+ return Vector3i(m_PosX * Width + a_RelX, m_PosY * Height + a_RelY, m_PosZ * Width + a_RelZ);
+}
+
+
+
+
+
+NIBBLETYPE cChunk::GetTimeAlteredLight(NIBBLETYPE a_Skylight) const
+{
+ a_Skylight -= m_World->GetSkyDarkness();
+ // Because NIBBLETYPE is unsigned, we clamp it to 0 .. 15 by checking for values above 15
+ return (a_Skylight < 16)? a_Skylight : 0;
+}
+
+
+
+
+
+#if !C_CHUNK_USE_INLINE
+# include "cChunk.inl.h"
+#endif
+
+
+
+
diff --git a/src/Chunk.h b/src/Chunk.h
new file mode 100644
index 000000000..63a8f75cd
--- /dev/null
+++ b/src/Chunk.h
@@ -0,0 +1,475 @@
+
+#pragma once
+
+#include "Entities/Entity.h"
+#include "ChunkDef.h"
+
+#include "Simulator/FireSimulator.h"
+#include "Simulator/SandSimulator.h"
+
+
+
+
+
+#define C_CHUNK_USE_INLINE 1
+
+// Do not touch
+#if C_CHUNK_USE_INLINE
+ #define __C_CHUNK_INLINE__ inline
+#else
+ #define __C_CHUNK_INLINE__
+#endif
+
+
+
+
+
+namespace Json
+{
+ class Value;
+};
+
+
+
+
+
+class cWorld;
+class cFurnaceEntity;
+class cClientHandle;
+class cServer;
+class MTRand;
+class cPlayer;
+class cChunkMap;
+class cChestEntity;
+class cDispenserEntity;
+class cFurnaceEntity;
+class cBlockArea;
+class cPawn;
+class cPickup;
+class cChunkDataSerializer;
+class cBlockArea;
+class cFluidSimulatorData;
+class cMobCensus;
+class cMobSpawner;
+
+typedef std::list<cClientHandle *> cClientHandleList;
+typedef cItemCallback<cEntity> cEntityCallback;
+typedef cItemCallback<cChestEntity> cChestCallback;
+typedef cItemCallback<cDispenserEntity> cDispenserCallback;
+typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
+
+
+
+
+// This class is not to be used directly
+// Instead, call actions on cChunkMap (such as cChunkMap::SetBlock() etc.)
+class cChunk :
+ public cChunkDef // The inheritance is "misused" here only to inherit the functions and constants defined in cChunkDef
+{
+public:
+ cChunk(
+ int a_ChunkX, int a_ChunkY, int a_ChunkZ, // Chunk coords
+ cChunkMap * a_ChunkMap, cWorld * a_World, // Parent objects
+ cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP // Neighbor chunks
+ );
+ ~cChunk();
+
+ bool IsValid(void) const {return m_IsValid; } // Returns true if the chunk block data is valid (loaded / generated)
+ void SetValid(void); // Also wakes up any calls to cChunkMap::GetHeight()
+ void MarkRegenerating(void); // Marks all clients attached to this chunk as wanting this chunk
+ bool IsDirty(void) const {return m_IsDirty; } // Returns true if the chunk has changed since it was last saved
+ bool HasLoadFailed(void) const {return m_HasLoadFailed; } // Returns true if the chunk failed to load and hasn't been generated since then
+ bool CanUnload(void);
+
+ bool IsLightValid(void) const {return m_IsLightValid; }
+
+ /*
+ To save a chunk, the WSSchema must:
+ 1. Mark the chunk as being saved (MarkSaving() )
+ 2. Get the chunk's data using GetAllData()
+ 3. Mark the chunk as saved (MarkSaved() )
+ If anywhere inside this sequence another thread mmodifies the chunk, the chunk will not get marked as saved in MarkSaved()
+ */
+ void MarkSaving(void); // Marks the chunk as being saved.
+ void MarkSaved(void); // Marks the chunk as saved, if it didn't change from the last call to MarkSaving()
+ void MarkLoaded(void); // Marks the chunk as freshly loaded. Fails if the chunk is already valid
+ void MarkLoadFailed(void); // Marks the chunk as failed to load. Ignored is the chunk is already valid
+
+ /// Gets all chunk data, calls the a_Callback's methods for each data type
+ void GetAllData(cChunkDataCallback & a_Callback);
+
+ /// Sets all chunk data
+ void SetAllData(
+ const BLOCKTYPE * a_BlockTypes,
+ const NIBBLETYPE * a_BlockMeta,
+ const NIBBLETYPE * a_BlockLight,
+ const NIBBLETYPE * a_BlockSkyLight,
+ const cChunkDef::HeightMap * a_HeightMap,
+ const cChunkDef::BiomeMap & a_BiomeMap,
+ cBlockEntityList & a_BlockEntities
+ );
+
+ void SetLight(
+ const cChunkDef::BlockNibbles & a_BlockLight,
+ const cChunkDef::BlockNibbles & a_SkyLight
+ );
+
+ /// Copies m_BlockData into a_BlockTypes, only the block types
+ void GetBlockTypes(BLOCKTYPE * a_BlockTypes);
+
+ /// Writes the specified cBlockArea at the coords specified. Note that the coords may extend beyond the chunk!
+ void WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes);
+
+ /// Returns true if there is a block entity at the coords specified
+ bool HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ /// Sets or resets the internal flag that prevents chunk from being unloaded
+ void Stay(bool a_Stay = true);
+
+ /// Recence all mobs proximities to players in order to know what to do with them
+ void CollectMobCensus(cMobCensus& toFill);
+
+ /// Try to Spawn Monsters inside chunk
+ void SpawnMobs(cMobSpawner& a_MobSpawner);
+
+ void Tick(float a_Dt);
+
+ int GetPosX(void) const { return m_PosX; }
+ int GetPosY(void) const { return m_PosY; }
+ int GetPosZ(void) const { return m_PosZ; }
+
+ cWorld * GetWorld(void) const { return m_World; }
+
+ void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta );
+ // SetBlock() does a lot of work (heightmap, tickblocks, blockentities) so a BlockIdx version doesn't make sense
+ void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { SetBlock( a_RelBlockPos.x, a_RelBlockPos.y, a_RelBlockPos.z, a_BlockType, a_BlockMeta ); }
+
+ /// Queues a block change till the specified world tick
+ void QueueSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick);
+
+ /// Queues block for ticking (m_ToTickQueue)
+ void QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ);
+
+ /// Queues all 6 neighbors of the specified block for ticking (m_ToTickQueue). If any are outside the chunk, relays the checking to the proper neighboring chunk
+ void QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ);
+
+ void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta ); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
+ BLOCKTYPE GetBlock(int a_RelX, int a_RelY, int a_RelZ) const;
+ BLOCKTYPE GetBlock(int a_BlockIdx) const;
+ void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
+ void GetBlockInfo (int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);
+
+ /** Returns the chunk into which the specified block belongs, by walking the neighbors.
+ Will return self if appropriate. Returns NULL if not reachable through neighbors.
+ */
+ cChunk * GetNeighborChunk(int a_BlockX, int a_BlockZ);
+
+ /**
+ Returns the chunk into which the relatively-specified block belongs, by walking the neighbors.
+ Will return self if appropriate. Returns NULL if not reachable through neighbors.
+ */
+ cChunk * GetRelNeighborChunk(int a_RelX, int a_RelZ);
+
+ /**
+ Returns the chunk into which the relatively-specified block belongs.
+ Also modifies the relative coords from this-relative to return-relative.
+ Will return self if appropriate.
+ Will try walking the neighbors first; if that fails, will query the chunkmap
+ */
+ cChunk * GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) const;
+
+ EMCSBiome GetBiomeAt(int a_RelX, int a_RelZ) const {return cChunkDef::GetBiome(m_BiomeMap, a_RelX, a_RelZ); }
+
+ void CollectPickupsByPlayer(cPlayer * a_Player);
+
+ /// Sets the sign text. Returns true if successful. Also sends update packets to all clients in the chunk
+ bool SetSignLines(int a_RelX, int a_RelY, int a_RelZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
+
+ int GetHeight( int a_X, int a_Z );
+
+ void SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client);
+
+ /// Adds a client to the chunk; returns true if added, false if already there
+ bool AddClient (cClientHandle* a_Client );
+
+ void RemoveClient (cClientHandle* a_Client );
+ bool HasClient (cClientHandle* a_Client );
+ bool HasAnyClients(void); // Returns true if theres any client in the chunk; false otherwise
+
+ void AddEntity(cEntity * a_Entity);
+ void RemoveEntity(cEntity * a_Entity);
+ bool HasEntity(int a_EntityID);
+
+ /// Calls the callback for each entity; returns true if all entities processed, false if the callback aborted by returning true
+ bool ForEachEntity(cEntityCallback & a_Callback); // Lua-accessible
+
+ /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found.
+ bool DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackResult); // Lua-accessible
+
+ /// Calls the callback for each chest; returns true if all chests processed, false if the callback aborted by returning true
+ bool ForEachChest(cChestCallback & a_Callback); // Lua-accessible
+
+ /// Calls the callback for each dispenser; returns true if all dispensers processed, false if the callback aborted by returning true
+ bool ForEachDispenser(cDispenserCallback & a_Callback);
+
+ /// Calls the callback for each dropper; returns true if all droppers processed, false if the callback aborted by returning true
+ bool ForEachDropper(cDropperCallback & a_Callback);
+
+ /// Calls the callback for each dropspenser; returns true if all dropspensers processed, false if the callback aborted by returning true
+ bool ForEachDropSpenser(cDropSpenserCallback & a_Callback);
+
+ /// Calls the callback for each furnace; returns true if all furnaces processed, false if the callback aborted by returning true
+ bool ForEachFurnace(cFurnaceCallback & a_Callback); // Lua-accessible
+
+ /// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found
+ bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible
+
+ /// Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found
+ bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback);
+
+ /// Calls the callback for the dispenser at the specified coords; returns false if there's no dropper at those coords or callback returns true, returns true if found
+ bool DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback);
+
+ /// Calls the callback for the dispenser at the specified coords; returns false if there's no dropspenser at those coords or callback returns true, returns true if found
+ bool DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback);
+
+ /// Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords or callback returns true, returns true if found
+ bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Lua-accessible
+
+ /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found
+ bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible
+
+ void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords
+
+ void CalculateLighting(); // Recalculate right now
+ void CalculateHeightmap();
+
+ // Broadcast various packets to all clients of this chunk:
+ // (Please keep these alpha-sorted)
+ void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
+ void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL);
+ void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL);
+ void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastChunkData (cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
+ void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
+ void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastPlayerAnimation (const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
+ void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8
+ void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);
+ void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
+
+ void SendBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);
+
+ Vector3i PositionToWorldPosition(const Vector3i & a_RelPos)
+ {
+ return PositionToWorldPosition(a_RelPos.x, a_RelPos.y, a_RelPos.z);
+ }
+
+ void PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ, int & a_BlockX, int & a_BlockY, int & a_BlockZ);
+ Vector3i PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ );
+
+ inline void MarkDirty(void)
+ {
+ m_IsDirty = true;
+ m_IsSaving = false;
+ }
+
+ /// Sets the blockticking to start at the specified block. Only one blocktick may be set, second call overwrites the first call
+ inline void SetNextBlockTick(int a_RelX, int a_RelY, int a_RelZ)
+ {
+ m_BlockTickX = a_RelX;
+ m_BlockTickY = a_RelY;
+ m_BlockTickZ = a_RelZ;
+ }
+
+ inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); }
+ inline NIBBLETYPE GetMeta(int a_BlockIdx) const {return cChunkDef::GetNibble(m_BlockMeta, a_BlockIdx); }
+ inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, a_Meta); }
+ inline void SetMeta(int a_BlockIdx, NIBBLETYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_BlockIdx, a_Meta); }
+
+ inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockLight, a_RelX, a_RelY, a_RelZ); }
+ inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ); }
+ inline NIBBLETYPE GetBlockLight(int a_Idx) const {return cChunkDef::GetNibble(m_BlockLight, a_Idx); }
+ inline NIBBLETYPE GetSkyLight (int a_Idx) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_Idx); }
+
+ /// Same as GetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success
+ bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const;
+
+ /// Same as GetBlockType(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success
+ bool UnboundedRelGetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType) const;
+
+ /// Same as GetBlockMeta(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success
+ bool UnboundedRelGetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockMeta) const;
+
+ /// Same as GetBlockBlockLight(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success
+ bool UnboundedRelGetBlockBlockLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockLight) const;
+
+ /// Same as GetBlockSkyLight(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success
+ bool UnboundedRelGetBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_SkyLight) const;
+
+ /// Queries both BlockLight and SkyLight, relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success
+ bool UnboundedRelGetBlockLights(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockLight, NIBBLETYPE & a_SkyLight) const;
+
+ /// Same as SetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success
+ bool UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+
+ /// Same as FastSetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success
+ bool UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+
+ /// Same as QueueTickBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s in such a case), ignores unsuccessful attempts
+ void UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ);
+
+ /// Light alterations based on time
+ NIBBLETYPE GetTimeAlteredLight(NIBBLETYPE a_Skylight) const;
+
+
+ // Simulator data:
+ cFireSimulatorChunkData & GetFireSimulatorData (void) { return m_FireSimulatorData; }
+ cFluidSimulatorData * GetWaterSimulatorData(void) { return m_WaterSimulatorData; }
+ cFluidSimulatorData * GetLavaSimulatorData (void) { return m_LavaSimulatorData; }
+ cSandSimulatorChunkData & GetSandSimulatorData (void) { return m_SandSimulatorData; }
+
+ cBlockEntity * GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
+ cBlockEntity * GetBlockEntity(const Vector3i & a_BlockPos) { return GetBlockEntity(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); }
+
+private:
+
+ friend class cChunkMap;
+
+ struct sSetBlockQueueItem
+ {
+ int m_RelX, m_RelY, m_RelZ;
+ BLOCKTYPE m_BlockType;
+ NIBBLETYPE m_BlockMeta;
+ Int64 m_Tick;
+
+ sSetBlockQueueItem(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick) :
+ m_RelX(a_RelX), m_RelY(a_RelY), m_RelZ(a_RelZ), m_BlockType(a_BlockType), m_BlockMeta(a_BlockMeta), m_Tick(a_Tick)
+ {
+ }
+ } ;
+
+ typedef std::vector<sSetBlockQueueItem> sSetBlockQueueVector;
+
+
+ bool m_IsValid; // True if the chunk is loaded / generated
+ bool m_IsLightValid; // True if the blocklight and skylight are calculated
+ bool m_IsDirty; // True if the chunk has changed since it was last saved
+ bool m_IsSaving; // True if the chunk is being saved
+ bool m_HasLoadFailed; // True if chunk failed to load and hasn't been generated yet since then
+
+ std::vector<unsigned int> m_ToTickBlocks;
+ sSetBlockVector m_PendingSendBlocks; ///< Blocks that have changed and need to be sent to all clients
+
+ sSetBlockQueueVector m_SetBlockQueue; ///< Block changes that are queued to a specific tick
+
+ // A critical section is not needed, because all chunk access is protected by its parent ChunkMap's csLayers
+ cClientHandleList m_LoadedByClient;
+ cClientHandleList m_UnloadQuery;
+ cEntityList m_Entities;
+ cBlockEntityList m_BlockEntities;
+
+ /// Number of times the chunk has been requested to stay (by various cChunkStay objects); if zero, the chunk can be unloaded
+ int m_StayCount;
+
+ int m_PosX, m_PosY, m_PosZ;
+ cWorld * m_World;
+ cChunkMap * m_ChunkMap;
+
+ // TODO: Make these pointers and don't allocate what isn't needed
+ BLOCKTYPE m_BlockTypes [cChunkDef::NumBlocks];
+ NIBBLETYPE m_BlockMeta [cChunkDef::NumBlocks / 2];
+ NIBBLETYPE m_BlockLight [cChunkDef::NumBlocks / 2];
+ NIBBLETYPE m_BlockSkyLight[cChunkDef::NumBlocks / 2];
+
+ cChunkDef::HeightMap m_HeightMap;
+ cChunkDef::BiomeMap m_BiomeMap;
+
+ int m_BlockTickX, m_BlockTickY, m_BlockTickZ;
+
+ cChunk * m_NeighborXM; // Neighbor at [X - 1, Z]
+ cChunk * m_NeighborXP; // Neighbor at [X + 1, Z]
+ cChunk * m_NeighborZM; // Neighbor at [X, Z - 1]
+ cChunk * m_NeighborZP; // Neighbor at [X, Z + 1]
+
+ // Per-chunk simulator data:
+ cFireSimulatorChunkData m_FireSimulatorData;
+ cFluidSimulatorData * m_WaterSimulatorData;
+ cFluidSimulatorData * m_LavaSimulatorData;
+ cSandSimulatorChunkData m_SandSimulatorData;
+
+
+ // pick up a random block of this chunk
+ void getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z);
+ void getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a_MaxY, int a_MaxZ);
+
+ void RemoveBlockEntity(cBlockEntity * a_BlockEntity);
+ void AddBlockEntity (cBlockEntity * a_BlockEntity);
+
+ void SpreadLightOfBlock(NIBBLETYPE * a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff);
+
+ /// Creates a block entity for each block that needs a block entity and doesn't have one in the list
+ void CreateBlockEntities(void);
+
+ /// Wakes up each simulator for its specific blocks; through all the blocks in the chunk
+ void WakeUpSimulators(void);
+
+ // Makes a copy of the list
+ cClientHandleList GetAllClients(void) const {return m_LoadedByClient; }
+
+ /// Sends m_PendingSendBlocks to all clients
+ void BroadcastPendingBlockChanges(void);
+
+ /// Checks the block scheduled for checking in m_ToTickBlocks[]
+ void CheckBlocks(void);
+
+ /// Ticks several random blocks in the chunk
+ void TickBlocks(void);
+
+ /// Adds snow to the top of snowy biomes and hydrates farmland / fills cauldrons in rainy biomes
+ void ApplyWeatherToTop(void);
+
+ /// Grows sugarcane by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking)
+ void GrowSugarcane (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks);
+
+ /// Grows cactus by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking)
+ void GrowCactus (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks);
+
+ /// Grows a melon or a pumpkin next to the block specified (assumed to be the stem)
+ void GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_Random);
+
+ /// Checks if a leaves block at the specified coords has a log up to 4 blocks away connected by other leaves blocks (false if no log)
+ bool HasNearLog(cBlockArea & a_Area, int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ /// Called by Tick() when an entity moves out of this chunk into a neighbor; moves the entity and sends spawn / despawn packet to clients
+ void MoveEntityToNewChunk(cEntity * a_Entity);
+
+ /// Processes all blocks that have been scheduled for replacement by the QueueSetBlock() function
+ void ProcessQueuedSetBlocks(void);
+};
+
+typedef cChunk * cChunkPtr;
+
+typedef std::list<cChunkPtr> cChunkPtrList;
+
+
+
+
+
+#if C_CHUNK_USE_INLINE
+ #include "Chunk.inl.h"
+#endif
+
+
+
+
diff --git a/src/Chunk.inl.h b/src/Chunk.inl.h
new file mode 100644
index 000000000..fb9c4dad1
--- /dev/null
+++ b/src/Chunk.inl.h
@@ -0,0 +1,34 @@
+
+#ifndef __C_CHUNK_INL_H__
+#define __C_CHUNK_INL_H__
+
+#ifndef MAX
+# define MAX(a,b) (((a)>(b))?(a):(b))
+#endif
+
+
+
+
+
+__C_CHUNK_INLINE__
+void cChunk::SpreadLightOfBlock(NIBBLETYPE * a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff)
+{
+ unsigned char CurrentLight = cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z );
+ cChunkDef::SetNibble( a_LightBuffer, a_X-1, a_Y, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X-1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
+ cChunkDef::SetNibble( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X+1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
+ cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y-1, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y-1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
+ cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y+1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
+ cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y, a_Z-1, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z-1 ), MAX(0,CurrentLight-a_Falloff) ) );
+ cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z+1 ), MAX(0,CurrentLight-a_Falloff) ) );
+ MarkDirty();
+}
+
+
+
+
+
+#endif
+
+
+
+
diff --git a/src/ChunkDef.h b/src/ChunkDef.h
new file mode 100644
index 000000000..d6630df7e
--- /dev/null
+++ b/src/ChunkDef.h
@@ -0,0 +1,617 @@
+
+// ChunkDef.h
+
+// Interfaces to helper types for chunk definitions. Most modules want to include this instead of cChunk.h
+
+
+
+
+
+#pragma once
+
+#include "Vector3i.h"
+
+
+
+
+
+/** This is really only a placeholder to be used in places where we need to "make up" a chunk's Y coord.
+It will help us when the new chunk format comes out and we need to patch everything up for compatibility.
+*/
+#define ZERO_CHUNK_Y 0
+
+// Used to smoothly convert to new axis ordering. One will be removed when deemed stable.
+#define AXIS_ORDER_YZX 1 // Original (1.1-)
+#define AXIS_ORDER_XZY 2 // New (1.2+)
+#define AXIS_ORDER AXIS_ORDER_XZY
+
+
+
+
+
+// fwd
+class cBlockEntity;
+class cEntity;
+class cClientHandle;
+class cBlockEntity;
+
+typedef std::list<cEntity *> cEntityList;
+typedef std::list<cBlockEntity *> cBlockEntityList;
+
+
+
+
+// tolua_begin
+
+/// The datatype used by blockdata
+typedef unsigned char BLOCKTYPE;
+
+/// The datatype used by nibbledata (meta, light, skylight)
+typedef unsigned char NIBBLETYPE;
+
+/// The type used by the heightmap
+typedef unsigned char HEIGHTTYPE;
+
+// tolua_end
+
+
+
+
+
+
+// tolua_begin
+/** Biome IDs
+The first batch corresponds to the clientside biomes, used by MineCraft.
+BiomeIDs over 255 are used by MCServer internally and are translated to MC biomes before sending them to client
+*/
+enum EMCSBiome
+{
+ biOcean = 0,
+ biPlains = 1,
+ biDesert = 2,
+ biExtremeHills = 3,
+ biForest = 4,
+ biTaiga = 5,
+ biSwampland = 6,
+ biRiver = 7,
+ biHell = 8, // same as Nether
+ biNether = 8,
+ biSky = 9, // same as biEnd
+ biEnd = 9,
+ biFrozenOcean = 10,
+ biFrozenRiver = 11,
+ biIcePlains = 12,
+ biTundra = 12, // same as Ice Plains
+ biIceMountains = 13,
+ biMushroomIsland = 14,
+ biMushroomShore = 15,
+ biBeach = 16,
+ biDesertHills = 17,
+ biForestHills = 18,
+ biTaigaHills = 19,
+ biExtremeHillsEdge = 20,
+ biJungle = 21,
+ biJungleHills = 22,
+
+ // Release 1.7 biomes:
+ biJungleEdge = 23,
+ biDeepOcean = 24,
+ biStoneBeach = 25,
+ biColdBeach = 26,
+ biBirchForest = 27,
+ biBirchForestHills = 28,
+ biRoofedForest = 29,
+ biColdTaiga = 30,
+ biColdTaigaHills = 31,
+ biMegaTaiga = 32,
+ biMegaTaigaHills = 33,
+ biExtremeHillsPlus = 34,
+ biSavanna = 35,
+ biSavannaPlateau = 36,
+ biMesa = 37,
+ biMesaPlateauF = 38,
+ biMesaPlateau = 39,
+
+ // Automatically capture the maximum consecutive biome value into biMaxBiome:
+ biNumBiomes, // True number of biomes, since they are zero-based
+ biMaxBiome = biNumBiomes - 1, // The maximum biome value
+
+ // Add this number to the biomes to get the variant
+ biVariant = 128,
+
+ // Release 1.7 biome variants:
+ biSunflowerPlains = 129,
+ biDesertM = 130,
+ biExtremeHillsM = 131,
+ biFlowerForest = 132,
+ biTaigaM = 133,
+ biSwamplandM = 134,
+ biIcePlainsSpikes = 140,
+ biJungleM = 149,
+ biJungleEdgeM = 151,
+ biBirchForestM = 155,
+ biBirchForestHillsM = 156,
+ biRoofedForestM = 157,
+ biColdTaigaM = 158,
+ biMegaSpruceTaiga = 160,
+ biMegaSpruceTaigaHills = 161,
+ biExtremeHillsPlusM = 162,
+ biSavannaM = 163,
+ biSavannaPlateauM = 164,
+ biMesaBryce = 165,
+ biMesaPlateauFM = 166,
+ biMesaPlateauM = 167,
+} ;
+
+// tolua_end
+
+
+
+
+/// Constants used throughout the code, useful typedefs and utility functions
+class cChunkDef
+{
+public:
+ static const int Width = 16;
+ static const int Height = 256;
+ static const int NumBlocks = Width * Height * Width;
+ static const int BlockDataSize = NumBlocks * 2 + (NumBlocks / 2); // 2.5 * numblocks
+
+ // Offsets to individual components in the joined blockdata array
+ static const int MetaOffset = NumBlocks;
+ static const int LightOffset = MetaOffset + NumBlocks / 2;
+ static const int SkyLightOffset = LightOffset + NumBlocks / 2;
+
+ static const unsigned int INDEX_OUT_OF_RANGE = 0xffffffff;
+
+ /// The type used for any heightmap operations and storage; idx = x + Width * z; Height points to the highest non-air block in the column
+ typedef HEIGHTTYPE HeightMap[Width * Width];
+
+ /** The type used for any biomemap operations and storage inside MCServer,
+ using MCServer biomes (need not correspond to client representation!)
+ idx = x + Width * z // Need to verify this with the protocol spec, currently unknown!
+ */
+ typedef EMCSBiome BiomeMap[Width * Width];
+
+ /// The type used for block type operations and storage, AXIS_ORDER ordering
+ typedef BLOCKTYPE BlockTypes[NumBlocks];
+
+ /// The type used for block data in nibble format, AXIS_ORDER ordering
+ typedef NIBBLETYPE BlockNibbles[NumBlocks / 2];
+
+
+ /// Converts absolute block coords into relative (chunk + block) coords:
+ inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ )
+ {
+ BlockToChunk(a_X, a_Z, a_ChunkX, a_ChunkZ);
+
+ a_X = a_X - a_ChunkX * Width;
+ a_Z = a_Z - a_ChunkZ * Width;
+ }
+
+
+ /// Converts absolute block coords to chunk coords:
+ inline static void BlockToChunk(int a_X, int a_Z, int & a_ChunkX, int & a_ChunkZ)
+ {
+ a_ChunkX = a_X / Width;
+ if ((a_X < 0) && (a_X % Width != 0))
+ {
+ a_ChunkX--;
+ }
+ a_ChunkZ = a_Z / cChunkDef::Width;
+ if ((a_Z < 0) && (a_Z % Width != 0))
+ {
+ a_ChunkZ--;
+ }
+ }
+
+
+ inline static unsigned int MakeIndex(int x, int y, int z )
+ {
+ if (
+ (x < Width) && (x > -1) &&
+ (y < Height) && (y > -1) &&
+ (z < Width) && (z > -1)
+ )
+ {
+ return MakeIndexNoCheck(x, y, z);
+ }
+ ASSERT(!"cChunkDef::MakeIndex(): coords out of chunk range!");
+ return INDEX_OUT_OF_RANGE;
+ }
+
+
+ inline static unsigned int MakeIndexNoCheck(int x, int y, int z)
+ {
+ #if AXIS_ORDER == AXIS_ORDER_XZY
+ // For some reason, NOT using the Horner schema is faster. Weird.
+ return x + (z * cChunkDef::Width) + (y * cChunkDef::Width * cChunkDef::Width); // 1.2 is XZY
+ #elif AXIS_ORDER == AXIS_ORDER_YZX
+ return y + (z * cChunkDef::Width) + (x * cChunkDef::Height * cChunkDef::Width); // 1.1 is YZX
+ #endif
+ }
+
+
+ inline static Vector3i IndexToCoordinate( unsigned int index )
+ {
+ #if AXIS_ORDER == AXIS_ORDER_XZY
+ return Vector3i( // 1.2
+ index % cChunkDef::Width, // X
+ index / (cChunkDef::Width * cChunkDef::Width), // Y
+ (index / cChunkDef::Width) % cChunkDef::Width // Z
+ );
+ #elif AXIS_ORDER == AXIS_ORDER_YZX
+ return Vector3i( // 1.1
+ index / (cChunkDef::Height * cChunkDef::Width), // X
+ index % cChunkDef::Height, // Y
+ (index / cChunkDef::Height) % cChunkDef::Width // Z
+ );
+ #endif
+ }
+
+
+ inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z, BLOCKTYPE a_Type)
+ {
+ ASSERT((a_X >= 0) && (a_X < Width));
+ ASSERT((a_Y >= 0) && (a_Y < Height));
+ ASSERT((a_Z >= 0) && (a_Z < Width));
+ a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)] = a_Type;
+ }
+
+
+ inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_Index, BLOCKTYPE a_Type)
+ {
+ ASSERT((a_Index >= 0) && (a_Index <= NumBlocks));
+ a_BlockTypes[a_Index] = a_Type;
+ }
+
+
+ inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z)
+ {
+ ASSERT((a_X >= 0) && (a_X < Width));
+ ASSERT((a_Y >= 0) && (a_Y < Height));
+ ASSERT((a_Z >= 0) && (a_Z < Width));
+ return a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)];
+ }
+
+
+ inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_Idx)
+ {
+ ASSERT((a_Idx >= 0) && (a_Idx < NumBlocks));
+ return a_BlockTypes[a_Idx];
+ }
+
+
+ inline static int GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z)
+ {
+ ASSERT((a_X >= 0) && (a_X <= Width));
+ ASSERT((a_Z >= 0) && (a_Z <= Width));
+ return a_HeightMap[a_X + Width * a_Z];
+ }
+
+
+ inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, unsigned char a_Height)
+ {
+ ASSERT((a_X >= 0) && (a_X <= Width));
+ ASSERT((a_Z >= 0) && (a_Z <= Width));
+ a_HeightMap[a_X + Width * a_Z] = a_Height;
+ }
+
+
+ inline static EMCSBiome GetBiome(const BiomeMap & a_BiomeMap, int a_X, int a_Z)
+ {
+ ASSERT((a_X >= 0) && (a_X <= Width));
+ ASSERT((a_Z >= 0) && (a_Z <= Width));
+ return a_BiomeMap[a_X + Width * a_Z];
+ }
+
+
+ inline static void SetBiome(BiomeMap & a_BiomeMap, int a_X, int a_Z, EMCSBiome a_Biome)
+ {
+ ASSERT((a_X >= 0) && (a_X <= Width));
+ ASSERT((a_Z >= 0) && (a_Z <= Width));
+ a_BiomeMap[a_X + Width * a_Z] = a_Biome;
+ }
+
+
+ static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int a_BlockIdx)
+ {
+ if ((a_BlockIdx > -1) && (a_BlockIdx < NumBlocks))
+ {
+ return (a_Buffer[a_BlockIdx / 2] >> ((a_BlockIdx & 1) * 4)) & 0x0f;
+ }
+ ASSERT(!"cChunkDef::GetNibble(): index out of chunk range!");
+ return 0;
+ }
+
+
+ static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int x, int y, int z)
+ {
+ if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
+ {
+ int Index = MakeIndexNoCheck(x, y, z);
+ return (a_Buffer[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
+ }
+ ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!");
+ return 0;
+ }
+
+
+ static void SetNibble(NIBBLETYPE * a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble)
+ {
+ if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks))
+ {
+ ASSERT(!"cChunkDef::SetNibble(): index out of range!");
+ return;
+ }
+ a_Buffer[a_BlockIdx / 2] = (
+ (a_Buffer[a_BlockIdx / 2] & (0xf0 >> ((a_BlockIdx & 1) * 4))) | // The untouched nibble
+ ((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set
+ );
+ }
+
+
+ static void SetNibble(NIBBLETYPE * a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble)
+ {
+ if (
+ (x >= Width) || (x < 0) ||
+ (y >= Height) || (y < 0) ||
+ (z >= Width) || (z < 0)
+ )
+ {
+ ASSERT(!"cChunkDef::SetNibble(): index out of range!");
+ return;
+ }
+
+ int Index = MakeIndexNoCheck(x, y, z);
+ a_Buffer[Index / 2] = (
+ (a_Buffer[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble
+ ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set
+ );
+ }
+
+
+ inline static char GetNibble(const NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos )
+ {
+ return GetNibble(a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z );
+ }
+
+
+ inline static void SetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos, char a_Value )
+ {
+ SetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Value );
+ }
+
+} ;
+
+
+
+
+
+/** Interface class used for getting data out of a chunk using the GetAllData() function.
+Implementation must use the pointers immediately and NOT store any of them for later use
+The virtual methods are called in the same order as they're declared here.
+*/
+class cChunkDataCallback abstract
+{
+public:
+ /** Called before any other callbacks to inform of the current coords
+ (only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()).
+ If false is returned, the chunk is skipped.
+ */
+ virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; };
+
+ /// Called once to provide heightmap data
+ virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {UNUSED(a_HeightMap); };
+
+ /// Called once to provide biome data
+ virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); };
+
+ /// Called once to export block types
+ virtual void BlockTypes (const BLOCKTYPE * a_Type) {UNUSED(a_Type); };
+
+ /// Called once to export block meta
+ virtual void BlockMeta (const NIBBLETYPE * a_Meta) {UNUSED(a_Meta); };
+
+ /// Called once to let know if the chunk lighting is valid. Return value is used to control if BlockLight() and BlockSkyLight() are called next (if true)
+ virtual bool LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); return true; };
+
+ /// Called once to export block light
+ virtual void BlockLight (const NIBBLETYPE * a_BlockLight) {UNUSED(a_BlockLight); };
+
+ /// Called once to export sky light
+ virtual void BlockSkyLight(const NIBBLETYPE * a_SkyLight) {UNUSED(a_SkyLight); };
+
+ /// Called for each entity in the chunk
+ virtual void Entity(cEntity * a_Entity) {UNUSED(a_Entity); };
+
+ /// Called for each blockentity in the chunk
+ virtual void BlockEntity(cBlockEntity * a_Entity) {UNUSED(a_Entity); };
+} ;
+
+
+
+
+
+/** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer
+*/
+class cChunkDataCollector :
+ public cChunkDataCallback
+{
+public:
+
+ // Must be unsigned char instead of BLOCKTYPE or NIBBLETYPE, because it houses both.
+ unsigned char m_BlockData[cChunkDef::BlockDataSize];
+
+protected:
+
+ virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override
+ {
+ memcpy(m_BlockData, a_BlockTypes, sizeof(cChunkDef::BlockTypes));
+ }
+
+
+ virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override
+ {
+ memcpy(m_BlockData + cChunkDef::NumBlocks, a_BlockMeta, cChunkDef::NumBlocks / 2);
+ }
+
+
+ virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override
+ {
+ memcpy(m_BlockData + 3 * cChunkDef::NumBlocks / 2, a_BlockLight, cChunkDef::NumBlocks / 2);
+ }
+
+
+ virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override
+ {
+ memcpy(m_BlockData + 2 * cChunkDef::NumBlocks, a_BlockSkyLight, cChunkDef::NumBlocks / 2);
+ }
+} ;
+
+
+
+
+
+/** A simple implementation of the cChunkDataCallback interface that collects all block data into a separate buffers
+*/
+class cChunkDataSeparateCollector :
+ public cChunkDataCallback
+{
+public:
+
+ cChunkDef::BlockTypes m_BlockTypes;
+ cChunkDef::BlockNibbles m_BlockMetas;
+ cChunkDef::BlockNibbles m_BlockLight;
+ cChunkDef::BlockNibbles m_BlockSkyLight;
+
+protected:
+
+ virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override
+ {
+ memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
+ }
+
+
+ virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override
+ {
+ memcpy(m_BlockMetas, a_BlockMeta, sizeof(m_BlockMetas));
+ }
+
+
+ virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override
+ {
+ memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
+ }
+
+
+ virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override
+ {
+ memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
+ }
+} ;
+
+
+
+
+
+/** Interface class used for comparing clients of two chunks.
+Used primarily for entity moving while both chunks are locked.
+*/
+class cClientDiffCallback
+{
+public:
+ /// Called for clients that are in Chunk1 and not in Chunk2,
+ virtual void Removed(cClientHandle * a_Client) = 0;
+
+ /// Called for clients that are in Chunk2 and not in Chunk1.
+ virtual void Added(cClientHandle * a_Client) = 0;
+} ;
+
+
+
+
+
+struct sSetBlock
+{
+ int x, y, z;
+ int ChunkX, ChunkZ;
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+
+ sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); // absolute block position
+ sSetBlock(int a_ChunkX, int a_ChunkZ, int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) :
+ x(a_X), y(a_Y), z(a_Z),
+ ChunkX(a_ChunkX), ChunkZ(a_ChunkZ),
+ BlockType(a_BlockType),
+ BlockMeta(a_BlockMeta)
+ {}
+};
+
+typedef std::list<sSetBlock> sSetBlockList;
+typedef std::vector<sSetBlock> sSetBlockVector;
+
+
+
+
+
+class cChunkCoords
+{
+public:
+ int m_ChunkX;
+ int m_ChunkY;
+ int m_ChunkZ;
+
+ cChunkCoords(int a_ChunkX, int a_ChunkY, int a_ChunkZ) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ) {}
+
+ bool operator == (const cChunkCoords & a_Other) const
+ {
+ return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkY == a_Other.m_ChunkY) && (m_ChunkZ == a_Other.m_ChunkZ));
+ }
+} ;
+
+typedef std::list<cChunkCoords> cChunkCoordsList;
+
+
+
+
+
+/// Interface class used as a callback for operations that involve chunk coords
+class cChunkCoordCallback
+{
+public:
+ virtual void Call(int a_ChunkX, int a_ChunkZ) = 0;
+} ;
+
+
+
+
+
+/// Generic template that can store any kind of data together with a triplet of 3 coords:
+template <typename X> class cCoordWithData
+{
+public:
+ int x;
+ int y;
+ int z;
+ X Data;
+
+ cCoordWithData(int a_X, int a_Y, int a_Z) :
+ x(a_X), y(a_Y), z(a_Z)
+ {
+ }
+
+ cCoordWithData(int a_X, int a_Y, int a_Z, const X & a_Data) :
+ x(a_X), y(a_Y), z(a_Z), Data(a_Data)
+ {
+ }
+} ;
+
+// Illegal in C++03: typedef std::list< cCoordWithData<X> > cCoordWithDataList<X>;
+typedef cCoordWithData<int> cCoordWithInt;
+typedef std::list<cCoordWithInt> cCoordWithIntList;
+typedef std::vector<cCoordWithInt> cCoordWithIntVector;
+
+
+
+
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
new file mode 100644
index 000000000..73a16dbb4
--- /dev/null
+++ b/src/ChunkMap.cpp
@@ -0,0 +1,2668 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "ChunkMap.h"
+#include "World.h"
+#include "Root.h"
+#include "Entities/Player.h"
+#include "Item.h"
+#include "Entities/Pickup.h"
+#include "Chunk.h"
+#include "Generating/Trees.h" // used in cChunkMap::ReplaceTreeBlocks() for tree block discrimination
+#include "BlockArea.h"
+#include "PluginManager.h"
+#include "Entities/TNTEntity.h"
+#include "Blocks/BlockHandler.h"
+#include "MobCensus.h"
+#include "MobSpawner.h"
+
+#ifndef _WIN32
+ #include <cstdlib> // abs
+#endif
+
+#include "zlib.h"
+#include <json/json.h>
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cChunkMap:
+
+cChunkMap::cChunkMap(cWorld * a_World )
+ : m_World( a_World )
+{
+}
+
+
+
+
+
+cChunkMap::~cChunkMap()
+{
+ cCSLock Lock(m_CSLayers);
+ while (!m_Layers.empty())
+ {
+ delete m_Layers.back();
+ m_Layers.pop_back(); // Must pop, because further chunk deletions query the chunkmap for entities and that would touch deleted data
+ }
+}
+
+
+
+
+
+void cChunkMap::RemoveLayer( cChunkLayer* a_Layer )
+{
+ cCSLock Lock(m_CSLayers);
+ m_Layers.remove(a_Layer);
+}
+
+
+
+
+
+cChunkMap::cChunkLayer * cChunkMap::GetLayer(int a_LayerX, int a_LayerZ)
+{
+ cCSLock Lock(m_CSLayers);
+ for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ if (((*itr)->GetX() == a_LayerX) && ((*itr)->GetZ() == a_LayerZ))
+ {
+ return *itr;
+ }
+ }
+
+ // Not found, create new:
+ cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this);
+ if (Layer == NULL)
+ {
+ LOGERROR("cChunkMap: Cannot create new layer, server out of memory?");
+ return NULL;
+ }
+ m_Layers.push_back(Layer);
+ return Layer;
+}
+
+
+
+
+
+cChunkMap::cChunkLayer * cChunkMap::FindLayerForChunk(int a_ChunkX, int a_ChunkZ)
+{
+ const int LayerX = FAST_FLOOR_DIV(a_ChunkX, LAYER_SIZE);
+ const int LayerZ = FAST_FLOOR_DIV(a_ChunkZ, LAYER_SIZE);
+ return FindLayer(LayerX, LayerZ);
+}
+
+
+
+
+
+cChunkMap::cChunkLayer * cChunkMap::FindLayer(int a_LayerX, int a_LayerZ)
+{
+ ASSERT(m_CSLayers.IsLockedByCurrentThread());
+
+ for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ if (((*itr)->GetX() == a_LayerX) && ((*itr)->GetZ() == a_LayerZ))
+ {
+ return *itr;
+ }
+ } // for itr - m_Layers[]
+
+ // Not found
+ return NULL;
+}
+
+
+
+
+
+cChunkMap::cChunkLayer * cChunkMap::GetLayerForChunk(int a_ChunkX, int a_ChunkZ)
+{
+ const int LayerX = FAST_FLOOR_DIV(a_ChunkX, LAYER_SIZE);
+ const int LayerZ = FAST_FLOOR_DIV(a_ChunkZ, LAYER_SIZE);
+ return GetLayer(LayerX, LayerZ);
+}
+
+
+
+
+
+cChunkPtr cChunkMap::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
+{
+ // No need to lock m_CSLayers, since it's already locked by the operation that called us
+ ASSERT(m_CSLayers.IsLockedByCurrentThread());
+
+ cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
+ if (Layer == NULL)
+ {
+ // An error must have occurred, since layers are automatically created if they don't exist
+ return NULL;
+ }
+
+ cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return NULL;
+ }
+ if (!(Chunk->IsValid()))
+ {
+ m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, true);
+ }
+ return Chunk;
+}
+
+
+
+
+
+cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
+{
+ // No need to lock m_CSLayers, since it's already locked by the operation that called us
+ cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
+ if (Layer == NULL)
+ {
+ // An error must have occurred, since layers are automatically created if they don't exist
+ return NULL;
+ }
+
+ cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return NULL;
+ }
+ if (!(Chunk->IsValid()))
+ {
+ m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, false);
+ }
+
+ return Chunk;
+}
+
+
+
+
+
+cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
+{
+ // No need to lock m_CSLayers, since it's already locked by the operation that called us
+ cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
+ if (Layer == NULL)
+ {
+ // An error must have occurred, since layers are automatically created if they don't exist
+ return NULL;
+ }
+
+ return Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
+bool cChunkMap::LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
+{
+ // We already have m_CSLayers locked since this can be called only from within the tick thread
+ ASSERT(m_CSLayers.IsLockedByCurrentThread());
+
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return false;
+ }
+
+ int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ);
+ a_BlockType = Chunk->GetBlock(Index);
+ a_BlockMeta = Chunk->GetMeta(Index);
+ return true;
+}
+
+
+
+
+
+bool cChunkMap::LockedGetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType)
+{
+ // We already have m_CSLayers locked since this can be called only from within the tick thread
+ ASSERT(m_CSLayers.IsLockedByCurrentThread());
+
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return false;
+ }
+
+ int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ);
+ a_BlockType = Chunk->GetBlock(Index);
+ return true;
+}
+
+
+
+
+
+bool cChunkMap::LockedGetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE & a_BlockMeta)
+{
+ // We already have m_CSLayers locked since this can be called only from within the tick thread
+ ASSERT(m_CSLayers.IsLockedByCurrentThread());
+
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return false;
+ }
+
+ int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ);
+ a_BlockMeta = Chunk->GetMeta(Index);
+ return true;
+}
+
+
+
+
+
+bool cChunkMap::LockedSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ // We already have m_CSLayers locked since this can be called only from within the tick thread
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return false;
+ }
+
+ Chunk->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
+ return true;
+}
+
+
+
+
+
+bool cChunkMap::LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ // We already have m_CSLayers locked since this can be called only from within the tick thread
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return false;
+ }
+
+ Chunk->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
+ return true;
+}
+
+
+
+
+
+cChunk * cChunkMap::FindChunk(int a_ChunkX, int a_ChunkZ)
+{
+ ASSERT(m_CSLayers.IsLockedByCurrentThread());
+
+ cChunkLayer * Layer = FindLayerForChunk(a_ChunkX, a_ChunkZ);
+ if (Layer == NULL)
+ {
+ return NULL;
+ }
+ return Layer->FindChunk(a_ChunkX, a_ChunkZ);
+}
+
+
+
+
+
+void cChunkMap::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastAttachEntity(a_Entity, a_Vehicle);
+}
+
+
+
+
+
+void cChunkMap::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ int x, y, z, ChunkX, ChunkZ;
+ x = a_BlockX;
+ y = a_BlockY;
+ z = a_BlockZ;
+ cChunkDef::BlockToChunk(x, z, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType, a_Exclude);
+}
+
+
+
+
+
+void cChunkMap::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ int ChunkX, ChunkZ;
+
+ cChunkDef::BlockToChunk(a_blockX, a_blockZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastBlockBreakAnimation(a_entityID, a_blockX, a_blockY, a_blockZ, a_stage, a_Exclude);
+}
+
+
+
+
+
+void cChunkMap::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ int ChunkX, ChunkZ;
+ cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return;
+ }
+ Chunk->BroadcastBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Exclude);
+}
+
+
+
+
+
+void cChunkMap::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, 0, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastChunkData(a_Serializer, a_Exclude);
+}
+
+
+
+
+
+void cChunkMap::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_Pickup.GetChunkX(), ZERO_CHUNK_Y, a_Pickup.GetChunkZ());
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude);
+}
+
+
+
+
+
+void cChunkMap::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastDestroyEntity(a_Entity, a_Exclude);
+}
+
+
+
+
+
+void cChunkMap::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastEntityEquipment(a_Entity, a_SlotNum, a_Item, a_Exclude);
+}
+
+
+
+
+
+void cChunkMap::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastEntityHeadLook(a_Entity, a_Exclude);
+}
+
+
+
+
+
+void cChunkMap::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastEntityLook(a_Entity, a_Exclude);
+}
+
+
+
+
+
+void cChunkMap::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastEntityMetadata(a_Entity, a_Exclude);
+}
+
+
+
+
+
+void cChunkMap::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude);
+}
+
+
+
+
+
+void cChunkMap::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude);
+}
+
+
+
+
+
+void cChunkMap::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastEntityStatus(a_Entity, a_Status, a_Exclude);
+}
+
+
+
+
+
+void cChunkMap::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastEntityVelocity(a_Entity, a_Exclude);
+}
+
+
+
+
+
+void cChunkMap::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_Player.GetChunkX(), ZERO_CHUNK_Y, a_Player.GetChunkZ());
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastPlayerAnimation(a_Player, a_Animation, a_Exclude);
+}
+
+
+
+
+
+void cChunkMap::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ int ChunkX, ChunkZ;
+
+ cChunkDef::BlockToChunk(a_SrcX / 8, a_SrcZ / 8, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude);
+}
+
+
+
+
+
+void cChunkMap::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ int ChunkX, ChunkZ;
+
+ cChunkDef::BlockToChunk(a_SrcX, a_SrcZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data, a_Exclude);
+}
+
+
+
+
+
+void cChunkMap::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastSpawnEntity(a_Entity, a_Exclude);
+}
+
+
+
+
+
+void cChunkMap::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ int ChunkX, ChunkZ;
+ cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ, a_Exclude);
+}
+
+
+
+
+
+void cChunkMap::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
+{
+ cCSLock Lock(m_CSLayers);
+ int ChunkX, ChunkZ;
+
+ cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
+}
+
+
+
+
+
+void cChunkMap::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client)
+{
+ cCSLock Lock(m_CSLayers);
+ int ChunkX, ChunkZ;
+ cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return;
+ }
+ Chunk->SendBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Client);
+}
+
+
+
+
+
+void cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ // a_Player rclked block entity at the coords specified, handle it
+ cCSLock Lock(m_CSLayers);
+ int ChunkX, ChunkZ;
+ cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return;
+ }
+ Chunk->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ);
+}
+
+
+
+
+
+bool cChunkMap::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return false;
+ }
+ return a_Callback.Item(Chunk);
+}
+
+
+
+
+
+void cChunkMap::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ cCSLock Lock(m_CSLayers);
+ int ChunkX, ChunkZ;
+ cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return;
+ }
+ m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk);
+}
+
+
+
+
+
+/// Wakes up the simulators for the specified area of blocks
+void cChunkMap::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ)
+{
+ cSimulatorManager * SimMgr = m_World->GetSimulatorManager();
+ int MinChunkX, MinChunkZ, MaxChunkX, MaxChunkZ;
+ cChunkDef::BlockToChunk(a_MinBlockX, a_MinBlockZ, MinChunkX, MinChunkZ);
+ cChunkDef::BlockToChunk(a_MaxBlockX, a_MaxBlockZ, MaxChunkX, MaxChunkZ);
+ for (int z = MinChunkZ; z <= MaxChunkZ; z++)
+ {
+ int MinZ = std::max(a_MinBlockZ, z * cChunkDef::Width);
+ int MaxZ = std::min(a_MaxBlockZ, z * cChunkDef::Width + cChunkDef::Width - 1);
+ for (int x = MinChunkX; x <= MaxChunkX; x++)
+ {
+ cChunkPtr Chunk = GetChunkNoGen(x, 0, z);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ continue;
+ }
+ int MinX = std::max(a_MinBlockX, x * cChunkDef::Width);
+ int MaxX = std::min(a_MaxBlockX, x * cChunkDef::Width + cChunkDef::Width - 1);
+ for (int BlockY = a_MinBlockY; BlockY <= a_MaxBlockY; BlockY++)
+ {
+ for (int BlockZ = MinZ; BlockZ <= MaxZ; BlockZ++)
+ {
+ for (int BlockX = MinX; BlockX <= MaxX; BlockX++)
+ {
+ SimMgr->WakeUp(BlockX, BlockY, BlockZ, Chunk);
+ } // for BlockX
+ } // for BlockZ
+ } // for BlockY
+ } // for x - chunks
+ } // for z = chunks
+}
+
+
+
+
+
+void cChunkMap::MarkChunkDirty (int a_ChunkX, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return;
+ }
+ Chunk->MarkDirty();
+}
+
+
+
+
+
+void cChunkMap::MarkChunkSaving(int a_ChunkX, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return;
+ }
+ Chunk->MarkSaving();
+}
+
+
+
+
+
+void cChunkMap::MarkChunkSaved (int a_ChunkX, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return;
+ }
+ Chunk->MarkSaved();
+}
+
+
+
+
+
+void cChunkMap::SetChunkData(
+ int a_ChunkX, int a_ChunkZ,
+ const BLOCKTYPE * a_BlockTypes,
+ const NIBBLETYPE * a_BlockMeta,
+ const NIBBLETYPE * a_BlockLight,
+ const NIBBLETYPE * a_BlockSkyLight,
+ const cChunkDef::HeightMap * a_HeightMap,
+ const cChunkDef::BiomeMap & a_BiomeMap,
+ cBlockEntityList & a_BlockEntities,
+ bool a_MarkDirty
+)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ Chunk->SetAllData(a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, a_BiomeMap, a_BlockEntities);
+
+ if (a_MarkDirty)
+ {
+ Chunk->MarkDirty();
+ }
+
+ // Notify plugins of the chunk becoming available
+ cPluginManager::Get()->CallHookChunkAvailable(m_World, a_ChunkX, a_ChunkZ);
+}
+
+
+
+
+
+void cChunkMap::ChunkLighted(
+ int a_ChunkX, int a_ChunkZ,
+ const cChunkDef::BlockNibbles & a_BlockLight,
+ const cChunkDef::BlockNibbles & a_SkyLight
+)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ Chunk->SetLight(a_BlockLight, a_SkyLight);
+ Chunk->MarkDirty();
+}
+
+
+
+
+
+bool cChunkMap::GetChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return false;
+ }
+ Chunk->GetAllData(a_Callback);
+ return true;
+}
+
+
+
+
+
+bool cChunkMap::GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return false;
+ }
+ Chunk->GetBlockTypes(a_BlockTypes);
+ return true;
+}
+
+
+
+
+
+bool cChunkMap::IsChunkValid(int a_ChunkX, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ return (Chunk != NULL) && Chunk->IsValid();
+}
+
+
+
+
+
+bool cChunkMap::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ return (Chunk != NULL) && Chunk->HasAnyClients();
+}
+
+
+
+
+
+int cChunkMap::GetHeight(int a_BlockX, int a_BlockZ)
+{
+ while (true)
+ {
+ cCSLock Lock(m_CSLayers);
+ int ChunkX, ChunkZ, BlockY = 0;
+ cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return 0;
+ }
+
+ if (Chunk->IsValid())
+ {
+ return Chunk->GetHeight(a_BlockX, a_BlockZ);
+ }
+
+ // The chunk is not valid, wait for it to become valid:
+ cCSUnlock Unlock(Lock);
+ m_evtChunkValid.Wait();
+ } // while (true)
+}
+
+
+
+
+
+bool cChunkMap::TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height)
+{
+ // Returns false if chunk not loaded / generated
+ cCSLock Lock(m_CSLayers);
+ int ChunkX, ChunkZ, BlockY = 0;
+ cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return false;
+ }
+ a_Height = Chunk->GetHeight(a_BlockX, a_BlockZ);
+ return true;
+}
+
+
+
+
+
+void cChunkMap::FastSetBlocks(sSetBlockList & a_BlockList)
+{
+ sSetBlockList Failed;
+
+ // Process all items from a_BlockList, either successfully or by placing into Failed
+ while (!a_BlockList.empty())
+ {
+ int ChunkX = a_BlockList.front().ChunkX;
+ int ChunkZ = a_BlockList.front().ChunkZ;
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk != NULL) && Chunk->IsValid())
+ {
+ for (sSetBlockList::iterator itr = a_BlockList.begin(); itr != a_BlockList.end();)
+ {
+ if ((itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ))
+ {
+ Chunk->FastSetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
+ itr = a_BlockList.erase(itr);
+ }
+ else
+ {
+ ++itr;
+ }
+ } // for itr - a_BlockList[]
+ }
+ else
+ {
+ // The chunk is not valid, move all blocks within this chunk to Failed
+ for (sSetBlockList::iterator itr = a_BlockList.begin(); itr != a_BlockList.end();)
+ {
+ if ((itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ))
+ {
+ Failed.push_back(*itr);
+ itr = a_BlockList.erase(itr);
+ }
+ else
+ {
+ ++itr;
+ }
+ } // for itr - a_BlockList[]
+ }
+ }
+
+ // Return the failed:
+ std::swap(Failed, a_BlockList);
+}
+
+
+
+
+
+void cChunkMap::CollectPickupsByPlayer(cPlayer * a_Player)
+{
+ int BlockX = (int)(a_Player->GetPosX()); // Truncating doesn't matter much; we're scanning entire chunks anyway
+ int BlockY = (int)(a_Player->GetPosY());
+ int BlockZ = (int)(a_Player->GetPosZ());
+ int ChunkX, ChunkZ, ChunkY = ZERO_CHUNK_Y;
+ cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
+ int OtherChunkX = ChunkX + ((BlockX > 8) ? 1 : -1);
+ int OtherChunkZ = ChunkZ + ((BlockZ > 8) ? 1 : -1);
+
+ // We suppose that each player keeps their chunks in memory, therefore it makes little sense to try to re-load or even generate them.
+ // The only time the chunks are not valid is when the player is downloading the initial world and they should not call this at that moment
+
+ cCSLock Lock(m_CSLayers);
+ GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer(a_Player);
+
+ // Check the neighboring chunks as well:
+ GetChunkNoLoad(OtherChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player);
+ GetChunkNoLoad(OtherChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
+ GetChunkNoLoad(ChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player);
+ GetChunkNoLoad(ChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
+}
+
+
+
+
+
+BLOCKTYPE cChunkMap::GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ );
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk != NULL) && Chunk->IsValid())
+ {
+ return Chunk->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ }
+ return 0;
+}
+
+
+
+
+
+NIBBLETYPE cChunkMap::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ );
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ if ((Chunk != NULL) && Chunk->IsValid() )
+ {
+ return Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ);
+ }
+ return 0;
+}
+
+
+
+
+
+NIBBLETYPE cChunkMap::GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ );
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ if ((Chunk != NULL) && Chunk->IsValid() )
+ {
+ return Chunk->GetSkyLight(a_BlockX, a_BlockY, a_BlockZ);
+ }
+ return 0;
+}
+
+
+
+
+
+NIBBLETYPE cChunkMap::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ );
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ if ((Chunk != NULL) && Chunk->IsValid() )
+ {
+ return Chunk->GetBlockLight(a_BlockX, a_BlockY, a_BlockZ);
+ }
+ return 0;
+}
+
+
+
+
+
+void cChunkMap::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+ // a_BlockXYZ now contains relative coords!
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk != NULL) && Chunk->IsValid())
+ {
+ Chunk->SetMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta);
+ Chunk->MarkDirty();
+ Chunk->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, NULL);
+ }
+}
+
+
+
+
+
+void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
+{
+ int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
+ cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ if ((Chunk != NULL) && Chunk->IsValid())
+ {
+ Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta );
+ m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk);
+ }
+}
+
+
+
+
+
+void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick)
+{
+ int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
+ cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ);
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk != NULL) && Chunk->IsValid())
+ {
+ Chunk->QueueSetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_Tick);
+ }
+}
+
+
+
+
+
+bool cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
+{
+ int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
+ cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ if ((Chunk != NULL) && Chunk->IsValid())
+ {
+ Chunk->GetBlockTypeMeta(X, Y, Z, a_BlockType, a_BlockMeta);
+ return true;
+ }
+ return false;
+}
+
+
+
+
+
+bool cChunkMap::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
+{
+ int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
+ cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ if ((Chunk != NULL) && Chunk->IsValid())
+ {
+ Chunk->GetBlockInfo(X, Y, Z, a_BlockType, a_Meta, a_SkyLight, a_BlockLight);
+ return true;
+ }
+ return false;
+}
+
+
+
+
+
+void cChunkMap::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType)
+{
+ cCSLock Lock(m_CSLayers);
+ for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
+ {
+ cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ continue;
+ }
+ if (Chunk->GetBlock(itr->x, itr->y, itr->z) == a_FilterBlockType)
+ {
+ Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
+ }
+ }
+}
+
+
+
+
+
+void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks)
+{
+ cCSLock Lock(m_CSLayers);
+ for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
+ {
+ cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ continue;
+ }
+ switch (Chunk->GetBlock(itr->x, itr->y, itr->z))
+ {
+ CASE_TREE_OVERWRITTEN_BLOCKS:
+ {
+ Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
+ break;
+ }
+ case E_BLOCK_LEAVES:
+ {
+ if (itr->BlockType == E_BLOCK_LOG)
+ {
+ Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
+ }
+ break;
+ }
+ }
+ } // for itr - a_Blocks[]
+}
+
+
+
+
+
+EMCSBiome cChunkMap::GetBiomeAt (int a_BlockX, int a_BlockZ)
+{
+ int ChunkX, ChunkZ, X = a_BlockX, Y = 0, Z = a_BlockZ;
+ cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ if ((Chunk != NULL) && Chunk->IsValid())
+ {
+ return Chunk->GetBiomeAt(X, Z);
+ }
+ else
+ {
+ return m_World->GetGenerator().GetBiomeAt(a_BlockX, a_BlockZ);
+ }
+}
+
+
+
+
+
+bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure)
+{
+ bool res = true;
+ cCSLock Lock(m_CSLayers);
+ for (sSetBlockVector::iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
+ {
+ cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ if (!a_ContinueOnFailure)
+ {
+ return false;
+ }
+ res = false;
+ continue;
+ }
+ int idx = cChunkDef::MakeIndexNoCheck(itr->x, itr->y, itr->z);
+ itr->BlockType = Chunk->GetBlock(idx);
+ itr->BlockMeta = Chunk->GetMeta(idx);
+ }
+ return res;
+}
+
+
+
+
+
+bool cChunkMap::DigBlock(int a_X, int a_Y, int a_Z)
+{
+ int PosX = a_X, PosY = a_Y, PosZ = a_Z, ChunkX, ChunkZ;
+
+ cChunkDef::AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkZ );
+
+ {
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr DestChunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ if ((DestChunk == NULL) || !DestChunk->IsValid())
+ {
+ return false;
+ }
+
+ DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0 );
+ m_World->GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z, DestChunk);
+ }
+
+ return true;
+}
+
+
+
+
+
+void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_X, a_Y, a_Z, ChunkX, ChunkZ);
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk->IsValid())
+ {
+ Chunk->SendBlockTo(a_X, a_Y, a_Z, a_Player->GetClientHandle());
+ }
+}
+
+
+
+
+
+void cChunkMap::CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk1 = GetChunkNoGen(a_ChunkX1, ZERO_CHUNK_Y, a_ChunkZ1);
+ if (Chunk1 == NULL)
+ {
+ return;
+ }
+ cChunkPtr Chunk2 = GetChunkNoGen(a_ChunkX2, ZERO_CHUNK_Y, a_ChunkZ2);
+ if (Chunk2 == NULL)
+ {
+ return;
+ }
+
+ CompareChunkClients(Chunk1, Chunk2, a_Callback);
+}
+
+
+
+
+
+void cChunkMap::CompareChunkClients(cChunk * a_Chunk1, cChunk * a_Chunk2, cClientDiffCallback & a_Callback)
+{
+ cClientHandleList Clients1(a_Chunk1->GetAllClients());
+ cClientHandleList Clients2(a_Chunk2->GetAllClients());
+
+ // Find "removed" clients:
+ for (cClientHandleList::iterator itr1 = Clients1.begin(); itr1 != Clients1.end(); ++itr1)
+ {
+ bool Found = false;
+ for (cClientHandleList::iterator itr2 = Clients2.begin(); itr2 != Clients2.end(); ++itr2)
+ {
+ if (*itr1 == *itr2)
+ {
+ Found = true;
+ break;
+ }
+ } // for itr2 - Clients2[]
+ if (!Found)
+ {
+ a_Callback.Removed(*itr1);
+ }
+ } // for itr1 - Clients1[]
+
+ // Find "added" clients:
+ for (cClientHandleList::iterator itr2 = Clients2.begin(); itr2 != Clients2.end(); ++itr2)
+ {
+ bool Found = false;
+ for (cClientHandleList::iterator itr1 = Clients1.begin(); itr1 != Clients1.end(); ++itr1)
+ {
+ if (*itr1 == *itr2)
+ {
+ Found = true;
+ break;
+ }
+ } // for itr1 - Clients1[]
+ if (!Found)
+ {
+ a_Callback.Added(*itr2);
+ }
+ } // for itr2 - Clients2[]
+}
+
+
+
+
+
+bool cChunkMap::AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return false;
+ }
+ return Chunk->AddClient(a_Client);
+}
+
+
+
+
+
+void cChunkMap::RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ Chunk->RemoveClient(a_Client);
+}
+
+
+
+
+
+void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client)
+{
+ cCSLock Lock(m_CSLayers);
+
+ for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ (*itr)->RemoveClient(a_Client);
+ } // for itr - m_Layers[]
+}
+
+
+
+
+
+void cChunkMap::AddEntity(cEntity * a_Entity)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
+ if ((Chunk == NULL) && !Chunk->IsValid())
+ {
+ LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.",
+ a_Entity, a_Entity->GetClass(), a_Entity->GetUniqueID()
+ );
+ return;
+ }
+ Chunk->AddEntity(a_Entity);
+}
+
+
+
+
+
+bool cChunkMap::HasEntity(int a_UniqueID)
+{
+ cCSLock Lock(m_CSLayers);
+ for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ if ((*itr)->HasEntity(a_UniqueID))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+void cChunkMap::RemoveEntity(cEntity * a_Entity)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
+ if ((Chunk == NULL) && !Chunk->IsValid())
+ {
+ return;
+ }
+ Chunk->RemoveEntity(a_Entity);
+}
+
+
+
+
+
+bool cChunkMap::ForEachEntity(cEntityCallback & a_Callback)
+{
+ cCSLock Lock(m_CSLayers);
+ for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ if (!(*itr)->ForEachEntity(a_Callback))
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+
+
+
+
+bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if ((Chunk == NULL) && !Chunk->IsValid())
+ {
+ return false;
+ }
+ return Chunk->ForEachEntity(a_Callback);
+}
+
+
+
+
+
+void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, cVector3iArray & a_BlocksAffected)
+{
+ // Don't explode if outside of Y range (prevents the following test running into unallocated memory):
+ if ((a_BlockY < 0) || (a_BlockY > cChunkDef::Height - 1))
+ {
+ return;
+ }
+
+ // Don't explode if the explosion center is inside a liquid block:
+ switch (m_World->GetBlock((int)floor(a_BlockX), (int)floor(a_BlockY), (int)floor(a_BlockZ)))
+ {
+ case E_BLOCK_WATER:
+ case E_BLOCK_STATIONARY_WATER:
+ case E_BLOCK_LAVA:
+ case E_BLOCK_STATIONARY_LAVA:
+ {
+ return;
+ }
+ }
+
+ cBlockArea area;
+ int bx = (int)floor(a_BlockX);
+ int by = (int)floor(a_BlockY);
+ int bz = (int)floor(a_BlockZ);
+ int ExplosionSizeInt = (int) ceil(a_ExplosionSize);
+ int ExplosionSizeSq = ExplosionSizeInt * ExplosionSizeInt;
+ a_BlocksAffected.reserve(8 * ExplosionSizeInt * ExplosionSizeInt * ExplosionSizeInt);
+ int MinY = std::max((int)floor(a_BlockY - ExplosionSizeInt), 0);
+ int MaxY = std::min((int)ceil(a_BlockY + ExplosionSizeInt), cChunkDef::Height - 1);
+ area.Read(m_World, bx - ExplosionSizeInt, (int)ceil(a_BlockX + ExplosionSizeInt), MinY, MaxY, bz - ExplosionSizeInt, (int)ceil(a_BlockZ + ExplosionSizeInt));
+ for (int x = -ExplosionSizeInt; x < ExplosionSizeInt; x++)
+ {
+ for (int y = -ExplosionSizeInt; y < ExplosionSizeInt; y++)
+ {
+ if ((by + y >= cChunkDef::Height) || (by + y < 0))
+ {
+ // Outside of the world
+ continue;
+ }
+ for (int z = -ExplosionSizeInt; z < ExplosionSizeInt; z++)
+ {
+ if ((x * x + y * y + z * z) > ExplosionSizeSq)
+ {
+ // Too far away
+ continue;
+ }
+
+ BLOCKTYPE Block = area.GetBlockType(bx + x, by + y, bz + z);
+ switch (Block)
+ {
+ case E_BLOCK_TNT:
+ {
+ // Activate the TNT, with a random fuse between 10 to 30 game ticks
+ double FuseTime = (double)(10 + m_World->GetTickRandomNumber(20)) / 20;
+ m_World->SpawnPrimedTNT(a_BlockX + x + 0.5, a_BlockY + y + 0.5, a_BlockZ + z + 0.5, FuseTime);
+ area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR);
+ a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z));
+ break;
+ }
+ case E_BLOCK_OBSIDIAN:
+ case E_BLOCK_BEDROCK:
+ case E_BLOCK_WATER:
+ case E_BLOCK_LAVA:
+ {
+ // These blocks are not affected by explosions
+ break;
+ }
+
+ case E_BLOCK_STATIONARY_WATER:
+ {
+ // Turn into simulated water:
+ area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_WATER);
+ break;
+ }
+
+ case E_BLOCK_STATIONARY_LAVA:
+ {
+ // Turn into simulated lava:
+ area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_LAVA);
+ break;
+ }
+
+ case E_BLOCK_AIR:
+ {
+ // No pickups for air
+ break;
+ }
+
+ default:
+ {
+ if (m_World->GetTickRandomNumber(10) == 5)
+ {
+ cItems Drops;
+ cBlockHandler * Handler = BlockHandler(Block);
+
+ Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z));
+ m_World->SpawnItemPickups(Drops, bx + x, by + y, bz + z);
+ }
+ area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR);
+ a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z));
+ }
+ } // switch (BlockType)
+ } // for z
+ } // for y
+ } // for x
+ area.Write(m_World, bx - ExplosionSizeInt, MinY, bz - ExplosionSizeInt);
+
+ // Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391):
+ WakeUpSimulatorsInArea(
+ bx - ExplosionSizeInt, bx + ExplosionSizeInt + 1,
+ MinY, MaxY,
+ bz - ExplosionSizeInt, bz + ExplosionSizeInt + 1
+ );
+}
+
+
+
+
+
+bool cChunkMap::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback)
+{
+ cCSLock Lock(m_CSLayers);
+ bool res = false;
+ for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ if ((*itr)->DoWithEntityByID(a_UniqueID, a_Callback, res))
+ {
+ return res;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cChunkMap::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if ((Chunk == NULL) && !Chunk->IsValid())
+ {
+ return false;
+ }
+ return Chunk->ForEachChest(a_Callback);
+}
+
+
+
+
+
+bool cChunkMap::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if ((Chunk == NULL) && !Chunk->IsValid())
+ {
+ return false;
+ }
+ return Chunk->ForEachDispenser(a_Callback);
+}
+
+
+
+
+
+bool cChunkMap::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback & a_Callback)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if ((Chunk == NULL) && !Chunk->IsValid())
+ {
+ return false;
+ }
+ return Chunk->ForEachDropper(a_Callback);
+}
+
+
+
+
+
+bool cChunkMap::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback & a_Callback)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if ((Chunk == NULL) && !Chunk->IsValid())
+ {
+ return false;
+ }
+ return Chunk->ForEachDropSpenser(a_Callback);
+}
+
+
+
+
+
+bool cChunkMap::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if ((Chunk == NULL) && !Chunk->IsValid())
+ {
+ return false;
+ }
+ return Chunk->ForEachFurnace(a_Callback);
+}
+
+
+
+
+
+bool cChunkMap::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback)
+{
+ int ChunkX, ChunkZ;
+ int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
+ cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk == NULL) && !Chunk->IsValid())
+ {
+ return false;
+ }
+ return Chunk->DoWithChestAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+}
+
+
+
+
+
+bool cChunkMap::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback)
+{
+ int ChunkX, ChunkZ;
+ int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
+ cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk == NULL) && !Chunk->IsValid())
+ {
+ return false;
+ }
+ return Chunk->DoWithDispenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+}
+
+
+
+
+
+bool cChunkMap::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback)
+{
+ int ChunkX, ChunkZ;
+ int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
+ cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk == NULL) && !Chunk->IsValid())
+ {
+ return false;
+ }
+ return Chunk->DoWithDropperAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+}
+
+
+
+
+
+bool cChunkMap::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback)
+{
+ int ChunkX, ChunkZ;
+ int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
+ cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk == NULL) && !Chunk->IsValid())
+ {
+ return false;
+ }
+ return Chunk->DoWithDropSpenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+}
+
+
+
+
+
+bool cChunkMap::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback)
+{
+ int ChunkX, ChunkZ;
+ int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
+ cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk == NULL) && !Chunk->IsValid())
+ {
+ return false;
+ }
+ return Chunk->DoWithFurnaceAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+}
+
+
+
+
+
+bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
+{
+ int ChunkX, ChunkZ;
+ int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
+ cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk == NULL) && !Chunk->IsValid())
+ {
+ return false;
+ }
+ return Chunk->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4);
+}
+
+
+
+
+
+void cChunkMap::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
+/// Loads the chunk synchronously, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before)
+bool cChunkMap::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ {
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ // Internal error
+ return false;
+ }
+ if (Chunk->IsValid())
+ {
+ // Already loaded
+ return true;
+ }
+ if (Chunk->HasLoadFailed())
+ {
+ // Already tried loading and it failed
+ return false;
+ }
+ }
+ return m_World->GetStorage().LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
+/// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid()
+void cChunkMap::LoadChunks(const cChunkCoordsList & a_Chunks)
+{
+ for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr)
+ {
+ LoadChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
+ } // for itr - a_Chunks[]
+}
+
+
+
+
+
+void cChunkMap::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ Chunk->MarkLoadFailed();
+}
+
+
+
+
+
+bool cChunkMap::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
+{
+ cCSLock Lock(m_CSLayers);
+ int ChunkX, ChunkZ;
+ cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return false;
+ }
+ return Chunk->SetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4);
+}
+
+
+
+
+
+void cChunkMap::ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay)
+{
+ cCSLock Lock(m_CSLayers);
+ for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr)
+ {
+ cChunkPtr Chunk = GetChunkNoLoad(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
+ if (Chunk == NULL)
+ {
+ continue;
+ }
+ Chunk->Stay(a_Stay);
+ }
+}
+
+
+
+
+
+void cChunkMap::MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ // Not present
+ return;
+ }
+ Chunk->MarkRegenerating();
+}
+
+
+
+
+
+bool cChunkMap::IsChunkLighted(int a_ChunkX, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ // Not present
+ return false;
+ }
+ return Chunk->IsLightValid();
+}
+
+
+
+
+
+bool cChunkMap::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback)
+{
+ bool Result = true;
+ cCSLock Lock(m_CSLayers);
+ for (int z = a_MinChunkZ; z <= a_MaxChunkZ; z++)
+ {
+ for (int x = a_MinChunkX; x <= a_MaxChunkX; x++)
+ {
+ cChunkPtr Chunk = GetChunkNoLoad(x, ZERO_CHUNK_Y, z);
+ if ((Chunk == NULL) || (!Chunk->IsValid()))
+ {
+ // Not present / not valid
+ Result = false;
+ continue;
+ }
+ if (!a_Callback.Coords(x, z))
+ {
+ continue;
+ }
+ Chunk->GetAllData(a_Callback);
+ }
+ }
+ return Result;
+}
+
+
+
+
+
+bool cChunkMap::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes)
+{
+ // Convert block coords to chunks coords:
+ int MinChunkX, MaxChunkX;
+ int MinChunkZ, MaxChunkZ;
+ int MinBlockX = a_MinBlockX;
+ int MinBlockY = a_MinBlockY;
+ int MinBlockZ = a_MinBlockZ;
+ int MaxBlockX = a_MinBlockX + a_Area.GetSizeX();
+ int MaxBlockY = a_MinBlockY + a_Area.GetSizeY();
+ int MaxBlockZ = a_MinBlockZ + a_Area.GetSizeZ();
+ cChunkDef::AbsoluteToRelative(MinBlockX, MinBlockY, MinBlockZ, MinChunkX, MinChunkZ);
+ cChunkDef::AbsoluteToRelative(MaxBlockX, MaxBlockY, MaxBlockZ, MaxChunkX, MaxChunkZ);
+
+ // Iterate over chunks, write data into each:
+ bool Result = true;
+ cCSLock Lock(m_CSLayers);
+ for (int z = MinChunkZ; z <= MaxChunkZ; z++)
+ {
+ for (int x = MinChunkX; x <= MaxChunkX; x++)
+ {
+ cChunkPtr Chunk = GetChunkNoLoad(x, ZERO_CHUNK_Y, z);
+ if ((Chunk == NULL) || (!Chunk->IsValid()))
+ {
+ // Not present / not valid
+ Result = false;
+ continue;
+ }
+ Chunk->WriteBlockArea(a_Area, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes);
+ } // for x
+ } // for z
+ return Result;
+}
+
+
+
+
+
+void cChunkMap::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty)
+{
+ a_NumChunksValid = 0;
+ a_NumChunksDirty = 0;
+ cCSLock Lock(m_CSLayers);
+ for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ int NumValid = 0, NumDirty = 0;
+ (*itr)->GetChunkStats(NumValid, NumDirty);
+ a_NumChunksValid += NumValid;
+ a_NumChunksDirty += NumDirty;
+ } // for itr - m_Layers[]
+}
+
+
+
+
+
+void cChunkMap::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, MTRand & a_Rand)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk != NULL)
+ {
+ Chunk->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Rand);
+ }
+}
+
+
+
+
+
+void cChunkMap::GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk != NULL)
+ {
+ Chunk->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow);
+ }
+}
+
+
+
+
+
+void cChunkMap::GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk != NULL)
+ {
+ Chunk->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow);
+ }
+}
+
+
+
+
+
+void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk != NULL)
+ {
+ Chunk->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ);
+ }
+}
+
+
+
+
+void cChunkMap::CollectMobCensus(cMobCensus& a_ToFill)
+{
+ cCSLock Lock(m_CSLayers);
+ for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ (*itr)->CollectMobCensus(a_ToFill);
+ } // for itr - m_Layers
+}
+
+
+
+
+
+
+void cChunkMap::SpawnMobs(cMobSpawner& a_MobSpawner)
+{
+ cCSLock Lock(m_CSLayers);
+ for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ (*itr)->SpawnMobs(a_MobSpawner);
+ } // for itr - m_Layers
+}
+
+
+
+
+
+void cChunkMap::Tick(float a_Dt)
+{
+ cCSLock Lock(m_CSLayers);
+ for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ (*itr)->Tick(a_Dt);
+ } // for itr - m_Layers
+}
+
+
+
+
+
+void cChunkMap::UnloadUnusedChunks()
+{
+ cCSLock Lock(m_CSLayers);
+ for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ (*itr)->UnloadUnusedChunks();
+ } // for itr - m_Layers
+}
+
+
+
+
+
+void cChunkMap::SaveAllChunks(void)
+{
+ cCSLock Lock(m_CSLayers);
+ for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ (*itr)->Save();
+ } // for itr - m_Layers[]
+}
+
+
+
+
+
+int cChunkMap::GetNumChunks(void)
+{
+ cCSLock Lock(m_CSLayers);
+ int NumChunks = 0;
+ for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ NumChunks += (*itr)->GetNumChunksLoaded();
+ }
+ return NumChunks;
+}
+
+
+
+
+
+void cChunkMap::ChunkValidated(void)
+{
+ m_evtChunkValid.Set();
+}
+
+
+
+
+
+void cChunkMap::QueueTickBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+ // a_BlockXYZ now contains relative coords!
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk != NULL)
+ {
+ Chunk->QueueTickBlock(a_BlockX, a_BlockY, a_BlockZ);
+ }
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cChunkMap::cChunkLayer:
+
+cChunkMap::cChunkLayer::cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent)
+ : m_LayerX( a_LayerX )
+ , m_LayerZ( a_LayerZ )
+ , m_Parent( a_Parent )
+ , m_NumChunksLoaded( 0 )
+{
+ memset(m_Chunks, 0, sizeof(m_Chunks));
+}
+
+
+
+
+
+cChunkMap::cChunkLayer::~cChunkLayer()
+{
+ for (int i = 0; i < ARRAYCOUNT(m_Chunks); ++i)
+ {
+ delete m_Chunks[i];
+ m_Chunks[i] = NULL; // // Must zero out, because further chunk deletions query the chunkmap for entities and that would touch deleted data
+ } // for i - m_Chunks[]
+}
+
+
+
+
+
+cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
+{
+ // Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check
+
+ const int LocalX = a_ChunkX - m_LayerX * LAYER_SIZE;
+ const int LocalZ = a_ChunkZ - m_LayerZ * LAYER_SIZE;
+
+ if (!((LocalX < LAYER_SIZE) && (LocalZ < LAYER_SIZE) && (LocalX > -1) && (LocalZ > -1)))
+ {
+ ASSERT(!"Asking a cChunkLayer for a chunk that doesn't belong to it!");
+ return NULL;
+ }
+
+ int Index = LocalX + LocalZ * LAYER_SIZE;
+ if (m_Chunks[Index] == NULL)
+ {
+ cChunk * neixm = (LocalX > 0) ? m_Chunks[Index - 1] : m_Parent->FindChunk(a_ChunkX - 1, a_ChunkZ);
+ cChunk * neixp = (LocalX < LAYER_SIZE - 1) ? m_Chunks[Index + 1] : m_Parent->FindChunk(a_ChunkX + 1, a_ChunkZ);
+ cChunk * neizm = (LocalZ > 0) ? m_Chunks[Index - LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX , a_ChunkZ - 1);
+ cChunk * neizp = (LocalZ < LAYER_SIZE - 1) ? m_Chunks[Index + LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX , a_ChunkZ + 1);
+ m_Chunks[Index] = new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent, m_Parent->GetWorld(), neixm, neixp, neizm, neizp);
+ }
+ return m_Chunks[Index];
+}
+
+
+
+
+
+cChunk * cChunkMap::cChunkLayer::FindChunk(int a_ChunkX, int a_ChunkZ)
+{
+ const int LocalX = a_ChunkX - m_LayerX * LAYER_SIZE;
+ const int LocalZ = a_ChunkZ - m_LayerZ * LAYER_SIZE;
+
+ if (!((LocalX < LAYER_SIZE) && (LocalZ < LAYER_SIZE) && (LocalX > -1) && (LocalZ > -1)))
+ {
+ ASSERT(!"Asking a cChunkLayer for a chunk that doesn't belong to it!");
+ return NULL;
+ }
+
+ int Index = LocalX + LocalZ * LAYER_SIZE;
+ return m_Chunks[Index];
+}
+
+
+
+
+void cChunkMap::cChunkLayer::CollectMobCensus(cMobCensus& a_ToFill)
+{
+ for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
+ {
+ // We do count every Mobs in the world. But we are assuming that every chunk not loaded by any client
+ // doesn't affect us. Normally they should not have mobs because every "too far" mobs despawn
+ // If they have (f.i. when player disconnect) we assume we don't have to make them live or despawn
+ if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients())
+ {
+ m_Chunks[i]->CollectMobCensus(a_ToFill);
+ }
+ } // for i - m_Chunks[]
+}
+
+
+
+
+
+
+void cChunkMap::cChunkLayer::SpawnMobs(cMobSpawner& a_MobSpawner)
+{
+ for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
+ {
+ // We only spawn close to players
+ if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients())
+ {
+ m_Chunks[i]->SpawnMobs(a_MobSpawner);
+ }
+ } // for i - m_Chunks[]
+}
+
+
+
+void cChunkMap::cChunkLayer::Tick(float a_Dt)
+{
+ for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
+ {
+ // Only tick chunks that are valid and have clients:
+ if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients())
+ {
+ m_Chunks[i]->Tick(a_Dt);
+ }
+ } // for i - m_Chunks[]
+}
+
+
+
+
+
+void cChunkMap::cChunkLayer::RemoveClient(cClientHandle * a_Client)
+{
+ for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
+ {
+ if (m_Chunks[i] != NULL)
+ {
+ m_Chunks[i]->RemoveClient(a_Client);
+ }
+ } // for i - m_Chunks[]
+}
+
+
+
+
+
+bool cChunkMap::cChunkLayer::ForEachEntity(cEntityCallback & a_Callback)
+{
+ // Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true
+ for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
+ {
+ if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid())
+ {
+ if (!m_Chunks[i]->ForEachEntity(a_Callback))
+ {
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+
+
+
+
+bool cChunkMap::cChunkLayer::DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackReturn)
+{
+ // Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found.
+ for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
+ {
+ if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid())
+ {
+ if (m_Chunks[i]->DoWithEntityByID(a_EntityID, a_Callback, a_CallbackReturn))
+ {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cChunkMap::cChunkLayer::HasEntity(int a_EntityID)
+{
+ for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
+ {
+ if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid())
+ {
+ if (m_Chunks[i]->HasEntity(a_EntityID))
+ {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+
+
+
+
+int cChunkMap::cChunkLayer::GetNumChunksLoaded(void) const
+{
+ int NumChunks = 0;
+ for ( int i = 0; i < ARRAYCOUNT(m_Chunks); ++i )
+ {
+ if (m_Chunks[i] != NULL)
+ {
+ NumChunks++;
+ }
+ } // for i - m_Chunks[]
+ return NumChunks;
+}
+
+
+
+
+
+void cChunkMap::cChunkLayer::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) const
+{
+ int NumValid = 0;
+ int NumDirty = 0;
+ for ( int i = 0; i < ARRAYCOUNT(m_Chunks); ++i )
+ {
+ if (m_Chunks[i] == NULL)
+ {
+ continue;
+ }
+ NumValid++;
+ if (m_Chunks[i]->IsDirty())
+ {
+ NumDirty++;
+ }
+ } // for i - m_Chunks[]
+ a_NumChunksValid = NumValid;
+ a_NumChunksDirty = NumDirty;
+}
+
+
+
+
+
+void cChunkMap::cChunkLayer::Save(void)
+{
+ cWorld * World = m_Parent->GetWorld();
+ for (int i = 0; i < ARRAYCOUNT(m_Chunks); ++i)
+ {
+ if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->IsDirty())
+ {
+ World->GetStorage().QueueSaveChunk(m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosY(), m_Chunks[i]->GetPosZ());
+ }
+ } // for i - m_Chunks[]
+}
+
+
+
+
+
+void cChunkMap::cChunkLayer::UnloadUnusedChunks(void)
+{
+ for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
+ {
+ if (
+ (m_Chunks[i] != NULL) && // Is valid
+ (m_Chunks[i]->CanUnload()) && // Can unload
+ !cPluginManager::Get()->CallHookChunkUnloading(m_Parent->GetWorld(), m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosZ()) // Plugins agree
+ )
+ {
+ // The cChunk destructor calls our GetChunk() while removing its entities
+ // so we still need to be able to return the chunk. Therefore we first delete, then NULLify
+ // Doing otherwise results in bug http://forum.mc-server.org/showthread.php?tid=355
+ delete m_Chunks[i];
+ m_Chunks[i] = NULL;
+ }
+ } // for i - m_Chunks[]
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cChunkStay:
+
+cChunkStay::cChunkStay(cWorld * a_World) :
+ m_World(a_World),
+ m_IsEnabled(false)
+{
+}
+
+
+
+
+
+cChunkStay::~cChunkStay()
+{
+ Clear();
+}
+
+
+
+
+
+void cChunkStay::Clear(void)
+{
+ if (m_IsEnabled)
+ {
+ Disable();
+ }
+ m_Chunks.clear();
+}
+
+
+
+
+
+void cChunkStay::Add(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ ASSERT(!m_IsEnabled);
+
+ for (cChunkCoordsList::const_iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
+ {
+ if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
+ {
+ // Already present
+ return;
+ }
+ } // for itr - Chunks[]
+ m_Chunks.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
+}
+
+
+
+
+
+void cChunkStay::Remove(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ ASSERT(!m_IsEnabled);
+
+ for (cChunkCoordsList::iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
+ {
+ if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
+ {
+ // Found, un-"stay"
+ m_Chunks.erase(itr);
+ return;
+ }
+ } // for itr - m_Chunks[]
+}
+
+
+
+
+
+void cChunkStay::Enable(void)
+{
+ ASSERT(!m_IsEnabled);
+
+ m_World->ChunksStay(*this, true);
+ m_IsEnabled = true;
+}
+
+
+
+
+
+void cChunkStay::Load(void)
+{
+ for (cChunkCoordsList::iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
+ {
+ m_World->TouchChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
+ } // for itr - m_Chunks[]
+}
+
+
+
+
+
+void cChunkStay::Disable(void)
+{
+ ASSERT(m_IsEnabled);
+
+ m_World->ChunksStay(*this, false);
+ m_IsEnabled = false;
+}
+
+
+
+
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
new file mode 100644
index 000000000..f68cb6472
--- /dev/null
+++ b/src/ChunkMap.h
@@ -0,0 +1,432 @@
+
+// cChunkMap.h
+
+// Interfaces to the cChunkMap class representing the chunk storage for a single world
+
+#pragma once
+
+#include "ChunkDef.h"
+
+
+
+
+
+class cWorld;
+class cItem;
+class MTRand;
+class cChunkStay;
+class cChunk;
+class cPlayer;
+class cChestEntity;
+class cDispenserEntity;
+class cDropperEntity;
+class cDropSpenserEntity;
+class cFurnaceEntity;
+class cPawn;
+class cPickup;
+class cChunkDataSerializer;
+class cBlockArea;
+class cMobCensus;
+class cMobSpawner;
+
+typedef std::list<cClientHandle *> cClientHandleList;
+typedef cChunk * cChunkPtr;
+typedef cItemCallback<cEntity> cEntityCallback;
+typedef cItemCallback<cChestEntity> cChestCallback;
+typedef cItemCallback<cDispenserEntity> cDispenserCallback;
+typedef cItemCallback<cDropperEntity> cDropperCallback;
+typedef cItemCallback<cDropSpenserEntity> cDropSpenserCallback;
+typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
+typedef cItemCallback<cChunk> cChunkCallback;
+
+
+
+
+
+class cChunkMap
+{
+public:
+
+ static const int LAYER_SIZE = 32;
+
+ cChunkMap(cWorld* a_World );
+ ~cChunkMap();
+
+ // Broadcast respective packets to all clients of the chunk where the event is taking place
+ // (Please keep these alpha-sorted)
+ void BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle);
+ void BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL);
+ void BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude = NULL);
+ void BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude);
+ void BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
+ void BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
+ void BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
+ void BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8
+ void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);
+ void BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
+
+ /// Sends the block entity, if it is at the coords specified, to a_Client
+ void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);
+
+ /// a_Player rclked block entity at the coords specified, handle it
+ void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z);
+
+ /// Calls the callback for the chunk specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback
+ bool DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback);
+
+ /// Wakes up simulators for the specified block
+ void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ /// Wakes up the simulators for the specified area of blocks
+ void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ);
+
+ void MarkChunkDirty (int a_ChunkX, int a_ChunkZ);
+ void MarkChunkSaving (int a_ChunkX, int a_ChunkZ);
+ void MarkChunkSaved (int a_ChunkX, int a_ChunkZ);
+
+ /** Sets the chunk data as either loaded from the storage or generated.
+ a_BlockLight and a_BlockSkyLight are optional, if not present, chunk will be marked as unlighted.
+ a_BiomeMap is optional, if not present, biomes will be calculated by the generator
+ a_HeightMap is optional, if not present, will be calculated.
+ If a_MarkDirty is set, the chunk is set as dirty (used after generating)
+ */
+ void SetChunkData(
+ int a_ChunkX, int a_ChunkZ,
+ const BLOCKTYPE * a_BlockTypes,
+ const NIBBLETYPE * a_BlockMeta,
+ const NIBBLETYPE * a_BlockLight,
+ const NIBBLETYPE * a_BlockSkyLight,
+ const cChunkDef::HeightMap * a_HeightMap,
+ const cChunkDef::BiomeMap & a_BiomeMap,
+ cBlockEntityList & a_BlockEntities,
+ bool a_MarkDirty
+ );
+
+ void ChunkLighted(
+ int a_ChunkX, int a_ChunkZ,
+ const cChunkDef::BlockNibbles & a_BlockLight,
+ const cChunkDef::BlockNibbles & a_SkyLight
+ );
+
+ bool GetChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback);
+
+ /// Copies the chunk's blocktypes into a_Blocks; returns true if successful
+ bool GetChunkBlockTypes (int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_Blocks);
+
+ bool IsChunkValid (int a_ChunkX, int a_ChunkZ);
+ bool HasChunkAnyClients (int a_ChunkX, int a_ChunkZ);
+ int GetHeight (int a_BlockX, int a_BlockZ); // Waits for the chunk to get loaded / generated
+ bool TryGetHeight (int a_BlockX, int a_BlockZ, int & a_Height); // Returns false if chunk not loaded / generated
+ void FastSetBlocks (sSetBlockList & a_BlockList);
+ void CollectPickupsByPlayer(cPlayer * a_Player);
+
+ BLOCKTYPE GetBlock (int a_BlockX, int a_BlockY, int a_BlockZ);
+ NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ);
+ NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ);
+ NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ);
+ void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockMeta);
+ void SetBlock (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta);
+ void QueueSetBlock (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick);
+ bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
+ bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);
+
+ /// Replaces world blocks with a_Blocks, if they are of type a_FilterBlockType
+ void ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType);
+
+ /// Special function used for growing trees, replaces only blocks that tree may overwrite
+ void ReplaceTreeBlocks(const sSetBlockVector & a_Blocks);
+
+ EMCSBiome GetBiomeAt (int a_BlockX, int a_BlockZ);
+
+ /// Retrieves block types of the specified blocks. If a chunk is not loaded, doesn't modify the block. Returns true if all blocks were read.
+ bool GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure);
+
+ bool DigBlock (int a_X, int a_Y, int a_Z);
+ void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player);
+
+ /// Compares clients of two chunks, calls the callback accordingly
+ void CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback);
+
+ /// Compares clients of two chunks, calls the callback accordingly
+ void CompareChunkClients(cChunk * a_Chunk1, cChunk * a_Chunk2, cClientDiffCallback & a_Callback);
+
+ /// Adds client to a chunk, if not already present; returns true if added, false if present
+ bool AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client);
+
+ /// Removes the client from the chunk
+ void RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client);
+
+ /// Removes the client from all chunks it is present in
+ void RemoveClientFromChunks(cClientHandle * a_Client);
+
+ /// Adds the entity to its appropriate chunk, takes ownership of the entity pointer
+ void AddEntity(cEntity * a_Entity);
+
+ /// Returns true if the entity with specified ID is present in the chunks
+ bool HasEntity(int a_EntityID);
+
+ /// Removes the entity from its appropriate chunk
+ void RemoveEntity(cEntity * a_Entity);
+
+ /// Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true
+ bool ForEachEntity(cEntityCallback & a_Callback); // Lua-accessible
+
+ /// Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true
+ bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Lua-accessible
+
+ /// Destroys and returns a list of blocks destroyed in the explosion at the specified coordinates
+ void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, cVector3iArray & a_BlockAffected);
+
+ /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false.
+ bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // Lua-accessible
+
+ /// Calls the callback for each chest in the specified chunk; returns true if all chests processed, false if the callback aborted by returning true
+ bool ForEachChestInChunk (int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Lua-accessible
+
+ /// Calls the callback for each dispenser in the specified chunk; returns true if all dispensers processed, false if the callback aborted by returning true
+ bool ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback);
+
+ /// Calls the callback for each dropper in the specified chunk; returns true if all droppers processed, false if the callback aborted by returning true
+ bool ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback & a_Callback);
+
+ /// Calls the callback for each dropspenser in the specified chunk; returns true if all dropspensers processed, false if the callback aborted by returning true
+ bool ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback & a_Callback);
+
+ /// Calls the callback for each furnace in the specified chunk; returns true if all furnaces processed, false if the callback aborted by returning true
+ bool ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback); // Lua-accessible
+
+ /// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found
+ bool DoWithChestAt (int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible
+
+ /// Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found
+ bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback); // Lua-accessible
+
+ /// Calls the callback for the dropper at the specified coords; returns false if there's no dropper at those coords or callback returns true, returns true if found
+ bool DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback); // Lua-accessible
+
+ /// Calls the callback for the dropspenser at the specified coords; returns false if there's no dropspenser at those coords or callback returns true, returns true if found
+ bool DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback); // Lua-accessible
+
+ /// Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords or callback returns true, returns true if found
+ bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Lua-accessible
+
+ /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found
+ bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible
+
+ /// Touches the chunk, causing it to be loaded or generated
+ void TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ /// Loads the chunk, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before)
+ bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ /// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid()
+ void LoadChunks(const cChunkCoordsList & a_Chunks);
+
+ /// Marks the chunk as failed-to-load
+ void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ /// Sets the sign text. Returns true if sign text changed.
+ bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
+
+ /// Marks (a_Stay == true) or unmarks (a_Stay == false) chunks as non-unloadable; to be used only by cChunkStay!
+ void ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay = true);
+
+ /// Marks the chunk as being regenerated - all its clients want that chunk again (used by cWorld::RegenerateChunk() )
+ void MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ);
+
+ bool IsChunkLighted(int a_ChunkX, int a_ChunkZ);
+
+ /// Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully
+ bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback);
+
+ /// Writes the block area into the specified coords. Returns true if all chunks have been processed. Prefer cBlockArea::Write() instead.
+ bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes);
+
+ /// Returns the number of valid chunks and the number of dirty chunks
+ void GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty);
+
+ /// Grows a melon or a pumpkin next to the block specified (assumed to be the stem)
+ void GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, MTRand & a_Rand);
+
+ /// Grows a sugarcane present at the block specified by the amount of blocks specified, up to the max height specified in the config
+ void GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow);
+
+ /// Grows a cactus present at the block specified by the amount of blocks specified, up to the max height specified in the config
+ void GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow);
+
+ /// Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call
+ void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ /// Make a Mob census, of all mobs, their family, their chunk and theyr distance to closest player
+ void CollectMobCensus(cMobCensus& a_ToFill);
+
+ /// Try to Spawn Monsters inside all Chunks
+ void SpawnMobs(cMobSpawner& a_MobSpawner);
+
+ void Tick(float a_Dt);
+
+ void UnloadUnusedChunks(void);
+ void SaveAllChunks(void);
+
+ cWorld * GetWorld(void) { return m_World; }
+
+ int GetNumChunks(void);
+
+ void ChunkValidated(void); // Called by chunks that have become valid
+
+ /// Queues the specified block for ticking (block update)
+ void QueueTickBlock(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ /// Returns the CS for locking the chunkmap; only cWorld::cLock may use this function!
+ cCriticalSection & GetCS(void) { return m_CSLayers; }
+
+private:
+
+ friend class cChunk; // The chunks can manipulate neighbors while in their Tick() method, using LockedGetBlock() and LockedSetBlock()
+
+ class cChunkLayer
+ {
+ public:
+ cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent);
+ ~cChunkLayer();
+
+ /// Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check
+ cChunkPtr GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ );
+
+ /// Returns the specified chunk, or NULL if not created yet
+ cChunk * FindChunk(int a_ChunkX, int a_ChunkZ);
+
+ int GetX(void) const {return m_LayerX; }
+ int GetZ(void) const {return m_LayerZ; }
+
+ int GetNumChunksLoaded(void) const ;
+
+ void GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) const;
+
+ void Save(void);
+ void UnloadUnusedChunks(void);
+
+ /// Collect a mob census, of all mobs, their megatype, their chunk and their distance o closest player
+ void CollectMobCensus(cMobCensus& a_ToFill);
+ /// Try to Spawn Monsters inside all Chunks
+ void SpawnMobs(cMobSpawner& a_MobSpawner);
+
+ void Tick(float a_Dt);
+
+ void RemoveClient(cClientHandle * a_Client);
+
+ /// Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true
+ bool ForEachEntity(cEntityCallback & a_Callback); // Lua-accessible
+
+ /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found.
+ bool DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackReturn); // Lua-accessible
+
+ /// Returns true if there is an entity with the specified ID within this layer's chunks
+ bool HasEntity(int a_EntityID);
+
+ protected:
+
+ cChunkPtr m_Chunks[LAYER_SIZE * LAYER_SIZE];
+ int m_LayerX;
+ int m_LayerZ;
+ cChunkMap * m_Parent;
+ int m_NumChunksLoaded;
+ };
+
+ typedef std::list<cChunkLayer *> cChunkLayerList;
+
+ /// Finds the cChunkLayer object responsible for the specified chunk; returns NULL if not found. Assumes m_CSLayers is locked.
+ cChunkLayer * FindLayerForChunk(int a_ChunkX, int a_ChunkZ);
+
+ /// Returns the specified cChunkLayer object; returns NULL if not found. Assumes m_CSLayers is locked.
+ cChunkLayer * FindLayer(int a_LayerX, int a_LayerZ);
+
+ /// Returns the cChunkLayer object responsible for the specified chunk; creates it if not found.
+ cChunkLayer * GetLayerForChunk (int a_ChunkX, int a_ChunkZ);
+
+ /// Returns the specified cChunkLayer object; creates it if not found.
+ cChunkLayer * GetLayer(int a_LayerX, int a_LayerZ);
+
+ void RemoveLayer(cChunkLayer * a_Layer);
+
+ cCriticalSection m_CSLayers;
+ cChunkLayerList m_Layers;
+ cEvent m_evtChunkValid; // Set whenever any chunk becomes valid, via ChunkValidated()
+
+ cWorld * m_World;
+
+ cChunkPtr GetChunk (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading / generating if not valid
+ cChunkPtr GetChunkNoGen (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading if not valid; doesn't generate
+ cChunkPtr GetChunkNoLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Doesn't load, doesn't generate
+
+ /// Gets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load)
+ bool LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
+
+ /// Gets a block type in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load)
+ bool LockedGetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType);
+
+ /// Gets a block meta in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load)
+ bool LockedGetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE & a_BlockMeta);
+
+ /// Sets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load)
+ bool LockedSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+
+ /// Fast-sets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load)
+ bool LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+
+ /// Locates a chunk ptr in the chunkmap; doesn't create it when not found; assumes m_CSLayers is locked. To be called only from cChunkMap.
+ cChunk * FindChunk(int a_ChunkX, int a_ChunkZ);
+};
+
+
+
+
+
+/** Makes chunks stay loaded until this object is cleared or destroyed
+Works by setting internal flags in the cChunk that it should not be unloaded.
+To optimize for speed, cChunkStay has an Enabled flag, it will "stay" the chunks only when enabled and it will refuse manipulations when enabled
+The object itself is not made thread-safe, it's supposed to be used from a single thread only.
+*/
+class cChunkStay
+{
+public:
+ cChunkStay(cWorld * a_World);
+ ~cChunkStay();
+
+ void Clear(void);
+
+ void Add(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ void Remove(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ void Enable(void);
+ void Disable(void);
+
+ /// Queues each chunk in m_Chunks[] for loading / generating
+ void Load(void);
+
+ // Allow cChunkStay be passed to functions expecting a const cChunkCoordsList &
+ operator const cChunkCoordsList(void) const {return m_Chunks; }
+
+protected:
+
+ cWorld * m_World;
+
+ bool m_IsEnabled;
+
+ cChunkCoordsList m_Chunks;
+} ;
+
+
+
+
diff --git a/src/ChunkSender.cpp b/src/ChunkSender.cpp
new file mode 100644
index 000000000..005cfe29d
--- /dev/null
+++ b/src/ChunkSender.cpp
@@ -0,0 +1,295 @@
+
+// ChunkSender.cpp
+
+// Interfaces to the cChunkSender class representing the thread that waits for chunks becoming ready (loaded / generated) and sends them to clients
+
+
+
+
+
+#include "Globals.h"
+#include "ChunkSender.h"
+#include "World.h"
+#include "BlockEntities/BlockEntity.h"
+#include "Protocol/ChunkDataSerializer.h"
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cNotifyChunkSender:
+
+void cNotifyChunkSender::Call(int a_ChunkX, int a_ChunkZ)
+{
+ m_ChunkSender->ChunkReady(a_ChunkX, a_ChunkZ);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cChunkSender:
+
+cChunkSender::cChunkSender(void) :
+ super("ChunkSender"),
+ m_World(NULL),
+ m_Notify(NULL),
+ m_RemoveCount(0)
+{
+ m_Notify.SetChunkSender(this);
+}
+
+
+
+
+
+cChunkSender::~cChunkSender()
+{
+ Stop();
+}
+
+
+
+
+
+bool cChunkSender::Start(cWorld * a_World)
+{
+ m_ShouldTerminate = false;
+ m_World = a_World;
+ return super::Start();
+}
+
+
+
+
+
+void cChunkSender::Stop(void)
+{
+ m_ShouldTerminate = true;
+ m_evtQueue.Set();
+ Wait();
+}
+
+
+
+
+
+void cChunkSender::ChunkReady(int a_ChunkX, int a_ChunkZ)
+{
+ // This is probably never gonna be called twice for the same chunk, and if it is, we don't mind, so we don't check
+ {
+ cCSLock Lock(m_CS);
+ m_ChunksReady.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ));
+ }
+ m_evtQueue.Set();
+}
+
+
+
+
+
+void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
+{
+ ASSERT(a_Client != NULL);
+ {
+ cCSLock Lock(m_CS);
+ if (std::find(m_SendChunks.begin(), m_SendChunks.end(), sSendChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ, a_Client)) != m_SendChunks.end())
+ {
+ // Already queued, bail out
+ return;
+ }
+ m_SendChunks.push_back(sSendChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ, a_Client));
+ }
+ m_evtQueue.Set();
+}
+
+
+
+
+
+void cChunkSender::RemoveClient(cClientHandle * a_Client)
+{
+ {
+ cCSLock Lock(m_CS);
+ for (sSendChunkList::iterator itr = m_SendChunks.begin(); itr != m_SendChunks.end();)
+ {
+ if (itr->m_Client == a_Client)
+ {
+ itr = m_SendChunks.erase(itr);
+ continue;
+ }
+ ++itr;
+ } // for itr - m_SendChunks[]
+ m_RemoveCount++;
+ }
+ m_evtQueue.Set();
+ m_evtRemoved.Wait(); // Wait for removal confirmation
+}
+
+
+
+
+
+void cChunkSender::Execute(void)
+{
+ while (!m_ShouldTerminate)
+ {
+ cCSLock Lock(m_CS);
+ while (m_ChunksReady.empty() && m_SendChunks.empty())
+ {
+ int RemoveCount = m_RemoveCount;
+ m_RemoveCount = 0;
+ cCSUnlock Unlock(Lock);
+ for (int i = 0; i < RemoveCount; i++)
+ {
+ m_evtRemoved.Set(); // Notify that the removed clients are safe to be deleted
+ }
+ m_evtQueue.Wait();
+ if (m_ShouldTerminate)
+ {
+ return;
+ }
+ } // while (empty)
+
+ if (!m_ChunksReady.empty())
+ {
+ // Take one from the queue:
+ cChunkCoords Coords(m_ChunksReady.front());
+ m_ChunksReady.pop_front();
+ Lock.Unlock();
+
+ SendChunk(Coords.m_ChunkX, Coords.m_ChunkY, Coords.m_ChunkZ, NULL);
+ }
+ else
+ {
+ // Take one from the queue:
+ sSendChunk Chunk(m_SendChunks.front());
+ m_SendChunks.pop_front();
+ Lock.Unlock();
+
+ SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkY, Chunk.m_ChunkZ, Chunk.m_Client);
+ }
+ Lock.Lock();
+ int RemoveCount = m_RemoveCount;
+ m_RemoveCount = 0;
+ Lock.Unlock();
+ for (int i = 0; i < RemoveCount; i++)
+ {
+ m_evtRemoved.Set(); // Notify that the removed clients are safe to be deleted
+ }
+ } // while (!mShouldTerminate)
+}
+
+
+
+
+
+void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
+{
+ ASSERT(m_World != NULL);
+
+ // Ask the client if it still wants the chunk:
+ if (a_Client != NULL)
+ {
+ if (!a_Client->WantsSendChunk(a_ChunkX, a_ChunkY, a_ChunkZ))
+ {
+ return;
+ }
+ }
+
+ // If the chunk has no clients, no need to packetize it:
+ if (!m_World->HasChunkAnyClients(a_ChunkX, a_ChunkZ))
+ {
+ return;
+ }
+
+ // If the chunk is not valid, do nothing - whoever needs it has queued it for loading / generating
+ if (!m_World->IsChunkValid(a_ChunkX, a_ChunkZ))
+ {
+ return;
+ }
+
+ // If the chunk is not lighted, queue it for relighting and get notified when it's ready:
+ if (!m_World->IsChunkLighted(a_ChunkX, a_ChunkZ))
+ {
+ m_World->QueueLightChunk(a_ChunkX, a_ChunkZ, &m_Notify);
+ return;
+ }
+
+ // Query and prepare chunk data:
+ if (!m_World->GetChunkData(a_ChunkX, a_ChunkZ, *this))
+ {
+ return;
+ }
+ cChunkDataSerializer Data(m_BlockTypes, m_BlockMetas, m_BlockLight, m_BlockSkyLight, m_BiomeMap);
+
+ // Send:
+ if (a_Client == NULL)
+ {
+ m_World->BroadcastChunkData(a_ChunkX, a_ChunkZ, Data);
+ }
+ else
+ {
+ a_Client->SendChunkData(a_ChunkX, a_ChunkZ, Data);
+ }
+
+ // Send block-entity packets:
+ for (sBlockCoords::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ {
+ if (a_Client == NULL)
+ {
+ m_World->BroadcastBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ);
+ }
+ else
+ {
+ m_World->SendBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ, *a_Client);
+ }
+ } // for itr - m_Packets[]
+ m_BlockEntities.clear();
+
+ // TODO: Send entity spawn packets
+}
+
+
+
+
+
+void cChunkSender::BlockEntity(cBlockEntity * a_Entity)
+{
+ m_BlockEntities.push_back(sBlockCoord(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ()));
+}
+
+
+
+
+void cChunkSender::Entity(cEntity * a_Entity)
+{
+ // Nothing needed yet, perhaps in the future when we save entities into chunks we'd like to send them upon load, too ;)
+}
+
+
+
+
+
+void cChunkSender::BiomeData(const cChunkDef::BiomeMap * a_BiomeMap)
+{
+ for (int i = 0; i < ARRAYCOUNT(m_BiomeMap); i++)
+ {
+ if ((*a_BiomeMap)[i] < 255)
+ {
+ // Normal MC biome, copy as-is:
+ m_BiomeMap[i] = (unsigned char)((*a_BiomeMap)[i]);
+ }
+ else
+ {
+ // TODO: MCS-specific biome, need to map to some basic MC biome:
+ ASSERT(!"Unimplemented MCS-specific biome");
+ }
+ } // for i - m_BiomeMap[]
+}
+
+
+
+
diff --git a/src/ChunkSender.h b/src/ChunkSender.h
new file mode 100644
index 000000000..a26f764a7
--- /dev/null
+++ b/src/ChunkSender.h
@@ -0,0 +1,169 @@
+
+// ChunkSender.h
+
+// Interfaces to the cChunkSender class representing the thread that waits for chunks becoming ready (loaded / generated) and sends them to clients
+
+/*
+The whole thing is a thread that runs in a loop, waiting for either:
+ "finished chunks" (ChunkReady()), or
+ "chunks to send" (QueueSendChunkTo() )
+to come to a queue.
+And once they do, it requests the chunk data and sends it all away, either
+ broadcasting (ChunkReady), or
+ sends to a specific client (QueueSendChunkTo)
+Chunk data is queried using the cChunkDataCallback interface.
+It is cached inside the ChunkSender object during the query and then processed after the query ends.
+Note that the data needs to be compressed only *after* the query finishes,
+because the query callbacks run with ChunkMap's CS locked.
+
+A client may remove itself from all direct requests(QueueSendChunkTo()) by calling RemoveClient();
+this ensures that the client's Send() won't be called anymore by ChunkSender.
+Note that it may be called by world's BroadcastToChunk() if the client is still in the chunk.
+*/
+
+
+
+#pragma once
+
+#include "OSSupport/IsThread.h"
+#include "ChunkDef.h"
+
+
+
+
+
+class cWorld;
+class cClientHandle;
+
+
+
+
+
+// fwd:
+class cChunkSender;
+
+
+
+
+
+/// Callback that can be used to notify chunk sender upon another chunkcoord notification
+class cNotifyChunkSender :
+ public cChunkCoordCallback
+{
+ virtual void Call(int a_ChunkX, int a_ChunkZ) override;
+
+ cChunkSender * m_ChunkSender;
+public:
+ cNotifyChunkSender(cChunkSender * a_ChunkSender) : m_ChunkSender(a_ChunkSender) {}
+
+ void SetChunkSender(cChunkSender * a_ChunkSender)
+ {
+ m_ChunkSender = a_ChunkSender;
+ }
+} ;
+
+
+
+
+
+class cChunkSender:
+ public cIsThread,
+ public cChunkDataSeparateCollector
+{
+ typedef cIsThread super;
+public:
+ cChunkSender(void);
+ ~cChunkSender();
+
+ bool Start(cWorld * a_World);
+
+ void Stop(void);
+
+ /// Notifies that a chunk has become ready and it should be sent to all its clients
+ void ChunkReady(int a_ChunkX, int a_ChunkZ);
+
+ /// Queues a chunk to be sent to a specific client
+ void QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client);
+
+ /// Removes the a_Client from all waiting chunk send operations
+ void RemoveClient(cClientHandle * a_Client);
+
+protected:
+
+ /// Used for sending chunks to specific clients
+ struct sSendChunk
+ {
+ int m_ChunkX;
+ int m_ChunkY;
+ int m_ChunkZ;
+ cClientHandle * m_Client;
+
+ sSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client) :
+ m_ChunkX(a_ChunkX),
+ m_ChunkY(a_ChunkY),
+ m_ChunkZ(a_ChunkZ),
+ m_Client(a_Client)
+ {
+ }
+
+ bool operator ==(const sSendChunk & a_Other)
+ {
+ return (
+ (a_Other.m_ChunkX == m_ChunkX) &&
+ (a_Other.m_ChunkY == m_ChunkY) &&
+ (a_Other.m_ChunkZ == m_ChunkZ) &&
+ (a_Other.m_Client == m_Client)
+ );
+ }
+ } ;
+ typedef std::list<sSendChunk> sSendChunkList;
+
+ struct sBlockCoord
+ {
+ int m_BlockX;
+ int m_BlockY;
+ int m_BlockZ;
+
+ sBlockCoord(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ m_BlockX(a_BlockX),
+ m_BlockY(a_BlockY),
+ m_BlockZ(a_BlockZ)
+ {
+ }
+ } ;
+
+ typedef std::vector<sBlockCoord> sBlockCoords;
+
+ cWorld * m_World;
+
+ cCriticalSection m_CS;
+ cChunkCoordsList m_ChunksReady;
+ sSendChunkList m_SendChunks;
+ cEvent m_evtQueue; // Set when anything is added to m_ChunksReady
+ cEvent m_evtRemoved; // Set when removed clients are safe to be deleted
+ int m_RemoveCount; // Number of threads waiting for a client removal (m_evtRemoved needs to be set this many times)
+
+ cNotifyChunkSender m_Notify; // Used for chunks that don't have a valid lighting - they will be re-queued after lightcalc
+
+ // Data about the chunk that is being sent:
+ // NOTE that m_BlockData[] is inherited from the cChunkDataCollector
+ unsigned char m_BiomeMap[cChunkDef::Width * cChunkDef::Width];
+ sBlockCoords m_BlockEntities; // Coords of the block entities to send
+ // TODO: sEntityIDs m_Entities; // Entity-IDs of the entities to send
+
+ // cIsThread override:
+ virtual void Execute(void) override;
+
+ // cChunkDataCollector overrides:
+ // (Note that they are called while the ChunkMap's CS is locked - don't do heavy calculations here!)
+ virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) override;
+ virtual void Entity (cEntity * a_Entity) override;
+ virtual void BlockEntity (cBlockEntity * a_Entity) override;
+
+ /// Sends the specified chunk to a_Client, or to all chunk clients if a_Client == NULL
+ void SendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client);
+} ;
+
+
+
+
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
new file mode 100644
index 000000000..f8fd4a8b7
--- /dev/null
+++ b/src/ClientHandle.cpp
@@ -0,0 +1,2198 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "ClientHandle.h"
+#include "Server.h"
+#include "World.h"
+#include "Entities/Pickup.h"
+#include "PluginManager.h"
+#include "Entities/Player.h"
+#include "Inventory.h"
+#include "BlockEntities/ChestEntity.h"
+#include "BlockEntities/SignEntity.h"
+#include "UI/Window.h"
+#include "Item.h"
+#include "Piston.h"
+#include "Mobs/Monster.h"
+#include "ChatColor.h"
+#include "OSSupport/Socket.h"
+#include "OSSupport/Timer.h"
+#include "Items/ItemHandler.h"
+#include "Blocks/BlockHandler.h"
+#include "Blocks/BlockSlab.h"
+
+#include "Vector3f.h"
+#include "Vector3d.h"
+
+#include "Root.h"
+
+#include "Authenticator.h"
+#include "MersenneTwister.h"
+
+#include "Protocol/ProtocolRecognizer.h"
+
+
+
+
+
+#define AddPistonDir(x, y, z, dir, amount) switch (dir) { case 0: (y)-=(amount); break; case 1: (y)+=(amount); break;\
+ case 2: (z)-=(amount); break; case 3: (z)+=(amount); break;\
+ case 4: (x)-=(amount); break; case 5: (x)+=(amount); break; }
+
+
+
+
+
+/// If the number of queued outgoing packets reaches this, the client will be kicked
+#define MAX_OUTGOING_PACKETS 2000
+
+/// How many explosions per single game tick are allowed
+static const int MAX_EXPLOSIONS_PER_TICK = 100;
+
+/// How many explosions in the recent history are allowed
+static const int MAX_RUNNING_SUM_EXPLOSIONS = cClientHandle::NUM_CHECK_EXPLOSIONS_TICKS * MAX_EXPLOSIONS_PER_TICK / 8;
+
+/// How many ticks before the socket is closed after the client is destroyed (#31)
+static const int TICKS_BEFORE_CLOSE = 20;
+
+
+
+
+
+#define RECI_RAND_MAX (1.f/RAND_MAX)
+inline int fRadRand(MTRand & r1, int a_BlockCoord)
+{
+ return a_BlockCoord * 32 + (int)(16 * ((float)r1.rand() * RECI_RAND_MAX) * 16 - 8);
+}
+
+
+
+
+
+int cClientHandle::s_ClientCount = 0;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cClientHandle:
+
+cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance)
+ : m_ViewDistance(a_ViewDistance)
+ , m_IPString(a_Socket->GetIPString())
+ , m_OutgoingData(64 KiB)
+ , m_Player(NULL)
+ , m_HasSentDC(false)
+ , m_TimeSinceLastPacket(0)
+ , m_bKeepThreadGoing(true)
+ , m_Ping(1000)
+ , m_PingID(1)
+ , m_TicksSinceDestruction(0)
+ , m_State(csConnected)
+ , m_LastStreamedChunkX(0x7fffffff) // bogus chunk coords to force streaming upon login
+ , m_LastStreamedChunkZ(0x7fffffff)
+ , m_ShouldCheckDownloaded(false)
+ , m_UniqueID(0)
+ , m_BlockDigAnimStage(-1)
+ , m_HasStartedDigging(false)
+ , m_CurrentExplosionTick(0)
+ , m_RunningSumExplosions(0)
+ , m_HasSentPlayerChunk(false)
+{
+ m_Protocol = new cProtocolRecognizer(this);
+
+ s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread
+ m_UniqueID = s_ClientCount;
+
+ cTimer t1;
+ m_LastPingTime = t1.GetNowTime();
+
+ LOGD("New ClientHandle created at %p", this);
+}
+
+
+
+
+
+cClientHandle::~cClientHandle()
+{
+ ASSERT(m_State >= csDestroyedWaiting); // Has Destroy() been called?
+
+ LOGD("Deleting client \"%s\" at %p", GetUsername().c_str(), this);
+
+ // Remove from cSocketThreads, we're not to be called anymore:
+ cRoot::Get()->GetServer()->ClientDestroying(this);
+
+ {
+ cCSLock Lock(m_CSChunkLists);
+ m_LoadedChunks.clear();
+ m_ChunksToSend.clear();
+ }
+
+ if (m_Player != NULL)
+ {
+ cWorld * World = m_Player->GetWorld();
+ if (!m_Username.empty() && (World != NULL))
+ {
+ // Send the Offline PlayerList packet:
+ World->BroadcastPlayerListItem(*m_Player, false, this);
+ }
+ if (World != NULL)
+ {
+ World->RemovePlayer(m_Player);
+ m_Player->Destroy();
+ }
+ delete m_Player;
+ m_Player = NULL;
+ }
+
+ if (!m_HasSentDC)
+ {
+ SendDisconnect("Server shut down? Kthnxbai");
+ }
+
+ // Queue all remaining outgoing packets to cSocketThreads:
+ {
+ cCSLock Lock(m_CSOutgoingData);
+ AString Data;
+ m_OutgoingData.ReadAll(Data);
+ m_OutgoingData.CommitRead();
+ cRoot::Get()->GetServer()->WriteToClient(this, Data);
+ }
+
+ // Queue the socket to close as soon as it sends all outgoing data:
+ cRoot::Get()->GetServer()->QueueClientClose(this);
+ cRoot::Get()->GetServer()->RemoveClient(this);
+
+ delete m_Protocol;
+ m_Protocol = NULL;
+
+ LOGD("ClientHandle at %p deleted", this);
+}
+
+
+
+
+
+void cClientHandle::Destroy(void)
+{
+ {
+ cCSLock Lock(m_CSDestroyingState);
+ if (m_State >= csDestroying)
+ {
+ // Already called
+ return;
+ }
+ m_State = csDestroying;
+ }
+
+ // DEBUG:
+ LOGD("%s: client %p, \"%s\"", __FUNCTION__, this, m_Username.c_str());
+
+ if ((m_Player != NULL) && (m_Player->GetWorld() != NULL))
+ {
+ RemoveFromAllChunks();
+ m_Player->GetWorld()->RemoveClientFromChunkSender(this);
+ }
+ m_State = csDestroyedWaiting;
+}
+
+
+
+
+
+void cClientHandle::Kick(const AString & a_Reason)
+{
+ if (m_State >= csAuthenticating) // Don't log pings
+ {
+ LOG("Kicking user \"%s\" for \"%s\"", m_Username.c_str(), StripColorCodes(a_Reason).c_str());
+ }
+ SendDisconnect(a_Reason);
+}
+
+
+
+
+
+void cClientHandle::Authenticate(void)
+{
+ if (m_State != csAuthenticating)
+ {
+ return;
+ }
+
+ ASSERT( m_Player == NULL );
+
+ // Spawn player (only serversided, so data is loaded)
+ m_Player = new cPlayer(this, GetUsername());
+
+ cWorld * World = cRoot::Get()->GetWorld(m_Player->GetLoadedWorldName());
+ if (World == NULL)
+ {
+ World = cRoot::Get()->GetDefaultWorld();
+ }
+
+ if (m_Player->GetGameMode() == eGameMode_NotSet)
+ {
+ m_Player->LoginSetGameMode(World->GetGameMode());
+ }
+
+ m_Player->SetIP (m_IPString);
+
+ cRoot::Get()->GetPluginManager()->CallHookPlayerJoined(*m_Player);
+
+ m_ConfirmPosition = m_Player->GetPosition();
+
+ // Return a server login packet
+ m_Protocol->SendLogin(*m_Player, *World);
+
+ // Send Weather if raining:
+ if ((World->GetWeather() == 1) || (World->GetWeather() == 2))
+ {
+ m_Protocol->SendWeather(World->GetWeather());
+ }
+
+ // Send time
+ m_Protocol->SendTimeUpdate(World->GetWorldAge(), World->GetTimeOfDay());
+
+ // Send contents of the inventory window
+ m_Protocol->SendWholeInventory(*m_Player->GetWindow());
+
+ // Send health
+ m_Player->SendHealth();
+
+ // Send gamemode (1.6.1 movementSpeed):
+ SendGameMode(m_Player->GetGameMode());
+
+ m_Player->Initialize(World);
+ m_State = csAuthenticated;
+
+ // Broadcast this player's spawning to all other players in the same chunk
+ m_Player->GetWorld()->BroadcastSpawnEntity(*m_Player, this);
+
+ cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player);
+}
+
+
+
+
+
+void cClientHandle::StreamChunks(void)
+{
+ if ((m_State < csAuthenticated) || (m_State >= csDestroying))
+ {
+ return;
+ }
+
+ ASSERT(m_Player != NULL);
+
+ int ChunkPosX = FAST_FLOOR_DIV((int)m_Player->GetPosX(), cChunkDef::Width);
+ int ChunkPosZ = FAST_FLOOR_DIV((int)m_Player->GetPosZ(), cChunkDef::Width);
+ if ((ChunkPosX == m_LastStreamedChunkX) && (ChunkPosZ == m_LastStreamedChunkZ))
+ {
+ // Already streamed for this position
+ return;
+ }
+ m_LastStreamedChunkX = ChunkPosX;
+ m_LastStreamedChunkZ = ChunkPosZ;
+
+ LOGD("Streaming chunks centered on [%d, %d], view distance %d", ChunkPosX, ChunkPosZ, m_ViewDistance);
+
+ cWorld * World = m_Player->GetWorld();
+ ASSERT(World != NULL);
+
+ // Remove all loaded chunks that are no longer in range; deferred to out-of-CS:
+ cChunkCoordsList RemoveChunks;
+ {
+ cCSLock Lock(m_CSChunkLists);
+ for (cChunkCoordsList::iterator itr = m_LoadedChunks.begin(); itr != m_LoadedChunks.end();)
+ {
+ int RelX = (*itr).m_ChunkX - ChunkPosX;
+ int RelZ = (*itr).m_ChunkZ - ChunkPosZ;
+ if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance))
+ {
+ RemoveChunks.push_back(*itr);
+ itr = m_LoadedChunks.erase(itr);
+ }
+ else
+ {
+ ++itr;
+ }
+ } // for itr - m_LoadedChunks[]
+ for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end();)
+ {
+ int RelX = (*itr).m_ChunkX - ChunkPosX;
+ int RelZ = (*itr).m_ChunkZ - ChunkPosZ;
+ if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance))
+ {
+ itr = m_ChunksToSend.erase(itr);
+ }
+ else
+ {
+ ++itr;
+ }
+ } // for itr - m_ChunksToSend[]
+ }
+ for (cChunkCoordsList::iterator itr = RemoveChunks.begin(); itr != RemoveChunks.end(); ++itr)
+ {
+ World->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkZ, this);
+ m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ);
+ } // for itr - RemoveChunks[]
+
+ // Add all chunks that are in range and not yet in m_LoadedChunks:
+ // Queue these smartly - from the center out to the edge
+ for (int d = 0; d <= m_ViewDistance; ++d) // cycle through (square) distance, from nearest to furthest
+ {
+ // For each distance add chunks in a hollow square centered around current position:
+ for (int i = -d; i <= d; ++i)
+ {
+ StreamChunk(ChunkPosX + d, ChunkPosZ + i);
+ StreamChunk(ChunkPosX - d, ChunkPosZ + i);
+ } // for i
+ for (int i = -d + 1; i < d; ++i)
+ {
+ StreamChunk(ChunkPosX + i, ChunkPosZ + d);
+ StreamChunk(ChunkPosX + i, ChunkPosZ - d);
+ } // for i
+ } // for d
+
+ // Touch chunks GENERATEDISTANCE ahead to let them generate:
+ for (int d = m_ViewDistance + 1; d <= m_ViewDistance + GENERATEDISTANCE; ++d) // cycle through (square) distance, from nearest to furthest
+ {
+ // For each distance touch chunks in a hollow square centered around current position:
+ for (int i = -d; i <= d; ++i)
+ {
+ World->TouchChunk(ChunkPosX + d, ZERO_CHUNK_Y, ChunkPosZ + i);
+ World->TouchChunk(ChunkPosX - d, ZERO_CHUNK_Y, ChunkPosZ + i);
+ } // for i
+ for (int i = -d + 1; i < d; ++i)
+ {
+ World->TouchChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ + d);
+ World->TouchChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ - d);
+ } // for i
+ } // for d
+}
+
+
+
+
+void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ)
+{
+ if (m_State >= csDestroying)
+ {
+ // Don't stream chunks to clients that are being destroyed
+ return;
+ }
+
+ cWorld * World = m_Player->GetWorld();
+ ASSERT(World != NULL);
+
+ if (World->AddChunkClient(a_ChunkX, a_ChunkZ, this))
+ {
+ {
+ cCSLock Lock(m_CSChunkLists);
+ m_LoadedChunks.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ));
+ m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ));
+ }
+ World->SendChunkTo(a_ChunkX, a_ChunkZ, this);
+ }
+}
+
+
+
+
+
+// Removes the client from all chunks. Used when switching worlds or destroying the player
+void cClientHandle::RemoveFromAllChunks()
+{
+ cWorld * World = m_Player->GetWorld();
+ if (World != NULL)
+ {
+ World->RemoveClientFromChunks(this);
+ }
+
+ {
+ cCSLock Lock(m_CSChunkLists);
+ m_LoadedChunks.clear();
+ m_ChunksToSend.clear();
+
+ // Also reset the LastStreamedChunk coords to bogus coords,
+ // so that all chunks are streamed in subsequent StreamChunks() call (FS #407)
+ m_LastStreamedChunkX = 0x7fffffff;
+ m_LastStreamedChunkZ = 0x7fffffff;
+ }
+}
+
+
+
+
+
+void cClientHandle::HandlePing(void)
+{
+ // Somebody tries to retrieve information about the server
+ AString Reply;
+ Printf(Reply, "%s%s%i%s%i",
+ cRoot::Get()->GetServer()->GetDescription().c_str(),
+ cChatColor::Delimiter.c_str(),
+ cRoot::Get()->GetServer()->GetNumPlayers(),
+ cChatColor::Delimiter.c_str(),
+ cRoot::Get()->GetServer()->GetMaxPlayers()
+ );
+ Kick(Reply.c_str());
+}
+
+
+
+
+
+bool cClientHandle::HandleLogin(int a_ProtocolVersion, const AString & a_Username)
+{
+ LOGD("LOGIN %s", a_Username.c_str());
+ m_Username = a_Username;
+
+ if (cRoot::Get()->GetPluginManager()->CallHookLogin(this, a_ProtocolVersion, a_Username))
+ {
+ Destroy();
+ return false;
+ }
+
+ // Schedule for authentication; until then, let them wait (but do not block)
+ m_State = csAuthenticating;
+ cRoot::Get()->GetAuthenticator().Authenticate(GetUniqueID(), GetUsername(), m_Protocol->GetAuthServerID());
+ return true;
+}
+
+
+
+
+
+void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem)
+{
+ // This is for creative Inventory changes
+ if (!m_Player->IsGameModeCreative())
+ {
+ LOGWARNING("Got a CreativeInventoryAction packet from user \"%s\" while not in creative mode. Ignoring.", m_Username.c_str());
+ return;
+ }
+ if (m_Player->GetWindow()->GetWindowType() != cWindow::wtInventory)
+ {
+ LOGWARNING("Got a CreativeInventoryAction packet from user \"%s\" while not in the inventory window. Ignoring.", m_Username.c_str());
+ return;
+ }
+
+ m_Player->GetWindow()->Clicked(*m_Player, 0, a_SlotNum, (a_SlotNum >= 0) ? caLeftClick : caLeftClickOutside, a_HeldItem);
+}
+
+
+
+
+
+void cClientHandle::HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround)
+{
+ if ((m_Player == NULL) || (m_State != csPlaying))
+ {
+ // The client hasn't been spawned yet and sends nonsense, we know better
+ return;
+ }
+
+ /*
+ // TODO: Invalid stance check
+ if ((a_PosY >= a_Stance) || (a_Stance > a_PosY + 1.65))
+ {
+ LOGD("Invalid stance");
+ SendPlayerMoveLook();
+ return;
+ }
+ */
+
+ // If the player has moved too far, "repair" them:
+ Vector3d Pos(a_PosX, a_PosY, a_PosZ);
+ if ((m_Player->GetPosition() - Pos).SqrLength() > 100 * 100)
+ {
+ LOGD("Too far away (%0.2f), \"repairing\" the client", (m_Player->GetPosition() - Pos).Length());
+ SendPlayerMoveLook();
+ return;
+ }
+
+ // If a jump just started, process food exhaustion:
+ if ((a_PosY > m_Player->GetPosY()) && !a_IsOnGround && m_Player->IsOnGround())
+ {
+ // we only add this exhaustion if the player is not swimming - otherwise we end up with both jump + swim exhaustion
+
+ if (!m_Player->IsSwimming())
+ {
+ m_Player->AddFoodExhaustion(m_Player->IsSprinting() ? 0.8 : 0.2);
+ }
+ }
+
+ m_Player->MoveTo(Pos);
+ m_Player->SetStance(a_Stance);
+ m_Player->SetTouchGround(a_IsOnGround);
+}
+
+
+
+
+
+void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status)
+{
+ LOGD("HandleLeftClick: {%i, %i, %i}; Face: %i; Stat: %i",
+ a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status
+ );
+
+ cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
+ if (PlgMgr->CallHookPlayerLeftClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status))
+ {
+ // A plugin doesn't agree with the action, replace the block on the client and quit:
+ m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
+ return;
+ }
+
+ if (!CheckBlockInteractionsRate())
+ {
+ // Too many interactions per second, simply ignore. Probably a hacked client, so don't even send bak the block
+ return;
+ }
+
+ switch (a_Status)
+ {
+ case DIG_STATUS_DROP_HELD: // Drop held item
+ {
+ if (PlgMgr->CallHookPlayerTossingItem(*m_Player))
+ {
+ // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
+ return;
+ }
+ m_Player->TossItem(false);
+ return;
+ }
+
+ case DIG_STATUS_SHOOT_EAT:
+ {
+ cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem());
+ if (ItemHandler->IsFood())
+ {
+ m_Player->AbortEating();
+ return;
+ }
+ else
+ {
+ if (PlgMgr->CallHookPlayerShooting(*m_Player))
+ {
+ // A plugin doesn't agree with the action. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
+ return;
+ }
+ ItemHandler->OnItemShoot(m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+ }
+ return;
+ }
+
+ case DIG_STATUS_STARTED:
+ {
+ BLOCKTYPE OldBlock;
+ NIBBLETYPE OldMeta;
+ m_Player->GetWorld()->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, OldBlock, OldMeta);
+ HandleBlockDigStarted(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, OldBlock, OldMeta);
+ return;
+ }
+
+ case DIG_STATUS_FINISHED:
+ {
+ BLOCKTYPE OldBlock;
+ NIBBLETYPE OldMeta;
+ m_Player->GetWorld()->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, OldBlock, OldMeta);
+ HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, OldBlock, OldMeta);
+ return;
+ }
+
+ case DIG_STATUS_CANCELLED:
+ {
+ // Block breaking cancelled by player
+ return;
+ }
+
+ default:
+ {
+ ASSERT(!"Unhandled DIG_STATUS");
+ return;
+ }
+ } // switch (a_Status)
+}
+
+
+
+
+
+void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta)
+{
+ if (
+ m_HasStartedDigging &&
+ (a_BlockX == m_LastDigBlockX) &&
+ (a_BlockY == m_LastDigBlockY) &&
+ (a_BlockZ == m_LastDigBlockZ)
+ )
+ {
+ // It is a duplicate packet, drop it right away
+ return;
+ }
+
+ if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta))
+ {
+ // A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows:
+ m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
+ return;
+ }
+
+ // Set the last digging coords to the block being dug, so that they can be checked in DIG_FINISHED to avoid dig/aim bug in the client:
+ m_HasStartedDigging = true;
+ m_LastDigBlockX = a_BlockX;
+ m_LastDigBlockY = a_BlockY;
+ m_LastDigBlockZ = a_BlockZ;
+
+ if (
+ (m_Player->IsGameModeCreative()) || // In creative mode, digging is done immediately
+ g_BlockOneHitDig[a_OldBlock] // One-hit blocks get destroyed immediately, too
+ )
+ {
+ HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta);
+ return;
+ }
+
+ // Start dig animation
+ // TODO: calculate real animation speed
+ // TODO: Send animation packets even without receiving any other packets
+ m_BlockDigAnimSpeed = 10;
+ m_BlockDigAnimX = a_BlockX;
+ m_BlockDigAnimY = a_BlockY;
+ m_BlockDigAnimZ = a_BlockZ;
+ m_BlockDigAnimStage = 0;
+ m_Player->GetWorld()->BroadcastBlockBreakAnimation(m_UniqueID, m_BlockDigAnimX, m_BlockDigAnimY, m_BlockDigAnimZ, 0, this);
+
+ cWorld * World = m_Player->GetWorld();
+
+ cBlockHandler * Handler = cBlockHandler::GetBlockHandler(a_OldBlock);
+ Handler->OnDigging(World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
+
+ cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem());
+ ItemHandler->OnDiggingBlock(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+
+ // Check for clickthrough-blocks:
+ if (a_BlockFace != BLOCK_FACE_NONE)
+ {
+ int pX = a_BlockX;
+ int pY = a_BlockY;
+ int pZ = a_BlockZ;
+ AddFaceDirection(pX, pY, pZ, a_BlockFace);
+
+ Handler = cBlockHandler::GetBlockHandler(World->GetBlock(pX, pY, pZ));
+
+ // 2013_01_05 _X: This looks weird
+ // Why do we ask the block "behind" the one being clicked if it is clicked through? Shouldn't we ask the primary block instead?
+ if (Handler->IsClickedThrough())
+ {
+ Handler->OnDigging(World, m_Player, pX, pY, pZ);
+ }
+ }
+}
+
+
+
+
+
+void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta)
+{
+ if (
+ !m_HasStartedDigging || // Hasn't received the DIG_STARTED packet
+ (m_LastDigBlockX != a_BlockX) || // DIG_STARTED has had different pos
+ (m_LastDigBlockY != a_BlockY) ||
+ (m_LastDigBlockZ != a_BlockZ)
+ )
+ {
+ LOGD("Prevented a dig/aim bug in the client (finish {%d, %d, %d} vs start {%d, %d, %d}, HSD: %s)",
+ a_BlockX, a_BlockY, a_BlockZ,
+ m_LastDigBlockX, m_LastDigBlockY, m_LastDigBlockZ,
+ m_HasStartedDigging
+ );
+ return;
+ }
+
+ m_HasStartedDigging = false;
+ if (m_BlockDigAnimStage != -1)
+ {
+ // End dig animation
+ m_BlockDigAnimStage = -1;
+ // It seems that 10 ends block animation
+ m_Player->GetWorld()->BroadcastBlockBreakAnimation(m_UniqueID, m_BlockDigAnimX, m_BlockDigAnimY, m_BlockDigAnimZ, 10, this);
+ }
+
+ cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem());
+
+ if (a_OldBlock == E_BLOCK_AIR)
+ {
+ LOGD("Dug air - what the function?");
+ return;
+ }
+
+ cWorld * World = m_Player->GetWorld();
+ ItemHandler->OnBlockDestroyed(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ);
+ // The ItemHandler is also responsible for spawning the pickups
+
+ BlockHandler(a_OldBlock)->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
+ World->BroadcastSoundParticleEffect(2001, a_BlockX, a_BlockY, a_BlockZ, a_OldBlock, this);
+ World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);
+
+ cRoot::Get()->GetPluginManager()->CallHookPlayerBrokenBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta);
+}
+
+
+
+
+
+void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem)
+{
+ LOGD("HandleRightClick: {%d, %d, %d}, face %d, HeldItem: %s",
+ a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, ItemToFullString(a_HeldItem).c_str()
+ );
+
+ cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
+ if (PlgMgr->CallHookPlayerRightClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ))
+ {
+ // A plugin doesn't agree with the action, replace the block on the client and quit:
+ if (a_BlockFace > -1)
+ {
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+ m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
+ }
+ return;
+ }
+
+ if (!CheckBlockInteractionsRate())
+ {
+ LOGD("Too many block interactions, aborting placement");
+ return;
+ }
+
+ const cItem & Equipped = m_Player->GetInventory().GetEquippedItem();
+
+ if ((Equipped.m_ItemType != a_HeldItem.m_ItemType) && (a_HeldItem.m_ItemType != -1))
+ {
+ // Only compare ItemType, not meta (torches have different metas)
+ // The -1 check is there because sometimes the client sends -1 instead of the held item
+ // ( http://forum.mc-server.org/showthread.php?tid=549&pid=4502#pid4502 )
+ LOGWARN("Player %s tried to place a block that was not equipped (exp %d, got %d)",
+ m_Username.c_str(), Equipped.m_ItemType, a_HeldItem.m_ItemType
+ );
+
+ // Let's send the current world block to the client, so that it can immediately "let the user know" that they haven't placed the block
+ if (a_BlockFace > -1)
+ {
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+ m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
+ }
+ return;
+ }
+
+ cWorld * World = m_Player->GetWorld();
+
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
+ cBlockHandler * BlockHandler = cBlockHandler::GetBlockHandler(BlockType);
+
+ if (BlockHandler->IsUseable() && !m_Player->IsCrouched())
+ {
+ if (PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
+ {
+ // A plugin doesn't agree with using the block, abort
+ return;
+ }
+ BlockHandler->OnUse(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
+ PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
+ return;
+ }
+
+ cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Equipped.m_ItemType);
+
+ if (ItemHandler->IsPlaceable())
+ {
+ HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
+ }
+ else if (ItemHandler->IsFood())
+ {
+ if (m_Player->IsSatiated())
+ {
+ // The player is satiated, they cannot eat
+ return;
+ }
+ m_Player->StartEating();
+ if (PlgMgr->CallHookPlayerEating(*m_Player))
+ {
+ // A plugin won't let us eat, abort (send the proper packets to the client, too):
+ m_Player->AbortEating();
+ return;
+ }
+ return;
+ }
+ else
+ {
+ if (PlgMgr->CallHookPlayerUsingItem(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ))
+ {
+ // A plugin doesn't agree with using the item, abort
+ return;
+ }
+ ItemHandler->OnItemUse(World, m_Player, Equipped, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+ PlgMgr->CallHookPlayerUsedItem(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
+ }
+}
+
+
+
+
+
+void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler)
+{
+ if (a_BlockFace < 0)
+ {
+ // Clicked in air
+ return;
+ }
+
+ cWorld * World = m_Player->GetWorld();
+
+ BLOCKTYPE ClickedBlock;
+ NIBBLETYPE ClickedBlockMeta;
+ BLOCKTYPE EquippedBlock = (BLOCKTYPE)(m_Player->GetEquippedItem().m_ItemType);
+ NIBBLETYPE EquippedBlockDamage = (NIBBLETYPE)(m_Player->GetEquippedItem().m_ItemDamage);
+
+ if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
+ {
+ // The block is being placed outside the world, ignore this packet altogether (#128)
+ return;
+ }
+
+ World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, ClickedBlock, ClickedBlockMeta);
+
+ // Special slab handling - placing a slab onto another slab produces a dblslab instead:
+ if (
+ cBlockSlabHandler::IsAnySlabType(ClickedBlock) && // Is there a slab already?
+ cBlockSlabHandler::IsAnySlabType(EquippedBlock) && // Is the player placing another slab?
+ ((ClickedBlockMeta & 0x07) == (EquippedBlockDamage & 0x07)) && // Is it the same slab type?
+ (
+ (a_BlockFace == BLOCK_FACE_TOP) || // Clicking the top of a bottom slab
+ (a_BlockFace == BLOCK_FACE_BOTTOM) // Clicking the bottom of a top slab
+ )
+ )
+ {
+ // Coordinates at CLICKED block, don't move them anywhere
+ }
+ else
+ {
+ // Check if the block ignores build collision (water, grass etc.):
+ cBlockHandler * Handler = cBlockHandler::GetBlockHandler(ClickedBlock);
+ if (Handler->DoesIgnoreBuildCollision())
+ {
+ Handler->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
+ }
+
+ BLOCKTYPE PlaceBlock = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision())
+ {
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+
+ if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
+ {
+ // The block is being placed outside the world, ignore this packet altogether (#128)
+ return;
+ }
+
+ BLOCKTYPE PlaceBlock = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+
+ // Clicked on side of block, make sure that placement won't be cancelled if there is a slab able to be double slabbed.
+ // No need to do combinability (dblslab) checks, client will do that here.
+ if (cBlockSlabHandler::IsAnySlabType(PlaceBlock))
+ {
+ // It's a slab, don't do checks and proceed to double-slabbing
+ }
+ else
+ {
+ if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision())
+ {
+ // Tried to place a block *into* another?
+ // Happens when you place a block aiming at side of block like torch or stem
+ return;
+ }
+ }
+ }
+ }
+
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ if (!a_ItemHandler.GetPlacementBlockTypeMeta(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
+ {
+ // Handler refused the placement, send that information back to the client:
+ World->SendBlockTo(a_BlockX, a_BlockY, a_BlockY, m_Player);
+ return;
+ }
+
+ cBlockHandler * NewBlock = BlockHandler(BlockType);
+
+ if (cRoot::Get()->GetPluginManager()->CallHookPlayerPlacingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
+ {
+ // A plugin doesn't agree with placing the block, revert the block on the client:
+ World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
+ return;
+ }
+
+ // The actual block placement:
+ World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
+ if (m_Player->GetGameMode() != gmCreative)
+ {
+ m_Player->GetInventory().RemoveOneEquippedItem();
+ }
+ NewBlock->OnPlacedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
+
+ // Step sound with 0.8f pitch is used as block placement sound
+ World->BroadcastSoundEffect(NewBlock->GetStepSound(), a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.8f);
+ cRoot::Get()->GetPluginManager()->CallHookPlayerPlacedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
+}
+
+
+
+
+
+void cClientHandle::HandleChat(const AString & a_Message)
+{
+ // We no longer need to postpone message processing, because the messages already arrive in the Tick thread
+
+ // If a command, perform it:
+ AString Message(a_Message);
+ if (cRoot::Get()->GetServer()->Command(*this, Message))
+ {
+ return;
+ }
+
+ // Not a command, broadcast as a simple message:
+ AString Msg;
+ Printf(Msg, "<%s%s%s> %s",
+ m_Player->GetColor().c_str(),
+ m_Player->GetName().c_str(),
+ cChatColor::White.c_str(),
+ Message.c_str()
+ );
+ m_Player->GetWorld()->BroadcastChat(Msg);
+}
+
+
+
+
+
+void cClientHandle::HandlePlayerLook(float a_Rotation, float a_Pitch, bool a_IsOnGround)
+{
+ if ((m_Player == NULL) || (m_State != csPlaying))
+ {
+ return;
+ }
+
+ m_Player->SetRotation (a_Rotation);
+ m_Player->SetHeadYaw (a_Rotation);
+ m_Player->SetPitch (a_Pitch);
+ m_Player->SetTouchGround(a_IsOnGround);
+}
+
+
+
+
+
+void cClientHandle::HandlePlayerMoveLook(double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround)
+{
+ if ((m_Player == NULL) || (m_State != csPlaying))
+ {
+ // The client hasn't been spawned yet and sends nonsense, we know better
+ return;
+ }
+
+ /*
+ // TODO: Invalid stance check
+ if ((a_PosY >= a_Stance) || (a_Stance > a_PosY + 1.65))
+ {
+ LOGD("Invalid stance");
+ SendPlayerMoveLook();
+ return;
+ }
+ */
+
+ m_Player->MoveTo(Vector3d(a_PosX, a_PosY, a_PosZ));
+ m_Player->SetStance (a_Stance);
+ m_Player->SetTouchGround(a_IsOnGround);
+ m_Player->SetHeadYaw (a_Rotation);
+ m_Player->SetRotation (a_Rotation);
+ m_Player->SetPitch (a_Pitch);
+}
+
+
+
+
+
+void cClientHandle::HandleAnimation(char a_Animation)
+{
+ if (cPluginManager::Get()->CallHookPlayerAnimation(*m_Player, a_Animation))
+ {
+ // Plugin disagrees, bail out
+ return;
+ }
+
+ m_Player->GetWorld()->BroadcastPlayerAnimation(*m_Player, a_Animation, this);
+}
+
+
+
+
+
+void cClientHandle::HandleSlotSelected(short a_SlotNum)
+{
+ m_Player->GetInventory().SetEquippedSlotNum(a_SlotNum);
+ m_Player->GetWorld()->BroadcastEntityEquipment(*m_Player, 0, m_Player->GetInventory().GetEquippedItem(), this);
+}
+
+
+
+
+
+void cClientHandle::HandleSteerVehicle(float a_Forward, float a_Sideways)
+{
+ m_Player->SteerVehicle(a_Forward, a_Sideways);
+}
+
+
+
+
+
+void cClientHandle::HandleWindowClose(char a_WindowID)
+{
+ m_Player->CloseWindowIfID(a_WindowID);
+}
+
+
+
+
+
+void cClientHandle::HandleWindowClick(char a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem & a_HeldItem)
+{
+ LOGD("WindowClick: WinID %d, SlotNum %d, action: %s, Item %s x %d",
+ a_WindowID, a_SlotNum, ClickActionToString(a_ClickAction),
+ ItemToString(a_HeldItem).c_str(), a_HeldItem.m_ItemCount
+ );
+
+ cWindow * Window = m_Player->GetWindow();
+ if (Window == NULL)
+ {
+ LOGWARNING("Player \"%s\" clicked in a non-existent window. Ignoring", m_Username.c_str());
+ return;
+ }
+
+ Window->Clicked(*m_Player, a_WindowID, a_SlotNum, a_ClickAction, a_HeldItem);
+}
+
+
+
+
+
+void cClientHandle::HandleUpdateSign(
+ int a_BlockX, int a_BlockY, int a_BlockZ,
+ const AString & a_Line1, const AString & a_Line2,
+ const AString & a_Line3, const AString & a_Line4
+)
+{
+ cWorld * World = m_Player->GetWorld();
+ World->UpdateSign(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, m_Player);
+}
+
+
+
+
+
+void cClientHandle::HandleUseEntity(int a_TargetEntityID, bool a_IsLeftClick)
+{
+ // TODO: Let plugins interfere via a hook
+
+ // If it is a right click, call the entity's OnRightClicked() handler:
+ if (!a_IsLeftClick)
+ {
+ class cRclkEntity : public cEntityCallback
+ {
+ cPlayer & m_Player;
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ if (cPluginManager::Get()->CallHookPlayerRightClickingEntity(m_Player, *a_Entity))
+ {
+ return false;
+ }
+ a_Entity->OnRightClicked(m_Player);
+ return false;
+ }
+ public:
+ cRclkEntity(cPlayer & a_Player) : m_Player(a_Player) {}
+ } Callback (*m_Player);
+
+ cWorld * World = m_Player->GetWorld();
+ World->DoWithEntityByID(a_TargetEntityID, Callback);
+ return;
+ }
+
+ // If it is a left click, attack the entity:
+ class cDamageEntity : public cEntityCallback
+ {
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ if (!a_Entity->GetWorld()->IsPVPEnabled())
+ {
+ // PVP is disabled, disallow players hurting other players:
+ if (a_Entity->IsPlayer())
+ {
+ // Player is hurting another player which is not allowed when PVP is disabled so ignore it
+ return true;
+ }
+ }
+ a_Entity->TakeDamage(*m_Attacker);
+ return false;
+ }
+ public:
+ cPawn * m_Attacker;
+ } Callback;
+
+ Callback.m_Attacker = m_Player;
+
+ cWorld * World = m_Player->GetWorld();
+ if (World->DoWithEntityByID(a_TargetEntityID, Callback))
+ {
+ // Any kind of an attack implies food exhaustion
+ m_Player->AddFoodExhaustion(0.3);
+ }
+}
+
+
+
+
+
+void cClientHandle::HandleRespawn(void)
+{
+ if (m_Player == NULL)
+ {
+ Destroy();
+ return;
+ }
+ m_Player->Respawn();
+ cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player);
+}
+
+
+
+
+
+void cClientHandle::HandleDisconnect(const AString & a_Reason)
+{
+ LOGD("Received d/c packet from \"%s\" with reason \"%s\"", m_Username.c_str(), a_Reason.c_str());
+ if (!cRoot::Get()->GetPluginManager()->CallHookDisconnect(m_Player, a_Reason))
+ {
+ AString DisconnectMessage;
+ Printf(DisconnectMessage, "%s disconnected: %s", m_Username.c_str(), a_Reason.c_str());
+ m_Player->GetWorld()->BroadcastChat(DisconnectMessage, this);
+ }
+ m_HasSentDC = true;
+ Destroy();
+}
+
+
+
+
+
+void cClientHandle::HandleKeepAlive(int a_KeepAliveID)
+{
+ if (a_KeepAliveID == m_PingID)
+ {
+ cTimer t1;
+ m_Ping = (short)((t1.GetNowTime() - m_PingStartTime) / 2);
+ }
+}
+
+
+
+
+
+bool cClientHandle::HandleHandshake(const AString & a_Username)
+{
+ if (!cRoot::Get()->GetPluginManager()->CallHookHandshake(this, a_Username))
+ {
+ if (cRoot::Get()->GetServer()->GetNumPlayers() >= cRoot::Get()->GetServer()->GetMaxPlayers())
+ {
+ Kick("The server is currently full :(-- Try again later");
+ return false;
+ }
+ }
+ return true;
+}
+
+
+
+
+
+void cClientHandle::HandleEntityAction(int a_EntityID, char a_ActionID)
+{
+ if (a_EntityID != m_Player->GetUniqueID())
+ {
+ // We should only receive entity actions from the entity that is performing the action
+ return;
+ }
+
+ switch (a_ActionID)
+ {
+ case 1: // crouch
+ {
+ m_Player->SetCrouch(true);
+ break;
+ }
+ case 2: // uncrouch
+ {
+ m_Player->SetCrouch(false);
+ break;
+ }
+ case 3: // Leave bed
+ {
+ m_Player->GetWorld()->BroadcastPlayerAnimation(*m_Player, 3);
+ break;
+ }
+ case 4: // Start sprinting
+ {
+ m_Player->SetSprint(true);
+ break;
+ }
+ case 5: // Stop sprinting
+ {
+ m_Player->SetSprint(false);
+ SendPlayerMaxSpeed();
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cClientHandle::HandleUnmount(void)
+{
+ if (m_Player == NULL)
+ {
+ return;
+ }
+ m_Player->Detach();
+}
+
+
+
+
+
+void cClientHandle::HandleTabCompletion(const AString & a_Text)
+{
+ AStringVector Results;
+ m_Player->GetWorld()->TabCompleteUserName(a_Text, Results);
+ cRoot::Get()->GetPluginManager()->TabCompleteCommand(a_Text, Results, m_Player);
+ if (Results.empty())
+ {
+ return;
+ }
+ std::sort(Results.begin(), Results.end());
+ SendTabCompletionResults(Results);
+}
+
+
+
+
+
+void cClientHandle::SendData(const char * a_Data, int a_Size)
+{
+ if (m_HasSentDC)
+ {
+ // This could crash the client, because they've already unloaded the world etc., and suddenly a wild packet appears (#31)
+ return;
+ }
+
+ {
+ cCSLock Lock(m_CSOutgoingData);
+
+ // _X 2012_09_06: We need an overflow buffer, usually when streaming the initial chunks
+ if (m_OutgoingDataOverflow.empty())
+ {
+ // No queued overflow data; if this packet fits into the ringbuffer, put it in, otherwise put it in the overflow buffer:
+ int CanFit = m_OutgoingData.GetFreeSpace();
+ if (CanFit > a_Size)
+ {
+ CanFit = a_Size;
+ }
+ if (CanFit > 0)
+ {
+ m_OutgoingData.Write(a_Data, CanFit);
+ }
+ if (a_Size > CanFit)
+ {
+ m_OutgoingDataOverflow.append(a_Data + CanFit, a_Size - CanFit);
+ }
+ }
+ else
+ {
+ // There is a queued overflow. Append to it, then send as much from its front as possible
+ m_OutgoingDataOverflow.append(a_Data, a_Size);
+ int CanFit = m_OutgoingData.GetFreeSpace();
+ if (CanFit > 128)
+ {
+ // No point in moving the data over if it's not large enough - too much effort for too little an effect
+ m_OutgoingData.Write(m_OutgoingDataOverflow.data(), CanFit);
+ m_OutgoingDataOverflow.erase(0, CanFit);
+ }
+ }
+ } // Lock(m_CSOutgoingData)
+
+ // Notify SocketThreads that we have something to write:
+ cRoot::Get()->GetServer()->NotifyClientWrite(this);
+}
+
+
+
+
+
+void cClientHandle::MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket)
+{
+ ASSERT(m_Player != NULL);
+
+ if (a_SendRespawnPacket)
+ {
+ SendRespawn();
+ }
+
+ cWorld * World = m_Player->GetWorld();
+
+ // Remove all associated chunks:
+ cChunkCoordsList Chunks;
+ {
+ cCSLock Lock(m_CSChunkLists);
+ std::swap(Chunks, m_LoadedChunks);
+ m_ChunksToSend.clear();
+ }
+ for (cChunkCoordsList::iterator itr = Chunks.begin(), end = Chunks.end(); itr != end; ++itr)
+ {
+ World->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkZ, this);
+ m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ);
+ } // for itr - Chunks[]
+
+ // Do NOT stream new chunks, the new world runs its own tick thread and may deadlock
+ // Instead, the chunks will be streamed when the client is moved to the new world's Tick list,
+ // by setting state to csAuthenticated
+ m_State = csAuthenticated;
+ m_LastStreamedChunkX = 0x7fffffff;
+ m_LastStreamedChunkZ = 0x7fffffff;
+ m_HasSentPlayerChunk = false;
+}
+
+
+
+
+
+bool cClientHandle::CheckBlockInteractionsRate(void)
+{
+ ASSERT(m_Player != NULL);
+ ASSERT(m_Player->GetWorld() != NULL);
+ /*
+ // TODO: _X 2012_11_01: This needs a total re-thinking and rewriting
+ int LastActionCnt = m_Player->GetLastBlockActionCnt();
+ if ((m_Player->GetWorld()->GetTime() - m_Player->GetLastBlockActionTime()) < 0.1)
+ {
+ // Limit the number of block interactions per tick
+ m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
+ m_Player->SetLastBlockActionCnt(LastActionCnt + 1);
+ if (m_Player->GetLastBlockActionCnt() > MAXBLOCKCHANGEINTERACTIONS)
+ {
+ // Kick if more than MAXBLOCKCHANGEINTERACTIONS per tick
+ LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot) Was Kicked.", m_Username.c_str());
+ Kick("You're a baaaaaad boy!");
+ return false;
+ }
+ }
+ else
+ {
+ m_Player->SetLastBlockActionCnt(0); // Reset count
+ m_Player->SetLastBlockActionTime(); // Player tried to interact with a block. Reset last block interation time.
+ }
+ */
+ return true;
+}
+
+
+
+
+
+void cClientHandle::Tick(float a_Dt)
+{
+ // Handle clients that are waiting for final close while destroyed:
+ if (m_State == csDestroyedWaiting)
+ {
+ m_TicksSinceDestruction += 1; // This field is misused for the timeout counting
+ if (m_TicksSinceDestruction > TICKS_BEFORE_CLOSE)
+ {
+ m_State = csDestroyed;
+ }
+ return;
+ }
+
+ // Process received network data:
+ AString IncomingData;
+ {
+ cCSLock Lock(m_CSIncomingData);
+ std::swap(IncomingData, m_IncomingData);
+ }
+ m_Protocol->DataReceived(IncomingData.data(), IncomingData.size());
+
+ if (m_State == csAuthenticated)
+ {
+ StreamChunks();
+ m_State = csDownloadingWorld;
+ }
+
+ m_TimeSinceLastPacket += a_Dt;
+ if (m_TimeSinceLastPacket > 30000.f) // 30 seconds time-out
+ {
+ SendDisconnect("Nooooo!! You timed out! D: Come back!");
+ Destroy();
+ }
+
+ if (m_Player == NULL)
+ {
+ return;
+ }
+
+ // If the chunk the player's in was just sent, spawn the player:
+ if (m_HasSentPlayerChunk && (m_State != csPlaying) && !IsDestroying())
+ {
+ if (!cRoot::Get()->GetPluginManager()->CallHookPlayerJoined(*m_Player))
+ {
+ // Broadcast that this player has joined the game! Yay~
+ m_Player->GetWorld()->BroadcastChat(m_Username + " joined the game!", this);
+ }
+ m_Protocol->SendPlayerMoveLook();
+ m_State = csPlaying;
+ }
+
+ // Send a ping packet:
+ cTimer t1;
+ if ((m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime()))
+ {
+ m_PingID++;
+ m_PingStartTime = t1.GetNowTime();
+ m_Protocol->SendKeepAlive(m_PingID);
+ m_LastPingTime = m_PingStartTime;
+ }
+
+ // Handle block break animation:
+ if (m_BlockDigAnimStage > -1)
+ {
+ int lastAnimVal = m_BlockDigAnimStage;
+ m_BlockDigAnimStage += (int)(m_BlockDigAnimSpeed * a_Dt);
+ if (m_BlockDigAnimStage > 9000)
+ {
+ m_BlockDigAnimStage = 9000;
+ }
+ if (m_BlockDigAnimStage / 1000 != lastAnimVal / 1000)
+ {
+ m_Player->GetWorld()->BroadcastBlockBreakAnimation(m_UniqueID, m_BlockDigAnimX, m_BlockDigAnimY, m_BlockDigAnimZ, (char)(m_BlockDigAnimStage / 1000), this);
+ }
+ }
+
+ // Update the explosion statistics:
+ m_CurrentExplosionTick = (m_CurrentExplosionTick + 1) % ARRAYCOUNT(m_NumExplosionsPerTick);
+ m_RunningSumExplosions -= m_NumExplosionsPerTick[m_CurrentExplosionTick];
+ m_NumExplosionsPerTick[m_CurrentExplosionTick] = 0;
+}
+
+
+
+
+
+void cClientHandle::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
+{
+ m_Protocol->SendAttachEntity(a_Entity, a_Vehicle);
+}
+
+
+
+
+
+void cClientHandle::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
+{
+ m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType);
+}
+
+
+
+
+
+void cClientHandle::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
+{
+ m_Protocol->SendBlockBreakAnim(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage);
+}
+
+
+
+
+
+void cClientHandle::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ m_Protocol->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
+}
+
+
+
+
+
+void cClientHandle::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
+{
+ ASSERT(!a_Changes.empty()); // We don't want to be sending empty change packets!
+
+ m_Protocol->SendBlockChanges(a_ChunkX, a_ChunkZ, a_Changes);
+}
+
+
+
+
+
+void cClientHandle::SendChat(const AString & a_Message)
+{
+ m_Protocol->SendChat(a_Message);
+}
+
+
+
+
+
+void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
+{
+ ASSERT(m_Player != NULL);
+
+ // Check chunks being sent, erase them from m_ChunksToSend:
+ bool Found = false;
+ {
+ cCSLock Lock(m_CSChunkLists);
+ for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end(); ++itr)
+ {
+ if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkZ == a_ChunkZ))
+ {
+ m_ChunksToSend.erase(itr);
+ Found = true;
+ break;
+ }
+ } // for itr - m_ChunksToSend[]
+ }
+ if (!Found)
+ {
+ // This just sometimes happens. If you have a reliably replicatable situation for this, go ahead and fix it
+ // It's not a big issue anyway, just means that some chunks may be compressed several times
+ // LOGD("Refusing to send chunk [%d, %d] to client \"%s\" at [%d, %d].", ChunkX, ChunkZ, m_Username.c_str(), m_Player->GetChunkX(), m_Player->GetChunkZ());
+ return;
+ }
+
+ m_Protocol->SendChunkData(a_ChunkX, a_ChunkZ, a_Serializer);
+
+ // If it is the chunk the player's in, make them spawn (in the tick thread):
+ if ((m_State == csAuthenticated) || (m_State == csDownloadingWorld))
+ {
+ if ((a_ChunkX == m_Player->GetChunkX()) && (a_ChunkZ == m_Player->GetChunkZ()))
+ {
+ m_HasSentPlayerChunk = true;
+ }
+ }
+}
+
+
+
+
+
+void cClientHandle::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
+{
+ m_Protocol->SendCollectPickup(a_Pickup, a_Player);
+}
+
+
+
+
+
+void cClientHandle::SendDestroyEntity(const cEntity & a_Entity)
+{
+ m_Protocol->SendDestroyEntity(a_Entity);
+}
+
+
+
+
+
+void cClientHandle::SendDisconnect(const AString & a_Reason)
+{
+ if (!m_HasSentDC)
+ {
+ LOGD("Sending a DC: \"%s\"", StripColorCodes(a_Reason).c_str());
+ m_Protocol->SendDisconnect(a_Reason);
+ m_HasSentDC = true;
+ }
+}
+
+
+
+
+
+void cClientHandle::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ m_Protocol->SendEditSign(a_BlockX, a_BlockY, a_BlockZ);
+}
+
+
+
+
+
+void cClientHandle::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
+{
+ m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item);
+}
+
+
+
+
+
+void cClientHandle::SendEntityHeadLook(const cEntity & a_Entity)
+{
+ ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self
+
+ m_Protocol->SendEntityHeadLook(a_Entity);
+}
+
+
+
+
+
+void cClientHandle::SendEntityLook(const cEntity & a_Entity)
+{
+ ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self
+
+ m_Protocol->SendEntityLook(a_Entity);
+}
+
+
+
+
+
+void cClientHandle::SendEntityMetadata(const cEntity & a_Entity)
+{
+ m_Protocol->SendEntityMetadata(a_Entity);
+}
+
+
+
+
+
+void cClientHandle::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
+{
+ ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self
+
+ m_Protocol->SendEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ);
+}
+
+
+
+
+
+void cClientHandle::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
+{
+ ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self
+
+ m_Protocol->SendEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ);
+}
+
+
+
+
+
+void cClientHandle::SendEntityStatus(const cEntity & a_Entity, char a_Status)
+{
+ m_Protocol->SendEntityStatus(a_Entity, a_Status);
+}
+
+
+
+
+
+void cClientHandle::SendEntityVelocity(const cEntity & a_Entity)
+{
+ ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self
+
+ m_Protocol->SendEntityVelocity(a_Entity);
+}
+
+
+
+
+
+void cClientHandle::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
+{
+ if (
+ (m_NumExplosionsPerTick[m_CurrentExplosionTick] > MAX_EXPLOSIONS_PER_TICK) || // Too many explosions in this tick
+ (m_RunningSumExplosions > MAX_RUNNING_SUM_EXPLOSIONS) // Too many explosions in the recent history
+ )
+ {
+ LOGD("Dropped %u explosions", a_BlocksAffected.size());
+ return;
+ }
+
+ // Update the statistics:
+ m_NumExplosionsPerTick[m_CurrentExplosionTick] += a_BlocksAffected.size();
+ m_RunningSumExplosions += a_BlocksAffected.size();
+
+ m_Protocol->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_Radius, a_BlocksAffected, a_PlayerMotion);
+}
+
+
+
+
+
+void cClientHandle::SendGameMode(eGameMode a_GameMode)
+{
+ m_Protocol->SendGameMode(a_GameMode);
+}
+
+
+
+
+
+void cClientHandle::SendHealth(void)
+{
+ m_Protocol->SendHealth();
+}
+
+
+
+
+
+void cClientHandle::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
+{
+ m_Protocol->SendInventorySlot(a_WindowID, a_SlotNum, a_Item);
+}
+
+
+
+
+
+void cClientHandle::SendPickupSpawn(const cPickup & a_Pickup)
+{
+ m_Protocol->SendPickupSpawn(a_Pickup);
+}
+
+
+
+
+
+void cClientHandle::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
+{
+ m_Protocol->SendPlayerAnimation(a_Player, a_Animation);
+}
+
+
+
+
+
+void cClientHandle::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
+{
+ m_Protocol->SendPlayerListItem(a_Player, a_IsOnline);
+}
+
+
+
+
+
+void cClientHandle::SendPlayerMaxSpeed(void)
+{
+ m_Protocol->SendPlayerMaxSpeed();
+}
+
+
+
+
+
+void cClientHandle::SendPlayerMoveLook(void)
+{
+ /*
+ LOGD("Sending PlayerMoveLook: {%0.2f, %0.2f, %0.2f}, stance %0.2f, OnGround: %d",
+ m_Player->GetPosX(), m_Player->GetPosY(), m_Player->GetPosZ(), m_Player->GetStance(), m_Player->IsOnGround() ? 1 : 0
+ );
+ */
+ m_Protocol->SendPlayerMoveLook();
+}
+
+
+
+
+
+void cClientHandle::SendPlayerPosition(void)
+{
+ m_Protocol->SendPlayerPosition();
+}
+
+
+
+
+
+void cClientHandle::SendPlayerSpawn(const cPlayer & a_Player)
+{
+ if (a_Player.GetUniqueID() == m_Player->GetUniqueID())
+ {
+ // Do NOT send this packet to myself
+ return;
+ }
+
+ LOGD("Spawning player \"%s\" on client \"%s\" @ %s",
+ a_Player.GetName().c_str(), GetPlayer()->GetName().c_str(), GetIPString().c_str()
+ );
+
+ m_Protocol->SendPlayerSpawn(a_Player);
+}
+
+
+
+
+
+void cClientHandle::SendRespawn(void)
+{
+ m_Protocol->SendRespawn();
+}
+
+
+
+
+
+void cClientHandle::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
+{
+ m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch);
+}
+
+
+
+
+
+void cClientHandle::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
+{
+ m_Protocol->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data);
+}
+
+
+
+
+
+void cClientHandle::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
+{
+ m_Protocol->SendSpawnFallingBlock(a_FallingBlock);
+}
+
+
+
+
+
+void cClientHandle::SendSpawnMob(const cMonster & a_Mob)
+{
+ m_Protocol->SendSpawnMob(a_Mob);
+}
+
+
+
+
+
+void cClientHandle::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
+{
+ m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData, a_Yaw, a_Pitch);
+}
+
+
+
+
+
+void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) // VehicleSubType is specific to Minecarts
+{
+ m_Protocol->SendSpawnVehicle(a_Vehicle, a_VehicleType, a_VehicleSubType);
+}
+
+
+
+
+
+void cClientHandle::SendTabCompletionResults(const AStringVector & a_Results)
+{
+ m_Protocol->SendTabCompletionResults(a_Results);
+}
+
+
+
+
+
+void cClientHandle::SendTeleportEntity(const cEntity & a_Entity)
+{
+ m_Protocol->SendTeleportEntity(a_Entity);
+}
+
+
+
+
+
+void cClientHandle::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ m_Protocol->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ);
+}
+
+
+
+
+
+void cClientHandle::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
+{
+ m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay);
+}
+
+
+
+
+
+void cClientHandle::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
+{
+ m_Protocol->SendUnloadChunk(a_ChunkX, a_ChunkZ);
+}
+
+
+
+
+
+void cClientHandle::SendUpdateSign(
+ int a_BlockX, int a_BlockY, int a_BlockZ,
+ const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4
+)
+{
+ m_Protocol->SendUpdateSign(
+ a_BlockX, a_BlockY, a_BlockZ,
+ a_Line1, a_Line2, a_Line3, a_Line4
+ );
+}
+
+
+
+
+
+void cClientHandle::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
+{
+ m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
+}
+
+
+
+
+void cClientHandle::SendWeather(eWeather a_Weather)
+{
+ m_Protocol->SendWeather(a_Weather);
+}
+
+
+
+
+
+void cClientHandle::SendWholeInventory(const cWindow & a_Window)
+{
+ m_Protocol->SendWholeInventory(a_Window);
+}
+
+
+
+
+
+void cClientHandle::SendWindowClose(const cWindow & a_Window)
+{
+ m_Protocol->SendWindowClose(a_Window);
+}
+
+
+
+
+
+void cClientHandle::SendWindowOpen(const cWindow & a_Window)
+{
+ m_Protocol->SendWindowOpen(a_Window);
+}
+
+
+
+
+
+void cClientHandle::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value)
+{
+ m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value);
+}
+
+
+
+
+
+const AString & cClientHandle::GetUsername(void) const
+{
+ return m_Username;
+}
+
+
+
+
+
+void cClientHandle::SetUsername( const AString & a_Username )
+{
+ m_Username = a_Username;
+}
+
+
+
+
+
+void cClientHandle::SetViewDistance(int a_ViewDistance)
+{
+ if (a_ViewDistance < MIN_VIEW_DISTANCE)
+ {
+ a_ViewDistance = MIN_VIEW_DISTANCE;
+ }
+ if (a_ViewDistance > MAX_VIEW_DISTANCE)
+ {
+ a_ViewDistance = MAX_VIEW_DISTANCE;
+ }
+ m_ViewDistance = a_ViewDistance;
+
+ // Need to re-stream chunks for the change to become apparent:
+ StreamChunks();
+}
+
+
+
+
+
+bool cClientHandle::WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ if (m_State >= csDestroying)
+ {
+ return false;
+ }
+
+ cCSLock Lock(m_CSChunkLists);
+ return (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)) != m_ChunksToSend.end());
+}
+
+
+
+
+
+void cClientHandle::AddWantedChunk(int a_ChunkX, int a_ChunkZ)
+{
+ if (m_State >= csDestroying)
+ {
+ return;
+ }
+
+ LOGD("Adding chunk [%d, %d] to wanted chunks for client %p", a_ChunkX, a_ChunkZ, this);
+ cCSLock Lock(m_CSChunkLists);
+ if (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ)) == m_ChunksToSend.end())
+ {
+ m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ));
+ }
+}
+
+
+
+
+
+void cClientHandle::PacketBufferFull(void)
+{
+ // Too much data in the incoming queue, the server is probably too busy, kick the client:
+ LOGERROR("Too much data in queue for client \"%s\" @ %s, kicking them.", m_Username.c_str(), m_IPString.c_str());
+ SendDisconnect("Server busy");
+ Destroy();
+}
+
+
+
+
+
+void cClientHandle::PacketUnknown(unsigned char a_PacketType)
+{
+ LOGERROR("Unknown packet type 0x%02x from client \"%s\" @ %s", a_PacketType, m_Username.c_str(), m_IPString.c_str());
+
+ AString Reason;
+ Printf(Reason, "Unknown [C->S] PacketType: 0x%02x", a_PacketType);
+ SendDisconnect(Reason);
+ Destroy();
+}
+
+
+
+
+
+void cClientHandle::PacketError(unsigned char a_PacketType)
+{
+ LOGERROR("Protocol error while parsing packet type 0x%02x; disconnecting client \"%s\"", a_PacketType, m_Username.c_str());
+ SendDisconnect("Protocol error");
+ Destroy();
+}
+
+
+
+
+
+void cClientHandle::DataReceived(const char * a_Data, int a_Size)
+{
+ // Data is received from the client, store it in the buffer to be processed by the Tick thread:
+ m_TimeSinceLastPacket = 0;
+ cCSLock Lock(m_CSIncomingData);
+ m_IncomingData.append(a_Data, a_Size);
+}
+
+
+
+
+
+void cClientHandle::GetOutgoingData(AString & a_Data)
+{
+ // Data can be sent to client
+ {
+ cCSLock Lock(m_CSOutgoingData);
+ m_OutgoingData.ReadAll(a_Data);
+ m_OutgoingData.CommitRead();
+ a_Data.append(m_OutgoingDataOverflow);
+ m_OutgoingDataOverflow.clear();
+ }
+
+ // Disconnect player after all packets have been sent
+ if (m_HasSentDC && a_Data.empty())
+ {
+ Destroy();
+ }
+}
+
+
+
+
+
+void cClientHandle::SocketClosed(void)
+{
+ // The socket has been closed for any reason
+
+ LOGD("Client \"%s\" @ %s disconnected", m_Username.c_str(), m_IPString.c_str());
+ Destroy();
+}
+
+
+
+
+
+
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
new file mode 100644
index 000000000..3844937ad
--- /dev/null
+++ b/src/ClientHandle.h
@@ -0,0 +1,331 @@
+
+// cClientHandle.h
+
+// Interfaces to the cClientHandle class representing a client connected to this server. The client need not be a player yet
+
+
+
+
+
+#pragma once
+#ifndef CCLIENTHANDLE_H_INCLUDED
+#define CCLIENTHANDLE_H_INCLUDED
+
+#include "Defines.h"
+#include "Vector3d.h"
+#include "OSSupport/SocketThreads.h"
+#include "ChunkDef.h"
+#include "ByteBuffer.h"
+
+
+
+
+
+class cChunkDataSerializer;
+class cInventory;
+class cMonster;
+class cPawn;
+class cPickup;
+class cPlayer;
+class cProtocol;
+class cRedstone;
+class cWindow;
+class cFallingBlock;
+class cItemHandler;
+class cWorld;
+
+
+
+
+
+class cClientHandle : // tolua_export
+ public cSocketThreads::cCallback
+{ // tolua_export
+public:
+ enum ENUM_PRIORITY
+ {
+ E_PRIORITY_LOW,
+ E_PRIORITY_NORMAL
+ };
+
+ static const int MAXBLOCKCHANGEINTERACTIONS = 20; // 5 didn't help, 10 still doesn't work in Creative, 20 seems to have done the trick
+
+#if defined(ANDROID_NDK)
+ static const int DEFAULT_VIEW_DISTANCE = 4; // The default ViewDistance (used when no value is set in Settings.ini)
+#else
+ static const int DEFAULT_VIEW_DISTANCE = 10;
+#endif
+ static const int MAX_VIEW_DISTANCE = 15;
+ static const int MIN_VIEW_DISTANCE = 3;
+
+ /// How many ticks should be checked for a running average of explosions, for limiting purposes
+ static const int NUM_CHECK_EXPLOSIONS_TICKS = 20;
+
+ cClientHandle(const cSocket * a_Socket, int a_ViewDistance);
+ virtual ~cClientHandle();
+
+ const AString & GetIPString(void) const { return m_IPString; }
+
+ cPlayer* GetPlayer() { return m_Player; } // tolua_export
+
+ void Kick(const AString & a_Reason); // tolua_export
+ void Authenticate(void); // Called by cAuthenticator when the user passes authentication
+
+ void StreamChunks(void);
+
+ // Removes the client from all chunks. Used when switching worlds or destroying the player
+ void RemoveFromAllChunks(void);
+
+ inline bool IsLoggedIn(void) const { return (m_State >= csAuthenticating); }
+
+ void Tick(float a_Dt);
+
+ void Destroy(void);
+
+ bool IsPlaying (void) const { return (m_State == csPlaying); }
+ bool IsDestroyed (void) const { return (m_State == csDestroyed); }
+ bool IsDestroying(void) const { return (m_State == csDestroying); }
+
+ // The following functions send the various packets:
+ // (Please keep these alpha-sorted)
+ void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
+ void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
+ void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage);
+ void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export
+ void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
+ void SendChat (const AString & a_Message);
+ void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
+ void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player);
+ void SendDestroyEntity (const cEntity & a_Entity);
+ void SendDisconnect (const AString & a_Reason);
+ void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
+ void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
+ void SendEntityHeadLook (const cEntity & a_Entity);
+ void SendEntityLook (const cEntity & a_Entity);
+ void SendEntityMetadata (const cEntity & a_Entity);
+ void SendEntityProperties (const cEntity & a_Entity);
+ void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
+ void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
+ void SendEntityStatus (const cEntity & a_Entity, char a_Status);
+ void SendEntityVelocity (const cEntity & a_Entity);
+ void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion);
+ void SendGameMode (eGameMode a_GameMode);
+ void SendHealth (void);
+ void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
+ void SendPickupSpawn (const cPickup & a_Pickup);
+ void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation);
+ void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline);
+ void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+)
+ void SendPlayerMoveLook (void);
+ void SendPlayerPosition (void);
+ void SendPlayerSpawn (const cPlayer & a_Player);
+ void SendRespawn (void);
+ void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8
+ void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
+ void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
+ void SendSpawnMob (const cMonster & a_Mob);
+ void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch);
+ void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType = 0);
+ void SendTabCompletionResults(const AStringVector & a_Results);
+ void SendTeleportEntity (const cEntity & a_Entity);
+ void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
+ void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay);
+ void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
+ void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
+ void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
+ void SendWeather (eWeather a_Weather);
+ void SendWholeInventory (const cWindow & a_Window);
+ void SendWindowClose (const cWindow & a_Window);
+ void SendWindowOpen (const cWindow & a_Window);
+ void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value);
+
+ const AString & GetUsername(void) const; // tolua_export
+ void SetUsername( const AString & a_Username ); // tolua_export
+
+ inline short GetPing(void) const { return m_Ping; } // tolua_export
+
+ void SetViewDistance(int a_ViewDistance); // tolua_export
+ int GetViewDistance(void) const { return m_ViewDistance; } // tolua_export
+
+ int GetUniqueID() const { return m_UniqueID; } // tolua_export
+
+ /// Returns true if the client wants the chunk specified to be sent (in m_ChunksToSend)
+ bool WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ /// Adds the chunk specified to the list of chunks wanted for sending (m_ChunksToSend)
+ void AddWantedChunk(int a_ChunkX, int a_ChunkZ);
+
+ // Calls that cProtocol descendants use to report state:
+ void PacketBufferFull(void);
+ void PacketUnknown(unsigned char a_PacketType);
+ void PacketError(unsigned char a_PacketType);
+
+ // Calls that cProtocol descendants use for handling packets:
+ void HandleAnimation (char a_Animation);
+ void HandleChat (const AString & a_Message);
+ void HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem);
+ void HandleDisconnect (const AString & a_Reason);
+ void HandleEntityAction (int a_EntityID, char a_ActionID);
+ bool HandleHandshake (const AString & a_Username);
+ void HandleKeepAlive (int a_KeepAliveID);
+ void HandleLeftClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
+ void HandlePing (void);
+ void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround);
+ void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay)
+ void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround);
+ void HandleRespawn (void);
+ void HandleRightClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem);
+ void HandleSlotSelected (short a_SlotNum);
+ void HandleSteerVehicle (float Forward, float Sideways);
+ void HandleTabCompletion (const AString & a_Text);
+ void HandleUpdateSign (
+ int a_BlockX, int a_BlockY, int a_BlockZ,
+ const AString & a_Line1, const AString & a_Line2,
+ const AString & a_Line3, const AString & a_Line4
+ );
+ void HandleUnmount (void);
+ void HandleUseEntity (int a_TargetEntityID, bool a_IsLeftClick);
+ void HandleWindowClick (char a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem & a_HeldItem);
+ void HandleWindowClose (char a_WindowID);
+
+ /** Called when the protocol has finished logging the user in.
+ Return true to allow the user in; false to kick them.
+ */
+ bool HandleLogin(int a_ProtocolVersion, const AString & a_Username);
+
+ void SendData(const char * a_Data, int a_Size);
+
+ /// Called when the player moves into a different world; queues sreaming the new chunks
+ void MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket);
+
+ /// Handles the block placing packet when it is a real block placement (not block-using, item-using or eating)
+ void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler);
+
+private:
+
+ int m_ViewDistance; // Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 )
+
+ static const int GENERATEDISTANCE = 2; // Server generates this many chunks AHEAD of player sight. 2 is the minimum, since foliage is generated 1 step behind chunk terrain generation
+
+ AString m_IPString;
+
+ int m_ProtocolVersion;
+ AString m_Username;
+ AString m_Password;
+
+ cCriticalSection m_CSChunkLists;
+ cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to
+ cChunkCoordsList m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them)
+
+ cProtocol * m_Protocol;
+
+ cCriticalSection m_CSIncomingData;
+ AString m_IncomingData;
+
+ cCriticalSection m_CSOutgoingData;
+ cByteBuffer m_OutgoingData;
+ AString m_OutgoingDataOverflow; ///< For data that didn't fit into the m_OutgoingData ringbuffer temporarily
+
+ Vector3d m_ConfirmPosition;
+
+ cPlayer * m_Player;
+
+ bool m_HasSentDC; ///< True if a D/C packet has been sent in either direction
+
+ // Chunk position when the last StreamChunks() was called; used to avoid re-streaming while in the same chunk
+ int m_LastStreamedChunkX;
+ int m_LastStreamedChunkZ;
+
+ /// Seconds since the last packet data was received (updated in Tick(), reset in DataReceived())
+ float m_TimeSinceLastPacket;
+
+ short m_Ping;
+ int m_PingID;
+ long long m_PingStartTime;
+ long long m_LastPingTime;
+ static const unsigned short PING_TIME_MS = 1000; //minecraft sends 1 per 20 ticks (1 second or every 1000 ms)
+
+ // Values required for block dig animation
+ int m_BlockDigAnimStage; // Current stage of the animation; -1 if not digging
+ int m_BlockDigAnimSpeed; // Current speed of the animation (units ???)
+ int m_BlockDigAnimX;
+ int m_BlockDigAnimY;
+ int m_BlockDigAnimZ;
+
+ // To avoid dig/aim bug in the client, store the last position given in a DIG_START packet and compare to that when processing the DIG_FINISH packet:
+ bool m_HasStartedDigging;
+ int m_LastDigBlockX;
+ int m_LastDigBlockY;
+ int m_LastDigBlockZ;
+
+ /// Used while csDestroyedWaiting for counting the ticks until the connection is closed
+ int m_TicksSinceDestruction;
+
+ enum eState
+ {
+ csConnected, ///< The client has just connected, waiting for their handshake / login
+ csAuthenticating, ///< The client has logged in, waiting for external authentication
+ csAuthenticated, ///< The client has been authenticated, will start streaming chunks in the next tick
+ csDownloadingWorld, ///< The client is waiting for chunks, we're waiting for the loader to provide and send them
+ csConfirmingPos, ///< The client has been sent the position packet, waiting for them to repeat the position back
+ csPlaying, ///< Normal gameplay
+ csDestroying, ///< The client is being destroyed, don't queue any more packets / don't add to chunks
+ csDestroyedWaiting, ///< The client has been destroyed, but is still kept so that the Kick packet is delivered (#31)
+ csDestroyed, ///< The client has been destroyed, the destructor is to be called from the owner thread
+
+ // TODO: Add Kicking here as well
+ } ;
+
+ eState m_State;
+
+ /// m_State needs to be locked in the Destroy() function so that the destruction code doesn't run twice on two different threads
+ cCriticalSection m_CSDestroyingState;
+
+ bool m_bKeepThreadGoing;
+
+ /// If set to true during csDownloadingWorld, the tick thread calls CheckIfWorldDownloaded()
+ bool m_ShouldCheckDownloaded;
+
+ /// Stores the recent history of the number of explosions per tick
+ int m_NumExplosionsPerTick[NUM_CHECK_EXPLOSIONS_TICKS];
+
+ /// Points to the current tick in the m_NumExplosionsPerTick[] array
+ int m_CurrentExplosionTick;
+
+ /// Running sum of m_NumExplosionsPerTick[]
+ int m_RunningSumExplosions;
+
+ static int s_ClientCount;
+ int m_UniqueID;
+
+ /// Set to true when the chunk where the player is is sent to the client. Used for spawning the player
+ bool m_HasSentPlayerChunk;
+
+
+
+ /// Returns true if the rate block interactions is within a reasonable limit (bot protection)
+ bool CheckBlockInteractionsRate(void);
+
+ /// Adds a single chunk to be streamed to the client; used by StreamChunks()
+ void StreamChunk(int a_ChunkX, int a_ChunkZ);
+
+ /// Handles the DIG_STARTED dig packet:
+ void HandleBlockDigStarted (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
+
+ /// Handles the DIG_FINISHED dig packet:
+ void HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
+
+ // cSocketThreads::cCallback overrides:
+ virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client
+ virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client
+ virtual void SocketClosed (void) override; // The socket has been closed for any reason
+}; // tolua_export
+
+
+
+
+#endif // CCLIENTHANDLE_H_INCLUDED
+
+
+
+
diff --git a/src/CommandOutput.cpp b/src/CommandOutput.cpp
new file mode 100644
index 000000000..c221682a1
--- /dev/null
+++ b/src/CommandOutput.cpp
@@ -0,0 +1,71 @@
+
+// CommandOutput.cpp
+
+// Implements the various classes that process command output
+
+#include "Globals.h"
+#include "CommandOutput.h"
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCommandOutputCallback:
+
+void cCommandOutputCallback::Out(const char * a_Fmt, ...)
+{
+ AString Output;
+ va_list args;
+ va_start(args, a_Fmt);
+ AppendVPrintf(Output, a_Fmt, args);
+ va_end(args);
+ Output.append("\n");
+ Out(Output);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cLogCommandOutputCallback:
+
+void cLogCommandOutputCallback::Out(const AString & a_Text)
+{
+ m_Buffer.append(a_Text);
+}
+
+
+
+
+
+void cLogCommandOutputCallback::Finished(void)
+{
+ // Log each line separately:
+ size_t len = m_Buffer.length();
+ size_t last = 0;
+ for (size_t i = 0; i < len; i++)
+ {
+ switch (m_Buffer[i])
+ {
+ case '\n':
+ {
+ LOG(m_Buffer.substr(last, i - last).c_str());
+ last = i + 1;
+ break;
+ }
+ }
+ } // for i - m_Buffer[]
+ if (last < len)
+ {
+ LOG(m_Buffer.substr(last).c_str());
+ }
+
+ // Clear the buffer for the next command output:
+ m_Buffer.clear();
+}
+
+
+
+
diff --git a/src/CommandOutput.h b/src/CommandOutput.h
new file mode 100644
index 000000000..bdf675238
--- /dev/null
+++ b/src/CommandOutput.h
@@ -0,0 +1,82 @@
+
+// CommandOutput.h
+
+// Declares various classes that process command output
+
+
+
+
+
+/** Interface for a callback that receives command output
+The Out() function is called for any output the command has produced.
+Descendants override that function to provide specific processing of the output.
+*/
+class cCommandOutputCallback
+{
+public:
+ virtual ~cCommandOutputCallback() {}; // Force a virtual destructor in subclasses
+
+ /// Syntax sugar function, calls Out() with Printf()-ed parameters; appends a "\n"
+ void Out(const char * a_Fmt, ...);
+
+ /// Called when the command wants to output anything; may be called multiple times
+ virtual void Out(const AString & a_Text) = 0;
+
+ /// Called when the command processing has been finished
+ virtual void Finished(void) {};
+} ;
+
+
+
+
+
+/// Class that discards all command output
+class cNullCommandOutputCallback :
+ public cCommandOutputCallback
+{
+ // cCommandOutputCallback overrides:
+ virtual void Out(const AString & a_Text) override
+ {
+ // Do nothing
+ }
+} ;
+
+
+
+
+
+
+/// Sends all command output to a log, line by line, when the command finishes processing
+class cLogCommandOutputCallback :
+ public cCommandOutputCallback
+{
+public:
+ // cCommandOutputCallback overrides:
+ virtual void Out(const AString & a_Text) override;
+ virtual void Finished(void) override;
+
+protected:
+ /// Output is stored here until the command finishes processing
+ AString m_Buffer;
+} ;
+
+
+
+
+
+/// Sends all command output to a log, line by line; deletes self when command finishes processing
+class cLogCommandDeleteSelfOutputCallback :
+ public cLogCommandOutputCallback
+{
+ typedef cLogCommandOutputCallback super;
+
+ virtual void Finished(void) override
+ {
+ super::Finished();
+ delete this;
+ }
+} ;
+
+
+
+
diff --git a/src/CraftingRecipes.cpp b/src/CraftingRecipes.cpp
new file mode 100644
index 000000000..9dc471781
--- /dev/null
+++ b/src/CraftingRecipes.cpp
@@ -0,0 +1,770 @@
+
+// CraftingRecipes.cpp
+
+// Interfaces to the cCraftingRecipes class representing the storage of crafting recipes
+
+#include "Globals.h"
+#include "CraftingRecipes.h"
+#include "Root.h"
+#include "PluginManager.h"
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCraftingGrid:
+
+cCraftingGrid::cCraftingGrid(int a_Width, int a_Height) :
+ m_Width(a_Width),
+ m_Height(a_Height),
+ m_Items(new cItem[a_Width * a_Height])
+{
+}
+
+
+
+
+
+cCraftingGrid::cCraftingGrid(const cItem * a_Items, int a_Width, int a_Height) :
+ m_Width(a_Width),
+ m_Height(a_Height),
+ m_Items(new cItem[a_Width * a_Height])
+{
+ for (int i = a_Width * a_Height - 1; i >= 0; i--)
+ {
+ m_Items[i] = a_Items[i];
+ }
+}
+
+
+
+
+
+cCraftingGrid::cCraftingGrid(const cCraftingGrid & a_Original) :
+ m_Width(a_Original.m_Width),
+ m_Height(a_Original.m_Height),
+ m_Items(new cItem[a_Original.m_Width * a_Original.m_Height])
+{
+ for (int i = m_Width * m_Height - 1; i >= 0; i--)
+ {
+ m_Items[i] = a_Original.m_Items[i];
+ }
+}
+
+
+
+
+
+cCraftingGrid::~cCraftingGrid()
+{
+ delete[] m_Items;
+}
+
+
+
+
+
+cItem & cCraftingGrid::GetItem(int x, int y) const
+{
+ // Accessible through scripting, must verify parameters:
+ if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height))
+ {
+ LOGERROR("Attempted to get an invalid item from a crafting grid: (%d, %d), grid dimensions: (%d, %d).",
+ x, y, m_Width, m_Height
+ );
+ return m_Items[0];
+ }
+ return m_Items[x + m_Width * y];
+}
+
+
+
+
+
+void cCraftingGrid::SetItem(int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
+{
+ // Accessible through scripting, must verify parameters:
+ if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height))
+ {
+ LOGERROR("Attempted to set an invalid item in a crafting grid: (%d, %d), grid dimensions: (%d, %d).",
+ x, y, m_Width, m_Height
+ );
+ return;
+ }
+
+ m_Items[x + m_Width * y] = cItem(a_ItemType, a_ItemCount, a_ItemHealth);
+}
+
+
+
+
+
+void cCraftingGrid::SetItem(int x, int y, const cItem & a_Item)
+{
+ // Accessible through scripting, must verify parameters:
+ if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height))
+ {
+ LOGERROR("Attempted to set an invalid item in a crafting grid: (%d, %d), grid dimensions: (%d, %d).",
+ x, y, m_Width, m_Height
+ );
+ return;
+ }
+
+ m_Items[x + m_Width * y] = a_Item;
+}
+
+
+
+
+
+void cCraftingGrid::Clear(void)
+{
+ for (int y = 0; y < m_Height; y++) for (int x = 0; x < m_Width; x++)
+ {
+ m_Items[x + m_Width * y].Empty();
+ }
+}
+
+
+
+
+
+void cCraftingGrid::ConsumeGrid(const cCraftingGrid & a_Grid)
+{
+ if ((a_Grid.m_Width != m_Width) || (a_Grid.m_Height != m_Height))
+ {
+ LOGWARNING("Consuming a grid of different dimensions: (%d, %d) vs (%d, %d)",
+ a_Grid.m_Width, a_Grid.m_Height, m_Width, m_Height
+ );
+ }
+ int MinX = std::min(a_Grid.m_Width, m_Width);
+ int MinY = std::min(a_Grid.m_Height, m_Height);
+ for (int y = 0; y < MinY; y++) for (int x = 0; x < MinX; x++)
+ {
+ int ThatIdx = x + a_Grid.m_Width * y;
+ if (a_Grid.m_Items[ThatIdx].IsEmpty())
+ {
+ continue;
+ }
+ int ThisIdx = x + m_Width * y;
+ if (a_Grid.m_Items[ThatIdx].m_ItemType != m_Items[ThisIdx].m_ItemType)
+ {
+ LOGWARNING("Consuming incompatible grids: item at (%d, %d) is %d in grid and %d in ingredients. Item not consumed.",
+ x, y, m_Items[ThisIdx].m_ItemType, a_Grid.m_Items[ThatIdx].m_ItemType
+ );
+ continue;
+ }
+ char NumWantedItems = a_Grid.m_Items[ThatIdx].m_ItemCount;
+ if (NumWantedItems > m_Items[ThisIdx].m_ItemCount)
+ {
+ LOGWARNING("Consuming more items than there actually are in slot (%d, %d), item %d (want %d, have %d). Item zeroed out.",
+ x, y, m_Items[ThisIdx].m_ItemType,
+ NumWantedItems, m_Items[ThisIdx].m_ItemCount
+ );
+ NumWantedItems = m_Items[ThisIdx].m_ItemCount;
+ }
+ m_Items[ThisIdx].m_ItemCount -= NumWantedItems;
+ if (m_Items[ThisIdx].m_ItemCount == 0)
+ {
+ m_Items[ThisIdx].Clear();
+ }
+ } // for x, for y
+}
+
+
+
+
+
+void cCraftingGrid::CopyToItems(cItem * a_Items) const
+{
+ for (int i = m_Height * m_Width - 1; i >= 0; i--)
+ {
+ a_Items[i] = m_Items[i];
+ } // for x, for y
+}
+
+
+
+
+
+void cCraftingGrid::Dump(void)
+{
+ for (int y = 0; y < m_Height; y++) for (int x = 0; x < m_Width; x++)
+ {
+ int idx = x + m_Width * y;
+ LOGD("Slot (%d, %d): Type %d, health %d, count %d",
+ x, y, m_Items[idx].m_ItemType, m_Items[idx].m_ItemDamage, m_Items[idx].m_ItemCount
+ );
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCraftingRecipe:
+
+cCraftingRecipe::cCraftingRecipe(const cCraftingGrid & a_CraftingGrid) :
+ m_Ingredients(a_CraftingGrid)
+{
+}
+
+
+
+
+
+void cCraftingRecipe::Clear(void)
+{
+ m_Ingredients.Clear();
+ m_Result.Clear();
+}
+
+
+
+
+
+void cCraftingRecipe::SetResult(ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
+{
+ m_Result = cItem(a_ItemType, a_ItemCount, a_ItemHealth);
+}
+
+
+
+
+
+void cCraftingRecipe::ConsumeIngredients(cCraftingGrid & a_CraftingGrid)
+{
+ a_CraftingGrid.ConsumeGrid(m_Ingredients);
+}
+
+
+
+
+
+void cCraftingRecipe::Dump(void)
+{
+ LOGD("Recipe ingredients:");
+ m_Ingredients.Dump();
+ LOGD("Result: Type %d, health %d, count %d",
+ m_Result.m_ItemType, m_Result.m_ItemDamage, m_Result.m_ItemCount
+ );
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCraftingRecipes:
+
+cCraftingRecipes::cCraftingRecipes(void)
+{
+ LoadRecipes();
+}
+
+
+
+
+
+cCraftingRecipes::~cCraftingRecipes()
+{
+ ClearRecipes();
+}
+
+
+
+
+
+void cCraftingRecipes::GetRecipe(const cPlayer * a_Player, const cCraftingGrid & a_CraftingGrid, cCraftingRecipe & a_Recipe)
+{
+ // Allow plugins to intercept recipes using a pre-craft hook:
+ if (cRoot::Get()->GetPluginManager()->CallHookPreCrafting(a_Player, &a_CraftingGrid, &a_Recipe))
+ {
+ return;
+ }
+
+ // Built-in recipes:
+ std::auto_ptr<cRecipe> Recipe(FindRecipe(a_CraftingGrid.GetItems(), a_CraftingGrid.GetWidth(), a_CraftingGrid.GetHeight()));
+ a_Recipe.Clear();
+ if (Recipe.get() == NULL)
+ {
+ // Allow plugins to intercept a no-recipe-found situation:
+ cRoot::Get()->GetPluginManager()->CallHookCraftingNoRecipe(a_Player, &a_CraftingGrid, &a_Recipe);
+ return;
+ }
+ for (cRecipeSlots::const_iterator itr = Recipe->m_Ingredients.begin(); itr != Recipe->m_Ingredients.end(); ++itr)
+ {
+ a_Recipe.SetIngredient(itr->x, itr->y, itr->m_Item);
+ } // for itr
+ a_Recipe.SetResult(Recipe->m_Result);
+
+ // Allow plugins to intercept recipes after they are processed:
+ cRoot::Get()->GetPluginManager()->CallHookPostCrafting(a_Player, &a_CraftingGrid, &a_Recipe);
+}
+
+
+
+
+
+void cCraftingRecipes::LoadRecipes(void)
+{
+ LOGD("Loading crafting recipes from crafting.txt...");
+ ClearRecipes();
+
+ // Load the crafting.txt file:
+ cFile f;
+ if (!f.Open("crafting.txt", cFile::fmRead))
+ {
+ LOGWARNING("Cannot open file \"crafting.txt\", no crafting recipes will be available!");
+ return;
+ }
+ AString Everything;
+ f.ReadRestOfFile(Everything);
+ f.Close();
+
+ // Split it into lines, then process each line as a single recipe:
+ AStringVector Split = StringSplit(Everything, "\n");
+ int LineNum = 1;
+ for (AStringVector::const_iterator itr = Split.begin(); itr != Split.end(); ++itr, ++LineNum)
+ {
+ // Remove anything after a '#' sign and trim away the whitespace:
+ AString Recipe = TrimString(itr->substr(0, itr->find('#')));
+ if (Recipe.empty())
+ {
+ // Empty recipe
+ continue;
+ }
+ AddRecipeLine(LineNum, Recipe);
+ } // for itr - Split[]
+ LOG("Loaded %d crafting recipes", m_Recipes.size());
+}
+
+
+
+
+void cCraftingRecipes::ClearRecipes(void)
+{
+ for (cRecipes::iterator itr = m_Recipes.begin(); itr != m_Recipes.end(); ++itr)
+ {
+ delete *itr;
+ }
+ m_Recipes.clear();
+}
+
+
+
+
+
+void cCraftingRecipes::AddRecipeLine(int a_LineNum, const AString & a_RecipeLine)
+{
+ AStringVector Sides = StringSplit(a_RecipeLine, "=");
+ if (Sides.size() != 2)
+ {
+ LOGWARNING("crafting.txt: line %d: A single '=' was expected, got %d", a_LineNum, (int)Sides.size() - 1);
+ LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
+ return;
+ }
+
+ std::auto_ptr<cCraftingRecipes::cRecipe> Recipe(new cCraftingRecipes::cRecipe);
+
+ // Parse the result:
+ AStringVector ResultSplit = StringSplit(Sides[0], ",");
+ if (ResultSplit.empty())
+ {
+ LOGWARNING("crafting.txt: line %d: Result is empty, ignoring the recipe.", a_LineNum);
+ LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
+ return;
+ }
+ if (!ParseItem(ResultSplit[0], Recipe->m_Result))
+ {
+ LOGWARNING("crafting.txt: line %d: Cannot parse result item, ignoring the recipe.", a_LineNum);
+ LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
+ return;
+ }
+ if (ResultSplit.size() > 1)
+ {
+ Recipe->m_Result.m_ItemCount = atoi(ResultSplit[1].c_str());
+ if (Recipe->m_Result.m_ItemCount == 0)
+ {
+ LOGWARNING("crafting.txt: line %d: Cannot parse result count, ignoring the recipe.", a_LineNum);
+ LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
+ return;
+ }
+ }
+ else
+ {
+ Recipe->m_Result.m_ItemCount = 1;
+ }
+
+ // Parse each ingredient:
+ AStringVector Ingredients = StringSplit(Sides[1], "|");
+ int Num = 1;
+ for (AStringVector::const_iterator itr = Ingredients.begin(); itr != Ingredients.end(); ++itr, ++Num)
+ {
+ if (!ParseIngredient(*itr, Recipe.get()))
+ {
+ LOGWARNING("crafting.txt: line %d: Cannot parse ingredient #%d, ignoring the recipe.", a_LineNum, Num);
+ LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
+ return;
+ }
+ } // for itr - Ingredients[]
+
+ NormalizeIngredients(Recipe.get());
+
+ m_Recipes.push_back(Recipe.release());
+}
+
+
+
+
+
+bool cCraftingRecipes::ParseItem(const AString & a_String, cItem & a_Item)
+{
+ // The caller provides error logging
+
+ AStringVector Split = StringSplit(a_String, "^");
+ if (Split.empty())
+ {
+ return false;
+ }
+
+ if (!StringToItem(Split[0], a_Item))
+ {
+ return false;
+ }
+
+ if (Split.size() > 1)
+ {
+ AString Damage = TrimString(Split[1]);
+ a_Item.m_ItemDamage = atoi(Damage.c_str());
+ if ((a_Item.m_ItemDamage == 0) && (Damage.compare("0") != 0))
+ {
+ // Parsing the number failed
+ return false;
+ }
+ }
+
+ // Success
+ return true;
+}
+
+
+
+
+
+bool cCraftingRecipes::ParseIngredient(const AString & a_String, cRecipe * a_Recipe)
+{
+ // a_String is in this format: "ItemType^damage, X:Y, X:Y, X:Y..."
+ AStringVector Split = StringSplit(a_String, ",");
+ if (Split.size() < 2)
+ {
+ // Not enough split items
+ return false;
+ }
+ cItem Item;
+ if (!ParseItem(Split[0], Item))
+ {
+ return false;
+ }
+ Item.m_ItemCount = 1;
+
+ cCraftingRecipes::cRecipeSlots TempSlots;
+ for (AStringVector::const_iterator itr = Split.begin() + 1; itr != Split.end(); ++itr)
+ {
+ // Parse the coords in the split item:
+ AStringVector Coords = StringSplit(*itr, ":");
+ if ((Coords.size() == 1) && (TrimString(Coords[0]) == "*"))
+ {
+ cCraftingRecipes::cRecipeSlot Slot;
+ Slot.m_Item = Item;
+ Slot.x = -1;
+ Slot.y = -1;
+ TempSlots.push_back(Slot);
+ continue;
+ }
+ if (Coords.size() != 2)
+ {
+ return false;
+ }
+ Coords[0] = TrimString(Coords[0]);
+ Coords[1] = TrimString(Coords[1]);
+ if (Coords[0].empty() || Coords[1].empty())
+ {
+ return false;
+ }
+ cCraftingRecipes::cRecipeSlot Slot;
+ Slot.m_Item = Item;
+ switch (Coords[0][0])
+ {
+ case '1': Slot.x = 0; break;
+ case '2': Slot.x = 1; break;
+ case '3': Slot.x = 2; break;
+ case '*': Slot.x = -1; break;
+ default:
+ {
+ return false;
+ }
+ }
+ switch (Coords[1][0])
+ {
+ case '1': Slot.y = 0; break;
+ case '2': Slot.y = 1; break;
+ case '3': Slot.y = 2; break;
+ case '*': Slot.y = -1; break;
+ default:
+ {
+ return false;
+ }
+ }
+ TempSlots.push_back(Slot);
+ } // for itr - Split[]
+
+ // Append the ingredients:
+ a_Recipe->m_Ingredients.insert(a_Recipe->m_Ingredients.end(), TempSlots.begin(), TempSlots.end());
+ return true;
+}
+
+
+
+
+
+void cCraftingRecipes::NormalizeIngredients(cCraftingRecipes::cRecipe * a_Recipe)
+{
+ // Calculate the minimum coords for ingredients, excluding the "anywhere" items:
+ int MinX = MAX_GRID_WIDTH, MaxX = 0;
+ int MinY = MAX_GRID_HEIGHT, MaxY = 0;
+ for (cRecipeSlots::const_iterator itr = a_Recipe->m_Ingredients.begin(); itr != a_Recipe->m_Ingredients.end(); ++itr)
+ {
+ if (itr->x >= 0)
+ {
+ MinX = std::min(itr->x, MinX);
+ MaxX = std::max(itr->x, MaxX);
+ }
+ if (itr->y >= 0)
+ {
+ MinY = std::min(itr->y, MinY);
+ MaxY = std::max(itr->y, MaxY);
+ }
+ } // for itr - a_Recipe->m_Ingredients[]
+
+ // Move ingredients so that the minimum coords are 0:0
+ for (cRecipeSlots::iterator itr = a_Recipe->m_Ingredients.begin(); itr != a_Recipe->m_Ingredients.end(); ++itr)
+ {
+ if (itr->x >= 0)
+ {
+ itr->x -= MinX;
+ }
+ if (itr->y >= 0)
+ {
+ itr->y -= MinY;
+ }
+ } // for itr - a_Recipe->m_Ingredients[]
+ a_Recipe->m_Width = std::max(MaxX - MinX + 1, 1);
+ a_Recipe->m_Height = std::max(MaxY - MinY + 1, 1);
+
+ // TODO: Compress two same ingredients with the same coords into a single ingredient with increased item count
+}
+
+
+
+
+
+cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight)
+{
+ ASSERT(a_GridWidth <= MAX_GRID_WIDTH);
+ ASSERT(a_GridHeight <= MAX_GRID_HEIGHT);
+
+ // Get the real bounds of the crafting grid:
+ int GridLeft = MAX_GRID_WIDTH, GridTop = MAX_GRID_HEIGHT;
+ int GridRight = 0, GridBottom = 0;
+ for (int y = 0; y < a_GridHeight; y++ ) for(int x = 0; x < a_GridWidth; x++)
+ {
+ if (!a_CraftingGrid[x + y * a_GridWidth].IsEmpty())
+ {
+ GridRight = std::max(x, GridRight);
+ GridBottom = std::max(y, GridBottom);
+ GridLeft = std::min(x, GridLeft);
+ GridTop = std::min(y, GridTop);
+ }
+ }
+ int GridWidth = GridRight - GridLeft + 1;
+ int GridHeight = GridBottom - GridTop + 1;
+
+ // Search in the possibly minimized grid, but keep the stride:
+ const cItem * Grid = a_CraftingGrid + GridLeft + (a_GridWidth * GridTop);
+ cRecipe * Recipe = FindRecipeCropped(Grid, GridWidth, GridHeight, a_GridWidth);
+ if (Recipe == NULL)
+ {
+ return NULL;
+ }
+
+ // A recipe has been found, move it to correspond to the original crafting grid:
+ for (cRecipeSlots::iterator itrS = Recipe->m_Ingredients.begin(); itrS != Recipe->m_Ingredients.end(); ++itrS)
+ {
+ itrS->x += GridLeft;
+ itrS->y += GridTop;
+ } // for itrS - Recipe->m_Ingredients[]
+
+ return Recipe;
+}
+
+
+
+
+
+cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipeCropped(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride)
+{
+ for (cRecipes::const_iterator itr = m_Recipes.begin(); itr != m_Recipes.end(); ++itr)
+ {
+ // Both the crafting grid and the recipes are normalized. The only variable possible is the "anywhere" items.
+ // This still means that the "anywhere" item may be the one that is offsetting the grid contents to the right or downwards, so we need to check all possible positions.
+ // E. g. recipe "A, * | B, 1:1 | ..." still needs to check grid for B at 2:2 (in case A was in grid's 1:1)
+ // Calculate the maximum offsets for this recipe relative to the grid size, and iterate through all combinations of offsets.
+ // Also, this calculation automatically filters out recipes that are too large for the current grid - the loop won't be entered at all.
+
+ int MaxOfsX = a_GridWidth - (*itr)->m_Width;
+ int MaxOfsY = a_GridHeight - (*itr)->m_Height;
+ for (int x = 0; x <= MaxOfsX; x++) for (int y = 0; y <= MaxOfsY; y++)
+ {
+ cRecipe * Recipe = MatchRecipe(a_CraftingGrid, a_GridWidth, a_GridHeight, a_GridStride, *itr, x, y);
+ if (Recipe != NULL)
+ {
+ return Recipe;
+ }
+ } // for y, for x
+ } // for itr - m_Recipes[]
+
+ // No matching recipe found
+ return NULL;
+}
+
+
+
+
+
+cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride, const cRecipe * a_Recipe, int a_OffsetX, int a_OffsetY)
+{
+ // Check the regular items first:
+ bool HasMatched[MAX_GRID_WIDTH][MAX_GRID_HEIGHT];
+ memset(HasMatched, 0, sizeof(HasMatched));
+ for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS)
+ {
+ if ((itrS->x < 0) || (itrS->y < 0))
+ {
+ // "Anywhere" item, process later
+ continue;
+ }
+ ASSERT(itrS->x + a_OffsetX < a_GridWidth);
+ ASSERT(itrS->y + a_OffsetY < a_GridHeight);
+ int GridID = (itrS->x + a_OffsetX) + a_GridStride * (itrS->y + a_OffsetY);
+ if (
+ (itrS->x >= a_GridWidth) ||
+ (itrS->y >= a_GridHeight) ||
+ (itrS->m_Item.m_ItemType != a_CraftingGrid[GridID].m_ItemType) || // same item type?
+ (itrS->m_Item.m_ItemCount > a_CraftingGrid[GridID].m_ItemCount) || // not enough items
+ (
+ (itrS->m_Item.m_ItemDamage > 0) && // should compare damage values?
+ (itrS->m_Item.m_ItemDamage != a_CraftingGrid[GridID].m_ItemDamage)
+ )
+ )
+ {
+ // Doesn't match
+ return NULL;
+ }
+ HasMatched[itrS->x + a_OffsetX][itrS->y + a_OffsetY] = true;
+ } // for itrS - Recipe->m_Ingredients[]
+
+ // Process the "Anywhere" items now, and only in the cells that haven't matched yet
+ // The "anywhere" items are processed on a first-come-first-served basis.
+ // Do not use a recipe with one horizontal and one vertical "anywhere" ("*:1, 1:*") as it may not match properly!
+ cRecipeSlots MatchedSlots; // Stores the slots of "anywhere" items that have matched, with the match coords
+ for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS)
+ {
+ if ((itrS->x >= 0) && (itrS->y >= 0))
+ {
+ // Regular item, already processed
+ continue;
+ }
+ int StartX = 0, EndX = a_GridWidth - 1;
+ int StartY = 0, EndY = a_GridHeight - 1;
+ if (itrS->x >= 0)
+ {
+ StartX = itrS->x;
+ EndX = itrS->x;
+ }
+ else if (itrS->y >= 0)
+ {
+ StartY = itrS->y;
+ EndY = itrS->y;
+ }
+ bool Found = false;
+ for (int x = StartX; x <= EndX; x++)
+ {
+ for (int y = StartY; y <= EndY; y++)
+ {
+ if (HasMatched[x][y])
+ {
+ // Already matched some other item
+ continue;
+ }
+ int GridIdx = x + a_GridStride * y;
+ if (
+ (a_CraftingGrid[GridIdx].m_ItemType == itrS->m_Item.m_ItemType) &&
+ (
+ (itrS->m_Item.m_ItemDamage < 0) || // doesn't want damage comparison
+ (itrS->m_Item.m_ItemDamage == a_CraftingGrid[GridIdx].m_ItemDamage) // the damage matches
+ )
+ )
+ {
+ HasMatched[x][y] = true;
+ Found = true;
+ MatchedSlots.push_back(*itrS);
+ MatchedSlots.back().x = x;
+ MatchedSlots.back().y = y;
+ break;
+ }
+ } // for y
+ if (Found)
+ {
+ break;
+ }
+ } // for x
+ if (!Found)
+ {
+ return NULL;
+ }
+ } // for itrS - a_Recipe->m_Ingredients[]
+
+ // Check if the whole grid has matched:
+ for (int x = 0; x < a_GridWidth; x++) for (int y = 0; y < a_GridHeight; y++)
+ {
+ if (!HasMatched[x][y] && !a_CraftingGrid[x + a_GridStride * y].IsEmpty())
+ {
+ // There's an unmatched item in the grid
+ return NULL;
+ }
+ } // for y, for x
+
+ // The recipe has matched. Create a copy of the recipe and set its coords to match the crafting grid:
+ std::auto_ptr<cRecipe> Recipe(new cRecipe);
+ Recipe->m_Result = a_Recipe->m_Result;
+ Recipe->m_Width = a_Recipe->m_Width;
+ Recipe->m_Height = a_Recipe->m_Height;
+ for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS)
+ {
+ if ((itrS->x < 0) || (itrS->y < 0))
+ {
+ // "Anywhere" item, process later
+ continue;
+ }
+ Recipe->m_Ingredients.push_back(*itrS);
+ }
+ Recipe->m_Ingredients.insert(Recipe->m_Ingredients.end(), MatchedSlots.begin(), MatchedSlots.end());
+ return Recipe.release();
+}
+
+
+
+
diff --git a/src/CraftingRecipes.h b/src/CraftingRecipes.h
new file mode 100644
index 000000000..9d92cbfab
--- /dev/null
+++ b/src/CraftingRecipes.h
@@ -0,0 +1,172 @@
+
+// CraftingRecipes.h
+
+// Interfaces to the cCraftingRecipes class representing the storage of crafting recipes
+
+
+
+
+#pragma once
+
+#include "Item.h"
+
+
+
+
+
+// fwd: cPlayer.h
+class cPlayer;
+
+
+
+
+
+class cCraftingGrid // tolua_export
+{ // tolua_export
+public:
+ cCraftingGrid(const cCraftingGrid & a_Original);
+ cCraftingGrid(int a_Width, int a_Height); // tolua_export
+ cCraftingGrid(const cItem * a_Items, int a_Width, int a_Height);
+ ~cCraftingGrid();
+
+ // tolua_begin
+ int GetWidth (void) const {return m_Width; }
+ int GetHeight(void) const {return m_Height; }
+ cItem & GetItem (int x, int y) const;
+ void SetItem (int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth);
+ void SetItem (int x, int y, const cItem & a_Item);
+ void Clear (void);
+
+ /// Removes items in a_Grid from m_Items[] (used by cCraftingRecipe::ConsumeIngredients())
+ void ConsumeGrid(const cCraftingGrid & a_Grid);
+
+ /// Dumps the entire crafting grid using LOGD()
+ void Dump(void);
+
+ // tolua_end
+
+ cItem * GetItems(void) const {return m_Items; }
+
+ /// Copies internal contents into the item array specified. Assumes that the array has the same dimensions as self
+ void CopyToItems(cItem * a_Items) const;
+
+protected:
+
+ int m_Width;
+ int m_Height;
+ cItem * m_Items;
+} ; // tolua_export
+
+
+
+
+
+class cCraftingRecipe // tolua_export
+{ // tolua_export
+public:
+ cCraftingRecipe(const cCraftingGrid & a_CraftingGrid);
+
+ // tolua_begin
+ void Clear (void);
+ int GetIngredientsWidth (void) const {return m_Ingredients.GetWidth(); }
+ int GetIngredientsHeight(void) const {return m_Ingredients.GetHeight(); }
+ cItem & GetIngredient (int x, int y) const {return m_Ingredients.GetItem(x, y); }
+ const cItem & GetResult (void) const {return m_Result; }
+ void SetResult (ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth);
+ void SetResult (const cItem & a_Item)
+ {
+ m_Result = a_Item;
+ }
+
+ void SetIngredient (int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
+ {
+ m_Ingredients.SetItem(x, y, a_ItemType, a_ItemCount, a_ItemHealth);
+ }
+
+ void SetIngredient (int x, int y, const cItem & a_Item)
+ {
+ m_Ingredients.SetItem(x, y, a_Item);
+ }
+
+ /// Consumes ingredients from the crafting grid specified
+ void ConsumeIngredients(cCraftingGrid & a_CraftingGrid);
+
+ /// Dumps the entire recipe using LOGD()
+ void Dump(void);
+ // tolua_end
+
+protected:
+
+ cCraftingGrid m_Ingredients; // Adjusted to correspond to the input crafting grid!
+ cItem m_Result;
+} ; // tolua_export
+
+
+
+
+
+class cCraftingRecipes
+{
+public:
+ static const int MAX_GRID_WIDTH = 3;
+ static const int MAX_GRID_HEIGHT = 3;
+
+ cCraftingRecipes(void);
+ ~cCraftingRecipes();
+
+ /// Returns the recipe for current crafting grid. Doesn't modify the grid. Clears a_Recipe if no recipe found.
+ void GetRecipe(const cPlayer * a_Player, const cCraftingGrid & a_CraftingGrid, cCraftingRecipe & a_Recipe);
+
+protected:
+
+ struct cRecipeSlot
+ {
+ cItem m_Item;
+ int x, y; // 1..3, or -1 for "any"
+ } ;
+ typedef std::vector<cRecipeSlot> cRecipeSlots;
+
+ /** A single recipe, stored. Each recipe is normalized right after parsing (NormalizeIngredients())
+ A normalized recipe starts at (0,0)
+ */
+ struct cRecipe
+ {
+ cRecipeSlots m_Ingredients;
+ cItem m_Result;
+
+ // Size of the regular items in the recipe; "anywhere" items are excluded:
+ int m_Width;
+ int m_Height;
+ } ;
+ typedef std::vector<cRecipe *> cRecipes;
+
+ cRecipes m_Recipes;
+
+ void LoadRecipes(void);
+ void ClearRecipes(void);
+
+ /// Parses the recipe line and adds it into m_Recipes. a_LineNum is used for diagnostic warnings only
+ void AddRecipeLine(int a_LineNum, const AString & a_RecipeLine);
+
+ /// Parses an item string in the format "<ItemType>[^<Damage>]", returns true if successful.
+ bool ParseItem(const AString & a_String, cItem & a_Item);
+
+ /// Parses one ingredient and adds it to the specified recipe. Returns true if successful.
+ bool ParseIngredient(const AString & a_String, cRecipe * a_Recipe);
+
+ /// Moves the recipe to top-left corner, sets its MinWidth / MinHeight
+ void NormalizeIngredients(cRecipe * a_Recipe);
+
+ /// Finds a recipe matching the crafting grid. Returns a newly allocated recipe (with all its coords set) or NULL if not found. Caller must delete return value!
+ cRecipe * FindRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight);
+
+ /// Same as FindRecipe, but the grid is guaranteed to be of minimal dimensions needed
+ cRecipe * FindRecipeCropped(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride);
+
+ /// Checks if the grid matches the specified recipe, offset by the specified offsets. Returns a matched cRecipe * if so, or NULL if not matching. Caller must delete the return value!
+ cRecipe * MatchRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride, const cRecipe * a_Recipe, int a_OffsetX, int a_OffsetY);
+} ;
+
+
+
+
diff --git a/src/Cuboid.cpp b/src/Cuboid.cpp
new file mode 100644
index 000000000..ea6f7c453
--- /dev/null
+++ b/src/Cuboid.cpp
@@ -0,0 +1,117 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Cuboid.h"
+
+
+
+
+
+/// Returns true if the two specified intervals have a non-empty union
+static bool DoIntervalsIntersect(int a_Min1, int a_Max1, int a_Min2, int a_Max2)
+{
+ return (
+ ((a_Min1 >= a_Min2) && (a_Min1 <= a_Max2)) || // Start of first interval is within the second interval
+ ((a_Max1 >= a_Min2) && (a_Max1 <= a_Max2)) || // End of first interval is within the second interval
+ ((a_Min2 >= a_Min1) && (a_Min2 <= a_Max1)) // Start of second interval is within the first interval
+ );
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCuboid:
+
+void cCuboid::Assign(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2)
+{
+ p1.x = a_X1;
+ p1.y = a_Y1;
+ p1.z = a_Z1;
+ p2.x = a_X2;
+ p2.y = a_Y2;
+ p2.z = a_Z2;
+}
+
+
+
+
+
+void cCuboid::Sort(void)
+{
+ if (p1.x > p2.x)
+ {
+ std::swap(p1.x, p2.x);
+ }
+ if (p1.y > p2.y)
+ {
+ std::swap(p1.y, p2.y);
+ }
+ if (p1.z > p2.z)
+ {
+ std::swap(p1.z, p2.z);
+ }
+}
+
+
+
+
+
+bool cCuboid::DoesIntersect(const cCuboid & a_Other) const
+{
+ // In order for cuboids to intersect, each of their coord intervals need to intersect
+ return (
+ DoIntervalsIntersect(p1.x, p2.x, a_Other.p1.x, a_Other.p2.x) &&
+ DoIntervalsIntersect(p1.y, p2.y, a_Other.p1.y, a_Other.p2.y) &&
+ DoIntervalsIntersect(p1.z, p2.z, a_Other.p1.z, a_Other.p2.z)
+ );
+}
+
+
+
+
+
+bool cCuboid::IsCompletelyInside(const cCuboid & a_Outer) const
+{
+ return (
+ (p1.x >= a_Outer.p1.x) &&
+ (p2.x <= a_Outer.p2.x) &&
+ (p1.y >= a_Outer.p1.y) &&
+ (p2.y <= a_Outer.p2.y) &&
+ (p1.z >= a_Outer.p1.z) &&
+ (p2.z <= a_Outer.p2.z)
+ );
+}
+
+
+
+
+
+void cCuboid::Move(int a_OfsX, int a_OfsY, int a_OfsZ)
+{
+ p1.x += a_OfsX;
+ p1.y += a_OfsY;
+ p1.z += a_OfsZ;
+ p2.x += a_OfsX;
+ p2.y += a_OfsY;
+ p2.z += a_OfsZ;
+}
+
+
+
+
+
+
+bool cCuboid::IsSorted(void) const
+{
+ return (
+ (p1.x <= p2.x) &&
+ (p1.y <= p2.y) &&
+ (p1.z <= p2.z)
+ );
+}
+
+
+
+
diff --git a/src/Cuboid.h b/src/Cuboid.h
new file mode 100644
index 000000000..44db7b98e
--- /dev/null
+++ b/src/Cuboid.h
@@ -0,0 +1,75 @@
+
+#pragma once
+
+#include "Vector3i.h"
+#include "Vector3d.h"
+
+
+
+
+
+// tolua_begin
+class cCuboid
+{
+public:
+ // p1 is expected to have the smaller of the coords; Sort() swaps coords to match this
+ Vector3i p1, p2;
+
+ cCuboid(void) {}
+ cCuboid(const cCuboid & a_Cuboid ) : p1(a_Cuboid.p1), p2(a_Cuboid.p2) {}
+ cCuboid(const Vector3i & a_p1, const Vector3i & a_p2) : p1(a_p1), p2(a_p2) {}
+ cCuboid(int a_X1, int a_Y1, int a_Z1) : p1(a_X1, a_Y1, a_Z1), p2(a_X1, a_Y1, a_Z1) {}
+ cCuboid(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2) : p1(a_X1, a_Y1, a_Z1), p2(a_X2, a_Y2, a_Z2) {}
+
+ void Assign(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2);
+
+ void Sort(void);
+
+ int DifX(void) const { return p2.x - p1.x; }
+ int DifY(void) const { return p2.y - p1.y; }
+ int DifZ(void) const { return p2.z - p1.z; }
+
+ /// Returns true if the cuboids have at least one voxel in common. Both coords are considered inclusive.
+ bool DoesIntersect(const cCuboid & a_Other) const;
+
+ bool IsInside(const Vector3i & v) const
+ {
+ return (
+ (v.x >= p1.x) && (v.x <= p2.x) &&
+ (v.y >= p1.y) && (v.y <= p2.y) &&
+ (v.z >= p1.z) && (v.z <= p2.z)
+ );
+ }
+
+ bool IsInside(int a_X, int a_Y, int a_Z) const
+ {
+ return (
+ (a_X >= p1.x) && (a_X <= p2.x) &&
+ (a_Y >= p1.y) && (a_Y <= p2.y) &&
+ (a_Z >= p1.z) && (a_Z <= p2.z)
+ );
+ }
+
+ bool IsInside( const Vector3d & v ) const
+ {
+ return (
+ (v.x >= p1.x) && (v.x <= p2.x) &&
+ (v.y >= p1.y) && (v.y <= p2.y) &&
+ (v.z >= p1.z) && (v.z <= p2.z)
+ );
+ }
+
+ /// Returns true if this cuboid is completely inside the specifie cuboid (in all 6 coords)
+ bool IsCompletelyInside(const cCuboid & a_Outer) const;
+
+ /// Moves the cuboid by the specified offsets in each direction
+ void Move(int a_OfsX, int a_OfsY, int a_OfsZ);
+
+ /// Returns true if the coords are properly sorted (lesser in p1, greater in p2)
+ bool IsSorted(void) const;
+} ;
+// tolua_end
+
+
+
+
diff --git a/src/DeadlockDetect.cpp b/src/DeadlockDetect.cpp
new file mode 100644
index 000000000..c774c9dce
--- /dev/null
+++ b/src/DeadlockDetect.cpp
@@ -0,0 +1,147 @@
+
+// DeadlockDetect.cpp
+
+// Declares the cDeadlockDetect class that tries to detect deadlocks and aborts the server when it detects one
+
+#include "Globals.h"
+#include "DeadlockDetect.h"
+#include "Root.h"
+#include "World.h"
+
+
+
+
+
+/// Number of milliseconds per cycle
+const int CYCLE_MILLISECONDS = 100;
+
+/// When the number of cycles for the same world age hits this value, it is considered a deadlock
+const int NUM_CYCLES_LIMIT = 200; // 200 = twenty seconds
+
+
+
+
+
+cDeadlockDetect::cDeadlockDetect(void) :
+ super("DeadlockDetect")
+{
+}
+
+
+
+
+
+bool cDeadlockDetect::Start(void)
+{
+ // Read the initial world data:
+ class cFillIn :
+ public cWorldListCallback
+ {
+ public:
+ cFillIn(cDeadlockDetect * a_Detect) :
+ m_Detect(a_Detect)
+ {
+ }
+
+ virtual bool Item(cWorld * a_World) override
+ {
+ m_Detect->SetWorldAge(a_World->GetName(), a_World->GetWorldAge());
+ return false;
+ }
+
+ protected:
+ cDeadlockDetect * m_Detect;
+ } FillIn(this);
+ cRoot::Get()->ForEachWorld(FillIn);
+ return super::Start();
+}
+
+
+
+
+
+void cDeadlockDetect::Execute(void)
+{
+ // Loop until the signal to terminate:
+ while (!m_ShouldTerminate)
+ {
+ // Check the world ages:
+ class cChecker :
+ public cWorldListCallback
+ {
+ public:
+ cChecker(cDeadlockDetect * a_Detect) :
+ m_Detect(a_Detect)
+ {
+ }
+
+ protected:
+ cDeadlockDetect * m_Detect;
+
+ virtual bool Item(cWorld * a_World) override
+ {
+ m_Detect->CheckWorldAge(a_World->GetName(), a_World->GetWorldAge());
+ return false;
+ }
+ } Checker(this);
+ cRoot::Get()->ForEachWorld(Checker);
+
+ cSleep::MilliSleep(CYCLE_MILLISECONDS);
+ } // while (should run)
+}
+
+
+
+
+
+void cDeadlockDetect::SetWorldAge(const AString & a_WorldName, Int64 a_Age)
+{
+ m_WorldAges[a_WorldName].m_Age = a_Age;
+ m_WorldAges[a_WorldName].m_NumCyclesSame = 0;
+}
+
+
+
+
+
+void cDeadlockDetect::CheckWorldAge(const AString & a_WorldName, Int64 a_Age)
+{
+ WorldAges::iterator itr = m_WorldAges.find(a_WorldName);
+ if (itr == m_WorldAges.end())
+ {
+ ASSERT(!"Unknown world in cDeadlockDetect");
+ return;
+ }
+ if (itr->second.m_Age == a_Age)
+ {
+ itr->second.m_NumCyclesSame += 1;
+ if (itr->second.m_NumCyclesSame > NUM_CYCLES_LIMIT)
+ {
+ DeadlockDetected();
+ return;
+ }
+ }
+ else
+ {
+ itr->second.m_Age = a_Age;
+ itr->second.m_NumCyclesSame = 0;
+ }
+}
+
+
+
+
+
+void cDeadlockDetect::DeadlockDetected(void)
+{
+ ASSERT(!"Deadlock detected");
+
+ // TODO: Make a crashdump / coredump
+
+ // Crash the server intentionally:
+ *((volatile int *)0) = 0;
+}
+
+
+
+
diff --git a/src/DeadlockDetect.h b/src/DeadlockDetect.h
new file mode 100644
index 000000000..2559c3fff
--- /dev/null
+++ b/src/DeadlockDetect.h
@@ -0,0 +1,65 @@
+
+// DeadlockDetect.h
+
+// Declares the cDeadlockDetect class that tries to detect deadlocks and aborts the server when it detects one
+
+/*
+This class simply monitors each world's m_WorldAge, which is expected to grow on each tick.
+If the world age doesn't grow for several seconds, it's either because the server is super-overloaded,
+or because the world tick thread hangs in a deadlock. We presume the latter and therefore kill the server.
+Once we learn to write crashdumps programmatically, we should do so just before killing, to enable debugging.
+*/
+
+
+
+#pragma once
+
+#include "OSSupport/IsThread.h"
+
+
+
+
+
+class cDeadlockDetect :
+ public cIsThread
+{
+ typedef cIsThread super;
+
+public:
+ cDeadlockDetect(void);
+
+ /// Starts the detection. Hides cIsThread's Start, because we need some initialization
+ bool Start(void);
+
+protected:
+ struct sWorldAge
+ {
+ /// Last m_WorldAge that has been detected in this world
+ Int64 m_Age;
+
+ /// Number of cycles for which the age has been the same
+ int m_NumCyclesSame;
+ } ;
+
+ /// Maps world name -> sWorldAge
+ typedef std::map<AString, sWorldAge> WorldAges;
+
+ WorldAges m_WorldAges;
+
+
+ // cIsThread overrides:
+ virtual void Execute(void) override;
+
+ /// Sets the initial world age
+ void SetWorldAge(const AString & a_WorldName, Int64 a_Age);
+
+ /// Checks if the world's age has changed, updates the world's stats; calls DeadlockDetected() if deadlock detected
+ void CheckWorldAge(const AString & a_WorldName, Int64 a_Age);
+
+ /// Called when a deadlock is detected. Aborts the server.
+ void DeadlockDetected(void);
+} ;
+
+
+
+
diff --git a/src/Defines.h b/src/Defines.h
new file mode 100644
index 000000000..5621aeac1
--- /dev/null
+++ b/src/Defines.h
@@ -0,0 +1,562 @@
+
+#pragma once
+
+
+
+
+
+typedef unsigned char Byte;
+
+/// List of slot numbers, used for inventory-painting
+typedef std::vector<int> cSlotNums;
+
+
+
+
+
+
+// tolua_begin
+
+/// How much light do the blocks emit on their own?
+extern unsigned char g_BlockLightValue[];
+
+/// How much light do the block consume?
+extern unsigned char g_BlockSpreadLightFalloff[];
+
+/// Is a block completely transparent? (light doesn't get decreased(?))
+extern bool g_BlockTransparent[];
+
+/// Is a block destroyed after a single hit?
+extern bool g_BlockOneHitDig[];
+
+/// Can a piston break this block?
+extern bool g_BlockPistonBreakable[256];
+
+/// Can this block hold snow atop?
+extern bool g_BlockIsSnowable[256];
+
+/// Does this block require a tool to drop?
+extern bool g_BlockRequiresSpecialTool[256];
+
+/// Is this block solid (player cannot walk through)?
+extern bool g_BlockIsSolid[256];
+
+/// Can torches be placed on this block?
+extern bool g_BlockIsTorchPlaceable[256];
+
+/// Experience Orb setup
+enum
+{
+ //open to suggestion on naming convention here :)
+ MAX_EXPERIENCE_ORB_SIZE = 2000
+} ;
+
+
+
+
+
+/// Block face constants, used in PlayerDigging and PlayerBlockPlacement packets and bbox collision calc
+enum eBlockFace
+{
+ BLOCK_FACE_NONE = -1, // Interacting with no block face - swinging the item in the air
+ BLOCK_FACE_XM = 5, // Interacting with the X- face of the block
+ BLOCK_FACE_XP = 4, // Interacting with the X+ face of the block
+ BLOCK_FACE_YM = 0, // Interacting with the Y- face of the block
+ BLOCK_FACE_YP = 1, // Interacting with the Y+ face of the block
+ BLOCK_FACE_ZM = 3, // Interacting with the Z- face of the block
+ BLOCK_FACE_ZP = 2, // Interacting with the Z+ face of the block
+
+ // Synonyms using the (deprecated) world directions:
+ BLOCK_FACE_BOTTOM = BLOCK_FACE_YM, // Interacting with the bottom face of the block
+ BLOCK_FACE_TOP = BLOCK_FACE_YP, // Interacting with the top face of the block
+ BLOCK_FACE_NORTH = BLOCK_FACE_ZP, // Interacting with the northern face of the block
+ BLOCK_FACE_SOUTH = BLOCK_FACE_ZM, // Interacting with the southern face of the block
+ BLOCK_FACE_WEST = BLOCK_FACE_XP, // Interacting with the western face of the block
+ BLOCK_FACE_EAST = BLOCK_FACE_XM, // Interacting with the eastern face of the block
+} ;
+
+
+
+
+
+/// PlayerDigging status constants
+enum
+{
+ DIG_STATUS_STARTED = 0,
+ DIG_STATUS_CANCELLED = 1,
+ DIG_STATUS_FINISHED = 2,
+ DIG_STATUS_DROP_HELD = 4,
+ DIG_STATUS_SHOOT_EAT = 5,
+} ;
+
+
+
+
+
+/// Individual actions sent in the WindowClick packet
+enum eClickAction
+{
+ // Sorted by occurrence in the 1.5 protocol
+ caLeftClick,
+ caRightClick,
+ caShiftLeftClick,
+ caShiftRightClick,
+ caNumber1,
+ caNumber2,
+ caNumber3,
+ caNumber4,
+ caNumber5,
+ caNumber6,
+ caNumber7,
+ caNumber8,
+ caNumber9,
+ caMiddleClick,
+ caDropKey,
+ caCtrlDropKey,
+ caLeftClickOutside,
+ caRightClickOutside,
+ caLeftClickOutsideHoldNothing,
+ caRightClickOutsideHoldNothing,
+ caLeftPaintBegin,
+ caRightPaintBegin,
+ caLeftPaintProgress,
+ caRightPaintProgress,
+ caLeftPaintEnd,
+ caRightPaintEnd,
+ caDblClick,
+ // Add new actions here
+ caUnknown = 255,
+
+ // Keep this list in sync with ClickActionToString() function below!
+} ;
+
+
+
+
+
+enum eGameMode
+{
+ eGameMode_NotSet = -1,
+ eGameMode_Survival = 0,
+ eGameMode_Creative = 1,
+ eGameMode_Adventure = 2,
+
+ // Easier-to-use synonyms:
+ gmNotSet = eGameMode_NotSet,
+ gmSurvival = eGameMode_Survival,
+ gmCreative = eGameMode_Creative,
+ gmAdventure = eGameMode_Adventure,
+
+ // These two are used to check GameMode for validity when converting from integers.
+ gmMax, // Gets automatically assigned
+ gmMin = 0,
+} ;
+
+
+
+
+
+enum eWeather
+{
+ eWeather_Sunny = 0,
+ eWeather_Rain = 1,
+ eWeather_ThunderStorm = 2,
+
+ // Easier-to-use synonyms:
+ wSunny = eWeather_Sunny,
+ wRain = eWeather_Rain,
+ wThunderstorm = eWeather_ThunderStorm,
+ wStorm = wThunderstorm,
+} ;
+
+
+
+
+
+inline const char * ClickActionToString(eClickAction a_ClickAction)
+{
+ switch (a_ClickAction)
+ {
+ case caLeftClick: return "caLeftClick";
+ case caRightClick: return "caRightClick";
+ case caShiftLeftClick: return "caShiftLeftClick";
+ case caShiftRightClick: return "caShiftRightClick";
+ case caNumber1: return "caNumber1";
+ case caNumber2: return "caNumber2";
+ case caNumber3: return "caNumber3";
+ case caNumber4: return "caNumber4";
+ case caNumber5: return "caNumber5";
+ case caNumber6: return "caNumber6";
+ case caNumber7: return "caNumber7";
+ case caNumber8: return "caNumber8";
+ case caNumber9: return "caNumber9";
+ case caMiddleClick: return "caMiddleClick";
+ case caDropKey: return "caDropKey";
+ case caCtrlDropKey: return "caCtrlDropKey";
+ case caLeftClickOutside: return "caLeftClickOutside";
+ case caRightClickOutside: return "caRightClickOutside";
+ case caLeftClickOutsideHoldNothing: return "caLeftClickOutsideHoldNothing";
+ case caRightClickOutsideHoldNothing: return "caRightClickOutsideHoldNothing";
+ case caLeftPaintBegin: return "caLeftPaintBegin";
+ case caRightPaintBegin: return "caRightPaintBegin";
+ case caLeftPaintProgress: return "caLeftPaintProgress";
+ case caRightPaintProgress: return "caRightPaintProgress";
+ case caLeftPaintEnd: return "caLeftPaintEnd";
+ case caRightPaintEnd: return "caRightPaintEnd";
+ case caDblClick: return "caDblClick";
+
+ case caUnknown: return "caUnknown";
+ }
+ ASSERT(!"Unknown click action");
+ return "caUnknown";
+}
+
+
+
+
+
+inline bool IsValidBlock(int a_BlockType)
+{
+ if (
+ (a_BlockType > -1) &&
+ (a_BlockType <= E_BLOCK_MAX_TYPE_ID)
+ )
+ {
+ return true;
+ }
+ return false;
+}
+
+
+
+
+
+inline bool IsValidItem(int a_ItemType)
+{
+ if (
+ ((a_ItemType >= E_ITEM_FIRST) && (a_ItemType <= E_ITEM_MAX_CONSECUTIVE_TYPE_ID)) || // Basic items range
+ ((a_ItemType >= E_ITEM_FIRST_DISC) && (a_ItemType <= E_ITEM_LAST_DISC)) // Music discs' special range
+ )
+ {
+ return true;
+ }
+
+ if (a_ItemType == 0)
+ {
+ return false;
+ }
+
+ return IsValidBlock(a_ItemType);
+}
+
+// tolua_end
+
+
+
+
+
+inline bool IsBlockWater(BLOCKTYPE a_BlockType)
+{
+ return ((a_BlockType == E_BLOCK_WATER) || (a_BlockType == E_BLOCK_STATIONARY_WATER));
+}
+
+
+
+
+
+inline bool IsBlockLava(BLOCKTYPE a_BlockType)
+{
+ return ((a_BlockType == E_BLOCK_LAVA) || (a_BlockType == E_BLOCK_STATIONARY_LAVA));
+}
+
+
+
+
+
+inline bool IsBlockLiquid(BLOCKTYPE a_BlockType)
+{
+ return IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType);
+}
+
+
+
+
+
+inline bool IsBlockTypeOfDirt(BLOCKTYPE a_BlockType)
+{
+ switch (a_BlockType)
+ {
+ case E_BLOCK_DIRT:
+ case E_BLOCK_GRASS:
+ case E_BLOCK_FARMLAND:
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+inline void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, char a_BlockFace, bool a_bInverse = false) // tolua_export
+{ // tolua_export
+ if (!a_bInverse)
+ {
+ switch (a_BlockFace)
+ {
+ case BLOCK_FACE_BOTTOM: a_BlockY--; break;
+ case BLOCK_FACE_TOP: a_BlockY++; break;
+ case BLOCK_FACE_EAST: a_BlockX++; break;
+ case BLOCK_FACE_WEST: a_BlockX--; break;
+ case BLOCK_FACE_NORTH: a_BlockZ--; break;
+ case BLOCK_FACE_SOUTH: a_BlockZ++; break;
+ default:
+ {
+ LOGWARNING("%s: Unknown face: %d", __FUNCTION__, a_BlockFace);
+ ASSERT(!"AddFaceDirection(): Unknown face");
+ break;
+ }
+ }
+ }
+ else
+ {
+ switch (a_BlockFace)
+ {
+ case BLOCK_FACE_BOTTOM: a_BlockY++; break;
+ case BLOCK_FACE_TOP: a_BlockY--; break;
+ case BLOCK_FACE_EAST: a_BlockX--; break;
+ case BLOCK_FACE_WEST: a_BlockX++; break;
+ case BLOCK_FACE_NORTH: a_BlockZ++; break;
+ case BLOCK_FACE_SOUTH: a_BlockZ--; break;
+ default:
+ {
+ LOGWARNING("%s: Unknown inv face: %d", __FUNCTION__, a_BlockFace);
+ ASSERT(!"AddFaceDirection(): Unknown face");
+ break;
+ }
+ }
+ }
+} // tolua_export
+
+
+
+
+
+inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_BlockZ, char a_BlockFace, bool a_bInverse = false)
+{
+ int Y = a_BlockY;
+ AddFaceDirection(a_BlockX, Y, a_BlockZ, a_BlockFace, a_bInverse);
+ if (Y < 0)
+ {
+ a_BlockY = 0;
+ }
+ else if (Y > 255)
+ {
+ a_BlockY = 255;
+ }
+ else
+ {
+ a_BlockY = (unsigned char)Y;
+ }
+}
+
+
+
+
+
+#define PI 3.14159265358979323846264338327950288419716939937510582097494459072381640628620899862803482534211706798f
+
+inline void EulerToVector(double a_Pan, double a_Pitch, double & a_X, double & a_Y, double & a_Z)
+{
+ // a_X = sinf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI );
+ // a_Y = -sinf ( a_Pitch / 180 * PI );
+ // a_Z = -cosf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI );
+ a_X = cos(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI);
+ a_Y = sin(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI);
+ a_Z = sin(a_Pitch / 180 * PI);
+}
+
+
+
+
+
+inline void VectorToEuler(double a_X, double a_Y, double a_Z, double & a_Pan, double & a_Pitch)
+{
+ if (a_X != 0)
+ {
+ a_Pan = atan2(a_Z, a_X) * 180 / PI - 90;
+ }
+ else
+ {
+ a_Pan = 0;
+ }
+ a_Pitch = atan2(a_Y, sqrt((a_X * a_X) + (a_Z * a_Z))) * 180 / PI;
+}
+
+
+
+
+
+inline float GetSignf(float a_Val)
+{
+ return (a_Val < 0.f) ? -1.f : 1.f;
+}
+
+
+
+
+
+inline float GetSpecialSignf( float a_Val )
+{
+ return (a_Val <= 0.f) ? -1.f : 1.f;
+}
+
+
+
+
+// tolua_begin
+namespace ItemCategory
+{
+ inline bool IsPickaxe(short a_ItemID)
+ {
+ return (a_ItemID == E_ITEM_WOODEN_PICKAXE)
+ || (a_ItemID == E_ITEM_STONE_PICKAXE)
+ || (a_ItemID == E_ITEM_IRON_PICKAXE)
+ || (a_ItemID == E_ITEM_GOLD_PICKAXE)
+ || (a_ItemID == E_ITEM_DIAMOND_PICKAXE);
+ }
+
+
+
+ inline bool IsAxe(short a_ItemID)
+ {
+ return (a_ItemID == E_ITEM_WOODEN_AXE)
+ || (a_ItemID == E_ITEM_STONE_AXE)
+ || (a_ItemID == E_ITEM_IRON_AXE)
+ || (a_ItemID == E_ITEM_GOLD_AXE)
+ || (a_ItemID == E_ITEM_DIAMOND_AXE);
+ }
+
+
+
+ inline bool IsSword(short a_ItemID)
+ {
+ return (a_ItemID == E_ITEM_WOODEN_SWORD)
+ || (a_ItemID == E_ITEM_STONE_SWORD)
+ || (a_ItemID == E_ITEM_IRON_SWORD)
+ || (a_ItemID == E_ITEM_GOLD_SWORD)
+ || (a_ItemID == E_ITEM_DIAMOND_SWORD);
+ }
+
+
+
+ inline bool IsHoe(short a_ItemID)
+ {
+ return (a_ItemID == E_ITEM_WOODEN_HOE)
+ || (a_ItemID == E_ITEM_STONE_HOE)
+ || (a_ItemID == E_ITEM_IRON_HOE)
+ || (a_ItemID == E_ITEM_GOLD_HOE)
+ || (a_ItemID == E_ITEM_DIAMOND_HOE);
+ }
+
+
+
+ inline bool IsShovel(short a_ItemID)
+ {
+ return (a_ItemID == E_ITEM_WOODEN_SHOVEL)
+ || (a_ItemID == E_ITEM_STONE_SHOVEL)
+ || (a_ItemID == E_ITEM_IRON_SHOVEL)
+ || (a_ItemID == E_ITEM_GOLD_SHOVEL)
+ || (a_ItemID == E_ITEM_DIAMOND_SHOVEL);
+ }
+
+
+
+ inline bool IsTool(short a_ItemID)
+ {
+ return IsPickaxe( a_ItemID )
+ || IsAxe ( a_ItemID )
+ || IsSword ( a_ItemID )
+ || IsHoe ( a_ItemID )
+ || IsShovel ( a_ItemID );
+ }
+
+
+
+ inline bool IsHelmet(short a_ItemType)
+ {
+ return (
+ (a_ItemType == E_ITEM_LEATHER_CAP) ||
+ (a_ItemType == E_ITEM_GOLD_HELMET) ||
+ (a_ItemType == E_ITEM_CHAIN_HELMET) ||
+ (a_ItemType == E_ITEM_IRON_HELMET) ||
+ (a_ItemType == E_ITEM_DIAMOND_HELMET)
+ );
+ }
+
+
+
+ inline bool IsChestPlate(short a_ItemType)
+ {
+ return (
+ (a_ItemType == E_ITEM_LEATHER_TUNIC) ||
+ (a_ItemType == E_ITEM_GOLD_CHESTPLATE) ||
+ (a_ItemType == E_ITEM_CHAIN_CHESTPLATE) ||
+ (a_ItemType == E_ITEM_IRON_CHESTPLATE) ||
+ (a_ItemType == E_ITEM_DIAMOND_CHESTPLATE)
+ );
+ }
+
+
+
+ inline bool IsLeggings(short a_ItemType)
+ {
+ return (
+ (a_ItemType == E_ITEM_LEATHER_PANTS) ||
+ (a_ItemType == E_ITEM_GOLD_LEGGINGS) ||
+ (a_ItemType == E_ITEM_CHAIN_LEGGINGS) ||
+ (a_ItemType == E_ITEM_IRON_LEGGINGS) ||
+ (a_ItemType == E_ITEM_DIAMOND_LEGGINGS)
+ );
+ }
+
+
+
+ inline bool IsBoots(short a_ItemType)
+ {
+ return (
+ (a_ItemType == E_ITEM_LEATHER_BOOTS) ||
+ (a_ItemType == E_ITEM_GOLD_BOOTS) ||
+ (a_ItemType == E_ITEM_CHAIN_BOOTS) ||
+ (a_ItemType == E_ITEM_IRON_BOOTS) ||
+ (a_ItemType == E_ITEM_DIAMOND_BOOTS)
+ );
+ }
+
+
+
+ inline bool IsArmor(short a_ItemType)
+ {
+ return (
+ IsHelmet(a_ItemType) ||
+ IsChestPlate(a_ItemType) ||
+ IsLeggings(a_ItemType) ||
+ IsBoots(a_ItemType)
+ );
+ }
+}
+// tolua_end
+
+
+inline bool BlockRequiresSpecialTool(BLOCKTYPE a_BlockType)
+{
+ if(!IsValidBlock(a_BlockType)) return false;
+ return g_BlockRequiresSpecialTool[a_BlockType];
+}
+
+
+
+
+
+
diff --git a/src/Enchantments.cpp b/src/Enchantments.cpp
new file mode 100644
index 000000000..6b53d0b52
--- /dev/null
+++ b/src/Enchantments.cpp
@@ -0,0 +1,299 @@
+// Enchantments.cpp
+
+// Implements the cEnchantments class representing a storage for item enchantments and stored-enchantments
+
+#include "Globals.h"
+#include "Enchantments.h"
+#include "WorldStorage/FastNBT.h"
+
+
+
+
+
+cEnchantments::cEnchantments(void)
+{
+ // Nothing needed yet, but the constructor needs to be declared and impemented in order to be usable
+}
+
+
+
+
+
+cEnchantments::cEnchantments(const AString & a_StringSpec)
+{
+ AddFromString(a_StringSpec);
+}
+
+
+
+
+
+void cEnchantments::AddFromString(const AString & a_StringSpec)
+{
+ // Add enchantments in the stringspec; if a specified enchantment already exists, overwrites it
+
+ // Split the StringSpec into separate declarations, each in the form "id=lvl":
+ AStringVector Decls = StringSplit(a_StringSpec, ";");
+ for (AStringVector::const_iterator itr = Decls.begin(), end = Decls.end(); itr != end; ++itr)
+ {
+ // Split each declaration into the id and lvl part:
+ if (itr->empty())
+ {
+ // The decl is empty (may happen if there's an extra semicolon at the end), ignore silently
+ continue;
+ }
+ AStringVector Split = StringSplitAndTrim(*itr, "=");
+ if (Split.size() != 2)
+ {
+ // Malformed decl
+ LOG("%s: Malformed enchantment decl: \"%s\", skipping.", __FUNCTION__, itr->c_str());
+ continue;
+ }
+ int id = atoi(Split[0].c_str());
+ if ((id == 0) && (Split[0] != "0"))
+ {
+ id = StringToEnchantmentID(Split[0]);
+ }
+ int lvl = atoi(Split[1].c_str());
+ if (
+ ((id <= 0) && (Split[0] != "0")) ||
+ ((lvl == 0) && (Split[1] != "0"))
+ )
+ {
+ // Numbers failed to parse
+ LOG("%s: Failed to parse enchantment declaration for numbers: \"%s\" and \"%s\", skipping.",
+ __FUNCTION__, Split[0].c_str(), Split[1].c_str()
+ );
+ continue;
+ }
+ SetLevel(id, lvl);
+ } // for itr - Decls[]
+}
+
+
+
+
+
+AString cEnchantments::ToString(void) const
+{
+ // Serialize all the enchantments into a string
+ AString res;
+ for (cEnchantments::cMap::const_iterator itr = m_Enchantments.begin(), end = m_Enchantments.end(); itr != end; ++itr)
+ {
+ AppendPrintf(res, "%d=%d;", itr->first, itr->second);
+ } // for itr - m_Enchantments[]
+ return res;
+}
+
+
+
+
+
+int cEnchantments::GetLevel(int a_EnchantmentID) const
+{
+ // Return the level for the specified enchantment; 0 if not stored
+ cMap::const_iterator itr = m_Enchantments.find(a_EnchantmentID);
+ if (itr != m_Enchantments.end())
+ {
+ return itr->second;
+ }
+
+ // Not stored, return zero
+ return 0;
+}
+
+
+
+
+
+void cEnchantments::SetLevel(int a_EnchantmentID, int a_Level)
+{
+ // Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0
+ if (a_Level == 0)
+ {
+ // Delete enchantment, if present:
+ cMap::iterator itr = m_Enchantments.find(a_EnchantmentID);
+ if (itr != m_Enchantments.end())
+ {
+ m_Enchantments.erase(itr);
+ }
+ }
+ else
+ {
+ // Add / overwrite enchantment
+ m_Enchantments[a_EnchantmentID] = a_Level;
+ }
+}
+
+
+
+
+
+
+void cEnchantments::Clear(void)
+{
+ m_Enchantments.clear();
+}
+
+
+
+
+
+bool cEnchantments::IsEmpty(void) const
+{
+ return m_Enchantments.empty();
+}
+
+
+
+
+
+int cEnchantments::StringToEnchantmentID(const AString & a_EnchantmentName)
+{
+ struct
+ {
+ int m_Value;
+ const char * m_Name;
+ } EnchantmentNames[] =
+ {
+ { enchProtection, "Protection"},
+ { enchFireProtection, "FireProtection"},
+ { enchFeatherFalling, "FeatherFalling"},
+ { enchBlastProtection, "BlastProtection"},
+ { enchProjectileProtection, "ProjectileProtection"},
+ { enchRespiration, "Respiration"},
+ { enchAquaAffinity, "AquaAffinity"},
+ { enchThorns, "Thorns"},
+ { enchSharpness, "Sharpness"},
+ { enchSmite, "Smite"},
+ { enchBaneOfArthropods, "BaneOfArthropods"},
+ { enchKnockback, "Knockback"},
+ { enchFireAspect, "FireAspect"},
+ { enchLooting, "Looting"},
+ { enchEfficiency, "Efficiency"},
+ { enchSilkTouch, "SilkTouch"},
+ { enchUnbreaking, "Unbreaking"},
+ { enchFortune, "Fortune"},
+ { enchPower, "Power"},
+ { enchPunch, "Punch"},
+ { enchFlame, "Flame"},
+ { enchInfinity, "Infinity"},
+ { enchLuckOfTheSea, "LuckOfTheSea"},
+ { enchLure, "Lure"},
+ } ;
+ for (int i = 0; i < ARRAYCOUNT(EnchantmentNames); i++)
+ {
+ if (NoCaseCompare(EnchantmentNames[i].m_Name, a_EnchantmentName) == 0)
+ {
+ return EnchantmentNames[i].m_Value;
+ }
+ } // for i - EnchantmentNames[]
+ return -1;
+}
+
+
+
+
+
+bool cEnchantments::operator ==(const cEnchantments & a_Other) const
+{
+ return m_Enchantments == a_Other.m_Enchantments;
+}
+
+
+
+
+
+bool cEnchantments::operator !=(const cEnchantments & a_Other) const
+{
+ return m_Enchantments != a_Other.m_Enchantments;
+}
+
+
+
+
+
+void cEnchantments::WriteToNBTCompound(cFastNBTWriter & a_Writer, const AString & a_ListTagName) const
+{
+ // Write the enchantments into the specified NBT writer
+ // begin with the LIST tag of the specified name ("ench" or "StoredEnchantments")
+
+ a_Writer.BeginList(a_ListTagName, TAG_Compound);
+ for (cMap::const_iterator itr = m_Enchantments.begin(), end = m_Enchantments.end(); itr != end; ++itr)
+ {
+ a_Writer.BeginCompound("");
+ a_Writer.AddShort("id", itr->first);
+ a_Writer.AddShort("lvl", itr->second);
+ a_Writer.EndCompound();
+ } // for itr - m_Enchantments[]
+ a_Writer.EndList();
+}
+
+
+
+
+
+void cEnchantments::ParseFromNBT(const cParsedNBT & a_NBT, int a_EnchListTagIdx)
+{
+ // Read the enchantments from the specified NBT list tag (ench or StoredEnchantments)
+
+ // Verify that the tag is a list:
+ if (a_NBT.GetType(a_EnchListTagIdx) != TAG_List)
+ {
+ LOGWARNING("%s: Invalid EnchListTag type: exp %d, got %d. Enchantments not parsed",
+ __FUNCTION__, TAG_List, a_NBT.GetType(a_EnchListTagIdx)
+ );
+ ASSERT(!"Bad EnchListTag type");
+ return;
+ }
+
+ // Verify that the list is of Compounds:
+ if (a_NBT.GetChildrenType(a_EnchListTagIdx) != TAG_Compound)
+ {
+ LOGWARNING("%s: Invalid NBT list children type: exp %d, got %d. Enchantments not parsed",
+ __FUNCTION__, TAG_Compound, a_NBT.GetChildrenType(a_EnchListTagIdx)
+ );
+ ASSERT(!"Bad EnchListTag children type");
+ return;
+ }
+
+ Clear();
+
+ // Iterate over all the compound children, parse an enchantment from each:
+ for (int tag = a_NBT.GetFirstChild(a_EnchListTagIdx); tag >= 0; tag = a_NBT.GetNextSibling(tag))
+ {
+ // tag is the compound inside the "ench" list tag
+ ASSERT(a_NBT.GetType(tag) == TAG_Compound);
+
+ // Search for the id and lvl tags' values:
+ int id = -1, lvl = -1;
+ for (int ch = a_NBT.GetFirstChild(tag); ch >= 0; ch = a_NBT.GetNextSibling(ch))
+ {
+ if (a_NBT.GetType(ch) != TAG_Short)
+ {
+ continue;
+ }
+ if (a_NBT.GetName(ch) == "id")
+ {
+ id = a_NBT.GetShort(ch);
+ }
+ else if (a_NBT.GetName(ch) == "lvl")
+ {
+ lvl = a_NBT.GetShort(ch);
+ }
+ } // for ch - children of the compound tag
+
+ if ((id == -1) || (lvl <= 0))
+ {
+ // Failed to parse either the id or the lvl, skip this compound
+ continue;
+ }
+
+ // Store the enchantment:
+ m_Enchantments[id] = lvl;
+ } // for tag - children of the ench list tag
+}
+
+
+
+
diff --git a/src/Enchantments.h b/src/Enchantments.h
new file mode 100644
index 000000000..7581b87b5
--- /dev/null
+++ b/src/Enchantments.h
@@ -0,0 +1,115 @@
+// Enchantments.h
+
+// Declares the cEnchantments class representing a storage for item enchantments and stored-enchantments
+
+
+
+
+
+#pragma once
+
+
+
+
+
+// fwd: WorldStorage/FastNBT.h
+class cFastNBTWriter;
+class cParsedNBT;
+
+
+
+
+
+// tolua_begin
+
+/** Class that stores item enchantments or stored-enchantments
+The enchantments may be serialized to a stringspec and read back from such stringspec.
+The format for the stringspec is "id=lvl;id=lvl;id=lvl...", with an optional semicolon at the end,
+mapping each enchantment's id onto its level. ID may be either a number or the enchantment name.
+Level value of 0 means no such enchantment, and it will not be stored in the m_Enchantments.
+Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs.
+*/
+class cEnchantments
+{
+public:
+ /// Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs )
+ enum
+ {
+ enchProtection = 0,
+ enchFireProtection = 1,
+ enchFeatherFalling = 2,
+ enchBlastProtection = 3,
+ enchProjectileProtection = 4,
+ enchRespiration = 5,
+ enchAquaAffinity = 6,
+ enchThorns = 7,
+ enchSharpness = 16,
+ enchSmite = 17,
+ enchBaneOfArthropods = 18,
+ enchKnockback = 19,
+ enchFireAspect = 20,
+ enchLooting = 21,
+ enchEfficiency = 32,
+ enchSilkTouch = 33,
+ enchUnbreaking = 34,
+ enchFortune = 35,
+ enchPower = 48,
+ enchPunch = 49,
+ enchFlame = 50,
+ enchInfinity = 51,
+ enchLuckOfTheSea = 61,
+ enchLure = 62,
+ } ;
+
+ /// Creates an empty enchantments container
+ cEnchantments(void);
+
+ /// Creates an enchantments container filled with enchantments parsed from stringspec
+ cEnchantments(const AString & a_StringSpec);
+
+ /// Adds enchantments in the stringspec; if a specified enchantment already exists, overwrites it
+ void AddFromString(const AString & a_StringSpec);
+
+ /// Serializes all the enchantments into a string
+ AString ToString(void) const;
+
+ /// Returns the level for the specified enchantment; 0 if not stored
+ int GetLevel(int a_EnchantmentID) const;
+
+ /// Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0
+ void SetLevel(int a_EnchantmentID, int a_Level);
+
+ /// Removes all enchantments
+ void Clear(void);
+
+ /// Returns true if there are no enchantments
+ bool IsEmpty(void) const;
+
+ /// Converts enchantment name to the numeric representation; returns -1 if enchantment name not found; case insensitive
+ static int StringToEnchantmentID(const AString & a_EnchantmentName);
+
+ /// Returns true if a_Other contains exactly the same enchantments and levels
+ bool operator ==(const cEnchantments & a_Other) const;
+
+ // tolua_end
+
+ /// Returns true if a_Other doesn't contain exactly the same enchantments and levels
+ bool operator !=(const cEnchantments & a_Other) const;
+
+ /// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments")
+ void WriteToNBTCompound(cFastNBTWriter & a_Writer, const AString & a_ListTagName) const;
+
+ /// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments)
+ void ParseFromNBT(const cParsedNBT & a_NBT, int a_EnchListTagIdx);
+
+protected:
+ /// Maps enchantment ID -> enchantment level
+ typedef std::map<int, int> cMap;
+
+ /// Currently stored enchantments
+ cMap m_Enchantments;
+} ; // tolua_export
+
+
+
+
diff --git a/src/Endianness.h b/src/Endianness.h
new file mode 100644
index 000000000..86eb369f5
--- /dev/null
+++ b/src/Endianness.h
@@ -0,0 +1,70 @@
+
+#pragma once
+
+
+
+
+
+// Changes endianness
+inline unsigned long long HostToNetwork8(const void* a_Value )
+{
+ unsigned long long __HostToNetwork8;
+ memcpy( &__HostToNetwork8, a_Value, sizeof( __HostToNetwork8 ) );
+ __HostToNetwork8 = (( ( (unsigned long long)htonl((u_long)__HostToNetwork8) ) << 32) + htonl(__HostToNetwork8 >> 32));
+ return __HostToNetwork8;
+}
+
+
+
+
+
+inline unsigned int HostToNetwork4(const void* a_Value )
+{
+ unsigned int __HostToNetwork4;
+ memcpy( &__HostToNetwork4, a_Value, sizeof( __HostToNetwork4 ) );
+ __HostToNetwork4 = ntohl( __HostToNetwork4 );
+ return __HostToNetwork4;
+}
+
+
+
+
+
+inline double NetworkToHostDouble8(const void* a_Value )
+{
+#define ntohll(x) ((((unsigned long long)ntohl((u_long)x)) << 32) + ntohl(x >> 32))
+ unsigned long long buf = 0;//(*(unsigned long long*)a_Value);
+ memcpy( &buf, a_Value, 8 );
+ buf = ntohll(buf);
+ double x;
+ memcpy(&x, &buf, sizeof(double));
+ return x;
+}
+
+
+
+
+
+inline long long NetworkToHostLong8(const void * a_Value )
+{
+ unsigned long long buf = *(unsigned long long*)a_Value;
+ buf = ntohll(buf);
+ return *reinterpret_cast<long long *>(&buf);
+}
+
+
+
+
+
+inline float NetworkToHostFloat4(const void* a_Value )
+{
+ u_long buf = *(u_long*)a_Value;
+ buf = ntohl( buf );
+ float x = 0;
+ memcpy( &x, &buf, sizeof(float) );
+ return x;
+}
+
+
+
+
diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp
new file mode 100644
index 000000000..56e766dd4
--- /dev/null
+++ b/src/Entities/Boat.cpp
@@ -0,0 +1,87 @@
+
+// Boat.cpp
+
+// Implements the cBoat class representing a boat in the world
+
+#include "Globals.h"
+#include "Boat.h"
+#include "../World.h"
+#include "../ClientHandle.h"
+#include "Player.h"
+
+
+
+
+
+cBoat::cBoat(double a_X, double a_Y, double a_Z) :
+ super(etBoat, a_X, a_Y, a_Z, 0.98, 0.7)
+{
+ SetMass(20.f);
+ SetMaxHealth(6);
+ SetHealth(6);
+}
+
+
+
+
+void cBoat::SpawnOn(cClientHandle & a_ClientHandle)
+{
+ a_ClientHandle.SendSpawnVehicle(*this, 1);
+}
+
+
+
+
+
+void cBoat::DoTakeDamage(TakeDamageInfo & TDI)
+{
+ super::DoTakeDamage(TDI);
+
+ if (GetHealth() == 0)
+ {
+ Destroy(true);
+ }
+}
+
+
+
+
+
+void cBoat::OnRightClicked(cPlayer & a_Player)
+{
+ if (m_Attachee != NULL)
+ {
+ if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
+ {
+ // This player is already sitting in, they want out.
+ a_Player.Detach();
+ return;
+ }
+
+ if (m_Attachee->IsPlayer())
+ {
+ // Another player is already sitting in here, cannot attach
+ return;
+ }
+
+ // Detach whatever is sitting in this boat now:
+ m_Attachee->Detach();
+ }
+
+ // Attach the player to this boat
+ a_Player.AttachTo(this);
+}
+
+
+
+
+
+void cBoat::HandlePhysics(float a_Dt, cChunk & a_Chunk)
+{
+ super::HandlePhysics(a_Dt, a_Chunk);
+ BroadcastMovementUpdate();
+}
+
+
+
+
diff --git a/src/Entities/Boat.h b/src/Entities/Boat.h
new file mode 100644
index 000000000..8c51ab86c
--- /dev/null
+++ b/src/Entities/Boat.h
@@ -0,0 +1,37 @@
+
+// Boat.h
+
+// Declares the cBoat class representing a boat in the world
+
+
+
+
+
+#pragma once
+
+#include "Entity.h"
+
+
+
+
+
+class cBoat :
+ public cEntity
+{
+ typedef cEntity super;
+
+public:
+ CLASS_PROTODEF(cBoat);
+
+ // cEntity overrides:
+ virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+ virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
+ virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
+
+ cBoat(double a_X, double a_Y, double a_Z);
+} ;
+
+
+
+
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
new file mode 100644
index 000000000..3bea7bc01
--- /dev/null
+++ b/src/Entities/Entity.cpp
@@ -0,0 +1,1450 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Entity.h"
+#include "../World.h"
+#include "../Server.h"
+#include "../Root.h"
+#include "../Vector3d.h"
+#include "../Matrix4f.h"
+#include "../ReferenceManager.h"
+#include "../ClientHandle.h"
+#include "../Chunk.h"
+#include "../Simulator/FluidSimulator.h"
+#include "../PluginManager.h"
+#include "../Tracer.h"
+#include "Minecart.h"
+
+
+
+
+
+int cEntity::m_EntityCount = 0;
+cCriticalSection cEntity::m_CSCount;
+
+
+
+
+
+cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height)
+ : m_UniqueID(0)
+ , m_Health(1)
+ , m_MaxHealth(1)
+ , m_AttachedTo(NULL)
+ , m_Attachee(NULL)
+ , m_Referencers(new cReferenceManager(cReferenceManager::RFMNGR_REFERENCERS))
+ , m_References(new cReferenceManager(cReferenceManager::RFMNGR_REFERENCES))
+ , m_HeadYaw( 0.0 )
+ , m_Rot(0.0, 0.0, 0.0)
+ , m_Pos(a_X, a_Y, a_Z)
+ , m_Mass (0.001) //Default 1g
+ , m_bDirtyHead(true)
+ , m_bDirtyOrientation(true)
+ , m_bDirtyPosition(true)
+ , m_bDirtySpeed(true)
+ , m_bOnGround( false )
+ , m_Gravity( -9.81f )
+ , m_IsInitialized(false)
+ , m_LastPosX( 0.0 )
+ , m_LastPosY( 0.0 )
+ , m_LastPosZ( 0.0 )
+ , m_TimeLastTeleportPacket(0)
+ , m_TimeLastMoveReltPacket(0)
+ , m_TimeLastSpeedPacket(0)
+ , m_EntityType(a_EntityType)
+ , m_World(NULL)
+ , m_TicksSinceLastBurnDamage(0)
+ , m_TicksSinceLastLavaDamage(0)
+ , m_TicksSinceLastFireDamage(0)
+ , m_TicksSinceLastVoidDamage(0)
+ , m_TicksLeftBurning(0)
+ , m_WaterSpeed(0, 0, 0)
+ , m_Width(a_Width)
+ , m_Height(a_Height)
+{
+ cCSLock Lock(m_CSCount);
+ m_EntityCount++;
+ m_UniqueID = m_EntityCount;
+}
+
+
+
+
+
+cEntity::~cEntity()
+{
+ ASSERT(!m_World->HasEntity(m_UniqueID)); // Before deleting, the entity needs to have been removed from the world
+
+ LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p",
+ m_UniqueID,
+ m_Pos.x, m_Pos.y, m_Pos.z,
+ (int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width),
+ this
+ );
+
+ if (m_AttachedTo != NULL)
+ {
+ Detach();
+ }
+ if (m_Attachee != NULL)
+ {
+ m_Attachee->Detach();
+ }
+
+ if (m_IsInitialized)
+ {
+ LOGWARNING("ERROR: Entity deallocated without being destroyed");
+ ASSERT(!"Entity deallocated without being destroyed or unlinked");
+ }
+ delete m_Referencers;
+ delete m_References;
+}
+
+
+
+
+
+const char * cEntity::GetClass(void) const
+{
+ return "cEntity";
+}
+
+
+
+
+
+const char * cEntity::GetClassStatic(void)
+{
+ return "cEntity";
+}
+
+
+
+
+
+const char * cEntity::GetParentClass(void) const
+{
+ return "";
+}
+
+
+
+
+
+bool cEntity::Initialize(cWorld * a_World)
+{
+ if (cPluginManager::Get()->CallHookSpawningEntity(*a_World, *this))
+ {
+ return false;
+ }
+
+ LOGD("Initializing entity #%d (%s) at {%.02f, %.02f, %.02f}",
+ m_UniqueID, GetClass(), m_Pos.x, m_Pos.y, m_Pos.z
+ );
+ m_IsInitialized = true;
+ m_World = a_World;
+ m_World->AddEntity(this);
+
+ cPluginManager::Get()->CallHookSpawnedEntity(*a_World, *this);
+
+ // Spawn the entity on the clients:
+ a_World->BroadcastSpawnEntity(*this);
+
+ return true;
+}
+
+
+
+
+
+void cEntity::WrapHeadYaw(void)
+{
+ while (m_HeadYaw > 180.f) m_HeadYaw -= 360.f; // Wrap it
+ while (m_HeadYaw < -180.f) m_HeadYaw += 360.f;
+}
+
+
+
+
+
+void cEntity::WrapRotation(void)
+{
+ while (m_Rot.x > 180.f) m_Rot.x -= 360.f; // Wrap it
+ while (m_Rot.x < -180.f) m_Rot.x += 360.f;
+ while (m_Rot.y > 180.f) m_Rot.y -= 360.f;
+ while (m_Rot.y < -180.f) m_Rot.y += 360.f;
+}
+
+
+
+
+void cEntity::WrapSpeed(void)
+{
+ // There shoudn't be a need for flipping the flag on because this function is called
+ // after any update, so the flag is already turned on
+ if (m_Speed.x > 78.0f) m_Speed.x = 78.0f;
+ else if (m_Speed.x < -78.0f) m_Speed.x = -78.0f;
+ if (m_Speed.y > 78.0f) m_Speed.y = 78.0f;
+ else if (m_Speed.y < -78.0f) m_Speed.y = -78.0f;
+ if (m_Speed.z > 78.0f) m_Speed.z = 78.0f;
+ else if (m_Speed.z < -78.0f) m_Speed.z = -78.0f;
+}
+
+
+
+
+
+void cEntity::Destroy(bool a_ShouldBroadcast)
+{
+ if (!m_IsInitialized)
+ {
+ return;
+ }
+
+ if (a_ShouldBroadcast)
+ {
+ m_World->BroadcastDestroyEntity(*this);
+ }
+
+ m_IsInitialized = false;
+
+ Destroyed();
+}
+
+
+
+
+
+void cEntity::TakeDamage(cEntity & a_Attacker)
+{
+ int RawDamage = a_Attacker.GetRawDamageAgainst(*this);
+
+ TakeDamage(dtAttack, &a_Attacker, RawDamage, a_Attacker.GetKnockbackAmountAgainst(*this));
+}
+
+
+
+
+
+void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, double a_KnockbackAmount)
+{
+ int FinalDamage = a_RawDamage - GetArmorCoverAgainst(a_Attacker, a_DamageType, a_RawDamage);
+ cEntity::TakeDamage(a_DamageType, a_Attacker, a_RawDamage, FinalDamage, a_KnockbackAmount);
+}
+
+
+
+
+
+void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, int a_FinalDamage, double a_KnockbackAmount)
+{
+ TakeDamageInfo TDI;
+ TDI.DamageType = a_DamageType;
+ TDI.Attacker = a_Attacker;
+ TDI.RawDamage = a_RawDamage;
+ TDI.FinalDamage = a_FinalDamage;
+ Vector3d Heading;
+ Heading.x = sin(GetRotation());
+ Heading.y = 0.4; // TODO: adjust the amount of "up" knockback when testing
+ Heading.z = cos(GetRotation());
+ TDI.Knockback = Heading * a_KnockbackAmount;
+ DoTakeDamage(TDI);
+}
+
+
+
+
+
+void cEntity::SetRotationFromSpeed(void)
+{
+ const double EPS = 0.0000001;
+ if ((abs(m_Speed.x) < EPS) && (abs(m_Speed.z) < EPS))
+ {
+ // atan2() may overflow or is undefined, pick any number
+ SetRotation(0);
+ return;
+ }
+ SetRotation(atan2(m_Speed.x, m_Speed.z) * 180 / PI);
+}
+
+
+
+
+
+void cEntity::SetPitchFromSpeed(void)
+{
+ const double EPS = 0.0000001;
+ double xz = sqrt(m_Speed.x * m_Speed.x + m_Speed.z * m_Speed.z); // Speed XZ-plane component
+ if ((abs(xz) < EPS) && (abs(m_Speed.y) < EPS))
+ {
+ // atan2() may overflow or is undefined, pick any number
+ SetPitch(0);
+ return;
+ }
+ SetPitch(atan2(m_Speed.y, xz) * 180 / PI);
+}
+
+
+
+
+
+void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
+{
+ if (cRoot::Get()->GetPluginManager()->CallHookTakeDamage(*this, a_TDI))
+ {
+ return;
+ }
+
+ if (m_Health <= 0)
+ {
+ // Can't take damage if already dead
+ return;
+ }
+
+ m_Health -= (short)a_TDI.FinalDamage;
+
+ // TODO: Apply damage to armor
+
+ if (m_Health < 0)
+ {
+ m_Health = 0;
+ }
+
+ m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_HURT);
+
+ if (m_Health <= 0)
+ {
+ KilledBy(a_TDI.Attacker);
+ }
+}
+
+
+
+
+
+int cEntity::GetRawDamageAgainst(const cEntity & a_Receiver)
+{
+ // Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items
+ // Ref: http://www.minecraftwiki.net/wiki/Damage#Dealing_damage as of 2012_12_20
+ switch (this->GetEquippedWeapon().m_ItemType)
+ {
+ case E_ITEM_WOODEN_SWORD: return 4;
+ case E_ITEM_GOLD_SWORD: return 4;
+ case E_ITEM_STONE_SWORD: return 5;
+ case E_ITEM_IRON_SWORD: return 6;
+ case E_ITEM_DIAMOND_SWORD: return 7;
+
+ case E_ITEM_WOODEN_AXE: return 3;
+ case E_ITEM_GOLD_AXE: return 3;
+ case E_ITEM_STONE_AXE: return 4;
+ case E_ITEM_IRON_AXE: return 5;
+ case E_ITEM_DIAMOND_AXE: return 6;
+
+ case E_ITEM_WOODEN_PICKAXE: return 2;
+ case E_ITEM_GOLD_PICKAXE: return 2;
+ case E_ITEM_STONE_PICKAXE: return 3;
+ case E_ITEM_IRON_PICKAXE: return 4;
+ case E_ITEM_DIAMOND_PICKAXE: return 5;
+
+ case E_ITEM_WOODEN_SHOVEL: return 1;
+ case E_ITEM_GOLD_SHOVEL: return 1;
+ case E_ITEM_STONE_SHOVEL: return 2;
+ case E_ITEM_IRON_SHOVEL: return 3;
+ case E_ITEM_DIAMOND_SHOVEL: return 4;
+ }
+ // All other equipped items give a damage of 1:
+ return 1;
+}
+
+
+
+
+
+int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage)
+{
+ // Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
+
+ // Filter out damage types that are not protected by armor:
+ // Ref.: http://www.minecraftwiki.net/wiki/Armor#Effects as of 2012_12_20
+ switch (a_DamageType)
+ {
+ case dtOnFire:
+ case dtSuffocating:
+ case dtDrowning: // TODO: This one could be a special case - in various MC versions (PC vs XBox) it is and isn't armor-protected
+ case dtStarving:
+ case dtInVoid:
+ case dtPoisoning:
+ case dtPotionOfHarming:
+ case dtFalling:
+ case dtLightning:
+ {
+ return 0;
+ }
+ }
+
+ // Add up all armor points:
+ // Ref.: http://www.minecraftwiki.net/wiki/Armor#Defense_points as of 2012_12_20
+ int ArmorValue = 0;
+ switch (GetEquippedHelmet().m_ItemType)
+ {
+ case E_ITEM_LEATHER_CAP: ArmorValue += 1; break;
+ case E_ITEM_GOLD_HELMET: ArmorValue += 2; break;
+ case E_ITEM_CHAIN_HELMET: ArmorValue += 2; break;
+ case E_ITEM_IRON_HELMET: ArmorValue += 2; break;
+ case E_ITEM_DIAMOND_HELMET: ArmorValue += 3; break;
+ }
+ switch (GetEquippedChestplate().m_ItemType)
+ {
+ case E_ITEM_LEATHER_TUNIC: ArmorValue += 3; break;
+ case E_ITEM_GOLD_CHESTPLATE: ArmorValue += 5; break;
+ case E_ITEM_CHAIN_CHESTPLATE: ArmorValue += 5; break;
+ case E_ITEM_IRON_CHESTPLATE: ArmorValue += 6; break;
+ case E_ITEM_DIAMOND_CHESTPLATE: ArmorValue += 8; break;
+ }
+ switch (GetEquippedLeggings().m_ItemType)
+ {
+ case E_ITEM_LEATHER_PANTS: ArmorValue += 2; break;
+ case E_ITEM_GOLD_LEGGINGS: ArmorValue += 3; break;
+ case E_ITEM_CHAIN_LEGGINGS: ArmorValue += 4; break;
+ case E_ITEM_IRON_LEGGINGS: ArmorValue += 5; break;
+ case E_ITEM_DIAMOND_LEGGINGS: ArmorValue += 6; break;
+ }
+ switch (GetEquippedBoots().m_ItemType)
+ {
+ case E_ITEM_LEATHER_BOOTS: ArmorValue += 1; break;
+ case E_ITEM_GOLD_BOOTS: ArmorValue += 1; break;
+ case E_ITEM_CHAIN_BOOTS: ArmorValue += 1; break;
+ case E_ITEM_IRON_BOOTS: ArmorValue += 2; break;
+ case E_ITEM_DIAMOND_BOOTS: ArmorValue += 3; break;
+ }
+
+ // TODO: Special armor cases, such as wool, saddles, dog's collar
+ // Ref.: http://www.minecraftwiki.net/wiki/Armor#Mob_armor as of 2012_12_20
+
+ // Now ArmorValue is in [0, 20] range, which corresponds to [0, 80%] protection. Calculate the hitpoints from that:
+ return a_Damage * (ArmorValue * 4) / 100;
+}
+
+
+
+
+
+double cEntity::GetKnockbackAmountAgainst(const cEntity & a_Receiver)
+{
+ // Returns the knockback amount that the currently equipped items would cause to a_Receiver on a hit
+
+ // TODO: Enchantments
+ return 1;
+}
+
+
+
+
+
+void cEntity::KilledBy(cEntity * a_Killer)
+{
+ m_Health = 0;
+
+ cRoot::Get()->GetPluginManager()->CallHookKilling(*this, a_Killer);
+
+ if (m_Health > 0)
+ {
+ // Plugin wants to 'unkill' the pawn. Abort
+ return;
+ }
+
+ // Drop loot:
+ cItems Drops;
+ GetDrops(Drops, a_Killer);
+ m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ());
+
+ m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_DEAD);
+}
+
+
+
+
+
+void cEntity::Heal(int a_HitPoints)
+{
+ m_Health += a_HitPoints;
+ if (m_Health > m_MaxHealth)
+ {
+ m_Health = m_MaxHealth;
+ }
+}
+
+
+
+
+
+void cEntity::SetHealth(int a_Health)
+{
+ m_Health = std::max(0, std::min(m_MaxHealth, a_Health));
+}
+
+
+
+
+
+void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ if (m_AttachedTo != NULL)
+ {
+ if ((m_Pos - m_AttachedTo->GetPosition()).Length() > 0.5)
+ {
+ SetPosition(m_AttachedTo->GetPosition());
+ }
+ }
+ else
+ {
+ if (a_Chunk.IsValid())
+ {
+ HandlePhysics(a_Dt, a_Chunk);
+ }
+ }
+ if (a_Chunk.IsValid())
+ {
+ TickBurning(a_Chunk);
+ }
+ if ((a_Chunk.IsValid()) && (GetPosY() < -46))
+ {
+ TickInVoid(a_Chunk);
+ }
+ else { m_TicksSinceLastVoidDamage = 0; }
+}
+
+
+
+
+
+void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
+{
+ // TODO Add collision detection with entities.
+ a_Dt /= 1000; // Convert from msec to sec
+ Vector3d NextPos = Vector3d(GetPosX(),GetPosY(),GetPosZ());
+ Vector3d NextSpeed = Vector3d(GetSpeedX(),GetSpeedY(),GetSpeedZ());
+ int BlockX = (int) floor(NextPos.x);
+ int BlockY = (int) floor(NextPos.y);
+ int BlockZ = (int) floor(NextPos.z);
+
+ if ((BlockY >= cChunkDef::Height) || (BlockY < 0))
+ {
+ // Outside of the world
+
+ cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ);
+ // See if we can commit our changes. If not, we will discard them.
+ if (NextChunk != NULL)
+ {
+ SetSpeed(NextSpeed);
+ NextPos += (NextSpeed * a_Dt);
+ SetPosition(NextPos);
+ }
+ return;
+ }
+
+ // Make sure we got the correct chunk and a valid one. No one ever knows...
+ cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ);
+ if (NextChunk != NULL)
+ {
+ int RelBlockX = BlockX - (NextChunk->GetPosX() * cChunkDef::Width);
+ int RelBlockZ = BlockZ - (NextChunk->GetPosZ() * cChunkDef::Width);
+ BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ );
+ BLOCKTYPE BlockBelow = (BlockY > 0) ? NextChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR;
+ if (!g_BlockIsSolid[BlockIn]) // Making sure we are not inside a solid block
+ {
+ if (m_bOnGround) // check if it's still on the ground
+ {
+ if (!g_BlockIsSolid[BlockBelow]) // Check if block below is air or water.
+ {
+ m_bOnGround = false;
+ }
+ }
+ }
+ else
+ {
+ // Push out entity.
+ BLOCKTYPE GotBlock;
+
+ static const struct
+ {
+ int x, y, z;
+ } gCrossCoords[] =
+ {
+ { 1, 0, 0},
+ {-1, 0, 0},
+ { 0, 0, 1},
+ { 0, 0, -1},
+ } ;
+
+ bool IsNoAirSurrounding = true;
+ for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++)
+ {
+ if (!NextChunk->UnboundedRelGetBlockType(RelBlockX + gCrossCoords[i].x, BlockY, RelBlockZ + gCrossCoords[i].z, GotBlock))
+ {
+ // The pickup is too close to an unloaded chunk, bail out of any physics handling
+ return;
+ }
+ if (!g_BlockIsSolid[GotBlock])
+ {
+ NextPos.x += gCrossCoords[i].x;
+ NextPos.z += gCrossCoords[i].z;
+ IsNoAirSurrounding = false;
+ break;
+ }
+ } // for i - gCrossCoords[]
+
+ if (IsNoAirSurrounding)
+ {
+ NextPos.y += 0.5;
+ }
+
+ m_bOnGround = true;
+
+ LOGD("Entity #%d (%s) is inside a block at {%d, %d, %d}",
+ m_UniqueID, GetClass(), BlockX, BlockY, BlockZ
+ );
+ }
+
+ if (!m_bOnGround)
+ {
+ float fallspeed;
+ if (IsBlockWater(BlockIn))
+ {
+ fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water.
+ }
+ else if (IsBlockRail(BlockBelow) && IsMinecart()) // Rails aren't solid, except for Minecarts
+ {
+ fallspeed = 0;
+ m_bOnGround = true;
+ }
+ else if (BlockIn == E_BLOCK_COBWEB)
+ {
+ NextSpeed.y *= 0.05; // Reduce overall falling speed
+ fallspeed = 0; // No falling.
+ }
+ else
+ {
+ // Normal gravity
+ fallspeed = m_Gravity * a_Dt;
+ }
+ NextSpeed.y += fallspeed;
+ }
+ else
+ {
+ if (IsMinecart())
+ {
+ if (!IsBlockRail(BlockBelow))
+ {
+ // Friction if minecart is off track, otherwise, Minecart.cpp handles this
+ if (NextSpeed.SqrLength() > 0.0004f)
+ {
+ NextSpeed.x *= 0.7f / (1 + a_Dt);
+ if (fabs(NextSpeed.x) < 0.05)
+ {
+ NextSpeed.x = 0;
+ }
+ NextSpeed.z *= 0.7f / (1 + a_Dt);
+ if (fabs(NextSpeed.z) < 0.05)
+ {
+ NextSpeed.z = 0;
+ }
+ }
+ }
+ }
+ else
+ {
+ // Friction for non-minecarts
+ if (NextSpeed.SqrLength() > 0.0004f)
+ {
+ NextSpeed.x *= 0.7f / (1 + a_Dt);
+ if (fabs(NextSpeed.x) < 0.05)
+ {
+ NextSpeed.x = 0;
+ }
+ NextSpeed.z *= 0.7f / (1 + a_Dt);
+ if (fabs(NextSpeed.z) < 0.05)
+ {
+ NextSpeed.z = 0;
+ }
+ }
+ }
+ }
+
+ // Adjust X and Z speed for COBWEB temporary. This speed modification should be handled inside block handlers since we
+ // might have different speed modifiers according to terrain.
+ if (BlockIn == E_BLOCK_COBWEB)
+ {
+ NextSpeed.x *= 0.25;
+ NextSpeed.z *= 0.25;
+ }
+
+ //Get water direction
+ Direction WaterDir = m_World->GetWaterSimulator()->GetFlowingDirection(BlockX, BlockY, BlockZ);
+
+ m_WaterSpeed *= 0.9f; //Reduce speed each tick
+
+ switch(WaterDir)
+ {
+ case X_PLUS:
+ m_WaterSpeed.x = 0.2f;
+ m_bOnGround = false;
+ break;
+ case X_MINUS:
+ m_WaterSpeed.x = -0.2f;
+ m_bOnGround = false;
+ break;
+ case Z_PLUS:
+ m_WaterSpeed.z = 0.2f;
+ m_bOnGround = false;
+ break;
+ case Z_MINUS:
+ m_WaterSpeed.z = -0.2f;
+ m_bOnGround = false;
+ break;
+
+ default:
+ break;
+ }
+
+ if (fabs(m_WaterSpeed.x) < 0.05)
+ {
+ m_WaterSpeed.x = 0;
+ }
+
+ if (fabs(m_WaterSpeed.z) < 0.05)
+ {
+ m_WaterSpeed.z = 0;
+ }
+
+ NextSpeed += m_WaterSpeed;
+
+ if( NextSpeed.SqrLength() > 0.f )
+ {
+ cTracer Tracer( GetWorld() );
+ int Ret = Tracer.Trace( NextPos, NextSpeed, 2 );
+ if( Ret ) // Oh noez! we hit something
+ {
+ // Set to hit position
+ if( (Tracer.RealHit - NextPos).SqrLength() <= ( NextSpeed * a_Dt ).SqrLength() )
+ {
+ if( Ret == 1 )
+ {
+ if( Tracer.HitNormal.x != 0.f ) NextSpeed.x = 0.f;
+ if( Tracer.HitNormal.y != 0.f ) NextSpeed.y = 0.f;
+ if( Tracer.HitNormal.z != 0.f ) NextSpeed.z = 0.f;
+
+ if( Tracer.HitNormal.y > 0 ) // means on ground
+ {
+ m_bOnGround = true;
+ }
+ }
+ NextPos.Set(Tracer.RealHit.x,Tracer.RealHit.y,Tracer.RealHit.z);
+ NextPos.x += Tracer.HitNormal.x * 0.3f;
+ NextPos.y += Tracer.HitNormal.y * 0.05f; // Any larger produces entity vibration-upon-the-spot
+ NextPos.z += Tracer.HitNormal.z * 0.3f;
+ }
+ else
+ {
+ NextPos += (NextSpeed * a_Dt);
+ }
+ }
+ else
+ {
+ // We didn't hit anything, so move =]
+ NextPos += (NextSpeed * a_Dt);
+ }
+ }
+ BlockX = (int) floor(NextPos.x);
+ BlockZ = (int) floor(NextPos.z);
+ NextChunk = NextChunk->GetNeighborChunk(BlockX,BlockZ);
+ // See if we can commit our changes. If not, we will discard them.
+ if (NextChunk != NULL)
+ {
+ if (NextPos.x != GetPosX()) SetPosX(NextPos.x);
+ if (NextPos.y != GetPosY()) SetPosY(NextPos.y);
+ if (NextPos.z != GetPosZ()) SetPosZ(NextPos.z);
+ if (NextSpeed.x != GetSpeedX()) SetSpeedX(NextSpeed.x);
+ if (NextSpeed.y != GetSpeedY()) SetSpeedY(NextSpeed.y);
+ if (NextSpeed.z != GetSpeedZ()) SetSpeedZ(NextSpeed.z);
+ }
+ }
+}
+
+
+
+
+
+void cEntity::TickBurning(cChunk & a_Chunk)
+{
+ // Remember the current burning state:
+ bool HasBeenBurning = (m_TicksLeftBurning > 0);
+
+ // Do the burning damage:
+ if (m_TicksLeftBurning > 0)
+ {
+ m_TicksSinceLastBurnDamage++;
+ if (m_TicksSinceLastBurnDamage >= BURN_TICKS_PER_DAMAGE)
+ {
+ TakeDamage(dtOnFire, NULL, BURN_DAMAGE, 0);
+ m_TicksSinceLastBurnDamage = 0;
+ }
+ m_TicksLeftBurning--;
+ }
+
+ // Update the burning times, based on surroundings:
+ int MinRelX = (int)floor(GetPosX() - m_Width / 2) - a_Chunk.GetPosX() * cChunkDef::Width;
+ int MaxRelX = (int)floor(GetPosX() + m_Width / 2) - a_Chunk.GetPosX() * cChunkDef::Width;
+ int MinRelZ = (int)floor(GetPosZ() - m_Width / 2) - a_Chunk.GetPosZ() * cChunkDef::Width;
+ int MaxRelZ = (int)floor(GetPosZ() + m_Width / 2) - a_Chunk.GetPosZ() * cChunkDef::Width;
+ int MinY = std::max(0, std::min(cChunkDef::Height - 1, (int)floor(GetPosY())));
+ int MaxY = std::max(0, std::min(cChunkDef::Height - 1, (int)ceil (GetPosY() + m_Height)));
+ bool HasWater = false;
+ bool HasLava = false;
+ bool HasFire = false;
+
+ for (int x = MinRelX; x <= MaxRelX; x++)
+ {
+ for (int z = MinRelZ; z <= MaxRelZ; z++)
+ {
+ int RelX = x;
+ int RelZ = z;
+ cChunk * CurChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelX, RelZ);
+ if (CurChunk == NULL)
+ {
+ continue;
+ }
+ for (int y = MinY; y <= MaxY; y++)
+ {
+ switch (CurChunk->GetBlock(RelX, y, RelZ))
+ {
+ case E_BLOCK_FIRE:
+ {
+ HasFire = true;
+ break;
+ }
+ case E_BLOCK_LAVA:
+ case E_BLOCK_STATIONARY_LAVA:
+ {
+ HasLava = true;
+ break;
+ }
+ case E_BLOCK_STATIONARY_WATER:
+ case E_BLOCK_WATER:
+ {
+ HasWater = true;
+ break;
+ }
+ } // switch (BlockType)
+ } // for y
+ } // for z
+ } // for x
+
+ if (HasWater)
+ {
+ // Extinguish the fire
+ m_TicksLeftBurning = 0;
+ }
+
+ if (HasLava)
+ {
+ // Burn:
+ m_TicksLeftBurning = BURN_TICKS;
+
+ // Periodically damage:
+ m_TicksSinceLastLavaDamage++;
+ if (m_TicksSinceLastLavaDamage >= LAVA_TICKS_PER_DAMAGE)
+ {
+ TakeDamage(dtLavaContact, NULL, LAVA_DAMAGE, 0);
+ m_TicksSinceLastLavaDamage = 0;
+ }
+ }
+ else
+ {
+ m_TicksSinceLastLavaDamage = 0;
+ }
+
+ if (HasFire)
+ {
+ // Burn:
+ m_TicksLeftBurning = BURN_TICKS;
+
+ // Periodically damage:
+ m_TicksSinceLastFireDamage++;
+ if (m_TicksSinceLastFireDamage >= FIRE_TICKS_PER_DAMAGE)
+ {
+ TakeDamage(dtFireContact, NULL, FIRE_DAMAGE, 0);
+ m_TicksSinceLastFireDamage = 0;
+ }
+ }
+ else
+ {
+ m_TicksSinceLastFireDamage = 0;
+ }
+
+ // If just started / finished burning, notify descendants:
+ if ((m_TicksLeftBurning > 0) && !HasBeenBurning)
+ {
+ OnStartedBurning();
+ }
+ else if ((m_TicksLeftBurning <= 0) && HasBeenBurning)
+ {
+ OnFinishedBurning();
+ }
+}
+
+
+
+
+
+void cEntity::TickInVoid(cChunk & a_Chunk)
+{
+ if (m_TicksSinceLastVoidDamage == 20)
+ {
+ TakeDamage(dtInVoid, NULL, 2, 0);
+ m_TicksSinceLastVoidDamage = 0;
+ }
+ else
+ {
+ m_TicksSinceLastVoidDamage++;
+ }
+}
+
+
+
+
+
+/// Called when the entity starts burning
+void cEntity::OnStartedBurning(void)
+{
+ // Broadcast the change:
+ m_World->BroadcastEntityMetadata(*this);
+}
+
+
+
+
+
+/// Called when the entity finishes burning
+void cEntity::OnFinishedBurning(void)
+{
+ // Broadcast the change:
+ m_World->BroadcastEntityMetadata(*this);
+}
+
+
+
+
+
+/// Sets the maximum value for the health
+void cEntity::SetMaxHealth(int a_MaxHealth)
+{
+ m_MaxHealth = a_MaxHealth;
+
+ // Reset health, if too high:
+ if (m_Health > a_MaxHealth)
+ {
+ m_Health = a_MaxHealth;
+ }
+}
+
+
+
+
+
+/// Puts the entity on fire for the specified amount of ticks
+void cEntity::StartBurning(int a_TicksLeftBurning)
+{
+ if (m_TicksLeftBurning > 0)
+ {
+ // Already burning, top up the ticks left burning and bail out:
+ m_TicksLeftBurning = std::max(m_TicksLeftBurning, a_TicksLeftBurning);
+ return;
+ }
+
+ m_TicksLeftBurning = a_TicksLeftBurning;
+ OnStartedBurning();
+}
+
+
+
+
+
+/// Stops the entity from burning, resets all burning timers
+void cEntity::StopBurning(void)
+{
+ bool HasBeenBurning = (m_TicksLeftBurning > 0);
+ m_TicksLeftBurning = 0;
+ m_TicksSinceLastBurnDamage = 0;
+ m_TicksSinceLastFireDamage = 0;
+ m_TicksSinceLastLavaDamage = 0;
+
+ // Notify if the entity has stopped burning
+ if (HasBeenBurning)
+ {
+ OnFinishedBurning();
+ }
+}
+
+
+
+
+
+void cEntity::TeleportToEntity(cEntity & a_Entity)
+{
+ TeleportToCoords(a_Entity.GetPosX(), a_Entity.GetPosY(), a_Entity.GetPosZ());
+}
+
+
+
+
+
+void cEntity::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
+{
+ SetPosition(a_PosX, a_PosY, a_PosZ);
+ m_World->BroadcastTeleportEntity(*this);
+}
+
+
+
+
+
+void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
+{
+ //We need to keep updating the clients when there is movement or if there was a change in speed and after 2 ticks
+ if( (m_Speed.SqrLength() > 0.0004f || m_bDirtySpeed) && (m_World->GetWorldAge() - m_TimeLastSpeedPacket >= 2))
+ {
+ m_World->BroadcastEntityVelocity(*this,a_Exclude);
+ m_bDirtySpeed = false;
+ m_TimeLastSpeedPacket = m_World->GetWorldAge();
+ }
+
+ //Have to process position related packets this every two ticks
+ if (m_World->GetWorldAge() % 2 == 0)
+ {
+ int DiffX = (int) (floor(GetPosX() * 32.0) - floor(m_LastPosX * 32.0));
+ int DiffY = (int) (floor(GetPosY() * 32.0) - floor(m_LastPosY * 32.0));
+ int DiffZ = (int) (floor(GetPosZ() * 32.0) - floor(m_LastPosZ * 32.0));
+ Int64 DiffTeleportPacket = m_World->GetWorldAge() - m_TimeLastTeleportPacket;
+ // 4 blocks is max Relative So if the Diff is greater than 127 or. Send an absolute position every 20 seconds
+ if (DiffTeleportPacket >= 400 ||
+ ((DiffX > 127) || (DiffX < -128) ||
+ (DiffY > 127) || (DiffY < -128) ||
+ (DiffZ > 127) || (DiffZ < -128)))
+ {
+ //
+ m_World->BroadcastTeleportEntity(*this,a_Exclude);
+ m_TimeLastTeleportPacket = m_World->GetWorldAge();
+ m_TimeLastMoveReltPacket = m_TimeLastTeleportPacket; //Must synchronize.
+ m_LastPosX = GetPosX();
+ m_LastPosY = GetPosY();
+ m_LastPosZ = GetPosZ();
+ m_bDirtyPosition = false;
+ m_bDirtyOrientation = false;
+ }
+ else
+ {
+ Int64 DiffMoveRelPacket = m_World->GetWorldAge() - m_TimeLastMoveReltPacket;
+ //if the change is big enough.
+ if ((abs(DiffX) >= 4 || abs(DiffY) >= 4 || abs(DiffZ) >= 4 || DiffMoveRelPacket >= 60) && m_bDirtyPosition)
+ {
+ if (m_bDirtyOrientation)
+ {
+ m_World->BroadcastEntityRelMoveLook(*this, (char)DiffX, (char)DiffY, (char)DiffZ,a_Exclude);
+ m_bDirtyOrientation = false;
+ }
+ else
+ {
+ m_World->BroadcastEntityRelMove(*this, (char)DiffX, (char)DiffY, (char)DiffZ,a_Exclude);
+ }
+ m_LastPosX = GetPosX();
+ m_LastPosY = GetPosY();
+ m_LastPosZ = GetPosZ();
+ m_bDirtyPosition = false;
+ m_TimeLastMoveReltPacket = m_World->GetWorldAge();
+ }
+ else
+ {
+ if (m_bDirtyOrientation)
+ {
+ m_World->BroadcastEntityLook(*this,a_Exclude);
+ m_bDirtyOrientation = false;
+ }
+ }
+ }
+ if (m_bDirtyHead)
+ {
+ m_World->BroadcastEntityHeadLook(*this,a_Exclude);
+ m_bDirtyHead = false;
+ }
+ }
+}
+
+
+
+
+
+void cEntity::AttachTo(cEntity * a_AttachTo)
+{
+ if (m_AttachedTo == a_AttachTo)
+ {
+ // Already attached to that entity, nothing to do here
+ return;
+ }
+
+ // Detach from any previous entity:
+ Detach();
+
+ // Attach to the new entity:
+ m_AttachedTo = a_AttachTo;
+ a_AttachTo->m_Attachee = this;
+ m_World->BroadcastAttachEntity(*this, a_AttachTo);
+}
+
+
+
+
+
+void cEntity::Detach(void)
+{
+ if (m_AttachedTo == NULL)
+ {
+ // Attached to no entity, our work is done
+ return;
+ }
+ m_AttachedTo->m_Attachee = NULL;
+ m_AttachedTo = NULL;
+ m_World->BroadcastAttachEntity(*this, NULL);
+}
+
+
+
+
+
+bool cEntity::IsA(const char * a_ClassName) const
+{
+ return (strcmp(a_ClassName, "cEntity") == 0);
+}
+
+
+
+
+
+void cEntity::SetRot(const Vector3f & a_Rot)
+{
+ m_Rot = a_Rot;
+ m_bDirtyOrientation = true;
+}
+
+
+
+
+
+void cEntity::SetHeadYaw(double a_HeadYaw)
+{
+ m_HeadYaw = a_HeadYaw;
+ m_bDirtyHead = true;
+ WrapHeadYaw();
+}
+
+
+
+
+
+void cEntity::SetHeight(double a_Height)
+{
+ m_Height = a_Height;
+}
+
+
+
+
+
+void cEntity::SetMass(double a_Mass)
+{
+ if (a_Mass > 0)
+ {
+ m_Mass = a_Mass;
+ }
+ else
+ {
+ // Make sure that mass is not zero. 1g is the default because we
+ // have to choose a number. It's perfectly legal to have a mass
+ // less than 1g as long as is NOT equal or less than zero.
+ m_Mass = 0.001;
+ }
+}
+
+
+
+
+
+void cEntity::SetYaw(double a_Yaw)
+{
+ m_Rot.x = a_Yaw;
+ m_bDirtyOrientation = true;
+ WrapRotation();
+}
+
+
+
+
+
+void cEntity::SetPitch(double a_Pitch)
+{
+ m_Rot.y = a_Pitch;
+ m_bDirtyOrientation = true;
+ WrapRotation();
+}
+
+
+
+
+
+void cEntity::SetRoll(double a_Roll)
+{
+ m_Rot.z = a_Roll;
+ m_bDirtyOrientation = true;
+}
+
+
+
+
+
+void cEntity::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
+{
+ m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ);
+ m_bDirtySpeed = true;
+ WrapSpeed();
+}
+
+
+
+
+void cEntity::SetSpeedX(double a_SpeedX)
+{
+ m_Speed.x = a_SpeedX;
+ m_bDirtySpeed = true;
+ WrapSpeed();
+}
+
+
+
+
+void cEntity::SetSpeedY(double a_SpeedY)
+{
+ m_Speed.y = a_SpeedY;
+ m_bDirtySpeed = true;
+ WrapSpeed();
+}
+
+
+
+
+void cEntity::SetSpeedZ(double a_SpeedZ)
+{
+ m_Speed.z = a_SpeedZ;
+ m_bDirtySpeed = true;
+ WrapSpeed();
+}
+
+
+
+
+
+void cEntity::SetWidth(double a_Width)
+{
+ m_Width = a_Width;
+}
+
+
+
+
+
+void cEntity::AddPosX(double a_AddPosX)
+{
+ m_Pos.x += a_AddPosX;
+ m_bDirtyPosition = true;
+}
+
+
+
+
+void cEntity::AddPosY(double a_AddPosY)
+{
+ m_Pos.y += a_AddPosY;
+ m_bDirtyPosition = true;
+}
+
+
+
+
+void cEntity::AddPosZ(double a_AddPosZ)
+{
+ m_Pos.z += a_AddPosZ;
+ m_bDirtyPosition = true;
+}
+
+
+
+
+void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ)
+{
+ m_Pos.x += a_AddPosX;
+ m_Pos.y += a_AddPosY;
+ m_Pos.z += a_AddPosZ;
+ m_bDirtyPosition = true;
+}
+
+
+
+
+void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ)
+{
+ m_Speed.x += a_AddSpeedX;
+ m_Speed.y += a_AddSpeedY;
+ m_Speed.z += a_AddSpeedZ;
+ m_bDirtySpeed = true;
+ WrapSpeed();
+}
+
+
+
+
+
+void cEntity::AddSpeedX(double a_AddSpeedX)
+{
+ m_Speed.x += a_AddSpeedX;
+ m_bDirtySpeed = true;
+ WrapSpeed();
+}
+
+
+
+
+
+void cEntity::AddSpeedY(double a_AddSpeedY)
+{
+ m_Speed.y += a_AddSpeedY;
+ m_bDirtySpeed = true;
+ WrapSpeed();
+}
+
+
+
+
+
+void cEntity::AddSpeedZ(double a_AddSpeedZ)
+{
+ m_Speed.z += a_AddSpeedZ;
+ m_bDirtySpeed = true;
+ WrapSpeed();
+}
+
+
+
+
+
+void cEntity::SteerVehicle(float a_Forward, float a_Sideways)
+{
+ if (m_AttachedTo == NULL)
+ {
+ return;
+ }
+ if ((a_Forward != 0) || (a_Sideways != 0))
+ {
+ Vector3d LookVector = GetLookVector();
+ double AddSpeedX = LookVector.x * a_Forward + LookVector.z * a_Sideways;
+ double AddSpeedZ = LookVector.z * a_Forward - LookVector.x * a_Sideways;
+ m_AttachedTo->AddSpeed(AddSpeedX, 0, AddSpeedZ);
+ }
+}
+
+
+
+
+
+//////////////////////////////////////////////////////////////////////////
+// Get look vector (this is NOT a rotation!)
+Vector3d cEntity::GetLookVector(void) const
+{
+ Matrix4d m;
+ m.Init(Vector3f(), 0, m_Rot.x, -m_Rot.y);
+ Vector3d Look = m.Transform(Vector3d(0, 0, 1));
+ return Look;
+}
+
+
+
+
+
+//////////////////////////////////////////////////////////////////////////
+// Set position
+void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ)
+{
+ m_Pos.Set(a_PosX, a_PosY, a_PosZ);
+ m_bDirtyPosition = true;
+}
+
+
+
+
+
+void cEntity::SetPosX(double a_PosX)
+{
+ m_Pos.x = a_PosX;
+ m_bDirtyPosition = true;
+}
+
+
+
+
+
+void cEntity::SetPosY(double a_PosY)
+{
+ m_Pos.y = a_PosY;
+ m_bDirtyPosition = true;
+}
+
+
+
+
+
+void cEntity::SetPosZ(double a_PosZ)
+{
+ m_Pos.z = a_PosZ;
+ m_bDirtyPosition = true;
+}
+
+
+
+
+
+//////////////////////////////////////////////////////////////////////////
+// Reference stuffs
+void cEntity::AddReference(cEntity * & a_EntityPtr)
+{
+ m_References->AddReference(a_EntityPtr);
+ a_EntityPtr->ReferencedBy(a_EntityPtr);
+}
+
+
+
+
+
+void cEntity::ReferencedBy(cEntity * & a_EntityPtr)
+{
+ m_Referencers->AddReference(a_EntityPtr);
+}
+
+
+
+
+
+void cEntity::Dereference(cEntity * & a_EntityPtr)
+{
+ m_Referencers->Dereference(a_EntityPtr);
+}
+
+
+
+
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
new file mode 100644
index 000000000..dafda7826
--- /dev/null
+++ b/src/Entities/Entity.h
@@ -0,0 +1,445 @@
+
+#pragma once
+
+#include "../Item.h"
+#include "../Vector3d.h"
+#include "../Vector3f.h"
+
+
+
+
+
+// Place this macro in the public section of each cEntity descendant class and you're done :)
+#define CLASS_PROTODEF(classname) \
+ virtual bool IsA(const char * a_ClassName) const override\
+ { \
+ return ((strcmp(a_ClassName, #classname) == 0) || super::IsA(a_ClassName)); \
+ } \
+ virtual const char * GetClass(void) const override \
+ { \
+ return #classname; \
+ } \
+ static const char * GetClassStatic(void) \
+ { \
+ return #classname; \
+ } \
+ virtual const char * GetParentClass(void) const override \
+ { \
+ return super::GetClass(); \
+ }
+
+
+
+
+
+class cWorld;
+class cReferenceManager;
+class cClientHandle;
+class cPlayer;
+class cChunk;
+
+
+
+
+
+// tolua_begin
+struct TakeDamageInfo
+{
+ eDamageType DamageType; // Where does the damage come from? Being hit / on fire / contact with cactus / ...
+ cEntity * Attacker; // The attacking entity; valid only for dtAttack
+ int RawDamage; // What damage would the receiver get without any armor. Usually: attacker mob type + weapons
+ int FinalDamage; // What actual damage will be received. Usually: m_RawDamage minus armor
+ Vector3d Knockback; // The amount and direction of knockback received from the damage
+ // TODO: Effects - list of effects that the hit is causing. Unknown representation yet
+} ;
+// tolua_end
+
+
+
+
+
+// tolua_begin
+class cEntity
+{
+public:
+
+ enum eEntityType
+ {
+ etEntity, // For all other types
+ etPlayer,
+ etPickup,
+ etMonster,
+ etFallingBlock,
+ etMinecart,
+ etBoat,
+ etTNT,
+ etProjectile,
+
+ // Common variations
+ etMob = etMonster, // DEPRECATED, use etMonster instead!
+ } ;
+
+ // tolua_end
+
+ enum
+ {
+ ENTITY_STATUS_HURT = 2,
+ ENTITY_STATUS_DEAD = 3,
+ ENTITY_STATUS_WOLF_TAMING = 6,
+ ENTITY_STATUS_WOLF_TAMED = 7,
+ ENTITY_STATUS_WOLF_SHAKING = 8,
+ ENTITY_STATUS_EATING_ACCEPTED = 9,
+ ENTITY_STATUS_SHEEP_EATING = 10,
+ ENTITY_STATUS_GOLEM_ROSING = 11,
+ ENTITY_STATUS_VILLAGER_HEARTS = 12,
+ ENTITY_STATUS_VILLAGER_ANGRY = 13,
+ ENTITY_STATUS_VILLAGER_HAPPY = 14,
+ ENTITY_STATUS_WITCH_MAGICKING = 15,
+ // It seems 16 (zombie conversion) is now done with metadata
+ ENTITY_STATUS_FIREWORK_EXPLODE= 17,
+ } ;
+
+ enum
+ {
+ FIRE_TICKS_PER_DAMAGE = 10, ///< How many ticks to wait between damaging an entity when it stands in fire
+ FIRE_DAMAGE = 1, ///< How much damage to deal when standing in fire
+ LAVA_TICKS_PER_DAMAGE = 10, ///< How many ticks to wait between damaging an entity when it stands in lava
+ LAVA_DAMAGE = 5, ///< How much damage to deal when standing in lava
+ BURN_TICKS_PER_DAMAGE = 20, ///< How many ticks to wait between damaging an entity when it is burning
+ BURN_DAMAGE = 1, ///< How much damage to deal when the entity is burning
+ BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire
+ } ;
+
+ cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
+ virtual ~cEntity();
+
+ /// Spawns the entity in the world; returns true if spawned, false if not (plugin disallowed)
+ virtual bool Initialize(cWorld * a_World);
+
+ // tolua_begin
+
+ eEntityType GetEntityType(void) const { return m_EntityType; }
+
+ bool IsPlayer (void) const { return (m_EntityType == etPlayer); }
+ bool IsPickup (void) const { return (m_EntityType == etPickup); }
+ bool IsMob (void) const { return (m_EntityType == etMonster); }
+ bool IsFallingBlock(void) const { return (m_EntityType == etFallingBlock); }
+ bool IsMinecart (void) const { return (m_EntityType == etMinecart); }
+ bool IsBoat (void) const { return (m_EntityType == etBoat); }
+ bool IsTNT (void) const { return (m_EntityType == etTNT); }
+ bool IsProjectile (void) const { return (m_EntityType == etProjectile); }
+
+ /// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true)
+ virtual bool IsA(const char * a_ClassName) const;
+
+ /// Returns the topmost class name for the object
+ virtual const char * GetClass(void) const;
+
+ // Returns the class name of this class
+ static const char * GetClassStatic(void);
+
+ /// Returns the topmost class's parent class name for the object. cEntity returns an empty string (no parent).
+ virtual const char * GetParentClass(void) const;
+
+ cWorld * GetWorld(void) const { return m_World; }
+
+ double GetHeadYaw (void) const { return m_HeadYaw; }
+ double GetHeight (void) const { return m_Height; }
+ double GetMass (void) const { return m_Mass; }
+ const Vector3d & GetPosition (void) const { return m_Pos; }
+ double GetPosX (void) const { return m_Pos.x; }
+ double GetPosY (void) const { return m_Pos.y; }
+ double GetPosZ (void) const { return m_Pos.z; }
+ const Vector3d & GetRot (void) const { return m_Rot; }
+ double GetRotation (void) const { return m_Rot.x; } // OBSOLETE, use GetYaw() instead
+ double GetYaw (void) const { return m_Rot.x; }
+ double GetPitch (void) const { return m_Rot.y; }
+ double GetRoll (void) const { return m_Rot.z; }
+ Vector3d GetLookVector(void) const;
+ const Vector3d & GetSpeed (void) const { return m_Speed; }
+ double GetSpeedX (void) const { return m_Speed.x; }
+ double GetSpeedY (void) const { return m_Speed.y; }
+ double GetSpeedZ (void) const { return m_Speed.z; }
+ double GetWidth (void) const { return m_Width; }
+
+ int GetChunkX(void) const {return (int)floor(m_Pos.x / cChunkDef::Width); }
+ int GetChunkZ(void) const {return (int)floor(m_Pos.z / cChunkDef::Width); }
+
+ void SetHeadYaw (double a_HeadYaw);
+ void SetHeight (double a_Height);
+ void SetMass (double a_Mass);
+ void SetPosX (double a_PosX);
+ void SetPosY (double a_PosY);
+ void SetPosZ (double a_PosZ);
+ void SetPosition(double a_PosX, double a_PosY, double a_PosZ);
+ void SetPosition(const Vector3d & a_Pos) { SetPosition(a_Pos.x, a_Pos.y, a_Pos.z); }
+ void SetRot (const Vector3f & a_Rot);
+ void SetRotation(double a_Rotation) { SetYaw(a_Rotation); } // OBSOLETE, use SetYaw() instead
+ void SetYaw (double a_Yaw);
+ void SetPitch (double a_Pitch);
+ void SetRoll (double a_Roll);
+ void SetSpeed (double a_SpeedX, double a_SpeedY, double a_SpeedZ);
+ void SetSpeed (const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); }
+ void SetSpeedX (double a_SpeedX);
+ void SetSpeedY (double a_SpeedY);
+ void SetSpeedZ (double a_SpeedZ);
+ void SetWidth (double a_Width);
+
+ void AddPosX (double a_AddPosX);
+ void AddPosY (double a_AddPosY);
+ void AddPosZ (double a_AddPosZ);
+ void AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ);
+ void AddPosition(const Vector3d & a_AddPos) { AddPosition(a_AddPos.x,a_AddPos.y,a_AddPos.z);}
+ void AddSpeed (double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ);
+ void AddSpeed (const Vector3d & a_AddSpeed) { AddSpeed(a_AddSpeed.x,a_AddSpeed.y,a_AddSpeed.z);}
+ void AddSpeedX (double a_AddSpeedX);
+ void AddSpeedY (double a_AddSpeedY);
+ void AddSpeedZ (double a_AddSpeedZ);
+
+ void SteerVehicle(float a_Forward, float a_Sideways);
+
+ inline int GetUniqueID(void) const { return m_UniqueID; }
+ inline bool IsDestroyed(void) const { return !m_IsInitialized; }
+
+ /// Schedules the entity for destroying; if a_ShouldBroadcast is set to true, broadcasts the DestroyEntity packet
+ void Destroy(bool a_ShouldBroadcast = true);
+
+ /// Makes this pawn take damage from an attack by a_Attacker. Damage values are calculated automatically and DoTakeDamage() called
+ void TakeDamage(cEntity & a_Attacker);
+
+ /// Makes this entity take the specified damage. The final damage is calculated using current armor, then DoTakeDamage() called
+ void TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, double a_KnockbackAmount);
+
+ /// Makes this entity take the specified damage. The values are packed into a TDI, knockback calculated, then sent through DoTakeDamage()
+ void TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, int a_FinalDamage, double a_KnockbackAmount);
+
+ float GetGravity(void) const { return m_Gravity; }
+
+ void SetGravity(float a_Gravity) { m_Gravity = a_Gravity; }
+
+ /// Sets the rotation to match the speed vector (entity goes "face-forward")
+ void SetRotationFromSpeed(void);
+
+ /// Sets the pitch to match the speed vector (entity gies "face-forward")
+ void SetPitchFromSpeed(void);
+
+ // tolua_end
+
+ /// Makes this entity take damage specified in the a_TDI. The TDI is sent through plugins first, then applied
+ virtual void DoTakeDamage(TakeDamageInfo & a_TDI);
+
+ // tolua_begin
+
+ /// Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items
+ virtual int GetRawDamageAgainst(const cEntity & a_Receiver);
+
+ /// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
+ virtual int GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_RawDamage);
+
+ /// Returns the knockback amount that the currently equipped items would cause to a_Receiver on a hit
+ virtual double GetKnockbackAmountAgainst(const cEntity & a_Receiver);
+
+ /// Returns the curently equipped weapon; empty item if none
+ virtual cItem GetEquippedWeapon(void) const { return cItem(); }
+
+ /// Returns the currently equipped helmet; empty item if none
+ virtual cItem GetEquippedHelmet(void) const { return cItem(); }
+
+ /// Returns the currently equipped chestplate; empty item if none
+ virtual cItem GetEquippedChestplate(void) const { return cItem(); }
+
+ /// Returns the currently equipped leggings; empty item if none
+ virtual cItem GetEquippedLeggings(void) const { return cItem(); }
+
+ /// Returns the currently equipped boots; empty item if none
+ virtual cItem GetEquippedBoots(void) const { return cItem(); }
+
+ /// Called when the health drops below zero. a_Killer may be NULL (environmental damage)
+ virtual void KilledBy(cEntity * a_Killer);
+
+ /// Heals the specified amount of HPs
+ void Heal(int a_HitPoints);
+
+ /// Returns the health of this entity
+ int GetHealth(void) const { return m_Health; }
+
+ /// Sets the health of this entity; doesn't broadcast any hurt animation
+ void SetHealth(int a_Health);
+
+ // tolua_end
+
+ virtual void Tick(float a_Dt, cChunk & a_Chunk);
+
+ /// Handles the physics of the entity - updates position based on speed, updates speed based on environment
+ virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk);
+
+ /// Updates the state related to this entity being on fire
+ virtual void TickBurning(cChunk & a_Chunk);
+
+ /// Handles when the entity is in the void
+ virtual void TickInVoid(cChunk & a_Chunk);
+
+ /// Called when the entity starts burning
+ virtual void OnStartedBurning(void);
+
+ /// Called when the entity finishes burning
+ virtual void OnFinishedBurning(void);
+
+ // tolua_begin
+
+ /// Sets the maximum value for the health
+ void SetMaxHealth(int a_MaxHealth);
+
+ int GetMaxHealth(void) const { return m_MaxHealth; }
+
+ /// Puts the entity on fire for the specified amount of ticks
+ void StartBurning(int a_TicksLeftBurning);
+
+ /// Stops the entity from burning, resets all burning timers
+ void StopBurning(void);
+
+ // tolua_end
+
+ /** Descendants override this function to send a command to the specified client to spawn the entity on the client.
+ To spawn on all eligible clients, use cChunkMap::BroadcastSpawnEntity()
+ */
+ virtual void SpawnOn(cClientHandle & a_Client) = 0;
+
+ // tolua_begin
+
+ /// Teleports to the entity specified
+ virtual void TeleportToEntity(cEntity & a_Entity);
+
+ /// Teleports to the coordinates specified
+ virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ);
+
+ // tolua_end
+
+ /// Updates clients of changes in the entity.
+ virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = NULL);
+
+ /// Attaches to the specified entity; detaches from any previous one first
+ void AttachTo(cEntity * a_AttachTo);
+
+ /// Detaches from the currently attached entity, if any
+ void Detach(void);
+
+ /// Makes sure head yaw is not over the specified range.
+ void WrapHeadYaw();
+
+ /// Makes sure rotation is not over the specified range.
+ void WrapRotation();
+
+ /// Makes speed is not over 20. Max speed is 20 blocks / second
+ void WrapSpeed();
+
+ // tolua_begin
+
+ // COMMON metadata flags; descendants may override the defaults:
+ virtual bool IsOnFire (void) const {return (m_TicksLeftBurning > 0); }
+ virtual bool IsCrouched (void) const {return false; }
+ virtual bool IsRiding (void) const {return false; }
+ virtual bool IsSprinting(void) const {return false; }
+ virtual bool IsRclking (void) const {return false; }
+ virtual bool IsInvisible(void) const {return false; }
+
+ // tolua_end
+
+ /// Called when the specified player right-clicks this entity
+ virtual void OnRightClicked(cPlayer & a_Player) {};
+
+ /// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy().
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) {}
+
+protected:
+ static cCriticalSection m_CSCount;
+ static int m_EntityCount;
+
+ int m_UniqueID;
+
+ int m_Health;
+ int m_MaxHealth;
+
+ /// The entity to which this entity is attached (vehicle), NULL if none
+ cEntity * m_AttachedTo;
+
+ /// The entity which is attached to this entity (rider), NULL if none
+ cEntity * m_Attachee;
+
+ cReferenceManager* m_Referencers;
+ cReferenceManager* m_References;
+
+ // Flags that signal that we haven't updated the clients with the latest.
+ bool m_bDirtyHead;
+ bool m_bDirtyOrientation;
+ bool m_bDirtyPosition;
+ bool m_bDirtySpeed;
+
+ bool m_bOnGround;
+ float m_Gravity;
+
+ // Last Position.
+ double m_LastPosX, m_LastPosY, m_LastPosZ;
+
+ // This variables keep track of the last time a packet was sent
+ Int64 m_TimeLastTeleportPacket,m_TimeLastMoveReltPacket,m_TimeLastSpeedPacket; // In ticks
+
+ bool m_IsInitialized; // Is set to true when it's initialized, until it's destroyed (Initialize() till Destroy() )
+
+ eEntityType m_EntityType;
+
+ cWorld * m_World;
+
+ /// Time, in ticks, since the last damage dealt by being on fire. Valid only if on fire (IsOnFire())
+ int m_TicksSinceLastBurnDamage;
+
+ /// Time, in ticks, since the last damage dealt by standing in lava. Reset to zero when moving out of lava.
+ int m_TicksSinceLastLavaDamage;
+
+ /// Time, in ticks, since the last damage dealt by standing in fire. Reset to zero when moving out of fire.
+ int m_TicksSinceLastFireDamage;
+
+ /// Time, in ticks, until the entity extinguishes its fire
+ int m_TicksLeftBurning;
+
+ /// Time, in ticks, since the last damage dealt by the void. Reset to zero when moving out of the void.
+ int m_TicksSinceLastVoidDamage;
+
+ virtual void Destroyed(void) {} // Called after the entity has been destroyed
+
+ void SetWorld(cWorld * a_World) { m_World = a_World; }
+
+ friend class cReferenceManager;
+ void AddReference( cEntity*& a_EntityPtr );
+ void ReferencedBy( cEntity*& a_EntityPtr );
+ void Dereference( cEntity*& a_EntityPtr );
+
+private:
+ // Measured in degrees (MAX 360°)
+ double m_HeadYaw;
+ // Measured in meter/second (m/s)
+ Vector3d m_Speed;
+ // Measured in degrees (MAX 360°)
+ Vector3d m_Rot;
+
+ /// Position of the entity's XZ center and Y bottom
+ Vector3d m_Pos;
+
+ // Measured in meter / second
+ Vector3d m_WaterSpeed;
+
+ // Measured in Kilograms (Kg)
+ double m_Mass;
+
+ /// Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter.
+ double m_Width;
+
+ /// Height of the entity (Y axis)
+ double m_Height;
+} ; // tolua_export
+
+typedef std::list<cEntity *> cEntityList;
+
+
+
+
diff --git a/src/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp
new file mode 100644
index 000000000..9fcd9ac80
--- /dev/null
+++ b/src/Entities/FallingBlock.cpp
@@ -0,0 +1,93 @@
+#include "Globals.h"
+
+#include "FallingBlock.h"
+#include "../World.h"
+#include "../ClientHandle.h"
+#include "../Simulator/SandSimulator.h"
+#include "../Chunk.h"
+
+
+
+
+
+cFallingBlock::cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) :
+ super(etFallingBlock, a_BlockPosition.x + 0.5f, a_BlockPosition.y + 0.5f, a_BlockPosition.z + 0.5f, 0.98, 0.98),
+ m_BlockType(a_BlockType),
+ m_BlockMeta(a_BlockMeta),
+ m_OriginalPosition(a_BlockPosition)
+{
+}
+
+
+
+
+
+void cFallingBlock::SpawnOn(cClientHandle & a_ClientHandle)
+{
+ a_ClientHandle.SendSpawnFallingBlock(*this);
+}
+
+
+
+
+
+void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ float MilliDt = a_Dt * 0.001f;
+ AddSpeedY(MilliDt * -9.8f);
+ AddPosY(GetSpeedY() * MilliDt);
+
+ // GetWorld()->BroadcastTeleportEntity(*this); // Test position
+
+ int BlockX = m_OriginalPosition.x;
+ int BlockY = (int)(GetPosY() - 0.5);
+ int BlockZ = m_OriginalPosition.z;
+
+ if (BlockY < 0)
+ {
+ // Fallen out of this world, just continue falling until out of sight, then destroy:
+ if (BlockY < 100)
+ {
+ Destroy(true);
+ }
+ return;
+ }
+
+ if (BlockY >= cChunkDef::Height)
+ {
+ // Above the world, just wait for it to fall back down
+ return;
+ }
+
+ int idx = a_Chunk.MakeIndexNoCheck(BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width);
+ BLOCKTYPE BlockBelow = a_Chunk.GetBlock(idx);
+ NIBBLETYPE BelowMeta = a_Chunk.GetMeta(idx);
+ if (cSandSimulator::DoesBreakFallingThrough(BlockBelow, BelowMeta))
+ {
+ // Fallen onto a block that breaks this into pickups (e. g. half-slab)
+ // Must finish the fall with coords one below the block:
+ cSandSimulator::FinishFalling(m_World, BlockX, BlockY, BlockZ, m_BlockType, m_BlockMeta);
+ Destroy(true);
+ return;
+ }
+ else if (!cSandSimulator::CanContinueFallThrough(BlockBelow))
+ {
+ // Fallen onto a solid block
+ /*
+ LOGD(
+ "Sand: Checked below at {%d, %d, %d} (rel {%d, %d, %d}), it's %s, finishing the fall.",
+ BlockX, BlockY, BlockZ,
+ BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width,
+ ItemTypeToString(BlockBelow).c_str()
+ );
+ */
+
+ cSandSimulator::FinishFalling(m_World, BlockX, BlockY + 1, BlockZ, m_BlockType, m_BlockMeta);
+ Destroy(true);
+ return;
+ }
+}
+
+
+
+
diff --git a/src/Entities/FallingBlock.h b/src/Entities/FallingBlock.h
new file mode 100644
index 000000000..5ba9909bb
--- /dev/null
+++ b/src/Entities/FallingBlock.h
@@ -0,0 +1,43 @@
+
+#pragma once
+
+#include "Entity.h"
+
+
+
+
+class cPlayer;
+class cItem;
+
+
+
+
+
+
+class cFallingBlock :
+ public cEntity
+{
+ typedef cEntity super;
+
+public:
+ CLASS_PROTODEF(cFallingBlock);
+
+ /// Creates a new falling block. a_BlockPosition is expected in world coords
+ cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+
+ BLOCKTYPE GetBlockType(void) const { return m_BlockType; }
+ NIBBLETYPE GetBlockMeta(void) const { return m_BlockMeta; }
+
+ // cEntity overrides:
+ virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+
+private:
+ BLOCKTYPE m_BlockType;
+ NIBBLETYPE m_BlockMeta;
+ Vector3i m_OriginalPosition; // Position where the falling block has started, in world coords
+} ;
+
+
+
+
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
new file mode 100644
index 000000000..f75e23d8b
--- /dev/null
+++ b/src/Entities/Minecart.cpp
@@ -0,0 +1,541 @@
+
+// Minecart.cpp
+
+// Implements the cMinecart class representing a minecart in the world
+// Indiana Jones!
+
+#include "Globals.h"
+#include "Minecart.h"
+#include "../World.h"
+#include "../ClientHandle.h"
+#include "../Chunk.h"
+#include "Player.h"
+
+
+
+
+
+cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) :
+ super(etMinecart, a_X, a_Y, a_Z, 0.98, 0.7),
+ m_Payload(a_Payload),
+ m_LastDamage(0)
+{
+ SetMass(20.f);
+ SetMaxHealth(6);
+ SetHealth(6);
+}
+
+
+
+
+void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
+{
+ char SubType = 0;
+ switch (m_Payload)
+ {
+ case mpNone: SubType = 0; break;
+ case mpChest: SubType = 1; break;
+ case mpFurnace: SubType = 2; break;
+ case mpTNT: SubType = 3; break;
+ case mpHopper: SubType = 5; break;
+ default:
+ {
+ ASSERT(!"Unknown payload, cannot spawn on client");
+ return;
+ }
+ }
+ a_ClientHandle.SendSpawnVehicle(*this, 10, SubType); // 10 = Minecarts, SubType = What type of Minecart
+}
+
+
+
+
+
+void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
+{
+ int PosY = (int)floor(GetPosY());
+ if ((PosY <= 0) || (PosY >= cChunkDef::Height))
+ {
+ // Outside the world, just process normal falling physics
+ super::HandlePhysics(a_Dt, a_Chunk);
+ BroadcastMovementUpdate();
+ return;
+ }
+
+ int RelPosX = (int)floor(GetPosX()) - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelPosZ = (int)floor(GetPosZ()) - a_Chunk.GetPosZ() * cChunkDef::Width;
+ cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
+ if (Chunk == NULL)
+ {
+ // Inside an unloaded chunk, bail out all processing
+ return;
+ }
+ BLOCKTYPE BelowType = Chunk->GetBlock(RelPosX, PosY - 1, RelPosZ);
+ BLOCKTYPE InsideType = Chunk->GetBlock(RelPosX, PosY, RelPosZ);
+
+ if (IsBlockRail(BelowType))
+ {
+ HandleRailPhysics(a_Dt, *Chunk);
+ }
+ else
+ {
+ if (IsBlockRail(InsideType))
+ {
+ SetPosY(PosY + 1);
+ HandleRailPhysics(a_Dt, *Chunk);
+ }
+ else
+ {
+ super::HandlePhysics(a_Dt, *Chunk);
+ BroadcastMovementUpdate();
+ }
+ }
+}
+
+
+
+
+
+static const double MAX_SPEED = 8;
+static const double MAX_SPEED_NEGATIVE = (0 - MAX_SPEED);
+
+void cMinecart::HandleRailPhysics(float a_Dt, cChunk & a_Chunk)
+{
+
+ super::HandlePhysics(a_Dt, a_Chunk); // Main physics handling
+
+ /*
+ NOTE: Please bear in mind that taking away from negatives make them even more negative,
+ adding to negatives make them positive, etc.
+ */
+
+ // Get block meta below the cart
+ int RelPosX = (int)floor(GetPosX()) - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelPosZ = (int)floor(GetPosZ()) - a_Chunk.GetPosZ() * cChunkDef::Width;
+ NIBBLETYPE BelowMeta = a_Chunk.GetMeta(RelPosX, (int)floor(GetPosY() - 1), RelPosZ);
+ double SpeedX = GetSpeedX(), SpeedY = GetSpeedY(), SpeedZ = GetSpeedZ(); // Get current speed
+
+ switch (BelowMeta)
+ {
+ case E_META_RAIL_ZM_ZP: // NORTHSOUTH
+ {
+ SetRotation(270);
+ SpeedY = 0; // Don't move vertically as on ground
+ SpeedX = 0; // Correct diagonal movement from curved rails
+
+ if (SpeedZ != 0) // Don't do anything if cart is stationary
+ {
+ if (SpeedZ > 0)
+ {
+ // Going SOUTH, slow down
+ SpeedZ = SpeedZ - 0.1;
+ }
+ else
+ {
+ // Going NORTH, slow down
+ SpeedZ = SpeedZ + 0.1;
+ }
+ }
+ break;
+ }
+
+ case E_META_RAIL_XM_XP: // EASTWEST
+ {
+ SetRotation(180);
+ SpeedY = 0;
+ SpeedZ = 0;
+
+ if (SpeedX != 0)
+ {
+ if (SpeedX > 0)
+ {
+ SpeedX = SpeedX - 0.1;
+ }
+ else
+ {
+ SpeedX = SpeedX + 0.1;
+ }
+ }
+ break;
+ }
+
+ case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH
+ {
+ SetRotation(270);
+ SetPosY(floor(GetPosY()) + 0.2); // It seems it doesn't work without levitation :/
+ SpeedX = 0;
+
+ if (SpeedZ >= 0)
+ {
+ // SpeedZ POSITIVE, going SOUTH
+ if (SpeedZ <= MAX_SPEED) // Speed limit
+ {
+ SpeedZ = SpeedZ + 0.5; // Speed up
+ SpeedY = (0 - SpeedZ); // Downward movement is negative (0 minus positive numbers is negative)
+ }
+ else
+ {
+ SpeedZ = MAX_SPEED; // Enforce speed limit
+ SpeedY = (0 - SpeedZ);
+ }
+ }
+ else
+ {
+ // SpeedZ NEGATIVE, going NORTH
+ SpeedZ = SpeedZ + 0.4; // Slow down
+ SpeedY = (0 - SpeedZ); // Upward movement is positive (0 minus negative number is positive number)
+ }
+ break;
+ }
+
+ case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH
+ {
+ SetRotation(270);
+ SetPosY(floor(GetPosY()) + 0.2);
+ SpeedX = 0;
+
+ if (SpeedZ > 0)
+ {
+ // SpeedZ POSITIVE, going SOUTH
+ SpeedZ = SpeedZ - 0.4; // Slow down
+ SpeedY = SpeedZ; // Upward movement positive
+ }
+ else
+ {
+ if (SpeedZ >= MAX_SPEED_NEGATIVE) // Speed limit
+ {
+ // SpeedZ NEGATIVE, going NORTH
+ SpeedZ = SpeedZ - 0.5; // Speed up
+ SpeedY = SpeedZ; // Downward movement negative
+ }
+ else
+ {
+ SpeedZ = MAX_SPEED_NEGATIVE; // Enforce speed limit
+ SpeedY = SpeedZ;
+ }
+ }
+ break;
+ }
+
+ case E_META_RAIL_ASCEND_XM: // ASCEND EAST
+ {
+ SetRotation(180);
+ SetPosY(floor(GetPosY()) + 0.2);
+ SpeedZ = 0;
+
+ if (SpeedX >= 0)
+ {
+ if (SpeedX <= MAX_SPEED)
+ {
+ SpeedX = SpeedX + 0.5;
+ SpeedY = (0 - SpeedX);
+ }
+ else
+ {
+ SpeedX = MAX_SPEED;
+ SpeedY = (0 - SpeedX);
+ }
+ }
+ else
+ {
+ SpeedX = SpeedX + 0.4;
+ SpeedY = (0 - SpeedX);
+ }
+ break;
+ }
+
+ case E_META_RAIL_ASCEND_XP: // ASCEND WEST
+ {
+ SetRotation(180);
+ SetPosY(floor(GetPosY()) + 0.2);
+ SpeedZ = 0;
+
+ if (SpeedX > 0)
+ {
+ SpeedX = SpeedX - 0.4;
+ SpeedY = SpeedX;
+ }
+ else
+ {
+ if (SpeedX >= MAX_SPEED_NEGATIVE)
+ {
+ SpeedX = SpeedX - 0.5;
+ SpeedY = SpeedX;
+ }
+ else
+ {
+ SpeedX = MAX_SPEED_NEGATIVE;
+ SpeedY = SpeedX;
+ }
+ }
+ break;
+ }
+
+ case E_META_RAIL_CURVED_ZM_XM: // Ends pointing NORTH and WEST
+ {
+ SetRotation(315); // Set correct rotation server side
+ SetPosY(floor(GetPosY()) + 0.2); // Levitate dat cart
+
+ if (SpeedZ > 0) // Cart moving south
+ {
+ SpeedX = (0 - SpeedZ); // Diagonally move southwest (which will make cart hit a southwest rail)
+ }
+ else if (SpeedX > 0) // Cart moving east
+ {
+ SpeedZ = (0 - SpeedX); // Diagonally move northeast
+ }
+ break;
+ }
+
+ case E_META_RAIL_CURVED_ZM_XP: // Curved NORTH EAST
+ {
+ SetRotation(225);
+ SetPosY(floor(GetPosY()) + 0.2);
+
+ if (SpeedZ > 0)
+ {
+ SpeedX = SpeedZ;
+ }
+ else if (SpeedX < 0)
+ {
+ SpeedZ = SpeedX;
+ }
+ break;
+ }
+
+ case E_META_RAIL_CURVED_ZP_XM: // Curved SOUTH WEST
+ {
+ SetRotation(135);
+ SetPosY(floor(GetPosY()) + 0.2);
+
+ if (SpeedZ < 0)
+ {
+ SpeedX = SpeedZ;
+ }
+ else if (SpeedX > 0)
+ {
+ SpeedZ = SpeedX;
+ }
+ break;
+ }
+
+ case E_META_RAIL_CURVED_ZP_XP: // Curved SOUTH EAST
+ {
+ SetRotation(45);
+ SetPosY(floor(GetPosY()) + 0.2);
+
+ if (SpeedZ < 0)
+ {
+ SpeedX = (0 - SpeedZ);
+ }
+ else if (SpeedX < 0)
+ {
+ SpeedZ = (0 - SpeedX);
+ }
+ break;
+ }
+
+ default:
+ {
+ ASSERT(!"Unhandled rail meta!"); // Dun dun DUN!
+ break;
+ }
+ }
+
+ // Set speed to speed variables
+ SetSpeedX(SpeedX);
+ SetSpeedY(SpeedY);
+ SetSpeedZ(SpeedZ);
+
+
+ // Broadcast position to client
+ BroadcastMovementUpdate();
+}
+
+
+
+
+
+void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
+{
+ m_LastDamage = TDI.FinalDamage;
+ super::DoTakeDamage(TDI);
+
+ m_World->BroadcastEntityMetadata(*this);
+
+ if (GetHealth() <= 0)
+ {
+ Destroy(true);
+
+ cItems Drops;
+ switch (m_Payload)
+ {
+ case mpNone:
+ {
+ Drops.push_back(cItem(E_ITEM_MINECART, 1, 0));
+ break;
+ }
+ case mpChest:
+ {
+ Drops.push_back(cItem(E_ITEM_CHEST_MINECART, 1, 0));
+ break;
+ }
+ case mpFurnace:
+ {
+ Drops.push_back(cItem(E_ITEM_FURNACE_MINECART, 1, 0));
+ break;
+ }
+ case mpTNT:
+ {
+ Drops.push_back(cItem(E_ITEM_MINECART_WITH_TNT, 1, 0));
+ break;
+ }
+ case mpHopper:
+ {
+ Drops.push_back(cItem(E_ITEM_MINECART_WITH_HOPPER, 1, 0));
+ break;
+ }
+ default:
+ {
+ ASSERT(!"Unhandled minecart type when spawning pickup!");
+ return;
+ }
+ }
+
+ m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ());
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cEmptyMinecart:
+
+cEmptyMinecart::cEmptyMinecart(double a_X, double a_Y, double a_Z) :
+ super(mpNone, a_X, a_Y, a_Z)
+{
+}
+
+
+
+
+
+void cEmptyMinecart::OnRightClicked(cPlayer & a_Player)
+{
+ if (m_Attachee != NULL)
+ {
+ if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
+ {
+ // This player is already sitting in, they want out.
+ a_Player.Detach();
+ return;
+ }
+
+ if (m_Attachee->IsPlayer())
+ {
+ // Another player is already sitting in here, cannot attach
+ return;
+ }
+
+ // Detach whatever is sitting in this minecart now:
+ m_Attachee->Detach();
+ }
+
+ // Attach the player to this minecart
+ a_Player.AttachTo(this);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cMinecartWithChest:
+
+cMinecartWithChest::cMinecartWithChest(double a_X, double a_Y, double a_Z) :
+ super(mpChest, a_X, a_Y, a_Z)
+{
+}
+
+
+
+
+
+void cMinecartWithChest::SetSlot(int a_Idx, const cItem & a_Item)
+{
+ ASSERT((a_Idx >= 0) && (a_Idx < ARRAYCOUNT(m_Items)));
+
+ m_Items[a_Idx] = a_Item;
+}
+
+
+
+
+
+void cMinecartWithChest::OnRightClicked(cPlayer & a_Player)
+{
+ // Show the chest UI window to the player
+ // TODO
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cMinecartWithFurnace:
+
+cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) :
+ super(mpFurnace, a_X, a_Y, a_Z),
+ m_IsFueled(false)
+{
+}
+
+
+
+
+
+void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player)
+{
+ if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_COAL)
+ {
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+
+ m_IsFueled = true;
+ m_World->BroadcastEntityMetadata(*this);
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cMinecartWithTNT:
+
+cMinecartWithTNT::cMinecartWithTNT(double a_X, double a_Y, double a_Z) :
+ super(mpTNT, a_X, a_Y, a_Z)
+{
+}
+
+// TODO: Make it activate when passing over activator rail
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cMinecartWithHopper:
+
+cMinecartWithHopper::cMinecartWithHopper(double a_X, double a_Y, double a_Z) :
+ super(mpHopper, a_X, a_Y, a_Z)
+{
+}
+
+// TODO: Make it suck up blocks and travel further than any other cart and physics and put and take blocks
+// AND AVARYTHING!! \ No newline at end of file
diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h
new file mode 100644
index 000000000..b1b48be4e
--- /dev/null
+++ b/src/Entities/Minecart.h
@@ -0,0 +1,169 @@
+
+// Minecart.h
+
+// Declares the cMinecart class representing a minecart in the world
+
+
+
+
+
+#pragma once
+
+#include "Entity.h"
+
+
+
+
+
+inline bool IsBlockRail(BLOCKTYPE a_BlockType)
+ {
+ return (
+ (a_BlockType == E_BLOCK_RAIL) ||
+ (a_BlockType == E_BLOCK_ACTIVATOR_RAIL) ||
+ (a_BlockType == E_BLOCK_DETECTOR_RAIL) ||
+ (a_BlockType == E_BLOCK_POWERED_RAIL)
+ ) ;
+ }
+
+
+
+
+
+class cMinecart :
+ public cEntity
+{
+ typedef cEntity super;
+
+public:
+ CLASS_PROTODEF(cMinecart);
+
+ enum ePayload
+ {
+ mpNone, // Empty minecart, ridable by player or mobs
+ mpChest, // Minecart-with-chest, can store a grid of 3*8 items
+ mpFurnace, // Minecart-with-furnace, can be powered
+ mpTNT, // Minecart-with-TNT, can be blown up with activator rail
+ mpHopper, // Minecart-with-hopper, can be hopper
+ // TODO: Spawner minecarts, (and possibly any block in a minecart with NBT editing)
+ } ;
+
+ // cEntity overrides:
+ virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
+ virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
+ virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
+
+ int LastDamage(void) const { return m_LastDamage; }
+ void HandleRailPhysics(float a_Dt, cChunk & a_Chunk);
+ ePayload GetPayload(void) const { return m_Payload; }
+
+protected:
+ ePayload m_Payload;
+
+ cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z);
+
+ int m_LastDamage;
+
+} ;
+
+
+
+
+
+class cEmptyMinecart :
+ public cMinecart
+{
+ typedef cMinecart super;
+
+public:
+ CLASS_PROTODEF(cEmptyMinecart);
+
+ cEmptyMinecart(double a_X, double a_Y, double a_Z);
+
+ // cEntity overrides:
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+} ;
+
+
+
+
+
+class cMinecartWithChest :
+ public cMinecart
+{
+ typedef cMinecart super;
+
+public:
+ CLASS_PROTODEF(cMinecartWithChest);
+
+ /// Number of item slots in the chest
+ static const int NumSlots = 9 * 3;
+
+ cMinecartWithChest(double a_X, double a_Y, double a_Z);
+
+ const cItem & GetSlot(int a_Idx) const { return m_Items[a_Idx]; }
+ cItem & GetSlot(int a_Idx) { return m_Items[a_Idx]; }
+
+ void SetSlot(int a_Idx, const cItem & a_Item);
+
+protected:
+
+ /// The chest contents:
+ cItem m_Items[NumSlots];
+
+ // cEntity overrides:
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+} ;
+
+
+
+
+
+class cMinecartWithFurnace :
+ public cMinecart
+{
+ typedef cMinecart super;
+
+public:
+ CLASS_PROTODEF(cMinecartWithFurnace);
+
+ cMinecartWithFurnace(double a_X, double a_Y, double a_Z);
+
+ // cEntity overrides:
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+ bool IsFueled (void) const { return m_IsFueled; }
+
+private:
+
+ bool m_IsFueled;
+
+} ;
+
+
+
+
+
+class cMinecartWithTNT :
+ public cMinecart
+{
+ typedef cMinecart super;
+
+public:
+ CLASS_PROTODEF(cMinecartWithTNT);
+
+ cMinecartWithTNT(double a_X, double a_Y, double a_Z);
+} ;
+
+
+
+
+
+class cMinecartWithHopper :
+ public cMinecart
+{
+ typedef cMinecart super;
+
+public:
+ CLASS_PROTODEF(cMinecartWithHopper);
+
+ cMinecartWithHopper(double a_X, double a_Y, double a_Z);
+} ; \ No newline at end of file
diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp
new file mode 100644
index 000000000..fffefd538
--- /dev/null
+++ b/src/Entities/Pawn.cpp
@@ -0,0 +1,19 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Pawn.h"
+
+
+
+
+
+cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height)
+ : cEntity(a_EntityType, 0, 0, 0, a_Width, a_Height)
+ , m_bBurnable(true)
+{
+}
+
+
+
+
+
diff --git a/src/Entities/Pawn.h b/src/Entities/Pawn.h
new file mode 100644
index 000000000..e76337d86
--- /dev/null
+++ b/src/Entities/Pawn.h
@@ -0,0 +1,28 @@
+
+#pragma once
+
+#include "Entity.h"
+
+
+
+
+
+// tolua_begin
+class cPawn :
+ public cEntity
+{
+ // tolua_end
+ typedef cEntity super;
+
+public:
+ CLASS_PROTODEF(cPawn);
+
+ cPawn(eEntityType a_EntityType, double a_Width, double a_Height);
+
+protected:
+ bool m_bBurnable;
+} ; // tolua_export
+
+
+
+
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp
new file mode 100644
index 000000000..f8aae9703
--- /dev/null
+++ b/src/Entities/Pickup.cpp
@@ -0,0 +1,166 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#ifndef _WIN32
+#include <cstdlib>
+#endif
+
+#include "Pickup.h"
+#include "../ClientHandle.h"
+#include "../Inventory.h"
+#include "../World.h"
+#include "../Simulator/FluidSimulator.h"
+#include "../Server.h"
+#include "Player.h"
+#include "../PluginManager.h"
+#include "../Item.h"
+#include "../Root.h"
+#include "../Chunk.h"
+
+#include "../Vector3d.h"
+#include "../Vector3f.h"
+
+
+
+
+
+cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */)
+ : cEntity(etPickup, a_PosX, a_PosY, a_PosZ, 0.2, 0.2)
+ , m_Timer( 0.f )
+ , m_Item(a_Item)
+ , m_bCollected( false )
+ , m_bIsPlayerCreated( IsPlayerCreated )
+{
+ SetGravity(-10.5f);
+ SetMaxHealth(5);
+ SetHealth(5);
+ SetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ);
+}
+
+
+
+
+
+void cPickup::SpawnOn(cClientHandle & a_Client)
+{
+ a_Client.SendPickupSpawn(*this);
+}
+
+
+
+
+
+void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+ BroadcastMovementUpdate(); //Notify clients of position
+
+ m_Timer += a_Dt;
+
+ if (!m_bCollected)
+ {
+ int BlockY = (int) floor(GetPosY());
+ if ((BlockY >= 0) && (BlockY < cChunkDef::Height)) // Don't do anything except for falling when outside the world
+ {
+ int BlockX = (int) floor(GetPosX());
+ int BlockZ = (int) floor(GetPosZ());
+ // Position might have changed due to physics. So we have to make sure we have the correct chunk.
+ cChunk * CurrentChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ);
+ if (CurrentChunk != NULL) // Make sure the chunk is loaded
+ {
+ int RelBlockX = BlockX - (CurrentChunk->GetPosX() * cChunkDef::Width);
+ int RelBlockZ = BlockZ - (CurrentChunk->GetPosZ() * cChunkDef::Width);
+
+ // If the pickup is on the bottommost block position, make it think the void is made of air: (#131)
+ BLOCKTYPE BlockBelow = (BlockY > 0) ? CurrentChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR;
+ BLOCKTYPE BlockIn = CurrentChunk->GetBlock(RelBlockX, BlockY, RelBlockZ);
+
+ if (
+ IsBlockLava(BlockBelow) || (BlockBelow == E_BLOCK_FIRE) ||
+ IsBlockLava(BlockIn) || (BlockIn == E_BLOCK_FIRE)
+ )
+ {
+ m_bCollected = true;
+ m_Timer = 0; // We have to reset the timer.
+ m_Timer += a_Dt; // In case we have to destroy the pickup in the same tick.
+ if (m_Timer > 500.f)
+ {
+ Destroy(true);
+ return;
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ if (m_Timer > 500.f) // 0.5 second
+ {
+ Destroy(true);
+ return;
+ }
+ }
+
+ if (m_Timer > 1000 * 60 * 5) // 5 minutes
+ {
+ Destroy(true);
+ return;
+ }
+
+ if (GetPosY() < -8) // Out of this world and no more visible!
+ {
+ Destroy(true);
+ return;
+ }
+}
+
+
+
+
+
+bool cPickup::CollectedBy(cPlayer * a_Dest)
+{
+ ASSERT(a_Dest != NULL);
+
+ if (m_bCollected)
+ {
+ // LOG("Pickup %d cannot be collected by \"%s\", because it has already been collected.", m_UniqueID, a_Dest->GetName().c_str());
+ return false; // It's already collected!
+ }
+
+ // Two seconds if player created the pickup (vomiting), half a second if anything else
+ if (m_Timer < (m_bIsPlayerCreated ? 2000.f : 500.f))
+ {
+ // LOG("Pickup %d cannot be collected by \"%s\", because it is not old enough.", m_UniqueID, a_Dest->GetName().c_str());
+ return false; // Not old enough
+ }
+
+ if (cRoot::Get()->GetPluginManager()->CallHookCollectingPickup(a_Dest, *this))
+ {
+ // LOG("Pickup %d cannot be collected by \"%s\", because a plugin has said no.", m_UniqueID, a_Dest->GetName().c_str());
+ return false;
+ }
+
+ int NumAdded = a_Dest->GetInventory().AddItem(m_Item);
+ if (NumAdded > 0)
+ {
+ m_Item.m_ItemCount -= NumAdded;
+ m_World->BroadcastCollectPickup(*this, *a_Dest);
+ // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
+ m_World->BroadcastSoundEffect("random.pop",(int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ if (m_Item.m_ItemCount == 0)
+ {
+ // All of the pickup has been collected, schedule the pickup for destroying
+ m_bCollected = true;
+ }
+ m_Timer = 0;
+ return true;
+ }
+
+ // LOG("Pickup %d cannot be collected by \"%s\", because there's no space in the inventory.", a_Dest->GetName().c_str(), m_UniqueID);
+ return false;
+}
+
+
+
+
diff --git a/src/Entities/Pickup.h b/src/Entities/Pickup.h
new file mode 100644
index 000000000..d39eda298
--- /dev/null
+++ b/src/Entities/Pickup.h
@@ -0,0 +1,64 @@
+
+#pragma once
+
+#include "Entity.h"
+#include "../Item.h"
+
+
+
+
+
+class cPlayer;
+
+
+
+
+
+// tolua_begin
+class cPickup :
+ public cEntity
+{
+ // tolua_end
+ typedef cEntity super;
+
+public:
+ CLASS_PROTODEF(cPickup);
+
+ cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export
+
+ cItem & GetItem(void) {return m_Item; } // tolua_export
+ const cItem & GetItem(void) const {return m_Item; }
+
+ virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
+
+ bool CollectedBy(cPlayer * a_Dest); // tolua_export
+
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+
+ /// Returns the number of ticks that this entity has existed
+ int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export
+
+ /// Returns true if the pickup has already been collected
+ bool IsCollected(void) const { return m_bCollected; } // tolua_export
+
+ /// Returns true if created by player (i.e. vomiting), used for determining picking-up delay time
+ bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export
+
+private:
+ Vector3d m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;)
+
+ Vector3d m_WaterSpeed;
+
+ /// The number of ticks that the entity has existed / timer between collect and destroy; in msec
+ float m_Timer;
+
+ cItem m_Item;
+
+ bool m_bCollected;
+
+ bool m_bIsPlayerCreated;
+}; // tolua_export
+
+
+
+
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
new file mode 100644
index 000000000..098417dc5
--- /dev/null
+++ b/src/Entities/Player.cpp
@@ -0,0 +1,1715 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Player.h"
+#include "../Server.h"
+#include "../ClientHandle.h"
+#include "../UI/Window.h"
+#include "../UI/WindowOwner.h"
+#include "../World.h"
+#include "Pickup.h"
+#include "../PluginManager.h"
+#include "../BlockEntities/BlockEntity.h"
+#include "../GroupManager.h"
+#include "../Group.h"
+#include "../ChatColor.h"
+#include "../Item.h"
+#include "../Tracer.h"
+#include "../Root.h"
+#include "../OSSupport/Timer.h"
+#include "../MersenneTwister.h"
+#include "../Chunk.h"
+#include "../Items/ItemHandler.h"
+
+#include "../Vector3d.h"
+#include "../Vector3f.h"
+
+#include "../../iniFile/iniFile.h"
+#include <json/json.h>
+
+#define float2int(x) ((x)<0 ? ((int)(x))-1 : (int)(x))
+
+
+
+
+
+
+cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
+ : super(etPlayer, 0.6, 1.8)
+ , m_GameMode(eGameMode_NotSet)
+ , m_IP("")
+ , m_LastBlockActionTime( 0 )
+ , m_LastBlockActionCnt( 0 )
+ , m_AirLevel( MAX_AIR_LEVEL )
+ , m_AirTickTimer( DROWNING_TICKS )
+ , m_bVisible( true )
+ , m_LastGroundHeight( 0 )
+ , m_bTouchGround( false )
+ , m_Stance( 0.0 )
+ , m_Inventory(*this)
+ , m_CurrentWindow(NULL)
+ , m_InventoryWindow(NULL)
+ , m_TimeLastPickupCheck( 0.f )
+ , m_Color('-')
+ , m_ClientHandle( a_Client )
+ , m_FoodLevel(MAX_FOOD_LEVEL)
+ , m_FoodSaturationLevel(5)
+ , m_FoodTickTimer(0)
+ , m_FoodExhaustionLevel(0)
+ , m_FoodPoisonedTicksRemaining(0)
+ , m_NormalMaxSpeed(0.1)
+ , m_SprintingMaxSpeed(0.13)
+ , m_IsCrouched(false)
+ , m_IsSprinting(false)
+ , m_IsSwimming(false)
+ , m_IsSubmerged(false)
+ , m_EatingFinishTick(-1)
+ , m_IsChargingBow(false)
+ , m_BowCharge(0)
+ , m_XpTotal(0)
+{
+ LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
+ a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
+ this, GetUniqueID()
+ );
+
+ m_InventoryWindow = new cInventoryWindow(*this);
+ m_CurrentWindow = m_InventoryWindow;
+ m_InventoryWindow->OpenedByPlayer(*this);
+
+ SetMaxHealth(MAX_HEALTH);
+ m_Health = MAX_HEALTH;
+
+ cTimer t1;
+ m_LastPlayerListTime = t1.GetNowTime();
+
+ m_TimeLastTeleportPacket = 0;
+ m_TimeLastPickupCheck = 0;
+
+ m_PlayerName = a_PlayerName;
+ m_bDirtyPosition = true; // So chunks are streamed to player at spawn
+
+ if (!LoadFromDisk())
+ {
+ m_Inventory.Clear();
+ SetPosX(cRoot::Get()->GetDefaultWorld()->GetSpawnX());
+ SetPosY(cRoot::Get()->GetDefaultWorld()->GetSpawnY());
+ SetPosZ(cRoot::Get()->GetDefaultWorld()->GetSpawnZ());
+
+ LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
+ a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()
+ );
+ }
+ m_LastJumpHeight = (float)(GetPosY());
+ m_LastGroundHeight = (float)(GetPosY());
+ m_Stance = GetPosY() + 1.62;
+
+ cRoot::Get()->GetServer()->PlayerCreated(this);
+}
+
+
+
+
+
+cPlayer::~cPlayer(void)
+{
+ LOGD("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID());
+
+ // Notify the server that the player is being destroyed
+ cRoot::Get()->GetServer()->PlayerDestroying(this);
+
+ SaveToDisk();
+
+ m_World->RemovePlayer( this );
+
+ m_ClientHandle = NULL;
+
+ delete m_InventoryWindow;
+
+ LOGD("Player %p deleted", this);
+}
+
+
+
+
+
+bool cPlayer::Initialize(cWorld * a_World)
+{
+ ASSERT(a_World != NULL);
+
+ if (super::Initialize(a_World))
+ {
+ // Remove the client handle from the server, it will be ticked from this object from now on
+ if (m_ClientHandle != NULL)
+ {
+ cRoot::Get()->GetServer()->ClientMovedToWorld(m_ClientHandle);
+ }
+
+ GetWorld()->AddPlayer(this);
+ return true;
+ }
+ return false;
+}
+
+
+
+
+
+void cPlayer::Destroyed()
+{
+ CloseWindow(false);
+
+ m_ClientHandle = NULL;
+}
+
+
+
+
+
+void cPlayer::SpawnOn(cClientHandle & a_Client)
+{
+ if (!m_bVisible || (m_ClientHandle == (&a_Client)))
+ {
+ return;
+ }
+ a_Client.SendPlayerSpawn(*this);
+ a_Client.SendEntityHeadLook(*this);
+ a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem() );
+ a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots() );
+ a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings() );
+ a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate() );
+ a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet() );
+}
+
+
+
+
+
+void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ if (m_ClientHandle != NULL)
+ {
+ if (m_ClientHandle->IsDestroyed())
+ {
+ // This should not happen, because destroying a client will remove it from the world, but just in case
+ m_ClientHandle = NULL;
+ return;
+ }
+
+ if (!m_ClientHandle->IsPlaying())
+ {
+ // We're not yet in the game, ignore everything
+ return;
+ }
+ }
+
+ if (!a_Chunk.IsValid())
+ {
+ // This may happen if the cPlayer is created before the chunks have the chance of being loaded / generated (#83)
+ return;
+ }
+
+ super::Tick(a_Dt, a_Chunk);
+
+ // Set player swimming state
+ SetSwimState(a_Chunk);
+
+ // Handle air drowning stuff
+ HandleAir();
+
+ // Handle charging the bow:
+ if (m_IsChargingBow)
+ {
+ m_BowCharge += 1;
+ }
+
+ if (m_bDirtyPosition)
+ {
+ // Apply food exhaustion from movement:
+ ApplyFoodExhaustionFromMovement();
+
+ cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*this);
+ BroadcastMovementUpdate(m_ClientHandle);
+ m_ClientHandle->StreamChunks();
+ }
+ else
+ {
+ BroadcastMovementUpdate(m_ClientHandle);
+ }
+
+ if (m_Health > 0) // make sure player is alive
+ {
+ m_World->CollectPickupsByPlayer(this);
+
+ if ((m_EatingFinishTick >= 0) && (m_EatingFinishTick <= m_World->GetWorldAge()))
+ {
+ FinishEating();
+ }
+
+ HandleFood();
+ }
+
+ // Send Player List (Once per m_LastPlayerListTime/1000 ms)
+ cTimer t1;
+ if (m_LastPlayerListTime + cPlayer::PLAYER_LIST_TIME_MS <= t1.GetNowTime())
+ {
+ m_World->SendPlayerList(this);
+ m_LastPlayerListTime = t1.GetNowTime();
+ }
+}
+
+
+
+
+
+int cPlayer::CalcLevelFromXp(int a_XpTotal)
+{
+ //level 0 to 15
+ if(a_XpTotal <= XP_TO_LEVEL15)
+ {
+ return a_XpTotal / XP_PER_LEVEL_TO15;
+ }
+
+ //level 30+
+ if(a_XpTotal > XP_TO_LEVEL30)
+ {
+ return (int) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7;
+ }
+
+ //level 16 to 30
+ return (int) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3;
+}
+
+
+
+
+
+int cPlayer::XpForLevel(int a_Level)
+{
+ //level 0 to 15
+ if(a_Level <= 15)
+ {
+ return a_Level * XP_PER_LEVEL_TO15;
+ }
+
+ //level 30+
+ if(a_Level >= 31)
+ {
+ return (int) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 );
+ }
+
+ //level 16 to 30
+ return (int) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 );
+}
+
+
+
+
+
+int cPlayer::XpGetLevel()
+{
+ return CalcLevelFromXp(m_XpTotal);
+}
+
+
+
+
+
+float cPlayer::XpGetPercentage()
+{
+ int currentLevel = CalcLevelFromXp(m_XpTotal);
+
+ return (float)m_XpTotal / (float)XpForLevel(1+currentLevel);
+}
+
+
+
+
+
+bool cPlayer::SetExperience(int a_XpTotal)
+{
+ if(!(a_XpTotal >= 0) || (a_XpTotal > (INT_MAX - m_XpTotal)))
+ {
+ LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_XpTotal);
+ return false; //oops, they gave us a dodgey number
+ }
+
+ m_XpTotal = a_XpTotal;
+
+ return true;
+}
+
+
+
+
+
+int cPlayer::AddExperience(int a_Xp_delta)
+{
+ if(a_Xp_delta < 0)
+ {
+ //value was negative, abort and report
+ LOGWARNING("Attempt was made to increment Xp by %d, must be positive",
+ a_Xp_delta);
+ return -1; //should we instead just return the current Xp?
+ }
+
+ LOGD("Player \"%s\" earnt %d experience", m_PlayerName.c_str(), a_Xp_delta);
+
+ m_XpTotal += a_Xp_delta;
+
+ return m_XpTotal;
+}
+
+
+
+
+
+void cPlayer::StartChargingBow(void)
+{
+ LOGD("Player \"%s\" started charging their bow", m_PlayerName.c_str());
+ m_IsChargingBow = true;
+ m_BowCharge = 0;
+}
+
+
+
+
+
+int cPlayer::FinishChargingBow(void)
+{
+ LOGD("Player \"%s\" finished charging their bow at a charge of %d", m_PlayerName.c_str(), m_BowCharge);
+ int res = m_BowCharge;
+ m_IsChargingBow = false;
+ m_BowCharge = 0;
+ return res;
+}
+
+
+
+
+
+void cPlayer::CancelChargingBow(void)
+{
+ LOGD("Player \"%s\" cancelled charging their bow at a charge of %d", m_PlayerName.c_str(), m_BowCharge);
+ m_IsChargingBow = false;
+ m_BowCharge = 0;
+}
+
+
+
+
+
+void cPlayer::SetTouchGround(bool a_bTouchGround)
+{
+ m_bTouchGround = a_bTouchGround;
+
+ if (!m_bTouchGround)
+ {
+ if (GetPosY() > m_LastJumpHeight)
+ {
+ m_LastJumpHeight = (float)GetPosY();
+ }
+ cWorld * World = GetWorld();
+ if ((GetPosY() >= 0) && (GetPosY() < cChunkDef::Height))
+ {
+ BLOCKTYPE BlockType = World->GetBlock(float2int(GetPosX()), float2int(GetPosY()), float2int(GetPosZ()));
+ if (BlockType != E_BLOCK_AIR)
+ {
+ m_bTouchGround = true;
+ }
+ if (
+ (BlockType == E_BLOCK_WATER) ||
+ (BlockType == E_BLOCK_STATIONARY_WATER) ||
+ (BlockType == E_BLOCK_LADDER) ||
+ (BlockType == E_BLOCK_VINES)
+ )
+ {
+ m_LastGroundHeight = (float)GetPosY();
+ }
+ }
+ }
+ else
+ {
+ float Dist = (float)(m_LastGroundHeight - floor(GetPosY()));
+ int Damage = (int)(Dist - 3.f);
+ if (m_LastJumpHeight > m_LastGroundHeight) Damage++;
+ m_LastJumpHeight = (float)GetPosY();
+
+ if ((Damage > 0) && (!IsGameModeCreative()))
+ {
+ TakeDamage(dtFalling, NULL, Damage, Damage, 0);
+ }
+
+ m_LastGroundHeight = (float)GetPosY();
+ }
+}
+
+
+
+
+
+void cPlayer::Heal(int a_Health)
+{
+ super::Heal(a_Health);
+ SendHealth();
+}
+
+
+
+
+
+void cPlayer::SetFoodLevel(int a_FoodLevel)
+{
+ m_FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL));
+ SendHealth();
+}
+
+
+
+
+
+void cPlayer::SetFoodSaturationLevel(double a_FoodSaturationLevel)
+{
+ m_FoodSaturationLevel = std::max(0.0, std::min(a_FoodSaturationLevel, (double)m_FoodLevel));
+}
+
+
+
+
+
+void cPlayer::SetFoodTickTimer(int a_FoodTickTimer)
+{
+ m_FoodTickTimer = a_FoodTickTimer;
+}
+
+
+
+
+
+void cPlayer::SetFoodExhaustionLevel(double a_FoodExhaustionLevel)
+{
+ m_FoodExhaustionLevel = std::max(0.0, std::min(a_FoodExhaustionLevel, 4.0));
+}
+
+
+
+
+
+void cPlayer::SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining)
+{
+ m_FoodPoisonedTicksRemaining = a_FoodPoisonedTicksRemaining;
+}
+
+
+
+
+
+bool cPlayer::Feed(int a_Food, double a_Saturation)
+{
+ if (m_FoodLevel >= MAX_FOOD_LEVEL)
+ {
+ return false;
+ }
+
+ m_FoodLevel = std::min(a_Food + m_FoodLevel, (int)MAX_FOOD_LEVEL);
+ m_FoodSaturationLevel = std::min(m_FoodSaturationLevel + a_Saturation, (double)m_FoodLevel);
+
+ SendHealth();
+ return true;
+}
+
+
+
+
+
+void cPlayer::FoodPoison(int a_NumTicks)
+{
+ bool HasBeenFoodPoisoned = (m_FoodPoisonedTicksRemaining > 0);
+ m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks);
+ if (!HasBeenFoodPoisoned)
+ {
+ // TODO: Send the poisoning indication to the client - how?
+ SendHealth();
+ }
+}
+
+
+
+
+
+void cPlayer::StartEating(void)
+{
+ // Set the timer:
+ m_EatingFinishTick = m_World->GetWorldAge() + EATING_TICKS;
+
+ // Send the packets:
+ m_World->BroadcastPlayerAnimation(*this, 5);
+ m_World->BroadcastEntityMetadata(*this);
+}
+
+
+
+
+
+void cPlayer::FinishEating(void)
+{
+ // Reset the timer:
+ m_EatingFinishTick = -1;
+
+ // Send the packets:
+ m_ClientHandle->SendEntityStatus(*this, ENTITY_STATUS_EATING_ACCEPTED);
+ m_World->BroadcastPlayerAnimation(*this, 0);
+ m_World->BroadcastEntityMetadata(*this);
+
+ // consume the item:
+ cItem Item(GetEquippedItem());
+ Item.m_ItemCount = 1;
+ cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Item.m_ItemType);
+ if (!ItemHandler->EatItem(this, &Item))
+ {
+ return;
+ }
+ ItemHandler->OnFoodEaten(m_World, this, &Item);
+
+ GetInventory().RemoveOneEquippedItem();
+
+ //if the food is mushroom soup, return a bowl to the inventory
+ if( Item.m_ItemType == E_ITEM_MUSHROOM_SOUP ) {
+ cItem emptyBowl(E_ITEM_BOWL, 1, 0, "");
+ GetInventory().AddItem(emptyBowl, true, true);
+ }
+}
+
+
+
+
+
+void cPlayer::AbortEating(void)
+{
+ m_EatingFinishTick = -1;
+ m_World->BroadcastPlayerAnimation(*this, 0);
+ m_World->BroadcastEntityMetadata(*this);
+}
+
+
+
+
+
+void cPlayer::SendHealth(void)
+{
+ if (m_ClientHandle != NULL)
+ {
+ m_ClientHandle->SendHealth();
+ }
+}
+
+
+
+
+
+void cPlayer::ClearInventoryPaintSlots(void)
+{
+ // Clear the list of slots that are being inventory-painted. Used by cWindow only
+ m_InventoryPaintSlots.clear();
+}
+
+
+
+
+
+void cPlayer::AddInventoryPaintSlot(int a_SlotNum)
+{
+ // Add a slot to the list for inventory painting. Used by cWindow only
+ m_InventoryPaintSlots.push_back(a_SlotNum);
+}
+
+
+
+
+
+const cSlotNums & cPlayer::GetInventoryPaintSlots(void) const
+{
+ // Return the list of slots currently stored for inventory painting. Used by cWindow only
+ return m_InventoryPaintSlots;
+}
+
+
+
+
+
+double cPlayer::GetMaxSpeed(void) const
+{
+ return m_IsSprinting ? m_SprintingMaxSpeed : m_NormalMaxSpeed;
+}
+
+
+
+
+
+void cPlayer::SetNormalMaxSpeed(double a_Speed)
+{
+ m_NormalMaxSpeed = a_Speed;
+ if (!m_IsSprinting)
+ {
+ m_ClientHandle->SendPlayerMaxSpeed();
+ }
+}
+
+
+
+
+
+void cPlayer::SetSprintingMaxSpeed(double a_Speed)
+{
+ m_SprintingMaxSpeed = a_Speed;
+ if (m_IsSprinting)
+ {
+ m_ClientHandle->SendPlayerMaxSpeed();
+ }
+}
+
+
+
+
+
+void cPlayer::SetCrouch(bool a_IsCrouched)
+{
+ // Set the crouch status, broadcast to all visible players
+
+ if (a_IsCrouched == m_IsCrouched)
+ {
+ // No change
+ return;
+ }
+ m_IsCrouched = a_IsCrouched;
+ m_World->BroadcastEntityMetadata(*this);
+}
+
+
+
+
+
+void cPlayer::SetSprint(bool a_IsSprinting)
+{
+ if (a_IsSprinting == m_IsSprinting)
+ {
+ // No change
+ return;
+ }
+
+ m_IsSprinting = a_IsSprinting;
+ m_ClientHandle->SendPlayerMaxSpeed();
+}
+
+
+
+
+
+void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
+{
+ if (a_TDI.DamageType != dtInVoid)
+ {
+ if (IsGameModeCreative())
+ {
+ // No damage / health in creative mode
+ return;
+ }
+ }
+
+ super::DoTakeDamage(a_TDI);
+
+ // Any kind of damage adds food exhaustion
+ AddFoodExhaustion(0.3f);
+
+ SendHealth();
+}
+
+
+
+
+
+void cPlayer::KilledBy(cEntity * a_Killer)
+{
+ super::KilledBy(a_Killer);
+
+ if (m_Health > 0)
+ {
+ return; // not dead yet =]
+ }
+
+ m_bVisible = false; // So new clients don't see the player
+
+ // Puke out all the items
+ cItems Pickups;
+ m_Inventory.CopyToItems(Pickups);
+ m_Inventory.Clear();
+ m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
+ SaveToDisk(); // Save it, yeah the world is a tough place !
+}
+
+
+
+
+
+void cPlayer::Respawn(void)
+{
+ m_Health = GetMaxHealth();
+
+ // Reset food level:
+ m_FoodLevel = MAX_FOOD_LEVEL;
+ m_FoodSaturationLevel = 5;
+
+ m_ClientHandle->SendRespawn();
+
+ // Extinguish the fire:
+ StopBurning();
+
+ TeleportToCoords(GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ());
+
+ SetVisible(true);
+}
+
+
+
+
+
+double cPlayer::GetEyeHeight(void) const
+{
+ return m_Stance;
+}
+
+
+
+
+Vector3d cPlayer::GetEyePosition(void) const
+{
+ return Vector3d( GetPosX(), m_Stance, GetPosZ() );
+}
+
+
+
+
+
+bool cPlayer::IsGameModeCreative(void) const
+{
+ return (m_GameMode == gmCreative) || // Either the player is explicitly in Creative
+ ((m_GameMode == gmNotSet) && m_World->IsGameModeCreative()); // or they inherit from the world and the world is Creative
+}
+
+
+
+
+
+bool cPlayer::IsGameModeSurvival(void) const
+{
+ return (m_GameMode == gmSurvival) || // Either the player is explicitly in Survival
+ ((m_GameMode == gmNotSet) && m_World->IsGameModeSurvival()); // or they inherit from the world and the world is Survival
+}
+
+
+
+
+
+bool cPlayer::IsGameModeAdventure(void) const
+{
+ return (m_GameMode == gmCreative) || // Either the player is explicitly in Adventure
+ ((m_GameMode == gmNotSet) && m_World->IsGameModeCreative()); // or they inherit from the world and the world is Adventure
+}
+
+
+
+
+
+void cPlayer::OpenWindow(cWindow * a_Window)
+{
+ if (a_Window != m_CurrentWindow)
+ {
+ CloseWindow(false);
+ }
+ a_Window->OpenedByPlayer(*this);
+ m_CurrentWindow = a_Window;
+ a_Window->SendWholeWindow(*GetClientHandle());
+}
+
+
+
+
+
+void cPlayer::CloseWindow(bool a_CanRefuse)
+{
+ if (m_CurrentWindow == NULL)
+ {
+ m_CurrentWindow = m_InventoryWindow;
+ return;
+ }
+
+ if (m_CurrentWindow->ClosedByPlayer(*this, a_CanRefuse) || !a_CanRefuse)
+ {
+ // Close accepted, go back to inventory window (the default):
+ m_CurrentWindow = m_InventoryWindow;
+ }
+ else
+ {
+ // Re-open the window
+ m_CurrentWindow->OpenedByPlayer(*this);
+ m_CurrentWindow->SendWholeWindow(*GetClientHandle());
+ }
+}
+
+
+
+
+
+void cPlayer::CloseWindowIfID(char a_WindowID, bool a_CanRefuse)
+{
+ if ((m_CurrentWindow == NULL) || (m_CurrentWindow->GetWindowID() != a_WindowID))
+ {
+ return;
+ }
+ CloseWindow();
+}
+
+
+
+
+
+void cPlayer::SetLastBlockActionTime()
+{
+ if (m_World != NULL)
+ {
+ m_LastBlockActionTime = m_World->GetWorldAge() / 20.0f;
+ }
+}
+
+
+
+
+
+void cPlayer::SetLastBlockActionCnt( int a_LastBlockActionCnt )
+{
+ m_LastBlockActionCnt = a_LastBlockActionCnt;
+}
+
+
+
+
+
+void cPlayer::SetGameMode(eGameMode a_GameMode)
+{
+ if ((a_GameMode < gmMin) || (a_GameMode >= gmMax))
+ {
+ LOGWARNING("%s: Setting invalid gamemode: %d", GetName().c_str(), a_GameMode);
+ return;
+ }
+
+ if (m_GameMode == a_GameMode)
+ {
+ // Gamemode already set
+ return;
+ }
+
+ m_GameMode = a_GameMode;
+ m_ClientHandle->SendGameMode(a_GameMode);
+}
+
+
+
+
+
+void cPlayer::LoginSetGameMode( eGameMode a_GameMode )
+{
+ m_GameMode = a_GameMode;
+}
+
+
+
+
+
+void cPlayer::SetIP(const AString & a_IP)
+{
+ m_IP = a_IP;
+}
+
+
+
+
+
+void cPlayer::SendMessage(const AString & a_Message)
+{
+ m_ClientHandle->SendChat(a_Message);
+}
+
+
+
+
+
+void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
+{
+ SetPosition( a_PosX, a_PosY, a_PosZ );
+ m_LastGroundHeight = (float)a_PosY;
+
+ m_World->BroadcastTeleportEntity(*this, GetClientHandle());
+ m_ClientHandle->SendPlayerMoveLook();
+}
+
+
+
+
+
+Vector3d cPlayer::GetThrowStartPos(void) const
+{
+ Vector3d res = GetEyePosition();
+
+ // Adjust the position to be just outside the player's bounding box:
+ res.x += 0.16 * cos(GetPitch());
+ res.y += -0.1;
+ res.z += 0.16 * sin(GetPitch());
+
+ return res;
+}
+
+
+
+
+
+Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
+{
+ Vector3d res = GetLookVector();
+ res.Normalize();
+
+ // TODO: Add a slight random change (+-0.0075 in each direction)
+
+ return res * a_SpeedCoeff;
+}
+
+
+
+
+
+void cPlayer::MoveTo( const Vector3d & a_NewPos )
+{
+ if ((a_NewPos.y < -990) && (GetPosY() > -100))
+ {
+ // When attached to an entity, the client sends position packets with weird coords:
+ // Y = -999 and X, Z = attempting to create speed, usually up to 0.03
+ // We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while
+ // the client may still send more of these nonsensical packets.
+ if (m_AttachedTo != NULL)
+ {
+ Vector3d AddSpeed(a_NewPos);
+ AddSpeed.y = 0;
+ m_AttachedTo->AddSpeed(AddSpeed);
+ }
+ return;
+ }
+
+ // TODO: should do some checks to see if player is not moving through terrain
+ // TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too
+
+ SetPosition( a_NewPos );
+ SetStance(a_NewPos.y + 1.62);
+}
+
+
+
+
+
+void cPlayer::SetVisible(bool a_bVisible)
+{
+ if (a_bVisible && !m_bVisible) // Make visible
+ {
+ m_bVisible = true;
+ m_World->BroadcastSpawnEntity(*this);
+ }
+ if (!a_bVisible && m_bVisible)
+ {
+ m_bVisible = false;
+ m_World->BroadcastDestroyEntity(*this, m_ClientHandle); // Destroy on all clients
+ }
+}
+
+
+
+
+
+void cPlayer::AddToGroup( const AString & a_GroupName )
+{
+ cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName );
+ m_Groups.push_back( Group );
+ LOGD("Added %s to group %s", m_PlayerName.c_str(), a_GroupName.c_str() );
+ ResolveGroups();
+ ResolvePermissions();
+}
+
+
+
+
+
+void cPlayer::RemoveFromGroup( const AString & a_GroupName )
+{
+ bool bRemoved = false;
+ for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr )
+ {
+ if( (*itr)->GetName().compare(a_GroupName ) == 0 )
+ {
+ m_Groups.erase( itr );
+ bRemoved = true;
+ break;
+ }
+ }
+
+ if( bRemoved )
+ {
+ LOGD("Removed %s from group %s", m_PlayerName.c_str(), a_GroupName.c_str() );
+ ResolveGroups();
+ ResolvePermissions();
+ }
+ else
+ {
+ LOGWARN("Tried to remove %s from group %s but was not in that group", m_PlayerName.c_str(), a_GroupName.c_str() );
+ }
+}
+
+
+
+
+
+bool cPlayer::CanUseCommand( const AString & a_Command )
+{
+ for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr )
+ {
+ if( (*itr)->HasCommand( a_Command ) ) return true;
+ }
+ return false;
+}
+
+
+
+
+
+bool cPlayer::HasPermission(const AString & a_Permission)
+{
+ if (a_Permission.empty())
+ {
+ // Empty permission request is always granted
+ return true;
+ }
+
+ AStringVector Split = StringSplit( a_Permission, "." );
+ PermissionMap Possibilities = m_ResolvedPermissions;
+ // Now search the namespaces
+ while( Possibilities.begin() != Possibilities.end() )
+ {
+ PermissionMap::iterator itr = Possibilities.begin();
+ if( itr->second )
+ {
+ AStringVector OtherSplit = StringSplit( itr->first, "." );
+ if( OtherSplit.size() <= Split.size() )
+ {
+ unsigned int i;
+ for( i = 0; i < OtherSplit.size(); ++i )
+ {
+ if( OtherSplit[i].compare( Split[i] ) != 0 )
+ {
+ if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard!
+ break;
+ }
+ }
+ if( i == Split.size() ) return true;
+ }
+ }
+ Possibilities.erase( itr );
+ }
+
+ // Nothing that matched :(
+ return false;
+}
+
+
+
+
+
+bool cPlayer::IsInGroup( const AString & a_Group )
+{
+ for( GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr )
+ {
+ if( a_Group.compare( (*itr)->GetName().c_str() ) == 0 )
+ return true;
+ }
+ return false;
+}
+
+
+
+
+
+void cPlayer::ResolvePermissions()
+{
+ m_ResolvedPermissions.clear(); // Start with an empty map yo~
+
+ // Copy all player specific permissions into the resolved permissions map
+ for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr )
+ {
+ m_ResolvedPermissions[ itr->first ] = itr->second;
+ }
+
+ for( GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr )
+ {
+ const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions();
+ for( cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr )
+ {
+ m_ResolvedPermissions[ itr->first ] = itr->second;
+ }
+ }
+}
+
+
+
+
+
+void cPlayer::ResolveGroups()
+{
+ // Clear resolved groups first
+ m_ResolvedGroups.clear();
+
+ // Get a complete resolved list of all groups the player is in
+ std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates
+ GroupList ToIterate;
+ for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr )
+ {
+ ToIterate.push_back( *GroupItr );
+ }
+ while( ToIterate.begin() != ToIterate.end() )
+ {
+ cGroup* CurrentGroup = *ToIterate.begin();
+ if( AllGroups.find( CurrentGroup ) != AllGroups.end() )
+ {
+ LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!",
+ m_PlayerName.c_str(), CurrentGroup->GetName().c_str()
+ );
+ }
+ else
+ {
+ AllGroups[ CurrentGroup ] = true;
+ m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list
+ const cGroup::GroupList & Inherits = CurrentGroup->GetInherits();
+ for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr )
+ {
+ if( AllGroups.find( *itr ) != AllGroups.end() )
+ {
+ LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", m_PlayerName.c_str(), (*itr)->GetName().c_str() );
+ continue;
+ }
+ ToIterate.push_back( *itr );
+ }
+ }
+ ToIterate.erase( ToIterate.begin() );
+ }
+}
+
+
+
+
+
+AString cPlayer::GetColor(void) const
+{
+ if ( m_Color != '-' )
+ {
+ return cChatColor::MakeColor( m_Color );
+ }
+
+ if ( m_Groups.size() < 1 )
+ {
+ return cChatColor::White;
+ }
+
+ return (*m_Groups.begin())->GetColor();
+}
+
+
+
+
+
+void cPlayer::TossItem(
+ bool a_bDraggingItem,
+ char a_Amount /* = 1 */,
+ short a_CreateType /* = 0 */,
+ short a_CreateHealth /* = 0 */
+)
+{
+ cItems Drops;
+ if (a_CreateType != 0)
+ {
+ // Just create item without touching the inventory (used in creative mode)
+ Drops.push_back(cItem(a_CreateType, a_Amount, a_CreateHealth));
+ }
+ else
+ {
+ // Drop an item from the inventory:
+ if (a_bDraggingItem)
+ {
+ cItem & Item = GetDraggingItem();
+ if (!Item.IsEmpty())
+ {
+ char OriginalItemAmount = Item.m_ItemCount;
+ Item.m_ItemCount = std::min(OriginalItemAmount, a_Amount);
+ Drops.push_back(Item);
+ if (OriginalItemAmount > a_Amount)
+ {
+ Item.m_ItemCount = OriginalItemAmount - (char)a_Amount;
+ }
+ else
+ {
+ Item.Empty();
+ }
+ }
+ }
+ else
+ {
+ // Else drop equipped item
+ cItem DroppedItem(GetInventory().GetEquippedItem());
+ if (!DroppedItem.IsEmpty())
+ {
+ if (GetInventory().RemoveOneEquippedItem())
+ {
+ DroppedItem.m_ItemCount = 1; // RemoveItem decreases the count, so set it to 1 again
+ Drops.push_back(DroppedItem);
+ }
+ }
+ }
+ }
+ double vX = 0, vY = 0, vZ = 0;
+ EulerToVector(-GetRotation(), GetPitch(), vZ, vX, vY);
+ vY = -vY * 2 + 1.f;
+ m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
+}
+
+
+
+
+
+bool cPlayer::MoveToWorld(const char * a_WorldName)
+{
+ cWorld * World = cRoot::Get()->GetWorld(a_WorldName);
+ if (World == NULL)
+ {
+ LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName);
+ return false;
+ }
+
+ eDimension OldDimension = m_World->GetDimension();
+
+ // Remove all links to the old world
+ m_World->RemovePlayer(this);
+ m_ClientHandle->RemoveFromAllChunks();
+ m_World->RemoveEntity(this);
+
+ // If the dimension is different, we can send the respawn packet
+ // http://wiki.vg/Protocol#0x09 says "don't send if dimension is the same" as of 2013_07_02
+ m_ClientHandle->MoveToWorld(*World, (OldDimension != World->GetDimension()));
+
+ // Add player to all the necessary parts of the new world
+ SetWorld(World);
+ World->AddEntity(this);
+ World->AddPlayer(this);
+
+ return true;
+}
+
+
+
+
+
+void cPlayer::LoadPermissionsFromDisk()
+{
+ m_Groups.clear();
+ m_Permissions.clear();
+
+ cIniFile IniFile;
+ if (IniFile.ReadFile("users.ini"))
+ {
+ std::string Groups = IniFile.GetValue(m_PlayerName, "Groups", "");
+ if (!Groups.empty())
+ {
+ AStringVector Split = StringSplit( Groups, "," );
+ for( unsigned int i = 0; i < Split.size(); i++ )
+ {
+ AddToGroup( Split[i].c_str() );
+ }
+ }
+ else
+ {
+ AddToGroup("Default");
+ }
+
+ m_Color = IniFile.GetValue(m_PlayerName, "Color", "-")[0];
+ }
+ else
+ {
+ LOGWARN("Failed to read the users.ini file. The player will be added only to the Default group.");
+ AddToGroup("Default");
+ }
+ ResolvePermissions();
+}
+
+
+
+
+bool cPlayer::LoadFromDisk()
+{
+ LoadPermissionsFromDisk();
+
+ // Log player permissions, cause it's what the cool kids do
+ LOGINFO("Player %s has permissions:", m_PlayerName.c_str() );
+ for( PermissionMap::iterator itr = m_ResolvedPermissions.begin(); itr != m_ResolvedPermissions.end(); ++itr )
+ {
+ if( itr->second ) LOGINFO("%s", itr->first.c_str() );
+ }
+
+ AString SourceFile;
+ Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
+
+ cFile f;
+ if (!f.Open(SourceFile, cFile::fmRead))
+ {
+ // This is a new player whom we haven't seen yet, bail out, let them have the defaults
+ return false;
+ }
+
+ AString buffer;
+ if (f.ReadRestOfFile(buffer) != f.GetSize())
+ {
+ LOGWARNING("Cannot read player data from file \"%s\"", SourceFile.c_str());
+ return false;
+ }
+ f.Close(); //cool kids play nice
+
+ Json::Value root;
+ Json::Reader reader;
+ if (!reader.parse(buffer, root, false))
+ {
+ LOGWARNING("Cannot parse player data in file \"%s\", player will be reset", SourceFile.c_str());
+ }
+
+ Json::Value & JSON_PlayerPosition = root["position"];
+ if (JSON_PlayerPosition.size() == 3)
+ {
+ SetPosX(JSON_PlayerPosition[(unsigned int)0].asDouble());
+ SetPosY(JSON_PlayerPosition[(unsigned int)1].asDouble());
+ SetPosZ(JSON_PlayerPosition[(unsigned int)2].asDouble());
+ m_LastPosX = GetPosX();
+ m_LastPosY = GetPosY();
+ m_LastPosZ = GetPosZ();
+ m_LastFoodPos = GetPosition();
+ }
+
+ Json::Value & JSON_PlayerRotation = root["rotation"];
+ if (JSON_PlayerRotation.size() == 3)
+ {
+ SetRotation ((float)JSON_PlayerRotation[(unsigned int)0].asDouble());
+ SetPitch ((float)JSON_PlayerRotation[(unsigned int)1].asDouble());
+ SetRoll ((float)JSON_PlayerRotation[(unsigned int)2].asDouble());
+ }
+
+ m_Health = root.get("health", 0).asInt();
+ m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt();
+ m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt();
+ m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble();
+ m_FoodTickTimer = root.get("foodTickTimer", 0).asInt();
+ m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble();
+
+ SetExperience(root.get("experience", 0).asInt());
+
+ m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
+
+ m_Inventory.LoadFromJson(root["inventory"]);
+
+ m_LoadedWorldName = root.get("world", "world").asString();
+
+ LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
+ m_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str()
+ );
+
+ return true;
+}
+
+
+
+
+
+bool cPlayer::SaveToDisk()
+{
+ cFile::CreateFolder(FILE_IO_PREFIX + AString("players"));
+
+ // create the JSON data
+ Json::Value JSON_PlayerPosition;
+ JSON_PlayerPosition.append(Json::Value(GetPosX()));
+ JSON_PlayerPosition.append(Json::Value(GetPosY()));
+ JSON_PlayerPosition.append(Json::Value(GetPosZ()));
+
+ Json::Value JSON_PlayerRotation;
+ JSON_PlayerRotation.append(Json::Value(GetRotation()));
+ JSON_PlayerRotation.append(Json::Value(GetPitch()));
+ JSON_PlayerRotation.append(Json::Value(GetRoll()));
+
+ Json::Value JSON_Inventory;
+ m_Inventory.SaveToJson(JSON_Inventory);
+
+ Json::Value root;
+ root["position"] = JSON_PlayerPosition;
+ root["rotation"] = JSON_PlayerRotation;
+ root["inventory"] = JSON_Inventory;
+ root["health"] = m_Health;
+ root["experience"] = m_XpTotal;
+ root["air"] = m_AirLevel;
+ root["food"] = m_FoodLevel;
+ root["foodSaturation"] = m_FoodSaturationLevel;
+ root["foodTickTimer"] = m_FoodTickTimer;
+ root["foodExhaustion"] = m_FoodExhaustionLevel;
+ root["world"] = GetWorld()->GetName();
+
+ if (m_GameMode == GetWorld()->GetGameMode())
+ {
+ root["gamemode"] = (int) eGameMode_NotSet;
+ }
+ else
+ {
+ root["gamemode"] = (int) m_GameMode;
+ }
+
+ Json::StyledWriter writer;
+ std::string JsonData = writer.write(root);
+
+ AString SourceFile;
+ Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
+
+ cFile f;
+ if (!f.Open(SourceFile, cFile::fmWrite))
+ {
+ LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", m_PlayerName.c_str(), SourceFile.c_str());
+ return false;
+ }
+ if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size())
+ {
+ LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str());
+ return false;
+ }
+ return true;
+}
+
+
+
+
+
+cPlayer::StringList cPlayer::GetResolvedPermissions()
+{
+ StringList Permissions;
+
+ const PermissionMap& ResolvedPermissions = m_ResolvedPermissions;
+ for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr )
+ {
+ if( itr->second ) Permissions.push_back( itr->first );
+ }
+
+ return Permissions;
+}
+
+
+
+
+
+void cPlayer::UseEquippedItem(void)
+{
+ if (IsGameModeCreative()) // No damage in creative
+ {
+ return;
+ }
+
+ GetInventory().DamageEquippedItem();
+}
+
+
+
+
+
+void cPlayer::SetSwimState(cChunk & a_Chunk)
+{
+ int RelY = (int)floor(m_LastPosY + 0.1);
+ if ((RelY < 0) || (RelY >= cChunkDef::Height - 1))
+ {
+ m_IsSwimming = false;
+ m_IsSubmerged = false;
+ return;
+ }
+
+ BLOCKTYPE BlockIn;
+ int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelZ = (int)floor(m_LastPosZ) - a_Chunk.GetPosZ() * cChunkDef::Width;
+
+ // Check if the player is swimming:
+ // Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk
+ if (!a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn))
+ {
+ // This sometimes happens on Linux machines
+ // Ref.: http://forum.mc-server.org/showthread.php?tid=1244
+ LOGD("SetSwimState failure: RelX = %d, RelZ = %d, LastPos = {%.02f, %.02f}, Pos = %.02f, %.02f}",
+ RelX, RelY, m_LastPosX, m_LastPosZ, GetPosX(), GetPosZ()
+ );
+ m_IsSwimming = false;
+ m_IsSubmerged = false;
+ return;
+ }
+ m_IsSwimming = IsBlockWater(BlockIn);
+
+ // Check if the player is submerged:
+ VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY + 1, RelZ, BlockIn));
+ m_IsSubmerged = IsBlockWater(BlockIn);
+}
+
+
+
+
+
+void cPlayer::HandleAir(void)
+{
+ // Ref.: http://www.minecraftwiki.net/wiki/Chunk_format
+ // see if the player is /submerged/ water (block above is water)
+ // Get the type of block the player's standing in:
+
+ if (IsSubmerged())
+ {
+ // either reduce air level or damage player
+ if (m_AirLevel < 1)
+ {
+ if (m_AirTickTimer < 1)
+ {
+ // damage player
+ TakeDamage(dtDrowning, NULL, 1, 1, 0);
+ // reset timer
+ m_AirTickTimer = DROWNING_TICKS;
+ }
+ else
+ {
+ m_AirTickTimer -= 1;
+ }
+ }
+ else
+ {
+ // reduce air supply
+ m_AirLevel -= 1;
+ }
+ }
+ else
+ {
+ // set the air back to maximum
+ m_AirLevel = MAX_AIR_LEVEL;
+ m_AirTickTimer = DROWNING_TICKS;
+ }
+}
+
+
+
+
+
+void cPlayer::HandleFood(void)
+{
+ // Ref.: http://www.minecraftwiki.net/wiki/Hunger
+
+ // Remember the food level before processing, for later comparison
+ int LastFoodLevel = m_FoodLevel;
+
+ // Heal or damage, based on the food level, using the m_FoodTickTimer:
+ if ((m_FoodLevel > 17) || (m_FoodLevel <= 0))
+ {
+ m_FoodTickTimer++;
+ if (m_FoodTickTimer >= 80)
+ {
+ m_FoodTickTimer = 0;
+
+ if (m_FoodLevel >= 17)
+ {
+ // Regenerate health from food, incur 3 pts of food exhaustion:
+ Heal(1);
+ m_FoodExhaustionLevel += 3;
+ }
+ else if (m_FoodLevel <= 0)
+ {
+ // Damage from starving
+ TakeDamage(dtStarving, NULL, 1, 1, 0);
+ }
+ }
+ }
+
+ // Apply food poisoning food exhaustion:
+ if (m_FoodPoisonedTicksRemaining > 0)
+ {
+ m_FoodPoisonedTicksRemaining--;
+ m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick
+ }
+
+ // Apply food exhaustion that has accumulated:
+ if (m_FoodExhaustionLevel >= 4)
+ {
+ m_FoodExhaustionLevel -= 4;
+
+ if (m_FoodSaturationLevel >= 1)
+ {
+ m_FoodSaturationLevel -= 1;
+ }
+ else
+ {
+ m_FoodLevel = std::max(m_FoodLevel - 1, 0);
+ }
+ }
+
+ if (m_FoodLevel != LastFoodLevel)
+ {
+ SendHealth();
+ }
+}
+
+
+
+
+
+void cPlayer::ApplyFoodExhaustionFromMovement()
+{
+ if (IsGameModeCreative())
+ {
+ return;
+ }
+
+ // Calculate the distance travelled, update the last pos:
+ Vector3d Movement(GetPosition() - m_LastFoodPos);
+ Movement.y = 0; // Only take XZ movement into account
+ m_LastFoodPos = GetPosition();
+
+ // If riding anything, apply no food exhaustion
+ if (m_AttachedTo != NULL)
+ {
+ return;
+ }
+
+ // Apply the exhaustion based on distance travelled:
+ double BaseExhaustion = Movement.Length();
+ if (IsSprinting())
+ {
+ // 0.1 pt per meter sprinted
+ BaseExhaustion = BaseExhaustion * 0.1;
+ }
+ else if (IsSwimming())
+ {
+ // 0.015 pt per meter swum
+ BaseExhaustion = BaseExhaustion * 0.015;
+ }
+ else
+ {
+ // 0.01 pt per meter walked / sneaked
+ BaseExhaustion = BaseExhaustion * 0.01;
+ }
+ m_FoodExhaustionLevel += BaseExhaustion;
+}
+
+
+
+
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
new file mode 100644
index 000000000..ab2f94d4c
--- /dev/null
+++ b/src/Entities/Player.h
@@ -0,0 +1,447 @@
+
+#pragma once
+
+#include "Pawn.h"
+#include "../Inventory.h"
+#include "../Defines.h"
+#include "../World.h"
+
+
+
+
+
+class cGroup;
+class cWindow;
+class cClientHandle;
+
+
+
+
+
+// tolua_begin
+class cPlayer :
+ public cPawn
+{
+ typedef cPawn super;
+
+public:
+ enum
+ {
+ MAX_HEALTH = 20,
+ MAX_FOOD_LEVEL = 20,
+ EATING_TICKS = 30, ///< Number of ticks it takes to eat an item
+ MAX_AIR_LEVEL = 300,
+ DROWNING_TICKS = 10, //number of ticks per heart of damage
+ } ;
+ // tolua_end
+
+ CLASS_PROTODEF(cPlayer)
+
+
+ cPlayer(cClientHandle * a_Client, const AString & a_PlayerName);
+ virtual ~cPlayer();
+
+ virtual bool Initialize(cWorld * a_World) override;
+
+ virtual void SpawnOn(cClientHandle & a_Client) override;
+
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+
+ virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override { };
+
+ /// Returns the curently equipped weapon; empty item if none
+ virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }
+
+ /// Returns the currently equipped helmet; empty item if nonte
+ virtual cItem GetEquippedHelmet(void) const override { return m_Inventory.GetEquippedHelmet(); }
+
+ /// Returns the currently equipped chestplate; empty item if none
+ virtual cItem GetEquippedChestplate(void) const override { return m_Inventory.GetEquippedChestplate(); }
+
+ /// Returns the currently equipped leggings; empty item if none
+ virtual cItem GetEquippedLeggings(void) const override { return m_Inventory.GetEquippedLeggings(); }
+
+ /// Returns the currently equipped boots; empty item if none
+ virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); }
+
+
+ // tolua_begin
+
+ /** Sets the experience total
+ Returns true on success
+ "should" really only be called at init or player death, plugins excepted
+ */
+ bool SetExperience(int a_XpTotal);
+
+ /* Adds Xp, "should" not inc more than MAX_EXPERIENCE_ORB_SIZE unless you're a plugin being funny, *cough* cheating
+ Returns the new total experience, -1 on error
+ */
+ int AddExperience(int a_Xp_delta);
+
+ /// Gets the experience total - XpTotal
+ inline int XpGetTotal(void) { return m_XpTotal; }
+
+ /// Gets the current level - XpLevel
+ int XpGetLevel(void);
+
+ /// Gets the experience bar percentage - XpP
+ float XpGetPercentage(void);
+
+ // tolua_end
+
+ /// Starts charging the equipped bow
+ void StartChargingBow(void);
+
+ /// Finishes charging the current bow. Returns the number of ticks for which the bow has been charged
+ int FinishChargingBow(void);
+
+ /// Cancels the current bow charging
+ void CancelChargingBow(void);
+
+ /// Returns true if the player is currently charging the bow
+ bool IsChargingBow(void) const { return m_IsChargingBow; }
+
+ void SetTouchGround( bool a_bTouchGround );
+ inline void SetStance( const double a_Stance ) { m_Stance = a_Stance; }
+ double GetEyeHeight(void) const; // tolua_export
+ Vector3d GetEyePosition(void) const; // tolua_export
+ inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export
+ inline const double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc.
+ inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export
+ inline const cInventory & GetInventory(void) const { return m_Inventory; }
+
+ inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export
+
+ virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override;
+
+ // tolua_begin
+
+ /// Returns the position where projectiles thrown by this player should start, player eye position + adjustment
+ Vector3d GetThrowStartPos(void) const;
+
+ /// Returns the initial speed vector of a throw, with a 3D length of a_SpeedCoeff.
+ Vector3d GetThrowSpeed(double a_SpeedCoeff) const;
+
+ /// Returns the current gamemode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable
+ eGameMode GetGameMode(void) const { return m_GameMode; }
+
+ /// Returns the current effective gamemode (inherited gamemode is resolved before returning)
+ eGameMode GetEffectiveGameMode(void) const { return (m_GameMode == gmNotSet) ? m_World->GetGameMode() : m_GameMode; }
+
+ /** Sets the gamemode for the player.
+ The gamemode may be gmNotSet, in that case the player inherits the world's gamemode.
+ Updates the gamemode on the client (sends the packet)
+ */
+ void SetGameMode(eGameMode a_GameMode);
+
+ /// Returns true if the player is in Creative mode, either explicitly, or by inheriting from current world
+ bool IsGameModeCreative(void) const;
+
+ /// Returns true if the player is in Survival mode, either explicitly, or by inheriting from current world
+ bool IsGameModeSurvival(void) const;
+
+ /// Returns true if the player is in Adventure mode, either explicitly, or by inheriting from current world
+ bool IsGameModeAdventure(void) const;
+
+ AString GetIP(void) const { return m_IP; } // tolua_export
+
+ // tolua_end
+
+ void SetIP(const AString & a_IP);
+
+ float GetLastBlockActionTime() { return m_LastBlockActionTime; }
+ int GetLastBlockActionCnt() { return m_LastBlockActionCnt; }
+ void SetLastBlockActionCnt( int );
+ void SetLastBlockActionTime();
+
+ // Sets the current gamemode, doesn't check validity, doesn't send update packets to client
+ void LoginSetGameMode(eGameMode a_GameMode);
+
+ /// Tries to move to a new position, with attachment-related checks (y == -999)
+ void MoveTo(const Vector3d & a_NewPos); // tolua_export
+
+ cWindow * GetWindow(void) { return m_CurrentWindow; } // tolua_export
+ const cWindow * GetWindow(void) const { return m_CurrentWindow; }
+
+ /// Opens the specified window; closes the current one first using CloseWindow()
+ void OpenWindow(cWindow * a_Window); // Exported in ManualBindings.cpp
+
+ // tolua_begin
+
+ /// Closes the current window, resets current window to m_InventoryWindow. A plugin may refuse the closing if a_CanRefuse is true
+ void CloseWindow(bool a_CanRefuse = true);
+
+ /// Closes the current window if it matches the specified ID, resets current window to m_InventoryWindow
+ void CloseWindowIfID(char a_WindowID, bool a_CanRefuse = true);
+
+ cClientHandle * GetClientHandle(void) const { return m_ClientHandle; }
+
+ void SendMessage(const AString & a_Message);
+
+ const AString & GetName(void) const { return m_PlayerName; }
+ void SetName(const AString & a_Name) { m_PlayerName = a_Name; }
+
+ // tolua_end
+
+ typedef std::list< cGroup* > GroupList;
+ typedef std::list< std::string > StringList;
+
+ /// Adds a player to existing group or creates a new group when it doesn't exist
+ void AddToGroup( const AString & a_GroupName ); // tolua_export
+
+ /// Removes a player from the group, resolves permissions and group inheritance (case sensitive)
+ void RemoveFromGroup( const AString & a_GroupName ); // tolua_export
+
+ bool CanUseCommand( const AString & a_Command ); // tolua_export
+ bool HasPermission( const AString & a_Permission ); // tolua_export
+ const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS <<
+ StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS <<
+ bool IsInGroup( const AString & a_Group ); // tolua_export
+
+ // tolua_begin
+
+ /// Returns the full color code to use for this player, based on their primary group or set in m_Color
+ AString GetColor(void) const;
+
+ void TossItem(bool a_bDraggingItem, char a_Amount = 1, short a_CreateType = 0, short a_CreateHealth = 0);
+
+ /// Heals the player by the specified amount of HPs (positive only); sends health update
+ void Heal(int a_Health);
+
+ int GetFoodLevel (void) const { return m_FoodLevel; }
+ double GetFoodSaturationLevel (void) const { return m_FoodSaturationLevel; }
+ int GetFoodTickTimer (void) const { return m_FoodTickTimer; }
+ double GetFoodExhaustionLevel (void) const { return m_FoodExhaustionLevel; }
+ int GetFoodPoisonedTicksRemaining(void) const { return m_FoodPoisonedTicksRemaining; }
+
+ int GetAirLevel (void) const { return m_AirLevel; }
+
+ /// Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore
+ bool IsSatiated(void) const { return (m_FoodLevel >= MAX_FOOD_LEVEL); }
+
+ void SetFoodLevel (int a_FoodLevel);
+ void SetFoodSaturationLevel (double a_FoodSaturationLevel);
+ void SetFoodTickTimer (int a_FoodTickTimer);
+ void SetFoodExhaustionLevel (double a_FoodExhaustionLevel);
+ void SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining);
+
+ /// Adds to FoodLevel and FoodSaturationLevel, returns true if any food has been consumed, false if player "full"
+ bool Feed(int a_Food, double a_Saturation);
+
+ /// Adds the specified exhaustion to m_FoodExhaustion. Expects only positive values.
+ void AddFoodExhaustion(double a_Exhaustion)
+ {
+ m_FoodExhaustionLevel += a_Exhaustion;
+ }
+
+ /// Starts the food poisoning for the specified amount of ticks; if already foodpoisoned, sets FoodPoisonedTicksRemaining to the larger of the two
+ void FoodPoison(int a_NumTicks);
+
+ /// Returns true if the player is currently in the process of eating the currently equipped item
+ bool IsEating(void) const { return (m_EatingFinishTick >= 0); }
+
+ // tolua_end
+
+ /// Starts eating the currently equipped item. Resets the eating timer and sends the proper animation packet
+ void StartEating(void);
+
+ /// Finishes eating the currently equipped item. Consumes the item, updates health and broadcasts the packets
+ void FinishEating(void);
+
+ /// Aborts the current eating operation
+ void AbortEating(void);
+
+ virtual void KilledBy(cEntity * a_Killer) override;
+
+ void Respawn(void); // tolua_export
+
+ void SetVisible( bool a_bVisible ); // tolua_export
+ bool IsVisible(void) const { return m_bVisible; } // tolua_export
+
+ bool MoveToWorld(const char * a_WorldName); // tolua_export
+
+ bool SaveToDisk(void);
+ bool LoadFromDisk(void);
+ void LoadPermissionsFromDisk(void); // tolua_export
+
+ const AString & GetLoadedWorldName() { return m_LoadedWorldName; }
+
+ void UseEquippedItem(void);
+
+ void SendHealth(void);
+
+ // In UI windows, the item that the player is dragging:
+ bool IsDraggingItem(void) const { return !m_DraggingItem.IsEmpty(); }
+ cItem & GetDraggingItem(void) {return m_DraggingItem; }
+
+ // In UI windows, when inventory-painting:
+ /// Clears the list of slots that are being inventory-painted. To be used by cWindow only
+ void ClearInventoryPaintSlots(void);
+
+ /// Adds a slot to the list for inventory painting. To be used by cWindow only
+ void AddInventoryPaintSlot(int a_SlotNum);
+
+ /// Returns the list of slots currently stored for inventory painting. To be used by cWindow only
+ const cSlotNums & GetInventoryPaintSlots(void) const;
+
+ // tolua_begin
+
+ /// Returns the current maximum speed, as reported in the 1.6.1+ protocol (takes current sprinting state into account)
+ double GetMaxSpeed(void) const;
+
+ /// Gets the normal maximum speed, as reported in the 1.6.1+ protocol, in the protocol units
+ double GetNormalMaxSpeed(void) const { return m_NormalMaxSpeed; }
+
+ /// Gets the sprinting maximum speed, as reported in the 1.6.1+ protocol, in the protocol units
+ double GetSprintingMaxSpeed(void) const { return m_SprintingMaxSpeed; }
+
+ /// Sets the normal maximum speed, as reported in the 1.6.1+ protocol. Sends the update to player, if needed.
+ void SetNormalMaxSpeed(double a_Speed);
+
+ /// Sets the sprinting maximum speed, as reported in the 1.6.1+ protocol. Sends the update to player, if needed.
+ void SetSprintingMaxSpeed(double a_Speed);
+
+ /// Sets the crouch status, broadcasts to all visible players
+ void SetCrouch(bool a_IsCrouched);
+
+ /// Starts or stops sprinting, sends the max speed update to the client, if needed
+ void SetSprint(bool a_IsSprinting);
+
+ /// Returns whether the player is swimming or not
+ virtual bool IsSwimming(void) const{ return m_IsSwimming; }
+
+ /// Return whether the player is under water or not
+ virtual bool IsSubmerged(void) const{ return m_IsSubmerged; }
+
+ // tolua_end
+
+ // cEntity overrides:
+ virtual bool IsCrouched (void) const { return m_IsCrouched; }
+ virtual bool IsSprinting(void) const { return m_IsSprinting; }
+ virtual bool IsRclking (void) const { return IsEating(); }
+
+
+
+protected:
+ typedef std::map< std::string, bool > PermissionMap;
+ PermissionMap m_ResolvedPermissions;
+ PermissionMap m_Permissions;
+
+ GroupList m_ResolvedGroups;
+ GroupList m_Groups;
+
+ std::string m_PlayerName;
+ std::string m_LoadedWorldName;
+
+ /// Xp Level stuff
+ enum
+ {
+ XP_TO_LEVEL15 = 255,
+ XP_PER_LEVEL_TO15 = 17,
+ XP_TO_LEVEL30 = 825
+ } ;
+
+ /// Player's air level (for swimming)
+ int m_AirLevel;
+
+ /// used to time ticks between damage taken via drowning/suffocation
+ int m_AirTickTimer;
+
+ bool m_bVisible;
+
+ // Food-related variables:
+ /// Represents the food bar, one point equals half a "drumstick"
+ int m_FoodLevel;
+
+ /// "Overcharge" for the m_FoodLevel; is depleted before m_FoodLevel
+ double m_FoodSaturationLevel;
+
+ /// Count-up to the healing or damaging action, based on m_FoodLevel
+ int m_FoodTickTimer;
+
+ /// A "buffer" which adds up hunger before it is substracted from m_FoodSaturationLevel or m_FoodLevel. Each action adds a little
+ double m_FoodExhaustionLevel;
+
+ /// Number of ticks remaining for the foodpoisoning effect; zero if not foodpoisoned
+ int m_FoodPoisonedTicksRemaining;
+
+ /// Last position that has been recorded for food-related processing:
+ Vector3d m_LastFoodPos;
+
+ float m_LastJumpHeight;
+ float m_LastGroundHeight;
+ bool m_bTouchGround;
+ double m_Stance;
+ cInventory m_Inventory;
+ cWindow * m_CurrentWindow;
+ cWindow * m_InventoryWindow;
+
+ float m_TimeLastPickupCheck;
+
+ void ResolvePermissions();
+
+ void ResolveGroups();
+ char m_Color;
+
+ float m_LastBlockActionTime;
+ int m_LastBlockActionCnt;
+ eGameMode m_GameMode;
+ std::string m_IP;
+
+ cItem m_DraggingItem;
+
+ long long m_LastPlayerListTime;
+ static const unsigned short PLAYER_LIST_TIME_MS = 1000; // 1000 = once per second
+
+ cClientHandle * m_ClientHandle;
+
+ cSlotNums m_InventoryPaintSlots;
+
+ /// Max speed, in ENTITY_PROPERTIES packet's units, when the player is walking. 0.1 by default
+ double m_NormalMaxSpeed;
+
+ /// Max speed, in ENTITY_PROPERTIES packet's units, when the player is sprinting. 0.13 by default
+ double m_SprintingMaxSpeed;
+
+ bool m_IsCrouched;
+ bool m_IsSprinting;
+
+ bool m_IsSwimming;
+ bool m_IsSubmerged;
+
+ /// The world tick in which eating will be finished. -1 if not eating
+ Int64 m_EatingFinishTick;
+
+ /// Player Xp level
+ int m_XpTotal;
+
+ /// Caculates the Xp needed for a given level, ref: http://minecraft.gamepedia.com/XP
+ static int XpForLevel(int a_Level);
+
+ /// inverse of XpAtLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations
+ static int CalcLevelFromXp(int a_XpTotal);
+
+ bool m_IsChargingBow;
+ int m_BowCharge;
+
+ virtual void Destroyed(void);
+
+ /// Filters out damage for creative mode
+ virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
+
+ /// Called in each tick to handle food-related processing
+ void HandleFood(void);
+
+ /// Called in each tick to handle air-related processing i.e. drowning
+ void HandleAir();
+
+ /// Called once per tick to set IsSwimming and IsSubmerged
+ void SetSwimState(cChunk & a_Chunk);
+
+ /// Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block)
+ void ApplyFoodExhaustionFromMovement();
+} ; // tolua_export
+
+
+
+
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
new file mode 100644
index 000000000..c63b9523b
--- /dev/null
+++ b/src/Entities/ProjectileEntity.cpp
@@ -0,0 +1,743 @@
+
+// ProjectileEntity.cpp
+
+// Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types
+
+#include "Globals.h"
+#include "ProjectileEntity.h"
+#include "../ClientHandle.h"
+#include "Player.h"
+#include "../LineBlockTracer.h"
+#include "../BoundingBox.h"
+#include "../ChunkMap.h"
+#include "../Chunk.h"
+
+
+
+
+
+/// Converts an angle in radians into a byte representation used by the network protocol
+#define ANGLE_TO_PROTO(X) (Byte)(X * 255 / 360)
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cProjectileTracerCallback:
+
+class cProjectileTracerCallback :
+ public cBlockTracer::cCallbacks
+{
+public:
+ cProjectileTracerCallback(cProjectileEntity * a_Projectile) :
+ m_Projectile(a_Projectile),
+ m_SlowdownCoeff(0.99) // Default slowdown when not in water
+ {
+ }
+
+ double GetSlowdownCoeff(void) const { return m_SlowdownCoeff; }
+
+protected:
+ cProjectileEntity * m_Projectile;
+ double m_SlowdownCoeff;
+
+ // cCallbacks overrides:
+ virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
+ {
+ /*
+ // DEBUG:
+ LOGD("Hit block %d:%d at {%d, %d, %d} face %d, %s (%s)",
+ a_BlockType, a_BlockMeta,
+ a_BlockX, a_BlockY, a_BlockZ, a_EntryFace,
+ g_BlockIsSolid[a_BlockType] ? "solid" : "non-solid",
+ ItemToString(cItem(a_BlockType, 1, a_BlockMeta)).c_str()
+ );
+ */
+
+ if (g_BlockIsSolid[a_BlockType])
+ {
+ // The projectile hit a solid block
+ // Calculate the exact hit coords:
+ cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1);
+ Vector3d Line1 = m_Projectile->GetPosition();
+ Vector3d Line2 = Line1 + m_Projectile->GetSpeed();
+ double LineCoeff = 0;
+ char Face;
+ if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face))
+ {
+ Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff;
+ m_Projectile->OnHitSolidBlock(Intersection, Face);
+ return true;
+ }
+ else
+ {
+ LOGD("WEIRD! block tracer reports a hit, but BBox tracer doesn't. Ignoring the hit.");
+ }
+ }
+
+ // Convey some special effects from special blocks:
+ switch (a_BlockType)
+ {
+ case E_BLOCK_LAVA:
+ case E_BLOCK_STATIONARY_LAVA:
+ {
+ m_Projectile->StartBurning(30);
+ m_SlowdownCoeff = std::min(m_SlowdownCoeff, 0.9); // Slow down to 0.9* the speed each tick when moving through lava
+ break;
+ }
+ case E_BLOCK_WATER:
+ case E_BLOCK_STATIONARY_WATER:
+ {
+ m_Projectile->StopBurning();
+ m_SlowdownCoeff = std::min(m_SlowdownCoeff, 0.8); // Slow down to 0.8* the speed each tick when moving through water
+ break;
+ }
+ } // switch (a_BlockType)
+
+ // Continue tracing
+ return false;
+ }
+} ;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cProjectileEntityCollisionCallback:
+
+class cProjectileEntityCollisionCallback :
+ public cEntityCallback
+{
+public:
+ cProjectileEntityCollisionCallback(cProjectileEntity * a_Projectile, const Vector3d & a_Pos, const Vector3d & a_NextPos) :
+ m_Projectile(a_Projectile),
+ m_Pos(a_Pos),
+ m_NextPos(a_NextPos),
+ m_MinCoeff(1),
+ m_HitEntity(NULL)
+ {
+ }
+
+
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ if (
+ (a_Entity == m_Projectile) || // Do not check collisions with self
+ (a_Entity == m_Projectile->GetCreator()) // Do not check whoever shot the projectile
+ )
+ {
+ // TODO: Don't check creator only for the first 5 ticks
+ // so that arrows stuck in ground and dug up can hurt the player
+ return false;
+ }
+
+ cBoundingBox EntBox(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight());
+
+ // Instead of colliding the bounding box with another bounding box in motion, we collide an enlarged bounding box with a hairline.
+ // The results should be good enough for our purposes
+ double LineCoeff;
+ char Face;
+ EntBox.Expand(m_Projectile->GetWidth() / 2, m_Projectile->GetHeight() / 2, m_Projectile->GetWidth() / 2);
+ if (!EntBox.CalcLineIntersection(m_Pos, m_NextPos, LineCoeff, Face))
+ {
+ // No intersection whatsoever
+ return false;
+ }
+
+ // TODO: Some entities don't interact with the projectiles (pickups, falling blocks)
+ // TODO: Allow plugins to interfere about which entities can be hit
+
+ if (LineCoeff < m_MinCoeff)
+ {
+ // The entity is closer than anything we've stored so far, replace it as the potential victim
+ m_MinCoeff = LineCoeff;
+ m_HitEntity = a_Entity;
+ }
+
+ // Don't break the enumeration, we want all the entities
+ return false;
+ }
+
+ /// Returns the nearest entity that was hit, after the enumeration has been completed
+ cEntity * GetHitEntity(void) const { return m_HitEntity; }
+
+ /// Returns the line coeff where the hit was encountered, after the enumeration has been completed
+ double GetMinCoeff(void) const { return m_MinCoeff; }
+
+ /// Returns true if the callback has encountered a true hit
+ bool HasHit(void) const { return (m_MinCoeff < 1); }
+
+protected:
+ cProjectileEntity * m_Projectile;
+ const Vector3d & m_Pos;
+ const Vector3d & m_NextPos;
+ double m_MinCoeff; // The coefficient of the nearest hit on the Pos line
+
+ // Although it's bad(tm) to store entity ptrs from a callback, we can afford it here, because the entire callback
+ // is processed inside the tick thread, so the entities won't be removed in between the calls and the final processing
+ cEntity * m_HitEntity; // The nearest hit entity
+} ;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cProjectileEntity:
+
+cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height) :
+ super(etProjectile, a_X, a_Y, a_Z, a_Width, a_Height),
+ m_ProjectileKind(a_Kind),
+ m_Creator(a_Creator),
+ m_IsInGround(false)
+{
+}
+
+
+
+
+
+cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) :
+ super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height),
+ m_ProjectileKind(a_Kind),
+ m_Creator(a_Creator),
+ m_IsInGround(false)
+{
+ SetSpeed(a_Speed);
+ SetRotationFromSpeed();
+ SetPitchFromSpeed();
+}
+
+
+
+
+
+cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d * a_Speed)
+{
+ Vector3d Speed;
+ if (a_Speed != NULL)
+ {
+ Speed = *a_Speed;
+ }
+
+ switch (a_Kind)
+ {
+ case pkArrow: return new cArrowEntity (a_Creator, a_X, a_Y, a_Z, Speed);
+ case pkEgg: return new cThrownEggEntity (a_Creator, a_X, a_Y, a_Z, Speed);
+ case pkEnderPearl: return new cThrownEnderPearlEntity(a_Creator, a_X, a_Y, a_Z, Speed);
+ case pkSnowball: return new cThrownSnowballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
+ case pkGhastFireball: return new cGhastFireballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
+ case pkFireCharge: return new cFireChargeEntity (a_Creator, a_X, a_Y, a_Z, Speed);
+ // TODO: the rest
+ }
+
+ LOGWARNING("%s: Unknown projectile kind: %d", __FUNCTION__, a_Kind);
+ return NULL;
+}
+
+
+
+
+
+void cProjectileEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
+{
+ // Set the position based on what face was hit:
+ SetPosition(a_HitPos);
+ SetSpeed(0, 0, 0);
+
+ // DEBUG:
+ LOGD("Projectile %d: pos {%.02f, %.02f, %.02f}, hit solid block at face %d",
+ m_UniqueID,
+ a_HitPos.x, a_HitPos.y, a_HitPos.z,
+ a_HitFace
+ );
+
+ m_IsInGround = true;
+}
+
+
+
+
+
+AString cProjectileEntity::GetMCAClassName(void) const
+{
+ switch (m_ProjectileKind)
+ {
+ case pkArrow: return "Arrow";
+ case pkSnowball: return "Snowball";
+ case pkEgg: return "Egg";
+ case pkGhastFireball: return "Fireball";
+ case pkFireCharge: return "SmallFireball";
+ case pkEnderPearl: return "ThrownEnderPearl";
+ case pkExpBottle: return "ThrownExpBottle";
+ case pkSplashPotion: return "ThrownPotion";
+ case pkWitherSkull: return "WitherSkull";
+ case pkFishingFloat: return ""; // Unknown, perhaps MC doesn't save this?
+ }
+ ASSERT(!"Unhandled projectile entity kind!");
+ return "";
+}
+
+
+
+
+
+void cProjectileEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+ BroadcastMovementUpdate();
+}
+
+
+
+
+
+void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
+{
+ if (m_IsInGround)
+ {
+ // Already-grounded projectiles don't move at all
+ return;
+ }
+
+ Vector3d PerTickSpeed = GetSpeed() / 20;
+ Vector3d Pos = GetPosition();
+
+ // Trace the tick's worth of movement as a line:
+ Vector3d NextPos = Pos + PerTickSpeed;
+ cProjectileTracerCallback TracerCallback(this);
+ if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos))
+ {
+ // Something has been hit, abort all other processing
+ return;
+ }
+ // The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff
+
+ // Test for entity collisions:
+ cProjectileEntityCollisionCallback EntityCollisionCallback(this, Pos, NextPos);
+ a_Chunk.ForEachEntity(EntityCollisionCallback);
+ if (EntityCollisionCallback.HasHit())
+ {
+ // An entity was hit:
+ Vector3d HitPos = Pos + (NextPos - Pos) * EntityCollisionCallback.GetMinCoeff();
+
+ // DEBUG:
+ LOGD("Projectile %d has hit an entity %d (%s) at {%.02f, %.02f, %.02f} (coeff %.03f)",
+ m_UniqueID,
+ EntityCollisionCallback.GetHitEntity()->GetUniqueID(),
+ EntityCollisionCallback.GetHitEntity()->GetClass(),
+ HitPos.x, HitPos.y, HitPos.z,
+ EntityCollisionCallback.GetMinCoeff()
+ );
+
+ OnHitEntity(*(EntityCollisionCallback.GetHitEntity()), HitPos);
+ }
+ // TODO: Test the entities in the neighboring chunks, too
+
+ // Update the position:
+ SetPosition(NextPos);
+
+ // Add slowdown and gravity effect to the speed:
+ Vector3d NewSpeed(GetSpeed());
+ NewSpeed.y += m_Gravity / 20;
+ NewSpeed *= TracerCallback.GetSlowdownCoeff();
+ SetSpeed(NewSpeed);
+ SetRotationFromSpeed();
+ SetPitchFromSpeed();
+
+ // DEBUG:
+ LOGD("Projectile %d: pos {%.02f, %.02f, %.02f}, speed {%.02f, %.02f, %.02f}, rot {%.02f, %.02f}",
+ m_UniqueID,
+ GetPosX(), GetPosY(), GetPosZ(),
+ GetSpeedX(), GetSpeedY(), GetSpeedZ(),
+ GetRotation(), GetPitch()
+ );
+}
+
+
+
+
+
+void cProjectileEntity::SpawnOn(cClientHandle & a_Client)
+{
+ // Default spawning - use the projectile kind to spawn an object:
+ a_Client.SendSpawnObject(*this, m_ProjectileKind, 12, ANGLE_TO_PROTO(GetRotation()), ANGLE_TO_PROTO(GetPitch()));
+ a_Client.SendEntityMetadata(*this);
+}
+
+
+
+
+
+void cProjectileEntity::CollectedBy(cPlayer * a_Dest)
+{
+ // Overriden in arrow
+ UNUSED(a_Dest);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cArrowEntity:
+
+cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+ super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5),
+ m_PickupState(psNoPickup),
+ m_DamageCoeff(2),
+ m_IsCritical(false),
+ m_Timer(0),
+ m_bIsCollected(false),
+ m_HitBlockPos(Vector3i(0, 0, 0))
+{
+ SetSpeed(a_Speed);
+ SetMass(0.1);
+ SetRotationFromSpeed();
+ SetPitchFromSpeed();
+ LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}",
+ m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(),
+ GetRotation(), GetPitch()
+ );
+}
+
+
+
+
+
+cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
+ super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
+ m_PickupState(psInSurvivalOrCreative),
+ m_DamageCoeff(2),
+ m_IsCritical((a_Force >= 1)),
+ m_Timer(0),
+ m_bIsCollected(false),
+ m_HitBlockPos(0, 0, 0)
+{
+}
+
+
+
+
+
+bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
+{
+ switch (m_PickupState)
+ {
+ case psNoPickup: return false;
+ case psInSurvivalOrCreative: return (a_Player.IsGameModeSurvival() || a_Player.IsGameModeCreative());
+ case psInCreative: return a_Player.IsGameModeCreative();
+ }
+ ASSERT(!"Unhandled pickup state");
+ return false;
+}
+
+
+
+
+
+void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
+{
+ if (a_HitFace == BLOCK_FACE_NONE)
+ {
+ return;
+ }
+
+ super::OnHitSolidBlock(a_HitPos, a_HitFace);
+ int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z;
+
+ if (a_HitFace != BLOCK_FACE_YP)
+ {
+ AddFaceDirection(a_X, a_Y, a_Z, a_HitFace);
+ }
+ else if (a_HitFace == BLOCK_FACE_YP) // These conditions because xoft got a little confused on block face directions, so AddFace works with all but YP & YM
+ {
+ a_Y--;
+ }
+ else
+ {
+ a_Y++;
+ }
+
+ m_HitBlockPos = Vector3i(a_X, a_Y, a_Z);
+
+ // Broadcast arrow hit sound
+ m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+
+ // Broadcast the position and speed packets before teleporting:
+ BroadcastMovementUpdate();
+
+ // Teleport the entity to the exact hit coords:
+ m_World->BroadcastTeleportEntity(*this);
+}
+
+
+
+
+
+void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+{
+ if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat())
+ {
+ // Not an entity that interacts with an arrow
+ return;
+ }
+
+ int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
+ if (m_IsCritical)
+ {
+ Damage += m_World->GetTickRandomNumber(Damage / 2 + 2);
+ }
+ a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
+
+ // Broadcast successful hit sound
+ m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+
+ Destroy();
+}
+
+
+
+
+
+void cArrowEntity::CollectedBy(cPlayer * a_Dest)
+{
+ if ((m_IsInGround) && (!m_bIsCollected) && (CanPickup(*a_Dest)))
+ {
+ int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
+ if (NumAdded > 0) // Only play effects if there was space in inventory
+ {
+ m_World->BroadcastCollectPickup((const cPickup &)*this, *a_Dest);
+ // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
+ m_World->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_bIsCollected = true;
+ }
+ }
+}
+
+
+
+
+
+void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+ m_Timer += a_Dt;
+
+ if (m_bIsCollected)
+ {
+ if (m_Timer > 500.f) // 0.5 seconds
+ {
+ Destroy();
+ return;
+ }
+ }
+ else if (m_Timer > 1000 * 60 * 5) // 5 minutes
+ {
+ Destroy();
+ return;
+ }
+
+ if (m_IsInGround)
+ {
+ int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width;
+ cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
+
+ if (Chunk == NULL)
+ {
+ // Inside an unloaded chunk, abort
+ return;
+ }
+
+ if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed?
+ {
+ m_IsInGround = false; // Yes, begin simulating physics again
+ }
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cThrownEggEntity:
+
+cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+ super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
+{
+ SetSpeed(a_Speed);
+}
+
+
+
+
+
+void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
+{
+ if (m_World->GetTickRandomNumber(7) == 1)
+ {
+ m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
+ }
+ else if (m_World->GetTickRandomNumber(32) == 1)
+ {
+ m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
+ m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
+ m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
+ m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
+ }
+ Destroy();
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cThrownEnderPearlEntity :
+
+cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+ super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
+{
+ SetSpeed(a_Speed);
+}
+
+
+
+
+
+void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
+{
+ // Teleport the creator here, make them take 5 damage:
+ if (m_Creator != NULL)
+ {
+ // TODO: The coords might need some tweaking based on the block face
+ m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5);
+ m_Creator->TakeDamage(dtEnderPearl, this, 5, 0);
+ }
+
+ Destroy();
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cThrownSnowballEntity :
+
+cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+ super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
+{
+ SetSpeed(a_Speed);
+}
+
+
+
+
+
+void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
+{
+ // TODO: Apply damage to certain mobs (blaze etc.) and anger all mobs
+
+ Destroy();
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cGhastFireballEntity :
+
+cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+ super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1)
+{
+ SetSpeed(a_Speed);
+ SetGravity(0);
+}
+
+
+
+
+
+void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ m_World->DoExplosionAt(1, a_BlockX, a_BlockY, a_BlockZ, true, esGhastFireball, this);
+}
+
+
+
+
+
+void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
+{
+ Destroy();
+ Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
+}
+
+
+
+
+
+void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+{
+ Destroy();
+ Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFireChargeEntity :
+
+cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+ super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
+{
+ SetSpeed(a_Speed);
+ SetGravity(0);
+}
+
+
+
+
+
+void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
+ {
+ m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1);
+ }
+}
+
+
+
+
+
+void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
+{
+ Destroy();
+ Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
+}
+
+
+
+
+
+void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+{
+ Destroy();
+ Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
+
+ // TODO: Some entities are immune to hits
+ a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
+}
+
+
+
+
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h
new file mode 100644
index 000000000..28dd76935
--- /dev/null
+++ b/src/Entities/ProjectileEntity.h
@@ -0,0 +1,325 @@
+
+// ProjectileEntity.h
+
+// Declares the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types
+
+
+
+
+
+#pragma once
+
+#include "Entity.h"
+
+
+
+
+
+// tolua_begin
+
+class cProjectileEntity :
+ public cEntity
+{
+ typedef cEntity super;
+
+public:
+ /// The kind of the projectile. The numbers correspond to the network type ID used for spawning via the 0x17 packet.
+ enum eKind
+ {
+ pkArrow = 60,
+ pkSnowball = 61,
+ pkEgg = 62,
+ pkGhastFireball = 63,
+ pkFireCharge = 64,
+ pkEnderPearl = 65,
+ pkExpBottle = 75,
+ pkSplashPotion = 73,
+ pkWitherSkull = 66,
+ pkFishingFloat = 90,
+ } ;
+
+ // tolua_end
+
+ CLASS_PROTODEF(cProjectileEntity);
+
+ cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
+ cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height);
+
+ static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d * a_Speed = NULL);
+
+ /// Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace);
+
+ /// Called by the physics blocktracer when the entity hits another entity
+ virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) {}
+
+ /// Called by Chunk when the projectile is eligible for player collection
+ virtual void CollectedBy(cPlayer * a_Dest);
+
+ // tolua_begin
+
+ /// Returns the kind of the projectile (fast class identification)
+ eKind GetProjectileKind(void) const { return m_ProjectileKind; }
+
+ /// Returns the entity who created this projectile; may be NULL
+ cEntity * GetCreator(void) { return m_Creator; }
+
+ /// Returns the string that is used as the entity type (class name) in MCA files
+ AString GetMCAClassName(void) const;
+
+ /// Returns true if the projectile has hit the ground and is stuck there
+ bool IsInGround(void) const { return m_IsInGround; }
+
+ // tolua_end
+
+ /// Sets the internal InGround flag. To be used by MCA loader only!
+ void SetIsInGround(bool a_IsInGround) { m_IsInGround = a_IsInGround; }
+
+protected:
+ eKind m_ProjectileKind;
+
+ /// The entity who has created this projectile; may be NULL (e. g. for dispensers)
+ cEntity * m_Creator;
+
+ /// True if the projectile has hit the ground and is stuck there
+ bool m_IsInGround;
+
+ // cEntity overrides:
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+ virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
+ virtual void SpawnOn(cClientHandle & a_Client) override;
+
+ // tolua_begin
+} ;
+
+
+
+
+
+class cArrowEntity :
+ public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+ /// Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field
+ enum ePickupState
+ {
+ psNoPickup = 0,
+ psInSurvivalOrCreative = 1,
+ psInCreative = 2,
+ } ;
+
+ // tolua_end
+
+ CLASS_PROTODEF(cArrowEntity);
+
+ /// Creates a new arrow with psNoPickup state and default damage modifier coeff
+ cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+
+ /// Creates a new arrow as shot by a player, initializes it from the player object
+ cArrowEntity(cPlayer & a_Player, double a_Force);
+
+ // tolua_begin
+
+ /// Returns whether the arrow can be picked up by players
+ ePickupState GetPickupState(void) const { return m_PickupState; }
+
+ /// Sets a new pickup state
+ void SetPickupState(ePickupState a_PickupState) { m_PickupState = a_PickupState; }
+
+ /// Returns the damage modifier coeff.
+ double GetDamageCoeff(void) const { return m_DamageCoeff; }
+
+ /// Sets the damage modifier coeff
+ void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; }
+
+ /// Returns true if the specified player can pick the arrow up
+ bool CanPickup(const cPlayer & a_Player) const;
+
+ /// Returns true if the arrow is set as critical
+ bool IsCritical(void) const { return m_IsCritical; }
+
+ /// Sets the IsCritical flag
+ void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; }
+
+ // tolua_end
+
+protected:
+
+ /// Determines when the arrow can be picked up by players
+ ePickupState m_PickupState;
+
+ /// The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow
+ double m_DamageCoeff;
+
+ /// If true, the arrow deals more damage
+ bool m_IsCritical;
+
+ /// Timer for pickup collection animation or five minute timeout
+ float m_Timer;
+
+ /// If true, the arrow is in the process of being collected - don't go to anyone else
+ bool m_bIsCollected;
+
+ /// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air
+ Vector3i m_HitBlockPos;
+
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
+ virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ virtual void CollectedBy(cPlayer * a_Player) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+
+ // tolua_begin
+} ;
+
+
+
+
+
+class cThrownEggEntity :
+ public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+
+ // tolua_end
+
+ CLASS_PROTODEF(cThrownEggEntity);
+
+ cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+
+protected:
+
+ // tolua_end
+
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
+
+ // tolua_begin
+
+} ;
+
+
+
+
+
+class cThrownEnderPearlEntity :
+ public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+
+ // tolua_end
+
+ CLASS_PROTODEF(cThrownEnderPearlEntity);
+
+ cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+
+protected:
+
+ // tolua_end
+
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
+
+ // tolua_begin
+
+} ;
+
+
+
+
+
+class cThrownSnowballEntity :
+ public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+
+ // tolua_end
+
+ CLASS_PROTODEF(cThrownSnowballEntity);
+
+ cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+
+protected:
+
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
+
+ // tolua_begin
+
+} ;
+
+
+
+
+
+class cGhastFireballEntity :
+ public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+
+ // tolua_end
+
+ CLASS_PROTODEF(cGhastFireballEntity);
+
+ cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+
+protected:
+
+ void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
+ virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+
+ // TODO: Deflecting the fireballs by arrow- or sword- hits
+
+ // tolua_begin
+
+} ;
+
+
+
+
+
+class cFireChargeEntity :
+ public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+
+ // tolua_end
+
+ CLASS_PROTODEF(cFireChargeEntity);
+
+ cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+
+protected:
+
+ void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
+ virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+
+ // tolua_begin
+
+} ;
+
+
+
+
+// tolua_end
+
+
+
diff --git a/src/Entities/TNTEntity.cpp b/src/Entities/TNTEntity.cpp
new file mode 100644
index 000000000..339107b2e
--- /dev/null
+++ b/src/Entities/TNTEntity.cpp
@@ -0,0 +1,62 @@
+#include "Globals.h"
+
+#include "TNTEntity.h"
+#include "../World.h"
+#include "../ClientHandle.h"
+
+
+
+
+
+cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec) :
+ super(etTNT, a_X, a_Y, a_Z, 0.98, 0.98),
+ m_Counter(0),
+ m_MaxFuseTime(a_FuseTimeInSec)
+{
+}
+
+
+
+
+
+cTNTEntity::cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec) :
+ super(etTNT, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98),
+ m_Counter(0),
+ m_MaxFuseTime(a_FuseTimeInSec)
+{
+}
+
+
+
+
+void cTNTEntity::SpawnOn(cClientHandle & a_ClientHandle)
+{
+ a_ClientHandle.SendSpawnObject(*this, 50, 1, 0, 0); // 50 means TNT
+ m_bDirtyPosition = false;
+ m_bDirtySpeed = false;
+ m_bDirtyOrientation = false;
+ m_bDirtyHead = false;
+}
+
+
+
+
+
+void cTNTEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+ BroadcastMovementUpdate();
+ float delta_time = a_Dt / 1000; // Convert miliseconds to seconds
+ m_Counter += delta_time;
+ if (m_Counter > m_MaxFuseTime) // Check if we go KABOOOM
+ {
+ Destroy(true);
+ LOGD("BOOM at {%f,%f,%f}", GetPosX(), GetPosY(), GetPosZ());
+ m_World->DoExplosionAt(4.0, GetPosX() + 0.49, GetPosY() + 0.49, GetPosZ() + 0.49, true, esPrimedTNT, this);
+ return;
+ }
+}
+
+
+
+
diff --git a/src/Entities/TNTEntity.h b/src/Entities/TNTEntity.h
new file mode 100644
index 000000000..eb5040e8a
--- /dev/null
+++ b/src/Entities/TNTEntity.h
@@ -0,0 +1,32 @@
+
+#pragma once
+
+#include "Entity.h"
+
+
+
+
+
+class cTNTEntity :
+ public cEntity
+{
+ typedef cEntity super;
+
+public:
+ CLASS_PROTODEF(cTNTEntity);
+
+ cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec);
+ cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec);
+
+ // cEntity overrides:
+ virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+
+protected:
+ double m_Counter; ///< How much time has elapsed since the object was created, in seconds
+ double m_MaxFuseTime; ///< How long the fuse is, in seconds
+};
+
+
+
+
diff --git a/src/FastRandom.cpp b/src/FastRandom.cpp
new file mode 100644
index 000000000..887e4426d
--- /dev/null
+++ b/src/FastRandom.cpp
@@ -0,0 +1,174 @@
+
+// FastRandom.cpp
+
+// Implements the cFastRandom class representing a fast random number generator
+
+#include "Globals.h"
+#include <time.h>
+#include "FastRandom.h"
+
+
+
+
+
+#if 0 && defined(_DEBUG)
+// Self-test
+// Both ints and floats are quick-tested to see if the random is calculated correctly, checking the range in ASSERTs,
+// and if it performs well in terms of distribution (checked by avg, expected to be in the range midpoint
+class cFastRandomTest
+{
+public:
+ cFastRandomTest(void)
+ {
+ TestInts();
+ TestFloats();
+ }
+
+
+ void TestInts(void)
+ {
+ printf("Testing ints...\n");
+ cFastRandom rnd;
+ int sum = 0;
+ const int BUCKETS = 8;
+ int Counts[BUCKETS];
+ memset(Counts, 0, sizeof(Counts));
+ const int ITER = 10000;
+ for (int i = 0; i < ITER; i++)
+ {
+ int v = rnd.NextInt(1000);
+ ASSERT(v >= 0);
+ ASSERT(v < 1000);
+ Counts[v % BUCKETS]++;
+ sum += v;
+ }
+ double avg = (double)sum / ITER;
+ printf("avg: %f\n", avg);
+ for (int i = 0; i < BUCKETS; i++)
+ {
+ printf(" bucket %d: %d\n", i, Counts[i]);
+ }
+ }
+
+
+ void TestFloats(void)
+ {
+ printf("Testing floats...\n");
+ cFastRandom rnd;
+ float sum = 0;
+ const int BUCKETS = 8;
+ int Counts[BUCKETS];
+ memset(Counts, 0, sizeof(Counts));
+ const int ITER = 10000;
+ for (int i = 0; i < ITER; i++)
+ {
+ float v = rnd.NextFloat(1000);
+ ASSERT(v >= 0);
+ ASSERT(v <= 1000);
+ Counts[((int)v) % BUCKETS]++;
+ sum += v;
+ }
+ sum = sum / ITER;
+ printf("avg: %f\n", sum);
+ for (int i = 0; i < BUCKETS; i++)
+ {
+ printf(" bucket %d: %d\n", i, Counts[i]);
+ }
+ }
+} g_Test;
+
+#endif
+
+
+
+
+
+
+int cFastRandom::m_SeedCounter = 0;
+
+
+
+
+
+cFastRandom::cFastRandom(void) :
+ m_Seed(m_SeedCounter++)
+{
+}
+
+
+
+
+
+int cFastRandom::NextInt(int a_Range)
+{
+ ASSERT(a_Range <= 1000000); // The random is not sufficiently linearly distributed with bigger ranges
+ ASSERT(a_Range > 0);
+
+ // Make the m_Counter operations as minimal as possible, to emulate atomicity
+ int Counter = m_Counter++;
+
+ // Use a_Range, m_Counter and m_Seed as inputs to the pseudorandom function:
+ int n = a_Range + m_Counter * 57 + m_Seed * 57 * 57;
+ n = (n << 13) ^ n;
+ n = ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff);
+ return ((n / 11) % a_Range);
+}
+
+
+
+
+
+int cFastRandom::NextInt(int a_Range, int a_Salt)
+{
+ ASSERT(a_Range <= 1000000); // The random is not sufficiently linearly distributed with bigger ranges
+ ASSERT(a_Range > 0);
+
+ // Make the m_Counter operations as minimal as possible, to emulate atomicity
+ int Counter = m_Counter++;
+
+ // Use a_Range, a_Salt, m_Counter and m_Seed as inputs to the pseudorandom function:
+ int n = a_Range + m_Counter * 57 + m_Seed * 57 * 57 + a_Salt * 57 * 57 * 57;
+ n = (n << 13) ^ n;
+ n = ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff);
+ return ((n / 11) % a_Range);
+}
+
+
+
+
+
+float cFastRandom::NextFloat(float a_Range)
+{
+ // Make the m_Counter operations as minimal as possible, to emulate atomicity
+ int Counter = m_Counter++;
+
+ // Use a_Range, a_Salt, m_Counter and m_Seed as inputs to the pseudorandom function:
+ int n = (int)a_Range + m_Counter * 57 + m_Seed * 57 * 57;
+ n = (n << 13) ^ n;
+ n = ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff);
+
+ // Convert the integer into float with the specified range:
+ return (((float)n / (float)0x7fffffff) * a_Range);
+}
+
+
+
+
+
+float cFastRandom::NextFloat(float a_Range, int a_Salt)
+{
+ // Make the m_Counter operations as minimal as possible, to emulate atomicity
+ int Counter = m_Counter++;
+
+ // Use a_Range, a_Salt, m_Counter and m_Seed as inputs to the pseudorandom function:
+ int n = (int)a_Range + m_Counter * 57 + m_Seed * 57 * 57 + a_Salt * 57 * 57 * 57;
+ n = (n << 13) ^ n;
+ n = ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff);
+
+ // Convert the integer into float with the specified range:
+ return (((float)n / (float)0x7fffffff) * a_Range);
+}
+
+
+
+
diff --git a/src/FastRandom.h b/src/FastRandom.h
new file mode 100644
index 000000000..bf70822cf
--- /dev/null
+++ b/src/FastRandom.h
@@ -0,0 +1,57 @@
+
+// FastRandom.h
+
+// Declares the cFastRandom class representing a fast random number generator
+
+/*
+The cFastRandom aims to provide a very fast, although not very cryptographically secure, random generator.
+It is fast to instantiate, fast to query next, and partially multi-thread-safe.
+It is multi-thread-safe in the sense that it can be accessed from multiple threads without crashing, but it may
+yield duplicate numbers in that case.
+
+Internally, this works similar to cNoise's integral noise generation, with some predefined inputs: the seed is
+taken from a global counter and the random is calculated using a counter that is incremented on each use (hence
+the multi-thread duplication). Two alternatives exists for each function, one that takes a range parameter,
+and another that takes an additional "salt" parameter; this salt is used as an additional input to the random,
+in order to avoid multi-thread duplication. If two threads both use the class at the same time with different
+salts, the values they get will be different.
+*/
+
+
+
+
+
+#pragma once
+
+
+
+
+
+class cFastRandom
+{
+public:
+ cFastRandom(void);
+
+ /// Returns a random int in the range [0 .. a_Range - 1]; a_Range must be less than 1M
+ int NextInt(int a_Range);
+
+ /// Returns a random int in the range [0 .. a_Range - 1]; a_Range must be less than 1M; a_Salt is additional source of randomness
+ int NextInt(int a_Range, int a_Salt);
+
+ /// Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M
+ float NextFloat(float a_Range);
+
+ /// Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M; a_Salt is additional source of randomness
+ float NextFloat(float a_Range, int a_Salt);
+
+protected:
+ int m_Seed;
+ int m_Counter;
+
+ /// Counter that is used to initialize the seed, incremented for each object created
+ static int m_SeedCounter;
+} ;
+
+
+
+
diff --git a/src/FurnaceRecipe.cpp b/src/FurnaceRecipe.cpp
new file mode 100644
index 000000000..2e2276981
--- /dev/null
+++ b/src/FurnaceRecipe.cpp
@@ -0,0 +1,255 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "FurnaceRecipe.h"
+#include "Item.h"
+
+#include <fstream>
+#include <sstream>
+
+
+
+
+
+typedef std::list< cFurnaceRecipe::Recipe > RecipeList;
+typedef std::list< cFurnaceRecipe::Fuel > FuelList;
+
+
+
+
+
+struct cFurnaceRecipe::sFurnaceRecipeState
+{
+ RecipeList Recipes;
+ FuelList Fuel;
+};
+
+
+
+
+
+cFurnaceRecipe::cFurnaceRecipe()
+ : m_pState( new sFurnaceRecipeState )
+{
+ ReloadRecipes();
+}
+
+
+
+
+
+cFurnaceRecipe::~cFurnaceRecipe()
+{
+ ClearRecipes();
+ delete m_pState;
+}
+
+
+
+
+
+void cFurnaceRecipe::ReloadRecipes(void)
+{
+ ClearRecipes();
+ LOGD("Loading furnace recipes...");
+
+ std::ifstream f;
+ char a_File[] = "furnace.txt";
+ f.open(a_File, std::ios::in);
+ std::string input;
+
+ if (!f.good())
+ {
+ f.close();
+ LOG("Could not open the furnace recipes file \"%s\"", a_File);
+ return;
+ }
+
+ // TODO: Replace this messy parse with a high-level-structured one (ReadLine / ProcessLine)
+ bool bSyntaxError = false;
+ while (f.good())
+ {
+ char c;
+
+ //////////////////////////////////////////////////////////////////////////
+ // comments
+ f >> c;
+ f.unget();
+ if( c == '#' )
+ {
+ while( f.good() && c != '\n' )
+ {
+ f.get( c );
+ }
+ continue;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // Line breaks
+ f.get( c );
+ while( f.good() && ( c == '\n' || c == '\r' ) ) { f.get( c ); }
+ if (f.eof())
+ {
+ break;
+ }
+ f.unget();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Check for fuel
+ f >> c;
+ if( c == '!' ) // It's fuel :)
+ {
+ // Read item
+ int IItemID = 0, IItemCount = 0, IItemHealth = 0;
+ f >> IItemID;
+ f >> c; if( c != ':' ) { bSyntaxError = true; break; }
+ f >> IItemCount;
+
+ // Optional health
+ f >> c;
+ if( c != ':' )
+ f.unget();
+ else
+ {
+ f >> IItemHealth;
+ }
+
+ // Burn time
+ int BurnTime;
+ f >> c; if( c != '=' ) { bSyntaxError = true; break; }
+ f >> BurnTime;
+
+ // Add to fuel list
+ Fuel F;
+ F.In = new cItem( (ENUM_ITEM_ID) IItemID, (char)IItemCount, (short)IItemHealth );
+ F.BurnTime = BurnTime;
+ m_pState->Fuel.push_back( F );
+ continue;
+ }
+ f.unget();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Read items
+ int IItemID = 0, IItemCount = 0, IItemHealth = 0;
+ f >> IItemID;
+ f >> c; if( c != ':' ) { bSyntaxError = true; break; }
+ f >> IItemCount;
+
+ // Optional health
+ f >> c;
+ if( c != ':' )
+ f.unget();
+ else
+ {
+ f >> IItemHealth;
+ }
+
+ int CookTime;
+ f >> c; if( c != '@' ) { bSyntaxError = true; break; }
+ f >> CookTime;
+
+ int OItemID = 0, OItemCount = 0, OItemHealth = 0;
+ f >> c; if( c != '=' ) { bSyntaxError = true; break; }
+ f >> OItemID;
+ f >> c; if( c != ':' ) { bSyntaxError = true; break; }
+ f >> OItemCount;
+
+ // Optional health
+ f >> c;
+ if( c != ':' )
+ f.unget();
+ else
+ {
+ f >> OItemHealth;
+ }
+
+ // Add to recipe list
+ Recipe R;
+ R.In = new cItem( (ENUM_ITEM_ID)IItemID, (char)IItemCount, (short)IItemHealth );
+ R.Out = new cItem( (ENUM_ITEM_ID)OItemID, (char)OItemCount, (short)OItemHealth );
+ R.CookTime = CookTime;
+ m_pState->Recipes.push_back( R );
+ }
+ if (bSyntaxError)
+ {
+ LOGERROR("ERROR: FurnaceRecipe, syntax error" );
+ }
+ LOG("Loaded %u furnace recipes and %u fuels", m_pState->Recipes.size(), m_pState->Fuel.size());
+}
+
+
+
+
+
+void cFurnaceRecipe::ClearRecipes(void)
+{
+ for (RecipeList::iterator itr = m_pState->Recipes.begin(); itr != m_pState->Recipes.end(); ++itr)
+ {
+ Recipe R = *itr;
+ delete R.In;
+ delete R.Out;
+ }
+ m_pState->Recipes.clear();
+
+ for (FuelList::iterator itr = m_pState->Fuel.begin(); itr != m_pState->Fuel.end(); ++itr)
+ {
+ Fuel F = *itr;
+ delete F.In;
+ }
+ m_pState->Fuel.clear();
+}
+
+
+
+
+
+const cFurnaceRecipe::Recipe * cFurnaceRecipe::GetRecipeFrom(const cItem & a_Ingredient) const
+{
+ const Recipe * BestRecipe = 0;
+ for (RecipeList::const_iterator itr = m_pState->Recipes.begin(); itr != m_pState->Recipes.end(); ++itr)
+ {
+ const Recipe & R = *itr;
+ if ((R.In->m_ItemType == a_Ingredient.m_ItemType) && (R.In->m_ItemCount <= a_Ingredient.m_ItemCount))
+ {
+ if (BestRecipe && (BestRecipe->In->m_ItemCount > R.In->m_ItemCount))
+ {
+ continue;
+ }
+ else
+ {
+ BestRecipe = &R;
+ }
+ }
+ }
+ return BestRecipe;
+}
+
+
+
+
+
+int cFurnaceRecipe::GetBurnTime(const cItem & a_Fuel) const
+{
+ int BestFuel = 0;
+ for (FuelList::const_iterator itr = m_pState->Fuel.begin(); itr != m_pState->Fuel.end(); ++itr)
+ {
+ const Fuel & F = *itr;
+ if ((F.In->m_ItemType == a_Fuel.m_ItemType) && (F.In->m_ItemCount <= a_Fuel.m_ItemCount))
+ {
+ if (BestFuel > 0 && (BestFuel > F.BurnTime))
+ {
+ continue;
+ }
+ else
+ {
+ BestFuel = F.BurnTime;
+ }
+ }
+ }
+ return BestFuel;
+}
+
+
+
+
diff --git a/src/FurnaceRecipe.h b/src/FurnaceRecipe.h
new file mode 100644
index 000000000..2f91e9bcb
--- /dev/null
+++ b/src/FurnaceRecipe.h
@@ -0,0 +1,50 @@
+
+#pragma once
+
+
+
+
+
+class cItem;
+
+
+
+
+
+class cFurnaceRecipe
+{
+public:
+ cFurnaceRecipe(void);
+ ~cFurnaceRecipe();
+
+ void ReloadRecipes(void);
+
+ struct Fuel
+ {
+ cItem * In;
+ int BurnTime; ///< How long this fuel burns, in ticks
+ };
+
+ struct Recipe
+ {
+ cItem * In;
+ cItem * Out;
+ int CookTime; ///< How long this recipe takes to smelt, in ticks
+ };
+
+ /// Returns a recipe for the specified input, NULL if no recipe found
+ const Recipe * GetRecipeFrom(const cItem & a_Ingredient) const;
+
+ /// Returns the amount of time that the specified fuel burns, in ticks
+ int GetBurnTime(const cItem & a_Fuel) const;
+
+private:
+ void ClearRecipes(void);
+
+ struct sFurnaceRecipeState;
+ sFurnaceRecipeState * m_pState;
+};
+
+
+
+
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp
new file mode 100644
index 000000000..926120afc
--- /dev/null
+++ b/src/Generating/BioGen.cpp
@@ -0,0 +1,707 @@
+
+// BioGen.cpp
+
+// Implements the various biome generators
+
+#include "Globals.h"
+#include "BioGen.h"
+#include "../../iniFile/iniFile.h"
+#include "../LinearUpscale.h"
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cBioGenConstant:
+
+void cBioGenConstant::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
+{
+ for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++)
+ {
+ a_BiomeMap[i] = m_Biome;
+ }
+}
+
+
+
+
+
+void cBioGenConstant::InitializeBiomeGen(cIniFile & a_IniFile)
+{
+ AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "Plains");
+ m_Biome = StringToBiome(Biome);
+ if (m_Biome == -1)
+ {
+ LOGWARN("[Generator]::ConstantBiome value \"%s\" not recognized, using \"Plains\".", Biome.c_str());
+ m_Biome = biPlains;
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cBioGenCache:
+
+cBioGenCache::cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize) :
+ m_BioGenToCache(a_BioGenToCache),
+ m_CacheSize(a_CacheSize),
+ m_CacheOrder(new int[a_CacheSize]),
+ m_CacheData(new sCacheData[a_CacheSize]),
+ m_NumHits(0),
+ m_NumMisses(0),
+ m_TotalChain(0)
+{
+ for (int i = 0; i < m_CacheSize; i++)
+ {
+ m_CacheOrder[i] = i;
+ m_CacheData[i].m_ChunkX = 0x7fffffff;
+ m_CacheData[i].m_ChunkZ = 0x7fffffff;
+ }
+}
+
+
+
+
+
+cBioGenCache::~cBioGenCache()
+{
+ delete[] m_CacheData;
+ delete[] m_CacheOrder;
+}
+
+
+
+
+
+void cBioGenCache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
+{
+ if (((m_NumHits + m_NumMisses) % 1024) == 10)
+ {
+ LOGD("BioGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses));
+ LOGD("BioGenCache: Avg cache chain length: %.2f", (float)m_TotalChain / m_NumHits);
+ }
+
+ for (int i = 0; i < m_CacheSize; i++)
+ {
+ if (
+ (m_CacheData[m_CacheOrder[i]].m_ChunkX != a_ChunkX) ||
+ (m_CacheData[m_CacheOrder[i]].m_ChunkZ != a_ChunkZ)
+ )
+ {
+ continue;
+ }
+ // Found it in the cache
+ int Idx = m_CacheOrder[i];
+
+ // Move to front:
+ for (int j = i; j > 0; j--)
+ {
+ m_CacheOrder[j] = m_CacheOrder[j - 1];
+ }
+ m_CacheOrder[0] = Idx;
+
+ // Use the cached data:
+ memcpy(a_BiomeMap, m_CacheData[Idx].m_BiomeMap, sizeof(a_BiomeMap));
+
+ m_NumHits++;
+ m_TotalChain += i;
+ return;
+ } // for i - cache
+
+ // Not in the cache:
+ m_NumMisses++;
+ m_BioGenToCache->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
+
+ // Insert it as the first item in the MRU order:
+ int Idx = m_CacheOrder[m_CacheSize - 1];
+ for (int i = m_CacheSize - 1; i > 0; i--)
+ {
+ m_CacheOrder[i] = m_CacheOrder[i - 1];
+ } // for i - m_CacheOrder[]
+ m_CacheOrder[0] = Idx;
+ memcpy(m_CacheData[Idx].m_BiomeMap, a_BiomeMap, sizeof(a_BiomeMap));
+ m_CacheData[Idx].m_ChunkX = a_ChunkX;
+ m_CacheData[Idx].m_ChunkZ = a_ChunkZ;
+}
+
+
+
+
+
+void cBioGenCache::InitializeBiomeGen(cIniFile & a_IniFile)
+{
+ super::InitializeBiomeGen(a_IniFile);
+ m_BioGenToCache->InitializeBiomeGen(a_IniFile);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cBiomeGenList:
+
+void cBiomeGenList::InitializeBiomes(const AString & a_Biomes)
+{
+ AStringVector Split = StringSplit(a_Biomes, ",");
+
+ // Convert each string in the list into biome:
+ for (AStringVector::const_iterator itr = Split.begin(); itr != Split.end(); ++itr)
+ {
+ AStringVector Split2 = StringSplit(*itr, ":");
+ if (Split2.size() < 1)
+ {
+ continue;
+ }
+ int Count = 1;
+ if (Split2.size() >= 2)
+ {
+ Count = atol(Split2[1].c_str());
+ if (Count <= 0)
+ {
+ LOGWARNING("Cannot decode biome count: \"%s\"; using 1.", Split2[1].c_str());
+ Count = 1;
+ }
+ }
+ EMCSBiome Biome = StringToBiome(Split2[0]);
+ if (Biome != -1)
+ {
+ for (int i = 0; i < Count; i++)
+ {
+ m_Biomes.push_back(Biome);
+ }
+ }
+ else
+ {
+ LOGWARNING("Cannot decode biome name: \"%s\"; skipping", Split2[0].c_str());
+ }
+ } // for itr - Split[]
+ if (!m_Biomes.empty())
+ {
+ m_BiomesCount = (int)m_Biomes.size();
+ return;
+ }
+
+ // There were no biomes, add default biomes:
+ static EMCSBiome Biomes[] =
+ {
+ biOcean,
+ biPlains,
+ biDesert,
+ biExtremeHills,
+ biForest,
+ biTaiga,
+ biSwampland,
+ biRiver,
+ biFrozenOcean,
+ biFrozenRiver,
+ biIcePlains,
+ biIceMountains,
+ biMushroomIsland,
+ biMushroomShore,
+ biBeach,
+ biDesertHills,
+ biForestHills,
+ biTaigaHills,
+ biExtremeHillsEdge,
+ biJungle,
+ biJungleHills,
+ } ;
+ m_Biomes.reserve(ARRAYCOUNT(Biomes));
+ for (int i = 0; i < ARRAYCOUNT(Biomes); i++)
+ {
+ m_Biomes.push_back(Biomes[i]);
+ }
+ m_BiomesCount = (int)m_Biomes.size();
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cBioGenCheckerboard:
+
+void cBioGenCheckerboard::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
+{
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ int Base = cChunkDef::Width * a_ChunkZ + z;
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int Add = cChunkDef::Width * a_ChunkX + x;
+ a_BiomeMap[x + cChunkDef::Width * z] = m_Biomes[(Base / m_BiomeSize + Add / m_BiomeSize) % m_BiomesCount];
+ }
+ }
+}
+
+
+
+
+
+void cBioGenCheckerboard::InitializeBiomeGen(cIniFile & a_IniFile)
+{
+ super::InitializeBiomeGen(a_IniFile);
+ AString Biomes = a_IniFile.GetValueSet ("Generator", "CheckerBoardBiomes", "");
+ m_BiomeSize = a_IniFile.GetValueSetI("Generator", "CheckerboardBiomeSize", 64);
+ m_BiomeSize = (m_BiomeSize < 8) ? 8 : m_BiomeSize;
+ InitializeBiomes(Biomes);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cBioGenVoronoi :
+
+void cBioGenVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
+{
+ int BaseZ = cChunkDef::Width * a_ChunkZ;
+ int BaseX = cChunkDef::Width * a_ChunkX;
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ int AbsoluteZ = BaseZ + z;
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ cChunkDef::SetBiome(a_BiomeMap, x, z, VoronoiBiome(BaseX + x, AbsoluteZ));
+ } // for x
+ } // for z
+}
+
+
+
+
+
+void cBioGenVoronoi::InitializeBiomeGen(cIniFile & a_IniFile)
+{
+ super::InitializeBiomeGen(a_IniFile);
+ m_CellSize = a_IniFile.GetValueSetI("Generator", "VoronoiCellSize", 64);
+ AString Biomes = a_IniFile.GetValueSet ("Generator", "VoronoiBiomes", "");
+ InitializeBiomes(Biomes);
+}
+
+
+
+
+
+EMCSBiome cBioGenVoronoi::VoronoiBiome(int a_BlockX, int a_BlockZ)
+{
+ int CellX = a_BlockX / m_CellSize;
+ int CellZ = a_BlockZ / m_CellSize;
+
+ // Note that Noise values need to be divided by 8 to gain a uniform modulo-2^n distribution
+
+ // Get 5x5 neighboring cell seeds, compare distance to each. Return the biome in the minumim-distance cell
+ int MinDist = m_CellSize * m_CellSize * 16; // There has to be a cell closer than this
+ EMCSBiome res = biPlains; // Will be overriden
+ for (int x = CellX - 2; x <= CellX + 2; x++)
+ {
+ int BaseX = x * m_CellSize;
+ for (int z = CellZ - 2; z < CellZ + 2; z++)
+ {
+ int OffsetX = (m_Noise.IntNoise3DInt(x, 16 * x + 32 * z, z) / 8) % m_CellSize;
+ int OffsetZ = (m_Noise.IntNoise3DInt(x, 32 * x - 16 * z, z) / 8) % m_CellSize;
+ int SeedX = BaseX + OffsetX;
+ int SeedZ = z * m_CellSize + OffsetZ;
+
+ int Dist = (SeedX - a_BlockX) * (SeedX - a_BlockX) + (SeedZ - a_BlockZ) * (SeedZ - a_BlockZ);
+ if (Dist < MinDist)
+ {
+ MinDist = Dist;
+ res = m_Biomes[(m_Noise.IntNoise3DInt(x, x - z + 1000, z) / 8) % m_BiomesCount];
+ }
+ } // for z
+ } // for x
+
+ return res;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cBioGenDistortedVoronoi:
+
+void cBioGenDistortedVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
+{
+ int BaseZ = cChunkDef::Width * a_ChunkZ;
+ int BaseX = cChunkDef::Width * a_ChunkX;
+
+ // Distortions for linear interpolation:
+ int DistortX[cChunkDef::Width + 1][cChunkDef::Width + 1];
+ int DistortZ[cChunkDef::Width + 1][cChunkDef::Width + 1];
+ for (int x = 0; x <= 4; x++) for (int z = 0; z <= 4; z++)
+ {
+ Distort(BaseX + x * 4, BaseZ + z * 4, DistortX[4 * x][4 * z], DistortZ[4 * x][4 * z]);
+ }
+
+ LinearUpscale2DArrayInPlace(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
+ LinearUpscale2DArrayInPlace(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
+
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ int AbsoluteZ = BaseZ + z;
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ // Distort(BaseX + x, AbsoluteZ, DistX, DistZ);
+ cChunkDef::SetBiome(a_BiomeMap, x, z, VoronoiBiome(DistortX[x][z], DistortZ[x][z]));
+ } // for x
+ } // for z
+}
+
+
+
+
+
+void cBioGenDistortedVoronoi::InitializeBiomeGen(cIniFile & a_IniFile)
+{
+ // Do NOT call super::InitializeBiomeGen(), as it would try to read Voronoi params instead of DistortedVoronoi params
+ m_CellSize = a_IniFile.GetValueSetI("Generator", "DistortedVoronoiCellSize", 96);
+ AString Biomes = a_IniFile.GetValueSet ("Generator", "DistortedVoronoiBiomes", "");
+ InitializeBiomes(Biomes);
+}
+
+
+
+
+void cBioGenDistortedVoronoi::Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ)
+{
+ double NoiseX = m_Noise.CubicNoise3D((float)a_BlockX / m_CellSize, (float)a_BlockZ / m_CellSize, 1000);
+ NoiseX += 0.5 * m_Noise.CubicNoise3D(2 * (float)a_BlockX / m_CellSize, 2 * (float)a_BlockZ / m_CellSize, 2000);
+ NoiseX += 0.08 * m_Noise.CubicNoise3D(16 * (float)a_BlockX / m_CellSize, 16 * (float)a_BlockZ / m_CellSize, 3000);
+ double NoiseZ = m_Noise.CubicNoise3D((float)a_BlockX / m_CellSize, (float)a_BlockZ / m_CellSize, 4000);
+ NoiseZ += 0.5 * m_Noise.CubicNoise3D(2 * (float)a_BlockX / m_CellSize, 2 * (float)a_BlockZ / m_CellSize, 5000);
+ NoiseZ += 0.08 * m_Noise.CubicNoise3D(16 * (float)a_BlockX / m_CellSize, 16 * (float)a_BlockZ / m_CellSize, 6000);
+
+ a_DistortedX = a_BlockX + (int)(m_CellSize * 0.5 * NoiseX);
+ a_DistortedZ = a_BlockZ + (int)(m_CellSize * 0.5 * NoiseZ);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cBioGenMultiStepMap :
+
+cBioGenMultiStepMap::cBioGenMultiStepMap(int a_Seed) :
+ m_Noise1(a_Seed + 1000),
+ m_Noise2(a_Seed + 2000),
+ m_Noise3(a_Seed + 3000),
+ m_Noise4(a_Seed + 4000),
+ m_Noise5(a_Seed + 5000),
+ m_Noise6(a_Seed + 6000),
+ m_Seed(a_Seed),
+ m_OceanCellSize(384),
+ m_MushroomIslandSize(64),
+ m_RiverCellSize(384),
+ m_RiverWidthThreshold(0.125),
+ m_LandBiomesSize(1024)
+{
+}
+
+
+
+
+
+void cBioGenMultiStepMap::InitializeBiomeGen(cIniFile & a_IniFile)
+{
+ m_OceanCellSize = a_IniFile.GetValueSetI("Generator", "MultiStepMapOceanCellSize", m_OceanCellSize);
+ m_MushroomIslandSize = a_IniFile.GetValueSetI("Generator", "MultiStepMapMushroomIslandSize", m_MushroomIslandSize);
+ m_RiverCellSize = a_IniFile.GetValueSetI("Generator", "MultiStepMapRiverCellSize", m_RiverCellSize);
+ m_RiverWidthThreshold = a_IniFile.GetValueSetF("Generator", "MultiStepMapRiverWidth", m_RiverWidthThreshold);
+ m_LandBiomesSize = (float)a_IniFile.GetValueSetI("Generator", "MultiStepMapLandBiomeSize", (int)m_LandBiomesSize);
+}
+
+
+
+
+
+void cBioGenMultiStepMap::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
+{
+ DecideOceanLandMushroom(a_ChunkX, a_ChunkZ, a_BiomeMap);
+ AddRivers(a_ChunkX, a_ChunkZ, a_BiomeMap);
+ ApplyTemperatureHumidity(a_ChunkX, a_ChunkZ, a_BiomeMap);
+}
+
+
+
+
+
+void cBioGenMultiStepMap::DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
+{
+ // Distorted Voronoi over 3 biomes, with mushroom having only a special occurence.
+
+ // Prepare a distortion lookup table, by distorting a 5x5 area and using that as 1:4 zoom (linear interpolate):
+ int BaseZ = cChunkDef::Width * a_ChunkZ;
+ int BaseX = cChunkDef::Width * a_ChunkX;
+ int DistortX[cChunkDef::Width + 1][cChunkDef::Width + 1];
+ int DistortZ[cChunkDef::Width + 1][cChunkDef::Width + 1];
+ int DistortSize = m_OceanCellSize / 2;
+ for (int x = 0; x <= 4; x++) for (int z = 0; z <= 4; z++)
+ {
+ Distort(BaseX + x * 4, BaseZ + z * 4, DistortX[4 * x][4 * z], DistortZ[4 * x][4 * z], DistortSize);
+ }
+ LinearUpscale2DArrayInPlace(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
+ LinearUpscale2DArrayInPlace(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
+
+ // Prepare a 9x9 area of neighboring cell seeds
+ // (assuming that 7x7 cell area is larger than a chunk being generated)
+ const int NEIGHBORHOOD_SIZE = 4; // How many seeds in each direction to check
+ int CellX = BaseX / m_OceanCellSize;
+ int CellZ = BaseZ / m_OceanCellSize;
+ int SeedX[2 * NEIGHBORHOOD_SIZE + 1][2 * NEIGHBORHOOD_SIZE + 1];
+ int SeedZ[2 * NEIGHBORHOOD_SIZE + 1][2 * NEIGHBORHOOD_SIZE + 1];
+ EMCSBiome SeedV[2 * NEIGHBORHOOD_SIZE + 1][2 * NEIGHBORHOOD_SIZE + 1];
+ for (int xc = 0; xc < 2 * NEIGHBORHOOD_SIZE + 1; xc++)
+ {
+ int RealCellX = xc + CellX - NEIGHBORHOOD_SIZE;
+ int CellBlockX = RealCellX * m_OceanCellSize;
+ for (int zc = 0; zc < 2 * NEIGHBORHOOD_SIZE + 1; zc++)
+ {
+ int RealCellZ = zc + CellZ - NEIGHBORHOOD_SIZE;
+ int CellBlockZ = RealCellZ * m_OceanCellSize;
+ int OffsetX = (m_Noise2.IntNoise3DInt(RealCellX, 16 * RealCellX + 32 * RealCellZ, RealCellZ) / 8) % m_OceanCellSize;
+ int OffsetZ = (m_Noise4.IntNoise3DInt(RealCellX, 32 * RealCellX - 16 * RealCellZ, RealCellZ) / 8) % m_OceanCellSize;
+ SeedX[xc][zc] = CellBlockX + OffsetX;
+ SeedZ[xc][zc] = CellBlockZ + OffsetZ;
+ SeedV[xc][zc] = (((m_Noise6.IntNoise3DInt(RealCellX, RealCellX - RealCellZ + 1000, RealCellZ) / 11) % 256) > 90) ? biOcean : ((EMCSBiome)(-1));
+ } // for z
+ } // for x
+
+ for (int xc = 1; xc < 2 * NEIGHBORHOOD_SIZE; xc++) for (int zc = 1; zc < 2 * NEIGHBORHOOD_SIZE; zc++)
+ {
+ if (
+ (SeedV[xc ][zc] == biOcean) &&
+ (SeedV[xc - 1][zc] == biOcean) &&
+ (SeedV[xc + 1][zc] == biOcean) &&
+ (SeedV[xc ][zc - 1] == biOcean) &&
+ (SeedV[xc ][zc + 1] == biOcean) &&
+ (SeedV[xc - 1][zc - 1] == biOcean) &&
+ (SeedV[xc + 1][zc - 1] == biOcean) &&
+ (SeedV[xc - 1][zc + 1] == biOcean) &&
+ (SeedV[xc + 1][zc + 1] == biOcean)
+ )
+ {
+ SeedV[xc][zc] = biMushroomIsland;
+ }
+ }
+
+ // For each column find the nearest distorted cell and use its value as the biome:
+ int MushroomOceanThreshold = m_OceanCellSize * m_OceanCellSize * m_MushroomIslandSize / 1024;
+ int MushroomShoreThreshold = m_OceanCellSize * m_OceanCellSize * m_MushroomIslandSize / 2048;
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int AbsoluteZ = DistortZ[x][z];
+ int AbsoluteX = DistortX[x][z];
+ int MinDist = m_OceanCellSize * m_OceanCellSize * 16; // There has to be a cell closer than this
+ EMCSBiome Biome = biPlains;
+ // Find the nearest cell seed:
+ for (int xs = 1; xs < 2 * NEIGHBORHOOD_SIZE; xs++) for (int zs = 1; zs < 2 * NEIGHBORHOOD_SIZE; zs++)
+ {
+ int Dist = (SeedX[xs][zs] - AbsoluteX) * (SeedX[xs][zs] - AbsoluteX) + (SeedZ[xs][zs] - AbsoluteZ) * (SeedZ[xs][zs] - AbsoluteZ);
+ if (Dist >= MinDist)
+ {
+ continue;
+ }
+ MinDist = Dist;
+ Biome = SeedV[xs][zs];
+ // Shrink mushroom biome and add a shore:
+ if (Biome == biMushroomIsland)
+ {
+ if (Dist > MushroomOceanThreshold)
+ {
+ Biome = biOcean;
+ }
+ else if (Dist > MushroomShoreThreshold)
+ {
+ Biome = biMushroomShore;
+ }
+ }
+ } // for zs, xs
+
+ cChunkDef::SetBiome(a_BiomeMap, x, z, Biome);
+ } // for x
+ } // for z
+}
+
+
+
+
+
+void cBioGenMultiStepMap::AddRivers(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
+{
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ float NoiseCoordZ = (float)(a_ChunkZ * cChunkDef::Width + z) / m_RiverCellSize;
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ if (cChunkDef::GetBiome(a_BiomeMap, x, z) != -1)
+ {
+ // Biome already set, skip this column
+ continue;
+ }
+
+ float NoiseCoordX = (float)(a_ChunkX * cChunkDef::Width + x) / m_RiverCellSize;
+
+ double Noise = m_Noise1.CubicNoise2D( NoiseCoordX, NoiseCoordZ);
+ Noise += 0.5 * m_Noise3.CubicNoise2D(2 * NoiseCoordX, 2 * NoiseCoordZ);
+ Noise += 0.1 * m_Noise5.CubicNoise2D(8 * NoiseCoordX, 8 * NoiseCoordZ);
+
+ if ((Noise > 0) && (Noise < m_RiverWidthThreshold))
+ {
+ cChunkDef::SetBiome(a_BiomeMap, x, z, biRiver);
+ }
+ } // for x
+ } // for z
+}
+
+
+
+
+
+void cBioGenMultiStepMap::ApplyTemperatureHumidity(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
+{
+ IntMap TemperatureMap;
+ IntMap HumidityMap;
+ BuildTemperatureHumidityMaps(a_ChunkX, a_ChunkZ, TemperatureMap, HumidityMap);
+
+ FreezeWaterBiomes(a_BiomeMap, TemperatureMap);
+ DecideLandBiomes(a_BiomeMap, TemperatureMap, HumidityMap);
+}
+
+
+
+
+
+void cBioGenMultiStepMap::Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ, int a_CellSize)
+{
+ double NoiseX = m_Noise3.CubicNoise2D( (float)a_BlockX / a_CellSize, (float)a_BlockZ / a_CellSize);
+ NoiseX += 0.5 * m_Noise2.CubicNoise2D(2 * (float)a_BlockX / a_CellSize, 2 * (float)a_BlockZ / a_CellSize);
+ NoiseX += 0.1 * m_Noise1.CubicNoise2D(16 * (float)a_BlockX / a_CellSize, 16 * (float)a_BlockZ / a_CellSize);
+ double NoiseZ = m_Noise6.CubicNoise2D( (float)a_BlockX / a_CellSize, (float)a_BlockZ / a_CellSize);
+ NoiseZ += 0.5 * m_Noise5.CubicNoise2D(2 * (float)a_BlockX / a_CellSize, 2 * (float)a_BlockZ / a_CellSize);
+ NoiseZ += 0.1 * m_Noise4.CubicNoise2D(16 * (float)a_BlockX / a_CellSize, 16 * (float)a_BlockZ / a_CellSize);
+
+ a_DistortedX = a_BlockX + (int)(a_CellSize * 0.5 * NoiseX);
+ a_DistortedZ = a_BlockZ + (int)(a_CellSize * 0.5 * NoiseZ);
+}
+
+
+
+
+
+void cBioGenMultiStepMap::BuildTemperatureHumidityMaps(int a_ChunkX, int a_ChunkZ, IntMap & a_TemperatureMap, IntMap & a_HumidityMap)
+{
+ // Linear interpolation over 8x8 blocks; use double for better precision:
+ DblMap TemperatureMap;
+ DblMap HumidityMap;
+ for (int z = 0; z < 17; z += 8)
+ {
+ float NoiseCoordZ = (float)(a_ChunkZ * cChunkDef::Width + z) / m_LandBiomesSize;
+ for (int x = 0; x < 17; x += 8)
+ {
+ float NoiseCoordX = (float)(a_ChunkX * cChunkDef::Width + x) / m_LandBiomesSize;
+
+ double NoiseT = m_Noise1.CubicNoise2D( NoiseCoordX, NoiseCoordZ);
+ NoiseT += 0.5 * m_Noise2.CubicNoise2D(2 * NoiseCoordX, 2 * NoiseCoordZ);
+ NoiseT += 0.1 * m_Noise3.CubicNoise2D(8 * NoiseCoordX, 8 * NoiseCoordZ);
+ TemperatureMap[x + 17 * z] = NoiseT;
+
+ double NoiseH = m_Noise4.CubicNoise2D( NoiseCoordX, NoiseCoordZ);
+ NoiseH += 0.5 * m_Noise5.CubicNoise2D(2 * NoiseCoordX, 2 * NoiseCoordZ);
+ NoiseH += 0.1 * m_Noise6.CubicNoise2D(8 * NoiseCoordX, 8 * NoiseCoordZ);
+ HumidityMap[x + 17 * z] = NoiseH;
+ } // for x
+ } // for z
+ LinearUpscale2DArrayInPlace(TemperatureMap, 17, 17, 8, 8);
+ LinearUpscale2DArrayInPlace(HumidityMap, 17, 17, 8, 8);
+
+ // Re-map into integral values in [0 .. 255] range:
+ for (int idx = 0; idx < ARRAYCOUNT(a_TemperatureMap); idx++)
+ {
+ a_TemperatureMap[idx] = std::max(0, std::min(255, (int)(128 + TemperatureMap[idx] * 128)));
+ a_HumidityMap[idx] = std::max(0, std::min(255, (int)(128 + HumidityMap[idx] * 128)));
+ }
+}
+
+
+
+
+
+void cBioGenMultiStepMap::DecideLandBiomes(cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap, const IntMap & a_HumidityMap)
+{
+ static const EMCSBiome BiomeMap[] =
+ {
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+ /* 0 */ biTundra, biTundra, biTundra, biTundra, biPlains, biPlains, biPlains, biPlains, biPlains, biPlains, biDesert, biDesert, biDesert, biDesert, biDesert, biDesert,
+ /* 1 */ biTundra, biTundra, biTundra, biTundra, biPlains, biPlains, biPlains, biPlains, biPlains, biPlains, biDesert, biDesert, biDesert, biDesert, biDesert, biDesert,
+ /* 2 */ biTundra, biTundra, biTundra, biTundra, biPlains, biExtremeHills, biPlains, biPlains, biPlains, biPlains, biDesert, biDesert, biDesertHills, biDesertHills, biDesert, biDesert,
+ /* 3 */ biTundra, biTundra, biTundra, biTundra, biExtremeHills, biExtremeHills, biPlains, biPlains, biPlains, biPlains, biDesert, biDesert, biDesertHills, biDesertHills, biDesert, biDesert,
+ /* 4 */ biTundra, biTundra, biIceMountains, biIceMountains, biExtremeHills, biExtremeHills, biPlains, biPlains, biPlains, biPlains, biForestHills, biForestHills, biExtremeHills, biExtremeHills, biDesertHills, biDesert,
+ /* 5 */ biTundra, biTundra, biIceMountains, biIceMountains, biExtremeHills, biExtremeHills, biPlains, biPlains, biPlains, biPlains, biForestHills, biForestHills, biExtremeHills, biExtremeHills, biDesertHills, biDesert,
+ /* 6 */ biTundra, biTundra, biIceMountains, biIceMountains, biForestHills, biForestHills, biForest, biForest, biForest, biForest, biForest, biForestHills, biExtremeHills, biExtremeHills, biPlains, biPlains,
+ /* 7 */ biTundra, biTundra, biIceMountains, biIceMountains, biForestHills, biForestHills, biForest, biForest, biForest, biForest, biForest, biForestHills, biExtremeHills, biExtremeHills, biPlains, biPlains,
+ /* 8 */ biTundra, biTundra, biTaiga, biTaiga, biForest, biForest, biForest, biForest, biForest, biForest, biForest, biForestHills, biExtremeHills, biExtremeHills, biPlains, biPlains,
+ /* 9 */ biTundra, biTundra, biTaiga, biTaiga, biForest, biForest, biForest, biForest, biForest, biForest, biForest, biForestHills, biExtremeHills, biExtremeHills, biPlains, biPlains,
+ /* 10 */ biTaiga, biTaiga, biTaiga, biIceMountains, biForestHills, biForestHills, biForest, biForest, biForest, biForest, biJungle, biJungle, biSwampland, biSwampland, biSwampland, biSwampland,
+ /* 11 */ biTaiga, biTaiga, biIceMountains, biIceMountains, biExtremeHills, biForestHills, biForest, biForest, biForest, biForest, biJungle, biJungle, biSwampland, biSwampland, biSwampland, biSwampland,
+ /* 12 */ biTaiga, biTaiga, biIceMountains, biIceMountains, biExtremeHills, biJungleHills, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biSwampland, biSwampland, biSwampland, biSwampland,
+ /* 13 */ biTaiga, biTaiga, biTaiga, biIceMountains, biJungleHills, biJungleHills, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biSwampland, biSwampland, biSwampland, biSwampland,
+ /* 14 */ biTaiga, biTaiga, biTaiga, biTaiga, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biSwampland, biSwampland, biSwampland, biSwampland,
+ /* 15 */ biTaiga, biTaiga, biTaiga, biTaiga, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biSwampland, biSwampland, biSwampland, biSwampland,
+ } ;
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ int idxZ = 17 * z;
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ if (cChunkDef::GetBiome(a_BiomeMap, x, z) != -1)
+ {
+ // Already set before
+ continue;
+ }
+ int idx = idxZ + x;
+ int Temperature = a_TemperatureMap[idx] / 16; // -> [0..15] range
+ int Humidity = a_HumidityMap[idx] / 16; // -> [0..15] range
+ cChunkDef::SetBiome(a_BiomeMap, x, z, BiomeMap[Temperature + 16 * Humidity]);
+ } // for x
+ } // for z
+}
+
+
+
+
+
+void cBioGenMultiStepMap::FreezeWaterBiomes(cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap)
+{
+ int idx = 0;
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++, idx++)
+ {
+ if (a_TemperatureMap[idx] > 4 * 16)
+ {
+ // Not frozen
+ continue;
+ }
+ switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
+ {
+ case biRiver: cChunkDef::SetBiome(a_BiomeMap, x, z, biFrozenRiver); break;
+ case biOcean: cChunkDef::SetBiome(a_BiomeMap, x, z, biFrozenOcean); break;
+ }
+ } // for x
+ idx += 1;
+ } // for z
+}
+
+
+
+
diff --git a/src/Generating/BioGen.h b/src/Generating/BioGen.h
new file mode 100644
index 000000000..bc70bfab2
--- /dev/null
+++ b/src/Generating/BioGen.h
@@ -0,0 +1,230 @@
+
+// BioGen.h
+
+/*
+Interfaces to the various biome generators:
+ - cBioGenConstant
+ - cBioGenCheckerboard
+ - cBioGenDistortedVoronoi
+*/
+
+
+
+
+
+#pragma once
+
+#include "ComposableGenerator.h"
+#include "../Noise.h"
+
+
+
+
+
+class cBioGenConstant :
+ public cBiomeGen
+{
+public:
+ cBioGenConstant(void) : m_Biome(biPlains) {}
+
+protected:
+
+ EMCSBiome m_Biome;
+
+ // cBiomeGen overrides:
+ virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
+ virtual void InitializeBiomeGen(cIniFile & a_IniFile) override;
+} ;
+
+
+
+
+
+/// A simple cache that stores N most recently generated chunks' biomes; N being settable upon creation
+class cBioGenCache :
+ public cBiomeGen
+{
+ typedef cBiomeGen super;
+
+public:
+ cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize); // Doesn't take ownership of a_BioGenToCache
+ ~cBioGenCache();
+
+protected:
+
+ cBiomeGen * m_BioGenToCache;
+
+ struct sCacheData
+ {
+ int m_ChunkX;
+ int m_ChunkZ;
+ cChunkDef::BiomeMap m_BiomeMap;
+ } ;
+
+ // To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data
+ int m_CacheSize;
+ int * m_CacheOrder; // MRU-ized order, indices into m_CacheData array
+ sCacheData * m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used
+
+ // Cache statistics
+ int m_NumHits;
+ int m_NumMisses;
+ int m_TotalChain; // Number of cache items walked to get to a hit (only added for hits)
+
+ virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
+ virtual void InitializeBiomeGen(cIniFile & a_IniFile) override;
+} ;
+
+
+
+
+
+/// Base class for generators that use a list of available biomes. This class takes care of the list.
+class cBiomeGenList :
+ public cBiomeGen
+{
+ typedef cBiomeGen super;
+
+protected:
+ // List of biomes that the generator is allowed to generate:
+ typedef std::vector<EMCSBiome> EMCSBiomes;
+ EMCSBiomes m_Biomes;
+ int m_BiomesCount; // Pulled out of m_Biomes for faster access
+
+ /// Parses the INI file setting string into m_Biomes.
+ void InitializeBiomes(const AString & a_Biomes);
+} ;
+
+
+
+
+
+class cBioGenCheckerboard :
+ public cBiomeGenList
+{
+ typedef cBiomeGenList super;
+
+protected:
+ int m_BiomeSize;
+
+ // cBiomeGen overrides:
+ virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
+ virtual void InitializeBiomeGen(cIniFile & a_IniFile) override;
+} ;
+
+
+
+
+
+class cBioGenVoronoi :
+ public cBiomeGenList
+{
+ typedef cBiomeGenList super;
+
+public:
+ cBioGenVoronoi(int a_Seed) :
+ m_Noise(a_Seed)
+ {
+ }
+
+protected:
+ int m_CellSize;
+
+ cNoise m_Noise;
+
+ // cBiomeGen overrides:
+ virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
+ virtual void InitializeBiomeGen(cIniFile & a_IniFile) override;
+
+ EMCSBiome VoronoiBiome(int a_BlockX, int a_BlockZ);
+} ;
+
+
+
+
+
+class cBioGenDistortedVoronoi :
+ public cBioGenVoronoi
+{
+ typedef cBioGenVoronoi super;
+public:
+ cBioGenDistortedVoronoi(int a_Seed) :
+ cBioGenVoronoi(a_Seed)
+ {
+ }
+
+protected:
+ // cBiomeGen overrides:
+ virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
+ virtual void InitializeBiomeGen(cIniFile & a_IniFile) override;
+
+ /// Distorts the coords using a Perlin-like noise
+ void Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ);
+} ;
+
+
+
+
+
+class cBioGenMultiStepMap :
+ public cBiomeGen
+{
+ typedef cBiomeGen super;
+
+public:
+ cBioGenMultiStepMap(int a_Seed);
+
+protected:
+ // Noises used for composing the perlin-noise:
+ cNoise m_Noise1;
+ cNoise m_Noise2;
+ cNoise m_Noise3;
+ cNoise m_Noise4;
+ cNoise m_Noise5;
+ cNoise m_Noise6;
+
+ int m_Seed;
+ int m_OceanCellSize;
+ int m_MushroomIslandSize;
+ int m_RiverCellSize;
+ double m_RiverWidthThreshold;
+ float m_LandBiomesSize;
+
+ typedef int IntMap[17 * 17]; // x + 17 * z, expected trimmed into [0..255] range
+ typedef double DblMap[17 * 17]; // x + 17 * z, expected trimmed into [0..1] range
+
+ // cBiomeGen overrides:
+ virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
+ virtual void InitializeBiomeGen(cIniFile & a_IniFile) override;
+
+ /** Step 1: Decides between ocean, land and mushroom, using a DistVoronoi with special conditions and post-processing for mushroom islands
+ Sets biomes to biOcean, -1 (i.e. land), biMushroomIsland or biMushroomShore
+ */
+ void DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap);
+
+ /** Step 2: Add rivers to the land
+ Flips some "-1" biomes into biRiver
+ */
+ void AddRivers(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap);
+
+ /** Step 3: Decide land biomes using a temperature / humidity map; freeze ocean / river in low temperatures.
+ Flips all remaining "-1" biomes into land biomes. Also flips some biOcean and biRiver into biFrozenOcean, biFrozenRiver, based on temp map.
+ */
+ void ApplyTemperatureHumidity(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap);
+
+ /// Distorts the coords using a Perlin-like noise, with a specified cell-size
+ void Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ, int a_CellSize);
+
+ /// Builds two Perlin-noise maps, one for temperature, the other for humidity. Trims both into [0..255] range
+ void BuildTemperatureHumidityMaps(int a_ChunkX, int a_ChunkZ, IntMap & a_TemperatureMap, IntMap & a_HumidityMap);
+
+ /// Flips all remaining "-1" biomes into land biomes using the two maps
+ void DecideLandBiomes(cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap, const IntMap & a_HumidityMap);
+
+ /// Flips biOcean and biRiver into biFrozenOcean and biFrozenRiver if the temperature is too low
+ void FreezeWaterBiomes(cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap);
+} ;
+
+
+
+
diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp
new file mode 100644
index 000000000..4221ea187
--- /dev/null
+++ b/src/Generating/Caves.cpp
@@ -0,0 +1,970 @@
+
+// Caves.cpp
+
+// Implements the various cave structure generators:
+// - cStructGenWormNestCaves
+// - cStructGenDualRidgeCaves
+// - cStructGenMarbleCaves
+// - cStructGenNetherCaves
+
+/*
+WormNestCave generator:
+Caves are generated in "nests" - groups of tunnels generated from a single point.
+For each chunk, all the nests that could intersect it are generated.
+For each nest, first the schematic structure is generated (tunnel from ... to ..., branch, tunnel2 from ... to ...)
+Then each tunnel is randomized by inserting points in between its ends.
+Finally each tunnel is smoothed and Bresenham-3D-ed so that it is a collection of spheres with their centers next to each other.
+When the tunnels are ready, they are simply carved into the chunk, one by one.
+To optimize, each tunnel keeps track of its bounding box, so that it can be skipped for chunks that don't intersect it.
+
+MarbleCaves generator:
+For each voxel a 3D noise function is evaluated, if the value crosses a boundary, the voxel is dug out, otherwise it is kept.
+Problem with this is the amount of CPU work needed for each chunk.
+Also the overall shape of the generated holes is unsatisfactory - there are whole "sheets" of holes in the ground.
+
+DualRidgeCaves generator:
+Instead of evaluating a single noise function, two different noise functions are multiplied. This produces
+regular tunnels instead of sheets. However due to the sheer amount of CPU work needed, the noise functions need to be
+reduced in complexity in order for this generator to be useful, so the caves' shapes are "bubbly" at best.
+*/
+
+#include "Globals.h"
+#include "Caves.h"
+
+
+
+
+
+/// How many nests in each direction are generated for a given chunk. Must be an even number
+#define NEIGHBORHOOD_SIZE 8
+
+
+
+
+
+const int MIN_RADIUS = 3;
+const int MAX_RADIUS = 8;
+
+
+
+
+
+struct cCaveDefPoint
+{
+ int m_BlockX;
+ int m_BlockY;
+ int m_BlockZ;
+ int m_Radius;
+
+ cCaveDefPoint(int a_BlockX, int a_BlockY, int a_BlockZ, int a_Radius) :
+ m_BlockX(a_BlockX),
+ m_BlockY(a_BlockY),
+ m_BlockZ(a_BlockZ),
+ m_Radius(a_Radius)
+ {
+ }
+} ;
+
+typedef std::vector<cCaveDefPoint> cCaveDefPoints;
+
+
+
+
+
+/// A single non-branching tunnel of a WormNestCave
+class cCaveTunnel
+{
+ // The bounding box, including the radii around defpoints:
+ int m_MinBlockX, m_MaxBlockX;
+ int m_MinBlockY, m_MaxBlockY;
+ int m_MinBlockZ, m_MaxBlockZ;
+
+ /// Generates the shaping defpoints for the ravine, based on the ravine block coords and noise
+ void Randomize(cNoise & a_Noise);
+
+ /// Refines (adds and smooths) defpoints from a_Src into a_Dst; returns false if no refinement possible (segments too short)
+ bool RefineDefPoints(const cCaveDefPoints & a_Src, cCaveDefPoints & a_Dst);
+
+ /// Does rounds of smoothing, two passes of RefineDefPoints(), as long as they return true
+ void Smooth(void);
+
+ /// Linearly interpolates the points so that the maximum distance between two neighbors is max 1 block
+ void FinishLinear(void);
+
+ /// Calculates the bounding box of the points present
+ void CalcBoundingBox(void);
+
+public:
+ cCaveDefPoints m_Points;
+
+ cCaveTunnel(
+ int a_BlockStartX, int a_BlockStartY, int a_BlockStartZ, int a_StartRadius,
+ int a_BlockEndX, int a_BlockEndY, int a_BlockEndZ, int a_EndRadius,
+ cNoise & a_Noise
+ );
+
+ /// Carves the tunnel into the chunk specified
+ void ProcessChunk(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes,
+ cChunkDef::HeightMap & a_HeightMap
+ );
+
+ #ifdef _DEBUG
+ AString ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) const;
+ #endif // _DEBUG
+} ;
+
+typedef std::vector<cCaveTunnel *> cCaveTunnels;
+
+
+
+
+
+/// A collection of connected tunnels, possibly branching.
+class cStructGenWormNestCaves::cCaveSystem
+{
+public:
+ // The generating block position; is read directly in cStructGenWormNestCaves::GetCavesForChunk()
+ int m_BlockX;
+ int m_BlockZ;
+
+ cCaveSystem(int a_BlockX, int a_BlockZ, int a_MaxOffset, int a_Size, cNoise & a_Noise);
+ ~cCaveSystem();
+
+ /// Carves the cave system into the chunk specified
+ void ProcessChunk(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes,
+ cChunkDef::HeightMap & a_HeightMap
+ );
+
+ #ifdef _DEBUG
+ AString ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) const;
+ #endif // _DEBUG
+
+protected:
+ int m_Size;
+ cCaveTunnels m_Tunnels;
+
+ void Clear(void);
+
+ /// Generates a_Segment successive tunnels, with possible branches. Generates the same output for the same [x, y, z, a_Segments]
+ void GenerateTunnelsFromPoint(
+ int a_OriginX, int a_OriginY, int a_OriginZ,
+ cNoise & a_Noise, int a_Segments
+ );
+
+ /// Returns a radius based on the location provided.
+ int GetRadius(cNoise & a_Noise, int a_OriginX, int a_OriginY, int a_OriginZ);
+} ;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCaveTunnel:
+
+cCaveTunnel::cCaveTunnel(
+ int a_BlockStartX, int a_BlockStartY, int a_BlockStartZ, int a_StartRadius,
+ int a_BlockEndX, int a_BlockEndY, int a_BlockEndZ, int a_EndRadius,
+ cNoise & a_Noise
+)
+{
+ m_Points.push_back(cCaveDefPoint(a_BlockStartX, a_BlockStartY, a_BlockStartZ, a_StartRadius));
+ m_Points.push_back(cCaveDefPoint(a_BlockEndX, a_BlockEndY, a_BlockEndZ, a_EndRadius));
+
+ if ((a_BlockStartY <= 0) && (a_BlockEndY <= 0))
+ {
+ // Don't bother detailing this cave, it's under the world anyway
+ return;
+ }
+
+ Randomize(a_Noise);
+ Smooth();
+
+ // We know that the linear finishing won't affect the bounding box, so let's calculate it now, as we have less data:
+ CalcBoundingBox();
+
+ FinishLinear();
+}
+
+
+
+
+
+void cCaveTunnel::Randomize(cNoise & a_Noise)
+{
+ // Repeat 4 times:
+ for (int i = 0; i < 4; i++)
+ {
+ // For each already present point, insert a point in between it and its predecessor, shifted randomly.
+ int PrevX = m_Points.front().m_BlockX;
+ int PrevY = m_Points.front().m_BlockY;
+ int PrevZ = m_Points.front().m_BlockZ;
+ int PrevR = m_Points.front().m_Radius;
+ cCaveDefPoints Pts;
+ Pts.reserve(m_Points.size() * 2 + 1);
+ Pts.push_back(m_Points.front());
+ for (cCaveDefPoints::const_iterator itr = m_Points.begin() + 1, end = m_Points.end(); itr != end; ++itr)
+ {
+ int Random = a_Noise.IntNoise3DInt(PrevX, PrevY, PrevZ + i) / 11;
+ int len = (PrevX - itr->m_BlockX) * (PrevX - itr->m_BlockX);
+ len += (PrevY - itr->m_BlockY) * (PrevY - itr->m_BlockY);
+ len += (PrevZ - itr->m_BlockZ) * (PrevZ - itr->m_BlockZ);
+ len = 3 * (int)sqrt((double)len) / 4;
+ int Rad = std::min(MAX_RADIUS, std::max(MIN_RADIUS, (PrevR + itr->m_Radius) / 2 + (Random % 3) - 1));
+ Random /= 4;
+ int x = (itr->m_BlockX + PrevX) / 2 + (Random % (len + 1) - len / 2);
+ Random /= 256;
+ int y = (itr->m_BlockY + PrevY) / 2 + (Random % (len / 2 + 1) - len / 4);
+ Random /= 256;
+ int z = (itr->m_BlockZ + PrevZ) / 2 + (Random % (len + 1) - len / 2);
+ Pts.push_back(cCaveDefPoint(x, y, z, Rad));
+ Pts.push_back(*itr);
+ PrevX = itr->m_BlockX;
+ PrevY = itr->m_BlockY;
+ PrevZ = itr->m_BlockZ;
+ PrevR = itr->m_Radius;
+ }
+ std::swap(Pts, m_Points);
+ }
+}
+
+
+
+
+
+bool cCaveTunnel::RefineDefPoints(const cCaveDefPoints & a_Src, cCaveDefPoints & a_Dst)
+{
+ // Smoothing: for each line segment, add points on its 1/4 lengths
+ bool res = false;
+ int Num = a_Src.size() - 2; // this many intermediary points
+ a_Dst.clear();
+ a_Dst.reserve(Num * 2 + 2);
+ cCaveDefPoints::const_iterator itr = a_Src.begin() + 1;
+ a_Dst.push_back(a_Src.front());
+ int PrevX = a_Src.front().m_BlockX;
+ int PrevY = a_Src.front().m_BlockY;
+ int PrevZ = a_Src.front().m_BlockZ;
+ int PrevR = a_Src.front().m_Radius;
+ for (int i = 0; i <= Num; ++i, ++itr)
+ {
+ int dx = itr->m_BlockX - PrevX;
+ int dy = itr->m_BlockY - PrevY;
+ int dz = itr->m_BlockZ - PrevZ;
+ if (abs(dx) + abs(dz) + abs(dy) < 6)
+ {
+ // Too short a segment to smooth-subdivide into quarters
+ PrevX = itr->m_BlockX;
+ PrevY = itr->m_BlockY;
+ PrevZ = itr->m_BlockZ;
+ PrevR = itr->m_Radius;
+ continue;
+ }
+ int dr = itr->m_Radius - PrevR;
+ int Rad1 = std::max(PrevR + 1 * dr / 4, 1);
+ int Rad2 = std::max(PrevR + 3 * dr / 4, 1);
+ a_Dst.push_back(cCaveDefPoint(PrevX + 1 * dx / 4, PrevY + 1 * dy / 4, PrevZ + 1 * dz / 4, Rad1));
+ a_Dst.push_back(cCaveDefPoint(PrevX + 3 * dx / 4, PrevY + 3 * dy / 4, PrevZ + 3 * dz / 4, Rad2));
+ PrevX = itr->m_BlockX;
+ PrevY = itr->m_BlockY;
+ PrevZ = itr->m_BlockZ;
+ PrevR = itr->m_Radius;
+ res = true;
+ }
+ a_Dst.push_back(a_Src.back());
+ return res && (a_Src.size() < a_Dst.size());
+}
+
+
+
+
+
+void cCaveTunnel::Smooth(void)
+{
+ cCaveDefPoints Pts;
+ while (true)
+ {
+ if (!RefineDefPoints(m_Points, Pts))
+ {
+ std::swap(Pts, m_Points);
+ return;
+ }
+ if (!RefineDefPoints(Pts, m_Points))
+ {
+ return;
+ }
+ }
+}
+
+
+
+
+
+void cCaveTunnel::FinishLinear(void)
+{
+ // For each segment, use Bresenham's 3D line algorithm to draw a "line" of defpoints
+ cCaveDefPoints Pts;
+ std::swap(Pts, m_Points);
+
+ m_Points.reserve(Pts.size() * 3);
+ int PrevX = Pts.front().m_BlockX;
+ int PrevY = Pts.front().m_BlockY;
+ int PrevZ = Pts.front().m_BlockZ;
+ for (cCaveDefPoints::const_iterator itr = Pts.begin() + 1, end = Pts.end(); itr != end; ++itr)
+ {
+ int x1 = itr->m_BlockX;
+ int y1 = itr->m_BlockY;
+ int z1 = itr->m_BlockZ;
+ int dx = abs(x1 - PrevX);
+ int dy = abs(y1 - PrevY);
+ int dz = abs(z1 - PrevZ);
+ int sx = (PrevX < x1) ? 1 : -1;
+ int sy = (PrevY < y1) ? 1 : -1;
+ int sz = (PrevZ < z1) ? 1 : -1;
+ int err = dx - dz;
+ int R = itr->m_Radius;
+
+ if (dx >= std::max(dy, dz)) // x dominant
+ {
+ int yd = dy - dx / 2;
+ int zd = dz - dx / 2;
+
+ while (true)
+ {
+ m_Points.push_back(cCaveDefPoint(PrevX, PrevY, PrevZ, R));
+
+ if (PrevX == x1)
+ {
+ break;
+ }
+
+ if (yd >= 0) // move along y
+ {
+ PrevY += sy;
+ yd -= dx;
+ }
+
+ if (zd >= 0) // move along z
+ {
+ PrevZ += sz;
+ zd -= dx;
+ }
+
+ // move along x
+ PrevX += sx;
+ yd += dy;
+ zd += dz;
+ }
+ }
+ else if (dy >= std::max(dx, dz)) // y dominant
+ {
+ int xd = dx - dy / 2;
+ int zd = dz - dy / 2;
+
+ while (true)
+ {
+ m_Points.push_back(cCaveDefPoint(PrevX, PrevY, PrevZ, R));
+
+ if (PrevY == y1)
+ {
+ break;
+ }
+
+ if (xd >= 0) // move along x
+ {
+ PrevX += sx;
+ xd -= dy;
+ }
+
+ if (zd >= 0) // move along z
+ {
+ PrevZ += sz;
+ zd -= dy;
+ }
+
+ // move along y
+ PrevY += sy;
+ xd += dx;
+ zd += dz;
+ }
+ }
+ else
+ {
+ // z dominant
+ ASSERT(dz >= std::max(dx, dy));
+ int xd = dx - dz / 2;
+ int yd = dy - dz / 2;
+
+ while (true)
+ {
+ m_Points.push_back(cCaveDefPoint(PrevX, PrevY, PrevZ, R));
+
+ if (PrevZ == z1)
+ {
+ break;
+ }
+
+ if (xd >= 0) // move along x
+ {
+ PrevX += sx;
+ xd -= dz;
+ }
+
+ if (yd >= 0) // move along y
+ {
+ PrevY += sy;
+ yd -= dz;
+ }
+
+ // move along z
+ PrevZ += sz;
+ xd += dx;
+ yd += dy;
+ }
+ } // if (which dimension is dominant)
+ } // for itr
+}
+
+
+
+
+
+void cCaveTunnel::CalcBoundingBox(void)
+{
+ m_MinBlockX = m_MaxBlockX = m_Points.front().m_BlockX;
+ m_MinBlockY = m_MaxBlockY = m_Points.front().m_BlockY;
+ m_MinBlockZ = m_MaxBlockZ = m_Points.front().m_BlockZ;
+ for (cCaveDefPoints::const_iterator itr = m_Points.begin() + 1, end = m_Points.end(); itr != end; ++itr)
+ {
+ m_MinBlockX = std::min(m_MinBlockX, itr->m_BlockX - itr->m_Radius);
+ m_MaxBlockX = std::max(m_MaxBlockX, itr->m_BlockX + itr->m_Radius);
+ m_MinBlockY = std::min(m_MinBlockY, itr->m_BlockY - itr->m_Radius);
+ m_MaxBlockY = std::max(m_MaxBlockY, itr->m_BlockY + itr->m_Radius);
+ m_MinBlockZ = std::min(m_MinBlockZ, itr->m_BlockZ - itr->m_Radius);
+ m_MaxBlockZ = std::max(m_MaxBlockZ, itr->m_BlockZ + itr->m_Radius);
+ } // for itr - m_Points[]
+}
+
+
+
+
+
+void cCaveTunnel::ProcessChunk(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes,
+ cChunkDef::HeightMap & a_HeightMap
+)
+{
+ int BaseX = a_ChunkX * cChunkDef::Width;
+ int BaseZ = a_ChunkZ * cChunkDef::Width;
+ if (
+ (BaseX > m_MaxBlockX) || (BaseX + cChunkDef::Width < m_MinBlockX) ||
+ (BaseX > m_MaxBlockX) || (BaseX + cChunkDef::Width < m_MinBlockX)
+ )
+ {
+ // Tunnel does not intersect the chunk at all, bail out
+ return;
+ }
+
+ int BlockStartX = a_ChunkX * cChunkDef::Width;
+ int BlockStartZ = a_ChunkZ * cChunkDef::Width;
+ int BlockEndX = BlockStartX + cChunkDef::Width;
+ int BlockEndZ = BlockStartZ + cChunkDef::Width;
+ for (cCaveDefPoints::const_iterator itr = m_Points.begin(), end = m_Points.end(); itr != end; ++itr)
+ {
+ if (
+ (itr->m_BlockX + itr->m_Radius < BlockStartX) ||
+ (itr->m_BlockX - itr->m_Radius > BlockEndX) ||
+ (itr->m_BlockZ + itr->m_Radius < BlockStartZ) ||
+ (itr->m_BlockZ - itr->m_Radius > BlockEndZ)
+ )
+ {
+ // Cannot intersect, bail out early
+ continue;
+ }
+
+ // Carve out a sphere around the xyz point, m_Radius in diameter; skip 3/7 off the top and bottom:
+ int DifX = itr->m_BlockX - BlockStartX; // substitution for faster calc
+ int DifY = itr->m_BlockY;
+ int DifZ = itr->m_BlockZ - BlockStartZ; // substitution for faster calc
+ int Bottom = std::max(itr->m_BlockY - 3 * itr->m_Radius / 7, 1);
+ int Top = std::min(itr->m_BlockY + 3 * itr->m_Radius / 7, (int)(cChunkDef::Height));
+ int SqRad = itr->m_Radius * itr->m_Radius;
+ for (int z = 0; z < cChunkDef::Width; z++) for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ for (int y = Bottom; y <= Top; y++)
+ {
+ int SqDist = (DifX - x) * (DifX - x) + (DifY - y) * (DifY - y) + (DifZ - z) * (DifZ - z);
+ if (4 * SqDist <= SqRad)
+ {
+ switch (cChunkDef::GetBlock(a_BlockTypes, x, y, z))
+ {
+ // Only carve out these specific block types
+ case E_BLOCK_DIRT:
+ case E_BLOCK_GRASS:
+ case E_BLOCK_STONE:
+ case E_BLOCK_COBBLESTONE:
+ case E_BLOCK_GRAVEL:
+ case E_BLOCK_SAND:
+ case E_BLOCK_SANDSTONE:
+ case E_BLOCK_NETHERRACK:
+ case E_BLOCK_COAL_ORE:
+ case E_BLOCK_IRON_ORE:
+ case E_BLOCK_GOLD_ORE:
+ case E_BLOCK_DIAMOND_ORE:
+ case E_BLOCK_REDSTONE_ORE:
+ case E_BLOCK_REDSTONE_ORE_GLOWING:
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_AIR);
+ break;
+ }
+ default: break;
+ }
+ }
+ } // for y
+ } // for x, z
+ } // for itr - m_Points[]
+
+ /*
+ #ifdef _DEBUG
+ // For debugging purposes, outline the shape of the cave using glowstone, *after* carving the entire cave:
+ for (cCaveDefPoints::const_iterator itr = m_Points.begin(), end = m_Points.end(); itr != end; ++itr)
+ {
+ int DifX = itr->m_BlockX - BlockStartX; // substitution for faster calc
+ int DifZ = itr->m_BlockZ - BlockStartZ; // substitution for faster calc
+ if (
+ (DifX >= 0) && (DifX < cChunkDef::Width) &&
+ (itr->m_BlockY > 0) && (itr->m_BlockY < cChunkDef::Height) &&
+ (DifZ >= 0) && (DifZ < cChunkDef::Width)
+ )
+ {
+ cChunkDef::SetBlock(a_BlockTypes, DifX, itr->m_BlockY, DifZ, E_BLOCK_GLOWSTONE);
+ }
+ } // for itr - m_Points[]
+ #endif // _DEBUG
+ //*/
+}
+
+
+
+
+
+#ifdef _DEBUG
+AString cCaveTunnel::ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) const
+{
+ AString SVG;
+ SVG.reserve(m_Points.size() * 20 + 200);
+ AppendPrintf(SVG, "<path style=\"fill:none;stroke:#%06x;stroke-width:1px;\"\nd=\"", a_Color);
+ char Prefix = 'M'; // The first point needs "M" prefix, all the others need "L"
+ for (cCaveDefPoints::const_iterator itr = m_Points.begin(); itr != m_Points.end(); ++itr)
+ {
+ AppendPrintf(SVG, "%c %d,%d ", Prefix, a_OffsetX + itr->m_BlockX, a_OffsetZ + itr->m_BlockZ);
+ Prefix = 'L';
+ }
+ SVG.append("\"/>\n");
+ return SVG;
+}
+#endif // _DEBUG
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cStructGenWormNestCaves::cCaveSystem:
+
+cStructGenWormNestCaves::cCaveSystem::cCaveSystem(int a_BlockX, int a_BlockZ, int a_MaxOffset, int a_Size, cNoise & a_Noise) :
+ m_BlockX(a_BlockX),
+ m_BlockZ(a_BlockZ),
+ m_Size(a_Size)
+{
+ int Num = 1 + a_Noise.IntNoise2DInt(a_BlockX, a_BlockZ) % 3;
+ for (int i = 0; i < Num; i++)
+ {
+ int OriginX = a_BlockX + (a_Noise.IntNoise3DInt(13 * a_BlockX, 17 * a_BlockZ, 11 * i) / 19) % a_MaxOffset;
+ int OriginZ = a_BlockZ + (a_Noise.IntNoise3DInt(17 * a_BlockX, 13 * a_BlockZ, 11 * i) / 23) % a_MaxOffset;
+ int OriginY = 20 + (a_Noise.IntNoise3DInt(19 * a_BlockX, 13 * a_BlockZ, 11 * i) / 17) % 20;
+
+ // Generate three branches from the origin point:
+ // The tunnels generated depend on X, Y, Z and Branches,
+ // for the same set of numbers it generates the same offsets!
+ // That's why we add a +1 to X in the third line
+ GenerateTunnelsFromPoint(OriginX, OriginY, OriginZ, a_Noise, 3);
+ GenerateTunnelsFromPoint(OriginX, OriginY, OriginZ, a_Noise, 2);
+ GenerateTunnelsFromPoint(OriginX + 1, OriginY, OriginZ, a_Noise, 3);
+ }
+}
+
+
+
+
+
+cStructGenWormNestCaves::cCaveSystem::~cCaveSystem()
+{
+ Clear();
+}
+
+
+
+
+
+
+void cStructGenWormNestCaves::cCaveSystem::ProcessChunk(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes,
+ cChunkDef::HeightMap & a_HeightMap
+)
+{
+ for (cCaveTunnels::const_iterator itr = m_Tunnels.begin(), end = m_Tunnels.end(); itr != end; ++itr)
+ {
+ (*itr)->ProcessChunk(a_ChunkX, a_ChunkZ, a_BlockTypes, a_HeightMap);
+ } // for itr - m_Tunnels[]
+}
+
+
+
+
+
+#ifdef _DEBUG
+AString cStructGenWormNestCaves::cCaveSystem::ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) const
+{
+ AString SVG;
+ SVG.reserve(512 * 1024);
+ for (cCaveTunnels::const_iterator itr = m_Tunnels.begin(), end = m_Tunnels.end(); itr != end; ++itr)
+ {
+ SVG.append((*itr)->ExportAsSVG(a_Color, a_OffsetX, a_OffsetZ));
+ } // for itr - m_Tunnels[]
+
+ // Base point highlight:
+ AppendPrintf(SVG, "<path style=\"fill:none;stroke:#ff0000;stroke-width:1px;\"\nd=\"M %d,%d L %d,%d\"/>\n",
+ a_OffsetX + m_BlockX - 5, a_OffsetZ + m_BlockZ, a_OffsetX + m_BlockX + 5, a_OffsetZ + m_BlockZ
+ );
+ AppendPrintf(SVG, "<path style=\"fill:none;stroke:#ff0000;stroke-width:1px;\"\nd=\"M %d,%d L %d,%d\"/>\n",
+ a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ - 5, a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ + 5
+ );
+
+ // A gray line from the base point to the first point of the ravine, for identification:
+ AppendPrintf(SVG, "<path style=\"fill:none;stroke:#cfcfcf;stroke-width:1px;\"\nd=\"M %d,%d L %d,%d\"/>\n",
+ a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ,
+ a_OffsetX + m_Tunnels.front()->m_Points.front().m_BlockX,
+ a_OffsetZ + m_Tunnels.front()->m_Points.front().m_BlockZ
+ );
+
+ // Offset guides:
+ if (a_OffsetX > 0)
+ {
+ AppendPrintf(SVG, "<path style=\"fill:none;stroke:#0000ff;stroke-width:1px;\"\nd=\"M %d,0 L %d,1024\"/>\n",
+ a_OffsetX, a_OffsetX
+ );
+ }
+ if (a_OffsetZ > 0)
+ {
+ AppendPrintf(SVG, "<path style=\"fill:none;stroke:#0000ff;stroke-width:1px;\"\nd=\"M 0,%d L 1024,%d\"/>\n",
+ a_OffsetZ, a_OffsetZ
+ );
+ }
+
+ return SVG;
+}
+#endif // _DEBUG
+
+
+
+
+
+void cStructGenWormNestCaves::cCaveSystem::Clear(void)
+{
+ for (cCaveTunnels::const_iterator itr = m_Tunnels.begin(), end = m_Tunnels.end(); itr != end; ++itr)
+ {
+ delete *itr;
+ }
+ m_Tunnels.clear();
+}
+
+
+
+
+
+void cStructGenWormNestCaves::cCaveSystem::GenerateTunnelsFromPoint(
+ int a_OriginX, int a_OriginY, int a_OriginZ,
+ cNoise & a_Noise, int a_NumSegments
+)
+{
+ int DoubleSize = m_Size * 2;
+ int Radius = GetRadius(a_Noise, a_OriginX + a_OriginY, a_OriginY + a_OriginZ, a_OriginZ + a_OriginX);
+ for (int i = a_NumSegments - 1; i >= 0; --i)
+ {
+ int EndX = a_OriginX + (((a_Noise.IntNoise3DInt(a_OriginX, a_OriginY, a_OriginZ + 11 * a_NumSegments) / 7) % DoubleSize) - m_Size) / 2;
+ int EndY = a_OriginY + (((a_Noise.IntNoise3DInt(a_OriginY, 13 * a_NumSegments, a_OriginZ + a_OriginX) / 7) % DoubleSize) - m_Size) / 4;
+ int EndZ = a_OriginZ + (((a_Noise.IntNoise3DInt(a_OriginZ + 17 * a_NumSegments, a_OriginX, a_OriginY) / 7) % DoubleSize) - m_Size) / 2;
+ int EndR = GetRadius(a_Noise, a_OriginX + 7 * i, a_OriginY + 11 * i, a_OriginZ + a_OriginX);
+ m_Tunnels.push_back(new cCaveTunnel(a_OriginX, a_OriginY, a_OriginZ, Radius, EndX, EndY, EndZ, EndR, a_Noise));
+ GenerateTunnelsFromPoint(EndX, EndY, EndZ, a_Noise, i);
+ a_OriginX = EndX;
+ a_OriginY = EndY;
+ a_OriginZ = EndZ;
+ Radius = EndR;
+ } // for i - a_NumSegments
+}
+
+
+
+
+
+int cStructGenWormNestCaves::cCaveSystem::GetRadius(cNoise & a_Noise, int a_OriginX, int a_OriginY, int a_OriginZ)
+{
+ // Instead of a flat distribution noise function, we need to shape it, so that most caves are smallish and only a few select are large
+ int rnd = a_Noise.IntNoise3DInt(a_OriginX, a_OriginY, a_OriginZ) / 11;
+ /*
+ // Not good enough:
+ // The algorithm of choice: emulate gauss-distribution noise by adding 3 flat noises, then fold it in half using absolute value.
+ // To save on processing, use one random value and extract 3 bytes to be separately added as the gaussian noise
+ int sum = (rnd & 0xff) + ((rnd >> 8) & 0xff) + ((rnd >> 16) & 0xff);
+ // sum is now a gaussian-distribution noise within [0 .. 767], with center at 384.
+ // We want mapping 384 -> 3, 0 -> 19, 768 -> 19, so divide by 24 to get [0 .. 31] with center at 16, then use abs() to fold around the center
+ int res = 3 + abs((sum / 24) - 16);
+ */
+
+ // Algorithm of choice: random value in the range of zero to random value - heavily towards zero
+ int res = MIN_RADIUS + (rnd >> 8) % ((rnd % (MAX_RADIUS - MIN_RADIUS)) + 1);
+ return res;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cStructGenWormNestCaves:
+
+cStructGenWormNestCaves::~cStructGenWormNestCaves()
+{
+ ClearCache();
+}
+
+
+
+
+
+void cStructGenWormNestCaves::ClearCache(void)
+{
+ for (cCaveSystems::const_iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end; ++itr)
+ {
+ delete *itr;
+ } // for itr - m_Cache[]
+ m_Cache.clear();
+}
+
+
+
+
+
+void cStructGenWormNestCaves::GenStructures(cChunkDesc & a_ChunkDesc)
+{
+ int ChunkX = a_ChunkDesc.GetChunkX();
+ int ChunkZ = a_ChunkDesc.GetChunkZ();
+ cCaveSystems Caves;
+ GetCavesForChunk(ChunkX, ChunkZ, Caves);
+ for (cCaveSystems::const_iterator itr = Caves.begin(); itr != Caves.end(); ++itr)
+ {
+ (*itr)->ProcessChunk(ChunkX, ChunkZ, a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap());
+ } // for itr - Caves[]
+}
+
+
+
+
+
+void cStructGenWormNestCaves::GetCavesForChunk(int a_ChunkX, int a_ChunkZ, cStructGenWormNestCaves::cCaveSystems & a_Caves)
+{
+ int BaseX = a_ChunkX * cChunkDef::Width / m_Grid;
+ int BaseZ = a_ChunkZ * cChunkDef::Width / m_Grid;
+ if (BaseX < 0)
+ {
+ --BaseX;
+ }
+ if (BaseZ < 0)
+ {
+ --BaseZ;
+ }
+ BaseX -= NEIGHBORHOOD_SIZE / 2;
+ BaseZ -= NEIGHBORHOOD_SIZE / 2;
+
+ // Walk the cache, move each cave system that we want into a_Caves:
+ int StartX = BaseX * m_Grid;
+ int EndX = (BaseX + NEIGHBORHOOD_SIZE + 1) * m_Grid;
+ int StartZ = BaseZ * m_Grid;
+ int EndZ = (BaseZ + NEIGHBORHOOD_SIZE + 1) * m_Grid;
+ for (cCaveSystems::iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end;)
+ {
+ if (
+ ((*itr)->m_BlockX >= StartX) && ((*itr)->m_BlockX < EndX) &&
+ ((*itr)->m_BlockZ >= StartZ) && ((*itr)->m_BlockZ < EndZ)
+ )
+ {
+ // want
+ a_Caves.push_back(*itr);
+ itr = m_Cache.erase(itr);
+ }
+ else
+ {
+ // don't want
+ ++itr;
+ }
+ } // for itr - m_Cache[]
+
+ for (int x = 0; x < NEIGHBORHOOD_SIZE; x++)
+ {
+ int RealX = (BaseX + x) * m_Grid;
+ for (int z = 0; z < NEIGHBORHOOD_SIZE; z++)
+ {
+ int RealZ = (BaseZ + z) * m_Grid;
+ bool Found = false;
+ for (cCaveSystems::const_iterator itr = a_Caves.begin(), end = a_Caves.end(); itr != end; ++itr)
+ {
+ if (((*itr)->m_BlockX == RealX) && ((*itr)->m_BlockZ == RealZ))
+ {
+ Found = true;
+ break;
+ }
+ }
+ if (!Found)
+ {
+ a_Caves.push_back(new cCaveSystem(RealX, RealZ, m_MaxOffset, m_Size, m_Noise));
+ }
+ }
+ }
+
+ // Copy a_Caves into m_Cache to the beginning:
+ cCaveSystems CavesCopy(a_Caves);
+ m_Cache.splice(m_Cache.begin(), CavesCopy, CavesCopy.begin(), CavesCopy.end());
+
+ // Trim the cache if it's too long:
+ if (m_Cache.size() > 100)
+ {
+ cCaveSystems::iterator itr = m_Cache.begin();
+ std::advance(itr, 100);
+ for (cCaveSystems::iterator end = m_Cache.end(); itr != end; ++itr)
+ {
+ delete *itr;
+ }
+ itr = m_Cache.begin();
+ std::advance(itr, 100);
+ m_Cache.erase(itr, m_Cache.end());
+ }
+
+ /*
+ // Uncomment this block for debugging the caves' shapes in 2D using an SVG export
+ #ifdef _DEBUG
+ AString SVG;
+ SVG.append("<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\"?>\n<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"1024\" height = \"1024\">\n");
+ SVG.reserve(2 * 1024 * 1024);
+ for (cCaveSystems::const_iterator itr = a_Caves.begin(), end = a_Caves.end(); itr != end; ++itr)
+ {
+ int Color = 0x10 * abs((*itr)->m_BlockX / m_Grid);
+ Color |= 0x1000 * abs((*itr)->m_BlockZ / m_Grid);
+ SVG.append((*itr)->ExportAsSVG(Color, 512, 512));
+ }
+ SVG.append("</svg>\n");
+
+ AString fnam;
+ Printf(fnam, "wnc\\%03d_%03d.svg", a_ChunkX, a_ChunkZ);
+ cFile File(fnam, cFile::fmWrite);
+ File.Write(SVG.c_str(), SVG.size());
+ #endif // _DEBUG
+ //*/
+}
+
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cStructGenMarbleCaves:
+
+static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise )
+{
+ static const float PI_2 = 1.57079633f;
+ float oct1 = (a_Noise.CubicNoise3D(x * 0.1f, y * 0.1f, z * 0.1f )) * 4;
+
+ oct1 = oct1 * oct1 * oct1;
+ if (oct1 < 0.f) oct1 = PI_2;
+ if (oct1 > PI_2) oct1 = PI_2;
+
+ return oct1;
+}
+
+
+
+
+
+void cStructGenMarbleCaves::GenStructures(cChunkDesc & a_ChunkDesc)
+{
+ cNoise Noise(m_Seed);
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ const float zz = (float)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z);
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ const float xx = (float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x);
+
+ int Top = a_ChunkDesc.GetHeight(x, z);
+ for (int y = 1; y < Top; ++y )
+ {
+ if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_STONE)
+ {
+ continue;
+ }
+
+ const float yy = (float)y;
+ const float WaveNoise = 1;
+ if (cosf(GetMarbleNoise(xx, yy * 0.5f, zz, Noise)) * fabs(cosf(yy * 0.2f + WaveNoise * 2) * 0.75f + WaveNoise) > 0.0005f)
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_AIR);
+ }
+ } // for y
+ } // for x
+ } // for z
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cStructGenDualRidgeCaves:
+
+void cStructGenDualRidgeCaves::GenStructures(cChunkDesc & a_ChunkDesc)
+{
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ const float zz = (float)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z) / 10;
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ const float xx = (float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x) / 10;
+
+ int Top = a_ChunkDesc.GetHeight(x, z);
+ for (int y = 1; y <= Top; ++y)
+ {
+ const float yy = (float)y / 10;
+ const float WaveNoise = 1;
+ float n1 = m_Noise1.CubicNoise3D(xx, yy, zz);
+ float n2 = m_Noise2.CubicNoise3D(xx, yy, zz);
+ float n3 = m_Noise1.CubicNoise3D(xx * 4, yy * 4, zz * 4) / 4;
+ float n4 = m_Noise2.CubicNoise3D(xx * 4, yy * 4, zz * 4) / 4;
+ if ((abs(n1 + n3) * abs(n2 + n4)) > m_Threshold)
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_AIR);
+ }
+ } // for y
+ } // for x
+ } // for z
+}
+
+
+
+
diff --git a/src/Generating/Caves.h b/src/Generating/Caves.h
new file mode 100644
index 000000000..70cf6fe8c
--- /dev/null
+++ b/src/Generating/Caves.h
@@ -0,0 +1,102 @@
+
+// Caves.h
+
+// Interfaces to the various cave structure generators:
+// - cStructGenWormNestCaves
+// - cStructGenMarbleCaves
+// - cStructGenNetherCaves
+
+
+
+
+
+#pragma once
+
+#include "ComposableGenerator.h"
+#include "../Noise.h"
+
+
+
+
+
+class cStructGenMarbleCaves :
+ public cStructureGen
+{
+public:
+ cStructGenMarbleCaves(int a_Seed) : m_Seed(a_Seed) {}
+
+protected:
+
+ int m_Seed;
+
+ // cStructureGen override:
+ virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+
+
+class cStructGenDualRidgeCaves :
+ public cStructureGen
+{
+public:
+ cStructGenDualRidgeCaves(int a_Seed, float a_Threshold) :
+ m_Noise1(a_Seed),
+ m_Noise2(2 * a_Seed + 19999),
+ m_Seed(a_Seed),
+ m_Threshold(a_Threshold)
+ {
+ }
+
+protected:
+ cNoise m_Noise1;
+ cNoise m_Noise2;
+ int m_Seed;
+ float m_Threshold;
+
+ // cStructureGen override:
+ virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+
+
+class cStructGenWormNestCaves :
+ public cStructureGen
+{
+public:
+ cStructGenWormNestCaves(int a_Seed, int a_Size = 64, int a_Grid = 96, int a_MaxOffset = 128) :
+ m_Noise(a_Seed),
+ m_Size(a_Size),
+ m_Grid(a_Grid),
+ m_MaxOffset(a_MaxOffset)
+ {
+ }
+
+ ~cStructGenWormNestCaves();
+
+protected:
+ class cCaveSystem; // fwd: Caves.cpp
+ typedef std::list<cCaveSystem *> cCaveSystems;
+
+ cNoise m_Noise;
+ int m_Size; // relative size of the cave systems' caves. Average number of blocks of each initial tunnel
+ int m_MaxOffset; // maximum offset of the cave nest origin from the grid cell the nest belongs to
+ int m_Grid; // average spacing of the nests
+ cCaveSystems m_Cache;
+
+ /// Clears everything from the cache
+ void ClearCache(void);
+
+ /// Returns all caves that *may* intersect the given chunk. All the caves are valid until the next call to this function.
+ void GetCavesForChunk(int a_ChunkX, int a_ChunkZ, cCaveSystems & a_Caves);
+
+ // cStructGen override:
+ virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+
diff --git a/src/Generating/ChunkDesc.cpp b/src/Generating/ChunkDesc.cpp
new file mode 100644
index 000000000..9fb306996
--- /dev/null
+++ b/src/Generating/ChunkDesc.cpp
@@ -0,0 +1,605 @@
+
+// ChunkDesc.cpp
+
+// Implements the cChunkDesc class representing the chunk description used while generating a chunk. This class is also exported to Lua for HOOK_CHUNK_GENERATING.
+
+#include "Globals.h"
+#include "ChunkDesc.h"
+#include "../BlockArea.h"
+#include "../Cuboid.h"
+#include "../Noise.h"
+#include "../BlockEntities/BlockEntity.h"
+
+
+
+
+
+cChunkDesc::cChunkDesc(int a_ChunkX, int a_ChunkZ) :
+ m_ChunkX(a_ChunkX),
+ m_ChunkZ(a_ChunkZ),
+ m_bUseDefaultBiomes(true),
+ m_bUseDefaultHeight(true),
+ m_bUseDefaultComposition(true),
+ m_bUseDefaultStructures(true),
+ m_bUseDefaultFinish(true)
+{
+ m_BlockArea.Create(cChunkDef::Width, cChunkDef::Height, cChunkDef::Width);
+ /*
+ memset(m_BlockTypes, 0, sizeof(cChunkDef::BlockTypes));
+ memset(m_BlockMeta, 0, sizeof(cChunkDef::BlockNibbles));
+ */
+ memset(m_BiomeMap, 0, sizeof(cChunkDef::BiomeMap));
+ memset(m_HeightMap, 0, sizeof(cChunkDef::HeightMap));
+}
+
+
+
+
+
+cChunkDesc::~cChunkDesc()
+{
+ // Nothing needed yet
+}
+
+
+
+
+
+void cChunkDesc::SetChunkCoords(int a_ChunkX, int a_ChunkZ)
+{
+ m_ChunkX = a_ChunkX;
+ m_ChunkZ = a_ChunkZ;
+}
+
+
+
+
+
+void cChunkDesc::FillBlocks(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ m_BlockArea.Fill(cBlockArea::baTypes | cBlockArea::baMetas, a_BlockType, a_BlockMeta);
+}
+
+
+
+
+
+void cChunkDesc::SetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ m_BlockArea.SetRelBlockTypeMeta(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
+}
+
+
+
+
+
+void cChunkDesc::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
+{
+ m_BlockArea.GetRelBlockTypeMeta(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
+}
+
+
+
+
+
+void cChunkDesc::SetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType)
+{
+ cChunkDef::SetBlock(m_BlockArea.GetBlockTypes(), a_RelX, a_RelY, a_RelZ, a_BlockType);
+}
+
+
+
+
+
+BLOCKTYPE cChunkDesc::GetBlockType(int a_RelX, int a_RelY, int a_RelZ)
+{
+ return cChunkDef::GetBlock(m_BlockArea.GetBlockTypes(), a_RelX, a_RelY, a_RelZ);
+}
+
+
+
+
+
+NIBBLETYPE cChunkDesc::GetBlockMeta(int a_RelX, int a_RelY, int a_RelZ)
+{
+ return m_BlockArea.GetRelBlockMeta(a_RelX, a_RelY, a_RelZ);
+}
+
+
+
+
+
+void cChunkDesc::SetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta)
+{
+ m_BlockArea.SetRelBlockMeta(a_RelX, a_RelY, a_RelZ, a_BlockMeta);
+}
+
+
+
+
+
+void cChunkDesc::SetBiome(int a_RelX, int a_RelZ, int a_BiomeID)
+{
+ cChunkDef::SetBiome(m_BiomeMap, a_RelX, a_RelZ, (EMCSBiome)a_BiomeID);
+}
+
+
+
+
+EMCSBiome cChunkDesc::GetBiome(int a_RelX, int a_RelZ)
+{
+ return cChunkDef::GetBiome(m_BiomeMap, a_RelX, a_RelZ);
+}
+
+
+
+
+
+void cChunkDesc::SetHeight(int a_RelX, int a_RelZ, int a_Height)
+{
+ cChunkDef::SetHeight(m_HeightMap, a_RelX, a_RelZ, a_Height);
+}
+
+
+
+
+
+int cChunkDesc::GetHeight(int a_RelX, int a_RelZ)
+{
+ return cChunkDef::GetHeight(m_HeightMap, a_RelX, a_RelZ);
+}
+
+
+
+
+
+void cChunkDesc::SetUseDefaultBiomes(bool a_bUseDefaultBiomes)
+{
+ m_bUseDefaultBiomes = a_bUseDefaultBiomes;
+}
+
+
+
+
+
+bool cChunkDesc::IsUsingDefaultBiomes(void) const
+{
+ return m_bUseDefaultBiomes;
+}
+
+
+
+
+
+void cChunkDesc::SetUseDefaultHeight(bool a_bUseDefaultHeight)
+{
+ m_bUseDefaultHeight = a_bUseDefaultHeight;
+}
+
+
+
+
+
+bool cChunkDesc::IsUsingDefaultHeight(void) const
+{
+ return m_bUseDefaultHeight;
+}
+
+
+
+
+
+void cChunkDesc::SetUseDefaultComposition(bool a_bUseDefaultComposition)
+{
+ m_bUseDefaultComposition = a_bUseDefaultComposition;
+}
+
+
+
+
+
+bool cChunkDesc::IsUsingDefaultComposition(void) const
+{
+ return m_bUseDefaultComposition;
+}
+
+
+
+
+
+void cChunkDesc::SetUseDefaultStructures(bool a_bUseDefaultStructures)
+{
+ m_bUseDefaultStructures = a_bUseDefaultStructures;
+}
+
+
+
+
+
+bool cChunkDesc::IsUsingDefaultStructures(void) const
+{
+ return m_bUseDefaultStructures;
+}
+
+
+
+
+
+void cChunkDesc::SetUseDefaultFinish(bool a_bUseDefaultFinish)
+{
+ m_bUseDefaultFinish = a_bUseDefaultFinish;
+}
+
+
+
+
+
+bool cChunkDesc::IsUsingDefaultFinish(void) const
+{
+ return m_bUseDefaultFinish;
+}
+
+
+
+
+void cChunkDesc::WriteBlockArea(const cBlockArea & a_BlockArea, int a_RelX, int a_RelY, int a_RelZ, cBlockArea::eMergeStrategy a_MergeStrategy)
+{
+ m_BlockArea.Merge(a_BlockArea, a_RelX, a_RelY, a_RelZ, a_MergeStrategy);
+}
+
+
+
+
+
+void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ)
+{
+ // Normalize the coords:
+ if (a_MinRelX > a_MaxRelX)
+ {
+ std::swap(a_MinRelX, a_MaxRelX);
+ }
+ if (a_MinRelY > a_MaxRelY)
+ {
+ std::swap(a_MinRelY, a_MaxRelY);
+ }
+ if (a_MinRelZ > a_MaxRelZ)
+ {
+ std::swap(a_MinRelZ, a_MaxRelZ);
+ }
+
+ // Include the Max coords:
+ a_MaxRelX += 1;
+ a_MaxRelY += 1;
+ a_MaxRelZ += 1;
+
+ // Check coords validity:
+ if (a_MinRelX < 0)
+ {
+ LOGWARNING("%s: MinRelX less than zero, adjusting to zero", __FUNCTION__);
+ a_MinRelX = 0;
+ }
+ else if (a_MinRelX >= cChunkDef::Width)
+ {
+ LOGWARNING("%s: MinRelX more than chunk width, adjusting to chunk width", __FUNCTION__);
+ a_MinRelX = cChunkDef::Width - 1;
+ }
+ if (a_MaxRelX < 0)
+ {
+ LOGWARNING("%s: MaxRelX less than zero, adjusting to zero", __FUNCTION__);
+ a_MaxRelX = 0;
+ }
+ else if (a_MinRelX >= cChunkDef::Width)
+ {
+ LOGWARNING("%s: MaxRelX more than chunk width, adjusting to chunk width", __FUNCTION__);
+ a_MaxRelX = cChunkDef::Width - 1;
+ }
+
+ if (a_MinRelY < 0)
+ {
+ LOGWARNING("%s: MinRelY less than zero, adjusting to zero", __FUNCTION__);
+ a_MinRelY = 0;
+ }
+ else if (a_MinRelY >= cChunkDef::Height)
+ {
+ LOGWARNING("%s: MinRelY more than chunk height, adjusting to chunk height", __FUNCTION__);
+ a_MinRelY = cChunkDef::Height - 1;
+ }
+ if (a_MaxRelY < 0)
+ {
+ LOGWARNING("%s: MaxRelY less than zero, adjusting to zero", __FUNCTION__);
+ a_MaxRelY = 0;
+ }
+ else if (a_MinRelY >= cChunkDef::Height)
+ {
+ LOGWARNING("%s: MaxRelY more than chunk height, adjusting to chunk height", __FUNCTION__);
+ a_MaxRelY = cChunkDef::Height - 1;
+ }
+
+ if (a_MinRelZ < 0)
+ {
+ LOGWARNING("%s: MinRelZ less than zero, adjusting to zero", __FUNCTION__);
+ a_MinRelZ = 0;
+ }
+ else if (a_MinRelZ >= cChunkDef::Width)
+ {
+ LOGWARNING("%s: MinRelZ more than chunk width, adjusting to chunk width", __FUNCTION__);
+ a_MinRelZ = cChunkDef::Width - 1;
+ }
+ if (a_MaxRelZ < 0)
+ {
+ LOGWARNING("%s: MaxRelZ less than zero, adjusting to zero", __FUNCTION__);
+ a_MaxRelZ = 0;
+ }
+ else if (a_MinRelZ >= cChunkDef::Width)
+ {
+ LOGWARNING("%s: MaxRelZ more than chunk width, adjusting to chunk width", __FUNCTION__);
+ a_MaxRelZ = cChunkDef::Width - 1;
+ }
+
+ // Prepare the block area:
+ int SizeX = a_MaxRelX - a_MinRelX;
+ int SizeY = a_MaxRelY - a_MinRelY;
+ int SizeZ = a_MaxRelZ - a_MinRelZ;
+ a_Dest.Clear();
+ a_Dest.m_OriginX = m_ChunkX * cChunkDef::Width + a_MinRelX;
+ a_Dest.m_OriginY = a_MinRelY;
+ a_Dest.m_OriginZ = m_ChunkZ * cChunkDef::Width + a_MinRelZ;
+ a_Dest.SetSize(SizeX, SizeY, SizeZ, cBlockArea::baTypes | cBlockArea::baMetas);
+
+ for (int y = 0; y < SizeY; y++)
+ {
+ int CDY = a_MinRelY + y;
+ for (int z = 0; z < SizeZ; z++)
+ {
+ int CDZ = a_MinRelZ + z;
+ for (int x = 0; x < SizeX; x++)
+ {
+ int CDX = a_MinRelX + x;
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ GetBlockTypeMeta(CDX, CDY, CDZ, BlockType, BlockMeta);
+ a_Dest.SetRelBlockTypeMeta(x, y, z, BlockType, BlockMeta);
+ } // for x
+ } // for z
+ } // for y
+}
+
+
+
+
+
+HEIGHTTYPE cChunkDesc::GetMaxHeight(void) const
+{
+ HEIGHTTYPE MaxHeight = m_HeightMap[0];
+ for (int i = 1; i < ARRAYCOUNT(m_HeightMap); i++)
+ {
+ if (m_HeightMap[i] > MaxHeight)
+ {
+ MaxHeight = m_HeightMap[i];
+ }
+ }
+ return MaxHeight;
+}
+
+
+
+
+
+void cChunkDesc::FillRelCuboid(
+ int a_MinX, int a_MaxX,
+ int a_MinY, int a_MaxY,
+ int a_MinZ, int a_MaxZ,
+ BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
+)
+{
+ int MinX = std::max(a_MinX, 0);
+ int MinY = std::max(a_MinY, 0);
+ int MinZ = std::max(a_MinZ, 0);
+ int MaxX = std::min(a_MaxX, cChunkDef::Width - 1);
+ int MaxY = std::min(a_MaxY, cChunkDef::Height - 1);
+ int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1);
+
+ for (int y = MinY; y <= MaxY; y++)
+ {
+ for (int z = MinZ; z <= MaxZ; z++)
+ {
+ for (int x = MinX; x <= MaxX; x++)
+ {
+ SetBlockTypeMeta(x, y, z, a_BlockType, a_BlockMeta);
+ }
+ } // for z
+ } // for y
+}
+
+
+
+
+
+void cChunkDesc::ReplaceRelCuboid(
+ int a_MinX, int a_MaxX,
+ int a_MinY, int a_MaxY,
+ int a_MinZ, int a_MaxZ,
+ BLOCKTYPE a_SrcType, NIBBLETYPE a_SrcMeta,
+ BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta
+)
+{
+ int MinX = std::max(a_MinX, 0);
+ int MinY = std::max(a_MinY, 0);
+ int MinZ = std::max(a_MinZ, 0);
+ int MaxX = std::min(a_MaxX, cChunkDef::Width - 1);
+ int MaxY = std::min(a_MaxY, cChunkDef::Height - 1);
+ int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1);
+
+ for (int y = MinY; y <= MaxY; y++)
+ {
+ for (int z = MinZ; z <= MaxZ; z++)
+ {
+ for (int x = MinX; x <= MaxX; x++)
+ {
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ GetBlockTypeMeta(x, y, z, BlockType, BlockMeta);
+ if ((BlockType == a_SrcType) && (BlockMeta == a_SrcMeta))
+ {
+ SetBlockTypeMeta(x, y, z, a_DstType, a_DstMeta);
+ }
+ }
+ } // for z
+ } // for y
+}
+
+
+
+
+
+void cChunkDesc::FloorRelCuboid(
+ int a_MinX, int a_MaxX,
+ int a_MinY, int a_MaxY,
+ int a_MinZ, int a_MaxZ,
+ BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta
+)
+{
+ int MinX = std::max(a_MinX, 0);
+ int MinY = std::max(a_MinY, 0);
+ int MinZ = std::max(a_MinZ, 0);
+ int MaxX = std::min(a_MaxX, cChunkDef::Width - 1);
+ int MaxY = std::min(a_MaxY, cChunkDef::Height - 1);
+ int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1);
+
+ for (int y = MinY; y <= MaxY; y++)
+ {
+ for (int z = MinZ; z <= MaxZ; z++)
+ {
+ for (int x = MinX; x <= MaxX; x++)
+ {
+ switch (GetBlockType(x, y, z))
+ {
+ case E_BLOCK_AIR:
+ case E_BLOCK_WATER:
+ case E_BLOCK_STATIONARY_WATER:
+ {
+ SetBlockTypeMeta(x, y, z, a_DstType, a_DstMeta);
+ break;
+ }
+ } // switch (GetBlockType)
+ } // for x
+ } // for z
+ } // for y
+}
+
+
+
+
+
+void cChunkDesc::RandomFillRelCuboid(
+ int a_MinX, int a_MaxX,
+ int a_MinY, int a_MaxY,
+ int a_MinZ, int a_MaxZ,
+ BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
+ int a_RandomSeed, int a_ChanceOutOf10k
+)
+{
+ cNoise Noise(a_RandomSeed);
+ int MinX = std::max(a_MinX, 0);
+ int MinY = std::max(a_MinY, 0);
+ int MinZ = std::max(a_MinZ, 0);
+ int MaxX = std::min(a_MaxX, cChunkDef::Width - 1);
+ int MaxY = std::min(a_MaxY, cChunkDef::Height - 1);
+ int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1);
+
+ for (int y = MinY; y <= MaxY; y++)
+ {
+ for (int z = MinZ; z <= MaxZ; z++)
+ {
+ for (int x = MinX; x <= MaxX; x++)
+ {
+ int rnd = (Noise.IntNoise3DInt(x, y, z) / 7) % 10000;
+ if (rnd <= a_ChanceOutOf10k)
+ {
+ SetBlockTypeMeta(x, y, z, a_BlockType, a_BlockMeta);
+ }
+ }
+ } // for z
+ } // for y
+}
+
+
+
+
+
+cBlockEntity * cChunkDesc::GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ)
+{
+ int AbsX = a_RelX + m_ChunkX * cChunkDef::Width;
+ int AbsZ = a_RelZ + m_ChunkZ * cChunkDef::Width;
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), end = m_BlockEntities.end(); itr != end; ++itr)
+ {
+ if (((*itr)->GetPosX() == AbsX) && ((*itr)->GetPosY() == a_RelY) && ((*itr)->GetPosZ() == AbsZ))
+ {
+ // Already in the list:
+ if ((*itr)->GetBlockType() != GetBlockType(a_RelX, a_RelY, a_RelZ))
+ {
+ // Wrong type, the block type has been overwritten. Erase and create new:
+ m_BlockEntities.erase(itr);
+ break;
+ }
+ // Correct type, already present. Return it:
+ return *itr;
+ }
+ } // for itr - m_BlockEntities[]
+
+ // The block entity is not created yet, try to create it and add to list:
+ cBlockEntity * be = cBlockEntity::CreateByBlockType(GetBlockType(a_RelX, a_RelY, a_RelZ), GetBlockMeta(a_RelX, a_RelY, a_RelZ), AbsX, a_RelY, AbsZ);
+ if (be == NULL)
+ {
+ // No block entity for this block type
+ return NULL;
+ }
+ m_BlockEntities.push_back(be);
+ return be;
+}
+
+
+
+
+
+void cChunkDesc::CompressBlockMetas(cChunkDef::BlockNibbles & a_DestMetas)
+{
+ const NIBBLETYPE * AreaMetas = m_BlockArea.GetBlockMetas();
+ for (int i = 0; i < ARRAYCOUNT(a_DestMetas); i++)
+ {
+ a_DestMetas[i] = AreaMetas[2 * i] | (AreaMetas[2 * i + 1] << 4);
+ }
+}
+
+
+
+
+
+#ifdef _DEBUG
+
+void cChunkDesc::VerifyHeightmap(void)
+{
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int y = cChunkDef::Height - 1; y > 0; y--)
+ {
+ BLOCKTYPE BlockType = GetBlockType(x, y, z);
+ if (BlockType != E_BLOCK_AIR)
+ {
+ int Height = GetHeight(x, z);
+ ASSERT(Height == y);
+ break;
+ }
+ } // for y
+ } // for z
+ } // for x
+}
+
+#endif // _DEBUG
+
+
+
+
+
diff --git a/src/Generating/ChunkDesc.h b/src/Generating/ChunkDesc.h
new file mode 100644
index 000000000..e130c463f
--- /dev/null
+++ b/src/Generating/ChunkDesc.h
@@ -0,0 +1,217 @@
+
+// ChunkDesc.h
+
+// Declares the cChunkDesc class representing the chunk description used while generating a chunk. This class is also exported to Lua for HOOK_CHUNK_GENERATING.
+
+
+
+
+
+#pragma once
+
+#include "../BlockArea.h"
+#include "../ChunkDef.h"
+#include "../Cuboid.h"
+
+
+
+
+
+// fwd: ../BlockArea.h
+class cBlockArea;
+
+
+
+
+
+// tolua_begin
+class cChunkDesc
+{
+public:
+ // tolua_end
+
+ /// Uncompressed block metas, 1 meta per byte
+ typedef NIBBLETYPE BlockNibbleBytes[cChunkDef::NumBlocks];
+
+ cChunkDesc(int a_ChunkX, int a_ChunkZ);
+ ~cChunkDesc();
+
+ void SetChunkCoords(int a_ChunkX, int a_ChunkZ);
+
+ // tolua_begin
+
+ int GetChunkX(void) const { return m_ChunkX; }
+ int GetChunkZ(void) const { return m_ChunkZ; }
+
+ void FillBlocks(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ void SetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
+
+ void SetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType);
+ BLOCKTYPE GetBlockType(int a_RelX, int a_RelY, int a_RelZ);
+
+ void SetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta);
+ NIBBLETYPE GetBlockMeta(int a_RelX, int a_RelY, int a_RelZ);
+
+ void SetBiome(int a_RelX, int a_RelZ, int a_BiomeID);
+ EMCSBiome GetBiome(int a_RelX, int a_RelZ);
+
+ void SetHeight(int a_RelX, int a_RelZ, int a_Height);
+ int GetHeight(int a_RelX, int a_RelZ);
+
+ // Default generation:
+ void SetUseDefaultBiomes(bool a_bUseDefaultBiomes);
+ bool IsUsingDefaultBiomes(void) const;
+ void SetUseDefaultHeight(bool a_bUseDefaultHeight);
+ bool IsUsingDefaultHeight(void) const;
+ void SetUseDefaultComposition(bool a_bUseDefaultComposition);
+ bool IsUsingDefaultComposition(void) const;
+ void SetUseDefaultStructures(bool a_bUseDefaultStructures);
+ bool IsUsingDefaultStructures(void) const;
+ void SetUseDefaultFinish(bool a_bUseDefaultFinish);
+ bool IsUsingDefaultFinish(void) const;
+
+ /// Writes the block area into the chunk, with its origin set at the specified relative coords. Area's data overwrite everything in the chunk.
+ void WriteBlockArea(const cBlockArea & a_BlockArea, int a_RelX, int a_RelY, int a_RelZ, cBlockArea::eMergeStrategy a_MergeStrategy = cBlockArea::msOverwrite);
+
+ /// Reads an area from the chunk into a cBlockArea, blocktypes and blockmetas
+ void ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ);
+
+ /// Returns the maximum height value in the heightmap
+ HEIGHTTYPE GetMaxHeight(void) const;
+
+ /// Fills the relative cuboid with specified block; allows cuboid out of range of this chunk
+ void FillRelCuboid(
+ int a_MinX, int a_MaxX,
+ int a_MinY, int a_MaxY,
+ int a_MinZ, int a_MaxZ,
+ BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
+ );
+
+ /// Fills the relative cuboid with specified block; allows cuboid out of range of this chunk
+ void FillRelCuboid(const cCuboid & a_RelCuboid, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+ {
+ FillRelCuboid(
+ a_RelCuboid.p1.x, a_RelCuboid.p2.x,
+ a_RelCuboid.p1.y, a_RelCuboid.p2.y,
+ a_RelCuboid.p1.z, a_RelCuboid.p2.z,
+ a_BlockType, a_BlockMeta
+ );
+ }
+
+ /// Replaces the specified src blocks in the cuboid by the dst blocks; allows cuboid out of range of this chunk
+ void ReplaceRelCuboid(
+ int a_MinX, int a_MaxX,
+ int a_MinY, int a_MaxY,
+ int a_MinZ, int a_MaxZ,
+ BLOCKTYPE a_SrcType, NIBBLETYPE a_SrcMeta,
+ BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta
+ );
+
+ /// Replaces the specified src blocks in the cuboid by the dst blocks; allows cuboid out of range of this chunk
+ void ReplaceRelCuboid(
+ const cCuboid & a_RelCuboid,
+ BLOCKTYPE a_SrcType, NIBBLETYPE a_SrcMeta,
+ BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta
+ )
+ {
+ ReplaceRelCuboid(
+ a_RelCuboid.p1.x, a_RelCuboid.p2.x,
+ a_RelCuboid.p1.y, a_RelCuboid.p2.y,
+ a_RelCuboid.p1.z, a_RelCuboid.p2.z,
+ a_SrcType, a_SrcMeta,
+ a_DstType, a_DstMeta
+ );
+ }
+
+ /// Replaces the blocks in the cuboid by the dst blocks if they are considered non-floor (air, water); allows cuboid out of range of this chunk
+ void FloorRelCuboid(
+ int a_MinX, int a_MaxX,
+ int a_MinY, int a_MaxY,
+ int a_MinZ, int a_MaxZ,
+ BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta
+ );
+
+ /// Replaces the blocks in the cuboid by the dst blocks if they are considered non-floor (air, water); allows cuboid out of range of this chunk
+ void FloorRelCuboid(
+ const cCuboid & a_RelCuboid,
+ BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta
+ )
+ {
+ FloorRelCuboid(
+ a_RelCuboid.p1.x, a_RelCuboid.p2.x,
+ a_RelCuboid.p1.y, a_RelCuboid.p2.y,
+ a_RelCuboid.p1.z, a_RelCuboid.p2.z,
+ a_DstType, a_DstMeta
+ );
+ }
+
+ /// Fills the relative cuboid with specified block with a random chance; allows cuboid out of range of this chunk
+ void RandomFillRelCuboid(
+ int a_MinX, int a_MaxX,
+ int a_MinY, int a_MaxY,
+ int a_MinZ, int a_MaxZ,
+ BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
+ int a_RandomSeed, int a_ChanceOutOf10k
+ );
+
+ /// Fills the relative cuboid with specified block with a random chance; allows cuboid out of range of this chunk
+ void RandomFillRelCuboid(
+ const cCuboid & a_RelCuboid, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
+ int a_RandomSeed, int a_ChanceOutOf10k
+ )
+ {
+ RandomFillRelCuboid(
+ a_RelCuboid.p1.x, a_RelCuboid.p2.x,
+ a_RelCuboid.p1.y, a_RelCuboid.p2.y,
+ a_RelCuboid.p1.z, a_RelCuboid.p2.z,
+ a_BlockType, a_BlockMeta,
+ a_RandomSeed, a_ChanceOutOf10k
+ );
+ }
+
+ /// Returns the block entity at the specified coords.
+ /// If there is no block entity at those coords, tries to create one, based on the block type
+ /// If the blocktype doesn't support a block entity, returns NULL.
+ cBlockEntity * GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ);
+
+ // tolua_end
+
+ // Accessors used by cChunkGenerator::Generator descendants:
+ inline cChunkDef::BiomeMap & GetBiomeMap (void) { return m_BiomeMap; }
+ inline cChunkDef::BlockTypes & GetBlockTypes (void) { return *((cChunkDef::BlockTypes *)m_BlockArea.GetBlockTypes()); }
+ // CANNOT, different compression!
+ // inline cChunkDef::BlockNibbles & GetBlockMetas (void) { return *((cChunkDef::BlockNibbles *)m_BlockArea.GetBlockMetas()); }
+ inline BlockNibbleBytes & GetBlockMetasUncompressed(void) { return *((BlockNibbleBytes *)m_BlockArea.GetBlockMetas()); }
+ inline cChunkDef::HeightMap & GetHeightMap (void) { return m_HeightMap; }
+ inline cEntityList & GetEntities (void) { return m_Entities; }
+ inline cBlockEntityList & GetBlockEntities (void) { return m_BlockEntities; }
+
+ /// Compresses the metas from the BlockArea format (1 meta per byte) into regular format (2 metas per byte)
+ void CompressBlockMetas(cChunkDef::BlockNibbles & a_DestMetas);
+
+ #ifdef _DEBUG
+ /// Verifies that the heightmap corresponds to blocktype contents; if not, asserts on that column
+ void VerifyHeightmap(void);
+ #endif // _DEBUG
+
+private:
+ int m_ChunkX;
+ int m_ChunkZ;
+
+ cChunkDef::BiomeMap m_BiomeMap;
+ cBlockArea m_BlockArea;
+ cChunkDef::HeightMap m_HeightMap;
+ cEntityList m_Entities; // Individual entities are NOT owned by this object!
+ cBlockEntityList m_BlockEntities; // Individual block entities are NOT owned by this object!
+
+ bool m_bUseDefaultBiomes;
+ bool m_bUseDefaultHeight;
+ bool m_bUseDefaultComposition;
+ bool m_bUseDefaultStructures;
+ bool m_bUseDefaultFinish;
+} ; // tolua_export
+
+
+
+
diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp
new file mode 100644
index 000000000..59a00b540
--- /dev/null
+++ b/src/Generating/ChunkGenerator.cpp
@@ -0,0 +1,329 @@
+
+#include "Globals.h"
+
+#include "ChunkGenerator.h"
+#include "../World.h"
+#include "../../iniFile/iniFile.h"
+#include "../Root.h"
+#include "../PluginManager.h"
+#include "ChunkDesc.h"
+#include "ComposableGenerator.h"
+#include "Noise3DGenerator.h"
+
+
+
+
+
+/// If the generation queue size exceeds this number, a warning will be output
+const int QUEUE_WARNING_LIMIT = 1000;
+
+/// If the generation queue size exceeds this number, chunks with no clients will be skipped
+const int QUEUE_SKIP_LIMIT = 500;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cChunkGenerator:
+
+cChunkGenerator::cChunkGenerator(void) :
+ super("cChunkGenerator"),
+ m_World(NULL),
+ m_Generator(NULL)
+{
+}
+
+
+
+
+
+cChunkGenerator::~cChunkGenerator()
+{
+ Stop();
+}
+
+
+
+
+
+bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile)
+{
+ MTRand rnd;
+ m_World = a_World;
+ m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt());
+ AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable");
+
+ if (NoCaseCompare(GeneratorName, "Noise3D") == 0)
+ {
+ m_Generator = new cNoise3DGenerator(*this);
+ }
+ else
+ {
+ if (NoCaseCompare(GeneratorName, "composable") != 0)
+ {
+ LOGWARN("[Generator]::Generator value \"%s\" not recognized, using \"Composable\".", GeneratorName.c_str());
+ }
+ m_Generator = new cComposableGenerator(*this);
+ }
+
+ if (m_Generator == NULL)
+ {
+ LOGERROR("Generator could not start, aborting the server");
+ return false;
+ }
+
+ m_Generator->Initialize(a_World, a_IniFile);
+
+ return super::Start();
+}
+
+
+
+
+
+void cChunkGenerator::Stop(void)
+{
+ m_ShouldTerminate = true;
+ m_Event.Set();
+ m_evtRemoved.Set(); // Wake up anybody waiting for empty queue
+ Wait();
+
+ delete m_Generator;
+ m_Generator = NULL;
+}
+
+
+
+
+
+void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ {
+ cCSLock Lock(m_CS);
+
+ // Check if it is already in the queue:
+ for (cChunkCoordsList::iterator itr = m_Queue.begin(); itr != m_Queue.end(); ++itr)
+ {
+ if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
+ {
+ // Already in the queue, bail out
+ return;
+ }
+ } // for itr - m_Queue[]
+
+ // Add to queue, issue a warning if too many:
+ if (m_Queue.size() >= QUEUE_WARNING_LIMIT)
+ {
+ LOGWARN("WARNING: Adding chunk [%i, %i] to generation queue; Queue is too big! (%i)", a_ChunkX, a_ChunkZ, m_Queue.size());
+ }
+ m_Queue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
+ }
+
+ m_Event.Set();
+}
+
+
+
+
+
+void cChunkGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
+{
+ if (m_Generator != NULL)
+ {
+ m_Generator->GenerateBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
+ }
+}
+
+
+
+
+
+void cChunkGenerator::WaitForQueueEmpty(void)
+{
+ cCSLock Lock(m_CS);
+ while (!m_ShouldTerminate && !m_Queue.empty())
+ {
+ cCSUnlock Unlock(Lock);
+ m_evtRemoved.Wait();
+ }
+}
+
+
+
+
+
+int cChunkGenerator::GetQueueLength(void)
+{
+ cCSLock Lock(m_CS);
+ return (int)m_Queue.size();
+}
+
+
+
+
+
+EMCSBiome cChunkGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
+{
+ ASSERT(m_Generator != NULL);
+ return m_Generator->GetBiomeAt(a_BlockX, a_BlockZ);
+}
+
+
+
+
+
+BLOCKTYPE cChunkGenerator::GetIniBlock(cIniFile & a_IniFile, const AString & a_SectionName, const AString & a_ValueName, const AString & a_Default)
+{
+ AString BlockType = a_IniFile.GetValueSet(a_SectionName, a_ValueName, a_Default);
+ BLOCKTYPE Block = BlockStringToType(BlockType);
+ if (Block < 0)
+ {
+ LOGWARN("[&s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(),a_Default.c_str());
+ return BlockStringToType(a_Default);
+ }
+ return Block;
+}
+
+
+
+
+
+void cChunkGenerator::Execute(void)
+{
+ // To be able to display performance information, the generator counts the chunks generated.
+ // When the queue gets empty, the count is reset, so that waiting for the queue is not counted into the total time.
+ int NumChunksGenerated = 0; // Number of chunks generated since the queue was last empty
+ clock_t GenerationStart = clock(); // Clock tick when the queue started to fill
+ clock_t LastReportTick = clock(); // Clock tick of the last report made (so that performance isn't reported too often)
+
+ while (!m_ShouldTerminate)
+ {
+ cCSLock Lock(m_CS);
+ while (m_Queue.size() == 0)
+ {
+ if ((NumChunksGenerated > 16) && (clock() - LastReportTick > CLOCKS_PER_SEC))
+ {
+ LOG("Chunk generator performance: %.2f ch/s (%d ch total)",
+ (double)NumChunksGenerated * CLOCKS_PER_SEC/ (clock() - GenerationStart),
+ NumChunksGenerated
+ );
+ }
+ cCSUnlock Unlock(Lock);
+ m_Event.Wait();
+ if (m_ShouldTerminate)
+ {
+ return;
+ }
+ NumChunksGenerated = 0;
+ GenerationStart = clock();
+ LastReportTick = clock();
+ }
+
+ cChunkCoords coords = m_Queue.front(); // Get next coord from queue
+ m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue
+ bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT);
+ Lock.Unlock(); // Unlock ASAP
+ m_evtRemoved.Set();
+
+ // Display perf info once in a while:
+ if ((NumChunksGenerated > 16) && (clock() - LastReportTick > 2 * CLOCKS_PER_SEC))
+ {
+ LOG("Chunk generator performance: %.2f ch/s (%d ch total)",
+ (double)NumChunksGenerated * CLOCKS_PER_SEC / (clock() - GenerationStart),
+ NumChunksGenerated
+ );
+ LastReportTick = clock();
+ }
+
+ // Hack for regenerating chunks: if Y != 0, the chunk is considered invalid, even if it has its data set
+ if ((coords.m_ChunkY == 0) && m_World->IsChunkValid(coords.m_ChunkX, coords.m_ChunkZ))
+ {
+ LOGD("Chunk [%d, %d] already generated, skipping generation", coords.m_ChunkX, coords.m_ChunkZ);
+ // Already generated, ignore request
+ continue;
+ }
+
+ if (SkipEnabled && !m_World->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkZ))
+ {
+ LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d]", coords.m_ChunkX, coords.m_ChunkZ);
+ continue;
+ }
+
+ LOGD("Generating chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
+ DoGenerate(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
+
+ // Save the chunk right after generating, so that we don't have to generate it again on next run
+ m_World->GetStorage().QueueSaveChunk(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
+
+ NumChunksGenerated++;
+ } // while (!bStop)
+}
+
+
+
+
+void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cChunkDesc ChunkDesc(a_ChunkX, a_ChunkZ);
+ cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc);
+ m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, ChunkDesc);
+ cRoot::Get()->GetPluginManager()->CallHookChunkGenerated(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc);
+
+ #ifdef _DEBUG
+ // Verify that the generator has produced valid data:
+ ChunkDesc.VerifyHeightmap();
+ #endif
+
+ cChunkDef::BlockNibbles BlockMetas;
+ ChunkDesc.CompressBlockMetas(BlockMetas);
+
+ m_World->SetChunkData(
+ a_ChunkX, a_ChunkZ,
+ ChunkDesc.GetBlockTypes(), BlockMetas,
+ NULL, NULL, // We don't have lighting, chunk will be lighted when needed
+ &ChunkDesc.GetHeightMap(), &ChunkDesc.GetBiomeMap(),
+ ChunkDesc.GetEntities(), ChunkDesc.GetBlockEntities(),
+ true
+ );
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cChunkGenerator::cGenerator:
+
+cChunkGenerator::cGenerator::cGenerator(cChunkGenerator & a_ChunkGenerator) :
+ m_ChunkGenerator(a_ChunkGenerator)
+{
+}
+
+
+
+
+
+void cChunkGenerator::cGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile)
+{
+ m_World = a_World;
+ UNUSED(a_IniFile);
+}
+
+
+
+
+
+EMCSBiome cChunkGenerator::cGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
+{
+ cChunkDef::BiomeMap Biomes;
+ int Y = 0;
+ int ChunkX, ChunkZ;
+ cWorld::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, Y, ChunkZ);
+ GenerateBiomes(ChunkX, ChunkZ, Biomes);
+ return cChunkDef::GetBiome(Biomes, a_BlockX, a_BlockZ);
+}
+
+
+
+
diff --git a/src/Generating/ChunkGenerator.h b/src/Generating/ChunkGenerator.h
new file mode 100644
index 000000000..2d3bb8082
--- /dev/null
+++ b/src/Generating/ChunkGenerator.h
@@ -0,0 +1,113 @@
+
+// ChunkGenerator.h
+
+// Interfaces to the cChunkGenerator class representing the thread that generates chunks
+
+/*
+The object takes requests for generating chunks and processes them in a separate thread one by one.
+The requests are not added to the queue if there is already a request with the same coords
+Before generating, the thread checks if the chunk hasn't been already generated.
+It is theoretically possible to have multiple generator threads by having multiple instances of this object,
+but then it MAY happen that the chunk is generated twice.
+If the generator queue is overloaded, the generator skips chunks with no clients in them
+*/
+
+
+
+
+
+#pragma once
+
+#include "../OSSupport/IsThread.h"
+#include "../ChunkDef.h"
+
+
+
+
+
+// fwd:
+class cWorld;
+class cIniFile;
+class cChunkDesc;
+
+
+
+
+
+class cChunkGenerator :
+ cIsThread
+{
+ typedef cIsThread super;
+
+public:
+ /// The interface that a class has to implement to become a generator
+ class cGenerator
+ {
+ public:
+ cGenerator(cChunkGenerator & a_ChunkGenerator);
+ virtual ~cGenerator() {} ; // Force a virtual destructor
+
+ /// Called to initialize the generator on server startup.
+ virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile);
+
+ /// Generates the biomes for the specified chunk (directly, not in a separate thread). Used by the world loader if biomes failed loading.
+ virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) = 0;
+
+ /// Returns the biome at the specified coords. Used by ChunkMap if an invalid chunk is queried for biome. Default implementation uses GenerateBiomes().
+ virtual EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ);
+
+ /// Called in a separate thread to do the actual chunk generation. Generator should generate into a_ChunkDesc.
+ virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) = 0;
+
+ protected:
+ cChunkGenerator & m_ChunkGenerator;
+ cWorld * m_World;
+ } ;
+
+
+ cChunkGenerator (void);
+ ~cChunkGenerator();
+
+ bool Start(cWorld * a_World, cIniFile & a_IniFile);
+ void Stop(void);
+
+ /// Queues the chunk for generation; removes duplicate requests
+ void QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ /// Generates the biomes for the specified chunk (directly, not in a separate thread). Used by the world loader if biomes failed loading.
+ void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap);
+
+ void WaitForQueueEmpty(void);
+
+ int GetQueueLength(void);
+
+ int GetSeed(void) const { return m_Seed; }
+
+ /// Returns the biome at the specified coords. Used by ChunkMap if an invalid chunk is queried for biome
+ EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ);
+
+ /// Reads a block type from the ini file; returns the blocktype on success, emits a warning and returns a_Default's representation on failure.
+ static BLOCKTYPE GetIniBlock(cIniFile & a_IniFile, const AString & a_SectionName, const AString & a_ValueName, const AString & a_Default);
+
+private:
+
+ cWorld * m_World;
+
+ int m_Seed;
+
+ cCriticalSection m_CS;
+ cChunkCoordsList m_Queue;
+ cEvent m_Event; ///< Set when an item is added to the queue or the thread should terminate
+ cEvent m_evtRemoved; ///< Set when an item is removed from the queue
+
+ cGenerator * m_Generator; ///< The actual generator engine used to generate chunks
+
+ // cIsThread override:
+ virtual void Execute(void) override;
+
+ void DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+};
+
+
+
+
diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp
new file mode 100644
index 000000000..cc2a203af
--- /dev/null
+++ b/src/Generating/CompoGen.cpp
@@ -0,0 +1,634 @@
+
+// CompoGen.cpp
+
+/* Implements the various terrain composition generators:
+ - cCompoGenSameBlock
+ - cCompoGenDebugBiomes
+ - cCompoGenClassic
+*/
+
+#include "Globals.h"
+#include "CompoGen.h"
+#include "../BlockID.h"
+#include "../Item.h"
+#include "../LinearUpscale.h"
+#include "../../iniFile/iniFile.h"
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompoGenSameBlock:
+
+void cCompoGenSameBlock::ComposeTerrain(cChunkDesc & a_ChunkDesc)
+{
+ a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0);
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int Start;
+ if (m_IsBedrocked)
+ {
+ a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK);
+ Start = 1;
+ }
+ else
+ {
+ Start = 0;
+ }
+ for (int y = a_ChunkDesc.GetHeight(x, z); y >= Start; y--)
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, m_BlockType);
+ } // for y
+ } // for z
+ } // for x
+}
+
+
+
+
+
+void cCompoGenSameBlock::InitializeCompoGen(cIniFile & a_IniFile)
+{
+ m_BlockType = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "SameBlockType", "stone").m_ItemType);
+ m_IsBedrocked = (a_IniFile.GetValueSetI("Generator", "SameBlockBedrocked", 1) != 0);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompoGenDebugBiomes:
+
+void cCompoGenDebugBiomes::ComposeTerrain(cChunkDesc & a_ChunkDesc)
+{
+ static BLOCKTYPE Blocks[] =
+ {
+ E_BLOCK_STONE,
+ E_BLOCK_COBBLESTONE,
+ E_BLOCK_LOG,
+ E_BLOCK_PLANKS,
+ E_BLOCK_SANDSTONE,
+ E_BLOCK_WOOL,
+ E_BLOCK_COAL_ORE,
+ E_BLOCK_IRON_ORE,
+ E_BLOCK_GOLD_ORE,
+ E_BLOCK_DIAMOND_ORE,
+ E_BLOCK_LAPIS_ORE,
+ E_BLOCK_REDSTONE_ORE,
+ E_BLOCK_IRON_BLOCK,
+ E_BLOCK_GOLD_BLOCK,
+ E_BLOCK_DIAMOND_BLOCK,
+ E_BLOCK_LAPIS_BLOCK,
+ E_BLOCK_BRICK,
+ E_BLOCK_MOSSY_COBBLESTONE,
+ E_BLOCK_OBSIDIAN,
+ E_BLOCK_NETHERRACK,
+ E_BLOCK_SOULSAND,
+ E_BLOCK_NETHER_BRICK,
+ E_BLOCK_BEDROCK,
+ } ;
+
+ a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0);
+
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ BLOCKTYPE BlockType = Blocks[a_ChunkDesc.GetBiome(x, z)];
+ for (int y = a_ChunkDesc.GetHeight(x, z); y >= 0; y--)
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, BlockType);
+ } // for y
+ } // for z
+ } // for x
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompoGenClassic:
+
+cCompoGenClassic::cCompoGenClassic(void) :
+ m_SeaLevel(60),
+ m_BeachHeight(2),
+ m_BeachDepth(4),
+ m_BlockTop(E_BLOCK_GRASS),
+ m_BlockMiddle(E_BLOCK_DIRT),
+ m_BlockBottom(E_BLOCK_STONE),
+ m_BlockBeach(E_BLOCK_SAND),
+ m_BlockBeachBottom(E_BLOCK_SANDSTONE),
+ m_BlockSea(E_BLOCK_STATIONARY_WATER)
+{
+}
+
+
+
+
+
+void cCompoGenClassic::ComposeTerrain(cChunkDesc & a_ChunkDesc)
+{
+ /* The classic composition means:
+ - 1 layer of grass, 3 of dirt and the rest stone, if the height > sealevel + beachheight
+ - 3 sand and a 1 sandstone, rest stone if between sealevel and sealevel + beachheight
+ - water from waterlevel to height, then 3 sand, 1 sandstone, the rest stone, if water depth < beachdepth
+ - water from waterlevel, then 3 dirt, the rest stone otherwise
+ - bedrock at the bottom
+ */
+
+ a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0);
+
+ // The patterns to use for different situations, must be same length!
+ const BLOCKTYPE PatternGround[] = {m_BlockTop, m_BlockMiddle, m_BlockMiddle, m_BlockMiddle} ;
+ const BLOCKTYPE PatternBeach[] = {m_BlockBeach, m_BlockBeach, m_BlockBeach, m_BlockBeachBottom} ;
+ const BLOCKTYPE PatternOcean[] = {m_BlockMiddle, m_BlockMiddle, m_BlockMiddle, m_BlockBottom} ;
+ static int PatternLength = ARRAYCOUNT(PatternGround);
+ ASSERT(ARRAYCOUNT(PatternGround) == ARRAYCOUNT(PatternBeach));
+ ASSERT(ARRAYCOUNT(PatternGround) == ARRAYCOUNT(PatternOcean));
+
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int Height = a_ChunkDesc.GetHeight(x, z);
+ const BLOCKTYPE * Pattern;
+ if (Height > m_SeaLevel + m_BeachHeight)
+ {
+ Pattern = PatternGround;
+ }
+ else if (Height > m_SeaLevel - m_BeachDepth)
+ {
+ Pattern = PatternBeach;
+ }
+ else
+ {
+ Pattern = PatternOcean;
+ }
+
+ // Fill water from sealevel down to height (if any):
+ for (int y = m_SeaLevel; y >= Height; --y)
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, m_BlockSea);
+ }
+
+ // Fill from height till the bottom:
+ for (int y = Height; y >= 1; y--)
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, (Height - y < PatternLength) ? Pattern[Height - y] : m_BlockBottom);
+ }
+
+ // The last layer is always bedrock:
+ a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK);
+ } // for x
+ } // for z
+}
+
+
+
+
+
+void cCompoGenClassic::InitializeCompoGen(cIniFile & a_IniFile)
+{
+ m_SeaLevel = a_IniFile.GetValueSetI("Generator", "ClassicSeaLevel", m_SeaLevel);
+ m_BeachHeight = a_IniFile.GetValueSetI("Generator", "ClassicBeachHeight", m_BeachHeight);
+ m_BeachDepth = a_IniFile.GetValueSetI("Generator", "ClassicBeachDepth", m_BeachDepth);
+ m_BlockTop = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockTop", "grass").m_ItemType);
+ m_BlockMiddle = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockMiddle", "dirt").m_ItemType);
+ m_BlockBottom = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBottom", "stone").m_ItemType);
+ m_BlockBeach = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBeach", "sand").m_ItemType);
+ m_BlockBeachBottom = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBeachBottom", "sandstone").m_ItemType);
+ m_BlockSea = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockSea", "stationarywater").m_ItemType);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompoGenBiomal:
+
+void cCompoGenBiomal::ComposeTerrain(cChunkDesc & a_ChunkDesc)
+{
+ a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0);
+
+ int ChunkX = a_ChunkDesc.GetChunkX();
+ int ChunkZ = a_ChunkDesc.GetChunkZ();
+
+ /*
+ _X 2013_04_22:
+ There's no point in generating the whole cubic noise at once, because the noise values are used in
+ only about 20 % of the cases, so the speed gained by precalculating is lost by precalculating too much data
+ */
+
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int Height = a_ChunkDesc.GetHeight(x, z);
+ if (Height > m_SeaLevel)
+ {
+ switch (a_ChunkDesc.GetBiome(x, z))
+ {
+ case biOcean:
+ case biPlains:
+ case biExtremeHills:
+ case biForest:
+ case biTaiga:
+ case biSwampland:
+ case biRiver:
+ case biFrozenOcean:
+ case biFrozenRiver:
+ case biIcePlains:
+ case biIceMountains:
+ case biForestHills:
+ case biTaigaHills:
+ case biExtremeHillsEdge:
+ case biJungle:
+ case biJungleHills:
+ {
+ FillColumnGrass(x, z, Height, a_ChunkDesc.GetBlockTypes());
+ break;
+ }
+ case biDesertHills:
+ case biDesert:
+ case biBeach:
+ {
+ FillColumnSand(x, z, Height, a_ChunkDesc.GetBlockTypes());
+ break;
+ }
+ case biMushroomIsland:
+ case biMushroomShore:
+ {
+ FillColumnMycelium(x, z, Height, a_ChunkDesc.GetBlockTypes());
+ break;
+ }
+ default:
+ {
+ // TODO
+ ASSERT(!"CompoGenBiomal: Biome not implemented yet!");
+ break;
+ }
+ }
+ }
+ else
+ {
+ switch (a_ChunkDesc.GetBiome(x, z))
+ {
+ case biDesert:
+ case biBeach:
+ {
+ // Fill with water, sand, sandstone and stone
+ FillColumnWaterSand(x, z, Height, a_ChunkDesc.GetBlockTypes());
+ break;
+ }
+ default:
+ {
+ // Fill with water, sand/dirt/clay mix and stone
+ if (m_Noise.CubicNoise2D(0.3f * (cChunkDef::Width * ChunkX + x), 0.3f * (cChunkDef::Width * ChunkZ + z)) < 0)
+ {
+ FillColumnWaterSand(x, z, Height, a_ChunkDesc.GetBlockTypes());
+ }
+ else
+ {
+ FillColumnWaterDirt(x, z, Height, a_ChunkDesc.GetBlockTypes());
+ }
+ break;
+ }
+ } // switch (biome)
+ a_ChunkDesc.SetHeight(x, z, m_SeaLevel + 1);
+ } // else (under water)
+ a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK);
+ } // for x
+ } // for z
+}
+
+
+
+
+
+void cCompoGenBiomal::InitializeCompoGen(cIniFile & a_IniFile)
+{
+ m_SeaLevel = a_IniFile.GetValueSetI("Generator", "BiomalSeaLevel", m_SeaLevel) - 1;
+}
+
+
+
+
+
+void cCompoGenBiomal::FillColumnGrass(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
+{
+ BLOCKTYPE Pattern[] =
+ {
+ E_BLOCK_GRASS,
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ } ;
+ FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
+
+ for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
+ }
+}
+
+
+
+
+
+void cCompoGenBiomal::FillColumnSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
+{
+ BLOCKTYPE Pattern[] =
+ {
+ E_BLOCK_SAND,
+ E_BLOCK_SAND,
+ E_BLOCK_SAND,
+ E_BLOCK_SANDSTONE,
+ } ;
+ FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
+
+ for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
+ }
+}
+
+
+
+
+
+
+void cCompoGenBiomal::FillColumnMycelium (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
+{
+ BLOCKTYPE Pattern[] =
+ {
+ E_BLOCK_MYCELIUM,
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ } ;
+ FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
+
+ for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
+ }
+}
+
+
+
+
+
+void cCompoGenBiomal::FillColumnWaterSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
+{
+ FillColumnSand(a_RelX, a_RelZ, a_Height, a_BlockTypes);
+ for (int y = a_Height + 1; y <= m_SeaLevel + 1; y++)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STATIONARY_WATER);
+ }
+}
+
+
+
+
+
+void cCompoGenBiomal::FillColumnWaterDirt(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
+{
+ // Dirt
+ BLOCKTYPE Pattern[] =
+ {
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ } ;
+ FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
+
+ for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
+ }
+ for (int y = a_Height + 1; y <= m_SeaLevel + 1; y++)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STATIONARY_WATER);
+ }
+}
+
+
+
+
+
+
+void cCompoGenBiomal::FillColumnPattern(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes, const BLOCKTYPE * a_Pattern, int a_PatternSize)
+{
+ for (int y = a_Height, idx = 0; (y >= 0) && (idx < a_PatternSize); y--, idx++)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, a_Pattern[idx]);
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompoGenNether:
+
+cCompoGenNether::cCompoGenNether(int a_Seed) :
+ m_Noise1(a_Seed + 10),
+ m_Noise2(a_Seed * a_Seed * 10 + a_Seed * 1000 + 6000),
+ m_Threshold(0)
+{
+}
+
+
+
+
+
+void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc)
+{
+ HEIGHTTYPE MaxHeight = a_ChunkDesc.GetMaxHeight();
+
+ const int SEGMENT_HEIGHT = 8;
+ const int INTERPOL_X = 16; // Must be a divisor of 16
+ const int INTERPOL_Z = 16; // Must be a divisor of 16
+ // Interpolate the chunk in 16 * SEGMENT_HEIGHT * 16 "segments", each SEGMENT_HEIGHT blocks high and each linearly interpolated separately.
+ // Have two buffers, one for the lowest floor and one for the highest floor, so that Y-interpolation can be done between them
+ // Then swap the buffers and use the previously-top one as the current-bottom, without recalculating it.
+
+ int FloorBuf1[17 * 17];
+ int FloorBuf2[17 * 17];
+ int * FloorHi = FloorBuf1;
+ int * FloorLo = FloorBuf2;
+ int BaseX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
+ int BaseZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
+
+ // Interpolate the lowest floor:
+ for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++)
+ {
+ FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] =
+ m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) *
+ m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) /
+ 256;
+ } // for x, z - FloorLo[]
+ LinearUpscale2DArrayInPlace(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z);
+
+ // Interpolate segments:
+ for (int Segment = 0; Segment < MaxHeight; Segment += SEGMENT_HEIGHT)
+ {
+ // First update the high floor:
+ for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++)
+ {
+ FloorHi[INTERPOL_X * x + 17 * INTERPOL_Z * z] =
+ m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) *
+ m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) /
+ 256;
+ } // for x, z - FloorLo[]
+ LinearUpscale2DArrayInPlace(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z);
+
+ // Interpolate between FloorLo and FloorHi:
+ for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
+ {
+ int Lo = FloorLo[x + 17 * z] / 256;
+ int Hi = FloorHi[x + 17 * z] / 256;
+ for (int y = 0; y < SEGMENT_HEIGHT; y++)
+ {
+ int Val = Lo + (Hi - Lo) * y / SEGMENT_HEIGHT;
+ a_ChunkDesc.SetBlockType(x, y + Segment, z, (Val < m_Threshold) ? E_BLOCK_NETHERRACK : E_BLOCK_AIR);
+ }
+ }
+
+ // Swap the floors:
+ std::swap(FloorLo, FloorHi);
+ }
+
+ // Bedrock at the bottom and at the top:
+ for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
+ {
+ a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK);
+ a_ChunkDesc.SetBlockType(x, a_ChunkDesc.GetHeight(x, z), z, E_BLOCK_BEDROCK);
+ }
+}
+
+
+
+
+
+void cCompoGenNether::InitializeCompoGen(cIniFile & a_IniFile)
+{
+ m_Threshold = a_IniFile.GetValueSetI("Generator", "NetherThreshold", m_Threshold);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompoGenCache:
+
+cCompoGenCache::cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_CacheSize) :
+ m_Underlying(a_Underlying),
+ m_CacheSize(a_CacheSize),
+ m_CacheOrder(new int[a_CacheSize]),
+ m_CacheData(new sCacheData[a_CacheSize]),
+ m_NumHits(0),
+ m_NumMisses(0),
+ m_TotalChain(0)
+{
+ for (int i = 0; i < m_CacheSize; i++)
+ {
+ m_CacheOrder[i] = i;
+ m_CacheData[i].m_ChunkX = 0x7fffffff;
+ m_CacheData[i].m_ChunkZ = 0x7fffffff;
+ }
+}
+
+
+
+
+
+cCompoGenCache::~cCompoGenCache()
+{
+ delete[] m_CacheData;
+ delete[] m_CacheOrder;
+}
+
+
+
+
+
+void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc)
+{
+ #ifdef _DEBUG
+ if (((m_NumHits + m_NumMisses) % 1024) == 10)
+ {
+ LOGD("CompoGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses));
+ LOGD("CompoGenCache: Avg cache chain length: %.2f", (float)m_TotalChain / m_NumHits);
+ }
+ #endif // _DEBUG
+
+ int ChunkX = a_ChunkDesc.GetChunkX();
+ int ChunkZ = a_ChunkDesc.GetChunkZ();
+
+ for (int i = 0; i < m_CacheSize; i++)
+ {
+ if (
+ (m_CacheData[m_CacheOrder[i]].m_ChunkX != ChunkX) ||
+ (m_CacheData[m_CacheOrder[i]].m_ChunkZ != ChunkZ)
+ )
+ {
+ continue;
+ }
+ // Found it in the cache
+ int Idx = m_CacheOrder[i];
+
+ // Move to front:
+ for (int j = i; j > 0; j--)
+ {
+ m_CacheOrder[j] = m_CacheOrder[j - 1];
+ }
+ m_CacheOrder[0] = Idx;
+
+ // Use the cached data:
+ memcpy(a_ChunkDesc.GetBlockTypes(), m_CacheData[Idx].m_BlockTypes, sizeof(a_ChunkDesc.GetBlockTypes()));
+ memcpy(a_ChunkDesc.GetBlockMetasUncompressed(), m_CacheData[Idx].m_BlockMetas, sizeof(a_ChunkDesc.GetBlockMetasUncompressed()));
+
+ m_NumHits++;
+ m_TotalChain += i;
+ return;
+ } // for i - cache
+
+ // Not in the cache:
+ m_NumMisses++;
+ m_Underlying.ComposeTerrain(a_ChunkDesc);
+
+ // Insert it as the first item in the MRU order:
+ int Idx = m_CacheOrder[m_CacheSize - 1];
+ for (int i = m_CacheSize - 1; i > 0; i--)
+ {
+ m_CacheOrder[i] = m_CacheOrder[i - 1];
+ } // for i - m_CacheOrder[]
+ m_CacheOrder[0] = Idx;
+ memcpy(m_CacheData[Idx].m_BlockTypes, a_ChunkDesc.GetBlockTypes(), sizeof(a_ChunkDesc.GetBlockTypes()));
+ memcpy(m_CacheData[Idx].m_BlockMetas, a_ChunkDesc.GetBlockMetasUncompressed(), sizeof(a_ChunkDesc.GetBlockMetasUncompressed()));
+ m_CacheData[Idx].m_ChunkX = ChunkX;
+ m_CacheData[Idx].m_ChunkZ = ChunkZ;
+}
+
+
+
+
+
+void cCompoGenCache::InitializeCompoGen(cIniFile & a_IniFile)
+{
+ m_Underlying.InitializeCompoGen(a_IniFile);
+}
+
+
+
+
diff --git a/src/Generating/CompoGen.h b/src/Generating/CompoGen.h
new file mode 100644
index 000000000..2ee286b06
--- /dev/null
+++ b/src/Generating/CompoGen.h
@@ -0,0 +1,182 @@
+
+// CompoGen.h
+
+/* Interfaces to the various terrain composition generators:
+ - cCompoGenSameBlock
+ - cCompoGenDebugBiomes
+ - cCompoGenClassic
+ - cCompoGenBiomal
+ - cCompoGenNether
+ - cCompoGenCache
+*/
+
+
+
+
+
+#pragma once
+
+#include "ComposableGenerator.h"
+#include "../Noise.h"
+
+
+
+
+
+class cCompoGenSameBlock :
+ public cTerrainCompositionGen
+{
+public:
+ cCompoGenSameBlock(void) :
+ m_BlockType(E_BLOCK_STONE),
+ m_IsBedrocked(true)
+ {}
+
+protected:
+
+ BLOCKTYPE m_BlockType;
+ bool m_IsBedrocked;
+
+ // cTerrainCompositionGen overrides:
+ virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
+ virtual void InitializeCompoGen(cIniFile & a_IniFile) override;
+} ;
+
+
+
+
+
+class cCompoGenDebugBiomes :
+ public cTerrainCompositionGen
+{
+public:
+ cCompoGenDebugBiomes(void) {}
+
+protected:
+
+ // cTerrainCompositionGen overrides:
+ virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+
+
+class cCompoGenClassic :
+ public cTerrainCompositionGen
+{
+public:
+ cCompoGenClassic(void);
+
+protected:
+
+ int m_SeaLevel;
+ int m_BeachHeight;
+ int m_BeachDepth;
+ BLOCKTYPE m_BlockTop;
+ BLOCKTYPE m_BlockMiddle;
+ BLOCKTYPE m_BlockBottom;
+ BLOCKTYPE m_BlockBeach;
+ BLOCKTYPE m_BlockBeachBottom;
+ BLOCKTYPE m_BlockSea;
+
+ // cTerrainCompositionGen overrides:
+ virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
+ virtual void InitializeCompoGen(cIniFile & a_IniFile) override;
+} ;
+
+
+
+
+
+class cCompoGenBiomal :
+ public cTerrainCompositionGen
+{
+public:
+ cCompoGenBiomal(int a_Seed) :
+ m_Noise(a_Seed + 1000),
+ m_SeaLevel(62)
+ {
+ }
+
+protected:
+
+ cNoise m_Noise;
+ int m_SeaLevel;
+
+ // cTerrainCompositionGen overrides:
+ virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
+ virtual void InitializeCompoGen(cIniFile & a_IniFile) override;
+
+ void FillColumnGrass (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
+ void FillColumnSand (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
+ void FillColumnMycelium (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
+ void FillColumnWaterSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
+ void FillColumnWaterDirt(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
+
+ void FillColumnPattern (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes, const BLOCKTYPE * a_Pattern, int a_PatternSize);
+} ;
+
+
+
+
+
+class cCompoGenNether :
+ public cTerrainCompositionGen
+{
+public:
+ cCompoGenNether(int a_Seed);
+
+protected:
+ cNoise m_Noise1;
+ cNoise m_Noise2;
+
+ int m_Threshold;
+
+ // cTerrainCompositionGen overrides:
+ virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
+ virtual void InitializeCompoGen(cIniFile & a_IniFile) override;
+} ;
+
+
+
+
+
+/// Caches most-recently-used chunk composition of another composition generator. Caches only the types and metas
+class cCompoGenCache :
+ public cTerrainCompositionGen
+{
+public:
+ cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_CacheSize); // Doesn't take ownership of a_Underlying
+ ~cCompoGenCache();
+
+ // cTerrainCompositionGen override:
+ virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
+ virtual void InitializeCompoGen(cIniFile & a_IniFile) override;
+
+protected:
+
+ cTerrainCompositionGen & m_Underlying;
+
+ struct sCacheData
+ {
+ int m_ChunkX;
+ int m_ChunkZ;
+ cChunkDef::BlockTypes m_BlockTypes;
+ cChunkDesc::BlockNibbleBytes m_BlockMetas; // The metas are uncompressed, 1 meta per byte
+ } ;
+
+ // To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data
+ int m_CacheSize;
+ int * m_CacheOrder; // MRU-ized order, indices into m_CacheData array
+ sCacheData * m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used
+
+ // Cache statistics
+ int m_NumHits;
+ int m_NumMisses;
+ int m_TotalChain; // Number of cache items walked to get to a hit (only added for hits)
+} ;
+
+
+
+
diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp
new file mode 100644
index 000000000..2637b64e7
--- /dev/null
+++ b/src/Generating/ComposableGenerator.cpp
@@ -0,0 +1,501 @@
+
+// ComposableGenerator.cpp
+
+// Implements the cComposableGenerator class representing the chunk generator that takes the composition approach to generating chunks
+
+#include "Globals.h"
+
+#include "ComposableGenerator.h"
+#include "../World.h"
+#include "../../iniFile/iniFile.h"
+#include "../Root.h"
+
+// Individual composed algorithms:
+#include "BioGen.h"
+#include "HeiGen.h"
+#include "CompoGen.h"
+#include "StructGen.h"
+#include "FinishGen.h"
+
+#include "Caves.h"
+#include "DistortedHeightmap.h"
+#include "EndGen.h"
+#include "MineShafts.h"
+#include "Noise3DGenerator.h"
+#include "Ravines.h"
+
+
+
+
+
+
+
+
+
+
+cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) :
+ super(a_ChunkGenerator),
+ m_BiomeGen(NULL),
+ m_HeightGen(NULL),
+ m_CompositionGen(NULL),
+ m_UnderlyingBiomeGen(NULL),
+ m_UnderlyingHeightGen(NULL),
+ m_UnderlyingCompositionGen(NULL)
+{
+}
+
+
+
+
+
+cComposableGenerator::~cComposableGenerator()
+{
+ // Delete the generating composition:
+ for (cFinishGenList::const_iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
+ {
+ delete *itr;
+ }
+ m_FinishGens.clear();
+ for (cStructureGenList::const_iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
+ {
+ delete *itr;
+ }
+ m_StructureGens.clear();
+
+ delete m_CompositionGen;
+ m_CompositionGen = NULL;
+ delete m_HeightGen;
+ m_HeightGen = NULL;
+ delete m_BiomeGen;
+ m_BiomeGen = NULL;
+ delete m_UnderlyingCompositionGen;
+ m_UnderlyingCompositionGen = NULL;
+ delete m_UnderlyingHeightGen;
+ m_UnderlyingHeightGen = NULL;
+ delete m_UnderlyingBiomeGen;
+ m_UnderlyingBiomeGen = NULL;
+}
+
+
+
+
+
+void cComposableGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile)
+{
+ super::Initialize(a_World, a_IniFile);
+
+ InitBiomeGen(a_IniFile);
+ InitHeightGen(a_IniFile);
+ InitCompositionGen(a_IniFile);
+ InitStructureGens(a_IniFile);
+ InitFinishGens(a_IniFile);
+}
+
+
+
+
+
+void cComposableGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
+{
+ if (m_BiomeGen != NULL) // Quick fix for generator deinitializing before the world storage finishes loading
+ {
+ m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
+ }
+}
+
+
+
+
+
+void cComposableGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc)
+{
+ if (a_ChunkDesc.IsUsingDefaultBiomes())
+ {
+ m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, a_ChunkDesc.GetBiomeMap());
+ }
+
+ if (a_ChunkDesc.IsUsingDefaultHeight())
+ {
+ m_HeightGen->GenHeightMap(a_ChunkX, a_ChunkZ, a_ChunkDesc.GetHeightMap());
+ }
+
+ if (a_ChunkDesc.IsUsingDefaultComposition())
+ {
+ m_CompositionGen->ComposeTerrain(a_ChunkDesc);
+ }
+
+ if (a_ChunkDesc.IsUsingDefaultStructures())
+ {
+ for (cStructureGenList::iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
+ {
+ (*itr)->GenStructures(a_ChunkDesc);
+ } // for itr - m_StructureGens[]
+ }
+
+ if (a_ChunkDesc.IsUsingDefaultFinish())
+ {
+ for (cFinishGenList::iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
+ {
+ (*itr)->GenFinish(a_ChunkDesc);
+ } // for itr - m_FinishGens[]
+ }
+}
+
+
+
+
+
+void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile)
+{
+ AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", "");
+ if (BiomeGenName.empty())
+ {
+ LOGWARN("[Generator] BiomeGen value not set in world.ini, using \"MultiStepMap\".");
+ BiomeGenName = "MultiStepMap";
+ }
+
+ int Seed = m_ChunkGenerator.GetSeed();
+ bool CacheOffByDefault = false;
+ if (NoCaseCompare(BiomeGenName, "constant") == 0)
+ {
+ m_BiomeGen = new cBioGenConstant;
+ CacheOffByDefault = true; // we're generating faster than a cache would retrieve data :)
+ }
+ else if (NoCaseCompare(BiomeGenName, "checkerboard") == 0)
+ {
+ m_BiomeGen = new cBioGenCheckerboard;
+ CacheOffByDefault = true; // we're (probably) generating faster than a cache would retrieve data
+ }
+ else if (NoCaseCompare(BiomeGenName, "voronoi") == 0)
+ {
+ m_BiomeGen = new cBioGenVoronoi(Seed);
+ }
+ else if (NoCaseCompare(BiomeGenName, "distortedvoronoi") == 0)
+ {
+ m_BiomeGen = new cBioGenDistortedVoronoi(Seed);
+ }
+ else
+ {
+ if (NoCaseCompare(BiomeGenName, "multistepmap") != 0)
+ {
+ LOGWARNING("Unknown BiomeGen \"%s\", using \"MultiStepMap\" instead.", BiomeGenName.c_str());
+ }
+ m_BiomeGen = new cBioGenMultiStepMap(Seed);
+
+ /*
+ // Performance-testing:
+ LOGINFO("Measuring performance of cBioGenMultiStepMap...");
+ clock_t BeginTick = clock();
+ for (int x = 0; x < 5000; x++)
+ {
+ cChunkDef::BiomeMap Biomes;
+ m_BiomeGen->GenBiomes(x * 5, x * 5, Biomes);
+ }
+ clock_t Duration = clock() - BeginTick;
+ LOGINFO("cBioGenMultiStepMap for 5000 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC);
+ //*/
+ }
+
+ // Add a cache, if requested:
+ int CacheSize = a_IniFile.GetValueSetI("Generator", "BiomeGenCacheSize", CacheOffByDefault ? 0 : 64);
+ if (CacheSize > 0)
+ {
+ if (CacheSize < 4)
+ {
+ LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
+ CacheSize, 4
+ );
+ CacheSize = 4;
+ }
+ LOGD("Using a cache for biomegen of size %d.", CacheSize);
+ m_UnderlyingBiomeGen = m_BiomeGen;
+ m_BiomeGen = new cBioGenCache(m_UnderlyingBiomeGen, CacheSize);
+ }
+ m_BiomeGen->InitializeBiomeGen(a_IniFile);
+}
+
+
+
+
+
+void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
+{
+ AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", "");
+ if (HeightGenName.empty())
+ {
+ LOGWARN("[Generator] HeightGen value not set in world.ini, using \"Biomal\".");
+ HeightGenName = "Biomal";
+ }
+
+ int Seed = m_ChunkGenerator.GetSeed();
+ bool CacheOffByDefault = false;
+ if (NoCaseCompare(HeightGenName, "flat") == 0)
+ {
+ m_HeightGen = new cHeiGenFlat;
+ CacheOffByDefault = true; // We're generating faster than a cache would retrieve data
+ }
+ else if (NoCaseCompare(HeightGenName, "classic") == 0)
+ {
+ m_HeightGen = new cHeiGenClassic(Seed);
+ }
+ else if (NoCaseCompare(HeightGenName, "DistortedHeightmap") == 0)
+ {
+ m_HeightGen = new cDistortedHeightmap(Seed, *m_BiomeGen);
+ }
+ else if (NoCaseCompare(HeightGenName, "End") == 0)
+ {
+ m_HeightGen = new cEndGen(Seed);
+ }
+ else if (NoCaseCompare(HeightGenName, "Noise3D") == 0)
+ {
+ m_HeightGen = new cNoise3DComposable(Seed);
+ }
+ else // "biomal" or <not found>
+ {
+ if (NoCaseCompare(HeightGenName, "biomal") != 0)
+ {
+ LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str());
+ }
+ m_HeightGen = new cHeiGenBiomal(Seed, *m_BiomeGen);
+
+ /*
+ // Performance-testing:
+ LOGINFO("Measuring performance of cHeiGenBiomal...");
+ clock_t BeginTick = clock();
+ for (int x = 0; x < 500; x++)
+ {
+ cChunkDef::HeightMap Heights;
+ m_HeightGen->GenHeightMap(x * 5, x * 5, Heights);
+ }
+ clock_t Duration = clock() - BeginTick;
+ LOGINFO("HeightGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC);
+ //*/
+ }
+
+ // Read the settings:
+ m_HeightGen->InitializeHeightGen(a_IniFile);
+
+ // Add a cache, if requested:
+ int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64);
+ if (CacheSize > 0)
+ {
+ if (CacheSize < 4)
+ {
+ LOGWARNING("Heightgen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
+ CacheSize, 4
+ );
+ CacheSize = 4;
+ }
+ LOGD("Using a cache for Heightgen of size %d.", CacheSize);
+ m_UnderlyingHeightGen = m_HeightGen;
+ m_HeightGen = new cHeiGenCache(*m_UnderlyingHeightGen, CacheSize);
+ }
+}
+
+
+
+
+
+void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile)
+{
+ int Seed = m_ChunkGenerator.GetSeed();
+ AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", "");
+ if (CompoGenName.empty())
+ {
+ LOGWARN("[Generator] CompositionGen value not set in world.ini, using \"Biomal\".");
+ CompoGenName = "Biomal";
+ }
+ if (NoCaseCompare(CompoGenName, "sameblock") == 0)
+ {
+ m_CompositionGen = new cCompoGenSameBlock;
+ }
+ else if (NoCaseCompare(CompoGenName, "debugbiomes") == 0)
+ {
+ m_CompositionGen = new cCompoGenDebugBiomes;
+ }
+ else if (NoCaseCompare(CompoGenName, "classic") == 0)
+ {
+ m_CompositionGen = new cCompoGenClassic;
+ }
+ else if (NoCaseCompare(CompoGenName, "DistortedHeightmap") == 0)
+ {
+ m_CompositionGen = new cDistortedHeightmap(Seed, *m_BiomeGen);
+ }
+ else if (NoCaseCompare(CompoGenName, "end") == 0)
+ {
+ m_CompositionGen = new cEndGen(Seed);
+ }
+ else if (NoCaseCompare(CompoGenName, "nether") == 0)
+ {
+ m_CompositionGen = new cCompoGenNether(Seed);
+ }
+ else if (NoCaseCompare(CompoGenName, "Noise3D") == 0)
+ {
+ m_CompositionGen = new cNoise3DComposable(m_ChunkGenerator.GetSeed());
+ }
+ else
+ {
+ if (NoCaseCompare(CompoGenName, "biomal") != 0)
+ {
+ LOGWARN("Unknown CompositionGen \"%s\", using \"biomal\" instead.", CompoGenName.c_str());
+ }
+ m_CompositionGen = new cCompoGenBiomal(Seed);
+
+ /*
+ // Performance-testing:
+ LOGINFO("Measuring performance of cCompoGenBiomal...");
+ clock_t BeginTick = clock();
+ for (int x = 0; x < 500; x++)
+ {
+ cChunkDesc Desc(200 + x * 8, 200 + x * 8);
+ m_BiomeGen->GenBiomes(Desc.GetChunkX(), Desc.GetChunkZ(), Desc.GetBiomeMap());
+ m_HeightGen->GenHeightMap(Desc.GetChunkX(), Desc.GetChunkZ(), Desc.GetHeightMap());
+ m_CompositionGen->ComposeTerrain(Desc);
+ }
+ clock_t Duration = clock() - BeginTick;
+ LOGINFO("CompositionGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC);
+ //*/
+ }
+
+ // Read the settings from the ini file:
+ m_CompositionGen->InitializeCompoGen(a_IniFile);
+
+ int CompoGenCacheSize = a_IniFile.GetValueSetI("Generator", "CompositionGenCacheSize", 64);
+ if (CompoGenCacheSize > 1)
+ {
+ m_UnderlyingCompositionGen = m_CompositionGen;
+ m_CompositionGen = new cCompoGenCache(*m_UnderlyingCompositionGen, 32);
+ }
+}
+
+
+
+
+
+void cComposableGenerator::InitStructureGens(cIniFile & a_IniFile)
+{
+ AString Structures = a_IniFile.GetValueSet("Generator", "Structures", "Ravines, WormNestCaves, WaterLakes, LavaLakes, OreNests, Trees");
+
+ int Seed = m_ChunkGenerator.GetSeed();
+ AStringVector Str = StringSplitAndTrim(Structures, ",");
+ for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
+ {
+ if (NoCaseCompare(*itr, "DualRidgeCaves") == 0)
+ {
+ float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3);
+ m_StructureGens.push_back(new cStructGenDualRidgeCaves(Seed, Threshold));
+ }
+ else if (NoCaseCompare(*itr, "DirectOverhangs") == 0)
+ {
+ m_StructureGens.push_back(new cStructGenDirectOverhangs(Seed));
+ }
+ else if (NoCaseCompare(*itr, "DistortedMembraneOverhangs") == 0)
+ {
+ m_StructureGens.push_back(new cStructGenDistortedMembraneOverhangs(Seed));
+ }
+ else if (NoCaseCompare(*itr, "LavaLakes") == 0)
+ {
+ int Probability = a_IniFile.GetValueSetI("Generator", "LavaLakesProbability", 10);
+ m_StructureGens.push_back(new cStructGenLakes(Seed * 5 + 16873, E_BLOCK_STATIONARY_LAVA, *m_HeightGen, Probability));
+ }
+ else if (NoCaseCompare(*itr, "MarbleCaves") == 0)
+ {
+ m_StructureGens.push_back(new cStructGenMarbleCaves(Seed));
+ }
+ else if (NoCaseCompare(*itr, "MineShafts") == 0)
+ {
+ int GridSize = a_IniFile.GetValueSetI("Generator", "MineShaftsGridSize", 512);
+ int MaxSystemSize = a_IniFile.GetValueSetI("Generator", "MineShaftsMaxSystemSize", 160);
+ int ChanceCorridor = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCorridor", 600);
+ int ChanceCrossing = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCrossing", 200);
+ int ChanceStaircase = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceStaircase", 200);
+ m_StructureGens.push_back(new cStructGenMineShafts(
+ Seed, GridSize, MaxSystemSize,
+ ChanceCorridor, ChanceCrossing, ChanceStaircase
+ ));
+ }
+ else if (NoCaseCompare(*itr, "OreNests") == 0)
+ {
+ m_StructureGens.push_back(new cStructGenOreNests(Seed));
+ }
+ else if (NoCaseCompare(*itr, "Ravines") == 0)
+ {
+ m_StructureGens.push_back(new cStructGenRavines(Seed, 128));
+ }
+ else if (NoCaseCompare(*itr, "Trees") == 0)
+ {
+ m_StructureGens.push_back(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen));
+ }
+ else if (NoCaseCompare(*itr, "WaterLakes") == 0)
+ {
+ int Probability = a_IniFile.GetValueSetI("Generator", "WaterLakesProbability", 25);
+ m_StructureGens.push_back(new cStructGenLakes(Seed * 3 + 652, E_BLOCK_STATIONARY_WATER, *m_HeightGen, Probability));
+ }
+ else if (NoCaseCompare(*itr, "WormNestCaves") == 0)
+ {
+ m_StructureGens.push_back(new cStructGenWormNestCaves(Seed));
+ }
+ else
+ {
+ LOGWARNING("Unknown structure generator: \"%s\". Ignoring.", itr->c_str());
+ }
+ } // for itr - Str[]
+}
+
+
+
+
+
+void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
+{
+ int Seed = m_ChunkGenerator.GetSeed();
+ AString Structures = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator");
+
+ AStringVector Str = StringSplitAndTrim(Structures, ",");
+ for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
+ {
+ // Finishers, alpha-sorted:
+ if (NoCaseCompare(*itr, "BottomLava") == 0)
+ {
+ int DefaultBottomLavaLevel = (m_World->GetDimension() == dimNether) ? 30 : 10;
+ int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel);
+ m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel));
+ }
+ else if (NoCaseCompare(*itr, "DeadBushes") == 0)
+ {
+ m_FinishGens.push_back(new cFinishGenSingleBiomeSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, biDesert, 2, E_BLOCK_SAND, E_BLOCK_SAND));
+ }
+ else if (NoCaseCompare(*itr, "Ice") == 0)
+ {
+ m_FinishGens.push_back(new cFinishGenIce);
+ }
+ else if (NoCaseCompare(*itr, "LavaSprings") == 0)
+ {
+ m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, *m_World));
+ }
+ else if (NoCaseCompare(*itr, "Lilypads") == 0)
+ {
+ m_FinishGens.push_back(new cFinishGenSingleBiomeSingleTopBlock(Seed, E_BLOCK_LILY_PAD, biSwampland, 4, E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER));
+ }
+ else if (NoCaseCompare(*itr, "PreSimulator") == 0)
+ {
+ m_FinishGens.push_back(new cFinishGenPreSimulator);
+ }
+ else if (NoCaseCompare(*itr, "Snow") == 0)
+ {
+ m_FinishGens.push_back(new cFinishGenSnow);
+ }
+ else if (NoCaseCompare(*itr, "SprinkleFoliage") == 0)
+ {
+ m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed));
+ }
+ else if (NoCaseCompare(*itr, "WaterSprings") == 0)
+ {
+ m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, *m_World));
+ }
+ } // for itr - Str[]
+}
+
+
+
+
diff --git a/src/Generating/ComposableGenerator.h b/src/Generating/ComposableGenerator.h
new file mode 100644
index 000000000..d5e33a439
--- /dev/null
+++ b/src/Generating/ComposableGenerator.h
@@ -0,0 +1,181 @@
+
+// ComposableGenerator.h
+
+// Declares the cComposableGenerator class representing the chunk generator that takes the composition approach to generating chunks
+
+/*
+Generating works by composing several algorithms:
+Biome, TerrainHeight, TerrainComposition, Ores, Structures and SmallFoliage
+Each algorithm may be chosen from a pool of available algorithms in the same class and combined with others,
+based on user's preferences in the world.ini.
+See http://forum.mc-server.org/showthread.php?tid=409 for details.
+*/
+
+
+
+
+
+#pragma once
+
+#include "ChunkGenerator.h"
+#include "ChunkDesc.h"
+
+
+
+
+
+// fwd: Noise3DGenerator.h
+class cNoise3DComposable;
+
+// fwd: DistortedHeightmap.h
+class cDistortedHeightmap;
+
+
+
+
+
+/** The interface that a biome generator must implement
+A biome generator takes chunk coords on input and outputs an array of biome indices for that chunk on output.
+The output array is sequenced in the same way as the MapChunk packet's biome data.
+*/
+class cBiomeGen
+{
+public:
+ virtual ~cBiomeGen() {} // Force a virtual destructor in descendants
+
+ /// Generates biomes for the given chunk
+ virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) = 0;
+
+ /// Reads parameters from the ini file, prepares generator for use.
+ virtual void InitializeBiomeGen(cIniFile & a_IniFile) {}
+} ;
+
+
+
+
+
+/** The interface that a terrain height generator must implement
+A terrain height generator takes chunk coords on input and outputs an array of terrain heights for that chunk.
+The output array is sequenced in the same way as the BiomeGen's biome data.
+The generator may request biome information from the underlying BiomeGen, it may even request information for
+other chunks than the one it's currently generating (possibly neighbors - for averaging)
+*/
+class cTerrainHeightGen
+{
+public:
+ virtual ~cTerrainHeightGen() {} // Force a virtual destructor in descendants
+
+ /// Generates heightmap for the given chunk
+ virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) = 0;
+
+ /// Reads parameters from the ini file, prepares generator for use.
+ virtual void InitializeHeightGen(cIniFile & a_IniFile) {}
+} ;
+
+
+
+
+
+/** The interface that a terrain composition generator must implement
+Terrain composition takes chunk coords on input and outputs the blockdata for that entire chunk, along with
+the list of entities. It is supposed to make use of the underlying TerrainHeightGen and BiomeGen for that purpose,
+but it may request information for other chunks than the one it's currently generating from them.
+*/
+class cTerrainCompositionGen
+{
+public:
+ virtual ~cTerrainCompositionGen() {} // Force a virtual destructor in descendants
+
+ virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) = 0;
+
+ /// Reads parameters from the ini file, prepares generator for use.
+ virtual void InitializeCompoGen(cIniFile & a_IniFile) {}
+} ;
+
+
+
+
+
+/** The interface that a structure generator must implement
+Structures are generated after the terrain composition took place. It should modify the blocktype data to account
+for whatever structures the generator is generating.
+Note that ores are considered structures too, at least from the interface point of view.
+Also note that a worldgenerator may contain multiple structure generators, one for each type of structure
+*/
+class cStructureGen
+{
+public:
+ virtual ~cStructureGen() {} // Force a virtual destructor in descendants
+
+ virtual void GenStructures(cChunkDesc & a_ChunkDesc) = 0;
+} ;
+
+typedef std::list<cStructureGen *> cStructureGenList;
+
+
+
+
+
+/** The interface that a finisher must implement
+Finisher implements small additions after all structures have been generated.
+*/
+class cFinishGen
+{
+public:
+ virtual ~cFinishGen() {} // Force a virtual destructor in descendants
+
+ virtual void GenFinish(cChunkDesc & a_ChunkDesc) = 0;
+} ;
+
+typedef std::list<cFinishGen *> cFinishGenList;
+
+
+
+
+
+class cComposableGenerator :
+ public cChunkGenerator::cGenerator
+{
+ typedef cChunkGenerator::cGenerator super;
+
+public:
+ cComposableGenerator(cChunkGenerator & a_ChunkGenerator);
+ virtual ~cComposableGenerator();
+
+ virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile) override;
+ virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
+ virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) override;
+
+protected:
+ // The generation composition:
+ cBiomeGen * m_BiomeGen;
+ cTerrainHeightGen * m_HeightGen;
+ cTerrainCompositionGen * m_CompositionGen;
+ cStructureGenList m_StructureGens;
+ cFinishGenList m_FinishGens;
+
+ // Generators underlying the caches:
+ cBiomeGen * m_UnderlyingBiomeGen;
+ cTerrainHeightGen * m_UnderlyingHeightGen;
+ cTerrainCompositionGen * m_UnderlyingCompositionGen;
+
+
+ /// Reads the biome gen settings from the ini and initializes m_BiomeGen accordingly
+ void InitBiomeGen(cIniFile & a_IniFile);
+
+ /// Reads the HeightGen settings from the ini and initializes m_HeightGen accordingly
+ void InitHeightGen(cIniFile & a_IniFile);
+
+ /// Reads the CompositionGen settings from the ini and initializes m_CompositionGen accordingly
+ void InitCompositionGen(cIniFile & a_IniFile);
+
+ /// Reads the structures to generate from the ini and initializes m_StructureGens accordingly
+ void InitStructureGens(cIniFile & a_IniFile);
+
+ /// Reads the finishers from the ini and initializes m_FinishGens accordingly
+ void InitFinishGens(cIniFile & a_IniFile);
+} ;
+
+
+
+
diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp
new file mode 100644
index 000000000..98eab31b5
--- /dev/null
+++ b/src/Generating/DistortedHeightmap.cpp
@@ -0,0 +1,444 @@
+
+// DistortedHeightmap.cpp
+
+// Implements the cDistortedHeightmap class representing the height and composition generator capable of overhangs
+
+#include "Globals.h"
+
+#include "DistortedHeightmap.h"
+#include "../OSSupport/File.h"
+#include "../../iniFile/iniFile.h"
+#include "../LinearUpscale.h"
+
+
+
+
+
+/** This table assigns a relative maximum overhang size in each direction to biomes.
+Both numbers indicate a number which will multiply the noise value for each coord;
+this means that you can have different-sized overhangs in each direction.
+Usually you'd want to keep both numbers the same.
+The numbers are "relative", not absolute maximum; overhangs of a slightly larger size are possible
+due to the way that noise is calculated.
+*/
+const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[biNumBiomes] =
+{
+ /* Biome | AmpX | AmpZ */
+ /* biOcean */ { 1.5f, 1.5f},
+ /* biPlains */ { 0.5f, 0.5f},
+ /* biDesert */ { 0.5f, 0.5f},
+ /* biExtremeHills */ {16.0f, 16.0f},
+ /* biForest */ { 3.0f, 3.0f},
+ /* biTaiga */ { 1.5f, 1.5f},
+
+ /* biSwampland */ { 0.0f, 0.0f},
+ /* biRiver */ { 0.0f, 0.0f},
+ /* biNether */ { 0.0f, 0.0f}, // Unused, but must be here due to indexing
+ /* biSky */ { 0.0f, 0.0f}, // Unused, but must be here due to indexing
+ /* biFrozenOcean */ { 0.0f, 0.0f},
+ /* biFrozenRiver */ { 0.0f, 0.0f},
+ /* biIcePlains */ { 0.0f, 0.0f},
+ /* biIceMountains */ { 8.0f, 8.0f},
+ /* biMushroomIsland */ { 4.0f, 4.0f},
+ /* biMushroomShore */ { 0.0f, 0.0f},
+ /* biBeach */ { 0.0f, 0.0f},
+ /* biDesertHills */ { 5.0f, 5.0f},
+ /* biForestHills */ { 6.0f, 6.0f},
+ /* biTaigaHills */ { 8.0f, 8.0f},
+ /* biExtremeHillsEdge */ { 7.0f, 7.0f},
+ /* biJungle */ { 0.0f, 0.0f},
+ /* biJungleHills */ { 8.0f, 8.0f},
+} ;
+
+
+
+
+
+cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen) :
+ m_NoiseDistortX(a_Seed + 1000),
+ m_NoiseDistortZ(a_Seed + 2000),
+ m_OceanFloorSelect(a_Seed + 3000),
+ m_BiomeGen(a_BiomeGen),
+ m_UnderlyingHeiGen(a_Seed, a_BiomeGen),
+ m_HeightGen(m_UnderlyingHeiGen, 64)
+{
+ m_NoiseDistortX.AddOctave((NOISE_DATATYPE)1, (NOISE_DATATYPE)0.5);
+ m_NoiseDistortX.AddOctave((NOISE_DATATYPE)0.5, (NOISE_DATATYPE)1);
+ m_NoiseDistortX.AddOctave((NOISE_DATATYPE)0.25, (NOISE_DATATYPE)2);
+
+ m_NoiseDistortZ.AddOctave((NOISE_DATATYPE)1, (NOISE_DATATYPE)0.5);
+ m_NoiseDistortZ.AddOctave((NOISE_DATATYPE)0.5, (NOISE_DATATYPE)1);
+ m_NoiseDistortZ.AddOctave((NOISE_DATATYPE)0.25, (NOISE_DATATYPE)2);
+}
+
+
+
+
+
+void cDistortedHeightmap::Initialize(cIniFile & a_IniFile)
+{
+ if (m_IsInitialized)
+ {
+ return;
+ }
+
+ // Read the params from the INI file:
+ m_SeaLevel = a_IniFile.GetValueSetI("Generator", "DistortedHeightmapSeaLevel", 62);
+ m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyX", 10);
+ m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyY", 10);
+ m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyZ", 10);
+
+ m_IsInitialized = true;
+}
+
+
+
+
+
+void cDistortedHeightmap::PrepareState(int a_ChunkX, int a_ChunkZ)
+{
+ if ((m_CurChunkX == a_ChunkX) && (m_CurChunkZ == a_ChunkZ))
+ {
+ return;
+ }
+ m_CurChunkX = a_ChunkX;
+ m_CurChunkZ = a_ChunkZ;
+
+
+ m_HeightGen.GenHeightMap(a_ChunkX, a_ChunkZ, m_CurChunkHeights);
+ UpdateDistortAmps();
+ GenerateHeightArray();
+}
+
+
+
+
+
+void cDistortedHeightmap::GenerateHeightArray(void)
+{
+ // Generate distortion noise:
+ NOISE_DATATYPE DistortNoiseX[DIM_X * DIM_Y * DIM_Z];
+ NOISE_DATATYPE DistortNoiseZ[DIM_X * DIM_Y * DIM_Z];
+ NOISE_DATATYPE Workspace[DIM_X * DIM_Y * DIM_Z];
+ NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width)) / m_FrequencyX;
+ NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((m_CurChunkX + 1) * cChunkDef::Width - 1)) / m_FrequencyX;
+ NOISE_DATATYPE StartY = 0;
+ NOISE_DATATYPE EndY = ((NOISE_DATATYPE)(257)) / m_FrequencyY;
+ NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width)) / m_FrequencyZ;
+ NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((m_CurChunkZ + 1) * cChunkDef::Width - 1)) / m_FrequencyZ;
+
+ m_NoiseDistortX.Generate3D(DistortNoiseX, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace);
+ m_NoiseDistortZ.Generate3D(DistortNoiseZ, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace);
+
+ // The distorted heightmap, before linear upscaling
+ NOISE_DATATYPE DistHei[DIM_X * DIM_Y * DIM_Z];
+
+ // Distort the heightmap using the distortion:
+ for (int z = 0; z < DIM_Z; z++)
+ {
+ int AmpIdx = z * DIM_X;
+ for (int y = 0; y < DIM_Y; y++)
+ {
+ int NoiseArrayIdx = z * DIM_X * DIM_Y + y * DIM_X;
+ for (int x = 0; x < DIM_X; x++)
+ {
+ NOISE_DATATYPE DistX = DistortNoiseX[NoiseArrayIdx + x] * m_DistortAmpX[AmpIdx + x];
+ NOISE_DATATYPE DistZ = DistortNoiseZ[NoiseArrayIdx + x] * m_DistortAmpZ[AmpIdx + x];
+ DistX += (NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + x * INTERPOL_X);
+ DistZ += (NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + z * INTERPOL_Z);
+ // Adding 0.5 helps alleviate the interpolation artifacts
+ DistHei[NoiseArrayIdx + x] = (NOISE_DATATYPE)GetHeightmapAt(DistX, DistZ) + (NOISE_DATATYPE)0.5;
+ }
+ }
+ }
+
+ // Upscale the distorted heightmap into full dimensions:
+ LinearUpscale3DArray(
+ DistHei, DIM_X, DIM_Y, DIM_Z,
+ m_DistortedHeightmap, INTERPOL_X, INTERPOL_Y, INTERPOL_Z
+ );
+
+ // DEBUG: Debug3DNoise(m_DistortedHeightmap, 17, 257, 17, Printf("DistortedHeightmap_%d_%d", m_CurChunkX, m_CurChunkZ));
+}
+
+
+
+
+
+void cDistortedHeightmap::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
+{
+ PrepareState(a_ChunkX, a_ChunkZ);
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int NoiseArrayIdx = x + 17 * 257 * z;
+ cChunkDef::SetHeight(a_HeightMap, x, z, m_SeaLevel - 1);
+ for (int y = cChunkDef::Height - 1; y > m_SeaLevel - 1; y--)
+ {
+ int HeightMapHeight = (int)m_DistortedHeightmap[NoiseArrayIdx + 17 * y];
+ if (y < HeightMapHeight)
+ {
+ cChunkDef::SetHeight(a_HeightMap, x, z, y);
+ break;
+ }
+ } // for y
+ } // for x
+ } // for z
+}
+
+
+
+
+
+void cDistortedHeightmap::InitializeHeightGen(cIniFile & a_IniFile)
+{
+ Initialize(a_IniFile);
+}
+
+
+
+
+
+void cDistortedHeightmap::ComposeTerrain(cChunkDesc & a_ChunkDesc)
+{
+ // Frequencies for the ocean floor selecting noise:
+ NOISE_DATATYPE FrequencyX = 3;
+ NOISE_DATATYPE FrequencyZ = 3;
+
+ // Prepare the internal state for generating this chunk:
+ PrepareState(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ());
+
+ // Compose:
+ a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0);
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int NoiseArrayIdx = x + 17 * 257 * z;
+ int LastAir = a_ChunkDesc.GetHeight(x, z) + 1;
+ bool HasHadWater = false;
+ for (int y = LastAir - 1; y > 0; y--)
+ {
+ int HeightMapHeight = (int)m_DistortedHeightmap[NoiseArrayIdx + 17 * y];
+
+ if (y >= HeightMapHeight)
+ {
+ // "air" part
+ LastAir = y;
+ if (y < m_SeaLevel)
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STATIONARY_WATER);
+ HasHadWater = true;
+ }
+ continue;
+ }
+ // "ground" part:
+ if (y < LastAir - 4)
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STONE);
+ continue;
+ }
+ if (HasHadWater)
+ {
+ // Decide between clay, sand and dirt
+ NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + x)) / FrequencyX;
+ NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + z)) / FrequencyZ;
+ NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY);
+ if (Val < -0.95)
+ {
+ // Clay:
+ switch (LastAir - y)
+ {
+ case 0:
+ case 1:
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_CLAY);
+ break;
+ }
+ case 2:
+ case 3:
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_SAND);
+ break;
+ }
+ case 4:
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_SANDSTONE);
+ break;
+ }
+ } // switch (floor depth)
+ }
+ else if (Val < 0)
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, (y < LastAir - 3) ? E_BLOCK_SANDSTONE : E_BLOCK_SAND);
+ }
+ else
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_DIRT);
+ }
+ }
+ else
+ {
+ switch (a_ChunkDesc.GetBiome(x, z))
+ {
+ case biOcean:
+ case biPlains:
+ case biExtremeHills:
+ case biForest:
+ case biTaiga:
+ case biSwampland:
+ case biRiver:
+ case biFrozenOcean:
+ case biFrozenRiver:
+ case biIcePlains:
+ case biIceMountains:
+ case biForestHills:
+ case biTaigaHills:
+ case biExtremeHillsEdge:
+ case biJungle:
+ case biJungleHills:
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, (y == LastAir - 1) ? E_BLOCK_GRASS : E_BLOCK_DIRT);
+ break;
+ }
+ case biDesertHills:
+ case biDesert:
+ case biBeach:
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, (y < LastAir - 3) ? E_BLOCK_SANDSTONE : E_BLOCK_SAND);
+ break;
+ }
+ case biMushroomIsland:
+ case biMushroomShore:
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, (y == LastAir - 1) ? E_BLOCK_MYCELIUM : E_BLOCK_DIRT);
+ break;
+ }
+ }
+ }
+ } // for y
+ a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK);
+ } // for x
+ } // for z
+}
+
+
+
+
+
+void cDistortedHeightmap::InitializeCompoGen(cIniFile & a_IniFile)
+{
+ Initialize(a_IniFile);
+}
+
+
+
+
+
+int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z)
+{
+ int ChunkX = (int)floor(a_X / (NOISE_DATATYPE)16);
+ int ChunkZ = (int)floor(a_Z / (NOISE_DATATYPE)16);
+ int RelX = (int)(a_X - (NOISE_DATATYPE)ChunkX * cChunkDef::Width);
+ int RelZ = (int)(a_Z - (NOISE_DATATYPE)ChunkZ * cChunkDef::Width);
+
+ // If we're withing the same chunk, return the pre-cached heightmap:
+ if ((ChunkX == m_CurChunkX) && (ChunkZ == m_CurChunkZ))
+ {
+ return cChunkDef::GetHeight(m_CurChunkHeights, RelX, RelZ);
+ }
+
+ // Ask the cache:
+ HEIGHTTYPE res = 0;
+ if (m_HeightGen.GetHeightAt(ChunkX, ChunkZ, RelX, RelZ, res))
+ {
+ // The height was in the cache
+ return res;
+ }
+
+ // The height is not in the cache, generate full heightmap and get it there:
+ cChunkDef::HeightMap Heightmap;
+ m_HeightGen.GenHeightMap(ChunkX, ChunkZ, Heightmap);
+ return cChunkDef::GetHeight(Heightmap, RelX, RelZ);
+}
+
+
+
+
+
+void cDistortedHeightmap::UpdateDistortAmps(void)
+{
+ BiomeNeighbors Biomes;
+ for (int z = -1; z <= 1; z++)
+ {
+ for (int x = -1; x <= 1; x++)
+ {
+ m_BiomeGen.GenBiomes(m_CurChunkX + x, m_CurChunkZ + z, Biomes[x + 1][z + 1]);
+ } // for x
+ } // for z
+
+ for (int z = 0; z < DIM_Z; z++)
+ {
+ for (int x = 0; x < DIM_Z; x++)
+ {
+ GetDistortAmpsAt(Biomes, x * INTERPOL_X, z * INTERPOL_Z, m_DistortAmpX[x + DIM_X * z], m_DistortAmpZ[x + DIM_X * z]);
+ }
+ }
+}
+
+
+
+
+
+void cDistortedHeightmap::GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_RelX, int a_RelZ, NOISE_DATATYPE & a_DistortAmpX, NOISE_DATATYPE & a_DistortAmpZ)
+{
+ // Sum up how many biomes of each type there are in the neighborhood:
+ int BiomeCounts[biNumBiomes];
+ memset(BiomeCounts, 0, sizeof(BiomeCounts));
+ int Sum = 0;
+ for (int z = -8; z <= 8; z++)
+ {
+ int FinalZ = a_RelZ + z + cChunkDef::Width;
+ int IdxZ = FinalZ / cChunkDef::Width;
+ int ModZ = FinalZ % cChunkDef::Width;
+ int WeightZ = 9 - abs(z);
+ for (int x = -8; x <= 8; x++)
+ {
+ int FinalX = a_RelX + x + cChunkDef::Width;
+ int IdxX = FinalX / cChunkDef::Width;
+ int ModX = FinalX % cChunkDef::Width;
+ EMCSBiome Biome = cChunkDef::GetBiome(a_Neighbors[IdxX][IdxZ], ModX, ModZ);
+ if ((Biome < 0) || (Biome >= ARRAYCOUNT(BiomeCounts)))
+ {
+ continue;
+ }
+ int WeightX = 9 - abs(x);
+ BiomeCounts[Biome] += WeightX + WeightZ;
+ Sum += WeightX + WeightZ;
+ } // for x
+ } // for z
+
+ if (Sum <= 0)
+ {
+ // No known biome around? Weird. Return a bogus value:
+ ASSERT(!"cHeiGenBiomal: Biome sum failed, no known biome around");
+ a_DistortAmpX = 16;
+ a_DistortAmpZ = 16;
+ }
+
+ // For each biome type that has a nonzero count, calc its amps and add it:
+ NOISE_DATATYPE AmpX = 0;
+ NOISE_DATATYPE AmpZ = 0;
+ for (int i = 0; i < ARRAYCOUNT(BiomeCounts); i++)
+ {
+ AmpX += BiomeCounts[i] * m_GenParam[i].m_DistortAmpX;
+ AmpZ += BiomeCounts[i] * m_GenParam[i].m_DistortAmpZ;
+ }
+ a_DistortAmpX = AmpX / Sum;
+ a_DistortAmpZ = AmpZ / Sum;
+}
+
+
+
+
diff --git a/src/Generating/DistortedHeightmap.h b/src/Generating/DistortedHeightmap.h
new file mode 100644
index 000000000..6d7007375
--- /dev/null
+++ b/src/Generating/DistortedHeightmap.h
@@ -0,0 +1,108 @@
+
+// DistortedHeightmap.h
+
+// Declares the cDistortedHeightmap class representing the height and composition generator capable of overhangs
+
+
+
+
+
+#pragma once
+
+#include "ComposableGenerator.h"
+#include "HeiGen.h"
+#include "../Noise.h"
+
+
+
+
+
+#define NOISE_SIZE_Y (257 + 32)
+
+
+
+
+
+class cDistortedHeightmap :
+ public cTerrainHeightGen,
+ public cTerrainCompositionGen
+{
+public:
+ cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen);
+
+protected:
+ typedef cChunkDef::BiomeMap BiomeNeighbors[3][3];
+
+ // Linear upscaling step sizes, must be divisors of cChunkDef::Width and cChunkDef::Height, respectively:
+ static const int INTERPOL_X = 8;
+ static const int INTERPOL_Y = 4;
+ static const int INTERPOL_Z = 8;
+
+ // Linear upscaling buffer dimensions, calculated from the step sizes:
+ static const int DIM_X = 1 + (17 / INTERPOL_X);
+ static const int DIM_Y = 1 + (257 / INTERPOL_Y);
+ static const int DIM_Z = 1 + (17 / INTERPOL_Z);
+
+ cPerlinNoise m_NoiseDistortX;
+ cPerlinNoise m_NoiseDistortZ;
+ cNoise m_OceanFloorSelect; ///< Used for selecting between dirt and sand on the ocean floor
+
+ int m_SeaLevel;
+ NOISE_DATATYPE m_FrequencyX;
+ NOISE_DATATYPE m_FrequencyY;
+ NOISE_DATATYPE m_FrequencyZ;
+
+ int m_CurChunkX;
+ int m_CurChunkZ;
+ NOISE_DATATYPE m_DistortedHeightmap[17 * 257 * 17];
+
+ cBiomeGen & m_BiomeGen;
+ cHeiGenBiomal m_UnderlyingHeiGen; // This generator provides us with base heightmap (before distortion)
+ cHeiGenCache m_HeightGen; // Cache above m_UnderlyingHeiGen
+
+ /// Heightmap for the current chunk, before distortion (from m_HeightGen). Used for optimization.
+ cChunkDef::HeightMap m_CurChunkHeights;
+
+ // Per-biome terrain generator parameters:
+ struct sGenParam
+ {
+ NOISE_DATATYPE m_DistortAmpX;
+ NOISE_DATATYPE m_DistortAmpZ;
+ } ;
+ static const sGenParam m_GenParam[biNumBiomes];
+
+ // Distortion amplitudes for each direction, before linear upscaling
+ NOISE_DATATYPE m_DistortAmpX[DIM_X * DIM_Z];
+ NOISE_DATATYPE m_DistortAmpZ[DIM_X * DIM_Z];
+
+ /// True if Initialize() has been called. Used to initialize-once even with multiple init entrypoints (HeiGen / CompoGen)
+ bool m_IsInitialized;
+
+
+ /// Unless the LastChunk coords are equal to coords given, prepares the internal state (noise arrays, heightmap)
+ void PrepareState(int a_ChunkX, int a_ChunkZ);
+
+ /// Generates the m_DistortedHeightmap array for the current chunk
+ void GenerateHeightArray(void);
+
+ /// Calculates the heightmap value (before distortion) at the specified (floating-point) coords
+ int GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z);
+
+ /// Updates m_DistortAmpX/Z[] based on m_CurChunkX and m_CurChunkZ
+ void UpdateDistortAmps(void);
+
+ /// Calculates the X and Z distortion amplitudes based on the neighbors' biomes
+ void GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_RelX, int a_RelZ, NOISE_DATATYPE & a_DistortAmpX, NOISE_DATATYPE & a_DistortAmpZ);
+
+ /// Reads the settings from the ini file. Skips reading if already initialized
+ void Initialize(cIniFile & a_IniFile);
+
+
+ // cTerrainHeightGen overrides:
+ virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
+ virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
+
+ // cTerrainCompositionGen overrides:
+ virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
+ virtual void InitializeCompoGen(cIniFile & a_IniFile) override;
+} ;
diff --git a/src/Generating/EndGen.cpp b/src/Generating/EndGen.cpp
new file mode 100644
index 000000000..3eba5c47b
--- /dev/null
+++ b/src/Generating/EndGen.cpp
@@ -0,0 +1,217 @@
+
+// EndGen.cpp
+
+// Implements the cEndGen class representing the generator for the End, both as a HeightGen and CompositionGen
+
+#include "Globals.h"
+#include "EndGen.h"
+#include "../../iniFile/iniFile.h"
+#include "../LinearUpscale.h"
+
+
+
+
+
+enum
+{
+ // Interpolation cell size:
+ INTERPOL_X = 4,
+ INTERPOL_Y = 4,
+ INTERPOL_Z = 4,
+
+ // Size of chunk data, downscaled before interpolation:
+ DIM_X = 16 / INTERPOL_X + 1,
+ DIM_Y = 256 / INTERPOL_Y + 1,
+ DIM_Z = 16 / INTERPOL_Z + 1,
+} ;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cEndGen:
+
+cEndGen::cEndGen(int a_Seed) :
+ m_Seed(a_Seed),
+ m_IslandSizeX(256),
+ m_IslandSizeY(96),
+ m_IslandSizeZ(256),
+ m_FrequencyX(80),
+ m_FrequencyY(80),
+ m_FrequencyZ(80)
+{
+ m_Perlin.AddOctave(1, 1);
+ m_Perlin.AddOctave(2, 0.5);
+ m_Perlin.AddOctave(4, 0.25);
+}
+
+
+
+
+
+void cEndGen::Initialize(cIniFile & a_IniFile)
+{
+ m_IslandSizeX = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeX", m_IslandSizeX);
+ m_IslandSizeY = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeY", m_IslandSizeY);
+ m_IslandSizeZ = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeZ", m_IslandSizeZ);
+
+ m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyX", m_FrequencyX);
+ m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyY", m_FrequencyY);
+ m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyZ", m_FrequencyZ);
+
+ // Recalculate the min and max chunk coords of the island
+ m_MaxChunkX = (m_IslandSizeX + cChunkDef::Width - 1) / cChunkDef::Width;
+ m_MinChunkX = -m_MaxChunkX;
+ m_MaxChunkZ = (m_IslandSizeZ + cChunkDef::Width - 1) / cChunkDef::Width;
+ m_MinChunkZ = -m_MaxChunkZ;
+}
+
+
+
+
+
+/// Unless the LastChunk coords are equal to coords given, prepares the internal state (noise array)
+void cEndGen::PrepareState(int a_ChunkX, int a_ChunkZ)
+{
+ ASSERT(!IsChunkOutsideRange(a_ChunkX, a_ChunkZ)); // Should be filtered before calling this function
+
+ if ((m_LastChunkX == a_ChunkX) && (m_LastChunkZ == a_ChunkZ))
+ {
+ return;
+ }
+
+ m_LastChunkX = a_ChunkX;
+ m_LastChunkZ = a_ChunkZ;
+
+ GenerateNoiseArray();
+}
+
+
+
+
+
+/// Generates the m_NoiseArray array for the current chunk
+void cEndGen::GenerateNoiseArray(void)
+{
+ NOISE_DATATYPE NoiseData[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y]
+ NOISE_DATATYPE Workspace[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y]
+
+ // Generate the downscaled noise:
+ NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(m_LastChunkX * cChunkDef::Width)) / m_FrequencyX;
+ NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((m_LastChunkX + 1) * cChunkDef::Width)) / m_FrequencyX;
+ NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(m_LastChunkZ * cChunkDef::Width)) / m_FrequencyZ;
+ NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((m_LastChunkZ + 1) * cChunkDef::Width)) / m_FrequencyZ;
+ NOISE_DATATYPE StartY = 0;
+ NOISE_DATATYPE EndY = ((NOISE_DATATYPE)257) / m_FrequencyY;
+ m_Perlin.Generate3D(NoiseData, DIM_X, DIM_Z, DIM_Y, StartX, EndX, StartZ, EndZ, StartY, EndY, Workspace);
+
+ // Add distance:
+ int idx = 0;
+ for (int y = 0; y < DIM_Y; y++)
+ {
+ NOISE_DATATYPE ValY = (NOISE_DATATYPE)(2 * INTERPOL_Y * y - m_IslandSizeY) / m_IslandSizeY;
+ ValY = ValY * ValY;
+ for (int z = 0; z < DIM_Z; z++)
+ {
+ NOISE_DATATYPE ValZ = (NOISE_DATATYPE)(m_LastChunkZ * cChunkDef::Width + (z * cChunkDef::Width / (DIM_Z - 1))) / m_IslandSizeZ;
+ ValZ = ValZ * ValZ;
+ for (int x = 0; x < DIM_X; x++)
+ {
+ // NOISE_DATATYPE ValX = StartX + (EndX - StartX) * x / (DIM_X - 1);
+ NOISE_DATATYPE ValX = (NOISE_DATATYPE)(m_LastChunkX * cChunkDef::Width + (x * cChunkDef::Width / (DIM_X - 1))) / m_IslandSizeX;
+ ValX = ValX * ValX;
+ NoiseData[idx++] += ValX + ValZ + ValY;
+ } // for x
+ } // for z
+ } // for y
+
+ // Upscale into real chunk size:
+ LinearUpscale3DArray(NoiseData, DIM_X, DIM_Z, DIM_Y, m_NoiseArray, INTERPOL_X, INTERPOL_Z, INTERPOL_Y);
+}
+
+
+
+
+
+/// Returns true if the chunk is outside of the island's dimensions
+bool cEndGen::IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ)
+{
+ return (
+ (a_ChunkX < m_MinChunkX) || (a_ChunkX > m_MaxChunkX) ||
+ (a_ChunkZ < m_MinChunkZ) || (a_ChunkZ > m_MaxChunkZ)
+ );
+}
+
+
+
+
+
+void cEndGen::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
+{
+ if (IsChunkOutsideRange(a_ChunkX, a_ChunkZ))
+ {
+ for (int i = 0; i < ARRAYCOUNT(a_HeightMap); i++)
+ {
+ a_HeightMap[i] = 0;
+ }
+ return;
+ }
+
+ PrepareState(a_ChunkX, a_ChunkZ);
+
+ int MaxY = std::min((int)(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1);
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ cChunkDef::SetHeight(a_HeightMap, x, z, MaxY);
+ for (int y = MaxY; y > 0; y--)
+ {
+ if (m_NoiseArray[y * 17 * 17 + z * 17 + x] <= 0)
+ {
+ cChunkDef::SetHeight(a_HeightMap, x, z, y);
+ break;
+ }
+ } // for y
+ } // for x
+ } // for z
+}
+
+
+
+
+
+void cEndGen::ComposeTerrain(cChunkDesc & a_ChunkDesc)
+{
+ if (IsChunkOutsideRange(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()))
+ {
+ a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0);
+ return;
+ }
+
+ PrepareState(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ());
+
+ int MaxY = std::min((int)(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1);
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ for (int y = MaxY; y > 0; y--)
+ {
+ if (m_NoiseArray[y * 17 * 17 + z * 17 + x] <= 0)
+ {
+ a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_END_STONE, 0);
+ }
+ else
+ {
+ a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_AIR, 0);
+ }
+ } // for y
+ } // for x
+ } // for z
+}
+
+
+
+
diff --git a/src/Generating/EndGen.h b/src/Generating/EndGen.h
new file mode 100644
index 000000000..4904a0e3d
--- /dev/null
+++ b/src/Generating/EndGen.h
@@ -0,0 +1,69 @@
+
+// EndGen.h
+
+// Declares the cEndGen class representing the generator for the End, both as a HeightGen and CompositionGen
+
+
+
+
+
+#pragma once
+
+#include "ComposableGenerator.h"
+#include "../Noise.h"
+
+
+
+
+
+class cEndGen :
+ public cTerrainHeightGen,
+ public cTerrainCompositionGen
+{
+public:
+ cEndGen(int a_Seed);
+
+ void Initialize(cIniFile & a_IniFile);
+
+protected:
+
+ /// Seed for the noise
+ int m_Seed;
+
+ /// The Perlin noise used for generating
+ cPerlinNoise m_Perlin;
+
+ // XYZ size of the "island", in blocks:
+ int m_IslandSizeX;
+ int m_IslandSizeY;
+ int m_IslandSizeZ;
+
+ // XYZ Frequencies of the noise functions:
+ NOISE_DATATYPE m_FrequencyX;
+ NOISE_DATATYPE m_FrequencyY;
+ NOISE_DATATYPE m_FrequencyZ;
+
+ // Minimum and maximum chunk coords for chunks inside the island area. Chunks outside won't get calculated at all
+ int m_MinChunkX, m_MaxChunkX;
+ int m_MinChunkZ, m_MaxChunkZ;
+
+ // Noise array for the last chunk (in the noise range)
+ int m_LastChunkX;
+ int m_LastChunkZ;
+ NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y
+
+ /// Unless the LastChunk coords are equal to coords given, prepares the internal state (noise array)
+ void PrepareState(int a_ChunkX, int a_ChunkZ);
+
+ /// Generates the m_NoiseArray array for the current chunk
+ void GenerateNoiseArray(void);
+
+ /// Returns true if the chunk is outside of the island's dimensions
+ bool IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ);
+
+ // cTerrainHeightGen overrides:
+ virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
+
+ // cTerrainCompositionGen overrides:
+ virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
+} ;
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
new file mode 100644
index 000000000..8899e4bd0
--- /dev/null
+++ b/src/Generating/FinishGen.cpp
@@ -0,0 +1,664 @@
+
+// FinishGen.cpp
+
+/* Implements the various finishing generators:
+ - cFinishGenSnow
+ - cFinishGenIce
+ - cFinishGenSprinkleFoliage
+*/
+
+#include "Globals.h"
+
+#include "FinishGen.h"
+#include "../Noise.h"
+#include "../BlockID.h"
+#include "../Simulator/FluidSimulator.h" // for cFluidSimulator::CanWashAway()
+#include "../World.h"
+
+
+
+
+
+#define DEF_NETHER_WATER_SPRINGS "0, 1; 255, 1"
+#define DEF_NETHER_LAVA_SPRINGS "0, 0; 30, 0; 31, 50; 120, 50; 127, 0"
+#define DEF_OVERWORLD_WATER_SPRINGS "0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0"
+#define DEF_OVERWORLD_LAVA_SPRINGS "0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0"
+#define DEF_END_WATER_SPRINGS "0, 1; 255, 1"
+#define DEF_END_LAVA_SPRINGS "0, 1; 255, 1"
+
+
+
+
+
+static inline bool IsWater(BLOCKTYPE a_BlockType)
+{
+ return (a_BlockType == E_BLOCK_STATIONARY_WATER) || (a_BlockType == E_BLOCK_WATER);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFinishGenSprinkleFoliage:
+
+bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ)
+{
+ // We'll be doing comparison to neighbors, so require the coords to be 1 block away from the chunk edges:
+ if (
+ (a_RelX < 1) || (a_RelX >= cChunkDef::Width - 1) ||
+ (a_RelY < 1) || (a_RelY >= cChunkDef::Height - 2) ||
+ (a_RelZ < 1) || (a_RelZ >= cChunkDef::Width - 1)
+ )
+ {
+ return false;
+ }
+
+ // Only allow dirt, grass or sand below sugarcane:
+ switch (a_ChunkDesc.GetBlockType(a_RelX, a_RelY, a_RelZ))
+ {
+ case E_BLOCK_DIRT:
+ case E_BLOCK_GRASS:
+ case E_BLOCK_SAND:
+ {
+ break;
+ }
+ default:
+ {
+ return false;
+ }
+ }
+
+ // Water is required next to the block below the sugarcane:
+ if (
+ !IsWater(a_ChunkDesc.GetBlockType(a_RelX - 1, a_RelY, a_RelZ)) &&
+ !IsWater(a_ChunkDesc.GetBlockType(a_RelX + 1, a_RelY, a_RelZ)) &&
+ !IsWater(a_ChunkDesc.GetBlockType(a_RelX , a_RelY, a_RelZ - 1)) &&
+ !IsWater(a_ChunkDesc.GetBlockType(a_RelX , a_RelY, a_RelZ + 1))
+ )
+ {
+ return false;
+ }
+
+ // All conditions met, place a sugarcane here:
+ a_ChunkDesc.SetBlockType(a_RelX, a_RelY + 1, a_RelZ, E_BLOCK_SUGARCANE);
+ return true;
+}
+
+
+
+
+
+void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
+{
+ // Generate small foliage (1-block):
+
+ // TODO: Update heightmap with 1-block-tall foliage
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z;
+ const float zz = (float)BlockZ;
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width + x;
+ if (((m_Noise.IntNoise2DInt(BlockX, BlockZ) / 8) % 128) < 124)
+ {
+ continue;
+ }
+ int Top = a_ChunkDesc.GetHeight(x, z);
+ if (Top > 250)
+ {
+ // Nothing grows above Y=250
+ continue;
+ }
+ if (a_ChunkDesc.GetBlockType(x, Top + 1, z) != E_BLOCK_AIR)
+ {
+ // Space already taken by something else, don't grow here
+ // WEIRD, since we're using heightmap, so there should NOT be anything above it
+ continue;
+ }
+
+ const float xx = (float)BlockX;
+ float val1 = m_Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f );
+ float val2 = m_Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f );
+ switch (a_ChunkDesc.GetBlockType(x, Top, z))
+ {
+ case E_BLOCK_GRASS:
+ {
+ float val3 = m_Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10 );
+ float val4 = m_Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20 );
+ if (val1 + val2 > 0.2f)
+ {
+ a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_YELLOW_FLOWER);
+ }
+ else if (val2 + val3 > 0.2f)
+ {
+ a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_RED_ROSE);
+ }
+ else if (val3 + val4 > 0.2f)
+ {
+ a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_RED_MUSHROOM);
+ }
+ else if (val1 + val4 > 0.2f)
+ {
+ a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_BROWN_MUSHROOM);
+ }
+ else if (val1 + val2 + val3 + val4 < -0.1)
+ {
+ a_ChunkDesc.SetBlockTypeMeta(x, ++Top, z, E_BLOCK_TALL_GRASS, E_META_TALL_GRASS_GRASS);
+ }
+ else if (TryAddSugarcane(a_ChunkDesc, x, Top, z))
+ {
+ ++Top;
+ }
+ else if ((val1 > 0.5) && (val2 < -0.5))
+ {
+ a_ChunkDesc.SetBlockTypeMeta(x, ++Top, z, E_BLOCK_PUMPKIN, (int)(val3 * 8) % 4);
+ }
+ break;
+ } // case E_BLOCK_GRASS
+
+ case E_BLOCK_SAND:
+ {
+ int y = Top + 1;
+ if (
+ (x > 0) && (x < cChunkDef::Width - 1) &&
+ (z > 0) && (z < cChunkDef::Width - 1) &&
+ (val1 + val2 > 0.5f) &&
+ (a_ChunkDesc.GetBlockType(x + 1, y, z) == E_BLOCK_AIR) &&
+ (a_ChunkDesc.GetBlockType(x - 1, y, z) == E_BLOCK_AIR) &&
+ (a_ChunkDesc.GetBlockType(x, y, z + 1) == E_BLOCK_AIR) &&
+ (a_ChunkDesc.GetBlockType(x, y, z - 1) == E_BLOCK_AIR)
+ )
+ {
+ a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_CACTUS);
+ }
+ else if (TryAddSugarcane(a_ChunkDesc, x, Top, z))
+ {
+ ++Top;
+ }
+ break;
+ }
+ } // switch (TopBlock)
+ a_ChunkDesc.SetHeight(x, z, Top);
+ } // for y
+ } // for z
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFinishGenSnow:
+
+void cFinishGenSnow::GenFinish(cChunkDesc & a_ChunkDesc)
+{
+ // Add a snow block in snowy biomes onto blocks that can be snowed over
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ switch (a_ChunkDesc.GetBiome(x, z))
+ {
+ case biIcePlains:
+ case biIceMountains:
+ case biTaiga:
+ case biTaigaHills:
+ case biFrozenRiver:
+ case biFrozenOcean:
+ {
+ int Height = a_ChunkDesc.GetHeight(x, z);
+ if (g_BlockIsSnowable[a_ChunkDesc.GetBlockType(x, Height, z)])
+ {
+ a_ChunkDesc.SetBlockType(x, Height + 1, z, E_BLOCK_SNOW);
+ a_ChunkDesc.SetHeight(x, z, Height + 1);
+ }
+ break;
+ }
+ }
+ }
+ } // for z
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFinishGenIce:
+
+void cFinishGenIce::GenFinish(cChunkDesc & a_ChunkDesc)
+{
+ // Turn surface water into ice in icy biomes
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ switch (a_ChunkDesc.GetBiome(x, z))
+ {
+ case biIcePlains:
+ case biIceMountains:
+ case biTaiga:
+ case biTaigaHills:
+ case biFrozenRiver:
+ case biFrozenOcean:
+ {
+ int Height = a_ChunkDesc.GetHeight(x, z);
+ switch (a_ChunkDesc.GetBlockType(x, Height, z))
+ {
+ case E_BLOCK_WATER:
+ case E_BLOCK_STATIONARY_WATER:
+ {
+ a_ChunkDesc.SetBlockType(x, Height, z, E_BLOCK_ICE);
+ break;
+ }
+ }
+ break;
+ }
+ }
+ }
+ } // for z
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFinishGenLilypads:
+
+int cFinishGenSingleBiomeSingleTopBlock::GetNumToGen(const cChunkDef::BiomeMap & a_BiomeMap)
+{
+ int res = 0;
+ for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++)
+ {
+ if (a_BiomeMap[i] == m_Biome)
+ {
+ res++;
+ }
+ } // for i - a_BiomeMap[]
+ return m_Amount * res / 256;
+}
+
+
+
+
+
+void cFinishGenSingleBiomeSingleTopBlock::GenFinish(cChunkDesc & a_ChunkDesc)
+{
+ // Add Lilypads on top of water surface in Swampland
+
+ int NumToGen = GetNumToGen(a_ChunkDesc.GetBiomeMap());
+ int ChunkX = a_ChunkDesc.GetChunkX();
+ int ChunkZ = a_ChunkDesc.GetChunkZ();
+ for (int i = 0; i < NumToGen; i++)
+ {
+ int x = (m_Noise.IntNoise3DInt(ChunkX + ChunkZ, ChunkZ, i) / 13) % cChunkDef::Width;
+ int z = (m_Noise.IntNoise3DInt(ChunkX - ChunkZ, i, ChunkZ) / 11) % cChunkDef::Width;
+
+ // Place the block at {x, z} if possible:
+ if (a_ChunkDesc.GetBiome(x, z) != m_Biome)
+ {
+ // Incorrect biome
+ continue;
+ }
+ int Height = a_ChunkDesc.GetHeight(x, z);
+ if (Height >= cChunkDef::Height)
+ {
+ // Too high up
+ continue;
+ }
+ if (a_ChunkDesc.GetBlockType(x, Height + 1, z) != E_BLOCK_AIR)
+ {
+ // Not an empty block
+ continue;
+ }
+ BLOCKTYPE BlockBelow = a_ChunkDesc.GetBlockType(x, Height, z);
+ if ((BlockBelow == m_AllowedBelow1) || (BlockBelow == m_AllowedBelow2))
+ {
+ a_ChunkDesc.SetBlockType(x, Height + 1, z, m_BlockType);
+ a_ChunkDesc.SetHeight(x, z, Height + 1);
+ }
+ } // for i
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFinishGenBottomLava:
+
+void cFinishGenBottomLava::GenFinish(cChunkDesc & a_ChunkDesc)
+{
+ cChunkDef::BlockTypes & BlockTypes = a_ChunkDesc.GetBlockTypes();
+ for (int y = m_Level; y > 0; y--)
+ {
+ for (int z = 0; z < cChunkDef::Width; z++) for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int Index = cChunkDef::MakeIndexNoCheck(x, y, z);
+ if (BlockTypes[Index] == E_BLOCK_AIR)
+ {
+ BlockTypes[Index] = E_BLOCK_STATIONARY_LAVA;
+ }
+ } // for x, for z
+ } // for y
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFinishGenPreSimulator:
+
+cFinishGenPreSimulator::cFinishGenPreSimulator(void)
+{
+ // Nothing needed yet
+}
+
+
+
+
+
+void cFinishGenPreSimulator::GenFinish(cChunkDesc & a_ChunkDesc)
+{
+ CollapseSandGravel(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap());
+ StationarizeFluid(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap(), E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
+ StationarizeFluid(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap(), E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
+ // TODO: other operations
+}
+
+
+
+
+
+void cFinishGenPreSimulator::CollapseSandGravel(
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::HeightMap & a_HeightMap // Height map to update by the current data
+)
+{
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int LastY = -1;
+ int HeightY = 0;
+ for (int y = 0; y < cChunkDef::Height; y++)
+ {
+ BLOCKTYPE Block = cChunkDef::GetBlock(a_BlockTypes, x, y, z);
+ switch (Block)
+ {
+ default:
+ {
+ // Set the last block onto which stuff can fall to this height:
+ LastY = y;
+ HeightY = y;
+ break;
+ }
+ case E_BLOCK_AIR:
+ {
+ // Do nothing
+ break;
+ }
+ case E_BLOCK_FIRE:
+ case E_BLOCK_WATER:
+ case E_BLOCK_STATIONARY_WATER:
+ case E_BLOCK_LAVA:
+ case E_BLOCK_STATIONARY_LAVA:
+ {
+ // Do nothing, only remember this height as potentially highest
+ HeightY = y;
+ break;
+ }
+ case E_BLOCK_SAND:
+ case E_BLOCK_GRAVEL:
+ {
+ if (LastY < y - 1)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, LastY + 1, z, Block);
+ cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_AIR);
+ }
+ LastY++;
+ if (LastY > HeightY)
+ {
+ HeightY = LastY;
+ }
+ break;
+ }
+ } // switch (GetBlock)
+ } // for y
+ cChunkDef::SetHeight(a_HeightMap, x, z, HeightY);
+ } // for x
+ } // for z
+}
+
+
+
+
+
+void cFinishGenPreSimulator::StationarizeFluid(
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read
+ BLOCKTYPE a_Fluid,
+ BLOCKTYPE a_StationaryFluid
+)
+{
+ // Turn fluid in the middle to stationary, unless it has air or washable block next to it:
+ for (int z = 1; z < cChunkDef::Width - 1; z++)
+ {
+ for (int x = 1; x < cChunkDef::Width - 1; x++)
+ {
+ for (int y = cChunkDef::GetHeight(a_HeightMap, x, z); y >= 0; y--)
+ {
+ BLOCKTYPE Block = cChunkDef::GetBlock(a_BlockTypes, x, y, z);
+ if ((Block != a_Fluid) && (Block != a_StationaryFluid))
+ {
+ continue;
+ }
+ static const struct
+ {
+ int x, y, z;
+ } Coords[] =
+ {
+ {1, 0, 0},
+ {-1, 0, 0},
+ {0, 0, 1},
+ {0, 0, -1},
+ {0, -1, 0}
+ } ;
+ BLOCKTYPE BlockToSet = a_StationaryFluid; // By default, don't simulate this block
+ for (int i = 0; i < ARRAYCOUNT(Coords); i++)
+ {
+ if ((y == 0) && (Coords[i].y < 0))
+ {
+ continue;
+ }
+ BLOCKTYPE Neighbor = cChunkDef::GetBlock(a_BlockTypes, x + Coords[i].x, y + Coords[i].y, z + Coords[i].z);
+ if ((Neighbor == E_BLOCK_AIR) || cFluidSimulator::CanWashAway(Neighbor))
+ {
+ // There is an air / washable neighbor, simulate this block
+ BlockToSet = a_Fluid;
+ break;
+ }
+ } // for i - Coords[]
+ cChunkDef::SetBlock(a_BlockTypes, x, y, z, BlockToSet);
+ } // for y
+ } // for x
+ } // for z
+
+ // Turn fluid at the chunk edges into non-stationary fluid:
+ for (int y = 0; y < cChunkDef::Height; y++)
+ {
+ for (int i = 0; i < cChunkDef::Width; i++) // i stands for both x and z here
+ {
+ if (cChunkDef::GetBlock(a_BlockTypes, 0, y, i) == a_StationaryFluid)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, 0, y, i, a_Fluid);
+ }
+ if (cChunkDef::GetBlock(a_BlockTypes, i, y, 0) == a_StationaryFluid)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, i, y, 0, a_Fluid);
+ }
+ if (cChunkDef::GetBlock(a_BlockTypes, cChunkDef::Width - 1, y, i) == a_StationaryFluid)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, cChunkDef::Width - 1, y, i, a_Fluid);
+ }
+ if (cChunkDef::GetBlock(a_BlockTypes, i, y, cChunkDef::Width - 1) == a_StationaryFluid)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, i, y, cChunkDef::Width - 1, a_Fluid);
+ }
+ }
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFinishGenFluidSprings:
+
+cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, const cWorld & a_World) :
+ m_Noise(a_Seed + a_Fluid * 100), // Need to take fluid into account, otherwise water and lava springs generate next to each other
+ m_HeightDistribution(255),
+ m_Fluid(a_Fluid)
+{
+ bool IsWater = (a_Fluid == E_BLOCK_WATER);
+ AString SectionName = IsWater ? "WaterSprings" : "LavaSprings";
+ AString DefaultHeightDistribution;
+ int DefaultChance;
+ switch (a_World.GetDimension())
+ {
+ case dimNether:
+ {
+ DefaultHeightDistribution = IsWater ? DEF_NETHER_WATER_SPRINGS : DEF_NETHER_LAVA_SPRINGS;
+ DefaultChance = IsWater ? 0 : 15;
+ break;
+ }
+ case dimOverworld:
+ {
+ DefaultHeightDistribution = IsWater ? DEF_OVERWORLD_WATER_SPRINGS : DEF_OVERWORLD_LAVA_SPRINGS;
+ DefaultChance = IsWater ? 24 : 9;
+ break;
+ }
+ case dimEnd:
+ {
+ DefaultHeightDistribution = IsWater ? DEF_END_WATER_SPRINGS : DEF_END_LAVA_SPRINGS;
+ DefaultChance = 0;
+ break;
+ }
+ default:
+ {
+ ASSERT(!"Unhandled world dimension");
+ break;
+ }
+ } // switch (dimension)
+ AString HeightDistribution = a_IniFile.GetValueSet(SectionName, "HeightDistribution", DefaultHeightDistribution);
+ if (!m_HeightDistribution.SetDefString(HeightDistribution) || (m_HeightDistribution.GetSum() <= 0))
+ {
+ LOGWARNING("[%sSprings]: HeightDistribution is invalid, using the default of \"%s\".",
+ (a_Fluid == E_BLOCK_WATER) ? "Water" : "Lava",
+ DefaultHeightDistribution.c_str()
+ );
+ m_HeightDistribution.SetDefString(DefaultHeightDistribution);
+ }
+ m_Chance = a_IniFile.GetValueSetI(SectionName, "Chance", DefaultChance);
+}
+
+
+
+
+
+void cFinishGenFluidSprings::GenFinish(cChunkDesc & a_ChunkDesc)
+{
+ int ChanceRnd = (m_Noise.IntNoise3DInt(128 * a_ChunkDesc.GetChunkX(), 512, 256 * a_ChunkDesc.GetChunkZ()) / 13) % 100;
+ if (ChanceRnd > m_Chance)
+ {
+ // Not in this chunk
+ return;
+ }
+
+ // Get the height at which to try:
+ int Height = m_Noise.IntNoise3DInt(128 * a_ChunkDesc.GetChunkX(), 1024, 256 * a_ChunkDesc.GetChunkZ()) / 11;
+ Height %= m_HeightDistribution.GetSum();
+ Height = m_HeightDistribution.MapValue(Height);
+
+ // Try adding the spring at the height, if unsuccessful, move lower:
+ for (int y = Height; y > 1; y--)
+ {
+ // TODO: randomize the order in which the coords are being checked
+ for (int z = 1; z < cChunkDef::Width - 1; z++)
+ {
+ for (int x = 1; x < cChunkDef::Width - 1; x++)
+ {
+ switch (a_ChunkDesc.GetBlockType(x, y, z))
+ {
+ case E_BLOCK_NETHERRACK:
+ case E_BLOCK_STONE:
+ {
+ if (TryPlaceSpring(a_ChunkDesc, x, y, z))
+ {
+ // Succeeded, bail out
+ return;
+ }
+ }
+ } // switch (BlockType)
+ } // for x
+ } // for y
+ } // for y
+}
+
+
+
+
+
+bool cFinishGenFluidSprings::TryPlaceSpring(cChunkDesc & a_ChunkDesc, int x, int y, int z)
+{
+ // In order to place a spring, it needs exactly one of the XZ neighbors or a below neighbor to be air
+ // Also, its neighbor on top of it must be non-air
+ if (a_ChunkDesc.GetBlockType(x, y + 1, z) == E_BLOCK_AIR)
+ {
+ return false;
+ }
+
+ static const struct
+ {
+ int x, y, z;
+ } Coords[] =
+ {
+ {-1, 0, 0},
+ { 1, 0, 0},
+ { 0, -1, 0},
+ { 0, 0, -1},
+ { 0, 0, 1},
+ } ;
+ int NumAirNeighbors = 0;
+ for (int i = 0; i < ARRAYCOUNT(Coords); i++)
+ {
+ switch (a_ChunkDesc.GetBlockType(x + Coords[i].x, y + Coords[i].y, z + Coords[i].z))
+ {
+ case E_BLOCK_AIR:
+ {
+ NumAirNeighbors += 1;
+ if (NumAirNeighbors > 1)
+ {
+ return false;
+ }
+ }
+ }
+ }
+ if (NumAirNeighbors == 0)
+ {
+ return false;
+ }
+
+ // Has exactly one air neighbor, place a spring:
+ a_ChunkDesc.SetBlockTypeMeta(x, y, z, m_Fluid, 0);
+ return true;
+}
+
+
+
+
diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h
new file mode 100644
index 000000000..ed7df5909
--- /dev/null
+++ b/src/Generating/FinishGen.h
@@ -0,0 +1,185 @@
+
+// FinishGen.h
+
+/* Interfaces to the various finishing generators:
+ - cFinishGenSnow
+ - cFinishGenIce
+ - cFinishGenSprinkleFoliage
+ - cFinishGenLilypads
+ - cFinishGenBottomLava
+ - cFinishGenPreSimulator
+ - cFinishGenDeadBushes
+*/
+
+
+
+
+
+#include "ComposableGenerator.h"
+#include "../Noise.h"
+#include "../ProbabDistrib.h"
+
+
+
+
+
+class cFinishGenSnow :
+ public cFinishGen
+{
+protected:
+ // cFinishGen override:
+ virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+
+
+class cFinishGenIce :
+ public cFinishGen
+{
+protected:
+ // cFinishGen override:
+ virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+
+
+class cFinishGenSprinkleFoliage :
+ public cFinishGen
+{
+public:
+ cFinishGenSprinkleFoliage(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {}
+
+protected:
+ cNoise m_Noise;
+ int m_Seed;
+
+ /// Tries to place sugarcane at the coords specified, returns true if successful
+ bool TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ);
+
+ // cFinishGen override:
+ virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+
+
+/** This class adds a single top block in random positions in the specified biome on top of specified allowed blocks.
+Used for:
+- Lilypads finisher
+- DeadBushes finisher
+*/
+class cFinishGenSingleBiomeSingleTopBlock :
+ public cFinishGen
+{
+public:
+ cFinishGenSingleBiomeSingleTopBlock(
+ int a_Seed, BLOCKTYPE a_BlockType, EMCSBiome a_Biome, int a_Amount,
+ BLOCKTYPE a_AllowedBelow1, BLOCKTYPE a_AllowedBelow2
+ ) :
+ m_Noise(a_Seed),
+ m_BlockType(a_BlockType),
+ m_Biome(a_Biome),
+ m_Amount(a_Amount),
+ m_AllowedBelow1(a_AllowedBelow1),
+ m_AllowedBelow2(a_AllowedBelow2)
+ {
+ }
+
+protected:
+ cNoise m_Noise;
+ BLOCKTYPE m_BlockType;
+ EMCSBiome m_Biome;
+ int m_Amount; ///< Relative amount of blocks to try adding. 1 = one block per 256 biome columns.
+ BLOCKTYPE m_AllowedBelow1; ///< First of the two blocktypes that are allowed below m_BlockType
+ BLOCKTYPE m_AllowedBelow2; ///< Second of the two blocktypes that are allowed below m_BlockType
+
+ int GetNumToGen(const cChunkDef::BiomeMap & a_BiomeMap);
+
+ // cFinishGen override:
+ virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+
+
+class cFinishGenBottomLava :
+ public cFinishGen
+{
+public:
+ cFinishGenBottomLava(int a_Level) :
+ m_Level(a_Level)
+ {
+ }
+
+protected:
+ int m_Level;
+
+ // cFinishGen override:
+ virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+
+
+class cFinishGenPreSimulator :
+ public cFinishGen
+{
+public:
+ cFinishGenPreSimulator(void);
+
+protected:
+ // Drops hanging sand and gravel down to the ground, recalculates heightmap
+ void CollapseSandGravel(
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::HeightMap & a_HeightMap // Height map to update by the current data
+ );
+
+ /** For each fluid block:
+ - if all surroundings are of the same fluid, makes it stationary; otherwise makes it flowing (excl. top)
+ - all fluid on the chunk's edge is made flowing
+ */
+ void StationarizeFluid(
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read
+ BLOCKTYPE a_Fluid,
+ BLOCKTYPE a_StationaryFluid
+ );
+
+ // cFinishGen override:
+ virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+
+
+class cFinishGenFluidSprings :
+ public cFinishGen
+{
+public:
+ cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, const cWorld & a_World);
+
+protected:
+
+ cNoise m_Noise;
+ cProbabDistrib m_HeightDistribution;
+ BLOCKTYPE m_Fluid;
+ int m_Chance; ///< Chance, [0..100], that a spring will be generated in a chunk
+
+ // cFinishGen override:
+ virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
+
+ /// Tries to place a spring at the specified coords, checks neighbors. Returns true if successful
+ bool TryPlaceSpring(cChunkDesc & a_ChunkDesc, int x, int y, int z);
+} ;
+
+
+
+
diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp
new file mode 100644
index 000000000..5dee181b7
--- /dev/null
+++ b/src/Generating/HeiGen.cpp
@@ -0,0 +1,390 @@
+
+// HeiGen.cpp
+
+// Implements the various terrain height generators
+
+#include "Globals.h"
+#include "HeiGen.h"
+#include "../LinearUpscale.h"
+#include "../../iniFile/iniFile.h"
+
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cHeiGenFlat:
+
+void cHeiGenFlat::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
+{
+ for (int i = 0; i < ARRAYCOUNT(a_HeightMap); i++)
+ {
+ a_HeightMap[i] = m_Height;
+ }
+}
+
+
+
+
+
+void cHeiGenFlat::InitializeHeightGen(cIniFile & a_IniFile)
+{
+ m_Height = a_IniFile.GetValueSetI("Generator", "FlatHeight", m_Height);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cHeiGenCache:
+
+cHeiGenCache::cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize) :
+ m_HeiGenToCache(a_HeiGenToCache),
+ m_CacheSize(a_CacheSize),
+ m_CacheOrder(new int[a_CacheSize]),
+ m_CacheData(new sCacheData[a_CacheSize]),
+ m_NumHits(0),
+ m_NumMisses(0),
+ m_TotalChain(0)
+{
+ for (int i = 0; i < m_CacheSize; i++)
+ {
+ m_CacheOrder[i] = i;
+ m_CacheData[i].m_ChunkX = 0x7fffffff;
+ m_CacheData[i].m_ChunkZ = 0x7fffffff;
+ }
+}
+
+
+
+
+
+cHeiGenCache::~cHeiGenCache()
+{
+ delete[] m_CacheData;
+ delete[] m_CacheOrder;
+}
+
+
+
+
+
+void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
+{
+ /*
+ if (((m_NumHits + m_NumMisses) % 1024) == 10)
+ {
+ LOGD("HeiGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses));
+ LOGD("HeiGenCache: Avg cache chain length: %.2f", (float)m_TotalChain / m_NumHits);
+ }
+ //*/
+
+ for (int i = 0; i < m_CacheSize; i++)
+ {
+ if (
+ (m_CacheData[m_CacheOrder[i]].m_ChunkX != a_ChunkX) ||
+ (m_CacheData[m_CacheOrder[i]].m_ChunkZ != a_ChunkZ)
+ )
+ {
+ continue;
+ }
+ // Found it in the cache
+ int Idx = m_CacheOrder[i];
+
+ // Move to front:
+ for (int j = i; j > 0; j--)
+ {
+ m_CacheOrder[j] = m_CacheOrder[j - 1];
+ }
+ m_CacheOrder[0] = Idx;
+
+ // Use the cached data:
+ memcpy(a_HeightMap, m_CacheData[Idx].m_HeightMap, sizeof(a_HeightMap));
+
+ m_NumHits++;
+ m_TotalChain += i;
+ return;
+ } // for i - cache
+
+ // Not in the cache:
+ m_NumMisses++;
+ m_HeiGenToCache.GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap);
+
+ // Insert it as the first item in the MRU order:
+ int Idx = m_CacheOrder[m_CacheSize - 1];
+ for (int i = m_CacheSize - 1; i > 0; i--)
+ {
+ m_CacheOrder[i] = m_CacheOrder[i - 1];
+ } // for i - m_CacheOrder[]
+ m_CacheOrder[0] = Idx;
+ memcpy(m_CacheData[Idx].m_HeightMap, a_HeightMap, sizeof(a_HeightMap));
+ m_CacheData[Idx].m_ChunkX = a_ChunkX;
+ m_CacheData[Idx].m_ChunkZ = a_ChunkZ;
+}
+
+
+
+
+
+void cHeiGenCache::InitializeHeightGen(cIniFile & a_IniFile)
+{
+ m_HeiGenToCache.InitializeHeightGen(a_IniFile);
+}
+
+
+
+
+
+bool cHeiGenCache::GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, HEIGHTTYPE & a_Height)
+{
+ for (int i = 0; i < m_CacheSize; i++)
+ {
+ if ((m_CacheData[i].m_ChunkX == a_ChunkX) && (m_CacheData[i].m_ChunkZ == a_ChunkZ))
+ {
+ a_Height = cChunkDef::GetHeight(m_CacheData[i].m_HeightMap, a_RelX, a_RelZ);
+ return true;
+ }
+ } // for i - m_CacheData[]
+ return false;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cHeiGenClassic:
+
+cHeiGenClassic::cHeiGenClassic(int a_Seed) :
+ m_Seed(a_Seed),
+ m_Noise(a_Seed)
+{
+}
+
+
+
+
+
+float cHeiGenClassic::GetNoise(float x, float y)
+{
+ float oct1 = m_Noise.CubicNoise2D(x * m_HeightFreq1, y * m_HeightFreq1) * m_HeightAmp1;
+ float oct2 = m_Noise.CubicNoise2D(x * m_HeightFreq2, y * m_HeightFreq2) * m_HeightAmp2;
+ float oct3 = m_Noise.CubicNoise2D(x * m_HeightFreq3, y * m_HeightFreq3) * m_HeightAmp3;
+
+ float height = m_Noise.CubicNoise2D(x * 0.1f, y * 0.1f ) * 2;
+
+ float flatness = ((m_Noise.CubicNoise2D(x * 0.5f, y * 0.5f) + 1.f) * 0.5f) * 1.1f; // 0 ... 1.5
+ flatness *= flatness * flatness;
+
+ return (oct1 + oct2 + oct3) * flatness + height;
+}
+
+
+
+
+
+void cHeiGenClassic::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
+{
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ const float zz = (float)(a_ChunkZ * cChunkDef::Width + z);
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ const float xx = (float)(a_ChunkX * cChunkDef::Width + x);
+
+ int hei = 64 + (int)(GetNoise(xx * 0.05f, zz * 0.05f) * 16);
+ if (hei < 10)
+ {
+ hei = 10;
+ }
+ if (hei > 250)
+ {
+ hei = 250;
+ }
+ cChunkDef::SetHeight(a_HeightMap, x , z, hei);
+ } // for x
+ } // for z
+}
+
+
+
+
+
+void cHeiGenClassic::InitializeHeightGen(cIniFile & a_IniFile)
+{
+ m_HeightFreq1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq1", 0.1);
+ m_HeightFreq2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq2", 1.0);
+ m_HeightFreq3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq3", 2.0);
+ m_HeightAmp1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp1", 1.0);
+ m_HeightAmp2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp2", 0.5);
+ m_HeightAmp3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp3", 0.5);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cHeiGenBiomal:
+
+const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[biNumBiomes] =
+{
+ /* Fast-changing | Middle-changing | Slow-changing |*/
+ /* Biome | Freq1 | Amp1 | Freq2 | Amp2 | Freq3 | Amp3 | BaseHeight */
+ /* biOcean */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40},
+ /* biPlains */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68},
+ /* biDesert */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68},
+ /* biExtremeHills */ { 0.2f, 4.0f, 0.05f, 20.0f, 0.01f, 16.0f, 100},
+ /* biForest */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70},
+ /* biTaiga */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70},
+ /* biSwampland */ { 0.1f, 1.1f, 0.05f, 1.5f, 0.02f, 2.5f, 61.5},
+ /* biRiver */ { 0.2f, 0.1f, 0.05f, 0.1f, 0.01f, 0.1f, 56},
+ /* biNether */ { 0.1f, 0.0f, 0.01f, 0.0f, 0.01f, 0.0f, 0}, // Unused, but must be here due to indexing
+ /* biSky */ { 0.1f, 0.0f, 0.01f, 0.0f, 0.01f, 0.0f, 0}, // Unused, but must be here due to indexing
+ /* biFrozenOcean */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40},
+ /* biFrozenRiver */ { 0.2f, 0.1f, 0.05f, 0.1f, 0.01f, 0.1f, 56},
+ /* biIcePlains */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68},
+ /* biIceMountains */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80},
+ /* biMushroomIsland */ { 0.1f, 2.0f, 0.05f, 8.0f, 0.01f, 6.0f, 80},
+ /* biMushroomShore */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 64},
+ /* biBeach */ { 0.1f, 0.5f, 0.05f, 1.0f, 0.01f, 1.0f, 64},
+ /* biDesertHills */ { 0.2f, 2.0f, 0.05f, 5.0f, 0.01f, 4.0f, 75},
+ /* biForestHills */ { 0.2f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80},
+ /* biTaigaHills */ { 0.2f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80},
+ /* biExtremeHillsEdge */ { 0.2f, 3.0f, 0.05f, 16.0f, 0.01f, 12.0f, 80},
+ /* biJungle */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70},
+ /* biJungleHills */ { 0.2f, 3.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80},
+} ;
+
+
+
+
+
+void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
+{
+ // Generate a 3x3 chunk area of biomes around this chunk:
+ BiomeNeighbors Biomes;
+ for (int z = -1; z <= 1; z++)
+ {
+ for (int x = -1; x <= 1; x++)
+ {
+ m_BiomeGen.GenBiomes(a_ChunkX + x, a_ChunkZ + z, Biomes[x + 1][z + 1]);
+ } // for x
+ } // for z
+
+ /*
+ _X 2013_04_22:
+ There's no point in precalculating the entire perlin noise arrays, too many values are calculated uselessly,
+ resulting in speed DEcrease.
+ */
+
+ //*
+ // Linearly interpolate 4x4 blocks of heightmap:
+ // Must be done on a floating point datatype, else the results are ugly!
+ const int STEPZ = 4; // Must be a divisor of 16
+ const int STEPX = 4; // Must be a divisor of 16
+ NOISE_DATATYPE Height[17 * 17];
+ for (int z = 0; z < 17; z += STEPZ)
+ {
+ for (int x = 0; x < 17; x += STEPX)
+ {
+ Height[x + 17 * z] = GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes);
+ }
+ }
+ LinearUpscale2DArrayInPlace(Height, 17, 17, STEPX, STEPZ);
+
+ // Copy into the heightmap
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ cChunkDef::SetHeight(a_HeightMap, x, z, (int)Height[x + 17 * z]);
+ }
+ }
+ //*/
+
+ /*
+ // For each height, go through neighboring biomes and add up their idea of height:
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ cChunkDef::SetHeight(a_HeightMap, x, z, GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes));
+ } // for x
+ }
+ //*/
+}
+
+
+
+
+
+void cHeiGenBiomal::InitializeHeightGen(cIniFile & a_IniFile)
+{
+ // No user-settable params
+}
+
+
+
+
+
+NOISE_DATATYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const cHeiGenBiomal::BiomeNeighbors & a_BiomeNeighbors)
+{
+ // Sum up how many biomes of each type there are in the neighborhood:
+ int BiomeCounts[biNumBiomes];
+ memset(BiomeCounts, 0, sizeof(BiomeCounts));
+ int Sum = 0;
+ for (int z = -8; z <= 8; z++)
+ {
+ int FinalZ = a_RelZ + z + cChunkDef::Width;
+ int IdxZ = FinalZ / cChunkDef::Width;
+ int ModZ = FinalZ % cChunkDef::Width;
+ int WeightZ = 9 - abs(z);
+ for (int x = -8; x <= 8; x++)
+ {
+ int FinalX = a_RelX + x + cChunkDef::Width;
+ int IdxX = FinalX / cChunkDef::Width;
+ int ModX = FinalX % cChunkDef::Width;
+ EMCSBiome Biome = cChunkDef::GetBiome(a_BiomeNeighbors[IdxX][IdxZ], ModX, ModZ);
+ if ((Biome < 0) || (Biome >= ARRAYCOUNT(BiomeCounts)))
+ {
+ continue;
+ }
+ int WeightX = 9 - abs(x);
+ BiomeCounts[Biome] += WeightX + WeightZ;
+ Sum += WeightX + WeightZ;
+ } // for x
+ } // for z
+
+ // For each biome type that has a nonzero count, calc its height and add it:
+ if (Sum > 0)
+ {
+ NOISE_DATATYPE Height = 0;
+ int BlockX = a_ChunkX * cChunkDef::Width + a_RelX;
+ int BlockZ = a_ChunkZ * cChunkDef::Width + a_RelZ;
+ for (int i = 0; i < ARRAYCOUNT(BiomeCounts); i++)
+ {
+ if (BiomeCounts[i] == 0)
+ {
+ continue;
+ }
+ NOISE_DATATYPE oct1 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq1, BlockZ * m_GenParam[i].m_HeightFreq1) * m_GenParam[i].m_HeightAmp1;
+ NOISE_DATATYPE oct2 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq2, BlockZ * m_GenParam[i].m_HeightFreq2) * m_GenParam[i].m_HeightAmp2;
+ NOISE_DATATYPE oct3 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq3, BlockZ * m_GenParam[i].m_HeightFreq3) * m_GenParam[i].m_HeightAmp3;
+ Height += BiomeCounts[i] * (m_GenParam[i].m_BaseHeight + oct1 + oct2 + oct3);
+ }
+ NOISE_DATATYPE res = Height / Sum;
+ return std::min((NOISE_DATATYPE)250, std::max(res, (NOISE_DATATYPE)5));
+ }
+
+ // No known biome around? Weird. Return a bogus value:
+ ASSERT(!"cHeiGenBiomal: Biome sum failed, no known biome around");
+ return 5;
+}
+
+
+
+
+
diff --git a/src/Generating/HeiGen.h b/src/Generating/HeiGen.h
new file mode 100644
index 000000000..1b246c70a
--- /dev/null
+++ b/src/Generating/HeiGen.h
@@ -0,0 +1,145 @@
+
+// HeiGen.h
+
+/*
+Interfaces to the various height generators:
+ - cHeiGenFlat
+ - cHeiGenClassic
+ - cHeiGenBiomal
+*/
+
+
+
+
+
+#pragma once
+
+#include "ComposableGenerator.h"
+#include "../Noise.h"
+
+
+
+
+
+class cHeiGenFlat :
+ public cTerrainHeightGen
+{
+public:
+ cHeiGenFlat(void) : m_Height(5) {}
+
+protected:
+
+ int m_Height;
+
+ // cTerrainHeightGen overrides:
+ virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
+ virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
+} ;
+
+
+
+
+
+/// A simple cache that stores N most recently generated chunks' heightmaps; N being settable upon creation
+class cHeiGenCache :
+ public cTerrainHeightGen
+{
+public:
+ cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize); // Doesn't take ownership of a_HeiGenToCache
+ ~cHeiGenCache();
+
+ // cTerrainHeightGen overrides:
+ virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
+ virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
+
+ /// Retrieves height at the specified point in the cache, returns true if found, false if not found
+ bool GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, HEIGHTTYPE & a_Height);
+
+protected:
+
+ cTerrainHeightGen & m_HeiGenToCache;
+
+ struct sCacheData
+ {
+ int m_ChunkX;
+ int m_ChunkZ;
+ cChunkDef::HeightMap m_HeightMap;
+ } ;
+
+ // To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data
+ int m_CacheSize;
+ int * m_CacheOrder; // MRU-ized order, indices into m_CacheData array
+ sCacheData * m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used
+
+ // Cache statistics
+ int m_NumHits;
+ int m_NumMisses;
+ int m_TotalChain; // Number of cache items walked to get to a hit (only added for hits)
+} ;
+
+
+
+
+
+class cHeiGenClassic :
+ public cTerrainHeightGen
+{
+public:
+ cHeiGenClassic(int a_Seed);
+
+protected:
+
+ int m_Seed;
+ cNoise m_Noise;
+ float m_HeightFreq1, m_HeightAmp1;
+ float m_HeightFreq2, m_HeightAmp2;
+ float m_HeightFreq3, m_HeightAmp3;
+
+ float GetNoise(float x, float y);
+
+ // cTerrainHeightGen overrides:
+ virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
+ virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
+} ;
+
+
+
+
+
+class cHeiGenBiomal :
+ public cTerrainHeightGen
+{
+public:
+ cHeiGenBiomal(int a_Seed, cBiomeGen & a_BiomeGen) :
+ m_Noise(a_Seed),
+ m_BiomeGen(a_BiomeGen)
+ {
+ }
+
+protected:
+
+ typedef cChunkDef::BiomeMap BiomeNeighbors[3][3];
+
+ cNoise m_Noise;
+ cBiomeGen & m_BiomeGen;
+
+ // Per-biome terrain generator parameters:
+ struct sGenParam
+ {
+ float m_HeightFreq1, m_HeightAmp1;
+ float m_HeightFreq2, m_HeightAmp2;
+ float m_HeightFreq3, m_HeightAmp3;
+ float m_BaseHeight;
+ } ;
+ static const sGenParam m_GenParam[biNumBiomes];
+
+ // cTerrainHeightGen overrides:
+ virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
+ virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
+
+ NOISE_DATATYPE GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const BiomeNeighbors & a_BiomeNeighbors);
+} ;
+
+
+
+
diff --git a/src/Generating/MineShafts.cpp b/src/Generating/MineShafts.cpp
new file mode 100644
index 000000000..159e6b4ea
--- /dev/null
+++ b/src/Generating/MineShafts.cpp
@@ -0,0 +1,1423 @@
+
+// MineShafts.cpp
+
+// Implements the cStructGenMineShafts class representing the structure generator for abandoned mineshafts
+
+/*
+Algorithm:
+The cStructGenMineShafts::cMineShaftSystem class is the main controller, which knows what mineshaft
+classes there are and their random weights. It gets asked to produce a new class everytime a connection is to be made.
+The cMineShaft class is a base class for each mineshaft structure.
+Each cMineShaft descendant knows how large it is, how to imprint itself into the chunk data and where to connect to
+other descendants. Its PivotPoint is always a walkable column. Its Direction determines in which direction the structure
+is facing.
+
+The generation starts with the central dirt room, from there corridors, crossings and staircases are added
+in a depth-first processing. Each of the descendants will branch randomly, if not beyond the allowed recursion level
+*/
+
+#include "Globals.h"
+#include "MineShafts.h"
+#include "../Cuboid.h"
+#include "../BlockEntities/ChestEntity.h"
+
+
+
+
+
+static const int NEIGHBORHOOD_SIZE = 3;
+
+
+
+
+
+class cMineShaft abstract
+{
+public:
+ enum eKind
+ {
+ mskDirtRoom,
+ mskCorridor,
+ mskCrossing,
+ mskStaircase,
+ } ;
+
+
+ enum eDirection
+ {
+ dirXP,
+ dirZP,
+ dirXM,
+ dirZM,
+ } ;
+
+
+ cStructGenMineShafts::cMineShaftSystem & m_ParentSystem;
+ eKind m_Kind;
+ cCuboid m_BoundingBox;
+
+
+ cMineShaft(cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, eKind a_Kind) :
+ m_ParentSystem(a_ParentSystem),
+ m_Kind(a_Kind)
+ {
+ }
+
+ cMineShaft(cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, eKind a_Kind, const cCuboid & a_BoundingBox) :
+ m_ParentSystem(a_ParentSystem),
+ m_Kind(a_Kind),
+ m_BoundingBox(a_BoundingBox)
+ {
+ }
+
+ /// Returns true if this mineshaft intersects the specified cuboid
+ bool DoesIntersect(const cCuboid & a_Other)
+ {
+ return m_BoundingBox.DoesIntersect(a_Other);
+ }
+
+ /** If recursion level is not too large, appends more branches to the parent system,
+ using exit points specific to this class.
+ */
+ virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) = 0;
+
+ /// Imprints this shape into the specified chunk's data
+ virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) = 0;
+} ;
+
+typedef std::vector<cMineShaft *> cMineShafts;
+
+
+
+
+
+class cMineShaftDirtRoom :
+ public cMineShaft
+{
+ typedef cMineShaft super;
+
+public:
+ cMineShaftDirtRoom(cStructGenMineShafts::cMineShaftSystem & a_Parent, cNoise & a_Noise);
+
+ // cMineShaft overrides:
+ virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override;
+ virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+
+
+class cMineShaftCorridor :
+ public cMineShaft
+{
+ typedef cMineShaft super;
+
+public:
+ /** Creates a new Corridor attached to the specified pivot point and direction.
+ Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit.
+ May return NULL if cannot fit.
+ */
+ static cMineShaft * CreateAndFit(
+ cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
+ int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction,
+ cNoise & a_Noise
+ );
+
+protected:
+ static const int MAX_SEGMENTS = 5;
+
+ int m_NumSegments;
+ eDirection m_Direction;
+ bool m_HasFullBeam[MAX_SEGMENTS]; ///< If true, segment at that index has a full beam support (planks in the top center block)
+ int m_ChestPosition; ///< If <0, no chest; otherwise an offset from m_BoundingBox's p1.x or p1.z, depenging on m_Direction
+ int m_SpawnerPosition; ///< If <0, no spawner; otherwise an offset from m_BoundingBox's p1.x or p1.z, depenging on m_Direction
+ bool m_HasTracks; ///< If true, random tracks will be placed on the floor
+
+ cMineShaftCorridor(
+ cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
+ const cCuboid & a_BoundingBox, int a_NumSegments, eDirection a_Direction,
+ cNoise & a_Noise
+ );
+
+ // cMineShaft overrides:
+ virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override;
+ virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override;
+
+ /// Places a chest, if the corridor has one
+ void PlaceChest(cChunkDesc & a_ChunkDesc);
+
+ /// If this corridor has tracks, places them randomly
+ void PlaceTracks(cChunkDesc & a_ChunkDesc);
+
+ /// If this corridor has a spawner, places the spawner
+ void PlaceSpawner(cChunkDesc & a_ChunkDesc);
+
+ /// Randomly places torches around the central beam block
+ void PlaceTorches(cChunkDesc & a_ChunkDesc);
+} ;
+
+
+
+
+
+class cMineShaftCrossing :
+ public cMineShaft
+{
+ typedef cMineShaft super;
+
+public:
+ /** Creates a new Crossing attached to the specified pivot point and direction.
+ Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit.
+ May return NULL if cannot fit.
+ */
+ static cMineShaft * CreateAndFit(
+ cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
+ int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction,
+ cNoise & a_Noise
+ );
+
+protected:
+ cMineShaftCrossing(cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, const cCuboid & a_BoundingBox);
+
+ // cMineShaft overrides:
+ virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override;
+ virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+
+
+class cMineShaftStaircase :
+ public cMineShaft
+{
+ typedef cMineShaft super;
+
+public:
+ enum eSlope
+ {
+ sUp,
+ sDown,
+ } ;
+
+ /** Creates a new Staircase attached to the specified pivot point and direction.
+ Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit.
+ May return NULL if cannot fit.
+ */
+ static cMineShaft * CreateAndFit(
+ cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
+ int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction,
+ cNoise & a_Noise
+ );
+
+protected:
+ eDirection m_Direction;
+ eSlope m_Slope;
+
+
+ cMineShaftStaircase(
+ cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
+ const cCuboid & a_BoundingBox,
+ eDirection a_Direction,
+ eSlope a_Slope
+ );
+
+ // cMineShaft overrides:
+ virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override;
+ virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+
+
+class cStructGenMineShafts::cMineShaftSystem
+{
+public:
+ int m_BlockX, m_BlockZ; ///< The pivot point on which the system is generated
+ int m_GridSize; ///< Maximum offset of the dirtroom from grid center, * 2, in each direction
+ int m_MaxRecursion; ///< Maximum recursion level (initialized from cStructGenMineShafts::m_MaxRecursion)
+ int m_ProbLevelCorridor; ///< Probability level of a branch object being the corridor
+ int m_ProbLevelCrossing; ///< Probability level of a branch object being the crossing, minus Corridor
+ int m_ProbLevelStaircase; ///< Probability level of a branch object being the staircase, minus Crossing
+ int m_ChanceChest; ///< Chance [0 .. 250] that a corridor has a chest in it
+ int m_ChanceSpawner; ///< Chance [0 .. 250] that a corridor has a spawner in it
+ int m_ChanceTorch; ///< Chance [0 .. 10k] for a torch appearing attached to a corridor's beam
+ cMineShafts m_MineShafts; ///< List of cMineShaft descendants that comprise this system
+ cCuboid m_BoundingBox; ///< Bounding box into which all of the components need to fit
+
+ /// Creates and generates the entire system
+ cMineShaftSystem(
+ int a_BlockX, int a_BlockZ, int a_GridSize, int a_MaxSystemSize, cNoise & a_Noise,
+ int a_ProbLevelCorridor, int a_ProbLevelCrossing, int a_ProbLevelStaircase
+ );
+
+ ~cMineShaftSystem();
+
+ /// Carves the system into the chunk data
+ void ProcessChunk(cChunkDesc & a_Chunk);
+
+ /** Creates new cMineShaft descendant connected at the specified point, heading the specified direction,
+ if it fits, appends it to the list and calls its AppendBranches()
+ */
+ void AppendBranch(
+ int a_BlockX, int a_BlockY, int a_BlockZ,
+ cMineShaft::eDirection a_Direction, cNoise & a_Noise,
+ int a_RecursionLevel
+ );
+
+ /// Returns true if none of the objects in m_MineShafts intersect with the specified bounding box and the bounding box is valid
+ bool CanAppend(const cCuboid & a_BoundingBox);
+} ;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cStructGenMineShafts::cMineShaftSystem:
+
+cStructGenMineShafts::cMineShaftSystem::cMineShaftSystem(
+ int a_BlockX, int a_BlockZ, int a_GridSize, int a_MaxSystemSize, cNoise & a_Noise,
+ int a_ProbLevelCorridor, int a_ProbLevelCrossing, int a_ProbLevelStaircase
+) :
+ m_BlockX(a_BlockX),
+ m_BlockZ(a_BlockZ),
+ m_GridSize(a_GridSize),
+ m_MaxRecursion(8), // TODO: settable
+ m_ProbLevelCorridor(a_ProbLevelCorridor),
+ m_ProbLevelCrossing(a_ProbLevelCrossing),
+ m_ProbLevelStaircase(a_ProbLevelStaircase + 1),
+ m_ChanceChest(12), // TODO: settable
+ m_ChanceSpawner(12), // TODO: settable
+ m_ChanceTorch(1000) // TODO: settable
+{
+ m_MineShafts.reserve(100);
+
+ cMineShaft * Start = new cMineShaftDirtRoom(*this, a_Noise);
+ m_MineShafts.push_back(Start);
+
+ m_BoundingBox.Assign(
+ Start->m_BoundingBox.p1.x - a_MaxSystemSize / 2, 2, Start->m_BoundingBox.p1.z - a_MaxSystemSize / 2,
+ Start->m_BoundingBox.p2.x + a_MaxSystemSize / 2, 50, Start->m_BoundingBox.p2.z + a_MaxSystemSize / 2
+ );
+
+ Start->AppendBranches(0, a_Noise);
+
+ for (cMineShafts::const_iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr)
+ {
+ ASSERT((*itr)->m_BoundingBox.IsSorted());
+ } // for itr - m_MineShafts[]
+}
+
+
+
+
+
+cStructGenMineShafts::cMineShaftSystem::~cMineShaftSystem()
+{
+ for (cMineShafts::iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr)
+ {
+ delete *itr;
+ } // for itr - m_MineShafts[]
+ m_MineShafts.clear();
+}
+
+
+
+
+
+void cStructGenMineShafts::cMineShaftSystem::ProcessChunk(cChunkDesc & a_Chunk)
+{
+ for (cMineShafts::const_iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr)
+ {
+ (*itr)->ProcessChunk(a_Chunk);
+ } // for itr - m_MineShafts[]
+}
+
+
+
+
+
+void cStructGenMineShafts::cMineShaftSystem::AppendBranch(
+ int a_PivotX, int a_PivotY, int a_PivotZ,
+ cMineShaft::eDirection a_Direction, cNoise & a_Noise,
+ int a_RecursionLevel
+)
+{
+ if (a_RecursionLevel > m_MaxRecursion)
+ {
+ return;
+ }
+
+ cMineShaft * Next = NULL;
+ int rnd = (a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + a_RecursionLevel * 16, a_PivotZ) / 13) % m_ProbLevelStaircase;
+ if (rnd < m_ProbLevelCorridor)
+ {
+ Next = cMineShaftCorridor::CreateAndFit(*this, a_PivotX, a_PivotY, a_PivotZ, a_Direction, a_Noise);
+ }
+ else if (rnd < m_ProbLevelCrossing)
+ {
+ Next = cMineShaftCrossing::CreateAndFit(*this, a_PivotX, a_PivotY, a_PivotZ, a_Direction, a_Noise);
+ }
+ else
+ {
+ Next = cMineShaftStaircase::CreateAndFit(*this, a_PivotX, a_PivotY, a_PivotZ, a_Direction, a_Noise);
+ }
+ if (Next == NULL)
+ {
+ return;
+ }
+ m_MineShafts.push_back(Next);
+ Next->AppendBranches(a_RecursionLevel + 1, a_Noise);
+}
+
+
+
+
+
+bool cStructGenMineShafts::cMineShaftSystem::CanAppend(const cCuboid & a_BoundingBox)
+{
+ if (!a_BoundingBox.IsCompletelyInside(m_BoundingBox))
+ {
+ // Too far away, or too low / too high
+ return false;
+ }
+
+ // Check intersections:
+ for (cMineShafts::const_iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr)
+ {
+ if ((*itr)->DoesIntersect(a_BoundingBox))
+ {
+ return false;
+ }
+ } // for itr - m_MineShafts[]
+ return true;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cMineShaftDirtRoom:
+
+cMineShaftDirtRoom::cMineShaftDirtRoom(cStructGenMineShafts::cMineShaftSystem & a_Parent, cNoise & a_Noise) :
+ super(a_Parent, mskDirtRoom)
+{
+ // Make the room of random size, min 10 x 4 x 10; max 18 x 12 x 18:
+ int rnd = a_Noise.IntNoise3DInt(a_Parent.m_BlockX, 0, a_Parent.m_BlockZ) / 7;
+ int OfsX = (rnd % a_Parent.m_GridSize) - a_Parent.m_GridSize / 2;
+ rnd >>= 12;
+ int OfsZ = (rnd % a_Parent.m_GridSize) - a_Parent.m_GridSize / 2;
+ rnd = a_Noise.IntNoise3DInt(a_Parent.m_BlockX, 1000, a_Parent.m_BlockZ) / 11;
+ m_BoundingBox.p1.x = a_Parent.m_BlockX + OfsX;
+ m_BoundingBox.p2.x = m_BoundingBox.p1.x + 10 + (rnd % 8);
+ rnd >>= 4;
+ m_BoundingBox.p1.z = a_Parent.m_BlockZ + OfsZ;
+ m_BoundingBox.p2.z = m_BoundingBox.p1.z + 10 + (rnd % 8);
+ rnd >>= 4;
+ m_BoundingBox.p1.y = 20;
+ m_BoundingBox.p2.y = 24 + rnd % 8;
+}
+
+
+
+
+
+void cMineShaftDirtRoom::AppendBranches(int a_RecursionLevel, cNoise & a_Noise)
+{
+ int Height = m_BoundingBox.DifY() - 3;
+ for (int x = m_BoundingBox.p1.x + 1; x < m_BoundingBox.p2.x; x += 4)
+ {
+ int rnd = a_Noise.IntNoise3DInt(x, a_RecursionLevel, m_BoundingBox.p1.z) / 7;
+ m_ParentSystem.AppendBranch(x, m_BoundingBox.p1.y + (rnd % Height), m_BoundingBox.p1.z - 1, dirZM, a_Noise, a_RecursionLevel);
+ rnd >>= 4;
+ m_ParentSystem.AppendBranch(x, m_BoundingBox.p1.y + (rnd % Height), m_BoundingBox.p2.z + 1, dirZP, a_Noise, a_RecursionLevel);
+ }
+
+ for (int z = m_BoundingBox.p1.z + 1; z < m_BoundingBox.p2.z; z += 4)
+ {
+ int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x, a_RecursionLevel, z) / 13;
+ m_ParentSystem.AppendBranch(m_BoundingBox.p1.x - 1, m_BoundingBox.p1.y + (rnd % Height), z, dirXM, a_Noise, a_RecursionLevel);
+ rnd >>= 4;
+ m_ParentSystem.AppendBranch(m_BoundingBox.p2.x + 1, m_BoundingBox.p1.y + (rnd % Height), z, dirXP, a_Noise, a_RecursionLevel);
+ }
+}
+
+
+
+
+
+void cMineShaftDirtRoom::ProcessChunk(cChunkDesc & a_ChunkDesc)
+{
+ int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
+ int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
+ if (
+ (m_BoundingBox.p1.x > BlockX + cChunkDef::Width) ||
+ (m_BoundingBox.p1.z > BlockZ + cChunkDef::Width) ||
+ (m_BoundingBox.p2.x < BlockX) ||
+ (m_BoundingBox.p2.z < BlockZ)
+ )
+ {
+ // Early bailout - cannot intersect this chunk
+ return;
+ }
+
+ // Chunk-relative coords of the boundaries:
+ int MinX = std::max(BlockX, m_BoundingBox.p1.x) - BlockX;
+ int MaxX = std::min(BlockX + cChunkDef::Width, m_BoundingBox.p2.x + 1) - BlockX;
+ int MinZ = std::max(BlockZ, m_BoundingBox.p1.z) - BlockZ;
+ int MaxZ = std::min(BlockZ + cChunkDef::Width, m_BoundingBox.p2.z + 1) - BlockZ;
+
+ // Carve the room out:
+ for (int z = MinZ; z < MaxZ; z++)
+ {
+ for (int x = MinX; x < MaxX; x++)
+ {
+ for (int y = m_BoundingBox.p1.y + 1; y < m_BoundingBox.p2.y; y++)
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_AIR);
+ }
+ if (a_ChunkDesc.GetBlockType(x, m_BoundingBox.p1.y, z) != E_BLOCK_AIR)
+ {
+ a_ChunkDesc.SetBlockType(x, m_BoundingBox.p1.y, z, E_BLOCK_DIRT);
+ }
+ } // for x
+ } // for z
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cMineShaftCorridor:
+
+cMineShaftCorridor::cMineShaftCorridor(
+ cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
+ const cCuboid & a_BoundingBox, int a_NumSegments, eDirection a_Direction,
+ cNoise & a_Noise
+) :
+ super(a_ParentSystem, mskCorridor, a_BoundingBox),
+ m_NumSegments(a_NumSegments),
+ m_Direction(a_Direction),
+ m_ChestPosition(-1),
+ m_SpawnerPosition(-1)
+{
+ int rnd = a_Noise.IntNoise3DInt(a_BoundingBox.p1.x, a_BoundingBox.p1.y, a_BoundingBox.p1.z) / 7;
+ for (int i = 0; i < a_NumSegments; i++)
+ {
+ m_HasFullBeam[i] = (rnd % 4) < 3; // 75 % chance of full beam
+ rnd >>= 2;
+ }
+ m_HasTracks = ((rnd % 4) < 2); // 50 % chance of tracks
+
+ rnd = a_Noise.IntNoise3DInt(a_BoundingBox.p1.z, a_BoundingBox.p1.x, a_BoundingBox.p1.y) / 7;
+ int ChestCheck = rnd % 250;
+ rnd >>= 8;
+ int SpawnerCheck = rnd % 250;
+ rnd >>= 8;
+ if (ChestCheck < a_ParentSystem.m_ChanceChest)
+ {
+ m_ChestPosition = rnd % (a_NumSegments * 5);
+ }
+ if ((a_NumSegments < 4) && (SpawnerCheck < a_ParentSystem.m_ChanceSpawner))
+ {
+ m_SpawnerPosition = rnd % (a_NumSegments * 5);
+ }
+}
+
+
+
+
+
+cMineShaft * cMineShaftCorridor::CreateAndFit(
+ cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
+ int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction,
+ cNoise & a_Noise
+)
+{
+ cCuboid BoundingBox(a_PivotX, a_PivotY - 1, a_PivotZ);
+ BoundingBox.p2.y += 3;
+ int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + a_ParentSystem.m_MineShafts.size(), a_PivotZ) / 7;
+ int NumSegments = 2 + (rnd) % (MAX_SEGMENTS - 1); // 2 .. MAX_SEGMENTS
+ switch (a_Direction)
+ {
+ case dirXP: BoundingBox.p2.x += NumSegments * 5 - 1; BoundingBox.p1.z -= 1; BoundingBox.p2.z += 1; break;
+ case dirXM: BoundingBox.p1.x -= NumSegments * 5 - 1; BoundingBox.p1.z -= 1; BoundingBox.p2.z += 1; break;
+ case dirZP: BoundingBox.p2.z += NumSegments * 5 - 1; BoundingBox.p1.x -= 1; BoundingBox.p2.x += 1; break;
+ case dirZM: BoundingBox.p1.z -= NumSegments * 5 - 1; BoundingBox.p1.x -= 1; BoundingBox.p2.x += 1; break;
+ }
+ if (!a_ParentSystem.CanAppend(BoundingBox))
+ {
+ return NULL;
+ }
+ return new cMineShaftCorridor(a_ParentSystem, BoundingBox, NumSegments, a_Direction, a_Noise);
+}
+
+
+
+
+
+void cMineShaftCorridor::AppendBranches(int a_RecursionLevel, cNoise & a_Noise)
+{
+ int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 7;
+ // Prefer the same height, but allow for up to one block height displacement:
+ int Height = m_BoundingBox.p1.y + ((rnd % 4) + ((rnd >> 3) % 3)) / 2;
+ switch (m_Direction)
+ {
+ case dirXM:
+ {
+ m_ParentSystem.AppendBranch(m_BoundingBox.p1.x - 1, Height, m_BoundingBox.p1.z + 1, dirXM, a_Noise, a_RecursionLevel);
+ for (int i = m_NumSegments; i >= 0; i--)
+ {
+ int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x + i + 10, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 11;
+ int Height = m_BoundingBox.p1.y + ((rnd % 4) + ((rnd >> 3) % 3)) / 2;
+ rnd >>= 6;
+ int Ofs = 1 + rnd % (m_NumSegments * 5 - 2);
+ m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + Ofs, Height, m_BoundingBox.p1.z - 1, dirZM, a_Noise, a_RecursionLevel);
+ m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + Ofs, Height, m_BoundingBox.p2.z + 1, dirZP, a_Noise, a_RecursionLevel);
+ }
+ break;
+ }
+
+ case dirXP:
+ {
+ m_ParentSystem.AppendBranch(m_BoundingBox.p2.x + 1, Height, m_BoundingBox.p1.z + 1, dirXP, a_Noise, a_RecursionLevel);
+ for (int i = m_NumSegments; i >= 0; i--)
+ {
+ int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x + i + 10, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 11;
+ int Height = m_BoundingBox.p1.y + ((rnd % 4) + ((rnd >> 3) % 3)) / 2;
+ rnd >>= 6;
+ int Ofs = 1 + rnd % (m_NumSegments * 5 - 2);
+ m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + Ofs, Height, m_BoundingBox.p1.z - 1, dirZM, a_Noise, a_RecursionLevel);
+ m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + Ofs, Height, m_BoundingBox.p2.z + 1, dirZP, a_Noise, a_RecursionLevel);
+ }
+ break;
+ }
+
+ case dirZM:
+ {
+ m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + 1, Height, m_BoundingBox.p1.z - 1, dirZM, a_Noise, a_RecursionLevel);
+ for (int i = m_NumSegments; i >= 0; i--)
+ {
+ int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x + i + 10, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 11;
+ int Height = m_BoundingBox.p1.y + ((rnd % 4) + ((rnd >> 3) % 3)) / 2;
+ rnd >>= 6;
+ int Ofs = 1 + rnd % (m_NumSegments * 5 - 2);
+ m_ParentSystem.AppendBranch(m_BoundingBox.p1.x - 1, Height, m_BoundingBox.p1.z + Ofs, dirXM, a_Noise, a_RecursionLevel);
+ m_ParentSystem.AppendBranch(m_BoundingBox.p2.x + 1, Height, m_BoundingBox.p1.z + Ofs, dirXP, a_Noise, a_RecursionLevel);
+ }
+ break;
+ }
+
+ case dirZP:
+ {
+ m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + 1, Height, m_BoundingBox.p2.z + 1, dirZP, a_Noise, a_RecursionLevel);
+ for (int i = m_NumSegments; i >= 0; i--)
+ {
+ int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x + i + 10, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 11;
+ int Height = m_BoundingBox.p1.y + ((rnd % 4) + ((rnd >> 3) % 3)) / 2;
+ rnd >>= 6;
+ int Ofs = 1 + rnd % (m_NumSegments * 5 - 2);
+ m_ParentSystem.AppendBranch(m_BoundingBox.p1.x - 1, Height, m_BoundingBox.p1.z + Ofs, dirXM, a_Noise, a_RecursionLevel);
+ m_ParentSystem.AppendBranch(m_BoundingBox.p2.x + 1, Height, m_BoundingBox.p1.z + Ofs, dirXP, a_Noise, a_RecursionLevel);
+ }
+ break;
+ }
+ } // switch (m_Direction)
+}
+
+
+
+
+
+void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc)
+{
+ int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
+ int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
+ cCuboid RelBoundingBox(m_BoundingBox);
+ RelBoundingBox.Move(-BlockX, 0, -BlockZ);
+ RelBoundingBox.p1.y += 1;
+ RelBoundingBox.p2.y -= 1;
+ cCuboid Top(RelBoundingBox);
+ Top.p2.y += 1;
+ Top.p1.y = Top.p2.y;
+ a_ChunkDesc.FillRelCuboid(RelBoundingBox, E_BLOCK_AIR, 0);
+ a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_AIR, 0, BlockX ^ BlockZ + BlockX, 8000);
+ if (m_SpawnerPosition >= 0)
+ {
+ // Cobwebs around the spider spawner
+ a_ChunkDesc.RandomFillRelCuboid(RelBoundingBox, E_BLOCK_COBWEB, 0, BlockX ^ BlockZ + BlockZ, 8000);
+ a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_COBWEB, 0, BlockX ^ BlockZ + BlockX, 5000);
+ }
+ a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_COBWEB, 0, BlockX ^ BlockZ + BlockX + 10, 500);
+ RelBoundingBox.p1.y = m_BoundingBox.p1.y;
+ RelBoundingBox.p2.y = m_BoundingBox.p1.y;
+ a_ChunkDesc.FloorRelCuboid(RelBoundingBox, E_BLOCK_PLANKS, 0);
+ switch (m_Direction)
+ {
+ case dirXM:
+ case dirXP:
+ {
+ int y1 = m_BoundingBox.p1.y + 1;
+ int y2 = m_BoundingBox.p1.y + 2;
+ int y3 = m_BoundingBox.p1.y + 3;
+ int z1 = m_BoundingBox.p1.z - BlockZ;
+ int z2 = m_BoundingBox.p2.z - BlockZ;
+ for (int i = 0; i < m_NumSegments; i++)
+ {
+ int x = m_BoundingBox.p1.x + i * 5 + 2 - BlockX;
+ if ((x < 0) || (x >= cChunkDef::Width))
+ {
+ continue;
+ }
+ if ((z1 >= 0) && (z1 < cChunkDef::Width))
+ {
+ a_ChunkDesc.SetBlockTypeMeta(x, y1, z1, E_BLOCK_FENCE, 0);
+ a_ChunkDesc.SetBlockTypeMeta(x, y2, z1, E_BLOCK_FENCE, 0);
+ a_ChunkDesc.SetBlockTypeMeta(x, y3, z1, E_BLOCK_PLANKS, 0);
+ }
+ if ((z2 >= 0) && (z2 < cChunkDef::Width))
+ {
+ a_ChunkDesc.SetBlockTypeMeta(x, y1, z2, E_BLOCK_FENCE, 0);
+ a_ChunkDesc.SetBlockTypeMeta(x, y2, z2, E_BLOCK_FENCE, 0);
+ a_ChunkDesc.SetBlockTypeMeta(x, y3, z2, E_BLOCK_PLANKS, 0);
+ }
+ if ((z1 >= -1) && (z1 < cChunkDef::Width - 1) && m_HasFullBeam[i])
+ {
+ a_ChunkDesc.SetBlockTypeMeta(x, y3, z1 + 1, E_BLOCK_PLANKS, 0);
+ }
+ } // for i - NumSegments
+ break;
+ }
+
+ case dirZM:
+ case dirZP:
+ {
+ int y1 = m_BoundingBox.p1.y + 1;
+ int y2 = m_BoundingBox.p1.y + 2;
+ int y3 = m_BoundingBox.p1.y + 3;
+ int x1 = m_BoundingBox.p1.x - BlockX;
+ int x2 = m_BoundingBox.p2.x - BlockX;
+ for (int i = 0; i < m_NumSegments; i++)
+ {
+ int z = m_BoundingBox.p1.z + i * 5 + 2 - BlockZ;
+ if ((z < 0) || (z >= cChunkDef::Width))
+ {
+ continue;
+ }
+ if ((x1 >= 0) && (x1 < cChunkDef::Width))
+ {
+ a_ChunkDesc.SetBlockTypeMeta(x1, y1, z, E_BLOCK_FENCE, 0);
+ a_ChunkDesc.SetBlockTypeMeta(x1, y2, z, E_BLOCK_FENCE, 0);
+ a_ChunkDesc.SetBlockTypeMeta(x1, y3, z, E_BLOCK_PLANKS, 0);
+ }
+ if ((x2 >= 0) && (x2 < cChunkDef::Width))
+ {
+ a_ChunkDesc.SetBlockTypeMeta(x2, y1, z, E_BLOCK_FENCE, 0);
+ a_ChunkDesc.SetBlockTypeMeta(x2, y2, z, E_BLOCK_FENCE, 0);
+ a_ChunkDesc.SetBlockTypeMeta(x2, y3, z, E_BLOCK_PLANKS, 0);
+ }
+ if ((x1 >= -1) && (x1 < cChunkDef::Width - 1) && m_HasFullBeam[i])
+ {
+ a_ChunkDesc.SetBlockTypeMeta(x1 + 1, y3, z, E_BLOCK_PLANKS, 0);
+ }
+ } // for i - NumSegments
+ break;
+ } // case dirZ?
+ } // for i
+
+ PlaceChest(a_ChunkDesc);
+ PlaceTracks(a_ChunkDesc);
+ PlaceSpawner(a_ChunkDesc); // (must be after Tracks!)
+ PlaceTorches(a_ChunkDesc);
+}
+
+
+
+
+
+void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc)
+{
+ static const cLootProbab LootProbab[] =
+ {
+ // Item, MinAmount, MaxAmount, Weight
+ { cItem(E_ITEM_IRON), 1, 5, 10 },
+ { cItem(E_ITEM_GOLD), 1, 3, 5 },
+ { cItem(E_ITEM_REDSTONE_DUST), 4, 9, 5 },
+ { cItem(E_ITEM_DIAMOND), 1, 2, 3 },
+ { cItem(E_ITEM_DYE, 1, 4), 4, 9, 5 }, // lapis lazuli dye
+ { cItem(E_ITEM_COAL), 3, 8, 10 },
+ { cItem(E_ITEM_BREAD), 1, 3, 15 },
+ { cItem(E_ITEM_IRON_PICKAXE), 1, 1, 1 },
+ { cItem(E_BLOCK_MINECART_TRACKS), 4, 8, 1 },
+ { cItem(E_ITEM_MELON_SEEDS), 2, 4, 10 },
+ { cItem(E_ITEM_PUMPKIN_SEEDS), 2, 4, 10 },
+ } ;
+
+ if (m_ChestPosition < 0)
+ {
+ return;
+ }
+
+ int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
+ int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
+ int x, z;
+ NIBBLETYPE Meta = 0;
+ switch (m_Direction)
+ {
+ case dirXM:
+ case dirXP:
+ {
+ x = m_BoundingBox.p1.x + m_ChestPosition - BlockX;
+ z = m_BoundingBox.p1.z - BlockZ;
+ Meta = E_META_CHEST_FACING_ZP;
+ break;
+ }
+
+ case dirZM:
+ case dirZP:
+ {
+ x = m_BoundingBox.p1.x - BlockX;
+ z = m_BoundingBox.p1.z + m_ChestPosition - BlockZ;
+ Meta = E_META_CHEST_FACING_XP;
+ break;
+ }
+ } // switch (Dir)
+
+ if (
+ (x >= 0) && (x < cChunkDef::Width) &&
+ (z >= 0) && (z < cChunkDef::Width)
+ )
+ {
+ a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p1.y + 1, z, E_BLOCK_CHEST, Meta);
+ cChestEntity * ChestEntity = (cChestEntity *)a_ChunkDesc.GetBlockEntity(x, m_BoundingBox.p1.y + 1, z);
+ ASSERT((ChestEntity != NULL) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST));
+ cNoise Noise(a_ChunkDesc.GetChunkX() ^ a_ChunkDesc.GetChunkZ());
+ int NumSlots = 3 + ((Noise.IntNoise3DInt(x, m_BoundingBox.p1.y, z) / 11) % 4);
+ int Seed = Noise.IntNoise2DInt(x, z);
+ ChestEntity->GetContents().GenerateRandomLootWithBooks(LootProbab, ARRAYCOUNT(LootProbab), NumSlots, Seed);
+ }
+}
+
+
+
+
+
+void cMineShaftCorridor::PlaceTracks(cChunkDesc & a_ChunkDesc)
+{
+ if (!m_HasTracks)
+ {
+ return;
+ }
+ cCuboid Box(m_BoundingBox);
+ Box.Move(-a_ChunkDesc.GetChunkX() * cChunkDef::Width, 1, -a_ChunkDesc.GetChunkZ() * cChunkDef::Width);
+ Box.p2.y = Box.p1.y;
+ Box.p1.x += 1;
+ Box.p2.x -= 1;
+ Box.p1.z += 1;
+ Box.p2.z -= 1;
+ NIBBLETYPE Meta = 0;
+ switch (m_Direction)
+ {
+ case dirXM:
+ case dirXP:
+ {
+ Meta = E_META_TRACKS_X;
+ break;
+ }
+
+ case dirZM:
+ case dirZP:
+ {
+ Meta = E_META_TRACKS_Z;
+ break;
+ }
+ } // switch (direction)
+ a_ChunkDesc.RandomFillRelCuboid(Box, E_BLOCK_MINECART_TRACKS, Meta, a_ChunkDesc.GetChunkX() + a_ChunkDesc.GetChunkZ(), 6000);
+}
+
+
+
+
+
+void cMineShaftCorridor::PlaceSpawner(cChunkDesc & a_ChunkDesc)
+{
+ if (m_SpawnerPosition < 0)
+ {
+ // No spawner in this corridor
+ return;
+ }
+ int SpawnerRelX = m_BoundingBox.p1.x + 1 - a_ChunkDesc.GetChunkX() * cChunkDef::Width;
+ int SpawnerRelZ = m_BoundingBox.p1.z + 1 - a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
+ switch (m_Direction)
+ {
+ case dirXM:
+ case dirXP:
+ {
+ SpawnerRelX += m_SpawnerPosition - 1;
+ break;
+ }
+ case dirZM:
+ case dirZP:
+ {
+ SpawnerRelZ += m_SpawnerPosition - 1;
+ break;
+ }
+ }
+ if (
+ (SpawnerRelX >= 0) && (SpawnerRelX < cChunkDef::Width) &&
+ (SpawnerRelZ >= 0) && (SpawnerRelZ < cChunkDef::Width)
+ )
+ {
+ a_ChunkDesc.SetBlockTypeMeta(SpawnerRelX, m_BoundingBox.p1.y + 1, SpawnerRelZ, E_BLOCK_MOB_SPAWNER, 0);
+ // TODO: The spawner needs its accompanying cMobSpawnerEntity, when implemented
+ }
+}
+
+
+
+
+
+void cMineShaftCorridor::PlaceTorches(cChunkDesc & a_ChunkDesc)
+{
+ cNoise Noise(m_BoundingBox.p1.x);
+ switch (m_Direction)
+ {
+ case dirXM:
+ case dirXP:
+ {
+ int z = m_BoundingBox.p1.z + 1 - a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
+ if ((z < 0) || (z >= cChunkDef::Width))
+ {
+ return;
+ }
+ int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
+ for (int i = 0; i < m_NumSegments; i++)
+ {
+ if (!m_HasFullBeam[i])
+ {
+ continue;
+ }
+ int x = m_BoundingBox.p1.x + i * 5 + 1 - BlockX;
+ if ((x >= 0) && (x < cChunkDef::Width))
+ {
+ if (((Noise.IntNoise2DInt(x, z) / 7) % 10000) < m_ParentSystem.m_ChanceTorch)
+ {
+ a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p2.y, z, E_BLOCK_TORCH, E_META_TORCH_XP);
+ }
+ }
+ x += 2;
+ if ((x >= 0) && (x < cChunkDef::Width))
+ {
+ if (((Noise.IntNoise2DInt(x, z) / 7) % 10000) < m_ParentSystem.m_ChanceTorch)
+ {
+ a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p2.y, z, E_BLOCK_TORCH, E_META_TORCH_XM);
+ }
+ }
+ } // for i
+ break;
+ }
+
+ case dirZM:
+ case dirZP:
+ {
+ int x = m_BoundingBox.p1.x + 1 - a_ChunkDesc.GetChunkX() * cChunkDef::Width;
+ if ((x < 0) || (x >= cChunkDef::Width))
+ {
+ return;
+ }
+ int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
+ for (int i = 0; i < m_NumSegments; i++)
+ {
+ if (!m_HasFullBeam[i])
+ {
+ continue;
+ }
+ int z = m_BoundingBox.p1.z + i * 5 + 1 - BlockZ;
+ if ((z >= 0) && (z < cChunkDef::Width))
+ {
+ if (((Noise.IntNoise2DInt(x, z) / 7) % 10000) < m_ParentSystem.m_ChanceTorch)
+ {
+ a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p2.y, z, E_BLOCK_TORCH, E_META_TORCH_ZP);
+ }
+ }
+ z += 2;
+ if ((z >= 0) && (z < cChunkDef::Width))
+ {
+ if (((Noise.IntNoise2DInt(x, z) / 7) % 10000) < m_ParentSystem.m_ChanceTorch)
+ {
+ a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p2.y, z, E_BLOCK_TORCH, E_META_TORCH_ZM);
+ }
+ }
+ } // for i
+ break;
+ }
+ } // switch (direction)
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cMineShaftCrossing:
+
+cMineShaftCrossing::cMineShaftCrossing(cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, const cCuboid & a_BoundingBox) :
+ super(a_ParentSystem, mskCrossing, a_BoundingBox)
+{
+}
+
+
+
+
+
+cMineShaft * cMineShaftCrossing::CreateAndFit(
+ cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
+ int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction,
+ cNoise & a_Noise
+)
+{
+ cCuboid BoundingBox(a_PivotX, a_PivotY - 1, a_PivotZ);
+ int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + a_ParentSystem.m_MineShafts.size(), a_PivotZ) / 7;
+ BoundingBox.p2.y += 3;
+ if ((rnd % 4) < 2)
+ {
+ // 2-level crossing:
+ BoundingBox.p2.y += 4;
+ rnd >>= 2;
+ if ((rnd % 4) < 2)
+ {
+ // This is the higher level:
+ BoundingBox.p1.y -= 4;
+ BoundingBox.p2.y -= 4;
+ }
+ }
+ rnd >>= 2;
+ switch (a_Direction)
+ {
+ case dirXP: BoundingBox.p2.x += 4; BoundingBox.p1.z -= 2; BoundingBox.p2.z += 2; break;
+ case dirXM: BoundingBox.p1.x -= 4; BoundingBox.p1.z -= 2; BoundingBox.p2.z += 2; break;
+ case dirZP: BoundingBox.p2.z += 4; BoundingBox.p1.x -= 2; BoundingBox.p2.x += 2; break;
+ case dirZM: BoundingBox.p1.z -= 4; BoundingBox.p1.x -= 2; BoundingBox.p2.x += 2; break;
+ }
+ if (!a_ParentSystem.CanAppend(BoundingBox))
+ {
+ return NULL;
+ }
+ return new cMineShaftCrossing(a_ParentSystem, BoundingBox);
+}
+
+
+
+
+
+void cMineShaftCrossing::AppendBranches(int a_RecursionLevel, cNoise & a_Noise)
+{
+ struct
+ {
+ int x, y, z;
+ eDirection dir;
+ } Exits[] =
+ {
+ // Bottom level:
+ {-1, 1, 2, dirXM},
+ { 2, 1, -1, dirZM},
+ { 5, 1, 2, dirXP},
+ { 2, 1, 5, dirZP},
+ // Top level:
+ {-1, 5, 2, dirXM},
+ { 2, 5, -1, dirZM},
+ { 5, 5, 2, dirXP},
+ { 2, 5, 5, dirZP},
+ } ;
+ for (int i = 0; i < ARRAYCOUNT(Exits); i++)
+ {
+ if (m_BoundingBox.p1.y + Exits[i].y >= m_BoundingBox.p2.y)
+ {
+ // This exit is not available (two-level exit on a one-level crossing)
+ continue;
+ }
+
+ int Height = m_BoundingBox.p1.y + Exits[i].y;
+ m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + Exits[i].x, Height, m_BoundingBox.p1.z + Exits[i].z, Exits[i].dir, a_Noise, a_RecursionLevel);
+ } // for i
+}
+
+
+
+
+
+void cMineShaftCrossing::ProcessChunk(cChunkDesc & a_ChunkDesc)
+{
+ int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
+ int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
+ cCuboid box(m_BoundingBox);
+ box.Move(-BlockX, 0, -BlockZ);
+ if ((box.p2.x < 0) || (box.p2.z < 0) || (box.p1.x >= cChunkDef::Width) || (box.p1.z > cChunkDef::Width))
+ {
+ // Does not intersect this chunk
+ return;
+ }
+ int Floor = box.p1.y + 1;
+ int Ceil = box.p2.y;
+
+ // The supports:
+ a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p1.x + 1, Floor, Ceil, box.p1.z + 1, box.p1.z + 1, E_BLOCK_PLANKS, 0);
+ a_ChunkDesc.FillRelCuboid(box.p2.x - 1, box.p2.x - 1, Floor, Ceil, box.p1.z + 1, box.p1.z + 1, E_BLOCK_PLANKS, 0);
+ a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p1.x + 1, Floor, Ceil, box.p2.z - 1, box.p2.z - 1, E_BLOCK_PLANKS, 0);
+ a_ChunkDesc.FillRelCuboid(box.p2.x - 1, box.p2.x - 1, Floor, Ceil, box.p2.z - 1, box.p2.z - 1, E_BLOCK_PLANKS, 0);
+
+ // The air in between:
+ a_ChunkDesc.FillRelCuboid(box.p1.x + 2, box.p1.x + 2, Floor, Ceil, box.p1.z + 1, box.p2.z - 1, E_BLOCK_AIR, 0);
+ a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p2.x - 1, Floor, Ceil, box.p1.z + 2, box.p1.z + 2, E_BLOCK_AIR, 0);
+
+ // The air on the edges:
+ int Mid = Floor + 2;
+ a_ChunkDesc.FillRelCuboid(box.p1.x, box.p1.x, Floor, Mid, box.p1.z + 1, box.p2.z - 1, E_BLOCK_AIR, 0);
+ a_ChunkDesc.FillRelCuboid(box.p2.x, box.p2.x, Floor, Mid, box.p1.z + 1, box.p2.z - 1, E_BLOCK_AIR, 0);
+ a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p2.x - 1, Floor, Mid, box.p1.z, box.p1.z, E_BLOCK_AIR, 0);
+ a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p2.x - 1, Floor, Mid, box.p2.z, box.p2.z, E_BLOCK_AIR, 0);
+ Mid += 2;
+ if (Mid < Ceil)
+ {
+ a_ChunkDesc.FillRelCuboid(box.p1.x, box.p1.x, Mid, Ceil, box.p1.z + 1, box.p2.z - 1, E_BLOCK_AIR, 0);
+ a_ChunkDesc.FillRelCuboid(box.p2.x, box.p2.x, Mid, Ceil, box.p1.z + 1, box.p2.z - 1, E_BLOCK_AIR, 0);
+ a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p2.x - 1, Mid, Ceil, box.p1.z, box.p1.z, E_BLOCK_AIR, 0);
+ a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p2.x - 1, Mid, Ceil, box.p2.z, box.p2.z, E_BLOCK_AIR, 0);
+ }
+
+ // The floor, if needed:
+ box.p2.y = box.p1.y;
+ a_ChunkDesc.FloorRelCuboid(box, E_BLOCK_PLANKS, 0);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cMineShaftStaircase:
+
+cMineShaftStaircase::cMineShaftStaircase(
+ cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
+ const cCuboid & a_BoundingBox,
+ eDirection a_Direction,
+ eSlope a_Slope
+) :
+ super(a_ParentSystem, mskStaircase, a_BoundingBox),
+ m_Direction(a_Direction),
+ m_Slope(a_Slope)
+{
+}
+
+
+
+
+
+cMineShaft * cMineShaftStaircase::CreateAndFit(
+ cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
+ int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction,
+ cNoise & a_Noise
+)
+{
+ int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + a_ParentSystem.m_MineShafts.size(), a_PivotZ) / 7;
+ cCuboid Box;
+ switch (a_Direction)
+ {
+ case dirXM:
+ {
+ Box.Assign(a_PivotX - 7, a_PivotY - 1, a_PivotZ - 1, a_PivotX, a_PivotY + 6, a_PivotZ + 1);
+ break;
+ }
+ case dirXP:
+ {
+ Box.Assign(a_PivotX, a_PivotY - 1, a_PivotZ - 1, a_PivotX + 7, a_PivotY + 6, a_PivotZ + 1);
+ break;
+ }
+ case dirZM:
+ {
+ Box.Assign(a_PivotX - 1, a_PivotY - 1, a_PivotZ - 7, a_PivotX + 1, a_PivotY + 6, a_PivotZ);
+ break;
+ }
+ case dirZP:
+ {
+ Box.Assign(a_PivotX - 1, a_PivotY - 1, a_PivotZ, a_PivotX + 1, a_PivotY + 6, a_PivotZ + 7);
+ break;
+ }
+ }
+ eSlope Slope = sUp;
+ if ((rnd % 4) < 2) // 50 %
+ {
+ Slope = sDown;
+ Box.Move(0, -4, 0);
+ }
+ if (!a_ParentSystem.CanAppend(Box))
+ {
+ return NULL;
+ }
+ return new cMineShaftStaircase(a_ParentSystem, Box, a_Direction, Slope);
+}
+
+
+
+
+
+void cMineShaftStaircase::AppendBranches(int a_RecursionLevel, cNoise & a_Noise)
+{
+ int Height = m_BoundingBox.p1.y + ((m_Slope == sDown) ? 1 : 5);
+ switch (m_Direction)
+ {
+ case dirXM: m_ParentSystem.AppendBranch(m_BoundingBox.p1.x - 1, Height, m_BoundingBox.p1.z + 1, dirXM, a_Noise, a_RecursionLevel); break;
+ case dirXP: m_ParentSystem.AppendBranch(m_BoundingBox.p2.x + 1, Height, m_BoundingBox.p1.z + 1, dirXP, a_Noise, a_RecursionLevel); break;
+ case dirZM: m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + 1, Height, m_BoundingBox.p1.z - 1, dirZM, a_Noise, a_RecursionLevel); break;
+ case dirZP: m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + 1, Height, m_BoundingBox.p2.z + 1, dirZP, a_Noise, a_RecursionLevel); break;
+ }
+}
+
+
+
+
+
+void cMineShaftStaircase::ProcessChunk(cChunkDesc & a_ChunkDesc)
+{
+ int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
+ int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
+ cCuboid RelB(m_BoundingBox);
+ RelB.Move(-BlockX, 0, -BlockZ);
+ if (
+ (RelB.p1.x >= cChunkDef::Width) ||
+ (RelB.p1.z >= cChunkDef::Width) ||
+ (RelB.p2.x < 0) ||
+ (RelB.p2.z < 0)
+ )
+ {
+ // No intersection between this staircase and this chunk
+ return;
+ }
+
+ int SFloor = RelB.p1.y + ((m_Slope == sDown) ? 5 : 1);
+ int DFloor = RelB.p1.y + ((m_Slope == sDown) ? 1 : 5);
+ int Add = (m_Slope == sDown) ? -1 : 1;
+ int InitAdd = (m_Slope == sDown) ? -1 : 0;
+ cCuboid Box;
+ switch (m_Direction)
+ {
+ case dirXM:
+ {
+ a_ChunkDesc.FillRelCuboid (RelB.p2.x - 1, RelB.p2.x, SFloor, SFloor + 2, RelB.p1.z, RelB.p2.z, E_BLOCK_AIR, 0);
+ a_ChunkDesc.FillRelCuboid (RelB.p1.x, RelB.p1.x + 1, DFloor, DFloor + 2, RelB.p1.z, RelB.p2.z, E_BLOCK_AIR, 0);
+ a_ChunkDesc.FloorRelCuboid(RelB.p2.x - 1, RelB.p2.x, SFloor - 1, SFloor - 1, RelB.p1.z, RelB.p2.z, E_BLOCK_PLANKS, 0);
+ a_ChunkDesc.FloorRelCuboid(RelB.p1.x, RelB.p1.x + 1, DFloor - 1, DFloor - 1, RelB.p1.z, RelB.p2.z, E_BLOCK_PLANKS, 0);
+ Box.Assign(RelB.p2.x - 2, SFloor + InitAdd, RelB.p1.z, RelB.p2.x - 2, SFloor + 3 + InitAdd, RelB.p2.z);
+ for (int i = 0; i < 4; i++)
+ {
+ a_ChunkDesc.FillRelCuboid(Box, E_BLOCK_AIR, 0);
+ a_ChunkDesc.FloorRelCuboid(Box.p1.x, Box.p2.x, Box.p1.y - 1, Box.p1.y - 1, Box.p1.z, Box.p2.z, E_BLOCK_PLANKS, 0);
+ Box.Move(-1, Add, 0);
+ }
+ break;
+ }
+
+ case dirXP:
+ {
+ a_ChunkDesc.FillRelCuboid (RelB.p1.x, RelB.p1.x + 1, SFloor, SFloor + 2, RelB.p1.z, RelB.p2.z, E_BLOCK_AIR, 0);
+ a_ChunkDesc.FillRelCuboid (RelB.p2.x - 1, RelB.p2.x, DFloor, DFloor + 2, RelB.p1.z, RelB.p2.z, E_BLOCK_AIR, 0);
+ a_ChunkDesc.FloorRelCuboid(RelB.p1.x, RelB.p1.x + 1, SFloor - 1, SFloor - 1, RelB.p1.z, RelB.p2.z, E_BLOCK_PLANKS, 0);
+ a_ChunkDesc.FloorRelCuboid(RelB.p2.x - 1, RelB.p2.x, DFloor - 1, DFloor - 1, RelB.p1.z, RelB.p2.z, E_BLOCK_PLANKS, 0);
+ Box.Assign(RelB.p1.x + 2, SFloor + InitAdd, RelB.p1.z, RelB.p1.x + 2, SFloor + 3 + InitAdd, RelB.p2.z);
+ for (int i = 0; i < 4; i++)
+ {
+ a_ChunkDesc.FillRelCuboid(Box, E_BLOCK_AIR, 0);
+ a_ChunkDesc.FloorRelCuboid(Box.p1.x, Box.p2.x, Box.p1.y - 1, Box.p1.y - 1, Box.p1.z, Box.p2.z, E_BLOCK_PLANKS, 0);
+ Box.Move(1, Add, 0);
+ }
+ break;
+ }
+
+ case dirZM:
+ {
+ a_ChunkDesc.FillRelCuboid (RelB.p1.x, RelB.p2.x, SFloor, SFloor + 2, RelB.p2.z - 1, RelB.p2.z, E_BLOCK_AIR, 0);
+ a_ChunkDesc.FillRelCuboid (RelB.p1.x, RelB.p2.x, DFloor, DFloor + 2, RelB.p1.z, RelB.p1.z + 1, E_BLOCK_AIR, 0);
+ a_ChunkDesc.FloorRelCuboid(RelB.p1.x, RelB.p2.x, SFloor - 1, SFloor - 1, RelB.p2.z - 1, RelB.p2.z, E_BLOCK_PLANKS, 0);
+ a_ChunkDesc.FloorRelCuboid(RelB.p1.x, RelB.p2.x, DFloor - 1, DFloor - 1, RelB.p1.z, RelB.p1.z + 1, E_BLOCK_PLANKS, 0);
+ Box.Assign(RelB.p1.x, SFloor + InitAdd, RelB.p2.z - 2, RelB.p2.x, SFloor + 3 + InitAdd, RelB.p2.z - 2);
+ for (int i = 0; i < 4; i++)
+ {
+ a_ChunkDesc.FillRelCuboid(Box, E_BLOCK_AIR, 0);
+ a_ChunkDesc.FloorRelCuboid(Box.p1.x, Box.p2.x, Box.p1.y - 1, Box.p1.y - 1, Box.p1.z, Box.p2.z, E_BLOCK_PLANKS, 0);
+ Box.Move(0, Add, -1);
+ }
+ break;
+ }
+
+ case dirZP:
+ {
+ a_ChunkDesc.FillRelCuboid (RelB.p1.x, RelB.p2.x, SFloor, SFloor + 2, RelB.p1.z, RelB.p1.z + 1, E_BLOCK_AIR, 0);
+ a_ChunkDesc.FillRelCuboid (RelB.p1.x, RelB.p2.x, DFloor, DFloor + 2, RelB.p2.z - 1, RelB.p2.z, E_BLOCK_AIR, 0);
+ a_ChunkDesc.FloorRelCuboid(RelB.p1.x, RelB.p2.x, SFloor - 1, SFloor - 1, RelB.p1.z, RelB.p1.z + 1, E_BLOCK_PLANKS, 0);
+ a_ChunkDesc.FloorRelCuboid(RelB.p1.x, RelB.p2.x, DFloor - 1, DFloor - 1, RelB.p2.z - 1, RelB.p2.z, E_BLOCK_PLANKS, 0);
+ Box.Assign(RelB.p1.x, SFloor + InitAdd, RelB.p1.z + 2, RelB.p2.x, SFloor + 3 + InitAdd, RelB.p1.z + 2);
+ for (int i = 0; i < 4; i++)
+ {
+ a_ChunkDesc.FillRelCuboid(Box, E_BLOCK_AIR, 0);
+ a_ChunkDesc.FloorRelCuboid(Box.p1.x, Box.p2.x, Box.p1.y - 1, Box.p1.y - 1, Box.p1.z, Box.p2.z, E_BLOCK_PLANKS, 0);
+ Box.Move(0, Add, 1);
+ }
+ break;
+ }
+
+ } // switch (m_Direction)
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cStructGenMineShafts:
+
+cStructGenMineShafts::cStructGenMineShafts(
+ int a_Seed, int a_GridSize, int a_MaxSystemSize,
+ int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase
+) :
+ m_Noise(a_Seed),
+ m_GridSize(a_GridSize),
+ m_MaxSystemSize(a_MaxSystemSize),
+ m_ProbLevelCorridor(std::max(0, a_ChanceCorridor)),
+ m_ProbLevelCrossing(std::max(0, a_ChanceCorridor + a_ChanceCrossing)),
+ m_ProbLevelStaircase(std::max(0, a_ChanceCorridor + a_ChanceCrossing + a_ChanceStaircase))
+{
+}
+
+
+
+
+
+cStructGenMineShafts::~cStructGenMineShafts()
+{
+ ClearCache();
+}
+
+
+
+
+
+void cStructGenMineShafts::ClearCache(void)
+{
+ for (cMineShaftSystems::const_iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end; ++itr)
+ {
+ delete *itr;
+ } // for itr - m_Cache[]
+ m_Cache.clear();
+}
+
+
+
+
+
+void cStructGenMineShafts::GetMineShaftSystemsForChunk(
+ int a_ChunkX, int a_ChunkZ,
+ cStructGenMineShafts::cMineShaftSystems & a_MineShafts
+)
+{
+ int BaseX = a_ChunkX * cChunkDef::Width / m_GridSize;
+ int BaseZ = a_ChunkZ * cChunkDef::Width / m_GridSize;
+ if (BaseX < 0)
+ {
+ --BaseX;
+ }
+ if (BaseZ < 0)
+ {
+ --BaseZ;
+ }
+ BaseX -= NEIGHBORHOOD_SIZE / 2;
+ BaseZ -= NEIGHBORHOOD_SIZE / 2;
+
+ // Walk the cache, move each cave system that we want into a_Caves:
+ int StartX = BaseX * m_GridSize;
+ int EndX = (BaseX + NEIGHBORHOOD_SIZE + 1) * m_GridSize;
+ int StartZ = BaseZ * m_GridSize;
+ int EndZ = (BaseZ + NEIGHBORHOOD_SIZE + 1) * m_GridSize;
+ for (cMineShaftSystems::iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end;)
+ {
+ if (
+ ((*itr)->m_BlockX >= StartX) && ((*itr)->m_BlockX < EndX) &&
+ ((*itr)->m_BlockZ >= StartZ) && ((*itr)->m_BlockZ < EndZ)
+ )
+ {
+ // want
+ a_MineShafts.push_back(*itr);
+ itr = m_Cache.erase(itr);
+ }
+ else
+ {
+ // don't want
+ ++itr;
+ }
+ } // for itr - m_Cache[]
+
+ for (int x = 0; x < NEIGHBORHOOD_SIZE; x++)
+ {
+ int RealX = (BaseX + x) * m_GridSize;
+ for (int z = 0; z < NEIGHBORHOOD_SIZE; z++)
+ {
+ int RealZ = (BaseZ + z) * m_GridSize;
+ bool Found = false;
+ for (cMineShaftSystems::const_iterator itr = a_MineShafts.begin(), end = a_MineShafts.end(); itr != end; ++itr)
+ {
+ if (((*itr)->m_BlockX == RealX) && ((*itr)->m_BlockZ == RealZ))
+ {
+ Found = true;
+ break;
+ }
+ } // for itr - a_Mineshafts
+ if (!Found)
+ {
+ a_MineShafts.push_back(new cMineShaftSystem(RealX, RealZ, m_GridSize, m_MaxSystemSize, m_Noise, m_ProbLevelCorridor, m_ProbLevelCrossing, m_ProbLevelStaircase));
+ }
+ } // for z
+ } // for x
+
+ // Copy a_MineShafts into m_Cache to the beginning:
+ cMineShaftSystems MineShaftsCopy(a_MineShafts);
+ m_Cache.splice(m_Cache.begin(), MineShaftsCopy, MineShaftsCopy.begin(), MineShaftsCopy.end());
+
+ // Trim the cache if it's too long:
+ if (m_Cache.size() > 100)
+ {
+ cMineShaftSystems::iterator itr = m_Cache.begin();
+ std::advance(itr, 100);
+ for (cMineShaftSystems::iterator end = m_Cache.end(); itr != end; ++itr)
+ {
+ delete *itr;
+ }
+ itr = m_Cache.begin();
+ std::advance(itr, 100);
+ m_Cache.erase(itr, m_Cache.end());
+ }
+}
+
+
+
+
+
+
+void cStructGenMineShafts::GenStructures(cChunkDesc & a_ChunkDesc)
+{
+ int ChunkX = a_ChunkDesc.GetChunkX();
+ int ChunkZ = a_ChunkDesc.GetChunkZ();
+ cMineShaftSystems MineShafts;
+ GetMineShaftSystemsForChunk(ChunkX, ChunkZ, MineShafts);
+ for (cMineShaftSystems::const_iterator itr = MineShafts.begin(); itr != MineShafts.end(); ++itr)
+ {
+ (*itr)->ProcessChunk(a_ChunkDesc);
+ } // for itr - MineShafts[]
+}
+
+
+
+
diff --git a/src/Generating/MineShafts.h b/src/Generating/MineShafts.h
new file mode 100644
index 000000000..c53d3bc53
--- /dev/null
+++ b/src/Generating/MineShafts.h
@@ -0,0 +1,61 @@
+
+// MineShafts.h
+
+// Declares the cStructGenMineShafts class representing the structure generator for abandoned mineshafts
+
+
+
+
+
+#pragma once
+
+#include "ComposableGenerator.h"
+#include "../Noise.h"
+
+
+
+
+
+class cStructGenMineShafts :
+ public cStructureGen
+{
+public:
+ cStructGenMineShafts(
+ int a_Seed, int a_GridSize, int a_MaxSystemSize,
+ int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase
+ );
+
+ virtual ~cStructGenMineShafts();
+
+protected:
+ friend class cMineShaft;
+ friend class cMineShaftDirtRoom;
+ friend class cMineShaftCorridor;
+ friend class cMineShaftCrossing;
+ friend class cMineShaftStaircase;
+ class cMineShaftSystem; // fwd: MineShafts.cpp
+ typedef std::list<cMineShaftSystem *> cMineShaftSystems;
+
+ cNoise m_Noise;
+ int m_GridSize; ///< Average spacing of the systems
+ int m_MaxSystemSize; ///< Maximum blcok size of a mineshaft system
+ int m_ProbLevelCorridor; ///< Probability level of a branch object being the corridor
+ int m_ProbLevelCrossing; ///< Probability level of a branch object being the crossing, minus Corridor
+ int m_ProbLevelStaircase; ///< Probability level of a branch object being the staircase, minus Crossing
+ cMineShaftSystems m_Cache; ///< Cache of the most recently used systems. MoveToFront used.
+
+ /// Clears everything from the cache
+ void ClearCache(void);
+
+ /** Returns all systems that *may* intersect the given chunk.
+ All the systems are valid until the next call to this function (which may delete some of the pointers).
+ */
+ void GetMineShaftSystemsForChunk(int a_ChunkX, int a_ChunkZ, cMineShaftSystems & a_MineShaftSystems);
+
+ // cStructureGen overrides:
+ virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+
diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp
new file mode 100644
index 000000000..f47c64430
--- /dev/null
+++ b/src/Generating/Noise3DGenerator.cpp
@@ -0,0 +1,581 @@
+
+// Nosie3DGenerator.cpp
+
+// Generates terrain using 3D noise, rather than composing. Is a test.
+
+#include "Globals.h"
+#include "Noise3DGenerator.h"
+#include "../OSSupport/File.h"
+#include "../../iniFile/iniFile.h"
+#include "../LinearInterpolation.h"
+#include "../LinearUpscale.h"
+
+
+
+
+
+/*
+// Perform an automatic test of upscaling upon program start (use breakpoints to debug):
+
+class Test
+{
+public:
+ Test(void)
+ {
+ DoTest1();
+ DoTest2();
+ }
+
+
+ void DoTest1(void)
+ {
+ float In[3 * 3 * 3];
+ for (int i = 0; i < ARRAYCOUNT(In); i++)
+ {
+ In[i] = (float)(i % 5);
+ }
+ Debug3DNoise(In, 3, 3, 3, "Upscale3D in");
+ float Out[17 * 33 * 35];
+ LinearUpscale3DArray(In, 3, 3, 3, Out, 8, 16, 17);
+ Debug3DNoise(Out, 17, 33, 35, "Upscale3D test");
+ }
+
+
+ void DoTest2(void)
+ {
+ float In[3 * 3];
+ for (int i = 0; i < ARRAYCOUNT(In); i++)
+ {
+ In[i] = (float)(i % 5);
+ }
+ Debug2DNoise(In, 3, 3, "Upscale2D in");
+ float Out[17 * 33];
+ LinearUpscale2DArray(In, 3, 3, Out, 8, 16);
+ Debug2DNoise(Out, 17, 33, "Upscale2D test");
+ }
+
+} gTest;
+//*/
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cNoise3DGenerator:
+
+cNoise3DGenerator::cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator) :
+ super(a_ChunkGenerator),
+ m_Perlin(1000),
+ m_Cubic(1000)
+{
+ m_Perlin.AddOctave(1, (NOISE_DATATYPE)0.5);
+ m_Perlin.AddOctave((NOISE_DATATYPE)0.5, 1);
+ m_Perlin.AddOctave((NOISE_DATATYPE)0.5, 2);
+
+ #if 0
+ // DEBUG: Test the noise generation:
+ // NOTE: In order to be able to run MCS with this code, you need to increase the default thread stack size
+ // In MSVC, it is done in Project Settings -> Configuration Properties -> Linker -> System, set Stack reserve size to at least 64M
+ m_SeaLevel = 62;
+ m_HeightAmplification = 0;
+ m_MidPoint = 75;
+ m_FrequencyX = 4;
+ m_FrequencyY = 4;
+ m_FrequencyZ = 4;
+ m_AirThreshold = 0.5;
+
+ const int NumChunks = 4;
+ NOISE_DATATYPE Noise[NumChunks][cChunkDef::Width * cChunkDef::Width * cChunkDef::Height];
+ for (int x = 0; x < NumChunks; x++)
+ {
+ GenerateNoiseArray(x, 5, Noise[x]);
+ }
+
+ // Save in XY cuts:
+ cFile f1;
+ if (f1.Open("Test_XY.grab", cFile::fmWrite))
+ {
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int y = 0; y < cChunkDef::Height; y++)
+ {
+ for (int i = 0; i < NumChunks; i++)
+ {
+ int idx = y * cChunkDef::Width + z * cChunkDef::Width * cChunkDef::Height;
+ unsigned char buf[cChunkDef::Width];
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ buf[x] = (unsigned char)(std::min(256, std::max(0, (int)(128 + 32 * Noise[i][idx++]))));
+ }
+ f1.Write(buf, cChunkDef::Width);
+ }
+ } // for y
+ } // for z
+ } // if (XY file open)
+
+ cFile f2;
+ if (f2.Open("Test_XZ.grab", cFile::fmWrite))
+ {
+ for (int y = 0; y < cChunkDef::Height; y++)
+ {
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int i = 0; i < NumChunks; i++)
+ {
+ int idx = y * cChunkDef::Width + z * cChunkDef::Width * cChunkDef::Height;
+ unsigned char buf[cChunkDef::Width];
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ buf[x] = (unsigned char)(std::min(256, std::max(0, (int)(128 + 32 * Noise[i][idx++]))));
+ }
+ f2.Write(buf, cChunkDef::Width);
+ }
+ } // for z
+ } // for y
+ } // if (XZ file open)
+ #endif // 0
+}
+
+
+
+
+
+cNoise3DGenerator::~cNoise3DGenerator()
+{
+ // Nothing needed yet
+}
+
+
+
+
+
+void cNoise3DGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile)
+{
+ m_World = a_World;
+
+ // Params:
+ m_SeaLevel = a_IniFile.GetValueSetI("Generator", "Noise3DSeaLevel", 62);
+ m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0);
+ m_MidPoint = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 75);
+ m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 8);
+ m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 8);
+ m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 8);
+ m_AirThreshold = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DAirThreshold", 0.5);
+}
+
+
+
+
+
+void cNoise3DGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
+{
+ for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++)
+ {
+ a_BiomeMap[i] = biExtremeHills;
+ }
+}
+
+
+
+
+
+void cNoise3DGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc)
+{
+ NOISE_DATATYPE Noise[17 * 257 * 17];
+ GenerateNoiseArray(a_ChunkX, a_ChunkZ, Noise);
+
+ // Output noise into chunk:
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int y = 0; y < cChunkDef::Height; y++)
+ {
+ int idx = z * 17 * 257 + y * 17;
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ NOISE_DATATYPE n = Noise[idx++];
+ BLOCKTYPE BlockType;
+ if (n > m_AirThreshold)
+ {
+ BlockType = (y > m_SeaLevel) ? E_BLOCK_AIR : E_BLOCK_STATIONARY_WATER;
+ }
+ else
+ {
+ BlockType = E_BLOCK_STONE;
+ }
+ a_ChunkDesc.SetBlockType(x, y, z, BlockType);
+ }
+ }
+ }
+
+ UpdateHeightmap(a_ChunkDesc);
+ ComposeTerrain (a_ChunkDesc);
+}
+
+
+
+
+
+void cNoise3DGenerator::GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DATATYPE * a_OutNoise)
+{
+ NOISE_DATATYPE NoiseO[DIM_X * DIM_Y * DIM_Z]; // Output for the Perlin noise
+ NOISE_DATATYPE NoiseW[DIM_X * DIM_Y * DIM_Z]; // Workspace that the noise calculation can use and trash
+
+ // Our noise array has different layout, XZY, instead of regular chunk's XYZ, that's why the coords are "renamed"
+ NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width)) / m_FrequencyX;
+ NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((a_ChunkX + 1) * cChunkDef::Width) - 1) / m_FrequencyX;
+ NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width)) / m_FrequencyZ;
+ NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((a_ChunkZ + 1) * cChunkDef::Width) - 1) / m_FrequencyZ;
+ NOISE_DATATYPE StartY = 0;
+ NOISE_DATATYPE EndY = ((NOISE_DATATYPE)256) / m_FrequencyY;
+
+ m_Perlin.Generate3D(NoiseO, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, NoiseW);
+
+ // DEBUG: Debug3DNoise(NoiseO, DIM_X, DIM_Y, DIM_Z, Printf("Chunk_%d_%d_orig", a_ChunkX, a_ChunkZ));
+
+ // Precalculate a "height" array:
+ NOISE_DATATYPE Height[DIM_X * DIM_Z]; // Output for the cubic noise heightmap ("source")
+ m_Cubic.Generate2D(Height, DIM_X, DIM_Z, StartX / 25, EndX / 25, StartZ / 25, EndZ / 25);
+ for (int i = 0; i < ARRAYCOUNT(Height); i++)
+ {
+ Height[i] = abs(Height[i]) * m_HeightAmplification + 1;
+ }
+
+ // Modify the noise by height data:
+ for (int y = 0; y < DIM_Y; y++)
+ {
+ NOISE_DATATYPE AddHeight = (y * UPSCALE_Y - m_MidPoint) / 20;
+ AddHeight *= AddHeight * AddHeight;
+ for (int z = 0; z < DIM_Z; z++)
+ {
+ NOISE_DATATYPE * CurRow = &(NoiseO[y * DIM_X + z * DIM_X * DIM_Y]);
+ for (int x = 0; x < DIM_X; x++)
+ {
+ CurRow[x] += AddHeight / Height[x + DIM_X * z];
+ }
+ }
+ }
+
+ // DEBUG: Debug3DNoise(NoiseO, DIM_X, DIM_Y, DIM_Z, Printf("Chunk_%d_%d_hei", a_ChunkX, a_ChunkZ));
+
+ // Upscale the Perlin noise into full-blown chunk dimensions:
+ LinearUpscale3DArray(
+ NoiseO, DIM_X, DIM_Y, DIM_Z,
+ a_OutNoise, UPSCALE_X, UPSCALE_Y, UPSCALE_Z
+ );
+
+ // DEBUG: Debug3DNoise(a_OutNoise, 17, 257, 17, Printf("Chunk_%d_%d_lerp", a_ChunkX, a_ChunkZ));
+}
+
+
+
+
+
+void cNoise3DGenerator::UpdateHeightmap(cChunkDesc & a_ChunkDesc)
+{
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ for (int y = cChunkDef::Height - 1; y > 0; y--)
+ {
+ if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR)
+ {
+ a_ChunkDesc.SetHeight(x, z, y);
+ break;
+ }
+ } // for y
+ } // for x
+ } // for z
+}
+
+
+
+
+
+void cNoise3DGenerator::ComposeTerrain(cChunkDesc & a_ChunkDesc)
+{
+ // Make basic terrain composition:
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int LastAir = a_ChunkDesc.GetHeight(x, z) + 1;
+ bool HasHadWater = false;
+ for (int y = LastAir - 1; y > 0; y--)
+ {
+ switch (a_ChunkDesc.GetBlockType(x, y, z))
+ {
+ case E_BLOCK_AIR:
+ {
+ LastAir = y;
+ break;
+ }
+ case E_BLOCK_STONE:
+ {
+ if (LastAir - y > 3)
+ {
+ break;
+ }
+ if (HasHadWater)
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_SAND);
+ }
+ else
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, (LastAir == y + 1) ? E_BLOCK_GRASS : E_BLOCK_DIRT);
+ }
+ break;
+ }
+ case E_BLOCK_STATIONARY_WATER:
+ {
+ LastAir = y;
+ HasHadWater = true;
+ break;
+ }
+ } // switch (GetBlockType())
+ } // for y
+ a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK);
+ } // for x
+ } // for z
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cNoise3DComposable:
+
+cNoise3DComposable::cNoise3DComposable(int a_Seed) :
+ m_Noise1(a_Seed + 1000),
+ m_Noise2(a_Seed + 2000),
+ m_Noise3(a_Seed + 3000)
+{
+}
+
+
+
+
+
+void cNoise3DComposable::Initialize(cIniFile & a_IniFile)
+{
+ // Params:
+ m_SeaLevel = a_IniFile.GetValueSetI("Generator", "Noise3DSeaLevel", 62);
+ m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0);
+ m_MidPoint = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 75);
+ m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 10);
+ m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 10);
+ m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 10);
+ m_AirThreshold = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DAirThreshold", 0.5);
+}
+
+
+
+
+
+void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ)
+{
+ if ((a_ChunkX == m_LastChunkX) && (a_ChunkZ == m_LastChunkZ))
+ {
+ // The noise for this chunk is already generated in m_Noise
+ return;
+ }
+ m_LastChunkX = a_ChunkX;
+ m_LastChunkZ = a_ChunkZ;
+
+ // Upscaling parameters:
+ const int UPSCALE_X = 8;
+ const int UPSCALE_Y = 4;
+ const int UPSCALE_Z = 8;
+
+ const int DIM_X = 1 + cChunkDef::Width / UPSCALE_X;
+ const int DIM_Y = 1 + cChunkDef::Height / UPSCALE_Y;
+ const int DIM_Z = 1 + cChunkDef::Width / UPSCALE_Z;
+
+ // Precalculate a "height" array:
+ NOISE_DATATYPE Height[17 * 17]; // x + 17 * z
+ for (int z = 0; z < 17; z += UPSCALE_Z)
+ {
+ NOISE_DATATYPE NoiseZ = ((NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width + z)) / m_FrequencyZ;
+ for (int x = 0; x < 17; x += UPSCALE_X)
+ {
+ NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width + x)) / m_FrequencyX;
+ NOISE_DATATYPE val = abs(m_Noise1.CubicNoise2D(NoiseX / 5, NoiseZ / 5)) * m_HeightAmplification + 1;
+ Height[x + 17 * z] = val * val * val;
+ }
+ }
+
+ int idx = 0;
+ for (int y = 0; y < 257; y += UPSCALE_Y)
+ {
+ NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)y) / m_FrequencyY;
+ NOISE_DATATYPE AddHeight = (y - m_MidPoint) / 20;
+ AddHeight *= AddHeight * AddHeight;
+ NOISE_DATATYPE * CurFloor = &(m_NoiseArray[y * 17 * 17]);
+ for (int z = 0; z < 17; z += UPSCALE_Z)
+ {
+ NOISE_DATATYPE NoiseZ = ((NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width + z)) / m_FrequencyZ;
+ for (int x = 0; x < 17; x += UPSCALE_X)
+ {
+ NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width + x)) / m_FrequencyX;
+ CurFloor[x + 17 * z] =
+ m_Noise1.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * (NOISE_DATATYPE)0.5 +
+ m_Noise2.CubicNoise3D(NoiseX / 2, NoiseY / 2, NoiseZ / 2) +
+ m_Noise3.CubicNoise3D(NoiseX / 4, NoiseY / 4, NoiseZ / 4) * 2 +
+ AddHeight / Height[x + 17 * z];
+ }
+ }
+ // Linear-interpolate this XZ floor:
+ LinearUpscale2DArrayInPlace(CurFloor, 17, 17, UPSCALE_X, UPSCALE_Z);
+ }
+
+ // Finish the 3D linear interpolation by interpolating between each XZ-floors on the Y axis
+ for (int y = 1; y < cChunkDef::Height; y++)
+ {
+ if ((y % UPSCALE_Y) == 0)
+ {
+ // This is the interpolation source floor, already calculated
+ continue;
+ }
+ int LoFloorY = (y / UPSCALE_Y) * UPSCALE_Y;
+ int HiFloorY = LoFloorY + UPSCALE_Y;
+ NOISE_DATATYPE * LoFloor = &(m_NoiseArray[LoFloorY * 17 * 17]);
+ NOISE_DATATYPE * HiFloor = &(m_NoiseArray[HiFloorY * 17 * 17]);
+ NOISE_DATATYPE * CurFloor = &(m_NoiseArray[y * 17 * 17]);
+ NOISE_DATATYPE Ratio = ((NOISE_DATATYPE)(y % UPSCALE_Y)) / UPSCALE_Y;
+ int idx = 0;
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ CurFloor[idx] = LoFloor[idx] + (HiFloor[idx] - LoFloor[idx]) * Ratio;
+ idx += 1;
+ }
+ idx += 1; // Skipping one X column
+ }
+ }
+
+ // The noise array is now fully interpolated
+ /*
+ // DEBUG: Output two images of the array, sliced by XY and XZ:
+ cFile f1;
+ if (f1.Open(Printf("Chunk_%d_%d_XY.raw", a_ChunkX, a_ChunkZ), cFile::fmWrite))
+ {
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int y = 0; y < cChunkDef::Height; y++)
+ {
+ int idx = y * 17 * 17 + z * 17;
+ unsigned char buf[16];
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ buf[x] = (unsigned char)(std::min(256, std::max(0, (int)(128 + 128 * m_Noise[idx++]))));
+ }
+ f1.Write(buf, 16);
+ } // for y
+ } // for z
+ } // if (XY file open)
+
+ cFile f2;
+ if (f2.Open(Printf("Chunk_%d_%d_XZ.raw", a_ChunkX, a_ChunkZ), cFile::fmWrite))
+ {
+ for (int y = 0; y < cChunkDef::Height; y++)
+ {
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ int idx = y * 17 * 17 + z * 17;
+ unsigned char buf[16];
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ buf[x] = (unsigned char)(std::min(256, std::max(0, (int)(128 + 128 * m_Noise[idx++]))));
+ }
+ f2.Write(buf, 16);
+ } // for z
+ } // for y
+ } // if (XZ file open)
+ */
+}
+
+
+
+
+
+void cNoise3DComposable::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
+{
+ GenerateNoiseArrayIfNeeded(a_ChunkX, a_ChunkZ);
+
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ cChunkDef::SetHeight(a_HeightMap, x, z, m_SeaLevel);
+ for (int y = cChunkDef::Height - 1; y > m_SeaLevel; y--)
+ {
+ if (m_NoiseArray[y * 17 * 17 + z * 17 + x] <= m_AirThreshold)
+ {
+ cChunkDef::SetHeight(a_HeightMap, x, z, y);
+ break;
+ }
+ } // for y
+ } // for x
+ } // for z
+}
+
+
+
+
+
+void cNoise3DComposable::ComposeTerrain(cChunkDesc & a_ChunkDesc)
+{
+ GenerateNoiseArrayIfNeeded(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ());
+
+ a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0);
+
+ // Make basic terrain composition:
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int LastAir = a_ChunkDesc.GetHeight(x, z) + 1;
+ bool HasHadWater = false;
+ for (int y = LastAir; y < m_SeaLevel; y++)
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STATIONARY_WATER);
+ }
+ for (int y = LastAir - 1; y > 0; y--)
+ {
+ if (m_NoiseArray[x + 17 * z + 17 * 17 * y] > m_AirThreshold)
+ {
+ // "air" part
+ LastAir = y;
+ if (y < m_SeaLevel)
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STATIONARY_WATER);
+ HasHadWater = true;
+ }
+ continue;
+ }
+ // "ground" part:
+ if (LastAir - y > 4)
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STONE);
+ continue;
+ }
+ if (HasHadWater)
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_SAND);
+ }
+ else
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, (LastAir == y + 1) ? E_BLOCK_GRASS : E_BLOCK_DIRT);
+ }
+ } // for y
+ a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK);
+ } // for x
+ } // for z
+}
+
+
+
+
diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h
new file mode 100644
index 000000000..0d211cddc
--- /dev/null
+++ b/src/Generating/Noise3DGenerator.h
@@ -0,0 +1,106 @@
+
+// Noise3DGenerator.h
+
+// Generates terrain using 3D noise, rather than composing. Is a test.
+
+
+
+
+#pragma once
+
+#include "ComposableGenerator.h"
+#include "../Noise.h"
+
+
+
+
+
+class cNoise3DGenerator :
+ public cChunkGenerator::cGenerator
+{
+ typedef cChunkGenerator::cGenerator super;
+
+public:
+ cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator);
+ virtual ~cNoise3DGenerator();
+
+ virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile) override;
+ virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
+ virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) override;
+
+protected:
+ // Linear interpolation step sizes, must be divisors of cChunkDef::Width and cChunkDef::Height, respectively:
+ static const int UPSCALE_X = 8;
+ static const int UPSCALE_Y = 4;
+ static const int UPSCALE_Z = 8;
+
+ // Linear interpolation buffer dimensions, calculated from the step sizes:
+ static const int DIM_X = 1 + cChunkDef::Width / UPSCALE_X;
+ static const int DIM_Y = 1 + cChunkDef::Height / UPSCALE_Y;
+ static const int DIM_Z = 1 + cChunkDef::Width / UPSCALE_Z;
+
+ cPerlinNoise m_Perlin; // The base 3D noise source for the actual composition
+ cCubicNoise m_Cubic; // The noise used for heightmap directing
+
+ int m_SeaLevel;
+ NOISE_DATATYPE m_HeightAmplification;
+ NOISE_DATATYPE m_MidPoint; // Where the vertical "center" of the noise should be
+ NOISE_DATATYPE m_FrequencyX;
+ NOISE_DATATYPE m_FrequencyY;
+ NOISE_DATATYPE m_FrequencyZ;
+ NOISE_DATATYPE m_AirThreshold;
+
+ /// Generates the 3D noise array used for terrain generation; a_Noise is of ChunkData-size
+ void GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DATATYPE * a_Noise);
+
+ /// Updates heightmap based on the chunk's contents
+ void UpdateHeightmap(cChunkDesc & a_ChunkDesc);
+
+ /// Composes terrain - adds dirt, grass and sand
+ void ComposeTerrain(cChunkDesc & a_ChunkDesc);
+} ;
+
+
+
+
+
+class cNoise3DComposable :
+ public cTerrainHeightGen,
+ public cTerrainCompositionGen
+{
+public:
+ cNoise3DComposable(int a_Seed);
+
+ void Initialize(cIniFile & a_IniFile);
+
+protected:
+ cNoise m_Noise1;
+ cNoise m_Noise2;
+ cNoise m_Noise3;
+
+ int m_SeaLevel;
+ NOISE_DATATYPE m_HeightAmplification;
+ NOISE_DATATYPE m_MidPoint; // Where the vertical "center" of the noise should be
+ NOISE_DATATYPE m_FrequencyX;
+ NOISE_DATATYPE m_FrequencyY;
+ NOISE_DATATYPE m_FrequencyZ;
+ NOISE_DATATYPE m_AirThreshold;
+
+ int m_LastChunkX;
+ int m_LastChunkZ;
+ NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y
+
+
+ /// Generates the 3D noise array used for terrain generation, unless the LastChunk coords are equal to coords given
+ void GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ);
+
+ // cTerrainHeightGen overrides:
+ virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
+
+ // cTerrainCompositionGen overrides:
+ virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+
diff --git a/src/Generating/Ravines.cpp b/src/Generating/Ravines.cpp
new file mode 100644
index 000000000..6413b963b
--- /dev/null
+++ b/src/Generating/Ravines.cpp
@@ -0,0 +1,531 @@
+
+// Ravines.cpp
+
+// Implements the cStructGenRavines class representing the ravine structure generator
+
+#include "Globals.h"
+#include "Ravines.h"
+
+
+
+
+/// How many ravines in each direction are generated for a given chunk. Must be an even number
+static const int NEIGHBORHOOD_SIZE = 8;
+
+static const int NUM_RAVINE_POINTS = 4;
+
+
+
+
+
+struct cRavDefPoint
+{
+ int m_BlockX;
+ int m_BlockZ;
+ int m_Radius;
+ int m_Top;
+ int m_Bottom;
+
+ cRavDefPoint(int a_BlockX, int a_BlockZ, int a_Radius, int a_Top, int a_Bottom) :
+ m_BlockX(a_BlockX),
+ m_BlockZ(a_BlockZ),
+ m_Radius(a_Radius),
+ m_Top (a_Top),
+ m_Bottom(a_Bottom)
+ {
+ }
+} ;
+
+typedef std::vector<cRavDefPoint> cRavDefPoints;
+
+
+
+
+
+class cStructGenRavines::cRavine
+{
+ cRavDefPoints m_Points;
+
+ /// Generates the shaping defpoints for the ravine, based on the ravine block coords and noise
+ void GenerateBaseDefPoints(int a_BlockX, int a_BlockZ, int a_Size, cNoise & a_Noise);
+
+ /// Refines (adds and smooths) defpoints from a_Src into a_Dst
+ void RefineDefPoints(const cRavDefPoints & a_Src, cRavDefPoints & a_Dst);
+
+ /// Does one round of smoothing, two passes of RefineDefPoints()
+ void Smooth(void);
+
+ /// Linearly interpolates the points so that the maximum distance between two neighbors is max 1 block
+ void FinishLinear(void);
+
+public:
+ // Coords for which the ravine was generated (not necessarily the center)
+ int m_BlockX;
+ int m_BlockZ;
+
+ cRavine(int a_BlockX, int a_BlockZ, int a_Size, cNoise & a_Noise);
+
+ /// Carves the ravine into the chunk specified
+ void ProcessChunk(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes,
+ cChunkDef::HeightMap & a_HeightMap
+ );
+
+ #ifdef _DEBUG
+ /// Exports itself as a SVG line definition
+ AString ExportAsSVG(int a_Color, int a_OffsetX = 0, int a_OffsetZ = 0) const;
+ #endif // _DEBUG
+} ;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cStructGenRavines:
+
+cStructGenRavines::cStructGenRavines(int a_Seed, int a_Size) :
+ m_Noise(a_Seed),
+ m_Size(a_Size)
+{
+}
+
+
+
+
+
+cStructGenRavines::~cStructGenRavines()
+{
+ ClearCache();
+}
+
+
+
+
+
+void cStructGenRavines::ClearCache(void)
+{
+ for (cRavines::const_iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end; ++itr)
+ {
+ delete *itr;
+ } // for itr - m_Cache[]
+ m_Cache.clear();
+}
+
+
+
+
+
+void cStructGenRavines::GenStructures(cChunkDesc & a_ChunkDesc)
+{
+ int ChunkX = a_ChunkDesc.GetChunkX();
+ int ChunkZ = a_ChunkDesc.GetChunkZ();
+ cRavines Ravines;
+ GetRavinesForChunk(ChunkX, ChunkZ, Ravines);
+ for (cRavines::const_iterator itr = Ravines.begin(), end = Ravines.end(); itr != end; ++itr)
+ {
+ (*itr)->ProcessChunk(ChunkX, ChunkZ, a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap());
+ } // for itr - Ravines[]
+}
+
+
+
+
+
+void cStructGenRavines::GetRavinesForChunk(int a_ChunkX, int a_ChunkZ, cStructGenRavines::cRavines & a_Ravines)
+{
+ int BaseX = a_ChunkX * cChunkDef::Width / m_Size;
+ int BaseZ = a_ChunkZ * cChunkDef::Width / m_Size;
+ if (BaseX < 0)
+ {
+ --BaseX;
+ }
+ if (BaseZ < 0)
+ {
+ --BaseZ;
+ }
+ BaseX -= 4;
+ BaseZ -= 4;
+
+ // Walk the cache, move each ravine that we want into a_Ravines:
+ int StartX = BaseX * m_Size;
+ int EndX = (BaseX + NEIGHBORHOOD_SIZE + 1) * m_Size;
+ int StartZ = BaseZ * m_Size;
+ int EndZ = (BaseZ + NEIGHBORHOOD_SIZE + 1) * m_Size;
+ for (cRavines::iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end;)
+ {
+ if (
+ ((*itr)->m_BlockX >= StartX) && ((*itr)->m_BlockX < EndX) &&
+ ((*itr)->m_BlockZ >= StartZ) && ((*itr)->m_BlockZ < EndZ)
+ )
+ {
+ // want
+ a_Ravines.push_back(*itr);
+ itr = m_Cache.erase(itr);
+ }
+ else
+ {
+ // don't want
+ ++itr;
+ }
+ } // for itr - m_Cache[]
+
+ for (int x = 0; x < NEIGHBORHOOD_SIZE; x++)
+ {
+ int RealX = (BaseX + x) * m_Size;
+ for (int z = 0; z < NEIGHBORHOOD_SIZE; z++)
+ {
+ int RealZ = (BaseZ + z) * m_Size;
+ bool Found = false;
+ for (cRavines::const_iterator itr = a_Ravines.begin(), end = a_Ravines.end(); itr != end; ++itr)
+ {
+ if (((*itr)->m_BlockX == RealX) && ((*itr)->m_BlockZ == RealZ))
+ {
+ Found = true;
+ break;
+ }
+ }
+ if (!Found)
+ {
+ a_Ravines.push_back(new cRavine(RealX, RealZ, m_Size, m_Noise));
+ }
+ }
+ }
+
+ // Copy a_Ravines into m_Cache to the beginning:
+ cRavines RavinesCopy(a_Ravines);
+ m_Cache.splice(m_Cache.begin(), RavinesCopy, RavinesCopy.begin(), RavinesCopy.end());
+
+ // Trim the cache if it's too long:
+ if (m_Cache.size() > 100)
+ {
+ cRavines::iterator itr = m_Cache.begin();
+ std::advance(itr, 100);
+ for (cRavines::iterator end = m_Cache.end(); itr != end; ++itr)
+ {
+ delete *itr;
+ }
+ itr = m_Cache.begin();
+ std::advance(itr, 100);
+ m_Cache.erase(itr, m_Cache.end());
+ }
+
+ /*
+ #ifdef _DEBUG
+ // DEBUG: Export as SVG into a file specific for the chunk, for visual verification:
+ AString SVG;
+ SVG.append("<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\"?>\n<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"1024\" height = \"1024\">\n");
+ for (cRavines::const_iterator itr = a_Ravines.begin(), end = a_Ravines.end(); itr != end; ++itr)
+ {
+ SVG.append((*itr)->ExportAsSVG(0, 512, 512));
+ }
+ SVG.append("</svg>\n");
+
+ AString fnam;
+ Printf(fnam, "ravines\\%03d_%03d.svg", a_ChunkX, a_ChunkZ);
+ cFile File(fnam, cFile::fmWrite);
+ File.Write(SVG.c_str(), SVG.size());
+ #endif // _DEBUG
+ //*/
+}
+
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cStructGenRavines::cRavine
+
+cStructGenRavines::cRavine::cRavine(int a_BlockX, int a_BlockZ, int a_Size, cNoise & a_Noise) :
+ m_BlockX(a_BlockX),
+ m_BlockZ(a_BlockZ)
+{
+ // Calculate the ravine shape-defining points:
+ GenerateBaseDefPoints(a_BlockX, a_BlockZ, a_Size, a_Noise);
+
+ // Smooth the ravine. A two passes are needed:
+ Smooth();
+ Smooth();
+
+ // Linearly interpolate the neighbors so that they're close enough together:
+ FinishLinear();
+}
+
+
+
+
+
+void cStructGenRavines::cRavine::GenerateBaseDefPoints(int a_BlockX, int a_BlockZ, int a_Size, cNoise & a_Noise)
+{
+ // Modify the size slightly to have different-sized ravines (1/2 to 1/1 of a_Size):
+ a_Size = (512 + ((a_Noise.IntNoise3DInt(19 * a_BlockX, 11 * a_BlockZ, a_BlockX + a_BlockZ) / 17) % 512)) * a_Size / 1024;
+
+ // The complete offset of the ravine from its cellpoint, up to 2 * a_Size in each direction
+ int OffsetX = (((a_Noise.IntNoise3DInt(50 * a_BlockX, 30 * a_BlockZ, 0) / 9) % (2 * a_Size)) + ((a_Noise.IntNoise3DInt(30 * a_BlockX, 50 * m_BlockZ, 1000) / 7) % (2 * a_Size)) - 2 * a_Size) / 2;
+ int OffsetZ = (((a_Noise.IntNoise3DInt(50 * a_BlockX, 30 * a_BlockZ, 2000) / 7) % (2 * a_Size)) + ((a_Noise.IntNoise3DInt(30 * a_BlockX, 50 * m_BlockZ, 3000) / 9) % (2 * a_Size)) - 2 * a_Size) / 2;
+ int CenterX = a_BlockX + OffsetX;
+ int CenterZ = a_BlockZ + OffsetZ;
+
+ // Get the base angle in which the ravine "axis" goes:
+ float Angle = (float)(((float)((a_Noise.IntNoise3DInt(20 * a_BlockX, 70 * a_BlockZ, 6000) / 9) % 16384)) / 16384.0 * 3.141592653);
+ float xc = sin(Angle);
+ float zc = cos(Angle);
+
+ // Calculate the definition points and radii:
+ int MaxRadius = (int)(sqrt(12.0 + ((a_Noise.IntNoise2DInt(61 * a_BlockX, 97 * a_BlockZ) / 13) % a_Size) / 16));
+ int Top = 32 + ((a_Noise.IntNoise2DInt(13 * a_BlockX, 17 * a_BlockZ) / 23) % 32);
+ int Bottom = 5 + ((a_Noise.IntNoise2DInt(17 * a_BlockX, 29 * a_BlockZ) / 13) % 32);
+ int Mid = (Top + Bottom) / 2;
+ int PointX = CenterX - (int)(xc * a_Size / 2);
+ int PointZ = CenterZ - (int)(zc * a_Size / 2);
+ m_Points.push_back(cRavDefPoint(PointX, PointZ, 0, (Mid + Top) / 2, (Mid + Bottom) / 2));
+ for (int i = 1; i < NUM_RAVINE_POINTS - 1; i++)
+ {
+ int LineX = CenterX + (int)(xc * a_Size * (i - NUM_RAVINE_POINTS / 2) / NUM_RAVINE_POINTS);
+ int LineZ = CenterZ + (int)(zc * a_Size * (i - NUM_RAVINE_POINTS / 2) / NUM_RAVINE_POINTS);
+ // Amplitude is the amount of blocks that this point is away from the ravine "axis"
+ int Amplitude = (a_Noise.IntNoise3DInt(70 * a_BlockX, 20 * a_BlockZ + 31 * i, 10000 * i) / 9) % a_Size;
+ Amplitude = Amplitude / 4 - a_Size / 8; // Amplitude is in interval [-a_Size / 4, a_Size / 4]
+ int PointX = LineX + (int)(zc * Amplitude);
+ int PointZ = LineZ - (int)(xc * Amplitude);
+ int Radius = MaxRadius - abs(i - NUM_RAVINE_POINTS / 2); // TODO: better radius function
+ int ThisTop = Top + ((a_Noise.IntNoise3DInt(7 * a_BlockX, 19 * a_BlockZ, i * 31) / 13) % 8) - 4;
+ int ThisBottom = Bottom + ((a_Noise.IntNoise3DInt(19 * a_BlockX, 7 * a_BlockZ, i * 31) / 13) % 8) - 4;
+ m_Points.push_back(cRavDefPoint(PointX, PointZ, Radius, ThisTop, ThisBottom));
+ } // for i - m_Points[]
+ PointX = CenterX + (int)(xc * a_Size / 2);
+ PointZ = CenterZ + (int)(zc * a_Size / 2);
+ m_Points.push_back(cRavDefPoint(PointX, PointZ, 0, Mid, Mid));
+}
+
+
+
+
+
+void cStructGenRavines::cRavine::RefineDefPoints(const cRavDefPoints & a_Src, cRavDefPoints & a_Dst)
+{
+ // Smoothing: for each line segment, add points on its 1/4 lengths
+ int Num = a_Src.size() - 2; // this many intermediary points
+ a_Dst.clear();
+ a_Dst.reserve(Num * 2 + 2);
+ cRavDefPoints::const_iterator itr = a_Src.begin() + 1;
+ a_Dst.push_back(a_Src.front());
+ int PrevX = a_Src.front().m_BlockX;
+ int PrevZ = a_Src.front().m_BlockZ;
+ int PrevR = a_Src.front().m_Radius;
+ int PrevT = a_Src.front().m_Top;
+ int PrevB = a_Src.front().m_Bottom;
+ for (int i = 0; i <= Num; ++i, ++itr)
+ {
+ int dx = itr->m_BlockX - PrevX;
+ int dz = itr->m_BlockZ - PrevZ;
+ if (abs(dx) + abs(dz) < 4)
+ {
+ // Too short a segment to smooth-subdivide into quarters
+ continue;
+ }
+ int dr = itr->m_Radius - PrevR;
+ int dt = itr->m_Top - PrevT;
+ int db = itr->m_Bottom - PrevB;
+ int Rad1 = std::max(PrevR + 1 * dr / 4, 1);
+ int Rad2 = std::max(PrevR + 3 * dr / 4, 1);
+ a_Dst.push_back(cRavDefPoint(PrevX + 1 * dx / 4, PrevZ + 1 * dz / 4, Rad1, PrevT + 1 * dt / 4, PrevB + 1 * db / 4));
+ a_Dst.push_back(cRavDefPoint(PrevX + 3 * dx / 4, PrevZ + 3 * dz / 4, Rad2, PrevT + 3 * dt / 4, PrevB + 3 * db / 4));
+ PrevX = itr->m_BlockX;
+ PrevZ = itr->m_BlockZ;
+ PrevR = itr->m_Radius;
+ PrevT = itr->m_Top;
+ PrevB = itr->m_Bottom;
+ }
+ a_Dst.push_back(a_Src.back());
+}
+
+
+
+
+
+void cStructGenRavines::cRavine::Smooth(void)
+{
+ cRavDefPoints Pts;
+ RefineDefPoints(m_Points, Pts); // Refine m_Points -> Pts
+ RefineDefPoints(Pts, m_Points); // Refine Pts -> m_Points
+}
+
+
+
+
+
+void cStructGenRavines::cRavine::FinishLinear(void)
+{
+ // For each segment, use Bresenham's line algorithm to draw a "line" of defpoints
+ // _X 2012_07_20: I tried modifying this algorithm to produce "thick" lines (only one coord change per point)
+ // But the results were about the same as the original, so I disposed of it again - no need to use twice the count of points
+
+ cRavDefPoints Pts;
+ std::swap(Pts, m_Points);
+
+ m_Points.reserve(Pts.size() * 3);
+ int PrevX = Pts.front().m_BlockX;
+ int PrevZ = Pts.front().m_BlockZ;
+ for (cRavDefPoints::const_iterator itr = Pts.begin() + 1, end = Pts.end(); itr != end; ++itr)
+ {
+ int x1 = itr->m_BlockX;
+ int z1 = itr->m_BlockZ;
+ int dx = abs(x1 - PrevX);
+ int dz = abs(z1 - PrevZ);
+ int sx = (PrevX < x1) ? 1 : -1;
+ int sz = (PrevZ < z1) ? 1 : -1;
+ int err = dx - dz;
+ int R = itr->m_Radius;
+ int T = itr->m_Top;
+ int B = itr->m_Bottom;
+ while (true)
+ {
+ m_Points.push_back(cRavDefPoint(PrevX, PrevZ, R, T, B));
+ if ((PrevX == x1) && (PrevZ == z1))
+ {
+ break;
+ }
+ int e2 = 2 * err;
+ if (e2 > -dz)
+ {
+ err -= dz;
+ PrevX += sx;
+ }
+ if (e2 < dx)
+ {
+ err += dx;
+ PrevZ += sz;
+ }
+ } // while (true)
+ } // for itr
+}
+
+
+
+
+
+#ifdef _DEBUG
+AString cStructGenRavines::cRavine::ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) const
+{
+ AString SVG;
+ AppendPrintf(SVG, "<path style=\"fill:none;stroke:#%06x;stroke-width:1px;\"\nd=\"", a_Color);
+ char Prefix = 'M'; // The first point needs "M" prefix, all the others need "L"
+ for (cRavDefPoints::const_iterator itr = m_Points.begin(); itr != m_Points.end(); ++itr)
+ {
+ AppendPrintf(SVG, "%c %d,%d ", Prefix, a_OffsetX + itr->m_BlockX, a_OffsetZ + itr->m_BlockZ);
+ Prefix = 'L';
+ }
+ SVG.append("\"/>\n");
+
+ // Base point highlight:
+ AppendPrintf(SVG, "<path style=\"fill:none;stroke:#ff0000;stroke-width:1px;\"\nd=\"M %d,%d L %d,%d\"/>\n",
+ a_OffsetX + m_BlockX - 5, a_OffsetZ + m_BlockZ, a_OffsetX + m_BlockX + 5, a_OffsetZ + m_BlockZ
+ );
+ AppendPrintf(SVG, "<path style=\"fill:none;stroke:#ff0000;stroke-width:1px;\"\nd=\"M %d,%d L %d,%d\"/>\n",
+ a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ - 5, a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ + 5
+ );
+
+ // A gray line from the base point to the first point of the ravine, for identification:
+ AppendPrintf(SVG, "<path style=\"fill:none;stroke:#cfcfcf;stroke-width:1px;\"\nd=\"M %d,%d L %d,%d\"/>\n",
+ a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ, a_OffsetX + m_Points.front().m_BlockX, a_OffsetZ + m_Points.front().m_BlockZ
+ );
+
+ // Offset guides:
+ if (a_OffsetX > 0)
+ {
+ AppendPrintf(SVG, "<path style=\"fill:none;stroke:#0000ff;stroke-width:1px;\"\nd=\"M %d,0 L %d,1024\"/>\n",
+ a_OffsetX, a_OffsetX
+ );
+ }
+ if (a_OffsetZ > 0)
+ {
+ AppendPrintf(SVG, "<path style=\"fill:none;stroke:#0000ff;stroke-width:1px;\"\nd=\"M 0,%d L 1024,%d\"/>\n",
+ a_OffsetZ, a_OffsetZ
+ );
+ }
+ return SVG;
+}
+#endif // _DEBUG
+
+
+
+
+
+void cStructGenRavines::cRavine::ProcessChunk(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes,
+ cChunkDef::HeightMap & a_HeightMap
+)
+{
+ int BlockStartX = a_ChunkX * cChunkDef::Width;
+ int BlockStartZ = a_ChunkZ * cChunkDef::Width;
+ int BlockEndX = BlockStartX + cChunkDef::Width;
+ int BlockEndZ = BlockStartZ + cChunkDef::Width;
+ for (cRavDefPoints::const_iterator itr = m_Points.begin(), end = m_Points.end(); itr != end; ++itr)
+ {
+ if (
+ (itr->m_BlockX + itr->m_Radius < BlockStartX) ||
+ (itr->m_BlockX - itr->m_Radius > BlockEndX) ||
+ (itr->m_BlockZ + itr->m_Radius < BlockStartZ) ||
+ (itr->m_BlockZ - itr->m_Radius > BlockEndZ)
+ )
+ {
+ // Cannot intersect, bail out early
+ continue;
+ }
+
+ // Carve out a cylinder around the xz point, m_Radius in diameter, from Bottom to Top:
+ int RadiusSq = itr->m_Radius * itr->m_Radius; // instead of doing sqrt for each distance, we do sqr of the radius
+ int DifX = BlockStartX - itr->m_BlockX; // substitution for faster calc
+ int DifZ = BlockStartZ - itr->m_BlockZ; // substitution for faster calc
+ for (int x = 0; x < cChunkDef::Width; x++) for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ #ifdef _DEBUG
+ // DEBUG: Make the ravine shapepoints visible on a single layer (so that we can see with Minutor what's going on)
+ if ((DifX + x == 0) && (DifZ + z == 0))
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, 4, z, E_BLOCK_LAPIS_ORE);
+ }
+ #endif // _DEBUG
+
+ int DistSq = (DifX + x) * (DifX + x) + (DifZ + z) * (DifZ + z);
+ if (DistSq <= RadiusSq)
+ {
+ int Top = std::min(itr->m_Top, (int)(cChunkDef::Height)); // Stupid gcc needs int cast
+ for (int y = std::max(itr->m_Bottom, 1); y <= Top; y++)
+ {
+ switch (cChunkDef::GetBlock(a_BlockTypes, x, y, z))
+ {
+ // Only carve out these specific block types
+ case E_BLOCK_DIRT:
+ case E_BLOCK_GRASS:
+ case E_BLOCK_STONE:
+ case E_BLOCK_COBBLESTONE:
+ case E_BLOCK_GRAVEL:
+ case E_BLOCK_SAND:
+ case E_BLOCK_SANDSTONE:
+ case E_BLOCK_NETHERRACK:
+ case E_BLOCK_COAL_ORE:
+ case E_BLOCK_IRON_ORE:
+ case E_BLOCK_GOLD_ORE:
+ case E_BLOCK_DIAMOND_ORE:
+ case E_BLOCK_REDSTONE_ORE:
+ case E_BLOCK_REDSTONE_ORE_GLOWING:
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_AIR);
+ break;
+ }
+ default: break;
+ }
+ }
+ }
+ } // for x, z - a_BlockTypes
+ } // for itr - m_Points[]
+}
+
+
+
+
diff --git a/src/Generating/Ravines.h b/src/Generating/Ravines.h
new file mode 100644
index 000000000..05164a5b2
--- /dev/null
+++ b/src/Generating/Ravines.h
@@ -0,0 +1,46 @@
+
+// Ravines.h
+
+// Interfaces to the cStructGenRavines class representing the ravine structure generator
+
+
+
+
+
+#pragma once
+
+#include "ComposableGenerator.h"
+#include "../Noise.h"
+
+
+
+
+
+class cStructGenRavines :
+ public cStructureGen
+{
+public:
+ cStructGenRavines(int a_Seed, int a_Size);
+ ~cStructGenRavines();
+
+protected:
+ class cRavine; // fwd: Ravines.cpp
+ typedef std::list<cRavine *> cRavines;
+
+ cNoise m_Noise;
+ int m_Size; // Max size, in blocks, of the ravines generated
+ cRavines m_Cache;
+
+ /// Clears everything from the cache
+ void ClearCache(void);
+
+ /// Returns all ravines that *may* intersect the given chunk. All the ravines are valid until the next call to this function.
+ void GetRavinesForChunk(int a_ChunkX, int a_ChunkZ, cRavines & a_Ravines);
+
+ // cStructureGen override:
+ virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+
diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp
new file mode 100644
index 000000000..2180261aa
--- /dev/null
+++ b/src/Generating/StructGen.cpp
@@ -0,0 +1,675 @@
+
+// StructGen.h
+
+#include "Globals.h"
+#include "StructGen.h"
+#include "../BlockID.h"
+#include "Trees.h"
+#include "../BlockArea.h"
+#include "../LinearUpscale.h"
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cStructGenOreNests configuration:
+
+const int MAX_HEIGHT_COAL = 127;
+const int NUM_NESTS_COAL = 50;
+const int NEST_SIZE_COAL = 10;
+
+const int MAX_HEIGHT_IRON = 64;
+const int NUM_NESTS_IRON = 14;
+const int NEST_SIZE_IRON = 6;
+
+const int MAX_HEIGHT_REDSTONE = 16;
+const int NUM_NESTS_REDSTONE = 4;
+const int NEST_SIZE_REDSTONE = 6;
+
+const int MAX_HEIGHT_GOLD = 32;
+const int NUM_NESTS_GOLD = 2;
+const int NEST_SIZE_GOLD = 6;
+
+const int MAX_HEIGHT_DIAMOND = 15;
+const int NUM_NESTS_DIAMOND = 1;
+const int NEST_SIZE_DIAMOND = 4;
+
+const int MAX_HEIGHT_LAPIS = 30;
+const int NUM_NESTS_LAPIS = 2;
+const int NEST_SIZE_LAPIS = 5;
+
+const int MAX_HEIGHT_DIRT = 127;
+const int NUM_NESTS_DIRT = 20;
+const int NEST_SIZE_DIRT = 32;
+
+const int MAX_HEIGHT_GRAVEL = 70;
+const int NUM_NESTS_GRAVEL = 15;
+const int NEST_SIZE_GRAVEL = 32;
+
+
+
+
+
+template <typename T> T Clamp(T a_Value, T a_Min, T a_Max)
+{
+ return (a_Value < a_Min) ? a_Min : ((a_Value > a_Max) ? a_Max : a_Value);
+}
+
+
+
+
+
+static bool SortTreeBlocks(const sSetBlock & a_First, const sSetBlock & a_Second)
+{
+ return (a_First.BlockType == E_BLOCK_LOG) && (a_Second.BlockType != E_BLOCK_LOG);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cStructGenTrees:
+
+void cStructGenTrees::GenStructures(cChunkDesc & a_ChunkDesc)
+{
+ int ChunkX = a_ChunkDesc.GetChunkX();
+ int ChunkZ = a_ChunkDesc.GetChunkZ();
+
+ cChunkDesc WorkerDesc(ChunkX, ChunkZ);
+
+ // Generate trees:
+ for (int x = 0; x <= 2; x++)
+ {
+ int BaseX = ChunkX + x - 1;
+ for (int z = 0; z <= 2; z++)
+ {
+ int BaseZ = ChunkZ + z - 1;
+
+ cChunkDesc * Dest;
+
+ if ((x != 1) || (z != 1))
+ {
+ Dest = &WorkerDesc;
+ WorkerDesc.SetChunkCoords(BaseX, BaseZ);
+
+ m_BiomeGen->GenBiomes (BaseX, BaseZ, WorkerDesc.GetBiomeMap());
+ m_HeightGen->GenHeightMap (BaseX, BaseZ, WorkerDesc.GetHeightMap());
+ m_CompositionGen->ComposeTerrain(WorkerDesc);
+ // TODO: Free the entity lists
+ }
+ else
+ {
+ Dest = &a_ChunkDesc;
+ }
+
+ int NumTrees = GetNumTrees(BaseX, BaseZ, Dest->GetBiomeMap());
+
+ sSetBlockVector OutsideLogs, OutsideOther;
+ for (int i = 0; i < NumTrees; i++)
+ {
+ GenerateSingleTree(BaseX, BaseZ, i, *Dest, OutsideLogs, OutsideOther);
+ }
+
+ sSetBlockVector IgnoredOverflow;
+ IgnoredOverflow.reserve(OutsideOther.size());
+ ApplyTreeImage(ChunkX, ChunkZ, a_ChunkDesc, OutsideOther, IgnoredOverflow);
+ IgnoredOverflow.clear();
+ IgnoredOverflow.reserve(OutsideLogs.size());
+ ApplyTreeImage(ChunkX, ChunkZ, a_ChunkDesc, OutsideLogs, IgnoredOverflow);
+ } // for z
+ } // for x
+
+ // Update the heightmap:
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int y = cChunkDef::Height - 1; y >= 0; y--)
+ {
+ if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR)
+ {
+ a_ChunkDesc.SetHeight(x, z, y);
+ break;
+ }
+ } // for y
+ } // for z
+ } // for x
+}
+
+
+
+
+
+void cStructGenTrees::GenerateSingleTree(
+ int a_ChunkX, int a_ChunkZ, int a_Seq,
+ cChunkDesc & a_ChunkDesc,
+ sSetBlockVector & a_OutsideLogs,
+ sSetBlockVector & a_OutsideOther
+)
+{
+ int x = (m_Noise.IntNoise3DInt(a_ChunkX + a_ChunkZ, a_ChunkZ, a_Seq) / 19) % cChunkDef::Width;
+ int z = (m_Noise.IntNoise3DInt(a_ChunkX - a_ChunkZ, a_Seq, a_ChunkZ) / 19) % cChunkDef::Width;
+
+ int Height = a_ChunkDesc.GetHeight(x, z);
+
+ if ((Height <= 0) || (Height > 240))
+ {
+ return;
+ }
+
+ // Check the block underneath the tree:
+ BLOCKTYPE TopBlock = a_ChunkDesc.GetBlockType(x, Height, z);
+ if ((TopBlock != E_BLOCK_DIRT) && (TopBlock != E_BLOCK_GRASS) && (TopBlock != E_BLOCK_FARMLAND))
+ {
+ return;
+ }
+
+ sSetBlockVector TreeLogs, TreeOther;
+ GetTreeImageByBiome(
+ a_ChunkX * cChunkDef::Width + x, Height + 1, a_ChunkZ * cChunkDef::Width + z,
+ m_Noise, a_Seq,
+ a_ChunkDesc.GetBiome(x, z),
+ TreeLogs, TreeOther
+ );
+
+ // Check if the generated image fits the terrain. Only the logs are checked:
+ for (sSetBlockVector::const_iterator itr = TreeLogs.begin(); itr != TreeLogs.end(); ++itr)
+ {
+ if ((itr->ChunkX != a_ChunkX) || (itr->ChunkZ != a_ChunkZ))
+ {
+ // Outside the chunk
+ continue;
+ }
+
+ BLOCKTYPE Block = a_ChunkDesc.GetBlockType(itr->x, itr->y, itr->z);
+ switch (Block)
+ {
+ CASE_TREE_ALLOWED_BLOCKS:
+ {
+ break;
+ }
+ default:
+ {
+ // There's something in the way, abort this tree altogether
+ return;
+ }
+ }
+ }
+
+ ApplyTreeImage(a_ChunkX, a_ChunkZ, a_ChunkDesc, TreeOther, a_OutsideOther);
+ ApplyTreeImage(a_ChunkX, a_ChunkZ, a_ChunkDesc, TreeLogs, a_OutsideLogs);
+}
+
+
+
+
+
+void cStructGenTrees::ApplyTreeImage(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDesc & a_ChunkDesc,
+ const sSetBlockVector & a_Image,
+ sSetBlockVector & a_Overflow
+)
+{
+ // Put the generated image into a_BlockTypes, push things outside this chunk into a_Blocks
+ for (sSetBlockVector::const_iterator itr = a_Image.begin(), end = a_Image.end(); itr != end; ++itr)
+ {
+ if ((itr->ChunkX == a_ChunkX) && (itr->ChunkZ == a_ChunkZ))
+ {
+ // Inside this chunk, integrate into a_ChunkDesc:
+ switch (a_ChunkDesc.GetBlockType(itr->x, itr->y, itr->z))
+ {
+ case E_BLOCK_LEAVES:
+ {
+ if (itr->BlockType != E_BLOCK_LOG)
+ {
+ break;
+ }
+ // fallthrough:
+ }
+ CASE_TREE_OVERWRITTEN_BLOCKS:
+ {
+ a_ChunkDesc.SetBlockTypeMeta(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
+ break;
+ }
+
+ } // switch (GetBlock())
+ continue;
+ }
+
+ // Outside the chunk, push into a_Overflow.
+ // Don't check if already present there, by separating logs and others we don't need the checks anymore:
+ a_Overflow.push_back(*itr);
+ }
+}
+
+
+
+
+
+int cStructGenTrees::GetNumTrees(
+ int a_ChunkX, int a_ChunkZ,
+ const cChunkDef::BiomeMap & a_Biomes
+)
+{
+ int NumTrees = 0;
+ for (int x = 0; x < cChunkDef::Width; x++) for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ int Add = 0;
+ switch (cChunkDef::GetBiome(a_Biomes, x, z))
+ {
+ case biPlains: Add = 1; break;
+ case biExtremeHills: Add = 3; break;
+ case biForest: Add = 30; break;
+ case biTaiga: Add = 30; break;
+ case biSwampland: Add = 8; break;
+ case biIcePlains: Add = 1; break;
+ case biIceMountains: Add = 1; break;
+ case biMushroomIsland: Add = 3; break;
+ case biMushroomShore: Add = 3; break;
+ case biForestHills: Add = 20; break;
+ case biTaigaHills: Add = 20; break;
+ case biExtremeHillsEdge: Add = 5; break;
+ case biJungle: Add = 120; break;
+ case biJungleHills: Add = 90; break;
+ }
+ NumTrees += Add;
+ }
+ return NumTrees / 1024;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cStructGenOreNests:
+
+void cStructGenOreNests::GenStructures(cChunkDesc & a_ChunkDesc)
+{
+ int ChunkX = a_ChunkDesc.GetChunkX();
+ int ChunkZ = a_ChunkDesc.GetChunkZ();
+ cChunkDef::BlockTypes & BlockTypes = a_ChunkDesc.GetBlockTypes();
+ GenerateOre(ChunkX, ChunkZ, E_BLOCK_COAL_ORE, MAX_HEIGHT_COAL, NUM_NESTS_COAL, NEST_SIZE_COAL, BlockTypes, 1);
+ GenerateOre(ChunkX, ChunkZ, E_BLOCK_IRON_ORE, MAX_HEIGHT_IRON, NUM_NESTS_IRON, NEST_SIZE_IRON, BlockTypes, 2);
+ GenerateOre(ChunkX, ChunkZ, E_BLOCK_REDSTONE_ORE, MAX_HEIGHT_REDSTONE, NUM_NESTS_REDSTONE, NEST_SIZE_REDSTONE, BlockTypes, 3);
+ GenerateOre(ChunkX, ChunkZ, E_BLOCK_GOLD_ORE, MAX_HEIGHT_GOLD, NUM_NESTS_GOLD, NEST_SIZE_GOLD, BlockTypes, 4);
+ GenerateOre(ChunkX, ChunkZ, E_BLOCK_DIAMOND_ORE, MAX_HEIGHT_DIAMOND, NUM_NESTS_DIAMOND, NEST_SIZE_DIAMOND, BlockTypes, 5);
+ GenerateOre(ChunkX, ChunkZ, E_BLOCK_LAPIS_ORE, MAX_HEIGHT_LAPIS, NUM_NESTS_LAPIS, NEST_SIZE_LAPIS, BlockTypes, 6);
+ GenerateOre(ChunkX, ChunkZ, E_BLOCK_DIRT, MAX_HEIGHT_DIRT, NUM_NESTS_DIRT, NEST_SIZE_DIRT, BlockTypes, 10);
+ GenerateOre(ChunkX, ChunkZ, E_BLOCK_GRAVEL, MAX_HEIGHT_GRAVEL, NUM_NESTS_GRAVEL, NEST_SIZE_GRAVEL, BlockTypes, 11);
+}
+
+
+
+
+
+void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq)
+{
+ // This function generates several "nests" of ore, each nest consisting of number of ore blocks relatively adjacent to each other.
+ // It does so by making a random XYZ walk and adding ore along the way in cuboids of different (random) sizes
+ // Only stone gets replaced with ore, all other blocks stay (so the nest can actually be smaller than specified).
+
+ for (int i = 0; i < a_NumNests; i++)
+ {
+ int rnd = m_Noise.IntNoise3DInt(a_ChunkX + i, a_Seq, a_ChunkZ + 64 * i) / 8;
+ int BaseX = rnd % cChunkDef::Width;
+ rnd /= cChunkDef::Width;
+ int BaseZ = rnd % cChunkDef::Width;
+ rnd /= cChunkDef::Width;
+ int BaseY = rnd % a_MaxHeight;
+ rnd /= a_MaxHeight;
+ int NestSize = a_NestSize + (rnd % (a_NestSize / 4)); // The actual nest size may be up to 1/4 larger
+ int Num = 0;
+ while (Num < NestSize)
+ {
+ // Put a cuboid around [BaseX, BaseY, BaseZ]
+ int rnd = m_Noise.IntNoise3DInt(a_ChunkX + 64 * i, 2 * a_Seq + Num, a_ChunkZ + 32 * i) / 8;
+ int xsize = rnd % 2;
+ int ysize = (rnd / 4) % 2;
+ int zsize = (rnd / 16) % 2;
+ rnd >>= 8;
+ for (int x = xsize; x >= 0; --x)
+ {
+ int BlockX = BaseX + x;
+ if ((BlockX < 0) || (BlockX >= cChunkDef::Width))
+ {
+ Num++; // So that the cycle finishes even if the base coords wander away from the chunk
+ continue;
+ }
+ for (int y = ysize; y >= 0; --y)
+ {
+ int BlockY = BaseY + y;
+ if ((BlockY < 0) || (BlockY >= cChunkDef::Height))
+ {
+ Num++; // So that the cycle finishes even if the base coords wander away from the chunk
+ continue;
+ }
+ for (int z = zsize; z >= 0; --z)
+ {
+ int BlockZ = BaseZ + z;
+ if ((BlockZ < 0) || (BlockZ >= cChunkDef::Width))
+ {
+ Num++; // So that the cycle finishes even if the base coords wander away from the chunk
+ continue;
+ }
+
+ int Index = cChunkDef::MakeIndexNoCheck(BlockX, BlockY, BlockZ);
+ if (a_BlockTypes[Index] == E_BLOCK_STONE)
+ {
+ a_BlockTypes[Index] = a_OreType;
+ }
+ Num++;
+ } // for z
+ } // for y
+ } // for x
+
+ // Move the base to a neighbor voxel
+ switch (rnd % 4)
+ {
+ case 0: BaseX--; break;
+ case 1: BaseX++; break;
+ }
+ switch ((rnd >> 3) % 4)
+ {
+ case 0: BaseY--; break;
+ case 1: BaseY++; break;
+ }
+ switch ((rnd >> 6) % 4)
+ {
+ case 0: BaseZ--; break;
+ case 1: BaseZ++; break;
+ }
+ } // while (Num < NumBlocks)
+ } // for i - NumNests
+}
+
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cStructGenLakes:
+
+void cStructGenLakes::GenStructures(cChunkDesc & a_ChunkDesc)
+{
+ int ChunkX = a_ChunkDesc.GetChunkX();
+ int ChunkZ = a_ChunkDesc.GetChunkZ();
+
+ for (int z = -1; z < 2; z++) for (int x = -1; x < 2; x++)
+ {
+ if (((m_Noise.IntNoise2DInt(ChunkX + x, ChunkZ + z) / 17) % 100) > m_Probability)
+ {
+ continue;
+ }
+
+ cBlockArea Lake;
+ CreateLakeImage(ChunkX + x, ChunkZ + z, Lake);
+
+ int OfsX = Lake.GetOriginX() + x * cChunkDef::Width;
+ int OfsZ = Lake.GetOriginZ() + z * cChunkDef::Width;
+
+ // Merge the lake into the current data
+ a_ChunkDesc.WriteBlockArea(Lake, OfsX, Lake.GetOriginY(), OfsZ, cBlockArea::msLake);
+ } // for x, z - neighbor chunks
+}
+
+
+
+
+
+void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a_Lake)
+{
+ a_Lake.Create(16, 8, 16);
+ a_Lake.Fill(cBlockArea::baTypes, E_BLOCK_SPONGE); // Sponge is the NOP blocktype for lake merging strategy
+
+ // Find the minimum height in this chunk:
+ cChunkDef::HeightMap HeightMap;
+ m_HeiGen.GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap);
+ HEIGHTTYPE MinHeight = HeightMap[0];
+ for (int i = 1; i < ARRAYCOUNT(HeightMap); i++)
+ {
+ if (HeightMap[i] < MinHeight)
+ {
+ MinHeight = HeightMap[i];
+ }
+ }
+
+ // Make a random position in the chunk by using a random 16 block XZ offset and random height up to chunk's max height minus 6
+ MinHeight = std::max(MinHeight - 6, 2);
+ int Rnd = m_Noise.IntNoise3DInt(a_ChunkX, 128, a_ChunkZ) / 11;
+ // Random offset [-8 .. 8], with higher probability around 0; add up four three-bit-wide randoms [0 .. 28], divide and subtract to get range
+ int OffsetX = 4 * ((Rnd & 0x07) + ((Rnd & 0x38) >> 3) + ((Rnd & 0x1c0) >> 6) + ((Rnd & 0xe00) >> 9)) / 7 - 8;
+ Rnd >>= 12;
+ // Random offset [-8 .. 8], with higher probability around 0; add up four three-bit-wide randoms [0 .. 28], divide and subtract to get range
+ int OffsetZ = 4 * ((Rnd & 0x07) + ((Rnd & 0x38) >> 3) + ((Rnd & 0x1c0) >> 6) + ((Rnd & 0xe00) >> 9)) / 7 - 8;
+ Rnd = m_Noise.IntNoise3DInt(a_ChunkX, 512, a_ChunkZ) / 13;
+ // Random height [1 .. MinHeight] with preference to center heights
+ int HeightY = 1 + (((Rnd & 0x1ff) % MinHeight) + (((Rnd >> 9) & 0x1ff) % MinHeight)) / 2;
+
+ a_Lake.SetOrigin(OffsetX, HeightY, OffsetZ);
+
+ // Hollow out a few bubbles inside the blockarea:
+ int NumBubbles = 4 + ((Rnd >> 18) & 0x03); // 4 .. 7 bubbles
+ BLOCKTYPE * BlockTypes = a_Lake.GetBlockTypes();
+ for (int i = 0; i < NumBubbles; i++)
+ {
+ int Rnd = m_Noise.IntNoise3DInt(a_ChunkX, i, a_ChunkZ) / 13;
+ const int BubbleR = 2 + (Rnd & 0x03); // 2 .. 5
+ const int Range = 16 - 2 * BubbleR;
+ const int BubbleX = BubbleR + (Rnd % Range);
+ Rnd >>= 4;
+ const int BubbleY = 4 + (Rnd & 0x01); // 4 .. 5
+ Rnd >>= 1;
+ const int BubbleZ = BubbleR + (Rnd % Range);
+ Rnd >>= 4;
+ const int HalfR = BubbleR / 2; // 1 .. 2
+ const int RSquared = BubbleR * BubbleR;
+ for (int y = -HalfR; y <= HalfR; y++)
+ {
+ // BubbleY + y is in the [0, 7] bounds
+ int DistY = 4 * y * y / 3;
+ int IdxY = (BubbleY + y) * 16 * 16;
+ for (int z = -BubbleR; z <= BubbleR; z++)
+ {
+ int DistYZ = DistY + z * z;
+ if (DistYZ >= RSquared)
+ {
+ continue;
+ }
+ int IdxYZ = BubbleX + IdxY + (BubbleZ + z) * 16;
+ for (int x = -BubbleR; x <= BubbleR; x++)
+ {
+ if (x * x + DistYZ < RSquared)
+ {
+ BlockTypes[x + IdxYZ] = E_BLOCK_AIR;
+ }
+ } // for x
+ } // for z
+ } // for y
+ } // for i - bubbles
+
+ // Turn air in the bottom half into liquid:
+ for (int y = 0; y < 4; y++)
+ {
+ for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
+ {
+ if (BlockTypes[x + z * 16 + y * 16 * 16] == E_BLOCK_AIR)
+ {
+ BlockTypes[x + z * 16 + y * 16 * 16] = m_Fluid;
+ }
+ } // for z, x
+ } // for y
+
+ // TODO: Turn sponge next to lava into stone
+
+ // a_Lake.SaveToSchematicFile(Printf("Lake_%d_%d.schematic", a_ChunkX, a_ChunkZ));
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cStructGenDirectOverhangs:
+
+cStructGenDirectOverhangs::cStructGenDirectOverhangs(int a_Seed) :
+ m_Noise1(a_Seed),
+ m_Noise2(a_Seed + 1000)
+{
+}
+
+
+
+
+
+void cStructGenDirectOverhangs::GenStructures(cChunkDesc & a_ChunkDesc)
+{
+ // If there is no column of the wanted biome, bail out:
+ if (!HasWantedBiome(a_ChunkDesc))
+ {
+ return;
+ }
+
+ HEIGHTTYPE MaxHeight = a_ChunkDesc.GetMaxHeight();
+
+ const int SEGMENT_HEIGHT = 8;
+ const int INTERPOL_X = 16; // Must be a divisor of 16
+ const int INTERPOL_Z = 16; // Must be a divisor of 16
+ // Interpolate the chunk in 16 * SEGMENT_HEIGHT * 16 "segments", each SEGMENT_HEIGHT blocks high and each linearly interpolated separately.
+ // Have two buffers, one for the lowest floor and one for the highest floor, so that Y-interpolation can be done between them
+ // Then swap the buffers and use the previously-top one as the current-bottom, without recalculating it.
+
+ int FloorBuf1[17 * 17];
+ int FloorBuf2[17 * 17];
+ int * FloorHi = FloorBuf1;
+ int * FloorLo = FloorBuf2;
+ int BaseX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
+ int BaseZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
+ int BaseY = 63;
+
+ // Interpolate the lowest floor:
+ for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++)
+ {
+ FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] =
+ m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) *
+ m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) /
+ 256;
+ } // for x, z - FloorLo[]
+ LinearUpscale2DArrayInPlace(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z);
+
+ // Interpolate segments:
+ for (int Segment = BaseY; Segment < MaxHeight; Segment += SEGMENT_HEIGHT)
+ {
+ // First update the high floor:
+ for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++)
+ {
+ FloorHi[INTERPOL_X * x + 17 * INTERPOL_Z * z] =
+ m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) *
+ m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) /
+ 256;
+ } // for x, z - FloorLo[]
+ LinearUpscale2DArrayInPlace(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z);
+
+ // Interpolate between FloorLo and FloorHi:
+ for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
+ {
+ switch (a_ChunkDesc.GetBiome(x, z))
+ {
+ case biExtremeHills:
+ case biExtremeHillsEdge:
+ {
+ int Lo = FloorLo[x + 17 * z] / 256;
+ int Hi = FloorHi[x + 17 * z] / 256;
+ for (int y = 0; y < SEGMENT_HEIGHT; y++)
+ {
+ int Val = Lo + (Hi - Lo) * y / SEGMENT_HEIGHT;
+ if (Val < 0)
+ {
+ a_ChunkDesc.SetBlockType(x, y + Segment, z, E_BLOCK_AIR);
+ }
+ } // for y
+ break;
+ }
+ } // switch (biome)
+ } // for z, x
+
+ // Swap the floors:
+ std::swap(FloorLo, FloorHi);
+ }
+}
+
+
+
+
+
+bool cStructGenDirectOverhangs::HasWantedBiome(cChunkDesc & a_ChunkDesc) const
+{
+ cChunkDef::BiomeMap & Biomes = a_ChunkDesc.GetBiomeMap();
+ for (int i = 0; i < ARRAYCOUNT(Biomes); i++)
+ {
+ switch (Biomes[i])
+ {
+ case biExtremeHills:
+ case biExtremeHillsEdge:
+ {
+ return true;
+ }
+ }
+ } // for i
+ return false;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cStructGenDistortedMembraneOverhangs:
+
+cStructGenDistortedMembraneOverhangs::cStructGenDistortedMembraneOverhangs(int a_Seed) :
+ m_NoiseX(a_Seed + 1000),
+ m_NoiseY(a_Seed + 2000),
+ m_NoiseZ(a_Seed + 3000),
+ m_NoiseH(a_Seed + 4000)
+{
+}
+
+
+
+
+
+void cStructGenDistortedMembraneOverhangs::GenStructures(cChunkDesc & a_ChunkDesc)
+{
+ const NOISE_DATATYPE Frequency = (NOISE_DATATYPE)16;
+ const NOISE_DATATYPE Amount = (NOISE_DATATYPE)1;
+ for (int y = 50; y < 128; y++)
+ {
+ NOISE_DATATYPE NoiseY = (NOISE_DATATYPE)y / 32;
+ // TODO: proper water level - where to get?
+ BLOCKTYPE ReplacementBlock = (y > 62) ? E_BLOCK_AIR : E_BLOCK_STATIONARY_WATER;
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ NOISE_DATATYPE NoiseZ = ((NOISE_DATATYPE)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z)) / Frequency;
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x)) / Frequency;
+ NOISE_DATATYPE DistortX = m_NoiseX.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * Amount;
+ NOISE_DATATYPE DistortY = m_NoiseY.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * Amount;
+ NOISE_DATATYPE DistortZ = m_NoiseZ.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * Amount;
+ int MembraneHeight = 96 - (int)((DistortY + m_NoiseH.CubicNoise2D(NoiseX + DistortX, NoiseZ + DistortZ)) * 30);
+ if (MembraneHeight < y)
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, ReplacementBlock);
+ }
+ } // for y
+ } // for x
+ } // for z
+}
+
+
+
+
diff --git a/src/Generating/StructGen.h b/src/Generating/StructGen.h
new file mode 100644
index 000000000..853748bb8
--- /dev/null
+++ b/src/Generating/StructGen.h
@@ -0,0 +1,165 @@
+
+// StructGen.h
+
+/* Interfaces to the various structure generators:
+ - cStructGenTrees
+ - cStructGenMarbleCaves
+ - cStructGenOres
+*/
+
+
+
+
+
+#pragma once
+
+#include "ComposableGenerator.h"
+#include "../Noise.h"
+
+
+
+
+
+class cStructGenTrees :
+ public cStructureGen
+{
+public:
+ cStructGenTrees(int a_Seed, cBiomeGen * a_BiomeGen, cTerrainHeightGen * a_HeightGen, cTerrainCompositionGen * a_CompositionGen) :
+ m_Seed(a_Seed),
+ m_Noise(a_Seed),
+ m_BiomeGen(a_BiomeGen),
+ m_HeightGen(a_HeightGen),
+ m_CompositionGen(a_CompositionGen)
+ {}
+
+protected:
+
+ int m_Seed;
+ cNoise m_Noise;
+ cBiomeGen * m_BiomeGen;
+ cTerrainHeightGen * m_HeightGen;
+ cTerrainCompositionGen * m_CompositionGen;
+
+ /** Generates and applies an image of a single tree.
+ Parts of the tree inside the chunk are applied to a_BlockX.
+ Parts of the tree outside the chunk are stored in a_OutsideX
+ */
+ void GenerateSingleTree(
+ int a_ChunkX, int a_ChunkZ, int a_Seq,
+ cChunkDesc & a_ChunkDesc,
+ sSetBlockVector & a_OutsideLogs,
+ sSetBlockVector & a_OutsideOther
+ ) ;
+
+ /// Applies an image into chunk blockdata; all blocks outside the chunk will be appended to a_Overflow
+ void ApplyTreeImage(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDesc & a_ChunkDesc,
+ const sSetBlockVector & a_Image,
+ sSetBlockVector & a_Overflow
+ );
+
+ int GetNumTrees(
+ int a_ChunkX, int a_ChunkZ,
+ const cChunkDef::BiomeMap & a_Biomes
+ );
+
+ // cStructureGen override:
+ virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+
+
+class cStructGenOreNests :
+ public cStructureGen
+{
+public:
+ cStructGenOreNests(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {}
+
+protected:
+ cNoise m_Noise;
+ int m_Seed;
+
+ // cStructureGen override:
+ virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
+
+ void GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq);
+} ;
+
+
+
+
+
+class cStructGenLakes :
+ public cStructureGen
+{
+public:
+ cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGen & a_HeiGen, int a_Probability) :
+ m_Noise(a_Seed),
+ m_Seed(a_Seed),
+ m_Fluid(a_Fluid),
+ m_HeiGen(a_HeiGen),
+ m_Probability(a_Probability)
+ {
+ }
+
+protected:
+ cNoise m_Noise;
+ int m_Seed;
+ BLOCKTYPE m_Fluid;
+ cTerrainHeightGen & m_HeiGen;
+ int m_Probability; ///< Chance, 0 .. 100, of a chunk having the lake
+
+ // cStructureGen override:
+ virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
+
+ /// Creates a lake image for the specified chunk into a_Lake
+ void CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a_Lake);
+} ;
+
+
+
+
+
+
+class cStructGenDirectOverhangs :
+ public cStructureGen
+{
+public:
+ cStructGenDirectOverhangs(int a_Seed);
+
+protected:
+ cNoise m_Noise1;
+ cNoise m_Noise2;
+
+ // cStructureGen override:
+ virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
+
+ bool HasWantedBiome(cChunkDesc & a_ChunkDesc) const;
+} ;
+
+
+
+
+
+class cStructGenDistortedMembraneOverhangs :
+ public cStructureGen
+{
+public:
+ cStructGenDistortedMembraneOverhangs(int a_Seed);
+
+protected:
+ cNoise m_NoiseX;
+ cNoise m_NoiseY;
+ cNoise m_NoiseZ;
+ cNoise m_NoiseH;
+
+ // cStructureGen override:
+ virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+
diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp
new file mode 100644
index 000000000..7ca30c60f
--- /dev/null
+++ b/src/Generating/Trees.cpp
@@ -0,0 +1,684 @@
+
+// Trees.cpp
+
+// Implements helper functions used for generating trees
+
+#include "Globals.h"
+#include "Trees.h"
+#include "../BlockID.h"
+
+
+
+
+// DEBUG:
+int gTotalLargeJungleTrees = 0;
+int gOversizeLargeJungleTrees = 0;
+
+
+
+
+
+typedef struct
+{
+ int x, z;
+} sCoords;
+
+typedef struct
+{
+ int x, z;
+ NIBBLETYPE Meta;
+} sMetaCoords;
+
+static const sCoords Corners[] =
+{
+ {-1, -1},
+ {-1, 1},
+ {1, -1},
+ {1, 1},
+} ;
+
+// BigO = a big ring of blocks, used for generating horz slices of treetops, the number indicates the radius
+
+static const sCoords BigO1[] =
+{
+ {0, -1},
+ {-1, 0}, {1, 0},
+ {0, 1},
+} ;
+
+static const sCoords BigO2[] =
+{
+ {-1, -2}, {0, -2}, {1, -2},
+ {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1},
+ {-2, 0}, {-1, 0}, {1, 0}, {2, 0},
+ {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1},
+ {-1, 2}, {0, 2}, {1, 2},
+} ;
+
+static const sCoords BigO3[] =
+{
+ {-2, -3}, {-1, -3}, {0, -3}, {1, -3}, {2, -3},
+ {-3, -2}, {-2, -2}, {-1, -2}, {0, -2}, {1, -2}, {2, -2}, {3, -2},
+ {-3, -1}, {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1}, {3, -1},
+ {-3, 0}, {-2, 0}, {-1, 0}, {1, 0}, {2, 0}, {3, 0},
+ {-3, 1}, {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1}, {3, 1},
+ {-3, 2}, {-2, 2}, {-1, 2}, {0, 2}, {1, 2}, {2, 2}, {3, 2},
+ {-2, 3}, {-1, 3}, {0, 3}, {1, 3}, {2, 3},
+} ;
+
+static const sCoords BigO4[] = // Part of Big Jungle tree
+{
+ {-2, -4}, {-1, -4}, {0, -4}, {1, -4}, {2, -4},
+ {-3, -3}, {-2, -3}, {-1, -3}, {0, -3}, {1, -3}, {2, -3}, {3, -3},
+ {-4, -2}, {-3, -2}, {-2, -2}, {-1, -2}, {0, -2}, {1, -2}, {2, -2}, {3, -2}, {4, -2},
+ {-4, -1}, {-3, -1}, {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1}, {3, -1}, {4, -1},
+ {-4, 0}, {-3, 0}, {-2, 0}, {-1, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0},
+ {-4, 1}, {-3, 1}, {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1}, {3, 1}, {4, 1},
+ {-4, 2}, {-3, 2}, {-2, 2}, {-1, 2}, {0, 2}, {1, 2}, {2, 2}, {3, 2}, {4, 2},
+ {-3, 3}, {-2, 3}, {-1, 3}, {0, 3}, {1, 3}, {2, 3}, {3, 3},
+ {-2, 4}, {-1, 4}, {0, 4}, {1, 4}, {2, 4},
+} ;
+
+
+
+
+
+typedef struct
+{
+ const sCoords * Coords;
+ size_t Count;
+} sCoordsArr;
+
+static const sCoordsArr BigOs[] =
+{
+ {BigO1, ARRAYCOUNT(BigO1)},
+ {BigO2, ARRAYCOUNT(BigO2)},
+ {BigO3, ARRAYCOUNT(BigO3)},
+ {BigO4, ARRAYCOUNT(BigO4)},
+} ;
+
+
+
+
+
+/// Pushes a specified layer of blocks of the same type around (x, h, z) into a_Blocks
+inline void PushCoordBlocks(int a_BlockX, int a_Height, int a_BlockZ, sSetBlockVector & a_Blocks, const sCoords * a_Coords, size_t a_NumCoords, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
+{
+ for (size_t i = 0; i < a_NumCoords; i++)
+ {
+ a_Blocks.push_back(sSetBlock(a_BlockX + a_Coords[i].x, a_Height, a_BlockZ + a_Coords[i].z, a_BlockType, a_Meta));
+ }
+}
+
+
+
+
+inline void PushCornerBlocks(int a_BlockX, int a_Height, int a_BlockZ, int a_Seq, cNoise & a_Noise, int a_Chance, sSetBlockVector & a_Blocks, int a_CornersDist, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
+{
+ for (size_t i = 0; i < ARRAYCOUNT(Corners); i++)
+ {
+ int x = a_BlockX + Corners[i].x;
+ int z = a_BlockZ + Corners[i].z;
+ if (a_Noise.IntNoise3DInt(x + 64 * a_Seq, a_Height, z + 64 * a_Seq) <= a_Chance)
+ {
+ a_Blocks.push_back(sSetBlock(x, a_Height, z, a_BlockType, a_Meta));
+ }
+ } // for i - Corners[]
+}
+
+
+
+
+
+inline void PushSomeColumns(int a_BlockX, int a_Height, int a_BlockZ, int a_ColumnHeight, int a_Seq, cNoise & a_Noise, int a_Chance, sSetBlockVector & a_Blocks, const sMetaCoords * a_Coords, size_t a_NumCoords, BLOCKTYPE a_BlockType)
+{
+ for (size_t i = 0; i < a_NumCoords; i++)
+ {
+ int x = a_BlockX + a_Coords[i].x;
+ int z = a_BlockZ + a_Coords[i].z;
+ if (a_Noise.IntNoise3DInt(x + 64 * a_Seq, a_Height + i, z + 64 * a_Seq) <= a_Chance)
+ {
+ for (int j = 0; j < a_ColumnHeight; j++)
+ {
+ a_Blocks.push_back(sSetBlock(x, a_Height - j, z, a_BlockType, a_Coords[i].Meta));
+ }
+ }
+ } // for i - a_Coords[]
+}
+
+
+
+
+
+void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, EMCSBiome a_Biome, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
+{
+ switch (a_Biome)
+ {
+ case biPlains:
+ case biExtremeHills:
+ case biExtremeHillsEdge:
+ case biForest:
+ case biMushroomIsland:
+ case biMushroomShore:
+ case biForestHills:
+ {
+ // Apple or birch trees:
+ if (a_Noise.IntNoise3DInt(a_BlockX, a_BlockY + 16 * a_Seq, a_BlockZ + 16 * a_Seq) < 0x5fffffff)
+ {
+ GetAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
+ }
+ else
+ {
+ GetBirchTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
+ }
+ break;
+ }
+
+ case biTaiga:
+ case biIcePlains:
+ case biIceMountains:
+ case biTaigaHills:
+ {
+ // Conifers
+ GetConiferTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
+ break;
+ }
+
+ case biSwampland:
+ {
+ // Swamp trees:
+ GetSwampTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
+ break;
+ }
+
+ case biJungle:
+ case biJungleHills:
+ {
+ // Apple bushes, large jungle trees, small jungle trees
+ if (a_Noise.IntNoise3DInt(a_BlockX, a_BlockY + 16 * a_Seq, a_BlockZ + 16 * a_Seq) < 0x6fffffff)
+ {
+ GetAppleBushImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
+ }
+ else
+ {
+ GetJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
+ }
+ }
+ }
+}
+
+
+
+
+
+void GetAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
+{
+ if (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY + 32 * a_Seq, a_BlockZ) < 0x60000000)
+ {
+ GetSmallAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
+ }
+ else
+ {
+ GetLargeAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
+ }
+}
+
+
+
+
+
+void GetSmallAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
+{
+ /* Small apple tree has:
+ - a top plus (no log)
+ - optional BigO1 + random corners (log)
+ - 2 layers of BigO2 + random corners (log)
+ - 1 to 3 blocks of trunk
+ */
+
+ int Random = a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ) >> 3;
+
+ int Heights[] = {1, 2, 2, 3} ;
+ int Height = 1 + Heights[Random & 3];
+ Random >>= 2;
+
+ // Pre-alloc so that we don't realloc too often later:
+ a_LogBlocks.reserve(Height + 5);
+ a_OtherBlocks.reserve(ARRAYCOUNT(BigO2) * 2 + ARRAYCOUNT(BigO1) + ARRAYCOUNT(Corners) * 3 + 3 + 5);
+
+ // Trunk:
+ for (int i = 0; i < Height; i++)
+ {
+ a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE));
+ }
+ int Hei = a_BlockY + Height;
+
+ // 2 BigO2 + corners layers:
+ for (int i = 0; i < 2; i++)
+ {
+ PushCoordBlocks (a_BlockX, Hei, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
+ PushCornerBlocks(a_BlockX, Hei, a_BlockZ, a_Seq, a_Noise, 0x5000000 - i * 0x10000000, a_OtherBlocks, 2, E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
+ a_LogBlocks.push_back(sSetBlock(a_BlockX, Hei, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE));
+ Hei++;
+ } // for i - 2*
+
+ // Optional BigO1 + corners layer:
+ if ((Random & 1) == 0)
+ {
+ PushCoordBlocks (a_BlockX, Hei, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
+ PushCornerBlocks(a_BlockX, Hei, a_BlockZ, a_Seq, a_Noise, 0x6000000, a_OtherBlocks, 1, E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
+ a_LogBlocks.push_back(sSetBlock(a_BlockX, Hei, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE));
+ Hei++;
+ }
+
+ // Top plus:
+ PushCoordBlocks(a_BlockX, Hei, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
+ a_OtherBlocks.push_back(sSetBlock(a_BlockX, Hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE));
+}
+
+
+
+
+
+void GetLargeAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
+{
+ // TODO
+}
+
+
+
+
+
+void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
+{
+ int Height = 5 + (a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ) % 3);
+
+ // Prealloc, so that we don't realloc too often later:
+ a_LogBlocks.reserve(Height);
+ a_OtherBlocks.reserve(80);
+
+ // The entire trunk, out of logs:
+ for (int i = Height - 1; i >= 0; --i)
+ {
+ a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_BIRCH));
+ }
+ int h = a_BlockY + Height;
+
+ // Top layer - just the Plus:
+ PushCoordBlocks(a_BlockX, h, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
+ a_OtherBlocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH)); // There's no log at this layer
+ h--;
+
+ // Second layer - log, Plus and maybe Corners:
+ PushCoordBlocks (a_BlockX, h, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
+ PushCornerBlocks(a_BlockX, h, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 1, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
+ h--;
+
+ // Third and fourth layers - BigO2 and maybe 2*Corners:
+ for (int Row = 0; Row < 2; Row++)
+ {
+ PushCoordBlocks (a_BlockX, h, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
+ PushCornerBlocks(a_BlockX, h, a_BlockZ, a_Seq, a_Noise, 0x3fffffff + Row * 0x10000000, a_OtherBlocks, 2, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
+ h--;
+ } // for Row - 2*
+}
+
+
+
+
+
+void GetConiferTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
+{
+ // Half chance for a spruce, half for a pine:
+ if (a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) < 0x40000000)
+ {
+ GetSpruceTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
+ }
+ else
+ {
+ GetPineTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
+ }
+}
+
+
+
+
+
+void GetSpruceTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
+{
+ // Spruces have a top section with layer sizes of (0, 1, 0) or only (1, 0),
+ // then 1 - 3 sections of ascending sizes (1, 2) [most often], (1, 3) or (1, 2, 3)
+ // and an optional bottom section of size 1, followed by 1 - 3 clear trunk blocks
+
+ // We'll use bits from this number as partial random numbers; but the noise function has mod8 irregularities
+ // (each of the mod8 remainders has a very different chance of occurrence) - that's why we divide by 8
+ int MyRandom = a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY + 32 * a_Seq, a_BlockZ) / 8;
+
+ static const int sHeights[] = {1, 2, 2, 3};
+ int Height = sHeights[MyRandom & 3];
+ MyRandom >>= 2;
+
+ // Prealloc, so that we don't realloc too often later:
+ a_LogBlocks.reserve(Height);
+ a_OtherBlocks.reserve(180);
+
+ // Clear trunk blocks:
+ for (int i = 0; i < Height; i++)
+ {
+ a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
+ }
+ Height += a_BlockY;
+
+ // Optional size-1 bottom leaves layer:
+ if ((MyRandom & 1) == 0)
+ {
+ PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
+ a_OtherBlocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
+ Height++;
+ }
+ MyRandom >>= 1;
+
+ // 1 to 3 sections of leaves layers:
+ static const int sNumSections[] = {1, 2, 2, 3};
+ int NumSections = sNumSections[MyRandom & 3];
+ MyRandom >>= 2;
+ for (int i = 0; i < NumSections; i++)
+ {
+ switch (MyRandom & 3) // SectionType; (1, 2) twice as often as the other two
+ {
+ case 0:
+ case 1:
+ {
+ PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
+ PushCoordBlocks(a_BlockX, Height + 1, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
+ a_LogBlocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
+ a_LogBlocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
+ Height += 2;
+ break;
+ }
+ case 2:
+ {
+ PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
+ PushCoordBlocks(a_BlockX, Height + 1, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
+ a_LogBlocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
+ a_LogBlocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
+ Height += 2;
+ break;
+ }
+ case 3:
+ {
+ PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
+ PushCoordBlocks(a_BlockX, Height + 1, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
+ PushCoordBlocks(a_BlockX, Height + 2, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
+ a_LogBlocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
+ a_LogBlocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
+ a_LogBlocks.push_back(sSetBlock(a_BlockX, Height + 2, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
+ Height += 3;
+ break;
+ }
+ } // switch (SectionType)
+ MyRandom >>= 2;
+ } // for i - Sections
+
+ if ((MyRandom & 1) == 0)
+ {
+ // (0, 1, 0) top:
+ a_LogBlocks.push_back (sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
+ PushCoordBlocks (a_BlockX, Height + 1, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
+ a_OtherBlocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
+ a_OtherBlocks.push_back(sSetBlock(a_BlockX, Height + 2, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
+ }
+ else
+ {
+ // (1, 0) top:
+ a_OtherBlocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
+ PushCoordBlocks (a_BlockX, Height + 1, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
+ a_OtherBlocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
+ }
+}
+
+
+
+
+
+void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
+{
+ // Tall, little leaves on top. The top leaves are arranged in a shape of two cones joined by their bases.
+ // There can be one or two layers representing the cone bases (SameSizeMax)
+
+ int MyRandom = a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) / 8;
+ int TrunkHeight = 8 + (MyRandom % 3);
+ int SameSizeMax = ((MyRandom & 8) == 0) ? 1 : 0;
+ MyRandom >>= 3;
+ int NumLeavesLayers = 2 + (MyRandom % 3); // Number of layers that have leaves in them
+ if (NumLeavesLayers == 2)
+ {
+ SameSizeMax = 0;
+ }
+
+ // Pre-allocate the vector:
+ a_LogBlocks.reserve(TrunkHeight);
+ a_OtherBlocks.reserve(NumLeavesLayers * 25);
+
+ // The entire trunk, out of logs:
+ for (int i = TrunkHeight; i >= 0; --i)
+ {
+ a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
+ }
+ int h = a_BlockY + TrunkHeight + 2;
+
+ // Top layer - just a single leaves block:
+ a_OtherBlocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
+ h--;
+
+ // One more layer is above the trunk, push the central leaves:
+ a_OtherBlocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
+
+ // Layers expanding in size, then collapsing again:
+ // LOGD("Generating %d layers of pine leaves, SameSizeMax = %d", NumLeavesLayers, SameSizeMax);
+ for (int i = 0; i < NumLeavesLayers; ++i)
+ {
+ int LayerSize = std::min(i, NumLeavesLayers - i + SameSizeMax - 1);
+ // LOGD("LayerSize %d: %d", i, LayerSize);
+ if (LayerSize < 0)
+ {
+ break;
+ }
+ ASSERT(LayerSize < ARRAYCOUNT(BigOs));
+ PushCoordBlocks(a_BlockX, h, a_BlockZ, a_OtherBlocks, BigOs[LayerSize].Coords, BigOs[LayerSize].Count, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
+ h--;
+ }
+}
+
+
+
+
+
+void GetSwampTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
+{
+ // Vines are around the BigO3, but not in the corners; need proper meta for direction
+ static const sMetaCoords Vines[] =
+ {
+ {-2, -4, 1}, {-1, -4, 1}, {0, -4, 1}, {1, -4, 1}, {2, -4, 1}, // North face
+ {-2, 4, 4}, {-1, 4, 4}, {0, 4, 4}, {1, 4, 4}, {2, 4, 4}, // South face
+ {4, -2, 2}, {4, -1, 2}, {4, 0, 2}, {4, 1, 2}, {4, 2, 2}, // East face
+ {-4, -2, 8}, {-4, -1, 8}, {-4, 0, 8}, {-4, 1, 8}, {-4, 2, 8}, // West face
+ } ;
+
+ int Height = 3 + (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) / 8) % 3;
+
+ a_LogBlocks.reserve(Height);
+ a_OtherBlocks.reserve(2 * ARRAYCOUNT(BigO2) + 2 * ARRAYCOUNT(BigO3) + Height * ARRAYCOUNT(Vines) + 20);
+
+ for (int i = 0; i < Height; i++)
+ {
+ a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE));
+ }
+ int hei = a_BlockY + Height - 2;
+
+ // Put vines around the lowermost leaves layer:
+ PushSomeColumns(a_BlockX, hei, a_BlockZ, Height, a_Seq, a_Noise, 0x3fffffff, a_OtherBlocks, Vines, ARRAYCOUNT(Vines), E_BLOCK_VINES);
+
+ // The lower two leaves layers are BigO3 with log in the middle and possibly corners:
+ for (int i = 0; i < 2; i++)
+ {
+ PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
+ PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
+ hei++;
+ } // for i - 2*
+
+ // The upper two leaves layers are BigO2 with leaves in the middle and possibly corners:
+ for (int i = 0; i < 2; i++)
+ {
+ PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
+ PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
+ a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE));
+ hei++;
+ } // for i - 2*
+}
+
+
+
+
+
+void GetAppleBushImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
+{
+ a_OtherBlocks.reserve(3 + ARRAYCOUNT(BigO2) + ARRAYCOUNT(BigO1));
+
+ int hei = a_BlockY;
+ a_LogBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LOG, E_META_LOG_JUNGLE));
+ PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
+ hei++;
+
+ a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE));
+ PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
+ hei++;
+
+ a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE));
+}
+
+
+
+
+
+void GetJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
+{
+ if (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY + 32 * a_Seq, a_BlockZ) < 0x60000000)
+ {
+ GetSmallJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
+ }
+ else
+ {
+ GetLargeJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
+ }
+}
+
+
+
+
+
+void GetLargeJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
+{
+ // TODO: Generate proper jungle trees with branches
+
+ // Vines are around the BigO4, but not in the corners; need proper meta for direction
+ static const sMetaCoords Vines[] =
+ {
+ {-2, -5, 1}, {-1, -5, 1}, {0, -5, 1}, {1, -5, 1}, {2, -5, 1}, // North face
+ {-2, 5, 4}, {-1, 5, 4}, {0, 5, 4}, {1, 5, 4}, {2, 5, 4}, // South face
+ {5, -2, 2}, {5, -1, 2}, {5, 0, 2}, {5, 1, 2}, {5, 2, 2}, // East face
+ {-5, -2, 8}, {-5, -1, 8}, {-5, 0, 8}, {-5, 1, 8}, {-5, 2, 8}, // West face
+ // TODO: vines around the trunk, proper metas and height
+ } ;
+
+ int Height = 24 + (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) / 11) % 24;
+
+ a_LogBlocks.reserve(Height * 4);
+ a_OtherBlocks.reserve(2 * ARRAYCOUNT(BigO4) + ARRAYCOUNT(BigO3) + Height * ARRAYCOUNT(Vines) + 50);
+
+ for (int i = 0; i < Height; i++)
+ {
+ a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_JUNGLE));
+ a_LogBlocks.push_back(sSetBlock(a_BlockX + 1, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_JUNGLE));
+ a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ + 1, E_BLOCK_LOG, E_META_LOG_JUNGLE));
+ a_LogBlocks.push_back(sSetBlock(a_BlockX + 1, a_BlockY + i, a_BlockZ + 1, E_BLOCK_LOG, E_META_LOG_JUNGLE));
+ }
+ int hei = a_BlockY + Height - 2;
+
+ // Put vines around the lowermost leaves layer:
+ PushSomeColumns(a_BlockX, hei, a_BlockZ, Height, a_Seq, a_Noise, 0x3fffffff, a_OtherBlocks, Vines, ARRAYCOUNT(Vines), E_BLOCK_VINES);
+
+ // The lower two leaves layers are BigO4 with log in the middle and possibly corners:
+ for (int i = 0; i < 2; i++)
+ {
+ PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO4, ARRAYCOUNT(BigO4), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE);
+ PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE);
+ hei++;
+ } // for i - 2*
+
+ // The top leaves layer is a BigO3 with leaves in the middle and possibly corners:
+ PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE);
+ PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE);
+ a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE));
+}
+
+
+
+
+
+void GetSmallJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
+{
+ // Vines are around the BigO3, but not in the corners; need proper meta for direction
+ static const sMetaCoords Vines[] =
+ {
+ {-2, -4, 1}, {-1, -4, 1}, {0, -4, 1}, {1, -4, 1}, {2, -4, 1}, // North face
+ {-2, 4, 4}, {-1, 4, 4}, {0, 4, 4}, {1, 4, 4}, {2, 4, 4}, // South face
+ {4, -2, 2}, {4, -1, 2}, {4, 0, 2}, {4, 1, 2}, {4, 2, 2}, // East face
+ {-4, -2, 8}, {-4, -1, 8}, {-4, 0, 8}, {-4, 1, 8}, // West face
+ // TODO: proper metas and height: {0, 1, 1}, {0, -1, 4}, {-1, 0, 2}, {1, 1, 8}, // Around the tunk
+ } ;
+
+ int Height = 7 + (a_Noise.IntNoise3DInt(a_BlockX + 5 * a_Seq, a_BlockY, a_BlockZ + 5 * a_Seq) / 5) % 3;
+
+ a_LogBlocks.reserve(Height);
+ a_OtherBlocks.reserve(
+ 2 * ARRAYCOUNT(BigO3) + // O3 layer, 2x
+ 2 * ARRAYCOUNT(BigO2) + // O2 layer, 2x
+ ARRAYCOUNT(BigO1) + 1 + // Plus on the top
+ Height * ARRAYCOUNT(Vines) + // Vines
+ 50 // some safety
+ );
+
+ for (int i = 0; i < Height; i++)
+ {
+ a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_JUNGLE));
+ }
+ int hei = a_BlockY + Height - 3;
+
+ // Put vines around the lowermost leaves layer:
+ PushSomeColumns(a_BlockX, hei, a_BlockZ, Height, a_Seq, a_Noise, 0x3fffffff, a_OtherBlocks, Vines, ARRAYCOUNT(Vines), E_BLOCK_VINES);
+
+ // The lower two leaves layers are BigO3 with log in the middle and possibly corners:
+ for (int i = 0; i < 2; i++)
+ {
+ PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE);
+ PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE);
+ hei++;
+ } // for i - 2*
+
+ // Two layers of BigO2 leaves, possibly with corners:
+ for (int i = 0; i < 1; i++)
+ {
+ PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE);
+ PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 2, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE);
+ hei++;
+ } // for i - 2*
+
+ // Top plus, all leaves:
+ PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE);
+ a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE));
+}
+
+
+
+
diff --git a/src/Generating/Trees.h b/src/Generating/Trees.h
new file mode 100644
index 000000000..f5148ad6f
--- /dev/null
+++ b/src/Generating/Trees.h
@@ -0,0 +1,93 @@
+
+// Trees.h
+
+// Interfaces to helper functions used for generating trees
+
+/*
+Note that all of these functions must generate the same tree image for the same input (x, y, z, seq)
+ - cStructGenTrees depends on this
+To generate a random image for the (x, y, z) coords, pass an arbitrary value as (seq).
+Each function returns two arrays of blocks, "logs" and "other". The point is that logs are of higher priority,
+logs can overwrite others(leaves), but others shouldn't overwrite logs. This is an optimization for the generator.
+*/
+
+
+
+
+
+#pragma once
+
+#include "../ChunkDef.h"
+#include "../Noise.h"
+
+
+
+
+
+// Blocks that don't block tree growth:
+#define CASE_TREE_ALLOWED_BLOCKS \
+ case E_BLOCK_AIR: \
+ case E_BLOCK_LEAVES: \
+ case E_BLOCK_SNOW: \
+ case E_BLOCK_TALL_GRASS: \
+ case E_BLOCK_DEAD_BUSH: \
+ case E_BLOCK_SAPLING: \
+ case E_BLOCK_VINES
+
+// Blocks that a tree may overwrite when growing:
+#define CASE_TREE_OVERWRITTEN_BLOCKS \
+ case E_BLOCK_AIR: \
+ /* case E_BLOCK_LEAVES: LEAVES are a special case, they can be overwritten only by log. Handled in cChunkMap::ReplaceTreeBlocks(). */ \
+ case E_BLOCK_SNOW: \
+ case E_BLOCK_TALL_GRASS: \
+ case E_BLOCK_DEAD_BUSH: \
+ case E_BLOCK_SAPLING: \
+ case E_BLOCK_VINES
+
+
+
+
+
+/// Generates an image of a tree at the specified coords (lowest trunk block) in the specified biome
+void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, EMCSBiome a_Biome, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
+
+/// Generates an image of a random apple tree
+void GetAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
+
+/// Generates an image of a small (nonbranching) apple tree
+void GetSmallAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
+
+/// Generates an image of a large (branching) apple tree
+void GetLargeAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
+
+/// Generates an image of a random birch tree
+void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
+
+/// Generates an image of a random conifer tree
+void GetConiferTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
+
+/// Generates an image of a random spruce (short conifer, two layers of leaves)
+void GetSpruceTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
+
+/// Generates an image of a random pine (tall conifer, little leaves at top)
+void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
+
+/// Generates an image of a random swampland tree
+void GetSwampTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
+
+/// Generates an image of a random apple bush (for jungles)
+void GetAppleBushImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
+
+/// Generates an image of a random jungle tree
+void GetJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
+
+/// Generates an image of a large jungle tree (2x2 trunk)
+void GetLargeJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
+
+/// Generates an image of a small jungle tree (1x1 trunk)
+void GetSmallJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
+
+
+
+
+
diff --git a/src/Globals.cpp b/src/Globals.cpp
new file mode 100644
index 000000000..13c6ae709
--- /dev/null
+++ b/src/Globals.cpp
@@ -0,0 +1,10 @@
+
+// Globals.cpp
+
+// This file is used for precompiled header generation in MSVC environments
+
+#include "Globals.h"
+
+
+
+
diff --git a/src/Globals.h b/src/Globals.h
new file mode 100644
index 000000000..ef79e4cf1
--- /dev/null
+++ b/src/Globals.h
@@ -0,0 +1,227 @@
+
+// Globals.h
+
+// This file gets included from every module in the project, so that global symbols may be introduced easily
+// Also used for precompiled header generation in MSVC environments
+
+
+
+
+
+// Compiler-dependent stuff:
+#if defined(_MSC_VER)
+ // MSVC produces warning C4481 on the override keyword usage, so disable the warning altogether
+ #pragma warning(disable:4481)
+
+ // Disable some warnings that we don't care about:
+ #pragma warning(disable:4100)
+
+ #define OBSOLETE __declspec(deprecated)
+
+ // No alignment needed in MSVC
+ #define ALIGN_8
+ #define ALIGN_16
+
+#elif defined(__GNUC__)
+
+ // TODO: Can GCC explicitly mark classes as abstract (no instances can be created)?
+ #define abstract
+
+ // TODO: Can GCC mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class)
+ #define override
+
+ #define OBSOLETE __attribute__((deprecated))
+
+ #define ALIGN_8 __attribute__((aligned(8)))
+ #define ALIGN_16 __attribute__((aligned(16)))
+
+ // Some portability macros :)
+ #define stricmp strcasecmp
+
+#else
+
+ #error "You are using an unsupported compiler, you might need to #define some stuff here for your compiler"
+
+ /*
+ // Copy and uncomment this into another #elif section based on your compiler identification
+
+ // Explicitly mark classes as abstract (no instances can be created)
+ #define abstract
+
+ // Mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class)
+ #define override
+
+ // Mark functions as obsolete, so that their usage results in a compile-time warning
+ #define OBSOLETE
+
+ // Mark types / variables for alignment. Do the platforms need it?
+ #define ALIGN_8
+ #define ALIGN_16
+ */
+
+#endif
+
+
+
+
+
+// Integral types with predefined sizes:
+typedef long long Int64;
+typedef int Int32;
+typedef short Int16;
+
+typedef unsigned long long UInt64;
+typedef unsigned int UInt32;
+typedef unsigned short UInt16;
+
+
+
+
+// A macro to disallow the copy constructor and operator= functions
+// This should be used in the private: declarations for any class that shouldn't allow copying itself
+#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
+ TypeName(const TypeName &); \
+ void operator=(const TypeName &)
+
+// A macro that is used to mark unused function parameters, to avoid pedantic warnings in gcc
+#define UNUSED(X) (void)(X)
+
+
+
+
+// OS-dependent stuff:
+#ifdef _WIN32
+ #define WIN32_LEAN_AND_MEAN
+
+ #define _WIN32_WINNT 0x501 // We want to target WinXP and higher
+
+ #include <Windows.h>
+ #include <winsock2.h>
+ #include <Ws2tcpip.h> // IPv6 stuff
+
+ // Windows SDK defines min and max macros, messing up with our std::min and std::max usage
+ #undef min
+ #undef max
+
+ // Windows SDK defines GetFreeSpace as a constant, probably a Win16 API remnant
+ #ifdef GetFreeSpace
+ #undef GetFreeSpace
+ #endif // GetFreeSpace
+#else
+ #include <sys/types.h>
+ #include <sys/time.h>
+ #include <sys/socket.h>
+ #include <netinet/in.h>
+ #include <arpa/inet.h>
+ #include <netdb.h>
+ #include <time.h>
+ #include <dirent.h>
+ #include <errno.h>
+ #include <iostream>
+
+ #include <cstdio>
+ #include <cstring>
+ #include <pthread.h>
+ #include <semaphore.h>
+ #include <errno.h>
+ #include <fcntl.h>
+#if !defined(ANDROID_NDK)
+ #include <tr1/memory>
+#endif
+#endif
+
+#if defined(ANDROID_NDK)
+ #define FILE_IO_PREFIX "/sdcard/mcserver/"
+#else
+ #define FILE_IO_PREFIX ""
+#endif
+
+
+
+
+
+// CRT stuff:
+#include <sys/stat.h>
+#include <assert.h>
+#include <stdio.h>
+#include <math.h>
+#include <stdarg.h>
+
+
+
+
+
+// STL stuff:
+#include <vector>
+#include <list>
+#include <deque>
+#include <string>
+#include <map>
+#include <algorithm>
+#include <memory>
+#include <set>
+#include <queue>
+
+
+
+
+
+// Common headers (part 1, without macros):
+#include "StringUtils.h"
+#include "OSSupport/Sleep.h"
+#include "OSSupport/CriticalSection.h"
+#include "OSSupport/Semaphore.h"
+#include "OSSupport/Event.h"
+#include "OSSupport/Thread.h"
+#include "OSSupport/File.h"
+#include "MCLogger.h"
+
+
+
+
+
+// Common definitions:
+
+/// Evaluates to the number of elements in an array (compile-time!)
+#define ARRAYCOUNT(X) (sizeof(X) / sizeof(*(X)))
+
+/// Allows arithmetic expressions like "32 KiB" (but consider using parenthesis around it, "(32 KiB)" )
+#define KiB * 1024
+#define MiB * 1024 * 1024
+
+/// Faster than (int)floorf((float)x / (float)div)
+#define FAST_FLOOR_DIV( x, div ) (((x) - (((x) < 0) ? ((div) - 1) : 0)) / (div))
+
+// Own version of assert() that writes failed assertions to the log for review
+#ifdef _DEBUG
+ #define ASSERT( x ) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), assert(0), 0 ) )
+#else
+ #define ASSERT(x) ((void)0)
+#endif
+
+// Pretty much the same as ASSERT() but stays in Release builds
+#define VERIFY( x ) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), exit(1), 0 ) )
+
+
+
+
+
+/// A generic interface used mainly in ForEach() functions
+template <typename Type> class cItemCallback
+{
+public:
+ /// Called for each item in the internal list; return true to stop the loop, or false to continue enumerating
+ virtual bool Item(Type * a_Type) = 0;
+} ;
+
+
+
+
+
+// Common headers (part 2, with macros):
+#include "ChunkDef.h"
+#include "BlockID.h"
+
+
+
+
diff --git a/src/Group.cpp b/src/Group.cpp
new file mode 100644
index 000000000..448d29d87
--- /dev/null
+++ b/src/Group.cpp
@@ -0,0 +1,37 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Group.h"
+
+void cGroup::AddCommand( std::string a_Command )
+{
+ m_Commands[ a_Command ] = true;
+}
+
+void cGroup::AddPermission( std::string a_Permission )
+{
+ m_Permissions[ a_Permission ] = true;
+}
+
+bool cGroup::HasCommand( std::string a_Command )
+{
+ if( m_Commands.find("*") != m_Commands.end() ) return true;
+
+ CommandMap::iterator itr = m_Commands.find( a_Command );
+ if( itr != m_Commands.end() )
+ {
+ if( itr->second ) return true;
+ }
+
+ for( GroupList::iterator itr = m_Inherits.begin(); itr != m_Inherits.end(); ++itr )
+ {
+ if( (*itr)->HasCommand( a_Command ) ) return true;
+ }
+ return false;
+}
+
+void cGroup::InheritFrom( cGroup* a_Group )
+{
+ m_Inherits.remove( a_Group );
+ m_Inherits.push_back( a_Group );
+} \ No newline at end of file
diff --git a/src/Group.h b/src/Group.h
new file mode 100644
index 000000000..65ee1a60a
--- /dev/null
+++ b/src/Group.h
@@ -0,0 +1,40 @@
+
+#pragma once
+
+
+
+
+
+class cGroup // tolua_export
+{ // tolua_export
+public: // tolua_export
+ cGroup() {}
+ ~cGroup() {}
+
+ void SetName( std::string a_Name ) { m_Name = a_Name; } // tolua_export
+ const std::string & GetName() const { return m_Name; } // tolua_export
+ void SetColor( std::string a_Color ) { m_Color = a_Color; } // tolua_export
+ void AddCommand( std::string a_Command ); // tolua_export
+ void AddPermission( std::string a_Permission ); // tolua_export
+ void InheritFrom( cGroup* a_Group ); // tolua_export
+
+ bool HasCommand( std::string a_Command ); // tolua_export
+
+ typedef std::map< std::string, bool > PermissionMap;
+ const PermissionMap & GetPermissions() const { return m_Permissions; }
+
+ typedef std::map< std::string, bool > CommandMap;
+ const CommandMap & GetCommands() const { return m_Commands; }
+
+ const AString & GetColor() const { return m_Color; } // tolua_export
+
+ typedef std::list< cGroup* > GroupList;
+ const GroupList & GetInherits() const { return m_Inherits; }
+private:
+ std::string m_Name;
+ std::string m_Color;
+
+ PermissionMap m_Permissions;
+ CommandMap m_Commands;
+ GroupList m_Inherits;
+};// tolua_export
diff --git a/src/GroupManager.cpp b/src/GroupManager.cpp
new file mode 100644
index 000000000..d7332fd0a
--- /dev/null
+++ b/src/GroupManager.cpp
@@ -0,0 +1,122 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "GroupManager.h"
+#include "Group.h"
+#include "../iniFile/iniFile.h"
+#include "ChatColor.h"
+#include "Root.h"
+
+
+
+
+
+typedef std::map< AString, cGroup* > GroupMap;
+
+
+
+
+
+struct cGroupManager::sGroupManagerState
+{
+ GroupMap Groups;
+};
+
+
+
+
+
+cGroupManager::~cGroupManager()
+{
+ for( GroupMap::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr )
+ {
+ delete itr->second;
+ }
+ m_pState->Groups.clear();
+
+ delete m_pState;
+}
+
+
+
+
+
+cGroupManager::cGroupManager()
+ : m_pState( new sGroupManagerState )
+{
+ LOGD("-- Loading Groups --");
+ cIniFile IniFile;
+ if (!IniFile.ReadFile("groups.ini"))
+ {
+ LOGWARNING("groups.ini inaccessible, no groups are defined");
+ return;
+ }
+
+ unsigned int NumKeys = IniFile.GetNumKeys();
+ for( unsigned int i = 0; i < NumKeys; i++ )
+ {
+ std::string KeyName = IniFile.GetKeyName( i );
+ cGroup* Group = GetGroup( KeyName.c_str() );
+
+ LOGD("Loading group: %s", KeyName.c_str() );
+
+ Group->SetName( KeyName );
+ char Color = IniFile.GetValue( KeyName, "Color", "-" )[0];
+ if( Color != '-' )
+ Group->SetColor( cChatColor::MakeColor(Color) );
+ else
+ Group->SetColor( cChatColor::White );
+
+ std::string Commands = IniFile.GetValue( KeyName, "Commands", "" );
+ if( Commands.size() > 0 )
+ {
+ AStringVector Split = StringSplit( Commands, "," );
+ for( unsigned int i = 0; i < Split.size(); i++)
+ {
+ Group->AddCommand( Split[i] );
+ }
+ }
+
+ std::string Permissions = IniFile.GetValue( KeyName, "Permissions", "" );
+ if( Permissions.size() > 0 )
+ {
+ AStringVector Split = StringSplit( Permissions, "," );
+ for( unsigned int i = 0; i < Split.size(); i++)
+ {
+ Group->AddPermission( Split[i] );
+ }
+ }
+
+ std::string Groups = IniFile.GetValue( KeyName, "Inherits", "" );
+ if( Groups.size() > 0 )
+ {
+ AStringVector Split = StringSplit( Groups, "," );
+ for( unsigned int i = 0; i < Split.size(); i++)
+ {
+ Group->InheritFrom( GetGroup( Split[i].c_str() ) );
+ }
+ }
+ }
+ LOGD("-- Groups Successfully Loaded --");
+}
+
+
+
+
+
+cGroup* cGroupManager::GetGroup( const AString & a_Name )
+{
+ GroupMap::iterator itr = m_pState->Groups.find( a_Name );
+ if( itr != m_pState->Groups.end() )
+ {
+ return itr->second;
+ }
+
+ cGroup* Group = new cGroup();
+ m_pState->Groups[a_Name] = Group;
+
+ return Group;
+}
+
+
+
+
diff --git a/src/GroupManager.h b/src/GroupManager.h
new file mode 100644
index 000000000..d911f976c
--- /dev/null
+++ b/src/GroupManager.h
@@ -0,0 +1,30 @@
+
+#pragma once
+
+
+
+
+
+class cGroup;
+
+
+
+
+
+class cGroupManager
+{
+public:
+ cGroup * GetGroup(const AString & a_Name);
+
+private:
+ friend class cRoot;
+ cGroupManager();
+ ~cGroupManager();
+
+ struct sGroupManagerState;
+ sGroupManagerState * m_pState;
+} ;
+
+
+
+
diff --git a/src/HTTPServer/EnvelopeParser.cpp b/src/HTTPServer/EnvelopeParser.cpp
new file mode 100644
index 000000000..8dbe05f14
--- /dev/null
+++ b/src/HTTPServer/EnvelopeParser.cpp
@@ -0,0 +1,132 @@
+
+// EnvelopeParser.cpp
+
+// Implements the cEnvelopeParser class representing a parser for RFC-822 envelope headers, used both in HTTP and in MIME
+
+#include "Globals.h"
+#include "EnvelopeParser.h"
+
+
+
+
+
+cEnvelopeParser::cEnvelopeParser(cCallbacks & a_Callbacks) :
+ m_Callbacks(a_Callbacks),
+ m_IsInHeaders(true)
+{
+}
+
+
+
+
+
+int cEnvelopeParser::Parse(const char * a_Data, int a_Size)
+{
+ if (!m_IsInHeaders)
+ {
+ return 0;
+ }
+
+ // Start searching 1 char from the end of the already received data, if available:
+ size_t SearchStart = m_IncomingData.size();
+ SearchStart = (SearchStart > 1) ? SearchStart - 1 : 0;
+
+ m_IncomingData.append(a_Data, a_Size);
+
+ size_t idxCRLF = m_IncomingData.find("\r\n", SearchStart);
+ if (idxCRLF == AString::npos)
+ {
+ // Not a complete line yet, all input consumed:
+ return a_Size;
+ }
+
+ // Parse as many lines as found:
+ size_t Last = 0;
+ do
+ {
+ if (idxCRLF == Last)
+ {
+ // This was the last line of the data. Finish whatever value has been cached and return:
+ NotifyLast();
+ m_IsInHeaders = false;
+ return a_Size - (m_IncomingData.size() - idxCRLF) + 2;
+ }
+ if (!ParseLine(m_IncomingData.c_str() + Last, idxCRLF - Last))
+ {
+ // An error has occurred
+ m_IsInHeaders = false;
+ return -1;
+ }
+ Last = idxCRLF + 2;
+ idxCRLF = m_IncomingData.find("\r\n", idxCRLF + 2);
+ } while (idxCRLF != AString::npos);
+ m_IncomingData.erase(0, Last);
+
+ // Parsed all lines and still expecting more
+ return a_Size;
+}
+
+
+
+
+
+void cEnvelopeParser::Reset(void)
+{
+ m_IsInHeaders = true;
+ m_IncomingData.clear();
+ m_LastKey.clear();
+ m_LastValue.clear();
+}
+
+
+
+
+
+void cEnvelopeParser::NotifyLast(void)
+{
+ if (!m_LastKey.empty())
+ {
+ m_Callbacks.OnHeaderLine(m_LastKey, m_LastValue);
+ m_LastKey.clear();
+ }
+ m_LastValue.clear();
+}
+
+
+
+
+
+bool cEnvelopeParser::ParseLine(const char * a_Data, size_t a_Size)
+{
+ ASSERT(a_Size > 0);
+ if (a_Data[0] <= ' ')
+ {
+ // This line is a continuation for the previous line
+ if (m_LastKey.empty())
+ {
+ return false;
+ }
+ // Append, including the whitespace in a_Data[0]
+ m_LastValue.append(a_Data, a_Size);
+ return true;
+ }
+
+ // This is a line with a new key:
+ NotifyLast();
+ for (size_t i = 0; i < a_Size; i++)
+ {
+ if (a_Data[i] == ':')
+ {
+ m_LastKey.assign(a_Data, i);
+ m_LastValue.assign(a_Data + i + 2, a_Size - i - 2);
+ return true;
+ }
+ } // for i - a_Data[]
+
+ // No colon was found, key-less header??
+ return false;
+}
+
+
+
+
diff --git a/src/HTTPServer/EnvelopeParser.h b/src/HTTPServer/EnvelopeParser.h
new file mode 100644
index 000000000..6430fbebf
--- /dev/null
+++ b/src/HTTPServer/EnvelopeParser.h
@@ -0,0 +1,69 @@
+
+// EnvelopeParser.h
+
+// Declares the cEnvelopeParser class representing a parser for RFC-822 envelope headers, used both in HTTP and in MIME
+
+
+
+
+
+#pragma once
+
+
+
+
+
+class cEnvelopeParser
+{
+public:
+ class cCallbacks
+ {
+ public:
+ /// Called when a full header line is parsed
+ virtual void OnHeaderLine(const AString & a_Key, const AString & a_Value) = 0;
+ } ;
+
+
+ cEnvelopeParser(cCallbacks & a_Callbacks);
+
+ /** Parses the incoming data.
+ Returns the number of bytes consumed from the input. The bytes not consumed are not part of the envelope header
+ */
+ int Parse(const char * a_Data, int a_Size);
+
+ /// Makes the parser forget everything parsed so far, so that it can be reused for parsing another datastream
+ void Reset(void);
+
+ /// Returns true if more input is expected for the envelope header
+ bool IsInHeaders(void) const { return m_IsInHeaders; }
+
+ /// Sets the IsInHeaders flag; used by cMultipartParser to simplify the parser initial conditions
+ void SetIsInHeaders(bool a_IsInHeaders) { m_IsInHeaders = a_IsInHeaders; }
+
+public:
+ /// Callbacks to call for the various events
+ cCallbacks & m_Callbacks;
+
+ /// Set to true while the parser is still parsing the envelope headers. Once set to true, the parser will not consume any more data.
+ bool m_IsInHeaders;
+
+ /// Buffer for the incoming data until it is parsed
+ AString m_IncomingData;
+
+ /// Holds the last parsed key; used for line-wrapped values
+ AString m_LastKey;
+
+ /// Holds the last parsed value; used for line-wrapped values
+ AString m_LastValue;
+
+
+ /// Notifies the callback of the key/value stored in m_LastKey/m_LastValue, then erases them
+ void NotifyLast(void);
+
+ /// Parses one line of header data. Returns true if successful
+ bool ParseLine(const char * a_Data, size_t a_Size);
+} ;
+
+
+
+
diff --git a/src/HTTPServer/HTTPConnection.cpp b/src/HTTPServer/HTTPConnection.cpp
new file mode 100644
index 000000000..68afdfc11
--- /dev/null
+++ b/src/HTTPServer/HTTPConnection.cpp
@@ -0,0 +1,247 @@
+
+// HTTPConnection.cpp
+
+// Implements the cHTTPConnection class representing a single persistent connection in the HTTP server.
+
+#include "Globals.h"
+#include "HTTPConnection.h"
+#include "HTTPMessage.h"
+#include "HTTPServer.h"
+
+
+
+
+
+cHTTPConnection::cHTTPConnection(cHTTPServer & a_HTTPServer) :
+ m_HTTPServer(a_HTTPServer),
+ m_State(wcsRecvHeaders),
+ m_CurrentRequest(NULL)
+{
+ // LOGD("HTTP: New connection at %p", this);
+}
+
+
+
+
+
+cHTTPConnection::~cHTTPConnection()
+{
+ // LOGD("HTTP: Del connection at %p", this);
+}
+
+
+
+
+
+void cHTTPConnection::SendStatusAndReason(int a_StatusCode, const AString & a_Response)
+{
+ AppendPrintf(m_OutgoingData, "%d %s\r\nContent-Length: 0\r\n\r\n", a_StatusCode, a_Response.c_str());
+ m_HTTPServer.NotifyConnectionWrite(*this);
+ m_State = wcsRecvHeaders;
+}
+
+
+
+
+
+void cHTTPConnection::SendNeedAuth(const AString & a_Realm)
+{
+ AppendPrintf(m_OutgoingData, "HTTP/1.1 401 Unauthorized\r\nWWW-Authenticate: Basic realm=\"%s\"\r\nContent-Length: 0\r\n\r\n", a_Realm.c_str());
+ m_HTTPServer.NotifyConnectionWrite(*this);
+ m_State = wcsRecvHeaders;
+}
+
+
+
+
+
+void cHTTPConnection::Send(const cHTTPResponse & a_Response)
+{
+ ASSERT(m_State = wcsRecvIdle);
+ a_Response.AppendToData(m_OutgoingData);
+ m_State = wcsSendingResp;
+ m_HTTPServer.NotifyConnectionWrite(*this);
+}
+
+
+
+
+
+void cHTTPConnection::Send(const void * a_Data, int a_Size)
+{
+ ASSERT(m_State == wcsSendingResp);
+ AppendPrintf(m_OutgoingData, "%x\r\n", a_Size);
+ m_OutgoingData.append((const char *)a_Data, a_Size);
+ m_OutgoingData.append("\r\n");
+ m_HTTPServer.NotifyConnectionWrite(*this);
+}
+
+
+
+
+
+void cHTTPConnection::FinishResponse(void)
+{
+ ASSERT(m_State == wcsSendingResp);
+ m_OutgoingData.append("0\r\n\r\n");
+ m_State = wcsRecvHeaders;
+ m_HTTPServer.NotifyConnectionWrite(*this);
+}
+
+
+
+
+
+void cHTTPConnection::AwaitNextRequest(void)
+{
+ switch (m_State)
+ {
+ case wcsRecvHeaders:
+ {
+ // Nothing has been received yet, or a special response was given (SendStatusAndReason() or SendNeedAuth() )
+ break;
+ }
+
+ case wcsRecvIdle:
+ {
+ // The client is waiting for a response, send an "Internal server error":
+ m_OutgoingData.append("HTTP/1.1 500 Internal Server Error\r\n\r\n");
+ m_HTTPServer.NotifyConnectionWrite(*this);
+ m_State = wcsRecvHeaders;
+ break;
+ }
+
+ case wcsSendingResp:
+ {
+ // The response headers have been sent, we need to terminate the response body:
+ m_OutgoingData.append("0\r\n\r\n");
+ m_State = wcsRecvHeaders;
+ break;
+ }
+
+ default:
+ {
+ ASSERT(!"Unhandled state recovery");
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cHTTPConnection::Terminate(void)
+{
+ if (m_CurrentRequest != NULL)
+ {
+ m_HTTPServer.RequestFinished(*this, *m_CurrentRequest);
+ }
+ m_HTTPServer.CloseConnection(*this);
+}
+
+
+
+
+
+void cHTTPConnection::DataReceived(const char * a_Data, int a_Size)
+{
+ switch (m_State)
+ {
+ case wcsRecvHeaders:
+ {
+ if (m_CurrentRequest == NULL)
+ {
+ m_CurrentRequest = new cHTTPRequest;
+ }
+
+ int BytesConsumed = m_CurrentRequest->ParseHeaders(a_Data, a_Size);
+ if (BytesConsumed < 0)
+ {
+ delete m_CurrentRequest;
+ m_CurrentRequest = NULL;
+ m_State = wcsInvalid;
+ m_HTTPServer.CloseConnection(*this);
+ return;
+ }
+ if (m_CurrentRequest->IsInHeaders())
+ {
+ // The request headers are not yet complete
+ return;
+ }
+
+ // The request has finished parsing its headers successfully, notify of it:
+ m_State = wcsRecvBody;
+ m_HTTPServer.NewRequest(*this, *m_CurrentRequest);
+ m_CurrentRequestBodyRemaining = m_CurrentRequest->GetContentLength();
+ if (m_CurrentRequestBodyRemaining < 0)
+ {
+ // The body length was not specified in the request, assume zero
+ m_CurrentRequestBodyRemaining = 0;
+ }
+
+ // Process the rest of the incoming data into the request body:
+ if (a_Size > BytesConsumed)
+ {
+ DataReceived(a_Data + BytesConsumed, a_Size - BytesConsumed);
+ }
+ else
+ {
+ DataReceived("", 0); // If the request has zero body length, let it be processed right-away
+ }
+ break;
+ }
+
+ case wcsRecvBody:
+ {
+ ASSERT(m_CurrentRequest != NULL);
+ if (m_CurrentRequestBodyRemaining > 0)
+ {
+ int BytesToConsume = std::min(m_CurrentRequestBodyRemaining, a_Size);
+ m_HTTPServer.RequestBody(*this, *m_CurrentRequest, a_Data, BytesToConsume);
+ m_CurrentRequestBodyRemaining -= BytesToConsume;
+ }
+ if (m_CurrentRequestBodyRemaining == 0)
+ {
+ m_State = wcsRecvIdle;
+ m_HTTPServer.RequestFinished(*this, *m_CurrentRequest);
+ delete m_CurrentRequest;
+ m_CurrentRequest = NULL;
+ }
+ break;
+ }
+
+ default:
+ {
+ // TODO: Should we be receiving data in this state?
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cHTTPConnection::GetOutgoingData(AString & a_Data)
+{
+ std::swap(a_Data, m_OutgoingData);
+}
+
+
+
+
+
+void cHTTPConnection::SocketClosed(void)
+{
+ if (m_CurrentRequest != NULL)
+ {
+ m_HTTPServer.RequestFinished(*this, *m_CurrentRequest);
+ }
+ m_HTTPServer.CloseConnection(*this);
+}
+
+
+
+
+
diff --git a/src/HTTPServer/HTTPConnection.h b/src/HTTPServer/HTTPConnection.h
new file mode 100644
index 000000000..14603bb70
--- /dev/null
+++ b/src/HTTPServer/HTTPConnection.h
@@ -0,0 +1,101 @@
+
+// HTTPConnection.h
+
+// Declares the cHTTPConnection class representing a single persistent connection in the HTTP server.
+
+
+
+
+
+#pragma once
+
+#include "../OSSupport/SocketThreads.h"
+
+
+
+
+
+// fwd:
+class cHTTPServer;
+class cHTTPResponse;
+class cHTTPRequest;
+
+
+
+
+
+class cHTTPConnection :
+ public cSocketThreads::cCallback
+{
+public:
+
+ enum eState
+ {
+ wcsRecvHeaders, ///< Receiving request headers (m_CurrentRequest is created if NULL)
+ wcsRecvBody, ///< Receiving request body (m_CurrentRequest is valid)
+ wcsRecvIdle, ///< Has received the entire body, waiting to send the response (m_CurrentRequest == NULL)
+ wcsSendingResp, ///< Sending response body (m_CurrentRequest == NULL)
+ wcsInvalid, ///< The request was malformed, the connection is closing
+ } ;
+
+ cHTTPConnection(cHTTPServer & a_HTTPServer);
+ ~cHTTPConnection();
+
+ /// Sends HTTP status code together with a_Reason (used for HTTP errors)
+ void SendStatusAndReason(int a_StatusCode, const AString & a_Reason);
+
+ /// Sends the "401 unauthorized" reply together with instructions on authorizing, using the specified realm
+ void SendNeedAuth(const AString & a_Realm);
+
+ /// Sends the headers contained in a_Response
+ void Send(const cHTTPResponse & a_Response);
+
+ /// Sends the data as the response (may be called multiple times)
+ void Send(const void * a_Data, int a_Size);
+
+ /// Sends the data as the response (may be called multiple times)
+ void Send(const AString & a_Data) { Send(a_Data.data(), a_Data.size()); }
+
+ /// Indicates that the current response is finished, gets ready for receiving another request (HTTP 1.1 keepalive)
+ void FinishResponse(void);
+
+ /// Resets the connection for a new request. Depending on the state, this will send an "InternalServerError" status or a "ResponseEnd"
+ void AwaitNextRequest(void);
+
+ /// Terminates the connection; finishes any request being currently processed
+ void Terminate(void);
+
+protected:
+ typedef std::map<AString, AString> cNameValueMap;
+
+ /// The parent webserver that is to be notified of events on this connection
+ cHTTPServer & m_HTTPServer;
+
+ /// All the incoming data until the entire request header is parsed
+ AString m_IncomingHeaderData;
+
+ /// Status in which the request currently is
+ eState m_State;
+
+ /// Data that is queued for sending, once the socket becomes writable
+ AString m_OutgoingData;
+
+ /// The request being currently received (valid only between having parsed the headers and finishing receiving the body)
+ cHTTPRequest * m_CurrentRequest;
+
+ /// Number of bytes that remain to read for the complete body of the message to be received. Valid only in wcsRecvBody
+ int m_CurrentRequestBodyRemaining;
+
+
+ // cSocketThreads::cCallback overrides:
+ virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client
+ virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client
+ virtual void SocketClosed (void) override; // The socket has been closed for any reason
+} ;
+
+typedef std::vector<cHTTPConnection *> cHTTPConnections;
+
+
+
+
+
diff --git a/src/HTTPServer/HTTPFormParser.cpp b/src/HTTPServer/HTTPFormParser.cpp
new file mode 100644
index 000000000..596db424e
--- /dev/null
+++ b/src/HTTPServer/HTTPFormParser.cpp
@@ -0,0 +1,290 @@
+
+// HTTPFormParser.cpp
+
+// Implements the cHTTPFormParser class representing a parser for forms sent over HTTP
+
+#include "Globals.h"
+#include "HTTPFormParser.h"
+#include "HTTPMessage.h"
+#include "MultipartParser.h"
+#include "NameValueParser.h"
+
+
+
+
+
+cHTTPFormParser::cHTTPFormParser(cHTTPRequest & a_Request, cCallbacks & a_Callbacks) :
+ m_Callbacks(a_Callbacks),
+ m_IsValid(true)
+{
+ if (a_Request.GetMethod() == "GET")
+ {
+ m_Kind = fpkURL;
+
+ // Directly parse the URL in the request:
+ const AString & URL = a_Request.GetURL();
+ size_t idxQM = URL.find('?');
+ if (idxQM != AString::npos)
+ {
+ Parse(URL.c_str() + idxQM + 1, URL.size() - idxQM - 1);
+ }
+ return;
+ }
+ if ((a_Request.GetMethod() == "POST") || (a_Request.GetMethod() == "PUT"))
+ {
+ if (strncmp(a_Request.GetContentType().c_str(), "application/x-www-form-urlencoded", 33) == 0)
+ {
+ m_Kind = fpkFormUrlEncoded;
+ return;
+ }
+ if (strncmp(a_Request.GetContentType().c_str(), "multipart/form-data", 19) == 0)
+ {
+ m_Kind = fpkMultipart;
+ BeginMultipart(a_Request);
+ return;
+ }
+ }
+ // Invalid method / content type combination, this is not a HTTP form
+ m_IsValid = false;
+}
+
+
+
+
+
+cHTTPFormParser::cHTTPFormParser(eKind a_Kind, const char * a_Data, int a_Size, cCallbacks & a_Callbacks) :
+ m_Callbacks(a_Callbacks),
+ m_Kind(a_Kind),
+ m_IsValid(true)
+{
+ Parse(a_Data, a_Size);
+}
+
+
+
+
+
+void cHTTPFormParser::Parse(const char * a_Data, int a_Size)
+{
+ if (!m_IsValid)
+ {
+ return;
+ }
+
+ switch (m_Kind)
+ {
+ case fpkURL:
+ case fpkFormUrlEncoded:
+ {
+ // This format is used for smaller forms (not file uploads), so we can delay parsing it until Finish()
+ m_IncomingData.append(a_Data, a_Size);
+ break;
+ }
+ case fpkMultipart:
+ {
+ ASSERT(m_MultipartParser.get() != NULL);
+ m_MultipartParser->Parse(a_Data, a_Size);
+ break;
+ }
+ default:
+ {
+ ASSERT(!"Unhandled form kind");
+ break;
+ }
+ }
+}
+
+
+
+
+
+bool cHTTPFormParser::Finish(void)
+{
+ switch (m_Kind)
+ {
+ case fpkURL:
+ case fpkFormUrlEncoded:
+ {
+ // m_IncomingData has all the form data, parse it now:
+ ParseFormUrlEncoded();
+ break;
+ }
+ }
+ return (m_IsValid && m_IncomingData.empty());
+}
+
+
+
+
+
+bool cHTTPFormParser::HasFormData(const cHTTPRequest & a_Request)
+{
+ const AString & ContentType = a_Request.GetContentType();
+ return (
+ (ContentType == "application/x-www-form-urlencoded") ||
+ (strncmp(ContentType.c_str(), "multipart/form-data", 19) == 0) ||
+ (
+ (a_Request.GetMethod() == "GET") &&
+ (a_Request.GetURL().find('?') != AString::npos)
+ )
+ );
+ return false;
+}
+
+
+
+
+
+void cHTTPFormParser::BeginMultipart(const cHTTPRequest & a_Request)
+{
+ ASSERT(m_MultipartParser.get() == NULL);
+ m_MultipartParser.reset(new cMultipartParser(a_Request.GetContentType(), *this));
+}
+
+
+
+
+
+void cHTTPFormParser::ParseFormUrlEncoded(void)
+{
+ // Parse m_IncomingData for all the variables; no more data is incoming, since this is called from Finish()
+ // This may not be the most performant version, but we don't care, the form data is small enough and we're not a full-fledged web server anyway
+ AStringVector Lines = StringSplit(m_IncomingData, "&");
+ for (AStringVector::iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr)
+ {
+ AStringVector Components = StringSplit(*itr, "=");
+ switch (Components.size())
+ {
+ default:
+ {
+ // Neither name nor value, or too many "="s, mark this as invalid form:
+ m_IsValid = false;
+ return;
+ }
+ case 1:
+ {
+ // Only name present
+ (*this)[URLDecode(ReplaceAllCharOccurrences(Components[0], '+', ' '))] = "";
+ break;
+ }
+ case 2:
+ {
+ // name=value format:
+ (*this)[URLDecode(ReplaceAllCharOccurrences(Components[0], '+', ' '))] = URLDecode(ReplaceAllCharOccurrences(Components[1], '+', ' '));
+ break;
+ }
+ }
+ } // for itr - Lines[]
+ m_IncomingData.clear();
+}
+
+
+
+
+
+void cHTTPFormParser::OnPartStart(void)
+{
+ m_CurrentPartFileName.clear();
+ m_CurrentPartName.clear();
+ m_IsCurrentPartFile = false;
+ m_FileHasBeenAnnounced = false;
+}
+
+
+
+
+
+void cHTTPFormParser::OnPartHeader(const AString & a_Key, const AString & a_Value)
+{
+ if (NoCaseCompare(a_Key, "Content-Disposition") == 0)
+ {
+ size_t len = a_Value.size();
+ size_t ParamsStart = AString::npos;
+ for (size_t i = 0; i < len; ++i)
+ {
+ if (a_Value[i] > ' ')
+ {
+ if (strncmp(a_Value.c_str() + i, "form-data", 9) != 0)
+ {
+ // Content disposition is not "form-data", mark the whole form invalid
+ m_IsValid = false;
+ return;
+ }
+ ParamsStart = a_Value.find(';', i + 9);
+ break;
+ }
+ }
+ if (ParamsStart == AString::npos)
+ {
+ // There is data missing in the Content-Disposition field, mark the whole form invalid:
+ m_IsValid = false;
+ return;
+ }
+
+ // Parse the field name and optional filename from this header:
+ cNameValueParser Parser(a_Value.data() + ParamsStart, a_Value.size() - ParamsStart);
+ Parser.Finish();
+ m_CurrentPartName = Parser["name"];
+ if (!Parser.IsValid() || m_CurrentPartName.empty())
+ {
+ // The required parameter "name" is missing, mark the whole form invalid:
+ m_IsValid = false;
+ return;
+ }
+ m_CurrentPartFileName = Parser["filename"];
+ }
+}
+
+
+
+
+
+void cHTTPFormParser::OnPartData(const char * a_Data, int a_Size)
+{
+ if (m_CurrentPartName.empty())
+ {
+ // Prologue, epilogue or invalid part
+ return;
+ }
+ if (m_CurrentPartFileName.empty())
+ {
+ // This is a variable, store it in the map
+ iterator itr = find(m_CurrentPartName);
+ if (itr == end())
+ {
+ (*this)[m_CurrentPartName] = AString(a_Data, a_Size);
+ }
+ else
+ {
+ itr->second.append(a_Data, a_Size);
+ }
+ }
+ else
+ {
+ // This is a file, pass it on through the callbacks
+ if (!m_FileHasBeenAnnounced)
+ {
+ m_Callbacks.OnFileStart(*this, m_CurrentPartFileName);
+ m_FileHasBeenAnnounced = true;
+ }
+ m_Callbacks.OnFileData(*this, a_Data, a_Size);
+ }
+}
+
+
+
+
+
+void cHTTPFormParser::OnPartEnd(void)
+{
+ if (m_FileHasBeenAnnounced)
+ {
+ m_Callbacks.OnFileEnd(*this);
+ }
+ m_CurrentPartName.clear();
+ m_CurrentPartFileName.clear();
+}
+
+
+
+
diff --git a/src/HTTPServer/HTTPFormParser.h b/src/HTTPServer/HTTPFormParser.h
new file mode 100644
index 000000000..a554ca5a4
--- /dev/null
+++ b/src/HTTPServer/HTTPFormParser.h
@@ -0,0 +1,112 @@
+
+// HTTPFormParser.h
+
+// Declares the cHTTPFormParser class representing a parser for forms sent over HTTP
+
+
+
+
+#pragma once
+
+#include "MultipartParser.h"
+
+
+
+
+
+// fwd:
+class cHTTPRequest;
+
+
+
+
+
+class cHTTPFormParser :
+ public std::map<AString, AString>,
+ public cMultipartParser::cCallbacks
+{
+public:
+ enum eKind
+ {
+ fpkURL, ///< The form has been transmitted as parameters to a GET request
+ fpkFormUrlEncoded, ///< The form has been POSTed or PUT, with Content-Type of "application/x-www-form-urlencoded"
+ fpkMultipart, ///< The form has been POSTed or PUT, with Content-Type of "multipart/form-data"
+ } ;
+
+ class cCallbacks
+ {
+ public:
+ /// Called when a new file part is encountered in the form data
+ virtual void OnFileStart(cHTTPFormParser & a_Parser, const AString & a_FileName) = 0;
+
+ /// Called when more file data has come for the current file in the form data
+ virtual void OnFileData(cHTTPFormParser & a_Parser, const char * a_Data, int a_Size) = 0;
+
+ /// Called when the current file part has ended in the form data
+ virtual void OnFileEnd(cHTTPFormParser & a_Parser) = 0;
+ } ;
+
+
+ /// Creates a parser that is tied to a request and notifies of various events using a callback mechanism
+ cHTTPFormParser(cHTTPRequest & a_Request, cCallbacks & a_Callbacks);
+
+ /// Creates a parser with the specified content type that reads data from a string
+ cHTTPFormParser(eKind a_Kind, const char * a_Data, int a_Size, cCallbacks & a_Callbacks);
+
+ /// Adds more data into the parser, as the request body is received
+ void Parse(const char * a_Data, int a_Size);
+
+ /** Notifies that there's no more data incoming and the parser should finish its parsing.
+ Returns true if parsing successful
+ */
+ bool Finish(void);
+
+ /// Returns true if the headers suggest the request has form data parseable by this class
+ static bool HasFormData(const cHTTPRequest & a_Request);
+
+protected:
+
+ /// The callbacks to call for incoming file data
+ cCallbacks & m_Callbacks;
+
+ /// The kind of the parser (decided in the constructor, used in Parse()
+ eKind m_Kind;
+
+ /// Buffer for the incoming data until it's parsed
+ AString m_IncomingData;
+
+ /// True if the information received so far is a valid form; set to false on first problem. Further parsing is skipped when false.
+ bool m_IsValid;
+
+ /// The parser for the multipart data, if used
+ std::auto_ptr<cMultipartParser> m_MultipartParser;
+
+ /// Name of the currently parsed part in multipart data
+ AString m_CurrentPartName;
+
+ /// True if the currently parsed part in multipart data is a file
+ bool m_IsCurrentPartFile;
+
+ /// Filename of the current parsed part in multipart data (for file uploads)
+ AString m_CurrentPartFileName;
+
+ /// Set to true after m_Callbacks.OnFileStart() has been called, reset to false on PartEnd
+ bool m_FileHasBeenAnnounced;
+
+
+ /// Sets up the object for parsing a fpkMultipart request
+ void BeginMultipart(const cHTTPRequest & a_Request);
+
+ /// Parses m_IncomingData as form-urlencoded data (fpkURL or fpkFormUrlEncoded kinds)
+ void ParseFormUrlEncoded(void);
+
+ // cMultipartParser::cCallbacks overrides:
+ virtual void OnPartStart (void) override;
+ virtual void OnPartHeader(const AString & a_Key, const AString & a_Value) override;
+ virtual void OnPartData (const char * a_Data, int a_Size) override;
+ virtual void OnPartEnd (void) override;
+} ;
+
+
+
+
diff --git a/src/HTTPServer/HTTPMessage.cpp b/src/HTTPServer/HTTPMessage.cpp
new file mode 100644
index 000000000..ab23866e6
--- /dev/null
+++ b/src/HTTPServer/HTTPMessage.cpp
@@ -0,0 +1,279 @@
+
+// HTTPMessage.cpp
+
+// Declares the cHTTPMessage class representing the common ancestor for HTTP request and response classes
+
+#include "Globals.h"
+#include "HTTPMessage.h"
+
+
+
+
+
+// Disable MSVC warnings:
+#if defined(_MSC_VER)
+ #pragma warning(push)
+ #pragma warning(disable:4355) // 'this' : used in base member initializer list
+#endif
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cHTTPMessage:
+
+cHTTPMessage::cHTTPMessage(eKind a_Kind) :
+ m_Kind(a_Kind),
+ m_ContentLength(-1)
+{
+}
+
+
+
+
+
+void cHTTPMessage::AddHeader(const AString & a_Key, const AString & a_Value)
+{
+ AString Key = a_Key;
+ StrToLower(Key);
+ cNameValueMap::iterator itr = m_Headers.find(Key);
+ if (itr == m_Headers.end())
+ {
+ m_Headers[Key] = a_Value;
+ }
+ else
+ {
+ // The header-field key is specified multiple times, combine into comma-separated list (RFC 2616 @ 4.2)
+ itr->second.append(", ");
+ itr->second.append(a_Value);
+ }
+
+ // Special processing for well-known headers:
+ if (Key == "content-type")
+ {
+ m_ContentType = m_Headers[Key];
+ }
+ else if (Key == "content-length")
+ {
+ m_ContentLength = atoi(m_Headers[Key].c_str());
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cHTTPRequest:
+
+cHTTPRequest::cHTTPRequest(void) :
+ super(mkRequest),
+ m_EnvelopeParser(*this),
+ m_IsValid(true),
+ m_UserData(NULL),
+ m_HasAuth(false)
+{
+}
+
+
+
+
+
+int cHTTPRequest::ParseHeaders(const char * a_Data, int a_Size)
+{
+ if (!m_IsValid)
+ {
+ return -1;
+ }
+
+ if (m_Method.empty())
+ {
+ // The first line hasn't been processed yet
+ int res = ParseRequestLine(a_Data, a_Size);
+ if ((res < 0) || (res == a_Size))
+ {
+ return res;
+ }
+ int res2 = m_EnvelopeParser.Parse(a_Data + res, a_Size - res);
+ if (res2 < 0)
+ {
+ m_IsValid = false;
+ return res2;
+ }
+ return res2 + res;
+ }
+
+ if (m_EnvelopeParser.IsInHeaders())
+ {
+ int res = m_EnvelopeParser.Parse(a_Data, a_Size);
+ if (res < 0)
+ {
+ m_IsValid = false;
+ }
+ return res;
+ }
+ return 0;
+}
+
+
+
+
+
+AString cHTTPRequest::GetBareURL(void) const
+{
+ size_t idxQM = m_URL.find('?');
+ if (idxQM != AString::npos)
+ {
+ return m_URL.substr(0, idxQM);
+ }
+ else
+ {
+ return m_URL;
+ }
+}
+
+
+
+
+
+int cHTTPRequest::ParseRequestLine(const char * a_Data, int a_Size)
+{
+ m_IncomingHeaderData.append(a_Data, a_Size);
+ size_t IdxEnd = m_IncomingHeaderData.size();
+
+ // Ignore the initial CRLFs (HTTP spec's "should")
+ size_t LineStart = 0;
+ while (
+ (LineStart < IdxEnd) &&
+ (
+ (m_IncomingHeaderData[LineStart] == '\r') ||
+ (m_IncomingHeaderData[LineStart] == '\n')
+ )
+ )
+ {
+ LineStart++;
+ }
+ if (LineStart >= IdxEnd)
+ {
+ m_IsValid = false;
+ return -1;
+ }
+
+ int NumSpaces = 0;
+ size_t MethodEnd = 0;
+ size_t URLEnd = 0;
+ for (size_t i = LineStart; i < IdxEnd; i++)
+ {
+ switch (m_IncomingHeaderData[i])
+ {
+ case ' ':
+ {
+ switch (NumSpaces)
+ {
+ case 0:
+ {
+ MethodEnd = i;
+ break;
+ }
+ case 1:
+ {
+ URLEnd = i;
+ break;
+ }
+ default:
+ {
+ // Too many spaces in the request
+ m_IsValid = false;
+ return -1;
+ }
+ }
+ NumSpaces += 1;
+ break;
+ }
+ case '\n':
+ {
+ if ((i == 0) || (m_IncomingHeaderData[i - 1] != '\r') || (NumSpaces != 2) || (i < URLEnd + 7))
+ {
+ // LF too early, without a CR, without two preceeding spaces or too soon after the second space
+ m_IsValid = false;
+ return -1;
+ }
+ // Check that there's HTTP/version at the end
+ if (strncmp(a_Data + URLEnd + 1, "HTTP/1.", 7) != 0)
+ {
+ m_IsValid = false;
+ return -1;
+ }
+ m_Method = m_IncomingHeaderData.substr(LineStart, MethodEnd - LineStart);
+ m_URL = m_IncomingHeaderData.substr(MethodEnd + 1, URLEnd - MethodEnd - 1);
+ return i + 1;
+ }
+ } // switch (m_IncomingHeaderData[i])
+ } // for i - m_IncomingHeaderData[]
+
+ // CRLF hasn't been encountered yet, consider all data consumed
+ return a_Size;
+}
+
+
+
+
+
+void cHTTPRequest::OnHeaderLine(const AString & a_Key, const AString & a_Value)
+{
+ if (
+ (NoCaseCompare(a_Key, "Authorization") == 0) &&
+ (strncmp(a_Value.c_str(), "Basic ", 6) == 0)
+ )
+ {
+ AString UserPass = Base64Decode(a_Value.substr(6));
+ size_t idxCol = UserPass.find(':');
+ if (idxCol != AString::npos)
+ {
+ m_AuthUsername = UserPass.substr(0, idxCol);
+ m_AuthPassword = UserPass.substr(idxCol + 1);
+ m_HasAuth = true;
+ }
+ }
+ AddHeader(a_Key, a_Value);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cHTTPResponse:
+
+cHTTPResponse::cHTTPResponse(void) :
+ super(mkResponse)
+{
+}
+
+
+
+
+
+void cHTTPResponse::AppendToData(AString & a_DataStream) const
+{
+ a_DataStream.append("HTTP/1.1 200 OK\r\nTransfer-Encoding: chunked\r\nContent-Type: ");
+ a_DataStream.append(m_ContentType);
+ a_DataStream.append("\r\n");
+ for (cNameValueMap::const_iterator itr = m_Headers.begin(), end = m_Headers.end(); itr != end; ++itr)
+ {
+ if ((itr->first == "Content-Type") || (itr->first == "Content-Length"))
+ {
+ continue;
+ }
+ a_DataStream.append(itr->first);
+ a_DataStream.append(": ");
+ a_DataStream.append(itr->second);
+ a_DataStream.append("\r\n");
+ } // for itr - m_Headers[]
+ a_DataStream.append("\r\n");
+}
+
+
+
+
diff --git a/src/HTTPServer/HTTPMessage.h b/src/HTTPServer/HTTPMessage.h
new file mode 100644
index 000000000..f5284c535
--- /dev/null
+++ b/src/HTTPServer/HTTPMessage.h
@@ -0,0 +1,164 @@
+
+// HTTPMessage.h
+
+// Declares the cHTTPMessage class representing the common ancestor for HTTP request and response classes
+
+
+
+
+
+#pragma once
+
+#include "EnvelopeParser.h"
+
+
+
+
+
+class cHTTPMessage
+{
+public:
+ enum
+ {
+ HTTP_OK = 200,
+ HTTP_BAD_REQUEST = 400,
+ } ;
+
+ enum eKind
+ {
+ mkRequest,
+ mkResponse,
+ } ;
+
+ cHTTPMessage(eKind a_Kind);
+
+ /// Adds a header into the internal map of headers. Recognizes special headers: Content-Type and Content-Length
+ void AddHeader(const AString & a_Key, const AString & a_Value);
+
+ void SetContentType (const AString & a_ContentType) { m_ContentType = a_ContentType; }
+ void SetContentLength(int a_ContentLength) { m_ContentLength = a_ContentLength; }
+
+ const AString & GetContentType (void) const { return m_ContentType; }
+ int GetContentLength(void) const { return m_ContentLength; }
+
+protected:
+ typedef std::map<AString, AString> cNameValueMap;
+
+ eKind m_Kind;
+
+ cNameValueMap m_Headers;
+
+ /// Type of the content; parsed by AddHeader(), set directly by SetContentLength()
+ AString m_ContentType;
+
+ /// Length of the content that is to be received. -1 when the object is created, parsed by AddHeader() or set directly by SetContentLength()
+ int m_ContentLength;
+} ;
+
+
+
+
+
+class cHTTPRequest :
+ public cHTTPMessage,
+ protected cEnvelopeParser::cCallbacks
+{
+ typedef cHTTPMessage super;
+
+public:
+ cHTTPRequest(void);
+
+ /** Parses the request line and then headers from the received data.
+ Returns the number of bytes consumed or a negative number for error
+ */
+ int ParseHeaders(const char * a_Data, int a_Size);
+
+ /// Returns true if the request did contain a Content-Length header
+ bool HasReceivedContentLength(void) const { return (m_ContentLength >= 0); }
+
+ /// Returns the method used in the request
+ const AString & GetMethod(void) const { return m_Method; }
+
+ /// Returns the URL used in the request
+ const AString & GetURL(void) const { return m_URL; }
+
+ /// Returns the URL used in the request, without any parameters
+ AString GetBareURL(void) const;
+
+ /// Sets the UserData pointer that is stored within this request. The request doesn't touch this data (doesn't delete it)!
+ void SetUserData(void * a_UserData) { m_UserData = a_UserData; }
+
+ /// Retrieves the UserData pointer that has been stored within this request.
+ void * GetUserData(void) const { return m_UserData; }
+
+ /// Returns true if more data is expected for the request headers
+ bool IsInHeaders(void) const { return m_EnvelopeParser.IsInHeaders(); }
+
+ /// Returns true if the request did present auth data that was understood by the parser
+ bool HasAuth(void) const { return m_HasAuth; }
+
+ /// Returns the username that the request presented. Only valid if HasAuth() is true
+ const AString & GetAuthUsername(void) const { return m_AuthUsername; }
+
+ /// Returns the password that the request presented. Only valid if HasAuth() is true
+ const AString & GetAuthPassword(void) const { return m_AuthPassword; }
+
+protected:
+ /// Parser for the envelope data
+ cEnvelopeParser m_EnvelopeParser;
+
+ /// True if the data received so far is parsed successfully. When false, all further parsing is skipped
+ bool m_IsValid;
+
+ /// Bufferred incoming data, while parsing for the request line
+ AString m_IncomingHeaderData;
+
+ /// Method of the request (GET / PUT / POST / ...)
+ AString m_Method;
+
+ /// Full URL of the request
+ AString m_URL;
+
+ /// Data that the HTTPServer callbacks are allowed to store.
+ void * m_UserData;
+
+ /// Set to true if the request contains auth data that was understood by the parser
+ bool m_HasAuth;
+
+ /// The username used for auth
+ AString m_AuthUsername;
+
+ /// The password used for auth
+ AString m_AuthPassword;
+
+
+ /** Parses the incoming data for the first line (RequestLine)
+ Returns the number of bytes consumed, or -1 for an error
+ */
+ int ParseRequestLine(const char * a_Data, int a_Size);
+
+ // cEnvelopeParser::cCallbacks overrides:
+ virtual void OnHeaderLine(const AString & a_Key, const AString & a_Value) override;
+} ;
+
+
+
+
+
+class cHTTPResponse :
+ public cHTTPMessage
+{
+ typedef cHTTPMessage super;
+
+public:
+ cHTTPResponse(void);
+
+ /** Appends the response to the specified datastream - response line and headers.
+ The body will be sent later directly through cConnection::Send()
+ */
+ void AppendToData(AString & a_DataStream) const;
+} ;
+
+
+
+
diff --git a/src/HTTPServer/HTTPServer.cpp b/src/HTTPServer/HTTPServer.cpp
new file mode 100644
index 000000000..f6f5b0f8b
--- /dev/null
+++ b/src/HTTPServer/HTTPServer.cpp
@@ -0,0 +1,258 @@
+
+// HTTPServer.cpp
+
+// Implements the cHTTPServer class representing a HTTP webserver that uses cListenThread and cSocketThreads for processing
+
+#include "Globals.h"
+#include "HTTPServer.h"
+#include "HTTPMessage.h"
+#include "HTTPConnection.h"
+#include "HTTPFormParser.h"
+
+
+
+
+
+// Disable MSVC warnings:
+#if defined(_MSC_VER)
+ #pragma warning(push)
+ #pragma warning(disable:4355) // 'this' : used in base member initializer list
+#endif
+
+
+
+
+
+class cDebugCallbacks :
+ public cHTTPServer::cCallbacks,
+ protected cHTTPFormParser::cCallbacks
+{
+ virtual void OnRequestBegun(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override
+ {
+ if (cHTTPFormParser::HasFormData(a_Request))
+ {
+ a_Request.SetUserData(new cHTTPFormParser(a_Request, *this));
+ }
+ }
+
+
+ virtual void OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) override
+ {
+ cHTTPFormParser * FormParser = (cHTTPFormParser *)(a_Request.GetUserData());
+ if (FormParser != NULL)
+ {
+ FormParser->Parse(a_Data, a_Size);
+ }
+ }
+
+
+ virtual void OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override
+ {
+ cHTTPFormParser * FormParser = (cHTTPFormParser *)(a_Request.GetUserData());
+ if (FormParser != NULL)
+ {
+ if (FormParser->Finish())
+ {
+ cHTTPResponse Resp;
+ Resp.SetContentType("text/html");
+ a_Connection.Send(Resp);
+ a_Connection.Send("<html><body><table border=1 cellspacing=0><tr><th>Name</th><th>Value</th></tr>\r\n");
+ for (cHTTPFormParser::iterator itr = FormParser->begin(), end = FormParser->end(); itr != end; ++itr)
+ {
+ a_Connection.Send(Printf("<tr><td valign=\"top\"><pre>%s</pre></td><td valign=\"top\"><pre>%s</pre></td></tr>\r\n", itr->first.c_str(), itr->second.c_str()));
+ } // for itr - FormParser[]
+ a_Connection.Send("</table></body></html>");
+ return;
+ }
+
+ // Parsing failed:
+ cHTTPResponse Resp;
+ Resp.SetContentType("text/plain");
+ a_Connection.Send(Resp);
+ a_Connection.Send("Form parsing failed");
+ return;
+ }
+
+ // Test the auth failure and success:
+ if (a_Request.GetURL() == "/auth")
+ {
+ if (!a_Request.HasAuth() || (a_Request.GetAuthUsername() != "a") || (a_Request.GetAuthPassword() != "b"))
+ {
+ a_Connection.SendNeedAuth("MCServer WebAdmin");
+ return;
+ }
+ }
+
+ cHTTPResponse Resp;
+ Resp.SetContentType("text/plain");
+ a_Connection.Send(Resp);
+ a_Connection.Send("Hello, world");
+ }
+
+
+ virtual void OnFileStart(cHTTPFormParser & a_Parser, const AString & a_FileName) override
+ {
+ // TODO
+ }
+
+
+ virtual void OnFileData(cHTTPFormParser & a_Parser, const char * a_Data, int a_Size) override
+ {
+ // TODO
+ }
+
+
+ virtual void OnFileEnd(cHTTPFormParser & a_Parser) override
+ {
+ // TODO
+ }
+
+} g_DebugCallbacks;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cHTTPServer:
+
+cHTTPServer::cHTTPServer(void) :
+ m_ListenThreadIPv4(*this, cSocket::IPv4, "WebServer IPv4"),
+ m_ListenThreadIPv6(*this, cSocket::IPv6, "WebServer IPv6"),
+ m_Callbacks(NULL)
+{
+}
+
+
+
+
+
+cHTTPServer::~cHTTPServer()
+{
+ Stop();
+}
+
+
+
+
+
+bool cHTTPServer::Initialize(const AString & a_PortsIPv4, const AString & a_PortsIPv6)
+{
+ bool HasAnyPort;
+ HasAnyPort = m_ListenThreadIPv4.Initialize(a_PortsIPv4);
+ HasAnyPort = m_ListenThreadIPv6.Initialize(a_PortsIPv6) || HasAnyPort;
+ if (!HasAnyPort)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+
+
+
+
+bool cHTTPServer::Start(cCallbacks & a_Callbacks)
+{
+ m_Callbacks = &a_Callbacks;
+ if (!m_ListenThreadIPv4.Start())
+ {
+ return false;
+ }
+ if (!m_ListenThreadIPv6.Start())
+ {
+ m_ListenThreadIPv4.Stop();
+ return false;
+ }
+ return true;
+}
+
+
+
+
+
+void cHTTPServer::Stop(void)
+{
+ m_ListenThreadIPv4.Stop();
+ m_ListenThreadIPv6.Stop();
+
+ // Drop all current connections:
+ cCSLock Lock(m_CSConnections);
+ while (!m_Connections.empty())
+ {
+ m_Connections.front()->Terminate();
+ } // for itr - m_Connections[]
+}
+
+
+
+
+
+void cHTTPServer::OnConnectionAccepted(cSocket & a_Socket)
+{
+ cHTTPConnection * Connection = new cHTTPConnection(*this);
+ m_SocketThreads.AddClient(a_Socket, Connection);
+ cCSLock Lock(m_CSConnections);
+ m_Connections.push_back(Connection);
+}
+
+
+
+
+
+void cHTTPServer::CloseConnection(cHTTPConnection & a_Connection)
+{
+ m_SocketThreads.RemoveClient(&a_Connection);
+ cCSLock Lock(m_CSConnections);
+ for (cHTTPConnections::iterator itr = m_Connections.begin(), end = m_Connections.end(); itr != end; ++itr)
+ {
+ if (*itr == &a_Connection)
+ {
+ m_Connections.erase(itr);
+ break;
+ }
+ }
+ delete &a_Connection;
+}
+
+
+
+
+
+void cHTTPServer::NotifyConnectionWrite(cHTTPConnection & a_Connection)
+{
+ m_SocketThreads.NotifyWrite(&a_Connection);
+}
+
+
+
+
+
+void cHTTPServer::NewRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request)
+{
+ m_Callbacks->OnRequestBegun(a_Connection, a_Request);
+}
+
+
+
+
+
+void cHTTPServer::RequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size)
+{
+ m_Callbacks->OnRequestBody(a_Connection, a_Request, a_Data, a_Size);
+}
+
+
+
+
+
+void cHTTPServer::RequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request)
+{
+ m_Callbacks->OnRequestFinished(a_Connection, a_Request);
+ a_Connection.AwaitNextRequest();
+}
+
+
+
+
diff --git a/src/HTTPServer/HTTPServer.h b/src/HTTPServer/HTTPServer.h
new file mode 100644
index 000000000..fea2a9029
--- /dev/null
+++ b/src/HTTPServer/HTTPServer.h
@@ -0,0 +1,101 @@
+
+// HTTPServer.h
+
+// Declares the cHTTPServer class representing a HTTP webserver that uses cListenThread and cSocketThreads for processing
+
+
+
+
+
+#pragma once
+
+#include "../OSSupport/ListenThread.h"
+#include "../OSSupport/SocketThreads.h"
+#include "../../iniFile/iniFile.h"
+
+
+
+
+
+// fwd:
+class cHTTPMessage;
+class cHTTPRequest;
+class cHTTPResponse;
+class cHTTPConnection;
+
+typedef std::vector<cHTTPConnection *> cHTTPConnections;
+
+
+
+
+
+
+class cHTTPServer :
+ public cListenThread::cCallback
+{
+public:
+ class cCallbacks
+ {
+ public:
+ /** Called when a new request arrives over a connection and its headers have been parsed.
+ The request body needn't have arrived yet.
+ */
+ virtual void OnRequestBegun(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) = 0;
+
+ /// Called when another part of request body has arrived.
+ virtual void OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) = 0;
+
+ /// Called when the request body has been fully received in previous calls to OnRequestBody()
+ virtual void OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) = 0;
+ } ;
+
+ cHTTPServer(void);
+ ~cHTTPServer();
+
+ /// Initializes the server on the specified ports
+ bool Initialize(const AString & a_PortsIPv4, const AString & a_PortsIPv6);
+
+ /// Starts the server and assigns the callbacks to use for incoming requests
+ bool Start(cCallbacks & a_Callbacks);
+
+ /// Stops the server, drops all current connections
+ void Stop(void);
+
+protected:
+ friend class cHTTPConnection;
+
+ cListenThread m_ListenThreadIPv4;
+ cListenThread m_ListenThreadIPv6;
+
+ cSocketThreads m_SocketThreads;
+
+ cCriticalSection m_CSConnections;
+ cHTTPConnections m_Connections; ///< All the connections that are currently being serviced
+
+ /// The callbacks to call for various events
+ cCallbacks * m_Callbacks;
+
+
+ // cListenThread::cCallback overrides:
+ virtual void OnConnectionAccepted(cSocket & a_Socket) override;
+
+ /// Called by cHTTPConnection to close the connection (presumably due to an error)
+ void CloseConnection(cHTTPConnection & a_Connection);
+
+ /// Called by cHTTPConnection to notify SocketThreads that there's data to be sent for the connection
+ void NotifyConnectionWrite(cHTTPConnection & a_Connection);
+
+ /// Called by cHTTPConnection when it finishes parsing the request header
+ void NewRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request);
+
+ /// Called by cHTTPConenction when it receives more data for the request body
+ void RequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size);
+
+ /// Called by cHTTPConnection when it detects that the request has finished (all of its body has been received)
+ void RequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request);
+} ;
+
+
+
+
+
diff --git a/src/HTTPServer/MultipartParser.cpp b/src/HTTPServer/MultipartParser.cpp
new file mode 100644
index 000000000..b49f6ec07
--- /dev/null
+++ b/src/HTTPServer/MultipartParser.cpp
@@ -0,0 +1,256 @@
+
+// MultipartParser.cpp
+
+// Implements the cMultipartParser class that parses messages in "multipart/*" encoding into the separate parts
+
+#include "Globals.h"
+#include "MultipartParser.h"
+#include "NameValueParser.h"
+
+
+
+
+
+// Disable MSVC warnings:
+#if defined(_MSC_VER)
+ #pragma warning(push)
+ #pragma warning(disable:4355) // 'this' : used in base member initializer list
+#endif
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// self-test:
+
+#if 0
+
+class cMultipartParserTest :
+ public cMultipartParser::cCallbacks
+{
+public:
+ cMultipartParserTest(void)
+ {
+ cMultipartParser Parser("multipart/mixed; boundary=\"MyBoundaryString\"; foo=bar", *this);
+ const char Data[] =
+"ThisIsIgnoredPrologue\r\n\
+--MyBoundaryString\r\n\
+\r\n\
+Body with confusing strings\r\n\
+--NotABoundary\r\n\
+--MyBoundaryStringWithPostfix\r\n\
+--\r\n\
+--MyBoundaryString\r\n\
+content-disposition: inline\r\n\
+\r\n\
+This is body\r\n\
+--MyBoundaryString\r\n\
+\r\n\
+Headerless body with trailing CRLF\r\n\
+\r\n\
+--MyBoundaryString--\r\n\
+ThisIsIgnoredEpilogue";
+ printf("Multipart parsing test commencing.\n");
+ Parser.Parse(Data, sizeof(Data) - 1);
+ // DEBUG: Check if the onscreen output corresponds with the data above
+ printf("Multipart parsing test finished\n");
+ }
+
+ virtual void OnPartStart(void) override
+ {
+ printf("Starting a new part\n");
+ }
+
+
+ virtual void OnPartHeader(const AString & a_Key, const AString & a_Value) override
+ {
+ printf(" Hdr: \"%s\"=\"%s\"\n", a_Key.c_str(), a_Value.c_str());
+ }
+
+
+ virtual void OnPartData(const char * a_Data, int a_Size) override
+ {
+ printf(" Data: %d bytes, \"%.*s\"\n", a_Size, a_Size, a_Data);
+ }
+
+
+ virtual void OnPartEnd(void) override
+ {
+ printf("Part end\n");
+ }
+} g_Test;
+
+#endif
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cMultipartParser:
+
+
+cMultipartParser::cMultipartParser(const AString & a_ContentType, cCallbacks & a_Callbacks) :
+ m_Callbacks(a_Callbacks),
+ m_IsValid(true),
+ m_EnvelopeParser(*this),
+ m_HasHadData(false)
+{
+ static AString s_Multipart = "multipart/";
+
+ // Check that the content type is multipart:
+ AString ContentType(a_ContentType);
+ if (strncmp(ContentType.c_str(), "multipart/", 10) != 0)
+ {
+ m_IsValid = false;
+ return;
+ }
+ size_t idxSC = ContentType.find(';', 10);
+ if (idxSC == AString::npos)
+ {
+ m_IsValid = false;
+ return;
+ }
+
+ // Find the multipart boundary:
+ ContentType.erase(0, idxSC + 1);
+ cNameValueParser CTParser(ContentType.c_str(), ContentType.size());
+ CTParser.Finish();
+ if (!CTParser.IsValid())
+ {
+ m_IsValid = false;
+ return;
+ }
+ m_Boundary = CTParser["boundary"];
+ m_IsValid = !m_Boundary.empty();
+ if (!m_IsValid)
+ {
+ return;
+ }
+
+ // Set the envelope parser for parsing the body, so that our Parse() function parses the ignored prefix data as a body
+ m_EnvelopeParser.SetIsInHeaders(false);
+
+ // Append an initial CRLF to the incoming data, so that a body starting with the boundary line will get caught
+ m_IncomingData.assign("\r\n");
+
+ /*
+ m_Boundary = AString("\r\n--") + m_Boundary
+ m_BoundaryEnd = m_Boundary + "--\r\n";
+ m_Boundary = m_Boundary + "\r\n";
+ */
+}
+
+
+
+
+
+void cMultipartParser::Parse(const char * a_Data, int a_Size)
+{
+ // Skip parsing if invalid
+ if (!m_IsValid)
+ {
+ return;
+ }
+
+ // Append to buffer, then parse it:
+ m_IncomingData.append(a_Data, a_Size);
+ while (true)
+ {
+ if (m_EnvelopeParser.IsInHeaders())
+ {
+ int BytesConsumed = m_EnvelopeParser.Parse(m_IncomingData.data(), m_IncomingData.size());
+ if (BytesConsumed < 0)
+ {
+ m_IsValid = false;
+ return;
+ }
+ if ((BytesConsumed == a_Size) && m_EnvelopeParser.IsInHeaders())
+ {
+ // All the incoming data has been consumed and still waiting for more
+ return;
+ }
+ m_IncomingData.erase(0, BytesConsumed);
+ }
+
+ // Search for boundary / boundary end:
+ size_t idxBoundary = m_IncomingData.find("\r\n--");
+ if (idxBoundary == AString::npos)
+ {
+ // Boundary string start not present, present as much data to the part callback as possible
+ if (m_IncomingData.size() > m_Boundary.size() + 8)
+ {
+ size_t BytesToReport = m_IncomingData.size() - m_Boundary.size() - 8;
+ m_Callbacks.OnPartData(m_IncomingData.data(), BytesToReport);
+ m_IncomingData.erase(0, BytesToReport);
+ }
+ return;
+ }
+ if (idxBoundary > 0)
+ {
+ m_Callbacks.OnPartData(m_IncomingData.data(), idxBoundary);
+ m_IncomingData.erase(0, idxBoundary);
+ }
+ idxBoundary = 4;
+ size_t LineEnd = m_IncomingData.find("\r\n", idxBoundary);
+ if (LineEnd == AString::npos)
+ {
+ // Not a complete line yet, present as much data to the part callback as possible
+ if (m_IncomingData.size() > m_Boundary.size() + 8)
+ {
+ size_t BytesToReport = m_IncomingData.size() - m_Boundary.size() - 8;
+ m_Callbacks.OnPartData(m_IncomingData.data(), BytesToReport);
+ m_IncomingData.erase(0, BytesToReport);
+ }
+ return;
+ }
+ if (
+ (LineEnd - idxBoundary != m_Boundary.size()) && // Line length not equal to boundary
+ (LineEnd - idxBoundary != m_Boundary.size() + 2) // Line length not equal to boundary end
+ )
+ {
+ // Got a line, but it's not a boundary, report it as data:
+ m_Callbacks.OnPartData(m_IncomingData.data(), LineEnd);
+ m_IncomingData.erase(0, LineEnd);
+ continue;
+ }
+
+ if (strncmp(m_IncomingData.c_str() + idxBoundary, m_Boundary.c_str(), m_Boundary.size()) == 0)
+ {
+ // Boundary or BoundaryEnd found:
+ m_Callbacks.OnPartEnd();
+ size_t idxSlash = idxBoundary + m_Boundary.size();
+ if ((m_IncomingData[idxSlash] == '-') && (m_IncomingData[idxSlash + 1] == '-'))
+ {
+ // This was the last part
+ m_Callbacks.OnPartData(m_IncomingData.data() + idxSlash + 4, m_IncomingData.size() - idxSlash - 4);
+ m_IncomingData.clear();
+ return;
+ }
+ m_Callbacks.OnPartStart();
+ m_IncomingData.erase(0, LineEnd + 2);
+
+ // Keep parsing for the headers that may have come with this data:
+ m_EnvelopeParser.Reset();
+ continue;
+ }
+
+ // It's a line, but not a boundary. It can be fully sent to the data receiver, since a boundary cannot cross lines
+ m_Callbacks.OnPartData(m_IncomingData.c_str(), LineEnd);
+ m_IncomingData.erase(0, LineEnd);
+ } // while (true)
+}
+
+
+
+
+
+void cMultipartParser::OnHeaderLine(const AString & a_Key, const AString & a_Value)
+{
+ m_Callbacks.OnPartHeader(a_Key, a_Value);
+}
+
+
+
+
diff --git a/src/HTTPServer/MultipartParser.h b/src/HTTPServer/MultipartParser.h
new file mode 100644
index 000000000..d853929ed
--- /dev/null
+++ b/src/HTTPServer/MultipartParser.h
@@ -0,0 +1,76 @@
+
+// MultipartParser.h
+
+// Declares the cMultipartParser class that parses messages in "multipart/*" encoding into the separate parts
+
+
+
+
+
+#pragma once
+
+#include "EnvelopeParser.h"
+
+
+
+
+
+class cMultipartParser :
+ protected cEnvelopeParser::cCallbacks
+{
+public:
+ class cCallbacks
+ {
+ public:
+ /// Called when a new part starts
+ virtual void OnPartStart(void) = 0;
+
+ /// Called when a complete header line is received for a part
+ virtual void OnPartHeader(const AString & a_Key, const AString & a_Value) = 0;
+
+ /// Called when body for a part is received
+ virtual void OnPartData(const char * a_Data, int a_Size) = 0;
+
+ /// Called when the current part ends
+ virtual void OnPartEnd(void) = 0;
+ } ;
+
+ /// Creates the parser, expects to find the boundary in a_ContentType
+ cMultipartParser(const AString & a_ContentType, cCallbacks & a_Callbacks);
+
+ /// Parses more incoming data
+ void Parse(const char * a_Data, int a_Size);
+
+protected:
+ /// The callbacks to call for various parsing events
+ cCallbacks & m_Callbacks;
+
+ /// True if the data parsed so far is valid; if false, further parsing is skipped
+ bool m_IsValid;
+
+ /// Parser for each part's envelope
+ cEnvelopeParser m_EnvelopeParser;
+
+ /// Buffer for the incoming data until it is parsed
+ AString m_IncomingData;
+
+ /// The boundary, excluding both the initial "--" and the terminating CRLF
+ AString m_Boundary;
+
+ /// Set to true if some data for the current part has already been signalized to m_Callbacks. Used for proper CRLF inserting.
+ bool m_HasHadData;
+
+
+ /// Parse one line of incoming data. The CRLF has already been stripped from a_Data / a_Size
+ void ParseLine(const char * a_Data, int a_Size);
+
+ /// Parse one line of incoming data in the headers section of a part. The CRLF has already been stripped from a_Data / a_Size
+ void ParseHeaderLine(const char * a_Data, int a_Size);
+
+ // cEnvelopeParser overrides:
+ virtual void OnHeaderLine(const AString & a_Key, const AString & a_Value) override;
+} ;
+
+
+
+
diff --git a/src/HTTPServer/NameValueParser.cpp b/src/HTTPServer/NameValueParser.cpp
new file mode 100644
index 000000000..a27f07d19
--- /dev/null
+++ b/src/HTTPServer/NameValueParser.cpp
@@ -0,0 +1,412 @@
+
+// NameValueParser.cpp
+
+// Implements the cNameValueParser class that parses strings in the "name=value;name2=value2" format into a stringmap
+
+#include "Globals.h"
+#include "NameValueParser.h"
+
+
+
+
+
+
+// DEBUG: Self-test
+
+#if 0
+
+class cNameValueParserTest
+{
+public:
+ cNameValueParserTest(void)
+ {
+ const char Data[] = " Name1=Value1;Name2 = Value 2; Name3 =\"Value 3\"; Name4 =\'Value 4\'; Name5=\"Confusing; isn\'t it?\"";
+
+ // Now try parsing char-by-char, to debug transitions across datachunk boundaries:
+ cNameValueParser Parser2;
+ for (int i = 0; i < sizeof(Data) - 1; i++)
+ {
+ Parser2.Parse(Data + i, 1);
+ }
+ Parser2.Finish();
+
+ // Parse as a single chunk of data:
+ cNameValueParser Parser(Data, sizeof(Data) - 1);
+
+ // Use the debugger to inspect the Parser variable
+
+ // Check that the two parsers have the same content:
+ for (cNameValueParser::const_iterator itr = Parser.begin(), end = Parser.end(); itr != end; ++itr)
+ {
+ ASSERT(Parser2[itr->first] == itr->second);
+ } // for itr - Parser[]
+
+ // Try parsing in 2-char chunks:
+ cNameValueParser Parser3;
+ for (int i = 0; i < sizeof(Data) - 2; i += 2)
+ {
+ Parser3.Parse(Data + i, 2);
+ }
+ if ((sizeof(Data) % 2) == 0) // There are even number of chars, including the NUL, so the data has an odd length. Parse one more char
+ {
+ Parser3.Parse(Data + sizeof(Data) - 2, 1);
+ }
+ Parser3.Finish();
+
+ // Check that the third parser has the same content:
+ for (cNameValueParser::const_iterator itr = Parser.begin(), end = Parser.end(); itr != end; ++itr)
+ {
+ ASSERT(Parser3[itr->first] == itr->second);
+ } // for itr - Parser[]
+
+ printf("cNameValueParserTest done");
+ }
+} g_Test;
+
+#endif
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cNameValueParser:
+
+cNameValueParser::cNameValueParser(bool a_AllowsKeyOnly) :
+ m_State(psKeySpace),
+ m_AllowsKeyOnly(a_AllowsKeyOnly)
+{
+}
+
+
+
+
+
+cNameValueParser::cNameValueParser(const char * a_Data, int a_Size, bool a_AllowsKeyOnly) :
+ m_State(psKeySpace),
+ m_AllowsKeyOnly(a_AllowsKeyOnly)
+{
+ Parse(a_Data, a_Size);
+}
+
+
+
+
+
+void cNameValueParser::Parse(const char * a_Data, int a_Size)
+{
+ ASSERT(m_State != psFinished); // Calling Parse() after Finish() is wrong!
+
+ if ((m_State == psInvalid) || (m_State == psFinished))
+ {
+ return;
+ }
+ int Last = 0;
+ for (int i = 0; i < a_Size;)
+ {
+ switch (m_State)
+ {
+ case psKeySpace:
+ {
+ // Skip whitespace until a non-whitespace is found, then start the key:
+ while ((i < a_Size) && (a_Data[i] <= ' '))
+ {
+ i++;
+ }
+ if ((i < a_Size) && (a_Data[i] > ' '))
+ {
+ m_State = psKey;
+ Last = i;
+ }
+ break;
+ }
+
+ case psKey:
+ {
+ // Read the key until whitespace or an equal sign:
+ while (i < a_Size)
+ {
+ if (a_Data[i] == '=')
+ {
+ m_CurrentKey.append(a_Data + Last, i - Last);
+ i++;
+ Last = i;
+ m_State = psEqual;
+ break;
+ }
+ else if (a_Data[i] <= ' ')
+ {
+ m_CurrentKey.append(a_Data + Last, i - Last);
+ i++;
+ Last = i;
+ m_State = psEqualSpace;
+ break;
+ }
+ else if (a_Data[i] == ';')
+ {
+ if (!m_AllowsKeyOnly)
+ {
+ m_State = psInvalid;
+ return;
+ }
+ m_CurrentKey.append(a_Data + Last, i - Last);
+ i++;
+ Last = i;
+ (*this)[m_CurrentKey] = "";
+ m_CurrentKey.clear();
+ m_State = psKeySpace;
+ break;
+ }
+ else if ((a_Data[i] == '\"') || (a_Data[i] == '\''))
+ {
+ m_State = psInvalid;
+ return;
+ }
+ i++;
+ } // while (i < a_Size)
+ if (i == a_Size)
+ {
+ // Still the key, ran out of data to parse, store the part of the key parsed so far:
+ m_CurrentKey.append(a_Data + Last, a_Size - Last);
+ return;
+ }
+ break;
+ }
+
+ case psEqualSpace:
+ {
+ // The space before the expected equal sign; the current key is already assigned
+ while (i < a_Size)
+ {
+ if (a_Data[i] == '=')
+ {
+ m_State = psEqual;
+ i++;
+ Last = i;
+ break;
+ }
+ else if (a_Data[i] == ';')
+ {
+ // Key-only
+ if (!m_AllowsKeyOnly)
+ {
+ m_State = psInvalid;
+ return;
+ }
+ i++;
+ Last = i;
+ (*this)[m_CurrentKey] = "";
+ m_CurrentKey.clear();
+ m_State = psKeySpace;
+ break;
+ }
+ else if (a_Data[i] > ' ')
+ {
+ m_State = psInvalid;
+ return;
+ }
+ i++;
+ } // while (i < a_Size)
+ break;
+ } // case psEqualSpace
+
+ case psEqual:
+ {
+ // just parsed the equal-sign
+ while (i < a_Size)
+ {
+ if (a_Data[i] == ';')
+ {
+ if (!m_AllowsKeyOnly)
+ {
+ m_State = psInvalid;
+ return;
+ }
+ i++;
+ Last = i;
+ (*this)[m_CurrentKey] = "";
+ m_CurrentKey.clear();
+ m_State = psKeySpace;
+ break;
+ }
+ else if (a_Data[i] == '\"')
+ {
+ i++;
+ Last = i;
+ m_State = psValueInDQuotes;
+ break;
+ }
+ else if (a_Data[i] == '\'')
+ {
+ i++;
+ Last = i;
+ m_State = psValueInSQuotes;
+ break;
+ }
+ else
+ {
+ m_CurrentValue.push_back(a_Data[i]);
+ i++;
+ Last = i;
+ m_State = psValueRaw;
+ break;
+ }
+ i++;
+ } // while (i < a_Size)
+ break;
+ } // case psEqual
+
+ case psValueInDQuotes:
+ {
+ while (i < a_Size)
+ {
+ if (a_Data[i] == '\"')
+ {
+ m_CurrentValue.append(a_Data + Last, i - Last);
+ (*this)[m_CurrentKey] = m_CurrentValue;
+ m_CurrentKey.clear();
+ m_CurrentValue.clear();
+ m_State = psAfterValue;
+ i++;
+ Last = i;
+ break;
+ }
+ i++;
+ } // while (i < a_Size)
+ if (i == a_Size)
+ {
+ m_CurrentValue.append(a_Data + Last, a_Size - Last);
+ }
+ break;
+ } // case psValueInDQuotes
+
+ case psValueInSQuotes:
+ {
+ while (i < a_Size)
+ {
+ if (a_Data[i] == '\'')
+ {
+ m_CurrentValue.append(a_Data + Last, i - Last);
+ (*this)[m_CurrentKey] = m_CurrentValue;
+ m_CurrentKey.clear();
+ m_CurrentValue.clear();
+ m_State = psAfterValue;
+ i++;
+ Last = i;
+ break;
+ }
+ i++;
+ } // while (i < a_Size)
+ if (i == a_Size)
+ {
+ m_CurrentValue.append(a_Data + Last, a_Size - Last);
+ }
+ break;
+ } // case psValueInSQuotes
+
+ case psValueRaw:
+ {
+ while (i < a_Size)
+ {
+ if (a_Data[i] == ';')
+ {
+ m_CurrentValue.append(a_Data + Last, i - Last);
+ (*this)[m_CurrentKey] = m_CurrentValue;
+ m_CurrentKey.clear();
+ m_CurrentValue.clear();
+ m_State = psKeySpace;
+ i++;
+ Last = i;
+ break;
+ }
+ i++;
+ }
+ if (i == a_Size)
+ {
+ m_CurrentValue.append(a_Data + Last, a_Size - Last);
+ }
+ break;
+ } // case psValueRaw
+
+ case psAfterValue:
+ {
+ // Between the closing DQuote or SQuote and the terminating semicolon
+ while (i < a_Size)
+ {
+ if (a_Data[i] == ';')
+ {
+ m_State = psKeySpace;
+ i++;
+ Last = i;
+ break;
+ }
+ else if (a_Data[i] < ' ')
+ {
+ i++;
+ continue;
+ }
+ m_State = psInvalid;
+ return;
+ } // while (i < a_Size)
+ break;
+ }
+ } // switch (m_State)
+ } // for i - a_Data[]
+}
+
+
+
+
+
+bool cNameValueParser::Finish(void)
+{
+ switch (m_State)
+ {
+ case psInvalid:
+ {
+ return false;
+ }
+ case psFinished:
+ {
+ return true;
+ }
+ case psKey:
+ case psEqualSpace:
+ case psEqual:
+ {
+ if ((m_AllowsKeyOnly) && !m_CurrentKey.empty())
+ {
+ (*this)[m_CurrentKey] = "";
+ m_State = psFinished;
+ return true;
+ }
+ m_State = psInvalid;
+ return false;
+ }
+ case psValueRaw:
+ {
+ (*this)[m_CurrentKey] = m_CurrentValue;
+ m_State = psFinished;
+ return true;
+ }
+ case psValueInDQuotes:
+ case psValueInSQuotes:
+ {
+ // Missing the terminating quotes, this is an error
+ m_State = psInvalid;
+ return false;
+ }
+ case psKeySpace:
+ case psAfterValue:
+ {
+ m_State = psFinished;
+ return true;
+ }
+ }
+ ASSERT(!"Unhandled parser state!");
+ return false;
+}
+
+
+
+
diff --git a/src/HTTPServer/NameValueParser.h b/src/HTTPServer/NameValueParser.h
new file mode 100644
index 000000000..07dc0b942
--- /dev/null
+++ b/src/HTTPServer/NameValueParser.h
@@ -0,0 +1,70 @@
+
+// NameValueParser.h
+
+// Declares the cNameValueParser class that parses strings in the "name=value;name2=value2" format into a stringmap
+
+
+
+
+
+#pragma once
+
+
+
+
+
+class cNameValueParser :
+ public std::map<AString, AString>
+{
+public:
+ /// Creates an empty parser
+ cNameValueParser(bool a_AllowsKeyOnly = true);
+
+ /// Creates an empty parser, then parses the data given. Doesn't call Finish(), so more data can be parsed later
+ cNameValueParser(const char * a_Data, int a_Size, bool a_AllowsKeyOnly = true);
+
+ /// Parses the data given
+ void Parse(const char * a_Data, int a_Size);
+
+ /// Notifies the parser that no more data will be coming. Returns true if the parser state is valid
+ bool Finish(void);
+
+ /// Returns true if the data parsed so far was valid
+ bool IsValid(void) const { return (m_State != psInvalid); }
+
+ /// Returns true if the parser expects no more data
+ bool IsFinished(void) const { return ((m_State == psInvalid) || (m_State == psFinished)); }
+
+protected:
+ enum eState
+ {
+ psKeySpace, ///< Parsing the space in front of the next key
+ psKey, ///< Currently adding more chars to the key in m_CurrentKey
+ psEqualSpace, ///< Space after m_CurrentKey
+ psEqual, ///< Just parsed the = sign after a name
+ psValueInSQuotes, ///< Just parsed a Single-quote sign after the Equal sign
+ psValueInDQuotes, ///< Just parsed a Double-quote sign after the Equal sign
+ psValueRaw, ///< Just parsed a raw value without a quote
+ psAfterValue, ///< Just finished parsing the value, waiting for semicolon or data end
+ psInvalid, ///< The parser has encountered an invalid input; further parsing is skipped
+ psFinished, ///< The parser has already been instructed to finish and doesn't expect any more data
+ } ;
+
+ /// The current state of the parser
+ eState m_State;
+
+ /// If true, the parser will accept keys without an equal sign and the value
+ bool m_AllowsKeyOnly;
+
+ /// Buffer for the current Key
+ AString m_CurrentKey;
+
+ /// Buffer for the current Value;
+ AString m_CurrentValue;
+
+
+} ;
+
+
+
+
diff --git a/src/Inventory.cpp b/src/Inventory.cpp
new file mode 100644
index 000000000..90b998358
--- /dev/null
+++ b/src/Inventory.cpp
@@ -0,0 +1,682 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Inventory.h"
+#include "Entities/Player.h"
+#include "ClientHandle.h"
+#include "UI/Window.h"
+#include "Item.h"
+#include "Root.h"
+#include "World.h"
+
+#include <json/json.h>
+
+#include "Items/ItemHandler.h"
+
+
+
+
+
+cInventory::cInventory(cPlayer & a_Owner) :
+ m_ArmorSlots (1, 4), // 1 x 4 slots
+ m_InventorySlots(9, 3), // 9 x 3 slots
+ m_HotbarSlots (9, 1), // 9 x 1 slots
+ m_Owner(a_Owner)
+{
+ // Ask each ItemGrid to report changes to us:
+ m_ArmorSlots.AddListener(*this);
+ m_InventorySlots.AddListener(*this);
+ m_HotbarSlots.AddListener(*this);
+
+ SetEquippedSlotNum(0);
+}
+
+
+
+
+
+void cInventory::Clear(void)
+{
+ m_ArmorSlots.Clear();
+ m_InventorySlots.Clear();
+ m_HotbarSlots.Clear();
+}
+
+
+
+
+
+int cInventory::HowManyCanFit(const cItem & a_ItemStack, bool a_ConsiderEmptySlots)
+{
+ return HowManyCanFit(a_ItemStack, 0, invNumSlots - 1, a_ConsiderEmptySlots);
+}
+
+
+
+
+
+int cInventory::HowManyCanFit(const cItem & a_ItemStack, int a_BeginSlotNum, int a_EndSlotNum, bool a_ConsiderEmptySlots)
+{
+ if ((a_BeginSlotNum < 0) || (a_BeginSlotNum >= invNumSlots))
+ {
+ LOGWARNING("%s: Bad BeginSlotNum, got %d, there are %d slots; correcting to 0.", __FUNCTION__, a_BeginSlotNum, invNumSlots - 1);
+ a_BeginSlotNum = 0;
+ }
+ if ((a_EndSlotNum < 0) || (a_EndSlotNum >= invNumSlots))
+ {
+ LOGWARNING("%s: Bad EndSlotNum, got %d, there are %d slots; correcting to %d.", __FUNCTION__, a_BeginSlotNum, invNumSlots, invNumSlots - 1);
+ a_EndSlotNum = invNumSlots - 1;
+ }
+ if (a_BeginSlotNum > a_EndSlotNum)
+ {
+ std::swap(a_BeginSlotNum, a_EndSlotNum);
+ }
+
+ char NumLeft = a_ItemStack.m_ItemCount;
+ int MaxStack = ItemHandler(a_ItemStack.m_ItemType)->GetMaxStackSize();
+ for (int i = a_BeginSlotNum; i <= a_EndSlotNum; i++)
+ {
+ const cItem & Slot = GetSlot(i);
+ if (Slot.IsEmpty())
+ {
+ NumLeft -= MaxStack;
+ }
+ else if (Slot.IsStackableWith(a_ItemStack))
+ {
+ NumLeft -= MaxStack - Slot.m_ItemCount;
+ }
+ if (NumLeft <= 0)
+ {
+ // All items fit
+ return a_ItemStack.m_ItemCount;
+ }
+ } // for i - m_Slots[]
+ return a_ItemStack.m_ItemCount - NumLeft;
+}
+
+
+
+
+
+int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks, bool a_tryToFillEquippedFirst)
+{
+ cItem ToAdd(a_Item);
+ int res = 0;
+ if (ItemCategory::IsArmor(a_Item.m_ItemType))
+ {
+ res = m_ArmorSlots.AddItem(ToAdd, a_AllowNewStacks);
+ ToAdd.m_ItemCount -= res;
+ if (ToAdd.m_ItemCount == 0)
+ {
+ return res;
+ }
+ }
+
+ res += m_HotbarSlots.AddItem(ToAdd, a_AllowNewStacks, a_tryToFillEquippedFirst ? m_EquippedSlotNum : -1);
+ ToAdd.m_ItemCount = a_Item.m_ItemCount - res;
+ if (ToAdd.m_ItemCount == 0)
+ {
+ return res;
+ }
+
+ res += m_InventorySlots.AddItem(ToAdd, a_AllowNewStacks);
+ return res;
+}
+
+
+
+
+
+int cInventory::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, bool a_tryToFillEquippedFirst)
+{
+ int TotalAdded = 0;
+ for (cItems::iterator itr = a_ItemStackList.begin(); itr != a_ItemStackList.end();)
+ {
+ int NumAdded = AddItem(*itr, a_AllowNewStacks, a_tryToFillEquippedFirst);
+ if (itr->m_ItemCount == NumAdded)
+ {
+ itr = a_ItemStackList.erase(itr);
+ }
+ else
+ {
+ itr->m_ItemCount -= NumAdded;
+ ++itr;
+ }
+ TotalAdded += NumAdded;
+ }
+ return TotalAdded;
+}
+
+
+
+
+
+bool cInventory::RemoveOneEquippedItem(void)
+{
+ if (m_HotbarSlots.GetSlot(m_EquippedSlotNum).IsEmpty())
+ {
+ return false;
+ }
+
+ m_HotbarSlots.ChangeSlotCount(m_EquippedSlotNum, -1);
+ return true;
+}
+
+
+
+
+
+int cInventory::HowManyItems(const cItem & a_Item)
+{
+ return
+ m_ArmorSlots.HowManyItems(a_Item) +
+ m_InventorySlots.HowManyItems(a_Item) +
+ m_HotbarSlots.HowManyItems(a_Item);
+}
+
+
+
+
+
+bool cInventory::HasItems(const cItem & a_ItemStack)
+{
+ int CurrentlyHave = HowManyItems(a_ItemStack);
+ return (CurrentlyHave >= a_ItemStack.m_ItemCount);
+}
+
+
+
+
+
+void cInventory::SetSlot(int a_SlotNum, const cItem & a_Item)
+{
+ if ((a_SlotNum < 0) || (a_SlotNum >= invNumSlots))
+ {
+ LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Ignoring.", __FUNCTION__, a_SlotNum, invNumSlots - 1);
+ return;
+ }
+
+ int GridSlotNum = 0;
+ cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum);
+ if (Grid == NULL)
+ {
+ LOGWARNING("%s(%d): requesting an invalid itemgrid. Ignoring.", __FUNCTION__, a_SlotNum);
+ return;
+ }
+ Grid->SetSlot(GridSlotNum, a_Item);
+}
+
+
+
+
+
+void cInventory::SetArmorSlot(int a_ArmorSlotNum, const cItem & a_Item)
+{
+ m_ArmorSlots.SetSlot(a_ArmorSlotNum, a_Item);
+}
+
+
+
+
+
+void cInventory::SetInventorySlot(int a_InventorySlotNum, const cItem & a_Item)
+{
+ m_InventorySlots.SetSlot(a_InventorySlotNum, a_Item);
+}
+
+
+
+
+
+void cInventory::SetHotbarSlot(int a_HotBarSlotNum, const cItem & a_Item)
+{
+ m_HotbarSlots.SetSlot(a_HotBarSlotNum, a_Item);
+}
+
+
+
+
+
+const cItem & cInventory::GetSlot(int a_SlotNum) const
+{
+ if ((a_SlotNum < 0) || (a_SlotNum >= invNumSlots))
+ {
+ LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Returning the first inventory slot instead.", __FUNCTION__, a_SlotNum, invNumSlots - 1);
+ return m_InventorySlots.GetSlot(0);
+ }
+ int GridSlotNum = 0;
+ const cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum);
+ if (Grid == NULL)
+ {
+ // Something went wrong, but we don't know what. We must return a value, so return the first inventory slot
+ LOGWARNING("%s(%d): requesting an invalid ItemGrid, returning the first inventory slot instead.", __FUNCTION__, a_SlotNum);
+ return m_InventorySlots.GetSlot(0);
+ }
+ return Grid->GetSlot(GridSlotNum);
+}
+
+
+
+
+
+const cItem & cInventory::GetArmorSlot(int a_ArmorSlotNum) const
+{
+ if ((a_ArmorSlotNum < 0) || (a_ArmorSlotNum >= invArmorCount))
+ {
+ LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Returning the first one instead", __FUNCTION__, a_ArmorSlotNum, invArmorCount - 1);
+ return m_ArmorSlots.GetSlot(0);
+ }
+ return m_ArmorSlots.GetSlot(a_ArmorSlotNum);
+}
+
+
+
+
+
+const cItem & cInventory::GetInventorySlot(int a_InventorySlotNum) const
+{
+ if ((a_InventorySlotNum < 0) || (a_InventorySlotNum >= invInventoryCount))
+ {
+ LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Returning the first one instead", __FUNCTION__, a_InventorySlotNum, invInventoryCount - 1);
+ return m_InventorySlots.GetSlot(0);
+ }
+ return m_InventorySlots.GetSlot(a_InventorySlotNum);
+}
+
+
+
+
+
+const cItem & cInventory::GetHotbarSlot(int a_SlotNum) const
+{
+ if ((a_SlotNum < 0) || (a_SlotNum >= invHotbarCount))
+ {
+ LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Returning the first one instead", __FUNCTION__, a_SlotNum, invHotbarCount - 1);
+ return m_HotbarSlots.GetSlot(0);
+ }
+ return m_HotbarSlots.GetSlot(a_SlotNum);
+}
+
+
+
+
+
+const cItem & cInventory::GetEquippedItem(void) const
+{
+ return GetHotbarSlot(m_EquippedSlotNum);
+}
+
+
+
+
+
+void cInventory::SetEquippedSlotNum(int a_SlotNum)
+{
+ if ((a_SlotNum < 0) || (a_SlotNum >= invHotbarCount))
+ {
+ LOGWARNING("%s: requesting invalid slot index: %d out of %d. Setting 0 instead.", __FUNCTION__, a_SlotNum, invHotbarCount - 1);
+ m_EquippedSlotNum = 0;
+ }
+ else
+ {
+ m_EquippedSlotNum = a_SlotNum;
+ }
+}
+
+
+
+
+
+bool cInventory::DamageEquippedItem(short a_Amount)
+{
+ return DamageItem(invHotbarOffset + m_EquippedSlotNum, a_Amount);
+}
+
+
+
+
+
+int cInventory::ChangeSlotCount(int a_SlotNum, int a_AddToCount)
+{
+ int GridSlotNum = 0;
+ cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum);
+ if (Grid == NULL)
+ {
+ LOGWARNING("%s: invalid slot number, expected 0 .. %d, got %d; ignoring", __FUNCTION__, invNumSlots, a_SlotNum);
+ return -1;
+ }
+ return Grid->ChangeSlotCount(GridSlotNum, a_AddToCount);
+}
+
+
+
+
+
+bool cInventory::DamageItem(int a_SlotNum, short a_Amount)
+{
+ if ((a_SlotNum < 0) || (a_SlotNum >= invNumSlots))
+ {
+ LOGWARNING("%s: requesting an invalid slot index: %d out of %d", __FUNCTION__, a_SlotNum, invNumSlots - 1);
+ return false;
+ }
+
+ int GridSlotNum = 0;
+ cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum);
+ if (Grid == NULL)
+ {
+ LOGWARNING("%s(%d, %d): requesting an invalid grid, ignoring.", __FUNCTION__, a_SlotNum, a_Amount);
+ return false;
+ }
+ if (!Grid->DamageItem(GridSlotNum, a_Amount))
+ {
+ // The item has been damaged, but did not break yet
+ return false;
+ }
+
+ // The item has broken, remove it:
+ Grid->EmptySlot(GridSlotNum);
+ return true;
+}
+
+
+
+
+
+void cInventory::CopyToItems(cItems & a_Items)
+{
+ m_ArmorSlots.CopyToItems(a_Items);
+ m_InventorySlots.CopyToItems(a_Items);
+ m_HotbarSlots.CopyToItems(a_Items);
+}
+
+
+
+
+
+void cInventory::SendSlot(int a_SlotNum)
+{
+ cItem Item(GetSlot(a_SlotNum));
+ if (Item.IsEmpty())
+ {
+ // Sanitize items that are not completely empty (ie. count == 0, but type != empty)
+ Item.Empty();
+ }
+ m_Owner.GetClientHandle()->SendInventorySlot(0, a_SlotNum + 5, Item); // Slots in the client are numbered "+ 5" because of crafting grid and result
+}
+
+
+
+
+
+/*
+int cInventory::MoveItem(short a_ItemType, short a_ItemDamage, int a_Count, int a_BeginSlot, int a_EndSlot)
+{
+ int res = 0;
+ for (int i = a_BeginSlot; i <= a_EndSlot; i++)
+ {
+ if (
+ m_Slots[i].IsEmpty() ||
+ ((m_Slots[i].m_ItemType == a_ItemType) && (m_Slots[i].m_ItemDamage == a_ItemDamage))
+ )
+ {
+ int MaxCount = ItemHandler(a_ItemType)->GetMaxStackSize();
+ ASSERT(m_Slots[i].m_ItemCount <= MaxCount);
+ int NumToMove = std::min(a_Count, MaxCount - m_Slots[i].m_ItemCount);
+ m_Slots[i].m_ItemCount += NumToMove;
+ m_Slots[i].m_ItemDamage = a_ItemDamage;
+ m_Slots[i].m_ItemType = a_ItemType;
+ SendSlot(i);
+ res += NumToMove;
+ a_Count -= NumToMove;
+ if (a_Count <= 0)
+ {
+ // No more items to distribute
+ return res;
+ }
+ }
+ } // for i - m_Slots[]
+ // No more space to distribute to
+ return res;
+}
+*/
+
+
+
+
+
+int cInventory::ArmorSlotNumToEntityEquipmentID(short a_ArmorSlotNum)
+{
+ switch (a_ArmorSlotNum)
+ {
+ case 0: return 4; // Helmet
+ case 1: return 3; // Chestplate
+ case 2: return 2; // Leggings
+ case 3: return 1; // Boots
+ }
+ LOGWARN("%s: invalid armor slot number: %d", __FUNCTION__, a_ArmorSlotNum);
+ return 0;
+}
+
+
+
+
+
+#if 0
+bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */ )
+{
+ // Fill already present stacks
+ if( a_Mode < 2 )
+ {
+ int MaxStackSize = cItemHandler::GetItemHandler(a_Item.m_ItemType)->GetMaxStackSize();
+ for(int i = 0; i < a_Size; i++)
+ {
+ if( m_Slots[i + a_Offset].m_ItemType == a_Item.m_ItemType && m_Slots[i + a_Offset].m_ItemCount < MaxStackSize && m_Slots[i + a_Offset].m_ItemDamage == a_Item.m_ItemDamage )
+ {
+ int NumFree = MaxStackSize - m_Slots[i + a_Offset].m_ItemCount;
+ if( NumFree >= a_Item.m_ItemCount )
+ {
+
+ //printf("1. Adding %i items ( free: %i )\n", a_Item.m_ItemCount, NumFree );
+ m_Slots[i + a_Offset].m_ItemCount += a_Item.m_ItemCount;
+ a_Item.m_ItemCount = 0;
+ a_bChangedSlots[i + a_Offset] = true;
+ break;
+ }
+ else
+ {
+ //printf("2. Adding %i items\n", NumFree );
+ m_Slots[i + a_Offset].m_ItemCount += (char)NumFree;
+ a_Item.m_ItemCount -= (char)NumFree;
+ a_bChangedSlots[i + a_Offset] = true;
+ }
+ }
+ }
+ }
+
+ if( a_Mode > 0 )
+ {
+ // If we got more left, find first empty slot
+ for(int i = 0; i < a_Size && a_Item.m_ItemCount > 0; i++)
+ {
+ if( m_Slots[i + a_Offset].m_ItemType == -1 )
+ {
+ m_Slots[i + a_Offset] = a_Item;
+ a_Item.m_ItemCount = 0;
+ a_bChangedSlots[i + a_Offset] = true;
+ }
+ }
+ }
+
+ return true;
+}
+#endif
+
+
+
+
+
+void cInventory::SaveToJson(Json::Value & a_Value)
+{
+ // The JSON originally included the 4 crafting slots and the result, so we have to put empty items there, too:
+ cItem EmptyItem;
+ Json::Value EmptyItemJson;
+ EmptyItem.GetJson(EmptyItemJson);
+ for (int i = 0; i < 5; i++)
+ {
+ a_Value.append(EmptyItemJson);
+ }
+
+ // The 4 armor slots follow:
+ for (int i = 0; i < invArmorCount; i++)
+ {
+ Json::Value JSON_Item;
+ m_ArmorSlots.GetSlot(i).GetJson(JSON_Item);
+ a_Value.append(JSON_Item);
+ }
+
+ // Next comes the main inventory:
+ for (int i = 0; i < invInventoryCount; i++)
+ {
+ Json::Value JSON_Item;
+ m_InventorySlots.GetSlot(i).GetJson(JSON_Item);
+ a_Value.append(JSON_Item);
+ }
+
+ // The hotbar is the last:
+ for (int i = 0; i < invHotbarCount; i++)
+ {
+ Json::Value JSON_Item;
+ m_HotbarSlots.GetSlot(i).GetJson(JSON_Item);
+ a_Value.append(JSON_Item);
+ }
+}
+
+
+
+
+
+bool cInventory::LoadFromJson(Json::Value & a_Value)
+{
+ int SlotIdx = 0;
+
+ for (Json::Value::iterator itr = a_Value.begin(); itr != a_Value.end(); ++itr, SlotIdx++)
+ {
+ cItem Item;
+ Item.FromJson(*itr);
+
+ // The JSON originally included the 4 crafting slots and the result slot, so we need to skip the first 5 items:
+ if (SlotIdx < 5)
+ {
+ continue;
+ }
+
+ // If we loaded all the slots, stop now, even if the JSON has more:
+ if (SlotIdx - 5 >= invNumSlots)
+ {
+ break;
+ }
+
+ int GridSlotNum = 0;
+ cItemGrid * Grid = GetGridForSlotNum(SlotIdx - 5, GridSlotNum);
+ ASSERT(Grid != NULL);
+ Grid->SetSlot(GridSlotNum, Item);
+ } // for itr - a_Value[]
+ return true;
+}
+
+
+
+
+
+const cItemGrid * cInventory::GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum) const
+{
+ ASSERT(a_SlotNum >= 0);
+
+ if (a_SlotNum < invArmorCount)
+ {
+ a_GridSlotNum = a_SlotNum;
+ return &m_ArmorSlots;
+ }
+ a_SlotNum -= invArmorCount;
+ if (a_SlotNum < invInventoryCount)
+ {
+ a_GridSlotNum = a_SlotNum;
+ return &m_InventorySlots;
+ }
+ a_GridSlotNum = a_SlotNum - invInventoryCount;
+ return &m_HotbarSlots;
+}
+
+
+
+
+
+cItemGrid * cInventory::GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum)
+{
+ ASSERT(a_SlotNum >= 0);
+
+ if (a_SlotNum < invArmorCount)
+ {
+ a_GridSlotNum = a_SlotNum;
+ return &m_ArmorSlots;
+ }
+ a_SlotNum -= invArmorCount;
+ if (a_SlotNum < invInventoryCount)
+ {
+ a_GridSlotNum = a_SlotNum;
+ return &m_InventorySlots;
+ }
+ a_GridSlotNum = a_SlotNum - invInventoryCount;
+ return &m_HotbarSlots;
+}
+
+
+
+
+
+void cInventory::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
+{
+ // Send the neccessary updates to whoever needs them
+
+ if (m_Owner.IsDestroyed())
+ {
+ // Owner is not (yet) valid, skip for now
+ return;
+ }
+
+ // Armor update needs broadcast to other players:
+ cWorld * World = m_Owner.GetWorld();
+ if ((a_ItemGrid == &m_ArmorSlots) && (World != NULL))
+ {
+ World->BroadcastEntityEquipment(
+ m_Owner, ArmorSlotNumToEntityEquipmentID(a_SlotNum),
+ m_ArmorSlots.GetSlot(a_SlotNum), m_Owner.GetClientHandle()
+ );
+ }
+
+ // Convert the grid-local a_SlotNum to our global SlotNum:
+ int Base = 0;
+ if (a_ItemGrid == &m_ArmorSlots)
+ {
+ Base = invArmorOffset;
+ }
+ else if (a_ItemGrid == &m_InventorySlots)
+ {
+ Base = invInventoryOffset;
+ }
+ else if (a_ItemGrid == &m_HotbarSlots)
+ {
+ Base = invHotbarOffset;
+ }
+ else
+ {
+ ASSERT(!"Unknown ItemGrid calling OnSlotChanged()");
+ return;
+ }
+
+ SendSlot(Base + a_SlotNum);
+}
+
+
+
+
diff --git a/src/Inventory.h b/src/Inventory.h
new file mode 100644
index 000000000..3c6a19de8
--- /dev/null
+++ b/src/Inventory.h
@@ -0,0 +1,182 @@
+
+#pragma once
+
+#include "ItemGrid.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+};
+
+class cClientHandle;
+class cPlayer;
+
+
+
+
+// tolua_begin
+
+/** This class represents the player's inventory
+The slots are divided into three areas:
+- armor slots (1 x 4)
+- inventory slots (9 x 3)
+- hotbar slots (9 x 1)
+The generic GetSlot(), SetSlot() and HowManyCanFit() functions take the index of the slots,
+as if armor slots, inventory slots and then hotbar slots were put one after another.
+You can use the invArmorOffset, invInventoryOffset and invHotbarOffset constants.
+*/
+
+class cInventory :
+ public cItemGrid::cListener
+{
+public:
+
+ // Counts and offsets to individual parts of the inventory, as used by GetSlot() / SetSlot() / HowManyCanFit():
+ enum
+ {
+ invArmorCount = 4,
+ invInventoryCount = 9 * 3,
+ invHotbarCount = 9,
+
+ invArmorOffset = 0,
+ invInventoryOffset = invArmorOffset + invArmorCount,
+ invHotbarOffset = invInventoryOffset + invInventoryCount,
+ invNumSlots = invHotbarOffset + invHotbarCount
+ } ;
+
+ // tolua_end
+
+ cInventory(cPlayer & a_Owner);
+
+ // tolua_begin
+
+ /// Removes all items from the entire inventory
+ void Clear(void);
+
+ /// Returns number of items out of a_ItemStack that can fit in the storage
+ int HowManyCanFit(const cItem & a_ItemStack, bool a_ConsiderEmptySlots);
+
+ /// Returns how many items of the specified type would fit into the slot range specified
+ int HowManyCanFit(const cItem & a_ItemStack, int a_BeginSlotNum, int a_EndSlotNum, bool a_ConsiderEmptySlots);
+
+ /** Adds as many items out of a_ItemStack as can fit.
+ If a_AllowNewStacks is set to false, only existing stacks can be topped up;
+ if a_AllowNewStacks is set to true, empty slots can be used for the rest.
+ If a_tryToFillEquippedFirst is set to true, the currently equipped slot will be used first (if empty or
+ compatible with added items)
+ if a_tryToFillEquippedFirst is set to false, the regular order applies.
+ Returns the number of items that fit.
+ */
+ int AddItem(const cItem & a_ItemStack, bool a_AllowNewStacks = true, bool a_tryToFillEquippedFirst = false);
+
+ /** Same as AddItem, but works on an entire list of item stacks.
+ The a_ItemStackList is modified to reflect the leftover items.
+ If a_AllowNewStacks is set to false, only existing stacks can be topped up;
+ if a_AllowNewStacks is set to true, empty slots can be used for the rest.
+ If a_tryToFillEquippedFirst is set to true, the currently equipped slot will be used first (if empty or
+ compatible with added items)
+ if a_tryToFillEquippedFirst is set to false, the regular order applies.
+ Returns the total number of items that fit.
+ */
+ int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, bool a_tryToFillEquippedFirst);
+
+ /// Removes one item out of the currently equipped item stack, returns true if successful, false if empty-handed
+ bool RemoveOneEquippedItem(void);
+
+ /// Returns the number of items of type a_Item that are stored
+ int HowManyItems(const cItem & a_Item);
+
+ /// Returns true if there are at least as many items of type a_ItemStack as in a_ItemStack
+ bool HasItems(const cItem & a_ItemStack);
+
+ /// Returns the cItemGrid object representing the armor slots
+ cItemGrid & GetArmorGrid(void) { return m_ArmorSlots; }
+
+ /// Returns the cItemGrid object representing the main inventory slots
+ cItemGrid & GetInventoryGrid(void) { return m_InventorySlots; }
+
+ /// Returns the cItemGrid object representing the hotbar slots
+ cItemGrid & GetHotbarGrid(void) { return m_HotbarSlots; }
+
+ /// Returns the player associated with this inventory
+ cPlayer & GetOwner(void) { return m_Owner; }
+
+ /// Copies the non-empty slots into a_ItemStacks; preserves the original a_Items contents
+ void CopyToItems(cItems & a_Items);
+
+ // tolua_end
+
+ /// Returns the player associated with this inventory (const version)
+ const cPlayer & GetOwner(void) const { return m_Owner; }
+
+ // tolua_begin
+
+ const cItem & GetSlot(int a_SlotNum) const;
+ const cItem & GetArmorSlot(int a_ArmorSlotNum) const;
+ const cItem & GetInventorySlot(int a_InventorySlotNum) const;
+ const cItem & GetHotbarSlot(int a_HotBarSlotNum) const;
+ const cItem & GetEquippedItem(void) const;
+ void SetSlot(int a_SlotNum, const cItem & a_Item);
+ void SetArmorSlot(int a_ArmorSlotNum, const cItem & a_Item);
+ void SetInventorySlot(int a_InventorySlotNum, const cItem & a_Item);
+ void SetHotbarSlot(int a_HotBarSlotNum, const cItem & a_Item);
+
+ void SetEquippedSlotNum(int a_SlotNum);
+ int GetEquippedSlotNum(void) { return m_EquippedSlotNum; }
+
+ /** Adds (or subtracts, if a_AddToCount is negative) to the count of items in the specified slot.
+ If the slot is empty, ignores the call.
+ Returns the new count, or -1 if the slot number is invalid.
+ */
+ int ChangeSlotCount(int a_SlotNum, int a_AddToCount);
+
+ /// Adds the specified damage to the specified item; deletes the item and returns true if the item broke.
+ bool DamageItem(int a_SlotNum, short a_Amount);
+
+ /// Adds the specified damage to the currently held item; deletes the item and returns true if the item broke.
+ bool DamageEquippedItem(short a_Amount = 1);
+
+ const cItem & GetEquippedHelmet (void) const { return m_ArmorSlots.GetSlot(0); }
+ const cItem & GetEquippedChestplate(void) const { return m_ArmorSlots.GetSlot(1); }
+ const cItem & GetEquippedLeggings (void) const { return m_ArmorSlots.GetSlot(2); }
+ const cItem & GetEquippedBoots (void) const { return m_ArmorSlots.GetSlot(3); }
+
+ // tolua_end
+
+ /// Sends the slot contents to the owner
+ void SendSlot(int a_SlotNum);
+
+ /// Converts an armor slot number into the ID for the EntityEquipment packet
+ static int ArmorSlotNumToEntityEquipmentID(short a_ArmorSlotNum);
+
+ void SaveToJson(Json::Value & a_Value);
+ bool LoadFromJson(Json::Value & a_Value);
+
+protected:
+ bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0 );
+
+ cItemGrid m_ArmorSlots;
+ cItemGrid m_InventorySlots;
+ cItemGrid m_HotbarSlots;
+
+ int m_EquippedSlotNum;
+
+ cPlayer & m_Owner;
+
+ /// Returns the ItemGrid and the (grid-local) slot number for a (global) slot number; return NULL for invalid SlotNum
+ const cItemGrid * GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum) const;
+
+ /// Returns the ItemGrid and the (grid-local) slot number for a (global) slot number; return NULL for invalid SlotNum
+ cItemGrid * GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum);
+
+ // cItemGrid::cListener override:
+ virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
+}; // tolua_export
+
+
+
+
diff --git a/src/Item.cpp b/src/Item.cpp
new file mode 100644
index 000000000..25664e4df
--- /dev/null
+++ b/src/Item.cpp
@@ -0,0 +1,261 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Item.h"
+#include <json/json.h>
+#include "Items/ItemHandler.h"
+
+
+
+
+
+cItem cItem::CopyOne(void) const
+{
+ cItem res(*this);
+ res.m_ItemCount = 1;
+ return res;
+}
+
+
+
+
+
+cItem & cItem::AddCount(char a_AmountToAdd)
+{
+ m_ItemCount += a_AmountToAdd;
+ if (m_ItemCount <= 0)
+ {
+ Empty();
+ }
+ return *this;
+}
+
+
+
+
+
+short cItem::GetMaxDamage(void) const
+{
+ switch (m_ItemType)
+ {
+ case E_ITEM_BOW: return 384;
+ case E_ITEM_DIAMOND_AXE: return 1563;
+ case E_ITEM_DIAMOND_HOE: return 1563;
+ case E_ITEM_DIAMOND_PICKAXE: return 1563;
+ case E_ITEM_DIAMOND_SHOVEL: return 1563;
+ case E_ITEM_DIAMOND_SWORD: return 1563;
+ case E_ITEM_FLINT_AND_STEEL: return 65;
+ case E_ITEM_GOLD_AXE: return 32;
+ case E_ITEM_GOLD_HOE: return 32;
+ case E_ITEM_GOLD_PICKAXE: return 32;
+ case E_ITEM_GOLD_SHOVEL: return 32;
+ case E_ITEM_GOLD_SWORD: return 32;
+ case E_ITEM_IRON_AXE: return 251;
+ case E_ITEM_IRON_HOE: return 251;
+ case E_ITEM_IRON_PICKAXE: return 251;
+ case E_ITEM_IRON_SHOVEL: return 251;
+ case E_ITEM_IRON_SWORD: return 251;
+ case E_ITEM_SHEARS: return 251;
+ case E_ITEM_STONE_AXE: return 132;
+ case E_ITEM_STONE_HOE: return 132;
+ case E_ITEM_STONE_PICKAXE: return 132;
+ case E_ITEM_STONE_SHOVEL: return 132;
+ case E_ITEM_STONE_SWORD: return 132;
+ case E_ITEM_WOODEN_AXE: return 60;
+ case E_ITEM_WOODEN_HOE: return 60;
+ case E_ITEM_WOODEN_PICKAXE: return 60;
+ case E_ITEM_WOODEN_SHOVEL: return 60;
+ case E_ITEM_WOODEN_SWORD: return 60;
+ }
+ return 0;
+}
+
+
+
+
+
+bool cItem::DamageItem(short a_Amount)
+{
+ short MaxDamage = GetMaxDamage();
+ if (MaxDamage == 0)
+ {
+ // Item doesn't have damage
+ return false;
+ }
+
+ m_ItemDamage += a_Amount;
+ return (m_ItemDamage >= MaxDamage);
+}
+
+
+
+
+
+bool cItem::IsStackableWith(const cItem & a_OtherStack) const
+{
+ if (a_OtherStack.m_ItemType != m_ItemType)
+ {
+ return false;
+ }
+ if (a_OtherStack.m_ItemDamage != m_ItemDamage)
+ {
+ return false;
+ }
+ if (a_OtherStack.m_Enchantments != m_Enchantments)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+
+
+
+
+bool cItem::IsFullStack(void) const
+{
+ return (m_ItemCount >= ItemHandler(m_ItemType)->GetMaxStackSize());
+}
+
+
+
+
+
+char cItem::GetMaxStackSize(void) const
+{
+ return ItemHandler(m_ItemType)->GetMaxStackSize();
+}
+
+
+
+
+
+/// Returns the cItemHandler responsible for this item type
+cItemHandler * cItem::GetHandler(void) const
+{
+ return ItemHandler(m_ItemType);
+}
+
+
+
+
+
+void cItem::GetJson(Json::Value & a_OutValue) const
+{
+ a_OutValue["ID"] = m_ItemType;
+ if (m_ItemType > 0)
+ {
+ a_OutValue["Count"] = m_ItemCount;
+ a_OutValue["Health"] = m_ItemDamage;
+ AString Enchantments(m_Enchantments.ToString());
+ if (!Enchantments.empty())
+ {
+ a_OutValue["ench"] = Enchantments;
+ }
+ }
+}
+
+
+
+
+
+void cItem::FromJson(const Json::Value & a_Value)
+{
+ m_ItemType = (ENUM_ITEM_ID)a_Value.get("ID", -1 ).asInt();
+ if (m_ItemType > 0)
+ {
+ m_ItemCount = (char)a_Value.get("Count", -1 ).asInt();
+ m_ItemDamage = (short)a_Value.get("Health", -1 ).asInt();
+ m_Enchantments.Clear();
+ m_Enchantments.AddFromString(a_Value.get("ench", "").asString());
+ }
+}
+
+
+
+
+
+bool cItem::IsEnchantable(short item)
+{
+ if ((item >= 256) && (item <= 259))
+ return true;
+ if ((item >= 267) && (item <= 279))
+ return true;
+ if ((item >= 283) && (item <= 286))
+ return true;
+ if ((item >= 290) && (item <= 294))
+ return true;
+ if ((item >= 298) && (item <= 317))
+ return true;
+ if ((item >= 290) && (item <= 294))
+ return true;
+
+ if ((item == 346) || (item == 359) || (item == 261))
+ return true;
+
+ return false;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cItems:
+
+cItem * cItems::Get(int a_Idx)
+{
+ if ((a_Idx < 0) || (a_Idx >= (int)size()))
+ {
+ LOGWARNING("cItems: Attempt to get an out-of-bounds item at index %d; there are currently %d items. Returning a nil.", a_Idx, size());
+ return NULL;
+ }
+ return &at(a_Idx);
+}
+
+
+
+
+
+void cItems::Set(int a_Idx, const cItem & a_Item)
+{
+ if ((a_Idx < 0) || (a_Idx >= (int)size()))
+ {
+ LOGWARNING("cItems: Attempt to set an item at an out-of-bounds index %d; there are currently %d items. Not setting.", a_Idx, size());
+ return;
+ }
+ at(a_Idx) = a_Item;
+}
+
+
+
+
+
+void cItems::Delete(int a_Idx)
+{
+ if ((a_Idx < 0) || (a_Idx >= (int)size()))
+ {
+ LOGWARNING("cItems: Attempt to delete an item at an out-of-bounds index %d; there are currently %d items. Ignoring.", a_Idx, size());
+ return;
+ }
+ erase(begin() + a_Idx);
+}
+
+
+
+
+
+void cItems::Set(int a_Idx, ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemDamage)
+{
+ if ((a_Idx < 0) || (a_Idx >= (int)size()))
+ {
+ LOGWARNING("cItems: Attempt to set an item at an out-of-bounds index %d; there are currently %d items. Not setting.", a_Idx, size());
+ return;
+ }
+ at(a_Idx) = cItem(a_ItemType, a_ItemCount, a_ItemDamage);
+}
+
+
+
+
diff --git a/src/Item.h b/src/Item.h
new file mode 100644
index 000000000..c60d0542c
--- /dev/null
+++ b/src/Item.h
@@ -0,0 +1,210 @@
+
+// Item.h
+
+// Declares the cItem class representing an item (in the inventory sense)
+
+
+
+
+
+#pragma once
+
+#include "Defines.h"
+#include "Enchantments.h"
+
+
+
+
+
+// fwd:
+class cItemHandler;
+
+namespace Json
+{
+ class Value;
+}
+
+
+
+
+
+// tolua_begin
+class cItem
+{
+public:
+ /// Creates an empty item
+ cItem(void) :
+ m_ItemType(E_ITEM_EMPTY),
+ m_ItemCount(0),
+ m_ItemDamage(0)
+ {
+ }
+
+
+ /// Creates an item of the specified type, by default 1 piece with no damage and no enchantments
+ cItem(
+ short a_ItemType,
+ char a_ItemCount = 1,
+ short a_ItemDamage = 0,
+ const AString & a_Enchantments = ""
+ ) :
+ m_ItemType (a_ItemType),
+ m_ItemCount (a_ItemCount),
+ m_ItemDamage (a_ItemDamage),
+ m_Enchantments(a_Enchantments)
+ {
+ if (!IsValidItem(m_ItemType))
+ {
+ if (m_ItemType != E_BLOCK_AIR)
+ {
+ LOGWARNING("%s: creating an invalid item type (%d), resetting to empty.", __FUNCTION__, a_ItemType);
+ }
+ Empty();
+ }
+ }
+
+
+ /// Creates an exact copy of the item
+ cItem(const cItem & a_CopyFrom) :
+ m_ItemType (a_CopyFrom.m_ItemType),
+ m_ItemCount (a_CopyFrom.m_ItemCount),
+ m_ItemDamage (a_CopyFrom.m_ItemDamage),
+ m_Enchantments(a_CopyFrom.m_Enchantments)
+ {
+ }
+
+
+ void Empty(void)
+ {
+ m_ItemType = E_ITEM_EMPTY;
+ m_ItemCount = 0;
+ m_ItemDamage = 0;
+ m_Enchantments.Clear();
+ }
+
+
+ void Clear(void)
+ {
+ m_ItemType = E_ITEM_EMPTY;
+ m_ItemCount = 0;
+ m_ItemDamage = 0;
+ }
+
+
+ bool IsEmpty(void) const
+ {
+ return ((m_ItemType <= 0) || (m_ItemCount <= 0));
+ }
+
+
+ bool IsEqual(const cItem & a_Item) const
+ {
+ return (
+ IsSameType(a_Item) &&
+ (m_ItemDamage == a_Item.m_ItemDamage) &&
+ (m_Enchantments == a_Item.m_Enchantments)
+ );
+ }
+
+
+ bool IsSameType(const cItem & a_Item) const
+ {
+ return (m_ItemType == a_Item.m_ItemType) || (IsEmpty() && a_Item.IsEmpty());
+ }
+
+
+ /// Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items
+ cItem CopyOne(void) const;
+
+ /// Adds the specified count to this object and returns the reference to self (useful for chaining)
+ cItem & AddCount(char a_AmountToAdd);
+
+ /// Returns the maximum damage value that this item can have; zero if damage is not applied
+ short GetMaxDamage(void) const;
+
+ /// Damages a weapon / tool. Returns true when damage reaches max value and the item should be destroyed
+ bool DamageItem(short a_Amount = 1);
+
+ inline bool IsDamageable(void) const { return (GetMaxDamage() > 0); }
+
+ /// Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored!
+ bool IsStackableWith(const cItem & a_OtherStack) const;
+
+ /// Returns true if the item is stacked up to its maximum stacking.
+ bool IsFullStack(void) const;
+
+ /// Returns the maximum amount of stacked items of this type.
+ char GetMaxStackSize(void) const;
+
+ // tolua_end
+
+ /// Returns the cItemHandler responsible for this item type
+ cItemHandler * GetHandler(void) const;
+
+ /// Saves the item data into JSON representation
+ void GetJson(Json::Value & a_OutValue) const;
+
+ /// Loads the item data from JSON representation
+ void FromJson(const Json::Value & a_Value);
+
+ /// Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements)
+ static bool IsEnchantable(short a_ItemType);
+
+ // tolua_begin
+
+ short m_ItemType;
+ char m_ItemCount;
+ short m_ItemDamage;
+ cEnchantments m_Enchantments;
+};
+// tolua_end
+
+
+
+
+
+/** This class bridges a vector of cItem for safe access via Lua. It checks boundaries for all accesses
+Note that this class is zero-indexed!
+*/
+class cItems // tolua_export
+ : public std::vector<cItem>
+{ // tolua_export
+public:
+ // tolua_begin
+
+ /// Need a Lua-accessible constructor
+ cItems(void) {}
+
+ cItem * Get (int a_Idx);
+ void Set (int a_Idx, const cItem & a_Item);
+ void Add (const cItem & a_Item) {push_back(a_Item); }
+ void Delete(int a_Idx);
+ void Clear (void) {clear(); }
+ int Size (void) {return size(); }
+ void Set (int a_Idx, ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemDamage);
+
+ void Add (ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemDamage)
+ {
+ push_back(cItem(a_ItemType, a_ItemCount, a_ItemDamage));
+ }
+
+ // tolua_end
+} ; // tolua_export
+
+
+
+
+
+/// Used to store loot probability tables
+class cLootProbab
+{
+public:
+ cItem m_Item;
+ int m_MinAmount;
+ int m_MaxAmount;
+ int m_Weight;
+} ;
+
+
+
+
diff --git a/src/ItemGrid.cpp b/src/ItemGrid.cpp
new file mode 100644
index 000000000..e9b86173e
--- /dev/null
+++ b/src/ItemGrid.cpp
@@ -0,0 +1,665 @@
+
+// ItemGrid.cpp
+
+// Implements the cItemGrid class representing a storage for items in a XY grid (chests, dispensers, inventory etc.)
+
+#include "Globals.h"
+#include "ItemGrid.h"
+#include "Items/ItemHandler.h"
+#include "Noise.h"
+
+
+
+
+
+cItemGrid::cItemGrid(int a_Width, int a_Height) :
+ m_Width(a_Width),
+ m_Height(a_Height),
+ m_NumSlots(a_Width * a_Height),
+ m_Slots(new cItem[a_Width * a_Height]),
+ m_IsInTriggerListeners(false)
+{
+}
+
+
+
+
+
+cItemGrid::~cItemGrid()
+{
+ delete[] m_Slots;
+}
+
+
+
+
+
+int cItemGrid::GetSlotNum(int a_X, int a_Y) const
+{
+ if (
+ (a_X < 0) || (a_X >= m_Width) ||
+ (a_Y < 0) || (a_Y >= m_Height)
+ )
+ {
+ LOGWARNING("%s: coords out of range: (%d, %d) in grid of size (%d, %d)",
+ __FUNCTION__, a_X, a_Y, m_Width, m_Height
+ );
+ return -1;
+ }
+ return a_X + m_Width * a_Y;
+}
+
+
+
+
+
+void cItemGrid::GetSlotCoords(int a_SlotNum, int & a_X, int & a_Y) const
+{
+ if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots))
+ {
+ LOGWARNING("%s: SlotNum out of range: %d in grid of range %d",
+ __FUNCTION__, a_SlotNum, m_NumSlots
+ );
+ a_X = -1;
+ a_Y = -1;
+ return;
+ }
+ a_X = a_SlotNum % m_Width;
+ a_Y = a_SlotNum / m_Width;
+}
+
+
+
+
+
+const cItem & cItemGrid::GetSlot(int a_X, int a_Y) const
+{
+ return GetSlot(GetSlotNum(a_X, a_Y));
+}
+
+
+
+
+
+const cItem & cItemGrid::GetSlot(int a_SlotNum) const
+{
+ if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots))
+ {
+ LOGWARNING("%s: Invalid slot number, %d out of %d slots",
+ __FUNCTION__, a_SlotNum, m_NumSlots
+ );
+ return m_Slots[0];
+ }
+ return m_Slots[a_SlotNum];
+}
+
+
+
+
+
+void cItemGrid::SetSlot(int a_X, int a_Y, const cItem & a_Item)
+{
+ SetSlot(GetSlotNum(a_X, a_Y), a_Item);
+}
+
+
+
+
+
+void cItemGrid::SetSlot(int a_X, int a_Y, short a_ItemType, char a_ItemCount, short a_ItemDamage)
+{
+ SetSlot(GetSlotNum(a_X, a_Y), cItem(a_ItemType, a_ItemCount, a_ItemDamage));
+}
+
+
+
+
+
+void cItemGrid::SetSlot(int a_SlotNum, const cItem & a_Item)
+{
+ if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots))
+ {
+ LOGWARNING("%s: Invalid slot number %d out of %d slots",
+ __FUNCTION__, a_SlotNum, m_NumSlots
+ );
+ return;
+ }
+ m_Slots[a_SlotNum] = a_Item;
+ TriggerListeners(a_SlotNum);
+}
+
+
+
+
+
+void cItemGrid::SetSlot(int a_SlotNum, short a_ItemType, char a_ItemCount, short a_ItemDamage)
+{
+ SetSlot(a_SlotNum, cItem(a_ItemType, a_ItemCount, a_ItemDamage));
+}
+
+
+
+
+
+void cItemGrid::EmptySlot(int a_X, int a_Y)
+{
+ EmptySlot(GetSlotNum(a_X, a_Y));
+}
+
+
+
+
+
+void cItemGrid::EmptySlot(int a_SlotNum)
+{
+ if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots))
+ {
+ LOGWARNING("%s: Invalid slot number %d out of %d slots",
+ __FUNCTION__, a_SlotNum, m_NumSlots
+ );
+ return;
+ }
+
+ // Check if already empty:
+ if (m_Slots[a_SlotNum].IsEmpty())
+ {
+ return;
+ }
+
+ // Empty and notify
+ m_Slots[a_SlotNum].Empty();
+ TriggerListeners(a_SlotNum);
+}
+
+
+
+
+
+bool cItemGrid::IsSlotEmpty(int a_SlotNum) const
+{
+ if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots))
+ {
+ LOGWARNING("%s: Invalid slot number %d out of %d slots",
+ __FUNCTION__, a_SlotNum, m_NumSlots
+ );
+ return true;
+ }
+ return m_Slots[a_SlotNum].IsEmpty();
+}
+
+
+
+
+
+bool cItemGrid::IsSlotEmpty(int a_X, int a_Y) const
+{
+ return IsSlotEmpty(GetSlotNum(a_X, a_Y));
+}
+
+
+
+
+
+void cItemGrid::Clear(void)
+{
+ for (int i = 0; i < m_NumSlots; i++)
+ {
+ m_Slots[i].Empty();
+ TriggerListeners(i);
+ }
+}
+
+
+
+
+
+int cItemGrid::HowManyCanFit(const cItem & a_ItemStack, bool a_AllowNewStacks)
+{
+ char NumLeft = a_ItemStack.m_ItemCount;
+ int MaxStack = ItemHandler(a_ItemStack.m_ItemType)->GetMaxStackSize();
+ for (int i = m_NumSlots - 1; i >= 0; i--)
+ {
+ if (m_Slots[i].IsEmpty())
+ {
+ if (a_AllowNewStacks)
+ {
+ NumLeft -= MaxStack;
+ }
+ }
+ else if (m_Slots[i].IsStackableWith(a_ItemStack))
+ {
+ NumLeft -= MaxStack - m_Slots[i].m_ItemCount;
+ }
+ if (NumLeft <= 0)
+ {
+ // All items fit
+ return a_ItemStack.m_ItemCount;
+ }
+ } // for i - m_Slots[]
+ return a_ItemStack.m_ItemCount - NumLeft;
+}
+
+
+
+
+
+int cItemGrid::AddItemToSlot(const cItem & a_ItemStack, int a_Slot, int a_Num, int a_MaxStack)
+{
+ int PrevCount = 0;
+ if (m_Slots[a_Slot].IsEmpty())
+ {
+ m_Slots[a_Slot] = a_ItemStack;
+ PrevCount = 0;
+ }
+ else
+ {
+ PrevCount = m_Slots[a_Slot].m_ItemCount;
+ }
+ m_Slots[a_Slot].m_ItemCount = std::min(a_MaxStack, PrevCount + a_Num);
+ int toReturn = m_Slots[a_Slot].m_ItemCount - PrevCount;
+ TriggerListeners(a_Slot);
+ return toReturn;
+}
+
+
+
+
+
+int cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks, int a_PrioritarySlot)
+{
+ int NumLeft = a_ItemStack.m_ItemCount;
+ int MaxStack = ItemHandler(a_ItemStack.m_ItemType)->GetMaxStackSize();
+
+ // Try prioritarySlot first:
+ if (
+ (a_PrioritarySlot != -1) &&
+ (
+ m_Slots[a_PrioritarySlot].IsEmpty() ||
+ m_Slots[a_PrioritarySlot].IsStackableWith(a_ItemStack)
+ )
+ )
+ {
+ NumLeft -= AddItemToSlot(a_ItemStack, a_PrioritarySlot, NumLeft, MaxStack);
+ }
+
+ // Scan existing stacks:
+ for (int i = m_NumSlots - 1; i >= 0; i--)
+ {
+ if (m_Slots[i].IsStackableWith(a_ItemStack))
+ {
+ NumLeft -= AddItemToSlot(a_ItemStack, i, NumLeft, MaxStack);
+ }
+ if (NumLeft <= 0)
+ {
+ // All items fit
+ return a_ItemStack.m_ItemCount;
+ }
+ } // for i - m_Slots[]
+
+ if (!a_AllowNewStacks)
+ {
+ return (a_ItemStack.m_ItemCount - NumLeft);
+ }
+
+ for (int i = m_NumSlots - 1; i >= 0; i--)
+ {
+ if (m_Slots[i].IsEmpty())
+ {
+ NumLeft -= AddItemToSlot(a_ItemStack, i, NumLeft, MaxStack);
+ }
+ if (NumLeft <= 0)
+ {
+ // All items fit
+ return a_ItemStack.m_ItemCount;
+ }
+ } // for i - m_Slots[]
+ return (a_ItemStack.m_ItemCount - NumLeft);
+}
+
+
+
+
+
+int cItemGrid::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, int a_PrioritarySlot)
+{
+ int TotalAdded = 0;
+ for (cItems::iterator itr = a_ItemStackList.begin(); itr != a_ItemStackList.end();)
+ {
+ int NumAdded = AddItem(*itr, a_AllowNewStacks, a_PrioritarySlot);
+ if (itr->m_ItemCount == NumAdded)
+ {
+ itr = a_ItemStackList.erase(itr);
+ }
+ else
+ {
+ itr->m_ItemCount -= NumAdded;
+ ++itr;
+ }
+ TotalAdded += NumAdded;
+ }
+ return TotalAdded;
+}
+
+
+
+
+
+int cItemGrid::ChangeSlotCount(int a_SlotNum, int a_AddToCount)
+{
+ if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots))
+ {
+ LOGWARNING("%s: Invalid slot number %d out of %d slots, ignoring the call, returning -1",
+ __FUNCTION__, a_SlotNum, m_NumSlots
+ );
+ return -1;
+ }
+
+ if (m_Slots[a_SlotNum].IsEmpty())
+ {
+ // The item is empty, it's not gonna change
+ return 0;
+ }
+
+ if (m_Slots[a_SlotNum].m_ItemCount <= -a_AddToCount)
+ {
+ // Trying to remove more items than there already are, make the item empty
+ m_Slots[a_SlotNum].Empty();
+ TriggerListeners(a_SlotNum);
+ return 0;
+ }
+
+ m_Slots[a_SlotNum].m_ItemCount += a_AddToCount;
+ TriggerListeners(a_SlotNum);
+ return m_Slots[a_SlotNum].m_ItemCount;
+}
+
+
+
+
+
+int cItemGrid::ChangeSlotCount(int a_X, int a_Y, int a_AddToCount)
+{
+ return ChangeSlotCount(GetSlotNum(a_X, a_Y), a_AddToCount);
+}
+
+
+
+
+
+cItem cItemGrid::RemoveOneItem(int a_SlotNum)
+{
+ if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots))
+ {
+ LOGWARNING("%s: Invalid slot number %d out of %d slots, ignoring the call, returning empty item",
+ __FUNCTION__, a_SlotNum, m_NumSlots
+ );
+ return cItem();
+ }
+
+ // If the slot is empty, return an empty item
+ if (m_Slots[a_SlotNum].IsEmpty())
+ {
+ return cItem();
+ }
+
+ // Make a copy of the item in slot, set count to 1 and remove one from the slot
+ cItem res = m_Slots[a_SlotNum];
+ res.m_ItemCount = 1;
+ m_Slots[a_SlotNum].m_ItemCount -= 1;
+
+ // Emptying the slot correctly if appropriate
+ if (m_Slots[a_SlotNum].m_ItemCount == 0)
+ {
+ m_Slots[a_SlotNum].Empty();
+ }
+
+ // Notify everyone of the change
+ TriggerListeners(a_SlotNum);
+
+ // Return the stored one item
+ return res;
+}
+
+
+
+
+
+cItem cItemGrid::RemoveOneItem(int a_X, int a_Y)
+{
+ return RemoveOneItem(GetSlotNum(a_X, a_Y));
+}
+
+
+
+
+
+int cItemGrid::HowManyItems(const cItem & a_Item)
+{
+ int res = 0;
+ for (int i = 0; i < m_NumSlots; i++)
+ {
+ if (m_Slots[i].IsStackableWith(a_Item))
+ {
+ res += m_Slots[i].m_ItemCount;
+ }
+ }
+ return res;
+}
+
+
+
+
+
+bool cItemGrid::HasItems(const cItem & a_ItemStack)
+{
+ int CurrentlyHave = HowManyItems(a_ItemStack);
+ return (CurrentlyHave >= a_ItemStack.m_ItemCount);
+}
+
+
+
+
+
+int cItemGrid::GetFirstEmptySlot(void) const
+{
+ return GetNextEmptySlot(-1);
+}
+
+
+
+
+
+int cItemGrid::GetFirstUsedSlot(void) const
+{
+ return GetNextUsedSlot(-1);
+}
+
+
+
+
+
+int cItemGrid::GetLastEmptySlot(void) const
+{
+ for (int i = m_NumSlots - 1; i >= 0; i--)
+ {
+ if (m_Slots[i].IsEmpty())
+ {
+ return i;
+ }
+ }
+ return -1;
+}
+
+
+
+
+
+int cItemGrid::GetLastUsedSlot(void) const
+{
+ for (int i = m_NumSlots - 1; i >= 0; i--)
+ {
+ if (!m_Slots[i].IsEmpty())
+ {
+ return i;
+ }
+ }
+ return -1;
+}
+
+
+
+
+
+int cItemGrid::GetNextEmptySlot(int a_StartFrom) const
+{
+ for (int i = a_StartFrom + 1; i < m_NumSlots; i++)
+ {
+ if (m_Slots[i].IsEmpty())
+ {
+ return i;
+ }
+ }
+ return -1;
+}
+
+
+
+
+
+int cItemGrid::GetNextUsedSlot(int a_StartFrom) const
+{
+ for (int i = a_StartFrom + 1; i < m_NumSlots; i++)
+ {
+ if (!m_Slots[i].IsEmpty())
+ {
+ return i;
+ }
+ }
+ return -1;
+}
+
+
+
+
+
+void cItemGrid::CopyToItems(cItems & a_Items) const
+{
+ for (int i = 0; i < m_NumSlots; i++)
+ {
+ if (!m_Slots[i].IsEmpty())
+ {
+ a_Items.push_back(m_Slots[i]);
+ }
+ } // for i - m_Slots[]
+}
+
+
+
+
+
+bool cItemGrid::DamageItem(int a_SlotNum, short a_Amount)
+{
+ if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots))
+ {
+ LOGWARNING("%s: invalid slot number %d out of %d slots, ignoring.", __FUNCTION__, a_SlotNum, m_NumSlots);
+ return false;
+ }
+ return m_Slots[a_SlotNum].DamageItem(a_Amount);
+}
+
+
+
+
+
+bool cItemGrid::DamageItem(int a_X, int a_Y, short a_Amount)
+{
+ return DamageItem(GetSlotNum(a_X, a_Y), a_Amount);
+}
+
+
+
+
+
+void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, int a_CountLootProbabs, int a_NumSlots, int a_Seed)
+{
+ // Calculate the total weight:
+ int TotalProbab = 1;
+ for (int i = 0; i < a_CountLootProbabs; i++)
+ {
+ TotalProbab += a_LootProbabs[i].m_Weight;
+ }
+
+ // Pick the loot items:
+ cNoise Noise(a_Seed);
+ for (int i = 0; i < a_NumSlots; i++)
+ {
+ int Rnd = (Noise.IntNoise1DInt(i) / 7);
+ int LootRnd = Rnd % TotalProbab;
+ Rnd >>= 8;
+ cItem CurrentLoot = cItem(E_ITEM_BOOK, 1, 0); // TODO: enchantment
+ for (int j = 0; j < a_CountLootProbabs; j++)
+ {
+ LootRnd -= a_LootProbabs[i].m_Weight;
+ if (LootRnd < 0)
+ {
+ CurrentLoot = a_LootProbabs[i].m_Item;
+ CurrentLoot.m_ItemCount = a_LootProbabs[i].m_MinAmount + (Rnd % (a_LootProbabs[i].m_MaxAmount - a_LootProbabs[i].m_MinAmount));
+ Rnd >>= 8;
+ break;
+ }
+ } // for j - a_LootProbabs[]
+ SetSlot(Rnd % m_NumSlots, CurrentLoot);
+ } // for i - NumSlots
+}
+
+
+
+
+
+void cItemGrid::AddListener(cListener & a_Listener)
+{
+ cCSLock Lock(m_CSListeners);
+ ASSERT(!m_IsInTriggerListeners); // Must not call this while in TriggerListeners()
+ m_Listeners.push_back(&a_Listener);
+}
+
+
+
+
+
+void cItemGrid::RemoveListener(cListener & a_Listener)
+{
+ cCSLock Lock(m_CSListeners);
+ ASSERT(!m_IsInTriggerListeners); // Must not call this while in TriggerListeners()
+ for (cListeners::iterator itr = m_Listeners.begin(), end = m_Listeners.end(); itr != end; ++itr)
+ {
+ if (*itr == &a_Listener)
+ {
+ m_Listeners.erase(itr);
+ return;
+ }
+ } // for itr - m_Listeners[]
+}
+
+
+
+
+
+void cItemGrid::TriggerListeners(int a_SlotNum)
+{
+ cListeners Listeners;
+ {
+ cCSLock Lock(m_CSListeners);
+ m_IsInTriggerListeners = true;
+ Listeners = m_Listeners;
+ }
+ for (cListeners::iterator itr = Listeners.begin(), end = Listeners.end(); itr != end; ++itr)
+ {
+ (*itr)->OnSlotChanged(this, a_SlotNum);
+ } // for itr - m_Listeners[]
+ m_IsInTriggerListeners = false;
+}
+
+
+
+
diff --git a/src/ItemGrid.h b/src/ItemGrid.h
new file mode 100644
index 000000000..a4af523cf
--- /dev/null
+++ b/src/ItemGrid.h
@@ -0,0 +1,191 @@
+
+// ItemGrid.h
+
+// Declares the cItemGrid class representing a storage for items in a XY grid (chests, dispensers, inventory etc.)
+
+
+
+
+#pragma once
+
+#include "Item.h"
+
+
+
+
+
+// tolua_begin
+class cItemGrid
+{
+public:
+ // tolua_end
+
+ /// This class is used as a callback for when a slot changes
+ class cListener
+ {
+ public:
+ /// Called whenever a slot changes
+ virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) = 0;
+ } ;
+ typedef std::vector<cListener *> cListeners;
+
+ cItemGrid(int a_Width, int a_Height);
+
+ ~cItemGrid();
+
+ // tolua_begin
+ int GetWidth (void) const { return m_Width; }
+ int GetHeight (void) const { return m_Height; }
+ int GetNumSlots(void) const { return m_NumSlots; }
+
+ /// Converts XY coords into slot number; returns -1 on invalid coords
+ int GetSlotNum(int a_X, int a_Y) const;
+
+ // tolua_end
+
+ /// Converts slot number into XY coords; sets coords to -1 on invalid slot number. Exported in ManualBindings.cpp
+ void GetSlotCoords(int a_SlotNum, int & a_X, int & a_Y) const;
+
+ // tolua_begin
+
+ // Retrieve slots by coords or slot number; Logs warning and returns the first slot on invalid coords / slotnum
+ const cItem & GetSlot(int a_X, int a_Y) const;
+ const cItem & GetSlot(int a_SlotNum) const;
+
+ // Set slot by coords or slot number; Logs warning and doesn't set on invalid coords / slotnum
+ void SetSlot(int a_X, int a_Y, const cItem & a_Item);
+ void SetSlot(int a_X, int a_Y, short a_ItemType, char a_ItemCount, short a_ItemDamage);
+ void SetSlot(int a_SlotNum, const cItem & a_Item);
+ void SetSlot(int a_SlotNum, short a_ItemType, char a_ItemCount, short a_ItemDamage);
+
+ // Empty the specified slot; Logs warning and doesn't set on invalid coords / slotnum
+ void EmptySlot(int a_X, int a_Y);
+ void EmptySlot(int a_SlotNum);
+
+ /// Returns true if the specified slot is empty or the slot doesn't exist
+ bool IsSlotEmpty(int a_SlotNum) const;
+
+ /// Returns true if the specified slot is empty or the slot doesn't exist
+ bool IsSlotEmpty(int a_X, int a_Y) const;
+
+ /// Sets all items as empty
+ void Clear(void);
+
+ /// Returns number of items out of a_ItemStack that can fit in the storage
+ int HowManyCanFit(const cItem & a_ItemStack, bool a_AllowNewStacks = true);
+
+ /** Adds as many items out of a_ItemStack as can fit.
+ If a_AllowNewStacks is set to false, only existing stacks can be topped up;
+ if a_AllowNewStacks is set to true, empty slots can be used for the rest.
+ If a_PrioritarySlot is set to a positive value, then the corresponding slot will be used in
+ first (if empty or compatible with added items)
+ if a_PrioritarySlot is set to -1, regular order apply
+ Returns the number of items that fit.
+ */
+ int AddItem(cItem & a_ItemStack, bool a_AllowNewStacks = true, int a_PrioritarySlot = -1);
+
+ /** Same as AddItem, but works on an entire list of item stacks.
+ The a_ItemStackList is modified to reflect the leftover items.
+ If a_AllowNewStacks is set to false, only existing stacks can be topped up;
+ if a_AllowNewStacks is set to true, empty slots can be used for the rest.
+ If a_PrioritarySlot is set to a positive value, then the corresponding slot will be used in
+ first (if empty or compatible with added items)
+ if a_PrioritarySlot is set to -1, regular order apply
+ Returns the total number of items that fit.
+ */
+ int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks = true, int a_PrioritarySlot = -1);
+
+ /** Adds (or subtracts, if a_AddToCount is negative) to the count of items in the specified slot.
+ If the slot is empty, ignores the call.
+ Returns the new count.
+ */
+ int ChangeSlotCount(int a_SlotNum, int a_AddToCount);
+
+ /** Adds (or subtracts, if a_AddToCount is negative) to the count of items in the specified slot.
+ If the slot is empty, ignores the call.
+ Returns the new count.
+ */
+ int ChangeSlotCount(int a_X, int a_Y, int a_AddToCount);
+
+ /** Removes one item from the stack in the specified slot, and returns it.
+ If the slot was empty, returns an empty item
+ */
+ cItem RemoveOneItem(int a_SlotNum);
+
+ /** Removes one item from the stack in the specified slot, and returns it.
+ If the slot was empty, returns an empty item
+ */
+ cItem RemoveOneItem(int a_X, int a_Y);
+
+ /// Returns the number of items of type a_Item that are stored
+ int HowManyItems(const cItem & a_Item);
+
+ /// Returns true if there are at least as many items of type a_ItemStack as in a_ItemStack
+ bool HasItems(const cItem & a_ItemStack);
+
+ /// Returns the index of the first empty slot; -1 if all full
+ int GetFirstEmptySlot(void) const;
+
+ /// Returns the index of the first non-empty slot; -1 if all empty
+ int GetFirstUsedSlot(void) const;
+
+ /// Returns the index of the last empty slot; -1 if all full
+ int GetLastEmptySlot(void) const;
+
+ /// Returns the index of the last used slot; -1 if all empty
+ int GetLastUsedSlot(void) const;
+
+ /// Returns the index of the first empty slot following a_StartFrom (a_StartFrom is not checked)
+ int GetNextEmptySlot(int a_StartFrom) const;
+
+ /// Returns the index of the first used slot following a_StartFrom (a_StartFrom is not checked)
+ int GetNextUsedSlot(int a_StartFrom) const;
+
+ /// Copies the contents into a cItems object; preserves the original a_Items contents
+ void CopyToItems(cItems & a_Items) const;
+
+ /// Adds the specified damage to the specified item; returns true if the item broke (but the item is left intact)
+ bool DamageItem(int a_SlotNum, short a_Amount);
+
+ /// Adds the specified damage to the specified item; returns true if the item broke (but the item is left intact)
+ bool DamageItem(int a_X, int a_Y, short a_Amount);
+
+ // tolua_end
+
+
+ /** Generates random loot from the specified loot probability table, with a chance of enchanted books added.
+ A total of a_NumSlots are taken by the loot.
+ Cannot export to Lua due to raw array a_LootProbabs. TODO: Make this exportable / export through ManualBindings.cpp with a Lua table as LootProbabs
+ */
+ void GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, int a_CountLootProbabs, int a_NumSlots, int a_Seed);
+
+ /// Adds a callback that gets called whenever a slot changes. Must not be called from within the listener callback!
+ void AddListener(cListener & a_Listener);
+
+ /// Removes a slot-change-callback. Must not be called from within the listener callback!
+ void RemoveListener(cListener & a_Listener);
+
+ // tolua_begin
+
+protected:
+ int m_Width;
+ int m_Height;
+ int m_NumSlots; // m_Width * m_Height, for easier validity checking in the access functions
+ cItem * m_Slots; // x + m_Width * y
+
+ cListeners m_Listeners; ///< Listeners which should be notified on slot changes; the pointers are not owned by this object
+ cCriticalSection m_CSListeners; ///< CS that guards the m_Listeners against multi-thread access
+ bool m_IsInTriggerListeners; ///< Set to true while TriggerListeners is running, to detect attempts to manipulate listener list while triggerring
+
+ /// Calls all m_Listeners for the specified slot number
+ void TriggerListeners(int a_SlotNum);
+
+ /** Adds up to a_Num items out of a_ItemStack, as many as can fit, in specified slot
+ Returns the number of items that did fit.
+ */
+ int AddItemToSlot(const cItem & a_ItemStack, int a_Slot, int a_Num, int a_MaxStack);
+} ;
+// tolua_end
+
+
+
diff --git a/src/Items/ItemBed.h b/src/Items/ItemBed.h
new file mode 100644
index 000000000..ab4182eea
--- /dev/null
+++ b/src/Items/ItemBed.h
@@ -0,0 +1,56 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+#include "../Blocks/BlockBed.h"
+
+
+
+
+
+class cItemBedHandler :
+ public cItemHandler
+{
+public:
+ cItemBedHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+ }
+
+
+ virtual bool IsPlaceable(void) override
+ {
+ return true;
+ }
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ if (a_BlockFace != BLOCK_FACE_TOP)
+ {
+ // Can only be placed on the floor
+ return false;
+ }
+
+ a_BlockMeta = cBlockBedHandler::RotationToMetaData(a_Player->GetRotation());
+
+ // Check if there is empty space for the foot section:
+ Vector3i Direction = cBlockBedHandler::MetaDataToDirection(a_BlockMeta);
+ if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) != E_BLOCK_AIR)
+ {
+ return false;
+ }
+
+ a_BlockType = E_BLOCK_BED;
+ return true;
+ }
+} ;
+
+
+
+
diff --git a/src/Items/ItemBoat.h b/src/Items/ItemBoat.h
new file mode 100644
index 000000000..6e3395f1d
--- /dev/null
+++ b/src/Items/ItemBoat.h
@@ -0,0 +1,54 @@
+
+// ItemBoat.h
+
+// Declares the various boat ItemHandlers
+
+
+
+
+
+#pragma once
+
+#include "../Entities/Boat.h"
+
+
+
+
+
+class cItemBoatHandler :
+ public cItemHandler
+{
+ typedef cItemHandler super;
+
+public:
+ cItemBoatHandler(int a_ItemType) :
+ super(a_ItemType)
+ {
+ }
+
+
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ {
+ if (a_Dir < 0)
+ {
+ return false;
+ }
+
+ double x = (double)a_BlockX + 0.5;
+ double y = (double)a_BlockY + 0.5;
+ double z = (double)a_BlockZ + 0.5;
+
+ cBoat * Boat = NULL;
+
+ Boat = new cBoat (x, y, z);
+ Boat->Initialize(a_World);
+
+ return true;
+ }
+
+} ;
+
+
+
+
diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h
new file mode 100644
index 000000000..d533c21fd
--- /dev/null
+++ b/src/Items/ItemBow.h
@@ -0,0 +1,87 @@
+
+// ItemBow.h
+
+// Declares the cItemBowHandler class representing the itemhandler for bows
+
+
+
+
+
+#pragma once
+
+#include "../Entities/ProjectileEntity.h"
+
+
+
+
+
+class cItemBowHandler :
+ public cItemHandler
+{
+ typedef cItemHandler super;
+
+public:
+ cItemBowHandler(void) :
+ super(E_ITEM_BOW)
+ {
+ }
+
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ {
+ ASSERT(a_Player != NULL);
+
+ // Check if the player has an arrow in the inventory, or is in Creative:
+ if (!(a_Player->IsGameModeCreative() || a_Player->GetInventory().HasItems(cItem(E_ITEM_ARROW))))
+ {
+ return false;
+ }
+
+ a_Player->StartChargingBow();
+ return true;
+ }
+
+
+ virtual void OnItemShoot(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
+ {
+ // Actual shot - produce the arrow with speed based on the ticks that the bow was charged
+ ASSERT(a_Player != NULL);
+
+ int BowCharge = a_Player->FinishChargingBow();
+ double Force = (double)BowCharge / 20;
+ Force = (Force * Force + 2 * Force) / 3; // This formula is used by the 1.6.2 client
+ if (Force < 0.1)
+ {
+ // Too little force, ignore the shot
+ return;
+ }
+ if (Force > 1)
+ {
+ Force = 1;
+ }
+
+ // Create the arrow entity:
+ cArrowEntity * Arrow = new cArrowEntity(*a_Player, Force * 2);
+ if (Arrow == NULL)
+ {
+ return;
+ }
+ if (!Arrow->Initialize(a_Player->GetWorld()))
+ {
+ delete Arrow;
+ return;
+ }
+ a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow);
+ a_Player->GetWorld()->BroadcastSoundEffect("random.bow", (int)a_Player->GetPosX() * 8, (int)a_Player->GetPosY() * 8, (int)a_Player->GetPosZ() * 8, 0.5, (float)Force);
+
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->UseEquippedItem();
+ }
+ }
+} ;
+
+
+
+
+
diff --git a/src/Items/ItemBrewingStand.h b/src/Items/ItemBrewingStand.h
new file mode 100644
index 000000000..4ff14d4b4
--- /dev/null
+++ b/src/Items/ItemBrewingStand.h
@@ -0,0 +1,41 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+
+
+
+
+
+class cItemBrewingStandHandler :
+ public cItemHandler
+{
+public:
+ cItemBrewingStandHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+ }
+
+
+ virtual bool IsPlaceable(void) override
+ {
+ return true;
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = E_BLOCK_BREWING_STAND;
+ a_BlockMeta = 0;
+ return true;
+ }
+} ;
+
+
+
+
diff --git a/src/Items/ItemBucket.h b/src/Items/ItemBucket.h
new file mode 100644
index 000000000..fa3d48da1
--- /dev/null
+++ b/src/Items/ItemBucket.h
@@ -0,0 +1,160 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+#include "../Simulator/FluidSimulator.h"
+#include "../Blocks/BlockHandler.h"
+
+
+
+
+
+class cItemBucketHandler :
+ public cItemHandler
+{
+public:
+ cItemBucketHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+
+ }
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ {
+ switch (m_ItemType)
+ {
+ case E_ITEM_BUCKET: return ScoopUpFluid(a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
+ case E_ITEM_LAVA_BUCKET: return PlaceFluid (a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ, a_Dir, E_BLOCK_LAVA);
+ case E_ITEM_WATER_BUCKET: return PlaceFluid (a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ, a_Dir, E_BLOCK_WATER);
+ default:
+ {
+ ASSERT(!"Unhandled ItemType");
+ return false;
+ }
+ }
+ }
+
+
+
+ bool ScoopUpFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
+ {
+ if (a_BlockFace < 0)
+ {
+ return false;
+ }
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+ BLOCKTYPE ClickedBlock;
+ NIBBLETYPE ClickedMeta;
+ a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, ClickedBlock, ClickedMeta);
+ LOGD("Bucket Clicked BlockType %d, meta %d", ClickedBlock, ClickedMeta);
+ if (ClickedMeta != 0)
+ {
+ // Not a source block
+ return false;
+ }
+
+ if (a_Player->GetGameMode() == gmCreative)
+ {
+ // In creative mode don't modify the inventory, just remove the fluid:
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
+ return true;
+ }
+
+ ENUM_ITEM_ID NewItem = E_ITEM_EMPTY;
+ switch (ClickedBlock)
+ {
+ case E_BLOCK_WATER:
+ case E_BLOCK_STATIONARY_WATER:
+ {
+ NewItem = E_ITEM_WATER_BUCKET;
+ break;
+ }
+ case E_BLOCK_LAVA:
+ case E_BLOCK_STATIONARY_LAVA:
+ {
+ NewItem = E_ITEM_LAVA_BUCKET;
+ break;
+ }
+
+ default: return false;
+ }
+
+ // Remove the bucket from the inventory
+ if (!a_Player->GetInventory().RemoveOneEquippedItem())
+ {
+ LOG("Clicked with an empty bucket, but cannot remove one from the inventory? WTF?");
+ ASSERT(!"Inventory bucket mismatch");
+ return true;
+ }
+
+ // Give new bucket, filled with fluid:
+ cItem Item(NewItem, 1);
+ a_Player->GetInventory().AddItem(Item, true, true);
+
+ // Remove water / lava block
+ a_Player->GetWorld()->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
+ return true;
+ }
+
+
+ bool PlaceFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_FluidBlock)
+ {
+ if (a_BlockFace < 0)
+ {
+ return false;
+ }
+
+ BLOCKTYPE CurrentBlock = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ bool CanWashAway = cFluidSimulator::CanWashAway(CurrentBlock);
+ if (!CanWashAway)
+ {
+ // The block pointed at cannot be washed away, so put fluid on top of it / on its sides
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+ CurrentBlock = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ }
+ if (
+ !CanWashAway &&
+ (CurrentBlock != E_BLOCK_AIR) &&
+ (CurrentBlock != E_BLOCK_WATER) &&
+ (CurrentBlock != E_BLOCK_STATIONARY_WATER) &&
+ (CurrentBlock != E_BLOCK_LAVA) &&
+ (CurrentBlock != E_BLOCK_STATIONARY_LAVA)
+ )
+ {
+ // Cannot place water here
+ return false;
+ }
+
+ if (a_Player->GetGameMode() != gmCreative)
+ {
+ // Remove fluid bucket, add empty bucket:
+ if (!a_Player->GetInventory().RemoveOneEquippedItem())
+ {
+ LOG("Clicked with a full bucket, but cannot remove one from the inventory? WTF?");
+ ASSERT(!"Inventory bucket mismatch");
+ return false;
+ }
+ cItem Item(E_ITEM_BUCKET, 1);
+ if (!a_Player->GetInventory().AddItem(Item,true,true))
+ {
+ return false;
+ }
+ }
+
+ // Wash away anything that was there prior to placing:
+ if (CanWashAway)
+ {
+ cBlockHandler * Handler = BlockHandler(CurrentBlock);
+ if (Handler->DoesDropOnUnsuitable())
+ {
+ Handler->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
+ }
+ }
+
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_FluidBlock, 0);
+
+ return true;
+ }
+
+};
diff --git a/src/Items/ItemCauldron.h b/src/Items/ItemCauldron.h
new file mode 100644
index 000000000..8b2ddc29f
--- /dev/null
+++ b/src/Items/ItemCauldron.h
@@ -0,0 +1,41 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+
+
+
+
+
+class cItemCauldronHandler :
+ public cItemHandler
+{
+public:
+ cItemCauldronHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+ }
+
+
+ virtual bool IsPlaceable(void) override
+ {
+ return true;
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = E_BLOCK_CAULDRON;
+ a_BlockMeta = 0;
+ return true;
+ }
+} ;
+
+
+
+
diff --git a/src/Items/ItemCloth.h b/src/Items/ItemCloth.h
new file mode 100644
index 000000000..aca27a299
--- /dev/null
+++ b/src/Items/ItemCloth.h
@@ -0,0 +1,23 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+
+
+
+
+
+class cItemClothHandler :
+ public cItemHandler
+{
+public:
+ cItemClothHandler(int a_ItemType)
+ : cItemHandler(a_ItemType)
+ {
+
+ }
+} ;
+
+
+
+
diff --git a/src/Items/ItemComparator.h b/src/Items/ItemComparator.h
new file mode 100644
index 000000000..53dbd020d
--- /dev/null
+++ b/src/Items/ItemComparator.h
@@ -0,0 +1,40 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../Simulator/RedstoneSimulator.h"
+
+
+
+
+
+class cItemComparatorHandler :
+ public cItemHandler
+{
+public:
+ cItemComparatorHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+ }
+
+ virtual bool IsPlaceable(void) override
+ {
+ return true;
+ }
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = E_BLOCK_INACTIVE_COMPARATOR;
+ a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation());
+ return true;
+ }
+} ;
+
+
+
+
diff --git a/src/Items/ItemDoor.h b/src/Items/ItemDoor.h
new file mode 100644
index 000000000..72ea0beed
--- /dev/null
+++ b/src/Items/ItemDoor.h
@@ -0,0 +1,45 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+
+
+
+
+
+class cItemDoorHandler :
+ public cItemHandler
+{
+public:
+ cItemDoorHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+
+ }
+
+ virtual bool IsPlaceable(void) override
+ {
+ return true;
+ }
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = (m_ItemType == E_ITEM_WOODEN_DOOR) ? E_BLOCK_WOODEN_DOOR : E_BLOCK_IRON_DOOR;
+ return BlockHandler(a_BlockType)->GetPlacementBlockTypeMeta(
+ a_World, a_Player,
+ a_BlockX, a_BlockY, a_BlockZ, a_BlockFace,
+ a_CursorX, a_CursorY, a_CursorZ,
+ a_BlockType, a_BlockMeta
+ );
+ }
+} ;
+
+
+
+
diff --git a/src/Items/ItemDye.h b/src/Items/ItemDye.h
new file mode 100644
index 000000000..99b8d2543
--- /dev/null
+++ b/src/Items/ItemDye.h
@@ -0,0 +1,44 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+class cItemDyeHandler :
+ public cItemHandler
+{
+public:
+ cItemDyeHandler(int a_ItemType)
+ : cItemHandler(a_ItemType)
+ {
+
+ }
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ {
+ // TODO: Handle coloring the sheep, too (OnItemUseOnEntity maybe)
+
+ // Handle growing the plants:
+ if (a_Item.m_ItemDamage == E_META_DYE_WHITE)
+ {
+ if (a_World->GrowRipePlant(a_BlockX, a_BlockY, a_BlockZ, true))
+ {
+ if (a_Player->GetGameMode() != gmCreative)
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+} ;
+
+
+
+
diff --git a/src/Items/ItemFlowerPot.h b/src/Items/ItemFlowerPot.h
new file mode 100644
index 000000000..befa2ff21
--- /dev/null
+++ b/src/Items/ItemFlowerPot.h
@@ -0,0 +1,41 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+
+
+
+
+
+class cItemFlowerPotHandler :
+ public cItemHandler
+{
+public:
+ cItemFlowerPotHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+ }
+
+
+ virtual bool IsPlaceable(void) override
+ {
+ return true;
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = E_BLOCK_FLOWER_POT;
+ a_BlockMeta = 0;
+ return true;
+ }
+} ;
+
+
+
+
diff --git a/src/Items/ItemFood.h b/src/Items/ItemFood.h
new file mode 100644
index 000000000..2ae572331
--- /dev/null
+++ b/src/Items/ItemFood.h
@@ -0,0 +1,63 @@
+#pragma once
+
+#include "ItemHandler.h"
+
+
+
+
+
+class cItemFoodHandler :
+ public cItemHandler
+{
+ typedef cItemHandler super;
+
+public:
+ cItemFoodHandler(int a_ItemType)
+ : super(a_ItemType)
+ {
+ }
+
+
+ virtual bool IsFood(void) override
+ {
+ return true;
+ }
+
+
+ virtual FoodInfo GetFoodInfo(void) override
+ {
+ switch(m_ItemType)
+ {
+ // Please keep alpha-sorted.
+ case E_ITEM_BAKED_POTATO: return FoodInfo(6, 7.2);
+ case E_ITEM_BREAD: return FoodInfo(5, 6);
+ case E_ITEM_CARROT: return FoodInfo(4, 4.8);
+ case E_ITEM_COOKED_CHICKEN: return FoodInfo(6, 7.2);
+ case E_ITEM_COOKED_FISH: return FoodInfo(5, 6);
+ case E_ITEM_COOKED_PORKCHOP: return FoodInfo(8, 12.8);
+ case E_ITEM_COOKIE: return FoodInfo(2, 0.4);
+ case E_ITEM_GOLDEN_APPLE: return FoodInfo(4, 9.6);
+ case E_ITEM_GOLDEN_CARROT: return FoodInfo(6, 14.4);
+ case E_ITEM_MELON_SLICE: return FoodInfo(2, 1.2);
+ case E_ITEM_POISONOUS_POTATO: return FoodInfo(2, 1.2, 60);
+ case E_ITEM_POTATO: return FoodInfo(1, 0.6);
+ case E_ITEM_PUMPKIN_PIE: return FoodInfo(8, 4.8);
+ case E_ITEM_RAW_BEEF: return FoodInfo(3, 1.8);
+ case E_ITEM_RAW_CHICKEN: return FoodInfo(2, 1.2, 30);
+ case E_ITEM_RAW_FISH: return FoodInfo(2, 1.2);
+ case E_ITEM_RAW_PORKCHOP: return FoodInfo(3, 1.8);
+ case E_ITEM_RED_APPLE: return FoodInfo(4, 2.4);
+ case E_ITEM_ROTTEN_FLESH: return FoodInfo(4, 0.8, 80);
+ case E_ITEM_SPIDER_EYE: return FoodInfo(2, 3.2, 100);
+ case E_ITEM_STEAK: return FoodInfo(8, 12.8);
+ case E_ITEM_MUSHROOM_SOUP: return FoodInfo(6, 7.2);
+ }
+ LOGWARNING("%s: Unknown food item (%d), returning zero nutrition", __FUNCTION__, m_ItemType);
+ return FoodInfo(0, 0.f);
+ }
+
+};
+
+
+
+
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
new file mode 100644
index 000000000..13f5293b9
--- /dev/null
+++ b/src/Items/ItemHandler.cpp
@@ -0,0 +1,509 @@
+
+#include "Globals.h"
+#include "ItemHandler.h"
+#include "../Item.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+#include "../FastRandom.h"
+
+// Handlers:
+#include "ItemBed.h"
+#include "ItemBoat.h"
+#include "ItemBow.h"
+#include "ItemBrewingStand.h"
+#include "ItemBucket.h"
+#include "ItemCauldron.h"
+#include "ItemCloth.h"
+#include "ItemComparator.h"
+#include "ItemDoor.h"
+#include "ItemDye.h"
+#include "ItemFlowerPot.h"
+#include "ItemFood.h"
+#include "ItemHoe.h"
+#include "ItemLeaves.h"
+#include "ItemLighter.h"
+#include "ItemMinecart.h"
+#include "ItemPickaxe.h"
+#include "ItemThrowable.h"
+#include "ItemRedstoneDust.h"
+#include "ItemRedstoneRepeater.h"
+#include "ItemSapling.h"
+#include "ItemSeeds.h"
+#include "ItemShears.h"
+#include "ItemShovel.h"
+#include "ItemSign.h"
+#include "ItemSpawnEgg.h"
+#include "ItemSugarcane.h"
+#include "ItemSword.h"
+
+#include "../Blocks/BlockHandler.h"
+
+
+
+
+
+bool cItemHandler::m_HandlerInitialized = false;
+cItemHandler * cItemHandler::m_ItemHandler[2268];
+
+
+
+
+
+cItemHandler * cItemHandler::GetItemHandler(int a_ItemType)
+{
+ if (a_ItemType < 0)
+ {
+ // Either nothing (-1), or bad value, both cases should return the air handler
+ if (a_ItemType < -1)
+ {
+ ASSERT(!"Bad item type");
+ }
+ a_ItemType = 0;
+ }
+
+ if (!m_HandlerInitialized)
+ {
+ // We need to initialize
+ memset(m_ItemHandler, 0, sizeof(m_ItemHandler));
+ m_HandlerInitialized = true;
+ }
+ if (m_ItemHandler[a_ItemType] == NULL)
+ {
+ m_ItemHandler[a_ItemType] = CreateItemHandler(a_ItemType);
+ }
+ return m_ItemHandler[a_ItemType];
+}
+
+
+
+
+
+cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
+{
+ switch(a_ItemType)
+ {
+ default: return new cItemHandler(a_ItemType);
+
+ // Single item per handler, alphabetically sorted:
+ case E_BLOCK_LEAVES: return new cItemLeavesHandler(a_ItemType);
+ case E_BLOCK_SAPLING: return new cItemSaplingHandler(a_ItemType);
+ case E_BLOCK_WOOL: return new cItemClothHandler(a_ItemType);
+ case E_ITEM_BED: return new cItemBedHandler(a_ItemType);
+ case E_ITEM_BOAT: return new cItemBoatHandler(a_ItemType);
+ case E_ITEM_BOW: return new cItemBowHandler;
+ case E_ITEM_BREWING_STAND: return new cItemBrewingStandHandler(a_ItemType);
+ case E_ITEM_CAULDRON: return new cItemCauldronHandler(a_ItemType);
+ case E_ITEM_COMPARATOR: return new cItemComparatorHandler(a_ItemType);
+ case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType);
+ case E_ITEM_EGG: return new cItemEggHandler();
+ case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler();
+ case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
+ case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType);
+ case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType);
+ case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType);
+ case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType);
+ case E_ITEM_SIGN: return new cItemSignHandler(a_ItemType);
+ case E_ITEM_SNOWBALL: return new cItemSnowballHandler();
+ case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType);
+ case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType);
+
+ case E_ITEM_WOODEN_HOE:
+ case E_ITEM_STONE_HOE:
+ case E_ITEM_IRON_HOE:
+ case E_ITEM_GOLD_HOE:
+ case E_ITEM_DIAMOND_HOE:
+ {
+ return new cItemHoeHandler(a_ItemType);
+ }
+
+ case E_ITEM_WOODEN_PICKAXE:
+ case E_ITEM_STONE_PICKAXE:
+ case E_ITEM_IRON_PICKAXE:
+ case E_ITEM_GOLD_PICKAXE:
+ case E_ITEM_DIAMOND_PICKAXE:
+ {
+ return new cItemPickaxeHandler(a_ItemType);
+ }
+
+ case E_ITEM_WOODEN_SHOVEL:
+ case E_ITEM_STONE_SHOVEL:
+ case E_ITEM_IRON_SHOVEL:
+ case E_ITEM_GOLD_SHOVEL:
+ case E_ITEM_DIAMOND_SHOVEL:
+ {
+ return new cItemShovelHandler(a_ItemType);
+ }
+
+ case E_ITEM_WOODEN_SWORD:
+ case E_ITEM_STONE_SWORD:
+ case E_ITEM_IRON_SWORD:
+ case E_ITEM_GOLD_SWORD:
+ case E_ITEM_DIAMOND_SWORD:
+ {
+ return new cItemSwordHandler(a_ItemType);
+ }
+
+ case E_ITEM_BUCKET:
+ case E_ITEM_WATER_BUCKET:
+ case E_ITEM_LAVA_BUCKET:
+ {
+ return new cItemBucketHandler(a_ItemType);
+ }
+
+ case E_ITEM_CARROT:
+ case E_ITEM_MELON_SEEDS:
+ case E_ITEM_POTATO:
+ case E_ITEM_PUMPKIN_SEEDS:
+ case E_ITEM_SEEDS:
+ {
+ return new cItemSeedsHandler(a_ItemType);
+ }
+
+ case E_ITEM_IRON_DOOR:
+ case E_ITEM_WOODEN_DOOR:
+ {
+ return new cItemDoorHandler(a_ItemType);
+ }
+
+ case E_ITEM_MINECART:
+ case E_ITEM_CHEST_MINECART:
+ case E_ITEM_FURNACE_MINECART:
+ case E_ITEM_MINECART_WITH_TNT:
+ case E_ITEM_MINECART_WITH_HOPPER:
+ {
+ return new cItemMinecartHandler(a_ItemType);
+ }
+
+ // Food:
+ case E_ITEM_BREAD:
+ case E_ITEM_COOKIE:
+ case E_ITEM_MELON_SLICE:
+ case E_ITEM_RAW_CHICKEN:
+ case E_ITEM_COOKED_CHICKEN:
+ case E_ITEM_RAW_BEEF:
+ case E_ITEM_RAW_PORKCHOP:
+ case E_ITEM_STEAK:
+ case E_ITEM_COOKED_PORKCHOP:
+ case E_ITEM_RAW_FISH:
+ case E_ITEM_COOKED_FISH:
+ case E_ITEM_RED_APPLE:
+ case E_ITEM_GOLDEN_APPLE:
+ case E_ITEM_ROTTEN_FLESH:
+ case E_ITEM_MUSHROOM_SOUP:
+ case E_ITEM_SPIDER_EYE:
+ {
+ return new cItemFoodHandler(a_ItemType);
+ }
+ }
+}
+
+
+
+
+
+void cItemHandler::Deinit()
+{
+ for(int i = 0; i < 2267; i++)
+ {
+ delete m_ItemHandler[i];
+ }
+ memset(m_ItemHandler, 0, sizeof(m_ItemHandler)); // Don't leave any dangling pointers around, just in case
+ m_HandlerInitialized = false;
+}
+
+
+
+
+
+cItemHandler::cItemHandler(int a_ItemType)
+{
+ m_ItemType = a_ItemType;
+}
+
+
+
+
+
+bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
+{
+ return false;
+}
+
+
+
+
+
+bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
+{
+ return false;
+}
+
+
+
+
+
+void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ cBlockHandler * Handler = cBlockHandler::GetBlockHandler(Block);
+
+ if (a_Player->IsGameModeSurvival())
+ {
+ if (!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block))
+ {
+ Handler->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
+ }
+ }
+
+ a_Player->UseEquippedItem();
+}
+
+
+
+
+
+void cItemHandler::OnFoodEaten(cWorld * a_World, cPlayer * a_Player, cItem * a_Item)
+{
+
+}
+
+
+
+
+
+char cItemHandler::GetMaxStackSize(void)
+{
+ if (m_ItemType < 256)
+ {
+ // All blocks can stack up to 64
+ return 64;
+ }
+
+ switch (m_ItemType) //sorted by id
+ {
+ case E_ITEM_ARROW: return 64;
+ case E_ITEM_BAKED_POTATO: return 64;
+ case E_ITEM_BLAZE_POWDER: return 64;
+ case E_ITEM_BLAZE_ROD: return 64;
+ case E_ITEM_BONE: return 64;
+ case E_ITEM_BOOK: return 64;
+ case E_ITEM_BOTTLE_O_ENCHANTING: return 64;
+ case E_ITEM_BOWL: return 64;
+ case E_ITEM_BREAD: return 64;
+ case E_ITEM_BREWING_STAND: return 64;
+ case E_ITEM_BUCKET: return 1; // TODO: change this to 16 when turning compatibility to 1.3
+ case E_ITEM_CARROT: return 64;
+ case E_ITEM_CAULDRON: return 64;
+ case E_ITEM_CLAY: return 64;
+ case E_ITEM_CLAY_BRICK: return 64;
+ case E_ITEM_CLOCK: return 64;
+ case E_ITEM_COAL: return 64;
+ case E_ITEM_COMPARATOR: return 64;
+ case E_ITEM_COMPASS: return 64;
+ case E_ITEM_COOKED_CHICKEN: return 64;
+ case E_ITEM_COOKED_FISH: return 64;
+ case E_ITEM_COOKED_PORKCHOP: return 64;
+ case E_ITEM_COOKIE: return 64;
+ case E_ITEM_DIAMOND: return 64;
+ case E_ITEM_DYE: return 64;
+ case E_ITEM_EGG: return 16;
+ case E_ITEM_EMERALD: return 64;
+ case E_ITEM_ENDER_PEARL: return 16;
+ case E_ITEM_EYE_OF_ENDER: return 64;
+ case E_ITEM_FEATHER: return 64;
+ case E_ITEM_FERMENTED_SPIDER_EYE: return 64;
+ case E_ITEM_FIRE_CHARGE: return 64;
+ case E_ITEM_FIREWORK_ROCKET: return 64;
+ case E_ITEM_FIREWORK_STAR: return 64;
+ case E_ITEM_FLINT: return 64;
+ case E_ITEM_FLOWER_POT: return 64;
+ case E_ITEM_GHAST_TEAR: return 64;
+ case E_ITEM_GLASS_BOTTLE: return 64;
+ case E_ITEM_GLISTERING_MELON: return 64;
+ case E_ITEM_GLOWSTONE_DUST: return 64;
+ case E_ITEM_GOLD: return 64;
+ case E_ITEM_GOLDEN_APPLE: return 64;
+ case E_ITEM_GOLDEN_CARROT: return 64;
+ case E_ITEM_GOLD_NUGGET: return 64;
+ case E_ITEM_GUNPOWDER: return 64;
+ case E_ITEM_HEAD: return 64;
+ case E_ITEM_IRON: return 64;
+ case E_ITEM_LEATHER: return 64;
+ case E_ITEM_MAGMA_CREAM: return 64;
+ case E_ITEM_MAP: return 64;
+ case E_ITEM_MELON_SEEDS: return 64;
+ case E_ITEM_MELON_SLICE: return 64;
+ case E_ITEM_NETHER_BRICK: return 64;
+ case E_ITEM_NETHER_WART: return 64;
+ case E_ITEM_PAINTINGS: return 64;
+ case E_ITEM_PAPER: return 64;
+ case E_ITEM_POISONOUS_POTATO: return 64;
+ case E_ITEM_POTATO: return 64;
+ case E_ITEM_PUMPKIN_PIE: return 64;
+ case E_ITEM_PUMPKIN_SEEDS: return 64;
+ case E_ITEM_RAW_BEEF: return 64;
+ case E_ITEM_RAW_CHICKEN: return 64;
+ case E_ITEM_RAW_FISH: return 64;
+ case E_ITEM_RAW_PORKCHOP: return 64;
+ case E_ITEM_RED_APPLE: return 64;
+ case E_ITEM_REDSTONE_DUST: return 64;
+ case E_ITEM_REDSTONE_REPEATER: return 64;
+ case E_ITEM_ROTTEN_FLESH: return 64;
+ case E_ITEM_SEEDS: return 64;
+ case E_ITEM_SIGN: return 16;
+ case E_ITEM_SLIMEBALL: return 64;
+ case E_ITEM_SNOWBALL: return 16;
+ case E_ITEM_SPAWN_EGG: return 64;
+ case E_ITEM_SPIDER_EYE: return 64;
+ case E_ITEM_STEAK: return 64;
+ case E_ITEM_STICK: return 64;
+ case E_ITEM_STRING: return 64;
+ case E_ITEM_SUGAR: return 64;
+ case E_ITEM_SUGAR_CANE: return 64;
+ case E_ITEM_WHEAT: return 64;
+ }
+ // By default items don't stack:
+ return 1;
+}
+
+
+
+
+
+bool cItemHandler::IsTool()
+{
+ // TODO: Rewrite this to list all tools specifically
+ return
+ (m_ItemType >= 256 && m_ItemType <= 259)
+ || (m_ItemType == 261)
+ || (m_ItemType >= 267 && m_ItemType <= 279)
+ || (m_ItemType >= 283 && m_ItemType <= 286)
+ || (m_ItemType >= 290 && m_ItemType <= 294)
+ || (m_ItemType >= 256 && m_ItemType <= 259)
+ || (m_ItemType == 325)
+ || (m_ItemType == 346);
+}
+
+
+
+
+
+bool cItemHandler::IsFood(void)
+{
+ switch (m_ItemType)
+ {
+ case E_ITEM_RED_APPLE:
+ case E_ITEM_GOLDEN_APPLE:
+ case E_ITEM_MUSHROOM_SOUP:
+ case E_ITEM_BREAD:
+ case E_ITEM_RAW_PORKCHOP:
+ case E_ITEM_COOKED_PORKCHOP:
+ case E_ITEM_MILK:
+ case E_ITEM_RAW_FISH:
+ case E_ITEM_COOKED_FISH:
+ case E_ITEM_COOKIE:
+ case E_ITEM_MELON_SLICE:
+ case E_ITEM_RAW_BEEF:
+ case E_ITEM_STEAK:
+ case E_ITEM_RAW_CHICKEN:
+ case E_ITEM_COOKED_CHICKEN:
+ case E_ITEM_ROTTEN_FLESH:
+ case E_ITEM_SPIDER_EYE:
+ case E_ITEM_CARROT:
+ case E_ITEM_POTATO:
+ case E_ITEM_BAKED_POTATO:
+ case E_ITEM_POISONOUS_POTATO:
+ {
+ return true;
+ }
+ } // switch (m_ItemType)
+ return false;
+}
+
+
+
+
+
+bool cItemHandler::IsPlaceable(void)
+{
+ // We can place any block that has a corresponding E_BLOCK_TYPE:
+ return (m_ItemType >= 1) && (m_ItemType <= E_BLOCK_MAX_TYPE_ID);
+}
+
+
+
+
+
+bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
+{
+ return false;
+}
+
+
+
+
+
+bool cItemHandler::GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+)
+{
+ ASSERT(m_ItemType < 256); // Items with IDs above 255 should all be handled by specific handlers
+
+ if (m_ItemType > 256)
+ {
+ LOGERROR("%s: Item %d has no valid block!", __FUNCTION__, m_ItemType);
+ return false;
+ }
+
+ cBlockHandler * BlockH = BlockHandler(m_ItemType);
+ return BlockH->GetPlacementBlockTypeMeta(
+ a_World, a_Player,
+ a_BlockX, a_BlockY, a_BlockZ, a_BlockFace,
+ a_CursorX, a_CursorY, a_CursorZ,
+ a_BlockType, a_BlockMeta
+ );
+}
+
+
+
+
+
+bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
+{
+ FoodInfo Info = GetFoodInfo();
+
+ if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f))
+ {
+ bool Success = a_Player->Feed(Info.FoodLevel, Info.Saturation);
+
+ // If consumed and there's chance of foodpoisoning, do it:
+ if (Success && (Info.PoisonChance > 0))
+ {
+ cFastRandom r1;
+ if ((r1.NextInt(100, a_Player->GetUniqueID()) - Info.PoisonChance) <= 0)
+ {
+ a_Player->FoodPoison(300);
+ }
+ }
+
+ return Success;
+ }
+
+ return false;
+}
+
+
+
+
+
+cItemHandler::FoodInfo cItemHandler::GetFoodInfo()
+{
+ return FoodInfo(0, 0.f);
+}
+
+
+
+
diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h
new file mode 100644
index 000000000..e39bb054b
--- /dev/null
+++ b/src/Items/ItemHandler.h
@@ -0,0 +1,99 @@
+
+#pragma once
+
+#include "../Defines.h"
+#include "../Item.h"
+
+
+
+
+
+// fwd:
+class cWorld;
+class cPlayer;
+
+
+
+
+
+class cItemHandler
+{
+public:
+ cItemHandler(int a_ItemType);
+
+ /// Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir);
+
+ /// Called when the client sends the SHOOT status in the lclk packet
+ virtual void OnItemShoot(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) {}
+
+ /// Called while the player diggs a block using this item
+ virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace);
+
+ /// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block
+ virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_X, int a_Y, int a_Z);
+
+ /// Called after the player has eaten this item.
+ virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);
+
+ /// Returns the maximum stack size for a given item
+ virtual char GetMaxStackSize(void);
+
+ struct FoodInfo
+ {
+ int FoodLevel;
+ double Saturation;
+ int PoisonChance; // 0 - 100, in percent. 0 = no chance of poisoning, 100 = sure poisoning
+
+ FoodInfo(int a_FoodLevel, double a_Saturation, int a_PoisonChance = 0) :
+ FoodLevel(a_FoodLevel),
+ Saturation(a_Saturation),
+ PoisonChance(a_PoisonChance)
+ {
+ }
+ } ;
+
+ /// Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance)
+ virtual FoodInfo GetFoodInfo();
+
+ /// Lets the player eat a selected item. Returns true if the player ate the item
+ virtual bool EatItem(cPlayer *a_Player, cItem *a_Item);
+
+ /// Indicates if this item is a tool
+ virtual bool IsTool(void);
+
+ /// Indicates if this item is food
+ virtual bool IsFood(void);
+
+ /// Blocks simply get placed
+ virtual bool IsPlaceable(void);
+
+ /** Called before a block is placed into a world.
+ The handler should return true to allow placement, false to refuse.
+ Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block.
+ */
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ );
+
+ /// Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can´t) DEFAULT: False
+ virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType);
+
+ static cItemHandler * GetItemHandler(int a_ItemType);
+ static cItemHandler * GetItemHandler(const cItem & a_Item) { return GetItemHandler(a_Item.m_ItemType); }
+
+ static void Deinit();
+
+protected:
+ int m_ItemType;
+ static cItemHandler *CreateItemHandler(int m_ItemType);
+
+ static cItemHandler * m_ItemHandler[E_ITEM_LAST + 1];
+ static bool m_HandlerInitialized; //used to detect if the itemhandlers are initialized
+};
+
+//Short function
+inline cItemHandler *ItemHandler(int a_ItemType) { return cItemHandler::GetItemHandler(a_ItemType); }
diff --git a/src/Items/ItemHoe.h b/src/Items/ItemHoe.h
new file mode 100644
index 000000000..7b6b3e6ac
--- /dev/null
+++ b/src/Items/ItemHoe.h
@@ -0,0 +1,40 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+class cItemHoeHandler :
+ public cItemHandler
+{
+public:
+ cItemHoeHandler(int a_ItemType)
+ : cItemHandler(a_ItemType)
+ {
+
+ }
+
+ virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ {
+ BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+
+ if ((Block == E_BLOCK_DIRT) || (Block == E_BLOCK_GRASS))
+ {
+ a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FARMLAND, 0);
+
+ a_Player->UseEquippedItem();
+ return true;
+
+ }
+ return false;
+ }
+} ;
+
+
+
+
diff --git a/src/Items/ItemLeaves.h b/src/Items/ItemLeaves.h
new file mode 100644
index 000000000..60222eaa9
--- /dev/null
+++ b/src/Items/ItemLeaves.h
@@ -0,0 +1,41 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+
+
+
+
+
+class cItemLeavesHandler :
+ public cItemHandler
+{
+ typedef cItemHandler super;
+
+public:
+ cItemLeavesHandler(int a_ItemType)
+ : cItemHandler(a_ItemType)
+ {
+ }
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ bool res = super::GetPlacementBlockTypeMeta(
+ a_World, a_Player,
+ a_BlockX, a_BlockY, a_BlockZ, a_BlockFace,
+ a_CursorX, a_CursorY, a_CursorZ,
+ a_BlockType, a_BlockMeta
+ );
+ a_BlockMeta = a_BlockMeta | 0x4; //0x4 bit set means this is a player-placed leaves block, not to be decayed
+ return res;
+ }
+} ;
+
+
+
+
diff --git a/src/Items/ItemLighter.h b/src/Items/ItemLighter.h
new file mode 100644
index 000000000..4281a2d0c
--- /dev/null
+++ b/src/Items/ItemLighter.h
@@ -0,0 +1,59 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+#include "../Entities/TNTEntity.h"
+
+
+
+
+
+class cItemLighterHandler :
+ public cItemHandler
+{
+public:
+ cItemLighterHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+ }
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
+ {
+ if (a_BlockFace < 0)
+ {
+ return false;
+ }
+
+ a_Player->UseEquippedItem();
+
+ switch (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ))
+ {
+ case E_BLOCK_TNT:
+ {
+ // Activate the TNT:
+ a_World->BroadcastSoundEffect("random.fuse", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
+ a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom
+ a_World->SetBlock(a_BlockX,a_BlockY,a_BlockZ, E_BLOCK_AIR, 0);
+ break;
+ }
+ default:
+ {
+ // Light a fire next to/on top of the block if air:
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+ if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
+ {
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0);
+ break;
+ }
+ }
+ }
+
+ return false;
+ }
+} ;
+
+
+
+
diff --git a/src/Items/ItemMinecart.h b/src/Items/ItemMinecart.h
new file mode 100644
index 000000000..f8eb31a49
--- /dev/null
+++ b/src/Items/ItemMinecart.h
@@ -0,0 +1,82 @@
+
+// ItemMinecart.h
+
+// Declares the various minecart ItemHandlers
+
+
+
+
+
+#pragma once
+
+#include "../Entities/Minecart.h"
+
+
+
+
+
+class cItemMinecartHandler :
+ public cItemHandler
+{
+ typedef cItemHandler super;
+
+public:
+ cItemMinecartHandler(int a_ItemType) :
+ super(a_ItemType)
+ {
+ }
+
+
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ {
+ if (a_Dir < 0)
+ {
+ return false;
+ }
+
+ // Check that there's rail in there:
+ BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ switch (Block)
+ {
+ case E_BLOCK_MINECART_TRACKS:
+ case E_BLOCK_POWERED_RAIL:
+ case E_BLOCK_DETECTOR_RAIL:
+ case E_BLOCK_ACTIVATOR_RAIL:
+ {
+ // These are allowed
+ break;
+ }
+ default:
+ {
+ LOGD("Used minecart on an unsuitable block %d (%s)", Block, ItemTypeToString(Block).c_str());
+ return false;
+ }
+ }
+
+ double x = (double)a_BlockX + 0.5;
+ double y = (double)a_BlockY + 0.5;
+ double z = (double)a_BlockZ + 0.5;
+ cMinecart * Minecart = NULL;
+ switch (m_ItemType)
+ {
+ case E_ITEM_MINECART: Minecart = new cEmptyMinecart (x, y, z); break;
+ case E_ITEM_CHEST_MINECART: Minecart = new cMinecartWithChest (x, y, z); break;
+ case E_ITEM_FURNACE_MINECART: Minecart = new cMinecartWithFurnace (x, y, z); break;
+ case E_ITEM_MINECART_WITH_TNT: Minecart = new cMinecartWithTNT (x, y, z); break;
+ case E_ITEM_MINECART_WITH_HOPPER: Minecart = new cMinecartWithHopper (x, y, z); break;
+ default:
+ {
+ ASSERT(!"Unhandled minecart item");
+ return false;
+ }
+ } // switch (m_ItemType)
+ Minecart->Initialize(a_World);
+ return true;
+ }
+
+} ;
+
+
+
+
diff --git a/src/Items/ItemPickaxe.h b/src/Items/ItemPickaxe.h
new file mode 100644
index 000000000..bde7f0905
--- /dev/null
+++ b/src/Items/ItemPickaxe.h
@@ -0,0 +1,92 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+
+class cItemPickaxeHandler :
+ public cItemHandler
+{
+public:
+ cItemPickaxeHandler(int a_ItemType)
+ : cItemHandler(a_ItemType)
+ {
+
+ }
+
+ char PickaxeLevel()
+ {
+ switch(m_ItemType)
+ {
+ case E_ITEM_WOODEN_PICKAXE:
+ case E_ITEM_GOLD_PICKAXE:
+ return 1;
+ case E_ITEM_STONE_PICKAXE:
+ return 2;
+ case E_ITEM_IRON_PICKAXE:
+ return 3;
+ case E_ITEM_DIAMOND_PICKAXE:
+ return 4;
+ default:
+ return 0;
+ }
+ }
+
+ virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
+ {
+ switch(a_BlockType)
+ {
+ case E_BLOCK_OBSIDIAN:
+ {
+ return PickaxeLevel() >= 4;
+ }
+
+ case E_BLOCK_DIAMOND_BLOCK:
+ case E_BLOCK_DIAMOND_ORE:
+ case E_BLOCK_GOLD_BLOCK:
+ case E_BLOCK_GOLD_ORE:
+ case E_BLOCK_REDSTONE_ORE:
+ case E_BLOCK_REDSTONE_ORE_GLOWING:
+ case E_BLOCK_EMERALD_ORE:
+ {
+ return PickaxeLevel() >= 3;
+ }
+
+ case E_BLOCK_IRON_BLOCK:
+ case E_BLOCK_IRON_ORE:
+ case E_BLOCK_LAPIS_ORE:
+ case E_BLOCK_LAPIS_BLOCK:
+ {
+ return PickaxeLevel() >= 2;
+ }
+
+ case E_BLOCK_COAL_ORE:
+ case E_BLOCK_STONE:
+ case E_BLOCK_COBBLESTONE:
+ case E_BLOCK_END_STONE:
+ case E_BLOCK_MOSSY_COBBLESTONE:
+ case E_BLOCK_SANDSTONE_STAIRS:
+ case E_BLOCK_SANDSTONE:
+ case E_BLOCK_STONE_BRICKS:
+ case E_BLOCK_NETHER_BRICK:
+ case E_BLOCK_NETHERRACK:
+ case E_BLOCK_STONE_SLAB:
+ case E_BLOCK_DOUBLE_STONE_SLAB:
+ case E_BLOCK_STONE_PRESSURE_PLATE:
+ case E_BLOCK_BRICK:
+ case E_BLOCK_COBBLESTONE_STAIRS:
+ case E_BLOCK_STONE_BRICK_STAIRS:
+ case E_BLOCK_NETHER_BRICK_STAIRS:
+ case E_BLOCK_CAULDRON:
+ {
+ return PickaxeLevel() >= 1;
+ }
+ }
+ return false;
+ }
+} ;
+
+
+
+
diff --git a/src/Items/ItemRedstoneDust.h b/src/Items/ItemRedstoneDust.h
new file mode 100644
index 000000000..b7860b187
--- /dev/null
+++ b/src/Items/ItemRedstoneDust.h
@@ -0,0 +1,38 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+
+
+
+
+
+class cItemRedstoneDustHandler : public cItemHandler
+{
+public:
+ cItemRedstoneDustHandler(int a_ItemType)
+ : cItemHandler(a_ItemType)
+ {
+ }
+
+ virtual bool IsPlaceable(void) override
+ {
+ return true;
+ }
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = E_BLOCK_REDSTONE_WIRE;
+ a_BlockMeta = 0;
+ return true;
+ }
+} ;
+
+
+
+
diff --git a/src/Items/ItemRedstoneRepeater.h b/src/Items/ItemRedstoneRepeater.h
new file mode 100644
index 000000000..459070579
--- /dev/null
+++ b/src/Items/ItemRedstoneRepeater.h
@@ -0,0 +1,40 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../Simulator/RedstoneSimulator.h"
+
+
+
+
+
+class cItemRedstoneRepeaterHandler :
+ public cItemHandler
+{
+public:
+ cItemRedstoneRepeaterHandler(int a_ItemType)
+ : cItemHandler(a_ItemType)
+ {
+ }
+
+ virtual bool IsPlaceable() override
+ {
+ return true;
+ }
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = E_BLOCK_REDSTONE_REPEATER_OFF;
+ a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation());
+ return true;
+ }
+} ;
+
+
+
+
diff --git a/src/Items/ItemSapling.h b/src/Items/ItemSapling.h
new file mode 100644
index 000000000..dc0810a45
--- /dev/null
+++ b/src/Items/ItemSapling.h
@@ -0,0 +1,42 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+
+
+
+
+
+class cItemSaplingHandler : public cItemHandler
+{
+ typedef cItemHandler super;
+
+public:
+ cItemSaplingHandler(int a_ItemType)
+ : cItemHandler(a_ItemType)
+ {
+
+ }
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ bool res = super::GetPlacementBlockTypeMeta(
+ a_World, a_Player,
+ a_BlockX, a_BlockY, a_BlockZ, a_BlockFace,
+ a_CursorX, a_CursorY, a_CursorZ,
+ a_BlockType, a_BlockMeta
+ );
+ // Only the lowest 3 bits are important
+ a_BlockMeta = a_BlockMeta & 0x7;
+ return res;
+ }
+} ;
+
+
+
+
diff --git a/src/Items/ItemSeeds.h b/src/Items/ItemSeeds.h
new file mode 100644
index 000000000..8ca86663f
--- /dev/null
+++ b/src/Items/ItemSeeds.h
@@ -0,0 +1,65 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+
+
+
+
+
+class cItemSeedsHandler :
+ public cItemHandler
+{
+public:
+ cItemSeedsHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+
+ }
+
+ virtual bool IsPlaceable(void) override
+ {
+ return true;
+ }
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ if (a_BlockFace != BLOCK_FACE_TOP)
+ {
+ // Only allow planting seeds from the top side of the block
+ return false;
+ }
+
+ // Only allow placement on farmland
+ int X = a_BlockX;
+ int Y = a_BlockY;
+ int Z = a_BlockZ;
+ AddFaceDirection(X, Y, Z, a_BlockFace, true);
+ if (a_World->GetBlock(X, Y, Z) != E_BLOCK_FARMLAND)
+ {
+ return false;
+ }
+
+ a_BlockMeta = 0;
+ switch (m_ItemType)
+ {
+ case E_ITEM_CARROT: a_BlockType = E_BLOCK_CARROTS; return true;
+ case E_ITEM_MELON_SEEDS: a_BlockType = E_BLOCK_MELON_STEM; return true;
+ case E_ITEM_POTATO: a_BlockType = E_BLOCK_POTATOES; return true;
+ case E_ITEM_PUMPKIN_SEEDS: a_BlockType = E_BLOCK_PUMPKIN_STEM; return true;
+ case E_ITEM_SEEDS: a_BlockType = E_BLOCK_CROPS; return true;
+ default: a_BlockType = E_BLOCK_AIR; return true;
+ }
+ return false;
+ }
+} ;
+
+
+
+
diff --git a/src/Items/ItemShears.h b/src/Items/ItemShears.h
new file mode 100644
index 000000000..6a17607ee
--- /dev/null
+++ b/src/Items/ItemShears.h
@@ -0,0 +1,62 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+class cItemShearsHandler :
+ public cItemHandler
+{
+public:
+ cItemShearsHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+ }
+
+
+ virtual bool IsTool(void) override
+ {
+ return true;
+ }
+
+
+ virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ {
+ BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ if (Block == E_BLOCK_LEAVES)
+ {
+ cItems Drops;
+ Drops.push_back(cItem(E_BLOCK_LEAVES, 1, a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x03));
+ a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
+
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
+ a_Player->UseEquippedItem();
+ return true;
+ }
+ return false;
+ }
+
+
+ virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
+ {
+ switch (a_BlockType)
+ {
+ case E_BLOCK_COBWEB:
+ case E_BLOCK_VINES:
+ case E_BLOCK_LEAVES:
+ {
+ return true;
+ }
+ } // switch (a_BlockType)
+ return false;
+ }
+} ;
+
+
+
+
diff --git a/src/Items/ItemShovel.h b/src/Items/ItemShovel.h
new file mode 100644
index 000000000..d0625ef1c
--- /dev/null
+++ b/src/Items/ItemShovel.h
@@ -0,0 +1,41 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+
+#include "../Blocks/BlockHandler.h"
+
+
+
+
+
+class cItemShovelHandler : public cItemHandler
+{
+public:
+ cItemShovelHandler(int a_ItemType)
+ : cItemHandler(a_ItemType)
+ {
+
+ }
+
+ virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ {
+ BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ if (Block == E_BLOCK_SNOW)
+ {
+ BlockHandler(Block)->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
+
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
+ a_Player->UseEquippedItem();
+ return true;
+ }
+ return false;
+ }
+
+ virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
+ {
+ return (a_BlockType == E_BLOCK_SNOW);
+ }
+}; \ No newline at end of file
diff --git a/src/Items/ItemSign.h b/src/Items/ItemSign.h
new file mode 100644
index 000000000..5ccd79e29
--- /dev/null
+++ b/src/Items/ItemSign.h
@@ -0,0 +1,51 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+#include "../Blocks/BlockSign.h"
+
+
+
+
+
+class cItemSignHandler :
+ public cItemHandler
+{
+public:
+ cItemSignHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+ }
+
+
+ virtual bool IsPlaceable(void) override
+ {
+ return true;
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ if (a_BlockFace == BLOCK_FACE_TOP)
+ {
+ a_BlockMeta = cBlockSignHandler::RotationToMetaData(a_Player->GetRotation());
+ a_BlockType = E_BLOCK_SIGN_POST;
+ }
+ else
+ {
+ a_BlockMeta = cBlockSignHandler::DirectionToMetaData(a_BlockFace);
+ a_BlockType = E_BLOCK_WALLSIGN;
+ }
+ return true;
+ }
+} ;
+
+
+
+
diff --git a/src/Items/ItemSpawnEgg.h b/src/Items/ItemSpawnEgg.h
new file mode 100644
index 000000000..26dd15b7d
--- /dev/null
+++ b/src/Items/ItemSpawnEgg.h
@@ -0,0 +1,52 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+class cItemSpawnEggHandler : public cItemHandler
+{
+public:
+ cItemSpawnEggHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+
+ }
+
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
+ {
+ if (a_BlockFace < 0)
+ {
+ return false;
+ }
+
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+
+ if (a_BlockFace == BLOCK_FACE_BOTTOM)
+ {
+ a_BlockY--;
+ }
+
+ if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, (cMonster::eType)(a_Item.m_ItemDamage)) >= 0)
+ {
+ if (a_Player->GetGameMode() != 1)
+ {
+ // The mob was spawned, "use" the item:
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ }
+ return true;
+ }
+
+ return false;
+ }
+} ;
+
+
+
+
diff --git a/src/Items/ItemSugarcane.h b/src/Items/ItemSugarcane.h
new file mode 100644
index 000000000..ce93aa3e5
--- /dev/null
+++ b/src/Items/ItemSugarcane.h
@@ -0,0 +1,39 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+
+
+
+
+
+class cItemSugarcaneHandler :
+ public cItemHandler
+{
+public:
+ cItemSugarcaneHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+ }
+
+ virtual bool IsPlaceable(void) override
+ {
+ return true;
+ }
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = E_BLOCK_SUGARCANE;
+ a_BlockMeta = 0;
+ return true;
+ }
+} ;
+
+
+
+
diff --git a/src/Items/ItemSword.h b/src/Items/ItemSword.h
new file mode 100644
index 000000000..a7c1d2432
--- /dev/null
+++ b/src/Items/ItemSword.h
@@ -0,0 +1,30 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+class cItemSwordHandler :
+ public cItemHandler
+{
+public:
+ cItemSwordHandler(int a_ItemType)
+ : cItemHandler(a_ItemType)
+ {
+
+ }
+
+ virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
+ {
+ return (a_BlockType == E_BLOCK_COBWEB);
+ }
+} ;
+
+
+
+
diff --git a/src/Items/ItemThrowable.h b/src/Items/ItemThrowable.h
new file mode 100644
index 000000000..85579daf2
--- /dev/null
+++ b/src/Items/ItemThrowable.h
@@ -0,0 +1,96 @@
+
+// ItemThrowable.h
+
+// Declares the itemhandlers for throwable items: eggs, snowballs and ender pearls
+
+
+
+
+
+#pragma once
+
+
+
+
+
+class cItemThrowableHandler :
+ public cItemHandler
+{
+ typedef cItemHandler super;
+public:
+ cItemThrowableHandler(int a_ItemType, cProjectileEntity::eKind a_ProjectileKind, double a_SpeedCoeff) :
+ super(a_ItemType),
+ m_ProjectileKind(a_ProjectileKind),
+ m_SpeedCoeff(a_SpeedCoeff)
+ {
+ }
+
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ {
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ }
+
+ Vector3d Pos = a_Player->GetThrowStartPos();
+ Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff;
+ a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &Speed);
+
+ return true;
+ }
+
+protected:
+ cProjectileEntity::eKind m_ProjectileKind;
+ double m_SpeedCoeff;
+} ;
+
+
+
+
+
+class cItemEggHandler :
+ public cItemThrowableHandler
+{
+ typedef cItemThrowableHandler super;
+public:
+ cItemEggHandler(void) :
+ super(E_ITEM_EGG, cProjectileEntity::pkEgg, 30)
+ {
+ }
+} ;
+
+
+
+
+class cItemSnowballHandler :
+ public cItemThrowableHandler
+{
+ typedef cItemThrowableHandler super;
+
+public:
+ cItemSnowballHandler(void) :
+ super(E_ITEM_SNOWBALL, cProjectileEntity::pkSnowball, 30)
+ {
+ }
+} ;
+
+
+
+
+
+class cItemEnderPearlHandler :
+ public cItemThrowableHandler
+{
+ typedef cItemThrowableHandler super;
+
+public:
+ cItemEnderPearlHandler(void) :
+ super(E_ITEM_ENDER_PEARL, cProjectileEntity::pkEnderPearl, 30)
+ {
+ }
+} ;
+
+
+
+
diff --git a/src/LeakFinder.cpp b/src/LeakFinder.cpp
new file mode 100644
index 000000000..0f84adb2b
--- /dev/null
+++ b/src/LeakFinder.cpp
@@ -0,0 +1,1047 @@
+
+// LeakFinder.cpp
+
+// Finds memory leaks rather effectively
+
+// _X: downloaded from http://www.codeproject.com/Articles/3134/Memory-Leak-and-Exception-Trace-CRT-and-COM-Leaks - the real link is in the comments, RC11 version
+
+
+
+
+
+/**********************************************************************
+ *
+ * LEAKFINDER.CPP
+ *
+ *
+ *
+ * History:
+ * 2010-04-15 RC10 - Updated to VC10 RTM
+ * Fixed Bug: Application Verifier, thanks to handsinmypocket!
+ * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=3439751#xx3439751xx
+ * 2008-08-04 RC6 - Updated to VC9 RTM
+ * Fixed Bug: Missing "ole32.lib" LIB
+ * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=2253980#xx2253980xx
+ * Fixed Bug: Compiled with "WIN32_LEAN_AND_MEAN"
+ * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=1824718#xx1824718xx
+ * Fixed Bug: Compiling with "/Wall"
+ * http://www.codeproject.com/KB/threads/StackWalker.aspx?msg=2638243#xx2638243xx
+ * Removed "#pragma init_seg (compiler)" from h-file
+ *
+ * 2005-12-30 RC5 - Now again VC8 RTM compatible
+ * - Added Xml-Output (like in the old Leakfinder)
+ * YOu need to define XML_LEAK_FINDER to activate it
+ * So you can use the LeakAnalyseTool from
+ * http://www.codeproject.com/tools/leakfinder.asp
+ *
+ * 2005-12-13 RC4 - Merged with the new "StackWalker"-project on
+ * http://www.codeproject.com/threads/StackWalker.asp
+ *
+ * 2005-08-01 RC3 - Merged with the new "StackWalker"-project on
+ * http://www.codeproject.com/threads/StackWalker.asp
+ *
+ * 2005-07-05 RC2 - First version with x86, IA64 and x64 support
+ *
+ * 2005-07-04 RC1 - Added "OutputOptions"
+ * - New define "INIT_LEAK_FINDER_VERBOSE" to
+ * display more info (for error reporting)
+ *
+ * 2005-07-01 Beta3 - Workaround for a bug in the new dbghelp.dll
+ * (version 6.5.3.7 from 2005-05-30; StakWalk64 no
+ * refused to produce an callstack on x86 systems
+ * if the context is NULL or has some registers set
+ * to 0 (for example Esp). This is against the
+ * documented behaviour of StackWalk64...)
+ * - First version with x64-support
+ *
+ * 2005-06-16 Beta1 First public release with the following features:
+ * - Completely rewritten in C++ (object oriented)
+ * - CRT-Leak-Report
+ * - COM-Leak-Report
+ * - Report is done via "OutputDebugString" so
+ * the line can directly selected in the debugger
+ * and is opening the corresponding file/line of
+ * the allocation
+ * - Tried to support x64 systems, bud had some
+ * trouble wih StackWalk64
+ * See: http://blog.kalmbachnet.de/?postid=43
+ *
+ * LICENSE (http://www.opensource.org/licenses/bsd-license.php)
+ *
+ * Copyright (c) 2005-2010, Jochen Kalmbach
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification,
+ * are permitted provided that the following conditions are met:
+ *
+ * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * Neither the name of Jochen Kalmbach nor the names of its contributors may be
+ * used to endorse or promote products derived from this software without
+ * specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ **********************************************************************/
+
+#include <windows.h>
+#include <objidl.h> // Needed if compiled with "WIN32_LEAN_AND_MEAN"
+#include <tchar.h>
+#include <crtdbg.h>
+#include <stdio.h>
+
+#include <string>
+#include <vector>
+
+
+#include "LeakFinder.h"
+
+// Currently only tested with MS VC++ 5 to 10
+#if (_MSC_VER < 1100) || (_MSC_VER > 1800)
+#error Only MS VC++ 5/6/7/7.1/8/9/10/11/12 supported. Check if the '_CrtMemBlockHeader' has not changed with this compiler!
+#endif
+
+
+/* _X: MSVC 2012 (MSC 1700) seems to use a different allocation scheme for STL containers,
+* allocating lots of small objects and running out of memory very soon
+* Thus for MSVC 2012 we cut the callstack buffer length in half
+*
+* _X 2013_08_25: The callstack tracking gets worse even for MSVC 2008, a single lua_state eats 50 MiB of RAM
+* Therefore I decided to further reduce the buffers from 0x2000 to 0x1000
+*/
+// Controlling the callstack depth
+#if (_MSC_VER < 1700)
+ #define MAX_CALLSTACK_LEN_BUF 0x1000
+#else
+ #define MAX_CALLSTACK_LEN_BUF 0x0800
+#endif
+
+
+
+
+
+#define IGNORE_CRT_ALLOC
+
+// disable 64-bit compatibility-checks (because we explicite have here either x86 or x64!)
+#pragma warning(disable:4312) // warning C4312: 'type cast' : conversion from 'DWORD' to 'LPCVOID' of greater size
+#pragma warning(disable:4826)
+
+
+// secure-CRT_functions are only available starting with VC8
+#if _MSC_VER < 1400
+#define _snprintf_s _snprintf
+#define _tcscat_s _tcscat
+#endif
+
+
+
+
+
+static std::string SimpleXMLEncode(LPCSTR szText)
+{
+ std::string szRet;
+ for (size_t i=0; i<strlen(szText); i++)
+ {
+ switch(szText[i])
+ {
+ case '&':
+ szRet.append("&amp;");
+ break;
+ case '<':
+ szRet.append("&lt;");
+ break;
+ case '>':
+ szRet.append("&gt;");
+ break;
+ case '"':
+ szRet.append("&quot;");
+ break;
+ case '\'':
+ szRet.append("&apos;");
+ break;
+ default:
+ szRet += szText[i];
+ }
+ }
+ return szRet;
+}
+
+
+
+
+
+LeakFinderOutput::LeakFinderOutput(int options, LPCSTR szSymPath)
+ : StackWalker(options, szSymPath)
+{
+}
+
+
+
+
+
+void LeakFinderOutput::OnLeakSearchStart(LPCSTR szLeakFinderName)
+{
+ CHAR buffer[1024];
+ _snprintf_s(buffer, 1024, "######## %s ########\n", szLeakFinderName);
+ this->OnOutput(buffer);
+}
+
+
+
+
+
+void LeakFinderOutput::OnLeakStartEntry(LPCSTR szKeyName, SIZE_T nDataSize)
+{
+ CHAR buffer[1024];
+ _snprintf_s(buffer, 1024, "--------------- Key: %s, %d bytes ---------\n", szKeyName, nDataSize);
+ this->OnOutput(buffer);
+}
+
+
+
+
+
+void LeakFinderOutput::OnCallstackEntry(CallstackEntryType eType, CallstackEntry &entry)
+{
+ if ( (eType != lastEntry) && (entry.offset != 0) )
+ {
+ if ( ((this->m_options & LeakFinderShowCompleteCallstack) == 0) && (
+ (strstr(entry.lineFileName, "afxmem.cpp") != NULL) ||
+ (strstr(entry.lineFileName, "dbgheap.c") != NULL) ||
+ (strstr(entry.lineFileName, "new.cpp") != NULL) ||
+ (strstr(entry.lineFileName, "newop.cpp") != NULL) ||
+ (strstr(entry.lineFileName, "leakfinder.cpp") != NULL) ||
+ (strstr(entry.lineFileName, "stackwalker.cpp") != NULL)
+ ) )
+ {
+ return;
+ }
+ }
+ StackWalker::OnCallstackEntry(eType, entry);
+}
+
+
+
+
+
+// ####################################################################
+// XML-Output
+LeakFinderXmlOutput::LeakFinderXmlOutput()
+{
+ TCHAR szXMLFileName[1024];
+
+ GetModuleFileName(NULL, szXMLFileName, sizeof(szXMLFileName) / sizeof(TCHAR));
+ _tcscat_s(szXMLFileName, _T(".mem.xml-leaks"));
+#if _MSC_VER < 1400
+ m_fXmlFile = _tfopen(szXMLFileName, _T("w"));
+#else
+ m_fXmlFile = NULL;
+ _tfopen_s(&m_fXmlFile, szXMLFileName, _T("w"));
+#endif
+ if (m_fXmlFile != NULL)
+ {
+ SYSTEMTIME st;
+ GetLocalTime(&st);
+ fprintf(m_fXmlFile, "<MEMREPORT date=\"%.2d/%.2d/%.4d\" time=\"%.2d:%.2d:%.2d\">\n",
+ st.wMonth, st.wDay, st.wYear,
+ st.wHour, st.wMinute, st.wSecond);
+ }
+ else
+ {
+ MessageBox(NULL, _T("Could not open xml-logfile for leakfinder!"), _T("Warning"), MB_ICONHAND);
+ }
+}
+
+
+
+
+
+LeakFinderXmlOutput::LeakFinderXmlOutput(LPCTSTR szFileName) :
+ m_Progress(10)
+{
+#if _MSC_VER < 1400
+ m_fXmlFile = _tfopen(szFileName, _T("w"));
+#else
+ m_fXmlFile = NULL;
+ _tfopen_s(&m_fXmlFile, szFileName, _T("w"));
+#endif
+ if (m_fXmlFile == NULL)
+ {
+ MessageBox(NULL, _T("Could not open xml-logfile for leakfinder!"), _T("Warning"), MB_ICONHAND);
+ }
+ else
+ {
+ fprintf(m_fXmlFile, "<MEMREPORT>\n");
+ }
+}
+
+
+
+
+
+LeakFinderXmlOutput::~LeakFinderXmlOutput()
+{
+ if (m_fXmlFile != NULL)
+ {
+ // Write the ending-tags and close the file
+ fprintf(m_fXmlFile, "</MEMREPORT>\n");
+ fclose(m_fXmlFile);
+ }
+ m_fXmlFile = NULL;
+}
+
+
+
+
+
+void LeakFinderXmlOutput::OnLeakSearchStart(LPCSTR sszLeakFinderName)
+{
+}
+
+
+
+
+
+void LeakFinderXmlOutput::OnLeakStartEntry(LPCSTR szKeyName, SIZE_T nDataSize)
+{
+ if (m_fXmlFile != NULL)
+ {
+ fprintf(m_fXmlFile, "\t<LEAK requestID=\"%s\" size=\"%d\">\n", SimpleXMLEncode(szKeyName).c_str(), nDataSize);
+ }
+ if (--m_Progress == 0)
+ {
+ m_Progress = 100;
+ putc('.', stdout);
+ }
+}
+
+
+
+
+
+void LeakFinderXmlOutput::OnCallstackEntry(CallstackEntryType eType, CallstackEntry &entry)
+{
+ if (m_fXmlFile != NULL)
+ {
+ if (eType != lastEntry)
+ {
+ fprintf(m_fXmlFile, "\t\t<STACKENTRY decl=\"%s\" decl_offset=\"%+ld\" ", SimpleXMLEncode(entry.undName).c_str(), entry.offsetFromSmybol);
+ fprintf(m_fXmlFile, "srcfile=\"%s\" line=\"%d\" line_offset=\"%+ld\" ", SimpleXMLEncode(entry.lineFileName).c_str(), entry.lineNumber, entry.offsetFromLine);
+ fprintf(m_fXmlFile, "module=\"%s\" base=\"%08lx\" ", SimpleXMLEncode(entry.moduleName).c_str(), entry.baseOfImage);
+ fprintf(m_fXmlFile, "/>\n");
+ }
+ else
+ {
+ fprintf(m_fXmlFile, "\t</LEAK>\n");
+ }
+ }
+}
+
+
+
+
+
+// ##########################################################################
+// ##########################################################################
+// ##########################################################################
+// Base class for storing contexts in a hashtable
+template <typename HASHTABLE_KEY> class ContextHashtableBase
+{
+public:
+ ContextHashtableBase(SIZE_T sizeOfHastable, LPCSTR finderName)
+ {
+ SIZE_T s = sizeOfHastable*sizeof(AllocHashEntryType);
+ m_hHeap = HeapCreate(0, 10*1024 + s, 0);
+ if (m_hHeap == NULL)
+ throw;
+ pAllocHashTable = (AllocHashEntryType*) own_malloc(s);
+ sAllocEntries = sizeOfHastable;
+ m_finderName = own_strdup(finderName);
+ }
+
+protected:
+ virtual ~ContextHashtableBase()
+ {
+ if (pAllocHashTable != NULL)
+ own_free(pAllocHashTable);
+ pAllocHashTable = NULL;
+
+ own_free(m_finderName);
+ m_finderName = NULL;
+
+ if (m_hHeap != NULL)
+ HeapDestroy(m_hHeap);
+ }
+
+ __inline LPVOID own_malloc(SIZE_T size)
+ {
+ return HeapAlloc(m_hHeap, HEAP_ZERO_MEMORY, size);
+ }
+ __inline VOID own_free(LPVOID memblock)
+ {
+ HeapFree(m_hHeap, 0, memblock);
+ }
+ __inline CHAR *own_strdup(const char *str)
+ {
+ size_t len = strlen(str)+1;
+ CHAR *c = (CHAR*)own_malloc(len);
+#if _MSC_VER >= 1400
+ strcpy_s(c, len, str);
+#else
+ strcpy(c, str);
+#endif
+ return c;
+ }
+
+ // Disables this leak-finder
+ virtual LONG Disable() = 0;
+ // enables the leak-finder again...
+ virtual LONG Enable() = 0;
+
+protected:
+ // Entry for each allocation
+ typedef struct AllocHashEntryType {
+ HASHTABLE_KEY key;
+ SIZE_T nDataSize; // Size of the allocated memory
+ struct AllocHashEntryType *Next;
+ CONTEXT c;
+ PVOID pStackBaseAddr;
+ SIZE_T nMaxStackSize;
+
+ PVOID pCallstackOffset;
+ SIZE_T nCallstackLen;
+ char pcCallstackAddr[MAX_CALLSTACK_LEN_BUF]; // min of both values...
+ } AllocHashEntryType;
+
+protected:
+ virtual SIZE_T HashFunction(HASHTABLE_KEY &key) = 0;
+ virtual BOOL IsKeyEmpty(HASHTABLE_KEY &key) = 0;
+ virtual VOID SetEmptyKey(HASHTABLE_KEY &key) = 0;
+ virtual VOID GetKeyAsString(HASHTABLE_KEY &key, CHAR *szName, SIZE_T nBufferLen) = 0;
+ //virtual SIZE_T GetNativeBytes(HASHTABLE_KEY &key, CHAR *szName, SIZE_T nBufferLen) { return 0; }
+
+public:
+ VOID Insert(HASHTABLE_KEY &key, CONTEXT &context, SIZE_T nDataSize)
+ {
+ SIZE_T HashIdx;
+ AllocHashEntryType *pHashEntry;
+
+ // generate hash-value
+ HashIdx = HashFunction(key);
+
+ pHashEntry = &pAllocHashTable[HashIdx];
+ if (IsKeyEmpty(pHashEntry->key) != FALSE) {
+ // Entry is empty...
+ }
+ else {
+ // Entry is not empy! make a list of entries for this hash value...
+ while(pHashEntry->Next != NULL) {
+ pHashEntry = pHashEntry->Next;
+ }
+
+ pHashEntry->Next = (AllocHashEntryType*) own_malloc(sizeof(AllocHashEntryType));
+ g_CurrentMemUsage += CRTTable::AllocHashEntryTypeSize;
+ pHashEntry = pHashEntry->Next;
+ if (pHashEntry == NULL)
+ {
+ // Exhausted the available memory?
+ return;
+ }
+ }
+ pHashEntry->key = key;
+ pHashEntry->nDataSize = nDataSize;
+ pHashEntry->Next = NULL;
+#ifdef _M_IX86
+ pHashEntry->pCallstackOffset = (LPVOID) min(context.Ebp, context.Esp);
+#elif _M_X64
+ pHashEntry->pCallstackOffset = (LPVOID) min(context.Rdi, context.Rsp);
+#elif _M_IA64
+ pHashEntry->pCallstackOffset = (LPVOID) min(context.IntSp, context.RsBSP);
+#else
+#error "Platform not supported!"
+#endif
+ pHashEntry->c = context;
+
+ // Query the max. stack-area:
+ MEMORY_BASIC_INFORMATION MemBuffer;
+ if(VirtualQuery((LPCVOID) pHashEntry->pCallstackOffset, &MemBuffer, sizeof(MemBuffer)) > 0)
+ {
+ pHashEntry->pStackBaseAddr = MemBuffer.BaseAddress;
+ pHashEntry->nMaxStackSize = MemBuffer.RegionSize;
+ }
+ else
+ {
+ pHashEntry->pStackBaseAddr = 0;
+ pHashEntry->nMaxStackSize = 0;
+ }
+
+ SIZE_T bytesToRead = MAX_CALLSTACK_LEN_BUF;
+ if (pHashEntry->nMaxStackSize > 0)
+ {
+ SIZE_T len = ((SIZE_T) pHashEntry->pStackBaseAddr + pHashEntry->nMaxStackSize) - (SIZE_T)pHashEntry->pCallstackOffset;
+ bytesToRead = min(len, MAX_CALLSTACK_LEN_BUF);
+ }
+ // Now read the callstack:
+ if (ReadProcessMemory(GetCurrentProcess(), (LPCVOID) pHashEntry->pCallstackOffset, &(pHashEntry->pcCallstackAddr), bytesToRead, &(pHashEntry->nCallstackLen)) == 0)
+ {
+ // Could not read memory...
+ pHashEntry->nCallstackLen = 0;
+ pHashEntry->pCallstackOffset = 0;
+ } // read callstack
+ } // Insert
+
+ BOOL Remove(HASHTABLE_KEY &key)
+ {
+ SIZE_T HashIdx;
+ AllocHashEntryType *pHashEntry, *pHashEntryLast;
+
+ // get the Hash-Value
+ HashIdx = HashFunction(key);
+
+ pHashEntryLast = NULL;
+ pHashEntry = &pAllocHashTable[HashIdx];
+ while(pHashEntry != NULL) {
+ if (pHashEntry->key == key) {
+ // release my memory
+ if (pHashEntryLast == NULL) {
+ // It is an entry in the table, so do not release this memory
+ if (pHashEntry->Next == NULL) {
+ // It was the last entry, so empty the table entry
+ SetEmptyKey(pAllocHashTable[HashIdx].key);
+ //memset(&pAllocHashTable[HashIdx], 0, sizeof(pAllocHashTable[HashIdx]));
+ }
+ else {
+ // There are some more entries, so shorten the list
+ AllocHashEntryType *pTmp = pHashEntry->Next;
+ *pHashEntry = *(pHashEntry->Next);
+ own_free(pTmp);
+ g_CurrentMemUsage -= CRTTable::AllocHashEntryTypeSize;
+ }
+ return TRUE;
+ }
+ else {
+ // now, I am in an dynamic allocated entry (it was a collision)
+ pHashEntryLast->Next = pHashEntry->Next;
+ own_free(pHashEntry);
+ g_CurrentMemUsage -= CRTTable::AllocHashEntryTypeSize;
+ return TRUE;
+ }
+ }
+ pHashEntryLast = pHashEntry;
+ pHashEntry = pHashEntry->Next;
+ }
+
+ // if we are here, we could not find the RequestID
+ return FALSE;
+ }
+
+ AllocHashEntryType *Find(HASHTABLE_KEY &key)
+ {
+ SIZE_T HashIdx;
+ AllocHashEntryType *pHashEntry;
+
+ // get the Hash-Value
+ HashIdx = HashFunction(key);
+
+ pHashEntry = &pAllocHashTable[HashIdx];
+ while(pHashEntry != NULL) {
+ if (pHashEntry->key == key) {
+ return pHashEntry;
+ }
+ pHashEntry = pHashEntry->Next;
+ }
+
+ // entry was not found!
+ return NULL;
+ }
+
+ // For the followong static-var See comment in "ShowCallstack"...
+ static BOOL CALLBACK ReadProcessMemoryFromHashEntry64(
+ HANDLE hProcess, // hProcess must be a pointer to an hash-entry!
+ DWORD64 lpBaseAddress,
+ PVOID lpBuffer,
+ DWORD nSize,
+ LPDWORD lpNumberOfBytesRead,
+ LPVOID pUserData // optional data, which was passed in "ShowCallstack"
+ )
+ {
+ *lpNumberOfBytesRead = 0;
+ AllocHashEntryType *pHashEntry = (AllocHashEntryType*) pUserData;
+ if (pHashEntry == NULL)
+ {
+ return FALSE;
+ }
+
+ if ( ( (DWORD64)lpBaseAddress >= (DWORD64)pHashEntry->pCallstackOffset) && ((DWORD64)lpBaseAddress <= ((DWORD64)pHashEntry->pCallstackOffset+pHashEntry->nCallstackLen)) ) {
+ // Memory is located in saved Callstack:
+ // Calculate the offset
+ DWORD dwOffset = (DWORD) ((DWORD64)lpBaseAddress - (DWORD64)pHashEntry->pCallstackOffset);
+ DWORD dwSize = __min(nSize, MAX_CALLSTACK_LEN_BUF-dwOffset);
+ memcpy(lpBuffer, &(pHashEntry->pcCallstackAddr[dwOffset]), dwSize);
+ *lpNumberOfBytesRead = dwSize;
+ if (dwSize != nSize)
+ {
+ return FALSE;
+ }
+ *lpNumberOfBytesRead = nSize;
+ return TRUE;
+ }
+
+ if (*lpNumberOfBytesRead == 0) // Memory could not be found
+ {
+ if ( ( (DWORD64)lpBaseAddress < (DWORD64)pHashEntry->pStackBaseAddr) || ((DWORD64)lpBaseAddress > ((DWORD64)pHashEntry->pStackBaseAddr+pHashEntry->nMaxStackSize)) )
+ {
+ // Stackwalking is done by reading the "real memory" (normally this happens when the StackWalk64 tries to read some code)
+ SIZE_T st = 0;
+ BOOL bRet = ReadProcessMemory(hProcess, (LPCVOID) lpBaseAddress, lpBuffer, nSize, &st);
+ *lpNumberOfBytesRead = (DWORD) st;
+ return bRet;
+ }
+ }
+
+ return TRUE;
+ }
+
+ VOID ShowLeaks(LeakFinderOutput &leakFinderOutput)
+ {
+ SIZE_T ulTemp;
+ AllocHashEntryType *pHashEntry;
+ ULONG ulCount = 0;
+ SIZE_T ulLeaksByte = 0;
+
+ leakFinderOutput.OnLeakSearchStart(this->m_finderName);
+
+ // Move throu every entry
+ CHAR keyName[1024];
+ for(ulTemp = 0; ulTemp < this->sAllocEntries; ulTemp++) {
+ pHashEntry = &pAllocHashTable[ulTemp];
+ if (IsKeyEmpty(pHashEntry->key) == FALSE) {
+ while(pHashEntry != NULL) {
+ ulCount++;
+ CONTEXT c;
+ memcpy(&c, &(pHashEntry->c), sizeof(CONTEXT));
+
+ this->GetKeyAsString(pHashEntry->key, keyName, 1024);
+
+ leakFinderOutput.OnLeakStartEntry(keyName, pHashEntry->nDataSize);
+ leakFinderOutput.ShowCallstack(GetCurrentThread(), &c, ReadProcessMemoryFromHashEntry64, pHashEntry);
+
+ // Count the number of leaky bytes
+ ulLeaksByte += pHashEntry->nDataSize;
+
+ pHashEntry = pHashEntry->Next;
+ } // while
+ }
+ }
+ }
+
+ AllocHashEntryType *pAllocHashTable;
+ SIZE_T sAllocEntries;
+ HANDLE m_hHeap;
+ LPSTR m_finderName;
+ bool m_bSupressUselessLines;
+}; // template <typename HASHTABLE_KEY> class ContextHashtableBase
+
+
+
+
+
+// ##########################################################################
+// ##########################################################################
+// ##########################################################################
+// Specialization for CRT-Leaks:
+// VC5 has excluded all types in release-builds
+#ifdef _DEBUG
+
+// The follwoing is copied from dbgint.h:
+// <CRT_INTERNALS>
+/*
+* For diagnostic purpose, blocks are allocated with extra information and
+* stored in a doubly-linked list. This makes all blocks registered with
+* how big they are, when they were allocated, and what they are used for.
+*/
+
+// forward declaration:
+#ifndef _M_CEE_PURE
+#define MyAllocHookCallingConvention __cdecl
+#endif
+#if _MSC_VER >= 1400
+#ifdef _M_CEE
+#define MyAllocHookCallingConvention __clrcall
+#endif
+#endif
+
+static int MyAllocHookCallingConvention MyAllocHook(int nAllocType, void *pvData,
+ size_t nSize, int nBlockUse, long lRequest,
+#if _MSC_VER <= 1100 // Special case for VC 5 and before
+ const char * szFileName,
+#else
+ const unsigned char * szFileName,
+#endif
+ int nLine);
+
+static _CRT_ALLOC_HOOK s_pfnOldCrtAllocHook = NULL;
+static LONG s_CrtDisableCount = 0;
+static LONG s_lMallocCalled = 0;
+
+
+
+
+
+class CRTTable : public ContextHashtableBase<LONG>
+{
+public:
+ CRTTable() : ContextHashtableBase<LONG>(1021, "CRT-Leaks")
+ {
+ // save the previous alloc hook
+ s_pfnOldCrtAllocHook = _CrtSetAllocHook(MyAllocHook);
+ }
+
+ virtual ~CRTTable()
+ {
+ _CrtSetAllocHook(s_pfnOldCrtAllocHook);
+ }
+
+ virtual LONG Disable()
+ {
+ return InterlockedIncrement(&s_CrtDisableCount);
+ }
+ virtual LONG Enable()
+ {
+ return InterlockedDecrement(&s_CrtDisableCount);
+ }
+
+ virtual SIZE_T HashFunction(LONG &key)
+ {
+ // I couldn´t find any better and faster
+ return key % sAllocEntries;
+ }
+ virtual BOOL IsKeyEmpty(LONG &key)
+ {
+ if (key == 0)
+ return TRUE;
+ return FALSE;
+ }
+ virtual VOID SetEmptyKey(LONG &key)
+ {
+ key = 0;
+ }
+ virtual VOID GetKeyAsString(LONG &key, CHAR *szName, SIZE_T nBufferLen)
+ {
+#if _MSC_VER < 1400
+ _snprintf_s(szName, nBufferLen, "%d", key);
+#else
+ _snprintf_s(szName, nBufferLen, nBufferLen, "%d", key);
+#endif
+ }
+
+ static const int AllocHashEntryTypeSize = sizeof(AllocHashEntryType);
+
+protected:
+ CHAR *m_pBuffer;
+ SIZE_T m_maxBufferLen;
+ SIZE_T m_bufferLen;
+}; // class CRTTable
+
+
+#define nNoMansLandSize 4
+
+typedef struct _CrtMemBlockHeader
+{
+ struct _CrtMemBlockHeader * pBlockHeaderNext;
+ struct _CrtMemBlockHeader * pBlockHeaderPrev;
+ char * szFileName;
+ int nLine;
+#ifdef _WIN64
+ /* These items are reversed on Win64 to eliminate gaps in the struct
+ * and ensure that sizeof(struct)%16 == 0, so 16-byte alignment is
+ * maintained in the debug heap.
+ */
+ int nBlockUse;
+ size_t nDataSize;
+#else /* _WIN64 */
+ size_t nDataSize;
+ int nBlockUse;
+#endif /* _WIN64 */
+ long lRequest;
+ unsigned char gap[nNoMansLandSize];
+ /* followed by:
+ * unsigned char data[nDataSize];
+ * unsigned char anotherGap[nNoMansLandSize];
+ */
+} _CrtMemBlockHeader;
+#define pbData(pblock) ((unsigned char *)((_CrtMemBlockHeader *)pblock + 1))
+#define pHdr(pbData) (((_CrtMemBlockHeader *)pbData)-1)
+// </CRT_INTERNALS>
+
+static CRTTable *g_pCRTTable = NULL;
+
+size_t g_CurrentMemUsage = 0;
+
+
+
+
+
+// MyAllocHook is Single-Threaded, that means the the calls are serialized in the calling function!
+static int MyAllocHook(int nAllocType, void *pvData,
+ size_t nSize, int nBlockUse, long lRequest,
+#if _MSC_VER <= 1100 // Special case for VC 5
+ const char * szFileName,
+#else
+ const unsigned char * szFileName,
+#endif
+ int nLine)
+{
+ //static TCHAR *operation[] = { _T(""), _T("ALLOCATIONG"), _T("RE-ALLOCATING"), _T("FREEING") };
+ //static TCHAR *blockType[] = { _T("Free"), _T("Normal"), _T("CRT"), _T("Ignore"), _T("Client") };
+
+#ifdef IGNORE_CRT_ALLOC
+ if (_BLOCK_TYPE(nBlockUse) == _CRT_BLOCK) // Ignore internal C runtime library allocations
+ return TRUE;
+#endif
+ extern int _crtDbgFlag;
+ if ( ((_CRTDBG_ALLOC_MEM_DF & _crtDbgFlag) == 0) && ( (nAllocType == _HOOK_ALLOC) || (nAllocType == _HOOK_REALLOC) ) )
+ {
+ // Someone has disabled that the runtime should log this allocation
+ // so we do not log this allocation
+ if (s_pfnOldCrtAllocHook != NULL)
+ s_pfnOldCrtAllocHook(nAllocType, pvData, nSize, nBlockUse, lRequest, szFileName, nLine);
+ return TRUE;
+ }
+
+ // Handle the Disable/Enable setting
+ if (InterlockedExchangeAdd(&s_CrtDisableCount, 0) != 0)
+ {
+ return TRUE;
+ }
+
+ // Prevent from reentrat calls
+ if (InterlockedIncrement(&s_lMallocCalled) > 1)
+ {
+ // I was already called
+ InterlockedDecrement(&s_lMallocCalled);
+ // call the previous alloc hook
+ if (s_pfnOldCrtAllocHook != NULL)
+ s_pfnOldCrtAllocHook(nAllocType, pvData, nSize, nBlockUse, lRequest, szFileName, nLine);
+ return TRUE;
+ }
+
+ _ASSERT( (nAllocType == _HOOK_ALLOC) || (nAllocType == _HOOK_REALLOC) || (nAllocType == _HOOK_FREE) );
+ _ASSERT( ( _BLOCK_TYPE(nBlockUse) >= 0 ) && ( _BLOCK_TYPE(nBlockUse) < 5 ) );
+
+ if (nAllocType == _HOOK_FREE)
+ {
+ // freeing
+ // Try to get the header information
+ if (_CrtIsValidHeapPointer(pvData)) { // it is a valid Heap-Pointer
+ // get the ID
+ _CrtMemBlockHeader *pHead;
+ // get a pointer to memory block header
+ pHead = pHdr(pvData);
+ nSize = pHead->nDataSize;
+ lRequest = pHead->lRequest; // This is the ID!
+
+ if (pHead->nBlockUse == _IGNORE_BLOCK)
+ {
+ InterlockedDecrement(&s_lMallocCalled);
+ if (s_pfnOldCrtAllocHook != NULL)
+ {
+ s_pfnOldCrtAllocHook(nAllocType, pvData, nSize, nBlockUse, lRequest, szFileName, nLine);
+ }
+ return TRUE;
+ }
+ }
+ if (lRequest != 0)
+ {
+ // RequestID was found
+ size_t temp = g_CurrentMemUsage;
+ g_CurrentMemUsage -= nSize ;
+ g_pCRTTable->Remove(lRequest);
+ if (g_CurrentMemUsage > temp)
+ {
+ printf("********************************************\n");
+ printf("** Server detected underflow in memory **\n");
+ printf("** usage counter. Something is not right. **\n");
+ printf("** Writing memory dump into memdump.xml **\n");
+ printf("********************************************\n");
+ printf("Please wait\n");
+
+ LeakFinderXmlOutput Output("memdump.xml");
+ DumpUsedMemory(&Output);
+
+ printf("\nMemory dump complete. Server will now abort.\n");
+ abort();
+ }
+ }
+ } // freeing
+
+ if (nAllocType == _HOOK_REALLOC)
+ {
+ // re-allocating
+ // Try to get the header information
+ if (_CrtIsValidHeapPointer(pvData)) { // it is a valid Heap-Pointer
+ BOOL bRet;
+ LONG lReallocRequest;
+ // get the ID
+ _CrtMemBlockHeader *pHead;
+ // get a pointer to memory block header
+ pHead = pHdr(pvData);
+ // Try to find the RequestID in the Hash-Table, mark it that it was freed
+ lReallocRequest = pHead->lRequest;
+ size_t temp = g_CurrentMemUsage;
+ g_CurrentMemUsage -= pHead->nDataSize;
+ bRet = g_pCRTTable->Remove(lReallocRequest);
+ if (g_CurrentMemUsage > temp)
+ {
+ printf("********************************************\n");
+ printf("** Server detected underflow in memory **\n");
+ printf("** usage counter. Something is not right. **\n");
+ printf("** Writing memory dump into memdump.xml **\n");
+ printf("********************************************\n");
+ printf("Please wait\n");
+
+ LeakFinderXmlOutput Output("memdump.xml");
+ DumpUsedMemory(&Output);
+
+ printf("\nMemory dump complete. Server will now abort.\n");
+ abort();
+ }
+ } // ValidHeapPointer
+ } // re-allocating
+
+ //if ( (g_ulShowStackAtAlloc < 3) && (nAllocType == _HOOK_FREE) ) {
+ if (nAllocType == _HOOK_FREE)
+ {
+ InterlockedDecrement(&s_lMallocCalled);
+ // call the previous alloc hook
+ if (s_pfnOldCrtAllocHook != NULL)
+ {
+ s_pfnOldCrtAllocHook(nAllocType, pvData, nSize, nBlockUse, lRequest, szFileName, nLine);
+ }
+ return TRUE;
+ }
+
+ CONTEXT c;
+ GET_CURRENT_CONTEXT(c, CONTEXT_FULL);
+
+ // Only insert in the Hash-Table if it is not a "freeing"
+ if (nAllocType != _HOOK_FREE)
+ {
+ if (lRequest != 0) // Always a valid RequestID should be provided (see comments in the header)
+ {
+ //No need to check for overflow since we are checking if we are getting higher than 1gb.
+ //If we change this, then we probably would want an overflow check.
+ g_CurrentMemUsage += nSize ;
+ g_pCRTTable->Insert(lRequest, c, nSize);
+
+ if (g_CurrentMemUsage > 1536 * 1024* 1024)
+ {
+ printf("******************************************\n");
+ printf("** Server reached 1.5 GiB memory usage, **\n");
+ printf("** something is probably wrong. **\n");
+ printf("** Writing memory dump into memdump.xml **\n");
+ printf("******************************************\n");
+ printf("Please wait\n");
+
+ LeakFinderXmlOutput Output("memdump.xml");
+ DumpUsedMemory(&Output);
+
+ printf("\nMemory dump complete. Server will now abort.\n");
+ abort();
+ }
+ }
+ }
+
+ InterlockedDecrement(&s_lMallocCalled);
+ // call the previous alloc hook
+ if (s_pfnOldCrtAllocHook != NULL)
+ s_pfnOldCrtAllocHook(nAllocType, pvData, nSize, nBlockUse, lRequest, szFileName, nLine);
+ return TRUE; // allow the memory operation to proceed
+} // MyAllocHook
+
+#endif // _DEBUG
+
+
+
+
+
+// ##########################################################################
+// ##########################################################################
+// ##########################################################################
+// Init/Deinit functions
+
+HRESULT InitLeakFinder()
+{
+ #ifdef _DEBUG
+ g_pCRTTable = new CRTTable();
+ #endif
+ return S_OK;
+}
+
+
+
+
+
+void DumpUsedMemory(LeakFinderOutput * output)
+{
+ LeakFinderOutput *pLeakFinderOutput = output;
+
+ #ifdef _DEBUG
+ g_pCRTTable->Disable();
+ #endif
+
+ if (pLeakFinderOutput == NULL)
+ {
+ pLeakFinderOutput = new LeakFinderOutput();
+ }
+
+ // explicitly load the modules:
+ pLeakFinderOutput->LoadModules();
+
+ #ifdef _DEBUG
+ g_pCRTTable->ShowLeaks(*pLeakFinderOutput);
+ #endif
+
+ if (output == NULL)
+ {
+ delete pLeakFinderOutput;
+ }
+}
+
+
+
+
+
+void DeinitLeakFinder(LeakFinderOutput *output)
+{
+ DumpUsedMemory(output);
+
+ #ifdef _DEBUG
+ delete g_pCRTTable;
+ g_pCRTTable = NULL;
+ #endif
+}
+
+
+
+
+
+void DeinitLeakFinder()
+{
+ DeinitLeakFinder(NULL);
+}
+
+
+
+
diff --git a/src/LeakFinder.h b/src/LeakFinder.h
new file mode 100644
index 000000000..e63b9ec5d
--- /dev/null
+++ b/src/LeakFinder.h
@@ -0,0 +1,156 @@
+/**********************************************************************
+ *
+ * LEAKFINDER.H
+ *
+ *
+ *
+ * LICENSE (http://www.opensource.org/licenses/bsd-license.php)
+ *
+ * Copyright (c) 2005-2010, Jochen Kalmbach
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification,
+ * are permitted provided that the following conditions are met:
+ *
+ * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * Neither the name of Jochen Kalmbach nor the names of its contributors may be
+ * used to endorse or promote products derived from this software without
+ * specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ **********************************************************************/
+
+// #pragma once is supported starting with _MCS_VER 1000,
+// so we need not to check the version (because we only support _MSC_VER >= 1100)!
+#pragma once
+
+#include <windows.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+HRESULT InitLeakFinder();
+void DeinitLeakFinder();
+
+#ifdef __cplusplus
+}
+#endif
+
+
+// The following is only available if the file is CPP
+#ifdef __cplusplus
+
+#include "StackWalker.h"
+
+// Interface for output...
+class LeakFinderOutput : public StackWalker
+{
+public:
+ typedef enum LeakFinderOptions
+ {
+ // No addition info will be retrived
+ // (only the address is available)
+ LeakFinderNone = 0,
+ LeakFinderShowCompleteCallstack = 0x1000
+ } LeakFinderOptions;
+
+ LeakFinderOutput(int options = OptionsAll, LPCSTR szSymPath = NULL);
+ virtual void OnLeakSearchStart(LPCSTR sszLeakFinderName);
+ virtual void OnLeakStartEntry(LPCSTR szKeyName, SIZE_T nDataSize);
+protected:
+ virtual void OnCallstackEntry(CallstackEntryType eType, CallstackEntry &entry);
+ virtual void OnOutput(LPCSTR szText)
+ {
+ printf(szText);
+ StackWalker::OnOutput(szText);
+ }
+ virtual void OnDbgHelpErr(LPCSTR szFuncName, DWORD gle, DWORD64 addr)
+ {
+ if (strcmp(szFuncName, "SymGetLineFromAddr64") == 0) return;
+ StackWalker::OnDbgHelpErr(szFuncName, gle, addr);
+ }
+};
+
+class LeakFinderXmlOutput : public LeakFinderOutput
+{
+public:
+ LeakFinderXmlOutput();
+ virtual ~LeakFinderXmlOutput();
+ LeakFinderXmlOutput(LPCTSTR szFileName);
+ virtual void OnLeakSearchStart(LPCSTR sszLeakFinderName);
+ virtual void OnLeakStartEntry(LPCSTR szKeyName, SIZE_T nDataSize);
+protected:
+ virtual void OnCallstackEntry(CallstackEntryType eType, CallstackEntry &entry);
+ virtual void OnOutput(LPCSTR szText) { }
+ virtual void OnDbgHelpErr(LPCSTR szFuncName, DWORD gle, DWORD64 addr) { }
+
+ FILE * m_fXmlFile;
+ int m_Progress;
+};
+
+// C++ interface:
+void DeinitLeakFinder(LeakFinderOutput *output);
+
+class ZZZ_LeakFinder
+{
+public:
+ ZZZ_LeakFinder()
+ {
+ m_pXml = NULL;
+#ifdef XML_LEAK_FINDER
+ m_pXml = new LeakFinderXmlOutput();
+#endif
+ InitLeakFinder();
+ }
+ ~ZZZ_LeakFinder()
+ {
+ DeinitLeakFinder(m_pXml);
+ if (m_pXml != NULL) delete m_pXml;
+ }
+protected:
+ LeakFinderXmlOutput *m_pXml;
+};
+
+#if defined(INIT_LEAK_FINDER)
+#if _MSC_VER >= 1200
+#pragma warning(push)
+#endif
+#pragma warning (disable:4074)
+
+// WARNING: If you enable this option, the code might run without the CRT being initialized or after the CRT was deinitialized!!!
+// Currently the code is not designed to bypass the CRT...
+//#pragma init_seg (compiler)
+ZZZ_LeakFinder zzz_LeakFinder;
+
+#if _MSC_VER >= 1200
+#pragma warning(pop)
+#else
+#pragma warning(default:4074)
+#endif
+#endif
+
+#endif // __cplusplus
+
+
+
+
+extern void DumpUsedMemory(LeakFinderOutput * output = NULL);
+
+
+
+
+
diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp
new file mode 100644
index 000000000..d7e60e458
--- /dev/null
+++ b/src/LightingThread.cpp
@@ -0,0 +1,562 @@
+
+// LightingThread.cpp
+
+// Implements the cLightingThread class representing the thread that processes requests for lighting
+
+#include "Globals.h"
+#include "LightingThread.h"
+#include "ChunkMap.h"
+#include "World.h"
+
+
+
+
+
+/// If more than this many chunks are in the queue, a warning is printed to the log
+#define WARN_ON_QUEUE_SIZE 800
+
+
+
+
+
+/// Chunk data callback that takes the chunk data and puts them into cLightingThread's m_BlockTypes[] / m_HeightMap[]:
+class cReader :
+ public cChunkDataCallback
+{
+ virtual void BlockTypes(const BLOCKTYPE * a_Type) override
+ {
+ // ROW is a block of 16 Blocks, one whole row is copied at a time (hopefully the compiler will optimize that)
+ // C++ doesn't permit copying arrays, but arrays as a part of a struct is ok :)
+ typedef struct {BLOCKTYPE m_Row[16]; } ROW;
+ ROW * InputRows = (ROW *)a_Type;
+ ROW * OutputRows = (ROW *)m_BlockTypes;
+ int InputIdx = 0;
+ int OutputIdx = m_ReadingChunkX + m_ReadingChunkZ * cChunkDef::Width * 3;
+ for (int y = 0; y < cChunkDef::Height; y++)
+ {
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ OutputRows[OutputIdx] = InputRows[InputIdx++];
+ OutputIdx += 3;
+ } // for z
+ // Skip into the next y-level in the 3x3 chunk blob; each level has cChunkDef::Width * 9 rows
+ // We've already walked cChunkDef::Width * 3 in the "for z" cycle, that makes cChunkDef::Width * 6 rows left to skip
+ OutputIdx += cChunkDef::Width * 6;
+ } // for y
+ } // BlockTypes()
+
+
+ virtual void HeightMap(const cChunkDef::HeightMap * a_Heightmap) override
+ {
+ typedef struct {HEIGHTTYPE m_Row[16]; } ROW;
+ ROW * InputRows = (ROW *)a_Heightmap;
+ ROW * OutputRows = (ROW *)m_HeightMap;
+ int InputIdx = 0;
+ int OutputIdx = m_ReadingChunkX + m_ReadingChunkZ * cChunkDef::Width * 3;
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ OutputRows[OutputIdx] = InputRows[InputIdx++];
+ OutputIdx += 3;
+ } // for z
+ }
+
+public:
+ int m_ReadingChunkX; // 0, 1 or 2; x-offset of the chunk we're reading from the BlockTypes start
+ int m_ReadingChunkZ; // 0, 1 or 2; z-offset of the chunk we're reading from the BlockTypes start
+ BLOCKTYPE * m_BlockTypes; // 3x3 chunks of block types, organized as a single XZY blob of data (instead of 3x3 XZY blobs)
+ HEIGHTTYPE * m_HeightMap; // 3x3 chunks of height map, organized as a single XZY blob of data (instead of 3x3 XZY blobs)
+} ;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cLightingThread:
+
+cLightingThread::cLightingThread(void) :
+ super("cLightingThread"),
+ m_World(NULL)
+{
+}
+
+
+
+
+
+cLightingThread::~cLightingThread()
+{
+ Stop();
+}
+
+
+
+
+
+bool cLightingThread::Start(cWorld * a_World)
+{
+ ASSERT(m_World == NULL); // Not started yet
+ m_World = a_World;
+
+ return super::Start();
+}
+
+
+
+
+
+void cLightingThread::Stop(void)
+{
+ {
+ cCSLock Lock(m_CS);
+ for (sItems::iterator itr = m_Queue.begin(), end = m_Queue.end(); itr != end; ++itr)
+ {
+ delete itr->m_ChunkStay;
+ }
+ m_Queue.clear();
+ }
+ m_ShouldTerminate = true;
+ m_evtItemAdded.Set();
+
+ Wait();
+}
+
+
+
+
+
+void cLightingThread::QueueChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallbackAfter)
+{
+ ASSERT(m_World != NULL); // Did you call Start() properly?
+
+ cChunkStay * ChunkStay = new cChunkStay(m_World);
+ ChunkStay->Add(a_ChunkX + 1, ZERO_CHUNK_Y, a_ChunkZ + 1);
+ ChunkStay->Add(a_ChunkX + 1, ZERO_CHUNK_Y, a_ChunkZ);
+ ChunkStay->Add(a_ChunkX + 1, ZERO_CHUNK_Y, a_ChunkZ - 1);
+ ChunkStay->Add(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ + 1);
+ ChunkStay->Add(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ ChunkStay->Add(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ - 1);
+ ChunkStay->Add(a_ChunkX - 1, ZERO_CHUNK_Y, a_ChunkZ + 1);
+ ChunkStay->Add(a_ChunkX - 1, ZERO_CHUNK_Y, a_ChunkZ);
+ ChunkStay->Add(a_ChunkX - 1, ZERO_CHUNK_Y, a_ChunkZ - 1);
+ ChunkStay->Enable();
+ ChunkStay->Load();
+ cCSLock Lock(m_CS);
+ m_Queue.push_back(sItem(a_ChunkX, a_ChunkZ, ChunkStay, a_CallbackAfter));
+ if (m_Queue.size() > WARN_ON_QUEUE_SIZE)
+ {
+ LOGINFO("Lighting thread overloaded, %d items in queue", m_Queue.size());
+ }
+ m_evtItemAdded.Set();
+}
+
+
+
+
+
+void cLightingThread::WaitForQueueEmpty(void)
+{
+ cCSLock Lock(m_CS);
+ while (!m_ShouldTerminate && (!m_Queue.empty() || !m_PostponedQueue.empty()))
+ {
+ cCSUnlock Unlock(Lock);
+ m_evtQueueEmpty.Wait();
+ }
+}
+
+
+
+
+
+size_t cLightingThread::GetQueueLength(void)
+{
+ cCSLock Lock(m_CS);
+ return m_Queue.size() + m_PostponedQueue.size();
+}
+
+
+
+
+
+void cLightingThread::ChunkReady(int a_ChunkX, int a_ChunkZ)
+{
+ // Check all the items in the m_PostponedQueue, if the chunk is their neighbor, move the item to m_Queue
+
+ bool NewlyAdded = false;
+ {
+ cCSLock Lock(m_CS);
+ for (sItems::iterator itr = m_PostponedQueue.begin(); itr != m_PostponedQueue.end(); )
+ {
+ if (
+ (itr->x - a_ChunkX >= -1) && (itr->x - a_ChunkX <= 1) &&
+ (itr->x - a_ChunkX >= -1) && (itr->x - a_ChunkX <= 1)
+ )
+ {
+ // It is a neighbor
+ m_Queue.push_back(*itr);
+ itr = m_PostponedQueue.erase(itr);
+ NewlyAdded = true;
+ }
+ else
+ {
+ ++itr;
+ }
+ } // for itr - m_PostponedQueue[]
+ } // Lock(m_CS)
+
+ if (NewlyAdded)
+ {
+ m_evtItemAdded.Set(); // Notify the thread it has some work to do
+ }
+}
+
+
+
+
+
+void cLightingThread::Execute(void)
+{
+ while (true)
+ {
+ {
+ cCSLock Lock(m_CS);
+ if (m_Queue.size() == 0)
+ {
+ cCSUnlock Unlock(Lock);
+ m_evtItemAdded.Wait();
+ }
+ }
+
+ if (m_ShouldTerminate)
+ {
+ return;
+ }
+
+ // Process one items from the queue:
+ sItem Item;
+ {
+ cCSLock Lock(m_CS);
+ if (m_Queue.empty())
+ {
+ continue;
+ }
+ Item = m_Queue.front();
+ m_Queue.pop_front();
+ if (m_Queue.empty())
+ {
+ m_evtQueueEmpty.Set();
+ }
+ } // CSLock(m_CS)
+
+ LightChunk(Item);
+ }
+}
+
+
+
+
+
+
+void cLightingThread::LightChunk(cLightingThread::sItem & a_Item)
+{
+ cChunkDef::BlockNibbles BlockLight, SkyLight;
+
+ if (!ReadChunks(a_Item.x, a_Item.z))
+ {
+ // Neighbors not available. Re-queue in the postponed queue
+ cCSLock Lock(m_CS);
+ m_PostponedQueue.push_back(a_Item);
+ return;
+ }
+
+ /*
+ // DEBUG: torch somewhere:
+ m_BlockTypes[19 + 24 * cChunkDef::Width * 3 + (m_HeightMap[24 + 24 * cChunkDef::Width * 3] / 2) * BlocksPerYLayer] = E_BLOCK_TORCH;
+ // m_HeightMap[24 + 24 * cChunkDef::Width * 3]++;
+ */
+
+ PrepareBlockLight();
+ CalcLight(m_BlockLight);
+
+ PrepareSkyLight();
+
+ /*
+ // DEBUG: Save chunk data with highlighted seeds for visual inspection:
+ cFile f4;
+ if (
+ f4.Open(Printf("Chunk_%d_%d_seeds.grab", a_Item.x, a_Item.z), cFile::fmWrite)
+ )
+ {
+ for (int z = 0; z < cChunkDef::Width * 3; z++)
+ {
+ for (int y = cChunkDef::Height / 2; y >= 0; y--)
+ {
+ unsigned char Seeds [cChunkDef::Width * 3];
+ memcpy(Seeds, m_BlockTypes + y * BlocksPerYLayer + z * cChunkDef::Width * 3, cChunkDef::Width * 3);
+ for (int x = 0; x < cChunkDef::Width * 3; x++)
+ {
+ if (m_IsSeed1[y * BlocksPerYLayer + z * cChunkDef::Width * 3 + x])
+ {
+ Seeds[x] = E_BLOCK_DIAMOND_BLOCK;
+ }
+ }
+ f4.Write(Seeds, cChunkDef::Width * 3);
+ }
+ }
+ }
+ //*/
+
+ CalcLight(m_SkyLight);
+
+ /*
+ // DEBUG: Save XY slices of the chunk data and lighting for visual inspection:
+ cFile f1, f2, f3;
+ if (
+ f1.Open(Printf("Chunk_%d_%d_data.grab", a_Item.x, a_Item.z), cFile::fmWrite) &&
+ f2.Open(Printf("Chunk_%d_%d_sky.grab", a_Item.x, a_Item.z), cFile::fmWrite) &&
+ f3.Open(Printf("Chunk_%d_%d_glow.grab", a_Item.x, a_Item.z), cFile::fmWrite)
+ )
+ {
+ for (int z = 0; z < cChunkDef::Width * 3; z++)
+ {
+ for (int y = cChunkDef::Height / 2; y >= 0; y--)
+ {
+ f1.Write(m_BlockTypes + y * BlocksPerYLayer + z * cChunkDef::Width * 3, cChunkDef::Width * 3);
+ unsigned char SkyLight [cChunkDef::Width * 3];
+ unsigned char BlockLight[cChunkDef::Width * 3];
+ for (int x = 0; x < cChunkDef::Width * 3; x++)
+ {
+ SkyLight[x] = m_SkyLight [y * BlocksPerYLayer + z * cChunkDef::Width * 3 + x] << 4;
+ BlockLight[x] = m_BlockLight[y * BlocksPerYLayer + z * cChunkDef::Width * 3 + x] << 4;
+ }
+ f2.Write(SkyLight, cChunkDef::Width * 3);
+ f3.Write(BlockLight, cChunkDef::Width * 3);
+ }
+ }
+ }
+ //*/
+
+ CompressLight(m_BlockLight, BlockLight);
+ CompressLight(m_SkyLight, SkyLight);
+
+ m_World->ChunkLighted(a_Item.x, a_Item.z, BlockLight, SkyLight);
+
+ if (a_Item.m_Callback != NULL)
+ {
+ a_Item.m_Callback->Call(a_Item.x, a_Item.z);
+ }
+ delete a_Item.m_ChunkStay;
+}
+
+
+
+
+
+bool cLightingThread::ReadChunks(int a_ChunkX, int a_ChunkZ)
+{
+ cReader Reader;
+ Reader.m_BlockTypes = m_BlockTypes;
+ Reader.m_HeightMap = m_HeightMap;
+
+ for (int z = 0; z < 3; z++)
+ {
+ Reader.m_ReadingChunkZ = z;
+ for (int x = 0; x < 3; x++)
+ {
+ Reader.m_ReadingChunkX = x;
+ if (!m_World->GetChunkData(a_ChunkX + x - 1, a_ChunkZ + z - 1, Reader))
+ {
+ return false;
+ }
+ } // for z
+ } // for x
+
+ memset(m_BlockLight, 0, sizeof(m_BlockLight));
+ memset(m_SkyLight, 0, sizeof(m_SkyLight));
+ return true;
+}
+
+
+
+
+
+void cLightingThread::PrepareSkyLight(void)
+{
+ // Clear seeds:
+ memset(m_IsSeed1, 0, sizeof(m_IsSeed1));
+ m_NumSeeds = 0;
+
+ // Walk every column that has all XZ neighbors
+ for (int z = 1; z < cChunkDef::Width * 3 - 1; z++)
+ {
+ int BaseZ = z * cChunkDef::Width * 3;
+ for (int x = 1; x < cChunkDef::Width * 3 - 1; x++)
+ {
+ int idx = BaseZ + x;
+ int Current = m_HeightMap[idx] + 1;
+ int Neighbor1 = m_HeightMap[idx + 1] + 1; // X + 1
+ int Neighbor2 = m_HeightMap[idx - 1] + 1; // X - 1
+ int Neighbor3 = m_HeightMap[idx + cChunkDef::Width * 3] + 1; // Z + 1
+ int Neighbor4 = m_HeightMap[idx - cChunkDef::Width * 3] + 1; // Z - 1
+ int MaxNeighbor = std::max(std::max(Neighbor1, Neighbor2), std::max(Neighbor3, Neighbor4)); // Maximum of the four neighbors
+
+ // Fill the column from the top down to Current with all-light:
+ for (int y = cChunkDef::Height - 1, Index = idx + y * BlocksPerYLayer; y >= Current; y--, Index -= BlocksPerYLayer)
+ {
+ m_SkyLight[Index] = 15;
+ }
+
+ // Add Current as a seed:
+ if (Current < cChunkDef::Height)
+ {
+ int CurrentIdx = idx + Current * BlocksPerYLayer;
+ m_IsSeed1[CurrentIdx] = true;
+ m_SeedIdx1[m_NumSeeds++] = CurrentIdx;
+ }
+
+ // Add seed from Current up to the highest neighbor:
+ for (int y = Current + 1, Index = idx + y * BlocksPerYLayer; y < MaxNeighbor; y++, Index += BlocksPerYLayer)
+ {
+ m_IsSeed1[Index] = true;
+ m_SeedIdx1[m_NumSeeds++] = Index;
+ }
+ }
+ }
+}
+
+
+
+
+
+void cLightingThread::PrepareBlockLight(void)
+{
+ // Clear seeds:
+ memset(m_IsSeed1, 0, sizeof(m_IsSeed1));
+ memset(m_IsSeed2, 0, sizeof(m_IsSeed2));
+ m_NumSeeds = 0;
+
+ // Walk every column that has all XZ neighbors, make a seed for each light-emitting block:
+ for (int z = 1; z < cChunkDef::Width * 3 - 1; z++)
+ {
+ int BaseZ = z * cChunkDef::Width * 3;
+ for (int x = 1; x < cChunkDef::Width * 3 - 1; x++)
+ {
+ int idx = BaseZ + x;
+ for (int y = m_HeightMap[idx], Index = idx + y * BlocksPerYLayer; y >= 0; y--, Index -= BlocksPerYLayer)
+ {
+ if (g_BlockLightValue[m_BlockTypes[Index]] == 0)
+ {
+ continue;
+ }
+
+ // Add current block as a seed:
+ m_IsSeed1[Index] = true;
+ m_SeedIdx1[m_NumSeeds++] = Index;
+
+ // Light it up:
+ m_BlockLight[Index] = g_BlockLightValue[m_BlockTypes[Index]];
+ }
+ }
+ }
+}
+
+
+
+
+
+void cLightingThread::CalcLight(NIBBLETYPE * a_Light)
+{
+ int NumSeeds2 = 0;
+ while (m_NumSeeds > 0)
+ {
+ // Buffer 1 -> buffer 2
+ memset(m_IsSeed2, 0, sizeof(m_IsSeed2));
+ NumSeeds2 = 0;
+ CalcLightStep(a_Light, m_NumSeeds, m_IsSeed1, m_SeedIdx1, NumSeeds2, m_IsSeed2, m_SeedIdx2);
+ if (NumSeeds2 == 0)
+ {
+ return;
+ }
+
+ // Buffer 2 -> buffer 1
+ memset(m_IsSeed1, 0, sizeof(m_IsSeed1));
+ m_NumSeeds = 0;
+ CalcLightStep(a_Light, NumSeeds2, m_IsSeed2, m_SeedIdx2, m_NumSeeds, m_IsSeed1, m_SeedIdx1);
+ }
+}
+
+
+
+
+
+void cLightingThread::CalcLightStep(
+ NIBBLETYPE * a_Light,
+ int a_NumSeedsIn, unsigned char * a_IsSeedIn, unsigned int * a_SeedIdxIn,
+ int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut
+)
+{
+ int NumSeedsOut = 0;
+ for (int i = 0; i < a_NumSeedsIn; i++)
+ {
+ int SeedIdx = a_SeedIdxIn[i];
+ int SeedX = SeedIdx % (cChunkDef::Width * 3);
+ int SeedZ = (SeedIdx / (cChunkDef::Width * 3)) % (cChunkDef::Width * 3);
+ int SeedY = SeedIdx / BlocksPerYLayer;
+
+ // Propagate seed:
+ if (SeedX < cChunkDef::Width * 3 - 1)
+ {
+ PropagateLight(a_Light, SeedIdx, SeedIdx + 1, NumSeedsOut, a_IsSeedOut, a_SeedIdxOut);
+ }
+ if (SeedX > 0)
+ {
+ PropagateLight(a_Light, SeedIdx, SeedIdx - 1, NumSeedsOut, a_IsSeedOut, a_SeedIdxOut);
+ }
+ if (SeedZ < cChunkDef::Width * 3 - 1)
+ {
+ PropagateLight(a_Light, SeedIdx, SeedIdx + cChunkDef::Width * 3, NumSeedsOut, a_IsSeedOut, a_SeedIdxOut);
+ }
+ if (SeedZ > 0)
+ {
+ PropagateLight(a_Light, SeedIdx, SeedIdx - cChunkDef::Width * 3, NumSeedsOut, a_IsSeedOut, a_SeedIdxOut);
+ }
+ if (SeedY < cChunkDef::Height - 1)
+ {
+ PropagateLight(a_Light, SeedIdx, SeedIdx + cChunkDef::Width * cChunkDef::Width * 3 * 3, NumSeedsOut, a_IsSeedOut, a_SeedIdxOut);
+ }
+ if (SeedY > 0)
+ {
+ PropagateLight(a_Light, SeedIdx, SeedIdx - cChunkDef::Width * cChunkDef::Width * 3 * 3, NumSeedsOut, a_IsSeedOut, a_SeedIdxOut);
+ }
+ } // for i - a_SeedIdxIn[]
+ a_NumSeedsOut = NumSeedsOut;
+}
+
+
+
+
+
+void cLightingThread::CompressLight(NIBBLETYPE * a_LightArray, NIBBLETYPE * a_ChunkLight)
+{
+ int InIdx = cChunkDef::Width * 49; // Index to the first nibble of the middle chunk in the a_LightArray
+ int OutIdx = 0;
+ for (int y = 0; y < cChunkDef::Height; y++)
+ {
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x += 2)
+ {
+ a_ChunkLight[OutIdx++] = (a_LightArray[InIdx + 1] << 4) | a_LightArray[InIdx];
+ InIdx += 2;
+ }
+ InIdx += cChunkDef::Width * 2;
+ }
+ // Skip into the next y-level in the 3x3 chunk blob; each level has cChunkDef::Width * 9 rows
+ // We've already walked cChunkDef::Width * 3 in the "for z" cycle, that makes cChunkDef::Width * 6 rows left to skip
+ InIdx += cChunkDef::Width * cChunkDef::Width * 6;
+ }
+}
+
+
+
+
diff --git a/src/LightingThread.h b/src/LightingThread.h
new file mode 100644
index 000000000..498755025
--- /dev/null
+++ b/src/LightingThread.h
@@ -0,0 +1,181 @@
+
+// LightingThread.h
+
+// Interfaces to the cLightingThread class representing the thread that processes requests for lighting
+
+/*
+Lighting is done on whole chunks. For each chunk to be lighted, the whole 3x3 chunk area around it is read,
+then it is processed, so that the middle chunk area has valid lighting, and the lighting is copied into the ChunkMap.
+Lighting is calculated in full char arrays instead of nibbles, so that accessing the arrays is fast.
+Lighting is calculated in a flood-fill fashion:
+1. Generate seeds from where the light spreads (full skylight / light-emitting blocks)
+2. For each seed:
+ - Spread the light 1 block in each of the 6 cardinal directions, if the blocktype allows
+ - If the recipient block has had lower lighting value than that being spread, make it a new seed
+3. Repeat step 2, until there are no more seeds
+The seeds need two fast operations:
+ - Check if a block at [x, y, z] is already a seed
+ - Get the next seed in the row
+For that reason it is stored in two arrays, one stores a bool saying a seed is in that position,
+the other is an array of seed coords, encoded as a single int.
+Step 2 needs two separate storages for old seeds and new seeds, so there are two actual storages for that purpose,
+their content is swapped after each full step-2-cycle.
+
+The thread has two queues of chunks that are to be lighted.
+The first queue, m_Queue, is the only one that is publicly visible, chunks get queued there by external requests.
+The second one, m_PostponedQueue, is for chunks that have been taken out of m_Queue and didn't have neighbors ready.
+Chunks from m_PostponedQueue are moved back into m_Queue when their neighbors get valid, using the ChunkReady callback.
+*/
+
+
+
+#pragma once
+
+#include "OSSupport/IsThread.h"
+#include "ChunkDef.h"
+
+
+
+
+
+// fwd: "cWorld.h"
+class cWorld;
+
+// fwd: "cChunkMap.h"
+class cChunkStay;
+
+
+
+
+
+class cLightingThread :
+ public cIsThread
+{
+ typedef cIsThread super;
+
+public:
+
+ cLightingThread(void);
+ ~cLightingThread();
+
+ bool Start(cWorld * a_World);
+
+ void Stop(void);
+
+ /// Queues the entire chunk for lighting
+ void QueueChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallbackAfter = NULL);
+
+ /// Blocks until the queue is empty or the thread is terminated
+ void WaitForQueueEmpty(void);
+
+ size_t GetQueueLength(void);
+
+ /// Called from cWorld when a chunk gets valid. Chunks in m_PostponedQueue may need moving into m_Queue
+ void ChunkReady(int a_ChunkX, int a_ChunkZ);
+
+protected:
+
+ struct sItem
+ {
+ int x, z;
+ cChunkStay * m_ChunkStay;
+ cChunkCoordCallback * m_Callback;
+
+ sItem(void) {} // empty default constructor needed
+ sItem(int a_X, int a_Z, cChunkStay * a_ChunkStay, cChunkCoordCallback * a_Callback) :
+ x(a_X),
+ z(a_Z),
+ m_ChunkStay(a_ChunkStay),
+ m_Callback(a_Callback)
+ {
+ }
+ } ;
+
+ typedef std::list<sItem> sItems;
+
+ cWorld * m_World;
+ cCriticalSection m_CS;
+ sItems m_Queue;
+ sItems m_PostponedQueue; // Chunks that have been postponed due to missing neighbors
+ cEvent m_evtItemAdded; // Set when queue is appended, or to stop the thread
+ cEvent m_evtQueueEmpty; // Set when the queue gets empty
+
+ // Buffers for the 3x3 chunk data
+ // These buffers alone are 1.7 MiB in size, therefore they cannot be located on the stack safely - some architectures may have only 1 MiB for stack, or even less
+ // Placing the buffers into the object means that this object can light chunks only in one thread!
+ // The blobs are XZY organized as a whole, instead of 3x3 XZY-organized subarrays ->
+ // -> This means data has to be scatterred when reading and gathered when writing!
+ static const int BlocksPerYLayer = cChunkDef::Width * cChunkDef::Width * 3 * 3;
+ BLOCKTYPE m_BlockTypes[BlocksPerYLayer * cChunkDef::Height];
+ NIBBLETYPE m_BlockLight[BlocksPerYLayer * cChunkDef::Height];
+ NIBBLETYPE m_SkyLight [BlocksPerYLayer * cChunkDef::Height];
+ HEIGHTTYPE m_HeightMap [BlocksPerYLayer];
+
+ // Seed management (5.7 MiB)
+ // Two buffers, in each calc step one is set as input and the other as output, then in the next step they're swapped
+ // Each seed is represented twice in this structure - both as a "list" and as a "position".
+ // "list" allows fast traversal from seed to seed
+ // "position" allows fast checking if a coord is already a seed
+ unsigned char m_IsSeed1 [BlocksPerYLayer * cChunkDef::Height];
+ unsigned int m_SeedIdx1[BlocksPerYLayer * cChunkDef::Height];
+ unsigned char m_IsSeed2 [BlocksPerYLayer * cChunkDef::Height];
+ unsigned int m_SeedIdx2[BlocksPerYLayer * cChunkDef::Height];
+ int m_NumSeeds;
+
+ virtual void Execute(void) override;
+
+ /// Lights the entire chunk. If neighbor chunks don't exist, touches them and re-queues the chunk
+ void LightChunk(sItem & a_Item);
+
+ /// Prepares m_BlockTypes and m_HeightMap data; returns false if any of the chunks fail. Zeroes out the light arrays
+ bool ReadChunks(int a_ChunkX, int a_ChunkZ);
+
+ /// Uses m_HeightMap to initialize the m_SkyLight[] data; fills in seeds for the skylight
+ void PrepareSkyLight(void);
+
+ /// Uses m_BlockTypes to initialize the m_BlockLight[] data; fills in seeds for the blocklight
+ void PrepareBlockLight(void);
+
+ /// Calculates light in the light array specified, using stored seeds
+ void CalcLight(NIBBLETYPE * a_Light);
+
+ /// Does one step in the light calculation - one seed propagation and seed recalculation
+ void CalcLightStep(
+ NIBBLETYPE * a_Light,
+ int a_NumSeedsIn, unsigned char * a_IsSeedIn, unsigned int * a_SeedIdxIn,
+ int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut
+ );
+
+ /// Compresses from 1-block-per-byte (faster calc) into 2-blocks-per-byte (MC storage):
+ void CompressLight(NIBBLETYPE * a_LightArray, NIBBLETYPE * a_ChunkLight);
+
+ inline void PropagateLight(
+ NIBBLETYPE * a_Light,
+ int a_SrcIdx, int a_DstIdx,
+ int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut
+ )
+ {
+ ASSERT(a_SrcIdx >= 0);
+ ASSERT(a_SrcIdx < ARRAYCOUNT(m_SkyLight));
+ ASSERT(a_DstIdx >= 0);
+ ASSERT(a_DstIdx < ARRAYCOUNT(m_BlockTypes));
+
+ if (a_Light[a_SrcIdx] <= a_Light[a_DstIdx] + g_BlockSpreadLightFalloff[m_BlockTypes[a_DstIdx]])
+ {
+ // We're not offering more light than the dest block already has
+ return;
+ }
+
+ a_Light[a_DstIdx] = a_Light[a_SrcIdx] - g_BlockSpreadLightFalloff[m_BlockTypes[a_DstIdx]];
+ if (!a_IsSeedOut[a_DstIdx])
+ {
+ a_IsSeedOut[a_DstIdx] = true;
+ a_SeedIdxOut[a_NumSeedsOut++] = a_DstIdx;
+ }
+ }
+
+} ;
+
+
+
+
diff --git a/src/LineBlockTracer.cpp b/src/LineBlockTracer.cpp
new file mode 100644
index 000000000..9fcbca915
--- /dev/null
+++ b/src/LineBlockTracer.cpp
@@ -0,0 +1,262 @@
+
+// LineBlockTracer.cpp
+
+// Implements the cLineBlockTracer class representing a cBlockTracer that traces along a straight line between two points
+
+#include "Globals.h"
+#include "LineBlockTracer.h"
+#include "Vector3d.h"
+#include "World.h"
+#include "Chunk.h"
+
+
+
+
+
+
+cLineBlockTracer::cLineBlockTracer(cWorld & a_World, cCallbacks & a_Callbacks) :
+ super(a_World, a_Callbacks)
+{
+}
+
+
+
+
+
+bool cLineBlockTracer::Trace(cWorld & a_World, cBlockTracer::cCallbacks & a_Callbacks, const Vector3d & a_Start, const Vector3d & a_End)
+{
+ cLineBlockTracer Tracer(a_World, a_Callbacks);
+ return Tracer.Trace(a_Start.x, a_Start.y, a_Start.z, a_End.x, a_End.y, a_End.z);
+}
+
+
+
+
+
+bool cLineBlockTracer::Trace(cWorld & a_World, cBlockTracer::cCallbacks &a_Callbacks, double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ)
+{
+ cLineBlockTracer Tracer(a_World, a_Callbacks);
+ return Tracer.Trace(a_StartX, a_StartY, a_StartZ, a_EndX, a_EndY, a_EndZ);
+}
+
+
+
+
+
+bool cLineBlockTracer::Trace(double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ)
+{
+ // Initialize the member veriables:
+ m_StartX = a_StartX;
+ m_StartY = a_StartY;
+ m_StartZ = a_StartZ;
+ m_EndX = a_EndX;
+ m_EndY = a_EndY;
+ m_EndZ = a_EndZ;
+ m_DirX = (m_StartX < m_EndX) ? 1 : -1;
+ m_DirY = (m_StartY < m_EndY) ? 1 : -1;
+ m_DirZ = (m_StartZ < m_EndZ) ? 1 : -1;
+ m_CurrentFace = BLOCK_FACE_NONE;
+
+ // Check the start coords, adjust into the world:
+ if (m_StartY < 0)
+ {
+ if (m_EndY < 0)
+ {
+ // Nothing to trace
+ m_Callbacks->OnNoMoreHits();
+ return true;
+ }
+ FixStartBelowWorld();
+ m_Callbacks->OnIntoWorld(m_StartX, m_StartY, m_StartZ);
+ }
+ else if (m_StartY >= cChunkDef::Height)
+ {
+ if (m_EndY >= cChunkDef::Height)
+ {
+ m_Callbacks->OnNoMoreHits();
+ return true;
+ }
+ FixStartAboveWorld();
+ m_Callbacks->OnIntoWorld(m_StartX, m_StartY, m_StartZ);
+ }
+
+ m_CurrentX = (int)floor(m_StartX);
+ m_CurrentY = (int)floor(m_StartY);
+ m_CurrentZ = (int)floor(m_StartZ);
+
+ m_DiffX = m_EndX - m_StartX;
+ m_DiffY = m_EndY - m_StartY;
+ m_DiffZ = m_EndZ - m_StartZ;
+
+ // The actual trace is handled with ChunkMapCS locked by calling our Item() for the specified chunk
+ int BlockX = (int)floor(m_StartX);
+ int BlockZ = (int)floor(m_StartZ);
+ int ChunkX, ChunkZ;
+ cChunkDef::BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ);
+ return m_World->DoWithChunk(ChunkX, ChunkZ, *this);
+}
+
+
+
+
+
+void cLineBlockTracer::FixStartAboveWorld(void)
+{
+ // We must set the start Y to less than cChunkDef::Height so that it is considered inside the world later on
+ // Therefore we use an EPS-offset from the height, as small as reasonably possible.
+ const double Height = (double)cChunkDef::Height - 0.00001;
+ CalcXZIntersection(Height, m_StartX, m_StartZ);
+ m_StartY = Height;
+}
+
+
+
+
+
+void cLineBlockTracer::FixStartBelowWorld(void)
+{
+ CalcXZIntersection(0, m_StartX, m_StartZ);
+ m_StartY = 0;
+}
+
+
+
+
+
+void cLineBlockTracer::CalcXZIntersection(double a_Y, double & a_IntersectX, double & a_IntersectZ)
+{
+ double Ratio = (m_StartY - a_Y) / (m_StartY - m_EndY);
+ a_IntersectX = m_StartX + (m_EndX - m_StartX) * Ratio;
+ a_IntersectZ = m_StartZ + (m_EndZ - m_StartZ) * Ratio;
+}
+
+
+
+
+
+bool cLineBlockTracer::MoveToNextBlock(void)
+{
+ // Find out which of the current block's walls gets hit by the path:
+ static const double EPS = 0.00001;
+ double Coeff = 1;
+ enum eDirection
+ {
+ dirNONE,
+ dirX,
+ dirY,
+ dirZ,
+ } Direction = dirNONE;
+ if (abs(m_DiffX) > EPS)
+ {
+ double DestX = (m_DirX > 0) ? (m_CurrentX + 1) : m_CurrentX;
+ Coeff = (DestX - m_StartX) / m_DiffX;
+ if (Coeff <= 1)
+ {
+ Direction = dirX;
+ }
+ }
+ if (abs(m_DiffY) > EPS)
+ {
+ double DestY = (m_DirY > 0) ? (m_CurrentY + 1) : m_CurrentY;
+ double CoeffY = (DestY - m_StartY) / m_DiffY;
+ if (CoeffY < Coeff)
+ {
+ Coeff = CoeffY;
+ Direction = dirY;
+ }
+ }
+ if (abs(m_DiffZ) > EPS)
+ {
+ double DestZ = (m_DirZ > 0) ? (m_CurrentZ + 1) : m_CurrentZ;
+ double CoeffZ = (DestZ - m_StartZ) / m_DiffZ;
+ if (CoeffZ < Coeff)
+ {
+ Coeff = CoeffZ;
+ Direction = dirZ;
+ }
+ }
+
+ // Based on the wall hit, adjust the current coords
+ switch (Direction)
+ {
+ case dirX: m_CurrentX += m_DirX; m_CurrentFace = (m_DirX > 0) ? BLOCK_FACE_XM : BLOCK_FACE_XP; break;
+ case dirY: m_CurrentY += m_DirY; m_CurrentFace = (m_DirY > 0) ? BLOCK_FACE_YM : BLOCK_FACE_YP; break;
+ case dirZ: m_CurrentZ += m_DirZ; m_CurrentFace = (m_DirZ > 0) ? BLOCK_FACE_ZM : BLOCK_FACE_ZP; break;
+ case dirNONE: return false;
+ }
+ return true;
+}
+
+
+
+
+
+bool cLineBlockTracer::Item(cChunk * a_Chunk)
+{
+ ASSERT((m_CurrentY >= 0) && (m_CurrentY < cChunkDef::Height)); // This should be provided by FixStartAboveWorld() / FixStartBelowWorld()
+
+ // This is the actual line tracing loop.
+ bool Finished = false;
+ while (true)
+ {
+ // Report the current block through the callbacks:
+ if (a_Chunk == NULL)
+ {
+ m_Callbacks->OnNoChunk();
+ return false;
+ }
+ if (a_Chunk->IsValid())
+ {
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ int RelX = m_CurrentX - a_Chunk->GetPosX() * cChunkDef::Width;
+ int RelZ = m_CurrentZ - a_Chunk->GetPosZ() * cChunkDef::Width;
+ a_Chunk->GetBlockTypeMeta(RelX, m_CurrentY, RelZ, BlockType, BlockMeta);
+ if (m_Callbacks->OnNextBlock(m_CurrentX, m_CurrentY, m_CurrentZ, BlockType, BlockMeta, m_CurrentFace))
+ {
+ // The callback terminated the trace
+ return false;
+ }
+ }
+ else
+ {
+ if (m_Callbacks->OnNextBlockNoData(m_CurrentX, m_CurrentY, m_CurrentZ, m_CurrentFace))
+ {
+ // The callback terminated the trace
+ return false;
+ }
+ }
+
+ // Move to next block
+ if (!MoveToNextBlock())
+ {
+ // We've reached the end
+ m_Callbacks->OnNoMoreHits();
+ return true;
+ }
+
+ // Update the current chunk
+ if (a_Chunk != NULL)
+ {
+ a_Chunk = a_Chunk->GetNeighborChunk(m_CurrentX, m_CurrentZ);
+ }
+
+ if ((m_CurrentY < 0) || (m_CurrentY >= cChunkDef::Height))
+ {
+ // We've gone out of the world, that's the end of this trace
+ double IntersectX, IntersectZ;
+ CalcXZIntersection(m_CurrentY, IntersectX, IntersectZ);
+ if (m_Callbacks->OnOutOfWorld(IntersectX, m_CurrentY, IntersectZ))
+ {
+ // The callback terminated the trace
+ return false;
+ }
+ m_Callbacks->OnNoMoreHits();
+ return true;
+ }
+ }
+}
+
+
+
+
diff --git a/src/LineBlockTracer.h b/src/LineBlockTracer.h
new file mode 100644
index 000000000..ccbb70ea6
--- /dev/null
+++ b/src/LineBlockTracer.h
@@ -0,0 +1,87 @@
+
+// LineBlockTracer.h
+
+// Declares the cLineBlockTracer class representing a cBlockTracer that traces along a straight line between two points
+
+
+
+
+
+#pragma once
+
+#include "BlockTracer.h"
+
+
+
+
+
+// fwd: Chunk.h
+class cChunk;
+
+// fwd: cChunkMap.h
+typedef cItemCallback<cChunk> cChunkCallback;
+
+
+
+
+
+
+class cLineBlockTracer :
+ public cBlockTracer,
+ public cChunkCallback
+{
+ typedef cBlockTracer super;
+
+public:
+ cLineBlockTracer(cWorld & a_World, cCallbacks & a_Callbacks);
+
+ /// Traces one line between Start and End; returns true if the entire line was traced (until OnNoMoreHits())
+ bool Trace(double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ);
+
+ // Utility functions for simple one-line usage:
+ /// Traces one line between Start and End; returns true if the entire line was traced (until OnNoMoreHits())
+ static bool Trace(cWorld & a_World, cCallbacks & a_Callbacks, double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ);
+
+ /// Traces one line between Start and End; returns true if the entire line was traced (until OnNoMoreHits())
+ static bool Trace(cWorld & a_World, cCallbacks & a_Callbacks, const Vector3d & a_Start, const Vector3d & a_End);
+
+protected:
+ // The start point of the trace
+ double m_StartX, m_StartY, m_StartZ;
+
+ // The end point of the trace
+ double m_EndX, m_EndY, m_EndZ;
+
+ // The difference in coords, End - Start
+ double m_DiffX, m_DiffY, m_DiffZ;
+
+ // The increment at which the block coords are going from Start to End; either +1 or -1
+ int m_DirX, m_DirY, m_DirZ;
+
+ // The current block
+ int m_CurrentX, m_CurrentY, m_CurrentZ;
+
+ // The face through which the current block has been entered
+ char m_CurrentFace;
+
+
+ /// Adjusts the start point above the world to just at the world's top
+ void FixStartAboveWorld(void);
+
+ /// Adjusts the start point below the world to just at the world's bottom
+ void FixStartBelowWorld(void);
+
+ /// Calculates the XZ coords of an intersection with the specified Yconst plane; assumes that such an intersection exists
+ void CalcXZIntersection(double a_Y, double & a_IntersectX, double & a_IntersectZ);
+
+ /// Moves m_Current to the next block on the line; returns false if no move is possible (reached the end)
+ bool MoveToNextBlock(void);
+
+ // cChunkCallback overrides:
+ virtual bool Item(cChunk * a_Chunk) override;
+} ;
+
+
+
+
+
diff --git a/src/LinearInterpolation.cpp b/src/LinearInterpolation.cpp
new file mode 100644
index 000000000..d4975418b
--- /dev/null
+++ b/src/LinearInterpolation.cpp
@@ -0,0 +1,251 @@
+
+// LinearInterpolation.cpp
+
+// Implements methods for linear interpolation over 1D, 2D and 3D arrays
+
+#include "Globals.h"
+#include "LinearInterpolation.h"
+
+
+
+
+
+/*
+// Perform an automatic test upon program start (use breakpoints to debug):
+
+extern void Debug3DNoise(float * a_Noise, int a_SizeX, int a_SizeY, int a_SizeZ, const AString & a_FileNameBase);
+
+class Test
+{
+public:
+ Test(void)
+ {
+ // DoTest1();
+ DoTest2();
+ }
+
+
+ void DoTest1(void)
+ {
+ float In[8] = {0, 1, 2, 3, 1, 2, 2, 2};
+ float Out[3 * 3 * 3];
+ LinearInterpolate1DArray(In, 4, Out, 9);
+ LinearInterpolate2DArray(In, 2, 2, Out, 3, 3);
+ LinearInterpolate3DArray(In, 2, 2, 2, Out, 3, 3, 3);
+ LOGD("Out[0]: %f", Out[0]);
+ }
+
+
+ void DoTest2(void)
+ {
+ float In[3 * 3 * 3];
+ for (int i = 0; i < ARRAYCOUNT(In); i++)
+ {
+ In[i] = (float)(i % 5);
+ }
+ float Out[15 * 16 * 17];
+ LinearInterpolate3DArray(In, 3, 3, 3, Out, 15, 16, 17);
+ Debug3DNoise(Out, 15, 16, 17, "LERP test");
+ }
+} gTest;
+//*/
+
+
+
+
+
+// Puts linearly interpolated values from one array into another array. 1D version
+void LinearInterpolate1DArray(
+ float * a_Src,
+ int a_SrcSizeX,
+ float * a_Dst,
+ int a_DstSizeX
+)
+{
+ a_Dst[0] = a_Src[0];
+ int DstSizeXm1 = a_DstSizeX - 1;
+ int SrcSizeXm1 = a_SrcSizeX - 1;
+ float fDstSizeXm1 = (float)DstSizeXm1;
+ float fSrcSizeXm1 = (float)SrcSizeXm1;
+ for (int x = 1; x < DstSizeXm1; x++)
+ {
+ int SrcIdx = x * SrcSizeXm1 / DstSizeXm1;
+ float ValLo = a_Src[SrcIdx];
+ float ValHi = a_Src[SrcIdx + 1];
+ float Ratio = (float)x * fSrcSizeXm1 / fDstSizeXm1 - SrcIdx;
+ a_Dst[x] = ValLo + (ValHi - ValLo) * Ratio;
+ }
+ a_Dst[a_DstSizeX - 1] = a_Src[a_SrcSizeX - 1];
+}
+
+
+
+
+
+// Puts linearly interpolated values from one array into another array. 2D version
+void LinearInterpolate2DArray(
+ float * a_Src,
+ int a_SrcSizeX, int a_SrcSizeY,
+ float * a_Dst,
+ int a_DstSizeX, int a_DstSizeY
+)
+{
+ ASSERT(a_DstSizeX > 0);
+ ASSERT(a_DstSizeX < MAX_INTERPOL_SIZEX);
+ ASSERT(a_DstSizeY > 0);
+ ASSERT(a_DstSizeY < MAX_INTERPOL_SIZEY);
+
+ // Calculate interpolation ratios and src indices along each axis:
+ float RatioX[MAX_INTERPOL_SIZEX];
+ float RatioY[MAX_INTERPOL_SIZEY];
+ int SrcIdxX[MAX_INTERPOL_SIZEX];
+ int SrcIdxY[MAX_INTERPOL_SIZEY];
+ for (int x = 1; x < a_DstSizeX; x++)
+ {
+ SrcIdxX[x] = x * (a_SrcSizeX - 1) / (a_DstSizeX - 1);
+ RatioX[x] = ((float)(x * (a_SrcSizeX - 1)) / (a_DstSizeX - 1)) - SrcIdxX[x];
+ }
+ for (int y = 1; y < a_DstSizeY; y++)
+ {
+ SrcIdxY[y] = y * (a_SrcSizeY - 1) / (a_DstSizeY - 1);
+ RatioY[y] = ((float)(y * (a_SrcSizeY - 1)) / (a_DstSizeY - 1)) - SrcIdxY[y];
+ }
+
+ // Special values at the ends. Notice especially the last indices being (size - 2) with ratio set to 1, to avoid index overflow:
+ SrcIdxX[0] = 0;
+ RatioX[0] = 0;
+ SrcIdxY[0] = 0;
+ RatioY[0] = 0;
+ SrcIdxX[a_DstSizeX - 1] = a_SrcSizeX - 2;
+ RatioX[a_DstSizeX - 1] = 1;
+ SrcIdxY[a_DstSizeY - 1] = a_SrcSizeY - 2;
+ RatioY[a_DstSizeY - 1] = 1;
+
+ // Output all the dst array values using the indices and ratios:
+ int idx = 0;
+ for (int y = 0; y < a_DstSizeY; y++)
+ {
+ int idxLoY = a_SrcSizeX * SrcIdxY[y];
+ int idxHiY = a_SrcSizeX * (SrcIdxY[y] + 1);
+ float ry = RatioY[y];
+ for (int x = 0; x < a_DstSizeX; x++)
+ {
+ // The four src corners of the current "cell":
+ float LoXLoY = a_Src[SrcIdxX[x] + idxLoY];
+ float HiXLoY = a_Src[SrcIdxX[x] + 1 + idxLoY];
+ float LoXHiY = a_Src[SrcIdxX[x] + idxHiY];
+ float HiXHiY = a_Src[SrcIdxX[x] + 1 + idxHiY];
+
+ // Linear interpolation along the X axis:
+ float InterpXLoY = LoXLoY + (HiXLoY - LoXLoY) * RatioX[x];
+ float InterpXHiY = LoXHiY + (HiXHiY - LoXHiY) * RatioX[x];
+
+ // Linear interpolation along the Y axis:
+ a_Dst[idx] = InterpXLoY + (InterpXHiY - InterpXLoY) * ry;
+ idx += 1;
+ }
+ }
+}
+
+
+
+
+
+/// Puts linearly interpolated values from one array into another array. 3D version
+void LinearInterpolate3DArray(
+ float * a_Src,
+ int a_SrcSizeX, int a_SrcSizeY, int a_SrcSizeZ,
+ float * a_Dst,
+ int a_DstSizeX, int a_DstSizeY, int a_DstSizeZ
+)
+{
+ ASSERT(a_DstSizeX > 0);
+ ASSERT(a_DstSizeX < MAX_INTERPOL_SIZEX);
+ ASSERT(a_DstSizeY > 0);
+ ASSERT(a_DstSizeY < MAX_INTERPOL_SIZEY);
+ ASSERT(a_DstSizeZ > 0);
+ ASSERT(a_DstSizeZ < MAX_INTERPOL_SIZEZ);
+
+ // Calculate interpolation ratios and src indices along each axis:
+ float RatioX[MAX_INTERPOL_SIZEX];
+ float RatioY[MAX_INTERPOL_SIZEY];
+ float RatioZ[MAX_INTERPOL_SIZEZ];
+ int SrcIdxX[MAX_INTERPOL_SIZEX];
+ int SrcIdxY[MAX_INTERPOL_SIZEY];
+ int SrcIdxZ[MAX_INTERPOL_SIZEZ];
+ for (int x = 1; x < a_DstSizeX; x++)
+ {
+ SrcIdxX[x] = x * (a_SrcSizeX - 1) / (a_DstSizeX - 1);
+ RatioX[x] = ((float)(x * (a_SrcSizeX - 1)) / (a_DstSizeX - 1)) - SrcIdxX[x];
+ }
+ for (int y = 1; y < a_DstSizeY; y++)
+ {
+ SrcIdxY[y] = y * (a_SrcSizeY - 1) / (a_DstSizeY - 1);
+ RatioY[y] = ((float)(y * (a_SrcSizeY - 1)) / (a_DstSizeY - 1)) - SrcIdxY[y];
+ }
+ for (int z = 1; z < a_DstSizeZ; z++)
+ {
+ SrcIdxZ[z] = z * (a_SrcSizeZ - 1) / (a_DstSizeZ - 1);
+ RatioZ[z] = ((float)(z * (a_SrcSizeZ - 1)) / (a_DstSizeZ - 1)) - SrcIdxZ[z];
+ }
+
+ // Special values at the ends. Notice especially the last indices being (size - 2) with ratio set to 1, to avoid index overflow:
+ SrcIdxX[0] = 0;
+ RatioX[0] = 0;
+ SrcIdxY[0] = 0;
+ RatioY[0] = 0;
+ SrcIdxZ[0] = 0;
+ RatioZ[0] = 0;
+ SrcIdxX[a_DstSizeX - 1] = a_SrcSizeX - 2;
+ RatioX[a_DstSizeX - 1] = 1;
+ SrcIdxY[a_DstSizeY - 1] = a_SrcSizeY - 2;
+ RatioY[a_DstSizeY - 1] = 1;
+ SrcIdxZ[a_DstSizeZ - 1] = a_SrcSizeZ - 2;
+ RatioZ[a_DstSizeZ - 1] = 1;
+
+ // Output all the dst array values using the indices and ratios:
+ int idx = 0;
+ for (int z = 0; z < a_DstSizeZ; z++)
+ {
+ int idxLoZ = a_SrcSizeX * a_SrcSizeY * SrcIdxZ[z];
+ int idxHiZ = a_SrcSizeX * a_SrcSizeY * (SrcIdxZ[z] + 1);
+ float rz = RatioZ[z];
+ for (int y = 0; y < a_DstSizeY; y++)
+ {
+ int idxLoY = a_SrcSizeX * SrcIdxY[y];
+ int idxHiY = a_SrcSizeX * (SrcIdxY[y] + 1);
+ float ry = RatioY[y];
+ for (int x = 0; x < a_DstSizeX; x++)
+ {
+ // The eight src corners of the current "cell":
+ float LoXLoYLoZ = a_Src[SrcIdxX[x] + idxLoY + idxLoZ];
+ float HiXLoYLoZ = a_Src[SrcIdxX[x] + 1 + idxLoY + idxLoZ];
+ float LoXHiYLoZ = a_Src[SrcIdxX[x] + idxHiY + idxLoZ];
+ float HiXHiYLoZ = a_Src[SrcIdxX[x] + 1 + idxHiY + idxLoZ];
+ float LoXLoYHiZ = a_Src[SrcIdxX[x] + idxLoY + idxHiZ];
+ float HiXLoYHiZ = a_Src[SrcIdxX[x] + 1 + idxLoY + idxHiZ];
+ float LoXHiYHiZ = a_Src[SrcIdxX[x] + idxHiY + idxHiZ];
+ float HiXHiYHiZ = a_Src[SrcIdxX[x] + 1 + idxHiY + idxHiZ];
+
+ // Linear interpolation along the Z axis:
+ float LoXLoYInZ = LoXLoYLoZ + (LoXLoYHiZ - LoXLoYLoZ) * rz;
+ float HiXLoYInZ = HiXLoYLoZ + (HiXLoYHiZ - HiXLoYLoZ) * rz;
+ float LoXHiYInZ = LoXHiYLoZ + (LoXHiYHiZ - LoXHiYLoZ) * rz;
+ float HiXHiYInZ = HiXHiYLoZ + (HiXHiYHiZ - HiXHiYLoZ) * rz;
+
+ // Linear interpolation along the Y axis:
+ float LoXInYInZ = LoXLoYInZ + (LoXHiYInZ - LoXLoYInZ) * ry;
+ float HiXInYInZ = HiXLoYInZ + (HiXHiYInZ - HiXLoYInZ) * ry;
+
+ // Linear interpolation along the X axis:
+ a_Dst[idx] = LoXInYInZ + (HiXInYInZ - LoXInYInZ) * RatioX[x];
+ idx += 1;
+ } // for x
+ } // for y
+ } // for z
+}
+
+
+
+
+
diff --git a/src/LinearInterpolation.h b/src/LinearInterpolation.h
new file mode 100644
index 000000000..4b798d9bc
--- /dev/null
+++ b/src/LinearInterpolation.h
@@ -0,0 +1,60 @@
+
+// LinearInterpolation.h
+
+// Declares methods for linear interpolation over 1D, 2D and 3D arrays
+
+
+
+
+
+#pragma once
+
+
+
+
+
+// 2D and 3D Interpolation is optimized by precalculating the ratios into static-sized arrays
+// These arrays enforce a max size of the dest array, but the limits are settable here:
+const int MAX_INTERPOL_SIZEX = 256; ///< Maximum X-size of the interpolated array
+const int MAX_INTERPOL_SIZEY = 512; ///< Maximum Y-size of the interpolated array
+const int MAX_INTERPOL_SIZEZ = 256; ///< Maximum Z-size of the interpolated array
+
+
+
+
+
+/// Puts linearly interpolated values from one array into another array. 1D version
+void LinearInterpolate1DArray(
+ float * a_Src, ///< Src array
+ int a_SrcSizeX, ///< Count of the src array
+ float * a_Dst, ///< Src array
+ int a_DstSizeX ///< Count of the dst array
+);
+
+
+
+
+
+/// Puts linearly interpolated values from one array into another array. 2D version
+void LinearInterpolate2DArray(
+ float * a_Src, ///< Src array, [x + a_SrcSizeX * y]
+ int a_SrcSizeX, int a_SrcSizeY, ///< Count of the src array, in each direction
+ float * a_Dst, ///< Dst array, [x + a_DstSizeX * y]
+ int a_DstSizeX, int a_DstSizeY ///< Count of the dst array, in each direction
+);
+
+
+
+
+
+/// Puts linearly interpolated values from one array into another array. 3D version
+void LinearInterpolate3DArray(
+ float * a_Src, ///< Src array, [x + a_SrcSizeX * y + a_SrcSizeX * a_SrcSizeY * z]
+ int a_SrcSizeX, int a_SrcSizeY, int a_SrcSizeZ, ///< Count of the src array, in each direction
+ float * a_Dst, ///< Dst array, [x + a_DstSizeX * y + a_DstSizeX * a_DstSizeY * z]
+ int a_DstSizeX, int a_DstSizeY, int a_DstSizeZ ///< Count of the dst array, in each direction
+);
+
+
+
+
diff --git a/src/LinearUpscale.h b/src/LinearUpscale.h
new file mode 100644
index 000000000..b7ac84c6a
--- /dev/null
+++ b/src/LinearUpscale.h
@@ -0,0 +1,244 @@
+
+// LinearUpscale.h
+
+// Declares the functions for linearly upscaling arrays
+
+/*
+Upscaling means that the array is divided into same-size "cells", and each cell is
+linearly interpolated between its corners. The array's dimensions are therefore
+1 + CellSize * NumCells, for each direction.
+
+Upscaling is more efficient than linear interpolation, because the cell sizes are integral
+and therefore the cells' boundaries are on the array points.
+
+However, upscaling usually requires generating the "1 +" in each direction.
+
+Upscaling is implemented in templates, so that it's compatible with multiple datatypes.
+Therefore, there is no cpp file.
+
+InPlace upscaling works on a single array and assumes that the values to work on have already
+been interspersed into the array to the cell boundaries.
+Specifically, a_Array[x * a_AnchorStepX + y * a_AnchorStepY] contains the anchor value.
+
+Regular upscaling takes two arrays and "moves" the input from src to dst; src is expected packed.
+*/
+
+
+
+
+/**
+Linearly interpolates values in the array between the equidistant anchor points (upscales).
+Works in-place (input is already present at the correct output coords)
+*/
+template<typename TYPE> void LinearUpscale2DArrayInPlace(
+ TYPE * a_Array,
+ int a_SizeX, int a_SizeY, // Dimensions of the array
+ int a_AnchorStepX, int a_AnchorStepY // Distances between the anchor points in each direction
+)
+{
+ // First interpolate columns where the anchor points are:
+ int LastYCell = a_SizeY - a_AnchorStepY;
+ for (int y = 0; y < LastYCell; y += a_AnchorStepY)
+ {
+ int Idx = a_SizeX * y;
+ for (int x = 0; x < a_SizeX; x += a_AnchorStepX)
+ {
+ TYPE StartValue = a_Array[Idx];
+ TYPE EndValue = a_Array[Idx + a_SizeX * a_AnchorStepY];
+ TYPE Diff = EndValue - StartValue;
+ for (int CellY = 1; CellY < a_AnchorStepY; CellY++)
+ {
+ a_Array[Idx + a_SizeX * CellY] = StartValue + Diff * CellY / a_AnchorStepY;
+ } // for CellY
+ Idx += a_AnchorStepX;
+ } // for x
+ } // for y
+
+ // Now interpolate in rows, each row has values in the anchor columns
+ int LastXCell = a_SizeX - a_AnchorStepX;
+ for (int y = 0; y < a_SizeY; y++)
+ {
+ int Idx = a_SizeX * y;
+ for (int x = 0; x < LastXCell; x += a_AnchorStepX)
+ {
+ TYPE StartValue = a_Array[Idx];
+ TYPE EndValue = a_Array[Idx + a_AnchorStepX];
+ TYPE Diff = EndValue - StartValue;
+ for (int CellX = 1; CellX < a_AnchorStepX; CellX++)
+ {
+ a_Array[Idx + CellX] = StartValue + CellX * Diff / a_AnchorStepX;
+ } // for CellY
+ Idx += a_AnchorStepX;
+ }
+ }
+}
+
+
+
+
+
+/**
+Linearly interpolates values in the array between the equidistant anchor points (upscales).
+Works on two arrays, input is packed and output is to be completely constructed.
+*/
+template<typename TYPE> void LinearUpscale2DArray(
+ TYPE * a_Src, ///< Source array of size a_SrcSizeX x a_SrcSizeY
+ int a_SrcSizeX, int a_SrcSizeY, ///< Dimensions of the src array
+ TYPE * a_Dst, ///< Dest array, of size (a_SrcSizeX * a_UpscaleX + 1) x (a_SrcSizeY * a_UpscaleY + 1)
+ int a_UpscaleX, int a_UpscaleY ///< Upscale factor for each direction
+)
+{
+ // For optimization reasons, we're storing the upscaling ratios in a fixed-size arrays of these sizes
+ // Feel free to enlarge them if needed, but keep in mind that they're on the stack
+ const int MAX_UPSCALE_X = 128;
+ const int MAX_UPSCALE_Y = 128;
+
+ ASSERT(a_Src != NULL);
+ ASSERT(a_Dst != NULL);
+ ASSERT(a_SrcSizeX > 0);
+ ASSERT(a_SrcSizeY > 0);
+ ASSERT(a_UpscaleX > 0);
+ ASSERT(a_UpscaleY > 0);
+ ASSERT(a_UpscaleX <= MAX_UPSCALE_X);
+ ASSERT(a_UpscaleY <= MAX_UPSCALE_Y);
+
+ // Pre-calculate the upscaling ratios:
+ TYPE RatioX[MAX_UPSCALE_X];
+ TYPE RatioY[MAX_UPSCALE_Y];
+ for (int x = 0; x <= a_UpscaleX; x++)
+ {
+ RatioX[x] = (TYPE)x / a_UpscaleX;
+ }
+ for (int y = 0; y <= a_UpscaleY; y++)
+ {
+ RatioY[y] = (TYPE)y / a_UpscaleY;
+ }
+
+ // Interpolate each XY cell:
+ int DstSizeX = (a_SrcSizeX - 1) * a_UpscaleX + 1;
+ int DstSizeY = (a_SrcSizeY - 1) * a_UpscaleY + 1;
+ for (int y = 0; y < (a_SrcSizeY - 1); y++)
+ {
+ int DstY = y * a_UpscaleY;
+ int idx = y * a_SrcSizeX;
+ for (int x = 0; x < (a_SrcSizeX - 1); x++, idx++)
+ {
+ int DstX = x * a_UpscaleX;
+ TYPE LoXLoY = a_Src[idx];
+ TYPE LoXHiY = a_Src[idx + a_SrcSizeX];
+ TYPE HiXLoY = a_Src[idx + 1];
+ TYPE HiXHiY = a_Src[idx + 1 + a_SrcSizeX];
+ for (int CellY = 0; CellY <= a_UpscaleY; CellY++)
+ {
+ int DestIdx = (DstY + CellY) * DstSizeX + DstX;
+ ASSERT(DestIdx + a_UpscaleX < DstSizeX * DstSizeY);
+ TYPE LoXInY = LoXLoY + (LoXHiY - LoXLoY) * RatioY[CellY];
+ TYPE HiXInY = HiXLoY + (HiXHiY - HiXLoY) * RatioY[CellY];
+ for (int CellX = 0; CellX <= a_UpscaleX; CellX++, DestIdx++)
+ {
+ a_Dst[DestIdx] = LoXInY + (HiXInY - LoXInY) * RatioX[CellX];
+ }
+ } // for CellY
+ } // for x
+ } // for y
+}
+
+
+
+
+
+/**
+Linearly interpolates values in the array between the equidistant anchor points (upscales).
+Works on two arrays, input is packed and output is to be completely constructed.
+*/
+template<typename TYPE> void LinearUpscale3DArray(
+ TYPE * a_Src, ///< Source array of size a_SrcSizeX x a_SrcSizeY x a_SrcSizeZ
+ int a_SrcSizeX, int a_SrcSizeY, int a_SrcSizeZ, ///< Dimensions of the src array
+ TYPE * a_Dst, ///< Dest array, of size (a_SrcSizeX * a_UpscaleX + 1) x (a_SrcSizeY * a_UpscaleY + 1) x (a_SrcSizeZ * a_UpscaleZ + 1)
+ int a_UpscaleX, int a_UpscaleY, int a_UpscaleZ ///< Upscale factor for each direction
+)
+{
+ // For optimization reasons, we're storing the upscaling ratios in a fixed-size arrays of these sizes
+ // Feel free to enlarge them if needed, but keep in mind that they're on the stack
+ const int MAX_UPSCALE_X = 128;
+ const int MAX_UPSCALE_Y = 128;
+ const int MAX_UPSCALE_Z = 128;
+
+ ASSERT(a_Src != NULL);
+ ASSERT(a_Dst != NULL);
+ ASSERT(a_SrcSizeX > 0);
+ ASSERT(a_SrcSizeY > 0);
+ ASSERT(a_SrcSizeZ > 0);
+ ASSERT(a_UpscaleX > 0);
+ ASSERT(a_UpscaleY > 0);
+ ASSERT(a_UpscaleZ > 0);
+ ASSERT(a_UpscaleX <= MAX_UPSCALE_X);
+ ASSERT(a_UpscaleY <= MAX_UPSCALE_Y);
+ ASSERT(a_UpscaleZ <= MAX_UPSCALE_Z);
+
+ // Pre-calculate the upscaling ratios:
+ TYPE RatioX[MAX_UPSCALE_X];
+ TYPE RatioY[MAX_UPSCALE_Y];
+ TYPE RatioZ[MAX_UPSCALE_Y];
+ for (int x = 0; x <= a_UpscaleX; x++)
+ {
+ RatioX[x] = (TYPE)x / a_UpscaleX;
+ }
+ for (int y = 0; y <= a_UpscaleY; y++)
+ {
+ RatioY[y] = (TYPE)y / a_UpscaleY;
+ }
+ for (int z = 0; z <= a_UpscaleZ; z++)
+ {
+ RatioZ[z] = (TYPE)z / a_UpscaleZ;
+ }
+
+ // Interpolate each XYZ cell:
+ int DstSizeX = (a_SrcSizeX - 1) * a_UpscaleX + 1;
+ int DstSizeY = (a_SrcSizeY - 1) * a_UpscaleY + 1;
+ int DstSizeZ = (a_SrcSizeZ - 1) * a_UpscaleZ + 1;
+ for (int z = 0; z < (a_SrcSizeZ - 1); z++)
+ {
+ int DstZ = z * a_UpscaleZ;
+ for (int y = 0; y < (a_SrcSizeY - 1); y++)
+ {
+ int DstY = y * a_UpscaleY;
+ int idx = y * a_SrcSizeX + z * a_SrcSizeX * a_SrcSizeY;
+ for (int x = 0; x < (a_SrcSizeX - 1); x++, idx++)
+ {
+ int DstX = x * a_UpscaleX;
+ TYPE LoXLoYLoZ = a_Src[idx];
+ TYPE LoXLoYHiZ = a_Src[idx + a_SrcSizeX * a_SrcSizeY];
+ TYPE LoXHiYLoZ = a_Src[idx + a_SrcSizeX];
+ TYPE LoXHiYHiZ = a_Src[idx + a_SrcSizeX + a_SrcSizeX * a_SrcSizeY];
+ TYPE HiXLoYLoZ = a_Src[idx + 1];
+ TYPE HiXLoYHiZ = a_Src[idx + 1 + a_SrcSizeX * a_SrcSizeY];
+ TYPE HiXHiYLoZ = a_Src[idx + 1 + a_SrcSizeX];
+ TYPE HiXHiYHiZ = a_Src[idx + 1 + a_SrcSizeX + a_SrcSizeX * a_SrcSizeY];
+ for (int CellZ = 0; CellZ <= a_UpscaleZ; CellZ++)
+ {
+ TYPE LoXLoYInZ = LoXLoYLoZ + (LoXLoYHiZ - LoXLoYLoZ) * RatioZ[CellZ];
+ TYPE LoXHiYInZ = LoXHiYLoZ + (LoXHiYHiZ - LoXHiYLoZ) * RatioZ[CellZ];
+ TYPE HiXLoYInZ = HiXLoYLoZ + (HiXLoYHiZ - HiXLoYLoZ) * RatioZ[CellZ];
+ TYPE HiXHiYInZ = HiXHiYLoZ + (HiXHiYHiZ - HiXHiYLoZ) * RatioZ[CellZ];
+ for (int CellY = 0; CellY <= a_UpscaleY; CellY++)
+ {
+ int DestIdx = (DstZ + CellZ) * DstSizeX * DstSizeY + (DstY + CellY) * DstSizeX + DstX;
+ ASSERT(DestIdx + a_UpscaleX < DstSizeX * DstSizeY * DstSizeZ);
+ TYPE LoXInY = LoXLoYInZ + (LoXHiYInZ - LoXLoYInZ) * RatioY[CellY];
+ TYPE HiXInY = HiXLoYInZ + (HiXHiYInZ - HiXLoYInZ) * RatioY[CellY];
+ for (int CellX = 0; CellX <= a_UpscaleX; CellX++, DestIdx++)
+ {
+ a_Dst[DestIdx] = LoXInY + (HiXInY - LoXInY) * RatioX[CellX];
+ }
+ } // for CellY
+ } // for CellZ
+ } // for x
+ } // for y
+ } // for z
+}
+
+
+
+
+
diff --git a/src/Log.cpp b/src/Log.cpp
new file mode 100644
index 000000000..fc19595db
--- /dev/null
+++ b/src/Log.cpp
@@ -0,0 +1,169 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Log.h"
+
+#include <fstream>
+#include <ctime>
+#include "OSSupport/IsThread.h"
+
+#if defined(ANDROID_NDK)
+ #include <android/log.h>
+ #include "ToJava.h"
+#endif
+
+
+
+
+cLog* cLog::s_Log = NULL;
+
+cLog::cLog(const AString & a_FileName )
+ : m_File(NULL)
+{
+ s_Log = this;
+
+ // create logs directory
+ cFile::CreateFolder(FILE_IO_PREFIX + AString("logs"));
+
+ OpenLog((FILE_IO_PREFIX + AString("logs/") + a_FileName).c_str() );
+}
+
+
+
+
+
+cLog::~cLog()
+{
+ CloseLog();
+ s_Log = NULL;
+}
+
+
+
+
+
+cLog* cLog::GetInstance()
+{
+ if (s_Log != NULL)
+ {
+ return s_Log;
+ }
+
+ new cLog("log.txt");
+ return s_Log;
+}
+
+
+
+
+
+void cLog::CloseLog()
+{
+ if( m_File )
+ fclose (m_File);
+ m_File = 0;
+}
+
+
+
+
+
+void cLog::OpenLog( const char* a_FileName )
+{
+ if(m_File) fclose (m_File);
+ #ifdef _MSC_VER
+ fopen_s( &m_File, a_FileName, "a+" );
+ #else
+ m_File = fopen(a_FileName, "a+" );
+ #endif
+}
+
+
+
+
+
+void cLog::ClearLog()
+{
+ #ifdef _MSC_VER
+ if( fopen_s( &m_File, "log.txt", "w" ) == 0)
+ fclose (m_File);
+ #else
+ m_File = fopen("log.txt", "w" );
+ if( m_File )
+ fclose (m_File);
+ #endif
+ m_File = 0;
+}
+
+
+
+
+
+void cLog::Log(const char * a_Format, va_list argList)
+{
+ AString Message;
+ AppendVPrintf(Message, a_Format, argList);
+
+ time_t rawtime;
+ time ( &rawtime );
+
+ struct tm* timeinfo;
+#ifdef _MSC_VER
+ struct tm timeinforeal;
+ timeinfo = &timeinforeal;
+ localtime_s(timeinfo, &rawtime );
+#else
+ timeinfo = localtime( &rawtime );
+#endif
+
+ AString Line;
+ #ifdef _DEBUG
+ Printf(Line, "[%04x|%02d:%02d:%02d] %s", cIsThread::GetCurrentID(), timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, Message.c_str());
+ #else
+ Printf(Line, "[%02d:%02d:%02d] %s", timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, Message.c_str());
+ #endif
+ if (m_File)
+ {
+ fprintf(m_File, "%s\n", Line.c_str(), m_File);
+ fflush(m_File);
+ }
+
+ // Print to console:
+#if defined(ANDROID_NDK)
+ //__android_log_vprint(ANDROID_LOG_ERROR,"MCServer", a_Format, argList);
+ __android_log_print(ANDROID_LOG_ERROR, "MCServer", "%s", Line.c_str() );
+ //CallJavaFunction_Void_String(g_JavaThread, "AddToLog", Line );
+#else
+ printf("%s", Line.c_str());
+#endif
+
+ #if defined (_WIN32) && defined(_DEBUG)
+ // In a Windows Debug build, output the log to debug console as well:
+ OutputDebugStringA((Line + "\n").c_str());
+ #endif // _WIN32
+}
+
+
+
+
+
+void cLog::Log(const char* a_Format, ...)
+{
+ va_list argList;
+ va_start(argList, a_Format);
+ Log( a_Format, argList );
+ va_end(argList);
+}
+
+
+
+
+
+void cLog::SimpleLog(const char* a_String)
+{
+ Log("%s", a_String );
+}
+
+
+
+
diff --git a/src/Log.h b/src/Log.h
new file mode 100644
index 000000000..d00022c6f
--- /dev/null
+++ b/src/Log.h
@@ -0,0 +1,30 @@
+
+#pragma once
+
+
+
+
+
+class cLog
+{ // tolua_export
+private:
+ FILE * m_File;
+ static cLog * s_Log;
+
+public:
+ cLog(const AString & a_FileName);
+ ~cLog();
+ void Log(const char* a_Format, va_list argList );
+ void Log(const char* a_Format, ...);
+ // tolua_begin
+ void SimpleLog(const char* a_String);
+ void OpenLog( const char* a_FileName );
+ void CloseLog();
+ void ClearLog();
+ static cLog* GetInstance();
+};
+// tolua_end
+
+
+
+
diff --git a/src/LuaExpat/lxplib.c b/src/LuaExpat/lxplib.c
new file mode 100644
index 000000000..e26343ce9
--- /dev/null
+++ b/src/LuaExpat/lxplib.c
@@ -0,0 +1,599 @@
+/*
+** $Id: lxplib.c,v 1.16 2007/06/05 20:03:12 carregal Exp $
+** LuaExpat: Lua bind for Expat library
+** See Copyright Notice in license.html
+*/
+
+
+#include <assert.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "expat.h"
+
+#include "lua.h"
+#include "lauxlib.h"
+
+
+#include "lxplib.h"
+
+
+#if !defined(lua_pushliteral)
+#define lua_pushliteral(L, s) \
+ lua_pushstring(L, "" s, (sizeof(s)/sizeof(char))-1)
+#endif
+
+
+enum XPState {
+ XPSpre, /* parser just initialized */
+ XPSok, /* state while parsing */
+ XPSfinished, /* state after finished parsing */
+ XPSerror,
+ XPSstring /* state while reading a string */
+};
+
+struct lxp_userdata {
+ lua_State *L;
+ XML_Parser parser; /* associated expat parser */
+ int tableref; /* table with callbacks for this parser */
+ enum XPState state;
+ luaL_Buffer *b; /* to concatenate sequences of cdata pieces */
+};
+
+typedef struct lxp_userdata lxp_userdata;
+
+
+static int reporterror (lxp_userdata *xpu) {
+ lua_State *L = xpu->L;
+ XML_Parser p = xpu->parser;
+ lua_pushnil(L);
+ lua_pushstring(L, XML_ErrorString(XML_GetErrorCode(p)));
+ lua_pushnumber(L, XML_GetCurrentLineNumber(p));
+ lua_pushnumber(L, XML_GetCurrentColumnNumber(p) + 1);
+ lua_pushnumber(L, XML_GetCurrentByteIndex(p) + 1);
+ return 5;
+}
+
+
+static lxp_userdata *createlxp (lua_State *L) {
+ lxp_userdata *xpu = (lxp_userdata *)lua_newuserdata(L, sizeof(lxp_userdata));
+ xpu->tableref = LUA_REFNIL; /* in case of errors... */
+ xpu->parser = NULL;
+ xpu->L = NULL;
+ xpu->state = XPSpre;
+ luaL_getmetatable(L, ParserType);
+ lua_setmetatable(L, -2);
+ return xpu;
+}
+
+
+static void lxpclose (lua_State *L, lxp_userdata *xpu) {
+ luaL_unref(L, LUA_REGISTRYINDEX, xpu->tableref);
+ xpu->tableref = LUA_REFNIL;
+ if (xpu->parser)
+ XML_ParserFree(xpu->parser);
+ xpu->parser = NULL;
+}
+
+
+
+
+/*
+** Auxiliary function to call a Lua handle
+*/
+static void docall (lxp_userdata *xpu, int nargs, int nres) {
+ lua_State *L = xpu->L;
+ assert(xpu->state == XPSok);
+ if (lua_pcall(L, nargs + 1, nres, 0) != 0) {
+ xpu->state = XPSerror;
+ luaL_unref(L, LUA_REGISTRYINDEX, xpu->tableref);
+ xpu->tableref = luaL_ref(L, LUA_REGISTRYINDEX); /* error message */
+ }
+}
+
+
+/*
+** Check whether there is pending Cdata, and call its handle if necessary
+*/
+static void dischargestring (lxp_userdata *xpu) {
+ assert(xpu->state == XPSstring);
+ xpu->state = XPSok;
+ luaL_pushresult(xpu->b);
+ docall(xpu, 1, 0);
+}
+
+
+/*
+** Check whether there is a Lua handle for a given event: If so,
+** put it on the stack (to be called later), and also push `self'
+*/
+static int getHandle (lxp_userdata *xpu, const char *handle) {
+ lua_State *L = xpu->L;
+ if (xpu->state == XPSstring) dischargestring(xpu);
+ if (xpu->state == XPSerror)
+ return 0; /* some error happened before; skip all handles */
+ lua_pushstring(L, handle);
+ lua_gettable(L, 3);
+ if (lua_toboolean(L, -1) == 0) {
+ lua_pop(L, 1);
+ return 0;
+ }
+ if (!lua_isfunction(L, -1)) {
+ luaL_error(L, "lxp `%s' callback is not a function", handle);
+ }
+ lua_pushvalue(L, 1); /* first argument in every call (self) */
+ return 1;
+}
+
+
+
+/*
+** {======================================================
+** Handles
+** =======================================================
+*/
+
+
+static void f_StartCdata (void *ud) {
+ lxp_userdata *xpu = (lxp_userdata *)ud;
+ if (getHandle(xpu, StartCdataKey) == 0) return; /* no handle */
+ docall(xpu, 0, 0);
+}
+
+
+static void f_EndCdataKey (void *ud) {
+ lxp_userdata *xpu = (lxp_userdata *)ud;
+ if (getHandle(xpu, EndCdataKey) == 0) return; /* no handle */
+ docall(xpu, 0, 0);
+}
+
+
+static void f_CharData (void *ud, const char *s, int len) {
+ lxp_userdata *xpu = (lxp_userdata *)ud;
+ if (xpu->state == XPSok) {
+ if (getHandle(xpu, CharDataKey) == 0) return; /* no handle */
+ xpu->state = XPSstring;
+ luaL_buffinit(xpu->L, xpu->b);
+ }
+ if (xpu->state == XPSstring)
+ luaL_addlstring(xpu->b, s, len);
+}
+
+
+static void f_Comment (void *ud, const char *data) {
+ lxp_userdata *xpu = (lxp_userdata *)ud;
+ if (getHandle(xpu, CommentKey) == 0) return; /* no handle */
+ lua_pushstring(xpu->L, data);
+ docall(xpu, 1, 0);
+}
+
+
+static void f_Default (void *ud, const char *data, int len) {
+ lxp_userdata *xpu = (lxp_userdata *)ud;
+ if (getHandle(xpu, DefaultKey) == 0) return; /* no handle */
+ lua_pushlstring(xpu->L, data, len);
+ docall(xpu, 1, 0);
+}
+
+
+static void f_DefaultExpand (void *ud, const char *data, int len) {
+ lxp_userdata *xpu = (lxp_userdata *)ud;
+ if (getHandle(xpu, DefaultExpandKey) == 0) return; /* no handle */
+ lua_pushlstring(xpu->L, data, len);
+ docall(xpu, 1, 0);
+}
+
+
+static void f_StartElement (void *ud, const char *name, const char **attrs) {
+ lxp_userdata *xpu = (lxp_userdata *)ud;
+ lua_State *L = xpu->L;
+ int lastspec = XML_GetSpecifiedAttributeCount(xpu->parser) / 2;
+ int i = 1;
+ if (getHandle(xpu, StartElementKey) == 0) return; /* no handle */
+ lua_pushstring(L, name);
+ lua_newtable(L);
+ while (*attrs) {
+ if (i <= lastspec) {
+ lua_pushnumber(L, i++);
+ lua_pushstring(L, *attrs);
+ lua_settable(L, -3);
+ }
+ lua_pushstring(L, *attrs++);
+ lua_pushstring(L, *attrs++);
+ lua_settable(L, -3);
+ }
+ docall(xpu, 2, 0); /* call function with self, name, and attributes */
+}
+
+
+static void f_EndElement (void *ud, const char *name) {
+ lxp_userdata *xpu = (lxp_userdata *)ud;
+ if (getHandle(xpu, EndElementKey) == 0) return; /* no handle */
+ lua_pushstring(xpu->L, name);
+ docall(xpu, 1, 0);
+}
+
+
+static int f_ExternaEntity (XML_Parser p, const char *context,
+ const char *base,
+ const char *systemId,
+ const char *publicId) {
+ lxp_userdata *xpu = (lxp_userdata *)XML_GetUserData(p);
+ lua_State *L = xpu->L;
+ lxp_userdata *child;
+ int status;
+ if (getHandle(xpu, ExternalEntityKey) == 0) return 1; /* no handle */
+ child = createlxp(L);
+ child->parser = XML_ExternalEntityParserCreate(p, context, NULL);
+ if (!child->parser)
+ luaL_error(L, "XML_ParserCreate failed");
+ lua_rawgeti(L, LUA_REGISTRYINDEX, xpu->tableref); /*lua_getref(L, xpu->tableref); */ /* child uses the same table of its father */
+ child->tableref = luaL_ref(L, LUA_REGISTRYINDEX);
+ lua_pushstring(L, base);
+ lua_pushstring(L, systemId);
+ lua_pushstring(L, publicId);
+ docall(xpu, 4, 1);
+ status = lua_toboolean(L, -1);
+ lua_pop(L, 1);
+ lxpclose(L, child);
+ return status;
+}
+
+
+static void f_StartNamespaceDecl (void *ud, const char *prefix,
+ const char *uri) {
+ lxp_userdata *xpu = (lxp_userdata *)ud;
+ lua_State *L = xpu->L;
+ if (getHandle(xpu, StartNamespaceDeclKey) == 0) return; /* no handle */
+ lua_pushstring(L, prefix);
+ lua_pushstring(L, uri);
+ docall(xpu, 2, 0);
+}
+
+
+static void f_EndNamespaceDecl (void *ud, const char *prefix) {
+ lxp_userdata *xpu = (lxp_userdata *)ud;
+ if (getHandle(xpu, EndNamespaceDeclKey) == 0) return; /* no handle */
+ lua_pushstring(xpu->L, prefix);
+ docall(xpu, 1, 0);
+}
+
+
+static void f_NotationDecl (void *ud, const char *notationName,
+ const char *base,
+ const char *systemId,
+ const char *publicId) {
+ lxp_userdata *xpu = (lxp_userdata *)ud;
+ lua_State *L = xpu->L;
+ if (getHandle(xpu, NotationDeclKey) == 0) return; /* no handle */
+ lua_pushstring(L, notationName);
+ lua_pushstring(L, base);
+ lua_pushstring(L, systemId);
+ lua_pushstring(L, publicId);
+ docall(xpu, 4, 0);
+}
+
+
+static int f_NotStandalone (void *ud) {
+ int status;
+ lxp_userdata *xpu = (lxp_userdata *)ud;
+ lua_State *L = xpu->L;
+ if (getHandle(xpu, NotStandaloneKey) == 0) return 1; /* no handle */
+ docall(xpu, 0, 1);
+ status = lua_toboolean(L, -1);
+ lua_pop(L, 1);
+ return status;
+}
+
+
+static void f_ProcessingInstruction (void *ud, const char *target,
+ const char *data) {
+ lxp_userdata *xpu = (lxp_userdata *)ud;
+ lua_State *L = xpu->L;
+ if (getHandle(xpu, ProcessingInstructionKey) == 0) return; /* no handle */
+ lua_pushstring(L, target);
+ lua_pushstring(L, data);
+ docall(xpu, 2, 0);
+}
+
+
+static void f_UnparsedEntityDecl (void *ud, const char *entityName,
+ const char *base,
+ const char *systemId,
+ const char *publicId,
+ const char *notationName) {
+ lxp_userdata *xpu = (lxp_userdata *)ud;
+ lua_State *L = xpu->L;
+ if (getHandle(xpu, UnparsedEntityDeclKey) == 0) return; /* no handle */
+ lua_pushstring(L, entityName);
+ lua_pushstring(L, base);
+ lua_pushstring(L, systemId);
+ lua_pushstring(L, publicId);
+ lua_pushstring(L, notationName);
+ docall(xpu, 5, 0);
+}
+
+static void f_StartDoctypeDecl (void *ud, const XML_Char *doctypeName,
+ const XML_Char *sysid,
+ const XML_Char *pubid,
+ int has_internal_subset) {
+ lxp_userdata *xpu = (lxp_userdata *)ud;
+ if (getHandle(xpu, StartDoctypeDeclKey) == 0) return; /* no handle */
+ lua_pushstring(xpu->L, doctypeName);
+ lua_pushstring(xpu->L, sysid);
+ lua_pushstring(xpu->L, pubid);
+ lua_pushboolean(xpu->L, has_internal_subset);
+ docall(xpu, 4, 0);
+}
+
+/* }====================================================== */
+
+
+
+static int hasfield (lua_State *L, const char *fname) {
+ int res;
+ lua_pushstring(L, fname);
+ lua_gettable(L, 1);
+ res = !lua_isnil(L, -1);
+ lua_pop(L, 1);
+ return res;
+}
+
+
+static void checkcallbacks (lua_State *L) {
+ static const char *const validkeys[] = {
+ "StartCdataSection", "EndCdataSection", "CharacterData", "Comment",
+ "Default", "DefaultExpand", "StartElement", "EndElement",
+ "ExternalEntityRef", "StartNamespaceDecl", "EndNamespaceDecl",
+ "NotationDecl", "NotStandalone", "ProcessingInstruction",
+ "UnparsedEntityDecl", "StartDoctypeDecl", NULL};
+ if (hasfield(L, "_nonstrict")) return;
+ lua_pushnil(L);
+ while (lua_next(L, 1)) {
+ lua_pop(L, 1); /* remove value */
+#if ! defined (LUA_VERSION_NUM) || LUA_VERSION_NUM < 501
+ if (lua_type(L, -1) != LUA_TSTRING ||
+ luaL_findstring(lua_tostring(L, -1), validkeys) < 0)
+ luaL_error(L, "invalid key `%s' in callback table", lua_tostring(L, -1));
+#else
+ luaL_checkoption(L, -1, NULL, validkeys);
+#endif
+ }
+}
+
+
+static int lxp_make_parser (lua_State *L) {
+ XML_Parser p;
+ char sep = *luaL_optstring(L, 2, "");
+ lxp_userdata *xpu = createlxp(L);
+ p = xpu->parser = (sep == '\0') ? XML_ParserCreate(NULL) :
+ XML_ParserCreateNS(NULL, sep);
+ if (!p)
+ luaL_error(L, "XML_ParserCreate failed");
+ luaL_checktype(L, 1, LUA_TTABLE);
+ checkcallbacks(L);
+ lua_pushvalue(L, 1);
+ xpu->tableref = luaL_ref(L, LUA_REGISTRYINDEX);
+ XML_SetUserData(p, xpu);
+ if (hasfield(L, StartCdataKey) || hasfield(L, EndCdataKey))
+ XML_SetCdataSectionHandler(p, f_StartCdata, f_EndCdataKey);
+ if (hasfield(L, CharDataKey))
+ XML_SetCharacterDataHandler(p, f_CharData);
+ if (hasfield(L, CommentKey))
+ XML_SetCommentHandler(p, f_Comment);
+ if (hasfield(L, DefaultKey))
+ XML_SetDefaultHandler(p, f_Default);
+ if (hasfield(L, DefaultExpandKey))
+ XML_SetDefaultHandlerExpand(p, f_DefaultExpand);
+ if (hasfield(L, StartElementKey) || hasfield(L, EndElementKey))
+ XML_SetElementHandler(p, f_StartElement, f_EndElement);
+ if (hasfield(L, ExternalEntityKey))
+ XML_SetExternalEntityRefHandler(p, f_ExternaEntity);
+ if (hasfield(L, StartNamespaceDeclKey) || hasfield(L, EndNamespaceDeclKey))
+ XML_SetNamespaceDeclHandler(p, f_StartNamespaceDecl, f_EndNamespaceDecl);
+ if (hasfield(L, NotationDeclKey))
+ XML_SetNotationDeclHandler(p, f_NotationDecl);
+ if (hasfield(L, NotStandaloneKey))
+ XML_SetNotStandaloneHandler(p, f_NotStandalone);
+ if (hasfield(L, ProcessingInstructionKey))
+ XML_SetProcessingInstructionHandler(p, f_ProcessingInstruction);
+ if (hasfield(L, UnparsedEntityDeclKey))
+ XML_SetUnparsedEntityDeclHandler(p, f_UnparsedEntityDecl);
+ if (hasfield(L, StartDoctypeDeclKey))
+ XML_SetStartDoctypeDeclHandler(p, f_StartDoctypeDecl);
+ return 1;
+}
+
+
+static lxp_userdata *checkparser (lua_State *L, int idx) {
+ lxp_userdata *xpu = (lxp_userdata *)luaL_checkudata(L, idx, ParserType);
+ luaL_argcheck(L, xpu, idx, "expat parser expected");
+ luaL_argcheck(L, xpu->parser, idx, "parser is closed");
+ return xpu;
+}
+
+
+static int parser_gc (lua_State *L) {
+ lxp_userdata *xpu = (lxp_userdata *)luaL_checkudata(L, 1, ParserType);
+ luaL_argcheck(L, xpu, 1, "expat parser expected");
+ lxpclose(L, xpu);
+ return 0;
+}
+
+
+static int setbase (lua_State *L) {
+ lxp_userdata *xpu = checkparser(L, 1);
+ if (XML_SetBase(xpu->parser, luaL_checkstring(L, 2)) == 0)
+ luaL_error(L, "no memory to store base");
+ return 0;
+}
+
+
+static int getbase (lua_State *L) {
+ lxp_userdata *xpu = checkparser(L, 1);
+ lua_pushstring(L, XML_GetBase(xpu->parser));
+ return 1;
+}
+
+
+static int getcallbacks (lua_State *L) {
+ lxp_userdata *xpu = checkparser(L, 1);
+ lua_rawgeti(L, LUA_REGISTRYINDEX, xpu->tableref);
+ return 1;
+}
+
+
+static int parse_aux (lua_State *L, lxp_userdata *xpu, const char *s,
+ size_t len) {
+ luaL_Buffer b;
+ int status;
+ xpu->L = L;
+ xpu->state = XPSok;
+ xpu->b = &b;
+ lua_settop(L, 2);
+ lua_rawgeti(L, LUA_REGISTRYINDEX, xpu->tableref); /*lua_getref(L, xpu->tableref);*/ /* to be used by handlers */
+ status = XML_Parse(xpu->parser, s, (int)len, s == NULL);
+ if (xpu->state == XPSstring) dischargestring(xpu);
+ if (xpu->state == XPSerror) { /* callback error? */
+ lua_rawgeti(L, LUA_REGISTRYINDEX, xpu->tableref); /* get original msg. */
+ lua_error(L);
+ }
+ if (s == NULL) xpu->state = XPSfinished;
+ if (status) {
+ lua_pushboolean(L, 1);
+ return 1;
+ }
+ else { /* error */
+ return reporterror(xpu);
+ }
+}
+
+
+static int lxp_parse (lua_State *L) {
+ lxp_userdata *xpu = checkparser(L, 1);
+ size_t len;
+ const char *s = luaL_optlstring(L, 2, NULL, &len);
+ if (xpu->state == XPSfinished && s != NULL) {
+ lua_pushnil(L);
+ lua_pushliteral(L, "cannot parse - document is finished");
+ return 2;
+ }
+ return parse_aux(L, xpu, s, len);
+}
+
+
+static int lxp_close (lua_State *L) {
+ int status = 1;
+ lxp_userdata *xpu = (lxp_userdata *)luaL_checkudata(L, 1, ParserType);
+ luaL_argcheck(L, xpu, 1, "expat parser expected");
+ if (xpu->state != XPSfinished)
+ status = parse_aux(L, xpu, NULL, 0);
+ lxpclose(L, xpu);
+ if (status > 1) luaL_error(L, "error closing parser: %s",
+ lua_tostring(L, -status+1));
+ return 0;
+}
+
+
+static int lxp_pos (lua_State *L) {
+ lxp_userdata *xpu = checkparser(L, 1);
+ XML_Parser p = xpu->parser;
+ lua_pushnumber(L, XML_GetCurrentLineNumber(p));
+ lua_pushnumber(L, XML_GetCurrentColumnNumber(p) + 1);
+ lua_pushnumber(L, XML_GetCurrentByteIndex(p) + 1);
+ return 3;
+}
+
+
+static int lxp_setencoding (lua_State *L) {
+ lxp_userdata *xpu = checkparser(L, 1);
+ const char *encoding = luaL_checkstring(L, 2);
+ luaL_argcheck(L, xpu->state == XPSpre, 1, "invalid parser state");
+ XML_SetEncoding(xpu->parser, encoding);
+ return 0;
+}
+
+static int lxp_stop (lua_State *L) {
+ lxp_userdata *xpu = checkparser(L, 1);
+ lua_pushboolean(L, XML_StopParser(xpu->parser, XML_FALSE) == XML_STATUS_OK);
+ return 1;
+}
+
+#if !defined LUA_VERSION_NUM
+/* Lua 5.0 */
+#define luaL_Reg luaL_reg
+#endif
+
+static const struct luaL_Reg lxp_meths[] = {
+ {"parse", lxp_parse},
+ {"close", lxp_close},
+ {"__gc", parser_gc},
+ {"pos", lxp_pos},
+ {"setencoding", lxp_setencoding},
+ {"getcallbacks", getcallbacks},
+ {"getbase", getbase},
+ {"setbase", setbase},
+ {"stop", lxp_stop},
+ {NULL, NULL}
+};
+
+static const struct luaL_Reg lxp_funcs[] = {
+ {"new", lxp_make_parser},
+ {NULL, NULL}
+};
+
+
+/*
+** Assumes the table is on top of the stack.
+*/
+static void set_info (lua_State *L) {
+ lua_pushliteral (L, "_COPYRIGHT");
+ lua_pushliteral (L, "Copyright (C) 2003-2012 Kepler Project");
+ lua_settable (L, -3);
+ lua_pushliteral (L, "_DESCRIPTION");
+ lua_pushliteral (L, "LuaExpat is a SAX XML parser based on the Expat library");
+ lua_settable (L, -3);
+ lua_pushliteral (L, "_VERSION");
+ lua_pushliteral (L, "LuaExpat 1.3.0");
+ lua_settable (L, -3);
+}
+
+
+#if !defined LUA_VERSION_NUM || LUA_VERSION_NUM==501
+/*
+** Adapted from Lua 5.2.0
+*/
+static void luaL_setfuncs (lua_State *L, const luaL_Reg *l, int nup) {
+ luaL_checkstack(L, nup, "too many upvalues");
+ for (; l->name != NULL; l++) { /* fill the table with given functions */
+ int i;
+ for (i = 0; i < nup; i++) /* copy upvalues to the top */
+ lua_pushvalue(L, -nup);
+ lua_pushstring(L, l->name);
+ lua_pushcclosure(L, l->func, nup); /* closure with those upvalues */
+ lua_settable(L, -(nup + 3));
+ }
+ lua_pop(L, nup); /* remove upvalues */
+}
+#endif
+
+
+int luaopen_lxp (lua_State *L) {
+ luaL_newmetatable(L, ParserType);
+
+ lua_pushliteral(L, "__index");
+ lua_pushvalue(L, -2);
+ lua_rawset(L, -3);
+
+ luaL_setfuncs (L, lxp_meths, 0);
+ lua_pop (L, 1); /* remove metatable */
+
+ // _X 2013_04_09: Modified to allow embedding
+ luaL_openlib (L, "lxp", lxp_funcs, 0);
+ /*
+ lua_newtable (L);
+ luaL_setfuncs (L, lxp_funcs, 0);
+ */
+ set_info (L);
+ return 1;
+}
diff --git a/src/LuaExpat/lxplib.h b/src/LuaExpat/lxplib.h
new file mode 100644
index 000000000..9c0be4f78
--- /dev/null
+++ b/src/LuaExpat/lxplib.h
@@ -0,0 +1,24 @@
+/*
+** See Copyright Notice in license.html
+*/
+
+#define ParserType "Expat"
+
+#define StartCdataKey "StartCdataSection"
+#define EndCdataKey "EndCdataSection"
+#define CharDataKey "CharacterData"
+#define CommentKey "Comment"
+#define DefaultKey "Default"
+#define DefaultExpandKey "DefaultExpand"
+#define StartElementKey "StartElement"
+#define EndElementKey "EndElement"
+#define ExternalEntityKey "ExternalEntityRef"
+#define StartNamespaceDeclKey "StartNamespaceDecl"
+#define EndNamespaceDeclKey "EndNamespaceDecl"
+#define NotationDeclKey "NotationDecl"
+#define NotStandaloneKey "NotStandalone"
+#define ProcessingInstructionKey "ProcessingInstruction"
+#define UnparsedEntityDeclKey "UnparsedEntityDecl"
+#define StartDoctypeDeclKey "StartDoctypeDecl"
+
+int luaopen_lxp (lua_State *L);
diff --git a/src/LuaFunctions.h b/src/LuaFunctions.h
new file mode 100644
index 000000000..0ad420881
--- /dev/null
+++ b/src/LuaFunctions.h
@@ -0,0 +1,17 @@
+#pragma once
+
+#include "MCLogger.h"
+#include <time.h>
+// tolua_begin
+
+unsigned int GetTime()
+{
+ return (unsigned int)time(0);
+}
+
+std::string GetChar( std::string & a_Str, unsigned int a_Idx )
+{
+ return std::string(1, a_Str[ a_Idx ]);
+}
+
+// tolua_end
diff --git a/src/LuaState.cpp b/src/LuaState.cpp
new file mode 100644
index 000000000..8d2fa8eca
--- /dev/null
+++ b/src/LuaState.cpp
@@ -0,0 +1,958 @@
+
+// LuaState.cpp
+
+// Implements the cLuaState class representing the wrapper over lua_State *, provides associated helper functions
+
+#include "Globals.h"
+#include "LuaState.h"
+
+extern "C"
+{
+ #include "lualib.h"
+}
+
+#include "tolua++.h"
+#include "Bindings.h"
+#include "ManualBindings.h"
+
+// fwd: SQLite/lsqlite3.c
+extern "C"
+{
+ LUALIB_API int luaopen_lsqlite3(lua_State * L);
+}
+
+// fwd: LuaExpat/lxplib.c:
+extern "C"
+{
+ int luaopen_lxp(lua_State * L);
+}
+
+
+
+
+
+
+const cLuaState::cRet cLuaState::Return = {};
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cLuaState:
+
+cLuaState::cLuaState(const AString & a_SubsystemName) :
+ m_LuaState(NULL),
+ m_IsOwned(false),
+ m_SubsystemName(a_SubsystemName),
+ m_NumCurrentFunctionArgs(-1)
+{
+}
+
+
+
+
+
+cLuaState::cLuaState(lua_State * a_AttachState) :
+ m_LuaState(a_AttachState),
+ m_IsOwned(false),
+ m_SubsystemName("<attached>"),
+ m_NumCurrentFunctionArgs(-1)
+{
+}
+
+
+
+
+
+cLuaState::~cLuaState()
+{
+ if (IsValid())
+ {
+ if (m_IsOwned)
+ {
+ Close();
+ }
+ else
+ {
+ Detach();
+ }
+ }
+}
+
+
+
+
+
+void cLuaState::Create(void)
+{
+ if (m_LuaState != NULL)
+ {
+ LOGWARNING("%s: Trying to create an already-existing LuaState, ignoring.", __FUNCTION__);
+ return;
+ }
+ m_LuaState = lua_open();
+ luaL_openlibs(m_LuaState);
+ tolua_AllToLua_open(m_LuaState);
+ ManualBindings::Bind(m_LuaState);
+ luaopen_lsqlite3(m_LuaState);
+ luaopen_lxp(m_LuaState);
+ m_IsOwned = true;
+}
+
+
+
+
+
+void cLuaState::Close(void)
+{
+ if (m_LuaState == NULL)
+ {
+ LOGWARNING("%s: Trying to close an invalid LuaState, ignoring.", __FUNCTION__);
+ return;
+ }
+ if (!m_IsOwned)
+ {
+ LOGWARNING(
+ "%s: Detected mis-use, calling Close() on an attached state (0x%p). Detaching instead.",
+ __FUNCTION__, m_LuaState
+ );
+ Detach();
+ return;
+ }
+ lua_close(m_LuaState);
+ m_LuaState = NULL;
+ m_IsOwned = false;
+}
+
+
+
+
+
+void cLuaState::Attach(lua_State * a_State)
+{
+ if (m_LuaState != NULL)
+ {
+ LOGINFO("%s: Already contains a LuaState (0x%p), will be closed / detached.", __FUNCTION__, m_LuaState);
+ if (m_IsOwned)
+ {
+ Close();
+ }
+ else
+ {
+ Detach();
+ }
+ }
+ m_LuaState = a_State;
+ m_IsOwned = false;
+}
+
+
+
+
+
+void cLuaState::Detach(void)
+{
+ if (m_LuaState == NULL)
+ {
+ return;
+ }
+ if (m_IsOwned)
+ {
+ LOGWARNING(
+ "%s: Detected a mis-use, calling Detach() when the state is owned. Closing the owned state (0x%p).",
+ __FUNCTION__, m_LuaState
+ );
+ Close();
+ return;
+ }
+ m_LuaState = NULL;
+}
+
+
+
+
+
+bool cLuaState::LoadFile(const AString & a_FileName)
+{
+ ASSERT(IsValid());
+
+ // Load the file:
+ int s = luaL_loadfile(m_LuaState, a_FileName.c_str());
+ if (ReportErrors(s))
+ {
+ LOGWARNING("Can't load %s because of an error in file %s", m_SubsystemName.c_str(), a_FileName.c_str());
+ return false;
+ }
+
+ // Execute the globals:
+ s = lua_pcall(m_LuaState, 0, LUA_MULTRET, 0);
+ if (ReportErrors(s))
+ {
+ LOGWARNING("Error in %s in file %s", m_SubsystemName.c_str(), a_FileName.c_str());
+ return false;
+ }
+
+ return true;
+}
+
+
+
+
+
+bool cLuaState::HasFunction(const char * a_FunctionName)
+{
+ if (!IsValid())
+ {
+ // This happens if cPlugin::Initialize() fails with an error
+ return false;
+ }
+
+ lua_getglobal(m_LuaState, a_FunctionName);
+ bool res = (!lua_isnil(m_LuaState, -1) && lua_isfunction(m_LuaState, -1));
+ lua_pop(m_LuaState, 1);
+ return res;
+}
+
+
+
+
+
+bool cLuaState::PushFunction(const char * a_FunctionName)
+{
+ ASSERT(m_NumCurrentFunctionArgs == -1); // If not, there's already something pushed onto the stack
+
+ if (!IsValid())
+ {
+ // This happens if cPlugin::Initialize() fails with an error
+ return false;
+ }
+
+ lua_getglobal(m_LuaState, a_FunctionName);
+ if (!lua_isfunction(m_LuaState, -1))
+ {
+ LOGWARNING("Error in %s: Could not find function %s()", m_SubsystemName.c_str(), a_FunctionName);
+ lua_pop(m_LuaState, 1);
+ return false;
+ }
+ m_CurrentFunctionName.assign(a_FunctionName);
+ m_NumCurrentFunctionArgs = 0;
+ return true;
+}
+
+
+
+
+
+bool cLuaState::PushFunction(int a_FnRef)
+{
+ ASSERT(IsValid());
+ ASSERT(m_NumCurrentFunctionArgs == -1); // If not, there's already something pushed onto the stack
+
+ lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, a_FnRef); // same as lua_getref()
+ if (!lua_isfunction(m_LuaState, -1))
+ {
+ lua_pop(m_LuaState, 1);
+ return false;
+ }
+ m_CurrentFunctionName = "<callback>";
+ m_NumCurrentFunctionArgs = 0;
+ return true;
+}
+
+
+
+
+
+bool cLuaState::PushFunctionFromRefTable(cRef & a_TableRef, const char * a_FnName)
+{
+ ASSERT(IsValid());
+ ASSERT(m_NumCurrentFunctionArgs == -1); // If not, there's already something pushed onto the stack
+
+ lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, a_TableRef); // Get the table ref
+ if (!lua_istable(m_LuaState, -1))
+ {
+ // Not a table, bail out
+ lua_pop(m_LuaState, 1);
+ return false;
+ }
+ lua_getfield(m_LuaState, -1, a_FnName);
+ if (lua_isnil(m_LuaState, -1) || !lua_isfunction(m_LuaState, -1))
+ {
+ // Not a valid function, bail out
+ lua_pop(m_LuaState, 2);
+ return false;
+ }
+ lua_remove(m_LuaState, -2); // Remove the table ref from the stack
+ m_CurrentFunctionName = "<table_callback>";
+ m_NumCurrentFunctionArgs = 0;
+ return true;
+}
+
+
+
+
+
+void cLuaState::Push(const AString & a_String)
+{
+ ASSERT(IsValid());
+
+ tolua_pushcppstring(m_LuaState, a_String);
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(const AStringVector & a_Vector)
+{
+ ASSERT(IsValid());
+
+ lua_createtable(m_LuaState, a_Vector.size(), 0);
+ int newTable = lua_gettop(m_LuaState);
+ int index = 1;
+ for (AStringVector::const_iterator itr = a_Vector.begin(), end = a_Vector.end(); itr != end; ++itr, ++index)
+ {
+ tolua_pushstring(m_LuaState, itr->c_str());
+ lua_rawseti(m_LuaState, newTable, index);
+ }
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::PushUserType(void * a_Object, const char * a_Type)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, a_Object, a_Type);
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(int a_Value)
+{
+ ASSERT(IsValid());
+
+ tolua_pushnumber(m_LuaState, a_Value);
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(double a_Value)
+{
+ ASSERT(IsValid());
+
+ tolua_pushnumber(m_LuaState, a_Value);
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(const char * a_Value)
+{
+ ASSERT(IsValid());
+
+ tolua_pushstring(m_LuaState, a_Value);
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(bool a_Value)
+{
+ ASSERT(IsValid());
+
+ tolua_pushboolean(m_LuaState, a_Value ? 1 : 0);
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(cWorld * a_World)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, a_World, "cWorld");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(cPlayer * a_Player)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(const cPlayer * a_Player)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, (void *)a_Player, "cPlayer");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(cEntity * a_Entity)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, a_Entity, "cEntity");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(cMonster * a_Monster)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, a_Monster, "cMonster");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(cItem * a_Item)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, a_Item, "cItem");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(cItems * a_Items)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, a_Items, "cItems");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(cClientHandle * a_Client)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, a_Client, "cClientHandle");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(cPickup * a_Pickup)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, a_Pickup, "cPickup");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(cChunkDesc * a_ChunkDesc)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, a_ChunkDesc, "cChunkDesc");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(const cCraftingGrid * a_Grid)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, (void *)a_Grid, "cCraftingGrid");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(const cCraftingRecipe * a_Recipe)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, (void *)a_Recipe, "cCraftingRecipe");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(TakeDamageInfo * a_TDI)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, a_TDI, "TakeDamageInfo");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(cWindow * a_Window)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, a_Window, "cWindow");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(cPluginLua * a_Plugin)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, a_Plugin, "cPluginLua");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(const HTTPRequest * a_Request)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, (void *)a_Request, "HTTPRequest");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(cWebAdmin * a_WebAdmin)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, a_WebAdmin, "cWebAdmin");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(const HTTPTemplateRequest * a_Request)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, (void *)a_Request, "HTTPTemplateRequest");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(cTNTEntity * a_TNTEntity)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, a_TNTEntity, "cTNTEntity");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(cCreeper * a_Creeper)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, a_Creeper, "cCreeper");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(Vector3i * a_Vector)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, a_Vector, "Vector3i");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(void * a_Ptr)
+{
+ ASSERT(IsValid());
+
+ lua_pushnil(m_LuaState);
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(cHopperEntity * a_Hopper)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, a_Hopper, "cHopperEntity");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(cBlockEntity * a_BlockEntity)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, a_BlockEntity, "cBlockEntity");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::GetReturn(int a_StackPos, bool & a_ReturnedVal)
+{
+ a_ReturnedVal = (tolua_toboolean(m_LuaState, a_StackPos, a_ReturnedVal ? 1 : 0) > 0);
+}
+
+
+
+
+
+void cLuaState::GetReturn(int a_StackPos, AString & a_ReturnedVal)
+{
+ if (lua_isstring(m_LuaState, a_StackPos))
+ {
+ a_ReturnedVal = tolua_tocppstring(m_LuaState, a_StackPos, a_ReturnedVal.c_str());
+ }
+}
+
+
+
+
+
+void cLuaState::GetReturn(int a_StackPos, int & a_ReturnedVal)
+{
+ if (lua_isnumber(m_LuaState, a_StackPos))
+ {
+ a_ReturnedVal = (int)tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal);
+ }
+}
+
+
+
+
+
+void cLuaState::GetReturn(int a_StackPos, double & a_ReturnedVal)
+{
+ if (lua_isnumber(m_LuaState, a_StackPos))
+ {
+ a_ReturnedVal = tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal);
+ }
+}
+
+
+
+
+
+bool cLuaState::CallFunction(int a_NumResults)
+{
+ ASSERT (m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
+ ASSERT(lua_isfunction(m_LuaState, -m_NumCurrentFunctionArgs - 1));
+
+ int s = lua_pcall(m_LuaState, m_NumCurrentFunctionArgs, a_NumResults, 0);
+ if (ReportErrors(s))
+ {
+ LOGWARNING("Error in %s calling function %s()", m_SubsystemName.c_str(), m_CurrentFunctionName.c_str());
+ m_NumCurrentFunctionArgs = -1;
+ m_CurrentFunctionName.clear();
+ return false;
+ }
+ m_NumCurrentFunctionArgs = -1;
+ m_CurrentFunctionName.clear();
+ return true;
+}
+
+
+
+
+
+bool cLuaState::CheckParamUserType(int a_StartParam, const char * a_UserType, int a_EndParam)
+{
+ ASSERT(IsValid());
+
+ if (a_EndParam < 0)
+ {
+ a_EndParam = a_StartParam;
+ }
+
+ tolua_Error tolua_err;
+ for (int i = a_StartParam; i <= a_EndParam; i++)
+ {
+ if (tolua_isusertype(m_LuaState, i, a_UserType, 0, &tolua_err))
+ {
+ continue;
+ }
+ // Not the correct parameter
+ lua_Debug entry;
+ VERIFY(lua_getstack(m_LuaState, 0, &entry));
+ VERIFY(lua_getinfo (m_LuaState, "n", &entry));
+ AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != NULL) ? entry.name : "?");
+ tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
+ return false;
+ } // for i - Param
+
+ // All params checked ok
+ return true;
+}
+
+
+
+
+
+bool cLuaState::CheckParamTable(int a_StartParam, int a_EndParam)
+{
+ ASSERT(IsValid());
+
+ if (a_EndParam < 0)
+ {
+ a_EndParam = a_StartParam;
+ }
+
+ tolua_Error tolua_err;
+ for (int i = a_StartParam; i <= a_EndParam; i++)
+ {
+ if (tolua_istable(m_LuaState, i, 0, &tolua_err))
+ {
+ continue;
+ }
+ // Not the correct parameter
+ lua_Debug entry;
+ VERIFY(lua_getstack(m_LuaState, 0, &entry));
+ VERIFY(lua_getinfo (m_LuaState, "n", &entry));
+ AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != NULL) ? entry.name : "?");
+ tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
+ return false;
+ } // for i - Param
+
+ // All params checked ok
+ return true;
+}
+
+
+
+
+
+bool cLuaState::CheckParamNumber(int a_StartParam, int a_EndParam)
+{
+ ASSERT(IsValid());
+
+ if (a_EndParam < 0)
+ {
+ a_EndParam = a_StartParam;
+ }
+
+ tolua_Error tolua_err;
+ for (int i = a_StartParam; i <= a_EndParam; i++)
+ {
+ if (tolua_isnumber(m_LuaState, i, 0, &tolua_err))
+ {
+ continue;
+ }
+ // Not the correct parameter
+ lua_Debug entry;
+ VERIFY(lua_getstack(m_LuaState, 0, &entry));
+ VERIFY(lua_getinfo (m_LuaState, "n", &entry));
+ AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != NULL) ? entry.name : "?");
+ tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
+ return false;
+ } // for i - Param
+
+ // All params checked ok
+ return true;
+}
+
+
+
+
+
+bool cLuaState::CheckParamEnd(int a_Param)
+{
+ tolua_Error tolua_err;
+ if (tolua_isnoobj(m_LuaState, a_Param, &tolua_err))
+ {
+ return true;
+ }
+ // Not the correct parameter
+ lua_Debug entry;
+ VERIFY(lua_getstack(m_LuaState, 0, &entry));
+ VERIFY(lua_getinfo (m_LuaState, "n", &entry));
+ AString ErrMsg = Printf("#ferror in function '%s': Too many arguments.", (entry.name != NULL) ? entry.name : "?");
+ tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
+ return false;
+}
+
+
+
+
+
+bool cLuaState::ReportErrors(int a_Status)
+{
+ return ReportErrors(m_LuaState, a_Status);
+}
+
+
+
+
+
+bool cLuaState::ReportErrors(lua_State * a_LuaState, int a_Status)
+{
+ if (a_Status == 0)
+ {
+ // No error to report
+ return false;
+ }
+
+ LOGWARNING("LUA: %d - %s", a_Status, lua_tostring(a_LuaState, -1));
+ lua_pop(a_LuaState, 1);
+ return true;
+}
+
+
+
+
+
+void cLuaState::LogStackTrace(void)
+{
+ LOGWARNING("Stack trace:");
+ lua_Debug entry;
+ int depth = 0;
+ while (lua_getstack(m_LuaState, depth, &entry))
+ {
+ int status = lua_getinfo(m_LuaState, "Sln", &entry);
+ assert(status);
+
+ LOGWARNING(" %s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "?");
+ depth++;
+ }
+ LOGWARNING("Stack trace end");
+}
+
+
+
+
+
+AString cLuaState::GetTypeText(int a_StackPos)
+{
+ int Type = lua_type(m_LuaState, a_StackPos);
+ switch (Type)
+ {
+ case LUA_TNONE: return "TNONE";
+ case LUA_TNIL: return "TNIL";
+ case LUA_TBOOLEAN: return "TBOOLEAN";
+ case LUA_TLIGHTUSERDATA: return "TLIGHTUSERDATA";
+ case LUA_TNUMBER: return "TNUMBER";
+ case LUA_TSTRING: return "TSTRING";
+ case LUA_TTABLE: return "TTABLE";
+ case LUA_TFUNCTION: return "TFUNCTION";
+ case LUA_TUSERDATA: return "TUSERDATA";
+ case LUA_TTHREAD: return "TTHREAD";
+ }
+ return Printf("Unknown (%d)", Type);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cLuaState::cRef:
+
+cLuaState::cRef::cRef(cLuaState & a_LuaState, int a_StackPos) :
+ m_LuaState(a_LuaState)
+{
+ ASSERT(m_LuaState.IsValid());
+
+ lua_pushvalue(m_LuaState, a_StackPos); // Push a copy of the value at a_StackPos onto the stack
+ m_Ref = luaL_ref(m_LuaState, LUA_REGISTRYINDEX);
+}
+
+
+
+
+
+cLuaState::cRef::~cRef()
+{
+ ASSERT(m_LuaState.IsValid());
+
+ if (IsValid())
+ {
+ luaL_unref(m_LuaState, LUA_REGISTRYINDEX, m_Ref);
+ }
+}
+
+
+
+
diff --git a/src/LuaState.h b/src/LuaState.h
new file mode 100644
index 000000000..caba2484d
--- /dev/null
+++ b/src/LuaState.h
@@ -0,0 +1,811 @@
+
+// LuaState.h
+
+// Declares the cLuaState class representing the wrapper over lua_State *, provides associated helper functions
+
+/*
+The contained lua_State can be either owned or attached.
+Owned lua_State is created by calling Create() and the cLuaState automatically closes the state
+Or, lua_State can be attached by calling Attach(), the cLuaState doesn't close such a state
+Attaching a state will automatically close an owned state.
+
+Calling a Lua function is done by pushing the function, either by PushFunction() or PushFunctionFromRegistry(),
+then pushing the arguments (PushString(), PushNumber(), PushUserData() etc.) and finally
+executing CallFunction(). cLuaState automatically keeps track of the number of arguments and the name of the
+function (for logging purposes), which makes the call less error-prone.
+
+Reference management is provided by the cLuaState::cRef class. This is used when you need to hold a reference to
+any Lua object across several function calls; usually this is used for callbacks. The class is RAII-like, with
+automatic resource management.
+*/
+
+
+
+
+#pragma once
+
+extern "C"
+{
+ #include "lauxlib.h"
+}
+
+
+
+
+
+class cWorld;
+class cPlayer;
+class cEntity;
+class cMonster;
+class cItem;
+class cItems;
+class cClientHandle;
+class cPickup;
+class cChunkDesc;
+class cCraftingGrid;
+class cCraftingRecipe;
+struct TakeDamageInfo;
+class cWindow;
+class cPluginLua;
+struct HTTPRequest;
+class cWebAdmin;
+struct HTTPTemplateRequest;
+class cTNTEntity;
+class cCreeper;
+class Vector3i;
+class cHopperEntity;
+class cBlockEntity;
+
+
+
+
+
+/// Encapsulates a Lua state and provides some syntactic sugar for common operations
+class cLuaState
+{
+public:
+
+ /// Used for storing references to object in the global registry
+ class cRef
+ {
+ public:
+ /// Creates a reference in the specified LuaState for object at the specified StackPos
+ cRef(cLuaState & a_LuaState, int a_StackPos);
+ ~cRef();
+
+ /// Returns true if the reference is valid
+ bool IsValid(void) const {return (m_Ref != LUA_REFNIL); }
+
+ /// Allows to use this class wherever an int (i. e. ref) is to be used
+ operator int(void) const { return m_Ref; }
+
+ protected:
+ cLuaState & m_LuaState;
+ int m_Ref;
+ } ;
+
+
+ /// A dummy class that's used only to delimit function args from return values for cLuaState::Call()
+ class cRet
+ {
+ } ;
+
+ static const cRet Return; // Use this constant to delimit function args from return values for cLuaState::Call()
+
+
+ /** Creates a new instance. The LuaState is not initialized.
+ a_SubsystemName is used for reporting problems in the console, it is "plugin %s" for plugins,
+ or "LuaScript" for the cLuaScript template
+ */
+ cLuaState(const AString & a_SubsystemName);
+
+ /** Creates a new instance. The a_AttachState is attached.
+ Subsystem name is set to "<attached>".
+ */
+ explicit cLuaState(lua_State * a_AttachState);
+
+ ~cLuaState();
+
+ /// Allows this object to be used in the same way as a lua_State *, for example in the LuaLib functions
+ operator lua_State * (void) { return m_LuaState; }
+
+ /// Creates the m_LuaState, if not closed already. This state will be automatically closed in the destructor
+ void Create(void);
+
+ /// Closes the m_LuaState, if not closed already
+ void Close(void);
+
+ /// Attaches the specified state. Operations will be carried out on this state, but it will not be closed in the destructor
+ void Attach(lua_State * a_State);
+
+ /// Detaches a previously attached state.
+ void Detach(void);
+
+ /// Returns true if the m_LuaState is valid
+ bool IsValid(void) const { return (m_LuaState != NULL); }
+
+ /** Loads the specified file
+ Returns false and logs a warning to the console if not successful (but the LuaState is kept open).
+ m_SubsystemName is displayed in the warning log message.
+ */
+ bool LoadFile(const AString & a_FileName);
+
+ /// Returns true if a_FunctionName is a valid Lua function that can be called
+ bool HasFunction(const char * a_FunctionName);
+
+ /** Pushes the function of the specified name onto the stack.
+ Returns true if successful. Logs a warning on failure (incl. m_SubsystemName)
+ */
+ bool PushFunction(const char * a_FunctionName);
+
+ /** Pushes a function that has been saved into the global registry, identified by a_FnRef.
+ Returns true if successful. Logs a warning on failure
+ */
+ bool PushFunction(int a_FnRef);
+
+ /** Pushes a function that is stored in a table ref.
+ Returns true if successful, false on failure. Doesn't log failure.
+ */
+ bool PushFunctionFromRefTable(cRef & a_TableRef, const char * a_FnName);
+
+ /// Pushes a usertype of the specified class type onto the stack
+ void PushUserType(void * a_Object, const char * a_Type);
+
+ // Push a value onto the stack
+ void Push(const AString & a_String);
+ void Push(const AStringVector & a_Vector);
+ void Push(int a_Value);
+ void Push(double a_Value);
+ void Push(const char * a_Value);
+ void Push(bool a_Value);
+ void Push(cWorld * a_World);
+ void Push(cPlayer * a_Player);
+ void Push(const cPlayer * a_Player);
+ void Push(cEntity * a_Entity);
+ void Push(cMonster * a_Monster);
+ void Push(cItem * a_Item);
+ void Push(cItems * a_Items);
+ void Push(cClientHandle * a_ClientHandle);
+ void Push(cPickup * a_Pickup);
+ void Push(cChunkDesc * a_ChunkDesc);
+ void Push(const cCraftingGrid * a_Grid);
+ void Push(const cCraftingRecipe * a_Recipe);
+ void Push(TakeDamageInfo * a_TDI);
+ void Push(cWindow * a_Window);
+ void Push(cPluginLua * a_Plugin);
+ void Push(const HTTPRequest * a_Request);
+ void Push(cWebAdmin * a_WebAdmin);
+ void Push(const HTTPTemplateRequest * a_Request);
+ void Push(cTNTEntity * a_TNTEntity);
+ void Push(cCreeper * a_Creeper);
+ void Push(Vector3i * a_Vector);
+ void Push(void * a_Ptr);
+ void Push(cHopperEntity * a_Hopper);
+ void Push(cBlockEntity * a_BlockEntity);
+
+ /// Call any 0-param 0-return Lua function in a single line:
+ template <typename FnT>
+ bool Call(FnT a_FnName)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ return CallFunction(0);
+ }
+
+ /// Call any 1-param 0-return Lua function in a single line:
+ template<
+ typename FnT,
+ typename ArgT1
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ return CallFunction(0);
+ }
+
+ /// Call any 2-param 0-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ return CallFunction(0);
+ }
+
+ /// Call any 1-param 1-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename RetT1
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ if (!CallFunction(1))
+ {
+ return false;
+ }
+ GetReturn(-1, a_Ret1);
+ lua_pop(m_LuaState, 1);
+ return true;
+ }
+
+ /// Call any 2-param 1-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename RetT1
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ if (!CallFunction(1))
+ {
+ return false;
+ }
+ GetReturn(-1, a_Ret1);
+ lua_pop(m_LuaState, 1);
+ return true;
+ }
+
+ /// Call any 3-param 1-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename RetT1
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ if (!CallFunction(1))
+ {
+ return false;
+ }
+ GetReturn(-1, a_Ret1);
+ lua_pop(m_LuaState, 1);
+ return true;
+ }
+
+ /// Call any 4-param 1-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename RetT1
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ if (!CallFunction(1))
+ {
+ return false;
+ }
+ GetReturn(-1, a_Ret1);
+ lua_pop(m_LuaState, 1);
+ return true;
+ }
+
+ /// Call any 5-param 1-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename RetT1
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ Push(a_Arg5);
+ if (!CallFunction(1))
+ {
+ return false;
+ }
+ GetReturn(-1, a_Ret1);
+ lua_pop(m_LuaState, 1);
+ return true;
+ }
+
+ /// Call any 6-param 1-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6,
+ typename RetT1
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ Push(a_Arg5);
+ Push(a_Arg6);
+ if (!CallFunction(1))
+ {
+ return false;
+ }
+ GetReturn(-1, a_Ret1);
+ lua_pop(m_LuaState, 1);
+ return true;
+ }
+
+ /// Call any 7-param 1-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6,
+ typename ArgT7, typename RetT1
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ Push(a_Arg5);
+ Push(a_Arg6);
+ Push(a_Arg7);
+ if (!CallFunction(1))
+ {
+ return false;
+ }
+ GetReturn(-1, a_Ret1);
+ lua_pop(m_LuaState, 1);
+ return true;
+ }
+
+ /// Call any 8-param 1-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6,
+ typename ArgT7, typename ArgT8, typename RetT1
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ Push(a_Arg5);
+ Push(a_Arg6);
+ Push(a_Arg7);
+ Push(a_Arg8);
+ if (!CallFunction(1))
+ {
+ return false;
+ }
+ GetReturn(-1, a_Ret1);
+ lua_pop(m_LuaState, 1);
+ return true;
+ }
+
+ /// Call any 9-param 1-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6,
+ typename ArgT7, typename ArgT8, typename ArgT9, typename RetT1
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ Push(a_Arg5);
+ Push(a_Arg6);
+ Push(a_Arg7);
+ Push(a_Arg8);
+ Push(a_Arg9);
+ if (!CallFunction(1))
+ {
+ return false;
+ }
+ GetReturn(-1, a_Ret1);
+ lua_pop(m_LuaState, 1);
+ return true;
+ }
+
+ /// Call any 10-param 1-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6,
+ typename ArgT7, typename ArgT8, typename ArgT9, typename ArgT10, typename RetT1
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, ArgT10 a_Arg10, const cRet & a_Mark, RetT1 & a_Ret1)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ Push(a_Arg5);
+ Push(a_Arg6);
+ Push(a_Arg7);
+ Push(a_Arg8);
+ Push(a_Arg9);
+ Push(a_Arg10);
+ if (!CallFunction(1))
+ {
+ return false;
+ }
+ GetReturn(-1, a_Ret1);
+ lua_pop(m_LuaState, 1);
+ return true;
+ }
+
+ /// Call any 1-param 2-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename RetT1, typename RetT2
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ if (!CallFunction(2))
+ {
+ return false;
+ }
+ GetReturn(-2, a_Ret1);
+ GetReturn(-1, a_Ret2);
+ lua_pop(m_LuaState, 2);
+ return true;
+ }
+
+ /// Call any 2-param 2-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename RetT1, typename RetT2
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ if (!CallFunction(2))
+ {
+ return false;
+ }
+ GetReturn(-2, a_Ret1);
+ GetReturn(-1, a_Ret2);
+ lua_pop(m_LuaState, 2);
+ return true;
+ }
+
+ /// Call any 3-param 2-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3,
+ typename RetT1, typename RetT2
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ if (!CallFunction(2))
+ {
+ return false;
+ }
+ GetReturn(-2, a_Ret1);
+ GetReturn(-1, a_Ret2);
+ lua_pop(m_LuaState, 2);
+ return true;
+ }
+
+ /// Call any 4-param 2-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4,
+ typename RetT1, typename RetT2
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ if (!CallFunction(2))
+ {
+ return false;
+ }
+ GetReturn(-2, a_Ret1);
+ GetReturn(-1, a_Ret2);
+ lua_pop(m_LuaState, 2);
+ return true;
+ }
+
+ /// Call any 5-param 2-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
+ typename RetT1, typename RetT2
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ Push(a_Arg5);
+ if (!CallFunction(2))
+ {
+ return false;
+ }
+ GetReturn(-2, a_Ret1);
+ GetReturn(-1, a_Ret2);
+ lua_pop(m_LuaState, 2);
+ return true;
+ }
+
+ /// Call any 6-param 2-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
+ typename ArgT6,
+ typename RetT1, typename RetT2
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ Push(a_Arg5);
+ Push(a_Arg6);
+ if (!CallFunction(2))
+ {
+ return false;
+ }
+ GetReturn(-2, a_Ret1);
+ GetReturn(-1, a_Ret2);
+ lua_pop(m_LuaState, 2);
+ return true;
+ }
+
+ /// Call any 7-param 2-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
+ typename ArgT6, typename ArgT7,
+ typename RetT1, typename RetT2
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ Push(a_Arg5);
+ Push(a_Arg6);
+ Push(a_Arg7);
+ if (!CallFunction(2))
+ {
+ return false;
+ }
+ GetReturn(-2, a_Ret1);
+ GetReturn(-1, a_Ret2);
+ lua_pop(m_LuaState, 2);
+ return true;
+ }
+
+ /// Call any 7-param 3-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
+ typename ArgT6, typename ArgT7,
+ typename RetT1, typename RetT2, typename RetT3
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ Push(a_Arg5);
+ Push(a_Arg6);
+ Push(a_Arg7);
+ if (!CallFunction(3))
+ {
+ return false;
+ }
+ GetReturn(-3, a_Ret1);
+ GetReturn(-2, a_Ret2);
+ GetReturn(-1, a_Ret3);
+ lua_pop(m_LuaState, 3);
+ return true;
+ }
+
+ /// Call any 8-param 3-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
+ typename ArgT6, typename ArgT7, typename ArgT8,
+ typename RetT1, typename RetT2, typename RetT3
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ Push(a_Arg5);
+ Push(a_Arg6);
+ Push(a_Arg7);
+ Push(a_Arg8);
+ if (!CallFunction(3))
+ {
+ return false;
+ }
+ GetReturn(-3, a_Ret1);
+ GetReturn(-2, a_Ret2);
+ GetReturn(-1, a_Ret3);
+ lua_pop(m_LuaState, 3);
+ return true;
+ }
+
+ /// Call any 9-param 5-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
+ typename ArgT6, typename ArgT7, typename ArgT8, typename ArgT9,
+ typename RetT1, typename RetT2, typename RetT3, typename RetT4, typename RetT5
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3, RetT4 & a_Ret4, RetT5 & a_Ret5)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ Push(a_Arg5);
+ Push(a_Arg6);
+ Push(a_Arg7);
+ Push(a_Arg8);
+ Push(a_Arg9);
+ if (!CallFunction(5))
+ {
+ return false;
+ }
+ GetReturn(-5, a_Ret1);
+ GetReturn(-4, a_Ret2);
+ GetReturn(-3, a_Ret3);
+ GetReturn(-2, a_Ret4);
+ GetReturn(-1, a_Ret5);
+ lua_pop(m_LuaState, 5);
+ return true;
+ }
+
+
+ /// Retrieve value returned at a_StackPos, if it is a valid bool. If not, a_ReturnedVal is unchanged
+ void GetReturn(int a_StackPos, bool & a_ReturnedVal);
+
+ /// Retrieve value returned at a_StackPos, if it is a valid string. If not, a_ReturnedVal is unchanged
+ void GetReturn(int a_StackPos, AString & a_ReturnedVal);
+
+ /// Retrieve value returned at a_StackPos, if it is a valid number. If not, a_ReturnedVal is unchanged
+ void GetReturn(int a_StackPos, int & a_ReturnedVal);
+
+ /// Retrieve value returned at a_StackPos, if it is a valid number. If not, a_ReturnedVal is unchanged
+ void GetReturn(int a_StackPos, double & a_ReturnedVal);
+
+ /**
+ Calls the function that has been pushed onto the stack by PushFunction(),
+ with arguments pushed by PushXXX().
+ Returns true if successful, logs a warning on failure.
+ */
+ bool CallFunction(int a_NumReturnValues);
+
+ /// Returns true if the specified parameters on the stack are of the specified usertype; also logs warning if not
+ bool CheckParamUserType(int a_StartParam, const char * a_UserType, int a_EndParam = -1);
+
+ /// Returns true if the specified parameters on the stack are a table; also logs warning if not
+ bool CheckParamTable(int a_StartParam, int a_EndParam = -1);
+
+ /// Returns true if the specified parameters on the stack are a number; also logs warning if not
+ bool CheckParamNumber(int a_StartParam, int a_EndParam = -1);
+
+ /// Returns true if the specified parameter on the stack is nil (indicating an end-of-parameters)
+ bool CheckParamEnd(int a_Param);
+
+ /// If the status is nonzero, prints the text on the top of Lua stack and returns true
+ bool ReportErrors(int status);
+
+ /// If the status is nonzero, prints the text on the top of Lua stack and returns true
+ static bool ReportErrors(lua_State * a_LuaState, int status);
+
+ /// Logs all items in the current stack trace to the server console
+ void LogStackTrace(void);
+
+ /// Returns the type of the item on the specified position in the stack
+ AString GetTypeText(int a_StackPos);
+
+protected:
+ lua_State * m_LuaState;
+
+ /// If true, the state is owned by this object and will be auto-Closed. False => attached state
+ bool m_IsOwned;
+
+ /** The subsystem name is used for reporting errors to the console, it is either "plugin %s" or "LuaScript"
+ whatever is given to the constructor
+ */
+ AString m_SubsystemName;
+
+ /// Name of the currently pushed function (for the Push / Call chain)
+ AString m_CurrentFunctionName;
+
+ /// Number of arguments currently pushed (for the Push / Call chain)
+ int m_NumCurrentFunctionArgs;
+} ;
+
+
+
+
diff --git a/src/LuaWindow.cpp b/src/LuaWindow.cpp
new file mode 100644
index 000000000..9011d668c
--- /dev/null
+++ b/src/LuaWindow.cpp
@@ -0,0 +1,185 @@
+
+// LuaWindow.cpp
+
+// Implements the cLuaWindow class representing a virtual window that plugins may create and open for the player
+
+#include "Globals.h"
+#include "LuaWindow.h"
+#include "UI/SlotArea.h"
+#include "PluginLua.h"
+#include "Entities/Player.h"
+#include "lauxlib.h" // Needed for LUA_REFNIL
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cLuaWindow:
+
+cLuaWindow::cLuaWindow(cWindow::WindowType a_WindowType, int a_SlotsX, int a_SlotsY, const AString & a_Title) :
+ super(a_WindowType, a_Title),
+ m_Contents(a_SlotsX, a_SlotsY),
+ m_Plugin(NULL),
+ m_LuaRef(LUA_REFNIL),
+ m_OnClosingFnRef(LUA_REFNIL),
+ m_OnSlotChangedFnRef(LUA_REFNIL)
+{
+ m_Contents.AddListener(*this);
+ m_SlotAreas.push_back(new cSlotAreaItemGrid(m_Contents, *this));
+
+ // If appropriate, add an Armor slot area:
+ switch (a_WindowType)
+ {
+ case cWindow::wtInventory:
+ case cWindow::wtWorkbench:
+ {
+ m_SlotAreas.push_back(new cSlotAreaArmor(*this));
+ break;
+ }
+ }
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+}
+
+
+
+
+
+cLuaWindow::~cLuaWindow()
+{
+ m_Contents.RemoveListener(*this);
+
+ // Must delete slot areas now, because they are referencing this->m_Contents and would try to access it in cWindow's
+ // destructor, when the member is already gone.
+ for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
+ {
+ delete *itr;
+ }
+ m_SlotAreas.clear();
+
+ ASSERT(m_OpenedBy.empty());
+}
+
+
+
+
+
+void cLuaWindow::SetLuaRef(cPluginLua * a_Plugin, int a_LuaRef)
+{
+ // Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object
+ ASSERT((m_Plugin == NULL) || (m_Plugin == a_Plugin));
+ ASSERT(m_LuaRef == LUA_REFNIL);
+ m_Plugin = a_Plugin;
+ m_LuaRef = a_LuaRef;
+}
+
+
+
+
+
+bool cLuaWindow::IsLuaReferenced(void) const
+{
+ return ((m_Plugin != NULL) && (m_LuaRef != LUA_REFNIL));
+}
+
+
+
+
+
+void cLuaWindow::SetOnClosing(cPluginLua * a_Plugin, int a_FnRef)
+{
+ // Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object
+ ASSERT((m_Plugin == NULL) || (m_Plugin == a_Plugin));
+
+ // If there already was a function, unreference it first
+ if (m_OnClosingFnRef != LUA_REFNIL)
+ {
+ m_Plugin->Unreference(m_OnClosingFnRef);
+ }
+
+ // Store the new reference
+ m_Plugin = a_Plugin;
+ m_OnClosingFnRef = a_FnRef;
+}
+
+
+
+
+
+void cLuaWindow::SetOnSlotChanged(cPluginLua * a_Plugin, int a_FnRef)
+{
+ // Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object
+ ASSERT((m_Plugin == NULL) || (m_Plugin == a_Plugin));
+
+ // If there already was a function, unreference it first
+ if (m_OnSlotChangedFnRef != LUA_REFNIL)
+ {
+ m_Plugin->Unreference(m_OnSlotChangedFnRef);
+ }
+
+ // Store the new reference
+ m_Plugin = a_Plugin;
+ m_OnSlotChangedFnRef = a_FnRef;
+}
+
+
+
+
+
+bool cLuaWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
+{
+ // First notify the plugin through the registered callback:
+ if (m_OnClosingFnRef != LUA_REFNIL)
+ {
+ ASSERT(m_Plugin != NULL);
+ if (m_Plugin->CallbackWindowClosing(m_OnClosingFnRef, *this, a_Player, a_CanRefuse))
+ {
+ // The callback disagrees (the higher levels check the CanRefuse flag compliance)
+ return false;
+ }
+ }
+
+ return super::ClosedByPlayer(a_Player, a_CanRefuse);
+}
+
+
+
+
+
+void cLuaWindow::Destroy(void)
+{
+ super::Destroy();
+
+ if ((m_LuaRef != LUA_REFNIL) && (m_Plugin != NULL))
+ {
+ // The object is referenced by Lua, un-reference it
+ m_Plugin->Unreference(m_LuaRef);
+ }
+
+ // Lua will take care of this object, it will garbage-collect it, so we *must not* delete it!
+ m_IsDestroyed = false;
+}
+
+
+
+
+
+void cLuaWindow::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
+{
+ if (a_ItemGrid != &m_Contents)
+ {
+ ASSERT(!"Invalid ItemGrid in callback");
+ return;
+ }
+
+ // If an OnSlotChanged callback has been registered, call it:
+ if (m_OnSlotChangedFnRef != LUA_REFNIL)
+ {
+ m_Plugin->CallbackWindowSlotChanged(m_OnSlotChangedFnRef, *this, a_SlotNum);
+ }
+}
+
+
+
+
diff --git a/src/LuaWindow.h b/src/LuaWindow.h
new file mode 100644
index 000000000..4c32c263e
--- /dev/null
+++ b/src/LuaWindow.h
@@ -0,0 +1,95 @@
+
+// LuaWindow.h
+
+// Declares the cLuaWindow class representing a virtual window that plugins may create and open for the player
+
+
+
+
+
+#pragma once
+
+#include "UI/Window.h"
+#include "ItemGrid.h"
+
+
+
+
+
+// fwd: PluginLua.h
+class cPluginLua;
+
+
+
+
+
+/** A window that has been created by a Lua plugin and is handled entirely by that plugin
+This object needs extra care with its lifetime management:
+- It is created by Lua, so Lua expects to garbage-collect it later
+- normal cWindow objects are deleted in their ClosedByPlayer() function if the last player closes them
+To overcome this, this object overloads the Destroy functions, which doesn't let the ClosedByPlayer()
+delete the window, but rather leaves it dangling, with only Lua having the reference to it.
+Additionally, to forbid Lua from deleting this object while it is used by players, the manual bindings for
+cPlayer:OpenWindow check if the window is of this class, and if so, make a global Lua reference for this object.
+This reference needs to be unreferenced in the Destroy() function.
+*/
+class cLuaWindow : // tolua_export
+ public cItemGrid::cListener,
+ // tolua_begin
+ public cWindow
+{
+ typedef cWindow super;
+
+public:
+ /// Create a window of the specified type, with a slot grid of a_SlotsX * a_SlotsY size
+ cLuaWindow(cWindow::WindowType a_WindowType, int a_SlotsX, int a_SlotsY, const AString & a_Title);
+
+ virtual ~cLuaWindow();
+
+ /// Returns the internal representation of the contents that are manipulated by Lua
+ cItemGrid & GetContents(void) { return m_Contents; }
+
+ // tolua_end
+
+ /** Sets the plugin reference and the internal Lua object reference index
+ used for preventing Lua's GC to collect this class while the window is open
+ */
+ void SetLuaRef(cPluginLua * a_Plugin, int a_LuaRef);
+
+ /// Returns true if SetLuaRef() has been called
+ bool IsLuaReferenced(void) const;
+
+ /// Sets the callback function (Lua reference) to call when the window is about to close
+ void SetOnClosing(cPluginLua * a_Plugin, int a_FnRef);
+
+ /// Sets the callback function (Lua reference) to call when a slot is changed
+ void SetOnSlotChanged(cPluginLua * a_Plugin, int a_FnRef);
+
+protected:
+ /// Contents of the non-inventory part
+ cItemGrid m_Contents;
+
+ /// The plugin that has opened the window and owns the m_LuaRef
+ cPluginLua * m_Plugin;
+
+ /// The Lua object reference, used for keeping the object alive as long as any player has the window open
+ int m_LuaRef;
+
+ /// The Lua reference for the callback to call when the window is closing for any player
+ int m_OnClosingFnRef;
+
+ /// The Lua reference for the callback to call when a slot has changed
+ int m_OnSlotChangedFnRef;
+
+ // cWindow overrides:
+ virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) override;
+ virtual void Destroy(void) override;
+
+ // cItemGrid::cListener overrides:
+ virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
+} ; // tolua_export
+
+
+
+
+
diff --git a/src/MCLogger.cpp b/src/MCLogger.cpp
new file mode 100644
index 000000000..4f3e5dc0f
--- /dev/null
+++ b/src/MCLogger.cpp
@@ -0,0 +1,261 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include <time.h>
+#include "Log.h"
+
+
+
+
+
+cMCLogger * cMCLogger::s_MCLogger = NULL;
+bool g_ShouldColorOutput = false;
+
+#ifdef _WIN32
+ #include <io.h> // Needed for _isatty(), not available on Linux
+
+ HANDLE g_Console = GetStdHandle(STD_OUTPUT_HANDLE);
+ WORD g_DefaultConsoleAttrib = 0x07;
+#elif defined (__linux) && !defined(ANDROID_NDK)
+ #include <unistd.h> // Needed for isatty() on Linux
+#endif
+
+
+
+
+
+cMCLogger * cMCLogger::GetInstance(void)
+{
+ return s_MCLogger;
+}
+
+
+
+
+
+cMCLogger::cMCLogger(void)
+{
+ AString FileName;
+ Printf(FileName, "LOG_%d.txt", (int)time(NULL));
+ InitLog(FileName);
+}
+
+
+
+
+
+cMCLogger::cMCLogger(const AString & a_FileName)
+{
+ InitLog(a_FileName);
+}
+
+
+
+
+
+cMCLogger::~cMCLogger()
+{
+ m_Log->Log("--- Stopped Log ---\n");
+ delete m_Log;
+ if (this == s_MCLogger)
+ {
+ s_MCLogger = NULL;
+ }
+}
+
+
+
+
+
+void cMCLogger::InitLog(const AString & a_FileName)
+{
+ m_Log = new cLog(a_FileName);
+ m_Log->Log("--- Started Log ---\n");
+
+ s_MCLogger = this;
+
+ #ifdef _WIN32
+ // See whether we are writing to a console the default console attrib:
+ g_ShouldColorOutput = (_isatty(_fileno(stdin)) != 0);
+ if (g_ShouldColorOutput)
+ {
+ CONSOLE_SCREEN_BUFFER_INFO sbi;
+ GetConsoleScreenBufferInfo(g_Console, &sbi);
+ g_DefaultConsoleAttrib = sbi.wAttributes;
+ }
+ #elif defined (__linux) && !defined(ANDROID_NDK)
+ g_ShouldColorOutput = isatty(fileno(stdout));
+ // TODO: Check if the terminal supports colors, somehow?
+ #endif
+}
+
+
+
+
+
+void cMCLogger::LogSimple(const char* a_Text, int a_LogType /* = 0 */ )
+{
+ switch( a_LogType )
+ {
+ case 0:
+ LOG("%s", a_Text);
+ break;
+ case 1:
+ LOGINFO("%s", a_Text);
+ break;
+ case 2:
+ LOGWARN("%s", a_Text);
+ break;
+ case 3:
+ LOGERROR("%s", a_Text);
+ break;
+ default:
+ LOG("(#%d#: %s", a_LogType, a_Text);
+ break;
+ }
+}
+
+
+
+
+
+void cMCLogger::Log(const char * a_Format, va_list a_ArgList)
+{
+ cCSLock Lock(m_CriticalSection);
+ SetColor(csRegular);
+ m_Log->Log(a_Format, a_ArgList);
+ ResetColor();
+ puts("");
+}
+
+
+
+
+
+void cMCLogger::Info(const char * a_Format, va_list a_ArgList)
+{
+ cCSLock Lock(m_CriticalSection);
+ SetColor(csInfo);
+ m_Log->Log(a_Format, a_ArgList);
+ ResetColor();
+ puts("");
+}
+
+
+
+
+
+void cMCLogger::Warn(const char * a_Format, va_list a_ArgList)
+{
+ cCSLock Lock(m_CriticalSection);
+ SetColor(csWarning);
+ m_Log->Log(a_Format, a_ArgList);
+ ResetColor();
+ puts("");
+}
+
+
+
+
+
+void cMCLogger::Error(const char * a_Format, va_list a_ArgList)
+{
+ cCSLock Lock(m_CriticalSection);
+ SetColor(csError);
+ m_Log->Log(a_Format, a_ArgList);
+ ResetColor();
+ puts("");
+}
+
+
+
+
+
+void cMCLogger::SetColor(eColorScheme a_Scheme)
+{
+ if (!g_ShouldColorOutput)
+ {
+ return;
+ }
+ #ifdef _WIN32
+ WORD Attrib = 0x07; // by default, gray on black
+ switch (a_Scheme)
+ {
+ case csRegular: Attrib = 0x07; break; // Gray on black
+ case csInfo: Attrib = 0x0e; break; // Yellow on black
+ case csWarning: Attrib = 0x0c; break; // Read on black
+ case csError: Attrib = 0xc0; break; // Black on red
+ default: ASSERT(!"Unhandled color scheme");
+ }
+ SetConsoleTextAttribute(g_Console, Attrib);
+ #elif defined(__linux) && !defined(ANDROID_NDK)
+ switch (a_Scheme)
+ {
+ case csRegular: printf("\x1b[0m"); break; // Whatever the console default is
+ case csInfo: printf("\x1b[33;1m"); break; // Yellow on black
+ case csWarning: printf("\x1b[31;1m"); break; // Red on black
+ case csError: printf("\x1b[1;33;41;1m"); break; // Yellow on red
+ default: ASSERT(!"Unhandled color scheme");
+ }
+ #endif
+}
+
+
+
+
+
+void cMCLogger::ResetColor(void)
+{
+ if (!g_ShouldColorOutput)
+ {
+ return;
+ }
+ #ifdef _WIN32
+ SetConsoleTextAttribute(g_Console, g_DefaultConsoleAttrib);
+ #elif defined(__linux) && !defined(ANDROID_NDK)
+ printf("\x1b[0m");
+ #endif
+}
+
+
+
+
+
+//////////////////////////////////////////////////////////////////////////
+// Global functions
+
+void LOG(const char* a_Format, ...)
+{
+ va_list argList;
+ va_start(argList, a_Format);
+ cMCLogger::GetInstance()->Log( a_Format, argList );
+ va_end(argList);
+}
+
+void LOGINFO(const char* a_Format, ...)
+{
+ va_list argList;
+ va_start(argList, a_Format);
+ cMCLogger::GetInstance()->Info( a_Format, argList );
+ va_end(argList);
+}
+
+void LOGWARN(const char* a_Format, ...)
+{
+ va_list argList;
+ va_start(argList, a_Format);
+ cMCLogger::GetInstance()->Warn( a_Format, argList );
+ va_end(argList);
+}
+
+void LOGERROR(const char* a_Format, ...)
+{
+ va_list argList;
+ va_start(argList, a_Format);
+ cMCLogger::GetInstance()->Error( a_Format, argList );
+ va_end(argList);
+}
+
+
+
+
diff --git a/src/MCLogger.h b/src/MCLogger.h
new file mode 100644
index 000000000..c949a4cdf
--- /dev/null
+++ b/src/MCLogger.h
@@ -0,0 +1,84 @@
+
+#pragma once
+
+
+
+
+class cLog;
+
+
+
+
+
+class cMCLogger // tolua_export
+{ // tolua_export
+public: // tolua_export
+ /// Creates a logger with the default filename, "logs/LOG_<timestamp>.log"
+ cMCLogger(void);
+
+ /// Creates a logger with the specified filename inside "logs" folder
+ cMCLogger(const AString & a_FileName); // tolua_export
+
+ ~cMCLogger(); // tolua_export
+
+ void Log(const char* a_Format, va_list a_ArgList);
+ void Info(const char* a_Format, va_list a_ArgList);
+ void Warn(const char* a_Format, va_list a_ArgList);
+ void Error(const char* a_Format, va_list a_ArgList);
+
+ void LogSimple(const char* a_Text, int a_LogType = 0 ); // tolua_export
+
+ static cMCLogger* GetInstance();
+private:
+ enum eColorScheme
+ {
+ csRegular,
+ csInfo,
+ csWarning,
+ csError,
+ } ;
+
+ cCriticalSection m_CriticalSection;
+ cLog * m_Log;
+ static cMCLogger * s_MCLogger;
+
+
+ /// Sets the specified color scheme in the terminal (TODO: if coloring available)
+ void SetColor(eColorScheme a_Scheme);
+
+ /// Resets the color back to whatever is the default in the terminal
+ void ResetColor(void);
+
+ /// Common initialization for all constructors, creates a logfile with the specified name and assigns s_MCLogger to this
+ void InitLog(const AString & a_FileName);
+}; // tolua_export
+
+
+
+
+
+extern void LOG(const char* a_Format, ...);
+extern void LOGINFO(const char* a_Format, ...);
+extern void LOGWARN(const char* a_Format, ...);
+extern void LOGERROR(const char* a_Format, ...);
+
+
+
+
+
+// In debug builds, translate LOGD to LOG, otherwise leave it out altogether:
+#ifdef _DEBUG
+ #define LOGD LOG
+#else
+ #define LOGD(...)
+#endif // _DEBUG
+
+
+
+
+
+#define LOGWARNING LOGWARN
+
+
+
+
diff --git a/src/ManualBindings.cpp b/src/ManualBindings.cpp
new file mode 100644
index 000000000..f98e25880
--- /dev/null
+++ b/src/ManualBindings.cpp
@@ -0,0 +1,2215 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "ManualBindings.h"
+#include "tolua++.h"
+
+#include "Root.h"
+#include "World.h"
+#include "Plugin.h"
+#include "PluginLua.h"
+#include "PluginManager.h"
+#include "Entities/Player.h"
+#include "WebAdmin.h"
+#include "ClientHandle.h"
+#include "BlockEntities/ChestEntity.h"
+#include "BlockEntities/DispenserEntity.h"
+#include "BlockEntities/DropperEntity.h"
+#include "BlockEntities/FurnaceEntity.h"
+#include "BlockEntities/HopperEntity.h"
+#include "md5/md5.h"
+#include "LuaWindow.h"
+#include "LineBlockTracer.h"
+
+
+
+
+
+/****************************
+ * Better error reporting for Lua
+ **/
+int tolua_do_error(lua_State* L, const char * a_pMsg, tolua_Error * a_pToLuaError)
+{
+ // Retrieve current function name
+ lua_Debug entry;
+ VERIFY(lua_getstack(L, 0, &entry));
+ VERIFY(lua_getinfo(L, "n", &entry));
+
+ // Insert function name into error msg
+ AString msg(a_pMsg);
+ ReplaceString(msg, "#funcname#", entry.name?entry.name:"?");
+
+ // Send the error to Lua
+ tolua_error(L, msg.c_str(), a_pToLuaError);
+ return 0;
+}
+
+
+
+
+
+int lua_do_error(lua_State* L, const char * a_pFormat, ...)
+{
+ // Retrieve current function name
+ lua_Debug entry;
+ VERIFY(lua_getstack(L, 0, &entry));
+ VERIFY(lua_getinfo(L, "n", &entry));
+
+ // Insert function name into error msg
+ AString msg(a_pFormat);
+ ReplaceString(msg, "#funcname#", entry.name?entry.name:"?");
+
+ // Copied from luaL_error and modified
+ va_list argp;
+ va_start(argp, a_pFormat);
+ luaL_where(L, 1);
+ lua_pushvfstring(L, msg.c_str(), argp);
+ va_end(argp);
+ lua_concat(L, 2);
+ return lua_error(L);
+}
+
+
+
+
+
+/****************************
+ * Lua bound functions with special return types
+ **/
+
+static int tolua_StringSplit(lua_State * tolua_S)
+{
+ cLuaState LuaState(tolua_S);
+ std::string str = (std::string)tolua_tocppstring(LuaState, 1, 0);
+ std::string delim = (std::string)tolua_tocppstring(LuaState, 2, 0);
+
+ AStringVector Split = StringSplit(str, delim);
+ LuaState.Push(Split);
+ return 1;
+}
+
+
+
+
+
+static int tolua_StringSplitAndTrim(lua_State * tolua_S)
+{
+ cLuaState LuaState(tolua_S);
+ std::string str = (std::string)tolua_tocppstring(LuaState, 1, 0);
+ std::string delim = (std::string)tolua_tocppstring(LuaState, 2, 0);
+
+ AStringVector Split = StringSplitAndTrim(str, delim);
+ LuaState.Push(Split);
+ return 1;
+}
+
+
+
+
+
+static int tolua_LOG(lua_State* tolua_S)
+{
+ const char* str = tolua_tocppstring(tolua_S,1,0);
+ cMCLogger::GetInstance()->LogSimple( str, 0 );
+ return 0;
+}
+
+
+
+
+
+static int tolua_LOGINFO(lua_State* tolua_S)
+{
+ const char* str = tolua_tocppstring(tolua_S,1,0);
+ cMCLogger::GetInstance()->LogSimple( str, 1 );
+ return 0;
+}
+
+
+
+
+
+static int tolua_LOGWARN(lua_State* tolua_S)
+{
+ const char* str = tolua_tocppstring(tolua_S,1,0);
+ cMCLogger::GetInstance()->LogSimple( str, 2 );
+ return 0;
+}
+
+
+
+
+
+static int tolua_LOGERROR(lua_State* tolua_S)
+{
+ const char* str = tolua_tocppstring(tolua_S,1,0);
+ cMCLogger::GetInstance()->LogSimple( str, 3 );
+ return 0;
+}
+
+
+
+
+
+cPluginLua * GetLuaPlugin(lua_State * L)
+{
+ // Get the plugin identification out of LuaState:
+ lua_getglobal(L, LUA_PLUGIN_INSTANCE_VAR_NAME);
+ if (!lua_islightuserdata(L, -1))
+ {
+ LOGWARNING("%s: cannot get plugin instance, what have you done to my Lua state?", __FUNCTION__);
+ lua_pop(L, 1);
+ return NULL;
+ }
+ cPluginLua * Plugin = (cPluginLua *)lua_topointer(L, -1);
+ lua_pop(L, 1);
+
+ return Plugin;
+}
+
+
+
+
+
+template<
+ class Ty1,
+ class Ty2,
+ bool (Ty1::*Func1)(const AString &, cItemCallback<Ty2> &)
+ >
+static int tolua_DoWith(lua_State* tolua_S)
+{
+ int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
+ if ((NumArgs != 2) && (NumArgs != 3))
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 2 or 3 arguments, got %i", NumArgs);
+ }
+
+ Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, 0);
+
+ const char * ItemName = tolua_tocppstring(tolua_S, 2, "");
+ if ((ItemName == NULL) || (ItemName[0] == 0))
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a non-empty string for parameter #1", NumArgs);
+ }
+ if (!lua_isfunction( tolua_S, 3))
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #2", NumArgs);
+ }
+
+ /* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */
+ int TableRef = LUA_REFNIL;
+ if (NumArgs == 3)
+ {
+ TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
+ if (TableRef == LUA_REFNIL)
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get value reference of parameter #3", NumArgs);
+ }
+ }
+
+ /* table value is popped, and now function is on top of the stack */
+ int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
+ if (FuncRef == LUA_REFNIL)
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #2", NumArgs);
+ }
+
+ class cLuaCallback : public cItemCallback<Ty2>
+ {
+ public:
+ cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
+ : LuaState( a_LuaState )
+ , FuncRef( a_FuncRef )
+ , TableRef( a_TableRef )
+ {}
+
+ private:
+ virtual bool Item(Ty2 * a_Item) override
+ {
+ lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */
+ tolua_pushusertype(LuaState, a_Item, Ty2::GetClassStatic());
+ if (TableRef != LUA_REFNIL)
+ {
+ lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */
+ }
+
+ int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0);
+ if (cLuaState::ReportErrors(LuaState, s))
+ {
+ return true; // Abort enumeration
+ }
+ if (lua_isboolean(LuaState, -1))
+ {
+ return (tolua_toboolean(LuaState, -1, 0) > 0);
+ }
+ return false; /* Continue enumeration */
+ }
+ lua_State * LuaState;
+ int FuncRef;
+ int TableRef;
+ } Callback(tolua_S, FuncRef, TableRef);
+
+
+ bool bRetVal = (self->*Func1)(ItemName, Callback);
+
+ /* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */
+ luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef);
+ luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
+
+ /* Push return value on stack */
+ tolua_pushboolean(tolua_S, bRetVal );
+ return 1;
+}
+
+
+
+
+
+template<
+ class Ty1,
+ class Ty2,
+ bool (Ty1::*Func1)(int, cItemCallback<Ty2> &)
+>
+static int tolua_DoWithID(lua_State* tolua_S)
+{
+ int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
+ if ((NumArgs != 2) && (NumArgs != 3))
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 2 or 3 arguments, got %i", NumArgs);
+ }
+
+ Ty1 * self = (Ty1 *)tolua_tousertype(tolua_S, 1, 0);
+
+ int ItemID = (int)tolua_tonumber(tolua_S, 2, 0);
+ if (!lua_isfunction(tolua_S, 3))
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #2", NumArgs);
+ }
+
+ /* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */
+ int TableRef = LUA_REFNIL;
+ if (NumArgs == 3)
+ {
+ TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
+ if (TableRef == LUA_REFNIL)
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get value reference of parameter #3", NumArgs);
+ }
+ }
+
+ /* table value is popped, and now function is on top of the stack */
+ int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
+ if (FuncRef == LUA_REFNIL)
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #2", NumArgs);
+ }
+
+ class cLuaCallback : public cItemCallback<Ty2>
+ {
+ public:
+ cLuaCallback(lua_State * a_LuaState, int a_FuncRef, int a_TableRef) :
+ LuaState(a_LuaState),
+ FuncRef(a_FuncRef),
+ TableRef(a_TableRef)
+ {}
+
+ private:
+ virtual bool Item(Ty2 * a_Item) override
+ {
+ lua_rawgeti(LuaState, LUA_REGISTRYINDEX, FuncRef); // Push function to call
+ tolua_pushusertype(LuaState, a_Item, Ty2::GetClassStatic()); // Push the item
+ if (TableRef != LUA_REFNIL)
+ {
+ lua_rawgeti(LuaState, LUA_REGISTRYINDEX, TableRef); // Push the optional callbackdata param
+ }
+
+ int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0);
+ if (cLuaState::ReportErrors(LuaState, s))
+ {
+ return true; // Abort enumeration
+ }
+ if (lua_isboolean(LuaState, -1))
+ {
+ return (tolua_toboolean(LuaState, -1, 0) > 0);
+ }
+ return false; /* Continue enumeration */
+ }
+ lua_State * LuaState;
+ int FuncRef;
+ int TableRef;
+ } Callback(tolua_S, FuncRef, TableRef);
+
+
+ bool bRetVal = (self->*Func1)(ItemID, Callback);
+
+ /* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */
+ luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef);
+ luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
+
+ /* Push return value on stack */
+ tolua_pushboolean(tolua_S, bRetVal );
+ return 1;
+}
+
+
+
+
+
+template<
+ class Ty1,
+ class Ty2,
+ bool (Ty1::*Func1)(int, int, int, cItemCallback<Ty2> &)
+>
+static int tolua_DoWithXYZ(lua_State* tolua_S)
+{
+ int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
+ if ((NumArgs != 4) && (NumArgs != 5))
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 4 or 5 arguments, got %i", NumArgs);
+ }
+
+ Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, 0);
+ if (!lua_isnumber(tolua_S, 2) || !lua_isnumber(tolua_S, 3) || !lua_isnumber(tolua_S, 4))
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a number for parameters #1, #2 and #3");
+ }
+
+ int ItemX = ((int)tolua_tonumber(tolua_S, 2, 0));
+ int ItemY = ((int)tolua_tonumber(tolua_S, 3, 0));
+ int ItemZ = ((int)tolua_tonumber(tolua_S, 4, 0));
+ LOG("x %i y %i z %i", ItemX, ItemY, ItemZ );
+ if (!lua_isfunction( tolua_S, 5))
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #4");
+ }
+
+ /* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */
+ int TableRef = LUA_REFNIL;
+ if (NumArgs == 5)
+ {
+ TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
+ if (TableRef == LUA_REFNIL)
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get value reference of parameter #5");
+ }
+ }
+
+ /* table value is popped, and now function is on top of the stack */
+ int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
+ if (FuncRef == LUA_REFNIL)
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #4");
+ }
+
+ class cLuaCallback : public cItemCallback<Ty2>
+ {
+ public:
+ cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
+ : LuaState( a_LuaState )
+ , FuncRef( a_FuncRef )
+ , TableRef( a_TableRef )
+ {}
+
+ private:
+ virtual bool Item(Ty2 * a_Item) override
+ {
+ lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */
+ tolua_pushusertype(LuaState, a_Item, Ty2::GetClassStatic());
+ if (TableRef != LUA_REFNIL)
+ {
+ lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */
+ }
+
+ int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0);
+ if (cLuaState::ReportErrors(LuaState, s))
+ {
+ return true; // Abort enumeration
+ }
+ if (lua_isboolean(LuaState, -1))
+ {
+ return (tolua_toboolean(LuaState, -1, 0) > 0);
+ }
+ return false; /* Continue enumeration */
+ }
+ lua_State * LuaState;
+ int FuncRef;
+ int TableRef;
+ } Callback(tolua_S, FuncRef, TableRef);
+
+ bool bRetVal = (self->*Func1)(ItemX, ItemY, ItemZ, Callback);
+
+ /* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */
+ luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef);
+ luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
+
+ /* Push return value on stack */
+ tolua_pushboolean(tolua_S, bRetVal );
+ return 1;
+}
+
+
+
+
+
+template< class Ty1,
+ class Ty2,
+ bool (Ty1::*Func1)(int, int, cItemCallback<Ty2> &) >
+static int tolua_ForEachInChunk(lua_State* tolua_S)
+{
+ int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
+ if ((NumArgs != 3) && (NumArgs != 4))
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 3 or 4 arguments, got %i", NumArgs);
+ }
+
+ Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, 0);
+ if (!lua_isnumber(tolua_S, 2) || !lua_isnumber(tolua_S, 3))
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a number for parameters #1 and #2");
+ }
+
+ int ChunkX = ((int)tolua_tonumber(tolua_S, 2, 0));
+ int ChunkZ = ((int)tolua_tonumber(tolua_S, 3, 0));
+
+ if (!lua_isfunction( tolua_S, 4))
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #3");
+ }
+
+ /* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */
+ int TableRef = LUA_REFNIL;
+ if (NumArgs == 4)
+ {
+ TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
+ if (TableRef == LUA_REFNIL)
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get value reference of parameter #4");
+ }
+ }
+
+ /* table value is popped, and now function is on top of the stack */
+ int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
+ if (FuncRef == LUA_REFNIL)
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #3");
+ }
+
+ class cLuaCallback : public cItemCallback<Ty2>
+ {
+ public:
+ cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
+ : LuaState( a_LuaState )
+ , FuncRef( a_FuncRef )
+ , TableRef( a_TableRef )
+ {}
+
+ private:
+ virtual bool Item(Ty2 * a_Item) override
+ {
+ lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */
+ tolua_pushusertype(LuaState, a_Item, Ty2::GetClassStatic());
+ if (TableRef != LUA_REFNIL)
+ {
+ lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */
+ }
+
+ int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0);
+ if (cLuaState::ReportErrors(LuaState, s))
+ {
+ return true; /* Abort enumeration */
+ }
+
+ if (lua_isboolean(LuaState, -1))
+ {
+ return (tolua_toboolean(LuaState, -1, 0) > 0);
+ }
+ return false; /* Continue enumeration */
+ }
+ lua_State * LuaState;
+ int FuncRef;
+ int TableRef;
+ } Callback(tolua_S, FuncRef, TableRef);
+
+ bool bRetVal = (self->*Func1)(ChunkX, ChunkZ, Callback);
+
+ /* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */
+ luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef);
+ luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
+
+ /* Push return value on stack */
+ tolua_pushboolean(tolua_S, bRetVal );
+ return 1;
+}
+
+
+
+
+
+template< class Ty1,
+ class Ty2,
+ bool (Ty1::*Func1)(cItemCallback<Ty2> &) >
+static int tolua_ForEach(lua_State * tolua_S)
+{
+ int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
+ if( NumArgs != 1 && NumArgs != 2)
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 1 or 2 arguments, got %i", NumArgs);
+ }
+
+ Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, 0);
+ if (self == NULL)
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance");
+ }
+
+ if (!lua_isfunction( tolua_S, 2))
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #1");
+ }
+
+ /* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */
+ int TableRef = LUA_REFNIL;
+ if (NumArgs == 2)
+ {
+ TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
+ if (TableRef == LUA_REFNIL)
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get value reference of parameter #2");
+ }
+ }
+
+ /* table value is popped, and now function is on top of the stack */
+ int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
+ if (FuncRef == LUA_REFNIL)
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #1");
+ }
+
+ class cLuaCallback : public cItemCallback<Ty2>
+ {
+ public:
+ cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
+ : LuaState( a_LuaState )
+ , FuncRef( a_FuncRef )
+ , TableRef( a_TableRef )
+ {}
+
+ private:
+ virtual bool Item(Ty2 * a_Item) override
+ {
+ lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */
+ tolua_pushusertype( LuaState, a_Item, Ty2::GetClassStatic() );
+ if (TableRef != LUA_REFNIL)
+ {
+ lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */
+ }
+
+ int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0);
+ if (cLuaState::ReportErrors(LuaState, s))
+ {
+ return true; /* Abort enumeration */
+ }
+
+ if (lua_isboolean(LuaState, -1))
+ {
+ return (tolua_toboolean( LuaState, -1, 0) > 0);
+ }
+ return false; /* Continue enumeration */
+ }
+ lua_State * LuaState;
+ int FuncRef;
+ int TableRef;
+ } Callback(tolua_S, FuncRef, TableRef);
+
+ bool bRetVal = (self->*Func1)(Callback);
+
+ /* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */
+ luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef);
+ luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
+
+ /* Push return value on stack */
+ tolua_pushboolean(tolua_S, bRetVal );
+ return 1;
+}
+
+
+
+
+
+static int tolua_cWorld_GetBlockInfo(lua_State * tolua_S)
+{
+ // Exported manually, because tolua would generate useless additional parameters (a_BlockType .. a_BlockSkyLight)
+ // Function signature: GetBlockInfo(BlockX, BlockY, BlockZ) -> BlockValid, [BlockType, BlockMeta, BlockSkyLight, BlockBlockLight]
+ #ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype (tolua_S, 1, "cWorld", 0, &tolua_err) ||
+ !tolua_isnumber (tolua_S, 2, 0, &tolua_err) ||
+ !tolua_isnumber (tolua_S, 3, 0, &tolua_err) ||
+ !tolua_isnumber (tolua_S, 4, 0, &tolua_err) ||
+ !tolua_isnoobj (tolua_S, 5, &tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ #endif
+ {
+ cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, 0);
+ int BlockX = (int) tolua_tonumber (tolua_S, 2, 0);
+ int BlockY = (int) tolua_tonumber (tolua_S, 3, 0);
+ int BlockZ = (int) tolua_tonumber (tolua_S, 4, 0);
+ #ifndef TOLUA_RELEASE
+ if (self == NULL)
+ {
+ tolua_error(tolua_S, "invalid 'self' in function 'GetBlockInfo'", NULL);
+ }
+ #endif
+ {
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta, BlockSkyLight, BlockBlockLight;
+ bool res = self->GetBlockInfo(BlockX, BlockY, BlockZ, BlockType, BlockMeta, BlockSkyLight, BlockBlockLight);
+ tolua_pushboolean(tolua_S, res ? 1 : 0);
+ if (res)
+ {
+ tolua_pushnumber(tolua_S, BlockType);
+ tolua_pushnumber(tolua_S, BlockMeta);
+ tolua_pushnumber(tolua_S, BlockSkyLight);
+ tolua_pushnumber(tolua_S, BlockBlockLight);
+ return 5;
+ }
+ }
+ }
+ return 1;
+
+ #ifndef TOLUA_RELEASE
+tolua_lerror:
+ tolua_error(tolua_S, "#ferror in function 'GetBlockInfo'.", &tolua_err);
+ return 0;
+ #endif
+}
+
+
+
+
+
+static int tolua_cWorld_GetBlockTypeMeta(lua_State * tolua_S)
+{
+ // Exported manually, because tolua would generate useless additional parameters (a_BlockType, a_BlockMeta)
+ // Function signature: GetBlockTypeMeta(BlockX, BlockY, BlockZ) -> BlockValid, [BlockType, BlockMeta]
+ #ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype (tolua_S, 1, "cWorld", 0, &tolua_err) ||
+ !tolua_isnumber (tolua_S, 2, 0, &tolua_err) ||
+ !tolua_isnumber (tolua_S, 3, 0, &tolua_err) ||
+ !tolua_isnumber (tolua_S, 4, 0, &tolua_err) ||
+ !tolua_isnoobj (tolua_S, 5, &tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ #endif
+ {
+ cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, 0);
+ int BlockX = (int) tolua_tonumber (tolua_S, 2, 0);
+ int BlockY = (int) tolua_tonumber (tolua_S, 3, 0);
+ int BlockZ = (int) tolua_tonumber (tolua_S, 4, 0);
+ #ifndef TOLUA_RELEASE
+ if (self == NULL)
+ {
+ tolua_error(tolua_S, "invalid 'self' in function 'GetBlockTypeMeta'", NULL);
+ }
+ #endif
+ {
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ bool res = self->GetBlockTypeMeta(BlockX, BlockY, BlockZ, BlockType, BlockMeta);
+ tolua_pushboolean(tolua_S, res ? 1 : 0);
+ if (res)
+ {
+ tolua_pushnumber(tolua_S, BlockType);
+ tolua_pushnumber(tolua_S, BlockMeta);
+ return 3;
+ }
+ }
+ }
+ return 1;
+
+ #ifndef TOLUA_RELEASE
+tolua_lerror:
+ tolua_error(tolua_S, "#ferror in function 'GetBlockTypeMeta'.", &tolua_err);
+ return 0;
+ #endif
+}
+
+
+
+
+
+static int tolua_cWorld_GetSignLines(lua_State * tolua_S)
+{
+ // Exported manually, because tolua would generate useless additional parameters (a_Line1 .. a_Line4)
+ #ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype (tolua_S, 1, "cWorld", 0, &tolua_err) ||
+ !tolua_isnumber (tolua_S, 2, 0, &tolua_err) ||
+ !tolua_isnumber (tolua_S, 3, 0, &tolua_err) ||
+ !tolua_isnumber (tolua_S, 4, 0, &tolua_err) ||
+ !tolua_isnoobj (tolua_S, 10, &tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ #endif
+ {
+ cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, 0);
+ int BlockX = (int) tolua_tonumber (tolua_S, 2, 0);
+ int BlockY = (int) tolua_tonumber (tolua_S, 3, 0);
+ int BlockZ = (int) tolua_tonumber (tolua_S, 4, 0);
+ #ifndef TOLUA_RELEASE
+ if (self == NULL)
+ {
+ tolua_error(tolua_S, "invalid 'self' in function 'GetSignLines'", NULL);
+ }
+ #endif
+ {
+ AString Line1, Line2, Line3, Line4;
+ bool res = self->GetSignLines(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4);
+ tolua_pushboolean(tolua_S, res ? 1 : 0);
+ if (res)
+ {
+ tolua_pushstring(tolua_S, Line1.c_str());
+ tolua_pushstring(tolua_S, Line2.c_str());
+ tolua_pushstring(tolua_S, Line3.c_str());
+ tolua_pushstring(tolua_S, Line4.c_str());
+ return 5;
+ }
+ }
+ }
+ return 1;
+
+ #ifndef TOLUA_RELEASE
+tolua_lerror:
+ tolua_error(tolua_S, "#ferror in function 'GetSignLines'.", &tolua_err);
+ return 0;
+ #endif
+}
+
+
+
+
+
+static int tolua_cWorld_SetSignLines(lua_State * tolua_S)
+{
+ // Exported manually, because tolua would generate useless additional return values (a_Line1 .. a_Line4)
+ #ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype (tolua_S, 1, "cWorld", 0, &tolua_err) ||
+ !tolua_isnumber (tolua_S, 2, 0, &tolua_err) ||
+ !tolua_isnumber (tolua_S, 3, 0, &tolua_err) ||
+ !tolua_isnumber (tolua_S, 4, 0, &tolua_err) ||
+ !tolua_iscppstring(tolua_S, 5, 0, &tolua_err) ||
+ !tolua_iscppstring(tolua_S, 6, 0, &tolua_err) ||
+ !tolua_iscppstring(tolua_S, 7, 0, &tolua_err) ||
+ !tolua_iscppstring(tolua_S, 8, 0, &tolua_err) ||
+ !tolua_isusertype (tolua_S, 9, "cPlayer", 1, &tolua_err) ||
+ !tolua_isnoobj (tolua_S, 10, &tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ #endif
+ {
+ cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, 0);
+ int BlockX = (int) tolua_tonumber (tolua_S, 2, 0);
+ int BlockY = (int) tolua_tonumber (tolua_S, 3, 0);
+ int BlockZ = (int) tolua_tonumber (tolua_S, 4, 0);
+ const AString Line1 = tolua_tocppstring(tolua_S, 5, 0);
+ const AString Line2 = tolua_tocppstring(tolua_S, 6, 0);
+ const AString Line3 = tolua_tocppstring(tolua_S, 7, 0);
+ const AString Line4 = tolua_tocppstring(tolua_S, 8, 0);
+ cPlayer * Player = (cPlayer *)tolua_tousertype (tolua_S, 9, NULL);
+ #ifndef TOLUA_RELEASE
+ if (self == NULL)
+ {
+ tolua_error(tolua_S, "invalid 'self' in function 'SetSignLines' / 'UpdateSign'", NULL);
+ }
+ #endif
+ {
+ bool res = self->UpdateSign(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4, Player);
+ tolua_pushboolean(tolua_S, res ? 1 : 0);
+ }
+ }
+ return 1;
+
+ #ifndef TOLUA_RELEASE
+tolua_lerror:
+ tolua_error(tolua_S, "#ferror in function 'SetSignLines' / 'UpdateSign'.", &tolua_err);
+ return 0;
+ #endif
+}
+
+
+
+
+static int tolua_cWorld_TryGetHeight(lua_State * tolua_S)
+{
+ // Exported manually, because tolua would require the out-only param a_Height to be used when calling
+ // Takes (a_World,) a_BlockX, a_BlockZ
+ // Returns Height, IsValid
+ #ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype (tolua_S, 1, "cWorld", 0, &tolua_err) ||
+ !tolua_isnumber (tolua_S, 2, 0, &tolua_err) ||
+ !tolua_isnumber (tolua_S, 3, 0, &tolua_err) ||
+ !tolua_isnoobj (tolua_S, 4, &tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ #endif
+ {
+ cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, 0);
+ int BlockX = (int) tolua_tonumber (tolua_S, 2, 0);
+ int BlockZ = (int) tolua_tonumber (tolua_S, 3, 0);
+ #ifndef TOLUA_RELEASE
+ if (self == NULL)
+ {
+ tolua_error(tolua_S, "Invalid 'self' in function 'TryGetHeight'", NULL);
+ }
+ #endif
+ {
+ int Height = 0;
+ bool res = self->TryGetHeight(BlockX, BlockZ, Height);
+ tolua_pushnumber(tolua_S, Height);
+ tolua_pushboolean(tolua_S, res ? 1 : 0);
+ }
+ }
+ return 1;
+
+ #ifndef TOLUA_RELEASE
+tolua_lerror:
+ tolua_error(tolua_S, "#ferror in function 'TryGetHeight'.", &tolua_err);
+ return 0;
+ #endif
+}
+
+
+
+
+
+class cLuaWorldTask :
+ public cWorld::cTask
+{
+public:
+ cLuaWorldTask(cPluginLua & a_Plugin, int a_FnRef) :
+ m_Plugin(a_Plugin),
+ m_FnRef(a_FnRef)
+ {
+ }
+
+protected:
+ cPluginLua & m_Plugin;
+ int m_FnRef;
+
+ // cWorld::cTask overrides:
+ virtual void Run(cWorld & a_World) override
+ {
+ m_Plugin.Call(m_FnRef, &a_World);
+ }
+} ;
+
+
+
+
+
+static int tolua_cWorld_QueueTask(lua_State * tolua_S)
+{
+ // Binding for cWorld::QueueTask
+ // Params: function
+
+ // Retrieve the cPlugin from the LuaState:
+ cPluginLua * Plugin = GetLuaPlugin(tolua_S);
+ if (Plugin == NULL)
+ {
+ // An error message has been already printed in GetLuaPlugin()
+ return 0;
+ }
+
+ // Retrieve the args:
+ cWorld * self = (cWorld *)tolua_tousertype(tolua_S, 1, 0);
+ if (self == NULL)
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance");
+ }
+ if (!lua_isfunction(tolua_S, 2))
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #1");
+ }
+
+ // Create a reference to the function:
+ int FnRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
+ if (FnRef == LUA_REFNIL)
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #1");
+ }
+
+ self->QueueTask(new cLuaWorldTask(*Plugin, FnRef));
+ return 0;
+}
+
+
+
+
+
+static int tolua_cPluginManager_GetAllPlugins(lua_State * tolua_S)
+{
+ cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
+
+ const cPluginManager::PluginMap & AllPlugins = self->GetAllPlugins();
+
+ lua_newtable(tolua_S);
+ //lua_createtable(tolua_S, AllPlugins.size(), 0);
+ int newTable = lua_gettop(tolua_S);
+ int index = 1;
+ cPluginManager::PluginMap::const_iterator iter = AllPlugins.begin();
+ while(iter != AllPlugins.end())
+ {
+ const cPlugin* Plugin = iter->second;
+ tolua_pushstring( tolua_S, iter->first.c_str() );
+ if( Plugin != NULL )
+ {
+ tolua_pushusertype( tolua_S, (void*)Plugin, "const cPlugin" );
+ }
+ else
+ {
+ tolua_pushboolean(tolua_S, 0);
+ }
+ //lua_rawseti(tolua_S, newTable, index);
+ lua_rawset(tolua_S, -3);
+ ++iter;
+ ++index;
+ }
+ return 1;
+}
+
+
+
+
+
+static int tolua_cPluginManager_AddHook_FnRef(cPluginManager * a_PluginManager, cLuaState & S, int a_ParamIdx)
+{
+ // Helper function for cPluginmanager:AddHook() binding
+ // Takes care of the new case (#121): args are HOOK_TYPE and CallbackFunction
+ // The arg types have already been checked
+
+ // Retrieve the cPlugin from the LuaState:
+ cPluginLua * Plugin = GetLuaPlugin(S);
+ if (Plugin == NULL)
+ {
+ // An error message has been already printed in GetLuaPlugin()
+ return 0;
+ }
+
+ // Retrieve and check the hook type
+ int HookType = (int)tolua_tonumber(S, a_ParamIdx, -1);
+ if (!a_PluginManager->IsValidHookType(HookType))
+ {
+ LOGWARNING("cPluginManager.AddHook(): Invalid HOOK_TYPE parameter: %d", HookType);
+ S.LogStackTrace();
+ return 0;
+ }
+
+ // Add the hook to the plugin
+ if (!Plugin->AddHookRef(HookType, a_ParamIdx + 1))
+ {
+ LOGWARNING("cPluginManager.AddHook(): Cannot add hook %d, unknown error.", HookType);
+ S.LogStackTrace();
+ return 0;
+ }
+ a_PluginManager->AddHook(Plugin, HookType);
+
+ // Success
+ return 0;
+}
+
+
+
+
+
+static int tolua_cPluginManager_AddHook_DefFn(cPluginManager * a_PluginManager, cLuaState & S, int a_ParamIdx)
+{
+ // Helper function for cPluginmanager:AddHook() binding
+ // Takes care of the old case (#121): args are cPluginLua and HOOK_TYPE
+ // The arg types have already been checked
+
+ // Retrieve and check the cPlugin parameter
+ cPluginLua * Plugin = (cPluginLua *)tolua_tousertype(S, a_ParamIdx, NULL);
+ if (Plugin == NULL)
+ {
+ LOGWARNING("cPluginManager.AddHook(): Invalid Plugin parameter, expected a valid cPlugin object. Hook not added");
+ S.LogStackTrace();
+ return 0;
+ }
+ if (Plugin != GetLuaPlugin(S))
+ {
+ // The plugin parameter passed to us is not our stored plugin. Disallow this!
+ LOGWARNING("cPluginManager.AddHook(): Invalid Plugin parameter, cannot add hook to foreign plugins. Hook not added.");
+ S.LogStackTrace();
+ return 0;
+ }
+
+ // Retrieve and check the hook type
+ int HookType = (int)tolua_tonumber(S, a_ParamIdx + 1, -1);
+ if (!a_PluginManager->IsValidHookType(HookType))
+ {
+ LOGWARNING("cPluginManager.AddHook(): Invalid HOOK_TYPE parameter: %d", HookType);
+ S.LogStackTrace();
+ return 0;
+ }
+
+ // Get the standard name for the callback function:
+ const char * FnName = cPluginLua::GetHookFnName(HookType);
+ if (FnName == NULL)
+ {
+ LOGWARNING("cPluginManager.AddHook(): Unknown hook type (%d). Hook not added.", HookType);
+ S.LogStackTrace();
+ return 0;
+ }
+
+ // Retrieve the function to call and add it to the plugin:
+ lua_pushstring(S, FnName);
+ bool res = Plugin->AddHookRef(HookType, 1);
+ lua_pop(S, 1); // Pop the function off the stack
+ if (!res)
+ {
+ LOGWARNING("cPluginManager.AddHook(): Function %s not found. Hook not added.", FnName);
+ S.LogStackTrace();
+ return 0;
+ }
+ a_PluginManager->AddHook(Plugin, HookType);
+
+ // Success
+ return 0;
+}
+
+
+
+
+
+static int tolua_cPluginManager_AddHook(lua_State * tolua_S)
+{
+ /*
+ Function signatures:
+ cPluginManager.AddHook(HOOK_TYPE, CallbackFunction) -- (1) recommended
+ cPluginManager:Get():AddHook(HOOK_TYPE, CallbackFunction) -- (2) accepted silently
+ cPluginManager:Get():AddHook(Plugin, HOOK_TYPE) -- (3) old style (#121), accepted but complained about
+ cPluginManager.AddHook(Plugin, HOOK_TYPE) -- (4) old style (#121) mangled, accepted but complained about
+ */
+
+ cLuaState S(tolua_S);
+ cPluginManager * PlgMgr = cPluginManager::Get();
+
+ // If the first param is a cPluginManager, use it instead of the global one:
+ int ParamIdx = 1;
+ tolua_Error err;
+ if (tolua_isusertype(S, 1, "cPluginManager", 0, &err))
+ {
+ // Style 2 or 3, retrieve the PlgMgr instance
+ PlgMgr = (cPluginManager *)tolua_tousertype(S, 1, NULL);
+ if (PlgMgr == NULL)
+ {
+ LOGWARNING("Malformed plugin, use cPluginManager.AddHook(HOOK_TYPE, CallbackFunction). Fixing the call for you.");
+ S.LogStackTrace();
+ PlgMgr = cPluginManager::Get();
+ }
+ ParamIdx += 1;
+ }
+
+ if (lua_isnumber(S, ParamIdx) && lua_isfunction(S, ParamIdx + 1))
+ {
+ // The next params are a number and a function, assume style 1 or 2
+ return tolua_cPluginManager_AddHook_FnRef(PlgMgr, S, ParamIdx);
+ }
+ else if (tolua_isusertype(S, ParamIdx, "cPlugin", 0, &err) && lua_isnumber(S, ParamIdx + 1))
+ {
+ // The next params are a cPlugin and a number, assume style 3 or 4
+ LOGINFO("cPluginManager.AddHook(): Deprecated format used, use cPluginManager.AddHook(HOOK_TYPE, CallbackFunction) instead. Fixing the call for you.");
+ S.LogStackTrace();
+ return tolua_cPluginManager_AddHook_DefFn(PlgMgr, S, ParamIdx);
+ }
+
+ AString ParamDesc;
+ Printf(ParamDesc, "%s, %s, %s", S.GetTypeText(1).c_str(), S.GetTypeText(2).c_str(), S.GetTypeText(3).c_str());
+ LOGWARNING("cPluginManager.AddHook(): bad parameters. Expected HOOK_TYPE and CallbackFunction, got %s. Hook not added.", ParamDesc.c_str());
+ S.LogStackTrace();
+ return 0;
+}
+
+
+
+
+
+static int tolua_cPluginManager_ForEachCommand(lua_State * tolua_S)
+{
+ int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
+ if( NumArgs != 1)
+ {
+ LOGWARN("Error in function call 'ForEachCommand': Requires 1 argument, got %i", NumArgs);
+ return 0;
+ }
+
+ cPluginManager * self = (cPluginManager *)tolua_tousertype(tolua_S, 1, 0);
+ if (self == NULL)
+ {
+ LOGWARN("Error in function call 'ForEachCommand': Not called on an object instance");
+ return 0;
+ }
+
+ if (!lua_isfunction(tolua_S, 2))
+ {
+ LOGWARN("Error in function call 'ForEachCommand': Expected a function for parameter #1");
+ return 0;
+ }
+
+ int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
+ if (FuncRef == LUA_REFNIL)
+ {
+ LOGWARN("Error in function call 'ForEachCommand': Could not get function reference of parameter #1");
+ return 0;
+ }
+
+ class cLuaCallback : public cPluginManager::cCommandEnumCallback
+ {
+ public:
+ cLuaCallback(lua_State * a_LuaState, int a_FuncRef)
+ : LuaState( a_LuaState )
+ , FuncRef( a_FuncRef )
+ {}
+
+ private:
+ virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) override
+ {
+ lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */
+ tolua_pushcppstring(LuaState, a_Command);
+ tolua_pushcppstring(LuaState, a_Permission);
+ tolua_pushcppstring(LuaState, a_HelpString);
+
+ int s = lua_pcall(LuaState, 3, 1, 0);
+ if (cLuaState::ReportErrors(LuaState, s))
+ {
+ return true; /* Abort enumeration */
+ }
+
+ if (lua_isboolean(LuaState, -1))
+ {
+ return (tolua_toboolean( LuaState, -1, 0) > 0);
+ }
+ return false; /* Continue enumeration */
+ }
+ lua_State * LuaState;
+ int FuncRef;
+ } Callback(tolua_S, FuncRef);
+
+ bool bRetVal = self->ForEachCommand(Callback);
+
+ /* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */
+ luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
+
+ /* Push return value on stack */
+ tolua_pushboolean(tolua_S, bRetVal);
+ return 1;
+}
+
+
+
+
+
+static int tolua_cPluginManager_ForEachConsoleCommand(lua_State * tolua_S)
+{
+ int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
+ if( NumArgs != 1)
+ {
+ LOGWARN("Error in function call 'ForEachConsoleCommand': Requires 1 argument, got %i", NumArgs);
+ return 0;
+ }
+
+ cPluginManager * self = (cPluginManager *)tolua_tousertype(tolua_S, 1, 0);
+ if (self == NULL)
+ {
+ LOGWARN("Error in function call 'ForEachConsoleCommand': Not called on an object instance");
+ return 0;
+ }
+
+ if (!lua_isfunction(tolua_S, 2))
+ {
+ LOGWARN("Error in function call 'ForEachConsoleCommand': Expected a function for parameter #1");
+ return 0;
+ }
+
+ int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
+ if (FuncRef == LUA_REFNIL)
+ {
+ LOGWARN("Error in function call 'ForEachConsoleCommand': Could not get function reference of parameter #1");
+ return 0;
+ }
+
+ class cLuaCallback : public cPluginManager::cCommandEnumCallback
+ {
+ public:
+ cLuaCallback(lua_State * a_LuaState, int a_FuncRef)
+ : LuaState( a_LuaState )
+ , FuncRef( a_FuncRef )
+ {}
+
+ private:
+ virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) override
+ {
+ lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */
+ tolua_pushcppstring(LuaState, a_Command);
+ tolua_pushcppstring(LuaState, a_HelpString);
+
+ int s = lua_pcall(LuaState, 2, 1, 0);
+ if (cLuaState::ReportErrors(LuaState, s))
+ {
+ return true; /* Abort enumeration */
+ }
+
+ if (lua_isboolean(LuaState, -1))
+ {
+ return (tolua_toboolean( LuaState, -1, 0) > 0);
+ }
+ return false; /* Continue enumeration */
+ }
+ lua_State * LuaState;
+ int FuncRef;
+ } Callback(tolua_S, FuncRef);
+
+ bool bRetVal = self->ForEachConsoleCommand(Callback);
+
+ /* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */
+ luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
+
+ /* Push return value on stack */
+ tolua_pushboolean(tolua_S, bRetVal);
+ return 1;
+}
+
+
+
+
+
+static int tolua_cPluginManager_BindCommand(lua_State * L)
+{
+ /* Function signatures:
+ cPluginManager:BindCommand(Command, Permission, Function, HelpString)
+ cPluginManager.BindCommand(Command, Permission, Function, HelpString) -- without the "self" param
+ */
+ cPluginLua * Plugin = GetLuaPlugin(L);
+ if (Plugin == NULL)
+ {
+ return 0;
+ }
+
+ // Read the arguments to this API call:
+ tolua_Error tolua_err;
+ int idx = 1;
+ if (tolua_isusertype(L, 1, "cPluginManager", 0, &tolua_err))
+ {
+ idx++;
+ }
+ if (
+ !tolua_iscppstring(L, idx, 0, &tolua_err) ||
+ !tolua_iscppstring(L, idx + 1, 0, &tolua_err) ||
+ !tolua_iscppstring(L, idx + 3, 0, &tolua_err) ||
+ !tolua_isnoobj (L, idx + 4, &tolua_err)
+ )
+ {
+ tolua_error(L, "#ferror in function 'BindCommand'.", &tolua_err);
+ return 0;
+ }
+ if (!lua_isfunction(L, idx + 2))
+ {
+ luaL_error(L, "\"BindCommand\" function expects a function as its 3rd parameter. Command-binding aborted.");
+ return 0;
+ }
+ cPluginManager * self = cPluginManager::Get();
+ AString Command (tolua_tocppstring(L, idx, ""));
+ AString Permission(tolua_tocppstring(L, idx + 1, ""));
+ AString HelpString(tolua_tocppstring(L, idx + 3, ""));
+
+ // Store the function reference:
+ lua_pop(L, 1); // Pop the help string off the stack
+ int FnRef = luaL_ref(L, LUA_REGISTRYINDEX); // Store function reference
+ if (FnRef == LUA_REFNIL)
+ {
+ LOGERROR("\"BindCommand\": Cannot create a function reference. Command \"%s\" not bound.", Command.c_str());
+ return 0;
+ }
+
+ if (!self->BindCommand(Command, Plugin, Permission, HelpString))
+ {
+ // Refused. Possibly already bound. Error message has been given, display the callstack:
+ cLuaState LS(L);
+ LS.LogStackTrace();
+ return 0;
+ }
+
+ Plugin->BindCommand(Command, FnRef);
+ return 0;
+}
+
+
+
+
+
+static int tolua_cPluginManager_BindConsoleCommand(lua_State * L)
+{
+ /* Function signatures:
+ cPluginManager:BindConsoleCommand(Command, Function, HelpString)
+ cPluginManager.BindConsoleCommand(Command, Function, HelpString) -- without the "self" param
+ */
+
+ // Get the plugin identification out of LuaState:
+ cPluginLua * Plugin = GetLuaPlugin(L);
+ if (Plugin == NULL)
+ {
+ return 0;
+ }
+
+ // Read the arguments to this API call:
+ tolua_Error tolua_err;
+ int idx = 1;
+ if (tolua_isusertype(L, 1, "cPluginManager", 0, &tolua_err))
+ {
+ idx++;
+ }
+ if (
+ !tolua_iscppstring(L, idx, 0, &tolua_err) || // Command
+ !tolua_iscppstring(L, idx + 2, 0, &tolua_err) || // HelpString
+ !tolua_isnoobj (L, idx + 3, &tolua_err)
+ )
+ {
+ tolua_error(L, "#ferror in function 'BindConsoleCommand'.", &tolua_err);
+ return 0;
+ }
+ if (!lua_isfunction(L, idx + 1))
+ {
+ luaL_error(L, "\"BindConsoleCommand\" function expects a function as its 2nd parameter. Command-binding aborted.");
+ return 0;
+ }
+ cPluginManager * self = cPluginManager::Get();
+ AString Command (tolua_tocppstring(L, idx, ""));
+ AString HelpString(tolua_tocppstring(L, idx + 2, ""));
+
+ // Store the function reference:
+ lua_pop(L, 1); // Pop the help string off the stack
+ int FnRef = luaL_ref(L, LUA_REGISTRYINDEX); // Store function reference
+ if (FnRef == LUA_REFNIL)
+ {
+ LOGERROR("\"BindConsoleCommand\": Cannot create a function reference. Console Command \"%s\" not bound.", Command.c_str());
+ return 0;
+ }
+
+ if (!self->BindConsoleCommand(Command, Plugin, HelpString))
+ {
+ // Refused. Possibly already bound. Error message has been given, display the callstack:
+ cLuaState LS(L);
+ LS.LogStackTrace();
+ return 0;
+ }
+
+ Plugin->BindConsoleCommand(Command, FnRef);
+ return 0;
+}
+
+
+
+
+
+static int tolua_cPlayer_GetGroups(lua_State* tolua_S)
+{
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+
+ const cPlayer::GroupList & AllGroups = self->GetGroups();
+
+ lua_createtable(tolua_S, AllGroups.size(), 0);
+ int newTable = lua_gettop(tolua_S);
+ int index = 1;
+ cPlayer::GroupList::const_iterator iter = AllGroups.begin();
+ while(iter != AllGroups.end())
+ {
+ const cGroup* Group = *iter;
+ tolua_pushusertype( tolua_S, (void*)Group, "const cGroup" );
+ lua_rawseti(tolua_S, newTable, index);
+ ++iter;
+ ++index;
+ }
+ return 1;
+}
+
+
+
+
+
+static int tolua_cPlayer_GetResolvedPermissions(lua_State* tolua_S)
+{
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+
+ cPlayer::StringList AllPermissions = self->GetResolvedPermissions();
+
+ lua_createtable(tolua_S, AllPermissions.size(), 0);
+ int newTable = lua_gettop(tolua_S);
+ int index = 1;
+ cPlayer::StringList::iterator iter = AllPermissions.begin();
+ while(iter != AllPermissions.end())
+ {
+ std::string& Permission = *iter;
+ tolua_pushstring( tolua_S, Permission.c_str() );
+ lua_rawseti(tolua_S, newTable, index);
+ ++iter;
+ ++index;
+ }
+ return 1;
+}
+
+
+
+
+
+static int tolua_cPlayer_OpenWindow(lua_State * tolua_S)
+{
+ // Function signature: cPlayer:OpenWindow(Window)
+
+ // Retrieve the plugin instance from the Lua state
+ cPluginLua * Plugin = GetLuaPlugin(tolua_S);
+ if (Plugin == NULL)
+ {
+ return 0;
+ }
+
+ // Get the parameters:
+ cPlayer * self = (cPlayer *)tolua_tousertype(tolua_S, 1, NULL);
+ cWindow * wnd = (cWindow *)tolua_tousertype(tolua_S, 2, NULL);
+ if ((self == NULL) || (wnd == NULL))
+ {
+ LOGWARNING("%s: invalid self (%p) or wnd (%p)", __FUNCTION__, self, wnd);
+ return 0;
+ }
+
+ // If cLuaWindow, add a reference, so that Lua won't delete the cLuaWindow object mid-processing
+ tolua_Error err;
+ if (tolua_isusertype(tolua_S, 2, "cLuaWindow", 0, &err))
+ {
+ cLuaWindow * LuaWnd = (cLuaWindow *)wnd;
+ // Only if not already referenced
+ if (!LuaWnd->IsLuaReferenced())
+ {
+ int LuaRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
+ if (LuaRef == LUA_REFNIL)
+ {
+ LOGWARNING("%s: Cannot create a window reference. Cannot open window \"%s\".",
+ __FUNCTION__, wnd->GetWindowTitle().c_str()
+ );
+ return 0;
+ }
+ LuaWnd->SetLuaRef(Plugin, LuaRef);
+ }
+ }
+
+ // Open the window
+ self->OpenWindow(wnd);
+ return 0;
+}
+
+
+
+
+
+template <
+ class OBJTYPE,
+ void (OBJTYPE::*SetCallback)(cPluginLua * a_Plugin, int a_FnRef)
+>
+static int tolua_SetObjectCallback(lua_State * tolua_S)
+{
+ // Function signature: OBJTYPE:SetWhateverCallback(CallbackFunction)
+
+ // Retrieve the plugin instance from the Lua state
+ cPluginLua * Plugin = GetLuaPlugin(tolua_S);
+ if (Plugin == NULL)
+ {
+ // Warning message has already been printed by GetLuaPlugin(), bail out silently
+ return 0;
+ }
+
+ // Get the parameters - self and the function reference:
+ OBJTYPE * self = (OBJTYPE *)tolua_tousertype(tolua_S, 1, NULL);
+ if (self == NULL)
+ {
+ LOGWARNING("%s: invalid self (%p)", __FUNCTION__, self);
+ return 0;
+ }
+ int FnRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); // Store function reference for later retrieval
+ if (FnRef == LUA_REFNIL)
+ {
+ LOGERROR("%s: Cannot create a function reference. Callback not set.", __FUNCTION__);
+ return 0;
+ }
+
+ // Set the callback
+ (self->*SetCallback)(Plugin, FnRef);
+ return 0;
+}
+
+
+
+
+
+static int tolua_cPluginLua_AddWebTab(lua_State * tolua_S)
+{
+ cPluginLua * self = (cPluginLua *)tolua_tousertype(tolua_S,1,0);
+
+ tolua_Error tolua_err;
+ tolua_err.array = 0;
+ tolua_err.index = 3;
+ tolua_err.type = "function";
+
+ std::string Title = "";
+ int Reference = LUA_REFNIL;
+
+ if (
+ tolua_isstring(tolua_S, 2, 0, &tolua_err ) &&
+ lua_isfunction(tolua_S, 3 )
+ )
+ {
+ Reference = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
+ Title = ((std::string) tolua_tocppstring(tolua_S,2,0));
+ }
+ else
+ {
+ return tolua_do_error(tolua_S, "#ferror calling function '#funcname#'", &tolua_err);
+ }
+
+ if( Reference != LUA_REFNIL )
+ {
+ if( !self->AddWebTab( Title.c_str(), tolua_S, Reference ) )
+ {
+ luaL_unref( tolua_S, LUA_REGISTRYINDEX, Reference );
+ }
+ }
+ else
+ {
+ LOGERROR("ERROR: cPluginLua:AddWebTab invalid function reference in 2nd argument (Title: \"%s\")", Title.c_str() );
+ }
+
+ return 0;
+}
+
+
+
+
+
+static int tolua_cPluginLua_AddTab(lua_State* tolua_S)
+{
+ cPluginLua * self = (cPluginLua *) tolua_tousertype(tolua_S, 1, 0);
+ LOGWARN("WARNING: Using deprecated function AddTab()! Use AddWebTab() instead. (plugin \"%s\" in folder \"%s\")",
+ self->GetName().c_str(), self->GetDirectory().c_str()
+ );
+ return tolua_cPluginLua_AddWebTab( tolua_S );
+}
+
+
+
+
+// Perhaps use this as well for copying tables https://github.com/keplerproject/rings/pull/1
+static int copy_lua_values(lua_State * a_Source, lua_State * a_Destination, int i, int top)
+{
+ for(; i <= top; ++i )
+ {
+ int t = lua_type(a_Source, i);
+ switch (t) {
+ case LUA_TSTRING: /* strings */
+ {
+ const char * s = lua_tostring(a_Source, i);
+ LOGD("%i push string: %s", i, s);
+ tolua_pushstring(a_Destination, s);
+ }
+ break;
+ case LUA_TBOOLEAN: /* booleans */
+ {
+ int b = tolua_toboolean(a_Source, i, false);
+ LOGD("%i push bool: %i", i, b);
+ tolua_pushboolean(a_Destination, b );
+ }
+ break;
+ case LUA_TNUMBER: /* numbers */
+ {
+ lua_Number d = tolua_tonumber(a_Source, i, 0);
+ LOGD("%i push number: %0.2f", i, d);
+ tolua_pushnumber(a_Destination, d );
+ }
+ break;
+ case LUA_TUSERDATA:
+ {
+ const char * type = 0;
+ if (lua_getmetatable(a_Source,i))
+ {
+ lua_rawget(a_Source, LUA_REGISTRYINDEX);
+ type = lua_tostring(a_Source, -1);
+ lua_pop(a_Source, 1); // Pop.. something?! I don't knooow~~ T_T
+ }
+
+ // don't need tolua_tousertype we already have the type
+ void * ud = tolua_touserdata(a_Source, i, 0);
+ LOGD("%i push usertype: %p of type '%s'", i, ud, type);
+ if( type == 0 )
+ {
+ LOGERROR("Call(): Something went wrong when trying to get usertype name!");
+ return 0;
+ }
+ tolua_pushusertype(a_Destination, ud, type);
+ }
+ break;
+ default: /* other values */
+ LOGERROR("Call(): Unsupported value: '%s'. Can only use numbers and strings!", lua_typename(a_Source, t));
+ return 0;
+ }
+ }
+ return 1;
+}
+
+
+
+
+
+static int tolua_cPlugin_Call(lua_State* tolua_S)
+{
+ cPluginLua * self = (cPluginLua *) tolua_tousertype(tolua_S, 1, 0);
+ lua_State* targetState = self->GetLuaState();
+ int targetTop = lua_gettop(targetState);
+
+ int top = lua_gettop(tolua_S);
+ LOGD("total in stack: %i", top );
+
+ std::string funcName = tolua_tostring(tolua_S, 2, "");
+ LOGD("Func name: %s", funcName.c_str() );
+
+ lua_getglobal(targetState, funcName.c_str());
+ if(!lua_isfunction(targetState,-1))
+ {
+ LOGWARN("Error could not find function '%s' in plugin '%s'", funcName.c_str(), self->GetName().c_str() );
+ lua_pop(targetState,1);
+ return 0;
+ }
+
+ if( copy_lua_values(tolua_S, targetState, 3, top) == 0 ) // Start at 3 because 1 and 2 are the plugin and function name respectively
+ {
+ // something went wrong, exit
+ return 0;
+ }
+
+ int s = lua_pcall(targetState, top - 2, LUA_MULTRET, 0);
+ if (cLuaState::ReportErrors(targetState, s))
+ {
+ LOGWARN("Error while calling function '%s' in plugin '%s'", funcName.c_str(), self->GetName().c_str() );
+ return 0;
+ }
+
+ int nresults = lua_gettop(targetState) - targetTop;
+ LOGD("num results: %i", nresults);
+ int ttop = lua_gettop(targetState);
+ if( copy_lua_values(targetState, tolua_S, targetTop+1, ttop) == 0 ) // Start at targetTop+1 and I have no idea why xD
+ {
+ // something went wrong, exit
+ return 0;
+ }
+
+ lua_pop(targetState, nresults); // I have no idea what I'm doing, but it works
+
+ return nresults;
+}
+
+
+
+
+
+static int tolua_md5(lua_State* tolua_S)
+{
+ std::string SourceString = tolua_tostring(tolua_S, 1, 0);
+ std::string CryptedString = md5( SourceString );
+ tolua_pushstring( tolua_S, CryptedString.c_str() );
+ return 1;
+}
+
+
+
+
+
+static int tolua_push_StringStringMap(lua_State* tolua_S, std::map< std::string, std::string >& a_StringStringMap )
+{
+ lua_newtable(tolua_S);
+ int top = lua_gettop(tolua_S);
+
+ for( std::map< std::string, std::string >::iterator it = a_StringStringMap.begin(); it != a_StringStringMap.end(); ++it )
+ {
+ const char* key = it->first.c_str();
+ const char* value = it->second.c_str();
+ lua_pushstring(tolua_S, key);
+ lua_pushstring(tolua_S, value);
+ lua_settable(tolua_S, top);
+ }
+
+ return 1;
+}
+
+
+
+
+
+static int tolua_get_HTTPRequest_Params(lua_State* tolua_S)
+{
+ HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
+ return tolua_push_StringStringMap(tolua_S, self->Params);
+}
+
+
+
+
+
+static int tolua_get_HTTPRequest_PostParams(lua_State* tolua_S)
+{
+ HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
+ return tolua_push_StringStringMap(tolua_S, self->PostParams);
+}
+
+
+
+
+
+static int tolua_get_HTTPRequest_FormData(lua_State* tolua_S)
+{
+ HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
+ std::map< std::string, HTTPFormData >& FormData = self->FormData;
+
+ lua_newtable(tolua_S);
+ int top = lua_gettop(tolua_S);
+
+ for( std::map< std::string, HTTPFormData >::iterator it = FormData.begin(); it != FormData.end(); ++it )
+ {
+ lua_pushstring(tolua_S, it->first.c_str() );
+ tolua_pushusertype(tolua_S, &(it->second), "HTTPFormData" );
+ //lua_pushlstring(tolua_S, it->second.Value.c_str(), it->second.Value.size() ); // Might contain binary data
+ lua_settable(tolua_S, top);
+ }
+
+ return 1;
+}
+
+
+
+
+
+static int tolua_cWebAdmin_GetPlugins(lua_State * tolua_S)
+{
+ cWebAdmin* self = (cWebAdmin*) tolua_tousertype(tolua_S,1,0);
+
+ const cWebAdmin::PluginList & AllPlugins = self->GetPlugins();
+
+ lua_createtable(tolua_S, AllPlugins.size(), 0);
+ int newTable = lua_gettop(tolua_S);
+ int index = 1;
+ cWebAdmin::PluginList::const_iterator iter = AllPlugins.begin();
+ while(iter != AllPlugins.end())
+ {
+ const cWebPlugin* Plugin = *iter;
+ tolua_pushusertype( tolua_S, (void*)Plugin, "const cWebPlugin" );
+ lua_rawseti(tolua_S, newTable, index);
+ ++iter;
+ ++index;
+ }
+ return 1;
+}
+
+
+
+
+
+static int tolua_cWebPlugin_GetTabNames(lua_State * tolua_S)
+{
+ cWebPlugin* self = (cWebPlugin*) tolua_tousertype(tolua_S,1,0);
+
+ const cWebPlugin::TabNameList & TabNames = self->GetTabNames();
+
+ lua_newtable(tolua_S);
+ int newTable = lua_gettop(tolua_S);
+ int index = 1;
+ cWebPlugin::TabNameList::const_iterator iter = TabNames.begin();
+ while(iter != TabNames.end())
+ {
+ const AString & FancyName = iter->first;
+ const AString & WebName = iter->second;
+ tolua_pushstring( tolua_S, WebName.c_str() ); // Because the WebName is supposed to be unique, use it as key
+ tolua_pushstring( tolua_S, FancyName.c_str() );
+ //
+ lua_rawset(tolua_S, -3);
+ ++iter;
+ ++index;
+ }
+ return 1;
+}
+
+
+
+
+
+static int Lua_ItemGrid_GetSlotCoords(lua_State * L)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(L, 1, "const cItemGrid", 0, &tolua_err) ||
+ !tolua_isnumber (L, 2, 0, &tolua_err) ||
+ !tolua_isnoobj (L, 3, &tolua_err)
+ )
+ {
+ goto tolua_lerror;
+ }
+
+ {
+ const cItemGrid * self = (const cItemGrid *)tolua_tousertype(L, 1, 0);
+ int SlotNum = (int)tolua_tonumber(L, 2, 0);
+ if (self == NULL)
+ {
+ tolua_error(L, "invalid 'self' in function 'cItemGrid:GetSlotCoords'", NULL);
+ return 0;
+ }
+ int X, Y;
+ self->GetSlotCoords(SlotNum, X, Y);
+ tolua_pushnumber(L, (lua_Number)X);
+ tolua_pushnumber(L, (lua_Number)Y);
+ return 2;
+ }
+
+tolua_lerror:
+ tolua_error(L, "#ferror in function 'cItemGrid:GetSlotCoords'.", &tolua_err);
+ return 0;
+}
+
+
+
+
+
+/// Provides interface between a Lua table of callbacks and the cBlockTracer::cCallbacks
+class cLuaBlockTracerCallbacks :
+ public cBlockTracer::cCallbacks
+{
+public:
+ cLuaBlockTracerCallbacks(cLuaState & a_LuaState, int a_ParamNum) :
+ m_LuaState(a_LuaState),
+ m_TableRef(a_LuaState, a_ParamNum)
+ {
+ }
+
+ virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
+ {
+ if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnNextBlock"))
+ {
+ // No such function in the table, skip the callback
+ return false;
+ }
+ m_LuaState.Push(a_BlockX);
+ m_LuaState.Push(a_BlockY);
+ m_LuaState.Push(a_BlockZ);
+ m_LuaState.Push(a_BlockType);
+ m_LuaState.Push(a_BlockMeta);
+ m_LuaState.Push(a_EntryFace);
+ if (!m_LuaState.CallFunction(1))
+ {
+ return false;
+ }
+ bool res = false;
+ if (lua_isboolean(m_LuaState, -1))
+ {
+ res = (lua_toboolean(m_LuaState, -1) != 0);
+ }
+ lua_pop(m_LuaState, 1);
+ return res;
+ }
+
+ virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace) override
+ {
+ if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnNextBlockNoData"))
+ {
+ // No such function in the table, skip the callback
+ return false;
+ }
+ m_LuaState.Push(a_BlockX);
+ m_LuaState.Push(a_BlockY);
+ m_LuaState.Push(a_BlockZ);
+ m_LuaState.Push(a_EntryFace);
+ if (!m_LuaState.CallFunction(1))
+ {
+ return false;
+ }
+ bool res = false;
+ if (lua_isboolean(m_LuaState, -1))
+ {
+ res = (lua_toboolean(m_LuaState, -1) != 0);
+ }
+ lua_pop(m_LuaState, 1);
+ return res;
+ }
+
+ virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) override
+ {
+ if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnOutOfWorld"))
+ {
+ // No such function in the table, skip the callback
+ return false;
+ }
+ m_LuaState.Push(a_BlockX);
+ m_LuaState.Push(a_BlockY);
+ m_LuaState.Push(a_BlockZ);
+ if (!m_LuaState.CallFunction(1))
+ {
+ return false;
+ }
+ bool res = false;
+ if (lua_isboolean(m_LuaState, -1))
+ {
+ res = (lua_toboolean(m_LuaState, -1) != 0);
+ }
+ lua_pop(m_LuaState, 1);
+ return res;
+ }
+
+ virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) override
+ {
+ if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnIntoWorld"))
+ {
+ // No such function in the table, skip the callback
+ return false;
+ }
+ m_LuaState.Push(a_BlockX);
+ m_LuaState.Push(a_BlockY);
+ m_LuaState.Push(a_BlockZ);
+ if (!m_LuaState.CallFunction(1))
+ {
+ return false;
+ }
+ bool res = false;
+ if (lua_isboolean(m_LuaState, -1))
+ {
+ res = (lua_toboolean(m_LuaState, -1) != 0);
+ }
+ lua_pop(m_LuaState, 1);
+ return res;
+ }
+
+ virtual void OnNoMoreHits(void) override
+ {
+ if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnNoMoreHits"))
+ {
+ // No such function in the table, skip the callback
+ return;
+ }
+ m_LuaState.CallFunction(0);
+ }
+
+ virtual void OnNoChunk(void) override
+ {
+ if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnNoChunk"))
+ {
+ // No such function in the table, skip the callback
+ return;
+ }
+ m_LuaState.CallFunction(0);
+ }
+
+protected:
+ cLuaState & m_LuaState;
+ cLuaState::cRef m_TableRef;
+} ;
+
+
+
+
+
+static int tolua_cLineBlockTracer_Trace(lua_State * tolua_S)
+{
+ // cLineBlockTracer.Trace(World, Callbacks, StartX, StartY, StartZ, EndX, EndY, EndZ)
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamUserType(1, "cWorld") ||
+ !L.CheckParamTable (2) ||
+ !L.CheckParamNumber (3, 8) ||
+ !L.CheckParamEnd (9)
+ )
+ {
+ return 0;
+ }
+
+ cWorld * World = (cWorld *)tolua_tousertype(L, 1, NULL);
+ cLuaBlockTracerCallbacks Callbacks(L, 2);
+ double StartX = tolua_tonumber(L, 3, 0);
+ double StartY = tolua_tonumber(L, 4, 0);
+ double StartZ = tolua_tonumber(L, 5, 0);
+ double EndX = tolua_tonumber(L, 6, 0);
+ double EndY = tolua_tonumber(L, 7, 0);
+ double EndZ = tolua_tonumber(L, 8, 0);
+ bool res = cLineBlockTracer::Trace(*World, Callbacks, StartX, StartY, StartZ, EndX, EndY, EndZ);
+ tolua_pushboolean(L, res ? 1 : 0);
+ return 1;
+}
+
+
+
+
+
+static int tolua_cHopperEntity_GetOutputBlockPos(lua_State * tolua_S)
+{
+ // function cHopperEntity::GetOutputBlockPos()
+ // Exported manually because tolua would require meaningless params
+
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamUserType(1, "cHopperEntity") ||
+ !L.CheckParamNumber (2) ||
+ !L.CheckParamEnd (3)
+ )
+ {
+ return 0;
+ }
+ cHopperEntity * self = (cHopperEntity *)tolua_tousertype(tolua_S, 1, 0);
+ if (self == NULL)
+ {
+ tolua_error(tolua_S, "invalid 'self' in function 'cHopperEntity::GetOutputBlockPos()'", NULL);
+ return 0;
+ }
+
+ NIBBLETYPE a_BlockMeta = ((NIBBLETYPE)tolua_tonumber(tolua_S, 2, 0));
+ int a_OutputX, a_OutputY, a_OutputZ;
+ bool res = self->GetOutputBlockPos(a_BlockMeta, a_OutputX, a_OutputY, a_OutputZ);
+ tolua_pushboolean(tolua_S, res);
+ if (res)
+ {
+ tolua_pushnumber(tolua_S, (lua_Number)a_OutputX);
+ tolua_pushnumber(tolua_S, (lua_Number)a_OutputY);
+ tolua_pushnumber(tolua_S, (lua_Number)a_OutputZ);
+ return 4;
+ }
+ return 1;
+}
+
+
+
+
+
+void ManualBindings::Bind(lua_State * tolua_S)
+{
+ tolua_beginmodule(tolua_S, NULL);
+ tolua_function(tolua_S, "StringSplit", tolua_StringSplit);
+ tolua_function(tolua_S, "StringSplitAndTrim", tolua_StringSplitAndTrim);
+ tolua_function(tolua_S, "LOG", tolua_LOG);
+ tolua_function(tolua_S, "LOGINFO", tolua_LOGINFO);
+ tolua_function(tolua_S, "LOGWARN", tolua_LOGWARN);
+ tolua_function(tolua_S, "LOGWARNING", tolua_LOGWARN);
+ tolua_function(tolua_S, "LOGERROR", tolua_LOGERROR);
+
+ tolua_beginmodule(tolua_S, "cHopperEntity");
+ tolua_function(tolua_S, "GetOutputBlockPos", tolua_cHopperEntity_GetOutputBlockPos);
+ tolua_endmodule(tolua_S);
+
+ tolua_beginmodule(tolua_S, "cLineBlockTracer");
+ tolua_function(tolua_S, "Trace", tolua_cLineBlockTracer_Trace);
+ tolua_endmodule(tolua_S);
+
+ tolua_beginmodule(tolua_S, "cRoot");
+ tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith <cRoot, cPlayer, &cRoot::FindAndDoWithPlayer>);
+ tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach<cRoot, cPlayer, &cRoot::ForEachPlayer>);
+ tolua_function(tolua_S, "ForEachWorld", tolua_ForEach<cRoot, cWorld, &cRoot::ForEachWorld>);
+ tolua_endmodule(tolua_S);
+
+ tolua_beginmodule(tolua_S, "cWorld");
+ tolua_function(tolua_S, "DoWithChestAt", tolua_DoWithXYZ<cWorld, cChestEntity, &cWorld::DoWithChestAt>);
+ tolua_function(tolua_S, "DoWithDispenserAt", tolua_DoWithXYZ<cWorld, cDispenserEntity, &cWorld::DoWithDispenserAt>);
+ tolua_function(tolua_S, "DoWithDropSpenserAt", tolua_DoWithXYZ<cWorld, cDropSpenserEntity, &cWorld::DoWithDropSpenserAt>);
+ tolua_function(tolua_S, "DoWithDropperAt", tolua_DoWithXYZ<cWorld, cDropperEntity, &cWorld::DoWithDropperAt>);
+ tolua_function(tolua_S, "DoWithEntityByID", tolua_DoWithID< cWorld, cEntity, &cWorld::DoWithEntityByID>);
+ tolua_function(tolua_S, "DoWithFurnaceAt", tolua_DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>);
+ tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>);
+ tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>);
+ tolua_function(tolua_S, "ForEachChestInChunk", tolua_ForEachInChunk<cWorld, cChestEntity, &cWorld::ForEachChestInChunk>);
+ tolua_function(tolua_S, "ForEachEntity", tolua_ForEach< cWorld, cEntity, &cWorld::ForEachEntity>);
+ tolua_function(tolua_S, "ForEachEntityInChunk", tolua_ForEachInChunk<cWorld, cEntity, &cWorld::ForEachEntityInChunk>);
+ tolua_function(tolua_S, "ForEachFurnaceInChunk", tolua_ForEachInChunk<cWorld, cFurnaceEntity, &cWorld::ForEachFurnaceInChunk>);
+ tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach< cWorld, cPlayer, &cWorld::ForEachPlayer>);
+ tolua_function(tolua_S, "GetBlockInfo", tolua_cWorld_GetBlockInfo);
+ tolua_function(tolua_S, "GetBlockTypeMeta", tolua_cWorld_GetBlockTypeMeta);
+ tolua_function(tolua_S, "GetSignLines", tolua_cWorld_GetSignLines);
+ tolua_function(tolua_S, "QueueTask", tolua_cWorld_QueueTask);
+ tolua_function(tolua_S, "SetSignLines", tolua_cWorld_SetSignLines);
+ tolua_function(tolua_S, "TryGetHeight", tolua_cWorld_TryGetHeight);
+ tolua_function(tolua_S, "UpdateSign", tolua_cWorld_SetSignLines);
+ tolua_endmodule(tolua_S);
+
+ tolua_beginmodule(tolua_S, "cPlugin");
+ tolua_function(tolua_S, "Call", tolua_cPlugin_Call);
+ tolua_endmodule(tolua_S);
+
+ tolua_beginmodule(tolua_S, "cPluginManager");
+ tolua_function(tolua_S, "AddHook", tolua_cPluginManager_AddHook);
+ tolua_function(tolua_S, "BindCommand", tolua_cPluginManager_BindCommand);
+ tolua_function(tolua_S, "BindConsoleCommand", tolua_cPluginManager_BindConsoleCommand);
+ tolua_function(tolua_S, "ForEachCommand", tolua_cPluginManager_ForEachCommand);
+ tolua_function(tolua_S, "ForEachConsoleCommand", tolua_cPluginManager_ForEachConsoleCommand);
+ tolua_function(tolua_S, "GetAllPlugins", tolua_cPluginManager_GetAllPlugins);
+ tolua_endmodule(tolua_S);
+
+ tolua_beginmodule(tolua_S, "cPlayer");
+ tolua_function(tolua_S, "GetGroups", tolua_cPlayer_GetGroups);
+ tolua_function(tolua_S, "GetResolvedPermissions", tolua_cPlayer_GetResolvedPermissions);
+ tolua_function(tolua_S, "OpenWindow", tolua_cPlayer_OpenWindow);
+ tolua_endmodule(tolua_S);
+
+ tolua_beginmodule(tolua_S, "cLuaWindow");
+ tolua_function(tolua_S, "SetOnClosing", tolua_SetObjectCallback<cLuaWindow, &cLuaWindow::SetOnClosing>);
+ tolua_function(tolua_S, "SetOnSlotChanged", tolua_SetObjectCallback<cLuaWindow, &cLuaWindow::SetOnSlotChanged>);
+ tolua_endmodule(tolua_S);
+
+ tolua_beginmodule(tolua_S, "cPluginLua");
+ tolua_function(tolua_S, "AddTab", tolua_cPluginLua_AddTab);
+ tolua_function(tolua_S, "AddWebTab", tolua_cPluginLua_AddWebTab);
+ tolua_endmodule(tolua_S);
+
+ tolua_cclass(tolua_S,"HTTPRequest","HTTPRequest","",NULL);
+ tolua_beginmodule(tolua_S,"HTTPRequest");
+ // tolua_variable(tolua_S,"Method",tolua_get_HTTPRequest_Method,tolua_set_HTTPRequest_Method);
+ // tolua_variable(tolua_S,"Path",tolua_get_HTTPRequest_Path,tolua_set_HTTPRequest_Path);
+ tolua_variable(tolua_S,"FormData",tolua_get_HTTPRequest_FormData,0);
+ tolua_variable(tolua_S,"Params",tolua_get_HTTPRequest_Params,0);
+ tolua_variable(tolua_S,"PostParams",tolua_get_HTTPRequest_PostParams,0);
+ tolua_endmodule(tolua_S);
+
+ tolua_beginmodule(tolua_S, "cWebAdmin");
+ tolua_function(tolua_S, "GetPlugins", tolua_cWebAdmin_GetPlugins);
+ tolua_endmodule(tolua_S);
+
+ tolua_beginmodule(tolua_S, "cWebPlugin");
+ tolua_function(tolua_S, "GetTabNames", tolua_cWebPlugin_GetTabNames);
+ tolua_endmodule(tolua_S);
+
+ tolua_beginmodule(tolua_S, "cClientHandle");
+ tolua_constant(tolua_S, "MAX_VIEW_DISTANCE", cClientHandle::MAX_VIEW_DISTANCE);
+ tolua_constant(tolua_S, "MIN_VIEW_DISTANCE", cClientHandle::MIN_VIEW_DISTANCE);
+ tolua_endmodule(tolua_S);
+
+ tolua_beginmodule(tolua_S, "cItemGrid");
+ tolua_function(tolua_S, "GetSlotCoords", Lua_ItemGrid_GetSlotCoords);
+ tolua_endmodule(tolua_S);
+
+ tolua_function(tolua_S, "md5", tolua_md5);
+
+ tolua_endmodule(tolua_S);
+}
+
+
+
+
diff --git a/src/ManualBindings.h b/src/ManualBindings.h
new file mode 100644
index 000000000..e6594947e
--- /dev/null
+++ b/src/ManualBindings.h
@@ -0,0 +1,8 @@
+#pragma once
+
+struct lua_State;
+class ManualBindings
+{
+public:
+ static void Bind( lua_State* tolua_S );
+}; \ No newline at end of file
diff --git a/src/Matrix4f.cpp b/src/Matrix4f.cpp
new file mode 100644
index 000000000..d0a407a99
--- /dev/null
+++ b/src/Matrix4f.cpp
@@ -0,0 +1,4 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+// _X: empty file??
diff --git a/src/Matrix4f.h b/src/Matrix4f.h
new file mode 100644
index 000000000..249c92f5f
--- /dev/null
+++ b/src/Matrix4f.h
@@ -0,0 +1,225 @@
+#pragma once
+
+#define _USE_MATH_DEFINES
+#include <math.h>
+#include "Vector3f.h"
+
+class Matrix4f
+{
+public:
+ enum
+ {
+ TX=3,
+ TY=7,
+ TZ=11,
+ D0=0, D1=5, D2=10, D3=15,
+ SX=D0, SY=D1, SZ=D2,
+ W=D3
+ };
+ Matrix4f() { Identity(); }
+ float& operator [] ( int a_N ) { return cell[a_N]; }
+ void Identity()
+ {
+ cell[1] = cell[2] = cell[TX] = cell[4] = cell[6] = cell[TY] =
+ cell[8] = cell[9] = cell[TZ] = cell[12] = cell[13] = cell[14] = 0;
+ cell[D0] = cell[D1] = cell[D2] = cell[W] = 1;
+ }
+ void Init( Vector3f a_Pos, float a_RX, float a_RY, float a_RZ )
+ {
+ Matrix4f t;
+ t.RotateX( a_RZ );
+ RotateY( a_RY );
+ Concatenate( t );
+ t.RotateZ( a_RX );
+ Concatenate( t );
+ Translate( a_Pos );
+ }
+ void RotateX( float a_RX )
+ {
+ float sx = (float)sin( a_RX * M_PI / 180 );
+ float cx = (float)cos( a_RX * M_PI / 180 );
+ Identity();
+ cell[5] = cx, cell[6] = sx, cell[9] = -sx, cell[10] = cx;
+ }
+ void RotateY( float a_RY )
+ {
+ float sy = (float)sin( a_RY * M_PI / 180 );
+ float cy = (float)cos( a_RY * M_PI / 180 );
+ Identity ();
+ cell[0] = cy, cell[2] = -sy, cell[8] = sy, cell[10] = cy;
+ }
+ void RotateZ( float a_RZ )
+ {
+ float sz = (float)sin( a_RZ * M_PI / 180 );
+ float cz = (float)cos( a_RZ * M_PI / 180 );
+ Identity ();
+ cell[0] = cz, cell[1] = sz, cell[4] = -sz, cell[5] = cz;
+ }
+ void Translate( Vector3f a_Pos ) { cell[TX] += a_Pos.x; cell[TY] += a_Pos.y; cell[TZ] += a_Pos.z; }
+ void SetTranslation( Vector3f a_Pos ) { cell[TX] = a_Pos.x; cell[TY] = a_Pos.y; cell[TZ] = a_Pos.z; }
+ void Concatenate( const Matrix4f& m2 )
+ {
+ Matrix4f res;
+ int c;
+ for ( c = 0; c < 4; c++ ) for ( int r = 0; r < 4; r++ )
+ res.cell[r * 4 + c] = cell[r * 4] * m2.cell[c] +
+ cell[r * 4 + 1] * m2.cell[c + 4] +
+ cell[r * 4 + 2] * m2.cell[c + 8] +
+ cell[r * 4 + 3] * m2.cell[c + 12];
+ for ( c = 0; c < 16; c++ ) cell[c] = res.cell[c];
+ }
+ Vector3f Transform( const Vector3f& v ) const
+ {
+ float x = cell[0] * v.x + cell[1] * v.y + cell[2] * v.z + cell[3];
+ float y = cell[4] * v.x + cell[5] * v.y + cell[6] * v.z + cell[7];
+ float z = cell[8] * v.x + cell[9] * v.y + cell[10] * v.z + cell[11];
+ return Vector3f( x, y, z );
+ }
+ void Invert()
+ {
+ Matrix4f t;
+ int h, i;
+ float tx = -cell[3], ty = -cell[7], tz = -cell[11];
+ for ( h = 0; h < 3; h++ ) for ( int v = 0; v < 3; v++ ) t.cell[h + v * 4] = cell[v + h * 4];
+ for ( i = 0; i < 11; i++ ) cell[i] = t.cell[i];
+ cell[3] = tx * cell[0] + ty * cell[1] + tz * cell[2];
+ cell[7] = tx * cell[4] + ty * cell[5] + tz * cell[6];
+ cell[11] = tx * cell[8] + ty * cell[9] + tz * cell[10];
+ }
+ Vector3f GetXColumn() { return Vector3f( cell[0], cell[1], cell[2] ); }
+ Vector3f GetYColumn() { return Vector3f( cell[4], cell[5], cell[6] ); }
+ Vector3f GetZColumn() { return Vector3f( cell[8], cell[9], cell[10] ); }
+ void SetXColumn( const Vector3f & a_X )
+ {
+ cell[0] = a_X.x;
+ cell[1] = a_X.y;
+ cell[2] = a_X.z;
+ }
+ void SetYColumn( const Vector3f & a_Y )
+ {
+ cell[4] = a_Y.x;
+ cell[5] = a_Y.y;
+ cell[6] = a_Y.z;
+ }
+ void SetZColumn( const Vector3f & a_Z )
+ {
+ cell[8] = a_Z.x;
+ cell[9] = a_Z.y;
+ cell[10] = a_Z.z;
+ }
+ float cell[16];
+};
+
+
+
+
+
+class Matrix4d
+{
+public:
+ enum
+ {
+ TX=3,
+ TY=7,
+ TZ=11,
+ D0=0, D1=5, D2=10, D3=15,
+ SX=D0, SY=D1, SZ=D2,
+ W=D3
+ };
+ Matrix4d() { Identity(); }
+ double& operator [] ( int a_N ) { return cell[a_N]; }
+ void Identity()
+ {
+ cell[1] = cell[2] = cell[TX] = cell[4] = cell[6] = cell[TY] =
+ cell[8] = cell[9] = cell[TZ] = cell[12] = cell[13] = cell[14] = 0;
+ cell[D0] = cell[D1] = cell[D2] = cell[W] = 1;
+ }
+ void Init( Vector3f a_Pos, double a_RX, double a_RY, double a_RZ )
+ {
+ Matrix4d t;
+ t.RotateX( a_RZ );
+ RotateY( a_RY );
+ Concatenate( t );
+ t.RotateZ( a_RX );
+ Concatenate( t );
+ Translate( a_Pos );
+ }
+ void RotateX( double a_RX )
+ {
+ double sx = (double)sin( a_RX * M_PI / 180 );
+ double cx = (double)cos( a_RX * M_PI / 180 );
+ Identity();
+ cell[5] = cx, cell[6] = sx, cell[9] = -sx, cell[10] = cx;
+ }
+ void RotateY( double a_RY )
+ {
+ double sy = (double)sin( a_RY * M_PI / 180 );
+ double cy = (double)cos( a_RY * M_PI / 180 );
+ Identity ();
+ cell[0] = cy, cell[2] = -sy, cell[8] = sy, cell[10] = cy;
+ }
+ void RotateZ( double a_RZ )
+ {
+ double sz = (double)sin( a_RZ * M_PI / 180 );
+ double cz = (double)cos( a_RZ * M_PI / 180 );
+ Identity ();
+ cell[0] = cz, cell[1] = sz, cell[4] = -sz, cell[5] = cz;
+ }
+ void Translate( Vector3d a_Pos ) { cell[TX] += a_Pos.x; cell[TY] += a_Pos.y; cell[TZ] += a_Pos.z; }
+ void SetTranslation( Vector3d a_Pos ) { cell[TX] = a_Pos.x; cell[TY] = a_Pos.y; cell[TZ] = a_Pos.z; }
+ void Concatenate( const Matrix4d & m2 )
+ {
+ Matrix4d res;
+ int c;
+ for ( c = 0; c < 4; c++ ) for ( int r = 0; r < 4; r++ )
+ res.cell[r * 4 + c] = cell[r * 4] * m2.cell[c] +
+ cell[r * 4 + 1] * m2.cell[c + 4] +
+ cell[r * 4 + 2] * m2.cell[c + 8] +
+ cell[r * 4 + 3] * m2.cell[c + 12];
+ for ( c = 0; c < 16; c++ ) cell[c] = res.cell[c];
+ }
+ Vector3d Transform( const Vector3d & v ) const
+ {
+ double x = cell[0] * v.x + cell[1] * v.y + cell[2] * v.z + cell[3];
+ double y = cell[4] * v.x + cell[5] * v.y + cell[6] * v.z + cell[7];
+ double z = cell[8] * v.x + cell[9] * v.y + cell[10] * v.z + cell[11];
+ return Vector3d( x, y, z );
+ }
+ void Invert()
+ {
+ Matrix4d t;
+ int h, i;
+ double tx = -cell[3], ty = -cell[7], tz = -cell[11];
+ for ( h = 0; h < 3; h++ ) for ( int v = 0; v < 3; v++ ) t.cell[h + v * 4] = cell[v + h * 4];
+ for ( i = 0; i < 11; i++ ) cell[i] = t.cell[i];
+ cell[3] = tx * cell[0] + ty * cell[1] + tz * cell[2];
+ cell[7] = tx * cell[4] + ty * cell[5] + tz * cell[6];
+ cell[11] = tx * cell[8] + ty * cell[9] + tz * cell[10];
+ }
+ Vector3d GetXColumn() { return Vector3d( cell[0], cell[1], cell[2] ); }
+ Vector3d GetYColumn() { return Vector3d( cell[4], cell[5], cell[6] ); }
+ Vector3d GetZColumn() { return Vector3d( cell[8], cell[9], cell[10] ); }
+ void SetXColumn( const Vector3d & a_X )
+ {
+ cell[0] = a_X.x;
+ cell[1] = a_X.y;
+ cell[2] = a_X.z;
+ }
+ void SetYColumn( const Vector3d & a_Y )
+ {
+ cell[4] = a_Y.x;
+ cell[5] = a_Y.y;
+ cell[6] = a_Y.z;
+ }
+ void SetZColumn( const Vector3d & a_Z )
+ {
+ cell[8] = a_Z.x;
+ cell[9] = a_Z.y;
+ cell[10] = a_Z.z;
+ }
+ double cell[16];
+} ;
+
+
+
+
diff --git a/src/MemoryLeak.h b/src/MemoryLeak.h
new file mode 100644
index 000000000..e9c0c34e3
--- /dev/null
+++ b/src/MemoryLeak.h
@@ -0,0 +1,19 @@
+#pragma once
+
+#ifdef _WIN32
+ #ifdef _DEBUG
+ // Enable the CRT debugging features:
+ #define _CRTDBG_MAP_ALLOC
+ #include <stdlib.h>
+ #include <crtdbg.h>
+
+ // This works only in MSVC 2010+:
+ #if _MSC_VER >= 1600
+ // Map the new operator
+ #ifndef DEBUG_NEW
+ #define DEBUG_NEW new(_NORMAL_BLOCK, __FILE__, __LINE__)
+ #define new DEBUG_NEW
+ #endif // _CRTDBG_MAP_ALLOC
+ #endif // _MSC_VER
+ #endif // _DEBUG
+#endif // _WIN32
diff --git a/src/MersenneTwister.h b/src/MersenneTwister.h
new file mode 100644
index 000000000..dc7134a93
--- /dev/null
+++ b/src/MersenneTwister.h
@@ -0,0 +1,456 @@
+// MersenneTwister.h
+// Mersenne Twister random number generator -- a C++ class MTRand
+// Based on code by Makoto Matsumoto, Takuji Nishimura, and Shawn Cokus
+// Richard J. Wagner v1.1 28 September 2009 wagnerr@umich.edu
+
+// The Mersenne Twister is an algorithm for generating random numbers. It
+// was designed with consideration of the flaws in various other generators.
+// The period, 2^19937-1, and the order of equidistribution, 623 dimensions,
+// are far greater. The generator is also fast; it avoids multiplication and
+// division, and it benefits from caches and pipelines. For more information
+// see the inventors' web page at
+// http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
+
+// Reference
+// M. Matsumoto and T. Nishimura, "Mersenne Twister: A 623-Dimensionally
+// Equidistributed Uniform Pseudo-Random Number Generator", ACM Transactions on
+// Modeling and Computer Simulation, Vol. 8, No. 1, January 1998, pp 3-30.
+
+// Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
+// Copyright (C) 2000 - 2009, Richard J. Wagner
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions
+// are met:
+//
+// 1. Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright
+// notice, this list of conditions and the following disclaimer in the
+// documentation and/or other materials provided with the distribution.
+//
+// 3. The names of its contributors may not be used to endorse or promote
+// products derived from this software without specific prior written
+// permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+// POSSIBILITY OF SUCH DAMAGE.
+
+#ifndef MERSENNETWISTER_H
+#define MERSENNETWISTER_H
+
+// Not thread safe (unless auto-initialization is avoided and each thread has
+// its own MTRand object)
+
+#include <iostream>
+#include <climits>
+#include <cstdio>
+#include <ctime>
+#include <cmath>
+
+class MTRand {
+// Data
+public:
+ typedef long uint32; // unsigned integer type, at least 32 bits
+
+ enum { N = 624 }; // length of state vector
+ enum { SAVE = N + 1 }; // length of array for save()
+
+protected:
+ enum { M = 397 }; // period parameter
+
+ uint32 state[N]; // internal state
+ uint32 *pNext; // next value to get from state
+ int left; // number of values left before reload needed
+
+// Methods
+public:
+ MTRand( const uint32 oneSeed ); // initialize with a simple uint32
+ MTRand( uint32 *const bigSeed, uint32 const seedLength = N ); // or array
+ MTRand(); // auto-initialize with /dev/urandom or time() and clock()
+ MTRand( const MTRand& o ); // copy
+
+ // Do NOT use for CRYPTOGRAPHY without securely hashing several returned
+ // values together, otherwise the generator state can be learned after
+ // reading 624 consecutive values.
+
+ // Access to 32-bit random numbers
+ uint32 randInt(); // integer in [0,2^32-1]
+ uint32 randInt( const uint32 n ); // integer in [0,n] for n < 2^32
+ double rand(); // real number in [0,1]
+ double rand( const double n ); // real number in [0,n]
+ double randExc(); // real number in [0,1)
+ double randExc( const double n ); // real number in [0,n)
+ double randDblExc(); // real number in (0,1)
+ double randDblExc( const double n ); // real number in (0,n)
+ double operator()(); // same as rand()
+
+ // Access to 53-bit random numbers (capacity of IEEE double precision)
+ double rand53(); // real number in [0,1)
+
+ // Access to nonuniform random number distributions
+ double randNorm( const double mean = 0.0, const double stddev = 1.0 );
+
+ // Re-seeding functions with same behavior as initializers
+ void seed( const uint32 oneSeed );
+ void seed( uint32 *const bigSeed, const uint32 seedLength = N );
+ void seed();
+
+ // Saving and loading generator state
+ void save( uint32* saveArray ) const; // to array of size SAVE
+ void load( uint32 *const loadArray ); // from such array
+ friend std::ostream& operator<<( std::ostream& os, const MTRand& mtrand );
+ friend std::istream& operator>>( std::istream& is, MTRand& mtrand );
+ MTRand& operator=( const MTRand& o );
+
+protected:
+ void initialize( const uint32 oneSeed );
+ void reload();
+ uint32 hiBit( const uint32 u ) const { return u & 0x80000000UL; }
+ uint32 loBit( const uint32 u ) const { return u & 0x00000001UL; }
+ uint32 loBits( const uint32 u ) const { return u & 0x7fffffffUL; }
+ uint32 mixBits( const uint32 u, const uint32 v ) const
+ { return hiBit(u) | loBits(v); }
+ uint32 magic( const uint32 u ) const
+ { return loBit(u) ? 0x9908b0dfUL : 0x0UL; }
+ uint32 twist( const uint32 m, const uint32 s0, const uint32 s1 ) const
+ { return m ^ (mixBits(s0,s1)>>1) ^ magic(s1); }
+ static uint32 hash( time_t t, clock_t c );
+};
+
+// Functions are defined in order of usage to assist inlining
+
+inline MTRand::uint32 MTRand::hash( time_t t, clock_t c )
+{
+ // Get a uint32 from t and c
+ // Better than uint32(x) in case x is floating point in [0,1]
+ // Based on code by Lawrence Kirby (fred@genesis.demon.co.uk)
+
+ static uint32 differ = 0; // guarantee time-based seeds will change
+
+ uint32 h1 = 0;
+ unsigned char *p = (unsigned char *) &t;
+ for( size_t i = 0; i < sizeof(t); ++i )
+ {
+ h1 *= UCHAR_MAX + 2U;
+ h1 += p[i];
+ }
+ uint32 h2 = 0;
+ p = (unsigned char *) &c;
+ for( size_t j = 0; j < sizeof(c); ++j )
+ {
+ h2 *= UCHAR_MAX + 2U;
+ h2 += p[j];
+ }
+ return ( h1 + differ++ ) ^ h2;
+}
+
+inline void MTRand::initialize( const uint32 seed )
+{
+ // Initialize generator state with seed
+ // See Knuth TAOCP Vol 2, 3rd Ed, p.106 for multiplier.
+ // In previous versions, most significant bits (MSBs) of the seed affect
+ // only MSBs of the state array. Modified 9 Jan 2002 by Makoto Matsumoto.
+ register uint32 *s = state;
+ register uint32 *r = state;
+ register int i = 1;
+ *s++ = seed & 0xffffffffUL;
+ for( ; i < N; ++i )
+ {
+ *s++ = ( 1812433253UL * ( *r ^ (*r >> 30) ) + i ) & 0xffffffffUL;
+ r++;
+ }
+}
+
+inline void MTRand::reload()
+{
+ // Generate N new values in state
+ // Made clearer and faster by Matthew Bellew (matthew.bellew@home.com)
+ static const int MmN = int(M) - int(N); // in case enums are unsigned
+ register uint32 *p = state;
+ register int i;
+ for( i = N - M; i--; ++p )
+ *p = twist( p[M], p[0], p[1] );
+ for( i = M; --i; ++p )
+ *p = twist( p[MmN], p[0], p[1] );
+ *p = twist( p[MmN], p[0], state[0] );
+
+ left = N, pNext = state;
+}
+
+inline void MTRand::seed( const uint32 oneSeed )
+{
+ // Seed the generator with a simple uint32
+ initialize(oneSeed);
+ reload();
+}
+
+inline void MTRand::seed( uint32 *const bigSeed, const uint32 seedLength )
+{
+ // Seed the generator with an array of uint32's
+ // There are 2^19937-1 possible initial states. This function allows
+ // all of those to be accessed by providing at least 19937 bits (with a
+ // default seed length of N = 624 uint32's). Any bits above the lower 32
+ // in each element are discarded.
+ // Just call seed() if you want to get array from /dev/urandom
+ initialize(19650218UL);
+ register int i = 1;
+ register uint32 j = 0;
+ register int k = ( N > seedLength ? N : seedLength );
+ for( ; k; --k )
+ {
+ state[i] =
+ state[i] ^ ( (state[i-1] ^ (state[i-1] >> 30)) * 1664525UL );
+ state[i] += ( bigSeed[j] & 0xffffffffUL ) + j;
+ state[i] &= 0xffffffffUL;
+ ++i; ++j;
+ if( i >= N ) { state[0] = state[N-1]; i = 1; }
+ if( j >= seedLength ) j = 0;
+ }
+ for( k = N - 1; k; --k )
+ {
+ state[i] =
+ state[i] ^ ( (state[i-1] ^ (state[i-1] >> 30)) * 1566083941UL );
+ state[i] -= i;
+ state[i] &= 0xffffffffUL;
+ ++i;
+ if( i >= N ) { state[0] = state[N-1]; i = 1; }
+ }
+ state[0] = 0x80000000UL; // MSB is 1, assuring non-zero initial array
+ reload();
+}
+
+inline void MTRand::seed()
+{
+ // Seed the generator with an array from /dev/urandom if available
+ // Otherwise use a hash of time() and clock() values
+
+ // First try getting an array from /dev/urandom
+
+ /* // Commented out by FakeTruth because doing this 200 times a tick is SUUUUPEERRR SLOW!!~~!ÕNe
+ FILE* urandom = fopen( "/dev/urandom", "rb" );
+ if( urandom )
+ {
+ uint32 bigSeed[N];
+ register uint32 *s = bigSeed;
+ register int i = N;
+ register bool success = true;
+ while( success && i-- )
+ success = fread( s++, sizeof(uint32), 1, urandom );
+ fclose(urandom);
+ if( success ) { seed( bigSeed, N ); return; }
+ }
+ */
+
+ // Was not successful, so use time() and clock() instead
+ seed( hash( time(NULL), clock() ) );
+}
+
+inline MTRand::MTRand( const uint32 oneSeed )
+ { seed(oneSeed); }
+
+inline MTRand::MTRand( uint32 *const bigSeed, const uint32 seedLength )
+ { seed(bigSeed,seedLength); }
+
+inline MTRand::MTRand()
+ { seed(); }
+
+inline MTRand::MTRand( const MTRand& o )
+{
+ register const uint32 *t = o.state;
+ register uint32 *s = state;
+ register int i = N;
+ for( ; i--; *s++ = *t++ ) {}
+ left = o.left;
+ pNext = &state[N-left];
+}
+
+inline MTRand::uint32 MTRand::randInt()
+{
+ // Pull a 32-bit integer from the generator state
+ // Every other access function simply transforms the numbers extracted here
+
+ if( left == 0 ) reload();
+ --left;
+
+ register uint32 s1;
+ s1 = *pNext++;
+ s1 ^= (s1 >> 11);
+ s1 ^= (s1 << 7) & 0x9d2c5680UL;
+ s1 ^= (s1 << 15) & 0xefc60000UL;
+ return ( s1 ^ (s1 >> 18) );
+}
+
+inline MTRand::uint32 MTRand::randInt( const uint32 n )
+{
+ // Find which bits are used in n
+ // Optimized by Magnus Jonsson (magnus@smartelectronix.com)
+ uint32 used = n;
+ used |= used >> 1;
+ used |= used >> 2;
+ used |= used >> 4;
+ used |= used >> 8;
+ used |= used >> 16;
+
+ // Draw numbers until one is found in [0,n]
+ uint32 i;
+ do
+ i = randInt() & used; // toss unused bits to shorten search
+ while( i > n );
+ return i;
+}
+
+inline double MTRand::rand()
+ { return double(randInt()) * (1.0/4294967295.0); }
+
+inline double MTRand::rand( const double n )
+ { return rand() * n; }
+
+inline double MTRand::randExc()
+ { return double(randInt()) * (1.0/4294967296.0); }
+
+inline double MTRand::randExc( const double n )
+ { return randExc() * n; }
+
+inline double MTRand::randDblExc()
+ { return ( double(randInt()) + 0.5 ) * (1.0/4294967296.0); }
+
+inline double MTRand::randDblExc( const double n )
+ { return randDblExc() * n; }
+
+inline double MTRand::rand53()
+{
+ uint32 a = randInt() >> 5, b = randInt() >> 6;
+ return ( a * 67108864.0 + b ) * (1.0/9007199254740992.0); // by Isaku Wada
+}
+
+inline double MTRand::randNorm( const double mean, const double stddev )
+{
+ // Return a real number from a normal (Gaussian) distribution with given
+ // mean and standard deviation by polar form of Box-Muller transformation
+ double x, y, r;
+ do
+ {
+ x = 2.0 * rand() - 1.0;
+ y = 2.0 * rand() - 1.0;
+ r = x * x + y * y;
+ }
+ while ( r >= 1.0 || r == 0.0 );
+ double s = sqrt( -2.0 * log(r) / r );
+ return mean + x * s * stddev;
+}
+
+inline double MTRand::operator()()
+{
+ return rand();
+}
+
+inline void MTRand::save( uint32* saveArray ) const
+{
+ register const uint32 *s = state;
+ register uint32 *sa = saveArray;
+ register int i = N;
+ for( ; i--; *sa++ = *s++ ) {}
+ *sa = left;
+}
+
+inline void MTRand::load( uint32 *const loadArray )
+{
+ register uint32 *s = state;
+ register uint32 *la = loadArray;
+ register int i = N;
+ for( ; i--; *s++ = *la++ ) {}
+ left = *la;
+ pNext = &state[N-left];
+}
+
+inline std::ostream& operator<<( std::ostream& os, const MTRand& mtrand )
+{
+ register const MTRand::uint32 *s = mtrand.state;
+ register int i = mtrand.N;
+ for( ; i--; os << *s++ << "\t" ) {}
+ return os << mtrand.left;
+}
+
+inline std::istream& operator>>( std::istream& is, MTRand& mtrand )
+{
+ register MTRand::uint32 *s = mtrand.state;
+ register int i = mtrand.N;
+ for( ; i--; is >> *s++ ) {}
+ is >> mtrand.left;
+ mtrand.pNext = &mtrand.state[mtrand.N-mtrand.left];
+ return is;
+}
+
+inline MTRand& MTRand::operator=( const MTRand& o )
+{
+ if( this == &o ) return (*this);
+ register const uint32 *t = o.state;
+ register uint32 *s = state;
+ register int i = N;
+ for( ; i--; *s++ = *t++ ) {}
+ left = o.left;
+ pNext = &state[N-left];
+ return (*this);
+}
+
+#endif // MERSENNETWISTER_H
+
+// Change log:
+//
+// v0.1 - First release on 15 May 2000
+// - Based on code by Makoto Matsumoto, Takuji Nishimura, and Shawn Cokus
+// - Translated from C to C++
+// - Made completely ANSI compliant
+// - Designed convenient interface for initialization, seeding, and
+// obtaining numbers in default or user-defined ranges
+// - Added automatic seeding from /dev/urandom or time() and clock()
+// - Provided functions for saving and loading generator state
+//
+// v0.2 - Fixed bug which reloaded generator one step too late
+//
+// v0.3 - Switched to clearer, faster reload() code from Matthew Bellew
+//
+// v0.4 - Removed trailing newline in saved generator format to be consistent
+// with output format of built-in types
+//
+// v0.5 - Improved portability by replacing static const int's with enum's and
+// clarifying return values in seed(); suggested by Eric Heimburg
+// - Removed MAXINT constant; use 0xffffffffUL instead
+//
+// v0.6 - Eliminated seed overflow when uint32 is larger than 32 bits
+// - Changed integer [0,n] generator to give better uniformity
+//
+// v0.7 - Fixed operator precedence ambiguity in reload()
+// - Added access for real numbers in (0,1) and (0,n)
+//
+// v0.8 - Included time.h header to properly support time_t and clock_t
+//
+// v1.0 - Revised seeding to match 26 Jan 2002 update of Nishimura and Matsumoto
+// - Allowed for seeding with arrays of any length
+// - Added access for real numbers in [0,1) with 53-bit resolution
+// - Added access for real numbers from normal (Gaussian) distributions
+// - Increased overall speed by optimizing twist()
+// - Doubled speed of integer [0,n] generation
+// - Fixed out-of-range number generation on 64-bit machines
+// - Improved portability by substituting literal constants for long enum's
+// - Changed license from GNU LGPL to BSD
+//
+// v1.1 - Corrected parameter label in randNorm from "variance" to "stddev"
+// - Changed randNorm algorithm from basic to polar form for efficiency
+// - Updated includes from deprecated <xxxx.h> to standard <cxxxx> forms
+// - Cleaned declarations and definitions to please Intel compiler
+// - Revised twist() operator to work on ones'-complement machines
+// - Fixed reload() function to work when N and M are unsigned
+// - Added copy constructor and copy operator from Salvador Espana
diff --git a/src/MobCensus.cpp b/src/MobCensus.cpp
new file mode 100644
index 000000000..66b5932bc
--- /dev/null
+++ b/src/MobCensus.cpp
@@ -0,0 +1,92 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "MobCensus.h"
+
+
+
+
+
+void cMobCensus::CollectMob(cMonster & a_Monster, cChunk & a_Chunk, double a_Distance)
+{
+ m_ProximityCounter.CollectMob(a_Monster, a_Chunk, a_Distance);
+ m_MobFamilyCollecter.CollectMob(a_Monster);
+}
+
+
+
+
+
+bool cMobCensus::IsCapped(cMonster::eFamily a_MobFamily)
+{
+ bool toReturn = true;
+ const int ratio = 319; // this should be 256 as we are only supposed to take account from chunks that are in 17x17 from a player
+ // but for now, we use all chunks loaded by players. that means 19 x 19 chunks. That's why we use 256 * (19*19) / (17*17) = 319
+ // MG TODO : code the correct count
+ if ((GetCapMultiplier(a_MobFamily) * GetNumChunks()) / ratio >= m_MobFamilyCollecter.GetNumberOfCollectedMobs(a_MobFamily))
+ {
+ return false;
+ }
+ return true;
+}
+
+
+
+
+
+int cMobCensus::GetCapMultiplier(cMonster::eFamily a_MobFamily)
+{
+ switch (a_MobFamily)
+ {
+ case cMonster::mfHostile: return 79;
+ case cMonster::mfPassive: return 11;
+ case cMonster::mfAmbient: return 16;
+ case cMonster::mfWater: return 5;
+ }
+ ASSERT(!"Unhandled mob family");
+ return -1;
+}
+
+
+
+
+
+void cMobCensus::CollectSpawnableChunk(cChunk & a_Chunk)
+{
+ m_EligibleForSpawnChunks.insert(&a_Chunk);
+}
+
+
+
+
+
+int cMobCensus::GetNumChunks(void)
+{
+ return m_EligibleForSpawnChunks.size();
+}
+
+
+
+
+
+cMobProximityCounter & cMobCensus::GetProximityCounter(void)
+{
+ return m_ProximityCounter;
+}
+
+
+
+
+
+void cMobCensus::Logd()
+{
+ LOGD("Hostile mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfHostile), IsCapped(cMonster::mfHostile) ? "(capped)" : "");
+ LOGD("Ambient mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfAmbient), IsCapped(cMonster::mfAmbient) ? "(capped)" : "");
+ LOGD("Water mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfWater), IsCapped(cMonster::mfWater) ? "(capped)" : "");
+ LOGD("Passive mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfPassive), IsCapped(cMonster::mfPassive) ? "(capped)" : "");
+}
+
+
+
+
+
diff --git a/src/MobCensus.h b/src/MobCensus.h
new file mode 100644
index 000000000..e3892bec6
--- /dev/null
+++ b/src/MobCensus.h
@@ -0,0 +1,59 @@
+
+#pragma once
+
+#include "MobProximityCounter.h"
+#include "MobFamilyCollecter.h"
+
+
+
+
+// fwd:
+class cChunk;
+class cMonster;
+
+
+
+
+
+/** This class is used to collect information, for each Mob, what is the distance of the closest player
+it was first being designed in order to make mobs spawn / despawn / act
+as the behaviour and even life of mobs depends on the distance to closest player
+
+as side effect : it also collect the chunks that are elligible for spawning
+as side effect 2 : it also know the caps for mobs number and can compare census to this numbers
+*/
+class cMobCensus
+{
+public:
+ /// Returns the nested proximity counter
+ cMobProximityCounter & GetProximityCounter(void);
+
+ // collect an elligible Chunk for Mob Spawning
+ // MG TODO : code the correct rule (not loaded chunk but short distant from players)
+ void CollectSpawnableChunk(cChunk & a_Chunk);
+
+ /// Collect a mob - it's distance to player, it's family ...
+ void CollectMob(cMonster& a_Monster, cChunk& a_Chunk, double a_Distance);
+
+ /// Returns true if the family is capped (i.e. there are more mobs of this family than max)
+ bool IsCapped(cMonster::eFamily a_MobFamily);
+
+ /// log the results of census to server console
+ void Logd(void);
+
+protected :
+ cMobProximityCounter m_ProximityCounter;
+ cMobFamilyCollecter m_MobFamilyCollecter;
+
+ std::set<cChunk *> m_EligibleForSpawnChunks;
+
+ /// Returns the number of chunks that are elligible for spawning (for now, the loaded, valid chunks)
+ int GetNumChunks();
+
+ /// Returns the cap multiplier value of the given monster family
+ static int GetCapMultiplier(cMonster::eFamily a_MobFamily);
+} ;
+
+
+
+
diff --git a/src/MobFamilyCollecter.cpp b/src/MobFamilyCollecter.cpp
new file mode 100644
index 000000000..e9c69e078
--- /dev/null
+++ b/src/MobFamilyCollecter.cpp
@@ -0,0 +1,26 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "MobFamilyCollecter.h"
+#include "Mobs/Monster.h"
+
+
+
+void cMobFamilyCollecter::CollectMob(cMonster & a_Monster)
+{
+ cMonster::eFamily MobFamily = a_Monster.GetMobFamily();
+ m_Mobs[MobFamily].insert(&a_Monster);
+}
+
+
+
+
+
+int cMobFamilyCollecter::GetNumberOfCollectedMobs(cMonster::eFamily a_Family)
+{
+ return m_Mobs[a_Family].size();
+}
+
+
+
+
diff --git a/src/MobFamilyCollecter.h b/src/MobFamilyCollecter.h
new file mode 100644
index 000000000..6cef133b5
--- /dev/null
+++ b/src/MobFamilyCollecter.h
@@ -0,0 +1,39 @@
+
+#pragma once
+
+#include <map>
+#include <set>
+#include "BlockID.h"
+#include "Mobs/Monster.h" //this is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it
+
+
+
+
+// fwd:
+class cChunk;
+
+
+
+
+
+/** This class is used to collect the list of mobs for each family
+*/
+class cMobFamilyCollecter
+{
+public :
+ typedef const std::set<cMonster::eFamily> tMobFamilyList;
+
+ // collect a mob
+ void CollectMob(cMonster & a_Monster);
+
+ // return the number of mobs for this family
+ int GetNumberOfCollectedMobs(cMonster::eFamily a_Family);
+
+protected :
+ std::map<cMonster::eFamily, std::set<cMonster *> > m_Mobs;
+
+} ;
+
+
+
+
diff --git a/src/MobProximityCounter.cpp b/src/MobProximityCounter.cpp
new file mode 100644
index 000000000..583a71579
--- /dev/null
+++ b/src/MobProximityCounter.cpp
@@ -0,0 +1,83 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "MobProximityCounter.h"
+
+#include "Entities/Entity.h"
+#include "Chunk.h"
+
+void cMobProximityCounter::CollectMob(cEntity& a_Monster, cChunk& a_Chunk, double a_Distance)
+{
+// LOGD("Collecting monster %s, with distance %f",a_Monster->GetClass(),a_Distance);
+ tMonsterToDistance::iterator it = m_MonsterToDistance.find(&a_Monster);
+ if (it == m_MonsterToDistance.end())
+ {
+ sDistanceAndChunk newDistanceAndChunk(a_Distance,a_Chunk);
+ std::pair<tMonsterToDistance::iterator,bool> result = m_MonsterToDistance.insert(tMonsterToDistance::value_type(&a_Monster,newDistanceAndChunk));
+ if (!result.second)
+ {
+ ASSERT(!"A collected Monster was not found inside distance map using find(), but insert() said there already is a key for it");
+ }
+ }
+ else
+ {
+ if (a_Distance < it->second.m_Distance)
+ {
+ it->second.m_Distance = a_Distance;
+ it->second.m_Chunk = a_Chunk;
+ }
+ }
+
+ m_EligibleForSpawnChunks.insert(&a_Chunk);
+
+}
+
+void cMobProximityCounter::convertMaps()
+{
+ for(tMonsterToDistance::const_iterator itr = m_MonsterToDistance.begin(); itr != m_MonsterToDistance.end(); itr++)
+ {
+ m_DistanceToMonster.insert(tDistanceToMonster::value_type(itr->second.m_Distance,sMonsterAndChunk(*itr->first,itr->second.m_Chunk)));
+ }
+}
+
+cMobProximityCounter::sIterablePair cMobProximityCounter::getMobWithinThosesDistances(double a_DistanceMin, double a_DistanceMax)
+{
+ sIterablePair toReturn;
+ toReturn.m_Count = 0;
+ toReturn.m_Begin = m_DistanceToMonster.end();
+ toReturn.m_End = m_DistanceToMonster.end();
+
+ a_DistanceMin *= a_DistanceMin;// this is because is use square distance
+ a_DistanceMax *= a_DistanceMax;
+
+ if (m_DistanceToMonster.size() <= 0)
+ {
+ convertMaps();
+ }
+
+ for(tDistanceToMonster::const_iterator itr = m_DistanceToMonster.begin(); itr != m_DistanceToMonster.end(); itr++)
+ {
+ if (toReturn.m_Begin == m_DistanceToMonster.end())
+ {
+ if (a_DistanceMin == -1 || itr->first > a_DistanceMin)
+ {
+ toReturn.m_Begin = itr; // this is the first one with distance > a_DistanceMin;
+ }
+ }
+
+ if (toReturn.m_Begin != m_DistanceToMonster.end())
+ {
+ if (a_DistanceMax != -1 && itr->first > a_DistanceMax)
+ {
+ toReturn.m_End = itr; // this is just after the last one with distance < a_DistanceMax
+ // Note : if we are not going through this, it's ok, toReturn.m_End will be end();
+ break;
+ }
+ else
+ {
+ toReturn.m_Count ++;
+ }
+ }
+ }
+ return toReturn;
+}
diff --git a/src/MobProximityCounter.h b/src/MobProximityCounter.h
new file mode 100644
index 000000000..8a67139aa
--- /dev/null
+++ b/src/MobProximityCounter.h
@@ -0,0 +1,65 @@
+
+#pragma once
+
+#include <set>
+
+class cChunk;
+class cEntity;
+
+
+// This class is used to collect, for each Mob, what is the distance of the closest player
+// it was first being designed in order to make mobs spawn / despawn / act
+// as the behaviour and even life of mobs depends on the distance to closest player
+class cMobProximityCounter
+{
+protected :
+ // structs used for later maps (see m_MonsterToDistance and m_DistanceToMonster)
+ struct sDistanceAndChunk
+ {
+ sDistanceAndChunk(double a_Distance, cChunk& a_Chunk) : m_Distance(a_Distance), m_Chunk(a_Chunk) {}
+ double m_Distance;
+ cChunk& m_Chunk;
+ };
+ struct sMonsterAndChunk
+ {
+ sMonsterAndChunk(cEntity& a_Monster, cChunk& a_Chunk) : m_Monster(a_Monster), m_Chunk(a_Chunk) {}
+ cEntity& m_Monster;
+ cChunk& m_Chunk;
+ };
+
+public :
+ typedef std::map<cEntity*,sDistanceAndChunk> tMonsterToDistance;
+ typedef std::multimap<double,sMonsterAndChunk> tDistanceToMonster;
+
+protected :
+ // this map is filled during collection phase, it will be later transformed into DistanceToMonster
+ tMonsterToDistance m_MonsterToDistance;
+
+ // this map is generated after collection phase, in order to access monster by distance to player
+ tDistanceToMonster m_DistanceToMonster;
+
+ // this are the collected chunks. Used to determinate the number of elligible chunk for spawning.
+ std::set<cChunk*> m_EligibleForSpawnChunks;
+
+protected :
+ // transform monsterToDistance map (that was usefull for collecting) into distanceToMonster
+ // that will be usefull for picking up.
+ void convertMaps();
+
+public :
+ // count a mob on a specified chunk with specified distance to an unkown player
+ // if the distance is shortest than the one collected, this become the new closest
+ // distance and the chunk become the "hosting" chunk (that is the one that will perform the action)
+ void CollectMob(cEntity& a_Monster, cChunk& a_Chunk, double a_Distance);
+
+ // return the mobs that are within the range of distance of the closest player they are
+ // that means that if a mob is 30 m from a player and 150 m from another one. It will be
+ // in the range [0..50] but not in [100..200]
+ struct sIterablePair{
+ tDistanceToMonster::const_iterator m_Begin;
+ tDistanceToMonster::const_iterator m_End;
+ int m_Count;
+ };
+ sIterablePair getMobWithinThosesDistances(double a_DistanceMin, double a_DistanceMax);
+
+};
diff --git a/src/MobSpawner.cpp b/src/MobSpawner.cpp
new file mode 100644
index 000000000..4d0b2777b
--- /dev/null
+++ b/src/MobSpawner.cpp
@@ -0,0 +1,361 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "MobSpawner.h"
+#include "Mobs/IncludeAllMonsters.h"
+
+
+
+
+
+cMobSpawner::cMobSpawner(cMonster::eFamily a_MonsterFamily,const std::set<cMonster::eType>& a_AllowedTypes) :
+ m_MonsterFamily(a_MonsterFamily),
+ m_NewPack(true),
+ m_MobType(cMonster::mtInvalidType)
+{
+ for (std::set<cMonster::eType>::const_iterator itr = a_AllowedTypes.begin(); itr != a_AllowedTypes.end(); itr++)
+ {
+ if (cMonster::FamilyFromType(*itr) == a_MonsterFamily)
+ {
+ m_AllowedTypes.insert(*itr);
+ }
+ }
+}
+
+
+
+
+
+bool cMobSpawner::CheckPackCenter(BLOCKTYPE a_BlockType)
+{
+ // Packs of non-water mobs can only be centered on an air block
+ // Packs of water mobs can only be centered on a water block
+ if (m_MonsterFamily == cMonster::mfWater)
+ {
+ return IsBlockWater(a_BlockType);
+ }
+ else
+ {
+ return a_BlockType == E_BLOCK_AIR;
+ }
+}
+
+
+
+
+
+void cMobSpawner::addIfAllowed(cMonster::eType toAdd, std::set<cMonster::eType>& toAddIn)
+{
+ std::set<cMonster::eType>::iterator itr = m_AllowedTypes.find(toAdd);
+ if (itr != m_AllowedTypes.end())
+ {
+ toAddIn.insert(toAdd);
+ }
+}
+
+
+
+
+
+cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
+{
+ std::set<cMonster::eType> allowedMobs;
+
+ if (a_Biome == biMushroomIsland || a_Biome == biMushroomShore)
+ {
+ addIfAllowed(cMonster::mtMooshroom, allowedMobs);
+ }
+ else if (a_Biome == biNether)
+ {
+ addIfAllowed(cMonster::mtGhast, allowedMobs);
+ addIfAllowed(cMonster::mtZombiePigman, allowedMobs);
+ addIfAllowed(cMonster::mtMagmaCube, allowedMobs);
+ }
+ else if (a_Biome == biEnd)
+ {
+ addIfAllowed(cMonster::mtEnderman, allowedMobs);
+ }
+ else
+ {
+ addIfAllowed(cMonster::mtBat, allowedMobs);
+ addIfAllowed(cMonster::mtSpider, allowedMobs);
+ addIfAllowed(cMonster::mtZombie, allowedMobs);
+ addIfAllowed(cMonster::mtSkeleton, allowedMobs);
+ addIfAllowed(cMonster::mtCreeper, allowedMobs);
+ addIfAllowed(cMonster::mtSquid, allowedMobs);
+
+ if (a_Biome != biDesert && a_Biome != biBeach && a_Biome != biOcean)
+ {
+ addIfAllowed(cMonster::mtSheep, allowedMobs);
+ addIfAllowed(cMonster::mtPig, allowedMobs);
+ addIfAllowed(cMonster::mtCow, allowedMobs);
+ addIfAllowed(cMonster::mtChicken, allowedMobs);
+ addIfAllowed(cMonster::mtEnderman, allowedMobs);
+ addIfAllowed(cMonster::mtSlime, allowedMobs); // MG TODO : much more complicated rule
+
+ if (a_Biome == biForest || a_Biome == biForestHills || a_Biome == biTaiga || a_Biome == biTaigaHills)
+ {
+ addIfAllowed(cMonster::mtWolf, allowedMobs);
+ }
+ else if (a_Biome == biJungle || a_Biome == biJungleHills)
+ {
+ addIfAllowed(cMonster::mtOcelot, allowedMobs);
+ }
+ }
+ }
+
+ int allowedMobsSize = allowedMobs.size();
+ if (allowedMobsSize > 0)
+ {
+ std::set<cMonster::eType>::iterator itr = allowedMobs.begin();
+ int iRandom = m_Random.NextInt(allowedMobsSize,a_Biome);
+
+ for(int i = 0; i < iRandom; i++)
+ {
+ itr++;
+ }
+
+ return *itr;
+ }
+ return cMonster::mtInvalidType;
+}
+
+
+
+
+
+bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome)
+{
+ BLOCKTYPE TargetBlock;
+ if (m_AllowedTypes.find(a_MobType) != m_AllowedTypes.end() && a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, TargetBlock))
+ {
+ NIBBLETYPE BlockLight = a_Chunk->GetBlockLight(a_RelX, a_RelY, a_RelZ);
+ NIBBLETYPE SkyLight = a_Chunk->GetSkyLight(a_RelX, a_RelY, a_RelZ);
+ BLOCKTYPE BlockAbove = a_Chunk->GetBlock(a_RelX, a_RelY + 1, a_RelZ);
+ BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ);
+
+ SkyLight = a_Chunk->GetTimeAlteredLight(SkyLight);
+
+ switch(a_MobType)
+ {
+ case cMonster::mtSquid:
+ {
+ return IsBlockWater(TargetBlock) && (a_RelY >= 45) && (a_RelY <= 62);
+ }
+
+ case cMonster::mtBat:
+ {
+ return (a_RelY <= 63) && (BlockLight <= 4) && (SkyLight <= 4) && (TargetBlock == E_BLOCK_AIR) && (!g_BlockTransparent[BlockAbove]);
+ }
+
+ case cMonster::mtChicken:
+ case cMonster::mtCow:
+ case cMonster::mtPig:
+ case cMonster::mtHorse:
+ case cMonster::mtSheep:
+ {
+ return (
+ (TargetBlock == E_BLOCK_AIR) &&
+ (BlockAbove == E_BLOCK_AIR) &&
+ (!g_BlockTransparent[BlockBelow]) &&
+ (BlockBelow == E_BLOCK_GRASS) &&
+ (SkyLight >= 9)
+ );
+ }
+
+ case cMonster::mtOcelot:
+ {
+ return (
+ (TargetBlock == E_BLOCK_AIR) &&
+ (BlockAbove == E_BLOCK_AIR) &&
+ (
+ (BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES)
+ ) &&
+ (a_RelY >= 62) &&
+ (m_Random.NextInt(3, a_Biome) != 0)
+ );
+ }
+
+ case cMonster::mtEnderman:
+ {
+ if (a_RelY < 250)
+ {
+ BLOCKTYPE BlockTop = a_Chunk->GetBlock(a_RelX, a_RelY + 2, a_RelZ);
+ if (BlockTop == E_BLOCK_AIR)
+ {
+ BlockTop = a_Chunk->GetBlock(a_RelX, a_RelY + 3, a_RelZ);
+ return (
+ (TargetBlock == E_BLOCK_AIR) &&
+ (BlockAbove == E_BLOCK_AIR) &&
+ (BlockTop == E_BLOCK_AIR) &&
+ (!g_BlockTransparent[BlockBelow]) &&
+ (SkyLight <= 7) &&
+ (BlockLight <= 7)
+ );
+ }
+ }
+ break;
+ }
+
+ case cMonster::mtSpider:
+ {
+ bool CanSpawn = true;
+ bool HaveFloor = false;
+ for (int x = 0; x < 2; ++x)
+ {
+ for(int z = 0; z < 2; ++z)
+ {
+ CanSpawn = a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY, a_RelZ + z, TargetBlock);
+ CanSpawn = CanSpawn && (TargetBlock == E_BLOCK_AIR);
+ if (!CanSpawn)
+ {
+ return false;
+ }
+ HaveFloor = (
+ HaveFloor ||
+ (
+ a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY - 1, a_RelZ + z, TargetBlock) &&
+ !g_BlockTransparent[TargetBlock]
+ )
+ );
+ }
+ }
+ return CanSpawn && HaveFloor && (SkyLight <= 7) && (BlockLight <= 7);
+ }
+
+ case cMonster::mtCreeper:
+ case cMonster::mtSkeleton:
+ case cMonster::mtZombie:
+ {
+ return (
+ (TargetBlock == E_BLOCK_AIR) &&
+ (BlockAbove == E_BLOCK_AIR) &&
+ (!g_BlockTransparent[BlockBelow]) &&
+ (SkyLight <= 7) &&
+ (BlockLight <= 7) &&
+ (m_Random.NextInt(2, a_Biome) == 0)
+ );
+ }
+
+ case cMonster::mtSlime:
+ {
+ return (
+ (TargetBlock == E_BLOCK_AIR) &&
+ (BlockAbove == E_BLOCK_AIR) &&
+ (!g_BlockTransparent[BlockBelow]) &&
+ (
+ (a_RelY <= 40) || (a_Biome == biSwampland)
+ )
+ );
+ }
+
+ case cMonster::mtGhast:
+ case cMonster::mtZombiePigman:
+ {
+ return (
+ (TargetBlock == E_BLOCK_AIR) &&
+ (BlockAbove == E_BLOCK_AIR) &&
+ (!g_BlockTransparent[BlockBelow]) &&
+ (m_Random.NextInt(20, a_Biome) == 0)
+ );
+ }
+
+ case cMonster::mtWolf:
+ {
+ return (
+ (TargetBlock == E_BLOCK_GRASS) &&
+ (BlockAbove == E_BLOCK_AIR) &&
+ (
+ (a_Biome == biTaiga) ||
+ (a_Biome == biTaigaHills) ||
+ (a_Biome == biForest) ||
+ (a_Biome == biForestHills) ||
+ (a_Biome == biColdTaiga) ||
+ (a_Biome == biColdTaigaHills) ||
+ (a_Biome == biTaigaM) ||
+ (a_Biome == biMegaTaiga) ||
+ (a_Biome == biMegaTaigaHills)
+ )
+ );
+ }
+
+ default:
+ {
+ LOGD("MG TODO: Write spawning rule for mob type %d", a_MobType);
+ return false;
+ }
+ }
+ }
+ return false;
+}
+
+
+
+
+
+cMonster* cMobSpawner::TryToSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize)
+{
+ cMonster* toReturn = NULL;
+ if (m_NewPack)
+ {
+ m_MobType = ChooseMobType(a_Biome);
+ if (m_MobType == cMonster::mtInvalidType)
+ {
+ return toReturn;
+ }
+ if (m_MobType == cMonster::mtWolf)
+ {
+ a_MaxPackSize = 8;
+ }
+ else if (m_MobType == cMonster::mtGhast)
+ {
+ a_MaxPackSize = 1;
+ }
+ m_NewPack = false;
+ }
+
+ // Make sure we are looking at the right chunk to spawn in
+ a_Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
+
+ if (CanSpawnHere(a_Chunk, a_RelX, a_RelY, a_RelZ, m_MobType, a_Biome))
+ {
+ cMonster * newMob = cMonster::NewMonsterFromType(m_MobType);
+ if (newMob)
+ {
+ m_Spawned.insert(newMob);
+ }
+ toReturn = newMob;
+ }
+ return toReturn;
+}
+
+
+
+
+
+void cMobSpawner::NewPack()
+{
+ m_NewPack = true;
+}
+
+
+
+
+
+cMobSpawner::tSpawnedContainer & cMobSpawner::getSpawned(void)
+{
+ return m_Spawned;
+}
+
+
+
+
+
+bool cMobSpawner::CanSpawnAnything(void)
+{
+ return !m_AllowedTypes.empty();
+}
+
+
+
+
diff --git a/src/MobSpawner.h b/src/MobSpawner.h
new file mode 100644
index 000000000..ea6636310
--- /dev/null
+++ b/src/MobSpawner.h
@@ -0,0 +1,76 @@
+
+#pragma once
+
+#include <set>
+#include "BlockID.h"
+#include "ChunkDef.h"
+#include "Chunk.h"
+#include "FastRandom.h"
+#include "Mobs/Monster.h" //this is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it
+
+
+
+
+// fwd:
+class cChunk;
+
+
+
+
+
+/** This class is used to determine which monster can be spawned in which place
+it is essentially static (eg. Squids spawn in water, Zombies spawn in dark places)
+but it also has dynamic part depending on the world.ini settings.
+*/
+class cMobSpawner
+{
+public :
+ // constructor
+ // a_MobFamily is the Family of mobs that this spawner will spawn
+ // a_AllowedTypes is the set of types allowed for mobs it will spawn. Empty set
+ // would result in no spawn at all
+ // Allowed mobs thah are not of the right Family will not be include (no warning)
+ cMobSpawner(cMonster::eFamily MobFamily, const std::set<cMonster::eType> & a_AllowedTypes);
+
+ /// Check if specified block can be a Pack center for this spawner
+ bool CheckPackCenter(BLOCKTYPE a_BlockType);
+
+ // Try to create a monster here
+ // if this is the first of a Pack : determine the type of monster
+ // BlockType & BlockMeta are used to decide what kind of Mob can Spawn here
+ // MaxPackSize is set to the maximal size for a pack this type of mob
+ cMonster * TryToSpawnHere(cChunk * a_Chunk, int A_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize);
+
+ // mark the beginning of a new Pack
+ // all mobs of the same Pack are the same type
+ void NewPack(void);
+
+ // return true if there is at least one allowed type
+ bool CanSpawnAnything(void);
+
+ typedef const std::set<cMonster *> tSpawnedContainer;
+ tSpawnedContainer & getSpawned(void);
+
+protected :
+ // return true if specified type of mob can spawn on specified block
+ bool CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome);
+
+ // return a random type that can spawn on specified biome.
+ // returns E_ENTITY_TYPE_DONOTUSE if none is possible
+ cMonster::eType ChooseMobType(EMCSBiome a_Biome);
+
+ // add toAdd inside toAddIn, if toAdd is in m_AllowedTypes
+ void addIfAllowed(cMonster::eType toAdd, std::set<cMonster::eType> & toAddIn);
+
+protected :
+ cMonster::eFamily m_MonsterFamily;
+ std::set<cMonster::eType> m_AllowedTypes;
+ bool m_NewPack;
+ cMonster::eType m_MobType;
+ std::set<cMonster*> m_Spawned;
+ cFastRandom m_Random;
+} ;
+
+
+
+
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp
new file mode 100644
index 000000000..cc7e7da2b
--- /dev/null
+++ b/src/Mobs/AggressiveMonster.cpp
@@ -0,0 +1,97 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "AggressiveMonster.h"
+
+#include "../World.h"
+#include "../Vector3f.h"
+#include "../Entities/Player.h"
+#include "../MersenneTwister.h"
+
+
+
+
+
+cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
+ super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height),
+ m_ChaseTime(999999)
+{
+ m_EMPersonality = AGGRESSIVE;
+}
+
+
+
+
+
+// What to do if in Chasing State
+void cAggressiveMonster::InStateChasing(float a_Dt)
+{
+ super::InStateChasing(a_Dt);
+ m_ChaseTime += a_Dt;
+ if (m_Target != NULL)
+ {
+ if (m_Target->IsPlayer())
+ {
+ cPlayer * Player = (cPlayer *) m_Target;
+ if (Player->IsGameModeCreative())
+ {
+ m_EMState = IDLE;
+ return;
+ }
+ }
+
+ Vector3f Pos = Vector3f( GetPosition() );
+ Vector3f Their = Vector3f( m_Target->GetPosition() );
+ if ((Their - Pos).Length() <= m_AttackRange)
+ {
+ Attack(a_Dt);
+ }
+ MoveToPosition(Their + Vector3f(0, 0.65f, 0));
+ }
+ else if (m_ChaseTime > 5.f)
+ {
+ m_ChaseTime = 0;
+ m_EMState = IDLE;
+ }
+}
+
+
+
+
+
+void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity)
+{
+ super::EventSeePlayer(a_Entity);
+ m_EMState = CHASING;
+}
+
+
+
+
+
+void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+
+ m_SeePlayerInterval += a_Dt;
+
+ if (m_SeePlayerInterval > 1)
+ {
+ int rem = m_World->GetTickRandomNumber(3) + 1; // Check most of the time but miss occasionally
+
+ m_SeePlayerInterval = 0.0;
+ if (rem >= 2)
+ {
+ if (m_EMState == CHASING)
+ {
+ CheckEventLostPlayer();
+ }
+ else
+ {
+ CheckEventSeePlayer();
+ }
+ }
+ }
+}
+
+
diff --git a/src/Mobs/AggressiveMonster.h b/src/Mobs/AggressiveMonster.h
new file mode 100644
index 000000000..5a0d93f3d
--- /dev/null
+++ b/src/Mobs/AggressiveMonster.h
@@ -0,0 +1,30 @@
+
+#pragma once
+
+#include "Monster.h"
+
+
+
+
+
+class cAggressiveMonster :
+ public cMonster
+{
+ typedef cMonster super;
+
+public:
+ cAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
+
+ virtual void Tick (float a_Dt, cChunk & a_Chunk) override;
+ virtual void InStateChasing(float a_Dt) override;
+
+ virtual void EventSeePlayer(cEntity *) override;
+
+
+protected:
+ float m_ChaseTime;
+} ;
+
+
+
+
diff --git a/src/Mobs/Bat.cpp b/src/Mobs/Bat.cpp
new file mode 100644
index 000000000..b9c82996b
--- /dev/null
+++ b/src/Mobs/Bat.cpp
@@ -0,0 +1,15 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Bat.h"
+#include "../Vector3d.h"
+#include "../Chunk.h"
+
+
+cBat::cBat(void) :
+ // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
+ super("Bat", mtBat, "mob.bat.hurt", "mob.bat.death", 0.7, 0.7)
+{
+}
+
+
diff --git a/src/Mobs/Bat.h b/src/Mobs/Bat.h
new file mode 100644
index 000000000..e878d0ee8
--- /dev/null
+++ b/src/Mobs/Bat.h
@@ -0,0 +1,25 @@
+
+#pragma once
+
+#include "PassiveMonster.h"
+
+
+
+
+
+class cBat :
+ public cPassiveMonster
+{
+ typedef cPassiveMonster super;
+
+public:
+ cBat(void);
+
+ CLASS_PROTODEF(cBat);
+
+ bool IsHanging(void) const {return false; }
+} ;
+
+
+
+
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp
new file mode 100644
index 000000000..f9c05b17a
--- /dev/null
+++ b/src/Mobs/Blaze.cpp
@@ -0,0 +1,52 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Blaze.h"
+#include "../World.h"
+
+
+
+
+cBlaze::cBlaze(void) :
+ // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
+ super("Blaze", mtBlaze, "mob.blaze.hit", "mob.blaze.death", 0.7, 1.8)
+{
+}
+
+
+
+
+
+void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ AddRandomDropItem(a_Drops, 0, 1, E_ITEM_BLAZE_ROD);
+}
+
+
+
+
+
+void cBlaze::Attack(float a_Dt)
+{
+ m_AttackInterval += a_Dt * m_AttackRate;
+
+ if (m_Target != NULL && m_AttackInterval > 3.0)
+ {
+ // Setting this higher gives us more wiggle room for attackrate
+ Vector3d Speed = GetLookVector() * 20;
+ Speed.y = Speed.y + 1;
+ cFireChargeEntity * FireCharge = new cFireChargeEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
+ if (FireCharge == NULL)
+ {
+ return;
+ }
+ if (!FireCharge->Initialize(m_World))
+ {
+ delete FireCharge;
+ return;
+ }
+ m_World->BroadcastSpawnEntity(*FireCharge);
+ m_AttackInterval = 0.0;
+ // ToDo: Shoot 3 fireballs instead of 1.
+ }
+} \ No newline at end of file
diff --git a/src/Mobs/Blaze.h b/src/Mobs/Blaze.h
new file mode 100644
index 000000000..cdb3a1306
--- /dev/null
+++ b/src/Mobs/Blaze.h
@@ -0,0 +1,26 @@
+
+#pragma once
+
+#include "AggressiveMonster.h"
+
+
+
+
+
+class cBlaze :
+ public cAggressiveMonster
+{
+ typedef cAggressiveMonster super;
+
+public:
+ cBlaze(void);
+
+ CLASS_PROTODEF(cBlaze);
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void Attack(float a_Dt) override;
+} ;
+
+
+
+
diff --git a/src/Mobs/Cavespider.cpp b/src/Mobs/Cavespider.cpp
new file mode 100644
index 000000000..aba1ff9f5
--- /dev/null
+++ b/src/Mobs/Cavespider.cpp
@@ -0,0 +1,40 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Cavespider.h"
+#include "../World.h"
+
+
+
+
+
+cCavespider::cCavespider(void) :
+ super("Cavespider", mtCaveSpider, "mob.spider.say", "mob.spider.death", 0.7, 0.5)
+{
+}
+
+
+
+
+
+void cCavespider::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+
+ // TODO: Check vanilla if cavespiders really get passive during the day / in daylight
+ m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE;
+}
+
+
+
+
+
+void cCavespider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING);
+ AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE);
+}
+
+
+
+
diff --git a/src/Mobs/Cavespider.h b/src/Mobs/Cavespider.h
new file mode 100644
index 000000000..10ea03f7b
--- /dev/null
+++ b/src/Mobs/Cavespider.h
@@ -0,0 +1,26 @@
+
+#pragma once
+
+#include "AggressiveMonster.h"
+
+
+
+
+
+class cCavespider :
+ public cAggressiveMonster
+{
+ typedef cAggressiveMonster super;
+
+public:
+ cCavespider(void);
+
+ CLASS_PROTODEF(cCaveSpider);
+
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+} ;
+
+
+
+
diff --git a/src/Mobs/Chicken.cpp b/src/Mobs/Chicken.cpp
new file mode 100644
index 000000000..087fd088a
--- /dev/null
+++ b/src/Mobs/Chicken.cpp
@@ -0,0 +1,62 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Chicken.h"
+#include "../World.h"
+
+
+
+
+
+
+
+
+cChicken::cChicken(void) :
+ super("Chicken", mtChicken, "mob.chicken.hurt", "mob.chicken.hurt", 0.3, 0.4),
+ m_EggDropTimer(0)
+{
+}
+
+
+
+
+void cChicken::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+
+ if ((m_EggDropTimer == 6000) && (m_World->GetTickRandomNumber(1) == 0))
+ {
+ cItems Drops;
+ m_EggDropTimer = 0;
+ Drops.push_back(cItem(E_ITEM_EGG, 1));
+ m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
+ }
+ else if (m_EggDropTimer == 12000)
+ {
+ cItems Drops;
+ m_EggDropTimer = 0;
+ Drops.push_back(cItem(E_ITEM_EGG, 1));
+ m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
+ }
+ else
+ {
+ m_EggDropTimer++;
+ }
+}
+
+
+
+
+
+void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_FEATHER);
+ a_Drops.push_back(cItem(IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN, 1));
+}
+
+
+
+
+
+
+
+
diff --git a/src/Mobs/Chicken.h b/src/Mobs/Chicken.h
new file mode 100644
index 000000000..979c4d8a0
--- /dev/null
+++ b/src/Mobs/Chicken.h
@@ -0,0 +1,29 @@
+#pragma once
+
+#include "PassiveMonster.h"
+
+
+
+
+
+class cChicken :
+ public cPassiveMonster
+{
+ typedef cPassiveMonster super;
+
+public:
+ cChicken(void);
+
+ CLASS_PROTODEF(cChicken);
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+
+private:
+
+
+ int m_EggDropTimer;
+} ;
+
+
+
diff --git a/src/Mobs/Cow.cpp b/src/Mobs/Cow.cpp
new file mode 100644
index 000000000..9eb74dac2
--- /dev/null
+++ b/src/Mobs/Cow.cpp
@@ -0,0 +1,45 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Cow.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+
+
+cCow::cCow(void) :
+ super("Cow", mtCow, "mob.cow.hurt", "mob.cow.hurt", 0.9, 1.3)
+{
+}
+
+
+
+
+
+void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
+ AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
+}
+
+
+
+
+
+void cCow::OnRightClicked(cPlayer & a_Player)
+{
+ if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_BUCKET))
+ {
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ a_Player.GetInventory().AddItem(E_ITEM_MILK);
+ }
+ }
+}
+
+
+
diff --git a/src/Mobs/Cow.h b/src/Mobs/Cow.h
new file mode 100644
index 000000000..0391d4a31
--- /dev/null
+++ b/src/Mobs/Cow.h
@@ -0,0 +1,26 @@
+
+#pragma once
+
+#include "PassiveMonster.h"
+
+
+
+
+
+class cCow :
+ public cPassiveMonster
+{
+ typedef cPassiveMonster super;
+
+public:
+ cCow();
+
+ CLASS_PROTODEF(cCow);
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+} ;
+
+
+
+
diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp
new file mode 100644
index 000000000..4e11ae13e
--- /dev/null
+++ b/src/Mobs/Creeper.cpp
@@ -0,0 +1,47 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Creeper.h"
+#include "../World.h"
+
+
+
+
+
+cCreeper::cCreeper(void) :
+ super("Creeper", mtCreeper, "mob.creeper.say", "mob.creeper.say", 0.6, 1.8),
+ m_bIsBlowing(false),
+ m_bIsCharged(false)
+{
+}
+
+
+
+
+
+void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER);
+
+ // TODO Check if killed by a skeleton, then drop random music disk
+}
+
+
+
+
+
+void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
+{
+ super::DoTakeDamage(a_TDI);
+
+ if (a_TDI.DamageType == dtLightning)
+ {
+ m_bIsCharged = true;
+ }
+
+ m_World->BroadcastEntityMetadata(*this);
+}
+
+
+
+
diff --git a/src/Mobs/Creeper.h b/src/Mobs/Creeper.h
new file mode 100644
index 000000000..c3d4edeae
--- /dev/null
+++ b/src/Mobs/Creeper.h
@@ -0,0 +1,34 @@
+
+#pragma once
+
+#include "AggressiveMonster.h"
+
+
+
+
+
+class cCreeper :
+ public cAggressiveMonster
+{
+ typedef cAggressiveMonster super;
+
+public:
+ cCreeper(void);
+
+ CLASS_PROTODEF(cCreeper);
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+
+ bool IsBlowing(void) const {return m_bIsBlowing; }
+ bool IsCharged(void) const {return m_bIsCharged; }
+
+private:
+
+ bool m_bIsBlowing, m_bIsCharged;
+
+} ;
+
+
+
+
diff --git a/src/Mobs/EnderDragon.cpp b/src/Mobs/EnderDragon.cpp
new file mode 100644
index 000000000..acd81cde1
--- /dev/null
+++ b/src/Mobs/EnderDragon.cpp
@@ -0,0 +1,27 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "EnderDragon.h"
+
+
+
+
+
+cEnderDragon::cEnderDragon(void) :
+ // TODO: Vanilla source says this, but is it right? Dragons fly, they don't stand
+ super("EnderDragon", mtEnderDragon, "mob.enderdragon.hit", "mob.enderdragon.end", 16.0, 8.0)
+{
+}
+
+
+
+
+
+void cEnderDragon::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ return;
+}
+
+
+
+
diff --git a/src/Mobs/EnderDragon.h b/src/Mobs/EnderDragon.h
new file mode 100644
index 000000000..77177edfe
--- /dev/null
+++ b/src/Mobs/EnderDragon.h
@@ -0,0 +1,25 @@
+
+#pragma once
+
+#include "AggressiveMonster.h"
+
+
+
+
+
+class cEnderDragon :
+ public cAggressiveMonster
+{
+ typedef cAggressiveMonster super;
+
+public:
+ cEnderDragon(void);
+
+ CLASS_PROTODEF(cEnderDragon);
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+} ;
+
+
+
+
diff --git a/src/Mobs/Enderman.cpp b/src/Mobs/Enderman.cpp
new file mode 100644
index 000000000..a784131e4
--- /dev/null
+++ b/src/Mobs/Enderman.cpp
@@ -0,0 +1,29 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Enderman.h"
+
+
+
+
+
+cEnderman::cEnderman(void) :
+ super("Enderman", mtEnderman, "mob.endermen.hit", "mob.endermen.death", 0.5, 2.9),
+ m_bIsScreaming(false),
+ CarriedBlock(E_BLOCK_AIR),
+ CarriedMeta(0)
+{
+}
+
+
+
+
+
+void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ENDER_PEARL);
+}
+
+
+
+
diff --git a/src/Mobs/Enderman.h b/src/Mobs/Enderman.h
new file mode 100644
index 000000000..32e40e70b
--- /dev/null
+++ b/src/Mobs/Enderman.h
@@ -0,0 +1,36 @@
+
+#pragma once
+
+#include "PassiveAggressiveMonster.h"
+
+
+
+
+
+class cEnderman :
+ public cPassiveAggressiveMonster
+{
+ typedef cPassiveAggressiveMonster super;
+
+public:
+ cEnderman(void);
+
+ CLASS_PROTODEF(cEnderman);
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+
+ bool IsScreaming(void) const {return m_bIsScreaming; }
+ BLOCKTYPE GetCarriedBlock(void) const {return CarriedBlock; }
+ NIBBLETYPE GetCarriedMeta(void) const {return CarriedMeta; }
+
+private:
+
+ bool m_bIsScreaming;
+ BLOCKTYPE CarriedBlock;
+ NIBBLETYPE CarriedMeta;
+
+} ;
+
+
+
+
diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp
new file mode 100644
index 000000000..96a29b2d8
--- /dev/null
+++ b/src/Mobs/Ghast.cpp
@@ -0,0 +1,54 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Ghast.h"
+#include "../World.h"
+
+
+
+
+cGhast::cGhast(void) :
+ super("Ghast", mtGhast, "mob.ghast.scream", "mob.ghast.death", 4, 4)
+{
+}
+
+
+
+
+
+void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER);
+ AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GHAST_TEAR);
+}
+
+
+
+
+
+void cGhast::Attack(float a_Dt)
+{
+ m_AttackInterval += a_Dt * m_AttackRate;
+
+ if (m_Target != NULL && m_AttackInterval > 3.0)
+ {
+ // Setting this higher gives us more wiggle room for attackrate
+ Vector3d Speed = GetLookVector() * 20;
+ Speed.y = Speed.y + 1;
+ cGhastFireballEntity * GhastBall = new cGhastFireballEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
+ if (GhastBall == NULL)
+ {
+ return;
+ }
+ if (!GhastBall->Initialize(m_World))
+ {
+ delete GhastBall;
+ return;
+ }
+ m_World->BroadcastSpawnEntity(*GhastBall);
+ m_AttackInterval = 0.0;
+ }
+}
+
+
+
diff --git a/src/Mobs/Ghast.h b/src/Mobs/Ghast.h
new file mode 100644
index 000000000..43e8bedb6
--- /dev/null
+++ b/src/Mobs/Ghast.h
@@ -0,0 +1,28 @@
+
+#pragma once
+
+#include "AggressiveMonster.h"
+
+
+
+
+
+class cGhast :
+ public cAggressiveMonster
+{
+ typedef cAggressiveMonster super;
+
+public:
+ cGhast(void);
+
+ CLASS_PROTODEF(cGhast);
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void Attack(float a_Dt) override;
+
+ bool IsCharging(void) const {return false; }
+} ;
+
+
+
+
diff --git a/src/Mobs/Giant.cpp b/src/Mobs/Giant.cpp
new file mode 100644
index 000000000..f41977535
--- /dev/null
+++ b/src/Mobs/Giant.cpp
@@ -0,0 +1,27 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Giant.h"
+
+
+
+
+
+cGiant::cGiant(void) :
+ // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
+ super("Giant", mtGiant, "mob.zombie.hurt", "mob.zombie.death", 2.0, 13.5)
+{
+}
+
+
+
+
+
+void cGiant::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ AddRandomDropItem(a_Drops, 10, 50, E_ITEM_ROTTEN_FLESH);
+}
+
+
+
+
diff --git a/src/Mobs/Giant.h b/src/Mobs/Giant.h
new file mode 100644
index 000000000..356dd4352
--- /dev/null
+++ b/src/Mobs/Giant.h
@@ -0,0 +1,25 @@
+
+#pragma once
+
+#include "AggressiveMonster.h"
+
+
+
+
+
+class cGiant :
+ public cAggressiveMonster
+{
+ typedef cAggressiveMonster super;
+
+public:
+ cGiant(void);
+
+ CLASS_PROTODEF(cGiant);
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+} ;
+
+
+
+
diff --git a/src/Mobs/Horse.cpp b/src/Mobs/Horse.cpp
new file mode 100644
index 000000000..bb9a4e3f6
--- /dev/null
+++ b/src/Mobs/Horse.cpp
@@ -0,0 +1,152 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Horse.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+cHorse::cHorse(int Type, int Color, int Style, int TameTimes) :
+ super("Horse", mtHorse, "mob.horse.hit", "mob.horse.death", 1.4, 1.6),
+ m_bHasChest(false),
+ m_bIsEating(false),
+ m_bIsRearing(false),
+ m_bIsMouthOpen(false),
+ m_bIsTame(false),
+ m_bIsSaddled(false),
+ m_Type(Type),
+ m_Color(Color),
+ m_Style(Style),
+ m_Armour(0),
+ m_TimesToTame(TameTimes),
+ m_TameAttemptTimes(0),
+ m_RearTickCount(0)
+{
+}
+
+
+
+
+
+void cHorse::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+
+ if (!m_bIsMouthOpen)
+ {
+ if (m_World->GetTickRandomNumber(50) == 25)
+ {
+ m_bIsMouthOpen = true;
+ }
+ }
+ else
+ {
+ if (m_World->GetTickRandomNumber(10) == 5)
+ {
+ m_bIsMouthOpen = false;
+ }
+ }
+
+ if ((m_Attachee != NULL) && (!m_bIsTame))
+ {
+ if (m_TameAttemptTimes < m_TimesToTame)
+ {
+ if (m_World->GetTickRandomNumber(50) == 25)
+ {
+ m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 0);
+ m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 2);
+ m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 6);
+ m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 8);
+
+ m_Attachee->Detach();
+ m_bIsRearing = true;
+ }
+ }
+ else
+ {
+ m_bIsTame = true;
+ }
+ }
+
+ if (m_bIsRearing)
+ {
+ if (m_RearTickCount == 20)
+ {
+ m_bIsRearing = false;
+ m_RearTickCount = 0;
+ }
+ else
+ {
+ m_RearTickCount++;
+ }
+ }
+
+ m_World->BroadcastEntityMetadata(*this);
+}
+
+
+
+
+
+void cHorse::OnRightClicked(cPlayer & a_Player)
+{
+ if (!m_bIsSaddled && m_bIsTame)
+ {
+ if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE)
+ {
+ // Saddle the horse:
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+ m_bIsSaddled = true;
+ m_World->BroadcastEntityMetadata(*this);
+ }
+ else if (!a_Player.GetEquippedItem().IsEmpty())
+ {
+ // The horse doesn't like being hit, make it rear:
+ m_bIsRearing = true;
+ m_RearTickCount = 0;
+ }
+ }
+ else
+ {
+ if (m_Attachee != NULL)
+ {
+ if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
+ {
+ a_Player.Detach();
+ return;
+ }
+
+ if (m_Attachee->IsPlayer())
+ {
+ return;
+ }
+
+ m_Attachee->Detach();
+ }
+
+ m_TameAttemptTimes++;
+ a_Player.AttachTo(this);
+ }
+}
+
+
+
+
+
+void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
+ if (m_bIsSaddled)
+ {
+ a_Drops.push_back(cItem(E_ITEM_SADDLE, 1));
+ }
+}
+
+
+
+
diff --git a/src/Mobs/Horse.h b/src/Mobs/Horse.h
new file mode 100644
index 000000000..be0c23f9b
--- /dev/null
+++ b/src/Mobs/Horse.h
@@ -0,0 +1,44 @@
+
+#pragma once
+
+#include "PassiveMonster.h"
+
+
+
+
+
+class cHorse :
+ public cPassiveMonster
+{
+ typedef cPassiveMonster super;
+
+public:
+ cHorse(int Type, int Color, int Style, int TameTimes);
+
+ CLASS_PROTODEF(cHorse);
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+
+ bool IsSaddled (void) const {return m_bIsSaddled; }
+ bool IsChested (void) const {return m_bHasChest; }
+ bool IsEating (void) const {return m_bIsEating; }
+ bool IsRearing (void) const {return m_bIsRearing; }
+ bool IsMthOpen (void) const {return m_bIsMouthOpen; }
+ bool IsTame (void) const {return m_bIsTame; }
+ int GetHorseType (void) const {return m_Type; }
+ int GetHorseColor (void) const {return m_Color; }
+ int GetHorseStyle (void) const {return m_Style; }
+ int GetHorseArmour (void) const {return m_Armour;}
+
+private:
+
+ bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame, m_bIsSaddled;
+ int m_Type, m_Color, m_Style, m_Armour, m_TimesToTame, m_TameAttemptTimes, m_RearTickCount;
+
+} ;
+
+
+
+
diff --git a/src/Mobs/IncludeAllMonsters.h b/src/Mobs/IncludeAllMonsters.h
new file mode 100644
index 000000000..1b436a11f
--- /dev/null
+++ b/src/Mobs/IncludeAllMonsters.h
@@ -0,0 +1,29 @@
+#include "Bat.h"
+#include "Blaze.h"
+#include "Cavespider.h"
+#include "Chicken.h"
+#include "Cow.h"
+#include "Creeper.h"
+#include "Enderman.h"
+#include "EnderDragon.h"
+#include "Ghast.h"
+#include "Giant.h"
+#include "Horse.h"
+#include "IronGolem.h"
+#include "Magmacube.h"
+#include "Mooshroom.h"
+#include "Ocelot.h"
+#include "Pig.h"
+#include "Sheep.h"
+#include "Silverfish.h"
+#include "Skeleton.h"
+#include "Slime.h"
+#include "SnowGolem.h"
+#include "Spider.h"
+#include "Squid.h"
+#include "Villager.h"
+#include "Witch.h"
+#include "Wither.h"
+#include "Wolf.h"
+#include "Zombie.h"
+#include "Zombiepigman.h"
diff --git a/src/Mobs/IronGolem.cpp b/src/Mobs/IronGolem.cpp
new file mode 100644
index 000000000..47c961098
--- /dev/null
+++ b/src/Mobs/IronGolem.cpp
@@ -0,0 +1,26 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "IronGolem.h"
+
+
+
+
+
+cIronGolem::cIronGolem(void) :
+ super("IronGolem", mtIronGolem, "mob.IronGolem.hit", "mob.IronGolem.death", 1.4, 2.9)
+{
+}
+
+
+
+
+
+void cIronGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ AddRandomDropItem(a_Drops, 0, 5, E_ITEM_IRON);
+}
+
+
+
+
diff --git a/src/Mobs/IronGolem.h b/src/Mobs/IronGolem.h
new file mode 100644
index 000000000..d49ff4cab
--- /dev/null
+++ b/src/Mobs/IronGolem.h
@@ -0,0 +1,25 @@
+
+#pragma once
+
+#include "PassiveAggressiveMonster.h"
+
+
+
+
+
+class cIronGolem :
+ public cPassiveAggressiveMonster
+{
+ typedef cPassiveAggressiveMonster super;
+
+public:
+ cIronGolem(void);
+
+ CLASS_PROTODEF(cIronGolem);
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+} ;
+
+
+
+
diff --git a/src/Mobs/Magmacube.cpp b/src/Mobs/Magmacube.cpp
new file mode 100644
index 000000000..86447ff6b
--- /dev/null
+++ b/src/Mobs/Magmacube.cpp
@@ -0,0 +1,27 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Magmacube.h"
+
+
+
+
+
+cMagmaCube::cMagmaCube(int a_Size) :
+ super("MagmaCube", mtMagmaCube, "mob.MagmaCube.big", "mob.MagmaCube.big", 0.6 * a_Size, 0.6 * a_Size),
+ m_Size(a_Size)
+{
+}
+
+
+
+
+
+void cMagmaCube::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ AddRandomDropItem(a_Drops, 0, 1, E_ITEM_MAGMA_CREAM);
+}
+
+
+
+
diff --git a/src/Mobs/Magmacube.h b/src/Mobs/Magmacube.h
new file mode 100644
index 000000000..130952970
--- /dev/null
+++ b/src/Mobs/Magmacube.h
@@ -0,0 +1,32 @@
+
+#pragma once
+
+#include "AggressiveMonster.h"
+
+
+
+
+
+class cMagmaCube :
+ public cAggressiveMonster
+{
+ typedef cAggressiveMonster super;
+
+public:
+ /// Creates a MagmaCube of the specified size; size is 1 .. 3, with 1 being the smallest
+ cMagmaCube(int a_Size);
+
+ CLASS_PROTODEF(cMagmaCube);
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ int GetSize(void) const { return m_Size; }
+
+protected:
+
+ /// Size of the MagmaCube, 1 .. 3, with 1 being the smallest
+ int m_Size;
+} ;
+
+
+
+
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
new file mode 100644
index 000000000..8a5717e27
--- /dev/null
+++ b/src/Mobs/Monster.cpp
@@ -0,0 +1,758 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "IncludeAllMonsters.h"
+#include "../Root.h"
+#include "../Server.h"
+#include "../ClientHandle.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+#include "../Defines.h"
+#include "../MonsterConfig.h"
+#include "../MersenneTwister.h"
+
+#include "../Vector3f.h"
+#include "../Vector3i.h"
+#include "../Vector3d.h"
+#include "../Tracer.h"
+#include "../Chunk.h"
+#include "../FastRandom.h"
+
+
+
+
+
+/** Map for eType <-> string
+Needs to be alpha-sorted by the strings, because binary search is used in StringToMobType()
+The strings need to be lowercase (for more efficient comparisons in StringToMobType())
+*/
+static const struct
+{
+ cMonster::eType m_Type;
+ const char * m_lcName;
+} g_MobTypeNames[] =
+{
+ {cMonster::mtBat, "bat"},
+ {cMonster::mtBlaze, "blaze"},
+ {cMonster::mtCaveSpider, "cavespider"},
+ {cMonster::mtChicken, "chicken"},
+ {cMonster::mtCow, "cow"},
+ {cMonster::mtCreeper, "creeper"},
+ {cMonster::mtEnderman, "enderman"},
+ {cMonster::mtGhast, "ghast"},
+ {cMonster::mtHorse, "horse"},
+ {cMonster::mtMagmaCube, "magmacube"},
+ {cMonster::mtMooshroom, "mooshroom"},
+ {cMonster::mtOcelot, "ocelot"},
+ {cMonster::mtPig, "pig"},
+ {cMonster::mtSheep, "sheep"},
+ {cMonster::mtSilverfish, "silverfish"},
+ {cMonster::mtSkeleton, "skeleton"},
+ {cMonster::mtSlime, "slime"},
+ {cMonster::mtSpider, "spider"},
+ {cMonster::mtSquid, "squid"},
+ {cMonster::mtVillager, "villager"},
+ {cMonster::mtWitch, "witch"},
+ {cMonster::mtWolf, "wolf"},
+ {cMonster::mtZombie, "zombie"},
+ {cMonster::mtZombiePigman, "zombiepigman"},
+} ;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cMonster:
+
+cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height)
+ : super(etMonster, a_Width, a_Height)
+ , m_Target(NULL)
+ , m_AttackRate(3)
+ , idle_interval(0)
+ , m_bMovingToDestination(false)
+ , m_DestinationTime( 0 )
+ , m_DestroyTimer( 0 )
+ , m_Jump(0)
+ , m_MobType(a_MobType)
+ , m_SoundHurt(a_SoundHurt)
+ , m_SoundDeath(a_SoundDeath)
+ , m_EMState(IDLE)
+ , m_SightDistance(25)
+ , m_SeePlayerInterval (0)
+ , m_EMPersonality(AGGRESSIVE)
+ , m_AttackDamage(1.0f)
+ , m_AttackRange(2.0f)
+ , m_AttackInterval(0)
+ , m_BurnsInDaylight(false)
+{
+ if (!a_ConfigName.empty())
+ {
+ GetMonsterConfig(a_ConfigName);
+ }
+}
+
+
+
+
+
+void cMonster::SpawnOn(cClientHandle & a_Client)
+{
+ a_Client.SendSpawnMob(*this);
+}
+
+
+
+
+
+void cMonster::MoveToPosition( const Vector3f & a_Position )
+{
+ m_bMovingToDestination = true;
+
+ m_Destination = a_Position;
+}
+
+
+
+
+
+bool cMonster::ReachedDestination()
+{
+ Vector3f Distance = (m_Destination) - GetPosition();
+ if( Distance.SqrLength() < 2.f )
+ return true;
+
+ return false;
+}
+
+
+
+
+
+void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+
+ if (m_Health <= 0)
+ {
+ // The mob is dead, but we're still animating the "puff" they leave when they die
+ m_DestroyTimer += a_Dt / 1000;
+ if (m_DestroyTimer > 1)
+ {
+ Destroy(true);
+ }
+ return;
+ }
+
+ // Burning in daylight
+ HandleDaylightBurning(a_Chunk);
+
+ HandlePhysics(a_Dt,a_Chunk);
+ BroadcastMovementUpdate();
+
+ a_Dt /= 1000;
+
+ if (m_bMovingToDestination)
+ {
+ Vector3f Pos( GetPosition() );
+ Vector3f Distance = m_Destination - Pos;
+ if( !ReachedDestination() )
+ {
+ Distance.y = 0;
+ Distance.Normalize();
+ Distance *= 3;
+ SetSpeedX( Distance.x );
+ SetSpeedZ( Distance.z );
+
+ if (m_EMState == ESCAPING)
+ { //Runs Faster when escaping :D otherwise they just walk away
+ SetSpeedX (GetSpeedX() * 2.f);
+ SetSpeedZ (GetSpeedZ() * 2.f);
+ }
+ }
+ else
+ {
+ m_bMovingToDestination = false;
+ }
+
+ if( GetSpeed().SqrLength() > 0.f )
+ {
+ if( m_bOnGround )
+ {
+ Vector3f NormSpeed = Vector3f(GetSpeed()).NormalizeCopy();
+ Vector3f NextBlock = Vector3f( GetPosition() ) + NormSpeed;
+ int NextHeight;
+ if (!m_World->TryGetHeight((int)NextBlock.x, (int)NextBlock.z, NextHeight))
+ {
+ // The chunk at NextBlock is not loaded
+ return;
+ }
+ if( NextHeight > (GetPosY() - 1.0) && (NextHeight - GetPosY()) < 2.5 )
+ {
+ m_bOnGround = false;
+ SetSpeedY(5.f); // Jump!!
+ }
+ }
+ }
+ }
+
+ Vector3d Distance = m_Destination - GetPosition();
+ if (Distance.SqrLength() > 0.1f)
+ {
+ double Rotation, Pitch;
+ Distance.Normalize();
+ VectorToEuler( Distance.x, Distance.y, Distance.z, Rotation, Pitch );
+ SetHeadYaw (Rotation);
+ SetRotation( Rotation );
+ SetPitch( -Pitch );
+ }
+
+ switch (m_EMState)
+ {
+ case IDLE:
+ {
+ // If enemy passive we ignore checks for player visibility
+ InStateIdle(a_Dt);
+ break;
+ }
+
+ case CHASING:
+ {
+ // If we do not see a player anymore skip chasing action
+ InStateChasing(a_Dt);
+ break;
+ }
+
+ case ESCAPING:
+ {
+ InStateEscaping(a_Dt);
+ break;
+ }
+ } // switch (m_EMState)
+}
+
+
+
+
+
+
+void cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
+{
+ super::DoTakeDamage(a_TDI);
+ if((m_SoundHurt != "") && (m_Health > 0)) m_World->BroadcastSoundEffect(m_SoundHurt, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f);
+ if (a_TDI.Attacker != NULL)
+ {
+ m_Target = a_TDI.Attacker;
+ AddReference(m_Target);
+ }
+}
+
+
+
+
+
+void cMonster::KilledBy(cEntity * a_Killer)
+{
+ super::KilledBy(a_Killer);
+ if (m_SoundHurt != "")
+ {
+ m_World->BroadcastSoundEffect(m_SoundDeath, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f);
+ }
+ m_DestroyTimer = 0;
+}
+
+
+
+
+
+//----State Logic
+
+const char *cMonster::GetState()
+{
+ switch(m_EMState)
+ {
+ case IDLE: return "Idle";
+ case ATTACKING: return "Attacking";
+ case CHASING: return "Chasing";
+ default: return "Unknown";
+ }
+}
+
+
+
+
+
+// for debugging
+void cMonster::SetState(const AString & a_State)
+{
+ if (a_State.compare("Idle") == 0)
+ {
+ m_EMState = IDLE;
+ }
+ else if (a_State.compare("Attacking") == 0)
+ {
+ m_EMState = ATTACKING;
+ }
+ else if (a_State.compare("Chasing") == 0)
+ {
+ m_EMState = CHASING;
+ }
+ else
+ {
+ LOGD("cMonster::SetState(): Invalid state");
+ ASSERT(!"Invalid state");
+ }
+}
+
+
+
+
+
+//Checks to see if EventSeePlayer should be fired
+//monster sez: Do I see the player
+void cMonster::CheckEventSeePlayer(void)
+{
+ // TODO: Rewrite this to use cWorld's DoWithPlayers()
+ cPlayer * Closest = FindClosestPlayer();
+
+ if (Closest != NULL)
+ {
+ EventSeePlayer(Closest);
+ }
+}
+
+
+
+
+
+void cMonster::CheckEventLostPlayer(void)
+{
+ Vector3f pos;
+ cTracer LineOfSight(GetWorld());
+
+ if (m_Target != NULL)
+ {
+ pos = m_Target->GetPosition();
+ if ((pos - GetPosition()).Length() > m_SightDistance || LineOfSight.Trace(GetPosition(),(pos - GetPosition()), (int)(pos - GetPosition()).Length()))
+ {
+ EventLosePlayer();
+ }
+ }
+ else
+ {
+ EventLosePlayer();
+ }
+}
+
+
+
+
+
+// What to do if player is seen
+// default to change state to chasing
+void cMonster::EventSeePlayer(cEntity * a_SeenPlayer)
+{
+ m_Target = a_SeenPlayer;
+ AddReference(m_Target);
+}
+
+
+
+
+
+void cMonster::EventLosePlayer(void)
+{
+ Dereference(m_Target);
+ m_Target = NULL;
+ m_EMState = IDLE;
+}
+
+
+
+
+
+// What to do if in Idle State
+void cMonster::InStateIdle(float a_Dt)
+{
+ idle_interval += a_Dt;
+ if (idle_interval > 1)
+ {
+ // at this interval the results are predictable
+ int rem = m_World->GetTickRandomNumber(6) + 1;
+ // LOGD("Moving: int: %3.3f rem: %i",idle_interval,rem);
+ idle_interval -= 1; // So nothing gets dropped when the server hangs for a few seconds
+ Vector3f Dist;
+ Dist.x = (float)(m_World->GetTickRandomNumber(10) - 5);
+ Dist.z = (float)(m_World->GetTickRandomNumber(10) - 5);
+ if ((Dist.SqrLength() > 2) && (rem >= 3))
+ {
+ m_Destination.x = (float)(GetPosX() + Dist.x);
+ m_Destination.z = (float)(GetPosZ() + Dist.z);
+ int PosY;
+ if (m_World->TryGetHeight((int)m_Destination.x, (int)m_Destination.z, PosY))
+ {
+ m_Destination.y = (float)PosY + 1.2f;
+ MoveToPosition(m_Destination);
+ }
+ }
+ }
+}
+
+
+
+
+
+// What to do if in Chasing State
+// This state should always be defined in each child class
+void cMonster::InStateChasing(float a_Dt)
+{
+ UNUSED(a_Dt);
+}
+
+
+
+
+
+// What to do if in Escaping State
+void cMonster::InStateEscaping(float a_Dt)
+{
+ UNUSED(a_Dt);
+
+ if (m_Target != NULL)
+ {
+ Vector3d newloc = GetPosition();
+ newloc.x = (m_Target->GetPosition().x < newloc.x)? (newloc.x + m_SightDistance): (newloc.x - m_SightDistance);
+ newloc.z = (m_Target->GetPosition().z < newloc.z)? (newloc.z + m_SightDistance): (newloc.z - m_SightDistance);
+ MoveToPosition(newloc);
+ }
+ else
+ {
+ m_EMState = IDLE; // This shouldnt be required but just to be safe
+ }
+}
+
+
+
+
+
+// Do attack here
+// a_Dt is passed so we can set attack rate
+void cMonster::Attack(float a_Dt)
+{
+ m_AttackInterval += a_Dt * m_AttackRate;
+ if ((m_Target != NULL) && (m_AttackInterval > 3.0))
+ {
+ // Setting this higher gives us more wiggle room for attackrate
+ m_AttackInterval = 0.0;
+ ((cPawn *)m_Target)->TakeDamage(*this);
+ }
+}
+
+
+
+
+
+// Checks for Players close by and if they are visible return the closest
+cPlayer * cMonster::FindClosestPlayer(void)
+{
+ return m_World->FindClosestPlayer(GetPosition(), m_SightDistance);
+}
+
+
+
+
+
+void cMonster::GetMonsterConfig(const AString & a_Name)
+{
+ cRoot::Get()->GetMonsterConfig()->AssignAttributes(this, a_Name);
+}
+
+
+
+
+
+void cMonster::SetAttackRate(int ar)
+{
+ m_AttackRate = (float)ar;
+}
+
+
+
+
+
+void cMonster::SetAttackRange(float ar)
+{
+ m_AttackRange = ar;
+}
+
+
+
+
+
+void cMonster::SetAttackDamage(float ad)
+{
+ m_AttackDamage = ad;
+}
+
+
+
+
+
+void cMonster::SetSightDistance(float sd)
+{
+ m_SightDistance = sd;
+}
+
+
+
+
+
+AString cMonster::MobTypeToString(cMonster::eType a_MobType)
+{
+ // Mob types aren't sorted, so we need to search linearly:
+ for (int i = 0; i < ARRAYCOUNT(g_MobTypeNames); i++)
+ {
+ if (g_MobTypeNames[i].m_Type == a_MobType)
+ {
+ return g_MobTypeNames[i].m_lcName;
+ }
+ }
+
+ // Not found:
+ return "";
+}
+
+
+
+
+
+cMonster::eType cMonster::StringToMobType(const AString & a_Name)
+{
+ AString lcName(a_Name);
+ StrToLower(lcName);
+
+ // Binary-search for the lowercase name:
+ int lo = 0, hi = ARRAYCOUNT(g_MobTypeNames) - 1;
+ while (hi - lo > 1)
+ {
+ int mid = (lo + hi) / 2;
+ int res = strcmp(g_MobTypeNames[mid].m_lcName, lcName.c_str());
+ if (res == 0)
+ {
+ return g_MobTypeNames[mid].m_Type;
+ }
+ if (res < 0)
+ {
+ lo = mid;
+ }
+ else
+ {
+ hi = mid;
+ }
+ }
+ // Range has collapsed to at most two elements, compare each:
+ if (strcmp(g_MobTypeNames[lo].m_lcName, lcName.c_str()) == 0)
+ {
+ return g_MobTypeNames[lo].m_Type;
+ }
+ if ((lo != hi) && (strcmp(g_MobTypeNames[hi].m_lcName, lcName.c_str()) == 0))
+ {
+ return g_MobTypeNames[hi].m_Type;
+ }
+
+ // Not found:
+ return mtInvalidType;
+}
+
+
+
+
+
+cMonster::eFamily cMonster::FamilyFromType(eType a_Type)
+{
+ switch (a_Type)
+ {
+ case mtBat: return mfAmbient;
+ case mtBlaze: return mfHostile;
+ case mtCaveSpider: return mfHostile;
+ case mtChicken: return mfPassive;
+ case mtCow: return mfPassive;
+ case mtCreeper: return mfHostile;
+ case mtEnderman: return mfHostile;
+ case mtGhast: return mfHostile;
+ case mtHorse: return mfPassive;
+ case mtMagmaCube: return mfHostile;
+ case mtMooshroom: return mfHostile;
+ case mtOcelot: return mfHostile;
+ case mtPig: return mfPassive;
+ case mtSheep: return mfPassive;
+ case mtSilverfish: return mfHostile;
+ case mtSkeleton: return mfHostile;
+ case mtSlime: return mfHostile;
+ case mtSpider: return mfHostile;
+ case mtSquid: return mfWater;
+ case mtVillager: return mfPassive;
+ case mtWitch: return mfHostile;
+ case mtWolf: return mfHostile;
+ case mtZombie: return mfHostile;
+ case mtZombiePigman: return mfHostile;
+ } ;
+ ASSERT(!"Unhandled mob type");
+ return mfMaxplusone;
+}
+
+
+
+
+
+int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily)
+{
+ switch (a_MobFamily)
+ {
+ case mfHostile: return 40;
+ case mfPassive: return 40;
+ case mfAmbient: return 40;
+ case mfWater: return 400;
+ }
+ ASSERT(!"Unhandled mob family");
+ return -1;
+}
+
+
+
+
+
+cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
+{
+ cFastRandom Random;
+ cMonster * toReturn = NULL;
+
+ // Create the mob entity
+ switch (a_MobType)
+ {
+ case mtMagmaCube:
+ case mtSlime:
+ {
+ toReturn = new cSlime (Random.NextInt(2) + 1);
+ break;
+ }
+ case mtSkeleton:
+ {
+ // TODO: Actual detection of spawning in Nether
+ toReturn = new cSkeleton(Random.NextInt(1) == 0 ? false : true);
+ break;
+ }
+ case mtVillager:
+ {
+ int VillagerType = Random.NextInt(6);
+ if (VillagerType == 6)
+ {
+ // Give farmers a better chance of spawning
+ VillagerType = 0;
+ }
+
+ toReturn = new cVillager((cVillager::eVillagerType)VillagerType);
+ break;
+ }
+ case mtHorse:
+ {
+ // Horses take a type (species), a colour, and a style (dots, stripes, etc.)
+ int HorseType = Random.NextInt(7);
+ int HorseColor = Random.NextInt(6);
+ int HorseStyle = Random.NextInt(6);
+ int HorseTameTimes = Random.NextInt(6) + 1;
+
+ if ((HorseType == 5) || (HorseType == 6) || (HorseType == 7))
+ {
+ // Increase chances of normal horse (zero)
+ HorseType = 0;
+ }
+
+ toReturn = new cHorse(HorseType, HorseColor, HorseStyle, HorseTameTimes);
+ break;
+ }
+
+ case mtBat: toReturn = new cBat(); break;
+ case mtBlaze: toReturn = new cBlaze(); break;
+ case mtCaveSpider: toReturn = new cCavespider(); break;
+ case mtChicken: toReturn = new cChicken(); break;
+ case mtCow: toReturn = new cCow(); break;
+ case mtCreeper: toReturn = new cCreeper(); break;
+ case mtEnderman: toReturn = new cEnderman(); break;
+ case mtGhast: toReturn = new cGhast(); break;
+ case mtMooshroom: toReturn = new cMooshroom(); break;
+ case mtOcelot: toReturn = new cOcelot(); break;
+ case mtPig: toReturn = new cPig(); break;
+ case mtSheep: toReturn = new cSheep (Random.NextInt(15)); break; // Colour parameter
+ case mtSilverfish: toReturn = new cSilverfish(); break;
+ case mtSpider: toReturn = new cSpider(); break;
+ case mtSquid: toReturn = new cSquid(); break;
+ case mtWitch: toReturn = new cWitch(); break;
+ case mtWolf: toReturn = new cWolf(); break;
+ case mtZombie: toReturn = new cZombie(false); break; // TODO: Infected zombie parameter
+ case mtZombiePigman: toReturn = new cZombiePigman(); break;
+ default:
+ {
+ ASSERT(!"Unhandled mob type whilst trying to spawn mob!");
+ }
+ }
+ return toReturn;
+}
+
+
+
+
+
+void cMonster::AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth)
+{
+ MTRand r1;
+ int Count = r1.randInt() % (a_Max + 1 - a_Min) + a_Min;
+ if (Count > 0)
+ {
+ a_Drops.push_back(cItem(a_Item, Count, a_ItemHealth));
+ }
+}
+
+
+
+
+
+void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
+{
+ if (!m_BurnsInDaylight)
+ {
+ return;
+ }
+
+ int RelY = (int)floor(GetPosY());
+ if ((RelY < 0) || (RelY >= cChunkDef::Height))
+ {
+ // Outside the world
+ return;
+ }
+
+ int RelX = (int)floor(GetPosX()) - GetChunkX() * cChunkDef::Width;
+ int RelZ = (int)floor(GetPosZ()) - GetChunkZ() * cChunkDef::Width;
+ if (
+ (a_Chunk.GetSkyLight(RelX, RelY, RelZ) == 15) && // In the daylight
+ (a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
+ (GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime
+ !IsOnFire() // Not already burning
+ )
+ {
+ // Burn for 100 ticks, then decide again
+ StartBurning(100);
+ }
+}
+
+
+
+
+cMonster::eFamily cMonster::GetMobFamily(void) const
+{
+ return FamilyFromType(m_MobType);
+}
+
+
+
+
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
new file mode 100644
index 000000000..29a705d11
--- /dev/null
+++ b/src/Mobs/Monster.h
@@ -0,0 +1,195 @@
+
+#pragma once
+
+#include "../Entities/Pawn.h"
+#include "../Defines.h"
+#include "../BlockID.h"
+#include "../Item.h"
+
+
+
+
+
+class Vector3f;
+class cClientHandle;
+class cWorld;
+
+
+
+
+// tolua_begin
+class cMonster :
+ public cPawn
+{
+ typedef cPawn super;
+public:
+ /// This identifies individual monster type, as well as their network type-ID
+ enum eType
+ {
+ mtInvalidType = -1,
+
+ mtBat = E_META_SPAWN_EGG_BAT,
+ mtBlaze = E_META_SPAWN_EGG_BLAZE,
+ mtCaveSpider = E_META_SPAWN_EGG_CAVE_SPIDER,
+ mtChicken = E_META_SPAWN_EGG_CHICKEN,
+ mtCow = E_META_SPAWN_EGG_COW,
+ mtCreeper = E_META_SPAWN_EGG_CREEPER,
+ mtEnderDragon = E_META_SPAWN_EGG_ENDER_DRAGON,
+ mtEnderman = E_META_SPAWN_EGG_ENDERMAN,
+ mtGhast = E_META_SPAWN_EGG_GHAST,
+ mtGiant = E_META_SPAWN_EGG_GIANT,
+ mtHorse = E_META_SPAWN_EGG_HORSE,
+ mtIronGolem = E_META_SPAWN_EGG_IRON_GOLEM,
+ mtMagmaCube = E_META_SPAWN_EGG_MAGMA_CUBE,
+ mtMooshroom = E_META_SPAWN_EGG_MOOSHROOM,
+ mtOcelot = E_META_SPAWN_EGG_OCELOT,
+ mtPig = E_META_SPAWN_EGG_PIG,
+ mtSheep = E_META_SPAWN_EGG_SHEEP,
+ mtSilverfish = E_META_SPAWN_EGG_SILVERFISH,
+ mtSkeleton = E_META_SPAWN_EGG_SKELETON,
+ mtSlime = E_META_SPAWN_EGG_SLIME,
+ mtSnowGolem = E_META_SPAWN_EGG_SNOW_GOLEM,
+ mtSpider = E_META_SPAWN_EGG_SPIDER,
+ mtSquid = E_META_SPAWN_EGG_SQUID,
+ mtVillager = E_META_SPAWN_EGG_VILLAGER,
+ mtWitch = E_META_SPAWN_EGG_WITCH,
+ mtWither = E_META_SPAWN_EGG_WITHER,
+ mtWolf = E_META_SPAWN_EGG_WOLF,
+ mtZombie = E_META_SPAWN_EGG_ZOMBIE,
+ mtZombiePigman = E_META_SPAWN_EGG_ZOMBIE_PIGMAN,
+ } ;
+
+ enum eFamily
+ {
+ mfHostile = 0, // Spider, Zombies ...
+ mfPassive = 1, // Cows, Pigs
+ mfAmbient = 2, // Bats
+ mfWater = 3, // Squid
+
+ mfMaxplusone, // Nothing. Be sure this is the last and the others are in order
+ } ;
+
+ // tolua_end
+
+ enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
+ enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality;
+
+ float m_SightDistance;
+
+ /** Creates the mob object.
+ * If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig()
+ * a_MobType is the type of the mob (also used in the protocol ( http://wiki.vg/Entities#Mobs , 2012_12_22))
+ * a_SoundHurt and a_SoundDeath are assigned into m_SoundHurt and m_SoundDeath, respectively
+ */
+ cMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
+
+ CLASS_PROTODEF(cMonster);
+
+ virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
+
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+
+ virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+
+ virtual void KilledBy(cEntity * a_Killer) override;
+
+ virtual void MoveToPosition(const Vector3f & a_Position);
+ virtual bool ReachedDestination(void);
+
+ // tolua_begin
+ eType GetMobType(void) const {return m_MobType; }
+ eFamily GetMobFamily(void) const;
+ // tolua_end
+
+
+ const char * GetState();
+ void SetState(const AString & str);
+
+ virtual void CheckEventSeePlayer(void);
+ virtual void EventSeePlayer(cEntity * a_Player);
+ virtual cPlayer * FindClosestPlayer(); // non static is easier. also virtual so other mobs can implement their own searching algo
+
+ /// Reads the monster configuration for the specified monster name and assigns it to this object.
+ void GetMonsterConfig(const AString & a_Name);
+
+ virtual void EventLosePlayer(void);
+ virtual void CheckEventLostPlayer(void);
+
+ virtual void InStateIdle (float a_Dt);
+ virtual void InStateChasing (float a_Dt);
+ virtual void InStateEscaping(float a_Dt);
+
+ virtual void Attack(float a_Dt);
+
+ int GetAttackRate(){return (int)m_AttackRate;}
+ void SetAttackRate(int ar);
+ void SetAttackRange(float ar);
+ void SetAttackDamage(float ad);
+ void SetSightDistance(float sd);
+
+ /// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
+ void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; }
+
+ // Overridables to handle ageable mobs
+ virtual bool IsBaby (void) const { return false; }
+ virtual bool IsTame (void) const { return false; }
+ virtual bool IsSitting (void) const { return false; }
+
+ // tolua_begin
+
+ /// Translates MobType enum to a string, empty string if unknown
+ static AString MobTypeToString(eType a_MobType);
+
+ /// Translates MobType string to the enum, mtInvalidType if not recognized
+ static eType StringToMobType(const AString & a_MobTypeName);
+
+ /// Returns the mob family based on the type
+ static eFamily FamilyFromType(eType a_MobType);
+
+ /// Returns the spawn delay (number of game ticks between spawn attempts) for the given mob family
+ static int GetSpawnDelay(cMonster::eFamily a_MobFamily);
+
+ // tolua_end
+
+ /** Creates a new object of the specified mob.
+ a_MobType is the type of the mob to be created
+ Asserts and returns null if mob type is not specified
+ */
+ static cMonster * NewMonsterFromType(eType a_MobType);
+
+protected:
+
+ cEntity * m_Target;
+ float m_AttackRate;
+ float idle_interval;
+
+ Vector3f m_Destination;
+ bool m_bMovingToDestination;
+ bool m_bPassiveAggressive;
+
+ float m_DestinationTime;
+
+ float m_DestroyTimer;
+ float m_Jump;
+
+ eType m_MobType;
+
+ AString m_SoundHurt;
+ AString m_SoundDeath;
+
+ float m_SeePlayerInterval;
+ float m_AttackDamage;
+ float m_AttackRange;
+ float m_AttackInterval;
+
+ bool m_BurnsInDaylight;
+
+ void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
+
+ void HandleDaylightBurning(cChunk & a_Chunk);
+
+} ; // tolua_export
+
+
+
+
diff --git a/src/Mobs/Mooshroom.cpp b/src/Mobs/Mooshroom.cpp
new file mode 100644
index 000000000..940e2db44
--- /dev/null
+++ b/src/Mobs/Mooshroom.cpp
@@ -0,0 +1,33 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Mooshroom.h"
+
+
+
+
+
+// TODO: Milk Cow
+
+
+
+
+
+cMooshroom::cMooshroom(void) :
+ super("Mooshroom", mtMooshroom, "mob.cow.hurt", "mob.cow.hurt", 0.9, 1.3)
+{
+}
+
+
+
+
+
+void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
+ AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
+}
+
+
+
+
diff --git a/src/Mobs/Mooshroom.h b/src/Mobs/Mooshroom.h
new file mode 100644
index 000000000..73f6348b6
--- /dev/null
+++ b/src/Mobs/Mooshroom.h
@@ -0,0 +1,25 @@
+
+#pragma once
+
+#include "PassiveMonster.h"
+
+
+
+
+
+class cMooshroom :
+ public cPassiveMonster
+{
+ typedef cPassiveMonster super;
+
+public:
+ cMooshroom(void);
+
+ CLASS_PROTODEF(cMooshroom);
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+} ;
+
+
+
+
diff --git a/src/Mobs/Ocelot.h b/src/Mobs/Ocelot.h
new file mode 100644
index 000000000..adb7a1f75
--- /dev/null
+++ b/src/Mobs/Ocelot.h
@@ -0,0 +1,26 @@
+
+#pragma once
+
+#include "PassiveMonster.h"
+
+
+
+
+
+class cOcelot :
+ public cPassiveMonster
+{
+ typedef cPassiveMonster super;
+
+public:
+ cOcelot(void) :
+ super("Ocelot", mtOcelot, "mob.cat.hitt", "mob.cat.hitt", 0.6, 0.8)
+ {
+ }
+
+ CLASS_PROTODEF(cOcelot);
+} ;
+
+
+
+
diff --git a/src/Mobs/PassiveAggressiveMonster.cpp b/src/Mobs/PassiveAggressiveMonster.cpp
new file mode 100644
index 000000000..28de65905
--- /dev/null
+++ b/src/Mobs/PassiveAggressiveMonster.cpp
@@ -0,0 +1,38 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "PassiveAggressiveMonster.h"
+
+#include "../Entities/Player.h"
+
+
+
+
+
+cPassiveAggressiveMonster::cPassiveAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
+ super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height)
+{
+ m_EMPersonality = PASSIVE;
+}
+
+
+
+
+
+void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
+{
+ super::DoTakeDamage(a_TDI);
+
+ if ((m_Target != NULL) && (m_Target->IsPlayer()))
+ {
+ cPlayer * Player = (cPlayer *) m_Target;
+ if (Player->GetGameMode() != 1)
+ {
+ m_EMState = CHASING;
+ }
+ }
+}
+
+
+
+
diff --git a/src/Mobs/PassiveAggressiveMonster.h b/src/Mobs/PassiveAggressiveMonster.h
new file mode 100644
index 000000000..2c5ef30b1
--- /dev/null
+++ b/src/Mobs/PassiveAggressiveMonster.h
@@ -0,0 +1,23 @@
+
+#pragma once
+
+#include "AggressiveMonster.h"
+
+
+
+
+
+class cPassiveAggressiveMonster :
+ public cAggressiveMonster
+{
+ typedef cAggressiveMonster super;
+
+public:
+ cPassiveAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
+
+ virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+} ;
+
+
+
+
diff --git a/src/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp
new file mode 100644
index 000000000..91ceb5a53
--- /dev/null
+++ b/src/Mobs/PassiveMonster.cpp
@@ -0,0 +1,59 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "PassiveMonster.h"
+#include "../MersenneTwister.h"
+#include "../World.h"
+
+
+
+
+
+cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
+ super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height)
+{
+ m_EMPersonality = PASSIVE;
+}
+
+
+
+
+
+void cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
+{
+ super::DoTakeDamage(a_TDI);
+ if ((a_TDI.Attacker != this) && (a_TDI.Attacker != NULL))
+ {
+ m_EMState = ESCAPING;
+ }
+}
+
+
+
+
+
+void cPassiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+
+ m_SeePlayerInterval += a_Dt;
+
+ if (m_SeePlayerInterval > 1) // Check every second
+ {
+ int rem = m_World->GetTickRandomNumber(3) + 1; // Check most of the time but miss occasionally
+
+ m_SeePlayerInterval = 0.0;
+ if (rem >= 2)
+ {
+ if (m_EMState == ESCAPING)
+ {
+ CheckEventLostPlayer();
+ }
+ }
+ }
+}
+
+
+
+
+
diff --git a/src/Mobs/PassiveMonster.h b/src/Mobs/PassiveMonster.h
new file mode 100644
index 000000000..14a6be6b1
--- /dev/null
+++ b/src/Mobs/PassiveMonster.h
@@ -0,0 +1,27 @@
+
+#pragma once
+
+#include "Monster.h"
+
+
+
+
+
+class cPassiveMonster :
+ public cMonster
+{
+ typedef cMonster super;
+
+public:
+ cPassiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
+
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+
+ /// When hit by someone, run away
+ virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+
+} ;
+
+
+
+
diff --git a/src/Mobs/Pig.cpp b/src/Mobs/Pig.cpp
new file mode 100644
index 000000000..0871a38a9
--- /dev/null
+++ b/src/Mobs/Pig.cpp
@@ -0,0 +1,77 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Pig.h"
+#include "../Entities/Player.h"
+#include "../World.h"
+
+
+
+
+
+cPig::cPig(void) :
+ super("Pig", mtPig, "mob.pig.say", "mob.pig.death", 0.9, 0.9),
+ m_bIsSaddled(false)
+{
+}
+
+
+
+
+
+void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_COOKED_PORKCHOP : E_ITEM_RAW_PORKCHOP);
+ if (m_bIsSaddled)
+ {
+ a_Drops.push_back(cItem(E_ITEM_SADDLE, 1));
+ }
+}
+
+
+
+
+
+void cPig::OnRightClicked(cPlayer & a_Player)
+{
+ if (m_bIsSaddled)
+ {
+ if (m_Attachee != NULL)
+ {
+ if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
+ {
+ // This player is already sitting in, they want out.
+ a_Player.Detach();
+ return;
+ }
+
+ if (m_Attachee->IsPlayer())
+ {
+ // Another player is already sitting in here, cannot attach
+ return;
+ }
+
+ // Detach whatever is sitting in this pig now:
+ m_Attachee->Detach();
+ }
+
+ // Attach the player to this pig
+ a_Player.AttachTo(this);
+ }
+ else if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE)
+ {
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+
+ // Set saddle state & broadcast metadata
+ m_bIsSaddled = true;
+ m_World->BroadcastEntityMetadata(*this);
+ }
+}
+
+
+
+
+
diff --git a/src/Mobs/Pig.h b/src/Mobs/Pig.h
new file mode 100644
index 000000000..4fd0d8db8
--- /dev/null
+++ b/src/Mobs/Pig.h
@@ -0,0 +1,32 @@
+
+#pragma once
+
+#include "PassiveMonster.h"
+
+
+
+
+
+class cPig :
+ public cPassiveMonster
+{
+ typedef cPassiveMonster super;
+
+public:
+ cPig(void);
+
+ CLASS_PROTODEF(cPig);
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+ bool IsSaddled(void) const { return m_bIsSaddled; }
+
+private:
+
+ bool m_bIsSaddled;
+
+} ;
+
+
+
+
diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp
new file mode 100644
index 000000000..bda4ccff8
--- /dev/null
+++ b/src/Mobs/Sheep.cpp
@@ -0,0 +1,62 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Sheep.h"
+#include "../BlockID.h"
+#include "../Entities/Player.h"
+#include "../World.h"
+
+
+
+
+
+cSheep::cSheep(int a_Color) :
+ super("Sheep", mtSheep, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3),
+ m_IsSheared(false),
+ m_WoolColor(a_Color)
+{
+}
+
+
+
+
+
+void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ if (!m_IsSheared)
+ {
+ a_Drops.push_back(cItem(E_BLOCK_WOOL, 1, m_WoolColor));
+ }
+}
+
+
+
+
+
+void cSheep::OnRightClicked(cPlayer & a_Player)
+{
+ if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared))
+ {
+ m_IsSheared = true;
+ m_World->BroadcastEntityMetadata(*this);
+
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.UseEquippedItem();
+ }
+
+ cItems Drops;
+ int NumDrops = m_World->GetTickRandomNumber(2) + 1;
+ Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor));
+ m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
+ }
+ if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - a_Player.GetEquippedItem().m_ItemDamage))
+ {
+ m_WoolColor = 15 - a_Player.GetEquippedItem().m_ItemDamage;
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+ m_World->BroadcastEntityMetadata(*this);
+ }
+}
diff --git a/src/Mobs/Sheep.h b/src/Mobs/Sheep.h
new file mode 100644
index 000000000..8293a2c05
--- /dev/null
+++ b/src/Mobs/Sheep.h
@@ -0,0 +1,34 @@
+
+#pragma once
+
+#include "PassiveMonster.h"
+
+
+
+
+
+class cSheep :
+ public cPassiveMonster
+{
+ typedef cPassiveMonster super;
+
+public:
+ cSheep(int a_Color);
+
+ CLASS_PROTODEF(cSheep);
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+ bool IsSheared(void) const { return m_IsSheared; }
+ int GetFurColor(void) const { return m_WoolColor; }
+
+private:
+
+ bool m_IsSheared;
+ int m_WoolColor;
+
+} ;
+
+
+
+
diff --git a/src/Mobs/Silverfish.h b/src/Mobs/Silverfish.h
new file mode 100644
index 000000000..a6e11c49d
--- /dev/null
+++ b/src/Mobs/Silverfish.h
@@ -0,0 +1,26 @@
+
+#pragma once
+
+#include "AggressiveMonster.h"
+
+
+
+
+
+class cSilverfish :
+ public cAggressiveMonster
+{
+ typedef cAggressiveMonster super;
+
+public:
+ cSilverfish(void) :
+ super("Silverfish", mtSilverfish, "mob.silverfish.hit", "mob.silverfish.kill", 0.3, 0.7)
+ {
+ }
+
+ CLASS_PROTODEF(cSilverfish);
+} ;
+
+
+
+
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
new file mode 100644
index 000000000..509c2191e
--- /dev/null
+++ b/src/Mobs/Skeleton.cpp
@@ -0,0 +1,70 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Skeleton.h"
+#include "../World.h"
+
+
+
+
+cSkeleton::cSkeleton(bool IsWither) :
+ super("Skeleton", mtSkeleton, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8),
+ m_bIsWither(IsWither)
+{
+ SetBurnsInDaylight(true);
+}
+
+
+
+
+
+void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW);
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE);
+}
+
+
+
+
+
+void cSkeleton::MoveToPosition(const Vector3f & a_Position)
+{
+ m_Destination = a_Position;
+
+ // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement.
+ if (!IsOnFire() && m_World->GetTimeOfDay() < 13187 && m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15)
+ {
+ m_bMovingToDestination = false;
+ return;
+ }
+ m_bMovingToDestination = true;
+}
+
+
+
+
+
+void cSkeleton::Attack(float a_Dt)
+{
+ m_AttackInterval += a_Dt * m_AttackRate;
+
+ if (m_Target != NULL && m_AttackInterval > 3.0)
+ {
+ // Setting this higher gives us more wiggle room for attackrate
+ Vector3d Speed = GetLookVector() * 20;
+ Speed.y = Speed.y + 1;
+ cArrowEntity * Arrow = new cArrowEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
+ if (Arrow == NULL)
+ {
+ return;
+ }
+ if (!Arrow->Initialize(m_World))
+ {
+ delete Arrow;
+ return;
+ }
+ m_World->BroadcastSpawnEntity(*Arrow);
+ m_AttackInterval = 0.0;
+ }
+} \ No newline at end of file
diff --git a/src/Mobs/Skeleton.h b/src/Mobs/Skeleton.h
new file mode 100644
index 000000000..8f31b42e1
--- /dev/null
+++ b/src/Mobs/Skeleton.h
@@ -0,0 +1,33 @@
+
+#pragma once
+
+#include "AggressiveMonster.h"
+
+
+
+
+
+class cSkeleton :
+ public cAggressiveMonster
+{
+ typedef cAggressiveMonster super;
+
+public:
+ cSkeleton(bool IsWither);
+
+ CLASS_PROTODEF(cSkeleton);
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void MoveToPosition(const Vector3f & a_Position) override;
+ virtual void Attack(float a_Dt) override;
+ bool IsWither(void) const { return m_bIsWither; };
+
+private:
+
+ bool m_bIsWither;
+
+} ;
+
+
+
+
diff --git a/src/Mobs/Slime.cpp b/src/Mobs/Slime.cpp
new file mode 100644
index 000000000..19f376c21
--- /dev/null
+++ b/src/Mobs/Slime.cpp
@@ -0,0 +1,29 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Slime.h"
+
+
+
+
+
+/// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest
+cSlime::cSlime(int a_Size) :
+ super("Slime", mtSlime, "mob.slime.attack", "mob.slime.attack", 0.6 * a_Size, 0.6 * a_Size),
+ m_Size(a_Size)
+{
+}
+
+
+
+
+
+void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ // TODO: only when tiny
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_SLIMEBALL);
+}
+
+
+
+
diff --git a/src/Mobs/Slime.h b/src/Mobs/Slime.h
new file mode 100644
index 000000000..782c3113f
--- /dev/null
+++ b/src/Mobs/Slime.h
@@ -0,0 +1,32 @@
+
+#pragma once
+
+#include "AggressiveMonster.h"
+
+
+
+
+
+class cSlime :
+ public cAggressiveMonster
+{
+ typedef cAggressiveMonster super;
+
+public:
+ /// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest
+ cSlime(int a_Size);
+
+ CLASS_PROTODEF(cSlime);
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ int GetSize(void) const { return m_Size; }
+
+protected:
+
+ /// Size of the slime, 1 .. 3, with 1 being the smallest
+ int m_Size;
+} ;
+
+
+
+
diff --git a/src/Mobs/SnowGolem.cpp b/src/Mobs/SnowGolem.cpp
new file mode 100644
index 000000000..9e199f87e
--- /dev/null
+++ b/src/Mobs/SnowGolem.cpp
@@ -0,0 +1,26 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "SnowGolem.h"
+
+
+
+
+
+cSnowGolem::cSnowGolem(void) :
+ super("SnowGolem", mtSnowGolem, "", "", 0.4, 1.8)
+{
+}
+
+
+
+
+
+void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ AddRandomDropItem(a_Drops, 0, 5, E_ITEM_SNOWBALL);
+}
+
+
+
+
diff --git a/src/Mobs/SnowGolem.h b/src/Mobs/SnowGolem.h
new file mode 100644
index 000000000..d1344adfd
--- /dev/null
+++ b/src/Mobs/SnowGolem.h
@@ -0,0 +1,25 @@
+
+#pragma once
+
+#include "AggressiveMonster.h"
+
+
+
+
+
+class cSnowGolem :
+ public cAggressiveMonster
+{
+ typedef cAggressiveMonster super;
+
+public:
+ cSnowGolem(void);
+
+ CLASS_PROTODEF(cSnowGolem);
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+} ;
+
+
+
+
diff --git a/src/Mobs/Spider.cpp b/src/Mobs/Spider.cpp
new file mode 100644
index 000000000..b19a5dcef
--- /dev/null
+++ b/src/Mobs/Spider.cpp
@@ -0,0 +1,27 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Spider.h"
+
+
+
+
+
+cSpider::cSpider(void) :
+ super("Spider", mtSpider, "mob.spider.say", "mob.spider.death", 1.4, 0.9)
+{
+}
+
+
+
+
+
+void cSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING);
+ AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE);
+}
+
+
+
+
diff --git a/src/Mobs/Spider.h b/src/Mobs/Spider.h
new file mode 100644
index 000000000..51e65d028
--- /dev/null
+++ b/src/Mobs/Spider.h
@@ -0,0 +1,25 @@
+
+#pragma once
+
+#include "AggressiveMonster.h"
+
+
+
+
+
+class cSpider :
+ public cAggressiveMonster
+{
+ typedef cAggressiveMonster super;
+
+public:
+ cSpider(void);
+
+ CLASS_PROTODEF(cSpider);
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+} ;
+
+
+
+
diff --git a/src/Mobs/Squid.cpp b/src/Mobs/Squid.cpp
new file mode 100644
index 000000000..a311108ae
--- /dev/null
+++ b/src/Mobs/Squid.cpp
@@ -0,0 +1,56 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Squid.h"
+#include "../Vector3d.h"
+#include "../Chunk.h"
+
+
+
+
+
+cSquid::cSquid(void) :
+ super("Squid", mtSquid, "", "", 0.95, 0.95)
+{
+}
+
+
+
+
+
+void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ // Drops 0-3 Ink Sacs
+ AddRandomDropItem(a_Drops, 0, 3, E_ITEM_DYE, E_META_DYE_BLACK);
+}
+
+
+
+
+
+void cSquid::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ // We must first process current location, and only then tick, otherwise we risk processing a location in a chunk
+ // that is not where the entity currently resides (FS #411)
+
+ Vector3d Pos = GetPosition();
+
+ // TODO: Not a real behavior, but cool :D
+ int RelY = (int)floor(Pos.y);
+ if ((RelY < 0) || (RelY >= cChunkDef::Height))
+ {
+ return;
+ }
+ int RelX = (int)floor(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelZ = (int)floor(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width;
+ if (!IsBlockWater(a_Chunk.GetBlock(RelX, RelY, RelZ)) && !IsOnFire())
+ {
+ // Burn for 10 ticks, then decide again
+ StartBurning(10);
+ }
+
+ super::Tick(a_Dt, a_Chunk);
+}
+
+
+
diff --git a/src/Mobs/Squid.h b/src/Mobs/Squid.h
new file mode 100644
index 000000000..ad299b95c
--- /dev/null
+++ b/src/Mobs/Squid.h
@@ -0,0 +1,28 @@
+
+#pragma once
+
+#include "PassiveMonster.h"
+
+
+
+
+
+class cSquid :
+ public cPassiveMonster
+{
+ typedef cPassiveMonster super;
+
+public:
+ cSquid();
+
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+
+ CLASS_PROTODEF(cSquid);
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+
+} ;
+
+
+
+
diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp
new file mode 100644
index 000000000..7f89fb6cc
--- /dev/null
+++ b/src/Mobs/Villager.cpp
@@ -0,0 +1,35 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Villager.h"
+#include "../World.h"
+
+
+
+
+
+cVillager::cVillager(eVillagerType VillagerType) :
+ super("Villager", mtVillager, "", "", 0.6, 1.8),
+ m_Type(VillagerType)
+{
+}
+
+
+
+
+
+void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
+{
+ super::DoTakeDamage(a_TDI);
+ if (a_TDI.Attacker->IsPlayer())
+ {
+ if (m_World->GetTickRandomNumber(5) == 3)
+ {
+ m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_VILLAGER_ANGRY);
+ }
+ }
+}
+
+
+
+
diff --git a/src/Mobs/Villager.h b/src/Mobs/Villager.h
new file mode 100644
index 000000000..4cd9aaa8e
--- /dev/null
+++ b/src/Mobs/Villager.h
@@ -0,0 +1,43 @@
+
+#pragma once
+
+#include "PassiveMonster.h"
+
+
+
+
+
+class cVillager :
+ public cPassiveMonster
+{
+ typedef cPassiveMonster super;
+
+public:
+
+ enum eVillagerType
+ {
+ vtFarmer = 0,
+ vtLibrarian = 1,
+ vtPriest = 2,
+ vtBlacksmith = 3,
+ vtButcher = 4,
+ vtGeneric = 5,
+ vtMax
+ } ;
+
+ cVillager(eVillagerType VillagerType);
+
+ CLASS_PROTODEF(cVillager);
+
+ virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ int GetVilType(void) const { return m_Type; }
+
+private:
+
+ int m_Type;
+
+} ;
+
+
+
+
diff --git a/src/Mobs/Witch.cpp b/src/Mobs/Witch.cpp
new file mode 100644
index 000000000..25d27041f
--- /dev/null
+++ b/src/Mobs/Witch.cpp
@@ -0,0 +1,32 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Witch.h"
+
+
+
+
+
+cWitch::cWitch(void) :
+ super("Witch", mtWitch, "", "", 0.6, 1.8)
+{
+}
+
+
+
+
+
+void cWitch::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GLASS_BOTTLE);
+ AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GLOWSTONE_DUST);
+ AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GUNPOWDER);
+ AddRandomDropItem(a_Drops, 0, 6, E_ITEM_REDSTONE_DUST);
+ AddRandomDropItem(a_Drops, 0, 6, E_ITEM_SPIDER_EYE);
+ AddRandomDropItem(a_Drops, 0, 6, E_ITEM_STICK);
+ AddRandomDropItem(a_Drops, 0, 6, E_ITEM_SUGAR);
+}
+
+
+
+
diff --git a/src/Mobs/Witch.h b/src/Mobs/Witch.h
new file mode 100644
index 000000000..4e637beea
--- /dev/null
+++ b/src/Mobs/Witch.h
@@ -0,0 +1,27 @@
+
+#pragma once
+
+#include "AggressiveMonster.h"
+
+
+
+
+
+class cWitch :
+ public cAggressiveMonster
+{
+ typedef cAggressiveMonster super;
+
+public:
+ cWitch();
+
+ CLASS_PROTODEF(cWitch);
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+
+ bool IsAngry(void) const {return ((m_EMState == ATTACKING) || (m_EMState == CHASING)); }
+} ;
+
+
+
+
diff --git a/src/Mobs/Wither.cpp b/src/Mobs/Wither.cpp
new file mode 100644
index 000000000..c46e0beab
--- /dev/null
+++ b/src/Mobs/Wither.cpp
@@ -0,0 +1,26 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Wither.h"
+
+
+
+
+
+cWither::cWither(void) :
+ super("Wither", mtWither, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0)
+{
+}
+
+
+
+
+
+void cWither::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ AddRandomDropItem(a_Drops, 1, 1, E_ITEM_NETHER_STAR);
+}
+
+
+
+
diff --git a/src/Mobs/Wither.h b/src/Mobs/Wither.h
new file mode 100644
index 000000000..56effc6bb
--- /dev/null
+++ b/src/Mobs/Wither.h
@@ -0,0 +1,25 @@
+
+#pragma once
+
+#include "AggressiveMonster.h"
+
+
+
+
+
+class cWither :
+ public cAggressiveMonster
+{
+ typedef cAggressiveMonster super;
+
+public:
+ cWither(void);
+
+ CLASS_PROTODEF(cWither);
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+} ;
+
+
+
+
diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp
new file mode 100644
index 000000000..c86250142
--- /dev/null
+++ b/src/Mobs/Wolf.cpp
@@ -0,0 +1,189 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Wolf.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+cWolf::cWolf(void) :
+ super("Wolf", mtWolf, "mob.wolf.hurt", "mob.wolf.death", 0.6, 0.8),
+ m_IsAngry(false),
+ m_IsTame(false),
+ m_IsSitting(false),
+ m_IsBegging(false),
+ m_OwnerName(""),
+ m_CollarColor(14)
+{
+}
+
+
+
+
+
+void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
+{
+ super::DoTakeDamage(a_TDI);
+ if (!m_IsTame)
+ {
+ m_IsAngry = true;
+ }
+ m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face
+}
+
+
+
+
+
+void cWolf::OnRightClicked(cPlayer & a_Player)
+{
+ if (!IsTame() && !IsAngry())
+ {
+ if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE)
+ {
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+
+ if (m_World->GetTickRandomNumber(7) == 0)
+ {
+ SetMaxHealth(20);
+ SetIsTame(true);
+ SetOwner(a_Player.GetName());
+ m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMED);
+ }
+ else
+ {
+ m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMING);
+ }
+ }
+ }
+ else if (IsTame())
+ {
+ if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog?
+ {
+ if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE)
+ {
+ SetCollarColor(15 - a_Player.GetEquippedItem().m_ItemDamage);
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+ }
+ else if (IsSitting())
+ {
+ SetIsSitting(false);
+ }
+ else
+ {
+ SetIsSitting(true);
+ }
+ }
+ }
+
+ m_World->BroadcastEntityMetadata(*this);
+}
+
+
+
+
+
+void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ if (!IsAngry())
+ {
+ cMonster::Tick(a_Dt, a_Chunk);
+ }
+ else
+ {
+ super::Tick(a_Dt, a_Chunk);
+ }
+
+ if (IsSitting())
+ {
+ m_bMovingToDestination = false;
+ }
+
+ cPlayer * a_Closest_Player = FindClosestPlayer();
+ if (a_Closest_Player != NULL)
+ {
+ switch (a_Closest_Player->GetEquippedItem().m_ItemType)
+ {
+ case E_ITEM_BONE:
+ case E_ITEM_RAW_BEEF:
+ case E_ITEM_STEAK:
+ case E_ITEM_RAW_CHICKEN:
+ case E_ITEM_COOKED_CHICKEN:
+ case E_ITEM_ROTTEN_FLESH:
+ {
+ if (!IsBegging())
+ {
+ SetIsBegging(true);
+ m_World->BroadcastEntityMetadata(*this);
+ }
+ Vector3f a_NewDestination = a_Closest_Player->GetPosition();
+ a_NewDestination.y = a_NewDestination.y + 1; // Look at the head of the player, not his feet.
+ m_Destination = Vector3f(a_NewDestination);
+ m_bMovingToDestination = false;
+ break;
+ }
+ default:
+ {
+ if (IsBegging())
+ {
+ SetIsBegging(false);
+ m_World->BroadcastEntityMetadata(*this);
+ }
+ }
+ }
+ }
+
+ if (IsTame())
+ {
+ TickFollowPlayer();
+ }
+}
+
+
+
+
+
+void cWolf::TickFollowPlayer()
+{
+ class cCallback :
+ public cPlayerListCallback
+ {
+ virtual bool Item(cPlayer * a_Player) override
+ {
+ OwnerPos = a_Player->GetPosition();
+ return false;
+ }
+ public:
+ Vector3f OwnerPos;
+ } Callback;
+ if (m_World->DoWithPlayer(m_OwnerName, Callback))
+ {
+ // The player is present in the world, follow them:
+ double Distance = (Callback.OwnerPos - GetPosition()).Length();
+ if (Distance < 3)
+ {
+ m_bMovingToDestination = false;
+ }
+ else if ((Distance > 30) && (!IsSitting()))
+ {
+ TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
+ }
+ else
+ {
+ m_Destination = Callback.OwnerPos;
+ }
+ }
+}
+
+
+
+
diff --git a/src/Mobs/Wolf.h b/src/Mobs/Wolf.h
new file mode 100644
index 000000000..040e2cf7a
--- /dev/null
+++ b/src/Mobs/Wolf.h
@@ -0,0 +1,54 @@
+
+#pragma once
+
+#include "PassiveAggressiveMonster.h"
+#include "../Entities/Entity.h"
+
+
+
+
+
+class cWolf :
+ public cPassiveAggressiveMonster
+{
+ typedef cPassiveAggressiveMonster super;
+
+public:
+ cWolf(void);
+
+ CLASS_PROTODEF(cWolf);
+
+ virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+ virtual void TickFollowPlayer();
+
+ // Get functions
+ bool IsSitting (void) const { return m_IsSitting; }
+ bool IsTame (void) const { return m_IsTame; }
+ bool IsBegging (void) const { return m_IsBegging; }
+ bool IsAngry (void) const { return m_IsAngry; }
+ AString GetOwner (void) const { return m_OwnerName; }
+ int GetCollarColor(void) const { return m_CollarColor; }
+
+ // Set functions
+ void SetIsSitting (bool a_IsSitting) { m_IsSitting = a_IsSitting; }
+ void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; }
+ void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; }
+ void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; }
+ void SetOwner (AString a_NewOwner) { m_OwnerName = a_NewOwner; }
+ void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; }
+
+protected:
+
+ bool m_IsSitting;
+ bool m_IsTame;
+ bool m_IsBegging;
+ bool m_IsAngry;
+ AString m_OwnerName;
+ int m_CollarColor;
+} ;
+
+
+
+
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp
new file mode 100644
index 000000000..a485d2b55
--- /dev/null
+++ b/src/Mobs/Zombie.cpp
@@ -0,0 +1,47 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Zombie.h"
+#include "../World.h"
+#include "../LineBlockTracer.h"
+
+
+
+
+cZombie::cZombie(bool IsVillagerZombie) :
+ super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8),
+ m_bIsConverting(false),
+ m_bIsVillagerZombie(IsVillagerZombie)
+{
+ SetBurnsInDaylight(true);
+}
+
+
+
+
+
+void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
+
+ // TODO: Rare drops
+}
+
+
+
+
+
+void cZombie::MoveToPosition(const Vector3f & a_Position)
+{
+ m_Destination = a_Position;
+
+ // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement.
+ if ((m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) && (m_World->GetTimeOfDay() < 13187) && !IsOnFire())
+ {
+ m_bMovingToDestination = false;
+ return;
+ }
+ m_bMovingToDestination = true;
+}
+
+
diff --git a/src/Mobs/Zombie.h b/src/Mobs/Zombie.h
new file mode 100644
index 000000000..7e14fe42f
--- /dev/null
+++ b/src/Mobs/Zombie.h
@@ -0,0 +1,33 @@
+#pragma once
+
+#include "AggressiveMonster.h"
+
+
+
+
+
+class cZombie :
+ public cAggressiveMonster
+{
+ typedef cAggressiveMonster super;
+
+public:
+ cZombie(bool IsVillagerZombie);
+
+ CLASS_PROTODEF(cZombie);
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void MoveToPosition(const Vector3f & a_Position) override;
+
+ bool IsVillagerZombie(void) const {return m_bIsVillagerZombie; }
+ bool IsConverting(void) const {return m_bIsConverting; }
+
+private:
+
+ bool m_bIsVillagerZombie, m_bIsConverting;
+
+} ;
+
+
+
+
diff --git a/src/Mobs/Zombiepigman.cpp b/src/Mobs/Zombiepigman.cpp
new file mode 100644
index 000000000..6ac89ed4c
--- /dev/null
+++ b/src/Mobs/Zombiepigman.cpp
@@ -0,0 +1,45 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Zombiepigman.h"
+#include "../World.h"
+
+
+
+
+
+cZombiePigman::cZombiePigman(void) :
+ super("ZombiePigman", mtZombiePigman, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath", 0.6, 1.8)
+{
+}
+
+
+
+
+
+void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ROTTEN_FLESH);
+ AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GOLD_NUGGET);
+
+ // TODO: Rare drops
+}
+
+
+
+
+
+void cZombiePigman::KilledBy(cEntity * a_Killer)
+{
+ super::KilledBy(a_Killer);
+
+ if ((a_Killer != NULL) && (a_Killer->IsPlayer()))
+ {
+ // TODO: Anger all nearby zombie pigmen
+ // TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?
+ }
+}
+
+
+
+
diff --git a/src/Mobs/Zombiepigman.h b/src/Mobs/Zombiepigman.h
new file mode 100644
index 000000000..67991d56a
--- /dev/null
+++ b/src/Mobs/Zombiepigman.h
@@ -0,0 +1,26 @@
+
+#pragma once
+
+#include "PassiveAggressiveMonster.h"
+
+
+
+
+
+class cZombiePigman :
+ public cPassiveAggressiveMonster
+{
+ typedef cPassiveAggressiveMonster super;
+
+public:
+ cZombiePigman(void);
+
+ CLASS_PROTODEF(cZombiePigman);
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void KilledBy(cEntity * a_Killer) override;
+} ;
+
+
+
+
diff --git a/src/MonsterConfig.cpp b/src/MonsterConfig.cpp
new file mode 100644
index 000000000..a5a1ebd49
--- /dev/null
+++ b/src/MonsterConfig.cpp
@@ -0,0 +1,104 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "MonsterConfig.h"
+#include "Mobs/Monster.h"
+#include "../iniFile/iniFile.h"
+//#include <cstdio>
+
+
+
+
+
+struct cMonsterConfig::sAttributesStruct
+{
+ AString m_Name;
+ double m_SightDistance;
+ double m_AttackDamage;
+ double m_AttackRange;
+ double m_AttackRate;
+ int m_MaxHealth;
+};
+
+
+
+
+
+struct cMonsterConfig::sMonsterConfigState
+{
+ AString MonsterTypes;
+ std::list< sAttributesStruct > AttributesList;
+};
+
+
+
+
+
+cMonsterConfig::cMonsterConfig(void)
+ : m_pState( new sMonsterConfigState )
+{
+ Initialize();
+}
+
+
+
+
+
+cMonsterConfig::~cMonsterConfig()
+{
+ delete m_pState;
+}
+
+
+
+
+
+void cMonsterConfig::Initialize()
+{
+ cIniFile MonstersIniFile;
+
+ if (!MonstersIniFile.ReadFile("monsters.ini"))
+ {
+ LOGWARNING("%s: Cannot read monsters.ini file, monster attributes not available", __FUNCTION__);
+ return;
+ }
+
+ for (int i = (int)MonstersIniFile.GetNumKeys(); i >= 0; i--)
+ {
+ sAttributesStruct Attributes;
+ AString Name = MonstersIniFile.GetKeyName(i);
+ Attributes.m_Name = Name;
+ Attributes.m_AttackDamage = MonstersIniFile.GetValueF(Name, "AttackDamage", 0);
+ Attributes.m_AttackRange = MonstersIniFile.GetValueF(Name, "AttackRange", 0);
+ Attributes.m_SightDistance = MonstersIniFile.GetValueF(Name, "SightDistance", 0);
+ Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0);
+ Attributes.m_MaxHealth = MonstersIniFile.GetValueI(Name, "MaxHealth", 1);
+ m_pState->AttributesList.push_front(Attributes);
+ } // for i - SplitList[]
+}
+
+
+
+
+
+void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Name)
+{
+ std::list<sAttributesStruct>::const_iterator itr;
+ for (itr = m_pState->AttributesList.begin(); itr != m_pState->AttributesList.end(); ++itr)
+ {
+ if (itr->m_Name.compare(a_Name) == 0)
+ {
+ a_Monster->SetAttackDamage ((float)itr->m_AttackDamage);
+ a_Monster->SetAttackRange ((float)itr->m_AttackRange);
+ a_Monster->SetSightDistance((float)itr->m_SightDistance);
+ a_Monster->SetAttackRate ((int)itr->m_AttackRate);
+ a_Monster->SetMaxHealth (itr->m_MaxHealth);
+ return;
+ }
+ } // for itr - m_pState->AttributesList[]
+}
+
+
+
+
+
diff --git a/src/MonsterConfig.h b/src/MonsterConfig.h
new file mode 100644
index 000000000..371d324c2
--- /dev/null
+++ b/src/MonsterConfig.h
@@ -0,0 +1,32 @@
+
+#pragma once
+
+
+
+
+
+// fwd:
+class cMonster;
+
+
+
+
+
+class cMonsterConfig
+{
+public:
+ cMonsterConfig(void);
+ ~cMonsterConfig();
+
+ void AssignAttributes(cMonster * a_Monster, const AString & a_Name);
+
+private:
+ struct sAttributesStruct;
+ struct sMonsterConfigState;
+ sMonsterConfigState* m_pState;
+ void Initialize();
+} ;
+
+
+
+
diff --git a/src/Noise.cpp b/src/Noise.cpp
new file mode 100644
index 000000000..729641961
--- /dev/null
+++ b/src/Noise.cpp
@@ -0,0 +1,951 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Noise.h"
+
+
+
+
+
+#if NOISE_USE_SSE
+ #include <smmintrin.h> //_mm_mul_epi32
+#endif
+
+#define FAST_FLOOR(x) (((x) < 0) ? (((int)x) - 1) : ((int)x))
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Globals:
+
+void Debug3DNoise(const NOISE_DATATYPE * a_Noise, int a_SizeX, int a_SizeY, int a_SizeZ, const AString & a_FileNameBase)
+{
+ const int BUF_SIZE = 512;
+ ASSERT(a_SizeX <= BUF_SIZE); // Just stretch it, if needed
+
+ // Save in XY cuts:
+ cFile f1;
+ if (f1.Open(Printf("%s_XY (%d).grab", a_FileNameBase.c_str(), a_SizeX), cFile::fmWrite))
+ {
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ for (int y = 0; y < a_SizeY; y++)
+ {
+ int idx = y * a_SizeX + z * a_SizeX * a_SizeY;
+ unsigned char buf[BUF_SIZE];
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ buf[x] = (unsigned char)(std::min(255, std::max(0, (int)(128 + 32 * a_Noise[idx++]))));
+ }
+ f1.Write(buf, a_SizeX);
+ } // for y
+ unsigned char buf[BUF_SIZE];
+ memset(buf, 0, a_SizeX);
+ f1.Write(buf, a_SizeX);
+ } // for z
+ } // if (XY file open)
+
+ cFile f2;
+ if (f2.Open(Printf("%s_XZ (%d).grab", a_FileNameBase.c_str(), a_SizeX), cFile::fmWrite))
+ {
+ for (int y = 0; y < a_SizeY; y++)
+ {
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ int idx = y * a_SizeX + z * a_SizeX * a_SizeY;
+ unsigned char buf[BUF_SIZE];
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ buf[x] = (unsigned char)(std::min(255, std::max(0, (int)(128 + 32 * a_Noise[idx++]))));
+ }
+ f2.Write(buf, a_SizeX);
+ } // for z
+ unsigned char buf[BUF_SIZE];
+ memset(buf, 0, a_SizeX);
+ f2.Write(buf, a_SizeX);
+ } // for y
+ } // if (XZ file open)
+}
+
+
+
+
+
+void Debug2DNoise(const NOISE_DATATYPE * a_Noise, int a_SizeX, int a_SizeY, const AString & a_FileNameBase)
+{
+ const int BUF_SIZE = 512;
+ ASSERT(a_SizeX <= BUF_SIZE); // Just stretch it, if needed
+
+ cFile f1;
+ if (f1.Open(Printf("%s (%d).grab", a_FileNameBase.c_str(), a_SizeX), cFile::fmWrite))
+ {
+ for (int y = 0; y < a_SizeY; y++)
+ {
+ int idx = y * a_SizeX;
+ unsigned char buf[BUF_SIZE];
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ buf[x] = (unsigned char)(std::min(255, std::max(0, (int)(128 + 32 * a_Noise[idx++]))));
+ }
+ f1.Write(buf, a_SizeX);
+ } // for y
+ } // if (file open)
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCubicCell2D:
+
+class cCubicCell2D
+{
+public:
+ cCubicCell2D(
+ const cNoise & a_Noise, ///< Noise to use for generating the random values
+ NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y]
+ int a_SizeX, int a_SizeY, ///< Count of the array, in each direction
+ const NOISE_DATATYPE * a_FracX, ///< Pointer to the array that stores the X fractional values
+ const NOISE_DATATYPE * a_FracY ///< Pointer to the attay that stores the Y fractional values
+ );
+
+ /// Uses current m_WorkRnds[] to generate part of the array
+ void Generate(
+ int a_FromX, int a_ToX,
+ int a_FromY, int a_ToY
+ );
+
+ /// Initializes m_WorkRnds[] with the specified Floor values
+ void InitWorkRnds(int a_FloorX, int a_FloorY);
+
+ /// Updates m_WorkRnds[] for the new Floor values.
+ void Move(int a_NewFloorX, int a_NewFloorY);
+
+protected:
+ typedef NOISE_DATATYPE Workspace[4][4];
+
+ const cNoise & m_Noise;
+
+ Workspace * m_WorkRnds; ///< The current random values; points to either m_Workspace1 or m_Workspace2 (doublebuffering)
+ Workspace m_Workspace1; ///< Buffer 1 for workspace doublebuffering, used in Move()
+ Workspace m_Workspace2; ///< Buffer 2 for workspace doublebuffering, used in Move()
+ int m_CurFloorX;
+ int m_CurFloorY;
+
+ NOISE_DATATYPE * m_Array;
+ int m_SizeX, m_SizeY;
+ const NOISE_DATATYPE * m_FracX;
+ const NOISE_DATATYPE * m_FracY;
+} ;
+
+
+
+
+
+cCubicCell2D::cCubicCell2D(
+ const cNoise & a_Noise, ///< Noise to use for generating the random values
+ NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y]
+ int a_SizeX, int a_SizeY, ///< Count of the array, in each direction
+ const NOISE_DATATYPE * a_FracX, ///< Pointer to the array that stores the X fractional values
+ const NOISE_DATATYPE * a_FracY ///< Pointer to the attay that stores the Y fractional values
+) :
+ m_Noise(a_Noise),
+ m_WorkRnds(&m_Workspace1),
+ m_Array(a_Array),
+ m_SizeX(a_SizeX),
+ m_SizeY(a_SizeY),
+ m_FracX(a_FracX),
+ m_FracY(a_FracY)
+{
+}
+
+
+
+
+
+void cCubicCell2D::Generate(
+ int a_FromX, int a_ToX,
+ int a_FromY, int a_ToY
+)
+{
+ for (int y = a_FromY; y < a_ToY; y++)
+ {
+ NOISE_DATATYPE Interp[4];
+ NOISE_DATATYPE FracY = m_FracY[y];
+ Interp[0] = cNoise::CubicInterpolate((*m_WorkRnds)[0][0], (*m_WorkRnds)[0][1], (*m_WorkRnds)[0][2], (*m_WorkRnds)[0][3], FracY);
+ Interp[1] = cNoise::CubicInterpolate((*m_WorkRnds)[1][0], (*m_WorkRnds)[1][1], (*m_WorkRnds)[1][2], (*m_WorkRnds)[1][3], FracY);
+ Interp[2] = cNoise::CubicInterpolate((*m_WorkRnds)[2][0], (*m_WorkRnds)[2][1], (*m_WorkRnds)[2][2], (*m_WorkRnds)[2][3], FracY);
+ Interp[3] = cNoise::CubicInterpolate((*m_WorkRnds)[3][0], (*m_WorkRnds)[3][1], (*m_WorkRnds)[3][2], (*m_WorkRnds)[3][3], FracY);
+ int idx = y * m_SizeX + a_FromX;
+ for (int x = a_FromX; x < a_ToX; x++)
+ {
+ m_Array[idx++] = cNoise::CubicInterpolate(Interp[0], Interp[1], Interp[2], Interp[3], m_FracX[x]);
+ } // for x
+ } // for y
+}
+
+
+
+
+
+void cCubicCell2D::InitWorkRnds(int a_FloorX, int a_FloorY)
+{
+ m_CurFloorX = a_FloorX;
+ m_CurFloorY = a_FloorY;
+ for (int x = 0; x < 4; x++)
+ {
+ int cx = a_FloorX + x - 1;
+ for (int y = 0; y < 4; y++)
+ {
+ int cy = a_FloorY + y - 1;
+ (*m_WorkRnds)[x][y] = (NOISE_DATATYPE)m_Noise.IntNoise2D(cx, cy);
+ }
+ }
+}
+
+
+
+
+
+void cCubicCell2D::Move(int a_NewFloorX, int a_NewFloorY)
+{
+ // Swap the doublebuffer:
+ int OldFloorX = m_CurFloorX;
+ int OldFloorY = m_CurFloorY;
+ Workspace * OldWorkRnds = m_WorkRnds;
+ m_WorkRnds = (m_WorkRnds == &m_Workspace1) ? &m_Workspace2 : &m_Workspace1;
+
+ // Reuse as much of the old workspace as possible:
+ int DiffX = OldFloorX - a_NewFloorX;
+ int DiffY = OldFloorY - a_NewFloorY;
+ for (int x = 0; x < 4; x++)
+ {
+ int cx = a_NewFloorX + x - 1;
+ int OldX = x - DiffX; // Where would this X be in the old grid?
+ for (int y = 0; y < 4; y++)
+ {
+ int cy = a_NewFloorY + y - 1;
+ int OldY = y - DiffY; // Where would this Y be in the old grid?
+ if ((OldX >= 0) && (OldX < 4) && (OldY >= 0) && (OldY < 4))
+ {
+ (*m_WorkRnds)[x][y] = (*OldWorkRnds)[OldX][OldY];
+ }
+ else
+ {
+ (*m_WorkRnds)[x][y] = (NOISE_DATATYPE)m_Noise.IntNoise2D(cx, cy);
+ }
+ }
+ }
+ m_CurFloorX = a_NewFloorX;
+ m_CurFloorY = a_NewFloorY;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCubicCell3D:
+
+class cCubicCell3D
+{
+public:
+ cCubicCell3D(
+ const cNoise & a_Noise, ///< Noise to use for generating the random values
+ NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y]
+ int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction
+ const NOISE_DATATYPE * a_FracX, ///< Pointer to the array that stores the X fractional values
+ const NOISE_DATATYPE * a_FracY, ///< Pointer to the attay that stores the Y fractional values
+ const NOISE_DATATYPE * a_FracZ ///< Pointer to the array that stores the Z fractional values
+ );
+
+ /// Uses current m_WorkRnds[] to generate part of the array
+ void Generate(
+ int a_FromX, int a_ToX,
+ int a_FromY, int a_ToY,
+ int a_FromZ, int a_ToZ
+ );
+
+ /// Initializes m_WorkRnds[] with the specified Floor values
+ void InitWorkRnds(int a_FloorX, int a_FloorY, int a_FloorZ);
+
+ /// Updates m_WorkRnds[] for the new Floor values.
+ void Move(int a_NewFloorX, int a_NewFloorY, int a_NewFloorZ);
+
+protected:
+ typedef NOISE_DATATYPE Workspace[4][4][4];
+
+ const cNoise & m_Noise;
+
+ Workspace * m_WorkRnds; ///< The current random values; points to either m_Workspace1 or m_Workspace2 (doublebuffering)
+ Workspace m_Workspace1; ///< Buffer 1 for workspace doublebuffering, used in Move()
+ Workspace m_Workspace2; ///< Buffer 2 for workspace doublebuffering, used in Move()
+ int m_CurFloorX;
+ int m_CurFloorY;
+ int m_CurFloorZ;
+
+ NOISE_DATATYPE * m_Array;
+ int m_SizeX, m_SizeY, m_SizeZ;
+ const NOISE_DATATYPE * m_FracX;
+ const NOISE_DATATYPE * m_FracY;
+ const NOISE_DATATYPE * m_FracZ;
+} ;
+
+
+
+
+
+cCubicCell3D::cCubicCell3D(
+ const cNoise & a_Noise, ///< Noise to use for generating the random values
+ NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y]
+ int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction
+ const NOISE_DATATYPE * a_FracX, ///< Pointer to the array that stores the X fractional values
+ const NOISE_DATATYPE * a_FracY, ///< Pointer to the attay that stores the Y fractional values
+ const NOISE_DATATYPE * a_FracZ ///< Pointer to the array that stores the Z fractional values
+) :
+ m_Noise(a_Noise),
+ m_WorkRnds(&m_Workspace1),
+ m_Array(a_Array),
+ m_SizeX(a_SizeX),
+ m_SizeY(a_SizeY),
+ m_SizeZ(a_SizeZ),
+ m_FracX(a_FracX),
+ m_FracY(a_FracY),
+ m_FracZ(a_FracZ)
+{
+}
+
+
+
+
+
+void cCubicCell3D::Generate(
+ int a_FromX, int a_ToX,
+ int a_FromY, int a_ToY,
+ int a_FromZ, int a_ToZ
+)
+{
+ for (int z = a_FromZ; z < a_ToZ; z++)
+ {
+ int idxZ = z * m_SizeX * m_SizeY;
+ NOISE_DATATYPE Interp2[4][4];
+ NOISE_DATATYPE FracZ = m_FracZ[z];
+ for (int x = 0; x < 4; x++)
+ {
+ for (int y = 0; y < 4; y++)
+ {
+ Interp2[x][y] = cNoise::CubicInterpolate((*m_WorkRnds)[x][y][0], (*m_WorkRnds)[x][y][1], (*m_WorkRnds)[x][y][2], (*m_WorkRnds)[x][y][3], FracZ);
+ }
+ }
+ for (int y = a_FromY; y < a_ToY; y++)
+ {
+ NOISE_DATATYPE Interp[4];
+ NOISE_DATATYPE FracY = m_FracY[y];
+ Interp[0] = cNoise::CubicInterpolate(Interp2[0][0], Interp2[0][1], Interp2[0][2], Interp2[0][3], FracY);
+ Interp[1] = cNoise::CubicInterpolate(Interp2[1][0], Interp2[1][1], Interp2[1][2], Interp2[1][3], FracY);
+ Interp[2] = cNoise::CubicInterpolate(Interp2[2][0], Interp2[2][1], Interp2[2][2], Interp2[2][3], FracY);
+ Interp[3] = cNoise::CubicInterpolate(Interp2[3][0], Interp2[3][1], Interp2[3][2], Interp2[3][3], FracY);
+ int idx = idxZ + y * m_SizeX + a_FromX;
+ for (int x = a_FromX; x < a_ToX; x++)
+ {
+ m_Array[idx++] = cNoise::CubicInterpolate(Interp[0], Interp[1], Interp[2], Interp[3], m_FracX[x]);
+ } // for x
+ } // for y
+ } // for z
+}
+
+
+
+
+
+void cCubicCell3D::InitWorkRnds(int a_FloorX, int a_FloorY, int a_FloorZ)
+{
+ m_CurFloorX = a_FloorX;
+ m_CurFloorY = a_FloorY;
+ m_CurFloorZ = a_FloorZ;
+ for (int x = 0; x < 4; x++)
+ {
+ int cx = a_FloorX + x - 1;
+ for (int y = 0; y < 4; y++)
+ {
+ int cy = a_FloorY + y - 1;
+ for (int z = 0; z < 4; z++)
+ {
+ int cz = a_FloorZ + z - 1;
+ (*m_WorkRnds)[x][y][z] = (NOISE_DATATYPE)m_Noise.IntNoise3D(cx, cy, cz);
+ }
+ }
+ }
+}
+
+
+
+
+
+void cCubicCell3D::Move(int a_NewFloorX, int a_NewFloorY, int a_NewFloorZ)
+{
+ // Swap the doublebuffer:
+ int OldFloorX = m_CurFloorX;
+ int OldFloorY = m_CurFloorY;
+ int OldFloorZ = m_CurFloorZ;
+ Workspace * OldWorkRnds = m_WorkRnds;
+ m_WorkRnds = (m_WorkRnds == &m_Workspace1) ? &m_Workspace2 : &m_Workspace1;
+
+ // Reuse as much of the old workspace as possible:
+ int DiffX = OldFloorX - a_NewFloorX;
+ int DiffY = OldFloorY - a_NewFloorY;
+ int DiffZ = OldFloorZ - a_NewFloorZ;
+ for (int x = 0; x < 4; x++)
+ {
+ int cx = a_NewFloorX + x - 1;
+ int OldX = x - DiffX; // Where would this X be in the old grid?
+ for (int y = 0; y < 4; y++)
+ {
+ int cy = a_NewFloorY + y - 1;
+ int OldY = y - DiffY; // Where would this Y be in the old grid?
+ for (int z = 0; z < 4; z++)
+ {
+ int cz = a_NewFloorZ + z - 1;
+ int OldZ = z - DiffZ;
+ if ((OldX >= 0) && (OldX < 4) && (OldY >= 0) && (OldY < 4) && (OldZ >= 0) && (OldZ < 4))
+ {
+ (*m_WorkRnds)[x][y][z] = (*OldWorkRnds)[OldX][OldY][OldZ];
+ }
+ else
+ {
+ (*m_WorkRnds)[x][y][z] = (NOISE_DATATYPE)m_Noise.IntNoise3D(cx, cy, cz);
+ }
+ } // for z
+ } // for y
+ } // for x
+ m_CurFloorX = a_NewFloorX;
+ m_CurFloorY = a_NewFloorY;
+ m_CurFloorZ = a_NewFloorZ;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cNoise:
+
+cNoise::cNoise(unsigned int a_Seed) :
+ m_Seed(a_Seed)
+{
+}
+
+
+
+
+
+cNoise::cNoise(const cNoise & a_Noise) :
+ m_Seed(a_Noise.m_Seed)
+{
+}
+
+
+
+
+
+NOISE_DATATYPE cNoise::LinearNoise1D(NOISE_DATATYPE a_X) const
+{
+ int BaseX = FAST_FLOOR(a_X);
+ NOISE_DATATYPE FracX = a_X - BaseX;
+ return LinearInterpolate(IntNoise1D(BaseX), IntNoise1D(BaseX + 1), FracX);
+}
+
+
+
+
+
+NOISE_DATATYPE cNoise::CosineNoise1D(NOISE_DATATYPE a_X) const
+{
+ int BaseX = FAST_FLOOR(a_X);
+ NOISE_DATATYPE FracX = a_X - BaseX;
+ return CosineInterpolate(IntNoise1D(BaseX), IntNoise1D(BaseX + 1), FracX);
+}
+
+
+
+
+
+NOISE_DATATYPE cNoise::CubicNoise1D(NOISE_DATATYPE a_X) const
+{
+ int BaseX = FAST_FLOOR(a_X);
+ NOISE_DATATYPE FracX = a_X - BaseX;
+ return CubicInterpolate(IntNoise1D(BaseX - 1), IntNoise1D(BaseX), IntNoise1D(BaseX + 1), IntNoise1D(BaseX + 2), FracX);
+}
+
+
+
+
+
+NOISE_DATATYPE cNoise::SmoothNoise1D(int a_X) const
+{
+ return IntNoise1D(a_X) / 2 + IntNoise1D(a_X - 1) / 4 + IntNoise1D(a_X + 1) / 4;
+}
+
+
+
+
+
+NOISE_DATATYPE cNoise::CubicNoise2D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y) const
+{
+ const int BaseX = FAST_FLOOR(a_X);
+ const int BaseY = FAST_FLOOR(a_Y);
+
+ const NOISE_DATATYPE points[4][4] =
+ {
+ IntNoise2D(BaseX - 1, BaseY - 1), IntNoise2D(BaseX, BaseY - 1), IntNoise2D(BaseX + 1, BaseY - 1), IntNoise2D(BaseX + 2, BaseY - 1),
+ IntNoise2D(BaseX - 1, BaseY), IntNoise2D(BaseX, BaseY), IntNoise2D(BaseX + 1, BaseY), IntNoise2D(BaseX + 2, BaseY),
+ IntNoise2D(BaseX - 1, BaseY + 1), IntNoise2D(BaseX, BaseY + 1), IntNoise2D(BaseX + 1, BaseY + 1), IntNoise2D(BaseX + 2, BaseY + 1),
+ IntNoise2D(BaseX - 1, BaseY + 2), IntNoise2D(BaseX, BaseY + 2), IntNoise2D(BaseX + 1, BaseY + 2), IntNoise2D(BaseX + 2, BaseY + 2),
+ };
+
+ const NOISE_DATATYPE FracX = a_X - BaseX;
+ const NOISE_DATATYPE interp1 = CubicInterpolate(points[0][0], points[0][1], points[0][2], points[0][3], FracX);
+ const NOISE_DATATYPE interp2 = CubicInterpolate(points[1][0], points[1][1], points[1][2], points[1][3], FracX);
+ const NOISE_DATATYPE interp3 = CubicInterpolate(points[2][0], points[2][1], points[2][2], points[2][3], FracX);
+ const NOISE_DATATYPE interp4 = CubicInterpolate(points[3][0], points[3][1], points[3][2], points[3][3], FracX);
+
+
+ const NOISE_DATATYPE FracY = a_Y - BaseY;
+ return CubicInterpolate(interp1, interp2, interp3, interp4, FracY);
+}
+
+
+
+
+
+NOISE_DATATYPE cNoise::CubicNoise3D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOISE_DATATYPE a_Z) const
+{
+ const int BaseX = FAST_FLOOR(a_X);
+ const int BaseY = FAST_FLOOR(a_Y);
+ const int BaseZ = FAST_FLOOR(a_Z);
+
+ const NOISE_DATATYPE points1[4][4] = {
+ IntNoise3D(BaseX - 1, BaseY - 1, BaseZ - 1), IntNoise3D(BaseX, BaseY - 1, BaseZ - 1), IntNoise3D(BaseX + 1, BaseY - 1, BaseZ - 1), IntNoise3D(BaseX + 2, BaseY - 1, BaseZ - 1),
+ IntNoise3D(BaseX - 1, BaseY, BaseZ - 1), IntNoise3D(BaseX, BaseY, BaseZ - 1), IntNoise3D(BaseX + 1, BaseY, BaseZ - 1), IntNoise3D(BaseX + 2, BaseY, BaseZ - 1),
+ IntNoise3D(BaseX - 1, BaseY + 1, BaseZ - 1), IntNoise3D(BaseX, BaseY + 1, BaseZ - 1), IntNoise3D(BaseX + 1, BaseY + 1, BaseZ - 1), IntNoise3D(BaseX + 2, BaseY + 1, BaseZ - 1),
+ IntNoise3D(BaseX - 1, BaseY + 2, BaseZ - 1), IntNoise3D(BaseX, BaseY + 2, BaseZ - 1), IntNoise3D(BaseX + 1, BaseY + 2, BaseZ - 1), IntNoise3D(BaseX + 2, BaseY + 2, BaseZ - 1),
+ };
+
+ const NOISE_DATATYPE FracX = (a_X) - BaseX;
+ const NOISE_DATATYPE x1interp1 = CubicInterpolate( points1[0][0], points1[0][1], points1[0][2], points1[0][3], FracX );
+ const NOISE_DATATYPE x1interp2 = CubicInterpolate( points1[1][0], points1[1][1], points1[1][2], points1[1][3], FracX );
+ const NOISE_DATATYPE x1interp3 = CubicInterpolate( points1[2][0], points1[2][1], points1[2][2], points1[2][3], FracX );
+ const NOISE_DATATYPE x1interp4 = CubicInterpolate( points1[3][0], points1[3][1], points1[3][2], points1[3][3], FracX );
+
+ const NOISE_DATATYPE points2[4][4] = {
+ IntNoise3D( BaseX-1, BaseY-1, BaseZ ), IntNoise3D( BaseX, BaseY-1, BaseZ ), IntNoise3D( BaseX+1, BaseY-1, BaseZ ), IntNoise3D( BaseX+2, BaseY-1, BaseZ ),
+ IntNoise3D( BaseX-1, BaseY, BaseZ ), IntNoise3D( BaseX, BaseY, BaseZ ), IntNoise3D( BaseX+1, BaseY, BaseZ ), IntNoise3D( BaseX+2, BaseY, BaseZ ),
+ IntNoise3D( BaseX-1, BaseY+1, BaseZ ), IntNoise3D( BaseX, BaseY+1, BaseZ ), IntNoise3D( BaseX+1, BaseY+1, BaseZ ), IntNoise3D( BaseX+2, BaseY+1, BaseZ ),
+ IntNoise3D( BaseX-1, BaseY+2, BaseZ ), IntNoise3D( BaseX, BaseY+2, BaseZ ), IntNoise3D( BaseX+1, BaseY+2, BaseZ ), IntNoise3D( BaseX+2, BaseY+2, BaseZ ),
+ };
+
+ const NOISE_DATATYPE x2interp1 = CubicInterpolate( points2[0][0], points2[0][1], points2[0][2], points2[0][3], FracX );
+ const NOISE_DATATYPE x2interp2 = CubicInterpolate( points2[1][0], points2[1][1], points2[1][2], points2[1][3], FracX );
+ const NOISE_DATATYPE x2interp3 = CubicInterpolate( points2[2][0], points2[2][1], points2[2][2], points2[2][3], FracX );
+ const NOISE_DATATYPE x2interp4 = CubicInterpolate( points2[3][0], points2[3][1], points2[3][2], points2[3][3], FracX );
+
+ const NOISE_DATATYPE points3[4][4] = {
+ IntNoise3D( BaseX-1, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY-1, BaseZ+1 ),
+ IntNoise3D( BaseX-1, BaseY, BaseZ+1 ), IntNoise3D( BaseX, BaseY, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY, BaseZ+1 ),
+ IntNoise3D( BaseX-1, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY+1, BaseZ+1 ),
+ IntNoise3D( BaseX-1, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY+2, BaseZ+1 ),
+ };
+
+ const NOISE_DATATYPE x3interp1 = CubicInterpolate( points3[0][0], points3[0][1], points3[0][2], points3[0][3], FracX );
+ const NOISE_DATATYPE x3interp2 = CubicInterpolate( points3[1][0], points3[1][1], points3[1][2], points3[1][3], FracX );
+ const NOISE_DATATYPE x3interp3 = CubicInterpolate( points3[2][0], points3[2][1], points3[2][2], points3[2][3], FracX );
+ const NOISE_DATATYPE x3interp4 = CubicInterpolate( points3[3][0], points3[3][1], points3[3][2], points3[3][3], FracX );
+
+ const NOISE_DATATYPE points4[4][4] = {
+ IntNoise3D( BaseX-1, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY-1, BaseZ+2 ),
+ IntNoise3D( BaseX-1, BaseY, BaseZ+2 ), IntNoise3D( BaseX, BaseY, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY, BaseZ+2 ),
+ IntNoise3D( BaseX-1, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY+1, BaseZ+2 ),
+ IntNoise3D( BaseX-1, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY+2, BaseZ+2 ),
+ };
+
+ const NOISE_DATATYPE x4interp1 = CubicInterpolate( points4[0][0], points4[0][1], points4[0][2], points4[0][3], FracX );
+ const NOISE_DATATYPE x4interp2 = CubicInterpolate( points4[1][0], points4[1][1], points4[1][2], points4[1][3], FracX );
+ const NOISE_DATATYPE x4interp3 = CubicInterpolate( points4[2][0], points4[2][1], points4[2][2], points4[2][3], FracX );
+ const NOISE_DATATYPE x4interp4 = CubicInterpolate( points4[3][0], points4[3][1], points4[3][2], points4[3][3], FracX );
+
+ const NOISE_DATATYPE FracY = (a_Y) - BaseY;
+ const NOISE_DATATYPE yinterp1 = CubicInterpolate( x1interp1, x1interp2, x1interp3, x1interp4, FracY );
+ const NOISE_DATATYPE yinterp2 = CubicInterpolate( x2interp1, x2interp2, x2interp3, x2interp4, FracY );
+ const NOISE_DATATYPE yinterp3 = CubicInterpolate( x3interp1, x3interp2, x3interp3, x3interp4, FracY );
+ const NOISE_DATATYPE yinterp4 = CubicInterpolate( x4interp1, x4interp2, x4interp3, x4interp4, FracY );
+
+ const NOISE_DATATYPE FracZ = (a_Z) - BaseZ;
+ return CubicInterpolate( yinterp1, yinterp2, yinterp3, yinterp4, FracZ );
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCubicNoise:
+
+#ifdef _DEBUG
+ int cCubicNoise::m_NumSingleX = 0;
+ int cCubicNoise::m_NumSingleXY = 0;
+ int cCubicNoise::m_NumSingleY = 0;
+ int cCubicNoise::m_NumCalls = 0;
+#endif // _DEBUG
+
+cCubicNoise::cCubicNoise(int a_Seed) :
+ m_Noise(a_Seed)
+{
+}
+
+
+
+
+
+void cCubicNoise::Generate2D(
+ NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y]
+ int a_SizeX, int a_SizeY, ///< Size of the array (num doubles), in each direction
+ NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
+ NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY ///< Noise-space coords of the array in the Y direction
+) const
+{
+ ASSERT(a_SizeX < MAX_SIZE);
+ ASSERT(a_SizeY < MAX_SIZE);
+ ASSERT(a_StartX < a_EndX);
+ ASSERT(a_StartY < a_EndY);
+
+ // Calculate the integral and fractional parts of each coord:
+ int FloorX[MAX_SIZE];
+ int FloorY[MAX_SIZE];
+ NOISE_DATATYPE FracX[MAX_SIZE];
+ NOISE_DATATYPE FracY[MAX_SIZE];
+ int SameX[MAX_SIZE];
+ int SameY[MAX_SIZE];
+ int NumSameX, NumSameY;
+ CalcFloorFrac(a_SizeX, a_StartX, a_EndX, FloorX, FracX, SameX, NumSameX);
+ CalcFloorFrac(a_SizeY, a_StartY, a_EndY, FloorY, FracY, SameY, NumSameY);
+
+ cCubicCell2D Cell(m_Noise, a_Array, a_SizeX, a_SizeY, FracX, FracY);
+
+ Cell.InitWorkRnds(FloorX[0], FloorY[0]);
+
+ #ifdef _DEBUG
+ // Statistics on the noise-space coords:
+ if (NumSameX == 1)
+ {
+ m_NumSingleX++;
+ if (NumSameY == 1)
+ {
+ m_NumSingleXY++;
+ }
+ }
+ if (NumSameY == 1)
+ {
+ m_NumSingleY++;
+ }
+ m_NumCalls++;
+ #endif // _DEBUG
+
+ // Calculate query values using Cell:
+ int FromY = 0;
+ for (int y = 0; y < NumSameY; y++)
+ {
+ int ToY = FromY + SameY[y];
+ int FromX = 0;
+ int CurFloorY = FloorY[FromY];
+ for (int x = 0; x < NumSameX; x++)
+ {
+ int ToX = FromX + SameX[x];
+ Cell.Generate(FromX, ToX, FromY, ToY);
+ Cell.Move(FloorX[ToX], CurFloorY);
+ FromX = ToX;
+ }
+ Cell.Move(FloorX[0], FloorY[ToY]);
+ FromY = ToY;
+ }
+}
+
+
+
+
+
+void cCubicNoise::Generate3D(
+ NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y]
+ int a_SizeX, int a_SizeY, int a_SizeZ, ///< Size of the array (num doubles), in each direction
+ NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
+ NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
+ NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ ///< Noise-space coords of the array in the Y direction
+) const
+{
+ ASSERT(a_SizeX < MAX_SIZE);
+ ASSERT(a_SizeY < MAX_SIZE);
+ ASSERT(a_SizeZ < MAX_SIZE);
+ ASSERT(a_StartX < a_EndX);
+ ASSERT(a_StartY < a_EndY);
+ ASSERT(a_StartZ < a_EndZ);
+
+ // Calculate the integral and fractional parts of each coord:
+ int FloorX[MAX_SIZE];
+ int FloorY[MAX_SIZE];
+ int FloorZ[MAX_SIZE];
+ NOISE_DATATYPE FracX[MAX_SIZE];
+ NOISE_DATATYPE FracY[MAX_SIZE];
+ NOISE_DATATYPE FracZ[MAX_SIZE];
+ int SameX[MAX_SIZE];
+ int SameY[MAX_SIZE];
+ int SameZ[MAX_SIZE];
+ int NumSameX, NumSameY, NumSameZ;
+ CalcFloorFrac(a_SizeX, a_StartX, a_EndX, FloorX, FracX, SameX, NumSameX);
+ CalcFloorFrac(a_SizeY, a_StartY, a_EndY, FloorY, FracY, SameY, NumSameY);
+ CalcFloorFrac(a_SizeZ, a_StartZ, a_EndZ, FloorZ, FracZ, SameZ, NumSameZ);
+
+ cCubicCell3D Cell(
+ m_Noise, a_Array,
+ a_SizeX, a_SizeY, a_SizeZ,
+ FracX, FracY, FracZ
+ );
+
+ Cell.InitWorkRnds(FloorX[0], FloorY[0], FloorZ[0]);
+
+ // Calculate query values using Cell:
+ int FromZ = 0;
+ for (int z = 0; z < NumSameZ; z++)
+ {
+ int ToZ = FromZ + SameZ[z];
+ int CurFloorZ = FloorZ[FromZ];
+ int FromY = 0;
+ for (int y = 0; y < NumSameY; y++)
+ {
+ int ToY = FromY + SameY[y];
+ int CurFloorY = FloorY[FromY];
+ int FromX = 0;
+ for (int x = 0; x < NumSameX; x++)
+ {
+ int ToX = FromX + SameX[x];
+ Cell.Generate(FromX, ToX, FromY, ToY, FromZ, ToZ);
+ Cell.Move(FloorX[ToX], CurFloorY, CurFloorZ);
+ FromX = ToX;
+ }
+ Cell.Move(FloorX[0], FloorY[ToY], CurFloorZ);
+ FromY = ToY;
+ } // for y
+ Cell.Move(FloorX[0], FloorY[0], FloorZ[ToZ]);
+ FromZ = ToZ;
+ } // for z
+}
+
+
+
+
+
+void cCubicNoise::CalcFloorFrac(
+ int a_Size,
+ NOISE_DATATYPE a_Start, NOISE_DATATYPE a_End,
+ int * a_Floor, NOISE_DATATYPE * a_Frac,
+ int * a_Same, int & a_NumSame
+) const
+{
+ NOISE_DATATYPE val = a_Start;
+ NOISE_DATATYPE dif = (a_End - a_Start) / (a_Size - 1);
+ for (int i = 0; i < a_Size; i++)
+ {
+ a_Floor[i] = FAST_FLOOR(val);
+ a_Frac[i] = val - a_Floor[i];
+ val += dif;
+ }
+
+ // Mark up the same floor values into a_Same / a_NumSame:
+ int CurFloor = a_Floor[0];
+ int LastSame = 0;
+ a_NumSame = 0;
+ for (int i = 1; i < a_Size; i++)
+ {
+ if (a_Floor[i] != CurFloor)
+ {
+ a_Same[a_NumSame] = i - LastSame;
+ LastSame = i;
+ a_NumSame += 1;
+ CurFloor = a_Floor[i];
+ }
+ } // for i - a_Floor[]
+ if (LastSame < a_Size)
+ {
+ a_Same[a_NumSame] = a_Size - LastSame;
+ a_NumSame += 1;
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cPerlinNoise:
+
+cPerlinNoise::cPerlinNoise(void) :
+ m_Seed(0)
+{
+}
+
+
+
+
+
+cPerlinNoise::cPerlinNoise(int a_Seed) :
+ m_Seed(a_Seed)
+{
+}
+
+
+
+
+
+void cPerlinNoise::SetSeed(int a_Seed)
+{
+ m_Seed = a_Seed;
+}
+
+
+
+
+
+void cPerlinNoise::AddOctave(float a_Frequency, float a_Amplitude)
+{
+ m_Octaves.push_back(cOctave(m_Seed * (m_Octaves.size() + 4) * 4 + 1024, a_Frequency, a_Amplitude));
+}
+
+
+
+
+
+void cPerlinNoise::Generate2D(
+ NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y]
+ int a_SizeX, int a_SizeY, ///< Count of the array, in each direction
+ NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
+ NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
+ NOISE_DATATYPE * a_Workspace ///< Workspace that this function can use and trash
+) const
+{
+ if (m_Octaves.empty())
+ {
+ // No work to be done
+ ASSERT(!"Perlin: No octaves to generate!");
+ return;
+ }
+
+ bool ShouldFreeWorkspace = (a_Workspace == NULL);
+ int ArrayCount = a_SizeX * a_SizeY;
+ if (ShouldFreeWorkspace)
+ {
+ a_Workspace = new NOISE_DATATYPE[ArrayCount];
+ }
+
+ // Generate the first octave directly into array:
+ m_Octaves.front().m_Noise.Generate2D(
+ a_Workspace, a_SizeX, a_SizeY,
+ a_StartX * m_Octaves.front().m_Frequency, a_EndX * m_Octaves.front().m_Frequency,
+ a_StartY * m_Octaves.front().m_Frequency, a_EndY * m_Octaves.front().m_Frequency
+ );
+ NOISE_DATATYPE Amplitude = m_Octaves.front().m_Amplitude;
+ for (int i = 0; i < ArrayCount; i++)
+ {
+ a_Array[i] *= Amplitude;
+ }
+
+ // Add each octave:
+ for (cOctaves::const_iterator itr = m_Octaves.begin() + 1, end = m_Octaves.end(); itr != end; ++itr)
+ {
+ // Generate cubic noise for the octave:
+ itr->m_Noise.Generate2D(
+ a_Workspace, a_SizeX, a_SizeY,
+ a_StartX * itr->m_Frequency, a_EndX * itr->m_Frequency,
+ a_StartY * itr->m_Frequency, a_EndY * itr->m_Frequency
+ );
+ // Add the cubic noise into the output:
+ NOISE_DATATYPE Amplitude = itr->m_Amplitude;
+ for (int i = 0; i < ArrayCount; i++)
+ {
+ a_Array[i] += a_Workspace[i] * Amplitude;
+ }
+ }
+
+ if (ShouldFreeWorkspace)
+ {
+ delete[] a_Workspace;
+ }
+}
+
+
+
+
+
+void cPerlinNoise::Generate3D(
+ NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z]
+ int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction
+ NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
+ NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
+ NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ, ///< Noise-space coords of the array in the Z direction
+ NOISE_DATATYPE * a_Workspace ///< Workspace that this function can use and trash
+) const
+{
+ if (m_Octaves.empty())
+ {
+ // No work to be done
+ ASSERT(!"Perlin: No octaves to generate!");
+ return;
+ }
+
+ bool ShouldFreeWorkspace = (a_Workspace == NULL);
+ int ArrayCount = a_SizeX * a_SizeY * a_SizeZ;
+ if (ShouldFreeWorkspace)
+ {
+ a_Workspace = new NOISE_DATATYPE[ArrayCount];
+ }
+
+ // Generate the first octave directly into array:
+ m_Octaves.front().m_Noise.Generate3D(
+ a_Workspace, a_SizeX, a_SizeY, a_SizeZ,
+ a_StartX * m_Octaves.front().m_Frequency, a_EndX * m_Octaves.front().m_Frequency,
+ a_StartY * m_Octaves.front().m_Frequency, a_EndY * m_Octaves.front().m_Frequency,
+ a_StartZ * m_Octaves.front().m_Frequency, a_EndZ * m_Octaves.front().m_Frequency
+ );
+ NOISE_DATATYPE Amplitude = m_Octaves.front().m_Amplitude;
+ for (int i = 0; i < ArrayCount; i++)
+ {
+ a_Array[i] = a_Workspace[i] * Amplitude;
+ }
+
+ // Add each octave:
+ for (cOctaves::const_iterator itr = m_Octaves.begin() + 1, end = m_Octaves.end(); itr != end; ++itr)
+ {
+ // Generate cubic noise for the octave:
+ itr->m_Noise.Generate3D(
+ a_Workspace, a_SizeX, a_SizeY, a_SizeZ,
+ a_StartX * itr->m_Frequency, a_EndX * itr->m_Frequency,
+ a_StartY * itr->m_Frequency, a_EndY * itr->m_Frequency,
+ a_StartZ * itr->m_Frequency, a_EndZ * itr->m_Frequency
+ );
+ // Add the cubic noise into the output:
+ NOISE_DATATYPE Amplitude = itr->m_Amplitude;
+ for (int i = 0; i < ArrayCount; i++)
+ {
+ a_Array[i] += a_Workspace[i] * Amplitude;
+ }
+ }
+
+ if (ShouldFreeWorkspace)
+ {
+ delete[] a_Workspace;
+ }
+}
+
+
+
+
diff --git a/src/Noise.h b/src/Noise.h
new file mode 100644
index 000000000..ea72c64e9
--- /dev/null
+++ b/src/Noise.h
@@ -0,0 +1,308 @@
+
+// Noise.h
+
+// Declares the cNoise, cCubicNoise and cPerlinNoise classes for generating noise
+
+#pragma once
+
+// Some settings
+#define NOISE_DATATYPE float
+
+
+
+
+
+#ifdef _MSC_VER
+ #define INLINE __forceinline
+#else
+ #define INLINE inline
+#endif
+
+
+
+
+
+class cNoise
+{
+public:
+ cNoise(unsigned int a_Seed);
+ cNoise(const cNoise & a_Noise);
+
+ // The following functions, if not marked INLINE, are about 20 % slower
+ INLINE NOISE_DATATYPE IntNoise1D(int a_X) const;
+ INLINE NOISE_DATATYPE IntNoise2D(int a_X, int a_Y) const;
+ INLINE NOISE_DATATYPE IntNoise3D(int a_X, int a_Y, int a_Z) const;
+
+ // Note: These functions have a mod8-irregular chance - each of the mod8 remainders has different chance of occurrence. Divide by 8 to rectify.
+ INLINE int IntNoise1DInt(int a_X) const;
+ INLINE int IntNoise2DInt(int a_X, int a_Y) const;
+ INLINE int IntNoise3DInt(int a_X, int a_Y, int a_Z) const;
+
+ NOISE_DATATYPE LinearNoise1D(NOISE_DATATYPE a_X) const;
+ NOISE_DATATYPE CosineNoise1D(NOISE_DATATYPE a_X) const;
+ NOISE_DATATYPE CubicNoise1D (NOISE_DATATYPE a_X) const;
+ NOISE_DATATYPE SmoothNoise1D(int a_X) const;
+
+ NOISE_DATATYPE CubicNoise2D (NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y) const;
+
+ NOISE_DATATYPE CubicNoise3D (NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOISE_DATATYPE a_Z) const;
+
+ void SetSeed(unsigned int a_Seed) { m_Seed = a_Seed; }
+
+ INLINE static NOISE_DATATYPE CubicInterpolate (NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_C, NOISE_DATATYPE a_D, NOISE_DATATYPE a_Pct);
+ INLINE static NOISE_DATATYPE CosineInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct);
+ INLINE static NOISE_DATATYPE LinearInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct);
+
+private:
+ unsigned int m_Seed;
+} ;
+
+
+
+
+
+class cCubicNoise
+{
+public:
+ static const int MAX_SIZE = 512; ///< Maximum size of each dimension of the query arrays.
+
+
+ cCubicNoise(int a_Seed);
+
+
+ void Generate1D(
+ NOISE_DATATYPE * a_Array, ///< Array to generate into
+ int a_SizeX, ///< Count of the array
+ NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX ///< Noise-space coords of the array
+ ) const;
+
+
+ void Generate2D(
+ NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y]
+ int a_SizeX, int a_SizeY, ///< Count of the array, in each direction
+ NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
+ NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY ///< Noise-space coords of the array in the Y direction
+ ) const;
+
+
+ void Generate3D(
+ NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z]
+ int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction
+ NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
+ NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
+ NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ ///< Noise-space coords of the array in the Z direction
+ ) const;
+
+protected:
+ typedef NOISE_DATATYPE Workspace1D[4];
+ typedef NOISE_DATATYPE Workspace2D[4][4];
+
+ cNoise m_Noise; // Used for integral rnd values
+
+ #ifdef _DEBUG
+ // Statistics on the noise-space coords:
+ static int m_NumSingleX;
+ static int m_NumSingleXY;
+ static int m_NumSingleY;
+ static int m_NumCalls;
+ #endif // _DEBUG
+
+ /// Calculates the integral and fractional parts along one axis.
+ void CalcFloorFrac(
+ int a_Size,
+ NOISE_DATATYPE a_Start, NOISE_DATATYPE a_End,
+ int * a_Floor, NOISE_DATATYPE * a_Frac,
+ int * a_Same, int & a_NumSame
+ ) const;
+
+ void UpdateWorkRnds2DX(
+ Workspace2D & a_WorkRnds,
+ Workspace1D & a_Interps,
+ int a_LastFloorX, int a_NewFloorX,
+ int a_FloorY,
+ NOISE_DATATYPE a_FractionY
+ ) const;
+} ;
+
+
+
+
+
+class cPerlinNoise
+{
+public:
+ cPerlinNoise(void);
+ cPerlinNoise(int a_Seed);
+
+
+ void SetSeed(int a_Seed);
+
+ void AddOctave(NOISE_DATATYPE a_Frequency, NOISE_DATATYPE a_Amplitude);
+
+ void Generate1D(
+ NOISE_DATATYPE * a_Array, ///< Array to generate into
+ int a_SizeX, ///< Count of the array
+ NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array
+ NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash
+ ) const;
+
+
+ void Generate2D(
+ NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y]
+ int a_SizeX, int a_SizeY, ///< Count of the array, in each direction
+ NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
+ NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
+ NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash
+ ) const;
+
+
+ void Generate3D(
+ NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z]
+ int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction
+ NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
+ NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
+ NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ, ///< Noise-space coords of the array in the Z direction
+ NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash
+ ) const;
+
+protected:
+ class cOctave
+ {
+ public:
+ cCubicNoise m_Noise;
+
+ NOISE_DATATYPE m_Frequency; // Coord multiplier
+ NOISE_DATATYPE m_Amplitude; // Value multiplier
+
+ cOctave(int a_Seed, NOISE_DATATYPE a_Frequency, NOISE_DATATYPE a_Amplitude) :
+ m_Noise(a_Seed),
+ m_Frequency(a_Frequency),
+ m_Amplitude(a_Amplitude)
+ {
+ }
+ } ;
+
+ typedef std::vector<cOctave> cOctaves;
+
+ int m_Seed;
+ cOctaves m_Octaves;
+} ;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Inline function definitions:
+// These need to be in the header, otherwise linker error occur in MSVC
+
+NOISE_DATATYPE cNoise::IntNoise1D(int a_X) const
+{
+ int x = ((a_X * m_Seed) << 13) ^ a_X;
+ return (1 - (NOISE_DATATYPE)((x * (x * x * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824);
+ // returns a float number in the range of [-1, 1]
+}
+
+
+
+
+
+NOISE_DATATYPE cNoise::IntNoise2D(int a_X, int a_Y) const
+{
+ int n = a_X + a_Y * 57 + m_Seed * 57 * 57;
+ n = (n << 13) ^ n;
+ return (1 - (NOISE_DATATYPE)((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824);
+ // returns a float number in the range of [-1, 1]
+}
+
+
+
+
+
+NOISE_DATATYPE cNoise::IntNoise3D(int a_X, int a_Y, int a_Z) const
+{
+ int n = a_X + a_Y * 57 + a_Z * 57 * 57 + m_Seed * 57 * 57 * 57;
+ n = (n << 13) ^ n;
+ return ((NOISE_DATATYPE)1 - (NOISE_DATATYPE)((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824.0f);
+ // returns a float number in the range of [-1, 1]
+}
+
+
+
+
+
+int cNoise::IntNoise1DInt(int a_X) const
+{
+ int x = ((a_X * m_Seed) << 13) ^ a_X;
+ return ((x * (x * x * 15731 + 789221) + 1376312589) & 0x7fffffff);
+}
+
+
+
+
+
+int cNoise::IntNoise2DInt(int a_X, int a_Y) const
+{
+ int n = a_X + a_Y * 57 + m_Seed * 57 * 57;
+ n = (n << 13) ^ n;
+ return ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff);
+}
+
+
+
+
+
+int cNoise::IntNoise3DInt(int a_X, int a_Y, int a_Z) const
+{
+ int n = a_X + a_Y * 57 + a_Z * 57 * 57 + m_Seed * 57 * 57 * 57;
+ n = (n << 13) ^ n;
+ return ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff);
+}
+
+
+
+
+
+NOISE_DATATYPE cNoise::CubicInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_C, NOISE_DATATYPE a_D, NOISE_DATATYPE a_Pct)
+{
+ NOISE_DATATYPE P = (a_D - a_C) - (a_A - a_B);
+ NOISE_DATATYPE Q = (a_A - a_B) - P;
+ NOISE_DATATYPE R = a_C - a_A;
+ NOISE_DATATYPE S = a_B;
+
+ return ((P * a_Pct + Q) * a_Pct + R) * a_Pct + S;
+}
+
+
+
+
+
+NOISE_DATATYPE cNoise::CosineInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct)
+{
+ const NOISE_DATATYPE ft = a_Pct * (NOISE_DATATYPE)3.1415927;
+ const NOISE_DATATYPE f = (1 - cos(ft)) * (NOISE_DATATYPE)0.5;
+ return a_A * (1 - f) + a_B * f;
+}
+
+
+
+
+
+NOISE_DATATYPE cNoise::LinearInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct)
+{
+ return a_A * (1 - a_Pct) + a_B * a_Pct;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Global functions:
+
+extern void Debug2DNoise(const NOISE_DATATYPE * a_Noise, int a_SizeX, int a_SizeY, const AString & a_FileNameBase);
+extern void Debug3DNoise(const NOISE_DATATYPE * a_Noise, int a_SizeX, int a_SizeY, int a_SizeZ, const AString & a_FileNameBase);
+
+
+
+
diff --git a/src/OSSupport/BlockingTCPLink.cpp b/src/OSSupport/BlockingTCPLink.cpp
new file mode 100644
index 000000000..55454a4b5
--- /dev/null
+++ b/src/OSSupport/BlockingTCPLink.cpp
@@ -0,0 +1,149 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "BlockingTCPLink.h"
+
+
+
+
+
+#ifdef _WIN32
+ #define MSG_NOSIGNAL (0)
+#endif
+#ifdef __MACH__
+ #define MSG_NOSIGNAL (0)
+#endif
+
+
+
+
+
+cBlockingTCPLink::cBlockingTCPLink(void)
+{
+}
+
+
+
+
+
+cBlockingTCPLink::~cBlockingTCPLink()
+{
+ CloseSocket();
+}
+
+
+
+
+
+void cBlockingTCPLink::CloseSocket()
+{
+ if (!m_Socket.IsValid())
+ {
+ m_Socket.CloseSocket();
+ }
+}
+
+
+
+
+
+bool cBlockingTCPLink::Connect(const char * iAddress, unsigned int iPort)
+{
+ ASSERT(!m_Socket.IsValid());
+ if (m_Socket.IsValid())
+ {
+ LOGWARN("WARNING: cTCPLink Connect() called while still connected.");
+ m_Socket.CloseSocket();
+ }
+
+ struct hostent *hp;
+ unsigned int addr;
+ struct sockaddr_in server;
+
+ m_Socket = socket(AF_INET, SOCK_STREAM, 0);
+ if (!m_Socket.IsValid())
+ {
+ LOGERROR("cTCPLink: Cannot create a socket");
+ return false;
+ }
+
+ addr = inet_addr(iAddress);
+ hp = gethostbyaddr((char *)&addr, sizeof(addr), AF_INET);
+ if (hp == NULL)
+ {
+ //LOGWARN("cTCPLink: gethostbyaddr returned NULL");
+ hp = gethostbyname(iAddress);
+ if (hp == NULL)
+ {
+ LOGWARN("cTCPLink: Could not resolve %s", iAddress);
+ CloseSocket();
+ return false;
+ }
+ }
+
+ server.sin_addr.s_addr = *((unsigned long *)hp->h_addr);
+ server.sin_family = AF_INET;
+ server.sin_port = htons( (unsigned short)iPort);
+ if (connect(m_Socket, (struct sockaddr *)&server, sizeof(server)))
+ {
+ LOGWARN("cTCPLink: Connection to \"%s:%d\" failed (%s)", iAddress, iPort, cSocket::GetErrorString( cSocket::GetLastError() ).c_str() );
+ CloseSocket();
+ return false;
+ }
+
+ return true;
+}
+
+
+
+
+
+int cBlockingTCPLink::Send(char * a_Data, unsigned int a_Size, int a_Flags /* = 0 */ )
+{
+ ASSERT(m_Socket.IsValid());
+ if (!m_Socket.IsValid())
+ {
+ LOGERROR("cBlockingTCPLink: Trying to send data without a valid connection!");
+ return -1;
+ }
+ return m_Socket.Send(a_Data, a_Size);
+}
+
+
+
+
+
+int cBlockingTCPLink::SendMessage( const char* a_Message, int a_Flags /* = 0 */ )
+{
+ ASSERT(m_Socket.IsValid());
+ if (!m_Socket.IsValid())
+ {
+ LOGWARN("cBlockingTCPLink: Trying to send message without a valid connection!");
+ return -1;
+ }
+ return m_Socket.Send(a_Message, strlen(a_Message));
+}
+
+
+
+
+
+void cBlockingTCPLink::ReceiveData(AString & oData)
+{
+ ASSERT(m_Socket.IsValid());
+ if (!m_Socket.IsValid())
+ {
+ return;
+ }
+
+ int Received = 0;
+ char Buffer[256];
+ while ((Received = recv(m_Socket, Buffer, sizeof(Buffer), 0)) > 0)
+ {
+ oData.append(Buffer, Received);
+ }
+}
+
+
+
+
diff --git a/src/OSSupport/BlockingTCPLink.h b/src/OSSupport/BlockingTCPLink.h
new file mode 100644
index 000000000..cb5f9e3f4
--- /dev/null
+++ b/src/OSSupport/BlockingTCPLink.h
@@ -0,0 +1,28 @@
+
+#pragma once
+
+#include "Socket.h"
+
+
+
+
+
+class cBlockingTCPLink // tolua_export
+{ // tolua_export
+public: // tolua_export
+ cBlockingTCPLink(void); // tolua_export
+ ~cBlockingTCPLink(); // tolua_export
+
+ bool Connect( const char* a_Address, unsigned int a_Port ); // tolua_export
+ int Send( char* a_Data, unsigned int a_Size, int a_Flags = 0 ); // tolua_export
+ int SendMessage( const char* a_Message, int a_Flags = 0 ); // tolua_export
+ void CloseSocket(); // tolua_export
+ void ReceiveData(AString & oData); // tolua_export
+protected:
+
+ cSocket m_Socket;
+}; // tolua_export
+
+
+
+
diff --git a/src/OSSupport/CriticalSection.cpp b/src/OSSupport/CriticalSection.cpp
new file mode 100644
index 000000000..bda97e3a1
--- /dev/null
+++ b/src/OSSupport/CriticalSection.cpp
@@ -0,0 +1,188 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+#include "IsThread.h"
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCriticalSection:
+
+cCriticalSection::cCriticalSection()
+{
+ #ifdef _WIN32
+ InitializeCriticalSection(&m_CriticalSection);
+ #else
+ pthread_mutexattr_init(&m_Attributes);
+ pthread_mutexattr_settype(&m_Attributes, PTHREAD_MUTEX_RECURSIVE);
+
+ if (pthread_mutex_init(&m_CriticalSection, &m_Attributes) != 0)
+ {
+ LOGERROR("Could not initialize Critical Section!");
+ }
+ #endif
+
+ #ifdef _DEBUG
+ m_IsLocked = 0;
+ #endif // _DEBUG
+}
+
+
+
+
+
+cCriticalSection::~cCriticalSection()
+{
+ #ifdef _WIN32
+ DeleteCriticalSection(&m_CriticalSection);
+ #else
+ if (pthread_mutex_destroy(&m_CriticalSection) != 0)
+ {
+ LOGWARNING("Could not destroy Critical Section!");
+ }
+ pthread_mutexattr_destroy(&m_Attributes);
+ #endif
+}
+
+
+
+
+
+void cCriticalSection::Lock()
+{
+ #ifdef _WIN32
+ EnterCriticalSection(&m_CriticalSection);
+ #else
+ pthread_mutex_lock(&m_CriticalSection);
+ #endif
+
+ #ifdef _DEBUG
+ m_IsLocked += 1;
+ m_OwningThreadID = cIsThread::GetCurrentID();
+ #endif // _DEBUG
+}
+
+
+
+
+
+void cCriticalSection::Unlock()
+{
+ #ifdef _DEBUG
+ ASSERT(m_IsLocked > 0);
+ m_IsLocked -= 1;
+ #endif // _DEBUG
+
+ #ifdef _WIN32
+ LeaveCriticalSection(&m_CriticalSection);
+ #else
+ pthread_mutex_unlock(&m_CriticalSection);
+ #endif
+}
+
+
+
+
+
+#ifdef _DEBUG
+bool cCriticalSection::IsLocked(void)
+{
+ return (m_IsLocked > 0);
+}
+
+
+
+
+
+bool cCriticalSection::IsLockedByCurrentThread(void)
+{
+ return ((m_IsLocked > 0) && (m_OwningThreadID == cIsThread::GetCurrentID()));
+}
+#endif // _DEBUG
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCSLock
+
+cCSLock::cCSLock(cCriticalSection * a_CS)
+ : m_CS(a_CS)
+ , m_IsLocked(false)
+{
+ Lock();
+}
+
+
+
+
+
+cCSLock::cCSLock(cCriticalSection & a_CS)
+ : m_CS(&a_CS)
+ , m_IsLocked(false)
+{
+ Lock();
+}
+
+
+
+
+
+cCSLock::~cCSLock()
+{
+ if (!m_IsLocked)
+ {
+ return;
+ }
+ Unlock();
+}
+
+
+
+
+
+void cCSLock::Lock(void)
+{
+ ASSERT(!m_IsLocked);
+ m_IsLocked = true;
+ m_CS->Lock();
+}
+
+
+
+
+
+void cCSLock::Unlock(void)
+{
+ ASSERT(m_IsLocked);
+ m_IsLocked = false;
+ m_CS->Unlock();
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCSUnlock:
+
+cCSUnlock::cCSUnlock(cCSLock & a_Lock) :
+ m_Lock(a_Lock)
+{
+ m_Lock.Unlock();
+}
+
+
+
+
+
+cCSUnlock::~cCSUnlock()
+{
+ m_Lock.Lock();
+}
+
+
+
+
diff --git a/src/OSSupport/CriticalSection.h b/src/OSSupport/CriticalSection.h
new file mode 100644
index 000000000..1bfe81439
--- /dev/null
+++ b/src/OSSupport/CriticalSection.h
@@ -0,0 +1,80 @@
+
+#pragma once
+
+
+
+
+
+class cCriticalSection
+{
+public:
+ cCriticalSection(void);
+ ~cCriticalSection();
+
+ void Lock(void);
+ void Unlock(void);
+
+ #ifdef _DEBUG
+ bool IsLocked(void);
+ bool IsLockedByCurrentThread(void);
+ #endif // _DEBUG
+
+private:
+ #ifdef _DEBUG
+ int m_IsLocked; // Number of times this CS is locked
+ unsigned long m_OwningThreadID;
+ #endif // _DEBUG
+
+ #ifdef _WIN32
+ CRITICAL_SECTION m_CriticalSection;
+ #else // _WIN32
+ pthread_mutex_t m_CriticalSection;
+ pthread_mutexattr_t m_Attributes;
+ #endif // else _WIN32
+} ALIGN_8;
+
+
+
+
+/// RAII for cCriticalSection - locks the CS on creation, unlocks on destruction
+class cCSLock
+{
+ cCriticalSection * m_CS;
+
+ // Unlike a cCriticalSection, this object should be used from a single thread, therefore access to m_IsLocked is not threadsafe
+ // In Windows, it is an error to call cCriticalSection::Unlock() multiple times if the lock is not held,
+ // therefore we need to check this value whether we are locked or not.
+ bool m_IsLocked;
+
+public:
+ cCSLock(cCriticalSection * a_CS);
+ cCSLock(cCriticalSection & a_CS);
+ ~cCSLock();
+
+ // Temporarily unlock or re-lock:
+ void Lock(void);
+ void Unlock(void);
+
+private:
+ DISALLOW_COPY_AND_ASSIGN(cCSLock);
+} ;
+
+
+
+
+
+/// Temporary RAII unlock for a cCSLock. Useful for unlock-wait-relock scenarios
+class cCSUnlock
+{
+ cCSLock & m_Lock;
+public:
+ cCSUnlock(cCSLock & a_Lock);
+ ~cCSUnlock();
+
+private:
+ DISALLOW_COPY_AND_ASSIGN(cCSUnlock);
+} ;
+
+
+
+
diff --git a/src/OSSupport/Event.cpp b/src/OSSupport/Event.cpp
new file mode 100644
index 000000000..cbacbba17
--- /dev/null
+++ b/src/OSSupport/Event.cpp
@@ -0,0 +1,118 @@
+
+// Event.cpp
+
+// Implements the cEvent object representing an OS-specific synchronization primitive that can be waited-for
+// Implemented as an Event on Win and as a 1-semaphore on *nix
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Event.h"
+
+
+
+
+
+cEvent::cEvent(void)
+{
+#ifdef _WIN32
+ m_Event = CreateEvent(NULL, FALSE, FALSE, NULL);
+ if (m_Event == NULL)
+ {
+ LOGERROR("cEvent: cannot create event, GLE = %d. Aborting server.", GetLastError());
+ abort();
+ }
+#else // *nix
+ m_bIsNamed = false;
+ m_Event = new sem_t;
+ if (sem_init(m_Event, 0, 0))
+ {
+ // This path is used by MacOS, because it doesn't support unnamed semaphores.
+ delete m_Event;
+ m_bIsNamed = true;
+
+ AString EventName;
+ Printf(EventName, "cEvent%p", this);
+ m_Event = sem_open(EventName.c_str(), O_CREAT, 777, 0 );
+ if (m_Event == SEM_FAILED)
+ {
+ LOGERROR("cEvent: Cannot create event, errno = %i. Aborting server.", errno);
+ abort();
+ }
+ // Unlink the semaphore immediately - it will continue to function but will not pollute the namespace
+ // We don't store the name, so can't call this in the destructor
+ if (sem_unlink(EventName.c_str()) != 0)
+ {
+ LOGWARN("ERROR: Could not unlink cEvent. (%i)", errno);
+ }
+ }
+#endif // *nix
+}
+
+
+
+
+
+cEvent::~cEvent()
+{
+#ifdef _WIN32
+ CloseHandle(m_Event);
+#else
+ if (m_bIsNamed)
+ {
+ if (sem_close(m_Event) != 0)
+ {
+ LOGERROR("ERROR: Could not close cEvent. (%i)", errno);
+ }
+ }
+ else
+ {
+ sem_destroy(m_Event);
+ delete m_Event;
+ }
+#endif
+}
+
+
+
+
+
+void cEvent::Wait(void)
+{
+ #ifdef _WIN32
+ DWORD res = WaitForSingleObject(m_Event, INFINITE);
+ if (res != WAIT_OBJECT_0)
+ {
+ LOGWARN("cEvent: waiting for the event failed: %d, GLE = %d. Continuing, but server may be unstable.", res, GetLastError());
+ }
+ #else
+ int res = sem_wait(m_Event);
+ if (res != 0 )
+ {
+ LOGWARN("cEvent: waiting for the event failed: %i, errno = %i. Continuing, but server may be unstable.", res, errno);
+ }
+ #endif
+}
+
+
+
+
+
+void cEvent::Set(void)
+{
+ #ifdef _WIN32
+ if (!SetEvent(m_Event))
+ {
+ LOGWARN("cEvent: Could not set cEvent: GLE = %d", GetLastError());
+ }
+ #else
+ int res = sem_post(m_Event);
+ if (res != 0)
+ {
+ LOGWARN("cEvent: Could not set cEvent: %i, errno = %d", res, errno);
+ }
+ #endif
+}
+
+
+
+
diff --git a/src/OSSupport/Event.h b/src/OSSupport/Event.h
new file mode 100644
index 000000000..71f418c0c
--- /dev/null
+++ b/src/OSSupport/Event.h
@@ -0,0 +1,47 @@
+
+// Event.h
+
+// Interfaces to the cEvent object representing an OS-specific synchronization primitive that can be waited-for
+// Implemented as an Event on Win and as a 1-semaphore on *nix
+
+
+
+
+
+#pragma once
+#ifndef CEVENT_H_INCLUDED
+#define CEVENT_H_INCLUDED
+
+
+
+
+
+class cEvent
+{
+public:
+ cEvent(void);
+ ~cEvent();
+
+ void Wait(void);
+ void Set (void);
+
+private:
+
+ #ifdef _WIN32
+ HANDLE m_Event;
+ #else
+ sem_t * m_Event;
+ bool m_bIsNamed;
+ #endif
+} ;
+
+
+
+
+
+
+#endif // CEVENT_H_INCLUDED
+
+
+
+
diff --git a/src/OSSupport/File.cpp b/src/OSSupport/File.cpp
new file mode 100644
index 000000000..d2eea498a
--- /dev/null
+++ b/src/OSSupport/File.cpp
@@ -0,0 +1,375 @@
+
+// cFile.cpp
+
+// Implements the cFile class providing an OS-independent abstraction of a file.
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "File.h"
+#include <fstream>
+
+
+
+
+
+cFile::cFile(void) :
+ #ifdef USE_STDIO_FILE
+ m_File(NULL)
+ #else
+ m_File(INVALID_HANDLE_VALUE)
+ #endif // USE_STDIO_FILE
+{
+ // Nothing needed yet
+}
+
+
+
+
+
+cFile::cFile(const AString & iFileName, eMode iMode) :
+ #ifdef USE_STDIO_FILE
+ m_File(NULL)
+ #else
+ m_File(INVALID_HANDLE_VALUE)
+ #endif // USE_STDIO_FILE
+{
+ Open(iFileName, iMode);
+}
+
+
+
+
+
+cFile::~cFile()
+{
+ if (IsOpen())
+ {
+ Close();
+ }
+}
+
+
+
+
+
+bool cFile::Open(const AString & iFileName, eMode iMode)
+{
+ ASSERT(!IsOpen()); // You should close the file before opening another one
+
+ if (IsOpen())
+ {
+ Close();
+ }
+
+ const char * Mode = NULL;
+ switch (iMode)
+ {
+ case fmRead: Mode = "rb"; break;
+ case fmWrite: Mode = "wb"; break;
+ case fmReadWrite: Mode = "rb+"; break;
+ default:
+ {
+ ASSERT(!"Unhandled file mode");
+ return false;
+ }
+ }
+ m_File = fopen( (FILE_IO_PREFIX + iFileName).c_str(), Mode);
+ if ((m_File == NULL) && (iMode == fmReadWrite))
+ {
+ // Fix for MS not following C spec, opening "a" mode files for writing at the end only
+ // The file open operation has been tried with "read update", fails if file not found
+ // So now we know either the file doesn't exist or we don't have rights, no need to worry about file contents.
+ // Simply re-open for read-writing, erasing existing contents:
+ m_File = fopen( (FILE_IO_PREFIX + iFileName).c_str(), "wb+");
+ }
+ return (m_File != NULL);
+}
+
+
+
+
+
+void cFile::Close(void)
+{
+ if (!IsOpen())
+ {
+ // Closing an unopened file is a legal nop
+ return;
+ }
+
+ fclose(m_File);
+ m_File = NULL;
+}
+
+
+
+
+
+bool cFile::IsOpen(void) const
+{
+ return (m_File != NULL);
+}
+
+
+
+
+
+bool cFile::IsEOF(void) const
+{
+ ASSERT(IsOpen());
+
+ if (!IsOpen())
+ {
+ // Unopened files behave as at EOF
+ return true;
+ }
+
+ return (feof(m_File) != 0);
+}
+
+
+
+
+
+int cFile::Read (void * iBuffer, int iNumBytes)
+{
+ ASSERT(IsOpen());
+
+ if (!IsOpen())
+ {
+ return -1;
+ }
+
+ return fread(iBuffer, 1, iNumBytes, m_File); // fread() returns the portion of Count parameter actually read, so we need to send iNumBytes as Count
+}
+
+
+
+
+
+int cFile::Write(const void * iBuffer, int iNumBytes)
+{
+ ASSERT(IsOpen());
+
+ if (!IsOpen())
+ {
+ return -1;
+ }
+
+ int res = fwrite(iBuffer, 1, iNumBytes, m_File); // fwrite() returns the portion of Count parameter actually written, so we need to send iNumBytes as Count
+ return res;
+}
+
+
+
+
+
+int cFile::Seek (int iPosition)
+{
+ ASSERT(IsOpen());
+
+ if (!IsOpen())
+ {
+ return -1;
+ }
+
+ if (fseek(m_File, iPosition, SEEK_SET) != 0)
+ {
+ return -1;
+ }
+ return ftell(m_File);
+}
+
+
+
+
+
+
+int cFile::Tell (void) const
+{
+ ASSERT(IsOpen());
+
+ if (!IsOpen())
+ {
+ return -1;
+ }
+
+ return ftell(m_File);
+}
+
+
+
+
+
+int cFile::GetSize(void) const
+{
+ ASSERT(IsOpen());
+
+ if (!IsOpen())
+ {
+ return -1;
+ }
+
+ int CurPos = ftell(m_File);
+ if (CurPos < 0)
+ {
+ return -1;
+ }
+ if (fseek(m_File, 0, SEEK_END) != 0)
+ {
+ return -1;
+ }
+ int res = ftell(m_File);
+ if (fseek(m_File, CurPos, SEEK_SET) != 0)
+ {
+ return -1;
+ }
+ return res;
+}
+
+
+
+
+
+int cFile::ReadRestOfFile(AString & a_Contents)
+{
+ ASSERT(IsOpen());
+
+ if (!IsOpen())
+ {
+ return -1;
+ }
+
+ int DataSize = GetSize() - Tell();
+
+ // HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly
+ a_Contents.assign(DataSize, '\0');
+ return Read((void *)a_Contents.data(), DataSize);
+}
+
+
+
+
+
+bool cFile::Exists(const AString & a_FileName)
+{
+ cFile test(a_FileName, fmRead);
+ return test.IsOpen();
+}
+
+
+
+
+
+bool cFile::Delete(const AString & a_FileName)
+{
+ return (remove(a_FileName.c_str()) == 0);
+}
+
+
+
+
+
+bool cFile::Rename(const AString & a_OrigFileName, const AString & a_NewFileName)
+{
+ return (rename(a_OrigFileName.c_str(), a_NewFileName.c_str()) == 0);
+}
+
+
+
+
+
+bool cFile::Copy(const AString & a_SrcFileName, const AString & a_DstFileName)
+{
+ #ifdef _WIN32
+ return (CopyFile(a_SrcFileName.c_str(), a_DstFileName.c_str(), true) != 0);
+ #else
+ // Other OSs don't have a direct CopyFile equivalent, do it the harder way:
+ std::ifstream src(a_SrcFileName.c_str(), std::ios::binary);
+ std::ofstream dst(a_DstFileName.c_str(), std::ios::binary);
+ if (dst.good())
+ {
+ dst << src.rdbuf();
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ #endif
+}
+
+
+
+
+
+bool cFile::IsFolder(const AString & a_Path)
+{
+ #ifdef _WIN32
+ DWORD FileAttrib = GetFileAttributes(a_Path.c_str());
+ return ((FileAttrib != INVALID_FILE_ATTRIBUTES) && ((FileAttrib & FILE_ATTRIBUTE_DIRECTORY) != 0));
+ #else
+ struct stat st;
+ return ((stat(a_Path.c_str(), &st) == 0) && S_ISDIR(st.st_mode));
+ #endif
+}
+
+
+
+
+
+bool cFile::IsFile(const AString & a_Path)
+{
+ #ifdef _WIN32
+ DWORD FileAttrib = GetFileAttributes(a_Path.c_str());
+ return ((FileAttrib != INVALID_FILE_ATTRIBUTES) && ((FileAttrib & (FILE_ATTRIBUTE_DIRECTORY | FILE_ATTRIBUTE_DEVICE)) == 0));
+ #else
+ struct stat st;
+ return ((stat(a_Path.c_str(), &st) == 0) && S_ISREG(st.st_mode));
+ #endif
+}
+
+
+
+
+
+int cFile::GetSize(const AString & a_FileName)
+{
+ struct stat st;
+ if (stat(a_FileName.c_str(), &st) == 0)
+ {
+ return st.st_size;
+ }
+ return -1;
+}
+
+
+
+
+
+bool cFile::CreateFolder(const AString & a_FolderPath)
+{
+ #ifdef _WIN32
+ return (CreateDirectory(a_FolderPath.c_str(), NULL) != 0);
+ #else
+ return (mkdir(a_FolderPath.c_str(), S_IRWXU | S_IRWXG | S_IRWXO) == 0);
+ #endif
+}
+
+
+
+
+
+int cFile::Printf(const char * a_Fmt, ...)
+{
+ AString buf;
+ va_list args;
+ va_start(args, a_Fmt);
+ AppendVPrintf(buf, a_Fmt, args);
+ va_end(args);
+ return Write(buf.c_str(), buf.length());
+}
+
+
+
+
diff --git a/src/OSSupport/File.h b/src/OSSupport/File.h
new file mode 100644
index 000000000..cfb3a2019
--- /dev/null
+++ b/src/OSSupport/File.h
@@ -0,0 +1,138 @@
+
+// cFile.h
+
+// Interfaces to the cFile class providing an OS-independent abstraction of a file.
+
+/*
+The object is optimized towards binary reads.
+The object has no multithreading locks, don't use from multiple threads!
+Usage:
+1, Construct a cFile instance (no-param constructor)
+2, Open a file using Open(), check return value for success
+3, Read / write
+4, Destroy the instance
+
+-- OR --
+
+1, Construct a cFile instance opening the file (filename-param constructor)
+2, Check if the file was opened using IsOpen()
+3, Read / write
+4, Destroy the instance
+*/
+
+
+
+
+
+#pragma once
+
+
+
+
+
+#ifndef _WIN32
+ #define USE_STDIO_FILE
+#endif // _WIN32
+
+// DEBUG:
+#define USE_STDIO_FILE
+
+
+
+
+
+// tolua_begin
+
+class cFile
+{
+public:
+
+ // tolua_end
+
+ #ifdef _WIN32
+ static const char PathSeparator = '\\';
+ #else
+ static const char PathSeparator = '/';
+ #endif
+
+ /// The mode in which to open the file
+ enum eMode
+ {
+ fmRead, // Read-only. If the file doesn't exist, object will not be valid
+ fmWrite, // Write-only. If the file already exists, it will be overwritten
+ fmReadWrite // Read/write. If the file already exists, it will be left intact; writing will overwrite the data from the beginning
+ } ;
+
+ /// Simple constructor - creates an unopened file object, use Open() to open / create a real file
+ cFile(void);
+
+ /// Constructs and opens / creates the file specified, use IsOpen() to check for success
+ cFile(const AString & iFileName, eMode iMode);
+
+ /// Auto-closes the file, if open
+ ~cFile();
+
+ bool Open(const AString & iFileName, eMode iMode);
+ void Close(void);
+ bool IsOpen(void) const;
+ bool IsEOF(void) const;
+
+ /// Reads up to iNumBytes bytes into iBuffer, returns the number of bytes actually read, or -1 on failure; asserts if not open
+ int Read (void * iBuffer, int iNumBytes);
+
+ /// Writes up to iNumBytes bytes from iBuffer, returns the number of bytes actually written, or -1 on failure; asserts if not open
+ int Write(const void * iBuffer, int iNumBytes);
+
+ /// Seeks to iPosition bytes from file start, returns old position or -1 for failure; asserts if not open
+ int Seek (int iPosition);
+
+ /// Returns the current position (bytes from file start) or -1 for failure; asserts if not open
+ int Tell (void) const;
+
+ /// Returns the size of file, in bytes, or -1 for failure; asserts if not open
+ int GetSize(void) const;
+
+ /// Reads the file from current position till EOF into an AString; returns the number of bytes read or -1 for error
+ int ReadRestOfFile(AString & a_Contents);
+
+ // tolua_begin
+
+ /// Returns true if the file specified exists
+ static bool Exists(const AString & a_FileName);
+
+ /// Deletes a file, returns true if successful
+ static bool Delete(const AString & a_FileName);
+
+ /// Renames a file or folder, returns true if successful. May fail if dest already exists (libc-dependant)!
+ static bool Rename(const AString & a_OrigPath, const AString & a_NewPath);
+
+ /// Copies a file, returns true if successful.
+ static bool Copy(const AString & a_SrcFileName, const AString & a_DstFileName);
+
+ /// Returns true if the specified path is a folder
+ static bool IsFolder(const AString & a_Path);
+
+ /// Returns true if the specified path is a regular file
+ static bool IsFile(const AString & a_Path);
+
+ /// Returns the size of the file, or a negative number on error
+ static int GetSize(const AString & a_FileName);
+
+ /// Creates a new folder with the specified name. Returns true if successful. Path may be relative or absolute
+ static bool CreateFolder(const AString & a_FolderPath);
+
+ // tolua_end
+
+ int Printf(const char * a_Fmt, ...);
+
+private:
+ #ifdef USE_STDIO_FILE
+ FILE * m_File;
+ #else
+ HANDLE m_File;
+ #endif
+} ; // tolua_export
+
+
+
+
diff --git a/src/OSSupport/GZipFile.cpp b/src/OSSupport/GZipFile.cpp
new file mode 100644
index 000000000..cbf6be6c4
--- /dev/null
+++ b/src/OSSupport/GZipFile.cpp
@@ -0,0 +1,107 @@
+
+// GZipFile.cpp
+
+// Implements the cGZipFile class representing a RAII wrapper over zlib's GZip file routines
+
+#include "Globals.h"
+#include "GZipFile.h"
+
+
+
+
+
+cGZipFile::cGZipFile(void) :
+ m_File(NULL)
+{
+}
+
+
+
+
+
+cGZipFile::~cGZipFile()
+{
+ Close();
+}
+
+
+
+
+
+bool cGZipFile::Open(const AString & a_FileName, eMode a_Mode)
+{
+ if (m_File != NULL)
+ {
+ ASSERT(!"A file is already open in this object");
+ return false;
+ }
+ m_File = gzopen(a_FileName.c_str(), (a_Mode == fmRead) ? "r" : "w");
+ m_Mode = a_Mode;
+ return (m_File != NULL);
+}
+
+
+
+
+
+void cGZipFile::Close(void)
+{
+ if (m_File != NULL)
+ {
+ gzclose(m_File);
+ m_File = NULL;
+ }
+}
+
+
+
+
+
+int cGZipFile::ReadRestOfFile(AString & a_Contents)
+{
+ if (m_File == NULL)
+ {
+ ASSERT(!"No file has been opened");
+ return -1;
+ }
+
+ if (m_Mode != fmRead)
+ {
+ ASSERT(!"Bad file mode, cannot read");
+ return -1;
+ }
+
+ // Since the gzip format doesn't really support getting the uncompressed length, we need to read incrementally. Yuck!
+ int NumBytesRead = 0;
+ char Buffer[64 KiB];
+ while ((NumBytesRead = gzread(m_File, Buffer, sizeof(Buffer))) > 0)
+ {
+ a_Contents.append(Buffer, NumBytesRead);
+ }
+ return NumBytesRead;
+}
+
+
+
+
+
+bool cGZipFile::Write(const char * a_Contents, int a_Size)
+{
+ if (m_File == NULL)
+ {
+ ASSERT(!"No file has been opened");
+ return false;
+ }
+
+ if (m_Mode != fmWrite)
+ {
+ ASSERT(!"Bad file mode, cannot write");
+ return false;
+ }
+
+ return (gzwrite(m_File, a_Contents, a_Size) != 0);
+}
+
+
+
+
diff --git a/src/OSSupport/GZipFile.h b/src/OSSupport/GZipFile.h
new file mode 100644
index 000000000..e5aa68afa
--- /dev/null
+++ b/src/OSSupport/GZipFile.h
@@ -0,0 +1,52 @@
+
+// GZipFile.h
+
+// Declares the cGZipFile class representing a RAII wrapper over zlib's GZip file routines
+
+
+
+
+
+#pragma once
+
+#include "zlib.h"
+
+
+
+
+
+class cGZipFile
+{
+public:
+ enum eMode
+ {
+ fmRead, // Read-only. If the file doesn't exist, object will not be valid
+ fmWrite, // Write-only. If the file already exists, it will be overwritten
+ } ;
+
+ cGZipFile(void);
+ ~cGZipFile();
+
+ /// Opens the file. Returns true if successful. Fails if a file has already been opened through this object.
+ bool Open(const AString & a_FileName, eMode a_Mode);
+
+ /// Closes the file, flushing all buffers. This object may be then reused for a different file and / or mode
+ void Close(void);
+
+ /// Reads the rest of the file and decompresses it into a_Contents. Returns the number of decompressed bytes, <0 for error
+ int ReadRestOfFile(AString & a_Contents);
+
+ /// Writes a_Contents into file, compressing it along the way. Returns true if successful. Multiple writes are supported.
+ bool Write(const AString & a_Contents) { return Write(a_Contents.data(), (int)(a_Contents.size())); }
+
+ bool Write(const char * a_Data, int a_Size);
+
+protected:
+ gzFile m_File;
+ eMode m_Mode;
+} ;
+
+
+
+
+
diff --git a/src/OSSupport/IsThread.cpp b/src/OSSupport/IsThread.cpp
new file mode 100644
index 000000000..4da9f9949
--- /dev/null
+++ b/src/OSSupport/IsThread.cpp
@@ -0,0 +1,172 @@
+
+// IsThread.cpp
+
+// Implements the cIsThread class representing an OS-independent wrapper for a class that implements a thread.
+// This class will eventually suupersede the old cThread class
+
+#include "Globals.h"
+
+#include "IsThread.h"
+
+
+
+
+
+// When in MSVC, the debugger provides "thread naming" by catching special exceptions. Interface here:
+#if defined(_MSC_VER) && defined(_DEBUG)
+//
+// Usage: SetThreadName (-1, "MainThread");
+//
+
+static void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName)
+{
+ struct
+ {
+ DWORD dwType; // must be 0x1000
+ LPCSTR szName; // pointer to name (in user addr space)
+ DWORD dwThreadID; // thread ID (-1=caller thread)
+ DWORD dwFlags; // reserved for future use, must be zero
+ } info;
+
+ info.dwType = 0x1000;
+ info.szName = szThreadName;
+ info.dwThreadID = dwThreadID;
+ info.dwFlags = 0;
+
+ __try
+ {
+ RaiseException(0x406D1388, 0, sizeof(info) / sizeof(DWORD), (DWORD *)&info);
+ }
+ __except(EXCEPTION_CONTINUE_EXECUTION)
+ {
+ }
+}
+#endif // _MSC_VER && _DEBUG
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cIsThread:
+
+cIsThread::cIsThread(const AString & iThreadName) :
+ m_ThreadName(iThreadName),
+ m_ShouldTerminate(false),
+ m_Handle(NULL_HANDLE)
+{
+}
+
+
+
+
+
+cIsThread::~cIsThread()
+{
+ m_ShouldTerminate = true;
+ Wait();
+}
+
+
+
+
+
+bool cIsThread::Start(void)
+{
+ ASSERT(m_Handle == NULL_HANDLE); // Has already started one thread?
+ #ifdef _WIN32
+ // Create the thread suspended, so that the mHandle variable is valid in the thread procedure
+ DWORD ThreadID = 0;
+ m_Handle = CreateThread(NULL, 0, thrExecute, this, CREATE_SUSPENDED, &ThreadID);
+ if (m_Handle == NULL)
+ {
+ LOGERROR("ERROR: Could not create thread \"%s\", GLE = %d!", m_ThreadName.c_str(), GetLastError());
+ return false;
+ }
+ ResumeThread(m_Handle);
+
+ #if defined(_DEBUG) && defined(_MSC_VER)
+ // Thread naming is available only in MSVC
+ if (!m_ThreadName.empty())
+ {
+ SetThreadName(ThreadID, m_ThreadName.c_str());
+ }
+ #endif // _DEBUG and _MSC_VER
+
+ #else // _WIN32
+ if (pthread_create(&m_Handle, NULL, thrExecute, this))
+ {
+ LOGERROR("ERROR: Could not create thread \"%s\", !", m_ThreadName.c_str());
+ return false;
+ }
+ #endif // else _WIN32
+
+ return true;
+}
+
+
+
+
+
+void cIsThread::Stop(void)
+{
+ if (m_Handle == NULL_HANDLE)
+ {
+ return;
+ }
+ m_ShouldTerminate = true;
+ Wait();
+}
+
+
+
+
+
+bool cIsThread::Wait(void)
+{
+ if (m_Handle == NULL)
+ {
+ return true;
+ }
+
+ #ifdef LOGD // ProtoProxy doesn't have LOGD
+ LOGD("Waiting for thread %s to finish", m_ThreadName.c_str());
+ #endif // LOGD
+
+ #ifdef _WIN32
+ int res = WaitForSingleObject(m_Handle, INFINITE);
+ m_Handle = NULL;
+
+ #ifdef LOGD // ProtoProxy doesn't have LOGD
+ LOGD("Thread %s finished", m_ThreadName.c_str());
+ #endif // LOGD
+
+ return (res == WAIT_OBJECT_0);
+ #else // _WIN32
+ int res = pthread_join(m_Handle, NULL);
+ m_Handle = NULL;
+
+ #ifdef LOGD // ProtoProxy doesn't have LOGD
+ LOGD("Thread %s finished", m_ThreadName.c_str());
+ #endif // LOGD
+
+ return (res == 0);
+ #endif // else _WIN32
+}
+
+
+
+
+
+unsigned long cIsThread::GetCurrentID(void)
+{
+ #ifdef _WIN32
+ return (unsigned long) GetCurrentThreadId();
+ #else
+ return (unsigned long) pthread_self();
+ #endif
+}
+
+
+
+
diff --git a/src/OSSupport/IsThread.h b/src/OSSupport/IsThread.h
new file mode 100644
index 000000000..b8784ea33
--- /dev/null
+++ b/src/OSSupport/IsThread.h
@@ -0,0 +1,100 @@
+
+// IsThread.h
+
+// Interfaces to the cIsThread class representing an OS-independent wrapper for a class that implements a thread.
+// This class will eventually suupersede the old cThread class
+
+/*
+Usage:
+To have a new thread, declare a class descending from cIsClass.
+Then override its Execute() method to provide your thread processing.
+In the descending class' constructor call the Start() method to start the thread once you're finished with initialization.
+*/
+
+
+
+
+
+#pragma once
+#ifndef CISTHREAD_H_INCLUDED
+#define CISTHREAD_H_INCLUDED
+
+
+
+
+
+class cIsThread
+{
+protected:
+ /// This is the main thread entrypoint
+ virtual void Execute(void) = 0;
+
+ /// The overriden Execute() method should check this value periodically and terminate if this is true
+ volatile bool m_ShouldTerminate;
+
+public:
+ cIsThread(const AString & iThreadName);
+ ~cIsThread();
+
+ /// Starts the thread; returns without waiting for the actual start
+ bool Start(void);
+
+ /// Signals the thread to terminate and waits until it's finished
+ void Stop(void);
+
+ /// Waits for the thread to finish. Doesn't signalize the ShouldTerminate flag
+ bool Wait(void);
+
+ /// Returns the OS-dependent thread ID for the caller's thread
+ static unsigned long GetCurrentID(void);
+
+protected:
+ AString m_ThreadName;
+
+ // Value used for "no handle":
+ #ifdef _WIN32
+ #define NULL_HANDLE NULL
+ #else
+ #define NULL_HANDLE 0
+ #endif
+
+ #ifdef _WIN32
+
+ HANDLE m_Handle;
+
+ static DWORD_PTR __stdcall thrExecute(LPVOID a_Param)
+ {
+ // Create a window so that the thread can be identified by 3rd party tools:
+ HWND IdentificationWnd = CreateWindow("STATIC", ((cIsThread *)a_Param)->m_ThreadName.c_str(), 0, 0, 0, 0, WS_OVERLAPPED, NULL, NULL, NULL, NULL);
+
+ // Run the thread:
+ ((cIsThread *)a_Param)->Execute();
+
+ // Destroy the identification window:
+ DestroyWindow(IdentificationWnd);
+
+ return 0;
+ }
+
+ #else // _WIN32
+
+ pthread_t m_Handle;
+
+ static void * thrExecute(void * a_Param)
+ {
+ ((cIsThread *)a_Param)->Execute();
+ return NULL;
+ }
+
+ #endif // else _WIN32
+} ;
+
+
+
+
+
+#endif // CISTHREAD_H_INCLUDED
+
+
+
+
diff --git a/src/OSSupport/ListenThread.cpp b/src/OSSupport/ListenThread.cpp
new file mode 100644
index 000000000..ba3198764
--- /dev/null
+++ b/src/OSSupport/ListenThread.cpp
@@ -0,0 +1,238 @@
+
+// ListenThread.cpp
+
+// Implements the cListenThread class representing the thread that listens for client connections
+
+#include "Globals.h"
+#include "ListenThread.h"
+
+
+
+
+
+cListenThread::cListenThread(cCallback & a_Callback, cSocket::eFamily a_Family, const AString & a_ServiceName) :
+ super(Printf("ListenThread %s", a_ServiceName.c_str())),
+ m_Callback(a_Callback),
+ m_Family(a_Family),
+ m_ShouldReuseAddr(false),
+ m_ServiceName(a_ServiceName)
+{
+}
+
+
+
+
+
+cListenThread::~cListenThread()
+{
+ Stop();
+}
+
+
+
+
+
+bool cListenThread::Initialize(const AString & a_PortsString)
+{
+ ASSERT(m_Sockets.empty()); // Not yet started
+
+ if (!CreateSockets(a_PortsString))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+
+
+
+
+bool cListenThread::Start(void)
+{
+ if (m_Sockets.empty())
+ {
+ // There are no sockets listening, either forgotten to initialize or the user specified no listening ports
+ // Report as successful, though
+ return true;
+ }
+ return super::Start();
+}
+
+
+
+
+
+void cListenThread::Stop(void)
+{
+ if (m_Sockets.empty())
+ {
+ // No sockets means no thread was running in the first place
+ return;
+ }
+
+ m_ShouldTerminate = true;
+
+ // Close one socket to wake the thread up from the select() call
+ m_Sockets[0].CloseSocket();
+
+ // Wait for the thread to finish
+ super::Wait();
+
+ // Close all the listening sockets:
+ for (cSockets::iterator itr = m_Sockets.begin() + 1, end = m_Sockets.end(); itr != end; ++itr)
+ {
+ itr->CloseSocket();
+ } // for itr - m_Sockets[]
+ m_Sockets.clear();
+}
+
+
+
+
+
+void cListenThread::SetReuseAddr(bool a_Reuse)
+{
+ ASSERT(m_Sockets.empty()); // Must not have been Initialize()d yet
+
+ m_ShouldReuseAddr = a_Reuse;
+}
+
+
+
+
+
+bool cListenThread::CreateSockets(const AString & a_PortsString)
+{
+ AStringVector Ports = StringSplitAndTrim(a_PortsString, ",");
+
+ if (Ports.empty())
+ {
+ return false;
+ }
+
+ AString FamilyStr = m_ServiceName;
+ switch (m_Family)
+ {
+ case cSocket::IPv4: FamilyStr.append(" IPv4"); break;
+ case cSocket::IPv6: FamilyStr.append(" IPv6"); break;
+ default:
+ {
+ ASSERT(!"Unknown address family");
+ break;
+ }
+ }
+
+ for (AStringVector::const_iterator itr = Ports.begin(), end = Ports.end(); itr != end; ++itr)
+ {
+ int Port = atoi(itr->c_str());
+ if ((Port <= 0) || (Port > 65535))
+ {
+ LOGWARNING("%s: Invalid port specified: \"%s\".", FamilyStr.c_str(), itr->c_str());
+ continue;
+ }
+ m_Sockets.push_back(cSocket::CreateSocket(m_Family));
+ if (!m_Sockets.back().IsValid())
+ {
+ LOGWARNING("%s: Cannot create listening socket for port %d: \"%s\"", FamilyStr.c_str(), Port, cSocket::GetLastErrorString().c_str());
+ m_Sockets.pop_back();
+ continue;
+ }
+
+ if (m_ShouldReuseAddr)
+ {
+ if (!m_Sockets.back().SetReuseAddress())
+ {
+ LOG("%s: Port %d cannot reuse addr, syscall failed: \"%s\".", FamilyStr.c_str(), Port, cSocket::GetLastErrorString().c_str());
+ }
+ }
+
+ // Bind to port:
+ bool res = false;
+ switch (m_Family)
+ {
+ case cSocket::IPv4: res = m_Sockets.back().BindToAnyIPv4(Port); break;
+ case cSocket::IPv6: res = m_Sockets.back().BindToAnyIPv6(Port); break;
+ default:
+ {
+ ASSERT(!"Unknown address family");
+ res = false;
+ }
+ }
+ if (!res)
+ {
+ LOGWARNING("%s: Cannot bind port %d: \"%s\".", FamilyStr.c_str(), Port, cSocket::GetLastErrorString().c_str());
+ m_Sockets.pop_back();
+ continue;
+ }
+
+ if (!m_Sockets.back().Listen())
+ {
+ LOGWARNING("%s: Cannot listen on port %d: \"%s\".", FamilyStr.c_str(), Port, cSocket::GetLastErrorString().c_str());
+ m_Sockets.pop_back();
+ continue;
+ }
+
+ LOGINFO("%s: Port %d is open for connections", FamilyStr.c_str(), Port);
+ } // for itr - Ports[]
+
+ return !(m_Sockets.empty());
+}
+
+
+
+
+
+void cListenThread::Execute(void)
+{
+ if (m_Sockets.empty())
+ {
+ LOGD("Empty cListenThread, ending thread now.");
+ return;
+ }
+
+ // Find the highest socket number:
+ cSocket::xSocket Highest = m_Sockets[0].GetSocket();
+ for (cSockets::iterator itr = m_Sockets.begin(), end = m_Sockets.end(); itr != end; ++itr)
+ {
+ if (itr->GetSocket() > Highest)
+ {
+ Highest = itr->GetSocket();
+ }
+ } // for itr - m_Sockets[]
+
+ while (!m_ShouldTerminate)
+ {
+ // Put all sockets into a FD set:
+ fd_set fdRead;
+ FD_ZERO(&fdRead);
+ for (cSockets::iterator itr = m_Sockets.begin(), end = m_Sockets.end(); itr != end; ++itr)
+ {
+ FD_SET(itr->GetSocket(), &fdRead);
+ } // for itr - m_Sockets[]
+
+ timeval tv; // On Linux select() doesn't seem to wake up when socket is closed, so let's kinda busy-wait:
+ tv.tv_sec = 1;
+ tv.tv_usec = 0;
+ if (select(Highest + 1, &fdRead, NULL, NULL, &tv) == -1)
+ {
+ LOG("select(R) call failed in cListenThread: \"%s\"", cSocket::GetLastErrorString().c_str());
+ continue;
+ }
+ for (cSockets::iterator itr = m_Sockets.begin(), end = m_Sockets.end(); itr != end; ++itr)
+ {
+ if (itr->IsValid() && FD_ISSET(itr->GetSocket(), &fdRead))
+ {
+ cSocket Client = (m_Family == cSocket::IPv4) ? itr->AcceptIPv4() : itr->AcceptIPv6();
+ if (Client.IsValid())
+ {
+ m_Callback.OnConnectionAccepted(Client);
+ }
+ }
+ } // for itr - m_Sockets[]
+ } // while (!m_ShouldTerminate)
+}
+
+
+
+
diff --git a/src/OSSupport/ListenThread.h b/src/OSSupport/ListenThread.h
new file mode 100644
index 000000000..4e337d814
--- /dev/null
+++ b/src/OSSupport/ListenThread.h
@@ -0,0 +1,83 @@
+
+// ListenThread.h
+
+// Declares the cListenThread class representing the thread that listens for client connections
+
+
+
+
+
+#pragma once
+
+#include "IsThread.h"
+#include "Socket.h"
+
+
+
+
+
+// fwd:
+class cServer;
+
+
+
+
+
+class cListenThread :
+ public cIsThread
+{
+ typedef cIsThread super;
+
+public:
+ /// Used as the callback for connection events
+ class cCallback
+ {
+ public:
+ /// This callback is called whenever a socket connection is accepted
+ virtual void OnConnectionAccepted(cSocket & a_Socket) = 0;
+ } ;
+
+ cListenThread(cCallback & a_Callback, cSocket::eFamily a_Family, const AString & a_ServiceName = "");
+ ~cListenThread();
+
+ /// Creates all the sockets, returns trus if successful, false if not.
+ bool Initialize(const AString & a_PortsString);
+
+ bool Start(void);
+
+ void Stop(void);
+
+ /// Call before Initialize() to set the "reuse" flag on the sockets
+ void SetReuseAddr(bool a_Reuse = true);
+
+protected:
+ typedef std::vector<cSocket> cSockets;
+
+ /// The callback which to notify of incoming connections
+ cCallback & m_Callback;
+
+ /// Socket address family to use
+ cSocket::eFamily m_Family;
+
+ /// Sockets that are being monitored
+ cSockets m_Sockets;
+
+ /// If set to true, the SO_REUSEADDR socket option is set to true
+ bool m_ShouldReuseAddr;
+
+ /// Name of the service that's listening on the ports; for logging purposes only
+ AString m_ServiceName;
+
+
+ /** Fills in m_Sockets with individual sockets, each for one port specified in a_PortsString.
+ Returns true if successful and at least one socket has been created
+ */
+ bool CreateSockets(const AString & a_PortsString);
+
+ // cIsThread override:
+ virtual void Execute(void) override;
+} ;
+
+
+
+
diff --git a/src/OSSupport/Semaphore.cpp b/src/OSSupport/Semaphore.cpp
new file mode 100644
index 000000000..468de6858
--- /dev/null
+++ b/src/OSSupport/Semaphore.cpp
@@ -0,0 +1,91 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+
+
+
+
+cSemaphore::cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount /* = 0 */ )
+#ifndef _WIN32
+ : m_bNamed( false )
+#endif
+{
+#ifndef _WIN32
+ (void)a_MaxCount;
+ m_Handle = new sem_t;
+ if (sem_init( (sem_t*)m_Handle, 0, 0))
+ {
+ LOG("WARNING cSemaphore: Could not create unnamed semaphore, fallback to named.");
+ delete (sem_t*)m_Handle; // named semaphores return their own address
+ m_bNamed = true;
+
+ AString Name;
+ Printf(Name, "cSemaphore%p", this );
+ m_Handle = sem_open(Name.c_str(), O_CREAT, 777, a_InitialCount);
+ if( m_Handle == SEM_FAILED )
+ {
+ LOG("ERROR: Could not create Semaphore. (%i)", errno );
+ }
+ else
+ {
+ if( sem_unlink(Name.c_str()) != 0 )
+ {
+ LOG("ERROR: Could not unlink cSemaphore. (%i)", errno);
+ }
+ }
+ }
+#else
+ m_Handle = CreateSemaphore(
+ NULL, // security attribute
+ a_InitialCount, // initial count
+ a_MaxCount, // maximum count
+ 0 // name (optional)
+ );
+#endif
+}
+
+cSemaphore::~cSemaphore()
+{
+#ifdef _WIN32
+ CloseHandle( m_Handle );
+#else
+ if( m_bNamed )
+ {
+ if( sem_close( (sem_t*)m_Handle ) != 0 )
+ {
+ LOG("ERROR: Could not close cSemaphore. (%i)", errno);
+ }
+ }
+ else
+ {
+ sem_destroy( (sem_t*)m_Handle );
+ delete (sem_t*)m_Handle;
+ }
+ m_Handle = 0;
+
+#endif
+}
+
+void cSemaphore::Wait()
+{
+#ifndef _WIN32
+ if( sem_wait( (sem_t*)m_Handle ) != 0)
+ {
+ LOG("ERROR: Could not wait for cSemaphore. (%i)", errno);
+ }
+#else
+ WaitForSingleObject( m_Handle, INFINITE);
+#endif
+}
+
+void cSemaphore::Signal()
+{
+#ifndef _WIN32
+ if( sem_post( (sem_t*)m_Handle ) != 0 )
+ {
+ LOG("ERROR: Could not signal cSemaphore. (%i)", errno);
+ }
+#else
+ ReleaseSemaphore( m_Handle, 1, NULL );
+#endif
+}
diff --git a/src/OSSupport/Semaphore.h b/src/OSSupport/Semaphore.h
new file mode 100644
index 000000000..fbe8907f1
--- /dev/null
+++ b/src/OSSupport/Semaphore.h
@@ -0,0 +1,17 @@
+#pragma once
+
+class cSemaphore
+{
+public:
+ cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount = 0 );
+ ~cSemaphore();
+
+ void Wait();
+ void Signal();
+private:
+ void* m_Handle; // HANDLE pointer
+
+#ifndef _WIN32
+ bool m_bNamed;
+#endif
+};
diff --git a/src/OSSupport/Sleep.cpp b/src/OSSupport/Sleep.cpp
new file mode 100644
index 000000000..70fb06b40
--- /dev/null
+++ b/src/OSSupport/Sleep.cpp
@@ -0,0 +1,19 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#ifndef _WIN32
+ #include <unistd.h>
+#endif
+
+
+
+
+
+void cSleep::MilliSleep( unsigned int a_MilliSeconds )
+{
+#ifdef _WIN32
+ Sleep(a_MilliSeconds); // Don't tick too much
+#else
+ usleep(a_MilliSeconds*1000);
+#endif
+}
diff --git a/src/OSSupport/Sleep.h b/src/OSSupport/Sleep.h
new file mode 100644
index 000000000..5298c15da
--- /dev/null
+++ b/src/OSSupport/Sleep.h
@@ -0,0 +1,7 @@
+#pragma once
+
+class cSleep
+{
+public:
+ static void MilliSleep( unsigned int a_MilliSeconds );
+}; \ No newline at end of file
diff --git a/src/OSSupport/Socket.cpp b/src/OSSupport/Socket.cpp
new file mode 100644
index 000000000..48b5d704d
--- /dev/null
+++ b/src/OSSupport/Socket.cpp
@@ -0,0 +1,396 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Socket.h"
+
+#ifndef _WIN32
+ #include <netdb.h>
+ #include <unistd.h>
+ #include <arpa/inet.h> //inet_ntoa()
+#else
+ #define socklen_t int
+#endif
+
+
+
+
+
+cSocket::cSocket(xSocket a_Socket)
+ : m_Socket(a_Socket)
+{
+}
+
+
+
+
+
+cSocket::~cSocket()
+{
+ // Do NOT close the socket; this class is an API wrapper, not a RAII!
+}
+
+
+
+
+
+cSocket::operator cSocket::xSocket() const
+{
+ return m_Socket;
+}
+
+
+
+
+
+cSocket::xSocket cSocket::GetSocket() const
+{
+ return m_Socket;
+}
+
+
+
+
+
+bool cSocket::IsValidSocket(cSocket::xSocket a_Socket)
+{
+ #ifdef _WIN32
+ return (a_Socket != INVALID_SOCKET);
+ #else // _WIN32
+ return (a_Socket >= 0);
+ #endif // else _WIN32
+}
+
+
+
+
+
+void cSocket::CloseSocket()
+{
+ #ifdef _WIN32
+
+ closesocket(m_Socket);
+
+ #else // _WIN32
+
+ if (shutdown(m_Socket, SHUT_RDWR) != 0)//SD_BOTH);
+ {
+ LOGWARN("Error on shutting down socket %d (%s): %s", m_Socket, m_IPString.c_str(), GetLastErrorString().c_str());
+ }
+ if (close(m_Socket) != 0)
+ {
+ LOGWARN("Error closing socket %d (%s): %s", m_Socket, m_IPString.c_str(), GetLastErrorString().c_str());
+ }
+
+ #endif // else _WIN32
+
+ // Invalidate the socket so that this object can be re-used for another connection
+ m_Socket = INVALID_SOCKET;
+}
+
+
+
+
+
+AString cSocket::GetErrorString( int a_ErrNo )
+{
+ char buffer[ 1024 ];
+ AString Out;
+
+ #ifdef _WIN32
+
+ FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, a_ErrNo, 0, buffer, ARRAYCOUNT(buffer), NULL);
+ Printf(Out, "%d: %s", a_ErrNo, buffer);
+ if (!Out.empty() && (Out[Out.length() - 1] == '\n'))
+ {
+ Out.erase(Out.length() - 2);
+ }
+ return Out;
+
+ #else // _WIN32
+
+ // According to http://linux.die.net/man/3/strerror_r there are two versions of strerror_r():
+
+ #if ( _GNU_SOURCE ) && !defined(ANDROID_NDK) // GNU version of strerror_r()
+
+ char * res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) );
+ if( res != NULL )
+ {
+ Printf(Out, "%d: %s", a_ErrNo, res);
+ return Out;
+ }
+
+ #else // XSI version of strerror_r():
+
+ int res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) );
+ if( res == 0 )
+ {
+ Printf(Out, "%d: %s", a_ErrNo, buffer);
+ return Out;
+ }
+
+ #endif // strerror_r() version
+
+ else
+ {
+ Printf(Out, "Error %d while getting error string for error #%d!", errno, a_ErrNo);
+ return Out;
+ }
+
+ #endif // else _WIN32
+}
+
+
+
+
+int cSocket::GetLastError()
+{
+#ifdef _WIN32
+ return WSAGetLastError();
+#else
+ return errno;
+#endif
+}
+
+
+
+
+
+bool cSocket::SetReuseAddress(void)
+{
+ #if defined(_WIN32) || defined(ANDROID_NDK)
+ char yes = 1;
+ #else
+ int yes = 1;
+ #endif
+ return (setsockopt(m_Socket, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) == 0);
+}
+
+
+
+
+
+int cSocket::WSAStartup()
+{
+#ifdef _WIN32
+ WSADATA wsaData;
+ memset(&wsaData, 0, sizeof(wsaData));
+ return ::WSAStartup(MAKEWORD(2, 2),&wsaData);
+#else
+ return 0;
+#endif
+}
+
+
+
+
+
+cSocket cSocket::CreateSocket(eFamily a_Family)
+{
+ return socket((int)a_Family, SOCK_STREAM, 0);
+}
+
+
+
+
+
+bool cSocket::BindToAnyIPv4(unsigned short a_Port)
+{
+ sockaddr_in local;
+ memset(&local, 0, sizeof(local));
+
+ local.sin_family = AF_INET;
+ local.sin_port = htons((u_short)a_Port);
+
+ return (bind(m_Socket, (sockaddr *)&local, sizeof(local)) == 0);
+}
+
+
+
+
+
+bool cSocket::BindToAnyIPv6(unsigned short a_Port)
+{
+ // Cannot use socckaddr_in6, because it is not defined in the default VS2008 SDK
+ // Must jump through hoops here
+
+ sockaddr_in6 local;
+ memset(&local, 0, sizeof(local));
+
+ local.sin6_family = AF_INET6;
+ local.sin6_port = htons((u_short)a_Port);
+
+ return (bind(m_Socket, (sockaddr *)&local, sizeof(local)) == 0);
+}
+
+
+
+
+
+bool cSocket::BindToLocalhostIPv4(unsigned short a_Port)
+{
+ sockaddr_in local;
+ memset(&local, 0, sizeof(local));
+
+ local.sin_family = AF_INET;;
+ local.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
+ local.sin_port = htons((u_short)a_Port);
+
+ return (bind(m_Socket, (sockaddr*)&local, sizeof(local)) == 0);
+}
+
+
+
+
+
+bool cSocket::Listen(int a_Backlog)
+{
+ return (listen(m_Socket, a_Backlog) == 0);
+}
+
+
+
+
+
+cSocket cSocket::AcceptIPv4(void)
+{
+ sockaddr_in from;
+ socklen_t fromlen = sizeof(from);
+
+ cSocket SClient = accept(m_Socket, (sockaddr *)&from, &fromlen);
+
+ if (SClient.IsValid() && (from.sin_addr.s_addr != 0)) // Get IP in string form
+ {
+ SClient.m_IPString = inet_ntoa(from.sin_addr);
+ }
+ return SClient;
+}
+
+
+
+
+
+cSocket cSocket::AcceptIPv6(void)
+{
+ sockaddr_in6 from;
+ socklen_t fromlen = sizeof(from);
+
+ cSocket SClient = accept(m_Socket, (sockaddr *)&from, &fromlen);
+
+ // Get IP in string form:
+ if (SClient.IsValid())
+ {
+ #if defined(_WIN32)
+ // Windows XP doesn't have inet_ntop, so we need to improvise. And MSVC has different headers than GCC
+ #ifdef _MSC_VER
+ // MSVC version
+ Printf(SClient.m_IPString, "%x:%x:%x:%x:%x:%x:%x:%x",
+ from.sin6_addr.u.Word[0],
+ from.sin6_addr.u.Word[1],
+ from.sin6_addr.u.Word[2],
+ from.sin6_addr.u.Word[3],
+ from.sin6_addr.u.Word[4],
+ from.sin6_addr.u.Word[5],
+ from.sin6_addr.u.Word[6],
+ from.sin6_addr.u.Word[7]
+ );
+ #else // _MSC_VER
+ // MinGW
+ Printf(SClient.m_IPString, "%x:%x:%x:%x:%x:%x:%x:%x",
+ from.sin6_addr.s6_addr16[0],
+ from.sin6_addr.s6_addr16[1],
+ from.sin6_addr.s6_addr16[2],
+ from.sin6_addr.s6_addr16[3],
+ from.sin6_addr.s6_addr16[4],
+ from.sin6_addr.s6_addr16[5],
+ from.sin6_addr.s6_addr16[6],
+ from.sin6_addr.s6_addr16[7]
+ );
+ #endif // else _MSC_VER
+ #else
+ char buffer[INET6_ADDRSTRLEN];
+ inet_ntop(AF_INET6, &(from.sin6_addr), buffer, sizeof(buffer));
+ SClient.m_IPString.assign(buffer);
+ #endif // _WIN32
+ }
+ return SClient;
+}
+
+
+
+
+
+bool cSocket::ConnectToLocalhostIPv4(unsigned short a_Port)
+{
+ sockaddr_in server;
+ server.sin_family = AF_INET;
+ server.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
+ server.sin_port = htons(a_Port);
+ return (connect(m_Socket, (sockaddr *)&server, sizeof(server)) == 0);
+}
+
+
+
+
+
+bool cSocket::ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Port)
+{
+ // First try IP Address string to hostent conversion, because it's faster
+ unsigned long addr = inet_addr(a_HostNameOrAddr.c_str());
+ hostent * hp = gethostbyaddr((char*)&addr, sizeof(addr), AF_INET);
+ if (hp == NULL)
+ {
+ // It is not an IP Address string, but rather a regular hostname, resolve:
+ hp = gethostbyname(a_HostNameOrAddr.c_str());
+ if (hp == NULL)
+ {
+ LOGWARN("cTCPLink: Could not resolve hostname \"%s\"", a_HostNameOrAddr.c_str());
+ CloseSocket();
+ return false;
+ }
+ }
+
+ sockaddr_in server;
+ server.sin_addr.s_addr = *((unsigned long*)hp->h_addr);
+ server.sin_family = AF_INET;
+ server.sin_port = htons( (unsigned short)a_Port );
+ return (connect(m_Socket, (sockaddr *)&server, sizeof(server)) == 0);
+}
+
+
+
+
+
+int cSocket::Receive(char* a_Buffer, unsigned int a_Length, unsigned int a_Flags)
+{
+ return recv(m_Socket, a_Buffer, a_Length, a_Flags);
+}
+
+
+
+
+
+int cSocket::Send(const char * a_Buffer, unsigned int a_Length)
+{
+ return send(m_Socket, a_Buffer, a_Length, 0);
+}
+
+
+
+
+
+unsigned short cSocket::GetPort(void) const
+{
+ ASSERT(IsValid());
+
+ sockaddr_in Addr;
+ socklen_t AddrSize = sizeof(Addr);
+ if (getsockname(m_Socket, (sockaddr *)&Addr, &AddrSize) != 0)
+ {
+ return 0;
+ }
+ return ntohs(Addr.sin_port);
+}
+
+
+
+
diff --git a/src/OSSupport/Socket.h b/src/OSSupport/Socket.h
new file mode 100644
index 000000000..34f09cc74
--- /dev/null
+++ b/src/OSSupport/Socket.h
@@ -0,0 +1,101 @@
+
+#pragma once
+
+
+
+
+
+class cSocket
+{
+public:
+ enum eFamily
+ {
+ IPv4 = AF_INET,
+ IPv6 = AF_INET6,
+ } ;
+
+#ifdef _WIN32
+ typedef SOCKET xSocket;
+#else
+ typedef int xSocket;
+ static const int INVALID_SOCKET = -1;
+#endif
+
+ cSocket(void) : m_Socket(INVALID_SOCKET) {}
+ cSocket(xSocket a_Socket);
+ ~cSocket();
+
+ bool IsValid(void) const { return IsValidSocket(m_Socket); }
+ void CloseSocket(void);
+
+ operator xSocket(void) const;
+ xSocket GetSocket(void) const;
+
+ bool operator == (const cSocket & a_Other) {return m_Socket == a_Other.m_Socket; }
+
+ void SetSocket(xSocket a_Socket);
+
+ /// Sets the address-reuse socket flag; returns true on success
+ bool SetReuseAddress(void);
+
+ static int WSAStartup(void);
+
+ static AString GetErrorString(int a_ErrNo);
+ static int GetLastError();
+ static AString GetLastErrorString(void)
+ {
+ return GetErrorString(GetLastError());
+ }
+
+ /// Creates a new socket of the specified address family
+ static cSocket CreateSocket(eFamily a_Family);
+
+ inline static bool IsSocketError(int a_ReturnedValue)
+ {
+ #ifdef _WIN32
+ return (a_ReturnedValue == SOCKET_ERROR || a_ReturnedValue == 0);
+ #else
+ return (a_ReturnedValue <= 0);
+ #endif
+ }
+
+ static bool IsValidSocket(xSocket a_Socket);
+
+ static const unsigned short ANY_PORT = 0; // When given to Bind() functions, they will find a free port
+ static const int DEFAULT_BACKLOG = 10;
+
+ /// Binds to the specified port on "any" interface (0.0.0.0). Returns true if successful.
+ bool BindToAnyIPv4(unsigned short a_Port);
+
+ /// Binds to the specified port on "any" interface (::/128). Returns true if successful.
+ bool BindToAnyIPv6(unsigned short a_Port);
+
+ /// Binds to the specified port on localhost interface (127.0.0.1) through IPv4. Returns true if successful.
+ bool BindToLocalhostIPv4(unsigned short a_Port);
+
+ /// Sets the socket to listen for incoming connections. Returns true if successful.
+ bool Listen(int a_Backlog = DEFAULT_BACKLOG);
+
+ /// Accepts an IPv4 incoming connection. Blocks if none available.
+ cSocket AcceptIPv4(void);
+
+ /// Accepts an IPv6 incoming connection. Blocks if none available.
+ cSocket AcceptIPv6(void);
+
+ /// Connects to a localhost socket on the specified port using IPv4; returns true if successful.
+ bool ConnectToLocalhostIPv4(unsigned short a_Port);
+
+ /// Connects to the specified host or string IP address and port, using IPv4. Returns true if successful.
+ bool ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Port);
+
+ int Receive(char * a_Buffer, unsigned int a_Length, unsigned int a_Flags);
+ int Send (const char * a_Buffer, unsigned int a_Length);
+
+ unsigned short GetPort(void) const; // Returns 0 on failure
+
+ const AString & GetIPString(void) const { return m_IPString; }
+
+private:
+ xSocket m_Socket;
+ AString m_IPString;
+}; \ No newline at end of file
diff --git a/src/OSSupport/SocketThreads.cpp b/src/OSSupport/SocketThreads.cpp
new file mode 100644
index 000000000..3e505616c
--- /dev/null
+++ b/src/OSSupport/SocketThreads.cpp
@@ -0,0 +1,675 @@
+
+// cSocketThreads.cpp
+
+// Implements the cSocketThreads class representing the heart of MCS's client networking.
+// This object takes care of network communication, groups sockets into threads and uses as little threads as possible for full read / write support
+// For more detail, see http://forum.mc-server.org/showthread.php?tid=327
+
+#include "Globals.h"
+#include "SocketThreads.h"
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSocketThreads:
+
+cSocketThreads::cSocketThreads(void)
+{
+}
+
+
+
+
+
+cSocketThreads::~cSocketThreads()
+{
+ for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
+ {
+ delete *itr;
+ } // for itr - m_Threads[]
+ m_Threads.clear();
+}
+
+
+
+
+
+
+bool cSocketThreads::AddClient(const cSocket & a_Socket, cCallback * a_Client)
+{
+ // Add a (socket, client) pair for processing, data from a_Socket is to be sent to a_Client
+
+ // Try to add to existing threads:
+ cCSLock Lock(m_CS);
+ for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
+ {
+ if ((*itr)->IsValid() && (*itr)->HasEmptySlot())
+ {
+ (*itr)->AddClient(a_Socket, a_Client);
+ return true;
+ }
+ }
+
+ // No thread has free space, create a new one:
+ LOGD("Creating a new cSocketThread (currently have %d)", m_Threads.size());
+ cSocketThread * Thread = new cSocketThread(this);
+ if (!Thread->Start())
+ {
+ // There was an error launching the thread (but it was already logged along with the reason)
+ LOGERROR("A new cSocketThread failed to start");
+ delete Thread;
+ return false;
+ }
+ Thread->AddClient(a_Socket, a_Client);
+ m_Threads.push_back(Thread);
+ return true;
+}
+
+
+
+
+
+/*
+void cSocketThreads::RemoveClient(const cSocket * a_Socket)
+{
+ // Remove the socket (and associated client) from processing
+
+ cCSLock Lock(m_CS);
+ for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
+ {
+ if ((*itr)->RemoveSocket(a_Socket))
+ {
+ return;
+ }
+ } // for itr - m_Threads[]
+
+ // Cannot assert here, this may actually happen legally, since cClientHandle has to clean up the socket and it may have already closed in the meantime
+ // ASSERT(!"Removing an unknown socket");
+}
+*/
+
+
+
+
+
+void cSocketThreads::RemoveClient(const cCallback * a_Client)
+{
+ // Remove the associated socket and the client from processing
+
+ cCSLock Lock(m_CS);
+ for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
+ {
+ if ((*itr)->RemoveClient(a_Client))
+ {
+ return;
+ }
+ } // for itr - m_Threads[]
+
+ ASSERT(!"Removing an unknown client");
+}
+
+
+
+
+
+void cSocketThreads::NotifyWrite(const cCallback * a_Client)
+{
+ // Notifies the thread responsible for a_Client that the client has something to write
+
+ cCSLock Lock(m_CS);
+ for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
+ {
+ if ((*itr)->NotifyWrite(a_Client))
+ {
+ return;
+ }
+ } // for itr - m_Threads[]
+
+ // Cannot assert - this normally happens if a client disconnects and has pending packets, the cServer::cNotifyWriteThread will call this on invalid clients too
+ // ASSERT(!"Notifying write to an unknown client");
+}
+
+
+
+
+
+void cSocketThreads::Write(const cCallback * a_Client, const AString & a_Data)
+{
+ // Puts a_Data into outgoing data queue for a_Client
+ cCSLock Lock(m_CS);
+ for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
+ {
+ if ((*itr)->Write(a_Client, a_Data))
+ {
+ return;
+ }
+ } // for itr - m_Threads[]
+
+ // This may be perfectly legal, if the socket has been destroyed and the client is finishing up
+ // ASSERT(!"Writing to an unknown socket");
+}
+
+
+
+
+
+/// Stops reading from the socket - when this call returns, no more calls to the callbacks are made
+void cSocketThreads::StopReading(const cCallback * a_Client)
+{
+ cCSLock Lock(m_CS);
+ for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
+ {
+ if ((*itr)->StopReading(a_Client))
+ {
+ return;
+ }
+ } // for itr - m_Threads[]
+
+ // Cannot assert, this normally happens if the socket is closed before the client deinitializes
+ // ASSERT(!"Stopping reading on an unknown client");
+}
+
+
+
+
+
+/// Queues the socket for closing, as soon as its outgoing data is sent
+void cSocketThreads::QueueClose(const cCallback * a_Client)
+{
+ LOGD("QueueClose(client %p)", a_Client);
+
+ cCSLock Lock(m_CS);
+ for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
+ {
+ if ((*itr)->QueueClose(a_Client))
+ {
+ return;
+ }
+ } // for itr - m_Threads[]
+
+ ASSERT(!"Queueing close of an unknown client");
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cSocketThreads::cSocketThread:
+
+cSocketThreads::cSocketThread::cSocketThread(cSocketThreads * a_Parent) :
+ cIsThread("cSocketThread"),
+ m_Parent(a_Parent),
+ m_NumSlots(0)
+{
+ // Nothing needed yet
+}
+
+
+
+
+
+cSocketThreads::cSocketThread::~cSocketThread()
+{
+ m_ShouldTerminate = true;
+
+ // Notify the thread:
+ ASSERT(m_ControlSocket2.IsValid());
+ m_ControlSocket2.Send("a", 1);
+
+ // Wait for the thread to finish:
+ Wait();
+
+ // Close the control sockets:
+ m_ControlSocket1.CloseSocket();
+ m_ControlSocket2.CloseSocket();
+}
+
+
+
+
+
+void cSocketThreads::cSocketThread::AddClient(const cSocket & a_Socket, cCallback * a_Client)
+{
+ ASSERT(m_NumSlots < MAX_SLOTS); // Use HasEmptySlot() to check before adding
+
+ m_Slots[m_NumSlots].m_Client = a_Client;
+ m_Slots[m_NumSlots].m_Socket = a_Socket;
+ m_Slots[m_NumSlots].m_Outgoing.clear();
+ m_Slots[m_NumSlots].m_ShouldClose = false;
+ m_Slots[m_NumSlots].m_ShouldCallClient = true;
+ m_NumSlots++;
+
+ // Notify the thread of the change:
+ ASSERT(m_ControlSocket2.IsValid());
+ m_ControlSocket2.Send("a", 1);
+}
+
+
+
+
+
+bool cSocketThreads::cSocketThread::RemoveClient(const cCallback * a_Client)
+{
+ // Returns true if removed, false if not found
+
+ if (m_NumSlots == 0)
+ {
+ return false;
+ }
+
+ for (int i = m_NumSlots - 1; i >= 0 ; --i)
+ {
+ if (m_Slots[i].m_Client != a_Client)
+ {
+ continue;
+ }
+
+ // Found, remove it:
+ m_Slots[i] = m_Slots[--m_NumSlots];
+
+ // Notify the thread of the change:
+ ASSERT(m_ControlSocket2.IsValid());
+ m_ControlSocket2.Send("r", 1);
+ return true;
+ } // for i - m_Slots[]
+
+ // Not found
+ return false;
+}
+
+
+
+
+
+bool cSocketThreads::cSocketThread::RemoveSocket(const cSocket * a_Socket)
+{
+ // Returns true if removed, false if not found
+
+ for (int i = m_NumSlots - 1; i >= 0 ; --i)
+ {
+ if (m_Slots[i].m_Socket != *a_Socket)
+ {
+ continue;
+ }
+
+ // Found, remove it:
+ m_Slots[i] = m_Slots[--m_NumSlots];
+
+ // Notify the thread of the change:
+ ASSERT(m_ControlSocket2.IsValid());
+ m_ControlSocket2.Send("r", 1);
+ return true;
+ } // for i - m_Slots[]
+
+ // Not found
+ return false;
+}
+
+
+
+
+
+bool cSocketThreads::cSocketThread::HasClient(const cCallback * a_Client) const
+{
+ for (int i = m_NumSlots - 1; i >= 0; --i)
+ {
+ if (m_Slots[i].m_Client == a_Client)
+ {
+ return true;
+ }
+ } // for i - m_Slots[]
+ return false;
+}
+
+
+
+
+
+bool cSocketThreads::cSocketThread::HasSocket(const cSocket * a_Socket) const
+{
+ for (int i = m_NumSlots - 1; i >= 0; --i)
+ {
+ if (m_Slots[i].m_Socket == *a_Socket)
+ {
+ return true;
+ }
+ } // for i - m_Slots[]
+ return false;
+}
+
+
+
+
+
+bool cSocketThreads::cSocketThread::NotifyWrite(const cCallback * a_Client)
+{
+ if (HasClient(a_Client))
+ {
+ // Notify the thread that there's another packet in the queue:
+ ASSERT(m_ControlSocket2.IsValid());
+ m_ControlSocket2.Send("q", 1);
+ return true;
+ }
+ return false;
+}
+
+
+
+
+
+bool cSocketThreads::cSocketThread::Write(const cCallback * a_Client, const AString & a_Data)
+{
+ // Returns true if socket handled by this thread
+ for (int i = m_NumSlots - 1; i >= 0; --i)
+ {
+ if (m_Slots[i].m_Client == a_Client)
+ {
+ m_Slots[i].m_Outgoing.append(a_Data);
+
+ // Notify the thread that there's data in the queue:
+ ASSERT(m_ControlSocket2.IsValid());
+ m_ControlSocket2.Send("q", 1);
+
+ return true;
+ }
+ } // for i - m_Slots[]
+ return false;
+}
+
+
+
+
+
+bool cSocketThreads::cSocketThread::StopReading (const cCallback * a_Client)
+{
+ // Returns true if client handled by this thread
+ for (int i = m_NumSlots - 1; i >= 0; --i)
+ {
+ if (m_Slots[i].m_Client == a_Client)
+ {
+ m_Slots[i].m_ShouldCallClient = false;
+ return true;
+ }
+ } // for i - m_Slots[]
+ return false;
+}
+
+
+
+
+
+bool cSocketThreads::cSocketThread::QueueClose(const cCallback * a_Client)
+{
+ // Returns true if socket handled by this thread
+ for (int i = m_NumSlots - 1; i >= 0; --i)
+ {
+ if (m_Slots[i].m_Client == a_Client)
+ {
+ m_Slots[i].m_ShouldClose = true;
+
+ // Notify the thread that there's a close queued (in case its conditions are already met):
+ ASSERT(m_ControlSocket2.IsValid());
+ m_ControlSocket2.Send("c", 1);
+
+ return true;
+ }
+ } // for i - m_Slots[]
+ return false;
+}
+
+
+
+
+
+bool cSocketThreads::cSocketThread::Start(void)
+{
+ // Create the control socket listener
+ m_ControlSocket2 = cSocket::CreateSocket(cSocket::IPv4);
+ if (!m_ControlSocket2.IsValid())
+ {
+ LOGERROR("Cannot create a Control socket for a cSocketThread (\"%s\"); continuing, but server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());
+ return false;
+ }
+ if (!m_ControlSocket2.BindToLocalhostIPv4(cSocket::ANY_PORT))
+ {
+ LOGERROR("Cannot bind a Control socket for a cSocketThread (\"%s\"); continuing, but server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());
+ m_ControlSocket2.CloseSocket();
+ return false;
+ }
+ if (!m_ControlSocket2.Listen(1))
+ {
+ LOGERROR("Cannot listen on a Control socket for a cSocketThread (\"%s\"); continuing, but server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());
+ m_ControlSocket2.CloseSocket();
+ return false;
+ }
+ if (m_ControlSocket2.GetPort() == 0)
+ {
+ LOGERROR("Cannot determine Control socket port (\"%s\"); conitnuing, but the server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());
+ m_ControlSocket2.CloseSocket();
+ return false;
+ }
+
+ // Start the thread
+ if (!super::Start())
+ {
+ LOGERROR("Cannot start new cSocketThread");
+ m_ControlSocket2.CloseSocket();
+ return false;
+ }
+
+ // Finish connecting the control socket by accepting connection from the thread's socket
+ cSocket tmp = m_ControlSocket2.AcceptIPv4();
+ if (!tmp.IsValid())
+ {
+ LOGERROR("Cannot link Control sockets for a cSocketThread (\"%s\"); continuing, but server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());
+ m_ControlSocket2.CloseSocket();
+ return false;
+ }
+ m_ControlSocket2.CloseSocket();
+ m_ControlSocket2 = tmp;
+
+ return true;
+}
+
+
+
+
+
+void cSocketThreads::cSocketThread::Execute(void)
+{
+ // Connect the "client" part of the Control socket:
+ m_ControlSocket1 = cSocket::CreateSocket(cSocket::IPv4);
+ ASSERT(m_ControlSocket2.GetPort() != 0); // We checked in the Start() method, but let's be sure
+ if (!m_ControlSocket1.ConnectToLocalhostIPv4(m_ControlSocket2.GetPort()))
+ {
+ LOGERROR("Cannot connect Control sockets for a cSocketThread (\"%s\"); continuing, but the server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());
+ m_ControlSocket2.CloseSocket();
+ return;
+ }
+
+ // The main thread loop:
+ while (!m_ShouldTerminate)
+ {
+ // Put all sockets into the Read set:
+ fd_set fdRead;
+ cSocket::xSocket Highest = m_ControlSocket1.GetSocket();
+
+ PrepareSet(&fdRead, Highest);
+
+ // Wait for the sockets:
+ if (select(Highest + 1, &fdRead, NULL, NULL, NULL) == -1)
+ {
+ LOG("select(R) call failed in cSocketThread: \"%s\"", cSocket::GetLastErrorString().c_str());
+ continue;
+ }
+
+ ReadFromSockets(&fdRead);
+
+ // Test sockets for writing:
+ fd_set fdWrite;
+ Highest = m_ControlSocket1.GetSocket();
+ PrepareSet(&fdWrite, Highest);
+ timeval Timeout;
+ Timeout.tv_sec = 0;
+ Timeout.tv_usec = 0;
+ if (select(Highest + 1, NULL, &fdWrite, NULL, &Timeout) == -1)
+ {
+ LOG("select(W) call failed in cSocketThread: \"%s\"", cSocket::GetLastErrorString().c_str());
+ continue;
+ }
+
+ WriteToSockets(&fdWrite);
+ } // while (!mShouldTerminate)
+}
+
+
+
+
+
+void cSocketThreads::cSocketThread::PrepareSet(fd_set * a_Set, cSocket::xSocket & a_Highest)
+{
+ FD_ZERO(a_Set);
+ FD_SET(m_ControlSocket1.GetSocket(), a_Set);
+
+ cCSLock Lock(m_Parent->m_CS);
+ for (int i = m_NumSlots - 1; i >= 0; --i)
+ {
+ if (!m_Slots[i].m_Socket.IsValid())
+ {
+ continue;
+ }
+ cSocket::xSocket s = m_Slots[i].m_Socket.GetSocket();
+ FD_SET(s, a_Set);
+ if (s > a_Highest)
+ {
+ a_Highest = s;
+ }
+ } // for i - m_Slots[]
+}
+
+
+
+
+
+void cSocketThreads::cSocketThread::ReadFromSockets(fd_set * a_Read)
+{
+ // Read on available sockets:
+
+ // Reset Control socket state:
+ if (FD_ISSET(m_ControlSocket1.GetSocket(), a_Read))
+ {
+ char Dummy[128];
+ m_ControlSocket1.Receive(Dummy, sizeof(Dummy), 0);
+ }
+
+ // Read from clients:
+ cCSLock Lock(m_Parent->m_CS);
+ for (int i = m_NumSlots - 1; i >= 0; --i)
+ {
+ cSocket::xSocket Socket = m_Slots[i].m_Socket.GetSocket();
+ if (!cSocket::IsValidSocket(Socket) || !FD_ISSET(Socket, a_Read))
+ {
+ continue;
+ }
+ char Buffer[1024];
+ int Received = m_Slots[i].m_Socket.Receive(Buffer, ARRAYCOUNT(Buffer), 0);
+ if (Received == 0)
+ {
+ // The socket has been closed by the remote party, close our socket and let it be removed after we process all reading
+ m_Slots[i].m_Socket.CloseSocket();
+ if (m_Slots[i].m_ShouldCallClient)
+ {
+ m_Slots[i].m_Client->SocketClosed();
+ }
+ }
+ else if (Received > 0)
+ {
+ if (m_Slots[i].m_ShouldCallClient)
+ {
+ m_Slots[i].m_Client->DataReceived(Buffer, Received);
+ }
+ }
+ else
+ {
+ // The socket has encountered an error, close it and let it be removed after we process all reading
+ m_Slots[i].m_Socket.CloseSocket();
+ if (m_Slots[i].m_ShouldCallClient)
+ {
+ m_Slots[i].m_Client->SocketClosed();
+ }
+ }
+ } // for i - m_Slots[]
+}
+
+
+
+
+
+void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
+{
+ // Write to available client sockets:
+ cCSLock Lock(m_Parent->m_CS);
+ for (int i = m_NumSlots - 1; i >= 0; --i)
+ {
+ cSocket::xSocket Socket = m_Slots[i].m_Socket.GetSocket();
+ if (!cSocket::IsValidSocket(Socket) || !FD_ISSET(Socket, a_Write))
+ {
+ continue;
+ }
+ if (m_Slots[i].m_Outgoing.empty())
+ {
+ // Request another chunk of outgoing data:
+ if (m_Slots[i].m_ShouldCallClient)
+ {
+ m_Slots[i].m_Client->GetOutgoingData(m_Slots[i].m_Outgoing);
+ }
+ if (m_Slots[i].m_Outgoing.empty())
+ {
+ // Nothing ready
+ if (m_Slots[i].m_ShouldClose)
+ {
+ // Socket was queued for closing and there's no more data to send, close it now:
+
+ // DEBUG
+ LOGD("Socket was queued for closing, closing now. Slot %d, client %p, socket %d", i, m_Slots[i].m_Client, m_Slots[i].m_Socket.GetSocket());
+
+ m_Slots[i].m_Socket.CloseSocket();
+ // The slot must be freed actively by the client, using RemoveClient()
+ }
+ continue;
+ }
+ } // if (outgoing data is empty)
+
+ int Sent = m_Slots[i].m_Socket.Send(m_Slots[i].m_Outgoing.data(), m_Slots[i].m_Outgoing.size());
+ if (Sent < 0)
+ {
+ int Err = cSocket::GetLastError();
+ LOGWARNING("Error %d while writing to client \"%s\", disconnecting. \"%s\"", Err, m_Slots[i].m_Socket.GetIPString().c_str(), cSocket::GetErrorString(Err).c_str());
+ m_Slots[i].m_Socket.CloseSocket();
+ if (m_Slots[i].m_ShouldCallClient)
+ {
+ m_Slots[i].m_Client->SocketClosed();
+ }
+ return;
+ }
+ m_Slots[i].m_Outgoing.erase(0, Sent);
+
+ // _X: If there's data left, it means the client is not reading fast enough, the server would unnecessarily spin in the main loop with zero actions taken; so signalling is disabled
+ // This means that if there's data left, it will be sent only when there's incoming data or someone queues another packet (for any socket handled by this thread)
+ /*
+ // If there's any data left, signalize the Control socket:
+ if (!m_Slots[i].m_Outgoing.empty())
+ {
+ ASSERT(m_ControlSocket2.IsValid());
+ m_ControlSocket2.Send("q", 1);
+ }
+ */
+ } // for i - m_Slots[i]
+}
+
+
+
+
diff --git a/src/OSSupport/SocketThreads.h b/src/OSSupport/SocketThreads.h
new file mode 100644
index 000000000..ecbac3aeb
--- /dev/null
+++ b/src/OSSupport/SocketThreads.h
@@ -0,0 +1,169 @@
+
+// SocketThreads.h
+
+// Interfaces to the cSocketThreads class representing the heart of MCS's client networking.
+// This object takes care of network communication, groups sockets into threads and uses as little threads as possible for full read / write support
+// For more detail, see http://forum.mc-server.org/showthread.php?tid=327
+
+/*
+Additional details:
+When a client is terminating a connection:
+- they call the StopReading() method to disable callbacks for the incoming data
+- they call the Write() method to queue any outstanding outgoing data
+- they call the QueueClose() method to queue the socket to close after outgoing data has been sent.
+When a socket slot is marked as having no callback, it is kept alive until its outgoing data queue is empty and its m_ShouldClose flag is set.
+This means that the socket can be written to several times before finally closing it via QueueClose()
+*/
+
+
+
+
+
+/// How many clients should one thread handle? (must be less than FD_SETSIZE for your platform)
+#define MAX_SLOTS 63
+
+
+
+
+
+#pragma once
+#ifndef CSOCKETTHREADS_H_INCLUDED
+#define CSOCKETTHREADS_H_INCLUDED
+
+#include "Socket.h"
+#include "IsThread.h"
+
+
+
+
+// Check MAX_SLOTS:
+#if MAX_SLOTS >= FD_SETSIZE
+ #error "MAX_SLOTS must be less than FD_SETSIZE for your platform! (otherwise select() won't work)"
+#endif
+
+
+
+
+
+// fwd:
+class cSocket;
+class cClientHandle;
+
+
+
+
+
+class cSocketThreads
+{
+public:
+
+ // Clients of cSocketThreads must implement this interface to be able to communicate
+ class cCallback
+ {
+ public:
+ /// Called when data is received from the remote party
+ virtual void DataReceived(const char * a_Data, int a_Size) = 0;
+
+ /// Called when data can be sent to remote party; the function is supposed to append outgoing data to a_Data
+ virtual void GetOutgoingData(AString & a_Data) = 0;
+
+ /// Called when the socket has been closed for any reason
+ virtual void SocketClosed(void) = 0;
+ } ;
+
+
+ cSocketThreads(void);
+ ~cSocketThreads();
+
+ /// Add a (socket, client) pair for processing, data from a_Socket is to be sent to a_Client; returns true if successful
+ bool AddClient(const cSocket & a_Socket, cCallback * a_Client);
+
+ /// Remove the associated socket and the client from processing. The socket is left to send its data and is removed only after all its m_OutgoingData is sent
+ void RemoveClient(const cCallback * a_Client);
+
+ /// Notify the thread responsible for a_Client that the client has something to write
+ void NotifyWrite(const cCallback * a_Client);
+
+ /// Puts a_Data into outgoing data queue for a_Client
+ void Write(const cCallback * a_Client, const AString & a_Data);
+
+ /// Stops reading from the client - when this call returns, no more calls to the callbacks are made
+ void StopReading(const cCallback * a_Client);
+
+ /// Queues the client for closing, as soon as its outgoing data is sent
+ void QueueClose(const cCallback * a_Client);
+
+private:
+
+ class cSocketThread :
+ public cIsThread
+ {
+ typedef cIsThread super;
+
+ public:
+
+ cSocketThread(cSocketThreads * a_Parent);
+ ~cSocketThread();
+
+ // All these methods assume parent's m_CS is locked
+ bool HasEmptySlot(void) const {return m_NumSlots < MAX_SLOTS; }
+ bool IsEmpty (void) const {return m_NumSlots == 0; }
+
+ void AddClient (const cSocket & a_Socket, cCallback * a_Client); // Takes ownership of the socket
+ bool RemoveClient(const cCallback * a_Client); // Returns true if removed, false if not found
+ bool RemoveSocket(const cSocket * a_Socket); // Returns true if removed, false if not found
+ bool HasClient (const cCallback * a_Client) const;
+ bool HasSocket (const cSocket * a_Socket) const;
+ bool NotifyWrite (const cCallback * a_Client); // Returns true if client handled by this thread
+ bool Write (const cCallback * a_Client, const AString & a_Data); // Returns true if client handled by this thread
+ bool StopReading (const cCallback * a_Client); // Returns true if client handled by this thread
+ bool QueueClose (const cCallback * a_Client); // Returns true if client handled by this thread
+
+ bool Start(void); // Hide the cIsThread's Start method, we need to provide our own startup to create the control socket
+
+ bool IsValid(void) const {return m_ControlSocket2.IsValid(); } // If the Control socket dies, the thread is not valid anymore
+
+ private:
+
+ cSocketThreads * m_Parent;
+
+ // Two ends of the control socket, the first is select()-ed, the second is written to for notifications
+ cSocket m_ControlSocket1;
+ cSocket m_ControlSocket2;
+
+ // Socket-client-packetqueues triplets.
+ // Manipulation with these assumes that the parent's m_CS is locked
+ struct sSlot
+ {
+ cSocket m_Socket; // The socket is primarily owned by this
+ cCallback * m_Client;
+ AString m_Outgoing; // If sending writes only partial data, the rest is stored here for another send
+ bool m_ShouldClose; // If true, the socket is to be closed after sending all outgoing data
+ bool m_ShouldCallClient; // If true, the client callbacks are called. Set to false in StopReading()
+ } ;
+ sSlot m_Slots[MAX_SLOTS];
+ int m_NumSlots; // Number of slots actually used
+
+ virtual void Execute(void) override;
+
+ void PrepareSet (fd_set * a_Set, cSocket::xSocket & a_Highest); // Puts all sockets into the set, along with m_ControlSocket1
+ void ReadFromSockets(fd_set * a_Read); // Reads from sockets indicated in a_Read
+ void WriteToSockets (fd_set * a_Write); // Writes to sockets indicated in a_Write
+ } ;
+
+ typedef std::list<cSocketThread *> cSocketThreadList;
+
+
+ cCriticalSection m_CS;
+ cSocketThreadList m_Threads;
+} ;
+
+
+
+
+
+#endif // CSOCKETTHREADS_H_INCLUDED
+
+
+
+
diff --git a/src/OSSupport/Thread.cpp b/src/OSSupport/Thread.cpp
new file mode 100644
index 000000000..3df75f0e7
--- /dev/null
+++ b/src/OSSupport/Thread.cpp
@@ -0,0 +1,128 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+
+
+
+
+// When in MSVC, the debugger provides "thread naming" by catching special exceptions. Interface here:
+#ifdef _MSC_VER
+//
+// Usage: SetThreadName (-1, "MainThread");
+//
+typedef struct tagTHREADNAME_INFO
+{
+ DWORD dwType; // must be 0x1000
+ LPCSTR szName; // pointer to name (in user addr space)
+ DWORD dwThreadID; // thread ID (-1=caller thread)
+ DWORD dwFlags; // reserved for future use, must be zero
+} THREADNAME_INFO;
+
+void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName)
+{
+ THREADNAME_INFO info;
+ info.dwType = 0x1000;
+ info.szName = szThreadName;
+ info.dwThreadID = dwThreadID;
+ info.dwFlags = 0;
+
+ __try
+ {
+ RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(DWORD), (DWORD*)&info );
+ }
+ __except(EXCEPTION_CONTINUE_EXECUTION)
+ {
+ }
+}
+#endif // _MSC_VER
+
+
+
+
+
+cThread::cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName /* = 0 */ )
+ : m_ThreadFunction( a_ThreadFunction )
+ , m_Param( a_Param )
+ , m_Event( new cEvent() )
+ , m_StopEvent( 0 )
+{
+ if( a_ThreadName )
+ {
+ m_ThreadName.assign(a_ThreadName);
+ }
+}
+
+
+
+
+
+cThread::~cThread()
+{
+ delete m_Event;
+
+ if( m_StopEvent )
+ {
+ m_StopEvent->Wait();
+ delete m_StopEvent;
+ }
+}
+
+
+
+
+
+void cThread::Start( bool a_bWaitOnDelete /* = true */ )
+{
+ if( a_bWaitOnDelete )
+ m_StopEvent = new cEvent();
+
+#ifndef _WIN32
+ pthread_t SndThread;
+ if( pthread_create( &SndThread, NULL, MyThread, this) )
+ LOGERROR("ERROR: Could not create thread!");
+#else
+ DWORD ThreadID = 0;
+ HANDLE hThread = CreateThread( 0 // security
+ ,0 // stack size
+ , (LPTHREAD_START_ROUTINE) MyThread // function name
+ ,this // parameters
+ ,0 // flags
+ ,&ThreadID ); // thread id
+ CloseHandle( hThread );
+
+ #ifdef _MSC_VER
+ if (!m_ThreadName.empty())
+ {
+ SetThreadName(ThreadID, m_ThreadName.c_str());
+ }
+ #endif // _MSC_VER
+#endif
+
+ // Wait until thread has actually been created
+ m_Event->Wait();
+}
+
+
+
+
+
+#ifdef _WIN32
+unsigned long cThread::MyThread(void* a_Param )
+#else
+void *cThread::MyThread( void *a_Param )
+#endif
+{
+ cThread* self = (cThread*)a_Param;
+ cEvent* StopEvent = self->m_StopEvent;
+
+ ThreadFunc* ThreadFunction = self->m_ThreadFunction;
+ void* ThreadParam = self->m_Param;
+
+ // Set event to let other thread know this thread has been created and it's safe to delete the cThread object
+ self->m_Event->Set();
+
+ ThreadFunction( ThreadParam );
+
+ if( StopEvent ) StopEvent->Set();
+ return 0;
+}
diff --git a/src/OSSupport/Thread.h b/src/OSSupport/Thread.h
new file mode 100644
index 000000000..3c9316424
--- /dev/null
+++ b/src/OSSupport/Thread.h
@@ -0,0 +1,26 @@
+#pragma once
+
+class cThread
+{
+public:
+ typedef void (ThreadFunc)(void*);
+ cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName = 0 );
+ ~cThread();
+
+ void Start( bool a_bWaitOnDelete = true );
+ void WaitForThread();
+private:
+ ThreadFunc* m_ThreadFunction;
+
+#ifdef _WIN32
+ static unsigned long MyThread(void* a_Param );
+#else
+ static void *MyThread( void *lpParam );
+#endif
+
+ void* m_Param;
+ cEvent* m_Event;
+ cEvent* m_StopEvent;
+
+ AString m_ThreadName;
+}; \ No newline at end of file
diff --git a/src/OSSupport/Timer.cpp b/src/OSSupport/Timer.cpp
new file mode 100644
index 000000000..ed16f9e3a
--- /dev/null
+++ b/src/OSSupport/Timer.cpp
@@ -0,0 +1,37 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Timer.h"
+
+
+
+
+
+
+cTimer::cTimer(void)
+{
+ #ifdef _WIN32
+ QueryPerformanceFrequency(&m_TicksPerSecond);
+ #endif
+}
+
+
+
+
+
+long long cTimer::GetNowTime(void)
+{
+ #ifdef _WIN32
+ LARGE_INTEGER now;
+ QueryPerformanceCounter(&now);
+ return ((now.QuadPart * 1000) / m_TicksPerSecond.QuadPart);
+ #else
+ struct timeval now;
+ gettimeofday(&now, NULL);
+ return (long long)(now.tv_sec * 1000 + now.tv_usec / 1000);
+ #endif
+}
+
+
+
+
diff --git a/src/OSSupport/Timer.h b/src/OSSupport/Timer.h
new file mode 100644
index 000000000..a059daa41
--- /dev/null
+++ b/src/OSSupport/Timer.h
@@ -0,0 +1,32 @@
+
+// Timer.h
+
+// Declares the cTimer class representing an OS-independent of retrieving current time with msec accuracy
+
+
+
+
+
+#pragma once
+
+
+
+
+
+class cTimer
+{
+public:
+ cTimer(void);
+
+ // Returns the current time expressed in milliseconds
+ long long GetNowTime(void);
+private:
+
+ #ifdef _WIN32
+ LARGE_INTEGER m_TicksPerSecond;
+ #endif
+} ;
+
+
+
+
diff --git a/src/Piston.cpp b/src/Piston.cpp
new file mode 100644
index 000000000..136100922
--- /dev/null
+++ b/src/Piston.cpp
@@ -0,0 +1,306 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Piston.h"
+#include "ChunkDef.h"
+#include "Entities/Pickup.h"
+#include "Item.h"
+#include "Root.h"
+#include "ClientHandle.h"
+#include "World.h"
+#include "Server.h"
+#include "Blocks/BlockHandler.h"
+
+
+
+
+
+extern bool g_BlockPistonBreakable[];
+
+
+
+
+
+/// Number of ticks that the piston extending / retracting waits before setting the block
+const int PISTON_TICK_DELAY = 20;
+
+
+
+
+
+cPiston::cPiston(cWorld * a_World)
+ : m_World(a_World)
+{
+
+}
+
+
+
+
+
+int cPiston::FirstPassthroughBlock(int pistonX, int pistonY, int pistonZ, NIBBLETYPE pistonmeta)
+{
+ // Examine each of the 12 blocks ahead of the piston:
+ for (int ret = 0; ret < 12; ret++)
+ {
+ BLOCKTYPE currBlock;
+ NIBBLETYPE currMeta;
+ AddDir(pistonX, pistonY, pistonZ, pistonmeta, 1);
+ m_World->GetBlockTypeMeta(pistonX, pistonY, pistonZ, currBlock, currMeta);
+ if (CanBreakPush(currBlock, currMeta))
+ {
+ // This block breaks when pushed, extend up to here
+ return ret;
+ }
+ if (!CanPush(currBlock, currMeta))
+ {
+ // This block cannot be pushed at all, the piston can't extend
+ return -1;
+ }
+ }
+ // There is no space for the blocks to move, piston can't extend
+ return -1;
+}
+
+
+
+
+
+void cPiston::ExtendPiston(int pistx, int pisty, int pistz)
+{
+ BLOCKTYPE pistonBlock;
+ NIBBLETYPE pistonMeta;
+ m_World->GetBlockTypeMeta(pistx, pisty, pistz, pistonBlock, pistonMeta);
+
+ if (IsExtended(pistonMeta))
+ {
+ // Already extended, bail out
+ return;
+ }
+
+ m_World->BroadcastBlockAction(pistx, pisty, pistz, 0, pistonMeta, pistonBlock);
+ m_World->BroadcastSoundEffect("tile.piston.out", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
+
+ int dist = FirstPassthroughBlock(pistx, pisty, pistz, pistonMeta);
+ if (dist < 0)
+ {
+ // FirstPassthroughBlock says piston can't push anything, bail out
+ return;
+ }
+
+ // Drop the breakable block in the line, if appropriate:
+ AddDir(pistx, pisty, pistz, pistonMeta, dist + 1); // "pist" now at the breakable / empty block
+ BLOCKTYPE currBlock;
+ NIBBLETYPE currMeta;
+ m_World->GetBlockTypeMeta(pistx, pisty, pistz, currBlock, currMeta);
+ if (currBlock != E_BLOCK_AIR)
+ {
+ cBlockHandler * Handler = BlockHandler(currBlock);
+ if (Handler->DoesDropOnUnsuitable())
+ {
+ Handler->DropBlock(m_World, NULL, pistx, pisty, pistz);
+ }
+ }
+
+ // Push blocks, from the furthest to the nearest:
+ int oldx = pistx, oldy = pisty, oldz = pistz;
+ NIBBLETYPE currBlockMeta;
+ for (int i = dist + 1; i > 1; i--)
+ {
+ AddDir(pistx, pisty, pistz, pistonMeta, -1);
+ m_World->GetBlockTypeMeta(pistx, pisty, pistz, currBlock, currBlockMeta);
+ m_World->QueueSetBlock( oldx, oldy, oldz, currBlock, currBlockMeta, PISTON_TICK_DELAY);
+ oldx = pistx;
+ oldy = pisty;
+ oldz = pistz;
+ }
+
+ int extx = pistx;
+ int exty = pisty;
+ int extz = pistz;
+ AddDir(pistx, pisty, pistz, pistonMeta, -1);
+ // "pist" now at piston body, "ext" at future extension
+
+ m_World->QueueSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8, PISTON_TICK_DELAY);
+ m_World->QueueSetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0), PISTON_TICK_DELAY);
+}
+
+
+
+
+
+void cPiston::RetractPiston(int pistx, int pisty, int pistz)
+{
+ BLOCKTYPE pistonBlock;
+ NIBBLETYPE pistonMeta;
+ m_World->GetBlockTypeMeta(pistx, pisty, pistz, pistonBlock, pistonMeta);
+ if (!IsExtended(pistonMeta))
+ {
+ // Already retracted, bail out
+ return;
+ }
+
+ m_World->BroadcastBlockAction(pistx, pisty, pistz, 1, pistonMeta & ~(8), pistonBlock);
+ m_World->BroadcastSoundEffect("tile.piston.in", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
+ m_World->QueueSetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8), PISTON_TICK_DELAY);
+
+ // Check the extension:
+ AddDir(pistx, pisty, pistz, pistonMeta, 1);
+ if (m_World->GetBlock(pistx, pisty, pistz) != E_BLOCK_PISTON_EXTENSION)
+ {
+ LOGD("%s: Piston without an extension?", __FUNCTION__);
+ return;
+ }
+
+ // Retract the extension, pull block if appropriate
+ if (IsSticky(pistonBlock))
+ {
+ int tempx = pistx, tempy = pisty, tempz = pistz;
+ AddDir( tempx, tempy, tempz, pistonMeta, 1);
+ BLOCKTYPE tempBlock;
+ NIBBLETYPE tempMeta;
+ m_World->GetBlockTypeMeta(tempx, tempy, tempz, tempBlock, tempMeta);
+ if (CanPull(tempBlock, tempMeta))
+ {
+ // Pull the block
+ m_World->QueueSetBlock(pistx, pisty, pistz, tempBlock, tempMeta, PISTON_TICK_DELAY);
+ m_World->QueueSetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0, PISTON_TICK_DELAY);
+ }
+ else
+ {
+ // Retract without pulling
+ m_World->QueueSetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0, PISTON_TICK_DELAY);
+ }
+ }
+ else
+ {
+ m_World->QueueSetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0, PISTON_TICK_DELAY);
+ }
+}
+
+
+
+
+
+bool cPiston::IsExtended(NIBBLETYPE a_PistonMeta)
+{
+ return ((a_PistonMeta & 0x8) != 0x0);
+}
+
+
+
+
+
+bool cPiston::IsSticky(BLOCKTYPE a_BlockType)
+{
+ return (a_BlockType == E_BLOCK_STICKY_PISTON);
+}
+
+
+
+
+
+bool cPiston::IsStickyExtension(NIBBLETYPE a_ExtMeta)
+{
+ return ((a_ExtMeta & 0x08) != 0);
+}
+
+
+
+
+
+bool cPiston::CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ switch (a_BlockType)
+ {
+ case E_BLOCK_ANVIL:
+ case E_BLOCK_BED:
+ case E_BLOCK_BEDROCK:
+ case E_BLOCK_BREWING_STAND:
+ case E_BLOCK_CHEST:
+ case E_BLOCK_COMMAND_BLOCK:
+ case E_BLOCK_DISPENSER:
+ case E_BLOCK_DROPPER:
+ case E_BLOCK_ENCHANTMENT_TABLE:
+ case E_BLOCK_END_PORTAL:
+ case E_BLOCK_END_PORTAL_FRAME:
+ case E_BLOCK_FURNACE:
+ case E_BLOCK_LIT_FURNACE:
+ case E_BLOCK_HOPPER:
+ case E_BLOCK_JUKEBOX:
+ case E_BLOCK_MOB_SPAWNER:
+ case E_BLOCK_NETHER_PORTAL:
+ case E_BLOCK_NOTE_BLOCK:
+ case E_BLOCK_OBSIDIAN:
+ case E_BLOCK_PISTON_EXTENSION:
+ {
+ return false;
+ }
+ case E_BLOCK_STICKY_PISTON:
+ case E_BLOCK_PISTON:
+ {
+ // A piston can only be pushed if retracted:
+ return !IsExtended(a_BlockMeta);
+ }
+ }
+ return true;
+}
+
+
+
+
+
+bool cPiston::CanBreakPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ return g_BlockPistonBreakable[a_BlockType];
+}
+
+
+
+
+
+bool cPiston::CanPull(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ switch (a_BlockType)
+ {
+ case E_BLOCK_LAVA:
+ case E_BLOCK_STATIONARY_LAVA:
+ case E_BLOCK_STATIONARY_WATER:
+ case E_BLOCK_WATER:
+ {
+ return false;
+ }
+ }
+
+ if (CanBreakPush(a_BlockType, a_BlockMeta))
+ {
+ return false; // CanBreakPush returns true, but we need false to prevent pulling
+ }
+
+ return CanPush(a_BlockType, a_BlockMeta);
+}
+
+
+
+
+
+void cPiston::AddDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_PistonMeta, int a_Amount)
+{
+ switch (a_PistonMeta & 0x07)
+ {
+ case 0: a_BlockY -= a_Amount; break;
+ case 1: a_BlockY += a_Amount; break;
+ case 2: a_BlockZ -= a_Amount; break;
+ case 3: a_BlockZ += a_Amount; break;
+ case 4: a_BlockX -= a_Amount; break;
+ case 5: a_BlockX += a_Amount; break;
+ default:
+ {
+ LOGWARNING("%s: invalid direction %d, ignoring", __FUNCTION__, a_PistonMeta & 0x07);
+ break;
+ }
+ }
+}
+
+
+
+
diff --git a/src/Piston.h b/src/Piston.h
new file mode 100644
index 000000000..cc051e454
--- /dev/null
+++ b/src/Piston.h
@@ -0,0 +1,94 @@
+
+#pragma once
+
+
+
+
+
+// fwd: World.h
+class cWorld;
+
+
+
+
+
+class cPiston
+{
+public:
+
+ cPiston(cWorld * a_World);
+
+ static NIBBLETYPE RotationPitchToMetaData(double a_Rotation, double a_Pitch)
+ {
+ if (a_Pitch >= 50)
+ {
+ return 0x1;
+ }
+ else if (a_Pitch <= -50)
+ {
+ return 0x0;
+ }
+ else
+ {
+ a_Rotation += 90 + 45; // So its not aligned with axis
+
+ if (a_Rotation > 360)
+ {
+ a_Rotation -= 360;
+ }
+ if ((a_Rotation >= 0) && (a_Rotation < 90))
+ {
+ return 0x4;
+ }
+ else if ((a_Rotation >= 180) && (a_Rotation < 270))
+ {
+ return 0x5;
+ }
+ else if ((a_Rotation >= 90) && (a_Rotation < 180))
+ {
+ return 0x2;
+ }
+ else
+ {
+ return 0x3;
+ }
+ }
+ }
+
+ void ExtendPiston( int, int, int );
+ void RetractPiston( int, int, int );
+
+ /// Returns true if the piston (specified by blocktype) is a sticky piston
+ static bool IsSticky(BLOCKTYPE a_BlockType);
+
+ /// Returns true if the piston (with the specified meta) is extended
+ static bool IsExtended(NIBBLETYPE a_PistonMeta);
+
+ /// Returns true if the extension (with the specified meta) is sticky
+ static bool IsStickyExtension(NIBBLETYPE a_ExtMeta);
+
+ /// Returns true if the specified block can be pushed by a piston (and left intact)
+ static bool CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+
+ /// Returns true if the specified block can be pushed by a piston and broken / replaced
+ static bool CanBreakPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+
+ /// Returns true if the specified block can be pulled by a sticky piston
+ static bool CanPull(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+
+ /// Updates the coords by the specified amount in the direction a piston of the specified meta is facing
+ static void AddDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_PistonMeta, int a_Amount);
+
+
+ cWorld * m_World;
+
+private:
+ void ChainMove( int, int, int, char, unsigned short * );
+
+ /// Returns how many blocks the piston has to push (where the first free space is); <0 when unpushable
+ int FirstPassthroughBlock(int a_PistonX, int a_PistonY, int a_PistonZ, NIBBLETYPE a_PistonMeta);
+} ;
+
+
+
+
diff --git a/src/Plugin.cpp b/src/Plugin.cpp
new file mode 100644
index 000000000..98ccfb88c
--- /dev/null
+++ b/src/Plugin.cpp
@@ -0,0 +1,38 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Plugin.h"
+
+
+
+
+
+cPlugin::cPlugin(const AString & a_PluginDirectory) :
+ m_Language(E_CPP),
+ m_Name(a_PluginDirectory),
+ m_Version(0),
+ m_Directory(a_PluginDirectory)
+{
+}
+
+
+
+
+
+cPlugin::~cPlugin()
+{
+ LOGD("Destroying plugin \"%s\".", m_Name.c_str());
+}
+
+
+
+
+
+AString cPlugin::GetLocalFolder(void) const
+{
+ return std::string("Plugins/") + m_Directory;
+}
+
+
+
+
diff --git a/src/Plugin.h b/src/Plugin.h
new file mode 100644
index 000000000..06e5819df
--- /dev/null
+++ b/src/Plugin.h
@@ -0,0 +1,149 @@
+
+#pragma once
+
+#include "Item.h"
+#include "PluginManager.h"
+
+
+
+
+
+class cClientHandle;
+class cPlayer;
+class cPickup;
+class cItem;
+class cEntity;
+class cWorld;
+class cChunkDesc;
+struct TakeDamageInfo;
+
+// fwd: cPlayer.h
+class cPlayer;
+
+// fwd: CraftingRecipes.h
+class cCraftingGrid;
+class cCraftingRecipe;
+
+
+
+
+
+// tolua_begin
+class cPlugin
+{
+public:
+ // tolua_end
+
+ cPlugin( const AString & a_PluginDirectory );
+ virtual ~cPlugin();
+
+ virtual void OnDisable(void) {}
+ virtual bool Initialize(void) = 0;
+
+ // Called each tick
+ virtual void Tick(float a_Dt) = 0;
+
+ /**
+ * On all these functions, return true if you want to override default behavior and not call other plugins on that callback.
+ * You can also return false, so default behavior is used.
+ **/
+ virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) = 0;
+ virtual bool OnChat (cPlayer * a_Player, AString & a_Message) = 0;
+ virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0;
+ virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0;
+ virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0;
+ virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0;
+ virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0;
+ virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) = 0;
+ virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
+ virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) = 0;
+ virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) = 0;
+ virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
+ virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
+ virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) = 0;
+ virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) = 0;
+ virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) = 0;
+ virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) = 0;
+ virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) = 0;
+ virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) = 0;
+ virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
+ virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
+ virtual bool OnPlayerEating (cPlayer & a_Player) = 0;
+ virtual bool OnPlayerJoined (cPlayer & a_Player) = 0;
+ virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) = 0;
+ virtual bool OnPlayerMoved (cPlayer & a_Player) = 0;
+ virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
+ virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
+ virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0;
+ virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) = 0;
+ virtual bool OnPlayerShooting (cPlayer & a_Player) = 0;
+ virtual bool OnPlayerSpawned (cPlayer & a_Player) = 0;
+ virtual bool OnPlayerTossingItem (cPlayer & a_Player) = 0;
+ virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
+ virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0;
+ virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
+ virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0;
+ virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
+ virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
+ virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) = 0;
+ virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) = 0;
+ virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) = 0;
+ virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster) = 0;
+ virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) = 0;
+ virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) = 0;
+ virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) = 0;
+ virtual bool OnWeatherChanged (cWorld & a_World) = 0;
+ virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) = 0;
+ virtual bool OnWorldTick (cWorld & a_World, float a_Dt) = 0;
+
+ /** Handles the command split into a_Split, issued by player a_Player.
+ Command permissions have already been checked.
+ Returns true if command handled successfully
+ */
+ virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) = 0;
+
+ /** Handles the console command split into a_Split.
+ Returns true if command handled successfully. Output is to be sent to the a_Output callback.
+ */
+ virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) = 0;
+
+ /// All bound commands are to be removed, do any language-dependent cleanup here
+ virtual void ClearCommands(void) {} ;
+
+ /// All bound console commands are to be removed, do any language-dependent cleanup here
+ virtual void ClearConsoleCommands(void) {} ;
+
+ // tolua_begin
+ const AString & GetName(void) const { return m_Name; }
+ void SetName(const AString & a_Name) { m_Name = a_Name; }
+
+ int GetVersion(void) const { return m_Version; }
+ void SetVersion(int a_Version) { m_Version = a_Version; }
+
+ const AString & GetDirectory(void) const {return m_Directory; }
+ AString GetLocalDirectory(void) const {return GetLocalFolder(); } // OBSOLETE, use GetLocalFolder() instead
+ AString GetLocalFolder(void) const;
+ // tolua_end
+
+
+ /* This should not be exposed to scripting languages */
+ enum PluginLanguage
+ {
+ E_CPP,
+ E_LUA,
+ E_SQUIRREL, // OBSOLETE, but kept in place to remind us of the horrors lurking in the history
+ };
+ PluginLanguage GetLanguage() { return m_Language; }
+ void SetLanguage( PluginLanguage a_Language ) { m_Language = a_Language; }
+
+private:
+ PluginLanguage m_Language;
+ AString m_Name;
+ int m_Version;
+
+ AString m_Directory;
+}; // tolua_export
+
+
+
+
diff --git a/src/PluginLua.cpp b/src/PluginLua.cpp
new file mode 100644
index 000000000..03aefb098
--- /dev/null
+++ b/src/PluginLua.cpp
@@ -0,0 +1,1471 @@
+
+// PluginLua.cpp
+
+// Implements the cPluginLua class representing a plugin written in Lua
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#define LUA_USE_POSIX
+#include "PluginLua.h"
+#include "CommandOutput.h"
+
+extern "C"
+{
+ #include "lualib.h"
+}
+
+#include "tolua++.h"
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cPluginLua:
+
+cPluginLua::cPluginLua(const AString & a_PluginDirectory) :
+ cPlugin(a_PluginDirectory),
+ m_LuaState(Printf("plugin %s", a_PluginDirectory.c_str()))
+{
+}
+
+
+
+
+
+cPluginLua::~cPluginLua()
+{
+ cCSLock Lock(m_CriticalSection);
+ Close();
+}
+
+
+
+
+
+void cPluginLua::Close(void)
+{
+ if (m_LuaState.IsValid())
+ {
+ // Release all the references in the hook map:
+ for (cHookMap::iterator itrH = m_HookMap.begin(), endH = m_HookMap.end(); itrH != endH; ++itrH)
+ {
+ for (cLuaRefs::iterator itrR = itrH->second.begin(), endR = itrH->second.end(); itrR != endR; ++itrR)
+ {
+ delete *itrR;
+ } // for itrR - itrH->second[]
+ } // for itrH - m_HookMap[]
+ m_HookMap.clear();
+
+ m_LuaState.Close();
+ }
+ else
+ {
+ ASSERT(m_HookMap.empty());
+ }
+}
+
+
+
+
+
+bool cPluginLua::Initialize(void)
+{
+ cCSLock Lock(m_CriticalSection);
+ if (!m_LuaState.IsValid())
+ {
+ m_LuaState.Create();
+
+ // Inject the identification global variables into the state:
+ lua_pushlightuserdata(m_LuaState, this);
+ lua_setglobal(m_LuaState, LUA_PLUGIN_INSTANCE_VAR_NAME);
+ lua_pushstring(m_LuaState, GetName().c_str());
+ lua_setglobal(m_LuaState, LUA_PLUGIN_NAME_VAR_NAME);
+
+ tolua_pushusertype(m_LuaState, this, "cPluginLua");
+ lua_setglobal(m_LuaState, "g_Plugin");
+ }
+
+ std::string PluginPath = FILE_IO_PREFIX + GetLocalDirectory() + "/";
+
+ // Load all files for this plugin, and execute them
+ AStringList Files = GetDirectoryContents(PluginPath.c_str());
+ for (AStringList::const_iterator itr = Files.begin(); itr != Files.end(); ++itr)
+ {
+ if (itr->rfind(".lua") == AString::npos)
+ {
+ continue;
+ }
+ AString Path = PluginPath + *itr;
+ if (!m_LuaState.LoadFile(Path))
+ {
+ Close();
+ return false;
+ }
+ } // for itr - Files[]
+
+ // Call intialize function
+ bool res = false;
+ if (!m_LuaState.Call("Initialize", this, cLuaState::Return, res))
+ {
+ LOGWARNING("Error in plugin %s: Cannot call the Initialize() function. Plugin is temporarily disabled.", GetName().c_str());
+ Close();
+ return false;
+ }
+
+ if (!res)
+ {
+ LOGINFO("Plugin %s: Initialize() call failed, plugin is temporarily disabled.", GetName().c_str());
+ Close();
+ return false;
+ }
+
+ return true;
+}
+
+
+
+
+
+void cPluginLua::OnDisable(void)
+{
+ cCSLock Lock(m_CriticalSection);
+ if (!m_LuaState.HasFunction("OnDisable"))
+ {
+ return;
+ }
+ m_LuaState.Call("OnDisable");
+}
+
+
+
+
+
+void cPluginLua::Tick(float a_Dt)
+{
+ cCSLock Lock(m_CriticalSection);
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_TICK];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_Dt);
+ }
+}
+
+
+
+
+
+bool cPluginLua::OnBlockToPickups(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_BLOCK_TO_PICKUPS];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, &a_Pickups, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnChat(cPlayer * a_Player, AString & a_Message)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHAT];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_Player, a_Message, cLuaState::Return, res, a_Message);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_AVAILABLE];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_GENERATED];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_GENERATING];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_UNLOADED];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_UNLOADING];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnCollectingPickup(cPlayer * a_Player, cPickup * a_Pickup)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_COLLECTING_PICKUP];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_Player, a_Pickup, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CRAFTING_NO_RECIPE];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), (cPlayer *)a_Player, a_Grid, a_Recipe, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnDisconnect(cPlayer * a_Player, const AString & a_Reason)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_DISCONNECT];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_Player, a_Reason, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXECUTE_COMMAND];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_Player, a_Split, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnExploded(cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXPLODED];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ switch (a_Source)
+ {
+ case esOther: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
+ case esPrimedTNT: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res); break;
+ case esCreeper: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cCreeper *)a_SourceData, cLuaState::Return, res); break;
+ case esBed: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break;
+ case esEnderCrystal: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break;
+ case esGhastFireball: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
+ case esWitherSkullBlack:
+ case esWitherSkullBlue: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
+ case esWitherBirth: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
+ case esPlugin: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
+ default:
+ {
+ ASSERT(!"Unhandled ExplosionSource");
+ return false;
+ }
+ }
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnExploding(cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXPLODING];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ switch (a_Source)
+ {
+ case esOther: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
+ case esPrimedTNT: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
+ case esCreeper: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cCreeper *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
+ case esBed: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
+ case esEnderCrystal: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
+ case esGhastFireball: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
+ case esWitherSkullBlack:
+ case esWitherSkullBlue: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
+ case esWitherBirth: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
+ case esPlugin: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
+ default:
+ {
+ ASSERT(!"Unhandled ExplosionSource");
+ return false;
+ }
+ }
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnHandshake(cClientHandle * a_Client, const AString & a_Username)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HANDSHAKE];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_Client, a_Username, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnHopperPullingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HOPPER_PULLING_ITEM];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_World, &a_Hopper, a_DstSlotNum, &a_SrcEntity, a_SrcSlotNum, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HOPPER_PUSHING_ITEM];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_World, &a_Hopper, a_SrcSlotNum, &a_DstEntity, a_DstSlotNum, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_KILLING];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Victim, a_Killer, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_LOGIN];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_Client, a_ProtocolVersion, a_Username, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerAnimation(cPlayer & a_Player, int a_Animation)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_ANIMATION];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, a_Animation, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_BREAKING_BLOCK];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_BROKEN_BLOCK];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerEating(cPlayer & a_Player)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_EATING];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerJoined(cPlayer & a_Player)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_JOINED];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_LEFT_CLICK];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerMoved(cPlayer & a_Player)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_MOVING];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerPlacedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_PLACED_BLOCK];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerPlacingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_PLACING_BLOCK];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_RIGHT_CLICK];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, &a_Entity, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerShooting(cPlayer & a_Player)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_SHOOTING];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerSpawned(cPlayer & a_Player)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_SPAWNED];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerTossingItem(cPlayer & a_Player)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_TOSSING_ITEM];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USED_BLOCK];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USED_ITEM];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USING_BLOCK];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USING_ITEM];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_POST_CRAFTING];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_Player, a_Grid, a_Recipe, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PRE_CRAFTING];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_Player, a_Grid, a_Recipe, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnSpawnedEntity(cWorld & a_World, cEntity & a_Entity)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNED_ENTITY];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_World, &a_Entity, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnSpawnedMonster(cWorld & a_World, cMonster & a_Monster)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNED_MONSTER];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_World, &a_Monster, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnSpawningEntity(cWorld & a_World, cEntity & a_Entity)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNING_ENTITY];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_World, &a_Entity, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnSpawningMonster(cWorld & a_World, cMonster & a_Monster)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNING_MONSTER];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_World, &a_Monster, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_TAKE_DAMAGE];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Receiver, &a_TDI, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnUpdatedSign(
+ cWorld * a_World,
+ int a_BlockX, int a_BlockY, int a_BlockZ,
+ const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4,
+ cPlayer * a_Player
+)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_UPDATED_SIGN];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnUpdatingSign(
+ cWorld * a_World,
+ int a_BlockX, int a_BlockY, int a_BlockZ,
+ AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4,
+ cPlayer * a_Player
+)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_UPDATING_SIGN];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res, a_Line1, a_Line2, a_Line3, a_Line4);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnWeatherChanged(cWorld & a_World)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGED];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_World, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ int NewWeather = a_NewWeather;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGING];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_World, NewWeather, cLuaState::Return, res, NewWeather);
+ if (res)
+ {
+ a_NewWeather = (eWeather)NewWeather;
+ return true;
+ }
+ }
+ a_NewWeather = (eWeather)NewWeather;
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnWorldTick(cWorld & a_World, float a_Dt)
+{
+ cCSLock Lock(m_CriticalSection);
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WORLD_TICK];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_World, a_Dt);
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer * a_Player)
+{
+ ASSERT(!a_Split.empty());
+ CommandMap::iterator cmd = m_Commands.find(a_Split[0]);
+ if (cmd == m_Commands.end())
+ {
+ LOGWARNING("Command handler is registered in cPluginManager but not in cPlugin, wtf? Command \"%s\".", a_Split[0].c_str());
+ return false;
+ }
+
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ m_LuaState.Call(cmd->second, a_Split, a_Player, cLuaState::Return, res);
+ return res;
+}
+
+
+
+
+
+bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output)
+{
+ ASSERT(!a_Split.empty());
+ CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]);
+ if (cmd == m_ConsoleCommands.end())
+ {
+ LOGWARNING("Console command handler is registered in cPluginManager but not in cPlugin, wtf? Console command \"%s\", plugin \"%s\".",
+ a_Split[0].c_str(), GetName().c_str()
+ );
+ return false;
+ }
+
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ AString str;
+ m_LuaState.Call(cmd->second, a_Split, cLuaState::Return, res, str);
+ if (res && !str.empty())
+ {
+ a_Output.Out(str);
+ }
+ return res;
+}
+
+
+
+
+
+void cPluginLua::ClearCommands(void)
+{
+ cCSLock Lock(m_CriticalSection);
+
+ // Unreference the bound functions so that Lua can GC them
+ if (m_LuaState != NULL)
+ {
+ for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr)
+ {
+ luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second);
+ }
+ }
+ m_Commands.clear();
+}
+
+
+
+
+
+void cPluginLua::ClearConsoleCommands(void)
+{
+ cCSLock Lock(m_CriticalSection);
+
+ // Unreference the bound functions so that Lua can GC them
+ if (m_LuaState != NULL)
+ {
+ for (CommandMap::iterator itr = m_ConsoleCommands.begin(), end = m_ConsoleCommands.end(); itr != end; ++itr)
+ {
+ luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second);
+ }
+ }
+ m_ConsoleCommands.clear();
+}
+
+
+
+
+
+bool cPluginLua::CanAddOldStyleHook(int a_HookType)
+{
+ const char * FnName = GetHookFnName(a_HookType);
+ if (FnName == NULL)
+ {
+ // Unknown hook ID
+ LOGWARNING("Plugin %s wants to add an unknown hook ID (%d). The plugin need not work properly.",
+ GetName().c_str(), a_HookType
+ );
+ m_LuaState.LogStackTrace();
+ return false;
+ }
+
+ // Check if the function is available
+ if (m_LuaState.HasFunction(FnName))
+ {
+ return true;
+ }
+
+ LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.",
+ GetName().c_str(), a_HookType, FnName
+ );
+ m_LuaState.LogStackTrace();
+ return false;
+}
+
+
+
+
+
+const char * cPluginLua::GetHookFnName(int a_HookType)
+{
+ switch (a_HookType)
+ {
+ case cPluginManager::HOOK_BLOCK_TO_PICKUPS: return "OnBlockToPickups";
+ case cPluginManager::HOOK_CHAT: return "OnChat";
+ case cPluginManager::HOOK_CHUNK_AVAILABLE: return "OnChunkAvailable";
+ case cPluginManager::HOOK_CHUNK_GENERATED: return "OnChunkGenerated";
+ case cPluginManager::HOOK_CHUNK_GENERATING: return "OnChunkGenerating";
+ case cPluginManager::HOOK_CHUNK_UNLOADED: return "OnChunkUnloaded";
+ case cPluginManager::HOOK_CHUNK_UNLOADING: return "OnChunkUnloading";
+ case cPluginManager::HOOK_COLLECTING_PICKUP: return "OnCollectingPickup";
+ case cPluginManager::HOOK_CRAFTING_NO_RECIPE: return "OnCraftingNoRecipe";
+ case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect";
+ case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand";
+ case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake";
+ case cPluginManager::HOOK_KILLING: return "OnKilling";
+ case cPluginManager::HOOK_LOGIN: return "OnLogin";
+ case cPluginManager::HOOK_PLAYER_ANIMATION: return "OnPlayerAnimation";
+ case cPluginManager::HOOK_PLAYER_BREAKING_BLOCK: return "OnPlayerBreakingBlock";
+ case cPluginManager::HOOK_PLAYER_BROKEN_BLOCK: return "OnPlayerBrokenBlock";
+ case cPluginManager::HOOK_PLAYER_EATING: return "OnPlayerEating";
+ case cPluginManager::HOOK_PLAYER_JOINED: return "OnPlayerJoined";
+ case cPluginManager::HOOK_PLAYER_LEFT_CLICK: return "OnPlayerLeftClick";
+ case cPluginManager::HOOK_PLAYER_MOVING: return "OnPlayerMoving";
+ case cPluginManager::HOOK_PLAYER_PLACED_BLOCK: return "OnPlayerPlacedBlock";
+ case cPluginManager::HOOK_PLAYER_PLACING_BLOCK: return "OnPlayerPlacingBlock";
+ case cPluginManager::HOOK_PLAYER_RIGHT_CLICK: return "OnPlayerRightClick";
+ case cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY: return "OnPlayerRightClickingEntity";
+ case cPluginManager::HOOK_PLAYER_SHOOTING: return "OnPlayerShooting";
+ case cPluginManager::HOOK_PLAYER_SPAWNED: return "OnPlayerSpawned";
+ case cPluginManager::HOOK_PLAYER_TOSSING_ITEM: return "OnPlayerTossingItem";
+ case cPluginManager::HOOK_PLAYER_USED_BLOCK: return "OnPlayerUsedBlock";
+ case cPluginManager::HOOK_PLAYER_USED_ITEM: return "OnPlayerUsedItem";
+ case cPluginManager::HOOK_PLAYER_USING_BLOCK: return "OnPlayerUsingBlock";
+ case cPluginManager::HOOK_PLAYER_USING_ITEM: return "OnPlayerUsingItem";
+ case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting";
+ case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting";
+ case cPluginManager::HOOK_SPAWNED_ENTITY: return "OnSpawnedEntity";
+ case cPluginManager::HOOK_SPAWNED_MONSTER: return "OnSpawnedMonster";
+ case cPluginManager::HOOK_SPAWNING_ENTITY: return "OnSpawningEntity";
+ case cPluginManager::HOOK_SPAWNING_MONSTER: return "OnSpawningMonster";
+ case cPluginManager::HOOK_TAKE_DAMAGE: return "OnTakeDamage";
+ case cPluginManager::HOOK_TICK: return "OnTick";
+ case cPluginManager::HOOK_UPDATED_SIGN: return "OnUpdatedSign";
+ case cPluginManager::HOOK_UPDATING_SIGN: return "OnUpdatingSign";
+ case cPluginManager::HOOK_WEATHER_CHANGED: return "OnWeatherChanged";
+ case cPluginManager::HOOK_WEATHER_CHANGING: return "OnWeatherChanging";
+ case cPluginManager::HOOK_WORLD_TICK: return "OnWorldTick";
+ default: return NULL;
+ } // switch (a_Hook)
+}
+
+
+
+
+
+bool cPluginLua::AddHookRef(int a_HookType, int a_FnRefIdx)
+{
+ ASSERT(m_CriticalSection.IsLockedByCurrentThread()); // It probably has to be, how else would we have a LuaState?
+
+ // Check if the function reference is valid:
+ cLuaState::cRef * Ref = new cLuaState::cRef(m_LuaState, a_FnRefIdx);
+ if ((Ref == NULL) || !Ref->IsValid())
+ {
+ LOGWARNING("Plugin %s tried to add a hook %d with bad handler function.", GetName().c_str(), a_HookType);
+ m_LuaState.LogStackTrace();
+ delete Ref;
+ return false;
+ }
+
+ m_HookMap[a_HookType].push_back(Ref);
+ return true;
+}
+
+
+
+
+
+AString cPluginLua::HandleWebRequest(const HTTPRequest * a_Request )
+{
+ cCSLock Lock(m_CriticalSection);
+ std::string RetVal = "";
+
+ std::pair< std::string, std::string > TabName = GetTabNameForRequest(a_Request);
+ std::string SafeTabName = TabName.second;
+ if (SafeTabName.empty())
+ {
+ return "";
+ }
+
+ sWebPluginTab * Tab = 0;
+ for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr)
+ {
+ if ((*itr)->SafeTitle.compare(SafeTabName) == 0) // This is the one! Rawr
+ {
+ Tab = *itr;
+ break;
+ }
+ }
+
+ if (Tab != NULL)
+ {
+ AString Contents = Printf("WARNING: WebPlugin tab '%s' did not return a string!", Tab->Title.c_str());
+ if (!m_LuaState.Call(Tab->UserData, a_Request, cLuaState::Return, Contents))
+ {
+ return "Lua encountered error while processing the page request";
+ }
+
+ RetVal += Contents;
+ }
+
+ return RetVal;
+}
+
+
+
+
+
+bool cPluginLua::AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference)
+{
+ cCSLock Lock(m_CriticalSection);
+ if (a_LuaState != m_LuaState)
+ {
+ LOGERROR("Only allowed to add a tab to a WebPlugin of your own Plugin!");
+ return false;
+ }
+ sWebPluginTab * Tab = new sWebPluginTab();
+ Tab->Title = a_Title;
+ Tab->SafeTitle = SafeString(a_Title);
+
+ Tab->UserData = a_FunctionReference;
+
+ GetTabs().push_back(Tab);
+ return true;
+}
+
+
+
+
+
+void cPluginLua::BindCommand(const AString & a_Command, int a_FnRef)
+{
+ ASSERT(m_Commands.find(a_Command) == m_Commands.end());
+ m_Commands[a_Command] = a_FnRef;
+}
+
+
+
+
+
+void cPluginLua::BindConsoleCommand(const AString & a_Command, int a_FnRef)
+{
+ ASSERT(m_ConsoleCommands.find(a_Command) == m_ConsoleCommands.end());
+ m_ConsoleCommands[a_Command] = a_FnRef;
+}
+
+
+
+
+
+void cPluginLua::Unreference(int a_LuaRef)
+{
+ cCSLock Lock(m_CriticalSection);
+ luaL_unref(m_LuaState, LUA_REGISTRYINDEX, a_LuaRef);
+}
+
+
+
+
+
+bool cPluginLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse)
+{
+ ASSERT(a_FnRef != LUA_REFNIL);
+
+ cCSLock Lock(m_CriticalSection);
+ bool res;
+ m_LuaState.Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res);
+ return res;
+}
+
+
+
+
+
+void cPluginLua::CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum)
+{
+ ASSERT(a_FnRef != LUA_REFNIL);
+
+ cCSLock Lock(m_CriticalSection);
+ m_LuaState.Call(a_FnRef, &a_Window, a_SlotNum);
+}
+
+
+
+
diff --git a/src/PluginLua.h b/src/PluginLua.h
new file mode 100644
index 000000000..908466966
--- /dev/null
+++ b/src/PluginLua.h
@@ -0,0 +1,202 @@
+
+// PluginLua.h
+
+// Declares the cPluginLua class representing a plugin written in Lua
+
+
+
+
+
+#pragma once
+
+#include "Plugin.h"
+#include "WebPlugin.h"
+#include "LuaState.h"
+
+// Names for the global variables through which the plugin is identified in its LuaState
+#define LUA_PLUGIN_NAME_VAR_NAME "_MCServerInternal_PluginName"
+#define LUA_PLUGIN_INSTANCE_VAR_NAME "_MCServerInternal_PluginInstance"
+
+
+
+
+// fwd: UI/Window.h
+class cWindow;
+
+
+
+
+
+// tolua_begin
+class cPluginLua :
+ public cPlugin,
+ public cWebPlugin
+{
+public:
+ // tolua_end
+
+ cPluginLua( const AString & a_PluginDirectory );
+ ~cPluginLua();
+
+ virtual void OnDisable(void) override;
+ virtual bool Initialize(void) override;
+
+ virtual void Tick(float a_Dt) override;
+
+ virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override;
+ virtual bool OnChat (cPlayer * a_Player, AString & a_Message) override;
+ virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
+ virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
+ virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
+ virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
+ virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
+ virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) override;
+ virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
+ virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override;
+ virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override;
+ virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
+ virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
+ virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override;
+ virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) override;
+ virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) override;
+ virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) override;
+ virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
+ virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) override;
+ virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual bool OnPlayerEating (cPlayer & a_Player) override;
+ virtual bool OnPlayerJoined (cPlayer & a_Player) override;
+ virtual bool OnPlayerMoved (cPlayer & a_Player) override;
+ virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override;
+ virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
+ virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) override;
+ virtual bool OnPlayerShooting (cPlayer & a_Player) override;
+ virtual bool OnPlayerSpawned (cPlayer & a_Player) override;
+ virtual bool OnPlayerTossingItem (cPlayer & a_Player) override;
+ virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
+ virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
+ virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
+ virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
+ virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override;
+ virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override;
+ virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) override;
+ virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster) override;
+ virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override;
+ virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override;
+ virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
+ virtual bool OnWeatherChanged (cWorld & a_World) override;
+ virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) override;
+ virtual bool OnWorldTick (cWorld & a_World, float a_Dt) override;
+
+ virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) override;
+
+ virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) override;
+
+ virtual void ClearCommands(void) override;
+
+ virtual void ClearConsoleCommands(void) override;
+
+ /// Returns true if the plugin contains the function for the specified hook type, using the old-style registration (#121)
+ bool CanAddOldStyleHook(int a_HookType);
+
+ // cWebPlugin override
+ virtual const AString GetWebTitle(void) const {return GetName(); }
+
+ // cWebPlugin and WebAdmin stuff
+ virtual AString HandleWebRequest(const HTTPRequest * a_Request ) override;
+ bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS <<
+
+ /// Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap.
+ void BindCommand(const AString & a_Command, int a_FnRef);
+
+ /// Binds the console command to call the function specified by a Lua function reference. Simply adds to CommandMap.
+ void BindConsoleCommand(const AString & a_Command, int a_FnRef);
+
+ cLuaState & GetLuaState(void) { return m_LuaState; }
+
+ cCriticalSection & GetCriticalSection(void) { return m_CriticalSection; }
+
+ /// Removes a previously referenced object (luaL_unref())
+ void Unreference(int a_LuaRef);
+
+ /// Calls the plugin-specified "cLuaWindow closing" callback. Returns true only if the callback returned true
+ bool CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse);
+
+ /// Calls the plugin-specified "cLuaWindow slot changed" callback.
+ void CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum);
+
+ /// Returns the name of Lua function that should handle the specified hook type in the older (#121) API
+ static const char * GetHookFnName(int a_HookType);
+
+ /** Adds a Lua function to be called for the specified hook.
+ The function has to be on the Lua stack at the specified index a_FnRefIdx
+ Returns true if the hook was added successfully.
+ */
+ bool AddHookRef(int a_HookType, int a_FnRefIdx);
+
+ // The following templates allow calls to arbitrary Lua functions residing in the plugin:
+
+ /// Call a Lua function with 0 args
+ template <typename FnT> bool Call(FnT a_Fn)
+ {
+ cCSLock Lock(m_CriticalSection);
+ return m_LuaState.Call(a_Fn);
+ }
+
+ /// Call a Lua function with 1 arg
+ template <typename FnT, typename ArgT0> bool Call(FnT a_Fn, ArgT0 a_Arg0)
+ {
+ cCSLock Lock(m_CriticalSection);
+ return m_LuaState.Call(a_Fn, a_Arg0);
+ }
+
+ /// Call a Lua function with 2 args
+ template <typename FnT, typename ArgT0, typename ArgT1> bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1)
+ {
+ cCSLock Lock(m_CriticalSection);
+ return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1);
+ }
+
+ /// Call a Lua function with 3 args
+ template <typename FnT, typename ArgT0, typename ArgT1, typename ArgT2> bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1, ArgT2 a_Arg2)
+ {
+ cCSLock Lock(m_CriticalSection);
+ return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1, a_Arg2);
+ }
+
+ /// Call a Lua function with 4 args
+ template <typename FnT, typename ArgT0, typename ArgT1, typename ArgT2, typename ArgT3> bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3)
+ {
+ cCSLock Lock(m_CriticalSection);
+ return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1, a_Arg2, a_Arg3);
+ }
+
+protected:
+ /// Maps command name into Lua function reference
+ typedef std::map<AString, int> CommandMap;
+
+ /// Provides an array of Lua function references
+ typedef std::vector<cLuaState::cRef *> cLuaRefs;
+
+ /// Maps hook types into arrays of Lua function references to call for each hook type
+ typedef std::map<int, cLuaRefs> cHookMap;
+
+ cCriticalSection m_CriticalSection;
+ cLuaState m_LuaState;
+
+ CommandMap m_Commands;
+ CommandMap m_ConsoleCommands;
+
+ cHookMap m_HookMap;
+
+ /// Releases all Lua references and closes the LuaState
+ void Close(void);
+} ; // tolua_export
+
+
+
+
diff --git a/src/PluginManager.cpp b/src/PluginManager.cpp
new file mode 100644
index 000000000..c1f695163
--- /dev/null
+++ b/src/PluginManager.cpp
@@ -0,0 +1,1664 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "PluginManager.h"
+#include "Plugin.h"
+#include "PluginLua.h"
+#include "WebAdmin.h"
+#include "Item.h"
+#include "Root.h"
+#include "Server.h"
+#include "CommandOutput.h"
+
+#include "../iniFile/iniFile.h"
+#include "tolua++.h"
+#include "Entities/Player.h"
+
+
+
+
+
+cPluginManager * cPluginManager::Get(void)
+{
+ return cRoot::Get()->GetPluginManager();
+}
+
+
+
+
+
+cPluginManager::cPluginManager(void) :
+ m_bReloadPlugins(false)
+{
+}
+
+
+
+
+
+cPluginManager::~cPluginManager()
+{
+ UnloadPluginsNow();
+}
+
+
+
+
+
+void cPluginManager::ReloadPlugins(void)
+{
+ m_bReloadPlugins = true;
+}
+
+
+
+
+
+void cPluginManager::FindPlugins(void)
+{
+ AString PluginsPath = FILE_IO_PREFIX + AString( "Plugins/" );
+
+ // First get a clean list of only the currently running plugins, we don't want to mess those up
+ for (PluginMap::iterator itr = m_Plugins.begin(); itr != m_Plugins.end();)
+ {
+ if (itr->second == NULL)
+ {
+ PluginMap::iterator thiz = itr;
+ ++thiz;
+ m_Plugins.erase( itr );
+ itr = thiz;
+ continue;
+ }
+ ++itr;
+ }
+
+ AStringList Files = GetDirectoryContents(PluginsPath.c_str());
+ for (AStringList::const_iterator itr = Files.begin(); itr != Files.end(); ++itr)
+ {
+ if ((*itr == ".") || (*itr == "..") || (!cFile::IsFolder(PluginsPath + *itr)))
+ {
+ // We only want folders, and don't want "." or ".."
+ continue;
+ }
+
+ // Add plugin name/directory to the list
+ if (m_Plugins.find(*itr) == m_Plugins.end())
+ {
+ m_Plugins[*itr] = NULL;
+ }
+ }
+}
+
+
+
+
+
+void cPluginManager::ReloadPluginsNow(void)
+{
+ cIniFile a_SettingsIni;
+ a_SettingsIni.ReadFile("settings.ini");
+ ReloadPluginsNow(a_SettingsIni);
+}
+
+
+
+
+
+void cPluginManager::ReloadPluginsNow(cIniFile & a_SettingsIni)
+{
+ LOG("-- Loading Plugins --");
+ m_bReloadPlugins = false;
+ UnloadPluginsNow();
+
+ FindPlugins();
+
+ cServer::BindBuiltInConsoleCommands();
+
+ unsigned int KeyNum = a_SettingsIni.FindKey("Plugins");
+ unsigned int NumPlugins = ((KeyNum != -1) ? (a_SettingsIni.GetNumValues(KeyNum)) : 0);
+ if (KeyNum == -1)
+ {
+ InsertDefaultPlugins(a_SettingsIni);
+ }
+ else if (NumPlugins > 0)
+ {
+ for(unsigned int i = 0; i < NumPlugins; i++)
+ {
+ AString ValueName = a_SettingsIni.GetValueName(KeyNum, i);
+ if (ValueName.compare("Plugin") == 0)
+ {
+ AString PluginFile = a_SettingsIni.GetValue(KeyNum, i);
+ if (!PluginFile.empty())
+ {
+ if (m_Plugins.find(PluginFile) != m_Plugins.end())
+ {
+ LoadPlugin( PluginFile );
+ }
+ }
+ }
+ }
+ }
+
+ if (GetNumPlugins() == 0)
+ {
+ LOG("-- No Plugins Loaded --");
+ }
+ else if (GetNumPlugins() > 1)
+ {
+ LOG("-- Loaded %i Plugins --", GetNumPlugins());
+ }
+ else
+ {
+ LOG("-- Loaded 1 Plugin --");
+ }
+}
+
+
+
+
+
+void cPluginManager::InsertDefaultPlugins(cIniFile & a_SettingsIni)
+{
+ a_SettingsIni.AddKeyName("Plugins");
+ a_SettingsIni.AddKeyComment("Plugins", " Plugin=Debuggers");
+ a_SettingsIni.AddKeyComment("Plugins", " Plugin=HookNotify");
+ a_SettingsIni.AddKeyComment("Plugins", " Plugin=ChunkWorx");
+ a_SettingsIni.AddKeyComment("Plugins", " Plugin=APIDump");
+ a_SettingsIni.SetValue("Plugins", "Plugin", "Core");
+ a_SettingsIni.SetValue("Plugins", "Plugin", "TransAPI");
+ a_SettingsIni.SetValue("Plugins", "Plugin", "ChatLog");
+}
+
+
+
+
+
+void cPluginManager::Tick(float a_Dt)
+{
+ while (!m_DisablePluginList.empty())
+ {
+ RemovePlugin(m_DisablePluginList.front());
+ m_DisablePluginList.pop_front();
+ }
+
+ if (m_bReloadPlugins)
+ {
+ ReloadPluginsNow();
+ }
+
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_TICK);
+ if (Plugins != m_Hooks.end())
+ {
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ (*itr)->Tick(a_Dt);
+ }
+ }
+}
+
+
+
+
+
+bool cPluginManager::CallHookBlockToPickups(
+ cWorld * a_World, cEntity * a_Digger,
+ int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
+ cItems & a_Pickups
+)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_BLOCK_TO_PICKUPS);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnBlockToPickups(a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_Pickups))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookChat(cPlayer * a_Player, AString & a_Message)
+{
+ if (ExecuteCommand(a_Player, a_Message))
+ {
+ return true;
+ }
+
+ // Check if it was a standard command (starts with a slash)
+ if (!a_Message.empty() && (a_Message[0] == '/'))
+ {
+ AStringVector Split(StringSplit(a_Message, " "));
+ ASSERT(!Split.empty()); // This should not happen - we know there's at least one char in the message so the split needs to be at least one item long
+ a_Player->SendMessage(Printf("Unknown Command: \"%s\"", Split[0].c_str()));
+ LOGINFO("Player \"%s\" issued an unknown command: \"%s\"", a_Player->GetName().c_str(), a_Message.c_str());
+ return true; // Cancel sending
+ }
+
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_CHAT);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnChat(a_Player, a_Message))
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_CHUNK_AVAILABLE);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnChunkAvailable(a_World, a_ChunkX, a_ChunkZ))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_CHUNK_GENERATED);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_CHUNK_GENERATING);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnChunkGenerating(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_CHUNK_UNLOADED);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnChunkUnloaded(a_World, a_ChunkX, a_ChunkZ))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_CHUNK_UNLOADING);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnChunkUnloading(a_World, a_ChunkX, a_ChunkZ))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookCollectingPickup(cPlayer * a_Player, cPickup & a_Pickup)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_COLLECTING_PICKUP);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnCollectingPickup(a_Player, &a_Pickup))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_CRAFTING_NO_RECIPE);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnCraftingNoRecipe(a_Player, a_Grid, a_Recipe))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookDisconnect(cPlayer * a_Player, const AString & a_Reason)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_DISCONNECT);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnDisconnect(a_Player, a_Reason))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_EXECUTE_COMMAND);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnExecuteCommand(a_Player, a_Split))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookExploded(cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_EXPLODED);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnExploded(a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookExploding(cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_EXPLODING);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnExploding(a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookHandshake(cClientHandle * a_ClientHandle, const AString & a_Username)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_HANDSHAKE);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnHandshake(a_ClientHandle, a_Username))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookHopperPullingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_HOPPER_PULLING_ITEM);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnHopperPullingItem(a_World, a_Hopper, a_DstSlotNum, a_SrcEntity, a_SrcSlotNum))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_HOPPER_PUSHING_ITEM);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnHopperPushingItem(a_World, a_Hopper, a_SrcSlotNum, a_DstEntity, a_DstSlotNum))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookKilling(cEntity & a_Victim, cEntity * a_Killer)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_KILLING);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnKilling(a_Victim, a_Killer))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_LOGIN);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnLogin(a_Client, a_ProtocolVersion, a_Username))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookPlayerAnimation(cPlayer & a_Player, int a_Animation)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_ANIMATION);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnPlayerAnimation(a_Player, a_Animation))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_BREAKING_BLOCK);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnPlayerBreakingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_BROKEN_BLOCK);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnPlayerBrokenBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookPlayerEating(cPlayer & a_Player)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_EATING);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnPlayerEating(a_Player))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookPlayerJoined(cPlayer & a_Player)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_JOINED);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnPlayerJoined(a_Player))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_LEFT_CLICK);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnPlayerLeftClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookPlayerMoving(cPlayer & a_Player)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_MOVING);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnPlayerMoved(a_Player))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookPlayerPlacedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_PLACED_BLOCK);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnPlayerPlacedBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookPlayerPlacingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_PLACING_BLOCK);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnPlayerPlacingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_RIGHT_CLICK);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnPlayerRightClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_RIGHT_CLICKING_ENTITY);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnPlayerRightClickingEntity(a_Player, a_Entity))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookPlayerShooting(cPlayer & a_Player)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_SHOOTING);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnPlayerShooting(a_Player))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookPlayerSpawned(cPlayer & a_Player)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_SPAWNED);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnPlayerSpawned(a_Player))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookPlayerTossingItem(cPlayer & a_Player)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_TOSSING_ITEM);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnPlayerTossingItem(a_Player))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_USED_BLOCK);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnPlayerUsedBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_USED_ITEM);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnPlayerUsedItem(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_USING_BLOCK);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnPlayerUsingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_USING_ITEM);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnPlayerUsingItem(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_POST_CRAFTING);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnPostCrafting(a_Player, a_Grid, a_Recipe))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_PRE_CRAFTING);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnPreCrafting(a_Player, a_Grid, a_Recipe))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookSpawnedEntity(cWorld & a_World, cEntity & a_Entity)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_SPAWNED_ENTITY);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnSpawnedEntity(a_World, a_Entity))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+bool cPluginManager::CallHookSpawnedMonster(cWorld & a_World, cMonster & a_Monster)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_SPAWNED_MONSTER);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnSpawnedMonster(a_World, a_Monster))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+bool cPluginManager::CallHookSpawningEntity(cWorld & a_World, cEntity & a_Entity)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_SPAWNING_ENTITY);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnSpawningEntity(a_World, a_Entity))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookSpawningMonster(cWorld & a_World, cMonster & a_Monster)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_SPAWNING_MONSTER);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnSpawningMonster(a_World, a_Monster))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_TAKE_DAMAGE);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnTakeDamage(a_Receiver, a_TDI))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookUpdatingSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_UPDATING_SIGN);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnUpdatingSign(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookUpdatedSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_UPDATED_SIGN);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnUpdatedSign(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookWeatherChanged(cWorld & a_World)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_WEATHER_CHANGED);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnWeatherChanged(a_World))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookWeatherChanging(cWorld & a_World, eWeather & a_NewWeather)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_WEATHER_CHANGING);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnWeatherChanging(a_World, a_NewWeather))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookWorldTick(cWorld & a_World, float a_Dt)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_WORLD_TICK);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnWorldTick(a_World, a_Dt))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions)
+{
+ ASSERT(a_Player != NULL);
+
+ AStringVector Split(StringSplit(a_Command, " "));
+ if (Split.empty())
+ {
+ return false;
+ }
+
+ CommandMap::iterator cmd = m_Commands.find(Split[0]);
+ if (cmd == m_Commands.end())
+ {
+ // Command not found
+ return false;
+ }
+
+ // Ask plugins first if a command is okay to execute the command:
+ if (CallHookExecuteCommand(a_Player, Split))
+ {
+ LOGINFO("Player \"%s\" tried executing command \"%s\" that was stopped by the HOOK_EXECUTE_COMMAND hook", a_Player->GetName().c_str(), Split[0].c_str());
+ return false;
+ }
+
+ if (
+ a_ShouldCheckPermissions &&
+ !cmd->second.m_Permission.empty() &&
+ !a_Player->HasPermission(cmd->second.m_Permission)
+ )
+ {
+ LOGINFO("Player \"%s\" tried to execute forbidden command \"%s\".", a_Player->GetName().c_str(), Split[0].c_str());
+ return false;
+ }
+
+ ASSERT(cmd->second.m_Plugin != NULL);
+
+ return cmd->second.m_Plugin->HandleCommand(Split, a_Player);
+}
+
+
+
+
+
+cPlugin * cPluginManager::GetPlugin( const AString & a_Plugin ) const
+{
+ for( PluginMap::const_iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr )
+ {
+ if (itr->second == NULL ) continue;
+ if (itr->second->GetName().compare(a_Plugin) == 0)
+ {
+ return itr->second;
+ }
+ }
+ return 0;
+}
+
+
+
+
+
+const cPluginManager::PluginMap & cPluginManager::GetAllPlugins() const
+{
+ return m_Plugins;
+}
+
+
+
+
+
+void cPluginManager::UnloadPluginsNow()
+{
+ m_Hooks.clear();
+
+ while (!m_Plugins.empty())
+ {
+ RemovePlugin(m_Plugins.begin()->second);
+ }
+
+ m_Commands.clear();
+ m_ConsoleCommands.clear();
+}
+
+
+
+
+
+bool cPluginManager::DisablePlugin(const AString & a_PluginName)
+{
+ PluginMap::iterator itr = m_Plugins.find(a_PluginName);
+ if (itr == m_Plugins.end())
+ {
+ return false;
+ }
+
+ if (itr->first.compare(a_PluginName) == 0) // _X 2013_02_01: wtf? Isn't this supposed to be what find() does?
+ {
+ m_DisablePluginList.push_back(itr->second);
+ itr->second = NULL; // Get rid of this thing right away
+ return true;
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::LoadPlugin(const AString & a_PluginName)
+{
+ return AddPlugin(new cPluginLua(a_PluginName.c_str()));
+}
+
+
+
+
+
+void cPluginManager::RemoveHooks(cPlugin * a_Plugin)
+{
+ for (HookMap::iterator itr = m_Hooks.begin(), end = m_Hooks.end(); itr != end; ++itr)
+ {
+ itr->second.remove(a_Plugin);
+ }
+}
+
+
+
+
+
+void cPluginManager::RemovePlugin(cPlugin * a_Plugin)
+{
+ for (PluginMap::iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr)
+ {
+ if (itr->second == a_Plugin)
+ {
+ m_Plugins.erase(itr);
+ break;
+ }
+ }
+
+ RemovePluginCommands(a_Plugin);
+ RemovePluginConsoleCommands(a_Plugin);
+ RemoveHooks(a_Plugin);
+ if (a_Plugin != NULL)
+ {
+ a_Plugin->OnDisable();
+ }
+ delete a_Plugin;
+}
+
+
+
+
+
+void cPluginManager::RemovePluginCommands(cPlugin * a_Plugin)
+{
+ if (a_Plugin != NULL)
+ {
+ a_Plugin->ClearCommands();
+ }
+
+ for (CommandMap::iterator itr = m_Commands.begin(); itr != m_Commands.end();)
+ {
+ if (itr->second.m_Plugin == a_Plugin)
+ {
+ CommandMap::iterator EraseMe = itr; // Stupid GCC doesn't have a std::map::erase() that would return the next iterator
+ ++itr;
+ m_Commands.erase(EraseMe);
+ }
+ else
+ {
+ ++itr;
+ }
+ } // for itr - m_Commands[]
+}
+
+
+
+
+
+bool cPluginManager::BindCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString)
+{
+ CommandMap::iterator cmd = m_Commands.find(a_Command);
+ if (cmd != m_Commands.end())
+ {
+ LOGWARNING("Command \"%s\" is already bound to plugin \"%s\".", a_Command.c_str(), cmd->second.m_Plugin->GetName().c_str());
+ return false;
+ }
+
+ m_Commands[a_Command].m_Plugin = a_Plugin;
+ m_Commands[a_Command].m_Permission = a_Permission;
+ m_Commands[a_Command].m_HelpString = a_HelpString;
+ return true;
+}
+
+
+
+
+
+bool cPluginManager::ForEachCommand(cCommandEnumCallback & a_Callback)
+{
+ for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr)
+ {
+ if (a_Callback.Command(itr->first, itr->second.m_Plugin, itr->second.m_Permission, itr->second.m_HelpString))
+ {
+ return false;
+ }
+ } // for itr - m_Commands[]
+ return true;
+}
+
+
+
+
+
+bool cPluginManager::IsCommandBound(const AString & a_Command)
+{
+ return (m_Commands.find(a_Command) != m_Commands.end());
+}
+
+
+
+
+
+AString cPluginManager::GetCommandPermission(const AString & a_Command)
+{
+ CommandMap::iterator cmd = m_Commands.find(a_Command);
+ return (cmd == m_Commands.end()) ? "" : cmd->second.m_Permission;
+}
+
+
+
+
+
+bool cPluginManager::ExecuteCommand(cPlayer * a_Player, const AString & a_Command)
+{
+ return HandleCommand(a_Player, a_Command, true);
+}
+
+
+
+
+
+bool cPluginManager::ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command)
+{
+ return HandleCommand(a_Player, a_Command, false);
+}
+
+
+
+
+
+void cPluginManager::RemovePluginConsoleCommands(cPlugin * a_Plugin)
+{
+ if (a_Plugin != NULL)
+ {
+ a_Plugin->ClearConsoleCommands();
+ }
+
+ for (CommandMap::iterator itr = m_ConsoleCommands.begin(); itr != m_ConsoleCommands.end();)
+ {
+ if (itr->second.m_Plugin == a_Plugin)
+ {
+ CommandMap::iterator EraseMe = itr; // Stupid GCC doesn't have a std::map::erase() that would return the next iterator
+ ++itr;
+ m_ConsoleCommands.erase(EraseMe);
+ }
+ else
+ {
+ ++itr;
+ }
+ } // for itr - m_Commands[]
+}
+
+
+
+
+
+bool cPluginManager::BindConsoleCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_HelpString)
+{
+ CommandMap::iterator cmd = m_ConsoleCommands.find(a_Command);
+ if (cmd != m_ConsoleCommands.end())
+ {
+ if (cmd->second.m_Plugin == NULL)
+ {
+ LOGWARNING("Console command \"%s\" is already bound internally by MCServer, cannot bind in plugin \"%s\".", a_Command.c_str(), a_Plugin->GetName().c_str());
+ }
+ else
+ {
+ LOGWARNING("Console command \"%s\" is already bound to plugin \"%s\", cannot bind in plugin \"%s\".", a_Command.c_str(), cmd->second.m_Plugin->GetName().c_str(), a_Plugin->GetName().c_str());
+ }
+ return false;
+ }
+
+ m_ConsoleCommands[a_Command].m_Plugin = a_Plugin;
+ m_ConsoleCommands[a_Command].m_Permission = "";
+ m_ConsoleCommands[a_Command].m_HelpString = a_HelpString;
+ return true;
+}
+
+
+
+
+
+bool cPluginManager::ForEachConsoleCommand(cCommandEnumCallback & a_Callback)
+{
+ for (CommandMap::iterator itr = m_ConsoleCommands.begin(), end = m_ConsoleCommands.end(); itr != end; ++itr)
+ {
+ if (a_Callback.Command(itr->first, itr->second.m_Plugin, "", itr->second.m_HelpString))
+ {
+ return false;
+ }
+ } // for itr - m_Commands[]
+ return true;
+}
+
+
+
+
+
+bool cPluginManager::IsConsoleCommandBound(const AString & a_Command)
+{
+ return (m_ConsoleCommands.find(a_Command) != m_ConsoleCommands.end());
+}
+
+
+
+
+
+bool cPluginManager::ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output)
+{
+ if (a_Split.empty())
+ {
+ return false;
+ }
+
+ CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]);
+ if (cmd == m_ConsoleCommands.end())
+ {
+ // Command not found
+ return false;
+ }
+
+ if (cmd->second.m_Plugin == NULL)
+ {
+ // This is a built-in command
+ return false;
+ }
+
+ // Ask plugins first if a command is okay to execute the console command:
+ if (CallHookExecuteCommand(NULL, a_Split))
+ {
+ a_Output.Out("Command \"%s\" was stopped by the HOOK_EXECUTE_COMMAND hook", a_Split[0].c_str());
+ return false;
+ }
+
+ return cmd->second.m_Plugin->HandleConsoleCommand(a_Split, a_Output);
+}
+
+
+
+
+
+void cPluginManager::TabCompleteCommand(const AString & a_Text, AStringVector & a_Results, cPlayer * a_Player)
+{
+ for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr)
+ {
+ if (NoCaseCompare(itr->first.substr(0, a_Text.length()), a_Text) != 0)
+ {
+ // Command name doesn't match
+ continue;
+ }
+ if ((a_Player != NULL) && !a_Player->HasPermission(itr->second.m_Permission))
+ {
+ // Player doesn't have permission for the command
+ continue;
+ }
+ a_Results.push_back(itr->first);
+ }
+}
+
+
+
+
+
+bool cPluginManager::IsValidHookType(int a_HookType)
+{
+ return ((a_HookType >= 0) && (a_HookType <= HOOK_MAX));
+}
+
+
+
+
+
+bool cPluginManager::AddPlugin(cPlugin * a_Plugin)
+{
+ m_Plugins[a_Plugin->GetDirectory()] = a_Plugin;
+ if (a_Plugin->Initialize())
+ {
+ // Initialization OK
+ return true;
+ }
+
+ // Initialization failed
+ RemovePlugin(a_Plugin); // Also undoes any registrations that Initialize() might have made
+ return false;
+}
+
+
+
+
+
+void cPluginManager::AddHook(cPlugin * a_Plugin, int a_Hook)
+{
+ if (!a_Plugin)
+ {
+ LOGWARN("Called cPluginManager::AddHook() with a_Plugin == NULL");
+ return;
+ }
+ PluginList & Plugins = m_Hooks[a_Hook];
+ Plugins.remove(a_Plugin);
+ Plugins.push_back(a_Plugin);
+}
+
+
+
+
+
+unsigned int cPluginManager::GetNumPlugins() const
+{
+ return m_Plugins.size();
+}
+
+
+
+
diff --git a/src/PluginManager.h b/src/PluginManager.h
new file mode 100644
index 000000000..4140bffb5
--- /dev/null
+++ b/src/PluginManager.h
@@ -0,0 +1,295 @@
+
+#pragma once
+
+#include "Item.h"
+
+
+
+
+
+class cPlugin;
+
+// fwd: World.h
+class cWorld;
+
+// fwd: ChunkDesc.h
+class cChunkDesc;
+
+// fwd: Entities/Entity.h
+class cEntity;
+
+// fwd: Mobs/Monster.h
+class cMonster;
+
+// fwd: Player.h
+class cPlayer;
+
+// fwd: CraftingRecipes.h
+class cCraftingGrid;
+class cCraftingRecipe;
+
+// fwd: Pickup.h
+class cPickup;
+
+// fwd: Pawn.h
+struct TakeDamageInfo;
+class cPawn;
+
+// fwd: CommandOutput.h
+class cCommandOutputCallback;
+
+// fwd: BlockEntities/HopperEntity.h
+class cHopperEntity;
+
+// fwd: BlockEntities/BlockEntityWithItems.h
+class cBlockEntityWithItems;
+
+
+
+
+
+class cPluginManager // tolua_export
+{ // tolua_export
+public: // tolua_export
+
+ // Called each tick
+ virtual void Tick(float a_Dt);
+
+ // tolua_begin
+ enum PluginHook
+ {
+ HOOK_BLOCK_TO_PICKUPS,
+ HOOK_CHAT,
+ HOOK_CHUNK_AVAILABLE,
+ HOOK_CHUNK_GENERATED,
+ HOOK_CHUNK_GENERATING,
+ HOOK_CHUNK_UNLOADED,
+ HOOK_CHUNK_UNLOADING,
+ HOOK_COLLECTING_PICKUP,
+ HOOK_CRAFTING_NO_RECIPE,
+ HOOK_DISCONNECT,
+ HOOK_EXECUTE_COMMAND,
+ HOOK_EXPLODED,
+ HOOK_EXPLODING,
+ HOOK_HANDSHAKE,
+ HOOK_HOPPER_PULLING_ITEM,
+ HOOK_HOPPER_PUSHING_ITEM,
+ HOOK_KILLING,
+ HOOK_LOGIN,
+ HOOK_PLAYER_ANIMATION,
+ HOOK_PLAYER_BREAKING_BLOCK,
+ HOOK_PLAYER_BROKEN_BLOCK,
+ HOOK_PLAYER_EATING,
+ HOOK_PLAYER_JOINED,
+ HOOK_PLAYER_LEFT_CLICK,
+ HOOK_PLAYER_MOVING,
+ HOOK_PLAYER_PLACED_BLOCK,
+ HOOK_PLAYER_PLACING_BLOCK,
+ HOOK_PLAYER_RIGHT_CLICK,
+ HOOK_PLAYER_RIGHT_CLICKING_ENTITY,
+ HOOK_PLAYER_SHOOTING,
+ HOOK_PLAYER_SPAWNED,
+ HOOK_PLAYER_TOSSING_ITEM,
+ HOOK_PLAYER_USED_BLOCK,
+ HOOK_PLAYER_USED_ITEM,
+ HOOK_PLAYER_USING_BLOCK,
+ HOOK_PLAYER_USING_ITEM,
+ HOOK_POST_CRAFTING,
+ HOOK_PRE_CRAFTING,
+ HOOK_SPAWNED_ENTITY,
+ HOOK_SPAWNED_MONSTER,
+ HOOK_SPAWNING_ENTITY,
+ HOOK_SPAWNING_MONSTER,
+ HOOK_TAKE_DAMAGE,
+ HOOK_TICK,
+ HOOK_UPDATED_SIGN,
+ HOOK_UPDATING_SIGN,
+ HOOK_WEATHER_CHANGED,
+ HOOK_WEATHER_CHANGING,
+ HOOK_WORLD_TICK,
+
+ // Note that if a hook type is added, it may need processing in cPlugin::CanAddHook() descendants,
+ // and it definitely needs adding in cPluginLua::GetHookFnName() !
+
+ // Keep these two as the last items, they are used for validity checking and get their values automagically
+ HOOK_NUM_HOOKS,
+ HOOK_MAX = HOOK_NUM_HOOKS - 1,
+ } ;
+ // tolua_end
+
+ /// Used as a callback for enumerating bound commands
+ class cCommandEnumCallback
+ {
+ public:
+ /** Called for each command; return true to abort enumeration
+ For console commands, a_Permission is not used (set to empty string)
+ */
+ virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) = 0;
+ } ;
+
+ /// Returns the instance of the Plugin Manager (there is only ever one)
+ static cPluginManager * Get(void); // tolua_export
+
+ typedef std::map< AString, cPlugin * > PluginMap;
+ typedef std::list< cPlugin * > PluginList;
+ cPlugin * GetPlugin( const AString & a_Plugin ) const; // tolua_export
+ const PluginMap & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS <<
+
+ void FindPlugins(); // tolua_export
+ void ReloadPlugins(); // tolua_export
+
+ /// Adds the plugin to the list of plugins called for the specified hook type. Handles multiple adds as a single add
+ void AddHook(cPlugin * a_Plugin, int a_HookType);
+
+ unsigned int GetNumPlugins() const; // tolua_export
+
+ // Calls for individual hooks. Each returns false if the action is to continue or true if the plugin wants to abort
+ bool CallHookBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
+ bool CallHookChat (cPlayer * a_Player, AString & a_Message);
+ bool CallHookChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
+ bool CallHookChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
+ bool CallHookChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
+ bool CallHookChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
+ bool CallHookChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
+ bool CallHookCollectingPickup (cPlayer * a_Player, cPickup & a_Pickup);
+ bool CallHookCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
+ bool CallHookDisconnect (cPlayer * a_Player, const AString & a_Reason);
+ bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == NULL, it is a console cmd
+ bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
+ bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
+ bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username);
+ bool CallHookHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum);
+ bool CallHookHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum);
+ bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer);
+ bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
+ bool CallHookPlayerAnimation (cPlayer & a_Player, int a_Animation);
+ bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ bool CallHookPlayerEating (cPlayer & a_Player);
+ bool CallHookPlayerJoined (cPlayer & a_Player);
+ bool CallHookPlayerMoving (cPlayer & a_Player);
+ bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
+ bool CallHookPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ bool CallHookPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ bool CallHookPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
+ bool CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity);
+ bool CallHookPlayerShooting (cPlayer & a_Player);
+ bool CallHookPlayerSpawned (cPlayer & a_Player);
+ bool CallHookPlayerTossingItem (cPlayer & a_Player);
+ bool CallHookPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ bool CallHookPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
+ bool CallHookPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
+ bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
+ bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
+ bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity);
+ bool CallHookSpawnedMonster (cWorld & a_World, cMonster & a_Monster);
+ bool CallHookSpawningEntity (cWorld & a_World, cEntity & a_Entity);
+ bool CallHookSpawningMonster (cWorld & a_World, cMonster & a_Monster);
+ bool CallHookTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TDI);
+ bool CallHookUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
+ bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
+ bool CallHookWeatherChanged (cWorld & a_World);
+ bool CallHookWeatherChanging (cWorld & a_World, eWeather & a_NewWeather);
+ bool CallHookWorldTick (cWorld & a_World, float a_Dt);
+
+ bool DisablePlugin(const AString & a_PluginName); // tolua_export
+ bool LoadPlugin (const AString & a_PluginName); // tolua_export
+
+ /// Removes all hooks the specified plugin has registered
+ void RemoveHooks(cPlugin * a_Plugin);
+
+ /// Removes the plugin from the internal structures and deletes its object.
+ void RemovePlugin(cPlugin * a_Plugin);
+
+ /// Removes all command bindings that the specified plugin has made
+ void RemovePluginCommands(cPlugin * a_Plugin);
+
+ /// Binds a command to the specified plugin. Returns true if successful, false if command already bound.
+ bool BindCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString); // Exported in ManualBindings.cpp, without the a_Plugin param
+
+ /// Calls a_Callback for each bound command, returns true if all commands were enumerated
+ bool ForEachCommand(cCommandEnumCallback & a_Callback); // Exported in ManualBindings.cpp
+
+ /// Returns true if the command is in the command map
+ bool IsCommandBound(const AString & a_Command); // tolua_export
+
+ /// Returns the permission needed for the specified command; empty string if command not found
+ AString GetCommandPermission(const AString & a_Command); // tolua_export
+
+ /// Executes the command, as if it was requested by a_Player. Checks permissions first. Returns true if executed.
+ bool ExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export
+
+ /// Executes the command, as if it was requested by a_Player. Permisssions are not checked. Returns true if executed (false if not found)
+ bool ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export
+
+ /// Removes all console command bindings that the specified plugin has made
+ void RemovePluginConsoleCommands(cPlugin * a_Plugin);
+
+ /// Binds a console command to the specified plugin. Returns true if successful, false if command already bound.
+ bool BindConsoleCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_HelpString); // Exported in ManualBindings.cpp, without the a_Plugin param
+
+ /// Calls a_Callback for each bound console command, returns true if all commands were enumerated
+ bool ForEachConsoleCommand(cCommandEnumCallback & a_Callback); // Exported in ManualBindings.cpp
+
+ /// Returns true if the console command is in the command map
+ bool IsConsoleCommandBound(const AString & a_Command); // tolua_export
+
+ /// Executes the command split into a_Split, as if it was given on the console. Returns true if executed. Output is sent to the a_Output callback
+ bool ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output);
+
+ /** Appends all commands beginning with a_Text (case-insensitive) into a_Results.
+ If a_Player is not NULL, only commands for which the player has permissions are added.
+ */
+ void TabCompleteCommand(const AString & a_Text, AStringVector & a_Results, cPlayer * a_Player);
+
+ /// Returns true if the specified hook type is within the allowed range
+ static bool IsValidHookType(int a_HookType);
+
+private:
+ friend class cRoot;
+
+ class cCommandReg
+ {
+ public:
+ cPlugin * m_Plugin;
+ AString m_Permission; // Not used for console commands
+ AString m_HelpString;
+ } ;
+
+ typedef std::map<int, cPluginManager::PluginList> HookMap;
+ typedef std::map<AString, cCommandReg> CommandMap;
+
+ PluginList m_DisablePluginList;
+ PluginMap m_Plugins;
+ HookMap m_Hooks;
+ CommandMap m_Commands;
+ CommandMap m_ConsoleCommands;
+
+ bool m_bReloadPlugins;
+
+ cPluginManager();
+ ~cPluginManager();
+
+ /// Reloads all plugins, defaulting to settings.ini for settings location
+ void ReloadPluginsNow(void);
+
+ /// Reloads all plugins with a cIniFile object expected to be initialised to settings.ini
+ void ReloadPluginsNow(cIniFile & a_SettingsIni);
+
+ /// Unloads all plugins
+ void UnloadPluginsNow(void);
+
+ /// Handles writing default plugins if 'Plugins' key not found using a cIniFile object expected to be intialised to settings.ini
+ void InsertDefaultPlugins(cIniFile & a_SettingsIni);
+
+ /// Adds the plugin into the internal list of plugins and initializes it. If initialization fails, the plugin is removed again.
+ bool AddPlugin(cPlugin * a_Plugin);
+
+ /// Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns true if the command is handled.
+ bool HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions);
+} ; // tolua_export
+
+
+
+
diff --git a/src/ProbabDistrib.cpp b/src/ProbabDistrib.cpp
new file mode 100644
index 000000000..5fa17c276
--- /dev/null
+++ b/src/ProbabDistrib.cpp
@@ -0,0 +1,142 @@
+
+// ProbabDistrib.cpp
+
+// Implements the cProbabDistrib class representing a discrete probability distribution curve and random generator
+
+#include "Globals.h"
+#include "ProbabDistrib.h"
+#include "MersenneTwister.h"
+
+
+
+
+
+
+cProbabDistrib::cProbabDistrib(int a_MaxValue) :
+ m_MaxValue(a_MaxValue),
+ m_Sum(-1)
+{
+}
+
+
+
+
+
+
+void cProbabDistrib::SetPoints(const cProbabDistrib::cPoints & a_Points)
+{
+ ASSERT(!a_Points.empty());
+ m_Sum = 0;
+ m_Cumulative.clear();
+ m_Cumulative.reserve(a_Points.size() + 1);
+ int ProbSum = 0;
+ int LastProb = 0;
+ int LastValue = -1;
+ if (a_Points[0].m_Value != 0)
+ {
+ m_Cumulative.push_back(cPoint(0, 0)); // Always push in the [0, 0] point for easier search algorithm bounds
+ LastValue = 0;
+ }
+ for (cPoints::const_iterator itr = a_Points.begin(), end = a_Points.end(); itr != end; ++itr)
+ {
+ if (itr->m_Value == LastValue)
+ {
+ continue;
+ }
+
+ // Add the current trapezoid to the sum:
+ ProbSum += (LastProb + itr->m_Probability) * (itr->m_Value - LastValue) / 2;
+ LastProb = itr->m_Probability;
+ LastValue = itr->m_Value;
+ m_Cumulative.push_back(cPoint(itr->m_Value, ProbSum));
+ } // for itr - a_Points[]
+ if (LastValue != m_MaxValue)
+ {
+ m_Cumulative.push_back(cPoint(m_MaxValue, 0)); // Always push in the last point for easier search algorithm bounds
+ }
+ m_Sum = ProbSum;
+}
+
+
+
+
+
+bool cProbabDistrib::SetDefString(const AString & a_DefString)
+{
+ AStringVector Points = StringSplitAndTrim(a_DefString, ";");
+ if (Points.empty())
+ {
+ return false;
+ }
+ cPoints Pts;
+ for (AStringVector::const_iterator itr = Points.begin(), end = Points.end(); itr != end; ++itr)
+ {
+ AStringVector Split = StringSplitAndTrim(*itr, ",");
+ if (Split.size() != 2)
+ {
+ // Bad format
+ return false;
+ }
+ int Value = atoi(Split[0].c_str());
+ int Prob = atoi(Split[1].c_str());
+ if (
+ ((Value == 0) && (Split[0] != "0")) ||
+ ((Prob == 0) && (Split[1] != "0"))
+ )
+ {
+ // Number parse error
+ return false;
+ }
+ Pts.push_back(cPoint(Value, Prob));
+ } // for itr - Points[]
+
+ SetPoints(Pts);
+ return true;
+}
+
+
+
+
+
+int cProbabDistrib::Random(MTRand & a_Rand) const
+{
+ int v = a_Rand.randInt(m_Sum);
+ return MapValue(v);
+}
+
+
+
+
+
+int cProbabDistrib::MapValue(int a_OrigValue) const
+{
+ ASSERT(a_OrigValue >= 0);
+ ASSERT(a_OrigValue < m_Sum);
+
+ // Binary search through m_Cumulative for placement:
+ size_t Lo = 0;
+ size_t Hi = m_Cumulative.size() - 1;
+ while (Hi - Lo > 1)
+ {
+ int Mid = (Lo + Hi) / 2;
+ int MidProbab = m_Cumulative[Mid].m_Probability;
+ if (MidProbab < a_OrigValue)
+ {
+ Lo = Mid;
+ }
+ else
+ {
+ Hi = Mid;
+ }
+ }
+ ASSERT(Hi - Lo == 1);
+
+ // Linearly interpolate between Lo and Hi:
+ int ProbDif = m_Cumulative[Hi].m_Probability - m_Cumulative[Lo].m_Probability;
+ int ValueDif = m_Cumulative[Hi].m_Value - m_Cumulative[Lo].m_Value;
+ return m_Cumulative[Lo].m_Value + (a_OrigValue - m_Cumulative[Lo].m_Probability) * ValueDif / ProbDif;
+}
+
+
+
+
diff --git a/src/ProbabDistrib.h b/src/ProbabDistrib.h
new file mode 100644
index 000000000..ddaadd9b7
--- /dev/null
+++ b/src/ProbabDistrib.h
@@ -0,0 +1,74 @@
+
+// ProbabDistrib.h
+
+// Declares the cProbabDistrib class representing a discrete probability distribution curve and random generator
+
+/*
+Usage:
+1, Create a cProbabDistrib instance
+2, Initialize the distribution either programmatically, using the SetPoints() function, or using a definition string
+3, Ask for random numbers in that probability distribution using the Random() function
+*/
+
+
+
+
+
+#pragma once
+
+
+
+
+
+// fwd:
+class MTRand;
+
+
+
+
+
+class cProbabDistrib
+{
+public:
+ class cPoint
+ {
+ public:
+ int m_Value;
+ int m_Probability;
+
+ cPoint(int a_Value, int a_Probability) :
+ m_Value(a_Value),
+ m_Probability(a_Probability)
+ {
+ }
+ } ;
+
+ typedef std::vector<cPoint> cPoints;
+
+
+ cProbabDistrib(int a_MaxValue);
+
+ /// Sets the distribution curve using an array of [value, probability] points, linearly interpolated. a_Points must not be empty.
+ void SetPoints(const cPoints & a_Points);
+
+ /// Sets the distribution curve using a definition string; returns true on successful parse
+ bool SetDefString(const AString & a_DefString);
+
+ /// Gets a random value from a_Rand, shapes it into the distribution curve and returns the value.
+ int Random(MTRand & a_Rand) const;
+
+ /// Maps value in range [0, m_Sum] into the range [0, m_MaxValue] using the stored probability
+ int MapValue(int a_OrigValue) const;
+
+ int GetSum(void) const { return m_Sum; }
+
+protected:
+
+ int m_MaxValue;
+ cPoints m_Cumulative; ///< Cumulative probability of the values, sorted, for fast bsearch lookup
+ int m_Sum; ///< Sum of all the probabilities across all values in the domain; -1 if not set
+} ;
+
+
+
+
diff --git a/src/Protocol/ChunkDataSerializer.cpp b/src/Protocol/ChunkDataSerializer.cpp
new file mode 100644
index 000000000..2a9230fee
--- /dev/null
+++ b/src/Protocol/ChunkDataSerializer.cpp
@@ -0,0 +1,176 @@
+
+// ChunkDataSerializer.cpp
+
+// Implements the cChunkDataSerializer class representing the object that can:
+// - serialize chunk data to different protocol versions
+// - cache such serialized data for multiple clients
+
+#include "Globals.h"
+#include "ChunkDataSerializer.h"
+#include "zlib.h"
+
+
+
+
+cChunkDataSerializer::cChunkDataSerializer(
+ const cChunkDef::BlockTypes & a_BlockTypes,
+ const cChunkDef::BlockNibbles & a_BlockMetas,
+ const cChunkDef::BlockNibbles & a_BlockLight,
+ const cChunkDef::BlockNibbles & a_BlockSkyLight,
+ const unsigned char * a_BiomeData
+) :
+ m_BlockTypes(a_BlockTypes),
+ m_BlockMetas(a_BlockMetas),
+ m_BlockLight(a_BlockLight),
+ m_BlockSkyLight(a_BlockSkyLight),
+ m_BiomeData(a_BiomeData)
+{
+}
+
+
+
+
+const AString & cChunkDataSerializer::Serialize(int a_Version)
+{
+ Serializations::const_iterator itr = m_Serializations.find(a_Version);
+ if (itr != m_Serializations.end())
+ {
+ return itr->second;
+ }
+
+ AString data;
+ switch (a_Version)
+ {
+ case RELEASE_1_2_5: Serialize29(data); break;
+ case RELEASE_1_3_2: Serialize39(data); break;
+ // TODO: Other protocol versions may serialize the data differently; implement here
+
+ default:
+ {
+ LOGERROR("cChunkDataSerializer::Serialize(): Unknown version: %d", a_Version);
+ ASSERT(!"Unknown chunk data serialization version");
+ break;
+ }
+ }
+ m_Serializations[a_Version] = data;
+ return m_Serializations[a_Version];
+}
+
+
+
+
+
+void cChunkDataSerializer::Serialize29(AString & a_Data)
+{
+ // TODO: Do not copy data and then compress it; rather, compress partial blocks of data (zlib *can* stream)
+
+ const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
+ const int MetadataOffset = sizeof(m_BlockTypes);
+ const int BlockLightOffset = MetadataOffset + sizeof(m_BlockMetas);
+ const int SkyLightOffset = BlockLightOffset + sizeof(m_BlockLight);
+ const int BiomeOffset = SkyLightOffset + sizeof(m_BlockSkyLight);
+ const int DataSize = BiomeOffset + BiomeDataSize;
+
+ // Temporary buffer for the composed data:
+ char AllData [DataSize];
+
+ memcpy(AllData, m_BlockTypes, sizeof(m_BlockTypes));
+ memcpy(AllData + MetadataOffset, m_BlockMetas, sizeof(m_BlockMetas));
+ memcpy(AllData + BlockLightOffset, m_BlockLight, sizeof(m_BlockLight));
+ memcpy(AllData + SkyLightOffset, m_BlockSkyLight, sizeof(m_BlockSkyLight));
+ memcpy(AllData + BiomeOffset, m_BiomeData, BiomeDataSize);
+
+ // Compress the data:
+ // In order not to use allocation, use a fixed-size buffer, with the size
+ // that uses the same calculation as compressBound():
+ const uLongf CompressedMaxSize = DataSize + (DataSize >> 12) + (DataSize >> 14) + (DataSize >> 25) + 16;
+ char CompressedBlockData[CompressedMaxSize];
+
+ uLongf CompressedSize = compressBound(DataSize);
+
+ // Run-time check that our compile-time guess about CompressedMaxSize was enough:
+ ASSERT(CompressedSize <= CompressedMaxSize);
+
+ compress2((Bytef*)CompressedBlockData, &CompressedSize, (const Bytef*)AllData, sizeof(AllData), Z_DEFAULT_COMPRESSION);
+
+ // Now put all those data into a_Data:
+
+ // "Ground-up continuous", or rather, "biome data present" flag:
+ a_Data.push_back('\x01');
+
+ // Two bitmaps; we're aways sending the full chunk with no additional data, so the bitmaps are 0xffff and 0, respectively
+ // Also, no endian flipping is needed because of the const values
+ unsigned short BitMap1 = 0xffff;
+ unsigned short BitMap2 = 0;
+ a_Data.append((const char *)&BitMap1, sizeof(short));
+ a_Data.append((const char *)&BitMap2, sizeof(short));
+
+ Int32 CompressedSizeBE = htonl(CompressedSize);
+ a_Data.append((const char *)&CompressedSizeBE, sizeof(CompressedSizeBE));
+
+ Int32 UnusedInt32 = 0;
+ a_Data.append((const char *)&UnusedInt32, sizeof(UnusedInt32));
+
+ a_Data.append(CompressedBlockData, CompressedSize);
+}
+
+
+
+
+
+void cChunkDataSerializer::Serialize39(AString & a_Data)
+{
+ // TODO: Do not copy data and then compress it; rather, compress partial blocks of data (zlib *can* stream)
+
+ const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
+ const int MetadataOffset = sizeof(m_BlockTypes);
+ const int BlockLightOffset = MetadataOffset + sizeof(m_BlockMetas);
+ const int SkyLightOffset = BlockLightOffset + sizeof(m_BlockLight);
+ const int BiomeOffset = SkyLightOffset + sizeof(m_BlockSkyLight);
+ const int DataSize = BiomeOffset + BiomeDataSize;
+
+ // Temporary buffer for the composed data:
+ char AllData [DataSize];
+
+ memcpy(AllData, m_BlockTypes, sizeof(m_BlockTypes));
+ memcpy(AllData + MetadataOffset, m_BlockMetas, sizeof(m_BlockMetas));
+ memcpy(AllData + BlockLightOffset, m_BlockLight, sizeof(m_BlockLight));
+ memcpy(AllData + SkyLightOffset, m_BlockSkyLight, sizeof(m_BlockSkyLight));
+ memcpy(AllData + BiomeOffset, m_BiomeData, BiomeDataSize);
+
+ // Compress the data:
+ // In order not to use allocation, use a fixed-size buffer, with the size
+ // that uses the same calculation as compressBound():
+ const uLongf CompressedMaxSize = DataSize + (DataSize >> 12) + (DataSize >> 14) + (DataSize >> 25) + 16;
+ char CompressedBlockData[CompressedMaxSize];
+
+ uLongf CompressedSize = compressBound(DataSize);
+
+ // Run-time check that our compile-time guess about CompressedMaxSize was enough:
+ ASSERT(CompressedSize <= CompressedMaxSize);
+
+ compress2((Bytef*)CompressedBlockData, &CompressedSize, (const Bytef*)AllData, sizeof(AllData), Z_DEFAULT_COMPRESSION);
+
+ // Now put all those data into a_Data:
+
+ // "Ground-up continuous", or rather, "biome data present" flag:
+ a_Data.push_back('\x01');
+
+ // Two bitmaps; we're aways sending the full chunk with no additional data, so the bitmaps are 0xffff and 0, respectively
+ // Also, no endian flipping is needed because of the const values
+ unsigned short BitMap1 = 0xffff;
+ unsigned short BitMap2 = 0;
+ a_Data.append((const char *)&BitMap1, sizeof(short));
+ a_Data.append((const char *)&BitMap2, sizeof(short));
+
+ Int32 CompressedSizeBE = htonl(CompressedSize);
+ a_Data.append((const char *)&CompressedSizeBE, sizeof(CompressedSizeBE));
+
+ // Unlike 29, 39 doesn't have the "unused" int
+
+ a_Data.append(CompressedBlockData, CompressedSize);
+}
+
+
+
+
diff --git a/src/Protocol/ChunkDataSerializer.h b/src/Protocol/ChunkDataSerializer.h
new file mode 100644
index 000000000..a42856356
--- /dev/null
+++ b/src/Protocol/ChunkDataSerializer.h
@@ -0,0 +1,48 @@
+
+// ChunkDataSerializer.h
+
+// Interfaces to the cChunkDataSerializer class representing the object that can:
+// - serialize chunk data to different protocol versions
+// - cache such serialized data for multiple clients
+
+
+
+
+
+class cChunkDataSerializer
+{
+protected:
+ const cChunkDef::BlockTypes & m_BlockTypes;
+ const cChunkDef::BlockNibbles & m_BlockMetas;
+ const cChunkDef::BlockNibbles & m_BlockLight;
+ const cChunkDef::BlockNibbles & m_BlockSkyLight;
+ const unsigned char * m_BiomeData;
+
+ typedef std::map<int, AString> Serializations;
+
+ Serializations m_Serializations;
+
+ void Serialize29(AString & a_Data); // Release 1.2.4 and 1.2.5
+ void Serialize39(AString & a_Data); // Release 1.3.1 and 1.3.2
+
+public:
+ enum
+ {
+ RELEASE_1_2_5 = 29,
+ RELEASE_1_3_2 = 39,
+ } ;
+
+ cChunkDataSerializer(
+ const cChunkDef::BlockTypes & a_BlockTypes,
+ const cChunkDef::BlockNibbles & a_BlockMetas,
+ const cChunkDef::BlockNibbles & a_BlockLight,
+ const cChunkDef::BlockNibbles & a_BlockSkyLight,
+ const unsigned char * a_BiomeData
+ );
+
+ const AString & Serialize(int a_Version); // Returns one of the internal m_Serializations[]
+} ;
+
+
+
+
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h
new file mode 100644
index 000000000..5023ea227
--- /dev/null
+++ b/src/Protocol/Protocol.h
@@ -0,0 +1,215 @@
+
+// Protocol.h
+
+// Interfaces to the cProtocol class representing the generic interface that a protocol
+// parser and serializer must implement
+
+
+
+
+
+#pragma once
+
+#include "../Defines.h"
+#include "../Endianness.h"
+
+
+
+
+class cPlayer;
+class cEntity;
+class cWindow;
+class cInventory;
+class cPawn;
+class cPickup;
+class cMonster;
+class cChunkDataSerializer;
+class cWorld;
+class cFallingBlock;
+
+
+
+
+
+typedef unsigned char Byte;
+
+
+
+
+
+class cProtocol
+{
+public:
+ cProtocol(cClientHandle * a_Client) :
+ m_Client(a_Client)
+ {
+ }
+ virtual ~cProtocol() {}
+
+ /// Called when client sends some data
+ virtual void DataReceived(const char * a_Data, int a_Size) = 0;
+
+ // Sending stuff to clients (alphabetically sorted):
+ virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0;
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0;
+ virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
+ virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
+ virtual void SendChat (const AString & a_Message) = 0;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
+ virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) = 0;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
+ virtual void SendDisconnect (const AString & a_Reason) = 0;
+ virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+)
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
+ virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0;
+ virtual void SendEntityLook (const cEntity & a_Entity) = 0;
+ virtual void SendEntityMetadata (const cEntity & a_Entity) = 0;
+ virtual void SendEntityProperties (const cEntity & a_Entity) = 0;
+ virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
+ virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
+ virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
+ virtual void SendEntityVelocity (const cEntity & a_Entity) = 0;
+ virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0;
+ virtual void SendGameMode (eGameMode a_GameMode) = 0;
+ virtual void SendHealth (void) = 0;
+ virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
+ virtual void SendKeepAlive (int a_PingID) = 0;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
+ virtual void SendPlayerAbilities (void) = 0;
+ virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) = 0;
+ virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0;
+ virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)
+ virtual void SendPlayerMoveLook (void) = 0;
+ virtual void SendPlayerPosition (void) = 0;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
+ virtual void SendRespawn (void) = 0;
+ virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8
+ virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
+ virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;
+ virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
+ virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0;
+ virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) = 0;
+ virtual void SendTabCompletionResults(const AStringVector & a_Results) = 0;
+ virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
+ virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
+ virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) = 0;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
+ virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
+ virtual void SendWeather (eWeather a_Weather) = 0;
+ virtual void SendWholeInventory (const cWindow & a_Window) = 0;
+ virtual void SendWindowClose (const cWindow & a_Window) = 0;
+ virtual void SendWindowOpen (const cWindow & a_Window) = 0;
+ virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) = 0;
+
+ /// Returns the ServerID used for authentication through session.minecraft.net
+ virtual AString GetAuthServerID(void) = 0;
+
+protected:
+ cClientHandle * m_Client;
+ cCriticalSection m_CSPacket; //< Each SendXYZ() function must acquire this CS in order to send the whole packet at once
+
+ /// A generic data-sending routine, all outgoing packet data needs to be routed through this so that descendants may override it
+ virtual void SendData(const char * a_Data, int a_Size) = 0;
+
+ /// Called after writing each packet, enables descendants to flush their buffers
+ virtual void Flush(void) {};
+
+ // Helpers for writing partial packet data, write using SendData()
+ void WriteByte(Byte a_Value)
+ {
+ SendData((const char *)&a_Value, 1);
+ }
+
+ void WriteShort(short a_Value)
+ {
+ a_Value = htons(a_Value);
+ SendData((const char *)&a_Value, 2);
+ }
+
+ /*
+ void WriteShort(unsigned short a_Value)
+ {
+ a_Value = htons(a_Value);
+ SendData((const char *)&a_Value, 2);
+ }
+ */
+
+ void WriteInt(int a_Value)
+ {
+ a_Value = htonl(a_Value);
+ SendData((const char *)&a_Value, 4);
+ }
+
+ void WriteUInt(unsigned int a_Value)
+ {
+ a_Value = htonl(a_Value);
+ SendData((const char *)&a_Value, 4);
+ }
+
+ void WriteInt64 (Int64 a_Value)
+ {
+ a_Value = HostToNetwork8(&a_Value);
+ SendData((const char *)&a_Value, 8);
+ }
+
+ void WriteFloat (float a_Value)
+ {
+ unsigned int val = HostToNetwork4(&a_Value);
+ SendData((const char *)&val, 4);
+ }
+
+ void WriteDouble(double a_Value)
+ {
+ unsigned long long val = HostToNetwork8(&a_Value);
+ SendData((const char *)&val, 8);
+ }
+
+ void WriteString(const AString & a_Value)
+ {
+ AString UTF16;
+ UTF8ToRawBEUTF16(a_Value.c_str(), a_Value.length(), UTF16);
+ WriteShort((unsigned short)(UTF16.size() / 2));
+ SendData(UTF16.data(), UTF16.size());
+ }
+
+ void WriteBool(bool a_Value)
+ {
+ WriteByte(a_Value ? 1 : 0);
+ }
+
+ void WriteVectorI(const Vector3i & a_Vector)
+ {
+ WriteInt(a_Vector.x);
+ WriteInt(a_Vector.y);
+ WriteInt(a_Vector.z);
+ }
+
+ void WriteVarInt(UInt32 a_Value)
+ {
+ // A 32-bit integer can be encoded by at most 5 bytes:
+ unsigned char b[5];
+ int idx = 0;
+ do
+ {
+ b[idx] = (a_Value & 0x7f) | ((a_Value > 0x7f) ? 0x80 : 0x00);
+ a_Value = a_Value >> 7;
+ idx++;
+ } while (a_Value > 0);
+
+ SendData((const char *)b, idx);
+ }
+
+ void WriteVarUTF8String(const AString & a_String)
+ {
+ WriteVarInt(a_String.size());
+ SendData(a_String.data(), a_String.size());
+ }
+} ;
+
+
+
+
+
diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp
new file mode 100644
index 000000000..9f2770815
--- /dev/null
+++ b/src/Protocol/Protocol125.cpp
@@ -0,0 +1,1869 @@
+
+// Protocol125.cpp
+
+// Implements the cProtocol125 class representing the release 1.2.5 protocol (#29)
+/*
+Documentation:
+ - protocol: http://wiki.vg/wiki/index.php?title=Protocol&oldid=2513
+ - session handling: http://wiki.vg/wiki/index.php?title=Session&oldid=2262
+ - slot format: http://wiki.vg/wiki/index.php?title=Slot_Data&oldid=2152
+*/
+
+#include "Globals.h"
+
+#include "Protocol125.h"
+
+#include "../ClientHandle.h"
+#include "../World.h"
+#include "ChunkDataSerializer.h"
+#include "../Entities/Entity.h"
+#include "../Mobs/Monster.h"
+#include "../Entities/Pickup.h"
+#include "../Entities/Player.h"
+#include "../ChatColor.h"
+#include "../UI/Window.h"
+#include "../Root.h"
+#include "../Server.h"
+
+#include "../Entities/ProjectileEntity.h"
+#include "../Entities/Minecart.h"
+#include "../Entities/FallingBlock.h"
+
+#include "../Mobs/IncludeAllMonsters.h"
+
+
+
+
+
+enum
+{
+ PACKET_KEEP_ALIVE = 0x00,
+ PACKET_LOGIN = 0x01,
+ PACKET_HANDSHAKE = 0x02,
+ PACKET_CHAT = 0x03,
+ PACKET_UPDATE_TIME = 0x04,
+ PACKET_ENTITY_EQUIPMENT = 0x05,
+ PACKET_USE_ENTITY = 0x07,
+ PACKET_UPDATE_HEALTH = 0x08,
+ PACKET_RESPAWN = 0x09,
+ PACKET_PLAYER_ON_GROUND = 0x0a,
+ PACKET_PLAYER_POS = 0x0b,
+ PACKET_PLAYER_LOOK = 0x0c,
+ PACKET_PLAYER_MOVE_LOOK = 0x0d,
+ PACKET_BLOCK_DIG = 0x0e,
+ PACKET_BLOCK_PLACE = 0x0f,
+ PACKET_SLOT_SELECTED = 0x10,
+ PACKET_USE_BED = 0x11,
+ PACKET_ANIMATION = 0x12,
+ PACKET_PACKET_ENTITY_ACTION = 0x13,
+ PACKET_PLAYER_SPAWN = 0x14,
+ PACKET_PICKUP_SPAWN = 0x15,
+ PACKET_COLLECT_PICKUP = 0x16,
+ PACKET_SPAWN_OBJECT = 0x17,
+ PACKET_SPAWN_MOB = 0x18,
+ PACKET_ENTITY_VELOCITY = 0x1c,
+ PACKET_DESTROY_ENTITY = 0x1d,
+ PACKET_ENTITY = 0x1e,
+ PACKET_ENT_REL_MOVE = 0x1f,
+ PACKET_ENT_LOOK = 0x20,
+ PACKET_ENT_REL_MOVE_LOOK = 0x21,
+ PACKET_ENT_TELEPORT = 0x22,
+ PACKET_ENT_HEAD_LOOK = 0x23,
+ PACKET_ENT_STATUS = 0x26,
+ PACKET_ATTACH_ENTITY = 0x27,
+ PACKET_METADATA = 0x28,
+ PACKET_PRE_CHUNK = 0x32,
+ PACKET_MAP_CHUNK = 0x33,
+ PACKET_MULTI_BLOCK = 0x34,
+ PACKET_BLOCK_CHANGE = 0x35,
+ PACKET_BLOCK_ACTION = 0x36,
+ PACKET_EXPLOSION = 0x3C,
+ PACKET_SOUND_EFFECT = 0x3e,
+ PACKET_SOUND_PARTICLE_EFFECT = 0x3d,
+ PACKET_CHANGE_GAME_STATE = 0x46,
+ PACKET_THUNDERBOLT = 0x47,
+ PACKET_WINDOW_OPEN = 0x64,
+ PACKET_WINDOW_CLOSE = 0x65,
+ PACKET_WINDOW_CLICK = 0x66,
+ PACKET_INVENTORY_SLOT = 0x67,
+ PACKET_INVENTORY_WHOLE = 0x68,
+ PACKET_WINDOW_PROPERTY = 0x69,
+ PACKET_CREATIVE_INVENTORY_ACTION = 0x6B,
+ PACKET_UPDATE_SIGN = 0x82,
+ PACKET_PLAYER_LIST_ITEM = 0xC9,
+ PACKET_PLAYER_ABILITIES = 0xca,
+ PACKET_PLUGIN_MESSAGE = 0xfa,
+ PACKET_PING = 0xfe,
+ PACKET_DISCONNECT = 0xff
+} ;
+
+
+
+
+
+#define HANDLE_PACKET_READ(Proc, Type, Var) \
+ Type Var; \
+ { \
+ if (!m_ReceivedData.Proc(Var)) \
+ { \
+ m_ReceivedData.CheckValid(); \
+ return PARSE_INCOMPLETE; \
+ } \
+ m_ReceivedData.CheckValid(); \
+ }
+
+
+
+
+typedef unsigned char Byte;
+
+
+
+
+
+cProtocol125::cProtocol125(cClientHandle * a_Client) :
+ super(a_Client),
+ m_ReceivedData(32 KiB)
+{
+}
+
+
+
+
+
+void cProtocol125::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_ATTACH_ENTITY);
+ WriteInt(a_Entity.GetUniqueID());
+ WriteInt((a_Vehicle == NULL) ? -1 : a_Vehicle->GetUniqueID());
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
+{
+ UNUSED(a_BlockType);
+
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_BLOCK_ACTION);
+ WriteInt (a_BlockX);
+ WriteShort((short)a_BlockY);
+ WriteInt (a_BlockZ);
+ WriteByte (a_Byte1);
+ WriteByte (a_Byte2);
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage)
+{
+ // Not supported in this protocol version
+}
+
+
+
+
+
+void cProtocol125::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_BLOCK_CHANGE);
+ WriteInt (a_BlockX);
+ WriteByte((unsigned char)a_BlockY);
+ WriteInt (a_BlockZ);
+ WriteByte(a_BlockType);
+ WriteByte(a_BlockMeta);
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
+{
+ cCSLock Lock(m_CSPacket);
+ if (a_Changes.size() == 1)
+ {
+ // Special packet for single-block changes
+ const sSetBlock & blk = a_Changes.front();
+ SendBlockChange(a_ChunkX * cChunkDef::Width + blk.x, blk.y, a_ChunkZ * cChunkDef::Width + blk.z, blk.BlockType, blk.BlockMeta);
+ return;
+ }
+
+ WriteByte (PACKET_MULTI_BLOCK);
+ WriteInt (a_ChunkX);
+ WriteInt (a_ChunkZ);
+ WriteShort((unsigned short)a_Changes.size());
+ WriteUInt (sizeof(int) * a_Changes.size());
+ for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
+ {
+ unsigned int Coords = itr->y | (itr->z << 8) | (itr->x << 12);
+ unsigned int Blocks = itr->BlockMeta | (itr->BlockType << 4);
+ WriteUInt(Coords << 16 | Blocks);
+ }
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendChat(const AString & a_Message)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_CHAT);
+ WriteString(a_Message);
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
+{
+ cCSLock Lock(m_CSPacket);
+
+ // Send the pre-chunk:
+ SendPreChunk(a_ChunkX, a_ChunkZ, true);
+
+ // Send the chunk data:
+ AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_2_5);
+ WriteByte(PACKET_MAP_CHUNK);
+ WriteInt (a_ChunkX);
+ WriteInt (a_ChunkZ);
+ SendData(Serialized.data(), Serialized.size());
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_COLLECT_PICKUP);
+ WriteInt (a_Pickup.GetUniqueID());
+ WriteInt (a_Player.GetUniqueID());
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendDestroyEntity(const cEntity & a_Entity)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_DESTROY_ENTITY);
+ WriteInt (a_Entity.GetUniqueID());
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendDisconnect(const AString & a_Reason)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte ((unsigned char)PACKET_DISCONNECT);
+ WriteString(a_Reason);
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ // This protocol version doesn't support this packet, sign editor is invoked by the client automatically
+ UNUSED(a_BlockX);
+ UNUSED(a_BlockY);
+ UNUSED(a_BlockZ);
+}
+
+
+
+
+
+void cProtocol125::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_ENTITY_EQUIPMENT);
+ WriteInt (a_Entity.GetUniqueID());
+ WriteShort(a_SlotNum);
+ WriteShort(a_Item.m_ItemType);
+ WriteShort(a_Item.m_ItemDamage);
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendEntityHeadLook(const cEntity & a_Entity)
+{
+ ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
+
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_ENT_HEAD_LOOK);
+ WriteInt (a_Entity.GetUniqueID());
+ WriteByte((char)((a_Entity.GetHeadYaw() / 360.f) * 256));
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendEntityLook(const cEntity & a_Entity)
+{
+ ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
+
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_ENT_LOOK);
+ WriteInt (a_Entity.GetUniqueID());
+ WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256));
+ WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendEntityMetadata(const cEntity & a_Entity)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_METADATA);
+ WriteInt (a_Entity.GetUniqueID());
+
+ WriteCommonMetadata(a_Entity);
+ if (a_Entity.IsMob())
+ {
+ WriteMobMetadata(((const cMonster &)a_Entity));
+ }
+ else
+ {
+ WriteEntityMetadata(a_Entity);
+ }
+ WriteByte(0x7f);
+
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendEntityProperties(const cEntity & a_Entity)
+{
+ // Not supported in this protocol version
+}
+
+
+
+
+
+void cProtocol125::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
+{
+ ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
+
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_ENT_REL_MOVE);
+ WriteInt (a_Entity.GetUniqueID());
+ WriteByte(a_RelX);
+ WriteByte(a_RelY);
+ WriteByte(a_RelZ);
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
+{
+ ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
+
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_ENT_REL_MOVE_LOOK);
+ WriteInt (a_Entity.GetUniqueID());
+ WriteByte(a_RelX);
+ WriteByte(a_RelY);
+ WriteByte(a_RelZ);
+ WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256));
+ WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendEntityStatus(const cEntity & a_Entity, char a_Status)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_ENT_STATUS);
+ WriteInt (a_Entity.GetUniqueID());
+ WriteByte(a_Status);
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendEntityVelocity(const cEntity & a_Entity)
+{
+ ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
+
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_ENTITY_VELOCITY);
+ WriteInt (a_Entity.GetUniqueID());
+ WriteShort((short) (a_Entity.GetSpeedX() * 400)); //400 = 8000 / 20
+ WriteShort((short) (a_Entity.GetSpeedY() * 400));
+ WriteShort((short) (a_Entity.GetSpeedZ() * 400));
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_EXPLOSION);
+ WriteDouble (a_BlockX);
+ WriteDouble (a_BlockY);
+ WriteDouble (a_BlockZ);
+ WriteFloat (a_Radius);
+ WriteInt (a_BlocksAffected.size());
+ int BlockX = (int)a_BlockX;
+ int BlockY = (int)a_BlockY;
+ int BlockZ = (int)a_BlockZ;
+ for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(); itr != a_BlocksAffected.end(); ++itr)
+ {
+ WriteByte((Byte)(itr->x - BlockX));
+ WriteByte((Byte)(itr->y - BlockY));
+ WriteByte((Byte)(itr->z - BlockZ));
+ }
+ WriteFloat((float)a_PlayerMotion.x);
+ WriteFloat((float)a_PlayerMotion.y);
+ WriteFloat((float)a_PlayerMotion.z);
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendGameMode(eGameMode a_GameMode)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_CHANGE_GAME_STATE);
+ WriteByte(3);
+ WriteByte((char)a_GameMode);
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendHandshake(const AString & a_ConnectionHash)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_HANDSHAKE);
+ WriteString(a_ConnectionHash);
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendHealth(void)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_UPDATE_HEALTH);
+ WriteShort((short)m_Client->GetPlayer()->GetHealth());
+ WriteShort(m_Client->GetPlayer()->GetFoodLevel());
+ WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel());
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_INVENTORY_SLOT);
+ WriteByte (a_WindowID);
+ WriteShort(a_SlotNum);
+ WriteItem (a_Item);
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendKeepAlive(int a_PingID)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_KEEP_ALIVE);
+ WriteInt (a_PingID);
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
+{
+ UNUSED(a_World);
+ cCSLock Lock(m_CSPacket);
+
+ WriteByte (PACKET_LOGIN);
+ WriteInt (a_Player.GetUniqueID()); // EntityID of the player
+ WriteString(""); // Username, not used
+ WriteString("default"); // Level type
+ WriteInt ((int)a_Player.GetGameMode());
+ WriteInt ((int)(a_World.GetDimension()));
+ WriteByte (2); // TODO: Difficulty
+ WriteByte (0); // Unused
+ WriteByte (60); // Client list width or something
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_PICKUP_SPAWN);
+ WriteInt (a_Pickup.GetUniqueID());
+ WriteShort (a_Pickup.GetItem().m_ItemType);
+ WriteByte (a_Pickup.GetItem().m_ItemCount);
+ WriteShort (a_Pickup.GetItem().m_ItemDamage);
+ WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
+ WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
+ WriteByte ((char)(a_Pickup.GetSpeed().y * 8));
+ WriteByte ((char)(a_Pickup.GetSpeed().z * 8));
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_ANIMATION);
+ WriteInt (a_Player.GetUniqueID());
+ WriteByte(a_Animation);
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
+{
+ cCSLock Lock(m_CSPacket);
+ AString PlayerName(a_Player.GetColor());
+ PlayerName.append(a_Player.GetName());
+ if (PlayerName.length() > 14)
+ {
+ PlayerName.erase(14);
+ }
+ PlayerName += cChatColor::White;
+
+ WriteByte ((unsigned char)PACKET_PLAYER_LIST_ITEM);
+ WriteString(PlayerName);
+ WriteBool (a_IsOnline);
+ WriteShort (a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0);
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendPlayerMaxSpeed(void)
+{
+ // Not supported by this protocol version
+}
+
+
+
+
+
+void cProtocol125::SendPlayerMoveLook(void)
+{
+ cCSLock Lock(m_CSPacket);
+
+ /*
+ LOGD("Sending PlayerMoveLook: {%0.2f, %0.2f, %0.2f}, stance %0.2f, OnGround: %d",
+ m_Player->GetPosX(), m_Player->GetPosY(), m_Player->GetPosZ(), m_Player->GetStance(), m_Player->IsOnGround() ? 1 : 0
+ );
+ */
+
+ WriteByte (PACKET_PLAYER_MOVE_LOOK);
+ cPlayer * Player = m_Client->GetPlayer();
+ WriteDouble(Player->GetPosX());
+ WriteDouble(Player->GetStance() + 0.03); // Add a small amount so that the player doesn't start inside a block
+ WriteDouble(Player->GetPosY() + 0.03); // Add a small amount so that the player doesn't start inside a block
+ WriteDouble(Player->GetPosZ());
+ WriteFloat ((float)(Player->GetRotation()));
+ WriteFloat ((float)(Player->GetPitch()));
+ WriteBool (Player->IsOnGround());
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendPlayerPosition(void)
+{
+ cCSLock Lock(m_CSPacket);
+ LOGD("Ignore send PlayerPos"); // PlayerPos is a C->S packet only now
+}
+
+
+
+
+
+void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player)
+{
+ const cItem & HeldItem = a_Player.GetEquippedItem();
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_PLAYER_SPAWN);
+ WriteInt (a_Player.GetUniqueID());
+ WriteString(a_Player.GetName());
+ WriteInt ((int)(a_Player.GetPosX() * 32));
+ WriteInt ((int)(a_Player.GetPosY() * 32));
+ WriteInt ((int)(a_Player.GetPosZ() * 32));
+ WriteByte ((char)((a_Player.GetRot().x / 360.f) * 256));
+ WriteByte ((char)((a_Player.GetRot().y / 360.f) * 256));
+ WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType);
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendRespawn(void)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_RESPAWN);
+ WriteInt ((int)(m_Client->GetPlayer()->GetWorld()->GetDimension()));
+ WriteByte (2); // TODO: Difficulty; 2 = Normal
+ WriteByte ((char)m_Client->GetPlayer()->GetGameMode());
+ WriteShort (256); // Current world height
+ WriteString("default");
+}
+
+
+
+
+
+void cProtocol125::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
+{
+ // Not needed in this protocol version
+}
+
+
+
+
+
+void cProtocol125::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
+{
+ // Not implemented in this protocol version
+}
+
+
+
+
+
+void cProtocol125::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
+{
+ // This protocol version implements falling blocks using the spawn object / vehicle packet:
+ SendSpawnObject(a_FallingBlock, 70, a_FallingBlock.GetBlockType(), 0, 0);
+}
+
+
+
+
+
+void cProtocol125::SendSpawnMob(const cMonster & a_Mob)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_SPAWN_MOB);
+ WriteInt (a_Mob.GetUniqueID());
+ WriteByte (a_Mob.GetMobType());
+ WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32));
+ WriteByte (0);
+ WriteByte (0);
+ WriteByte (0);
+
+ WriteCommonMetadata(a_Mob);
+ WriteMobMetadata(a_Mob);
+ WriteByte(0x7f);
+
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
+{
+ UNUSED(a_Yaw);
+ UNUSED(a_Pitch);
+
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_SPAWN_OBJECT);
+ WriteInt (a_Entity.GetUniqueID());
+ WriteByte(a_ObjectType);
+ WriteInt ((int)(a_Entity.GetPosX() * 32));
+ WriteInt ((int)(a_Entity.GetPosY() * 32));
+ WriteInt ((int)(a_Entity.GetPosZ() * 32));
+ WriteByte(a_Pitch);
+ WriteByte(a_Yaw);
+ WriteInt (a_ObjectData);
+ if (a_ObjectData != 0)
+ {
+ WriteShort((short)(a_Entity.GetSpeedX() * 400));
+ WriteShort((short)(a_Entity.GetSpeedY() * 400));
+ WriteShort((short)(a_Entity.GetSpeedZ() * 400));
+ }
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_SPAWN_OBJECT);
+ WriteInt (a_Vehicle.GetUniqueID());
+ WriteByte (a_VehicleType);
+ WriteInt ((int)(a_Vehicle.GetPosX() * 32));
+ WriteInt ((int)(a_Vehicle.GetPosY() * 32));
+ WriteInt ((int)(a_Vehicle.GetPosZ() * 32));
+ WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256));
+ WriteByte ((Byte)((a_Vehicle.GetRotation() / 360.f) * 256));
+ WriteInt (a_VehicleSubType);
+ if (a_VehicleSubType != 0)
+ {
+ WriteShort((short)(a_Vehicle.GetSpeedX() * 400));
+ WriteShort((short)(a_Vehicle.GetSpeedY() * 400));
+ WriteShort((short)(a_Vehicle.GetSpeedZ() * 400));
+ }
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendTabCompletionResults(const AStringVector & a_Results)
+{
+ // This protocol version doesn't support tab completion
+ UNUSED(a_Results);
+}
+
+
+
+
+
+void cProtocol125::SendTeleportEntity(const cEntity & a_Entity)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_ENT_TELEPORT);
+ WriteInt (a_Entity.GetUniqueID());
+ WriteInt ((int)(floor(a_Entity.GetPosX() * 32)));
+ WriteInt ((int)(floor(a_Entity.GetPosY() * 32)));
+ WriteInt ((int)(floor(a_Entity.GetPosZ() * 32)));
+ WriteByte ((char)((a_Entity.GetRotation() / 360.f) * 256));
+ WriteByte ((char)((a_Entity.GetPitch() / 360.f) * 256));
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_THUNDERBOLT);
+ WriteInt (0x7fffffff); // Entity ID of the thunderbolt; we use a constant one
+ WriteBool(true); // Unknown bool
+ WriteInt (a_BlockX * 32);
+ WriteInt (a_BlockY * 32);
+ WriteInt (a_BlockZ * 32);
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_UPDATE_TIME);
+ // Use a_WorldAge for daycount, and a_TimeOfDay for the proper time of day:
+ WriteInt64((24000 * (a_WorldAge / 24000)) + (a_TimeOfDay % 24000));
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSPacket);
+ SendPreChunk(a_ChunkX, a_ChunkZ, false);
+}
+
+
+
+
+
+void cProtocol125::SendUpdateSign(
+ int a_BlockX, int a_BlockY, int a_BlockZ,
+ const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4
+)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte ((unsigned char)PACKET_UPDATE_SIGN);
+ WriteInt (a_BlockX);
+ WriteShort ((short)a_BlockY);
+ WriteInt (a_BlockZ);
+ WriteString(a_Line1);
+ WriteString(a_Line2);
+ WriteString(a_Line3);
+ WriteString(a_Line4);
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_USE_BED);
+ WriteInt (a_Entity.GetUniqueID());
+ WriteByte(0); // Unknown byte only 0 has been observed
+ WriteInt (a_BlockX);
+ WriteByte(a_BlockY);
+ WriteInt (a_BlockZ);
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendWeather(eWeather a_Weather)
+{
+ cCSLock Lock(m_CSPacket);
+ switch( a_Weather )
+ {
+ case eWeather_Sunny:
+ {
+ WriteByte(PACKET_CHANGE_GAME_STATE);
+ WriteByte(2); // Stop rain
+ WriteByte(0); // Unused
+ Flush();
+ break;
+ }
+
+ case eWeather_Rain:
+ case eWeather_ThunderStorm:
+ {
+ WriteByte(PACKET_CHANGE_GAME_STATE);
+ WriteByte(1); // Begin rain
+ WriteByte(0); // Unused
+ Flush();
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cProtocol125::SendWholeInventory(const cWindow & a_Window)
+{
+ cCSLock Lock(m_CSPacket);
+ cItems Slots;
+ a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
+ SendWindowSlots(a_Window.GetWindowID(), Slots.size(), &(Slots[0]));
+}
+
+
+
+
+
+void cProtocol125::SendWindowClose(const cWindow & a_Window)
+{
+ if (a_Window.GetWindowType() == cWindow::wtInventory)
+ {
+ // Do not send inventory-window-close
+ return;
+ }
+
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_WINDOW_CLOSE);
+ WriteByte(a_Window.GetWindowID());
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendWindowOpen(const cWindow & a_Window)
+{
+ if (a_Window.GetWindowType() < 0)
+ {
+ // Do not send for inventory windows
+ return;
+ }
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_WINDOW_OPEN);
+ WriteByte (a_Window.GetWindowID());
+ WriteByte (a_Window.GetWindowType());
+ WriteString(a_Window.GetWindowTitle());
+ WriteByte (a_Window.GetNumNonInventorySlots());
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_WINDOW_PROPERTY);
+ WriteByte (a_Window.GetWindowID());
+ WriteShort(a_Property);
+ WriteShort(a_Value);
+ Flush();
+}
+
+
+
+
+
+AString cProtocol125::GetAuthServerID(void)
+{
+ // http://wiki.vg/wiki/index.php?title=Session&oldid=2262
+ // The server generates a random hash and that is used for all clients, unmodified
+ return cRoot::Get()->GetServer()->GetServerID();
+}
+
+
+
+
+
+void cProtocol125::SendData(const char * a_Data, int a_Size)
+{
+ m_Client->SendData(a_Data, a_Size);
+}
+
+
+
+
+
+void cProtocol125::DataReceived(const char * a_Data, int a_Size)
+{
+ if (!m_ReceivedData.Write(a_Data, a_Size))
+ {
+ // Too much data in the incoming queue, report to caller:
+ m_Client->PacketBufferFull();
+ return;
+ }
+
+ // Parse and handle all complete packets in m_ReceivedData:
+ while (m_ReceivedData.CanReadBytes(1))
+ {
+ unsigned char PacketType;
+ m_ReceivedData.ReadByte(PacketType);
+ switch (ParsePacket(PacketType))
+ {
+ case PARSE_UNKNOWN:
+ {
+ // An unknown packet has been received, notify the client and abort:
+ m_Client->PacketUnknown(PacketType);
+ return;
+ }
+ case PARSE_ERROR:
+ {
+ // An error occurred while parsing a known packet, notify the client and abort:
+ m_Client->PacketError(PacketType);
+ return;
+ }
+ case PARSE_INCOMPLETE:
+ {
+ // Incomplete packet, bail out and process with the next batch of data
+ m_ReceivedData.ResetRead();
+ return;
+ }
+ default:
+ {
+ // Packet successfully parsed, commit the read data and try again one more packet
+ m_ReceivedData.CommitRead();
+ break;
+ }
+ }
+ }
+}
+
+
+
+
+
+int cProtocol125::ParsePacket(unsigned char a_PacketType)
+{
+ switch (a_PacketType)
+ {
+ default: return PARSE_UNKNOWN;
+ case PACKET_ANIMATION: return ParseArmAnim();
+ case PACKET_BLOCK_DIG: return ParseBlockDig();
+ case PACKET_BLOCK_PLACE: return ParseBlockPlace();
+ case PACKET_CHAT: return ParseChat();
+ case PACKET_CREATIVE_INVENTORY_ACTION: return ParseCreativeInventoryAction();
+ case PACKET_DISCONNECT: return ParseDisconnect();
+ case PACKET_HANDSHAKE: return ParseHandshake();
+ case PACKET_KEEP_ALIVE: return ParseKeepAlive();
+ case PACKET_LOGIN: return ParseLogin();
+ case PACKET_PACKET_ENTITY_ACTION: return ParseEntityAction();
+ case PACKET_PING: return ParsePing();
+ case PACKET_PLAYER_ABILITIES: return ParsePlayerAbilities();
+ case PACKET_PLAYER_LOOK: return ParsePlayerLook();
+ case PACKET_PLAYER_MOVE_LOOK: return ParsePlayerMoveLook();
+ case PACKET_PLAYER_ON_GROUND: return ParsePlayerOnGround();
+ case PACKET_PLAYER_POS: return ParsePlayerPosition();
+ case PACKET_PLUGIN_MESSAGE: return ParsePluginMessage();
+ case PACKET_RESPAWN: return ParseRespawn();
+ case PACKET_SLOT_SELECTED: return ParseSlotSelected();
+ case PACKET_UPDATE_SIGN: return ParseUpdateSign();
+ case PACKET_USE_ENTITY: return ParseUseEntity();
+ case PACKET_WINDOW_CLICK: return ParseWindowClick();
+ case PACKET_WINDOW_CLOSE: return ParseWindowClose();
+ }
+}
+
+
+
+
+
+#define HANDLE_PACKET_PARSE(Packet) \
+ { \
+ int res = Packet.Parse(m_ReceivedData); \
+ if (res < 0) \
+ { \
+ return res; \
+ } \
+ }
+
+
+
+
+
+int cProtocol125::ParseArmAnim(void)
+{
+ HANDLE_PACKET_READ(ReadBEInt, int, EntityID);
+ HANDLE_PACKET_READ(ReadChar, char, Animation);
+ m_Client->HandleAnimation(Animation);
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol125::ParseBlockDig(void)
+{
+ HANDLE_PACKET_READ(ReadChar, char, Status);
+ HANDLE_PACKET_READ(ReadBEInt, int, PosX);
+ HANDLE_PACKET_READ(ReadByte, Byte, PosY);
+ HANDLE_PACKET_READ(ReadBEInt, int, PosZ);
+ HANDLE_PACKET_READ(ReadChar, char, BlockFace);
+ m_Client->HandleLeftClick(PosX, PosY, PosZ, BlockFace, Status);
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol125::ParseBlockPlace(void)
+{
+ HANDLE_PACKET_READ(ReadBEInt, int, PosX);
+ HANDLE_PACKET_READ(ReadByte, Byte, PosY);
+ HANDLE_PACKET_READ(ReadBEInt, int, PosZ);
+ HANDLE_PACKET_READ(ReadChar, char, BlockFace);
+
+ cItem HeldItem;
+ int res = ParseItem(HeldItem);
+ if (res < 0)
+ {
+ return res;
+ }
+
+ // 1.2.5 didn't have any cursor position, so use 8, 8, 8, so that halfslabs and stairs work correctly and the special value is recognizable.
+ m_Client->HandleRightClick(PosX, PosY, PosZ, BlockFace, 8, 8, 8, HeldItem);
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol125::ParseChat(void)
+{
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Message);
+ m_Client->HandleChat(Message);
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol125::ParseCreativeInventoryAction(void)
+{
+ HANDLE_PACKET_READ(ReadBEShort, short, SlotNum);
+ cItem HeldItem;
+ int res = ParseItem(HeldItem);
+ if (res < 0)
+ {
+ return res;
+ }
+ m_Client->HandleCreativeInventory(SlotNum, HeldItem);
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol125::ParseDisconnect(void)
+{
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Reason);
+ m_Client->HandleDisconnect(Reason);
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol125::ParseEntityAction(void)
+{
+ HANDLE_PACKET_READ(ReadBEInt, int, EntityID);
+ HANDLE_PACKET_READ(ReadChar, char, ActionID);
+ m_Client->HandleEntityAction(EntityID, ActionID);
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol125::ParseHandshake(void)
+{
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username);
+
+ AStringVector UserData = StringSplit(Username, ";"); // "FakeTruth;localhost:25565"
+ if (UserData.empty())
+ {
+ m_Client->Kick("Did not receive username");
+ return PARSE_OK;
+ }
+ m_Username = UserData[0];
+
+ LOGD("HANDSHAKE %s", Username.c_str());
+
+ if (!m_Client->HandleHandshake( m_Username ))
+ {
+ return PARSE_OK; // Player is not allowed into the server
+ }
+
+ SendHandshake(cRoot::Get()->GetServer()->GetServerID());
+ LOGD("User \"%s\" was sent a handshake response", m_Username.c_str());
+
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol125::ParseKeepAlive(void)
+{
+ HANDLE_PACKET_READ(ReadBEInt, int, KeepAliveID);
+ m_Client->HandleKeepAlive(KeepAliveID);
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol125::ParseLogin(void)
+{
+ HANDLE_PACKET_READ(ReadBEInt, int, ProtocolVersion);
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username);
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, LevelType);
+ HANDLE_PACKET_READ(ReadBEInt, int, ServerMode);
+ HANDLE_PACKET_READ(ReadBEInt, int, Dimension);
+ HANDLE_PACKET_READ(ReadChar, char, Difficulty);
+ HANDLE_PACKET_READ(ReadByte, Byte, WorldHeight);
+ HANDLE_PACKET_READ(ReadByte, Byte, MaxPlayers);
+
+ if (ProtocolVersion < 29)
+ {
+ m_Client->Kick("Your client is outdated!");
+ return PARSE_OK;
+ }
+ else if (ProtocolVersion > 29)
+ {
+ m_Client->Kick("Your client version is higher than the server!");
+ return PARSE_OK;
+ }
+
+ if (m_Username.compare(Username) != 0)
+ {
+ LOGWARNING("Login Username (\"%s\") does not match Handshake username (\"%s\") for client @ \"%s\", kicking",
+ Username.c_str(),
+ m_Username.c_str(),
+ m_Client->GetIPString().c_str()
+ );
+ m_Client->Kick("Hacked client"); // Don't tell them why we don't want them
+ return PARSE_OK;
+ }
+
+ m_Client->HandleLogin(ProtocolVersion, Username);
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol125::ParsePing(void)
+{
+ // Packet has no more data
+ m_Client->HandlePing();
+ return PARSE_OK;
+}
+
+
+
+
+
+
+int cProtocol125::ParsePlayerAbilities(void)
+{
+ HANDLE_PACKET_READ(ReadBool, bool, Invulnerable);
+ HANDLE_PACKET_READ(ReadBool, bool, IsFlying);
+ HANDLE_PACKET_READ(ReadBool, bool, CanFly);
+ HANDLE_PACKET_READ(ReadBool, bool, InstaMine);
+ // TODO: m_Client->HandlePlayerAbilities(...);
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol125::ParsePlayerLook(void)
+{
+ HANDLE_PACKET_READ(ReadBEFloat, float, Rotation);
+ HANDLE_PACKET_READ(ReadBEFloat, float, Pitch);
+ HANDLE_PACKET_READ(ReadBool, bool, IsOnGround);
+ m_Client->HandlePlayerLook(Rotation, Pitch, IsOnGround);
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol125::ParsePlayerMoveLook(void)
+{
+ HANDLE_PACKET_READ(ReadBEDouble, double, PosX);
+ HANDLE_PACKET_READ(ReadBEDouble, double, PosY);
+ HANDLE_PACKET_READ(ReadBEDouble, double, Stance);
+ HANDLE_PACKET_READ(ReadBEDouble, double, PosZ);
+ HANDLE_PACKET_READ(ReadBEFloat, float, Rotation);
+ HANDLE_PACKET_READ(ReadBEFloat, float, Pitch);
+ HANDLE_PACKET_READ(ReadBool, bool, IsOnGround);
+ // LOGD("Recv PML: {%0.2f, %0.2f, %0.2f}, Stance %0.2f, Gnd: %d", PosX, PosY, PosZ, Stance, IsOnGround ? 1 : 0);
+ m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, Stance, Rotation, Pitch, IsOnGround);
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol125::ParsePlayerOnGround(void)
+{
+ HANDLE_PACKET_READ(ReadBool, bool, IsOnGround);
+ // TODO: m_Client->HandleFlying(IsOnGround);
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol125::ParsePlayerPosition(void)
+{
+ HANDLE_PACKET_READ(ReadBEDouble, double, PosX);
+ HANDLE_PACKET_READ(ReadBEDouble, double, PosY);
+ HANDLE_PACKET_READ(ReadBEDouble, double, Stance);
+ HANDLE_PACKET_READ(ReadBEDouble, double, PosZ);
+ HANDLE_PACKET_READ(ReadBool, bool, IsOnGround);
+ m_Client->HandlePlayerPos(PosX, PosY, PosZ, Stance, IsOnGround);
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol125::ParsePluginMessage(void)
+{
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, ChannelName);
+ HANDLE_PACKET_READ(ReadBEShort, short, Length);
+ AString Data;
+ if (!m_ReceivedData.ReadString(Data, Length))
+ {
+ m_ReceivedData.CheckValid();
+ return PARSE_INCOMPLETE;
+ }
+ m_ReceivedData.CheckValid();
+
+ // TODO: Process the data
+ LOGD("Received %d bytes of plugin data on channel \"%s\".", Length, ChannelName.c_str());
+
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol125::ParseRespawn(void)
+{
+ HANDLE_PACKET_READ(ReadBEInt, int, Dimension);
+ HANDLE_PACKET_READ(ReadChar, char, Difficulty);
+ HANDLE_PACKET_READ(ReadChar, char, CreativeMode);
+ HANDLE_PACKET_READ(ReadBEShort, short, WorldHeight);
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, LevelType);
+ m_Client->HandleRespawn();
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol125::ParseSlotSelected(void)
+{
+ HANDLE_PACKET_READ(ReadBEShort, short, SlotNum);
+ m_Client->HandleSlotSelected(SlotNum);
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol125::ParseUpdateSign(void)
+{
+ HANDLE_PACKET_READ(ReadBEInt, int, BlockX);
+ HANDLE_PACKET_READ(ReadBEShort, short, BlockY);
+ HANDLE_PACKET_READ(ReadBEInt, int, BlockZ);
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line1);
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line2);
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line3);
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line4);
+ m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4);
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol125::ParseUseEntity(void)
+{
+ HANDLE_PACKET_READ(ReadBEInt, int, SourceEntityID);
+ HANDLE_PACKET_READ(ReadBEInt, int, TargetEntityID);
+ HANDLE_PACKET_READ(ReadBool, bool, IsLeftClick);
+ m_Client->HandleUseEntity(TargetEntityID, IsLeftClick);
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol125::ParseWindowClick(void)
+{
+ HANDLE_PACKET_READ(ReadChar, char, WindowID);
+ HANDLE_PACKET_READ(ReadBEShort, short, SlotNum);
+ HANDLE_PACKET_READ(ReadBool, bool, IsRightClick);
+ HANDLE_PACKET_READ(ReadBEShort, short, TransactionID);
+ HANDLE_PACKET_READ(ReadBool, bool, IsShiftPressed);
+ cItem HeldItem;
+ int res = ParseItem(HeldItem);
+ if (res < 0)
+ {
+ return res;
+ }
+
+ // Convert IsShiftPressed, IsRightClick, SlotNum and HeldItem into eClickAction used in the newer protocols:
+ eClickAction Action;
+ if (IsRightClick)
+ {
+ if (IsShiftPressed)
+ {
+ Action = caShiftRightClick;
+ }
+ else
+ {
+ if (SlotNum == -999)
+ {
+ Action = (HeldItem.IsEmpty()) ? caRightClickOutsideHoldNothing : caRightClickOutside;
+ }
+ else
+ {
+ Action = caRightClick;
+ }
+ }
+ }
+ else
+ {
+ // IsLeftClick
+ if (IsShiftPressed)
+ {
+ Action = caShiftLeftClick;
+ }
+ else
+ {
+ if (SlotNum == -999)
+ {
+ Action = (HeldItem.IsEmpty()) ? caLeftClickOutsideHoldNothing : caRightClickOutside;
+ }
+ else
+ {
+ Action = caLeftClick;
+ }
+ }
+ }
+ m_Client->HandleWindowClick(WindowID, SlotNum, Action, HeldItem);
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol125::ParseWindowClose(void)
+{
+ HANDLE_PACKET_READ(ReadChar, char, WindowID);
+ m_Client->HandleWindowClose(WindowID);
+ return PARSE_OK;
+}
+
+
+
+
+
+void cProtocol125::SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad)
+{
+ WriteByte(PACKET_PRE_CHUNK);
+ WriteInt (a_ChunkX);
+ WriteInt (a_ChunkZ);
+ WriteBool(a_ShouldLoad);
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendWindowSlots(char a_WindowID, int a_NumItems, const cItem * a_Items)
+{
+ WriteByte (PACKET_INVENTORY_WHOLE);
+ WriteByte (a_WindowID);
+ WriteShort((short)a_NumItems);
+
+ for (int j = 0; j < a_NumItems; j++)
+ {
+ WriteItem(a_Items[j]);
+ }
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::WriteItem(const cItem & a_Item)
+{
+ short ItemType = a_Item.m_ItemType;
+ ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
+ if (ItemType <= 0)
+ {
+ // Fix, to make sure no invalid values are sent.
+ ItemType = -1;
+ }
+
+ WriteShort(ItemType);
+ if (a_Item.IsEmpty())
+ {
+ return;
+ }
+
+ WriteByte (a_Item.m_ItemCount);
+ WriteShort(a_Item.m_ItemDamage);
+
+ if (cItem::IsEnchantable(a_Item.m_ItemType))
+ {
+ // TODO: Implement enchantments
+ WriteShort(-1);
+ }
+}
+
+
+
+
+
+int cProtocol125::ParseItem(cItem & a_Item)
+{
+ HANDLE_PACKET_READ(ReadBEShort, short, ItemType);
+
+ if (ItemType <= -1)
+ {
+ a_Item.Empty();
+ return PARSE_OK;
+ }
+ a_Item.m_ItemType = ItemType;
+
+ HANDLE_PACKET_READ(ReadChar, char, ItemCount);
+ HANDLE_PACKET_READ(ReadBEShort, short, ItemDamage);
+ a_Item.m_ItemCount = ItemCount;
+ a_Item.m_ItemDamage = ItemDamage;
+ if (ItemCount <= 0)
+ {
+ a_Item.Empty();
+ }
+
+ if (!cItem::IsEnchantable(ItemType))
+ {
+ return PARSE_OK;
+ }
+
+ HANDLE_PACKET_READ(ReadBEShort, short, EnchantNumBytes);
+
+ if (EnchantNumBytes <= 0)
+ {
+ return PARSE_OK;
+ }
+
+ // TODO: Enchantment not implemented yet!
+ if (!m_ReceivedData.SkipRead(EnchantNumBytes))
+ {
+ return PARSE_INCOMPLETE;
+ }
+
+ return PARSE_OK;
+}
+
+
+
+
+
+void cProtocol125::WriteCommonMetadata(const cEntity & a_Entity)
+{
+ Byte CommonMetadata = 0;
+
+ if (a_Entity.IsOnFire())
+ {
+ CommonMetadata |= 0x1;
+ }
+ if (a_Entity.IsCrouched())
+ {
+ CommonMetadata |= 0x2;
+ }
+ if (a_Entity.IsRiding())
+ {
+ CommonMetadata |= 0x4;
+ }
+ if (a_Entity.IsSprinting())
+ {
+ CommonMetadata |= 0x8;
+ }
+ if (a_Entity.IsRclking())
+ {
+ CommonMetadata |= 0x10;
+ }
+ if (a_Entity.IsInvisible())
+ {
+ CommonMetadata |= 0x20;
+ }
+
+ WriteByte(0x0);
+ WriteByte(CommonMetadata);
+}
+
+
+
+
+
+void cProtocol125::WriteEntityMetadata(const cEntity & a_Entity)
+{
+ if (a_Entity.IsMinecart())
+ {
+ WriteByte(0x51);
+ // No idea how Mojang makes their carts shakey shakey, so here is a complicated one-liner expression that does something similar
+ WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4 );
+ WriteByte(0x52);
+ WriteInt(1); // Shaking direction, doesn't seem to affect anything
+ WriteByte(0x73);
+ WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer
+
+ if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace)
+ {
+ WriteByte(0x10);
+ WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); // Fueled?
+ }
+ }
+ else if ((a_Entity.IsProjectile() && ((cProjectileEntity &)a_Entity).GetProjectileKind() == cProjectileEntity::pkArrow))
+ {
+ WriteByte(0x10);
+ WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); // Critical hitting arrow?
+ }
+}
+
+
+
+
+
+void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
+{
+ switch (a_Mob.GetMobType())
+ {
+ case cMonster::mtCreeper:
+ {
+ WriteByte(0x10);
+ WriteByte(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); // Blowing up?
+ WriteByte(0x11);
+ WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); // Lightning-charged?
+ break;
+ }
+ case cMonster::mtBat:
+ {
+ WriteByte(0x10);
+ WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0); // Upside down?
+ break;
+ }
+ case cMonster::mtPig:
+ {
+ WriteByte(0x10);
+ WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0); // Saddled?
+ break;
+ }
+ case cMonster::mtVillager:
+ {
+ WriteByte(0x50);
+ WriteInt(((const cVillager &)a_Mob).GetVilType()); // What sort of TESTIFICATE?
+ break;
+ }
+ case cMonster::mtZombie:
+ {
+ WriteByte(0xC);
+ WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0); // Babby zombie?
+ WriteByte(0xD);
+ WriteByte(((const cZombie &)a_Mob).IsVillagerZombie() ? 1 : 0); // Converted zombie?
+ WriteByte(0xE);
+ WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager?
+ break;
+ }
+ case cMonster::mtGhast:
+ {
+ WriteByte(0x10);
+ WriteByte(((const cGhast &)a_Mob).IsCharging()); // About to eject un flamé-bol? :P
+ break;
+ }
+ case cMonster::mtWolf:
+ {
+ Byte WolfStatus = 0;
+ if (((const cWolf &)a_Mob).IsSitting())
+ {
+ WolfStatus |= 0x1;
+ }
+ if (((const cWolf &)a_Mob).IsAngry())
+ {
+ WolfStatus |= 0x2;
+ }
+ if (((const cWolf &)a_Mob).IsTame())
+ {
+ WolfStatus |= 0x4;
+ }
+ WriteByte(0x10);
+ WriteByte(WolfStatus);
+
+ WriteByte(0x72);
+ WriteFloat((float)(a_Mob.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way)
+ WriteByte(0x13);
+ WriteByte(((const cWolf &)a_Mob).IsBegging() ? 1 : 0); // Ultra cute mode?
+ break;
+ }
+ case cMonster::mtSheep:
+ {
+ // [1](1111)
+ // [] = Is sheared? () = Color, from 0 to 15
+
+ WriteByte(0x10);
+ Byte SheepMetadata = 0;
+ SheepMetadata = ((const cSheep &)a_Mob).GetFurColor(); // Fur colour
+
+ if (((const cSheep &)a_Mob).IsSheared()) // Is sheared?
+ {
+ SheepMetadata |= 0x16;
+ }
+ WriteByte(SheepMetadata);
+ break;
+ }
+ case cMonster::mtEnderman:
+ {
+ WriteByte(0x10);
+ WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); // Block that he stole from your house
+ WriteByte(0x11);
+ WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta())); // Meta of block that he stole from your house
+ WriteByte(0x12);
+ WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0); // Screaming at your face?
+ break;
+ }
+ case cMonster::mtSkeleton:
+ {
+ WriteByte(0xD);
+ WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0); // It's a skeleton, but it's not
+ break;
+ }
+ case cMonster::mtWitch:
+ {
+ WriteByte(0x15);
+ WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything
+ break;
+ }
+ case cMonster::mtSlime:
+ case cMonster::mtMagmaCube:
+ {
+ WriteByte(0x10);
+ if (a_Mob.GetMobType() == cMonster::mtSlime)
+ {
+ WriteByte(((const cSlime &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
+ }
+ else
+ {
+ WriteByte(((const cMagmaCube &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
+ }
+ break;
+ }
+ case cMonster::mtHorse:
+ {
+ int Flags = 0;
+ if (((const cHorse &)a_Mob).IsTame())
+ {
+ Flags |= 0x2;
+ }
+ if (((const cHorse &)a_Mob).IsSaddled())
+ {
+ Flags |= 0x4;
+ }
+ if (((const cHorse &)a_Mob).IsChested())
+ {
+ Flags |= 0x8;
+ }
+ if (((const cHorse &)a_Mob).IsBaby())
+ {
+ Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer
+ }
+ if (((const cHorse &)a_Mob).IsEating())
+ {
+ Flags |= 0x20;
+ }
+ if (((const cHorse &)a_Mob).IsRearing())
+ {
+ Flags |= 0x40;
+ }
+ if (((const cHorse &)a_Mob).IsMthOpen())
+ {
+ Flags |= 0x80;
+ }
+ WriteByte(0x50);
+ WriteInt(Flags);
+
+ WriteByte(0x13);
+ WriteByte(((const cHorse &)a_Mob).GetHorseType()); // Type of horse (donkey, chestnut, etc.)
+
+ WriteByte(0x54);
+ int Appearance = 0;
+ Appearance = ((const cHorse &)a_Mob).GetHorseColor(); // Mask FF
+ Appearance |= ((const cHorse &)a_Mob).GetHorseStyle() * 256; // Mask FF00, so multiply by 256
+ WriteInt(Appearance);
+
+ WriteByte(0x56);
+ WriteInt(((const cHorse &)a_Mob).GetHorseArmour()); // Horshey armour
+ break;
+ }
+ }
+}
+
+
+
+
diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h
new file mode 100644
index 000000000..db913bb57
--- /dev/null
+++ b/src/Protocol/Protocol125.h
@@ -0,0 +1,157 @@
+
+// Protocol125.h
+
+// Interfaces to the cProtocol125 class representing the release 1.2.5 protocol (#29)
+
+
+
+
+
+#pragma once
+
+#include "Protocol.h"
+#include "../ByteBuffer.h"
+
+
+
+
+
+class cProtocol125 :
+ public cProtocol
+{
+ typedef cProtocol super;
+public:
+ cProtocol125(cClientHandle * a_Client);
+
+ /// Called when client sends some data:
+ virtual void DataReceived(const char * a_Data, int a_Size) override;
+
+ /// Sending stuff to clients (alphabetically sorted):
+ virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
+ virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
+ virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
+ virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) override;
+ virtual void SendDisconnect (const AString & a_Reason) override;
+ virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
+ virtual void SendEntityLook (const cEntity & a_Entity) override;
+ virtual void SendEntityMetadata (const cEntity & a_Entity) override;
+ virtual void SendEntityProperties (const cEntity & a_Entity) override;
+ virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
+ virtual void SendEntityVelocity (const cEntity & a_Entity) override;
+ virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
+ virtual void SendGameMode (eGameMode a_GameMode) override;
+ virtual void SendHealth (void) override;
+ virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendKeepAlive (int a_PingID) override;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
+ virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message
+ virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
+ virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
+ virtual void SendPlayerMaxSpeed (void) override;
+ virtual void SendPlayerMoveLook (void) override;
+ virtual void SendPlayerPosition (void) override;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
+ virtual void SendRespawn (void) override;
+ virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
+ virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
+ virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
+ virtual void SendSpawnMob (const cMonster & a_Mob) override;
+ virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
+ virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
+ virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
+ virtual void SendTeleportEntity (const cEntity & a_Entity) override;
+ virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
+ virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
+ virtual void SendWeather (eWeather a_Weather) override;
+ virtual void SendWholeInventory (const cWindow & a_Window) override;
+ virtual void SendWindowClose (const cWindow & a_Window) override;
+ virtual void SendWindowOpen (const cWindow & a_Window) override;
+ virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
+
+ virtual AString GetAuthServerID(void) override;
+
+protected:
+ /// Results of packet-parsing:
+ enum {
+ PARSE_OK = 1,
+ PARSE_ERROR = -1,
+ PARSE_UNKNOWN = -2,
+ PARSE_INCOMPLETE = -3,
+ } ;
+
+ cByteBuffer m_ReceivedData; ///< Buffer for the received data
+
+ AString m_Username; ///< Stored in ParseHandshake(), compared to Login username
+
+ virtual void SendData(const char * a_Data, int a_Size) override;
+
+ /// Sends the Handshake packet
+ void SendHandshake(const AString & a_ConnectionHash);
+
+ /// Parse the packet of the specified type from m_ReceivedData (switch into ParseXYZ() )
+ virtual int ParsePacket(unsigned char a_PacketType);
+
+ // Specific packet parsers:
+ virtual int ParseArmAnim (void);
+ virtual int ParseBlockDig (void);
+ virtual int ParseBlockPlace (void);
+ virtual int ParseChat (void);
+ virtual int ParseCreativeInventoryAction(void);
+ virtual int ParseDisconnect (void);
+ virtual int ParseEntityAction (void);
+ virtual int ParseHandshake (void);
+ virtual int ParseKeepAlive (void);
+ virtual int ParseLogin (void);
+ virtual int ParsePing (void);
+ virtual int ParsePlayerAbilities (void);
+ virtual int ParsePlayerLook (void);
+ virtual int ParsePlayerMoveLook (void);
+ virtual int ParsePlayerOnGround (void);
+ virtual int ParsePlayerPosition (void);
+ virtual int ParsePluginMessage (void);
+ virtual int ParseRespawn (void);
+ virtual int ParseSlotSelected (void);
+ virtual int ParseUpdateSign (void);
+ virtual int ParseUseEntity (void);
+ virtual int ParseWindowClick (void);
+ virtual int ParseWindowClose (void);
+
+ // Utility functions:
+ /// Writes a "pre-chunk" packet
+ void SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad);
+
+ /// Writes a "set window items" packet with the specified params
+ void SendWindowSlots(char a_WindowID, int a_NumItems, const cItem * a_Items);
+
+ /// Writes one item, "slot" as the protocol wiki calls it
+ virtual void WriteItem(const cItem & a_Item);
+
+ /// Parses one item, "slot" as the protocol wiki calls it, from m_ReceivedData; returns the usual ParsePacket() codes
+ virtual int ParseItem(cItem & a_Item);
+
+ /// Writes the COMMON entity metadata
+ void WriteCommonMetadata(const cEntity & a_Entity);
+
+ /// Writes normal entity metadata
+ void WriteEntityMetadata(const cEntity & a_Entity);
+
+ /// Writes mobile entity metadata
+ void WriteMobMetadata(const cMonster & a_Mob);
+} ;
+
+
+
+
diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp
new file mode 100644
index 000000000..22eac4312
--- /dev/null
+++ b/src/Protocol/Protocol132.cpp
@@ -0,0 +1,950 @@
+
+// Protocol132.cpp
+
+// Implements the cProtocol132 class representing the release 1.3.2 protocol (#39)
+
+#include "Globals.h"
+#include "Protocol132.h"
+#include "../Root.h"
+#include "../Server.h"
+#include "../World.h"
+#include "../ClientHandle.h"
+#include "../../CryptoPP/randpool.h"
+#include "../Item.h"
+#include "ChunkDataSerializer.h"
+#include "../Entities/Player.h"
+#include "../Mobs/Monster.h"
+#include "../UI/Window.h"
+#include "../Entities/Pickup.h"
+#include "../WorldStorage/FastNBT.h"
+#include "../StringCompression.h"
+
+
+
+
+
+#define HANDLE_PACKET_READ(Proc, Type, Var) \
+ Type Var; \
+ { \
+ if (!m_ReceivedData.Proc(Var)) \
+ { \
+ m_ReceivedData.CheckValid(); \
+ return PARSE_INCOMPLETE; \
+ } \
+ m_ReceivedData.CheckValid(); \
+ }
+
+
+
+
+typedef unsigned char Byte;
+
+
+
+
+
+using namespace CryptoPP;
+
+
+
+
+
+const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should be 128, but who knows...
+
+
+
+
+
+enum
+{
+ PACKET_KEEP_ALIVE = 0x00,
+ PACKET_LOGIN = 0x01,
+ PACKET_ENTITY_EQUIPMENT = 0x05,
+ PACKET_COMPASS = 0x06,
+ PACKET_PLAYER_SPAWN = 0x14,
+ PACKET_COLLECT_PICKUP = 0x16,
+ PACKET_SPAWN_MOB = 0x18,
+ PACKET_DESTROY_ENTITIES = 0x1d,
+ PACKET_CHUNK_DATA = 0x33,
+ PACKET_BLOCK_CHANGE = 0x35,
+ PACKET_BLOCK_ACTION = 0x36,
+ PACKET_BLOCK_BREAK_ANIM = 0x37,
+ PACKET_SOUND_EFFECT = 0x3e,
+ PACKET_SOUND_PARTICLE_EFFECT = 0x3d,
+ PACKET_TAB_COMPLETION = 0xcb,
+ PACKET_LOCALE_VIEW_DISTANCE = 0xcc,
+ PACKET_CLIENT_STATUSES = 0xcd,
+ PACKET_ENCRYPTION_KEY_RESP = 0xfc,
+} ;
+
+
+
+
+
+// Converts a raw 160-bit SHA1 digest into a Java Hex representation
+// According to http://wiki.vg/wiki/index.php?title=Protocol_Encryption&oldid=2802
+static void DigestToJava(byte a_Digest[20], AString & a_Out)
+{
+ bool IsNegative = (a_Digest[0] >= 0x80);
+ if (IsNegative)
+ {
+ // Two's complement:
+ bool carry = true; // Add one to the whole number
+ for (int i = 19; i >= 0; i--)
+ {
+ a_Digest[i] = ~a_Digest[i];
+ if (carry)
+ {
+ carry = (a_Digest[i] == 0xff);
+ a_Digest[i]++;
+ }
+ }
+ }
+ a_Out.clear();
+ a_Out.reserve(40);
+ for (int i = 0; i < 20; i++)
+ {
+ AppendPrintf(a_Out, "%02x", a_Digest[i]);
+ }
+ while ((a_Out.length() > 0) && (a_Out[0] == '0'))
+ {
+ a_Out.erase(0, 1);
+ }
+ if (IsNegative)
+ {
+ a_Out.insert(0, "-");
+ }
+}
+
+
+
+
+
+/*
+// Self-test the hash formatting for known values:
+// sha1(Notch) : 4ed1f46bbe04bc756bcb17c0c7ce3e4632f06a48
+// sha1(jeb_) : -7c9d5b0044c130109a5d7b5fb5c317c02b4e28c1
+// sha1(simon) : 88e16a1019277b15d58faf0541e11910eb756f6
+
+class Test
+{
+public:
+ Test(void)
+ {
+ AString DigestNotch, DigestJeb, DigestSimon;
+ byte Digest[20];
+ CryptoPP::SHA1 Checksum;
+ Checksum.Update((const byte *)"Notch", 5);
+ Checksum.Final(Digest);
+ DigestToJava(Digest, DigestNotch);
+ Checksum.Restart();
+ Checksum.Update((const byte *)"jeb_", 4);
+ Checksum.Final(Digest);
+ DigestToJava(Digest, DigestJeb);
+ Checksum.Restart();
+ Checksum.Update((const byte *)"simon", 5);
+ Checksum.Final(Digest);
+ DigestToJava(Digest, DigestSimon);
+ printf("Notch: \"%s\"", DigestNotch.c_str());
+ printf("jeb_: \"%s\"", DigestJeb.c_str());
+ printf("simon: \"%s\"", DigestSimon.c_str());
+ }
+} test;
+*/
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cProtocol132:
+
+cProtocol132::cProtocol132(cClientHandle * a_Client) :
+ super(a_Client),
+ m_IsEncrypted(false)
+{
+}
+
+
+
+
+
+cProtocol132::~cProtocol132()
+{
+ if (!m_DataToSend.empty())
+ {
+ LOGD("There are %d unsent bytes while deleting cProtocol132", m_DataToSend.size());
+ }
+}
+
+
+
+
+
+void cProtocol132::DataReceived(const char * a_Data, int a_Size)
+{
+ if (m_IsEncrypted)
+ {
+ byte Decrypted[512];
+ while (a_Size > 0)
+ {
+ int NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size;
+ m_Decryptor.ProcessData(Decrypted, (byte *)a_Data, NumBytes);
+ super::DataReceived((const char *)Decrypted, NumBytes);
+ a_Size -= NumBytes;
+ a_Data += NumBytes;
+ }
+ }
+ else
+ {
+ super::DataReceived(a_Data, a_Size);
+ }
+}
+
+
+
+
+
+void cProtocol132::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_BLOCK_ACTION);
+ WriteInt (a_BlockX);
+ WriteShort((short)a_BlockY);
+ WriteInt (a_BlockZ);
+ WriteByte (a_Byte1);
+ WriteByte (a_Byte2);
+ WriteShort(a_BlockType);
+ Flush();
+}
+
+
+
+
+
+void cProtocol132::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_BLOCK_BREAK_ANIM);
+ WriteInt (a_entityID);
+ WriteInt (a_BlockX);
+ WriteInt (a_BlockY);
+ WriteInt (a_BlockZ);
+ WriteByte (stage);
+ Flush();
+}
+
+
+
+
+
+void cProtocol132::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_BLOCK_CHANGE);
+ WriteInt (a_BlockX);
+ WriteByte ((unsigned char)a_BlockY);
+ WriteInt (a_BlockZ);
+ WriteShort(a_BlockType);
+ WriteByte (a_BlockMeta);
+ Flush();
+}
+
+
+
+
+
+void cProtocol132::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
+{
+ cCSLock Lock(m_CSPacket);
+
+ // Pre-chunk not used in 1.3.2. Finally.
+
+ // Send the chunk data:
+ AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2);
+ WriteByte(PACKET_CHUNK_DATA);
+ WriteInt (a_ChunkX);
+ WriteInt (a_ChunkZ);
+ SendData(Serialized.data(), Serialized.size());
+ Flush();
+}
+
+
+
+
+
+void cProtocol132::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_COLLECT_PICKUP);
+ WriteInt (a_Pickup.GetUniqueID());
+ WriteInt (a_Player.GetUniqueID());
+ Flush();
+
+ // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
+ SendSoundEffect(
+ "random.pop",
+ (int)(a_Pickup.GetPosX() * 8), (int)(a_Pickup.GetPosY() * 8), (int)(a_Pickup.GetPosZ() * 8),
+ 0.5, (float)(0.75 + ((float)((a_Pickup.GetUniqueID() * 23) % 32)) / 64)
+ );
+}
+
+
+
+
+
+void cProtocol132::SendDestroyEntity(const cEntity & a_Entity)
+{
+ if (a_Entity.GetUniqueID() == m_Client->GetPlayer()->GetUniqueID())
+ {
+ // Do not send "destroy self" to the client, the client would crash (FS #254)
+ return;
+ }
+
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_DESTROY_ENTITIES);
+ WriteByte(1); // entity count
+ WriteInt (a_Entity.GetUniqueID());
+ Flush();
+}
+
+
+
+
+
+void cProtocol132::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_ENTITY_EQUIPMENT);
+ WriteInt (a_Entity.GetUniqueID());
+ WriteShort(a_SlotNum);
+ WriteItem (a_Item);
+ Flush();
+}
+
+
+
+
+
+void cProtocol132::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_LOGIN);
+ WriteInt (a_Player.GetUniqueID()); // EntityID of the player
+ WriteString("default"); // Level type
+ WriteByte ((int)a_Player.GetGameMode());
+ WriteByte ((Byte)(a_World.GetDimension()));
+ WriteByte (2); // TODO: Difficulty
+ WriteByte (0); // Unused, used to be world height
+ WriteByte (8); // Client list width or something
+ Flush();
+
+ SendCompass(a_World);
+}
+
+
+
+
+
+void cProtocol132::SendPlayerSpawn(const cPlayer & a_Player)
+{
+ const cItem & HeldItem = a_Player.GetEquippedItem();
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_PLAYER_SPAWN);
+ WriteInt (a_Player.GetUniqueID());
+ WriteString(a_Player.GetName());
+ WriteInt ((int)(a_Player.GetPosX() * 32));
+ WriteInt ((int)(a_Player.GetPosY() * 32));
+ WriteInt ((int)(a_Player.GetPosZ() * 32));
+ WriteByte ((char)((a_Player.GetRot().x / 360.f) * 256));
+ WriteByte ((char)((a_Player.GetRot().y / 360.f) * 256));
+ WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType);
+ // Player metadata: just use a default metadata value, since the client doesn't like starting without any metadata:
+ WriteByte (0); // Index 0, byte (flags)
+ WriteByte (0); // Flags, empty
+ WriteByte (0x7f); // End of metadata
+ Flush();
+}
+
+
+
+
+
+void cProtocol132::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_SOUND_EFFECT);
+ WriteString (a_SoundName);
+ WriteInt (a_SrcX);
+ WriteInt (a_SrcY);
+ WriteInt (a_SrcZ);
+ WriteFloat (a_Volume);
+ WriteByte ((char)(a_Pitch * 63.0f));
+ Flush();
+}
+
+
+
+
+
+void cProtocol132::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
+ WriteInt (a_EffectID);
+ WriteInt (a_SrcX);
+ WriteByte(a_SrcY);
+ WriteInt (a_SrcZ);
+ WriteInt (a_Data);
+ Flush();
+}
+
+
+
+
+
+void cProtocol132::SendSpawnMob(const cMonster & a_Mob)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_SPAWN_MOB);
+ WriteInt (a_Mob.GetUniqueID());
+ WriteByte (a_Mob.GetMobType());
+ WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32));
+ WriteByte ((Byte)((a_Mob.GetRotation() / 360.f) * 256));
+ WriteByte ((Byte)((a_Mob.GetPitch() / 360.f) * 256));
+ WriteByte ((Byte)((a_Mob.GetHeadYaw() / 360.f) * 256));
+ WriteShort ((short)(a_Mob.GetSpeedX() * 400));
+ WriteShort ((short)(a_Mob.GetSpeedY() * 400));
+ WriteShort ((short)(a_Mob.GetSpeedZ() * 400));
+
+ WriteCommonMetadata(a_Mob);
+ WriteMobMetadata(a_Mob);
+ WriteByte(0x7f);
+
+ Flush();
+}
+
+
+
+
+
+void cProtocol132::SendTabCompletionResults(const AStringVector & a_Results)
+{
+ if (a_Results.empty())
+ {
+ // No results to send
+ return;
+ }
+
+ AString Serialized(a_Results[0]);
+ for (AStringVector::const_iterator itr = a_Results.begin() + 1, end = a_Results.end(); itr != end; ++itr)
+ {
+ Serialized.push_back(0);
+ Serialized.append(*itr);
+ } // for itr - a_Results[]
+
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_TAB_COMPLETION);
+ WriteString(Serialized);
+ Flush();
+}
+
+
+
+
+
+void cProtocol132::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
+{
+ // Unloading the chunk is done by sending a "map chunk" packet
+ // with IncludeInitialize set to true and primary bitmap set to 0:
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_CHUNK_DATA);
+ WriteInt (a_ChunkX);
+ WriteInt (a_ChunkZ);
+ WriteBool(true); // IncludeInitialize
+ WriteShort(0); // Primary bitmap
+ WriteShort(0); // Add bitmap
+ WriteInt(0);
+ Flush();
+}
+
+
+
+
+
+void cProtocol132::SendWholeInventory(const cWindow & a_Window)
+{
+ // 1.3.2 requires player inventory slots to be sent as SetSlot packets,
+ // otherwise it sometimes fails to update the window
+
+ // Send the entire window:
+ super::SendWholeInventory(a_Window);
+
+ // Send the player inventory and hotbar:
+ const cInventory & Inventory = m_Client->GetPlayer()->GetInventory();
+ int BaseOffset = a_Window.GetNumSlots() - (cInventory::invNumSlots - cInventory::invInventoryOffset); // Number of non-inventory slots
+ char WindowID = a_Window.GetWindowID();
+ for (int i = 0; i < cInventory::invInventoryCount; i++)
+ {
+ SendInventorySlot(WindowID, BaseOffset + i, Inventory.GetInventorySlot(i));
+ } // for i - Inventory[]
+ BaseOffset += cInventory::invInventoryCount;
+ for (int i = 0; i < cInventory::invHotbarCount; i++)
+ {
+ SendInventorySlot(WindowID, BaseOffset + i, Inventory.GetHotbarSlot(i));
+ } // for i - Hotbar[]
+
+ // Send even the item being dragged:
+ SendInventorySlot(-1, -1, m_Client->GetPlayer()->GetDraggingItem());
+}
+
+
+
+
+
+AString cProtocol132::GetAuthServerID(void)
+{
+ // http://wiki.vg/wiki/index.php?title=Session&oldid=2615
+ // Server uses SHA1 to mix ServerID, Client secret and server public key together
+ // The mixing is done in StartEncryption, the result is in m_AuthServerID
+
+ return m_AuthServerID;
+}
+
+
+
+
+
+int cProtocol132::ParsePacket(unsigned char a_PacketType)
+{
+ switch (a_PacketType)
+ {
+ default: return super::ParsePacket(a_PacketType); // off-load previously known packets into cProtocol125
+ case PACKET_CLIENT_STATUSES: return ParseClientStatuses();
+ case PACKET_ENCRYPTION_KEY_RESP: return ParseEncryptionKeyResponse();
+ case PACKET_LOCALE_VIEW_DISTANCE: return ParseLocaleViewDistance();
+ case PACKET_TAB_COMPLETION: return ParseTabCompletion();
+ }
+}
+
+
+
+
+
+int cProtocol132::ParseBlockPlace(void)
+{
+ HANDLE_PACKET_READ(ReadBEInt, int, PosX);
+ HANDLE_PACKET_READ(ReadByte, Byte, PosY);
+ HANDLE_PACKET_READ(ReadBEInt, int, PosZ);
+ HANDLE_PACKET_READ(ReadChar, char, BlockFace);
+
+ cItem HeldItem;
+ int res = ParseItem(HeldItem);
+ if (res < 0)
+ {
+ return res;
+ }
+
+ HANDLE_PACKET_READ(ReadChar, char, CursorX);
+ HANDLE_PACKET_READ(ReadChar, char, CursorY);
+ HANDLE_PACKET_READ(ReadChar, char, CursorZ);
+
+ m_Client->HandleRightClick(PosX, PosY, PosZ, BlockFace, CursorX, CursorY, CursorZ, HeldItem);
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol132::ParseHandshake(void)
+{
+ HANDLE_PACKET_READ(ReadByte, Byte, ProtocolVersion);
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username);
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, ServerHost);
+ HANDLE_PACKET_READ(ReadBEInt, int, ServerPort);
+ m_Username = Username;
+
+ if (!m_Client->HandleHandshake( m_Username ))
+ {
+ return PARSE_OK; // Player is not allowed into the server
+ }
+
+ // Send a 0xFD Encryption Key Request http://wiki.vg/Protocol#0xFD
+ CryptoPP::StringSink sink(m_ServerPublicKey); // GCC won't allow inline instantiation in the following line, damned temporary refs
+ cRoot::Get()->GetServer()->GetPublicKey().Save(sink);
+ SendEncryptionKeyRequest();
+
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol132::ParseClientStatuses(void)
+{
+ HANDLE_PACKET_READ(ReadByte, byte, Status);
+ if ((Status & 1) == 0)
+ {
+ m_Client->HandleLogin(39, m_Username);
+ }
+ else
+ {
+ m_Client->HandleRespawn();
+ }
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol132::ParseEncryptionKeyResponse(void)
+{
+ HANDLE_PACKET_READ(ReadBEShort, short, EncKeyLength);
+ AString EncKey;
+ if (!m_ReceivedData.ReadString(EncKey, EncKeyLength))
+ {
+ return PARSE_INCOMPLETE;
+ }
+ HANDLE_PACKET_READ(ReadBEShort, short, EncNonceLength);
+ AString EncNonce;
+ if (!m_ReceivedData.ReadString(EncNonce, EncNonceLength))
+ {
+ return PARSE_INCOMPLETE;
+ }
+ if ((EncKeyLength > MAX_ENC_LEN) || (EncNonceLength > MAX_ENC_LEN))
+ {
+ LOGD("Too long encryption");
+ m_Client->Kick("Hacked client");
+ return PARSE_OK;
+ }
+
+ HandleEncryptionKeyResponse(EncKey, EncNonce);
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol132::ParseLocaleViewDistance(void)
+{
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Locale);
+ HANDLE_PACKET_READ(ReadChar, char, ViewDistance);
+ HANDLE_PACKET_READ(ReadChar, char, ChatFlags);
+ HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty);
+ // TODO: m_Client->HandleLocale(Locale);
+ // TODO: m_Client->HandleViewDistance(ViewDistance);
+ // TODO: m_Client->HandleChatFlags(ChatFlags);
+ // Ignoring client difficulty
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol132::ParseLogin(void)
+{
+ // Login packet not used in 1.3.2
+ return PARSE_ERROR;
+}
+
+
+
+
+
+int cProtocol132::ParsePlayerAbilities(void)
+{
+ HANDLE_PACKET_READ(ReadBool, bool, Flags);
+ HANDLE_PACKET_READ(ReadChar, char, FlyingSpeed);
+ HANDLE_PACKET_READ(ReadChar, char, WalkingSpeed);
+ // TODO: m_Client->HandlePlayerAbilities(...);
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol132::ParseTabCompletion(void)
+{
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Text);
+ m_Client->HandleTabCompletion(Text);
+ return PARSE_OK;
+}
+
+
+
+
+
+void cProtocol132::SendData(const char * a_Data, int a_Size)
+{
+ m_DataToSend.append(a_Data, a_Size);
+}
+
+
+
+
+
+void cProtocol132::Flush(void)
+{
+ ASSERT(m_CSPacket.IsLockedByCurrentThread()); // Did all packets lock the CS properly?
+
+ if (m_DataToSend.empty())
+ {
+ LOGD("Flushing empty");
+ return;
+ }
+ const char * a_Data = m_DataToSend.data();
+ int a_Size = m_DataToSend.size();
+ if (m_IsEncrypted)
+ {
+ byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
+ while (a_Size > 0)
+ {
+ int NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size;
+ m_Encryptor.ProcessData(Encrypted, (byte *)a_Data, NumBytes);
+ super::SendData((const char *)Encrypted, NumBytes);
+ a_Size -= NumBytes;
+ a_Data += NumBytes;
+ }
+ }
+ else
+ {
+ super::SendData(a_Data, a_Size);
+ }
+ m_DataToSend.clear();
+}
+
+
+
+
+
+void cProtocol132::WriteItem(const cItem & a_Item)
+{
+ short ItemType = a_Item.m_ItemType;
+ ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
+ if (ItemType <= 0)
+ {
+ // Fix, to make sure no invalid values are sent.
+ ItemType = -1;
+ }
+
+ if (a_Item.IsEmpty())
+ {
+ WriteShort(-1);
+ return;
+ }
+
+ WriteShort(ItemType);
+ WriteByte (a_Item.m_ItemCount);
+ WriteShort(a_Item.m_ItemDamage);
+
+ if (a_Item.m_Enchantments.IsEmpty())
+ {
+ WriteShort(-1);
+ return;
+ }
+
+ // Send the enchantments:
+ cFastNBTWriter Writer;
+ const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
+ a_Item.m_Enchantments.WriteToNBTCompound(Writer, TagName);
+ Writer.Finish();
+ AString Compressed;
+ CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);
+ WriteShort(Compressed.size());
+ SendData(Compressed.data(), Compressed.size());
+}
+
+
+
+
+
+int cProtocol132::ParseItem(cItem & a_Item)
+{
+ HANDLE_PACKET_READ(ReadBEShort, short, ItemType);
+
+ if (ItemType <= -1)
+ {
+ a_Item.Empty();
+ return PARSE_OK;
+ }
+ a_Item.m_ItemType = ItemType;
+
+ HANDLE_PACKET_READ(ReadChar, char, ItemCount);
+ HANDLE_PACKET_READ(ReadBEShort, short, ItemDamage);
+ a_Item.m_ItemCount = ItemCount;
+ a_Item.m_ItemDamage = ItemDamage;
+ if (ItemCount <= 0)
+ {
+ a_Item.Empty();
+ }
+
+ HANDLE_PACKET_READ(ReadBEShort, short, MetadataLength);
+ if (MetadataLength <= 0)
+ {
+ return PARSE_OK;
+ }
+
+ // Read the metadata
+ AString Metadata;
+ Metadata.resize(MetadataLength);
+ if (!m_ReceivedData.ReadBuf((void *)Metadata.data(), MetadataLength))
+ {
+ return PARSE_INCOMPLETE;
+ }
+
+ return ParseItemMetadata(a_Item, Metadata);
+}
+
+
+
+
+
+int cProtocol132::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
+{
+ // Uncompress the GZIPped data:
+ AString Uncompressed;
+ if (UncompressStringGZIP(a_Metadata.data(), a_Metadata.size(), Uncompressed) != Z_OK)
+ {
+ AString HexDump;
+ CreateHexDump(HexDump, a_Metadata.data(), a_Metadata.size(), 16);
+ LOG("Cannot unGZIP item metadata:\n%s", HexDump.c_str());
+ return PARSE_ERROR;
+ }
+
+ // Parse into NBT:
+ cParsedNBT NBT(Uncompressed.data(), Uncompressed.size());
+ if (!NBT.IsValid())
+ {
+ AString HexDump;
+ CreateHexDump(HexDump, Uncompressed.data(), Uncompressed.size(), 16);
+ LOG("Cannot parse NBT item metadata:\n%s", HexDump.c_str());
+ return PARSE_ERROR;
+ }
+
+ // Load enchantments from the NBT:
+ for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag))
+ {
+ if (
+ (NBT.GetType(tag) == TAG_List) &&
+ (
+ (NBT.GetName(tag) == "ench") ||
+ (NBT.GetName(tag) == "StoredEnchantments")
+ )
+ )
+ {
+ a_Item.m_Enchantments.ParseFromNBT(NBT, tag);
+ }
+ }
+
+ return PARSE_OK;
+}
+
+
+
+
+
+void cProtocol132::SendCompass(const cWorld & a_World)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_COMPASS);
+ WriteInt((int)(a_World.GetSpawnX()));
+ WriteInt((int)(a_World.GetSpawnY()));
+ WriteInt((int)(a_World.GetSpawnZ()));
+ Flush();
+}
+
+
+
+
+
+void cProtocol132::SendEncryptionKeyRequest(void)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte((char)0xfd);
+ WriteString(cRoot::Get()->GetServer()->GetServerID());
+ WriteShort((short)m_ServerPublicKey.size());
+ SendData(m_ServerPublicKey.data(), m_ServerPublicKey.size());
+ WriteShort(4);
+ WriteInt((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
+ Flush();
+}
+
+
+
+
+
+void cProtocol132::HandleEncryptionKeyResponse(const AString & a_EncKey, const AString & a_EncNonce)
+{
+ // Decrypt EncNonce using privkey
+ RSAES<PKCS1v15>::Decryptor rsaDecryptor(cRoot::Get()->GetServer()->GetPrivateKey());
+ time_t CurTime = time(NULL);
+ CryptoPP::RandomPool rng;
+ rng.Put((const byte *)&CurTime, sizeof(CurTime));
+ byte DecryptedNonce[MAX_ENC_LEN];
+ DecodingResult res = rsaDecryptor.Decrypt(rng, (const byte *)a_EncNonce.data(), a_EncNonce.size(), DecryptedNonce);
+ if (!res.isValidCoding || (res.messageLength != 4))
+ {
+ LOGD("Bad nonce length");
+ m_Client->Kick("Hacked client");
+ return;
+ }
+ if (ntohl(*((int *)DecryptedNonce)) != (unsigned)(uintptr_t)this)
+ {
+ LOGD("Bad nonce value");
+ m_Client->Kick("Hacked client");
+ return;
+ }
+
+ // Decrypt the symmetric encryption key using privkey:
+ byte DecryptedKey[MAX_ENC_LEN];
+ res = rsaDecryptor.Decrypt(rng, (const byte *)a_EncKey.data(), a_EncKey.size(), DecryptedKey);
+ if (!res.isValidCoding || (res.messageLength != 16))
+ {
+ LOGD("Bad key length");
+ m_Client->Kick("Hacked client");
+ return;
+ }
+
+ {
+ // Send encryption key response:
+ cCSLock Lock(m_CSPacket);
+ WriteByte((char)0xfc);
+ WriteShort(0);
+ WriteShort(0);
+ Flush();
+ }
+
+ StartEncryption(DecryptedKey);
+ return;
+}
+
+
+
+
+
+void cProtocol132::StartEncryption(const byte * a_Key)
+{
+ m_Encryptor.SetKey(a_Key, 16, MakeParameters(Name::IV(), ConstByteArrayParameter(a_Key, 16))(Name::FeedbackSize(), 1));
+ m_Decryptor.SetKey(a_Key, 16, MakeParameters(Name::IV(), ConstByteArrayParameter(a_Key, 16))(Name::FeedbackSize(), 1));
+ m_IsEncrypted = true;
+
+ // Prepare the m_AuthServerID:
+ CryptoPP::SHA1 Checksum;
+ AString ServerID = cRoot::Get()->GetServer()->GetServerID();
+ Checksum.Update((const byte *)ServerID.c_str(), ServerID.length());
+ Checksum.Update(a_Key, 16);
+ Checksum.Update((const byte *)m_ServerPublicKey.c_str(), m_ServerPublicKey.length());
+ byte Digest[20];
+ Checksum.Final(Digest);
+ DigestToJava(Digest, m_AuthServerID);
+}
+
+
+
+
diff --git a/src/Protocol/Protocol132.h b/src/Protocol/Protocol132.h
new file mode 100644
index 000000000..dc4d8aeef
--- /dev/null
+++ b/src/Protocol/Protocol132.h
@@ -0,0 +1,102 @@
+
+// Protocol132.h
+
+// Interfaces to the cProtocol132 class representing the release 1.3.2 protocol (#39)
+
+
+
+
+
+#pragma once
+
+#include "Protocol125.h"
+#include "../../CryptoPP/modes.h"
+#include "../../CryptoPP/aes.h"
+
+
+
+
+
+class cProtocol132 :
+ public cProtocol125
+{
+ typedef cProtocol125 super;
+public:
+
+ cProtocol132(cClientHandle * a_Client);
+ virtual ~cProtocol132();
+
+ /// Called when client sends some data:
+ virtual void DataReceived(const char * a_Data, int a_Size) override;
+
+ // Sending commands (alphabetically sorted):
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
+ virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
+ virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) override;
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
+ virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
+ virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
+ virtual void SendSpawnMob (const cMonster & a_Mob) override;
+ virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
+ virtual void SendWholeInventory (const cWindow & a_Window) override;
+
+ virtual AString GetAuthServerID(void) override;
+
+ /// Handling of the additional packets:
+ virtual int ParsePacket(unsigned char a_PacketType) override;
+
+ // Modified packets:
+ virtual int ParseBlockPlace (void) override;
+ virtual int ParseHandshake (void) override;
+ virtual int ParseLogin (void) override;
+ virtual int ParsePlayerAbilities(void) override;
+
+ // New packets:
+ virtual int ParseClientStatuses (void);
+ virtual int ParseEncryptionKeyResponse(void);
+ virtual int ParseLocaleViewDistance (void);
+ virtual int ParseTabCompletion (void);
+
+protected:
+ bool m_IsEncrypted;
+ CryptoPP::CFB_Mode<CryptoPP::AES>::Decryption m_Decryptor;
+ CryptoPP::CFB_Mode<CryptoPP::AES>::Encryption m_Encryptor;
+ AString m_DataToSend;
+
+ /// The ServerID used for session authentication; set in StartEncryption(), used in GetAuthServerID()
+ AString m_AuthServerID;
+
+ /// The server's public key, as used by SendEncryptionKeyRequest() and StartEncryption()
+ AString m_ServerPublicKey;
+
+ virtual void SendData(const char * a_Data, int a_Size) override;
+
+ // DEBUG:
+ virtual void Flush(void) override;
+
+ // Items in slots are sent differently
+ virtual void WriteItem(const cItem & a_Item) override;
+ virtual int ParseItem(cItem & a_Item) override;
+
+ /// Parses the metadata that may come with the item.
+ int ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);
+
+ virtual void SendCompass(const cWorld & a_World);
+ virtual void SendEncryptionKeyRequest(void);
+
+ /// Decrypts the key and nonce, checks nonce, starts the symmetric encryption
+ void HandleEncryptionKeyResponse(const AString & a_EncKey, const AString & a_EncNonce);
+
+ /// Starts the symmetric encryption with the specified key; also sets m_AuthServerID
+ void StartEncryption(const byte * a_Key);
+} ;
+
+
+
+
diff --git a/src/Protocol/Protocol14x.cpp b/src/Protocol/Protocol14x.cpp
new file mode 100644
index 000000000..d2582458b
--- /dev/null
+++ b/src/Protocol/Protocol14x.cpp
@@ -0,0 +1,256 @@
+
+// Protocol14x.cpp
+
+/*
+Implements the 1.4.x protocol classes representing these protocols:
+- cProtocol142:
+ - release 1.4.2 protocol (#47)
+ - release 1.4.4 protocol (#49) - the same protocol class is used, because the only difference is in a packet that MCServer doesn't implement yet (ITEM_DATA)
+ - release 1.4.5 protocol (same as 1.4.4)
+- cProtocol146:
+ - release 1.4.6 protocol (#51)
+*/
+
+#include "Globals.h"
+#include "Protocol14x.h"
+#include "../Root.h"
+#include "../Server.h"
+#include "../ClientHandle.h"
+#include "../../CryptoPP/randpool.h"
+#include "../Item.h"
+#include "ChunkDataSerializer.h"
+#include "../Entities/Player.h"
+#include "../Mobs/Monster.h"
+#include "../UI/Window.h"
+#include "../Entities/Pickup.h"
+#include "../Entities/FallingBlock.h"
+
+
+
+
+
+#define HANDLE_PACKET_READ(Proc, Type, Var) \
+ Type Var; \
+ { \
+ if (!m_ReceivedData.Proc(Var)) \
+ { \
+ m_ReceivedData.CheckValid(); \
+ return PARSE_INCOMPLETE; \
+ } \
+ m_ReceivedData.CheckValid(); \
+ }
+
+
+
+
+
+enum
+{
+ PACKET_UPDATE_TIME = 0x04,
+ PACKET_PICKUP_SPAWN = 0x15,
+ PACKET_SPAWN_OBJECT = 0x17,
+ PACKET_ENTITY_METADATA = 0x28,
+ PACKET_SOUND_PARTICLE_EFFECT = 0x3d
+} ;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cProtocol142:
+
+cProtocol142::cProtocol142(cClientHandle * a_Client) :
+ super(a_Client)
+{
+}
+
+
+
+
+
+int cProtocol142::ParseLocaleViewDistance(void)
+{
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Locale);
+ HANDLE_PACKET_READ(ReadChar, char, ViewDistance);
+ HANDLE_PACKET_READ(ReadChar, char, ChatFlags);
+ HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty);
+ HANDLE_PACKET_READ(ReadChar, char, ShouldShowCape); // <-- new in 1.4.2
+ // TODO: m_Client->HandleLocale(Locale);
+ // TODO: m_Client->HandleViewDistance(ViewDistance);
+ // TODO: m_Client->HandleChatFlags(ChatFlags);
+ // Ignoring client difficulty
+ return PARSE_OK;
+}
+
+
+
+
+
+void cProtocol142::SendPickupSpawn(const cPickup & a_Pickup)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_PICKUP_SPAWN);
+ WriteInt (a_Pickup.GetUniqueID());
+ WriteItem (a_Pickup.GetItem());
+ WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
+ WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
+ WriteByte ((char)(a_Pickup.GetSpeed().y * 8));
+ WriteByte ((char)(a_Pickup.GetSpeed().z * 8));
+ Flush();
+}
+
+
+
+
+
+void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
+ WriteInt (a_EffectID);
+ WriteInt (a_SrcX);
+ WriteByte(a_SrcY);
+ WriteInt (a_SrcZ);
+ WriteInt (a_Data);
+ WriteBool(0);
+ Flush();
+}
+
+
+
+
+
+void cProtocol142::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_UPDATE_TIME);
+ WriteInt64(a_WorldAge);
+ WriteInt64(a_TimeOfDay);
+ Flush();
+}
+
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cProtocol146:
+
+cProtocol146::cProtocol146(cClientHandle * a_Client) :
+ super(a_Client)
+{
+}
+
+
+
+
+
+void cProtocol146::SendPickupSpawn(const cPickup & a_Pickup)
+{
+ ASSERT(!a_Pickup.GetItem().IsEmpty());
+
+ cCSLock Lock(m_CSPacket);
+
+ // Send a SPAWN_OBJECT packet for the base entity:
+ WriteByte(PACKET_SPAWN_OBJECT);
+ WriteInt (a_Pickup.GetUniqueID());
+ WriteByte(0x02);
+ WriteInt ((int)(a_Pickup.GetPosX() * 32));
+ WriteInt ((int)(a_Pickup.GetPosY() * 32));
+ WriteInt ((int)(a_Pickup.GetPosZ() * 32));
+ WriteInt (1);
+ WriteShort((short)(a_Pickup.GetSpeed().x * 32));
+ WriteShort((short)(a_Pickup.GetSpeed().y * 32));
+ WriteShort((short)(a_Pickup.GetSpeed().z * 32));
+ WriteByte(0);
+ WriteByte(0);
+
+ // Send a ENTITY_METADATA packet with the slot info:
+ WriteByte(PACKET_ENTITY_METADATA);
+ WriteInt(a_Pickup.GetUniqueID());
+ WriteByte(0xaa); // a slot value at index 10
+ WriteItem(a_Pickup.GetItem());
+ WriteByte(0x7f); // End of metadata
+ Flush();
+}
+
+
+
+
+
+void cProtocol146::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
+{
+ // Send a spawn object / vehicle packet
+ cCSLock Lock(m_CSPacket);
+
+ WriteByte(PACKET_SPAWN_OBJECT);
+ WriteInt (a_FallingBlock.GetUniqueID());
+ WriteByte(70);
+ WriteInt ((int)(a_FallingBlock.GetPosX() * 32));
+ WriteInt ((int)(a_FallingBlock.GetPosY() * 32));
+ WriteInt ((int)(a_FallingBlock.GetPosZ() * 32));
+ WriteByte (0); // Pitch
+ WriteByte (0); // Yaw
+ WriteInt (a_FallingBlock.GetBlockType()); // data indicator = blocktype
+ WriteShort((short)(a_FallingBlock.GetSpeedX() * 400));
+ WriteShort((short)(a_FallingBlock.GetSpeedY() * 400));
+ WriteShort((short)(a_FallingBlock.GetSpeedZ() * 400));
+ Flush();
+}
+
+
+
+
+
+void cProtocol146::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_SPAWN_OBJECT);
+ WriteInt (a_Entity.GetUniqueID());
+ WriteByte(a_ObjectType);
+ WriteInt ((int)(a_Entity.GetPosX() * 32));
+ WriteInt ((int)(a_Entity.GetPosY() * 32));
+ WriteInt ((int)(a_Entity.GetPosZ() * 32));
+ WriteByte(a_Pitch);
+ WriteByte(a_Yaw);
+ WriteInt (a_ObjectData);
+ if (a_ObjectData != 0)
+ {
+ WriteShort((short)(a_Entity.GetSpeedX() * 400));
+ WriteShort((short)(a_Entity.GetSpeedY() * 400));
+ WriteShort((short)(a_Entity.GetSpeedZ() * 400));
+ }
+ Flush();
+}
+
+
+
+
+
+void cProtocol146::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_SPAWN_OBJECT);
+ WriteInt (a_Vehicle.GetUniqueID());
+ WriteByte (a_VehicleType);
+ WriteInt ((int)(a_Vehicle.GetPosX() * 32));
+ WriteInt ((int)(a_Vehicle.GetPosY() * 32));
+ WriteInt ((int)(a_Vehicle.GetPosZ() * 32));
+ WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256));
+ WriteByte ((Byte)((a_Vehicle.GetRotation() / 360.f) * 256));
+ WriteInt (a_VehicleSubType);
+ if (a_VehicleSubType != 0)
+ {
+ WriteShort((short)(a_Vehicle.GetSpeedX() * 400));
+ WriteShort((short)(a_Vehicle.GetSpeedY() * 400));
+ WriteShort((short)(a_Vehicle.GetSpeedZ() * 400));
+ }
+ Flush();
+}
+
+
+
+
+
diff --git a/src/Protocol/Protocol14x.h b/src/Protocol/Protocol14x.h
new file mode 100644
index 000000000..ca497bbc1
--- /dev/null
+++ b/src/Protocol/Protocol14x.h
@@ -0,0 +1,63 @@
+
+// Protocol14x.h
+
+/*
+Interfaces to the 1.4.x protocol classes representing these protocols:
+- cProtocol142:
+ - release 1.4.2 protocol (#47)
+ - release 1.4.4 protocol (#49) - the same protocol class is used, because the only difference is in a packet that MCServer doesn't implement yet (ITEM_DATA)
+ - release 1.4.5 protocol (same as 1.4.4)
+- cProtocol146:
+ - release 1.4.6 protocol (#51)
+*/
+
+
+
+
+
+#pragma once
+
+#include "Protocol132.h"
+
+
+
+
+
+class cProtocol142 :
+ public cProtocol132
+{
+ typedef cProtocol132 super;
+
+public:
+ cProtocol142(cClientHandle * a_Client);
+
+ // Sending commands (alphabetically sorted):
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
+ virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
+ virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
+
+ // Specific packet parsers:
+ virtual int ParseLocaleViewDistance(void) override;
+} ;
+
+
+
+
+
+class cProtocol146 :
+ public cProtocol142
+{
+ typedef cProtocol142 super;
+
+public:
+ cProtocol146(cClientHandle * a_Client);
+
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
+ virtual void SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) override;
+ virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
+ virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
+} ;
+
+
+
+
diff --git a/src/Protocol/Protocol15x.cpp b/src/Protocol/Protocol15x.cpp
new file mode 100644
index 000000000..c337d26e7
--- /dev/null
+++ b/src/Protocol/Protocol15x.cpp
@@ -0,0 +1,138 @@
+
+// Protocol15x.cpp
+
+/*
+Implements the 1.5.x protocol classes:
+ - cProtocol150
+ - release 1.5 protocol (#60)
+ - release 1.5.2 protocol (#61, no relevant changes found)
+*/
+
+#include "Globals.h"
+#include "Protocol15x.h"
+#include "../ClientHandle.h"
+#include "../Item.h"
+#include "../UI/Window.h"
+
+
+
+
+
+#define HANDLE_PACKET_READ(Proc, Type, Var) \
+ Type Var; \
+ { \
+ if (!m_ReceivedData.Proc(Var)) \
+ { \
+ m_ReceivedData.CheckValid(); \
+ return PARSE_INCOMPLETE; \
+ } \
+ m_ReceivedData.CheckValid(); \
+ }
+
+
+
+
+
+enum
+{
+ PACKET_WINDOW_OPEN = 0x64,
+} ;
+
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cProtocol150:
+
+cProtocol150::cProtocol150(cClientHandle * a_Client) :
+ super(a_Client)
+{
+}
+
+
+
+
+
+void cProtocol150::SendWindowOpen(const cWindow & a_Window)
+{
+ if (a_Window.GetWindowType() < 0)
+ {
+ // Do not send for inventory windows
+ return;
+ }
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_WINDOW_OPEN);
+ WriteByte (a_Window.GetWindowID());
+ WriteByte (a_Window.GetWindowType());
+ WriteString(a_Window.GetWindowTitle());
+ WriteByte (a_Window.GetNumNonInventorySlots());
+ WriteByte (1); // Use title
+ Flush();
+}
+
+
+
+
+
+int cProtocol150::ParseWindowClick(void)
+{
+ HANDLE_PACKET_READ(ReadChar, char, WindowID);
+ HANDLE_PACKET_READ(ReadBEShort, short, SlotNum);
+ HANDLE_PACKET_READ(ReadByte, Byte, Button);
+ HANDLE_PACKET_READ(ReadBEShort, short, TransactionID);
+ HANDLE_PACKET_READ(ReadByte, Byte, Mode);
+ cItem HeldItem;
+ int res = ParseItem(HeldItem);
+ if (res < 0)
+ {
+ return res;
+ }
+
+ // Convert Button, Mode, SlotNum and HeldItem into eClickAction:
+ eClickAction Action;
+ switch ((Mode << 8) | Button)
+ {
+ case 0x0000: Action = (SlotNum != -999) ? caLeftClick : caLeftClickOutside; break;
+ case 0x0001: Action = (SlotNum != -999) ? caRightClick : caRightClickOutside; break;
+ case 0x0100: Action = caShiftLeftClick; break;
+ case 0x0101: Action = caShiftRightClick; break;
+ case 0x0200: Action = caNumber1; break;
+ case 0x0201: Action = caNumber2; break;
+ case 0x0202: Action = caNumber3; break;
+ case 0x0203: Action = caNumber4; break;
+ case 0x0204: Action = caNumber5; break;
+ case 0x0205: Action = caNumber6; break;
+ case 0x0206: Action = caNumber7; break;
+ case 0x0207: Action = caNumber8; break;
+ case 0x0208: Action = caNumber9; break;
+ case 0x0300: Action = caMiddleClick; break;
+ case 0x0400: Action = (SlotNum == -999) ? caLeftClickOutsideHoldNothing : caDropKey; break;
+ case 0x0401: Action = (SlotNum == -999) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break;
+ case 0x0500: Action = (SlotNum == -999) ? caLeftPaintBegin : caUnknown; break;
+ case 0x0501: Action = (SlotNum != -999) ? caLeftPaintProgress : caUnknown; break;
+ case 0x0502: Action = (SlotNum == -999) ? caLeftPaintEnd : caUnknown; break;
+ case 0x0504: Action = (SlotNum == -999) ? caRightPaintBegin : caUnknown; break;
+ case 0x0505: Action = (SlotNum != -999) ? caRightPaintProgress : caUnknown; break;
+ case 0x0506: Action = (SlotNum == -999) ? caRightPaintEnd : caUnknown; break;
+ case 0x0600: Action = caDblClick; break;
+ }
+
+ if (Action == caUnknown)
+ {
+ LOGWARNING("Received an unknown click action combination: Mode = %d, Button = %d, Slot = %d, HeldItem = %s. Ignoring packet.",
+ Mode, Button, SlotNum, ItemToFullString(HeldItem).c_str()
+ );
+ ASSERT(!"Unknown click action");
+ return PARSE_OK;
+ }
+
+ m_Client->HandleWindowClick(WindowID, SlotNum, Action, HeldItem);
+ return PARSE_OK;
+}
+
+
+
+
+
diff --git a/src/Protocol/Protocol15x.h b/src/Protocol/Protocol15x.h
new file mode 100644
index 000000000..e554fe130
--- /dev/null
+++ b/src/Protocol/Protocol15x.h
@@ -0,0 +1,38 @@
+
+// Protocol15x.h
+
+/*
+Declares the 1.5.x protocol classes:
+ - cProtocol150
+ - release 1.5 and 1.5.1 protocol (#60)
+ - release 1.5.2 protocol (#61; no relevant changes found)
+*/
+
+
+
+
+
+#pragma once
+
+#include "Protocol14x.h"
+
+
+
+
+
+class cProtocol150 :
+ public cProtocol146
+{
+ typedef cProtocol146 super;
+
+public:
+ cProtocol150(cClientHandle * a_Client);
+
+ virtual void SendWindowOpen(const cWindow & a_Window) override;
+
+ virtual int ParseWindowClick(void);
+} ;
+
+
+
+
diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp
new file mode 100644
index 000000000..cfa27b3c4
--- /dev/null
+++ b/src/Protocol/Protocol16x.cpp
@@ -0,0 +1,268 @@
+
+// Protocol16x.cpp
+
+/*
+Implements the 1.6.x protocol classes:
+ - cProtocol161
+ - release 1.6.1 protocol (#73)
+ - cProtocol162
+ - release 1.6.2 protocol (#74)
+ - release 1.6.3 protocol (#77) - no relevant changes
+ - release 1.6.4 protocol (#78) - no relevant changes
+(others may be added later in the future for the 1.6 release series)
+*/
+
+#include "Globals.h"
+#include "Protocol16x.h"
+#include "../ClientHandle.h"
+#include "../Entities/Entity.h"
+#include "../Entities/Player.h"
+#include "../UI/Window.h"
+
+
+
+
+
+#define HANDLE_PACKET_READ(Proc, Type, Var) \
+ Type Var; \
+ { \
+ if (!m_ReceivedData.Proc(Var)) \
+ { \
+ m_ReceivedData.CheckValid(); \
+ return PARSE_INCOMPLETE; \
+ } \
+ m_ReceivedData.CheckValid(); \
+ }
+
+
+
+
+
+enum
+{
+ PACKET_CHAT = 0x03,
+ PACKET_UPDATE_HEALTH = 0x08,
+ PACKET_STEER_VEHICLE = 0x1b,
+ PACKET_ATTACH_ENTITY = 0x27,
+ PACKET_ENTITY_PROPERTIES = 0x2c,
+ PACKET_WINDOW_OPEN = 0x64,
+ PACKET_TILE_EDITOR_OPEN = 0x85,
+ PACKET_PLAYER_ABILITIES = 0xca,
+} ;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cProtocol161:
+
+cProtocol161::cProtocol161(cClientHandle * a_Client) :
+ super(a_Client)
+{
+}
+
+
+
+
+
+void cProtocol161::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_ATTACH_ENTITY);
+ WriteInt(a_Entity.GetUniqueID());
+ WriteInt((a_Vehicle == NULL) ? -1 : a_Vehicle->GetUniqueID());
+ WriteBool(false); // TODO: "Should use leash?" -> no
+ Flush();
+}
+
+
+
+
+
+void cProtocol161::SendChat(const AString & a_Message)
+{
+ super::SendChat(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()));
+}
+
+
+
+
+
+void cProtocol161::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_TILE_EDITOR_OPEN);
+ WriteByte(0);
+ WriteInt(a_BlockX);
+ WriteInt(a_BlockY);
+ WriteInt(a_BlockZ);
+ Flush();
+}
+
+
+
+
+
+void cProtocol161::SendGameMode(eGameMode a_GameMode)
+{
+ super::SendGameMode(a_GameMode);
+ SendPlayerMaxSpeed();
+}
+
+
+
+
+
+void cProtocol161::SendHealth(void)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_UPDATE_HEALTH);
+ WriteFloat((float)m_Client->GetPlayer()->GetHealth());
+ WriteShort(m_Client->GetPlayer()->GetFoodLevel());
+ WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel());
+ Flush();
+}
+
+
+
+
+
+void cProtocol161::SendPlayerMaxSpeed(void)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_ENTITY_PROPERTIES);
+ WriteInt(m_Client->GetPlayer()->GetUniqueID());
+ WriteInt(1);
+ WriteString("generic.movementSpeed");
+ WriteDouble(m_Client->GetPlayer()->GetMaxSpeed());
+ Flush();
+}
+
+
+
+
+
+void cProtocol161::SendRespawn(void)
+{
+ // Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast
+ super::SendRespawn();
+ SendPlayerMaxSpeed();
+}
+
+
+
+
+
+void cProtocol161::SendWindowOpen(const cWindow & a_Window)
+{
+ if (a_Window.GetWindowType() < 0)
+ {
+ // Do not send for inventory windows
+ return;
+ }
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_WINDOW_OPEN);
+ WriteByte (a_Window.GetWindowID());
+ WriteByte (a_Window.GetWindowType());
+ WriteString(a_Window.GetWindowTitle());
+ WriteByte (a_Window.GetNumNonInventorySlots());
+ WriteByte (1); // Use title
+ if (a_Window.GetWindowType() == cWindow::wtAnimalChest)
+ {
+ WriteInt(0); // TODO: The animal's EntityID
+ }
+ Flush();
+}
+
+
+
+
+
+int cProtocol161::ParseEntityAction(void)
+{
+ HANDLE_PACKET_READ(ReadBEInt, int, EntityID);
+ HANDLE_PACKET_READ(ReadChar, char, ActionID);
+ HANDLE_PACKET_READ(ReadBEInt, int, UnknownHorseVal);
+ m_Client->HandleEntityAction(EntityID, ActionID);
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol161::ParsePlayerAbilities(void)
+{
+ HANDLE_PACKET_READ(ReadByte, Byte, Flags);
+ HANDLE_PACKET_READ(ReadBEFloat, float, FlyingSpeed);
+ HANDLE_PACKET_READ(ReadBEFloat, float, WalkingSpeed);
+ // TODO: m_Client->HandlePlayerAbilities(...);
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol161::ParseSteerVehicle(void)
+{
+ HANDLE_PACKET_READ(ReadBEFloat, float, Sideways);
+ HANDLE_PACKET_READ(ReadBEFloat, float, Forward);
+ HANDLE_PACKET_READ(ReadBool, bool, Jump);
+ HANDLE_PACKET_READ(ReadBool, bool, Unmount);
+ if (Unmount)
+ {
+ m_Client->HandleUnmount();
+ }
+ else
+ {
+ m_Client->HandleSteerVehicle(Forward, Sideways);
+ }
+ return PARSE_OK;
+}
+
+
+
+
+
+int cProtocol161::ParsePacket(unsigned char a_PacketType)
+{
+ switch (a_PacketType)
+ {
+ case PACKET_STEER_VEHICLE: return ParseSteerVehicle();
+ default: return super::ParsePacket(a_PacketType);
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cProtocol162:
+
+cProtocol162::cProtocol162(cClientHandle * a_Client) :
+ super(a_Client)
+{
+}
+
+
+
+
+
+void cProtocol162::SendPlayerMaxSpeed(void)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_ENTITY_PROPERTIES);
+ WriteInt(m_Client->GetPlayer()->GetUniqueID());
+ WriteInt(1);
+ WriteString("generic.movementSpeed");
+ WriteDouble(m_Client->GetPlayer()->GetMaxSpeed());
+ WriteShort(0);
+ Flush();
+}
+
+
+
+
diff --git a/src/Protocol/Protocol16x.h b/src/Protocol/Protocol16x.h
new file mode 100644
index 000000000..325e41c5a
--- /dev/null
+++ b/src/Protocol/Protocol16x.h
@@ -0,0 +1,76 @@
+
+// Protocol16x.h
+
+/*
+Declares the 1.6.x protocol classes:
+ - cProtocol161
+ - release 1.6.1 protocol (#73)
+ - cProtocol162
+ - release 1.6.2 protocol (#74)
+ - release 1.6.3 protocol (#77) - no relevant changes
+ - release 1.6.4 protocol (#78) - no relevant changes
+(others may be added later in the future for the 1.6 release series)
+*/
+
+
+
+
+
+#pragma once
+
+#include "Protocol15x.h"
+
+
+
+
+
+class cProtocol161 :
+ public cProtocol150
+{
+ typedef cProtocol150 super;
+
+public:
+ cProtocol161(cClientHandle * a_Client);
+
+protected:
+
+ // cProtocol150 overrides:
+ virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
+ virtual void SendChat (const AString & a_Message) override;
+ virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
+ virtual void SendGameMode (eGameMode a_GameMode) override;
+ virtual void SendHealth (void) override;
+ virtual void SendPlayerMaxSpeed(void) override;
+ virtual void SendRespawn (void) override;
+ virtual void SendWindowOpen (const cWindow & a_Window) override;
+
+ virtual int ParseEntityAction (void) override;
+ virtual int ParsePlayerAbilities(void) override;
+
+ // New packets:
+ virtual int ParseSteerVehicle(void);
+
+ // Enable new packets' handling
+ virtual int ParsePacket(unsigned char a_PacketType) override;
+} ;
+
+
+
+
+
+class cProtocol162 :
+ public cProtocol161
+{
+ typedef cProtocol161 super;
+
+public:
+ cProtocol162(cClientHandle * a_Client);
+
+protected:
+ // cProtocol161 overrides:
+ virtual void SendPlayerMaxSpeed(void) override;
+} ;
+
+
+
+
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
new file mode 100644
index 000000000..628b8e071
--- /dev/null
+++ b/src/Protocol/Protocol17x.cpp
@@ -0,0 +1,1917 @@
+
+// Protocol17x.cpp
+
+/*
+Implements the 1.7.x protocol classes:
+ - cProtocol172
+ - release 1.7.2 protocol (#4)
+(others may be added later in the future for the 1.7 release series)
+*/
+
+#include "Globals.h"
+#include "Protocol17x.h"
+#include "ChunkDataSerializer.h"
+#include "../ClientHandle.h"
+#include "../Root.h"
+#include "../Server.h"
+#include "../World.h"
+#include "../WorldStorage/FastNBT.h"
+#include "../StringCompression.h"
+#include "../Entities/Minecart.h"
+#include "../Entities/FallingBlock.h"
+#include "../Entities/Pickup.h"
+#include "../Entities/Player.h"
+#include "../Mobs/IncludeAllMonsters.h"
+#include "../UI/Window.h"
+
+
+
+
+
+#define HANDLE_READ(Proc, Type, Var) \
+ Type Var; \
+ m_ReceivedData.Proc(Var);
+
+
+
+
+
+#define HANDLE_PACKET_READ(Proc, Type, Var) \
+ Type Var; \
+ { \
+ if (!m_ReceivedData.Proc(Var)) \
+ { \
+ m_ReceivedData.CheckValid(); \
+ return false; \
+ } \
+ m_ReceivedData.CheckValid(); \
+ }
+
+
+
+
+
+cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
+ super(a_Client),
+ m_ServerAddress(a_ServerAddress),
+ m_ServerPort(a_ServerPort),
+ m_State(a_State),
+ m_ReceivedData(32 KiB),
+ m_OutPacketBuffer(64 KiB),
+ m_OutPacketLenBuffer(20), // 20 bytes is more than enough for one VarInt
+ m_IsEncrypted(false)
+{
+}
+
+
+
+
+
+void cProtocol172::DataReceived(const char * a_Data, int a_Size)
+{
+ if (m_IsEncrypted)
+ {
+ byte Decrypted[512];
+ while (a_Size > 0)
+ {
+ int NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size;
+ m_Decryptor.ProcessData(Decrypted, (byte *)a_Data, NumBytes);
+ AddReceivedData((const char *)Decrypted, NumBytes);
+ a_Size -= NumBytes;
+ a_Data += NumBytes;
+ }
+ }
+ else
+ {
+ AddReceivedData(a_Data, a_Size);
+ }
+}
+
+
+
+
+
+void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
+{
+ cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
+ Pkt.WriteInt(a_Entity.GetUniqueID());
+ Pkt.WriteInt((a_Vehicle != NULL) ? a_Vehicle->GetUniqueID() : 0);
+ Pkt.WriteBool(false);
+}
+
+
+
+
+
+void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
+{
+ cPacketizer Pkt(*this, 0x24); // Block Action packet
+ Pkt.WriteInt(a_BlockX);
+ Pkt.WriteShort(a_BlockY);
+ Pkt.WriteInt(a_BlockZ);
+ Pkt.WriteByte(a_Byte1);
+ Pkt.WriteByte(a_Byte2);
+ Pkt.WriteVarInt(a_BlockType);
+}
+
+
+
+
+
+void cProtocol172::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
+{
+ cPacketizer Pkt(*this, 0x24); // Block Break Animation packet
+ Pkt.WriteInt(a_EntityID);
+ Pkt.WriteInt(a_BlockX);
+ Pkt.WriteInt(a_BlockY);
+ Pkt.WriteInt(a_BlockZ);
+ Pkt.WriteChar(a_Stage);
+}
+
+
+
+
+
+void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ cPacketizer Pkt(*this, 0x23); // Block Change packet
+ Pkt.WriteInt(a_BlockX);
+ Pkt.WriteByte(a_BlockY);
+ Pkt.WriteInt(a_BlockZ);
+ Pkt.WriteVarInt(a_BlockType);
+ Pkt.WriteByte(a_BlockMeta);
+}
+
+
+
+
+
+void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
+{
+ cPacketizer Pkt(*this, 0x22); // Multi Block Change packet
+ Pkt.WriteInt(a_ChunkX);
+ Pkt.WriteInt(a_ChunkZ);
+ Pkt.WriteShort((short)a_Changes.size());
+ Pkt.WriteInt(a_Changes.size() * 4);
+ for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
+ {
+ unsigned int Coords = itr->y | (itr->z << 8) | (itr->x << 12);
+ unsigned int Blocks = itr->BlockMeta | (itr->BlockType << 4);
+ Pkt.WriteInt((Coords << 16) | Blocks);
+ } // for itr - a_Changes[]
+}
+
+
+
+
+
+void cProtocol172::SendChat(const AString & a_Message)
+{
+ cPacketizer Pkt(*this, 0x02); // Chat Message packet
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()));
+}
+
+
+
+
+
+void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
+{
+ // Serialize first, before creating the Packetizer (the packetizer locks a CS)
+ // This contains the flags and bitmasks, too
+ const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2);
+
+ cPacketizer Pkt(*this, 0x21); // Chunk Data packet
+ Pkt.WriteInt(a_ChunkX);
+ Pkt.WriteInt(a_ChunkZ);
+ Pkt.WriteBuf(ChunkData.data(), ChunkData.size());
+}
+
+
+
+
+
+void cProtocol172::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
+{
+ cPacketizer Pkt(*this, 0x0d); // Collect Item packet
+ Pkt.WriteInt(a_Pickup.GetUniqueID());
+ Pkt.WriteInt(a_Player.GetUniqueID());
+}
+
+
+
+
+
+void cProtocol172::SendDestroyEntity(const cEntity & a_Entity)
+{
+ cPacketizer Pkt(*this, 0x13); // Destroy Entities packet
+ Pkt.WriteByte(1);
+ Pkt.WriteInt(a_Entity.GetUniqueID());
+}
+
+
+
+
+
+void cProtocol172::SendDisconnect(const AString & a_Reason)
+{
+ cPacketizer Pkt(*this, 0x40);
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
+}
+
+
+
+
+
+void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet
+ Pkt.WriteInt(a_BlockX);
+ Pkt.WriteInt(a_BlockY);
+ Pkt.WriteInt(a_BlockZ);
+}
+
+
+
+
+
+void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
+{
+ cPacketizer Pkt(*this, 0x04); // Entity Equipment packet
+ Pkt.WriteInt(a_Entity.GetUniqueID());
+ Pkt.WriteShort(a_SlotNum);
+ Pkt.WriteItem(a_Item);
+}
+
+
+
+
+
+void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity)
+{
+ cPacketizer Pkt(*this, 0x19); // Entity Head Look packet
+ Pkt.WriteInt(a_Entity.GetUniqueID());
+ Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
+}
+
+
+
+
+
+void cProtocol172::SendEntityLook(const cEntity & a_Entity)
+{
+ cPacketizer Pkt(*this, 0x16); // Entity Look packet
+ Pkt.WriteInt(a_Entity.GetUniqueID());
+ Pkt.WriteByteAngle(a_Entity.GetYaw());
+ Pkt.WriteByteAngle(a_Entity.GetPitch());
+}
+
+
+
+
+
+void cProtocol172::SendEntityMetadata(const cEntity & a_Entity)
+{
+ cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
+ Pkt.WriteInt(a_Entity.GetUniqueID());
+ Pkt.WriteEntityMetadata(a_Entity);
+ Pkt.WriteByte(0x7f); // The termination byte
+}
+
+
+
+
+
+void cProtocol172::SendEntityProperties(const cEntity & a_Entity)
+{
+ cPacketizer Pkt(*this, 0x20); // Entity Properties packet
+ Pkt.WriteInt(a_Entity.GetUniqueID());
+ Pkt.WriteEntityProperties(a_Entity);
+}
+
+
+
+
+
+void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
+{
+ cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet
+ Pkt.WriteInt(a_Entity.GetUniqueID());
+ Pkt.WriteByte(a_RelX);
+ Pkt.WriteByte(a_RelY);
+ Pkt.WriteByte(a_RelZ);
+}
+
+
+
+
+
+void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
+{
+ cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet
+ Pkt.WriteInt(a_Entity.GetUniqueID());
+ Pkt.WriteByte(a_RelX);
+ Pkt.WriteByte(a_RelY);
+ Pkt.WriteByte(a_RelZ);
+ Pkt.WriteByteAngle(a_Entity.GetYaw());
+ Pkt.WriteByteAngle(a_Entity.GetPitch());
+}
+
+
+
+
+
+void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status)
+{
+ cPacketizer Pkt(*this, 0x1a); // Entity Status packet
+ Pkt.WriteInt(a_Entity.GetUniqueID());
+ Pkt.WriteChar(a_Status);
+}
+
+
+
+
+
+void cProtocol172::SendEntityVelocity(const cEntity & a_Entity)
+{
+ cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
+ Pkt.WriteInt(a_Entity.GetUniqueID());
+ // 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick
+ Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400));
+ Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400));
+ Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400));
+}
+
+
+
+
+
+void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
+{
+ cPacketizer Pkt(*this, 0x27); // Explosion packet
+ Pkt.WriteFloat((float)a_BlockX);
+ Pkt.WriteFloat((float)a_BlockY);
+ Pkt.WriteFloat((float)a_BlockZ);
+ Pkt.WriteFloat((float)a_Radius);
+ Pkt.WriteInt(a_BlocksAffected.size());
+ for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(), end = a_BlocksAffected.end(); itr != end; ++itr)
+ {
+ Pkt.WriteChar((char)itr->x);
+ Pkt.WriteChar((char)itr->y);
+ Pkt.WriteChar((char)itr->z);
+ } // for itr - a_BlockAffected[]
+ Pkt.WriteFloat((float)a_PlayerMotion.x);
+ Pkt.WriteFloat((float)a_PlayerMotion.y);
+ Pkt.WriteFloat((float)a_PlayerMotion.z);
+}
+
+
+
+
+
+void cProtocol172::SendGameMode(eGameMode a_GameMode)
+{
+ cPacketizer Pkt(*this, 0x2b); // Change Game State packet
+ Pkt.WriteByte(3); // Reason: Change game mode
+ Pkt.WriteFloat((float)a_GameMode);
+}
+
+
+
+
+
+void cProtocol172::SendHealth(void)
+{
+ cPacketizer Pkt(*this, 0x06); // Update Health packet
+ Pkt.WriteFloat((float)m_Client->GetPlayer()->GetHealth());
+ Pkt.WriteShort(m_Client->GetPlayer()->GetFoodLevel());
+ Pkt.WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel());
+}
+
+
+
+
+
+void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
+{
+ cPacketizer Pkt(*this, 0x2f); // Set Slot packet
+ Pkt.WriteChar(a_WindowID);
+ Pkt.WriteShort(a_SlotNum);
+ Pkt.WriteItem(a_Item);
+}
+
+
+
+
+
+void cProtocol172::SendKeepAlive(int a_PingID)
+{
+ cPacketizer Pkt(*this, 0x00); // Keep Alive packet
+ Pkt.WriteInt(a_PingID);
+}
+
+
+
+
+
+void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
+{
+ // Send the Join Game packet:
+ {
+ cPacketizer Pkt(*this, 0x01); // Join Game packet
+ Pkt.WriteInt(a_Player.GetUniqueID());
+ Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (cRoot::Get()->GetServer()->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
+ Pkt.WriteChar((char)a_World.GetDimension());
+ Pkt.WriteByte(2); // TODO: Difficulty (set to Normal)
+ Pkt.WriteByte(cRoot::Get()->GetServer()->GetMaxPlayers());
+ Pkt.WriteString("default"); // Level type - wtf?
+ }
+
+ // Send the spawn position:
+ {
+ cPacketizer Pkt(*this, 0x05); // Spawn Position packet
+ Pkt.WriteInt((int)a_World.GetSpawnX());
+ Pkt.WriteInt((int)a_World.GetSpawnY());
+ Pkt.WriteInt((int)a_World.GetSpawnZ());
+ }
+
+ // Send player abilities:
+ SendPlayerAbilities();
+}
+
+
+
+
+
+void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup)
+{
+ {
+ cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
+ Pkt.WriteVarInt(a_Pickup.GetUniqueID());
+ Pkt.WriteByte(2); // Type = Pickup
+ Pkt.WriteFPInt(a_Pickup.GetPosX());
+ Pkt.WriteFPInt(a_Pickup.GetPosY());
+ Pkt.WriteFPInt(a_Pickup.GetPosZ());
+ Pkt.WriteByteAngle(a_Pickup.GetYaw());
+ Pkt.WriteByteAngle(a_Pickup.GetPitch());
+ Pkt.WriteInt(0); // No object data
+ }
+ {
+ cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
+ Pkt.WriteInt(a_Pickup.GetUniqueID());
+ Pkt.WriteByte((0x05 << 5) | 10); // Slot type + index 10
+ Pkt.WriteItem(a_Pickup.GetItem());
+ Pkt.WriteByte(0x7f); // End of metadata
+ }
+}
+
+
+
+
+
+void cProtocol172::SendPlayerAbilities(void)
+{
+ cPacketizer Pkt(*this, 0x39); // Player Abilities packet
+ Byte Flags = 0;
+ if (m_Client->GetPlayer()->IsGameModeCreative())
+ {
+ Flags |= 0x01;
+ }
+ // TODO: Other flags (god mode, flying, can fly
+ Pkt.WriteByte(Flags);
+ // TODO: Pkt.WriteFloat(m_Client->GetPlayer()->GetMaxFlyingSpeed());
+ Pkt.WriteFloat(0.05f);
+ Pkt.WriteFloat((float)m_Client->GetPlayer()->GetMaxSpeed());
+}
+
+
+
+
+
+void cProtocol172::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
+{
+ cPacketizer Pkt(*this, 0x0b); // Animation packet
+ Pkt.WriteVarInt(a_Player.GetUniqueID());
+ Pkt.WriteChar(a_Animation);
+}
+
+
+
+
+
+void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
+{
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteString(a_Player.GetName());
+ Pkt.WriteBool(a_IsOnline);
+ Pkt.WriteShort(a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0);
+}
+
+
+
+
+
+void cProtocol172::SendPlayerMaxSpeed(void)
+{
+ cPacketizer Pkt(*this, 0x20); // Entity Properties
+ Pkt.WriteInt(m_Client->GetPlayer()->GetUniqueID());
+ Pkt.WriteInt(1); // Count
+ Pkt.WriteString("generic.movementSpeed");
+ Pkt.WriteDouble(0.1);
+ if (m_Client->GetPlayer()->IsSprinting())
+ {
+ Pkt.WriteShort(1); // Modifier count
+ Pkt.WriteInt64(0x662a6b8dda3e4c1c);
+ Pkt.WriteInt64(0x881396ea6097278d); // UUID of the modifier
+ Pkt.WriteDouble(0.3);
+ Pkt.WriteByte(2);
+ }
+ else
+ {
+ Pkt.WriteShort(0); // Modifier count
+ }
+}
+
+
+
+
+
+void cProtocol172::SendPlayerMoveLook(void)
+{
+ cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
+ Pkt.WriteDouble(m_Client->GetPlayer()->GetPosX());
+ Pkt.WriteDouble(m_Client->GetPlayer()->GetPosY());
+ Pkt.WriteDouble(m_Client->GetPlayer()->GetPosZ());
+ Pkt.WriteFloat((float)m_Client->GetPlayer()->GetYaw());
+ Pkt.WriteFloat((float)m_Client->GetPlayer()->GetPitch());
+ Pkt.WriteBool(m_Client->GetPlayer()->IsOnGround());
+}
+
+
+
+
+
+void cProtocol172::SendPlayerPosition(void)
+{
+ // There is no dedicated packet for this, send the whole thing:
+ SendPlayerMoveLook();
+}
+
+
+
+
+
+void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player)
+{
+ // Called to spawn another player for the client
+ cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
+ Pkt.WriteVarInt(a_Player.GetUniqueID());
+ Pkt.WriteString(Printf("%d", a_Player.GetUniqueID())); // TODO: Proper UUID
+ Pkt.WriteString(a_Player.GetName());
+ Pkt.WriteFPInt(a_Player.GetPosX());
+ Pkt.WriteFPInt(a_Player.GetPosY());
+ Pkt.WriteFPInt(a_Player.GetPosZ());
+ Pkt.WriteByteAngle(a_Player.GetYaw());
+ Pkt.WriteByteAngle(a_Player.GetPitch());
+ short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType;
+ Pkt.WriteShort(ItemType);
+ Pkt.WriteByte((3 << 5) | 6); // Metadata: float + index 6
+ Pkt.WriteFloat((float)a_Player.GetHealth());
+ Pkt.WriteByte(0x7f); // Metadata: end
+}
+
+
+
+
+
+void cProtocol172::SendRespawn(void)
+{
+ cPacketizer Pkt(*this, 0x07); // Respawn packet
+ Pkt.WriteInt(m_Client->GetPlayer()->GetWorld()->GetDimension());
+ Pkt.WriteByte(2); // TODO: Difficulty (set to Normal)
+ Pkt.WriteByte((Byte)m_Client->GetPlayer()->GetEffectiveGameMode());
+ Pkt.WriteString("default");
+}
+
+
+
+
+
+void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) // a_Src coords are Block * 8
+{
+ cPacketizer Pkt(*this, 0x29); // Sound Effect packet
+ Pkt.WriteString(a_SoundName);
+ Pkt.WriteInt(a_SrcX);
+ Pkt.WriteInt(a_SrcY);
+ Pkt.WriteInt(a_SrcZ);
+ Pkt.WriteFloat(a_Volume);
+ Pkt.WriteByte((Byte)(a_Pitch * 63));
+}
+
+
+
+
+
+void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
+{
+ cPacketizer Pkt(*this, 0x28); // Effect packet
+ Pkt.WriteInt(a_EffectID);
+ Pkt.WriteInt(a_SrcX);
+ Pkt.WriteByte(a_SrcY);
+ Pkt.WriteInt(a_SrcZ);
+ Pkt.WriteInt(a_Data);
+ Pkt.WriteBool(false);
+}
+
+
+
+
+
+void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
+{
+ cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
+ Pkt.WriteVarInt(a_FallingBlock.GetUniqueID());
+ Pkt.WriteByte(70); // Falling block
+ Pkt.WriteFPInt(a_FallingBlock.GetPosX());
+ Pkt.WriteFPInt(a_FallingBlock.GetPosY());
+ Pkt.WriteFPInt(a_FallingBlock.GetPosZ());
+ Pkt.WriteByteAngle(a_FallingBlock.GetYaw());
+ Pkt.WriteByteAngle(a_FallingBlock.GetPitch());
+ Pkt.WriteInt(((int)a_FallingBlock.GetBlockType()) | (((int)a_FallingBlock.GetBlockMeta()) << 12));
+ Pkt.WriteShort((short)(a_FallingBlock.GetSpeedX() * 400));
+ Pkt.WriteShort((short)(a_FallingBlock.GetSpeedY() * 400));
+ Pkt.WriteShort((short)(a_FallingBlock.GetSpeedZ() * 400));
+}
+
+
+
+
+
+void cProtocol172::SendSpawnMob(const cMonster & a_Mob)
+{
+ cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet
+ Pkt.WriteVarInt(a_Mob.GetUniqueID());
+ Pkt.WriteByte((Byte)a_Mob.GetMobType());
+ Pkt.WriteFPInt(a_Mob.GetPosX());
+ Pkt.WriteFPInt(a_Mob.GetPosY());
+ Pkt.WriteFPInt(a_Mob.GetPosZ());
+ Pkt.WriteByteAngle(a_Mob.GetPitch());
+ Pkt.WriteByteAngle(a_Mob.GetHeadYaw());
+ Pkt.WriteByteAngle(a_Mob.GetYaw());
+ Pkt.WriteShort((short)(a_Mob.GetSpeedX() * 400));
+ Pkt.WriteShort((short)(a_Mob.GetSpeedY() * 400));
+ Pkt.WriteShort((short)(a_Mob.GetSpeedZ() * 400));
+ Pkt.WriteEntityMetadata(a_Mob);
+ Pkt.WriteByte(0x7f); // Metadata terminator
+}
+
+
+
+
+
+void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
+{
+ cPacketizer Pkt(*this, 0xe); // Spawn Object packet
+ Pkt.WriteVarInt(a_Entity.GetUniqueID());
+ Pkt.WriteByte(a_ObjectType);
+ Pkt.WriteFPInt(a_Entity.GetPosX());
+ Pkt.WriteFPInt(a_Entity.GetPosY());
+ Pkt.WriteFPInt(a_Entity.GetPosZ());
+ Pkt.WriteByteAngle(a_Entity.GetYaw());
+ Pkt.WriteByteAngle(a_Entity.GetPitch());
+ Pkt.WriteInt(a_ObjectData);
+ if (a_ObjectData != 0)
+ {
+ Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400));
+ Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400));
+ Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400));
+ }
+}
+
+
+
+
+
+void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
+{
+ cPacketizer Pkt(*this, 0xe); // Spawn Object packet
+ Pkt.WriteVarInt(a_Vehicle.GetUniqueID());
+ Pkt.WriteByte(a_VehicleType);
+ Pkt.WriteFPInt(a_Vehicle.GetPosX());
+ Pkt.WriteFPInt(a_Vehicle.GetPosY());
+ Pkt.WriteFPInt(a_Vehicle.GetPosZ());
+ Pkt.WriteByteAngle(a_Vehicle.GetYaw());
+ Pkt.WriteByteAngle(a_Vehicle.GetPitch());
+ Pkt.WriteInt(a_VehicleSubType);
+ if (a_VehicleSubType != 0)
+ {
+ Pkt.WriteShort((short)(a_Vehicle.GetSpeedX() * 400));
+ Pkt.WriteShort((short)(a_Vehicle.GetSpeedY() * 400));
+ Pkt.WriteShort((short)(a_Vehicle.GetSpeedZ() * 400));
+ }
+}
+
+
+
+
+
+void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results)
+{
+ AString Results;
+ Results.reserve(500); // Make a moderate reservation to avoid excessive reallocations
+ for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr)
+ {
+ Results.append(*itr);
+ Results.push_back(0);
+ }
+
+ cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet
+ Pkt.WriteVarInt(a_Results.size());
+ Pkt.WriteString(Results);
+}
+
+
+
+
+
+void cProtocol172::SendTeleportEntity(const cEntity & a_Entity)
+{
+ cPacketizer Pkt(*this, 0x18);
+ Pkt.WriteInt(a_Entity.GetUniqueID());
+ Pkt.WriteFPInt(a_Entity.GetPosX());
+ Pkt.WriteFPInt(a_Entity.GetPosY());
+ Pkt.WriteFPInt(a_Entity.GetPosZ());
+ Pkt.WriteByteAngle(a_Entity.GetYaw());
+ Pkt.WriteByteAngle(a_Entity.GetPitch());
+}
+
+
+
+
+
+void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet
+ Pkt.WriteVarInt(0); // EntityID = 0, always
+ Pkt.WriteByte(1); // Type = Thunderbolt
+ Pkt.WriteFPInt(a_BlockX);
+ Pkt.WriteFPInt(a_BlockY);
+ Pkt.WriteFPInt(a_BlockZ);
+}
+
+
+
+
+
+void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
+{
+ cPacketizer Pkt(*this, 0x03);
+ Pkt.WriteInt64(a_WorldAge);
+ Pkt.WriteInt64(a_TimeOfDay);
+}
+
+
+
+
+
+void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
+{
+ cPacketizer Pkt(*this, 0x21); // Chunk Data packet
+ Pkt.WriteInt(a_ChunkX);
+ Pkt.WriteInt(a_ChunkZ);
+ Pkt.WriteBool(true);
+ Pkt.WriteShort(0); // Primary bitmap
+ Pkt.WriteShort(0); // Add bitmap
+ Pkt.WriteInt(0); // Compressed data size
+}
+
+
+
+
+
+void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
+{
+ cPacketizer Pkt(*this, 0x33);
+ Pkt.WriteInt(a_BlockX);
+ Pkt.WriteShort((short)a_BlockY);
+ Pkt.WriteInt(a_BlockZ);
+ Pkt.WriteString(a_Line1);
+ Pkt.WriteString(a_Line2);
+ Pkt.WriteString(a_Line3);
+ Pkt.WriteString(a_Line4);
+}
+
+
+
+
+
+void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ cPacketizer Pkt(*this, 0x0a);
+ Pkt.WriteInt(a_Entity.GetUniqueID());
+ Pkt.WriteInt(a_BlockX);
+ Pkt.WriteByte((Byte)a_BlockY);
+ Pkt.WriteInt(a_BlockZ);
+}
+
+
+
+
+
+void cProtocol172::SendWeather(eWeather a_Weather)
+{
+ {
+ cPacketizer Pkt(*this, 0x2b); // Change Game State packet
+ Pkt.WriteByte((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
+ Pkt.WriteFloat(0); // Unused for weather
+ }
+
+ // TODO: Fade effect, somehow
+}
+
+
+
+
+
+void cProtocol172::SendWholeInventory(const cWindow & a_Window)
+{
+ cPacketizer Pkt(*this, 0x30); // Window Items packet
+ Pkt.WriteChar(a_Window.GetWindowID());
+ Pkt.WriteShort(a_Window.GetNumSlots());
+ cItems Slots;
+ a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
+ for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr)
+ {
+ Pkt.WriteItem(*itr);
+ } // for itr - Slots[]
+}
+
+
+
+
+
+void cProtocol172::SendWindowClose(const cWindow & a_Window)
+{
+ cPacketizer Pkt(*this, 0x2e);
+ Pkt.WriteChar(a_Window.GetWindowID());
+}
+
+
+
+
+
+void cProtocol172::SendWindowOpen(const cWindow & a_Window)
+{
+ if (a_Window.GetWindowType() < 0)
+ {
+ // Do not send this packet for player inventory windows
+ return;
+ }
+
+ cPacketizer Pkt(*this, 0x2d);
+ Pkt.WriteChar(a_Window.GetWindowID());
+ Pkt.WriteChar(a_Window.GetWindowType());
+ Pkt.WriteString(a_Window.GetWindowTitle());
+ Pkt.WriteChar(a_Window.GetNumNonInventorySlots());
+ Pkt.WriteBool(true);
+ if (a_Window.GetWindowType() == cWindow::wtAnimalChest)
+ {
+ Pkt.WriteInt(0); // TODO: The animal's EntityID
+ }
+}
+
+
+
+
+
+void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
+{
+ cPacketizer Pkt(*this, 0x31); // Window Property packet
+ Pkt.WriteChar(a_Window.GetWindowID());
+ Pkt.WriteShort(a_Property);
+ Pkt.WriteShort(a_Value);
+}
+
+
+
+
+
+void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
+{
+ if (!m_ReceivedData.Write(a_Data, a_Size))
+ {
+ // Too much data in the incoming queue, report to caller:
+ m_Client->PacketBufferFull();
+ return;
+ }
+
+ // Handle all complete packets:
+ while (true)
+ {
+ UInt32 PacketLen;
+ if (!m_ReceivedData.ReadVarInt(PacketLen))
+ {
+ // Not enough data
+ return;
+ }
+ if (!m_ReceivedData.CanReadBytes(PacketLen))
+ {
+ // The full packet hasn't been received yet
+ return;
+ }
+ UInt32 PacketType;
+ UInt32 Mark1 = m_ReceivedData.GetReadableSpace();
+ if (!m_ReceivedData.ReadVarInt(PacketType))
+ {
+ // Not enough data
+ return;
+ }
+
+ UInt32 NumBytesRead = Mark1 - m_ReceivedData.GetReadableSpace();
+ HandlePacket(PacketType, PacketLen - NumBytesRead);
+
+ if (Mark1 - m_ReceivedData.GetReadableSpace() > PacketLen)
+ {
+ // Read more than packet length, report as error
+ m_Client->PacketError(PacketType);
+ }
+
+ // Go to packet end in any case:
+ m_ReceivedData.ResetRead();
+ m_ReceivedData.ReadVarInt(PacketType);
+ m_ReceivedData.SkipRead(PacketLen);
+ m_ReceivedData.CommitRead();
+ } // while (true)
+}
+
+
+
+
+void cProtocol172::HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes)
+{
+ switch (m_State)
+ {
+ case 1:
+ {
+ // Status
+ switch (a_PacketType)
+ {
+ case 0x00: HandlePacketStatusRequest(a_RemainingBytes); return;
+ case 0x01: HandlePacketStatusPing (a_RemainingBytes); return;
+ }
+ break;
+ }
+
+ case 2:
+ {
+ // Login
+ switch (a_PacketType)
+ {
+ case 0x00: HandlePacketLoginStart(a_RemainingBytes); return;
+ case 0x01: HandlePacketLoginEncryptionResponse(a_RemainingBytes); return;
+ }
+ break;
+ }
+
+ case 3:
+ {
+ // Game
+ switch (a_PacketType)
+ {
+ case 0x00: HandlePacketKeepAlive (a_RemainingBytes); return;
+ case 0x01: HandlePacketChatMessage (a_RemainingBytes); return;
+ case 0x02: HandlePacketUseEntity (a_RemainingBytes); return;
+ case 0x03: HandlePacketPlayer (a_RemainingBytes); return;
+ case 0x04: HandlePacketPlayerPos (a_RemainingBytes); return;
+ case 0x05: HandlePacketPlayerLook (a_RemainingBytes); return;
+ case 0x06: HandlePacketPlayerPosLook (a_RemainingBytes); return;
+ case 0x07: HandlePacketBlockDig (a_RemainingBytes); return;
+ case 0x08: HandlePacketBlockPlace (a_RemainingBytes); return;
+ case 0x09: HandlePacketSlotSelect (a_RemainingBytes); return;
+ case 0x0a: HandlePacketAnimation (a_RemainingBytes); return;
+ case 0x0b: HandlePacketEntityAction (a_RemainingBytes); return;
+ case 0x0c: HandlePacketSteerVehicle (a_RemainingBytes); return;
+ case 0x0d: HandlePacketWindowClose (a_RemainingBytes); return;
+ case 0x0e: HandlePacketWindowClick (a_RemainingBytes); return;
+ case 0x0f: // Confirm transaction - not used in MCS
+ case 0x10: HandlePacketCreativeInventoryAction(a_RemainingBytes); return;
+ case 0x12: HandlePacketUpdateSign (a_RemainingBytes); return;
+ case 0x13: HandlePacketPlayerAbilities (a_RemainingBytes); return;
+ case 0x14: HandlePacketTabComplete (a_RemainingBytes); return;
+ case 0x15: HandlePacketClientSettings (a_RemainingBytes); return;
+ case 0x16: HandlePacketClientStatus (a_RemainingBytes); return;
+ case 0x17: HandlePacketPluginMessage (a_RemainingBytes); return;
+ }
+ break;
+ }
+ } // switch (m_State)
+
+ // Unknown packet type, report to the client:
+ m_Client->PacketUnknown(a_PacketType);
+ m_ReceivedData.SkipRead(a_RemainingBytes);
+ m_ReceivedData.CommitRead();
+}
+
+
+
+
+
+void cProtocol172::HandlePacketStatusPing(UInt32 a_RemainingBytes)
+{
+ ASSERT(a_RemainingBytes == 8);
+ if (a_RemainingBytes != 8)
+ {
+ m_Client->PacketError(0x01);
+ m_ReceivedData.SkipRead(a_RemainingBytes);
+ m_ReceivedData.CommitRead();
+ return;
+ }
+ Int64 Timestamp;
+ m_ReceivedData.ReadBEInt64(Timestamp);
+ m_ReceivedData.CommitRead();
+
+ cPacketizer Pkt(*this, 0x01); // Ping packet
+ Pkt.WriteInt64(Timestamp);
+}
+
+
+
+
+
+void cProtocol172::HandlePacketStatusRequest(UInt32 a_RemainingBytes)
+{
+ // No more bytes in this packet
+ ASSERT(a_RemainingBytes == 0);
+ m_ReceivedData.CommitRead();
+
+ // Send the response:
+ AString Response = "{\"version\":{\"name\":\"1.7.2\",\"protocol\":4},\"players\":{";
+ AppendPrintf(Response, "\"max\":%u,\"online\":%u,\"sample\":[]},",
+ cRoot::Get()->GetServer()->GetMaxPlayers(),
+ cRoot::Get()->GetServer()->GetNumPlayers()
+ );
+ AppendPrintf(Response, "\"description\":{\"text\":\"%s\"}",
+ cRoot::Get()->GetServer()->GetDescription().c_str()
+ );
+ Response.append("}");
+
+ cPacketizer Pkt(*this, 0x00); // Response packet
+ Pkt.WriteString(Response);
+}
+
+
+
+
+
+void cProtocol172::HandlePacketLoginEncryptionResponse(UInt32 a_RemainingBytes)
+{
+ // TODO: Add protocol encryption
+}
+
+
+
+
+
+void cProtocol172::HandlePacketLoginStart(UInt32 a_RemainingBytes)
+{
+ AString Username;
+ m_ReceivedData.ReadVarUTF8String(Username);
+
+ // TODO: Protocol encryption should be set up here if not localhost / auth
+
+ // Send login success:
+ {
+ cPacketizer Pkt(*this, 0x02); // Login success packet
+ Pkt.WriteString(Printf("%d", m_Client->GetUniqueID())); // TODO: proper UUID
+ Pkt.WriteString(Username);
+ }
+
+ m_State = 3; // State = Game
+ m_Client->HandleLogin(4, Username);
+}
+
+
+
+
+
+void cProtocol172::HandlePacketAnimation(UInt32 a_RemainingBytes)
+{
+ HANDLE_READ(ReadBEInt, int, EntityID);
+ HANDLE_READ(ReadByte, Byte, Animation);
+ m_Client->HandleAnimation(Animation);
+}
+
+
+
+
+
+void cProtocol172::HandlePacketBlockDig(UInt32 a_RemainingBytes)
+{
+ HANDLE_READ(ReadByte, Byte, Status);
+ HANDLE_READ(ReadBEInt, int, BlockX);
+ HANDLE_READ(ReadByte, Byte, BlockY);
+ HANDLE_READ(ReadBEInt, int, BlockZ);
+ HANDLE_READ(ReadByte, Byte, Face);
+ m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, Face, Status);
+}
+
+
+
+
+
+void cProtocol172::HandlePacketBlockPlace(UInt32 a_RemainingBytes)
+{
+ HANDLE_READ(ReadBEInt, int, BlockX);
+ HANDLE_READ(ReadByte, Byte, BlockY);
+ HANDLE_READ(ReadBEInt, int, BlockZ);
+ HANDLE_READ(ReadByte, Byte, Face);
+ HANDLE_READ(ReadByte, Byte, CursorX);
+ HANDLE_READ(ReadByte, Byte, CursorY);
+ HANDLE_READ(ReadByte, Byte, CursorZ);
+ m_Client->HandleRightClick(BlockX, BlockY, BlockZ, Face, CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem());
+}
+
+
+
+
+
+void cProtocol172::HandlePacketChatMessage(UInt32 a_RemainingBytes)
+{
+ HANDLE_READ(ReadVarUTF8String, AString, Message);
+ m_Client->HandleChat(Message);
+}
+
+
+
+
+
+void cProtocol172::HandlePacketClientSettings(UInt32 a_RemainingBytes)
+{
+ HANDLE_READ(ReadVarUTF8String, AString, Locale);
+ HANDLE_READ(ReadByte, Byte, ViewDistance);
+ HANDLE_READ(ReadByte, Byte, ChatFlags);
+ HANDLE_READ(ReadByte, Byte, Unused);
+ HANDLE_READ(ReadByte, Byte, Difficulty);
+ HANDLE_READ(ReadByte, Byte, ShowCape);
+ // TODO: handle in m_Client
+}
+
+
+
+
+
+void cProtocol172::HandlePacketClientStatus(UInt32 a_RemainingBytes)
+{
+ HANDLE_READ(ReadByte, Byte, ActionID);
+ switch (ActionID)
+ {
+ case 0:
+ {
+ // Respawn
+ m_Client->HandleRespawn();
+ break;
+ }
+ case 1:
+ {
+ // Request stats
+ // TODO
+ break;
+ }
+ case 2:
+ {
+ // Open Inventory achievement
+ // TODO
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cProtocol172::HandlePacketCreativeInventoryAction(UInt32 a_RemainingBytes)
+{
+ HANDLE_READ(ReadBEShort, short, SlotNum);
+ cItem Item;
+ if (!ReadItem(Item))
+ {
+ return;
+ }
+ m_Client->HandleCreativeInventory(SlotNum, Item);
+}
+
+
+
+
+
+void cProtocol172::HandlePacketEntityAction(UInt32 a_RemainingBytes)
+{
+ HANDLE_READ(ReadBEInt, int, PlayerID);
+ HANDLE_READ(ReadByte, Byte, Action);
+ HANDLE_READ(ReadBEInt, int, JumpBoost);
+ m_Client->HandleEntityAction(PlayerID, Action);
+}
+
+
+
+
+
+void cProtocol172::HandlePacketKeepAlive(UInt32 a_RemainingBytes)
+{
+ HANDLE_READ(ReadBEInt, int, KeepAliveID);
+ m_Client->HandleKeepAlive(KeepAliveID);
+}
+
+
+
+
+
+void cProtocol172::HandlePacketPlayer(UInt32 a_RemainingBytes)
+{
+ HANDLE_READ(ReadBool, bool, IsOnGround);
+ // TODO: m_Client->HandlePlayerOnGround(IsOnGround);
+}
+
+
+
+
+
+void cProtocol172::HandlePacketPlayerAbilities(UInt32 a_RemainingBytes)
+{
+ HANDLE_READ(ReadByte, Byte, Flags);
+ HANDLE_READ(ReadBEFloat, float, FlyingSpeed);
+ HANDLE_READ(ReadBEFloat, float, WalkingSpeed);
+ // TODO: m_Client->HandlePlayerAbilities();
+}
+
+
+
+
+
+void cProtocol172::HandlePacketPlayerLook(UInt32 a_RemainingBytes)
+{
+ HANDLE_READ(ReadBEFloat, float, Yaw);
+ HANDLE_READ(ReadBEFloat, float, Pitch);
+ HANDLE_READ(ReadBool, bool, IsOnGround);
+ m_Client->HandlePlayerLook(Yaw, Pitch, IsOnGround);
+}
+
+
+
+
+
+void cProtocol172::HandlePacketPlayerPos(UInt32 a_RemainingBytes)
+{
+ HANDLE_READ(ReadBEDouble, double, PosX);
+ HANDLE_READ(ReadBEDouble, double, PosY);
+ HANDLE_READ(ReadBEDouble, double, Stance);
+ HANDLE_READ(ReadBEDouble, double, PosZ);
+ HANDLE_READ(ReadBool, bool, IsOnGround);
+ m_Client->HandlePlayerPos(PosX, PosY, PosZ, Stance, IsOnGround);
+}
+
+
+
+
+
+void cProtocol172::HandlePacketPlayerPosLook(UInt32 a_RemainingBytes)
+{
+ HANDLE_READ(ReadBEDouble, double, PosX);
+ HANDLE_READ(ReadBEDouble, double, PosY);
+ HANDLE_READ(ReadBEDouble, double, Stance);
+ HANDLE_READ(ReadBEDouble, double, PosZ);
+ HANDLE_READ(ReadBEFloat, float, Yaw);
+ HANDLE_READ(ReadBEFloat, float, Pitch);
+ HANDLE_READ(ReadBool, bool, IsOnGround);
+ m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, Stance, Yaw, Pitch, IsOnGround);
+}
+
+
+
+
+
+void cProtocol172::HandlePacketPluginMessage(UInt32 a_RemainingBytes)
+{
+ HANDLE_READ(ReadVarUTF8String, AString, Channel);
+ HANDLE_READ(ReadBEShort, short, Length);
+ AString Data;
+ m_ReceivedData.ReadString(Data, Length);
+ // TODO: m_Client->HandlePluginMessage(Channel, Data);
+}
+
+
+
+
+
+void cProtocol172::HandlePacketSlotSelect(UInt32 a_RemainingBytes)
+{
+ HANDLE_READ(ReadBEShort, short, SlotNum);
+ m_Client->HandleSlotSelected(SlotNum);
+}
+
+
+
+
+
+void cProtocol172::HandlePacketSteerVehicle(UInt32 a_RemainingBytes)
+{
+ HANDLE_READ(ReadBEFloat, float, Forward);
+ HANDLE_READ(ReadBEFloat, float, Sideways);
+ HANDLE_READ(ReadBool, bool, ShouldJump);
+ HANDLE_READ(ReadBool, bool, ShouldUnmount);
+ if (ShouldUnmount)
+ {
+ m_Client->HandleUnmount();
+ }
+ else
+ {
+ m_Client->HandleSteerVehicle(Forward, Sideways);
+ }
+}
+
+
+
+
+
+void cProtocol172::HandlePacketTabComplete(UInt32 a_RemainingBytes)
+{
+ HANDLE_READ(ReadVarUTF8String, AString, Text);
+ m_Client->HandleTabCompletion(Text);
+}
+
+
+
+
+
+void cProtocol172::HandlePacketUpdateSign(UInt32 a_RemainingBytes)
+{
+ HANDLE_READ(ReadBEInt, int, BlockX);
+ HANDLE_READ(ReadBEShort, short, BlockY);
+ HANDLE_READ(ReadBEInt, int, BlockZ);
+ HANDLE_READ(ReadVarUTF8String, AString, Line1);
+ HANDLE_READ(ReadVarUTF8String, AString, Line2);
+ HANDLE_READ(ReadVarUTF8String, AString, Line3);
+ HANDLE_READ(ReadVarUTF8String, AString, Line4);
+ m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4);
+}
+
+
+
+
+
+void cProtocol172::HandlePacketUseEntity(UInt32 a_RemainingBytes)
+{
+ HANDLE_READ(ReadBEInt, int, EntityID);
+ HANDLE_READ(ReadByte, Byte, MouseButton);
+ m_Client->HandleUseEntity(EntityID, (MouseButton == 1));
+}
+
+
+
+
+
+void cProtocol172::HandlePacketWindowClick(UInt32 a_RemainingBytes)
+{
+ HANDLE_READ(ReadChar, char, WindowID);
+ HANDLE_READ(ReadBEShort, short, SlotNum);
+ HANDLE_READ(ReadByte, Byte, Button);
+ HANDLE_READ(ReadBEShort, short, TransactionID);
+ HANDLE_READ(ReadByte, Byte, Mode);
+ cItem Item;
+ ReadItem(Item);
+
+ // Convert Button, Mode, SlotNum and HeldItem into eClickAction:
+ eClickAction Action;
+ switch ((Mode << 8) | Button)
+ {
+ case 0x0000: Action = (SlotNum != -999) ? caLeftClick : caLeftClickOutside; break;
+ case 0x0001: Action = (SlotNum != -999) ? caRightClick : caRightClickOutside; break;
+ case 0x0100: Action = caShiftLeftClick; break;
+ case 0x0101: Action = caShiftRightClick; break;
+ case 0x0200: Action = caNumber1; break;
+ case 0x0201: Action = caNumber2; break;
+ case 0x0202: Action = caNumber3; break;
+ case 0x0203: Action = caNumber4; break;
+ case 0x0204: Action = caNumber5; break;
+ case 0x0205: Action = caNumber6; break;
+ case 0x0206: Action = caNumber7; break;
+ case 0x0207: Action = caNumber8; break;
+ case 0x0208: Action = caNumber9; break;
+ case 0x0300: Action = caMiddleClick; break;
+ case 0x0400: Action = (SlotNum == -999) ? caLeftClickOutsideHoldNothing : caDropKey; break;
+ case 0x0401: Action = (SlotNum == -999) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break;
+ case 0x0500: Action = (SlotNum == -999) ? caLeftPaintBegin : caUnknown; break;
+ case 0x0501: Action = (SlotNum != -999) ? caLeftPaintProgress : caUnknown; break;
+ case 0x0502: Action = (SlotNum == -999) ? caLeftPaintEnd : caUnknown; break;
+ case 0x0504: Action = (SlotNum == -999) ? caRightPaintBegin : caUnknown; break;
+ case 0x0505: Action = (SlotNum != -999) ? caRightPaintProgress : caUnknown; break;
+ case 0x0506: Action = (SlotNum == -999) ? caRightPaintEnd : caUnknown; break;
+ case 0x0600: Action = caDblClick; break;
+ }
+
+ m_Client->HandleWindowClick(WindowID, SlotNum, Action, Item);
+}
+
+
+
+
+
+void cProtocol172::HandlePacketWindowClose(UInt32 a_RemainingBytes)
+{
+ HANDLE_READ(ReadChar, char, WindowID);
+ m_Client->HandleWindowClose(WindowID);
+}
+
+
+
+
+
+void cProtocol172::WritePacket(cByteBuffer & a_Packet)
+{
+ cCSLock Lock(m_CSPacket);
+ AString Pkt;
+ a_Packet.ReadAll(Pkt);
+ WriteVarInt(Pkt.size());
+ SendData(Pkt.data(), Pkt.size());
+ Flush();
+}
+
+
+
+
+
+void cProtocol172::SendData(const char * a_Data, int a_Size)
+{
+ if (m_IsEncrypted)
+ {
+ byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
+ while (a_Size > 0)
+ {
+ int NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size;
+ m_Encryptor.ProcessData(Encrypted, (byte *)a_Data, NumBytes);
+ m_Client->SendData((const char *)Encrypted, NumBytes);
+ a_Size -= NumBytes;
+ a_Data += NumBytes;
+ }
+ }
+ else
+ {
+ m_Client->SendData(a_Data, a_Size);
+ }
+}
+
+
+
+
+
+
+bool cProtocol172::ReadItem(cItem & a_Item)
+{
+ HANDLE_PACKET_READ(ReadBEShort, short, ItemType);
+ if (ItemType == -1)
+ {
+ // The item is empty, no more data follows
+ a_Item.Empty();
+ return true;
+ }
+ a_Item.m_ItemType = ItemType;
+
+ HANDLE_PACKET_READ(ReadChar, char, ItemCount);
+ HANDLE_PACKET_READ(ReadBEShort, short, ItemDamage);
+ a_Item.m_ItemCount = ItemCount;
+ a_Item.m_ItemDamage = ItemDamage;
+ if (ItemCount <= 0)
+ {
+ a_Item.Empty();
+ }
+
+ HANDLE_PACKET_READ(ReadBEShort, short, MetadataLength);
+ if (MetadataLength <= 0)
+ {
+ return true;
+ }
+
+ // Read the metadata
+ AString Metadata;
+ if (!m_ReceivedData.ReadString(Metadata, MetadataLength))
+ {
+ return false;
+ }
+
+ ParseItemMetadata(a_Item, Metadata);
+ return true;
+}
+
+
+
+
+
+void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
+{
+ // Uncompress the GZIPped data:
+ AString Uncompressed;
+ if (UncompressStringGZIP(a_Metadata.data(), a_Metadata.size(), Uncompressed) != Z_OK)
+ {
+ AString HexDump;
+ CreateHexDump(HexDump, a_Metadata.data(), a_Metadata.size(), 16);
+ LOGWARNING("Cannot unGZIP item metadata (%u bytes):\n%s", a_Metadata.size(), HexDump.c_str());
+ return;
+ }
+
+ // Parse into NBT:
+ cParsedNBT NBT(Uncompressed.data(), Uncompressed.size());
+ if (!NBT.IsValid())
+ {
+ AString HexDump;
+ CreateHexDump(HexDump, Uncompressed.data(), Uncompressed.size(), 16);
+ LOGWARNING("Cannot parse NBT item metadata: (%u bytes)\n%s", Uncompressed.size(), HexDump.c_str());
+ return;
+ }
+
+ // Load enchantments from the NBT:
+ for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag))
+ {
+ if (
+ (NBT.GetType(tag) == TAG_List) &&
+ (
+ (NBT.GetName(tag) == "ench") ||
+ (NBT.GetName(tag) == "StoredEnchantments")
+ )
+ )
+ {
+ a_Item.m_Enchantments.ParseFromNBT(NBT, tag);
+ }
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cProtocol172::cPacketizer:
+
+cProtocol172::cPacketizer::~cPacketizer()
+{
+ AString DataToSend;
+
+ // Send the packet length
+ UInt32 PacketLen = m_Out.GetUsedSpace();
+ m_Protocol.m_OutPacketLenBuffer.WriteVarInt(PacketLen);
+ m_Protocol.m_OutPacketLenBuffer.ReadAll(DataToSend);
+ m_Protocol.SendData(DataToSend.data(), DataToSend.size());
+ m_Protocol.m_OutPacketLenBuffer.CommitRead();
+
+ // Send the packet data:
+ m_Out.ReadAll(DataToSend);
+ m_Protocol.SendData(DataToSend.data(), DataToSend.size());
+ m_Out.CommitRead();
+}
+
+
+
+
+
+void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item)
+{
+ short ItemType = a_Item.m_ItemType;
+ ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
+ if (ItemType <= 0)
+ {
+ // Fix, to make sure no invalid values are sent.
+ ItemType = -1;
+ }
+
+ if (a_Item.IsEmpty())
+ {
+ WriteShort(-1);
+ return;
+ }
+
+ WriteShort(ItemType);
+ WriteByte (a_Item.m_ItemCount);
+ WriteShort(a_Item.m_ItemDamage);
+
+ if (a_Item.m_Enchantments.IsEmpty())
+ {
+ WriteShort(-1);
+ return;
+ }
+
+ // Send the enchantments:
+ cFastNBTWriter Writer;
+ const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
+ a_Item.m_Enchantments.WriteToNBTCompound(Writer, TagName);
+ Writer.Finish();
+ AString Compressed;
+ CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);
+ WriteShort(Compressed.size());
+ WriteBuf(Compressed.data(), Compressed.size());
+}
+
+
+
+
+
+void cProtocol172::cPacketizer::WriteByteAngle(double a_Angle)
+{
+ WriteByte((char)(255 * a_Angle / 360));
+}
+
+
+
+
+
+void cProtocol172::cPacketizer::WriteFPInt(double a_Value)
+{
+ int Value = (int)(a_Value * 32);
+ WriteInt(Value);
+}
+
+
+
+
+
+void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity)
+{
+ // Common metadata:
+ Byte Flags = 0;
+ if (a_Entity.IsOnFire())
+ {
+ Flags |= 0x01;
+ }
+ if (a_Entity.IsCrouched())
+ {
+ Flags |= 0x02;
+ }
+ if (a_Entity.IsSprinting())
+ {
+ Flags |= 0x08;
+ }
+ if (a_Entity.IsRclking())
+ {
+ Flags |= 0x10;
+ }
+ if (a_Entity.IsInvisible())
+ {
+ Flags |= 0x20;
+ }
+ WriteByte(0); // Byte(0) + index 0
+ WriteByte(Flags);
+
+ switch (a_Entity.GetEntityType())
+ {
+ case cEntity::etPlayer: break; // TODO?
+ case cEntity::etPickup:
+ {
+ WriteByte((5 << 5) | 10); // Slot(5) + index 10
+ WriteItem(((const cPickup &)a_Entity).GetItem());
+ break;
+ }
+ case cEntity::etMinecart:
+ {
+ WriteByte(0x51);
+
+ // The following expression makes Minecarts shake more with less health or higher damage taken
+ // It gets half the maximum health, and takes it away from the current health minus the half health:
+ /* Health: 5 | 3 - (5 - 3) = 1 (shake power)
+ Health: 3 | 3 - (3 - 3) = 3
+ Health: 1 | 3 - (1 - 3) = 5
+ */
+ WriteInt((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4);
+ WriteByte(0x52);
+ WriteInt(1); // Shaking direction, doesn't seem to affect anything
+ WriteByte(0x73);
+ WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer
+
+ if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace)
+ {
+ WriteByte(0x10);
+ WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0);
+ }
+ break;
+ }
+ case cEntity::etProjectile:
+ {
+ if (((cProjectileEntity &)a_Entity).GetProjectileKind() == cProjectileEntity::pkArrow)
+ {
+ WriteByte(0x10);
+ WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0);
+ }
+ break;
+ }
+ case cEntity::etMonster:
+ {
+ WriteMobMetadata((const cMonster &)a_Entity);
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob)
+{
+ switch (a_Mob.GetMobType())
+ {
+ case cMonster::mtCreeper:
+ {
+ WriteByte(0x10);
+ WriteByte(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1);
+ WriteByte(0x11);
+ WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0);
+ break;
+ }
+
+ case cMonster::mtBat:
+ {
+ WriteByte(0x10);
+ WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0);
+ break;
+ }
+
+ case cMonster::mtPig:
+ {
+ WriteByte(0x10);
+ WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0);
+ break;
+ }
+
+ case cMonster::mtVillager:
+ {
+ WriteByte(0x50);
+ WriteInt(((const cVillager &)a_Mob).GetVilType());
+ break;
+ }
+
+ case cMonster::mtZombie:
+ {
+ WriteByte(0x0c);
+ WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0);
+ WriteByte(0x0d);
+ WriteByte(((const cZombie &)a_Mob).IsVillagerZombie() ? 1 : 0);
+ WriteByte(0x0e);
+ WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0);
+ break;
+ }
+
+ case cMonster::mtGhast:
+ {
+ WriteByte(0x10);
+ WriteByte(((const cGhast &)a_Mob).IsCharging());
+ break;
+ }
+
+ case cMonster::mtWolf:
+ {
+ const cWolf & Wolf = (const cWolf &)a_Mob;
+ Byte WolfStatus = 0;
+ if (Wolf.IsSitting())
+ {
+ WolfStatus |= 0x1;
+ }
+ if (Wolf.IsAngry())
+ {
+ WolfStatus |= 0x2;
+ }
+ if (Wolf.IsTame())
+ {
+ WolfStatus |= 0x4;
+ }
+ WriteByte(0x10);
+ WriteByte(WolfStatus);
+
+ WriteByte(0x72);
+ WriteFloat((float)(a_Mob.GetHealth()));
+ WriteByte(0x13);
+ WriteByte(Wolf.IsBegging() ? 1 : 0);
+ WriteByte(0x14);
+ WriteByte(Wolf.GetCollarColor());
+ break;
+ }
+
+ case cMonster::mtSheep:
+ {
+ WriteByte(0x10);
+ Byte SheepMetadata = 0;
+ SheepMetadata = ((const cSheep &)a_Mob).GetFurColor();
+ if (((const cSheep &)a_Mob).IsSheared())
+ {
+ SheepMetadata |= 0x10;
+ }
+ WriteByte(SheepMetadata);
+ break;
+ }
+
+ case cMonster::mtEnderman:
+ {
+ WriteByte(0x10);
+ WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock()));
+ WriteByte(0x11);
+ WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta()));
+ WriteByte(0x12);
+ WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0);
+ break;
+ }
+
+ case cMonster::mtSkeleton:
+ {
+ WriteByte(0x0d);
+ WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0);
+ break;
+ }
+
+ case cMonster::mtWitch:
+ {
+ WriteByte(0x15);
+ WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0);
+ break;
+ }
+
+ case cMonster::mtSlime:
+ {
+ WriteByte(0x10);
+ WriteByte(((const cSlime &)a_Mob).GetSize());
+ break;
+ }
+
+ case cMonster::mtMagmaCube:
+ {
+ WriteByte(0x10);
+ WriteByte(((const cMagmaCube &)a_Mob).GetSize());
+ break;
+ }
+
+ case cMonster::mtHorse:
+ {
+ const cHorse & Horse = (const cHorse &)a_Mob;
+ int Flags = 0;
+ if (Horse.IsTame())
+ {
+ Flags |= 0x02;
+ }
+ if (Horse.IsSaddled())
+ {
+ Flags |= 0x04;
+ }
+ if (Horse.IsChested())
+ {
+ Flags |= 0x08;
+ }
+ if (Horse.IsBaby())
+ {
+ Flags |= 0x10;
+ }
+ if (Horse.IsEating())
+ {
+ Flags |= 0x20;
+ }
+ if (Horse.IsRearing())
+ {
+ Flags |= 0x40;
+ }
+ if (Horse.IsMthOpen())
+ {
+ Flags |= 0x80;
+ }
+ WriteByte(0x50); // Int at index 16
+ WriteInt(Flags);
+ WriteByte(0x13); // Byte at index 19
+ WriteByte(Horse.GetHorseType());
+ WriteByte(0x54); // Int at index 20
+ int Appearance = 0;
+ Appearance = Horse.GetHorseColor();
+ Appearance |= Horse.GetHorseStyle() << 8;
+ WriteInt(Appearance);
+ WriteByte(0x56); // Int at index 22
+ WriteInt(Horse.GetHorseArmour());
+ break;
+ }
+ } // switch (a_Mob.GetType())
+}
+
+
+
+
+
+void cProtocol172::cPacketizer::WriteEntityProperties(const cEntity & a_Entity)
+{
+ if (!a_Entity.IsMob())
+ {
+ // No properties for anything else than mobs
+ WriteInt(0);
+ return;
+ }
+ const cMonster & Mob = (const cMonster &)a_Entity;
+
+ // TODO: Send properties and modifiers based on the mob type
+
+ WriteInt(0); // NumProperties
+}
+
+
+
+
diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h
new file mode 100644
index 000000000..844069403
--- /dev/null
+++ b/src/Protocol/Protocol17x.h
@@ -0,0 +1,258 @@
+
+// Protocol17x.h
+
+/*
+Declares the 1.7.x protocol classes:
+ - cProtocol172
+ - release 1.7.2 protocol (#4)
+(others may be added later in the future for the 1.7 release series)
+*/
+
+
+
+
+
+#pragma once
+
+#include "Protocol.h"
+#include "../ByteBuffer.h"
+#include "../../CryptoPP/modes.h"
+#include "../../CryptoPP/aes.h"
+
+
+
+
+
+class cProtocol172 :
+ public cProtocol // TODO
+{
+ typedef cProtocol super; // TODO
+
+public:
+
+ cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
+
+ /// Called when client sends some data:
+ virtual void DataReceived(const char * a_Data, int a_Size) override;
+
+ /// Sending stuff to clients (alphabetically sorted):
+ virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
+ virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
+ virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
+ virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) override;
+ virtual void SendDisconnect (const AString & a_Reason) override;
+ virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
+ virtual void SendEntityLook (const cEntity & a_Entity) override;
+ virtual void SendEntityMetadata (const cEntity & a_Entity) override;
+ virtual void SendEntityProperties (const cEntity & a_Entity) override;
+ virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
+ virtual void SendEntityVelocity (const cEntity & a_Entity) override;
+ virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
+ virtual void SendGameMode (eGameMode a_GameMode) override;
+ virtual void SendHealth (void) override;
+ virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendKeepAlive (int a_PingID) override;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
+ virtual void SendPlayerAbilities (void) override;
+ virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
+ virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
+ virtual void SendPlayerMaxSpeed (void) override;
+ virtual void SendPlayerMoveLook (void) override;
+ virtual void SendPlayerPosition (void) override;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
+ virtual void SendRespawn (void) override;
+ virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
+ virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
+ virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
+ virtual void SendSpawnMob (const cMonster & a_Mob) override;
+ virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
+ virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
+ virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
+ virtual void SendTeleportEntity (const cEntity & a_Entity) override;
+ virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
+ virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
+ virtual void SendWeather (eWeather a_Weather) override;
+ virtual void SendWholeInventory (const cWindow & a_Window) override;
+ virtual void SendWindowClose (const cWindow & a_Window) override;
+ virtual void SendWindowOpen (const cWindow & a_Window) override;
+ virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
+
+ virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
+
+protected:
+
+ /// Composes individual packets in the protocol's m_OutPacketBuffer; sends them upon being destructed
+ class cPacketizer
+ {
+ public:
+ cPacketizer(cProtocol172 & a_Protocol, UInt32 a_PacketType) :
+ m_Protocol(a_Protocol),
+ m_Out(a_Protocol.m_OutPacketBuffer),
+ m_Lock(a_Protocol.m_CSPacket)
+ {
+ m_Out.WriteVarInt(a_PacketType);
+ }
+
+ ~cPacketizer();
+
+ void WriteBool(bool a_Value)
+ {
+ m_Out.WriteBool(a_Value);
+ }
+
+ void WriteByte(Byte a_Value)
+ {
+ m_Out.WriteByte(a_Value);
+ }
+
+ void WriteChar(char a_Value)
+ {
+ m_Out.WriteChar(a_Value);
+ }
+
+ void WriteShort(short a_Value)
+ {
+ m_Out.WriteBEShort(a_Value);
+ }
+
+ void WriteInt(int a_Value)
+ {
+ m_Out.WriteBEInt(a_Value);
+ }
+
+ void WriteInt64(Int64 a_Value)
+ {
+ m_Out.WriteBEInt64(a_Value);
+ }
+
+ void WriteFloat(float a_Value)
+ {
+ m_Out.WriteBEFloat(a_Value);
+ }
+
+ void WriteDouble(double a_Value)
+ {
+ m_Out.WriteBEDouble(a_Value);
+ }
+
+ void WriteVarInt(UInt32 a_Value)
+ {
+ m_Out.WriteVarInt(a_Value);
+ }
+
+ void WriteString(const AString & a_Value)
+ {
+ m_Out.WriteVarUTF8String(a_Value);
+ }
+
+ void WriteBuf(const char * a_Data, int a_Size)
+ {
+ m_Out.Write(a_Data, a_Size);
+ }
+
+ void WriteItem(const cItem & a_Item);
+ void WriteByteAngle(double a_Angle); // Writes the specified angle using a single byte
+ void WriteFPInt(double a_Value); // Writes the double value as a 27:5 fixed-point integer
+ void WriteEntityMetadata(const cEntity & a_Entity); // Writes the metadata for the specified entity, not including the terminating 0x7f
+ void WriteMobMetadata(const cMonster & a_Mob); // Writes the mob-specific metadata for the specified mob
+ void WriteEntityProperties(const cEntity & a_Entity); // Writes the entity properties for the specified entity, including the Count field
+
+ protected:
+ cProtocol172 & m_Protocol;
+ cByteBuffer & m_Out;
+ cCSLock m_Lock;
+ } ;
+
+ AString m_ServerAddress;
+
+ UInt16 m_ServerPort;
+
+ AString m_AuthServerID;
+
+ /// State of the protocol. 1 = status, 2 = login, 3 = game
+ UInt32 m_State;
+
+ /// Buffer for the received data
+ cByteBuffer m_ReceivedData;
+
+ /// Buffer for composing the outgoing packets, through cPacketizer
+ cByteBuffer m_OutPacketBuffer;
+
+ /// Buffer for composing packet length (so that each cPacketizer instance doesn't allocate a new cPacketBuffer)
+ cByteBuffer m_OutPacketLenBuffer;
+
+ bool m_IsEncrypted;
+ CryptoPP::CFB_Mode<CryptoPP::AES>::Decryption m_Decryptor;
+ CryptoPP::CFB_Mode<CryptoPP::AES>::Encryption m_Encryptor;
+
+
+ /// Adds the received (unencrypted) data to m_ReceivedData, parses complete packets
+ void AddReceivedData(const char * a_Data, int a_Size);
+
+ /// Reads and handles the packet. The packet length and type have already been read.
+ void HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes);
+
+ // Packet handlers while in the Status state (m_State == 1):
+ void HandlePacketStatusPing (UInt32 a_RemainingBytes);
+ void HandlePacketStatusRequest(UInt32 a_RemainingBytes);
+
+ // Packet handlers while in the Login state (m_State == 2):
+ void HandlePacketLoginEncryptionResponse(UInt32 a_RemainingBytes);
+ void HandlePacketLoginStart (UInt32 a_RemainingBytes);
+
+ // Packet handlers while in the Game state (m_State == 3):
+ void HandlePacketAnimation (UInt32 a_RemainingBytes);
+ void HandlePacketBlockDig (UInt32 a_RemainingBytes);
+ void HandlePacketBlockPlace (UInt32 a_RemainingBytes);
+ void HandlePacketChatMessage (UInt32 a_RemainingBytes);
+ void HandlePacketClientSettings (UInt32 a_RemainingBytes);
+ void HandlePacketClientStatus (UInt32 a_RemainingBytes);
+ void HandlePacketCreativeInventoryAction(UInt32 a_RemainingBytes);
+ void HandlePacketEntityAction (UInt32 a_RemainingBytes);
+ void HandlePacketKeepAlive (UInt32 a_RemainingBytes);
+ void HandlePacketPlayer (UInt32 a_RemainingBytes);
+ void HandlePacketPlayerAbilities (UInt32 a_RemainingBytes);
+ void HandlePacketPlayerLook (UInt32 a_RemainingBytes);
+ void HandlePacketPlayerPos (UInt32 a_RemainingBytes);
+ void HandlePacketPlayerPosLook (UInt32 a_RemainingBytes);
+ void HandlePacketPluginMessage (UInt32 a_RemainingBytes);
+ void HandlePacketSlotSelect (UInt32 a_RemainingBytes);
+ void HandlePacketSteerVehicle (UInt32 a_RemainingBytes);
+ void HandlePacketTabComplete (UInt32 a_RemainingBytes);
+ void HandlePacketUpdateSign (UInt32 a_RemainingBytes);
+ void HandlePacketUseEntity (UInt32 a_RemainingBytes);
+ void HandlePacketWindowClick (UInt32 a_RemainingBytes);
+ void HandlePacketWindowClose (UInt32 a_RemainingBytes);
+
+
+ /// Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here.
+ void WritePacket(cByteBuffer & a_Packet);
+
+ /// Sends the data to the client, encrypting them if needed.
+ virtual void SendData(const char * a_Data, int a_Size) override;
+
+ void SendCompass(const cWorld & a_World);
+
+ /// Reads an item out of the received data, sets a_Item to the values read. Returns false if not enough received data
+ bool ReadItem(cItem & a_Item);
+
+ /// Parses item metadata as read by ReadItem(), into the item enchantments.
+ void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);
+} ;
+
+
+
+
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
new file mode 100644
index 000000000..9234785b5
--- /dev/null
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -0,0 +1,905 @@
+
+// ProtocolRecognizer.cpp
+
+// Implements the cProtocolRecognizer class representing the meta-protocol that recognizes possibly multiple
+// protocol versions and redirects everything to them
+
+#include "Globals.h"
+
+#include "ProtocolRecognizer.h"
+#include "Protocol125.h"
+#include "Protocol132.h"
+#include "Protocol14x.h"
+#include "Protocol15x.h"
+#include "Protocol16x.h"
+#include "Protocol17x.h"
+#include "../ClientHandle.h"
+#include "../Root.h"
+#include "../Server.h"
+#include "../World.h"
+#include "../ChatColor.h"
+
+
+
+
+
+cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) :
+ super(a_Client),
+ m_Protocol(NULL),
+ m_Buffer(512)
+{
+}
+
+
+
+
+
+cProtocolRecognizer::~cProtocolRecognizer()
+{
+ delete m_Protocol;
+}
+
+
+
+
+
+AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion)
+{
+ switch (a_ProtocolVersion)
+ {
+ case PROTO_VERSION_1_2_5: return "1.2.5";
+ case PROTO_VERSION_1_3_2: return "1.3.2";
+ case PROTO_VERSION_1_4_2: return "1.4.2";
+ case PROTO_VERSION_1_4_4: return "1.4.4";
+ case PROTO_VERSION_1_4_6: return "1.4.6";
+ case PROTO_VERSION_1_5_0: return "1.5";
+ case PROTO_VERSION_1_5_2: return "1.5.2";
+ case PROTO_VERSION_1_6_1: return "1.6.1";
+ case PROTO_VERSION_1_6_2: return "1.6.2";
+ case PROTO_VERSION_1_6_3: return "1.6.3";
+ case PROTO_VERSION_1_6_4: return "1.6.4";
+ case PROTO_VERSION_1_7_2: return "1.7.2";
+ }
+ ASSERT(!"Unknown protocol version");
+ return Printf("Unknown protocol (%d)", a_ProtocolVersion);
+}
+
+
+
+
+
+void cProtocolRecognizer::DataReceived(const char * a_Data, int a_Size)
+{
+ if (m_Protocol == NULL)
+ {
+ if (!m_Buffer.Write(a_Data, a_Size))
+ {
+ m_Client->Kick("Unsupported protocol version");
+ return;
+ }
+
+ if (!TryRecognizeProtocol())
+ {
+ return;
+ }
+
+ // The protocol has just been recognized, dump the whole m_Buffer contents into it for parsing:
+ AString Dump;
+ m_Buffer.ResetRead();
+ m_Buffer.ReadAll(Dump);
+ m_Protocol->DataReceived(Dump.data(), Dump.size());
+ }
+ else
+ {
+ m_Protocol->DataReceived(a_Data, a_Size);
+ }
+}
+
+
+
+
+
+void cProtocolRecognizer::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendAttachEntity(a_Entity, a_Vehicle);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendBlockBreakAnim(a_entityID, a_BlockX, a_BlockY, a_BlockZ, stage);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendBlockChanges(a_ChunkX, a_ChunkZ, a_Changes);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendChat(const AString & a_Message)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendChat(a_Message);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendChunkData(a_ChunkX, a_ChunkZ, a_Serializer);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendCollectPickup(a_Pickup, a_Player);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendDestroyEntity(const cEntity & a_Entity)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendDestroyEntity(a_Entity);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendDisconnect(const AString & a_Reason)
+{
+ if (m_Protocol != NULL)
+ {
+ m_Protocol->SendDisconnect(a_Reason);
+ }
+ else
+ {
+ // This is used when the client sends a server-ping, respond with the default packet:
+ WriteByte ((char)0xff); // PACKET_DISCONNECT
+ WriteString(a_Reason);
+ }
+}
+
+
+
+
+void cProtocolRecognizer::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendEditSign(a_BlockX, a_BlockY, a_BlockZ);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendEntityHeadLook(const cEntity & a_Entity)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendEntityHeadLook(a_Entity);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendEntityLook(const cEntity & a_Entity)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendEntityLook(a_Entity);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendEntityMetadata(const cEntity & a_Entity)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendEntityMetadata(a_Entity);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendEntityProperties(const cEntity & a_Entity)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendEntityProperties(a_Entity);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendEntityStatus(const cEntity & a_Entity, char a_Status)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendEntityStatus(a_Entity, a_Status);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendEntityVelocity(const cEntity & a_Entity)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendEntityVelocity(a_Entity);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendExplosion(a_BlockX,a_BlockY,a_BlockZ,a_Radius, a_BlocksAffected, a_PlayerMotion);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendGameMode(eGameMode a_GameMode)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendGameMode(a_GameMode);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendHealth(void)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendHealth();
+}
+
+
+
+
+
+void cProtocolRecognizer::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendInventorySlot(a_WindowID, a_SlotNum, a_Item);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendKeepAlive(int a_PingID)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendKeepAlive(a_PingID);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendLogin(a_Player, a_World);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendPickupSpawn(const cPickup & a_Pickup)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendPickupSpawn(a_Pickup);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendPlayerAbilities(void)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendPlayerAbilities();
+}
+
+
+
+
+
+void cProtocolRecognizer::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendPlayerAnimation(a_Player, a_Animation);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendPlayerListItem(a_Player, a_IsOnline);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendPlayerMaxSpeed(void)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendPlayerMaxSpeed();
+}
+
+
+
+
+
+void cProtocolRecognizer::SendPlayerMoveLook(void)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendPlayerMoveLook();
+}
+
+
+
+
+
+void cProtocolRecognizer::SendPlayerPosition(void)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendPlayerPosition();
+}
+
+
+
+
+
+void cProtocolRecognizer::SendPlayerSpawn(const cPlayer & a_Player)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendPlayerSpawn(a_Player);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendRespawn(void)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendRespawn();
+}
+
+
+
+
+
+void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendSpawnFallingBlock(a_FallingBlock);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendSpawnMob(const cMonster & a_Mob)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendSpawnMob(a_Mob);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData, a_Yaw, a_Pitch);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendSpawnVehicle(a_Vehicle, a_VehicleType, a_VehicleSubType);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendTabCompletionResults(const AStringVector & a_Results)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendTabCompletionResults(a_Results);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendTeleportEntity(const cEntity & a_Entity)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendTeleportEntity(a_Entity);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendUnloadChunk(a_ChunkX, a_ChunkZ);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendUpdateSign(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendWeather(eWeather a_Weather)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendWeather(a_Weather);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendWholeInventory(const cWindow & a_Window)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendWholeInventory(a_Window);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendWindowClose(const cWindow & a_Window)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendWindowClose(a_Window);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendWindowOpen(const cWindow & a_Window)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendWindowOpen(a_Window);
+}
+
+
+
+
+
+AString cProtocolRecognizer::GetAuthServerID(void)
+{
+ ASSERT(m_Protocol != NULL);
+ return m_Protocol->GetAuthServerID();
+}
+
+
+
+
+
+void cProtocolRecognizer::SendData(const char * a_Data, int a_Size)
+{
+ // This is used only when handling the server ping
+ m_Client->SendData(a_Data, a_Size);
+}
+
+
+
+
+
+bool cProtocolRecognizer::TryRecognizeProtocol(void)
+{
+ // NOTE: If a new protocol is added or an old one is removed, adjust MCS_CLIENT_VERSIONS and
+ // MCS_PROTOCOL_VERSIONS macros in the header file, as well as PROTO_VERSION_LATEST macro
+
+ // The first packet should be a Handshake, 0x02:
+ unsigned char PacketType;
+ if (!m_Buffer.ReadByte(PacketType))
+ {
+ return false;
+ }
+ switch (PacketType)
+ {
+ case 0x02: return TryRecognizeLengthlessProtocol(); // Handshake, continue recognizing
+ case 0xfe:
+ {
+ // This may be either a packet length or the length-less Ping packet
+ Byte NextByte;
+ if (!m_Buffer.ReadByte(NextByte))
+ {
+ // Not enough data for either protocol
+ // This could actually happen with the 1.2 / 1.3 client, but their support is fading out anyway
+ return false;
+ }
+ if (NextByte != 0x01)
+ {
+ // This is definitely NOT a length-less Ping packet, handle as lengthed protocol:
+ break;
+ }
+ if (!m_Buffer.ReadByte(NextByte))
+ {
+ // There is no more data. Although this *could* mean TCP fragmentation, it is highly unlikely
+ // and rather this is a 1.4 client sending a regular Ping packet (without the following Plugin message)
+ SendLengthlessServerPing();
+ return false;
+ }
+ if (NextByte == 0xfa)
+ {
+ // Definitely a length-less Ping followed by a Plugin message
+ SendLengthlessServerPing();
+ return false;
+ }
+ // Definitely a lengthed Initial handshake, handle below:
+ break;
+ }
+ } // switch (PacketType)
+
+ // This must be a lengthed protocol, try if it has the entire initial handshake packet:
+ m_Buffer.ResetRead();
+ UInt32 PacketLen;
+ UInt32 ReadSoFar = m_Buffer.GetReadableSpace();
+ if (!m_Buffer.ReadVarInt(PacketLen))
+ {
+ // Not enough bytes for the packet length, keep waiting
+ return false;
+ }
+ ReadSoFar -= m_Buffer.GetReadableSpace();
+ if (!m_Buffer.CanReadBytes(PacketLen))
+ {
+ // Not enough bytes for the packet, keep waiting
+ return false;
+ }
+ return TryRecognizeLengthedProtocol(PacketLen - ReadSoFar);
+}
+
+
+
+
+
+bool cProtocolRecognizer::TryRecognizeLengthlessProtocol(void)
+{
+ // The comm started with 0x02, which is a Handshake packet in the length-less protocol family
+ // 1.3.2 starts with 0x02 0x39 <name-length-short>
+ // 1.2.5 starts with 0x02 <name-length-short> and name is expected to less than 0x3900 long :)
+ char ch;
+ if (!m_Buffer.ReadChar(ch))
+ {
+ return false;
+ }
+ switch (ch)
+ {
+ case PROTO_VERSION_1_3_2:
+ {
+ m_Protocol = new cProtocol132(m_Client);
+ return true;
+ }
+ case PROTO_VERSION_1_4_2:
+ case PROTO_VERSION_1_4_4:
+ {
+ m_Protocol = new cProtocol142(m_Client);
+ return true;
+ }
+ case PROTO_VERSION_1_4_6:
+ {
+ m_Protocol = new cProtocol146(m_Client);
+ return true;
+ }
+ case PROTO_VERSION_1_5_0:
+ case PROTO_VERSION_1_5_2:
+ {
+ m_Protocol = new cProtocol150(m_Client);
+ return true;
+ }
+ case PROTO_VERSION_1_6_1:
+ {
+ m_Protocol = new cProtocol161(m_Client);
+ return true;
+ }
+ case PROTO_VERSION_1_6_2:
+ case PROTO_VERSION_1_6_3:
+ case PROTO_VERSION_1_6_4:
+ {
+ m_Protocol = new cProtocol162(m_Client);
+ return true;
+ }
+ }
+ m_Protocol = new cProtocol125(m_Client);
+ return true;
+}
+
+
+
+
+
+bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRemaining)
+{
+ UInt32 PacketType;
+ UInt32 NumBytesRead = m_Buffer.GetReadableSpace();
+ if (!m_Buffer.ReadVarInt(PacketType))
+ {
+ return false;
+ }
+ if (PacketType != 0x00)
+ {
+ // Not an initial handshake packet, we don't know how to talk to them
+ LOGINFO("Client \"%s\" uses an unsupported protocol (lengthed, initial packet %u)",
+ m_Client->GetIPString().c_str(), PacketType
+ );
+ m_Client->Kick("Unsupported protocol version");
+ return false;
+ }
+ UInt32 ProtocolVersion;
+ if (!m_Buffer.ReadVarInt(ProtocolVersion))
+ {
+ return false;
+ }
+ NumBytesRead -= m_Buffer.GetReadableSpace();
+ switch (ProtocolVersion)
+ {
+ case PROTO_VERSION_1_7_2:
+ {
+ AString ServerAddress;
+ short ServerPort;
+ UInt32 NextState;
+ m_Buffer.ReadVarUTF8String(ServerAddress);
+ m_Buffer.ReadBEShort(ServerPort);
+ m_Buffer.ReadVarInt(NextState);
+ m_Buffer.CommitRead();
+ m_Protocol = new cProtocol172(m_Client, ServerAddress, ServerPort, NextState);
+ return true;
+ }
+ }
+ LOGINFO("Client \"%s\" uses an unsupported protocol (lengthed, version %u)",
+ m_Client->GetIPString().c_str(), ProtocolVersion
+ );
+ m_Client->Kick("Unsupported protocol version");
+ return false;
+}
+
+
+
+
+
+void cProtocolRecognizer::SendLengthlessServerPing(void)
+{
+ AString Reply;
+ switch (cRoot::Get()->GetPrimaryServerVersion())
+ {
+ case PROTO_VERSION_1_2_5:
+ case PROTO_VERSION_1_3_2:
+ {
+ // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3099#Server_List_Ping_.280xFE.29
+ Printf(Reply, "%s%s%i%s%i",
+ cRoot::Get()->GetServer()->GetDescription().c_str(),
+ cChatColor::Delimiter.c_str(),
+ cRoot::Get()->GetServer()->GetNumPlayers(),
+ cChatColor::Delimiter.c_str(),
+ cRoot::Get()->GetServer()->GetMaxPlayers()
+ );
+ break;
+ }
+
+ case PROTO_VERSION_1_4_2:
+ case PROTO_VERSION_1_4_4:
+ case PROTO_VERSION_1_4_6:
+ case PROTO_VERSION_1_5_0:
+ case PROTO_VERSION_1_5_2:
+ case PROTO_VERSION_1_6_1:
+ case PROTO_VERSION_1_6_2:
+ case PROTO_VERSION_1_6_3:
+ case PROTO_VERSION_1_6_4:
+ {
+ // The server list ping now has 1 more byte of "magic". Mojang just loves to complicate stuff.
+ // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3101#Server_List_Ping_.280xFE.29
+ // _X 2012_10_31: I know that this needn't eat the byte, since it still may be in transit.
+ // Who cares? We're disconnecting anyway.
+ m_Buffer.ResetRead();
+ if (m_Buffer.CanReadBytes(2))
+ {
+ byte val;
+ m_Buffer.ReadByte(val); // Packet type - Serverlist ping
+ m_Buffer.ReadByte(val); // 0x01 magic value
+ ASSERT(val == 0x01);
+ }
+
+ // http://wiki.vg/wiki/index.php?title=Server_List_Ping&oldid=3100
+ AString NumPlayers;
+ Printf(NumPlayers, "%d", cRoot::Get()->GetServer()->GetNumPlayers());
+ AString MaxPlayers;
+ Printf(MaxPlayers, "%d", cRoot::Get()->GetServer()->GetMaxPlayers());
+
+ AString ProtocolVersionNum;
+ Printf(ProtocolVersionNum, "%d", cRoot::Get()->GetPrimaryServerVersion());
+ AString ProtocolVersionTxt(GetVersionTextFromInt(cRoot::Get()->GetPrimaryServerVersion()));
+
+ // Cannot use Printf() because of in-string NUL bytes.
+ Reply = cChatColor::Delimiter;
+ Reply.append("1");
+ Reply.push_back(0);
+ Reply.append(ProtocolVersionNum);
+ Reply.push_back(0);
+ Reply.append(ProtocolVersionTxt);
+ Reply.push_back(0);
+ Reply.append(cRoot::Get()->GetServer()->GetDescription());
+ Reply.push_back(0);
+ Reply.append(NumPlayers);
+ Reply.push_back(0);
+ Reply.append(MaxPlayers);
+ break;
+ }
+ } // switch (m_PrimaryServerVersion)
+ m_Client->Kick(Reply);
+}
+
+
+
+
diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h
new file mode 100644
index 000000000..c085e2cd8
--- /dev/null
+++ b/src/Protocol/ProtocolRecognizer.h
@@ -0,0 +1,152 @@
+
+// ProtocolRecognizer.h
+
+// Interfaces to the cProtocolRecognizer class representing the meta-protocol that recognizes possibly multiple
+// protocol versions and redirects everything to them
+
+
+
+
+
+#pragma once
+
+#include "Protocol.h"
+#include "../ByteBuffer.h"
+
+
+
+
+
+// Adjust these if a new protocol is added or an old one is removed:
+#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2"
+#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4"
+
+
+
+
+
+class cProtocolRecognizer :
+ public cProtocol
+{
+ typedef cProtocol super;
+
+public:
+ enum
+ {
+ PROTO_VERSION_1_2_5 = 29,
+ PROTO_VERSION_1_3_2 = 39,
+ PROTO_VERSION_1_4_2 = 47,
+ PROTO_VERSION_1_4_4 = 49,
+ PROTO_VERSION_1_4_6 = 51,
+ PROTO_VERSION_1_5_0 = 60,
+ PROTO_VERSION_1_5_2 = 61,
+ PROTO_VERSION_1_6_1 = 73,
+ PROTO_VERSION_1_6_2 = 74,
+ PROTO_VERSION_1_6_3 = 77,
+ PROTO_VERSION_1_6_4 = 78,
+
+ PROTO_VERSION_NEXT,
+ PROTO_VERSION_LATEST = PROTO_VERSION_NEXT - 1, ///< Automatically assigned to the last protocol version, this serves as the default for PrimaryServerVersion
+
+ // These will be kept "under" the next / latest, because the next and latest are only needed for previous protocols
+ PROTO_VERSION_1_7_2 = 4,
+ } ;
+
+ cProtocolRecognizer(cClientHandle * a_Client);
+ virtual ~cProtocolRecognizer();
+
+ /// Translates protocol version number into protocol version text: 49 -> "1.4.4"
+ static AString GetVersionTextFromInt(int a_ProtocolVersion);
+
+ /// Called when client sends some data:
+ virtual void DataReceived(const char * a_Data, int a_Size) override;
+
+ /// Sending stuff to clients (alphabetically sorted):
+ virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
+ virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
+ virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
+ virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) override;
+ virtual void SendDisconnect (const AString & a_Reason) override;
+ virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
+ virtual void SendEntityLook (const cEntity & a_Entity) override;
+ virtual void SendEntityMetadata (const cEntity & a_Entity) override;
+ virtual void SendEntityProperties (const cEntity & a_Entity) override;
+ virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
+ virtual void SendEntityVelocity (const cEntity & a_Entity) override;
+ virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
+ virtual void SendGameMode (eGameMode a_GameMode) override;
+ virtual void SendHealth (void) override;
+ virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendKeepAlive (int a_PingID) override;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
+ virtual void SendPlayerAbilities (void) override;
+ virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
+ virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
+ virtual void SendPlayerMaxSpeed (void) override;
+ virtual void SendPlayerMoveLook (void) override;
+ virtual void SendPlayerPosition (void) override;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
+ virtual void SendRespawn (void) override;
+ virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override;
+ virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
+ virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
+ virtual void SendSpawnMob (const cMonster & a_Mob) override;
+ virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
+ virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
+ virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
+ virtual void SendTeleportEntity (const cEntity & a_Entity) override;
+ virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
+ virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
+ virtual void SendWeather (eWeather a_Weather) override;
+ virtual void SendWholeInventory (const cWindow & a_Window) override;
+ virtual void SendWindowClose (const cWindow & a_Window) override;
+ virtual void SendWindowOpen (const cWindow & a_Window) override;
+ virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
+
+ virtual AString GetAuthServerID(void) override;
+
+ virtual void SendData(const char * a_Data, int a_Size) override;
+
+protected:
+ cProtocol * m_Protocol; //< The recognized protocol
+ cByteBuffer m_Buffer; //< Buffer for the incoming data until we recognize the protocol
+
+ /// Tries to recognize protocol based on m_Buffer contents; returns true if recognized
+ bool TryRecognizeProtocol(void);
+
+ /** Tries to recognize a protocol in the length-less family, based on m_Buffer; returns true if recognized.
+ Handles protocols before release 1.7, that didn't include packet lengths, and started with a 0x02 handshake packet
+ Note that length-less server ping is handled directly in TryRecognizeProtocol(), this function is called only
+ when the 0x02 Handshake packet has been received
+ */
+ bool TryRecognizeLengthlessProtocol(void);
+
+ /** Tries to recognize a protocol in the leghted family (1.7+), based on m_Buffer; returns true if recognized.
+ The packet length and type have already been read, type is 0
+ The number of bytes remaining in the packet is passed as a_PacketLengthRemaining
+ **/
+ bool TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRemaining);
+
+ /** Called when the recognizer gets a length-less protocol's server ping packet
+ Responds with server stats and destroys the client.
+ */
+ void SendLengthlessServerPing(void);
+} ;
+
+
+
+
+
diff --git a/src/RCONServer.cpp b/src/RCONServer.cpp
new file mode 100644
index 000000000..93f2ccdd3
--- /dev/null
+++ b/src/RCONServer.cpp
@@ -0,0 +1,332 @@
+
+// RCONServer.cpp
+
+// Implements the cRCONServer class representing the RCON server
+
+#include "Globals.h"
+#include "../iniFile/iniFile.h"
+#include "RCONServer.h"
+#include "Server.h"
+#include "Root.h"
+#include "CommandOutput.h"
+
+
+
+
+
+// Disable MSVC warnings:
+#if defined(_MSC_VER)
+ #pragma warning(push)
+ #pragma warning(disable:4355) // 'this' : used in base member initializer list
+#endif
+
+
+
+
+
+enum
+{
+ // Client -> Server:
+ RCON_PACKET_COMMAND = 2,
+ RCON_PACKET_LOGIN = 3,
+
+ // Server -> Client:
+ RCON_PACKET_RESPONSE = 2,
+} ;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cRCONCommandOutput:
+
+class cRCONCommandOutput :
+ public cCommandOutputCallback
+{
+public:
+ cRCONCommandOutput(cRCONServer::cConnection & a_Connection, int a_RequestID) :
+ m_Connection(a_Connection),
+ m_RequestID(a_RequestID)
+ {
+ }
+
+ // cCommandOutputCallback overrides:
+ virtual void Out(const AString & a_Text) override
+ {
+ m_Buffer.append(a_Text);
+ }
+
+ virtual void Finished(void) override
+ {
+ m_Connection.SendResponse(m_RequestID, RCON_PACKET_RESPONSE, m_Buffer.size(), m_Buffer.c_str());
+ delete this;
+ }
+
+protected:
+ cRCONServer::cConnection & m_Connection;
+ int m_RequestID;
+ AString m_Buffer;
+} ;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cRCONServer:
+
+cRCONServer::cRCONServer(cServer & a_Server) :
+ m_Server(a_Server),
+ m_ListenThread4(*this, cSocket::IPv4, "RCON IPv4"),
+ m_ListenThread6(*this, cSocket::IPv6, "RCON IPv6")
+{
+}
+
+
+
+
+
+cRCONServer::~cRCONServer()
+{
+ m_ListenThread4.Stop();
+ m_ListenThread6.Stop();
+}
+
+
+
+
+
+void cRCONServer::Initialize(cIniFile & a_IniFile)
+{
+ if (!a_IniFile.GetValueSetB("RCON", "Enabled", false))
+ {
+ return;
+ }
+
+ // Read the password, don't allow an empty one:
+ m_Password = a_IniFile.GetValueSet("RCON", "Password", "");
+ if (m_Password.empty())
+ {
+ LOGWARNING("RCON is requested, but the password is not set. RCON is now disabled.");
+ return;
+ }
+
+ // Read and initialize both IPv4 and IPv6 ports for RCON
+ bool HasAnyPorts = false;
+ AString Ports4 = a_IniFile.GetValueSet("RCON", "PortsIPv4", "25575");
+ if (m_ListenThread4.Initialize(Ports4))
+ {
+ HasAnyPorts = true;
+ m_ListenThread4.Start();
+ }
+ AString Ports6 = a_IniFile.GetValueSet("RCON", "PortsIPv6", "25575");
+ if (m_ListenThread6.Initialize(Ports6))
+ {
+ HasAnyPorts = true;
+ m_ListenThread6.Start();
+ }
+ if (!HasAnyPorts)
+ {
+ LOGWARNING("RCON is requested, but no ports are specified. Specify at least one port in PortsIPv4 or PortsIPv6. RCON is now disabled.");
+ return;
+ }
+}
+
+
+
+
+
+void cRCONServer::OnConnectionAccepted(cSocket & a_Socket)
+{
+ if (!a_Socket.IsValid())
+ {
+ return;
+ }
+
+ LOG("RCON Client \"%s\" connected!", a_Socket.GetIPString().c_str());
+
+ // Create a new cConnection object, it will be deleted when the connection is closed
+ m_SocketThreads.AddClient(a_Socket, new cConnection(*this, a_Socket));
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cRCONServer::cConnection:
+
+cRCONServer::cConnection::cConnection(cRCONServer & a_RCONServer, cSocket & a_Socket) :
+ m_IsAuthenticated(false),
+ m_RCONServer(a_RCONServer),
+ m_Socket(a_Socket),
+ m_IPAddress(a_Socket.GetIPString())
+{
+}
+
+
+
+
+
+void cRCONServer::cConnection::DataReceived(const char * a_Data, int a_Size)
+{
+ // Append data to the buffer:
+ m_Buffer.append(a_Data, a_Size);
+
+ // Process the packets in the buffer:
+ while (m_Buffer.size() >= 14)
+ {
+ int Length = IntFromBuffer(m_Buffer.data());
+ if (Length > 1500)
+ {
+ // Too long, drop the connection
+ LOGWARNING("Received an invalid RCON packet length (%d), dropping RCON connection to %s.",
+ Length, m_IPAddress.c_str()
+ );
+ m_RCONServer.m_SocketThreads.RemoveClient(this);
+ m_Socket.CloseSocket();
+ delete this;
+ return;
+ }
+ if (Length > (int)(m_Buffer.size() + 4))
+ {
+ // Incomplete packet yet, wait for more data to come
+ return;
+ }
+
+ int RequestID = IntFromBuffer(m_Buffer.data() + 4);
+ int PacketType = IntFromBuffer(m_Buffer.data() + 8);
+ if (!ProcessPacket(RequestID, PacketType, Length - 10, m_Buffer.data() + 12))
+ {
+ m_RCONServer.m_SocketThreads.RemoveClient(this);
+ m_Socket.CloseSocket();
+ delete this;
+ return;
+ }
+ m_Buffer.erase(0, Length + 4);
+ } // while (m_Buffer.size() >= 14)
+}
+
+
+
+
+
+void cRCONServer::cConnection::GetOutgoingData(AString & a_Data)
+{
+ a_Data.assign(m_Outgoing);
+ m_Outgoing.clear();
+}
+
+
+
+
+
+void cRCONServer::cConnection::SocketClosed(void)
+{
+ m_RCONServer.m_SocketThreads.RemoveClient(this);
+ delete this;
+}
+
+
+
+
+
+bool cRCONServer::cConnection::ProcessPacket(int a_RequestID, int a_PacketType, int a_PayloadLength, const char * a_Payload)
+{
+ switch (a_PacketType)
+ {
+ case RCON_PACKET_LOGIN:
+ {
+ if (strncmp(a_Payload, m_RCONServer.m_Password.c_str(), a_PayloadLength) != 0)
+ {
+ LOGINFO("RCON: Invalid password from client %s, dropping connection.", m_IPAddress.c_str());
+ return false;
+ }
+ m_IsAuthenticated = true;
+
+ LOGD("RCON: Client at %s has successfully authenticated", m_IPAddress.c_str());
+
+ // Send OK response:
+ SendResponse(a_RequestID, RCON_PACKET_RESPONSE, 0, NULL);
+ return true;
+ }
+
+ case RCON_PACKET_COMMAND:
+ {
+ if (!m_IsAuthenticated)
+ {
+ char AuthNeeded[] = "You need to authenticate first!";
+ SendResponse(a_RequestID, RCON_PACKET_RESPONSE, sizeof(AuthNeeded), AuthNeeded);
+ return false;
+ }
+
+ AString cmd(a_Payload, a_PayloadLength);
+ LOGD("RCON command from %s: \"%s\"", m_IPAddress.c_str(), cmd.c_str());
+ cRoot::Get()->ExecuteConsoleCommand(cmd, *(new cRCONCommandOutput(*this, a_RequestID)));
+
+ // Send an empty response:
+ SendResponse(a_RequestID, RCON_PACKET_RESPONSE, 0, NULL);
+ return true;
+ }
+ }
+
+ // Unknown packet type, drop the connection:
+ LOGWARNING("RCON: Client at %s has sent an unknown packet type %d, dropping connection.",
+ m_IPAddress.c_str(), a_PacketType
+ );
+ return false;
+}
+
+
+
+
+
+/// Reads 4 bytes from a_Buffer and returns the int they represent
+int cRCONServer::cConnection::IntFromBuffer(const char * a_Buffer)
+{
+ return ((unsigned char)a_Buffer[3] << 24) | ((unsigned char)a_Buffer[2] << 16) | ((unsigned char)a_Buffer[1] << 8) | (unsigned char)a_Buffer[0];
+}
+
+
+
+
+
+/// Puts 4 bytes representing the int into the buffer
+void cRCONServer::cConnection::IntToBuffer(int a_Value, char * a_Buffer)
+{
+ a_Buffer[0] = a_Value & 0xff;
+ a_Buffer[1] = (a_Value >> 8) & 0xff;
+ a_Buffer[2] = (a_Value >> 16) & 0xff;
+ a_Buffer[3] = (a_Value >> 24) & 0xff;
+}
+
+
+
+
+
+/// Sends a RCON packet back to the client
+void cRCONServer::cConnection::SendResponse(int a_RequestID, int a_PacketType, int a_PayloadLength, const char * a_Payload)
+{
+ ASSERT((a_PayloadLength == 0) || (a_Payload != NULL)); // Either zero data to send, or a valid payload ptr
+
+ char Buffer[4];
+ int Length = a_PayloadLength + 10;
+ IntToBuffer(Length, Buffer);
+ m_Outgoing.append(Buffer, 4);
+ IntToBuffer(a_RequestID, Buffer);
+ m_Outgoing.append(Buffer, 4);
+ IntToBuffer(a_PacketType, Buffer);
+ m_Outgoing.append(Buffer, 4);
+ if (a_PayloadLength > 0)
+ {
+ m_Outgoing.append(a_Payload, a_PayloadLength);
+ }
+ m_Outgoing.push_back(0);
+ m_Outgoing.push_back(0);
+ m_RCONServer.m_SocketThreads.NotifyWrite(this);
+}
+
+
+
+
diff --git a/src/RCONServer.h b/src/RCONServer.h
new file mode 100644
index 000000000..0e89800a2
--- /dev/null
+++ b/src/RCONServer.h
@@ -0,0 +1,109 @@
+
+// RCONServer.h
+
+// Declares the cRCONServer class representing the RCON server
+
+
+
+
+
+#pragma once
+
+#include "OSSupport/SocketThreads.h"
+#include "OSSupport/ListenThread.h"
+
+
+
+
+
+// fwd:
+class cServer;
+class cIniFile;
+
+
+
+
+
+class cRCONServer :
+ public cListenThread::cCallback
+{
+public:
+ cRCONServer(cServer & a_Server);
+ ~cRCONServer();
+
+ void Initialize(cIniFile & a_IniFile);
+
+protected:
+ friend class cRCONCommandOutput;
+
+ class cConnection :
+ public cSocketThreads::cCallback
+ {
+ public:
+ cConnection(cRCONServer & a_RCONServer, cSocket & a_Socket);
+
+ protected:
+ friend class cRCONCommandOutput;
+
+ /// Set to true if the client has successfully authenticated
+ bool m_IsAuthenticated;
+
+ /// Buffer for the incoming data
+ AString m_Buffer;
+
+ /// Buffer for the outgoing data
+ AString m_Outgoing;
+
+ /// Server that owns this connection and processes requests
+ cRCONServer & m_RCONServer;
+
+ /// The socket belonging to the client
+ cSocket & m_Socket;
+
+ /// Address of the client
+ AString m_IPAddress;
+
+
+ // cSocketThreads::cCallback overrides:
+ virtual void DataReceived(const char * a_Data, int a_Size) override;
+ virtual void GetOutgoingData(AString & a_Data) override;
+ virtual void SocketClosed(void) override;
+
+ /// Processes the given packet and sends the response; returns true if successful, false if the connection is to be dropped
+ bool ProcessPacket(int a_RequestID, int a_PacketType, int a_PayloadLength, const char * a_Payload);
+
+ /// Reads 4 bytes from a_Buffer and returns the int they represent
+ int IntFromBuffer(const char * a_Buffer);
+
+ /// Puts 4 bytes representing the int into the buffer
+ void IntToBuffer(int a_Value, char * a_Buffer);
+
+ /// Sends a RCON packet back to the client
+ void SendResponse(int a_RequestID, int a_PacketType, int a_PayloadLength, const char * a_Payload);
+ } ;
+
+
+ /// The server object that will process the commands received
+ cServer & m_Server;
+
+ /// The thread(s) that take care of all the traffic on the RCON ports
+ cSocketThreads m_SocketThreads;
+
+ /// The thread for accepting IPv4 RCON connections
+ cListenThread m_ListenThread4;
+
+ /// The thread for accepting IPv6 RCON connections
+ cListenThread m_ListenThread6;
+
+ /// Password for authentication
+ AString m_Password;
+
+
+ // cListenThread::cCallback overrides:
+ virtual void OnConnectionAccepted(cSocket & a_Socket) override;
+} ;
+
+
+
+
+
diff --git a/src/ReferenceManager.cpp b/src/ReferenceManager.cpp
new file mode 100644
index 000000000..6a9ed0e43
--- /dev/null
+++ b/src/ReferenceManager.cpp
@@ -0,0 +1,43 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "ReferenceManager.h"
+#include "Entities/Entity.h"
+
+
+
+
+
+cReferenceManager::cReferenceManager( ENUM_REFERENCE_MANAGER_TYPE a_Type )
+ : m_Type( a_Type )
+{
+}
+
+cReferenceManager::~cReferenceManager()
+{
+ if( m_Type == RFMNGR_REFERENCERS )
+ {
+ for( std::list< cEntity** >::iterator itr = m_References.begin(); itr != m_References.end(); ++itr )
+ {
+ *(*itr) = 0; // Set referenced pointer to 0
+ }
+ }
+ else
+ {
+ for( std::list< cEntity** >::iterator itr = m_References.begin(); itr != m_References.end(); ++itr )
+ {
+ cEntity* Ptr = (*(*itr));
+ if( Ptr ) Ptr->Dereference( *(*itr) );
+ }
+ }
+}
+
+void cReferenceManager::AddReference( cEntity*& a_EntityPtr )
+{
+ m_References.push_back( &a_EntityPtr );
+}
+
+void cReferenceManager::Dereference( cEntity*& a_EntityPtr )
+{
+ m_References.remove( &a_EntityPtr );
+} \ No newline at end of file
diff --git a/src/ReferenceManager.h b/src/ReferenceManager.h
new file mode 100644
index 000000000..bcd451f72
--- /dev/null
+++ b/src/ReferenceManager.h
@@ -0,0 +1,34 @@
+
+#pragma once
+
+
+
+
+
+class cEntity;
+
+
+
+
+
+class cReferenceManager
+{
+public:
+ enum ENUM_REFERENCE_MANAGER_TYPE
+ {
+ RFMNGR_REFERENCERS,
+ RFMNGR_REFERENCES,
+ };
+ cReferenceManager( ENUM_REFERENCE_MANAGER_TYPE a_Type );
+ ~cReferenceManager();
+
+ void AddReference( cEntity*& a_EntityPtr );
+ void Dereference( cEntity*& a_EntityPtr );
+private:
+ ENUM_REFERENCE_MANAGER_TYPE m_Type;
+ std::list< cEntity** > m_References;
+};
+
+
+
+
diff --git a/src/Root.cpp b/src/Root.cpp
new file mode 100644
index 000000000..be5a0553c
--- /dev/null
+++ b/src/Root.cpp
@@ -0,0 +1,744 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Root.h"
+#include "Server.h"
+#include "World.h"
+#include "WebAdmin.h"
+#include "FurnaceRecipe.h"
+#include "GroupManager.h"
+#include "CraftingRecipes.h"
+#include "PluginManager.h"
+#include "MonsterConfig.h"
+#include "Entities/Player.h"
+#include "Blocks/BlockHandler.h"
+#include "Items/ItemHandler.h"
+#include "Chunk.h"
+#include "Protocol/ProtocolRecognizer.h" // for protocol version constants
+#include "CommandOutput.h"
+#include "DeadlockDetect.h"
+#include "OSSupport/Timer.h"
+
+#include "../iniFile/iniFile.h"
+
+#ifdef _WIN32
+ #include <psapi.h>
+#elif defined(__linux__)
+ #include <fstream>
+#elif defined(__APPLE__)
+ #include <mach/mach.h>
+#endif
+
+
+
+
+
+cRoot* cRoot::s_Root = NULL;
+
+
+
+
+
+cRoot::cRoot()
+ : m_Server( NULL )
+ , m_MonsterConfig( NULL )
+ , m_GroupManager( NULL )
+ , m_CraftingRecipes(NULL)
+ , m_FurnaceRecipe( NULL )
+ , m_WebAdmin( NULL )
+ , m_PluginManager( NULL )
+ , m_Log( NULL )
+ , m_bStop( false )
+ , m_bRestart( false )
+ , m_InputThread( NULL )
+ , m_pDefaultWorld( NULL )
+{
+ s_Root = this;
+}
+
+
+
+
+
+cRoot::~cRoot()
+{
+ s_Root = 0;
+}
+
+
+
+
+
+void cRoot::InputThread(void * a_Params)
+{
+ cRoot & self = *(cRoot*)a_Params;
+
+ cLogCommandOutputCallback Output;
+
+ while (!(self.m_bStop || self.m_bRestart) && std::cin.good())
+ {
+ std::string Command;
+ std::getline(std::cin, Command);
+ if (!Command.empty())
+ {
+ self.ExecuteConsoleCommand(Command, Output);
+ }
+ }
+
+ if (!(self.m_bStop || self.m_bRestart))
+ {
+ // We have come here because the std::cin has received an EOF and the server is still running; stop the server:
+ self.m_bStop = true;
+ }
+}
+
+
+
+
+
+void cRoot::Start(void)
+{
+ cDeadlockDetect dd;
+ delete m_Log;
+ m_Log = new cMCLogger();
+
+ m_bStop = false;
+ while (!m_bStop)
+ {
+ cTimer Time;
+ long long mseconds = Time.GetNowTime();
+
+ m_bRestart = false;
+
+ LoadGlobalSettings();
+
+ LOG("Creating new server instance...");
+ m_Server = new cServer();
+
+ LOG("Reading server config...");
+ cIniFile IniFile;
+ if (!IniFile.ReadFile("settings.ini"))
+ {
+ LOGWARN("Regenerating settings.ini, all settings will be reset");
+ IniFile.AddHeaderComment(" This is the main server configuration");
+ IniFile.AddHeaderComment(" Most of the settings here can be configured using the webadmin interface, if enabled in webadmin.ini");
+ IniFile.AddHeaderComment(" See: http://www.mc-server.org/wiki/doku.php?id=configure:settings.ini for further configuration help");
+ }
+
+ m_PrimaryServerVersion = IniFile.GetValueI("Server", "PrimaryServerVersion", 0);
+ if (m_PrimaryServerVersion == 0)
+ {
+ m_PrimaryServerVersion = cProtocolRecognizer::PROTO_VERSION_LATEST;
+ }
+ else
+ {
+ // Make a note in the log that the primary server version is explicitly set in the ini file
+ LOGINFO("Primary server version set explicitly to %d.", m_PrimaryServerVersion);
+ }
+
+ LOG("Starting server...");
+ if (!m_Server->InitServer(IniFile))
+ {
+ LOGERROR("Failure starting server, aborting...");
+ return;
+ }
+
+ m_WebAdmin = new cWebAdmin();
+ m_WebAdmin->Init();
+
+ LOGD("Loading settings...");
+ m_GroupManager = new cGroupManager();
+ m_CraftingRecipes = new cCraftingRecipes;
+ m_FurnaceRecipe = new cFurnaceRecipe();
+
+ LOGD("Loading worlds...");
+ LoadWorlds(IniFile);
+
+ LOGD("Loading plugin manager...");
+ m_PluginManager = new cPluginManager();
+ m_PluginManager->ReloadPluginsNow(IniFile);
+
+ LOGD("Loading MonsterConfig...");
+ m_MonsterConfig = new cMonsterConfig;
+
+ // This sets stuff in motion
+ LOGD("Starting Authenticator...");
+ m_Authenticator.Start(IniFile);
+
+ IniFile.WriteFile("settings.ini");
+
+ LOGD("Starting worlds...");
+ StartWorlds();
+
+ LOGD("Starting deadlock detector...");
+ dd.Start();
+
+ LOGD("Finalising startup...");
+ m_Server->Start();
+
+ m_WebAdmin->Start();
+
+ #if !defined(ANDROID_NDK)
+ LOGD("Starting InputThread...");
+ m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" );
+ m_InputThread->Start( false ); // We should NOT wait? Otherwise we can´t stop the server from other threads than the input thread
+ #endif
+
+ long long finishmseconds = Time.GetNowTime();
+ finishmseconds -= mseconds;
+
+ LOG("Startup complete, took %i ms!", finishmseconds);
+
+ while (!m_bStop && !m_bRestart) // These are modified by external threads
+ {
+ cSleep::MilliSleep(1000);
+ }
+
+ #if !defined(ANDROID_NDK)
+ delete m_InputThread; m_InputThread = NULL;
+ #endif
+
+ // Deallocate stuffs
+ LOG("Shutting down server...");
+ m_Server->Shutdown();
+
+ LOGD("Shutting down deadlock detector...");
+ dd.Stop();
+
+ LOGD("Stopping world threads...");
+ StopWorlds();
+
+ LOGD("Stopping authenticator...");
+ m_Authenticator.Stop();
+
+ LOGD("Freeing MonsterConfig...");
+ delete m_MonsterConfig; m_MonsterConfig = NULL;
+ delete m_WebAdmin; m_WebAdmin = NULL;
+ LOGD("Unloading recipes...");
+ delete m_FurnaceRecipe; m_FurnaceRecipe = NULL;
+ delete m_CraftingRecipes; m_CraftingRecipes = NULL;
+ LOGD("Forgetting groups...");
+ delete m_GroupManager; m_GroupManager = 0;
+ LOGD("Unloading worlds...");
+ UnloadWorlds();
+
+ LOGD("Stopping plugin manager...");
+ delete m_PluginManager; m_PluginManager = NULL;
+
+ cItemHandler::Deinit();
+ cBlockHandler::Deinit();
+
+ LOG("Cleaning up...");
+ //delete HeartBeat; HeartBeat = 0;
+ delete m_Server; m_Server = 0;
+ LOG("Shutdown successful!");
+ }
+
+ delete m_Log; m_Log = 0;
+}
+
+
+
+
+
+void cRoot::LoadGlobalSettings()
+{
+ // Nothing needed yet
+}
+
+
+
+
+
+void cRoot::LoadWorlds(cIniFile & IniFile)
+{
+ // First get the default world
+ AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world");
+ m_pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
+ m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld;
+
+ // Then load the other worlds
+ unsigned int KeyNum = IniFile.FindKey("Worlds");
+ unsigned int NumWorlds = IniFile.GetNumValues( KeyNum );
+ if (NumWorlds <= 0)
+ {
+ return;
+ }
+
+ bool FoundAdditionalWorlds = false;
+ for (unsigned int i = 0; i < NumWorlds; i++)
+ {
+ AString ValueName = IniFile.GetValueName(KeyNum, i );
+ if (ValueName.compare("World") != 0)
+ {
+ continue;
+ }
+ AString WorldName = IniFile.GetValue(KeyNum, i );
+ if (WorldName.empty())
+ {
+ continue;
+ }
+ FoundAdditionalWorlds = true;
+ cWorld* NewWorld = new cWorld( WorldName.c_str() );
+ m_WorldsByName[ WorldName ] = NewWorld;
+ } // for i - Worlds
+
+ if (!FoundAdditionalWorlds)
+ {
+ if (IniFile.GetKeyComment("Worlds", 0) != " World=secondworld")
+ {
+ IniFile.AddKeyComment("Worlds", " World=secondworld");
+ }
+ }
+}
+
+
+
+
+
+void cRoot::StartWorlds(void)
+{
+ for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
+ {
+ itr->second->Start();
+ itr->second->InitializeSpawn();
+ }
+}
+
+
+
+
+
+void cRoot::StopWorlds(void)
+{
+ for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
+ {
+ itr->second->Stop();
+ }
+}
+
+
+
+
+
+void cRoot::UnloadWorlds(void)
+{
+ m_pDefaultWorld = NULL;
+ for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
+ {
+ delete itr->second;
+ }
+ m_WorldsByName.clear();
+}
+
+
+
+
+
+cWorld* cRoot::GetDefaultWorld()
+{
+ return m_pDefaultWorld;
+}
+
+
+
+
+
+cWorld* cRoot::GetWorld( const AString & a_WorldName )
+{
+ WorldMap::iterator itr = m_WorldsByName.find( a_WorldName );
+ if( itr != m_WorldsByName.end() )
+ return itr->second;
+ return 0;
+}
+
+
+
+
+
+bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
+{
+ for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
+ {
+ ++itr2;
+ if (a_Callback.Item(itr->second))
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+
+
+
+
+void cRoot::TickCommands(void)
+{
+ // Execute any pending commands:
+ cCommandQueue PendingCommands;
+ {
+ cCSLock Lock(m_CSPendingCommands);
+ std::swap(PendingCommands, m_PendingCommands);
+ }
+ for (cCommandQueue::iterator itr = PendingCommands.begin(), end = PendingCommands.end(); itr != end; ++itr)
+ {
+ ExecuteConsoleCommand(itr->m_Command, *(itr->m_Output));
+ }
+}
+
+
+
+
+
+void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
+{
+ // Some commands are built-in:
+ if (a_Cmd == "stop")
+ {
+ m_bStop = true;
+ }
+ else if (a_Cmd == "restart")
+ {
+ m_bRestart = true;
+ }
+
+ // Put the command into a queue (Alleviates FS #363):
+ cCSLock Lock(m_CSPendingCommands);
+ m_PendingCommands.push_back(cCommand(a_Cmd, &a_Output));
+}
+
+
+
+
+
+void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd)
+{
+ // Some commands are built-in:
+ if (a_Cmd == "stop")
+ {
+ m_bStop = true;
+ }
+ else if (a_Cmd == "restart")
+ {
+ m_bRestart = true;
+ }
+
+ // Put the command into a queue (Alleviates FS #363):
+ cCSLock Lock(m_CSPendingCommands);
+ m_PendingCommands.push_back(cCommand(a_Cmd, new cLogCommandDeleteSelfOutputCallback));
+}
+
+
+
+
+
+void cRoot::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
+{
+ // Some commands are built-in:
+ if (a_Cmd == "stop")
+ {
+ m_bStop = true;
+ }
+ else if (a_Cmd == "restart")
+ {
+ m_bRestart = true;
+ }
+
+ LOG("Executing console command: \"%s\"", a_Cmd.c_str());
+ m_Server->ExecuteConsoleCommand(a_Cmd, a_Output);
+}
+
+
+
+
+
+void cRoot::KickUser(int a_ClientID, const AString & a_Reason)
+{
+ m_Server->KickUser(a_ClientID, a_Reason);
+}
+
+
+
+
+
+void cRoot::AuthenticateUser(int a_ClientID)
+{
+ m_Server->AuthenticateUser(a_ClientID);
+}
+
+
+
+
+
+int cRoot::GetTotalChunkCount(void)
+{
+ int res = 0;
+ for ( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
+ {
+ res += itr->second->GetNumChunks();
+ }
+ return res;
+}
+
+
+
+
+
+void cRoot::SaveAllChunks(void)
+{
+ for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
+ {
+ itr->second->QueueSaveAllChunks();
+ }
+}
+
+
+
+
+
+void cRoot::BroadcastChat(const AString & a_Message)
+{
+ for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
+ {
+ itr->second->BroadcastChat(a_Message);
+ } // for itr - m_WorldsByName[]
+}
+
+
+
+
+
+bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
+{
+ for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
+ {
+ ++itr2;
+ if (!itr->second->ForEachPlayer(a_Callback))
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+
+
+
+
+bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
+{
+ class cCallback : public cPlayerListCallback
+ {
+ unsigned int BestRating;
+ unsigned int NameLength;
+ const AString PlayerName;
+
+ cPlayerListCallback & m_Callback;
+ virtual bool Item (cPlayer * a_pPlayer)
+ {
+ unsigned int Rating = RateCompareString (PlayerName, a_pPlayer->GetName());
+ if (Rating > 0 && Rating >= BestRating)
+ {
+ BestMatch = a_pPlayer;
+ if( Rating > BestRating ) NumMatches = 0;
+ BestRating = Rating;
+ ++NumMatches;
+ }
+ if (Rating == NameLength) // Perfect match
+ {
+ return true;
+ }
+ return false;
+ }
+
+ public:
+ cCallback (const AString & a_PlayerName, cPlayerListCallback & a_Callback)
+ : m_Callback( a_Callback )
+ , BestMatch( NULL )
+ , BestRating( 0 )
+ , NumMatches( 0 )
+ , NameLength( a_PlayerName.length() )
+ , PlayerName( a_PlayerName )
+ {}
+
+ cPlayer * BestMatch;
+ unsigned int NumMatches;
+ } Callback (a_PlayerName, a_Callback);
+ ForEachPlayer( Callback );
+
+ if (Callback.NumMatches == 1)
+ {
+ return a_Callback.Item (Callback.BestMatch);
+ }
+ return false;
+}
+
+
+
+
+
+AString cRoot::GetProtocolVersionTextFromInt(int a_ProtocolVersion)
+{
+ return cProtocolRecognizer::GetVersionTextFromInt(a_ProtocolVersion);
+}
+
+
+
+
+
+int cRoot::GetVirtualRAMUsage(void)
+{
+ #ifdef _WIN32
+ PROCESS_MEMORY_COUNTERS_EX pmc;
+ if (GetProcessMemoryInfo(GetCurrentProcess(), (PROCESS_MEMORY_COUNTERS *)&pmc, sizeof(pmc)))
+ {
+ return (int)(pmc.PrivateUsage / 1024);
+ }
+ return -1;
+ #elif defined(__linux__)
+ // Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process
+ std::ifstream StatFile("/proc/self/status");
+ if (!StatFile.good())
+ {
+ return -1;
+ }
+ while (StatFile.good())
+ {
+ AString Line;
+ std::getline(StatFile, Line);
+ if (strncmp(Line.c_str(), "VmSize:", 7) == 0)
+ {
+ int res = atoi(Line.c_str() + 8);
+ return (res == 0) ? -1 : res; // If parsing failed, return -1
+ }
+ }
+ return -1;
+ #elif defined (__APPLE__)
+ // Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process
+ struct task_basic_info t_info;
+ mach_msg_type_number_t t_info_count = TASK_BASIC_INFO_COUNT;
+
+ if (KERN_SUCCESS == task_info(
+ mach_task_self(),
+ TASK_BASIC_INFO,
+ (task_info_t)&t_info,
+ &t_info_count
+ ))
+ {
+ return (int)(t_info.virtual_size / 1024);
+ }
+ return -1;
+ #else
+ LOGINFO("%s: Unknown platform, cannot query memory usage", __FUNCTION__);
+ return -1;
+ #endif
+}
+
+
+
+
+
+int cRoot::GetPhysicalRAMUsage(void)
+{
+ #ifdef _WIN32
+ PROCESS_MEMORY_COUNTERS pmc;
+ if (GetProcessMemoryInfo(GetCurrentProcess(), &pmc, sizeof(pmc)))
+ {
+ return (int)(pmc.WorkingSetSize / 1024);
+ }
+ return -1;
+ #elif defined(__linux__)
+ // Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process
+ std::ifstream StatFile("/proc/self/status");
+ if (!StatFile.good())
+ {
+ return -1;
+ }
+ while (StatFile.good())
+ {
+ AString Line;
+ std::getline(StatFile, Line);
+ if (strncmp(Line.c_str(), "VmRSS:", 7) == 0)
+ {
+ int res = atoi(Line.c_str() + 8);
+ return (res == 0) ? -1 : res; // If parsing failed, return -1
+ }
+ }
+ return -1;
+ #elif defined (__APPLE__)
+ // Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process
+ struct task_basic_info t_info;
+ mach_msg_type_number_t t_info_count = TASK_BASIC_INFO_COUNT;
+
+ if (KERN_SUCCESS == task_info(
+ mach_task_self(),
+ TASK_BASIC_INFO,
+ (task_info_t)&t_info,
+ &t_info_count
+ ))
+ {
+ return (int)(t_info.resident_size / 1024);
+ }
+ return -1;
+ #else
+ LOGINFO("%s: Unknown platform, cannot query memory usage", __FUNCTION__);
+ return -1;
+ #endif
+}
+
+
+
+
+
+void cRoot::LogChunkStats(cCommandOutputCallback & a_Output)
+{
+ int SumNumValid = 0;
+ int SumNumDirty = 0;
+ int SumNumInLighting = 0;
+ int SumNumInGenerator = 0;
+ int SumMem = 0;
+ for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
+ {
+ cWorld * World = itr->second;
+ int NumInGenerator = World->GetGeneratorQueueLength();
+ int NumInSaveQueue = World->GetStorageSaveQueueLength();
+ int NumInLoadQueue = World->GetStorageLoadQueueLength();
+ int NumValid = 0;
+ int NumDirty = 0;
+ int NumInLighting = 0;
+ World->GetChunkStats(NumValid, NumDirty, NumInLighting);
+ a_Output.Out("World %s:", World->GetName().c_str());
+ a_Output.Out(" Num loaded chunks: %d", NumValid);
+ a_Output.Out(" Num dirty chunks: %d", NumDirty);
+ a_Output.Out(" Num chunks in lighting queue: %d", NumInLighting);
+ a_Output.Out(" Num chunks in generator queue: %d", NumInGenerator);
+ a_Output.Out(" Num chunks in storage load queue: %d", NumInLoadQueue);
+ a_Output.Out(" Num chunks in storage save queue: %d", NumInSaveQueue);
+ int Mem = NumValid * sizeof(cChunk);
+ a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024));
+ a_Output.Out(" Per-chunk memory size breakdown:");
+ a_Output.Out(" block types: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024);
+ a_Output.Out(" block metadata: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
+ a_Output.Out(" block lighting: %6d bytes (%3d KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
+ a_Output.Out(" heightmap: %6d bytes (%3d KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024);
+ a_Output.Out(" biomemap: %6d bytes (%3d KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024);
+ int Rest = sizeof(cChunk) - sizeof(cChunkDef::BlockTypes) - 3 * sizeof(cChunkDef::BlockNibbles) - sizeof(cChunkDef::HeightMap) - sizeof(cChunkDef::BiomeMap);
+ a_Output.Out(" other: %6d bytes (%3d KiB)", Rest, (Rest + 1023) / 1024);
+ SumNumValid += NumValid;
+ SumNumDirty += NumDirty;
+ SumNumInLighting += NumInLighting;
+ SumNumInGenerator += NumInGenerator;
+ SumMem += Mem;
+ }
+ a_Output.Out("Totals:");
+ a_Output.Out(" Num loaded chunks: %d", SumNumValid);
+ a_Output.Out(" Num dirty chunks: %d", SumNumDirty);
+ a_Output.Out(" Num chunks in lighting queue: %d", SumNumInLighting);
+ a_Output.Out(" Num chunks in generator queue: %d", SumNumInGenerator);
+ a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (SumMem + 1023) / 1024, (SumMem + 1024 * 1024 - 1) / (1024 * 1024));
+}
+
+
+
+
diff --git a/src/Root.h b/src/Root.h
new file mode 100644
index 000000000..175084c53
--- /dev/null
+++ b/src/Root.h
@@ -0,0 +1,186 @@
+
+#pragma once
+
+#include "Authenticator.h"
+#include "HTTPServer/HTTPServer.h"
+
+
+
+
+
+// fwd:
+class cThread;
+class cMonsterConfig;
+class cGroupManager;
+class cCraftingRecipes;
+class cFurnaceRecipe;
+class cWebAdmin;
+class cPluginManager;
+class cServer;
+class cWorld;
+class cPlayer;
+class cCommandOutputCallback ;
+
+typedef cItemCallback<cPlayer> cPlayerListCallback;
+typedef cItemCallback<cWorld> cWorldListCallback;
+
+
+
+
+
+/// The root of the object hierarchy
+class cRoot // tolua_export
+{ // tolua_export
+public:
+ static cRoot * Get() { return s_Root; } // tolua_export
+
+ cRoot(void);
+ ~cRoot();
+
+ void Start(void);
+
+ cServer * GetServer(void) { return m_Server; } // tolua_export
+ cWorld * GetDefaultWorld(void); // tolua_export
+ cWorld * GetWorld(const AString & a_WorldName); // tolua_export
+
+ /// Calls the callback for each world; returns true if the callback didn't abort (return true)
+ bool ForEachWorld(cWorldListCallback & a_Callback); // >> Exported in ManualBindings <<
+
+ /// Writes chunkstats, for each world and totals, to the output callback
+ void LogChunkStats(cCommandOutputCallback & a_Output);
+
+ int GetPrimaryServerVersion(void) const { return m_PrimaryServerVersion; } // tolua_export
+ void SetPrimaryServerVersion(int a_Version) { m_PrimaryServerVersion = a_Version; } // tolua_export
+
+ cMonsterConfig * GetMonsterConfig(void) { return m_MonsterConfig; }
+
+ cGroupManager * GetGroupManager (void) { return m_GroupManager; } // tolua_export
+ cCraftingRecipes * GetCraftingRecipes(void) { return m_CraftingRecipes; } // tolua_export
+ cFurnaceRecipe * GetFurnaceRecipe (void) { return m_FurnaceRecipe; } // tolua_export
+ cWebAdmin * GetWebAdmin (void) { return m_WebAdmin; } // tolua_export
+ cPluginManager * GetPluginManager (void) { return m_PluginManager; } // tolua_export
+ cAuthenticator & GetAuthenticator (void) { return m_Authenticator; }
+
+ /** Queues a console command for execution through the cServer class.
+ The command will be executed in the tick thread
+ The command's output will be written to the a_Output callback
+ "stop" and "restart" commands have special handling.
+ */
+ void QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output);
+
+ /** Queues a console command for execution through the cServer class.
+ The command will be executed in the tick thread
+ The command's output will be sent to console
+ "stop" and "restart" commands have special handling.
+ */
+ void QueueExecuteConsoleCommand(const AString & a_Cmd); // tolua_export
+
+ /// Executes a console command through the cServer class; does special handling for "stop" and "restart".
+ void ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output);
+
+ /// Kicks the user, no matter in what world they are. Used from cAuthenticator
+ void KickUser(int a_ClientID, const AString & a_Reason);
+
+ /// Called by cAuthenticator to auth the specified user
+ void AuthenticateUser(int a_ClientID);
+
+ /// Executes commands queued in the command queue
+ void TickCommands(void);
+
+ /// Returns the number of chunks loaded
+ int GetTotalChunkCount(void); // tolua_export
+
+ /// Saves all chunks in all worlds
+ void SaveAllChunks(void); // tolua_export
+
+ /// Sends a chat message to all connected clients (in all worlds)
+ void BroadcastChat(const AString & a_Message); // tolua_export
+
+ /// Calls the callback for each player in all worlds
+ bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
+
+ /// Finds a player from a partial or complete player name and calls the callback - case-insensitive
+ bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
+
+ // tolua_begin
+
+ /// Returns the textual description of the protocol version: 49 -> "1.4.4". Provided specifically for Lua API
+ static AString GetProtocolVersionTextFromInt(int a_ProtocolVersionNum);
+
+ /// Returns the amount of virtual RAM used, in KiB. Returns a negative number on error
+ static int GetVirtualRAMUsage(void);
+
+ /// Returns the amount of virtual RAM used, in KiB. Returns a negative number on error
+ static int GetPhysicalRAMUsage(void);
+
+ // tolua_end
+
+private:
+ class cCommand
+ {
+ public:
+ cCommand(const AString & a_Command, cCommandOutputCallback * a_Output) :
+ m_Command(a_Command),
+ m_Output(a_Output)
+ {
+ }
+
+ AString m_Command;
+ cCommandOutputCallback * m_Output;
+ } ;
+
+ typedef std::map<AString, cWorld *> WorldMap;
+ typedef std::vector<cCommand> cCommandQueue;
+
+ /// The version of the protocol that is primary for the server (reported in the server list). All versions are still supported.
+ int m_PrimaryServerVersion;
+
+ cWorld * m_pDefaultWorld;
+ WorldMap m_WorldsByName;
+
+ cCriticalSection m_CSPendingCommands;
+ cCommandQueue m_PendingCommands;
+
+ cThread * m_InputThread;
+
+ cServer * m_Server;
+ cMonsterConfig * m_MonsterConfig;
+
+ cGroupManager * m_GroupManager;
+ cCraftingRecipes * m_CraftingRecipes;
+ cFurnaceRecipe * m_FurnaceRecipe;
+ cWebAdmin * m_WebAdmin;
+ cPluginManager * m_PluginManager;
+ cAuthenticator m_Authenticator;
+ cHTTPServer m_HTTPServer;
+
+ cMCLogger * m_Log;
+
+ bool m_bStop;
+ bool m_bRestart;
+
+ void LoadGlobalSettings();
+
+ /// Loads the worlds from settings.ini, creates the worldmap
+ void LoadWorlds(cIniFile & IniFile);
+
+ /// Starts each world's life
+ void StartWorlds(void);
+
+ /// Stops each world's threads, so that it's safe to unload them
+ void StopWorlds(void);
+
+ /// Unloads all worlds from memory
+ void UnloadWorlds(void);
+
+ /// Does the actual work of executing a command
+ void DoExecuteConsoleCommand(const AString & a_Cmd);
+
+ static void InputThread(void* a_Params);
+
+ static cRoot* s_Root;
+}; // tolua_export
+
+
+
+
diff --git a/src/SQLite/lsqlite3.c b/src/SQLite/lsqlite3.c
new file mode 100644
index 000000000..4c81b5878
--- /dev/null
+++ b/src/SQLite/lsqlite3.c
@@ -0,0 +1,2175 @@
+/************************************************************************
+* lsqlite3 *
+* Copyright (C) 2002-2013 Tiago Dionizio, Doug Currie *
+* All rights reserved. *
+* Author : Tiago Dionizio <tiago.dionizio@ist.utl.pt> *
+* Author : Doug Currie <doug.currie@alum.mit.edu> *
+* Library : lsqlite3 - a SQLite 3 database binding for Lua 5 *
+* *
+* Permission is hereby granted, free of charge, to any person obtaining *
+* a copy of this software and associated documentation files (the *
+* "Software"), to deal in the Software without restriction, including *
+* without limitation the rights to use, copy, modify, merge, publish, *
+* distribute, sublicense, and/or sell copies of the Software, and to *
+* permit persons to whom the Software is furnished to do so, subject to *
+* the following conditions: *
+* *
+* The above copyright notice and this permission notice shall be *
+* included in all copies or substantial portions of the Software. *
+* *
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, *
+* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF *
+* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*
+* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY *
+* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, *
+* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE *
+* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
+************************************************************************/
+// Slightly modified by _Xoft to compile in MSVC
+
+
+
+
+// 2013_04_07 _X: Added the following #define-s so that MSVC doesn't complain about non-secure stuff:
+#define _CRT_SECURE_NO_WARNINGS
+#ifdef __cplusplus
+extern "C" {
+#endif // __cplusplus
+
+
+
+
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+
+#define LUA_LIB
+#include "lua.h"
+#include "lauxlib.h"
+
+#if LUA_VERSION_NUM > 501
+//
+// Lua 5.2
+//
+#define lua_strlen lua_rawlen
+// luaL_typerror always used with arg at ndx == NULL
+#define luaL_typerror(L,ndx,str) luaL_error(L,"bad argument %d (%s expected, got nil)",ndx,str)
+// luaL_register used once, so below expansion is OK for this case
+#define luaL_register(L,name,reg) lua_newtable(L);luaL_setfuncs(L,reg,0)
+// luaL_openlib always used with name == NULL
+#define luaL_openlib(L,name,reg,nup) luaL_setfuncs(L,reg,nup)
+#endif
+
+#include "sqlite3.h"
+
+/* compile time features */
+#if !defined(SQLITE_OMIT_PROGRESS_CALLBACK)
+ #define SQLITE_OMIT_PROGRESS_CALLBACK 0
+#endif
+#if !defined(LSQLITE_OMIT_UPDATE_HOOK)
+ #define LSQLITE_OMIT_UPDATE_HOOK 0
+#endif
+
+typedef struct sdb sdb;
+typedef struct sdb_vm sdb_vm;
+typedef struct sdb_func sdb_func;
+
+/* to use as C user data so i know what function sqlite is calling */
+struct sdb_func {
+ /* references to associated lua values */
+ int fn_step;
+ int fn_finalize;
+ int udata;
+
+ sdb *db;
+ char aggregate;
+
+ sdb_func *next;
+};
+
+/* information about database */
+struct sdb {
+ /* associated lua state */
+ lua_State *L;
+ /* sqlite database handle */
+ sqlite3 *db;
+
+ /* sql functions stack usage */
+ sdb_func *func; /* top SQL function being called */
+
+ /* references */
+ int busy_cb; /* busy callback */
+ int busy_udata;
+
+ int progress_cb; /* progress handler */
+ int progress_udata;
+
+ int trace_cb; /* trace callback */
+ int trace_udata;
+
+#if !defined(LSQLITE_OMIT_UPDATE_HOOK) || !LSQLITE_OMIT_UPDATE_HOOK
+
+ int update_hook_cb; /* update_hook callback */
+ int update_hook_udata;
+
+ int commit_hook_cb; /* commit_hook callback */
+ int commit_hook_udata;
+
+ int rollback_hook_cb; /* rollback_hook callback */
+ int rollback_hook_udata;
+
+#endif
+};
+
+static const char *sqlite_meta = ":sqlite3";
+static const char *sqlite_vm_meta = ":sqlite3:vm";
+static const char *sqlite_ctx_meta = ":sqlite3:ctx";
+static int sqlite_ctx_meta_ref;
+
+/*
+** =======================================================
+** Database Virtual Machine Operations
+** =======================================================
+*/
+
+static void vm_push_column(lua_State *L, sqlite3_stmt *vm, int idx) {
+ switch (sqlite3_column_type(vm, idx)) {
+ case SQLITE_INTEGER:
+ {
+ sqlite_int64 i64 = sqlite3_column_int64(vm, idx);
+ lua_Number n = (lua_Number)i64;
+ if (n == i64)
+ lua_pushnumber(L, n);
+ else
+ lua_pushlstring(L, (const char*)sqlite3_column_text(vm, idx), sqlite3_column_bytes(vm, idx));
+ }
+ break;
+ case SQLITE_FLOAT:
+ lua_pushnumber(L, sqlite3_column_double(vm, idx));
+ break;
+ case SQLITE_TEXT:
+ lua_pushlstring(L, (const char*)sqlite3_column_text(vm, idx), sqlite3_column_bytes(vm, idx));
+ break;
+ case SQLITE_BLOB:
+ lua_pushlstring(L, sqlite3_column_blob(vm, idx), sqlite3_column_bytes(vm, idx));
+ break;
+ case SQLITE_NULL:
+ lua_pushnil(L);
+ break;
+ default:
+ lua_pushnil(L);
+ break;
+ }
+}
+
+/* virtual machine information */
+struct sdb_vm {
+ sdb *db; /* associated database handle */
+ sqlite3_stmt *vm; /* virtual machine */
+
+ /* sqlite3_step info */
+ int columns; /* number of columns in result */
+ char has_values; /* true when step succeeds */
+
+ char temp; /* temporary vm used in db:rows */
+};
+
+/* called with sql text on the lua stack */
+static sdb_vm *newvm(lua_State *L, sdb *db) {
+ sdb_vm *svm = (sdb_vm*)lua_newuserdata(L, sizeof(sdb_vm));
+
+ luaL_getmetatable(L, sqlite_vm_meta);
+ lua_setmetatable(L, -2); /* set metatable */
+
+ svm->db = db;
+ svm->columns = 0;
+ svm->has_values = 0;
+ svm->vm = NULL;
+ svm->temp = 0;
+
+ /* add an entry on the database table: svm -> sql text */
+ lua_pushlightuserdata(L, db);
+ lua_rawget(L, LUA_REGISTRYINDEX);
+ lua_pushlightuserdata(L, svm);
+ lua_pushvalue(L, -4); /* the sql text */
+ lua_rawset(L, -3);
+ lua_pop(L, 1);
+
+ return svm;
+}
+
+static int cleanupvm(lua_State *L, sdb_vm *svm) {
+ /* remove entry in database table - no harm if not present in the table */
+ lua_pushlightuserdata(L, svm->db);
+ lua_rawget(L, LUA_REGISTRYINDEX);
+ lua_pushlightuserdata(L, svm);
+ lua_pushnil(L);
+ lua_rawset(L, -3);
+ lua_pop(L, 1);
+
+ svm->columns = 0;
+ svm->has_values = 0;
+
+ if (!svm->vm) return 0;
+
+ lua_pushnumber(L, sqlite3_finalize(svm->vm));
+ svm->vm = NULL;
+ return 1;
+}
+
+static int stepvm(lua_State *L, sdb_vm *svm) {
+ int result;
+ int loop_limit = 3;
+ while ( loop_limit-- ) {
+ result = sqlite3_step(svm->vm);
+ if ( result==SQLITE_ERROR ) {
+ result = sqlite3_reset (svm->vm);
+ }
+ if ( result==SQLITE_SCHEMA ) {
+ sqlite3_stmt *vn;
+ const char *sql;
+ /* recover sql text */
+ lua_pushlightuserdata(L, svm->db);
+ lua_rawget(L, LUA_REGISTRYINDEX);
+ lua_pushlightuserdata(L, svm);
+ lua_rawget(L, -2); /* sql text */
+ sql = luaL_checkstring(L, -1);
+ /* re-prepare */
+ result = sqlite3_prepare(svm->db->db, sql, -1, &vn, NULL);
+ if (result != SQLITE_OK) break;
+ sqlite3_transfer_bindings(svm->vm, vn);
+ sqlite3_finalize(svm->vm);
+ svm->vm = vn;
+ lua_pop(L,2);
+ } else {
+ break;
+ }
+ }
+ return result;
+}
+
+static sdb_vm *lsqlite_getvm(lua_State *L, int index) {
+ sdb_vm *svm = (sdb_vm*)luaL_checkudata(L, index, sqlite_vm_meta);
+ if (svm == NULL) luaL_argerror(L, index, "bad sqlite virtual machine");
+ return svm;
+}
+
+static sdb_vm *lsqlite_checkvm(lua_State *L, int index) {
+ sdb_vm *svm = lsqlite_getvm(L, index);
+ if (svm->vm == NULL) luaL_argerror(L, index, "attempt to use closed sqlite virtual machine");
+ return svm;
+}
+
+static int dbvm_isopen(lua_State *L) {
+ sdb_vm *svm = lsqlite_getvm(L, 1);
+ lua_pushboolean(L, svm->vm != NULL ? 1 : 0);
+ return 1;
+}
+
+static int dbvm_tostring(lua_State *L) {
+ char buff[39];
+ sdb_vm *svm = lsqlite_getvm(L, 1);
+ if (svm->vm == NULL)
+ strcpy(buff, "closed");
+ else
+ sprintf(buff, "%p", svm);
+ lua_pushfstring(L, "sqlite virtual machine (%s)", buff);
+ return 1;
+}
+
+static int dbvm_gc(lua_State *L) {
+ sdb_vm *svm = lsqlite_getvm(L, 1);
+ if (svm->vm != NULL) /* ignore closed vms */
+ cleanupvm(L, svm);
+ return 0;
+}
+
+static int dbvm_step(lua_State *L) {
+ int result;
+ sdb_vm *svm = lsqlite_checkvm(L, 1);
+
+ result = stepvm(L, svm);
+ svm->has_values = result == SQLITE_ROW ? 1 : 0;
+ svm->columns = sqlite3_data_count(svm->vm);
+
+ lua_pushnumber(L, result);
+ return 1;
+}
+
+static int dbvm_finalize(lua_State *L) {
+ sdb_vm *svm = lsqlite_checkvm(L, 1);
+ return cleanupvm(L, svm);
+}
+
+static int dbvm_reset(lua_State *L) {
+ sdb_vm *svm = lsqlite_checkvm(L, 1);
+ sqlite3_reset(svm->vm);
+ lua_pushnumber(L, sqlite3_errcode(svm->db->db));
+ return 1;
+}
+
+static void dbvm_check_contents(lua_State *L, sdb_vm *svm) {
+ if (!svm->has_values) {
+ luaL_error(L, "misuse of function");
+ }
+}
+
+static void dbvm_check_index(lua_State *L, sdb_vm *svm, int index) {
+ if (index < 0 || index >= svm->columns) {
+ luaL_error(L, "index out of range [0..%d]", svm->columns - 1);
+ }
+}
+
+static void dbvm_check_bind_index(lua_State *L, sdb_vm *svm, int index) {
+ if (index < 1 || index > sqlite3_bind_parameter_count(svm->vm)) {
+ luaL_error(L, "bind index out of range [1..%d]", sqlite3_bind_parameter_count(svm->vm));
+ }
+}
+
+/*
+** =======================================================
+** Virtual Machine - generic info
+** =======================================================
+*/
+static int dbvm_columns(lua_State *L) {
+ sdb_vm *svm = lsqlite_checkvm(L, 1);
+ lua_pushnumber(L, sqlite3_column_count(svm->vm));
+ return 1;
+}
+
+/*
+** =======================================================
+** Virtual Machine - getters
+** =======================================================
+*/
+
+static int dbvm_get_value(lua_State *L) {
+ sdb_vm *svm = lsqlite_checkvm(L, 1);
+ int index = luaL_checkint(L, 2);
+ dbvm_check_contents(L, svm);
+ dbvm_check_index(L, svm, index);
+ vm_push_column(L, svm->vm, index);
+ return 1;
+}
+
+static int dbvm_get_name(lua_State *L) {
+ sdb_vm *svm = lsqlite_checkvm(L, 1);
+ int index = (int)luaL_checknumber(L, 2);
+ dbvm_check_index(L, svm, index);
+ lua_pushstring(L, sqlite3_column_name(svm->vm, index));
+ return 1;
+}
+
+static int dbvm_get_type(lua_State *L) {
+ sdb_vm *svm = lsqlite_checkvm(L, 1);
+ int index = (int)luaL_checknumber(L, 2);
+ dbvm_check_index(L, svm, index);
+ lua_pushstring(L, sqlite3_column_decltype(svm->vm, index));
+ return 1;
+}
+
+static int dbvm_get_values(lua_State *L) {
+ sdb_vm *svm = lsqlite_checkvm(L, 1);
+ sqlite3_stmt *vm = svm->vm;
+ int columns = svm->columns;
+ int n;
+ dbvm_check_contents(L, svm);
+
+ lua_newtable(L);
+ for (n = 0; n < columns;) {
+ vm_push_column(L, vm, n++);
+ lua_rawseti(L, -2, n);
+ }
+ return 1;
+}
+
+static int dbvm_get_names(lua_State *L) {
+ sdb_vm *svm = lsqlite_checkvm(L, 1);
+ sqlite3_stmt *vm = svm->vm;
+ int columns = sqlite3_column_count(vm); /* valid as soon as statement prepared */
+ int n;
+
+ lua_newtable(L);
+ for (n = 0; n < columns;) {
+ lua_pushstring(L, sqlite3_column_name(vm, n++));
+ lua_rawseti(L, -2, n);
+ }
+ return 1;
+}
+
+static int dbvm_get_types(lua_State *L) {
+ sdb_vm *svm = lsqlite_checkvm(L, 1);
+ sqlite3_stmt *vm = svm->vm;
+ int columns = sqlite3_column_count(vm); /* valid as soon as statement prepared */
+ int n;
+
+ lua_newtable(L);
+ for (n = 0; n < columns;) {
+ lua_pushstring(L, sqlite3_column_decltype(vm, n++));
+ lua_rawseti(L, -2, n);
+ }
+ return 1;
+}
+
+static int dbvm_get_uvalues(lua_State *L) {
+ sdb_vm *svm = lsqlite_checkvm(L, 1);
+ sqlite3_stmt *vm = svm->vm;
+ int columns = svm->columns;
+ int n;
+ dbvm_check_contents(L, svm);
+
+ lua_checkstack(L, columns);
+ for (n = 0; n < columns; ++n)
+ vm_push_column(L, vm, n);
+ return columns;
+}
+
+static int dbvm_get_unames(lua_State *L) {
+ sdb_vm *svm = lsqlite_checkvm(L, 1);
+ sqlite3_stmt *vm = svm->vm;
+ int columns = sqlite3_column_count(vm); /* valid as soon as statement prepared */
+ int n;
+
+ lua_checkstack(L, columns);
+ for (n = 0; n < columns; ++n)
+ lua_pushstring(L, sqlite3_column_name(vm, n));
+ return columns;
+}
+
+static int dbvm_get_utypes(lua_State *L) {
+ sdb_vm *svm = lsqlite_checkvm(L, 1);
+ sqlite3_stmt *vm = svm->vm;
+ int columns = sqlite3_column_count(vm); /* valid as soon as statement prepared */
+ int n;
+
+ lua_checkstack(L, columns);
+ for (n = 0; n < columns; ++n)
+ lua_pushstring(L, sqlite3_column_decltype(vm, n));
+ return columns;
+}
+
+static int dbvm_get_named_values(lua_State *L) {
+ sdb_vm *svm = lsqlite_checkvm(L, 1);
+ sqlite3_stmt *vm = svm->vm;
+ int columns = svm->columns;
+ int n;
+ dbvm_check_contents(L, svm);
+
+ lua_newtable(L);
+ for (n = 0; n < columns; ++n) {
+ lua_pushstring(L, sqlite3_column_name(vm, n));
+ vm_push_column(L, vm, n);
+ lua_rawset(L, -3);
+ }
+ return 1;
+}
+
+static int dbvm_get_named_types(lua_State *L) {
+ sdb_vm *svm = lsqlite_checkvm(L, 1);
+ sqlite3_stmt *vm = svm->vm;
+ int columns = sqlite3_column_count(vm);
+ int n;
+
+ lua_newtable(L);
+ for (n = 0; n < columns; ++n) {
+ lua_pushstring(L, sqlite3_column_name(vm, n));
+ lua_pushstring(L, sqlite3_column_decltype(vm, n));
+ lua_rawset(L, -3);
+ }
+ return 1;
+}
+
+/*
+** =======================================================
+** Virtual Machine - Bind
+** =======================================================
+*/
+
+static int dbvm_bind_index(lua_State *L, sqlite3_stmt *vm, int index, int lindex) {
+ switch (lua_type(L, lindex)) {
+ case LUA_TSTRING:
+ return sqlite3_bind_text(vm, index, lua_tostring(L, lindex), lua_strlen(L, lindex), SQLITE_TRANSIENT);
+ case LUA_TNUMBER:
+ return sqlite3_bind_double(vm, index, lua_tonumber(L, lindex));
+ case LUA_TBOOLEAN:
+ return sqlite3_bind_int(vm, index, lua_toboolean(L, lindex) ? 1 : 0);
+ case LUA_TNONE:
+ case LUA_TNIL:
+ return sqlite3_bind_null(vm, index);
+ default:
+ luaL_error(L, "index (%d) - invalid data type for bind (%s)", index, lua_typename(L, lua_type(L, lindex)));
+ return SQLITE_MISUSE; /*!*/
+ }
+}
+
+
+static int dbvm_bind_parameter_count(lua_State *L) {
+ sdb_vm *svm = lsqlite_checkvm(L, 1);
+ lua_pushnumber(L, sqlite3_bind_parameter_count(svm->vm));
+ return 1;
+}
+
+static int dbvm_bind_parameter_name(lua_State *L) {
+ sdb_vm *svm = lsqlite_checkvm(L, 1);
+ int index = (int)luaL_checknumber(L, 2);
+ dbvm_check_bind_index(L, svm, index);
+ lua_pushstring(L, sqlite3_bind_parameter_name(svm->vm, index));
+ return 1;
+}
+
+static int dbvm_bind(lua_State *L) {
+ sdb_vm *svm = lsqlite_checkvm(L, 1);
+ sqlite3_stmt *vm = svm->vm;
+ int index = luaL_checkint(L, 2);
+ int result;
+
+ dbvm_check_bind_index(L, svm, index);
+ result = dbvm_bind_index(L, vm, index, 3);
+
+ lua_pushnumber(L, result);
+ return 1;
+}
+
+static int dbvm_bind_blob(lua_State *L) {
+ sdb_vm *svm = lsqlite_checkvm(L, 1);
+ int index = luaL_checkint(L, 2);
+ const char *value = luaL_checkstring(L, 3);
+ int len = lua_strlen(L, 3);
+
+ lua_pushnumber(L, sqlite3_bind_blob(svm->vm, index, value, len, SQLITE_TRANSIENT));
+ return 1;
+}
+
+static int dbvm_bind_values(lua_State *L) {
+ sdb_vm *svm = lsqlite_checkvm(L, 1);
+ sqlite3_stmt *vm = svm->vm;
+ int top = lua_gettop(L);
+ int result, n;
+
+ if (top - 1 != sqlite3_bind_parameter_count(vm))
+ luaL_error(L,
+ "incorrect number of parameters to bind (%d given, %d to bind)",
+ top - 1,
+ sqlite3_bind_parameter_count(vm)
+ );
+
+ for (n = 2; n <= top; ++n) {
+ if ((result = dbvm_bind_index(L, vm, n - 1, n)) != SQLITE_OK) {
+ lua_pushnumber(L, result);
+ return 1;
+ }
+ }
+
+ lua_pushnumber(L, SQLITE_OK);
+ return 1;
+}
+
+static int dbvm_bind_names(lua_State *L) {
+ sdb_vm *svm = lsqlite_checkvm(L, 1);
+ sqlite3_stmt *vm = svm->vm;
+ int count = sqlite3_bind_parameter_count(vm);
+ const char *name;
+ int result, n;
+ luaL_checktype(L, 2, LUA_TTABLE);
+
+ for (n = 1; n <= count; ++n) {
+ name = sqlite3_bind_parameter_name(vm, n);
+ if (name && (name[0] == ':' || name[0] == '$')) {
+ lua_pushstring(L, ++name);
+ lua_gettable(L, 2);
+ result = dbvm_bind_index(L, vm, n, -1);
+ lua_pop(L, 1);
+ }
+ else {
+ lua_pushnumber(L, n);
+ lua_gettable(L, 2);
+ result = dbvm_bind_index(L, vm, n, -1);
+ lua_pop(L, 1);
+ }
+
+ if (result != SQLITE_OK) {
+ lua_pushnumber(L, result);
+ return 1;
+ }
+ }
+
+ lua_pushnumber(L, SQLITE_OK);
+ return 1;
+}
+
+/*
+** =======================================================
+** Database (internal management)
+** =======================================================
+*/
+
+/*
+** When creating database handles, always creates a `closed' database handle
+** before opening the actual database; so, if there is a memory error, the
+** database is not left opened.
+**
+** Creates a new 'table' and leaves it in the stack
+*/
+static sdb *newdb (lua_State *L) {
+ sdb *db = (sdb*)lua_newuserdata(L, sizeof(sdb));
+ db->L = L;
+ db->db = NULL; /* database handle is currently `closed' */
+ db->func = NULL;
+
+ db->busy_cb =
+ db->busy_udata =
+ db->progress_cb =
+ db->progress_udata =
+ db->trace_cb =
+ db->trace_udata =
+#if !defined(LSQLITE_OMIT_UPDATE_HOOK) || !LSQLITE_OMIT_UPDATE_HOOK
+ db->update_hook_cb =
+ db->update_hook_udata =
+ db->commit_hook_cb =
+ db->commit_hook_udata =
+ db->rollback_hook_cb =
+ db->rollback_hook_udata =
+#endif
+ LUA_NOREF;
+
+ luaL_getmetatable(L, sqlite_meta);
+ lua_setmetatable(L, -2); /* set metatable */
+
+ /* to keep track of 'open' virtual machines */
+ lua_pushlightuserdata(L, db);
+ lua_newtable(L);
+ lua_rawset(L, LUA_REGISTRYINDEX);
+
+ return db;
+}
+
+static int cleanupdb(lua_State *L, sdb *db) {
+ sdb_func *func;
+ sdb_func *func_next;
+ int top;
+ int result;
+
+ /* free associated virtual machines */
+ lua_pushlightuserdata(L, db);
+ lua_rawget(L, LUA_REGISTRYINDEX);
+
+ /* close all used handles */
+ top = lua_gettop(L);
+ lua_pushnil(L);
+ while (lua_next(L, -2)) {
+ sdb_vm *svm = lua_touserdata(L, -2); /* key: vm; val: sql text */
+ cleanupvm(L, svm);
+
+ lua_settop(L, top);
+ lua_pushnil(L);
+ }
+
+ lua_pop(L, 1); /* pop vm table */
+
+ /* remove entry in lua registry table */
+ lua_pushlightuserdata(L, db);
+ lua_pushnil(L);
+ lua_rawset(L, LUA_REGISTRYINDEX);
+
+ /* 'free' all references */
+ luaL_unref(L, LUA_REGISTRYINDEX, db->busy_cb);
+ luaL_unref(L, LUA_REGISTRYINDEX, db->busy_udata);
+ luaL_unref(L, LUA_REGISTRYINDEX, db->progress_cb);
+ luaL_unref(L, LUA_REGISTRYINDEX, db->progress_udata);
+ luaL_unref(L, LUA_REGISTRYINDEX, db->trace_cb);
+ luaL_unref(L, LUA_REGISTRYINDEX, db->trace_udata);
+#if !defined(LSQLITE_OMIT_UPDATE_HOOK) || !LSQLITE_OMIT_UPDATE_HOOK
+ luaL_unref(L, LUA_REGISTRYINDEX, db->update_hook_cb);
+ luaL_unref(L, LUA_REGISTRYINDEX, db->update_hook_udata);
+ luaL_unref(L, LUA_REGISTRYINDEX, db->commit_hook_cb);
+ luaL_unref(L, LUA_REGISTRYINDEX, db->commit_hook_udata);
+ luaL_unref(L, LUA_REGISTRYINDEX, db->rollback_hook_cb);
+ luaL_unref(L, LUA_REGISTRYINDEX, db->rollback_hook_udata);
+#endif
+
+ /* close database */
+ result = sqlite3_close(db->db);
+ db->db = NULL;
+
+ /* free associated memory with created functions */
+ func = db->func;
+ while (func) {
+ func_next = func->next;
+ luaL_unref(L, LUA_REGISTRYINDEX, func->fn_step);
+ luaL_unref(L, LUA_REGISTRYINDEX, func->fn_finalize);
+ luaL_unref(L, LUA_REGISTRYINDEX, func->udata);
+ free(func);
+ func = func_next;
+ }
+ db->func = NULL;
+ return result;
+}
+
+static sdb *lsqlite_getdb(lua_State *L, int index) {
+ sdb *db = (sdb*)luaL_checkudata(L, index, sqlite_meta);
+ if (db == NULL) luaL_typerror(L, index, "sqlite database");
+ return db;
+}
+
+static sdb *lsqlite_checkdb(lua_State *L, int index) {
+ sdb *db = lsqlite_getdb(L, index);
+ if (db->db == NULL) luaL_argerror(L, index, "attempt to use closed sqlite database");
+ return db;
+}
+
+
+/*
+** =======================================================
+** User Defined Functions - Context Methods
+** =======================================================
+*/
+typedef struct {
+ sqlite3_context *ctx;
+ int ud;
+} lcontext;
+
+static lcontext *lsqlite_make_context(lua_State *L) {
+ lcontext *ctx = (lcontext*)lua_newuserdata(L, sizeof(lcontext));
+ lua_rawgeti(L, LUA_REGISTRYINDEX, sqlite_ctx_meta_ref);
+ lua_setmetatable(L, -2);
+ ctx->ctx = NULL;
+ ctx->ud = LUA_NOREF;
+ return ctx;
+}
+
+static lcontext *lsqlite_getcontext(lua_State *L, int index) {
+ lcontext *ctx = (lcontext*)luaL_checkudata(L, index, sqlite_ctx_meta);
+ if (ctx == NULL) luaL_typerror(L, index, "sqlite context");
+ return ctx;
+}
+
+static lcontext *lsqlite_checkcontext(lua_State *L, int index) {
+ lcontext *ctx = lsqlite_getcontext(L, index);
+ if (ctx->ctx == NULL) luaL_argerror(L, index, "invalid sqlite context");
+ return ctx;
+}
+
+static int lcontext_tostring(lua_State *L) {
+ char buff[39];
+ lcontext *ctx = lsqlite_getcontext(L, 1);
+ if (ctx->ctx == NULL)
+ strcpy(buff, "closed");
+ else
+ sprintf(buff, "%p", ctx->ctx);
+ lua_pushfstring(L, "sqlite function context (%s)", buff);
+ return 1;
+}
+
+static void lcontext_check_aggregate(lua_State *L, lcontext *ctx) {
+ sdb_func *func = (sdb_func*)sqlite3_user_data(ctx->ctx);
+ if (!func->aggregate) {
+ luaL_error(L, "attempt to call aggregate method from scalar function");
+ }
+}
+
+static int lcontext_user_data(lua_State *L) {
+ lcontext *ctx = lsqlite_checkcontext(L, 1);
+ sdb_func *func = (sdb_func*)sqlite3_user_data(ctx->ctx);
+ lua_rawgeti(L, LUA_REGISTRYINDEX, func->udata);
+ return 1;
+}
+
+static int lcontext_get_aggregate_context(lua_State *L) {
+ lcontext *ctx = lsqlite_checkcontext(L, 1);
+ lcontext_check_aggregate(L, ctx);
+ lua_rawgeti(L, LUA_REGISTRYINDEX, ctx->ud);
+ return 1;
+}
+
+static int lcontext_set_aggregate_context(lua_State *L) {
+ lcontext *ctx = lsqlite_checkcontext(L, 1);
+ lcontext_check_aggregate(L, ctx);
+ lua_settop(L, 2);
+ luaL_unref(L, LUA_REGISTRYINDEX, ctx->ud);
+ ctx->ud = luaL_ref(L, LUA_REGISTRYINDEX);
+ return 0;
+}
+
+static int lcontext_aggregate_count(lua_State *L) {
+ lcontext *ctx = lsqlite_checkcontext(L, 1);
+ lcontext_check_aggregate(L, ctx);
+ lua_pushnumber(L, sqlite3_aggregate_count(ctx->ctx));
+ return 1;
+}
+
+#if 0
+void *sqlite3_get_auxdata(sqlite3_context*, int);
+void sqlite3_set_auxdata(sqlite3_context*, int, void*, void (*)(void*));
+#endif
+
+static int lcontext_result(lua_State *L) {
+ lcontext *ctx = lsqlite_checkcontext(L, 1);
+ switch (lua_type(L, 2)) {
+ case LUA_TNUMBER:
+ sqlite3_result_double(ctx->ctx, luaL_checknumber(L, 2));
+ break;
+ case LUA_TSTRING:
+ sqlite3_result_text(ctx->ctx, luaL_checkstring(L, 2), lua_strlen(L, 2), SQLITE_TRANSIENT);
+ break;
+ case LUA_TNIL:
+ case LUA_TNONE:
+ sqlite3_result_null(ctx->ctx);
+ break;
+ default:
+ luaL_error(L, "invalid result type %s", lua_typename(L, 2));
+ break;
+ }
+
+ return 0;
+}
+
+static int lcontext_result_blob(lua_State *L) {
+ lcontext *ctx = lsqlite_checkcontext(L, 1);
+ const char *blob = luaL_checkstring(L, 2);
+ int size = lua_strlen(L, 2);
+ sqlite3_result_blob(ctx->ctx, (const void*)blob, size, SQLITE_TRANSIENT);
+ return 0;
+}
+
+static int lcontext_result_double(lua_State *L) {
+ lcontext *ctx = lsqlite_checkcontext(L, 1);
+ double d = luaL_checknumber(L, 2);
+ sqlite3_result_double(ctx->ctx, d);
+ return 0;
+}
+
+static int lcontext_result_error(lua_State *L) {
+ lcontext *ctx = lsqlite_checkcontext(L, 1);
+ const char *err = luaL_checkstring(L, 2);
+ int size = lua_strlen(L, 2);
+ sqlite3_result_error(ctx->ctx, err, size);
+ return 0;
+}
+
+static int lcontext_result_int(lua_State *L) {
+ lcontext *ctx = lsqlite_checkcontext(L, 1);
+ int i = luaL_checkint(L, 2);
+ sqlite3_result_int(ctx->ctx, i);
+ return 0;
+}
+
+static int lcontext_result_null(lua_State *L) {
+ lcontext *ctx = lsqlite_checkcontext(L, 1);
+ sqlite3_result_null(ctx->ctx);
+ return 0;
+}
+
+static int lcontext_result_text(lua_State *L) {
+ lcontext *ctx = lsqlite_checkcontext(L, 1);
+ const char *text = luaL_checkstring(L, 2);
+ int size = lua_strlen(L, 2);
+ sqlite3_result_text(ctx->ctx, text, size, SQLITE_TRANSIENT);
+ return 0;
+}
+
+/*
+** =======================================================
+** Database Methods
+** =======================================================
+*/
+
+static int db_isopen(lua_State *L) {
+ sdb *db = lsqlite_getdb(L, 1);
+ lua_pushboolean(L, db->db != NULL ? 1 : 0);
+ return 1;
+}
+
+static int db_last_insert_rowid(lua_State *L) {
+ sdb *db = lsqlite_checkdb(L, 1);
+ /* conversion warning: int64 -> luaNumber */
+ sqlite_int64 rowid = sqlite3_last_insert_rowid(db->db);
+ lua_Number n = (lua_Number)rowid;
+ if (n == rowid)
+ lua_pushnumber(L, n);
+ else
+ lua_pushfstring(L, "%ll", rowid);
+ return 1;
+}
+
+static int db_changes(lua_State *L) {
+ sdb *db = lsqlite_checkdb(L, 1);
+ lua_pushnumber(L, sqlite3_changes(db->db));
+ return 1;
+}
+
+static int db_total_changes(lua_State *L) {
+ sdb *db = lsqlite_checkdb(L, 1);
+ lua_pushnumber(L, sqlite3_total_changes(db->db));
+ return 1;
+}
+
+static int db_errcode(lua_State *L) {
+ sdb *db = lsqlite_checkdb(L, 1);
+ lua_pushnumber(L, sqlite3_errcode(db->db));
+ return 1;
+}
+
+static int db_errmsg(lua_State *L) {
+ sdb *db = lsqlite_checkdb(L, 1);
+ lua_pushstring(L, sqlite3_errmsg(db->db));
+ return 1;
+}
+
+static int db_interrupt(lua_State *L) {
+ sdb *db = lsqlite_checkdb(L, 1);
+ sqlite3_interrupt(db->db);
+ return 0;
+}
+
+/*
+** Registering SQL functions:
+*/
+
+static void db_push_value(lua_State *L, sqlite3_value *value) {
+ switch (sqlite3_value_type(value)) {
+ case SQLITE_TEXT:
+ lua_pushlstring(L, (const char*)sqlite3_value_text(value), sqlite3_value_bytes(value));
+ break;
+
+ case SQLITE_INTEGER:
+ {
+ sqlite_int64 i64 = sqlite3_value_int64(value);
+ lua_Number n = (lua_Number)i64;
+ if (n == i64)
+ lua_pushnumber(L, n);
+ else
+ lua_pushlstring(L, (const char*)sqlite3_value_text(value), sqlite3_value_bytes(value));
+ }
+ break;
+
+ case SQLITE_FLOAT:
+ lua_pushnumber(L, sqlite3_value_double(value));
+ break;
+
+ case SQLITE_BLOB:
+ lua_pushlstring(L, sqlite3_value_blob(value), sqlite3_value_bytes(value));
+ break;
+
+ case SQLITE_NULL:
+ lua_pushnil(L);
+ break;
+
+ default:
+ /* things done properly (SQLite + Lua SQLite)
+ ** this should never happen */
+ lua_pushnil(L);
+ break;
+ }
+}
+
+/*
+** callback functions used when calling registered sql functions
+*/
+
+/* scalar function to be called
+** callback params: context, values... */
+static void db_sql_normal_function(sqlite3_context *context, int argc, sqlite3_value **argv) {
+ sdb_func *func = (sdb_func*)sqlite3_user_data(context);
+ lua_State *L = func->db->L;
+ int n;
+ lcontext *ctx;
+
+ int top = lua_gettop(L);
+
+ /* ensure there is enough space in the stack */
+ lua_checkstack(L, argc + 3);
+
+ lua_rawgeti(L, LUA_REGISTRYINDEX, func->fn_step); /* function to call */
+
+ if (!func->aggregate) {
+ ctx = lsqlite_make_context(L); /* push context - used to set results */
+ }
+ else {
+ /* reuse context userdata value */
+ void *p = sqlite3_aggregate_context(context, 1);
+ /* i think it is OK to use assume that using a light user data
+ ** as an entry on LUA REGISTRY table will be unique */
+ lua_pushlightuserdata(L, p);
+ lua_rawget(L, LUA_REGISTRYINDEX); /* context table */
+
+ if (lua_isnil(L, -1)) { /* not yet created? */
+ lua_pop(L, 1);
+ ctx = lsqlite_make_context(L);
+ lua_pushlightuserdata(L, p);
+ lua_pushvalue(L, -2);
+ lua_rawset(L, LUA_REGISTRYINDEX);
+ }
+ else
+ ctx = lsqlite_getcontext(L, -1);
+ }
+
+ /* push params */
+ for (n = 0; n < argc; ++n) {
+ db_push_value(L, argv[n]);
+ }
+
+ /* set context */
+ ctx->ctx = context;
+
+ if (lua_pcall(L, argc + 1, 0, 0)) {
+ const char *errmsg = lua_tostring(L, -1);
+ int size = lua_strlen(L, -1);
+ sqlite3_result_error(context, errmsg, size);
+ }
+
+ /* invalidate context */
+ ctx->ctx = NULL;
+
+ if (!func->aggregate) {
+ luaL_unref(L, LUA_REGISTRYINDEX, ctx->ud);
+ }
+
+ lua_settop(L, top);
+}
+
+static void db_sql_finalize_function(sqlite3_context *context) {
+ sdb_func *func = (sdb_func*)sqlite3_user_data(context);
+ lua_State *L = func->db->L;
+ void *p = sqlite3_aggregate_context(context, 1); /* minimal mem usage */
+ lcontext *ctx;
+ int top = lua_gettop(L);
+
+ lua_rawgeti(L, LUA_REGISTRYINDEX, func->fn_finalize); /* function to call */
+
+ /* i think it is OK to use assume that using a light user data
+ ** as an entry on LUA REGISTRY table will be unique */
+ lua_pushlightuserdata(L, p);
+ lua_rawget(L, LUA_REGISTRYINDEX); /* context table */
+
+ if (lua_isnil(L, -1)) { /* not yet created? - shouldn't happen in finalize function */
+ lua_pop(L, 1);
+ ctx = lsqlite_make_context(L);
+ lua_pushlightuserdata(L, p);
+ lua_pushvalue(L, -2);
+ lua_rawset(L, LUA_REGISTRYINDEX);
+ }
+ else
+ ctx = lsqlite_getcontext(L, -1);
+
+ /* set context */
+ ctx->ctx = context;
+
+ if (lua_pcall(L, 1, 0, 0)) {
+ sqlite3_result_error(context, lua_tostring(L, -1), -1);
+ }
+
+ /* invalidate context */
+ ctx->ctx = NULL;
+
+ /* cleanup context */
+ luaL_unref(L, LUA_REGISTRYINDEX, ctx->ud);
+ /* remove it from registry */
+ lua_pushlightuserdata(L, p);
+ lua_pushnil(L);
+ lua_rawset(L, LUA_REGISTRYINDEX);
+
+ lua_settop(L, top);
+}
+
+/*
+** Register a normal function
+** Params: db, function name, number arguments, [ callback | step, finalize], user data
+** Returns: true on sucess
+**
+** Normal function:
+** Params: context, params
+**
+** Aggregate function:
+** Params of step: context, params
+** Params of finalize: context
+*/
+static int db_register_function(lua_State *L, int aggregate) {
+ sdb *db = lsqlite_checkdb(L, 1);
+ const char *name;
+ int args;
+ int result;
+ sdb_func *func;
+
+ /* safety measure */
+ if (aggregate) aggregate = 1;
+
+ name = luaL_checkstring(L, 2);
+ args = luaL_checkint(L, 3);
+ luaL_checktype(L, 4, LUA_TFUNCTION);
+ if (aggregate) luaL_checktype(L, 5, LUA_TFUNCTION);
+
+ /* maybe an alternative way to allocate memory should be used/avoided */
+ func = (sdb_func*)malloc(sizeof(sdb_func));
+ if (func == NULL) {
+ luaL_error(L, "out of memory");
+ }
+
+ result = sqlite3_create_function(
+ db->db, name, args, SQLITE_UTF8, func,
+ aggregate ? NULL : db_sql_normal_function,
+ aggregate ? db_sql_normal_function : NULL,
+ aggregate ? db_sql_finalize_function : NULL
+ );
+
+ if (result == SQLITE_OK) {
+ /* safety measures for userdata field to be present in the stack */
+ lua_settop(L, 5 + aggregate);
+
+ /* save registered function in db function list */
+ func->db = db;
+ func->aggregate = aggregate;
+ func->next = db->func;
+ db->func = func;
+
+ /* save the setp/normal function callback */
+ lua_pushvalue(L, 4);
+ func->fn_step = luaL_ref(L, LUA_REGISTRYINDEX);
+ /* save user data */
+ lua_pushvalue(L, 5+aggregate);
+ func->udata = luaL_ref(L, LUA_REGISTRYINDEX);
+
+ if (aggregate) {
+ lua_pushvalue(L, 5);
+ func->fn_finalize = luaL_ref(L, LUA_REGISTRYINDEX);
+ }
+ else
+ func->fn_finalize = LUA_NOREF;
+ }
+ else {
+ /* free allocated memory */
+ free(func);
+ }
+
+ lua_pushboolean(L, result == SQLITE_OK ? 1 : 0);
+ return 1;
+}
+
+static int db_create_function(lua_State *L) {
+ return db_register_function(L, 0);
+}
+
+static int db_create_aggregate(lua_State *L) {
+ return db_register_function(L, 1);
+}
+
+/* create_collation; contributed by Thomas Lauer
+*/
+
+typedef struct {
+ lua_State *L;
+ int ref;
+} scc;
+
+static int collwrapper(scc *co,int l1,const void *p1,
+ int l2,const void *p2) {
+ int res=0;
+ lua_State *L=co->L;
+ lua_rawgeti(L,LUA_REGISTRYINDEX,co->ref);
+ lua_pushlstring(L,p1,l1);
+ lua_pushlstring(L,p2,l2);
+ if (lua_pcall(L,2,1,0)==0) res=(int)lua_tonumber(L,-1);
+ lua_pop(L,1);
+ return res;
+}
+
+static void collfree(scc *co) {
+ if (co) {
+ luaL_unref(co->L,LUA_REGISTRYINDEX,co->ref);
+ free(co);
+ }
+}
+
+static int db_create_collation(lua_State *L) {
+ sdb *db=lsqlite_checkdb(L,1);
+ const char *collname=luaL_checkstring(L,2);
+ scc *co=NULL;
+ int (*collfunc)(scc *,int,const void *,int,const void *)=NULL;
+ lua_settop(L,3); /* default args to nil, and exclude extras */
+ if (lua_isfunction(L,3)) collfunc=collwrapper;
+ else if (!lua_isnil(L,3))
+ luaL_error(L,"create_collation: function or nil expected");
+ if (collfunc != NULL) {
+ co=(scc *)malloc(sizeof(scc)); /* userdata is a no-no as it
+ will be garbage-collected */
+ if (co) {
+ co->L=L;
+ /* lua_settop(L,3) above means we don't need: lua_pushvalue(L,3); */
+ co->ref=luaL_ref(L,LUA_REGISTRYINDEX);
+ }
+ else luaL_error(L,"create_collation: could not allocate callback");
+ }
+ sqlite3_create_collation_v2(db->db, collname, SQLITE_UTF8,
+ (void *)co,
+ (int(*)(void*,int,const void*,int,const void*))collfunc,
+ (void(*)(void*))collfree);
+ return 0;
+}
+
+/*
+** trace callback:
+** Params: database, callback function, userdata
+**
+** callback function:
+** Params: userdata, sql
+*/
+static void db_trace_callback(void *user, const char *sql) {
+ sdb *db = (sdb*)user;
+ lua_State *L = db->L;
+ int top = lua_gettop(L);
+
+ /* setup lua callback call */
+ lua_rawgeti(L, LUA_REGISTRYINDEX, db->trace_cb); /* get callback */
+ lua_rawgeti(L, LUA_REGISTRYINDEX, db->trace_udata); /* get callback user data */
+ lua_pushstring(L, sql); /* traced sql statement */
+
+ /* call lua function */
+ lua_pcall(L, 2, 0, 0);
+ /* ignore any error generated by this function */
+
+ lua_settop(L, top);
+}
+
+static int db_trace(lua_State *L) {
+ sdb *db = lsqlite_checkdb(L, 1);
+
+ if (lua_gettop(L) < 2 || lua_isnil(L, 2)) {
+ luaL_unref(L, LUA_REGISTRYINDEX, db->trace_cb);
+ luaL_unref(L, LUA_REGISTRYINDEX, db->trace_udata);
+
+ db->trace_cb =
+ db->trace_udata = LUA_NOREF;
+
+ /* clear trace handler */
+ sqlite3_trace(db->db, NULL, NULL);
+ }
+ else {
+ luaL_checktype(L, 2, LUA_TFUNCTION);
+
+ /* make sure we have an userdata field (even if nil) */
+ lua_settop(L, 3);
+
+ luaL_unref(L, LUA_REGISTRYINDEX, db->trace_cb);
+ luaL_unref(L, LUA_REGISTRYINDEX, db->trace_udata);
+
+ db->trace_udata = luaL_ref(L, LUA_REGISTRYINDEX);
+ db->trace_cb = luaL_ref(L, LUA_REGISTRYINDEX);
+
+ /* set trace handler */
+ sqlite3_trace(db->db, db_trace_callback, db);
+ }
+
+ return 0;
+}
+
+#if !defined(LSQLITE_OMIT_UPDATE_HOOK) || !LSQLITE_OMIT_UPDATE_HOOK
+
+/*
+** update_hook callback:
+** Params: database, callback function, userdata
+**
+** callback function:
+** Params: userdata, {one of SQLITE_INSERT, SQLITE_DELETE, or SQLITE_UPDATE},
+** database name, table name (containing the affected row), rowid of the row
+*/
+static void db_update_hook_callback(void *user, int op, char const *dbname, char const *tblname, sqlite3_int64 rowid) {
+ sdb *db = (sdb*)user;
+ lua_State *L = db->L;
+ int top = lua_gettop(L);
+ lua_Number n = (lua_Number)rowid;
+
+ /* setup lua callback call */
+ lua_rawgeti(L, LUA_REGISTRYINDEX, db->update_hook_cb); /* get callback */
+ lua_rawgeti(L, LUA_REGISTRYINDEX, db->update_hook_udata); /* get callback user data */
+ lua_pushnumber(L, (lua_Number )op);
+ lua_pushstring(L, dbname); /* update_hook database name */
+ lua_pushstring(L, tblname); /* update_hook database name */
+ if (n == rowid)
+ lua_pushnumber(L, n);
+ else
+ lua_pushfstring(L, "%ll", rowid);
+
+ /* call lua function */
+ lua_pcall(L, 5, 0, 0);
+ /* ignore any error generated by this function */
+
+ lua_settop(L, top);
+}
+
+static int db_update_hook(lua_State *L) {
+ sdb *db = lsqlite_checkdb(L, 1);
+
+ if (lua_gettop(L) < 2 || lua_isnil(L, 2)) {
+ luaL_unref(L, LUA_REGISTRYINDEX, db->update_hook_cb);
+ luaL_unref(L, LUA_REGISTRYINDEX, db->update_hook_udata);
+
+ db->update_hook_cb =
+ db->update_hook_udata = LUA_NOREF;
+
+ /* clear update_hook handler */
+ sqlite3_update_hook(db->db, NULL, NULL);
+ }
+ else {
+ luaL_checktype(L, 2, LUA_TFUNCTION);
+
+ /* make sure we have an userdata field (even if nil) */
+ lua_settop(L, 3);
+
+ luaL_unref(L, LUA_REGISTRYINDEX, db->update_hook_cb);
+ luaL_unref(L, LUA_REGISTRYINDEX, db->update_hook_udata);
+
+ db->update_hook_udata = luaL_ref(L, LUA_REGISTRYINDEX);
+ db->update_hook_cb = luaL_ref(L, LUA_REGISTRYINDEX);
+
+ /* set update_hook handler */
+ sqlite3_update_hook(db->db, db_update_hook_callback, db);
+ }
+
+ return 0;
+}
+
+/*
+** commit_hook callback:
+** Params: database, callback function, userdata
+**
+** callback function:
+** Params: userdata
+** Returned value: Return false or nil to continue the COMMIT operation normally.
+** return true (non false, non nil), then the COMMIT is converted into a ROLLBACK.
+*/
+static int db_commit_hook_callback(void *user) {
+ sdb *db = (sdb*)user;
+ lua_State *L = db->L;
+ int top = lua_gettop(L);
+ int rollback = 0;
+
+ /* setup lua callback call */
+ lua_rawgeti(L, LUA_REGISTRYINDEX, db->commit_hook_cb); /* get callback */
+ lua_rawgeti(L, LUA_REGISTRYINDEX, db->commit_hook_udata); /* get callback user data */
+
+ /* call lua function */
+ if (!lua_pcall(L, 1, 1, 0))
+ rollback = lua_toboolean(L, -1); /* use result if there was no error */
+
+ lua_settop(L, top);
+ return rollback;
+}
+
+static int db_commit_hook(lua_State *L) {
+ sdb *db = lsqlite_checkdb(L, 1);
+
+ if (lua_gettop(L) < 2 || lua_isnil(L, 2)) {
+ luaL_unref(L, LUA_REGISTRYINDEX, db->commit_hook_cb);
+ luaL_unref(L, LUA_REGISTRYINDEX, db->commit_hook_udata);
+
+ db->commit_hook_cb =
+ db->commit_hook_udata = LUA_NOREF;
+
+ /* clear commit_hook handler */
+ sqlite3_commit_hook(db->db, NULL, NULL);
+ }
+ else {
+ luaL_checktype(L, 2, LUA_TFUNCTION);
+
+ /* make sure we have an userdata field (even if nil) */
+ lua_settop(L, 3);
+
+ luaL_unref(L, LUA_REGISTRYINDEX, db->commit_hook_cb);
+ luaL_unref(L, LUA_REGISTRYINDEX, db->commit_hook_udata);
+
+ db->commit_hook_udata = luaL_ref(L, LUA_REGISTRYINDEX);
+ db->commit_hook_cb = luaL_ref(L, LUA_REGISTRYINDEX);
+
+ /* set commit_hook handler */
+ sqlite3_commit_hook(db->db, db_commit_hook_callback, db);
+ }
+
+ return 0;
+}
+
+/*
+** rollback hook callback:
+** Params: database, callback function, userdata
+**
+** callback function:
+** Params: userdata
+*/
+static void db_rollback_hook_callback(void *user) {
+ sdb *db = (sdb*)user;
+ lua_State *L = db->L;
+ int top = lua_gettop(L);
+
+ /* setup lua callback call */
+ lua_rawgeti(L, LUA_REGISTRYINDEX, db->rollback_hook_cb); /* get callback */
+ lua_rawgeti(L, LUA_REGISTRYINDEX, db->rollback_hook_udata); /* get callback user data */
+
+ /* call lua function */
+ lua_pcall(L, 1, 0, 0);
+ /* ignore any error generated by this function */
+
+ lua_settop(L, top);
+}
+
+static int db_rollback_hook(lua_State *L) {
+ sdb *db = lsqlite_checkdb(L, 1);
+
+ if (lua_gettop(L) < 2 || lua_isnil(L, 2)) {
+ luaL_unref(L, LUA_REGISTRYINDEX, db->rollback_hook_cb);
+ luaL_unref(L, LUA_REGISTRYINDEX, db->rollback_hook_udata);
+
+ db->rollback_hook_cb =
+ db->rollback_hook_udata = LUA_NOREF;
+
+ /* clear rollback_hook handler */
+ sqlite3_rollback_hook(db->db, NULL, NULL);
+ }
+ else {
+ luaL_checktype(L, 2, LUA_TFUNCTION);
+
+ /* make sure we have an userdata field (even if nil) */
+ lua_settop(L, 3);
+
+ luaL_unref(L, LUA_REGISTRYINDEX, db->rollback_hook_cb);
+ luaL_unref(L, LUA_REGISTRYINDEX, db->rollback_hook_udata);
+
+ db->rollback_hook_udata = luaL_ref(L, LUA_REGISTRYINDEX);
+ db->rollback_hook_cb = luaL_ref(L, LUA_REGISTRYINDEX);
+
+ /* set rollback_hook handler */
+ sqlite3_rollback_hook(db->db, db_rollback_hook_callback, db);
+ }
+
+ return 0;
+}
+
+#endif /* #if !defined(LSQLITE_OMIT_UPDATE_HOOK) || !LSQLITE_OMIT_UPDATE_HOOK */
+
+#if !defined(SQLITE_OMIT_PROGRESS_CALLBACK) || !SQLITE_OMIT_PROGRESS_CALLBACK
+
+/*
+** progress handler:
+** Params: database, number of opcodes, callback function, userdata
+**
+** callback function:
+** Params: userdata
+** returns: 0 to return immediatly and return SQLITE_ABORT, non-zero to continue
+*/
+static int db_progress_callback(void *user) {
+ int result = 1; /* abort by default */
+ sdb *db = (sdb*)user;
+ lua_State *L = db->L;
+ int top = lua_gettop(L);
+
+ lua_rawgeti(L, LUA_REGISTRYINDEX, db->progress_cb);
+ lua_rawgeti(L, LUA_REGISTRYINDEX, db->progress_udata);
+
+ /* call lua function */
+ if (!lua_pcall(L, 1, 1, 0))
+ result = lua_toboolean(L, -1);
+
+ lua_settop(L, top);
+ return result;
+}
+
+static int db_progress_handler(lua_State *L) {
+ sdb *db = lsqlite_checkdb(L, 1);
+
+ if (lua_gettop(L) < 2 || lua_isnil(L, 2)) {
+ luaL_unref(L, LUA_REGISTRYINDEX, db->progress_cb);
+ luaL_unref(L, LUA_REGISTRYINDEX, db->progress_udata);
+
+ db->progress_cb =
+ db->progress_udata = LUA_NOREF;
+
+ /* clear busy handler */
+ sqlite3_progress_handler(db->db, 0, NULL, NULL);
+ }
+ else {
+ int nop = luaL_checkint(L, 2); /* number of opcodes */
+ luaL_checktype(L, 3, LUA_TFUNCTION);
+
+ /* make sure we have an userdata field (even if nil) */
+ lua_settop(L, 4);
+
+ luaL_unref(L, LUA_REGISTRYINDEX, db->progress_cb);
+ luaL_unref(L, LUA_REGISTRYINDEX, db->progress_udata);
+
+ db->progress_udata = luaL_ref(L, LUA_REGISTRYINDEX);
+ db->progress_cb = luaL_ref(L, LUA_REGISTRYINDEX);
+
+ /* set progress callback */
+ sqlite3_progress_handler(db->db, nop, db_progress_callback, db);
+ }
+
+ return 0;
+}
+
+#else /* #if !defined(SQLITE_OMIT_PROGRESS_CALLBACK) || !SQLITE_OMIT_PROGRESS_CALLBACK */
+
+static int db_progress_handler(lua_State *L) {
+ lua_pushliteral(L, "progress callback support disabled at compile time");
+ lua_error(L);
+ return 0;
+}
+
+#endif /* #if !defined(SQLITE_OMIT_PROGRESS_CALLBACK) || !SQLITE_OMIT_PROGRESS_CALLBACK */
+
+/*
+** busy handler:
+** Params: database, callback function, userdata
+**
+** callback function:
+** Params: userdata, number of tries
+** returns: 0 to return immediatly and return SQLITE_BUSY, non-zero to try again
+*/
+static int db_busy_callback(void *user, int tries) {
+ int retry = 0; /* abort by default */
+ sdb *db = (sdb*)user;
+ lua_State *L = db->L;
+ int top = lua_gettop(L);
+
+ lua_rawgeti(L, LUA_REGISTRYINDEX, db->busy_cb);
+ lua_rawgeti(L, LUA_REGISTRYINDEX, db->busy_udata);
+ lua_pushnumber(L, tries);
+
+ /* call lua function */
+ if (!lua_pcall(L, 2, 1, 0))
+ retry = lua_toboolean(L, -1);
+
+ lua_settop(L, top);
+ return retry;
+}
+
+static int db_busy_handler(lua_State *L) {
+ sdb *db = lsqlite_checkdb(L, 1);
+
+ if (lua_gettop(L) < 2 || lua_isnil(L, 2)) {
+ luaL_unref(L, LUA_REGISTRYINDEX, db->busy_cb);
+ luaL_unref(L, LUA_REGISTRYINDEX, db->busy_udata);
+
+ db->busy_cb =
+ db->busy_udata = LUA_NOREF;
+
+ /* clear busy handler */
+ sqlite3_busy_handler(db->db, NULL, NULL);
+ }
+ else {
+ luaL_checktype(L, 2, LUA_TFUNCTION);
+ /* make sure we have an userdata field (even if nil) */
+ lua_settop(L, 3);
+
+ luaL_unref(L, LUA_REGISTRYINDEX, db->busy_cb);
+ luaL_unref(L, LUA_REGISTRYINDEX, db->busy_udata);
+
+ db->busy_udata = luaL_ref(L, LUA_REGISTRYINDEX);
+ db->busy_cb = luaL_ref(L, LUA_REGISTRYINDEX);
+
+ /* set busy handler */
+ sqlite3_busy_handler(db->db, db_busy_callback, db);
+ }
+
+ return 0;
+}
+
+static int db_busy_timeout(lua_State *L) {
+ sdb *db = lsqlite_checkdb(L, 1);
+ int timeout = luaL_checkint(L, 2);
+ sqlite3_busy_timeout(db->db, timeout);
+
+ /* if there was a timeout callback registered, it is now
+ ** invalid/useless. free any references we may have */
+ luaL_unref(L, LUA_REGISTRYINDEX, db->busy_cb);
+ luaL_unref(L, LUA_REGISTRYINDEX, db->busy_udata);
+ db->busy_cb =
+ db->busy_udata = LUA_NOREF;
+
+ return 0;
+}
+
+/*
+** Params: db, sql, callback, user
+** returns: code [, errmsg]
+**
+** Callback:
+** Params: user, number of columns, values, names
+** Returns: 0 to continue, other value will cause abort
+*/
+static int db_exec_callback(void* user, int columns, char **data, char **names) {
+ int result = SQLITE_ABORT; /* abort by default */
+ lua_State *L = (lua_State*)user;
+ int n;
+
+ int top = lua_gettop(L);
+
+ lua_pushvalue(L, 3); /* function to call */
+ lua_pushvalue(L, 4); /* user data */
+ lua_pushnumber(L, columns); /* total number of rows in result */
+
+ /* column values */
+ lua_pushvalue(L, 6);
+ for (n = 0; n < columns;) {
+ lua_pushstring(L, data[n++]);
+ lua_rawseti(L, -2, n);
+ }
+
+ /* columns names */
+ lua_pushvalue(L, 5);
+ if (lua_isnil(L, -1)) {
+ lua_pop(L, 1);
+ lua_newtable(L);
+ lua_pushvalue(L, -1);
+ lua_replace(L, 5);
+ for (n = 0; n < columns;) {
+ lua_pushstring(L, names[n++]);
+ lua_rawseti(L, -2, n);
+ }
+ }
+
+ /* call lua function */
+ if (!lua_pcall(L, 4, 1, 0)) {
+ if (lua_isnumber(L, -1))
+ result = (int)lua_tonumber(L, -1);
+ }
+
+ lua_settop(L, top);
+ return result;
+}
+
+static int db_exec(lua_State *L) {
+ sdb *db = lsqlite_checkdb(L, 1);
+ const char *sql = luaL_checkstring(L, 2);
+ int result;
+
+ if (!lua_isnoneornil(L, 3)) {
+ /* stack:
+ ** 3: callback function
+ ** 4: userdata
+ ** 5: column names
+ ** 6: reusable column values
+ */
+ luaL_checktype(L, 3, LUA_TFUNCTION);
+ lua_settop(L, 4); /* 'trap' userdata - nil extra parameters */
+ lua_pushnil(L); /* column names not known at this point */
+ lua_newtable(L); /* column values table */
+
+ result = sqlite3_exec(db->db, sql, db_exec_callback, L, NULL);
+ }
+ else {
+ /* no callbacks */
+ result = sqlite3_exec(db->db, sql, NULL, NULL, NULL);
+ }
+
+ lua_pushnumber(L, result);
+ return 1;
+}
+
+/*
+** Params: db, sql
+** returns: code, compiled length or error message
+*/
+static int db_prepare(lua_State *L) {
+ sdb *db = lsqlite_checkdb(L, 1);
+ const char *sql = luaL_checkstring(L, 2);
+ int sql_len = lua_strlen(L, 2);
+ const char *sqltail;
+ sdb_vm *svm;
+ lua_settop(L,2); /* sql is on top of stack for call to newvm */
+ svm = newvm(L, db);
+
+ if (sqlite3_prepare(db->db, sql, sql_len, &svm->vm, &sqltail) != SQLITE_OK) {
+ cleanupvm(L, svm);
+
+ lua_pushnil(L);
+ lua_pushnumber(L, sqlite3_errcode(db->db));
+ return 2;
+ }
+
+ /* vm already in the stack */
+ lua_pushstring(L, sqltail);
+ return 2;
+}
+
+static int db_do_next_row(lua_State *L, int packed) {
+ int result;
+ sdb_vm *svm = lsqlite_checkvm(L, 1);
+ sqlite3_stmt *vm;
+ int columns;
+ int i;
+
+ result = stepvm(L, svm);
+ vm = svm->vm; /* stepvm may change svm->vm if re-prepare is needed */
+ svm->has_values = result == SQLITE_ROW ? 1 : 0;
+ svm->columns = columns = sqlite3_data_count(vm);
+
+ if (result == SQLITE_ROW) {
+ if (packed) {
+ lua_newtable(L);
+ if (packed == 1) {
+ for (i = 0; i < columns;) {
+ vm_push_column(L, vm, i);
+ lua_rawseti(L, -2, ++i);
+ }
+ }
+ else {
+ for (i = 0; i < columns; ++i) {
+ lua_pushstring(L, sqlite3_column_name(vm, i));
+ vm_push_column(L, vm, i);
+ lua_rawset(L, -3);
+ }
+ }
+ return 1;
+ }
+ else {
+ lua_checkstack(L, columns);
+ for (i = 0; i < columns; ++i)
+ vm_push_column(L, vm, i);
+ return svm->columns;
+ }
+ }
+
+ if (svm->temp) {
+ /* finalize and check for errors */
+ result = sqlite3_finalize(vm);
+ svm->vm = NULL;
+ cleanupvm(L, svm);
+ }
+ else if (result == SQLITE_DONE) {
+ result = sqlite3_reset(vm);
+ }
+
+ if (result != SQLITE_OK) {
+ lua_pushstring(L, sqlite3_errmsg(svm->db->db));
+ lua_error(L);
+ }
+ return 0;
+}
+
+static int db_next_row(lua_State *L) {
+ return db_do_next_row(L, 0);
+}
+
+static int db_next_packed_row(lua_State *L) {
+ return db_do_next_row(L, 1);
+}
+
+static int db_next_named_row(lua_State *L) {
+ return db_do_next_row(L, 2);
+}
+
+static int dbvm_do_rows(lua_State *L, int(*f)(lua_State *)) {
+ /* sdb_vm *svm = */
+ lsqlite_checkvm(L, 1);
+ lua_pushvalue(L,1);
+ lua_pushcfunction(L, f);
+ lua_insert(L, -2);
+ return 2;
+}
+
+static int dbvm_rows(lua_State *L) {
+ return dbvm_do_rows(L, db_next_packed_row);
+}
+
+static int dbvm_nrows(lua_State *L) {
+ return dbvm_do_rows(L, db_next_named_row);
+}
+
+static int dbvm_urows(lua_State *L) {
+ return dbvm_do_rows(L, db_next_row);
+}
+
+static int db_do_rows(lua_State *L, int(*f)(lua_State *)) {
+ sdb *db = lsqlite_checkdb(L, 1);
+ const char *sql = luaL_checkstring(L, 2);
+ sdb_vm *svm;
+ lua_settop(L,2); /* sql is on top of stack for call to newvm */
+ svm = newvm(L, db);
+ svm->temp = 1;
+
+ if (sqlite3_prepare(db->db, sql, -1, &svm->vm, NULL) != SQLITE_OK) {
+ cleanupvm(L, svm);
+
+ lua_pushstring(L, sqlite3_errmsg(svm->db->db));
+ lua_error(L);
+ }
+
+ lua_pushcfunction(L, f);
+ lua_insert(L, -2);
+ return 2;
+}
+
+static int db_rows(lua_State *L) {
+ return db_do_rows(L, db_next_packed_row);
+}
+
+static int db_nrows(lua_State *L) {
+ return db_do_rows(L, db_next_named_row);
+}
+
+/* unpacked version of db:rows */
+static int db_urows(lua_State *L) {
+ return db_do_rows(L, db_next_row);
+}
+
+static int db_tostring(lua_State *L) {
+ char buff[32];
+ sdb *db = lsqlite_getdb(L, 1);
+ if (db->db == NULL)
+ strcpy(buff, "closed");
+ else
+ sprintf(buff, "%p", lua_touserdata(L, 1));
+ lua_pushfstring(L, "sqlite database (%s)", buff);
+ return 1;
+}
+
+static int db_close(lua_State *L) {
+ sdb *db = lsqlite_checkdb(L, 1);
+ lua_pushnumber(L, cleanupdb(L, db));
+ return 1;
+}
+
+static int db_close_vm(lua_State *L) {
+ sdb *db = lsqlite_checkdb(L, 1);
+ /* cleanup temporary only tables? */
+ int temp = lua_toboolean(L, 2);
+
+ /* free associated virtual machines */
+ lua_pushlightuserdata(L, db);
+ lua_rawget(L, LUA_REGISTRYINDEX);
+
+ /* close all used handles */
+ lua_pushnil(L);
+ while (lua_next(L, -2)) {
+ sdb_vm *svm = lua_touserdata(L, -2); /* key: vm; val: sql text */
+
+ if ((!temp || svm->temp) && svm->vm)
+ {
+ sqlite3_finalize(svm->vm);
+ svm->vm = NULL;
+ }
+
+ /* leave key in the stack */
+ lua_pop(L, 1);
+ }
+ return 0;
+}
+
+static int db_gc(lua_State *L) {
+ sdb *db = lsqlite_getdb(L, 1);
+ if (db->db != NULL) /* ignore closed databases */
+ cleanupdb(L, db);
+ return 0;
+}
+
+/*
+** =======================================================
+** General library functions
+** =======================================================
+*/
+
+static int lsqlite_version(lua_State *L) {
+ lua_pushstring(L, sqlite3_libversion());
+ return 1;
+}
+
+static int lsqlite_complete(lua_State *L) {
+ const char *sql = luaL_checkstring(L, 1);
+ lua_pushboolean(L, sqlite3_complete(sql));
+ return 1;
+}
+
+#ifndef WIN32
+static int lsqlite_temp_directory(lua_State *L) {
+ const char *oldtemp = sqlite3_temp_directory;
+
+ if (!lua_isnone(L, 1)) {
+ const char *temp = luaL_optstring(L, 1, NULL);
+ if (sqlite3_temp_directory) {
+ sqlite3_free((char*)sqlite3_temp_directory);
+ }
+ if (temp) {
+ sqlite3_temp_directory = sqlite3_mprintf("%s", temp);
+ }
+ else {
+ sqlite3_temp_directory = NULL;
+ }
+ }
+ lua_pushstring(L, oldtemp);
+ return 1;
+}
+#endif
+
+static int lsqlite_do_open(lua_State *L, const char *filename) {
+ sdb *db = newdb(L); /* create and leave in stack */
+
+ if (sqlite3_open(filename, &db->db) == SQLITE_OK) {
+ /* database handle already in the stack - return it */
+ return 1;
+ }
+
+ /* failed to open database */
+ lua_pushnil(L); /* push nil */
+ lua_pushnumber(L, sqlite3_errcode(db->db));
+ lua_pushstring(L, sqlite3_errmsg(db->db)); /* push error message */
+
+ /* clean things up */
+ cleanupdb(L, db);
+
+ /* return */
+ return 3;
+}
+
+static int lsqlite_open(lua_State *L) {
+ const char *filename = luaL_checkstring(L, 1);
+ return lsqlite_do_open(L, filename);
+}
+
+static int lsqlite_open_memory(lua_State *L) {
+ return lsqlite_do_open(L, ":memory:");
+}
+
+static int lsqlite_newindex(lua_State *L) {
+ lua_pushliteral(L, "attempt to change readonly table");
+ lua_error(L);
+ return 0;
+}
+
+/*
+** =======================================================
+** Register functions
+** =======================================================
+*/
+
+#define SC(s) { #s, SQLITE_ ## s },
+#define LSC(s) { #s, LSQLITE_ ## s },
+
+static const struct {
+ const char* name;
+ int value;
+} sqlite_constants[] = {
+ /* error codes */
+ SC(OK) SC(ERROR) SC(INTERNAL) SC(PERM)
+ SC(ABORT) SC(BUSY) SC(LOCKED) SC(NOMEM)
+ SC(READONLY) SC(INTERRUPT) SC(IOERR) SC(CORRUPT)
+ SC(NOTFOUND) SC(FULL) SC(CANTOPEN) SC(PROTOCOL)
+ SC(EMPTY) SC(SCHEMA) SC(TOOBIG) SC(CONSTRAINT)
+ SC(MISMATCH) SC(MISUSE) SC(NOLFS)
+ SC(FORMAT) SC(NOTADB)
+
+ /* sqlite_step specific return values */
+ SC(RANGE) SC(ROW) SC(DONE)
+
+ /* column types */
+ SC(INTEGER) SC(FLOAT) SC(TEXT) SC(BLOB)
+ SC(NULL)
+
+ /* Authorizer Action Codes */
+ SC(CREATE_INDEX )
+ SC(CREATE_TABLE )
+ SC(CREATE_TEMP_INDEX )
+ SC(CREATE_TEMP_TABLE )
+ SC(CREATE_TEMP_TRIGGER)
+ SC(CREATE_TEMP_VIEW )
+ SC(CREATE_TRIGGER )
+ SC(CREATE_VIEW )
+ SC(DELETE )
+ SC(DROP_INDEX )
+ SC(DROP_TABLE )
+ SC(DROP_TEMP_INDEX )
+ SC(DROP_TEMP_TABLE )
+ SC(DROP_TEMP_TRIGGER )
+ SC(DROP_TEMP_VIEW )
+ SC(DROP_TRIGGER )
+ SC(DROP_VIEW )
+ SC(INSERT )
+ SC(PRAGMA )
+ SC(READ )
+ SC(SELECT )
+ SC(TRANSACTION )
+ SC(UPDATE )
+ SC(ATTACH )
+ SC(DETACH )
+ SC(ALTER_TABLE )
+ SC(REINDEX )
+ SC(ANALYZE )
+ SC(CREATE_VTABLE )
+ SC(DROP_VTABLE )
+ SC(FUNCTION )
+ SC(SAVEPOINT )
+
+ /* terminator */
+ { NULL, 0 }
+};
+
+/* ======================================================= */
+
+static const luaL_Reg dblib[] = {
+ {"isopen", db_isopen },
+ {"last_insert_rowid", db_last_insert_rowid },
+ {"changes", db_changes },
+ {"total_changes", db_total_changes },
+ {"errcode", db_errcode },
+ {"error_code", db_errcode },
+ {"errmsg", db_errmsg },
+ {"error_message", db_errmsg },
+ {"interrupt", db_interrupt },
+
+ {"create_function", db_create_function },
+ {"create_aggregate", db_create_aggregate },
+ {"create_collation", db_create_collation },
+
+ {"trace", db_trace },
+ {"progress_handler", db_progress_handler },
+ {"busy_timeout", db_busy_timeout },
+ {"busy_handler", db_busy_handler },
+#if !defined(LSQLITE_OMIT_UPDATE_HOOK) || !LSQLITE_OMIT_UPDATE_HOOK
+ {"update_hook", db_update_hook },
+ {"commit_hook", db_commit_hook },
+ {"rollback_hook", db_rollback_hook },
+#endif
+
+ {"prepare", db_prepare },
+ {"rows", db_rows },
+ {"urows", db_urows },
+ {"nrows", db_nrows },
+
+ {"exec", db_exec },
+ {"execute", db_exec },
+ {"close", db_close },
+ {"close_vm", db_close_vm },
+
+ {"__tostring", db_tostring },
+ {"__gc", db_gc },
+
+ {NULL, NULL}
+};
+
+static const luaL_Reg vmlib[] = {
+ {"isopen", dbvm_isopen },
+
+ {"step", dbvm_step },
+ {"reset", dbvm_reset },
+ {"finalize", dbvm_finalize },
+
+ {"columns", dbvm_columns },
+
+ {"bind", dbvm_bind },
+ {"bind_values", dbvm_bind_values },
+ {"bind_names", dbvm_bind_names },
+ {"bind_blob", dbvm_bind_blob },
+ {"bind_parameter_count",dbvm_bind_parameter_count},
+ {"bind_parameter_name", dbvm_bind_parameter_name},
+
+ {"get_value", dbvm_get_value },
+ {"get_values", dbvm_get_values },
+ {"get_name", dbvm_get_name },
+ {"get_names", dbvm_get_names },
+ {"get_type", dbvm_get_type },
+ {"get_types", dbvm_get_types },
+ {"get_uvalues", dbvm_get_uvalues },
+ {"get_unames", dbvm_get_unames },
+ {"get_utypes", dbvm_get_utypes },
+
+ {"get_named_values", dbvm_get_named_values },
+ {"get_named_types", dbvm_get_named_types },
+
+ {"rows", dbvm_rows },
+ {"urows", dbvm_urows },
+ {"nrows", dbvm_nrows },
+
+ /* compatibility names (added by request) */
+ {"idata", dbvm_get_values },
+ {"inames", dbvm_get_names },
+ {"itypes", dbvm_get_types },
+ {"data", dbvm_get_named_values },
+ {"type", dbvm_get_named_types },
+
+ {"__tostring", dbvm_tostring },
+ {"__gc", dbvm_gc },
+
+ { NULL, NULL }
+};
+
+static const luaL_Reg ctxlib[] = {
+ {"user_data", lcontext_user_data },
+
+ {"get_aggregate_data", lcontext_get_aggregate_context },
+ {"set_aggregate_data", lcontext_set_aggregate_context },
+ {"aggregate_count", lcontext_aggregate_count },
+
+ {"result", lcontext_result },
+ {"result_null", lcontext_result_null },
+ {"result_number", lcontext_result_double },
+ {"result_double", lcontext_result_double },
+ {"result_int", lcontext_result_int },
+ {"result_text", lcontext_result_text },
+ {"result_blob", lcontext_result_blob },
+ {"result_error", lcontext_result_error },
+
+ {"__tostring", lcontext_tostring },
+ {NULL, NULL}
+};
+
+static const luaL_Reg sqlitelib[] = {
+ {"version", lsqlite_version },
+ {"complete", lsqlite_complete },
+#ifndef WIN32
+ {"temp_directory", lsqlite_temp_directory },
+#endif
+ {"open", lsqlite_open },
+ {"open_memory", lsqlite_open_memory },
+
+ {"__newindex", lsqlite_newindex },
+ {NULL, NULL}
+};
+
+static void create_meta(lua_State *L, const char *name, const luaL_Reg *lib) {
+ luaL_newmetatable(L, name);
+ lua_pushstring(L, "__index");
+ lua_pushvalue(L, -2); /* push metatable */
+ lua_rawset(L, -3); /* metatable.__index = metatable */
+
+ /* register metatable functions */
+ luaL_openlib(L, NULL, lib, 0);
+
+ /* remove metatable from stack */
+ lua_pop(L, 1);
+}
+
+LUALIB_API int luaopen_lsqlite3(lua_State *L) {
+ create_meta(L, sqlite_meta, dblib);
+ create_meta(L, sqlite_vm_meta, vmlib);
+ create_meta(L, sqlite_ctx_meta, ctxlib);
+
+ luaL_getmetatable(L, sqlite_ctx_meta);
+ sqlite_ctx_meta_ref = luaL_ref(L, LUA_REGISTRYINDEX);
+
+ /* register (local) sqlite metatable */
+ luaL_register(L, "sqlite3", sqlitelib);
+
+ {
+ int i = 0;
+ /* add constants to global table */
+ while (sqlite_constants[i].name) {
+ lua_pushstring(L, sqlite_constants[i].name);
+ lua_pushnumber(L, sqlite_constants[i].value);
+ lua_rawset(L, -3);
+ ++i;
+ }
+ }
+
+ /* set sqlite's metatable to itself - set as readonly (__newindex) */
+ lua_pushvalue(L, -1);
+ lua_setmetatable(L, -2);
+
+ return 1;
+}
+
+
+
+
+#ifdef __cplusplus
+} // extern "C"
+#endif // __cplusplus
+
+
+
+
diff --git a/src/SQLite/sqlite3.c b/src/SQLite/sqlite3.c
new file mode 100644
index 000000000..37ee4ad38
--- /dev/null
+++ b/src/SQLite/sqlite3.c
@@ -0,0 +1,138114 @@
+/******************************************************************************
+** This file is an amalgamation of many separate C source files from SQLite
+** version 3.7.16.1. By combining all the individual C code files into this
+** single large file, the entire code can be compiled as a single translation
+** unit. This allows many compilers to do optimizations that would not be
+** possible if the files were compiled separately. Performance improvements
+** of 5% or more are commonly seen when SQLite is compiled as a single
+** translation unit.
+**
+** This file is all you need to compile SQLite. To use SQLite in other
+** programs, you need this file and the "sqlite3.h" header file that defines
+** the programming interface to the SQLite library. (If you do not have
+** the "sqlite3.h" header file at hand, you will find a copy embedded within
+** the text of this file. Search for "Begin file sqlite3.h" to find the start
+** of the embedded sqlite3.h header file.) Additional code files may be needed
+** if you want a wrapper to interface SQLite with your choice of programming
+** language. The code for the "sqlite3" command-line shell is also in a
+** separate file. This file contains only code for the core SQLite library.
+*/
+#define SQLITE_CORE 1
+#define SQLITE_AMALGAMATION 1
+#ifndef SQLITE_PRIVATE
+# define SQLITE_PRIVATE static
+#endif
+#ifndef SQLITE_API
+# define SQLITE_API
+#endif
+/************** Begin file sqliteInt.h ***************************************/
+/*
+** 2001 September 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** Internal interface definitions for SQLite.
+**
+*/
+#ifndef _SQLITEINT_H_
+#define _SQLITEINT_H_
+
+/*
+** These #defines should enable >2GB file support on POSIX if the
+** underlying operating system supports it. If the OS lacks
+** large file support, or if the OS is windows, these should be no-ops.
+**
+** Ticket #2739: The _LARGEFILE_SOURCE macro must appear before any
+** system #includes. Hence, this block of code must be the very first
+** code in all source files.
+**
+** Large file support can be disabled using the -DSQLITE_DISABLE_LFS switch
+** on the compiler command line. This is necessary if you are compiling
+** on a recent machine (ex: Red Hat 7.2) but you want your code to work
+** on an older machine (ex: Red Hat 6.0). If you compile on Red Hat 7.2
+** without this option, LFS is enable. But LFS does not exist in the kernel
+** in Red Hat 6.0, so the code won't work. Hence, for maximum binary
+** portability you should omit LFS.
+**
+** Similar is true for Mac OS X. LFS is only supported on Mac OS X 9 and later.
+*/
+#ifndef SQLITE_DISABLE_LFS
+# define _LARGE_FILE 1
+# ifndef _FILE_OFFSET_BITS
+# define _FILE_OFFSET_BITS 64
+# endif
+# define _LARGEFILE_SOURCE 1
+#endif
+
+/*
+** Include the configuration header output by 'configure' if we're using the
+** autoconf-based build
+*/
+#ifdef _HAVE_SQLITE_CONFIG_H
+#include "config.h"
+#endif
+
+/************** Include sqliteLimit.h in the middle of sqliteInt.h ***********/
+/************** Begin file sqliteLimit.h *************************************/
+/*
+** 2007 May 7
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+**
+** This file defines various limits of what SQLite can process.
+*/
+
+/*
+** The maximum length of a TEXT or BLOB in bytes. This also
+** limits the size of a row in a table or index.
+**
+** The hard limit is the ability of a 32-bit signed integer
+** to count the size: 2^31-1 or 2147483647.
+*/
+#ifndef SQLITE_MAX_LENGTH
+# define SQLITE_MAX_LENGTH 1000000000
+#endif
+
+/*
+** This is the maximum number of
+**
+** * Columns in a table
+** * Columns in an index
+** * Columns in a view
+** * Terms in the SET clause of an UPDATE statement
+** * Terms in the result set of a SELECT statement
+** * Terms in the GROUP BY or ORDER BY clauses of a SELECT statement.
+** * Terms in the VALUES clause of an INSERT statement
+**
+** The hard upper limit here is 32676. Most database people will
+** tell you that in a well-normalized database, you usually should
+** not have more than a dozen or so columns in any table. And if
+** that is the case, there is no point in having more than a few
+** dozen values in any of the other situations described above.
+*/
+#ifndef SQLITE_MAX_COLUMN
+# define SQLITE_MAX_COLUMN 2000
+#endif
+
+/*
+** The maximum length of a single SQL statement in bytes.
+**
+** It used to be the case that setting this value to zero would
+** turn the limit off. That is no longer true. It is not possible
+** to turn this limit off.
+*/
+#ifndef SQLITE_MAX_SQL_LENGTH
+# define SQLITE_MAX_SQL_LENGTH 1000000000
+#endif
+
+/*
+** The maximum depth of an expression tree. This is limited to
+** some extent by SQLITE_MAX_SQL_LENGTH. But sometime you might
+** want to place more severe limits on the complexity of an
+** expression.
+**
+** A value of 0 used to mean that the limit was not enforced.
+** But that is no longer true. The limit is now strictly enforced
+** at all times.
+*/
+#ifndef SQLITE_MAX_EXPR_DEPTH
+# define SQLITE_MAX_EXPR_DEPTH 1000
+#endif
+
+/*
+** The maximum number of terms in a compound SELECT statement.
+** The code generator for compound SELECT statements does one
+** level of recursion for each term. A stack overflow can result
+** if the number of terms is too large. In practice, most SQL
+** never has more than 3 or 4 terms. Use a value of 0 to disable
+** any limit on the number of terms in a compount SELECT.
+*/
+#ifndef SQLITE_MAX_COMPOUND_SELECT
+# define SQLITE_MAX_COMPOUND_SELECT 500
+#endif
+
+/*
+** The maximum number of opcodes in a VDBE program.
+** Not currently enforced.
+*/
+#ifndef SQLITE_MAX_VDBE_OP
+# define SQLITE_MAX_VDBE_OP 25000
+#endif
+
+/*
+** The maximum number of arguments to an SQL function.
+*/
+#ifndef SQLITE_MAX_FUNCTION_ARG
+# define SQLITE_MAX_FUNCTION_ARG 127
+#endif
+
+/*
+** The maximum number of in-memory pages to use for the main database
+** table and for temporary tables. The SQLITE_DEFAULT_CACHE_SIZE
+*/
+#ifndef SQLITE_DEFAULT_CACHE_SIZE
+# define SQLITE_DEFAULT_CACHE_SIZE 2000
+#endif
+#ifndef SQLITE_DEFAULT_TEMP_CACHE_SIZE
+# define SQLITE_DEFAULT_TEMP_CACHE_SIZE 500
+#endif
+
+/*
+** The default number of frames to accumulate in the log file before
+** checkpointing the database in WAL mode.
+*/
+#ifndef SQLITE_DEFAULT_WAL_AUTOCHECKPOINT
+# define SQLITE_DEFAULT_WAL_AUTOCHECKPOINT 1000
+#endif
+
+/*
+** The maximum number of attached databases. This must be between 0
+** and 62. The upper bound on 62 is because a 64-bit integer bitmap
+** is used internally to track attached databases.
+*/
+#ifndef SQLITE_MAX_ATTACHED
+# define SQLITE_MAX_ATTACHED 10
+#endif
+
+
+/*
+** The maximum value of a ?nnn wildcard that the parser will accept.
+*/
+#ifndef SQLITE_MAX_VARIABLE_NUMBER
+# define SQLITE_MAX_VARIABLE_NUMBER 999
+#endif
+
+/* Maximum page size. The upper bound on this value is 65536. This a limit
+** imposed by the use of 16-bit offsets within each page.
+**
+** Earlier versions of SQLite allowed the user to change this value at
+** compile time. This is no longer permitted, on the grounds that it creates
+** a library that is technically incompatible with an SQLite library
+** compiled with a different limit. If a process operating on a database
+** with a page-size of 65536 bytes crashes, then an instance of SQLite
+** compiled with the default page-size limit will not be able to rollback
+** the aborted transaction. This could lead to database corruption.
+*/
+#ifdef SQLITE_MAX_PAGE_SIZE
+# undef SQLITE_MAX_PAGE_SIZE
+#endif
+#define SQLITE_MAX_PAGE_SIZE 65536
+
+
+/*
+** The default size of a database page.
+*/
+#ifndef SQLITE_DEFAULT_PAGE_SIZE
+# define SQLITE_DEFAULT_PAGE_SIZE 1024
+#endif
+#if SQLITE_DEFAULT_PAGE_SIZE>SQLITE_MAX_PAGE_SIZE
+# undef SQLITE_DEFAULT_PAGE_SIZE
+# define SQLITE_DEFAULT_PAGE_SIZE SQLITE_MAX_PAGE_SIZE
+#endif
+
+/*
+** Ordinarily, if no value is explicitly provided, SQLite creates databases
+** with page size SQLITE_DEFAULT_PAGE_SIZE. However, based on certain
+** device characteristics (sector-size and atomic write() support),
+** SQLite may choose a larger value. This constant is the maximum value
+** SQLite will choose on its own.
+*/
+#ifndef SQLITE_MAX_DEFAULT_PAGE_SIZE
+# define SQLITE_MAX_DEFAULT_PAGE_SIZE 8192
+#endif
+#if SQLITE_MAX_DEFAULT_PAGE_SIZE>SQLITE_MAX_PAGE_SIZE
+# undef SQLITE_MAX_DEFAULT_PAGE_SIZE
+# define SQLITE_MAX_DEFAULT_PAGE_SIZE SQLITE_MAX_PAGE_SIZE
+#endif
+
+
+/*
+** Maximum number of pages in one database file.
+**
+** This is really just the default value for the max_page_count pragma.
+** This value can be lowered (or raised) at run-time using that the
+** max_page_count macro.
+*/
+#ifndef SQLITE_MAX_PAGE_COUNT
+# define SQLITE_MAX_PAGE_COUNT 1073741823
+#endif
+
+/*
+** Maximum length (in bytes) of the pattern in a LIKE or GLOB
+** operator.
+*/
+#ifndef SQLITE_MAX_LIKE_PATTERN_LENGTH
+# define SQLITE_MAX_LIKE_PATTERN_LENGTH 50000
+#endif
+
+/*
+** Maximum depth of recursion for triggers.
+**
+** A value of 1 means that a trigger program will not be able to itself
+** fire any triggers. A value of 0 means that no trigger programs at all
+** may be executed.
+*/
+#ifndef SQLITE_MAX_TRIGGER_DEPTH
+# define SQLITE_MAX_TRIGGER_DEPTH 1000
+#endif
+
+/************** End of sqliteLimit.h *****************************************/
+/************** Continuing where we left off in sqliteInt.h ******************/
+
+/* Disable nuisance warnings on Borland compilers */
+#if defined(__BORLANDC__)
+#pragma warn -rch /* unreachable code */
+#pragma warn -ccc /* Condition is always true or false */
+#pragma warn -aus /* Assigned value is never used */
+#pragma warn -csu /* Comparing signed and unsigned */
+#pragma warn -spa /* Suspicious pointer arithmetic */
+#endif
+
+/* Needed for various definitions... */
+#ifndef _GNU_SOURCE
+# define _GNU_SOURCE
+#endif
+
+#if defined(__OpenBSD__) && !defined(_BSD_SOURCE)
+# define _BSD_SOURCE
+#endif
+
+/*
+** Include standard header files as necessary
+*/
+#ifdef HAVE_STDINT_H
+#include <stdint.h>
+#endif
+#ifdef HAVE_INTTYPES_H
+#include <inttypes.h>
+#endif
+
+/*
+** The following macros are used to cast pointers to integers and
+** integers to pointers. The way you do this varies from one compiler
+** to the next, so we have developed the following set of #if statements
+** to generate appropriate macros for a wide range of compilers.
+**
+** The correct "ANSI" way to do this is to use the intptr_t type.
+** Unfortunately, that typedef is not available on all compilers, or
+** if it is available, it requires an #include of specific headers
+** that vary from one machine to the next.
+**
+** Ticket #3860: The llvm-gcc-4.2 compiler from Apple chokes on
+** the ((void*)&((char*)0)[X]) construct. But MSVC chokes on ((void*)(X)).
+** So we have to define the macros in different ways depending on the
+** compiler.
+*/
+#if defined(__PTRDIFF_TYPE__) /* This case should work for GCC */
+# define SQLITE_INT_TO_PTR(X) ((void*)(__PTRDIFF_TYPE__)(X))
+# define SQLITE_PTR_TO_INT(X) ((int)(__PTRDIFF_TYPE__)(X))
+#elif !defined(__GNUC__) /* Works for compilers other than LLVM */
+# define SQLITE_INT_TO_PTR(X) ((void*)&((char*)0)[X])
+# define SQLITE_PTR_TO_INT(X) ((int)(((char*)X)-(char*)0))
+#elif defined(HAVE_STDINT_H) /* Use this case if we have ANSI headers */
+# define SQLITE_INT_TO_PTR(X) ((void*)(intptr_t)(X))
+# define SQLITE_PTR_TO_INT(X) ((int)(intptr_t)(X))
+#else /* Generates a warning - but it always works */
+# define SQLITE_INT_TO_PTR(X) ((void*)(X))
+# define SQLITE_PTR_TO_INT(X) ((int)(X))
+#endif
+
+/*
+** The SQLITE_THREADSAFE macro must be defined as 0, 1, or 2.
+** 0 means mutexes are permanently disable and the library is never
+** threadsafe. 1 means the library is serialized which is the highest
+** level of threadsafety. 2 means the libary is multithreaded - multiple
+** threads can use SQLite as long as no two threads try to use the same
+** database connection at the same time.
+**
+** Older versions of SQLite used an optional THREADSAFE macro.
+** We support that for legacy.
+*/
+#if !defined(SQLITE_THREADSAFE)
+#if defined(THREADSAFE)
+# define SQLITE_THREADSAFE THREADSAFE
+#else
+# define SQLITE_THREADSAFE 1 /* IMP: R-07272-22309 */
+#endif
+#endif
+
+/*
+** Powersafe overwrite is on by default. But can be turned off using
+** the -DSQLITE_POWERSAFE_OVERWRITE=0 command-line option.
+*/
+#ifndef SQLITE_POWERSAFE_OVERWRITE
+# define SQLITE_POWERSAFE_OVERWRITE 1
+#endif
+
+/*
+** The SQLITE_DEFAULT_MEMSTATUS macro must be defined as either 0 or 1.
+** It determines whether or not the features related to
+** SQLITE_CONFIG_MEMSTATUS are available by default or not. This value can
+** be overridden at runtime using the sqlite3_config() API.
+*/
+#if !defined(SQLITE_DEFAULT_MEMSTATUS)
+# define SQLITE_DEFAULT_MEMSTATUS 1
+#endif
+
+/*
+** Exactly one of the following macros must be defined in order to
+** specify which memory allocation subsystem to use.
+**
+** SQLITE_SYSTEM_MALLOC // Use normal system malloc()
+** SQLITE_WIN32_MALLOC // Use Win32 native heap API
+** SQLITE_ZERO_MALLOC // Use a stub allocator that always fails
+** SQLITE_MEMDEBUG // Debugging version of system malloc()
+**
+** On Windows, if the SQLITE_WIN32_MALLOC_VALIDATE macro is defined and the
+** assert() macro is enabled, each call into the Win32 native heap subsystem
+** will cause HeapValidate to be called. If heap validation should fail, an
+** assertion will be triggered.
+**
+** (Historical note: There used to be several other options, but we've
+** pared it down to just these three.)
+**
+** If none of the above are defined, then set SQLITE_SYSTEM_MALLOC as
+** the default.
+*/
+#if defined(SQLITE_SYSTEM_MALLOC) \
+ + defined(SQLITE_WIN32_MALLOC) \
+ + defined(SQLITE_ZERO_MALLOC) \
+ + defined(SQLITE_MEMDEBUG)>1
+# error "Two or more of the following compile-time configuration options\
+ are defined but at most one is allowed:\
+ SQLITE_SYSTEM_MALLOC, SQLITE_WIN32_MALLOC, SQLITE_MEMDEBUG,\
+ SQLITE_ZERO_MALLOC"
+#endif
+#if defined(SQLITE_SYSTEM_MALLOC) \
+ + defined(SQLITE_WIN32_MALLOC) \
+ + defined(SQLITE_ZERO_MALLOC) \
+ + defined(SQLITE_MEMDEBUG)==0
+# define SQLITE_SYSTEM_MALLOC 1
+#endif
+
+/*
+** If SQLITE_MALLOC_SOFT_LIMIT is not zero, then try to keep the
+** sizes of memory allocations below this value where possible.
+*/
+#if !defined(SQLITE_MALLOC_SOFT_LIMIT)
+# define SQLITE_MALLOC_SOFT_LIMIT 1024
+#endif
+
+/*
+** We need to define _XOPEN_SOURCE as follows in order to enable
+** recursive mutexes on most Unix systems. But Mac OS X is different.
+** The _XOPEN_SOURCE define causes problems for Mac OS X we are told,
+** so it is omitted there. See ticket #2673.
+**
+** Later we learn that _XOPEN_SOURCE is poorly or incorrectly
+** implemented on some systems. So we avoid defining it at all
+** if it is already defined or if it is unneeded because we are
+** not doing a threadsafe build. Ticket #2681.
+**
+** See also ticket #2741.
+*/
+#if !defined(_XOPEN_SOURCE) && !defined(__DARWIN__) \
+ && !defined(__APPLE__) && SQLITE_THREADSAFE
+# define _XOPEN_SOURCE 500 /* Needed to enable pthread recursive mutexes */
+#endif
+
+/*
+** The TCL headers are only needed when compiling the TCL bindings.
+*/
+#if defined(SQLITE_TCL) || defined(TCLSH)
+# include <tcl.h>
+#endif
+
+/*
+** NDEBUG and SQLITE_DEBUG are opposites. It should always be true that
+** defined(NDEBUG)==!defined(SQLITE_DEBUG). If this is not currently true,
+** make it true by defining or undefining NDEBUG.
+**
+** Setting NDEBUG makes the code smaller and run faster by disabling the
+** number assert() statements in the code. So we want the default action
+** to be for NDEBUG to be set and NDEBUG to be undefined only if SQLITE_DEBUG
+** is set. Thus NDEBUG becomes an opt-in rather than an opt-out
+** feature.
+*/
+#if !defined(NDEBUG) && !defined(SQLITE_DEBUG)
+# define NDEBUG 1
+#endif
+#if defined(NDEBUG) && defined(SQLITE_DEBUG)
+# undef NDEBUG
+#endif
+
+/*
+** The testcase() macro is used to aid in coverage testing. When
+** doing coverage testing, the condition inside the argument to
+** testcase() must be evaluated both true and false in order to
+** get full branch coverage. The testcase() macro is inserted
+** to help ensure adequate test coverage in places where simple
+** condition/decision coverage is inadequate. For example, testcase()
+** can be used to make sure boundary values are tested. For
+** bitmask tests, testcase() can be used to make sure each bit
+** is significant and used at least once. On switch statements
+** where multiple cases go to the same block of code, testcase()
+** can insure that all cases are evaluated.
+**
+*/
+#ifdef SQLITE_COVERAGE_TEST
+SQLITE_PRIVATE void sqlite3Coverage(int);
+# define testcase(X) if( X ){ sqlite3Coverage(__LINE__); }
+#else
+# define testcase(X)
+#endif
+
+/*
+** The TESTONLY macro is used to enclose variable declarations or
+** other bits of code that are needed to support the arguments
+** within testcase() and assert() macros.
+*/
+#if !defined(NDEBUG) || defined(SQLITE_COVERAGE_TEST)
+# define TESTONLY(X) X
+#else
+# define TESTONLY(X)
+#endif
+
+/*
+** Sometimes we need a small amount of code such as a variable initialization
+** to setup for a later assert() statement. We do not want this code to
+** appear when assert() is disabled. The following macro is therefore
+** used to contain that setup code. The "VVA" acronym stands for
+** "Verification, Validation, and Accreditation". In other words, the
+** code within VVA_ONLY() will only run during verification processes.
+*/
+#ifndef NDEBUG
+# define VVA_ONLY(X) X
+#else
+# define VVA_ONLY(X)
+#endif
+
+/*
+** The ALWAYS and NEVER macros surround boolean expressions which
+** are intended to always be true or false, respectively. Such
+** expressions could be omitted from the code completely. But they
+** are included in a few cases in order to enhance the resilience
+** of SQLite to unexpected behavior - to make the code "self-healing"
+** or "ductile" rather than being "brittle" and crashing at the first
+** hint of unplanned behavior.
+**
+** In other words, ALWAYS and NEVER are added for defensive code.
+**
+** When doing coverage testing ALWAYS and NEVER are hard-coded to
+** be true and false so that the unreachable code then specify will
+** not be counted as untested code.
+*/
+#if defined(SQLITE_COVERAGE_TEST)
+# define ALWAYS(X) (1)
+# define NEVER(X) (0)
+#elif !defined(NDEBUG)
+# define ALWAYS(X) ((X)?1:(assert(0),0))
+# define NEVER(X) ((X)?(assert(0),1):0)
+#else
+# define ALWAYS(X) (X)
+# define NEVER(X) (X)
+#endif
+
+/*
+** Return true (non-zero) if the input is a integer that is too large
+** to fit in 32-bits. This macro is used inside of various testcase()
+** macros to verify that we have tested SQLite for large-file support.
+*/
+#define IS_BIG_INT(X) (((X)&~(i64)0xffffffff)!=0)
+
+/*
+** The macro unlikely() is a hint that surrounds a boolean
+** expression that is usually false. Macro likely() surrounds
+** a boolean expression that is usually true. GCC is able to
+** use these hints to generate better code, sometimes.
+*/
+#if defined(__GNUC__) && 0
+# define likely(X) __builtin_expect((X),1)
+# define unlikely(X) __builtin_expect((X),0)
+#else
+# define likely(X) !!(X)
+# define unlikely(X) !!(X)
+#endif
+
+/************** Include sqlite3.h in the middle of sqliteInt.h ***************/
+/************** Begin file sqlite3.h *****************************************/
+/*
+** 2001 September 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This header file defines the interface that the SQLite library
+** presents to client programs. If a C-function, structure, datatype,
+** or constant definition does not appear in this file, then it is
+** not a published API of SQLite, is subject to change without
+** notice, and should not be referenced by programs that use SQLite.
+**
+** Some of the definitions that are in this file are marked as
+** "experimental". Experimental interfaces are normally new
+** features recently added to SQLite. We do not anticipate changes
+** to experimental interfaces but reserve the right to make minor changes
+** if experience from use "in the wild" suggest such changes are prudent.
+**
+** The official C-language API documentation for SQLite is derived
+** from comments in this file. This file is the authoritative source
+** on how SQLite interfaces are suppose to operate.
+**
+** The name of this file under configuration management is "sqlite.h.in".
+** The makefile makes some minor changes to this file (such as inserting
+** the version number) and changes its name to "sqlite3.h" as
+** part of the build process.
+*/
+#ifndef _SQLITE3_H_
+#define _SQLITE3_H_
+#include <stdarg.h> /* Needed for the definition of va_list */
+
+/*
+** Make sure we can call this stuff from C++.
+*/
+#if 0
+extern "C" {
+#endif
+
+
+/*
+** Add the ability to override 'extern'
+*/
+#ifndef SQLITE_EXTERN
+# define SQLITE_EXTERN extern
+#endif
+
+#ifndef SQLITE_API
+# define SQLITE_API
+#endif
+
+
+/*
+** These no-op macros are used in front of interfaces to mark those
+** interfaces as either deprecated or experimental. New applications
+** should not use deprecated interfaces - they are support for backwards
+** compatibility only. Application writers should be aware that
+** experimental interfaces are subject to change in point releases.
+**
+** These macros used to resolve to various kinds of compiler magic that
+** would generate warning messages when they were used. But that
+** compiler magic ended up generating such a flurry of bug reports
+** that we have taken it all out and gone back to using simple
+** noop macros.
+*/
+#define SQLITE_DEPRECATED
+#define SQLITE_EXPERIMENTAL
+
+/*
+** Ensure these symbols were not defined by some previous header file.
+*/
+#ifdef SQLITE_VERSION
+# undef SQLITE_VERSION
+#endif
+#ifdef SQLITE_VERSION_NUMBER
+# undef SQLITE_VERSION_NUMBER
+#endif
+
+/*
+** CAPI3REF: Compile-Time Library Version Numbers
+**
+** ^(The [SQLITE_VERSION] C preprocessor macro in the sqlite3.h header
+** evaluates to a string literal that is the SQLite version in the
+** format "X.Y.Z" where X is the major version number (always 3 for
+** SQLite3) and Y is the minor version number and Z is the release number.)^
+** ^(The [SQLITE_VERSION_NUMBER] C preprocessor macro resolves to an integer
+** with the value (X*1000000 + Y*1000 + Z) where X, Y, and Z are the same
+** numbers used in [SQLITE_VERSION].)^
+** The SQLITE_VERSION_NUMBER for any given release of SQLite will also
+** be larger than the release from which it is derived. Either Y will
+** be held constant and Z will be incremented or else Y will be incremented
+** and Z will be reset to zero.
+**
+** Since version 3.6.18, SQLite source code has been stored in the
+** <a href="http://www.fossil-scm.org/">Fossil configuration management
+** system</a>. ^The SQLITE_SOURCE_ID macro evaluates to
+** a string which identifies a particular check-in of SQLite
+** within its configuration management system. ^The SQLITE_SOURCE_ID
+** string contains the date and time of the check-in (UTC) and an SHA1
+** hash of the entire source tree.
+**
+** See also: [sqlite3_libversion()],
+** [sqlite3_libversion_number()], [sqlite3_sourceid()],
+** [sqlite_version()] and [sqlite_source_id()].
+*/
+#define SQLITE_VERSION "3.7.16.1"
+#define SQLITE_VERSION_NUMBER 3007016
+#define SQLITE_SOURCE_ID "2013-03-29 13:44:34 527231bc67285f01fb18d4451b28f61da3c4e39d"
+
+/*
+** CAPI3REF: Run-Time Library Version Numbers
+** KEYWORDS: sqlite3_version, sqlite3_sourceid
+**
+** These interfaces provide the same information as the [SQLITE_VERSION],
+** [SQLITE_VERSION_NUMBER], and [SQLITE_SOURCE_ID] C preprocessor macros
+** but are associated with the library instead of the header file. ^(Cautious
+** programmers might include assert() statements in their application to
+** verify that values returned by these interfaces match the macros in
+** the header, and thus insure that the application is
+** compiled with matching library and header files.
+**
+** <blockquote><pre>
+** assert( sqlite3_libversion_number()==SQLITE_VERSION_NUMBER );
+** assert( strcmp(sqlite3_sourceid(),SQLITE_SOURCE_ID)==0 );
+** assert( strcmp(sqlite3_libversion(),SQLITE_VERSION)==0 );
+** </pre></blockquote>)^
+**
+** ^The sqlite3_version[] string constant contains the text of [SQLITE_VERSION]
+** macro. ^The sqlite3_libversion() function returns a pointer to the
+** to the sqlite3_version[] string constant. The sqlite3_libversion()
+** function is provided for use in DLLs since DLL users usually do not have
+** direct access to string constants within the DLL. ^The
+** sqlite3_libversion_number() function returns an integer equal to
+** [SQLITE_VERSION_NUMBER]. ^The sqlite3_sourceid() function returns
+** a pointer to a string constant whose value is the same as the
+** [SQLITE_SOURCE_ID] C preprocessor macro.
+**
+** See also: [sqlite_version()] and [sqlite_source_id()].
+*/
+SQLITE_API const char sqlite3_version[] = SQLITE_VERSION;
+SQLITE_API const char *sqlite3_libversion(void);
+SQLITE_API const char *sqlite3_sourceid(void);
+SQLITE_API int sqlite3_libversion_number(void);
+
+/*
+** CAPI3REF: Run-Time Library Compilation Options Diagnostics
+**
+** ^The sqlite3_compileoption_used() function returns 0 or 1
+** indicating whether the specified option was defined at
+** compile time. ^The SQLITE_ prefix may be omitted from the
+** option name passed to sqlite3_compileoption_used().
+**
+** ^The sqlite3_compileoption_get() function allows iterating
+** over the list of options that were defined at compile time by
+** returning the N-th compile time option string. ^If N is out of range,
+** sqlite3_compileoption_get() returns a NULL pointer. ^The SQLITE_
+** prefix is omitted from any strings returned by
+** sqlite3_compileoption_get().
+**
+** ^Support for the diagnostic functions sqlite3_compileoption_used()
+** and sqlite3_compileoption_get() may be omitted by specifying the
+** [SQLITE_OMIT_COMPILEOPTION_DIAGS] option at compile time.
+**
+** See also: SQL functions [sqlite_compileoption_used()] and
+** [sqlite_compileoption_get()] and the [compile_options pragma].
+*/
+#ifndef SQLITE_OMIT_COMPILEOPTION_DIAGS
+SQLITE_API int sqlite3_compileoption_used(const char *zOptName);
+SQLITE_API const char *sqlite3_compileoption_get(int N);
+#endif
+
+/*
+** CAPI3REF: Test To See If The Library Is Threadsafe
+**
+** ^The sqlite3_threadsafe() function returns zero if and only if
+** SQLite was compiled with mutexing code omitted due to the
+** [SQLITE_THREADSAFE] compile-time option being set to 0.
+**
+** SQLite can be compiled with or without mutexes. When
+** the [SQLITE_THREADSAFE] C preprocessor macro is 1 or 2, mutexes
+** are enabled and SQLite is threadsafe. When the
+** [SQLITE_THREADSAFE] macro is 0,
+** the mutexes are omitted. Without the mutexes, it is not safe
+** to use SQLite concurrently from more than one thread.
+**
+** Enabling mutexes incurs a measurable performance penalty.
+** So if speed is of utmost importance, it makes sense to disable
+** the mutexes. But for maximum safety, mutexes should be enabled.
+** ^The default behavior is for mutexes to be enabled.
+**
+** This interface can be used by an application to make sure that the
+** version of SQLite that it is linking against was compiled with
+** the desired setting of the [SQLITE_THREADSAFE] macro.
+**
+** This interface only reports on the compile-time mutex setting
+** of the [SQLITE_THREADSAFE] flag. If SQLite is compiled with
+** SQLITE_THREADSAFE=1 or =2 then mutexes are enabled by default but
+** can be fully or partially disabled using a call to [sqlite3_config()]
+** with the verbs [SQLITE_CONFIG_SINGLETHREAD], [SQLITE_CONFIG_MULTITHREAD],
+** or [SQLITE_CONFIG_MUTEX]. ^(The return value of the
+** sqlite3_threadsafe() function shows only the compile-time setting of
+** thread safety, not any run-time changes to that setting made by
+** sqlite3_config(). In other words, the return value from sqlite3_threadsafe()
+** is unchanged by calls to sqlite3_config().)^
+**
+** See the [threading mode] documentation for additional information.
+*/
+SQLITE_API int sqlite3_threadsafe(void);
+
+/*
+** CAPI3REF: Database Connection Handle
+** KEYWORDS: {database connection} {database connections}
+**
+** Each open SQLite database is represented by a pointer to an instance of
+** the opaque structure named "sqlite3". It is useful to think of an sqlite3
+** pointer as an object. The [sqlite3_open()], [sqlite3_open16()], and
+** [sqlite3_open_v2()] interfaces are its constructors, and [sqlite3_close()]
+** and [sqlite3_close_v2()] are its destructors. There are many other
+** interfaces (such as
+** [sqlite3_prepare_v2()], [sqlite3_create_function()], and
+** [sqlite3_busy_timeout()] to name but three) that are methods on an
+** sqlite3 object.
+*/
+typedef struct sqlite3 sqlite3;
+
+/*
+** CAPI3REF: 64-Bit Integer Types
+** KEYWORDS: sqlite_int64 sqlite_uint64
+**
+** Because there is no cross-platform way to specify 64-bit integer types
+** SQLite includes typedefs for 64-bit signed and unsigned integers.
+**
+** The sqlite3_int64 and sqlite3_uint64 are the preferred type definitions.
+** The sqlite_int64 and sqlite_uint64 types are supported for backwards
+** compatibility only.
+**
+** ^The sqlite3_int64 and sqlite_int64 types can store integer values
+** between -9223372036854775808 and +9223372036854775807 inclusive. ^The
+** sqlite3_uint64 and sqlite_uint64 types can store integer values
+** between 0 and +18446744073709551615 inclusive.
+*/
+#ifdef SQLITE_INT64_TYPE
+ typedef SQLITE_INT64_TYPE sqlite_int64;
+ typedef unsigned SQLITE_INT64_TYPE sqlite_uint64;
+#elif defined(_MSC_VER) || defined(__BORLANDC__)
+ typedef __int64 sqlite_int64;
+ typedef unsigned __int64 sqlite_uint64;
+#else
+ typedef long long int sqlite_int64;
+ typedef unsigned long long int sqlite_uint64;
+#endif
+typedef sqlite_int64 sqlite3_int64;
+typedef sqlite_uint64 sqlite3_uint64;
+
+/*
+** If compiling for a processor that lacks floating point support,
+** substitute integer for floating-point.
+*/
+#ifdef SQLITE_OMIT_FLOATING_POINT
+# define double sqlite3_int64
+#endif
+
+/*
+** CAPI3REF: Closing A Database Connection
+**
+** ^The sqlite3_close() and sqlite3_close_v2() routines are destructors
+** for the [sqlite3] object.
+** ^Calls to sqlite3_close() and sqlite3_close_v2() return SQLITE_OK if
+** the [sqlite3] object is successfully destroyed and all associated
+** resources are deallocated.
+**
+** ^If the database connection is associated with unfinalized prepared
+** statements or unfinished sqlite3_backup objects then sqlite3_close()
+** will leave the database connection open and return [SQLITE_BUSY].
+** ^If sqlite3_close_v2() is called with unfinalized prepared statements
+** and unfinished sqlite3_backups, then the database connection becomes
+** an unusable "zombie" which will automatically be deallocated when the
+** last prepared statement is finalized or the last sqlite3_backup is
+** finished. The sqlite3_close_v2() interface is intended for use with
+** host languages that are garbage collected, and where the order in which
+** destructors are called is arbitrary.
+**
+** Applications should [sqlite3_finalize | finalize] all [prepared statements],
+** [sqlite3_blob_close | close] all [BLOB handles], and
+** [sqlite3_backup_finish | finish] all [sqlite3_backup] objects associated
+** with the [sqlite3] object prior to attempting to close the object. ^If
+** sqlite3_close_v2() is called on a [database connection] that still has
+** outstanding [prepared statements], [BLOB handles], and/or
+** [sqlite3_backup] objects then it returns SQLITE_OK but the deallocation
+** of resources is deferred until all [prepared statements], [BLOB handles],
+** and [sqlite3_backup] objects are also destroyed.
+**
+** ^If an [sqlite3] object is destroyed while a transaction is open,
+** the transaction is automatically rolled back.
+**
+** The C parameter to [sqlite3_close(C)] and [sqlite3_close_v2(C)]
+** must be either a NULL
+** pointer or an [sqlite3] object pointer obtained
+** from [sqlite3_open()], [sqlite3_open16()], or
+** [sqlite3_open_v2()], and not previously closed.
+** ^Calling sqlite3_close() or sqlite3_close_v2() with a NULL pointer
+** argument is a harmless no-op.
+*/
+SQLITE_API int sqlite3_close(sqlite3*);
+SQLITE_API int sqlite3_close_v2(sqlite3*);
+
+/*
+** The type for a callback function.
+** This is legacy and deprecated. It is included for historical
+** compatibility and is not documented.
+*/
+typedef int (*sqlite3_callback)(void*,int,char**, char**);
+
+/*
+** CAPI3REF: One-Step Query Execution Interface
+**
+** The sqlite3_exec() interface is a convenience wrapper around
+** [sqlite3_prepare_v2()], [sqlite3_step()], and [sqlite3_finalize()],
+** that allows an application to run multiple statements of SQL
+** without having to use a lot of C code.
+**
+** ^The sqlite3_exec() interface runs zero or more UTF-8 encoded,
+** semicolon-separate SQL statements passed into its 2nd argument,
+** in the context of the [database connection] passed in as its 1st
+** argument. ^If the callback function of the 3rd argument to
+** sqlite3_exec() is not NULL, then it is invoked for each result row
+** coming out of the evaluated SQL statements. ^The 4th argument to
+** sqlite3_exec() is relayed through to the 1st argument of each
+** callback invocation. ^If the callback pointer to sqlite3_exec()
+** is NULL, then no callback is ever invoked and result rows are
+** ignored.
+**
+** ^If an error occurs while evaluating the SQL statements passed into
+** sqlite3_exec(), then execution of the current statement stops and
+** subsequent statements are skipped. ^If the 5th parameter to sqlite3_exec()
+** is not NULL then any error message is written into memory obtained
+** from [sqlite3_malloc()] and passed back through the 5th parameter.
+** To avoid memory leaks, the application should invoke [sqlite3_free()]
+** on error message strings returned through the 5th parameter of
+** of sqlite3_exec() after the error message string is no longer needed.
+** ^If the 5th parameter to sqlite3_exec() is not NULL and no errors
+** occur, then sqlite3_exec() sets the pointer in its 5th parameter to
+** NULL before returning.
+**
+** ^If an sqlite3_exec() callback returns non-zero, the sqlite3_exec()
+** routine returns SQLITE_ABORT without invoking the callback again and
+** without running any subsequent SQL statements.
+**
+** ^The 2nd argument to the sqlite3_exec() callback function is the
+** number of columns in the result. ^The 3rd argument to the sqlite3_exec()
+** callback is an array of pointers to strings obtained as if from
+** [sqlite3_column_text()], one for each column. ^If an element of a
+** result row is NULL then the corresponding string pointer for the
+** sqlite3_exec() callback is a NULL pointer. ^The 4th argument to the
+** sqlite3_exec() callback is an array of pointers to strings where each
+** entry represents the name of corresponding result column as obtained
+** from [sqlite3_column_name()].
+**
+** ^If the 2nd parameter to sqlite3_exec() is a NULL pointer, a pointer
+** to an empty string, or a pointer that contains only whitespace and/or
+** SQL comments, then no SQL statements are evaluated and the database
+** is not changed.
+**
+** Restrictions:
+**
+** <ul>
+** <li> The application must insure that the 1st parameter to sqlite3_exec()
+** is a valid and open [database connection].
+** <li> The application must not close [database connection] specified by
+** the 1st parameter to sqlite3_exec() while sqlite3_exec() is running.
+** <li> The application must not modify the SQL statement text passed into
+** the 2nd parameter of sqlite3_exec() while sqlite3_exec() is running.
+** </ul>
+*/
+SQLITE_API int sqlite3_exec(
+ sqlite3*, /* An open database */
+ const char *sql, /* SQL to be evaluated */
+ int (*callback)(void*,int,char**,char**), /* Callback function */
+ void *, /* 1st argument to callback */
+ char **errmsg /* Error msg written here */
+);
+
+/*
+** CAPI3REF: Result Codes
+** KEYWORDS: SQLITE_OK {error code} {error codes}
+** KEYWORDS: {result code} {result codes}
+**
+** Many SQLite functions return an integer result code from the set shown
+** here in order to indicate success or failure.
+**
+** New error codes may be added in future versions of SQLite.
+**
+** See also: [SQLITE_IOERR_READ | extended result codes],
+** [sqlite3_vtab_on_conflict()] [SQLITE_ROLLBACK | result codes].
+*/
+#define SQLITE_OK 0 /* Successful result */
+/* beginning-of-error-codes */
+#define SQLITE_ERROR 1 /* SQL error or missing database */
+#define SQLITE_INTERNAL 2 /* Internal logic error in SQLite */
+#define SQLITE_PERM 3 /* Access permission denied */
+#define SQLITE_ABORT 4 /* Callback routine requested an abort */
+#define SQLITE_BUSY 5 /* The database file is locked */
+#define SQLITE_LOCKED 6 /* A table in the database is locked */
+#define SQLITE_NOMEM 7 /* A malloc() failed */
+#define SQLITE_READONLY 8 /* Attempt to write a readonly database */
+#define SQLITE_INTERRUPT 9 /* Operation terminated by sqlite3_interrupt()*/
+#define SQLITE_IOERR 10 /* Some kind of disk I/O error occurred */
+#define SQLITE_CORRUPT 11 /* The database disk image is malformed */
+#define SQLITE_NOTFOUND 12 /* Unknown opcode in sqlite3_file_control() */
+#define SQLITE_FULL 13 /* Insertion failed because database is full */
+#define SQLITE_CANTOPEN 14 /* Unable to open the database file */
+#define SQLITE_PROTOCOL 15 /* Database lock protocol error */
+#define SQLITE_EMPTY 16 /* Database is empty */
+#define SQLITE_SCHEMA 17 /* The database schema changed */
+#define SQLITE_TOOBIG 18 /* String or BLOB exceeds size limit */
+#define SQLITE_CONSTRAINT 19 /* Abort due to constraint violation */
+#define SQLITE_MISMATCH 20 /* Data type mismatch */
+#define SQLITE_MISUSE 21 /* Library used incorrectly */
+#define SQLITE_NOLFS 22 /* Uses OS features not supported on host */
+#define SQLITE_AUTH 23 /* Authorization denied */
+#define SQLITE_FORMAT 24 /* Auxiliary database format error */
+#define SQLITE_RANGE 25 /* 2nd parameter to sqlite3_bind out of range */
+#define SQLITE_NOTADB 26 /* File opened that is not a database file */
+#define SQLITE_ROW 100 /* sqlite3_step() has another row ready */
+#define SQLITE_DONE 101 /* sqlite3_step() has finished executing */
+/* end-of-error-codes */
+
+/*
+** CAPI3REF: Extended Result Codes
+** KEYWORDS: {extended error code} {extended error codes}
+** KEYWORDS: {extended result code} {extended result codes}
+**
+** In its default configuration, SQLite API routines return one of 26 integer
+** [SQLITE_OK | result codes]. However, experience has shown that many of
+** these result codes are too coarse-grained. They do not provide as
+** much information about problems as programmers might like. In an effort to
+** address this, newer versions of SQLite (version 3.3.8 and later) include
+** support for additional result codes that provide more detailed information
+** about errors. The extended result codes are enabled or disabled
+** on a per database connection basis using the
+** [sqlite3_extended_result_codes()] API.
+**
+** Some of the available extended result codes are listed here.
+** One may expect the number of extended result codes will be expand
+** over time. Software that uses extended result codes should expect
+** to see new result codes in future releases of SQLite.
+**
+** The SQLITE_OK result code will never be extended. It will always
+** be exactly zero.
+*/
+#define SQLITE_IOERR_READ (SQLITE_IOERR | (1<<8))
+#define SQLITE_IOERR_SHORT_READ (SQLITE_IOERR | (2<<8))
+#define SQLITE_IOERR_WRITE (SQLITE_IOERR | (3<<8))
+#define SQLITE_IOERR_FSYNC (SQLITE_IOERR | (4<<8))
+#define SQLITE_IOERR_DIR_FSYNC (SQLITE_IOERR | (5<<8))
+#define SQLITE_IOERR_TRUNCATE (SQLITE_IOERR | (6<<8))
+#define SQLITE_IOERR_FSTAT (SQLITE_IOERR | (7<<8))
+#define SQLITE_IOERR_UNLOCK (SQLITE_IOERR | (8<<8))
+#define SQLITE_IOERR_RDLOCK (SQLITE_IOERR | (9<<8))
+#define SQLITE_IOERR_DELETE (SQLITE_IOERR | (10<<8))
+#define SQLITE_IOERR_BLOCKED (SQLITE_IOERR | (11<<8))
+#define SQLITE_IOERR_NOMEM (SQLITE_IOERR | (12<<8))
+#define SQLITE_IOERR_ACCESS (SQLITE_IOERR | (13<<8))
+#define SQLITE_IOERR_CHECKRESERVEDLOCK (SQLITE_IOERR | (14<<8))
+#define SQLITE_IOERR_LOCK (SQLITE_IOERR | (15<<8))
+#define SQLITE_IOERR_CLOSE (SQLITE_IOERR | (16<<8))
+#define SQLITE_IOERR_DIR_CLOSE (SQLITE_IOERR | (17<<8))
+#define SQLITE_IOERR_SHMOPEN (SQLITE_IOERR | (18<<8))
+#define SQLITE_IOERR_SHMSIZE (SQLITE_IOERR | (19<<8))
+#define SQLITE_IOERR_SHMLOCK (SQLITE_IOERR | (20<<8))
+#define SQLITE_IOERR_SHMMAP (SQLITE_IOERR | (21<<8))
+#define SQLITE_IOERR_SEEK (SQLITE_IOERR | (22<<8))
+#define SQLITE_IOERR_DELETE_NOENT (SQLITE_IOERR | (23<<8))
+#define SQLITE_LOCKED_SHAREDCACHE (SQLITE_LOCKED | (1<<8))
+#define SQLITE_BUSY_RECOVERY (SQLITE_BUSY | (1<<8))
+#define SQLITE_CANTOPEN_NOTEMPDIR (SQLITE_CANTOPEN | (1<<8))
+#define SQLITE_CANTOPEN_ISDIR (SQLITE_CANTOPEN | (2<<8))
+#define SQLITE_CANTOPEN_FULLPATH (SQLITE_CANTOPEN | (3<<8))
+#define SQLITE_CORRUPT_VTAB (SQLITE_CORRUPT | (1<<8))
+#define SQLITE_READONLY_RECOVERY (SQLITE_READONLY | (1<<8))
+#define SQLITE_READONLY_CANTLOCK (SQLITE_READONLY | (2<<8))
+#define SQLITE_READONLY_ROLLBACK (SQLITE_READONLY | (3<<8))
+#define SQLITE_ABORT_ROLLBACK (SQLITE_ABORT | (2<<8))
+#define SQLITE_CONSTRAINT_CHECK (SQLITE_CONSTRAINT | (1<<8))
+#define SQLITE_CONSTRAINT_COMMITHOOK (SQLITE_CONSTRAINT | (2<<8))
+#define SQLITE_CONSTRAINT_FOREIGNKEY (SQLITE_CONSTRAINT | (3<<8))
+#define SQLITE_CONSTRAINT_FUNCTION (SQLITE_CONSTRAINT | (4<<8))
+#define SQLITE_CONSTRAINT_NOTNULL (SQLITE_CONSTRAINT | (5<<8))
+#define SQLITE_CONSTRAINT_PRIMARYKEY (SQLITE_CONSTRAINT | (6<<8))
+#define SQLITE_CONSTRAINT_TRIGGER (SQLITE_CONSTRAINT | (7<<8))
+#define SQLITE_CONSTRAINT_UNIQUE (SQLITE_CONSTRAINT | (8<<8))
+#define SQLITE_CONSTRAINT_VTAB (SQLITE_CONSTRAINT | (9<<8))
+
+/*
+** CAPI3REF: Flags For File Open Operations
+**
+** These bit values are intended for use in the
+** 3rd parameter to the [sqlite3_open_v2()] interface and
+** in the 4th parameter to the [sqlite3_vfs.xOpen] method.
+*/
+#define SQLITE_OPEN_READONLY 0x00000001 /* Ok for sqlite3_open_v2() */
+#define SQLITE_OPEN_READWRITE 0x00000002 /* Ok for sqlite3_open_v2() */
+#define SQLITE_OPEN_CREATE 0x00000004 /* Ok for sqlite3_open_v2() */
+#define SQLITE_OPEN_DELETEONCLOSE 0x00000008 /* VFS only */
+#define SQLITE_OPEN_EXCLUSIVE 0x00000010 /* VFS only */
+#define SQLITE_OPEN_AUTOPROXY 0x00000020 /* VFS only */
+#define SQLITE_OPEN_URI 0x00000040 /* Ok for sqlite3_open_v2() */
+#define SQLITE_OPEN_MEMORY 0x00000080 /* Ok for sqlite3_open_v2() */
+#define SQLITE_OPEN_MAIN_DB 0x00000100 /* VFS only */
+#define SQLITE_OPEN_TEMP_DB 0x00000200 /* VFS only */
+#define SQLITE_OPEN_TRANSIENT_DB 0x00000400 /* VFS only */
+#define SQLITE_OPEN_MAIN_JOURNAL 0x00000800 /* VFS only */
+#define SQLITE_OPEN_TEMP_JOURNAL 0x00001000 /* VFS only */
+#define SQLITE_OPEN_SUBJOURNAL 0x00002000 /* VFS only */
+#define SQLITE_OPEN_MASTER_JOURNAL 0x00004000 /* VFS only */
+#define SQLITE_OPEN_NOMUTEX 0x00008000 /* Ok for sqlite3_open_v2() */
+#define SQLITE_OPEN_FULLMUTEX 0x00010000 /* Ok for sqlite3_open_v2() */
+#define SQLITE_OPEN_SHAREDCACHE 0x00020000 /* Ok for sqlite3_open_v2() */
+#define SQLITE_OPEN_PRIVATECACHE 0x00040000 /* Ok for sqlite3_open_v2() */
+#define SQLITE_OPEN_WAL 0x00080000 /* VFS only */
+
+/* Reserved: 0x00F00000 */
+
+/*
+** CAPI3REF: Device Characteristics
+**
+** The xDeviceCharacteristics method of the [sqlite3_io_methods]
+** object returns an integer which is a vector of these
+** bit values expressing I/O characteristics of the mass storage
+** device that holds the file that the [sqlite3_io_methods]
+** refers to.
+**
+** The SQLITE_IOCAP_ATOMIC property means that all writes of
+** any size are atomic. The SQLITE_IOCAP_ATOMICnnn values
+** mean that writes of blocks that are nnn bytes in size and
+** are aligned to an address which is an integer multiple of
+** nnn are atomic. The SQLITE_IOCAP_SAFE_APPEND value means
+** that when data is appended to a file, the data is appended
+** first then the size of the file is extended, never the other
+** way around. The SQLITE_IOCAP_SEQUENTIAL property means that
+** information is written to disk in the same order as calls
+** to xWrite(). The SQLITE_IOCAP_POWERSAFE_OVERWRITE property means that
+** after reboot following a crash or power loss, the only bytes in a
+** file that were written at the application level might have changed
+** and that adjacent bytes, even bytes within the same sector are
+** guaranteed to be unchanged.
+*/
+#define SQLITE_IOCAP_ATOMIC 0x00000001
+#define SQLITE_IOCAP_ATOMIC512 0x00000002
+#define SQLITE_IOCAP_ATOMIC1K 0x00000004
+#define SQLITE_IOCAP_ATOMIC2K 0x00000008
+#define SQLITE_IOCAP_ATOMIC4K 0x00000010
+#define SQLITE_IOCAP_ATOMIC8K 0x00000020
+#define SQLITE_IOCAP_ATOMIC16K 0x00000040
+#define SQLITE_IOCAP_ATOMIC32K 0x00000080
+#define SQLITE_IOCAP_ATOMIC64K 0x00000100
+#define SQLITE_IOCAP_SAFE_APPEND 0x00000200
+#define SQLITE_IOCAP_SEQUENTIAL 0x00000400
+#define SQLITE_IOCAP_UNDELETABLE_WHEN_OPEN 0x00000800
+#define SQLITE_IOCAP_POWERSAFE_OVERWRITE 0x00001000
+
+/*
+** CAPI3REF: File Locking Levels
+**
+** SQLite uses one of these integer values as the second
+** argument to calls it makes to the xLock() and xUnlock() methods
+** of an [sqlite3_io_methods] object.
+*/
+#define SQLITE_LOCK_NONE 0
+#define SQLITE_LOCK_SHARED 1
+#define SQLITE_LOCK_RESERVED 2
+#define SQLITE_LOCK_PENDING 3
+#define SQLITE_LOCK_EXCLUSIVE 4
+
+/*
+** CAPI3REF: Synchronization Type Flags
+**
+** When SQLite invokes the xSync() method of an
+** [sqlite3_io_methods] object it uses a combination of
+** these integer values as the second argument.
+**
+** When the SQLITE_SYNC_DATAONLY flag is used, it means that the
+** sync operation only needs to flush data to mass storage. Inode
+** information need not be flushed. If the lower four bits of the flag
+** equal SQLITE_SYNC_NORMAL, that means to use normal fsync() semantics.
+** If the lower four bits equal SQLITE_SYNC_FULL, that means
+** to use Mac OS X style fullsync instead of fsync().
+**
+** Do not confuse the SQLITE_SYNC_NORMAL and SQLITE_SYNC_FULL flags
+** with the [PRAGMA synchronous]=NORMAL and [PRAGMA synchronous]=FULL
+** settings. The [synchronous pragma] determines when calls to the
+** xSync VFS method occur and applies uniformly across all platforms.
+** The SQLITE_SYNC_NORMAL and SQLITE_SYNC_FULL flags determine how
+** energetic or rigorous or forceful the sync operations are and
+** only make a difference on Mac OSX for the default SQLite code.
+** (Third-party VFS implementations might also make the distinction
+** between SQLITE_SYNC_NORMAL and SQLITE_SYNC_FULL, but among the
+** operating systems natively supported by SQLite, only Mac OSX
+** cares about the difference.)
+*/
+#define SQLITE_SYNC_NORMAL 0x00002
+#define SQLITE_SYNC_FULL 0x00003
+#define SQLITE_SYNC_DATAONLY 0x00010
+
+/*
+** CAPI3REF: OS Interface Open File Handle
+**
+** An [sqlite3_file] object represents an open file in the
+** [sqlite3_vfs | OS interface layer]. Individual OS interface
+** implementations will
+** want to subclass this object by appending additional fields
+** for their own use. The pMethods entry is a pointer to an
+** [sqlite3_io_methods] object that defines methods for performing
+** I/O operations on the open file.
+*/
+typedef struct sqlite3_file sqlite3_file;
+struct sqlite3_file {
+ const struct sqlite3_io_methods *pMethods; /* Methods for an open file */
+};
+
+/*
+** CAPI3REF: OS Interface File Virtual Methods Object
+**
+** Every file opened by the [sqlite3_vfs.xOpen] method populates an
+** [sqlite3_file] object (or, more commonly, a subclass of the
+** [sqlite3_file] object) with a pointer to an instance of this object.
+** This object defines the methods used to perform various operations
+** against the open file represented by the [sqlite3_file] object.
+**
+** If the [sqlite3_vfs.xOpen] method sets the sqlite3_file.pMethods element
+** to a non-NULL pointer, then the sqlite3_io_methods.xClose method
+** may be invoked even if the [sqlite3_vfs.xOpen] reported that it failed. The
+** only way to prevent a call to xClose following a failed [sqlite3_vfs.xOpen]
+** is for the [sqlite3_vfs.xOpen] to set the sqlite3_file.pMethods element
+** to NULL.
+**
+** The flags argument to xSync may be one of [SQLITE_SYNC_NORMAL] or
+** [SQLITE_SYNC_FULL]. The first choice is the normal fsync().
+** The second choice is a Mac OS X style fullsync. The [SQLITE_SYNC_DATAONLY]
+** flag may be ORed in to indicate that only the data of the file
+** and not its inode needs to be synced.
+**
+** The integer values to xLock() and xUnlock() are one of
+** <ul>
+** <li> [SQLITE_LOCK_NONE],
+** <li> [SQLITE_LOCK_SHARED],
+** <li> [SQLITE_LOCK_RESERVED],
+** <li> [SQLITE_LOCK_PENDING], or
+** <li> [SQLITE_LOCK_EXCLUSIVE].
+** </ul>
+** xLock() increases the lock. xUnlock() decreases the lock.
+** The xCheckReservedLock() method checks whether any database connection,
+** either in this process or in some other process, is holding a RESERVED,
+** PENDING, or EXCLUSIVE lock on the file. It returns true
+** if such a lock exists and false otherwise.
+**
+** The xFileControl() method is a generic interface that allows custom
+** VFS implementations to directly control an open file using the
+** [sqlite3_file_control()] interface. The second "op" argument is an
+** integer opcode. The third argument is a generic pointer intended to
+** point to a structure that may contain arguments or space in which to
+** write return values. Potential uses for xFileControl() might be
+** functions to enable blocking locks with timeouts, to change the
+** locking strategy (for example to use dot-file locks), to inquire
+** about the status of a lock, or to break stale locks. The SQLite
+** core reserves all opcodes less than 100 for its own use.
+** A [SQLITE_FCNTL_LOCKSTATE | list of opcodes] less than 100 is available.
+** Applications that define a custom xFileControl method should use opcodes
+** greater than 100 to avoid conflicts. VFS implementations should
+** return [SQLITE_NOTFOUND] for file control opcodes that they do not
+** recognize.
+**
+** The xSectorSize() method returns the sector size of the
+** device that underlies the file. The sector size is the
+** minimum write that can be performed without disturbing
+** other bytes in the file. The xDeviceCharacteristics()
+** method returns a bit vector describing behaviors of the
+** underlying device:
+**
+** <ul>
+** <li> [SQLITE_IOCAP_ATOMIC]
+** <li> [SQLITE_IOCAP_ATOMIC512]
+** <li> [SQLITE_IOCAP_ATOMIC1K]
+** <li> [SQLITE_IOCAP_ATOMIC2K]
+** <li> [SQLITE_IOCAP_ATOMIC4K]
+** <li> [SQLITE_IOCAP_ATOMIC8K]
+** <li> [SQLITE_IOCAP_ATOMIC16K]
+** <li> [SQLITE_IOCAP_ATOMIC32K]
+** <li> [SQLITE_IOCAP_ATOMIC64K]
+** <li> [SQLITE_IOCAP_SAFE_APPEND]
+** <li> [SQLITE_IOCAP_SEQUENTIAL]
+** </ul>
+**
+** The SQLITE_IOCAP_ATOMIC property means that all writes of
+** any size are atomic. The SQLITE_IOCAP_ATOMICnnn values
+** mean that writes of blocks that are nnn bytes in size and
+** are aligned to an address which is an integer multiple of
+** nnn are atomic. The SQLITE_IOCAP_SAFE_APPEND value means
+** that when data is appended to a file, the data is appended
+** first then the size of the file is extended, never the other
+** way around. The SQLITE_IOCAP_SEQUENTIAL property means that
+** information is written to disk in the same order as calls
+** to xWrite().
+**
+** If xRead() returns SQLITE_IOERR_SHORT_READ it must also fill
+** in the unread portions of the buffer with zeros. A VFS that
+** fails to zero-fill short reads might seem to work. However,
+** failure to zero-fill short reads will eventually lead to
+** database corruption.
+*/
+typedef struct sqlite3_io_methods sqlite3_io_methods;
+struct sqlite3_io_methods {
+ int iVersion;
+ int (*xClose)(sqlite3_file*);
+ int (*xRead)(sqlite3_file*, void*, int iAmt, sqlite3_int64 iOfst);
+ int (*xWrite)(sqlite3_file*, const void*, int iAmt, sqlite3_int64 iOfst);
+ int (*xTruncate)(sqlite3_file*, sqlite3_int64 size);
+ int (*xSync)(sqlite3_file*, int flags);
+ int (*xFileSize)(sqlite3_file*, sqlite3_int64 *pSize);
+ int (*xLock)(sqlite3_file*, int);
+ int (*xUnlock)(sqlite3_file*, int);
+ int (*xCheckReservedLock)(sqlite3_file*, int *pResOut);
+ int (*xFileControl)(sqlite3_file*, int op, void *pArg);
+ int (*xSectorSize)(sqlite3_file*);
+ int (*xDeviceCharacteristics)(sqlite3_file*);
+ /* Methods above are valid for version 1 */
+ int (*xShmMap)(sqlite3_file*, int iPg, int pgsz, int, void volatile**);
+ int (*xShmLock)(sqlite3_file*, int offset, int n, int flags);
+ void (*xShmBarrier)(sqlite3_file*);
+ int (*xShmUnmap)(sqlite3_file*, int deleteFlag);
+ /* Methods above are valid for version 2 */
+ /* Additional methods may be added in future releases */
+};
+
+/*
+** CAPI3REF: Standard File Control Opcodes
+**
+** These integer constants are opcodes for the xFileControl method
+** of the [sqlite3_io_methods] object and for the [sqlite3_file_control()]
+** interface.
+**
+** The [SQLITE_FCNTL_LOCKSTATE] opcode is used for debugging. This
+** opcode causes the xFileControl method to write the current state of
+** the lock (one of [SQLITE_LOCK_NONE], [SQLITE_LOCK_SHARED],
+** [SQLITE_LOCK_RESERVED], [SQLITE_LOCK_PENDING], or [SQLITE_LOCK_EXCLUSIVE])
+** into an integer that the pArg argument points to. This capability
+** is used during testing and only needs to be supported when SQLITE_TEST
+** is defined.
+** <ul>
+** <li>[[SQLITE_FCNTL_SIZE_HINT]]
+** The [SQLITE_FCNTL_SIZE_HINT] opcode is used by SQLite to give the VFS
+** layer a hint of how large the database file will grow to be during the
+** current transaction. This hint is not guaranteed to be accurate but it
+** is often close. The underlying VFS might choose to preallocate database
+** file space based on this hint in order to help writes to the database
+** file run faster.
+**
+** <li>[[SQLITE_FCNTL_CHUNK_SIZE]]
+** The [SQLITE_FCNTL_CHUNK_SIZE] opcode is used to request that the VFS
+** extends and truncates the database file in chunks of a size specified
+** by the user. The fourth argument to [sqlite3_file_control()] should
+** point to an integer (type int) containing the new chunk-size to use
+** for the nominated database. Allocating database file space in large
+** chunks (say 1MB at a time), may reduce file-system fragmentation and
+** improve performance on some systems.
+**
+** <li>[[SQLITE_FCNTL_FILE_POINTER]]
+** The [SQLITE_FCNTL_FILE_POINTER] opcode is used to obtain a pointer
+** to the [sqlite3_file] object associated with a particular database
+** connection. See the [sqlite3_file_control()] documentation for
+** additional information.
+**
+** <li>[[SQLITE_FCNTL_SYNC_OMITTED]]
+** ^(The [SQLITE_FCNTL_SYNC_OMITTED] opcode is generated internally by
+** SQLite and sent to all VFSes in place of a call to the xSync method
+** when the database connection has [PRAGMA synchronous] set to OFF.)^
+** Some specialized VFSes need this signal in order to operate correctly
+** when [PRAGMA synchronous | PRAGMA synchronous=OFF] is set, but most
+** VFSes do not need this signal and should silently ignore this opcode.
+** Applications should not call [sqlite3_file_control()] with this
+** opcode as doing so may disrupt the operation of the specialized VFSes
+** that do require it.
+**
+** <li>[[SQLITE_FCNTL_WIN32_AV_RETRY]]
+** ^The [SQLITE_FCNTL_WIN32_AV_RETRY] opcode is used to configure automatic
+** retry counts and intervals for certain disk I/O operations for the
+** windows [VFS] in order to provide robustness in the presence of
+** anti-virus programs. By default, the windows VFS will retry file read,
+** file write, and file delete operations up to 10 times, with a delay
+** of 25 milliseconds before the first retry and with the delay increasing
+** by an additional 25 milliseconds with each subsequent retry. This
+** opcode allows these two values (10 retries and 25 milliseconds of delay)
+** to be adjusted. The values are changed for all database connections
+** within the same process. The argument is a pointer to an array of two
+** integers where the first integer i the new retry count and the second
+** integer is the delay. If either integer is negative, then the setting
+** is not changed but instead the prior value of that setting is written
+** into the array entry, allowing the current retry settings to be
+** interrogated. The zDbName parameter is ignored.
+**
+** <li>[[SQLITE_FCNTL_PERSIST_WAL]]
+** ^The [SQLITE_FCNTL_PERSIST_WAL] opcode is used to set or query the
+** persistent [WAL | Write Ahead Log] setting. By default, the auxiliary
+** write ahead log and shared memory files used for transaction control
+** are automatically deleted when the latest connection to the database
+** closes. Setting persistent WAL mode causes those files to persist after
+** close. Persisting the files is useful when other processes that do not
+** have write permission on the directory containing the database file want
+** to read the database file, as the WAL and shared memory files must exist
+** in order for the database to be readable. The fourth parameter to
+** [sqlite3_file_control()] for this opcode should be a pointer to an integer.
+** That integer is 0 to disable persistent WAL mode or 1 to enable persistent
+** WAL mode. If the integer is -1, then it is overwritten with the current
+** WAL persistence setting.
+**
+** <li>[[SQLITE_FCNTL_POWERSAFE_OVERWRITE]]
+** ^The [SQLITE_FCNTL_POWERSAFE_OVERWRITE] opcode is used to set or query the
+** persistent "powersafe-overwrite" or "PSOW" setting. The PSOW setting
+** determines the [SQLITE_IOCAP_POWERSAFE_OVERWRITE] bit of the
+** xDeviceCharacteristics methods. The fourth parameter to
+** [sqlite3_file_control()] for this opcode should be a pointer to an integer.
+** That integer is 0 to disable zero-damage mode or 1 to enable zero-damage
+** mode. If the integer is -1, then it is overwritten with the current
+** zero-damage mode setting.
+**
+** <li>[[SQLITE_FCNTL_OVERWRITE]]
+** ^The [SQLITE_FCNTL_OVERWRITE] opcode is invoked by SQLite after opening
+** a write transaction to indicate that, unless it is rolled back for some
+** reason, the entire database file will be overwritten by the current
+** transaction. This is used by VACUUM operations.
+**
+** <li>[[SQLITE_FCNTL_VFSNAME]]
+** ^The [SQLITE_FCNTL_VFSNAME] opcode can be used to obtain the names of
+** all [VFSes] in the VFS stack. The names are of all VFS shims and the
+** final bottom-level VFS are written into memory obtained from
+** [sqlite3_malloc()] and the result is stored in the char* variable
+** that the fourth parameter of [sqlite3_file_control()] points to.
+** The caller is responsible for freeing the memory when done. As with
+** all file-control actions, there is no guarantee that this will actually
+** do anything. Callers should initialize the char* variable to a NULL
+** pointer in case this file-control is not implemented. This file-control
+** is intended for diagnostic use only.
+**
+** <li>[[SQLITE_FCNTL_PRAGMA]]
+** ^Whenever a [PRAGMA] statement is parsed, an [SQLITE_FCNTL_PRAGMA]
+** file control is sent to the open [sqlite3_file] object corresponding
+** to the database file to which the pragma statement refers. ^The argument
+** to the [SQLITE_FCNTL_PRAGMA] file control is an array of
+** pointers to strings (char**) in which the second element of the array
+** is the name of the pragma and the third element is the argument to the
+** pragma or NULL if the pragma has no argument. ^The handler for an
+** [SQLITE_FCNTL_PRAGMA] file control can optionally make the first element
+** of the char** argument point to a string obtained from [sqlite3_mprintf()]
+** or the equivalent and that string will become the result of the pragma or
+** the error message if the pragma fails. ^If the
+** [SQLITE_FCNTL_PRAGMA] file control returns [SQLITE_NOTFOUND], then normal
+** [PRAGMA] processing continues. ^If the [SQLITE_FCNTL_PRAGMA]
+** file control returns [SQLITE_OK], then the parser assumes that the
+** VFS has handled the PRAGMA itself and the parser generates a no-op
+** prepared statement. ^If the [SQLITE_FCNTL_PRAGMA] file control returns
+** any result code other than [SQLITE_OK] or [SQLITE_NOTFOUND], that means
+** that the VFS encountered an error while handling the [PRAGMA] and the
+** compilation of the PRAGMA fails with an error. ^The [SQLITE_FCNTL_PRAGMA]
+** file control occurs at the beginning of pragma statement analysis and so
+** it is able to override built-in [PRAGMA] statements.
+**
+** <li>[[SQLITE_FCNTL_BUSYHANDLER]]
+** ^This file-control may be invoked by SQLite on the database file handle
+** shortly after it is opened in order to provide a custom VFS with access
+** to the connections busy-handler callback. The argument is of type (void **)
+** - an array of two (void *) values. The first (void *) actually points
+** to a function of type (int (*)(void *)). In order to invoke the connections
+** busy-handler, this function should be invoked with the second (void *) in
+** the array as the only argument. If it returns non-zero, then the operation
+** should be retried. If it returns zero, the custom VFS should abandon the
+** current operation.
+**
+** <li>[[SQLITE_FCNTL_TEMPFILENAME]]
+** ^Application can invoke this file-control to have SQLite generate a
+** temporary filename using the same algorithm that is followed to generate
+** temporary filenames for TEMP tables and other internal uses. The
+** argument should be a char** which will be filled with the filename
+** written into memory obtained from [sqlite3_malloc()]. The caller should
+** invoke [sqlite3_free()] on the result to avoid a memory leak.
+**
+** </ul>
+*/
+#define SQLITE_FCNTL_LOCKSTATE 1
+#define SQLITE_GET_LOCKPROXYFILE 2
+#define SQLITE_SET_LOCKPROXYFILE 3
+#define SQLITE_LAST_ERRNO 4
+#define SQLITE_FCNTL_SIZE_HINT 5
+#define SQLITE_FCNTL_CHUNK_SIZE 6
+#define SQLITE_FCNTL_FILE_POINTER 7
+#define SQLITE_FCNTL_SYNC_OMITTED 8
+#define SQLITE_FCNTL_WIN32_AV_RETRY 9
+#define SQLITE_FCNTL_PERSIST_WAL 10
+#define SQLITE_FCNTL_OVERWRITE 11
+#define SQLITE_FCNTL_VFSNAME 12
+#define SQLITE_FCNTL_POWERSAFE_OVERWRITE 13
+#define SQLITE_FCNTL_PRAGMA 14
+#define SQLITE_FCNTL_BUSYHANDLER 15
+#define SQLITE_FCNTL_TEMPFILENAME 16
+
+/*
+** CAPI3REF: Mutex Handle
+**
+** The mutex module within SQLite defines [sqlite3_mutex] to be an
+** abstract type for a mutex object. The SQLite core never looks
+** at the internal representation of an [sqlite3_mutex]. It only
+** deals with pointers to the [sqlite3_mutex] object.
+**
+** Mutexes are created using [sqlite3_mutex_alloc()].
+*/
+typedef struct sqlite3_mutex sqlite3_mutex;
+
+/*
+** CAPI3REF: OS Interface Object
+**
+** An instance of the sqlite3_vfs object defines the interface between
+** the SQLite core and the underlying operating system. The "vfs"
+** in the name of the object stands for "virtual file system". See
+** the [VFS | VFS documentation] for further information.
+**
+** The value of the iVersion field is initially 1 but may be larger in
+** future versions of SQLite. Additional fields may be appended to this
+** object when the iVersion value is increased. Note that the structure
+** of the sqlite3_vfs object changes in the transaction between
+** SQLite version 3.5.9 and 3.6.0 and yet the iVersion field was not
+** modified.
+**
+** The szOsFile field is the size of the subclassed [sqlite3_file]
+** structure used by this VFS. mxPathname is the maximum length of
+** a pathname in this VFS.
+**
+** Registered sqlite3_vfs objects are kept on a linked list formed by
+** the pNext pointer. The [sqlite3_vfs_register()]
+** and [sqlite3_vfs_unregister()] interfaces manage this list
+** in a thread-safe way. The [sqlite3_vfs_find()] interface
+** searches the list. Neither the application code nor the VFS
+** implementation should use the pNext pointer.
+**
+** The pNext field is the only field in the sqlite3_vfs
+** structure that SQLite will ever modify. SQLite will only access
+** or modify this field while holding a particular static mutex.
+** The application should never modify anything within the sqlite3_vfs
+** object once the object has been registered.
+**
+** The zName field holds the name of the VFS module. The name must
+** be unique across all VFS modules.
+**
+** [[sqlite3_vfs.xOpen]]
+** ^SQLite guarantees that the zFilename parameter to xOpen
+** is either a NULL pointer or string obtained
+** from xFullPathname() with an optional suffix added.
+** ^If a suffix is added to the zFilename parameter, it will
+** consist of a single "-" character followed by no more than
+** 11 alphanumeric and/or "-" characters.
+** ^SQLite further guarantees that
+** the string will be valid and unchanged until xClose() is
+** called. Because of the previous sentence,
+** the [sqlite3_file] can safely store a pointer to the
+** filename if it needs to remember the filename for some reason.
+** If the zFilename parameter to xOpen is a NULL pointer then xOpen
+** must invent its own temporary name for the file. ^Whenever the
+** xFilename parameter is NULL it will also be the case that the
+** flags parameter will include [SQLITE_OPEN_DELETEONCLOSE].
+**
+** The flags argument to xOpen() includes all bits set in
+** the flags argument to [sqlite3_open_v2()]. Or if [sqlite3_open()]
+** or [sqlite3_open16()] is used, then flags includes at least
+** [SQLITE_OPEN_READWRITE] | [SQLITE_OPEN_CREATE].
+** If xOpen() opens a file read-only then it sets *pOutFlags to
+** include [SQLITE_OPEN_READONLY]. Other bits in *pOutFlags may be set.
+**
+** ^(SQLite will also add one of the following flags to the xOpen()
+** call, depending on the object being opened:
+**
+** <ul>
+** <li> [SQLITE_OPEN_MAIN_DB]
+** <li> [SQLITE_OPEN_MAIN_JOURNAL]
+** <li> [SQLITE_OPEN_TEMP_DB]
+** <li> [SQLITE_OPEN_TEMP_JOURNAL]
+** <li> [SQLITE_OPEN_TRANSIENT_DB]
+** <li> [SQLITE_OPEN_SUBJOURNAL]
+** <li> [SQLITE_OPEN_MASTER_JOURNAL]
+** <li> [SQLITE_OPEN_WAL]
+** </ul>)^
+**
+** The file I/O implementation can use the object type flags to
+** change the way it deals with files. For example, an application
+** that does not care about crash recovery or rollback might make
+** the open of a journal file a no-op. Writes to this journal would
+** also be no-ops, and any attempt to read the journal would return
+** SQLITE_IOERR. Or the implementation might recognize that a database
+** file will be doing page-aligned sector reads and writes in a random
+** order and set up its I/O subsystem accordingly.
+**
+** SQLite might also add one of the following flags to the xOpen method:
+**
+** <ul>
+** <li> [SQLITE_OPEN_DELETEONCLOSE]
+** <li> [SQLITE_OPEN_EXCLUSIVE]
+** </ul>
+**
+** The [SQLITE_OPEN_DELETEONCLOSE] flag means the file should be
+** deleted when it is closed. ^The [SQLITE_OPEN_DELETEONCLOSE]
+** will be set for TEMP databases and their journals, transient
+** databases, and subjournals.
+**
+** ^The [SQLITE_OPEN_EXCLUSIVE] flag is always used in conjunction
+** with the [SQLITE_OPEN_CREATE] flag, which are both directly
+** analogous to the O_EXCL and O_CREAT flags of the POSIX open()
+** API. The SQLITE_OPEN_EXCLUSIVE flag, when paired with the
+** SQLITE_OPEN_CREATE, is used to indicate that file should always
+** be created, and that it is an error if it already exists.
+** It is <i>not</i> used to indicate the file should be opened
+** for exclusive access.
+**
+** ^At least szOsFile bytes of memory are allocated by SQLite
+** to hold the [sqlite3_file] structure passed as the third
+** argument to xOpen. The xOpen method does not have to
+** allocate the structure; it should just fill it in. Note that
+** the xOpen method must set the sqlite3_file.pMethods to either
+** a valid [sqlite3_io_methods] object or to NULL. xOpen must do
+** this even if the open fails. SQLite expects that the sqlite3_file.pMethods
+** element will be valid after xOpen returns regardless of the success
+** or failure of the xOpen call.
+**
+** [[sqlite3_vfs.xAccess]]
+** ^The flags argument to xAccess() may be [SQLITE_ACCESS_EXISTS]
+** to test for the existence of a file, or [SQLITE_ACCESS_READWRITE] to
+** test whether a file is readable and writable, or [SQLITE_ACCESS_READ]
+** to test whether a file is at least readable. The file can be a
+** directory.
+**
+** ^SQLite will always allocate at least mxPathname+1 bytes for the
+** output buffer xFullPathname. The exact size of the output buffer
+** is also passed as a parameter to both methods. If the output buffer
+** is not large enough, [SQLITE_CANTOPEN] should be returned. Since this is
+** handled as a fatal error by SQLite, vfs implementations should endeavor
+** to prevent this by setting mxPathname to a sufficiently large value.
+**
+** The xRandomness(), xSleep(), xCurrentTime(), and xCurrentTimeInt64()
+** interfaces are not strictly a part of the filesystem, but they are
+** included in the VFS structure for completeness.
+** The xRandomness() function attempts to return nBytes bytes
+** of good-quality randomness into zOut. The return value is
+** the actual number of bytes of randomness obtained.
+** The xSleep() method causes the calling thread to sleep for at
+** least the number of microseconds given. ^The xCurrentTime()
+** method returns a Julian Day Number for the current date and time as
+** a floating point value.
+** ^The xCurrentTimeInt64() method returns, as an integer, the Julian
+** Day Number multiplied by 86400000 (the number of milliseconds in
+** a 24-hour day).
+** ^SQLite will use the xCurrentTimeInt64() method to get the current
+** date and time if that method is available (if iVersion is 2 or
+** greater and the function pointer is not NULL) and will fall back
+** to xCurrentTime() if xCurrentTimeInt64() is unavailable.
+**
+** ^The xSetSystemCall(), xGetSystemCall(), and xNestSystemCall() interfaces
+** are not used by the SQLite core. These optional interfaces are provided
+** by some VFSes to facilitate testing of the VFS code. By overriding
+** system calls with functions under its control, a test program can
+** simulate faults and error conditions that would otherwise be difficult
+** or impossible to induce. The set of system calls that can be overridden
+** varies from one VFS to another, and from one version of the same VFS to the
+** next. Applications that use these interfaces must be prepared for any
+** or all of these interfaces to be NULL or for their behavior to change
+** from one release to the next. Applications must not attempt to access
+** any of these methods if the iVersion of the VFS is less than 3.
+*/
+typedef struct sqlite3_vfs sqlite3_vfs;
+typedef void (*sqlite3_syscall_ptr)(void);
+struct sqlite3_vfs {
+ int iVersion; /* Structure version number (currently 3) */
+ int szOsFile; /* Size of subclassed sqlite3_file */
+ int mxPathname; /* Maximum file pathname length */
+ sqlite3_vfs *pNext; /* Next registered VFS */
+ const char *zName; /* Name of this virtual file system */
+ void *pAppData; /* Pointer to application-specific data */
+ int (*xOpen)(sqlite3_vfs*, const char *zName, sqlite3_file*,
+ int flags, int *pOutFlags);
+ int (*xDelete)(sqlite3_vfs*, const char *zName, int syncDir);
+ int (*xAccess)(sqlite3_vfs*, const char *zName, int flags, int *pResOut);
+ int (*xFullPathname)(sqlite3_vfs*, const char *zName, int nOut, char *zOut);
+ void *(*xDlOpen)(sqlite3_vfs*, const char *zFilename);
+ void (*xDlError)(sqlite3_vfs*, int nByte, char *zErrMsg);
+ void (*(*xDlSym)(sqlite3_vfs*,void*, const char *zSymbol))(void);
+ void (*xDlClose)(sqlite3_vfs*, void*);
+ int (*xRandomness)(sqlite3_vfs*, int nByte, char *zOut);
+ int (*xSleep)(sqlite3_vfs*, int microseconds);
+ int (*xCurrentTime)(sqlite3_vfs*, double*);
+ int (*xGetLastError)(sqlite3_vfs*, int, char *);
+ /*
+ ** The methods above are in version 1 of the sqlite_vfs object
+ ** definition. Those that follow are added in version 2 or later
+ */
+ int (*xCurrentTimeInt64)(sqlite3_vfs*, sqlite3_int64*);
+ /*
+ ** The methods above are in versions 1 and 2 of the sqlite_vfs object.
+ ** Those below are for version 3 and greater.
+ */
+ int (*xSetSystemCall)(sqlite3_vfs*, const char *zName, sqlite3_syscall_ptr);
+ sqlite3_syscall_ptr (*xGetSystemCall)(sqlite3_vfs*, const char *zName);
+ const char *(*xNextSystemCall)(sqlite3_vfs*, const char *zName);
+ /*
+ ** The methods above are in versions 1 through 3 of the sqlite_vfs object.
+ ** New fields may be appended in figure versions. The iVersion
+ ** value will increment whenever this happens.
+ */
+};
+
+/*
+** CAPI3REF: Flags for the xAccess VFS method
+**
+** These integer constants can be used as the third parameter to
+** the xAccess method of an [sqlite3_vfs] object. They determine
+** what kind of permissions the xAccess method is looking for.
+** With SQLITE_ACCESS_EXISTS, the xAccess method
+** simply checks whether the file exists.
+** With SQLITE_ACCESS_READWRITE, the xAccess method
+** checks whether the named directory is both readable and writable
+** (in other words, if files can be added, removed, and renamed within
+** the directory).
+** The SQLITE_ACCESS_READWRITE constant is currently used only by the
+** [temp_store_directory pragma], though this could change in a future
+** release of SQLite.
+** With SQLITE_ACCESS_READ, the xAccess method
+** checks whether the file is readable. The SQLITE_ACCESS_READ constant is
+** currently unused, though it might be used in a future release of
+** SQLite.
+*/
+#define SQLITE_ACCESS_EXISTS 0
+#define SQLITE_ACCESS_READWRITE 1 /* Used by PRAGMA temp_store_directory */
+#define SQLITE_ACCESS_READ 2 /* Unused */
+
+/*
+** CAPI3REF: Flags for the xShmLock VFS method
+**
+** These integer constants define the various locking operations
+** allowed by the xShmLock method of [sqlite3_io_methods]. The
+** following are the only legal combinations of flags to the
+** xShmLock method:
+**
+** <ul>
+** <li> SQLITE_SHM_LOCK | SQLITE_SHM_SHARED
+** <li> SQLITE_SHM_LOCK | SQLITE_SHM_EXCLUSIVE
+** <li> SQLITE_SHM_UNLOCK | SQLITE_SHM_SHARED
+** <li> SQLITE_SHM_UNLOCK | SQLITE_SHM_EXCLUSIVE
+** </ul>
+**
+** When unlocking, the same SHARED or EXCLUSIVE flag must be supplied as
+** was given no the corresponding lock.
+**
+** The xShmLock method can transition between unlocked and SHARED or
+** between unlocked and EXCLUSIVE. It cannot transition between SHARED
+** and EXCLUSIVE.
+*/
+#define SQLITE_SHM_UNLOCK 1
+#define SQLITE_SHM_LOCK 2
+#define SQLITE_SHM_SHARED 4
+#define SQLITE_SHM_EXCLUSIVE 8
+
+/*
+** CAPI3REF: Maximum xShmLock index
+**
+** The xShmLock method on [sqlite3_io_methods] may use values
+** between 0 and this upper bound as its "offset" argument.
+** The SQLite core will never attempt to acquire or release a
+** lock outside of this range
+*/
+#define SQLITE_SHM_NLOCK 8
+
+
+/*
+** CAPI3REF: Initialize The SQLite Library
+**
+** ^The sqlite3_initialize() routine initializes the
+** SQLite library. ^The sqlite3_shutdown() routine
+** deallocates any resources that were allocated by sqlite3_initialize().
+** These routines are designed to aid in process initialization and
+** shutdown on embedded systems. Workstation applications using
+** SQLite normally do not need to invoke either of these routines.
+**
+** A call to sqlite3_initialize() is an "effective" call if it is
+** the first time sqlite3_initialize() is invoked during the lifetime of
+** the process, or if it is the first time sqlite3_initialize() is invoked
+** following a call to sqlite3_shutdown(). ^(Only an effective call
+** of sqlite3_initialize() does any initialization. All other calls
+** are harmless no-ops.)^
+**
+** A call to sqlite3_shutdown() is an "effective" call if it is the first
+** call to sqlite3_shutdown() since the last sqlite3_initialize(). ^(Only
+** an effective call to sqlite3_shutdown() does any deinitialization.
+** All other valid calls to sqlite3_shutdown() are harmless no-ops.)^
+**
+** The sqlite3_initialize() interface is threadsafe, but sqlite3_shutdown()
+** is not. The sqlite3_shutdown() interface must only be called from a
+** single thread. All open [database connections] must be closed and all
+** other SQLite resources must be deallocated prior to invoking
+** sqlite3_shutdown().
+**
+** Among other things, ^sqlite3_initialize() will invoke
+** sqlite3_os_init(). Similarly, ^sqlite3_shutdown()
+** will invoke sqlite3_os_end().
+**
+** ^The sqlite3_initialize() routine returns [SQLITE_OK] on success.
+** ^If for some reason, sqlite3_initialize() is unable to initialize
+** the library (perhaps it is unable to allocate a needed resource such
+** as a mutex) it returns an [error code] other than [SQLITE_OK].
+**
+** ^The sqlite3_initialize() routine is called internally by many other
+** SQLite interfaces so that an application usually does not need to
+** invoke sqlite3_initialize() directly. For example, [sqlite3_open()]
+** calls sqlite3_initialize() so the SQLite library will be automatically
+** initialized when [sqlite3_open()] is called if it has not be initialized
+** already. ^However, if SQLite is compiled with the [SQLITE_OMIT_AUTOINIT]
+** compile-time option, then the automatic calls to sqlite3_initialize()
+** are omitted and the application must call sqlite3_initialize() directly
+** prior to using any other SQLite interface. For maximum portability,
+** it is recommended that applications always invoke sqlite3_initialize()
+** directly prior to using any other SQLite interface. Future releases
+** of SQLite may require this. In other words, the behavior exhibited
+** when SQLite is compiled with [SQLITE_OMIT_AUTOINIT] might become the
+** default behavior in some future release of SQLite.
+**
+** The sqlite3_os_init() routine does operating-system specific
+** initialization of the SQLite library. The sqlite3_os_end()
+** routine undoes the effect of sqlite3_os_init(). Typical tasks
+** performed by these routines include allocation or deallocation
+** of static resources, initialization of global variables,
+** setting up a default [sqlite3_vfs] module, or setting up
+** a default configuration using [sqlite3_config()].
+**
+** The application should never invoke either sqlite3_os_init()
+** or sqlite3_os_end() directly. The application should only invoke
+** sqlite3_initialize() and sqlite3_shutdown(). The sqlite3_os_init()
+** interface is called automatically by sqlite3_initialize() and
+** sqlite3_os_end() is called by sqlite3_shutdown(). Appropriate
+** implementations for sqlite3_os_init() and sqlite3_os_end()
+** are built into SQLite when it is compiled for Unix, Windows, or OS/2.
+** When [custom builds | built for other platforms]
+** (using the [SQLITE_OS_OTHER=1] compile-time
+** option) the application must supply a suitable implementation for
+** sqlite3_os_init() and sqlite3_os_end(). An application-supplied
+** implementation of sqlite3_os_init() or sqlite3_os_end()
+** must return [SQLITE_OK] on success and some other [error code] upon
+** failure.
+*/
+SQLITE_API int sqlite3_initialize(void);
+SQLITE_API int sqlite3_shutdown(void);
+SQLITE_API int sqlite3_os_init(void);
+SQLITE_API int sqlite3_os_end(void);
+
+/*
+** CAPI3REF: Configuring The SQLite Library
+**
+** The sqlite3_config() interface is used to make global configuration
+** changes to SQLite in order to tune SQLite to the specific needs of
+** the application. The default configuration is recommended for most
+** applications and so this routine is usually not necessary. It is
+** provided to support rare applications with unusual needs.
+**
+** The sqlite3_config() interface is not threadsafe. The application
+** must insure that no other SQLite interfaces are invoked by other
+** threads while sqlite3_config() is running. Furthermore, sqlite3_config()
+** may only be invoked prior to library initialization using
+** [sqlite3_initialize()] or after shutdown by [sqlite3_shutdown()].
+** ^If sqlite3_config() is called after [sqlite3_initialize()] and before
+** [sqlite3_shutdown()] then it will return SQLITE_MISUSE.
+** Note, however, that ^sqlite3_config() can be called as part of the
+** implementation of an application-defined [sqlite3_os_init()].
+**
+** The first argument to sqlite3_config() is an integer
+** [configuration option] that determines
+** what property of SQLite is to be configured. Subsequent arguments
+** vary depending on the [configuration option]
+** in the first argument.
+**
+** ^When a configuration option is set, sqlite3_config() returns [SQLITE_OK].
+** ^If the option is unknown or SQLite is unable to set the option
+** then this routine returns a non-zero [error code].
+*/
+SQLITE_API int sqlite3_config(int, ...);
+
+/*
+** CAPI3REF: Configure database connections
+**
+** The sqlite3_db_config() interface is used to make configuration
+** changes to a [database connection]. The interface is similar to
+** [sqlite3_config()] except that the changes apply to a single
+** [database connection] (specified in the first argument).
+**
+** The second argument to sqlite3_db_config(D,V,...) is the
+** [SQLITE_DBCONFIG_LOOKASIDE | configuration verb] - an integer code
+** that indicates what aspect of the [database connection] is being configured.
+** Subsequent arguments vary depending on the configuration verb.
+**
+** ^Calls to sqlite3_db_config() return SQLITE_OK if and only if
+** the call is considered successful.
+*/
+SQLITE_API int sqlite3_db_config(sqlite3*, int op, ...);
+
+/*
+** CAPI3REF: Memory Allocation Routines
+**
+** An instance of this object defines the interface between SQLite
+** and low-level memory allocation routines.
+**
+** This object is used in only one place in the SQLite interface.
+** A pointer to an instance of this object is the argument to
+** [sqlite3_config()] when the configuration option is
+** [SQLITE_CONFIG_MALLOC] or [SQLITE_CONFIG_GETMALLOC].
+** By creating an instance of this object
+** and passing it to [sqlite3_config]([SQLITE_CONFIG_MALLOC])
+** during configuration, an application can specify an alternative
+** memory allocation subsystem for SQLite to use for all of its
+** dynamic memory needs.
+**
+** Note that SQLite comes with several [built-in memory allocators]
+** that are perfectly adequate for the overwhelming majority of applications
+** and that this object is only useful to a tiny minority of applications
+** with specialized memory allocation requirements. This object is
+** also used during testing of SQLite in order to specify an alternative
+** memory allocator that simulates memory out-of-memory conditions in
+** order to verify that SQLite recovers gracefully from such
+** conditions.
+**
+** The xMalloc, xRealloc, and xFree methods must work like the
+** malloc(), realloc() and free() functions from the standard C library.
+** ^SQLite guarantees that the second argument to
+** xRealloc is always a value returned by a prior call to xRoundup.
+**
+** xSize should return the allocated size of a memory allocation
+** previously obtained from xMalloc or xRealloc. The allocated size
+** is always at least as big as the requested size but may be larger.
+**
+** The xRoundup method returns what would be the allocated size of
+** a memory allocation given a particular requested size. Most memory
+** allocators round up memory allocations at least to the next multiple
+** of 8. Some allocators round up to a larger multiple or to a power of 2.
+** Every memory allocation request coming in through [sqlite3_malloc()]
+** or [sqlite3_realloc()] first calls xRoundup. If xRoundup returns 0,
+** that causes the corresponding memory allocation to fail.
+**
+** The xInit method initializes the memory allocator. (For example,
+** it might allocate any require mutexes or initialize internal data
+** structures. The xShutdown method is invoked (indirectly) by
+** [sqlite3_shutdown()] and should deallocate any resources acquired
+** by xInit. The pAppData pointer is used as the only parameter to
+** xInit and xShutdown.
+**
+** SQLite holds the [SQLITE_MUTEX_STATIC_MASTER] mutex when it invokes
+** the xInit method, so the xInit method need not be threadsafe. The
+** xShutdown method is only called from [sqlite3_shutdown()] so it does
+** not need to be threadsafe either. For all other methods, SQLite
+** holds the [SQLITE_MUTEX_STATIC_MEM] mutex as long as the
+** [SQLITE_CONFIG_MEMSTATUS] configuration option is turned on (which
+** it is by default) and so the methods are automatically serialized.
+** However, if [SQLITE_CONFIG_MEMSTATUS] is disabled, then the other
+** methods must be threadsafe or else make their own arrangements for
+** serialization.
+**
+** SQLite will never invoke xInit() more than once without an intervening
+** call to xShutdown().
+*/
+typedef struct sqlite3_mem_methods sqlite3_mem_methods;
+struct sqlite3_mem_methods {
+ void *(*xMalloc)(int); /* Memory allocation function */
+ void (*xFree)(void*); /* Free a prior allocation */
+ void *(*xRealloc)(void*,int); /* Resize an allocation */
+ int (*xSize)(void*); /* Return the size of an allocation */
+ int (*xRoundup)(int); /* Round up request size to allocation size */
+ int (*xInit)(void*); /* Initialize the memory allocator */
+ void (*xShutdown)(void*); /* Deinitialize the memory allocator */
+ void *pAppData; /* Argument to xInit() and xShutdown() */
+};
+
+/*
+** CAPI3REF: Configuration Options
+** KEYWORDS: {configuration option}
+**
+** These constants are the available integer configuration options that
+** can be passed as the first argument to the [sqlite3_config()] interface.
+**
+** New configuration options may be added in future releases of SQLite.
+** Existing configuration options might be discontinued. Applications
+** should check the return code from [sqlite3_config()] to make sure that
+** the call worked. The [sqlite3_config()] interface will return a
+** non-zero [error code] if a discontinued or unsupported configuration option
+** is invoked.
+**
+** <dl>
+** [[SQLITE_CONFIG_SINGLETHREAD]] <dt>SQLITE_CONFIG_SINGLETHREAD</dt>
+** <dd>There are no arguments to this option. ^This option sets the
+** [threading mode] to Single-thread. In other words, it disables
+** all mutexing and puts SQLite into a mode where it can only be used
+** by a single thread. ^If SQLite is compiled with
+** the [SQLITE_THREADSAFE | SQLITE_THREADSAFE=0] compile-time option then
+** it is not possible to change the [threading mode] from its default
+** value of Single-thread and so [sqlite3_config()] will return
+** [SQLITE_ERROR] if called with the SQLITE_CONFIG_SINGLETHREAD
+** configuration option.</dd>
+**
+** [[SQLITE_CONFIG_MULTITHREAD]] <dt>SQLITE_CONFIG_MULTITHREAD</dt>
+** <dd>There are no arguments to this option. ^This option sets the
+** [threading mode] to Multi-thread. In other words, it disables
+** mutexing on [database connection] and [prepared statement] objects.
+** The application is responsible for serializing access to
+** [database connections] and [prepared statements]. But other mutexes
+** are enabled so that SQLite will be safe to use in a multi-threaded
+** environment as long as no two threads attempt to use the same
+** [database connection] at the same time. ^If SQLite is compiled with
+** the [SQLITE_THREADSAFE | SQLITE_THREADSAFE=0] compile-time option then
+** it is not possible to set the Multi-thread [threading mode] and
+** [sqlite3_config()] will return [SQLITE_ERROR] if called with the
+** SQLITE_CONFIG_MULTITHREAD configuration option.</dd>
+**
+** [[SQLITE_CONFIG_SERIALIZED]] <dt>SQLITE_CONFIG_SERIALIZED</dt>
+** <dd>There are no arguments to this option. ^This option sets the
+** [threading mode] to Serialized. In other words, this option enables
+** all mutexes including the recursive
+** mutexes on [database connection] and [prepared statement] objects.
+** In this mode (which is the default when SQLite is compiled with
+** [SQLITE_THREADSAFE=1]) the SQLite library will itself serialize access
+** to [database connections] and [prepared statements] so that the
+** application is free to use the same [database connection] or the
+** same [prepared statement] in different threads at the same time.
+** ^If SQLite is compiled with
+** the [SQLITE_THREADSAFE | SQLITE_THREADSAFE=0] compile-time option then
+** it is not possible to set the Serialized [threading mode] and
+** [sqlite3_config()] will return [SQLITE_ERROR] if called with the
+** SQLITE_CONFIG_SERIALIZED configuration option.</dd>
+**
+** [[SQLITE_CONFIG_MALLOC]] <dt>SQLITE_CONFIG_MALLOC</dt>
+** <dd> ^(This option takes a single argument which is a pointer to an
+** instance of the [sqlite3_mem_methods] structure. The argument specifies
+** alternative low-level memory allocation routines to be used in place of
+** the memory allocation routines built into SQLite.)^ ^SQLite makes
+** its own private copy of the content of the [sqlite3_mem_methods] structure
+** before the [sqlite3_config()] call returns.</dd>
+**
+** [[SQLITE_CONFIG_GETMALLOC]] <dt>SQLITE_CONFIG_GETMALLOC</dt>
+** <dd> ^(This option takes a single argument which is a pointer to an
+** instance of the [sqlite3_mem_methods] structure. The [sqlite3_mem_methods]
+** structure is filled with the currently defined memory allocation routines.)^
+** This option can be used to overload the default memory allocation
+** routines with a wrapper that simulations memory allocation failure or
+** tracks memory usage, for example. </dd>
+**
+** [[SQLITE_CONFIG_MEMSTATUS]] <dt>SQLITE_CONFIG_MEMSTATUS</dt>
+** <dd> ^This option takes single argument of type int, interpreted as a
+** boolean, which enables or disables the collection of memory allocation
+** statistics. ^(When memory allocation statistics are disabled, the
+** following SQLite interfaces become non-operational:
+** <ul>
+** <li> [sqlite3_memory_used()]
+** <li> [sqlite3_memory_highwater()]
+** <li> [sqlite3_soft_heap_limit64()]
+** <li> [sqlite3_status()]
+** </ul>)^
+** ^Memory allocation statistics are enabled by default unless SQLite is
+** compiled with [SQLITE_DEFAULT_MEMSTATUS]=0 in which case memory
+** allocation statistics are disabled by default.
+** </dd>
+**
+** [[SQLITE_CONFIG_SCRATCH]] <dt>SQLITE_CONFIG_SCRATCH</dt>
+** <dd> ^This option specifies a static memory buffer that SQLite can use for
+** scratch memory. There are three arguments: A pointer an 8-byte
+** aligned memory buffer from which the scratch allocations will be
+** drawn, the size of each scratch allocation (sz),
+** and the maximum number of scratch allocations (N). The sz
+** argument must be a multiple of 16.
+** The first argument must be a pointer to an 8-byte aligned buffer
+** of at least sz*N bytes of memory.
+** ^SQLite will use no more than two scratch buffers per thread. So
+** N should be set to twice the expected maximum number of threads.
+** ^SQLite will never require a scratch buffer that is more than 6
+** times the database page size. ^If SQLite needs needs additional
+** scratch memory beyond what is provided by this configuration option, then
+** [sqlite3_malloc()] will be used to obtain the memory needed.</dd>
+**
+** [[SQLITE_CONFIG_PAGECACHE]] <dt>SQLITE_CONFIG_PAGECACHE</dt>
+** <dd> ^This option specifies a static memory buffer that SQLite can use for
+** the database page cache with the default page cache implementation.
+** This configuration should not be used if an application-define page
+** cache implementation is loaded using the SQLITE_CONFIG_PCACHE2 option.
+** There are three arguments to this option: A pointer to 8-byte aligned
+** memory, the size of each page buffer (sz), and the number of pages (N).
+** The sz argument should be the size of the largest database page
+** (a power of two between 512 and 32768) plus a little extra for each
+** page header. ^The page header size is 20 to 40 bytes depending on
+** the host architecture. ^It is harmless, apart from the wasted memory,
+** to make sz a little too large. The first
+** argument should point to an allocation of at least sz*N bytes of memory.
+** ^SQLite will use the memory provided by the first argument to satisfy its
+** memory needs for the first N pages that it adds to cache. ^If additional
+** page cache memory is needed beyond what is provided by this option, then
+** SQLite goes to [sqlite3_malloc()] for the additional storage space.
+** The pointer in the first argument must
+** be aligned to an 8-byte boundary or subsequent behavior of SQLite
+** will be undefined.</dd>
+**
+** [[SQLITE_CONFIG_HEAP]] <dt>SQLITE_CONFIG_HEAP</dt>
+** <dd> ^This option specifies a static memory buffer that SQLite will use
+** for all of its dynamic memory allocation needs beyond those provided
+** for by [SQLITE_CONFIG_SCRATCH] and [SQLITE_CONFIG_PAGECACHE].
+** There are three arguments: An 8-byte aligned pointer to the memory,
+** the number of bytes in the memory buffer, and the minimum allocation size.
+** ^If the first pointer (the memory pointer) is NULL, then SQLite reverts
+** to using its default memory allocator (the system malloc() implementation),
+** undoing any prior invocation of [SQLITE_CONFIG_MALLOC]. ^If the
+** memory pointer is not NULL and either [SQLITE_ENABLE_MEMSYS3] or
+** [SQLITE_ENABLE_MEMSYS5] are defined, then the alternative memory
+** allocator is engaged to handle all of SQLites memory allocation needs.
+** The first pointer (the memory pointer) must be aligned to an 8-byte
+** boundary or subsequent behavior of SQLite will be undefined.
+** The minimum allocation size is capped at 2**12. Reasonable values
+** for the minimum allocation size are 2**5 through 2**8.</dd>
+**
+** [[SQLITE_CONFIG_MUTEX]] <dt>SQLITE_CONFIG_MUTEX</dt>
+** <dd> ^(This option takes a single argument which is a pointer to an
+** instance of the [sqlite3_mutex_methods] structure. The argument specifies
+** alternative low-level mutex routines to be used in place
+** the mutex routines built into SQLite.)^ ^SQLite makes a copy of the
+** content of the [sqlite3_mutex_methods] structure before the call to
+** [sqlite3_config()] returns. ^If SQLite is compiled with
+** the [SQLITE_THREADSAFE | SQLITE_THREADSAFE=0] compile-time option then
+** the entire mutexing subsystem is omitted from the build and hence calls to
+** [sqlite3_config()] with the SQLITE_CONFIG_MUTEX configuration option will
+** return [SQLITE_ERROR].</dd>
+**
+** [[SQLITE_CONFIG_GETMUTEX]] <dt>SQLITE_CONFIG_GETMUTEX</dt>
+** <dd> ^(This option takes a single argument which is a pointer to an
+** instance of the [sqlite3_mutex_methods] structure. The
+** [sqlite3_mutex_methods]
+** structure is filled with the currently defined mutex routines.)^
+** This option can be used to overload the default mutex allocation
+** routines with a wrapper used to track mutex usage for performance
+** profiling or testing, for example. ^If SQLite is compiled with
+** the [SQLITE_THREADSAFE | SQLITE_THREADSAFE=0] compile-time option then
+** the entire mutexing subsystem is omitted from the build and hence calls to
+** [sqlite3_config()] with the SQLITE_CONFIG_GETMUTEX configuration option will
+** return [SQLITE_ERROR].</dd>
+**
+** [[SQLITE_CONFIG_LOOKASIDE]] <dt>SQLITE_CONFIG_LOOKASIDE</dt>
+** <dd> ^(This option takes two arguments that determine the default
+** memory allocation for the lookaside memory allocator on each
+** [database connection]. The first argument is the
+** size of each lookaside buffer slot and the second is the number of
+** slots allocated to each database connection.)^ ^(This option sets the
+** <i>default</i> lookaside size. The [SQLITE_DBCONFIG_LOOKASIDE]
+** verb to [sqlite3_db_config()] can be used to change the lookaside
+** configuration on individual connections.)^ </dd>
+**
+** [[SQLITE_CONFIG_PCACHE2]] <dt>SQLITE_CONFIG_PCACHE2</dt>
+** <dd> ^(This option takes a single argument which is a pointer to
+** an [sqlite3_pcache_methods2] object. This object specifies the interface
+** to a custom page cache implementation.)^ ^SQLite makes a copy of the
+** object and uses it for page cache memory allocations.</dd>
+**
+** [[SQLITE_CONFIG_GETPCACHE2]] <dt>SQLITE_CONFIG_GETPCACHE2</dt>
+** <dd> ^(This option takes a single argument which is a pointer to an
+** [sqlite3_pcache_methods2] object. SQLite copies of the current
+** page cache implementation into that object.)^ </dd>
+**
+** [[SQLITE_CONFIG_LOG]] <dt>SQLITE_CONFIG_LOG</dt>
+** <dd> ^The SQLITE_CONFIG_LOG option takes two arguments: a pointer to a
+** function with a call signature of void(*)(void*,int,const char*),
+** and a pointer to void. ^If the function pointer is not NULL, it is
+** invoked by [sqlite3_log()] to process each logging event. ^If the
+** function pointer is NULL, the [sqlite3_log()] interface becomes a no-op.
+** ^The void pointer that is the second argument to SQLITE_CONFIG_LOG is
+** passed through as the first parameter to the application-defined logger
+** function whenever that function is invoked. ^The second parameter to
+** the logger function is a copy of the first parameter to the corresponding
+** [sqlite3_log()] call and is intended to be a [result code] or an
+** [extended result code]. ^The third parameter passed to the logger is
+** log message after formatting via [sqlite3_snprintf()].
+** The SQLite logging interface is not reentrant; the logger function
+** supplied by the application must not invoke any SQLite interface.
+** In a multi-threaded application, the application-defined logger
+** function must be threadsafe. </dd>
+**
+** [[SQLITE_CONFIG_URI]] <dt>SQLITE_CONFIG_URI
+** <dd> This option takes a single argument of type int. If non-zero, then
+** URI handling is globally enabled. If the parameter is zero, then URI handling
+** is globally disabled. If URI handling is globally enabled, all filenames
+** passed to [sqlite3_open()], [sqlite3_open_v2()], [sqlite3_open16()] or
+** specified as part of [ATTACH] commands are interpreted as URIs, regardless
+** of whether or not the [SQLITE_OPEN_URI] flag is set when the database
+** connection is opened. If it is globally disabled, filenames are
+** only interpreted as URIs if the SQLITE_OPEN_URI flag is set when the
+** database connection is opened. By default, URI handling is globally
+** disabled. The default value may be changed by compiling with the
+** [SQLITE_USE_URI] symbol defined.
+**
+** [[SQLITE_CONFIG_COVERING_INDEX_SCAN]] <dt>SQLITE_CONFIG_COVERING_INDEX_SCAN
+** <dd> This option takes a single integer argument which is interpreted as
+** a boolean in order to enable or disable the use of covering indices for
+** full table scans in the query optimizer. The default setting is determined
+** by the [SQLITE_ALLOW_COVERING_INDEX_SCAN] compile-time option, or is "on"
+** if that compile-time option is omitted.
+** The ability to disable the use of covering indices for full table scans
+** is because some incorrectly coded legacy applications might malfunction
+** malfunction when the optimization is enabled. Providing the ability to
+** disable the optimization allows the older, buggy application code to work
+** without change even with newer versions of SQLite.
+**
+** [[SQLITE_CONFIG_PCACHE]] [[SQLITE_CONFIG_GETPCACHE]]
+** <dt>SQLITE_CONFIG_PCACHE and SQLITE_CONFIG_GETPCACHE
+** <dd> These options are obsolete and should not be used by new code.
+** They are retained for backwards compatibility but are now no-ops.
+** </dl>
+**
+** [[SQLITE_CONFIG_SQLLOG]]
+** <dt>SQLITE_CONFIG_SQLLOG
+** <dd>This option is only available if sqlite is compiled with the
+** SQLITE_ENABLE_SQLLOG pre-processor macro defined. The first argument should
+** be a pointer to a function of type void(*)(void*,sqlite3*,const char*, int).
+** The second should be of type (void*). The callback is invoked by the library
+** in three separate circumstances, identified by the value passed as the
+** fourth parameter. If the fourth parameter is 0, then the database connection
+** passed as the second argument has just been opened. The third argument
+** points to a buffer containing the name of the main database file. If the
+** fourth parameter is 1, then the SQL statement that the third parameter
+** points to has just been executed. Or, if the fourth parameter is 2, then
+** the connection being passed as the second parameter is being closed. The
+** third parameter is passed NULL In this case.
+** </dl>
+*/
+#define SQLITE_CONFIG_SINGLETHREAD 1 /* nil */
+#define SQLITE_CONFIG_MULTITHREAD 2 /* nil */
+#define SQLITE_CONFIG_SERIALIZED 3 /* nil */
+#define SQLITE_CONFIG_MALLOC 4 /* sqlite3_mem_methods* */
+#define SQLITE_CONFIG_GETMALLOC 5 /* sqlite3_mem_methods* */
+#define SQLITE_CONFIG_SCRATCH 6 /* void*, int sz, int N */
+#define SQLITE_CONFIG_PAGECACHE 7 /* void*, int sz, int N */
+#define SQLITE_CONFIG_HEAP 8 /* void*, int nByte, int min */
+#define SQLITE_CONFIG_MEMSTATUS 9 /* boolean */
+#define SQLITE_CONFIG_MUTEX 10 /* sqlite3_mutex_methods* */
+#define SQLITE_CONFIG_GETMUTEX 11 /* sqlite3_mutex_methods* */
+/* previously SQLITE_CONFIG_CHUNKALLOC 12 which is now unused. */
+#define SQLITE_CONFIG_LOOKASIDE 13 /* int int */
+#define SQLITE_CONFIG_PCACHE 14 /* no-op */
+#define SQLITE_CONFIG_GETPCACHE 15 /* no-op */
+#define SQLITE_CONFIG_LOG 16 /* xFunc, void* */
+#define SQLITE_CONFIG_URI 17 /* int */
+#define SQLITE_CONFIG_PCACHE2 18 /* sqlite3_pcache_methods2* */
+#define SQLITE_CONFIG_GETPCACHE2 19 /* sqlite3_pcache_methods2* */
+#define SQLITE_CONFIG_COVERING_INDEX_SCAN 20 /* int */
+#define SQLITE_CONFIG_SQLLOG 21 /* xSqllog, void* */
+
+/*
+** CAPI3REF: Database Connection Configuration Options
+**
+** These constants are the available integer configuration options that
+** can be passed as the second argument to the [sqlite3_db_config()] interface.
+**
+** New configuration options may be added in future releases of SQLite.
+** Existing configuration options might be discontinued. Applications
+** should check the return code from [sqlite3_db_config()] to make sure that
+** the call worked. ^The [sqlite3_db_config()] interface will return a
+** non-zero [error code] if a discontinued or unsupported configuration option
+** is invoked.
+**
+** <dl>
+** <dt>SQLITE_DBCONFIG_LOOKASIDE</dt>
+** <dd> ^This option takes three additional arguments that determine the
+** [lookaside memory allocator] configuration for the [database connection].
+** ^The first argument (the third parameter to [sqlite3_db_config()] is a
+** pointer to a memory buffer to use for lookaside memory.
+** ^The first argument after the SQLITE_DBCONFIG_LOOKASIDE verb
+** may be NULL in which case SQLite will allocate the
+** lookaside buffer itself using [sqlite3_malloc()]. ^The second argument is the
+** size of each lookaside buffer slot. ^The third argument is the number of
+** slots. The size of the buffer in the first argument must be greater than
+** or equal to the product of the second and third arguments. The buffer
+** must be aligned to an 8-byte boundary. ^If the second argument to
+** SQLITE_DBCONFIG_LOOKASIDE is not a multiple of 8, it is internally
+** rounded down to the next smaller multiple of 8. ^(The lookaside memory
+** configuration for a database connection can only be changed when that
+** connection is not currently using lookaside memory, or in other words
+** when the "current value" returned by
+** [sqlite3_db_status](D,[SQLITE_CONFIG_LOOKASIDE],...) is zero.
+** Any attempt to change the lookaside memory configuration when lookaside
+** memory is in use leaves the configuration unchanged and returns
+** [SQLITE_BUSY].)^</dd>
+**
+** <dt>SQLITE_DBCONFIG_ENABLE_FKEY</dt>
+** <dd> ^This option is used to enable or disable the enforcement of
+** [foreign key constraints]. There should be two additional arguments.
+** The first argument is an integer which is 0 to disable FK enforcement,
+** positive to enable FK enforcement or negative to leave FK enforcement
+** unchanged. The second parameter is a pointer to an integer into which
+** is written 0 or 1 to indicate whether FK enforcement is off or on
+** following this call. The second parameter may be a NULL pointer, in
+** which case the FK enforcement setting is not reported back. </dd>
+**
+** <dt>SQLITE_DBCONFIG_ENABLE_TRIGGER</dt>
+** <dd> ^This option is used to enable or disable [CREATE TRIGGER | triggers].
+** There should be two additional arguments.
+** The first argument is an integer which is 0 to disable triggers,
+** positive to enable triggers or negative to leave the setting unchanged.
+** The second parameter is a pointer to an integer into which
+** is written 0 or 1 to indicate whether triggers are disabled or enabled
+** following this call. The second parameter may be a NULL pointer, in
+** which case the trigger setting is not reported back. </dd>
+**
+** </dl>
+*/
+#define SQLITE_DBCONFIG_LOOKASIDE 1001 /* void* int int */
+#define SQLITE_DBCONFIG_ENABLE_FKEY 1002 /* int int* */
+#define SQLITE_DBCONFIG_ENABLE_TRIGGER 1003 /* int int* */
+
+
+/*
+** CAPI3REF: Enable Or Disable Extended Result Codes
+**
+** ^The sqlite3_extended_result_codes() routine enables or disables the
+** [extended result codes] feature of SQLite. ^The extended result
+** codes are disabled by default for historical compatibility.
+*/
+SQLITE_API int sqlite3_extended_result_codes(sqlite3*, int onoff);
+
+/*
+** CAPI3REF: Last Insert Rowid
+**
+** ^Each entry in an SQLite table has a unique 64-bit signed
+** integer key called the [ROWID | "rowid"]. ^The rowid is always available
+** as an undeclared column named ROWID, OID, or _ROWID_ as long as those
+** names are not also used by explicitly declared columns. ^If
+** the table has a column of type [INTEGER PRIMARY KEY] then that column
+** is another alias for the rowid.
+**
+** ^This routine returns the [rowid] of the most recent
+** successful [INSERT] into the database from the [database connection]
+** in the first argument. ^As of SQLite version 3.7.7, this routines
+** records the last insert rowid of both ordinary tables and [virtual tables].
+** ^If no successful [INSERT]s
+** have ever occurred on that database connection, zero is returned.
+**
+** ^(If an [INSERT] occurs within a trigger or within a [virtual table]
+** method, then this routine will return the [rowid] of the inserted
+** row as long as the trigger or virtual table method is running.
+** But once the trigger or virtual table method ends, the value returned
+** by this routine reverts to what it was before the trigger or virtual
+** table method began.)^
+**
+** ^An [INSERT] that fails due to a constraint violation is not a
+** successful [INSERT] and does not change the value returned by this
+** routine. ^Thus INSERT OR FAIL, INSERT OR IGNORE, INSERT OR ROLLBACK,
+** and INSERT OR ABORT make no changes to the return value of this
+** routine when their insertion fails. ^(When INSERT OR REPLACE
+** encounters a constraint violation, it does not fail. The
+** INSERT continues to completion after deleting rows that caused
+** the constraint problem so INSERT OR REPLACE will always change
+** the return value of this interface.)^
+**
+** ^For the purposes of this routine, an [INSERT] is considered to
+** be successful even if it is subsequently rolled back.
+**
+** This function is accessible to SQL statements via the
+** [last_insert_rowid() SQL function].
+**
+** If a separate thread performs a new [INSERT] on the same
+** database connection while the [sqlite3_last_insert_rowid()]
+** function is running and thus changes the last insert [rowid],
+** then the value returned by [sqlite3_last_insert_rowid()] is
+** unpredictable and might not equal either the old or the new
+** last insert [rowid].
+*/
+SQLITE_API sqlite3_int64 sqlite3_last_insert_rowid(sqlite3*);
+
+/*
+** CAPI3REF: Count The Number Of Rows Modified
+**
+** ^This function returns the number of database rows that were changed
+** or inserted or deleted by the most recently completed SQL statement
+** on the [database connection] specified by the first parameter.
+** ^(Only changes that are directly specified by the [INSERT], [UPDATE],
+** or [DELETE] statement are counted. Auxiliary changes caused by
+** triggers or [foreign key actions] are not counted.)^ Use the
+** [sqlite3_total_changes()] function to find the total number of changes
+** including changes caused by triggers and foreign key actions.
+**
+** ^Changes to a view that are simulated by an [INSTEAD OF trigger]
+** are not counted. Only real table changes are counted.
+**
+** ^(A "row change" is a change to a single row of a single table
+** caused by an INSERT, DELETE, or UPDATE statement. Rows that
+** are changed as side effects of [REPLACE] constraint resolution,
+** rollback, ABORT processing, [DROP TABLE], or by any other
+** mechanisms do not count as direct row changes.)^
+**
+** A "trigger context" is a scope of execution that begins and
+** ends with the script of a [CREATE TRIGGER | trigger].
+** Most SQL statements are
+** evaluated outside of any trigger. This is the "top level"
+** trigger context. If a trigger fires from the top level, a
+** new trigger context is entered for the duration of that one
+** trigger. Subtriggers create subcontexts for their duration.
+**
+** ^Calling [sqlite3_exec()] or [sqlite3_step()] recursively does
+** not create a new trigger context.
+**
+** ^This function returns the number of direct row changes in the
+** most recent INSERT, UPDATE, or DELETE statement within the same
+** trigger context.
+**
+** ^Thus, when called from the top level, this function returns the
+** number of changes in the most recent INSERT, UPDATE, or DELETE
+** that also occurred at the top level. ^(Within the body of a trigger,
+** the sqlite3_changes() interface can be called to find the number of
+** changes in the most recently completed INSERT, UPDATE, or DELETE
+** statement within the body of the same trigger.
+** However, the number returned does not include changes
+** caused by subtriggers since those have their own context.)^
+**
+** See also the [sqlite3_total_changes()] interface, the
+** [count_changes pragma], and the [changes() SQL function].
+**
+** If a separate thread makes changes on the same database connection
+** while [sqlite3_changes()] is running then the value returned
+** is unpredictable and not meaningful.
+*/
+SQLITE_API int sqlite3_changes(sqlite3*);
+
+/*
+** CAPI3REF: Total Number Of Rows Modified
+**
+** ^This function returns the number of row changes caused by [INSERT],
+** [UPDATE] or [DELETE] statements since the [database connection] was opened.
+** ^(The count returned by sqlite3_total_changes() includes all changes
+** from all [CREATE TRIGGER | trigger] contexts and changes made by
+** [foreign key actions]. However,
+** the count does not include changes used to implement [REPLACE] constraints,
+** do rollbacks or ABORT processing, or [DROP TABLE] processing. The
+** count does not include rows of views that fire an [INSTEAD OF trigger],
+** though if the INSTEAD OF trigger makes changes of its own, those changes
+** are counted.)^
+** ^The sqlite3_total_changes() function counts the changes as soon as
+** the statement that makes them is completed (when the statement handle
+** is passed to [sqlite3_reset()] or [sqlite3_finalize()]).
+**
+** See also the [sqlite3_changes()] interface, the
+** [count_changes pragma], and the [total_changes() SQL function].
+**
+** If a separate thread makes changes on the same database connection
+** while [sqlite3_total_changes()] is running then the value
+** returned is unpredictable and not meaningful.
+*/
+SQLITE_API int sqlite3_total_changes(sqlite3*);
+
+/*
+** CAPI3REF: Interrupt A Long-Running Query
+**
+** ^This function causes any pending database operation to abort and
+** return at its earliest opportunity. This routine is typically
+** called in response to a user action such as pressing "Cancel"
+** or Ctrl-C where the user wants a long query operation to halt
+** immediately.
+**
+** ^It is safe to call this routine from a thread different from the
+** thread that is currently running the database operation. But it
+** is not safe to call this routine with a [database connection] that
+** is closed or might close before sqlite3_interrupt() returns.
+**
+** ^If an SQL operation is very nearly finished at the time when
+** sqlite3_interrupt() is called, then it might not have an opportunity
+** to be interrupted and might continue to completion.
+**
+** ^An SQL operation that is interrupted will return [SQLITE_INTERRUPT].
+** ^If the interrupted SQL operation is an INSERT, UPDATE, or DELETE
+** that is inside an explicit transaction, then the entire transaction
+** will be rolled back automatically.
+**
+** ^The sqlite3_interrupt(D) call is in effect until all currently running
+** SQL statements on [database connection] D complete. ^Any new SQL statements
+** that are started after the sqlite3_interrupt() call and before the
+** running statements reaches zero are interrupted as if they had been
+** running prior to the sqlite3_interrupt() call. ^New SQL statements
+** that are started after the running statement count reaches zero are
+** not effected by the sqlite3_interrupt().
+** ^A call to sqlite3_interrupt(D) that occurs when there are no running
+** SQL statements is a no-op and has no effect on SQL statements
+** that are started after the sqlite3_interrupt() call returns.
+**
+** If the database connection closes while [sqlite3_interrupt()]
+** is running then bad things will likely happen.
+*/
+SQLITE_API void sqlite3_interrupt(sqlite3*);
+
+/*
+** CAPI3REF: Determine If An SQL Statement Is Complete
+**
+** These routines are useful during command-line input to determine if the
+** currently entered text seems to form a complete SQL statement or
+** if additional input is needed before sending the text into
+** SQLite for parsing. ^These routines return 1 if the input string
+** appears to be a complete SQL statement. ^A statement is judged to be
+** complete if it ends with a semicolon token and is not a prefix of a
+** well-formed CREATE TRIGGER statement. ^Semicolons that are embedded within
+** string literals or quoted identifier names or comments are not
+** independent tokens (they are part of the token in which they are
+** embedded) and thus do not count as a statement terminator. ^Whitespace
+** and comments that follow the final semicolon are ignored.
+**
+** ^These routines return 0 if the statement is incomplete. ^If a
+** memory allocation fails, then SQLITE_NOMEM is returned.
+**
+** ^These routines do not parse the SQL statements thus
+** will not detect syntactically incorrect SQL.
+**
+** ^(If SQLite has not been initialized using [sqlite3_initialize()] prior
+** to invoking sqlite3_complete16() then sqlite3_initialize() is invoked
+** automatically by sqlite3_complete16(). If that initialization fails,
+** then the return value from sqlite3_complete16() will be non-zero
+** regardless of whether or not the input SQL is complete.)^
+**
+** The input to [sqlite3_complete()] must be a zero-terminated
+** UTF-8 string.
+**
+** The input to [sqlite3_complete16()] must be a zero-terminated
+** UTF-16 string in native byte order.
+*/
+SQLITE_API int sqlite3_complete(const char *sql);
+SQLITE_API int sqlite3_complete16(const void *sql);
+
+/*
+** CAPI3REF: Register A Callback To Handle SQLITE_BUSY Errors
+**
+** ^This routine sets a callback function that might be invoked whenever
+** an attempt is made to open a database table that another thread
+** or process has locked.
+**
+** ^If the busy callback is NULL, then [SQLITE_BUSY] or [SQLITE_IOERR_BLOCKED]
+** is returned immediately upon encountering the lock. ^If the busy callback
+** is not NULL, then the callback might be invoked with two arguments.
+**
+** ^The first argument to the busy handler is a copy of the void* pointer which
+** is the third argument to sqlite3_busy_handler(). ^The second argument to
+** the busy handler callback is the number of times that the busy handler has
+** been invoked for this locking event. ^If the
+** busy callback returns 0, then no additional attempts are made to
+** access the database and [SQLITE_BUSY] or [SQLITE_IOERR_BLOCKED] is returned.
+** ^If the callback returns non-zero, then another attempt
+** is made to open the database for reading and the cycle repeats.
+**
+** The presence of a busy handler does not guarantee that it will be invoked
+** when there is lock contention. ^If SQLite determines that invoking the busy
+** handler could result in a deadlock, it will go ahead and return [SQLITE_BUSY]
+** or [SQLITE_IOERR_BLOCKED] instead of invoking the busy handler.
+** Consider a scenario where one process is holding a read lock that
+** it is trying to promote to a reserved lock and
+** a second process is holding a reserved lock that it is trying
+** to promote to an exclusive lock. The first process cannot proceed
+** because it is blocked by the second and the second process cannot
+** proceed because it is blocked by the first. If both processes
+** invoke the busy handlers, neither will make any progress. Therefore,
+** SQLite returns [SQLITE_BUSY] for the first process, hoping that this
+** will induce the first process to release its read lock and allow
+** the second process to proceed.
+**
+** ^The default busy callback is NULL.
+**
+** ^The [SQLITE_BUSY] error is converted to [SQLITE_IOERR_BLOCKED]
+** when SQLite is in the middle of a large transaction where all the
+** changes will not fit into the in-memory cache. SQLite will
+** already hold a RESERVED lock on the database file, but it needs
+** to promote this lock to EXCLUSIVE so that it can spill cache
+** pages into the database file without harm to concurrent
+** readers. ^If it is unable to promote the lock, then the in-memory
+** cache will be left in an inconsistent state and so the error
+** code is promoted from the relatively benign [SQLITE_BUSY] to
+** the more severe [SQLITE_IOERR_BLOCKED]. ^This error code promotion
+** forces an automatic rollback of the changes. See the
+** <a href="/cvstrac/wiki?p=CorruptionFollowingBusyError">
+** CorruptionFollowingBusyError</a> wiki page for a discussion of why
+** this is important.
+**
+** ^(There can only be a single busy handler defined for each
+** [database connection]. Setting a new busy handler clears any
+** previously set handler.)^ ^Note that calling [sqlite3_busy_timeout()]
+** will also set or clear the busy handler.
+**
+** The busy callback should not take any actions which modify the
+** database connection that invoked the busy handler. Any such actions
+** result in undefined behavior.
+**
+** A busy handler must not close the database connection
+** or [prepared statement] that invoked the busy handler.
+*/
+SQLITE_API int sqlite3_busy_handler(sqlite3*, int(*)(void*,int), void*);
+
+/*
+** CAPI3REF: Set A Busy Timeout
+**
+** ^This routine sets a [sqlite3_busy_handler | busy handler] that sleeps
+** for a specified amount of time when a table is locked. ^The handler
+** will sleep multiple times until at least "ms" milliseconds of sleeping
+** have accumulated. ^After at least "ms" milliseconds of sleeping,
+** the handler returns 0 which causes [sqlite3_step()] to return
+** [SQLITE_BUSY] or [SQLITE_IOERR_BLOCKED].
+**
+** ^Calling this routine with an argument less than or equal to zero
+** turns off all busy handlers.
+**
+** ^(There can only be a single busy handler for a particular
+** [database connection] any any given moment. If another busy handler
+** was defined (using [sqlite3_busy_handler()]) prior to calling
+** this routine, that other busy handler is cleared.)^
+*/
+SQLITE_API int sqlite3_busy_timeout(sqlite3*, int ms);
+
+/*
+** CAPI3REF: Convenience Routines For Running Queries
+**
+** This is a legacy interface that is preserved for backwards compatibility.
+** Use of this interface is not recommended.
+**
+** Definition: A <b>result table</b> is memory data structure created by the
+** [sqlite3_get_table()] interface. A result table records the
+** complete query results from one or more queries.
+**
+** The table conceptually has a number of rows and columns. But
+** these numbers are not part of the result table itself. These
+** numbers are obtained separately. Let N be the number of rows
+** and M be the number of columns.
+**
+** A result table is an array of pointers to zero-terminated UTF-8 strings.
+** There are (N+1)*M elements in the array. The first M pointers point
+** to zero-terminated strings that contain the names of the columns.
+** The remaining entries all point to query results. NULL values result
+** in NULL pointers. All other values are in their UTF-8 zero-terminated
+** string representation as returned by [sqlite3_column_text()].
+**
+** A result table might consist of one or more memory allocations.
+** It is not safe to pass a result table directly to [sqlite3_free()].
+** A result table should be deallocated using [sqlite3_free_table()].
+**
+** ^(As an example of the result table format, suppose a query result
+** is as follows:
+**
+** <blockquote><pre>
+** Name | Age
+** -----------------------
+** Alice | 43
+** Bob | 28
+** Cindy | 21
+** </pre></blockquote>
+**
+** There are two column (M==2) and three rows (N==3). Thus the
+** result table has 8 entries. Suppose the result table is stored
+** in an array names azResult. Then azResult holds this content:
+**
+** <blockquote><pre>
+** azResult&#91;0] = "Name";
+** azResult&#91;1] = "Age";
+** azResult&#91;2] = "Alice";
+** azResult&#91;3] = "43";
+** azResult&#91;4] = "Bob";
+** azResult&#91;5] = "28";
+** azResult&#91;6] = "Cindy";
+** azResult&#91;7] = "21";
+** </pre></blockquote>)^
+**
+** ^The sqlite3_get_table() function evaluates one or more
+** semicolon-separated SQL statements in the zero-terminated UTF-8
+** string of its 2nd parameter and returns a result table to the
+** pointer given in its 3rd parameter.
+**
+** After the application has finished with the result from sqlite3_get_table(),
+** it must pass the result table pointer to sqlite3_free_table() in order to
+** release the memory that was malloced. Because of the way the
+** [sqlite3_malloc()] happens within sqlite3_get_table(), the calling
+** function must not try to call [sqlite3_free()] directly. Only
+** [sqlite3_free_table()] is able to release the memory properly and safely.
+**
+** The sqlite3_get_table() interface is implemented as a wrapper around
+** [sqlite3_exec()]. The sqlite3_get_table() routine does not have access
+** to any internal data structures of SQLite. It uses only the public
+** interface defined here. As a consequence, errors that occur in the
+** wrapper layer outside of the internal [sqlite3_exec()] call are not
+** reflected in subsequent calls to [sqlite3_errcode()] or
+** [sqlite3_errmsg()].
+*/
+SQLITE_API int sqlite3_get_table(
+ sqlite3 *db, /* An open database */
+ const char *zSql, /* SQL to be evaluated */
+ char ***pazResult, /* Results of the query */
+ int *pnRow, /* Number of result rows written here */
+ int *pnColumn, /* Number of result columns written here */
+ char **pzErrmsg /* Error msg written here */
+);
+SQLITE_API void sqlite3_free_table(char **result);
+
+/*
+** CAPI3REF: Formatted String Printing Functions
+**
+** These routines are work-alikes of the "printf()" family of functions
+** from the standard C library.
+**
+** ^The sqlite3_mprintf() and sqlite3_vmprintf() routines write their
+** results into memory obtained from [sqlite3_malloc()].
+** The strings returned by these two routines should be
+** released by [sqlite3_free()]. ^Both routines return a
+** NULL pointer if [sqlite3_malloc()] is unable to allocate enough
+** memory to hold the resulting string.
+**
+** ^(The sqlite3_snprintf() routine is similar to "snprintf()" from
+** the standard C library. The result is written into the
+** buffer supplied as the second parameter whose size is given by
+** the first parameter. Note that the order of the
+** first two parameters is reversed from snprintf().)^ This is an
+** historical accident that cannot be fixed without breaking
+** backwards compatibility. ^(Note also that sqlite3_snprintf()
+** returns a pointer to its buffer instead of the number of
+** characters actually written into the buffer.)^ We admit that
+** the number of characters written would be a more useful return
+** value but we cannot change the implementation of sqlite3_snprintf()
+** now without breaking compatibility.
+**
+** ^As long as the buffer size is greater than zero, sqlite3_snprintf()
+** guarantees that the buffer is always zero-terminated. ^The first
+** parameter "n" is the total size of the buffer, including space for
+** the zero terminator. So the longest string that can be completely
+** written will be n-1 characters.
+**
+** ^The sqlite3_vsnprintf() routine is a varargs version of sqlite3_snprintf().
+**
+** These routines all implement some additional formatting
+** options that are useful for constructing SQL statements.
+** All of the usual printf() formatting options apply. In addition, there
+** is are "%q", "%Q", and "%z" options.
+**
+** ^(The %q option works like %s in that it substitutes a nul-terminated
+** string from the argument list. But %q also doubles every '\'' character.
+** %q is designed for use inside a string literal.)^ By doubling each '\''
+** character it escapes that character and allows it to be inserted into
+** the string.
+**
+** For example, assume the string variable zText contains text as follows:
+**
+** <blockquote><pre>
+** char *zText = "It's a happy day!";
+** </pre></blockquote>
+**
+** One can use this text in an SQL statement as follows:
+**
+** <blockquote><pre>
+** char *zSQL = sqlite3_mprintf("INSERT INTO table VALUES('%q')", zText);
+** sqlite3_exec(db, zSQL, 0, 0, 0);
+** sqlite3_free(zSQL);
+** </pre></blockquote>
+**
+** Because the %q format string is used, the '\'' character in zText
+** is escaped and the SQL generated is as follows:
+**
+** <blockquote><pre>
+** INSERT INTO table1 VALUES('It''s a happy day!')
+** </pre></blockquote>
+**
+** This is correct. Had we used %s instead of %q, the generated SQL
+** would have looked like this:
+**
+** <blockquote><pre>
+** INSERT INTO table1 VALUES('It's a happy day!');
+** </pre></blockquote>
+**
+** This second example is an SQL syntax error. As a general rule you should
+** always use %q instead of %s when inserting text into a string literal.
+**
+** ^(The %Q option works like %q except it also adds single quotes around
+** the outside of the total string. Additionally, if the parameter in the
+** argument list is a NULL pointer, %Q substitutes the text "NULL" (without
+** single quotes).)^ So, for example, one could say:
+**
+** <blockquote><pre>
+** char *zSQL = sqlite3_mprintf("INSERT INTO table VALUES(%Q)", zText);
+** sqlite3_exec(db, zSQL, 0, 0, 0);
+** sqlite3_free(zSQL);
+** </pre></blockquote>
+**
+** The code above will render a correct SQL statement in the zSQL
+** variable even if the zText variable is a NULL pointer.
+**
+** ^(The "%z" formatting option works like "%s" but with the
+** addition that after the string has been read and copied into
+** the result, [sqlite3_free()] is called on the input string.)^
+*/
+SQLITE_API char *sqlite3_mprintf(const char*,...);
+SQLITE_API char *sqlite3_vmprintf(const char*, va_list);
+SQLITE_API char *sqlite3_snprintf(int,char*,const char*, ...);
+SQLITE_API char *sqlite3_vsnprintf(int,char*,const char*, va_list);
+
+/*
+** CAPI3REF: Memory Allocation Subsystem
+**
+** The SQLite core uses these three routines for all of its own
+** internal memory allocation needs. "Core" in the previous sentence
+** does not include operating-system specific VFS implementation. The
+** Windows VFS uses native malloc() and free() for some operations.
+**
+** ^The sqlite3_malloc() routine returns a pointer to a block
+** of memory at least N bytes in length, where N is the parameter.
+** ^If sqlite3_malloc() is unable to obtain sufficient free
+** memory, it returns a NULL pointer. ^If the parameter N to
+** sqlite3_malloc() is zero or negative then sqlite3_malloc() returns
+** a NULL pointer.
+**
+** ^Calling sqlite3_free() with a pointer previously returned
+** by sqlite3_malloc() or sqlite3_realloc() releases that memory so
+** that it might be reused. ^The sqlite3_free() routine is
+** a no-op if is called with a NULL pointer. Passing a NULL pointer
+** to sqlite3_free() is harmless. After being freed, memory
+** should neither be read nor written. Even reading previously freed
+** memory might result in a segmentation fault or other severe error.
+** Memory corruption, a segmentation fault, or other severe error
+** might result if sqlite3_free() is called with a non-NULL pointer that
+** was not obtained from sqlite3_malloc() or sqlite3_realloc().
+**
+** ^(The sqlite3_realloc() interface attempts to resize a
+** prior memory allocation to be at least N bytes, where N is the
+** second parameter. The memory allocation to be resized is the first
+** parameter.)^ ^ If the first parameter to sqlite3_realloc()
+** is a NULL pointer then its behavior is identical to calling
+** sqlite3_malloc(N) where N is the second parameter to sqlite3_realloc().
+** ^If the second parameter to sqlite3_realloc() is zero or
+** negative then the behavior is exactly the same as calling
+** sqlite3_free(P) where P is the first parameter to sqlite3_realloc().
+** ^sqlite3_realloc() returns a pointer to a memory allocation
+** of at least N bytes in size or NULL if sufficient memory is unavailable.
+** ^If M is the size of the prior allocation, then min(N,M) bytes
+** of the prior allocation are copied into the beginning of buffer returned
+** by sqlite3_realloc() and the prior allocation is freed.
+** ^If sqlite3_realloc() returns NULL, then the prior allocation
+** is not freed.
+**
+** ^The memory returned by sqlite3_malloc() and sqlite3_realloc()
+** is always aligned to at least an 8 byte boundary, or to a
+** 4 byte boundary if the [SQLITE_4_BYTE_ALIGNED_MALLOC] compile-time
+** option is used.
+**
+** In SQLite version 3.5.0 and 3.5.1, it was possible to define
+** the SQLITE_OMIT_MEMORY_ALLOCATION which would cause the built-in
+** implementation of these routines to be omitted. That capability
+** is no longer provided. Only built-in memory allocators can be used.
+**
+** Prior to SQLite version 3.7.10, the Windows OS interface layer called
+** the system malloc() and free() directly when converting
+** filenames between the UTF-8 encoding used by SQLite
+** and whatever filename encoding is used by the particular Windows
+** installation. Memory allocation errors were detected, but
+** they were reported back as [SQLITE_CANTOPEN] or
+** [SQLITE_IOERR] rather than [SQLITE_NOMEM].
+**
+** The pointer arguments to [sqlite3_free()] and [sqlite3_realloc()]
+** must be either NULL or else pointers obtained from a prior
+** invocation of [sqlite3_malloc()] or [sqlite3_realloc()] that have
+** not yet been released.
+**
+** The application must not read or write any part of
+** a block of memory after it has been released using
+** [sqlite3_free()] or [sqlite3_realloc()].
+*/
+SQLITE_API void *sqlite3_malloc(int);
+SQLITE_API void *sqlite3_realloc(void*, int);
+SQLITE_API void sqlite3_free(void*);
+
+/*
+** CAPI3REF: Memory Allocator Statistics
+**
+** SQLite provides these two interfaces for reporting on the status
+** of the [sqlite3_malloc()], [sqlite3_free()], and [sqlite3_realloc()]
+** routines, which form the built-in memory allocation subsystem.
+**
+** ^The [sqlite3_memory_used()] routine returns the number of bytes
+** of memory currently outstanding (malloced but not freed).
+** ^The [sqlite3_memory_highwater()] routine returns the maximum
+** value of [sqlite3_memory_used()] since the high-water mark
+** was last reset. ^The values returned by [sqlite3_memory_used()] and
+** [sqlite3_memory_highwater()] include any overhead
+** added by SQLite in its implementation of [sqlite3_malloc()],
+** but not overhead added by the any underlying system library
+** routines that [sqlite3_malloc()] may call.
+**
+** ^The memory high-water mark is reset to the current value of
+** [sqlite3_memory_used()] if and only if the parameter to
+** [sqlite3_memory_highwater()] is true. ^The value returned
+** by [sqlite3_memory_highwater(1)] is the high-water mark
+** prior to the reset.
+*/
+SQLITE_API sqlite3_int64 sqlite3_memory_used(void);
+SQLITE_API sqlite3_int64 sqlite3_memory_highwater(int resetFlag);
+
+/*
+** CAPI3REF: Pseudo-Random Number Generator
+**
+** SQLite contains a high-quality pseudo-random number generator (PRNG) used to
+** select random [ROWID | ROWIDs] when inserting new records into a table that
+** already uses the largest possible [ROWID]. The PRNG is also used for
+** the build-in random() and randomblob() SQL functions. This interface allows
+** applications to access the same PRNG for other purposes.
+**
+** ^A call to this routine stores N bytes of randomness into buffer P.
+**
+** ^The first time this routine is invoked (either internally or by
+** the application) the PRNG is seeded using randomness obtained
+** from the xRandomness method of the default [sqlite3_vfs] object.
+** ^On all subsequent invocations, the pseudo-randomness is generated
+** internally and without recourse to the [sqlite3_vfs] xRandomness
+** method.
+*/
+SQLITE_API void sqlite3_randomness(int N, void *P);
+
+/*
+** CAPI3REF: Compile-Time Authorization Callbacks
+**
+** ^This routine registers an authorizer callback with a particular
+** [database connection], supplied in the first argument.
+** ^The authorizer callback is invoked as SQL statements are being compiled
+** by [sqlite3_prepare()] or its variants [sqlite3_prepare_v2()],
+** [sqlite3_prepare16()] and [sqlite3_prepare16_v2()]. ^At various
+** points during the compilation process, as logic is being created
+** to perform various actions, the authorizer callback is invoked to
+** see if those actions are allowed. ^The authorizer callback should
+** return [SQLITE_OK] to allow the action, [SQLITE_IGNORE] to disallow the
+** specific action but allow the SQL statement to continue to be
+** compiled, or [SQLITE_DENY] to cause the entire SQL statement to be
+** rejected with an error. ^If the authorizer callback returns
+** any value other than [SQLITE_IGNORE], [SQLITE_OK], or [SQLITE_DENY]
+** then the [sqlite3_prepare_v2()] or equivalent call that triggered
+** the authorizer will fail with an error message.
+**
+** When the callback returns [SQLITE_OK], that means the operation
+** requested is ok. ^When the callback returns [SQLITE_DENY], the
+** [sqlite3_prepare_v2()] or equivalent call that triggered the
+** authorizer will fail with an error message explaining that
+** access is denied.
+**
+** ^The first parameter to the authorizer callback is a copy of the third
+** parameter to the sqlite3_set_authorizer() interface. ^The second parameter
+** to the callback is an integer [SQLITE_COPY | action code] that specifies
+** the particular action to be authorized. ^The third through sixth parameters
+** to the callback are zero-terminated strings that contain additional
+** details about the action to be authorized.
+**
+** ^If the action code is [SQLITE_READ]
+** and the callback returns [SQLITE_IGNORE] then the
+** [prepared statement] statement is constructed to substitute
+** a NULL value in place of the table column that would have
+** been read if [SQLITE_OK] had been returned. The [SQLITE_IGNORE]
+** return can be used to deny an untrusted user access to individual
+** columns of a table.
+** ^If the action code is [SQLITE_DELETE] and the callback returns
+** [SQLITE_IGNORE] then the [DELETE] operation proceeds but the
+** [truncate optimization] is disabled and all rows are deleted individually.
+**
+** An authorizer is used when [sqlite3_prepare | preparing]
+** SQL statements from an untrusted source, to ensure that the SQL statements
+** do not try to access data they are not allowed to see, or that they do not
+** try to execute malicious statements that damage the database. For
+** example, an application may allow a user to enter arbitrary
+** SQL queries for evaluation by a database. But the application does
+** not want the user to be able to make arbitrary changes to the
+** database. An authorizer could then be put in place while the
+** user-entered SQL is being [sqlite3_prepare | prepared] that
+** disallows everything except [SELECT] statements.
+**
+** Applications that need to process SQL from untrusted sources
+** might also consider lowering resource limits using [sqlite3_limit()]
+** and limiting database size using the [max_page_count] [PRAGMA]
+** in addition to using an authorizer.
+**
+** ^(Only a single authorizer can be in place on a database connection
+** at a time. Each call to sqlite3_set_authorizer overrides the
+** previous call.)^ ^Disable the authorizer by installing a NULL callback.
+** The authorizer is disabled by default.
+**
+** The authorizer callback must not do anything that will modify
+** the database connection that invoked the authorizer callback.
+** Note that [sqlite3_prepare_v2()] and [sqlite3_step()] both modify their
+** database connections for the meaning of "modify" in this paragraph.
+**
+** ^When [sqlite3_prepare_v2()] is used to prepare a statement, the
+** statement might be re-prepared during [sqlite3_step()] due to a
+** schema change. Hence, the application should ensure that the
+** correct authorizer callback remains in place during the [sqlite3_step()].
+**
+** ^Note that the authorizer callback is invoked only during
+** [sqlite3_prepare()] or its variants. Authorization is not
+** performed during statement evaluation in [sqlite3_step()], unless
+** as stated in the previous paragraph, sqlite3_step() invokes
+** sqlite3_prepare_v2() to reprepare a statement after a schema change.
+*/
+SQLITE_API int sqlite3_set_authorizer(
+ sqlite3*,
+ int (*xAuth)(void*,int,const char*,const char*,const char*,const char*),
+ void *pUserData
+);
+
+/*
+** CAPI3REF: Authorizer Return Codes
+**
+** The [sqlite3_set_authorizer | authorizer callback function] must
+** return either [SQLITE_OK] or one of these two constants in order
+** to signal SQLite whether or not the action is permitted. See the
+** [sqlite3_set_authorizer | authorizer documentation] for additional
+** information.
+**
+** Note that SQLITE_IGNORE is also used as a [SQLITE_ROLLBACK | return code]
+** from the [sqlite3_vtab_on_conflict()] interface.
+*/
+#define SQLITE_DENY 1 /* Abort the SQL statement with an error */
+#define SQLITE_IGNORE 2 /* Don't allow access, but don't generate an error */
+
+/*
+** CAPI3REF: Authorizer Action Codes
+**
+** The [sqlite3_set_authorizer()] interface registers a callback function
+** that is invoked to authorize certain SQL statement actions. The
+** second parameter to the callback is an integer code that specifies
+** what action is being authorized. These are the integer action codes that
+** the authorizer callback may be passed.
+**
+** These action code values signify what kind of operation is to be
+** authorized. The 3rd and 4th parameters to the authorization
+** callback function will be parameters or NULL depending on which of these
+** codes is used as the second parameter. ^(The 5th parameter to the
+** authorizer callback is the name of the database ("main", "temp",
+** etc.) if applicable.)^ ^The 6th parameter to the authorizer callback
+** is the name of the inner-most trigger or view that is responsible for
+** the access attempt or NULL if this access attempt is directly from
+** top-level SQL code.
+*/
+/******************************************* 3rd ************ 4th ***********/
+#define SQLITE_CREATE_INDEX 1 /* Index Name Table Name */
+#define SQLITE_CREATE_TABLE 2 /* Table Name NULL */
+#define SQLITE_CREATE_TEMP_INDEX 3 /* Index Name Table Name */
+#define SQLITE_CREATE_TEMP_TABLE 4 /* Table Name NULL */
+#define SQLITE_CREATE_TEMP_TRIGGER 5 /* Trigger Name Table Name */
+#define SQLITE_CREATE_TEMP_VIEW 6 /* View Name NULL */
+#define SQLITE_CREATE_TRIGGER 7 /* Trigger Name Table Name */
+#define SQLITE_CREATE_VIEW 8 /* View Name NULL */
+#define SQLITE_DELETE 9 /* Table Name NULL */
+#define SQLITE_DROP_INDEX 10 /* Index Name Table Name */
+#define SQLITE_DROP_TABLE 11 /* Table Name NULL */
+#define SQLITE_DROP_TEMP_INDEX 12 /* Index Name Table Name */
+#define SQLITE_DROP_TEMP_TABLE 13 /* Table Name NULL */
+#define SQLITE_DROP_TEMP_TRIGGER 14 /* Trigger Name Table Name */
+#define SQLITE_DROP_TEMP_VIEW 15 /* View Name NULL */
+#define SQLITE_DROP_TRIGGER 16 /* Trigger Name Table Name */
+#define SQLITE_DROP_VIEW 17 /* View Name NULL */
+#define SQLITE_INSERT 18 /* Table Name NULL */
+#define SQLITE_PRAGMA 19 /* Pragma Name 1st arg or NULL */
+#define SQLITE_READ 20 /* Table Name Column Name */
+#define SQLITE_SELECT 21 /* NULL NULL */
+#define SQLITE_TRANSACTION 22 /* Operation NULL */
+#define SQLITE_UPDATE 23 /* Table Name Column Name */
+#define SQLITE_ATTACH 24 /* Filename NULL */
+#define SQLITE_DETACH 25 /* Database Name NULL */
+#define SQLITE_ALTER_TABLE 26 /* Database Name Table Name */
+#define SQLITE_REINDEX 27 /* Index Name NULL */
+#define SQLITE_ANALYZE 28 /* Table Name NULL */
+#define SQLITE_CREATE_VTABLE 29 /* Table Name Module Name */
+#define SQLITE_DROP_VTABLE 30 /* Table Name Module Name */
+#define SQLITE_FUNCTION 31 /* NULL Function Name */
+#define SQLITE_SAVEPOINT 32 /* Operation Savepoint Name */
+#define SQLITE_COPY 0 /* No longer used */
+
+/*
+** CAPI3REF: Tracing And Profiling Functions
+**
+** These routines register callback functions that can be used for
+** tracing and profiling the execution of SQL statements.
+**
+** ^The callback function registered by sqlite3_trace() is invoked at
+** various times when an SQL statement is being run by [sqlite3_step()].
+** ^The sqlite3_trace() callback is invoked with a UTF-8 rendering of the
+** SQL statement text as the statement first begins executing.
+** ^(Additional sqlite3_trace() callbacks might occur
+** as each triggered subprogram is entered. The callbacks for triggers
+** contain a UTF-8 SQL comment that identifies the trigger.)^
+**
+** ^The callback function registered by sqlite3_profile() is invoked
+** as each SQL statement finishes. ^The profile callback contains
+** the original statement text and an estimate of wall-clock time
+** of how long that statement took to run. ^The profile callback
+** time is in units of nanoseconds, however the current implementation
+** is only capable of millisecond resolution so the six least significant
+** digits in the time are meaningless. Future versions of SQLite
+** might provide greater resolution on the profiler callback. The
+** sqlite3_profile() function is considered experimental and is
+** subject to change in future versions of SQLite.
+*/
+SQLITE_API void *sqlite3_trace(sqlite3*, void(*xTrace)(void*,const char*), void*);
+SQLITE_API SQLITE_EXPERIMENTAL void *sqlite3_profile(sqlite3*,
+ void(*xProfile)(void*,const char*,sqlite3_uint64), void*);
+
+/*
+** CAPI3REF: Query Progress Callbacks
+**
+** ^The sqlite3_progress_handler(D,N,X,P) interface causes the callback
+** function X to be invoked periodically during long running calls to
+** [sqlite3_exec()], [sqlite3_step()] and [sqlite3_get_table()] for
+** database connection D. An example use for this
+** interface is to keep a GUI updated during a large query.
+**
+** ^The parameter P is passed through as the only parameter to the
+** callback function X. ^The parameter N is the number of
+** [virtual machine instructions] that are evaluated between successive
+** invocations of the callback X.
+**
+** ^Only a single progress handler may be defined at one time per
+** [database connection]; setting a new progress handler cancels the
+** old one. ^Setting parameter X to NULL disables the progress handler.
+** ^The progress handler is also disabled by setting N to a value less
+** than 1.
+**
+** ^If the progress callback returns non-zero, the operation is
+** interrupted. This feature can be used to implement a
+** "Cancel" button on a GUI progress dialog box.
+**
+** The progress handler callback must not do anything that will modify
+** the database connection that invoked the progress handler.
+** Note that [sqlite3_prepare_v2()] and [sqlite3_step()] both modify their
+** database connections for the meaning of "modify" in this paragraph.
+**
+*/
+SQLITE_API void sqlite3_progress_handler(sqlite3*, int, int(*)(void*), void*);
+
+/*
+** CAPI3REF: Opening A New Database Connection
+**
+** ^These routines open an SQLite database file as specified by the
+** filename argument. ^The filename argument is interpreted as UTF-8 for
+** sqlite3_open() and sqlite3_open_v2() and as UTF-16 in the native byte
+** order for sqlite3_open16(). ^(A [database connection] handle is usually
+** returned in *ppDb, even if an error occurs. The only exception is that
+** if SQLite is unable to allocate memory to hold the [sqlite3] object,
+** a NULL will be written into *ppDb instead of a pointer to the [sqlite3]
+** object.)^ ^(If the database is opened (and/or created) successfully, then
+** [SQLITE_OK] is returned. Otherwise an [error code] is returned.)^ ^The
+** [sqlite3_errmsg()] or [sqlite3_errmsg16()] routines can be used to obtain
+** an English language description of the error following a failure of any
+** of the sqlite3_open() routines.
+**
+** ^The default encoding for the database will be UTF-8 if
+** sqlite3_open() or sqlite3_open_v2() is called and
+** UTF-16 in the native byte order if sqlite3_open16() is used.
+**
+** Whether or not an error occurs when it is opened, resources
+** associated with the [database connection] handle should be released by
+** passing it to [sqlite3_close()] when it is no longer required.
+**
+** The sqlite3_open_v2() interface works like sqlite3_open()
+** except that it accepts two additional parameters for additional control
+** over the new database connection. ^(The flags parameter to
+** sqlite3_open_v2() can take one of
+** the following three values, optionally combined with the
+** [SQLITE_OPEN_NOMUTEX], [SQLITE_OPEN_FULLMUTEX], [SQLITE_OPEN_SHAREDCACHE],
+** [SQLITE_OPEN_PRIVATECACHE], and/or [SQLITE_OPEN_URI] flags:)^
+**
+** <dl>
+** ^(<dt>[SQLITE_OPEN_READONLY]</dt>
+** <dd>The database is opened in read-only mode. If the database does not
+** already exist, an error is returned.</dd>)^
+**
+** ^(<dt>[SQLITE_OPEN_READWRITE]</dt>
+** <dd>The database is opened for reading and writing if possible, or reading
+** only if the file is write protected by the operating system. In either
+** case the database must already exist, otherwise an error is returned.</dd>)^
+**
+** ^(<dt>[SQLITE_OPEN_READWRITE] | [SQLITE_OPEN_CREATE]</dt>
+** <dd>The database is opened for reading and writing, and is created if
+** it does not already exist. This is the behavior that is always used for
+** sqlite3_open() and sqlite3_open16().</dd>)^
+** </dl>
+**
+** If the 3rd parameter to sqlite3_open_v2() is not one of the
+** combinations shown above optionally combined with other
+** [SQLITE_OPEN_READONLY | SQLITE_OPEN_* bits]
+** then the behavior is undefined.
+**
+** ^If the [SQLITE_OPEN_NOMUTEX] flag is set, then the database connection
+** opens in the multi-thread [threading mode] as long as the single-thread
+** mode has not been set at compile-time or start-time. ^If the
+** [SQLITE_OPEN_FULLMUTEX] flag is set then the database connection opens
+** in the serialized [threading mode] unless single-thread was
+** previously selected at compile-time or start-time.
+** ^The [SQLITE_OPEN_SHAREDCACHE] flag causes the database connection to be
+** eligible to use [shared cache mode], regardless of whether or not shared
+** cache is enabled using [sqlite3_enable_shared_cache()]. ^The
+** [SQLITE_OPEN_PRIVATECACHE] flag causes the database connection to not
+** participate in [shared cache mode] even if it is enabled.
+**
+** ^The fourth parameter to sqlite3_open_v2() is the name of the
+** [sqlite3_vfs] object that defines the operating system interface that
+** the new database connection should use. ^If the fourth parameter is
+** a NULL pointer then the default [sqlite3_vfs] object is used.
+**
+** ^If the filename is ":memory:", then a private, temporary in-memory database
+** is created for the connection. ^This in-memory database will vanish when
+** the database connection is closed. Future versions of SQLite might
+** make use of additional special filenames that begin with the ":" character.
+** It is recommended that when a database filename actually does begin with
+** a ":" character you should prefix the filename with a pathname such as
+** "./" to avoid ambiguity.
+**
+** ^If the filename is an empty string, then a private, temporary
+** on-disk database will be created. ^This private database will be
+** automatically deleted as soon as the database connection is closed.
+**
+** [[URI filenames in sqlite3_open()]] <h3>URI Filenames</h3>
+**
+** ^If [URI filename] interpretation is enabled, and the filename argument
+** begins with "file:", then the filename is interpreted as a URI. ^URI
+** filename interpretation is enabled if the [SQLITE_OPEN_URI] flag is
+** set in the fourth argument to sqlite3_open_v2(), or if it has
+** been enabled globally using the [SQLITE_CONFIG_URI] option with the
+** [sqlite3_config()] method or by the [SQLITE_USE_URI] compile-time option.
+** As of SQLite version 3.7.7, URI filename interpretation is turned off
+** by default, but future releases of SQLite might enable URI filename
+** interpretation by default. See "[URI filenames]" for additional
+** information.
+**
+** URI filenames are parsed according to RFC 3986. ^If the URI contains an
+** authority, then it must be either an empty string or the string
+** "localhost". ^If the authority is not an empty string or "localhost", an
+** error is returned to the caller. ^The fragment component of a URI, if
+** present, is ignored.
+**
+** ^SQLite uses the path component of the URI as the name of the disk file
+** which contains the database. ^If the path begins with a '/' character,
+** then it is interpreted as an absolute path. ^If the path does not begin
+** with a '/' (meaning that the authority section is omitted from the URI)
+** then the path is interpreted as a relative path.
+** ^On windows, the first component of an absolute path
+** is a drive specification (e.g. "C:").
+**
+** [[core URI query parameters]]
+** The query component of a URI may contain parameters that are interpreted
+** either by SQLite itself, or by a [VFS | custom VFS implementation].
+** SQLite interprets the following three query parameters:
+**
+** <ul>
+** <li> <b>vfs</b>: ^The "vfs" parameter may be used to specify the name of
+** a VFS object that provides the operating system interface that should
+** be used to access the database file on disk. ^If this option is set to
+** an empty string the default VFS object is used. ^Specifying an unknown
+** VFS is an error. ^If sqlite3_open_v2() is used and the vfs option is
+** present, then the VFS specified by the option takes precedence over
+** the value passed as the fourth parameter to sqlite3_open_v2().
+**
+** <li> <b>mode</b>: ^(The mode parameter may be set to either "ro", "rw",
+** "rwc", or "memory". Attempting to set it to any other value is
+** an error)^.
+** ^If "ro" is specified, then the database is opened for read-only
+** access, just as if the [SQLITE_OPEN_READONLY] flag had been set in the
+** third argument to sqlite3_open_v2(). ^If the mode option is set to
+** "rw", then the database is opened for read-write (but not create)
+** access, as if SQLITE_OPEN_READWRITE (but not SQLITE_OPEN_CREATE) had
+** been set. ^Value "rwc" is equivalent to setting both
+** SQLITE_OPEN_READWRITE and SQLITE_OPEN_CREATE. ^If the mode option is
+** set to "memory" then a pure [in-memory database] that never reads
+** or writes from disk is used. ^It is an error to specify a value for
+** the mode parameter that is less restrictive than that specified by
+** the flags passed in the third parameter to sqlite3_open_v2().
+**
+** <li> <b>cache</b>: ^The cache parameter may be set to either "shared" or
+** "private". ^Setting it to "shared" is equivalent to setting the
+** SQLITE_OPEN_SHAREDCACHE bit in the flags argument passed to
+** sqlite3_open_v2(). ^Setting the cache parameter to "private" is
+** equivalent to setting the SQLITE_OPEN_PRIVATECACHE bit.
+** ^If sqlite3_open_v2() is used and the "cache" parameter is present in
+** a URI filename, its value overrides any behavior requested by setting
+** SQLITE_OPEN_PRIVATECACHE or SQLITE_OPEN_SHAREDCACHE flag.
+** </ul>
+**
+** ^Specifying an unknown parameter in the query component of a URI is not an
+** error. Future versions of SQLite might understand additional query
+** parameters. See "[query parameters with special meaning to SQLite]" for
+** additional information.
+**
+** [[URI filename examples]] <h3>URI filename examples</h3>
+**
+** <table border="1" align=center cellpadding=5>
+** <tr><th> URI filenames <th> Results
+** <tr><td> file:data.db <td>
+** Open the file "data.db" in the current directory.
+** <tr><td> file:/home/fred/data.db<br>
+** file:///home/fred/data.db <br>
+** file://localhost/home/fred/data.db <br> <td>
+** Open the database file "/home/fred/data.db".
+** <tr><td> file://darkstar/home/fred/data.db <td>
+** An error. "darkstar" is not a recognized authority.
+** <tr><td style="white-space:nowrap">
+** file:///C:/Documents%20and%20Settings/fred/Desktop/data.db
+** <td> Windows only: Open the file "data.db" on fred's desktop on drive
+** C:. Note that the %20 escaping in this example is not strictly
+** necessary - space characters can be used literally
+** in URI filenames.
+** <tr><td> file:data.db?mode=ro&cache=private <td>
+** Open file "data.db" in the current directory for read-only access.
+** Regardless of whether or not shared-cache mode is enabled by
+** default, use a private cache.
+** <tr><td> file:/home/fred/data.db?vfs=unix-nolock <td>
+** Open file "/home/fred/data.db". Use the special VFS "unix-nolock".
+** <tr><td> file:data.db?mode=readonly <td>
+** An error. "readonly" is not a valid option for the "mode" parameter.
+** </table>
+**
+** ^URI hexadecimal escape sequences (%HH) are supported within the path and
+** query components of a URI. A hexadecimal escape sequence consists of a
+** percent sign - "%" - followed by exactly two hexadecimal digits
+** specifying an octet value. ^Before the path or query components of a
+** URI filename are interpreted, they are encoded using UTF-8 and all
+** hexadecimal escape sequences replaced by a single byte containing the
+** corresponding octet. If this process generates an invalid UTF-8 encoding,
+** the results are undefined.
+**
+** <b>Note to Windows users:</b> The encoding used for the filename argument
+** of sqlite3_open() and sqlite3_open_v2() must be UTF-8, not whatever
+** codepage is currently defined. Filenames containing international
+** characters must be converted to UTF-8 prior to passing them into
+** sqlite3_open() or sqlite3_open_v2().
+**
+** <b>Note to Windows Runtime users:</b> The temporary directory must be set
+** prior to calling sqlite3_open() or sqlite3_open_v2(). Otherwise, various
+** features that require the use of temporary files may fail.
+**
+** See also: [sqlite3_temp_directory]
+*/
+SQLITE_API int sqlite3_open(
+ const char *filename, /* Database filename (UTF-8) */
+ sqlite3 **ppDb /* OUT: SQLite db handle */
+);
+SQLITE_API int sqlite3_open16(
+ const void *filename, /* Database filename (UTF-16) */
+ sqlite3 **ppDb /* OUT: SQLite db handle */
+);
+SQLITE_API int sqlite3_open_v2(
+ const char *filename, /* Database filename (UTF-8) */
+ sqlite3 **ppDb, /* OUT: SQLite db handle */
+ int flags, /* Flags */
+ const char *zVfs /* Name of VFS module to use */
+);
+
+/*
+** CAPI3REF: Obtain Values For URI Parameters
+**
+** These are utility routines, useful to VFS implementations, that check
+** to see if a database file was a URI that contained a specific query
+** parameter, and if so obtains the value of that query parameter.
+**
+** If F is the database filename pointer passed into the xOpen() method of
+** a VFS implementation when the flags parameter to xOpen() has one or
+** more of the [SQLITE_OPEN_URI] or [SQLITE_OPEN_MAIN_DB] bits set and
+** P is the name of the query parameter, then
+** sqlite3_uri_parameter(F,P) returns the value of the P
+** parameter if it exists or a NULL pointer if P does not appear as a
+** query parameter on F. If P is a query parameter of F
+** has no explicit value, then sqlite3_uri_parameter(F,P) returns
+** a pointer to an empty string.
+**
+** The sqlite3_uri_boolean(F,P,B) routine assumes that P is a boolean
+** parameter and returns true (1) or false (0) according to the value
+** of P. The sqlite3_uri_boolean(F,P,B) routine returns true (1) if the
+** value of query parameter P is one of "yes", "true", or "on" in any
+** case or if the value begins with a non-zero number. The
+** sqlite3_uri_boolean(F,P,B) routines returns false (0) if the value of
+** query parameter P is one of "no", "false", or "off" in any case or
+** if the value begins with a numeric zero. If P is not a query
+** parameter on F or if the value of P is does not match any of the
+** above, then sqlite3_uri_boolean(F,P,B) returns (B!=0).
+**
+** The sqlite3_uri_int64(F,P,D) routine converts the value of P into a
+** 64-bit signed integer and returns that integer, or D if P does not
+** exist. If the value of P is something other than an integer, then
+** zero is returned.
+**
+** If F is a NULL pointer, then sqlite3_uri_parameter(F,P) returns NULL and
+** sqlite3_uri_boolean(F,P,B) returns B. If F is not a NULL pointer and
+** is not a database file pathname pointer that SQLite passed into the xOpen
+** VFS method, then the behavior of this routine is undefined and probably
+** undesirable.
+*/
+SQLITE_API const char *sqlite3_uri_parameter(const char *zFilename, const char *zParam);
+SQLITE_API int sqlite3_uri_boolean(const char *zFile, const char *zParam, int bDefault);
+SQLITE_API sqlite3_int64 sqlite3_uri_int64(const char*, const char*, sqlite3_int64);
+
+
+/*
+** CAPI3REF: Error Codes And Messages
+**
+** ^The sqlite3_errcode() interface returns the numeric [result code] or
+** [extended result code] for the most recent failed sqlite3_* API call
+** associated with a [database connection]. If a prior API call failed
+** but the most recent API call succeeded, the return value from
+** sqlite3_errcode() is undefined. ^The sqlite3_extended_errcode()
+** interface is the same except that it always returns the
+** [extended result code] even when extended result codes are
+** disabled.
+**
+** ^The sqlite3_errmsg() and sqlite3_errmsg16() return English-language
+** text that describes the error, as either UTF-8 or UTF-16 respectively.
+** ^(Memory to hold the error message string is managed internally.
+** The application does not need to worry about freeing the result.
+** However, the error string might be overwritten or deallocated by
+** subsequent calls to other SQLite interface functions.)^
+**
+** ^The sqlite3_errstr() interface returns the English-language text
+** that describes the [result code], as UTF-8.
+** ^(Memory to hold the error message string is managed internally
+** and must not be freed by the application)^.
+**
+** When the serialized [threading mode] is in use, it might be the
+** case that a second error occurs on a separate thread in between
+** the time of the first error and the call to these interfaces.
+** When that happens, the second error will be reported since these
+** interfaces always report the most recent result. To avoid
+** this, each thread can obtain exclusive use of the [database connection] D
+** by invoking [sqlite3_mutex_enter]([sqlite3_db_mutex](D)) before beginning
+** to use D and invoking [sqlite3_mutex_leave]([sqlite3_db_mutex](D)) after
+** all calls to the interfaces listed here are completed.
+**
+** If an interface fails with SQLITE_MISUSE, that means the interface
+** was invoked incorrectly by the application. In that case, the
+** error code and message may or may not be set.
+*/
+SQLITE_API int sqlite3_errcode(sqlite3 *db);
+SQLITE_API int sqlite3_extended_errcode(sqlite3 *db);
+SQLITE_API const char *sqlite3_errmsg(sqlite3*);
+SQLITE_API const void *sqlite3_errmsg16(sqlite3*);
+SQLITE_API const char *sqlite3_errstr(int);
+
+/*
+** CAPI3REF: SQL Statement Object
+** KEYWORDS: {prepared statement} {prepared statements}
+**
+** An instance of this object represents a single SQL statement.
+** This object is variously known as a "prepared statement" or a
+** "compiled SQL statement" or simply as a "statement".
+**
+** The life of a statement object goes something like this:
+**
+** <ol>
+** <li> Create the object using [sqlite3_prepare_v2()] or a related
+** function.
+** <li> Bind values to [host parameters] using the sqlite3_bind_*()
+** interfaces.
+** <li> Run the SQL by calling [sqlite3_step()] one or more times.
+** <li> Reset the statement using [sqlite3_reset()] then go back
+** to step 2. Do this zero or more times.
+** <li> Destroy the object using [sqlite3_finalize()].
+** </ol>
+**
+** Refer to documentation on individual methods above for additional
+** information.
+*/
+typedef struct sqlite3_stmt sqlite3_stmt;
+
+/*
+** CAPI3REF: Run-time Limits
+**
+** ^(This interface allows the size of various constructs to be limited
+** on a connection by connection basis. The first parameter is the
+** [database connection] whose limit is to be set or queried. The
+** second parameter is one of the [limit categories] that define a
+** class of constructs to be size limited. The third parameter is the
+** new limit for that construct.)^
+**
+** ^If the new limit is a negative number, the limit is unchanged.
+** ^(For each limit category SQLITE_LIMIT_<i>NAME</i> there is a
+** [limits | hard upper bound]
+** set at compile-time by a C preprocessor macro called
+** [limits | SQLITE_MAX_<i>NAME</i>].
+** (The "_LIMIT_" in the name is changed to "_MAX_".))^
+** ^Attempts to increase a limit above its hard upper bound are
+** silently truncated to the hard upper bound.
+**
+** ^Regardless of whether or not the limit was changed, the
+** [sqlite3_limit()] interface returns the prior value of the limit.
+** ^Hence, to find the current value of a limit without changing it,
+** simply invoke this interface with the third parameter set to -1.
+**
+** Run-time limits are intended for use in applications that manage
+** both their own internal database and also databases that are controlled
+** by untrusted external sources. An example application might be a
+** web browser that has its own databases for storing history and
+** separate databases controlled by JavaScript applications downloaded
+** off the Internet. The internal databases can be given the
+** large, default limits. Databases managed by external sources can
+** be given much smaller limits designed to prevent a denial of service
+** attack. Developers might also want to use the [sqlite3_set_authorizer()]
+** interface to further control untrusted SQL. The size of the database
+** created by an untrusted script can be contained using the
+** [max_page_count] [PRAGMA].
+**
+** New run-time limit categories may be added in future releases.
+*/
+SQLITE_API int sqlite3_limit(sqlite3*, int id, int newVal);
+
+/*
+** CAPI3REF: Run-Time Limit Categories
+** KEYWORDS: {limit category} {*limit categories}
+**
+** These constants define various performance limits
+** that can be lowered at run-time using [sqlite3_limit()].
+** The synopsis of the meanings of the various limits is shown below.
+** Additional information is available at [limits | Limits in SQLite].
+**
+** <dl>
+** [[SQLITE_LIMIT_LENGTH]] ^(<dt>SQLITE_LIMIT_LENGTH</dt>
+** <dd>The maximum size of any string or BLOB or table row, in bytes.<dd>)^
+**
+** [[SQLITE_LIMIT_SQL_LENGTH]] ^(<dt>SQLITE_LIMIT_SQL_LENGTH</dt>
+** <dd>The maximum length of an SQL statement, in bytes.</dd>)^
+**
+** [[SQLITE_LIMIT_COLUMN]] ^(<dt>SQLITE_LIMIT_COLUMN</dt>
+** <dd>The maximum number of columns in a table definition or in the
+** result set of a [SELECT] or the maximum number of columns in an index
+** or in an ORDER BY or GROUP BY clause.</dd>)^
+**
+** [[SQLITE_LIMIT_EXPR_DEPTH]] ^(<dt>SQLITE_LIMIT_EXPR_DEPTH</dt>
+** <dd>The maximum depth of the parse tree on any expression.</dd>)^
+**
+** [[SQLITE_LIMIT_COMPOUND_SELECT]] ^(<dt>SQLITE_LIMIT_COMPOUND_SELECT</dt>
+** <dd>The maximum number of terms in a compound SELECT statement.</dd>)^
+**
+** [[SQLITE_LIMIT_VDBE_OP]] ^(<dt>SQLITE_LIMIT_VDBE_OP</dt>
+** <dd>The maximum number of instructions in a virtual machine program
+** used to implement an SQL statement. This limit is not currently
+** enforced, though that might be added in some future release of
+** SQLite.</dd>)^
+**
+** [[SQLITE_LIMIT_FUNCTION_ARG]] ^(<dt>SQLITE_LIMIT_FUNCTION_ARG</dt>
+** <dd>The maximum number of arguments on a function.</dd>)^
+**
+** [[SQLITE_LIMIT_ATTACHED]] ^(<dt>SQLITE_LIMIT_ATTACHED</dt>
+** <dd>The maximum number of [ATTACH | attached databases].)^</dd>
+**
+** [[SQLITE_LIMIT_LIKE_PATTERN_LENGTH]]
+** ^(<dt>SQLITE_LIMIT_LIKE_PATTERN_LENGTH</dt>
+** <dd>The maximum length of the pattern argument to the [LIKE] or
+** [GLOB] operators.</dd>)^
+**
+** [[SQLITE_LIMIT_VARIABLE_NUMBER]]
+** ^(<dt>SQLITE_LIMIT_VARIABLE_NUMBER</dt>
+** <dd>The maximum index number of any [parameter] in an SQL statement.)^
+**
+** [[SQLITE_LIMIT_TRIGGER_DEPTH]] ^(<dt>SQLITE_LIMIT_TRIGGER_DEPTH</dt>
+** <dd>The maximum depth of recursion for triggers.</dd>)^
+** </dl>
+*/
+#define SQLITE_LIMIT_LENGTH 0
+#define SQLITE_LIMIT_SQL_LENGTH 1
+#define SQLITE_LIMIT_COLUMN 2
+#define SQLITE_LIMIT_EXPR_DEPTH 3
+#define SQLITE_LIMIT_COMPOUND_SELECT 4
+#define SQLITE_LIMIT_VDBE_OP 5
+#define SQLITE_LIMIT_FUNCTION_ARG 6
+#define SQLITE_LIMIT_ATTACHED 7
+#define SQLITE_LIMIT_LIKE_PATTERN_LENGTH 8
+#define SQLITE_LIMIT_VARIABLE_NUMBER 9
+#define SQLITE_LIMIT_TRIGGER_DEPTH 10
+
+/*
+** CAPI3REF: Compiling An SQL Statement
+** KEYWORDS: {SQL statement compiler}
+**
+** To execute an SQL query, it must first be compiled into a byte-code
+** program using one of these routines.
+**
+** The first argument, "db", is a [database connection] obtained from a
+** prior successful call to [sqlite3_open()], [sqlite3_open_v2()] or
+** [sqlite3_open16()]. The database connection must not have been closed.
+**
+** The second argument, "zSql", is the statement to be compiled, encoded
+** as either UTF-8 or UTF-16. The sqlite3_prepare() and sqlite3_prepare_v2()
+** interfaces use UTF-8, and sqlite3_prepare16() and sqlite3_prepare16_v2()
+** use UTF-16.
+**
+** ^If the nByte argument is less than zero, then zSql is read up to the
+** first zero terminator. ^If nByte is non-negative, then it is the maximum
+** number of bytes read from zSql. ^When nByte is non-negative, the
+** zSql string ends at either the first '\000' or '\u0000' character or
+** the nByte-th byte, whichever comes first. If the caller knows
+** that the supplied string is nul-terminated, then there is a small
+** performance advantage to be gained by passing an nByte parameter that
+** is equal to the number of bytes in the input string <i>including</i>
+** the nul-terminator bytes as this saves SQLite from having to
+** make a copy of the input string.
+**
+** ^If pzTail is not NULL then *pzTail is made to point to the first byte
+** past the end of the first SQL statement in zSql. These routines only
+** compile the first statement in zSql, so *pzTail is left pointing to
+** what remains uncompiled.
+**
+** ^*ppStmt is left pointing to a compiled [prepared statement] that can be
+** executed using [sqlite3_step()]. ^If there is an error, *ppStmt is set
+** to NULL. ^If the input text contains no SQL (if the input is an empty
+** string or a comment) then *ppStmt is set to NULL.
+** The calling procedure is responsible for deleting the compiled
+** SQL statement using [sqlite3_finalize()] after it has finished with it.
+** ppStmt may not be NULL.
+**
+** ^On success, the sqlite3_prepare() family of routines return [SQLITE_OK];
+** otherwise an [error code] is returned.
+**
+** The sqlite3_prepare_v2() and sqlite3_prepare16_v2() interfaces are
+** recommended for all new programs. The two older interfaces are retained
+** for backwards compatibility, but their use is discouraged.
+** ^In the "v2" interfaces, the prepared statement
+** that is returned (the [sqlite3_stmt] object) contains a copy of the
+** original SQL text. This causes the [sqlite3_step()] interface to
+** behave differently in three ways:
+**
+** <ol>
+** <li>
+** ^If the database schema changes, instead of returning [SQLITE_SCHEMA] as it
+** always used to do, [sqlite3_step()] will automatically recompile the SQL
+** statement and try to run it again.
+** </li>
+**
+** <li>
+** ^When an error occurs, [sqlite3_step()] will return one of the detailed
+** [error codes] or [extended error codes]. ^The legacy behavior was that
+** [sqlite3_step()] would only return a generic [SQLITE_ERROR] result code
+** and the application would have to make a second call to [sqlite3_reset()]
+** in order to find the underlying cause of the problem. With the "v2" prepare
+** interfaces, the underlying reason for the error is returned immediately.
+** </li>
+**
+** <li>
+** ^If the specific value bound to [parameter | host parameter] in the
+** WHERE clause might influence the choice of query plan for a statement,
+** then the statement will be automatically recompiled, as if there had been
+** a schema change, on the first [sqlite3_step()] call following any change
+** to the [sqlite3_bind_text | bindings] of that [parameter].
+** ^The specific value of WHERE-clause [parameter] might influence the
+** choice of query plan if the parameter is the left-hand side of a [LIKE]
+** or [GLOB] operator or if the parameter is compared to an indexed column
+** and the [SQLITE_ENABLE_STAT3] compile-time option is enabled.
+** the
+** </li>
+** </ol>
+*/
+SQLITE_API int sqlite3_prepare(
+ sqlite3 *db, /* Database handle */
+ const char *zSql, /* SQL statement, UTF-8 encoded */
+ int nByte, /* Maximum length of zSql in bytes. */
+ sqlite3_stmt **ppStmt, /* OUT: Statement handle */
+ const char **pzTail /* OUT: Pointer to unused portion of zSql */
+);
+SQLITE_API int sqlite3_prepare_v2(
+ sqlite3 *db, /* Database handle */
+ const char *zSql, /* SQL statement, UTF-8 encoded */
+ int nByte, /* Maximum length of zSql in bytes. */
+ sqlite3_stmt **ppStmt, /* OUT: Statement handle */
+ const char **pzTail /* OUT: Pointer to unused portion of zSql */
+);
+SQLITE_API int sqlite3_prepare16(
+ sqlite3 *db, /* Database handle */
+ const void *zSql, /* SQL statement, UTF-16 encoded */
+ int nByte, /* Maximum length of zSql in bytes. */
+ sqlite3_stmt **ppStmt, /* OUT: Statement handle */
+ const void **pzTail /* OUT: Pointer to unused portion of zSql */
+);
+SQLITE_API int sqlite3_prepare16_v2(
+ sqlite3 *db, /* Database handle */
+ const void *zSql, /* SQL statement, UTF-16 encoded */
+ int nByte, /* Maximum length of zSql in bytes. */
+ sqlite3_stmt **ppStmt, /* OUT: Statement handle */
+ const void **pzTail /* OUT: Pointer to unused portion of zSql */
+);
+
+/*
+** CAPI3REF: Retrieving Statement SQL
+**
+** ^This interface can be used to retrieve a saved copy of the original
+** SQL text used to create a [prepared statement] if that statement was
+** compiled using either [sqlite3_prepare_v2()] or [sqlite3_prepare16_v2()].
+*/
+SQLITE_API const char *sqlite3_sql(sqlite3_stmt *pStmt);
+
+/*
+** CAPI3REF: Determine If An SQL Statement Writes The Database
+**
+** ^The sqlite3_stmt_readonly(X) interface returns true (non-zero) if
+** and only if the [prepared statement] X makes no direct changes to
+** the content of the database file.
+**
+** Note that [application-defined SQL functions] or
+** [virtual tables] might change the database indirectly as a side effect.
+** ^(For example, if an application defines a function "eval()" that
+** calls [sqlite3_exec()], then the following SQL statement would
+** change the database file through side-effects:
+**
+** <blockquote><pre>
+** SELECT eval('DELETE FROM t1') FROM t2;
+** </pre></blockquote>
+**
+** But because the [SELECT] statement does not change the database file
+** directly, sqlite3_stmt_readonly() would still return true.)^
+**
+** ^Transaction control statements such as [BEGIN], [COMMIT], [ROLLBACK],
+** [SAVEPOINT], and [RELEASE] cause sqlite3_stmt_readonly() to return true,
+** since the statements themselves do not actually modify the database but
+** rather they control the timing of when other statements modify the
+** database. ^The [ATTACH] and [DETACH] statements also cause
+** sqlite3_stmt_readonly() to return true since, while those statements
+** change the configuration of a database connection, they do not make
+** changes to the content of the database files on disk.
+*/
+SQLITE_API int sqlite3_stmt_readonly(sqlite3_stmt *pStmt);
+
+/*
+** CAPI3REF: Determine If A Prepared Statement Has Been Reset
+**
+** ^The sqlite3_stmt_busy(S) interface returns true (non-zero) if the
+** [prepared statement] S has been stepped at least once using
+** [sqlite3_step(S)] but has not run to completion and/or has not
+** been reset using [sqlite3_reset(S)]. ^The sqlite3_stmt_busy(S)
+** interface returns false if S is a NULL pointer. If S is not a
+** NULL pointer and is not a pointer to a valid [prepared statement]
+** object, then the behavior is undefined and probably undesirable.
+**
+** This interface can be used in combination [sqlite3_next_stmt()]
+** to locate all prepared statements associated with a database
+** connection that are in need of being reset. This can be used,
+** for example, in diagnostic routines to search for prepared
+** statements that are holding a transaction open.
+*/
+SQLITE_API int sqlite3_stmt_busy(sqlite3_stmt*);
+
+/*
+** CAPI3REF: Dynamically Typed Value Object
+** KEYWORDS: {protected sqlite3_value} {unprotected sqlite3_value}
+**
+** SQLite uses the sqlite3_value object to represent all values
+** that can be stored in a database table. SQLite uses dynamic typing
+** for the values it stores. ^Values stored in sqlite3_value objects
+** can be integers, floating point values, strings, BLOBs, or NULL.
+**
+** An sqlite3_value object may be either "protected" or "unprotected".
+** Some interfaces require a protected sqlite3_value. Other interfaces
+** will accept either a protected or an unprotected sqlite3_value.
+** Every interface that accepts sqlite3_value arguments specifies
+** whether or not it requires a protected sqlite3_value.
+**
+** The terms "protected" and "unprotected" refer to whether or not
+** a mutex is held. An internal mutex is held for a protected
+** sqlite3_value object but no mutex is held for an unprotected
+** sqlite3_value object. If SQLite is compiled to be single-threaded
+** (with [SQLITE_THREADSAFE=0] and with [sqlite3_threadsafe()] returning 0)
+** or if SQLite is run in one of reduced mutex modes
+** [SQLITE_CONFIG_SINGLETHREAD] or [SQLITE_CONFIG_MULTITHREAD]
+** then there is no distinction between protected and unprotected
+** sqlite3_value objects and they can be used interchangeably. However,
+** for maximum code portability it is recommended that applications
+** still make the distinction between protected and unprotected
+** sqlite3_value objects even when not strictly required.
+**
+** ^The sqlite3_value objects that are passed as parameters into the
+** implementation of [application-defined SQL functions] are protected.
+** ^The sqlite3_value object returned by
+** [sqlite3_column_value()] is unprotected.
+** Unprotected sqlite3_value objects may only be used with
+** [sqlite3_result_value()] and [sqlite3_bind_value()].
+** The [sqlite3_value_blob | sqlite3_value_type()] family of
+** interfaces require protected sqlite3_value objects.
+*/
+typedef struct Mem sqlite3_value;
+
+/*
+** CAPI3REF: SQL Function Context Object
+**
+** The context in which an SQL function executes is stored in an
+** sqlite3_context object. ^A pointer to an sqlite3_context object
+** is always first parameter to [application-defined SQL functions].
+** The application-defined SQL function implementation will pass this
+** pointer through into calls to [sqlite3_result_int | sqlite3_result()],
+** [sqlite3_aggregate_context()], [sqlite3_user_data()],
+** [sqlite3_context_db_handle()], [sqlite3_get_auxdata()],
+** and/or [sqlite3_set_auxdata()].
+*/
+typedef struct sqlite3_context sqlite3_context;
+
+/*
+** CAPI3REF: Binding Values To Prepared Statements
+** KEYWORDS: {host parameter} {host parameters} {host parameter name}
+** KEYWORDS: {SQL parameter} {SQL parameters} {parameter binding}
+**
+** ^(In the SQL statement text input to [sqlite3_prepare_v2()] and its variants,
+** literals may be replaced by a [parameter] that matches one of following
+** templates:
+**
+** <ul>
+** <li> ?
+** <li> ?NNN
+** <li> :VVV
+** <li> @VVV
+** <li> $VVV
+** </ul>
+**
+** In the templates above, NNN represents an integer literal,
+** and VVV represents an alphanumeric identifier.)^ ^The values of these
+** parameters (also called "host parameter names" or "SQL parameters")
+** can be set using the sqlite3_bind_*() routines defined here.
+**
+** ^The first argument to the sqlite3_bind_*() routines is always
+** a pointer to the [sqlite3_stmt] object returned from
+** [sqlite3_prepare_v2()] or its variants.
+**
+** ^The second argument is the index of the SQL parameter to be set.
+** ^The leftmost SQL parameter has an index of 1. ^When the same named
+** SQL parameter is used more than once, second and subsequent
+** occurrences have the same index as the first occurrence.
+** ^The index for named parameters can be looked up using the
+** [sqlite3_bind_parameter_index()] API if desired. ^The index
+** for "?NNN" parameters is the value of NNN.
+** ^The NNN value must be between 1 and the [sqlite3_limit()]
+** parameter [SQLITE_LIMIT_VARIABLE_NUMBER] (default value: 999).
+**
+** ^The third argument is the value to bind to the parameter.
+**
+** ^(In those routines that have a fourth argument, its value is the
+** number of bytes in the parameter. To be clear: the value is the
+** number of <u>bytes</u> in the value, not the number of characters.)^
+** ^If the fourth parameter to sqlite3_bind_text() or sqlite3_bind_text16()
+** is negative, then the length of the string is
+** the number of bytes up to the first zero terminator.
+** If the fourth parameter to sqlite3_bind_blob() is negative, then
+** the behavior is undefined.
+** If a non-negative fourth parameter is provided to sqlite3_bind_text()
+** or sqlite3_bind_text16() then that parameter must be the byte offset
+** where the NUL terminator would occur assuming the string were NUL
+** terminated. If any NUL characters occur at byte offsets less than
+** the value of the fourth parameter then the resulting string value will
+** contain embedded NULs. The result of expressions involving strings
+** with embedded NULs is undefined.
+**
+** ^The fifth argument to sqlite3_bind_blob(), sqlite3_bind_text(), and
+** sqlite3_bind_text16() is a destructor used to dispose of the BLOB or
+** string after SQLite has finished with it. ^The destructor is called
+** to dispose of the BLOB or string even if the call to sqlite3_bind_blob(),
+** sqlite3_bind_text(), or sqlite3_bind_text16() fails.
+** ^If the fifth argument is
+** the special value [SQLITE_STATIC], then SQLite assumes that the
+** information is in static, unmanaged space and does not need to be freed.
+** ^If the fifth argument has the value [SQLITE_TRANSIENT], then
+** SQLite makes its own private copy of the data immediately, before
+** the sqlite3_bind_*() routine returns.
+**
+** ^The sqlite3_bind_zeroblob() routine binds a BLOB of length N that
+** is filled with zeroes. ^A zeroblob uses a fixed amount of memory
+** (just an integer to hold its size) while it is being processed.
+** Zeroblobs are intended to serve as placeholders for BLOBs whose
+** content is later written using
+** [sqlite3_blob_open | incremental BLOB I/O] routines.
+** ^A negative value for the zeroblob results in a zero-length BLOB.
+**
+** ^If any of the sqlite3_bind_*() routines are called with a NULL pointer
+** for the [prepared statement] or with a prepared statement for which
+** [sqlite3_step()] has been called more recently than [sqlite3_reset()],
+** then the call will return [SQLITE_MISUSE]. If any sqlite3_bind_()
+** routine is passed a [prepared statement] that has been finalized, the
+** result is undefined and probably harmful.
+**
+** ^Bindings are not cleared by the [sqlite3_reset()] routine.
+** ^Unbound parameters are interpreted as NULL.
+**
+** ^The sqlite3_bind_* routines return [SQLITE_OK] on success or an
+** [error code] if anything goes wrong.
+** ^[SQLITE_RANGE] is returned if the parameter
+** index is out of range. ^[SQLITE_NOMEM] is returned if malloc() fails.
+**
+** See also: [sqlite3_bind_parameter_count()],
+** [sqlite3_bind_parameter_name()], and [sqlite3_bind_parameter_index()].
+*/
+SQLITE_API int sqlite3_bind_blob(sqlite3_stmt*, int, const void*, int n, void(*)(void*));
+SQLITE_API int sqlite3_bind_double(sqlite3_stmt*, int, double);
+SQLITE_API int sqlite3_bind_int(sqlite3_stmt*, int, int);
+SQLITE_API int sqlite3_bind_int64(sqlite3_stmt*, int, sqlite3_int64);
+SQLITE_API int sqlite3_bind_null(sqlite3_stmt*, int);
+SQLITE_API int sqlite3_bind_text(sqlite3_stmt*, int, const char*, int n, void(*)(void*));
+SQLITE_API int sqlite3_bind_text16(sqlite3_stmt*, int, const void*, int, void(*)(void*));
+SQLITE_API int sqlite3_bind_value(sqlite3_stmt*, int, const sqlite3_value*);
+SQLITE_API int sqlite3_bind_zeroblob(sqlite3_stmt*, int, int n);
+
+/*
+** CAPI3REF: Number Of SQL Parameters
+**
+** ^This routine can be used to find the number of [SQL parameters]
+** in a [prepared statement]. SQL parameters are tokens of the
+** form "?", "?NNN", ":AAA", "$AAA", or "@AAA" that serve as
+** placeholders for values that are [sqlite3_bind_blob | bound]
+** to the parameters at a later time.
+**
+** ^(This routine actually returns the index of the largest (rightmost)
+** parameter. For all forms except ?NNN, this will correspond to the
+** number of unique parameters. If parameters of the ?NNN form are used,
+** there may be gaps in the list.)^
+**
+** See also: [sqlite3_bind_blob|sqlite3_bind()],
+** [sqlite3_bind_parameter_name()], and
+** [sqlite3_bind_parameter_index()].
+*/
+SQLITE_API int sqlite3_bind_parameter_count(sqlite3_stmt*);
+
+/*
+** CAPI3REF: Name Of A Host Parameter
+**
+** ^The sqlite3_bind_parameter_name(P,N) interface returns
+** the name of the N-th [SQL parameter] in the [prepared statement] P.
+** ^(SQL parameters of the form "?NNN" or ":AAA" or "@AAA" or "$AAA"
+** have a name which is the string "?NNN" or ":AAA" or "@AAA" or "$AAA"
+** respectively.
+** In other words, the initial ":" or "$" or "@" or "?"
+** is included as part of the name.)^
+** ^Parameters of the form "?" without a following integer have no name
+** and are referred to as "nameless" or "anonymous parameters".
+**
+** ^The first host parameter has an index of 1, not 0.
+**
+** ^If the value N is out of range or if the N-th parameter is
+** nameless, then NULL is returned. ^The returned string is
+** always in UTF-8 encoding even if the named parameter was
+** originally specified as UTF-16 in [sqlite3_prepare16()] or
+** [sqlite3_prepare16_v2()].
+**
+** See also: [sqlite3_bind_blob|sqlite3_bind()],
+** [sqlite3_bind_parameter_count()], and
+** [sqlite3_bind_parameter_index()].
+*/
+SQLITE_API const char *sqlite3_bind_parameter_name(sqlite3_stmt*, int);
+
+/*
+** CAPI3REF: Index Of A Parameter With A Given Name
+**
+** ^Return the index of an SQL parameter given its name. ^The
+** index value returned is suitable for use as the second
+** parameter to [sqlite3_bind_blob|sqlite3_bind()]. ^A zero
+** is returned if no matching parameter is found. ^The parameter
+** name must be given in UTF-8 even if the original statement
+** was prepared from UTF-16 text using [sqlite3_prepare16_v2()].
+**
+** See also: [sqlite3_bind_blob|sqlite3_bind()],
+** [sqlite3_bind_parameter_count()], and
+** [sqlite3_bind_parameter_index()].
+*/
+SQLITE_API int sqlite3_bind_parameter_index(sqlite3_stmt*, const char *zName);
+
+/*
+** CAPI3REF: Reset All Bindings On A Prepared Statement
+**
+** ^Contrary to the intuition of many, [sqlite3_reset()] does not reset
+** the [sqlite3_bind_blob | bindings] on a [prepared statement].
+** ^Use this routine to reset all host parameters to NULL.
+*/
+SQLITE_API int sqlite3_clear_bindings(sqlite3_stmt*);
+
+/*
+** CAPI3REF: Number Of Columns In A Result Set
+**
+** ^Return the number of columns in the result set returned by the
+** [prepared statement]. ^This routine returns 0 if pStmt is an SQL
+** statement that does not return data (for example an [UPDATE]).
+**
+** See also: [sqlite3_data_count()]
+*/
+SQLITE_API int sqlite3_column_count(sqlite3_stmt *pStmt);
+
+/*
+** CAPI3REF: Column Names In A Result Set
+**
+** ^These routines return the name assigned to a particular column
+** in the result set of a [SELECT] statement. ^The sqlite3_column_name()
+** interface returns a pointer to a zero-terminated UTF-8 string
+** and sqlite3_column_name16() returns a pointer to a zero-terminated
+** UTF-16 string. ^The first parameter is the [prepared statement]
+** that implements the [SELECT] statement. ^The second parameter is the
+** column number. ^The leftmost column is number 0.
+**
+** ^The returned string pointer is valid until either the [prepared statement]
+** is destroyed by [sqlite3_finalize()] or until the statement is automatically
+** reprepared by the first call to [sqlite3_step()] for a particular run
+** or until the next call to
+** sqlite3_column_name() or sqlite3_column_name16() on the same column.
+**
+** ^If sqlite3_malloc() fails during the processing of either routine
+** (for example during a conversion from UTF-8 to UTF-16) then a
+** NULL pointer is returned.
+**
+** ^The name of a result column is the value of the "AS" clause for
+** that column, if there is an AS clause. If there is no AS clause
+** then the name of the column is unspecified and may change from
+** one release of SQLite to the next.
+*/
+SQLITE_API const char *sqlite3_column_name(sqlite3_stmt*, int N);
+SQLITE_API const void *sqlite3_column_name16(sqlite3_stmt*, int N);
+
+/*
+** CAPI3REF: Source Of Data In A Query Result
+**
+** ^These routines provide a means to determine the database, table, and
+** table column that is the origin of a particular result column in
+** [SELECT] statement.
+** ^The name of the database or table or column can be returned as
+** either a UTF-8 or UTF-16 string. ^The _database_ routines return
+** the database name, the _table_ routines return the table name, and
+** the origin_ routines return the column name.
+** ^The returned string is valid until the [prepared statement] is destroyed
+** using [sqlite3_finalize()] or until the statement is automatically
+** reprepared by the first call to [sqlite3_step()] for a particular run
+** or until the same information is requested
+** again in a different encoding.
+**
+** ^The names returned are the original un-aliased names of the
+** database, table, and column.
+**
+** ^The first argument to these interfaces is a [prepared statement].
+** ^These functions return information about the Nth result column returned by
+** the statement, where N is the second function argument.
+** ^The left-most column is column 0 for these routines.
+**
+** ^If the Nth column returned by the statement is an expression or
+** subquery and is not a column value, then all of these functions return
+** NULL. ^These routine might also return NULL if a memory allocation error
+** occurs. ^Otherwise, they return the name of the attached database, table,
+** or column that query result column was extracted from.
+**
+** ^As with all other SQLite APIs, those whose names end with "16" return
+** UTF-16 encoded strings and the other functions return UTF-8.
+**
+** ^These APIs are only available if the library was compiled with the
+** [SQLITE_ENABLE_COLUMN_METADATA] C-preprocessor symbol.
+**
+** If two or more threads call one or more of these routines against the same
+** prepared statement and column at the same time then the results are
+** undefined.
+**
+** If two or more threads call one or more
+** [sqlite3_column_database_name | column metadata interfaces]
+** for the same [prepared statement] and result column
+** at the same time then the results are undefined.
+*/
+SQLITE_API const char *sqlite3_column_database_name(sqlite3_stmt*,int);
+SQLITE_API const void *sqlite3_column_database_name16(sqlite3_stmt*,int);
+SQLITE_API const char *sqlite3_column_table_name(sqlite3_stmt*,int);
+SQLITE_API const void *sqlite3_column_table_name16(sqlite3_stmt*,int);
+SQLITE_API const char *sqlite3_column_origin_name(sqlite3_stmt*,int);
+SQLITE_API const void *sqlite3_column_origin_name16(sqlite3_stmt*,int);
+
+/*
+** CAPI3REF: Declared Datatype Of A Query Result
+**
+** ^(The first parameter is a [prepared statement].
+** If this statement is a [SELECT] statement and the Nth column of the
+** returned result set of that [SELECT] is a table column (not an
+** expression or subquery) then the declared type of the table
+** column is returned.)^ ^If the Nth column of the result set is an
+** expression or subquery, then a NULL pointer is returned.
+** ^The returned string is always UTF-8 encoded.
+**
+** ^(For example, given the database schema:
+**
+** CREATE TABLE t1(c1 VARIANT);
+**
+** and the following statement to be compiled:
+**
+** SELECT c1 + 1, c1 FROM t1;
+**
+** this routine would return the string "VARIANT" for the second result
+** column (i==1), and a NULL pointer for the first result column (i==0).)^
+**
+** ^SQLite uses dynamic run-time typing. ^So just because a column
+** is declared to contain a particular type does not mean that the
+** data stored in that column is of the declared type. SQLite is
+** strongly typed, but the typing is dynamic not static. ^Type
+** is associated with individual values, not with the containers
+** used to hold those values.
+*/
+SQLITE_API const char *sqlite3_column_decltype(sqlite3_stmt*,int);
+SQLITE_API const void *sqlite3_column_decltype16(sqlite3_stmt*,int);
+
+/*
+** CAPI3REF: Evaluate An SQL Statement
+**
+** After a [prepared statement] has been prepared using either
+** [sqlite3_prepare_v2()] or [sqlite3_prepare16_v2()] or one of the legacy
+** interfaces [sqlite3_prepare()] or [sqlite3_prepare16()], this function
+** must be called one or more times to evaluate the statement.
+**
+** The details of the behavior of the sqlite3_step() interface depend
+** on whether the statement was prepared using the newer "v2" interface
+** [sqlite3_prepare_v2()] and [sqlite3_prepare16_v2()] or the older legacy
+** interface [sqlite3_prepare()] and [sqlite3_prepare16()]. The use of the
+** new "v2" interface is recommended for new applications but the legacy
+** interface will continue to be supported.
+**
+** ^In the legacy interface, the return value will be either [SQLITE_BUSY],
+** [SQLITE_DONE], [SQLITE_ROW], [SQLITE_ERROR], or [SQLITE_MISUSE].
+** ^With the "v2" interface, any of the other [result codes] or
+** [extended result codes] might be returned as well.
+**
+** ^[SQLITE_BUSY] means that the database engine was unable to acquire the
+** database locks it needs to do its job. ^If the statement is a [COMMIT]
+** or occurs outside of an explicit transaction, then you can retry the
+** statement. If the statement is not a [COMMIT] and occurs within an
+** explicit transaction then you should rollback the transaction before
+** continuing.
+**
+** ^[SQLITE_DONE] means that the statement has finished executing
+** successfully. sqlite3_step() should not be called again on this virtual
+** machine without first calling [sqlite3_reset()] to reset the virtual
+** machine back to its initial state.
+**
+** ^If the SQL statement being executed returns any data, then [SQLITE_ROW]
+** is returned each time a new row of data is ready for processing by the
+** caller. The values may be accessed using the [column access functions].
+** sqlite3_step() is called again to retrieve the next row of data.
+**
+** ^[SQLITE_ERROR] means that a run-time error (such as a constraint
+** violation) has occurred. sqlite3_step() should not be called again on
+** the VM. More information may be found by calling [sqlite3_errmsg()].
+** ^With the legacy interface, a more specific error code (for example,
+** [SQLITE_INTERRUPT], [SQLITE_SCHEMA], [SQLITE_CORRUPT], and so forth)
+** can be obtained by calling [sqlite3_reset()] on the
+** [prepared statement]. ^In the "v2" interface,
+** the more specific error code is returned directly by sqlite3_step().
+**
+** [SQLITE_MISUSE] means that the this routine was called inappropriately.
+** Perhaps it was called on a [prepared statement] that has
+** already been [sqlite3_finalize | finalized] or on one that had
+** previously returned [SQLITE_ERROR] or [SQLITE_DONE]. Or it could
+** be the case that the same database connection is being used by two or
+** more threads at the same moment in time.
+**
+** For all versions of SQLite up to and including 3.6.23.1, a call to
+** [sqlite3_reset()] was required after sqlite3_step() returned anything
+** other than [SQLITE_ROW] before any subsequent invocation of
+** sqlite3_step(). Failure to reset the prepared statement using
+** [sqlite3_reset()] would result in an [SQLITE_MISUSE] return from
+** sqlite3_step(). But after version 3.6.23.1, sqlite3_step() began
+** calling [sqlite3_reset()] automatically in this circumstance rather
+** than returning [SQLITE_MISUSE]. This is not considered a compatibility
+** break because any application that ever receives an SQLITE_MISUSE error
+** is broken by definition. The [SQLITE_OMIT_AUTORESET] compile-time option
+** can be used to restore the legacy behavior.
+**
+** <b>Goofy Interface Alert:</b> In the legacy interface, the sqlite3_step()
+** API always returns a generic error code, [SQLITE_ERROR], following any
+** error other than [SQLITE_BUSY] and [SQLITE_MISUSE]. You must call
+** [sqlite3_reset()] or [sqlite3_finalize()] in order to find one of the
+** specific [error codes] that better describes the error.
+** We admit that this is a goofy design. The problem has been fixed
+** with the "v2" interface. If you prepare all of your SQL statements
+** using either [sqlite3_prepare_v2()] or [sqlite3_prepare16_v2()] instead
+** of the legacy [sqlite3_prepare()] and [sqlite3_prepare16()] interfaces,
+** then the more specific [error codes] are returned directly
+** by sqlite3_step(). The use of the "v2" interface is recommended.
+*/
+SQLITE_API int sqlite3_step(sqlite3_stmt*);
+
+/*
+** CAPI3REF: Number of columns in a result set
+**
+** ^The sqlite3_data_count(P) interface returns the number of columns in the
+** current row of the result set of [prepared statement] P.
+** ^If prepared statement P does not have results ready to return
+** (via calls to the [sqlite3_column_int | sqlite3_column_*()] of
+** interfaces) then sqlite3_data_count(P) returns 0.
+** ^The sqlite3_data_count(P) routine also returns 0 if P is a NULL pointer.
+** ^The sqlite3_data_count(P) routine returns 0 if the previous call to
+** [sqlite3_step](P) returned [SQLITE_DONE]. ^The sqlite3_data_count(P)
+** will return non-zero if previous call to [sqlite3_step](P) returned
+** [SQLITE_ROW], except in the case of the [PRAGMA incremental_vacuum]
+** where it always returns zero since each step of that multi-step
+** pragma returns 0 columns of data.
+**
+** See also: [sqlite3_column_count()]
+*/
+SQLITE_API int sqlite3_data_count(sqlite3_stmt *pStmt);
+
+/*
+** CAPI3REF: Fundamental Datatypes
+** KEYWORDS: SQLITE_TEXT
+**
+** ^(Every value in SQLite has one of five fundamental datatypes:
+**
+** <ul>
+** <li> 64-bit signed integer
+** <li> 64-bit IEEE floating point number
+** <li> string
+** <li> BLOB
+** <li> NULL
+** </ul>)^
+**
+** These constants are codes for each of those types.
+**
+** Note that the SQLITE_TEXT constant was also used in SQLite version 2
+** for a completely different meaning. Software that links against both
+** SQLite version 2 and SQLite version 3 should use SQLITE3_TEXT, not
+** SQLITE_TEXT.
+*/
+#define SQLITE_INTEGER 1
+#define SQLITE_FLOAT 2
+#define SQLITE_BLOB 4
+#define SQLITE_NULL 5
+#ifdef SQLITE_TEXT
+# undef SQLITE_TEXT
+#else
+# define SQLITE_TEXT 3
+#endif
+#define SQLITE3_TEXT 3
+
+/*
+** CAPI3REF: Result Values From A Query
+** KEYWORDS: {column access functions}
+**
+** These routines form the "result set" interface.
+**
+** ^These routines return information about a single column of the current
+** result row of a query. ^In every case the first argument is a pointer
+** to the [prepared statement] that is being evaluated (the [sqlite3_stmt*]
+** that was returned from [sqlite3_prepare_v2()] or one of its variants)
+** and the second argument is the index of the column for which information
+** should be returned. ^The leftmost column of the result set has the index 0.
+** ^The number of columns in the result can be determined using
+** [sqlite3_column_count()].
+**
+** If the SQL statement does not currently point to a valid row, or if the
+** column index is out of range, the result is undefined.
+** These routines may only be called when the most recent call to
+** [sqlite3_step()] has returned [SQLITE_ROW] and neither
+** [sqlite3_reset()] nor [sqlite3_finalize()] have been called subsequently.
+** If any of these routines are called after [sqlite3_reset()] or
+** [sqlite3_finalize()] or after [sqlite3_step()] has returned
+** something other than [SQLITE_ROW], the results are undefined.
+** If [sqlite3_step()] or [sqlite3_reset()] or [sqlite3_finalize()]
+** are called from a different thread while any of these routines
+** are pending, then the results are undefined.
+**
+** ^The sqlite3_column_type() routine returns the
+** [SQLITE_INTEGER | datatype code] for the initial data type
+** of the result column. ^The returned value is one of [SQLITE_INTEGER],
+** [SQLITE_FLOAT], [SQLITE_TEXT], [SQLITE_BLOB], or [SQLITE_NULL]. The value
+** returned by sqlite3_column_type() is only meaningful if no type
+** conversions have occurred as described below. After a type conversion,
+** the value returned by sqlite3_column_type() is undefined. Future
+** versions of SQLite may change the behavior of sqlite3_column_type()
+** following a type conversion.
+**
+** ^If the result is a BLOB or UTF-8 string then the sqlite3_column_bytes()
+** routine returns the number of bytes in that BLOB or string.
+** ^If the result is a UTF-16 string, then sqlite3_column_bytes() converts
+** the string to UTF-8 and then returns the number of bytes.
+** ^If the result is a numeric value then sqlite3_column_bytes() uses
+** [sqlite3_snprintf()] to convert that value to a UTF-8 string and returns
+** the number of bytes in that string.
+** ^If the result is NULL, then sqlite3_column_bytes() returns zero.
+**
+** ^If the result is a BLOB or UTF-16 string then the sqlite3_column_bytes16()
+** routine returns the number of bytes in that BLOB or string.
+** ^If the result is a UTF-8 string, then sqlite3_column_bytes16() converts
+** the string to UTF-16 and then returns the number of bytes.
+** ^If the result is a numeric value then sqlite3_column_bytes16() uses
+** [sqlite3_snprintf()] to convert that value to a UTF-16 string and returns
+** the number of bytes in that string.
+** ^If the result is NULL, then sqlite3_column_bytes16() returns zero.
+**
+** ^The values returned by [sqlite3_column_bytes()] and
+** [sqlite3_column_bytes16()] do not include the zero terminators at the end
+** of the string. ^For clarity: the values returned by
+** [sqlite3_column_bytes()] and [sqlite3_column_bytes16()] are the number of
+** bytes in the string, not the number of characters.
+**
+** ^Strings returned by sqlite3_column_text() and sqlite3_column_text16(),
+** even empty strings, are always zero-terminated. ^The return
+** value from sqlite3_column_blob() for a zero-length BLOB is a NULL pointer.
+**
+** ^The object returned by [sqlite3_column_value()] is an
+** [unprotected sqlite3_value] object. An unprotected sqlite3_value object
+** may only be used with [sqlite3_bind_value()] and [sqlite3_result_value()].
+** If the [unprotected sqlite3_value] object returned by
+** [sqlite3_column_value()] is used in any other way, including calls
+** to routines like [sqlite3_value_int()], [sqlite3_value_text()],
+** or [sqlite3_value_bytes()], then the behavior is undefined.
+**
+** These routines attempt to convert the value where appropriate. ^For
+** example, if the internal representation is FLOAT and a text result
+** is requested, [sqlite3_snprintf()] is used internally to perform the
+** conversion automatically. ^(The following table details the conversions
+** that are applied:
+**
+** <blockquote>
+** <table border="1">
+** <tr><th> Internal<br>Type <th> Requested<br>Type <th> Conversion
+**
+** <tr><td> NULL <td> INTEGER <td> Result is 0
+** <tr><td> NULL <td> FLOAT <td> Result is 0.0
+** <tr><td> NULL <td> TEXT <td> Result is NULL pointer
+** <tr><td> NULL <td> BLOB <td> Result is NULL pointer
+** <tr><td> INTEGER <td> FLOAT <td> Convert from integer to float
+** <tr><td> INTEGER <td> TEXT <td> ASCII rendering of the integer
+** <tr><td> INTEGER <td> BLOB <td> Same as INTEGER->TEXT
+** <tr><td> FLOAT <td> INTEGER <td> Convert from float to integer
+** <tr><td> FLOAT <td> TEXT <td> ASCII rendering of the float
+** <tr><td> FLOAT <td> BLOB <td> Same as FLOAT->TEXT
+** <tr><td> TEXT <td> INTEGER <td> Use atoi()
+** <tr><td> TEXT <td> FLOAT <td> Use atof()
+** <tr><td> TEXT <td> BLOB <td> No change
+** <tr><td> BLOB <td> INTEGER <td> Convert to TEXT then use atoi()
+** <tr><td> BLOB <td> FLOAT <td> Convert to TEXT then use atof()
+** <tr><td> BLOB <td> TEXT <td> Add a zero terminator if needed
+** </table>
+** </blockquote>)^
+**
+** The table above makes reference to standard C library functions atoi()
+** and atof(). SQLite does not really use these functions. It has its
+** own equivalent internal routines. The atoi() and atof() names are
+** used in the table for brevity and because they are familiar to most
+** C programmers.
+**
+** Note that when type conversions occur, pointers returned by prior
+** calls to sqlite3_column_blob(), sqlite3_column_text(), and/or
+** sqlite3_column_text16() may be invalidated.
+** Type conversions and pointer invalidations might occur
+** in the following cases:
+**
+** <ul>
+** <li> The initial content is a BLOB and sqlite3_column_text() or
+** sqlite3_column_text16() is called. A zero-terminator might
+** need to be added to the string.</li>
+** <li> The initial content is UTF-8 text and sqlite3_column_bytes16() or
+** sqlite3_column_text16() is called. The content must be converted
+** to UTF-16.</li>
+** <li> The initial content is UTF-16 text and sqlite3_column_bytes() or
+** sqlite3_column_text() is called. The content must be converted
+** to UTF-8.</li>
+** </ul>
+**
+** ^Conversions between UTF-16be and UTF-16le are always done in place and do
+** not invalidate a prior pointer, though of course the content of the buffer
+** that the prior pointer references will have been modified. Other kinds
+** of conversion are done in place when it is possible, but sometimes they
+** are not possible and in those cases prior pointers are invalidated.
+**
+** The safest and easiest to remember policy is to invoke these routines
+** in one of the following ways:
+**
+** <ul>
+** <li>sqlite3_column_text() followed by sqlite3_column_bytes()</li>
+** <li>sqlite3_column_blob() followed by sqlite3_column_bytes()</li>
+** <li>sqlite3_column_text16() followed by sqlite3_column_bytes16()</li>
+** </ul>
+**
+** In other words, you should call sqlite3_column_text(),
+** sqlite3_column_blob(), or sqlite3_column_text16() first to force the result
+** into the desired format, then invoke sqlite3_column_bytes() or
+** sqlite3_column_bytes16() to find the size of the result. Do not mix calls
+** to sqlite3_column_text() or sqlite3_column_blob() with calls to
+** sqlite3_column_bytes16(), and do not mix calls to sqlite3_column_text16()
+** with calls to sqlite3_column_bytes().
+**
+** ^The pointers returned are valid until a type conversion occurs as
+** described above, or until [sqlite3_step()] or [sqlite3_reset()] or
+** [sqlite3_finalize()] is called. ^The memory space used to hold strings
+** and BLOBs is freed automatically. Do <b>not</b> pass the pointers returned
+** [sqlite3_column_blob()], [sqlite3_column_text()], etc. into
+** [sqlite3_free()].
+**
+** ^(If a memory allocation error occurs during the evaluation of any
+** of these routines, a default value is returned. The default value
+** is either the integer 0, the floating point number 0.0, or a NULL
+** pointer. Subsequent calls to [sqlite3_errcode()] will return
+** [SQLITE_NOMEM].)^
+*/
+SQLITE_API const void *sqlite3_column_blob(sqlite3_stmt*, int iCol);
+SQLITE_API int sqlite3_column_bytes(sqlite3_stmt*, int iCol);
+SQLITE_API int sqlite3_column_bytes16(sqlite3_stmt*, int iCol);
+SQLITE_API double sqlite3_column_double(sqlite3_stmt*, int iCol);
+SQLITE_API int sqlite3_column_int(sqlite3_stmt*, int iCol);
+SQLITE_API sqlite3_int64 sqlite3_column_int64(sqlite3_stmt*, int iCol);
+SQLITE_API const unsigned char *sqlite3_column_text(sqlite3_stmt*, int iCol);
+SQLITE_API const void *sqlite3_column_text16(sqlite3_stmt*, int iCol);
+SQLITE_API int sqlite3_column_type(sqlite3_stmt*, int iCol);
+SQLITE_API sqlite3_value *sqlite3_column_value(sqlite3_stmt*, int iCol);
+
+/*
+** CAPI3REF: Destroy A Prepared Statement Object
+**
+** ^The sqlite3_finalize() function is called to delete a [prepared statement].
+** ^If the most recent evaluation of the statement encountered no errors
+** or if the statement is never been evaluated, then sqlite3_finalize() returns
+** SQLITE_OK. ^If the most recent evaluation of statement S failed, then
+** sqlite3_finalize(S) returns the appropriate [error code] or
+** [extended error code].
+**
+** ^The sqlite3_finalize(S) routine can be called at any point during
+** the life cycle of [prepared statement] S:
+** before statement S is ever evaluated, after
+** one or more calls to [sqlite3_reset()], or after any call
+** to [sqlite3_step()] regardless of whether or not the statement has
+** completed execution.
+**
+** ^Invoking sqlite3_finalize() on a NULL pointer is a harmless no-op.
+**
+** The application must finalize every [prepared statement] in order to avoid
+** resource leaks. It is a grievous error for the application to try to use
+** a prepared statement after it has been finalized. Any use of a prepared
+** statement after it has been finalized can result in undefined and
+** undesirable behavior such as segfaults and heap corruption.
+*/
+SQLITE_API int sqlite3_finalize(sqlite3_stmt *pStmt);
+
+/*
+** CAPI3REF: Reset A Prepared Statement Object
+**
+** The sqlite3_reset() function is called to reset a [prepared statement]
+** object back to its initial state, ready to be re-executed.
+** ^Any SQL statement variables that had values bound to them using
+** the [sqlite3_bind_blob | sqlite3_bind_*() API] retain their values.
+** Use [sqlite3_clear_bindings()] to reset the bindings.
+**
+** ^The [sqlite3_reset(S)] interface resets the [prepared statement] S
+** back to the beginning of its program.
+**
+** ^If the most recent call to [sqlite3_step(S)] for the
+** [prepared statement] S returned [SQLITE_ROW] or [SQLITE_DONE],
+** or if [sqlite3_step(S)] has never before been called on S,
+** then [sqlite3_reset(S)] returns [SQLITE_OK].
+**
+** ^If the most recent call to [sqlite3_step(S)] for the
+** [prepared statement] S indicated an error, then
+** [sqlite3_reset(S)] returns an appropriate [error code].
+**
+** ^The [sqlite3_reset(S)] interface does not change the values
+** of any [sqlite3_bind_blob|bindings] on the [prepared statement] S.
+*/
+SQLITE_API int sqlite3_reset(sqlite3_stmt *pStmt);
+
+/*
+** CAPI3REF: Create Or Redefine SQL Functions
+** KEYWORDS: {function creation routines}
+** KEYWORDS: {application-defined SQL function}
+** KEYWORDS: {application-defined SQL functions}
+**
+** ^These functions (collectively known as "function creation routines")
+** are used to add SQL functions or aggregates or to redefine the behavior
+** of existing SQL functions or aggregates. The only differences between
+** these routines are the text encoding expected for
+** the second parameter (the name of the function being created)
+** and the presence or absence of a destructor callback for
+** the application data pointer.
+**
+** ^The first parameter is the [database connection] to which the SQL
+** function is to be added. ^If an application uses more than one database
+** connection then application-defined SQL functions must be added
+** to each database connection separately.
+**
+** ^The second parameter is the name of the SQL function to be created or
+** redefined. ^The length of the name is limited to 255 bytes in a UTF-8
+** representation, exclusive of the zero-terminator. ^Note that the name
+** length limit is in UTF-8 bytes, not characters nor UTF-16 bytes.
+** ^Any attempt to create a function with a longer name
+** will result in [SQLITE_MISUSE] being returned.
+**
+** ^The third parameter (nArg)
+** is the number of arguments that the SQL function or
+** aggregate takes. ^If this parameter is -1, then the SQL function or
+** aggregate may take any number of arguments between 0 and the limit
+** set by [sqlite3_limit]([SQLITE_LIMIT_FUNCTION_ARG]). If the third
+** parameter is less than -1 or greater than 127 then the behavior is
+** undefined.
+**
+** ^The fourth parameter, eTextRep, specifies what
+** [SQLITE_UTF8 | text encoding] this SQL function prefers for
+** its parameters. Every SQL function implementation must be able to work
+** with UTF-8, UTF-16le, or UTF-16be. But some implementations may be
+** more efficient with one encoding than another. ^An application may
+** invoke sqlite3_create_function() or sqlite3_create_function16() multiple
+** times with the same function but with different values of eTextRep.
+** ^When multiple implementations of the same function are available, SQLite
+** will pick the one that involves the least amount of data conversion.
+** If there is only a single implementation which does not care what text
+** encoding is used, then the fourth argument should be [SQLITE_ANY].
+**
+** ^(The fifth parameter is an arbitrary pointer. The implementation of the
+** function can gain access to this pointer using [sqlite3_user_data()].)^
+**
+** ^The sixth, seventh and eighth parameters, xFunc, xStep and xFinal, are
+** pointers to C-language functions that implement the SQL function or
+** aggregate. ^A scalar SQL function requires an implementation of the xFunc
+** callback only; NULL pointers must be passed as the xStep and xFinal
+** parameters. ^An aggregate SQL function requires an implementation of xStep
+** and xFinal and NULL pointer must be passed for xFunc. ^To delete an existing
+** SQL function or aggregate, pass NULL pointers for all three function
+** callbacks.
+**
+** ^(If the ninth parameter to sqlite3_create_function_v2() is not NULL,
+** then it is destructor for the application data pointer.
+** The destructor is invoked when the function is deleted, either by being
+** overloaded or when the database connection closes.)^
+** ^The destructor is also invoked if the call to
+** sqlite3_create_function_v2() fails.
+** ^When the destructor callback of the tenth parameter is invoked, it
+** is passed a single argument which is a copy of the application data
+** pointer which was the fifth parameter to sqlite3_create_function_v2().
+**
+** ^It is permitted to register multiple implementations of the same
+** functions with the same name but with either differing numbers of
+** arguments or differing preferred text encodings. ^SQLite will use
+** the implementation that most closely matches the way in which the
+** SQL function is used. ^A function implementation with a non-negative
+** nArg parameter is a better match than a function implementation with
+** a negative nArg. ^A function where the preferred text encoding
+** matches the database encoding is a better
+** match than a function where the encoding is different.
+** ^A function where the encoding difference is between UTF16le and UTF16be
+** is a closer match than a function where the encoding difference is
+** between UTF8 and UTF16.
+**
+** ^Built-in functions may be overloaded by new application-defined functions.
+**
+** ^An application-defined function is permitted to call other
+** SQLite interfaces. However, such calls must not
+** close the database connection nor finalize or reset the prepared
+** statement in which the function is running.
+*/
+SQLITE_API int sqlite3_create_function(
+ sqlite3 *db,
+ const char *zFunctionName,
+ int nArg,
+ int eTextRep,
+ void *pApp,
+ void (*xFunc)(sqlite3_context*,int,sqlite3_value**),
+ void (*xStep)(sqlite3_context*,int,sqlite3_value**),
+ void (*xFinal)(sqlite3_context*)
+);
+SQLITE_API int sqlite3_create_function16(
+ sqlite3 *db,
+ const void *zFunctionName,
+ int nArg,
+ int eTextRep,
+ void *pApp,
+ void (*xFunc)(sqlite3_context*,int,sqlite3_value**),
+ void (*xStep)(sqlite3_context*,int,sqlite3_value**),
+ void (*xFinal)(sqlite3_context*)
+);
+SQLITE_API int sqlite3_create_function_v2(
+ sqlite3 *db,
+ const char *zFunctionName,
+ int nArg,
+ int eTextRep,
+ void *pApp,
+ void (*xFunc)(sqlite3_context*,int,sqlite3_value**),
+ void (*xStep)(sqlite3_context*,int,sqlite3_value**),
+ void (*xFinal)(sqlite3_context*),
+ void(*xDestroy)(void*)
+);
+
+/*
+** CAPI3REF: Text Encodings
+**
+** These constant define integer codes that represent the various
+** text encodings supported by SQLite.
+*/
+#define SQLITE_UTF8 1
+#define SQLITE_UTF16LE 2
+#define SQLITE_UTF16BE 3
+#define SQLITE_UTF16 4 /* Use native byte order */
+#define SQLITE_ANY 5 /* sqlite3_create_function only */
+#define SQLITE_UTF16_ALIGNED 8 /* sqlite3_create_collation only */
+
+/*
+** CAPI3REF: Deprecated Functions
+** DEPRECATED
+**
+** These functions are [deprecated]. In order to maintain
+** backwards compatibility with older code, these functions continue
+** to be supported. However, new applications should avoid
+** the use of these functions. To help encourage people to avoid
+** using these functions, we are not going to tell you what they do.
+*/
+#ifndef SQLITE_OMIT_DEPRECATED
+SQLITE_API SQLITE_DEPRECATED int sqlite3_aggregate_count(sqlite3_context*);
+SQLITE_API SQLITE_DEPRECATED int sqlite3_expired(sqlite3_stmt*);
+SQLITE_API SQLITE_DEPRECATED int sqlite3_transfer_bindings(sqlite3_stmt*, sqlite3_stmt*);
+SQLITE_API SQLITE_DEPRECATED int sqlite3_global_recover(void);
+SQLITE_API SQLITE_DEPRECATED void sqlite3_thread_cleanup(void);
+SQLITE_API SQLITE_DEPRECATED int sqlite3_memory_alarm(void(*)(void*,sqlite3_int64,int),
+ void*,sqlite3_int64);
+#endif
+
+/*
+** CAPI3REF: Obtaining SQL Function Parameter Values
+**
+** The C-language implementation of SQL functions and aggregates uses
+** this set of interface routines to access the parameter values on
+** the function or aggregate.
+**
+** The xFunc (for scalar functions) or xStep (for aggregates) parameters
+** to [sqlite3_create_function()] and [sqlite3_create_function16()]
+** define callbacks that implement the SQL functions and aggregates.
+** The 3rd parameter to these callbacks is an array of pointers to
+** [protected sqlite3_value] objects. There is one [sqlite3_value] object for
+** each parameter to the SQL function. These routines are used to
+** extract values from the [sqlite3_value] objects.
+**
+** These routines work only with [protected sqlite3_value] objects.
+** Any attempt to use these routines on an [unprotected sqlite3_value]
+** object results in undefined behavior.
+**
+** ^These routines work just like the corresponding [column access functions]
+** except that these routines take a single [protected sqlite3_value] object
+** pointer instead of a [sqlite3_stmt*] pointer and an integer column number.
+**
+** ^The sqlite3_value_text16() interface extracts a UTF-16 string
+** in the native byte-order of the host machine. ^The
+** sqlite3_value_text16be() and sqlite3_value_text16le() interfaces
+** extract UTF-16 strings as big-endian and little-endian respectively.
+**
+** ^(The sqlite3_value_numeric_type() interface attempts to apply
+** numeric affinity to the value. This means that an attempt is
+** made to convert the value to an integer or floating point. If
+** such a conversion is possible without loss of information (in other
+** words, if the value is a string that looks like a number)
+** then the conversion is performed. Otherwise no conversion occurs.
+** The [SQLITE_INTEGER | datatype] after conversion is returned.)^
+**
+** Please pay particular attention to the fact that the pointer returned
+** from [sqlite3_value_blob()], [sqlite3_value_text()], or
+** [sqlite3_value_text16()] can be invalidated by a subsequent call to
+** [sqlite3_value_bytes()], [sqlite3_value_bytes16()], [sqlite3_value_text()],
+** or [sqlite3_value_text16()].
+**
+** These routines must be called from the same thread as
+** the SQL function that supplied the [sqlite3_value*] parameters.
+*/
+SQLITE_API const void *sqlite3_value_blob(sqlite3_value*);
+SQLITE_API int sqlite3_value_bytes(sqlite3_value*);
+SQLITE_API int sqlite3_value_bytes16(sqlite3_value*);
+SQLITE_API double sqlite3_value_double(sqlite3_value*);
+SQLITE_API int sqlite3_value_int(sqlite3_value*);
+SQLITE_API sqlite3_int64 sqlite3_value_int64(sqlite3_value*);
+SQLITE_API const unsigned char *sqlite3_value_text(sqlite3_value*);
+SQLITE_API const void *sqlite3_value_text16(sqlite3_value*);
+SQLITE_API const void *sqlite3_value_text16le(sqlite3_value*);
+SQLITE_API const void *sqlite3_value_text16be(sqlite3_value*);
+SQLITE_API int sqlite3_value_type(sqlite3_value*);
+SQLITE_API int sqlite3_value_numeric_type(sqlite3_value*);
+
+/*
+** CAPI3REF: Obtain Aggregate Function Context
+**
+** Implementations of aggregate SQL functions use this
+** routine to allocate memory for storing their state.
+**
+** ^The first time the sqlite3_aggregate_context(C,N) routine is called
+** for a particular aggregate function, SQLite
+** allocates N of memory, zeroes out that memory, and returns a pointer
+** to the new memory. ^On second and subsequent calls to
+** sqlite3_aggregate_context() for the same aggregate function instance,
+** the same buffer is returned. Sqlite3_aggregate_context() is normally
+** called once for each invocation of the xStep callback and then one
+** last time when the xFinal callback is invoked. ^(When no rows match
+** an aggregate query, the xStep() callback of the aggregate function
+** implementation is never called and xFinal() is called exactly once.
+** In those cases, sqlite3_aggregate_context() might be called for the
+** first time from within xFinal().)^
+**
+** ^The sqlite3_aggregate_context(C,N) routine returns a NULL pointer
+** when first called if N is less than or equal to zero or if a memory
+** allocate error occurs.
+**
+** ^(The amount of space allocated by sqlite3_aggregate_context(C,N) is
+** determined by the N parameter on first successful call. Changing the
+** value of N in subsequent call to sqlite3_aggregate_context() within
+** the same aggregate function instance will not resize the memory
+** allocation.)^ Within the xFinal callback, it is customary to set
+** N=0 in calls to sqlite3_aggregate_context(C,N) so that no
+** pointless memory allocations occur.
+**
+** ^SQLite automatically frees the memory allocated by
+** sqlite3_aggregate_context() when the aggregate query concludes.
+**
+** The first parameter must be a copy of the
+** [sqlite3_context | SQL function context] that is the first parameter
+** to the xStep or xFinal callback routine that implements the aggregate
+** function.
+**
+** This routine must be called from the same thread in which
+** the aggregate SQL function is running.
+*/
+SQLITE_API void *sqlite3_aggregate_context(sqlite3_context*, int nBytes);
+
+/*
+** CAPI3REF: User Data For Functions
+**
+** ^The sqlite3_user_data() interface returns a copy of
+** the pointer that was the pUserData parameter (the 5th parameter)
+** of the [sqlite3_create_function()]
+** and [sqlite3_create_function16()] routines that originally
+** registered the application defined function.
+**
+** This routine must be called from the same thread in which
+** the application-defined function is running.
+*/
+SQLITE_API void *sqlite3_user_data(sqlite3_context*);
+
+/*
+** CAPI3REF: Database Connection For Functions
+**
+** ^The sqlite3_context_db_handle() interface returns a copy of
+** the pointer to the [database connection] (the 1st parameter)
+** of the [sqlite3_create_function()]
+** and [sqlite3_create_function16()] routines that originally
+** registered the application defined function.
+*/
+SQLITE_API sqlite3 *sqlite3_context_db_handle(sqlite3_context*);
+
+/*
+** CAPI3REF: Function Auxiliary Data
+**
+** The following two functions may be used by scalar SQL functions to
+** associate metadata with argument values. If the same value is passed to
+** multiple invocations of the same SQL function during query execution, under
+** some circumstances the associated metadata may be preserved. This may
+** be used, for example, to add a regular-expression matching scalar
+** function. The compiled version of the regular expression is stored as
+** metadata associated with the SQL value passed as the regular expression
+** pattern. The compiled regular expression can be reused on multiple
+** invocations of the same function so that the original pattern string
+** does not need to be recompiled on each invocation.
+**
+** ^The sqlite3_get_auxdata() interface returns a pointer to the metadata
+** associated by the sqlite3_set_auxdata() function with the Nth argument
+** value to the application-defined function. ^If no metadata has been ever
+** been set for the Nth argument of the function, or if the corresponding
+** function parameter has changed since the meta-data was set,
+** then sqlite3_get_auxdata() returns a NULL pointer.
+**
+** ^The sqlite3_set_auxdata() interface saves the metadata
+** pointed to by its 3rd parameter as the metadata for the N-th
+** argument of the application-defined function. Subsequent
+** calls to sqlite3_get_auxdata() might return this data, if it has
+** not been destroyed.
+** ^If it is not NULL, SQLite will invoke the destructor
+** function given by the 4th parameter to sqlite3_set_auxdata() on
+** the metadata when the corresponding function parameter changes
+** or when the SQL statement completes, whichever comes first.
+**
+** SQLite is free to call the destructor and drop metadata on any
+** parameter of any function at any time. ^The only guarantee is that
+** the destructor will be called before the metadata is dropped.
+**
+** ^(In practice, metadata is preserved between function calls for
+** expressions that are constant at compile time. This includes literal
+** values and [parameters].)^
+**
+** These routines must be called from the same thread in which
+** the SQL function is running.
+*/
+SQLITE_API void *sqlite3_get_auxdata(sqlite3_context*, int N);
+SQLITE_API void sqlite3_set_auxdata(sqlite3_context*, int N, void*, void (*)(void*));
+
+
+/*
+** CAPI3REF: Constants Defining Special Destructor Behavior
+**
+** These are special values for the destructor that is passed in as the
+** final argument to routines like [sqlite3_result_blob()]. ^If the destructor
+** argument is SQLITE_STATIC, it means that the content pointer is constant
+** and will never change. It does not need to be destroyed. ^The
+** SQLITE_TRANSIENT value means that the content will likely change in
+** the near future and that SQLite should make its own private copy of
+** the content before returning.
+**
+** The typedef is necessary to work around problems in certain
+** C++ compilers. See ticket #2191.
+*/
+typedef void (*sqlite3_destructor_type)(void*);
+#define SQLITE_STATIC ((sqlite3_destructor_type)0)
+#define SQLITE_TRANSIENT ((sqlite3_destructor_type)-1)
+
+/*
+** CAPI3REF: Setting The Result Of An SQL Function
+**
+** These routines are used by the xFunc or xFinal callbacks that
+** implement SQL functions and aggregates. See
+** [sqlite3_create_function()] and [sqlite3_create_function16()]
+** for additional information.
+**
+** These functions work very much like the [parameter binding] family of
+** functions used to bind values to host parameters in prepared statements.
+** Refer to the [SQL parameter] documentation for additional information.
+**
+** ^The sqlite3_result_blob() interface sets the result from
+** an application-defined function to be the BLOB whose content is pointed
+** to by the second parameter and which is N bytes long where N is the
+** third parameter.
+**
+** ^The sqlite3_result_zeroblob() interfaces set the result of
+** the application-defined function to be a BLOB containing all zero
+** bytes and N bytes in size, where N is the value of the 2nd parameter.
+**
+** ^The sqlite3_result_double() interface sets the result from
+** an application-defined function to be a floating point value specified
+** by its 2nd argument.
+**
+** ^The sqlite3_result_error() and sqlite3_result_error16() functions
+** cause the implemented SQL function to throw an exception.
+** ^SQLite uses the string pointed to by the
+** 2nd parameter of sqlite3_result_error() or sqlite3_result_error16()
+** as the text of an error message. ^SQLite interprets the error
+** message string from sqlite3_result_error() as UTF-8. ^SQLite
+** interprets the string from sqlite3_result_error16() as UTF-16 in native
+** byte order. ^If the third parameter to sqlite3_result_error()
+** or sqlite3_result_error16() is negative then SQLite takes as the error
+** message all text up through the first zero character.
+** ^If the third parameter to sqlite3_result_error() or
+** sqlite3_result_error16() is non-negative then SQLite takes that many
+** bytes (not characters) from the 2nd parameter as the error message.
+** ^The sqlite3_result_error() and sqlite3_result_error16()
+** routines make a private copy of the error message text before
+** they return. Hence, the calling function can deallocate or
+** modify the text after they return without harm.
+** ^The sqlite3_result_error_code() function changes the error code
+** returned by SQLite as a result of an error in a function. ^By default,
+** the error code is SQLITE_ERROR. ^A subsequent call to sqlite3_result_error()
+** or sqlite3_result_error16() resets the error code to SQLITE_ERROR.
+**
+** ^The sqlite3_result_error_toobig() interface causes SQLite to throw an
+** error indicating that a string or BLOB is too long to represent.
+**
+** ^The sqlite3_result_error_nomem() interface causes SQLite to throw an
+** error indicating that a memory allocation failed.
+**
+** ^The sqlite3_result_int() interface sets the return value
+** of the application-defined function to be the 32-bit signed integer
+** value given in the 2nd argument.
+** ^The sqlite3_result_int64() interface sets the return value
+** of the application-defined function to be the 64-bit signed integer
+** value given in the 2nd argument.
+**
+** ^The sqlite3_result_null() interface sets the return value
+** of the application-defined function to be NULL.
+**
+** ^The sqlite3_result_text(), sqlite3_result_text16(),
+** sqlite3_result_text16le(), and sqlite3_result_text16be() interfaces
+** set the return value of the application-defined function to be
+** a text string which is represented as UTF-8, UTF-16 native byte order,
+** UTF-16 little endian, or UTF-16 big endian, respectively.
+** ^SQLite takes the text result from the application from
+** the 2nd parameter of the sqlite3_result_text* interfaces.
+** ^If the 3rd parameter to the sqlite3_result_text* interfaces
+** is negative, then SQLite takes result text from the 2nd parameter
+** through the first zero character.
+** ^If the 3rd parameter to the sqlite3_result_text* interfaces
+** is non-negative, then as many bytes (not characters) of the text
+** pointed to by the 2nd parameter are taken as the application-defined
+** function result. If the 3rd parameter is non-negative, then it
+** must be the byte offset into the string where the NUL terminator would
+** appear if the string where NUL terminated. If any NUL characters occur
+** in the string at a byte offset that is less than the value of the 3rd
+** parameter, then the resulting string will contain embedded NULs and the
+** result of expressions operating on strings with embedded NULs is undefined.
+** ^If the 4th parameter to the sqlite3_result_text* interfaces
+** or sqlite3_result_blob is a non-NULL pointer, then SQLite calls that
+** function as the destructor on the text or BLOB result when it has
+** finished using that result.
+** ^If the 4th parameter to the sqlite3_result_text* interfaces or to
+** sqlite3_result_blob is the special constant SQLITE_STATIC, then SQLite
+** assumes that the text or BLOB result is in constant space and does not
+** copy the content of the parameter nor call a destructor on the content
+** when it has finished using that result.
+** ^If the 4th parameter to the sqlite3_result_text* interfaces
+** or sqlite3_result_blob is the special constant SQLITE_TRANSIENT
+** then SQLite makes a copy of the result into space obtained from
+** from [sqlite3_malloc()] before it returns.
+**
+** ^The sqlite3_result_value() interface sets the result of
+** the application-defined function to be a copy the
+** [unprotected sqlite3_value] object specified by the 2nd parameter. ^The
+** sqlite3_result_value() interface makes a copy of the [sqlite3_value]
+** so that the [sqlite3_value] specified in the parameter may change or
+** be deallocated after sqlite3_result_value() returns without harm.
+** ^A [protected sqlite3_value] object may always be used where an
+** [unprotected sqlite3_value] object is required, so either
+** kind of [sqlite3_value] object can be used with this interface.
+**
+** If these routines are called from within the different thread
+** than the one containing the application-defined function that received
+** the [sqlite3_context] pointer, the results are undefined.
+*/
+SQLITE_API void sqlite3_result_blob(sqlite3_context*, const void*, int, void(*)(void*));
+SQLITE_API void sqlite3_result_double(sqlite3_context*, double);
+SQLITE_API void sqlite3_result_error(sqlite3_context*, const char*, int);
+SQLITE_API void sqlite3_result_error16(sqlite3_context*, const void*, int);
+SQLITE_API void sqlite3_result_error_toobig(sqlite3_context*);
+SQLITE_API void sqlite3_result_error_nomem(sqlite3_context*);
+SQLITE_API void sqlite3_result_error_code(sqlite3_context*, int);
+SQLITE_API void sqlite3_result_int(sqlite3_context*, int);
+SQLITE_API void sqlite3_result_int64(sqlite3_context*, sqlite3_int64);
+SQLITE_API void sqlite3_result_null(sqlite3_context*);
+SQLITE_API void sqlite3_result_text(sqlite3_context*, const char*, int, void(*)(void*));
+SQLITE_API void sqlite3_result_text16(sqlite3_context*, const void*, int, void(*)(void*));
+SQLITE_API void sqlite3_result_text16le(sqlite3_context*, const void*, int,void(*)(void*));
+SQLITE_API void sqlite3_result_text16be(sqlite3_context*, const void*, int,void(*)(void*));
+SQLITE_API void sqlite3_result_value(sqlite3_context*, sqlite3_value*);
+SQLITE_API void sqlite3_result_zeroblob(sqlite3_context*, int n);
+
+/*
+** CAPI3REF: Define New Collating Sequences
+**
+** ^These functions add, remove, or modify a [collation] associated
+** with the [database connection] specified as the first argument.
+**
+** ^The name of the collation is a UTF-8 string
+** for sqlite3_create_collation() and sqlite3_create_collation_v2()
+** and a UTF-16 string in native byte order for sqlite3_create_collation16().
+** ^Collation names that compare equal according to [sqlite3_strnicmp()] are
+** considered to be the same name.
+**
+** ^(The third argument (eTextRep) must be one of the constants:
+** <ul>
+** <li> [SQLITE_UTF8],
+** <li> [SQLITE_UTF16LE],
+** <li> [SQLITE_UTF16BE],
+** <li> [SQLITE_UTF16], or
+** <li> [SQLITE_UTF16_ALIGNED].
+** </ul>)^
+** ^The eTextRep argument determines the encoding of strings passed
+** to the collating function callback, xCallback.
+** ^The [SQLITE_UTF16] and [SQLITE_UTF16_ALIGNED] values for eTextRep
+** force strings to be UTF16 with native byte order.
+** ^The [SQLITE_UTF16_ALIGNED] value for eTextRep forces strings to begin
+** on an even byte address.
+**
+** ^The fourth argument, pArg, is an application data pointer that is passed
+** through as the first argument to the collating function callback.
+**
+** ^The fifth argument, xCallback, is a pointer to the collating function.
+** ^Multiple collating functions can be registered using the same name but
+** with different eTextRep parameters and SQLite will use whichever
+** function requires the least amount of data transformation.
+** ^If the xCallback argument is NULL then the collating function is
+** deleted. ^When all collating functions having the same name are deleted,
+** that collation is no longer usable.
+**
+** ^The collating function callback is invoked with a copy of the pArg
+** application data pointer and with two strings in the encoding specified
+** by the eTextRep argument. The collating function must return an
+** integer that is negative, zero, or positive
+** if the first string is less than, equal to, or greater than the second,
+** respectively. A collating function must always return the same answer
+** given the same inputs. If two or more collating functions are registered
+** to the same collation name (using different eTextRep values) then all
+** must give an equivalent answer when invoked with equivalent strings.
+** The collating function must obey the following properties for all
+** strings A, B, and C:
+**
+** <ol>
+** <li> If A==B then B==A.
+** <li> If A==B and B==C then A==C.
+** <li> If A&lt;B THEN B&gt;A.
+** <li> If A&lt;B and B&lt;C then A&lt;C.
+** </ol>
+**
+** If a collating function fails any of the above constraints and that
+** collating function is registered and used, then the behavior of SQLite
+** is undefined.
+**
+** ^The sqlite3_create_collation_v2() works like sqlite3_create_collation()
+** with the addition that the xDestroy callback is invoked on pArg when
+** the collating function is deleted.
+** ^Collating functions are deleted when they are overridden by later
+** calls to the collation creation functions or when the
+** [database connection] is closed using [sqlite3_close()].
+**
+** ^The xDestroy callback is <u>not</u> called if the
+** sqlite3_create_collation_v2() function fails. Applications that invoke
+** sqlite3_create_collation_v2() with a non-NULL xDestroy argument should
+** check the return code and dispose of the application data pointer
+** themselves rather than expecting SQLite to deal with it for them.
+** This is different from every other SQLite interface. The inconsistency
+** is unfortunate but cannot be changed without breaking backwards
+** compatibility.
+**
+** See also: [sqlite3_collation_needed()] and [sqlite3_collation_needed16()].
+*/
+SQLITE_API int sqlite3_create_collation(
+ sqlite3*,
+ const char *zName,
+ int eTextRep,
+ void *pArg,
+ int(*xCompare)(void*,int,const void*,int,const void*)
+);
+SQLITE_API int sqlite3_create_collation_v2(
+ sqlite3*,
+ const char *zName,
+ int eTextRep,
+ void *pArg,
+ int(*xCompare)(void*,int,const void*,int,const void*),
+ void(*xDestroy)(void*)
+);
+SQLITE_API int sqlite3_create_collation16(
+ sqlite3*,
+ const void *zName,
+ int eTextRep,
+ void *pArg,
+ int(*xCompare)(void*,int,const void*,int,const void*)
+);
+
+/*
+** CAPI3REF: Collation Needed Callbacks
+**
+** ^To avoid having to register all collation sequences before a database
+** can be used, a single callback function may be registered with the
+** [database connection] to be invoked whenever an undefined collation
+** sequence is required.
+**
+** ^If the function is registered using the sqlite3_collation_needed() API,
+** then it is passed the names of undefined collation sequences as strings
+** encoded in UTF-8. ^If sqlite3_collation_needed16() is used,
+** the names are passed as UTF-16 in machine native byte order.
+** ^A call to either function replaces the existing collation-needed callback.
+**
+** ^(When the callback is invoked, the first argument passed is a copy
+** of the second argument to sqlite3_collation_needed() or
+** sqlite3_collation_needed16(). The second argument is the database
+** connection. The third argument is one of [SQLITE_UTF8], [SQLITE_UTF16BE],
+** or [SQLITE_UTF16LE], indicating the most desirable form of the collation
+** sequence function required. The fourth parameter is the name of the
+** required collation sequence.)^
+**
+** The callback function should register the desired collation using
+** [sqlite3_create_collation()], [sqlite3_create_collation16()], or
+** [sqlite3_create_collation_v2()].
+*/
+SQLITE_API int sqlite3_collation_needed(
+ sqlite3*,
+ void*,
+ void(*)(void*,sqlite3*,int eTextRep,const char*)
+);
+SQLITE_API int sqlite3_collation_needed16(
+ sqlite3*,
+ void*,
+ void(*)(void*,sqlite3*,int eTextRep,const void*)
+);
+
+#ifdef SQLITE_HAS_CODEC
+/*
+** Specify the key for an encrypted database. This routine should be
+** called right after sqlite3_open().
+**
+** The code to implement this API is not available in the public release
+** of SQLite.
+*/
+SQLITE_API int sqlite3_key(
+ sqlite3 *db, /* Database to be rekeyed */
+ const void *pKey, int nKey /* The key */
+);
+
+/*
+** Change the key on an open database. If the current database is not
+** encrypted, this routine will encrypt it. If pNew==0 or nNew==0, the
+** database is decrypted.
+**
+** The code to implement this API is not available in the public release
+** of SQLite.
+*/
+SQLITE_API int sqlite3_rekey(
+ sqlite3 *db, /* Database to be rekeyed */
+ const void *pKey, int nKey /* The new key */
+);
+
+/*
+** Specify the activation key for a SEE database. Unless
+** activated, none of the SEE routines will work.
+*/
+SQLITE_API void sqlite3_activate_see(
+ const char *zPassPhrase /* Activation phrase */
+);
+#endif
+
+#ifdef SQLITE_ENABLE_CEROD
+/*
+** Specify the activation key for a CEROD database. Unless
+** activated, none of the CEROD routines will work.
+*/
+SQLITE_API void sqlite3_activate_cerod(
+ const char *zPassPhrase /* Activation phrase */
+);
+#endif
+
+/*
+** CAPI3REF: Suspend Execution For A Short Time
+**
+** The sqlite3_sleep() function causes the current thread to suspend execution
+** for at least a number of milliseconds specified in its parameter.
+**
+** If the operating system does not support sleep requests with
+** millisecond time resolution, then the time will be rounded up to
+** the nearest second. The number of milliseconds of sleep actually
+** requested from the operating system is returned.
+**
+** ^SQLite implements this interface by calling the xSleep()
+** method of the default [sqlite3_vfs] object. If the xSleep() method
+** of the default VFS is not implemented correctly, or not implemented at
+** all, then the behavior of sqlite3_sleep() may deviate from the description
+** in the previous paragraphs.
+*/
+SQLITE_API int sqlite3_sleep(int);
+
+/*
+** CAPI3REF: Name Of The Folder Holding Temporary Files
+**
+** ^(If this global variable is made to point to a string which is
+** the name of a folder (a.k.a. directory), then all temporary files
+** created by SQLite when using a built-in [sqlite3_vfs | VFS]
+** will be placed in that directory.)^ ^If this variable
+** is a NULL pointer, then SQLite performs a search for an appropriate
+** temporary file directory.
+**
+** It is not safe to read or modify this variable in more than one
+** thread at a time. It is not safe to read or modify this variable
+** if a [database connection] is being used at the same time in a separate
+** thread.
+** It is intended that this variable be set once
+** as part of process initialization and before any SQLite interface
+** routines have been called and that this variable remain unchanged
+** thereafter.
+**
+** ^The [temp_store_directory pragma] may modify this variable and cause
+** it to point to memory obtained from [sqlite3_malloc]. ^Furthermore,
+** the [temp_store_directory pragma] always assumes that any string
+** that this variable points to is held in memory obtained from
+** [sqlite3_malloc] and the pragma may attempt to free that memory
+** using [sqlite3_free].
+** Hence, if this variable is modified directly, either it should be
+** made NULL or made to point to memory obtained from [sqlite3_malloc]
+** or else the use of the [temp_store_directory pragma] should be avoided.
+**
+** <b>Note to Windows Runtime users:</b> The temporary directory must be set
+** prior to calling [sqlite3_open] or [sqlite3_open_v2]. Otherwise, various
+** features that require the use of temporary files may fail. Here is an
+** example of how to do this using C++ with the Windows Runtime:
+**
+** <blockquote><pre>
+** LPCWSTR zPath = Windows::Storage::ApplicationData::Current->
+** &nbsp; TemporaryFolder->Path->Data();
+** char zPathBuf&#91;MAX_PATH + 1&#93;;
+** memset(zPathBuf, 0, sizeof(zPathBuf));
+** WideCharToMultiByte(CP_UTF8, 0, zPath, -1, zPathBuf, sizeof(zPathBuf),
+** &nbsp; NULL, NULL);
+** sqlite3_temp_directory = sqlite3_mprintf("%s", zPathBuf);
+** </pre></blockquote>
+*/
+SQLITE_API char *sqlite3_temp_directory;
+
+/*
+** CAPI3REF: Name Of The Folder Holding Database Files
+**
+** ^(If this global variable is made to point to a string which is
+** the name of a folder (a.k.a. directory), then all database files
+** specified with a relative pathname and created or accessed by
+** SQLite when using a built-in windows [sqlite3_vfs | VFS] will be assumed
+** to be relative to that directory.)^ ^If this variable is a NULL
+** pointer, then SQLite assumes that all database files specified
+** with a relative pathname are relative to the current directory
+** for the process. Only the windows VFS makes use of this global
+** variable; it is ignored by the unix VFS.
+**
+** Changing the value of this variable while a database connection is
+** open can result in a corrupt database.
+**
+** It is not safe to read or modify this variable in more than one
+** thread at a time. It is not safe to read or modify this variable
+** if a [database connection] is being used at the same time in a separate
+** thread.
+** It is intended that this variable be set once
+** as part of process initialization and before any SQLite interface
+** routines have been called and that this variable remain unchanged
+** thereafter.
+**
+** ^The [data_store_directory pragma] may modify this variable and cause
+** it to point to memory obtained from [sqlite3_malloc]. ^Furthermore,
+** the [data_store_directory pragma] always assumes that any string
+** that this variable points to is held in memory obtained from
+** [sqlite3_malloc] and the pragma may attempt to free that memory
+** using [sqlite3_free].
+** Hence, if this variable is modified directly, either it should be
+** made NULL or made to point to memory obtained from [sqlite3_malloc]
+** or else the use of the [data_store_directory pragma] should be avoided.
+*/
+SQLITE_API char *sqlite3_data_directory;
+
+/*
+** CAPI3REF: Test For Auto-Commit Mode
+** KEYWORDS: {autocommit mode}
+**
+** ^The sqlite3_get_autocommit() interface returns non-zero or
+** zero if the given database connection is or is not in autocommit mode,
+** respectively. ^Autocommit mode is on by default.
+** ^Autocommit mode is disabled by a [BEGIN] statement.
+** ^Autocommit mode is re-enabled by a [COMMIT] or [ROLLBACK].
+**
+** If certain kinds of errors occur on a statement within a multi-statement
+** transaction (errors including [SQLITE_FULL], [SQLITE_IOERR],
+** [SQLITE_NOMEM], [SQLITE_BUSY], and [SQLITE_INTERRUPT]) then the
+** transaction might be rolled back automatically. The only way to
+** find out whether SQLite automatically rolled back the transaction after
+** an error is to use this function.
+**
+** If another thread changes the autocommit status of the database
+** connection while this routine is running, then the return value
+** is undefined.
+*/
+SQLITE_API int sqlite3_get_autocommit(sqlite3*);
+
+/*
+** CAPI3REF: Find The Database Handle Of A Prepared Statement
+**
+** ^The sqlite3_db_handle interface returns the [database connection] handle
+** to which a [prepared statement] belongs. ^The [database connection]
+** returned by sqlite3_db_handle is the same [database connection]
+** that was the first argument
+** to the [sqlite3_prepare_v2()] call (or its variants) that was used to
+** create the statement in the first place.
+*/
+SQLITE_API sqlite3 *sqlite3_db_handle(sqlite3_stmt*);
+
+/*
+** CAPI3REF: Return The Filename For A Database Connection
+**
+** ^The sqlite3_db_filename(D,N) interface returns a pointer to a filename
+** associated with database N of connection D. ^The main database file
+** has the name "main". If there is no attached database N on the database
+** connection D, or if database N is a temporary or in-memory database, then
+** a NULL pointer is returned.
+**
+** ^The filename returned by this function is the output of the
+** xFullPathname method of the [VFS]. ^In other words, the filename
+** will be an absolute pathname, even if the filename used
+** to open the database originally was a URI or relative pathname.
+*/
+SQLITE_API const char *sqlite3_db_filename(sqlite3 *db, const char *zDbName);
+
+/*
+** CAPI3REF: Determine if a database is read-only
+**
+** ^The sqlite3_db_readonly(D,N) interface returns 1 if the database N
+** of connection D is read-only, 0 if it is read/write, or -1 if N is not
+** the name of a database on connection D.
+*/
+SQLITE_API int sqlite3_db_readonly(sqlite3 *db, const char *zDbName);
+
+/*
+** CAPI3REF: Find the next prepared statement
+**
+** ^This interface returns a pointer to the next [prepared statement] after
+** pStmt associated with the [database connection] pDb. ^If pStmt is NULL
+** then this interface returns a pointer to the first prepared statement
+** associated with the database connection pDb. ^If no prepared statement
+** satisfies the conditions of this routine, it returns NULL.
+**
+** The [database connection] pointer D in a call to
+** [sqlite3_next_stmt(D,S)] must refer to an open database
+** connection and in particular must not be a NULL pointer.
+*/
+SQLITE_API sqlite3_stmt *sqlite3_next_stmt(sqlite3 *pDb, sqlite3_stmt *pStmt);
+
+/*
+** CAPI3REF: Commit And Rollback Notification Callbacks
+**
+** ^The sqlite3_commit_hook() interface registers a callback
+** function to be invoked whenever a transaction is [COMMIT | committed].
+** ^Any callback set by a previous call to sqlite3_commit_hook()
+** for the same database connection is overridden.
+** ^The sqlite3_rollback_hook() interface registers a callback
+** function to be invoked whenever a transaction is [ROLLBACK | rolled back].
+** ^Any callback set by a previous call to sqlite3_rollback_hook()
+** for the same database connection is overridden.
+** ^The pArg argument is passed through to the callback.
+** ^If the callback on a commit hook function returns non-zero,
+** then the commit is converted into a rollback.
+**
+** ^The sqlite3_commit_hook(D,C,P) and sqlite3_rollback_hook(D,C,P) functions
+** return the P argument from the previous call of the same function
+** on the same [database connection] D, or NULL for
+** the first call for each function on D.
+**
+** The commit and rollback hook callbacks are not reentrant.
+** The callback implementation must not do anything that will modify
+** the database connection that invoked the callback. Any actions
+** to modify the database connection must be deferred until after the
+** completion of the [sqlite3_step()] call that triggered the commit
+** or rollback hook in the first place.
+** Note that running any other SQL statements, including SELECT statements,
+** or merely calling [sqlite3_prepare_v2()] and [sqlite3_step()] will modify
+** the database connections for the meaning of "modify" in this paragraph.
+**
+** ^Registering a NULL function disables the callback.
+**
+** ^When the commit hook callback routine returns zero, the [COMMIT]
+** operation is allowed to continue normally. ^If the commit hook
+** returns non-zero, then the [COMMIT] is converted into a [ROLLBACK].
+** ^The rollback hook is invoked on a rollback that results from a commit
+** hook returning non-zero, just as it would be with any other rollback.
+**
+** ^For the purposes of this API, a transaction is said to have been
+** rolled back if an explicit "ROLLBACK" statement is executed, or
+** an error or constraint causes an implicit rollback to occur.
+** ^The rollback callback is not invoked if a transaction is
+** automatically rolled back because the database connection is closed.
+**
+** See also the [sqlite3_update_hook()] interface.
+*/
+SQLITE_API void *sqlite3_commit_hook(sqlite3*, int(*)(void*), void*);
+SQLITE_API void *sqlite3_rollback_hook(sqlite3*, void(*)(void *), void*);
+
+/*
+** CAPI3REF: Data Change Notification Callbacks
+**
+** ^The sqlite3_update_hook() interface registers a callback function
+** with the [database connection] identified by the first argument
+** to be invoked whenever a row is updated, inserted or deleted.
+** ^Any callback set by a previous call to this function
+** for the same database connection is overridden.
+**
+** ^The second argument is a pointer to the function to invoke when a
+** row is updated, inserted or deleted.
+** ^The first argument to the callback is a copy of the third argument
+** to sqlite3_update_hook().
+** ^The second callback argument is one of [SQLITE_INSERT], [SQLITE_DELETE],
+** or [SQLITE_UPDATE], depending on the operation that caused the callback
+** to be invoked.
+** ^The third and fourth arguments to the callback contain pointers to the
+** database and table name containing the affected row.
+** ^The final callback parameter is the [rowid] of the row.
+** ^In the case of an update, this is the [rowid] after the update takes place.
+**
+** ^(The update hook is not invoked when internal system tables are
+** modified (i.e. sqlite_master and sqlite_sequence).)^
+**
+** ^In the current implementation, the update hook
+** is not invoked when duplication rows are deleted because of an
+** [ON CONFLICT | ON CONFLICT REPLACE] clause. ^Nor is the update hook
+** invoked when rows are deleted using the [truncate optimization].
+** The exceptions defined in this paragraph might change in a future
+** release of SQLite.
+**
+** The update hook implementation must not do anything that will modify
+** the database connection that invoked the update hook. Any actions
+** to modify the database connection must be deferred until after the
+** completion of the [sqlite3_step()] call that triggered the update hook.
+** Note that [sqlite3_prepare_v2()] and [sqlite3_step()] both modify their
+** database connections for the meaning of "modify" in this paragraph.
+**
+** ^The sqlite3_update_hook(D,C,P) function
+** returns the P argument from the previous call
+** on the same [database connection] D, or NULL for
+** the first call on D.
+**
+** See also the [sqlite3_commit_hook()] and [sqlite3_rollback_hook()]
+** interfaces.
+*/
+SQLITE_API void *sqlite3_update_hook(
+ sqlite3*,
+ void(*)(void *,int ,char const *,char const *,sqlite3_int64),
+ void*
+);
+
+/*
+** CAPI3REF: Enable Or Disable Shared Pager Cache
+**
+** ^(This routine enables or disables the sharing of the database cache
+** and schema data structures between [database connection | connections]
+** to the same database. Sharing is enabled if the argument is true
+** and disabled if the argument is false.)^
+**
+** ^Cache sharing is enabled and disabled for an entire process.
+** This is a change as of SQLite version 3.5.0. In prior versions of SQLite,
+** sharing was enabled or disabled for each thread separately.
+**
+** ^(The cache sharing mode set by this interface effects all subsequent
+** calls to [sqlite3_open()], [sqlite3_open_v2()], and [sqlite3_open16()].
+** Existing database connections continue use the sharing mode
+** that was in effect at the time they were opened.)^
+**
+** ^(This routine returns [SQLITE_OK] if shared cache was enabled or disabled
+** successfully. An [error code] is returned otherwise.)^
+**
+** ^Shared cache is disabled by default. But this might change in
+** future releases of SQLite. Applications that care about shared
+** cache setting should set it explicitly.
+**
+** This interface is threadsafe on processors where writing a
+** 32-bit integer is atomic.
+**
+** See Also: [SQLite Shared-Cache Mode]
+*/
+SQLITE_API int sqlite3_enable_shared_cache(int);
+
+/*
+** CAPI3REF: Attempt To Free Heap Memory
+**
+** ^The sqlite3_release_memory() interface attempts to free N bytes
+** of heap memory by deallocating non-essential memory allocations
+** held by the database library. Memory used to cache database
+** pages to improve performance is an example of non-essential memory.
+** ^sqlite3_release_memory() returns the number of bytes actually freed,
+** which might be more or less than the amount requested.
+** ^The sqlite3_release_memory() routine is a no-op returning zero
+** if SQLite is not compiled with [SQLITE_ENABLE_MEMORY_MANAGEMENT].
+**
+** See also: [sqlite3_db_release_memory()]
+*/
+SQLITE_API int sqlite3_release_memory(int);
+
+/*
+** CAPI3REF: Free Memory Used By A Database Connection
+**
+** ^The sqlite3_db_release_memory(D) interface attempts to free as much heap
+** memory as possible from database connection D. Unlike the
+** [sqlite3_release_memory()] interface, this interface is effect even
+** when then [SQLITE_ENABLE_MEMORY_MANAGEMENT] compile-time option is
+** omitted.
+**
+** See also: [sqlite3_release_memory()]
+*/
+SQLITE_API int sqlite3_db_release_memory(sqlite3*);
+
+/*
+** CAPI3REF: Impose A Limit On Heap Size
+**
+** ^The sqlite3_soft_heap_limit64() interface sets and/or queries the
+** soft limit on the amount of heap memory that may be allocated by SQLite.
+** ^SQLite strives to keep heap memory utilization below the soft heap
+** limit by reducing the number of pages held in the page cache
+** as heap memory usages approaches the limit.
+** ^The soft heap limit is "soft" because even though SQLite strives to stay
+** below the limit, it will exceed the limit rather than generate
+** an [SQLITE_NOMEM] error. In other words, the soft heap limit
+** is advisory only.
+**
+** ^The return value from sqlite3_soft_heap_limit64() is the size of
+** the soft heap limit prior to the call, or negative in the case of an
+** error. ^If the argument N is negative
+** then no change is made to the soft heap limit. Hence, the current
+** size of the soft heap limit can be determined by invoking
+** sqlite3_soft_heap_limit64() with a negative argument.
+**
+** ^If the argument N is zero then the soft heap limit is disabled.
+**
+** ^(The soft heap limit is not enforced in the current implementation
+** if one or more of following conditions are true:
+**
+** <ul>
+** <li> The soft heap limit is set to zero.
+** <li> Memory accounting is disabled using a combination of the
+** [sqlite3_config]([SQLITE_CONFIG_MEMSTATUS],...) start-time option and
+** the [SQLITE_DEFAULT_MEMSTATUS] compile-time option.
+** <li> An alternative page cache implementation is specified using
+** [sqlite3_config]([SQLITE_CONFIG_PCACHE2],...).
+** <li> The page cache allocates from its own memory pool supplied
+** by [sqlite3_config]([SQLITE_CONFIG_PAGECACHE],...) rather than
+** from the heap.
+** </ul>)^
+**
+** Beginning with SQLite version 3.7.3, the soft heap limit is enforced
+** regardless of whether or not the [SQLITE_ENABLE_MEMORY_MANAGEMENT]
+** compile-time option is invoked. With [SQLITE_ENABLE_MEMORY_MANAGEMENT],
+** the soft heap limit is enforced on every memory allocation. Without
+** [SQLITE_ENABLE_MEMORY_MANAGEMENT], the soft heap limit is only enforced
+** when memory is allocated by the page cache. Testing suggests that because
+** the page cache is the predominate memory user in SQLite, most
+** applications will achieve adequate soft heap limit enforcement without
+** the use of [SQLITE_ENABLE_MEMORY_MANAGEMENT].
+**
+** The circumstances under which SQLite will enforce the soft heap limit may
+** changes in future releases of SQLite.
+*/
+SQLITE_API sqlite3_int64 sqlite3_soft_heap_limit64(sqlite3_int64 N);
+
+/*
+** CAPI3REF: Deprecated Soft Heap Limit Interface
+** DEPRECATED
+**
+** This is a deprecated version of the [sqlite3_soft_heap_limit64()]
+** interface. This routine is provided for historical compatibility
+** only. All new applications should use the
+** [sqlite3_soft_heap_limit64()] interface rather than this one.
+*/
+SQLITE_API SQLITE_DEPRECATED void sqlite3_soft_heap_limit(int N);
+
+
+/*
+** CAPI3REF: Extract Metadata About A Column Of A Table
+**
+** ^This routine returns metadata about a specific column of a specific
+** database table accessible using the [database connection] handle
+** passed as the first function argument.
+**
+** ^The column is identified by the second, third and fourth parameters to
+** this function. ^The second parameter is either the name of the database
+** (i.e. "main", "temp", or an attached database) containing the specified
+** table or NULL. ^If it is NULL, then all attached databases are searched
+** for the table using the same algorithm used by the database engine to
+** resolve unqualified table references.
+**
+** ^The third and fourth parameters to this function are the table and column
+** name of the desired column, respectively. Neither of these parameters
+** may be NULL.
+**
+** ^Metadata is returned by writing to the memory locations passed as the 5th
+** and subsequent parameters to this function. ^Any of these arguments may be
+** NULL, in which case the corresponding element of metadata is omitted.
+**
+** ^(<blockquote>
+** <table border="1">
+** <tr><th> Parameter <th> Output<br>Type <th> Description
+**
+** <tr><td> 5th <td> const char* <td> Data type
+** <tr><td> 6th <td> const char* <td> Name of default collation sequence
+** <tr><td> 7th <td> int <td> True if column has a NOT NULL constraint
+** <tr><td> 8th <td> int <td> True if column is part of the PRIMARY KEY
+** <tr><td> 9th <td> int <td> True if column is [AUTOINCREMENT]
+** </table>
+** </blockquote>)^
+**
+** ^The memory pointed to by the character pointers returned for the
+** declaration type and collation sequence is valid only until the next
+** call to any SQLite API function.
+**
+** ^If the specified table is actually a view, an [error code] is returned.
+**
+** ^If the specified column is "rowid", "oid" or "_rowid_" and an
+** [INTEGER PRIMARY KEY] column has been explicitly declared, then the output
+** parameters are set for the explicitly declared column. ^(If there is no
+** explicitly declared [INTEGER PRIMARY KEY] column, then the output
+** parameters are set as follows:
+**
+** <pre>
+** data type: "INTEGER"
+** collation sequence: "BINARY"
+** not null: 0
+** primary key: 1
+** auto increment: 0
+** </pre>)^
+**
+** ^(This function may load one or more schemas from database files. If an
+** error occurs during this process, or if the requested table or column
+** cannot be found, an [error code] is returned and an error message left
+** in the [database connection] (to be retrieved using sqlite3_errmsg()).)^
+**
+** ^This API is only available if the library was compiled with the
+** [SQLITE_ENABLE_COLUMN_METADATA] C-preprocessor symbol defined.
+*/
+SQLITE_API int sqlite3_table_column_metadata(
+ sqlite3 *db, /* Connection handle */
+ const char *zDbName, /* Database name or NULL */
+ const char *zTableName, /* Table name */
+ const char *zColumnName, /* Column name */
+ char const **pzDataType, /* OUTPUT: Declared data type */
+ char const **pzCollSeq, /* OUTPUT: Collation sequence name */
+ int *pNotNull, /* OUTPUT: True if NOT NULL constraint exists */
+ int *pPrimaryKey, /* OUTPUT: True if column part of PK */
+ int *pAutoinc /* OUTPUT: True if column is auto-increment */
+);
+
+/*
+** CAPI3REF: Load An Extension
+**
+** ^This interface loads an SQLite extension library from the named file.
+**
+** ^The sqlite3_load_extension() interface attempts to load an
+** SQLite extension library contained in the file zFile.
+**
+** ^The entry point is zProc.
+** ^zProc may be 0, in which case the name of the entry point
+** defaults to "sqlite3_extension_init".
+** ^The sqlite3_load_extension() interface returns
+** [SQLITE_OK] on success and [SQLITE_ERROR] if something goes wrong.
+** ^If an error occurs and pzErrMsg is not 0, then the
+** [sqlite3_load_extension()] interface shall attempt to
+** fill *pzErrMsg with error message text stored in memory
+** obtained from [sqlite3_malloc()]. The calling function
+** should free this memory by calling [sqlite3_free()].
+**
+** ^Extension loading must be enabled using
+** [sqlite3_enable_load_extension()] prior to calling this API,
+** otherwise an error will be returned.
+**
+** See also the [load_extension() SQL function].
+*/
+SQLITE_API int sqlite3_load_extension(
+ sqlite3 *db, /* Load the extension into this database connection */
+ const char *zFile, /* Name of the shared library containing extension */
+ const char *zProc, /* Entry point. Derived from zFile if 0 */
+ char **pzErrMsg /* Put error message here if not 0 */
+);
+
+/*
+** CAPI3REF: Enable Or Disable Extension Loading
+**
+** ^So as not to open security holes in older applications that are
+** unprepared to deal with extension loading, and as a means of disabling
+** extension loading while evaluating user-entered SQL, the following API
+** is provided to turn the [sqlite3_load_extension()] mechanism on and off.
+**
+** ^Extension loading is off by default. See ticket #1863.
+** ^Call the sqlite3_enable_load_extension() routine with onoff==1
+** to turn extension loading on and call it with onoff==0 to turn
+** it back off again.
+*/
+SQLITE_API int sqlite3_enable_load_extension(sqlite3 *db, int onoff);
+
+/*
+** CAPI3REF: Automatically Load Statically Linked Extensions
+**
+** ^This interface causes the xEntryPoint() function to be invoked for
+** each new [database connection] that is created. The idea here is that
+** xEntryPoint() is the entry point for a statically linked SQLite extension
+** that is to be automatically loaded into all new database connections.
+**
+** ^(Even though the function prototype shows that xEntryPoint() takes
+** no arguments and returns void, SQLite invokes xEntryPoint() with three
+** arguments and expects and integer result as if the signature of the
+** entry point where as follows:
+**
+** <blockquote><pre>
+** &nbsp; int xEntryPoint(
+** &nbsp; sqlite3 *db,
+** &nbsp; const char **pzErrMsg,
+** &nbsp; const struct sqlite3_api_routines *pThunk
+** &nbsp; );
+** </pre></blockquote>)^
+**
+** If the xEntryPoint routine encounters an error, it should make *pzErrMsg
+** point to an appropriate error message (obtained from [sqlite3_mprintf()])
+** and return an appropriate [error code]. ^SQLite ensures that *pzErrMsg
+** is NULL before calling the xEntryPoint(). ^SQLite will invoke
+** [sqlite3_free()] on *pzErrMsg after xEntryPoint() returns. ^If any
+** xEntryPoint() returns an error, the [sqlite3_open()], [sqlite3_open16()],
+** or [sqlite3_open_v2()] call that provoked the xEntryPoint() will fail.
+**
+** ^Calling sqlite3_auto_extension(X) with an entry point X that is already
+** on the list of automatic extensions is a harmless no-op. ^No entry point
+** will be called more than once for each database connection that is opened.
+**
+** See also: [sqlite3_reset_auto_extension()].
+*/
+SQLITE_API int sqlite3_auto_extension(void (*xEntryPoint)(void));
+
+/*
+** CAPI3REF: Reset Automatic Extension Loading
+**
+** ^This interface disables all automatic extensions previously
+** registered using [sqlite3_auto_extension()].
+*/
+SQLITE_API void sqlite3_reset_auto_extension(void);
+
+/*
+** The interface to the virtual-table mechanism is currently considered
+** to be experimental. The interface might change in incompatible ways.
+** If this is a problem for you, do not use the interface at this time.
+**
+** When the virtual-table mechanism stabilizes, we will declare the
+** interface fixed, support it indefinitely, and remove this comment.
+*/
+
+/*
+** Structures used by the virtual table interface
+*/
+typedef struct sqlite3_vtab sqlite3_vtab;
+typedef struct sqlite3_index_info sqlite3_index_info;
+typedef struct sqlite3_vtab_cursor sqlite3_vtab_cursor;
+typedef struct sqlite3_module sqlite3_module;
+
+/*
+** CAPI3REF: Virtual Table Object
+** KEYWORDS: sqlite3_module {virtual table module}
+**
+** This structure, sometimes called a "virtual table module",
+** defines the implementation of a [virtual tables].
+** This structure consists mostly of methods for the module.
+**
+** ^A virtual table module is created by filling in a persistent
+** instance of this structure and passing a pointer to that instance
+** to [sqlite3_create_module()] or [sqlite3_create_module_v2()].
+** ^The registration remains valid until it is replaced by a different
+** module or until the [database connection] closes. The content
+** of this structure must not change while it is registered with
+** any database connection.
+*/
+struct sqlite3_module {
+ int iVersion;
+ int (*xCreate)(sqlite3*, void *pAux,
+ int argc, const char *const*argv,
+ sqlite3_vtab **ppVTab, char**);
+ int (*xConnect)(sqlite3*, void *pAux,
+ int argc, const char *const*argv,
+ sqlite3_vtab **ppVTab, char**);
+ int (*xBestIndex)(sqlite3_vtab *pVTab, sqlite3_index_info*);
+ int (*xDisconnect)(sqlite3_vtab *pVTab);
+ int (*xDestroy)(sqlite3_vtab *pVTab);
+ int (*xOpen)(sqlite3_vtab *pVTab, sqlite3_vtab_cursor **ppCursor);
+ int (*xClose)(sqlite3_vtab_cursor*);
+ int (*xFilter)(sqlite3_vtab_cursor*, int idxNum, const char *idxStr,
+ int argc, sqlite3_value **argv);
+ int (*xNext)(sqlite3_vtab_cursor*);
+ int (*xEof)(sqlite3_vtab_cursor*);
+ int (*xColumn)(sqlite3_vtab_cursor*, sqlite3_context*, int);
+ int (*xRowid)(sqlite3_vtab_cursor*, sqlite3_int64 *pRowid);
+ int (*xUpdate)(sqlite3_vtab *, int, sqlite3_value **, sqlite3_int64 *);
+ int (*xBegin)(sqlite3_vtab *pVTab);
+ int (*xSync)(sqlite3_vtab *pVTab);
+ int (*xCommit)(sqlite3_vtab *pVTab);
+ int (*xRollback)(sqlite3_vtab *pVTab);
+ int (*xFindFunction)(sqlite3_vtab *pVtab, int nArg, const char *zName,
+ void (**pxFunc)(sqlite3_context*,int,sqlite3_value**),
+ void **ppArg);
+ int (*xRename)(sqlite3_vtab *pVtab, const char *zNew);
+ /* The methods above are in version 1 of the sqlite_module object. Those
+ ** below are for version 2 and greater. */
+ int (*xSavepoint)(sqlite3_vtab *pVTab, int);
+ int (*xRelease)(sqlite3_vtab *pVTab, int);
+ int (*xRollbackTo)(sqlite3_vtab *pVTab, int);
+};
+
+/*
+** CAPI3REF: Virtual Table Indexing Information
+** KEYWORDS: sqlite3_index_info
+**
+** The sqlite3_index_info structure and its substructures is used as part
+** of the [virtual table] interface to
+** pass information into and receive the reply from the [xBestIndex]
+** method of a [virtual table module]. The fields under **Inputs** are the
+** inputs to xBestIndex and are read-only. xBestIndex inserts its
+** results into the **Outputs** fields.
+**
+** ^(The aConstraint[] array records WHERE clause constraints of the form:
+**
+** <blockquote>column OP expr</blockquote>
+**
+** where OP is =, &lt;, &lt;=, &gt;, or &gt;=.)^ ^(The particular operator is
+** stored in aConstraint[].op using one of the
+** [SQLITE_INDEX_CONSTRAINT_EQ | SQLITE_INDEX_CONSTRAINT_ values].)^
+** ^(The index of the column is stored in
+** aConstraint[].iColumn.)^ ^(aConstraint[].usable is TRUE if the
+** expr on the right-hand side can be evaluated (and thus the constraint
+** is usable) and false if it cannot.)^
+**
+** ^The optimizer automatically inverts terms of the form "expr OP column"
+** and makes other simplifications to the WHERE clause in an attempt to
+** get as many WHERE clause terms into the form shown above as possible.
+** ^The aConstraint[] array only reports WHERE clause terms that are
+** relevant to the particular virtual table being queried.
+**
+** ^Information about the ORDER BY clause is stored in aOrderBy[].
+** ^Each term of aOrderBy records a column of the ORDER BY clause.
+**
+** The [xBestIndex] method must fill aConstraintUsage[] with information
+** about what parameters to pass to xFilter. ^If argvIndex>0 then
+** the right-hand side of the corresponding aConstraint[] is evaluated
+** and becomes the argvIndex-th entry in argv. ^(If aConstraintUsage[].omit
+** is true, then the constraint is assumed to be fully handled by the
+** virtual table and is not checked again by SQLite.)^
+**
+** ^The idxNum and idxPtr values are recorded and passed into the
+** [xFilter] method.
+** ^[sqlite3_free()] is used to free idxPtr if and only if
+** needToFreeIdxPtr is true.
+**
+** ^The orderByConsumed means that output from [xFilter]/[xNext] will occur in
+** the correct order to satisfy the ORDER BY clause so that no separate
+** sorting step is required.
+**
+** ^The estimatedCost value is an estimate of the cost of doing the
+** particular lookup. A full scan of a table with N entries should have
+** a cost of N. A binary search of a table of N entries should have a
+** cost of approximately log(N).
+*/
+struct sqlite3_index_info {
+ /* Inputs */
+ int nConstraint; /* Number of entries in aConstraint */
+ struct sqlite3_index_constraint {
+ int iColumn; /* Column on left-hand side of constraint */
+ unsigned char op; /* Constraint operator */
+ unsigned char usable; /* True if this constraint is usable */
+ int iTermOffset; /* Used internally - xBestIndex should ignore */
+ } *aConstraint; /* Table of WHERE clause constraints */
+ int nOrderBy; /* Number of terms in the ORDER BY clause */
+ struct sqlite3_index_orderby {
+ int iColumn; /* Column number */
+ unsigned char desc; /* True for DESC. False for ASC. */
+ } *aOrderBy; /* The ORDER BY clause */
+ /* Outputs */
+ struct sqlite3_index_constraint_usage {
+ int argvIndex; /* if >0, constraint is part of argv to xFilter */
+ unsigned char omit; /* Do not code a test for this constraint */
+ } *aConstraintUsage;
+ int idxNum; /* Number used to identify the index */
+ char *idxStr; /* String, possibly obtained from sqlite3_malloc */
+ int needToFreeIdxStr; /* Free idxStr using sqlite3_free() if true */
+ int orderByConsumed; /* True if output is already ordered */
+ double estimatedCost; /* Estimated cost of using this index */
+};
+
+/*
+** CAPI3REF: Virtual Table Constraint Operator Codes
+**
+** These macros defined the allowed values for the
+** [sqlite3_index_info].aConstraint[].op field. Each value represents
+** an operator that is part of a constraint term in the wHERE clause of
+** a query that uses a [virtual table].
+*/
+#define SQLITE_INDEX_CONSTRAINT_EQ 2
+#define SQLITE_INDEX_CONSTRAINT_GT 4
+#define SQLITE_INDEX_CONSTRAINT_LE 8
+#define SQLITE_INDEX_CONSTRAINT_LT 16
+#define SQLITE_INDEX_CONSTRAINT_GE 32
+#define SQLITE_INDEX_CONSTRAINT_MATCH 64
+
+/*
+** CAPI3REF: Register A Virtual Table Implementation
+**
+** ^These routines are used to register a new [virtual table module] name.
+** ^Module names must be registered before
+** creating a new [virtual table] using the module and before using a
+** preexisting [virtual table] for the module.
+**
+** ^The module name is registered on the [database connection] specified
+** by the first parameter. ^The name of the module is given by the
+** second parameter. ^The third parameter is a pointer to
+** the implementation of the [virtual table module]. ^The fourth
+** parameter is an arbitrary client data pointer that is passed through
+** into the [xCreate] and [xConnect] methods of the virtual table module
+** when a new virtual table is be being created or reinitialized.
+**
+** ^The sqlite3_create_module_v2() interface has a fifth parameter which
+** is a pointer to a destructor for the pClientData. ^SQLite will
+** invoke the destructor function (if it is not NULL) when SQLite
+** no longer needs the pClientData pointer. ^The destructor will also
+** be invoked if the call to sqlite3_create_module_v2() fails.
+** ^The sqlite3_create_module()
+** interface is equivalent to sqlite3_create_module_v2() with a NULL
+** destructor.
+*/
+SQLITE_API int sqlite3_create_module(
+ sqlite3 *db, /* SQLite connection to register module with */
+ const char *zName, /* Name of the module */
+ const sqlite3_module *p, /* Methods for the module */
+ void *pClientData /* Client data for xCreate/xConnect */
+);
+SQLITE_API int sqlite3_create_module_v2(
+ sqlite3 *db, /* SQLite connection to register module with */
+ const char *zName, /* Name of the module */
+ const sqlite3_module *p, /* Methods for the module */
+ void *pClientData, /* Client data for xCreate/xConnect */
+ void(*xDestroy)(void*) /* Module destructor function */
+);
+
+/*
+** CAPI3REF: Virtual Table Instance Object
+** KEYWORDS: sqlite3_vtab
+**
+** Every [virtual table module] implementation uses a subclass
+** of this object to describe a particular instance
+** of the [virtual table]. Each subclass will
+** be tailored to the specific needs of the module implementation.
+** The purpose of this superclass is to define certain fields that are
+** common to all module implementations.
+**
+** ^Virtual tables methods can set an error message by assigning a
+** string obtained from [sqlite3_mprintf()] to zErrMsg. The method should
+** take care that any prior string is freed by a call to [sqlite3_free()]
+** prior to assigning a new string to zErrMsg. ^After the error message
+** is delivered up to the client application, the string will be automatically
+** freed by sqlite3_free() and the zErrMsg field will be zeroed.
+*/
+struct sqlite3_vtab {
+ const sqlite3_module *pModule; /* The module for this virtual table */
+ int nRef; /* NO LONGER USED */
+ char *zErrMsg; /* Error message from sqlite3_mprintf() */
+ /* Virtual table implementations will typically add additional fields */
+};
+
+/*
+** CAPI3REF: Virtual Table Cursor Object
+** KEYWORDS: sqlite3_vtab_cursor {virtual table cursor}
+**
+** Every [virtual table module] implementation uses a subclass of the
+** following structure to describe cursors that point into the
+** [virtual table] and are used
+** to loop through the virtual table. Cursors are created using the
+** [sqlite3_module.xOpen | xOpen] method of the module and are destroyed
+** by the [sqlite3_module.xClose | xClose] method. Cursors are used
+** by the [xFilter], [xNext], [xEof], [xColumn], and [xRowid] methods
+** of the module. Each module implementation will define
+** the content of a cursor structure to suit its own needs.
+**
+** This superclass exists in order to define fields of the cursor that
+** are common to all implementations.
+*/
+struct sqlite3_vtab_cursor {
+ sqlite3_vtab *pVtab; /* Virtual table of this cursor */
+ /* Virtual table implementations will typically add additional fields */
+};
+
+/*
+** CAPI3REF: Declare The Schema Of A Virtual Table
+**
+** ^The [xCreate] and [xConnect] methods of a
+** [virtual table module] call this interface
+** to declare the format (the names and datatypes of the columns) of
+** the virtual tables they implement.
+*/
+SQLITE_API int sqlite3_declare_vtab(sqlite3*, const char *zSQL);
+
+/*
+** CAPI3REF: Overload A Function For A Virtual Table
+**
+** ^(Virtual tables can provide alternative implementations of functions
+** using the [xFindFunction] method of the [virtual table module].
+** But global versions of those functions
+** must exist in order to be overloaded.)^
+**
+** ^(This API makes sure a global version of a function with a particular
+** name and number of parameters exists. If no such function exists
+** before this API is called, a new function is created.)^ ^The implementation
+** of the new function always causes an exception to be thrown. So
+** the new function is not good for anything by itself. Its only
+** purpose is to be a placeholder function that can be overloaded
+** by a [virtual table].
+*/
+SQLITE_API int sqlite3_overload_function(sqlite3*, const char *zFuncName, int nArg);
+
+/*
+** The interface to the virtual-table mechanism defined above (back up
+** to a comment remarkably similar to this one) is currently considered
+** to be experimental. The interface might change in incompatible ways.
+** If this is a problem for you, do not use the interface at this time.
+**
+** When the virtual-table mechanism stabilizes, we will declare the
+** interface fixed, support it indefinitely, and remove this comment.
+*/
+
+/*
+** CAPI3REF: A Handle To An Open BLOB
+** KEYWORDS: {BLOB handle} {BLOB handles}
+**
+** An instance of this object represents an open BLOB on which
+** [sqlite3_blob_open | incremental BLOB I/O] can be performed.
+** ^Objects of this type are created by [sqlite3_blob_open()]
+** and destroyed by [sqlite3_blob_close()].
+** ^The [sqlite3_blob_read()] and [sqlite3_blob_write()] interfaces
+** can be used to read or write small subsections of the BLOB.
+** ^The [sqlite3_blob_bytes()] interface returns the size of the BLOB in bytes.
+*/
+typedef struct sqlite3_blob sqlite3_blob;
+
+/*
+** CAPI3REF: Open A BLOB For Incremental I/O
+**
+** ^(This interfaces opens a [BLOB handle | handle] to the BLOB located
+** in row iRow, column zColumn, table zTable in database zDb;
+** in other words, the same BLOB that would be selected by:
+**
+** <pre>
+** SELECT zColumn FROM zDb.zTable WHERE [rowid] = iRow;
+** </pre>)^
+**
+** ^If the flags parameter is non-zero, then the BLOB is opened for read
+** and write access. ^If it is zero, the BLOB is opened for read access.
+** ^It is not possible to open a column that is part of an index or primary
+** key for writing. ^If [foreign key constraints] are enabled, it is
+** not possible to open a column that is part of a [child key] for writing.
+**
+** ^Note that the database name is not the filename that contains
+** the database but rather the symbolic name of the database that
+** appears after the AS keyword when the database is connected using [ATTACH].
+** ^For the main database file, the database name is "main".
+** ^For TEMP tables, the database name is "temp".
+**
+** ^(On success, [SQLITE_OK] is returned and the new [BLOB handle] is written
+** to *ppBlob. Otherwise an [error code] is returned and *ppBlob is set
+** to be a null pointer.)^
+** ^This function sets the [database connection] error code and message
+** accessible via [sqlite3_errcode()] and [sqlite3_errmsg()] and related
+** functions. ^Note that the *ppBlob variable is always initialized in a
+** way that makes it safe to invoke [sqlite3_blob_close()] on *ppBlob
+** regardless of the success or failure of this routine.
+**
+** ^(If the row that a BLOB handle points to is modified by an
+** [UPDATE], [DELETE], or by [ON CONFLICT] side-effects
+** then the BLOB handle is marked as "expired".
+** This is true if any column of the row is changed, even a column
+** other than the one the BLOB handle is open on.)^
+** ^Calls to [sqlite3_blob_read()] and [sqlite3_blob_write()] for
+** an expired BLOB handle fail with a return code of [SQLITE_ABORT].
+** ^(Changes written into a BLOB prior to the BLOB expiring are not
+** rolled back by the expiration of the BLOB. Such changes will eventually
+** commit if the transaction continues to completion.)^
+**
+** ^Use the [sqlite3_blob_bytes()] interface to determine the size of
+** the opened blob. ^The size of a blob may not be changed by this
+** interface. Use the [UPDATE] SQL command to change the size of a
+** blob.
+**
+** ^The [sqlite3_bind_zeroblob()] and [sqlite3_result_zeroblob()] interfaces
+** and the built-in [zeroblob] SQL function can be used, if desired,
+** to create an empty, zero-filled blob in which to read or write using
+** this interface.
+**
+** To avoid a resource leak, every open [BLOB handle] should eventually
+** be released by a call to [sqlite3_blob_close()].
+*/
+SQLITE_API int sqlite3_blob_open(
+ sqlite3*,
+ const char *zDb,
+ const char *zTable,
+ const char *zColumn,
+ sqlite3_int64 iRow,
+ int flags,
+ sqlite3_blob **ppBlob
+);
+
+/*
+** CAPI3REF: Move a BLOB Handle to a New Row
+**
+** ^This function is used to move an existing blob handle so that it points
+** to a different row of the same database table. ^The new row is identified
+** by the rowid value passed as the second argument. Only the row can be
+** changed. ^The database, table and column on which the blob handle is open
+** remain the same. Moving an existing blob handle to a new row can be
+** faster than closing the existing handle and opening a new one.
+**
+** ^(The new row must meet the same criteria as for [sqlite3_blob_open()] -
+** it must exist and there must be either a blob or text value stored in
+** the nominated column.)^ ^If the new row is not present in the table, or if
+** it does not contain a blob or text value, or if another error occurs, an
+** SQLite error code is returned and the blob handle is considered aborted.
+** ^All subsequent calls to [sqlite3_blob_read()], [sqlite3_blob_write()] or
+** [sqlite3_blob_reopen()] on an aborted blob handle immediately return
+** SQLITE_ABORT. ^Calling [sqlite3_blob_bytes()] on an aborted blob handle
+** always returns zero.
+**
+** ^This function sets the database handle error code and message.
+*/
+SQLITE_API SQLITE_EXPERIMENTAL int sqlite3_blob_reopen(sqlite3_blob *, sqlite3_int64);
+
+/*
+** CAPI3REF: Close A BLOB Handle
+**
+** ^Closes an open [BLOB handle].
+**
+** ^Closing a BLOB shall cause the current transaction to commit
+** if there are no other BLOBs, no pending prepared statements, and the
+** database connection is in [autocommit mode].
+** ^If any writes were made to the BLOB, they might be held in cache
+** until the close operation if they will fit.
+**
+** ^(Closing the BLOB often forces the changes
+** out to disk and so if any I/O errors occur, they will likely occur
+** at the time when the BLOB is closed. Any errors that occur during
+** closing are reported as a non-zero return value.)^
+**
+** ^(The BLOB is closed unconditionally. Even if this routine returns
+** an error code, the BLOB is still closed.)^
+**
+** ^Calling this routine with a null pointer (such as would be returned
+** by a failed call to [sqlite3_blob_open()]) is a harmless no-op.
+*/
+SQLITE_API int sqlite3_blob_close(sqlite3_blob *);
+
+/*
+** CAPI3REF: Return The Size Of An Open BLOB
+**
+** ^Returns the size in bytes of the BLOB accessible via the
+** successfully opened [BLOB handle] in its only argument. ^The
+** incremental blob I/O routines can only read or overwriting existing
+** blob content; they cannot change the size of a blob.
+**
+** This routine only works on a [BLOB handle] which has been created
+** by a prior successful call to [sqlite3_blob_open()] and which has not
+** been closed by [sqlite3_blob_close()]. Passing any other pointer in
+** to this routine results in undefined and probably undesirable behavior.
+*/
+SQLITE_API int sqlite3_blob_bytes(sqlite3_blob *);
+
+/*
+** CAPI3REF: Read Data From A BLOB Incrementally
+**
+** ^(This function is used to read data from an open [BLOB handle] into a
+** caller-supplied buffer. N bytes of data are copied into buffer Z
+** from the open BLOB, starting at offset iOffset.)^
+**
+** ^If offset iOffset is less than N bytes from the end of the BLOB,
+** [SQLITE_ERROR] is returned and no data is read. ^If N or iOffset is
+** less than zero, [SQLITE_ERROR] is returned and no data is read.
+** ^The size of the blob (and hence the maximum value of N+iOffset)
+** can be determined using the [sqlite3_blob_bytes()] interface.
+**
+** ^An attempt to read from an expired [BLOB handle] fails with an
+** error code of [SQLITE_ABORT].
+**
+** ^(On success, sqlite3_blob_read() returns SQLITE_OK.
+** Otherwise, an [error code] or an [extended error code] is returned.)^
+**
+** This routine only works on a [BLOB handle] which has been created
+** by a prior successful call to [sqlite3_blob_open()] and which has not
+** been closed by [sqlite3_blob_close()]. Passing any other pointer in
+** to this routine results in undefined and probably undesirable behavior.
+**
+** See also: [sqlite3_blob_write()].
+*/
+SQLITE_API int sqlite3_blob_read(sqlite3_blob *, void *Z, int N, int iOffset);
+
+/*
+** CAPI3REF: Write Data Into A BLOB Incrementally
+**
+** ^This function is used to write data into an open [BLOB handle] from a
+** caller-supplied buffer. ^N bytes of data are copied from the buffer Z
+** into the open BLOB, starting at offset iOffset.
+**
+** ^If the [BLOB handle] passed as the first argument was not opened for
+** writing (the flags parameter to [sqlite3_blob_open()] was zero),
+** this function returns [SQLITE_READONLY].
+**
+** ^This function may only modify the contents of the BLOB; it is
+** not possible to increase the size of a BLOB using this API.
+** ^If offset iOffset is less than N bytes from the end of the BLOB,
+** [SQLITE_ERROR] is returned and no data is written. ^If N is
+** less than zero [SQLITE_ERROR] is returned and no data is written.
+** The size of the BLOB (and hence the maximum value of N+iOffset)
+** can be determined using the [sqlite3_blob_bytes()] interface.
+**
+** ^An attempt to write to an expired [BLOB handle] fails with an
+** error code of [SQLITE_ABORT]. ^Writes to the BLOB that occurred
+** before the [BLOB handle] expired are not rolled back by the
+** expiration of the handle, though of course those changes might
+** have been overwritten by the statement that expired the BLOB handle
+** or by other independent statements.
+**
+** ^(On success, sqlite3_blob_write() returns SQLITE_OK.
+** Otherwise, an [error code] or an [extended error code] is returned.)^
+**
+** This routine only works on a [BLOB handle] which has been created
+** by a prior successful call to [sqlite3_blob_open()] and which has not
+** been closed by [sqlite3_blob_close()]. Passing any other pointer in
+** to this routine results in undefined and probably undesirable behavior.
+**
+** See also: [sqlite3_blob_read()].
+*/
+SQLITE_API int sqlite3_blob_write(sqlite3_blob *, const void *z, int n, int iOffset);
+
+/*
+** CAPI3REF: Virtual File System Objects
+**
+** A virtual filesystem (VFS) is an [sqlite3_vfs] object
+** that SQLite uses to interact
+** with the underlying operating system. Most SQLite builds come with a
+** single default VFS that is appropriate for the host computer.
+** New VFSes can be registered and existing VFSes can be unregistered.
+** The following interfaces are provided.
+**
+** ^The sqlite3_vfs_find() interface returns a pointer to a VFS given its name.
+** ^Names are case sensitive.
+** ^Names are zero-terminated UTF-8 strings.
+** ^If there is no match, a NULL pointer is returned.
+** ^If zVfsName is NULL then the default VFS is returned.
+**
+** ^New VFSes are registered with sqlite3_vfs_register().
+** ^Each new VFS becomes the default VFS if the makeDflt flag is set.
+** ^The same VFS can be registered multiple times without injury.
+** ^To make an existing VFS into the default VFS, register it again
+** with the makeDflt flag set. If two different VFSes with the
+** same name are registered, the behavior is undefined. If a
+** VFS is registered with a name that is NULL or an empty string,
+** then the behavior is undefined.
+**
+** ^Unregister a VFS with the sqlite3_vfs_unregister() interface.
+** ^(If the default VFS is unregistered, another VFS is chosen as
+** the default. The choice for the new VFS is arbitrary.)^
+*/
+SQLITE_API sqlite3_vfs *sqlite3_vfs_find(const char *zVfsName);
+SQLITE_API int sqlite3_vfs_register(sqlite3_vfs*, int makeDflt);
+SQLITE_API int sqlite3_vfs_unregister(sqlite3_vfs*);
+
+/*
+** CAPI3REF: Mutexes
+**
+** The SQLite core uses these routines for thread
+** synchronization. Though they are intended for internal
+** use by SQLite, code that links against SQLite is
+** permitted to use any of these routines.
+**
+** The SQLite source code contains multiple implementations
+** of these mutex routines. An appropriate implementation
+** is selected automatically at compile-time. ^(The following
+** implementations are available in the SQLite core:
+**
+** <ul>
+** <li> SQLITE_MUTEX_PTHREADS
+** <li> SQLITE_MUTEX_W32
+** <li> SQLITE_MUTEX_NOOP
+** </ul>)^
+**
+** ^The SQLITE_MUTEX_NOOP implementation is a set of routines
+** that does no real locking and is appropriate for use in
+** a single-threaded application. ^The SQLITE_MUTEX_PTHREADS and
+** SQLITE_MUTEX_W32 implementations are appropriate for use on Unix
+** and Windows.
+**
+** ^(If SQLite is compiled with the SQLITE_MUTEX_APPDEF preprocessor
+** macro defined (with "-DSQLITE_MUTEX_APPDEF=1"), then no mutex
+** implementation is included with the library. In this case the
+** application must supply a custom mutex implementation using the
+** [SQLITE_CONFIG_MUTEX] option of the sqlite3_config() function
+** before calling sqlite3_initialize() or any other public sqlite3_
+** function that calls sqlite3_initialize().)^
+**
+** ^The sqlite3_mutex_alloc() routine allocates a new
+** mutex and returns a pointer to it. ^If it returns NULL
+** that means that a mutex could not be allocated. ^SQLite
+** will unwind its stack and return an error. ^(The argument
+** to sqlite3_mutex_alloc() is one of these integer constants:
+**
+** <ul>
+** <li> SQLITE_MUTEX_FAST
+** <li> SQLITE_MUTEX_RECURSIVE
+** <li> SQLITE_MUTEX_STATIC_MASTER
+** <li> SQLITE_MUTEX_STATIC_MEM
+** <li> SQLITE_MUTEX_STATIC_MEM2
+** <li> SQLITE_MUTEX_STATIC_PRNG
+** <li> SQLITE_MUTEX_STATIC_LRU
+** <li> SQLITE_MUTEX_STATIC_LRU2
+** </ul>)^
+**
+** ^The first two constants (SQLITE_MUTEX_FAST and SQLITE_MUTEX_RECURSIVE)
+** cause sqlite3_mutex_alloc() to create
+** a new mutex. ^The new mutex is recursive when SQLITE_MUTEX_RECURSIVE
+** is used but not necessarily so when SQLITE_MUTEX_FAST is used.
+** The mutex implementation does not need to make a distinction
+** between SQLITE_MUTEX_RECURSIVE and SQLITE_MUTEX_FAST if it does
+** not want to. ^SQLite will only request a recursive mutex in
+** cases where it really needs one. ^If a faster non-recursive mutex
+** implementation is available on the host platform, the mutex subsystem
+** might return such a mutex in response to SQLITE_MUTEX_FAST.
+**
+** ^The other allowed parameters to sqlite3_mutex_alloc() (anything other
+** than SQLITE_MUTEX_FAST and SQLITE_MUTEX_RECURSIVE) each return
+** a pointer to a static preexisting mutex. ^Six static mutexes are
+** used by the current version of SQLite. Future versions of SQLite
+** may add additional static mutexes. Static mutexes are for internal
+** use by SQLite only. Applications that use SQLite mutexes should
+** use only the dynamic mutexes returned by SQLITE_MUTEX_FAST or
+** SQLITE_MUTEX_RECURSIVE.
+**
+** ^Note that if one of the dynamic mutex parameters (SQLITE_MUTEX_FAST
+** or SQLITE_MUTEX_RECURSIVE) is used then sqlite3_mutex_alloc()
+** returns a different mutex on every call. ^But for the static
+** mutex types, the same mutex is returned on every call that has
+** the same type number.
+**
+** ^The sqlite3_mutex_free() routine deallocates a previously
+** allocated dynamic mutex. ^SQLite is careful to deallocate every
+** dynamic mutex that it allocates. The dynamic mutexes must not be in
+** use when they are deallocated. Attempting to deallocate a static
+** mutex results in undefined behavior. ^SQLite never deallocates
+** a static mutex.
+**
+** ^The sqlite3_mutex_enter() and sqlite3_mutex_try() routines attempt
+** to enter a mutex. ^If another thread is already within the mutex,
+** sqlite3_mutex_enter() will block and sqlite3_mutex_try() will return
+** SQLITE_BUSY. ^The sqlite3_mutex_try() interface returns [SQLITE_OK]
+** upon successful entry. ^(Mutexes created using
+** SQLITE_MUTEX_RECURSIVE can be entered multiple times by the same thread.
+** In such cases the,
+** mutex must be exited an equal number of times before another thread
+** can enter.)^ ^(If the same thread tries to enter any other
+** kind of mutex more than once, the behavior is undefined.
+** SQLite will never exhibit
+** such behavior in its own use of mutexes.)^
+**
+** ^(Some systems (for example, Windows 95) do not support the operation
+** implemented by sqlite3_mutex_try(). On those systems, sqlite3_mutex_try()
+** will always return SQLITE_BUSY. The SQLite core only ever uses
+** sqlite3_mutex_try() as an optimization so this is acceptable behavior.)^
+**
+** ^The sqlite3_mutex_leave() routine exits a mutex that was
+** previously entered by the same thread. ^(The behavior
+** is undefined if the mutex is not currently entered by the
+** calling thread or is not currently allocated. SQLite will
+** never do either.)^
+**
+** ^If the argument to sqlite3_mutex_enter(), sqlite3_mutex_try(), or
+** sqlite3_mutex_leave() is a NULL pointer, then all three routines
+** behave as no-ops.
+**
+** See also: [sqlite3_mutex_held()] and [sqlite3_mutex_notheld()].
+*/
+SQLITE_API sqlite3_mutex *sqlite3_mutex_alloc(int);
+SQLITE_API void sqlite3_mutex_free(sqlite3_mutex*);
+SQLITE_API void sqlite3_mutex_enter(sqlite3_mutex*);
+SQLITE_API int sqlite3_mutex_try(sqlite3_mutex*);
+SQLITE_API void sqlite3_mutex_leave(sqlite3_mutex*);
+
+/*
+** CAPI3REF: Mutex Methods Object
+**
+** An instance of this structure defines the low-level routines
+** used to allocate and use mutexes.
+**
+** Usually, the default mutex implementations provided by SQLite are
+** sufficient, however the user has the option of substituting a custom
+** implementation for specialized deployments or systems for which SQLite
+** does not provide a suitable implementation. In this case, the user
+** creates and populates an instance of this structure to pass
+** to sqlite3_config() along with the [SQLITE_CONFIG_MUTEX] option.
+** Additionally, an instance of this structure can be used as an
+** output variable when querying the system for the current mutex
+** implementation, using the [SQLITE_CONFIG_GETMUTEX] option.
+**
+** ^The xMutexInit method defined by this structure is invoked as
+** part of system initialization by the sqlite3_initialize() function.
+** ^The xMutexInit routine is called by SQLite exactly once for each
+** effective call to [sqlite3_initialize()].
+**
+** ^The xMutexEnd method defined by this structure is invoked as
+** part of system shutdown by the sqlite3_shutdown() function. The
+** implementation of this method is expected to release all outstanding
+** resources obtained by the mutex methods implementation, especially
+** those obtained by the xMutexInit method. ^The xMutexEnd()
+** interface is invoked exactly once for each call to [sqlite3_shutdown()].
+**
+** ^(The remaining seven methods defined by this structure (xMutexAlloc,
+** xMutexFree, xMutexEnter, xMutexTry, xMutexLeave, xMutexHeld and
+** xMutexNotheld) implement the following interfaces (respectively):
+**
+** <ul>
+** <li> [sqlite3_mutex_alloc()] </li>
+** <li> [sqlite3_mutex_free()] </li>
+** <li> [sqlite3_mutex_enter()] </li>
+** <li> [sqlite3_mutex_try()] </li>
+** <li> [sqlite3_mutex_leave()] </li>
+** <li> [sqlite3_mutex_held()] </li>
+** <li> [sqlite3_mutex_notheld()] </li>
+** </ul>)^
+**
+** The only difference is that the public sqlite3_XXX functions enumerated
+** above silently ignore any invocations that pass a NULL pointer instead
+** of a valid mutex handle. The implementations of the methods defined
+** by this structure are not required to handle this case, the results
+** of passing a NULL pointer instead of a valid mutex handle are undefined
+** (i.e. it is acceptable to provide an implementation that segfaults if
+** it is passed a NULL pointer).
+**
+** The xMutexInit() method must be threadsafe. ^It must be harmless to
+** invoke xMutexInit() multiple times within the same process and without
+** intervening calls to xMutexEnd(). Second and subsequent calls to
+** xMutexInit() must be no-ops.
+**
+** ^xMutexInit() must not use SQLite memory allocation ([sqlite3_malloc()]
+** and its associates). ^Similarly, xMutexAlloc() must not use SQLite memory
+** allocation for a static mutex. ^However xMutexAlloc() may use SQLite
+** memory allocation for a fast or recursive mutex.
+**
+** ^SQLite will invoke the xMutexEnd() method when [sqlite3_shutdown()] is
+** called, but only if the prior call to xMutexInit returned SQLITE_OK.
+** If xMutexInit fails in any way, it is expected to clean up after itself
+** prior to returning.
+*/
+typedef struct sqlite3_mutex_methods sqlite3_mutex_methods;
+struct sqlite3_mutex_methods {
+ int (*xMutexInit)(void);
+ int (*xMutexEnd)(void);
+ sqlite3_mutex *(*xMutexAlloc)(int);
+ void (*xMutexFree)(sqlite3_mutex *);
+ void (*xMutexEnter)(sqlite3_mutex *);
+ int (*xMutexTry)(sqlite3_mutex *);
+ void (*xMutexLeave)(sqlite3_mutex *);
+ int (*xMutexHeld)(sqlite3_mutex *);
+ int (*xMutexNotheld)(sqlite3_mutex *);
+};
+
+/*
+** CAPI3REF: Mutex Verification Routines
+**
+** The sqlite3_mutex_held() and sqlite3_mutex_notheld() routines
+** are intended for use inside assert() statements. ^The SQLite core
+** never uses these routines except inside an assert() and applications
+** are advised to follow the lead of the core. ^The SQLite core only
+** provides implementations for these routines when it is compiled
+** with the SQLITE_DEBUG flag. ^External mutex implementations
+** are only required to provide these routines if SQLITE_DEBUG is
+** defined and if NDEBUG is not defined.
+**
+** ^These routines should return true if the mutex in their argument
+** is held or not held, respectively, by the calling thread.
+**
+** ^The implementation is not required to provide versions of these
+** routines that actually work. If the implementation does not provide working
+** versions of these routines, it should at least provide stubs that always
+** return true so that one does not get spurious assertion failures.
+**
+** ^If the argument to sqlite3_mutex_held() is a NULL pointer then
+** the routine should return 1. This seems counter-intuitive since
+** clearly the mutex cannot be held if it does not exist. But
+** the reason the mutex does not exist is because the build is not
+** using mutexes. And we do not want the assert() containing the
+** call to sqlite3_mutex_held() to fail, so a non-zero return is
+** the appropriate thing to do. ^The sqlite3_mutex_notheld()
+** interface should also return 1 when given a NULL pointer.
+*/
+#ifndef NDEBUG
+SQLITE_API int sqlite3_mutex_held(sqlite3_mutex*);
+SQLITE_API int sqlite3_mutex_notheld(sqlite3_mutex*);
+#endif
+
+/*
+** CAPI3REF: Mutex Types
+**
+** The [sqlite3_mutex_alloc()] interface takes a single argument
+** which is one of these integer constants.
+**
+** The set of static mutexes may change from one SQLite release to the
+** next. Applications that override the built-in mutex logic must be
+** prepared to accommodate additional static mutexes.
+*/
+#define SQLITE_MUTEX_FAST 0
+#define SQLITE_MUTEX_RECURSIVE 1
+#define SQLITE_MUTEX_STATIC_MASTER 2
+#define SQLITE_MUTEX_STATIC_MEM 3 /* sqlite3_malloc() */
+#define SQLITE_MUTEX_STATIC_MEM2 4 /* NOT USED */
+#define SQLITE_MUTEX_STATIC_OPEN 4 /* sqlite3BtreeOpen() */
+#define SQLITE_MUTEX_STATIC_PRNG 5 /* sqlite3_random() */
+#define SQLITE_MUTEX_STATIC_LRU 6 /* lru page list */
+#define SQLITE_MUTEX_STATIC_LRU2 7 /* NOT USED */
+#define SQLITE_MUTEX_STATIC_PMEM 7 /* sqlite3PageMalloc() */
+
+/*
+** CAPI3REF: Retrieve the mutex for a database connection
+**
+** ^This interface returns a pointer the [sqlite3_mutex] object that
+** serializes access to the [database connection] given in the argument
+** when the [threading mode] is Serialized.
+** ^If the [threading mode] is Single-thread or Multi-thread then this
+** routine returns a NULL pointer.
+*/
+SQLITE_API sqlite3_mutex *sqlite3_db_mutex(sqlite3*);
+
+/*
+** CAPI3REF: Low-Level Control Of Database Files
+**
+** ^The [sqlite3_file_control()] interface makes a direct call to the
+** xFileControl method for the [sqlite3_io_methods] object associated
+** with a particular database identified by the second argument. ^The
+** name of the database is "main" for the main database or "temp" for the
+** TEMP database, or the name that appears after the AS keyword for
+** databases that are added using the [ATTACH] SQL command.
+** ^A NULL pointer can be used in place of "main" to refer to the
+** main database file.
+** ^The third and fourth parameters to this routine
+** are passed directly through to the second and third parameters of
+** the xFileControl method. ^The return value of the xFileControl
+** method becomes the return value of this routine.
+**
+** ^The SQLITE_FCNTL_FILE_POINTER value for the op parameter causes
+** a pointer to the underlying [sqlite3_file] object to be written into
+** the space pointed to by the 4th parameter. ^The SQLITE_FCNTL_FILE_POINTER
+** case is a short-circuit path which does not actually invoke the
+** underlying sqlite3_io_methods.xFileControl method.
+**
+** ^If the second parameter (zDbName) does not match the name of any
+** open database file, then SQLITE_ERROR is returned. ^This error
+** code is not remembered and will not be recalled by [sqlite3_errcode()]
+** or [sqlite3_errmsg()]. The underlying xFileControl method might
+** also return SQLITE_ERROR. There is no way to distinguish between
+** an incorrect zDbName and an SQLITE_ERROR return from the underlying
+** xFileControl method.
+**
+** See also: [SQLITE_FCNTL_LOCKSTATE]
+*/
+SQLITE_API int sqlite3_file_control(sqlite3*, const char *zDbName, int op, void*);
+
+/*
+** CAPI3REF: Testing Interface
+**
+** ^The sqlite3_test_control() interface is used to read out internal
+** state of SQLite and to inject faults into SQLite for testing
+** purposes. ^The first parameter is an operation code that determines
+** the number, meaning, and operation of all subsequent parameters.
+**
+** This interface is not for use by applications. It exists solely
+** for verifying the correct operation of the SQLite library. Depending
+** on how the SQLite library is compiled, this interface might not exist.
+**
+** The details of the operation codes, their meanings, the parameters
+** they take, and what they do are all subject to change without notice.
+** Unlike most of the SQLite API, this function is not guaranteed to
+** operate consistently from one release to the next.
+*/
+SQLITE_API int sqlite3_test_control(int op, ...);
+
+/*
+** CAPI3REF: Testing Interface Operation Codes
+**
+** These constants are the valid operation code parameters used
+** as the first argument to [sqlite3_test_control()].
+**
+** These parameters and their meanings are subject to change
+** without notice. These values are for testing purposes only.
+** Applications should not use any of these parameters or the
+** [sqlite3_test_control()] interface.
+*/
+#define SQLITE_TESTCTRL_FIRST 5
+#define SQLITE_TESTCTRL_PRNG_SAVE 5
+#define SQLITE_TESTCTRL_PRNG_RESTORE 6
+#define SQLITE_TESTCTRL_PRNG_RESET 7
+#define SQLITE_TESTCTRL_BITVEC_TEST 8
+#define SQLITE_TESTCTRL_FAULT_INSTALL 9
+#define SQLITE_TESTCTRL_BENIGN_MALLOC_HOOKS 10
+#define SQLITE_TESTCTRL_PENDING_BYTE 11
+#define SQLITE_TESTCTRL_ASSERT 12
+#define SQLITE_TESTCTRL_ALWAYS 13
+#define SQLITE_TESTCTRL_RESERVE 14
+#define SQLITE_TESTCTRL_OPTIMIZATIONS 15
+#define SQLITE_TESTCTRL_ISKEYWORD 16
+#define SQLITE_TESTCTRL_SCRATCHMALLOC 17
+#define SQLITE_TESTCTRL_LOCALTIME_FAULT 18
+#define SQLITE_TESTCTRL_EXPLAIN_STMT 19
+#define SQLITE_TESTCTRL_LAST 19
+
+/*
+** CAPI3REF: SQLite Runtime Status
+**
+** ^This interface is used to retrieve runtime status information
+** about the performance of SQLite, and optionally to reset various
+** highwater marks. ^The first argument is an integer code for
+** the specific parameter to measure. ^(Recognized integer codes
+** are of the form [status parameters | SQLITE_STATUS_...].)^
+** ^The current value of the parameter is returned into *pCurrent.
+** ^The highest recorded value is returned in *pHighwater. ^If the
+** resetFlag is true, then the highest record value is reset after
+** *pHighwater is written. ^(Some parameters do not record the highest
+** value. For those parameters
+** nothing is written into *pHighwater and the resetFlag is ignored.)^
+** ^(Other parameters record only the highwater mark and not the current
+** value. For these latter parameters nothing is written into *pCurrent.)^
+**
+** ^The sqlite3_status() routine returns SQLITE_OK on success and a
+** non-zero [error code] on failure.
+**
+** This routine is threadsafe but is not atomic. This routine can be
+** called while other threads are running the same or different SQLite
+** interfaces. However the values returned in *pCurrent and
+** *pHighwater reflect the status of SQLite at different points in time
+** and it is possible that another thread might change the parameter
+** in between the times when *pCurrent and *pHighwater are written.
+**
+** See also: [sqlite3_db_status()]
+*/
+SQLITE_API int sqlite3_status(int op, int *pCurrent, int *pHighwater, int resetFlag);
+
+
+/*
+** CAPI3REF: Status Parameters
+** KEYWORDS: {status parameters}
+**
+** These integer constants designate various run-time status parameters
+** that can be returned by [sqlite3_status()].
+**
+** <dl>
+** [[SQLITE_STATUS_MEMORY_USED]] ^(<dt>SQLITE_STATUS_MEMORY_USED</dt>
+** <dd>This parameter is the current amount of memory checked out
+** using [sqlite3_malloc()], either directly or indirectly. The
+** figure includes calls made to [sqlite3_malloc()] by the application
+** and internal memory usage by the SQLite library. Scratch memory
+** controlled by [SQLITE_CONFIG_SCRATCH] and auxiliary page-cache
+** memory controlled by [SQLITE_CONFIG_PAGECACHE] is not included in
+** this parameter. The amount returned is the sum of the allocation
+** sizes as reported by the xSize method in [sqlite3_mem_methods].</dd>)^
+**
+** [[SQLITE_STATUS_MALLOC_SIZE]] ^(<dt>SQLITE_STATUS_MALLOC_SIZE</dt>
+** <dd>This parameter records the largest memory allocation request
+** handed to [sqlite3_malloc()] or [sqlite3_realloc()] (or their
+** internal equivalents). Only the value returned in the
+** *pHighwater parameter to [sqlite3_status()] is of interest.
+** The value written into the *pCurrent parameter is undefined.</dd>)^
+**
+** [[SQLITE_STATUS_MALLOC_COUNT]] ^(<dt>SQLITE_STATUS_MALLOC_COUNT</dt>
+** <dd>This parameter records the number of separate memory allocations
+** currently checked out.</dd>)^
+**
+** [[SQLITE_STATUS_PAGECACHE_USED]] ^(<dt>SQLITE_STATUS_PAGECACHE_USED</dt>
+** <dd>This parameter returns the number of pages used out of the
+** [pagecache memory allocator] that was configured using
+** [SQLITE_CONFIG_PAGECACHE]. The
+** value returned is in pages, not in bytes.</dd>)^
+**
+** [[SQLITE_STATUS_PAGECACHE_OVERFLOW]]
+** ^(<dt>SQLITE_STATUS_PAGECACHE_OVERFLOW</dt>
+** <dd>This parameter returns the number of bytes of page cache
+** allocation which could not be satisfied by the [SQLITE_CONFIG_PAGECACHE]
+** buffer and where forced to overflow to [sqlite3_malloc()]. The
+** returned value includes allocations that overflowed because they
+** where too large (they were larger than the "sz" parameter to
+** [SQLITE_CONFIG_PAGECACHE]) and allocations that overflowed because
+** no space was left in the page cache.</dd>)^
+**
+** [[SQLITE_STATUS_PAGECACHE_SIZE]] ^(<dt>SQLITE_STATUS_PAGECACHE_SIZE</dt>
+** <dd>This parameter records the largest memory allocation request
+** handed to [pagecache memory allocator]. Only the value returned in the
+** *pHighwater parameter to [sqlite3_status()] is of interest.
+** The value written into the *pCurrent parameter is undefined.</dd>)^
+**
+** [[SQLITE_STATUS_SCRATCH_USED]] ^(<dt>SQLITE_STATUS_SCRATCH_USED</dt>
+** <dd>This parameter returns the number of allocations used out of the
+** [scratch memory allocator] configured using
+** [SQLITE_CONFIG_SCRATCH]. The value returned is in allocations, not
+** in bytes. Since a single thread may only have one scratch allocation
+** outstanding at time, this parameter also reports the number of threads
+** using scratch memory at the same time.</dd>)^
+**
+** [[SQLITE_STATUS_SCRATCH_OVERFLOW]] ^(<dt>SQLITE_STATUS_SCRATCH_OVERFLOW</dt>
+** <dd>This parameter returns the number of bytes of scratch memory
+** allocation which could not be satisfied by the [SQLITE_CONFIG_SCRATCH]
+** buffer and where forced to overflow to [sqlite3_malloc()]. The values
+** returned include overflows because the requested allocation was too
+** larger (that is, because the requested allocation was larger than the
+** "sz" parameter to [SQLITE_CONFIG_SCRATCH]) and because no scratch buffer
+** slots were available.
+** </dd>)^
+**
+** [[SQLITE_STATUS_SCRATCH_SIZE]] ^(<dt>SQLITE_STATUS_SCRATCH_SIZE</dt>
+** <dd>This parameter records the largest memory allocation request
+** handed to [scratch memory allocator]. Only the value returned in the
+** *pHighwater parameter to [sqlite3_status()] is of interest.
+** The value written into the *pCurrent parameter is undefined.</dd>)^
+**
+** [[SQLITE_STATUS_PARSER_STACK]] ^(<dt>SQLITE_STATUS_PARSER_STACK</dt>
+** <dd>This parameter records the deepest parser stack. It is only
+** meaningful if SQLite is compiled with [YYTRACKMAXSTACKDEPTH].</dd>)^
+** </dl>
+**
+** New status parameters may be added from time to time.
+*/
+#define SQLITE_STATUS_MEMORY_USED 0
+#define SQLITE_STATUS_PAGECACHE_USED 1
+#define SQLITE_STATUS_PAGECACHE_OVERFLOW 2
+#define SQLITE_STATUS_SCRATCH_USED 3
+#define SQLITE_STATUS_SCRATCH_OVERFLOW 4
+#define SQLITE_STATUS_MALLOC_SIZE 5
+#define SQLITE_STATUS_PARSER_STACK 6
+#define SQLITE_STATUS_PAGECACHE_SIZE 7
+#define SQLITE_STATUS_SCRATCH_SIZE 8
+#define SQLITE_STATUS_MALLOC_COUNT 9
+
+/*
+** CAPI3REF: Database Connection Status
+**
+** ^This interface is used to retrieve runtime status information
+** about a single [database connection]. ^The first argument is the
+** database connection object to be interrogated. ^The second argument
+** is an integer constant, taken from the set of
+** [SQLITE_DBSTATUS options], that
+** determines the parameter to interrogate. The set of
+** [SQLITE_DBSTATUS options] is likely
+** to grow in future releases of SQLite.
+**
+** ^The current value of the requested parameter is written into *pCur
+** and the highest instantaneous value is written into *pHiwtr. ^If
+** the resetFlg is true, then the highest instantaneous value is
+** reset back down to the current value.
+**
+** ^The sqlite3_db_status() routine returns SQLITE_OK on success and a
+** non-zero [error code] on failure.
+**
+** See also: [sqlite3_status()] and [sqlite3_stmt_status()].
+*/
+SQLITE_API int sqlite3_db_status(sqlite3*, int op, int *pCur, int *pHiwtr, int resetFlg);
+
+/*
+** CAPI3REF: Status Parameters for database connections
+** KEYWORDS: {SQLITE_DBSTATUS options}
+**
+** These constants are the available integer "verbs" that can be passed as
+** the second argument to the [sqlite3_db_status()] interface.
+**
+** New verbs may be added in future releases of SQLite. Existing verbs
+** might be discontinued. Applications should check the return code from
+** [sqlite3_db_status()] to make sure that the call worked.
+** The [sqlite3_db_status()] interface will return a non-zero error code
+** if a discontinued or unsupported verb is invoked.
+**
+** <dl>
+** [[SQLITE_DBSTATUS_LOOKASIDE_USED]] ^(<dt>SQLITE_DBSTATUS_LOOKASIDE_USED</dt>
+** <dd>This parameter returns the number of lookaside memory slots currently
+** checked out.</dd>)^
+**
+** [[SQLITE_DBSTATUS_LOOKASIDE_HIT]] ^(<dt>SQLITE_DBSTATUS_LOOKASIDE_HIT</dt>
+** <dd>This parameter returns the number malloc attempts that were
+** satisfied using lookaside memory. Only the high-water value is meaningful;
+** the current value is always zero.)^
+**
+** [[SQLITE_DBSTATUS_LOOKASIDE_MISS_SIZE]]
+** ^(<dt>SQLITE_DBSTATUS_LOOKASIDE_MISS_SIZE</dt>
+** <dd>This parameter returns the number malloc attempts that might have
+** been satisfied using lookaside memory but failed due to the amount of
+** memory requested being larger than the lookaside slot size.
+** Only the high-water value is meaningful;
+** the current value is always zero.)^
+**
+** [[SQLITE_DBSTATUS_LOOKASIDE_MISS_FULL]]
+** ^(<dt>SQLITE_DBSTATUS_LOOKASIDE_MISS_FULL</dt>
+** <dd>This parameter returns the number malloc attempts that might have
+** been satisfied using lookaside memory but failed due to all lookaside
+** memory already being in use.
+** Only the high-water value is meaningful;
+** the current value is always zero.)^
+**
+** [[SQLITE_DBSTATUS_CACHE_USED]] ^(<dt>SQLITE_DBSTATUS_CACHE_USED</dt>
+** <dd>This parameter returns the approximate number of of bytes of heap
+** memory used by all pager caches associated with the database connection.)^
+** ^The highwater mark associated with SQLITE_DBSTATUS_CACHE_USED is always 0.
+**
+** [[SQLITE_DBSTATUS_SCHEMA_USED]] ^(<dt>SQLITE_DBSTATUS_SCHEMA_USED</dt>
+** <dd>This parameter returns the approximate number of of bytes of heap
+** memory used to store the schema for all databases associated
+** with the connection - main, temp, and any [ATTACH]-ed databases.)^
+** ^The full amount of memory used by the schemas is reported, even if the
+** schema memory is shared with other database connections due to
+** [shared cache mode] being enabled.
+** ^The highwater mark associated with SQLITE_DBSTATUS_SCHEMA_USED is always 0.
+**
+** [[SQLITE_DBSTATUS_STMT_USED]] ^(<dt>SQLITE_DBSTATUS_STMT_USED</dt>
+** <dd>This parameter returns the approximate number of of bytes of heap
+** and lookaside memory used by all prepared statements associated with
+** the database connection.)^
+** ^The highwater mark associated with SQLITE_DBSTATUS_STMT_USED is always 0.
+** </dd>
+**
+** [[SQLITE_DBSTATUS_CACHE_HIT]] ^(<dt>SQLITE_DBSTATUS_CACHE_HIT</dt>
+** <dd>This parameter returns the number of pager cache hits that have
+** occurred.)^ ^The highwater mark associated with SQLITE_DBSTATUS_CACHE_HIT
+** is always 0.
+** </dd>
+**
+** [[SQLITE_DBSTATUS_CACHE_MISS]] ^(<dt>SQLITE_DBSTATUS_CACHE_MISS</dt>
+** <dd>This parameter returns the number of pager cache misses that have
+** occurred.)^ ^The highwater mark associated with SQLITE_DBSTATUS_CACHE_MISS
+** is always 0.
+** </dd>
+**
+** [[SQLITE_DBSTATUS_CACHE_WRITE]] ^(<dt>SQLITE_DBSTATUS_CACHE_WRITE</dt>
+** <dd>This parameter returns the number of dirty cache entries that have
+** been written to disk. Specifically, the number of pages written to the
+** wal file in wal mode databases, or the number of pages written to the
+** database file in rollback mode databases. Any pages written as part of
+** transaction rollback or database recovery operations are not included.
+** If an IO or other error occurs while writing a page to disk, the effect
+** on subsequent SQLITE_DBSTATUS_CACHE_WRITE requests is undefined.)^ ^The
+** highwater mark associated with SQLITE_DBSTATUS_CACHE_WRITE is always 0.
+** </dd>
+** </dl>
+*/
+#define SQLITE_DBSTATUS_LOOKASIDE_USED 0
+#define SQLITE_DBSTATUS_CACHE_USED 1
+#define SQLITE_DBSTATUS_SCHEMA_USED 2
+#define SQLITE_DBSTATUS_STMT_USED 3
+#define SQLITE_DBSTATUS_LOOKASIDE_HIT 4
+#define SQLITE_DBSTATUS_LOOKASIDE_MISS_SIZE 5
+#define SQLITE_DBSTATUS_LOOKASIDE_MISS_FULL 6
+#define SQLITE_DBSTATUS_CACHE_HIT 7
+#define SQLITE_DBSTATUS_CACHE_MISS 8
+#define SQLITE_DBSTATUS_CACHE_WRITE 9
+#define SQLITE_DBSTATUS_MAX 9 /* Largest defined DBSTATUS */
+
+
+/*
+** CAPI3REF: Prepared Statement Status
+**
+** ^(Each prepared statement maintains various
+** [SQLITE_STMTSTATUS counters] that measure the number
+** of times it has performed specific operations.)^ These counters can
+** be used to monitor the performance characteristics of the prepared
+** statements. For example, if the number of table steps greatly exceeds
+** the number of table searches or result rows, that would tend to indicate
+** that the prepared statement is using a full table scan rather than
+** an index.
+**
+** ^(This interface is used to retrieve and reset counter values from
+** a [prepared statement]. The first argument is the prepared statement
+** object to be interrogated. The second argument
+** is an integer code for a specific [SQLITE_STMTSTATUS counter]
+** to be interrogated.)^
+** ^The current value of the requested counter is returned.
+** ^If the resetFlg is true, then the counter is reset to zero after this
+** interface call returns.
+**
+** See also: [sqlite3_status()] and [sqlite3_db_status()].
+*/
+SQLITE_API int sqlite3_stmt_status(sqlite3_stmt*, int op,int resetFlg);
+
+/*
+** CAPI3REF: Status Parameters for prepared statements
+** KEYWORDS: {SQLITE_STMTSTATUS counter} {SQLITE_STMTSTATUS counters}
+**
+** These preprocessor macros define integer codes that name counter
+** values associated with the [sqlite3_stmt_status()] interface.
+** The meanings of the various counters are as follows:
+**
+** <dl>
+** [[SQLITE_STMTSTATUS_FULLSCAN_STEP]] <dt>SQLITE_STMTSTATUS_FULLSCAN_STEP</dt>
+** <dd>^This is the number of times that SQLite has stepped forward in
+** a table as part of a full table scan. Large numbers for this counter
+** may indicate opportunities for performance improvement through
+** careful use of indices.</dd>
+**
+** [[SQLITE_STMTSTATUS_SORT]] <dt>SQLITE_STMTSTATUS_SORT</dt>
+** <dd>^This is the number of sort operations that have occurred.
+** A non-zero value in this counter may indicate an opportunity to
+** improvement performance through careful use of indices.</dd>
+**
+** [[SQLITE_STMTSTATUS_AUTOINDEX]] <dt>SQLITE_STMTSTATUS_AUTOINDEX</dt>
+** <dd>^This is the number of rows inserted into transient indices that
+** were created automatically in order to help joins run faster.
+** A non-zero value in this counter may indicate an opportunity to
+** improvement performance by adding permanent indices that do not
+** need to be reinitialized each time the statement is run.</dd>
+** </dl>
+*/
+#define SQLITE_STMTSTATUS_FULLSCAN_STEP 1
+#define SQLITE_STMTSTATUS_SORT 2
+#define SQLITE_STMTSTATUS_AUTOINDEX 3
+
+/*
+** CAPI3REF: Custom Page Cache Object
+**
+** The sqlite3_pcache type is opaque. It is implemented by
+** the pluggable module. The SQLite core has no knowledge of
+** its size or internal structure and never deals with the
+** sqlite3_pcache object except by holding and passing pointers
+** to the object.
+**
+** See [sqlite3_pcache_methods2] for additional information.
+*/
+typedef struct sqlite3_pcache sqlite3_pcache;
+
+/*
+** CAPI3REF: Custom Page Cache Object
+**
+** The sqlite3_pcache_page object represents a single page in the
+** page cache. The page cache will allocate instances of this
+** object. Various methods of the page cache use pointers to instances
+** of this object as parameters or as their return value.
+**
+** See [sqlite3_pcache_methods2] for additional information.
+*/
+typedef struct sqlite3_pcache_page sqlite3_pcache_page;
+struct sqlite3_pcache_page {
+ void *pBuf; /* The content of the page */
+ void *pExtra; /* Extra information associated with the page */
+};
+
+/*
+** CAPI3REF: Application Defined Page Cache.
+** KEYWORDS: {page cache}
+**
+** ^(The [sqlite3_config]([SQLITE_CONFIG_PCACHE2], ...) interface can
+** register an alternative page cache implementation by passing in an
+** instance of the sqlite3_pcache_methods2 structure.)^
+** In many applications, most of the heap memory allocated by
+** SQLite is used for the page cache.
+** By implementing a
+** custom page cache using this API, an application can better control
+** the amount of memory consumed by SQLite, the way in which
+** that memory is allocated and released, and the policies used to
+** determine exactly which parts of a database file are cached and for
+** how long.
+**
+** The alternative page cache mechanism is an
+** extreme measure that is only needed by the most demanding applications.
+** The built-in page cache is recommended for most uses.
+**
+** ^(The contents of the sqlite3_pcache_methods2 structure are copied to an
+** internal buffer by SQLite within the call to [sqlite3_config]. Hence
+** the application may discard the parameter after the call to
+** [sqlite3_config()] returns.)^
+**
+** [[the xInit() page cache method]]
+** ^(The xInit() method is called once for each effective
+** call to [sqlite3_initialize()])^
+** (usually only once during the lifetime of the process). ^(The xInit()
+** method is passed a copy of the sqlite3_pcache_methods2.pArg value.)^
+** The intent of the xInit() method is to set up global data structures
+** required by the custom page cache implementation.
+** ^(If the xInit() method is NULL, then the
+** built-in default page cache is used instead of the application defined
+** page cache.)^
+**
+** [[the xShutdown() page cache method]]
+** ^The xShutdown() method is called by [sqlite3_shutdown()].
+** It can be used to clean up
+** any outstanding resources before process shutdown, if required.
+** ^The xShutdown() method may be NULL.
+**
+** ^SQLite automatically serializes calls to the xInit method,
+** so the xInit method need not be threadsafe. ^The
+** xShutdown method is only called from [sqlite3_shutdown()] so it does
+** not need to be threadsafe either. All other methods must be threadsafe
+** in multithreaded applications.
+**
+** ^SQLite will never invoke xInit() more than once without an intervening
+** call to xShutdown().
+**
+** [[the xCreate() page cache methods]]
+** ^SQLite invokes the xCreate() method to construct a new cache instance.
+** SQLite will typically create one cache instance for each open database file,
+** though this is not guaranteed. ^The
+** first parameter, szPage, is the size in bytes of the pages that must
+** be allocated by the cache. ^szPage will always a power of two. ^The
+** second parameter szExtra is a number of bytes of extra storage
+** associated with each page cache entry. ^The szExtra parameter will
+** a number less than 250. SQLite will use the
+** extra szExtra bytes on each page to store metadata about the underlying
+** database page on disk. The value passed into szExtra depends
+** on the SQLite version, the target platform, and how SQLite was compiled.
+** ^The third argument to xCreate(), bPurgeable, is true if the cache being
+** created will be used to cache database pages of a file stored on disk, or
+** false if it is used for an in-memory database. The cache implementation
+** does not have to do anything special based with the value of bPurgeable;
+** it is purely advisory. ^On a cache where bPurgeable is false, SQLite will
+** never invoke xUnpin() except to deliberately delete a page.
+** ^In other words, calls to xUnpin() on a cache with bPurgeable set to
+** false will always have the "discard" flag set to true.
+** ^Hence, a cache created with bPurgeable false will
+** never contain any unpinned pages.
+**
+** [[the xCachesize() page cache method]]
+** ^(The xCachesize() method may be called at any time by SQLite to set the
+** suggested maximum cache-size (number of pages stored by) the cache
+** instance passed as the first argument. This is the value configured using
+** the SQLite "[PRAGMA cache_size]" command.)^ As with the bPurgeable
+** parameter, the implementation is not required to do anything with this
+** value; it is advisory only.
+**
+** [[the xPagecount() page cache methods]]
+** The xPagecount() method must return the number of pages currently
+** stored in the cache, both pinned and unpinned.
+**
+** [[the xFetch() page cache methods]]
+** The xFetch() method locates a page in the cache and returns a pointer to
+** an sqlite3_pcache_page object associated with that page, or a NULL pointer.
+** The pBuf element of the returned sqlite3_pcache_page object will be a
+** pointer to a buffer of szPage bytes used to store the content of a
+** single database page. The pExtra element of sqlite3_pcache_page will be
+** a pointer to the szExtra bytes of extra storage that SQLite has requested
+** for each entry in the page cache.
+**
+** The page to be fetched is determined by the key. ^The minimum key value
+** is 1. After it has been retrieved using xFetch, the page is considered
+** to be "pinned".
+**
+** If the requested page is already in the page cache, then the page cache
+** implementation must return a pointer to the page buffer with its content
+** intact. If the requested page is not already in the cache, then the
+** cache implementation should use the value of the createFlag
+** parameter to help it determined what action to take:
+**
+** <table border=1 width=85% align=center>
+** <tr><th> createFlag <th> Behavior when page is not already in cache
+** <tr><td> 0 <td> Do not allocate a new page. Return NULL.
+** <tr><td> 1 <td> Allocate a new page if it easy and convenient to do so.
+** Otherwise return NULL.
+** <tr><td> 2 <td> Make every effort to allocate a new page. Only return
+** NULL if allocating a new page is effectively impossible.
+** </table>
+**
+** ^(SQLite will normally invoke xFetch() with a createFlag of 0 or 1. SQLite
+** will only use a createFlag of 2 after a prior call with a createFlag of 1
+** failed.)^ In between the to xFetch() calls, SQLite may
+** attempt to unpin one or more cache pages by spilling the content of
+** pinned pages to disk and synching the operating system disk cache.
+**
+** [[the xUnpin() page cache method]]
+** ^xUnpin() is called by SQLite with a pointer to a currently pinned page
+** as its second argument. If the third parameter, discard, is non-zero,
+** then the page must be evicted from the cache.
+** ^If the discard parameter is
+** zero, then the page may be discarded or retained at the discretion of
+** page cache implementation. ^The page cache implementation
+** may choose to evict unpinned pages at any time.
+**
+** The cache must not perform any reference counting. A single
+** call to xUnpin() unpins the page regardless of the number of prior calls
+** to xFetch().
+**
+** [[the xRekey() page cache methods]]
+** The xRekey() method is used to change the key value associated with the
+** page passed as the second argument. If the cache
+** previously contains an entry associated with newKey, it must be
+** discarded. ^Any prior cache entry associated with newKey is guaranteed not
+** to be pinned.
+**
+** When SQLite calls the xTruncate() method, the cache must discard all
+** existing cache entries with page numbers (keys) greater than or equal
+** to the value of the iLimit parameter passed to xTruncate(). If any
+** of these pages are pinned, they are implicitly unpinned, meaning that
+** they can be safely discarded.
+**
+** [[the xDestroy() page cache method]]
+** ^The xDestroy() method is used to delete a cache allocated by xCreate().
+** All resources associated with the specified cache should be freed. ^After
+** calling the xDestroy() method, SQLite considers the [sqlite3_pcache*]
+** handle invalid, and will not use it with any other sqlite3_pcache_methods2
+** functions.
+**
+** [[the xShrink() page cache method]]
+** ^SQLite invokes the xShrink() method when it wants the page cache to
+** free up as much of heap memory as possible. The page cache implementation
+** is not obligated to free any memory, but well-behaved implementations should
+** do their best.
+*/
+typedef struct sqlite3_pcache_methods2 sqlite3_pcache_methods2;
+struct sqlite3_pcache_methods2 {
+ int iVersion;
+ void *pArg;
+ int (*xInit)(void*);
+ void (*xShutdown)(void*);
+ sqlite3_pcache *(*xCreate)(int szPage, int szExtra, int bPurgeable);
+ void (*xCachesize)(sqlite3_pcache*, int nCachesize);
+ int (*xPagecount)(sqlite3_pcache*);
+ sqlite3_pcache_page *(*xFetch)(sqlite3_pcache*, unsigned key, int createFlag);
+ void (*xUnpin)(sqlite3_pcache*, sqlite3_pcache_page*, int discard);
+ void (*xRekey)(sqlite3_pcache*, sqlite3_pcache_page*,
+ unsigned oldKey, unsigned newKey);
+ void (*xTruncate)(sqlite3_pcache*, unsigned iLimit);
+ void (*xDestroy)(sqlite3_pcache*);
+ void (*xShrink)(sqlite3_pcache*);
+};
+
+/*
+** This is the obsolete pcache_methods object that has now been replaced
+** by sqlite3_pcache_methods2. This object is not used by SQLite. It is
+** retained in the header file for backwards compatibility only.
+*/
+typedef struct sqlite3_pcache_methods sqlite3_pcache_methods;
+struct sqlite3_pcache_methods {
+ void *pArg;
+ int (*xInit)(void*);
+ void (*xShutdown)(void*);
+ sqlite3_pcache *(*xCreate)(int szPage, int bPurgeable);
+ void (*xCachesize)(sqlite3_pcache*, int nCachesize);
+ int (*xPagecount)(sqlite3_pcache*);
+ void *(*xFetch)(sqlite3_pcache*, unsigned key, int createFlag);
+ void (*xUnpin)(sqlite3_pcache*, void*, int discard);
+ void (*xRekey)(sqlite3_pcache*, void*, unsigned oldKey, unsigned newKey);
+ void (*xTruncate)(sqlite3_pcache*, unsigned iLimit);
+ void (*xDestroy)(sqlite3_pcache*);
+};
+
+
+/*
+** CAPI3REF: Online Backup Object
+**
+** The sqlite3_backup object records state information about an ongoing
+** online backup operation. ^The sqlite3_backup object is created by
+** a call to [sqlite3_backup_init()] and is destroyed by a call to
+** [sqlite3_backup_finish()].
+**
+** See Also: [Using the SQLite Online Backup API]
+*/
+typedef struct sqlite3_backup sqlite3_backup;
+
+/*
+** CAPI3REF: Online Backup API.
+**
+** The backup API copies the content of one database into another.
+** It is useful either for creating backups of databases or
+** for copying in-memory databases to or from persistent files.
+**
+** See Also: [Using the SQLite Online Backup API]
+**
+** ^SQLite holds a write transaction open on the destination database file
+** for the duration of the backup operation.
+** ^The source database is read-locked only while it is being read;
+** it is not locked continuously for the entire backup operation.
+** ^Thus, the backup may be performed on a live source database without
+** preventing other database connections from
+** reading or writing to the source database while the backup is underway.
+**
+** ^(To perform a backup operation:
+** <ol>
+** <li><b>sqlite3_backup_init()</b> is called once to initialize the
+** backup,
+** <li><b>sqlite3_backup_step()</b> is called one or more times to transfer
+** the data between the two databases, and finally
+** <li><b>sqlite3_backup_finish()</b> is called to release all resources
+** associated with the backup operation.
+** </ol>)^
+** There should be exactly one call to sqlite3_backup_finish() for each
+** successful call to sqlite3_backup_init().
+**
+** [[sqlite3_backup_init()]] <b>sqlite3_backup_init()</b>
+**
+** ^The D and N arguments to sqlite3_backup_init(D,N,S,M) are the
+** [database connection] associated with the destination database
+** and the database name, respectively.
+** ^The database name is "main" for the main database, "temp" for the
+** temporary database, or the name specified after the AS keyword in
+** an [ATTACH] statement for an attached database.
+** ^The S and M arguments passed to
+** sqlite3_backup_init(D,N,S,M) identify the [database connection]
+** and database name of the source database, respectively.
+** ^The source and destination [database connections] (parameters S and D)
+** must be different or else sqlite3_backup_init(D,N,S,M) will fail with
+** an error.
+**
+** ^If an error occurs within sqlite3_backup_init(D,N,S,M), then NULL is
+** returned and an error code and error message are stored in the
+** destination [database connection] D.
+** ^The error code and message for the failed call to sqlite3_backup_init()
+** can be retrieved using the [sqlite3_errcode()], [sqlite3_errmsg()], and/or
+** [sqlite3_errmsg16()] functions.
+** ^A successful call to sqlite3_backup_init() returns a pointer to an
+** [sqlite3_backup] object.
+** ^The [sqlite3_backup] object may be used with the sqlite3_backup_step() and
+** sqlite3_backup_finish() functions to perform the specified backup
+** operation.
+**
+** [[sqlite3_backup_step()]] <b>sqlite3_backup_step()</b>
+**
+** ^Function sqlite3_backup_step(B,N) will copy up to N pages between
+** the source and destination databases specified by [sqlite3_backup] object B.
+** ^If N is negative, all remaining source pages are copied.
+** ^If sqlite3_backup_step(B,N) successfully copies N pages and there
+** are still more pages to be copied, then the function returns [SQLITE_OK].
+** ^If sqlite3_backup_step(B,N) successfully finishes copying all pages
+** from source to destination, then it returns [SQLITE_DONE].
+** ^If an error occurs while running sqlite3_backup_step(B,N),
+** then an [error code] is returned. ^As well as [SQLITE_OK] and
+** [SQLITE_DONE], a call to sqlite3_backup_step() may return [SQLITE_READONLY],
+** [SQLITE_NOMEM], [SQLITE_BUSY], [SQLITE_LOCKED], or an
+** [SQLITE_IOERR_ACCESS | SQLITE_IOERR_XXX] extended error code.
+**
+** ^(The sqlite3_backup_step() might return [SQLITE_READONLY] if
+** <ol>
+** <li> the destination database was opened read-only, or
+** <li> the destination database is using write-ahead-log journaling
+** and the destination and source page sizes differ, or
+** <li> the destination database is an in-memory database and the
+** destination and source page sizes differ.
+** </ol>)^
+**
+** ^If sqlite3_backup_step() cannot obtain a required file-system lock, then
+** the [sqlite3_busy_handler | busy-handler function]
+** is invoked (if one is specified). ^If the
+** busy-handler returns non-zero before the lock is available, then
+** [SQLITE_BUSY] is returned to the caller. ^In this case the call to
+** sqlite3_backup_step() can be retried later. ^If the source
+** [database connection]
+** is being used to write to the source database when sqlite3_backup_step()
+** is called, then [SQLITE_LOCKED] is returned immediately. ^Again, in this
+** case the call to sqlite3_backup_step() can be retried later on. ^(If
+** [SQLITE_IOERR_ACCESS | SQLITE_IOERR_XXX], [SQLITE_NOMEM], or
+** [SQLITE_READONLY] is returned, then
+** there is no point in retrying the call to sqlite3_backup_step(). These
+** errors are considered fatal.)^ The application must accept
+** that the backup operation has failed and pass the backup operation handle
+** to the sqlite3_backup_finish() to release associated resources.
+**
+** ^The first call to sqlite3_backup_step() obtains an exclusive lock
+** on the destination file. ^The exclusive lock is not released until either
+** sqlite3_backup_finish() is called or the backup operation is complete
+** and sqlite3_backup_step() returns [SQLITE_DONE]. ^Every call to
+** sqlite3_backup_step() obtains a [shared lock] on the source database that
+** lasts for the duration of the sqlite3_backup_step() call.
+** ^Because the source database is not locked between calls to
+** sqlite3_backup_step(), the source database may be modified mid-way
+** through the backup process. ^If the source database is modified by an
+** external process or via a database connection other than the one being
+** used by the backup operation, then the backup will be automatically
+** restarted by the next call to sqlite3_backup_step(). ^If the source
+** database is modified by the using the same database connection as is used
+** by the backup operation, then the backup database is automatically
+** updated at the same time.
+**
+** [[sqlite3_backup_finish()]] <b>sqlite3_backup_finish()</b>
+**
+** When sqlite3_backup_step() has returned [SQLITE_DONE], or when the
+** application wishes to abandon the backup operation, the application
+** should destroy the [sqlite3_backup] by passing it to sqlite3_backup_finish().
+** ^The sqlite3_backup_finish() interfaces releases all
+** resources associated with the [sqlite3_backup] object.
+** ^If sqlite3_backup_step() has not yet returned [SQLITE_DONE], then any
+** active write-transaction on the destination database is rolled back.
+** The [sqlite3_backup] object is invalid
+** and may not be used following a call to sqlite3_backup_finish().
+**
+** ^The value returned by sqlite3_backup_finish is [SQLITE_OK] if no
+** sqlite3_backup_step() errors occurred, regardless or whether or not
+** sqlite3_backup_step() completed.
+** ^If an out-of-memory condition or IO error occurred during any prior
+** sqlite3_backup_step() call on the same [sqlite3_backup] object, then
+** sqlite3_backup_finish() returns the corresponding [error code].
+**
+** ^A return of [SQLITE_BUSY] or [SQLITE_LOCKED] from sqlite3_backup_step()
+** is not a permanent error and does not affect the return value of
+** sqlite3_backup_finish().
+**
+** [[sqlite3_backup__remaining()]] [[sqlite3_backup_pagecount()]]
+** <b>sqlite3_backup_remaining() and sqlite3_backup_pagecount()</b>
+**
+** ^Each call to sqlite3_backup_step() sets two values inside
+** the [sqlite3_backup] object: the number of pages still to be backed
+** up and the total number of pages in the source database file.
+** The sqlite3_backup_remaining() and sqlite3_backup_pagecount() interfaces
+** retrieve these two values, respectively.
+**
+** ^The values returned by these functions are only updated by
+** sqlite3_backup_step(). ^If the source database is modified during a backup
+** operation, then the values are not updated to account for any extra
+** pages that need to be updated or the size of the source database file
+** changing.
+**
+** <b>Concurrent Usage of Database Handles</b>
+**
+** ^The source [database connection] may be used by the application for other
+** purposes while a backup operation is underway or being initialized.
+** ^If SQLite is compiled and configured to support threadsafe database
+** connections, then the source database connection may be used concurrently
+** from within other threads.
+**
+** However, the application must guarantee that the destination
+** [database connection] is not passed to any other API (by any thread) after
+** sqlite3_backup_init() is called and before the corresponding call to
+** sqlite3_backup_finish(). SQLite does not currently check to see
+** if the application incorrectly accesses the destination [database connection]
+** and so no error code is reported, but the operations may malfunction
+** nevertheless. Use of the destination database connection while a
+** backup is in progress might also also cause a mutex deadlock.
+**
+** If running in [shared cache mode], the application must
+** guarantee that the shared cache used by the destination database
+** is not accessed while the backup is running. In practice this means
+** that the application must guarantee that the disk file being
+** backed up to is not accessed by any connection within the process,
+** not just the specific connection that was passed to sqlite3_backup_init().
+**
+** The [sqlite3_backup] object itself is partially threadsafe. Multiple
+** threads may safely make multiple concurrent calls to sqlite3_backup_step().
+** However, the sqlite3_backup_remaining() and sqlite3_backup_pagecount()
+** APIs are not strictly speaking threadsafe. If they are invoked at the
+** same time as another thread is invoking sqlite3_backup_step() it is
+** possible that they return invalid values.
+*/
+SQLITE_API sqlite3_backup *sqlite3_backup_init(
+ sqlite3 *pDest, /* Destination database handle */
+ const char *zDestName, /* Destination database name */
+ sqlite3 *pSource, /* Source database handle */
+ const char *zSourceName /* Source database name */
+);
+SQLITE_API int sqlite3_backup_step(sqlite3_backup *p, int nPage);
+SQLITE_API int sqlite3_backup_finish(sqlite3_backup *p);
+SQLITE_API int sqlite3_backup_remaining(sqlite3_backup *p);
+SQLITE_API int sqlite3_backup_pagecount(sqlite3_backup *p);
+
+/*
+** CAPI3REF: Unlock Notification
+**
+** ^When running in shared-cache mode, a database operation may fail with
+** an [SQLITE_LOCKED] error if the required locks on the shared-cache or
+** individual tables within the shared-cache cannot be obtained. See
+** [SQLite Shared-Cache Mode] for a description of shared-cache locking.
+** ^This API may be used to register a callback that SQLite will invoke
+** when the connection currently holding the required lock relinquishes it.
+** ^This API is only available if the library was compiled with the
+** [SQLITE_ENABLE_UNLOCK_NOTIFY] C-preprocessor symbol defined.
+**
+** See Also: [Using the SQLite Unlock Notification Feature].
+**
+** ^Shared-cache locks are released when a database connection concludes
+** its current transaction, either by committing it or rolling it back.
+**
+** ^When a connection (known as the blocked connection) fails to obtain a
+** shared-cache lock and SQLITE_LOCKED is returned to the caller, the
+** identity of the database connection (the blocking connection) that
+** has locked the required resource is stored internally. ^After an
+** application receives an SQLITE_LOCKED error, it may call the
+** sqlite3_unlock_notify() method with the blocked connection handle as
+** the first argument to register for a callback that will be invoked
+** when the blocking connections current transaction is concluded. ^The
+** callback is invoked from within the [sqlite3_step] or [sqlite3_close]
+** call that concludes the blocking connections transaction.
+**
+** ^(If sqlite3_unlock_notify() is called in a multi-threaded application,
+** there is a chance that the blocking connection will have already
+** concluded its transaction by the time sqlite3_unlock_notify() is invoked.
+** If this happens, then the specified callback is invoked immediately,
+** from within the call to sqlite3_unlock_notify().)^
+**
+** ^If the blocked connection is attempting to obtain a write-lock on a
+** shared-cache table, and more than one other connection currently holds
+** a read-lock on the same table, then SQLite arbitrarily selects one of
+** the other connections to use as the blocking connection.
+**
+** ^(There may be at most one unlock-notify callback registered by a
+** blocked connection. If sqlite3_unlock_notify() is called when the
+** blocked connection already has a registered unlock-notify callback,
+** then the new callback replaces the old.)^ ^If sqlite3_unlock_notify() is
+** called with a NULL pointer as its second argument, then any existing
+** unlock-notify callback is canceled. ^The blocked connections
+** unlock-notify callback may also be canceled by closing the blocked
+** connection using [sqlite3_close()].
+**
+** The unlock-notify callback is not reentrant. If an application invokes
+** any sqlite3_xxx API functions from within an unlock-notify callback, a
+** crash or deadlock may be the result.
+**
+** ^Unless deadlock is detected (see below), sqlite3_unlock_notify() always
+** returns SQLITE_OK.
+**
+** <b>Callback Invocation Details</b>
+**
+** When an unlock-notify callback is registered, the application provides a
+** single void* pointer that is passed to the callback when it is invoked.
+** However, the signature of the callback function allows SQLite to pass
+** it an array of void* context pointers. The first argument passed to
+** an unlock-notify callback is a pointer to an array of void* pointers,
+** and the second is the number of entries in the array.
+**
+** When a blocking connections transaction is concluded, there may be
+** more than one blocked connection that has registered for an unlock-notify
+** callback. ^If two or more such blocked connections have specified the
+** same callback function, then instead of invoking the callback function
+** multiple times, it is invoked once with the set of void* context pointers
+** specified by the blocked connections bundled together into an array.
+** This gives the application an opportunity to prioritize any actions
+** related to the set of unblocked database connections.
+**
+** <b>Deadlock Detection</b>
+**
+** Assuming that after registering for an unlock-notify callback a
+** database waits for the callback to be issued before taking any further
+** action (a reasonable assumption), then using this API may cause the
+** application to deadlock. For example, if connection X is waiting for
+** connection Y's transaction to be concluded, and similarly connection
+** Y is waiting on connection X's transaction, then neither connection
+** will proceed and the system may remain deadlocked indefinitely.
+**
+** To avoid this scenario, the sqlite3_unlock_notify() performs deadlock
+** detection. ^If a given call to sqlite3_unlock_notify() would put the
+** system in a deadlocked state, then SQLITE_LOCKED is returned and no
+** unlock-notify callback is registered. The system is said to be in
+** a deadlocked state if connection A has registered for an unlock-notify
+** callback on the conclusion of connection B's transaction, and connection
+** B has itself registered for an unlock-notify callback when connection
+** A's transaction is concluded. ^Indirect deadlock is also detected, so
+** the system is also considered to be deadlocked if connection B has
+** registered for an unlock-notify callback on the conclusion of connection
+** C's transaction, where connection C is waiting on connection A. ^Any
+** number of levels of indirection are allowed.
+**
+** <b>The "DROP TABLE" Exception</b>
+**
+** When a call to [sqlite3_step()] returns SQLITE_LOCKED, it is almost
+** always appropriate to call sqlite3_unlock_notify(). There is however,
+** one exception. When executing a "DROP TABLE" or "DROP INDEX" statement,
+** SQLite checks if there are any currently executing SELECT statements
+** that belong to the same connection. If there are, SQLITE_LOCKED is
+** returned. In this case there is no "blocking connection", so invoking
+** sqlite3_unlock_notify() results in the unlock-notify callback being
+** invoked immediately. If the application then re-attempts the "DROP TABLE"
+** or "DROP INDEX" query, an infinite loop might be the result.
+**
+** One way around this problem is to check the extended error code returned
+** by an sqlite3_step() call. ^(If there is a blocking connection, then the
+** extended error code is set to SQLITE_LOCKED_SHAREDCACHE. Otherwise, in
+** the special "DROP TABLE/INDEX" case, the extended error code is just
+** SQLITE_LOCKED.)^
+*/
+SQLITE_API int sqlite3_unlock_notify(
+ sqlite3 *pBlocked, /* Waiting connection */
+ void (*xNotify)(void **apArg, int nArg), /* Callback function to invoke */
+ void *pNotifyArg /* Argument to pass to xNotify */
+);
+
+
+/*
+** CAPI3REF: String Comparison
+**
+** ^The [sqlite3_stricmp()] and [sqlite3_strnicmp()] APIs allow applications
+** and extensions to compare the contents of two buffers containing UTF-8
+** strings in a case-independent fashion, using the same definition of "case
+** independence" that SQLite uses internally when comparing identifiers.
+*/
+SQLITE_API int sqlite3_stricmp(const char *, const char *);
+SQLITE_API int sqlite3_strnicmp(const char *, const char *, int);
+
+/*
+** CAPI3REF: Error Logging Interface
+**
+** ^The [sqlite3_log()] interface writes a message into the error log
+** established by the [SQLITE_CONFIG_LOG] option to [sqlite3_config()].
+** ^If logging is enabled, the zFormat string and subsequent arguments are
+** used with [sqlite3_snprintf()] to generate the final output string.
+**
+** The sqlite3_log() interface is intended for use by extensions such as
+** virtual tables, collating functions, and SQL functions. While there is
+** nothing to prevent an application from calling sqlite3_log(), doing so
+** is considered bad form.
+**
+** The zFormat string must not be NULL.
+**
+** To avoid deadlocks and other threading problems, the sqlite3_log() routine
+** will not use dynamically allocated memory. The log message is stored in
+** a fixed-length buffer on the stack. If the log message is longer than
+** a few hundred characters, it will be truncated to the length of the
+** buffer.
+*/
+SQLITE_API void sqlite3_log(int iErrCode, const char *zFormat, ...);
+
+/*
+** CAPI3REF: Write-Ahead Log Commit Hook
+**
+** ^The [sqlite3_wal_hook()] function is used to register a callback that
+** will be invoked each time a database connection commits data to a
+** [write-ahead log] (i.e. whenever a transaction is committed in
+** [journal_mode | journal_mode=WAL mode]).
+**
+** ^The callback is invoked by SQLite after the commit has taken place and
+** the associated write-lock on the database released, so the implementation
+** may read, write or [checkpoint] the database as required.
+**
+** ^The first parameter passed to the callback function when it is invoked
+** is a copy of the third parameter passed to sqlite3_wal_hook() when
+** registering the callback. ^The second is a copy of the database handle.
+** ^The third parameter is the name of the database that was written to -
+** either "main" or the name of an [ATTACH]-ed database. ^The fourth parameter
+** is the number of pages currently in the write-ahead log file,
+** including those that were just committed.
+**
+** The callback function should normally return [SQLITE_OK]. ^If an error
+** code is returned, that error will propagate back up through the
+** SQLite code base to cause the statement that provoked the callback
+** to report an error, though the commit will have still occurred. If the
+** callback returns [SQLITE_ROW] or [SQLITE_DONE], or if it returns a value
+** that does not correspond to any valid SQLite error code, the results
+** are undefined.
+**
+** A single database handle may have at most a single write-ahead log callback
+** registered at one time. ^Calling [sqlite3_wal_hook()] replaces any
+** previously registered write-ahead log callback. ^Note that the
+** [sqlite3_wal_autocheckpoint()] interface and the
+** [wal_autocheckpoint pragma] both invoke [sqlite3_wal_hook()] and will
+** those overwrite any prior [sqlite3_wal_hook()] settings.
+*/
+SQLITE_API void *sqlite3_wal_hook(
+ sqlite3*,
+ int(*)(void *,sqlite3*,const char*,int),
+ void*
+);
+
+/*
+** CAPI3REF: Configure an auto-checkpoint
+**
+** ^The [sqlite3_wal_autocheckpoint(D,N)] is a wrapper around
+** [sqlite3_wal_hook()] that causes any database on [database connection] D
+** to automatically [checkpoint]
+** after committing a transaction if there are N or
+** more frames in the [write-ahead log] file. ^Passing zero or
+** a negative value as the nFrame parameter disables automatic
+** checkpoints entirely.
+**
+** ^The callback registered by this function replaces any existing callback
+** registered using [sqlite3_wal_hook()]. ^Likewise, registering a callback
+** using [sqlite3_wal_hook()] disables the automatic checkpoint mechanism
+** configured by this function.
+**
+** ^The [wal_autocheckpoint pragma] can be used to invoke this interface
+** from SQL.
+**
+** ^Every new [database connection] defaults to having the auto-checkpoint
+** enabled with a threshold of 1000 or [SQLITE_DEFAULT_WAL_AUTOCHECKPOINT]
+** pages. The use of this interface
+** is only necessary if the default setting is found to be suboptimal
+** for a particular application.
+*/
+SQLITE_API int sqlite3_wal_autocheckpoint(sqlite3 *db, int N);
+
+/*
+** CAPI3REF: Checkpoint a database
+**
+** ^The [sqlite3_wal_checkpoint(D,X)] interface causes database named X
+** on [database connection] D to be [checkpointed]. ^If X is NULL or an
+** empty string, then a checkpoint is run on all databases of
+** connection D. ^If the database connection D is not in
+** [WAL | write-ahead log mode] then this interface is a harmless no-op.
+**
+** ^The [wal_checkpoint pragma] can be used to invoke this interface
+** from SQL. ^The [sqlite3_wal_autocheckpoint()] interface and the
+** [wal_autocheckpoint pragma] can be used to cause this interface to be
+** run whenever the WAL reaches a certain size threshold.
+**
+** See also: [sqlite3_wal_checkpoint_v2()]
+*/
+SQLITE_API int sqlite3_wal_checkpoint(sqlite3 *db, const char *zDb);
+
+/*
+** CAPI3REF: Checkpoint a database
+**
+** Run a checkpoint operation on WAL database zDb attached to database
+** handle db. The specific operation is determined by the value of the
+** eMode parameter:
+**
+** <dl>
+** <dt>SQLITE_CHECKPOINT_PASSIVE<dd>
+** Checkpoint as many frames as possible without waiting for any database
+** readers or writers to finish. Sync the db file if all frames in the log
+** are checkpointed. This mode is the same as calling
+** sqlite3_wal_checkpoint(). The busy-handler callback is never invoked.
+**
+** <dt>SQLITE_CHECKPOINT_FULL<dd>
+** This mode blocks (calls the busy-handler callback) until there is no
+** database writer and all readers are reading from the most recent database
+** snapshot. It then checkpoints all frames in the log file and syncs the
+** database file. This call blocks database writers while it is running,
+** but not database readers.
+**
+** <dt>SQLITE_CHECKPOINT_RESTART<dd>
+** This mode works the same way as SQLITE_CHECKPOINT_FULL, except after
+** checkpointing the log file it blocks (calls the busy-handler callback)
+** until all readers are reading from the database file only. This ensures
+** that the next client to write to the database file restarts the log file
+** from the beginning. This call blocks database writers while it is running,
+** but not database readers.
+** </dl>
+**
+** If pnLog is not NULL, then *pnLog is set to the total number of frames in
+** the log file before returning. If pnCkpt is not NULL, then *pnCkpt is set to
+** the total number of checkpointed frames (including any that were already
+** checkpointed when this function is called). *pnLog and *pnCkpt may be
+** populated even if sqlite3_wal_checkpoint_v2() returns other than SQLITE_OK.
+** If no values are available because of an error, they are both set to -1
+** before returning to communicate this to the caller.
+**
+** All calls obtain an exclusive "checkpoint" lock on the database file. If
+** any other process is running a checkpoint operation at the same time, the
+** lock cannot be obtained and SQLITE_BUSY is returned. Even if there is a
+** busy-handler configured, it will not be invoked in this case.
+**
+** The SQLITE_CHECKPOINT_FULL and RESTART modes also obtain the exclusive
+** "writer" lock on the database file. If the writer lock cannot be obtained
+** immediately, and a busy-handler is configured, it is invoked and the writer
+** lock retried until either the busy-handler returns 0 or the lock is
+** successfully obtained. The busy-handler is also invoked while waiting for
+** database readers as described above. If the busy-handler returns 0 before
+** the writer lock is obtained or while waiting for database readers, the
+** checkpoint operation proceeds from that point in the same way as
+** SQLITE_CHECKPOINT_PASSIVE - checkpointing as many frames as possible
+** without blocking any further. SQLITE_BUSY is returned in this case.
+**
+** If parameter zDb is NULL or points to a zero length string, then the
+** specified operation is attempted on all WAL databases. In this case the
+** values written to output parameters *pnLog and *pnCkpt are undefined. If
+** an SQLITE_BUSY error is encountered when processing one or more of the
+** attached WAL databases, the operation is still attempted on any remaining
+** attached databases and SQLITE_BUSY is returned to the caller. If any other
+** error occurs while processing an attached database, processing is abandoned
+** and the error code returned to the caller immediately. If no error
+** (SQLITE_BUSY or otherwise) is encountered while processing the attached
+** databases, SQLITE_OK is returned.
+**
+** If database zDb is the name of an attached database that is not in WAL
+** mode, SQLITE_OK is returned and both *pnLog and *pnCkpt set to -1. If
+** zDb is not NULL (or a zero length string) and is not the name of any
+** attached database, SQLITE_ERROR is returned to the caller.
+*/
+SQLITE_API int sqlite3_wal_checkpoint_v2(
+ sqlite3 *db, /* Database handle */
+ const char *zDb, /* Name of attached database (or NULL) */
+ int eMode, /* SQLITE_CHECKPOINT_* value */
+ int *pnLog, /* OUT: Size of WAL log in frames */
+ int *pnCkpt /* OUT: Total number of frames checkpointed */
+);
+
+/*
+** CAPI3REF: Checkpoint operation parameters
+**
+** These constants can be used as the 3rd parameter to
+** [sqlite3_wal_checkpoint_v2()]. See the [sqlite3_wal_checkpoint_v2()]
+** documentation for additional information about the meaning and use of
+** each of these values.
+*/
+#define SQLITE_CHECKPOINT_PASSIVE 0
+#define SQLITE_CHECKPOINT_FULL 1
+#define SQLITE_CHECKPOINT_RESTART 2
+
+/*
+** CAPI3REF: Virtual Table Interface Configuration
+**
+** This function may be called by either the [xConnect] or [xCreate] method
+** of a [virtual table] implementation to configure
+** various facets of the virtual table interface.
+**
+** If this interface is invoked outside the context of an xConnect or
+** xCreate virtual table method then the behavior is undefined.
+**
+** At present, there is only one option that may be configured using
+** this function. (See [SQLITE_VTAB_CONSTRAINT_SUPPORT].) Further options
+** may be added in the future.
+*/
+SQLITE_API int sqlite3_vtab_config(sqlite3*, int op, ...);
+
+/*
+** CAPI3REF: Virtual Table Configuration Options
+**
+** These macros define the various options to the
+** [sqlite3_vtab_config()] interface that [virtual table] implementations
+** can use to customize and optimize their behavior.
+**
+** <dl>
+** <dt>SQLITE_VTAB_CONSTRAINT_SUPPORT
+** <dd>Calls of the form
+** [sqlite3_vtab_config](db,SQLITE_VTAB_CONSTRAINT_SUPPORT,X) are supported,
+** where X is an integer. If X is zero, then the [virtual table] whose
+** [xCreate] or [xConnect] method invoked [sqlite3_vtab_config()] does not
+** support constraints. In this configuration (which is the default) if
+** a call to the [xUpdate] method returns [SQLITE_CONSTRAINT], then the entire
+** statement is rolled back as if [ON CONFLICT | OR ABORT] had been
+** specified as part of the users SQL statement, regardless of the actual
+** ON CONFLICT mode specified.
+**
+** If X is non-zero, then the virtual table implementation guarantees
+** that if [xUpdate] returns [SQLITE_CONSTRAINT], it will do so before
+** any modifications to internal or persistent data structures have been made.
+** If the [ON CONFLICT] mode is ABORT, FAIL, IGNORE or ROLLBACK, SQLite
+** is able to roll back a statement or database transaction, and abandon
+** or continue processing the current SQL statement as appropriate.
+** If the ON CONFLICT mode is REPLACE and the [xUpdate] method returns
+** [SQLITE_CONSTRAINT], SQLite handles this as if the ON CONFLICT mode
+** had been ABORT.
+**
+** Virtual table implementations that are required to handle OR REPLACE
+** must do so within the [xUpdate] method. If a call to the
+** [sqlite3_vtab_on_conflict()] function indicates that the current ON
+** CONFLICT policy is REPLACE, the virtual table implementation should
+** silently replace the appropriate rows within the xUpdate callback and
+** return SQLITE_OK. Or, if this is not possible, it may return
+** SQLITE_CONSTRAINT, in which case SQLite falls back to OR ABORT
+** constraint handling.
+** </dl>
+*/
+#define SQLITE_VTAB_CONSTRAINT_SUPPORT 1
+
+/*
+** CAPI3REF: Determine The Virtual Table Conflict Policy
+**
+** This function may only be called from within a call to the [xUpdate] method
+** of a [virtual table] implementation for an INSERT or UPDATE operation. ^The
+** value returned is one of [SQLITE_ROLLBACK], [SQLITE_IGNORE], [SQLITE_FAIL],
+** [SQLITE_ABORT], or [SQLITE_REPLACE], according to the [ON CONFLICT] mode
+** of the SQL statement that triggered the call to the [xUpdate] method of the
+** [virtual table].
+*/
+SQLITE_API int sqlite3_vtab_on_conflict(sqlite3 *);
+
+/*
+** CAPI3REF: Conflict resolution modes
+**
+** These constants are returned by [sqlite3_vtab_on_conflict()] to
+** inform a [virtual table] implementation what the [ON CONFLICT] mode
+** is for the SQL statement being evaluated.
+**
+** Note that the [SQLITE_IGNORE] constant is also used as a potential
+** return value from the [sqlite3_set_authorizer()] callback and that
+** [SQLITE_ABORT] is also a [result code].
+*/
+#define SQLITE_ROLLBACK 1
+/* #define SQLITE_IGNORE 2 // Also used by sqlite3_authorizer() callback */
+#define SQLITE_FAIL 3
+/* #define SQLITE_ABORT 4 // Also an error code */
+#define SQLITE_REPLACE 5
+
+
+
+/*
+** Undo the hack that converts floating point types to integer for
+** builds on processors without floating point support.
+*/
+#ifdef SQLITE_OMIT_FLOATING_POINT
+# undef double
+#endif
+
+#if 0
+} /* End of the 'extern "C"' block */
+#endif
+#endif
+
+/*
+** 2010 August 30
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+*/
+
+#ifndef _SQLITE3RTREE_H_
+#define _SQLITE3RTREE_H_
+
+
+#if 0
+extern "C" {
+#endif
+
+typedef struct sqlite3_rtree_geometry sqlite3_rtree_geometry;
+
+/*
+** Register a geometry callback named zGeom that can be used as part of an
+** R-Tree geometry query as follows:
+**
+** SELECT ... FROM <rtree> WHERE <rtree col> MATCH $zGeom(... params ...)
+*/
+SQLITE_API int sqlite3_rtree_geometry_callback(
+ sqlite3 *db,
+ const char *zGeom,
+#ifdef SQLITE_RTREE_INT_ONLY
+ int (*xGeom)(sqlite3_rtree_geometry*, int n, sqlite3_int64 *a, int *pRes),
+#else
+ int (*xGeom)(sqlite3_rtree_geometry*, int n, double *a, int *pRes),
+#endif
+ void *pContext
+);
+
+
+/*
+** A pointer to a structure of the following type is passed as the first
+** argument to callbacks registered using rtree_geometry_callback().
+*/
+struct sqlite3_rtree_geometry {
+ void *pContext; /* Copy of pContext passed to s_r_g_c() */
+ int nParam; /* Size of array aParam[] */
+ double *aParam; /* Parameters passed to SQL geom function */
+ void *pUser; /* Callback implementation user data */
+ void (*xDelUser)(void *); /* Called by SQLite to clean up pUser */
+};
+
+
+#if 0
+} /* end of the 'extern "C"' block */
+#endif
+
+#endif /* ifndef _SQLITE3RTREE_H_ */
+
+
+/************** End of sqlite3.h *********************************************/
+/************** Continuing where we left off in sqliteInt.h ******************/
+/************** Include hash.h in the middle of sqliteInt.h ******************/
+/************** Begin file hash.h ********************************************/
+/*
+** 2001 September 22
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This is the header file for the generic hash-table implementation
+** used in SQLite.
+*/
+#ifndef _SQLITE_HASH_H_
+#define _SQLITE_HASH_H_
+
+/* Forward declarations of structures. */
+typedef struct Hash Hash;
+typedef struct HashElem HashElem;
+
+/* A complete hash table is an instance of the following structure.
+** The internals of this structure are intended to be opaque -- client
+** code should not attempt to access or modify the fields of this structure
+** directly. Change this structure only by using the routines below.
+** However, some of the "procedures" and "functions" for modifying and
+** accessing this structure are really macros, so we can't really make
+** this structure opaque.
+**
+** All elements of the hash table are on a single doubly-linked list.
+** Hash.first points to the head of this list.
+**
+** There are Hash.htsize buckets. Each bucket points to a spot in
+** the global doubly-linked list. The contents of the bucket are the
+** element pointed to plus the next _ht.count-1 elements in the list.
+**
+** Hash.htsize and Hash.ht may be zero. In that case lookup is done
+** by a linear search of the global list. For small tables, the
+** Hash.ht table is never allocated because if there are few elements
+** in the table, it is faster to do a linear search than to manage
+** the hash table.
+*/
+struct Hash {
+ unsigned int htsize; /* Number of buckets in the hash table */
+ unsigned int count; /* Number of entries in this table */
+ HashElem *first; /* The first element of the array */
+ struct _ht { /* the hash table */
+ int count; /* Number of entries with this hash */
+ HashElem *chain; /* Pointer to first entry with this hash */
+ } *ht;
+};
+
+/* Each element in the hash table is an instance of the following
+** structure. All elements are stored on a single doubly-linked list.
+**
+** Again, this structure is intended to be opaque, but it can't really
+** be opaque because it is used by macros.
+*/
+struct HashElem {
+ HashElem *next, *prev; /* Next and previous elements in the table */
+ void *data; /* Data associated with this element */
+ const char *pKey; int nKey; /* Key associated with this element */
+};
+
+/*
+** Access routines. To delete, insert a NULL pointer.
+*/
+SQLITE_PRIVATE void sqlite3HashInit(Hash*);
+SQLITE_PRIVATE void *sqlite3HashInsert(Hash*, const char *pKey, int nKey, void *pData);
+SQLITE_PRIVATE void *sqlite3HashFind(const Hash*, const char *pKey, int nKey);
+SQLITE_PRIVATE void sqlite3HashClear(Hash*);
+
+/*
+** Macros for looping over all elements of a hash table. The idiom is
+** like this:
+**
+** Hash h;
+** HashElem *p;
+** ...
+** for(p=sqliteHashFirst(&h); p; p=sqliteHashNext(p)){
+** SomeStructure *pData = sqliteHashData(p);
+** // do something with pData
+** }
+*/
+#define sqliteHashFirst(H) ((H)->first)
+#define sqliteHashNext(E) ((E)->next)
+#define sqliteHashData(E) ((E)->data)
+/* #define sqliteHashKey(E) ((E)->pKey) // NOT USED */
+/* #define sqliteHashKeysize(E) ((E)->nKey) // NOT USED */
+
+/*
+** Number of entries in a hash table
+*/
+/* #define sqliteHashCount(H) ((H)->count) // NOT USED */
+
+#endif /* _SQLITE_HASH_H_ */
+
+/************** End of hash.h ************************************************/
+/************** Continuing where we left off in sqliteInt.h ******************/
+/************** Include parse.h in the middle of sqliteInt.h *****************/
+/************** Begin file parse.h *******************************************/
+#define TK_SEMI 1
+#define TK_EXPLAIN 2
+#define TK_QUERY 3
+#define TK_PLAN 4
+#define TK_BEGIN 5
+#define TK_TRANSACTION 6
+#define TK_DEFERRED 7
+#define TK_IMMEDIATE 8
+#define TK_EXCLUSIVE 9
+#define TK_COMMIT 10
+#define TK_END 11
+#define TK_ROLLBACK 12
+#define TK_SAVEPOINT 13
+#define TK_RELEASE 14
+#define TK_TO 15
+#define TK_TABLE 16
+#define TK_CREATE 17
+#define TK_IF 18
+#define TK_NOT 19
+#define TK_EXISTS 20
+#define TK_TEMP 21
+#define TK_LP 22
+#define TK_RP 23
+#define TK_AS 24
+#define TK_COMMA 25
+#define TK_ID 26
+#define TK_INDEXED 27
+#define TK_ABORT 28
+#define TK_ACTION 29
+#define TK_AFTER 30
+#define TK_ANALYZE 31
+#define TK_ASC 32
+#define TK_ATTACH 33
+#define TK_BEFORE 34
+#define TK_BY 35
+#define TK_CASCADE 36
+#define TK_CAST 37
+#define TK_COLUMNKW 38
+#define TK_CONFLICT 39
+#define TK_DATABASE 40
+#define TK_DESC 41
+#define TK_DETACH 42
+#define TK_EACH 43
+#define TK_FAIL 44
+#define TK_FOR 45
+#define TK_IGNORE 46
+#define TK_INITIALLY 47
+#define TK_INSTEAD 48
+#define TK_LIKE_KW 49
+#define TK_MATCH 50
+#define TK_NO 51
+#define TK_KEY 52
+#define TK_OF 53
+#define TK_OFFSET 54
+#define TK_PRAGMA 55
+#define TK_RAISE 56
+#define TK_REPLACE 57
+#define TK_RESTRICT 58
+#define TK_ROW 59
+#define TK_TRIGGER 60
+#define TK_VACUUM 61
+#define TK_VIEW 62
+#define TK_VIRTUAL 63
+#define TK_REINDEX 64
+#define TK_RENAME 65
+#define TK_CTIME_KW 66
+#define TK_ANY 67
+#define TK_OR 68
+#define TK_AND 69
+#define TK_IS 70
+#define TK_BETWEEN 71
+#define TK_IN 72
+#define TK_ISNULL 73
+#define TK_NOTNULL 74
+#define TK_NE 75
+#define TK_EQ 76
+#define TK_GT 77
+#define TK_LE 78
+#define TK_LT 79
+#define TK_GE 80
+#define TK_ESCAPE 81
+#define TK_BITAND 82
+#define TK_BITOR 83
+#define TK_LSHIFT 84
+#define TK_RSHIFT 85
+#define TK_PLUS 86
+#define TK_MINUS 87
+#define TK_STAR 88
+#define TK_SLASH 89
+#define TK_REM 90
+#define TK_CONCAT 91
+#define TK_COLLATE 92
+#define TK_BITNOT 93
+#define TK_STRING 94
+#define TK_JOIN_KW 95
+#define TK_CONSTRAINT 96
+#define TK_DEFAULT 97
+#define TK_NULL 98
+#define TK_PRIMARY 99
+#define TK_UNIQUE 100
+#define TK_CHECK 101
+#define TK_REFERENCES 102
+#define TK_AUTOINCR 103
+#define TK_ON 104
+#define TK_INSERT 105
+#define TK_DELETE 106
+#define TK_UPDATE 107
+#define TK_SET 108
+#define TK_DEFERRABLE 109
+#define TK_FOREIGN 110
+#define TK_DROP 111
+#define TK_UNION 112
+#define TK_ALL 113
+#define TK_EXCEPT 114
+#define TK_INTERSECT 115
+#define TK_SELECT 116
+#define TK_DISTINCT 117
+#define TK_DOT 118
+#define TK_FROM 119
+#define TK_JOIN 120
+#define TK_USING 121
+#define TK_ORDER 122
+#define TK_GROUP 123
+#define TK_HAVING 124
+#define TK_LIMIT 125
+#define TK_WHERE 126
+#define TK_INTO 127
+#define TK_VALUES 128
+#define TK_INTEGER 129
+#define TK_FLOAT 130
+#define TK_BLOB 131
+#define TK_REGISTER 132
+#define TK_VARIABLE 133
+#define TK_CASE 134
+#define TK_WHEN 135
+#define TK_THEN 136
+#define TK_ELSE 137
+#define TK_INDEX 138
+#define TK_ALTER 139
+#define TK_ADD 140
+#define TK_TO_TEXT 141
+#define TK_TO_BLOB 142
+#define TK_TO_NUMERIC 143
+#define TK_TO_INT 144
+#define TK_TO_REAL 145
+#define TK_ISNOT 146
+#define TK_END_OF_FILE 147
+#define TK_ILLEGAL 148
+#define TK_SPACE 149
+#define TK_UNCLOSED_STRING 150
+#define TK_FUNCTION 151
+#define TK_COLUMN 152
+#define TK_AGG_FUNCTION 153
+#define TK_AGG_COLUMN 154
+#define TK_CONST_FUNC 155
+#define TK_UMINUS 156
+#define TK_UPLUS 157
+
+/************** End of parse.h ***********************************************/
+/************** Continuing where we left off in sqliteInt.h ******************/
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+#include <stddef.h>
+
+/*
+** If compiling for a processor that lacks floating point support,
+** substitute integer for floating-point
+*/
+#ifdef SQLITE_OMIT_FLOATING_POINT
+# define double sqlite_int64
+# define float sqlite_int64
+# define LONGDOUBLE_TYPE sqlite_int64
+# ifndef SQLITE_BIG_DBL
+# define SQLITE_BIG_DBL (((sqlite3_int64)1)<<50)
+# endif
+# define SQLITE_OMIT_DATETIME_FUNCS 1
+# define SQLITE_OMIT_TRACE 1
+# undef SQLITE_MIXED_ENDIAN_64BIT_FLOAT
+# undef SQLITE_HAVE_ISNAN
+#endif
+#ifndef SQLITE_BIG_DBL
+# define SQLITE_BIG_DBL (1e99)
+#endif
+
+/*
+** OMIT_TEMPDB is set to 1 if SQLITE_OMIT_TEMPDB is defined, or 0
+** afterward. Having this macro allows us to cause the C compiler
+** to omit code used by TEMP tables without messy #ifndef statements.
+*/
+#ifdef SQLITE_OMIT_TEMPDB
+#define OMIT_TEMPDB 1
+#else
+#define OMIT_TEMPDB 0
+#endif
+
+/*
+** The "file format" number is an integer that is incremented whenever
+** the VDBE-level file format changes. The following macros define the
+** the default file format for new databases and the maximum file format
+** that the library can read.
+*/
+#define SQLITE_MAX_FILE_FORMAT 4
+#ifndef SQLITE_DEFAULT_FILE_FORMAT
+# define SQLITE_DEFAULT_FILE_FORMAT 4
+#endif
+
+/*
+** Determine whether triggers are recursive by default. This can be
+** changed at run-time using a pragma.
+*/
+#ifndef SQLITE_DEFAULT_RECURSIVE_TRIGGERS
+# define SQLITE_DEFAULT_RECURSIVE_TRIGGERS 0
+#endif
+
+/*
+** Provide a default value for SQLITE_TEMP_STORE in case it is not specified
+** on the command-line
+*/
+#ifndef SQLITE_TEMP_STORE
+# define SQLITE_TEMP_STORE 1
+#endif
+
+/*
+** GCC does not define the offsetof() macro so we'll have to do it
+** ourselves.
+*/
+#ifndef offsetof
+#define offsetof(STRUCTURE,FIELD) ((int)((char*)&((STRUCTURE*)0)->FIELD))
+#endif
+
+/*
+** Check to see if this machine uses EBCDIC. (Yes, believe it or
+** not, there are still machines out there that use EBCDIC.)
+*/
+#if 'A' == '\301'
+# define SQLITE_EBCDIC 1
+#else
+# define SQLITE_ASCII 1
+#endif
+
+/*
+** Integers of known sizes. These typedefs might change for architectures
+** where the sizes very. Preprocessor macros are available so that the
+** types can be conveniently redefined at compile-type. Like this:
+**
+** cc '-DUINTPTR_TYPE=long long int' ...
+*/
+#ifndef UINT32_TYPE
+# ifdef HAVE_UINT32_T
+# define UINT32_TYPE uint32_t
+# else
+# define UINT32_TYPE unsigned int
+# endif
+#endif
+#ifndef UINT16_TYPE
+# ifdef HAVE_UINT16_T
+# define UINT16_TYPE uint16_t
+# else
+# define UINT16_TYPE unsigned short int
+# endif
+#endif
+#ifndef INT16_TYPE
+# ifdef HAVE_INT16_T
+# define INT16_TYPE int16_t
+# else
+# define INT16_TYPE short int
+# endif
+#endif
+#ifndef UINT8_TYPE
+# ifdef HAVE_UINT8_T
+# define UINT8_TYPE uint8_t
+# else
+# define UINT8_TYPE unsigned char
+# endif
+#endif
+#ifndef INT8_TYPE
+# ifdef HAVE_INT8_T
+# define INT8_TYPE int8_t
+# else
+# define INT8_TYPE signed char
+# endif
+#endif
+#ifndef LONGDOUBLE_TYPE
+# define LONGDOUBLE_TYPE long double
+#endif
+typedef sqlite_int64 i64; /* 8-byte signed integer */
+typedef sqlite_uint64 u64; /* 8-byte unsigned integer */
+typedef UINT32_TYPE u32; /* 4-byte unsigned integer */
+typedef UINT16_TYPE u16; /* 2-byte unsigned integer */
+typedef INT16_TYPE i16; /* 2-byte signed integer */
+typedef UINT8_TYPE u8; /* 1-byte unsigned integer */
+typedef INT8_TYPE i8; /* 1-byte signed integer */
+
+/*
+** SQLITE_MAX_U32 is a u64 constant that is the maximum u64 value
+** that can be stored in a u32 without loss of data. The value
+** is 0x00000000ffffffff. But because of quirks of some compilers, we
+** have to specify the value in the less intuitive manner shown:
+*/
+#define SQLITE_MAX_U32 ((((u64)1)<<32)-1)
+
+/*
+** The datatype used to store estimates of the number of rows in a
+** table or index. This is an unsigned integer type. For 99.9% of
+** the world, a 32-bit integer is sufficient. But a 64-bit integer
+** can be used at compile-time if desired.
+*/
+#ifdef SQLITE_64BIT_STATS
+ typedef u64 tRowcnt; /* 64-bit only if requested at compile-time */
+#else
+ typedef u32 tRowcnt; /* 32-bit is the default */
+#endif
+
+/*
+** Macros to determine whether the machine is big or little endian,
+** evaluated at runtime.
+*/
+#ifdef SQLITE_AMALGAMATION
+SQLITE_PRIVATE const int sqlite3one = 1;
+#else
+SQLITE_PRIVATE const int sqlite3one;
+#endif
+#if defined(i386) || defined(__i386__) || defined(_M_IX86)\
+ || defined(__x86_64) || defined(__x86_64__)
+# define SQLITE_BIGENDIAN 0
+# define SQLITE_LITTLEENDIAN 1
+# define SQLITE_UTF16NATIVE SQLITE_UTF16LE
+#else
+# define SQLITE_BIGENDIAN (*(char *)(&sqlite3one)==0)
+# define SQLITE_LITTLEENDIAN (*(char *)(&sqlite3one)==1)
+# define SQLITE_UTF16NATIVE (SQLITE_BIGENDIAN?SQLITE_UTF16BE:SQLITE_UTF16LE)
+#endif
+
+/*
+** Constants for the largest and smallest possible 64-bit signed integers.
+** These macros are designed to work correctly on both 32-bit and 64-bit
+** compilers.
+*/
+#define LARGEST_INT64 (0xffffffff|(((i64)0x7fffffff)<<32))
+#define SMALLEST_INT64 (((i64)-1) - LARGEST_INT64)
+
+/*
+** Round up a number to the next larger multiple of 8. This is used
+** to force 8-byte alignment on 64-bit architectures.
+*/
+#define ROUND8(x) (((x)+7)&~7)
+
+/*
+** Round down to the nearest multiple of 8
+*/
+#define ROUNDDOWN8(x) ((x)&~7)
+
+/*
+** Assert that the pointer X is aligned to an 8-byte boundary. This
+** macro is used only within assert() to verify that the code gets
+** all alignment restrictions correct.
+**
+** Except, if SQLITE_4_BYTE_ALIGNED_MALLOC is defined, then the
+** underlying malloc() implemention might return us 4-byte aligned
+** pointers. In that case, only verify 4-byte alignment.
+*/
+#ifdef SQLITE_4_BYTE_ALIGNED_MALLOC
+# define EIGHT_BYTE_ALIGNMENT(X) ((((char*)(X) - (char*)0)&3)==0)
+#else
+# define EIGHT_BYTE_ALIGNMENT(X) ((((char*)(X) - (char*)0)&7)==0)
+#endif
+
+
+/*
+** An instance of the following structure is used to store the busy-handler
+** callback for a given sqlite handle.
+**
+** The sqlite.busyHandler member of the sqlite struct contains the busy
+** callback for the database handle. Each pager opened via the sqlite
+** handle is passed a pointer to sqlite.busyHandler. The busy-handler
+** callback is currently invoked only from within pager.c.
+*/
+typedef struct BusyHandler BusyHandler;
+struct BusyHandler {
+ int (*xFunc)(void *,int); /* The busy callback */
+ void *pArg; /* First arg to busy callback */
+ int nBusy; /* Incremented with each busy call */
+};
+
+/*
+** Name of the master database table. The master database table
+** is a special table that holds the names and attributes of all
+** user tables and indices.
+*/
+#define MASTER_NAME "sqlite_master"
+#define TEMP_MASTER_NAME "sqlite_temp_master"
+
+/*
+** The root-page of the master database table.
+*/
+#define MASTER_ROOT 1
+
+/*
+** The name of the schema table.
+*/
+#define SCHEMA_TABLE(x) ((!OMIT_TEMPDB)&&(x==1)?TEMP_MASTER_NAME:MASTER_NAME)
+
+/*
+** A convenience macro that returns the number of elements in
+** an array.
+*/
+#define ArraySize(X) ((int)(sizeof(X)/sizeof(X[0])))
+
+/*
+** Determine if the argument is a power of two
+*/
+#define IsPowerOfTwo(X) (((X)&((X)-1))==0)
+
+/*
+** The following value as a destructor means to use sqlite3DbFree().
+** The sqlite3DbFree() routine requires two parameters instead of the
+** one parameter that destructors normally want. So we have to introduce
+** this magic value that the code knows to handle differently. Any
+** pointer will work here as long as it is distinct from SQLITE_STATIC
+** and SQLITE_TRANSIENT.
+*/
+#define SQLITE_DYNAMIC ((sqlite3_destructor_type)sqlite3MallocSize)
+
+/*
+** When SQLITE_OMIT_WSD is defined, it means that the target platform does
+** not support Writable Static Data (WSD) such as global and static variables.
+** All variables must either be on the stack or dynamically allocated from
+** the heap. When WSD is unsupported, the variable declarations scattered
+** throughout the SQLite code must become constants instead. The SQLITE_WSD
+** macro is used for this purpose. And instead of referencing the variable
+** directly, we use its constant as a key to lookup the run-time allocated
+** buffer that holds real variable. The constant is also the initializer
+** for the run-time allocated buffer.
+**
+** In the usual case where WSD is supported, the SQLITE_WSD and GLOBAL
+** macros become no-ops and have zero performance impact.
+*/
+#ifdef SQLITE_OMIT_WSD
+ #define SQLITE_WSD const
+ #define GLOBAL(t,v) (*(t*)sqlite3_wsd_find((void*)&(v), sizeof(v)))
+ #define sqlite3GlobalConfig GLOBAL(struct Sqlite3Config, sqlite3Config)
+SQLITE_API int sqlite3_wsd_init(int N, int J);
+SQLITE_API void *sqlite3_wsd_find(void *K, int L);
+#else
+ #define SQLITE_WSD
+ #define GLOBAL(t,v) v
+ #define sqlite3GlobalConfig sqlite3Config
+#endif
+
+/*
+** The following macros are used to suppress compiler warnings and to
+** make it clear to human readers when a function parameter is deliberately
+** left unused within the body of a function. This usually happens when
+** a function is called via a function pointer. For example the
+** implementation of an SQL aggregate step callback may not use the
+** parameter indicating the number of arguments passed to the aggregate,
+** if it knows that this is enforced elsewhere.
+**
+** When a function parameter is not used at all within the body of a function,
+** it is generally named "NotUsed" or "NotUsed2" to make things even clearer.
+** However, these macros may also be used to suppress warnings related to
+** parameters that may or may not be used depending on compilation options.
+** For example those parameters only used in assert() statements. In these
+** cases the parameters are named as per the usual conventions.
+*/
+#define UNUSED_PARAMETER(x) (void)(x)
+#define UNUSED_PARAMETER2(x,y) UNUSED_PARAMETER(x),UNUSED_PARAMETER(y)
+
+/*
+** Forward references to structures
+*/
+typedef struct AggInfo AggInfo;
+typedef struct AuthContext AuthContext;
+typedef struct AutoincInfo AutoincInfo;
+typedef struct Bitvec Bitvec;
+typedef struct CollSeq CollSeq;
+typedef struct Column Column;
+typedef struct Db Db;
+typedef struct Schema Schema;
+typedef struct Expr Expr;
+typedef struct ExprList ExprList;
+typedef struct ExprSpan ExprSpan;
+typedef struct FKey FKey;
+typedef struct FuncDestructor FuncDestructor;
+typedef struct FuncDef FuncDef;
+typedef struct FuncDefHash FuncDefHash;
+typedef struct IdList IdList;
+typedef struct Index Index;
+typedef struct IndexSample IndexSample;
+typedef struct KeyClass KeyClass;
+typedef struct KeyInfo KeyInfo;
+typedef struct Lookaside Lookaside;
+typedef struct LookasideSlot LookasideSlot;
+typedef struct Module Module;
+typedef struct NameContext NameContext;
+typedef struct Parse Parse;
+typedef struct RowSet RowSet;
+typedef struct Savepoint Savepoint;
+typedef struct Select Select;
+typedef struct SelectDest SelectDest;
+typedef struct SrcList SrcList;
+typedef struct StrAccum StrAccum;
+typedef struct Table Table;
+typedef struct TableLock TableLock;
+typedef struct Token Token;
+typedef struct Trigger Trigger;
+typedef struct TriggerPrg TriggerPrg;
+typedef struct TriggerStep TriggerStep;
+typedef struct UnpackedRecord UnpackedRecord;
+typedef struct VTable VTable;
+typedef struct VtabCtx VtabCtx;
+typedef struct Walker Walker;
+typedef struct WherePlan WherePlan;
+typedef struct WhereInfo WhereInfo;
+typedef struct WhereLevel WhereLevel;
+
+/*
+** Defer sourcing vdbe.h and btree.h until after the "u8" and
+** "BusyHandler" typedefs. vdbe.h also requires a few of the opaque
+** pointer types (i.e. FuncDef) defined above.
+*/
+/************** Include btree.h in the middle of sqliteInt.h *****************/
+/************** Begin file btree.h *******************************************/
+/*
+** 2001 September 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This header file defines the interface that the sqlite B-Tree file
+** subsystem. See comments in the source code for a detailed description
+** of what each interface routine does.
+*/
+#ifndef _BTREE_H_
+#define _BTREE_H_
+
+/* TODO: This definition is just included so other modules compile. It
+** needs to be revisited.
+*/
+#define SQLITE_N_BTREE_META 10
+
+/*
+** If defined as non-zero, auto-vacuum is enabled by default. Otherwise
+** it must be turned on for each database using "PRAGMA auto_vacuum = 1".
+*/
+#ifndef SQLITE_DEFAULT_AUTOVACUUM
+ #define SQLITE_DEFAULT_AUTOVACUUM 0
+#endif
+
+#define BTREE_AUTOVACUUM_NONE 0 /* Do not do auto-vacuum */
+#define BTREE_AUTOVACUUM_FULL 1 /* Do full auto-vacuum */
+#define BTREE_AUTOVACUUM_INCR 2 /* Incremental vacuum */
+
+/*
+** Forward declarations of structure
+*/
+typedef struct Btree Btree;
+typedef struct BtCursor BtCursor;
+typedef struct BtShared BtShared;
+
+
+SQLITE_PRIVATE int sqlite3BtreeOpen(
+ sqlite3_vfs *pVfs, /* VFS to use with this b-tree */
+ const char *zFilename, /* Name of database file to open */
+ sqlite3 *db, /* Associated database connection */
+ Btree **ppBtree, /* Return open Btree* here */
+ int flags, /* Flags */
+ int vfsFlags /* Flags passed through to VFS open */
+);
+
+/* The flags parameter to sqlite3BtreeOpen can be the bitwise or of the
+** following values.
+**
+** NOTE: These values must match the corresponding PAGER_ values in
+** pager.h.
+*/
+#define BTREE_OMIT_JOURNAL 1 /* Do not create or use a rollback journal */
+#define BTREE_MEMORY 2 /* This is an in-memory DB */
+#define BTREE_SINGLE 4 /* The file contains at most 1 b-tree */
+#define BTREE_UNORDERED 8 /* Use of a hash implementation is OK */
+
+SQLITE_PRIVATE int sqlite3BtreeClose(Btree*);
+SQLITE_PRIVATE int sqlite3BtreeSetCacheSize(Btree*,int);
+SQLITE_PRIVATE int sqlite3BtreeSetSafetyLevel(Btree*,int,int,int);
+SQLITE_PRIVATE int sqlite3BtreeSyncDisabled(Btree*);
+SQLITE_PRIVATE int sqlite3BtreeSetPageSize(Btree *p, int nPagesize, int nReserve, int eFix);
+SQLITE_PRIVATE int sqlite3BtreeGetPageSize(Btree*);
+SQLITE_PRIVATE int sqlite3BtreeMaxPageCount(Btree*,int);
+SQLITE_PRIVATE u32 sqlite3BtreeLastPage(Btree*);
+SQLITE_PRIVATE int sqlite3BtreeSecureDelete(Btree*,int);
+SQLITE_PRIVATE int sqlite3BtreeGetReserve(Btree*);
+#if defined(SQLITE_HAS_CODEC) || defined(SQLITE_DEBUG)
+SQLITE_PRIVATE int sqlite3BtreeGetReserveNoMutex(Btree *p);
+#endif
+SQLITE_PRIVATE int sqlite3BtreeSetAutoVacuum(Btree *, int);
+SQLITE_PRIVATE int sqlite3BtreeGetAutoVacuum(Btree *);
+SQLITE_PRIVATE int sqlite3BtreeBeginTrans(Btree*,int);
+SQLITE_PRIVATE int sqlite3BtreeCommitPhaseOne(Btree*, const char *zMaster);
+SQLITE_PRIVATE int sqlite3BtreeCommitPhaseTwo(Btree*, int);
+SQLITE_PRIVATE int sqlite3BtreeCommit(Btree*);
+SQLITE_PRIVATE int sqlite3BtreeRollback(Btree*,int);
+SQLITE_PRIVATE int sqlite3BtreeBeginStmt(Btree*,int);
+SQLITE_PRIVATE int sqlite3BtreeCreateTable(Btree*, int*, int flags);
+SQLITE_PRIVATE int sqlite3BtreeIsInTrans(Btree*);
+SQLITE_PRIVATE int sqlite3BtreeIsInReadTrans(Btree*);
+SQLITE_PRIVATE int sqlite3BtreeIsInBackup(Btree*);
+SQLITE_PRIVATE void *sqlite3BtreeSchema(Btree *, int, void(*)(void *));
+SQLITE_PRIVATE int sqlite3BtreeSchemaLocked(Btree *pBtree);
+SQLITE_PRIVATE int sqlite3BtreeLockTable(Btree *pBtree, int iTab, u8 isWriteLock);
+SQLITE_PRIVATE int sqlite3BtreeSavepoint(Btree *, int, int);
+
+SQLITE_PRIVATE const char *sqlite3BtreeGetFilename(Btree *);
+SQLITE_PRIVATE const char *sqlite3BtreeGetJournalname(Btree *);
+SQLITE_PRIVATE int sqlite3BtreeCopyFile(Btree *, Btree *);
+
+SQLITE_PRIVATE int sqlite3BtreeIncrVacuum(Btree *);
+
+/* The flags parameter to sqlite3BtreeCreateTable can be the bitwise OR
+** of the flags shown below.
+**
+** Every SQLite table must have either BTREE_INTKEY or BTREE_BLOBKEY set.
+** With BTREE_INTKEY, the table key is a 64-bit integer and arbitrary data
+** is stored in the leaves. (BTREE_INTKEY is used for SQL tables.) With
+** BTREE_BLOBKEY, the key is an arbitrary BLOB and no content is stored
+** anywhere - the key is the content. (BTREE_BLOBKEY is used for SQL
+** indices.)
+*/
+#define BTREE_INTKEY 1 /* Table has only 64-bit signed integer keys */
+#define BTREE_BLOBKEY 2 /* Table has keys only - no data */
+
+SQLITE_PRIVATE int sqlite3BtreeDropTable(Btree*, int, int*);
+SQLITE_PRIVATE int sqlite3BtreeClearTable(Btree*, int, int*);
+SQLITE_PRIVATE void sqlite3BtreeTripAllCursors(Btree*, int);
+
+SQLITE_PRIVATE void sqlite3BtreeGetMeta(Btree *pBtree, int idx, u32 *pValue);
+SQLITE_PRIVATE int sqlite3BtreeUpdateMeta(Btree*, int idx, u32 value);
+
+SQLITE_PRIVATE int sqlite3BtreeNewDb(Btree *p);
+
+/*
+** The second parameter to sqlite3BtreeGetMeta or sqlite3BtreeUpdateMeta
+** should be one of the following values. The integer values are assigned
+** to constants so that the offset of the corresponding field in an
+** SQLite database header may be found using the following formula:
+**
+** offset = 36 + (idx * 4)
+**
+** For example, the free-page-count field is located at byte offset 36 of
+** the database file header. The incr-vacuum-flag field is located at
+** byte offset 64 (== 36+4*7).
+*/
+#define BTREE_FREE_PAGE_COUNT 0
+#define BTREE_SCHEMA_VERSION 1
+#define BTREE_FILE_FORMAT 2
+#define BTREE_DEFAULT_CACHE_SIZE 3
+#define BTREE_LARGEST_ROOT_PAGE 4
+#define BTREE_TEXT_ENCODING 5
+#define BTREE_USER_VERSION 6
+#define BTREE_INCR_VACUUM 7
+
+/*
+** Values that may be OR'd together to form the second argument of an
+** sqlite3BtreeCursorHints() call.
+*/
+#define BTREE_BULKLOAD 0x00000001
+
+SQLITE_PRIVATE int sqlite3BtreeCursor(
+ Btree*, /* BTree containing table to open */
+ int iTable, /* Index of root page */
+ int wrFlag, /* 1 for writing. 0 for read-only */
+ struct KeyInfo*, /* First argument to compare function */
+ BtCursor *pCursor /* Space to write cursor structure */
+);
+SQLITE_PRIVATE int sqlite3BtreeCursorSize(void);
+SQLITE_PRIVATE void sqlite3BtreeCursorZero(BtCursor*);
+
+SQLITE_PRIVATE int sqlite3BtreeCloseCursor(BtCursor*);
+SQLITE_PRIVATE int sqlite3BtreeMovetoUnpacked(
+ BtCursor*,
+ UnpackedRecord *pUnKey,
+ i64 intKey,
+ int bias,
+ int *pRes
+);
+SQLITE_PRIVATE int sqlite3BtreeCursorHasMoved(BtCursor*, int*);
+SQLITE_PRIVATE int sqlite3BtreeDelete(BtCursor*);
+SQLITE_PRIVATE int sqlite3BtreeInsert(BtCursor*, const void *pKey, i64 nKey,
+ const void *pData, int nData,
+ int nZero, int bias, int seekResult);
+SQLITE_PRIVATE int sqlite3BtreeFirst(BtCursor*, int *pRes);
+SQLITE_PRIVATE int sqlite3BtreeLast(BtCursor*, int *pRes);
+SQLITE_PRIVATE int sqlite3BtreeNext(BtCursor*, int *pRes);
+SQLITE_PRIVATE int sqlite3BtreeEof(BtCursor*);
+SQLITE_PRIVATE int sqlite3BtreePrevious(BtCursor*, int *pRes);
+SQLITE_PRIVATE int sqlite3BtreeKeySize(BtCursor*, i64 *pSize);
+SQLITE_PRIVATE int sqlite3BtreeKey(BtCursor*, u32 offset, u32 amt, void*);
+SQLITE_PRIVATE const void *sqlite3BtreeKeyFetch(BtCursor*, int *pAmt);
+SQLITE_PRIVATE const void *sqlite3BtreeDataFetch(BtCursor*, int *pAmt);
+SQLITE_PRIVATE int sqlite3BtreeDataSize(BtCursor*, u32 *pSize);
+SQLITE_PRIVATE int sqlite3BtreeData(BtCursor*, u32 offset, u32 amt, void*);
+SQLITE_PRIVATE void sqlite3BtreeSetCachedRowid(BtCursor*, sqlite3_int64);
+SQLITE_PRIVATE sqlite3_int64 sqlite3BtreeGetCachedRowid(BtCursor*);
+
+SQLITE_PRIVATE char *sqlite3BtreeIntegrityCheck(Btree*, int *aRoot, int nRoot, int, int*);
+SQLITE_PRIVATE struct Pager *sqlite3BtreePager(Btree*);
+
+SQLITE_PRIVATE int sqlite3BtreePutData(BtCursor*, u32 offset, u32 amt, void*);
+SQLITE_PRIVATE void sqlite3BtreeCacheOverflow(BtCursor *);
+SQLITE_PRIVATE void sqlite3BtreeClearCursor(BtCursor *);
+SQLITE_PRIVATE int sqlite3BtreeSetVersion(Btree *pBt, int iVersion);
+SQLITE_PRIVATE void sqlite3BtreeCursorHints(BtCursor *, unsigned int mask);
+
+#ifndef NDEBUG
+SQLITE_PRIVATE int sqlite3BtreeCursorIsValid(BtCursor*);
+#endif
+
+#ifndef SQLITE_OMIT_BTREECOUNT
+SQLITE_PRIVATE int sqlite3BtreeCount(BtCursor *, i64 *);
+#endif
+
+#ifdef SQLITE_TEST
+SQLITE_PRIVATE int sqlite3BtreeCursorInfo(BtCursor*, int*, int);
+SQLITE_PRIVATE void sqlite3BtreeCursorList(Btree*);
+#endif
+
+#ifndef SQLITE_OMIT_WAL
+SQLITE_PRIVATE int sqlite3BtreeCheckpoint(Btree*, int, int *, int *);
+#endif
+
+/*
+** If we are not using shared cache, then there is no need to
+** use mutexes to access the BtShared structures. So make the
+** Enter and Leave procedures no-ops.
+*/
+#ifndef SQLITE_OMIT_SHARED_CACHE
+SQLITE_PRIVATE void sqlite3BtreeEnter(Btree*);
+SQLITE_PRIVATE void sqlite3BtreeEnterAll(sqlite3*);
+#else
+# define sqlite3BtreeEnter(X)
+# define sqlite3BtreeEnterAll(X)
+#endif
+
+#if !defined(SQLITE_OMIT_SHARED_CACHE) && SQLITE_THREADSAFE
+SQLITE_PRIVATE int sqlite3BtreeSharable(Btree*);
+SQLITE_PRIVATE void sqlite3BtreeLeave(Btree*);
+SQLITE_PRIVATE void sqlite3BtreeEnterCursor(BtCursor*);
+SQLITE_PRIVATE void sqlite3BtreeLeaveCursor(BtCursor*);
+SQLITE_PRIVATE void sqlite3BtreeLeaveAll(sqlite3*);
+#ifndef NDEBUG
+ /* These routines are used inside assert() statements only. */
+SQLITE_PRIVATE int sqlite3BtreeHoldsMutex(Btree*);
+SQLITE_PRIVATE int sqlite3BtreeHoldsAllMutexes(sqlite3*);
+SQLITE_PRIVATE int sqlite3SchemaMutexHeld(sqlite3*,int,Schema*);
+#endif
+#else
+
+# define sqlite3BtreeSharable(X) 0
+# define sqlite3BtreeLeave(X)
+# define sqlite3BtreeEnterCursor(X)
+# define sqlite3BtreeLeaveCursor(X)
+# define sqlite3BtreeLeaveAll(X)
+
+# define sqlite3BtreeHoldsMutex(X) 1
+# define sqlite3BtreeHoldsAllMutexes(X) 1
+# define sqlite3SchemaMutexHeld(X,Y,Z) 1
+#endif
+
+
+#endif /* _BTREE_H_ */
+
+/************** End of btree.h ***********************************************/
+/************** Continuing where we left off in sqliteInt.h ******************/
+/************** Include vdbe.h in the middle of sqliteInt.h ******************/
+/************** Begin file vdbe.h ********************************************/
+/*
+** 2001 September 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** Header file for the Virtual DataBase Engine (VDBE)
+**
+** This header defines the interface to the virtual database engine
+** or VDBE. The VDBE implements an abstract machine that runs a
+** simple program to access and modify the underlying database.
+*/
+#ifndef _SQLITE_VDBE_H_
+#define _SQLITE_VDBE_H_
+/* #include <stdio.h> */
+
+/*
+** A single VDBE is an opaque structure named "Vdbe". Only routines
+** in the source file sqliteVdbe.c are allowed to see the insides
+** of this structure.
+*/
+typedef struct Vdbe Vdbe;
+
+/*
+** The names of the following types declared in vdbeInt.h are required
+** for the VdbeOp definition.
+*/
+typedef struct VdbeFunc VdbeFunc;
+typedef struct Mem Mem;
+typedef struct SubProgram SubProgram;
+
+/*
+** A single instruction of the virtual machine has an opcode
+** and as many as three operands. The instruction is recorded
+** as an instance of the following structure:
+*/
+struct VdbeOp {
+ u8 opcode; /* What operation to perform */
+ signed char p4type; /* One of the P4_xxx constants for p4 */
+ u8 opflags; /* Mask of the OPFLG_* flags in opcodes.h */
+ u8 p5; /* Fifth parameter is an unsigned character */
+ int p1; /* First operand */
+ int p2; /* Second parameter (often the jump destination) */
+ int p3; /* The third parameter */
+ union { /* fourth parameter */
+ int i; /* Integer value if p4type==P4_INT32 */
+ void *p; /* Generic pointer */
+ char *z; /* Pointer to data for string (char array) types */
+ i64 *pI64; /* Used when p4type is P4_INT64 */
+ double *pReal; /* Used when p4type is P4_REAL */
+ FuncDef *pFunc; /* Used when p4type is P4_FUNCDEF */
+ VdbeFunc *pVdbeFunc; /* Used when p4type is P4_VDBEFUNC */
+ CollSeq *pColl; /* Used when p4type is P4_COLLSEQ */
+ Mem *pMem; /* Used when p4type is P4_MEM */
+ VTable *pVtab; /* Used when p4type is P4_VTAB */
+ KeyInfo *pKeyInfo; /* Used when p4type is P4_KEYINFO */
+ int *ai; /* Used when p4type is P4_INTARRAY */
+ SubProgram *pProgram; /* Used when p4type is P4_SUBPROGRAM */
+ int (*xAdvance)(BtCursor *, int *);
+ } p4;
+#ifdef SQLITE_DEBUG
+ char *zComment; /* Comment to improve readability */
+#endif
+#ifdef VDBE_PROFILE
+ int cnt; /* Number of times this instruction was executed */
+ u64 cycles; /* Total time spent executing this instruction */
+#endif
+};
+typedef struct VdbeOp VdbeOp;
+
+
+/*
+** A sub-routine used to implement a trigger program.
+*/
+struct SubProgram {
+ VdbeOp *aOp; /* Array of opcodes for sub-program */
+ int nOp; /* Elements in aOp[] */
+ int nMem; /* Number of memory cells required */
+ int nCsr; /* Number of cursors required */
+ int nOnce; /* Number of OP_Once instructions */
+ void *token; /* id that may be used to recursive triggers */
+ SubProgram *pNext; /* Next sub-program already visited */
+};
+
+/*
+** A smaller version of VdbeOp used for the VdbeAddOpList() function because
+** it takes up less space.
+*/
+struct VdbeOpList {
+ u8 opcode; /* What operation to perform */
+ signed char p1; /* First operand */
+ signed char p2; /* Second parameter (often the jump destination) */
+ signed char p3; /* Third parameter */
+};
+typedef struct VdbeOpList VdbeOpList;
+
+/*
+** Allowed values of VdbeOp.p4type
+*/
+#define P4_NOTUSED 0 /* The P4 parameter is not used */
+#define P4_DYNAMIC (-1) /* Pointer to a string obtained from sqliteMalloc() */
+#define P4_STATIC (-2) /* Pointer to a static string */
+#define P4_COLLSEQ (-4) /* P4 is a pointer to a CollSeq structure */
+#define P4_FUNCDEF (-5) /* P4 is a pointer to a FuncDef structure */
+#define P4_KEYINFO (-6) /* P4 is a pointer to a KeyInfo structure */
+#define P4_VDBEFUNC (-7) /* P4 is a pointer to a VdbeFunc structure */
+#define P4_MEM (-8) /* P4 is a pointer to a Mem* structure */
+#define P4_TRANSIENT 0 /* P4 is a pointer to a transient string */
+#define P4_VTAB (-10) /* P4 is a pointer to an sqlite3_vtab structure */
+#define P4_MPRINTF (-11) /* P4 is a string obtained from sqlite3_mprintf() */
+#define P4_REAL (-12) /* P4 is a 64-bit floating point value */
+#define P4_INT64 (-13) /* P4 is a 64-bit signed integer */
+#define P4_INT32 (-14) /* P4 is a 32-bit signed integer */
+#define P4_INTARRAY (-15) /* P4 is a vector of 32-bit integers */
+#define P4_SUBPROGRAM (-18) /* P4 is a pointer to a SubProgram structure */
+#define P4_ADVANCE (-19) /* P4 is a pointer to BtreeNext() or BtreePrev() */
+
+/* When adding a P4 argument using P4_KEYINFO, a copy of the KeyInfo structure
+** is made. That copy is freed when the Vdbe is finalized. But if the
+** argument is P4_KEYINFO_HANDOFF, the passed in pointer is used. It still
+** gets freed when the Vdbe is finalized so it still should be obtained
+** from a single sqliteMalloc(). But no copy is made and the calling
+** function should *not* try to free the KeyInfo.
+*/
+#define P4_KEYINFO_HANDOFF (-16)
+#define P4_KEYINFO_STATIC (-17)
+
+/*
+** The Vdbe.aColName array contains 5n Mem structures, where n is the
+** number of columns of data returned by the statement.
+*/
+#define COLNAME_NAME 0
+#define COLNAME_DECLTYPE 1
+#define COLNAME_DATABASE 2
+#define COLNAME_TABLE 3
+#define COLNAME_COLUMN 4
+#ifdef SQLITE_ENABLE_COLUMN_METADATA
+# define COLNAME_N 5 /* Number of COLNAME_xxx symbols */
+#else
+# ifdef SQLITE_OMIT_DECLTYPE
+# define COLNAME_N 1 /* Store only the name */
+# else
+# define COLNAME_N 2 /* Store the name and decltype */
+# endif
+#endif
+
+/*
+** The following macro converts a relative address in the p2 field
+** of a VdbeOp structure into a negative number so that
+** sqlite3VdbeAddOpList() knows that the address is relative. Calling
+** the macro again restores the address.
+*/
+#define ADDR(X) (-1-(X))
+
+/*
+** The makefile scans the vdbe.c source file and creates the "opcodes.h"
+** header file that defines a number for each opcode used by the VDBE.
+*/
+/************** Include opcodes.h in the middle of vdbe.h ********************/
+/************** Begin file opcodes.h *****************************************/
+/* Automatically generated. Do not edit */
+/* See the mkopcodeh.awk script for details */
+#define OP_Goto 1
+#define OP_Gosub 2
+#define OP_Return 3
+#define OP_Yield 4
+#define OP_HaltIfNull 5
+#define OP_Halt 6
+#define OP_Integer 7
+#define OP_Int64 8
+#define OP_Real 130 /* same as TK_FLOAT */
+#define OP_String8 94 /* same as TK_STRING */
+#define OP_String 9
+#define OP_Null 10
+#define OP_Blob 11
+#define OP_Variable 12
+#define OP_Move 13
+#define OP_Copy 14
+#define OP_SCopy 15
+#define OP_ResultRow 16
+#define OP_Concat 91 /* same as TK_CONCAT */
+#define OP_Add 86 /* same as TK_PLUS */
+#define OP_Subtract 87 /* same as TK_MINUS */
+#define OP_Multiply 88 /* same as TK_STAR */
+#define OP_Divide 89 /* same as TK_SLASH */
+#define OP_Remainder 90 /* same as TK_REM */
+#define OP_CollSeq 17
+#define OP_Function 18
+#define OP_BitAnd 82 /* same as TK_BITAND */
+#define OP_BitOr 83 /* same as TK_BITOR */
+#define OP_ShiftLeft 84 /* same as TK_LSHIFT */
+#define OP_ShiftRight 85 /* same as TK_RSHIFT */
+#define OP_AddImm 20
+#define OP_MustBeInt 21
+#define OP_RealAffinity 22
+#define OP_ToText 141 /* same as TK_TO_TEXT */
+#define OP_ToBlob 142 /* same as TK_TO_BLOB */
+#define OP_ToNumeric 143 /* same as TK_TO_NUMERIC*/
+#define OP_ToInt 144 /* same as TK_TO_INT */
+#define OP_ToReal 145 /* same as TK_TO_REAL */
+#define OP_Eq 76 /* same as TK_EQ */
+#define OP_Ne 75 /* same as TK_NE */
+#define OP_Lt 79 /* same as TK_LT */
+#define OP_Le 78 /* same as TK_LE */
+#define OP_Gt 77 /* same as TK_GT */
+#define OP_Ge 80 /* same as TK_GE */
+#define OP_Permutation 23
+#define OP_Compare 24
+#define OP_Jump 25
+#define OP_And 69 /* same as TK_AND */
+#define OP_Or 68 /* same as TK_OR */
+#define OP_Not 19 /* same as TK_NOT */
+#define OP_BitNot 93 /* same as TK_BITNOT */
+#define OP_Once 26
+#define OP_If 27
+#define OP_IfNot 28
+#define OP_IsNull 73 /* same as TK_ISNULL */
+#define OP_NotNull 74 /* same as TK_NOTNULL */
+#define OP_Column 29
+#define OP_Affinity 30
+#define OP_MakeRecord 31
+#define OP_Count 32
+#define OP_Savepoint 33
+#define OP_AutoCommit 34
+#define OP_Transaction 35
+#define OP_ReadCookie 36
+#define OP_SetCookie 37
+#define OP_VerifyCookie 38
+#define OP_OpenRead 39
+#define OP_OpenWrite 40
+#define OP_OpenAutoindex 41
+#define OP_OpenEphemeral 42
+#define OP_SorterOpen 43
+#define OP_OpenPseudo 44
+#define OP_Close 45
+#define OP_SeekLt 46
+#define OP_SeekLe 47
+#define OP_SeekGe 48
+#define OP_SeekGt 49
+#define OP_Seek 50
+#define OP_NotFound 51
+#define OP_Found 52
+#define OP_IsUnique 53
+#define OP_NotExists 54
+#define OP_Sequence 55
+#define OP_NewRowid 56
+#define OP_Insert 57
+#define OP_InsertInt 58
+#define OP_Delete 59
+#define OP_ResetCount 60
+#define OP_SorterCompare 61
+#define OP_SorterData 62
+#define OP_RowKey 63
+#define OP_RowData 64
+#define OP_Rowid 65
+#define OP_NullRow 66
+#define OP_Last 67
+#define OP_SorterSort 70
+#define OP_Sort 71
+#define OP_Rewind 72
+#define OP_SorterNext 81
+#define OP_Prev 92
+#define OP_Next 95
+#define OP_SorterInsert 96
+#define OP_IdxInsert 97
+#define OP_IdxDelete 98
+#define OP_IdxRowid 99
+#define OP_IdxLT 100
+#define OP_IdxGE 101
+#define OP_Destroy 102
+#define OP_Clear 103
+#define OP_CreateIndex 104
+#define OP_CreateTable 105
+#define OP_ParseSchema 106
+#define OP_LoadAnalysis 107
+#define OP_DropTable 108
+#define OP_DropIndex 109
+#define OP_DropTrigger 110
+#define OP_IntegrityCk 111
+#define OP_RowSetAdd 112
+#define OP_RowSetRead 113
+#define OP_RowSetTest 114
+#define OP_Program 115
+#define OP_Param 116
+#define OP_FkCounter 117
+#define OP_FkIfZero 118
+#define OP_MemMax 119
+#define OP_IfPos 120
+#define OP_IfNeg 121
+#define OP_IfZero 122
+#define OP_AggStep 123
+#define OP_AggFinal 124
+#define OP_Checkpoint 125
+#define OP_JournalMode 126
+#define OP_Vacuum 127
+#define OP_IncrVacuum 128
+#define OP_Expire 129
+#define OP_TableLock 131
+#define OP_VBegin 132
+#define OP_VCreate 133
+#define OP_VDestroy 134
+#define OP_VOpen 135
+#define OP_VFilter 136
+#define OP_VColumn 137
+#define OP_VNext 138
+#define OP_VRename 139
+#define OP_VUpdate 140
+#define OP_Pagecount 146
+#define OP_MaxPgcnt 147
+#define OP_Trace 148
+#define OP_Noop 149
+#define OP_Explain 150
+
+
+/* Properties such as "out2" or "jump" that are specified in
+** comments following the "case" for each opcode in the vdbe.c
+** are encoded into bitvectors as follows:
+*/
+#define OPFLG_JUMP 0x0001 /* jump: P2 holds jmp target */
+#define OPFLG_OUT2_PRERELEASE 0x0002 /* out2-prerelease: */
+#define OPFLG_IN1 0x0004 /* in1: P1 is an input */
+#define OPFLG_IN2 0x0008 /* in2: P2 is an input */
+#define OPFLG_IN3 0x0010 /* in3: P3 is an input */
+#define OPFLG_OUT2 0x0020 /* out2: P2 is an output */
+#define OPFLG_OUT3 0x0040 /* out3: P3 is an output */
+#define OPFLG_INITIALIZER {\
+/* 0 */ 0x00, 0x01, 0x01, 0x04, 0x04, 0x10, 0x00, 0x02,\
+/* 8 */ 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x24,\
+/* 16 */ 0x00, 0x00, 0x00, 0x24, 0x04, 0x05, 0x04, 0x00,\
+/* 24 */ 0x00, 0x01, 0x01, 0x05, 0x05, 0x00, 0x00, 0x00,\
+/* 32 */ 0x02, 0x00, 0x00, 0x00, 0x02, 0x10, 0x00, 0x00,\
+/* 40 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11,\
+/* 48 */ 0x11, 0x11, 0x08, 0x11, 0x11, 0x11, 0x11, 0x02,\
+/* 56 */ 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,\
+/* 64 */ 0x00, 0x02, 0x00, 0x01, 0x4c, 0x4c, 0x01, 0x01,\
+/* 72 */ 0x01, 0x05, 0x05, 0x15, 0x15, 0x15, 0x15, 0x15,\
+/* 80 */ 0x15, 0x01, 0x4c, 0x4c, 0x4c, 0x4c, 0x4c, 0x4c,\
+/* 88 */ 0x4c, 0x4c, 0x4c, 0x4c, 0x01, 0x24, 0x02, 0x01,\
+/* 96 */ 0x08, 0x08, 0x00, 0x02, 0x01, 0x01, 0x02, 0x00,\
+/* 104 */ 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,\
+/* 112 */ 0x0c, 0x45, 0x15, 0x01, 0x02, 0x00, 0x01, 0x08,\
+/* 120 */ 0x05, 0x05, 0x05, 0x00, 0x00, 0x00, 0x02, 0x00,\
+/* 128 */ 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00,\
+/* 136 */ 0x01, 0x00, 0x01, 0x00, 0x00, 0x04, 0x04, 0x04,\
+/* 144 */ 0x04, 0x04, 0x02, 0x02, 0x00, 0x00, 0x00,}
+
+/************** End of opcodes.h *********************************************/
+/************** Continuing where we left off in vdbe.h ***********************/
+
+/*
+** Prototypes for the VDBE interface. See comments on the implementation
+** for a description of what each of these routines does.
+*/
+SQLITE_PRIVATE Vdbe *sqlite3VdbeCreate(sqlite3*);
+SQLITE_PRIVATE int sqlite3VdbeAddOp0(Vdbe*,int);
+SQLITE_PRIVATE int sqlite3VdbeAddOp1(Vdbe*,int,int);
+SQLITE_PRIVATE int sqlite3VdbeAddOp2(Vdbe*,int,int,int);
+SQLITE_PRIVATE int sqlite3VdbeAddOp3(Vdbe*,int,int,int,int);
+SQLITE_PRIVATE int sqlite3VdbeAddOp4(Vdbe*,int,int,int,int,const char *zP4,int);
+SQLITE_PRIVATE int sqlite3VdbeAddOp4Int(Vdbe*,int,int,int,int,int);
+SQLITE_PRIVATE int sqlite3VdbeAddOpList(Vdbe*, int nOp, VdbeOpList const *aOp);
+SQLITE_PRIVATE void sqlite3VdbeAddParseSchemaOp(Vdbe*,int,char*);
+SQLITE_PRIVATE void sqlite3VdbeChangeP1(Vdbe*, u32 addr, int P1);
+SQLITE_PRIVATE void sqlite3VdbeChangeP2(Vdbe*, u32 addr, int P2);
+SQLITE_PRIVATE void sqlite3VdbeChangeP3(Vdbe*, u32 addr, int P3);
+SQLITE_PRIVATE void sqlite3VdbeChangeP5(Vdbe*, u8 P5);
+SQLITE_PRIVATE void sqlite3VdbeJumpHere(Vdbe*, int addr);
+SQLITE_PRIVATE void sqlite3VdbeChangeToNoop(Vdbe*, int addr);
+SQLITE_PRIVATE void sqlite3VdbeChangeP4(Vdbe*, int addr, const char *zP4, int N);
+SQLITE_PRIVATE void sqlite3VdbeUsesBtree(Vdbe*, int);
+SQLITE_PRIVATE VdbeOp *sqlite3VdbeGetOp(Vdbe*, int);
+SQLITE_PRIVATE int sqlite3VdbeMakeLabel(Vdbe*);
+SQLITE_PRIVATE void sqlite3VdbeRunOnlyOnce(Vdbe*);
+SQLITE_PRIVATE void sqlite3VdbeDelete(Vdbe*);
+SQLITE_PRIVATE void sqlite3VdbeClearObject(sqlite3*,Vdbe*);
+SQLITE_PRIVATE void sqlite3VdbeMakeReady(Vdbe*,Parse*);
+SQLITE_PRIVATE int sqlite3VdbeFinalize(Vdbe*);
+SQLITE_PRIVATE void sqlite3VdbeResolveLabel(Vdbe*, int);
+SQLITE_PRIVATE int sqlite3VdbeCurrentAddr(Vdbe*);
+#ifdef SQLITE_DEBUG
+SQLITE_PRIVATE int sqlite3VdbeAssertMayAbort(Vdbe *, int);
+SQLITE_PRIVATE void sqlite3VdbeTrace(Vdbe*,FILE*);
+#endif
+SQLITE_PRIVATE void sqlite3VdbeResetStepResult(Vdbe*);
+SQLITE_PRIVATE void sqlite3VdbeRewind(Vdbe*);
+SQLITE_PRIVATE int sqlite3VdbeReset(Vdbe*);
+SQLITE_PRIVATE void sqlite3VdbeSetNumCols(Vdbe*,int);
+SQLITE_PRIVATE int sqlite3VdbeSetColName(Vdbe*, int, int, const char *, void(*)(void*));
+SQLITE_PRIVATE void sqlite3VdbeCountChanges(Vdbe*);
+SQLITE_PRIVATE sqlite3 *sqlite3VdbeDb(Vdbe*);
+SQLITE_PRIVATE void sqlite3VdbeSetSql(Vdbe*, const char *z, int n, int);
+SQLITE_PRIVATE void sqlite3VdbeSwap(Vdbe*,Vdbe*);
+SQLITE_PRIVATE VdbeOp *sqlite3VdbeTakeOpArray(Vdbe*, int*, int*);
+SQLITE_PRIVATE sqlite3_value *sqlite3VdbeGetValue(Vdbe*, int, u8);
+SQLITE_PRIVATE void sqlite3VdbeSetVarmask(Vdbe*, int);
+#ifndef SQLITE_OMIT_TRACE
+SQLITE_PRIVATE char *sqlite3VdbeExpandSql(Vdbe*, const char*);
+#endif
+
+SQLITE_PRIVATE void sqlite3VdbeRecordUnpack(KeyInfo*,int,const void*,UnpackedRecord*);
+SQLITE_PRIVATE int sqlite3VdbeRecordCompare(int,const void*,UnpackedRecord*);
+SQLITE_PRIVATE UnpackedRecord *sqlite3VdbeAllocUnpackedRecord(KeyInfo *, char *, int, char **);
+
+#ifndef SQLITE_OMIT_TRIGGER
+SQLITE_PRIVATE void sqlite3VdbeLinkSubProgram(Vdbe *, SubProgram *);
+#endif
+
+
+#ifndef NDEBUG
+SQLITE_PRIVATE void sqlite3VdbeComment(Vdbe*, const char*, ...);
+# define VdbeComment(X) sqlite3VdbeComment X
+SQLITE_PRIVATE void sqlite3VdbeNoopComment(Vdbe*, const char*, ...);
+# define VdbeNoopComment(X) sqlite3VdbeNoopComment X
+#else
+# define VdbeComment(X)
+# define VdbeNoopComment(X)
+#endif
+
+#endif
+
+/************** End of vdbe.h ************************************************/
+/************** Continuing where we left off in sqliteInt.h ******************/
+/************** Include pager.h in the middle of sqliteInt.h *****************/
+/************** Begin file pager.h *******************************************/
+/*
+** 2001 September 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This header file defines the interface that the sqlite page cache
+** subsystem. The page cache subsystem reads and writes a file a page
+** at a time and provides a journal for rollback.
+*/
+
+#ifndef _PAGER_H_
+#define _PAGER_H_
+
+/*
+** Default maximum size for persistent journal files. A negative
+** value means no limit. This value may be overridden using the
+** sqlite3PagerJournalSizeLimit() API. See also "PRAGMA journal_size_limit".
+*/
+#ifndef SQLITE_DEFAULT_JOURNAL_SIZE_LIMIT
+ #define SQLITE_DEFAULT_JOURNAL_SIZE_LIMIT -1
+#endif
+
+/*
+** The type used to represent a page number. The first page in a file
+** is called page 1. 0 is used to represent "not a page".
+*/
+typedef u32 Pgno;
+
+/*
+** Each open file is managed by a separate instance of the "Pager" structure.
+*/
+typedef struct Pager Pager;
+
+/*
+** Handle type for pages.
+*/
+typedef struct PgHdr DbPage;
+
+/*
+** Page number PAGER_MJ_PGNO is never used in an SQLite database (it is
+** reserved for working around a windows/posix incompatibility). It is
+** used in the journal to signify that the remainder of the journal file
+** is devoted to storing a master journal name - there are no more pages to
+** roll back. See comments for function writeMasterJournal() in pager.c
+** for details.
+*/
+#define PAGER_MJ_PGNO(x) ((Pgno)((PENDING_BYTE/((x)->pageSize))+1))
+
+/*
+** Allowed values for the flags parameter to sqlite3PagerOpen().
+**
+** NOTE: These values must match the corresponding BTREE_ values in btree.h.
+*/
+#define PAGER_OMIT_JOURNAL 0x0001 /* Do not use a rollback journal */
+#define PAGER_MEMORY 0x0002 /* In-memory database */
+
+/*
+** Valid values for the second argument to sqlite3PagerLockingMode().
+*/
+#define PAGER_LOCKINGMODE_QUERY -1
+#define PAGER_LOCKINGMODE_NORMAL 0
+#define PAGER_LOCKINGMODE_EXCLUSIVE 1
+
+/*
+** Numeric constants that encode the journalmode.
+*/
+#define PAGER_JOURNALMODE_QUERY (-1) /* Query the value of journalmode */
+#define PAGER_JOURNALMODE_DELETE 0 /* Commit by deleting journal file */
+#define PAGER_JOURNALMODE_PERSIST 1 /* Commit by zeroing journal header */
+#define PAGER_JOURNALMODE_OFF 2 /* Journal omitted. */
+#define PAGER_JOURNALMODE_TRUNCATE 3 /* Commit by truncating journal */
+#define PAGER_JOURNALMODE_MEMORY 4 /* In-memory journal file */
+#define PAGER_JOURNALMODE_WAL 5 /* Use write-ahead logging */
+
+/*
+** The remainder of this file contains the declarations of the functions
+** that make up the Pager sub-system API. See source code comments for
+** a detailed description of each routine.
+*/
+
+/* Open and close a Pager connection. */
+SQLITE_PRIVATE int sqlite3PagerOpen(
+ sqlite3_vfs*,
+ Pager **ppPager,
+ const char*,
+ int,
+ int,
+ int,
+ void(*)(DbPage*)
+);
+SQLITE_PRIVATE int sqlite3PagerClose(Pager *pPager);
+SQLITE_PRIVATE int sqlite3PagerReadFileheader(Pager*, int, unsigned char*);
+
+/* Functions used to configure a Pager object. */
+SQLITE_PRIVATE void sqlite3PagerSetBusyhandler(Pager*, int(*)(void *), void *);
+SQLITE_PRIVATE int sqlite3PagerSetPagesize(Pager*, u32*, int);
+SQLITE_PRIVATE int sqlite3PagerMaxPageCount(Pager*, int);
+SQLITE_PRIVATE void sqlite3PagerSetCachesize(Pager*, int);
+SQLITE_PRIVATE void sqlite3PagerShrink(Pager*);
+SQLITE_PRIVATE void sqlite3PagerSetSafetyLevel(Pager*,int,int,int);
+SQLITE_PRIVATE int sqlite3PagerLockingMode(Pager *, int);
+SQLITE_PRIVATE int sqlite3PagerSetJournalMode(Pager *, int);
+SQLITE_PRIVATE int sqlite3PagerGetJournalMode(Pager*);
+SQLITE_PRIVATE int sqlite3PagerOkToChangeJournalMode(Pager*);
+SQLITE_PRIVATE i64 sqlite3PagerJournalSizeLimit(Pager *, i64);
+SQLITE_PRIVATE sqlite3_backup **sqlite3PagerBackupPtr(Pager*);
+
+/* Functions used to obtain and release page references. */
+SQLITE_PRIVATE int sqlite3PagerAcquire(Pager *pPager, Pgno pgno, DbPage **ppPage, int clrFlag);
+#define sqlite3PagerGet(A,B,C) sqlite3PagerAcquire(A,B,C,0)
+SQLITE_PRIVATE DbPage *sqlite3PagerLookup(Pager *pPager, Pgno pgno);
+SQLITE_PRIVATE void sqlite3PagerRef(DbPage*);
+SQLITE_PRIVATE void sqlite3PagerUnref(DbPage*);
+
+/* Operations on page references. */
+SQLITE_PRIVATE int sqlite3PagerWrite(DbPage*);
+SQLITE_PRIVATE void sqlite3PagerDontWrite(DbPage*);
+SQLITE_PRIVATE int sqlite3PagerMovepage(Pager*,DbPage*,Pgno,int);
+SQLITE_PRIVATE int sqlite3PagerPageRefcount(DbPage*);
+SQLITE_PRIVATE void *sqlite3PagerGetData(DbPage *);
+SQLITE_PRIVATE void *sqlite3PagerGetExtra(DbPage *);
+
+/* Functions used to manage pager transactions and savepoints. */
+SQLITE_PRIVATE void sqlite3PagerPagecount(Pager*, int*);
+SQLITE_PRIVATE int sqlite3PagerBegin(Pager*, int exFlag, int);
+SQLITE_PRIVATE int sqlite3PagerCommitPhaseOne(Pager*,const char *zMaster, int);
+SQLITE_PRIVATE int sqlite3PagerExclusiveLock(Pager*);
+SQLITE_PRIVATE int sqlite3PagerSync(Pager *pPager);
+SQLITE_PRIVATE int sqlite3PagerCommitPhaseTwo(Pager*);
+SQLITE_PRIVATE int sqlite3PagerRollback(Pager*);
+SQLITE_PRIVATE int sqlite3PagerOpenSavepoint(Pager *pPager, int n);
+SQLITE_PRIVATE int sqlite3PagerSavepoint(Pager *pPager, int op, int iSavepoint);
+SQLITE_PRIVATE int sqlite3PagerSharedLock(Pager *pPager);
+
+#ifndef SQLITE_OMIT_WAL
+SQLITE_PRIVATE int sqlite3PagerCheckpoint(Pager *pPager, int, int*, int*);
+SQLITE_PRIVATE int sqlite3PagerWalSupported(Pager *pPager);
+SQLITE_PRIVATE int sqlite3PagerWalCallback(Pager *pPager);
+SQLITE_PRIVATE int sqlite3PagerOpenWal(Pager *pPager, int *pisOpen);
+SQLITE_PRIVATE int sqlite3PagerCloseWal(Pager *pPager);
+#endif
+
+#ifdef SQLITE_ENABLE_ZIPVFS
+SQLITE_PRIVATE int sqlite3PagerWalFramesize(Pager *pPager);
+#endif
+
+/* Functions used to query pager state and configuration. */
+SQLITE_PRIVATE u8 sqlite3PagerIsreadonly(Pager*);
+SQLITE_PRIVATE int sqlite3PagerRefcount(Pager*);
+SQLITE_PRIVATE int sqlite3PagerMemUsed(Pager*);
+SQLITE_PRIVATE const char *sqlite3PagerFilename(Pager*, int);
+SQLITE_PRIVATE const sqlite3_vfs *sqlite3PagerVfs(Pager*);
+SQLITE_PRIVATE sqlite3_file *sqlite3PagerFile(Pager*);
+SQLITE_PRIVATE const char *sqlite3PagerJournalname(Pager*);
+SQLITE_PRIVATE int sqlite3PagerNosync(Pager*);
+SQLITE_PRIVATE void *sqlite3PagerTempSpace(Pager*);
+SQLITE_PRIVATE int sqlite3PagerIsMemdb(Pager*);
+SQLITE_PRIVATE void sqlite3PagerCacheStat(Pager *, int, int, int *);
+SQLITE_PRIVATE void sqlite3PagerClearCache(Pager *);
+SQLITE_PRIVATE int sqlite3SectorSize(sqlite3_file *);
+
+/* Functions used to truncate the database file. */
+SQLITE_PRIVATE void sqlite3PagerTruncateImage(Pager*,Pgno);
+
+#if defined(SQLITE_HAS_CODEC) && !defined(SQLITE_OMIT_WAL)
+SQLITE_PRIVATE void *sqlite3PagerCodec(DbPage *);
+#endif
+
+/* Functions to support testing and debugging. */
+#if !defined(NDEBUG) || defined(SQLITE_TEST)
+SQLITE_PRIVATE Pgno sqlite3PagerPagenumber(DbPage*);
+SQLITE_PRIVATE int sqlite3PagerIswriteable(DbPage*);
+#endif
+#ifdef SQLITE_TEST
+SQLITE_PRIVATE int *sqlite3PagerStats(Pager*);
+SQLITE_PRIVATE void sqlite3PagerRefdump(Pager*);
+ void disable_simulated_io_errors(void);
+ void enable_simulated_io_errors(void);
+#else
+# define disable_simulated_io_errors()
+# define enable_simulated_io_errors()
+#endif
+
+#endif /* _PAGER_H_ */
+
+/************** End of pager.h ***********************************************/
+/************** Continuing where we left off in sqliteInt.h ******************/
+/************** Include pcache.h in the middle of sqliteInt.h ****************/
+/************** Begin file pcache.h ******************************************/
+/*
+** 2008 August 05
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This header file defines the interface that the sqlite page cache
+** subsystem.
+*/
+
+#ifndef _PCACHE_H_
+
+typedef struct PgHdr PgHdr;
+typedef struct PCache PCache;
+
+/*
+** Every page in the cache is controlled by an instance of the following
+** structure.
+*/
+struct PgHdr {
+ sqlite3_pcache_page *pPage; /* Pcache object page handle */
+ void *pData; /* Page data */
+ void *pExtra; /* Extra content */
+ PgHdr *pDirty; /* Transient list of dirty pages */
+ Pager *pPager; /* The pager this page is part of */
+ Pgno pgno; /* Page number for this page */
+#ifdef SQLITE_CHECK_PAGES
+ u32 pageHash; /* Hash of page content */
+#endif
+ u16 flags; /* PGHDR flags defined below */
+
+ /**********************************************************************
+ ** Elements above are public. All that follows is private to pcache.c
+ ** and should not be accessed by other modules.
+ */
+ i16 nRef; /* Number of users of this page */
+ PCache *pCache; /* Cache that owns this page */
+
+ PgHdr *pDirtyNext; /* Next element in list of dirty pages */
+ PgHdr *pDirtyPrev; /* Previous element in list of dirty pages */
+};
+
+/* Bit values for PgHdr.flags */
+#define PGHDR_DIRTY 0x002 /* Page has changed */
+#define PGHDR_NEED_SYNC 0x004 /* Fsync the rollback journal before
+ ** writing this page to the database */
+#define PGHDR_NEED_READ 0x008 /* Content is unread */
+#define PGHDR_REUSE_UNLIKELY 0x010 /* A hint that reuse is unlikely */
+#define PGHDR_DONT_WRITE 0x020 /* Do not write content to disk */
+
+/* Initialize and shutdown the page cache subsystem */
+SQLITE_PRIVATE int sqlite3PcacheInitialize(void);
+SQLITE_PRIVATE void sqlite3PcacheShutdown(void);
+
+/* Page cache buffer management:
+** These routines implement SQLITE_CONFIG_PAGECACHE.
+*/
+SQLITE_PRIVATE void sqlite3PCacheBufferSetup(void *, int sz, int n);
+
+/* Create a new pager cache.
+** Under memory stress, invoke xStress to try to make pages clean.
+** Only clean and unpinned pages can be reclaimed.
+*/
+SQLITE_PRIVATE void sqlite3PcacheOpen(
+ int szPage, /* Size of every page */
+ int szExtra, /* Extra space associated with each page */
+ int bPurgeable, /* True if pages are on backing store */
+ int (*xStress)(void*, PgHdr*), /* Call to try to make pages clean */
+ void *pStress, /* Argument to xStress */
+ PCache *pToInit /* Preallocated space for the PCache */
+);
+
+/* Modify the page-size after the cache has been created. */
+SQLITE_PRIVATE void sqlite3PcacheSetPageSize(PCache *, int);
+
+/* Return the size in bytes of a PCache object. Used to preallocate
+** storage space.
+*/
+SQLITE_PRIVATE int sqlite3PcacheSize(void);
+
+/* One release per successful fetch. Page is pinned until released.
+** Reference counted.
+*/
+SQLITE_PRIVATE int sqlite3PcacheFetch(PCache*, Pgno, int createFlag, PgHdr**);
+SQLITE_PRIVATE void sqlite3PcacheRelease(PgHdr*);
+
+SQLITE_PRIVATE void sqlite3PcacheDrop(PgHdr*); /* Remove page from cache */
+SQLITE_PRIVATE void sqlite3PcacheMakeDirty(PgHdr*); /* Make sure page is marked dirty */
+SQLITE_PRIVATE void sqlite3PcacheMakeClean(PgHdr*); /* Mark a single page as clean */
+SQLITE_PRIVATE void sqlite3PcacheCleanAll(PCache*); /* Mark all dirty list pages as clean */
+
+/* Change a page number. Used by incr-vacuum. */
+SQLITE_PRIVATE void sqlite3PcacheMove(PgHdr*, Pgno);
+
+/* Remove all pages with pgno>x. Reset the cache if x==0 */
+SQLITE_PRIVATE void sqlite3PcacheTruncate(PCache*, Pgno x);
+
+/* Get a list of all dirty pages in the cache, sorted by page number */
+SQLITE_PRIVATE PgHdr *sqlite3PcacheDirtyList(PCache*);
+
+/* Reset and close the cache object */
+SQLITE_PRIVATE void sqlite3PcacheClose(PCache*);
+
+/* Clear flags from pages of the page cache */
+SQLITE_PRIVATE void sqlite3PcacheClearSyncFlags(PCache *);
+
+/* Discard the contents of the cache */
+SQLITE_PRIVATE void sqlite3PcacheClear(PCache*);
+
+/* Return the total number of outstanding page references */
+SQLITE_PRIVATE int sqlite3PcacheRefCount(PCache*);
+
+/* Increment the reference count of an existing page */
+SQLITE_PRIVATE void sqlite3PcacheRef(PgHdr*);
+
+SQLITE_PRIVATE int sqlite3PcachePageRefcount(PgHdr*);
+
+/* Return the total number of pages stored in the cache */
+SQLITE_PRIVATE int sqlite3PcachePagecount(PCache*);
+
+#if defined(SQLITE_CHECK_PAGES) || defined(SQLITE_DEBUG)
+/* Iterate through all dirty pages currently stored in the cache. This
+** interface is only available if SQLITE_CHECK_PAGES is defined when the
+** library is built.
+*/
+SQLITE_PRIVATE void sqlite3PcacheIterateDirty(PCache *pCache, void (*xIter)(PgHdr *));
+#endif
+
+/* Set and get the suggested cache-size for the specified pager-cache.
+**
+** If no global maximum is configured, then the system attempts to limit
+** the total number of pages cached by purgeable pager-caches to the sum
+** of the suggested cache-sizes.
+*/
+SQLITE_PRIVATE void sqlite3PcacheSetCachesize(PCache *, int);
+#ifdef SQLITE_TEST
+SQLITE_PRIVATE int sqlite3PcacheGetCachesize(PCache *);
+#endif
+
+/* Free up as much memory as possible from the page cache */
+SQLITE_PRIVATE void sqlite3PcacheShrink(PCache*);
+
+#ifdef SQLITE_ENABLE_MEMORY_MANAGEMENT
+/* Try to return memory used by the pcache module to the main memory heap */
+SQLITE_PRIVATE int sqlite3PcacheReleaseMemory(int);
+#endif
+
+#ifdef SQLITE_TEST
+SQLITE_PRIVATE void sqlite3PcacheStats(int*,int*,int*,int*);
+#endif
+
+SQLITE_PRIVATE void sqlite3PCacheSetDefault(void);
+
+#endif /* _PCACHE_H_ */
+
+/************** End of pcache.h **********************************************/
+/************** Continuing where we left off in sqliteInt.h ******************/
+
+/************** Include os.h in the middle of sqliteInt.h ********************/
+/************** Begin file os.h **********************************************/
+/*
+** 2001 September 16
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+**
+** This header file (together with is companion C source-code file
+** "os.c") attempt to abstract the underlying operating system so that
+** the SQLite library will work on both POSIX and windows systems.
+**
+** This header file is #include-ed by sqliteInt.h and thus ends up
+** being included by every source file.
+*/
+#ifndef _SQLITE_OS_H_
+#define _SQLITE_OS_H_
+
+/*
+** Figure out if we are dealing with Unix, Windows, or some other
+** operating system. After the following block of preprocess macros,
+** all of SQLITE_OS_UNIX, SQLITE_OS_WIN, and SQLITE_OS_OTHER
+** will defined to either 1 or 0. One of the four will be 1. The other
+** three will be 0.
+*/
+#if defined(SQLITE_OS_OTHER)
+# if SQLITE_OS_OTHER==1
+# undef SQLITE_OS_UNIX
+# define SQLITE_OS_UNIX 0
+# undef SQLITE_OS_WIN
+# define SQLITE_OS_WIN 0
+# else
+# undef SQLITE_OS_OTHER
+# endif
+#endif
+#if !defined(SQLITE_OS_UNIX) && !defined(SQLITE_OS_OTHER)
+# define SQLITE_OS_OTHER 0
+# ifndef SQLITE_OS_WIN
+# if defined(_WIN32) || defined(WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) || defined(__BORLANDC__)
+# define SQLITE_OS_WIN 1
+# define SQLITE_OS_UNIX 0
+# else
+# define SQLITE_OS_WIN 0
+# define SQLITE_OS_UNIX 1
+# endif
+# else
+# define SQLITE_OS_UNIX 0
+# endif
+#else
+# ifndef SQLITE_OS_WIN
+# define SQLITE_OS_WIN 0
+# endif
+#endif
+
+#if SQLITE_OS_WIN
+# include <windows.h>
+#endif
+
+/*
+** Determine if we are dealing with Windows NT.
+**
+** We ought to be able to determine if we are compiling for win98 or winNT
+** using the _WIN32_WINNT macro as follows:
+**
+** #if defined(_WIN32_WINNT)
+** # define SQLITE_OS_WINNT 1
+** #else
+** # define SQLITE_OS_WINNT 0
+** #endif
+**
+** However, vs2005 does not set _WIN32_WINNT by default, as it ought to,
+** so the above test does not work. We'll just assume that everything is
+** winNT unless the programmer explicitly says otherwise by setting
+** SQLITE_OS_WINNT to 0.
+*/
+#if SQLITE_OS_WIN && !defined(SQLITE_OS_WINNT)
+# define SQLITE_OS_WINNT 1
+#endif
+
+/*
+** Determine if we are dealing with WindowsCE - which has a much
+** reduced API.
+*/
+#if defined(_WIN32_WCE)
+# define SQLITE_OS_WINCE 1
+#else
+# define SQLITE_OS_WINCE 0
+#endif
+
+/*
+** Determine if we are dealing with WinRT, which provides only a subset of
+** the full Win32 API.
+*/
+#if !defined(SQLITE_OS_WINRT)
+# define SQLITE_OS_WINRT 0
+#endif
+
+/*
+** When compiled for WinCE or WinRT, there is no concept of the current
+** directory.
+ */
+#if !SQLITE_OS_WINCE && !SQLITE_OS_WINRT
+# define SQLITE_CURDIR 1
+#endif
+
+/* If the SET_FULLSYNC macro is not defined above, then make it
+** a no-op
+*/
+#ifndef SET_FULLSYNC
+# define SET_FULLSYNC(x,y)
+#endif
+
+/*
+** The default size of a disk sector
+*/
+#ifndef SQLITE_DEFAULT_SECTOR_SIZE
+# define SQLITE_DEFAULT_SECTOR_SIZE 4096
+#endif
+
+/*
+** Temporary files are named starting with this prefix followed by 16 random
+** alphanumeric characters, and no file extension. They are stored in the
+** OS's standard temporary file directory, and are deleted prior to exit.
+** If sqlite is being embedded in another program, you may wish to change the
+** prefix to reflect your program's name, so that if your program exits
+** prematurely, old temporary files can be easily identified. This can be done
+** using -DSQLITE_TEMP_FILE_PREFIX=myprefix_ on the compiler command line.
+**
+** 2006-10-31: The default prefix used to be "sqlite_". But then
+** Mcafee started using SQLite in their anti-virus product and it
+** started putting files with the "sqlite" name in the c:/temp folder.
+** This annoyed many windows users. Those users would then do a
+** Google search for "sqlite", find the telephone numbers of the
+** developers and call to wake them up at night and complain.
+** For this reason, the default name prefix is changed to be "sqlite"
+** spelled backwards. So the temp files are still identified, but
+** anybody smart enough to figure out the code is also likely smart
+** enough to know that calling the developer will not help get rid
+** of the file.
+*/
+#ifndef SQLITE_TEMP_FILE_PREFIX
+# define SQLITE_TEMP_FILE_PREFIX "etilqs_"
+#endif
+
+/*
+** The following values may be passed as the second argument to
+** sqlite3OsLock(). The various locks exhibit the following semantics:
+**
+** SHARED: Any number of processes may hold a SHARED lock simultaneously.
+** RESERVED: A single process may hold a RESERVED lock on a file at
+** any time. Other processes may hold and obtain new SHARED locks.
+** PENDING: A single process may hold a PENDING lock on a file at
+** any one time. Existing SHARED locks may persist, but no new
+** SHARED locks may be obtained by other processes.
+** EXCLUSIVE: An EXCLUSIVE lock precludes all other locks.
+**
+** PENDING_LOCK may not be passed directly to sqlite3OsLock(). Instead, a
+** process that requests an EXCLUSIVE lock may actually obtain a PENDING
+** lock. This can be upgraded to an EXCLUSIVE lock by a subsequent call to
+** sqlite3OsLock().
+*/
+#define NO_LOCK 0
+#define SHARED_LOCK 1
+#define RESERVED_LOCK 2
+#define PENDING_LOCK 3
+#define EXCLUSIVE_LOCK 4
+
+/*
+** File Locking Notes: (Mostly about windows but also some info for Unix)
+**
+** We cannot use LockFileEx() or UnlockFileEx() on Win95/98/ME because
+** those functions are not available. So we use only LockFile() and
+** UnlockFile().
+**
+** LockFile() prevents not just writing but also reading by other processes.
+** A SHARED_LOCK is obtained by locking a single randomly-chosen
+** byte out of a specific range of bytes. The lock byte is obtained at
+** random so two separate readers can probably access the file at the
+** same time, unless they are unlucky and choose the same lock byte.
+** An EXCLUSIVE_LOCK is obtained by locking all bytes in the range.
+** There can only be one writer. A RESERVED_LOCK is obtained by locking
+** a single byte of the file that is designated as the reserved lock byte.
+** A PENDING_LOCK is obtained by locking a designated byte different from
+** the RESERVED_LOCK byte.
+**
+** On WinNT/2K/XP systems, LockFileEx() and UnlockFileEx() are available,
+** which means we can use reader/writer locks. When reader/writer locks
+** are used, the lock is placed on the same range of bytes that is used
+** for probabilistic locking in Win95/98/ME. Hence, the locking scheme
+** will support two or more Win95 readers or two or more WinNT readers.
+** But a single Win95 reader will lock out all WinNT readers and a single
+** WinNT reader will lock out all other Win95 readers.
+**
+** The following #defines specify the range of bytes used for locking.
+** SHARED_SIZE is the number of bytes available in the pool from which
+** a random byte is selected for a shared lock. The pool of bytes for
+** shared locks begins at SHARED_FIRST.
+**
+** The same locking strategy and
+** byte ranges are used for Unix. This leaves open the possiblity of having
+** clients on win95, winNT, and unix all talking to the same shared file
+** and all locking correctly. To do so would require that samba (or whatever
+** tool is being used for file sharing) implements locks correctly between
+** windows and unix. I'm guessing that isn't likely to happen, but by
+** using the same locking range we are at least open to the possibility.
+**
+** Locking in windows is manditory. For this reason, we cannot store
+** actual data in the bytes used for locking. The pager never allocates
+** the pages involved in locking therefore. SHARED_SIZE is selected so
+** that all locks will fit on a single page even at the minimum page size.
+** PENDING_BYTE defines the beginning of the locks. By default PENDING_BYTE
+** is set high so that we don't have to allocate an unused page except
+** for very large databases. But one should test the page skipping logic
+** by setting PENDING_BYTE low and running the entire regression suite.
+**
+** Changing the value of PENDING_BYTE results in a subtly incompatible
+** file format. Depending on how it is changed, you might not notice
+** the incompatibility right away, even running a full regression test.
+** The default location of PENDING_BYTE is the first byte past the
+** 1GB boundary.
+**
+*/
+#ifdef SQLITE_OMIT_WSD
+# define PENDING_BYTE (0x40000000)
+#else
+# define PENDING_BYTE sqlite3PendingByte
+#endif
+#define RESERVED_BYTE (PENDING_BYTE+1)
+#define SHARED_FIRST (PENDING_BYTE+2)
+#define SHARED_SIZE 510
+
+/*
+** Wrapper around OS specific sqlite3_os_init() function.
+*/
+SQLITE_PRIVATE int sqlite3OsInit(void);
+
+/*
+** Functions for accessing sqlite3_file methods
+*/
+SQLITE_PRIVATE int sqlite3OsClose(sqlite3_file*);
+SQLITE_PRIVATE int sqlite3OsRead(sqlite3_file*, void*, int amt, i64 offset);
+SQLITE_PRIVATE int sqlite3OsWrite(sqlite3_file*, const void*, int amt, i64 offset);
+SQLITE_PRIVATE int sqlite3OsTruncate(sqlite3_file*, i64 size);
+SQLITE_PRIVATE int sqlite3OsSync(sqlite3_file*, int);
+SQLITE_PRIVATE int sqlite3OsFileSize(sqlite3_file*, i64 *pSize);
+SQLITE_PRIVATE int sqlite3OsLock(sqlite3_file*, int);
+SQLITE_PRIVATE int sqlite3OsUnlock(sqlite3_file*, int);
+SQLITE_PRIVATE int sqlite3OsCheckReservedLock(sqlite3_file *id, int *pResOut);
+SQLITE_PRIVATE int sqlite3OsFileControl(sqlite3_file*,int,void*);
+SQLITE_PRIVATE void sqlite3OsFileControlHint(sqlite3_file*,int,void*);
+#define SQLITE_FCNTL_DB_UNCHANGED 0xca093fa0
+SQLITE_PRIVATE int sqlite3OsSectorSize(sqlite3_file *id);
+SQLITE_PRIVATE int sqlite3OsDeviceCharacteristics(sqlite3_file *id);
+SQLITE_PRIVATE int sqlite3OsShmMap(sqlite3_file *,int,int,int,void volatile **);
+SQLITE_PRIVATE int sqlite3OsShmLock(sqlite3_file *id, int, int, int);
+SQLITE_PRIVATE void sqlite3OsShmBarrier(sqlite3_file *id);
+SQLITE_PRIVATE int sqlite3OsShmUnmap(sqlite3_file *id, int);
+
+
+/*
+** Functions for accessing sqlite3_vfs methods
+*/
+SQLITE_PRIVATE int sqlite3OsOpen(sqlite3_vfs *, const char *, sqlite3_file*, int, int *);
+SQLITE_PRIVATE int sqlite3OsDelete(sqlite3_vfs *, const char *, int);
+SQLITE_PRIVATE int sqlite3OsAccess(sqlite3_vfs *, const char *, int, int *pResOut);
+SQLITE_PRIVATE int sqlite3OsFullPathname(sqlite3_vfs *, const char *, int, char *);
+#ifndef SQLITE_OMIT_LOAD_EXTENSION
+SQLITE_PRIVATE void *sqlite3OsDlOpen(sqlite3_vfs *, const char *);
+SQLITE_PRIVATE void sqlite3OsDlError(sqlite3_vfs *, int, char *);
+SQLITE_PRIVATE void (*sqlite3OsDlSym(sqlite3_vfs *, void *, const char *))(void);
+SQLITE_PRIVATE void sqlite3OsDlClose(sqlite3_vfs *, void *);
+#endif /* SQLITE_OMIT_LOAD_EXTENSION */
+SQLITE_PRIVATE int sqlite3OsRandomness(sqlite3_vfs *, int, char *);
+SQLITE_PRIVATE int sqlite3OsSleep(sqlite3_vfs *, int);
+SQLITE_PRIVATE int sqlite3OsCurrentTimeInt64(sqlite3_vfs *, sqlite3_int64*);
+
+/*
+** Convenience functions for opening and closing files using
+** sqlite3_malloc() to obtain space for the file-handle structure.
+*/
+SQLITE_PRIVATE int sqlite3OsOpenMalloc(sqlite3_vfs *, const char *, sqlite3_file **, int,int*);
+SQLITE_PRIVATE int sqlite3OsCloseFree(sqlite3_file *);
+
+#endif /* _SQLITE_OS_H_ */
+
+/************** End of os.h **************************************************/
+/************** Continuing where we left off in sqliteInt.h ******************/
+/************** Include mutex.h in the middle of sqliteInt.h *****************/
+/************** Begin file mutex.h *******************************************/
+/*
+** 2007 August 28
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+**
+** This file contains the common header for all mutex implementations.
+** The sqliteInt.h header #includes this file so that it is available
+** to all source files. We break it out in an effort to keep the code
+** better organized.
+**
+** NOTE: source files should *not* #include this header file directly.
+** Source files should #include the sqliteInt.h file and let that file
+** include this one indirectly.
+*/
+
+
+/*
+** Figure out what version of the code to use. The choices are
+**
+** SQLITE_MUTEX_OMIT No mutex logic. Not even stubs. The
+** mutexes implemention cannot be overridden
+** at start-time.
+**
+** SQLITE_MUTEX_NOOP For single-threaded applications. No
+** mutual exclusion is provided. But this
+** implementation can be overridden at
+** start-time.
+**
+** SQLITE_MUTEX_PTHREADS For multi-threaded applications on Unix.
+**
+** SQLITE_MUTEX_W32 For multi-threaded applications on Win32.
+*/
+#if !SQLITE_THREADSAFE
+# define SQLITE_MUTEX_OMIT
+#endif
+#if SQLITE_THREADSAFE && !defined(SQLITE_MUTEX_NOOP)
+# if SQLITE_OS_UNIX
+# define SQLITE_MUTEX_PTHREADS
+# elif SQLITE_OS_WIN
+# define SQLITE_MUTEX_W32
+# else
+# define SQLITE_MUTEX_NOOP
+# endif
+#endif
+
+#ifdef SQLITE_MUTEX_OMIT
+/*
+** If this is a no-op implementation, implement everything as macros.
+*/
+#define sqlite3_mutex_alloc(X) ((sqlite3_mutex*)8)
+#define sqlite3_mutex_free(X)
+#define sqlite3_mutex_enter(X)
+#define sqlite3_mutex_try(X) SQLITE_OK
+#define sqlite3_mutex_leave(X)
+#define sqlite3_mutex_held(X) ((void)(X),1)
+#define sqlite3_mutex_notheld(X) ((void)(X),1)
+#define sqlite3MutexAlloc(X) ((sqlite3_mutex*)8)
+#define sqlite3MutexInit() SQLITE_OK
+#define sqlite3MutexEnd()
+#define MUTEX_LOGIC(X)
+#else
+#define MUTEX_LOGIC(X) X
+#endif /* defined(SQLITE_MUTEX_OMIT) */
+
+/************** End of mutex.h ***********************************************/
+/************** Continuing where we left off in sqliteInt.h ******************/
+
+
+/*
+** Each database file to be accessed by the system is an instance
+** of the following structure. There are normally two of these structures
+** in the sqlite.aDb[] array. aDb[0] is the main database file and
+** aDb[1] is the database file used to hold temporary tables. Additional
+** databases may be attached.
+*/
+struct Db {
+ char *zName; /* Name of this database */
+ Btree *pBt; /* The B*Tree structure for this database file */
+ u8 inTrans; /* 0: not writable. 1: Transaction. 2: Checkpoint */
+ u8 safety_level; /* How aggressive at syncing data to disk */
+ Schema *pSchema; /* Pointer to database schema (possibly shared) */
+};
+
+/*
+** An instance of the following structure stores a database schema.
+**
+** Most Schema objects are associated with a Btree. The exception is
+** the Schema for the TEMP databaes (sqlite3.aDb[1]) which is free-standing.
+** In shared cache mode, a single Schema object can be shared by multiple
+** Btrees that refer to the same underlying BtShared object.
+**
+** Schema objects are automatically deallocated when the last Btree that
+** references them is destroyed. The TEMP Schema is manually freed by
+** sqlite3_close().
+*
+** A thread must be holding a mutex on the corresponding Btree in order
+** to access Schema content. This implies that the thread must also be
+** holding a mutex on the sqlite3 connection pointer that owns the Btree.
+** For a TEMP Schema, only the connection mutex is required.
+*/
+struct Schema {
+ int schema_cookie; /* Database schema version number for this file */
+ int iGeneration; /* Generation counter. Incremented with each change */
+ Hash tblHash; /* All tables indexed by name */
+ Hash idxHash; /* All (named) indices indexed by name */
+ Hash trigHash; /* All triggers indexed by name */
+ Hash fkeyHash; /* All foreign keys by referenced table name */
+ Table *pSeqTab; /* The sqlite_sequence table used by AUTOINCREMENT */
+ u8 file_format; /* Schema format version for this file */
+ u8 enc; /* Text encoding used by this database */
+ u16 flags; /* Flags associated with this schema */
+ int cache_size; /* Number of pages to use in the cache */
+};
+
+/*
+** These macros can be used to test, set, or clear bits in the
+** Db.pSchema->flags field.
+*/
+#define DbHasProperty(D,I,P) (((D)->aDb[I].pSchema->flags&(P))==(P))
+#define DbHasAnyProperty(D,I,P) (((D)->aDb[I].pSchema->flags&(P))!=0)
+#define DbSetProperty(D,I,P) (D)->aDb[I].pSchema->flags|=(P)
+#define DbClearProperty(D,I,P) (D)->aDb[I].pSchema->flags&=~(P)
+
+/*
+** Allowed values for the DB.pSchema->flags field.
+**
+** The DB_SchemaLoaded flag is set after the database schema has been
+** read into internal hash tables.
+**
+** DB_UnresetViews means that one or more views have column names that
+** have been filled out. If the schema changes, these column names might
+** changes and so the view will need to be reset.
+*/
+#define DB_SchemaLoaded 0x0001 /* The schema has been loaded */
+#define DB_UnresetViews 0x0002 /* Some views have defined column names */
+#define DB_Empty 0x0004 /* The file is empty (length 0 bytes) */
+
+/*
+** The number of different kinds of things that can be limited
+** using the sqlite3_limit() interface.
+*/
+#define SQLITE_N_LIMIT (SQLITE_LIMIT_TRIGGER_DEPTH+1)
+
+/*
+** Lookaside malloc is a set of fixed-size buffers that can be used
+** to satisfy small transient memory allocation requests for objects
+** associated with a particular database connection. The use of
+** lookaside malloc provides a significant performance enhancement
+** (approx 10%) by avoiding numerous malloc/free requests while parsing
+** SQL statements.
+**
+** The Lookaside structure holds configuration information about the
+** lookaside malloc subsystem. Each available memory allocation in
+** the lookaside subsystem is stored on a linked list of LookasideSlot
+** objects.
+**
+** Lookaside allocations are only allowed for objects that are associated
+** with a particular database connection. Hence, schema information cannot
+** be stored in lookaside because in shared cache mode the schema information
+** is shared by multiple database connections. Therefore, while parsing
+** schema information, the Lookaside.bEnabled flag is cleared so that
+** lookaside allocations are not used to construct the schema objects.
+*/
+struct Lookaside {
+ u16 sz; /* Size of each buffer in bytes */
+ u8 bEnabled; /* False to disable new lookaside allocations */
+ u8 bMalloced; /* True if pStart obtained from sqlite3_malloc() */
+ int nOut; /* Number of buffers currently checked out */
+ int mxOut; /* Highwater mark for nOut */
+ int anStat[3]; /* 0: hits. 1: size misses. 2: full misses */
+ LookasideSlot *pFree; /* List of available buffers */
+ void *pStart; /* First byte of available memory space */
+ void *pEnd; /* First byte past end of available space */
+};
+struct LookasideSlot {
+ LookasideSlot *pNext; /* Next buffer in the list of free buffers */
+};
+
+/*
+** A hash table for function definitions.
+**
+** Hash each FuncDef structure into one of the FuncDefHash.a[] slots.
+** Collisions are on the FuncDef.pHash chain.
+*/
+struct FuncDefHash {
+ FuncDef *a[23]; /* Hash table for functions */
+};
+
+/*
+** Each database connection is an instance of the following structure.
+*/
+struct sqlite3 {
+ sqlite3_vfs *pVfs; /* OS Interface */
+ struct Vdbe *pVdbe; /* List of active virtual machines */
+ CollSeq *pDfltColl; /* The default collating sequence (BINARY) */
+ sqlite3_mutex *mutex; /* Connection mutex */
+ Db *aDb; /* All backends */
+ int nDb; /* Number of backends currently in use */
+ int flags; /* Miscellaneous flags. See below */
+ i64 lastRowid; /* ROWID of most recent insert (see above) */
+ unsigned int openFlags; /* Flags passed to sqlite3_vfs.xOpen() */
+ int errCode; /* Most recent error code (SQLITE_*) */
+ int errMask; /* & result codes with this before returning */
+ u16 dbOptFlags; /* Flags to enable/disable optimizations */
+ u8 autoCommit; /* The auto-commit flag. */
+ u8 temp_store; /* 1: file 2: memory 0: default */
+ u8 mallocFailed; /* True if we have seen a malloc failure */
+ u8 dfltLockMode; /* Default locking-mode for attached dbs */
+ signed char nextAutovac; /* Autovac setting after VACUUM if >=0 */
+ u8 suppressErr; /* Do not issue error messages if true */
+ u8 vtabOnConflict; /* Value to return for s3_vtab_on_conflict() */
+ u8 isTransactionSavepoint; /* True if the outermost savepoint is a TS */
+ int nextPagesize; /* Pagesize after VACUUM if >0 */
+ u32 magic; /* Magic number for detect library misuse */
+ int nChange; /* Value returned by sqlite3_changes() */
+ int nTotalChange; /* Value returned by sqlite3_total_changes() */
+ int aLimit[SQLITE_N_LIMIT]; /* Limits */
+ struct sqlite3InitInfo { /* Information used during initialization */
+ int newTnum; /* Rootpage of table being initialized */
+ u8 iDb; /* Which db file is being initialized */
+ u8 busy; /* TRUE if currently initializing */
+ u8 orphanTrigger; /* Last statement is orphaned TEMP trigger */
+ } init;
+ int activeVdbeCnt; /* Number of VDBEs currently executing */
+ int writeVdbeCnt; /* Number of active VDBEs that are writing */
+ int vdbeExecCnt; /* Number of nested calls to VdbeExec() */
+ int nExtension; /* Number of loaded extensions */
+ void **aExtension; /* Array of shared library handles */
+ void (*xTrace)(void*,const char*); /* Trace function */
+ void *pTraceArg; /* Argument to the trace function */
+ void (*xProfile)(void*,const char*,u64); /* Profiling function */
+ void *pProfileArg; /* Argument to profile function */
+ void *pCommitArg; /* Argument to xCommitCallback() */
+ int (*xCommitCallback)(void*); /* Invoked at every commit. */
+ void *pRollbackArg; /* Argument to xRollbackCallback() */
+ void (*xRollbackCallback)(void*); /* Invoked at every commit. */
+ void *pUpdateArg;
+ void (*xUpdateCallback)(void*,int, const char*,const char*,sqlite_int64);
+#ifndef SQLITE_OMIT_WAL
+ int (*xWalCallback)(void *, sqlite3 *, const char *, int);
+ void *pWalArg;
+#endif
+ void(*xCollNeeded)(void*,sqlite3*,int eTextRep,const char*);
+ void(*xCollNeeded16)(void*,sqlite3*,int eTextRep,const void*);
+ void *pCollNeededArg;
+ sqlite3_value *pErr; /* Most recent error message */
+ char *zErrMsg; /* Most recent error message (UTF-8 encoded) */
+ char *zErrMsg16; /* Most recent error message (UTF-16 encoded) */
+ union {
+ volatile int isInterrupted; /* True if sqlite3_interrupt has been called */
+ double notUsed1; /* Spacer */
+ } u1;
+ Lookaside lookaside; /* Lookaside malloc configuration */
+#ifndef SQLITE_OMIT_AUTHORIZATION
+ int (*xAuth)(void*,int,const char*,const char*,const char*,const char*);
+ /* Access authorization function */
+ void *pAuthArg; /* 1st argument to the access auth function */
+#endif
+#ifndef SQLITE_OMIT_PROGRESS_CALLBACK
+ int (*xProgress)(void *); /* The progress callback */
+ void *pProgressArg; /* Argument to the progress callback */
+ int nProgressOps; /* Number of opcodes for progress callback */
+#endif
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ int nVTrans; /* Allocated size of aVTrans */
+ Hash aModule; /* populated by sqlite3_create_module() */
+ VtabCtx *pVtabCtx; /* Context for active vtab connect/create */
+ VTable **aVTrans; /* Virtual tables with open transactions */
+ VTable *pDisconnect; /* Disconnect these in next sqlite3_prepare() */
+#endif
+ FuncDefHash aFunc; /* Hash table of connection functions */
+ Hash aCollSeq; /* All collating sequences */
+ BusyHandler busyHandler; /* Busy callback */
+ Db aDbStatic[2]; /* Static space for the 2 default backends */
+ Savepoint *pSavepoint; /* List of active savepoints */
+ int busyTimeout; /* Busy handler timeout, in msec */
+ int nSavepoint; /* Number of non-transaction savepoints */
+ int nStatement; /* Number of nested statement-transactions */
+ i64 nDeferredCons; /* Net deferred constraints this transaction. */
+ int *pnBytesFreed; /* If not NULL, increment this in DbFree() */
+
+#ifdef SQLITE_ENABLE_UNLOCK_NOTIFY
+ /* The following variables are all protected by the STATIC_MASTER
+ ** mutex, not by sqlite3.mutex. They are used by code in notify.c.
+ **
+ ** When X.pUnlockConnection==Y, that means that X is waiting for Y to
+ ** unlock so that it can proceed.
+ **
+ ** When X.pBlockingConnection==Y, that means that something that X tried
+ ** tried to do recently failed with an SQLITE_LOCKED error due to locks
+ ** held by Y.
+ */
+ sqlite3 *pBlockingConnection; /* Connection that caused SQLITE_LOCKED */
+ sqlite3 *pUnlockConnection; /* Connection to watch for unlock */
+ void *pUnlockArg; /* Argument to xUnlockNotify */
+ void (*xUnlockNotify)(void **, int); /* Unlock notify callback */
+ sqlite3 *pNextBlocked; /* Next in list of all blocked connections */
+#endif
+};
+
+/*
+** A macro to discover the encoding of a database.
+*/
+#define ENC(db) ((db)->aDb[0].pSchema->enc)
+
+/*
+** Possible values for the sqlite3.flags.
+*/
+#define SQLITE_VdbeTrace 0x00000001 /* True to trace VDBE execution */
+#define SQLITE_InternChanges 0x00000002 /* Uncommitted Hash table changes */
+#define SQLITE_FullColNames 0x00000004 /* Show full column names on SELECT */
+#define SQLITE_ShortColNames 0x00000008 /* Show short columns names */
+#define SQLITE_CountRows 0x00000010 /* Count rows changed by INSERT, */
+ /* DELETE, or UPDATE and return */
+ /* the count using a callback. */
+#define SQLITE_NullCallback 0x00000020 /* Invoke the callback once if the */
+ /* result set is empty */
+#define SQLITE_SqlTrace 0x00000040 /* Debug print SQL as it executes */
+#define SQLITE_VdbeListing 0x00000080 /* Debug listings of VDBE programs */
+#define SQLITE_WriteSchema 0x00000100 /* OK to update SQLITE_MASTER */
+#define SQLITE_VdbeAddopTrace 0x00000200 /* Trace sqlite3VdbeAddOp() calls */
+#define SQLITE_IgnoreChecks 0x00000400 /* Do not enforce check constraints */
+#define SQLITE_ReadUncommitted 0x0000800 /* For shared-cache mode */
+#define SQLITE_LegacyFileFmt 0x00001000 /* Create new databases in format 1 */
+#define SQLITE_FullFSync 0x00002000 /* Use full fsync on the backend */
+#define SQLITE_CkptFullFSync 0x00004000 /* Use full fsync for checkpoint */
+#define SQLITE_RecoveryMode 0x00008000 /* Ignore schema errors */
+#define SQLITE_ReverseOrder 0x00010000 /* Reverse unordered SELECTs */
+#define SQLITE_RecTriggers 0x00020000 /* Enable recursive triggers */
+#define SQLITE_ForeignKeys 0x00040000 /* Enforce foreign key constraints */
+#define SQLITE_AutoIndex 0x00080000 /* Enable automatic indexes */
+#define SQLITE_PreferBuiltin 0x00100000 /* Preference to built-in funcs */
+#define SQLITE_LoadExtension 0x00200000 /* Enable load_extension */
+#define SQLITE_EnableTrigger 0x00400000 /* True to enable triggers */
+
+/*
+** Bits of the sqlite3.dbOptFlags field that are used by the
+** sqlite3_test_control(SQLITE_TESTCTRL_OPTIMIZATIONS,...) interface to
+** selectively disable various optimizations.
+*/
+#define SQLITE_QueryFlattener 0x0001 /* Query flattening */
+#define SQLITE_ColumnCache 0x0002 /* Column cache */
+#define SQLITE_GroupByOrder 0x0004 /* GROUPBY cover of ORDERBY */
+#define SQLITE_FactorOutConst 0x0008 /* Constant factoring */
+#define SQLITE_IdxRealAsInt 0x0010 /* Store REAL as INT in indices */
+#define SQLITE_DistinctOpt 0x0020 /* DISTINCT using indexes */
+#define SQLITE_CoverIdxScan 0x0040 /* Covering index scans */
+#define SQLITE_OrderByIdxJoin 0x0080 /* ORDER BY of joins via index */
+#define SQLITE_SubqCoroutine 0x0100 /* Evaluate subqueries as coroutines */
+#define SQLITE_Transitive 0x0200 /* Transitive constraints */
+#define SQLITE_AllOpts 0xffff /* All optimizations */
+
+/*
+** Macros for testing whether or not optimizations are enabled or disabled.
+*/
+#ifndef SQLITE_OMIT_BUILTIN_TEST
+#define OptimizationDisabled(db, mask) (((db)->dbOptFlags&(mask))!=0)
+#define OptimizationEnabled(db, mask) (((db)->dbOptFlags&(mask))==0)
+#else
+#define OptimizationDisabled(db, mask) 0
+#define OptimizationEnabled(db, mask) 1
+#endif
+
+/*
+** Possible values for the sqlite.magic field.
+** The numbers are obtained at random and have no special meaning, other
+** than being distinct from one another.
+*/
+#define SQLITE_MAGIC_OPEN 0xa029a697 /* Database is open */
+#define SQLITE_MAGIC_CLOSED 0x9f3c2d33 /* Database is closed */
+#define SQLITE_MAGIC_SICK 0x4b771290 /* Error and awaiting close */
+#define SQLITE_MAGIC_BUSY 0xf03b7906 /* Database currently in use */
+#define SQLITE_MAGIC_ERROR 0xb5357930 /* An SQLITE_MISUSE error occurred */
+#define SQLITE_MAGIC_ZOMBIE 0x64cffc7f /* Close with last statement close */
+
+/*
+** Each SQL function is defined by an instance of the following
+** structure. A pointer to this structure is stored in the sqlite.aFunc
+** hash table. When multiple functions have the same name, the hash table
+** points to a linked list of these structures.
+*/
+struct FuncDef {
+ i16 nArg; /* Number of arguments. -1 means unlimited */
+ u8 iPrefEnc; /* Preferred text encoding (SQLITE_UTF8, 16LE, 16BE) */
+ u8 flags; /* Some combination of SQLITE_FUNC_* */
+ void *pUserData; /* User data parameter */
+ FuncDef *pNext; /* Next function with same name */
+ void (*xFunc)(sqlite3_context*,int,sqlite3_value**); /* Regular function */
+ void (*xStep)(sqlite3_context*,int,sqlite3_value**); /* Aggregate step */
+ void (*xFinalize)(sqlite3_context*); /* Aggregate finalizer */
+ char *zName; /* SQL name of the function. */
+ FuncDef *pHash; /* Next with a different name but the same hash */
+ FuncDestructor *pDestructor; /* Reference counted destructor function */
+};
+
+/*
+** This structure encapsulates a user-function destructor callback (as
+** configured using create_function_v2()) and a reference counter. When
+** create_function_v2() is called to create a function with a destructor,
+** a single object of this type is allocated. FuncDestructor.nRef is set to
+** the number of FuncDef objects created (either 1 or 3, depending on whether
+** or not the specified encoding is SQLITE_ANY). The FuncDef.pDestructor
+** member of each of the new FuncDef objects is set to point to the allocated
+** FuncDestructor.
+**
+** Thereafter, when one of the FuncDef objects is deleted, the reference
+** count on this object is decremented. When it reaches 0, the destructor
+** is invoked and the FuncDestructor structure freed.
+*/
+struct FuncDestructor {
+ int nRef;
+ void (*xDestroy)(void *);
+ void *pUserData;
+};
+
+/*
+** Possible values for FuncDef.flags. Note that the _LENGTH and _TYPEOF
+** values must correspond to OPFLAG_LENGTHARG and OPFLAG_TYPEOFARG. There
+** are assert() statements in the code to verify this.
+*/
+#define SQLITE_FUNC_LIKE 0x01 /* Candidate for the LIKE optimization */
+#define SQLITE_FUNC_CASE 0x02 /* Case-sensitive LIKE-type function */
+#define SQLITE_FUNC_EPHEM 0x04 /* Ephemeral. Delete with VDBE */
+#define SQLITE_FUNC_NEEDCOLL 0x08 /* sqlite3GetFuncCollSeq() might be called */
+#define SQLITE_FUNC_COUNT 0x10 /* Built-in count(*) aggregate */
+#define SQLITE_FUNC_COALESCE 0x20 /* Built-in coalesce() or ifnull() function */
+#define SQLITE_FUNC_LENGTH 0x40 /* Built-in length() function */
+#define SQLITE_FUNC_TYPEOF 0x80 /* Built-in typeof() function */
+
+/*
+** The following three macros, FUNCTION(), LIKEFUNC() and AGGREGATE() are
+** used to create the initializers for the FuncDef structures.
+**
+** FUNCTION(zName, nArg, iArg, bNC, xFunc)
+** Used to create a scalar function definition of a function zName
+** implemented by C function xFunc that accepts nArg arguments. The
+** value passed as iArg is cast to a (void*) and made available
+** as the user-data (sqlite3_user_data()) for the function. If
+** argument bNC is true, then the SQLITE_FUNC_NEEDCOLL flag is set.
+**
+** AGGREGATE(zName, nArg, iArg, bNC, xStep, xFinal)
+** Used to create an aggregate function definition implemented by
+** the C functions xStep and xFinal. The first four parameters
+** are interpreted in the same way as the first 4 parameters to
+** FUNCTION().
+**
+** LIKEFUNC(zName, nArg, pArg, flags)
+** Used to create a scalar function definition of a function zName
+** that accepts nArg arguments and is implemented by a call to C
+** function likeFunc. Argument pArg is cast to a (void *) and made
+** available as the function user-data (sqlite3_user_data()). The
+** FuncDef.flags variable is set to the value passed as the flags
+** parameter.
+*/
+#define FUNCTION(zName, nArg, iArg, bNC, xFunc) \
+ {nArg, SQLITE_UTF8, (bNC*SQLITE_FUNC_NEEDCOLL), \
+ SQLITE_INT_TO_PTR(iArg), 0, xFunc, 0, 0, #zName, 0, 0}
+#define FUNCTION2(zName, nArg, iArg, bNC, xFunc, extraFlags) \
+ {nArg, SQLITE_UTF8, (bNC*SQLITE_FUNC_NEEDCOLL)|extraFlags, \
+ SQLITE_INT_TO_PTR(iArg), 0, xFunc, 0, 0, #zName, 0, 0}
+#define STR_FUNCTION(zName, nArg, pArg, bNC, xFunc) \
+ {nArg, SQLITE_UTF8, bNC*SQLITE_FUNC_NEEDCOLL, \
+ pArg, 0, xFunc, 0, 0, #zName, 0, 0}
+#define LIKEFUNC(zName, nArg, arg, flags) \
+ {nArg, SQLITE_UTF8, flags, (void *)arg, 0, likeFunc, 0, 0, #zName, 0, 0}
+#define AGGREGATE(zName, nArg, arg, nc, xStep, xFinal) \
+ {nArg, SQLITE_UTF8, nc*SQLITE_FUNC_NEEDCOLL, \
+ SQLITE_INT_TO_PTR(arg), 0, 0, xStep,xFinal,#zName,0,0}
+
+/*
+** All current savepoints are stored in a linked list starting at
+** sqlite3.pSavepoint. The first element in the list is the most recently
+** opened savepoint. Savepoints are added to the list by the vdbe
+** OP_Savepoint instruction.
+*/
+struct Savepoint {
+ char *zName; /* Savepoint name (nul-terminated) */
+ i64 nDeferredCons; /* Number of deferred fk violations */
+ Savepoint *pNext; /* Parent savepoint (if any) */
+};
+
+/*
+** The following are used as the second parameter to sqlite3Savepoint(),
+** and as the P1 argument to the OP_Savepoint instruction.
+*/
+#define SAVEPOINT_BEGIN 0
+#define SAVEPOINT_RELEASE 1
+#define SAVEPOINT_ROLLBACK 2
+
+
+/*
+** Each SQLite module (virtual table definition) is defined by an
+** instance of the following structure, stored in the sqlite3.aModule
+** hash table.
+*/
+struct Module {
+ const sqlite3_module *pModule; /* Callback pointers */
+ const char *zName; /* Name passed to create_module() */
+ void *pAux; /* pAux passed to create_module() */
+ void (*xDestroy)(void *); /* Module destructor function */
+};
+
+/*
+** information about each column of an SQL table is held in an instance
+** of this structure.
+*/
+struct Column {
+ char *zName; /* Name of this column */
+ Expr *pDflt; /* Default value of this column */
+ char *zDflt; /* Original text of the default value */
+ char *zType; /* Data type for this column */
+ char *zColl; /* Collating sequence. If NULL, use the default */
+ u8 notNull; /* An OE_ code for handling a NOT NULL constraint */
+ char affinity; /* One of the SQLITE_AFF_... values */
+ u16 colFlags; /* Boolean properties. See COLFLAG_ defines below */
+};
+
+/* Allowed values for Column.colFlags:
+*/
+#define COLFLAG_PRIMKEY 0x0001 /* Column is part of the primary key */
+#define COLFLAG_HIDDEN 0x0002 /* A hidden column in a virtual table */
+
+/*
+** A "Collating Sequence" is defined by an instance of the following
+** structure. Conceptually, a collating sequence consists of a name and
+** a comparison routine that defines the order of that sequence.
+**
+** If CollSeq.xCmp is NULL, it means that the
+** collating sequence is undefined. Indices built on an undefined
+** collating sequence may not be read or written.
+*/
+struct CollSeq {
+ char *zName; /* Name of the collating sequence, UTF-8 encoded */
+ u8 enc; /* Text encoding handled by xCmp() */
+ void *pUser; /* First argument to xCmp() */
+ int (*xCmp)(void*,int, const void*, int, const void*);
+ void (*xDel)(void*); /* Destructor for pUser */
+};
+
+/*
+** A sort order can be either ASC or DESC.
+*/
+#define SQLITE_SO_ASC 0 /* Sort in ascending order */
+#define SQLITE_SO_DESC 1 /* Sort in ascending order */
+
+/*
+** Column affinity types.
+**
+** These used to have mnemonic name like 'i' for SQLITE_AFF_INTEGER and
+** 't' for SQLITE_AFF_TEXT. But we can save a little space and improve
+** the speed a little by numbering the values consecutively.
+**
+** But rather than start with 0 or 1, we begin with 'a'. That way,
+** when multiple affinity types are concatenated into a string and
+** used as the P4 operand, they will be more readable.
+**
+** Note also that the numeric types are grouped together so that testing
+** for a numeric type is a single comparison.
+*/
+#define SQLITE_AFF_TEXT 'a'
+#define SQLITE_AFF_NONE 'b'
+#define SQLITE_AFF_NUMERIC 'c'
+#define SQLITE_AFF_INTEGER 'd'
+#define SQLITE_AFF_REAL 'e'
+
+#define sqlite3IsNumericAffinity(X) ((X)>=SQLITE_AFF_NUMERIC)
+
+/*
+** The SQLITE_AFF_MASK values masks off the significant bits of an
+** affinity value.
+*/
+#define SQLITE_AFF_MASK 0x67
+
+/*
+** Additional bit values that can be ORed with an affinity without
+** changing the affinity.
+*/
+#define SQLITE_JUMPIFNULL 0x08 /* jumps if either operand is NULL */
+#define SQLITE_STOREP2 0x10 /* Store result in reg[P2] rather than jump */
+#define SQLITE_NULLEQ 0x80 /* NULL=NULL */
+
+/*
+** An object of this type is created for each virtual table present in
+** the database schema.
+**
+** If the database schema is shared, then there is one instance of this
+** structure for each database connection (sqlite3*) that uses the shared
+** schema. This is because each database connection requires its own unique
+** instance of the sqlite3_vtab* handle used to access the virtual table
+** implementation. sqlite3_vtab* handles can not be shared between
+** database connections, even when the rest of the in-memory database
+** schema is shared, as the implementation often stores the database
+** connection handle passed to it via the xConnect() or xCreate() method
+** during initialization internally. This database connection handle may
+** then be used by the virtual table implementation to access real tables
+** within the database. So that they appear as part of the callers
+** transaction, these accesses need to be made via the same database
+** connection as that used to execute SQL operations on the virtual table.
+**
+** All VTable objects that correspond to a single table in a shared
+** database schema are initially stored in a linked-list pointed to by
+** the Table.pVTable member variable of the corresponding Table object.
+** When an sqlite3_prepare() operation is required to access the virtual
+** table, it searches the list for the VTable that corresponds to the
+** database connection doing the preparing so as to use the correct
+** sqlite3_vtab* handle in the compiled query.
+**
+** When an in-memory Table object is deleted (for example when the
+** schema is being reloaded for some reason), the VTable objects are not
+** deleted and the sqlite3_vtab* handles are not xDisconnect()ed
+** immediately. Instead, they are moved from the Table.pVTable list to
+** another linked list headed by the sqlite3.pDisconnect member of the
+** corresponding sqlite3 structure. They are then deleted/xDisconnected
+** next time a statement is prepared using said sqlite3*. This is done
+** to avoid deadlock issues involving multiple sqlite3.mutex mutexes.
+** Refer to comments above function sqlite3VtabUnlockList() for an
+** explanation as to why it is safe to add an entry to an sqlite3.pDisconnect
+** list without holding the corresponding sqlite3.mutex mutex.
+**
+** The memory for objects of this type is always allocated by
+** sqlite3DbMalloc(), using the connection handle stored in VTable.db as
+** the first argument.
+*/
+struct VTable {
+ sqlite3 *db; /* Database connection associated with this table */
+ Module *pMod; /* Pointer to module implementation */
+ sqlite3_vtab *pVtab; /* Pointer to vtab instance */
+ int nRef; /* Number of pointers to this structure */
+ u8 bConstraint; /* True if constraints are supported */
+ int iSavepoint; /* Depth of the SAVEPOINT stack */
+ VTable *pNext; /* Next in linked list (see above) */
+};
+
+/*
+** Each SQL table is represented in memory by an instance of the
+** following structure.
+**
+** Table.zName is the name of the table. The case of the original
+** CREATE TABLE statement is stored, but case is not significant for
+** comparisons.
+**
+** Table.nCol is the number of columns in this table. Table.aCol is a
+** pointer to an array of Column structures, one for each column.
+**
+** If the table has an INTEGER PRIMARY KEY, then Table.iPKey is the index of
+** the column that is that key. Otherwise Table.iPKey is negative. Note
+** that the datatype of the PRIMARY KEY must be INTEGER for this field to
+** be set. An INTEGER PRIMARY KEY is used as the rowid for each row of
+** the table. If a table has no INTEGER PRIMARY KEY, then a random rowid
+** is generated for each row of the table. TF_HasPrimaryKey is set if
+** the table has any PRIMARY KEY, INTEGER or otherwise.
+**
+** Table.tnum is the page number for the root BTree page of the table in the
+** database file. If Table.iDb is the index of the database table backend
+** in sqlite.aDb[]. 0 is for the main database and 1 is for the file that
+** holds temporary tables and indices. If TF_Ephemeral is set
+** then the table is stored in a file that is automatically deleted
+** when the VDBE cursor to the table is closed. In this case Table.tnum
+** refers VDBE cursor number that holds the table open, not to the root
+** page number. Transient tables are used to hold the results of a
+** sub-query that appears instead of a real table name in the FROM clause
+** of a SELECT statement.
+*/
+struct Table {
+ char *zName; /* Name of the table or view */
+ Column *aCol; /* Information about each column */
+ Index *pIndex; /* List of SQL indexes on this table. */
+ Select *pSelect; /* NULL for tables. Points to definition if a view. */
+ FKey *pFKey; /* Linked list of all foreign keys in this table */
+ char *zColAff; /* String defining the affinity of each column */
+#ifndef SQLITE_OMIT_CHECK
+ ExprList *pCheck; /* All CHECK constraints */
+#endif
+ tRowcnt nRowEst; /* Estimated rows in table - from sqlite_stat1 table */
+ int tnum; /* Root BTree node for this table (see note above) */
+ i16 iPKey; /* If not negative, use aCol[iPKey] as the primary key */
+ i16 nCol; /* Number of columns in this table */
+ u16 nRef; /* Number of pointers to this Table */
+ u8 tabFlags; /* Mask of TF_* values */
+ u8 keyConf; /* What to do in case of uniqueness conflict on iPKey */
+#ifndef SQLITE_OMIT_ALTERTABLE
+ int addColOffset; /* Offset in CREATE TABLE stmt to add a new column */
+#endif
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ int nModuleArg; /* Number of arguments to the module */
+ char **azModuleArg; /* Text of all module args. [0] is module name */
+ VTable *pVTable; /* List of VTable objects. */
+#endif
+ Trigger *pTrigger; /* List of triggers stored in pSchema */
+ Schema *pSchema; /* Schema that contains this table */
+ Table *pNextZombie; /* Next on the Parse.pZombieTab list */
+};
+
+/*
+** Allowed values for Tabe.tabFlags.
+*/
+#define TF_Readonly 0x01 /* Read-only system table */
+#define TF_Ephemeral 0x02 /* An ephemeral table */
+#define TF_HasPrimaryKey 0x04 /* Table has a primary key */
+#define TF_Autoincrement 0x08 /* Integer primary key is autoincrement */
+#define TF_Virtual 0x10 /* Is a virtual table */
+
+
+/*
+** Test to see whether or not a table is a virtual table. This is
+** done as a macro so that it will be optimized out when virtual
+** table support is omitted from the build.
+*/
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+# define IsVirtual(X) (((X)->tabFlags & TF_Virtual)!=0)
+# define IsHiddenColumn(X) (((X)->colFlags & COLFLAG_HIDDEN)!=0)
+#else
+# define IsVirtual(X) 0
+# define IsHiddenColumn(X) 0
+#endif
+
+/*
+** Each foreign key constraint is an instance of the following structure.
+**
+** A foreign key is associated with two tables. The "from" table is
+** the table that contains the REFERENCES clause that creates the foreign
+** key. The "to" table is the table that is named in the REFERENCES clause.
+** Consider this example:
+**
+** CREATE TABLE ex1(
+** a INTEGER PRIMARY KEY,
+** b INTEGER CONSTRAINT fk1 REFERENCES ex2(x)
+** );
+**
+** For foreign key "fk1", the from-table is "ex1" and the to-table is "ex2".
+**
+** Each REFERENCES clause generates an instance of the following structure
+** which is attached to the from-table. The to-table need not exist when
+** the from-table is created. The existence of the to-table is not checked.
+*/
+struct FKey {
+ Table *pFrom; /* Table containing the REFERENCES clause (aka: Child) */
+ FKey *pNextFrom; /* Next foreign key in pFrom */
+ char *zTo; /* Name of table that the key points to (aka: Parent) */
+ FKey *pNextTo; /* Next foreign key on table named zTo */
+ FKey *pPrevTo; /* Previous foreign key on table named zTo */
+ int nCol; /* Number of columns in this key */
+ /* EV: R-30323-21917 */
+ u8 isDeferred; /* True if constraint checking is deferred till COMMIT */
+ u8 aAction[2]; /* ON DELETE and ON UPDATE actions, respectively */
+ Trigger *apTrigger[2]; /* Triggers for aAction[] actions */
+ struct sColMap { /* Mapping of columns in pFrom to columns in zTo */
+ int iFrom; /* Index of column in pFrom */
+ char *zCol; /* Name of column in zTo. If 0 use PRIMARY KEY */
+ } aCol[1]; /* One entry for each of nCol column s */
+};
+
+/*
+** SQLite supports many different ways to resolve a constraint
+** error. ROLLBACK processing means that a constraint violation
+** causes the operation in process to fail and for the current transaction
+** to be rolled back. ABORT processing means the operation in process
+** fails and any prior changes from that one operation are backed out,
+** but the transaction is not rolled back. FAIL processing means that
+** the operation in progress stops and returns an error code. But prior
+** changes due to the same operation are not backed out and no rollback
+** occurs. IGNORE means that the particular row that caused the constraint
+** error is not inserted or updated. Processing continues and no error
+** is returned. REPLACE means that preexisting database rows that caused
+** a UNIQUE constraint violation are removed so that the new insert or
+** update can proceed. Processing continues and no error is reported.
+**
+** RESTRICT, SETNULL, and CASCADE actions apply only to foreign keys.
+** RESTRICT is the same as ABORT for IMMEDIATE foreign keys and the
+** same as ROLLBACK for DEFERRED keys. SETNULL means that the foreign
+** key is set to NULL. CASCADE means that a DELETE or UPDATE of the
+** referenced table row is propagated into the row that holds the
+** foreign key.
+**
+** The following symbolic values are used to record which type
+** of action to take.
+*/
+#define OE_None 0 /* There is no constraint to check */
+#define OE_Rollback 1 /* Fail the operation and rollback the transaction */
+#define OE_Abort 2 /* Back out changes but do no rollback transaction */
+#define OE_Fail 3 /* Stop the operation but leave all prior changes */
+#define OE_Ignore 4 /* Ignore the error. Do not do the INSERT or UPDATE */
+#define OE_Replace 5 /* Delete existing record, then do INSERT or UPDATE */
+
+#define OE_Restrict 6 /* OE_Abort for IMMEDIATE, OE_Rollback for DEFERRED */
+#define OE_SetNull 7 /* Set the foreign key value to NULL */
+#define OE_SetDflt 8 /* Set the foreign key value to its default */
+#define OE_Cascade 9 /* Cascade the changes */
+
+#define OE_Default 99 /* Do whatever the default action is */
+
+
+/*
+** An instance of the following structure is passed as the first
+** argument to sqlite3VdbeKeyCompare and is used to control the
+** comparison of the two index keys.
+*/
+struct KeyInfo {
+ sqlite3 *db; /* The database connection */
+ u8 enc; /* Text encoding - one of the SQLITE_UTF* values */
+ u16 nField; /* Number of entries in aColl[] */
+ u8 *aSortOrder; /* Sort order for each column. May be NULL */
+ CollSeq *aColl[1]; /* Collating sequence for each term of the key */
+};
+
+/*
+** An instance of the following structure holds information about a
+** single index record that has already been parsed out into individual
+** values.
+**
+** A record is an object that contains one or more fields of data.
+** Records are used to store the content of a table row and to store
+** the key of an index. A blob encoding of a record is created by
+** the OP_MakeRecord opcode of the VDBE and is disassembled by the
+** OP_Column opcode.
+**
+** This structure holds a record that has already been disassembled
+** into its constituent fields.
+*/
+struct UnpackedRecord {
+ KeyInfo *pKeyInfo; /* Collation and sort-order information */
+ u16 nField; /* Number of entries in apMem[] */
+ u8 flags; /* Boolean settings. UNPACKED_... below */
+ i64 rowid; /* Used by UNPACKED_PREFIX_SEARCH */
+ Mem *aMem; /* Values */
+};
+
+/*
+** Allowed values of UnpackedRecord.flags
+*/
+#define UNPACKED_INCRKEY 0x01 /* Make this key an epsilon larger */
+#define UNPACKED_PREFIX_MATCH 0x02 /* A prefix match is considered OK */
+#define UNPACKED_PREFIX_SEARCH 0x04 /* Ignore final (rowid) field */
+
+/*
+** Each SQL index is represented in memory by an
+** instance of the following structure.
+**
+** The columns of the table that are to be indexed are described
+** by the aiColumn[] field of this structure. For example, suppose
+** we have the following table and index:
+**
+** CREATE TABLE Ex1(c1 int, c2 int, c3 text);
+** CREATE INDEX Ex2 ON Ex1(c3,c1);
+**
+** In the Table structure describing Ex1, nCol==3 because there are
+** three columns in the table. In the Index structure describing
+** Ex2, nColumn==2 since 2 of the 3 columns of Ex1 are indexed.
+** The value of aiColumn is {2, 0}. aiColumn[0]==2 because the
+** first column to be indexed (c3) has an index of 2 in Ex1.aCol[].
+** The second column to be indexed (c1) has an index of 0 in
+** Ex1.aCol[], hence Ex2.aiColumn[1]==0.
+**
+** The Index.onError field determines whether or not the indexed columns
+** must be unique and what to do if they are not. When Index.onError=OE_None,
+** it means this is not a unique index. Otherwise it is a unique index
+** and the value of Index.onError indicate the which conflict resolution
+** algorithm to employ whenever an attempt is made to insert a non-unique
+** element.
+*/
+struct Index {
+ char *zName; /* Name of this index */
+ int *aiColumn; /* Which columns are used by this index. 1st is 0 */
+ tRowcnt *aiRowEst; /* From ANALYZE: Est. rows selected by each column */
+ Table *pTable; /* The SQL table being indexed */
+ char *zColAff; /* String defining the affinity of each column */
+ Index *pNext; /* The next index associated with the same table */
+ Schema *pSchema; /* Schema containing this index */
+ u8 *aSortOrder; /* for each column: True==DESC, False==ASC */
+ char **azColl; /* Array of collation sequence names for index */
+ int tnum; /* DB Page containing root of this index */
+ u16 nColumn; /* Number of columns in table used by this index */
+ u8 onError; /* OE_Abort, OE_Ignore, OE_Replace, or OE_None */
+ unsigned autoIndex:2; /* 1==UNIQUE, 2==PRIMARY KEY, 0==CREATE INDEX */
+ unsigned bUnordered:1; /* Use this index for == or IN queries only */
+#ifdef SQLITE_ENABLE_STAT3
+ int nSample; /* Number of elements in aSample[] */
+ tRowcnt avgEq; /* Average nEq value for key values not in aSample */
+ IndexSample *aSample; /* Samples of the left-most key */
+#endif
+};
+
+/*
+** Each sample stored in the sqlite_stat3 table is represented in memory
+** using a structure of this type. See documentation at the top of the
+** analyze.c source file for additional information.
+*/
+struct IndexSample {
+ union {
+ char *z; /* Value if eType is SQLITE_TEXT or SQLITE_BLOB */
+ double r; /* Value if eType is SQLITE_FLOAT */
+ i64 i; /* Value if eType is SQLITE_INTEGER */
+ } u;
+ u8 eType; /* SQLITE_NULL, SQLITE_INTEGER ... etc. */
+ int nByte; /* Size in byte of text or blob. */
+ tRowcnt nEq; /* Est. number of rows where the key equals this sample */
+ tRowcnt nLt; /* Est. number of rows where key is less than this sample */
+ tRowcnt nDLt; /* Est. number of distinct keys less than this sample */
+};
+
+/*
+** Each token coming out of the lexer is an instance of
+** this structure. Tokens are also used as part of an expression.
+**
+** Note if Token.z==0 then Token.dyn and Token.n are undefined and
+** may contain random values. Do not make any assumptions about Token.dyn
+** and Token.n when Token.z==0.
+*/
+struct Token {
+ const char *z; /* Text of the token. Not NULL-terminated! */
+ unsigned int n; /* Number of characters in this token */
+};
+
+/*
+** An instance of this structure contains information needed to generate
+** code for a SELECT that contains aggregate functions.
+**
+** If Expr.op==TK_AGG_COLUMN or TK_AGG_FUNCTION then Expr.pAggInfo is a
+** pointer to this structure. The Expr.iColumn field is the index in
+** AggInfo.aCol[] or AggInfo.aFunc[] of information needed to generate
+** code for that node.
+**
+** AggInfo.pGroupBy and AggInfo.aFunc.pExpr point to fields within the
+** original Select structure that describes the SELECT statement. These
+** fields do not need to be freed when deallocating the AggInfo structure.
+*/
+struct AggInfo {
+ u8 directMode; /* Direct rendering mode means take data directly
+ ** from source tables rather than from accumulators */
+ u8 useSortingIdx; /* In direct mode, reference the sorting index rather
+ ** than the source table */
+ int sortingIdx; /* Cursor number of the sorting index */
+ int sortingIdxPTab; /* Cursor number of pseudo-table */
+ int nSortingColumn; /* Number of columns in the sorting index */
+ ExprList *pGroupBy; /* The group by clause */
+ struct AggInfo_col { /* For each column used in source tables */
+ Table *pTab; /* Source table */
+ int iTable; /* Cursor number of the source table */
+ int iColumn; /* Column number within the source table */
+ int iSorterColumn; /* Column number in the sorting index */
+ int iMem; /* Memory location that acts as accumulator */
+ Expr *pExpr; /* The original expression */
+ } *aCol;
+ int nColumn; /* Number of used entries in aCol[] */
+ int nAccumulator; /* Number of columns that show through to the output.
+ ** Additional columns are used only as parameters to
+ ** aggregate functions */
+ struct AggInfo_func { /* For each aggregate function */
+ Expr *pExpr; /* Expression encoding the function */
+ FuncDef *pFunc; /* The aggregate function implementation */
+ int iMem; /* Memory location that acts as accumulator */
+ int iDistinct; /* Ephemeral table used to enforce DISTINCT */
+ } *aFunc;
+ int nFunc; /* Number of entries in aFunc[] */
+};
+
+/*
+** The datatype ynVar is a signed integer, either 16-bit or 32-bit.
+** Usually it is 16-bits. But if SQLITE_MAX_VARIABLE_NUMBER is greater
+** than 32767 we have to make it 32-bit. 16-bit is preferred because
+** it uses less memory in the Expr object, which is a big memory user
+** in systems with lots of prepared statements. And few applications
+** need more than about 10 or 20 variables. But some extreme users want
+** to have prepared statements with over 32767 variables, and for them
+** the option is available (at compile-time).
+*/
+#if SQLITE_MAX_VARIABLE_NUMBER<=32767
+typedef i16 ynVar;
+#else
+typedef int ynVar;
+#endif
+
+/*
+** Each node of an expression in the parse tree is an instance
+** of this structure.
+**
+** Expr.op is the opcode. The integer parser token codes are reused
+** as opcodes here. For example, the parser defines TK_GE to be an integer
+** code representing the ">=" operator. This same integer code is reused
+** to represent the greater-than-or-equal-to operator in the expression
+** tree.
+**
+** If the expression is an SQL literal (TK_INTEGER, TK_FLOAT, TK_BLOB,
+** or TK_STRING), then Expr.token contains the text of the SQL literal. If
+** the expression is a variable (TK_VARIABLE), then Expr.token contains the
+** variable name. Finally, if the expression is an SQL function (TK_FUNCTION),
+** then Expr.token contains the name of the function.
+**
+** Expr.pRight and Expr.pLeft are the left and right subexpressions of a
+** binary operator. Either or both may be NULL.
+**
+** Expr.x.pList is a list of arguments if the expression is an SQL function,
+** a CASE expression or an IN expression of the form "<lhs> IN (<y>, <z>...)".
+** Expr.x.pSelect is used if the expression is a sub-select or an expression of
+** the form "<lhs> IN (SELECT ...)". If the EP_xIsSelect bit is set in the
+** Expr.flags mask, then Expr.x.pSelect is valid. Otherwise, Expr.x.pList is
+** valid.
+**
+** An expression of the form ID or ID.ID refers to a column in a table.
+** For such expressions, Expr.op is set to TK_COLUMN and Expr.iTable is
+** the integer cursor number of a VDBE cursor pointing to that table and
+** Expr.iColumn is the column number for the specific column. If the
+** expression is used as a result in an aggregate SELECT, then the
+** value is also stored in the Expr.iAgg column in the aggregate so that
+** it can be accessed after all aggregates are computed.
+**
+** If the expression is an unbound variable marker (a question mark
+** character '?' in the original SQL) then the Expr.iTable holds the index
+** number for that variable.
+**
+** If the expression is a subquery then Expr.iColumn holds an integer
+** register number containing the result of the subquery. If the
+** subquery gives a constant result, then iTable is -1. If the subquery
+** gives a different answer at different times during statement processing
+** then iTable is the address of a subroutine that computes the subquery.
+**
+** If the Expr is of type OP_Column, and the table it is selecting from
+** is a disk table or the "old.*" pseudo-table, then pTab points to the
+** corresponding table definition.
+**
+** ALLOCATION NOTES:
+**
+** Expr objects can use a lot of memory space in database schema. To
+** help reduce memory requirements, sometimes an Expr object will be
+** truncated. And to reduce the number of memory allocations, sometimes
+** two or more Expr objects will be stored in a single memory allocation,
+** together with Expr.zToken strings.
+**
+** If the EP_Reduced and EP_TokenOnly flags are set when
+** an Expr object is truncated. When EP_Reduced is set, then all
+** the child Expr objects in the Expr.pLeft and Expr.pRight subtrees
+** are contained within the same memory allocation. Note, however, that
+** the subtrees in Expr.x.pList or Expr.x.pSelect are always separately
+** allocated, regardless of whether or not EP_Reduced is set.
+*/
+struct Expr {
+ u8 op; /* Operation performed by this node */
+ char affinity; /* The affinity of the column or 0 if not a column */
+ u16 flags; /* Various flags. EP_* See below */
+ union {
+ char *zToken; /* Token value. Zero terminated and dequoted */
+ int iValue; /* Non-negative integer value if EP_IntValue */
+ } u;
+
+ /* If the EP_TokenOnly flag is set in the Expr.flags mask, then no
+ ** space is allocated for the fields below this point. An attempt to
+ ** access them will result in a segfault or malfunction.
+ *********************************************************************/
+
+ Expr *pLeft; /* Left subnode */
+ Expr *pRight; /* Right subnode */
+ union {
+ ExprList *pList; /* Function arguments or in "<expr> IN (<expr-list)" */
+ Select *pSelect; /* Used for sub-selects and "<expr> IN (<select>)" */
+ } x;
+
+ /* If the EP_Reduced flag is set in the Expr.flags mask, then no
+ ** space is allocated for the fields below this point. An attempt to
+ ** access them will result in a segfault or malfunction.
+ *********************************************************************/
+
+#if SQLITE_MAX_EXPR_DEPTH>0
+ int nHeight; /* Height of the tree headed by this node */
+#endif
+ int iTable; /* TK_COLUMN: cursor number of table holding column
+ ** TK_REGISTER: register number
+ ** TK_TRIGGER: 1 -> new, 0 -> old */
+ ynVar iColumn; /* TK_COLUMN: column index. -1 for rowid.
+ ** TK_VARIABLE: variable number (always >= 1). */
+ i16 iAgg; /* Which entry in pAggInfo->aCol[] or ->aFunc[] */
+ i16 iRightJoinTable; /* If EP_FromJoin, the right table of the join */
+ u8 flags2; /* Second set of flags. EP2_... */
+ u8 op2; /* TK_REGISTER: original value of Expr.op
+ ** TK_COLUMN: the value of p5 for OP_Column
+ ** TK_AGG_FUNCTION: nesting depth */
+ AggInfo *pAggInfo; /* Used by TK_AGG_COLUMN and TK_AGG_FUNCTION */
+ Table *pTab; /* Table for TK_COLUMN expressions. */
+};
+
+/*
+** The following are the meanings of bits in the Expr.flags field.
+*/
+#define EP_FromJoin 0x0001 /* Originated in ON or USING clause of a join */
+#define EP_Agg 0x0002 /* Contains one or more aggregate functions */
+#define EP_Resolved 0x0004 /* IDs have been resolved to COLUMNs */
+#define EP_Error 0x0008 /* Expression contains one or more errors */
+#define EP_Distinct 0x0010 /* Aggregate function with DISTINCT keyword */
+#define EP_VarSelect 0x0020 /* pSelect is correlated, not constant */
+#define EP_DblQuoted 0x0040 /* token.z was originally in "..." */
+#define EP_InfixFunc 0x0080 /* True for an infix function: LIKE, GLOB, etc */
+#define EP_Collate 0x0100 /* Tree contains a TK_COLLATE opeartor */
+#define EP_FixedDest 0x0200 /* Result needed in a specific register */
+#define EP_IntValue 0x0400 /* Integer value contained in u.iValue */
+#define EP_xIsSelect 0x0800 /* x.pSelect is valid (otherwise x.pList is) */
+#define EP_Hint 0x1000 /* Not used */
+#define EP_Reduced 0x2000 /* Expr struct is EXPR_REDUCEDSIZE bytes only */
+#define EP_TokenOnly 0x4000 /* Expr struct is EXPR_TOKENONLYSIZE bytes only */
+#define EP_Static 0x8000 /* Held in memory not obtained from malloc() */
+
+/*
+** The following are the meanings of bits in the Expr.flags2 field.
+*/
+#define EP2_MallocedToken 0x0001 /* Need to sqlite3DbFree() Expr.zToken */
+#define EP2_Irreducible 0x0002 /* Cannot EXPRDUP_REDUCE this Expr */
+
+/*
+** The pseudo-routine sqlite3ExprSetIrreducible sets the EP2_Irreducible
+** flag on an expression structure. This flag is used for VV&A only. The
+** routine is implemented as a macro that only works when in debugging mode,
+** so as not to burden production code.
+*/
+#ifdef SQLITE_DEBUG
+# define ExprSetIrreducible(X) (X)->flags2 |= EP2_Irreducible
+#else
+# define ExprSetIrreducible(X)
+#endif
+
+/*
+** These macros can be used to test, set, or clear bits in the
+** Expr.flags field.
+*/
+#define ExprHasProperty(E,P) (((E)->flags&(P))==(P))
+#define ExprHasAnyProperty(E,P) (((E)->flags&(P))!=0)
+#define ExprSetProperty(E,P) (E)->flags|=(P)
+#define ExprClearProperty(E,P) (E)->flags&=~(P)
+
+/*
+** Macros to determine the number of bytes required by a normal Expr
+** struct, an Expr struct with the EP_Reduced flag set in Expr.flags
+** and an Expr struct with the EP_TokenOnly flag set.
+*/
+#define EXPR_FULLSIZE sizeof(Expr) /* Full size */
+#define EXPR_REDUCEDSIZE offsetof(Expr,iTable) /* Common features */
+#define EXPR_TOKENONLYSIZE offsetof(Expr,pLeft) /* Fewer features */
+
+/*
+** Flags passed to the sqlite3ExprDup() function. See the header comment
+** above sqlite3ExprDup() for details.
+*/
+#define EXPRDUP_REDUCE 0x0001 /* Used reduced-size Expr nodes */
+
+/*
+** A list of expressions. Each expression may optionally have a
+** name. An expr/name combination can be used in several ways, such
+** as the list of "expr AS ID" fields following a "SELECT" or in the
+** list of "ID = expr" items in an UPDATE. A list of expressions can
+** also be used as the argument to a function, in which case the a.zName
+** field is not used.
+**
+** By default the Expr.zSpan field holds a human-readable description of
+** the expression that is used in the generation of error messages and
+** column labels. In this case, Expr.zSpan is typically the text of a
+** column expression as it exists in a SELECT statement. However, if
+** the bSpanIsTab flag is set, then zSpan is overloaded to mean the name
+** of the result column in the form: DATABASE.TABLE.COLUMN. This later
+** form is used for name resolution with nested FROM clauses.
+*/
+struct ExprList {
+ int nExpr; /* Number of expressions on the list */
+ int iECursor; /* VDBE Cursor associated with this ExprList */
+ struct ExprList_item { /* For each expression in the list */
+ Expr *pExpr; /* The list of expressions */
+ char *zName; /* Token associated with this expression */
+ char *zSpan; /* Original text of the expression */
+ u8 sortOrder; /* 1 for DESC or 0 for ASC */
+ unsigned done :1; /* A flag to indicate when processing is finished */
+ unsigned bSpanIsTab :1; /* zSpan holds DB.TABLE.COLUMN */
+ u16 iOrderByCol; /* For ORDER BY, column number in result set */
+ u16 iAlias; /* Index into Parse.aAlias[] for zName */
+ } *a; /* Alloc a power of two greater or equal to nExpr */
+};
+
+/*
+** An instance of this structure is used by the parser to record both
+** the parse tree for an expression and the span of input text for an
+** expression.
+*/
+struct ExprSpan {
+ Expr *pExpr; /* The expression parse tree */
+ const char *zStart; /* First character of input text */
+ const char *zEnd; /* One character past the end of input text */
+};
+
+/*
+** An instance of this structure can hold a simple list of identifiers,
+** such as the list "a,b,c" in the following statements:
+**
+** INSERT INTO t(a,b,c) VALUES ...;
+** CREATE INDEX idx ON t(a,b,c);
+** CREATE TRIGGER trig BEFORE UPDATE ON t(a,b,c) ...;
+**
+** The IdList.a.idx field is used when the IdList represents the list of
+** column names after a table name in an INSERT statement. In the statement
+**
+** INSERT INTO t(a,b,c) ...
+**
+** If "a" is the k-th column of table "t", then IdList.a[0].idx==k.
+*/
+struct IdList {
+ struct IdList_item {
+ char *zName; /* Name of the identifier */
+ int idx; /* Index in some Table.aCol[] of a column named zName */
+ } *a;
+ int nId; /* Number of identifiers on the list */
+};
+
+/*
+** The bitmask datatype defined below is used for various optimizations.
+**
+** Changing this from a 64-bit to a 32-bit type limits the number of
+** tables in a join to 32 instead of 64. But it also reduces the size
+** of the library by 738 bytes on ix86.
+*/
+typedef u64 Bitmask;
+
+/*
+** The number of bits in a Bitmask. "BMS" means "BitMask Size".
+*/
+#define BMS ((int)(sizeof(Bitmask)*8))
+
+/*
+** The following structure describes the FROM clause of a SELECT statement.
+** Each table or subquery in the FROM clause is a separate element of
+** the SrcList.a[] array.
+**
+** With the addition of multiple database support, the following structure
+** can also be used to describe a particular table such as the table that
+** is modified by an INSERT, DELETE, or UPDATE statement. In standard SQL,
+** such a table must be a simple name: ID. But in SQLite, the table can
+** now be identified by a database name, a dot, then the table name: ID.ID.
+**
+** The jointype starts out showing the join type between the current table
+** and the next table on the list. The parser builds the list this way.
+** But sqlite3SrcListShiftJoinType() later shifts the jointypes so that each
+** jointype expresses the join between the table and the previous table.
+**
+** In the colUsed field, the high-order bit (bit 63) is set if the table
+** contains more than 63 columns and the 64-th or later column is used.
+*/
+struct SrcList {
+ i16 nSrc; /* Number of tables or subqueries in the FROM clause */
+ i16 nAlloc; /* Number of entries allocated in a[] below */
+ struct SrcList_item {
+ Schema *pSchema; /* Schema to which this item is fixed */
+ char *zDatabase; /* Name of database holding this table */
+ char *zName; /* Name of the table */
+ char *zAlias; /* The "B" part of a "A AS B" phrase. zName is the "A" */
+ Table *pTab; /* An SQL table corresponding to zName */
+ Select *pSelect; /* A SELECT statement used in place of a table name */
+ int addrFillSub; /* Address of subroutine to manifest a subquery */
+ int regReturn; /* Register holding return address of addrFillSub */
+ u8 jointype; /* Type of join between this able and the previous */
+ unsigned notIndexed :1; /* True if there is a NOT INDEXED clause */
+ unsigned isCorrelated :1; /* True if sub-query is correlated */
+ unsigned viaCoroutine :1; /* Implemented as a co-routine */
+#ifndef SQLITE_OMIT_EXPLAIN
+ u8 iSelectId; /* If pSelect!=0, the id of the sub-select in EQP */
+#endif
+ int iCursor; /* The VDBE cursor number used to access this table */
+ Expr *pOn; /* The ON clause of a join */
+ IdList *pUsing; /* The USING clause of a join */
+ Bitmask colUsed; /* Bit N (1<<N) set if column N of pTab is used */
+ char *zIndex; /* Identifier from "INDEXED BY <zIndex>" clause */
+ Index *pIndex; /* Index structure corresponding to zIndex, if any */
+ } a[1]; /* One entry for each identifier on the list */
+};
+
+/*
+** Permitted values of the SrcList.a.jointype field
+*/
+#define JT_INNER 0x0001 /* Any kind of inner or cross join */
+#define JT_CROSS 0x0002 /* Explicit use of the CROSS keyword */
+#define JT_NATURAL 0x0004 /* True for a "natural" join */
+#define JT_LEFT 0x0008 /* Left outer join */
+#define JT_RIGHT 0x0010 /* Right outer join */
+#define JT_OUTER 0x0020 /* The "OUTER" keyword is present */
+#define JT_ERROR 0x0040 /* unknown or unsupported join type */
+
+
+/*
+** A WherePlan object holds information that describes a lookup
+** strategy.
+**
+** This object is intended to be opaque outside of the where.c module.
+** It is included here only so that that compiler will know how big it
+** is. None of the fields in this object should be used outside of
+** the where.c module.
+**
+** Within the union, pIdx is only used when wsFlags&WHERE_INDEXED is true.
+** pTerm is only used when wsFlags&WHERE_MULTI_OR is true. And pVtabIdx
+** is only used when wsFlags&WHERE_VIRTUALTABLE is true. It is never the
+** case that more than one of these conditions is true.
+*/
+struct WherePlan {
+ u32 wsFlags; /* WHERE_* flags that describe the strategy */
+ u16 nEq; /* Number of == constraints */
+ u16 nOBSat; /* Number of ORDER BY terms satisfied */
+ double nRow; /* Estimated number of rows (for EQP) */
+ union {
+ Index *pIdx; /* Index when WHERE_INDEXED is true */
+ struct WhereTerm *pTerm; /* WHERE clause term for OR-search */
+ sqlite3_index_info *pVtabIdx; /* Virtual table index to use */
+ } u;
+};
+
+/*
+** For each nested loop in a WHERE clause implementation, the WhereInfo
+** structure contains a single instance of this structure. This structure
+** is intended to be private to the where.c module and should not be
+** access or modified by other modules.
+**
+** The pIdxInfo field is used to help pick the best index on a
+** virtual table. The pIdxInfo pointer contains indexing
+** information for the i-th table in the FROM clause before reordering.
+** All the pIdxInfo pointers are freed by whereInfoFree() in where.c.
+** All other information in the i-th WhereLevel object for the i-th table
+** after FROM clause ordering.
+*/
+struct WhereLevel {
+ WherePlan plan; /* query plan for this element of the FROM clause */
+ int iLeftJoin; /* Memory cell used to implement LEFT OUTER JOIN */
+ int iTabCur; /* The VDBE cursor used to access the table */
+ int iIdxCur; /* The VDBE cursor used to access pIdx */
+ int addrBrk; /* Jump here to break out of the loop */
+ int addrNxt; /* Jump here to start the next IN combination */
+ int addrCont; /* Jump here to continue with the next loop cycle */
+ int addrFirst; /* First instruction of interior of the loop */
+ u8 iFrom; /* Which entry in the FROM clause */
+ u8 op, p5; /* Opcode and P5 of the opcode that ends the loop */
+ int p1, p2; /* Operands of the opcode used to ends the loop */
+ union { /* Information that depends on plan.wsFlags */
+ struct {
+ int nIn; /* Number of entries in aInLoop[] */
+ struct InLoop {
+ int iCur; /* The VDBE cursor used by this IN operator */
+ int addrInTop; /* Top of the IN loop */
+ u8 eEndLoopOp; /* IN Loop terminator. OP_Next or OP_Prev */
+ } *aInLoop; /* Information about each nested IN operator */
+ } in; /* Used when plan.wsFlags&WHERE_IN_ABLE */
+ Index *pCovidx; /* Possible covering index for WHERE_MULTI_OR */
+ } u;
+ double rOptCost; /* "Optimal" cost for this level */
+
+ /* The following field is really not part of the current level. But
+ ** we need a place to cache virtual table index information for each
+ ** virtual table in the FROM clause and the WhereLevel structure is
+ ** a convenient place since there is one WhereLevel for each FROM clause
+ ** element.
+ */
+ sqlite3_index_info *pIdxInfo; /* Index info for n-th source table */
+};
+
+/*
+** Flags appropriate for the wctrlFlags parameter of sqlite3WhereBegin()
+** and the WhereInfo.wctrlFlags member.
+*/
+#define WHERE_ORDERBY_NORMAL 0x0000 /* No-op */
+#define WHERE_ORDERBY_MIN 0x0001 /* ORDER BY processing for min() func */
+#define WHERE_ORDERBY_MAX 0x0002 /* ORDER BY processing for max() func */
+#define WHERE_ONEPASS_DESIRED 0x0004 /* Want to do one-pass UPDATE/DELETE */
+#define WHERE_DUPLICATES_OK 0x0008 /* Ok to return a row more than once */
+#define WHERE_OMIT_OPEN_CLOSE 0x0010 /* Table cursors are already open */
+#define WHERE_FORCE_TABLE 0x0020 /* Do not use an index-only search */
+#define WHERE_ONETABLE_ONLY 0x0040 /* Only code the 1st table in pTabList */
+#define WHERE_AND_ONLY 0x0080 /* Don't use indices for OR terms */
+
+/*
+** The WHERE clause processing routine has two halves. The
+** first part does the start of the WHERE loop and the second
+** half does the tail of the WHERE loop. An instance of
+** this structure is returned by the first half and passed
+** into the second half to give some continuity.
+*/
+struct WhereInfo {
+ Parse *pParse; /* Parsing and code generating context */
+ SrcList *pTabList; /* List of tables in the join */
+ u16 nOBSat; /* Number of ORDER BY terms satisfied by indices */
+ u16 wctrlFlags; /* Flags originally passed to sqlite3WhereBegin() */
+ u8 okOnePass; /* Ok to use one-pass algorithm for UPDATE/DELETE */
+ u8 untestedTerms; /* Not all WHERE terms resolved by outer loop */
+ u8 eDistinct; /* One of the WHERE_DISTINCT_* values below */
+ int iTop; /* The very beginning of the WHERE loop */
+ int iContinue; /* Jump here to continue with next record */
+ int iBreak; /* Jump here to break out of the loop */
+ int nLevel; /* Number of nested loop */
+ struct WhereClause *pWC; /* Decomposition of the WHERE clause */
+ double savedNQueryLoop; /* pParse->nQueryLoop outside the WHERE loop */
+ double nRowOut; /* Estimated number of output rows */
+ WhereLevel a[1]; /* Information about each nest loop in WHERE */
+};
+
+/* Allowed values for WhereInfo.eDistinct and DistinctCtx.eTnctType */
+#define WHERE_DISTINCT_NOOP 0 /* DISTINCT keyword not used */
+#define WHERE_DISTINCT_UNIQUE 1 /* No duplicates */
+#define WHERE_DISTINCT_ORDERED 2 /* All duplicates are adjacent */
+#define WHERE_DISTINCT_UNORDERED 3 /* Duplicates are scattered */
+
+/*
+** A NameContext defines a context in which to resolve table and column
+** names. The context consists of a list of tables (the pSrcList) field and
+** a list of named expression (pEList). The named expression list may
+** be NULL. The pSrc corresponds to the FROM clause of a SELECT or
+** to the table being operated on by INSERT, UPDATE, or DELETE. The
+** pEList corresponds to the result set of a SELECT and is NULL for
+** other statements.
+**
+** NameContexts can be nested. When resolving names, the inner-most
+** context is searched first. If no match is found, the next outer
+** context is checked. If there is still no match, the next context
+** is checked. This process continues until either a match is found
+** or all contexts are check. When a match is found, the nRef member of
+** the context containing the match is incremented.
+**
+** Each subquery gets a new NameContext. The pNext field points to the
+** NameContext in the parent query. Thus the process of scanning the
+** NameContext list corresponds to searching through successively outer
+** subqueries looking for a match.
+*/
+struct NameContext {
+ Parse *pParse; /* The parser */
+ SrcList *pSrcList; /* One or more tables used to resolve names */
+ ExprList *pEList; /* Optional list of named expressions */
+ AggInfo *pAggInfo; /* Information about aggregates at this level */
+ NameContext *pNext; /* Next outer name context. NULL for outermost */
+ int nRef; /* Number of names resolved by this context */
+ int nErr; /* Number of errors encountered while resolving names */
+ u8 ncFlags; /* Zero or more NC_* flags defined below */
+};
+
+/*
+** Allowed values for the NameContext, ncFlags field.
+*/
+#define NC_AllowAgg 0x01 /* Aggregate functions are allowed here */
+#define NC_HasAgg 0x02 /* One or more aggregate functions seen */
+#define NC_IsCheck 0x04 /* True if resolving names in a CHECK constraint */
+#define NC_InAggFunc 0x08 /* True if analyzing arguments to an agg func */
+
+/*
+** An instance of the following structure contains all information
+** needed to generate code for a single SELECT statement.
+**
+** nLimit is set to -1 if there is no LIMIT clause. nOffset is set to 0.
+** If there is a LIMIT clause, the parser sets nLimit to the value of the
+** limit and nOffset to the value of the offset (or 0 if there is not
+** offset). But later on, nLimit and nOffset become the memory locations
+** in the VDBE that record the limit and offset counters.
+**
+** addrOpenEphm[] entries contain the address of OP_OpenEphemeral opcodes.
+** These addresses must be stored so that we can go back and fill in
+** the P4_KEYINFO and P2 parameters later. Neither the KeyInfo nor
+** the number of columns in P2 can be computed at the same time
+** as the OP_OpenEphm instruction is coded because not
+** enough information about the compound query is known at that point.
+** The KeyInfo for addrOpenTran[0] and [1] contains collating sequences
+** for the result set. The KeyInfo for addrOpenEphm[2] contains collating
+** sequences for the ORDER BY clause.
+*/
+struct Select {
+ ExprList *pEList; /* The fields of the result */
+ u8 op; /* One of: TK_UNION TK_ALL TK_INTERSECT TK_EXCEPT */
+ u16 selFlags; /* Various SF_* values */
+ int iLimit, iOffset; /* Memory registers holding LIMIT & OFFSET counters */
+ int addrOpenEphm[3]; /* OP_OpenEphem opcodes related to this select */
+ double nSelectRow; /* Estimated number of result rows */
+ SrcList *pSrc; /* The FROM clause */
+ Expr *pWhere; /* The WHERE clause */
+ ExprList *pGroupBy; /* The GROUP BY clause */
+ Expr *pHaving; /* The HAVING clause */
+ ExprList *pOrderBy; /* The ORDER BY clause */
+ Select *pPrior; /* Prior select in a compound select statement */
+ Select *pNext; /* Next select to the left in a compound */
+ Select *pRightmost; /* Right-most select in a compound select statement */
+ Expr *pLimit; /* LIMIT expression. NULL means not used. */
+ Expr *pOffset; /* OFFSET expression. NULL means not used. */
+};
+
+/*
+** Allowed values for Select.selFlags. The "SF" prefix stands for
+** "Select Flag".
+*/
+#define SF_Distinct 0x0001 /* Output should be DISTINCT */
+#define SF_Resolved 0x0002 /* Identifiers have been resolved */
+#define SF_Aggregate 0x0004 /* Contains aggregate functions */
+#define SF_UsesEphemeral 0x0008 /* Uses the OpenEphemeral opcode */
+#define SF_Expanded 0x0010 /* sqlite3SelectExpand() called on this */
+#define SF_HasTypeInfo 0x0020 /* FROM subqueries have Table metadata */
+#define SF_UseSorter 0x0040 /* Sort using a sorter */
+#define SF_Values 0x0080 /* Synthesized from VALUES clause */
+#define SF_Materialize 0x0100 /* Force materialization of views */
+#define SF_NestedFrom 0x0200 /* Part of a parenthesized FROM clause */
+
+
+/*
+** The results of a select can be distributed in several ways. The
+** "SRT" prefix means "SELECT Result Type".
+*/
+#define SRT_Union 1 /* Store result as keys in an index */
+#define SRT_Except 2 /* Remove result from a UNION index */
+#define SRT_Exists 3 /* Store 1 if the result is not empty */
+#define SRT_Discard 4 /* Do not save the results anywhere */
+
+/* The ORDER BY clause is ignored for all of the above */
+#define IgnorableOrderby(X) ((X->eDest)<=SRT_Discard)
+
+#define SRT_Output 5 /* Output each row of result */
+#define SRT_Mem 6 /* Store result in a memory cell */
+#define SRT_Set 7 /* Store results as keys in an index */
+#define SRT_Table 8 /* Store result as data with an automatic rowid */
+#define SRT_EphemTab 9 /* Create transient tab and store like SRT_Table */
+#define SRT_Coroutine 10 /* Generate a single row of result */
+
+/*
+** An instance of this object describes where to put of the results of
+** a SELECT statement.
+*/
+struct SelectDest {
+ u8 eDest; /* How to dispose of the results. On of SRT_* above. */
+ char affSdst; /* Affinity used when eDest==SRT_Set */
+ int iSDParm; /* A parameter used by the eDest disposal method */
+ int iSdst; /* Base register where results are written */
+ int nSdst; /* Number of registers allocated */
+};
+
+/*
+** During code generation of statements that do inserts into AUTOINCREMENT
+** tables, the following information is attached to the Table.u.autoInc.p
+** pointer of each autoincrement table to record some side information that
+** the code generator needs. We have to keep per-table autoincrement
+** information in case inserts are down within triggers. Triggers do not
+** normally coordinate their activities, but we do need to coordinate the
+** loading and saving of autoincrement information.
+*/
+struct AutoincInfo {
+ AutoincInfo *pNext; /* Next info block in a list of them all */
+ Table *pTab; /* Table this info block refers to */
+ int iDb; /* Index in sqlite3.aDb[] of database holding pTab */
+ int regCtr; /* Memory register holding the rowid counter */
+};
+
+/*
+** Size of the column cache
+*/
+#ifndef SQLITE_N_COLCACHE
+# define SQLITE_N_COLCACHE 10
+#endif
+
+/*
+** At least one instance of the following structure is created for each
+** trigger that may be fired while parsing an INSERT, UPDATE or DELETE
+** statement. All such objects are stored in the linked list headed at
+** Parse.pTriggerPrg and deleted once statement compilation has been
+** completed.
+**
+** A Vdbe sub-program that implements the body and WHEN clause of trigger
+** TriggerPrg.pTrigger, assuming a default ON CONFLICT clause of
+** TriggerPrg.orconf, is stored in the TriggerPrg.pProgram variable.
+** The Parse.pTriggerPrg list never contains two entries with the same
+** values for both pTrigger and orconf.
+**
+** The TriggerPrg.aColmask[0] variable is set to a mask of old.* columns
+** accessed (or set to 0 for triggers fired as a result of INSERT
+** statements). Similarly, the TriggerPrg.aColmask[1] variable is set to
+** a mask of new.* columns used by the program.
+*/
+struct TriggerPrg {
+ Trigger *pTrigger; /* Trigger this program was coded from */
+ TriggerPrg *pNext; /* Next entry in Parse.pTriggerPrg list */
+ SubProgram *pProgram; /* Program implementing pTrigger/orconf */
+ int orconf; /* Default ON CONFLICT policy */
+ u32 aColmask[2]; /* Masks of old.*, new.* columns accessed */
+};
+
+/*
+** The yDbMask datatype for the bitmask of all attached databases.
+*/
+#if SQLITE_MAX_ATTACHED>30
+ typedef sqlite3_uint64 yDbMask;
+#else
+ typedef unsigned int yDbMask;
+#endif
+
+/*
+** An SQL parser context. A copy of this structure is passed through
+** the parser and down into all the parser action routine in order to
+** carry around information that is global to the entire parse.
+**
+** The structure is divided into two parts. When the parser and code
+** generate call themselves recursively, the first part of the structure
+** is constant but the second part is reset at the beginning and end of
+** each recursion.
+**
+** The nTableLock and aTableLock variables are only used if the shared-cache
+** feature is enabled (if sqlite3Tsd()->useSharedData is true). They are
+** used to store the set of table-locks required by the statement being
+** compiled. Function sqlite3TableLock() is used to add entries to the
+** list.
+*/
+struct Parse {
+ sqlite3 *db; /* The main database structure */
+ char *zErrMsg; /* An error message */
+ Vdbe *pVdbe; /* An engine for executing database bytecode */
+ int rc; /* Return code from execution */
+ u8 colNamesSet; /* TRUE after OP_ColumnName has been issued to pVdbe */
+ u8 checkSchema; /* Causes schema cookie check after an error */
+ u8 nested; /* Number of nested calls to the parser/code generator */
+ u8 nTempReg; /* Number of temporary registers in aTempReg[] */
+ u8 nTempInUse; /* Number of aTempReg[] currently checked out */
+ u8 nColCache; /* Number of entries in aColCache[] */
+ u8 iColCache; /* Next entry in aColCache[] to replace */
+ u8 isMultiWrite; /* True if statement may modify/insert multiple rows */
+ u8 mayAbort; /* True if statement may throw an ABORT exception */
+ int aTempReg[8]; /* Holding area for temporary registers */
+ int nRangeReg; /* Size of the temporary register block */
+ int iRangeReg; /* First register in temporary register block */
+ int nErr; /* Number of errors seen */
+ int nTab; /* Number of previously allocated VDBE cursors */
+ int nMem; /* Number of memory cells used so far */
+ int nSet; /* Number of sets used so far */
+ int nOnce; /* Number of OP_Once instructions so far */
+ int ckBase; /* Base register of data during check constraints */
+ int iCacheLevel; /* ColCache valid when aColCache[].iLevel<=iCacheLevel */
+ int iCacheCnt; /* Counter used to generate aColCache[].lru values */
+ struct yColCache {
+ int iTable; /* Table cursor number */
+ int iColumn; /* Table column number */
+ u8 tempReg; /* iReg is a temp register that needs to be freed */
+ int iLevel; /* Nesting level */
+ int iReg; /* Reg with value of this column. 0 means none. */
+ int lru; /* Least recently used entry has the smallest value */
+ } aColCache[SQLITE_N_COLCACHE]; /* One for each column cache entry */
+ yDbMask writeMask; /* Start a write transaction on these databases */
+ yDbMask cookieMask; /* Bitmask of schema verified databases */
+ int cookieGoto; /* Address of OP_Goto to cookie verifier subroutine */
+ int cookieValue[SQLITE_MAX_ATTACHED+2]; /* Values of cookies to verify */
+ int regRowid; /* Register holding rowid of CREATE TABLE entry */
+ int regRoot; /* Register holding root page number for new objects */
+ int nMaxArg; /* Max args passed to user function by sub-program */
+ Token constraintName;/* Name of the constraint currently being parsed */
+#ifndef SQLITE_OMIT_SHARED_CACHE
+ int nTableLock; /* Number of locks in aTableLock */
+ TableLock *aTableLock; /* Required table locks for shared-cache mode */
+#endif
+ AutoincInfo *pAinc; /* Information about AUTOINCREMENT counters */
+
+ /* Information used while coding trigger programs. */
+ Parse *pToplevel; /* Parse structure for main program (or NULL) */
+ Table *pTriggerTab; /* Table triggers are being coded for */
+ double nQueryLoop; /* Estimated number of iterations of a query */
+ u32 oldmask; /* Mask of old.* columns referenced */
+ u32 newmask; /* Mask of new.* columns referenced */
+ u8 eTriggerOp; /* TK_UPDATE, TK_INSERT or TK_DELETE */
+ u8 eOrconf; /* Default ON CONFLICT policy for trigger steps */
+ u8 disableTriggers; /* True to disable triggers */
+
+ /* Above is constant between recursions. Below is reset before and after
+ ** each recursion */
+
+ int nVar; /* Number of '?' variables seen in the SQL so far */
+ int nzVar; /* Number of available slots in azVar[] */
+ u8 explain; /* True if the EXPLAIN flag is found on the query */
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ u8 declareVtab; /* True if inside sqlite3_declare_vtab() */
+ int nVtabLock; /* Number of virtual tables to lock */
+#endif
+ int nAlias; /* Number of aliased result set columns */
+ int nHeight; /* Expression tree height of current sub-select */
+#ifndef SQLITE_OMIT_EXPLAIN
+ int iSelectId; /* ID of current select for EXPLAIN output */
+ int iNextSelectId; /* Next available select ID for EXPLAIN output */
+#endif
+ char **azVar; /* Pointers to names of parameters */
+ Vdbe *pReprepare; /* VM being reprepared (sqlite3Reprepare()) */
+ int *aAlias; /* Register used to hold aliased result */
+ const char *zTail; /* All SQL text past the last semicolon parsed */
+ Table *pNewTable; /* A table being constructed by CREATE TABLE */
+ Trigger *pNewTrigger; /* Trigger under construct by a CREATE TRIGGER */
+ const char *zAuthContext; /* The 6th parameter to db->xAuth callbacks */
+ Token sNameToken; /* Token with unqualified schema object name */
+ Token sLastToken; /* The last token parsed */
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ Token sArg; /* Complete text of a module argument */
+ Table **apVtabLock; /* Pointer to virtual tables needing locking */
+#endif
+ Table *pZombieTab; /* List of Table objects to delete after code gen */
+ TriggerPrg *pTriggerPrg; /* Linked list of coded triggers */
+};
+
+/*
+** Return true if currently inside an sqlite3_declare_vtab() call.
+*/
+#ifdef SQLITE_OMIT_VIRTUALTABLE
+ #define IN_DECLARE_VTAB 0
+#else
+ #define IN_DECLARE_VTAB (pParse->declareVtab)
+#endif
+
+/*
+** An instance of the following structure can be declared on a stack and used
+** to save the Parse.zAuthContext value so that it can be restored later.
+*/
+struct AuthContext {
+ const char *zAuthContext; /* Put saved Parse.zAuthContext here */
+ Parse *pParse; /* The Parse structure */
+};
+
+/*
+** Bitfield flags for P5 value in various opcodes.
+*/
+#define OPFLAG_NCHANGE 0x01 /* Set to update db->nChange */
+#define OPFLAG_LASTROWID 0x02 /* Set to update db->lastRowid */
+#define OPFLAG_ISUPDATE 0x04 /* This OP_Insert is an sql UPDATE */
+#define OPFLAG_APPEND 0x08 /* This is likely to be an append */
+#define OPFLAG_USESEEKRESULT 0x10 /* Try to avoid a seek in BtreeInsert() */
+#define OPFLAG_CLEARCACHE 0x20 /* Clear pseudo-table cache in OP_Column */
+#define OPFLAG_LENGTHARG 0x40 /* OP_Column only used for length() */
+#define OPFLAG_TYPEOFARG 0x80 /* OP_Column only used for typeof() */
+#define OPFLAG_BULKCSR 0x01 /* OP_Open** used to open bulk cursor */
+#define OPFLAG_P2ISREG 0x02 /* P2 to OP_Open** is a register number */
+#define OPFLAG_PERMUTE 0x01 /* OP_Compare: use the permutation */
+
+/*
+ * Each trigger present in the database schema is stored as an instance of
+ * struct Trigger.
+ *
+ * Pointers to instances of struct Trigger are stored in two ways.
+ * 1. In the "trigHash" hash table (part of the sqlite3* that represents the
+ * database). This allows Trigger structures to be retrieved by name.
+ * 2. All triggers associated with a single table form a linked list, using the
+ * pNext member of struct Trigger. A pointer to the first element of the
+ * linked list is stored as the "pTrigger" member of the associated
+ * struct Table.
+ *
+ * The "step_list" member points to the first element of a linked list
+ * containing the SQL statements specified as the trigger program.
+ */
+struct Trigger {
+ char *zName; /* The name of the trigger */
+ char *table; /* The table or view to which the trigger applies */
+ u8 op; /* One of TK_DELETE, TK_UPDATE, TK_INSERT */
+ u8 tr_tm; /* One of TRIGGER_BEFORE, TRIGGER_AFTER */
+ Expr *pWhen; /* The WHEN clause of the expression (may be NULL) */
+ IdList *pColumns; /* If this is an UPDATE OF <column-list> trigger,
+ the <column-list> is stored here */
+ Schema *pSchema; /* Schema containing the trigger */
+ Schema *pTabSchema; /* Schema containing the table */
+ TriggerStep *step_list; /* Link list of trigger program steps */
+ Trigger *pNext; /* Next trigger associated with the table */
+};
+
+/*
+** A trigger is either a BEFORE or an AFTER trigger. The following constants
+** determine which.
+**
+** If there are multiple triggers, you might of some BEFORE and some AFTER.
+** In that cases, the constants below can be ORed together.
+*/
+#define TRIGGER_BEFORE 1
+#define TRIGGER_AFTER 2
+
+/*
+ * An instance of struct TriggerStep is used to store a single SQL statement
+ * that is a part of a trigger-program.
+ *
+ * Instances of struct TriggerStep are stored in a singly linked list (linked
+ * using the "pNext" member) referenced by the "step_list" member of the
+ * associated struct Trigger instance. The first element of the linked list is
+ * the first step of the trigger-program.
+ *
+ * The "op" member indicates whether this is a "DELETE", "INSERT", "UPDATE" or
+ * "SELECT" statement. The meanings of the other members is determined by the
+ * value of "op" as follows:
+ *
+ * (op == TK_INSERT)
+ * orconf -> stores the ON CONFLICT algorithm
+ * pSelect -> If this is an INSERT INTO ... SELECT ... statement, then
+ * this stores a pointer to the SELECT statement. Otherwise NULL.
+ * target -> A token holding the quoted name of the table to insert into.
+ * pExprList -> If this is an INSERT INTO ... VALUES ... statement, then
+ * this stores values to be inserted. Otherwise NULL.
+ * pIdList -> If this is an INSERT INTO ... (<column-names>) VALUES ...
+ * statement, then this stores the column-names to be
+ * inserted into.
+ *
+ * (op == TK_DELETE)
+ * target -> A token holding the quoted name of the table to delete from.
+ * pWhere -> The WHERE clause of the DELETE statement if one is specified.
+ * Otherwise NULL.
+ *
+ * (op == TK_UPDATE)
+ * target -> A token holding the quoted name of the table to update rows of.
+ * pWhere -> The WHERE clause of the UPDATE statement if one is specified.
+ * Otherwise NULL.
+ * pExprList -> A list of the columns to update and the expressions to update
+ * them to. See sqlite3Update() documentation of "pChanges"
+ * argument.
+ *
+ */
+struct TriggerStep {
+ u8 op; /* One of TK_DELETE, TK_UPDATE, TK_INSERT, TK_SELECT */
+ u8 orconf; /* OE_Rollback etc. */
+ Trigger *pTrig; /* The trigger that this step is a part of */
+ Select *pSelect; /* SELECT statment or RHS of INSERT INTO .. SELECT ... */
+ Token target; /* Target table for DELETE, UPDATE, INSERT */
+ Expr *pWhere; /* The WHERE clause for DELETE or UPDATE steps */
+ ExprList *pExprList; /* SET clause for UPDATE. VALUES clause for INSERT */
+ IdList *pIdList; /* Column names for INSERT */
+ TriggerStep *pNext; /* Next in the link-list */
+ TriggerStep *pLast; /* Last element in link-list. Valid for 1st elem only */
+};
+
+/*
+** The following structure contains information used by the sqliteFix...
+** routines as they walk the parse tree to make database references
+** explicit.
+*/
+typedef struct DbFixer DbFixer;
+struct DbFixer {
+ Parse *pParse; /* The parsing context. Error messages written here */
+ Schema *pSchema; /* Fix items to this schema */
+ const char *zDb; /* Make sure all objects are contained in this database */
+ const char *zType; /* Type of the container - used for error messages */
+ const Token *pName; /* Name of the container - used for error messages */
+};
+
+/*
+** An objected used to accumulate the text of a string where we
+** do not necessarily know how big the string will be in the end.
+*/
+struct StrAccum {
+ sqlite3 *db; /* Optional database for lookaside. Can be NULL */
+ char *zBase; /* A base allocation. Not from malloc. */
+ char *zText; /* The string collected so far */
+ int nChar; /* Length of the string so far */
+ int nAlloc; /* Amount of space allocated in zText */
+ int mxAlloc; /* Maximum allowed string length */
+ u8 mallocFailed; /* Becomes true if any memory allocation fails */
+ u8 useMalloc; /* 0: none, 1: sqlite3DbMalloc, 2: sqlite3_malloc */
+ u8 tooBig; /* Becomes true if string size exceeds limits */
+};
+
+/*
+** A pointer to this structure is used to communicate information
+** from sqlite3Init and OP_ParseSchema into the sqlite3InitCallback.
+*/
+typedef struct {
+ sqlite3 *db; /* The database being initialized */
+ char **pzErrMsg; /* Error message stored here */
+ int iDb; /* 0 for main database. 1 for TEMP, 2.. for ATTACHed */
+ int rc; /* Result code stored here */
+} InitData;
+
+/*
+** Structure containing global configuration data for the SQLite library.
+**
+** This structure also contains some state information.
+*/
+struct Sqlite3Config {
+ int bMemstat; /* True to enable memory status */
+ int bCoreMutex; /* True to enable core mutexing */
+ int bFullMutex; /* True to enable full mutexing */
+ int bOpenUri; /* True to interpret filenames as URIs */
+ int bUseCis; /* Use covering indices for full-scans */
+ int mxStrlen; /* Maximum string length */
+ int szLookaside; /* Default lookaside buffer size */
+ int nLookaside; /* Default lookaside buffer count */
+ sqlite3_mem_methods m; /* Low-level memory allocation interface */
+ sqlite3_mutex_methods mutex; /* Low-level mutex interface */
+ sqlite3_pcache_methods2 pcache2; /* Low-level page-cache interface */
+ void *pHeap; /* Heap storage space */
+ int nHeap; /* Size of pHeap[] */
+ int mnReq, mxReq; /* Min and max heap requests sizes */
+ void *pScratch; /* Scratch memory */
+ int szScratch; /* Size of each scratch buffer */
+ int nScratch; /* Number of scratch buffers */
+ void *pPage; /* Page cache memory */
+ int szPage; /* Size of each page in pPage[] */
+ int nPage; /* Number of pages in pPage[] */
+ int mxParserStack; /* maximum depth of the parser stack */
+ int sharedCacheEnabled; /* true if shared-cache mode enabled */
+ /* The above might be initialized to non-zero. The following need to always
+ ** initially be zero, however. */
+ int isInit; /* True after initialization has finished */
+ int inProgress; /* True while initialization in progress */
+ int isMutexInit; /* True after mutexes are initialized */
+ int isMallocInit; /* True after malloc is initialized */
+ int isPCacheInit; /* True after malloc is initialized */
+ sqlite3_mutex *pInitMutex; /* Mutex used by sqlite3_initialize() */
+ int nRefInitMutex; /* Number of users of pInitMutex */
+ void (*xLog)(void*,int,const char*); /* Function for logging */
+ void *pLogArg; /* First argument to xLog() */
+ int bLocaltimeFault; /* True to fail localtime() calls */
+#ifdef SQLITE_ENABLE_SQLLOG
+ void(*xSqllog)(void*,sqlite3*,const char*, int);
+ void *pSqllogArg;
+#endif
+};
+
+/*
+** Context pointer passed down through the tree-walk.
+*/
+struct Walker {
+ int (*xExprCallback)(Walker*, Expr*); /* Callback for expressions */
+ int (*xSelectCallback)(Walker*,Select*); /* Callback for SELECTs */
+ Parse *pParse; /* Parser context. */
+ int walkerDepth; /* Number of subqueries */
+ union { /* Extra data for callback */
+ NameContext *pNC; /* Naming context */
+ int i; /* Integer value */
+ SrcList *pSrcList; /* FROM clause */
+ struct SrcCount *pSrcCount; /* Counting column references */
+ } u;
+};
+
+/* Forward declarations */
+SQLITE_PRIVATE int sqlite3WalkExpr(Walker*, Expr*);
+SQLITE_PRIVATE int sqlite3WalkExprList(Walker*, ExprList*);
+SQLITE_PRIVATE int sqlite3WalkSelect(Walker*, Select*);
+SQLITE_PRIVATE int sqlite3WalkSelectExpr(Walker*, Select*);
+SQLITE_PRIVATE int sqlite3WalkSelectFrom(Walker*, Select*);
+
+/*
+** Return code from the parse-tree walking primitives and their
+** callbacks.
+*/
+#define WRC_Continue 0 /* Continue down into children */
+#define WRC_Prune 1 /* Omit children but continue walking siblings */
+#define WRC_Abort 2 /* Abandon the tree walk */
+
+/*
+** Assuming zIn points to the first byte of a UTF-8 character,
+** advance zIn to point to the first byte of the next UTF-8 character.
+*/
+#define SQLITE_SKIP_UTF8(zIn) { \
+ if( (*(zIn++))>=0xc0 ){ \
+ while( (*zIn & 0xc0)==0x80 ){ zIn++; } \
+ } \
+}
+
+/*
+** The SQLITE_*_BKPT macros are substitutes for the error codes with
+** the same name but without the _BKPT suffix. These macros invoke
+** routines that report the line-number on which the error originated
+** using sqlite3_log(). The routines also provide a convenient place
+** to set a debugger breakpoint.
+*/
+SQLITE_PRIVATE int sqlite3CorruptError(int);
+SQLITE_PRIVATE int sqlite3MisuseError(int);
+SQLITE_PRIVATE int sqlite3CantopenError(int);
+#define SQLITE_CORRUPT_BKPT sqlite3CorruptError(__LINE__)
+#define SQLITE_MISUSE_BKPT sqlite3MisuseError(__LINE__)
+#define SQLITE_CANTOPEN_BKPT sqlite3CantopenError(__LINE__)
+
+
+/*
+** FTS4 is really an extension for FTS3. It is enabled using the
+** SQLITE_ENABLE_FTS3 macro. But to avoid confusion we also all
+** the SQLITE_ENABLE_FTS4 macro to serve as an alisse for SQLITE_ENABLE_FTS3.
+*/
+#if defined(SQLITE_ENABLE_FTS4) && !defined(SQLITE_ENABLE_FTS3)
+# define SQLITE_ENABLE_FTS3
+#endif
+
+/*
+** The ctype.h header is needed for non-ASCII systems. It is also
+** needed by FTS3 when FTS3 is included in the amalgamation.
+*/
+#if !defined(SQLITE_ASCII) || \
+ (defined(SQLITE_ENABLE_FTS3) && defined(SQLITE_AMALGAMATION))
+# include <ctype.h>
+#endif
+
+/*
+** The following macros mimic the standard library functions toupper(),
+** isspace(), isalnum(), isdigit() and isxdigit(), respectively. The
+** sqlite versions only work for ASCII characters, regardless of locale.
+*/
+#ifdef SQLITE_ASCII
+# define sqlite3Toupper(x) ((x)&~(sqlite3CtypeMap[(unsigned char)(x)]&0x20))
+# define sqlite3Isspace(x) (sqlite3CtypeMap[(unsigned char)(x)]&0x01)
+# define sqlite3Isalnum(x) (sqlite3CtypeMap[(unsigned char)(x)]&0x06)
+# define sqlite3Isalpha(x) (sqlite3CtypeMap[(unsigned char)(x)]&0x02)
+# define sqlite3Isdigit(x) (sqlite3CtypeMap[(unsigned char)(x)]&0x04)
+# define sqlite3Isxdigit(x) (sqlite3CtypeMap[(unsigned char)(x)]&0x08)
+# define sqlite3Tolower(x) (sqlite3UpperToLower[(unsigned char)(x)])
+#else
+# define sqlite3Toupper(x) toupper((unsigned char)(x))
+# define sqlite3Isspace(x) isspace((unsigned char)(x))
+# define sqlite3Isalnum(x) isalnum((unsigned char)(x))
+# define sqlite3Isalpha(x) isalpha((unsigned char)(x))
+# define sqlite3Isdigit(x) isdigit((unsigned char)(x))
+# define sqlite3Isxdigit(x) isxdigit((unsigned char)(x))
+# define sqlite3Tolower(x) tolower((unsigned char)(x))
+#endif
+
+/*
+** Internal function prototypes
+*/
+#define sqlite3StrICmp sqlite3_stricmp
+SQLITE_PRIVATE int sqlite3Strlen30(const char*);
+#define sqlite3StrNICmp sqlite3_strnicmp
+
+SQLITE_PRIVATE int sqlite3MallocInit(void);
+SQLITE_PRIVATE void sqlite3MallocEnd(void);
+SQLITE_PRIVATE void *sqlite3Malloc(int);
+SQLITE_PRIVATE void *sqlite3MallocZero(int);
+SQLITE_PRIVATE void *sqlite3DbMallocZero(sqlite3*, int);
+SQLITE_PRIVATE void *sqlite3DbMallocRaw(sqlite3*, int);
+SQLITE_PRIVATE char *sqlite3DbStrDup(sqlite3*,const char*);
+SQLITE_PRIVATE char *sqlite3DbStrNDup(sqlite3*,const char*, int);
+SQLITE_PRIVATE void *sqlite3Realloc(void*, int);
+SQLITE_PRIVATE void *sqlite3DbReallocOrFree(sqlite3 *, void *, int);
+SQLITE_PRIVATE void *sqlite3DbRealloc(sqlite3 *, void *, int);
+SQLITE_PRIVATE void sqlite3DbFree(sqlite3*, void*);
+SQLITE_PRIVATE int sqlite3MallocSize(void*);
+SQLITE_PRIVATE int sqlite3DbMallocSize(sqlite3*, void*);
+SQLITE_PRIVATE void *sqlite3ScratchMalloc(int);
+SQLITE_PRIVATE void sqlite3ScratchFree(void*);
+SQLITE_PRIVATE void *sqlite3PageMalloc(int);
+SQLITE_PRIVATE void sqlite3PageFree(void*);
+SQLITE_PRIVATE void sqlite3MemSetDefault(void);
+SQLITE_PRIVATE void sqlite3BenignMallocHooks(void (*)(void), void (*)(void));
+SQLITE_PRIVATE int sqlite3HeapNearlyFull(void);
+
+/*
+** On systems with ample stack space and that support alloca(), make
+** use of alloca() to obtain space for large automatic objects. By default,
+** obtain space from malloc().
+**
+** The alloca() routine never returns NULL. This will cause code paths
+** that deal with sqlite3StackAlloc() failures to be unreachable.
+*/
+#ifdef SQLITE_USE_ALLOCA
+# define sqlite3StackAllocRaw(D,N) alloca(N)
+# define sqlite3StackAllocZero(D,N) memset(alloca(N), 0, N)
+# define sqlite3StackFree(D,P)
+#else
+# define sqlite3StackAllocRaw(D,N) sqlite3DbMallocRaw(D,N)
+# define sqlite3StackAllocZero(D,N) sqlite3DbMallocZero(D,N)
+# define sqlite3StackFree(D,P) sqlite3DbFree(D,P)
+#endif
+
+#ifdef SQLITE_ENABLE_MEMSYS3
+SQLITE_PRIVATE const sqlite3_mem_methods *sqlite3MemGetMemsys3(void);
+#endif
+#ifdef SQLITE_ENABLE_MEMSYS5
+SQLITE_PRIVATE const sqlite3_mem_methods *sqlite3MemGetMemsys5(void);
+#endif
+
+
+#ifndef SQLITE_MUTEX_OMIT
+SQLITE_PRIVATE sqlite3_mutex_methods const *sqlite3DefaultMutex(void);
+SQLITE_PRIVATE sqlite3_mutex_methods const *sqlite3NoopMutex(void);
+SQLITE_PRIVATE sqlite3_mutex *sqlite3MutexAlloc(int);
+SQLITE_PRIVATE int sqlite3MutexInit(void);
+SQLITE_PRIVATE int sqlite3MutexEnd(void);
+#endif
+
+SQLITE_PRIVATE int sqlite3StatusValue(int);
+SQLITE_PRIVATE void sqlite3StatusAdd(int, int);
+SQLITE_PRIVATE void sqlite3StatusSet(int, int);
+
+#ifndef SQLITE_OMIT_FLOATING_POINT
+SQLITE_PRIVATE int sqlite3IsNaN(double);
+#else
+# define sqlite3IsNaN(X) 0
+#endif
+
+SQLITE_PRIVATE void sqlite3VXPrintf(StrAccum*, int, const char*, va_list);
+#ifndef SQLITE_OMIT_TRACE
+SQLITE_PRIVATE void sqlite3XPrintf(StrAccum*, const char*, ...);
+#endif
+SQLITE_PRIVATE char *sqlite3MPrintf(sqlite3*,const char*, ...);
+SQLITE_PRIVATE char *sqlite3VMPrintf(sqlite3*,const char*, va_list);
+SQLITE_PRIVATE char *sqlite3MAppendf(sqlite3*,char*,const char*,...);
+#if defined(SQLITE_TEST) || defined(SQLITE_DEBUG)
+SQLITE_PRIVATE void sqlite3DebugPrintf(const char*, ...);
+#endif
+#if defined(SQLITE_TEST)
+SQLITE_PRIVATE void *sqlite3TestTextToPtr(const char*);
+#endif
+
+/* Output formatting for SQLITE_TESTCTRL_EXPLAIN */
+#if defined(SQLITE_ENABLE_TREE_EXPLAIN)
+SQLITE_PRIVATE void sqlite3ExplainBegin(Vdbe*);
+SQLITE_PRIVATE void sqlite3ExplainPrintf(Vdbe*, const char*, ...);
+SQLITE_PRIVATE void sqlite3ExplainNL(Vdbe*);
+SQLITE_PRIVATE void sqlite3ExplainPush(Vdbe*);
+SQLITE_PRIVATE void sqlite3ExplainPop(Vdbe*);
+SQLITE_PRIVATE void sqlite3ExplainFinish(Vdbe*);
+SQLITE_PRIVATE void sqlite3ExplainSelect(Vdbe*, Select*);
+SQLITE_PRIVATE void sqlite3ExplainExpr(Vdbe*, Expr*);
+SQLITE_PRIVATE void sqlite3ExplainExprList(Vdbe*, ExprList*);
+SQLITE_PRIVATE const char *sqlite3VdbeExplanation(Vdbe*);
+#else
+# define sqlite3ExplainBegin(X)
+# define sqlite3ExplainSelect(A,B)
+# define sqlite3ExplainExpr(A,B)
+# define sqlite3ExplainExprList(A,B)
+# define sqlite3ExplainFinish(X)
+# define sqlite3VdbeExplanation(X) 0
+#endif
+
+
+SQLITE_PRIVATE void sqlite3SetString(char **, sqlite3*, const char*, ...);
+SQLITE_PRIVATE void sqlite3ErrorMsg(Parse*, const char*, ...);
+SQLITE_PRIVATE int sqlite3Dequote(char*);
+SQLITE_PRIVATE int sqlite3KeywordCode(const unsigned char*, int);
+SQLITE_PRIVATE int sqlite3RunParser(Parse*, const char*, char **);
+SQLITE_PRIVATE void sqlite3FinishCoding(Parse*);
+SQLITE_PRIVATE int sqlite3GetTempReg(Parse*);
+SQLITE_PRIVATE void sqlite3ReleaseTempReg(Parse*,int);
+SQLITE_PRIVATE int sqlite3GetTempRange(Parse*,int);
+SQLITE_PRIVATE void sqlite3ReleaseTempRange(Parse*,int,int);
+SQLITE_PRIVATE void sqlite3ClearTempRegCache(Parse*);
+SQLITE_PRIVATE Expr *sqlite3ExprAlloc(sqlite3*,int,const Token*,int);
+SQLITE_PRIVATE Expr *sqlite3Expr(sqlite3*,int,const char*);
+SQLITE_PRIVATE void sqlite3ExprAttachSubtrees(sqlite3*,Expr*,Expr*,Expr*);
+SQLITE_PRIVATE Expr *sqlite3PExpr(Parse*, int, Expr*, Expr*, const Token*);
+SQLITE_PRIVATE Expr *sqlite3ExprAnd(sqlite3*,Expr*, Expr*);
+SQLITE_PRIVATE Expr *sqlite3ExprFunction(Parse*,ExprList*, Token*);
+SQLITE_PRIVATE void sqlite3ExprAssignVarNumber(Parse*, Expr*);
+SQLITE_PRIVATE void sqlite3ExprDelete(sqlite3*, Expr*);
+SQLITE_PRIVATE ExprList *sqlite3ExprListAppend(Parse*,ExprList*,Expr*);
+SQLITE_PRIVATE void sqlite3ExprListSetName(Parse*,ExprList*,Token*,int);
+SQLITE_PRIVATE void sqlite3ExprListSetSpan(Parse*,ExprList*,ExprSpan*);
+SQLITE_PRIVATE void sqlite3ExprListDelete(sqlite3*, ExprList*);
+SQLITE_PRIVATE int sqlite3Init(sqlite3*, char**);
+SQLITE_PRIVATE int sqlite3InitCallback(void*, int, char**, char**);
+SQLITE_PRIVATE void sqlite3Pragma(Parse*,Token*,Token*,Token*,int);
+SQLITE_PRIVATE void sqlite3ResetAllSchemasOfConnection(sqlite3*);
+SQLITE_PRIVATE void sqlite3ResetOneSchema(sqlite3*,int);
+SQLITE_PRIVATE void sqlite3CollapseDatabaseArray(sqlite3*);
+SQLITE_PRIVATE void sqlite3BeginParse(Parse*,int);
+SQLITE_PRIVATE void sqlite3CommitInternalChanges(sqlite3*);
+SQLITE_PRIVATE Table *sqlite3ResultSetOfSelect(Parse*,Select*);
+SQLITE_PRIVATE void sqlite3OpenMasterTable(Parse *, int);
+SQLITE_PRIVATE void sqlite3StartTable(Parse*,Token*,Token*,int,int,int,int);
+SQLITE_PRIVATE void sqlite3AddColumn(Parse*,Token*);
+SQLITE_PRIVATE void sqlite3AddNotNull(Parse*, int);
+SQLITE_PRIVATE void sqlite3AddPrimaryKey(Parse*, ExprList*, int, int, int);
+SQLITE_PRIVATE void sqlite3AddCheckConstraint(Parse*, Expr*);
+SQLITE_PRIVATE void sqlite3AddColumnType(Parse*,Token*);
+SQLITE_PRIVATE void sqlite3AddDefaultValue(Parse*,ExprSpan*);
+SQLITE_PRIVATE void sqlite3AddCollateType(Parse*, Token*);
+SQLITE_PRIVATE void sqlite3EndTable(Parse*,Token*,Token*,Select*);
+SQLITE_PRIVATE int sqlite3ParseUri(const char*,const char*,unsigned int*,
+ sqlite3_vfs**,char**,char **);
+SQLITE_PRIVATE Btree *sqlite3DbNameToBtree(sqlite3*,const char*);
+SQLITE_PRIVATE int sqlite3CodeOnce(Parse *);
+
+SQLITE_PRIVATE Bitvec *sqlite3BitvecCreate(u32);
+SQLITE_PRIVATE int sqlite3BitvecTest(Bitvec*, u32);
+SQLITE_PRIVATE int sqlite3BitvecSet(Bitvec*, u32);
+SQLITE_PRIVATE void sqlite3BitvecClear(Bitvec*, u32, void*);
+SQLITE_PRIVATE void sqlite3BitvecDestroy(Bitvec*);
+SQLITE_PRIVATE u32 sqlite3BitvecSize(Bitvec*);
+SQLITE_PRIVATE int sqlite3BitvecBuiltinTest(int,int*);
+
+SQLITE_PRIVATE RowSet *sqlite3RowSetInit(sqlite3*, void*, unsigned int);
+SQLITE_PRIVATE void sqlite3RowSetClear(RowSet*);
+SQLITE_PRIVATE void sqlite3RowSetInsert(RowSet*, i64);
+SQLITE_PRIVATE int sqlite3RowSetTest(RowSet*, u8 iBatch, i64);
+SQLITE_PRIVATE int sqlite3RowSetNext(RowSet*, i64*);
+
+SQLITE_PRIVATE void sqlite3CreateView(Parse*,Token*,Token*,Token*,Select*,int,int);
+
+#if !defined(SQLITE_OMIT_VIEW) || !defined(SQLITE_OMIT_VIRTUALTABLE)
+SQLITE_PRIVATE int sqlite3ViewGetColumnNames(Parse*,Table*);
+#else
+# define sqlite3ViewGetColumnNames(A,B) 0
+#endif
+
+SQLITE_PRIVATE void sqlite3DropTable(Parse*, SrcList*, int, int);
+SQLITE_PRIVATE void sqlite3CodeDropTable(Parse*, Table*, int, int);
+SQLITE_PRIVATE void sqlite3DeleteTable(sqlite3*, Table*);
+#ifndef SQLITE_OMIT_AUTOINCREMENT
+SQLITE_PRIVATE void sqlite3AutoincrementBegin(Parse *pParse);
+SQLITE_PRIVATE void sqlite3AutoincrementEnd(Parse *pParse);
+#else
+# define sqlite3AutoincrementBegin(X)
+# define sqlite3AutoincrementEnd(X)
+#endif
+SQLITE_PRIVATE int sqlite3CodeCoroutine(Parse*, Select*, SelectDest*);
+SQLITE_PRIVATE void sqlite3Insert(Parse*, SrcList*, ExprList*, Select*, IdList*, int);
+SQLITE_PRIVATE void *sqlite3ArrayAllocate(sqlite3*,void*,int,int*,int*);
+SQLITE_PRIVATE IdList *sqlite3IdListAppend(sqlite3*, IdList*, Token*);
+SQLITE_PRIVATE int sqlite3IdListIndex(IdList*,const char*);
+SQLITE_PRIVATE SrcList *sqlite3SrcListEnlarge(sqlite3*, SrcList*, int, int);
+SQLITE_PRIVATE SrcList *sqlite3SrcListAppend(sqlite3*, SrcList*, Token*, Token*);
+SQLITE_PRIVATE SrcList *sqlite3SrcListAppendFromTerm(Parse*, SrcList*, Token*, Token*,
+ Token*, Select*, Expr*, IdList*);
+SQLITE_PRIVATE void sqlite3SrcListIndexedBy(Parse *, SrcList *, Token *);
+SQLITE_PRIVATE int sqlite3IndexedByLookup(Parse *, struct SrcList_item *);
+SQLITE_PRIVATE void sqlite3SrcListShiftJoinType(SrcList*);
+SQLITE_PRIVATE void sqlite3SrcListAssignCursors(Parse*, SrcList*);
+SQLITE_PRIVATE void sqlite3IdListDelete(sqlite3*, IdList*);
+SQLITE_PRIVATE void sqlite3SrcListDelete(sqlite3*, SrcList*);
+SQLITE_PRIVATE Index *sqlite3CreateIndex(Parse*,Token*,Token*,SrcList*,ExprList*,int,Token*,
+ Token*, int, int);
+SQLITE_PRIVATE void sqlite3DropIndex(Parse*, SrcList*, int);
+SQLITE_PRIVATE int sqlite3Select(Parse*, Select*, SelectDest*);
+SQLITE_PRIVATE Select *sqlite3SelectNew(Parse*,ExprList*,SrcList*,Expr*,ExprList*,
+ Expr*,ExprList*,u16,Expr*,Expr*);
+SQLITE_PRIVATE void sqlite3SelectDelete(sqlite3*, Select*);
+SQLITE_PRIVATE Table *sqlite3SrcListLookup(Parse*, SrcList*);
+SQLITE_PRIVATE int sqlite3IsReadOnly(Parse*, Table*, int);
+SQLITE_PRIVATE void sqlite3OpenTable(Parse*, int iCur, int iDb, Table*, int);
+#if defined(SQLITE_ENABLE_UPDATE_DELETE_LIMIT) && !defined(SQLITE_OMIT_SUBQUERY)
+SQLITE_PRIVATE Expr *sqlite3LimitWhere(Parse*,SrcList*,Expr*,ExprList*,Expr*,Expr*,char*);
+#endif
+SQLITE_PRIVATE void sqlite3DeleteFrom(Parse*, SrcList*, Expr*);
+SQLITE_PRIVATE void sqlite3Update(Parse*, SrcList*, ExprList*, Expr*, int);
+SQLITE_PRIVATE WhereInfo *sqlite3WhereBegin(Parse*,SrcList*,Expr*,ExprList*,ExprList*,u16,int);
+SQLITE_PRIVATE void sqlite3WhereEnd(WhereInfo*);
+SQLITE_PRIVATE int sqlite3ExprCodeGetColumn(Parse*, Table*, int, int, int, u8);
+SQLITE_PRIVATE void sqlite3ExprCodeGetColumnOfTable(Vdbe*, Table*, int, int, int);
+SQLITE_PRIVATE void sqlite3ExprCodeMove(Parse*, int, int, int);
+SQLITE_PRIVATE void sqlite3ExprCacheStore(Parse*, int, int, int);
+SQLITE_PRIVATE void sqlite3ExprCachePush(Parse*);
+SQLITE_PRIVATE void sqlite3ExprCachePop(Parse*, int);
+SQLITE_PRIVATE void sqlite3ExprCacheRemove(Parse*, int, int);
+SQLITE_PRIVATE void sqlite3ExprCacheClear(Parse*);
+SQLITE_PRIVATE void sqlite3ExprCacheAffinityChange(Parse*, int, int);
+SQLITE_PRIVATE int sqlite3ExprCode(Parse*, Expr*, int);
+SQLITE_PRIVATE int sqlite3ExprCodeTemp(Parse*, Expr*, int*);
+SQLITE_PRIVATE int sqlite3ExprCodeTarget(Parse*, Expr*, int);
+SQLITE_PRIVATE int sqlite3ExprCodeAndCache(Parse*, Expr*, int);
+SQLITE_PRIVATE void sqlite3ExprCodeConstants(Parse*, Expr*);
+SQLITE_PRIVATE int sqlite3ExprCodeExprList(Parse*, ExprList*, int, int);
+SQLITE_PRIVATE void sqlite3ExprIfTrue(Parse*, Expr*, int, int);
+SQLITE_PRIVATE void sqlite3ExprIfFalse(Parse*, Expr*, int, int);
+SQLITE_PRIVATE Table *sqlite3FindTable(sqlite3*,const char*, const char*);
+SQLITE_PRIVATE Table *sqlite3LocateTable(Parse*,int isView,const char*, const char*);
+SQLITE_PRIVATE Table *sqlite3LocateTableItem(Parse*,int isView,struct SrcList_item *);
+SQLITE_PRIVATE Index *sqlite3FindIndex(sqlite3*,const char*, const char*);
+SQLITE_PRIVATE void sqlite3UnlinkAndDeleteTable(sqlite3*,int,const char*);
+SQLITE_PRIVATE void sqlite3UnlinkAndDeleteIndex(sqlite3*,int,const char*);
+SQLITE_PRIVATE void sqlite3Vacuum(Parse*);
+SQLITE_PRIVATE int sqlite3RunVacuum(char**, sqlite3*);
+SQLITE_PRIVATE char *sqlite3NameFromToken(sqlite3*, Token*);
+SQLITE_PRIVATE int sqlite3ExprCompare(Expr*, Expr*);
+SQLITE_PRIVATE int sqlite3ExprListCompare(ExprList*, ExprList*);
+SQLITE_PRIVATE void sqlite3ExprAnalyzeAggregates(NameContext*, Expr*);
+SQLITE_PRIVATE void sqlite3ExprAnalyzeAggList(NameContext*,ExprList*);
+SQLITE_PRIVATE int sqlite3FunctionUsesThisSrc(Expr*, SrcList*);
+SQLITE_PRIVATE Vdbe *sqlite3GetVdbe(Parse*);
+SQLITE_PRIVATE void sqlite3PrngSaveState(void);
+SQLITE_PRIVATE void sqlite3PrngRestoreState(void);
+SQLITE_PRIVATE void sqlite3PrngResetState(void);
+SQLITE_PRIVATE void sqlite3RollbackAll(sqlite3*,int);
+SQLITE_PRIVATE void sqlite3CodeVerifySchema(Parse*, int);
+SQLITE_PRIVATE void sqlite3CodeVerifyNamedSchema(Parse*, const char *zDb);
+SQLITE_PRIVATE void sqlite3BeginTransaction(Parse*, int);
+SQLITE_PRIVATE void sqlite3CommitTransaction(Parse*);
+SQLITE_PRIVATE void sqlite3RollbackTransaction(Parse*);
+SQLITE_PRIVATE void sqlite3Savepoint(Parse*, int, Token*);
+SQLITE_PRIVATE void sqlite3CloseSavepoints(sqlite3 *);
+SQLITE_PRIVATE void sqlite3LeaveMutexAndCloseZombie(sqlite3*);
+SQLITE_PRIVATE int sqlite3ExprIsConstant(Expr*);
+SQLITE_PRIVATE int sqlite3ExprIsConstantNotJoin(Expr*);
+SQLITE_PRIVATE int sqlite3ExprIsConstantOrFunction(Expr*);
+SQLITE_PRIVATE int sqlite3ExprIsInteger(Expr*, int*);
+SQLITE_PRIVATE int sqlite3ExprCanBeNull(const Expr*);
+SQLITE_PRIVATE void sqlite3ExprCodeIsNullJump(Vdbe*, const Expr*, int, int);
+SQLITE_PRIVATE int sqlite3ExprNeedsNoAffinityChange(const Expr*, char);
+SQLITE_PRIVATE int sqlite3IsRowid(const char*);
+SQLITE_PRIVATE void sqlite3GenerateRowDelete(Parse*, Table*, int, int, int, Trigger *, int);
+SQLITE_PRIVATE void sqlite3GenerateRowIndexDelete(Parse*, Table*, int, int*);
+SQLITE_PRIVATE int sqlite3GenerateIndexKey(Parse*, Index*, int, int, int);
+SQLITE_PRIVATE void sqlite3GenerateConstraintChecks(Parse*,Table*,int,int,
+ int*,int,int,int,int,int*);
+SQLITE_PRIVATE void sqlite3CompleteInsertion(Parse*, Table*, int, int, int*, int, int, int);
+SQLITE_PRIVATE int sqlite3OpenTableAndIndices(Parse*, Table*, int, int);
+SQLITE_PRIVATE void sqlite3BeginWriteOperation(Parse*, int, int);
+SQLITE_PRIVATE void sqlite3MultiWrite(Parse*);
+SQLITE_PRIVATE void sqlite3MayAbort(Parse*);
+SQLITE_PRIVATE void sqlite3HaltConstraint(Parse*, int, int, char*, int);
+SQLITE_PRIVATE Expr *sqlite3ExprDup(sqlite3*,Expr*,int);
+SQLITE_PRIVATE ExprList *sqlite3ExprListDup(sqlite3*,ExprList*,int);
+SQLITE_PRIVATE SrcList *sqlite3SrcListDup(sqlite3*,SrcList*,int);
+SQLITE_PRIVATE IdList *sqlite3IdListDup(sqlite3*,IdList*);
+SQLITE_PRIVATE Select *sqlite3SelectDup(sqlite3*,Select*,int);
+SQLITE_PRIVATE void sqlite3FuncDefInsert(FuncDefHash*, FuncDef*);
+SQLITE_PRIVATE FuncDef *sqlite3FindFunction(sqlite3*,const char*,int,int,u8,u8);
+SQLITE_PRIVATE void sqlite3RegisterBuiltinFunctions(sqlite3*);
+SQLITE_PRIVATE void sqlite3RegisterDateTimeFunctions(void);
+SQLITE_PRIVATE void sqlite3RegisterGlobalFunctions(void);
+SQLITE_PRIVATE int sqlite3SafetyCheckOk(sqlite3*);
+SQLITE_PRIVATE int sqlite3SafetyCheckSickOrOk(sqlite3*);
+SQLITE_PRIVATE void sqlite3ChangeCookie(Parse*, int);
+
+#if !defined(SQLITE_OMIT_VIEW) && !defined(SQLITE_OMIT_TRIGGER)
+SQLITE_PRIVATE void sqlite3MaterializeView(Parse*, Table*, Expr*, int);
+#endif
+
+#ifndef SQLITE_OMIT_TRIGGER
+SQLITE_PRIVATE void sqlite3BeginTrigger(Parse*, Token*,Token*,int,int,IdList*,SrcList*,
+ Expr*,int, int);
+SQLITE_PRIVATE void sqlite3FinishTrigger(Parse*, TriggerStep*, Token*);
+SQLITE_PRIVATE void sqlite3DropTrigger(Parse*, SrcList*, int);
+SQLITE_PRIVATE void sqlite3DropTriggerPtr(Parse*, Trigger*);
+SQLITE_PRIVATE Trigger *sqlite3TriggersExist(Parse *, Table*, int, ExprList*, int *pMask);
+SQLITE_PRIVATE Trigger *sqlite3TriggerList(Parse *, Table *);
+SQLITE_PRIVATE void sqlite3CodeRowTrigger(Parse*, Trigger *, int, ExprList*, int, Table *,
+ int, int, int);
+SQLITE_PRIVATE void sqlite3CodeRowTriggerDirect(Parse *, Trigger *, Table *, int, int, int);
+ void sqliteViewTriggers(Parse*, Table*, Expr*, int, ExprList*);
+SQLITE_PRIVATE void sqlite3DeleteTriggerStep(sqlite3*, TriggerStep*);
+SQLITE_PRIVATE TriggerStep *sqlite3TriggerSelectStep(sqlite3*,Select*);
+SQLITE_PRIVATE TriggerStep *sqlite3TriggerInsertStep(sqlite3*,Token*, IdList*,
+ ExprList*,Select*,u8);
+SQLITE_PRIVATE TriggerStep *sqlite3TriggerUpdateStep(sqlite3*,Token*,ExprList*, Expr*, u8);
+SQLITE_PRIVATE TriggerStep *sqlite3TriggerDeleteStep(sqlite3*,Token*, Expr*);
+SQLITE_PRIVATE void sqlite3DeleteTrigger(sqlite3*, Trigger*);
+SQLITE_PRIVATE void sqlite3UnlinkAndDeleteTrigger(sqlite3*,int,const char*);
+SQLITE_PRIVATE u32 sqlite3TriggerColmask(Parse*,Trigger*,ExprList*,int,int,Table*,int);
+# define sqlite3ParseToplevel(p) ((p)->pToplevel ? (p)->pToplevel : (p))
+#else
+# define sqlite3TriggersExist(B,C,D,E,F) 0
+# define sqlite3DeleteTrigger(A,B)
+# define sqlite3DropTriggerPtr(A,B)
+# define sqlite3UnlinkAndDeleteTrigger(A,B,C)
+# define sqlite3CodeRowTrigger(A,B,C,D,E,F,G,H,I)
+# define sqlite3CodeRowTriggerDirect(A,B,C,D,E,F)
+# define sqlite3TriggerList(X, Y) 0
+# define sqlite3ParseToplevel(p) p
+# define sqlite3TriggerColmask(A,B,C,D,E,F,G) 0
+#endif
+
+SQLITE_PRIVATE int sqlite3JoinType(Parse*, Token*, Token*, Token*);
+SQLITE_PRIVATE void sqlite3CreateForeignKey(Parse*, ExprList*, Token*, ExprList*, int);
+SQLITE_PRIVATE void sqlite3DeferForeignKey(Parse*, int);
+#ifndef SQLITE_OMIT_AUTHORIZATION
+SQLITE_PRIVATE void sqlite3AuthRead(Parse*,Expr*,Schema*,SrcList*);
+SQLITE_PRIVATE int sqlite3AuthCheck(Parse*,int, const char*, const char*, const char*);
+SQLITE_PRIVATE void sqlite3AuthContextPush(Parse*, AuthContext*, const char*);
+SQLITE_PRIVATE void sqlite3AuthContextPop(AuthContext*);
+SQLITE_PRIVATE int sqlite3AuthReadCol(Parse*, const char *, const char *, int);
+#else
+# define sqlite3AuthRead(a,b,c,d)
+# define sqlite3AuthCheck(a,b,c,d,e) SQLITE_OK
+# define sqlite3AuthContextPush(a,b,c)
+# define sqlite3AuthContextPop(a) ((void)(a))
+#endif
+SQLITE_PRIVATE void sqlite3Attach(Parse*, Expr*, Expr*, Expr*);
+SQLITE_PRIVATE void sqlite3Detach(Parse*, Expr*);
+SQLITE_PRIVATE int sqlite3FixInit(DbFixer*, Parse*, int, const char*, const Token*);
+SQLITE_PRIVATE int sqlite3FixSrcList(DbFixer*, SrcList*);
+SQLITE_PRIVATE int sqlite3FixSelect(DbFixer*, Select*);
+SQLITE_PRIVATE int sqlite3FixExpr(DbFixer*, Expr*);
+SQLITE_PRIVATE int sqlite3FixExprList(DbFixer*, ExprList*);
+SQLITE_PRIVATE int sqlite3FixTriggerStep(DbFixer*, TriggerStep*);
+SQLITE_PRIVATE int sqlite3AtoF(const char *z, double*, int, u8);
+SQLITE_PRIVATE int sqlite3GetInt32(const char *, int*);
+SQLITE_PRIVATE int sqlite3Atoi(const char*);
+SQLITE_PRIVATE int sqlite3Utf16ByteLen(const void *pData, int nChar);
+SQLITE_PRIVATE int sqlite3Utf8CharLen(const char *pData, int nByte);
+SQLITE_PRIVATE u32 sqlite3Utf8Read(const u8**);
+
+/*
+** Routines to read and write variable-length integers. These used to
+** be defined locally, but now we use the varint routines in the util.c
+** file. Code should use the MACRO forms below, as the Varint32 versions
+** are coded to assume the single byte case is already handled (which
+** the MACRO form does).
+*/
+SQLITE_PRIVATE int sqlite3PutVarint(unsigned char*, u64);
+SQLITE_PRIVATE int sqlite3PutVarint32(unsigned char*, u32);
+SQLITE_PRIVATE u8 sqlite3GetVarint(const unsigned char *, u64 *);
+SQLITE_PRIVATE u8 sqlite3GetVarint32(const unsigned char *, u32 *);
+SQLITE_PRIVATE int sqlite3VarintLen(u64 v);
+
+/*
+** The header of a record consists of a sequence variable-length integers.
+** These integers are almost always small and are encoded as a single byte.
+** The following macros take advantage this fact to provide a fast encode
+** and decode of the integers in a record header. It is faster for the common
+** case where the integer is a single byte. It is a little slower when the
+** integer is two or more bytes. But overall it is faster.
+**
+** The following expressions are equivalent:
+**
+** x = sqlite3GetVarint32( A, &B );
+** x = sqlite3PutVarint32( A, B );
+**
+** x = getVarint32( A, B );
+** x = putVarint32( A, B );
+**
+*/
+#define getVarint32(A,B) \
+ (u8)((*(A)<(u8)0x80)?((B)=(u32)*(A)),1:sqlite3GetVarint32((A),(u32 *)&(B)))
+#define putVarint32(A,B) \
+ (u8)(((u32)(B)<(u32)0x80)?(*(A)=(unsigned char)(B)),1:\
+ sqlite3PutVarint32((A),(B)))
+#define getVarint sqlite3GetVarint
+#define putVarint sqlite3PutVarint
+
+
+SQLITE_PRIVATE const char *sqlite3IndexAffinityStr(Vdbe *, Index *);
+SQLITE_PRIVATE void sqlite3TableAffinityStr(Vdbe *, Table *);
+SQLITE_PRIVATE char sqlite3CompareAffinity(Expr *pExpr, char aff2);
+SQLITE_PRIVATE int sqlite3IndexAffinityOk(Expr *pExpr, char idx_affinity);
+SQLITE_PRIVATE char sqlite3ExprAffinity(Expr *pExpr);
+SQLITE_PRIVATE int sqlite3Atoi64(const char*, i64*, int, u8);
+SQLITE_PRIVATE void sqlite3Error(sqlite3*, int, const char*,...);
+SQLITE_PRIVATE void *sqlite3HexToBlob(sqlite3*, const char *z, int n);
+SQLITE_PRIVATE u8 sqlite3HexToInt(int h);
+SQLITE_PRIVATE int sqlite3TwoPartName(Parse *, Token *, Token *, Token **);
+SQLITE_PRIVATE const char *sqlite3ErrStr(int);
+SQLITE_PRIVATE int sqlite3ReadSchema(Parse *pParse);
+SQLITE_PRIVATE CollSeq *sqlite3FindCollSeq(sqlite3*,u8 enc, const char*,int);
+SQLITE_PRIVATE CollSeq *sqlite3LocateCollSeq(Parse *pParse, const char*zName);
+SQLITE_PRIVATE CollSeq *sqlite3ExprCollSeq(Parse *pParse, Expr *pExpr);
+SQLITE_PRIVATE Expr *sqlite3ExprAddCollateToken(Parse *pParse, Expr*, Token*);
+SQLITE_PRIVATE Expr *sqlite3ExprAddCollateString(Parse*,Expr*,const char*);
+SQLITE_PRIVATE Expr *sqlite3ExprSkipCollate(Expr*);
+SQLITE_PRIVATE int sqlite3CheckCollSeq(Parse *, CollSeq *);
+SQLITE_PRIVATE int sqlite3CheckObjectName(Parse *, const char *);
+SQLITE_PRIVATE void sqlite3VdbeSetChanges(sqlite3 *, int);
+SQLITE_PRIVATE int sqlite3AddInt64(i64*,i64);
+SQLITE_PRIVATE int sqlite3SubInt64(i64*,i64);
+SQLITE_PRIVATE int sqlite3MulInt64(i64*,i64);
+SQLITE_PRIVATE int sqlite3AbsInt32(int);
+#ifdef SQLITE_ENABLE_8_3_NAMES
+SQLITE_PRIVATE void sqlite3FileSuffix3(const char*, char*);
+#else
+# define sqlite3FileSuffix3(X,Y)
+#endif
+SQLITE_PRIVATE u8 sqlite3GetBoolean(const char *z,int);
+
+SQLITE_PRIVATE const void *sqlite3ValueText(sqlite3_value*, u8);
+SQLITE_PRIVATE int sqlite3ValueBytes(sqlite3_value*, u8);
+SQLITE_PRIVATE void sqlite3ValueSetStr(sqlite3_value*, int, const void *,u8,
+ void(*)(void*));
+SQLITE_PRIVATE void sqlite3ValueFree(sqlite3_value*);
+SQLITE_PRIVATE sqlite3_value *sqlite3ValueNew(sqlite3 *);
+SQLITE_PRIVATE char *sqlite3Utf16to8(sqlite3 *, const void*, int, u8);
+#ifdef SQLITE_ENABLE_STAT3
+SQLITE_PRIVATE char *sqlite3Utf8to16(sqlite3 *, u8, char *, int, int *);
+#endif
+SQLITE_PRIVATE int sqlite3ValueFromExpr(sqlite3 *, Expr *, u8, u8, sqlite3_value **);
+SQLITE_PRIVATE void sqlite3ValueApplyAffinity(sqlite3_value *, u8, u8);
+#ifndef SQLITE_AMALGAMATION
+SQLITE_PRIVATE const unsigned char sqlite3OpcodeProperty[];
+SQLITE_PRIVATE const unsigned char sqlite3UpperToLower[];
+SQLITE_PRIVATE const unsigned char sqlite3CtypeMap[];
+SQLITE_PRIVATE const Token sqlite3IntTokens[];
+SQLITE_PRIVATE SQLITE_WSD struct Sqlite3Config sqlite3Config;
+SQLITE_PRIVATE SQLITE_WSD FuncDefHash sqlite3GlobalFunctions;
+#ifndef SQLITE_OMIT_WSD
+SQLITE_PRIVATE int sqlite3PendingByte;
+#endif
+#endif
+SQLITE_PRIVATE void sqlite3RootPageMoved(sqlite3*, int, int, int);
+SQLITE_PRIVATE void sqlite3Reindex(Parse*, Token*, Token*);
+SQLITE_PRIVATE void sqlite3AlterFunctions(void);
+SQLITE_PRIVATE void sqlite3AlterRenameTable(Parse*, SrcList*, Token*);
+SQLITE_PRIVATE int sqlite3GetToken(const unsigned char *, int *);
+SQLITE_PRIVATE void sqlite3NestedParse(Parse*, const char*, ...);
+SQLITE_PRIVATE void sqlite3ExpirePreparedStatements(sqlite3*);
+SQLITE_PRIVATE int sqlite3CodeSubselect(Parse *, Expr *, int, int);
+SQLITE_PRIVATE void sqlite3SelectPrep(Parse*, Select*, NameContext*);
+SQLITE_PRIVATE int sqlite3MatchSpanName(const char*, const char*, const char*, const char*);
+SQLITE_PRIVATE int sqlite3ResolveExprNames(NameContext*, Expr*);
+SQLITE_PRIVATE void sqlite3ResolveSelectNames(Parse*, Select*, NameContext*);
+SQLITE_PRIVATE int sqlite3ResolveOrderGroupBy(Parse*, Select*, ExprList*, const char*);
+SQLITE_PRIVATE void sqlite3ColumnDefault(Vdbe *, Table *, int, int);
+SQLITE_PRIVATE void sqlite3AlterFinishAddColumn(Parse *, Token *);
+SQLITE_PRIVATE void sqlite3AlterBeginAddColumn(Parse *, SrcList *);
+SQLITE_PRIVATE CollSeq *sqlite3GetCollSeq(Parse*, u8, CollSeq *, const char*);
+SQLITE_PRIVATE char sqlite3AffinityType(const char*);
+SQLITE_PRIVATE void sqlite3Analyze(Parse*, Token*, Token*);
+SQLITE_PRIVATE int sqlite3InvokeBusyHandler(BusyHandler*);
+SQLITE_PRIVATE int sqlite3FindDb(sqlite3*, Token*);
+SQLITE_PRIVATE int sqlite3FindDbName(sqlite3 *, const char *);
+SQLITE_PRIVATE int sqlite3AnalysisLoad(sqlite3*,int iDB);
+SQLITE_PRIVATE void sqlite3DeleteIndexSamples(sqlite3*,Index*);
+SQLITE_PRIVATE void sqlite3DefaultRowEst(Index*);
+SQLITE_PRIVATE void sqlite3RegisterLikeFunctions(sqlite3*, int);
+SQLITE_PRIVATE int sqlite3IsLikeFunction(sqlite3*,Expr*,int*,char*);
+SQLITE_PRIVATE void sqlite3MinimumFileFormat(Parse*, int, int);
+SQLITE_PRIVATE void sqlite3SchemaClear(void *);
+SQLITE_PRIVATE Schema *sqlite3SchemaGet(sqlite3 *, Btree *);
+SQLITE_PRIVATE int sqlite3SchemaToIndex(sqlite3 *db, Schema *);
+SQLITE_PRIVATE KeyInfo *sqlite3IndexKeyinfo(Parse *, Index *);
+SQLITE_PRIVATE int sqlite3CreateFunc(sqlite3 *, const char *, int, int, void *,
+ void (*)(sqlite3_context*,int,sqlite3_value **),
+ void (*)(sqlite3_context*,int,sqlite3_value **), void (*)(sqlite3_context*),
+ FuncDestructor *pDestructor
+);
+SQLITE_PRIVATE int sqlite3ApiExit(sqlite3 *db, int);
+SQLITE_PRIVATE int sqlite3OpenTempDatabase(Parse *);
+
+SQLITE_PRIVATE void sqlite3StrAccumInit(StrAccum*, char*, int, int);
+SQLITE_PRIVATE void sqlite3StrAccumAppend(StrAccum*,const char*,int);
+SQLITE_PRIVATE void sqlite3AppendSpace(StrAccum*,int);
+SQLITE_PRIVATE char *sqlite3StrAccumFinish(StrAccum*);
+SQLITE_PRIVATE void sqlite3StrAccumReset(StrAccum*);
+SQLITE_PRIVATE void sqlite3SelectDestInit(SelectDest*,int,int);
+SQLITE_PRIVATE Expr *sqlite3CreateColumnExpr(sqlite3 *, SrcList *, int, int);
+
+SQLITE_PRIVATE void sqlite3BackupRestart(sqlite3_backup *);
+SQLITE_PRIVATE void sqlite3BackupUpdate(sqlite3_backup *, Pgno, const u8 *);
+
+/*
+** The interface to the LEMON-generated parser
+*/
+SQLITE_PRIVATE void *sqlite3ParserAlloc(void*(*)(size_t));
+SQLITE_PRIVATE void sqlite3ParserFree(void*, void(*)(void*));
+SQLITE_PRIVATE void sqlite3Parser(void*, int, Token, Parse*);
+#ifdef YYTRACKMAXSTACKDEPTH
+SQLITE_PRIVATE int sqlite3ParserStackPeak(void*);
+#endif
+
+SQLITE_PRIVATE void sqlite3AutoLoadExtensions(sqlite3*);
+#ifndef SQLITE_OMIT_LOAD_EXTENSION
+SQLITE_PRIVATE void sqlite3CloseExtensions(sqlite3*);
+#else
+# define sqlite3CloseExtensions(X)
+#endif
+
+#ifndef SQLITE_OMIT_SHARED_CACHE
+SQLITE_PRIVATE void sqlite3TableLock(Parse *, int, int, u8, const char *);
+#else
+ #define sqlite3TableLock(v,w,x,y,z)
+#endif
+
+#ifdef SQLITE_TEST
+SQLITE_PRIVATE int sqlite3Utf8To8(unsigned char*);
+#endif
+
+#ifdef SQLITE_OMIT_VIRTUALTABLE
+# define sqlite3VtabClear(Y)
+# define sqlite3VtabSync(X,Y) SQLITE_OK
+# define sqlite3VtabRollback(X)
+# define sqlite3VtabCommit(X)
+# define sqlite3VtabInSync(db) 0
+# define sqlite3VtabLock(X)
+# define sqlite3VtabUnlock(X)
+# define sqlite3VtabUnlockList(X)
+# define sqlite3VtabSavepoint(X, Y, Z) SQLITE_OK
+# define sqlite3GetVTable(X,Y) ((VTable*)0)
+#else
+SQLITE_PRIVATE void sqlite3VtabClear(sqlite3 *db, Table*);
+SQLITE_PRIVATE void sqlite3VtabDisconnect(sqlite3 *db, Table *p);
+SQLITE_PRIVATE int sqlite3VtabSync(sqlite3 *db, char **);
+SQLITE_PRIVATE int sqlite3VtabRollback(sqlite3 *db);
+SQLITE_PRIVATE int sqlite3VtabCommit(sqlite3 *db);
+SQLITE_PRIVATE void sqlite3VtabLock(VTable *);
+SQLITE_PRIVATE void sqlite3VtabUnlock(VTable *);
+SQLITE_PRIVATE void sqlite3VtabUnlockList(sqlite3*);
+SQLITE_PRIVATE int sqlite3VtabSavepoint(sqlite3 *, int, int);
+SQLITE_PRIVATE VTable *sqlite3GetVTable(sqlite3*, Table*);
+# define sqlite3VtabInSync(db) ((db)->nVTrans>0 && (db)->aVTrans==0)
+#endif
+SQLITE_PRIVATE void sqlite3VtabMakeWritable(Parse*,Table*);
+SQLITE_PRIVATE void sqlite3VtabBeginParse(Parse*, Token*, Token*, Token*, int);
+SQLITE_PRIVATE void sqlite3VtabFinishParse(Parse*, Token*);
+SQLITE_PRIVATE void sqlite3VtabArgInit(Parse*);
+SQLITE_PRIVATE void sqlite3VtabArgExtend(Parse*, Token*);
+SQLITE_PRIVATE int sqlite3VtabCallCreate(sqlite3*, int, const char *, char **);
+SQLITE_PRIVATE int sqlite3VtabCallConnect(Parse*, Table*);
+SQLITE_PRIVATE int sqlite3VtabCallDestroy(sqlite3*, int, const char *);
+SQLITE_PRIVATE int sqlite3VtabBegin(sqlite3 *, VTable *);
+SQLITE_PRIVATE FuncDef *sqlite3VtabOverloadFunction(sqlite3 *,FuncDef*, int nArg, Expr*);
+SQLITE_PRIVATE void sqlite3InvalidFunction(sqlite3_context*,int,sqlite3_value**);
+SQLITE_PRIVATE int sqlite3VdbeParameterIndex(Vdbe*, const char*, int);
+SQLITE_PRIVATE int sqlite3TransferBindings(sqlite3_stmt *, sqlite3_stmt *);
+SQLITE_PRIVATE int sqlite3Reprepare(Vdbe*);
+SQLITE_PRIVATE void sqlite3ExprListCheckLength(Parse*, ExprList*, const char*);
+SQLITE_PRIVATE CollSeq *sqlite3BinaryCompareCollSeq(Parse *, Expr *, Expr *);
+SQLITE_PRIVATE int sqlite3TempInMemory(const sqlite3*);
+SQLITE_PRIVATE const char *sqlite3JournalModename(int);
+#ifndef SQLITE_OMIT_WAL
+SQLITE_PRIVATE int sqlite3Checkpoint(sqlite3*, int, int, int*, int*);
+SQLITE_PRIVATE int sqlite3WalDefaultHook(void*,sqlite3*,const char*,int);
+#endif
+
+/* Declarations for functions in fkey.c. All of these are replaced by
+** no-op macros if OMIT_FOREIGN_KEY is defined. In this case no foreign
+** key functionality is available. If OMIT_TRIGGER is defined but
+** OMIT_FOREIGN_KEY is not, only some of the functions are no-oped. In
+** this case foreign keys are parsed, but no other functionality is
+** provided (enforcement of FK constraints requires the triggers sub-system).
+*/
+#if !defined(SQLITE_OMIT_FOREIGN_KEY) && !defined(SQLITE_OMIT_TRIGGER)
+SQLITE_PRIVATE void sqlite3FkCheck(Parse*, Table*, int, int);
+SQLITE_PRIVATE void sqlite3FkDropTable(Parse*, SrcList *, Table*);
+SQLITE_PRIVATE void sqlite3FkActions(Parse*, Table*, ExprList*, int);
+SQLITE_PRIVATE int sqlite3FkRequired(Parse*, Table*, int*, int);
+SQLITE_PRIVATE u32 sqlite3FkOldmask(Parse*, Table*);
+SQLITE_PRIVATE FKey *sqlite3FkReferences(Table *);
+#else
+ #define sqlite3FkActions(a,b,c,d)
+ #define sqlite3FkCheck(a,b,c,d)
+ #define sqlite3FkDropTable(a,b,c)
+ #define sqlite3FkOldmask(a,b) 0
+ #define sqlite3FkRequired(a,b,c,d) 0
+#endif
+#ifndef SQLITE_OMIT_FOREIGN_KEY
+SQLITE_PRIVATE void sqlite3FkDelete(sqlite3 *, Table*);
+SQLITE_PRIVATE int sqlite3FkLocateIndex(Parse*,Table*,FKey*,Index**,int**);
+#else
+ #define sqlite3FkDelete(a,b)
+ #define sqlite3FkLocateIndex(a,b,c,d,e)
+#endif
+
+
+/*
+** Available fault injectors. Should be numbered beginning with 0.
+*/
+#define SQLITE_FAULTINJECTOR_MALLOC 0
+#define SQLITE_FAULTINJECTOR_COUNT 1
+
+/*
+** The interface to the code in fault.c used for identifying "benign"
+** malloc failures. This is only present if SQLITE_OMIT_BUILTIN_TEST
+** is not defined.
+*/
+#ifndef SQLITE_OMIT_BUILTIN_TEST
+SQLITE_PRIVATE void sqlite3BeginBenignMalloc(void);
+SQLITE_PRIVATE void sqlite3EndBenignMalloc(void);
+#else
+ #define sqlite3BeginBenignMalloc()
+ #define sqlite3EndBenignMalloc()
+#endif
+
+#define IN_INDEX_ROWID 1
+#define IN_INDEX_EPH 2
+#define IN_INDEX_INDEX_ASC 3
+#define IN_INDEX_INDEX_DESC 4
+SQLITE_PRIVATE int sqlite3FindInIndex(Parse *, Expr *, int*);
+
+#ifdef SQLITE_ENABLE_ATOMIC_WRITE
+SQLITE_PRIVATE int sqlite3JournalOpen(sqlite3_vfs *, const char *, sqlite3_file *, int, int);
+SQLITE_PRIVATE int sqlite3JournalSize(sqlite3_vfs *);
+SQLITE_PRIVATE int sqlite3JournalCreate(sqlite3_file *);
+SQLITE_PRIVATE int sqlite3JournalExists(sqlite3_file *p);
+#else
+ #define sqlite3JournalSize(pVfs) ((pVfs)->szOsFile)
+ #define sqlite3JournalExists(p) 1
+#endif
+
+SQLITE_PRIVATE void sqlite3MemJournalOpen(sqlite3_file *);
+SQLITE_PRIVATE int sqlite3MemJournalSize(void);
+SQLITE_PRIVATE int sqlite3IsMemJournal(sqlite3_file *);
+
+#if SQLITE_MAX_EXPR_DEPTH>0
+SQLITE_PRIVATE void sqlite3ExprSetHeight(Parse *pParse, Expr *p);
+SQLITE_PRIVATE int sqlite3SelectExprHeight(Select *);
+SQLITE_PRIVATE int sqlite3ExprCheckHeight(Parse*, int);
+#else
+ #define sqlite3ExprSetHeight(x,y)
+ #define sqlite3SelectExprHeight(x) 0
+ #define sqlite3ExprCheckHeight(x,y)
+#endif
+
+SQLITE_PRIVATE u32 sqlite3Get4byte(const u8*);
+SQLITE_PRIVATE void sqlite3Put4byte(u8*, u32);
+
+#ifdef SQLITE_ENABLE_UNLOCK_NOTIFY
+SQLITE_PRIVATE void sqlite3ConnectionBlocked(sqlite3 *, sqlite3 *);
+SQLITE_PRIVATE void sqlite3ConnectionUnlocked(sqlite3 *db);
+SQLITE_PRIVATE void sqlite3ConnectionClosed(sqlite3 *db);
+#else
+ #define sqlite3ConnectionBlocked(x,y)
+ #define sqlite3ConnectionUnlocked(x)
+ #define sqlite3ConnectionClosed(x)
+#endif
+
+#ifdef SQLITE_DEBUG
+SQLITE_PRIVATE void sqlite3ParserTrace(FILE*, char *);
+#endif
+
+/*
+** If the SQLITE_ENABLE IOTRACE exists then the global variable
+** sqlite3IoTrace is a pointer to a printf-like routine used to
+** print I/O tracing messages.
+*/
+#ifdef SQLITE_ENABLE_IOTRACE
+# define IOTRACE(A) if( sqlite3IoTrace ){ sqlite3IoTrace A; }
+SQLITE_PRIVATE void sqlite3VdbeIOTraceSql(Vdbe*);
+SQLITE_PRIVATE void (*sqlite3IoTrace)(const char*,...);
+#else
+# define IOTRACE(A)
+# define sqlite3VdbeIOTraceSql(X)
+#endif
+
+/*
+** These routines are available for the mem2.c debugging memory allocator
+** only. They are used to verify that different "types" of memory
+** allocations are properly tracked by the system.
+**
+** sqlite3MemdebugSetType() sets the "type" of an allocation to one of
+** the MEMTYPE_* macros defined below. The type must be a bitmask with
+** a single bit set.
+**
+** sqlite3MemdebugHasType() returns true if any of the bits in its second
+** argument match the type set by the previous sqlite3MemdebugSetType().
+** sqlite3MemdebugHasType() is intended for use inside assert() statements.
+**
+** sqlite3MemdebugNoType() returns true if none of the bits in its second
+** argument match the type set by the previous sqlite3MemdebugSetType().
+**
+** Perhaps the most important point is the difference between MEMTYPE_HEAP
+** and MEMTYPE_LOOKASIDE. If an allocation is MEMTYPE_LOOKASIDE, that means
+** it might have been allocated by lookaside, except the allocation was
+** too large or lookaside was already full. It is important to verify
+** that allocations that might have been satisfied by lookaside are not
+** passed back to non-lookaside free() routines. Asserts such as the
+** example above are placed on the non-lookaside free() routines to verify
+** this constraint.
+**
+** All of this is no-op for a production build. It only comes into
+** play when the SQLITE_MEMDEBUG compile-time option is used.
+*/
+#ifdef SQLITE_MEMDEBUG
+SQLITE_PRIVATE void sqlite3MemdebugSetType(void*,u8);
+SQLITE_PRIVATE int sqlite3MemdebugHasType(void*,u8);
+SQLITE_PRIVATE int sqlite3MemdebugNoType(void*,u8);
+#else
+# define sqlite3MemdebugSetType(X,Y) /* no-op */
+# define sqlite3MemdebugHasType(X,Y) 1
+# define sqlite3MemdebugNoType(X,Y) 1
+#endif
+#define MEMTYPE_HEAP 0x01 /* General heap allocations */
+#define MEMTYPE_LOOKASIDE 0x02 /* Might have been lookaside memory */
+#define MEMTYPE_SCRATCH 0x04 /* Scratch allocations */
+#define MEMTYPE_PCACHE 0x08 /* Page cache allocations */
+#define MEMTYPE_DB 0x10 /* Uses sqlite3DbMalloc, not sqlite_malloc */
+
+#endif /* _SQLITEINT_H_ */
+
+/************** End of sqliteInt.h *******************************************/
+/************** Begin file global.c ******************************************/
+/*
+** 2008 June 13
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+**
+** This file contains definitions of global variables and contants.
+*/
+
+/* An array to map all upper-case characters into their corresponding
+** lower-case character.
+**
+** SQLite only considers US-ASCII (or EBCDIC) characters. We do not
+** handle case conversions for the UTF character set since the tables
+** involved are nearly as big or bigger than SQLite itself.
+*/
+SQLITE_PRIVATE const unsigned char sqlite3UpperToLower[] = {
+#ifdef SQLITE_ASCII
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17,
+ 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
+ 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53,
+ 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 97, 98, 99,100,101,102,103,
+ 104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,
+ 122, 91, 92, 93, 94, 95, 96, 97, 98, 99,100,101,102,103,104,105,106,107,
+ 108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,
+ 126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
+ 144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,
+ 162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,
+ 180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,
+ 198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,
+ 216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,
+ 234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,
+ 252,253,254,255
+#endif
+#ifdef SQLITE_EBCDIC
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, /* 0x */
+ 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, /* 1x */
+ 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, /* 2x */
+ 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, /* 3x */
+ 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, /* 4x */
+ 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, /* 5x */
+ 96, 97, 66, 67, 68, 69, 70, 71, 72, 73,106,107,108,109,110,111, /* 6x */
+ 112, 81, 82, 83, 84, 85, 86, 87, 88, 89,122,123,124,125,126,127, /* 7x */
+ 128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143, /* 8x */
+ 144,145,146,147,148,149,150,151,152,153,154,155,156,157,156,159, /* 9x */
+ 160,161,162,163,164,165,166,167,168,169,170,171,140,141,142,175, /* Ax */
+ 176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191, /* Bx */
+ 192,129,130,131,132,133,134,135,136,137,202,203,204,205,206,207, /* Cx */
+ 208,145,146,147,148,149,150,151,152,153,218,219,220,221,222,223, /* Dx */
+ 224,225,162,163,164,165,166,167,168,169,232,203,204,205,206,207, /* Ex */
+ 239,240,241,242,243,244,245,246,247,248,249,219,220,221,222,255, /* Fx */
+#endif
+};
+
+/*
+** The following 256 byte lookup table is used to support SQLites built-in
+** equivalents to the following standard library functions:
+**
+** isspace() 0x01
+** isalpha() 0x02
+** isdigit() 0x04
+** isalnum() 0x06
+** isxdigit() 0x08
+** toupper() 0x20
+** SQLite identifier character 0x40
+**
+** Bit 0x20 is set if the mapped character requires translation to upper
+** case. i.e. if the character is a lower-case ASCII character.
+** If x is a lower-case ASCII character, then its upper-case equivalent
+** is (x - 0x20). Therefore toupper() can be implemented as:
+**
+** (x & ~(map[x]&0x20))
+**
+** Standard function tolower() is implemented using the sqlite3UpperToLower[]
+** array. tolower() is used more often than toupper() by SQLite.
+**
+** Bit 0x40 is set if the character non-alphanumeric and can be used in an
+** SQLite identifier. Identifiers are alphanumerics, "_", "$", and any
+** non-ASCII UTF character. Hence the test for whether or not a character is
+** part of an identifier is 0x46.
+**
+** SQLite's versions are identical to the standard versions assuming a
+** locale of "C". They are implemented as macros in sqliteInt.h.
+*/
+#ifdef SQLITE_ASCII
+SQLITE_PRIVATE const unsigned char sqlite3CtypeMap[256] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 00..07 ........ */
+ 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, /* 08..0f ........ */
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 10..17 ........ */
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 18..1f ........ */
+ 0x01, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, /* 20..27 !"#$%&' */
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 28..2f ()*+,-./ */
+ 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, /* 30..37 01234567 */
+ 0x0c, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 38..3f 89:;<=>? */
+
+ 0x00, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x02, /* 40..47 @ABCDEFG */
+ 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, /* 48..4f HIJKLMNO */
+ 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, /* 50..57 PQRSTUVW */
+ 0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x40, /* 58..5f XYZ[\]^_ */
+ 0x00, 0x2a, 0x2a, 0x2a, 0x2a, 0x2a, 0x2a, 0x22, /* 60..67 `abcdefg */
+ 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, /* 68..6f hijklmno */
+ 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, /* 70..77 pqrstuvw */
+ 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, /* 78..7f xyz{|}~. */
+
+ 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* 80..87 ........ */
+ 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* 88..8f ........ */
+ 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* 90..97 ........ */
+ 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* 98..9f ........ */
+ 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* a0..a7 ........ */
+ 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* a8..af ........ */
+ 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* b0..b7 ........ */
+ 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* b8..bf ........ */
+
+ 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* c0..c7 ........ */
+ 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* c8..cf ........ */
+ 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* d0..d7 ........ */
+ 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* d8..df ........ */
+ 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* e0..e7 ........ */
+ 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* e8..ef ........ */
+ 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* f0..f7 ........ */
+ 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40 /* f8..ff ........ */
+};
+#endif
+
+#ifndef SQLITE_USE_URI
+# define SQLITE_USE_URI 0
+#endif
+
+#ifndef SQLITE_ALLOW_COVERING_INDEX_SCAN
+# define SQLITE_ALLOW_COVERING_INDEX_SCAN 1
+#endif
+
+/*
+** The following singleton contains the global configuration for
+** the SQLite library.
+*/
+SQLITE_PRIVATE SQLITE_WSD struct Sqlite3Config sqlite3Config = {
+ SQLITE_DEFAULT_MEMSTATUS, /* bMemstat */
+ 1, /* bCoreMutex */
+ SQLITE_THREADSAFE==1, /* bFullMutex */
+ SQLITE_USE_URI, /* bOpenUri */
+ SQLITE_ALLOW_COVERING_INDEX_SCAN, /* bUseCis */
+ 0x7ffffffe, /* mxStrlen */
+ 128, /* szLookaside */
+ 500, /* nLookaside */
+ {0,0,0,0,0,0,0,0}, /* m */
+ {0,0,0,0,0,0,0,0,0}, /* mutex */
+ {0,0,0,0,0,0,0,0,0,0,0,0,0},/* pcache2 */
+ (void*)0, /* pHeap */
+ 0, /* nHeap */
+ 0, 0, /* mnHeap, mxHeap */
+ (void*)0, /* pScratch */
+ 0, /* szScratch */
+ 0, /* nScratch */
+ (void*)0, /* pPage */
+ 0, /* szPage */
+ 0, /* nPage */
+ 0, /* mxParserStack */
+ 0, /* sharedCacheEnabled */
+ /* All the rest should always be initialized to zero */
+ 0, /* isInit */
+ 0, /* inProgress */
+ 0, /* isMutexInit */
+ 0, /* isMallocInit */
+ 0, /* isPCacheInit */
+ 0, /* pInitMutex */
+ 0, /* nRefInitMutex */
+ 0, /* xLog */
+ 0, /* pLogArg */
+ 0, /* bLocaltimeFault */
+#ifdef SQLITE_ENABLE_SQLLOG
+ 0, /* xSqllog */
+ 0 /* pSqllogArg */
+#endif
+};
+
+
+/*
+** Hash table for global functions - functions common to all
+** database connections. After initialization, this table is
+** read-only.
+*/
+SQLITE_PRIVATE SQLITE_WSD FuncDefHash sqlite3GlobalFunctions;
+
+/*
+** Constant tokens for values 0 and 1.
+*/
+SQLITE_PRIVATE const Token sqlite3IntTokens[] = {
+ { "0", 1 },
+ { "1", 1 }
+};
+
+
+/*
+** The value of the "pending" byte must be 0x40000000 (1 byte past the
+** 1-gibabyte boundary) in a compatible database. SQLite never uses
+** the database page that contains the pending byte. It never attempts
+** to read or write that page. The pending byte page is set assign
+** for use by the VFS layers as space for managing file locks.
+**
+** During testing, it is often desirable to move the pending byte to
+** a different position in the file. This allows code that has to
+** deal with the pending byte to run on files that are much smaller
+** than 1 GiB. The sqlite3_test_control() interface can be used to
+** move the pending byte.
+**
+** IMPORTANT: Changing the pending byte to any value other than
+** 0x40000000 results in an incompatible database file format!
+** Changing the pending byte during operating results in undefined
+** and dileterious behavior.
+*/
+#ifndef SQLITE_OMIT_WSD
+SQLITE_PRIVATE int sqlite3PendingByte = 0x40000000;
+#endif
+
+/*
+** Properties of opcodes. The OPFLG_INITIALIZER macro is
+** created by mkopcodeh.awk during compilation. Data is obtained
+** from the comments following the "case OP_xxxx:" statements in
+** the vdbe.c file.
+*/
+SQLITE_PRIVATE const unsigned char sqlite3OpcodeProperty[] = OPFLG_INITIALIZER;
+
+/************** End of global.c **********************************************/
+/************** Begin file ctime.c *******************************************/
+/*
+** 2010 February 23
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+**
+** This file implements routines used to report what compile-time options
+** SQLite was built with.
+*/
+
+#ifndef SQLITE_OMIT_COMPILEOPTION_DIAGS
+
+
+/*
+** An array of names of all compile-time options. This array should
+** be sorted A-Z.
+**
+** This array looks large, but in a typical installation actually uses
+** only a handful of compile-time options, so most times this array is usually
+** rather short and uses little memory space.
+*/
+static const char * const azCompileOpt[] = {
+
+/* These macros are provided to "stringify" the value of the define
+** for those options in which the value is meaningful. */
+#define CTIMEOPT_VAL_(opt) #opt
+#define CTIMEOPT_VAL(opt) CTIMEOPT_VAL_(opt)
+
+#ifdef SQLITE_32BIT_ROWID
+ "32BIT_ROWID",
+#endif
+#ifdef SQLITE_4_BYTE_ALIGNED_MALLOC
+ "4_BYTE_ALIGNED_MALLOC",
+#endif
+#ifdef SQLITE_CASE_SENSITIVE_LIKE
+ "CASE_SENSITIVE_LIKE",
+#endif
+#ifdef SQLITE_CHECK_PAGES
+ "CHECK_PAGES",
+#endif
+#ifdef SQLITE_COVERAGE_TEST
+ "COVERAGE_TEST",
+#endif
+#ifdef SQLITE_CURDIR
+ "CURDIR",
+#endif
+#ifdef SQLITE_DEBUG
+ "DEBUG",
+#endif
+#ifdef SQLITE_DEFAULT_LOCKING_MODE
+ "DEFAULT_LOCKING_MODE=" CTIMEOPT_VAL(SQLITE_DEFAULT_LOCKING_MODE),
+#endif
+#ifdef SQLITE_DISABLE_DIRSYNC
+ "DISABLE_DIRSYNC",
+#endif
+#ifdef SQLITE_DISABLE_LFS
+ "DISABLE_LFS",
+#endif
+#ifdef SQLITE_ENABLE_ATOMIC_WRITE
+ "ENABLE_ATOMIC_WRITE",
+#endif
+#ifdef SQLITE_ENABLE_CEROD
+ "ENABLE_CEROD",
+#endif
+#ifdef SQLITE_ENABLE_COLUMN_METADATA
+ "ENABLE_COLUMN_METADATA",
+#endif
+#ifdef SQLITE_ENABLE_EXPENSIVE_ASSERT
+ "ENABLE_EXPENSIVE_ASSERT",
+#endif
+#ifdef SQLITE_ENABLE_FTS1
+ "ENABLE_FTS1",
+#endif
+#ifdef SQLITE_ENABLE_FTS2
+ "ENABLE_FTS2",
+#endif
+#ifdef SQLITE_ENABLE_FTS3
+ "ENABLE_FTS3",
+#endif
+#ifdef SQLITE_ENABLE_FTS3_PARENTHESIS
+ "ENABLE_FTS3_PARENTHESIS",
+#endif
+#ifdef SQLITE_ENABLE_FTS4
+ "ENABLE_FTS4",
+#endif
+#ifdef SQLITE_ENABLE_ICU
+ "ENABLE_ICU",
+#endif
+#ifdef SQLITE_ENABLE_IOTRACE
+ "ENABLE_IOTRACE",
+#endif
+#ifdef SQLITE_ENABLE_LOAD_EXTENSION
+ "ENABLE_LOAD_EXTENSION",
+#endif
+#ifdef SQLITE_ENABLE_LOCKING_STYLE
+ "ENABLE_LOCKING_STYLE=" CTIMEOPT_VAL(SQLITE_ENABLE_LOCKING_STYLE),
+#endif
+#ifdef SQLITE_ENABLE_MEMORY_MANAGEMENT
+ "ENABLE_MEMORY_MANAGEMENT",
+#endif
+#ifdef SQLITE_ENABLE_MEMSYS3
+ "ENABLE_MEMSYS3",
+#endif
+#ifdef SQLITE_ENABLE_MEMSYS5
+ "ENABLE_MEMSYS5",
+#endif
+#ifdef SQLITE_ENABLE_OVERSIZE_CELL_CHECK
+ "ENABLE_OVERSIZE_CELL_CHECK",
+#endif
+#ifdef SQLITE_ENABLE_RTREE
+ "ENABLE_RTREE",
+#endif
+#ifdef SQLITE_ENABLE_STAT3
+ "ENABLE_STAT3",
+#endif
+#ifdef SQLITE_ENABLE_UNLOCK_NOTIFY
+ "ENABLE_UNLOCK_NOTIFY",
+#endif
+#ifdef SQLITE_ENABLE_UPDATE_DELETE_LIMIT
+ "ENABLE_UPDATE_DELETE_LIMIT",
+#endif
+#ifdef SQLITE_HAS_CODEC
+ "HAS_CODEC",
+#endif
+#ifdef SQLITE_HAVE_ISNAN
+ "HAVE_ISNAN",
+#endif
+#ifdef SQLITE_HOMEGROWN_RECURSIVE_MUTEX
+ "HOMEGROWN_RECURSIVE_MUTEX",
+#endif
+#ifdef SQLITE_IGNORE_AFP_LOCK_ERRORS
+ "IGNORE_AFP_LOCK_ERRORS",
+#endif
+#ifdef SQLITE_IGNORE_FLOCK_LOCK_ERRORS
+ "IGNORE_FLOCK_LOCK_ERRORS",
+#endif
+#ifdef SQLITE_INT64_TYPE
+ "INT64_TYPE",
+#endif
+#ifdef SQLITE_LOCK_TRACE
+ "LOCK_TRACE",
+#endif
+#ifdef SQLITE_MAX_SCHEMA_RETRY
+ "MAX_SCHEMA_RETRY=" CTIMEOPT_VAL(SQLITE_MAX_SCHEMA_RETRY),
+#endif
+#ifdef SQLITE_MEMDEBUG
+ "MEMDEBUG",
+#endif
+#ifdef SQLITE_MIXED_ENDIAN_64BIT_FLOAT
+ "MIXED_ENDIAN_64BIT_FLOAT",
+#endif
+#ifdef SQLITE_NO_SYNC
+ "NO_SYNC",
+#endif
+#ifdef SQLITE_OMIT_ALTERTABLE
+ "OMIT_ALTERTABLE",
+#endif
+#ifdef SQLITE_OMIT_ANALYZE
+ "OMIT_ANALYZE",
+#endif
+#ifdef SQLITE_OMIT_ATTACH
+ "OMIT_ATTACH",
+#endif
+#ifdef SQLITE_OMIT_AUTHORIZATION
+ "OMIT_AUTHORIZATION",
+#endif
+#ifdef SQLITE_OMIT_AUTOINCREMENT
+ "OMIT_AUTOINCREMENT",
+#endif
+#ifdef SQLITE_OMIT_AUTOINIT
+ "OMIT_AUTOINIT",
+#endif
+#ifdef SQLITE_OMIT_AUTOMATIC_INDEX
+ "OMIT_AUTOMATIC_INDEX",
+#endif
+#ifdef SQLITE_OMIT_AUTORESET
+ "OMIT_AUTORESET",
+#endif
+#ifdef SQLITE_OMIT_AUTOVACUUM
+ "OMIT_AUTOVACUUM",
+#endif
+#ifdef SQLITE_OMIT_BETWEEN_OPTIMIZATION
+ "OMIT_BETWEEN_OPTIMIZATION",
+#endif
+#ifdef SQLITE_OMIT_BLOB_LITERAL
+ "OMIT_BLOB_LITERAL",
+#endif
+#ifdef SQLITE_OMIT_BTREECOUNT
+ "OMIT_BTREECOUNT",
+#endif
+#ifdef SQLITE_OMIT_BUILTIN_TEST
+ "OMIT_BUILTIN_TEST",
+#endif
+#ifdef SQLITE_OMIT_CAST
+ "OMIT_CAST",
+#endif
+#ifdef SQLITE_OMIT_CHECK
+ "OMIT_CHECK",
+#endif
+/* // redundant
+** #ifdef SQLITE_OMIT_COMPILEOPTION_DIAGS
+** "OMIT_COMPILEOPTION_DIAGS",
+** #endif
+*/
+#ifdef SQLITE_OMIT_COMPLETE
+ "OMIT_COMPLETE",
+#endif
+#ifdef SQLITE_OMIT_COMPOUND_SELECT
+ "OMIT_COMPOUND_SELECT",
+#endif
+#ifdef SQLITE_OMIT_DATETIME_FUNCS
+ "OMIT_DATETIME_FUNCS",
+#endif
+#ifdef SQLITE_OMIT_DECLTYPE
+ "OMIT_DECLTYPE",
+#endif
+#ifdef SQLITE_OMIT_DEPRECATED
+ "OMIT_DEPRECATED",
+#endif
+#ifdef SQLITE_OMIT_DISKIO
+ "OMIT_DISKIO",
+#endif
+#ifdef SQLITE_OMIT_EXPLAIN
+ "OMIT_EXPLAIN",
+#endif
+#ifdef SQLITE_OMIT_FLAG_PRAGMAS
+ "OMIT_FLAG_PRAGMAS",
+#endif
+#ifdef SQLITE_OMIT_FLOATING_POINT
+ "OMIT_FLOATING_POINT",
+#endif
+#ifdef SQLITE_OMIT_FOREIGN_KEY
+ "OMIT_FOREIGN_KEY",
+#endif
+#ifdef SQLITE_OMIT_GET_TABLE
+ "OMIT_GET_TABLE",
+#endif
+#ifdef SQLITE_OMIT_INCRBLOB
+ "OMIT_INCRBLOB",
+#endif
+#ifdef SQLITE_OMIT_INTEGRITY_CHECK
+ "OMIT_INTEGRITY_CHECK",
+#endif
+#ifdef SQLITE_OMIT_LIKE_OPTIMIZATION
+ "OMIT_LIKE_OPTIMIZATION",
+#endif
+#ifdef SQLITE_OMIT_LOAD_EXTENSION
+ "OMIT_LOAD_EXTENSION",
+#endif
+#ifdef SQLITE_OMIT_LOCALTIME
+ "OMIT_LOCALTIME",
+#endif
+#ifdef SQLITE_OMIT_LOOKASIDE
+ "OMIT_LOOKASIDE",
+#endif
+#ifdef SQLITE_OMIT_MEMORYDB
+ "OMIT_MEMORYDB",
+#endif
+#ifdef SQLITE_OMIT_OR_OPTIMIZATION
+ "OMIT_OR_OPTIMIZATION",
+#endif
+#ifdef SQLITE_OMIT_PAGER_PRAGMAS
+ "OMIT_PAGER_PRAGMAS",
+#endif
+#ifdef SQLITE_OMIT_PRAGMA
+ "OMIT_PRAGMA",
+#endif
+#ifdef SQLITE_OMIT_PROGRESS_CALLBACK
+ "OMIT_PROGRESS_CALLBACK",
+#endif
+#ifdef SQLITE_OMIT_QUICKBALANCE
+ "OMIT_QUICKBALANCE",
+#endif
+#ifdef SQLITE_OMIT_REINDEX
+ "OMIT_REINDEX",
+#endif
+#ifdef SQLITE_OMIT_SCHEMA_PRAGMAS
+ "OMIT_SCHEMA_PRAGMAS",
+#endif
+#ifdef SQLITE_OMIT_SCHEMA_VERSION_PRAGMAS
+ "OMIT_SCHEMA_VERSION_PRAGMAS",
+#endif
+#ifdef SQLITE_OMIT_SHARED_CACHE
+ "OMIT_SHARED_CACHE",
+#endif
+#ifdef SQLITE_OMIT_SUBQUERY
+ "OMIT_SUBQUERY",
+#endif
+#ifdef SQLITE_OMIT_TCL_VARIABLE
+ "OMIT_TCL_VARIABLE",
+#endif
+#ifdef SQLITE_OMIT_TEMPDB
+ "OMIT_TEMPDB",
+#endif
+#ifdef SQLITE_OMIT_TRACE
+ "OMIT_TRACE",
+#endif
+#ifdef SQLITE_OMIT_TRIGGER
+ "OMIT_TRIGGER",
+#endif
+#ifdef SQLITE_OMIT_TRUNCATE_OPTIMIZATION
+ "OMIT_TRUNCATE_OPTIMIZATION",
+#endif
+#ifdef SQLITE_OMIT_UTF16
+ "OMIT_UTF16",
+#endif
+#ifdef SQLITE_OMIT_VACUUM
+ "OMIT_VACUUM",
+#endif
+#ifdef SQLITE_OMIT_VIEW
+ "OMIT_VIEW",
+#endif
+#ifdef SQLITE_OMIT_VIRTUALTABLE
+ "OMIT_VIRTUALTABLE",
+#endif
+#ifdef SQLITE_OMIT_WAL
+ "OMIT_WAL",
+#endif
+#ifdef SQLITE_OMIT_WSD
+ "OMIT_WSD",
+#endif
+#ifdef SQLITE_OMIT_XFER_OPT
+ "OMIT_XFER_OPT",
+#endif
+#ifdef SQLITE_PERFORMANCE_TRACE
+ "PERFORMANCE_TRACE",
+#endif
+#ifdef SQLITE_PROXY_DEBUG
+ "PROXY_DEBUG",
+#endif
+#ifdef SQLITE_RTREE_INT_ONLY
+ "RTREE_INT_ONLY",
+#endif
+#ifdef SQLITE_SECURE_DELETE
+ "SECURE_DELETE",
+#endif
+#ifdef SQLITE_SMALL_STACK
+ "SMALL_STACK",
+#endif
+#ifdef SQLITE_SOUNDEX
+ "SOUNDEX",
+#endif
+#ifdef SQLITE_TCL
+ "TCL",
+#endif
+#ifdef SQLITE_TEMP_STORE
+ "TEMP_STORE=" CTIMEOPT_VAL(SQLITE_TEMP_STORE),
+#endif
+#ifdef SQLITE_TEST
+ "TEST",
+#endif
+#ifdef SQLITE_THREADSAFE
+ "THREADSAFE=" CTIMEOPT_VAL(SQLITE_THREADSAFE),
+#endif
+#ifdef SQLITE_USE_ALLOCA
+ "USE_ALLOCA",
+#endif
+#ifdef SQLITE_ZERO_MALLOC
+ "ZERO_MALLOC"
+#endif
+};
+
+/*
+** Given the name of a compile-time option, return true if that option
+** was used and false if not.
+**
+** The name can optionally begin with "SQLITE_" but the "SQLITE_" prefix
+** is not required for a match.
+*/
+SQLITE_API int sqlite3_compileoption_used(const char *zOptName){
+ int i, n;
+ if( sqlite3StrNICmp(zOptName, "SQLITE_", 7)==0 ) zOptName += 7;
+ n = sqlite3Strlen30(zOptName);
+
+ /* Since ArraySize(azCompileOpt) is normally in single digits, a
+ ** linear search is adequate. No need for a binary search. */
+ for(i=0; i<ArraySize(azCompileOpt); i++){
+ if( (sqlite3StrNICmp(zOptName, azCompileOpt[i], n)==0)
+ && ( (azCompileOpt[i][n]==0) || (azCompileOpt[i][n]=='=') ) ) return 1;
+ }
+ return 0;
+}
+
+/*
+** Return the N-th compile-time option string. If N is out of range,
+** return a NULL pointer.
+*/
+SQLITE_API const char *sqlite3_compileoption_get(int N){
+ if( N>=0 && N<ArraySize(azCompileOpt) ){
+ return azCompileOpt[N];
+ }
+ return 0;
+}
+
+#endif /* SQLITE_OMIT_COMPILEOPTION_DIAGS */
+
+/************** End of ctime.c ***********************************************/
+/************** Begin file status.c ******************************************/
+/*
+** 2008 June 18
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+**
+** This module implements the sqlite3_status() interface and related
+** functionality.
+*/
+/************** Include vdbeInt.h in the middle of status.c ******************/
+/************** Begin file vdbeInt.h *****************************************/
+/*
+** 2003 September 6
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This is the header file for information that is private to the
+** VDBE. This information used to all be at the top of the single
+** source code file "vdbe.c". When that file became too big (over
+** 6000 lines long) it was split up into several smaller files and
+** this header information was factored out.
+*/
+#ifndef _VDBEINT_H_
+#define _VDBEINT_H_
+
+/*
+** SQL is translated into a sequence of instructions to be
+** executed by a virtual machine. Each instruction is an instance
+** of the following structure.
+*/
+typedef struct VdbeOp Op;
+
+/*
+** Boolean values
+*/
+typedef unsigned char Bool;
+
+/* Opaque type used by code in vdbesort.c */
+typedef struct VdbeSorter VdbeSorter;
+
+/* Opaque type used by the explainer */
+typedef struct Explain Explain;
+
+/*
+** A cursor is a pointer into a single BTree within a database file.
+** The cursor can seek to a BTree entry with a particular key, or
+** loop over all entries of the Btree. You can also insert new BTree
+** entries or retrieve the key or data from the entry that the cursor
+** is currently pointing to.
+**
+** Every cursor that the virtual machine has open is represented by an
+** instance of the following structure.
+*/
+struct VdbeCursor {
+ BtCursor *pCursor; /* The cursor structure of the backend */
+ Btree *pBt; /* Separate file holding temporary table */
+ KeyInfo *pKeyInfo; /* Info about index keys needed by index cursors */
+ int iDb; /* Index of cursor database in db->aDb[] (or -1) */
+ int pseudoTableReg; /* Register holding pseudotable content. */
+ int nField; /* Number of fields in the header */
+ Bool zeroed; /* True if zeroed out and ready for reuse */
+ Bool rowidIsValid; /* True if lastRowid is valid */
+ Bool atFirst; /* True if pointing to first entry */
+ Bool useRandomRowid; /* Generate new record numbers semi-randomly */
+ Bool nullRow; /* True if pointing to a row with no data */
+ Bool deferredMoveto; /* A call to sqlite3BtreeMoveto() is needed */
+ Bool isTable; /* True if a table requiring integer keys */
+ Bool isIndex; /* True if an index containing keys only - no data */
+ Bool isOrdered; /* True if the underlying table is BTREE_UNORDERED */
+ Bool isSorter; /* True if a new-style sorter */
+ Bool multiPseudo; /* Multi-register pseudo-cursor */
+ sqlite3_vtab_cursor *pVtabCursor; /* The cursor for a virtual table */
+ const sqlite3_module *pModule; /* Module for cursor pVtabCursor */
+ i64 seqCount; /* Sequence counter */
+ i64 movetoTarget; /* Argument to the deferred sqlite3BtreeMoveto() */
+ i64 lastRowid; /* Last rowid from a Next or NextIdx operation */
+ VdbeSorter *pSorter; /* Sorter object for OP_SorterOpen cursors */
+
+ /* Result of last sqlite3BtreeMoveto() done by an OP_NotExists or
+ ** OP_IsUnique opcode on this cursor. */
+ int seekResult;
+
+ /* Cached information about the header for the data record that the
+ ** cursor is currently pointing to. Only valid if cacheStatus matches
+ ** Vdbe.cacheCtr. Vdbe.cacheCtr will never take on the value of
+ ** CACHE_STALE and so setting cacheStatus=CACHE_STALE guarantees that
+ ** the cache is out of date.
+ **
+ ** aRow might point to (ephemeral) data for the current row, or it might
+ ** be NULL.
+ */
+ u32 cacheStatus; /* Cache is valid if this matches Vdbe.cacheCtr */
+ int payloadSize; /* Total number of bytes in the record */
+ u32 *aType; /* Type values for all entries in the record */
+ u32 *aOffset; /* Cached offsets to the start of each columns data */
+ u8 *aRow; /* Data for the current row, if all on one page */
+};
+typedef struct VdbeCursor VdbeCursor;
+
+/*
+** When a sub-program is executed (OP_Program), a structure of this type
+** is allocated to store the current value of the program counter, as
+** well as the current memory cell array and various other frame specific
+** values stored in the Vdbe struct. When the sub-program is finished,
+** these values are copied back to the Vdbe from the VdbeFrame structure,
+** restoring the state of the VM to as it was before the sub-program
+** began executing.
+**
+** The memory for a VdbeFrame object is allocated and managed by a memory
+** cell in the parent (calling) frame. When the memory cell is deleted or
+** overwritten, the VdbeFrame object is not freed immediately. Instead, it
+** is linked into the Vdbe.pDelFrame list. The contents of the Vdbe.pDelFrame
+** list is deleted when the VM is reset in VdbeHalt(). The reason for doing
+** this instead of deleting the VdbeFrame immediately is to avoid recursive
+** calls to sqlite3VdbeMemRelease() when the memory cells belonging to the
+** child frame are released.
+**
+** The currently executing frame is stored in Vdbe.pFrame. Vdbe.pFrame is
+** set to NULL if the currently executing frame is the main program.
+*/
+typedef struct VdbeFrame VdbeFrame;
+struct VdbeFrame {
+ Vdbe *v; /* VM this frame belongs to */
+ VdbeFrame *pParent; /* Parent of this frame, or NULL if parent is main */
+ Op *aOp; /* Program instructions for parent frame */
+ Mem *aMem; /* Array of memory cells for parent frame */
+ u8 *aOnceFlag; /* Array of OP_Once flags for parent frame */
+ VdbeCursor **apCsr; /* Array of Vdbe cursors for parent frame */
+ void *token; /* Copy of SubProgram.token */
+ i64 lastRowid; /* Last insert rowid (sqlite3.lastRowid) */
+ int nCursor; /* Number of entries in apCsr */
+ int pc; /* Program Counter in parent (calling) frame */
+ int nOp; /* Size of aOp array */
+ int nMem; /* Number of entries in aMem */
+ int nOnceFlag; /* Number of entries in aOnceFlag */
+ int nChildMem; /* Number of memory cells for child frame */
+ int nChildCsr; /* Number of cursors for child frame */
+ int nChange; /* Statement changes (Vdbe.nChanges) */
+};
+
+#define VdbeFrameMem(p) ((Mem *)&((u8 *)p)[ROUND8(sizeof(VdbeFrame))])
+
+/*
+** A value for VdbeCursor.cacheValid that means the cache is always invalid.
+*/
+#define CACHE_STALE 0
+
+/*
+** Internally, the vdbe manipulates nearly all SQL values as Mem
+** structures. Each Mem struct may cache multiple representations (string,
+** integer etc.) of the same value.
+*/
+struct Mem {
+ sqlite3 *db; /* The associated database connection */
+ char *z; /* String or BLOB value */
+ double r; /* Real value */
+ union {
+ i64 i; /* Integer value used when MEM_Int is set in flags */
+ int nZero; /* Used when bit MEM_Zero is set in flags */
+ FuncDef *pDef; /* Used only when flags==MEM_Agg */
+ RowSet *pRowSet; /* Used only when flags==MEM_RowSet */
+ VdbeFrame *pFrame; /* Used when flags==MEM_Frame */
+ } u;
+ int n; /* Number of characters in string value, excluding '\0' */
+ u16 flags; /* Some combination of MEM_Null, MEM_Str, MEM_Dyn, etc. */
+ u8 type; /* One of SQLITE_NULL, SQLITE_TEXT, SQLITE_INTEGER, etc */
+ u8 enc; /* SQLITE_UTF8, SQLITE_UTF16BE, SQLITE_UTF16LE */
+#ifdef SQLITE_DEBUG
+ Mem *pScopyFrom; /* This Mem is a shallow copy of pScopyFrom */
+ void *pFiller; /* So that sizeof(Mem) is a multiple of 8 */
+#endif
+ void (*xDel)(void *); /* If not null, call this function to delete Mem.z */
+ char *zMalloc; /* Dynamic buffer allocated by sqlite3_malloc() */
+};
+
+/* One or more of the following flags are set to indicate the validOK
+** representations of the value stored in the Mem struct.
+**
+** If the MEM_Null flag is set, then the value is an SQL NULL value.
+** No other flags may be set in this case.
+**
+** If the MEM_Str flag is set then Mem.z points at a string representation.
+** Usually this is encoded in the same unicode encoding as the main
+** database (see below for exceptions). If the MEM_Term flag is also
+** set, then the string is nul terminated. The MEM_Int and MEM_Real
+** flags may coexist with the MEM_Str flag.
+*/
+#define MEM_Null 0x0001 /* Value is NULL */
+#define MEM_Str 0x0002 /* Value is a string */
+#define MEM_Int 0x0004 /* Value is an integer */
+#define MEM_Real 0x0008 /* Value is a real number */
+#define MEM_Blob 0x0010 /* Value is a BLOB */
+#define MEM_RowSet 0x0020 /* Value is a RowSet object */
+#define MEM_Frame 0x0040 /* Value is a VdbeFrame object */
+#define MEM_Invalid 0x0080 /* Value is undefined */
+#define MEM_Cleared 0x0100 /* NULL set by OP_Null, not from data */
+#define MEM_TypeMask 0x01ff /* Mask of type bits */
+
+
+/* Whenever Mem contains a valid string or blob representation, one of
+** the following flags must be set to determine the memory management
+** policy for Mem.z. The MEM_Term flag tells us whether or not the
+** string is \000 or \u0000 terminated
+*/
+#define MEM_Term 0x0200 /* String rep is nul terminated */
+#define MEM_Dyn 0x0400 /* Need to call sqliteFree() on Mem.z */
+#define MEM_Static 0x0800 /* Mem.z points to a static string */
+#define MEM_Ephem 0x1000 /* Mem.z points to an ephemeral string */
+#define MEM_Agg 0x2000 /* Mem.z points to an agg function context */
+#define MEM_Zero 0x4000 /* Mem.i contains count of 0s appended to blob */
+#ifdef SQLITE_OMIT_INCRBLOB
+ #undef MEM_Zero
+ #define MEM_Zero 0x0000
+#endif
+
+/*
+** Clear any existing type flags from a Mem and replace them with f
+*/
+#define MemSetTypeFlag(p, f) \
+ ((p)->flags = ((p)->flags&~(MEM_TypeMask|MEM_Zero))|f)
+
+/*
+** Return true if a memory cell is not marked as invalid. This macro
+** is for use inside assert() statements only.
+*/
+#ifdef SQLITE_DEBUG
+#define memIsValid(M) ((M)->flags & MEM_Invalid)==0
+#endif
+
+
+/* A VdbeFunc is just a FuncDef (defined in sqliteInt.h) that contains
+** additional information about auxiliary information bound to arguments
+** of the function. This is used to implement the sqlite3_get_auxdata()
+** and sqlite3_set_auxdata() APIs. The "auxdata" is some auxiliary data
+** that can be associated with a constant argument to a function. This
+** allows functions such as "regexp" to compile their constant regular
+** expression argument once and reused the compiled code for multiple
+** invocations.
+*/
+struct VdbeFunc {
+ FuncDef *pFunc; /* The definition of the function */
+ int nAux; /* Number of entries allocated for apAux[] */
+ struct AuxData {
+ void *pAux; /* Aux data for the i-th argument */
+ void (*xDelete)(void *); /* Destructor for the aux data */
+ } apAux[1]; /* One slot for each function argument */
+};
+
+/*
+** The "context" argument for a installable function. A pointer to an
+** instance of this structure is the first argument to the routines used
+** implement the SQL functions.
+**
+** There is a typedef for this structure in sqlite.h. So all routines,
+** even the public interface to SQLite, can use a pointer to this structure.
+** But this file is the only place where the internal details of this
+** structure are known.
+**
+** This structure is defined inside of vdbeInt.h because it uses substructures
+** (Mem) which are only defined there.
+*/
+struct sqlite3_context {
+ FuncDef *pFunc; /* Pointer to function information. MUST BE FIRST */
+ VdbeFunc *pVdbeFunc; /* Auxilary data, if created. */
+ Mem s; /* The return value is stored here */
+ Mem *pMem; /* Memory cell used to store aggregate context */
+ CollSeq *pColl; /* Collating sequence */
+ int isError; /* Error code returned by the function. */
+ int skipFlag; /* Skip skip accumulator loading if true */
+};
+
+/*
+** An Explain object accumulates indented output which is helpful
+** in describing recursive data structures.
+*/
+struct Explain {
+ Vdbe *pVdbe; /* Attach the explanation to this Vdbe */
+ StrAccum str; /* The string being accumulated */
+ int nIndent; /* Number of elements in aIndent */
+ u16 aIndent[100]; /* Levels of indentation */
+ char zBase[100]; /* Initial space */
+};
+
+/* A bitfield type for use inside of structures. Always follow with :N where
+** N is the number of bits.
+*/
+typedef unsigned bft; /* Bit Field Type */
+
+/*
+** An instance of the virtual machine. This structure contains the complete
+** state of the virtual machine.
+**
+** The "sqlite3_stmt" structure pointer that is returned by sqlite3_prepare()
+** is really a pointer to an instance of this structure.
+**
+** The Vdbe.inVtabMethod variable is set to non-zero for the duration of
+** any virtual table method invocations made by the vdbe program. It is
+** set to 2 for xDestroy method calls and 1 for all other methods. This
+** variable is used for two purposes: to allow xDestroy methods to execute
+** "DROP TABLE" statements and to prevent some nasty side effects of
+** malloc failure when SQLite is invoked recursively by a virtual table
+** method function.
+*/
+struct Vdbe {
+ sqlite3 *db; /* The database connection that owns this statement */
+ Op *aOp; /* Space to hold the virtual machine's program */
+ Mem *aMem; /* The memory locations */
+ Mem **apArg; /* Arguments to currently executing user function */
+ Mem *aColName; /* Column names to return */
+ Mem *pResultSet; /* Pointer to an array of results */
+ int nMem; /* Number of memory locations currently allocated */
+ int nOp; /* Number of instructions in the program */
+ int nOpAlloc; /* Number of slots allocated for aOp[] */
+ int nLabel; /* Number of labels used */
+ int *aLabel; /* Space to hold the labels */
+ u16 nResColumn; /* Number of columns in one row of the result set */
+ int nCursor; /* Number of slots in apCsr[] */
+ u32 magic; /* Magic number for sanity checking */
+ char *zErrMsg; /* Error message written here */
+ Vdbe *pPrev,*pNext; /* Linked list of VDBEs with the same Vdbe.db */
+ VdbeCursor **apCsr; /* One element of this array for each open cursor */
+ Mem *aVar; /* Values for the OP_Variable opcode. */
+ char **azVar; /* Name of variables */
+ ynVar nVar; /* Number of entries in aVar[] */
+ ynVar nzVar; /* Number of entries in azVar[] */
+ u32 cacheCtr; /* VdbeCursor row cache generation counter */
+ int pc; /* The program counter */
+ int rc; /* Value to return */
+ u8 errorAction; /* Recovery action to do in case of an error */
+ u8 minWriteFileFormat; /* Minimum file format for writable database files */
+ bft explain:2; /* True if EXPLAIN present on SQL command */
+ bft inVtabMethod:2; /* See comments above */
+ bft changeCntOn:1; /* True to update the change-counter */
+ bft expired:1; /* True if the VM needs to be recompiled */
+ bft runOnlyOnce:1; /* Automatically expire on reset */
+ bft usesStmtJournal:1; /* True if uses a statement journal */
+ bft readOnly:1; /* True for read-only statements */
+ bft isPrepareV2:1; /* True if prepared with prepare_v2() */
+ bft doingRerun:1; /* True if rerunning after an auto-reprepare */
+ int nChange; /* Number of db changes made since last reset */
+ yDbMask btreeMask; /* Bitmask of db->aDb[] entries referenced */
+ yDbMask lockMask; /* Subset of btreeMask that requires a lock */
+ int iStatement; /* Statement number (or 0 if has not opened stmt) */
+ int aCounter[3]; /* Counters used by sqlite3_stmt_status() */
+#ifndef SQLITE_OMIT_TRACE
+ i64 startTime; /* Time when query started - used for profiling */
+#endif
+ i64 nFkConstraint; /* Number of imm. FK constraints this VM */
+ i64 nStmtDefCons; /* Number of def. constraints when stmt started */
+ char *zSql; /* Text of the SQL statement that generated this */
+ void *pFree; /* Free this when deleting the vdbe */
+#ifdef SQLITE_DEBUG
+ FILE *trace; /* Write an execution trace here, if not NULL */
+#endif
+#ifdef SQLITE_ENABLE_TREE_EXPLAIN
+ Explain *pExplain; /* The explainer */
+ char *zExplain; /* Explanation of data structures */
+#endif
+ VdbeFrame *pFrame; /* Parent frame */
+ VdbeFrame *pDelFrame; /* List of frame objects to free on VM reset */
+ int nFrame; /* Number of frames in pFrame list */
+ u32 expmask; /* Binding to these vars invalidates VM */
+ SubProgram *pProgram; /* Linked list of all sub-programs used by VM */
+ int nOnceFlag; /* Size of array aOnceFlag[] */
+ u8 *aOnceFlag; /* Flags for OP_Once */
+};
+
+/*
+** The following are allowed values for Vdbe.magic
+*/
+#define VDBE_MAGIC_INIT 0x26bceaa5 /* Building a VDBE program */
+#define VDBE_MAGIC_RUN 0xbdf20da3 /* VDBE is ready to execute */
+#define VDBE_MAGIC_HALT 0x519c2973 /* VDBE has completed execution */
+#define VDBE_MAGIC_DEAD 0xb606c3c8 /* The VDBE has been deallocated */
+
+/*
+** Function prototypes
+*/
+SQLITE_PRIVATE void sqlite3VdbeFreeCursor(Vdbe *, VdbeCursor*);
+void sqliteVdbePopStack(Vdbe*,int);
+SQLITE_PRIVATE int sqlite3VdbeCursorMoveto(VdbeCursor*);
+#if defined(SQLITE_DEBUG) || defined(VDBE_PROFILE)
+SQLITE_PRIVATE void sqlite3VdbePrintOp(FILE*, int, Op*);
+#endif
+SQLITE_PRIVATE u32 sqlite3VdbeSerialTypeLen(u32);
+SQLITE_PRIVATE u32 sqlite3VdbeSerialType(Mem*, int);
+SQLITE_PRIVATE u32 sqlite3VdbeSerialPut(unsigned char*, int, Mem*, int);
+SQLITE_PRIVATE u32 sqlite3VdbeSerialGet(const unsigned char*, u32, Mem*);
+SQLITE_PRIVATE void sqlite3VdbeDeleteAuxData(VdbeFunc*, int);
+
+int sqlite2BtreeKeyCompare(BtCursor *, const void *, int, int, int *);
+SQLITE_PRIVATE int sqlite3VdbeIdxKeyCompare(VdbeCursor*,UnpackedRecord*,int*);
+SQLITE_PRIVATE int sqlite3VdbeIdxRowid(sqlite3*, BtCursor *, i64 *);
+SQLITE_PRIVATE int sqlite3MemCompare(const Mem*, const Mem*, const CollSeq*);
+SQLITE_PRIVATE int sqlite3VdbeExec(Vdbe*);
+SQLITE_PRIVATE int sqlite3VdbeList(Vdbe*);
+SQLITE_PRIVATE int sqlite3VdbeHalt(Vdbe*);
+SQLITE_PRIVATE int sqlite3VdbeChangeEncoding(Mem *, int);
+SQLITE_PRIVATE int sqlite3VdbeMemTooBig(Mem*);
+SQLITE_PRIVATE int sqlite3VdbeMemCopy(Mem*, const Mem*);
+SQLITE_PRIVATE void sqlite3VdbeMemShallowCopy(Mem*, const Mem*, int);
+SQLITE_PRIVATE void sqlite3VdbeMemMove(Mem*, Mem*);
+SQLITE_PRIVATE int sqlite3VdbeMemNulTerminate(Mem*);
+SQLITE_PRIVATE int sqlite3VdbeMemSetStr(Mem*, const char*, int, u8, void(*)(void*));
+SQLITE_PRIVATE void sqlite3VdbeMemSetInt64(Mem*, i64);
+#ifdef SQLITE_OMIT_FLOATING_POINT
+# define sqlite3VdbeMemSetDouble sqlite3VdbeMemSetInt64
+#else
+SQLITE_PRIVATE void sqlite3VdbeMemSetDouble(Mem*, double);
+#endif
+SQLITE_PRIVATE void sqlite3VdbeMemSetNull(Mem*);
+SQLITE_PRIVATE void sqlite3VdbeMemSetZeroBlob(Mem*,int);
+SQLITE_PRIVATE void sqlite3VdbeMemSetRowSet(Mem*);
+SQLITE_PRIVATE int sqlite3VdbeMemMakeWriteable(Mem*);
+SQLITE_PRIVATE int sqlite3VdbeMemStringify(Mem*, int);
+SQLITE_PRIVATE i64 sqlite3VdbeIntValue(Mem*);
+SQLITE_PRIVATE int sqlite3VdbeMemIntegerify(Mem*);
+SQLITE_PRIVATE double sqlite3VdbeRealValue(Mem*);
+SQLITE_PRIVATE void sqlite3VdbeIntegerAffinity(Mem*);
+SQLITE_PRIVATE int sqlite3VdbeMemRealify(Mem*);
+SQLITE_PRIVATE int sqlite3VdbeMemNumerify(Mem*);
+SQLITE_PRIVATE int sqlite3VdbeMemFromBtree(BtCursor*,int,int,int,Mem*);
+SQLITE_PRIVATE void sqlite3VdbeMemRelease(Mem *p);
+SQLITE_PRIVATE void sqlite3VdbeMemReleaseExternal(Mem *p);
+#define VdbeMemRelease(X) \
+ if((X)->flags&(MEM_Agg|MEM_Dyn|MEM_RowSet|MEM_Frame)) \
+ sqlite3VdbeMemReleaseExternal(X);
+SQLITE_PRIVATE int sqlite3VdbeMemFinalize(Mem*, FuncDef*);
+SQLITE_PRIVATE const char *sqlite3OpcodeName(int);
+SQLITE_PRIVATE int sqlite3VdbeMemGrow(Mem *pMem, int n, int preserve);
+SQLITE_PRIVATE int sqlite3VdbeCloseStatement(Vdbe *, int);
+SQLITE_PRIVATE void sqlite3VdbeFrameDelete(VdbeFrame*);
+SQLITE_PRIVATE int sqlite3VdbeFrameRestore(VdbeFrame *);
+SQLITE_PRIVATE void sqlite3VdbeMemStoreType(Mem *pMem);
+SQLITE_PRIVATE int sqlite3VdbeTransferError(Vdbe *p);
+
+SQLITE_PRIVATE int sqlite3VdbeSorterInit(sqlite3 *, VdbeCursor *);
+SQLITE_PRIVATE void sqlite3VdbeSorterClose(sqlite3 *, VdbeCursor *);
+SQLITE_PRIVATE int sqlite3VdbeSorterRowkey(const VdbeCursor *, Mem *);
+SQLITE_PRIVATE int sqlite3VdbeSorterNext(sqlite3 *, const VdbeCursor *, int *);
+SQLITE_PRIVATE int sqlite3VdbeSorterRewind(sqlite3 *, const VdbeCursor *, int *);
+SQLITE_PRIVATE int sqlite3VdbeSorterWrite(sqlite3 *, const VdbeCursor *, Mem *);
+SQLITE_PRIVATE int sqlite3VdbeSorterCompare(const VdbeCursor *, Mem *, int *);
+
+#if !defined(SQLITE_OMIT_SHARED_CACHE) && SQLITE_THREADSAFE>0
+SQLITE_PRIVATE void sqlite3VdbeEnter(Vdbe*);
+SQLITE_PRIVATE void sqlite3VdbeLeave(Vdbe*);
+#else
+# define sqlite3VdbeEnter(X)
+# define sqlite3VdbeLeave(X)
+#endif
+
+#ifdef SQLITE_DEBUG
+SQLITE_PRIVATE void sqlite3VdbeMemAboutToChange(Vdbe*,Mem*);
+#endif
+
+#ifndef SQLITE_OMIT_FOREIGN_KEY
+SQLITE_PRIVATE int sqlite3VdbeCheckFk(Vdbe *, int);
+#else
+# define sqlite3VdbeCheckFk(p,i) 0
+#endif
+
+SQLITE_PRIVATE int sqlite3VdbeMemTranslate(Mem*, u8);
+#ifdef SQLITE_DEBUG
+SQLITE_PRIVATE void sqlite3VdbePrintSql(Vdbe*);
+SQLITE_PRIVATE void sqlite3VdbeMemPrettyPrint(Mem *pMem, char *zBuf);
+#endif
+SQLITE_PRIVATE int sqlite3VdbeMemHandleBom(Mem *pMem);
+
+#ifndef SQLITE_OMIT_INCRBLOB
+SQLITE_PRIVATE int sqlite3VdbeMemExpandBlob(Mem *);
+ #define ExpandBlob(P) (((P)->flags&MEM_Zero)?sqlite3VdbeMemExpandBlob(P):0)
+#else
+ #define sqlite3VdbeMemExpandBlob(x) SQLITE_OK
+ #define ExpandBlob(P) SQLITE_OK
+#endif
+
+#endif /* !defined(_VDBEINT_H_) */
+
+/************** End of vdbeInt.h *********************************************/
+/************** Continuing where we left off in status.c *********************/
+
+/*
+** Variables in which to record status information.
+*/
+typedef struct sqlite3StatType sqlite3StatType;
+static SQLITE_WSD struct sqlite3StatType {
+ int nowValue[10]; /* Current value */
+ int mxValue[10]; /* Maximum value */
+} sqlite3Stat = { {0,}, {0,} };
+
+
+/* The "wsdStat" macro will resolve to the status information
+** state vector. If writable static data is unsupported on the target,
+** we have to locate the state vector at run-time. In the more common
+** case where writable static data is supported, wsdStat can refer directly
+** to the "sqlite3Stat" state vector declared above.
+*/
+#ifdef SQLITE_OMIT_WSD
+# define wsdStatInit sqlite3StatType *x = &GLOBAL(sqlite3StatType,sqlite3Stat)
+# define wsdStat x[0]
+#else
+# define wsdStatInit
+# define wsdStat sqlite3Stat
+#endif
+
+/*
+** Return the current value of a status parameter.
+*/
+SQLITE_PRIVATE int sqlite3StatusValue(int op){
+ wsdStatInit;
+ assert( op>=0 && op<ArraySize(wsdStat.nowValue) );
+ return wsdStat.nowValue[op];
+}
+
+/*
+** Add N to the value of a status record. It is assumed that the
+** caller holds appropriate locks.
+*/
+SQLITE_PRIVATE void sqlite3StatusAdd(int op, int N){
+ wsdStatInit;
+ assert( op>=0 && op<ArraySize(wsdStat.nowValue) );
+ wsdStat.nowValue[op] += N;
+ if( wsdStat.nowValue[op]>wsdStat.mxValue[op] ){
+ wsdStat.mxValue[op] = wsdStat.nowValue[op];
+ }
+}
+
+/*
+** Set the value of a status to X.
+*/
+SQLITE_PRIVATE void sqlite3StatusSet(int op, int X){
+ wsdStatInit;
+ assert( op>=0 && op<ArraySize(wsdStat.nowValue) );
+ wsdStat.nowValue[op] = X;
+ if( wsdStat.nowValue[op]>wsdStat.mxValue[op] ){
+ wsdStat.mxValue[op] = wsdStat.nowValue[op];
+ }
+}
+
+/*
+** Query status information.
+**
+** This implementation assumes that reading or writing an aligned
+** 32-bit integer is an atomic operation. If that assumption is not true,
+** then this routine is not threadsafe.
+*/
+SQLITE_API int sqlite3_status(int op, int *pCurrent, int *pHighwater, int resetFlag){
+ wsdStatInit;
+ if( op<0 || op>=ArraySize(wsdStat.nowValue) ){
+ return SQLITE_MISUSE_BKPT;
+ }
+ *pCurrent = wsdStat.nowValue[op];
+ *pHighwater = wsdStat.mxValue[op];
+ if( resetFlag ){
+ wsdStat.mxValue[op] = wsdStat.nowValue[op];
+ }
+ return SQLITE_OK;
+}
+
+/*
+** Query status information for a single database connection
+*/
+SQLITE_API int sqlite3_db_status(
+ sqlite3 *db, /* The database connection whose status is desired */
+ int op, /* Status verb */
+ int *pCurrent, /* Write current value here */
+ int *pHighwater, /* Write high-water mark here */
+ int resetFlag /* Reset high-water mark if true */
+){
+ int rc = SQLITE_OK; /* Return code */
+ sqlite3_mutex_enter(db->mutex);
+ switch( op ){
+ case SQLITE_DBSTATUS_LOOKASIDE_USED: {
+ *pCurrent = db->lookaside.nOut;
+ *pHighwater = db->lookaside.mxOut;
+ if( resetFlag ){
+ db->lookaside.mxOut = db->lookaside.nOut;
+ }
+ break;
+ }
+
+ case SQLITE_DBSTATUS_LOOKASIDE_HIT:
+ case SQLITE_DBSTATUS_LOOKASIDE_MISS_SIZE:
+ case SQLITE_DBSTATUS_LOOKASIDE_MISS_FULL: {
+ testcase( op==SQLITE_DBSTATUS_LOOKASIDE_HIT );
+ testcase( op==SQLITE_DBSTATUS_LOOKASIDE_MISS_SIZE );
+ testcase( op==SQLITE_DBSTATUS_LOOKASIDE_MISS_FULL );
+ assert( (op-SQLITE_DBSTATUS_LOOKASIDE_HIT)>=0 );
+ assert( (op-SQLITE_DBSTATUS_LOOKASIDE_HIT)<3 );
+ *pCurrent = 0;
+ *pHighwater = db->lookaside.anStat[op - SQLITE_DBSTATUS_LOOKASIDE_HIT];
+ if( resetFlag ){
+ db->lookaside.anStat[op - SQLITE_DBSTATUS_LOOKASIDE_HIT] = 0;
+ }
+ break;
+ }
+
+ /*
+ ** Return an approximation for the amount of memory currently used
+ ** by all pagers associated with the given database connection. The
+ ** highwater mark is meaningless and is returned as zero.
+ */
+ case SQLITE_DBSTATUS_CACHE_USED: {
+ int totalUsed = 0;
+ int i;
+ sqlite3BtreeEnterAll(db);
+ for(i=0; i<db->nDb; i++){
+ Btree *pBt = db->aDb[i].pBt;
+ if( pBt ){
+ Pager *pPager = sqlite3BtreePager(pBt);
+ totalUsed += sqlite3PagerMemUsed(pPager);
+ }
+ }
+ sqlite3BtreeLeaveAll(db);
+ *pCurrent = totalUsed;
+ *pHighwater = 0;
+ break;
+ }
+
+ /*
+ ** *pCurrent gets an accurate estimate of the amount of memory used
+ ** to store the schema for all databases (main, temp, and any ATTACHed
+ ** databases. *pHighwater is set to zero.
+ */
+ case SQLITE_DBSTATUS_SCHEMA_USED: {
+ int i; /* Used to iterate through schemas */
+ int nByte = 0; /* Used to accumulate return value */
+
+ sqlite3BtreeEnterAll(db);
+ db->pnBytesFreed = &nByte;
+ for(i=0; i<db->nDb; i++){
+ Schema *pSchema = db->aDb[i].pSchema;
+ if( ALWAYS(pSchema!=0) ){
+ HashElem *p;
+
+ nByte += sqlite3GlobalConfig.m.xRoundup(sizeof(HashElem)) * (
+ pSchema->tblHash.count
+ + pSchema->trigHash.count
+ + pSchema->idxHash.count
+ + pSchema->fkeyHash.count
+ );
+ nByte += sqlite3MallocSize(pSchema->tblHash.ht);
+ nByte += sqlite3MallocSize(pSchema->trigHash.ht);
+ nByte += sqlite3MallocSize(pSchema->idxHash.ht);
+ nByte += sqlite3MallocSize(pSchema->fkeyHash.ht);
+
+ for(p=sqliteHashFirst(&pSchema->trigHash); p; p=sqliteHashNext(p)){
+ sqlite3DeleteTrigger(db, (Trigger*)sqliteHashData(p));
+ }
+ for(p=sqliteHashFirst(&pSchema->tblHash); p; p=sqliteHashNext(p)){
+ sqlite3DeleteTable(db, (Table *)sqliteHashData(p));
+ }
+ }
+ }
+ db->pnBytesFreed = 0;
+ sqlite3BtreeLeaveAll(db);
+
+ *pHighwater = 0;
+ *pCurrent = nByte;
+ break;
+ }
+
+ /*
+ ** *pCurrent gets an accurate estimate of the amount of memory used
+ ** to store all prepared statements.
+ ** *pHighwater is set to zero.
+ */
+ case SQLITE_DBSTATUS_STMT_USED: {
+ struct Vdbe *pVdbe; /* Used to iterate through VMs */
+ int nByte = 0; /* Used to accumulate return value */
+
+ db->pnBytesFreed = &nByte;
+ for(pVdbe=db->pVdbe; pVdbe; pVdbe=pVdbe->pNext){
+ sqlite3VdbeClearObject(db, pVdbe);
+ sqlite3DbFree(db, pVdbe);
+ }
+ db->pnBytesFreed = 0;
+
+ *pHighwater = 0;
+ *pCurrent = nByte;
+
+ break;
+ }
+
+ /*
+ ** Set *pCurrent to the total cache hits or misses encountered by all
+ ** pagers the database handle is connected to. *pHighwater is always set
+ ** to zero.
+ */
+ case SQLITE_DBSTATUS_CACHE_HIT:
+ case SQLITE_DBSTATUS_CACHE_MISS:
+ case SQLITE_DBSTATUS_CACHE_WRITE:{
+ int i;
+ int nRet = 0;
+ assert( SQLITE_DBSTATUS_CACHE_MISS==SQLITE_DBSTATUS_CACHE_HIT+1 );
+ assert( SQLITE_DBSTATUS_CACHE_WRITE==SQLITE_DBSTATUS_CACHE_HIT+2 );
+
+ for(i=0; i<db->nDb; i++){
+ if( db->aDb[i].pBt ){
+ Pager *pPager = sqlite3BtreePager(db->aDb[i].pBt);
+ sqlite3PagerCacheStat(pPager, op, resetFlag, &nRet);
+ }
+ }
+ *pHighwater = 0;
+ *pCurrent = nRet;
+ break;
+ }
+
+ default: {
+ rc = SQLITE_ERROR;
+ }
+ }
+ sqlite3_mutex_leave(db->mutex);
+ return rc;
+}
+
+/************** End of status.c **********************************************/
+/************** Begin file date.c ********************************************/
+/*
+** 2003 October 31
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains the C functions that implement date and time
+** functions for SQLite.
+**
+** There is only one exported symbol in this file - the function
+** sqlite3RegisterDateTimeFunctions() found at the bottom of the file.
+** All other code has file scope.
+**
+** SQLite processes all times and dates as Julian Day numbers. The
+** dates and times are stored as the number of days since noon
+** in Greenwich on November 24, 4714 B.C. according to the Gregorian
+** calendar system.
+**
+** 1970-01-01 00:00:00 is JD 2440587.5
+** 2000-01-01 00:00:00 is JD 2451544.5
+**
+** This implemention requires years to be expressed as a 4-digit number
+** which means that only dates between 0000-01-01 and 9999-12-31 can
+** be represented, even though julian day numbers allow a much wider
+** range of dates.
+**
+** The Gregorian calendar system is used for all dates and times,
+** even those that predate the Gregorian calendar. Historians usually
+** use the Julian calendar for dates prior to 1582-10-15 and for some
+** dates afterwards, depending on locale. Beware of this difference.
+**
+** The conversion algorithms are implemented based on descriptions
+** in the following text:
+**
+** Jean Meeus
+** Astronomical Algorithms, 2nd Edition, 1998
+** ISBM 0-943396-61-1
+** Willmann-Bell, Inc
+** Richmond, Virginia (USA)
+*/
+/* #include <stdlib.h> */
+/* #include <assert.h> */
+#include <time.h>
+
+#ifndef SQLITE_OMIT_DATETIME_FUNCS
+
+
+/*
+** A structure for holding a single date and time.
+*/
+typedef struct DateTime DateTime;
+struct DateTime {
+ sqlite3_int64 iJD; /* The julian day number times 86400000 */
+ int Y, M, D; /* Year, month, and day */
+ int h, m; /* Hour and minutes */
+ int tz; /* Timezone offset in minutes */
+ double s; /* Seconds */
+ char validYMD; /* True (1) if Y,M,D are valid */
+ char validHMS; /* True (1) if h,m,s are valid */
+ char validJD; /* True (1) if iJD is valid */
+ char validTZ; /* True (1) if tz is valid */
+};
+
+
+/*
+** Convert zDate into one or more integers. Additional arguments
+** come in groups of 5 as follows:
+**
+** N number of digits in the integer
+** min minimum allowed value of the integer
+** max maximum allowed value of the integer
+** nextC first character after the integer
+** pVal where to write the integers value.
+**
+** Conversions continue until one with nextC==0 is encountered.
+** The function returns the number of successful conversions.
+*/
+static int getDigits(const char *zDate, ...){
+ va_list ap;
+ int val;
+ int N;
+ int min;
+ int max;
+ int nextC;
+ int *pVal;
+ int cnt = 0;
+ va_start(ap, zDate);
+ do{
+ N = va_arg(ap, int);
+ min = va_arg(ap, int);
+ max = va_arg(ap, int);
+ nextC = va_arg(ap, int);
+ pVal = va_arg(ap, int*);
+ val = 0;
+ while( N-- ){
+ if( !sqlite3Isdigit(*zDate) ){
+ goto end_getDigits;
+ }
+ val = val*10 + *zDate - '0';
+ zDate++;
+ }
+ if( val<min || val>max || (nextC!=0 && nextC!=*zDate) ){
+ goto end_getDigits;
+ }
+ *pVal = val;
+ zDate++;
+ cnt++;
+ }while( nextC );
+end_getDigits:
+ va_end(ap);
+ return cnt;
+}
+
+/*
+** Parse a timezone extension on the end of a date-time.
+** The extension is of the form:
+**
+** (+/-)HH:MM
+**
+** Or the "zulu" notation:
+**
+** Z
+**
+** If the parse is successful, write the number of minutes
+** of change in p->tz and return 0. If a parser error occurs,
+** return non-zero.
+**
+** A missing specifier is not considered an error.
+*/
+static int parseTimezone(const char *zDate, DateTime *p){
+ int sgn = 0;
+ int nHr, nMn;
+ int c;
+ while( sqlite3Isspace(*zDate) ){ zDate++; }
+ p->tz = 0;
+ c = *zDate;
+ if( c=='-' ){
+ sgn = -1;
+ }else if( c=='+' ){
+ sgn = +1;
+ }else if( c=='Z' || c=='z' ){
+ zDate++;
+ goto zulu_time;
+ }else{
+ return c!=0;
+ }
+ zDate++;
+ if( getDigits(zDate, 2, 0, 14, ':', &nHr, 2, 0, 59, 0, &nMn)!=2 ){
+ return 1;
+ }
+ zDate += 5;
+ p->tz = sgn*(nMn + nHr*60);
+zulu_time:
+ while( sqlite3Isspace(*zDate) ){ zDate++; }
+ return *zDate!=0;
+}
+
+/*
+** Parse times of the form HH:MM or HH:MM:SS or HH:MM:SS.FFFF.
+** The HH, MM, and SS must each be exactly 2 digits. The
+** fractional seconds FFFF can be one or more digits.
+**
+** Return 1 if there is a parsing error and 0 on success.
+*/
+static int parseHhMmSs(const char *zDate, DateTime *p){
+ int h, m, s;
+ double ms = 0.0;
+ if( getDigits(zDate, 2, 0, 24, ':', &h, 2, 0, 59, 0, &m)!=2 ){
+ return 1;
+ }
+ zDate += 5;
+ if( *zDate==':' ){
+ zDate++;
+ if( getDigits(zDate, 2, 0, 59, 0, &s)!=1 ){
+ return 1;
+ }
+ zDate += 2;
+ if( *zDate=='.' && sqlite3Isdigit(zDate[1]) ){
+ double rScale = 1.0;
+ zDate++;
+ while( sqlite3Isdigit(*zDate) ){
+ ms = ms*10.0 + *zDate - '0';
+ rScale *= 10.0;
+ zDate++;
+ }
+ ms /= rScale;
+ }
+ }else{
+ s = 0;
+ }
+ p->validJD = 0;
+ p->validHMS = 1;
+ p->h = h;
+ p->m = m;
+ p->s = s + ms;
+ if( parseTimezone(zDate, p) ) return 1;
+ p->validTZ = (p->tz!=0)?1:0;
+ return 0;
+}
+
+/*
+** Convert from YYYY-MM-DD HH:MM:SS to julian day. We always assume
+** that the YYYY-MM-DD is according to the Gregorian calendar.
+**
+** Reference: Meeus page 61
+*/
+static void computeJD(DateTime *p){
+ int Y, M, D, A, B, X1, X2;
+
+ if( p->validJD ) return;
+ if( p->validYMD ){
+ Y = p->Y;
+ M = p->M;
+ D = p->D;
+ }else{
+ Y = 2000; /* If no YMD specified, assume 2000-Jan-01 */
+ M = 1;
+ D = 1;
+ }
+ if( M<=2 ){
+ Y--;
+ M += 12;
+ }
+ A = Y/100;
+ B = 2 - A + (A/4);
+ X1 = 36525*(Y+4716)/100;
+ X2 = 306001*(M+1)/10000;
+ p->iJD = (sqlite3_int64)((X1 + X2 + D + B - 1524.5 ) * 86400000);
+ p->validJD = 1;
+ if( p->validHMS ){
+ p->iJD += p->h*3600000 + p->m*60000 + (sqlite3_int64)(p->s*1000);
+ if( p->validTZ ){
+ p->iJD -= p->tz*60000;
+ p->validYMD = 0;
+ p->validHMS = 0;
+ p->validTZ = 0;
+ }
+ }
+}
+
+/*
+** Parse dates of the form
+**
+** YYYY-MM-DD HH:MM:SS.FFF
+** YYYY-MM-DD HH:MM:SS
+** YYYY-MM-DD HH:MM
+** YYYY-MM-DD
+**
+** Write the result into the DateTime structure and return 0
+** on success and 1 if the input string is not a well-formed
+** date.
+*/
+static int parseYyyyMmDd(const char *zDate, DateTime *p){
+ int Y, M, D, neg;
+
+ if( zDate[0]=='-' ){
+ zDate++;
+ neg = 1;
+ }else{
+ neg = 0;
+ }
+ if( getDigits(zDate,4,0,9999,'-',&Y,2,1,12,'-',&M,2,1,31,0,&D)!=3 ){
+ return 1;
+ }
+ zDate += 10;
+ while( sqlite3Isspace(*zDate) || 'T'==*(u8*)zDate ){ zDate++; }
+ if( parseHhMmSs(zDate, p)==0 ){
+ /* We got the time */
+ }else if( *zDate==0 ){
+ p->validHMS = 0;
+ }else{
+ return 1;
+ }
+ p->validJD = 0;
+ p->validYMD = 1;
+ p->Y = neg ? -Y : Y;
+ p->M = M;
+ p->D = D;
+ if( p->validTZ ){
+ computeJD(p);
+ }
+ return 0;
+}
+
+/*
+** Set the time to the current time reported by the VFS.
+**
+** Return the number of errors.
+*/
+static int setDateTimeToCurrent(sqlite3_context *context, DateTime *p){
+ sqlite3 *db = sqlite3_context_db_handle(context);
+ if( sqlite3OsCurrentTimeInt64(db->pVfs, &p->iJD)==SQLITE_OK ){
+ p->validJD = 1;
+ return 0;
+ }else{
+ return 1;
+ }
+}
+
+/*
+** Attempt to parse the given string into a Julian Day Number. Return
+** the number of errors.
+**
+** The following are acceptable forms for the input string:
+**
+** YYYY-MM-DD HH:MM:SS.FFF +/-HH:MM
+** DDDD.DD
+** now
+**
+** In the first form, the +/-HH:MM is always optional. The fractional
+** seconds extension (the ".FFF") is optional. The seconds portion
+** (":SS.FFF") is option. The year and date can be omitted as long
+** as there is a time string. The time string can be omitted as long
+** as there is a year and date.
+*/
+static int parseDateOrTime(
+ sqlite3_context *context,
+ const char *zDate,
+ DateTime *p
+){
+ double r;
+ if( parseYyyyMmDd(zDate,p)==0 ){
+ return 0;
+ }else if( parseHhMmSs(zDate, p)==0 ){
+ return 0;
+ }else if( sqlite3StrICmp(zDate,"now")==0){
+ return setDateTimeToCurrent(context, p);
+ }else if( sqlite3AtoF(zDate, &r, sqlite3Strlen30(zDate), SQLITE_UTF8) ){
+ p->iJD = (sqlite3_int64)(r*86400000.0 + 0.5);
+ p->validJD = 1;
+ return 0;
+ }
+ return 1;
+}
+
+/*
+** Compute the Year, Month, and Day from the julian day number.
+*/
+static void computeYMD(DateTime *p){
+ int Z, A, B, C, D, E, X1;
+ if( p->validYMD ) return;
+ if( !p->validJD ){
+ p->Y = 2000;
+ p->M = 1;
+ p->D = 1;
+ }else{
+ Z = (int)((p->iJD + 43200000)/86400000);
+ A = (int)((Z - 1867216.25)/36524.25);
+ A = Z + 1 + A - (A/4);
+ B = A + 1524;
+ C = (int)((B - 122.1)/365.25);
+ D = (36525*C)/100;
+ E = (int)((B-D)/30.6001);
+ X1 = (int)(30.6001*E);
+ p->D = B - D - X1;
+ p->M = E<14 ? E-1 : E-13;
+ p->Y = p->M>2 ? C - 4716 : C - 4715;
+ }
+ p->validYMD = 1;
+}
+
+/*
+** Compute the Hour, Minute, and Seconds from the julian day number.
+*/
+static void computeHMS(DateTime *p){
+ int s;
+ if( p->validHMS ) return;
+ computeJD(p);
+ s = (int)((p->iJD + 43200000) % 86400000);
+ p->s = s/1000.0;
+ s = (int)p->s;
+ p->s -= s;
+ p->h = s/3600;
+ s -= p->h*3600;
+ p->m = s/60;
+ p->s += s - p->m*60;
+ p->validHMS = 1;
+}
+
+/*
+** Compute both YMD and HMS
+*/
+static void computeYMD_HMS(DateTime *p){
+ computeYMD(p);
+ computeHMS(p);
+}
+
+/*
+** Clear the YMD and HMS and the TZ
+*/
+static void clearYMD_HMS_TZ(DateTime *p){
+ p->validYMD = 0;
+ p->validHMS = 0;
+ p->validTZ = 0;
+}
+
+/*
+** On recent Windows platforms, the localtime_s() function is available
+** as part of the "Secure CRT". It is essentially equivalent to
+** localtime_r() available under most POSIX platforms, except that the
+** order of the parameters is reversed.
+**
+** See http://msdn.microsoft.com/en-us/library/a442x3ye(VS.80).aspx.
+**
+** If the user has not indicated to use localtime_r() or localtime_s()
+** already, check for an MSVC build environment that provides
+** localtime_s().
+*/
+#if !defined(HAVE_LOCALTIME_R) && !defined(HAVE_LOCALTIME_S) && \
+ defined(_MSC_VER) && defined(_CRT_INSECURE_DEPRECATE)
+#define HAVE_LOCALTIME_S 1
+#endif
+
+#ifndef SQLITE_OMIT_LOCALTIME
+/*
+** The following routine implements the rough equivalent of localtime_r()
+** using whatever operating-system specific localtime facility that
+** is available. This routine returns 0 on success and
+** non-zero on any kind of error.
+**
+** If the sqlite3GlobalConfig.bLocaltimeFault variable is true then this
+** routine will always fail.
+*/
+static int osLocaltime(time_t *t, struct tm *pTm){
+ int rc;
+#if (!defined(HAVE_LOCALTIME_R) || !HAVE_LOCALTIME_R) \
+ && (!defined(HAVE_LOCALTIME_S) || !HAVE_LOCALTIME_S)
+ struct tm *pX;
+#if SQLITE_THREADSAFE>0
+ sqlite3_mutex *mutex = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MASTER);
+#endif
+ sqlite3_mutex_enter(mutex);
+ pX = localtime(t);
+#ifndef SQLITE_OMIT_BUILTIN_TEST
+ if( sqlite3GlobalConfig.bLocaltimeFault ) pX = 0;
+#endif
+ if( pX ) *pTm = *pX;
+ sqlite3_mutex_leave(mutex);
+ rc = pX==0;
+#else
+#ifndef SQLITE_OMIT_BUILTIN_TEST
+ if( sqlite3GlobalConfig.bLocaltimeFault ) return 1;
+#endif
+#if defined(HAVE_LOCALTIME_R) && HAVE_LOCALTIME_R
+ rc = localtime_r(t, pTm)==0;
+#else
+ rc = localtime_s(pTm, t);
+#endif /* HAVE_LOCALTIME_R */
+#endif /* HAVE_LOCALTIME_R || HAVE_LOCALTIME_S */
+ return rc;
+}
+#endif /* SQLITE_OMIT_LOCALTIME */
+
+
+#ifndef SQLITE_OMIT_LOCALTIME
+/*
+** Compute the difference (in milliseconds) between localtime and UTC
+** (a.k.a. GMT) for the time value p where p is in UTC. If no error occurs,
+** return this value and set *pRc to SQLITE_OK.
+**
+** Or, if an error does occur, set *pRc to SQLITE_ERROR. The returned value
+** is undefined in this case.
+*/
+static sqlite3_int64 localtimeOffset(
+ DateTime *p, /* Date at which to calculate offset */
+ sqlite3_context *pCtx, /* Write error here if one occurs */
+ int *pRc /* OUT: Error code. SQLITE_OK or ERROR */
+){
+ DateTime x, y;
+ time_t t;
+ struct tm sLocal;
+
+ /* Initialize the contents of sLocal to avoid a compiler warning. */
+ memset(&sLocal, 0, sizeof(sLocal));
+
+ x = *p;
+ computeYMD_HMS(&x);
+ if( x.Y<1971 || x.Y>=2038 ){
+ x.Y = 2000;
+ x.M = 1;
+ x.D = 1;
+ x.h = 0;
+ x.m = 0;
+ x.s = 0.0;
+ } else {
+ int s = (int)(x.s + 0.5);
+ x.s = s;
+ }
+ x.tz = 0;
+ x.validJD = 0;
+ computeJD(&x);
+ t = (time_t)(x.iJD/1000 - 21086676*(i64)10000);
+ if( osLocaltime(&t, &sLocal) ){
+ sqlite3_result_error(pCtx, "local time unavailable", -1);
+ *pRc = SQLITE_ERROR;
+ return 0;
+ }
+ y.Y = sLocal.tm_year + 1900;
+ y.M = sLocal.tm_mon + 1;
+ y.D = sLocal.tm_mday;
+ y.h = sLocal.tm_hour;
+ y.m = sLocal.tm_min;
+ y.s = sLocal.tm_sec;
+ y.validYMD = 1;
+ y.validHMS = 1;
+ y.validJD = 0;
+ y.validTZ = 0;
+ computeJD(&y);
+ *pRc = SQLITE_OK;
+ return y.iJD - x.iJD;
+}
+#endif /* SQLITE_OMIT_LOCALTIME */
+
+/*
+** Process a modifier to a date-time stamp. The modifiers are
+** as follows:
+**
+** NNN days
+** NNN hours
+** NNN minutes
+** NNN.NNNN seconds
+** NNN months
+** NNN years
+** start of month
+** start of year
+** start of week
+** start of day
+** weekday N
+** unixepoch
+** localtime
+** utc
+**
+** Return 0 on success and 1 if there is any kind of error. If the error
+** is in a system call (i.e. localtime()), then an error message is written
+** to context pCtx. If the error is an unrecognized modifier, no error is
+** written to pCtx.
+*/
+static int parseModifier(sqlite3_context *pCtx, const char *zMod, DateTime *p){
+ int rc = 1;
+ int n;
+ double r;
+ char *z, zBuf[30];
+ z = zBuf;
+ for(n=0; n<ArraySize(zBuf)-1 && zMod[n]; n++){
+ z[n] = (char)sqlite3UpperToLower[(u8)zMod[n]];
+ }
+ z[n] = 0;
+ switch( z[0] ){
+#ifndef SQLITE_OMIT_LOCALTIME
+ case 'l': {
+ /* localtime
+ **
+ ** Assuming the current time value is UTC (a.k.a. GMT), shift it to
+ ** show local time.
+ */
+ if( strcmp(z, "localtime")==0 ){
+ computeJD(p);
+ p->iJD += localtimeOffset(p, pCtx, &rc);
+ clearYMD_HMS_TZ(p);
+ }
+ break;
+ }
+#endif
+ case 'u': {
+ /*
+ ** unixepoch
+ **
+ ** Treat the current value of p->iJD as the number of
+ ** seconds since 1970. Convert to a real julian day number.
+ */
+ if( strcmp(z, "unixepoch")==0 && p->validJD ){
+ p->iJD = (p->iJD + 43200)/86400 + 21086676*(i64)10000000;
+ clearYMD_HMS_TZ(p);
+ rc = 0;
+ }
+#ifndef SQLITE_OMIT_LOCALTIME
+ else if( strcmp(z, "utc")==0 ){
+ sqlite3_int64 c1;
+ computeJD(p);
+ c1 = localtimeOffset(p, pCtx, &rc);
+ if( rc==SQLITE_OK ){
+ p->iJD -= c1;
+ clearYMD_HMS_TZ(p);
+ p->iJD += c1 - localtimeOffset(p, pCtx, &rc);
+ }
+ }
+#endif
+ break;
+ }
+ case 'w': {
+ /*
+ ** weekday N
+ **
+ ** Move the date to the same time on the next occurrence of
+ ** weekday N where 0==Sunday, 1==Monday, and so forth. If the
+ ** date is already on the appropriate weekday, this is a no-op.
+ */
+ if( strncmp(z, "weekday ", 8)==0
+ && sqlite3AtoF(&z[8], &r, sqlite3Strlen30(&z[8]), SQLITE_UTF8)
+ && (n=(int)r)==r && n>=0 && r<7 ){
+ sqlite3_int64 Z;
+ computeYMD_HMS(p);
+ p->validTZ = 0;
+ p->validJD = 0;
+ computeJD(p);
+ Z = ((p->iJD + 129600000)/86400000) % 7;
+ if( Z>n ) Z -= 7;
+ p->iJD += (n - Z)*86400000;
+ clearYMD_HMS_TZ(p);
+ rc = 0;
+ }
+ break;
+ }
+ case 's': {
+ /*
+ ** start of TTTTT
+ **
+ ** Move the date backwards to the beginning of the current day,
+ ** or month or year.
+ */
+ if( strncmp(z, "start of ", 9)!=0 ) break;
+ z += 9;
+ computeYMD(p);
+ p->validHMS = 1;
+ p->h = p->m = 0;
+ p->s = 0.0;
+ p->validTZ = 0;
+ p->validJD = 0;
+ if( strcmp(z,"month")==0 ){
+ p->D = 1;
+ rc = 0;
+ }else if( strcmp(z,"year")==0 ){
+ computeYMD(p);
+ p->M = 1;
+ p->D = 1;
+ rc = 0;
+ }else if( strcmp(z,"day")==0 ){
+ rc = 0;
+ }
+ break;
+ }
+ case '+':
+ case '-':
+ case '0':
+ case '1':
+ case '2':
+ case '3':
+ case '4':
+ case '5':
+ case '6':
+ case '7':
+ case '8':
+ case '9': {
+ double rRounder;
+ for(n=1; z[n] && z[n]!=':' && !sqlite3Isspace(z[n]); n++){}
+ if( !sqlite3AtoF(z, &r, n, SQLITE_UTF8) ){
+ rc = 1;
+ break;
+ }
+ if( z[n]==':' ){
+ /* A modifier of the form (+|-)HH:MM:SS.FFF adds (or subtracts) the
+ ** specified number of hours, minutes, seconds, and fractional seconds
+ ** to the time. The ".FFF" may be omitted. The ":SS.FFF" may be
+ ** omitted.
+ */
+ const char *z2 = z;
+ DateTime tx;
+ sqlite3_int64 day;
+ if( !sqlite3Isdigit(*z2) ) z2++;
+ memset(&tx, 0, sizeof(tx));
+ if( parseHhMmSs(z2, &tx) ) break;
+ computeJD(&tx);
+ tx.iJD -= 43200000;
+ day = tx.iJD/86400000;
+ tx.iJD -= day*86400000;
+ if( z[0]=='-' ) tx.iJD = -tx.iJD;
+ computeJD(p);
+ clearYMD_HMS_TZ(p);
+ p->iJD += tx.iJD;
+ rc = 0;
+ break;
+ }
+ z += n;
+ while( sqlite3Isspace(*z) ) z++;
+ n = sqlite3Strlen30(z);
+ if( n>10 || n<3 ) break;
+ if( z[n-1]=='s' ){ z[n-1] = 0; n--; }
+ computeJD(p);
+ rc = 0;
+ rRounder = r<0 ? -0.5 : +0.5;
+ if( n==3 && strcmp(z,"day")==0 ){
+ p->iJD += (sqlite3_int64)(r*86400000.0 + rRounder);
+ }else if( n==4 && strcmp(z,"hour")==0 ){
+ p->iJD += (sqlite3_int64)(r*(86400000.0/24.0) + rRounder);
+ }else if( n==6 && strcmp(z,"minute")==0 ){
+ p->iJD += (sqlite3_int64)(r*(86400000.0/(24.0*60.0)) + rRounder);
+ }else if( n==6 && strcmp(z,"second")==0 ){
+ p->iJD += (sqlite3_int64)(r*(86400000.0/(24.0*60.0*60.0)) + rRounder);
+ }else if( n==5 && strcmp(z,"month")==0 ){
+ int x, y;
+ computeYMD_HMS(p);
+ p->M += (int)r;
+ x = p->M>0 ? (p->M-1)/12 : (p->M-12)/12;
+ p->Y += x;
+ p->M -= x*12;
+ p->validJD = 0;
+ computeJD(p);
+ y = (int)r;
+ if( y!=r ){
+ p->iJD += (sqlite3_int64)((r - y)*30.0*86400000.0 + rRounder);
+ }
+ }else if( n==4 && strcmp(z,"year")==0 ){
+ int y = (int)r;
+ computeYMD_HMS(p);
+ p->Y += y;
+ p->validJD = 0;
+ computeJD(p);
+ if( y!=r ){
+ p->iJD += (sqlite3_int64)((r - y)*365.0*86400000.0 + rRounder);
+ }
+ }else{
+ rc = 1;
+ }
+ clearYMD_HMS_TZ(p);
+ break;
+ }
+ default: {
+ break;
+ }
+ }
+ return rc;
+}
+
+/*
+** Process time function arguments. argv[0] is a date-time stamp.
+** argv[1] and following are modifiers. Parse them all and write
+** the resulting time into the DateTime structure p. Return 0
+** on success and 1 if there are any errors.
+**
+** If there are zero parameters (if even argv[0] is undefined)
+** then assume a default value of "now" for argv[0].
+*/
+static int isDate(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv,
+ DateTime *p
+){
+ int i;
+ const unsigned char *z;
+ int eType;
+ memset(p, 0, sizeof(*p));
+ if( argc==0 ){
+ return setDateTimeToCurrent(context, p);
+ }
+ if( (eType = sqlite3_value_type(argv[0]))==SQLITE_FLOAT
+ || eType==SQLITE_INTEGER ){
+ p->iJD = (sqlite3_int64)(sqlite3_value_double(argv[0])*86400000.0 + 0.5);
+ p->validJD = 1;
+ }else{
+ z = sqlite3_value_text(argv[0]);
+ if( !z || parseDateOrTime(context, (char*)z, p) ){
+ return 1;
+ }
+ }
+ for(i=1; i<argc; i++){
+ z = sqlite3_value_text(argv[i]);
+ if( z==0 || parseModifier(context, (char*)z, p) ) return 1;
+ }
+ return 0;
+}
+
+
+/*
+** The following routines implement the various date and time functions
+** of SQLite.
+*/
+
+/*
+** julianday( TIMESTRING, MOD, MOD, ...)
+**
+** Return the julian day number of the date specified in the arguments
+*/
+static void juliandayFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ DateTime x;
+ if( isDate(context, argc, argv, &x)==0 ){
+ computeJD(&x);
+ sqlite3_result_double(context, x.iJD/86400000.0);
+ }
+}
+
+/*
+** datetime( TIMESTRING, MOD, MOD, ...)
+**
+** Return YYYY-MM-DD HH:MM:SS
+*/
+static void datetimeFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ DateTime x;
+ if( isDate(context, argc, argv, &x)==0 ){
+ char zBuf[100];
+ computeYMD_HMS(&x);
+ sqlite3_snprintf(sizeof(zBuf), zBuf, "%04d-%02d-%02d %02d:%02d:%02d",
+ x.Y, x.M, x.D, x.h, x.m, (int)(x.s));
+ sqlite3_result_text(context, zBuf, -1, SQLITE_TRANSIENT);
+ }
+}
+
+/*
+** time( TIMESTRING, MOD, MOD, ...)
+**
+** Return HH:MM:SS
+*/
+static void timeFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ DateTime x;
+ if( isDate(context, argc, argv, &x)==0 ){
+ char zBuf[100];
+ computeHMS(&x);
+ sqlite3_snprintf(sizeof(zBuf), zBuf, "%02d:%02d:%02d", x.h, x.m, (int)x.s);
+ sqlite3_result_text(context, zBuf, -1, SQLITE_TRANSIENT);
+ }
+}
+
+/*
+** date( TIMESTRING, MOD, MOD, ...)
+**
+** Return YYYY-MM-DD
+*/
+static void dateFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ DateTime x;
+ if( isDate(context, argc, argv, &x)==0 ){
+ char zBuf[100];
+ computeYMD(&x);
+ sqlite3_snprintf(sizeof(zBuf), zBuf, "%04d-%02d-%02d", x.Y, x.M, x.D);
+ sqlite3_result_text(context, zBuf, -1, SQLITE_TRANSIENT);
+ }
+}
+
+/*
+** strftime( FORMAT, TIMESTRING, MOD, MOD, ...)
+**
+** Return a string described by FORMAT. Conversions as follows:
+**
+** %d day of month
+** %f ** fractional seconds SS.SSS
+** %H hour 00-24
+** %j day of year 000-366
+** %J ** Julian day number
+** %m month 01-12
+** %M minute 00-59
+** %s seconds since 1970-01-01
+** %S seconds 00-59
+** %w day of week 0-6 sunday==0
+** %W week of year 00-53
+** %Y year 0000-9999
+** %% %
+*/
+static void strftimeFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ DateTime x;
+ u64 n;
+ size_t i,j;
+ char *z;
+ sqlite3 *db;
+ const char *zFmt = (const char*)sqlite3_value_text(argv[0]);
+ char zBuf[100];
+ if( zFmt==0 || isDate(context, argc-1, argv+1, &x) ) return;
+ db = sqlite3_context_db_handle(context);
+ for(i=0, n=1; zFmt[i]; i++, n++){
+ if( zFmt[i]=='%' ){
+ switch( zFmt[i+1] ){
+ case 'd':
+ case 'H':
+ case 'm':
+ case 'M':
+ case 'S':
+ case 'W':
+ n++;
+ /* fall thru */
+ case 'w':
+ case '%':
+ break;
+ case 'f':
+ n += 8;
+ break;
+ case 'j':
+ n += 3;
+ break;
+ case 'Y':
+ n += 8;
+ break;
+ case 's':
+ case 'J':
+ n += 50;
+ break;
+ default:
+ return; /* ERROR. return a NULL */
+ }
+ i++;
+ }
+ }
+ testcase( n==sizeof(zBuf)-1 );
+ testcase( n==sizeof(zBuf) );
+ testcase( n==(u64)db->aLimit[SQLITE_LIMIT_LENGTH]+1 );
+ testcase( n==(u64)db->aLimit[SQLITE_LIMIT_LENGTH] );
+ if( n<sizeof(zBuf) ){
+ z = zBuf;
+ }else if( n>(u64)db->aLimit[SQLITE_LIMIT_LENGTH] ){
+ sqlite3_result_error_toobig(context);
+ return;
+ }else{
+ z = sqlite3DbMallocRaw(db, (int)n);
+ if( z==0 ){
+ sqlite3_result_error_nomem(context);
+ return;
+ }
+ }
+ computeJD(&x);
+ computeYMD_HMS(&x);
+ for(i=j=0; zFmt[i]; i++){
+ if( zFmt[i]!='%' ){
+ z[j++] = zFmt[i];
+ }else{
+ i++;
+ switch( zFmt[i] ){
+ case 'd': sqlite3_snprintf(3, &z[j],"%02d",x.D); j+=2; break;
+ case 'f': {
+ double s = x.s;
+ if( s>59.999 ) s = 59.999;
+ sqlite3_snprintf(7, &z[j],"%06.3f", s);
+ j += sqlite3Strlen30(&z[j]);
+ break;
+ }
+ case 'H': sqlite3_snprintf(3, &z[j],"%02d",x.h); j+=2; break;
+ case 'W': /* Fall thru */
+ case 'j': {
+ int nDay; /* Number of days since 1st day of year */
+ DateTime y = x;
+ y.validJD = 0;
+ y.M = 1;
+ y.D = 1;
+ computeJD(&y);
+ nDay = (int)((x.iJD-y.iJD+43200000)/86400000);
+ if( zFmt[i]=='W' ){
+ int wd; /* 0=Monday, 1=Tuesday, ... 6=Sunday */
+ wd = (int)(((x.iJD+43200000)/86400000)%7);
+ sqlite3_snprintf(3, &z[j],"%02d",(nDay+7-wd)/7);
+ j += 2;
+ }else{
+ sqlite3_snprintf(4, &z[j],"%03d",nDay+1);
+ j += 3;
+ }
+ break;
+ }
+ case 'J': {
+ sqlite3_snprintf(20, &z[j],"%.16g",x.iJD/86400000.0);
+ j+=sqlite3Strlen30(&z[j]);
+ break;
+ }
+ case 'm': sqlite3_snprintf(3, &z[j],"%02d",x.M); j+=2; break;
+ case 'M': sqlite3_snprintf(3, &z[j],"%02d",x.m); j+=2; break;
+ case 's': {
+ sqlite3_snprintf(30,&z[j],"%lld",
+ (i64)(x.iJD/1000 - 21086676*(i64)10000));
+ j += sqlite3Strlen30(&z[j]);
+ break;
+ }
+ case 'S': sqlite3_snprintf(3,&z[j],"%02d",(int)x.s); j+=2; break;
+ case 'w': {
+ z[j++] = (char)(((x.iJD+129600000)/86400000) % 7) + '0';
+ break;
+ }
+ case 'Y': {
+ sqlite3_snprintf(5,&z[j],"%04d",x.Y); j+=sqlite3Strlen30(&z[j]);
+ break;
+ }
+ default: z[j++] = '%'; break;
+ }
+ }
+ }
+ z[j] = 0;
+ sqlite3_result_text(context, z, -1,
+ z==zBuf ? SQLITE_TRANSIENT : SQLITE_DYNAMIC);
+}
+
+/*
+** current_time()
+**
+** This function returns the same value as time('now').
+*/
+static void ctimeFunc(
+ sqlite3_context *context,
+ int NotUsed,
+ sqlite3_value **NotUsed2
+){
+ UNUSED_PARAMETER2(NotUsed, NotUsed2);
+ timeFunc(context, 0, 0);
+}
+
+/*
+** current_date()
+**
+** This function returns the same value as date('now').
+*/
+static void cdateFunc(
+ sqlite3_context *context,
+ int NotUsed,
+ sqlite3_value **NotUsed2
+){
+ UNUSED_PARAMETER2(NotUsed, NotUsed2);
+ dateFunc(context, 0, 0);
+}
+
+/*
+** current_timestamp()
+**
+** This function returns the same value as datetime('now').
+*/
+static void ctimestampFunc(
+ sqlite3_context *context,
+ int NotUsed,
+ sqlite3_value **NotUsed2
+){
+ UNUSED_PARAMETER2(NotUsed, NotUsed2);
+ datetimeFunc(context, 0, 0);
+}
+#endif /* !defined(SQLITE_OMIT_DATETIME_FUNCS) */
+
+#ifdef SQLITE_OMIT_DATETIME_FUNCS
+/*
+** If the library is compiled to omit the full-scale date and time
+** handling (to get a smaller binary), the following minimal version
+** of the functions current_time(), current_date() and current_timestamp()
+** are included instead. This is to support column declarations that
+** include "DEFAULT CURRENT_TIME" etc.
+**
+** This function uses the C-library functions time(), gmtime()
+** and strftime(). The format string to pass to strftime() is supplied
+** as the user-data for the function.
+*/
+static void currentTimeFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ time_t t;
+ char *zFormat = (char *)sqlite3_user_data(context);
+ sqlite3 *db;
+ sqlite3_int64 iT;
+ struct tm *pTm;
+ struct tm sNow;
+ char zBuf[20];
+
+ UNUSED_PARAMETER(argc);
+ UNUSED_PARAMETER(argv);
+
+ db = sqlite3_context_db_handle(context);
+ if( sqlite3OsCurrentTimeInt64(db->pVfs, &iT) ) return;
+ t = iT/1000 - 10000*(sqlite3_int64)21086676;
+#ifdef HAVE_GMTIME_R
+ pTm = gmtime_r(&t, &sNow);
+#else
+ sqlite3_mutex_enter(sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MASTER));
+ pTm = gmtime(&t);
+ if( pTm ) memcpy(&sNow, pTm, sizeof(sNow));
+ sqlite3_mutex_leave(sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MASTER));
+#endif
+ if( pTm ){
+ strftime(zBuf, 20, zFormat, &sNow);
+ sqlite3_result_text(context, zBuf, -1, SQLITE_TRANSIENT);
+ }
+}
+#endif
+
+/*
+** This function registered all of the above C functions as SQL
+** functions. This should be the only routine in this file with
+** external linkage.
+*/
+SQLITE_PRIVATE void sqlite3RegisterDateTimeFunctions(void){
+ static SQLITE_WSD FuncDef aDateTimeFuncs[] = {
+#ifndef SQLITE_OMIT_DATETIME_FUNCS
+ FUNCTION(julianday, -1, 0, 0, juliandayFunc ),
+ FUNCTION(date, -1, 0, 0, dateFunc ),
+ FUNCTION(time, -1, 0, 0, timeFunc ),
+ FUNCTION(datetime, -1, 0, 0, datetimeFunc ),
+ FUNCTION(strftime, -1, 0, 0, strftimeFunc ),
+ FUNCTION(current_time, 0, 0, 0, ctimeFunc ),
+ FUNCTION(current_timestamp, 0, 0, 0, ctimestampFunc),
+ FUNCTION(current_date, 0, 0, 0, cdateFunc ),
+#else
+ STR_FUNCTION(current_time, 0, "%H:%M:%S", 0, currentTimeFunc),
+ STR_FUNCTION(current_date, 0, "%Y-%m-%d", 0, currentTimeFunc),
+ STR_FUNCTION(current_timestamp, 0, "%Y-%m-%d %H:%M:%S", 0, currentTimeFunc),
+#endif
+ };
+ int i;
+ FuncDefHash *pHash = &GLOBAL(FuncDefHash, sqlite3GlobalFunctions);
+ FuncDef *aFunc = (FuncDef*)&GLOBAL(FuncDef, aDateTimeFuncs);
+
+ for(i=0; i<ArraySize(aDateTimeFuncs); i++){
+ sqlite3FuncDefInsert(pHash, &aFunc[i]);
+ }
+}
+
+/************** End of date.c ************************************************/
+/************** Begin file os.c **********************************************/
+/*
+** 2005 November 29
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+**
+** This file contains OS interface code that is common to all
+** architectures.
+*/
+#define _SQLITE_OS_C_ 1
+#undef _SQLITE_OS_C_
+
+/*
+** The default SQLite sqlite3_vfs implementations do not allocate
+** memory (actually, os_unix.c allocates a small amount of memory
+** from within OsOpen()), but some third-party implementations may.
+** So we test the effects of a malloc() failing and the sqlite3OsXXX()
+** function returning SQLITE_IOERR_NOMEM using the DO_OS_MALLOC_TEST macro.
+**
+** The following functions are instrumented for malloc() failure
+** testing:
+**
+** sqlite3OsRead()
+** sqlite3OsWrite()
+** sqlite3OsSync()
+** sqlite3OsFileSize()
+** sqlite3OsLock()
+** sqlite3OsCheckReservedLock()
+** sqlite3OsFileControl()
+** sqlite3OsShmMap()
+** sqlite3OsOpen()
+** sqlite3OsDelete()
+** sqlite3OsAccess()
+** sqlite3OsFullPathname()
+**
+*/
+#if defined(SQLITE_TEST)
+SQLITE_API int sqlite3_memdebug_vfs_oom_test = 1;
+ #define DO_OS_MALLOC_TEST(x) \
+ if (sqlite3_memdebug_vfs_oom_test && (!x || !sqlite3IsMemJournal(x))) { \
+ void *pTstAlloc = sqlite3Malloc(10); \
+ if (!pTstAlloc) return SQLITE_IOERR_NOMEM; \
+ sqlite3_free(pTstAlloc); \
+ }
+#else
+ #define DO_OS_MALLOC_TEST(x)
+#endif
+
+/*
+** The following routines are convenience wrappers around methods
+** of the sqlite3_file object. This is mostly just syntactic sugar. All
+** of this would be completely automatic if SQLite were coded using
+** C++ instead of plain old C.
+*/
+SQLITE_PRIVATE int sqlite3OsClose(sqlite3_file *pId){
+ int rc = SQLITE_OK;
+ if( pId->pMethods ){
+ rc = pId->pMethods->xClose(pId);
+ pId->pMethods = 0;
+ }
+ return rc;
+}
+SQLITE_PRIVATE int sqlite3OsRead(sqlite3_file *id, void *pBuf, int amt, i64 offset){
+ DO_OS_MALLOC_TEST(id);
+ return id->pMethods->xRead(id, pBuf, amt, offset);
+}
+SQLITE_PRIVATE int sqlite3OsWrite(sqlite3_file *id, const void *pBuf, int amt, i64 offset){
+ DO_OS_MALLOC_TEST(id);
+ return id->pMethods->xWrite(id, pBuf, amt, offset);
+}
+SQLITE_PRIVATE int sqlite3OsTruncate(sqlite3_file *id, i64 size){
+ return id->pMethods->xTruncate(id, size);
+}
+SQLITE_PRIVATE int sqlite3OsSync(sqlite3_file *id, int flags){
+ DO_OS_MALLOC_TEST(id);
+ return id->pMethods->xSync(id, flags);
+}
+SQLITE_PRIVATE int sqlite3OsFileSize(sqlite3_file *id, i64 *pSize){
+ DO_OS_MALLOC_TEST(id);
+ return id->pMethods->xFileSize(id, pSize);
+}
+SQLITE_PRIVATE int sqlite3OsLock(sqlite3_file *id, int lockType){
+ DO_OS_MALLOC_TEST(id);
+ return id->pMethods->xLock(id, lockType);
+}
+SQLITE_PRIVATE int sqlite3OsUnlock(sqlite3_file *id, int lockType){
+ return id->pMethods->xUnlock(id, lockType);
+}
+SQLITE_PRIVATE int sqlite3OsCheckReservedLock(sqlite3_file *id, int *pResOut){
+ DO_OS_MALLOC_TEST(id);
+ return id->pMethods->xCheckReservedLock(id, pResOut);
+}
+
+/*
+** Use sqlite3OsFileControl() when we are doing something that might fail
+** and we need to know about the failures. Use sqlite3OsFileControlHint()
+** when simply tossing information over the wall to the VFS and we do not
+** really care if the VFS receives and understands the information since it
+** is only a hint and can be safely ignored. The sqlite3OsFileControlHint()
+** routine has no return value since the return value would be meaningless.
+*/
+SQLITE_PRIVATE int sqlite3OsFileControl(sqlite3_file *id, int op, void *pArg){
+ DO_OS_MALLOC_TEST(id);
+ return id->pMethods->xFileControl(id, op, pArg);
+}
+SQLITE_PRIVATE void sqlite3OsFileControlHint(sqlite3_file *id, int op, void *pArg){
+ (void)id->pMethods->xFileControl(id, op, pArg);
+}
+
+SQLITE_PRIVATE int sqlite3OsSectorSize(sqlite3_file *id){
+ int (*xSectorSize)(sqlite3_file*) = id->pMethods->xSectorSize;
+ return (xSectorSize ? xSectorSize(id) : SQLITE_DEFAULT_SECTOR_SIZE);
+}
+SQLITE_PRIVATE int sqlite3OsDeviceCharacteristics(sqlite3_file *id){
+ return id->pMethods->xDeviceCharacteristics(id);
+}
+SQLITE_PRIVATE int sqlite3OsShmLock(sqlite3_file *id, int offset, int n, int flags){
+ return id->pMethods->xShmLock(id, offset, n, flags);
+}
+SQLITE_PRIVATE void sqlite3OsShmBarrier(sqlite3_file *id){
+ id->pMethods->xShmBarrier(id);
+}
+SQLITE_PRIVATE int sqlite3OsShmUnmap(sqlite3_file *id, int deleteFlag){
+ return id->pMethods->xShmUnmap(id, deleteFlag);
+}
+SQLITE_PRIVATE int sqlite3OsShmMap(
+ sqlite3_file *id, /* Database file handle */
+ int iPage,
+ int pgsz,
+ int bExtend, /* True to extend file if necessary */
+ void volatile **pp /* OUT: Pointer to mapping */
+){
+ DO_OS_MALLOC_TEST(id);
+ return id->pMethods->xShmMap(id, iPage, pgsz, bExtend, pp);
+}
+
+/*
+** The next group of routines are convenience wrappers around the
+** VFS methods.
+*/
+SQLITE_PRIVATE int sqlite3OsOpen(
+ sqlite3_vfs *pVfs,
+ const char *zPath,
+ sqlite3_file *pFile,
+ int flags,
+ int *pFlagsOut
+){
+ int rc;
+ DO_OS_MALLOC_TEST(0);
+ /* 0x87f7f is a mask of SQLITE_OPEN_ flags that are valid to be passed
+ ** down into the VFS layer. Some SQLITE_OPEN_ flags (for example,
+ ** SQLITE_OPEN_FULLMUTEX or SQLITE_OPEN_SHAREDCACHE) are blocked before
+ ** reaching the VFS. */
+ rc = pVfs->xOpen(pVfs, zPath, pFile, flags & 0x87f7f, pFlagsOut);
+ assert( rc==SQLITE_OK || pFile->pMethods==0 );
+ return rc;
+}
+SQLITE_PRIVATE int sqlite3OsDelete(sqlite3_vfs *pVfs, const char *zPath, int dirSync){
+ DO_OS_MALLOC_TEST(0);
+ assert( dirSync==0 || dirSync==1 );
+ return pVfs->xDelete(pVfs, zPath, dirSync);
+}
+SQLITE_PRIVATE int sqlite3OsAccess(
+ sqlite3_vfs *pVfs,
+ const char *zPath,
+ int flags,
+ int *pResOut
+){
+ DO_OS_MALLOC_TEST(0);
+ return pVfs->xAccess(pVfs, zPath, flags, pResOut);
+}
+SQLITE_PRIVATE int sqlite3OsFullPathname(
+ sqlite3_vfs *pVfs,
+ const char *zPath,
+ int nPathOut,
+ char *zPathOut
+){
+ DO_OS_MALLOC_TEST(0);
+ zPathOut[0] = 0;
+ return pVfs->xFullPathname(pVfs, zPath, nPathOut, zPathOut);
+}
+#ifndef SQLITE_OMIT_LOAD_EXTENSION
+SQLITE_PRIVATE void *sqlite3OsDlOpen(sqlite3_vfs *pVfs, const char *zPath){
+ return pVfs->xDlOpen(pVfs, zPath);
+}
+SQLITE_PRIVATE void sqlite3OsDlError(sqlite3_vfs *pVfs, int nByte, char *zBufOut){
+ pVfs->xDlError(pVfs, nByte, zBufOut);
+}
+SQLITE_PRIVATE void (*sqlite3OsDlSym(sqlite3_vfs *pVfs, void *pHdle, const char *zSym))(void){
+ return pVfs->xDlSym(pVfs, pHdle, zSym);
+}
+SQLITE_PRIVATE void sqlite3OsDlClose(sqlite3_vfs *pVfs, void *pHandle){
+ pVfs->xDlClose(pVfs, pHandle);
+}
+#endif /* SQLITE_OMIT_LOAD_EXTENSION */
+SQLITE_PRIVATE int sqlite3OsRandomness(sqlite3_vfs *pVfs, int nByte, char *zBufOut){
+ return pVfs->xRandomness(pVfs, nByte, zBufOut);
+}
+SQLITE_PRIVATE int sqlite3OsSleep(sqlite3_vfs *pVfs, int nMicro){
+ return pVfs->xSleep(pVfs, nMicro);
+}
+SQLITE_PRIVATE int sqlite3OsCurrentTimeInt64(sqlite3_vfs *pVfs, sqlite3_int64 *pTimeOut){
+ int rc;
+ /* IMPLEMENTATION-OF: R-49045-42493 SQLite will use the xCurrentTimeInt64()
+ ** method to get the current date and time if that method is available
+ ** (if iVersion is 2 or greater and the function pointer is not NULL) and
+ ** will fall back to xCurrentTime() if xCurrentTimeInt64() is
+ ** unavailable.
+ */
+ if( pVfs->iVersion>=2 && pVfs->xCurrentTimeInt64 ){
+ rc = pVfs->xCurrentTimeInt64(pVfs, pTimeOut);
+ }else{
+ double r;
+ rc = pVfs->xCurrentTime(pVfs, &r);
+ *pTimeOut = (sqlite3_int64)(r*86400000.0);
+ }
+ return rc;
+}
+
+SQLITE_PRIVATE int sqlite3OsOpenMalloc(
+ sqlite3_vfs *pVfs,
+ const char *zFile,
+ sqlite3_file **ppFile,
+ int flags,
+ int *pOutFlags
+){
+ int rc = SQLITE_NOMEM;
+ sqlite3_file *pFile;
+ pFile = (sqlite3_file *)sqlite3MallocZero(pVfs->szOsFile);
+ if( pFile ){
+ rc = sqlite3OsOpen(pVfs, zFile, pFile, flags, pOutFlags);
+ if( rc!=SQLITE_OK ){
+ sqlite3_free(pFile);
+ }else{
+ *ppFile = pFile;
+ }
+ }
+ return rc;
+}
+SQLITE_PRIVATE int sqlite3OsCloseFree(sqlite3_file *pFile){
+ int rc = SQLITE_OK;
+ assert( pFile );
+ rc = sqlite3OsClose(pFile);
+ sqlite3_free(pFile);
+ return rc;
+}
+
+/*
+** This function is a wrapper around the OS specific implementation of
+** sqlite3_os_init(). The purpose of the wrapper is to provide the
+** ability to simulate a malloc failure, so that the handling of an
+** error in sqlite3_os_init() by the upper layers can be tested.
+*/
+SQLITE_PRIVATE int sqlite3OsInit(void){
+ void *p = sqlite3_malloc(10);
+ if( p==0 ) return SQLITE_NOMEM;
+ sqlite3_free(p);
+ return sqlite3_os_init();
+}
+
+/*
+** The list of all registered VFS implementations.
+*/
+static sqlite3_vfs * SQLITE_WSD vfsList = 0;
+#define vfsList GLOBAL(sqlite3_vfs *, vfsList)
+
+/*
+** Locate a VFS by name. If no name is given, simply return the
+** first VFS on the list.
+*/
+SQLITE_API sqlite3_vfs *sqlite3_vfs_find(const char *zVfs){
+ sqlite3_vfs *pVfs = 0;
+#if SQLITE_THREADSAFE
+ sqlite3_mutex *mutex;
+#endif
+#ifndef SQLITE_OMIT_AUTOINIT
+ int rc = sqlite3_initialize();
+ if( rc ) return 0;
+#endif
+#if SQLITE_THREADSAFE
+ mutex = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MASTER);
+#endif
+ sqlite3_mutex_enter(mutex);
+ for(pVfs = vfsList; pVfs; pVfs=pVfs->pNext){
+ if( zVfs==0 ) break;
+ if( strcmp(zVfs, pVfs->zName)==0 ) break;
+ }
+ sqlite3_mutex_leave(mutex);
+ return pVfs;
+}
+
+/*
+** Unlink a VFS from the linked list
+*/
+static void vfsUnlink(sqlite3_vfs *pVfs){
+ assert( sqlite3_mutex_held(sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MASTER)) );
+ if( pVfs==0 ){
+ /* No-op */
+ }else if( vfsList==pVfs ){
+ vfsList = pVfs->pNext;
+ }else if( vfsList ){
+ sqlite3_vfs *p = vfsList;
+ while( p->pNext && p->pNext!=pVfs ){
+ p = p->pNext;
+ }
+ if( p->pNext==pVfs ){
+ p->pNext = pVfs->pNext;
+ }
+ }
+}
+
+/*
+** Register a VFS with the system. It is harmless to register the same
+** VFS multiple times. The new VFS becomes the default if makeDflt is
+** true.
+*/
+SQLITE_API int sqlite3_vfs_register(sqlite3_vfs *pVfs, int makeDflt){
+ MUTEX_LOGIC(sqlite3_mutex *mutex;)
+#ifndef SQLITE_OMIT_AUTOINIT
+ int rc = sqlite3_initialize();
+ if( rc ) return rc;
+#endif
+ MUTEX_LOGIC( mutex = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MASTER); )
+ sqlite3_mutex_enter(mutex);
+ vfsUnlink(pVfs);
+ if( makeDflt || vfsList==0 ){
+ pVfs->pNext = vfsList;
+ vfsList = pVfs;
+ }else{
+ pVfs->pNext = vfsList->pNext;
+ vfsList->pNext = pVfs;
+ }
+ assert(vfsList);
+ sqlite3_mutex_leave(mutex);
+ return SQLITE_OK;
+}
+
+/*
+** Unregister a VFS so that it is no longer accessible.
+*/
+SQLITE_API int sqlite3_vfs_unregister(sqlite3_vfs *pVfs){
+#if SQLITE_THREADSAFE
+ sqlite3_mutex *mutex = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MASTER);
+#endif
+ sqlite3_mutex_enter(mutex);
+ vfsUnlink(pVfs);
+ sqlite3_mutex_leave(mutex);
+ return SQLITE_OK;
+}
+
+/************** End of os.c **************************************************/
+/************** Begin file fault.c *******************************************/
+/*
+** 2008 Jan 22
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+**
+** This file contains code to support the concept of "benign"
+** malloc failures (when the xMalloc() or xRealloc() method of the
+** sqlite3_mem_methods structure fails to allocate a block of memory
+** and returns 0).
+**
+** Most malloc failures are non-benign. After they occur, SQLite
+** abandons the current operation and returns an error code (usually
+** SQLITE_NOMEM) to the user. However, sometimes a fault is not necessarily
+** fatal. For example, if a malloc fails while resizing a hash table, this
+** is completely recoverable simply by not carrying out the resize. The
+** hash table will continue to function normally. So a malloc failure
+** during a hash table resize is a benign fault.
+*/
+
+
+#ifndef SQLITE_OMIT_BUILTIN_TEST
+
+/*
+** Global variables.
+*/
+typedef struct BenignMallocHooks BenignMallocHooks;
+static SQLITE_WSD struct BenignMallocHooks {
+ void (*xBenignBegin)(void);
+ void (*xBenignEnd)(void);
+} sqlite3Hooks = { 0, 0 };
+
+/* The "wsdHooks" macro will resolve to the appropriate BenignMallocHooks
+** structure. If writable static data is unsupported on the target,
+** we have to locate the state vector at run-time. In the more common
+** case where writable static data is supported, wsdHooks can refer directly
+** to the "sqlite3Hooks" state vector declared above.
+*/
+#ifdef SQLITE_OMIT_WSD
+# define wsdHooksInit \
+ BenignMallocHooks *x = &GLOBAL(BenignMallocHooks,sqlite3Hooks)
+# define wsdHooks x[0]
+#else
+# define wsdHooksInit
+# define wsdHooks sqlite3Hooks
+#endif
+
+
+/*
+** Register hooks to call when sqlite3BeginBenignMalloc() and
+** sqlite3EndBenignMalloc() are called, respectively.
+*/
+SQLITE_PRIVATE void sqlite3BenignMallocHooks(
+ void (*xBenignBegin)(void),
+ void (*xBenignEnd)(void)
+){
+ wsdHooksInit;
+ wsdHooks.xBenignBegin = xBenignBegin;
+ wsdHooks.xBenignEnd = xBenignEnd;
+}
+
+/*
+** This (sqlite3EndBenignMalloc()) is called by SQLite code to indicate that
+** subsequent malloc failures are benign. A call to sqlite3EndBenignMalloc()
+** indicates that subsequent malloc failures are non-benign.
+*/
+SQLITE_PRIVATE void sqlite3BeginBenignMalloc(void){
+ wsdHooksInit;
+ if( wsdHooks.xBenignBegin ){
+ wsdHooks.xBenignBegin();
+ }
+}
+SQLITE_PRIVATE void sqlite3EndBenignMalloc(void){
+ wsdHooksInit;
+ if( wsdHooks.xBenignEnd ){
+ wsdHooks.xBenignEnd();
+ }
+}
+
+#endif /* #ifndef SQLITE_OMIT_BUILTIN_TEST */
+
+/************** End of fault.c ***********************************************/
+/************** Begin file mem0.c ********************************************/
+/*
+** 2008 October 28
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+**
+** This file contains a no-op memory allocation drivers for use when
+** SQLITE_ZERO_MALLOC is defined. The allocation drivers implemented
+** here always fail. SQLite will not operate with these drivers. These
+** are merely placeholders. Real drivers must be substituted using
+** sqlite3_config() before SQLite will operate.
+*/
+
+/*
+** This version of the memory allocator is the default. It is
+** used when no other memory allocator is specified using compile-time
+** macros.
+*/
+#ifdef SQLITE_ZERO_MALLOC
+
+/*
+** No-op versions of all memory allocation routines
+*/
+static void *sqlite3MemMalloc(int nByte){ return 0; }
+static void sqlite3MemFree(void *pPrior){ return; }
+static void *sqlite3MemRealloc(void *pPrior, int nByte){ return 0; }
+static int sqlite3MemSize(void *pPrior){ return 0; }
+static int sqlite3MemRoundup(int n){ return n; }
+static int sqlite3MemInit(void *NotUsed){ return SQLITE_OK; }
+static void sqlite3MemShutdown(void *NotUsed){ return; }
+
+/*
+** This routine is the only routine in this file with external linkage.
+**
+** Populate the low-level memory allocation function pointers in
+** sqlite3GlobalConfig.m with pointers to the routines in this file.
+*/
+SQLITE_PRIVATE void sqlite3MemSetDefault(void){
+ static const sqlite3_mem_methods defaultMethods = {
+ sqlite3MemMalloc,
+ sqlite3MemFree,
+ sqlite3MemRealloc,
+ sqlite3MemSize,
+ sqlite3MemRoundup,
+ sqlite3MemInit,
+ sqlite3MemShutdown,
+ 0
+ };
+ sqlite3_config(SQLITE_CONFIG_MALLOC, &defaultMethods);
+}
+
+#endif /* SQLITE_ZERO_MALLOC */
+
+/************** End of mem0.c ************************************************/
+/************** Begin file mem1.c ********************************************/
+/*
+** 2007 August 14
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+**
+** This file contains low-level memory allocation drivers for when
+** SQLite will use the standard C-library malloc/realloc/free interface
+** to obtain the memory it needs.
+**
+** This file contains implementations of the low-level memory allocation
+** routines specified in the sqlite3_mem_methods object. The content of
+** this file is only used if SQLITE_SYSTEM_MALLOC is defined. The
+** SQLITE_SYSTEM_MALLOC macro is defined automatically if neither the
+** SQLITE_MEMDEBUG nor the SQLITE_WIN32_MALLOC macros are defined. The
+** default configuration is to use memory allocation routines in this
+** file.
+**
+** C-preprocessor macro summary:
+**
+** HAVE_MALLOC_USABLE_SIZE The configure script sets this symbol if
+** the malloc_usable_size() interface exists
+** on the target platform. Or, this symbol
+** can be set manually, if desired.
+** If an equivalent interface exists by
+** a different name, using a separate -D
+** option to rename it.
+**
+** SQLITE_WITHOUT_ZONEMALLOC Some older macs lack support for the zone
+** memory allocator. Set this symbol to enable
+** building on older macs.
+**
+** SQLITE_WITHOUT_MSIZE Set this symbol to disable the use of
+** _msize() on windows systems. This might
+** be necessary when compiling for Delphi,
+** for example.
+*/
+
+/*
+** This version of the memory allocator is the default. It is
+** used when no other memory allocator is specified using compile-time
+** macros.
+*/
+#ifdef SQLITE_SYSTEM_MALLOC
+
+/*
+** The MSVCRT has malloc_usable_size() but it is called _msize().
+** The use of _msize() is automatic, but can be disabled by compiling
+** with -DSQLITE_WITHOUT_MSIZE
+*/
+#if defined(_MSC_VER) && !defined(SQLITE_WITHOUT_MSIZE)
+# define SQLITE_MALLOCSIZE _msize
+#endif
+
+#if defined(__APPLE__) && !defined(SQLITE_WITHOUT_ZONEMALLOC)
+
+/*
+** Use the zone allocator available on apple products unless the
+** SQLITE_WITHOUT_ZONEMALLOC symbol is defined.
+*/
+#include <sys/sysctl.h>
+#include <malloc/malloc.h>
+#include <libkern/OSAtomic.h>
+static malloc_zone_t* _sqliteZone_;
+#define SQLITE_MALLOC(x) malloc_zone_malloc(_sqliteZone_, (x))
+#define SQLITE_FREE(x) malloc_zone_free(_sqliteZone_, (x));
+#define SQLITE_REALLOC(x,y) malloc_zone_realloc(_sqliteZone_, (x), (y))
+#define SQLITE_MALLOCSIZE(x) \
+ (_sqliteZone_ ? _sqliteZone_->size(_sqliteZone_,x) : malloc_size(x))
+
+#else /* if not __APPLE__ */
+
+/*
+** Use standard C library malloc and free on non-Apple systems.
+** Also used by Apple systems if SQLITE_WITHOUT_ZONEMALLOC is defined.
+*/
+#define SQLITE_MALLOC(x) malloc(x)
+#define SQLITE_FREE(x) free(x)
+#define SQLITE_REALLOC(x,y) realloc((x),(y))
+
+#if (defined(_MSC_VER) && !defined(SQLITE_WITHOUT_MSIZE)) \
+ || (defined(HAVE_MALLOC_H) && defined(HAVE_MALLOC_USABLE_SIZE))
+# include <malloc.h> /* Needed for malloc_usable_size on linux */
+#endif
+#ifdef HAVE_MALLOC_USABLE_SIZE
+# ifndef SQLITE_MALLOCSIZE
+# define SQLITE_MALLOCSIZE(x) malloc_usable_size(x)
+# endif
+#else
+# undef SQLITE_MALLOCSIZE
+#endif
+
+#endif /* __APPLE__ or not __APPLE__ */
+
+/*
+** Like malloc(), but remember the size of the allocation
+** so that we can find it later using sqlite3MemSize().
+**
+** For this low-level routine, we are guaranteed that nByte>0 because
+** cases of nByte<=0 will be intercepted and dealt with by higher level
+** routines.
+*/
+static void *sqlite3MemMalloc(int nByte){
+#ifdef SQLITE_MALLOCSIZE
+ void *p = SQLITE_MALLOC( nByte );
+ if( p==0 ){
+ testcase( sqlite3GlobalConfig.xLog!=0 );
+ sqlite3_log(SQLITE_NOMEM, "failed to allocate %u bytes of memory", nByte);
+ }
+ return p;
+#else
+ sqlite3_int64 *p;
+ assert( nByte>0 );
+ nByte = ROUND8(nByte);
+ p = SQLITE_MALLOC( nByte+8 );
+ if( p ){
+ p[0] = nByte;
+ p++;
+ }else{
+ testcase( sqlite3GlobalConfig.xLog!=0 );
+ sqlite3_log(SQLITE_NOMEM, "failed to allocate %u bytes of memory", nByte);
+ }
+ return (void *)p;
+#endif
+}
+
+/*
+** Like free() but works for allocations obtained from sqlite3MemMalloc()
+** or sqlite3MemRealloc().
+**
+** For this low-level routine, we already know that pPrior!=0 since
+** cases where pPrior==0 will have been intecepted and dealt with
+** by higher-level routines.
+*/
+static void sqlite3MemFree(void *pPrior){
+#ifdef SQLITE_MALLOCSIZE
+ SQLITE_FREE(pPrior);
+#else
+ sqlite3_int64 *p = (sqlite3_int64*)pPrior;
+ assert( pPrior!=0 );
+ p--;
+ SQLITE_FREE(p);
+#endif
+}
+
+/*
+** Report the allocated size of a prior return from xMalloc()
+** or xRealloc().
+*/
+static int sqlite3MemSize(void *pPrior){
+#ifdef SQLITE_MALLOCSIZE
+ return pPrior ? (int)SQLITE_MALLOCSIZE(pPrior) : 0;
+#else
+ sqlite3_int64 *p;
+ if( pPrior==0 ) return 0;
+ p = (sqlite3_int64*)pPrior;
+ p--;
+ return (int)p[0];
+#endif
+}
+
+/*
+** Like realloc(). Resize an allocation previously obtained from
+** sqlite3MemMalloc().
+**
+** For this low-level interface, we know that pPrior!=0. Cases where
+** pPrior==0 while have been intercepted by higher-level routine and
+** redirected to xMalloc. Similarly, we know that nByte>0 becauses
+** cases where nByte<=0 will have been intercepted by higher-level
+** routines and redirected to xFree.
+*/
+static void *sqlite3MemRealloc(void *pPrior, int nByte){
+#ifdef SQLITE_MALLOCSIZE
+ void *p = SQLITE_REALLOC(pPrior, nByte);
+ if( p==0 ){
+ testcase( sqlite3GlobalConfig.xLog!=0 );
+ sqlite3_log(SQLITE_NOMEM,
+ "failed memory resize %u to %u bytes",
+ SQLITE_MALLOCSIZE(pPrior), nByte);
+ }
+ return p;
+#else
+ sqlite3_int64 *p = (sqlite3_int64*)pPrior;
+ assert( pPrior!=0 && nByte>0 );
+ assert( nByte==ROUND8(nByte) ); /* EV: R-46199-30249 */
+ p--;
+ p = SQLITE_REALLOC(p, nByte+8 );
+ if( p ){
+ p[0] = nByte;
+ p++;
+ }else{
+ testcase( sqlite3GlobalConfig.xLog!=0 );
+ sqlite3_log(SQLITE_NOMEM,
+ "failed memory resize %u to %u bytes",
+ sqlite3MemSize(pPrior), nByte);
+ }
+ return (void*)p;
+#endif
+}
+
+/*
+** Round up a request size to the next valid allocation size.
+*/
+static int sqlite3MemRoundup(int n){
+ return ROUND8(n);
+}
+
+/*
+** Initialize this module.
+*/
+static int sqlite3MemInit(void *NotUsed){
+#if defined(__APPLE__) && !defined(SQLITE_WITHOUT_ZONEMALLOC)
+ int cpuCount;
+ size_t len;
+ if( _sqliteZone_ ){
+ return SQLITE_OK;
+ }
+ len = sizeof(cpuCount);
+ /* One usually wants to use hw.acctivecpu for MT decisions, but not here */
+ sysctlbyname("hw.ncpu", &cpuCount, &len, NULL, 0);
+ if( cpuCount>1 ){
+ /* defer MT decisions to system malloc */
+ _sqliteZone_ = malloc_default_zone();
+ }else{
+ /* only 1 core, use our own zone to contention over global locks,
+ ** e.g. we have our own dedicated locks */
+ bool success;
+ malloc_zone_t* newzone = malloc_create_zone(4096, 0);
+ malloc_set_zone_name(newzone, "Sqlite_Heap");
+ do{
+ success = OSAtomicCompareAndSwapPtrBarrier(NULL, newzone,
+ (void * volatile *)&_sqliteZone_);
+ }while(!_sqliteZone_);
+ if( !success ){
+ /* somebody registered a zone first */
+ malloc_destroy_zone(newzone);
+ }
+ }
+#endif
+ UNUSED_PARAMETER(NotUsed);
+ return SQLITE_OK;
+}
+
+/*
+** Deinitialize this module.
+*/
+static void sqlite3MemShutdown(void *NotUsed){
+ UNUSED_PARAMETER(NotUsed);
+ return;
+}
+
+/*
+** This routine is the only routine in this file with external linkage.
+**
+** Populate the low-level memory allocation function pointers in
+** sqlite3GlobalConfig.m with pointers to the routines in this file.
+*/
+SQLITE_PRIVATE void sqlite3MemSetDefault(void){
+ static const sqlite3_mem_methods defaultMethods = {
+ sqlite3MemMalloc,
+ sqlite3MemFree,
+ sqlite3MemRealloc,
+ sqlite3MemSize,
+ sqlite3MemRoundup,
+ sqlite3MemInit,
+ sqlite3MemShutdown,
+ 0
+ };
+ sqlite3_config(SQLITE_CONFIG_MALLOC, &defaultMethods);
+}
+
+#endif /* SQLITE_SYSTEM_MALLOC */
+
+/************** End of mem1.c ************************************************/
+/************** Begin file mem2.c ********************************************/
+/*
+** 2007 August 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+**
+** This file contains low-level memory allocation drivers for when
+** SQLite will use the standard C-library malloc/realloc/free interface
+** to obtain the memory it needs while adding lots of additional debugging
+** information to each allocation in order to help detect and fix memory
+** leaks and memory usage errors.
+**
+** This file contains implementations of the low-level memory allocation
+** routines specified in the sqlite3_mem_methods object.
+*/
+
+/*
+** This version of the memory allocator is used only if the
+** SQLITE_MEMDEBUG macro is defined
+*/
+#ifdef SQLITE_MEMDEBUG
+
+/*
+** The backtrace functionality is only available with GLIBC
+*/
+#ifdef __GLIBC__
+ extern int backtrace(void**,int);
+ extern void backtrace_symbols_fd(void*const*,int,int);
+#else
+# define backtrace(A,B) 1
+# define backtrace_symbols_fd(A,B,C)
+#endif
+/* #include <stdio.h> */
+
+/*
+** Each memory allocation looks like this:
+**
+** ------------------------------------------------------------------------
+** | Title | backtrace pointers | MemBlockHdr | allocation | EndGuard |
+** ------------------------------------------------------------------------
+**
+** The application code sees only a pointer to the allocation. We have
+** to back up from the allocation pointer to find the MemBlockHdr. The
+** MemBlockHdr tells us the size of the allocation and the number of
+** backtrace pointers. There is also a guard word at the end of the
+** MemBlockHdr.
+*/
+struct MemBlockHdr {
+ i64 iSize; /* Size of this allocation */
+ struct MemBlockHdr *pNext, *pPrev; /* Linked list of all unfreed memory */
+ char nBacktrace; /* Number of backtraces on this alloc */
+ char nBacktraceSlots; /* Available backtrace slots */
+ u8 nTitle; /* Bytes of title; includes '\0' */
+ u8 eType; /* Allocation type code */
+ int iForeGuard; /* Guard word for sanity */
+};
+
+/*
+** Guard words
+*/
+#define FOREGUARD 0x80F5E153
+#define REARGUARD 0xE4676B53
+
+/*
+** Number of malloc size increments to track.
+*/
+#define NCSIZE 1000
+
+/*
+** All of the static variables used by this module are collected
+** into a single structure named "mem". This is to keep the
+** static variables organized and to reduce namespace pollution
+** when this module is combined with other in the amalgamation.
+*/
+static struct {
+
+ /*
+ ** Mutex to control access to the memory allocation subsystem.
+ */
+ sqlite3_mutex *mutex;
+
+ /*
+ ** Head and tail of a linked list of all outstanding allocations
+ */
+ struct MemBlockHdr *pFirst;
+ struct MemBlockHdr *pLast;
+
+ /*
+ ** The number of levels of backtrace to save in new allocations.
+ */
+ int nBacktrace;
+ void (*xBacktrace)(int, int, void **);
+
+ /*
+ ** Title text to insert in front of each block
+ */
+ int nTitle; /* Bytes of zTitle to save. Includes '\0' and padding */
+ char zTitle[100]; /* The title text */
+
+ /*
+ ** sqlite3MallocDisallow() increments the following counter.
+ ** sqlite3MallocAllow() decrements it.
+ */
+ int disallow; /* Do not allow memory allocation */
+
+ /*
+ ** Gather statistics on the sizes of memory allocations.
+ ** nAlloc[i] is the number of allocation attempts of i*8
+ ** bytes. i==NCSIZE is the number of allocation attempts for
+ ** sizes more than NCSIZE*8 bytes.
+ */
+ int nAlloc[NCSIZE]; /* Total number of allocations */
+ int nCurrent[NCSIZE]; /* Current number of allocations */
+ int mxCurrent[NCSIZE]; /* Highwater mark for nCurrent */
+
+} mem;
+
+
+/*
+** Adjust memory usage statistics
+*/
+static void adjustStats(int iSize, int increment){
+ int i = ROUND8(iSize)/8;
+ if( i>NCSIZE-1 ){
+ i = NCSIZE - 1;
+ }
+ if( increment>0 ){
+ mem.nAlloc[i]++;
+ mem.nCurrent[i]++;
+ if( mem.nCurrent[i]>mem.mxCurrent[i] ){
+ mem.mxCurrent[i] = mem.nCurrent[i];
+ }
+ }else{
+ mem.nCurrent[i]--;
+ assert( mem.nCurrent[i]>=0 );
+ }
+}
+
+/*
+** Given an allocation, find the MemBlockHdr for that allocation.
+**
+** This routine checks the guards at either end of the allocation and
+** if they are incorrect it asserts.
+*/
+static struct MemBlockHdr *sqlite3MemsysGetHeader(void *pAllocation){
+ struct MemBlockHdr *p;
+ int *pInt;
+ u8 *pU8;
+ int nReserve;
+
+ p = (struct MemBlockHdr*)pAllocation;
+ p--;
+ assert( p->iForeGuard==(int)FOREGUARD );
+ nReserve = ROUND8(p->iSize);
+ pInt = (int*)pAllocation;
+ pU8 = (u8*)pAllocation;
+ assert( pInt[nReserve/sizeof(int)]==(int)REARGUARD );
+ /* This checks any of the "extra" bytes allocated due
+ ** to rounding up to an 8 byte boundary to ensure
+ ** they haven't been overwritten.
+ */
+ while( nReserve-- > p->iSize ) assert( pU8[nReserve]==0x65 );
+ return p;
+}
+
+/*
+** Return the number of bytes currently allocated at address p.
+*/
+static int sqlite3MemSize(void *p){
+ struct MemBlockHdr *pHdr;
+ if( !p ){
+ return 0;
+ }
+ pHdr = sqlite3MemsysGetHeader(p);
+ return pHdr->iSize;
+}
+
+/*
+** Initialize the memory allocation subsystem.
+*/
+static int sqlite3MemInit(void *NotUsed){
+ UNUSED_PARAMETER(NotUsed);
+ assert( (sizeof(struct MemBlockHdr)&7) == 0 );
+ if( !sqlite3GlobalConfig.bMemstat ){
+ /* If memory status is enabled, then the malloc.c wrapper will already
+ ** hold the STATIC_MEM mutex when the routines here are invoked. */
+ mem.mutex = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MEM);
+ }
+ return SQLITE_OK;
+}
+
+/*
+** Deinitialize the memory allocation subsystem.
+*/
+static void sqlite3MemShutdown(void *NotUsed){
+ UNUSED_PARAMETER(NotUsed);
+ mem.mutex = 0;
+}
+
+/*
+** Round up a request size to the next valid allocation size.
+*/
+static int sqlite3MemRoundup(int n){
+ return ROUND8(n);
+}
+
+/*
+** Fill a buffer with pseudo-random bytes. This is used to preset
+** the content of a new memory allocation to unpredictable values and
+** to clear the content of a freed allocation to unpredictable values.
+*/
+static void randomFill(char *pBuf, int nByte){
+ unsigned int x, y, r;
+ x = SQLITE_PTR_TO_INT(pBuf);
+ y = nByte | 1;
+ while( nByte >= 4 ){
+ x = (x>>1) ^ (-(x&1) & 0xd0000001);
+ y = y*1103515245 + 12345;
+ r = x ^ y;
+ *(int*)pBuf = r;
+ pBuf += 4;
+ nByte -= 4;
+ }
+ while( nByte-- > 0 ){
+ x = (x>>1) ^ (-(x&1) & 0xd0000001);
+ y = y*1103515245 + 12345;
+ r = x ^ y;
+ *(pBuf++) = r & 0xff;
+ }
+}
+
+/*
+** Allocate nByte bytes of memory.
+*/
+static void *sqlite3MemMalloc(int nByte){
+ struct MemBlockHdr *pHdr;
+ void **pBt;
+ char *z;
+ int *pInt;
+ void *p = 0;
+ int totalSize;
+ int nReserve;
+ sqlite3_mutex_enter(mem.mutex);
+ assert( mem.disallow==0 );
+ nReserve = ROUND8(nByte);
+ totalSize = nReserve + sizeof(*pHdr) + sizeof(int) +
+ mem.nBacktrace*sizeof(void*) + mem.nTitle;
+ p = malloc(totalSize);
+ if( p ){
+ z = p;
+ pBt = (void**)&z[mem.nTitle];
+ pHdr = (struct MemBlockHdr*)&pBt[mem.nBacktrace];
+ pHdr->pNext = 0;
+ pHdr->pPrev = mem.pLast;
+ if( mem.pLast ){
+ mem.pLast->pNext = pHdr;
+ }else{
+ mem.pFirst = pHdr;
+ }
+ mem.pLast = pHdr;
+ pHdr->iForeGuard = FOREGUARD;
+ pHdr->eType = MEMTYPE_HEAP;
+ pHdr->nBacktraceSlots = mem.nBacktrace;
+ pHdr->nTitle = mem.nTitle;
+ if( mem.nBacktrace ){
+ void *aAddr[40];
+ pHdr->nBacktrace = backtrace(aAddr, mem.nBacktrace+1)-1;
+ memcpy(pBt, &aAddr[1], pHdr->nBacktrace*sizeof(void*));
+ assert(pBt[0]);
+ if( mem.xBacktrace ){
+ mem.xBacktrace(nByte, pHdr->nBacktrace-1, &aAddr[1]);
+ }
+ }else{
+ pHdr->nBacktrace = 0;
+ }
+ if( mem.nTitle ){
+ memcpy(z, mem.zTitle, mem.nTitle);
+ }
+ pHdr->iSize = nByte;
+ adjustStats(nByte, +1);
+ pInt = (int*)&pHdr[1];
+ pInt[nReserve/sizeof(int)] = REARGUARD;
+ randomFill((char*)pInt, nByte);
+ memset(((char*)pInt)+nByte, 0x65, nReserve-nByte);
+ p = (void*)pInt;
+ }
+ sqlite3_mutex_leave(mem.mutex);
+ return p;
+}
+
+/*
+** Free memory.
+*/
+static void sqlite3MemFree(void *pPrior){
+ struct MemBlockHdr *pHdr;
+ void **pBt;
+ char *z;
+ assert( sqlite3GlobalConfig.bMemstat || sqlite3GlobalConfig.bCoreMutex==0
+ || mem.mutex!=0 );
+ pHdr = sqlite3MemsysGetHeader(pPrior);
+ pBt = (void**)pHdr;
+ pBt -= pHdr->nBacktraceSlots;
+ sqlite3_mutex_enter(mem.mutex);
+ if( pHdr->pPrev ){
+ assert( pHdr->pPrev->pNext==pHdr );
+ pHdr->pPrev->pNext = pHdr->pNext;
+ }else{
+ assert( mem.pFirst==pHdr );
+ mem.pFirst = pHdr->pNext;
+ }
+ if( pHdr->pNext ){
+ assert( pHdr->pNext->pPrev==pHdr );
+ pHdr->pNext->pPrev = pHdr->pPrev;
+ }else{
+ assert( mem.pLast==pHdr );
+ mem.pLast = pHdr->pPrev;
+ }
+ z = (char*)pBt;
+ z -= pHdr->nTitle;
+ adjustStats(pHdr->iSize, -1);
+ randomFill(z, sizeof(void*)*pHdr->nBacktraceSlots + sizeof(*pHdr) +
+ pHdr->iSize + sizeof(int) + pHdr->nTitle);
+ free(z);
+ sqlite3_mutex_leave(mem.mutex);
+}
+
+/*
+** Change the size of an existing memory allocation.
+**
+** For this debugging implementation, we *always* make a copy of the
+** allocation into a new place in memory. In this way, if the
+** higher level code is using pointer to the old allocation, it is
+** much more likely to break and we are much more liking to find
+** the error.
+*/
+static void *sqlite3MemRealloc(void *pPrior, int nByte){
+ struct MemBlockHdr *pOldHdr;
+ void *pNew;
+ assert( mem.disallow==0 );
+ assert( (nByte & 7)==0 ); /* EV: R-46199-30249 */
+ pOldHdr = sqlite3MemsysGetHeader(pPrior);
+ pNew = sqlite3MemMalloc(nByte);
+ if( pNew ){
+ memcpy(pNew, pPrior, nByte<pOldHdr->iSize ? nByte : pOldHdr->iSize);
+ if( nByte>pOldHdr->iSize ){
+ randomFill(&((char*)pNew)[pOldHdr->iSize], nByte - pOldHdr->iSize);
+ }
+ sqlite3MemFree(pPrior);
+ }
+ return pNew;
+}
+
+/*
+** Populate the low-level memory allocation function pointers in
+** sqlite3GlobalConfig.m with pointers to the routines in this file.
+*/
+SQLITE_PRIVATE void sqlite3MemSetDefault(void){
+ static const sqlite3_mem_methods defaultMethods = {
+ sqlite3MemMalloc,
+ sqlite3MemFree,
+ sqlite3MemRealloc,
+ sqlite3MemSize,
+ sqlite3MemRoundup,
+ sqlite3MemInit,
+ sqlite3MemShutdown,
+ 0
+ };
+ sqlite3_config(SQLITE_CONFIG_MALLOC, &defaultMethods);
+}
+
+/*
+** Set the "type" of an allocation.
+*/
+SQLITE_PRIVATE void sqlite3MemdebugSetType(void *p, u8 eType){
+ if( p && sqlite3GlobalConfig.m.xMalloc==sqlite3MemMalloc ){
+ struct MemBlockHdr *pHdr;
+ pHdr = sqlite3MemsysGetHeader(p);
+ assert( pHdr->iForeGuard==FOREGUARD );
+ pHdr->eType = eType;
+ }
+}
+
+/*
+** Return TRUE if the mask of type in eType matches the type of the
+** allocation p. Also return true if p==NULL.
+**
+** This routine is designed for use within an assert() statement, to
+** verify the type of an allocation. For example:
+**
+** assert( sqlite3MemdebugHasType(p, MEMTYPE_DB) );
+*/
+SQLITE_PRIVATE int sqlite3MemdebugHasType(void *p, u8 eType){
+ int rc = 1;
+ if( p && sqlite3GlobalConfig.m.xMalloc==sqlite3MemMalloc ){
+ struct MemBlockHdr *pHdr;
+ pHdr = sqlite3MemsysGetHeader(p);
+ assert( pHdr->iForeGuard==FOREGUARD ); /* Allocation is valid */
+ if( (pHdr->eType&eType)==0 ){
+ rc = 0;
+ }
+ }
+ return rc;
+}
+
+/*
+** Return TRUE if the mask of type in eType matches no bits of the type of the
+** allocation p. Also return true if p==NULL.
+**
+** This routine is designed for use within an assert() statement, to
+** verify the type of an allocation. For example:
+**
+** assert( sqlite3MemdebugNoType(p, MEMTYPE_DB) );
+*/
+SQLITE_PRIVATE int sqlite3MemdebugNoType(void *p, u8 eType){
+ int rc = 1;
+ if( p && sqlite3GlobalConfig.m.xMalloc==sqlite3MemMalloc ){
+ struct MemBlockHdr *pHdr;
+ pHdr = sqlite3MemsysGetHeader(p);
+ assert( pHdr->iForeGuard==FOREGUARD ); /* Allocation is valid */
+ if( (pHdr->eType&eType)!=0 ){
+ rc = 0;
+ }
+ }
+ return rc;
+}
+
+/*
+** Set the number of backtrace levels kept for each allocation.
+** A value of zero turns off backtracing. The number is always rounded
+** up to a multiple of 2.
+*/
+SQLITE_PRIVATE void sqlite3MemdebugBacktrace(int depth){
+ if( depth<0 ){ depth = 0; }
+ if( depth>20 ){ depth = 20; }
+ depth = (depth+1)&0xfe;
+ mem.nBacktrace = depth;
+}
+
+SQLITE_PRIVATE void sqlite3MemdebugBacktraceCallback(void (*xBacktrace)(int, int, void **)){
+ mem.xBacktrace = xBacktrace;
+}
+
+/*
+** Set the title string for subsequent allocations.
+*/
+SQLITE_PRIVATE void sqlite3MemdebugSettitle(const char *zTitle){
+ unsigned int n = sqlite3Strlen30(zTitle) + 1;
+ sqlite3_mutex_enter(mem.mutex);
+ if( n>=sizeof(mem.zTitle) ) n = sizeof(mem.zTitle)-1;
+ memcpy(mem.zTitle, zTitle, n);
+ mem.zTitle[n] = 0;
+ mem.nTitle = ROUND8(n);
+ sqlite3_mutex_leave(mem.mutex);
+}
+
+SQLITE_PRIVATE void sqlite3MemdebugSync(){
+ struct MemBlockHdr *pHdr;
+ for(pHdr=mem.pFirst; pHdr; pHdr=pHdr->pNext){
+ void **pBt = (void**)pHdr;
+ pBt -= pHdr->nBacktraceSlots;
+ mem.xBacktrace(pHdr->iSize, pHdr->nBacktrace-1, &pBt[1]);
+ }
+}
+
+/*
+** Open the file indicated and write a log of all unfreed memory
+** allocations into that log.
+*/
+SQLITE_PRIVATE void sqlite3MemdebugDump(const char *zFilename){
+ FILE *out;
+ struct MemBlockHdr *pHdr;
+ void **pBt;
+ int i;
+ out = fopen(zFilename, "w");
+ if( out==0 ){
+ fprintf(stderr, "** Unable to output memory debug output log: %s **\n",
+ zFilename);
+ return;
+ }
+ for(pHdr=mem.pFirst; pHdr; pHdr=pHdr->pNext){
+ char *z = (char*)pHdr;
+ z -= pHdr->nBacktraceSlots*sizeof(void*) + pHdr->nTitle;
+ fprintf(out, "**** %lld bytes at %p from %s ****\n",
+ pHdr->iSize, &pHdr[1], pHdr->nTitle ? z : "???");
+ if( pHdr->nBacktrace ){
+ fflush(out);
+ pBt = (void**)pHdr;
+ pBt -= pHdr->nBacktraceSlots;
+ backtrace_symbols_fd(pBt, pHdr->nBacktrace, fileno(out));
+ fprintf(out, "\n");
+ }
+ }
+ fprintf(out, "COUNTS:\n");
+ for(i=0; i<NCSIZE-1; i++){
+ if( mem.nAlloc[i] ){
+ fprintf(out, " %5d: %10d %10d %10d\n",
+ i*8, mem.nAlloc[i], mem.nCurrent[i], mem.mxCurrent[i]);
+ }
+ }
+ if( mem.nAlloc[NCSIZE-1] ){
+ fprintf(out, " %5d: %10d %10d %10d\n",
+ NCSIZE*8-8, mem.nAlloc[NCSIZE-1],
+ mem.nCurrent[NCSIZE-1], mem.mxCurrent[NCSIZE-1]);
+ }
+ fclose(out);
+}
+
+/*
+** Return the number of times sqlite3MemMalloc() has been called.
+*/
+SQLITE_PRIVATE int sqlite3MemdebugMallocCount(){
+ int i;
+ int nTotal = 0;
+ for(i=0; i<NCSIZE; i++){
+ nTotal += mem.nAlloc[i];
+ }
+ return nTotal;
+}
+
+
+#endif /* SQLITE_MEMDEBUG */
+
+/************** End of mem2.c ************************************************/
+/************** Begin file mem3.c ********************************************/
+/*
+** 2007 October 14
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains the C functions that implement a memory
+** allocation subsystem for use by SQLite.
+**
+** This version of the memory allocation subsystem omits all
+** use of malloc(). The SQLite user supplies a block of memory
+** before calling sqlite3_initialize() from which allocations
+** are made and returned by the xMalloc() and xRealloc()
+** implementations. Once sqlite3_initialize() has been called,
+** the amount of memory available to SQLite is fixed and cannot
+** be changed.
+**
+** This version of the memory allocation subsystem is included
+** in the build only if SQLITE_ENABLE_MEMSYS3 is defined.
+*/
+
+/*
+** This version of the memory allocator is only built into the library
+** SQLITE_ENABLE_MEMSYS3 is defined. Defining this symbol does not
+** mean that the library will use a memory-pool by default, just that
+** it is available. The mempool allocator is activated by calling
+** sqlite3_config().
+*/
+#ifdef SQLITE_ENABLE_MEMSYS3
+
+/*
+** Maximum size (in Mem3Blocks) of a "small" chunk.
+*/
+#define MX_SMALL 10
+
+
+/*
+** Number of freelist hash slots
+*/
+#define N_HASH 61
+
+/*
+** A memory allocation (also called a "chunk") consists of two or
+** more blocks where each block is 8 bytes. The first 8 bytes are
+** a header that is not returned to the user.
+**
+** A chunk is two or more blocks that is either checked out or
+** free. The first block has format u.hdr. u.hdr.size4x is 4 times the
+** size of the allocation in blocks if the allocation is free.
+** The u.hdr.size4x&1 bit is true if the chunk is checked out and
+** false if the chunk is on the freelist. The u.hdr.size4x&2 bit
+** is true if the previous chunk is checked out and false if the
+** previous chunk is free. The u.hdr.prevSize field is the size of
+** the previous chunk in blocks if the previous chunk is on the
+** freelist. If the previous chunk is checked out, then
+** u.hdr.prevSize can be part of the data for that chunk and should
+** not be read or written.
+**
+** We often identify a chunk by its index in mem3.aPool[]. When
+** this is done, the chunk index refers to the second block of
+** the chunk. In this way, the first chunk has an index of 1.
+** A chunk index of 0 means "no such chunk" and is the equivalent
+** of a NULL pointer.
+**
+** The second block of free chunks is of the form u.list. The
+** two fields form a double-linked list of chunks of related sizes.
+** Pointers to the head of the list are stored in mem3.aiSmall[]
+** for smaller chunks and mem3.aiHash[] for larger chunks.
+**
+** The second block of a chunk is user data if the chunk is checked
+** out. If a chunk is checked out, the user data may extend into
+** the u.hdr.prevSize value of the following chunk.
+*/
+typedef struct Mem3Block Mem3Block;
+struct Mem3Block {
+ union {
+ struct {
+ u32 prevSize; /* Size of previous chunk in Mem3Block elements */
+ u32 size4x; /* 4x the size of current chunk in Mem3Block elements */
+ } hdr;
+ struct {
+ u32 next; /* Index in mem3.aPool[] of next free chunk */
+ u32 prev; /* Index in mem3.aPool[] of previous free chunk */
+ } list;
+ } u;
+};
+
+/*
+** All of the static variables used by this module are collected
+** into a single structure named "mem3". This is to keep the
+** static variables organized and to reduce namespace pollution
+** when this module is combined with other in the amalgamation.
+*/
+static SQLITE_WSD struct Mem3Global {
+ /*
+ ** Memory available for allocation. nPool is the size of the array
+ ** (in Mem3Blocks) pointed to by aPool less 2.
+ */
+ u32 nPool;
+ Mem3Block *aPool;
+
+ /*
+ ** True if we are evaluating an out-of-memory callback.
+ */
+ int alarmBusy;
+
+ /*
+ ** Mutex to control access to the memory allocation subsystem.
+ */
+ sqlite3_mutex *mutex;
+
+ /*
+ ** The minimum amount of free space that we have seen.
+ */
+ u32 mnMaster;
+
+ /*
+ ** iMaster is the index of the master chunk. Most new allocations
+ ** occur off of this chunk. szMaster is the size (in Mem3Blocks)
+ ** of the current master. iMaster is 0 if there is not master chunk.
+ ** The master chunk is not in either the aiHash[] or aiSmall[].
+ */
+ u32 iMaster;
+ u32 szMaster;
+
+ /*
+ ** Array of lists of free blocks according to the block size
+ ** for smaller chunks, or a hash on the block size for larger
+ ** chunks.
+ */
+ u32 aiSmall[MX_SMALL-1]; /* For sizes 2 through MX_SMALL, inclusive */
+ u32 aiHash[N_HASH]; /* For sizes MX_SMALL+1 and larger */
+} mem3 = { 97535575 };
+
+#define mem3 GLOBAL(struct Mem3Global, mem3)
+
+/*
+** Unlink the chunk at mem3.aPool[i] from list it is currently
+** on. *pRoot is the list that i is a member of.
+*/
+static void memsys3UnlinkFromList(u32 i, u32 *pRoot){
+ u32 next = mem3.aPool[i].u.list.next;
+ u32 prev = mem3.aPool[i].u.list.prev;
+ assert( sqlite3_mutex_held(mem3.mutex) );
+ if( prev==0 ){
+ *pRoot = next;
+ }else{
+ mem3.aPool[prev].u.list.next = next;
+ }
+ if( next ){
+ mem3.aPool[next].u.list.prev = prev;
+ }
+ mem3.aPool[i].u.list.next = 0;
+ mem3.aPool[i].u.list.prev = 0;
+}
+
+/*
+** Unlink the chunk at index i from
+** whatever list is currently a member of.
+*/
+static void memsys3Unlink(u32 i){
+ u32 size, hash;
+ assert( sqlite3_mutex_held(mem3.mutex) );
+ assert( (mem3.aPool[i-1].u.hdr.size4x & 1)==0 );
+ assert( i>=1 );
+ size = mem3.aPool[i-1].u.hdr.size4x/4;
+ assert( size==mem3.aPool[i+size-1].u.hdr.prevSize );
+ assert( size>=2 );
+ if( size <= MX_SMALL ){
+ memsys3UnlinkFromList(i, &mem3.aiSmall[size-2]);
+ }else{
+ hash = size % N_HASH;
+ memsys3UnlinkFromList(i, &mem3.aiHash[hash]);
+ }
+}
+
+/*
+** Link the chunk at mem3.aPool[i] so that is on the list rooted
+** at *pRoot.
+*/
+static void memsys3LinkIntoList(u32 i, u32 *pRoot){
+ assert( sqlite3_mutex_held(mem3.mutex) );
+ mem3.aPool[i].u.list.next = *pRoot;
+ mem3.aPool[i].u.list.prev = 0;
+ if( *pRoot ){
+ mem3.aPool[*pRoot].u.list.prev = i;
+ }
+ *pRoot = i;
+}
+
+/*
+** Link the chunk at index i into either the appropriate
+** small chunk list, or into the large chunk hash table.
+*/
+static void memsys3Link(u32 i){
+ u32 size, hash;
+ assert( sqlite3_mutex_held(mem3.mutex) );
+ assert( i>=1 );
+ assert( (mem3.aPool[i-1].u.hdr.size4x & 1)==0 );
+ size = mem3.aPool[i-1].u.hdr.size4x/4;
+ assert( size==mem3.aPool[i+size-1].u.hdr.prevSize );
+ assert( size>=2 );
+ if( size <= MX_SMALL ){
+ memsys3LinkIntoList(i, &mem3.aiSmall[size-2]);
+ }else{
+ hash = size % N_HASH;
+ memsys3LinkIntoList(i, &mem3.aiHash[hash]);
+ }
+}
+
+/*
+** If the STATIC_MEM mutex is not already held, obtain it now. The mutex
+** will already be held (obtained by code in malloc.c) if
+** sqlite3GlobalConfig.bMemStat is true.
+*/
+static void memsys3Enter(void){
+ if( sqlite3GlobalConfig.bMemstat==0 && mem3.mutex==0 ){
+ mem3.mutex = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MEM);
+ }
+ sqlite3_mutex_enter(mem3.mutex);
+}
+static void memsys3Leave(void){
+ sqlite3_mutex_leave(mem3.mutex);
+}
+
+/*
+** Called when we are unable to satisfy an allocation of nBytes.
+*/
+static void memsys3OutOfMemory(int nByte){
+ if( !mem3.alarmBusy ){
+ mem3.alarmBusy = 1;
+ assert( sqlite3_mutex_held(mem3.mutex) );
+ sqlite3_mutex_leave(mem3.mutex);
+ sqlite3_release_memory(nByte);
+ sqlite3_mutex_enter(mem3.mutex);
+ mem3.alarmBusy = 0;
+ }
+}
+
+
+/*
+** Chunk i is a free chunk that has been unlinked. Adjust its
+** size parameters for check-out and return a pointer to the
+** user portion of the chunk.
+*/
+static void *memsys3Checkout(u32 i, u32 nBlock){
+ u32 x;
+ assert( sqlite3_mutex_held(mem3.mutex) );
+ assert( i>=1 );
+ assert( mem3.aPool[i-1].u.hdr.size4x/4==nBlock );
+ assert( mem3.aPool[i+nBlock-1].u.hdr.prevSize==nBlock );
+ x = mem3.aPool[i-1].u.hdr.size4x;
+ mem3.aPool[i-1].u.hdr.size4x = nBlock*4 | 1 | (x&2);
+ mem3.aPool[i+nBlock-1].u.hdr.prevSize = nBlock;
+ mem3.aPool[i+nBlock-1].u.hdr.size4x |= 2;
+ return &mem3.aPool[i];
+}
+
+/*
+** Carve a piece off of the end of the mem3.iMaster free chunk.
+** Return a pointer to the new allocation. Or, if the master chunk
+** is not large enough, return 0.
+*/
+static void *memsys3FromMaster(u32 nBlock){
+ assert( sqlite3_mutex_held(mem3.mutex) );
+ assert( mem3.szMaster>=nBlock );
+ if( nBlock>=mem3.szMaster-1 ){
+ /* Use the entire master */
+ void *p = memsys3Checkout(mem3.iMaster, mem3.szMaster);
+ mem3.iMaster = 0;
+ mem3.szMaster = 0;
+ mem3.mnMaster = 0;
+ return p;
+ }else{
+ /* Split the master block. Return the tail. */
+ u32 newi, x;
+ newi = mem3.iMaster + mem3.szMaster - nBlock;
+ assert( newi > mem3.iMaster+1 );
+ mem3.aPool[mem3.iMaster+mem3.szMaster-1].u.hdr.prevSize = nBlock;
+ mem3.aPool[mem3.iMaster+mem3.szMaster-1].u.hdr.size4x |= 2;
+ mem3.aPool[newi-1].u.hdr.size4x = nBlock*4 + 1;
+ mem3.szMaster -= nBlock;
+ mem3.aPool[newi-1].u.hdr.prevSize = mem3.szMaster;
+ x = mem3.aPool[mem3.iMaster-1].u.hdr.size4x & 2;
+ mem3.aPool[mem3.iMaster-1].u.hdr.size4x = mem3.szMaster*4 | x;
+ if( mem3.szMaster < mem3.mnMaster ){
+ mem3.mnMaster = mem3.szMaster;
+ }
+ return (void*)&mem3.aPool[newi];
+ }
+}
+
+/*
+** *pRoot is the head of a list of free chunks of the same size
+** or same size hash. In other words, *pRoot is an entry in either
+** mem3.aiSmall[] or mem3.aiHash[].
+**
+** This routine examines all entries on the given list and tries
+** to coalesce each entries with adjacent free chunks.
+**
+** If it sees a chunk that is larger than mem3.iMaster, it replaces
+** the current mem3.iMaster with the new larger chunk. In order for
+** this mem3.iMaster replacement to work, the master chunk must be
+** linked into the hash tables. That is not the normal state of
+** affairs, of course. The calling routine must link the master
+** chunk before invoking this routine, then must unlink the (possibly
+** changed) master chunk once this routine has finished.
+*/
+static void memsys3Merge(u32 *pRoot){
+ u32 iNext, prev, size, i, x;
+
+ assert( sqlite3_mutex_held(mem3.mutex) );
+ for(i=*pRoot; i>0; i=iNext){
+ iNext = mem3.aPool[i].u.list.next;
+ size = mem3.aPool[i-1].u.hdr.size4x;
+ assert( (size&1)==0 );
+ if( (size&2)==0 ){
+ memsys3UnlinkFromList(i, pRoot);
+ assert( i > mem3.aPool[i-1].u.hdr.prevSize );
+ prev = i - mem3.aPool[i-1].u.hdr.prevSize;
+ if( prev==iNext ){
+ iNext = mem3.aPool[prev].u.list.next;
+ }
+ memsys3Unlink(prev);
+ size = i + size/4 - prev;
+ x = mem3.aPool[prev-1].u.hdr.size4x & 2;
+ mem3.aPool[prev-1].u.hdr.size4x = size*4 | x;
+ mem3.aPool[prev+size-1].u.hdr.prevSize = size;
+ memsys3Link(prev);
+ i = prev;
+ }else{
+ size /= 4;
+ }
+ if( size>mem3.szMaster ){
+ mem3.iMaster = i;
+ mem3.szMaster = size;
+ }
+ }
+}
+
+/*
+** Return a block of memory of at least nBytes in size.
+** Return NULL if unable.
+**
+** This function assumes that the necessary mutexes, if any, are
+** already held by the caller. Hence "Unsafe".
+*/
+static void *memsys3MallocUnsafe(int nByte){
+ u32 i;
+ u32 nBlock;
+ u32 toFree;
+
+ assert( sqlite3_mutex_held(mem3.mutex) );
+ assert( sizeof(Mem3Block)==8 );
+ if( nByte<=12 ){
+ nBlock = 2;
+ }else{
+ nBlock = (nByte + 11)/8;
+ }
+ assert( nBlock>=2 );
+
+ /* STEP 1:
+ ** Look for an entry of the correct size in either the small
+ ** chunk table or in the large chunk hash table. This is
+ ** successful most of the time (about 9 times out of 10).
+ */
+ if( nBlock <= MX_SMALL ){
+ i = mem3.aiSmall[nBlock-2];
+ if( i>0 ){
+ memsys3UnlinkFromList(i, &mem3.aiSmall[nBlock-2]);
+ return memsys3Checkout(i, nBlock);
+ }
+ }else{
+ int hash = nBlock % N_HASH;
+ for(i=mem3.aiHash[hash]; i>0; i=mem3.aPool[i].u.list.next){
+ if( mem3.aPool[i-1].u.hdr.size4x/4==nBlock ){
+ memsys3UnlinkFromList(i, &mem3.aiHash[hash]);
+ return memsys3Checkout(i, nBlock);
+ }
+ }
+ }
+
+ /* STEP 2:
+ ** Try to satisfy the allocation by carving a piece off of the end
+ ** of the master chunk. This step usually works if step 1 fails.
+ */
+ if( mem3.szMaster>=nBlock ){
+ return memsys3FromMaster(nBlock);
+ }
+
+
+ /* STEP 3:
+ ** Loop through the entire memory pool. Coalesce adjacent free
+ ** chunks. Recompute the master chunk as the largest free chunk.
+ ** Then try again to satisfy the allocation by carving a piece off
+ ** of the end of the master chunk. This step happens very
+ ** rarely (we hope!)
+ */
+ for(toFree=nBlock*16; toFree<(mem3.nPool*16); toFree *= 2){
+ memsys3OutOfMemory(toFree);
+ if( mem3.iMaster ){
+ memsys3Link(mem3.iMaster);
+ mem3.iMaster = 0;
+ mem3.szMaster = 0;
+ }
+ for(i=0; i<N_HASH; i++){
+ memsys3Merge(&mem3.aiHash[i]);
+ }
+ for(i=0; i<MX_SMALL-1; i++){
+ memsys3Merge(&mem3.aiSmall[i]);
+ }
+ if( mem3.szMaster ){
+ memsys3Unlink(mem3.iMaster);
+ if( mem3.szMaster>=nBlock ){
+ return memsys3FromMaster(nBlock);
+ }
+ }
+ }
+
+ /* If none of the above worked, then we fail. */
+ return 0;
+}
+
+/*
+** Free an outstanding memory allocation.
+**
+** This function assumes that the necessary mutexes, if any, are
+** already held by the caller. Hence "Unsafe".
+*/
+static void memsys3FreeUnsafe(void *pOld){
+ Mem3Block *p = (Mem3Block*)pOld;
+ int i;
+ u32 size, x;
+ assert( sqlite3_mutex_held(mem3.mutex) );
+ assert( p>mem3.aPool && p<&mem3.aPool[mem3.nPool] );
+ i = p - mem3.aPool;
+ assert( (mem3.aPool[i-1].u.hdr.size4x&1)==1 );
+ size = mem3.aPool[i-1].u.hdr.size4x/4;
+ assert( i+size<=mem3.nPool+1 );
+ mem3.aPool[i-1].u.hdr.size4x &= ~1;
+ mem3.aPool[i+size-1].u.hdr.prevSize = size;
+ mem3.aPool[i+size-1].u.hdr.size4x &= ~2;
+ memsys3Link(i);
+
+ /* Try to expand the master using the newly freed chunk */
+ if( mem3.iMaster ){
+ while( (mem3.aPool[mem3.iMaster-1].u.hdr.size4x&2)==0 ){
+ size = mem3.aPool[mem3.iMaster-1].u.hdr.prevSize;
+ mem3.iMaster -= size;
+ mem3.szMaster += size;
+ memsys3Unlink(mem3.iMaster);
+ x = mem3.aPool[mem3.iMaster-1].u.hdr.size4x & 2;
+ mem3.aPool[mem3.iMaster-1].u.hdr.size4x = mem3.szMaster*4 | x;
+ mem3.aPool[mem3.iMaster+mem3.szMaster-1].u.hdr.prevSize = mem3.szMaster;
+ }
+ x = mem3.aPool[mem3.iMaster-1].u.hdr.size4x & 2;
+ while( (mem3.aPool[mem3.iMaster+mem3.szMaster-1].u.hdr.size4x&1)==0 ){
+ memsys3Unlink(mem3.iMaster+mem3.szMaster);
+ mem3.szMaster += mem3.aPool[mem3.iMaster+mem3.szMaster-1].u.hdr.size4x/4;
+ mem3.aPool[mem3.iMaster-1].u.hdr.size4x = mem3.szMaster*4 | x;
+ mem3.aPool[mem3.iMaster+mem3.szMaster-1].u.hdr.prevSize = mem3.szMaster;
+ }
+ }
+}
+
+/*
+** Return the size of an outstanding allocation, in bytes. The
+** size returned omits the 8-byte header overhead. This only
+** works for chunks that are currently checked out.
+*/
+static int memsys3Size(void *p){
+ Mem3Block *pBlock;
+ if( p==0 ) return 0;
+ pBlock = (Mem3Block*)p;
+ assert( (pBlock[-1].u.hdr.size4x&1)!=0 );
+ return (pBlock[-1].u.hdr.size4x&~3)*2 - 4;
+}
+
+/*
+** Round up a request size to the next valid allocation size.
+*/
+static int memsys3Roundup(int n){
+ if( n<=12 ){
+ return 12;
+ }else{
+ return ((n+11)&~7) - 4;
+ }
+}
+
+/*
+** Allocate nBytes of memory.
+*/
+static void *memsys3Malloc(int nBytes){
+ sqlite3_int64 *p;
+ assert( nBytes>0 ); /* malloc.c filters out 0 byte requests */
+ memsys3Enter();
+ p = memsys3MallocUnsafe(nBytes);
+ memsys3Leave();
+ return (void*)p;
+}
+
+/*
+** Free memory.
+*/
+static void memsys3Free(void *pPrior){
+ assert( pPrior );
+ memsys3Enter();
+ memsys3FreeUnsafe(pPrior);
+ memsys3Leave();
+}
+
+/*
+** Change the size of an existing memory allocation
+*/
+static void *memsys3Realloc(void *pPrior, int nBytes){
+ int nOld;
+ void *p;
+ if( pPrior==0 ){
+ return sqlite3_malloc(nBytes);
+ }
+ if( nBytes<=0 ){
+ sqlite3_free(pPrior);
+ return 0;
+ }
+ nOld = memsys3Size(pPrior);
+ if( nBytes<=nOld && nBytes>=nOld-128 ){
+ return pPrior;
+ }
+ memsys3Enter();
+ p = memsys3MallocUnsafe(nBytes);
+ if( p ){
+ if( nOld<nBytes ){
+ memcpy(p, pPrior, nOld);
+ }else{
+ memcpy(p, pPrior, nBytes);
+ }
+ memsys3FreeUnsafe(pPrior);
+ }
+ memsys3Leave();
+ return p;
+}
+
+/*
+** Initialize this module.
+*/
+static int memsys3Init(void *NotUsed){
+ UNUSED_PARAMETER(NotUsed);
+ if( !sqlite3GlobalConfig.pHeap ){
+ return SQLITE_ERROR;
+ }
+
+ /* Store a pointer to the memory block in global structure mem3. */
+ assert( sizeof(Mem3Block)==8 );
+ mem3.aPool = (Mem3Block *)sqlite3GlobalConfig.pHeap;
+ mem3.nPool = (sqlite3GlobalConfig.nHeap / sizeof(Mem3Block)) - 2;
+
+ /* Initialize the master block. */
+ mem3.szMaster = mem3.nPool;
+ mem3.mnMaster = mem3.szMaster;
+ mem3.iMaster = 1;
+ mem3.aPool[0].u.hdr.size4x = (mem3.szMaster<<2) + 2;
+ mem3.aPool[mem3.nPool].u.hdr.prevSize = mem3.nPool;
+ mem3.aPool[mem3.nPool].u.hdr.size4x = 1;
+
+ return SQLITE_OK;
+}
+
+/*
+** Deinitialize this module.
+*/
+static void memsys3Shutdown(void *NotUsed){
+ UNUSED_PARAMETER(NotUsed);
+ mem3.mutex = 0;
+ return;
+}
+
+
+
+/*
+** Open the file indicated and write a log of all unfreed memory
+** allocations into that log.
+*/
+SQLITE_PRIVATE void sqlite3Memsys3Dump(const char *zFilename){
+#ifdef SQLITE_DEBUG
+ FILE *out;
+ u32 i, j;
+ u32 size;
+ if( zFilename==0 || zFilename[0]==0 ){
+ out = stdout;
+ }else{
+ out = fopen(zFilename, "w");
+ if( out==0 ){
+ fprintf(stderr, "** Unable to output memory debug output log: %s **\n",
+ zFilename);
+ return;
+ }
+ }
+ memsys3Enter();
+ fprintf(out, "CHUNKS:\n");
+ for(i=1; i<=mem3.nPool; i+=size/4){
+ size = mem3.aPool[i-1].u.hdr.size4x;
+ if( size/4<=1 ){
+ fprintf(out, "%p size error\n", &mem3.aPool[i]);
+ assert( 0 );
+ break;
+ }
+ if( (size&1)==0 && mem3.aPool[i+size/4-1].u.hdr.prevSize!=size/4 ){
+ fprintf(out, "%p tail size does not match\n", &mem3.aPool[i]);
+ assert( 0 );
+ break;
+ }
+ if( ((mem3.aPool[i+size/4-1].u.hdr.size4x&2)>>1)!=(size&1) ){
+ fprintf(out, "%p tail checkout bit is incorrect\n", &mem3.aPool[i]);
+ assert( 0 );
+ break;
+ }
+ if( size&1 ){
+ fprintf(out, "%p %6d bytes checked out\n", &mem3.aPool[i], (size/4)*8-8);
+ }else{
+ fprintf(out, "%p %6d bytes free%s\n", &mem3.aPool[i], (size/4)*8-8,
+ i==mem3.iMaster ? " **master**" : "");
+ }
+ }
+ for(i=0; i<MX_SMALL-1; i++){
+ if( mem3.aiSmall[i]==0 ) continue;
+ fprintf(out, "small(%2d):", i);
+ for(j = mem3.aiSmall[i]; j>0; j=mem3.aPool[j].u.list.next){
+ fprintf(out, " %p(%d)", &mem3.aPool[j],
+ (mem3.aPool[j-1].u.hdr.size4x/4)*8-8);
+ }
+ fprintf(out, "\n");
+ }
+ for(i=0; i<N_HASH; i++){
+ if( mem3.aiHash[i]==0 ) continue;
+ fprintf(out, "hash(%2d):", i);
+ for(j = mem3.aiHash[i]; j>0; j=mem3.aPool[j].u.list.next){
+ fprintf(out, " %p(%d)", &mem3.aPool[j],
+ (mem3.aPool[j-1].u.hdr.size4x/4)*8-8);
+ }
+ fprintf(out, "\n");
+ }
+ fprintf(out, "master=%d\n", mem3.iMaster);
+ fprintf(out, "nowUsed=%d\n", mem3.nPool*8 - mem3.szMaster*8);
+ fprintf(out, "mxUsed=%d\n", mem3.nPool*8 - mem3.mnMaster*8);
+ sqlite3_mutex_leave(mem3.mutex);
+ if( out==stdout ){
+ fflush(stdout);
+ }else{
+ fclose(out);
+ }
+#else
+ UNUSED_PARAMETER(zFilename);
+#endif
+}
+
+/*
+** This routine is the only routine in this file with external
+** linkage.
+**
+** Populate the low-level memory allocation function pointers in
+** sqlite3GlobalConfig.m with pointers to the routines in this file. The
+** arguments specify the block of memory to manage.
+**
+** This routine is only called by sqlite3_config(), and therefore
+** is not required to be threadsafe (it is not).
+*/
+SQLITE_PRIVATE const sqlite3_mem_methods *sqlite3MemGetMemsys3(void){
+ static const sqlite3_mem_methods mempoolMethods = {
+ memsys3Malloc,
+ memsys3Free,
+ memsys3Realloc,
+ memsys3Size,
+ memsys3Roundup,
+ memsys3Init,
+ memsys3Shutdown,
+ 0
+ };
+ return &mempoolMethods;
+}
+
+#endif /* SQLITE_ENABLE_MEMSYS3 */
+
+/************** End of mem3.c ************************************************/
+/************** Begin file mem5.c ********************************************/
+/*
+** 2007 October 14
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains the C functions that implement a memory
+** allocation subsystem for use by SQLite.
+**
+** This version of the memory allocation subsystem omits all
+** use of malloc(). The application gives SQLite a block of memory
+** before calling sqlite3_initialize() from which allocations
+** are made and returned by the xMalloc() and xRealloc()
+** implementations. Once sqlite3_initialize() has been called,
+** the amount of memory available to SQLite is fixed and cannot
+** be changed.
+**
+** This version of the memory allocation subsystem is included
+** in the build only if SQLITE_ENABLE_MEMSYS5 is defined.
+**
+** This memory allocator uses the following algorithm:
+**
+** 1. All memory allocations sizes are rounded up to a power of 2.
+**
+** 2. If two adjacent free blocks are the halves of a larger block,
+** then the two blocks are coalesed into the single larger block.
+**
+** 3. New memory is allocated from the first available free block.
+**
+** This algorithm is described in: J. M. Robson. "Bounds for Some Functions
+** Concerning Dynamic Storage Allocation". Journal of the Association for
+** Computing Machinery, Volume 21, Number 8, July 1974, pages 491-499.
+**
+** Let n be the size of the largest allocation divided by the minimum
+** allocation size (after rounding all sizes up to a power of 2.) Let M
+** be the maximum amount of memory ever outstanding at one time. Let
+** N be the total amount of memory available for allocation. Robson
+** proved that this memory allocator will never breakdown due to
+** fragmentation as long as the following constraint holds:
+**
+** N >= M*(1 + log2(n)/2) - n + 1
+**
+** The sqlite3_status() logic tracks the maximum values of n and M so
+** that an application can, at any time, verify this constraint.
+*/
+
+/*
+** This version of the memory allocator is used only when
+** SQLITE_ENABLE_MEMSYS5 is defined.
+*/
+#ifdef SQLITE_ENABLE_MEMSYS5
+
+/*
+** A minimum allocation is an instance of the following structure.
+** Larger allocations are an array of these structures where the
+** size of the array is a power of 2.
+**
+** The size of this object must be a power of two. That fact is
+** verified in memsys5Init().
+*/
+typedef struct Mem5Link Mem5Link;
+struct Mem5Link {
+ int next; /* Index of next free chunk */
+ int prev; /* Index of previous free chunk */
+};
+
+/*
+** Maximum size of any allocation is ((1<<LOGMAX)*mem5.szAtom). Since
+** mem5.szAtom is always at least 8 and 32-bit integers are used,
+** it is not actually possible to reach this limit.
+*/
+#define LOGMAX 30
+
+/*
+** Masks used for mem5.aCtrl[] elements.
+*/
+#define CTRL_LOGSIZE 0x1f /* Log2 Size of this block */
+#define CTRL_FREE 0x20 /* True if not checked out */
+
+/*
+** All of the static variables used by this module are collected
+** into a single structure named "mem5". This is to keep the
+** static variables organized and to reduce namespace pollution
+** when this module is combined with other in the amalgamation.
+*/
+static SQLITE_WSD struct Mem5Global {
+ /*
+ ** Memory available for allocation
+ */
+ int szAtom; /* Smallest possible allocation in bytes */
+ int nBlock; /* Number of szAtom sized blocks in zPool */
+ u8 *zPool; /* Memory available to be allocated */
+
+ /*
+ ** Mutex to control access to the memory allocation subsystem.
+ */
+ sqlite3_mutex *mutex;
+
+ /*
+ ** Performance statistics
+ */
+ u64 nAlloc; /* Total number of calls to malloc */
+ u64 totalAlloc; /* Total of all malloc calls - includes internal frag */
+ u64 totalExcess; /* Total internal fragmentation */
+ u32 currentOut; /* Current checkout, including internal fragmentation */
+ u32 currentCount; /* Current number of distinct checkouts */
+ u32 maxOut; /* Maximum instantaneous currentOut */
+ u32 maxCount; /* Maximum instantaneous currentCount */
+ u32 maxRequest; /* Largest allocation (exclusive of internal frag) */
+
+ /*
+ ** Lists of free blocks. aiFreelist[0] is a list of free blocks of
+ ** size mem5.szAtom. aiFreelist[1] holds blocks of size szAtom*2.
+ ** and so forth.
+ */
+ int aiFreelist[LOGMAX+1];
+
+ /*
+ ** Space for tracking which blocks are checked out and the size
+ ** of each block. One byte per block.
+ */
+ u8 *aCtrl;
+
+} mem5;
+
+/*
+** Access the static variable through a macro for SQLITE_OMIT_WSD
+*/
+#define mem5 GLOBAL(struct Mem5Global, mem5)
+
+/*
+** Assuming mem5.zPool is divided up into an array of Mem5Link
+** structures, return a pointer to the idx-th such lik.
+*/
+#define MEM5LINK(idx) ((Mem5Link *)(&mem5.zPool[(idx)*mem5.szAtom]))
+
+/*
+** Unlink the chunk at mem5.aPool[i] from list it is currently
+** on. It should be found on mem5.aiFreelist[iLogsize].
+*/
+static void memsys5Unlink(int i, int iLogsize){
+ int next, prev;
+ assert( i>=0 && i<mem5.nBlock );
+ assert( iLogsize>=0 && iLogsize<=LOGMAX );
+ assert( (mem5.aCtrl[i] & CTRL_LOGSIZE)==iLogsize );
+
+ next = MEM5LINK(i)->next;
+ prev = MEM5LINK(i)->prev;
+ if( prev<0 ){
+ mem5.aiFreelist[iLogsize] = next;
+ }else{
+ MEM5LINK(prev)->next = next;
+ }
+ if( next>=0 ){
+ MEM5LINK(next)->prev = prev;
+ }
+}
+
+/*
+** Link the chunk at mem5.aPool[i] so that is on the iLogsize
+** free list.
+*/
+static void memsys5Link(int i, int iLogsize){
+ int x;
+ assert( sqlite3_mutex_held(mem5.mutex) );
+ assert( i>=0 && i<mem5.nBlock );
+ assert( iLogsize>=0 && iLogsize<=LOGMAX );
+ assert( (mem5.aCtrl[i] & CTRL_LOGSIZE)==iLogsize );
+
+ x = MEM5LINK(i)->next = mem5.aiFreelist[iLogsize];
+ MEM5LINK(i)->prev = -1;
+ if( x>=0 ){
+ assert( x<mem5.nBlock );
+ MEM5LINK(x)->prev = i;
+ }
+ mem5.aiFreelist[iLogsize] = i;
+}
+
+/*
+** If the STATIC_MEM mutex is not already held, obtain it now. The mutex
+** will already be held (obtained by code in malloc.c) if
+** sqlite3GlobalConfig.bMemStat is true.
+*/
+static void memsys5Enter(void){
+ sqlite3_mutex_enter(mem5.mutex);
+}
+static void memsys5Leave(void){
+ sqlite3_mutex_leave(mem5.mutex);
+}
+
+/*
+** Return the size of an outstanding allocation, in bytes. The
+** size returned omits the 8-byte header overhead. This only
+** works for chunks that are currently checked out.
+*/
+static int memsys5Size(void *p){
+ int iSize = 0;
+ if( p ){
+ int i = ((u8 *)p-mem5.zPool)/mem5.szAtom;
+ assert( i>=0 && i<mem5.nBlock );
+ iSize = mem5.szAtom * (1 << (mem5.aCtrl[i]&CTRL_LOGSIZE));
+ }
+ return iSize;
+}
+
+/*
+** Find the first entry on the freelist iLogsize. Unlink that
+** entry and return its index.
+*/
+static int memsys5UnlinkFirst(int iLogsize){
+ int i;
+ int iFirst;
+
+ assert( iLogsize>=0 && iLogsize<=LOGMAX );
+ i = iFirst = mem5.aiFreelist[iLogsize];
+ assert( iFirst>=0 );
+ while( i>0 ){
+ if( i<iFirst ) iFirst = i;
+ i = MEM5LINK(i)->next;
+ }
+ memsys5Unlink(iFirst, iLogsize);
+ return iFirst;
+}
+
+/*
+** Return a block of memory of at least nBytes in size.
+** Return NULL if unable. Return NULL if nBytes==0.
+**
+** The caller guarantees that nByte positive.
+**
+** The caller has obtained a mutex prior to invoking this
+** routine so there is never any chance that two or more
+** threads can be in this routine at the same time.
+*/
+static void *memsys5MallocUnsafe(int nByte){
+ int i; /* Index of a mem5.aPool[] slot */
+ int iBin; /* Index into mem5.aiFreelist[] */
+ int iFullSz; /* Size of allocation rounded up to power of 2 */
+ int iLogsize; /* Log2 of iFullSz/POW2_MIN */
+
+ /* nByte must be a positive */
+ assert( nByte>0 );
+
+ /* Keep track of the maximum allocation request. Even unfulfilled
+ ** requests are counted */
+ if( (u32)nByte>mem5.maxRequest ){
+ mem5.maxRequest = nByte;
+ }
+
+ /* Abort if the requested allocation size is larger than the largest
+ ** power of two that we can represent using 32-bit signed integers.
+ */
+ if( nByte > 0x40000000 ){
+ return 0;
+ }
+
+ /* Round nByte up to the next valid power of two */
+ for(iFullSz=mem5.szAtom, iLogsize=0; iFullSz<nByte; iFullSz *= 2, iLogsize++){}
+
+ /* Make sure mem5.aiFreelist[iLogsize] contains at least one free
+ ** block. If not, then split a block of the next larger power of
+ ** two in order to create a new free block of size iLogsize.
+ */
+ for(iBin=iLogsize; mem5.aiFreelist[iBin]<0 && iBin<=LOGMAX; iBin++){}
+ if( iBin>LOGMAX ){
+ testcase( sqlite3GlobalConfig.xLog!=0 );
+ sqlite3_log(SQLITE_NOMEM, "failed to allocate %u bytes", nByte);
+ return 0;
+ }
+ i = memsys5UnlinkFirst(iBin);
+ while( iBin>iLogsize ){
+ int newSize;
+
+ iBin--;
+ newSize = 1 << iBin;
+ mem5.aCtrl[i+newSize] = CTRL_FREE | iBin;
+ memsys5Link(i+newSize, iBin);
+ }
+ mem5.aCtrl[i] = iLogsize;
+
+ /* Update allocator performance statistics. */
+ mem5.nAlloc++;
+ mem5.totalAlloc += iFullSz;
+ mem5.totalExcess += iFullSz - nByte;
+ mem5.currentCount++;
+ mem5.currentOut += iFullSz;
+ if( mem5.maxCount<mem5.currentCount ) mem5.maxCount = mem5.currentCount;
+ if( mem5.maxOut<mem5.currentOut ) mem5.maxOut = mem5.currentOut;
+
+ /* Return a pointer to the allocated memory. */
+ return (void*)&mem5.zPool[i*mem5.szAtom];
+}
+
+/*
+** Free an outstanding memory allocation.
+*/
+static void memsys5FreeUnsafe(void *pOld){
+ u32 size, iLogsize;
+ int iBlock;
+
+ /* Set iBlock to the index of the block pointed to by pOld in
+ ** the array of mem5.szAtom byte blocks pointed to by mem5.zPool.
+ */
+ iBlock = ((u8 *)pOld-mem5.zPool)/mem5.szAtom;
+
+ /* Check that the pointer pOld points to a valid, non-free block. */
+ assert( iBlock>=0 && iBlock<mem5.nBlock );
+ assert( ((u8 *)pOld-mem5.zPool)%mem5.szAtom==0 );
+ assert( (mem5.aCtrl[iBlock] & CTRL_FREE)==0 );
+
+ iLogsize = mem5.aCtrl[iBlock] & CTRL_LOGSIZE;
+ size = 1<<iLogsize;
+ assert( iBlock+size-1<(u32)mem5.nBlock );
+
+ mem5.aCtrl[iBlock] |= CTRL_FREE;
+ mem5.aCtrl[iBlock+size-1] |= CTRL_FREE;
+ assert( mem5.currentCount>0 );
+ assert( mem5.currentOut>=(size*mem5.szAtom) );
+ mem5.currentCount--;
+ mem5.currentOut -= size*mem5.szAtom;
+ assert( mem5.currentOut>0 || mem5.currentCount==0 );
+ assert( mem5.currentCount>0 || mem5.currentOut==0 );
+
+ mem5.aCtrl[iBlock] = CTRL_FREE | iLogsize;
+ while( ALWAYS(iLogsize<LOGMAX) ){
+ int iBuddy;
+ if( (iBlock>>iLogsize) & 1 ){
+ iBuddy = iBlock - size;
+ }else{
+ iBuddy = iBlock + size;
+ }
+ assert( iBuddy>=0 );
+ if( (iBuddy+(1<<iLogsize))>mem5.nBlock ) break;
+ if( mem5.aCtrl[iBuddy]!=(CTRL_FREE | iLogsize) ) break;
+ memsys5Unlink(iBuddy, iLogsize);
+ iLogsize++;
+ if( iBuddy<iBlock ){
+ mem5.aCtrl[iBuddy] = CTRL_FREE | iLogsize;
+ mem5.aCtrl[iBlock] = 0;
+ iBlock = iBuddy;
+ }else{
+ mem5.aCtrl[iBlock] = CTRL_FREE | iLogsize;
+ mem5.aCtrl[iBuddy] = 0;
+ }
+ size *= 2;
+ }
+ memsys5Link(iBlock, iLogsize);
+}
+
+/*
+** Allocate nBytes of memory
+*/
+static void *memsys5Malloc(int nBytes){
+ sqlite3_int64 *p = 0;
+ if( nBytes>0 ){
+ memsys5Enter();
+ p = memsys5MallocUnsafe(nBytes);
+ memsys5Leave();
+ }
+ return (void*)p;
+}
+
+/*
+** Free memory.
+**
+** The outer layer memory allocator prevents this routine from
+** being called with pPrior==0.
+*/
+static void memsys5Free(void *pPrior){
+ assert( pPrior!=0 );
+ memsys5Enter();
+ memsys5FreeUnsafe(pPrior);
+ memsys5Leave();
+}
+
+/*
+** Change the size of an existing memory allocation.
+**
+** The outer layer memory allocator prevents this routine from
+** being called with pPrior==0.
+**
+** nBytes is always a value obtained from a prior call to
+** memsys5Round(). Hence nBytes is always a non-negative power
+** of two. If nBytes==0 that means that an oversize allocation
+** (an allocation larger than 0x40000000) was requested and this
+** routine should return 0 without freeing pPrior.
+*/
+static void *memsys5Realloc(void *pPrior, int nBytes){
+ int nOld;
+ void *p;
+ assert( pPrior!=0 );
+ assert( (nBytes&(nBytes-1))==0 ); /* EV: R-46199-30249 */
+ assert( nBytes>=0 );
+ if( nBytes==0 ){
+ return 0;
+ }
+ nOld = memsys5Size(pPrior);
+ if( nBytes<=nOld ){
+ return pPrior;
+ }
+ memsys5Enter();
+ p = memsys5MallocUnsafe(nBytes);
+ if( p ){
+ memcpy(p, pPrior, nOld);
+ memsys5FreeUnsafe(pPrior);
+ }
+ memsys5Leave();
+ return p;
+}
+
+/*
+** Round up a request size to the next valid allocation size. If
+** the allocation is too large to be handled by this allocation system,
+** return 0.
+**
+** All allocations must be a power of two and must be expressed by a
+** 32-bit signed integer. Hence the largest allocation is 0x40000000
+** or 1073741824 bytes.
+*/
+static int memsys5Roundup(int n){
+ int iFullSz;
+ if( n > 0x40000000 ) return 0;
+ for(iFullSz=mem5.szAtom; iFullSz<n; iFullSz *= 2);
+ return iFullSz;
+}
+
+/*
+** Return the ceiling of the logarithm base 2 of iValue.
+**
+** Examples: memsys5Log(1) -> 0
+** memsys5Log(2) -> 1
+** memsys5Log(4) -> 2
+** memsys5Log(5) -> 3
+** memsys5Log(8) -> 3
+** memsys5Log(9) -> 4
+*/
+static int memsys5Log(int iValue){
+ int iLog;
+ for(iLog=0; (iLog<(int)((sizeof(int)*8)-1)) && (1<<iLog)<iValue; iLog++);
+ return iLog;
+}
+
+/*
+** Initialize the memory allocator.
+**
+** This routine is not threadsafe. The caller must be holding a mutex
+** to prevent multiple threads from entering at the same time.
+*/
+static int memsys5Init(void *NotUsed){
+ int ii; /* Loop counter */
+ int nByte; /* Number of bytes of memory available to this allocator */
+ u8 *zByte; /* Memory usable by this allocator */
+ int nMinLog; /* Log base 2 of minimum allocation size in bytes */
+ int iOffset; /* An offset into mem5.aCtrl[] */
+
+ UNUSED_PARAMETER(NotUsed);
+
+ /* For the purposes of this routine, disable the mutex */
+ mem5.mutex = 0;
+
+ /* The size of a Mem5Link object must be a power of two. Verify that
+ ** this is case.
+ */
+ assert( (sizeof(Mem5Link)&(sizeof(Mem5Link)-1))==0 );
+
+ nByte = sqlite3GlobalConfig.nHeap;
+ zByte = (u8*)sqlite3GlobalConfig.pHeap;
+ assert( zByte!=0 ); /* sqlite3_config() does not allow otherwise */
+
+ /* boundaries on sqlite3GlobalConfig.mnReq are enforced in sqlite3_config() */
+ nMinLog = memsys5Log(sqlite3GlobalConfig.mnReq);
+ mem5.szAtom = (1<<nMinLog);
+ while( (int)sizeof(Mem5Link)>mem5.szAtom ){
+ mem5.szAtom = mem5.szAtom << 1;
+ }
+
+ mem5.nBlock = (nByte / (mem5.szAtom+sizeof(u8)));
+ mem5.zPool = zByte;
+ mem5.aCtrl = (u8 *)&mem5.zPool[mem5.nBlock*mem5.szAtom];
+
+ for(ii=0; ii<=LOGMAX; ii++){
+ mem5.aiFreelist[ii] = -1;
+ }
+
+ iOffset = 0;
+ for(ii=LOGMAX; ii>=0; ii--){
+ int nAlloc = (1<<ii);
+ if( (iOffset+nAlloc)<=mem5.nBlock ){
+ mem5.aCtrl[iOffset] = ii | CTRL_FREE;
+ memsys5Link(iOffset, ii);
+ iOffset += nAlloc;
+ }
+ assert((iOffset+nAlloc)>mem5.nBlock);
+ }
+
+ /* If a mutex is required for normal operation, allocate one */
+ if( sqlite3GlobalConfig.bMemstat==0 ){
+ mem5.mutex = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MEM);
+ }
+
+ return SQLITE_OK;
+}
+
+/*
+** Deinitialize this module.
+*/
+static void memsys5Shutdown(void *NotUsed){
+ UNUSED_PARAMETER(NotUsed);
+ mem5.mutex = 0;
+ return;
+}
+
+#ifdef SQLITE_TEST
+/*
+** Open the file indicated and write a log of all unfreed memory
+** allocations into that log.
+*/
+SQLITE_PRIVATE void sqlite3Memsys5Dump(const char *zFilename){
+ FILE *out;
+ int i, j, n;
+ int nMinLog;
+
+ if( zFilename==0 || zFilename[0]==0 ){
+ out = stdout;
+ }else{
+ out = fopen(zFilename, "w");
+ if( out==0 ){
+ fprintf(stderr, "** Unable to output memory debug output log: %s **\n",
+ zFilename);
+ return;
+ }
+ }
+ memsys5Enter();
+ nMinLog = memsys5Log(mem5.szAtom);
+ for(i=0; i<=LOGMAX && i+nMinLog<32; i++){
+ for(n=0, j=mem5.aiFreelist[i]; j>=0; j = MEM5LINK(j)->next, n++){}
+ fprintf(out, "freelist items of size %d: %d\n", mem5.szAtom << i, n);
+ }
+ fprintf(out, "mem5.nAlloc = %llu\n", mem5.nAlloc);
+ fprintf(out, "mem5.totalAlloc = %llu\n", mem5.totalAlloc);
+ fprintf(out, "mem5.totalExcess = %llu\n", mem5.totalExcess);
+ fprintf(out, "mem5.currentOut = %u\n", mem5.currentOut);
+ fprintf(out, "mem5.currentCount = %u\n", mem5.currentCount);
+ fprintf(out, "mem5.maxOut = %u\n", mem5.maxOut);
+ fprintf(out, "mem5.maxCount = %u\n", mem5.maxCount);
+ fprintf(out, "mem5.maxRequest = %u\n", mem5.maxRequest);
+ memsys5Leave();
+ if( out==stdout ){
+ fflush(stdout);
+ }else{
+ fclose(out);
+ }
+}
+#endif
+
+/*
+** This routine is the only routine in this file with external
+** linkage. It returns a pointer to a static sqlite3_mem_methods
+** struct populated with the memsys5 methods.
+*/
+SQLITE_PRIVATE const sqlite3_mem_methods *sqlite3MemGetMemsys5(void){
+ static const sqlite3_mem_methods memsys5Methods = {
+ memsys5Malloc,
+ memsys5Free,
+ memsys5Realloc,
+ memsys5Size,
+ memsys5Roundup,
+ memsys5Init,
+ memsys5Shutdown,
+ 0
+ };
+ return &memsys5Methods;
+}
+
+#endif /* SQLITE_ENABLE_MEMSYS5 */
+
+/************** End of mem5.c ************************************************/
+/************** Begin file mutex.c *******************************************/
+/*
+** 2007 August 14
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains the C functions that implement mutexes.
+**
+** This file contains code that is common across all mutex implementations.
+*/
+
+#if defined(SQLITE_DEBUG) && !defined(SQLITE_MUTEX_OMIT)
+/*
+** For debugging purposes, record when the mutex subsystem is initialized
+** and uninitialized so that we can assert() if there is an attempt to
+** allocate a mutex while the system is uninitialized.
+*/
+static SQLITE_WSD int mutexIsInit = 0;
+#endif /* SQLITE_DEBUG */
+
+
+#ifndef SQLITE_MUTEX_OMIT
+/*
+** Initialize the mutex system.
+*/
+SQLITE_PRIVATE int sqlite3MutexInit(void){
+ int rc = SQLITE_OK;
+ if( !sqlite3GlobalConfig.mutex.xMutexAlloc ){
+ /* If the xMutexAlloc method has not been set, then the user did not
+ ** install a mutex implementation via sqlite3_config() prior to
+ ** sqlite3_initialize() being called. This block copies pointers to
+ ** the default implementation into the sqlite3GlobalConfig structure.
+ */
+ sqlite3_mutex_methods const *pFrom;
+ sqlite3_mutex_methods *pTo = &sqlite3GlobalConfig.mutex;
+
+ if( sqlite3GlobalConfig.bCoreMutex ){
+ pFrom = sqlite3DefaultMutex();
+ }else{
+ pFrom = sqlite3NoopMutex();
+ }
+ memcpy(pTo, pFrom, offsetof(sqlite3_mutex_methods, xMutexAlloc));
+ memcpy(&pTo->xMutexFree, &pFrom->xMutexFree,
+ sizeof(*pTo) - offsetof(sqlite3_mutex_methods, xMutexFree));
+ pTo->xMutexAlloc = pFrom->xMutexAlloc;
+ }
+ rc = sqlite3GlobalConfig.mutex.xMutexInit();
+
+#ifdef SQLITE_DEBUG
+ GLOBAL(int, mutexIsInit) = 1;
+#endif
+
+ return rc;
+}
+
+/*
+** Shutdown the mutex system. This call frees resources allocated by
+** sqlite3MutexInit().
+*/
+SQLITE_PRIVATE int sqlite3MutexEnd(void){
+ int rc = SQLITE_OK;
+ if( sqlite3GlobalConfig.mutex.xMutexEnd ){
+ rc = sqlite3GlobalConfig.mutex.xMutexEnd();
+ }
+
+#ifdef SQLITE_DEBUG
+ GLOBAL(int, mutexIsInit) = 0;
+#endif
+
+ return rc;
+}
+
+/*
+** Retrieve a pointer to a static mutex or allocate a new dynamic one.
+*/
+SQLITE_API sqlite3_mutex *sqlite3_mutex_alloc(int id){
+#ifndef SQLITE_OMIT_AUTOINIT
+ if( sqlite3_initialize() ) return 0;
+#endif
+ return sqlite3GlobalConfig.mutex.xMutexAlloc(id);
+}
+
+SQLITE_PRIVATE sqlite3_mutex *sqlite3MutexAlloc(int id){
+ if( !sqlite3GlobalConfig.bCoreMutex ){
+ return 0;
+ }
+ assert( GLOBAL(int, mutexIsInit) );
+ return sqlite3GlobalConfig.mutex.xMutexAlloc(id);
+}
+
+/*
+** Free a dynamic mutex.
+*/
+SQLITE_API void sqlite3_mutex_free(sqlite3_mutex *p){
+ if( p ){
+ sqlite3GlobalConfig.mutex.xMutexFree(p);
+ }
+}
+
+/*
+** Obtain the mutex p. If some other thread already has the mutex, block
+** until it can be obtained.
+*/
+SQLITE_API void sqlite3_mutex_enter(sqlite3_mutex *p){
+ if( p ){
+ sqlite3GlobalConfig.mutex.xMutexEnter(p);
+ }
+}
+
+/*
+** Obtain the mutex p. If successful, return SQLITE_OK. Otherwise, if another
+** thread holds the mutex and it cannot be obtained, return SQLITE_BUSY.
+*/
+SQLITE_API int sqlite3_mutex_try(sqlite3_mutex *p){
+ int rc = SQLITE_OK;
+ if( p ){
+ return sqlite3GlobalConfig.mutex.xMutexTry(p);
+ }
+ return rc;
+}
+
+/*
+** The sqlite3_mutex_leave() routine exits a mutex that was previously
+** entered by the same thread. The behavior is undefined if the mutex
+** is not currently entered. If a NULL pointer is passed as an argument
+** this function is a no-op.
+*/
+SQLITE_API void sqlite3_mutex_leave(sqlite3_mutex *p){
+ if( p ){
+ sqlite3GlobalConfig.mutex.xMutexLeave(p);
+ }
+}
+
+#ifndef NDEBUG
+/*
+** The sqlite3_mutex_held() and sqlite3_mutex_notheld() routine are
+** intended for use inside assert() statements.
+*/
+SQLITE_API int sqlite3_mutex_held(sqlite3_mutex *p){
+ return p==0 || sqlite3GlobalConfig.mutex.xMutexHeld(p);
+}
+SQLITE_API int sqlite3_mutex_notheld(sqlite3_mutex *p){
+ return p==0 || sqlite3GlobalConfig.mutex.xMutexNotheld(p);
+}
+#endif
+
+#endif /* !defined(SQLITE_MUTEX_OMIT) */
+
+/************** End of mutex.c ***********************************************/
+/************** Begin file mutex_noop.c **************************************/
+/*
+** 2008 October 07
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains the C functions that implement mutexes.
+**
+** This implementation in this file does not provide any mutual
+** exclusion and is thus suitable for use only in applications
+** that use SQLite in a single thread. The routines defined
+** here are place-holders. Applications can substitute working
+** mutex routines at start-time using the
+**
+** sqlite3_config(SQLITE_CONFIG_MUTEX,...)
+**
+** interface.
+**
+** If compiled with SQLITE_DEBUG, then additional logic is inserted
+** that does error checking on mutexes to make sure they are being
+** called correctly.
+*/
+
+#ifndef SQLITE_MUTEX_OMIT
+
+#ifndef SQLITE_DEBUG
+/*
+** Stub routines for all mutex methods.
+**
+** This routines provide no mutual exclusion or error checking.
+*/
+static int noopMutexInit(void){ return SQLITE_OK; }
+static int noopMutexEnd(void){ return SQLITE_OK; }
+static sqlite3_mutex *noopMutexAlloc(int id){
+ UNUSED_PARAMETER(id);
+ return (sqlite3_mutex*)8;
+}
+static void noopMutexFree(sqlite3_mutex *p){ UNUSED_PARAMETER(p); return; }
+static void noopMutexEnter(sqlite3_mutex *p){ UNUSED_PARAMETER(p); return; }
+static int noopMutexTry(sqlite3_mutex *p){
+ UNUSED_PARAMETER(p);
+ return SQLITE_OK;
+}
+static void noopMutexLeave(sqlite3_mutex *p){ UNUSED_PARAMETER(p); return; }
+
+SQLITE_PRIVATE sqlite3_mutex_methods const *sqlite3NoopMutex(void){
+ static const sqlite3_mutex_methods sMutex = {
+ noopMutexInit,
+ noopMutexEnd,
+ noopMutexAlloc,
+ noopMutexFree,
+ noopMutexEnter,
+ noopMutexTry,
+ noopMutexLeave,
+
+ 0,
+ 0,
+ };
+
+ return &sMutex;
+}
+#endif /* !SQLITE_DEBUG */
+
+#ifdef SQLITE_DEBUG
+/*
+** In this implementation, error checking is provided for testing
+** and debugging purposes. The mutexes still do not provide any
+** mutual exclusion.
+*/
+
+/*
+** The mutex object
+*/
+typedef struct sqlite3_debug_mutex {
+ int id; /* The mutex type */
+ int cnt; /* Number of entries without a matching leave */
+} sqlite3_debug_mutex;
+
+/*
+** The sqlite3_mutex_held() and sqlite3_mutex_notheld() routine are
+** intended for use inside assert() statements.
+*/
+static int debugMutexHeld(sqlite3_mutex *pX){
+ sqlite3_debug_mutex *p = (sqlite3_debug_mutex*)pX;
+ return p==0 || p->cnt>0;
+}
+static int debugMutexNotheld(sqlite3_mutex *pX){
+ sqlite3_debug_mutex *p = (sqlite3_debug_mutex*)pX;
+ return p==0 || p->cnt==0;
+}
+
+/*
+** Initialize and deinitialize the mutex subsystem.
+*/
+static int debugMutexInit(void){ return SQLITE_OK; }
+static int debugMutexEnd(void){ return SQLITE_OK; }
+
+/*
+** The sqlite3_mutex_alloc() routine allocates a new
+** mutex and returns a pointer to it. If it returns NULL
+** that means that a mutex could not be allocated.
+*/
+static sqlite3_mutex *debugMutexAlloc(int id){
+ static sqlite3_debug_mutex aStatic[6];
+ sqlite3_debug_mutex *pNew = 0;
+ switch( id ){
+ case SQLITE_MUTEX_FAST:
+ case SQLITE_MUTEX_RECURSIVE: {
+ pNew = sqlite3Malloc(sizeof(*pNew));
+ if( pNew ){
+ pNew->id = id;
+ pNew->cnt = 0;
+ }
+ break;
+ }
+ default: {
+ assert( id-2 >= 0 );
+ assert( id-2 < (int)(sizeof(aStatic)/sizeof(aStatic[0])) );
+ pNew = &aStatic[id-2];
+ pNew->id = id;
+ break;
+ }
+ }
+ return (sqlite3_mutex*)pNew;
+}
+
+/*
+** This routine deallocates a previously allocated mutex.
+*/
+static void debugMutexFree(sqlite3_mutex *pX){
+ sqlite3_debug_mutex *p = (sqlite3_debug_mutex*)pX;
+ assert( p->cnt==0 );
+ assert( p->id==SQLITE_MUTEX_FAST || p->id==SQLITE_MUTEX_RECURSIVE );
+ sqlite3_free(p);
+}
+
+/*
+** The sqlite3_mutex_enter() and sqlite3_mutex_try() routines attempt
+** to enter a mutex. If another thread is already within the mutex,
+** sqlite3_mutex_enter() will block and sqlite3_mutex_try() will return
+** SQLITE_BUSY. The sqlite3_mutex_try() interface returns SQLITE_OK
+** upon successful entry. Mutexes created using SQLITE_MUTEX_RECURSIVE can
+** be entered multiple times by the same thread. In such cases the,
+** mutex must be exited an equal number of times before another thread
+** can enter. If the same thread tries to enter any other kind of mutex
+** more than once, the behavior is undefined.
+*/
+static void debugMutexEnter(sqlite3_mutex *pX){
+ sqlite3_debug_mutex *p = (sqlite3_debug_mutex*)pX;
+ assert( p->id==SQLITE_MUTEX_RECURSIVE || debugMutexNotheld(pX) );
+ p->cnt++;
+}
+static int debugMutexTry(sqlite3_mutex *pX){
+ sqlite3_debug_mutex *p = (sqlite3_debug_mutex*)pX;
+ assert( p->id==SQLITE_MUTEX_RECURSIVE || debugMutexNotheld(pX) );
+ p->cnt++;
+ return SQLITE_OK;
+}
+
+/*
+** The sqlite3_mutex_leave() routine exits a mutex that was
+** previously entered by the same thread. The behavior
+** is undefined if the mutex is not currently entered or
+** is not currently allocated. SQLite will never do either.
+*/
+static void debugMutexLeave(sqlite3_mutex *pX){
+ sqlite3_debug_mutex *p = (sqlite3_debug_mutex*)pX;
+ assert( debugMutexHeld(pX) );
+ p->cnt--;
+ assert( p->id==SQLITE_MUTEX_RECURSIVE || debugMutexNotheld(pX) );
+}
+
+SQLITE_PRIVATE sqlite3_mutex_methods const *sqlite3NoopMutex(void){
+ static const sqlite3_mutex_methods sMutex = {
+ debugMutexInit,
+ debugMutexEnd,
+ debugMutexAlloc,
+ debugMutexFree,
+ debugMutexEnter,
+ debugMutexTry,
+ debugMutexLeave,
+
+ debugMutexHeld,
+ debugMutexNotheld
+ };
+
+ return &sMutex;
+}
+#endif /* SQLITE_DEBUG */
+
+/*
+** If compiled with SQLITE_MUTEX_NOOP, then the no-op mutex implementation
+** is used regardless of the run-time threadsafety setting.
+*/
+#ifdef SQLITE_MUTEX_NOOP
+SQLITE_PRIVATE sqlite3_mutex_methods const *sqlite3DefaultMutex(void){
+ return sqlite3NoopMutex();
+}
+#endif /* defined(SQLITE_MUTEX_NOOP) */
+#endif /* !defined(SQLITE_MUTEX_OMIT) */
+
+/************** End of mutex_noop.c ******************************************/
+/************** Begin file mutex_unix.c **************************************/
+/*
+** 2007 August 28
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains the C functions that implement mutexes for pthreads
+*/
+
+/*
+** The code in this file is only used if we are compiling threadsafe
+** under unix with pthreads.
+**
+** Note that this implementation requires a version of pthreads that
+** supports recursive mutexes.
+*/
+#ifdef SQLITE_MUTEX_PTHREADS
+
+#include <pthread.h>
+
+/*
+** The sqlite3_mutex.id, sqlite3_mutex.nRef, and sqlite3_mutex.owner fields
+** are necessary under two condidtions: (1) Debug builds and (2) using
+** home-grown mutexes. Encapsulate these conditions into a single #define.
+*/
+#if defined(SQLITE_DEBUG) || defined(SQLITE_HOMEGROWN_RECURSIVE_MUTEX)
+# define SQLITE_MUTEX_NREF 1
+#else
+# define SQLITE_MUTEX_NREF 0
+#endif
+
+/*
+** Each recursive mutex is an instance of the following structure.
+*/
+struct sqlite3_mutex {
+ pthread_mutex_t mutex; /* Mutex controlling the lock */
+#if SQLITE_MUTEX_NREF
+ int id; /* Mutex type */
+ volatile int nRef; /* Number of entrances */
+ volatile pthread_t owner; /* Thread that is within this mutex */
+ int trace; /* True to trace changes */
+#endif
+};
+#if SQLITE_MUTEX_NREF
+#define SQLITE3_MUTEX_INITIALIZER { PTHREAD_MUTEX_INITIALIZER, 0, 0, (pthread_t)0, 0 }
+#else
+#define SQLITE3_MUTEX_INITIALIZER { PTHREAD_MUTEX_INITIALIZER }
+#endif
+
+/*
+** The sqlite3_mutex_held() and sqlite3_mutex_notheld() routine are
+** intended for use only inside assert() statements. On some platforms,
+** there might be race conditions that can cause these routines to
+** deliver incorrect results. In particular, if pthread_equal() is
+** not an atomic operation, then these routines might delivery
+** incorrect results. On most platforms, pthread_equal() is a
+** comparison of two integers and is therefore atomic. But we are
+** told that HPUX is not such a platform. If so, then these routines
+** will not always work correctly on HPUX.
+**
+** On those platforms where pthread_equal() is not atomic, SQLite
+** should be compiled without -DSQLITE_DEBUG and with -DNDEBUG to
+** make sure no assert() statements are evaluated and hence these
+** routines are never called.
+*/
+#if !defined(NDEBUG) || defined(SQLITE_DEBUG)
+static int pthreadMutexHeld(sqlite3_mutex *p){
+ return (p->nRef!=0 && pthread_equal(p->owner, pthread_self()));
+}
+static int pthreadMutexNotheld(sqlite3_mutex *p){
+ return p->nRef==0 || pthread_equal(p->owner, pthread_self())==0;
+}
+#endif
+
+/*
+** Initialize and deinitialize the mutex subsystem.
+*/
+static int pthreadMutexInit(void){ return SQLITE_OK; }
+static int pthreadMutexEnd(void){ return SQLITE_OK; }
+
+/*
+** The sqlite3_mutex_alloc() routine allocates a new
+** mutex and returns a pointer to it. If it returns NULL
+** that means that a mutex could not be allocated. SQLite
+** will unwind its stack and return an error. The argument
+** to sqlite3_mutex_alloc() is one of these integer constants:
+**
+** <ul>
+** <li> SQLITE_MUTEX_FAST
+** <li> SQLITE_MUTEX_RECURSIVE
+** <li> SQLITE_MUTEX_STATIC_MASTER
+** <li> SQLITE_MUTEX_STATIC_MEM
+** <li> SQLITE_MUTEX_STATIC_MEM2
+** <li> SQLITE_MUTEX_STATIC_PRNG
+** <li> SQLITE_MUTEX_STATIC_LRU
+** <li> SQLITE_MUTEX_STATIC_PMEM
+** </ul>
+**
+** The first two constants cause sqlite3_mutex_alloc() to create
+** a new mutex. The new mutex is recursive when SQLITE_MUTEX_RECURSIVE
+** is used but not necessarily so when SQLITE_MUTEX_FAST is used.
+** The mutex implementation does not need to make a distinction
+** between SQLITE_MUTEX_RECURSIVE and SQLITE_MUTEX_FAST if it does
+** not want to. But SQLite will only request a recursive mutex in
+** cases where it really needs one. If a faster non-recursive mutex
+** implementation is available on the host platform, the mutex subsystem
+** might return such a mutex in response to SQLITE_MUTEX_FAST.
+**
+** The other allowed parameters to sqlite3_mutex_alloc() each return
+** a pointer to a static preexisting mutex. Six static mutexes are
+** used by the current version of SQLite. Future versions of SQLite
+** may add additional static mutexes. Static mutexes are for internal
+** use by SQLite only. Applications that use SQLite mutexes should
+** use only the dynamic mutexes returned by SQLITE_MUTEX_FAST or
+** SQLITE_MUTEX_RECURSIVE.
+**
+** Note that if one of the dynamic mutex parameters (SQLITE_MUTEX_FAST
+** or SQLITE_MUTEX_RECURSIVE) is used then sqlite3_mutex_alloc()
+** returns a different mutex on every call. But for the static
+** mutex types, the same mutex is returned on every call that has
+** the same type number.
+*/
+static sqlite3_mutex *pthreadMutexAlloc(int iType){
+ static sqlite3_mutex staticMutexes[] = {
+ SQLITE3_MUTEX_INITIALIZER,
+ SQLITE3_MUTEX_INITIALIZER,
+ SQLITE3_MUTEX_INITIALIZER,
+ SQLITE3_MUTEX_INITIALIZER,
+ SQLITE3_MUTEX_INITIALIZER,
+ SQLITE3_MUTEX_INITIALIZER
+ };
+ sqlite3_mutex *p;
+ switch( iType ){
+ case SQLITE_MUTEX_RECURSIVE: {
+ p = sqlite3MallocZero( sizeof(*p) );
+ if( p ){
+#ifdef SQLITE_HOMEGROWN_RECURSIVE_MUTEX
+ /* If recursive mutexes are not available, we will have to
+ ** build our own. See below. */
+ pthread_mutex_init(&p->mutex, 0);
+#else
+ /* Use a recursive mutex if it is available */
+ pthread_mutexattr_t recursiveAttr;
+ pthread_mutexattr_init(&recursiveAttr);
+ pthread_mutexattr_settype(&recursiveAttr, PTHREAD_MUTEX_RECURSIVE);
+ pthread_mutex_init(&p->mutex, &recursiveAttr);
+ pthread_mutexattr_destroy(&recursiveAttr);
+#endif
+#if SQLITE_MUTEX_NREF
+ p->id = iType;
+#endif
+ }
+ break;
+ }
+ case SQLITE_MUTEX_FAST: {
+ p = sqlite3MallocZero( sizeof(*p) );
+ if( p ){
+#if SQLITE_MUTEX_NREF
+ p->id = iType;
+#endif
+ pthread_mutex_init(&p->mutex, 0);
+ }
+ break;
+ }
+ default: {
+ assert( iType-2 >= 0 );
+ assert( iType-2 < ArraySize(staticMutexes) );
+ p = &staticMutexes[iType-2];
+#if SQLITE_MUTEX_NREF
+ p->id = iType;
+#endif
+ break;
+ }
+ }
+ return p;
+}
+
+
+/*
+** This routine deallocates a previously
+** allocated mutex. SQLite is careful to deallocate every
+** mutex that it allocates.
+*/
+static void pthreadMutexFree(sqlite3_mutex *p){
+ assert( p->nRef==0 );
+ assert( p->id==SQLITE_MUTEX_FAST || p->id==SQLITE_MUTEX_RECURSIVE );
+ pthread_mutex_destroy(&p->mutex);
+ sqlite3_free(p);
+}
+
+/*
+** The sqlite3_mutex_enter() and sqlite3_mutex_try() routines attempt
+** to enter a mutex. If another thread is already within the mutex,
+** sqlite3_mutex_enter() will block and sqlite3_mutex_try() will return
+** SQLITE_BUSY. The sqlite3_mutex_try() interface returns SQLITE_OK
+** upon successful entry. Mutexes created using SQLITE_MUTEX_RECURSIVE can
+** be entered multiple times by the same thread. In such cases the,
+** mutex must be exited an equal number of times before another thread
+** can enter. If the same thread tries to enter any other kind of mutex
+** more than once, the behavior is undefined.
+*/
+static void pthreadMutexEnter(sqlite3_mutex *p){
+ assert( p->id==SQLITE_MUTEX_RECURSIVE || pthreadMutexNotheld(p) );
+
+#ifdef SQLITE_HOMEGROWN_RECURSIVE_MUTEX
+ /* If recursive mutexes are not available, then we have to grow
+ ** our own. This implementation assumes that pthread_equal()
+ ** is atomic - that it cannot be deceived into thinking self
+ ** and p->owner are equal if p->owner changes between two values
+ ** that are not equal to self while the comparison is taking place.
+ ** This implementation also assumes a coherent cache - that
+ ** separate processes cannot read different values from the same
+ ** address at the same time. If either of these two conditions
+ ** are not met, then the mutexes will fail and problems will result.
+ */
+ {
+ pthread_t self = pthread_self();
+ if( p->nRef>0 && pthread_equal(p->owner, self) ){
+ p->nRef++;
+ }else{
+ pthread_mutex_lock(&p->mutex);
+ assert( p->nRef==0 );
+ p->owner = self;
+ p->nRef = 1;
+ }
+ }
+#else
+ /* Use the built-in recursive mutexes if they are available.
+ */
+ pthread_mutex_lock(&p->mutex);
+#if SQLITE_MUTEX_NREF
+ assert( p->nRef>0 || p->owner==0 );
+ p->owner = pthread_self();
+ p->nRef++;
+#endif
+#endif
+
+#ifdef SQLITE_DEBUG
+ if( p->trace ){
+ printf("enter mutex %p (%d) with nRef=%d\n", p, p->trace, p->nRef);
+ }
+#endif
+}
+static int pthreadMutexTry(sqlite3_mutex *p){
+ int rc;
+ assert( p->id==SQLITE_MUTEX_RECURSIVE || pthreadMutexNotheld(p) );
+
+#ifdef SQLITE_HOMEGROWN_RECURSIVE_MUTEX
+ /* If recursive mutexes are not available, then we have to grow
+ ** our own. This implementation assumes that pthread_equal()
+ ** is atomic - that it cannot be deceived into thinking self
+ ** and p->owner are equal if p->owner changes between two values
+ ** that are not equal to self while the comparison is taking place.
+ ** This implementation also assumes a coherent cache - that
+ ** separate processes cannot read different values from the same
+ ** address at the same time. If either of these two conditions
+ ** are not met, then the mutexes will fail and problems will result.
+ */
+ {
+ pthread_t self = pthread_self();
+ if( p->nRef>0 && pthread_equal(p->owner, self) ){
+ p->nRef++;
+ rc = SQLITE_OK;
+ }else if( pthread_mutex_trylock(&p->mutex)==0 ){
+ assert( p->nRef==0 );
+ p->owner = self;
+ p->nRef = 1;
+ rc = SQLITE_OK;
+ }else{
+ rc = SQLITE_BUSY;
+ }
+ }
+#else
+ /* Use the built-in recursive mutexes if they are available.
+ */
+ if( pthread_mutex_trylock(&p->mutex)==0 ){
+#if SQLITE_MUTEX_NREF
+ p->owner = pthread_self();
+ p->nRef++;
+#endif
+ rc = SQLITE_OK;
+ }else{
+ rc = SQLITE_BUSY;
+ }
+#endif
+
+#ifdef SQLITE_DEBUG
+ if( rc==SQLITE_OK && p->trace ){
+ printf("enter mutex %p (%d) with nRef=%d\n", p, p->trace, p->nRef);
+ }
+#endif
+ return rc;
+}
+
+/*
+** The sqlite3_mutex_leave() routine exits a mutex that was
+** previously entered by the same thread. The behavior
+** is undefined if the mutex is not currently entered or
+** is not currently allocated. SQLite will never do either.
+*/
+static void pthreadMutexLeave(sqlite3_mutex *p){
+ assert( pthreadMutexHeld(p) );
+#if SQLITE_MUTEX_NREF
+ p->nRef--;
+ if( p->nRef==0 ) p->owner = 0;
+#endif
+ assert( p->nRef==0 || p->id==SQLITE_MUTEX_RECURSIVE );
+
+#ifdef SQLITE_HOMEGROWN_RECURSIVE_MUTEX
+ if( p->nRef==0 ){
+ pthread_mutex_unlock(&p->mutex);
+ }
+#else
+ pthread_mutex_unlock(&p->mutex);
+#endif
+
+#ifdef SQLITE_DEBUG
+ if( p->trace ){
+ printf("leave mutex %p (%d) with nRef=%d\n", p, p->trace, p->nRef);
+ }
+#endif
+}
+
+SQLITE_PRIVATE sqlite3_mutex_methods const *sqlite3DefaultMutex(void){
+ static const sqlite3_mutex_methods sMutex = {
+ pthreadMutexInit,
+ pthreadMutexEnd,
+ pthreadMutexAlloc,
+ pthreadMutexFree,
+ pthreadMutexEnter,
+ pthreadMutexTry,
+ pthreadMutexLeave,
+#ifdef SQLITE_DEBUG
+ pthreadMutexHeld,
+ pthreadMutexNotheld
+#else
+ 0,
+ 0
+#endif
+ };
+
+ return &sMutex;
+}
+
+#endif /* SQLITE_MUTEX_PTHREADS */
+
+/************** End of mutex_unix.c ******************************************/
+/************** Begin file mutex_w32.c ***************************************/
+/*
+** 2007 August 14
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains the C functions that implement mutexes for win32
+*/
+
+/*
+** The code in this file is only used if we are compiling multithreaded
+** on a win32 system.
+*/
+#ifdef SQLITE_MUTEX_W32
+
+/*
+** Each recursive mutex is an instance of the following structure.
+*/
+struct sqlite3_mutex {
+ CRITICAL_SECTION mutex; /* Mutex controlling the lock */
+ int id; /* Mutex type */
+#ifdef SQLITE_DEBUG
+ volatile int nRef; /* Number of enterances */
+ volatile DWORD owner; /* Thread holding this mutex */
+ int trace; /* True to trace changes */
+#endif
+};
+#define SQLITE_W32_MUTEX_INITIALIZER { 0 }
+#ifdef SQLITE_DEBUG
+#define SQLITE3_MUTEX_INITIALIZER { SQLITE_W32_MUTEX_INITIALIZER, 0, 0L, (DWORD)0, 0 }
+#else
+#define SQLITE3_MUTEX_INITIALIZER { SQLITE_W32_MUTEX_INITIALIZER, 0 }
+#endif
+
+/*
+** Return true (non-zero) if we are running under WinNT, Win2K, WinXP,
+** or WinCE. Return false (zero) for Win95, Win98, or WinME.
+**
+** Here is an interesting observation: Win95, Win98, and WinME lack
+** the LockFileEx() API. But we can still statically link against that
+** API as long as we don't call it win running Win95/98/ME. A call to
+** this routine is used to determine if the host is Win95/98/ME or
+** WinNT/2K/XP so that we will know whether or not we can safely call
+** the LockFileEx() API.
+**
+** mutexIsNT() is only used for the TryEnterCriticalSection() API call,
+** which is only available if your application was compiled with
+** _WIN32_WINNT defined to a value >= 0x0400. Currently, the only
+** call to TryEnterCriticalSection() is #ifdef'ed out, so #ifdef
+** this out as well.
+*/
+#if 0
+#if SQLITE_OS_WINCE || SQLITE_OS_WINRT
+# define mutexIsNT() (1)
+#else
+ static int mutexIsNT(void){
+ static int osType = 0;
+ if( osType==0 ){
+ OSVERSIONINFO sInfo;
+ sInfo.dwOSVersionInfoSize = sizeof(sInfo);
+ GetVersionEx(&sInfo);
+ osType = sInfo.dwPlatformId==VER_PLATFORM_WIN32_NT ? 2 : 1;
+ }
+ return osType==2;
+ }
+#endif /* SQLITE_OS_WINCE */
+#endif
+
+#ifdef SQLITE_DEBUG
+/*
+** The sqlite3_mutex_held() and sqlite3_mutex_notheld() routine are
+** intended for use only inside assert() statements.
+*/
+static int winMutexHeld(sqlite3_mutex *p){
+ return p->nRef!=0 && p->owner==GetCurrentThreadId();
+}
+static int winMutexNotheld2(sqlite3_mutex *p, DWORD tid){
+ return p->nRef==0 || p->owner!=tid;
+}
+static int winMutexNotheld(sqlite3_mutex *p){
+ DWORD tid = GetCurrentThreadId();
+ return winMutexNotheld2(p, tid);
+}
+#endif
+
+
+/*
+** Initialize and deinitialize the mutex subsystem.
+*/
+static sqlite3_mutex winMutex_staticMutexes[6] = {
+ SQLITE3_MUTEX_INITIALIZER,
+ SQLITE3_MUTEX_INITIALIZER,
+ SQLITE3_MUTEX_INITIALIZER,
+ SQLITE3_MUTEX_INITIALIZER,
+ SQLITE3_MUTEX_INITIALIZER,
+ SQLITE3_MUTEX_INITIALIZER
+};
+static int winMutex_isInit = 0;
+/* As winMutexInit() and winMutexEnd() are called as part
+** of the sqlite3_initialize and sqlite3_shutdown()
+** processing, the "interlocked" magic is probably not
+** strictly necessary.
+*/
+static long winMutex_lock = 0;
+
+SQLITE_API void sqlite3_win32_sleep(DWORD milliseconds); /* os_win.c */
+
+static int winMutexInit(void){
+ /* The first to increment to 1 does actual initialization */
+ if( InterlockedCompareExchange(&winMutex_lock, 1, 0)==0 ){
+ int i;
+ for(i=0; i<ArraySize(winMutex_staticMutexes); i++){
+#if SQLITE_OS_WINRT
+ InitializeCriticalSectionEx(&winMutex_staticMutexes[i].mutex, 0, 0);
+#else
+ InitializeCriticalSection(&winMutex_staticMutexes[i].mutex);
+#endif
+ }
+ winMutex_isInit = 1;
+ }else{
+ /* Someone else is in the process of initing the static mutexes */
+ while( !winMutex_isInit ){
+ sqlite3_win32_sleep(1);
+ }
+ }
+ return SQLITE_OK;
+}
+
+static int winMutexEnd(void){
+ /* The first to decrement to 0 does actual shutdown
+ ** (which should be the last to shutdown.) */
+ if( InterlockedCompareExchange(&winMutex_lock, 0, 1)==1 ){
+ if( winMutex_isInit==1 ){
+ int i;
+ for(i=0; i<ArraySize(winMutex_staticMutexes); i++){
+ DeleteCriticalSection(&winMutex_staticMutexes[i].mutex);
+ }
+ winMutex_isInit = 0;
+ }
+ }
+ return SQLITE_OK;
+}
+
+/*
+** The sqlite3_mutex_alloc() routine allocates a new
+** mutex and returns a pointer to it. If it returns NULL
+** that means that a mutex could not be allocated. SQLite
+** will unwind its stack and return an error. The argument
+** to sqlite3_mutex_alloc() is one of these integer constants:
+**
+** <ul>
+** <li> SQLITE_MUTEX_FAST
+** <li> SQLITE_MUTEX_RECURSIVE
+** <li> SQLITE_MUTEX_STATIC_MASTER
+** <li> SQLITE_MUTEX_STATIC_MEM
+** <li> SQLITE_MUTEX_STATIC_MEM2
+** <li> SQLITE_MUTEX_STATIC_PRNG
+** <li> SQLITE_MUTEX_STATIC_LRU
+** <li> SQLITE_MUTEX_STATIC_PMEM
+** </ul>
+**
+** The first two constants cause sqlite3_mutex_alloc() to create
+** a new mutex. The new mutex is recursive when SQLITE_MUTEX_RECURSIVE
+** is used but not necessarily so when SQLITE_MUTEX_FAST is used.
+** The mutex implementation does not need to make a distinction
+** between SQLITE_MUTEX_RECURSIVE and SQLITE_MUTEX_FAST if it does
+** not want to. But SQLite will only request a recursive mutex in
+** cases where it really needs one. If a faster non-recursive mutex
+** implementation is available on the host platform, the mutex subsystem
+** might return such a mutex in response to SQLITE_MUTEX_FAST.
+**
+** The other allowed parameters to sqlite3_mutex_alloc() each return
+** a pointer to a static preexisting mutex. Six static mutexes are
+** used by the current version of SQLite. Future versions of SQLite
+** may add additional static mutexes. Static mutexes are for internal
+** use by SQLite only. Applications that use SQLite mutexes should
+** use only the dynamic mutexes returned by SQLITE_MUTEX_FAST or
+** SQLITE_MUTEX_RECURSIVE.
+**
+** Note that if one of the dynamic mutex parameters (SQLITE_MUTEX_FAST
+** or SQLITE_MUTEX_RECURSIVE) is used then sqlite3_mutex_alloc()
+** returns a different mutex on every call. But for the static
+** mutex types, the same mutex is returned on every call that has
+** the same type number.
+*/
+static sqlite3_mutex *winMutexAlloc(int iType){
+ sqlite3_mutex *p;
+
+ switch( iType ){
+ case SQLITE_MUTEX_FAST:
+ case SQLITE_MUTEX_RECURSIVE: {
+ p = sqlite3MallocZero( sizeof(*p) );
+ if( p ){
+#ifdef SQLITE_DEBUG
+ p->id = iType;
+#endif
+#if SQLITE_OS_WINRT
+ InitializeCriticalSectionEx(&p->mutex, 0, 0);
+#else
+ InitializeCriticalSection(&p->mutex);
+#endif
+ }
+ break;
+ }
+ default: {
+ assert( winMutex_isInit==1 );
+ assert( iType-2 >= 0 );
+ assert( iType-2 < ArraySize(winMutex_staticMutexes) );
+ p = &winMutex_staticMutexes[iType-2];
+#ifdef SQLITE_DEBUG
+ p->id = iType;
+#endif
+ break;
+ }
+ }
+ return p;
+}
+
+
+/*
+** This routine deallocates a previously
+** allocated mutex. SQLite is careful to deallocate every
+** mutex that it allocates.
+*/
+static void winMutexFree(sqlite3_mutex *p){
+ assert( p );
+ assert( p->nRef==0 && p->owner==0 );
+ assert( p->id==SQLITE_MUTEX_FAST || p->id==SQLITE_MUTEX_RECURSIVE );
+ DeleteCriticalSection(&p->mutex);
+ sqlite3_free(p);
+}
+
+/*
+** The sqlite3_mutex_enter() and sqlite3_mutex_try() routines attempt
+** to enter a mutex. If another thread is already within the mutex,
+** sqlite3_mutex_enter() will block and sqlite3_mutex_try() will return
+** SQLITE_BUSY. The sqlite3_mutex_try() interface returns SQLITE_OK
+** upon successful entry. Mutexes created using SQLITE_MUTEX_RECURSIVE can
+** be entered multiple times by the same thread. In such cases the,
+** mutex must be exited an equal number of times before another thread
+** can enter. If the same thread tries to enter any other kind of mutex
+** more than once, the behavior is undefined.
+*/
+static void winMutexEnter(sqlite3_mutex *p){
+#ifdef SQLITE_DEBUG
+ DWORD tid = GetCurrentThreadId();
+ assert( p->id==SQLITE_MUTEX_RECURSIVE || winMutexNotheld2(p, tid) );
+#endif
+ EnterCriticalSection(&p->mutex);
+#ifdef SQLITE_DEBUG
+ assert( p->nRef>0 || p->owner==0 );
+ p->owner = tid;
+ p->nRef++;
+ if( p->trace ){
+ printf("enter mutex %p (%d) with nRef=%d\n", p, p->trace, p->nRef);
+ }
+#endif
+}
+static int winMutexTry(sqlite3_mutex *p){
+#ifndef NDEBUG
+ DWORD tid = GetCurrentThreadId();
+#endif
+ int rc = SQLITE_BUSY;
+ assert( p->id==SQLITE_MUTEX_RECURSIVE || winMutexNotheld2(p, tid) );
+ /*
+ ** The sqlite3_mutex_try() routine is very rarely used, and when it
+ ** is used it is merely an optimization. So it is OK for it to always
+ ** fail.
+ **
+ ** The TryEnterCriticalSection() interface is only available on WinNT.
+ ** And some windows compilers complain if you try to use it without
+ ** first doing some #defines that prevent SQLite from building on Win98.
+ ** For that reason, we will omit this optimization for now. See
+ ** ticket #2685.
+ */
+#if 0
+ if( mutexIsNT() && TryEnterCriticalSection(&p->mutex) ){
+ p->owner = tid;
+ p->nRef++;
+ rc = SQLITE_OK;
+ }
+#else
+ UNUSED_PARAMETER(p);
+#endif
+#ifdef SQLITE_DEBUG
+ if( rc==SQLITE_OK && p->trace ){
+ printf("try mutex %p (%d) with nRef=%d\n", p, p->trace, p->nRef);
+ }
+#endif
+ return rc;
+}
+
+/*
+** The sqlite3_mutex_leave() routine exits a mutex that was
+** previously entered by the same thread. The behavior
+** is undefined if the mutex is not currently entered or
+** is not currently allocated. SQLite will never do either.
+*/
+static void winMutexLeave(sqlite3_mutex *p){
+#ifndef NDEBUG
+ DWORD tid = GetCurrentThreadId();
+ assert( p->nRef>0 );
+ assert( p->owner==tid );
+ p->nRef--;
+ if( p->nRef==0 ) p->owner = 0;
+ assert( p->nRef==0 || p->id==SQLITE_MUTEX_RECURSIVE );
+#endif
+ LeaveCriticalSection(&p->mutex);
+#ifdef SQLITE_DEBUG
+ if( p->trace ){
+ printf("leave mutex %p (%d) with nRef=%d\n", p, p->trace, p->nRef);
+ }
+#endif
+}
+
+SQLITE_PRIVATE sqlite3_mutex_methods const *sqlite3DefaultMutex(void){
+ static const sqlite3_mutex_methods sMutex = {
+ winMutexInit,
+ winMutexEnd,
+ winMutexAlloc,
+ winMutexFree,
+ winMutexEnter,
+ winMutexTry,
+ winMutexLeave,
+#ifdef SQLITE_DEBUG
+ winMutexHeld,
+ winMutexNotheld
+#else
+ 0,
+ 0
+#endif
+ };
+
+ return &sMutex;
+}
+#endif /* SQLITE_MUTEX_W32 */
+
+/************** End of mutex_w32.c *******************************************/
+/************** Begin file malloc.c ******************************************/
+/*
+** 2001 September 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+**
+** Memory allocation functions used throughout sqlite.
+*/
+/* #include <stdarg.h> */
+
+/*
+** Attempt to release up to n bytes of non-essential memory currently
+** held by SQLite. An example of non-essential memory is memory used to
+** cache database pages that are not currently in use.
+*/
+SQLITE_API int sqlite3_release_memory(int n){
+#ifdef SQLITE_ENABLE_MEMORY_MANAGEMENT
+ return sqlite3PcacheReleaseMemory(n);
+#else
+ /* IMPLEMENTATION-OF: R-34391-24921 The sqlite3_release_memory() routine
+ ** is a no-op returning zero if SQLite is not compiled with
+ ** SQLITE_ENABLE_MEMORY_MANAGEMENT. */
+ UNUSED_PARAMETER(n);
+ return 0;
+#endif
+}
+
+/*
+** An instance of the following object records the location of
+** each unused scratch buffer.
+*/
+typedef struct ScratchFreeslot {
+ struct ScratchFreeslot *pNext; /* Next unused scratch buffer */
+} ScratchFreeslot;
+
+/*
+** State information local to the memory allocation subsystem.
+*/
+static SQLITE_WSD struct Mem0Global {
+ sqlite3_mutex *mutex; /* Mutex to serialize access */
+
+ /*
+ ** The alarm callback and its arguments. The mem0.mutex lock will
+ ** be held while the callback is running. Recursive calls into
+ ** the memory subsystem are allowed, but no new callbacks will be
+ ** issued.
+ */
+ sqlite3_int64 alarmThreshold;
+ void (*alarmCallback)(void*, sqlite3_int64,int);
+ void *alarmArg;
+
+ /*
+ ** Pointers to the end of sqlite3GlobalConfig.pScratch memory
+ ** (so that a range test can be used to determine if an allocation
+ ** being freed came from pScratch) and a pointer to the list of
+ ** unused scratch allocations.
+ */
+ void *pScratchEnd;
+ ScratchFreeslot *pScratchFree;
+ u32 nScratchFree;
+
+ /*
+ ** True if heap is nearly "full" where "full" is defined by the
+ ** sqlite3_soft_heap_limit() setting.
+ */
+ int nearlyFull;
+} mem0 = { 0, 0, 0, 0, 0, 0, 0, 0 };
+
+#define mem0 GLOBAL(struct Mem0Global, mem0)
+
+/*
+** This routine runs when the memory allocator sees that the
+** total memory allocation is about to exceed the soft heap
+** limit.
+*/
+static void softHeapLimitEnforcer(
+ void *NotUsed,
+ sqlite3_int64 NotUsed2,
+ int allocSize
+){
+ UNUSED_PARAMETER2(NotUsed, NotUsed2);
+ sqlite3_release_memory(allocSize);
+}
+
+/*
+** Change the alarm callback
+*/
+static int sqlite3MemoryAlarm(
+ void(*xCallback)(void *pArg, sqlite3_int64 used,int N),
+ void *pArg,
+ sqlite3_int64 iThreshold
+){
+ int nUsed;
+ sqlite3_mutex_enter(mem0.mutex);
+ mem0.alarmCallback = xCallback;
+ mem0.alarmArg = pArg;
+ mem0.alarmThreshold = iThreshold;
+ nUsed = sqlite3StatusValue(SQLITE_STATUS_MEMORY_USED);
+ mem0.nearlyFull = (iThreshold>0 && iThreshold<=nUsed);
+ sqlite3_mutex_leave(mem0.mutex);
+ return SQLITE_OK;
+}
+
+#ifndef SQLITE_OMIT_DEPRECATED
+/*
+** Deprecated external interface. Internal/core SQLite code
+** should call sqlite3MemoryAlarm.
+*/
+SQLITE_API int sqlite3_memory_alarm(
+ void(*xCallback)(void *pArg, sqlite3_int64 used,int N),
+ void *pArg,
+ sqlite3_int64 iThreshold
+){
+ return sqlite3MemoryAlarm(xCallback, pArg, iThreshold);
+}
+#endif
+
+/*
+** Set the soft heap-size limit for the library. Passing a zero or
+** negative value indicates no limit.
+*/
+SQLITE_API sqlite3_int64 sqlite3_soft_heap_limit64(sqlite3_int64 n){
+ sqlite3_int64 priorLimit;
+ sqlite3_int64 excess;
+#ifndef SQLITE_OMIT_AUTOINIT
+ int rc = sqlite3_initialize();
+ if( rc ) return -1;
+#endif
+ sqlite3_mutex_enter(mem0.mutex);
+ priorLimit = mem0.alarmThreshold;
+ sqlite3_mutex_leave(mem0.mutex);
+ if( n<0 ) return priorLimit;
+ if( n>0 ){
+ sqlite3MemoryAlarm(softHeapLimitEnforcer, 0, n);
+ }else{
+ sqlite3MemoryAlarm(0, 0, 0);
+ }
+ excess = sqlite3_memory_used() - n;
+ if( excess>0 ) sqlite3_release_memory((int)(excess & 0x7fffffff));
+ return priorLimit;
+}
+SQLITE_API void sqlite3_soft_heap_limit(int n){
+ if( n<0 ) n = 0;
+ sqlite3_soft_heap_limit64(n);
+}
+
+/*
+** Initialize the memory allocation subsystem.
+*/
+SQLITE_PRIVATE int sqlite3MallocInit(void){
+ if( sqlite3GlobalConfig.m.xMalloc==0 ){
+ sqlite3MemSetDefault();
+ }
+ memset(&mem0, 0, sizeof(mem0));
+ if( sqlite3GlobalConfig.bCoreMutex ){
+ mem0.mutex = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MEM);
+ }
+ if( sqlite3GlobalConfig.pScratch && sqlite3GlobalConfig.szScratch>=100
+ && sqlite3GlobalConfig.nScratch>0 ){
+ int i, n, sz;
+ ScratchFreeslot *pSlot;
+ sz = ROUNDDOWN8(sqlite3GlobalConfig.szScratch);
+ sqlite3GlobalConfig.szScratch = sz;
+ pSlot = (ScratchFreeslot*)sqlite3GlobalConfig.pScratch;
+ n = sqlite3GlobalConfig.nScratch;
+ mem0.pScratchFree = pSlot;
+ mem0.nScratchFree = n;
+ for(i=0; i<n-1; i++){
+ pSlot->pNext = (ScratchFreeslot*)(sz+(char*)pSlot);
+ pSlot = pSlot->pNext;
+ }
+ pSlot->pNext = 0;
+ mem0.pScratchEnd = (void*)&pSlot[1];
+ }else{
+ mem0.pScratchEnd = 0;
+ sqlite3GlobalConfig.pScratch = 0;
+ sqlite3GlobalConfig.szScratch = 0;
+ sqlite3GlobalConfig.nScratch = 0;
+ }
+ if( sqlite3GlobalConfig.pPage==0 || sqlite3GlobalConfig.szPage<512
+ || sqlite3GlobalConfig.nPage<1 ){
+ sqlite3GlobalConfig.pPage = 0;
+ sqlite3GlobalConfig.szPage = 0;
+ sqlite3GlobalConfig.nPage = 0;
+ }
+ return sqlite3GlobalConfig.m.xInit(sqlite3GlobalConfig.m.pAppData);
+}
+
+/*
+** Return true if the heap is currently under memory pressure - in other
+** words if the amount of heap used is close to the limit set by
+** sqlite3_soft_heap_limit().
+*/
+SQLITE_PRIVATE int sqlite3HeapNearlyFull(void){
+ return mem0.nearlyFull;
+}
+
+/*
+** Deinitialize the memory allocation subsystem.
+*/
+SQLITE_PRIVATE void sqlite3MallocEnd(void){
+ if( sqlite3GlobalConfig.m.xShutdown ){
+ sqlite3GlobalConfig.m.xShutdown(sqlite3GlobalConfig.m.pAppData);
+ }
+ memset(&mem0, 0, sizeof(mem0));
+}
+
+/*
+** Return the amount of memory currently checked out.
+*/
+SQLITE_API sqlite3_int64 sqlite3_memory_used(void){
+ int n, mx;
+ sqlite3_int64 res;
+ sqlite3_status(SQLITE_STATUS_MEMORY_USED, &n, &mx, 0);
+ res = (sqlite3_int64)n; /* Work around bug in Borland C. Ticket #3216 */
+ return res;
+}
+
+/*
+** Return the maximum amount of memory that has ever been
+** checked out since either the beginning of this process
+** or since the most recent reset.
+*/
+SQLITE_API sqlite3_int64 sqlite3_memory_highwater(int resetFlag){
+ int n, mx;
+ sqlite3_int64 res;
+ sqlite3_status(SQLITE_STATUS_MEMORY_USED, &n, &mx, resetFlag);
+ res = (sqlite3_int64)mx; /* Work around bug in Borland C. Ticket #3216 */
+ return res;
+}
+
+/*
+** Trigger the alarm
+*/
+static void sqlite3MallocAlarm(int nByte){
+ void (*xCallback)(void*,sqlite3_int64,int);
+ sqlite3_int64 nowUsed;
+ void *pArg;
+ if( mem0.alarmCallback==0 ) return;
+ xCallback = mem0.alarmCallback;
+ nowUsed = sqlite3StatusValue(SQLITE_STATUS_MEMORY_USED);
+ pArg = mem0.alarmArg;
+ mem0.alarmCallback = 0;
+ sqlite3_mutex_leave(mem0.mutex);
+ xCallback(pArg, nowUsed, nByte);
+ sqlite3_mutex_enter(mem0.mutex);
+ mem0.alarmCallback = xCallback;
+ mem0.alarmArg = pArg;
+}
+
+/*
+** Do a memory allocation with statistics and alarms. Assume the
+** lock is already held.
+*/
+static int mallocWithAlarm(int n, void **pp){
+ int nFull;
+ void *p;
+ assert( sqlite3_mutex_held(mem0.mutex) );
+ nFull = sqlite3GlobalConfig.m.xRoundup(n);
+ sqlite3StatusSet(SQLITE_STATUS_MALLOC_SIZE, n);
+ if( mem0.alarmCallback!=0 ){
+ int nUsed = sqlite3StatusValue(SQLITE_STATUS_MEMORY_USED);
+ if( nUsed >= mem0.alarmThreshold - nFull ){
+ mem0.nearlyFull = 1;
+ sqlite3MallocAlarm(nFull);
+ }else{
+ mem0.nearlyFull = 0;
+ }
+ }
+ p = sqlite3GlobalConfig.m.xMalloc(nFull);
+#ifdef SQLITE_ENABLE_MEMORY_MANAGEMENT
+ if( p==0 && mem0.alarmCallback ){
+ sqlite3MallocAlarm(nFull);
+ p = sqlite3GlobalConfig.m.xMalloc(nFull);
+ }
+#endif
+ if( p ){
+ nFull = sqlite3MallocSize(p);
+ sqlite3StatusAdd(SQLITE_STATUS_MEMORY_USED, nFull);
+ sqlite3StatusAdd(SQLITE_STATUS_MALLOC_COUNT, 1);
+ }
+ *pp = p;
+ return nFull;
+}
+
+/*
+** Allocate memory. This routine is like sqlite3_malloc() except that it
+** assumes the memory subsystem has already been initialized.
+*/
+SQLITE_PRIVATE void *sqlite3Malloc(int n){
+ void *p;
+ if( n<=0 /* IMP: R-65312-04917 */
+ || n>=0x7fffff00
+ ){
+ /* A memory allocation of a number of bytes which is near the maximum
+ ** signed integer value might cause an integer overflow inside of the
+ ** xMalloc(). Hence we limit the maximum size to 0x7fffff00, giving
+ ** 255 bytes of overhead. SQLite itself will never use anything near
+ ** this amount. The only way to reach the limit is with sqlite3_malloc() */
+ p = 0;
+ }else if( sqlite3GlobalConfig.bMemstat ){
+ sqlite3_mutex_enter(mem0.mutex);
+ mallocWithAlarm(n, &p);
+ sqlite3_mutex_leave(mem0.mutex);
+ }else{
+ p = sqlite3GlobalConfig.m.xMalloc(n);
+ }
+ assert( EIGHT_BYTE_ALIGNMENT(p) ); /* IMP: R-04675-44850 */
+ return p;
+}
+
+/*
+** This version of the memory allocation is for use by the application.
+** First make sure the memory subsystem is initialized, then do the
+** allocation.
+*/
+SQLITE_API void *sqlite3_malloc(int n){
+#ifndef SQLITE_OMIT_AUTOINIT
+ if( sqlite3_initialize() ) return 0;
+#endif
+ return sqlite3Malloc(n);
+}
+
+/*
+** Each thread may only have a single outstanding allocation from
+** xScratchMalloc(). We verify this constraint in the single-threaded
+** case by setting scratchAllocOut to 1 when an allocation
+** is outstanding clearing it when the allocation is freed.
+*/
+#if SQLITE_THREADSAFE==0 && !defined(NDEBUG)
+static int scratchAllocOut = 0;
+#endif
+
+
+/*
+** Allocate memory that is to be used and released right away.
+** This routine is similar to alloca() in that it is not intended
+** for situations where the memory might be held long-term. This
+** routine is intended to get memory to old large transient data
+** structures that would not normally fit on the stack of an
+** embedded processor.
+*/
+SQLITE_PRIVATE void *sqlite3ScratchMalloc(int n){
+ void *p;
+ assert( n>0 );
+
+ sqlite3_mutex_enter(mem0.mutex);
+ if( mem0.nScratchFree && sqlite3GlobalConfig.szScratch>=n ){
+ p = mem0.pScratchFree;
+ mem0.pScratchFree = mem0.pScratchFree->pNext;
+ mem0.nScratchFree--;
+ sqlite3StatusAdd(SQLITE_STATUS_SCRATCH_USED, 1);
+ sqlite3StatusSet(SQLITE_STATUS_SCRATCH_SIZE, n);
+ sqlite3_mutex_leave(mem0.mutex);
+ }else{
+ if( sqlite3GlobalConfig.bMemstat ){
+ sqlite3StatusSet(SQLITE_STATUS_SCRATCH_SIZE, n);
+ n = mallocWithAlarm(n, &p);
+ if( p ) sqlite3StatusAdd(SQLITE_STATUS_SCRATCH_OVERFLOW, n);
+ sqlite3_mutex_leave(mem0.mutex);
+ }else{
+ sqlite3_mutex_leave(mem0.mutex);
+ p = sqlite3GlobalConfig.m.xMalloc(n);
+ }
+ sqlite3MemdebugSetType(p, MEMTYPE_SCRATCH);
+ }
+ assert( sqlite3_mutex_notheld(mem0.mutex) );
+
+
+#if SQLITE_THREADSAFE==0 && !defined(NDEBUG)
+ /* Verify that no more than two scratch allocations per thread
+ ** are outstanding at one time. (This is only checked in the
+ ** single-threaded case since checking in the multi-threaded case
+ ** would be much more complicated.) */
+ assert( scratchAllocOut<=1 );
+ if( p ) scratchAllocOut++;
+#endif
+
+ return p;
+}
+SQLITE_PRIVATE void sqlite3ScratchFree(void *p){
+ if( p ){
+
+#if SQLITE_THREADSAFE==0 && !defined(NDEBUG)
+ /* Verify that no more than two scratch allocation per thread
+ ** is outstanding at one time. (This is only checked in the
+ ** single-threaded case since checking in the multi-threaded case
+ ** would be much more complicated.) */
+ assert( scratchAllocOut>=1 && scratchAllocOut<=2 );
+ scratchAllocOut--;
+#endif
+
+ if( p>=sqlite3GlobalConfig.pScratch && p<mem0.pScratchEnd ){
+ /* Release memory from the SQLITE_CONFIG_SCRATCH allocation */
+ ScratchFreeslot *pSlot;
+ pSlot = (ScratchFreeslot*)p;
+ sqlite3_mutex_enter(mem0.mutex);
+ pSlot->pNext = mem0.pScratchFree;
+ mem0.pScratchFree = pSlot;
+ mem0.nScratchFree++;
+ assert( mem0.nScratchFree <= (u32)sqlite3GlobalConfig.nScratch );
+ sqlite3StatusAdd(SQLITE_STATUS_SCRATCH_USED, -1);
+ sqlite3_mutex_leave(mem0.mutex);
+ }else{
+ /* Release memory back to the heap */
+ assert( sqlite3MemdebugHasType(p, MEMTYPE_SCRATCH) );
+ assert( sqlite3MemdebugNoType(p, ~MEMTYPE_SCRATCH) );
+ sqlite3MemdebugSetType(p, MEMTYPE_HEAP);
+ if( sqlite3GlobalConfig.bMemstat ){
+ int iSize = sqlite3MallocSize(p);
+ sqlite3_mutex_enter(mem0.mutex);
+ sqlite3StatusAdd(SQLITE_STATUS_SCRATCH_OVERFLOW, -iSize);
+ sqlite3StatusAdd(SQLITE_STATUS_MEMORY_USED, -iSize);
+ sqlite3StatusAdd(SQLITE_STATUS_MALLOC_COUNT, -1);
+ sqlite3GlobalConfig.m.xFree(p);
+ sqlite3_mutex_leave(mem0.mutex);
+ }else{
+ sqlite3GlobalConfig.m.xFree(p);
+ }
+ }
+ }
+}
+
+/*
+** TRUE if p is a lookaside memory allocation from db
+*/
+#ifndef SQLITE_OMIT_LOOKASIDE
+static int isLookaside(sqlite3 *db, void *p){
+ return p && p>=db->lookaside.pStart && p<db->lookaside.pEnd;
+}
+#else
+#define isLookaside(A,B) 0
+#endif
+
+/*
+** Return the size of a memory allocation previously obtained from
+** sqlite3Malloc() or sqlite3_malloc().
+*/
+SQLITE_PRIVATE int sqlite3MallocSize(void *p){
+ assert( sqlite3MemdebugHasType(p, MEMTYPE_HEAP) );
+ assert( sqlite3MemdebugNoType(p, MEMTYPE_DB) );
+ return sqlite3GlobalConfig.m.xSize(p);
+}
+SQLITE_PRIVATE int sqlite3DbMallocSize(sqlite3 *db, void *p){
+ assert( db==0 || sqlite3_mutex_held(db->mutex) );
+ if( db && isLookaside(db, p) ){
+ return db->lookaside.sz;
+ }else{
+ assert( sqlite3MemdebugHasType(p, MEMTYPE_DB) );
+ assert( sqlite3MemdebugHasType(p, MEMTYPE_LOOKASIDE|MEMTYPE_HEAP) );
+ assert( db!=0 || sqlite3MemdebugNoType(p, MEMTYPE_LOOKASIDE) );
+ return sqlite3GlobalConfig.m.xSize(p);
+ }
+}
+
+/*
+** Free memory previously obtained from sqlite3Malloc().
+*/
+SQLITE_API void sqlite3_free(void *p){
+ if( p==0 ) return; /* IMP: R-49053-54554 */
+ assert( sqlite3MemdebugNoType(p, MEMTYPE_DB) );
+ assert( sqlite3MemdebugHasType(p, MEMTYPE_HEAP) );
+ if( sqlite3GlobalConfig.bMemstat ){
+ sqlite3_mutex_enter(mem0.mutex);
+ sqlite3StatusAdd(SQLITE_STATUS_MEMORY_USED, -sqlite3MallocSize(p));
+ sqlite3StatusAdd(SQLITE_STATUS_MALLOC_COUNT, -1);
+ sqlite3GlobalConfig.m.xFree(p);
+ sqlite3_mutex_leave(mem0.mutex);
+ }else{
+ sqlite3GlobalConfig.m.xFree(p);
+ }
+}
+
+/*
+** Free memory that might be associated with a particular database
+** connection.
+*/
+SQLITE_PRIVATE void sqlite3DbFree(sqlite3 *db, void *p){
+ assert( db==0 || sqlite3_mutex_held(db->mutex) );
+ if( db ){
+ if( db->pnBytesFreed ){
+ *db->pnBytesFreed += sqlite3DbMallocSize(db, p);
+ return;
+ }
+ if( isLookaside(db, p) ){
+ LookasideSlot *pBuf = (LookasideSlot*)p;
+#if SQLITE_DEBUG
+ /* Trash all content in the buffer being freed */
+ memset(p, 0xaa, db->lookaside.sz);
+#endif
+ pBuf->pNext = db->lookaside.pFree;
+ db->lookaside.pFree = pBuf;
+ db->lookaside.nOut--;
+ return;
+ }
+ }
+ assert( sqlite3MemdebugHasType(p, MEMTYPE_DB) );
+ assert( sqlite3MemdebugHasType(p, MEMTYPE_LOOKASIDE|MEMTYPE_HEAP) );
+ assert( db!=0 || sqlite3MemdebugNoType(p, MEMTYPE_LOOKASIDE) );
+ sqlite3MemdebugSetType(p, MEMTYPE_HEAP);
+ sqlite3_free(p);
+}
+
+/*
+** Change the size of an existing memory allocation
+*/
+SQLITE_PRIVATE void *sqlite3Realloc(void *pOld, int nBytes){
+ int nOld, nNew, nDiff;
+ void *pNew;
+ if( pOld==0 ){
+ return sqlite3Malloc(nBytes); /* IMP: R-28354-25769 */
+ }
+ if( nBytes<=0 ){
+ sqlite3_free(pOld); /* IMP: R-31593-10574 */
+ return 0;
+ }
+ if( nBytes>=0x7fffff00 ){
+ /* The 0x7ffff00 limit term is explained in comments on sqlite3Malloc() */
+ return 0;
+ }
+ nOld = sqlite3MallocSize(pOld);
+ /* IMPLEMENTATION-OF: R-46199-30249 SQLite guarantees that the second
+ ** argument to xRealloc is always a value returned by a prior call to
+ ** xRoundup. */
+ nNew = sqlite3GlobalConfig.m.xRoundup(nBytes);
+ if( nOld==nNew ){
+ pNew = pOld;
+ }else if( sqlite3GlobalConfig.bMemstat ){
+ sqlite3_mutex_enter(mem0.mutex);
+ sqlite3StatusSet(SQLITE_STATUS_MALLOC_SIZE, nBytes);
+ nDiff = nNew - nOld;
+ if( sqlite3StatusValue(SQLITE_STATUS_MEMORY_USED) >=
+ mem0.alarmThreshold-nDiff ){
+ sqlite3MallocAlarm(nDiff);
+ }
+ assert( sqlite3MemdebugHasType(pOld, MEMTYPE_HEAP) );
+ assert( sqlite3MemdebugNoType(pOld, ~MEMTYPE_HEAP) );
+ pNew = sqlite3GlobalConfig.m.xRealloc(pOld, nNew);
+ if( pNew==0 && mem0.alarmCallback ){
+ sqlite3MallocAlarm(nBytes);
+ pNew = sqlite3GlobalConfig.m.xRealloc(pOld, nNew);
+ }
+ if( pNew ){
+ nNew = sqlite3MallocSize(pNew);
+ sqlite3StatusAdd(SQLITE_STATUS_MEMORY_USED, nNew-nOld);
+ }
+ sqlite3_mutex_leave(mem0.mutex);
+ }else{
+ pNew = sqlite3GlobalConfig.m.xRealloc(pOld, nNew);
+ }
+ assert( EIGHT_BYTE_ALIGNMENT(pNew) ); /* IMP: R-04675-44850 */
+ return pNew;
+}
+
+/*
+** The public interface to sqlite3Realloc. Make sure that the memory
+** subsystem is initialized prior to invoking sqliteRealloc.
+*/
+SQLITE_API void *sqlite3_realloc(void *pOld, int n){
+#ifndef SQLITE_OMIT_AUTOINIT
+ if( sqlite3_initialize() ) return 0;
+#endif
+ return sqlite3Realloc(pOld, n);
+}
+
+
+/*
+** Allocate and zero memory.
+*/
+SQLITE_PRIVATE void *sqlite3MallocZero(int n){
+ void *p = sqlite3Malloc(n);
+ if( p ){
+ memset(p, 0, n);
+ }
+ return p;
+}
+
+/*
+** Allocate and zero memory. If the allocation fails, make
+** the mallocFailed flag in the connection pointer.
+*/
+SQLITE_PRIVATE void *sqlite3DbMallocZero(sqlite3 *db, int n){
+ void *p = sqlite3DbMallocRaw(db, n);
+ if( p ){
+ memset(p, 0, n);
+ }
+ return p;
+}
+
+/*
+** Allocate and zero memory. If the allocation fails, make
+** the mallocFailed flag in the connection pointer.
+**
+** If db!=0 and db->mallocFailed is true (indicating a prior malloc
+** failure on the same database connection) then always return 0.
+** Hence for a particular database connection, once malloc starts
+** failing, it fails consistently until mallocFailed is reset.
+** This is an important assumption. There are many places in the
+** code that do things like this:
+**
+** int *a = (int*)sqlite3DbMallocRaw(db, 100);
+** int *b = (int*)sqlite3DbMallocRaw(db, 200);
+** if( b ) a[10] = 9;
+**
+** In other words, if a subsequent malloc (ex: "b") worked, it is assumed
+** that all prior mallocs (ex: "a") worked too.
+*/
+SQLITE_PRIVATE void *sqlite3DbMallocRaw(sqlite3 *db, int n){
+ void *p;
+ assert( db==0 || sqlite3_mutex_held(db->mutex) );
+ assert( db==0 || db->pnBytesFreed==0 );
+#ifndef SQLITE_OMIT_LOOKASIDE
+ if( db ){
+ LookasideSlot *pBuf;
+ if( db->mallocFailed ){
+ return 0;
+ }
+ if( db->lookaside.bEnabled ){
+ if( n>db->lookaside.sz ){
+ db->lookaside.anStat[1]++;
+ }else if( (pBuf = db->lookaside.pFree)==0 ){
+ db->lookaside.anStat[2]++;
+ }else{
+ db->lookaside.pFree = pBuf->pNext;
+ db->lookaside.nOut++;
+ db->lookaside.anStat[0]++;
+ if( db->lookaside.nOut>db->lookaside.mxOut ){
+ db->lookaside.mxOut = db->lookaside.nOut;
+ }
+ return (void*)pBuf;
+ }
+ }
+ }
+#else
+ if( db && db->mallocFailed ){
+ return 0;
+ }
+#endif
+ p = sqlite3Malloc(n);
+ if( !p && db ){
+ db->mallocFailed = 1;
+ }
+ sqlite3MemdebugSetType(p, MEMTYPE_DB |
+ ((db && db->lookaside.bEnabled) ? MEMTYPE_LOOKASIDE : MEMTYPE_HEAP));
+ return p;
+}
+
+/*
+** Resize the block of memory pointed to by p to n bytes. If the
+** resize fails, set the mallocFailed flag in the connection object.
+*/
+SQLITE_PRIVATE void *sqlite3DbRealloc(sqlite3 *db, void *p, int n){
+ void *pNew = 0;
+ assert( db!=0 );
+ assert( sqlite3_mutex_held(db->mutex) );
+ if( db->mallocFailed==0 ){
+ if( p==0 ){
+ return sqlite3DbMallocRaw(db, n);
+ }
+ if( isLookaside(db, p) ){
+ if( n<=db->lookaside.sz ){
+ return p;
+ }
+ pNew = sqlite3DbMallocRaw(db, n);
+ if( pNew ){
+ memcpy(pNew, p, db->lookaside.sz);
+ sqlite3DbFree(db, p);
+ }
+ }else{
+ assert( sqlite3MemdebugHasType(p, MEMTYPE_DB) );
+ assert( sqlite3MemdebugHasType(p, MEMTYPE_LOOKASIDE|MEMTYPE_HEAP) );
+ sqlite3MemdebugSetType(p, MEMTYPE_HEAP);
+ pNew = sqlite3_realloc(p, n);
+ if( !pNew ){
+ sqlite3MemdebugSetType(p, MEMTYPE_DB|MEMTYPE_HEAP);
+ db->mallocFailed = 1;
+ }
+ sqlite3MemdebugSetType(pNew, MEMTYPE_DB |
+ (db->lookaside.bEnabled ? MEMTYPE_LOOKASIDE : MEMTYPE_HEAP));
+ }
+ }
+ return pNew;
+}
+
+/*
+** Attempt to reallocate p. If the reallocation fails, then free p
+** and set the mallocFailed flag in the database connection.
+*/
+SQLITE_PRIVATE void *sqlite3DbReallocOrFree(sqlite3 *db, void *p, int n){
+ void *pNew;
+ pNew = sqlite3DbRealloc(db, p, n);
+ if( !pNew ){
+ sqlite3DbFree(db, p);
+ }
+ return pNew;
+}
+
+/*
+** Make a copy of a string in memory obtained from sqliteMalloc(). These
+** functions call sqlite3MallocRaw() directly instead of sqliteMalloc(). This
+** is because when memory debugging is turned on, these two functions are
+** called via macros that record the current file and line number in the
+** ThreadData structure.
+*/
+SQLITE_PRIVATE char *sqlite3DbStrDup(sqlite3 *db, const char *z){
+ char *zNew;
+ size_t n;
+ if( z==0 ){
+ return 0;
+ }
+ n = sqlite3Strlen30(z) + 1;
+ assert( (n&0x7fffffff)==n );
+ zNew = sqlite3DbMallocRaw(db, (int)n);
+ if( zNew ){
+ memcpy(zNew, z, n);
+ }
+ return zNew;
+}
+SQLITE_PRIVATE char *sqlite3DbStrNDup(sqlite3 *db, const char *z, int n){
+ char *zNew;
+ if( z==0 ){
+ return 0;
+ }
+ assert( (n&0x7fffffff)==n );
+ zNew = sqlite3DbMallocRaw(db, n+1);
+ if( zNew ){
+ memcpy(zNew, z, n);
+ zNew[n] = 0;
+ }
+ return zNew;
+}
+
+/*
+** Create a string from the zFromat argument and the va_list that follows.
+** Store the string in memory obtained from sqliteMalloc() and make *pz
+** point to that string.
+*/
+SQLITE_PRIVATE void sqlite3SetString(char **pz, sqlite3 *db, const char *zFormat, ...){
+ va_list ap;
+ char *z;
+
+ va_start(ap, zFormat);
+ z = sqlite3VMPrintf(db, zFormat, ap);
+ va_end(ap);
+ sqlite3DbFree(db, *pz);
+ *pz = z;
+}
+
+
+/*
+** This function must be called before exiting any API function (i.e.
+** returning control to the user) that has called sqlite3_malloc or
+** sqlite3_realloc.
+**
+** The returned value is normally a copy of the second argument to this
+** function. However, if a malloc() failure has occurred since the previous
+** invocation SQLITE_NOMEM is returned instead.
+**
+** If the first argument, db, is not NULL and a malloc() error has occurred,
+** then the connection error-code (the value returned by sqlite3_errcode())
+** is set to SQLITE_NOMEM.
+*/
+SQLITE_PRIVATE int sqlite3ApiExit(sqlite3* db, int rc){
+ /* If the db handle is not NULL, then we must hold the connection handle
+ ** mutex here. Otherwise the read (and possible write) of db->mallocFailed
+ ** is unsafe, as is the call to sqlite3Error().
+ */
+ assert( !db || sqlite3_mutex_held(db->mutex) );
+ if( db && (db->mallocFailed || rc==SQLITE_IOERR_NOMEM) ){
+ sqlite3Error(db, SQLITE_NOMEM, 0);
+ db->mallocFailed = 0;
+ rc = SQLITE_NOMEM;
+ }
+ return rc & (db ? db->errMask : 0xff);
+}
+
+/************** End of malloc.c **********************************************/
+/************** Begin file printf.c ******************************************/
+/*
+** The "printf" code that follows dates from the 1980's. It is in
+** the public domain. The original comments are included here for
+** completeness. They are very out-of-date but might be useful as
+** an historical reference. Most of the "enhancements" have been backed
+** out so that the functionality is now the same as standard printf().
+**
+**************************************************************************
+**
+** This file contains code for a set of "printf"-like routines. These
+** routines format strings much like the printf() from the standard C
+** library, though the implementation here has enhancements to support
+** SQLlite.
+*/
+
+/*
+** Conversion types fall into various categories as defined by the
+** following enumeration.
+*/
+#define etRADIX 1 /* Integer types. %d, %x, %o, and so forth */
+#define etFLOAT 2 /* Floating point. %f */
+#define etEXP 3 /* Exponentional notation. %e and %E */
+#define etGENERIC 4 /* Floating or exponential, depending on exponent. %g */
+#define etSIZE 5 /* Return number of characters processed so far. %n */
+#define etSTRING 6 /* Strings. %s */
+#define etDYNSTRING 7 /* Dynamically allocated strings. %z */
+#define etPERCENT 8 /* Percent symbol. %% */
+#define etCHARX 9 /* Characters. %c */
+/* The rest are extensions, not normally found in printf() */
+#define etSQLESCAPE 10 /* Strings with '\'' doubled. %q */
+#define etSQLESCAPE2 11 /* Strings with '\'' doubled and enclosed in '',
+ NULL pointers replaced by SQL NULL. %Q */
+#define etTOKEN 12 /* a pointer to a Token structure */
+#define etSRCLIST 13 /* a pointer to a SrcList */
+#define etPOINTER 14 /* The %p conversion */
+#define etSQLESCAPE3 15 /* %w -> Strings with '\"' doubled */
+#define etORDINAL 16 /* %r -> 1st, 2nd, 3rd, 4th, etc. English only */
+
+#define etINVALID 0 /* Any unrecognized conversion type */
+
+
+/*
+** An "etByte" is an 8-bit unsigned value.
+*/
+typedef unsigned char etByte;
+
+/*
+** Each builtin conversion character (ex: the 'd' in "%d") is described
+** by an instance of the following structure
+*/
+typedef struct et_info { /* Information about each format field */
+ char fmttype; /* The format field code letter */
+ etByte base; /* The base for radix conversion */
+ etByte flags; /* One or more of FLAG_ constants below */
+ etByte type; /* Conversion paradigm */
+ etByte charset; /* Offset into aDigits[] of the digits string */
+ etByte prefix; /* Offset into aPrefix[] of the prefix string */
+} et_info;
+
+/*
+** Allowed values for et_info.flags
+*/
+#define FLAG_SIGNED 1 /* True if the value to convert is signed */
+#define FLAG_INTERN 2 /* True if for internal use only */
+#define FLAG_STRING 4 /* Allow infinity precision */
+
+
+/*
+** The following table is searched linearly, so it is good to put the
+** most frequently used conversion types first.
+*/
+static const char aDigits[] = "0123456789ABCDEF0123456789abcdef";
+static const char aPrefix[] = "-x0\000X0";
+static const et_info fmtinfo[] = {
+ { 'd', 10, 1, etRADIX, 0, 0 },
+ { 's', 0, 4, etSTRING, 0, 0 },
+ { 'g', 0, 1, etGENERIC, 30, 0 },
+ { 'z', 0, 4, etDYNSTRING, 0, 0 },
+ { 'q', 0, 4, etSQLESCAPE, 0, 0 },
+ { 'Q', 0, 4, etSQLESCAPE2, 0, 0 },
+ { 'w', 0, 4, etSQLESCAPE3, 0, 0 },
+ { 'c', 0, 0, etCHARX, 0, 0 },
+ { 'o', 8, 0, etRADIX, 0, 2 },
+ { 'u', 10, 0, etRADIX, 0, 0 },
+ { 'x', 16, 0, etRADIX, 16, 1 },
+ { 'X', 16, 0, etRADIX, 0, 4 },
+#ifndef SQLITE_OMIT_FLOATING_POINT
+ { 'f', 0, 1, etFLOAT, 0, 0 },
+ { 'e', 0, 1, etEXP, 30, 0 },
+ { 'E', 0, 1, etEXP, 14, 0 },
+ { 'G', 0, 1, etGENERIC, 14, 0 },
+#endif
+ { 'i', 10, 1, etRADIX, 0, 0 },
+ { 'n', 0, 0, etSIZE, 0, 0 },
+ { '%', 0, 0, etPERCENT, 0, 0 },
+ { 'p', 16, 0, etPOINTER, 0, 1 },
+
+/* All the rest have the FLAG_INTERN bit set and are thus for internal
+** use only */
+ { 'T', 0, 2, etTOKEN, 0, 0 },
+ { 'S', 0, 2, etSRCLIST, 0, 0 },
+ { 'r', 10, 3, etORDINAL, 0, 0 },
+};
+
+/*
+** If SQLITE_OMIT_FLOATING_POINT is defined, then none of the floating point
+** conversions will work.
+*/
+#ifndef SQLITE_OMIT_FLOATING_POINT
+/*
+** "*val" is a double such that 0.1 <= *val < 10.0
+** Return the ascii code for the leading digit of *val, then
+** multiply "*val" by 10.0 to renormalize.
+**
+** Example:
+** input: *val = 3.14159
+** output: *val = 1.4159 function return = '3'
+**
+** The counter *cnt is incremented each time. After counter exceeds
+** 16 (the number of significant digits in a 64-bit float) '0' is
+** always returned.
+*/
+static char et_getdigit(LONGDOUBLE_TYPE *val, int *cnt){
+ int digit;
+ LONGDOUBLE_TYPE d;
+ if( (*cnt)<=0 ) return '0';
+ (*cnt)--;
+ digit = (int)*val;
+ d = digit;
+ digit += '0';
+ *val = (*val - d)*10.0;
+ return (char)digit;
+}
+#endif /* SQLITE_OMIT_FLOATING_POINT */
+
+/*
+** Append N space characters to the given string buffer.
+*/
+SQLITE_PRIVATE void sqlite3AppendSpace(StrAccum *pAccum, int N){
+ static const char zSpaces[] = " ";
+ while( N>=(int)sizeof(zSpaces)-1 ){
+ sqlite3StrAccumAppend(pAccum, zSpaces, sizeof(zSpaces)-1);
+ N -= sizeof(zSpaces)-1;
+ }
+ if( N>0 ){
+ sqlite3StrAccumAppend(pAccum, zSpaces, N);
+ }
+}
+
+/*
+** On machines with a small stack size, you can redefine the
+** SQLITE_PRINT_BUF_SIZE to be something smaller, if desired.
+*/
+#ifndef SQLITE_PRINT_BUF_SIZE
+# define SQLITE_PRINT_BUF_SIZE 70
+#endif
+#define etBUFSIZE SQLITE_PRINT_BUF_SIZE /* Size of the output buffer */
+
+/*
+** Render a string given by "fmt" into the StrAccum object.
+*/
+SQLITE_PRIVATE void sqlite3VXPrintf(
+ StrAccum *pAccum, /* Accumulate results here */
+ int useExtended, /* Allow extended %-conversions */
+ const char *fmt, /* Format string */
+ va_list ap /* arguments */
+){
+ int c; /* Next character in the format string */
+ char *bufpt; /* Pointer to the conversion buffer */
+ int precision; /* Precision of the current field */
+ int length; /* Length of the field */
+ int idx; /* A general purpose loop counter */
+ int width; /* Width of the current field */
+ etByte flag_leftjustify; /* True if "-" flag is present */
+ etByte flag_plussign; /* True if "+" flag is present */
+ etByte flag_blanksign; /* True if " " flag is present */
+ etByte flag_alternateform; /* True if "#" flag is present */
+ etByte flag_altform2; /* True if "!" flag is present */
+ etByte flag_zeropad; /* True if field width constant starts with zero */
+ etByte flag_long; /* True if "l" flag is present */
+ etByte flag_longlong; /* True if the "ll" flag is present */
+ etByte done; /* Loop termination flag */
+ etByte xtype = 0; /* Conversion paradigm */
+ char prefix; /* Prefix character. "+" or "-" or " " or '\0'. */
+ sqlite_uint64 longvalue; /* Value for integer types */
+ LONGDOUBLE_TYPE realvalue; /* Value for real types */
+ const et_info *infop; /* Pointer to the appropriate info structure */
+ char *zOut; /* Rendering buffer */
+ int nOut; /* Size of the rendering buffer */
+ char *zExtra; /* Malloced memory used by some conversion */
+#ifndef SQLITE_OMIT_FLOATING_POINT
+ int exp, e2; /* exponent of real numbers */
+ int nsd; /* Number of significant digits returned */
+ double rounder; /* Used for rounding floating point values */
+ etByte flag_dp; /* True if decimal point should be shown */
+ etByte flag_rtz; /* True if trailing zeros should be removed */
+#endif
+ char buf[etBUFSIZE]; /* Conversion buffer */
+
+ bufpt = 0;
+ for(; (c=(*fmt))!=0; ++fmt){
+ if( c!='%' ){
+ int amt;
+ bufpt = (char *)fmt;
+ amt = 1;
+ while( (c=(*++fmt))!='%' && c!=0 ) amt++;
+ sqlite3StrAccumAppend(pAccum, bufpt, amt);
+ if( c==0 ) break;
+ }
+ if( (c=(*++fmt))==0 ){
+ sqlite3StrAccumAppend(pAccum, "%", 1);
+ break;
+ }
+ /* Find out what flags are present */
+ flag_leftjustify = flag_plussign = flag_blanksign =
+ flag_alternateform = flag_altform2 = flag_zeropad = 0;
+ done = 0;
+ do{
+ switch( c ){
+ case '-': flag_leftjustify = 1; break;
+ case '+': flag_plussign = 1; break;
+ case ' ': flag_blanksign = 1; break;
+ case '#': flag_alternateform = 1; break;
+ case '!': flag_altform2 = 1; break;
+ case '0': flag_zeropad = 1; break;
+ default: done = 1; break;
+ }
+ }while( !done && (c=(*++fmt))!=0 );
+ /* Get the field width */
+ width = 0;
+ if( c=='*' ){
+ width = va_arg(ap,int);
+ if( width<0 ){
+ flag_leftjustify = 1;
+ width = -width;
+ }
+ c = *++fmt;
+ }else{
+ while( c>='0' && c<='9' ){
+ width = width*10 + c - '0';
+ c = *++fmt;
+ }
+ }
+ /* Get the precision */
+ if( c=='.' ){
+ precision = 0;
+ c = *++fmt;
+ if( c=='*' ){
+ precision = va_arg(ap,int);
+ if( precision<0 ) precision = -precision;
+ c = *++fmt;
+ }else{
+ while( c>='0' && c<='9' ){
+ precision = precision*10 + c - '0';
+ c = *++fmt;
+ }
+ }
+ }else{
+ precision = -1;
+ }
+ /* Get the conversion type modifier */
+ if( c=='l' ){
+ flag_long = 1;
+ c = *++fmt;
+ if( c=='l' ){
+ flag_longlong = 1;
+ c = *++fmt;
+ }else{
+ flag_longlong = 0;
+ }
+ }else{
+ flag_long = flag_longlong = 0;
+ }
+ /* Fetch the info entry for the field */
+ infop = &fmtinfo[0];
+ xtype = etINVALID;
+ for(idx=0; idx<ArraySize(fmtinfo); idx++){
+ if( c==fmtinfo[idx].fmttype ){
+ infop = &fmtinfo[idx];
+ if( useExtended || (infop->flags & FLAG_INTERN)==0 ){
+ xtype = infop->type;
+ }else{
+ return;
+ }
+ break;
+ }
+ }
+ zExtra = 0;
+
+ /*
+ ** At this point, variables are initialized as follows:
+ **
+ ** flag_alternateform TRUE if a '#' is present.
+ ** flag_altform2 TRUE if a '!' is present.
+ ** flag_plussign TRUE if a '+' is present.
+ ** flag_leftjustify TRUE if a '-' is present or if the
+ ** field width was negative.
+ ** flag_zeropad TRUE if the width began with 0.
+ ** flag_long TRUE if the letter 'l' (ell) prefixed
+ ** the conversion character.
+ ** flag_longlong TRUE if the letter 'll' (ell ell) prefixed
+ ** the conversion character.
+ ** flag_blanksign TRUE if a ' ' is present.
+ ** width The specified field width. This is
+ ** always non-negative. Zero is the default.
+ ** precision The specified precision. The default
+ ** is -1.
+ ** xtype The class of the conversion.
+ ** infop Pointer to the appropriate info struct.
+ */
+ switch( xtype ){
+ case etPOINTER:
+ flag_longlong = sizeof(char*)==sizeof(i64);
+ flag_long = sizeof(char*)==sizeof(long int);
+ /* Fall through into the next case */
+ case etORDINAL:
+ case etRADIX:
+ if( infop->flags & FLAG_SIGNED ){
+ i64 v;
+ if( flag_longlong ){
+ v = va_arg(ap,i64);
+ }else if( flag_long ){
+ v = va_arg(ap,long int);
+ }else{
+ v = va_arg(ap,int);
+ }
+ if( v<0 ){
+ if( v==SMALLEST_INT64 ){
+ longvalue = ((u64)1)<<63;
+ }else{
+ longvalue = -v;
+ }
+ prefix = '-';
+ }else{
+ longvalue = v;
+ if( flag_plussign ) prefix = '+';
+ else if( flag_blanksign ) prefix = ' ';
+ else prefix = 0;
+ }
+ }else{
+ if( flag_longlong ){
+ longvalue = va_arg(ap,u64);
+ }else if( flag_long ){
+ longvalue = va_arg(ap,unsigned long int);
+ }else{
+ longvalue = va_arg(ap,unsigned int);
+ }
+ prefix = 0;
+ }
+ if( longvalue==0 ) flag_alternateform = 0;
+ if( flag_zeropad && precision<width-(prefix!=0) ){
+ precision = width-(prefix!=0);
+ }
+ if( precision<etBUFSIZE-10 ){
+ nOut = etBUFSIZE;
+ zOut = buf;
+ }else{
+ nOut = precision + 10;
+ zOut = zExtra = sqlite3Malloc( nOut );
+ if( zOut==0 ){
+ pAccum->mallocFailed = 1;
+ return;
+ }
+ }
+ bufpt = &zOut[nOut-1];
+ if( xtype==etORDINAL ){
+ static const char zOrd[] = "thstndrd";
+ int x = (int)(longvalue % 10);
+ if( x>=4 || (longvalue/10)%10==1 ){
+ x = 0;
+ }
+ *(--bufpt) = zOrd[x*2+1];
+ *(--bufpt) = zOrd[x*2];
+ }
+ {
+ register const char *cset; /* Use registers for speed */
+ register int base;
+ cset = &aDigits[infop->charset];
+ base = infop->base;
+ do{ /* Convert to ascii */
+ *(--bufpt) = cset[longvalue%base];
+ longvalue = longvalue/base;
+ }while( longvalue>0 );
+ }
+ length = (int)(&zOut[nOut-1]-bufpt);
+ for(idx=precision-length; idx>0; idx--){
+ *(--bufpt) = '0'; /* Zero pad */
+ }
+ if( prefix ) *(--bufpt) = prefix; /* Add sign */
+ if( flag_alternateform && infop->prefix ){ /* Add "0" or "0x" */
+ const char *pre;
+ char x;
+ pre = &aPrefix[infop->prefix];
+ for(; (x=(*pre))!=0; pre++) *(--bufpt) = x;
+ }
+ length = (int)(&zOut[nOut-1]-bufpt);
+ break;
+ case etFLOAT:
+ case etEXP:
+ case etGENERIC:
+ realvalue = va_arg(ap,double);
+#ifdef SQLITE_OMIT_FLOATING_POINT
+ length = 0;
+#else
+ if( precision<0 ) precision = 6; /* Set default precision */
+ if( realvalue<0.0 ){
+ realvalue = -realvalue;
+ prefix = '-';
+ }else{
+ if( flag_plussign ) prefix = '+';
+ else if( flag_blanksign ) prefix = ' ';
+ else prefix = 0;
+ }
+ if( xtype==etGENERIC && precision>0 ) precision--;
+#if 0
+ /* Rounding works like BSD when the constant 0.4999 is used. Wierd! */
+ for(idx=precision, rounder=0.4999; idx>0; idx--, rounder*=0.1);
+#else
+ /* It makes more sense to use 0.5 */
+ for(idx=precision, rounder=0.5; idx>0; idx--, rounder*=0.1){}
+#endif
+ if( xtype==etFLOAT ) realvalue += rounder;
+ /* Normalize realvalue to within 10.0 > realvalue >= 1.0 */
+ exp = 0;
+ if( sqlite3IsNaN((double)realvalue) ){
+ bufpt = "NaN";
+ length = 3;
+ break;
+ }
+ if( realvalue>0.0 ){
+ LONGDOUBLE_TYPE scale = 1.0;
+ while( realvalue>=1e100*scale && exp<=350 ){ scale *= 1e100;exp+=100;}
+ while( realvalue>=1e64*scale && exp<=350 ){ scale *= 1e64; exp+=64; }
+ while( realvalue>=1e8*scale && exp<=350 ){ scale *= 1e8; exp+=8; }
+ while( realvalue>=10.0*scale && exp<=350 ){ scale *= 10.0; exp++; }
+ realvalue /= scale;
+ while( realvalue<1e-8 ){ realvalue *= 1e8; exp-=8; }
+ while( realvalue<1.0 ){ realvalue *= 10.0; exp--; }
+ if( exp>350 ){
+ if( prefix=='-' ){
+ bufpt = "-Inf";
+ }else if( prefix=='+' ){
+ bufpt = "+Inf";
+ }else{
+ bufpt = "Inf";
+ }
+ length = sqlite3Strlen30(bufpt);
+ break;
+ }
+ }
+ bufpt = buf;
+ /*
+ ** If the field type is etGENERIC, then convert to either etEXP
+ ** or etFLOAT, as appropriate.
+ */
+ if( xtype!=etFLOAT ){
+ realvalue += rounder;
+ if( realvalue>=10.0 ){ realvalue *= 0.1; exp++; }
+ }
+ if( xtype==etGENERIC ){
+ flag_rtz = !flag_alternateform;
+ if( exp<-4 || exp>precision ){
+ xtype = etEXP;
+ }else{
+ precision = precision - exp;
+ xtype = etFLOAT;
+ }
+ }else{
+ flag_rtz = flag_altform2;
+ }
+ if( xtype==etEXP ){
+ e2 = 0;
+ }else{
+ e2 = exp;
+ }
+ if( e2+precision+width > etBUFSIZE - 15 ){
+ bufpt = zExtra = sqlite3Malloc( e2+precision+width+15 );
+ if( bufpt==0 ){
+ pAccum->mallocFailed = 1;
+ return;
+ }
+ }
+ zOut = bufpt;
+ nsd = 16 + flag_altform2*10;
+ flag_dp = (precision>0 ?1:0) | flag_alternateform | flag_altform2;
+ /* The sign in front of the number */
+ if( prefix ){
+ *(bufpt++) = prefix;
+ }
+ /* Digits prior to the decimal point */
+ if( e2<0 ){
+ *(bufpt++) = '0';
+ }else{
+ for(; e2>=0; e2--){
+ *(bufpt++) = et_getdigit(&realvalue,&nsd);
+ }
+ }
+ /* The decimal point */
+ if( flag_dp ){
+ *(bufpt++) = '.';
+ }
+ /* "0" digits after the decimal point but before the first
+ ** significant digit of the number */
+ for(e2++; e2<0; precision--, e2++){
+ assert( precision>0 );
+ *(bufpt++) = '0';
+ }
+ /* Significant digits after the decimal point */
+ while( (precision--)>0 ){
+ *(bufpt++) = et_getdigit(&realvalue,&nsd);
+ }
+ /* Remove trailing zeros and the "." if no digits follow the "." */
+ if( flag_rtz && flag_dp ){
+ while( bufpt[-1]=='0' ) *(--bufpt) = 0;
+ assert( bufpt>zOut );
+ if( bufpt[-1]=='.' ){
+ if( flag_altform2 ){
+ *(bufpt++) = '0';
+ }else{
+ *(--bufpt) = 0;
+ }
+ }
+ }
+ /* Add the "eNNN" suffix */
+ if( xtype==etEXP ){
+ *(bufpt++) = aDigits[infop->charset];
+ if( exp<0 ){
+ *(bufpt++) = '-'; exp = -exp;
+ }else{
+ *(bufpt++) = '+';
+ }
+ if( exp>=100 ){
+ *(bufpt++) = (char)((exp/100)+'0'); /* 100's digit */
+ exp %= 100;
+ }
+ *(bufpt++) = (char)(exp/10+'0'); /* 10's digit */
+ *(bufpt++) = (char)(exp%10+'0'); /* 1's digit */
+ }
+ *bufpt = 0;
+
+ /* The converted number is in buf[] and zero terminated. Output it.
+ ** Note that the number is in the usual order, not reversed as with
+ ** integer conversions. */
+ length = (int)(bufpt-zOut);
+ bufpt = zOut;
+
+ /* Special case: Add leading zeros if the flag_zeropad flag is
+ ** set and we are not left justified */
+ if( flag_zeropad && !flag_leftjustify && length < width){
+ int i;
+ int nPad = width - length;
+ for(i=width; i>=nPad; i--){
+ bufpt[i] = bufpt[i-nPad];
+ }
+ i = prefix!=0;
+ while( nPad-- ) bufpt[i++] = '0';
+ length = width;
+ }
+#endif /* !defined(SQLITE_OMIT_FLOATING_POINT) */
+ break;
+ case etSIZE:
+ *(va_arg(ap,int*)) = pAccum->nChar;
+ length = width = 0;
+ break;
+ case etPERCENT:
+ buf[0] = '%';
+ bufpt = buf;
+ length = 1;
+ break;
+ case etCHARX:
+ c = va_arg(ap,int);
+ buf[0] = (char)c;
+ if( precision>=0 ){
+ for(idx=1; idx<precision; idx++) buf[idx] = (char)c;
+ length = precision;
+ }else{
+ length =1;
+ }
+ bufpt = buf;
+ break;
+ case etSTRING:
+ case etDYNSTRING:
+ bufpt = va_arg(ap,char*);
+ if( bufpt==0 ){
+ bufpt = "";
+ }else if( xtype==etDYNSTRING ){
+ zExtra = bufpt;
+ }
+ if( precision>=0 ){
+ for(length=0; length<precision && bufpt[length]; length++){}
+ }else{
+ length = sqlite3Strlen30(bufpt);
+ }
+ break;
+ case etSQLESCAPE:
+ case etSQLESCAPE2:
+ case etSQLESCAPE3: {
+ int i, j, k, n, isnull;
+ int needQuote;
+ char ch;
+ char q = ((xtype==etSQLESCAPE3)?'"':'\''); /* Quote character */
+ char *escarg = va_arg(ap,char*);
+ isnull = escarg==0;
+ if( isnull ) escarg = (xtype==etSQLESCAPE2 ? "NULL" : "(NULL)");
+ k = precision;
+ for(i=n=0; k!=0 && (ch=escarg[i])!=0; i++, k--){
+ if( ch==q ) n++;
+ }
+ needQuote = !isnull && xtype==etSQLESCAPE2;
+ n += i + 1 + needQuote*2;
+ if( n>etBUFSIZE ){
+ bufpt = zExtra = sqlite3Malloc( n );
+ if( bufpt==0 ){
+ pAccum->mallocFailed = 1;
+ return;
+ }
+ }else{
+ bufpt = buf;
+ }
+ j = 0;
+ if( needQuote ) bufpt[j++] = q;
+ k = i;
+ for(i=0; i<k; i++){
+ bufpt[j++] = ch = escarg[i];
+ if( ch==q ) bufpt[j++] = ch;
+ }
+ if( needQuote ) bufpt[j++] = q;
+ bufpt[j] = 0;
+ length = j;
+ /* The precision in %q and %Q means how many input characters to
+ ** consume, not the length of the output...
+ ** if( precision>=0 && precision<length ) length = precision; */
+ break;
+ }
+ case etTOKEN: {
+ Token *pToken = va_arg(ap, Token*);
+ if( pToken ){
+ sqlite3StrAccumAppend(pAccum, (const char*)pToken->z, pToken->n);
+ }
+ length = width = 0;
+ break;
+ }
+ case etSRCLIST: {
+ SrcList *pSrc = va_arg(ap, SrcList*);
+ int k = va_arg(ap, int);
+ struct SrcList_item *pItem = &pSrc->a[k];
+ assert( k>=0 && k<pSrc->nSrc );
+ if( pItem->zDatabase ){
+ sqlite3StrAccumAppend(pAccum, pItem->zDatabase, -1);
+ sqlite3StrAccumAppend(pAccum, ".", 1);
+ }
+ sqlite3StrAccumAppend(pAccum, pItem->zName, -1);
+ length = width = 0;
+ break;
+ }
+ default: {
+ assert( xtype==etINVALID );
+ return;
+ }
+ }/* End switch over the format type */
+ /*
+ ** The text of the conversion is pointed to by "bufpt" and is
+ ** "length" characters long. The field width is "width". Do
+ ** the output.
+ */
+ if( !flag_leftjustify ){
+ register int nspace;
+ nspace = width-length;
+ if( nspace>0 ){
+ sqlite3AppendSpace(pAccum, nspace);
+ }
+ }
+ if( length>0 ){
+ sqlite3StrAccumAppend(pAccum, bufpt, length);
+ }
+ if( flag_leftjustify ){
+ register int nspace;
+ nspace = width-length;
+ if( nspace>0 ){
+ sqlite3AppendSpace(pAccum, nspace);
+ }
+ }
+ sqlite3_free(zExtra);
+ }/* End for loop over the format string */
+} /* End of function */
+
+/*
+** Append N bytes of text from z to the StrAccum object.
+*/
+SQLITE_PRIVATE void sqlite3StrAccumAppend(StrAccum *p, const char *z, int N){
+ assert( z!=0 || N==0 );
+ if( p->tooBig | p->mallocFailed ){
+ testcase(p->tooBig);
+ testcase(p->mallocFailed);
+ return;
+ }
+ assert( p->zText!=0 || p->nChar==0 );
+ if( N<0 ){
+ N = sqlite3Strlen30(z);
+ }
+ if( N==0 || NEVER(z==0) ){
+ return;
+ }
+ if( p->nChar+N >= p->nAlloc ){
+ char *zNew;
+ if( !p->useMalloc ){
+ p->tooBig = 1;
+ N = p->nAlloc - p->nChar - 1;
+ if( N<=0 ){
+ return;
+ }
+ }else{
+ char *zOld = (p->zText==p->zBase ? 0 : p->zText);
+ i64 szNew = p->nChar;
+ szNew += N + 1;
+ if( szNew > p->mxAlloc ){
+ sqlite3StrAccumReset(p);
+ p->tooBig = 1;
+ return;
+ }else{
+ p->nAlloc = (int)szNew;
+ }
+ if( p->useMalloc==1 ){
+ zNew = sqlite3DbRealloc(p->db, zOld, p->nAlloc);
+ }else{
+ zNew = sqlite3_realloc(zOld, p->nAlloc);
+ }
+ if( zNew ){
+ if( zOld==0 && p->nChar>0 ) memcpy(zNew, p->zText, p->nChar);
+ p->zText = zNew;
+ }else{
+ p->mallocFailed = 1;
+ sqlite3StrAccumReset(p);
+ return;
+ }
+ }
+ }
+ assert( p->zText );
+ memcpy(&p->zText[p->nChar], z, N);
+ p->nChar += N;
+}
+
+/*
+** Finish off a string by making sure it is zero-terminated.
+** Return a pointer to the resulting string. Return a NULL
+** pointer if any kind of error was encountered.
+*/
+SQLITE_PRIVATE char *sqlite3StrAccumFinish(StrAccum *p){
+ if( p->zText ){
+ p->zText[p->nChar] = 0;
+ if( p->useMalloc && p->zText==p->zBase ){
+ if( p->useMalloc==1 ){
+ p->zText = sqlite3DbMallocRaw(p->db, p->nChar+1 );
+ }else{
+ p->zText = sqlite3_malloc(p->nChar+1);
+ }
+ if( p->zText ){
+ memcpy(p->zText, p->zBase, p->nChar+1);
+ }else{
+ p->mallocFailed = 1;
+ }
+ }
+ }
+ return p->zText;
+}
+
+/*
+** Reset an StrAccum string. Reclaim all malloced memory.
+*/
+SQLITE_PRIVATE void sqlite3StrAccumReset(StrAccum *p){
+ if( p->zText!=p->zBase ){
+ if( p->useMalloc==1 ){
+ sqlite3DbFree(p->db, p->zText);
+ }else{
+ sqlite3_free(p->zText);
+ }
+ }
+ p->zText = 0;
+}
+
+/*
+** Initialize a string accumulator
+*/
+SQLITE_PRIVATE void sqlite3StrAccumInit(StrAccum *p, char *zBase, int n, int mx){
+ p->zText = p->zBase = zBase;
+ p->db = 0;
+ p->nChar = 0;
+ p->nAlloc = n;
+ p->mxAlloc = mx;
+ p->useMalloc = 1;
+ p->tooBig = 0;
+ p->mallocFailed = 0;
+}
+
+/*
+** Print into memory obtained from sqliteMalloc(). Use the internal
+** %-conversion extensions.
+*/
+SQLITE_PRIVATE char *sqlite3VMPrintf(sqlite3 *db, const char *zFormat, va_list ap){
+ char *z;
+ char zBase[SQLITE_PRINT_BUF_SIZE];
+ StrAccum acc;
+ assert( db!=0 );
+ sqlite3StrAccumInit(&acc, zBase, sizeof(zBase),
+ db->aLimit[SQLITE_LIMIT_LENGTH]);
+ acc.db = db;
+ sqlite3VXPrintf(&acc, 1, zFormat, ap);
+ z = sqlite3StrAccumFinish(&acc);
+ if( acc.mallocFailed ){
+ db->mallocFailed = 1;
+ }
+ return z;
+}
+
+/*
+** Print into memory obtained from sqliteMalloc(). Use the internal
+** %-conversion extensions.
+*/
+SQLITE_PRIVATE char *sqlite3MPrintf(sqlite3 *db, const char *zFormat, ...){
+ va_list ap;
+ char *z;
+ va_start(ap, zFormat);
+ z = sqlite3VMPrintf(db, zFormat, ap);
+ va_end(ap);
+ return z;
+}
+
+/*
+** Like sqlite3MPrintf(), but call sqlite3DbFree() on zStr after formatting
+** the string and before returnning. This routine is intended to be used
+** to modify an existing string. For example:
+**
+** x = sqlite3MPrintf(db, x, "prefix %s suffix", x);
+**
+*/
+SQLITE_PRIVATE char *sqlite3MAppendf(sqlite3 *db, char *zStr, const char *zFormat, ...){
+ va_list ap;
+ char *z;
+ va_start(ap, zFormat);
+ z = sqlite3VMPrintf(db, zFormat, ap);
+ va_end(ap);
+ sqlite3DbFree(db, zStr);
+ return z;
+}
+
+/*
+** Print into memory obtained from sqlite3_malloc(). Omit the internal
+** %-conversion extensions.
+*/
+SQLITE_API char *sqlite3_vmprintf(const char *zFormat, va_list ap){
+ char *z;
+ char zBase[SQLITE_PRINT_BUF_SIZE];
+ StrAccum acc;
+#ifndef SQLITE_OMIT_AUTOINIT
+ if( sqlite3_initialize() ) return 0;
+#endif
+ sqlite3StrAccumInit(&acc, zBase, sizeof(zBase), SQLITE_MAX_LENGTH);
+ acc.useMalloc = 2;
+ sqlite3VXPrintf(&acc, 0, zFormat, ap);
+ z = sqlite3StrAccumFinish(&acc);
+ return z;
+}
+
+/*
+** Print into memory obtained from sqlite3_malloc()(). Omit the internal
+** %-conversion extensions.
+*/
+SQLITE_API char *sqlite3_mprintf(const char *zFormat, ...){
+ va_list ap;
+ char *z;
+#ifndef SQLITE_OMIT_AUTOINIT
+ if( sqlite3_initialize() ) return 0;
+#endif
+ va_start(ap, zFormat);
+ z = sqlite3_vmprintf(zFormat, ap);
+ va_end(ap);
+ return z;
+}
+
+/*
+** sqlite3_snprintf() works like snprintf() except that it ignores the
+** current locale settings. This is important for SQLite because we
+** are not able to use a "," as the decimal point in place of "." as
+** specified by some locales.
+**
+** Oops: The first two arguments of sqlite3_snprintf() are backwards
+** from the snprintf() standard. Unfortunately, it is too late to change
+** this without breaking compatibility, so we just have to live with the
+** mistake.
+**
+** sqlite3_vsnprintf() is the varargs version.
+*/
+SQLITE_API char *sqlite3_vsnprintf(int n, char *zBuf, const char *zFormat, va_list ap){
+ StrAccum acc;
+ if( n<=0 ) return zBuf;
+ sqlite3StrAccumInit(&acc, zBuf, n, 0);
+ acc.useMalloc = 0;
+ sqlite3VXPrintf(&acc, 0, zFormat, ap);
+ return sqlite3StrAccumFinish(&acc);
+}
+SQLITE_API char *sqlite3_snprintf(int n, char *zBuf, const char *zFormat, ...){
+ char *z;
+ va_list ap;
+ va_start(ap,zFormat);
+ z = sqlite3_vsnprintf(n, zBuf, zFormat, ap);
+ va_end(ap);
+ return z;
+}
+
+/*
+** This is the routine that actually formats the sqlite3_log() message.
+** We house it in a separate routine from sqlite3_log() to avoid using
+** stack space on small-stack systems when logging is disabled.
+**
+** sqlite3_log() must render into a static buffer. It cannot dynamically
+** allocate memory because it might be called while the memory allocator
+** mutex is held.
+*/
+static void renderLogMsg(int iErrCode, const char *zFormat, va_list ap){
+ StrAccum acc; /* String accumulator */
+ char zMsg[SQLITE_PRINT_BUF_SIZE*3]; /* Complete log message */
+
+ sqlite3StrAccumInit(&acc, zMsg, sizeof(zMsg), 0);
+ acc.useMalloc = 0;
+ sqlite3VXPrintf(&acc, 0, zFormat, ap);
+ sqlite3GlobalConfig.xLog(sqlite3GlobalConfig.pLogArg, iErrCode,
+ sqlite3StrAccumFinish(&acc));
+}
+
+/*
+** Format and write a message to the log if logging is enabled.
+*/
+SQLITE_API void sqlite3_log(int iErrCode, const char *zFormat, ...){
+ va_list ap; /* Vararg list */
+ if( sqlite3GlobalConfig.xLog ){
+ va_start(ap, zFormat);
+ renderLogMsg(iErrCode, zFormat, ap);
+ va_end(ap);
+ }
+}
+
+#if defined(SQLITE_DEBUG)
+/*
+** A version of printf() that understands %lld. Used for debugging.
+** The printf() built into some versions of windows does not understand %lld
+** and segfaults if you give it a long long int.
+*/
+SQLITE_PRIVATE void sqlite3DebugPrintf(const char *zFormat, ...){
+ va_list ap;
+ StrAccum acc;
+ char zBuf[500];
+ sqlite3StrAccumInit(&acc, zBuf, sizeof(zBuf), 0);
+ acc.useMalloc = 0;
+ va_start(ap,zFormat);
+ sqlite3VXPrintf(&acc, 0, zFormat, ap);
+ va_end(ap);
+ sqlite3StrAccumFinish(&acc);
+ fprintf(stdout,"%s", zBuf);
+ fflush(stdout);
+}
+#endif
+
+#ifndef SQLITE_OMIT_TRACE
+/*
+** variable-argument wrapper around sqlite3VXPrintf().
+*/
+SQLITE_PRIVATE void sqlite3XPrintf(StrAccum *p, const char *zFormat, ...){
+ va_list ap;
+ va_start(ap,zFormat);
+ sqlite3VXPrintf(p, 1, zFormat, ap);
+ va_end(ap);
+}
+#endif
+
+/************** End of printf.c **********************************************/
+/************** Begin file random.c ******************************************/
+/*
+** 2001 September 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains code to implement a pseudo-random number
+** generator (PRNG) for SQLite.
+**
+** Random numbers are used by some of the database backends in order
+** to generate random integer keys for tables or random filenames.
+*/
+
+
+/* All threads share a single random number generator.
+** This structure is the current state of the generator.
+*/
+static SQLITE_WSD struct sqlite3PrngType {
+ unsigned char isInit; /* True if initialized */
+ unsigned char i, j; /* State variables */
+ unsigned char s[256]; /* State variables */
+} sqlite3Prng;
+
+/*
+** Get a single 8-bit random value from the RC4 PRNG. The Mutex
+** must be held while executing this routine.
+**
+** Why not just use a library random generator like lrand48() for this?
+** Because the OP_NewRowid opcode in the VDBE depends on having a very
+** good source of random numbers. The lrand48() library function may
+** well be good enough. But maybe not. Or maybe lrand48() has some
+** subtle problems on some systems that could cause problems. It is hard
+** to know. To minimize the risk of problems due to bad lrand48()
+** implementations, SQLite uses this random number generator based
+** on RC4, which we know works very well.
+**
+** (Later): Actually, OP_NewRowid does not depend on a good source of
+** randomness any more. But we will leave this code in all the same.
+*/
+static u8 randomByte(void){
+ unsigned char t;
+
+
+ /* The "wsdPrng" macro will resolve to the pseudo-random number generator
+ ** state vector. If writable static data is unsupported on the target,
+ ** we have to locate the state vector at run-time. In the more common
+ ** case where writable static data is supported, wsdPrng can refer directly
+ ** to the "sqlite3Prng" state vector declared above.
+ */
+#ifdef SQLITE_OMIT_WSD
+ struct sqlite3PrngType *p = &GLOBAL(struct sqlite3PrngType, sqlite3Prng);
+# define wsdPrng p[0]
+#else
+# define wsdPrng sqlite3Prng
+#endif
+
+
+ /* Initialize the state of the random number generator once,
+ ** the first time this routine is called. The seed value does
+ ** not need to contain a lot of randomness since we are not
+ ** trying to do secure encryption or anything like that...
+ **
+ ** Nothing in this file or anywhere else in SQLite does any kind of
+ ** encryption. The RC4 algorithm is being used as a PRNG (pseudo-random
+ ** number generator) not as an encryption device.
+ */
+ if( !wsdPrng.isInit ){
+ int i;
+ char k[256];
+ wsdPrng.j = 0;
+ wsdPrng.i = 0;
+ sqlite3OsRandomness(sqlite3_vfs_find(0), 256, k);
+ for(i=0; i<256; i++){
+ wsdPrng.s[i] = (u8)i;
+ }
+ for(i=0; i<256; i++){
+ wsdPrng.j += wsdPrng.s[i] + k[i];
+ t = wsdPrng.s[wsdPrng.j];
+ wsdPrng.s[wsdPrng.j] = wsdPrng.s[i];
+ wsdPrng.s[i] = t;
+ }
+ wsdPrng.isInit = 1;
+ }
+
+ /* Generate and return single random byte
+ */
+ wsdPrng.i++;
+ t = wsdPrng.s[wsdPrng.i];
+ wsdPrng.j += t;
+ wsdPrng.s[wsdPrng.i] = wsdPrng.s[wsdPrng.j];
+ wsdPrng.s[wsdPrng.j] = t;
+ t += wsdPrng.s[wsdPrng.i];
+ return wsdPrng.s[t];
+}
+
+/*
+** Return N random bytes.
+*/
+SQLITE_API void sqlite3_randomness(int N, void *pBuf){
+ unsigned char *zBuf = pBuf;
+#if SQLITE_THREADSAFE
+ sqlite3_mutex *mutex = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_PRNG);
+#endif
+ sqlite3_mutex_enter(mutex);
+ while( N-- ){
+ *(zBuf++) = randomByte();
+ }
+ sqlite3_mutex_leave(mutex);
+}
+
+#ifndef SQLITE_OMIT_BUILTIN_TEST
+/*
+** For testing purposes, we sometimes want to preserve the state of
+** PRNG and restore the PRNG to its saved state at a later time, or
+** to reset the PRNG to its initial state. These routines accomplish
+** those tasks.
+**
+** The sqlite3_test_control() interface calls these routines to
+** control the PRNG.
+*/
+static SQLITE_WSD struct sqlite3PrngType sqlite3SavedPrng;
+SQLITE_PRIVATE void sqlite3PrngSaveState(void){
+ memcpy(
+ &GLOBAL(struct sqlite3PrngType, sqlite3SavedPrng),
+ &GLOBAL(struct sqlite3PrngType, sqlite3Prng),
+ sizeof(sqlite3Prng)
+ );
+}
+SQLITE_PRIVATE void sqlite3PrngRestoreState(void){
+ memcpy(
+ &GLOBAL(struct sqlite3PrngType, sqlite3Prng),
+ &GLOBAL(struct sqlite3PrngType, sqlite3SavedPrng),
+ sizeof(sqlite3Prng)
+ );
+}
+SQLITE_PRIVATE void sqlite3PrngResetState(void){
+ GLOBAL(struct sqlite3PrngType, sqlite3Prng).isInit = 0;
+}
+#endif /* SQLITE_OMIT_BUILTIN_TEST */
+
+/************** End of random.c **********************************************/
+/************** Begin file utf.c *********************************************/
+/*
+** 2004 April 13
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains routines used to translate between UTF-8,
+** UTF-16, UTF-16BE, and UTF-16LE.
+**
+** Notes on UTF-8:
+**
+** Byte-0 Byte-1 Byte-2 Byte-3 Value
+** 0xxxxxxx 00000000 00000000 0xxxxxxx
+** 110yyyyy 10xxxxxx 00000000 00000yyy yyxxxxxx
+** 1110zzzz 10yyyyyy 10xxxxxx 00000000 zzzzyyyy yyxxxxxx
+** 11110uuu 10uuzzzz 10yyyyyy 10xxxxxx 000uuuuu zzzzyyyy yyxxxxxx
+**
+**
+** Notes on UTF-16: (with wwww+1==uuuuu)
+**
+** Word-0 Word-1 Value
+** 110110ww wwzzzzyy 110111yy yyxxxxxx 000uuuuu zzzzyyyy yyxxxxxx
+** zzzzyyyy yyxxxxxx 00000000 zzzzyyyy yyxxxxxx
+**
+**
+** BOM or Byte Order Mark:
+** 0xff 0xfe little-endian utf-16 follows
+** 0xfe 0xff big-endian utf-16 follows
+**
+*/
+/* #include <assert.h> */
+
+#ifndef SQLITE_AMALGAMATION
+/*
+** The following constant value is used by the SQLITE_BIGENDIAN and
+** SQLITE_LITTLEENDIAN macros.
+*/
+SQLITE_PRIVATE const int sqlite3one = 1;
+#endif /* SQLITE_AMALGAMATION */
+
+/*
+** This lookup table is used to help decode the first byte of
+** a multi-byte UTF8 character.
+*/
+static const unsigned char sqlite3Utf8Trans1[] = {
+ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
+ 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
+ 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17,
+ 0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f,
+ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
+ 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
+ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
+ 0x00, 0x01, 0x02, 0x03, 0x00, 0x01, 0x00, 0x00,
+};
+
+
+#define WRITE_UTF8(zOut, c) { \
+ if( c<0x00080 ){ \
+ *zOut++ = (u8)(c&0xFF); \
+ } \
+ else if( c<0x00800 ){ \
+ *zOut++ = 0xC0 + (u8)((c>>6)&0x1F); \
+ *zOut++ = 0x80 + (u8)(c & 0x3F); \
+ } \
+ else if( c<0x10000 ){ \
+ *zOut++ = 0xE0 + (u8)((c>>12)&0x0F); \
+ *zOut++ = 0x80 + (u8)((c>>6) & 0x3F); \
+ *zOut++ = 0x80 + (u8)(c & 0x3F); \
+ }else{ \
+ *zOut++ = 0xF0 + (u8)((c>>18) & 0x07); \
+ *zOut++ = 0x80 + (u8)((c>>12) & 0x3F); \
+ *zOut++ = 0x80 + (u8)((c>>6) & 0x3F); \
+ *zOut++ = 0x80 + (u8)(c & 0x3F); \
+ } \
+}
+
+#define WRITE_UTF16LE(zOut, c) { \
+ if( c<=0xFFFF ){ \
+ *zOut++ = (u8)(c&0x00FF); \
+ *zOut++ = (u8)((c>>8)&0x00FF); \
+ }else{ \
+ *zOut++ = (u8)(((c>>10)&0x003F) + (((c-0x10000)>>10)&0x00C0)); \
+ *zOut++ = (u8)(0x00D8 + (((c-0x10000)>>18)&0x03)); \
+ *zOut++ = (u8)(c&0x00FF); \
+ *zOut++ = (u8)(0x00DC + ((c>>8)&0x03)); \
+ } \
+}
+
+#define WRITE_UTF16BE(zOut, c) { \
+ if( c<=0xFFFF ){ \
+ *zOut++ = (u8)((c>>8)&0x00FF); \
+ *zOut++ = (u8)(c&0x00FF); \
+ }else{ \
+ *zOut++ = (u8)(0x00D8 + (((c-0x10000)>>18)&0x03)); \
+ *zOut++ = (u8)(((c>>10)&0x003F) + (((c-0x10000)>>10)&0x00C0)); \
+ *zOut++ = (u8)(0x00DC + ((c>>8)&0x03)); \
+ *zOut++ = (u8)(c&0x00FF); \
+ } \
+}
+
+#define READ_UTF16LE(zIn, TERM, c){ \
+ c = (*zIn++); \
+ c += ((*zIn++)<<8); \
+ if( c>=0xD800 && c<0xE000 && TERM ){ \
+ int c2 = (*zIn++); \
+ c2 += ((*zIn++)<<8); \
+ c = (c2&0x03FF) + ((c&0x003F)<<10) + (((c&0x03C0)+0x0040)<<10); \
+ } \
+}
+
+#define READ_UTF16BE(zIn, TERM, c){ \
+ c = ((*zIn++)<<8); \
+ c += (*zIn++); \
+ if( c>=0xD800 && c<0xE000 && TERM ){ \
+ int c2 = ((*zIn++)<<8); \
+ c2 += (*zIn++); \
+ c = (c2&0x03FF) + ((c&0x003F)<<10) + (((c&0x03C0)+0x0040)<<10); \
+ } \
+}
+
+/*
+** Translate a single UTF-8 character. Return the unicode value.
+**
+** During translation, assume that the byte that zTerm points
+** is a 0x00.
+**
+** Write a pointer to the next unread byte back into *pzNext.
+**
+** Notes On Invalid UTF-8:
+**
+** * This routine never allows a 7-bit character (0x00 through 0x7f) to
+** be encoded as a multi-byte character. Any multi-byte character that
+** attempts to encode a value between 0x00 and 0x7f is rendered as 0xfffd.
+**
+** * This routine never allows a UTF16 surrogate value to be encoded.
+** If a multi-byte character attempts to encode a value between
+** 0xd800 and 0xe000 then it is rendered as 0xfffd.
+**
+** * Bytes in the range of 0x80 through 0xbf which occur as the first
+** byte of a character are interpreted as single-byte characters
+** and rendered as themselves even though they are technically
+** invalid characters.
+**
+** * This routine accepts an infinite number of different UTF8 encodings
+** for unicode values 0x80 and greater. It do not change over-length
+** encodings to 0xfffd as some systems recommend.
+*/
+#define READ_UTF8(zIn, zTerm, c) \
+ c = *(zIn++); \
+ if( c>=0xc0 ){ \
+ c = sqlite3Utf8Trans1[c-0xc0]; \
+ while( zIn!=zTerm && (*zIn & 0xc0)==0x80 ){ \
+ c = (c<<6) + (0x3f & *(zIn++)); \
+ } \
+ if( c<0x80 \
+ || (c&0xFFFFF800)==0xD800 \
+ || (c&0xFFFFFFFE)==0xFFFE ){ c = 0xFFFD; } \
+ }
+SQLITE_PRIVATE u32 sqlite3Utf8Read(
+ const unsigned char **pz /* Pointer to string from which to read char */
+){
+ unsigned int c;
+
+ /* Same as READ_UTF8() above but without the zTerm parameter.
+ ** For this routine, we assume the UTF8 string is always zero-terminated.
+ */
+ c = *((*pz)++);
+ if( c>=0xc0 ){
+ c = sqlite3Utf8Trans1[c-0xc0];
+ while( (*(*pz) & 0xc0)==0x80 ){
+ c = (c<<6) + (0x3f & *((*pz)++));
+ }
+ if( c<0x80
+ || (c&0xFFFFF800)==0xD800
+ || (c&0xFFFFFFFE)==0xFFFE ){ c = 0xFFFD; }
+ }
+ return c;
+}
+
+
+
+
+/*
+** If the TRANSLATE_TRACE macro is defined, the value of each Mem is
+** printed on stderr on the way into and out of sqlite3VdbeMemTranslate().
+*/
+/* #define TRANSLATE_TRACE 1 */
+
+#ifndef SQLITE_OMIT_UTF16
+/*
+** This routine transforms the internal text encoding used by pMem to
+** desiredEnc. It is an error if the string is already of the desired
+** encoding, or if *pMem does not contain a string value.
+*/
+SQLITE_PRIVATE int sqlite3VdbeMemTranslate(Mem *pMem, u8 desiredEnc){
+ int len; /* Maximum length of output string in bytes */
+ unsigned char *zOut; /* Output buffer */
+ unsigned char *zIn; /* Input iterator */
+ unsigned char *zTerm; /* End of input */
+ unsigned char *z; /* Output iterator */
+ unsigned int c;
+
+ assert( pMem->db==0 || sqlite3_mutex_held(pMem->db->mutex) );
+ assert( pMem->flags&MEM_Str );
+ assert( pMem->enc!=desiredEnc );
+ assert( pMem->enc!=0 );
+ assert( pMem->n>=0 );
+
+#if defined(TRANSLATE_TRACE) && defined(SQLITE_DEBUG)
+ {
+ char zBuf[100];
+ sqlite3VdbeMemPrettyPrint(pMem, zBuf);
+ fprintf(stderr, "INPUT: %s\n", zBuf);
+ }
+#endif
+
+ /* If the translation is between UTF-16 little and big endian, then
+ ** all that is required is to swap the byte order. This case is handled
+ ** differently from the others.
+ */
+ if( pMem->enc!=SQLITE_UTF8 && desiredEnc!=SQLITE_UTF8 ){
+ u8 temp;
+ int rc;
+ rc = sqlite3VdbeMemMakeWriteable(pMem);
+ if( rc!=SQLITE_OK ){
+ assert( rc==SQLITE_NOMEM );
+ return SQLITE_NOMEM;
+ }
+ zIn = (u8*)pMem->z;
+ zTerm = &zIn[pMem->n&~1];
+ while( zIn<zTerm ){
+ temp = *zIn;
+ *zIn = *(zIn+1);
+ zIn++;
+ *zIn++ = temp;
+ }
+ pMem->enc = desiredEnc;
+ goto translate_out;
+ }
+
+ /* Set len to the maximum number of bytes required in the output buffer. */
+ if( desiredEnc==SQLITE_UTF8 ){
+ /* When converting from UTF-16, the maximum growth results from
+ ** translating a 2-byte character to a 4-byte UTF-8 character.
+ ** A single byte is required for the output string
+ ** nul-terminator.
+ */
+ pMem->n &= ~1;
+ len = pMem->n * 2 + 1;
+ }else{
+ /* When converting from UTF-8 to UTF-16 the maximum growth is caused
+ ** when a 1-byte UTF-8 character is translated into a 2-byte UTF-16
+ ** character. Two bytes are required in the output buffer for the
+ ** nul-terminator.
+ */
+ len = pMem->n * 2 + 2;
+ }
+
+ /* Set zIn to point at the start of the input buffer and zTerm to point 1
+ ** byte past the end.
+ **
+ ** Variable zOut is set to point at the output buffer, space obtained
+ ** from sqlite3_malloc().
+ */
+ zIn = (u8*)pMem->z;
+ zTerm = &zIn[pMem->n];
+ zOut = sqlite3DbMallocRaw(pMem->db, len);
+ if( !zOut ){
+ return SQLITE_NOMEM;
+ }
+ z = zOut;
+
+ if( pMem->enc==SQLITE_UTF8 ){
+ if( desiredEnc==SQLITE_UTF16LE ){
+ /* UTF-8 -> UTF-16 Little-endian */
+ while( zIn<zTerm ){
+ READ_UTF8(zIn, zTerm, c);
+ WRITE_UTF16LE(z, c);
+ }
+ }else{
+ assert( desiredEnc==SQLITE_UTF16BE );
+ /* UTF-8 -> UTF-16 Big-endian */
+ while( zIn<zTerm ){
+ READ_UTF8(zIn, zTerm, c);
+ WRITE_UTF16BE(z, c);
+ }
+ }
+ pMem->n = (int)(z - zOut);
+ *z++ = 0;
+ }else{
+ assert( desiredEnc==SQLITE_UTF8 );
+ if( pMem->enc==SQLITE_UTF16LE ){
+ /* UTF-16 Little-endian -> UTF-8 */
+ while( zIn<zTerm ){
+ READ_UTF16LE(zIn, zIn<zTerm, c);
+ WRITE_UTF8(z, c);
+ }
+ }else{
+ /* UTF-16 Big-endian -> UTF-8 */
+ while( zIn<zTerm ){
+ READ_UTF16BE(zIn, zIn<zTerm, c);
+ WRITE_UTF8(z, c);
+ }
+ }
+ pMem->n = (int)(z - zOut);
+ }
+ *z = 0;
+ assert( (pMem->n+(desiredEnc==SQLITE_UTF8?1:2))<=len );
+
+ sqlite3VdbeMemRelease(pMem);
+ pMem->flags &= ~(MEM_Static|MEM_Dyn|MEM_Ephem);
+ pMem->enc = desiredEnc;
+ pMem->flags |= (MEM_Term|MEM_Dyn);
+ pMem->z = (char*)zOut;
+ pMem->zMalloc = pMem->z;
+
+translate_out:
+#if defined(TRANSLATE_TRACE) && defined(SQLITE_DEBUG)
+ {
+ char zBuf[100];
+ sqlite3VdbeMemPrettyPrint(pMem, zBuf);
+ fprintf(stderr, "OUTPUT: %s\n", zBuf);
+ }
+#endif
+ return SQLITE_OK;
+}
+
+/*
+** This routine checks for a byte-order mark at the beginning of the
+** UTF-16 string stored in *pMem. If one is present, it is removed and
+** the encoding of the Mem adjusted. This routine does not do any
+** byte-swapping, it just sets Mem.enc appropriately.
+**
+** The allocation (static, dynamic etc.) and encoding of the Mem may be
+** changed by this function.
+*/
+SQLITE_PRIVATE int sqlite3VdbeMemHandleBom(Mem *pMem){
+ int rc = SQLITE_OK;
+ u8 bom = 0;
+
+ assert( pMem->n>=0 );
+ if( pMem->n>1 ){
+ u8 b1 = *(u8 *)pMem->z;
+ u8 b2 = *(((u8 *)pMem->z) + 1);
+ if( b1==0xFE && b2==0xFF ){
+ bom = SQLITE_UTF16BE;
+ }
+ if( b1==0xFF && b2==0xFE ){
+ bom = SQLITE_UTF16LE;
+ }
+ }
+
+ if( bom ){
+ rc = sqlite3VdbeMemMakeWriteable(pMem);
+ if( rc==SQLITE_OK ){
+ pMem->n -= 2;
+ memmove(pMem->z, &pMem->z[2], pMem->n);
+ pMem->z[pMem->n] = '\0';
+ pMem->z[pMem->n+1] = '\0';
+ pMem->flags |= MEM_Term;
+ pMem->enc = bom;
+ }
+ }
+ return rc;
+}
+#endif /* SQLITE_OMIT_UTF16 */
+
+/*
+** pZ is a UTF-8 encoded unicode string. If nByte is less than zero,
+** return the number of unicode characters in pZ up to (but not including)
+** the first 0x00 byte. If nByte is not less than zero, return the
+** number of unicode characters in the first nByte of pZ (or up to
+** the first 0x00, whichever comes first).
+*/
+SQLITE_PRIVATE int sqlite3Utf8CharLen(const char *zIn, int nByte){
+ int r = 0;
+ const u8 *z = (const u8*)zIn;
+ const u8 *zTerm;
+ if( nByte>=0 ){
+ zTerm = &z[nByte];
+ }else{
+ zTerm = (const u8*)(-1);
+ }
+ assert( z<=zTerm );
+ while( *z!=0 && z<zTerm ){
+ SQLITE_SKIP_UTF8(z);
+ r++;
+ }
+ return r;
+}
+
+/* This test function is not currently used by the automated test-suite.
+** Hence it is only available in debug builds.
+*/
+#if defined(SQLITE_TEST) && defined(SQLITE_DEBUG)
+/*
+** Translate UTF-8 to UTF-8.
+**
+** This has the effect of making sure that the string is well-formed
+** UTF-8. Miscoded characters are removed.
+**
+** The translation is done in-place and aborted if the output
+** overruns the input.
+*/
+SQLITE_PRIVATE int sqlite3Utf8To8(unsigned char *zIn){
+ unsigned char *zOut = zIn;
+ unsigned char *zStart = zIn;
+ u32 c;
+
+ while( zIn[0] && zOut<=zIn ){
+ c = sqlite3Utf8Read((const u8**)&zIn);
+ if( c!=0xfffd ){
+ WRITE_UTF8(zOut, c);
+ }
+ }
+ *zOut = 0;
+ return (int)(zOut - zStart);
+}
+#endif
+
+#ifndef SQLITE_OMIT_UTF16
+/*
+** Convert a UTF-16 string in the native encoding into a UTF-8 string.
+** Memory to hold the UTF-8 string is obtained from sqlite3_malloc and must
+** be freed by the calling function.
+**
+** NULL is returned if there is an allocation error.
+*/
+SQLITE_PRIVATE char *sqlite3Utf16to8(sqlite3 *db, const void *z, int nByte, u8 enc){
+ Mem m;
+ memset(&m, 0, sizeof(m));
+ m.db = db;
+ sqlite3VdbeMemSetStr(&m, z, nByte, enc, SQLITE_STATIC);
+ sqlite3VdbeChangeEncoding(&m, SQLITE_UTF8);
+ if( db->mallocFailed ){
+ sqlite3VdbeMemRelease(&m);
+ m.z = 0;
+ }
+ assert( (m.flags & MEM_Term)!=0 || db->mallocFailed );
+ assert( (m.flags & MEM_Str)!=0 || db->mallocFailed );
+ assert( (m.flags & MEM_Dyn)!=0 || db->mallocFailed );
+ assert( m.z || db->mallocFailed );
+ return m.z;
+}
+
+/*
+** Convert a UTF-8 string to the UTF-16 encoding specified by parameter
+** enc. A pointer to the new string is returned, and the value of *pnOut
+** is set to the length of the returned string in bytes. The call should
+** arrange to call sqlite3DbFree() on the returned pointer when it is
+** no longer required.
+**
+** If a malloc failure occurs, NULL is returned and the db.mallocFailed
+** flag set.
+*/
+#ifdef SQLITE_ENABLE_STAT3
+SQLITE_PRIVATE char *sqlite3Utf8to16(sqlite3 *db, u8 enc, char *z, int n, int *pnOut){
+ Mem m;
+ memset(&m, 0, sizeof(m));
+ m.db = db;
+ sqlite3VdbeMemSetStr(&m, z, n, SQLITE_UTF8, SQLITE_STATIC);
+ if( sqlite3VdbeMemTranslate(&m, enc) ){
+ assert( db->mallocFailed );
+ return 0;
+ }
+ assert( m.z==m.zMalloc );
+ *pnOut = m.n;
+ return m.z;
+}
+#endif
+
+/*
+** zIn is a UTF-16 encoded unicode string at least nChar characters long.
+** Return the number of bytes in the first nChar unicode characters
+** in pZ. nChar must be non-negative.
+*/
+SQLITE_PRIVATE int sqlite3Utf16ByteLen(const void *zIn, int nChar){
+ int c;
+ unsigned char const *z = zIn;
+ int n = 0;
+
+ if( SQLITE_UTF16NATIVE==SQLITE_UTF16BE ){
+ while( n<nChar ){
+ READ_UTF16BE(z, 1, c);
+ n++;
+ }
+ }else{
+ while( n<nChar ){
+ READ_UTF16LE(z, 1, c);
+ n++;
+ }
+ }
+ return (int)(z-(unsigned char const *)zIn);
+}
+
+#if defined(SQLITE_TEST)
+/*
+** This routine is called from the TCL test function "translate_selftest".
+** It checks that the primitives for serializing and deserializing
+** characters in each encoding are inverses of each other.
+*/
+SQLITE_PRIVATE void sqlite3UtfSelfTest(void){
+ unsigned int i, t;
+ unsigned char zBuf[20];
+ unsigned char *z;
+ int n;
+ unsigned int c;
+
+ for(i=0; i<0x00110000; i++){
+ z = zBuf;
+ WRITE_UTF8(z, i);
+ n = (int)(z-zBuf);
+ assert( n>0 && n<=4 );
+ z[0] = 0;
+ z = zBuf;
+ c = sqlite3Utf8Read((const u8**)&z);
+ t = i;
+ if( i>=0xD800 && i<=0xDFFF ) t = 0xFFFD;
+ if( (i&0xFFFFFFFE)==0xFFFE ) t = 0xFFFD;
+ assert( c==t );
+ assert( (z-zBuf)==n );
+ }
+ for(i=0; i<0x00110000; i++){
+ if( i>=0xD800 && i<0xE000 ) continue;
+ z = zBuf;
+ WRITE_UTF16LE(z, i);
+ n = (int)(z-zBuf);
+ assert( n>0 && n<=4 );
+ z[0] = 0;
+ z = zBuf;
+ READ_UTF16LE(z, 1, c);
+ assert( c==i );
+ assert( (z-zBuf)==n );
+ }
+ for(i=0; i<0x00110000; i++){
+ if( i>=0xD800 && i<0xE000 ) continue;
+ z = zBuf;
+ WRITE_UTF16BE(z, i);
+ n = (int)(z-zBuf);
+ assert( n>0 && n<=4 );
+ z[0] = 0;
+ z = zBuf;
+ READ_UTF16BE(z, 1, c);
+ assert( c==i );
+ assert( (z-zBuf)==n );
+ }
+}
+#endif /* SQLITE_TEST */
+#endif /* SQLITE_OMIT_UTF16 */
+
+/************** End of utf.c *************************************************/
+/************** Begin file util.c ********************************************/
+/*
+** 2001 September 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** Utility functions used throughout sqlite.
+**
+** This file contains functions for allocating memory, comparing
+** strings, and stuff like that.
+**
+*/
+/* #include <stdarg.h> */
+#ifdef SQLITE_HAVE_ISNAN
+# include <math.h>
+#endif
+
+/*
+** Routine needed to support the testcase() macro.
+*/
+#ifdef SQLITE_COVERAGE_TEST
+SQLITE_PRIVATE void sqlite3Coverage(int x){
+ static unsigned dummy = 0;
+ dummy += (unsigned)x;
+}
+#endif
+
+#ifndef SQLITE_OMIT_FLOATING_POINT
+/*
+** Return true if the floating point value is Not a Number (NaN).
+**
+** Use the math library isnan() function if compiled with SQLITE_HAVE_ISNAN.
+** Otherwise, we have our own implementation that works on most systems.
+*/
+SQLITE_PRIVATE int sqlite3IsNaN(double x){
+ int rc; /* The value return */
+#if !defined(SQLITE_HAVE_ISNAN)
+ /*
+ ** Systems that support the isnan() library function should probably
+ ** make use of it by compiling with -DSQLITE_HAVE_ISNAN. But we have
+ ** found that many systems do not have a working isnan() function so
+ ** this implementation is provided as an alternative.
+ **
+ ** This NaN test sometimes fails if compiled on GCC with -ffast-math.
+ ** On the other hand, the use of -ffast-math comes with the following
+ ** warning:
+ **
+ ** This option [-ffast-math] should never be turned on by any
+ ** -O option since it can result in incorrect output for programs
+ ** which depend on an exact implementation of IEEE or ISO
+ ** rules/specifications for math functions.
+ **
+ ** Under MSVC, this NaN test may fail if compiled with a floating-
+ ** point precision mode other than /fp:precise. From the MSDN
+ ** documentation:
+ **
+ ** The compiler [with /fp:precise] will properly handle comparisons
+ ** involving NaN. For example, x != x evaluates to true if x is NaN
+ ** ...
+ */
+#ifdef __FAST_MATH__
+# error SQLite will not work correctly with the -ffast-math option of GCC.
+#endif
+ volatile double y = x;
+ volatile double z = y;
+ rc = (y!=z);
+#else /* if defined(SQLITE_HAVE_ISNAN) */
+ rc = isnan(x);
+#endif /* SQLITE_HAVE_ISNAN */
+ testcase( rc );
+ return rc;
+}
+#endif /* SQLITE_OMIT_FLOATING_POINT */
+
+/*
+** Compute a string length that is limited to what can be stored in
+** lower 30 bits of a 32-bit signed integer.
+**
+** The value returned will never be negative. Nor will it ever be greater
+** than the actual length of the string. For very long strings (greater
+** than 1GiB) the value returned might be less than the true string length.
+*/
+SQLITE_PRIVATE int sqlite3Strlen30(const char *z){
+ const char *z2 = z;
+ if( z==0 ) return 0;
+ while( *z2 ){ z2++; }
+ return 0x3fffffff & (int)(z2 - z);
+}
+
+/*
+** Set the most recent error code and error string for the sqlite
+** handle "db". The error code is set to "err_code".
+**
+** If it is not NULL, string zFormat specifies the format of the
+** error string in the style of the printf functions: The following
+** format characters are allowed:
+**
+** %s Insert a string
+** %z A string that should be freed after use
+** %d Insert an integer
+** %T Insert a token
+** %S Insert the first element of a SrcList
+**
+** zFormat and any string tokens that follow it are assumed to be
+** encoded in UTF-8.
+**
+** To clear the most recent error for sqlite handle "db", sqlite3Error
+** should be called with err_code set to SQLITE_OK and zFormat set
+** to NULL.
+*/
+SQLITE_PRIVATE void sqlite3Error(sqlite3 *db, int err_code, const char *zFormat, ...){
+ if( db && (db->pErr || (db->pErr = sqlite3ValueNew(db))!=0) ){
+ db->errCode = err_code;
+ if( zFormat ){
+ char *z;
+ va_list ap;
+ va_start(ap, zFormat);
+ z = sqlite3VMPrintf(db, zFormat, ap);
+ va_end(ap);
+ sqlite3ValueSetStr(db->pErr, -1, z, SQLITE_UTF8, SQLITE_DYNAMIC);
+ }else{
+ sqlite3ValueSetStr(db->pErr, 0, 0, SQLITE_UTF8, SQLITE_STATIC);
+ }
+ }
+}
+
+/*
+** Add an error message to pParse->zErrMsg and increment pParse->nErr.
+** The following formatting characters are allowed:
+**
+** %s Insert a string
+** %z A string that should be freed after use
+** %d Insert an integer
+** %T Insert a token
+** %S Insert the first element of a SrcList
+**
+** This function should be used to report any error that occurs whilst
+** compiling an SQL statement (i.e. within sqlite3_prepare()). The
+** last thing the sqlite3_prepare() function does is copy the error
+** stored by this function into the database handle using sqlite3Error().
+** Function sqlite3Error() should be used during statement execution
+** (sqlite3_step() etc.).
+*/
+SQLITE_PRIVATE void sqlite3ErrorMsg(Parse *pParse, const char *zFormat, ...){
+ char *zMsg;
+ va_list ap;
+ sqlite3 *db = pParse->db;
+ va_start(ap, zFormat);
+ zMsg = sqlite3VMPrintf(db, zFormat, ap);
+ va_end(ap);
+ if( db->suppressErr ){
+ sqlite3DbFree(db, zMsg);
+ }else{
+ pParse->nErr++;
+ sqlite3DbFree(db, pParse->zErrMsg);
+ pParse->zErrMsg = zMsg;
+ pParse->rc = SQLITE_ERROR;
+ }
+}
+
+/*
+** Convert an SQL-style quoted string into a normal string by removing
+** the quote characters. The conversion is done in-place. If the
+** input does not begin with a quote character, then this routine
+** is a no-op.
+**
+** The input string must be zero-terminated. A new zero-terminator
+** is added to the dequoted string.
+**
+** The return value is -1 if no dequoting occurs or the length of the
+** dequoted string, exclusive of the zero terminator, if dequoting does
+** occur.
+**
+** 2002-Feb-14: This routine is extended to remove MS-Access style
+** brackets from around identifers. For example: "[a-b-c]" becomes
+** "a-b-c".
+*/
+SQLITE_PRIVATE int sqlite3Dequote(char *z){
+ char quote;
+ int i, j;
+ if( z==0 ) return -1;
+ quote = z[0];
+ switch( quote ){
+ case '\'': break;
+ case '"': break;
+ case '`': break; /* For MySQL compatibility */
+ case '[': quote = ']'; break; /* For MS SqlServer compatibility */
+ default: return -1;
+ }
+ for(i=1, j=0; ALWAYS(z[i]); i++){
+ if( z[i]==quote ){
+ if( z[i+1]==quote ){
+ z[j++] = quote;
+ i++;
+ }else{
+ break;
+ }
+ }else{
+ z[j++] = z[i];
+ }
+ }
+ z[j] = 0;
+ return j;
+}
+
+/* Convenient short-hand */
+#define UpperToLower sqlite3UpperToLower
+
+/*
+** Some systems have stricmp(). Others have strcasecmp(). Because
+** there is no consistency, we will define our own.
+**
+** IMPLEMENTATION-OF: R-30243-02494 The sqlite3_stricmp() and
+** sqlite3_strnicmp() APIs allow applications and extensions to compare
+** the contents of two buffers containing UTF-8 strings in a
+** case-independent fashion, using the same definition of "case
+** independence" that SQLite uses internally when comparing identifiers.
+*/
+SQLITE_API int sqlite3_stricmp(const char *zLeft, const char *zRight){
+ register unsigned char *a, *b;
+ a = (unsigned char *)zLeft;
+ b = (unsigned char *)zRight;
+ while( *a!=0 && UpperToLower[*a]==UpperToLower[*b]){ a++; b++; }
+ return UpperToLower[*a] - UpperToLower[*b];
+}
+SQLITE_API int sqlite3_strnicmp(const char *zLeft, const char *zRight, int N){
+ register unsigned char *a, *b;
+ a = (unsigned char *)zLeft;
+ b = (unsigned char *)zRight;
+ while( N-- > 0 && *a!=0 && UpperToLower[*a]==UpperToLower[*b]){ a++; b++; }
+ return N<0 ? 0 : UpperToLower[*a] - UpperToLower[*b];
+}
+
+/*
+** The string z[] is an text representation of a real number.
+** Convert this string to a double and write it into *pResult.
+**
+** The string z[] is length bytes in length (bytes, not characters) and
+** uses the encoding enc. The string is not necessarily zero-terminated.
+**
+** Return TRUE if the result is a valid real number (or integer) and FALSE
+** if the string is empty or contains extraneous text. Valid numbers
+** are in one of these formats:
+**
+** [+-]digits[E[+-]digits]
+** [+-]digits.[digits][E[+-]digits]
+** [+-].digits[E[+-]digits]
+**
+** Leading and trailing whitespace is ignored for the purpose of determining
+** validity.
+**
+** If some prefix of the input string is a valid number, this routine
+** returns FALSE but it still converts the prefix and writes the result
+** into *pResult.
+*/
+SQLITE_PRIVATE int sqlite3AtoF(const char *z, double *pResult, int length, u8 enc){
+#ifndef SQLITE_OMIT_FLOATING_POINT
+ int incr;
+ const char *zEnd = z + length;
+ /* sign * significand * (10 ^ (esign * exponent)) */
+ int sign = 1; /* sign of significand */
+ i64 s = 0; /* significand */
+ int d = 0; /* adjust exponent for shifting decimal point */
+ int esign = 1; /* sign of exponent */
+ int e = 0; /* exponent */
+ int eValid = 1; /* True exponent is either not used or is well-formed */
+ double result;
+ int nDigits = 0;
+ int nonNum = 0;
+
+ assert( enc==SQLITE_UTF8 || enc==SQLITE_UTF16LE || enc==SQLITE_UTF16BE );
+ *pResult = 0.0; /* Default return value, in case of an error */
+
+ if( enc==SQLITE_UTF8 ){
+ incr = 1;
+ }else{
+ int i;
+ incr = 2;
+ assert( SQLITE_UTF16LE==2 && SQLITE_UTF16BE==3 );
+ for(i=3-enc; i<length && z[i]==0; i+=2){}
+ nonNum = i<length;
+ zEnd = z+i+enc-3;
+ z += (enc&1);
+ }
+
+ /* skip leading spaces */
+ while( z<zEnd && sqlite3Isspace(*z) ) z+=incr;
+ if( z>=zEnd ) return 0;
+
+ /* get sign of significand */
+ if( *z=='-' ){
+ sign = -1;
+ z+=incr;
+ }else if( *z=='+' ){
+ z+=incr;
+ }
+
+ /* skip leading zeroes */
+ while( z<zEnd && z[0]=='0' ) z+=incr, nDigits++;
+
+ /* copy max significant digits to significand */
+ while( z<zEnd && sqlite3Isdigit(*z) && s<((LARGEST_INT64-9)/10) ){
+ s = s*10 + (*z - '0');
+ z+=incr, nDigits++;
+ }
+
+ /* skip non-significant significand digits
+ ** (increase exponent by d to shift decimal left) */
+ while( z<zEnd && sqlite3Isdigit(*z) ) z+=incr, nDigits++, d++;
+ if( z>=zEnd ) goto do_atof_calc;
+
+ /* if decimal point is present */
+ if( *z=='.' ){
+ z+=incr;
+ /* copy digits from after decimal to significand
+ ** (decrease exponent by d to shift decimal right) */
+ while( z<zEnd && sqlite3Isdigit(*z) && s<((LARGEST_INT64-9)/10) ){
+ s = s*10 + (*z - '0');
+ z+=incr, nDigits++, d--;
+ }
+ /* skip non-significant digits */
+ while( z<zEnd && sqlite3Isdigit(*z) ) z+=incr, nDigits++;
+ }
+ if( z>=zEnd ) goto do_atof_calc;
+
+ /* if exponent is present */
+ if( *z=='e' || *z=='E' ){
+ z+=incr;
+ eValid = 0;
+ if( z>=zEnd ) goto do_atof_calc;
+ /* get sign of exponent */
+ if( *z=='-' ){
+ esign = -1;
+ z+=incr;
+ }else if( *z=='+' ){
+ z+=incr;
+ }
+ /* copy digits to exponent */
+ while( z<zEnd && sqlite3Isdigit(*z) ){
+ e = e<10000 ? (e*10 + (*z - '0')) : 10000;
+ z+=incr;
+ eValid = 1;
+ }
+ }
+
+ /* skip trailing spaces */
+ if( nDigits && eValid ){
+ while( z<zEnd && sqlite3Isspace(*z) ) z+=incr;
+ }
+
+do_atof_calc:
+ /* adjust exponent by d, and update sign */
+ e = (e*esign) + d;
+ if( e<0 ) {
+ esign = -1;
+ e *= -1;
+ } else {
+ esign = 1;
+ }
+
+ /* if 0 significand */
+ if( !s ) {
+ /* In the IEEE 754 standard, zero is signed.
+ ** Add the sign if we've seen at least one digit */
+ result = (sign<0 && nDigits) ? -(double)0 : (double)0;
+ } else {
+ /* attempt to reduce exponent */
+ if( esign>0 ){
+ while( s<(LARGEST_INT64/10) && e>0 ) e--,s*=10;
+ }else{
+ while( !(s%10) && e>0 ) e--,s/=10;
+ }
+
+ /* adjust the sign of significand */
+ s = sign<0 ? -s : s;
+
+ /* if exponent, scale significand as appropriate
+ ** and store in result. */
+ if( e ){
+ LONGDOUBLE_TYPE scale = 1.0;
+ /* attempt to handle extremely small/large numbers better */
+ if( e>307 && e<342 ){
+ while( e%308 ) { scale *= 1.0e+1; e -= 1; }
+ if( esign<0 ){
+ result = s / scale;
+ result /= 1.0e+308;
+ }else{
+ result = s * scale;
+ result *= 1.0e+308;
+ }
+ }else if( e>=342 ){
+ if( esign<0 ){
+ result = 0.0*s;
+ }else{
+ result = 1e308*1e308*s; /* Infinity */
+ }
+ }else{
+ /* 1.0e+22 is the largest power of 10 than can be
+ ** represented exactly. */
+ while( e%22 ) { scale *= 1.0e+1; e -= 1; }
+ while( e>0 ) { scale *= 1.0e+22; e -= 22; }
+ if( esign<0 ){
+ result = s / scale;
+ }else{
+ result = s * scale;
+ }
+ }
+ } else {
+ result = (double)s;
+ }
+ }
+
+ /* store the result */
+ *pResult = result;
+
+ /* return true if number and no extra non-whitespace chracters after */
+ return z>=zEnd && nDigits>0 && eValid && nonNum==0;
+#else
+ return !sqlite3Atoi64(z, pResult, length, enc);
+#endif /* SQLITE_OMIT_FLOATING_POINT */
+}
+
+/*
+** Compare the 19-character string zNum against the text representation
+** value 2^63: 9223372036854775808. Return negative, zero, or positive
+** if zNum is less than, equal to, or greater than the string.
+** Note that zNum must contain exactly 19 characters.
+**
+** Unlike memcmp() this routine is guaranteed to return the difference
+** in the values of the last digit if the only difference is in the
+** last digit. So, for example,
+**
+** compare2pow63("9223372036854775800", 1)
+**
+** will return -8.
+*/
+static int compare2pow63(const char *zNum, int incr){
+ int c = 0;
+ int i;
+ /* 012345678901234567 */
+ const char *pow63 = "922337203685477580";
+ for(i=0; c==0 && i<18; i++){
+ c = (zNum[i*incr]-pow63[i])*10;
+ }
+ if( c==0 ){
+ c = zNum[18*incr] - '8';
+ testcase( c==(-1) );
+ testcase( c==0 );
+ testcase( c==(+1) );
+ }
+ return c;
+}
+
+
+/*
+** Convert zNum to a 64-bit signed integer.
+**
+** If the zNum value is representable as a 64-bit twos-complement
+** integer, then write that value into *pNum and return 0.
+**
+** If zNum is exactly 9223372036854665808, return 2. This special
+** case is broken out because while 9223372036854665808 cannot be a
+** signed 64-bit integer, its negative -9223372036854665808 can be.
+**
+** If zNum is too big for a 64-bit integer and is not
+** 9223372036854665808 or if zNum contains any non-numeric text,
+** then return 1.
+**
+** length is the number of bytes in the string (bytes, not characters).
+** The string is not necessarily zero-terminated. The encoding is
+** given by enc.
+*/
+SQLITE_PRIVATE int sqlite3Atoi64(const char *zNum, i64 *pNum, int length, u8 enc){
+ int incr;
+ u64 u = 0;
+ int neg = 0; /* assume positive */
+ int i;
+ int c = 0;
+ int nonNum = 0;
+ const char *zStart;
+ const char *zEnd = zNum + length;
+ assert( enc==SQLITE_UTF8 || enc==SQLITE_UTF16LE || enc==SQLITE_UTF16BE );
+ if( enc==SQLITE_UTF8 ){
+ incr = 1;
+ }else{
+ incr = 2;
+ assert( SQLITE_UTF16LE==2 && SQLITE_UTF16BE==3 );
+ for(i=3-enc; i<length && zNum[i]==0; i+=2){}
+ nonNum = i<length;
+ zEnd = zNum+i+enc-3;
+ zNum += (enc&1);
+ }
+ while( zNum<zEnd && sqlite3Isspace(*zNum) ) zNum+=incr;
+ if( zNum<zEnd ){
+ if( *zNum=='-' ){
+ neg = 1;
+ zNum+=incr;
+ }else if( *zNum=='+' ){
+ zNum+=incr;
+ }
+ }
+ zStart = zNum;
+ while( zNum<zEnd && zNum[0]=='0' ){ zNum+=incr; } /* Skip leading zeros. */
+ for(i=0; &zNum[i]<zEnd && (c=zNum[i])>='0' && c<='9'; i+=incr){
+ u = u*10 + c - '0';
+ }
+ if( u>LARGEST_INT64 ){
+ *pNum = SMALLEST_INT64;
+ }else if( neg ){
+ *pNum = -(i64)u;
+ }else{
+ *pNum = (i64)u;
+ }
+ testcase( i==18 );
+ testcase( i==19 );
+ testcase( i==20 );
+ if( (c!=0 && &zNum[i]<zEnd) || (i==0 && zStart==zNum) || i>19*incr || nonNum ){
+ /* zNum is empty or contains non-numeric text or is longer
+ ** than 19 digits (thus guaranteeing that it is too large) */
+ return 1;
+ }else if( i<19*incr ){
+ /* Less than 19 digits, so we know that it fits in 64 bits */
+ assert( u<=LARGEST_INT64 );
+ return 0;
+ }else{
+ /* zNum is a 19-digit numbers. Compare it against 9223372036854775808. */
+ c = compare2pow63(zNum, incr);
+ if( c<0 ){
+ /* zNum is less than 9223372036854775808 so it fits */
+ assert( u<=LARGEST_INT64 );
+ return 0;
+ }else if( c>0 ){
+ /* zNum is greater than 9223372036854775808 so it overflows */
+ return 1;
+ }else{
+ /* zNum is exactly 9223372036854775808. Fits if negative. The
+ ** special case 2 overflow if positive */
+ assert( u-1==LARGEST_INT64 );
+ assert( (*pNum)==SMALLEST_INT64 );
+ return neg ? 0 : 2;
+ }
+ }
+}
+
+/*
+** If zNum represents an integer that will fit in 32-bits, then set
+** *pValue to that integer and return true. Otherwise return false.
+**
+** Any non-numeric characters that following zNum are ignored.
+** This is different from sqlite3Atoi64() which requires the
+** input number to be zero-terminated.
+*/
+SQLITE_PRIVATE int sqlite3GetInt32(const char *zNum, int *pValue){
+ sqlite_int64 v = 0;
+ int i, c;
+ int neg = 0;
+ if( zNum[0]=='-' ){
+ neg = 1;
+ zNum++;
+ }else if( zNum[0]=='+' ){
+ zNum++;
+ }
+ while( zNum[0]=='0' ) zNum++;
+ for(i=0; i<11 && (c = zNum[i] - '0')>=0 && c<=9; i++){
+ v = v*10 + c;
+ }
+
+ /* The longest decimal representation of a 32 bit integer is 10 digits:
+ **
+ ** 1234567890
+ ** 2^31 -> 2147483648
+ */
+ testcase( i==10 );
+ if( i>10 ){
+ return 0;
+ }
+ testcase( v-neg==2147483647 );
+ if( v-neg>2147483647 ){
+ return 0;
+ }
+ if( neg ){
+ v = -v;
+ }
+ *pValue = (int)v;
+ return 1;
+}
+
+/*
+** Return a 32-bit integer value extracted from a string. If the
+** string is not an integer, just return 0.
+*/
+SQLITE_PRIVATE int sqlite3Atoi(const char *z){
+ int x = 0;
+ if( z ) sqlite3GetInt32(z, &x);
+ return x;
+}
+
+/*
+** The variable-length integer encoding is as follows:
+**
+** KEY:
+** A = 0xxxxxxx 7 bits of data and one flag bit
+** B = 1xxxxxxx 7 bits of data and one flag bit
+** C = xxxxxxxx 8 bits of data
+**
+** 7 bits - A
+** 14 bits - BA
+** 21 bits - BBA
+** 28 bits - BBBA
+** 35 bits - BBBBA
+** 42 bits - BBBBBA
+** 49 bits - BBBBBBA
+** 56 bits - BBBBBBBA
+** 64 bits - BBBBBBBBC
+*/
+
+/*
+** Write a 64-bit variable-length integer to memory starting at p[0].
+** The length of data write will be between 1 and 9 bytes. The number
+** of bytes written is returned.
+**
+** A variable-length integer consists of the lower 7 bits of each byte
+** for all bytes that have the 8th bit set and one byte with the 8th
+** bit clear. Except, if we get to the 9th byte, it stores the full
+** 8 bits and is the last byte.
+*/
+SQLITE_PRIVATE int sqlite3PutVarint(unsigned char *p, u64 v){
+ int i, j, n;
+ u8 buf[10];
+ if( v & (((u64)0xff000000)<<32) ){
+ p[8] = (u8)v;
+ v >>= 8;
+ for(i=7; i>=0; i--){
+ p[i] = (u8)((v & 0x7f) | 0x80);
+ v >>= 7;
+ }
+ return 9;
+ }
+ n = 0;
+ do{
+ buf[n++] = (u8)((v & 0x7f) | 0x80);
+ v >>= 7;
+ }while( v!=0 );
+ buf[0] &= 0x7f;
+ assert( n<=9 );
+ for(i=0, j=n-1; j>=0; j--, i++){
+ p[i] = buf[j];
+ }
+ return n;
+}
+
+/*
+** This routine is a faster version of sqlite3PutVarint() that only
+** works for 32-bit positive integers and which is optimized for
+** the common case of small integers. A MACRO version, putVarint32,
+** is provided which inlines the single-byte case. All code should use
+** the MACRO version as this function assumes the single-byte case has
+** already been handled.
+*/
+SQLITE_PRIVATE int sqlite3PutVarint32(unsigned char *p, u32 v){
+#ifndef putVarint32
+ if( (v & ~0x7f)==0 ){
+ p[0] = v;
+ return 1;
+ }
+#endif
+ if( (v & ~0x3fff)==0 ){
+ p[0] = (u8)((v>>7) | 0x80);
+ p[1] = (u8)(v & 0x7f);
+ return 2;
+ }
+ return sqlite3PutVarint(p, v);
+}
+
+/*
+** Bitmasks used by sqlite3GetVarint(). These precomputed constants
+** are defined here rather than simply putting the constant expressions
+** inline in order to work around bugs in the RVT compiler.
+**
+** SLOT_2_0 A mask for (0x7f<<14) | 0x7f
+**
+** SLOT_4_2_0 A mask for (0x7f<<28) | SLOT_2_0
+*/
+#define SLOT_2_0 0x001fc07f
+#define SLOT_4_2_0 0xf01fc07f
+
+
+/*
+** Read a 64-bit variable-length integer from memory starting at p[0].
+** Return the number of bytes read. The value is stored in *v.
+*/
+SQLITE_PRIVATE u8 sqlite3GetVarint(const unsigned char *p, u64 *v){
+ u32 a,b,s;
+
+ a = *p;
+ /* a: p0 (unmasked) */
+ if (!(a&0x80))
+ {
+ *v = a;
+ return 1;
+ }
+
+ p++;
+ b = *p;
+ /* b: p1 (unmasked) */
+ if (!(b&0x80))
+ {
+ a &= 0x7f;
+ a = a<<7;
+ a |= b;
+ *v = a;
+ return 2;
+ }
+
+ /* Verify that constants are precomputed correctly */
+ assert( SLOT_2_0 == ((0x7f<<14) | (0x7f)) );
+ assert( SLOT_4_2_0 == ((0xfU<<28) | (0x7f<<14) | (0x7f)) );
+
+ p++;
+ a = a<<14;
+ a |= *p;
+ /* a: p0<<14 | p2 (unmasked) */
+ if (!(a&0x80))
+ {
+ a &= SLOT_2_0;
+ b &= 0x7f;
+ b = b<<7;
+ a |= b;
+ *v = a;
+ return 3;
+ }
+
+ /* CSE1 from below */
+ a &= SLOT_2_0;
+ p++;
+ b = b<<14;
+ b |= *p;
+ /* b: p1<<14 | p3 (unmasked) */
+ if (!(b&0x80))
+ {
+ b &= SLOT_2_0;
+ /* moved CSE1 up */
+ /* a &= (0x7f<<14)|(0x7f); */
+ a = a<<7;
+ a |= b;
+ *v = a;
+ return 4;
+ }
+
+ /* a: p0<<14 | p2 (masked) */
+ /* b: p1<<14 | p3 (unmasked) */
+ /* 1:save off p0<<21 | p1<<14 | p2<<7 | p3 (masked) */
+ /* moved CSE1 up */
+ /* a &= (0x7f<<14)|(0x7f); */
+ b &= SLOT_2_0;
+ s = a;
+ /* s: p0<<14 | p2 (masked) */
+
+ p++;
+ a = a<<14;
+ a |= *p;
+ /* a: p0<<28 | p2<<14 | p4 (unmasked) */
+ if (!(a&0x80))
+ {
+ /* we can skip these cause they were (effectively) done above in calc'ing s */
+ /* a &= (0x7f<<28)|(0x7f<<14)|(0x7f); */
+ /* b &= (0x7f<<14)|(0x7f); */
+ b = b<<7;
+ a |= b;
+ s = s>>18;
+ *v = ((u64)s)<<32 | a;
+ return 5;
+ }
+
+ /* 2:save off p0<<21 | p1<<14 | p2<<7 | p3 (masked) */
+ s = s<<7;
+ s |= b;
+ /* s: p0<<21 | p1<<14 | p2<<7 | p3 (masked) */
+
+ p++;
+ b = b<<14;
+ b |= *p;
+ /* b: p1<<28 | p3<<14 | p5 (unmasked) */
+ if (!(b&0x80))
+ {
+ /* we can skip this cause it was (effectively) done above in calc'ing s */
+ /* b &= (0x7f<<28)|(0x7f<<14)|(0x7f); */
+ a &= SLOT_2_0;
+ a = a<<7;
+ a |= b;
+ s = s>>18;
+ *v = ((u64)s)<<32 | a;
+ return 6;
+ }
+
+ p++;
+ a = a<<14;
+ a |= *p;
+ /* a: p2<<28 | p4<<14 | p6 (unmasked) */
+ if (!(a&0x80))
+ {
+ a &= SLOT_4_2_0;
+ b &= SLOT_2_0;
+ b = b<<7;
+ a |= b;
+ s = s>>11;
+ *v = ((u64)s)<<32 | a;
+ return 7;
+ }
+
+ /* CSE2 from below */
+ a &= SLOT_2_0;
+ p++;
+ b = b<<14;
+ b |= *p;
+ /* b: p3<<28 | p5<<14 | p7 (unmasked) */
+ if (!(b&0x80))
+ {
+ b &= SLOT_4_2_0;
+ /* moved CSE2 up */
+ /* a &= (0x7f<<14)|(0x7f); */
+ a = a<<7;
+ a |= b;
+ s = s>>4;
+ *v = ((u64)s)<<32 | a;
+ return 8;
+ }
+
+ p++;
+ a = a<<15;
+ a |= *p;
+ /* a: p4<<29 | p6<<15 | p8 (unmasked) */
+
+ /* moved CSE2 up */
+ /* a &= (0x7f<<29)|(0x7f<<15)|(0xff); */
+ b &= SLOT_2_0;
+ b = b<<8;
+ a |= b;
+
+ s = s<<4;
+ b = p[-4];
+ b &= 0x7f;
+ b = b>>3;
+ s |= b;
+
+ *v = ((u64)s)<<32 | a;
+
+ return 9;
+}
+
+/*
+** Read a 32-bit variable-length integer from memory starting at p[0].
+** Return the number of bytes read. The value is stored in *v.
+**
+** If the varint stored in p[0] is larger than can fit in a 32-bit unsigned
+** integer, then set *v to 0xffffffff.
+**
+** A MACRO version, getVarint32, is provided which inlines the
+** single-byte case. All code should use the MACRO version as
+** this function assumes the single-byte case has already been handled.
+*/
+SQLITE_PRIVATE u8 sqlite3GetVarint32(const unsigned char *p, u32 *v){
+ u32 a,b;
+
+ /* The 1-byte case. Overwhelmingly the most common. Handled inline
+ ** by the getVarin32() macro */
+ a = *p;
+ /* a: p0 (unmasked) */
+#ifndef getVarint32
+ if (!(a&0x80))
+ {
+ /* Values between 0 and 127 */
+ *v = a;
+ return 1;
+ }
+#endif
+
+ /* The 2-byte case */
+ p++;
+ b = *p;
+ /* b: p1 (unmasked) */
+ if (!(b&0x80))
+ {
+ /* Values between 128 and 16383 */
+ a &= 0x7f;
+ a = a<<7;
+ *v = a | b;
+ return 2;
+ }
+
+ /* The 3-byte case */
+ p++;
+ a = a<<14;
+ a |= *p;
+ /* a: p0<<14 | p2 (unmasked) */
+ if (!(a&0x80))
+ {
+ /* Values between 16384 and 2097151 */
+ a &= (0x7f<<14)|(0x7f);
+ b &= 0x7f;
+ b = b<<7;
+ *v = a | b;
+ return 3;
+ }
+
+ /* A 32-bit varint is used to store size information in btrees.
+ ** Objects are rarely larger than 2MiB limit of a 3-byte varint.
+ ** A 3-byte varint is sufficient, for example, to record the size
+ ** of a 1048569-byte BLOB or string.
+ **
+ ** We only unroll the first 1-, 2-, and 3- byte cases. The very
+ ** rare larger cases can be handled by the slower 64-bit varint
+ ** routine.
+ */
+#if 1
+ {
+ u64 v64;
+ u8 n;
+
+ p -= 2;
+ n = sqlite3GetVarint(p, &v64);
+ assert( n>3 && n<=9 );
+ if( (v64 & SQLITE_MAX_U32)!=v64 ){
+ *v = 0xffffffff;
+ }else{
+ *v = (u32)v64;
+ }
+ return n;
+ }
+
+#else
+ /* For following code (kept for historical record only) shows an
+ ** unrolling for the 3- and 4-byte varint cases. This code is
+ ** slightly faster, but it is also larger and much harder to test.
+ */
+ p++;
+ b = b<<14;
+ b |= *p;
+ /* b: p1<<14 | p3 (unmasked) */
+ if (!(b&0x80))
+ {
+ /* Values between 2097152 and 268435455 */
+ b &= (0x7f<<14)|(0x7f);
+ a &= (0x7f<<14)|(0x7f);
+ a = a<<7;
+ *v = a | b;
+ return 4;
+ }
+
+ p++;
+ a = a<<14;
+ a |= *p;
+ /* a: p0<<28 | p2<<14 | p4 (unmasked) */
+ if (!(a&0x80))
+ {
+ /* Values between 268435456 and 34359738367 */
+ a &= SLOT_4_2_0;
+ b &= SLOT_4_2_0;
+ b = b<<7;
+ *v = a | b;
+ return 5;
+ }
+
+ /* We can only reach this point when reading a corrupt database
+ ** file. In that case we are not in any hurry. Use the (relatively
+ ** slow) general-purpose sqlite3GetVarint() routine to extract the
+ ** value. */
+ {
+ u64 v64;
+ u8 n;
+
+ p -= 4;
+ n = sqlite3GetVarint(p, &v64);
+ assert( n>5 && n<=9 );
+ *v = (u32)v64;
+ return n;
+ }
+#endif
+}
+
+/*
+** Return the number of bytes that will be needed to store the given
+** 64-bit integer.
+*/
+SQLITE_PRIVATE int sqlite3VarintLen(u64 v){
+ int i = 0;
+ do{
+ i++;
+ v >>= 7;
+ }while( v!=0 && ALWAYS(i<9) );
+ return i;
+}
+
+
+/*
+** Read or write a four-byte big-endian integer value.
+*/
+SQLITE_PRIVATE u32 sqlite3Get4byte(const u8 *p){
+ return (p[0]<<24) | (p[1]<<16) | (p[2]<<8) | p[3];
+}
+SQLITE_PRIVATE void sqlite3Put4byte(unsigned char *p, u32 v){
+ p[0] = (u8)(v>>24);
+ p[1] = (u8)(v>>16);
+ p[2] = (u8)(v>>8);
+ p[3] = (u8)v;
+}
+
+
+
+/*
+** Translate a single byte of Hex into an integer.
+** This routine only works if h really is a valid hexadecimal
+** character: 0..9a..fA..F
+*/
+SQLITE_PRIVATE u8 sqlite3HexToInt(int h){
+ assert( (h>='0' && h<='9') || (h>='a' && h<='f') || (h>='A' && h<='F') );
+#ifdef SQLITE_ASCII
+ h += 9*(1&(h>>6));
+#endif
+#ifdef SQLITE_EBCDIC
+ h += 9*(1&~(h>>4));
+#endif
+ return (u8)(h & 0xf);
+}
+
+#if !defined(SQLITE_OMIT_BLOB_LITERAL) || defined(SQLITE_HAS_CODEC)
+/*
+** Convert a BLOB literal of the form "x'hhhhhh'" into its binary
+** value. Return a pointer to its binary value. Space to hold the
+** binary value has been obtained from malloc and must be freed by
+** the calling routine.
+*/
+SQLITE_PRIVATE void *sqlite3HexToBlob(sqlite3 *db, const char *z, int n){
+ char *zBlob;
+ int i;
+
+ zBlob = (char *)sqlite3DbMallocRaw(db, n/2 + 1);
+ n--;
+ if( zBlob ){
+ for(i=0; i<n; i+=2){
+ zBlob[i/2] = (sqlite3HexToInt(z[i])<<4) | sqlite3HexToInt(z[i+1]);
+ }
+ zBlob[i/2] = 0;
+ }
+ return zBlob;
+}
+#endif /* !SQLITE_OMIT_BLOB_LITERAL || SQLITE_HAS_CODEC */
+
+/*
+** Log an error that is an API call on a connection pointer that should
+** not have been used. The "type" of connection pointer is given as the
+** argument. The zType is a word like "NULL" or "closed" or "invalid".
+*/
+static void logBadConnection(const char *zType){
+ sqlite3_log(SQLITE_MISUSE,
+ "API call with %s database connection pointer",
+ zType
+ );
+}
+
+/*
+** Check to make sure we have a valid db pointer. This test is not
+** foolproof but it does provide some measure of protection against
+** misuse of the interface such as passing in db pointers that are
+** NULL or which have been previously closed. If this routine returns
+** 1 it means that the db pointer is valid and 0 if it should not be
+** dereferenced for any reason. The calling function should invoke
+** SQLITE_MISUSE immediately.
+**
+** sqlite3SafetyCheckOk() requires that the db pointer be valid for
+** use. sqlite3SafetyCheckSickOrOk() allows a db pointer that failed to
+** open properly and is not fit for general use but which can be
+** used as an argument to sqlite3_errmsg() or sqlite3_close().
+*/
+SQLITE_PRIVATE int sqlite3SafetyCheckOk(sqlite3 *db){
+ u32 magic;
+ if( db==0 ){
+ logBadConnection("NULL");
+ return 0;
+ }
+ magic = db->magic;
+ if( magic!=SQLITE_MAGIC_OPEN ){
+ if( sqlite3SafetyCheckSickOrOk(db) ){
+ testcase( sqlite3GlobalConfig.xLog!=0 );
+ logBadConnection("unopened");
+ }
+ return 0;
+ }else{
+ return 1;
+ }
+}
+SQLITE_PRIVATE int sqlite3SafetyCheckSickOrOk(sqlite3 *db){
+ u32 magic;
+ magic = db->magic;
+ if( magic!=SQLITE_MAGIC_SICK &&
+ magic!=SQLITE_MAGIC_OPEN &&
+ magic!=SQLITE_MAGIC_BUSY ){
+ testcase( sqlite3GlobalConfig.xLog!=0 );
+ logBadConnection("invalid");
+ return 0;
+ }else{
+ return 1;
+ }
+}
+
+/*
+** Attempt to add, substract, or multiply the 64-bit signed value iB against
+** the other 64-bit signed integer at *pA and store the result in *pA.
+** Return 0 on success. Or if the operation would have resulted in an
+** overflow, leave *pA unchanged and return 1.
+*/
+SQLITE_PRIVATE int sqlite3AddInt64(i64 *pA, i64 iB){
+ i64 iA = *pA;
+ testcase( iA==0 ); testcase( iA==1 );
+ testcase( iB==-1 ); testcase( iB==0 );
+ if( iB>=0 ){
+ testcase( iA>0 && LARGEST_INT64 - iA == iB );
+ testcase( iA>0 && LARGEST_INT64 - iA == iB - 1 );
+ if( iA>0 && LARGEST_INT64 - iA < iB ) return 1;
+ *pA += iB;
+ }else{
+ testcase( iA<0 && -(iA + LARGEST_INT64) == iB + 1 );
+ testcase( iA<0 && -(iA + LARGEST_INT64) == iB + 2 );
+ if( iA<0 && -(iA + LARGEST_INT64) > iB + 1 ) return 1;
+ *pA += iB;
+ }
+ return 0;
+}
+SQLITE_PRIVATE int sqlite3SubInt64(i64 *pA, i64 iB){
+ testcase( iB==SMALLEST_INT64+1 );
+ if( iB==SMALLEST_INT64 ){
+ testcase( (*pA)==(-1) ); testcase( (*pA)==0 );
+ if( (*pA)>=0 ) return 1;
+ *pA -= iB;
+ return 0;
+ }else{
+ return sqlite3AddInt64(pA, -iB);
+ }
+}
+#define TWOPOWER32 (((i64)1)<<32)
+#define TWOPOWER31 (((i64)1)<<31)
+SQLITE_PRIVATE int sqlite3MulInt64(i64 *pA, i64 iB){
+ i64 iA = *pA;
+ i64 iA1, iA0, iB1, iB0, r;
+
+ iA1 = iA/TWOPOWER32;
+ iA0 = iA % TWOPOWER32;
+ iB1 = iB/TWOPOWER32;
+ iB0 = iB % TWOPOWER32;
+ if( iA1*iB1 != 0 ) return 1;
+ assert( iA1*iB0==0 || iA0*iB1==0 );
+ r = iA1*iB0 + iA0*iB1;
+ testcase( r==(-TWOPOWER31)-1 );
+ testcase( r==(-TWOPOWER31) );
+ testcase( r==TWOPOWER31 );
+ testcase( r==TWOPOWER31-1 );
+ if( r<(-TWOPOWER31) || r>=TWOPOWER31 ) return 1;
+ r *= TWOPOWER32;
+ if( sqlite3AddInt64(&r, iA0*iB0) ) return 1;
+ *pA = r;
+ return 0;
+}
+
+/*
+** Compute the absolute value of a 32-bit signed integer, of possible. Or
+** if the integer has a value of -2147483648, return +2147483647
+*/
+SQLITE_PRIVATE int sqlite3AbsInt32(int x){
+ if( x>=0 ) return x;
+ if( x==(int)0x80000000 ) return 0x7fffffff;
+ return -x;
+}
+
+#ifdef SQLITE_ENABLE_8_3_NAMES
+/*
+** If SQLITE_ENABLE_8_3_NAMES is set at compile-time and if the database
+** filename in zBaseFilename is a URI with the "8_3_names=1" parameter and
+** if filename in z[] has a suffix (a.k.a. "extension") that is longer than
+** three characters, then shorten the suffix on z[] to be the last three
+** characters of the original suffix.
+**
+** If SQLITE_ENABLE_8_3_NAMES is set to 2 at compile-time, then always
+** do the suffix shortening regardless of URI parameter.
+**
+** Examples:
+**
+** test.db-journal => test.nal
+** test.db-wal => test.wal
+** test.db-shm => test.shm
+** test.db-mj7f3319fa => test.9fa
+*/
+SQLITE_PRIVATE void sqlite3FileSuffix3(const char *zBaseFilename, char *z){
+#if SQLITE_ENABLE_8_3_NAMES<2
+ if( sqlite3_uri_boolean(zBaseFilename, "8_3_names", 0) )
+#endif
+ {
+ int i, sz;
+ sz = sqlite3Strlen30(z);
+ for(i=sz-1; i>0 && z[i]!='/' && z[i]!='.'; i--){}
+ if( z[i]=='.' && ALWAYS(sz>i+4) ) memmove(&z[i+1], &z[sz-3], 4);
+ }
+}
+#endif
+
+/************** End of util.c ************************************************/
+/************** Begin file hash.c ********************************************/
+/*
+** 2001 September 22
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This is the implementation of generic hash-tables
+** used in SQLite.
+*/
+/* #include <assert.h> */
+
+/* Turn bulk memory into a hash table object by initializing the
+** fields of the Hash structure.
+**
+** "pNew" is a pointer to the hash table that is to be initialized.
+*/
+SQLITE_PRIVATE void sqlite3HashInit(Hash *pNew){
+ assert( pNew!=0 );
+ pNew->first = 0;
+ pNew->count = 0;
+ pNew->htsize = 0;
+ pNew->ht = 0;
+}
+
+/* Remove all entries from a hash table. Reclaim all memory.
+** Call this routine to delete a hash table or to reset a hash table
+** to the empty state.
+*/
+SQLITE_PRIVATE void sqlite3HashClear(Hash *pH){
+ HashElem *elem; /* For looping over all elements of the table */
+
+ assert( pH!=0 );
+ elem = pH->first;
+ pH->first = 0;
+ sqlite3_free(pH->ht);
+ pH->ht = 0;
+ pH->htsize = 0;
+ while( elem ){
+ HashElem *next_elem = elem->next;
+ sqlite3_free(elem);
+ elem = next_elem;
+ }
+ pH->count = 0;
+}
+
+/*
+** The hashing function.
+*/
+static unsigned int strHash(const char *z, int nKey){
+ int h = 0;
+ assert( nKey>=0 );
+ while( nKey > 0 ){
+ h = (h<<3) ^ h ^ sqlite3UpperToLower[(unsigned char)*z++];
+ nKey--;
+ }
+ return h;
+}
+
+
+/* Link pNew element into the hash table pH. If pEntry!=0 then also
+** insert pNew into the pEntry hash bucket.
+*/
+static void insertElement(
+ Hash *pH, /* The complete hash table */
+ struct _ht *pEntry, /* The entry into which pNew is inserted */
+ HashElem *pNew /* The element to be inserted */
+){
+ HashElem *pHead; /* First element already in pEntry */
+ if( pEntry ){
+ pHead = pEntry->count ? pEntry->chain : 0;
+ pEntry->count++;
+ pEntry->chain = pNew;
+ }else{
+ pHead = 0;
+ }
+ if( pHead ){
+ pNew->next = pHead;
+ pNew->prev = pHead->prev;
+ if( pHead->prev ){ pHead->prev->next = pNew; }
+ else { pH->first = pNew; }
+ pHead->prev = pNew;
+ }else{
+ pNew->next = pH->first;
+ if( pH->first ){ pH->first->prev = pNew; }
+ pNew->prev = 0;
+ pH->first = pNew;
+ }
+}
+
+
+/* Resize the hash table so that it cantains "new_size" buckets.
+**
+** The hash table might fail to resize if sqlite3_malloc() fails or
+** if the new size is the same as the prior size.
+** Return TRUE if the resize occurs and false if not.
+*/
+static int rehash(Hash *pH, unsigned int new_size){
+ struct _ht *new_ht; /* The new hash table */
+ HashElem *elem, *next_elem; /* For looping over existing elements */
+
+#if SQLITE_MALLOC_SOFT_LIMIT>0
+ if( new_size*sizeof(struct _ht)>SQLITE_MALLOC_SOFT_LIMIT ){
+ new_size = SQLITE_MALLOC_SOFT_LIMIT/sizeof(struct _ht);
+ }
+ if( new_size==pH->htsize ) return 0;
+#endif
+
+ /* The inability to allocates space for a larger hash table is
+ ** a performance hit but it is not a fatal error. So mark the
+ ** allocation as a benign. Use sqlite3Malloc()/memset(0) instead of
+ ** sqlite3MallocZero() to make the allocation, as sqlite3MallocZero()
+ ** only zeroes the requested number of bytes whereas this module will
+ ** use the actual amount of space allocated for the hash table (which
+ ** may be larger than the requested amount).
+ */
+ sqlite3BeginBenignMalloc();
+ new_ht = (struct _ht *)sqlite3Malloc( new_size*sizeof(struct _ht) );
+ sqlite3EndBenignMalloc();
+
+ if( new_ht==0 ) return 0;
+ sqlite3_free(pH->ht);
+ pH->ht = new_ht;
+ pH->htsize = new_size = sqlite3MallocSize(new_ht)/sizeof(struct _ht);
+ memset(new_ht, 0, new_size*sizeof(struct _ht));
+ for(elem=pH->first, pH->first=0; elem; elem = next_elem){
+ unsigned int h = strHash(elem->pKey, elem->nKey) % new_size;
+ next_elem = elem->next;
+ insertElement(pH, &new_ht[h], elem);
+ }
+ return 1;
+}
+
+/* This function (for internal use only) locates an element in an
+** hash table that matches the given key. The hash for this key has
+** already been computed and is passed as the 4th parameter.
+*/
+static HashElem *findElementGivenHash(
+ const Hash *pH, /* The pH to be searched */
+ const char *pKey, /* The key we are searching for */
+ int nKey, /* Bytes in key (not counting zero terminator) */
+ unsigned int h /* The hash for this key. */
+){
+ HashElem *elem; /* Used to loop thru the element list */
+ int count; /* Number of elements left to test */
+
+ if( pH->ht ){
+ struct _ht *pEntry = &pH->ht[h];
+ elem = pEntry->chain;
+ count = pEntry->count;
+ }else{
+ elem = pH->first;
+ count = pH->count;
+ }
+ while( count-- && ALWAYS(elem) ){
+ if( elem->nKey==nKey && sqlite3StrNICmp(elem->pKey,pKey,nKey)==0 ){
+ return elem;
+ }
+ elem = elem->next;
+ }
+ return 0;
+}
+
+/* Remove a single entry from the hash table given a pointer to that
+** element and a hash on the element's key.
+*/
+static void removeElementGivenHash(
+ Hash *pH, /* The pH containing "elem" */
+ HashElem* elem, /* The element to be removed from the pH */
+ unsigned int h /* Hash value for the element */
+){
+ struct _ht *pEntry;
+ if( elem->prev ){
+ elem->prev->next = elem->next;
+ }else{
+ pH->first = elem->next;
+ }
+ if( elem->next ){
+ elem->next->prev = elem->prev;
+ }
+ if( pH->ht ){
+ pEntry = &pH->ht[h];
+ if( pEntry->chain==elem ){
+ pEntry->chain = elem->next;
+ }
+ pEntry->count--;
+ assert( pEntry->count>=0 );
+ }
+ sqlite3_free( elem );
+ pH->count--;
+ if( pH->count==0 ){
+ assert( pH->first==0 );
+ assert( pH->count==0 );
+ sqlite3HashClear(pH);
+ }
+}
+
+/* Attempt to locate an element of the hash table pH with a key
+** that matches pKey,nKey. Return the data for this element if it is
+** found, or NULL if there is no match.
+*/
+SQLITE_PRIVATE void *sqlite3HashFind(const Hash *pH, const char *pKey, int nKey){
+ HashElem *elem; /* The element that matches key */
+ unsigned int h; /* A hash on key */
+
+ assert( pH!=0 );
+ assert( pKey!=0 );
+ assert( nKey>=0 );
+ if( pH->ht ){
+ h = strHash(pKey, nKey) % pH->htsize;
+ }else{
+ h = 0;
+ }
+ elem = findElementGivenHash(pH, pKey, nKey, h);
+ return elem ? elem->data : 0;
+}
+
+/* Insert an element into the hash table pH. The key is pKey,nKey
+** and the data is "data".
+**
+** If no element exists with a matching key, then a new
+** element is created and NULL is returned.
+**
+** If another element already exists with the same key, then the
+** new data replaces the old data and the old data is returned.
+** The key is not copied in this instance. If a malloc fails, then
+** the new data is returned and the hash table is unchanged.
+**
+** If the "data" parameter to this function is NULL, then the
+** element corresponding to "key" is removed from the hash table.
+*/
+SQLITE_PRIVATE void *sqlite3HashInsert(Hash *pH, const char *pKey, int nKey, void *data){
+ unsigned int h; /* the hash of the key modulo hash table size */
+ HashElem *elem; /* Used to loop thru the element list */
+ HashElem *new_elem; /* New element added to the pH */
+
+ assert( pH!=0 );
+ assert( pKey!=0 );
+ assert( nKey>=0 );
+ if( pH->htsize ){
+ h = strHash(pKey, nKey) % pH->htsize;
+ }else{
+ h = 0;
+ }
+ elem = findElementGivenHash(pH,pKey,nKey,h);
+ if( elem ){
+ void *old_data = elem->data;
+ if( data==0 ){
+ removeElementGivenHash(pH,elem,h);
+ }else{
+ elem->data = data;
+ elem->pKey = pKey;
+ assert(nKey==elem->nKey);
+ }
+ return old_data;
+ }
+ if( data==0 ) return 0;
+ new_elem = (HashElem*)sqlite3Malloc( sizeof(HashElem) );
+ if( new_elem==0 ) return data;
+ new_elem->pKey = pKey;
+ new_elem->nKey = nKey;
+ new_elem->data = data;
+ pH->count++;
+ if( pH->count>=10 && pH->count > 2*pH->htsize ){
+ if( rehash(pH, pH->count*2) ){
+ assert( pH->htsize>0 );
+ h = strHash(pKey, nKey) % pH->htsize;
+ }
+ }
+ if( pH->ht ){
+ insertElement(pH, &pH->ht[h], new_elem);
+ }else{
+ insertElement(pH, 0, new_elem);
+ }
+ return 0;
+}
+
+/************** End of hash.c ************************************************/
+/************** Begin file opcodes.c *****************************************/
+/* Automatically generated. Do not edit */
+/* See the mkopcodec.awk script for details. */
+#if !defined(SQLITE_OMIT_EXPLAIN) || !defined(NDEBUG) || defined(VDBE_PROFILE) || defined(SQLITE_DEBUG)
+SQLITE_PRIVATE const char *sqlite3OpcodeName(int i){
+ static const char *const azName[] = { "?",
+ /* 1 */ "Goto",
+ /* 2 */ "Gosub",
+ /* 3 */ "Return",
+ /* 4 */ "Yield",
+ /* 5 */ "HaltIfNull",
+ /* 6 */ "Halt",
+ /* 7 */ "Integer",
+ /* 8 */ "Int64",
+ /* 9 */ "String",
+ /* 10 */ "Null",
+ /* 11 */ "Blob",
+ /* 12 */ "Variable",
+ /* 13 */ "Move",
+ /* 14 */ "Copy",
+ /* 15 */ "SCopy",
+ /* 16 */ "ResultRow",
+ /* 17 */ "CollSeq",
+ /* 18 */ "Function",
+ /* 19 */ "Not",
+ /* 20 */ "AddImm",
+ /* 21 */ "MustBeInt",
+ /* 22 */ "RealAffinity",
+ /* 23 */ "Permutation",
+ /* 24 */ "Compare",
+ /* 25 */ "Jump",
+ /* 26 */ "Once",
+ /* 27 */ "If",
+ /* 28 */ "IfNot",
+ /* 29 */ "Column",
+ /* 30 */ "Affinity",
+ /* 31 */ "MakeRecord",
+ /* 32 */ "Count",
+ /* 33 */ "Savepoint",
+ /* 34 */ "AutoCommit",
+ /* 35 */ "Transaction",
+ /* 36 */ "ReadCookie",
+ /* 37 */ "SetCookie",
+ /* 38 */ "VerifyCookie",
+ /* 39 */ "OpenRead",
+ /* 40 */ "OpenWrite",
+ /* 41 */ "OpenAutoindex",
+ /* 42 */ "OpenEphemeral",
+ /* 43 */ "SorterOpen",
+ /* 44 */ "OpenPseudo",
+ /* 45 */ "Close",
+ /* 46 */ "SeekLt",
+ /* 47 */ "SeekLe",
+ /* 48 */ "SeekGe",
+ /* 49 */ "SeekGt",
+ /* 50 */ "Seek",
+ /* 51 */ "NotFound",
+ /* 52 */ "Found",
+ /* 53 */ "IsUnique",
+ /* 54 */ "NotExists",
+ /* 55 */ "Sequence",
+ /* 56 */ "NewRowid",
+ /* 57 */ "Insert",
+ /* 58 */ "InsertInt",
+ /* 59 */ "Delete",
+ /* 60 */ "ResetCount",
+ /* 61 */ "SorterCompare",
+ /* 62 */ "SorterData",
+ /* 63 */ "RowKey",
+ /* 64 */ "RowData",
+ /* 65 */ "Rowid",
+ /* 66 */ "NullRow",
+ /* 67 */ "Last",
+ /* 68 */ "Or",
+ /* 69 */ "And",
+ /* 70 */ "SorterSort",
+ /* 71 */ "Sort",
+ /* 72 */ "Rewind",
+ /* 73 */ "IsNull",
+ /* 74 */ "NotNull",
+ /* 75 */ "Ne",
+ /* 76 */ "Eq",
+ /* 77 */ "Gt",
+ /* 78 */ "Le",
+ /* 79 */ "Lt",
+ /* 80 */ "Ge",
+ /* 81 */ "SorterNext",
+ /* 82 */ "BitAnd",
+ /* 83 */ "BitOr",
+ /* 84 */ "ShiftLeft",
+ /* 85 */ "ShiftRight",
+ /* 86 */ "Add",
+ /* 87 */ "Subtract",
+ /* 88 */ "Multiply",
+ /* 89 */ "Divide",
+ /* 90 */ "Remainder",
+ /* 91 */ "Concat",
+ /* 92 */ "Prev",
+ /* 93 */ "BitNot",
+ /* 94 */ "String8",
+ /* 95 */ "Next",
+ /* 96 */ "SorterInsert",
+ /* 97 */ "IdxInsert",
+ /* 98 */ "IdxDelete",
+ /* 99 */ "IdxRowid",
+ /* 100 */ "IdxLT",
+ /* 101 */ "IdxGE",
+ /* 102 */ "Destroy",
+ /* 103 */ "Clear",
+ /* 104 */ "CreateIndex",
+ /* 105 */ "CreateTable",
+ /* 106 */ "ParseSchema",
+ /* 107 */ "LoadAnalysis",
+ /* 108 */ "DropTable",
+ /* 109 */ "DropIndex",
+ /* 110 */ "DropTrigger",
+ /* 111 */ "IntegrityCk",
+ /* 112 */ "RowSetAdd",
+ /* 113 */ "RowSetRead",
+ /* 114 */ "RowSetTest",
+ /* 115 */ "Program",
+ /* 116 */ "Param",
+ /* 117 */ "FkCounter",
+ /* 118 */ "FkIfZero",
+ /* 119 */ "MemMax",
+ /* 120 */ "IfPos",
+ /* 121 */ "IfNeg",
+ /* 122 */ "IfZero",
+ /* 123 */ "AggStep",
+ /* 124 */ "AggFinal",
+ /* 125 */ "Checkpoint",
+ /* 126 */ "JournalMode",
+ /* 127 */ "Vacuum",
+ /* 128 */ "IncrVacuum",
+ /* 129 */ "Expire",
+ /* 130 */ "Real",
+ /* 131 */ "TableLock",
+ /* 132 */ "VBegin",
+ /* 133 */ "VCreate",
+ /* 134 */ "VDestroy",
+ /* 135 */ "VOpen",
+ /* 136 */ "VFilter",
+ /* 137 */ "VColumn",
+ /* 138 */ "VNext",
+ /* 139 */ "VRename",
+ /* 140 */ "VUpdate",
+ /* 141 */ "ToText",
+ /* 142 */ "ToBlob",
+ /* 143 */ "ToNumeric",
+ /* 144 */ "ToInt",
+ /* 145 */ "ToReal",
+ /* 146 */ "Pagecount",
+ /* 147 */ "MaxPgcnt",
+ /* 148 */ "Trace",
+ /* 149 */ "Noop",
+ /* 150 */ "Explain",
+ };
+ return azName[i];
+}
+#endif
+
+/************** End of opcodes.c *********************************************/
+/************** Begin file os_unix.c *****************************************/
+/*
+** 2004 May 22
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+**
+** This file contains the VFS implementation for unix-like operating systems
+** include Linux, MacOSX, *BSD, QNX, VxWorks, AIX, HPUX, and others.
+**
+** There are actually several different VFS implementations in this file.
+** The differences are in the way that file locking is done. The default
+** implementation uses Posix Advisory Locks. Alternative implementations
+** use flock(), dot-files, various proprietary locking schemas, or simply
+** skip locking all together.
+**
+** This source file is organized into divisions where the logic for various
+** subfunctions is contained within the appropriate division. PLEASE
+** KEEP THE STRUCTURE OF THIS FILE INTACT. New code should be placed
+** in the correct division and should be clearly labeled.
+**
+** The layout of divisions is as follows:
+**
+** * General-purpose declarations and utility functions.
+** * Unique file ID logic used by VxWorks.
+** * Various locking primitive implementations (all except proxy locking):
+** + for Posix Advisory Locks
+** + for no-op locks
+** + for dot-file locks
+** + for flock() locking
+** + for named semaphore locks (VxWorks only)
+** + for AFP filesystem locks (MacOSX only)
+** * sqlite3_file methods not associated with locking.
+** * Definitions of sqlite3_io_methods objects for all locking
+** methods plus "finder" functions for each locking method.
+** * sqlite3_vfs method implementations.
+** * Locking primitives for the proxy uber-locking-method. (MacOSX only)
+** * Definitions of sqlite3_vfs objects for all locking methods
+** plus implementations of sqlite3_os_init() and sqlite3_os_end().
+*/
+#if SQLITE_OS_UNIX /* This file is used on unix only */
+
+/* Use posix_fallocate() if it is available
+*/
+#if !defined(HAVE_POSIX_FALLOCATE) \
+ && (_XOPEN_SOURCE >= 600 || _POSIX_C_SOURCE >= 200112L)
+# define HAVE_POSIX_FALLOCATE 1
+#endif
+
+/*
+** There are various methods for file locking used for concurrency
+** control:
+**
+** 1. POSIX locking (the default),
+** 2. No locking,
+** 3. Dot-file locking,
+** 4. flock() locking,
+** 5. AFP locking (OSX only),
+** 6. Named POSIX semaphores (VXWorks only),
+** 7. proxy locking. (OSX only)
+**
+** Styles 4, 5, and 7 are only available of SQLITE_ENABLE_LOCKING_STYLE
+** is defined to 1. The SQLITE_ENABLE_LOCKING_STYLE also enables automatic
+** selection of the appropriate locking style based on the filesystem
+** where the database is located.
+*/
+#if !defined(SQLITE_ENABLE_LOCKING_STYLE)
+# if defined(__APPLE__)
+# define SQLITE_ENABLE_LOCKING_STYLE 1
+# else
+# define SQLITE_ENABLE_LOCKING_STYLE 0
+# endif
+#endif
+
+/*
+** Define the OS_VXWORKS pre-processor macro to 1 if building on
+** vxworks, or 0 otherwise.
+*/
+#ifndef OS_VXWORKS
+# if defined(__RTP__) || defined(_WRS_KERNEL)
+# define OS_VXWORKS 1
+# else
+# define OS_VXWORKS 0
+# endif
+#endif
+
+/*
+** These #defines should enable >2GB file support on Posix if the
+** underlying operating system supports it. If the OS lacks
+** large file support, these should be no-ops.
+**
+** Large file support can be disabled using the -DSQLITE_DISABLE_LFS switch
+** on the compiler command line. This is necessary if you are compiling
+** on a recent machine (ex: RedHat 7.2) but you want your code to work
+** on an older machine (ex: RedHat 6.0). If you compile on RedHat 7.2
+** without this option, LFS is enable. But LFS does not exist in the kernel
+** in RedHat 6.0, so the code won't work. Hence, for maximum binary
+** portability you should omit LFS.
+**
+** The previous paragraph was written in 2005. (This paragraph is written
+** on 2008-11-28.) These days, all Linux kernels support large files, so
+** you should probably leave LFS enabled. But some embedded platforms might
+** lack LFS in which case the SQLITE_DISABLE_LFS macro might still be useful.
+*/
+#ifndef SQLITE_DISABLE_LFS
+# define _LARGE_FILE 1
+# ifndef _FILE_OFFSET_BITS
+# define _FILE_OFFSET_BITS 64
+# endif
+# define _LARGEFILE_SOURCE 1
+#endif
+
+/*
+** standard include files.
+*/
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <fcntl.h>
+#include <unistd.h>
+/* #include <time.h> */
+#include <sys/time.h>
+#include <errno.h>
+#ifndef SQLITE_OMIT_WAL
+#include <sys/mman.h>
+#endif
+
+
+#if SQLITE_ENABLE_LOCKING_STYLE
+# include <sys/ioctl.h>
+# if OS_VXWORKS
+# include <semaphore.h>
+# include <limits.h>
+# else
+# include <sys/file.h>
+# include <sys/param.h>
+# endif
+#endif /* SQLITE_ENABLE_LOCKING_STYLE */
+
+#if defined(__APPLE__) || (SQLITE_ENABLE_LOCKING_STYLE && !OS_VXWORKS)
+# include <sys/mount.h>
+#endif
+
+#ifdef HAVE_UTIME
+# include <utime.h>
+#endif
+
+/*
+** Allowed values of unixFile.fsFlags
+*/
+#define SQLITE_FSFLAGS_IS_MSDOS 0x1
+
+/*
+** If we are to be thread-safe, include the pthreads header and define
+** the SQLITE_UNIX_THREADS macro.
+*/
+#if SQLITE_THREADSAFE
+/* # include <pthread.h> */
+# define SQLITE_UNIX_THREADS 1
+#endif
+
+/*
+** Default permissions when creating a new file
+*/
+#ifndef SQLITE_DEFAULT_FILE_PERMISSIONS
+# define SQLITE_DEFAULT_FILE_PERMISSIONS 0644
+#endif
+
+/*
+** Default permissions when creating auto proxy dir
+*/
+#ifndef SQLITE_DEFAULT_PROXYDIR_PERMISSIONS
+# define SQLITE_DEFAULT_PROXYDIR_PERMISSIONS 0755
+#endif
+
+/*
+** Maximum supported path-length.
+*/
+#define MAX_PATHNAME 512
+
+/*
+** Only set the lastErrno if the error code is a real error and not
+** a normal expected return code of SQLITE_BUSY or SQLITE_OK
+*/
+#define IS_LOCK_ERROR(x) ((x != SQLITE_OK) && (x != SQLITE_BUSY))
+
+/* Forward references */
+typedef struct unixShm unixShm; /* Connection shared memory */
+typedef struct unixShmNode unixShmNode; /* Shared memory instance */
+typedef struct unixInodeInfo unixInodeInfo; /* An i-node */
+typedef struct UnixUnusedFd UnixUnusedFd; /* An unused file descriptor */
+
+/*
+** Sometimes, after a file handle is closed by SQLite, the file descriptor
+** cannot be closed immediately. In these cases, instances of the following
+** structure are used to store the file descriptor while waiting for an
+** opportunity to either close or reuse it.
+*/
+struct UnixUnusedFd {
+ int fd; /* File descriptor to close */
+ int flags; /* Flags this file descriptor was opened with */
+ UnixUnusedFd *pNext; /* Next unused file descriptor on same file */
+};
+
+/*
+** The unixFile structure is subclass of sqlite3_file specific to the unix
+** VFS implementations.
+*/
+typedef struct unixFile unixFile;
+struct unixFile {
+ sqlite3_io_methods const *pMethod; /* Always the first entry */
+ sqlite3_vfs *pVfs; /* The VFS that created this unixFile */
+ unixInodeInfo *pInode; /* Info about locks on this inode */
+ int h; /* The file descriptor */
+ unsigned char eFileLock; /* The type of lock held on this fd */
+ unsigned short int ctrlFlags; /* Behavioral bits. UNIXFILE_* flags */
+ int lastErrno; /* The unix errno from last I/O error */
+ void *lockingContext; /* Locking style specific state */
+ UnixUnusedFd *pUnused; /* Pre-allocated UnixUnusedFd */
+ const char *zPath; /* Name of the file */
+ unixShm *pShm; /* Shared memory segment information */
+ int szChunk; /* Configured by FCNTL_CHUNK_SIZE */
+#ifdef __QNXNTO__
+ int sectorSize; /* Device sector size */
+ int deviceCharacteristics; /* Precomputed device characteristics */
+#endif
+#if SQLITE_ENABLE_LOCKING_STYLE
+ int openFlags; /* The flags specified at open() */
+#endif
+#if SQLITE_ENABLE_LOCKING_STYLE || defined(__APPLE__)
+ unsigned fsFlags; /* cached details from statfs() */
+#endif
+#if OS_VXWORKS
+ struct vxworksFileId *pId; /* Unique file ID */
+#endif
+#ifdef SQLITE_DEBUG
+ /* The next group of variables are used to track whether or not the
+ ** transaction counter in bytes 24-27 of database files are updated
+ ** whenever any part of the database changes. An assertion fault will
+ ** occur if a file is updated without also updating the transaction
+ ** counter. This test is made to avoid new problems similar to the
+ ** one described by ticket #3584.
+ */
+ unsigned char transCntrChng; /* True if the transaction counter changed */
+ unsigned char dbUpdate; /* True if any part of database file changed */
+ unsigned char inNormalWrite; /* True if in a normal write operation */
+#endif
+#ifdef SQLITE_TEST
+ /* In test mode, increase the size of this structure a bit so that
+ ** it is larger than the struct CrashFile defined in test6.c.
+ */
+ char aPadding[32];
+#endif
+};
+
+/*
+** Allowed values for the unixFile.ctrlFlags bitmask:
+*/
+#define UNIXFILE_EXCL 0x01 /* Connections from one process only */
+#define UNIXFILE_RDONLY 0x02 /* Connection is read only */
+#define UNIXFILE_PERSIST_WAL 0x04 /* Persistent WAL mode */
+#ifndef SQLITE_DISABLE_DIRSYNC
+# define UNIXFILE_DIRSYNC 0x08 /* Directory sync needed */
+#else
+# define UNIXFILE_DIRSYNC 0x00
+#endif
+#define UNIXFILE_PSOW 0x10 /* SQLITE_IOCAP_POWERSAFE_OVERWRITE */
+#define UNIXFILE_DELETE 0x20 /* Delete on close */
+#define UNIXFILE_URI 0x40 /* Filename might have query parameters */
+#define UNIXFILE_NOLOCK 0x80 /* Do no file locking */
+
+/*
+** Include code that is common to all os_*.c files
+*/
+/************** Include os_common.h in the middle of os_unix.c ***************/
+/************** Begin file os_common.h ***************************************/
+/*
+** 2004 May 22
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+**
+** This file contains macros and a little bit of code that is common to
+** all of the platform-specific files (os_*.c) and is #included into those
+** files.
+**
+** This file should be #included by the os_*.c files only. It is not a
+** general purpose header file.
+*/
+#ifndef _OS_COMMON_H_
+#define _OS_COMMON_H_
+
+/*
+** At least two bugs have slipped in because we changed the MEMORY_DEBUG
+** macro to SQLITE_DEBUG and some older makefiles have not yet made the
+** switch. The following code should catch this problem at compile-time.
+*/
+#ifdef MEMORY_DEBUG
+# error "The MEMORY_DEBUG macro is obsolete. Use SQLITE_DEBUG instead."
+#endif
+
+#if defined(SQLITE_TEST) && defined(SQLITE_DEBUG)
+# ifndef SQLITE_DEBUG_OS_TRACE
+# define SQLITE_DEBUG_OS_TRACE 0
+# endif
+ int sqlite3OSTrace = SQLITE_DEBUG_OS_TRACE;
+# define OSTRACE(X) if( sqlite3OSTrace ) sqlite3DebugPrintf X
+#else
+# define OSTRACE(X)
+#endif
+
+/*
+** Macros for performance tracing. Normally turned off. Only works
+** on i486 hardware.
+*/
+#ifdef SQLITE_PERFORMANCE_TRACE
+
+/*
+** hwtime.h contains inline assembler code for implementing
+** high-performance timing routines.
+*/
+/************** Include hwtime.h in the middle of os_common.h ****************/
+/************** Begin file hwtime.h ******************************************/
+/*
+** 2008 May 27
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+**
+** This file contains inline asm code for retrieving "high-performance"
+** counters for x86 class CPUs.
+*/
+#ifndef _HWTIME_H_
+#define _HWTIME_H_
+
+/*
+** The following routine only works on pentium-class (or newer) processors.
+** It uses the RDTSC opcode to read the cycle count value out of the
+** processor and returns that value. This can be used for high-res
+** profiling.
+*/
+#if (defined(__GNUC__) || defined(_MSC_VER)) && \
+ (defined(i386) || defined(__i386__) || defined(_M_IX86))
+
+ #if defined(__GNUC__)
+
+ __inline__ sqlite_uint64 sqlite3Hwtime(void){
+ unsigned int lo, hi;
+ __asm__ __volatile__ ("rdtsc" : "=a" (lo), "=d" (hi));
+ return (sqlite_uint64)hi << 32 | lo;
+ }
+
+ #elif defined(_MSC_VER)
+
+ __declspec(naked) __inline sqlite_uint64 __cdecl sqlite3Hwtime(void){
+ __asm {
+ rdtsc
+ ret ; return value at EDX:EAX
+ }
+ }
+
+ #endif
+
+#elif (defined(__GNUC__) && defined(__x86_64__))
+
+ __inline__ sqlite_uint64 sqlite3Hwtime(void){
+ unsigned long val;
+ __asm__ __volatile__ ("rdtsc" : "=A" (val));
+ return val;
+ }
+
+#elif (defined(__GNUC__) && defined(__ppc__))
+
+ __inline__ sqlite_uint64 sqlite3Hwtime(void){
+ unsigned long long retval;
+ unsigned long junk;
+ __asm__ __volatile__ ("\n\
+ 1: mftbu %1\n\
+ mftb %L0\n\
+ mftbu %0\n\
+ cmpw %0,%1\n\
+ bne 1b"
+ : "=r" (retval), "=r" (junk));
+ return retval;
+ }
+
+#else
+
+ #error Need implementation of sqlite3Hwtime() for your platform.
+
+ /*
+ ** To compile without implementing sqlite3Hwtime() for your platform,
+ ** you can remove the above #error and use the following
+ ** stub function. You will lose timing support for many
+ ** of the debugging and testing utilities, but it should at
+ ** least compile and run.
+ */
+SQLITE_PRIVATE sqlite_uint64 sqlite3Hwtime(void){ return ((sqlite_uint64)0); }
+
+#endif
+
+#endif /* !defined(_HWTIME_H_) */
+
+/************** End of hwtime.h **********************************************/
+/************** Continuing where we left off in os_common.h ******************/
+
+static sqlite_uint64 g_start;
+static sqlite_uint64 g_elapsed;
+#define TIMER_START g_start=sqlite3Hwtime()
+#define TIMER_END g_elapsed=sqlite3Hwtime()-g_start
+#define TIMER_ELAPSED g_elapsed
+#else
+#define TIMER_START
+#define TIMER_END
+#define TIMER_ELAPSED ((sqlite_uint64)0)
+#endif
+
+/*
+** If we compile with the SQLITE_TEST macro set, then the following block
+** of code will give us the ability to simulate a disk I/O error. This
+** is used for testing the I/O recovery logic.
+*/
+#ifdef SQLITE_TEST
+SQLITE_API int sqlite3_io_error_hit = 0; /* Total number of I/O Errors */
+SQLITE_API int sqlite3_io_error_hardhit = 0; /* Number of non-benign errors */
+SQLITE_API int sqlite3_io_error_pending = 0; /* Count down to first I/O error */
+SQLITE_API int sqlite3_io_error_persist = 0; /* True if I/O errors persist */
+SQLITE_API int sqlite3_io_error_benign = 0; /* True if errors are benign */
+SQLITE_API int sqlite3_diskfull_pending = 0;
+SQLITE_API int sqlite3_diskfull = 0;
+#define SimulateIOErrorBenign(X) sqlite3_io_error_benign=(X)
+#define SimulateIOError(CODE) \
+ if( (sqlite3_io_error_persist && sqlite3_io_error_hit) \
+ || sqlite3_io_error_pending-- == 1 ) \
+ { local_ioerr(); CODE; }
+static void local_ioerr(){
+ IOTRACE(("IOERR\n"));
+ sqlite3_io_error_hit++;
+ if( !sqlite3_io_error_benign ) sqlite3_io_error_hardhit++;
+}
+#define SimulateDiskfullError(CODE) \
+ if( sqlite3_diskfull_pending ){ \
+ if( sqlite3_diskfull_pending == 1 ){ \
+ local_ioerr(); \
+ sqlite3_diskfull = 1; \
+ sqlite3_io_error_hit = 1; \
+ CODE; \
+ }else{ \
+ sqlite3_diskfull_pending--; \
+ } \
+ }
+#else
+#define SimulateIOErrorBenign(X)
+#define SimulateIOError(A)
+#define SimulateDiskfullError(A)
+#endif
+
+/*
+** When testing, keep a count of the number of open files.
+*/
+#ifdef SQLITE_TEST
+SQLITE_API int sqlite3_open_file_count = 0;
+#define OpenCounter(X) sqlite3_open_file_count+=(X)
+#else
+#define OpenCounter(X)
+#endif
+
+#endif /* !defined(_OS_COMMON_H_) */
+
+/************** End of os_common.h *******************************************/
+/************** Continuing where we left off in os_unix.c ********************/
+
+/*
+** Define various macros that are missing from some systems.
+*/
+#ifndef O_LARGEFILE
+# define O_LARGEFILE 0
+#endif
+#ifdef SQLITE_DISABLE_LFS
+# undef O_LARGEFILE
+# define O_LARGEFILE 0
+#endif
+#ifndef O_NOFOLLOW
+# define O_NOFOLLOW 0
+#endif
+#ifndef O_BINARY
+# define O_BINARY 0
+#endif
+
+/*
+** The threadid macro resolves to the thread-id or to 0. Used for
+** testing and debugging only.
+*/
+#if SQLITE_THREADSAFE
+#define threadid pthread_self()
+#else
+#define threadid 0
+#endif
+
+/*
+** Different Unix systems declare open() in different ways. Same use
+** open(const char*,int,mode_t). Others use open(const char*,int,...).
+** The difference is important when using a pointer to the function.
+**
+** The safest way to deal with the problem is to always use this wrapper
+** which always has the same well-defined interface.
+*/
+static int posixOpen(const char *zFile, int flags, int mode){
+ return open(zFile, flags, mode);
+}
+
+/*
+** On some systems, calls to fchown() will trigger a message in a security
+** log if they come from non-root processes. So avoid calling fchown() if
+** we are not running as root.
+*/
+static int posixFchown(int fd, uid_t uid, gid_t gid){
+ return geteuid() ? 0 : fchown(fd,uid,gid);
+}
+
+/* Forward reference */
+static int openDirectory(const char*, int*);
+
+/*
+** Many system calls are accessed through pointer-to-functions so that
+** they may be overridden at runtime to facilitate fault injection during
+** testing and sandboxing. The following array holds the names and pointers
+** to all overrideable system calls.
+*/
+static struct unix_syscall {
+ const char *zName; /* Name of the system call */
+ sqlite3_syscall_ptr pCurrent; /* Current value of the system call */
+ sqlite3_syscall_ptr pDefault; /* Default value */
+} aSyscall[] = {
+ { "open", (sqlite3_syscall_ptr)posixOpen, 0 },
+#define osOpen ((int(*)(const char*,int,int))aSyscall[0].pCurrent)
+
+ { "close", (sqlite3_syscall_ptr)close, 0 },
+#define osClose ((int(*)(int))aSyscall[1].pCurrent)
+
+ { "access", (sqlite3_syscall_ptr)access, 0 },
+#define osAccess ((int(*)(const char*,int))aSyscall[2].pCurrent)
+
+ { "getcwd", (sqlite3_syscall_ptr)getcwd, 0 },
+#define osGetcwd ((char*(*)(char*,size_t))aSyscall[3].pCurrent)
+
+ { "stat", (sqlite3_syscall_ptr)stat, 0 },
+#define osStat ((int(*)(const char*,struct stat*))aSyscall[4].pCurrent)
+
+/*
+** The DJGPP compiler environment looks mostly like Unix, but it
+** lacks the fcntl() system call. So redefine fcntl() to be something
+** that always succeeds. This means that locking does not occur under
+** DJGPP. But it is DOS - what did you expect?
+*/
+#ifdef __DJGPP__
+ { "fstat", 0, 0 },
+#define osFstat(a,b,c) 0
+#else
+ { "fstat", (sqlite3_syscall_ptr)fstat, 0 },
+#define osFstat ((int(*)(int,struct stat*))aSyscall[5].pCurrent)
+#endif
+
+ { "ftruncate", (sqlite3_syscall_ptr)ftruncate, 0 },
+#define osFtruncate ((int(*)(int,off_t))aSyscall[6].pCurrent)
+
+ { "fcntl", (sqlite3_syscall_ptr)fcntl, 0 },
+#define osFcntl ((int(*)(int,int,...))aSyscall[7].pCurrent)
+
+ { "read", (sqlite3_syscall_ptr)read, 0 },
+#define osRead ((ssize_t(*)(int,void*,size_t))aSyscall[8].pCurrent)
+
+#if defined(USE_PREAD) || SQLITE_ENABLE_LOCKING_STYLE
+ { "pread", (sqlite3_syscall_ptr)pread, 0 },
+#else
+ { "pread", (sqlite3_syscall_ptr)0, 0 },
+#endif
+#define osPread ((ssize_t(*)(int,void*,size_t,off_t))aSyscall[9].pCurrent)
+
+#if defined(USE_PREAD64)
+ { "pread64", (sqlite3_syscall_ptr)pread64, 0 },
+#else
+ { "pread64", (sqlite3_syscall_ptr)0, 0 },
+#endif
+#define osPread64 ((ssize_t(*)(int,void*,size_t,off_t))aSyscall[10].pCurrent)
+
+ { "write", (sqlite3_syscall_ptr)write, 0 },
+#define osWrite ((ssize_t(*)(int,const void*,size_t))aSyscall[11].pCurrent)
+
+#if defined(USE_PREAD) || SQLITE_ENABLE_LOCKING_STYLE
+ { "pwrite", (sqlite3_syscall_ptr)pwrite, 0 },
+#else
+ { "pwrite", (sqlite3_syscall_ptr)0, 0 },
+#endif
+#define osPwrite ((ssize_t(*)(int,const void*,size_t,off_t))\
+ aSyscall[12].pCurrent)
+
+#if defined(USE_PREAD64)
+ { "pwrite64", (sqlite3_syscall_ptr)pwrite64, 0 },
+#else
+ { "pwrite64", (sqlite3_syscall_ptr)0, 0 },
+#endif
+#define osPwrite64 ((ssize_t(*)(int,const void*,size_t,off_t))\
+ aSyscall[13].pCurrent)
+
+ { "fchmod", (sqlite3_syscall_ptr)fchmod, 0 },
+#define osFchmod ((int(*)(int,mode_t))aSyscall[14].pCurrent)
+
+#if defined(HAVE_POSIX_FALLOCATE) && HAVE_POSIX_FALLOCATE
+ { "fallocate", (sqlite3_syscall_ptr)posix_fallocate, 0 },
+#else
+ { "fallocate", (sqlite3_syscall_ptr)0, 0 },
+#endif
+#define osFallocate ((int(*)(int,off_t,off_t))aSyscall[15].pCurrent)
+
+ { "unlink", (sqlite3_syscall_ptr)unlink, 0 },
+#define osUnlink ((int(*)(const char*))aSyscall[16].pCurrent)
+
+ { "openDirectory", (sqlite3_syscall_ptr)openDirectory, 0 },
+#define osOpenDirectory ((int(*)(const char*,int*))aSyscall[17].pCurrent)
+
+ { "mkdir", (sqlite3_syscall_ptr)mkdir, 0 },
+#define osMkdir ((int(*)(const char*,mode_t))aSyscall[18].pCurrent)
+
+ { "rmdir", (sqlite3_syscall_ptr)rmdir, 0 },
+#define osRmdir ((int(*)(const char*))aSyscall[19].pCurrent)
+
+ { "fchown", (sqlite3_syscall_ptr)posixFchown, 0 },
+#define osFchown ((int(*)(int,uid_t,gid_t))aSyscall[20].pCurrent)
+
+}; /* End of the overrideable system calls */
+
+/*
+** This is the xSetSystemCall() method of sqlite3_vfs for all of the
+** "unix" VFSes. Return SQLITE_OK opon successfully updating the
+** system call pointer, or SQLITE_NOTFOUND if there is no configurable
+** system call named zName.
+*/
+static int unixSetSystemCall(
+ sqlite3_vfs *pNotUsed, /* The VFS pointer. Not used */
+ const char *zName, /* Name of system call to override */
+ sqlite3_syscall_ptr pNewFunc /* Pointer to new system call value */
+){
+ unsigned int i;
+ int rc = SQLITE_NOTFOUND;
+
+ UNUSED_PARAMETER(pNotUsed);
+ if( zName==0 ){
+ /* If no zName is given, restore all system calls to their default
+ ** settings and return NULL
+ */
+ rc = SQLITE_OK;
+ for(i=0; i<sizeof(aSyscall)/sizeof(aSyscall[0]); i++){
+ if( aSyscall[i].pDefault ){
+ aSyscall[i].pCurrent = aSyscall[i].pDefault;
+ }
+ }
+ }else{
+ /* If zName is specified, operate on only the one system call
+ ** specified.
+ */
+ for(i=0; i<sizeof(aSyscall)/sizeof(aSyscall[0]); i++){
+ if( strcmp(zName, aSyscall[i].zName)==0 ){
+ if( aSyscall[i].pDefault==0 ){
+ aSyscall[i].pDefault = aSyscall[i].pCurrent;
+ }
+ rc = SQLITE_OK;
+ if( pNewFunc==0 ) pNewFunc = aSyscall[i].pDefault;
+ aSyscall[i].pCurrent = pNewFunc;
+ break;
+ }
+ }
+ }
+ return rc;
+}
+
+/*
+** Return the value of a system call. Return NULL if zName is not a
+** recognized system call name. NULL is also returned if the system call
+** is currently undefined.
+*/
+static sqlite3_syscall_ptr unixGetSystemCall(
+ sqlite3_vfs *pNotUsed,
+ const char *zName
+){
+ unsigned int i;
+
+ UNUSED_PARAMETER(pNotUsed);
+ for(i=0; i<sizeof(aSyscall)/sizeof(aSyscall[0]); i++){
+ if( strcmp(zName, aSyscall[i].zName)==0 ) return aSyscall[i].pCurrent;
+ }
+ return 0;
+}
+
+/*
+** Return the name of the first system call after zName. If zName==NULL
+** then return the name of the first system call. Return NULL if zName
+** is the last system call or if zName is not the name of a valid
+** system call.
+*/
+static const char *unixNextSystemCall(sqlite3_vfs *p, const char *zName){
+ int i = -1;
+
+ UNUSED_PARAMETER(p);
+ if( zName ){
+ for(i=0; i<ArraySize(aSyscall)-1; i++){
+ if( strcmp(zName, aSyscall[i].zName)==0 ) break;
+ }
+ }
+ for(i++; i<ArraySize(aSyscall); i++){
+ if( aSyscall[i].pCurrent!=0 ) return aSyscall[i].zName;
+ }
+ return 0;
+}
+
+/*
+** Invoke open(). Do so multiple times, until it either succeeds or
+** fails for some reason other than EINTR.
+**
+** If the file creation mode "m" is 0 then set it to the default for
+** SQLite. The default is SQLITE_DEFAULT_FILE_PERMISSIONS (normally
+** 0644) as modified by the system umask. If m is not 0, then
+** make the file creation mode be exactly m ignoring the umask.
+**
+** The m parameter will be non-zero only when creating -wal, -journal,
+** and -shm files. We want those files to have *exactly* the same
+** permissions as their original database, unadulterated by the umask.
+** In that way, if a database file is -rw-rw-rw or -rw-rw-r-, and a
+** transaction crashes and leaves behind hot journals, then any
+** process that is able to write to the database will also be able to
+** recover the hot journals.
+*/
+static int robust_open(const char *z, int f, mode_t m){
+ int fd;
+ mode_t m2 = m ? m : SQLITE_DEFAULT_FILE_PERMISSIONS;
+ do{
+#if defined(O_CLOEXEC)
+ fd = osOpen(z,f|O_CLOEXEC,m2);
+#else
+ fd = osOpen(z,f,m2);
+#endif
+ }while( fd<0 && errno==EINTR );
+ if( fd>=0 ){
+ if( m!=0 ){
+ struct stat statbuf;
+ if( osFstat(fd, &statbuf)==0
+ && statbuf.st_size==0
+ && (statbuf.st_mode&0777)!=m
+ ){
+ osFchmod(fd, m);
+ }
+ }
+#if defined(FD_CLOEXEC) && (!defined(O_CLOEXEC) || O_CLOEXEC==0)
+ osFcntl(fd, F_SETFD, osFcntl(fd, F_GETFD, 0) | FD_CLOEXEC);
+#endif
+ }
+ return fd;
+}
+
+/*
+** Helper functions to obtain and relinquish the global mutex. The
+** global mutex is used to protect the unixInodeInfo and
+** vxworksFileId objects used by this file, all of which may be
+** shared by multiple threads.
+**
+** Function unixMutexHeld() is used to assert() that the global mutex
+** is held when required. This function is only used as part of assert()
+** statements. e.g.
+**
+** unixEnterMutex()
+** assert( unixMutexHeld() );
+** unixEnterLeave()
+*/
+static void unixEnterMutex(void){
+ sqlite3_mutex_enter(sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MASTER));
+}
+static void unixLeaveMutex(void){
+ sqlite3_mutex_leave(sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MASTER));
+}
+#ifdef SQLITE_DEBUG
+static int unixMutexHeld(void) {
+ return sqlite3_mutex_held(sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MASTER));
+}
+#endif
+
+
+#if defined(SQLITE_TEST) && defined(SQLITE_DEBUG)
+/*
+** Helper function for printing out trace information from debugging
+** binaries. This returns the string represetation of the supplied
+** integer lock-type.
+*/
+static const char *azFileLock(int eFileLock){
+ switch( eFileLock ){
+ case NO_LOCK: return "NONE";
+ case SHARED_LOCK: return "SHARED";
+ case RESERVED_LOCK: return "RESERVED";
+ case PENDING_LOCK: return "PENDING";
+ case EXCLUSIVE_LOCK: return "EXCLUSIVE";
+ }
+ return "ERROR";
+}
+#endif
+
+#ifdef SQLITE_LOCK_TRACE
+/*
+** Print out information about all locking operations.
+**
+** This routine is used for troubleshooting locks on multithreaded
+** platforms. Enable by compiling with the -DSQLITE_LOCK_TRACE
+** command-line option on the compiler. This code is normally
+** turned off.
+*/
+static int lockTrace(int fd, int op, struct flock *p){
+ char *zOpName, *zType;
+ int s;
+ int savedErrno;
+ if( op==F_GETLK ){
+ zOpName = "GETLK";
+ }else if( op==F_SETLK ){
+ zOpName = "SETLK";
+ }else{
+ s = osFcntl(fd, op, p);
+ sqlite3DebugPrintf("fcntl unknown %d %d %d\n", fd, op, s);
+ return s;
+ }
+ if( p->l_type==F_RDLCK ){
+ zType = "RDLCK";
+ }else if( p->l_type==F_WRLCK ){
+ zType = "WRLCK";
+ }else if( p->l_type==F_UNLCK ){
+ zType = "UNLCK";
+ }else{
+ assert( 0 );
+ }
+ assert( p->l_whence==SEEK_SET );
+ s = osFcntl(fd, op, p);
+ savedErrno = errno;
+ sqlite3DebugPrintf("fcntl %d %d %s %s %d %d %d %d\n",
+ threadid, fd, zOpName, zType, (int)p->l_start, (int)p->l_len,
+ (int)p->l_pid, s);
+ if( s==(-1) && op==F_SETLK && (p->l_type==F_RDLCK || p->l_type==F_WRLCK) ){
+ struct flock l2;
+ l2 = *p;
+ osFcntl(fd, F_GETLK, &l2);
+ if( l2.l_type==F_RDLCK ){
+ zType = "RDLCK";
+ }else if( l2.l_type==F_WRLCK ){
+ zType = "WRLCK";
+ }else if( l2.l_type==F_UNLCK ){
+ zType = "UNLCK";
+ }else{
+ assert( 0 );
+ }
+ sqlite3DebugPrintf("fcntl-failure-reason: %s %d %d %d\n",
+ zType, (int)l2.l_start, (int)l2.l_len, (int)l2.l_pid);
+ }
+ errno = savedErrno;
+ return s;
+}
+#undef osFcntl
+#define osFcntl lockTrace
+#endif /* SQLITE_LOCK_TRACE */
+
+/*
+** Retry ftruncate() calls that fail due to EINTR
+*/
+static int robust_ftruncate(int h, sqlite3_int64 sz){
+ int rc;
+ do{ rc = osFtruncate(h,sz); }while( rc<0 && errno==EINTR );
+ return rc;
+}
+
+/*
+** This routine translates a standard POSIX errno code into something
+** useful to the clients of the sqlite3 functions. Specifically, it is
+** intended to translate a variety of "try again" errors into SQLITE_BUSY
+** and a variety of "please close the file descriptor NOW" errors into
+** SQLITE_IOERR
+**
+** Errors during initialization of locks, or file system support for locks,
+** should handle ENOLCK, ENOTSUP, EOPNOTSUPP separately.
+*/
+static int sqliteErrorFromPosixError(int posixError, int sqliteIOErr) {
+ switch (posixError) {
+#if 0
+ /* At one point this code was not commented out. In theory, this branch
+ ** should never be hit, as this function should only be called after
+ ** a locking-related function (i.e. fcntl()) has returned non-zero with
+ ** the value of errno as the first argument. Since a system call has failed,
+ ** errno should be non-zero.
+ **
+ ** Despite this, if errno really is zero, we still don't want to return
+ ** SQLITE_OK. The system call failed, and *some* SQLite error should be
+ ** propagated back to the caller. Commenting this branch out means errno==0
+ ** will be handled by the "default:" case below.
+ */
+ case 0:
+ return SQLITE_OK;
+#endif
+
+ case EAGAIN:
+ case ETIMEDOUT:
+ case EBUSY:
+ case EINTR:
+ case ENOLCK:
+ /* random NFS retry error, unless during file system support
+ * introspection, in which it actually means what it says */
+ return SQLITE_BUSY;
+
+ case EACCES:
+ /* EACCES is like EAGAIN during locking operations, but not any other time*/
+ if( (sqliteIOErr == SQLITE_IOERR_LOCK) ||
+ (sqliteIOErr == SQLITE_IOERR_UNLOCK) ||
+ (sqliteIOErr == SQLITE_IOERR_RDLOCK) ||
+ (sqliteIOErr == SQLITE_IOERR_CHECKRESERVEDLOCK) ){
+ return SQLITE_BUSY;
+ }
+ /* else fall through */
+ case EPERM:
+ return SQLITE_PERM;
+
+ /* EDEADLK is only possible if a call to fcntl(F_SETLKW) is made. And
+ ** this module never makes such a call. And the code in SQLite itself
+ ** asserts that SQLITE_IOERR_BLOCKED is never returned. For these reasons
+ ** this case is also commented out. If the system does set errno to EDEADLK,
+ ** the default SQLITE_IOERR_XXX code will be returned. */
+#if 0
+ case EDEADLK:
+ return SQLITE_IOERR_BLOCKED;
+#endif
+
+#if EOPNOTSUPP!=ENOTSUP
+ case EOPNOTSUPP:
+ /* something went terribly awry, unless during file system support
+ * introspection, in which it actually means what it says */
+#endif
+#ifdef ENOTSUP
+ case ENOTSUP:
+ /* invalid fd, unless during file system support introspection, in which
+ * it actually means what it says */
+#endif
+ case EIO:
+ case EBADF:
+ case EINVAL:
+ case ENOTCONN:
+ case ENODEV:
+ case ENXIO:
+ case ENOENT:
+#ifdef ESTALE /* ESTALE is not defined on Interix systems */
+ case ESTALE:
+#endif
+ case ENOSYS:
+ /* these should force the client to close the file and reconnect */
+
+ default:
+ return sqliteIOErr;
+ }
+}
+
+
+
+/******************************************************************************
+****************** Begin Unique File ID Utility Used By VxWorks ***************
+**
+** On most versions of unix, we can get a unique ID for a file by concatenating
+** the device number and the inode number. But this does not work on VxWorks.
+** On VxWorks, a unique file id must be based on the canonical filename.
+**
+** A pointer to an instance of the following structure can be used as a
+** unique file ID in VxWorks. Each instance of this structure contains
+** a copy of the canonical filename. There is also a reference count.
+** The structure is reclaimed when the number of pointers to it drops to
+** zero.
+**
+** There are never very many files open at one time and lookups are not
+** a performance-critical path, so it is sufficient to put these
+** structures on a linked list.
+*/
+struct vxworksFileId {
+ struct vxworksFileId *pNext; /* Next in a list of them all */
+ int nRef; /* Number of references to this one */
+ int nName; /* Length of the zCanonicalName[] string */
+ char *zCanonicalName; /* Canonical filename */
+};
+
+#if OS_VXWORKS
+/*
+** All unique filenames are held on a linked list headed by this
+** variable:
+*/
+static struct vxworksFileId *vxworksFileList = 0;
+
+/*
+** Simplify a filename into its canonical form
+** by making the following changes:
+**
+** * removing any trailing and duplicate /
+** * convert /./ into just /
+** * convert /A/../ where A is any simple name into just /
+**
+** Changes are made in-place. Return the new name length.
+**
+** The original filename is in z[0..n-1]. Return the number of
+** characters in the simplified name.
+*/
+static int vxworksSimplifyName(char *z, int n){
+ int i, j;
+ while( n>1 && z[n-1]=='/' ){ n--; }
+ for(i=j=0; i<n; i++){
+ if( z[i]=='/' ){
+ if( z[i+1]=='/' ) continue;
+ if( z[i+1]=='.' && i+2<n && z[i+2]=='/' ){
+ i += 1;
+ continue;
+ }
+ if( z[i+1]=='.' && i+3<n && z[i+2]=='.' && z[i+3]=='/' ){
+ while( j>0 && z[j-1]!='/' ){ j--; }
+ if( j>0 ){ j--; }
+ i += 2;
+ continue;
+ }
+ }
+ z[j++] = z[i];
+ }
+ z[j] = 0;
+ return j;
+}
+
+/*
+** Find a unique file ID for the given absolute pathname. Return
+** a pointer to the vxworksFileId object. This pointer is the unique
+** file ID.
+**
+** The nRef field of the vxworksFileId object is incremented before
+** the object is returned. A new vxworksFileId object is created
+** and added to the global list if necessary.
+**
+** If a memory allocation error occurs, return NULL.
+*/
+static struct vxworksFileId *vxworksFindFileId(const char *zAbsoluteName){
+ struct vxworksFileId *pNew; /* search key and new file ID */
+ struct vxworksFileId *pCandidate; /* For looping over existing file IDs */
+ int n; /* Length of zAbsoluteName string */
+
+ assert( zAbsoluteName[0]=='/' );
+ n = (int)strlen(zAbsoluteName);
+ pNew = sqlite3_malloc( sizeof(*pNew) + (n+1) );
+ if( pNew==0 ) return 0;
+ pNew->zCanonicalName = (char*)&pNew[1];
+ memcpy(pNew->zCanonicalName, zAbsoluteName, n+1);
+ n = vxworksSimplifyName(pNew->zCanonicalName, n);
+
+ /* Search for an existing entry that matching the canonical name.
+ ** If found, increment the reference count and return a pointer to
+ ** the existing file ID.
+ */
+ unixEnterMutex();
+ for(pCandidate=vxworksFileList; pCandidate; pCandidate=pCandidate->pNext){
+ if( pCandidate->nName==n
+ && memcmp(pCandidate->zCanonicalName, pNew->zCanonicalName, n)==0
+ ){
+ sqlite3_free(pNew);
+ pCandidate->nRef++;
+ unixLeaveMutex();
+ return pCandidate;
+ }
+ }
+
+ /* No match was found. We will make a new file ID */
+ pNew->nRef = 1;
+ pNew->nName = n;
+ pNew->pNext = vxworksFileList;
+ vxworksFileList = pNew;
+ unixLeaveMutex();
+ return pNew;
+}
+
+/*
+** Decrement the reference count on a vxworksFileId object. Free
+** the object when the reference count reaches zero.
+*/
+static void vxworksReleaseFileId(struct vxworksFileId *pId){
+ unixEnterMutex();
+ assert( pId->nRef>0 );
+ pId->nRef--;
+ if( pId->nRef==0 ){
+ struct vxworksFileId **pp;
+ for(pp=&vxworksFileList; *pp && *pp!=pId; pp = &((*pp)->pNext)){}
+ assert( *pp==pId );
+ *pp = pId->pNext;
+ sqlite3_free(pId);
+ }
+ unixLeaveMutex();
+}
+#endif /* OS_VXWORKS */
+/*************** End of Unique File ID Utility Used By VxWorks ****************
+******************************************************************************/
+
+
+/******************************************************************************
+*************************** Posix Advisory Locking ****************************
+**
+** POSIX advisory locks are broken by design. ANSI STD 1003.1 (1996)
+** section 6.5.2.2 lines 483 through 490 specify that when a process
+** sets or clears a lock, that operation overrides any prior locks set
+** by the same process. It does not explicitly say so, but this implies
+** that it overrides locks set by the same process using a different
+** file descriptor. Consider this test case:
+**
+** int fd1 = open("./file1", O_RDWR|O_CREAT, 0644);
+** int fd2 = open("./file2", O_RDWR|O_CREAT, 0644);
+**
+** Suppose ./file1 and ./file2 are really the same file (because
+** one is a hard or symbolic link to the other) then if you set
+** an exclusive lock on fd1, then try to get an exclusive lock
+** on fd2, it works. I would have expected the second lock to
+** fail since there was already a lock on the file due to fd1.
+** But not so. Since both locks came from the same process, the
+** second overrides the first, even though they were on different
+** file descriptors opened on different file names.
+**
+** This means that we cannot use POSIX locks to synchronize file access
+** among competing threads of the same process. POSIX locks will work fine
+** to synchronize access for threads in separate processes, but not
+** threads within the same process.
+**
+** To work around the problem, SQLite has to manage file locks internally
+** on its own. Whenever a new database is opened, we have to find the
+** specific inode of the database file (the inode is determined by the
+** st_dev and st_ino fields of the stat structure that fstat() fills in)
+** and check for locks already existing on that inode. When locks are
+** created or removed, we have to look at our own internal record of the
+** locks to see if another thread has previously set a lock on that same
+** inode.
+**
+** (Aside: The use of inode numbers as unique IDs does not work on VxWorks.
+** For VxWorks, we have to use the alternative unique ID system based on
+** canonical filename and implemented in the previous division.)
+**
+** The sqlite3_file structure for POSIX is no longer just an integer file
+** descriptor. It is now a structure that holds the integer file
+** descriptor and a pointer to a structure that describes the internal
+** locks on the corresponding inode. There is one locking structure
+** per inode, so if the same inode is opened twice, both unixFile structures
+** point to the same locking structure. The locking structure keeps
+** a reference count (so we will know when to delete it) and a "cnt"
+** field that tells us its internal lock status. cnt==0 means the
+** file is unlocked. cnt==-1 means the file has an exclusive lock.
+** cnt>0 means there are cnt shared locks on the file.
+**
+** Any attempt to lock or unlock a file first checks the locking
+** structure. The fcntl() system call is only invoked to set a
+** POSIX lock if the internal lock structure transitions between
+** a locked and an unlocked state.
+**
+** But wait: there are yet more problems with POSIX advisory locks.
+**
+** If you close a file descriptor that points to a file that has locks,
+** all locks on that file that are owned by the current process are
+** released. To work around this problem, each unixInodeInfo object
+** maintains a count of the number of pending locks on tha inode.
+** When an attempt is made to close an unixFile, if there are
+** other unixFile open on the same inode that are holding locks, the call
+** to close() the file descriptor is deferred until all of the locks clear.
+** The unixInodeInfo structure keeps a list of file descriptors that need to
+** be closed and that list is walked (and cleared) when the last lock
+** clears.
+**
+** Yet another problem: LinuxThreads do not play well with posix locks.
+**
+** Many older versions of linux use the LinuxThreads library which is
+** not posix compliant. Under LinuxThreads, a lock created by thread
+** A cannot be modified or overridden by a different thread B.
+** Only thread A can modify the lock. Locking behavior is correct
+** if the appliation uses the newer Native Posix Thread Library (NPTL)
+** on linux - with NPTL a lock created by thread A can override locks
+** in thread B. But there is no way to know at compile-time which
+** threading library is being used. So there is no way to know at
+** compile-time whether or not thread A can override locks on thread B.
+** One has to do a run-time check to discover the behavior of the
+** current process.
+**
+** SQLite used to support LinuxThreads. But support for LinuxThreads
+** was dropped beginning with version 3.7.0. SQLite will still work with
+** LinuxThreads provided that (1) there is no more than one connection
+** per database file in the same process and (2) database connections
+** do not move across threads.
+*/
+
+/*
+** An instance of the following structure serves as the key used
+** to locate a particular unixInodeInfo object.
+*/
+struct unixFileId {
+ dev_t dev; /* Device number */
+#if OS_VXWORKS
+ struct vxworksFileId *pId; /* Unique file ID for vxworks. */
+#else
+ ino_t ino; /* Inode number */
+#endif
+};
+
+/*
+** An instance of the following structure is allocated for each open
+** inode. Or, on LinuxThreads, there is one of these structures for
+** each inode opened by each thread.
+**
+** A single inode can have multiple file descriptors, so each unixFile
+** structure contains a pointer to an instance of this object and this
+** object keeps a count of the number of unixFile pointing to it.
+*/
+struct unixInodeInfo {
+ struct unixFileId fileId; /* The lookup key */
+ int nShared; /* Number of SHARED locks held */
+ unsigned char eFileLock; /* One of SHARED_LOCK, RESERVED_LOCK etc. */
+ unsigned char bProcessLock; /* An exclusive process lock is held */
+ int nRef; /* Number of pointers to this structure */
+ unixShmNode *pShmNode; /* Shared memory associated with this inode */
+ int nLock; /* Number of outstanding file locks */
+ UnixUnusedFd *pUnused; /* Unused file descriptors to close */
+ unixInodeInfo *pNext; /* List of all unixInodeInfo objects */
+ unixInodeInfo *pPrev; /* .... doubly linked */
+#if SQLITE_ENABLE_LOCKING_STYLE
+ unsigned long long sharedByte; /* for AFP simulated shared lock */
+#endif
+#if OS_VXWORKS
+ sem_t *pSem; /* Named POSIX semaphore */
+ char aSemName[MAX_PATHNAME+2]; /* Name of that semaphore */
+#endif
+};
+
+/*
+** A lists of all unixInodeInfo objects.
+*/
+static unixInodeInfo *inodeList = 0;
+
+/*
+**
+** This function - unixLogError_x(), is only ever called via the macro
+** unixLogError().
+**
+** It is invoked after an error occurs in an OS function and errno has been
+** set. It logs a message using sqlite3_log() containing the current value of
+** errno and, if possible, the human-readable equivalent from strerror() or
+** strerror_r().
+**
+** The first argument passed to the macro should be the error code that
+** will be returned to SQLite (e.g. SQLITE_IOERR_DELETE, SQLITE_CANTOPEN).
+** The two subsequent arguments should be the name of the OS function that
+** failed (e.g. "unlink", "open") and the associated file-system path,
+** if any.
+*/
+#define unixLogError(a,b,c) unixLogErrorAtLine(a,b,c,__LINE__)
+static int unixLogErrorAtLine(
+ int errcode, /* SQLite error code */
+ const char *zFunc, /* Name of OS function that failed */
+ const char *zPath, /* File path associated with error */
+ int iLine /* Source line number where error occurred */
+){
+ char *zErr; /* Message from strerror() or equivalent */
+ int iErrno = errno; /* Saved syscall error number */
+
+ /* If this is not a threadsafe build (SQLITE_THREADSAFE==0), then use
+ ** the strerror() function to obtain the human-readable error message
+ ** equivalent to errno. Otherwise, use strerror_r().
+ */
+#if SQLITE_THREADSAFE && defined(HAVE_STRERROR_R)
+ char aErr[80];
+ memset(aErr, 0, sizeof(aErr));
+ zErr = aErr;
+
+ /* If STRERROR_R_CHAR_P (set by autoconf scripts) or __USE_GNU is defined,
+ ** assume that the system provides the GNU version of strerror_r() that
+ ** returns a pointer to a buffer containing the error message. That pointer
+ ** may point to aErr[], or it may point to some static storage somewhere.
+ ** Otherwise, assume that the system provides the POSIX version of
+ ** strerror_r(), which always writes an error message into aErr[].
+ **
+ ** If the code incorrectly assumes that it is the POSIX version that is
+ ** available, the error message will often be an empty string. Not a
+ ** huge problem. Incorrectly concluding that the GNU version is available
+ ** could lead to a segfault though.
+ */
+#if defined(STRERROR_R_CHAR_P) || defined(__USE_GNU)
+ zErr =
+# endif
+ strerror_r(iErrno, aErr, sizeof(aErr)-1);
+
+#elif SQLITE_THREADSAFE
+ /* This is a threadsafe build, but strerror_r() is not available. */
+ zErr = "";
+#else
+ /* Non-threadsafe build, use strerror(). */
+ zErr = strerror(iErrno);
+#endif
+
+ assert( errcode!=SQLITE_OK );
+ if( zPath==0 ) zPath = "";
+ sqlite3_log(errcode,
+ "os_unix.c:%d: (%d) %s(%s) - %s",
+ iLine, iErrno, zFunc, zPath, zErr
+ );
+
+ return errcode;
+}
+
+/*
+** Close a file descriptor.
+**
+** We assume that close() almost always works, since it is only in a
+** very sick application or on a very sick platform that it might fail.
+** If it does fail, simply leak the file descriptor, but do log the
+** error.
+**
+** Note that it is not safe to retry close() after EINTR since the
+** file descriptor might have already been reused by another thread.
+** So we don't even try to recover from an EINTR. Just log the error
+** and move on.
+*/
+static void robust_close(unixFile *pFile, int h, int lineno){
+ if( osClose(h) ){
+ unixLogErrorAtLine(SQLITE_IOERR_CLOSE, "close",
+ pFile ? pFile->zPath : 0, lineno);
+ }
+}
+
+/*
+** Close all file descriptors accumuated in the unixInodeInfo->pUnused list.
+*/
+static void closePendingFds(unixFile *pFile){
+ unixInodeInfo *pInode = pFile->pInode;
+ UnixUnusedFd *p;
+ UnixUnusedFd *pNext;
+ for(p=pInode->pUnused; p; p=pNext){
+ pNext = p->pNext;
+ robust_close(pFile, p->fd, __LINE__);
+ sqlite3_free(p);
+ }
+ pInode->pUnused = 0;
+}
+
+/*
+** Release a unixInodeInfo structure previously allocated by findInodeInfo().
+**
+** The mutex entered using the unixEnterMutex() function must be held
+** when this function is called.
+*/
+static void releaseInodeInfo(unixFile *pFile){
+ unixInodeInfo *pInode = pFile->pInode;
+ assert( unixMutexHeld() );
+ if( ALWAYS(pInode) ){
+ pInode->nRef--;
+ if( pInode->nRef==0 ){
+ assert( pInode->pShmNode==0 );
+ closePendingFds(pFile);
+ if( pInode->pPrev ){
+ assert( pInode->pPrev->pNext==pInode );
+ pInode->pPrev->pNext = pInode->pNext;
+ }else{
+ assert( inodeList==pInode );
+ inodeList = pInode->pNext;
+ }
+ if( pInode->pNext ){
+ assert( pInode->pNext->pPrev==pInode );
+ pInode->pNext->pPrev = pInode->pPrev;
+ }
+ sqlite3_free(pInode);
+ }
+ }
+}
+
+/*
+** Given a file descriptor, locate the unixInodeInfo object that
+** describes that file descriptor. Create a new one if necessary. The
+** return value might be uninitialized if an error occurs.
+**
+** The mutex entered using the unixEnterMutex() function must be held
+** when this function is called.
+**
+** Return an appropriate error code.
+*/
+static int findInodeInfo(
+ unixFile *pFile, /* Unix file with file desc used in the key */
+ unixInodeInfo **ppInode /* Return the unixInodeInfo object here */
+){
+ int rc; /* System call return code */
+ int fd; /* The file descriptor for pFile */
+ struct unixFileId fileId; /* Lookup key for the unixInodeInfo */
+ struct stat statbuf; /* Low-level file information */
+ unixInodeInfo *pInode = 0; /* Candidate unixInodeInfo object */
+
+ assert( unixMutexHeld() );
+
+ /* Get low-level information about the file that we can used to
+ ** create a unique name for the file.
+ */
+ fd = pFile->h;
+ rc = osFstat(fd, &statbuf);
+ if( rc!=0 ){
+ pFile->lastErrno = errno;
+#ifdef EOVERFLOW
+ if( pFile->lastErrno==EOVERFLOW ) return SQLITE_NOLFS;
+#endif
+ return SQLITE_IOERR;
+ }
+
+#ifdef __APPLE__
+ /* On OS X on an msdos filesystem, the inode number is reported
+ ** incorrectly for zero-size files. See ticket #3260. To work
+ ** around this problem (we consider it a bug in OS X, not SQLite)
+ ** we always increase the file size to 1 by writing a single byte
+ ** prior to accessing the inode number. The one byte written is
+ ** an ASCII 'S' character which also happens to be the first byte
+ ** in the header of every SQLite database. In this way, if there
+ ** is a race condition such that another thread has already populated
+ ** the first page of the database, no damage is done.
+ */
+ if( statbuf.st_size==0 && (pFile->fsFlags & SQLITE_FSFLAGS_IS_MSDOS)!=0 ){
+ do{ rc = osWrite(fd, "S", 1); }while( rc<0 && errno==EINTR );
+ if( rc!=1 ){
+ pFile->lastErrno = errno;
+ return SQLITE_IOERR;
+ }
+ rc = osFstat(fd, &statbuf);
+ if( rc!=0 ){
+ pFile->lastErrno = errno;
+ return SQLITE_IOERR;
+ }
+ }
+#endif
+
+ memset(&fileId, 0, sizeof(fileId));
+ fileId.dev = statbuf.st_dev;
+#if OS_VXWORKS
+ fileId.pId = pFile->pId;
+#else
+ fileId.ino = statbuf.st_ino;
+#endif
+ pInode = inodeList;
+ while( pInode && memcmp(&fileId, &pInode->fileId, sizeof(fileId)) ){
+ pInode = pInode->pNext;
+ }
+ if( pInode==0 ){
+ pInode = sqlite3_malloc( sizeof(*pInode) );
+ if( pInode==0 ){
+ return SQLITE_NOMEM;
+ }
+ memset(pInode, 0, sizeof(*pInode));
+ memcpy(&pInode->fileId, &fileId, sizeof(fileId));
+ pInode->nRef = 1;
+ pInode->pNext = inodeList;
+ pInode->pPrev = 0;
+ if( inodeList ) inodeList->pPrev = pInode;
+ inodeList = pInode;
+ }else{
+ pInode->nRef++;
+ }
+ *ppInode = pInode;
+ return SQLITE_OK;
+}
+
+
+/*
+** This routine checks if there is a RESERVED lock held on the specified
+** file by this or any other process. If such a lock is held, set *pResOut
+** to a non-zero value otherwise *pResOut is set to zero. The return value
+** is set to SQLITE_OK unless an I/O error occurs during lock checking.
+*/
+static int unixCheckReservedLock(sqlite3_file *id, int *pResOut){
+ int rc = SQLITE_OK;
+ int reserved = 0;
+ unixFile *pFile = (unixFile*)id;
+
+ SimulateIOError( return SQLITE_IOERR_CHECKRESERVEDLOCK; );
+
+ assert( pFile );
+ unixEnterMutex(); /* Because pFile->pInode is shared across threads */
+
+ /* Check if a thread in this process holds such a lock */
+ if( pFile->pInode->eFileLock>SHARED_LOCK ){
+ reserved = 1;
+ }
+
+ /* Otherwise see if some other process holds it.
+ */
+#ifndef __DJGPP__
+ if( !reserved && !pFile->pInode->bProcessLock ){
+ struct flock lock;
+ lock.l_whence = SEEK_SET;
+ lock.l_start = RESERVED_BYTE;
+ lock.l_len = 1;
+ lock.l_type = F_WRLCK;
+ if( osFcntl(pFile->h, F_GETLK, &lock) ){
+ rc = SQLITE_IOERR_CHECKRESERVEDLOCK;
+ pFile->lastErrno = errno;
+ } else if( lock.l_type!=F_UNLCK ){
+ reserved = 1;
+ }
+ }
+#endif
+
+ unixLeaveMutex();
+ OSTRACE(("TEST WR-LOCK %d %d %d (unix)\n", pFile->h, rc, reserved));
+
+ *pResOut = reserved;
+ return rc;
+}
+
+/*
+** Attempt to set a system-lock on the file pFile. The lock is
+** described by pLock.
+**
+** If the pFile was opened read/write from unix-excl, then the only lock
+** ever obtained is an exclusive lock, and it is obtained exactly once
+** the first time any lock is attempted. All subsequent system locking
+** operations become no-ops. Locking operations still happen internally,
+** in order to coordinate access between separate database connections
+** within this process, but all of that is handled in memory and the
+** operating system does not participate.
+**
+** This function is a pass-through to fcntl(F_SETLK) if pFile is using
+** any VFS other than "unix-excl" or if pFile is opened on "unix-excl"
+** and is read-only.
+**
+** Zero is returned if the call completes successfully, or -1 if a call
+** to fcntl() fails. In this case, errno is set appropriately (by fcntl()).
+*/
+static int unixFileLock(unixFile *pFile, struct flock *pLock){
+ int rc;
+ unixInodeInfo *pInode = pFile->pInode;
+ assert( unixMutexHeld() );
+ assert( pInode!=0 );
+ if( ((pFile->ctrlFlags & UNIXFILE_EXCL)!=0 || pInode->bProcessLock)
+ && ((pFile->ctrlFlags & UNIXFILE_RDONLY)==0)
+ ){
+ if( pInode->bProcessLock==0 ){
+ struct flock lock;
+ assert( pInode->nLock==0 );
+ lock.l_whence = SEEK_SET;
+ lock.l_start = SHARED_FIRST;
+ lock.l_len = SHARED_SIZE;
+ lock.l_type = F_WRLCK;
+ rc = osFcntl(pFile->h, F_SETLK, &lock);
+ if( rc<0 ) return rc;
+ pInode->bProcessLock = 1;
+ pInode->nLock++;
+ }else{
+ rc = 0;
+ }
+ }else{
+ rc = osFcntl(pFile->h, F_SETLK, pLock);
+ }
+ return rc;
+}
+
+/*
+** Lock the file with the lock specified by parameter eFileLock - one
+** of the following:
+**
+** (1) SHARED_LOCK
+** (2) RESERVED_LOCK
+** (3) PENDING_LOCK
+** (4) EXCLUSIVE_LOCK
+**
+** Sometimes when requesting one lock state, additional lock states
+** are inserted in between. The locking might fail on one of the later
+** transitions leaving the lock state different from what it started but
+** still short of its goal. The following chart shows the allowed
+** transitions and the inserted intermediate states:
+**
+** UNLOCKED -> SHARED
+** SHARED -> RESERVED
+** SHARED -> (PENDING) -> EXCLUSIVE
+** RESERVED -> (PENDING) -> EXCLUSIVE
+** PENDING -> EXCLUSIVE
+**
+** This routine will only increase a lock. Use the sqlite3OsUnlock()
+** routine to lower a locking level.
+*/
+static int unixLock(sqlite3_file *id, int eFileLock){
+ /* The following describes the implementation of the various locks and
+ ** lock transitions in terms of the POSIX advisory shared and exclusive
+ ** lock primitives (called read-locks and write-locks below, to avoid
+ ** confusion with SQLite lock names). The algorithms are complicated
+ ** slightly in order to be compatible with windows systems simultaneously
+ ** accessing the same database file, in case that is ever required.
+ **
+ ** Symbols defined in os.h indentify the 'pending byte' and the 'reserved
+ ** byte', each single bytes at well known offsets, and the 'shared byte
+ ** range', a range of 510 bytes at a well known offset.
+ **
+ ** To obtain a SHARED lock, a read-lock is obtained on the 'pending
+ ** byte'. If this is successful, a random byte from the 'shared byte
+ ** range' is read-locked and the lock on the 'pending byte' released.
+ **
+ ** A process may only obtain a RESERVED lock after it has a SHARED lock.
+ ** A RESERVED lock is implemented by grabbing a write-lock on the
+ ** 'reserved byte'.
+ **
+ ** A process may only obtain a PENDING lock after it has obtained a
+ ** SHARED lock. A PENDING lock is implemented by obtaining a write-lock
+ ** on the 'pending byte'. This ensures that no new SHARED locks can be
+ ** obtained, but existing SHARED locks are allowed to persist. A process
+ ** does not have to obtain a RESERVED lock on the way to a PENDING lock.
+ ** This property is used by the algorithm for rolling back a journal file
+ ** after a crash.
+ **
+ ** An EXCLUSIVE lock, obtained after a PENDING lock is held, is
+ ** implemented by obtaining a write-lock on the entire 'shared byte
+ ** range'. Since all other locks require a read-lock on one of the bytes
+ ** within this range, this ensures that no other locks are held on the
+ ** database.
+ **
+ ** The reason a single byte cannot be used instead of the 'shared byte
+ ** range' is that some versions of windows do not support read-locks. By
+ ** locking a random byte from a range, concurrent SHARED locks may exist
+ ** even if the locking primitive used is always a write-lock.
+ */
+ int rc = SQLITE_OK;
+ unixFile *pFile = (unixFile*)id;
+ unixInodeInfo *pInode;
+ struct flock lock;
+ int tErrno = 0;
+
+ assert( pFile );
+ OSTRACE(("LOCK %d %s was %s(%s,%d) pid=%d (unix)\n", pFile->h,
+ azFileLock(eFileLock), azFileLock(pFile->eFileLock),
+ azFileLock(pFile->pInode->eFileLock), pFile->pInode->nShared , getpid()));
+
+ /* If there is already a lock of this type or more restrictive on the
+ ** unixFile, do nothing. Don't use the end_lock: exit path, as
+ ** unixEnterMutex() hasn't been called yet.
+ */
+ if( pFile->eFileLock>=eFileLock ){
+ OSTRACE(("LOCK %d %s ok (already held) (unix)\n", pFile->h,
+ azFileLock(eFileLock)));
+ return SQLITE_OK;
+ }
+
+ /* Make sure the locking sequence is correct.
+ ** (1) We never move from unlocked to anything higher than shared lock.
+ ** (2) SQLite never explicitly requests a pendig lock.
+ ** (3) A shared lock is always held when a reserve lock is requested.
+ */
+ assert( pFile->eFileLock!=NO_LOCK || eFileLock==SHARED_LOCK );
+ assert( eFileLock!=PENDING_LOCK );
+ assert( eFileLock!=RESERVED_LOCK || pFile->eFileLock==SHARED_LOCK );
+
+ /* This mutex is needed because pFile->pInode is shared across threads
+ */
+ unixEnterMutex();
+ pInode = pFile->pInode;
+
+ /* If some thread using this PID has a lock via a different unixFile*
+ ** handle that precludes the requested lock, return BUSY.
+ */
+ if( (pFile->eFileLock!=pInode->eFileLock &&
+ (pInode->eFileLock>=PENDING_LOCK || eFileLock>SHARED_LOCK))
+ ){
+ rc = SQLITE_BUSY;
+ goto end_lock;
+ }
+
+ /* If a SHARED lock is requested, and some thread using this PID already
+ ** has a SHARED or RESERVED lock, then increment reference counts and
+ ** return SQLITE_OK.
+ */
+ if( eFileLock==SHARED_LOCK &&
+ (pInode->eFileLock==SHARED_LOCK || pInode->eFileLock==RESERVED_LOCK) ){
+ assert( eFileLock==SHARED_LOCK );
+ assert( pFile->eFileLock==0 );
+ assert( pInode->nShared>0 );
+ pFile->eFileLock = SHARED_LOCK;
+ pInode->nShared++;
+ pInode->nLock++;
+ goto end_lock;
+ }
+
+
+ /* A PENDING lock is needed before acquiring a SHARED lock and before
+ ** acquiring an EXCLUSIVE lock. For the SHARED lock, the PENDING will
+ ** be released.
+ */
+ lock.l_len = 1L;
+ lock.l_whence = SEEK_SET;
+ if( eFileLock==SHARED_LOCK
+ || (eFileLock==EXCLUSIVE_LOCK && pFile->eFileLock<PENDING_LOCK)
+ ){
+ lock.l_type = (eFileLock==SHARED_LOCK?F_RDLCK:F_WRLCK);
+ lock.l_start = PENDING_BYTE;
+ if( unixFileLock(pFile, &lock) ){
+ tErrno = errno;
+ rc = sqliteErrorFromPosixError(tErrno, SQLITE_IOERR_LOCK);
+ if( rc!=SQLITE_BUSY ){
+ pFile->lastErrno = tErrno;
+ }
+ goto end_lock;
+ }
+ }
+
+
+ /* If control gets to this point, then actually go ahead and make
+ ** operating system calls for the specified lock.
+ */
+ if( eFileLock==SHARED_LOCK ){
+ assert( pInode->nShared==0 );
+ assert( pInode->eFileLock==0 );
+ assert( rc==SQLITE_OK );
+
+ /* Now get the read-lock */
+ lock.l_start = SHARED_FIRST;
+ lock.l_len = SHARED_SIZE;
+ if( unixFileLock(pFile, &lock) ){
+ tErrno = errno;
+ rc = sqliteErrorFromPosixError(tErrno, SQLITE_IOERR_LOCK);
+ }
+
+ /* Drop the temporary PENDING lock */
+ lock.l_start = PENDING_BYTE;
+ lock.l_len = 1L;
+ lock.l_type = F_UNLCK;
+ if( unixFileLock(pFile, &lock) && rc==SQLITE_OK ){
+ /* This could happen with a network mount */
+ tErrno = errno;
+ rc = SQLITE_IOERR_UNLOCK;
+ }
+
+ if( rc ){
+ if( rc!=SQLITE_BUSY ){
+ pFile->lastErrno = tErrno;
+ }
+ goto end_lock;
+ }else{
+ pFile->eFileLock = SHARED_LOCK;
+ pInode->nLock++;
+ pInode->nShared = 1;
+ }
+ }else if( eFileLock==EXCLUSIVE_LOCK && pInode->nShared>1 ){
+ /* We are trying for an exclusive lock but another thread in this
+ ** same process is still holding a shared lock. */
+ rc = SQLITE_BUSY;
+ }else{
+ /* The request was for a RESERVED or EXCLUSIVE lock. It is
+ ** assumed that there is a SHARED or greater lock on the file
+ ** already.
+ */
+ assert( 0!=pFile->eFileLock );
+ lock.l_type = F_WRLCK;
+
+ assert( eFileLock==RESERVED_LOCK || eFileLock==EXCLUSIVE_LOCK );
+ if( eFileLock==RESERVED_LOCK ){
+ lock.l_start = RESERVED_BYTE;
+ lock.l_len = 1L;
+ }else{
+ lock.l_start = SHARED_FIRST;
+ lock.l_len = SHARED_SIZE;
+ }
+
+ if( unixFileLock(pFile, &lock) ){
+ tErrno = errno;
+ rc = sqliteErrorFromPosixError(tErrno, SQLITE_IOERR_LOCK);
+ if( rc!=SQLITE_BUSY ){
+ pFile->lastErrno = tErrno;
+ }
+ }
+ }
+
+
+#ifdef SQLITE_DEBUG
+ /* Set up the transaction-counter change checking flags when
+ ** transitioning from a SHARED to a RESERVED lock. The change
+ ** from SHARED to RESERVED marks the beginning of a normal
+ ** write operation (not a hot journal rollback).
+ */
+ if( rc==SQLITE_OK
+ && pFile->eFileLock<=SHARED_LOCK
+ && eFileLock==RESERVED_LOCK
+ ){
+ pFile->transCntrChng = 0;
+ pFile->dbUpdate = 0;
+ pFile->inNormalWrite = 1;
+ }
+#endif
+
+
+ if( rc==SQLITE_OK ){
+ pFile->eFileLock = eFileLock;
+ pInode->eFileLock = eFileLock;
+ }else if( eFileLock==EXCLUSIVE_LOCK ){
+ pFile->eFileLock = PENDING_LOCK;
+ pInode->eFileLock = PENDING_LOCK;
+ }
+
+end_lock:
+ unixLeaveMutex();
+ OSTRACE(("LOCK %d %s %s (unix)\n", pFile->h, azFileLock(eFileLock),
+ rc==SQLITE_OK ? "ok" : "failed"));
+ return rc;
+}
+
+/*
+** Add the file descriptor used by file handle pFile to the corresponding
+** pUnused list.
+*/
+static void setPendingFd(unixFile *pFile){
+ unixInodeInfo *pInode = pFile->pInode;
+ UnixUnusedFd *p = pFile->pUnused;
+ p->pNext = pInode->pUnused;
+ pInode->pUnused = p;
+ pFile->h = -1;
+ pFile->pUnused = 0;
+}
+
+/*
+** Lower the locking level on file descriptor pFile to eFileLock. eFileLock
+** must be either NO_LOCK or SHARED_LOCK.
+**
+** If the locking level of the file descriptor is already at or below
+** the requested locking level, this routine is a no-op.
+**
+** If handleNFSUnlock is true, then on downgrading an EXCLUSIVE_LOCK to SHARED
+** the byte range is divided into 2 parts and the first part is unlocked then
+** set to a read lock, then the other part is simply unlocked. This works
+** around a bug in BSD NFS lockd (also seen on MacOSX 10.3+) that fails to
+** remove the write lock on a region when a read lock is set.
+*/
+static int posixUnlock(sqlite3_file *id, int eFileLock, int handleNFSUnlock){
+ unixFile *pFile = (unixFile*)id;
+ unixInodeInfo *pInode;
+ struct flock lock;
+ int rc = SQLITE_OK;
+
+ assert( pFile );
+ OSTRACE(("UNLOCK %d %d was %d(%d,%d) pid=%d (unix)\n", pFile->h, eFileLock,
+ pFile->eFileLock, pFile->pInode->eFileLock, pFile->pInode->nShared,
+ getpid()));
+
+ assert( eFileLock<=SHARED_LOCK );
+ if( pFile->eFileLock<=eFileLock ){
+ return SQLITE_OK;
+ }
+ unixEnterMutex();
+ pInode = pFile->pInode;
+ assert( pInode->nShared!=0 );
+ if( pFile->eFileLock>SHARED_LOCK ){
+ assert( pInode->eFileLock==pFile->eFileLock );
+
+#ifdef SQLITE_DEBUG
+ /* When reducing a lock such that other processes can start
+ ** reading the database file again, make sure that the
+ ** transaction counter was updated if any part of the database
+ ** file changed. If the transaction counter is not updated,
+ ** other connections to the same file might not realize that
+ ** the file has changed and hence might not know to flush their
+ ** cache. The use of a stale cache can lead to database corruption.
+ */
+ pFile->inNormalWrite = 0;
+#endif
+
+ /* downgrading to a shared lock on NFS involves clearing the write lock
+ ** before establishing the readlock - to avoid a race condition we downgrade
+ ** the lock in 2 blocks, so that part of the range will be covered by a
+ ** write lock until the rest is covered by a read lock:
+ ** 1: [WWWWW]
+ ** 2: [....W]
+ ** 3: [RRRRW]
+ ** 4: [RRRR.]
+ */
+ if( eFileLock==SHARED_LOCK ){
+
+#if !defined(__APPLE__) || !SQLITE_ENABLE_LOCKING_STYLE
+ (void)handleNFSUnlock;
+ assert( handleNFSUnlock==0 );
+#endif
+#if defined(__APPLE__) && SQLITE_ENABLE_LOCKING_STYLE
+ if( handleNFSUnlock ){
+ int tErrno; /* Error code from system call errors */
+ off_t divSize = SHARED_SIZE - 1;
+
+ lock.l_type = F_UNLCK;
+ lock.l_whence = SEEK_SET;
+ lock.l_start = SHARED_FIRST;
+ lock.l_len = divSize;
+ if( unixFileLock(pFile, &lock)==(-1) ){
+ tErrno = errno;
+ rc = SQLITE_IOERR_UNLOCK;
+ if( IS_LOCK_ERROR(rc) ){
+ pFile->lastErrno = tErrno;
+ }
+ goto end_unlock;
+ }
+ lock.l_type = F_RDLCK;
+ lock.l_whence = SEEK_SET;
+ lock.l_start = SHARED_FIRST;
+ lock.l_len = divSize;
+ if( unixFileLock(pFile, &lock)==(-1) ){
+ tErrno = errno;
+ rc = sqliteErrorFromPosixError(tErrno, SQLITE_IOERR_RDLOCK);
+ if( IS_LOCK_ERROR(rc) ){
+ pFile->lastErrno = tErrno;
+ }
+ goto end_unlock;
+ }
+ lock.l_type = F_UNLCK;
+ lock.l_whence = SEEK_SET;
+ lock.l_start = SHARED_FIRST+divSize;
+ lock.l_len = SHARED_SIZE-divSize;
+ if( unixFileLock(pFile, &lock)==(-1) ){
+ tErrno = errno;
+ rc = SQLITE_IOERR_UNLOCK;
+ if( IS_LOCK_ERROR(rc) ){
+ pFile->lastErrno = tErrno;
+ }
+ goto end_unlock;
+ }
+ }else
+#endif /* defined(__APPLE__) && SQLITE_ENABLE_LOCKING_STYLE */
+ {
+ lock.l_type = F_RDLCK;
+ lock.l_whence = SEEK_SET;
+ lock.l_start = SHARED_FIRST;
+ lock.l_len = SHARED_SIZE;
+ if( unixFileLock(pFile, &lock) ){
+ /* In theory, the call to unixFileLock() cannot fail because another
+ ** process is holding an incompatible lock. If it does, this
+ ** indicates that the other process is not following the locking
+ ** protocol. If this happens, return SQLITE_IOERR_RDLOCK. Returning
+ ** SQLITE_BUSY would confuse the upper layer (in practice it causes
+ ** an assert to fail). */
+ rc = SQLITE_IOERR_RDLOCK;
+ pFile->lastErrno = errno;
+ goto end_unlock;
+ }
+ }
+ }
+ lock.l_type = F_UNLCK;
+ lock.l_whence = SEEK_SET;
+ lock.l_start = PENDING_BYTE;
+ lock.l_len = 2L; assert( PENDING_BYTE+1==RESERVED_BYTE );
+ if( unixFileLock(pFile, &lock)==0 ){
+ pInode->eFileLock = SHARED_LOCK;
+ }else{
+ rc = SQLITE_IOERR_UNLOCK;
+ pFile->lastErrno = errno;
+ goto end_unlock;
+ }
+ }
+ if( eFileLock==NO_LOCK ){
+ /* Decrement the shared lock counter. Release the lock using an
+ ** OS call only when all threads in this same process have released
+ ** the lock.
+ */
+ pInode->nShared--;
+ if( pInode->nShared==0 ){
+ lock.l_type = F_UNLCK;
+ lock.l_whence = SEEK_SET;
+ lock.l_start = lock.l_len = 0L;
+ if( unixFileLock(pFile, &lock)==0 ){
+ pInode->eFileLock = NO_LOCK;
+ }else{
+ rc = SQLITE_IOERR_UNLOCK;
+ pFile->lastErrno = errno;
+ pInode->eFileLock = NO_LOCK;
+ pFile->eFileLock = NO_LOCK;
+ }
+ }
+
+ /* Decrement the count of locks against this same file. When the
+ ** count reaches zero, close any other file descriptors whose close
+ ** was deferred because of outstanding locks.
+ */
+ pInode->nLock--;
+ assert( pInode->nLock>=0 );
+ if( pInode->nLock==0 ){
+ closePendingFds(pFile);
+ }
+ }
+
+end_unlock:
+ unixLeaveMutex();
+ if( rc==SQLITE_OK ) pFile->eFileLock = eFileLock;
+ return rc;
+}
+
+/*
+** Lower the locking level on file descriptor pFile to eFileLock. eFileLock
+** must be either NO_LOCK or SHARED_LOCK.
+**
+** If the locking level of the file descriptor is already at or below
+** the requested locking level, this routine is a no-op.
+*/
+static int unixUnlock(sqlite3_file *id, int eFileLock){
+ return posixUnlock(id, eFileLock, 0);
+}
+
+/*
+** This function performs the parts of the "close file" operation
+** common to all locking schemes. It closes the directory and file
+** handles, if they are valid, and sets all fields of the unixFile
+** structure to 0.
+**
+** It is *not* necessary to hold the mutex when this routine is called,
+** even on VxWorks. A mutex will be acquired on VxWorks by the
+** vxworksReleaseFileId() routine.
+*/
+static int closeUnixFile(sqlite3_file *id){
+ unixFile *pFile = (unixFile*)id;
+ if( pFile->h>=0 ){
+ robust_close(pFile, pFile->h, __LINE__);
+ pFile->h = -1;
+ }
+#if OS_VXWORKS
+ if( pFile->pId ){
+ if( pFile->ctrlFlags & UNIXFILE_DELETE ){
+ osUnlink(pFile->pId->zCanonicalName);
+ }
+ vxworksReleaseFileId(pFile->pId);
+ pFile->pId = 0;
+ }
+#endif
+ OSTRACE(("CLOSE %-3d\n", pFile->h));
+ OpenCounter(-1);
+ sqlite3_free(pFile->pUnused);
+ memset(pFile, 0, sizeof(unixFile));
+ return SQLITE_OK;
+}
+
+/*
+** Close a file.
+*/
+static int unixClose(sqlite3_file *id){
+ int rc = SQLITE_OK;
+ unixFile *pFile = (unixFile *)id;
+ unixUnlock(id, NO_LOCK);
+ unixEnterMutex();
+
+ /* unixFile.pInode is always valid here. Otherwise, a different close
+ ** routine (e.g. nolockClose()) would be called instead.
+ */
+ assert( pFile->pInode->nLock>0 || pFile->pInode->bProcessLock==0 );
+ if( ALWAYS(pFile->pInode) && pFile->pInode->nLock ){
+ /* If there are outstanding locks, do not actually close the file just
+ ** yet because that would clear those locks. Instead, add the file
+ ** descriptor to pInode->pUnused list. It will be automatically closed
+ ** when the last lock is cleared.
+ */
+ setPendingFd(pFile);
+ }
+ releaseInodeInfo(pFile);
+ rc = closeUnixFile(id);
+ unixLeaveMutex();
+ return rc;
+}
+
+/************** End of the posix advisory lock implementation *****************
+******************************************************************************/
+
+/******************************************************************************
+****************************** No-op Locking **********************************
+**
+** Of the various locking implementations available, this is by far the
+** simplest: locking is ignored. No attempt is made to lock the database
+** file for reading or writing.
+**
+** This locking mode is appropriate for use on read-only databases
+** (ex: databases that are burned into CD-ROM, for example.) It can
+** also be used if the application employs some external mechanism to
+** prevent simultaneous access of the same database by two or more
+** database connections. But there is a serious risk of database
+** corruption if this locking mode is used in situations where multiple
+** database connections are accessing the same database file at the same
+** time and one or more of those connections are writing.
+*/
+
+static int nolockCheckReservedLock(sqlite3_file *NotUsed, int *pResOut){
+ UNUSED_PARAMETER(NotUsed);
+ *pResOut = 0;
+ return SQLITE_OK;
+}
+static int nolockLock(sqlite3_file *NotUsed, int NotUsed2){
+ UNUSED_PARAMETER2(NotUsed, NotUsed2);
+ return SQLITE_OK;
+}
+static int nolockUnlock(sqlite3_file *NotUsed, int NotUsed2){
+ UNUSED_PARAMETER2(NotUsed, NotUsed2);
+ return SQLITE_OK;
+}
+
+/*
+** Close the file.
+*/
+static int nolockClose(sqlite3_file *id) {
+ return closeUnixFile(id);
+}
+
+/******************* End of the no-op lock implementation *********************
+******************************************************************************/
+
+/******************************************************************************
+************************* Begin dot-file Locking ******************************
+**
+** The dotfile locking implementation uses the existence of separate lock
+** files (really a directory) to control access to the database. This works
+** on just about every filesystem imaginable. But there are serious downsides:
+**
+** (1) There is zero concurrency. A single reader blocks all other
+** connections from reading or writing the database.
+**
+** (2) An application crash or power loss can leave stale lock files
+** sitting around that need to be cleared manually.
+**
+** Nevertheless, a dotlock is an appropriate locking mode for use if no
+** other locking strategy is available.
+**
+** Dotfile locking works by creating a subdirectory in the same directory as
+** the database and with the same name but with a ".lock" extension added.
+** The existence of a lock directory implies an EXCLUSIVE lock. All other
+** lock types (SHARED, RESERVED, PENDING) are mapped into EXCLUSIVE.
+*/
+
+/*
+** The file suffix added to the data base filename in order to create the
+** lock directory.
+*/
+#define DOTLOCK_SUFFIX ".lock"
+
+/*
+** This routine checks if there is a RESERVED lock held on the specified
+** file by this or any other process. If such a lock is held, set *pResOut
+** to a non-zero value otherwise *pResOut is set to zero. The return value
+** is set to SQLITE_OK unless an I/O error occurs during lock checking.
+**
+** In dotfile locking, either a lock exists or it does not. So in this
+** variation of CheckReservedLock(), *pResOut is set to true if any lock
+** is held on the file and false if the file is unlocked.
+*/
+static int dotlockCheckReservedLock(sqlite3_file *id, int *pResOut) {
+ int rc = SQLITE_OK;
+ int reserved = 0;
+ unixFile *pFile = (unixFile*)id;
+
+ SimulateIOError( return SQLITE_IOERR_CHECKRESERVEDLOCK; );
+
+ assert( pFile );
+
+ /* Check if a thread in this process holds such a lock */
+ if( pFile->eFileLock>SHARED_LOCK ){
+ /* Either this connection or some other connection in the same process
+ ** holds a lock on the file. No need to check further. */
+ reserved = 1;
+ }else{
+ /* The lock is held if and only if the lockfile exists */
+ const char *zLockFile = (const char*)pFile->lockingContext;
+ reserved = osAccess(zLockFile, 0)==0;
+ }
+ OSTRACE(("TEST WR-LOCK %d %d %d (dotlock)\n", pFile->h, rc, reserved));
+ *pResOut = reserved;
+ return rc;
+}
+
+/*
+** Lock the file with the lock specified by parameter eFileLock - one
+** of the following:
+**
+** (1) SHARED_LOCK
+** (2) RESERVED_LOCK
+** (3) PENDING_LOCK
+** (4) EXCLUSIVE_LOCK
+**
+** Sometimes when requesting one lock state, additional lock states
+** are inserted in between. The locking might fail on one of the later
+** transitions leaving the lock state different from what it started but
+** still short of its goal. The following chart shows the allowed
+** transitions and the inserted intermediate states:
+**
+** UNLOCKED -> SHARED
+** SHARED -> RESERVED
+** SHARED -> (PENDING) -> EXCLUSIVE
+** RESERVED -> (PENDING) -> EXCLUSIVE
+** PENDING -> EXCLUSIVE
+**
+** This routine will only increase a lock. Use the sqlite3OsUnlock()
+** routine to lower a locking level.
+**
+** With dotfile locking, we really only support state (4): EXCLUSIVE.
+** But we track the other locking levels internally.
+*/
+static int dotlockLock(sqlite3_file *id, int eFileLock) {
+ unixFile *pFile = (unixFile*)id;
+ char *zLockFile = (char *)pFile->lockingContext;
+ int rc = SQLITE_OK;
+
+
+ /* If we have any lock, then the lock file already exists. All we have
+ ** to do is adjust our internal record of the lock level.
+ */
+ if( pFile->eFileLock > NO_LOCK ){
+ pFile->eFileLock = eFileLock;
+ /* Always update the timestamp on the old file */
+#ifdef HAVE_UTIME
+ utime(zLockFile, NULL);
+#else
+ utimes(zLockFile, NULL);
+#endif
+ return SQLITE_OK;
+ }
+
+ /* grab an exclusive lock */
+ rc = osMkdir(zLockFile, 0777);
+ if( rc<0 ){
+ /* failed to open/create the lock directory */
+ int tErrno = errno;
+ if( EEXIST == tErrno ){
+ rc = SQLITE_BUSY;
+ } else {
+ rc = sqliteErrorFromPosixError(tErrno, SQLITE_IOERR_LOCK);
+ if( IS_LOCK_ERROR(rc) ){
+ pFile->lastErrno = tErrno;
+ }
+ }
+ return rc;
+ }
+
+ /* got it, set the type and return ok */
+ pFile->eFileLock = eFileLock;
+ return rc;
+}
+
+/*
+** Lower the locking level on file descriptor pFile to eFileLock. eFileLock
+** must be either NO_LOCK or SHARED_LOCK.
+**
+** If the locking level of the file descriptor is already at or below
+** the requested locking level, this routine is a no-op.
+**
+** When the locking level reaches NO_LOCK, delete the lock file.
+*/
+static int dotlockUnlock(sqlite3_file *id, int eFileLock) {
+ unixFile *pFile = (unixFile*)id;
+ char *zLockFile = (char *)pFile->lockingContext;
+ int rc;
+
+ assert( pFile );
+ OSTRACE(("UNLOCK %d %d was %d pid=%d (dotlock)\n", pFile->h, eFileLock,
+ pFile->eFileLock, getpid()));
+ assert( eFileLock<=SHARED_LOCK );
+
+ /* no-op if possible */
+ if( pFile->eFileLock==eFileLock ){
+ return SQLITE_OK;
+ }
+
+ /* To downgrade to shared, simply update our internal notion of the
+ ** lock state. No need to mess with the file on disk.
+ */
+ if( eFileLock==SHARED_LOCK ){
+ pFile->eFileLock = SHARED_LOCK;
+ return SQLITE_OK;
+ }
+
+ /* To fully unlock the database, delete the lock file */
+ assert( eFileLock==NO_LOCK );
+ rc = osRmdir(zLockFile);
+ if( rc<0 && errno==ENOTDIR ) rc = osUnlink(zLockFile);
+ if( rc<0 ){
+ int tErrno = errno;
+ rc = 0;
+ if( ENOENT != tErrno ){
+ rc = SQLITE_IOERR_UNLOCK;
+ }
+ if( IS_LOCK_ERROR(rc) ){
+ pFile->lastErrno = tErrno;
+ }
+ return rc;
+ }
+ pFile->eFileLock = NO_LOCK;
+ return SQLITE_OK;
+}
+
+/*
+** Close a file. Make sure the lock has been released before closing.
+*/
+static int dotlockClose(sqlite3_file *id) {
+ int rc = SQLITE_OK;
+ if( id ){
+ unixFile *pFile = (unixFile*)id;
+ dotlockUnlock(id, NO_LOCK);
+ sqlite3_free(pFile->lockingContext);
+ rc = closeUnixFile(id);
+ }
+ return rc;
+}
+/****************** End of the dot-file lock implementation *******************
+******************************************************************************/
+
+/******************************************************************************
+************************** Begin flock Locking ********************************
+**
+** Use the flock() system call to do file locking.
+**
+** flock() locking is like dot-file locking in that the various
+** fine-grain locking levels supported by SQLite are collapsed into
+** a single exclusive lock. In other words, SHARED, RESERVED, and
+** PENDING locks are the same thing as an EXCLUSIVE lock. SQLite
+** still works when you do this, but concurrency is reduced since
+** only a single process can be reading the database at a time.
+**
+** Omit this section if SQLITE_ENABLE_LOCKING_STYLE is turned off or if
+** compiling for VXWORKS.
+*/
+#if SQLITE_ENABLE_LOCKING_STYLE && !OS_VXWORKS
+
+/*
+** Retry flock() calls that fail with EINTR
+*/
+#ifdef EINTR
+static int robust_flock(int fd, int op){
+ int rc;
+ do{ rc = flock(fd,op); }while( rc<0 && errno==EINTR );
+ return rc;
+}
+#else
+# define robust_flock(a,b) flock(a,b)
+#endif
+
+
+/*
+** This routine checks if there is a RESERVED lock held on the specified
+** file by this or any other process. If such a lock is held, set *pResOut
+** to a non-zero value otherwise *pResOut is set to zero. The return value
+** is set to SQLITE_OK unless an I/O error occurs during lock checking.
+*/
+static int flockCheckReservedLock(sqlite3_file *id, int *pResOut){
+ int rc = SQLITE_OK;
+ int reserved = 0;
+ unixFile *pFile = (unixFile*)id;
+
+ SimulateIOError( return SQLITE_IOERR_CHECKRESERVEDLOCK; );
+
+ assert( pFile );
+
+ /* Check if a thread in this process holds such a lock */
+ if( pFile->eFileLock>SHARED_LOCK ){
+ reserved = 1;
+ }
+
+ /* Otherwise see if some other process holds it. */
+ if( !reserved ){
+ /* attempt to get the lock */
+ int lrc = robust_flock(pFile->h, LOCK_EX | LOCK_NB);
+ if( !lrc ){
+ /* got the lock, unlock it */
+ lrc = robust_flock(pFile->h, LOCK_UN);
+ if ( lrc ) {
+ int tErrno = errno;
+ /* unlock failed with an error */
+ lrc = SQLITE_IOERR_UNLOCK;
+ if( IS_LOCK_ERROR(lrc) ){
+ pFile->lastErrno = tErrno;
+ rc = lrc;
+ }
+ }
+ } else {
+ int tErrno = errno;
+ reserved = 1;
+ /* someone else might have it reserved */
+ lrc = sqliteErrorFromPosixError(tErrno, SQLITE_IOERR_LOCK);
+ if( IS_LOCK_ERROR(lrc) ){
+ pFile->lastErrno = tErrno;
+ rc = lrc;
+ }
+ }
+ }
+ OSTRACE(("TEST WR-LOCK %d %d %d (flock)\n", pFile->h, rc, reserved));
+
+#ifdef SQLITE_IGNORE_FLOCK_LOCK_ERRORS
+ if( (rc & SQLITE_IOERR) == SQLITE_IOERR ){
+ rc = SQLITE_OK;
+ reserved=1;
+ }
+#endif /* SQLITE_IGNORE_FLOCK_LOCK_ERRORS */
+ *pResOut = reserved;
+ return rc;
+}
+
+/*
+** Lock the file with the lock specified by parameter eFileLock - one
+** of the following:
+**
+** (1) SHARED_LOCK
+** (2) RESERVED_LOCK
+** (3) PENDING_LOCK
+** (4) EXCLUSIVE_LOCK
+**
+** Sometimes when requesting one lock state, additional lock states
+** are inserted in between. The locking might fail on one of the later
+** transitions leaving the lock state different from what it started but
+** still short of its goal. The following chart shows the allowed
+** transitions and the inserted intermediate states:
+**
+** UNLOCKED -> SHARED
+** SHARED -> RESERVED
+** SHARED -> (PENDING) -> EXCLUSIVE
+** RESERVED -> (PENDING) -> EXCLUSIVE
+** PENDING -> EXCLUSIVE
+**
+** flock() only really support EXCLUSIVE locks. We track intermediate
+** lock states in the sqlite3_file structure, but all locks SHARED or
+** above are really EXCLUSIVE locks and exclude all other processes from
+** access the file.
+**
+** This routine will only increase a lock. Use the sqlite3OsUnlock()
+** routine to lower a locking level.
+*/
+static int flockLock(sqlite3_file *id, int eFileLock) {
+ int rc = SQLITE_OK;
+ unixFile *pFile = (unixFile*)id;
+
+ assert( pFile );
+
+ /* if we already have a lock, it is exclusive.
+ ** Just adjust level and punt on outta here. */
+ if (pFile->eFileLock > NO_LOCK) {
+ pFile->eFileLock = eFileLock;
+ return SQLITE_OK;
+ }
+
+ /* grab an exclusive lock */
+
+ if (robust_flock(pFile->h, LOCK_EX | LOCK_NB)) {
+ int tErrno = errno;
+ /* didn't get, must be busy */
+ rc = sqliteErrorFromPosixError(tErrno, SQLITE_IOERR_LOCK);
+ if( IS_LOCK_ERROR(rc) ){
+ pFile->lastErrno = tErrno;
+ }
+ } else {
+ /* got it, set the type and return ok */
+ pFile->eFileLock = eFileLock;
+ }
+ OSTRACE(("LOCK %d %s %s (flock)\n", pFile->h, azFileLock(eFileLock),
+ rc==SQLITE_OK ? "ok" : "failed"));
+#ifdef SQLITE_IGNORE_FLOCK_LOCK_ERRORS
+ if( (rc & SQLITE_IOERR) == SQLITE_IOERR ){
+ rc = SQLITE_BUSY;
+ }
+#endif /* SQLITE_IGNORE_FLOCK_LOCK_ERRORS */
+ return rc;
+}
+
+
+/*
+** Lower the locking level on file descriptor pFile to eFileLock. eFileLock
+** must be either NO_LOCK or SHARED_LOCK.
+**
+** If the locking level of the file descriptor is already at or below
+** the requested locking level, this routine is a no-op.
+*/
+static int flockUnlock(sqlite3_file *id, int eFileLock) {
+ unixFile *pFile = (unixFile*)id;
+
+ assert( pFile );
+ OSTRACE(("UNLOCK %d %d was %d pid=%d (flock)\n", pFile->h, eFileLock,
+ pFile->eFileLock, getpid()));
+ assert( eFileLock<=SHARED_LOCK );
+
+ /* no-op if possible */
+ if( pFile->eFileLock==eFileLock ){
+ return SQLITE_OK;
+ }
+
+ /* shared can just be set because we always have an exclusive */
+ if (eFileLock==SHARED_LOCK) {
+ pFile->eFileLock = eFileLock;
+ return SQLITE_OK;
+ }
+
+ /* no, really, unlock. */
+ if( robust_flock(pFile->h, LOCK_UN) ){
+#ifdef SQLITE_IGNORE_FLOCK_LOCK_ERRORS
+ return SQLITE_OK;
+#endif /* SQLITE_IGNORE_FLOCK_LOCK_ERRORS */
+ return SQLITE_IOERR_UNLOCK;
+ }else{
+ pFile->eFileLock = NO_LOCK;
+ return SQLITE_OK;
+ }
+}
+
+/*
+** Close a file.
+*/
+static int flockClose(sqlite3_file *id) {
+ int rc = SQLITE_OK;
+ if( id ){
+ flockUnlock(id, NO_LOCK);
+ rc = closeUnixFile(id);
+ }
+ return rc;
+}
+
+#endif /* SQLITE_ENABLE_LOCKING_STYLE && !OS_VXWORK */
+
+/******************* End of the flock lock implementation *********************
+******************************************************************************/
+
+/******************************************************************************
+************************ Begin Named Semaphore Locking ************************
+**
+** Named semaphore locking is only supported on VxWorks.
+**
+** Semaphore locking is like dot-lock and flock in that it really only
+** supports EXCLUSIVE locking. Only a single process can read or write
+** the database file at a time. This reduces potential concurrency, but
+** makes the lock implementation much easier.
+*/
+#if OS_VXWORKS
+
+/*
+** This routine checks if there is a RESERVED lock held on the specified
+** file by this or any other process. If such a lock is held, set *pResOut
+** to a non-zero value otherwise *pResOut is set to zero. The return value
+** is set to SQLITE_OK unless an I/O error occurs during lock checking.
+*/
+static int semCheckReservedLock(sqlite3_file *id, int *pResOut) {
+ int rc = SQLITE_OK;
+ int reserved = 0;
+ unixFile *pFile = (unixFile*)id;
+
+ SimulateIOError( return SQLITE_IOERR_CHECKRESERVEDLOCK; );
+
+ assert( pFile );
+
+ /* Check if a thread in this process holds such a lock */
+ if( pFile->eFileLock>SHARED_LOCK ){
+ reserved = 1;
+ }
+
+ /* Otherwise see if some other process holds it. */
+ if( !reserved ){
+ sem_t *pSem = pFile->pInode->pSem;
+ struct stat statBuf;
+
+ if( sem_trywait(pSem)==-1 ){
+ int tErrno = errno;
+ if( EAGAIN != tErrno ){
+ rc = sqliteErrorFromPosixError(tErrno, SQLITE_IOERR_CHECKRESERVEDLOCK);
+ pFile->lastErrno = tErrno;
+ } else {
+ /* someone else has the lock when we are in NO_LOCK */
+ reserved = (pFile->eFileLock < SHARED_LOCK);
+ }
+ }else{
+ /* we could have it if we want it */
+ sem_post(pSem);
+ }
+ }
+ OSTRACE(("TEST WR-LOCK %d %d %d (sem)\n", pFile->h, rc, reserved));
+
+ *pResOut = reserved;
+ return rc;
+}
+
+/*
+** Lock the file with the lock specified by parameter eFileLock - one
+** of the following:
+**
+** (1) SHARED_LOCK
+** (2) RESERVED_LOCK
+** (3) PENDING_LOCK
+** (4) EXCLUSIVE_LOCK
+**
+** Sometimes when requesting one lock state, additional lock states
+** are inserted in between. The locking might fail on one of the later
+** transitions leaving the lock state different from what it started but
+** still short of its goal. The following chart shows the allowed
+** transitions and the inserted intermediate states:
+**
+** UNLOCKED -> SHARED
+** SHARED -> RESERVED
+** SHARED -> (PENDING) -> EXCLUSIVE
+** RESERVED -> (PENDING) -> EXCLUSIVE
+** PENDING -> EXCLUSIVE
+**
+** Semaphore locks only really support EXCLUSIVE locks. We track intermediate
+** lock states in the sqlite3_file structure, but all locks SHARED or
+** above are really EXCLUSIVE locks and exclude all other processes from
+** access the file.
+**
+** This routine will only increase a lock. Use the sqlite3OsUnlock()
+** routine to lower a locking level.
+*/
+static int semLock(sqlite3_file *id, int eFileLock) {
+ unixFile *pFile = (unixFile*)id;
+ int fd;
+ sem_t *pSem = pFile->pInode->pSem;
+ int rc = SQLITE_OK;
+
+ /* if we already have a lock, it is exclusive.
+ ** Just adjust level and punt on outta here. */
+ if (pFile->eFileLock > NO_LOCK) {
+ pFile->eFileLock = eFileLock;
+ rc = SQLITE_OK;
+ goto sem_end_lock;
+ }
+
+ /* lock semaphore now but bail out when already locked. */
+ if( sem_trywait(pSem)==-1 ){
+ rc = SQLITE_BUSY;
+ goto sem_end_lock;
+ }
+
+ /* got it, set the type and return ok */
+ pFile->eFileLock = eFileLock;
+
+ sem_end_lock:
+ return rc;
+}
+
+/*
+** Lower the locking level on file descriptor pFile to eFileLock. eFileLock
+** must be either NO_LOCK or SHARED_LOCK.
+**
+** If the locking level of the file descriptor is already at or below
+** the requested locking level, this routine is a no-op.
+*/
+static int semUnlock(sqlite3_file *id, int eFileLock) {
+ unixFile *pFile = (unixFile*)id;
+ sem_t *pSem = pFile->pInode->pSem;
+
+ assert( pFile );
+ assert( pSem );
+ OSTRACE(("UNLOCK %d %d was %d pid=%d (sem)\n", pFile->h, eFileLock,
+ pFile->eFileLock, getpid()));
+ assert( eFileLock<=SHARED_LOCK );
+
+ /* no-op if possible */
+ if( pFile->eFileLock==eFileLock ){
+ return SQLITE_OK;
+ }
+
+ /* shared can just be set because we always have an exclusive */
+ if (eFileLock==SHARED_LOCK) {
+ pFile->eFileLock = eFileLock;
+ return SQLITE_OK;
+ }
+
+ /* no, really unlock. */
+ if ( sem_post(pSem)==-1 ) {
+ int rc, tErrno = errno;
+ rc = sqliteErrorFromPosixError(tErrno, SQLITE_IOERR_UNLOCK);
+ if( IS_LOCK_ERROR(rc) ){
+ pFile->lastErrno = tErrno;
+ }
+ return rc;
+ }
+ pFile->eFileLock = NO_LOCK;
+ return SQLITE_OK;
+}
+
+/*
+ ** Close a file.
+ */
+static int semClose(sqlite3_file *id) {
+ if( id ){
+ unixFile *pFile = (unixFile*)id;
+ semUnlock(id, NO_LOCK);
+ assert( pFile );
+ unixEnterMutex();
+ releaseInodeInfo(pFile);
+ unixLeaveMutex();
+ closeUnixFile(id);
+ }
+ return SQLITE_OK;
+}
+
+#endif /* OS_VXWORKS */
+/*
+** Named semaphore locking is only available on VxWorks.
+**
+*************** End of the named semaphore lock implementation ****************
+******************************************************************************/
+
+
+/******************************************************************************
+*************************** Begin AFP Locking *********************************
+**
+** AFP is the Apple Filing Protocol. AFP is a network filesystem found
+** on Apple Macintosh computers - both OS9 and OSX.
+**
+** Third-party implementations of AFP are available. But this code here
+** only works on OSX.
+*/
+
+#if defined(__APPLE__) && SQLITE_ENABLE_LOCKING_STYLE
+/*
+** The afpLockingContext structure contains all afp lock specific state
+*/
+typedef struct afpLockingContext afpLockingContext;
+struct afpLockingContext {
+ int reserved;
+ const char *dbPath; /* Name of the open file */
+};
+
+struct ByteRangeLockPB2
+{
+ unsigned long long offset; /* offset to first byte to lock */
+ unsigned long long length; /* nbr of bytes to lock */
+ unsigned long long retRangeStart; /* nbr of 1st byte locked if successful */
+ unsigned char unLockFlag; /* 1 = unlock, 0 = lock */
+ unsigned char startEndFlag; /* 1=rel to end of fork, 0=rel to start */
+ int fd; /* file desc to assoc this lock with */
+};
+
+#define afpfsByteRangeLock2FSCTL _IOWR('z', 23, struct ByteRangeLockPB2)
+
+/*
+** This is a utility for setting or clearing a bit-range lock on an
+** AFP filesystem.
+**
+** Return SQLITE_OK on success, SQLITE_BUSY on failure.
+*/
+static int afpSetLock(
+ const char *path, /* Name of the file to be locked or unlocked */
+ unixFile *pFile, /* Open file descriptor on path */
+ unsigned long long offset, /* First byte to be locked */
+ unsigned long long length, /* Number of bytes to lock */
+ int setLockFlag /* True to set lock. False to clear lock */
+){
+ struct ByteRangeLockPB2 pb;
+ int err;
+
+ pb.unLockFlag = setLockFlag ? 0 : 1;
+ pb.startEndFlag = 0;
+ pb.offset = offset;
+ pb.length = length;
+ pb.fd = pFile->h;
+
+ OSTRACE(("AFPSETLOCK [%s] for %d%s in range %llx:%llx\n",
+ (setLockFlag?"ON":"OFF"), pFile->h, (pb.fd==-1?"[testval-1]":""),
+ offset, length));
+ err = fsctl(path, afpfsByteRangeLock2FSCTL, &pb, 0);
+ if ( err==-1 ) {
+ int rc;
+ int tErrno = errno;
+ OSTRACE(("AFPSETLOCK failed to fsctl() '%s' %d %s\n",
+ path, tErrno, strerror(tErrno)));
+#ifdef SQLITE_IGNORE_AFP_LOCK_ERRORS
+ rc = SQLITE_BUSY;
+#else
+ rc = sqliteErrorFromPosixError(tErrno,
+ setLockFlag ? SQLITE_IOERR_LOCK : SQLITE_IOERR_UNLOCK);
+#endif /* SQLITE_IGNORE_AFP_LOCK_ERRORS */
+ if( IS_LOCK_ERROR(rc) ){
+ pFile->lastErrno = tErrno;
+ }
+ return rc;
+ } else {
+ return SQLITE_OK;
+ }
+}
+
+/*
+** This routine checks if there is a RESERVED lock held on the specified
+** file by this or any other process. If such a lock is held, set *pResOut
+** to a non-zero value otherwise *pResOut is set to zero. The return value
+** is set to SQLITE_OK unless an I/O error occurs during lock checking.
+*/
+static int afpCheckReservedLock(sqlite3_file *id, int *pResOut){
+ int rc = SQLITE_OK;
+ int reserved = 0;
+ unixFile *pFile = (unixFile*)id;
+ afpLockingContext *context;
+
+ SimulateIOError( return SQLITE_IOERR_CHECKRESERVEDLOCK; );
+
+ assert( pFile );
+ context = (afpLockingContext *) pFile->lockingContext;
+ if( context->reserved ){
+ *pResOut = 1;
+ return SQLITE_OK;
+ }
+ unixEnterMutex(); /* Because pFile->pInode is shared across threads */
+
+ /* Check if a thread in this process holds such a lock */
+ if( pFile->pInode->eFileLock>SHARED_LOCK ){
+ reserved = 1;
+ }
+
+ /* Otherwise see if some other process holds it.
+ */
+ if( !reserved ){
+ /* lock the RESERVED byte */
+ int lrc = afpSetLock(context->dbPath, pFile, RESERVED_BYTE, 1,1);
+ if( SQLITE_OK==lrc ){
+ /* if we succeeded in taking the reserved lock, unlock it to restore
+ ** the original state */
+ lrc = afpSetLock(context->dbPath, pFile, RESERVED_BYTE, 1, 0);
+ } else {
+ /* if we failed to get the lock then someone else must have it */
+ reserved = 1;
+ }
+ if( IS_LOCK_ERROR(lrc) ){
+ rc=lrc;
+ }
+ }
+
+ unixLeaveMutex();
+ OSTRACE(("TEST WR-LOCK %d %d %d (afp)\n", pFile->h, rc, reserved));
+
+ *pResOut = reserved;
+ return rc;
+}
+
+/*
+** Lock the file with the lock specified by parameter eFileLock - one
+** of the following:
+**
+** (1) SHARED_LOCK
+** (2) RESERVED_LOCK
+** (3) PENDING_LOCK
+** (4) EXCLUSIVE_LOCK
+**
+** Sometimes when requesting one lock state, additional lock states
+** are inserted in between. The locking might fail on one of the later
+** transitions leaving the lock state different from what it started but
+** still short of its goal. The following chart shows the allowed
+** transitions and the inserted intermediate states:
+**
+** UNLOCKED -> SHARED
+** SHARED -> RESERVED
+** SHARED -> (PENDING) -> EXCLUSIVE
+** RESERVED -> (PENDING) -> EXCLUSIVE
+** PENDING -> EXCLUSIVE
+**
+** This routine will only increase a lock. Use the sqlite3OsUnlock()
+** routine to lower a locking level.
+*/
+static int afpLock(sqlite3_file *id, int eFileLock){
+ int rc = SQLITE_OK;
+ unixFile *pFile = (unixFile*)id;
+ unixInodeInfo *pInode = pFile->pInode;
+ afpLockingContext *context = (afpLockingContext *) pFile->lockingContext;
+
+ assert( pFile );
+ OSTRACE(("LOCK %d %s was %s(%s,%d) pid=%d (afp)\n", pFile->h,
+ azFileLock(eFileLock), azFileLock(pFile->eFileLock),
+ azFileLock(pInode->eFileLock), pInode->nShared , getpid()));
+
+ /* If there is already a lock of this type or more restrictive on the
+ ** unixFile, do nothing. Don't use the afp_end_lock: exit path, as
+ ** unixEnterMutex() hasn't been called yet.
+ */
+ if( pFile->eFileLock>=eFileLock ){
+ OSTRACE(("LOCK %d %s ok (already held) (afp)\n", pFile->h,
+ azFileLock(eFileLock)));
+ return SQLITE_OK;
+ }
+
+ /* Make sure the locking sequence is correct
+ ** (1) We never move from unlocked to anything higher than shared lock.
+ ** (2) SQLite never explicitly requests a pendig lock.
+ ** (3) A shared lock is always held when a reserve lock is requested.
+ */
+ assert( pFile->eFileLock!=NO_LOCK || eFileLock==SHARED_LOCK );
+ assert( eFileLock!=PENDING_LOCK );
+ assert( eFileLock!=RESERVED_LOCK || pFile->eFileLock==SHARED_LOCK );
+
+ /* This mutex is needed because pFile->pInode is shared across threads
+ */
+ unixEnterMutex();
+ pInode = pFile->pInode;
+
+ /* If some thread using this PID has a lock via a different unixFile*
+ ** handle that precludes the requested lock, return BUSY.
+ */
+ if( (pFile->eFileLock!=pInode->eFileLock &&
+ (pInode->eFileLock>=PENDING_LOCK || eFileLock>SHARED_LOCK))
+ ){
+ rc = SQLITE_BUSY;
+ goto afp_end_lock;
+ }
+
+ /* If a SHARED lock is requested, and some thread using this PID already
+ ** has a SHARED or RESERVED lock, then increment reference counts and
+ ** return SQLITE_OK.
+ */
+ if( eFileLock==SHARED_LOCK &&
+ (pInode->eFileLock==SHARED_LOCK || pInode->eFileLock==RESERVED_LOCK) ){
+ assert( eFileLock==SHARED_LOCK );
+ assert( pFile->eFileLock==0 );
+ assert( pInode->nShared>0 );
+ pFile->eFileLock = SHARED_LOCK;
+ pInode->nShared++;
+ pInode->nLock++;
+ goto afp_end_lock;
+ }
+
+ /* A PENDING lock is needed before acquiring a SHARED lock and before
+ ** acquiring an EXCLUSIVE lock. For the SHARED lock, the PENDING will
+ ** be released.
+ */
+ if( eFileLock==SHARED_LOCK
+ || (eFileLock==EXCLUSIVE_LOCK && pFile->eFileLock<PENDING_LOCK)
+ ){
+ int failed;
+ failed = afpSetLock(context->dbPath, pFile, PENDING_BYTE, 1, 1);
+ if (failed) {
+ rc = failed;
+ goto afp_end_lock;
+ }
+ }
+
+ /* If control gets to this point, then actually go ahead and make
+ ** operating system calls for the specified lock.
+ */
+ if( eFileLock==SHARED_LOCK ){
+ int lrc1, lrc2, lrc1Errno = 0;
+ long lk, mask;
+
+ assert( pInode->nShared==0 );
+ assert( pInode->eFileLock==0 );
+
+ mask = (sizeof(long)==8) ? LARGEST_INT64 : 0x7fffffff;
+ /* Now get the read-lock SHARED_LOCK */
+ /* note that the quality of the randomness doesn't matter that much */
+ lk = random();
+ pInode->sharedByte = (lk & mask)%(SHARED_SIZE - 1);
+ lrc1 = afpSetLock(context->dbPath, pFile,
+ SHARED_FIRST+pInode->sharedByte, 1, 1);
+ if( IS_LOCK_ERROR(lrc1) ){
+ lrc1Errno = pFile->lastErrno;
+ }
+ /* Drop the temporary PENDING lock */
+ lrc2 = afpSetLock(context->dbPath, pFile, PENDING_BYTE, 1, 0);
+
+ if( IS_LOCK_ERROR(lrc1) ) {
+ pFile->lastErrno = lrc1Errno;
+ rc = lrc1;
+ goto afp_end_lock;
+ } else if( IS_LOCK_ERROR(lrc2) ){
+ rc = lrc2;
+ goto afp_end_lock;
+ } else if( lrc1 != SQLITE_OK ) {
+ rc = lrc1;
+ } else {
+ pFile->eFileLock = SHARED_LOCK;
+ pInode->nLock++;
+ pInode->nShared = 1;
+ }
+ }else if( eFileLock==EXCLUSIVE_LOCK && pInode->nShared>1 ){
+ /* We are trying for an exclusive lock but another thread in this
+ ** same process is still holding a shared lock. */
+ rc = SQLITE_BUSY;
+ }else{
+ /* The request was for a RESERVED or EXCLUSIVE lock. It is
+ ** assumed that there is a SHARED or greater lock on the file
+ ** already.
+ */
+ int failed = 0;
+ assert( 0!=pFile->eFileLock );
+ if (eFileLock >= RESERVED_LOCK && pFile->eFileLock < RESERVED_LOCK) {
+ /* Acquire a RESERVED lock */
+ failed = afpSetLock(context->dbPath, pFile, RESERVED_BYTE, 1,1);
+ if( !failed ){
+ context->reserved = 1;
+ }
+ }
+ if (!failed && eFileLock == EXCLUSIVE_LOCK) {
+ /* Acquire an EXCLUSIVE lock */
+
+ /* Remove the shared lock before trying the range. we'll need to
+ ** reestablish the shared lock if we can't get the afpUnlock
+ */
+ if( !(failed = afpSetLock(context->dbPath, pFile, SHARED_FIRST +
+ pInode->sharedByte, 1, 0)) ){
+ int failed2 = SQLITE_OK;
+ /* now attemmpt to get the exclusive lock range */
+ failed = afpSetLock(context->dbPath, pFile, SHARED_FIRST,
+ SHARED_SIZE, 1);
+ if( failed && (failed2 = afpSetLock(context->dbPath, pFile,
+ SHARED_FIRST + pInode->sharedByte, 1, 1)) ){
+ /* Can't reestablish the shared lock. Sqlite can't deal, this is
+ ** a critical I/O error
+ */
+ rc = ((failed & SQLITE_IOERR) == SQLITE_IOERR) ? failed2 :
+ SQLITE_IOERR_LOCK;
+ goto afp_end_lock;
+ }
+ }else{
+ rc = failed;
+ }
+ }
+ if( failed ){
+ rc = failed;
+ }
+ }
+
+ if( rc==SQLITE_OK ){
+ pFile->eFileLock = eFileLock;
+ pInode->eFileLock = eFileLock;
+ }else if( eFileLock==EXCLUSIVE_LOCK ){
+ pFile->eFileLock = PENDING_LOCK;
+ pInode->eFileLock = PENDING_LOCK;
+ }
+
+afp_end_lock:
+ unixLeaveMutex();
+ OSTRACE(("LOCK %d %s %s (afp)\n", pFile->h, azFileLock(eFileLock),
+ rc==SQLITE_OK ? "ok" : "failed"));
+ return rc;
+}
+
+/*
+** Lower the locking level on file descriptor pFile to eFileLock. eFileLock
+** must be either NO_LOCK or SHARED_LOCK.
+**
+** If the locking level of the file descriptor is already at or below
+** the requested locking level, this routine is a no-op.
+*/
+static int afpUnlock(sqlite3_file *id, int eFileLock) {
+ int rc = SQLITE_OK;
+ unixFile *pFile = (unixFile*)id;
+ unixInodeInfo *pInode;
+ afpLockingContext *context = (afpLockingContext *) pFile->lockingContext;
+ int skipShared = 0;
+#ifdef SQLITE_TEST
+ int h = pFile->h;
+#endif
+
+ assert( pFile );
+ OSTRACE(("UNLOCK %d %d was %d(%d,%d) pid=%d (afp)\n", pFile->h, eFileLock,
+ pFile->eFileLock, pFile->pInode->eFileLock, pFile->pInode->nShared,
+ getpid()));
+
+ assert( eFileLock<=SHARED_LOCK );
+ if( pFile->eFileLock<=eFileLock ){
+ return SQLITE_OK;
+ }
+ unixEnterMutex();
+ pInode = pFile->pInode;
+ assert( pInode->nShared!=0 );
+ if( pFile->eFileLock>SHARED_LOCK ){
+ assert( pInode->eFileLock==pFile->eFileLock );
+ SimulateIOErrorBenign(1);
+ SimulateIOError( h=(-1) )
+ SimulateIOErrorBenign(0);
+
+#ifdef SQLITE_DEBUG
+ /* When reducing a lock such that other processes can start
+ ** reading the database file again, make sure that the
+ ** transaction counter was updated if any part of the database
+ ** file changed. If the transaction counter is not updated,
+ ** other connections to the same file might not realize that
+ ** the file has changed and hence might not know to flush their
+ ** cache. The use of a stale cache can lead to database corruption.
+ */
+ assert( pFile->inNormalWrite==0
+ || pFile->dbUpdate==0
+ || pFile->transCntrChng==1 );
+ pFile->inNormalWrite = 0;
+#endif
+
+ if( pFile->eFileLock==EXCLUSIVE_LOCK ){
+ rc = afpSetLock(context->dbPath, pFile, SHARED_FIRST, SHARED_SIZE, 0);
+ if( rc==SQLITE_OK && (eFileLock==SHARED_LOCK || pInode->nShared>1) ){
+ /* only re-establish the shared lock if necessary */
+ int sharedLockByte = SHARED_FIRST+pInode->sharedByte;
+ rc = afpSetLock(context->dbPath, pFile, sharedLockByte, 1, 1);
+ } else {
+ skipShared = 1;
+ }
+ }
+ if( rc==SQLITE_OK && pFile->eFileLock>=PENDING_LOCK ){
+ rc = afpSetLock(context->dbPath, pFile, PENDING_BYTE, 1, 0);
+ }
+ if( rc==SQLITE_OK && pFile->eFileLock>=RESERVED_LOCK && context->reserved ){
+ rc = afpSetLock(context->dbPath, pFile, RESERVED_BYTE, 1, 0);
+ if( !rc ){
+ context->reserved = 0;
+ }
+ }
+ if( rc==SQLITE_OK && (eFileLock==SHARED_LOCK || pInode->nShared>1)){
+ pInode->eFileLock = SHARED_LOCK;
+ }
+ }
+ if( rc==SQLITE_OK && eFileLock==NO_LOCK ){
+
+ /* Decrement the shared lock counter. Release the lock using an
+ ** OS call only when all threads in this same process have released
+ ** the lock.
+ */
+ unsigned long long sharedLockByte = SHARED_FIRST+pInode->sharedByte;
+ pInode->nShared--;
+ if( pInode->nShared==0 ){
+ SimulateIOErrorBenign(1);
+ SimulateIOError( h=(-1) )
+ SimulateIOErrorBenign(0);
+ if( !skipShared ){
+ rc = afpSetLock(context->dbPath, pFile, sharedLockByte, 1, 0);
+ }
+ if( !rc ){
+ pInode->eFileLock = NO_LOCK;
+ pFile->eFileLock = NO_LOCK;
+ }
+ }
+ if( rc==SQLITE_OK ){
+ pInode->nLock--;
+ assert( pInode->nLock>=0 );
+ if( pInode->nLock==0 ){
+ closePendingFds(pFile);
+ }
+ }
+ }
+
+ unixLeaveMutex();
+ if( rc==SQLITE_OK ) pFile->eFileLock = eFileLock;
+ return rc;
+}
+
+/*
+** Close a file & cleanup AFP specific locking context
+*/
+static int afpClose(sqlite3_file *id) {
+ int rc = SQLITE_OK;
+ if( id ){
+ unixFile *pFile = (unixFile*)id;
+ afpUnlock(id, NO_LOCK);
+ unixEnterMutex();
+ if( pFile->pInode && pFile->pInode->nLock ){
+ /* If there are outstanding locks, do not actually close the file just
+ ** yet because that would clear those locks. Instead, add the file
+ ** descriptor to pInode->aPending. It will be automatically closed when
+ ** the last lock is cleared.
+ */
+ setPendingFd(pFile);
+ }
+ releaseInodeInfo(pFile);
+ sqlite3_free(pFile->lockingContext);
+ rc = closeUnixFile(id);
+ unixLeaveMutex();
+ }
+ return rc;
+}
+
+#endif /* defined(__APPLE__) && SQLITE_ENABLE_LOCKING_STYLE */
+/*
+** The code above is the AFP lock implementation. The code is specific
+** to MacOSX and does not work on other unix platforms. No alternative
+** is available. If you don't compile for a mac, then the "unix-afp"
+** VFS is not available.
+**
+********************* End of the AFP lock implementation **********************
+******************************************************************************/
+
+/******************************************************************************
+*************************** Begin NFS Locking ********************************/
+
+#if defined(__APPLE__) && SQLITE_ENABLE_LOCKING_STYLE
+/*
+ ** Lower the locking level on file descriptor pFile to eFileLock. eFileLock
+ ** must be either NO_LOCK or SHARED_LOCK.
+ **
+ ** If the locking level of the file descriptor is already at or below
+ ** the requested locking level, this routine is a no-op.
+ */
+static int nfsUnlock(sqlite3_file *id, int eFileLock){
+ return posixUnlock(id, eFileLock, 1);
+}
+
+#endif /* defined(__APPLE__) && SQLITE_ENABLE_LOCKING_STYLE */
+/*
+** The code above is the NFS lock implementation. The code is specific
+** to MacOSX and does not work on other unix platforms. No alternative
+** is available.
+**
+********************* End of the NFS lock implementation **********************
+******************************************************************************/
+
+/******************************************************************************
+**************** Non-locking sqlite3_file methods *****************************
+**
+** The next division contains implementations for all methods of the
+** sqlite3_file object other than the locking methods. The locking
+** methods were defined in divisions above (one locking method per
+** division). Those methods that are common to all locking modes
+** are gather together into this division.
+*/
+
+/*
+** Seek to the offset passed as the second argument, then read cnt
+** bytes into pBuf. Return the number of bytes actually read.
+**
+** NB: If you define USE_PREAD or USE_PREAD64, then it might also
+** be necessary to define _XOPEN_SOURCE to be 500. This varies from
+** one system to another. Since SQLite does not define USE_PREAD
+** any any form by default, we will not attempt to define _XOPEN_SOURCE.
+** See tickets #2741 and #2681.
+**
+** To avoid stomping the errno value on a failed read the lastErrno value
+** is set before returning.
+*/
+static int seekAndRead(unixFile *id, sqlite3_int64 offset, void *pBuf, int cnt){
+ int got;
+ int prior = 0;
+#if (!defined(USE_PREAD) && !defined(USE_PREAD64))
+ i64 newOffset;
+#endif
+ TIMER_START;
+ assert( cnt==(cnt&0x1ffff) );
+ cnt &= 0x1ffff;
+ do{
+#if defined(USE_PREAD)
+ got = osPread(id->h, pBuf, cnt, offset);
+ SimulateIOError( got = -1 );
+#elif defined(USE_PREAD64)
+ got = osPread64(id->h, pBuf, cnt, offset);
+ SimulateIOError( got = -1 );
+#else
+ newOffset = lseek(id->h, offset, SEEK_SET);
+ SimulateIOError( newOffset-- );
+ if( newOffset!=offset ){
+ if( newOffset == -1 ){
+ ((unixFile*)id)->lastErrno = errno;
+ }else{
+ ((unixFile*)id)->lastErrno = 0;
+ }
+ return -1;
+ }
+ got = osRead(id->h, pBuf, cnt);
+#endif
+ if( got==cnt ) break;
+ if( got<0 ){
+ if( errno==EINTR ){ got = 1; continue; }
+ prior = 0;
+ ((unixFile*)id)->lastErrno = errno;
+ break;
+ }else if( got>0 ){
+ cnt -= got;
+ offset += got;
+ prior += got;
+ pBuf = (void*)(got + (char*)pBuf);
+ }
+ }while( got>0 );
+ TIMER_END;
+ OSTRACE(("READ %-3d %5d %7lld %llu\n",
+ id->h, got+prior, offset-prior, TIMER_ELAPSED));
+ return got+prior;
+}
+
+/*
+** Read data from a file into a buffer. Return SQLITE_OK if all
+** bytes were read successfully and SQLITE_IOERR if anything goes
+** wrong.
+*/
+static int unixRead(
+ sqlite3_file *id,
+ void *pBuf,
+ int amt,
+ sqlite3_int64 offset
+){
+ unixFile *pFile = (unixFile *)id;
+ int got;
+ assert( id );
+
+ /* If this is a database file (not a journal, master-journal or temp
+ ** file), the bytes in the locking range should never be read or written. */
+#if 0
+ assert( pFile->pUnused==0
+ || offset>=PENDING_BYTE+512
+ || offset+amt<=PENDING_BYTE
+ );
+#endif
+
+ got = seekAndRead(pFile, offset, pBuf, amt);
+ if( got==amt ){
+ return SQLITE_OK;
+ }else if( got<0 ){
+ /* lastErrno set by seekAndRead */
+ return SQLITE_IOERR_READ;
+ }else{
+ pFile->lastErrno = 0; /* not a system error */
+ /* Unread parts of the buffer must be zero-filled */
+ memset(&((char*)pBuf)[got], 0, amt-got);
+ return SQLITE_IOERR_SHORT_READ;
+ }
+}
+
+/*
+** Seek to the offset in id->offset then read cnt bytes into pBuf.
+** Return the number of bytes actually read. Update the offset.
+**
+** To avoid stomping the errno value on a failed write the lastErrno value
+** is set before returning.
+*/
+static int seekAndWrite(unixFile *id, i64 offset, const void *pBuf, int cnt){
+ int got;
+#if (!defined(USE_PREAD) && !defined(USE_PREAD64))
+ i64 newOffset;
+#endif
+ assert( cnt==(cnt&0x1ffff) );
+ cnt &= 0x1ffff;
+ TIMER_START;
+#if defined(USE_PREAD)
+ do{ got = osPwrite(id->h, pBuf, cnt, offset); }while( got<0 && errno==EINTR );
+#elif defined(USE_PREAD64)
+ do{ got = osPwrite64(id->h, pBuf, cnt, offset);}while( got<0 && errno==EINTR);
+#else
+ do{
+ newOffset = lseek(id->h, offset, SEEK_SET);
+ SimulateIOError( newOffset-- );
+ if( newOffset!=offset ){
+ if( newOffset == -1 ){
+ ((unixFile*)id)->lastErrno = errno;
+ }else{
+ ((unixFile*)id)->lastErrno = 0;
+ }
+ return -1;
+ }
+ got = osWrite(id->h, pBuf, cnt);
+ }while( got<0 && errno==EINTR );
+#endif
+ TIMER_END;
+ if( got<0 ){
+ ((unixFile*)id)->lastErrno = errno;
+ }
+
+ OSTRACE(("WRITE %-3d %5d %7lld %llu\n", id->h, got, offset, TIMER_ELAPSED));
+ return got;
+}
+
+
+/*
+** Write data from a buffer into a file. Return SQLITE_OK on success
+** or some other error code on failure.
+*/
+static int unixWrite(
+ sqlite3_file *id,
+ const void *pBuf,
+ int amt,
+ sqlite3_int64 offset
+){
+ unixFile *pFile = (unixFile*)id;
+ int wrote = 0;
+ assert( id );
+ assert( amt>0 );
+
+ /* If this is a database file (not a journal, master-journal or temp
+ ** file), the bytes in the locking range should never be read or written. */
+#if 0
+ assert( pFile->pUnused==0
+ || offset>=PENDING_BYTE+512
+ || offset+amt<=PENDING_BYTE
+ );
+#endif
+
+#ifdef SQLITE_DEBUG
+ /* If we are doing a normal write to a database file (as opposed to
+ ** doing a hot-journal rollback or a write to some file other than a
+ ** normal database file) then record the fact that the database
+ ** has changed. If the transaction counter is modified, record that
+ ** fact too.
+ */
+ if( pFile->inNormalWrite ){
+ pFile->dbUpdate = 1; /* The database has been modified */
+ if( offset<=24 && offset+amt>=27 ){
+ int rc;
+ char oldCntr[4];
+ SimulateIOErrorBenign(1);
+ rc = seekAndRead(pFile, 24, oldCntr, 4);
+ SimulateIOErrorBenign(0);
+ if( rc!=4 || memcmp(oldCntr, &((char*)pBuf)[24-offset], 4)!=0 ){
+ pFile->transCntrChng = 1; /* The transaction counter has changed */
+ }
+ }
+ }
+#endif
+
+ while( amt>0 && (wrote = seekAndWrite(pFile, offset, pBuf, amt))>0 ){
+ amt -= wrote;
+ offset += wrote;
+ pBuf = &((char*)pBuf)[wrote];
+ }
+ SimulateIOError(( wrote=(-1), amt=1 ));
+ SimulateDiskfullError(( wrote=0, amt=1 ));
+
+ if( amt>0 ){
+ if( wrote<0 && pFile->lastErrno!=ENOSPC ){
+ /* lastErrno set by seekAndWrite */
+ return SQLITE_IOERR_WRITE;
+ }else{
+ pFile->lastErrno = 0; /* not a system error */
+ return SQLITE_FULL;
+ }
+ }
+
+ return SQLITE_OK;
+}
+
+#ifdef SQLITE_TEST
+/*
+** Count the number of fullsyncs and normal syncs. This is used to test
+** that syncs and fullsyncs are occurring at the right times.
+*/
+SQLITE_API int sqlite3_sync_count = 0;
+SQLITE_API int sqlite3_fullsync_count = 0;
+#endif
+
+/*
+** We do not trust systems to provide a working fdatasync(). Some do.
+** Others do no. To be safe, we will stick with the (slightly slower)
+** fsync(). If you know that your system does support fdatasync() correctly,
+** then simply compile with -Dfdatasync=fdatasync
+*/
+#if !defined(fdatasync)
+# define fdatasync fsync
+#endif
+
+/*
+** Define HAVE_FULLFSYNC to 0 or 1 depending on whether or not
+** the F_FULLFSYNC macro is defined. F_FULLFSYNC is currently
+** only available on Mac OS X. But that could change.
+*/
+#ifdef F_FULLFSYNC
+# define HAVE_FULLFSYNC 1
+#else
+# define HAVE_FULLFSYNC 0
+#endif
+
+
+/*
+** The fsync() system call does not work as advertised on many
+** unix systems. The following procedure is an attempt to make
+** it work better.
+**
+** The SQLITE_NO_SYNC macro disables all fsync()s. This is useful
+** for testing when we want to run through the test suite quickly.
+** You are strongly advised *not* to deploy with SQLITE_NO_SYNC
+** enabled, however, since with SQLITE_NO_SYNC enabled, an OS crash
+** or power failure will likely corrupt the database file.
+**
+** SQLite sets the dataOnly flag if the size of the file is unchanged.
+** The idea behind dataOnly is that it should only write the file content
+** to disk, not the inode. We only set dataOnly if the file size is
+** unchanged since the file size is part of the inode. However,
+** Ted Ts'o tells us that fdatasync() will also write the inode if the
+** file size has changed. The only real difference between fdatasync()
+** and fsync(), Ted tells us, is that fdatasync() will not flush the
+** inode if the mtime or owner or other inode attributes have changed.
+** We only care about the file size, not the other file attributes, so
+** as far as SQLite is concerned, an fdatasync() is always adequate.
+** So, we always use fdatasync() if it is available, regardless of
+** the value of the dataOnly flag.
+*/
+static int full_fsync(int fd, int fullSync, int dataOnly){
+ int rc;
+
+ /* The following "ifdef/elif/else/" block has the same structure as
+ ** the one below. It is replicated here solely to avoid cluttering
+ ** up the real code with the UNUSED_PARAMETER() macros.
+ */
+#ifdef SQLITE_NO_SYNC
+ UNUSED_PARAMETER(fd);
+ UNUSED_PARAMETER(fullSync);
+ UNUSED_PARAMETER(dataOnly);
+#elif HAVE_FULLFSYNC
+ UNUSED_PARAMETER(dataOnly);
+#else
+ UNUSED_PARAMETER(fullSync);
+ UNUSED_PARAMETER(dataOnly);
+#endif
+
+ /* Record the number of times that we do a normal fsync() and
+ ** FULLSYNC. This is used during testing to verify that this procedure
+ ** gets called with the correct arguments.
+ */
+#ifdef SQLITE_TEST
+ if( fullSync ) sqlite3_fullsync_count++;
+ sqlite3_sync_count++;
+#endif
+
+ /* If we compiled with the SQLITE_NO_SYNC flag, then syncing is a
+ ** no-op
+ */
+#ifdef SQLITE_NO_SYNC
+ rc = SQLITE_OK;
+#elif HAVE_FULLFSYNC
+ if( fullSync ){
+ rc = osFcntl(fd, F_FULLFSYNC, 0);
+ }else{
+ rc = 1;
+ }
+ /* If the FULLFSYNC failed, fall back to attempting an fsync().
+ ** It shouldn't be possible for fullfsync to fail on the local
+ ** file system (on OSX), so failure indicates that FULLFSYNC
+ ** isn't supported for this file system. So, attempt an fsync
+ ** and (for now) ignore the overhead of a superfluous fcntl call.
+ ** It'd be better to detect fullfsync support once and avoid
+ ** the fcntl call every time sync is called.
+ */
+ if( rc ) rc = fsync(fd);
+
+#elif defined(__APPLE__)
+ /* fdatasync() on HFS+ doesn't yet flush the file size if it changed correctly
+ ** so currently we default to the macro that redefines fdatasync to fsync
+ */
+ rc = fsync(fd);
+#else
+ rc = fdatasync(fd);
+#if OS_VXWORKS
+ if( rc==-1 && errno==ENOTSUP ){
+ rc = fsync(fd);
+ }
+#endif /* OS_VXWORKS */
+#endif /* ifdef SQLITE_NO_SYNC elif HAVE_FULLFSYNC */
+
+ if( OS_VXWORKS && rc!= -1 ){
+ rc = 0;
+ }
+ return rc;
+}
+
+/*
+** Open a file descriptor to the directory containing file zFilename.
+** If successful, *pFd is set to the opened file descriptor and
+** SQLITE_OK is returned. If an error occurs, either SQLITE_NOMEM
+** or SQLITE_CANTOPEN is returned and *pFd is set to an undefined
+** value.
+**
+** The directory file descriptor is used for only one thing - to
+** fsync() a directory to make sure file creation and deletion events
+** are flushed to disk. Such fsyncs are not needed on newer
+** journaling filesystems, but are required on older filesystems.
+**
+** This routine can be overridden using the xSetSysCall interface.
+** The ability to override this routine was added in support of the
+** chromium sandbox. Opening a directory is a security risk (we are
+** told) so making it overrideable allows the chromium sandbox to
+** replace this routine with a harmless no-op. To make this routine
+** a no-op, replace it with a stub that returns SQLITE_OK but leaves
+** *pFd set to a negative number.
+**
+** If SQLITE_OK is returned, the caller is responsible for closing
+** the file descriptor *pFd using close().
+*/
+static int openDirectory(const char *zFilename, int *pFd){
+ int ii;
+ int fd = -1;
+ char zDirname[MAX_PATHNAME+1];
+
+ sqlite3_snprintf(MAX_PATHNAME, zDirname, "%s", zFilename);
+ for(ii=(int)strlen(zDirname); ii>1 && zDirname[ii]!='/'; ii--);
+ if( ii>0 ){
+ zDirname[ii] = '\0';
+ fd = robust_open(zDirname, O_RDONLY|O_BINARY, 0);
+ if( fd>=0 ){
+ OSTRACE(("OPENDIR %-3d %s\n", fd, zDirname));
+ }
+ }
+ *pFd = fd;
+ return (fd>=0?SQLITE_OK:unixLogError(SQLITE_CANTOPEN_BKPT, "open", zDirname));
+}
+
+/*
+** Make sure all writes to a particular file are committed to disk.
+**
+** If dataOnly==0 then both the file itself and its metadata (file
+** size, access time, etc) are synced. If dataOnly!=0 then only the
+** file data is synced.
+**
+** Under Unix, also make sure that the directory entry for the file
+** has been created by fsync-ing the directory that contains the file.
+** If we do not do this and we encounter a power failure, the directory
+** entry for the journal might not exist after we reboot. The next
+** SQLite to access the file will not know that the journal exists (because
+** the directory entry for the journal was never created) and the transaction
+** will not roll back - possibly leading to database corruption.
+*/
+static int unixSync(sqlite3_file *id, int flags){
+ int rc;
+ unixFile *pFile = (unixFile*)id;
+
+ int isDataOnly = (flags&SQLITE_SYNC_DATAONLY);
+ int isFullsync = (flags&0x0F)==SQLITE_SYNC_FULL;
+
+ /* Check that one of SQLITE_SYNC_NORMAL or FULL was passed */
+ assert((flags&0x0F)==SQLITE_SYNC_NORMAL
+ || (flags&0x0F)==SQLITE_SYNC_FULL
+ );
+
+ /* Unix cannot, but some systems may return SQLITE_FULL from here. This
+ ** line is to test that doing so does not cause any problems.
+ */
+ SimulateDiskfullError( return SQLITE_FULL );
+
+ assert( pFile );
+ OSTRACE(("SYNC %-3d\n", pFile->h));
+ rc = full_fsync(pFile->h, isFullsync, isDataOnly);
+ SimulateIOError( rc=1 );
+ if( rc ){
+ pFile->lastErrno = errno;
+ return unixLogError(SQLITE_IOERR_FSYNC, "full_fsync", pFile->zPath);
+ }
+
+ /* Also fsync the directory containing the file if the DIRSYNC flag
+ ** is set. This is a one-time occurrence. Many systems (examples: AIX)
+ ** are unable to fsync a directory, so ignore errors on the fsync.
+ */
+ if( pFile->ctrlFlags & UNIXFILE_DIRSYNC ){
+ int dirfd;
+ OSTRACE(("DIRSYNC %s (have_fullfsync=%d fullsync=%d)\n", pFile->zPath,
+ HAVE_FULLFSYNC, isFullsync));
+ rc = osOpenDirectory(pFile->zPath, &dirfd);
+ if( rc==SQLITE_OK && dirfd>=0 ){
+ full_fsync(dirfd, 0, 0);
+ robust_close(pFile, dirfd, __LINE__);
+ }else if( rc==SQLITE_CANTOPEN ){
+ rc = SQLITE_OK;
+ }
+ pFile->ctrlFlags &= ~UNIXFILE_DIRSYNC;
+ }
+ return rc;
+}
+
+/*
+** Truncate an open file to a specified size
+*/
+static int unixTruncate(sqlite3_file *id, i64 nByte){
+ unixFile *pFile = (unixFile *)id;
+ int rc;
+ assert( pFile );
+ SimulateIOError( return SQLITE_IOERR_TRUNCATE );
+
+ /* If the user has configured a chunk-size for this file, truncate the
+ ** file so that it consists of an integer number of chunks (i.e. the
+ ** actual file size after the operation may be larger than the requested
+ ** size).
+ */
+ if( pFile->szChunk>0 ){
+ nByte = ((nByte + pFile->szChunk - 1)/pFile->szChunk) * pFile->szChunk;
+ }
+
+ rc = robust_ftruncate(pFile->h, (off_t)nByte);
+ if( rc ){
+ pFile->lastErrno = errno;
+ return unixLogError(SQLITE_IOERR_TRUNCATE, "ftruncate", pFile->zPath);
+ }else{
+#ifdef SQLITE_DEBUG
+ /* If we are doing a normal write to a database file (as opposed to
+ ** doing a hot-journal rollback or a write to some file other than a
+ ** normal database file) and we truncate the file to zero length,
+ ** that effectively updates the change counter. This might happen
+ ** when restoring a database using the backup API from a zero-length
+ ** source.
+ */
+ if( pFile->inNormalWrite && nByte==0 ){
+ pFile->transCntrChng = 1;
+ }
+#endif
+
+ return SQLITE_OK;
+ }
+}
+
+/*
+** Determine the current size of a file in bytes
+*/
+static int unixFileSize(sqlite3_file *id, i64 *pSize){
+ int rc;
+ struct stat buf;
+ assert( id );
+ rc = osFstat(((unixFile*)id)->h, &buf);
+ SimulateIOError( rc=1 );
+ if( rc!=0 ){
+ ((unixFile*)id)->lastErrno = errno;
+ return SQLITE_IOERR_FSTAT;
+ }
+ *pSize = buf.st_size;
+
+ /* When opening a zero-size database, the findInodeInfo() procedure
+ ** writes a single byte into that file in order to work around a bug
+ ** in the OS-X msdos filesystem. In order to avoid problems with upper
+ ** layers, we need to report this file size as zero even though it is
+ ** really 1. Ticket #3260.
+ */
+ if( *pSize==1 ) *pSize = 0;
+
+
+ return SQLITE_OK;
+}
+
+#if SQLITE_ENABLE_LOCKING_STYLE && defined(__APPLE__)
+/*
+** Handler for proxy-locking file-control verbs. Defined below in the
+** proxying locking division.
+*/
+static int proxyFileControl(sqlite3_file*,int,void*);
+#endif
+
+/*
+** This function is called to handle the SQLITE_FCNTL_SIZE_HINT
+** file-control operation. Enlarge the database to nBytes in size
+** (rounded up to the next chunk-size). If the database is already
+** nBytes or larger, this routine is a no-op.
+*/
+static int fcntlSizeHint(unixFile *pFile, i64 nByte){
+ if( pFile->szChunk>0 ){
+ i64 nSize; /* Required file size */
+ struct stat buf; /* Used to hold return values of fstat() */
+
+ if( osFstat(pFile->h, &buf) ) return SQLITE_IOERR_FSTAT;
+
+ nSize = ((nByte+pFile->szChunk-1) / pFile->szChunk) * pFile->szChunk;
+ if( nSize>(i64)buf.st_size ){
+
+#if defined(HAVE_POSIX_FALLOCATE) && HAVE_POSIX_FALLOCATE
+ /* The code below is handling the return value of osFallocate()
+ ** correctly. posix_fallocate() is defined to "returns zero on success,
+ ** or an error number on failure". See the manpage for details. */
+ int err;
+ do{
+ err = osFallocate(pFile->h, buf.st_size, nSize-buf.st_size);
+ }while( err==EINTR );
+ if( err ) return SQLITE_IOERR_WRITE;
+#else
+ /* If the OS does not have posix_fallocate(), fake it. First use
+ ** ftruncate() to set the file size, then write a single byte to
+ ** the last byte in each block within the extended region. This
+ ** is the same technique used by glibc to implement posix_fallocate()
+ ** on systems that do not have a real fallocate() system call.
+ */
+ int nBlk = buf.st_blksize; /* File-system block size */
+ i64 iWrite; /* Next offset to write to */
+
+ if( robust_ftruncate(pFile->h, nSize) ){
+ pFile->lastErrno = errno;
+ return unixLogError(SQLITE_IOERR_TRUNCATE, "ftruncate", pFile->zPath);
+ }
+ iWrite = ((buf.st_size + 2*nBlk - 1)/nBlk)*nBlk-1;
+ while( iWrite<nSize ){
+ int nWrite = seekAndWrite(pFile, iWrite, "", 1);
+ if( nWrite!=1 ) return SQLITE_IOERR_WRITE;
+ iWrite += nBlk;
+ }
+#endif
+ }
+ }
+
+ return SQLITE_OK;
+}
+
+/*
+** If *pArg is inititially negative then this is a query. Set *pArg to
+** 1 or 0 depending on whether or not bit mask of pFile->ctrlFlags is set.
+**
+** If *pArg is 0 or 1, then clear or set the mask bit of pFile->ctrlFlags.
+*/
+static void unixModeBit(unixFile *pFile, unsigned char mask, int *pArg){
+ if( *pArg<0 ){
+ *pArg = (pFile->ctrlFlags & mask)!=0;
+ }else if( (*pArg)==0 ){
+ pFile->ctrlFlags &= ~mask;
+ }else{
+ pFile->ctrlFlags |= mask;
+ }
+}
+
+/* Forward declaration */
+static int unixGetTempname(int nBuf, char *zBuf);
+
+/*
+** Information and control of an open file handle.
+*/
+static int unixFileControl(sqlite3_file *id, int op, void *pArg){
+ unixFile *pFile = (unixFile*)id;
+ switch( op ){
+ case SQLITE_FCNTL_LOCKSTATE: {
+ *(int*)pArg = pFile->eFileLock;
+ return SQLITE_OK;
+ }
+ case SQLITE_LAST_ERRNO: {
+ *(int*)pArg = pFile->lastErrno;
+ return SQLITE_OK;
+ }
+ case SQLITE_FCNTL_CHUNK_SIZE: {
+ pFile->szChunk = *(int *)pArg;
+ return SQLITE_OK;
+ }
+ case SQLITE_FCNTL_SIZE_HINT: {
+ int rc;
+ SimulateIOErrorBenign(1);
+ rc = fcntlSizeHint(pFile, *(i64 *)pArg);
+ SimulateIOErrorBenign(0);
+ return rc;
+ }
+ case SQLITE_FCNTL_PERSIST_WAL: {
+ unixModeBit(pFile, UNIXFILE_PERSIST_WAL, (int*)pArg);
+ return SQLITE_OK;
+ }
+ case SQLITE_FCNTL_POWERSAFE_OVERWRITE: {
+ unixModeBit(pFile, UNIXFILE_PSOW, (int*)pArg);
+ return SQLITE_OK;
+ }
+ case SQLITE_FCNTL_VFSNAME: {
+ *(char**)pArg = sqlite3_mprintf("%s", pFile->pVfs->zName);
+ return SQLITE_OK;
+ }
+ case SQLITE_FCNTL_TEMPFILENAME: {
+ char *zTFile = sqlite3_malloc( pFile->pVfs->mxPathname );
+ if( zTFile ){
+ unixGetTempname(pFile->pVfs->mxPathname, zTFile);
+ *(char**)pArg = zTFile;
+ }
+ return SQLITE_OK;
+ }
+#ifdef SQLITE_DEBUG
+ /* The pager calls this method to signal that it has done
+ ** a rollback and that the database is therefore unchanged and
+ ** it hence it is OK for the transaction change counter to be
+ ** unchanged.
+ */
+ case SQLITE_FCNTL_DB_UNCHANGED: {
+ ((unixFile*)id)->dbUpdate = 0;
+ return SQLITE_OK;
+ }
+#endif
+#if SQLITE_ENABLE_LOCKING_STYLE && defined(__APPLE__)
+ case SQLITE_SET_LOCKPROXYFILE:
+ case SQLITE_GET_LOCKPROXYFILE: {
+ return proxyFileControl(id,op,pArg);
+ }
+#endif /* SQLITE_ENABLE_LOCKING_STYLE && defined(__APPLE__) */
+ }
+ return SQLITE_NOTFOUND;
+}
+
+/*
+** Return the sector size in bytes of the underlying block device for
+** the specified file. This is almost always 512 bytes, but may be
+** larger for some devices.
+**
+** SQLite code assumes this function cannot fail. It also assumes that
+** if two files are created in the same file-system directory (i.e.
+** a database and its journal file) that the sector size will be the
+** same for both.
+*/
+#ifndef __QNXNTO__
+static int unixSectorSize(sqlite3_file *NotUsed){
+ UNUSED_PARAMETER(NotUsed);
+ return SQLITE_DEFAULT_SECTOR_SIZE;
+}
+#endif
+
+/*
+** The following version of unixSectorSize() is optimized for QNX.
+*/
+#ifdef __QNXNTO__
+#include <sys/dcmd_blk.h>
+#include <sys/statvfs.h>
+static int unixSectorSize(sqlite3_file *id){
+ unixFile *pFile = (unixFile*)id;
+ if( pFile->sectorSize == 0 ){
+ struct statvfs fsInfo;
+
+ /* Set defaults for non-supported filesystems */
+ pFile->sectorSize = SQLITE_DEFAULT_SECTOR_SIZE;
+ pFile->deviceCharacteristics = 0;
+ if( fstatvfs(pFile->h, &fsInfo) == -1 ) {
+ return pFile->sectorSize;
+ }
+
+ if( !strcmp(fsInfo.f_basetype, "tmp") ) {
+ pFile->sectorSize = fsInfo.f_bsize;
+ pFile->deviceCharacteristics =
+ SQLITE_IOCAP_ATOMIC4K | /* All ram filesystem writes are atomic */
+ SQLITE_IOCAP_SAFE_APPEND | /* growing the file does not occur until
+ ** the write succeeds */
+ SQLITE_IOCAP_SEQUENTIAL | /* The ram filesystem has no write behind
+ ** so it is ordered */
+ 0;
+ }else if( strstr(fsInfo.f_basetype, "etfs") ){
+ pFile->sectorSize = fsInfo.f_bsize;
+ pFile->deviceCharacteristics =
+ /* etfs cluster size writes are atomic */
+ (pFile->sectorSize / 512 * SQLITE_IOCAP_ATOMIC512) |
+ SQLITE_IOCAP_SAFE_APPEND | /* growing the file does not occur until
+ ** the write succeeds */
+ SQLITE_IOCAP_SEQUENTIAL | /* The ram filesystem has no write behind
+ ** so it is ordered */
+ 0;
+ }else if( !strcmp(fsInfo.f_basetype, "qnx6") ){
+ pFile->sectorSize = fsInfo.f_bsize;
+ pFile->deviceCharacteristics =
+ SQLITE_IOCAP_ATOMIC | /* All filesystem writes are atomic */
+ SQLITE_IOCAP_SAFE_APPEND | /* growing the file does not occur until
+ ** the write succeeds */
+ SQLITE_IOCAP_SEQUENTIAL | /* The ram filesystem has no write behind
+ ** so it is ordered */
+ 0;
+ }else if( !strcmp(fsInfo.f_basetype, "qnx4") ){
+ pFile->sectorSize = fsInfo.f_bsize;
+ pFile->deviceCharacteristics =
+ /* full bitset of atomics from max sector size and smaller */
+ ((pFile->sectorSize / 512 * SQLITE_IOCAP_ATOMIC512) << 1) - 2 |
+ SQLITE_IOCAP_SEQUENTIAL | /* The ram filesystem has no write behind
+ ** so it is ordered */
+ 0;
+ }else if( strstr(fsInfo.f_basetype, "dos") ){
+ pFile->sectorSize = fsInfo.f_bsize;
+ pFile->deviceCharacteristics =
+ /* full bitset of atomics from max sector size and smaller */
+ ((pFile->sectorSize / 512 * SQLITE_IOCAP_ATOMIC512) << 1) - 2 |
+ SQLITE_IOCAP_SEQUENTIAL | /* The ram filesystem has no write behind
+ ** so it is ordered */
+ 0;
+ }else{
+ pFile->deviceCharacteristics =
+ SQLITE_IOCAP_ATOMIC512 | /* blocks are atomic */
+ SQLITE_IOCAP_SAFE_APPEND | /* growing the file does not occur until
+ ** the write succeeds */
+ 0;
+ }
+ }
+ /* Last chance verification. If the sector size isn't a multiple of 512
+ ** then it isn't valid.*/
+ if( pFile->sectorSize % 512 != 0 ){
+ pFile->deviceCharacteristics = 0;
+ pFile->sectorSize = SQLITE_DEFAULT_SECTOR_SIZE;
+ }
+ return pFile->sectorSize;
+}
+#endif /* __QNXNTO__ */
+
+/*
+** Return the device characteristics for the file.
+**
+** This VFS is set up to return SQLITE_IOCAP_POWERSAFE_OVERWRITE by default.
+** However, that choice is contraversial since technically the underlying
+** file system does not always provide powersafe overwrites. (In other
+** words, after a power-loss event, parts of the file that were never
+** written might end up being altered.) However, non-PSOW behavior is very,
+** very rare. And asserting PSOW makes a large reduction in the amount
+** of required I/O for journaling, since a lot of padding is eliminated.
+** Hence, while POWERSAFE_OVERWRITE is on by default, there is a file-control
+** available to turn it off and URI query parameter available to turn it off.
+*/
+static int unixDeviceCharacteristics(sqlite3_file *id){
+ unixFile *p = (unixFile*)id;
+ int rc = 0;
+#ifdef __QNXNTO__
+ if( p->sectorSize==0 ) unixSectorSize(id);
+ rc = p->deviceCharacteristics;
+#endif
+ if( p->ctrlFlags & UNIXFILE_PSOW ){
+ rc |= SQLITE_IOCAP_POWERSAFE_OVERWRITE;
+ }
+ return rc;
+}
+
+#ifndef SQLITE_OMIT_WAL
+
+
+/*
+** Object used to represent an shared memory buffer.
+**
+** When multiple threads all reference the same wal-index, each thread
+** has its own unixShm object, but they all point to a single instance
+** of this unixShmNode object. In other words, each wal-index is opened
+** only once per process.
+**
+** Each unixShmNode object is connected to a single unixInodeInfo object.
+** We could coalesce this object into unixInodeInfo, but that would mean
+** every open file that does not use shared memory (in other words, most
+** open files) would have to carry around this extra information. So
+** the unixInodeInfo object contains a pointer to this unixShmNode object
+** and the unixShmNode object is created only when needed.
+**
+** unixMutexHeld() must be true when creating or destroying
+** this object or while reading or writing the following fields:
+**
+** nRef
+**
+** The following fields are read-only after the object is created:
+**
+** fid
+** zFilename
+**
+** Either unixShmNode.mutex must be held or unixShmNode.nRef==0 and
+** unixMutexHeld() is true when reading or writing any other field
+** in this structure.
+*/
+struct unixShmNode {
+ unixInodeInfo *pInode; /* unixInodeInfo that owns this SHM node */
+ sqlite3_mutex *mutex; /* Mutex to access this object */
+ char *zFilename; /* Name of the mmapped file */
+ int h; /* Open file descriptor */
+ int szRegion; /* Size of shared-memory regions */
+ u16 nRegion; /* Size of array apRegion */
+ u8 isReadonly; /* True if read-only */
+ char **apRegion; /* Array of mapped shared-memory regions */
+ int nRef; /* Number of unixShm objects pointing to this */
+ unixShm *pFirst; /* All unixShm objects pointing to this */
+#ifdef SQLITE_DEBUG
+ u8 exclMask; /* Mask of exclusive locks held */
+ u8 sharedMask; /* Mask of shared locks held */
+ u8 nextShmId; /* Next available unixShm.id value */
+#endif
+};
+
+/*
+** Structure used internally by this VFS to record the state of an
+** open shared memory connection.
+**
+** The following fields are initialized when this object is created and
+** are read-only thereafter:
+**
+** unixShm.pFile
+** unixShm.id
+**
+** All other fields are read/write. The unixShm.pFile->mutex must be held
+** while accessing any read/write fields.
+*/
+struct unixShm {
+ unixShmNode *pShmNode; /* The underlying unixShmNode object */
+ unixShm *pNext; /* Next unixShm with the same unixShmNode */
+ u8 hasMutex; /* True if holding the unixShmNode mutex */
+ u8 id; /* Id of this connection within its unixShmNode */
+ u16 sharedMask; /* Mask of shared locks held */
+ u16 exclMask; /* Mask of exclusive locks held */
+};
+
+/*
+** Constants used for locking
+*/
+#define UNIX_SHM_BASE ((22+SQLITE_SHM_NLOCK)*4) /* first lock byte */
+#define UNIX_SHM_DMS (UNIX_SHM_BASE+SQLITE_SHM_NLOCK) /* deadman switch */
+
+/*
+** Apply posix advisory locks for all bytes from ofst through ofst+n-1.
+**
+** Locks block if the mask is exactly UNIX_SHM_C and are non-blocking
+** otherwise.
+*/
+static int unixShmSystemLock(
+ unixShmNode *pShmNode, /* Apply locks to this open shared-memory segment */
+ int lockType, /* F_UNLCK, F_RDLCK, or F_WRLCK */
+ int ofst, /* First byte of the locking range */
+ int n /* Number of bytes to lock */
+){
+ struct flock f; /* The posix advisory locking structure */
+ int rc = SQLITE_OK; /* Result code form fcntl() */
+
+ /* Access to the unixShmNode object is serialized by the caller */
+ assert( sqlite3_mutex_held(pShmNode->mutex) || pShmNode->nRef==0 );
+
+ /* Shared locks never span more than one byte */
+ assert( n==1 || lockType!=F_RDLCK );
+
+ /* Locks are within range */
+ assert( n>=1 && n<SQLITE_SHM_NLOCK );
+
+ if( pShmNode->h>=0 ){
+ /* Initialize the locking parameters */
+ memset(&f, 0, sizeof(f));
+ f.l_type = lockType;
+ f.l_whence = SEEK_SET;
+ f.l_start = ofst;
+ f.l_len = n;
+
+ rc = osFcntl(pShmNode->h, F_SETLK, &f);
+ rc = (rc!=(-1)) ? SQLITE_OK : SQLITE_BUSY;
+ }
+
+ /* Update the global lock state and do debug tracing */
+#ifdef SQLITE_DEBUG
+ { u16 mask;
+ OSTRACE(("SHM-LOCK "));
+ mask = (1<<(ofst+n)) - (1<<ofst);
+ if( rc==SQLITE_OK ){
+ if( lockType==F_UNLCK ){
+ OSTRACE(("unlock %d ok", ofst));
+ pShmNode->exclMask &= ~mask;
+ pShmNode->sharedMask &= ~mask;
+ }else if( lockType==F_RDLCK ){
+ OSTRACE(("read-lock %d ok", ofst));
+ pShmNode->exclMask &= ~mask;
+ pShmNode->sharedMask |= mask;
+ }else{
+ assert( lockType==F_WRLCK );
+ OSTRACE(("write-lock %d ok", ofst));
+ pShmNode->exclMask |= mask;
+ pShmNode->sharedMask &= ~mask;
+ }
+ }else{
+ if( lockType==F_UNLCK ){
+ OSTRACE(("unlock %d failed", ofst));
+ }else if( lockType==F_RDLCK ){
+ OSTRACE(("read-lock failed"));
+ }else{
+ assert( lockType==F_WRLCK );
+ OSTRACE(("write-lock %d failed", ofst));
+ }
+ }
+ OSTRACE((" - afterwards %03x,%03x\n",
+ pShmNode->sharedMask, pShmNode->exclMask));
+ }
+#endif
+
+ return rc;
+}
+
+
+/*
+** Purge the unixShmNodeList list of all entries with unixShmNode.nRef==0.
+**
+** This is not a VFS shared-memory method; it is a utility function called
+** by VFS shared-memory methods.
+*/
+static void unixShmPurge(unixFile *pFd){
+ unixShmNode *p = pFd->pInode->pShmNode;
+ assert( unixMutexHeld() );
+ if( p && p->nRef==0 ){
+ int i;
+ assert( p->pInode==pFd->pInode );
+ sqlite3_mutex_free(p->mutex);
+ for(i=0; i<p->nRegion; i++){
+ if( p->h>=0 ){
+ munmap(p->apRegion[i], p->szRegion);
+ }else{
+ sqlite3_free(p->apRegion[i]);
+ }
+ }
+ sqlite3_free(p->apRegion);
+ if( p->h>=0 ){
+ robust_close(pFd, p->h, __LINE__);
+ p->h = -1;
+ }
+ p->pInode->pShmNode = 0;
+ sqlite3_free(p);
+ }
+}
+
+/*
+** Open a shared-memory area associated with open database file pDbFd.
+** This particular implementation uses mmapped files.
+**
+** The file used to implement shared-memory is in the same directory
+** as the open database file and has the same name as the open database
+** file with the "-shm" suffix added. For example, if the database file
+** is "/home/user1/config.db" then the file that is created and mmapped
+** for shared memory will be called "/home/user1/config.db-shm".
+**
+** Another approach to is to use files in /dev/shm or /dev/tmp or an
+** some other tmpfs mount. But if a file in a different directory
+** from the database file is used, then differing access permissions
+** or a chroot() might cause two different processes on the same
+** database to end up using different files for shared memory -
+** meaning that their memory would not really be shared - resulting
+** in database corruption. Nevertheless, this tmpfs file usage
+** can be enabled at compile-time using -DSQLITE_SHM_DIRECTORY="/dev/shm"
+** or the equivalent. The use of the SQLITE_SHM_DIRECTORY compile-time
+** option results in an incompatible build of SQLite; builds of SQLite
+** that with differing SQLITE_SHM_DIRECTORY settings attempt to use the
+** same database file at the same time, database corruption will likely
+** result. The SQLITE_SHM_DIRECTORY compile-time option is considered
+** "unsupported" and may go away in a future SQLite release.
+**
+** When opening a new shared-memory file, if no other instances of that
+** file are currently open, in this process or in other processes, then
+** the file must be truncated to zero length or have its header cleared.
+**
+** If the original database file (pDbFd) is using the "unix-excl" VFS
+** that means that an exclusive lock is held on the database file and
+** that no other processes are able to read or write the database. In
+** that case, we do not really need shared memory. No shared memory
+** file is created. The shared memory will be simulated with heap memory.
+*/
+static int unixOpenSharedMemory(unixFile *pDbFd){
+ struct unixShm *p = 0; /* The connection to be opened */
+ struct unixShmNode *pShmNode; /* The underlying mmapped file */
+ int rc; /* Result code */
+ unixInodeInfo *pInode; /* The inode of fd */
+ char *zShmFilename; /* Name of the file used for SHM */
+ int nShmFilename; /* Size of the SHM filename in bytes */
+
+ /* Allocate space for the new unixShm object. */
+ p = sqlite3_malloc( sizeof(*p) );
+ if( p==0 ) return SQLITE_NOMEM;
+ memset(p, 0, sizeof(*p));
+ assert( pDbFd->pShm==0 );
+
+ /* Check to see if a unixShmNode object already exists. Reuse an existing
+ ** one if present. Create a new one if necessary.
+ */
+ unixEnterMutex();
+ pInode = pDbFd->pInode;
+ pShmNode = pInode->pShmNode;
+ if( pShmNode==0 ){
+ struct stat sStat; /* fstat() info for database file */
+
+ /* Call fstat() to figure out the permissions on the database file. If
+ ** a new *-shm file is created, an attempt will be made to create it
+ ** with the same permissions.
+ */
+ if( osFstat(pDbFd->h, &sStat) && pInode->bProcessLock==0 ){
+ rc = SQLITE_IOERR_FSTAT;
+ goto shm_open_err;
+ }
+
+#ifdef SQLITE_SHM_DIRECTORY
+ nShmFilename = sizeof(SQLITE_SHM_DIRECTORY) + 31;
+#else
+ nShmFilename = 6 + (int)strlen(pDbFd->zPath);
+#endif
+ pShmNode = sqlite3_malloc( sizeof(*pShmNode) + nShmFilename );
+ if( pShmNode==0 ){
+ rc = SQLITE_NOMEM;
+ goto shm_open_err;
+ }
+ memset(pShmNode, 0, sizeof(*pShmNode)+nShmFilename);
+ zShmFilename = pShmNode->zFilename = (char*)&pShmNode[1];
+#ifdef SQLITE_SHM_DIRECTORY
+ sqlite3_snprintf(nShmFilename, zShmFilename,
+ SQLITE_SHM_DIRECTORY "/sqlite-shm-%x-%x",
+ (u32)sStat.st_ino, (u32)sStat.st_dev);
+#else
+ sqlite3_snprintf(nShmFilename, zShmFilename, "%s-shm", pDbFd->zPath);
+ sqlite3FileSuffix3(pDbFd->zPath, zShmFilename);
+#endif
+ pShmNode->h = -1;
+ pDbFd->pInode->pShmNode = pShmNode;
+ pShmNode->pInode = pDbFd->pInode;
+ pShmNode->mutex = sqlite3_mutex_alloc(SQLITE_MUTEX_FAST);
+ if( pShmNode->mutex==0 ){
+ rc = SQLITE_NOMEM;
+ goto shm_open_err;
+ }
+
+ if( pInode->bProcessLock==0 ){
+ int openFlags = O_RDWR | O_CREAT;
+ if( sqlite3_uri_boolean(pDbFd->zPath, "readonly_shm", 0) ){
+ openFlags = O_RDONLY;
+ pShmNode->isReadonly = 1;
+ }
+ pShmNode->h = robust_open(zShmFilename, openFlags, (sStat.st_mode&0777));
+ if( pShmNode->h<0 ){
+ rc = unixLogError(SQLITE_CANTOPEN_BKPT, "open", zShmFilename);
+ goto shm_open_err;
+ }
+
+ /* If this process is running as root, make sure that the SHM file
+ ** is owned by the same user that owns the original database. Otherwise,
+ ** the original owner will not be able to connect.
+ */
+ osFchown(pShmNode->h, sStat.st_uid, sStat.st_gid);
+
+ /* Check to see if another process is holding the dead-man switch.
+ ** If not, truncate the file to zero length.
+ */
+ rc = SQLITE_OK;
+ if( unixShmSystemLock(pShmNode, F_WRLCK, UNIX_SHM_DMS, 1)==SQLITE_OK ){
+ if( robust_ftruncate(pShmNode->h, 0) ){
+ rc = unixLogError(SQLITE_IOERR_SHMOPEN, "ftruncate", zShmFilename);
+ }
+ }
+ if( rc==SQLITE_OK ){
+ rc = unixShmSystemLock(pShmNode, F_RDLCK, UNIX_SHM_DMS, 1);
+ }
+ if( rc ) goto shm_open_err;
+ }
+ }
+
+ /* Make the new connection a child of the unixShmNode */
+ p->pShmNode = pShmNode;
+#ifdef SQLITE_DEBUG
+ p->id = pShmNode->nextShmId++;
+#endif
+ pShmNode->nRef++;
+ pDbFd->pShm = p;
+ unixLeaveMutex();
+
+ /* The reference count on pShmNode has already been incremented under
+ ** the cover of the unixEnterMutex() mutex and the pointer from the
+ ** new (struct unixShm) object to the pShmNode has been set. All that is
+ ** left to do is to link the new object into the linked list starting
+ ** at pShmNode->pFirst. This must be done while holding the pShmNode->mutex
+ ** mutex.
+ */
+ sqlite3_mutex_enter(pShmNode->mutex);
+ p->pNext = pShmNode->pFirst;
+ pShmNode->pFirst = p;
+ sqlite3_mutex_leave(pShmNode->mutex);
+ return SQLITE_OK;
+
+ /* Jump here on any error */
+shm_open_err:
+ unixShmPurge(pDbFd); /* This call frees pShmNode if required */
+ sqlite3_free(p);
+ unixLeaveMutex();
+ return rc;
+}
+
+/*
+** This function is called to obtain a pointer to region iRegion of the
+** shared-memory associated with the database file fd. Shared-memory regions
+** are numbered starting from zero. Each shared-memory region is szRegion
+** bytes in size.
+**
+** If an error occurs, an error code is returned and *pp is set to NULL.
+**
+** Otherwise, if the bExtend parameter is 0 and the requested shared-memory
+** region has not been allocated (by any client, including one running in a
+** separate process), then *pp is set to NULL and SQLITE_OK returned. If
+** bExtend is non-zero and the requested shared-memory region has not yet
+** been allocated, it is allocated by this function.
+**
+** If the shared-memory region has already been allocated or is allocated by
+** this call as described above, then it is mapped into this processes
+** address space (if it is not already), *pp is set to point to the mapped
+** memory and SQLITE_OK returned.
+*/
+static int unixShmMap(
+ sqlite3_file *fd, /* Handle open on database file */
+ int iRegion, /* Region to retrieve */
+ int szRegion, /* Size of regions */
+ int bExtend, /* True to extend file if necessary */
+ void volatile **pp /* OUT: Mapped memory */
+){
+ unixFile *pDbFd = (unixFile*)fd;
+ unixShm *p;
+ unixShmNode *pShmNode;
+ int rc = SQLITE_OK;
+
+ /* If the shared-memory file has not yet been opened, open it now. */
+ if( pDbFd->pShm==0 ){
+ rc = unixOpenSharedMemory(pDbFd);
+ if( rc!=SQLITE_OK ) return rc;
+ }
+
+ p = pDbFd->pShm;
+ pShmNode = p->pShmNode;
+ sqlite3_mutex_enter(pShmNode->mutex);
+ assert( szRegion==pShmNode->szRegion || pShmNode->nRegion==0 );
+ assert( pShmNode->pInode==pDbFd->pInode );
+ assert( pShmNode->h>=0 || pDbFd->pInode->bProcessLock==1 );
+ assert( pShmNode->h<0 || pDbFd->pInode->bProcessLock==0 );
+
+ if( pShmNode->nRegion<=iRegion ){
+ char **apNew; /* New apRegion[] array */
+ int nByte = (iRegion+1)*szRegion; /* Minimum required file size */
+ struct stat sStat; /* Used by fstat() */
+
+ pShmNode->szRegion = szRegion;
+
+ if( pShmNode->h>=0 ){
+ /* The requested region is not mapped into this processes address space.
+ ** Check to see if it has been allocated (i.e. if the wal-index file is
+ ** large enough to contain the requested region).
+ */
+ if( osFstat(pShmNode->h, &sStat) ){
+ rc = SQLITE_IOERR_SHMSIZE;
+ goto shmpage_out;
+ }
+
+ if( sStat.st_size<nByte ){
+ /* The requested memory region does not exist. If bExtend is set to
+ ** false, exit early. *pp will be set to NULL and SQLITE_OK returned.
+ **
+ ** Alternatively, if bExtend is true, use ftruncate() to allocate
+ ** the requested memory region.
+ */
+ if( !bExtend ) goto shmpage_out;
+#if defined(HAVE_POSIX_FALLOCATE) && HAVE_POSIX_FALLOCATE
+ if( osFallocate(pShmNode->h, sStat.st_size, nByte)!=0 ){
+ rc = unixLogError(SQLITE_IOERR_SHMSIZE, "fallocate",
+ pShmNode->zFilename);
+ goto shmpage_out;
+ }
+#else
+ if( robust_ftruncate(pShmNode->h, nByte) ){
+ rc = unixLogError(SQLITE_IOERR_SHMSIZE, "ftruncate",
+ pShmNode->zFilename);
+ goto shmpage_out;
+ }
+#endif
+ }
+ }
+
+ /* Map the requested memory region into this processes address space. */
+ apNew = (char **)sqlite3_realloc(
+ pShmNode->apRegion, (iRegion+1)*sizeof(char *)
+ );
+ if( !apNew ){
+ rc = SQLITE_IOERR_NOMEM;
+ goto shmpage_out;
+ }
+ pShmNode->apRegion = apNew;
+ while(pShmNode->nRegion<=iRegion){
+ void *pMem;
+ if( pShmNode->h>=0 ){
+ pMem = mmap(0, szRegion,
+ pShmNode->isReadonly ? PROT_READ : PROT_READ|PROT_WRITE,
+ MAP_SHARED, pShmNode->h, szRegion*(i64)pShmNode->nRegion
+ );
+ if( pMem==MAP_FAILED ){
+ rc = unixLogError(SQLITE_IOERR_SHMMAP, "mmap", pShmNode->zFilename);
+ goto shmpage_out;
+ }
+ }else{
+ pMem = sqlite3_malloc(szRegion);
+ if( pMem==0 ){
+ rc = SQLITE_NOMEM;
+ goto shmpage_out;
+ }
+ memset(pMem, 0, szRegion);
+ }
+ pShmNode->apRegion[pShmNode->nRegion] = pMem;
+ pShmNode->nRegion++;
+ }
+ }
+
+shmpage_out:
+ if( pShmNode->nRegion>iRegion ){
+ *pp = pShmNode->apRegion[iRegion];
+ }else{
+ *pp = 0;
+ }
+ if( pShmNode->isReadonly && rc==SQLITE_OK ) rc = SQLITE_READONLY;
+ sqlite3_mutex_leave(pShmNode->mutex);
+ return rc;
+}
+
+/*
+** Change the lock state for a shared-memory segment.
+**
+** Note that the relationship between SHAREd and EXCLUSIVE locks is a little
+** different here than in posix. In xShmLock(), one can go from unlocked
+** to shared and back or from unlocked to exclusive and back. But one may
+** not go from shared to exclusive or from exclusive to shared.
+*/
+static int unixShmLock(
+ sqlite3_file *fd, /* Database file holding the shared memory */
+ int ofst, /* First lock to acquire or release */
+ int n, /* Number of locks to acquire or release */
+ int flags /* What to do with the lock */
+){
+ unixFile *pDbFd = (unixFile*)fd; /* Connection holding shared memory */
+ unixShm *p = pDbFd->pShm; /* The shared memory being locked */
+ unixShm *pX; /* For looping over all siblings */
+ unixShmNode *pShmNode = p->pShmNode; /* The underlying file iNode */
+ int rc = SQLITE_OK; /* Result code */
+ u16 mask; /* Mask of locks to take or release */
+
+ assert( pShmNode==pDbFd->pInode->pShmNode );
+ assert( pShmNode->pInode==pDbFd->pInode );
+ assert( ofst>=0 && ofst+n<=SQLITE_SHM_NLOCK );
+ assert( n>=1 );
+ assert( flags==(SQLITE_SHM_LOCK | SQLITE_SHM_SHARED)
+ || flags==(SQLITE_SHM_LOCK | SQLITE_SHM_EXCLUSIVE)
+ || flags==(SQLITE_SHM_UNLOCK | SQLITE_SHM_SHARED)
+ || flags==(SQLITE_SHM_UNLOCK | SQLITE_SHM_EXCLUSIVE) );
+ assert( n==1 || (flags & SQLITE_SHM_EXCLUSIVE)!=0 );
+ assert( pShmNode->h>=0 || pDbFd->pInode->bProcessLock==1 );
+ assert( pShmNode->h<0 || pDbFd->pInode->bProcessLock==0 );
+
+ mask = (1<<(ofst+n)) - (1<<ofst);
+ assert( n>1 || mask==(1<<ofst) );
+ sqlite3_mutex_enter(pShmNode->mutex);
+ if( flags & SQLITE_SHM_UNLOCK ){
+ u16 allMask = 0; /* Mask of locks held by siblings */
+
+ /* See if any siblings hold this same lock */
+ for(pX=pShmNode->pFirst; pX; pX=pX->pNext){
+ if( pX==p ) continue;
+ assert( (pX->exclMask & (p->exclMask|p->sharedMask))==0 );
+ allMask |= pX->sharedMask;
+ }
+
+ /* Unlock the system-level locks */
+ if( (mask & allMask)==0 ){
+ rc = unixShmSystemLock(pShmNode, F_UNLCK, ofst+UNIX_SHM_BASE, n);
+ }else{
+ rc = SQLITE_OK;
+ }
+
+ /* Undo the local locks */
+ if( rc==SQLITE_OK ){
+ p->exclMask &= ~mask;
+ p->sharedMask &= ~mask;
+ }
+ }else if( flags & SQLITE_SHM_SHARED ){
+ u16 allShared = 0; /* Union of locks held by connections other than "p" */
+
+ /* Find out which shared locks are already held by sibling connections.
+ ** If any sibling already holds an exclusive lock, go ahead and return
+ ** SQLITE_BUSY.
+ */
+ for(pX=pShmNode->pFirst; pX; pX=pX->pNext){
+ if( (pX->exclMask & mask)!=0 ){
+ rc = SQLITE_BUSY;
+ break;
+ }
+ allShared |= pX->sharedMask;
+ }
+
+ /* Get shared locks at the system level, if necessary */
+ if( rc==SQLITE_OK ){
+ if( (allShared & mask)==0 ){
+ rc = unixShmSystemLock(pShmNode, F_RDLCK, ofst+UNIX_SHM_BASE, n);
+ }else{
+ rc = SQLITE_OK;
+ }
+ }
+
+ /* Get the local shared locks */
+ if( rc==SQLITE_OK ){
+ p->sharedMask |= mask;
+ }
+ }else{
+ /* Make sure no sibling connections hold locks that will block this
+ ** lock. If any do, return SQLITE_BUSY right away.
+ */
+ for(pX=pShmNode->pFirst; pX; pX=pX->pNext){
+ if( (pX->exclMask & mask)!=0 || (pX->sharedMask & mask)!=0 ){
+ rc = SQLITE_BUSY;
+ break;
+ }
+ }
+
+ /* Get the exclusive locks at the system level. Then if successful
+ ** also mark the local connection as being locked.
+ */
+ if( rc==SQLITE_OK ){
+ rc = unixShmSystemLock(pShmNode, F_WRLCK, ofst+UNIX_SHM_BASE, n);
+ if( rc==SQLITE_OK ){
+ assert( (p->sharedMask & mask)==0 );
+ p->exclMask |= mask;
+ }
+ }
+ }
+ sqlite3_mutex_leave(pShmNode->mutex);
+ OSTRACE(("SHM-LOCK shmid-%d, pid-%d got %03x,%03x\n",
+ p->id, getpid(), p->sharedMask, p->exclMask));
+ return rc;
+}
+
+/*
+** Implement a memory barrier or memory fence on shared memory.
+**
+** All loads and stores begun before the barrier must complete before
+** any load or store begun after the barrier.
+*/
+static void unixShmBarrier(
+ sqlite3_file *fd /* Database file holding the shared memory */
+){
+ UNUSED_PARAMETER(fd);
+ unixEnterMutex();
+ unixLeaveMutex();
+}
+
+/*
+** Close a connection to shared-memory. Delete the underlying
+** storage if deleteFlag is true.
+**
+** If there is no shared memory associated with the connection then this
+** routine is a harmless no-op.
+*/
+static int unixShmUnmap(
+ sqlite3_file *fd, /* The underlying database file */
+ int deleteFlag /* Delete shared-memory if true */
+){
+ unixShm *p; /* The connection to be closed */
+ unixShmNode *pShmNode; /* The underlying shared-memory file */
+ unixShm **pp; /* For looping over sibling connections */
+ unixFile *pDbFd; /* The underlying database file */
+
+ pDbFd = (unixFile*)fd;
+ p = pDbFd->pShm;
+ if( p==0 ) return SQLITE_OK;
+ pShmNode = p->pShmNode;
+
+ assert( pShmNode==pDbFd->pInode->pShmNode );
+ assert( pShmNode->pInode==pDbFd->pInode );
+
+ /* Remove connection p from the set of connections associated
+ ** with pShmNode */
+ sqlite3_mutex_enter(pShmNode->mutex);
+ for(pp=&pShmNode->pFirst; (*pp)!=p; pp = &(*pp)->pNext){}
+ *pp = p->pNext;
+
+ /* Free the connection p */
+ sqlite3_free(p);
+ pDbFd->pShm = 0;
+ sqlite3_mutex_leave(pShmNode->mutex);
+
+ /* If pShmNode->nRef has reached 0, then close the underlying
+ ** shared-memory file, too */
+ unixEnterMutex();
+ assert( pShmNode->nRef>0 );
+ pShmNode->nRef--;
+ if( pShmNode->nRef==0 ){
+ if( deleteFlag && pShmNode->h>=0 ) osUnlink(pShmNode->zFilename);
+ unixShmPurge(pDbFd);
+ }
+ unixLeaveMutex();
+
+ return SQLITE_OK;
+}
+
+
+#else
+# define unixShmMap 0
+# define unixShmLock 0
+# define unixShmBarrier 0
+# define unixShmUnmap 0
+#endif /* #ifndef SQLITE_OMIT_WAL */
+
+/*
+** Here ends the implementation of all sqlite3_file methods.
+**
+********************** End sqlite3_file Methods *******************************
+******************************************************************************/
+
+/*
+** This division contains definitions of sqlite3_io_methods objects that
+** implement various file locking strategies. It also contains definitions
+** of "finder" functions. A finder-function is used to locate the appropriate
+** sqlite3_io_methods object for a particular database file. The pAppData
+** field of the sqlite3_vfs VFS objects are initialized to be pointers to
+** the correct finder-function for that VFS.
+**
+** Most finder functions return a pointer to a fixed sqlite3_io_methods
+** object. The only interesting finder-function is autolockIoFinder, which
+** looks at the filesystem type and tries to guess the best locking
+** strategy from that.
+**
+** For finder-funtion F, two objects are created:
+**
+** (1) The real finder-function named "FImpt()".
+**
+** (2) A constant pointer to this function named just "F".
+**
+**
+** A pointer to the F pointer is used as the pAppData value for VFS
+** objects. We have to do this instead of letting pAppData point
+** directly at the finder-function since C90 rules prevent a void*
+** from be cast into a function pointer.
+**
+**
+** Each instance of this macro generates two objects:
+**
+** * A constant sqlite3_io_methods object call METHOD that has locking
+** methods CLOSE, LOCK, UNLOCK, CKRESLOCK.
+**
+** * An I/O method finder function called FINDER that returns a pointer
+** to the METHOD object in the previous bullet.
+*/
+#define IOMETHODS(FINDER, METHOD, VERSION, CLOSE, LOCK, UNLOCK, CKLOCK) \
+static const sqlite3_io_methods METHOD = { \
+ VERSION, /* iVersion */ \
+ CLOSE, /* xClose */ \
+ unixRead, /* xRead */ \
+ unixWrite, /* xWrite */ \
+ unixTruncate, /* xTruncate */ \
+ unixSync, /* xSync */ \
+ unixFileSize, /* xFileSize */ \
+ LOCK, /* xLock */ \
+ UNLOCK, /* xUnlock */ \
+ CKLOCK, /* xCheckReservedLock */ \
+ unixFileControl, /* xFileControl */ \
+ unixSectorSize, /* xSectorSize */ \
+ unixDeviceCharacteristics, /* xDeviceCapabilities */ \
+ unixShmMap, /* xShmMap */ \
+ unixShmLock, /* xShmLock */ \
+ unixShmBarrier, /* xShmBarrier */ \
+ unixShmUnmap /* xShmUnmap */ \
+}; \
+static const sqlite3_io_methods *FINDER##Impl(const char *z, unixFile *p){ \
+ UNUSED_PARAMETER(z); UNUSED_PARAMETER(p); \
+ return &METHOD; \
+} \
+static const sqlite3_io_methods *(*const FINDER)(const char*,unixFile *p) \
+ = FINDER##Impl;
+
+/*
+** Here are all of the sqlite3_io_methods objects for each of the
+** locking strategies. Functions that return pointers to these methods
+** are also created.
+*/
+IOMETHODS(
+ posixIoFinder, /* Finder function name */
+ posixIoMethods, /* sqlite3_io_methods object name */
+ 2, /* shared memory is enabled */
+ unixClose, /* xClose method */
+ unixLock, /* xLock method */
+ unixUnlock, /* xUnlock method */
+ unixCheckReservedLock /* xCheckReservedLock method */
+)
+IOMETHODS(
+ nolockIoFinder, /* Finder function name */
+ nolockIoMethods, /* sqlite3_io_methods object name */
+ 1, /* shared memory is disabled */
+ nolockClose, /* xClose method */
+ nolockLock, /* xLock method */
+ nolockUnlock, /* xUnlock method */
+ nolockCheckReservedLock /* xCheckReservedLock method */
+)
+IOMETHODS(
+ dotlockIoFinder, /* Finder function name */
+ dotlockIoMethods, /* sqlite3_io_methods object name */
+ 1, /* shared memory is disabled */
+ dotlockClose, /* xClose method */
+ dotlockLock, /* xLock method */
+ dotlockUnlock, /* xUnlock method */
+ dotlockCheckReservedLock /* xCheckReservedLock method */
+)
+
+#if SQLITE_ENABLE_LOCKING_STYLE && !OS_VXWORKS
+IOMETHODS(
+ flockIoFinder, /* Finder function name */
+ flockIoMethods, /* sqlite3_io_methods object name */
+ 1, /* shared memory is disabled */
+ flockClose, /* xClose method */
+ flockLock, /* xLock method */
+ flockUnlock, /* xUnlock method */
+ flockCheckReservedLock /* xCheckReservedLock method */
+)
+#endif
+
+#if OS_VXWORKS
+IOMETHODS(
+ semIoFinder, /* Finder function name */
+ semIoMethods, /* sqlite3_io_methods object name */
+ 1, /* shared memory is disabled */
+ semClose, /* xClose method */
+ semLock, /* xLock method */
+ semUnlock, /* xUnlock method */
+ semCheckReservedLock /* xCheckReservedLock method */
+)
+#endif
+
+#if defined(__APPLE__) && SQLITE_ENABLE_LOCKING_STYLE
+IOMETHODS(
+ afpIoFinder, /* Finder function name */
+ afpIoMethods, /* sqlite3_io_methods object name */
+ 1, /* shared memory is disabled */
+ afpClose, /* xClose method */
+ afpLock, /* xLock method */
+ afpUnlock, /* xUnlock method */
+ afpCheckReservedLock /* xCheckReservedLock method */
+)
+#endif
+
+/*
+** The proxy locking method is a "super-method" in the sense that it
+** opens secondary file descriptors for the conch and lock files and
+** it uses proxy, dot-file, AFP, and flock() locking methods on those
+** secondary files. For this reason, the division that implements
+** proxy locking is located much further down in the file. But we need
+** to go ahead and define the sqlite3_io_methods and finder function
+** for proxy locking here. So we forward declare the I/O methods.
+*/
+#if defined(__APPLE__) && SQLITE_ENABLE_LOCKING_STYLE
+static int proxyClose(sqlite3_file*);
+static int proxyLock(sqlite3_file*, int);
+static int proxyUnlock(sqlite3_file*, int);
+static int proxyCheckReservedLock(sqlite3_file*, int*);
+IOMETHODS(
+ proxyIoFinder, /* Finder function name */
+ proxyIoMethods, /* sqlite3_io_methods object name */
+ 1, /* shared memory is disabled */
+ proxyClose, /* xClose method */
+ proxyLock, /* xLock method */
+ proxyUnlock, /* xUnlock method */
+ proxyCheckReservedLock /* xCheckReservedLock method */
+)
+#endif
+
+/* nfs lockd on OSX 10.3+ doesn't clear write locks when a read lock is set */
+#if defined(__APPLE__) && SQLITE_ENABLE_LOCKING_STYLE
+IOMETHODS(
+ nfsIoFinder, /* Finder function name */
+ nfsIoMethods, /* sqlite3_io_methods object name */
+ 1, /* shared memory is disabled */
+ unixClose, /* xClose method */
+ unixLock, /* xLock method */
+ nfsUnlock, /* xUnlock method */
+ unixCheckReservedLock /* xCheckReservedLock method */
+)
+#endif
+
+#if defined(__APPLE__) && SQLITE_ENABLE_LOCKING_STYLE
+/*
+** This "finder" function attempts to determine the best locking strategy
+** for the database file "filePath". It then returns the sqlite3_io_methods
+** object that implements that strategy.
+**
+** This is for MacOSX only.
+*/
+static const sqlite3_io_methods *autolockIoFinderImpl(
+ const char *filePath, /* name of the database file */
+ unixFile *pNew /* open file object for the database file */
+){
+ static const struct Mapping {
+ const char *zFilesystem; /* Filesystem type name */
+ const sqlite3_io_methods *pMethods; /* Appropriate locking method */
+ } aMap[] = {
+ { "hfs", &posixIoMethods },
+ { "ufs", &posixIoMethods },
+ { "afpfs", &afpIoMethods },
+ { "smbfs", &afpIoMethods },
+ { "webdav", &nolockIoMethods },
+ { 0, 0 }
+ };
+ int i;
+ struct statfs fsInfo;
+ struct flock lockInfo;
+
+ if( !filePath ){
+ /* If filePath==NULL that means we are dealing with a transient file
+ ** that does not need to be locked. */
+ return &nolockIoMethods;
+ }
+ if( statfs(filePath, &fsInfo) != -1 ){
+ if( fsInfo.f_flags & MNT_RDONLY ){
+ return &nolockIoMethods;
+ }
+ for(i=0; aMap[i].zFilesystem; i++){
+ if( strcmp(fsInfo.f_fstypename, aMap[i].zFilesystem)==0 ){
+ return aMap[i].pMethods;
+ }
+ }
+ }
+
+ /* Default case. Handles, amongst others, "nfs".
+ ** Test byte-range lock using fcntl(). If the call succeeds,
+ ** assume that the file-system supports POSIX style locks.
+ */
+ lockInfo.l_len = 1;
+ lockInfo.l_start = 0;
+ lockInfo.l_whence = SEEK_SET;
+ lockInfo.l_type = F_RDLCK;
+ if( osFcntl(pNew->h, F_GETLK, &lockInfo)!=-1 ) {
+ if( strcmp(fsInfo.f_fstypename, "nfs")==0 ){
+ return &nfsIoMethods;
+ } else {
+ return &posixIoMethods;
+ }
+ }else{
+ return &dotlockIoMethods;
+ }
+}
+static const sqlite3_io_methods
+ *(*const autolockIoFinder)(const char*,unixFile*) = autolockIoFinderImpl;
+
+#endif /* defined(__APPLE__) && SQLITE_ENABLE_LOCKING_STYLE */
+
+#if OS_VXWORKS && SQLITE_ENABLE_LOCKING_STYLE
+/*
+** This "finder" function attempts to determine the best locking strategy
+** for the database file "filePath". It then returns the sqlite3_io_methods
+** object that implements that strategy.
+**
+** This is for VXWorks only.
+*/
+static const sqlite3_io_methods *autolockIoFinderImpl(
+ const char *filePath, /* name of the database file */
+ unixFile *pNew /* the open file object */
+){
+ struct flock lockInfo;
+
+ if( !filePath ){
+ /* If filePath==NULL that means we are dealing with a transient file
+ ** that does not need to be locked. */
+ return &nolockIoMethods;
+ }
+
+ /* Test if fcntl() is supported and use POSIX style locks.
+ ** Otherwise fall back to the named semaphore method.
+ */
+ lockInfo.l_len = 1;
+ lockInfo.l_start = 0;
+ lockInfo.l_whence = SEEK_SET;
+ lockInfo.l_type = F_RDLCK;
+ if( osFcntl(pNew->h, F_GETLK, &lockInfo)!=-1 ) {
+ return &posixIoMethods;
+ }else{
+ return &semIoMethods;
+ }
+}
+static const sqlite3_io_methods
+ *(*const autolockIoFinder)(const char*,unixFile*) = autolockIoFinderImpl;
+
+#endif /* OS_VXWORKS && SQLITE_ENABLE_LOCKING_STYLE */
+
+/*
+** An abstract type for a pointer to a IO method finder function:
+*/
+typedef const sqlite3_io_methods *(*finder_type)(const char*,unixFile*);
+
+
+/****************************************************************************
+**************************** sqlite3_vfs methods ****************************
+**
+** This division contains the implementation of methods on the
+** sqlite3_vfs object.
+*/
+
+/*
+** Initialize the contents of the unixFile structure pointed to by pId.
+*/
+static int fillInUnixFile(
+ sqlite3_vfs *pVfs, /* Pointer to vfs object */
+ int h, /* Open file descriptor of file being opened */
+ sqlite3_file *pId, /* Write to the unixFile structure here */
+ const char *zFilename, /* Name of the file being opened */
+ int ctrlFlags /* Zero or more UNIXFILE_* values */
+){
+ const sqlite3_io_methods *pLockingStyle;
+ unixFile *pNew = (unixFile *)pId;
+ int rc = SQLITE_OK;
+
+ assert( pNew->pInode==NULL );
+
+ /* Usually the path zFilename should not be a relative pathname. The
+ ** exception is when opening the proxy "conch" file in builds that
+ ** include the special Apple locking styles.
+ */
+#if defined(__APPLE__) && SQLITE_ENABLE_LOCKING_STYLE
+ assert( zFilename==0 || zFilename[0]=='/'
+ || pVfs->pAppData==(void*)&autolockIoFinder );
+#else
+ assert( zFilename==0 || zFilename[0]=='/' );
+#endif
+
+ /* No locking occurs in temporary files */
+ assert( zFilename!=0 || (ctrlFlags & UNIXFILE_NOLOCK)!=0 );
+
+ OSTRACE(("OPEN %-3d %s\n", h, zFilename));
+ pNew->h = h;
+ pNew->pVfs = pVfs;
+ pNew->zPath = zFilename;
+ pNew->ctrlFlags = (u8)ctrlFlags;
+ if( sqlite3_uri_boolean(((ctrlFlags & UNIXFILE_URI) ? zFilename : 0),
+ "psow", SQLITE_POWERSAFE_OVERWRITE) ){
+ pNew->ctrlFlags |= UNIXFILE_PSOW;
+ }
+ if( strcmp(pVfs->zName,"unix-excl")==0 ){
+ pNew->ctrlFlags |= UNIXFILE_EXCL;
+ }
+
+#if OS_VXWORKS
+ pNew->pId = vxworksFindFileId(zFilename);
+ if( pNew->pId==0 ){
+ ctrlFlags |= UNIXFILE_NOLOCK;
+ rc = SQLITE_NOMEM;
+ }
+#endif
+
+ if( ctrlFlags & UNIXFILE_NOLOCK ){
+ pLockingStyle = &nolockIoMethods;
+ }else{
+ pLockingStyle = (**(finder_type*)pVfs->pAppData)(zFilename, pNew);
+#if SQLITE_ENABLE_LOCKING_STYLE
+ /* Cache zFilename in the locking context (AFP and dotlock override) for
+ ** proxyLock activation is possible (remote proxy is based on db name)
+ ** zFilename remains valid until file is closed, to support */
+ pNew->lockingContext = (void*)zFilename;
+#endif
+ }
+
+ if( pLockingStyle == &posixIoMethods
+#if defined(__APPLE__) && SQLITE_ENABLE_LOCKING_STYLE
+ || pLockingStyle == &nfsIoMethods
+#endif
+ ){
+ unixEnterMutex();
+ rc = findInodeInfo(pNew, &pNew->pInode);
+ if( rc!=SQLITE_OK ){
+ /* If an error occurred in findInodeInfo(), close the file descriptor
+ ** immediately, before releasing the mutex. findInodeInfo() may fail
+ ** in two scenarios:
+ **
+ ** (a) A call to fstat() failed.
+ ** (b) A malloc failed.
+ **
+ ** Scenario (b) may only occur if the process is holding no other
+ ** file descriptors open on the same file. If there were other file
+ ** descriptors on this file, then no malloc would be required by
+ ** findInodeInfo(). If this is the case, it is quite safe to close
+ ** handle h - as it is guaranteed that no posix locks will be released
+ ** by doing so.
+ **
+ ** If scenario (a) caused the error then things are not so safe. The
+ ** implicit assumption here is that if fstat() fails, things are in
+ ** such bad shape that dropping a lock or two doesn't matter much.
+ */
+ robust_close(pNew, h, __LINE__);
+ h = -1;
+ }
+ unixLeaveMutex();
+ }
+
+#if SQLITE_ENABLE_LOCKING_STYLE && defined(__APPLE__)
+ else if( pLockingStyle == &afpIoMethods ){
+ /* AFP locking uses the file path so it needs to be included in
+ ** the afpLockingContext.
+ */
+ afpLockingContext *pCtx;
+ pNew->lockingContext = pCtx = sqlite3_malloc( sizeof(*pCtx) );
+ if( pCtx==0 ){
+ rc = SQLITE_NOMEM;
+ }else{
+ /* NB: zFilename exists and remains valid until the file is closed
+ ** according to requirement F11141. So we do not need to make a
+ ** copy of the filename. */
+ pCtx->dbPath = zFilename;
+ pCtx->reserved = 0;
+ srandomdev();
+ unixEnterMutex();
+ rc = findInodeInfo(pNew, &pNew->pInode);
+ if( rc!=SQLITE_OK ){
+ sqlite3_free(pNew->lockingContext);
+ robust_close(pNew, h, __LINE__);
+ h = -1;
+ }
+ unixLeaveMutex();
+ }
+ }
+#endif
+
+ else if( pLockingStyle == &dotlockIoMethods ){
+ /* Dotfile locking uses the file path so it needs to be included in
+ ** the dotlockLockingContext
+ */
+ char *zLockFile;
+ int nFilename;
+ assert( zFilename!=0 );
+ nFilename = (int)strlen(zFilename) + 6;
+ zLockFile = (char *)sqlite3_malloc(nFilename);
+ if( zLockFile==0 ){
+ rc = SQLITE_NOMEM;
+ }else{
+ sqlite3_snprintf(nFilename, zLockFile, "%s" DOTLOCK_SUFFIX, zFilename);
+ }
+ pNew->lockingContext = zLockFile;
+ }
+
+#if OS_VXWORKS
+ else if( pLockingStyle == &semIoMethods ){
+ /* Named semaphore locking uses the file path so it needs to be
+ ** included in the semLockingContext
+ */
+ unixEnterMutex();
+ rc = findInodeInfo(pNew, &pNew->pInode);
+ if( (rc==SQLITE_OK) && (pNew->pInode->pSem==NULL) ){
+ char *zSemName = pNew->pInode->aSemName;
+ int n;
+ sqlite3_snprintf(MAX_PATHNAME, zSemName, "/%s.sem",
+ pNew->pId->zCanonicalName);
+ for( n=1; zSemName[n]; n++ )
+ if( zSemName[n]=='/' ) zSemName[n] = '_';
+ pNew->pInode->pSem = sem_open(zSemName, O_CREAT, 0666, 1);
+ if( pNew->pInode->pSem == SEM_FAILED ){
+ rc = SQLITE_NOMEM;
+ pNew->pInode->aSemName[0] = '\0';
+ }
+ }
+ unixLeaveMutex();
+ }
+#endif
+
+ pNew->lastErrno = 0;
+#if OS_VXWORKS
+ if( rc!=SQLITE_OK ){
+ if( h>=0 ) robust_close(pNew, h, __LINE__);
+ h = -1;
+ osUnlink(zFilename);
+ isDelete = 0;
+ }
+ if( isDelete ) pNew->ctrlFlags |= UNIXFILE_DELETE;
+#endif
+ if( rc!=SQLITE_OK ){
+ if( h>=0 ) robust_close(pNew, h, __LINE__);
+ }else{
+ pNew->pMethod = pLockingStyle;
+ OpenCounter(+1);
+ }
+ return rc;
+}
+
+/*
+** Return the name of a directory in which to put temporary files.
+** If no suitable temporary file directory can be found, return NULL.
+*/
+static const char *unixTempFileDir(void){
+ static const char *azDirs[] = {
+ 0,
+ 0,
+ "/var/tmp",
+ "/usr/tmp",
+ "/tmp",
+ 0 /* List terminator */
+ };
+ unsigned int i;
+ struct stat buf;
+ const char *zDir = 0;
+
+ azDirs[0] = sqlite3_temp_directory;
+ if( !azDirs[1] ) azDirs[1] = getenv("TMPDIR");
+ for(i=0; i<sizeof(azDirs)/sizeof(azDirs[0]); zDir=azDirs[i++]){
+ if( zDir==0 ) continue;
+ if( osStat(zDir, &buf) ) continue;
+ if( !S_ISDIR(buf.st_mode) ) continue;
+ if( osAccess(zDir, 07) ) continue;
+ break;
+ }
+ return zDir;
+}
+
+/*
+** Create a temporary file name in zBuf. zBuf must be allocated
+** by the calling process and must be big enough to hold at least
+** pVfs->mxPathname bytes.
+*/
+static int unixGetTempname(int nBuf, char *zBuf){
+ static const unsigned char zChars[] =
+ "abcdefghijklmnopqrstuvwxyz"
+ "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
+ "0123456789";
+ unsigned int i, j;
+ const char *zDir;
+
+ /* It's odd to simulate an io-error here, but really this is just
+ ** using the io-error infrastructure to test that SQLite handles this
+ ** function failing.
+ */
+ SimulateIOError( return SQLITE_IOERR );
+
+ zDir = unixTempFileDir();
+ if( zDir==0 ) zDir = ".";
+
+ /* Check that the output buffer is large enough for the temporary file
+ ** name. If it is not, return SQLITE_ERROR.
+ */
+ if( (strlen(zDir) + strlen(SQLITE_TEMP_FILE_PREFIX) + 18) >= (size_t)nBuf ){
+ return SQLITE_ERROR;
+ }
+
+ do{
+ sqlite3_snprintf(nBuf-18, zBuf, "%s/"SQLITE_TEMP_FILE_PREFIX, zDir);
+ j = (int)strlen(zBuf);
+ sqlite3_randomness(15, &zBuf[j]);
+ for(i=0; i<15; i++, j++){
+ zBuf[j] = (char)zChars[ ((unsigned char)zBuf[j])%(sizeof(zChars)-1) ];
+ }
+ zBuf[j] = 0;
+ zBuf[j+1] = 0;
+ }while( osAccess(zBuf,0)==0 );
+ return SQLITE_OK;
+}
+
+#if SQLITE_ENABLE_LOCKING_STYLE && defined(__APPLE__)
+/*
+** Routine to transform a unixFile into a proxy-locking unixFile.
+** Implementation in the proxy-lock division, but used by unixOpen()
+** if SQLITE_PREFER_PROXY_LOCKING is defined.
+*/
+static int proxyTransformUnixFile(unixFile*, const char*);
+#endif
+
+/*
+** Search for an unused file descriptor that was opened on the database
+** file (not a journal or master-journal file) identified by pathname
+** zPath with SQLITE_OPEN_XXX flags matching those passed as the second
+** argument to this function.
+**
+** Such a file descriptor may exist if a database connection was closed
+** but the associated file descriptor could not be closed because some
+** other file descriptor open on the same file is holding a file-lock.
+** Refer to comments in the unixClose() function and the lengthy comment
+** describing "Posix Advisory Locking" at the start of this file for
+** further details. Also, ticket #4018.
+**
+** If a suitable file descriptor is found, then it is returned. If no
+** such file descriptor is located, -1 is returned.
+*/
+static UnixUnusedFd *findReusableFd(const char *zPath, int flags){
+ UnixUnusedFd *pUnused = 0;
+
+ /* Do not search for an unused file descriptor on vxworks. Not because
+ ** vxworks would not benefit from the change (it might, we're not sure),
+ ** but because no way to test it is currently available. It is better
+ ** not to risk breaking vxworks support for the sake of such an obscure
+ ** feature. */
+#if !OS_VXWORKS
+ struct stat sStat; /* Results of stat() call */
+
+ /* A stat() call may fail for various reasons. If this happens, it is
+ ** almost certain that an open() call on the same path will also fail.
+ ** For this reason, if an error occurs in the stat() call here, it is
+ ** ignored and -1 is returned. The caller will try to open a new file
+ ** descriptor on the same path, fail, and return an error to SQLite.
+ **
+ ** Even if a subsequent open() call does succeed, the consequences of
+ ** not searching for a resusable file descriptor are not dire. */
+ if( 0==osStat(zPath, &sStat) ){
+ unixInodeInfo *pInode;
+
+ unixEnterMutex();
+ pInode = inodeList;
+ while( pInode && (pInode->fileId.dev!=sStat.st_dev
+ || pInode->fileId.ino!=sStat.st_ino) ){
+ pInode = pInode->pNext;
+ }
+ if( pInode ){
+ UnixUnusedFd **pp;
+ for(pp=&pInode->pUnused; *pp && (*pp)->flags!=flags; pp=&((*pp)->pNext));
+ pUnused = *pp;
+ if( pUnused ){
+ *pp = pUnused->pNext;
+ }
+ }
+ unixLeaveMutex();
+ }
+#endif /* if !OS_VXWORKS */
+ return pUnused;
+}
+
+/*
+** This function is called by unixOpen() to determine the unix permissions
+** to create new files with. If no error occurs, then SQLITE_OK is returned
+** and a value suitable for passing as the third argument to open(2) is
+** written to *pMode. If an IO error occurs, an SQLite error code is
+** returned and the value of *pMode is not modified.
+**
+** In most cases cases, this routine sets *pMode to 0, which will become
+** an indication to robust_open() to create the file using
+** SQLITE_DEFAULT_FILE_PERMISSIONS adjusted by the umask.
+** But if the file being opened is a WAL or regular journal file, then
+** this function queries the file-system for the permissions on the
+** corresponding database file and sets *pMode to this value. Whenever
+** possible, WAL and journal files are created using the same permissions
+** as the associated database file.
+**
+** If the SQLITE_ENABLE_8_3_NAMES option is enabled, then the
+** original filename is unavailable. But 8_3_NAMES is only used for
+** FAT filesystems and permissions do not matter there, so just use
+** the default permissions.
+*/
+static int findCreateFileMode(
+ const char *zPath, /* Path of file (possibly) being created */
+ int flags, /* Flags passed as 4th argument to xOpen() */
+ mode_t *pMode, /* OUT: Permissions to open file with */
+ uid_t *pUid, /* OUT: uid to set on the file */
+ gid_t *pGid /* OUT: gid to set on the file */
+){
+ int rc = SQLITE_OK; /* Return Code */
+ *pMode = 0;
+ *pUid = 0;
+ *pGid = 0;
+ if( flags & (SQLITE_OPEN_WAL|SQLITE_OPEN_MAIN_JOURNAL) ){
+ char zDb[MAX_PATHNAME+1]; /* Database file path */
+ int nDb; /* Number of valid bytes in zDb */
+ struct stat sStat; /* Output of stat() on database file */
+
+ /* zPath is a path to a WAL or journal file. The following block derives
+ ** the path to the associated database file from zPath. This block handles
+ ** the following naming conventions:
+ **
+ ** "<path to db>-journal"
+ ** "<path to db>-wal"
+ ** "<path to db>-journalNN"
+ ** "<path to db>-walNN"
+ **
+ ** where NN is a decimal number. The NN naming schemes are
+ ** used by the test_multiplex.c module.
+ */
+ nDb = sqlite3Strlen30(zPath) - 1;
+#ifdef SQLITE_ENABLE_8_3_NAMES
+ while( nDb>0 && sqlite3Isalnum(zPath[nDb]) ) nDb--;
+ if( nDb==0 || zPath[nDb]!='-' ) return SQLITE_OK;
+#else
+ while( zPath[nDb]!='-' ){
+ assert( nDb>0 );
+ assert( zPath[nDb]!='\n' );
+ nDb--;
+ }
+#endif
+ memcpy(zDb, zPath, nDb);
+ zDb[nDb] = '\0';
+
+ if( 0==osStat(zDb, &sStat) ){
+ *pMode = sStat.st_mode & 0777;
+ *pUid = sStat.st_uid;
+ *pGid = sStat.st_gid;
+ }else{
+ rc = SQLITE_IOERR_FSTAT;
+ }
+ }else if( flags & SQLITE_OPEN_DELETEONCLOSE ){
+ *pMode = 0600;
+ }
+ return rc;
+}
+
+/*
+** Open the file zPath.
+**
+** Previously, the SQLite OS layer used three functions in place of this
+** one:
+**
+** sqlite3OsOpenReadWrite();
+** sqlite3OsOpenReadOnly();
+** sqlite3OsOpenExclusive();
+**
+** These calls correspond to the following combinations of flags:
+**
+** ReadWrite() -> (READWRITE | CREATE)
+** ReadOnly() -> (READONLY)
+** OpenExclusive() -> (READWRITE | CREATE | EXCLUSIVE)
+**
+** The old OpenExclusive() accepted a boolean argument - "delFlag". If
+** true, the file was configured to be automatically deleted when the
+** file handle closed. To achieve the same effect using this new
+** interface, add the DELETEONCLOSE flag to those specified above for
+** OpenExclusive().
+*/
+static int unixOpen(
+ sqlite3_vfs *pVfs, /* The VFS for which this is the xOpen method */
+ const char *zPath, /* Pathname of file to be opened */
+ sqlite3_file *pFile, /* The file descriptor to be filled in */
+ int flags, /* Input flags to control the opening */
+ int *pOutFlags /* Output flags returned to SQLite core */
+){
+ unixFile *p = (unixFile *)pFile;
+ int fd = -1; /* File descriptor returned by open() */
+ int openFlags = 0; /* Flags to pass to open() */
+ int eType = flags&0xFFFFFF00; /* Type of file to open */
+ int noLock; /* True to omit locking primitives */
+ int rc = SQLITE_OK; /* Function Return Code */
+ int ctrlFlags = 0; /* UNIXFILE_* flags */
+
+ int isExclusive = (flags & SQLITE_OPEN_EXCLUSIVE);
+ int isDelete = (flags & SQLITE_OPEN_DELETEONCLOSE);
+ int isCreate = (flags & SQLITE_OPEN_CREATE);
+ int isReadonly = (flags & SQLITE_OPEN_READONLY);
+ int isReadWrite = (flags & SQLITE_OPEN_READWRITE);
+#if SQLITE_ENABLE_LOCKING_STYLE
+ int isAutoProxy = (flags & SQLITE_OPEN_AUTOPROXY);
+#endif
+#if defined(__APPLE__) || SQLITE_ENABLE_LOCKING_STYLE
+ struct statfs fsInfo;
+#endif
+
+ /* If creating a master or main-file journal, this function will open
+ ** a file-descriptor on the directory too. The first time unixSync()
+ ** is called the directory file descriptor will be fsync()ed and close()d.
+ */
+ int syncDir = (isCreate && (
+ eType==SQLITE_OPEN_MASTER_JOURNAL
+ || eType==SQLITE_OPEN_MAIN_JOURNAL
+ || eType==SQLITE_OPEN_WAL
+ ));
+
+ /* If argument zPath is a NULL pointer, this function is required to open
+ ** a temporary file. Use this buffer to store the file name in.
+ */
+ char zTmpname[MAX_PATHNAME+2];
+ const char *zName = zPath;
+
+ /* Check the following statements are true:
+ **
+ ** (a) Exactly one of the READWRITE and READONLY flags must be set, and
+ ** (b) if CREATE is set, then READWRITE must also be set, and
+ ** (c) if EXCLUSIVE is set, then CREATE must also be set.
+ ** (d) if DELETEONCLOSE is set, then CREATE must also be set.
+ */
+ assert((isReadonly==0 || isReadWrite==0) && (isReadWrite || isReadonly));
+ assert(isCreate==0 || isReadWrite);
+ assert(isExclusive==0 || isCreate);
+ assert(isDelete==0 || isCreate);
+
+ /* The main DB, main journal, WAL file and master journal are never
+ ** automatically deleted. Nor are they ever temporary files. */
+ assert( (!isDelete && zName) || eType!=SQLITE_OPEN_MAIN_DB );
+ assert( (!isDelete && zName) || eType!=SQLITE_OPEN_MAIN_JOURNAL );
+ assert( (!isDelete && zName) || eType!=SQLITE_OPEN_MASTER_JOURNAL );
+ assert( (!isDelete && zName) || eType!=SQLITE_OPEN_WAL );
+
+ /* Assert that the upper layer has set one of the "file-type" flags. */
+ assert( eType==SQLITE_OPEN_MAIN_DB || eType==SQLITE_OPEN_TEMP_DB
+ || eType==SQLITE_OPEN_MAIN_JOURNAL || eType==SQLITE_OPEN_TEMP_JOURNAL
+ || eType==SQLITE_OPEN_SUBJOURNAL || eType==SQLITE_OPEN_MASTER_JOURNAL
+ || eType==SQLITE_OPEN_TRANSIENT_DB || eType==SQLITE_OPEN_WAL
+ );
+
+ memset(p, 0, sizeof(unixFile));
+
+ if( eType==SQLITE_OPEN_MAIN_DB ){
+ UnixUnusedFd *pUnused;
+ pUnused = findReusableFd(zName, flags);
+ if( pUnused ){
+ fd = pUnused->fd;
+ }else{
+ pUnused = sqlite3_malloc(sizeof(*pUnused));
+ if( !pUnused ){
+ return SQLITE_NOMEM;
+ }
+ }
+ p->pUnused = pUnused;
+
+ /* Database filenames are double-zero terminated if they are not
+ ** URIs with parameters. Hence, they can always be passed into
+ ** sqlite3_uri_parameter(). */
+ assert( (flags & SQLITE_OPEN_URI) || zName[strlen(zName)+1]==0 );
+
+ }else if( !zName ){
+ /* If zName is NULL, the upper layer is requesting a temp file. */
+ assert(isDelete && !syncDir);
+ rc = unixGetTempname(MAX_PATHNAME+2, zTmpname);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ zName = zTmpname;
+
+ /* Generated temporary filenames are always double-zero terminated
+ ** for use by sqlite3_uri_parameter(). */
+ assert( zName[strlen(zName)+1]==0 );
+ }
+
+ /* Determine the value of the flags parameter passed to POSIX function
+ ** open(). These must be calculated even if open() is not called, as
+ ** they may be stored as part of the file handle and used by the
+ ** 'conch file' locking functions later on. */
+ if( isReadonly ) openFlags |= O_RDONLY;
+ if( isReadWrite ) openFlags |= O_RDWR;
+ if( isCreate ) openFlags |= O_CREAT;
+ if( isExclusive ) openFlags |= (O_EXCL|O_NOFOLLOW);
+ openFlags |= (O_LARGEFILE|O_BINARY);
+
+ if( fd<0 ){
+ mode_t openMode; /* Permissions to create file with */
+ uid_t uid; /* Userid for the file */
+ gid_t gid; /* Groupid for the file */
+ rc = findCreateFileMode(zName, flags, &openMode, &uid, &gid);
+ if( rc!=SQLITE_OK ){
+ assert( !p->pUnused );
+ assert( eType==SQLITE_OPEN_WAL || eType==SQLITE_OPEN_MAIN_JOURNAL );
+ return rc;
+ }
+ fd = robust_open(zName, openFlags, openMode);
+ OSTRACE(("OPENX %-3d %s 0%o\n", fd, zName, openFlags));
+ if( fd<0 && errno!=EISDIR && isReadWrite && !isExclusive ){
+ /* Failed to open the file for read/write access. Try read-only. */
+ flags &= ~(SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE);
+ openFlags &= ~(O_RDWR|O_CREAT);
+ flags |= SQLITE_OPEN_READONLY;
+ openFlags |= O_RDONLY;
+ isReadonly = 1;
+ fd = robust_open(zName, openFlags, openMode);
+ }
+ if( fd<0 ){
+ rc = unixLogError(SQLITE_CANTOPEN_BKPT, "open", zName);
+ goto open_finished;
+ }
+
+ /* If this process is running as root and if creating a new rollback
+ ** journal or WAL file, set the ownership of the journal or WAL to be
+ ** the same as the original database.
+ */
+ if( flags & (SQLITE_OPEN_WAL|SQLITE_OPEN_MAIN_JOURNAL) ){
+ osFchown(fd, uid, gid);
+ }
+ }
+ assert( fd>=0 );
+ if( pOutFlags ){
+ *pOutFlags = flags;
+ }
+
+ if( p->pUnused ){
+ p->pUnused->fd = fd;
+ p->pUnused->flags = flags;
+ }
+
+ if( isDelete ){
+#if OS_VXWORKS
+ zPath = zName;
+#else
+ osUnlink(zName);
+#endif
+ }
+#if SQLITE_ENABLE_LOCKING_STYLE
+ else{
+ p->openFlags = openFlags;
+ }
+#endif
+
+ noLock = eType!=SQLITE_OPEN_MAIN_DB;
+
+
+#if defined(__APPLE__) || SQLITE_ENABLE_LOCKING_STYLE
+ if( fstatfs(fd, &fsInfo) == -1 ){
+ ((unixFile*)pFile)->lastErrno = errno;
+ robust_close(p, fd, __LINE__);
+ return SQLITE_IOERR_ACCESS;
+ }
+ if (0 == strncmp("msdos", fsInfo.f_fstypename, 5)) {
+ ((unixFile*)pFile)->fsFlags |= SQLITE_FSFLAGS_IS_MSDOS;
+ }
+#endif
+
+ /* Set up appropriate ctrlFlags */
+ if( isDelete ) ctrlFlags |= UNIXFILE_DELETE;
+ if( isReadonly ) ctrlFlags |= UNIXFILE_RDONLY;
+ if( noLock ) ctrlFlags |= UNIXFILE_NOLOCK;
+ if( syncDir ) ctrlFlags |= UNIXFILE_DIRSYNC;
+ if( flags & SQLITE_OPEN_URI ) ctrlFlags |= UNIXFILE_URI;
+
+#if SQLITE_ENABLE_LOCKING_STYLE
+#if SQLITE_PREFER_PROXY_LOCKING
+ isAutoProxy = 1;
+#endif
+ if( isAutoProxy && (zPath!=NULL) && (!noLock) && pVfs->xOpen ){
+ char *envforce = getenv("SQLITE_FORCE_PROXY_LOCKING");
+ int useProxy = 0;
+
+ /* SQLITE_FORCE_PROXY_LOCKING==1 means force always use proxy, 0 means
+ ** never use proxy, NULL means use proxy for non-local files only. */
+ if( envforce!=NULL ){
+ useProxy = atoi(envforce)>0;
+ }else{
+ if( statfs(zPath, &fsInfo) == -1 ){
+ /* In theory, the close(fd) call is sub-optimal. If the file opened
+ ** with fd is a database file, and there are other connections open
+ ** on that file that are currently holding advisory locks on it,
+ ** then the call to close() will cancel those locks. In practice,
+ ** we're assuming that statfs() doesn't fail very often. At least
+ ** not while other file descriptors opened by the same process on
+ ** the same file are working. */
+ p->lastErrno = errno;
+ robust_close(p, fd, __LINE__);
+ rc = SQLITE_IOERR_ACCESS;
+ goto open_finished;
+ }
+ useProxy = !(fsInfo.f_flags&MNT_LOCAL);
+ }
+ if( useProxy ){
+ rc = fillInUnixFile(pVfs, fd, pFile, zPath, ctrlFlags);
+ if( rc==SQLITE_OK ){
+ rc = proxyTransformUnixFile((unixFile*)pFile, ":auto:");
+ if( rc!=SQLITE_OK ){
+ /* Use unixClose to clean up the resources added in fillInUnixFile
+ ** and clear all the structure's references. Specifically,
+ ** pFile->pMethods will be NULL so sqlite3OsClose will be a no-op
+ */
+ unixClose(pFile);
+ return rc;
+ }
+ }
+ goto open_finished;
+ }
+ }
+#endif
+
+ rc = fillInUnixFile(pVfs, fd, pFile, zPath, ctrlFlags);
+
+open_finished:
+ if( rc!=SQLITE_OK ){
+ sqlite3_free(p->pUnused);
+ }
+ return rc;
+}
+
+
+/*
+** Delete the file at zPath. If the dirSync argument is true, fsync()
+** the directory after deleting the file.
+*/
+static int unixDelete(
+ sqlite3_vfs *NotUsed, /* VFS containing this as the xDelete method */
+ const char *zPath, /* Name of file to be deleted */
+ int dirSync /* If true, fsync() directory after deleting file */
+){
+ int rc = SQLITE_OK;
+ UNUSED_PARAMETER(NotUsed);
+ SimulateIOError(return SQLITE_IOERR_DELETE);
+ if( osUnlink(zPath)==(-1) ){
+ if( errno==ENOENT ){
+ rc = SQLITE_IOERR_DELETE_NOENT;
+ }else{
+ rc = unixLogError(SQLITE_IOERR_DELETE, "unlink", zPath);
+ }
+ return rc;
+ }
+#ifndef SQLITE_DISABLE_DIRSYNC
+ if( (dirSync & 1)!=0 ){
+ int fd;
+ rc = osOpenDirectory(zPath, &fd);
+ if( rc==SQLITE_OK ){
+#if OS_VXWORKS
+ if( fsync(fd)==-1 )
+#else
+ if( fsync(fd) )
+#endif
+ {
+ rc = unixLogError(SQLITE_IOERR_DIR_FSYNC, "fsync", zPath);
+ }
+ robust_close(0, fd, __LINE__);
+ }else if( rc==SQLITE_CANTOPEN ){
+ rc = SQLITE_OK;
+ }
+ }
+#endif
+ return rc;
+}
+
+/*
+** Test the existence of or access permissions of file zPath. The
+** test performed depends on the value of flags:
+**
+** SQLITE_ACCESS_EXISTS: Return 1 if the file exists
+** SQLITE_ACCESS_READWRITE: Return 1 if the file is read and writable.
+** SQLITE_ACCESS_READONLY: Return 1 if the file is readable.
+**
+** Otherwise return 0.
+*/
+static int unixAccess(
+ sqlite3_vfs *NotUsed, /* The VFS containing this xAccess method */
+ const char *zPath, /* Path of the file to examine */
+ int flags, /* What do we want to learn about the zPath file? */
+ int *pResOut /* Write result boolean here */
+){
+ int amode = 0;
+ UNUSED_PARAMETER(NotUsed);
+ SimulateIOError( return SQLITE_IOERR_ACCESS; );
+ switch( flags ){
+ case SQLITE_ACCESS_EXISTS:
+ amode = F_OK;
+ break;
+ case SQLITE_ACCESS_READWRITE:
+ amode = W_OK|R_OK;
+ break;
+ case SQLITE_ACCESS_READ:
+ amode = R_OK;
+ break;
+
+ default:
+ assert(!"Invalid flags argument");
+ }
+ *pResOut = (osAccess(zPath, amode)==0);
+ if( flags==SQLITE_ACCESS_EXISTS && *pResOut ){
+ struct stat buf;
+ if( 0==osStat(zPath, &buf) && buf.st_size==0 ){
+ *pResOut = 0;
+ }
+ }
+ return SQLITE_OK;
+}
+
+
+/*
+** Turn a relative pathname into a full pathname. The relative path
+** is stored as a nul-terminated string in the buffer pointed to by
+** zPath.
+**
+** zOut points to a buffer of at least sqlite3_vfs.mxPathname bytes
+** (in this case, MAX_PATHNAME bytes). The full-path is written to
+** this buffer before returning.
+*/
+static int unixFullPathname(
+ sqlite3_vfs *pVfs, /* Pointer to vfs object */
+ const char *zPath, /* Possibly relative input path */
+ int nOut, /* Size of output buffer in bytes */
+ char *zOut /* Output buffer */
+){
+
+ /* It's odd to simulate an io-error here, but really this is just
+ ** using the io-error infrastructure to test that SQLite handles this
+ ** function failing. This function could fail if, for example, the
+ ** current working directory has been unlinked.
+ */
+ SimulateIOError( return SQLITE_ERROR );
+
+ assert( pVfs->mxPathname==MAX_PATHNAME );
+ UNUSED_PARAMETER(pVfs);
+
+ zOut[nOut-1] = '\0';
+ if( zPath[0]=='/' ){
+ sqlite3_snprintf(nOut, zOut, "%s", zPath);
+ }else{
+ int nCwd;
+ if( osGetcwd(zOut, nOut-1)==0 ){
+ return unixLogError(SQLITE_CANTOPEN_BKPT, "getcwd", zPath);
+ }
+ nCwd = (int)strlen(zOut);
+ sqlite3_snprintf(nOut-nCwd, &zOut[nCwd], "/%s", zPath);
+ }
+ return SQLITE_OK;
+}
+
+
+#ifndef SQLITE_OMIT_LOAD_EXTENSION
+/*
+** Interfaces for opening a shared library, finding entry points
+** within the shared library, and closing the shared library.
+*/
+#include <dlfcn.h>
+static void *unixDlOpen(sqlite3_vfs *NotUsed, const char *zFilename){
+ UNUSED_PARAMETER(NotUsed);
+ return dlopen(zFilename, RTLD_NOW | RTLD_GLOBAL);
+}
+
+/*
+** SQLite calls this function immediately after a call to unixDlSym() or
+** unixDlOpen() fails (returns a null pointer). If a more detailed error
+** message is available, it is written to zBufOut. If no error message
+** is available, zBufOut is left unmodified and SQLite uses a default
+** error message.
+*/
+static void unixDlError(sqlite3_vfs *NotUsed, int nBuf, char *zBufOut){
+ const char *zErr;
+ UNUSED_PARAMETER(NotUsed);
+ unixEnterMutex();
+ zErr = dlerror();
+ if( zErr ){
+ sqlite3_snprintf(nBuf, zBufOut, "%s", zErr);
+ }
+ unixLeaveMutex();
+}
+static void (*unixDlSym(sqlite3_vfs *NotUsed, void *p, const char*zSym))(void){
+ /*
+ ** GCC with -pedantic-errors says that C90 does not allow a void* to be
+ ** cast into a pointer to a function. And yet the library dlsym() routine
+ ** returns a void* which is really a pointer to a function. So how do we
+ ** use dlsym() with -pedantic-errors?
+ **
+ ** Variable x below is defined to be a pointer to a function taking
+ ** parameters void* and const char* and returning a pointer to a function.
+ ** We initialize x by assigning it a pointer to the dlsym() function.
+ ** (That assignment requires a cast.) Then we call the function that
+ ** x points to.
+ **
+ ** This work-around is unlikely to work correctly on any system where
+ ** you really cannot cast a function pointer into void*. But then, on the
+ ** other hand, dlsym() will not work on such a system either, so we have
+ ** not really lost anything.
+ */
+ void (*(*x)(void*,const char*))(void);
+ UNUSED_PARAMETER(NotUsed);
+ x = (void(*(*)(void*,const char*))(void))dlsym;
+ return (*x)(p, zSym);
+}
+static void unixDlClose(sqlite3_vfs *NotUsed, void *pHandle){
+ UNUSED_PARAMETER(NotUsed);
+ dlclose(pHandle);
+}
+#else /* if SQLITE_OMIT_LOAD_EXTENSION is defined: */
+ #define unixDlOpen 0
+ #define unixDlError 0
+ #define unixDlSym 0
+ #define unixDlClose 0
+#endif
+
+/*
+** Write nBuf bytes of random data to the supplied buffer zBuf.
+*/
+static int unixRandomness(sqlite3_vfs *NotUsed, int nBuf, char *zBuf){
+ UNUSED_PARAMETER(NotUsed);
+ assert((size_t)nBuf>=(sizeof(time_t)+sizeof(int)));
+
+ /* We have to initialize zBuf to prevent valgrind from reporting
+ ** errors. The reports issued by valgrind are incorrect - we would
+ ** prefer that the randomness be increased by making use of the
+ ** uninitialized space in zBuf - but valgrind errors tend to worry
+ ** some users. Rather than argue, it seems easier just to initialize
+ ** the whole array and silence valgrind, even if that means less randomness
+ ** in the random seed.
+ **
+ ** When testing, initializing zBuf[] to zero is all we do. That means
+ ** that we always use the same random number sequence. This makes the
+ ** tests repeatable.
+ */
+ memset(zBuf, 0, nBuf);
+#if !defined(SQLITE_TEST)
+ {
+ int pid, fd, got;
+ fd = robust_open("/dev/urandom", O_RDONLY, 0);
+ if( fd<0 ){
+ time_t t;
+ time(&t);
+ memcpy(zBuf, &t, sizeof(t));
+ pid = getpid();
+ memcpy(&zBuf[sizeof(t)], &pid, sizeof(pid));
+ assert( sizeof(t)+sizeof(pid)<=(size_t)nBuf );
+ nBuf = sizeof(t) + sizeof(pid);
+ }else{
+ do{ got = osRead(fd, zBuf, nBuf); }while( got<0 && errno==EINTR );
+ robust_close(0, fd, __LINE__);
+ }
+ }
+#endif
+ return nBuf;
+}
+
+
+/*
+** Sleep for a little while. Return the amount of time slept.
+** The argument is the number of microseconds we want to sleep.
+** The return value is the number of microseconds of sleep actually
+** requested from the underlying operating system, a number which
+** might be greater than or equal to the argument, but not less
+** than the argument.
+*/
+static int unixSleep(sqlite3_vfs *NotUsed, int microseconds){
+#if OS_VXWORKS
+ struct timespec sp;
+
+ sp.tv_sec = microseconds / 1000000;
+ sp.tv_nsec = (microseconds % 1000000) * 1000;
+ nanosleep(&sp, NULL);
+ UNUSED_PARAMETER(NotUsed);
+ return microseconds;
+#elif defined(HAVE_USLEEP) && HAVE_USLEEP
+ usleep(microseconds);
+ UNUSED_PARAMETER(NotUsed);
+ return microseconds;
+#else
+ int seconds = (microseconds+999999)/1000000;
+ sleep(seconds);
+ UNUSED_PARAMETER(NotUsed);
+ return seconds*1000000;
+#endif
+}
+
+/*
+** The following variable, if set to a non-zero value, is interpreted as
+** the number of seconds since 1970 and is used to set the result of
+** sqlite3OsCurrentTime() during testing.
+*/
+#ifdef SQLITE_TEST
+SQLITE_API int sqlite3_current_time = 0; /* Fake system time in seconds since 1970. */
+#endif
+
+/*
+** Find the current time (in Universal Coordinated Time). Write into *piNow
+** the current time and date as a Julian Day number times 86_400_000. In
+** other words, write into *piNow the number of milliseconds since the Julian
+** epoch of noon in Greenwich on November 24, 4714 B.C according to the
+** proleptic Gregorian calendar.
+**
+** On success, return SQLITE_OK. Return SQLITE_ERROR if the time and date
+** cannot be found.
+*/
+static int unixCurrentTimeInt64(sqlite3_vfs *NotUsed, sqlite3_int64 *piNow){
+ static const sqlite3_int64 unixEpoch = 24405875*(sqlite3_int64)8640000;
+ int rc = SQLITE_OK;
+#if defined(NO_GETTOD)
+ time_t t;
+ time(&t);
+ *piNow = ((sqlite3_int64)t)*1000 + unixEpoch;
+#elif OS_VXWORKS
+ struct timespec sNow;
+ clock_gettime(CLOCK_REALTIME, &sNow);
+ *piNow = unixEpoch + 1000*(sqlite3_int64)sNow.tv_sec + sNow.tv_nsec/1000000;
+#else
+ struct timeval sNow;
+ if( gettimeofday(&sNow, 0)==0 ){
+ *piNow = unixEpoch + 1000*(sqlite3_int64)sNow.tv_sec + sNow.tv_usec/1000;
+ }else{
+ rc = SQLITE_ERROR;
+ }
+#endif
+
+#ifdef SQLITE_TEST
+ if( sqlite3_current_time ){
+ *piNow = 1000*(sqlite3_int64)sqlite3_current_time + unixEpoch;
+ }
+#endif
+ UNUSED_PARAMETER(NotUsed);
+ return rc;
+}
+
+/*
+** Find the current time (in Universal Coordinated Time). Write the
+** current time and date as a Julian Day number into *prNow and
+** return 0. Return 1 if the time and date cannot be found.
+*/
+static int unixCurrentTime(sqlite3_vfs *NotUsed, double *prNow){
+ sqlite3_int64 i = 0;
+ int rc;
+ UNUSED_PARAMETER(NotUsed);
+ rc = unixCurrentTimeInt64(0, &i);
+ *prNow = i/86400000.0;
+ return rc;
+}
+
+/*
+** We added the xGetLastError() method with the intention of providing
+** better low-level error messages when operating-system problems come up
+** during SQLite operation. But so far, none of that has been implemented
+** in the core. So this routine is never called. For now, it is merely
+** a place-holder.
+*/
+static int unixGetLastError(sqlite3_vfs *NotUsed, int NotUsed2, char *NotUsed3){
+ UNUSED_PARAMETER(NotUsed);
+ UNUSED_PARAMETER(NotUsed2);
+ UNUSED_PARAMETER(NotUsed3);
+ return 0;
+}
+
+
+/*
+************************ End of sqlite3_vfs methods ***************************
+******************************************************************************/
+
+/******************************************************************************
+************************** Begin Proxy Locking ********************************
+**
+** Proxy locking is a "uber-locking-method" in this sense: It uses the
+** other locking methods on secondary lock files. Proxy locking is a
+** meta-layer over top of the primitive locking implemented above. For
+** this reason, the division that implements of proxy locking is deferred
+** until late in the file (here) after all of the other I/O methods have
+** been defined - so that the primitive locking methods are available
+** as services to help with the implementation of proxy locking.
+**
+****
+**
+** The default locking schemes in SQLite use byte-range locks on the
+** database file to coordinate safe, concurrent access by multiple readers
+** and writers [http://sqlite.org/lockingv3.html]. The five file locking
+** states (UNLOCKED, PENDING, SHARED, RESERVED, EXCLUSIVE) are implemented
+** as POSIX read & write locks over fixed set of locations (via fsctl),
+** on AFP and SMB only exclusive byte-range locks are available via fsctl
+** with _IOWR('z', 23, struct ByteRangeLockPB2) to track the same 5 states.
+** To simulate a F_RDLCK on the shared range, on AFP a randomly selected
+** address in the shared range is taken for a SHARED lock, the entire
+** shared range is taken for an EXCLUSIVE lock):
+**
+** PENDING_BYTE 0x40000000
+** RESERVED_BYTE 0x40000001
+** SHARED_RANGE 0x40000002 -> 0x40000200
+**
+** This works well on the local file system, but shows a nearly 100x
+** slowdown in read performance on AFP because the AFP client disables
+** the read cache when byte-range locks are present. Enabling the read
+** cache exposes a cache coherency problem that is present on all OS X
+** supported network file systems. NFS and AFP both observe the
+** close-to-open semantics for ensuring cache coherency
+** [http://nfs.sourceforge.net/#faq_a8], which does not effectively
+** address the requirements for concurrent database access by multiple
+** readers and writers
+** [http://www.nabble.com/SQLite-on-NFS-cache-coherency-td15655701.html].
+**
+** To address the performance and cache coherency issues, proxy file locking
+** changes the way database access is controlled by limiting access to a
+** single host at a time and moving file locks off of the database file
+** and onto a proxy file on the local file system.
+**
+**
+** Using proxy locks
+** -----------------
+**
+** C APIs
+**
+** sqlite3_file_control(db, dbname, SQLITE_SET_LOCKPROXYFILE,
+** <proxy_path> | ":auto:");
+** sqlite3_file_control(db, dbname, SQLITE_GET_LOCKPROXYFILE, &<proxy_path>);
+**
+**
+** SQL pragmas
+**
+** PRAGMA [database.]lock_proxy_file=<proxy_path> | :auto:
+** PRAGMA [database.]lock_proxy_file
+**
+** Specifying ":auto:" means that if there is a conch file with a matching
+** host ID in it, the proxy path in the conch file will be used, otherwise
+** a proxy path based on the user's temp dir
+** (via confstr(_CS_DARWIN_USER_TEMP_DIR,...)) will be used and the
+** actual proxy file name is generated from the name and path of the
+** database file. For example:
+**
+** For database path "/Users/me/foo.db"
+** The lock path will be "<tmpdir>/sqliteplocks/_Users_me_foo.db:auto:")
+**
+** Once a lock proxy is configured for a database connection, it can not
+** be removed, however it may be switched to a different proxy path via
+** the above APIs (assuming the conch file is not being held by another
+** connection or process).
+**
+**
+** How proxy locking works
+** -----------------------
+**
+** Proxy file locking relies primarily on two new supporting files:
+**
+** * conch file to limit access to the database file to a single host
+** at a time
+**
+** * proxy file to act as a proxy for the advisory locks normally
+** taken on the database
+**
+** The conch file - to use a proxy file, sqlite must first "hold the conch"
+** by taking an sqlite-style shared lock on the conch file, reading the
+** contents and comparing the host's unique host ID (see below) and lock
+** proxy path against the values stored in the conch. The conch file is
+** stored in the same directory as the database file and the file name
+** is patterned after the database file name as ".<databasename>-conch".
+** If the conch file does not exist, or it's contents do not match the
+** host ID and/or proxy path, then the lock is escalated to an exclusive
+** lock and the conch file contents is updated with the host ID and proxy
+** path and the lock is downgraded to a shared lock again. If the conch
+** is held by another process (with a shared lock), the exclusive lock
+** will fail and SQLITE_BUSY is returned.
+**
+** The proxy file - a single-byte file used for all advisory file locks
+** normally taken on the database file. This allows for safe sharing
+** of the database file for multiple readers and writers on the same
+** host (the conch ensures that they all use the same local lock file).
+**
+** Requesting the lock proxy does not immediately take the conch, it is
+** only taken when the first request to lock database file is made.
+** This matches the semantics of the traditional locking behavior, where
+** opening a connection to a database file does not take a lock on it.
+** The shared lock and an open file descriptor are maintained until
+** the connection to the database is closed.
+**
+** The proxy file and the lock file are never deleted so they only need
+** to be created the first time they are used.
+**
+** Configuration options
+** ---------------------
+**
+** SQLITE_PREFER_PROXY_LOCKING
+**
+** Database files accessed on non-local file systems are
+** automatically configured for proxy locking, lock files are
+** named automatically using the same logic as
+** PRAGMA lock_proxy_file=":auto:"
+**
+** SQLITE_PROXY_DEBUG
+**
+** Enables the logging of error messages during host id file
+** retrieval and creation
+**
+** LOCKPROXYDIR
+**
+** Overrides the default directory used for lock proxy files that
+** are named automatically via the ":auto:" setting
+**
+** SQLITE_DEFAULT_PROXYDIR_PERMISSIONS
+**
+** Permissions to use when creating a directory for storing the
+** lock proxy files, only used when LOCKPROXYDIR is not set.
+**
+**
+** As mentioned above, when compiled with SQLITE_PREFER_PROXY_LOCKING,
+** setting the environment variable SQLITE_FORCE_PROXY_LOCKING to 1 will
+** force proxy locking to be used for every database file opened, and 0
+** will force automatic proxy locking to be disabled for all database
+** files (explicity calling the SQLITE_SET_LOCKPROXYFILE pragma or
+** sqlite_file_control API is not affected by SQLITE_FORCE_PROXY_LOCKING).
+*/
+
+/*
+** Proxy locking is only available on MacOSX
+*/
+#if defined(__APPLE__) && SQLITE_ENABLE_LOCKING_STYLE
+
+/*
+** The proxyLockingContext has the path and file structures for the remote
+** and local proxy files in it
+*/
+typedef struct proxyLockingContext proxyLockingContext;
+struct proxyLockingContext {
+ unixFile *conchFile; /* Open conch file */
+ char *conchFilePath; /* Name of the conch file */
+ unixFile *lockProxy; /* Open proxy lock file */
+ char *lockProxyPath; /* Name of the proxy lock file */
+ char *dbPath; /* Name of the open file */
+ int conchHeld; /* 1 if the conch is held, -1 if lockless */
+ void *oldLockingContext; /* Original lockingcontext to restore on close */
+ sqlite3_io_methods const *pOldMethod; /* Original I/O methods for close */
+};
+
+/*
+** The proxy lock file path for the database at dbPath is written into lPath,
+** which must point to valid, writable memory large enough for a maxLen length
+** file path.
+*/
+static int proxyGetLockPath(const char *dbPath, char *lPath, size_t maxLen){
+ int len;
+ int dbLen;
+ int i;
+
+#ifdef LOCKPROXYDIR
+ len = strlcpy(lPath, LOCKPROXYDIR, maxLen);
+#else
+# ifdef _CS_DARWIN_USER_TEMP_DIR
+ {
+ if( !confstr(_CS_DARWIN_USER_TEMP_DIR, lPath, maxLen) ){
+ OSTRACE(("GETLOCKPATH failed %s errno=%d pid=%d\n",
+ lPath, errno, getpid()));
+ return SQLITE_IOERR_LOCK;
+ }
+ len = strlcat(lPath, "sqliteplocks", maxLen);
+ }
+# else
+ len = strlcpy(lPath, "/tmp/", maxLen);
+# endif
+#endif
+
+ if( lPath[len-1]!='/' ){
+ len = strlcat(lPath, "/", maxLen);
+ }
+
+ /* transform the db path to a unique cache name */
+ dbLen = (int)strlen(dbPath);
+ for( i=0; i<dbLen && (i+len+7)<(int)maxLen; i++){
+ char c = dbPath[i];
+ lPath[i+len] = (c=='/')?'_':c;
+ }
+ lPath[i+len]='\0';
+ strlcat(lPath, ":auto:", maxLen);
+ OSTRACE(("GETLOCKPATH proxy lock path=%s pid=%d\n", lPath, getpid()));
+ return SQLITE_OK;
+}
+
+/*
+ ** Creates the lock file and any missing directories in lockPath
+ */
+static int proxyCreateLockPath(const char *lockPath){
+ int i, len;
+ char buf[MAXPATHLEN];
+ int start = 0;
+
+ assert(lockPath!=NULL);
+ /* try to create all the intermediate directories */
+ len = (int)strlen(lockPath);
+ buf[0] = lockPath[0];
+ for( i=1; i<len; i++ ){
+ if( lockPath[i] == '/' && (i - start > 0) ){
+ /* only mkdir if leaf dir != "." or "/" or ".." */
+ if( i-start>2 || (i-start==1 && buf[start] != '.' && buf[start] != '/')
+ || (i-start==2 && buf[start] != '.' && buf[start+1] != '.') ){
+ buf[i]='\0';
+ if( osMkdir(buf, SQLITE_DEFAULT_PROXYDIR_PERMISSIONS) ){
+ int err=errno;
+ if( err!=EEXIST ) {
+ OSTRACE(("CREATELOCKPATH FAILED creating %s, "
+ "'%s' proxy lock path=%s pid=%d\n",
+ buf, strerror(err), lockPath, getpid()));
+ return err;
+ }
+ }
+ }
+ start=i+1;
+ }
+ buf[i] = lockPath[i];
+ }
+ OSTRACE(("CREATELOCKPATH proxy lock path=%s pid=%d\n", lockPath, getpid()));
+ return 0;
+}
+
+/*
+** Create a new VFS file descriptor (stored in memory obtained from
+** sqlite3_malloc) and open the file named "path" in the file descriptor.
+**
+** The caller is responsible not only for closing the file descriptor
+** but also for freeing the memory associated with the file descriptor.
+*/
+static int proxyCreateUnixFile(
+ const char *path, /* path for the new unixFile */
+ unixFile **ppFile, /* unixFile created and returned by ref */
+ int islockfile /* if non zero missing dirs will be created */
+) {
+ int fd = -1;
+ unixFile *pNew;
+ int rc = SQLITE_OK;
+ int openFlags = O_RDWR | O_CREAT;
+ sqlite3_vfs dummyVfs;
+ int terrno = 0;
+ UnixUnusedFd *pUnused = NULL;
+
+ /* 1. first try to open/create the file
+ ** 2. if that fails, and this is a lock file (not-conch), try creating
+ ** the parent directories and then try again.
+ ** 3. if that fails, try to open the file read-only
+ ** otherwise return BUSY (if lock file) or CANTOPEN for the conch file
+ */
+ pUnused = findReusableFd(path, openFlags);
+ if( pUnused ){
+ fd = pUnused->fd;
+ }else{
+ pUnused = sqlite3_malloc(sizeof(*pUnused));
+ if( !pUnused ){
+ return SQLITE_NOMEM;
+ }
+ }
+ if( fd<0 ){
+ fd = robust_open(path, openFlags, 0);
+ terrno = errno;
+ if( fd<0 && errno==ENOENT && islockfile ){
+ if( proxyCreateLockPath(path) == SQLITE_OK ){
+ fd = robust_open(path, openFlags, 0);
+ }
+ }
+ }
+ if( fd<0 ){
+ openFlags = O_RDONLY;
+ fd = robust_open(path, openFlags, 0);
+ terrno = errno;
+ }
+ if( fd<0 ){
+ if( islockfile ){
+ return SQLITE_BUSY;
+ }
+ switch (terrno) {
+ case EACCES:
+ return SQLITE_PERM;
+ case EIO:
+ return SQLITE_IOERR_LOCK; /* even though it is the conch */
+ default:
+ return SQLITE_CANTOPEN_BKPT;
+ }
+ }
+
+ pNew = (unixFile *)sqlite3_malloc(sizeof(*pNew));
+ if( pNew==NULL ){
+ rc = SQLITE_NOMEM;
+ goto end_create_proxy;
+ }
+ memset(pNew, 0, sizeof(unixFile));
+ pNew->openFlags = openFlags;
+ memset(&dummyVfs, 0, sizeof(dummyVfs));
+ dummyVfs.pAppData = (void*)&autolockIoFinder;
+ dummyVfs.zName = "dummy";
+ pUnused->fd = fd;
+ pUnused->flags = openFlags;
+ pNew->pUnused = pUnused;
+
+ rc = fillInUnixFile(&dummyVfs, fd, (sqlite3_file*)pNew, path, 0);
+ if( rc==SQLITE_OK ){
+ *ppFile = pNew;
+ return SQLITE_OK;
+ }
+end_create_proxy:
+ robust_close(pNew, fd, __LINE__);
+ sqlite3_free(pNew);
+ sqlite3_free(pUnused);
+ return rc;
+}
+
+#ifdef SQLITE_TEST
+/* simulate multiple hosts by creating unique hostid file paths */
+SQLITE_API int sqlite3_hostid_num = 0;
+#endif
+
+#define PROXY_HOSTIDLEN 16 /* conch file host id length */
+
+/* Not always defined in the headers as it ought to be */
+extern int gethostuuid(uuid_t id, const struct timespec *wait);
+
+/* get the host ID via gethostuuid(), pHostID must point to PROXY_HOSTIDLEN
+** bytes of writable memory.
+*/
+static int proxyGetHostID(unsigned char *pHostID, int *pError){
+ assert(PROXY_HOSTIDLEN == sizeof(uuid_t));
+ memset(pHostID, 0, PROXY_HOSTIDLEN);
+#if defined(__MAX_OS_X_VERSION_MIN_REQUIRED)\
+ && __MAC_OS_X_VERSION_MIN_REQUIRED<1050
+ {
+ static const struct timespec timeout = {1, 0}; /* 1 sec timeout */
+ if( gethostuuid(pHostID, &timeout) ){
+ int err = errno;
+ if( pError ){
+ *pError = err;
+ }
+ return SQLITE_IOERR;
+ }
+ }
+#else
+ UNUSED_PARAMETER(pError);
+#endif
+#ifdef SQLITE_TEST
+ /* simulate multiple hosts by creating unique hostid file paths */
+ if( sqlite3_hostid_num != 0){
+ pHostID[0] = (char)(pHostID[0] + (char)(sqlite3_hostid_num & 0xFF));
+ }
+#endif
+
+ return SQLITE_OK;
+}
+
+/* The conch file contains the header, host id and lock file path
+ */
+#define PROXY_CONCHVERSION 2 /* 1-byte header, 16-byte host id, path */
+#define PROXY_HEADERLEN 1 /* conch file header length */
+#define PROXY_PATHINDEX (PROXY_HEADERLEN+PROXY_HOSTIDLEN)
+#define PROXY_MAXCONCHLEN (PROXY_HEADERLEN+PROXY_HOSTIDLEN+MAXPATHLEN)
+
+/*
+** Takes an open conch file, copies the contents to a new path and then moves
+** it back. The newly created file's file descriptor is assigned to the
+** conch file structure and finally the original conch file descriptor is
+** closed. Returns zero if successful.
+*/
+static int proxyBreakConchLock(unixFile *pFile, uuid_t myHostID){
+ proxyLockingContext *pCtx = (proxyLockingContext *)pFile->lockingContext;
+ unixFile *conchFile = pCtx->conchFile;
+ char tPath[MAXPATHLEN];
+ char buf[PROXY_MAXCONCHLEN];
+ char *cPath = pCtx->conchFilePath;
+ size_t readLen = 0;
+ size_t pathLen = 0;
+ char errmsg[64] = "";
+ int fd = -1;
+ int rc = -1;
+ UNUSED_PARAMETER(myHostID);
+
+ /* create a new path by replace the trailing '-conch' with '-break' */
+ pathLen = strlcpy(tPath, cPath, MAXPATHLEN);
+ if( pathLen>MAXPATHLEN || pathLen<6 ||
+ (strlcpy(&tPath[pathLen-5], "break", 6) != 5) ){
+ sqlite3_snprintf(sizeof(errmsg),errmsg,"path error (len %d)",(int)pathLen);
+ goto end_breaklock;
+ }
+ /* read the conch content */
+ readLen = osPread(conchFile->h, buf, PROXY_MAXCONCHLEN, 0);
+ if( readLen<PROXY_PATHINDEX ){
+ sqlite3_snprintf(sizeof(errmsg),errmsg,"read error (len %d)",(int)readLen);
+ goto end_breaklock;
+ }
+ /* write it out to the temporary break file */
+ fd = robust_open(tPath, (O_RDWR|O_CREAT|O_EXCL), 0);
+ if( fd<0 ){
+ sqlite3_snprintf(sizeof(errmsg), errmsg, "create failed (%d)", errno);
+ goto end_breaklock;
+ }
+ if( osPwrite(fd, buf, readLen, 0) != (ssize_t)readLen ){
+ sqlite3_snprintf(sizeof(errmsg), errmsg, "write failed (%d)", errno);
+ goto end_breaklock;
+ }
+ if( rename(tPath, cPath) ){
+ sqlite3_snprintf(sizeof(errmsg), errmsg, "rename failed (%d)", errno);
+ goto end_breaklock;
+ }
+ rc = 0;
+ fprintf(stderr, "broke stale lock on %s\n", cPath);
+ robust_close(pFile, conchFile->h, __LINE__);
+ conchFile->h = fd;
+ conchFile->openFlags = O_RDWR | O_CREAT;
+
+end_breaklock:
+ if( rc ){
+ if( fd>=0 ){
+ osUnlink(tPath);
+ robust_close(pFile, fd, __LINE__);
+ }
+ fprintf(stderr, "failed to break stale lock on %s, %s\n", cPath, errmsg);
+ }
+ return rc;
+}
+
+/* Take the requested lock on the conch file and break a stale lock if the
+** host id matches.
+*/
+static int proxyConchLock(unixFile *pFile, uuid_t myHostID, int lockType){
+ proxyLockingContext *pCtx = (proxyLockingContext *)pFile->lockingContext;
+ unixFile *conchFile = pCtx->conchFile;
+ int rc = SQLITE_OK;
+ int nTries = 0;
+ struct timespec conchModTime;
+
+ memset(&conchModTime, 0, sizeof(conchModTime));
+ do {
+ rc = conchFile->pMethod->xLock((sqlite3_file*)conchFile, lockType);
+ nTries ++;
+ if( rc==SQLITE_BUSY ){
+ /* If the lock failed (busy):
+ * 1st try: get the mod time of the conch, wait 0.5s and try again.
+ * 2nd try: fail if the mod time changed or host id is different, wait
+ * 10 sec and try again
+ * 3rd try: break the lock unless the mod time has changed.
+ */
+ struct stat buf;
+ if( osFstat(conchFile->h, &buf) ){
+ pFile->lastErrno = errno;
+ return SQLITE_IOERR_LOCK;
+ }
+
+ if( nTries==1 ){
+ conchModTime = buf.st_mtimespec;
+ usleep(500000); /* wait 0.5 sec and try the lock again*/
+ continue;
+ }
+
+ assert( nTries>1 );
+ if( conchModTime.tv_sec != buf.st_mtimespec.tv_sec ||
+ conchModTime.tv_nsec != buf.st_mtimespec.tv_nsec ){
+ return SQLITE_BUSY;
+ }
+
+ if( nTries==2 ){
+ char tBuf[PROXY_MAXCONCHLEN];
+ int len = osPread(conchFile->h, tBuf, PROXY_MAXCONCHLEN, 0);
+ if( len<0 ){
+ pFile->lastErrno = errno;
+ return SQLITE_IOERR_LOCK;
+ }
+ if( len>PROXY_PATHINDEX && tBuf[0]==(char)PROXY_CONCHVERSION){
+ /* don't break the lock if the host id doesn't match */
+ if( 0!=memcmp(&tBuf[PROXY_HEADERLEN], myHostID, PROXY_HOSTIDLEN) ){
+ return SQLITE_BUSY;
+ }
+ }else{
+ /* don't break the lock on short read or a version mismatch */
+ return SQLITE_BUSY;
+ }
+ usleep(10000000); /* wait 10 sec and try the lock again */
+ continue;
+ }
+
+ assert( nTries==3 );
+ if( 0==proxyBreakConchLock(pFile, myHostID) ){
+ rc = SQLITE_OK;
+ if( lockType==EXCLUSIVE_LOCK ){
+ rc = conchFile->pMethod->xLock((sqlite3_file*)conchFile, SHARED_LOCK);
+ }
+ if( !rc ){
+ rc = conchFile->pMethod->xLock((sqlite3_file*)conchFile, lockType);
+ }
+ }
+ }
+ } while( rc==SQLITE_BUSY && nTries<3 );
+
+ return rc;
+}
+
+/* Takes the conch by taking a shared lock and read the contents conch, if
+** lockPath is non-NULL, the host ID and lock file path must match. A NULL
+** lockPath means that the lockPath in the conch file will be used if the
+** host IDs match, or a new lock path will be generated automatically
+** and written to the conch file.
+*/
+static int proxyTakeConch(unixFile *pFile){
+ proxyLockingContext *pCtx = (proxyLockingContext *)pFile->lockingContext;
+
+ if( pCtx->conchHeld!=0 ){
+ return SQLITE_OK;
+ }else{
+ unixFile *conchFile = pCtx->conchFile;
+ uuid_t myHostID;
+ int pError = 0;
+ char readBuf[PROXY_MAXCONCHLEN];
+ char lockPath[MAXPATHLEN];
+ char *tempLockPath = NULL;
+ int rc = SQLITE_OK;
+ int createConch = 0;
+ int hostIdMatch = 0;
+ int readLen = 0;
+ int tryOldLockPath = 0;
+ int forceNewLockPath = 0;
+
+ OSTRACE(("TAKECONCH %d for %s pid=%d\n", conchFile->h,
+ (pCtx->lockProxyPath ? pCtx->lockProxyPath : ":auto:"), getpid()));
+
+ rc = proxyGetHostID(myHostID, &pError);
+ if( (rc&0xff)==SQLITE_IOERR ){
+ pFile->lastErrno = pError;
+ goto end_takeconch;
+ }
+ rc = proxyConchLock(pFile, myHostID, SHARED_LOCK);
+ if( rc!=SQLITE_OK ){
+ goto end_takeconch;
+ }
+ /* read the existing conch file */
+ readLen = seekAndRead((unixFile*)conchFile, 0, readBuf, PROXY_MAXCONCHLEN);
+ if( readLen<0 ){
+ /* I/O error: lastErrno set by seekAndRead */
+ pFile->lastErrno = conchFile->lastErrno;
+ rc = SQLITE_IOERR_READ;
+ goto end_takeconch;
+ }else if( readLen<=(PROXY_HEADERLEN+PROXY_HOSTIDLEN) ||
+ readBuf[0]!=(char)PROXY_CONCHVERSION ){
+ /* a short read or version format mismatch means we need to create a new
+ ** conch file.
+ */
+ createConch = 1;
+ }
+ /* if the host id matches and the lock path already exists in the conch
+ ** we'll try to use the path there, if we can't open that path, we'll
+ ** retry with a new auto-generated path
+ */
+ do { /* in case we need to try again for an :auto: named lock file */
+
+ if( !createConch && !forceNewLockPath ){
+ hostIdMatch = !memcmp(&readBuf[PROXY_HEADERLEN], myHostID,
+ PROXY_HOSTIDLEN);
+ /* if the conch has data compare the contents */
+ if( !pCtx->lockProxyPath ){
+ /* for auto-named local lock file, just check the host ID and we'll
+ ** use the local lock file path that's already in there
+ */
+ if( hostIdMatch ){
+ size_t pathLen = (readLen - PROXY_PATHINDEX);
+
+ if( pathLen>=MAXPATHLEN ){
+ pathLen=MAXPATHLEN-1;
+ }
+ memcpy(lockPath, &readBuf[PROXY_PATHINDEX], pathLen);
+ lockPath[pathLen] = 0;
+ tempLockPath = lockPath;
+ tryOldLockPath = 1;
+ /* create a copy of the lock path if the conch is taken */
+ goto end_takeconch;
+ }
+ }else if( hostIdMatch
+ && !strncmp(pCtx->lockProxyPath, &readBuf[PROXY_PATHINDEX],
+ readLen-PROXY_PATHINDEX)
+ ){
+ /* conch host and lock path match */
+ goto end_takeconch;
+ }
+ }
+
+ /* if the conch isn't writable and doesn't match, we can't take it */
+ if( (conchFile->openFlags&O_RDWR) == 0 ){
+ rc = SQLITE_BUSY;
+ goto end_takeconch;
+ }
+
+ /* either the conch didn't match or we need to create a new one */
+ if( !pCtx->lockProxyPath ){
+ proxyGetLockPath(pCtx->dbPath, lockPath, MAXPATHLEN);
+ tempLockPath = lockPath;
+ /* create a copy of the lock path _only_ if the conch is taken */
+ }
+
+ /* update conch with host and path (this will fail if other process
+ ** has a shared lock already), if the host id matches, use the big
+ ** stick.
+ */
+ futimes(conchFile->h, NULL);
+ if( hostIdMatch && !createConch ){
+ if( conchFile->pInode && conchFile->pInode->nShared>1 ){
+ /* We are trying for an exclusive lock but another thread in this
+ ** same process is still holding a shared lock. */
+ rc = SQLITE_BUSY;
+ } else {
+ rc = proxyConchLock(pFile, myHostID, EXCLUSIVE_LOCK);
+ }
+ }else{
+ rc = conchFile->pMethod->xLock((sqlite3_file*)conchFile, EXCLUSIVE_LOCK);
+ }
+ if( rc==SQLITE_OK ){
+ char writeBuffer[PROXY_MAXCONCHLEN];
+ int writeSize = 0;
+
+ writeBuffer[0] = (char)PROXY_CONCHVERSION;
+ memcpy(&writeBuffer[PROXY_HEADERLEN], myHostID, PROXY_HOSTIDLEN);
+ if( pCtx->lockProxyPath!=NULL ){
+ strlcpy(&writeBuffer[PROXY_PATHINDEX], pCtx->lockProxyPath, MAXPATHLEN);
+ }else{
+ strlcpy(&writeBuffer[PROXY_PATHINDEX], tempLockPath, MAXPATHLEN);
+ }
+ writeSize = PROXY_PATHINDEX + strlen(&writeBuffer[PROXY_PATHINDEX]);
+ robust_ftruncate(conchFile->h, writeSize);
+ rc = unixWrite((sqlite3_file *)conchFile, writeBuffer, writeSize, 0);
+ fsync(conchFile->h);
+ /* If we created a new conch file (not just updated the contents of a
+ ** valid conch file), try to match the permissions of the database
+ */
+ if( rc==SQLITE_OK && createConch ){
+ struct stat buf;
+ int err = osFstat(pFile->h, &buf);
+ if( err==0 ){
+ mode_t cmode = buf.st_mode&(S_IRUSR|S_IWUSR | S_IRGRP|S_IWGRP |
+ S_IROTH|S_IWOTH);
+ /* try to match the database file R/W permissions, ignore failure */
+#ifndef SQLITE_PROXY_DEBUG
+ osFchmod(conchFile->h, cmode);
+#else
+ do{
+ rc = osFchmod(conchFile->h, cmode);
+ }while( rc==(-1) && errno==EINTR );
+ if( rc!=0 ){
+ int code = errno;
+ fprintf(stderr, "fchmod %o FAILED with %d %s\n",
+ cmode, code, strerror(code));
+ } else {
+ fprintf(stderr, "fchmod %o SUCCEDED\n",cmode);
+ }
+ }else{
+ int code = errno;
+ fprintf(stderr, "STAT FAILED[%d] with %d %s\n",
+ err, code, strerror(code));
+#endif
+ }
+ }
+ }
+ conchFile->pMethod->xUnlock((sqlite3_file*)conchFile, SHARED_LOCK);
+
+ end_takeconch:
+ OSTRACE(("TRANSPROXY: CLOSE %d\n", pFile->h));
+ if( rc==SQLITE_OK && pFile->openFlags ){
+ int fd;
+ if( pFile->h>=0 ){
+ robust_close(pFile, pFile->h, __LINE__);
+ }
+ pFile->h = -1;
+ fd = robust_open(pCtx->dbPath, pFile->openFlags, 0);
+ OSTRACE(("TRANSPROXY: OPEN %d\n", fd));
+ if( fd>=0 ){
+ pFile->h = fd;
+ }else{
+ rc=SQLITE_CANTOPEN_BKPT; /* SQLITE_BUSY? proxyTakeConch called
+ during locking */
+ }
+ }
+ if( rc==SQLITE_OK && !pCtx->lockProxy ){
+ char *path = tempLockPath ? tempLockPath : pCtx->lockProxyPath;
+ rc = proxyCreateUnixFile(path, &pCtx->lockProxy, 1);
+ if( rc!=SQLITE_OK && rc!=SQLITE_NOMEM && tryOldLockPath ){
+ /* we couldn't create the proxy lock file with the old lock file path
+ ** so try again via auto-naming
+ */
+ forceNewLockPath = 1;
+ tryOldLockPath = 0;
+ continue; /* go back to the do {} while start point, try again */
+ }
+ }
+ if( rc==SQLITE_OK ){
+ /* Need to make a copy of path if we extracted the value
+ ** from the conch file or the path was allocated on the stack
+ */
+ if( tempLockPath ){
+ pCtx->lockProxyPath = sqlite3DbStrDup(0, tempLockPath);
+ if( !pCtx->lockProxyPath ){
+ rc = SQLITE_NOMEM;
+ }
+ }
+ }
+ if( rc==SQLITE_OK ){
+ pCtx->conchHeld = 1;
+
+ if( pCtx->lockProxy->pMethod == &afpIoMethods ){
+ afpLockingContext *afpCtx;
+ afpCtx = (afpLockingContext *)pCtx->lockProxy->lockingContext;
+ afpCtx->dbPath = pCtx->lockProxyPath;
+ }
+ } else {
+ conchFile->pMethod->xUnlock((sqlite3_file*)conchFile, NO_LOCK);
+ }
+ OSTRACE(("TAKECONCH %d %s\n", conchFile->h,
+ rc==SQLITE_OK?"ok":"failed"));
+ return rc;
+ } while (1); /* in case we need to retry the :auto: lock file -
+ ** we should never get here except via the 'continue' call. */
+ }
+}
+
+/*
+** If pFile holds a lock on a conch file, then release that lock.
+*/
+static int proxyReleaseConch(unixFile *pFile){
+ int rc = SQLITE_OK; /* Subroutine return code */
+ proxyLockingContext *pCtx; /* The locking context for the proxy lock */
+ unixFile *conchFile; /* Name of the conch file */
+
+ pCtx = (proxyLockingContext *)pFile->lockingContext;
+ conchFile = pCtx->conchFile;
+ OSTRACE(("RELEASECONCH %d for %s pid=%d\n", conchFile->h,
+ (pCtx->lockProxyPath ? pCtx->lockProxyPath : ":auto:"),
+ getpid()));
+ if( pCtx->conchHeld>0 ){
+ rc = conchFile->pMethod->xUnlock((sqlite3_file*)conchFile, NO_LOCK);
+ }
+ pCtx->conchHeld = 0;
+ OSTRACE(("RELEASECONCH %d %s\n", conchFile->h,
+ (rc==SQLITE_OK ? "ok" : "failed")));
+ return rc;
+}
+
+/*
+** Given the name of a database file, compute the name of its conch file.
+** Store the conch filename in memory obtained from sqlite3_malloc().
+** Make *pConchPath point to the new name. Return SQLITE_OK on success
+** or SQLITE_NOMEM if unable to obtain memory.
+**
+** The caller is responsible for ensuring that the allocated memory
+** space is eventually freed.
+**
+** *pConchPath is set to NULL if a memory allocation error occurs.
+*/
+static int proxyCreateConchPathname(char *dbPath, char **pConchPath){
+ int i; /* Loop counter */
+ int len = (int)strlen(dbPath); /* Length of database filename - dbPath */
+ char *conchPath; /* buffer in which to construct conch name */
+
+ /* Allocate space for the conch filename and initialize the name to
+ ** the name of the original database file. */
+ *pConchPath = conchPath = (char *)sqlite3_malloc(len + 8);
+ if( conchPath==0 ){
+ return SQLITE_NOMEM;
+ }
+ memcpy(conchPath, dbPath, len+1);
+
+ /* now insert a "." before the last / character */
+ for( i=(len-1); i>=0; i-- ){
+ if( conchPath[i]=='/' ){
+ i++;
+ break;
+ }
+ }
+ conchPath[i]='.';
+ while ( i<len ){
+ conchPath[i+1]=dbPath[i];
+ i++;
+ }
+
+ /* append the "-conch" suffix to the file */
+ memcpy(&conchPath[i+1], "-conch", 7);
+ assert( (int)strlen(conchPath) == len+7 );
+
+ return SQLITE_OK;
+}
+
+
+/* Takes a fully configured proxy locking-style unix file and switches
+** the local lock file path
+*/
+static int switchLockProxyPath(unixFile *pFile, const char *path) {
+ proxyLockingContext *pCtx = (proxyLockingContext*)pFile->lockingContext;
+ char *oldPath = pCtx->lockProxyPath;
+ int rc = SQLITE_OK;
+
+ if( pFile->eFileLock!=NO_LOCK ){
+ return SQLITE_BUSY;
+ }
+
+ /* nothing to do if the path is NULL, :auto: or matches the existing path */
+ if( !path || path[0]=='\0' || !strcmp(path, ":auto:") ||
+ (oldPath && !strncmp(oldPath, path, MAXPATHLEN)) ){
+ return SQLITE_OK;
+ }else{
+ unixFile *lockProxy = pCtx->lockProxy;
+ pCtx->lockProxy=NULL;
+ pCtx->conchHeld = 0;
+ if( lockProxy!=NULL ){
+ rc=lockProxy->pMethod->xClose((sqlite3_file *)lockProxy);
+ if( rc ) return rc;
+ sqlite3_free(lockProxy);
+ }
+ sqlite3_free(oldPath);
+ pCtx->lockProxyPath = sqlite3DbStrDup(0, path);
+ }
+
+ return rc;
+}
+
+/*
+** pFile is a file that has been opened by a prior xOpen call. dbPath
+** is a string buffer at least MAXPATHLEN+1 characters in size.
+**
+** This routine find the filename associated with pFile and writes it
+** int dbPath.
+*/
+static int proxyGetDbPathForUnixFile(unixFile *pFile, char *dbPath){
+#if defined(__APPLE__)
+ if( pFile->pMethod == &afpIoMethods ){
+ /* afp style keeps a reference to the db path in the filePath field
+ ** of the struct */
+ assert( (int)strlen((char*)pFile->lockingContext)<=MAXPATHLEN );
+ strlcpy(dbPath, ((afpLockingContext *)pFile->lockingContext)->dbPath, MAXPATHLEN);
+ } else
+#endif
+ if( pFile->pMethod == &dotlockIoMethods ){
+ /* dot lock style uses the locking context to store the dot lock
+ ** file path */
+ int len = strlen((char *)pFile->lockingContext) - strlen(DOTLOCK_SUFFIX);
+ memcpy(dbPath, (char *)pFile->lockingContext, len + 1);
+ }else{
+ /* all other styles use the locking context to store the db file path */
+ assert( strlen((char*)pFile->lockingContext)<=MAXPATHLEN );
+ strlcpy(dbPath, (char *)pFile->lockingContext, MAXPATHLEN);
+ }
+ return SQLITE_OK;
+}
+
+/*
+** Takes an already filled in unix file and alters it so all file locking
+** will be performed on the local proxy lock file. The following fields
+** are preserved in the locking context so that they can be restored and
+** the unix structure properly cleaned up at close time:
+** ->lockingContext
+** ->pMethod
+*/
+static int proxyTransformUnixFile(unixFile *pFile, const char *path) {
+ proxyLockingContext *pCtx;
+ char dbPath[MAXPATHLEN+1]; /* Name of the database file */
+ char *lockPath=NULL;
+ int rc = SQLITE_OK;
+
+ if( pFile->eFileLock!=NO_LOCK ){
+ return SQLITE_BUSY;
+ }
+ proxyGetDbPathForUnixFile(pFile, dbPath);
+ if( !path || path[0]=='\0' || !strcmp(path, ":auto:") ){
+ lockPath=NULL;
+ }else{
+ lockPath=(char *)path;
+ }
+
+ OSTRACE(("TRANSPROXY %d for %s pid=%d\n", pFile->h,
+ (lockPath ? lockPath : ":auto:"), getpid()));
+
+ pCtx = sqlite3_malloc( sizeof(*pCtx) );
+ if( pCtx==0 ){
+ return SQLITE_NOMEM;
+ }
+ memset(pCtx, 0, sizeof(*pCtx));
+
+ rc = proxyCreateConchPathname(dbPath, &pCtx->conchFilePath);
+ if( rc==SQLITE_OK ){
+ rc = proxyCreateUnixFile(pCtx->conchFilePath, &pCtx->conchFile, 0);
+ if( rc==SQLITE_CANTOPEN && ((pFile->openFlags&O_RDWR) == 0) ){
+ /* if (a) the open flags are not O_RDWR, (b) the conch isn't there, and
+ ** (c) the file system is read-only, then enable no-locking access.
+ ** Ugh, since O_RDONLY==0x0000 we test for !O_RDWR since unixOpen asserts
+ ** that openFlags will have only one of O_RDONLY or O_RDWR.
+ */
+ struct statfs fsInfo;
+ struct stat conchInfo;
+ int goLockless = 0;
+
+ if( osStat(pCtx->conchFilePath, &conchInfo) == -1 ) {
+ int err = errno;
+ if( (err==ENOENT) && (statfs(dbPath, &fsInfo) != -1) ){
+ goLockless = (fsInfo.f_flags&MNT_RDONLY) == MNT_RDONLY;
+ }
+ }
+ if( goLockless ){
+ pCtx->conchHeld = -1; /* read only FS/ lockless */
+ rc = SQLITE_OK;
+ }
+ }
+ }
+ if( rc==SQLITE_OK && lockPath ){
+ pCtx->lockProxyPath = sqlite3DbStrDup(0, lockPath);
+ }
+
+ if( rc==SQLITE_OK ){
+ pCtx->dbPath = sqlite3DbStrDup(0, dbPath);
+ if( pCtx->dbPath==NULL ){
+ rc = SQLITE_NOMEM;
+ }
+ }
+ if( rc==SQLITE_OK ){
+ /* all memory is allocated, proxys are created and assigned,
+ ** switch the locking context and pMethod then return.
+ */
+ pCtx->oldLockingContext = pFile->lockingContext;
+ pFile->lockingContext = pCtx;
+ pCtx->pOldMethod = pFile->pMethod;
+ pFile->pMethod = &proxyIoMethods;
+ }else{
+ if( pCtx->conchFile ){
+ pCtx->conchFile->pMethod->xClose((sqlite3_file *)pCtx->conchFile);
+ sqlite3_free(pCtx->conchFile);
+ }
+ sqlite3DbFree(0, pCtx->lockProxyPath);
+ sqlite3_free(pCtx->conchFilePath);
+ sqlite3_free(pCtx);
+ }
+ OSTRACE(("TRANSPROXY %d %s\n", pFile->h,
+ (rc==SQLITE_OK ? "ok" : "failed")));
+ return rc;
+}
+
+
+/*
+** This routine handles sqlite3_file_control() calls that are specific
+** to proxy locking.
+*/
+static int proxyFileControl(sqlite3_file *id, int op, void *pArg){
+ switch( op ){
+ case SQLITE_GET_LOCKPROXYFILE: {
+ unixFile *pFile = (unixFile*)id;
+ if( pFile->pMethod == &proxyIoMethods ){
+ proxyLockingContext *pCtx = (proxyLockingContext*)pFile->lockingContext;
+ proxyTakeConch(pFile);
+ if( pCtx->lockProxyPath ){
+ *(const char **)pArg = pCtx->lockProxyPath;
+ }else{
+ *(const char **)pArg = ":auto: (not held)";
+ }
+ } else {
+ *(const char **)pArg = NULL;
+ }
+ return SQLITE_OK;
+ }
+ case SQLITE_SET_LOCKPROXYFILE: {
+ unixFile *pFile = (unixFile*)id;
+ int rc = SQLITE_OK;
+ int isProxyStyle = (pFile->pMethod == &proxyIoMethods);
+ if( pArg==NULL || (const char *)pArg==0 ){
+ if( isProxyStyle ){
+ /* turn off proxy locking - not supported */
+ rc = SQLITE_ERROR /*SQLITE_PROTOCOL? SQLITE_MISUSE?*/;
+ }else{
+ /* turn off proxy locking - already off - NOOP */
+ rc = SQLITE_OK;
+ }
+ }else{
+ const char *proxyPath = (const char *)pArg;
+ if( isProxyStyle ){
+ proxyLockingContext *pCtx =
+ (proxyLockingContext*)pFile->lockingContext;
+ if( !strcmp(pArg, ":auto:")
+ || (pCtx->lockProxyPath &&
+ !strncmp(pCtx->lockProxyPath, proxyPath, MAXPATHLEN))
+ ){
+ rc = SQLITE_OK;
+ }else{
+ rc = switchLockProxyPath(pFile, proxyPath);
+ }
+ }else{
+ /* turn on proxy file locking */
+ rc = proxyTransformUnixFile(pFile, proxyPath);
+ }
+ }
+ return rc;
+ }
+ default: {
+ assert( 0 ); /* The call assures that only valid opcodes are sent */
+ }
+ }
+ /*NOTREACHED*/
+ return SQLITE_ERROR;
+}
+
+/*
+** Within this division (the proxying locking implementation) the procedures
+** above this point are all utilities. The lock-related methods of the
+** proxy-locking sqlite3_io_method object follow.
+*/
+
+
+/*
+** This routine checks if there is a RESERVED lock held on the specified
+** file by this or any other process. If such a lock is held, set *pResOut
+** to a non-zero value otherwise *pResOut is set to zero. The return value
+** is set to SQLITE_OK unless an I/O error occurs during lock checking.
+*/
+static int proxyCheckReservedLock(sqlite3_file *id, int *pResOut) {
+ unixFile *pFile = (unixFile*)id;
+ int rc = proxyTakeConch(pFile);
+ if( rc==SQLITE_OK ){
+ proxyLockingContext *pCtx = (proxyLockingContext *)pFile->lockingContext;
+ if( pCtx->conchHeld>0 ){
+ unixFile *proxy = pCtx->lockProxy;
+ return proxy->pMethod->xCheckReservedLock((sqlite3_file*)proxy, pResOut);
+ }else{ /* conchHeld < 0 is lockless */
+ pResOut=0;
+ }
+ }
+ return rc;
+}
+
+/*
+** Lock the file with the lock specified by parameter eFileLock - one
+** of the following:
+**
+** (1) SHARED_LOCK
+** (2) RESERVED_LOCK
+** (3) PENDING_LOCK
+** (4) EXCLUSIVE_LOCK
+**
+** Sometimes when requesting one lock state, additional lock states
+** are inserted in between. The locking might fail on one of the later
+** transitions leaving the lock state different from what it started but
+** still short of its goal. The following chart shows the allowed
+** transitions and the inserted intermediate states:
+**
+** UNLOCKED -> SHARED
+** SHARED -> RESERVED
+** SHARED -> (PENDING) -> EXCLUSIVE
+** RESERVED -> (PENDING) -> EXCLUSIVE
+** PENDING -> EXCLUSIVE
+**
+** This routine will only increase a lock. Use the sqlite3OsUnlock()
+** routine to lower a locking level.
+*/
+static int proxyLock(sqlite3_file *id, int eFileLock) {
+ unixFile *pFile = (unixFile*)id;
+ int rc = proxyTakeConch(pFile);
+ if( rc==SQLITE_OK ){
+ proxyLockingContext *pCtx = (proxyLockingContext *)pFile->lockingContext;
+ if( pCtx->conchHeld>0 ){
+ unixFile *proxy = pCtx->lockProxy;
+ rc = proxy->pMethod->xLock((sqlite3_file*)proxy, eFileLock);
+ pFile->eFileLock = proxy->eFileLock;
+ }else{
+ /* conchHeld < 0 is lockless */
+ }
+ }
+ return rc;
+}
+
+
+/*
+** Lower the locking level on file descriptor pFile to eFileLock. eFileLock
+** must be either NO_LOCK or SHARED_LOCK.
+**
+** If the locking level of the file descriptor is already at or below
+** the requested locking level, this routine is a no-op.
+*/
+static int proxyUnlock(sqlite3_file *id, int eFileLock) {
+ unixFile *pFile = (unixFile*)id;
+ int rc = proxyTakeConch(pFile);
+ if( rc==SQLITE_OK ){
+ proxyLockingContext *pCtx = (proxyLockingContext *)pFile->lockingContext;
+ if( pCtx->conchHeld>0 ){
+ unixFile *proxy = pCtx->lockProxy;
+ rc = proxy->pMethod->xUnlock((sqlite3_file*)proxy, eFileLock);
+ pFile->eFileLock = proxy->eFileLock;
+ }else{
+ /* conchHeld < 0 is lockless */
+ }
+ }
+ return rc;
+}
+
+/*
+** Close a file that uses proxy locks.
+*/
+static int proxyClose(sqlite3_file *id) {
+ if( id ){
+ unixFile *pFile = (unixFile*)id;
+ proxyLockingContext *pCtx = (proxyLockingContext *)pFile->lockingContext;
+ unixFile *lockProxy = pCtx->lockProxy;
+ unixFile *conchFile = pCtx->conchFile;
+ int rc = SQLITE_OK;
+
+ if( lockProxy ){
+ rc = lockProxy->pMethod->xUnlock((sqlite3_file*)lockProxy, NO_LOCK);
+ if( rc ) return rc;
+ rc = lockProxy->pMethod->xClose((sqlite3_file*)lockProxy);
+ if( rc ) return rc;
+ sqlite3_free(lockProxy);
+ pCtx->lockProxy = 0;
+ }
+ if( conchFile ){
+ if( pCtx->conchHeld ){
+ rc = proxyReleaseConch(pFile);
+ if( rc ) return rc;
+ }
+ rc = conchFile->pMethod->xClose((sqlite3_file*)conchFile);
+ if( rc ) return rc;
+ sqlite3_free(conchFile);
+ }
+ sqlite3DbFree(0, pCtx->lockProxyPath);
+ sqlite3_free(pCtx->conchFilePath);
+ sqlite3DbFree(0, pCtx->dbPath);
+ /* restore the original locking context and pMethod then close it */
+ pFile->lockingContext = pCtx->oldLockingContext;
+ pFile->pMethod = pCtx->pOldMethod;
+ sqlite3_free(pCtx);
+ return pFile->pMethod->xClose(id);
+ }
+ return SQLITE_OK;
+}
+
+
+
+#endif /* defined(__APPLE__) && SQLITE_ENABLE_LOCKING_STYLE */
+/*
+** The proxy locking style is intended for use with AFP filesystems.
+** And since AFP is only supported on MacOSX, the proxy locking is also
+** restricted to MacOSX.
+**
+**
+******************* End of the proxy lock implementation **********************
+******************************************************************************/
+
+/*
+** Initialize the operating system interface.
+**
+** This routine registers all VFS implementations for unix-like operating
+** systems. This routine, and the sqlite3_os_end() routine that follows,
+** should be the only routines in this file that are visible from other
+** files.
+**
+** This routine is called once during SQLite initialization and by a
+** single thread. The memory allocation and mutex subsystems have not
+** necessarily been initialized when this routine is called, and so they
+** should not be used.
+*/
+SQLITE_API int sqlite3_os_init(void){
+ /*
+ ** The following macro defines an initializer for an sqlite3_vfs object.
+ ** The name of the VFS is NAME. The pAppData is a pointer to a pointer
+ ** to the "finder" function. (pAppData is a pointer to a pointer because
+ ** silly C90 rules prohibit a void* from being cast to a function pointer
+ ** and so we have to go through the intermediate pointer to avoid problems
+ ** when compiling with -pedantic-errors on GCC.)
+ **
+ ** The FINDER parameter to this macro is the name of the pointer to the
+ ** finder-function. The finder-function returns a pointer to the
+ ** sqlite_io_methods object that implements the desired locking
+ ** behaviors. See the division above that contains the IOMETHODS
+ ** macro for addition information on finder-functions.
+ **
+ ** Most finders simply return a pointer to a fixed sqlite3_io_methods
+ ** object. But the "autolockIoFinder" available on MacOSX does a little
+ ** more than that; it looks at the filesystem type that hosts the
+ ** database file and tries to choose an locking method appropriate for
+ ** that filesystem time.
+ */
+ #define UNIXVFS(VFSNAME, FINDER) { \
+ 3, /* iVersion */ \
+ sizeof(unixFile), /* szOsFile */ \
+ MAX_PATHNAME, /* mxPathname */ \
+ 0, /* pNext */ \
+ VFSNAME, /* zName */ \
+ (void*)&FINDER, /* pAppData */ \
+ unixOpen, /* xOpen */ \
+ unixDelete, /* xDelete */ \
+ unixAccess, /* xAccess */ \
+ unixFullPathname, /* xFullPathname */ \
+ unixDlOpen, /* xDlOpen */ \
+ unixDlError, /* xDlError */ \
+ unixDlSym, /* xDlSym */ \
+ unixDlClose, /* xDlClose */ \
+ unixRandomness, /* xRandomness */ \
+ unixSleep, /* xSleep */ \
+ unixCurrentTime, /* xCurrentTime */ \
+ unixGetLastError, /* xGetLastError */ \
+ unixCurrentTimeInt64, /* xCurrentTimeInt64 */ \
+ unixSetSystemCall, /* xSetSystemCall */ \
+ unixGetSystemCall, /* xGetSystemCall */ \
+ unixNextSystemCall, /* xNextSystemCall */ \
+ }
+
+ /*
+ ** All default VFSes for unix are contained in the following array.
+ **
+ ** Note that the sqlite3_vfs.pNext field of the VFS object is modified
+ ** by the SQLite core when the VFS is registered. So the following
+ ** array cannot be const.
+ */
+ static sqlite3_vfs aVfs[] = {
+#if SQLITE_ENABLE_LOCKING_STYLE && (OS_VXWORKS || defined(__APPLE__))
+ UNIXVFS("unix", autolockIoFinder ),
+#else
+ UNIXVFS("unix", posixIoFinder ),
+#endif
+ UNIXVFS("unix-none", nolockIoFinder ),
+ UNIXVFS("unix-dotfile", dotlockIoFinder ),
+ UNIXVFS("unix-excl", posixIoFinder ),
+#if OS_VXWORKS
+ UNIXVFS("unix-namedsem", semIoFinder ),
+#endif
+#if SQLITE_ENABLE_LOCKING_STYLE
+ UNIXVFS("unix-posix", posixIoFinder ),
+#if !OS_VXWORKS
+ UNIXVFS("unix-flock", flockIoFinder ),
+#endif
+#endif
+#if SQLITE_ENABLE_LOCKING_STYLE && defined(__APPLE__)
+ UNIXVFS("unix-afp", afpIoFinder ),
+ UNIXVFS("unix-nfs", nfsIoFinder ),
+ UNIXVFS("unix-proxy", proxyIoFinder ),
+#endif
+ };
+ unsigned int i; /* Loop counter */
+
+ /* Double-check that the aSyscall[] array has been constructed
+ ** correctly. See ticket [bb3a86e890c8e96ab] */
+ assert( ArraySize(aSyscall)==21 );
+
+ /* Register all VFSes defined in the aVfs[] array */
+ for(i=0; i<(sizeof(aVfs)/sizeof(sqlite3_vfs)); i++){
+ sqlite3_vfs_register(&aVfs[i], i==0);
+ }
+ return SQLITE_OK;
+}
+
+/*
+** Shutdown the operating system interface.
+**
+** Some operating systems might need to do some cleanup in this routine,
+** to release dynamically allocated objects. But not on unix.
+** This routine is a no-op for unix.
+*/
+SQLITE_API int sqlite3_os_end(void){
+ return SQLITE_OK;
+}
+
+#endif /* SQLITE_OS_UNIX */
+
+/************** End of os_unix.c *********************************************/
+/************** Begin file os_win.c ******************************************/
+/*
+** 2004 May 22
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+**
+** This file contains code that is specific to Windows.
+*/
+#if SQLITE_OS_WIN /* This file is used for Windows only */
+
+#ifdef __CYGWIN__
+# include <sys/cygwin.h>
+#endif
+
+/*
+** Include code that is common to all os_*.c files
+*/
+/************** Include os_common.h in the middle of os_win.c ****************/
+/************** Begin file os_common.h ***************************************/
+/*
+** 2004 May 22
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+**
+** This file contains macros and a little bit of code that is common to
+** all of the platform-specific files (os_*.c) and is #included into those
+** files.
+**
+** This file should be #included by the os_*.c files only. It is not a
+** general purpose header file.
+*/
+#ifndef _OS_COMMON_H_
+#define _OS_COMMON_H_
+
+/*
+** At least two bugs have slipped in because we changed the MEMORY_DEBUG
+** macro to SQLITE_DEBUG and some older makefiles have not yet made the
+** switch. The following code should catch this problem at compile-time.
+*/
+#ifdef MEMORY_DEBUG
+# error "The MEMORY_DEBUG macro is obsolete. Use SQLITE_DEBUG instead."
+#endif
+
+#if defined(SQLITE_TEST) && defined(SQLITE_DEBUG)
+# ifndef SQLITE_DEBUG_OS_TRACE
+# define SQLITE_DEBUG_OS_TRACE 0
+# endif
+ int sqlite3OSTrace = SQLITE_DEBUG_OS_TRACE;
+# define OSTRACE(X) if( sqlite3OSTrace ) sqlite3DebugPrintf X
+#else
+# define OSTRACE(X)
+#endif
+
+/*
+** Macros for performance tracing. Normally turned off. Only works
+** on i486 hardware.
+*/
+#ifdef SQLITE_PERFORMANCE_TRACE
+
+/*
+** hwtime.h contains inline assembler code for implementing
+** high-performance timing routines.
+*/
+/************** Include hwtime.h in the middle of os_common.h ****************/
+/************** Begin file hwtime.h ******************************************/
+/*
+** 2008 May 27
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+**
+** This file contains inline asm code for retrieving "high-performance"
+** counters for x86 class CPUs.
+*/
+#ifndef _HWTIME_H_
+#define _HWTIME_H_
+
+/*
+** The following routine only works on pentium-class (or newer) processors.
+** It uses the RDTSC opcode to read the cycle count value out of the
+** processor and returns that value. This can be used for high-res
+** profiling.
+*/
+#if (defined(__GNUC__) || defined(_MSC_VER)) && \
+ (defined(i386) || defined(__i386__) || defined(_M_IX86))
+
+ #if defined(__GNUC__)
+
+ __inline__ sqlite_uint64 sqlite3Hwtime(void){
+ unsigned int lo, hi;
+ __asm__ __volatile__ ("rdtsc" : "=a" (lo), "=d" (hi));
+ return (sqlite_uint64)hi << 32 | lo;
+ }
+
+ #elif defined(_MSC_VER)
+
+ __declspec(naked) __inline sqlite_uint64 __cdecl sqlite3Hwtime(void){
+ __asm {
+ rdtsc
+ ret ; return value at EDX:EAX
+ }
+ }
+
+ #endif
+
+#elif (defined(__GNUC__) && defined(__x86_64__))
+
+ __inline__ sqlite_uint64 sqlite3Hwtime(void){
+ unsigned long val;
+ __asm__ __volatile__ ("rdtsc" : "=A" (val));
+ return val;
+ }
+
+#elif (defined(__GNUC__) && defined(__ppc__))
+
+ __inline__ sqlite_uint64 sqlite3Hwtime(void){
+ unsigned long long retval;
+ unsigned long junk;
+ __asm__ __volatile__ ("\n\
+ 1: mftbu %1\n\
+ mftb %L0\n\
+ mftbu %0\n\
+ cmpw %0,%1\n\
+ bne 1b"
+ : "=r" (retval), "=r" (junk));
+ return retval;
+ }
+
+#else
+
+ #error Need implementation of sqlite3Hwtime() for your platform.
+
+ /*
+ ** To compile without implementing sqlite3Hwtime() for your platform,
+ ** you can remove the above #error and use the following
+ ** stub function. You will lose timing support for many
+ ** of the debugging and testing utilities, but it should at
+ ** least compile and run.
+ */
+SQLITE_PRIVATE sqlite_uint64 sqlite3Hwtime(void){ return ((sqlite_uint64)0); }
+
+#endif
+
+#endif /* !defined(_HWTIME_H_) */
+
+/************** End of hwtime.h **********************************************/
+/************** Continuing where we left off in os_common.h ******************/
+
+static sqlite_uint64 g_start;
+static sqlite_uint64 g_elapsed;
+#define TIMER_START g_start=sqlite3Hwtime()
+#define TIMER_END g_elapsed=sqlite3Hwtime()-g_start
+#define TIMER_ELAPSED g_elapsed
+#else
+#define TIMER_START
+#define TIMER_END
+#define TIMER_ELAPSED ((sqlite_uint64)0)
+#endif
+
+/*
+** If we compile with the SQLITE_TEST macro set, then the following block
+** of code will give us the ability to simulate a disk I/O error. This
+** is used for testing the I/O recovery logic.
+*/
+#ifdef SQLITE_TEST
+SQLITE_API int sqlite3_io_error_hit = 0; /* Total number of I/O Errors */
+SQLITE_API int sqlite3_io_error_hardhit = 0; /* Number of non-benign errors */
+SQLITE_API int sqlite3_io_error_pending = 0; /* Count down to first I/O error */
+SQLITE_API int sqlite3_io_error_persist = 0; /* True if I/O errors persist */
+SQLITE_API int sqlite3_io_error_benign = 0; /* True if errors are benign */
+SQLITE_API int sqlite3_diskfull_pending = 0;
+SQLITE_API int sqlite3_diskfull = 0;
+#define SimulateIOErrorBenign(X) sqlite3_io_error_benign=(X)
+#define SimulateIOError(CODE) \
+ if( (sqlite3_io_error_persist && sqlite3_io_error_hit) \
+ || sqlite3_io_error_pending-- == 1 ) \
+ { local_ioerr(); CODE; }
+static void local_ioerr(){
+ IOTRACE(("IOERR\n"));
+ sqlite3_io_error_hit++;
+ if( !sqlite3_io_error_benign ) sqlite3_io_error_hardhit++;
+}
+#define SimulateDiskfullError(CODE) \
+ if( sqlite3_diskfull_pending ){ \
+ if( sqlite3_diskfull_pending == 1 ){ \
+ local_ioerr(); \
+ sqlite3_diskfull = 1; \
+ sqlite3_io_error_hit = 1; \
+ CODE; \
+ }else{ \
+ sqlite3_diskfull_pending--; \
+ } \
+ }
+#else
+#define SimulateIOErrorBenign(X)
+#define SimulateIOError(A)
+#define SimulateDiskfullError(A)
+#endif
+
+/*
+** When testing, keep a count of the number of open files.
+*/
+#ifdef SQLITE_TEST
+SQLITE_API int sqlite3_open_file_count = 0;
+#define OpenCounter(X) sqlite3_open_file_count+=(X)
+#else
+#define OpenCounter(X)
+#endif
+
+#endif /* !defined(_OS_COMMON_H_) */
+
+/************** End of os_common.h *******************************************/
+/************** Continuing where we left off in os_win.c *********************/
+
+/*
+** Compiling and using WAL mode requires several APIs that are only
+** available in Windows platforms based on the NT kernel.
+*/
+#if !SQLITE_OS_WINNT && !defined(SQLITE_OMIT_WAL)
+# error "WAL mode requires support from the Windows NT kernel, compile\
+ with SQLITE_OMIT_WAL."
+#endif
+
+/*
+** Are most of the Win32 ANSI APIs available (i.e. with certain exceptions
+** based on the sub-platform)?
+*/
+#if !SQLITE_OS_WINCE && !SQLITE_OS_WINRT
+# define SQLITE_WIN32_HAS_ANSI
+#endif
+
+/*
+** Are most of the Win32 Unicode APIs available (i.e. with certain exceptions
+** based on the sub-platform)?
+*/
+#if SQLITE_OS_WINCE || SQLITE_OS_WINNT || SQLITE_OS_WINRT
+# define SQLITE_WIN32_HAS_WIDE
+#endif
+
+/*
+** Do we need to manually define the Win32 file mapping APIs for use with WAL
+** mode (e.g. these APIs are available in the Windows CE SDK; however, they
+** are not present in the header file)?
+*/
+#if SQLITE_WIN32_FILEMAPPING_API && !defined(SQLITE_OMIT_WAL)
+/*
+** Two of the file mapping APIs are different under WinRT. Figure out which
+** set we need.
+*/
+#if SQLITE_OS_WINRT
+WINBASEAPI HANDLE WINAPI CreateFileMappingFromApp(HANDLE, \
+ LPSECURITY_ATTRIBUTES, ULONG, ULONG64, LPCWSTR);
+
+WINBASEAPI LPVOID WINAPI MapViewOfFileFromApp(HANDLE, ULONG, ULONG64, SIZE_T);
+#else
+#if defined(SQLITE_WIN32_HAS_ANSI)
+WINBASEAPI HANDLE WINAPI CreateFileMappingA(HANDLE, LPSECURITY_ATTRIBUTES, \
+ DWORD, DWORD, DWORD, LPCSTR);
+#endif /* defined(SQLITE_WIN32_HAS_ANSI) */
+
+#if defined(SQLITE_WIN32_HAS_WIDE)
+WINBASEAPI HANDLE WINAPI CreateFileMappingW(HANDLE, LPSECURITY_ATTRIBUTES, \
+ DWORD, DWORD, DWORD, LPCWSTR);
+#endif /* defined(SQLITE_WIN32_HAS_WIDE) */
+
+WINBASEAPI LPVOID WINAPI MapViewOfFile(HANDLE, DWORD, DWORD, DWORD, SIZE_T);
+#endif /* SQLITE_OS_WINRT */
+
+/*
+** This file mapping API is common to both Win32 and WinRT.
+*/
+WINBASEAPI BOOL WINAPI UnmapViewOfFile(LPCVOID);
+#endif /* SQLITE_WIN32_FILEMAPPING_API && !defined(SQLITE_OMIT_WAL) */
+
+/*
+** Macro to find the minimum of two numeric values.
+*/
+#ifndef MIN
+# define MIN(x,y) ((x)<(y)?(x):(y))
+#endif
+
+/*
+** Some Microsoft compilers lack this definition.
+*/
+#ifndef INVALID_FILE_ATTRIBUTES
+# define INVALID_FILE_ATTRIBUTES ((DWORD)-1)
+#endif
+
+#ifndef FILE_FLAG_MASK
+# define FILE_FLAG_MASK (0xFF3C0000)
+#endif
+
+#ifndef FILE_ATTRIBUTE_MASK
+# define FILE_ATTRIBUTE_MASK (0x0003FFF7)
+#endif
+
+#ifndef SQLITE_OMIT_WAL
+/* Forward references */
+typedef struct winShm winShm; /* A connection to shared-memory */
+typedef struct winShmNode winShmNode; /* A region of shared-memory */
+#endif
+
+/*
+** WinCE lacks native support for file locking so we have to fake it
+** with some code of our own.
+*/
+#if SQLITE_OS_WINCE
+typedef struct winceLock {
+ int nReaders; /* Number of reader locks obtained */
+ BOOL bPending; /* Indicates a pending lock has been obtained */
+ BOOL bReserved; /* Indicates a reserved lock has been obtained */
+ BOOL bExclusive; /* Indicates an exclusive lock has been obtained */
+} winceLock;
+#endif
+
+/*
+** The winFile structure is a subclass of sqlite3_file* specific to the win32
+** portability layer.
+*/
+typedef struct winFile winFile;
+struct winFile {
+ const sqlite3_io_methods *pMethod; /*** Must be first ***/
+ sqlite3_vfs *pVfs; /* The VFS used to open this file */
+ HANDLE h; /* Handle for accessing the file */
+ u8 locktype; /* Type of lock currently held on this file */
+ short sharedLockByte; /* Randomly chosen byte used as a shared lock */
+ u8 ctrlFlags; /* Flags. See WINFILE_* below */
+ DWORD lastErrno; /* The Windows errno from the last I/O error */
+#ifndef SQLITE_OMIT_WAL
+ winShm *pShm; /* Instance of shared memory on this file */
+#endif
+ const char *zPath; /* Full pathname of this file */
+ int szChunk; /* Chunk size configured by FCNTL_CHUNK_SIZE */
+#if SQLITE_OS_WINCE
+ LPWSTR zDeleteOnClose; /* Name of file to delete when closing */
+ HANDLE hMutex; /* Mutex used to control access to shared lock */
+ HANDLE hShared; /* Shared memory segment used for locking */
+ winceLock local; /* Locks obtained by this instance of winFile */
+ winceLock *shared; /* Global shared lock memory for the file */
+#endif
+};
+
+/*
+** Allowed values for winFile.ctrlFlags
+*/
+#define WINFILE_PERSIST_WAL 0x04 /* Persistent WAL mode */
+#define WINFILE_PSOW 0x10 /* SQLITE_IOCAP_POWERSAFE_OVERWRITE */
+
+/*
+ * The size of the buffer used by sqlite3_win32_write_debug().
+ */
+#ifndef SQLITE_WIN32_DBG_BUF_SIZE
+# define SQLITE_WIN32_DBG_BUF_SIZE ((int)(4096-sizeof(DWORD)))
+#endif
+
+/*
+ * The value used with sqlite3_win32_set_directory() to specify that
+ * the data directory should be changed.
+ */
+#ifndef SQLITE_WIN32_DATA_DIRECTORY_TYPE
+# define SQLITE_WIN32_DATA_DIRECTORY_TYPE (1)
+#endif
+
+/*
+ * The value used with sqlite3_win32_set_directory() to specify that
+ * the temporary directory should be changed.
+ */
+#ifndef SQLITE_WIN32_TEMP_DIRECTORY_TYPE
+# define SQLITE_WIN32_TEMP_DIRECTORY_TYPE (2)
+#endif
+
+/*
+ * If compiled with SQLITE_WIN32_MALLOC on Windows, we will use the
+ * various Win32 API heap functions instead of our own.
+ */
+#ifdef SQLITE_WIN32_MALLOC
+
+/*
+ * If this is non-zero, an isolated heap will be created by the native Win32
+ * allocator subsystem; otherwise, the default process heap will be used. This
+ * setting has no effect when compiling for WinRT. By default, this is enabled
+ * and an isolated heap will be created to store all allocated data.
+ *
+ ******************************************************************************
+ * WARNING: It is important to note that when this setting is non-zero and the
+ * winMemShutdown function is called (e.g. by the sqlite3_shutdown
+ * function), all data that was allocated using the isolated heap will
+ * be freed immediately and any attempt to access any of that freed
+ * data will almost certainly result in an immediate access violation.
+ ******************************************************************************
+ */
+#ifndef SQLITE_WIN32_HEAP_CREATE
+# define SQLITE_WIN32_HEAP_CREATE (TRUE)
+#endif
+
+/*
+ * The initial size of the Win32-specific heap. This value may be zero.
+ */
+#ifndef SQLITE_WIN32_HEAP_INIT_SIZE
+# define SQLITE_WIN32_HEAP_INIT_SIZE ((SQLITE_DEFAULT_CACHE_SIZE) * \
+ (SQLITE_DEFAULT_PAGE_SIZE) + 4194304)
+#endif
+
+/*
+ * The maximum size of the Win32-specific heap. This value may be zero.
+ */
+#ifndef SQLITE_WIN32_HEAP_MAX_SIZE
+# define SQLITE_WIN32_HEAP_MAX_SIZE (0)
+#endif
+
+/*
+ * The extra flags to use in calls to the Win32 heap APIs. This value may be
+ * zero for the default behavior.
+ */
+#ifndef SQLITE_WIN32_HEAP_FLAGS
+# define SQLITE_WIN32_HEAP_FLAGS (0)
+#endif
+
+/*
+** The winMemData structure stores information required by the Win32-specific
+** sqlite3_mem_methods implementation.
+*/
+typedef struct winMemData winMemData;
+struct winMemData {
+#ifndef NDEBUG
+ u32 magic; /* Magic number to detect structure corruption. */
+#endif
+ HANDLE hHeap; /* The handle to our heap. */
+ BOOL bOwned; /* Do we own the heap (i.e. destroy it on shutdown)? */
+};
+
+#ifndef NDEBUG
+#define WINMEM_MAGIC 0x42b2830b
+#endif
+
+static struct winMemData win_mem_data = {
+#ifndef NDEBUG
+ WINMEM_MAGIC,
+#endif
+ NULL, FALSE
+};
+
+#ifndef NDEBUG
+#define winMemAssertMagic() assert( win_mem_data.magic==WINMEM_MAGIC )
+#else
+#define winMemAssertMagic()
+#endif
+
+#define winMemGetHeap() win_mem_data.hHeap
+
+static void *winMemMalloc(int nBytes);
+static void winMemFree(void *pPrior);
+static void *winMemRealloc(void *pPrior, int nBytes);
+static int winMemSize(void *p);
+static int winMemRoundup(int n);
+static int winMemInit(void *pAppData);
+static void winMemShutdown(void *pAppData);
+
+SQLITE_PRIVATE const sqlite3_mem_methods *sqlite3MemGetWin32(void);
+#endif /* SQLITE_WIN32_MALLOC */
+
+/*
+** The following variable is (normally) set once and never changes
+** thereafter. It records whether the operating system is Win9x
+** or WinNT.
+**
+** 0: Operating system unknown.
+** 1: Operating system is Win9x.
+** 2: Operating system is WinNT.
+**
+** In order to facilitate testing on a WinNT system, the test fixture
+** can manually set this value to 1 to emulate Win98 behavior.
+*/
+#ifdef SQLITE_TEST
+SQLITE_API int sqlite3_os_type = 0;
+#else
+static int sqlite3_os_type = 0;
+#endif
+
+#ifndef SYSCALL
+# define SYSCALL sqlite3_syscall_ptr
+#endif
+
+/*
+** This function is not available on Windows CE or WinRT.
+ */
+
+#if SQLITE_OS_WINCE || SQLITE_OS_WINRT
+# define osAreFileApisANSI() 1
+#endif
+
+/*
+** Many system calls are accessed through pointer-to-functions so that
+** they may be overridden at runtime to facilitate fault injection during
+** testing and sandboxing. The following array holds the names and pointers
+** to all overrideable system calls.
+*/
+static struct win_syscall {
+ const char *zName; /* Name of the system call */
+ sqlite3_syscall_ptr pCurrent; /* Current value of the system call */
+ sqlite3_syscall_ptr pDefault; /* Default value */
+} aSyscall[] = {
+#if !SQLITE_OS_WINCE && !SQLITE_OS_WINRT
+ { "AreFileApisANSI", (SYSCALL)AreFileApisANSI, 0 },
+#else
+ { "AreFileApisANSI", (SYSCALL)0, 0 },
+#endif
+
+#ifndef osAreFileApisANSI
+#define osAreFileApisANSI ((BOOL(WINAPI*)(VOID))aSyscall[0].pCurrent)
+#endif
+
+#if SQLITE_OS_WINCE && defined(SQLITE_WIN32_HAS_WIDE)
+ { "CharLowerW", (SYSCALL)CharLowerW, 0 },
+#else
+ { "CharLowerW", (SYSCALL)0, 0 },
+#endif
+
+#define osCharLowerW ((LPWSTR(WINAPI*)(LPWSTR))aSyscall[1].pCurrent)
+
+#if SQLITE_OS_WINCE && defined(SQLITE_WIN32_HAS_WIDE)
+ { "CharUpperW", (SYSCALL)CharUpperW, 0 },
+#else
+ { "CharUpperW", (SYSCALL)0, 0 },
+#endif
+
+#define osCharUpperW ((LPWSTR(WINAPI*)(LPWSTR))aSyscall[2].pCurrent)
+
+ { "CloseHandle", (SYSCALL)CloseHandle, 0 },
+
+#define osCloseHandle ((BOOL(WINAPI*)(HANDLE))aSyscall[3].pCurrent)
+
+#if defined(SQLITE_WIN32_HAS_ANSI)
+ { "CreateFileA", (SYSCALL)CreateFileA, 0 },
+#else
+ { "CreateFileA", (SYSCALL)0, 0 },
+#endif
+
+#define osCreateFileA ((HANDLE(WINAPI*)(LPCSTR,DWORD,DWORD, \
+ LPSECURITY_ATTRIBUTES,DWORD,DWORD,HANDLE))aSyscall[4].pCurrent)
+
+#if !SQLITE_OS_WINRT && defined(SQLITE_WIN32_HAS_WIDE)
+ { "CreateFileW", (SYSCALL)CreateFileW, 0 },
+#else
+ { "CreateFileW", (SYSCALL)0, 0 },
+#endif
+
+#define osCreateFileW ((HANDLE(WINAPI*)(LPCWSTR,DWORD,DWORD, \
+ LPSECURITY_ATTRIBUTES,DWORD,DWORD,HANDLE))aSyscall[5].pCurrent)
+
+#if (!SQLITE_OS_WINRT && defined(SQLITE_WIN32_HAS_ANSI) && \
+ !defined(SQLITE_OMIT_WAL))
+ { "CreateFileMappingA", (SYSCALL)CreateFileMappingA, 0 },
+#else
+ { "CreateFileMappingA", (SYSCALL)0, 0 },
+#endif
+
+#define osCreateFileMappingA ((HANDLE(WINAPI*)(HANDLE,LPSECURITY_ATTRIBUTES, \
+ DWORD,DWORD,DWORD,LPCSTR))aSyscall[6].pCurrent)
+
+#if SQLITE_OS_WINCE || (!SQLITE_OS_WINRT && defined(SQLITE_WIN32_HAS_WIDE) && \
+ !defined(SQLITE_OMIT_WAL))
+ { "CreateFileMappingW", (SYSCALL)CreateFileMappingW, 0 },
+#else
+ { "CreateFileMappingW", (SYSCALL)0, 0 },
+#endif
+
+#define osCreateFileMappingW ((HANDLE(WINAPI*)(HANDLE,LPSECURITY_ATTRIBUTES, \
+ DWORD,DWORD,DWORD,LPCWSTR))aSyscall[7].pCurrent)
+
+#if !SQLITE_OS_WINRT && defined(SQLITE_WIN32_HAS_WIDE)
+ { "CreateMutexW", (SYSCALL)CreateMutexW, 0 },
+#else
+ { "CreateMutexW", (SYSCALL)0, 0 },
+#endif
+
+#define osCreateMutexW ((HANDLE(WINAPI*)(LPSECURITY_ATTRIBUTES,BOOL, \
+ LPCWSTR))aSyscall[8].pCurrent)
+
+#if defined(SQLITE_WIN32_HAS_ANSI)
+ { "DeleteFileA", (SYSCALL)DeleteFileA, 0 },
+#else
+ { "DeleteFileA", (SYSCALL)0, 0 },
+#endif
+
+#define osDeleteFileA ((BOOL(WINAPI*)(LPCSTR))aSyscall[9].pCurrent)
+
+#if defined(SQLITE_WIN32_HAS_WIDE)
+ { "DeleteFileW", (SYSCALL)DeleteFileW, 0 },
+#else
+ { "DeleteFileW", (SYSCALL)0, 0 },
+#endif
+
+#define osDeleteFileW ((BOOL(WINAPI*)(LPCWSTR))aSyscall[10].pCurrent)
+
+#if SQLITE_OS_WINCE
+ { "FileTimeToLocalFileTime", (SYSCALL)FileTimeToLocalFileTime, 0 },
+#else
+ { "FileTimeToLocalFileTime", (SYSCALL)0, 0 },
+#endif
+
+#define osFileTimeToLocalFileTime ((BOOL(WINAPI*)(CONST FILETIME*, \
+ LPFILETIME))aSyscall[11].pCurrent)
+
+#if SQLITE_OS_WINCE
+ { "FileTimeToSystemTime", (SYSCALL)FileTimeToSystemTime, 0 },
+#else
+ { "FileTimeToSystemTime", (SYSCALL)0, 0 },
+#endif
+
+#define osFileTimeToSystemTime ((BOOL(WINAPI*)(CONST FILETIME*, \
+ LPSYSTEMTIME))aSyscall[12].pCurrent)
+
+ { "FlushFileBuffers", (SYSCALL)FlushFileBuffers, 0 },
+
+#define osFlushFileBuffers ((BOOL(WINAPI*)(HANDLE))aSyscall[13].pCurrent)
+
+#if defined(SQLITE_WIN32_HAS_ANSI)
+ { "FormatMessageA", (SYSCALL)FormatMessageA, 0 },
+#else
+ { "FormatMessageA", (SYSCALL)0, 0 },
+#endif
+
+#define osFormatMessageA ((DWORD(WINAPI*)(DWORD,LPCVOID,DWORD,DWORD,LPSTR, \
+ DWORD,va_list*))aSyscall[14].pCurrent)
+
+#if defined(SQLITE_WIN32_HAS_WIDE)
+ { "FormatMessageW", (SYSCALL)FormatMessageW, 0 },
+#else
+ { "FormatMessageW", (SYSCALL)0, 0 },
+#endif
+
+#define osFormatMessageW ((DWORD(WINAPI*)(DWORD,LPCVOID,DWORD,DWORD,LPWSTR, \
+ DWORD,va_list*))aSyscall[15].pCurrent)
+
+#if !defined(SQLITE_OMIT_LOAD_EXTENSION)
+ { "FreeLibrary", (SYSCALL)FreeLibrary, 0 },
+#else
+ { "FreeLibrary", (SYSCALL)0, 0 },
+#endif
+
+#define osFreeLibrary ((BOOL(WINAPI*)(HMODULE))aSyscall[16].pCurrent)
+
+ { "GetCurrentProcessId", (SYSCALL)GetCurrentProcessId, 0 },
+
+#define osGetCurrentProcessId ((DWORD(WINAPI*)(VOID))aSyscall[17].pCurrent)
+
+#if !SQLITE_OS_WINCE && defined(SQLITE_WIN32_HAS_ANSI)
+ { "GetDiskFreeSpaceA", (SYSCALL)GetDiskFreeSpaceA, 0 },
+#else
+ { "GetDiskFreeSpaceA", (SYSCALL)0, 0 },
+#endif
+
+#define osGetDiskFreeSpaceA ((BOOL(WINAPI*)(LPCSTR,LPDWORD,LPDWORD,LPDWORD, \
+ LPDWORD))aSyscall[18].pCurrent)
+
+#if !SQLITE_OS_WINCE && !SQLITE_OS_WINRT && defined(SQLITE_WIN32_HAS_WIDE)
+ { "GetDiskFreeSpaceW", (SYSCALL)GetDiskFreeSpaceW, 0 },
+#else
+ { "GetDiskFreeSpaceW", (SYSCALL)0, 0 },
+#endif
+
+#define osGetDiskFreeSpaceW ((BOOL(WINAPI*)(LPCWSTR,LPDWORD,LPDWORD,LPDWORD, \
+ LPDWORD))aSyscall[19].pCurrent)
+
+#if defined(SQLITE_WIN32_HAS_ANSI)
+ { "GetFileAttributesA", (SYSCALL)GetFileAttributesA, 0 },
+#else
+ { "GetFileAttributesA", (SYSCALL)0, 0 },
+#endif
+
+#define osGetFileAttributesA ((DWORD(WINAPI*)(LPCSTR))aSyscall[20].pCurrent)
+
+#if !SQLITE_OS_WINRT && defined(SQLITE_WIN32_HAS_WIDE)
+ { "GetFileAttributesW", (SYSCALL)GetFileAttributesW, 0 },
+#else
+ { "GetFileAttributesW", (SYSCALL)0, 0 },
+#endif
+
+#define osGetFileAttributesW ((DWORD(WINAPI*)(LPCWSTR))aSyscall[21].pCurrent)
+
+#if defined(SQLITE_WIN32_HAS_WIDE)
+ { "GetFileAttributesExW", (SYSCALL)GetFileAttributesExW, 0 },
+#else
+ { "GetFileAttributesExW", (SYSCALL)0, 0 },
+#endif
+
+#define osGetFileAttributesExW ((BOOL(WINAPI*)(LPCWSTR,GET_FILEEX_INFO_LEVELS, \
+ LPVOID))aSyscall[22].pCurrent)
+
+#if !SQLITE_OS_WINRT
+ { "GetFileSize", (SYSCALL)GetFileSize, 0 },
+#else
+ { "GetFileSize", (SYSCALL)0, 0 },
+#endif
+
+#define osGetFileSize ((DWORD(WINAPI*)(HANDLE,LPDWORD))aSyscall[23].pCurrent)
+
+#if !SQLITE_OS_WINCE && defined(SQLITE_WIN32_HAS_ANSI)
+ { "GetFullPathNameA", (SYSCALL)GetFullPathNameA, 0 },
+#else
+ { "GetFullPathNameA", (SYSCALL)0, 0 },
+#endif
+
+#define osGetFullPathNameA ((DWORD(WINAPI*)(LPCSTR,DWORD,LPSTR, \
+ LPSTR*))aSyscall[24].pCurrent)
+
+#if !SQLITE_OS_WINCE && !SQLITE_OS_WINRT && defined(SQLITE_WIN32_HAS_WIDE)
+ { "GetFullPathNameW", (SYSCALL)GetFullPathNameW, 0 },
+#else
+ { "GetFullPathNameW", (SYSCALL)0, 0 },
+#endif
+
+#define osGetFullPathNameW ((DWORD(WINAPI*)(LPCWSTR,DWORD,LPWSTR, \
+ LPWSTR*))aSyscall[25].pCurrent)
+
+ { "GetLastError", (SYSCALL)GetLastError, 0 },
+
+#define osGetLastError ((DWORD(WINAPI*)(VOID))aSyscall[26].pCurrent)
+
+#if !defined(SQLITE_OMIT_LOAD_EXTENSION)
+#if SQLITE_OS_WINCE
+ /* The GetProcAddressA() routine is only available on Windows CE. */
+ { "GetProcAddressA", (SYSCALL)GetProcAddressA, 0 },
+#else
+ /* All other Windows platforms expect GetProcAddress() to take
+ ** an ANSI string regardless of the _UNICODE setting */
+ { "GetProcAddressA", (SYSCALL)GetProcAddress, 0 },
+#endif
+#else
+ { "GetProcAddressA", (SYSCALL)0, 0 },
+#endif
+
+#define osGetProcAddressA ((FARPROC(WINAPI*)(HMODULE, \
+ LPCSTR))aSyscall[27].pCurrent)
+
+#if !SQLITE_OS_WINRT
+ { "GetSystemInfo", (SYSCALL)GetSystemInfo, 0 },
+#else
+ { "GetSystemInfo", (SYSCALL)0, 0 },
+#endif
+
+#define osGetSystemInfo ((VOID(WINAPI*)(LPSYSTEM_INFO))aSyscall[28].pCurrent)
+
+ { "GetSystemTime", (SYSCALL)GetSystemTime, 0 },
+
+#define osGetSystemTime ((VOID(WINAPI*)(LPSYSTEMTIME))aSyscall[29].pCurrent)
+
+#if !SQLITE_OS_WINCE
+ { "GetSystemTimeAsFileTime", (SYSCALL)GetSystemTimeAsFileTime, 0 },
+#else
+ { "GetSystemTimeAsFileTime", (SYSCALL)0, 0 },
+#endif
+
+#define osGetSystemTimeAsFileTime ((VOID(WINAPI*)( \
+ LPFILETIME))aSyscall[30].pCurrent)
+
+#if defined(SQLITE_WIN32_HAS_ANSI)
+ { "GetTempPathA", (SYSCALL)GetTempPathA, 0 },
+#else
+ { "GetTempPathA", (SYSCALL)0, 0 },
+#endif
+
+#define osGetTempPathA ((DWORD(WINAPI*)(DWORD,LPSTR))aSyscall[31].pCurrent)
+
+#if !SQLITE_OS_WINRT && defined(SQLITE_WIN32_HAS_WIDE)
+ { "GetTempPathW", (SYSCALL)GetTempPathW, 0 },
+#else
+ { "GetTempPathW", (SYSCALL)0, 0 },
+#endif
+
+#define osGetTempPathW ((DWORD(WINAPI*)(DWORD,LPWSTR))aSyscall[32].pCurrent)
+
+#if !SQLITE_OS_WINRT
+ { "GetTickCount", (SYSCALL)GetTickCount, 0 },
+#else
+ { "GetTickCount", (SYSCALL)0, 0 },
+#endif
+
+#define osGetTickCount ((DWORD(WINAPI*)(VOID))aSyscall[33].pCurrent)
+
+#if defined(SQLITE_WIN32_HAS_ANSI)
+ { "GetVersionExA", (SYSCALL)GetVersionExA, 0 },
+#else
+ { "GetVersionExA", (SYSCALL)0, 0 },
+#endif
+
+#define osGetVersionExA ((BOOL(WINAPI*)( \
+ LPOSVERSIONINFOA))aSyscall[34].pCurrent)
+
+ { "HeapAlloc", (SYSCALL)HeapAlloc, 0 },
+
+#define osHeapAlloc ((LPVOID(WINAPI*)(HANDLE,DWORD, \
+ SIZE_T))aSyscall[35].pCurrent)
+
+#if !SQLITE_OS_WINRT
+ { "HeapCreate", (SYSCALL)HeapCreate, 0 },
+#else
+ { "HeapCreate", (SYSCALL)0, 0 },
+#endif
+
+#define osHeapCreate ((HANDLE(WINAPI*)(DWORD,SIZE_T, \
+ SIZE_T))aSyscall[36].pCurrent)
+
+#if !SQLITE_OS_WINRT
+ { "HeapDestroy", (SYSCALL)HeapDestroy, 0 },
+#else
+ { "HeapDestroy", (SYSCALL)0, 0 },
+#endif
+
+#define osHeapDestroy ((BOOL(WINAPI*)(HANDLE))aSyscall[37].pCurrent)
+
+ { "HeapFree", (SYSCALL)HeapFree, 0 },
+
+#define osHeapFree ((BOOL(WINAPI*)(HANDLE,DWORD,LPVOID))aSyscall[38].pCurrent)
+
+ { "HeapReAlloc", (SYSCALL)HeapReAlloc, 0 },
+
+#define osHeapReAlloc ((LPVOID(WINAPI*)(HANDLE,DWORD,LPVOID, \
+ SIZE_T))aSyscall[39].pCurrent)
+
+ { "HeapSize", (SYSCALL)HeapSize, 0 },
+
+#define osHeapSize ((SIZE_T(WINAPI*)(HANDLE,DWORD, \
+ LPCVOID))aSyscall[40].pCurrent)
+
+#if !SQLITE_OS_WINRT
+ { "HeapValidate", (SYSCALL)HeapValidate, 0 },
+#else
+ { "HeapValidate", (SYSCALL)0, 0 },
+#endif
+
+#define osHeapValidate ((BOOL(WINAPI*)(HANDLE,DWORD, \
+ LPCVOID))aSyscall[41].pCurrent)
+
+#if defined(SQLITE_WIN32_HAS_ANSI) && !defined(SQLITE_OMIT_LOAD_EXTENSION)
+ { "LoadLibraryA", (SYSCALL)LoadLibraryA, 0 },
+#else
+ { "LoadLibraryA", (SYSCALL)0, 0 },
+#endif
+
+#define osLoadLibraryA ((HMODULE(WINAPI*)(LPCSTR))aSyscall[42].pCurrent)
+
+#if !SQLITE_OS_WINRT && defined(SQLITE_WIN32_HAS_WIDE) && \
+ !defined(SQLITE_OMIT_LOAD_EXTENSION)
+ { "LoadLibraryW", (SYSCALL)LoadLibraryW, 0 },
+#else
+ { "LoadLibraryW", (SYSCALL)0, 0 },
+#endif
+
+#define osLoadLibraryW ((HMODULE(WINAPI*)(LPCWSTR))aSyscall[43].pCurrent)
+
+#if !SQLITE_OS_WINRT
+ { "LocalFree", (SYSCALL)LocalFree, 0 },
+#else
+ { "LocalFree", (SYSCALL)0, 0 },
+#endif
+
+#define osLocalFree ((HLOCAL(WINAPI*)(HLOCAL))aSyscall[44].pCurrent)
+
+#if !SQLITE_OS_WINCE && !SQLITE_OS_WINRT
+ { "LockFile", (SYSCALL)LockFile, 0 },
+#else
+ { "LockFile", (SYSCALL)0, 0 },
+#endif
+
+#ifndef osLockFile
+#define osLockFile ((BOOL(WINAPI*)(HANDLE,DWORD,DWORD,DWORD, \
+ DWORD))aSyscall[45].pCurrent)
+#endif
+
+#if !SQLITE_OS_WINCE
+ { "LockFileEx", (SYSCALL)LockFileEx, 0 },
+#else
+ { "LockFileEx", (SYSCALL)0, 0 },
+#endif
+
+#ifndef osLockFileEx
+#define osLockFileEx ((BOOL(WINAPI*)(HANDLE,DWORD,DWORD,DWORD,DWORD, \
+ LPOVERLAPPED))aSyscall[46].pCurrent)
+#endif
+
+#if SQLITE_OS_WINCE || (!SQLITE_OS_WINRT && !defined(SQLITE_OMIT_WAL))
+ { "MapViewOfFile", (SYSCALL)MapViewOfFile, 0 },
+#else
+ { "MapViewOfFile", (SYSCALL)0, 0 },
+#endif
+
+#define osMapViewOfFile ((LPVOID(WINAPI*)(HANDLE,DWORD,DWORD,DWORD, \
+ SIZE_T))aSyscall[47].pCurrent)
+
+ { "MultiByteToWideChar", (SYSCALL)MultiByteToWideChar, 0 },
+
+#define osMultiByteToWideChar ((int(WINAPI*)(UINT,DWORD,LPCSTR,int,LPWSTR, \
+ int))aSyscall[48].pCurrent)
+
+ { "QueryPerformanceCounter", (SYSCALL)QueryPerformanceCounter, 0 },
+
+#define osQueryPerformanceCounter ((BOOL(WINAPI*)( \
+ LARGE_INTEGER*))aSyscall[49].pCurrent)
+
+ { "ReadFile", (SYSCALL)ReadFile, 0 },
+
+#define osReadFile ((BOOL(WINAPI*)(HANDLE,LPVOID,DWORD,LPDWORD, \
+ LPOVERLAPPED))aSyscall[50].pCurrent)
+
+ { "SetEndOfFile", (SYSCALL)SetEndOfFile, 0 },
+
+#define osSetEndOfFile ((BOOL(WINAPI*)(HANDLE))aSyscall[51].pCurrent)
+
+#if !SQLITE_OS_WINRT
+ { "SetFilePointer", (SYSCALL)SetFilePointer, 0 },
+#else
+ { "SetFilePointer", (SYSCALL)0, 0 },
+#endif
+
+#define osSetFilePointer ((DWORD(WINAPI*)(HANDLE,LONG,PLONG, \
+ DWORD))aSyscall[52].pCurrent)
+
+#if !SQLITE_OS_WINRT
+ { "Sleep", (SYSCALL)Sleep, 0 },
+#else
+ { "Sleep", (SYSCALL)0, 0 },
+#endif
+
+#define osSleep ((VOID(WINAPI*)(DWORD))aSyscall[53].pCurrent)
+
+ { "SystemTimeToFileTime", (SYSCALL)SystemTimeToFileTime, 0 },
+
+#define osSystemTimeToFileTime ((BOOL(WINAPI*)(CONST SYSTEMTIME*, \
+ LPFILETIME))aSyscall[54].pCurrent)
+
+#if !SQLITE_OS_WINCE && !SQLITE_OS_WINRT
+ { "UnlockFile", (SYSCALL)UnlockFile, 0 },
+#else
+ { "UnlockFile", (SYSCALL)0, 0 },
+#endif
+
+#ifndef osUnlockFile
+#define osUnlockFile ((BOOL(WINAPI*)(HANDLE,DWORD,DWORD,DWORD, \
+ DWORD))aSyscall[55].pCurrent)
+#endif
+
+#if !SQLITE_OS_WINCE
+ { "UnlockFileEx", (SYSCALL)UnlockFileEx, 0 },
+#else
+ { "UnlockFileEx", (SYSCALL)0, 0 },
+#endif
+
+#define osUnlockFileEx ((BOOL(WINAPI*)(HANDLE,DWORD,DWORD,DWORD, \
+ LPOVERLAPPED))aSyscall[56].pCurrent)
+
+#if SQLITE_OS_WINCE || !defined(SQLITE_OMIT_WAL)
+ { "UnmapViewOfFile", (SYSCALL)UnmapViewOfFile, 0 },
+#else
+ { "UnmapViewOfFile", (SYSCALL)0, 0 },
+#endif
+
+#define osUnmapViewOfFile ((BOOL(WINAPI*)(LPCVOID))aSyscall[57].pCurrent)
+
+ { "WideCharToMultiByte", (SYSCALL)WideCharToMultiByte, 0 },
+
+#define osWideCharToMultiByte ((int(WINAPI*)(UINT,DWORD,LPCWSTR,int,LPSTR,int, \
+ LPCSTR,LPBOOL))aSyscall[58].pCurrent)
+
+ { "WriteFile", (SYSCALL)WriteFile, 0 },
+
+#define osWriteFile ((BOOL(WINAPI*)(HANDLE,LPCVOID,DWORD,LPDWORD, \
+ LPOVERLAPPED))aSyscall[59].pCurrent)
+
+#if SQLITE_OS_WINRT
+ { "CreateEventExW", (SYSCALL)CreateEventExW, 0 },
+#else
+ { "CreateEventExW", (SYSCALL)0, 0 },
+#endif
+
+#define osCreateEventExW ((HANDLE(WINAPI*)(LPSECURITY_ATTRIBUTES,LPCWSTR, \
+ DWORD,DWORD))aSyscall[60].pCurrent)
+
+#if !SQLITE_OS_WINRT
+ { "WaitForSingleObject", (SYSCALL)WaitForSingleObject, 0 },
+#else
+ { "WaitForSingleObject", (SYSCALL)0, 0 },
+#endif
+
+#define osWaitForSingleObject ((DWORD(WINAPI*)(HANDLE, \
+ DWORD))aSyscall[61].pCurrent)
+
+#if SQLITE_OS_WINRT
+ { "WaitForSingleObjectEx", (SYSCALL)WaitForSingleObjectEx, 0 },
+#else
+ { "WaitForSingleObjectEx", (SYSCALL)0, 0 },
+#endif
+
+#define osWaitForSingleObjectEx ((DWORD(WINAPI*)(HANDLE,DWORD, \
+ BOOL))aSyscall[62].pCurrent)
+
+#if SQLITE_OS_WINRT
+ { "SetFilePointerEx", (SYSCALL)SetFilePointerEx, 0 },
+#else
+ { "SetFilePointerEx", (SYSCALL)0, 0 },
+#endif
+
+#define osSetFilePointerEx ((BOOL(WINAPI*)(HANDLE,LARGE_INTEGER, \
+ PLARGE_INTEGER,DWORD))aSyscall[63].pCurrent)
+
+#if SQLITE_OS_WINRT
+ { "GetFileInformationByHandleEx", (SYSCALL)GetFileInformationByHandleEx, 0 },
+#else
+ { "GetFileInformationByHandleEx", (SYSCALL)0, 0 },
+#endif
+
+#define osGetFileInformationByHandleEx ((BOOL(WINAPI*)(HANDLE, \
+ FILE_INFO_BY_HANDLE_CLASS,LPVOID,DWORD))aSyscall[64].pCurrent)
+
+#if SQLITE_OS_WINRT && !defined(SQLITE_OMIT_WAL)
+ { "MapViewOfFileFromApp", (SYSCALL)MapViewOfFileFromApp, 0 },
+#else
+ { "MapViewOfFileFromApp", (SYSCALL)0, 0 },
+#endif
+
+#define osMapViewOfFileFromApp ((LPVOID(WINAPI*)(HANDLE,ULONG,ULONG64, \
+ SIZE_T))aSyscall[65].pCurrent)
+
+#if SQLITE_OS_WINRT
+ { "CreateFile2", (SYSCALL)CreateFile2, 0 },
+#else
+ { "CreateFile2", (SYSCALL)0, 0 },
+#endif
+
+#define osCreateFile2 ((HANDLE(WINAPI*)(LPCWSTR,DWORD,DWORD,DWORD, \
+ LPCREATEFILE2_EXTENDED_PARAMETERS))aSyscall[66].pCurrent)
+
+#if SQLITE_OS_WINRT && !defined(SQLITE_OMIT_LOAD_EXTENSION)
+ { "LoadPackagedLibrary", (SYSCALL)LoadPackagedLibrary, 0 },
+#else
+ { "LoadPackagedLibrary", (SYSCALL)0, 0 },
+#endif
+
+#define osLoadPackagedLibrary ((HMODULE(WINAPI*)(LPCWSTR, \
+ DWORD))aSyscall[67].pCurrent)
+
+#if SQLITE_OS_WINRT
+ { "GetTickCount64", (SYSCALL)GetTickCount64, 0 },
+#else
+ { "GetTickCount64", (SYSCALL)0, 0 },
+#endif
+
+#define osGetTickCount64 ((ULONGLONG(WINAPI*)(VOID))aSyscall[68].pCurrent)
+
+#if SQLITE_OS_WINRT
+ { "GetNativeSystemInfo", (SYSCALL)GetNativeSystemInfo, 0 },
+#else
+ { "GetNativeSystemInfo", (SYSCALL)0, 0 },
+#endif
+
+#define osGetNativeSystemInfo ((VOID(WINAPI*)( \
+ LPSYSTEM_INFO))aSyscall[69].pCurrent)
+
+#if defined(SQLITE_WIN32_HAS_ANSI)
+ { "OutputDebugStringA", (SYSCALL)OutputDebugStringA, 0 },
+#else
+ { "OutputDebugStringA", (SYSCALL)0, 0 },
+#endif
+
+#define osOutputDebugStringA ((VOID(WINAPI*)(LPCSTR))aSyscall[70].pCurrent)
+
+#if defined(SQLITE_WIN32_HAS_WIDE)
+ { "OutputDebugStringW", (SYSCALL)OutputDebugStringW, 0 },
+#else
+ { "OutputDebugStringW", (SYSCALL)0, 0 },
+#endif
+
+#define osOutputDebugStringW ((VOID(WINAPI*)(LPCWSTR))aSyscall[71].pCurrent)
+
+ { "GetProcessHeap", (SYSCALL)GetProcessHeap, 0 },
+
+#define osGetProcessHeap ((HANDLE(WINAPI*)(VOID))aSyscall[72].pCurrent)
+
+#if SQLITE_OS_WINRT && !defined(SQLITE_OMIT_WAL)
+ { "CreateFileMappingFromApp", (SYSCALL)CreateFileMappingFromApp, 0 },
+#else
+ { "CreateFileMappingFromApp", (SYSCALL)0, 0 },
+#endif
+
+#define osCreateFileMappingFromApp ((HANDLE(WINAPI*)(HANDLE, \
+ LPSECURITY_ATTRIBUTES,ULONG,ULONG64,LPCWSTR))aSyscall[73].pCurrent)
+
+}; /* End of the overrideable system calls */
+
+/*
+** This is the xSetSystemCall() method of sqlite3_vfs for all of the
+** "win32" VFSes. Return SQLITE_OK opon successfully updating the
+** system call pointer, or SQLITE_NOTFOUND if there is no configurable
+** system call named zName.
+*/
+static int winSetSystemCall(
+ sqlite3_vfs *pNotUsed, /* The VFS pointer. Not used */
+ const char *zName, /* Name of system call to override */
+ sqlite3_syscall_ptr pNewFunc /* Pointer to new system call value */
+){
+ unsigned int i;
+ int rc = SQLITE_NOTFOUND;
+
+ UNUSED_PARAMETER(pNotUsed);
+ if( zName==0 ){
+ /* If no zName is given, restore all system calls to their default
+ ** settings and return NULL
+ */
+ rc = SQLITE_OK;
+ for(i=0; i<sizeof(aSyscall)/sizeof(aSyscall[0]); i++){
+ if( aSyscall[i].pDefault ){
+ aSyscall[i].pCurrent = aSyscall[i].pDefault;
+ }
+ }
+ }else{
+ /* If zName is specified, operate on only the one system call
+ ** specified.
+ */
+ for(i=0; i<sizeof(aSyscall)/sizeof(aSyscall[0]); i++){
+ if( strcmp(zName, aSyscall[i].zName)==0 ){
+ if( aSyscall[i].pDefault==0 ){
+ aSyscall[i].pDefault = aSyscall[i].pCurrent;
+ }
+ rc = SQLITE_OK;
+ if( pNewFunc==0 ) pNewFunc = aSyscall[i].pDefault;
+ aSyscall[i].pCurrent = pNewFunc;
+ break;
+ }
+ }
+ }
+ return rc;
+}
+
+/*
+** Return the value of a system call. Return NULL if zName is not a
+** recognized system call name. NULL is also returned if the system call
+** is currently undefined.
+*/
+static sqlite3_syscall_ptr winGetSystemCall(
+ sqlite3_vfs *pNotUsed,
+ const char *zName
+){
+ unsigned int i;
+
+ UNUSED_PARAMETER(pNotUsed);
+ for(i=0; i<sizeof(aSyscall)/sizeof(aSyscall[0]); i++){
+ if( strcmp(zName, aSyscall[i].zName)==0 ) return aSyscall[i].pCurrent;
+ }
+ return 0;
+}
+
+/*
+** Return the name of the first system call after zName. If zName==NULL
+** then return the name of the first system call. Return NULL if zName
+** is the last system call or if zName is not the name of a valid
+** system call.
+*/
+static const char *winNextSystemCall(sqlite3_vfs *p, const char *zName){
+ int i = -1;
+
+ UNUSED_PARAMETER(p);
+ if( zName ){
+ for(i=0; i<ArraySize(aSyscall)-1; i++){
+ if( strcmp(zName, aSyscall[i].zName)==0 ) break;
+ }
+ }
+ for(i++; i<ArraySize(aSyscall); i++){
+ if( aSyscall[i].pCurrent!=0 ) return aSyscall[i].zName;
+ }
+ return 0;
+}
+
+/*
+** This function outputs the specified (ANSI) string to the Win32 debugger
+** (if available).
+*/
+
+SQLITE_API void sqlite3_win32_write_debug(const char *zBuf, int nBuf){
+ char zDbgBuf[SQLITE_WIN32_DBG_BUF_SIZE];
+ int nMin = MIN(nBuf, (SQLITE_WIN32_DBG_BUF_SIZE - 1)); /* may be negative. */
+ if( nMin<-1 ) nMin = -1; /* all negative values become -1. */
+ assert( nMin==-1 || nMin==0 || nMin<SQLITE_WIN32_DBG_BUF_SIZE );
+#if defined(SQLITE_WIN32_HAS_ANSI)
+ if( nMin>0 ){
+ memset(zDbgBuf, 0, SQLITE_WIN32_DBG_BUF_SIZE);
+ memcpy(zDbgBuf, zBuf, nMin);
+ osOutputDebugStringA(zDbgBuf);
+ }else{
+ osOutputDebugStringA(zBuf);
+ }
+#elif defined(SQLITE_WIN32_HAS_WIDE)
+ memset(zDbgBuf, 0, SQLITE_WIN32_DBG_BUF_SIZE);
+ if ( osMultiByteToWideChar(
+ osAreFileApisANSI() ? CP_ACP : CP_OEMCP, 0, zBuf,
+ nMin, (LPWSTR)zDbgBuf, SQLITE_WIN32_DBG_BUF_SIZE/sizeof(WCHAR))<=0 ){
+ return;
+ }
+ osOutputDebugStringW((LPCWSTR)zDbgBuf);
+#else
+ if( nMin>0 ){
+ memset(zDbgBuf, 0, SQLITE_WIN32_DBG_BUF_SIZE);
+ memcpy(zDbgBuf, zBuf, nMin);
+ fprintf(stderr, "%s", zDbgBuf);
+ }else{
+ fprintf(stderr, "%s", zBuf);
+ }
+#endif
+}
+
+/*
+** The following routine suspends the current thread for at least ms
+** milliseconds. This is equivalent to the Win32 Sleep() interface.
+*/
+#if SQLITE_OS_WINRT
+static HANDLE sleepObj = NULL;
+#endif
+
+SQLITE_API void sqlite3_win32_sleep(DWORD milliseconds){
+#if SQLITE_OS_WINRT
+ if ( sleepObj==NULL ){
+ sleepObj = osCreateEventExW(NULL, NULL, CREATE_EVENT_MANUAL_RESET,
+ SYNCHRONIZE);
+ }
+ assert( sleepObj!=NULL );
+ osWaitForSingleObjectEx(sleepObj, milliseconds, FALSE);
+#else
+ osSleep(milliseconds);
+#endif
+}
+
+/*
+** Return true (non-zero) if we are running under WinNT, Win2K, WinXP,
+** or WinCE. Return false (zero) for Win95, Win98, or WinME.
+**
+** Here is an interesting observation: Win95, Win98, and WinME lack
+** the LockFileEx() API. But we can still statically link against that
+** API as long as we don't call it when running Win95/98/ME. A call to
+** this routine is used to determine if the host is Win95/98/ME or
+** WinNT/2K/XP so that we will know whether or not we can safely call
+** the LockFileEx() API.
+*/
+#if SQLITE_OS_WINCE || SQLITE_OS_WINRT
+# define isNT() (1)
+#elif !defined(SQLITE_WIN32_HAS_WIDE)
+# define isNT() (0)
+#else
+ static int isNT(void){
+ if( sqlite3_os_type==0 ){
+ OSVERSIONINFOA sInfo;
+ sInfo.dwOSVersionInfoSize = sizeof(sInfo);
+ osGetVersionExA(&sInfo);
+ sqlite3_os_type = sInfo.dwPlatformId==VER_PLATFORM_WIN32_NT ? 2 : 1;
+ }
+ return sqlite3_os_type==2;
+ }
+#endif
+
+#ifdef SQLITE_WIN32_MALLOC
+/*
+** Allocate nBytes of memory.
+*/
+static void *winMemMalloc(int nBytes){
+ HANDLE hHeap;
+ void *p;
+
+ winMemAssertMagic();
+ hHeap = winMemGetHeap();
+ assert( hHeap!=0 );
+ assert( hHeap!=INVALID_HANDLE_VALUE );
+#if !SQLITE_OS_WINRT && defined(SQLITE_WIN32_MALLOC_VALIDATE)
+ assert ( osHeapValidate(hHeap, SQLITE_WIN32_HEAP_FLAGS, NULL) );
+#endif
+ assert( nBytes>=0 );
+ p = osHeapAlloc(hHeap, SQLITE_WIN32_HEAP_FLAGS, (SIZE_T)nBytes);
+ if( !p ){
+ sqlite3_log(SQLITE_NOMEM, "failed to HeapAlloc %u bytes (%d), heap=%p",
+ nBytes, osGetLastError(), (void*)hHeap);
+ }
+ return p;
+}
+
+/*
+** Free memory.
+*/
+static void winMemFree(void *pPrior){
+ HANDLE hHeap;
+
+ winMemAssertMagic();
+ hHeap = winMemGetHeap();
+ assert( hHeap!=0 );
+ assert( hHeap!=INVALID_HANDLE_VALUE );
+#if !SQLITE_OS_WINRT && defined(SQLITE_WIN32_MALLOC_VALIDATE)
+ assert ( osHeapValidate(hHeap, SQLITE_WIN32_HEAP_FLAGS, pPrior) );
+#endif
+ if( !pPrior ) return; /* Passing NULL to HeapFree is undefined. */
+ if( !osHeapFree(hHeap, SQLITE_WIN32_HEAP_FLAGS, pPrior) ){
+ sqlite3_log(SQLITE_NOMEM, "failed to HeapFree block %p (%d), heap=%p",
+ pPrior, osGetLastError(), (void*)hHeap);
+ }
+}
+
+/*
+** Change the size of an existing memory allocation
+*/
+static void *winMemRealloc(void *pPrior, int nBytes){
+ HANDLE hHeap;
+ void *p;
+
+ winMemAssertMagic();
+ hHeap = winMemGetHeap();
+ assert( hHeap!=0 );
+ assert( hHeap!=INVALID_HANDLE_VALUE );
+#if !SQLITE_OS_WINRT && defined(SQLITE_WIN32_MALLOC_VALIDATE)
+ assert ( osHeapValidate(hHeap, SQLITE_WIN32_HEAP_FLAGS, pPrior) );
+#endif
+ assert( nBytes>=0 );
+ if( !pPrior ){
+ p = osHeapAlloc(hHeap, SQLITE_WIN32_HEAP_FLAGS, (SIZE_T)nBytes);
+ }else{
+ p = osHeapReAlloc(hHeap, SQLITE_WIN32_HEAP_FLAGS, pPrior, (SIZE_T)nBytes);
+ }
+ if( !p ){
+ sqlite3_log(SQLITE_NOMEM, "failed to %s %u bytes (%d), heap=%p",
+ pPrior ? "HeapReAlloc" : "HeapAlloc", nBytes, osGetLastError(),
+ (void*)hHeap);
+ }
+ return p;
+}
+
+/*
+** Return the size of an outstanding allocation, in bytes.
+*/
+static int winMemSize(void *p){
+ HANDLE hHeap;
+ SIZE_T n;
+
+ winMemAssertMagic();
+ hHeap = winMemGetHeap();
+ assert( hHeap!=0 );
+ assert( hHeap!=INVALID_HANDLE_VALUE );
+#if !SQLITE_OS_WINRT && defined(SQLITE_WIN32_MALLOC_VALIDATE)
+ assert ( osHeapValidate(hHeap, SQLITE_WIN32_HEAP_FLAGS, NULL) );
+#endif
+ if( !p ) return 0;
+ n = osHeapSize(hHeap, SQLITE_WIN32_HEAP_FLAGS, p);
+ if( n==(SIZE_T)-1 ){
+ sqlite3_log(SQLITE_NOMEM, "failed to HeapSize block %p (%d), heap=%p",
+ p, osGetLastError(), (void*)hHeap);
+ return 0;
+ }
+ return (int)n;
+}
+
+/*
+** Round up a request size to the next valid allocation size.
+*/
+static int winMemRoundup(int n){
+ return n;
+}
+
+/*
+** Initialize this module.
+*/
+static int winMemInit(void *pAppData){
+ winMemData *pWinMemData = (winMemData *)pAppData;
+
+ if( !pWinMemData ) return SQLITE_ERROR;
+ assert( pWinMemData->magic==WINMEM_MAGIC );
+
+#if !SQLITE_OS_WINRT && SQLITE_WIN32_HEAP_CREATE
+ if( !pWinMemData->hHeap ){
+ pWinMemData->hHeap = osHeapCreate(SQLITE_WIN32_HEAP_FLAGS,
+ SQLITE_WIN32_HEAP_INIT_SIZE,
+ SQLITE_WIN32_HEAP_MAX_SIZE);
+ if( !pWinMemData->hHeap ){
+ sqlite3_log(SQLITE_NOMEM,
+ "failed to HeapCreate (%d), flags=%u, initSize=%u, maxSize=%u",
+ osGetLastError(), SQLITE_WIN32_HEAP_FLAGS,
+ SQLITE_WIN32_HEAP_INIT_SIZE, SQLITE_WIN32_HEAP_MAX_SIZE);
+ return SQLITE_NOMEM;
+ }
+ pWinMemData->bOwned = TRUE;
+ assert( pWinMemData->bOwned );
+ }
+#else
+ pWinMemData->hHeap = osGetProcessHeap();
+ if( !pWinMemData->hHeap ){
+ sqlite3_log(SQLITE_NOMEM,
+ "failed to GetProcessHeap (%d)", osGetLastError());
+ return SQLITE_NOMEM;
+ }
+ pWinMemData->bOwned = FALSE;
+ assert( !pWinMemData->bOwned );
+#endif
+ assert( pWinMemData->hHeap!=0 );
+ assert( pWinMemData->hHeap!=INVALID_HANDLE_VALUE );
+#if !SQLITE_OS_WINRT && defined(SQLITE_WIN32_MALLOC_VALIDATE)
+ assert( osHeapValidate(pWinMemData->hHeap, SQLITE_WIN32_HEAP_FLAGS, NULL) );
+#endif
+ return SQLITE_OK;
+}
+
+/*
+** Deinitialize this module.
+*/
+static void winMemShutdown(void *pAppData){
+ winMemData *pWinMemData = (winMemData *)pAppData;
+
+ if( !pWinMemData ) return;
+ if( pWinMemData->hHeap ){
+ assert( pWinMemData->hHeap!=INVALID_HANDLE_VALUE );
+#if !SQLITE_OS_WINRT && defined(SQLITE_WIN32_MALLOC_VALIDATE)
+ assert( osHeapValidate(pWinMemData->hHeap, SQLITE_WIN32_HEAP_FLAGS, NULL) );
+#endif
+ if( pWinMemData->bOwned ){
+ if( !osHeapDestroy(pWinMemData->hHeap) ){
+ sqlite3_log(SQLITE_NOMEM, "failed to HeapDestroy (%d), heap=%p",
+ osGetLastError(), (void*)pWinMemData->hHeap);
+ }
+ pWinMemData->bOwned = FALSE;
+ }
+ pWinMemData->hHeap = NULL;
+ }
+}
+
+/*
+** Populate the low-level memory allocation function pointers in
+** sqlite3GlobalConfig.m with pointers to the routines in this file. The
+** arguments specify the block of memory to manage.
+**
+** This routine is only called by sqlite3_config(), and therefore
+** is not required to be threadsafe (it is not).
+*/
+SQLITE_PRIVATE const sqlite3_mem_methods *sqlite3MemGetWin32(void){
+ static const sqlite3_mem_methods winMemMethods = {
+ winMemMalloc,
+ winMemFree,
+ winMemRealloc,
+ winMemSize,
+ winMemRoundup,
+ winMemInit,
+ winMemShutdown,
+ &win_mem_data
+ };
+ return &winMemMethods;
+}
+
+SQLITE_PRIVATE void sqlite3MemSetDefault(void){
+ sqlite3_config(SQLITE_CONFIG_MALLOC, sqlite3MemGetWin32());
+}
+#endif /* SQLITE_WIN32_MALLOC */
+
+/*
+** Convert a UTF-8 string to Microsoft Unicode (UTF-16?).
+**
+** Space to hold the returned string is obtained from malloc.
+*/
+static LPWSTR utf8ToUnicode(const char *zFilename){
+ int nChar;
+ LPWSTR zWideFilename;
+
+ nChar = osMultiByteToWideChar(CP_UTF8, 0, zFilename, -1, NULL, 0);
+ if( nChar==0 ){
+ return 0;
+ }
+ zWideFilename = sqlite3MallocZero( nChar*sizeof(zWideFilename[0]) );
+ if( zWideFilename==0 ){
+ return 0;
+ }
+ nChar = osMultiByteToWideChar(CP_UTF8, 0, zFilename, -1, zWideFilename,
+ nChar);
+ if( nChar==0 ){
+ sqlite3_free(zWideFilename);
+ zWideFilename = 0;
+ }
+ return zWideFilename;
+}
+
+/*
+** Convert Microsoft Unicode to UTF-8. Space to hold the returned string is
+** obtained from sqlite3_malloc().
+*/
+static char *unicodeToUtf8(LPCWSTR zWideFilename){
+ int nByte;
+ char *zFilename;
+
+ nByte = osWideCharToMultiByte(CP_UTF8, 0, zWideFilename, -1, 0, 0, 0, 0);
+ if( nByte == 0 ){
+ return 0;
+ }
+ zFilename = sqlite3MallocZero( nByte );
+ if( zFilename==0 ){
+ return 0;
+ }
+ nByte = osWideCharToMultiByte(CP_UTF8, 0, zWideFilename, -1, zFilename, nByte,
+ 0, 0);
+ if( nByte == 0 ){
+ sqlite3_free(zFilename);
+ zFilename = 0;
+ }
+ return zFilename;
+}
+
+/*
+** Convert an ANSI string to Microsoft Unicode, based on the
+** current codepage settings for file apis.
+**
+** Space to hold the returned string is obtained
+** from sqlite3_malloc.
+*/
+static LPWSTR mbcsToUnicode(const char *zFilename){
+ int nByte;
+ LPWSTR zMbcsFilename;
+ int codepage = osAreFileApisANSI() ? CP_ACP : CP_OEMCP;
+
+ nByte = osMultiByteToWideChar(codepage, 0, zFilename, -1, NULL,
+ 0)*sizeof(WCHAR);
+ if( nByte==0 ){
+ return 0;
+ }
+ zMbcsFilename = sqlite3MallocZero( nByte*sizeof(zMbcsFilename[0]) );
+ if( zMbcsFilename==0 ){
+ return 0;
+ }
+ nByte = osMultiByteToWideChar(codepage, 0, zFilename, -1, zMbcsFilename,
+ nByte);
+ if( nByte==0 ){
+ sqlite3_free(zMbcsFilename);
+ zMbcsFilename = 0;
+ }
+ return zMbcsFilename;
+}
+
+/*
+** Convert Microsoft Unicode to multi-byte character string, based on the
+** user's ANSI codepage.
+**
+** Space to hold the returned string is obtained from
+** sqlite3_malloc().
+*/
+static char *unicodeToMbcs(LPCWSTR zWideFilename){
+ int nByte;
+ char *zFilename;
+ int codepage = osAreFileApisANSI() ? CP_ACP : CP_OEMCP;
+
+ nByte = osWideCharToMultiByte(codepage, 0, zWideFilename, -1, 0, 0, 0, 0);
+ if( nByte == 0 ){
+ return 0;
+ }
+ zFilename = sqlite3MallocZero( nByte );
+ if( zFilename==0 ){
+ return 0;
+ }
+ nByte = osWideCharToMultiByte(codepage, 0, zWideFilename, -1, zFilename,
+ nByte, 0, 0);
+ if( nByte == 0 ){
+ sqlite3_free(zFilename);
+ zFilename = 0;
+ }
+ return zFilename;
+}
+
+/*
+** Convert multibyte character string to UTF-8. Space to hold the
+** returned string is obtained from sqlite3_malloc().
+*/
+SQLITE_API char *sqlite3_win32_mbcs_to_utf8(const char *zFilename){
+ char *zFilenameUtf8;
+ LPWSTR zTmpWide;
+
+ zTmpWide = mbcsToUnicode(zFilename);
+ if( zTmpWide==0 ){
+ return 0;
+ }
+ zFilenameUtf8 = unicodeToUtf8(zTmpWide);
+ sqlite3_free(zTmpWide);
+ return zFilenameUtf8;
+}
+
+/*
+** Convert UTF-8 to multibyte character string. Space to hold the
+** returned string is obtained from sqlite3_malloc().
+*/
+SQLITE_API char *sqlite3_win32_utf8_to_mbcs(const char *zFilename){
+ char *zFilenameMbcs;
+ LPWSTR zTmpWide;
+
+ zTmpWide = utf8ToUnicode(zFilename);
+ if( zTmpWide==0 ){
+ return 0;
+ }
+ zFilenameMbcs = unicodeToMbcs(zTmpWide);
+ sqlite3_free(zTmpWide);
+ return zFilenameMbcs;
+}
+
+/*
+** This function sets the data directory or the temporary directory based on
+** the provided arguments. The type argument must be 1 in order to set the
+** data directory or 2 in order to set the temporary directory. The zValue
+** argument is the name of the directory to use. The return value will be
+** SQLITE_OK if successful.
+*/
+SQLITE_API int sqlite3_win32_set_directory(DWORD type, LPCWSTR zValue){
+ char **ppDirectory = 0;
+#ifndef SQLITE_OMIT_AUTOINIT
+ int rc = sqlite3_initialize();
+ if( rc ) return rc;
+#endif
+ if( type==SQLITE_WIN32_DATA_DIRECTORY_TYPE ){
+ ppDirectory = &sqlite3_data_directory;
+ }else if( type==SQLITE_WIN32_TEMP_DIRECTORY_TYPE ){
+ ppDirectory = &sqlite3_temp_directory;
+ }
+ assert( !ppDirectory || type==SQLITE_WIN32_DATA_DIRECTORY_TYPE
+ || type==SQLITE_WIN32_TEMP_DIRECTORY_TYPE
+ );
+ assert( !ppDirectory || sqlite3MemdebugHasType(*ppDirectory, MEMTYPE_HEAP) );
+ if( ppDirectory ){
+ char *zValueUtf8 = 0;
+ if( zValue && zValue[0] ){
+ zValueUtf8 = unicodeToUtf8(zValue);
+ if ( zValueUtf8==0 ){
+ return SQLITE_NOMEM;
+ }
+ }
+ sqlite3_free(*ppDirectory);
+ *ppDirectory = zValueUtf8;
+ return SQLITE_OK;
+ }
+ return SQLITE_ERROR;
+}
+
+/*
+** The return value of getLastErrorMsg
+** is zero if the error message fits in the buffer, or non-zero
+** otherwise (if the message was truncated).
+*/
+static int getLastErrorMsg(DWORD lastErrno, int nBuf, char *zBuf){
+ /* FormatMessage returns 0 on failure. Otherwise it
+ ** returns the number of TCHARs written to the output
+ ** buffer, excluding the terminating null char.
+ */
+ DWORD dwLen = 0;
+ char *zOut = 0;
+
+ if( isNT() ){
+#if SQLITE_OS_WINRT
+ WCHAR zTempWide[MAX_PATH+1]; /* NOTE: Somewhat arbitrary. */
+ dwLen = osFormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM |
+ FORMAT_MESSAGE_IGNORE_INSERTS,
+ NULL,
+ lastErrno,
+ 0,
+ zTempWide,
+ MAX_PATH,
+ 0);
+#else
+ LPWSTR zTempWide = NULL;
+ dwLen = osFormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER |
+ FORMAT_MESSAGE_FROM_SYSTEM |
+ FORMAT_MESSAGE_IGNORE_INSERTS,
+ NULL,
+ lastErrno,
+ 0,
+ (LPWSTR) &zTempWide,
+ 0,
+ 0);
+#endif
+ if( dwLen > 0 ){
+ /* allocate a buffer and convert to UTF8 */
+ sqlite3BeginBenignMalloc();
+ zOut = unicodeToUtf8(zTempWide);
+ sqlite3EndBenignMalloc();
+#if !SQLITE_OS_WINRT
+ /* free the system buffer allocated by FormatMessage */
+ osLocalFree(zTempWide);
+#endif
+ }
+ }
+#ifdef SQLITE_WIN32_HAS_ANSI
+ else{
+ char *zTemp = NULL;
+ dwLen = osFormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER |
+ FORMAT_MESSAGE_FROM_SYSTEM |
+ FORMAT_MESSAGE_IGNORE_INSERTS,
+ NULL,
+ lastErrno,
+ 0,
+ (LPSTR) &zTemp,
+ 0,
+ 0);
+ if( dwLen > 0 ){
+ /* allocate a buffer and convert to UTF8 */
+ sqlite3BeginBenignMalloc();
+ zOut = sqlite3_win32_mbcs_to_utf8(zTemp);
+ sqlite3EndBenignMalloc();
+ /* free the system buffer allocated by FormatMessage */
+ osLocalFree(zTemp);
+ }
+ }
+#endif
+ if( 0 == dwLen ){
+ sqlite3_snprintf(nBuf, zBuf, "OsError 0x%x (%u)", lastErrno, lastErrno);
+ }else{
+ /* copy a maximum of nBuf chars to output buffer */
+ sqlite3_snprintf(nBuf, zBuf, "%s", zOut);
+ /* free the UTF8 buffer */
+ sqlite3_free(zOut);
+ }
+ return 0;
+}
+
+/*
+**
+** This function - winLogErrorAtLine() - is only ever called via the macro
+** winLogError().
+**
+** This routine is invoked after an error occurs in an OS function.
+** It logs a message using sqlite3_log() containing the current value of
+** error code and, if possible, the human-readable equivalent from
+** FormatMessage.
+**
+** The first argument passed to the macro should be the error code that
+** will be returned to SQLite (e.g. SQLITE_IOERR_DELETE, SQLITE_CANTOPEN).
+** The two subsequent arguments should be the name of the OS function that
+** failed and the associated file-system path, if any.
+*/
+#define winLogError(a,b,c,d) winLogErrorAtLine(a,b,c,d,__LINE__)
+static int winLogErrorAtLine(
+ int errcode, /* SQLite error code */
+ DWORD lastErrno, /* Win32 last error */
+ const char *zFunc, /* Name of OS function that failed */
+ const char *zPath, /* File path associated with error */
+ int iLine /* Source line number where error occurred */
+){
+ char zMsg[500]; /* Human readable error text */
+ int i; /* Loop counter */
+
+ zMsg[0] = 0;
+ getLastErrorMsg(lastErrno, sizeof(zMsg), zMsg);
+ assert( errcode!=SQLITE_OK );
+ if( zPath==0 ) zPath = "";
+ for(i=0; zMsg[i] && zMsg[i]!='\r' && zMsg[i]!='\n'; i++){}
+ zMsg[i] = 0;
+ sqlite3_log(errcode,
+ "os_win.c:%d: (%d) %s(%s) - %s",
+ iLine, lastErrno, zFunc, zPath, zMsg
+ );
+
+ return errcode;
+}
+
+/*
+** The number of times that a ReadFile(), WriteFile(), and DeleteFile()
+** will be retried following a locking error - probably caused by
+** antivirus software. Also the initial delay before the first retry.
+** The delay increases linearly with each retry.
+*/
+#ifndef SQLITE_WIN32_IOERR_RETRY
+# define SQLITE_WIN32_IOERR_RETRY 10
+#endif
+#ifndef SQLITE_WIN32_IOERR_RETRY_DELAY
+# define SQLITE_WIN32_IOERR_RETRY_DELAY 25
+#endif
+static int win32IoerrRetry = SQLITE_WIN32_IOERR_RETRY;
+static int win32IoerrRetryDelay = SQLITE_WIN32_IOERR_RETRY_DELAY;
+
+/*
+** If a ReadFile() or WriteFile() error occurs, invoke this routine
+** to see if it should be retried. Return TRUE to retry. Return FALSE
+** to give up with an error.
+*/
+static int retryIoerr(int *pnRetry, DWORD *pError){
+ DWORD e = osGetLastError();
+ if( *pnRetry>=win32IoerrRetry ){
+ if( pError ){
+ *pError = e;
+ }
+ return 0;
+ }
+ if( e==ERROR_ACCESS_DENIED ||
+ e==ERROR_LOCK_VIOLATION ||
+ e==ERROR_SHARING_VIOLATION ){
+ sqlite3_win32_sleep(win32IoerrRetryDelay*(1+*pnRetry));
+ ++*pnRetry;
+ return 1;
+ }
+ if( pError ){
+ *pError = e;
+ }
+ return 0;
+}
+
+/*
+** Log a I/O error retry episode.
+*/
+static void logIoerr(int nRetry){
+ if( nRetry ){
+ sqlite3_log(SQLITE_IOERR,
+ "delayed %dms for lock/sharing conflict",
+ win32IoerrRetryDelay*nRetry*(nRetry+1)/2
+ );
+ }
+}
+
+#if SQLITE_OS_WINCE
+/*************************************************************************
+** This section contains code for WinCE only.
+*/
+#if !defined(SQLITE_MSVC_LOCALTIME_API) || !SQLITE_MSVC_LOCALTIME_API
+/*
+** The MSVC CRT on Windows CE may not have a localtime() function. So
+** create a substitute.
+*/
+/* #include <time.h> */
+struct tm *__cdecl localtime(const time_t *t)
+{
+ static struct tm y;
+ FILETIME uTm, lTm;
+ SYSTEMTIME pTm;
+ sqlite3_int64 t64;
+ t64 = *t;
+ t64 = (t64 + 11644473600)*10000000;
+ uTm.dwLowDateTime = (DWORD)(t64 & 0xFFFFFFFF);
+ uTm.dwHighDateTime= (DWORD)(t64 >> 32);
+ osFileTimeToLocalFileTime(&uTm,&lTm);
+ osFileTimeToSystemTime(&lTm,&pTm);
+ y.tm_year = pTm.wYear - 1900;
+ y.tm_mon = pTm.wMonth - 1;
+ y.tm_wday = pTm.wDayOfWeek;
+ y.tm_mday = pTm.wDay;
+ y.tm_hour = pTm.wHour;
+ y.tm_min = pTm.wMinute;
+ y.tm_sec = pTm.wSecond;
+ return &y;
+}
+#endif
+
+#define HANDLE_TO_WINFILE(a) (winFile*)&((char*)a)[-(int)offsetof(winFile,h)]
+
+/*
+** Acquire a lock on the handle h
+*/
+static void winceMutexAcquire(HANDLE h){
+ DWORD dwErr;
+ do {
+ dwErr = osWaitForSingleObject(h, INFINITE);
+ } while (dwErr != WAIT_OBJECT_0 && dwErr != WAIT_ABANDONED);
+}
+/*
+** Release a lock acquired by winceMutexAcquire()
+*/
+#define winceMutexRelease(h) ReleaseMutex(h)
+
+/*
+** Create the mutex and shared memory used for locking in the file
+** descriptor pFile
+*/
+static int winceCreateLock(const char *zFilename, winFile *pFile){
+ LPWSTR zTok;
+ LPWSTR zName;
+ DWORD lastErrno;
+ BOOL bLogged = FALSE;
+ BOOL bInit = TRUE;
+
+ zName = utf8ToUnicode(zFilename);
+ if( zName==0 ){
+ /* out of memory */
+ return SQLITE_IOERR_NOMEM;
+ }
+
+ /* Initialize the local lockdata */
+ memset(&pFile->local, 0, sizeof(pFile->local));
+
+ /* Replace the backslashes from the filename and lowercase it
+ ** to derive a mutex name. */
+ zTok = osCharLowerW(zName);
+ for (;*zTok;zTok++){
+ if (*zTok == '\\') *zTok = '_';
+ }
+
+ /* Create/open the named mutex */
+ pFile->hMutex = osCreateMutexW(NULL, FALSE, zName);
+ if (!pFile->hMutex){
+ pFile->lastErrno = osGetLastError();
+ winLogError(SQLITE_IOERR, pFile->lastErrno,
+ "winceCreateLock1", zFilename);
+ sqlite3_free(zName);
+ return SQLITE_IOERR;
+ }
+
+ /* Acquire the mutex before continuing */
+ winceMutexAcquire(pFile->hMutex);
+
+ /* Since the names of named mutexes, semaphores, file mappings etc are
+ ** case-sensitive, take advantage of that by uppercasing the mutex name
+ ** and using that as the shared filemapping name.
+ */
+ osCharUpperW(zName);
+ pFile->hShared = osCreateFileMappingW(INVALID_HANDLE_VALUE, NULL,
+ PAGE_READWRITE, 0, sizeof(winceLock),
+ zName);
+
+ /* Set a flag that indicates we're the first to create the memory so it
+ ** must be zero-initialized */
+ lastErrno = osGetLastError();
+ if (lastErrno == ERROR_ALREADY_EXISTS){
+ bInit = FALSE;
+ }
+
+ sqlite3_free(zName);
+
+ /* If we succeeded in making the shared memory handle, map it. */
+ if( pFile->hShared ){
+ pFile->shared = (winceLock*)osMapViewOfFile(pFile->hShared,
+ FILE_MAP_READ|FILE_MAP_WRITE, 0, 0, sizeof(winceLock));
+ /* If mapping failed, close the shared memory handle and erase it */
+ if( !pFile->shared ){
+ pFile->lastErrno = osGetLastError();
+ winLogError(SQLITE_IOERR, pFile->lastErrno,
+ "winceCreateLock2", zFilename);
+ bLogged = TRUE;
+ osCloseHandle(pFile->hShared);
+ pFile->hShared = NULL;
+ }
+ }
+
+ /* If shared memory could not be created, then close the mutex and fail */
+ if( pFile->hShared==NULL ){
+ if( !bLogged ){
+ pFile->lastErrno = lastErrno;
+ winLogError(SQLITE_IOERR, pFile->lastErrno,
+ "winceCreateLock3", zFilename);
+ bLogged = TRUE;
+ }
+ winceMutexRelease(pFile->hMutex);
+ osCloseHandle(pFile->hMutex);
+ pFile->hMutex = NULL;
+ return SQLITE_IOERR;
+ }
+
+ /* Initialize the shared memory if we're supposed to */
+ if( bInit ){
+ memset(pFile->shared, 0, sizeof(winceLock));
+ }
+
+ winceMutexRelease(pFile->hMutex);
+ return SQLITE_OK;
+}
+
+/*
+** Destroy the part of winFile that deals with wince locks
+*/
+static void winceDestroyLock(winFile *pFile){
+ if (pFile->hMutex){
+ /* Acquire the mutex */
+ winceMutexAcquire(pFile->hMutex);
+
+ /* The following blocks should probably assert in debug mode, but they
+ are to cleanup in case any locks remained open */
+ if (pFile->local.nReaders){
+ pFile->shared->nReaders --;
+ }
+ if (pFile->local.bReserved){
+ pFile->shared->bReserved = FALSE;
+ }
+ if (pFile->local.bPending){
+ pFile->shared->bPending = FALSE;
+ }
+ if (pFile->local.bExclusive){
+ pFile->shared->bExclusive = FALSE;
+ }
+
+ /* De-reference and close our copy of the shared memory handle */
+ osUnmapViewOfFile(pFile->shared);
+ osCloseHandle(pFile->hShared);
+
+ /* Done with the mutex */
+ winceMutexRelease(pFile->hMutex);
+ osCloseHandle(pFile->hMutex);
+ pFile->hMutex = NULL;
+ }
+}
+
+/*
+** An implementation of the LockFile() API of Windows for CE
+*/
+static BOOL winceLockFile(
+ LPHANDLE phFile,
+ DWORD dwFileOffsetLow,
+ DWORD dwFileOffsetHigh,
+ DWORD nNumberOfBytesToLockLow,
+ DWORD nNumberOfBytesToLockHigh
+){
+ winFile *pFile = HANDLE_TO_WINFILE(phFile);
+ BOOL bReturn = FALSE;
+
+ UNUSED_PARAMETER(dwFileOffsetHigh);
+ UNUSED_PARAMETER(nNumberOfBytesToLockHigh);
+
+ if (!pFile->hMutex) return TRUE;
+ winceMutexAcquire(pFile->hMutex);
+
+ /* Wanting an exclusive lock? */
+ if (dwFileOffsetLow == (DWORD)SHARED_FIRST
+ && nNumberOfBytesToLockLow == (DWORD)SHARED_SIZE){
+ if (pFile->shared->nReaders == 0 && pFile->shared->bExclusive == 0){
+ pFile->shared->bExclusive = TRUE;
+ pFile->local.bExclusive = TRUE;
+ bReturn = TRUE;
+ }
+ }
+
+ /* Want a read-only lock? */
+ else if (dwFileOffsetLow == (DWORD)SHARED_FIRST &&
+ nNumberOfBytesToLockLow == 1){
+ if (pFile->shared->bExclusive == 0){
+ pFile->local.nReaders ++;
+ if (pFile->local.nReaders == 1){
+ pFile->shared->nReaders ++;
+ }
+ bReturn = TRUE;
+ }
+ }
+
+ /* Want a pending lock? */
+ else if (dwFileOffsetLow == (DWORD)PENDING_BYTE
+ && nNumberOfBytesToLockLow == 1){
+ /* If no pending lock has been acquired, then acquire it */
+ if (pFile->shared->bPending == 0) {
+ pFile->shared->bPending = TRUE;
+ pFile->local.bPending = TRUE;
+ bReturn = TRUE;
+ }
+ }
+
+ /* Want a reserved lock? */
+ else if (dwFileOffsetLow == (DWORD)RESERVED_BYTE
+ && nNumberOfBytesToLockLow == 1){
+ if (pFile->shared->bReserved == 0) {
+ pFile->shared->bReserved = TRUE;
+ pFile->local.bReserved = TRUE;
+ bReturn = TRUE;
+ }
+ }
+
+ winceMutexRelease(pFile->hMutex);
+ return bReturn;
+}
+
+/*
+** An implementation of the UnlockFile API of Windows for CE
+*/
+static BOOL winceUnlockFile(
+ LPHANDLE phFile,
+ DWORD dwFileOffsetLow,
+ DWORD dwFileOffsetHigh,
+ DWORD nNumberOfBytesToUnlockLow,
+ DWORD nNumberOfBytesToUnlockHigh
+){
+ winFile *pFile = HANDLE_TO_WINFILE(phFile);
+ BOOL bReturn = FALSE;
+
+ UNUSED_PARAMETER(dwFileOffsetHigh);
+ UNUSED_PARAMETER(nNumberOfBytesToUnlockHigh);
+
+ if (!pFile->hMutex) return TRUE;
+ winceMutexAcquire(pFile->hMutex);
+
+ /* Releasing a reader lock or an exclusive lock */
+ if (dwFileOffsetLow == (DWORD)SHARED_FIRST){
+ /* Did we have an exclusive lock? */
+ if (pFile->local.bExclusive){
+ assert(nNumberOfBytesToUnlockLow == (DWORD)SHARED_SIZE);
+ pFile->local.bExclusive = FALSE;
+ pFile->shared->bExclusive = FALSE;
+ bReturn = TRUE;
+ }
+
+ /* Did we just have a reader lock? */
+ else if (pFile->local.nReaders){
+ assert(nNumberOfBytesToUnlockLow == (DWORD)SHARED_SIZE
+ || nNumberOfBytesToUnlockLow == 1);
+ pFile->local.nReaders --;
+ if (pFile->local.nReaders == 0)
+ {
+ pFile->shared->nReaders --;
+ }
+ bReturn = TRUE;
+ }
+ }
+
+ /* Releasing a pending lock */
+ else if (dwFileOffsetLow == (DWORD)PENDING_BYTE
+ && nNumberOfBytesToUnlockLow == 1){
+ if (pFile->local.bPending){
+ pFile->local.bPending = FALSE;
+ pFile->shared->bPending = FALSE;
+ bReturn = TRUE;
+ }
+ }
+ /* Releasing a reserved lock */
+ else if (dwFileOffsetLow == (DWORD)RESERVED_BYTE
+ && nNumberOfBytesToUnlockLow == 1){
+ if (pFile->local.bReserved) {
+ pFile->local.bReserved = FALSE;
+ pFile->shared->bReserved = FALSE;
+ bReturn = TRUE;
+ }
+ }
+
+ winceMutexRelease(pFile->hMutex);
+ return bReturn;
+}
+/*
+** End of the special code for wince
+*****************************************************************************/
+#endif /* SQLITE_OS_WINCE */
+
+/*
+** Lock a file region.
+*/
+static BOOL winLockFile(
+ LPHANDLE phFile,
+ DWORD flags,
+ DWORD offsetLow,
+ DWORD offsetHigh,
+ DWORD numBytesLow,
+ DWORD numBytesHigh
+){
+#if SQLITE_OS_WINCE
+ /*
+ ** NOTE: Windows CE is handled differently here due its lack of the Win32
+ ** API LockFile.
+ */
+ return winceLockFile(phFile, offsetLow, offsetHigh,
+ numBytesLow, numBytesHigh);
+#else
+ if( isNT() ){
+ OVERLAPPED ovlp;
+ memset(&ovlp, 0, sizeof(OVERLAPPED));
+ ovlp.Offset = offsetLow;
+ ovlp.OffsetHigh = offsetHigh;
+ return osLockFileEx(*phFile, flags, 0, numBytesLow, numBytesHigh, &ovlp);
+ }else{
+ return osLockFile(*phFile, offsetLow, offsetHigh, numBytesLow,
+ numBytesHigh);
+ }
+#endif
+}
+
+/*
+** Unlock a file region.
+ */
+static BOOL winUnlockFile(
+ LPHANDLE phFile,
+ DWORD offsetLow,
+ DWORD offsetHigh,
+ DWORD numBytesLow,
+ DWORD numBytesHigh
+){
+#if SQLITE_OS_WINCE
+ /*
+ ** NOTE: Windows CE is handled differently here due its lack of the Win32
+ ** API UnlockFile.
+ */
+ return winceUnlockFile(phFile, offsetLow, offsetHigh,
+ numBytesLow, numBytesHigh);
+#else
+ if( isNT() ){
+ OVERLAPPED ovlp;
+ memset(&ovlp, 0, sizeof(OVERLAPPED));
+ ovlp.Offset = offsetLow;
+ ovlp.OffsetHigh = offsetHigh;
+ return osUnlockFileEx(*phFile, 0, numBytesLow, numBytesHigh, &ovlp);
+ }else{
+ return osUnlockFile(*phFile, offsetLow, offsetHigh, numBytesLow,
+ numBytesHigh);
+ }
+#endif
+}
+
+/*****************************************************************************
+** The next group of routines implement the I/O methods specified
+** by the sqlite3_io_methods object.
+******************************************************************************/
+
+/*
+** Some Microsoft compilers lack this definition.
+*/
+#ifndef INVALID_SET_FILE_POINTER
+# define INVALID_SET_FILE_POINTER ((DWORD)-1)
+#endif
+
+/*
+** Move the current position of the file handle passed as the first
+** argument to offset iOffset within the file. If successful, return 0.
+** Otherwise, set pFile->lastErrno and return non-zero.
+*/
+static int seekWinFile(winFile *pFile, sqlite3_int64 iOffset){
+#if !SQLITE_OS_WINRT
+ LONG upperBits; /* Most sig. 32 bits of new offset */
+ LONG lowerBits; /* Least sig. 32 bits of new offset */
+ DWORD dwRet; /* Value returned by SetFilePointer() */
+ DWORD lastErrno; /* Value returned by GetLastError() */
+
+ upperBits = (LONG)((iOffset>>32) & 0x7fffffff);
+ lowerBits = (LONG)(iOffset & 0xffffffff);
+
+ /* API oddity: If successful, SetFilePointer() returns a dword
+ ** containing the lower 32-bits of the new file-offset. Or, if it fails,
+ ** it returns INVALID_SET_FILE_POINTER. However according to MSDN,
+ ** INVALID_SET_FILE_POINTER may also be a valid new offset. So to determine
+ ** whether an error has actually occurred, it is also necessary to call
+ ** GetLastError().
+ */
+ dwRet = osSetFilePointer(pFile->h, lowerBits, &upperBits, FILE_BEGIN);
+
+ if( (dwRet==INVALID_SET_FILE_POINTER
+ && ((lastErrno = osGetLastError())!=NO_ERROR)) ){
+ pFile->lastErrno = lastErrno;
+ winLogError(SQLITE_IOERR_SEEK, pFile->lastErrno,
+ "seekWinFile", pFile->zPath);
+ return 1;
+ }
+
+ return 0;
+#else
+ /*
+ ** Same as above, except that this implementation works for WinRT.
+ */
+
+ LARGE_INTEGER x; /* The new offset */
+ BOOL bRet; /* Value returned by SetFilePointerEx() */
+
+ x.QuadPart = iOffset;
+ bRet = osSetFilePointerEx(pFile->h, x, 0, FILE_BEGIN);
+
+ if(!bRet){
+ pFile->lastErrno = osGetLastError();
+ winLogError(SQLITE_IOERR_SEEK, pFile->lastErrno,
+ "seekWinFile", pFile->zPath);
+ return 1;
+ }
+
+ return 0;
+#endif
+}
+
+/*
+** Close a file.
+**
+** It is reported that an attempt to close a handle might sometimes
+** fail. This is a very unreasonable result, but Windows is notorious
+** for being unreasonable so I do not doubt that it might happen. If
+** the close fails, we pause for 100 milliseconds and try again. As
+** many as MX_CLOSE_ATTEMPT attempts to close the handle are made before
+** giving up and returning an error.
+*/
+#define MX_CLOSE_ATTEMPT 3
+static int winClose(sqlite3_file *id){
+ int rc, cnt = 0;
+ winFile *pFile = (winFile*)id;
+
+ assert( id!=0 );
+#ifndef SQLITE_OMIT_WAL
+ assert( pFile->pShm==0 );
+#endif
+ OSTRACE(("CLOSE %d\n", pFile->h));
+ assert( pFile->h!=NULL && pFile->h!=INVALID_HANDLE_VALUE );
+ do{
+ rc = osCloseHandle(pFile->h);
+ /* SimulateIOError( rc=0; cnt=MX_CLOSE_ATTEMPT; ); */
+ }while( rc==0 && ++cnt < MX_CLOSE_ATTEMPT && (sqlite3_win32_sleep(100), 1) );
+#if SQLITE_OS_WINCE
+#define WINCE_DELETION_ATTEMPTS 3
+ winceDestroyLock(pFile);
+ if( pFile->zDeleteOnClose ){
+ int cnt = 0;
+ while(
+ osDeleteFileW(pFile->zDeleteOnClose)==0
+ && osGetFileAttributesW(pFile->zDeleteOnClose)!=0xffffffff
+ && cnt++ < WINCE_DELETION_ATTEMPTS
+ ){
+ sqlite3_win32_sleep(100); /* Wait a little before trying again */
+ }
+ sqlite3_free(pFile->zDeleteOnClose);
+ }
+#endif
+ OSTRACE(("CLOSE %d %s\n", pFile->h, rc ? "ok" : "failed"));
+ if( rc ){
+ pFile->h = NULL;
+ }
+ OpenCounter(-1);
+ return rc ? SQLITE_OK
+ : winLogError(SQLITE_IOERR_CLOSE, osGetLastError(),
+ "winClose", pFile->zPath);
+}
+
+/*
+** Read data from a file into a buffer. Return SQLITE_OK if all
+** bytes were read successfully and SQLITE_IOERR if anything goes
+** wrong.
+*/
+static int winRead(
+ sqlite3_file *id, /* File to read from */
+ void *pBuf, /* Write content into this buffer */
+ int amt, /* Number of bytes to read */
+ sqlite3_int64 offset /* Begin reading at this offset */
+){
+#if !SQLITE_OS_WINCE
+ OVERLAPPED overlapped; /* The offset for ReadFile. */
+#endif
+ winFile *pFile = (winFile*)id; /* file handle */
+ DWORD nRead; /* Number of bytes actually read from file */
+ int nRetry = 0; /* Number of retrys */
+
+ assert( id!=0 );
+ SimulateIOError(return SQLITE_IOERR_READ);
+ OSTRACE(("READ %d lock=%d\n", pFile->h, pFile->locktype));
+
+#if SQLITE_OS_WINCE
+ if( seekWinFile(pFile, offset) ){
+ return SQLITE_FULL;
+ }
+ while( !osReadFile(pFile->h, pBuf, amt, &nRead, 0) ){
+#else
+ memset(&overlapped, 0, sizeof(OVERLAPPED));
+ overlapped.Offset = (LONG)(offset & 0xffffffff);
+ overlapped.OffsetHigh = (LONG)((offset>>32) & 0x7fffffff);
+ while( !osReadFile(pFile->h, pBuf, amt, &nRead, &overlapped) &&
+ osGetLastError()!=ERROR_HANDLE_EOF ){
+#endif
+ DWORD lastErrno;
+ if( retryIoerr(&nRetry, &lastErrno) ) continue;
+ pFile->lastErrno = lastErrno;
+ return winLogError(SQLITE_IOERR_READ, pFile->lastErrno,
+ "winRead", pFile->zPath);
+ }
+ logIoerr(nRetry);
+ if( nRead<(DWORD)amt ){
+ /* Unread parts of the buffer must be zero-filled */
+ memset(&((char*)pBuf)[nRead], 0, amt-nRead);
+ return SQLITE_IOERR_SHORT_READ;
+ }
+
+ return SQLITE_OK;
+}
+
+/*
+** Write data from a buffer into a file. Return SQLITE_OK on success
+** or some other error code on failure.
+*/
+static int winWrite(
+ sqlite3_file *id, /* File to write into */
+ const void *pBuf, /* The bytes to be written */
+ int amt, /* Number of bytes to write */
+ sqlite3_int64 offset /* Offset into the file to begin writing at */
+){
+ int rc = 0; /* True if error has occurred, else false */
+ winFile *pFile = (winFile*)id; /* File handle */
+ int nRetry = 0; /* Number of retries */
+
+ assert( amt>0 );
+ assert( pFile );
+ SimulateIOError(return SQLITE_IOERR_WRITE);
+ SimulateDiskfullError(return SQLITE_FULL);
+
+ OSTRACE(("WRITE %d lock=%d\n", pFile->h, pFile->locktype));
+
+#if SQLITE_OS_WINCE
+ rc = seekWinFile(pFile, offset);
+ if( rc==0 ){
+#else
+ {
+#endif
+#if !SQLITE_OS_WINCE
+ OVERLAPPED overlapped; /* The offset for WriteFile. */
+#endif
+ u8 *aRem = (u8 *)pBuf; /* Data yet to be written */
+ int nRem = amt; /* Number of bytes yet to be written */
+ DWORD nWrite; /* Bytes written by each WriteFile() call */
+ DWORD lastErrno = NO_ERROR; /* Value returned by GetLastError() */
+
+#if !SQLITE_OS_WINCE
+ memset(&overlapped, 0, sizeof(OVERLAPPED));
+ overlapped.Offset = (LONG)(offset & 0xffffffff);
+ overlapped.OffsetHigh = (LONG)((offset>>32) & 0x7fffffff);
+#endif
+
+ while( nRem>0 ){
+#if SQLITE_OS_WINCE
+ if( !osWriteFile(pFile->h, aRem, nRem, &nWrite, 0) ){
+#else
+ if( !osWriteFile(pFile->h, aRem, nRem, &nWrite, &overlapped) ){
+#endif
+ if( retryIoerr(&nRetry, &lastErrno) ) continue;
+ break;
+ }
+ assert( nWrite==0 || nWrite<=(DWORD)nRem );
+ if( nWrite==0 || nWrite>(DWORD)nRem ){
+ lastErrno = osGetLastError();
+ break;
+ }
+#if !SQLITE_OS_WINCE
+ offset += nWrite;
+ overlapped.Offset = (LONG)(offset & 0xffffffff);
+ overlapped.OffsetHigh = (LONG)((offset>>32) & 0x7fffffff);
+#endif
+ aRem += nWrite;
+ nRem -= nWrite;
+ }
+ if( nRem>0 ){
+ pFile->lastErrno = lastErrno;
+ rc = 1;
+ }
+ }
+
+ if( rc ){
+ if( ( pFile->lastErrno==ERROR_HANDLE_DISK_FULL )
+ || ( pFile->lastErrno==ERROR_DISK_FULL )){
+ return SQLITE_FULL;
+ }
+ return winLogError(SQLITE_IOERR_WRITE, pFile->lastErrno,
+ "winWrite", pFile->zPath);
+ }else{
+ logIoerr(nRetry);
+ }
+ return SQLITE_OK;
+}
+
+/*
+** Truncate an open file to a specified size
+*/
+static int winTruncate(sqlite3_file *id, sqlite3_int64 nByte){
+ winFile *pFile = (winFile*)id; /* File handle object */
+ int rc = SQLITE_OK; /* Return code for this function */
+
+ assert( pFile );
+
+ OSTRACE(("TRUNCATE %d %lld\n", pFile->h, nByte));
+ SimulateIOError(return SQLITE_IOERR_TRUNCATE);
+
+ /* If the user has configured a chunk-size for this file, truncate the
+ ** file so that it consists of an integer number of chunks (i.e. the
+ ** actual file size after the operation may be larger than the requested
+ ** size).
+ */
+ if( pFile->szChunk>0 ){
+ nByte = ((nByte + pFile->szChunk - 1)/pFile->szChunk) * pFile->szChunk;
+ }
+
+ /* SetEndOfFile() returns non-zero when successful, or zero when it fails. */
+ if( seekWinFile(pFile, nByte) ){
+ rc = winLogError(SQLITE_IOERR_TRUNCATE, pFile->lastErrno,
+ "winTruncate1", pFile->zPath);
+ }else if( 0==osSetEndOfFile(pFile->h) ){
+ pFile->lastErrno = osGetLastError();
+ rc = winLogError(SQLITE_IOERR_TRUNCATE, pFile->lastErrno,
+ "winTruncate2", pFile->zPath);
+ }
+
+ OSTRACE(("TRUNCATE %d %lld %s\n", pFile->h, nByte, rc ? "failed" : "ok"));
+ return rc;
+}
+
+#ifdef SQLITE_TEST
+/*
+** Count the number of fullsyncs and normal syncs. This is used to test
+** that syncs and fullsyncs are occuring at the right times.
+*/
+SQLITE_API int sqlite3_sync_count = 0;
+SQLITE_API int sqlite3_fullsync_count = 0;
+#endif
+
+/*
+** Make sure all writes to a particular file are committed to disk.
+*/
+static int winSync(sqlite3_file *id, int flags){
+#ifndef SQLITE_NO_SYNC
+ /*
+ ** Used only when SQLITE_NO_SYNC is not defined.
+ */
+ BOOL rc;
+#endif
+#if !defined(NDEBUG) || !defined(SQLITE_NO_SYNC) || \
+ (defined(SQLITE_TEST) && defined(SQLITE_DEBUG))
+ /*
+ ** Used when SQLITE_NO_SYNC is not defined and by the assert() and/or
+ ** OSTRACE() macros.
+ */
+ winFile *pFile = (winFile*)id;
+#else
+ UNUSED_PARAMETER(id);
+#endif
+
+ assert( pFile );
+ /* Check that one of SQLITE_SYNC_NORMAL or FULL was passed */
+ assert((flags&0x0F)==SQLITE_SYNC_NORMAL
+ || (flags&0x0F)==SQLITE_SYNC_FULL
+ );
+
+ OSTRACE(("SYNC %d lock=%d\n", pFile->h, pFile->locktype));
+
+ /* Unix cannot, but some systems may return SQLITE_FULL from here. This
+ ** line is to test that doing so does not cause any problems.
+ */
+ SimulateDiskfullError( return SQLITE_FULL );
+
+#ifndef SQLITE_TEST
+ UNUSED_PARAMETER(flags);
+#else
+ if( (flags&0x0F)==SQLITE_SYNC_FULL ){
+ sqlite3_fullsync_count++;
+ }
+ sqlite3_sync_count++;
+#endif
+
+ /* If we compiled with the SQLITE_NO_SYNC flag, then syncing is a
+ ** no-op
+ */
+#ifdef SQLITE_NO_SYNC
+ return SQLITE_OK;
+#else
+ rc = osFlushFileBuffers(pFile->h);
+ SimulateIOError( rc=FALSE );
+ if( rc ){
+ return SQLITE_OK;
+ }else{
+ pFile->lastErrno = osGetLastError();
+ return winLogError(SQLITE_IOERR_FSYNC, pFile->lastErrno,
+ "winSync", pFile->zPath);
+ }
+#endif
+}
+
+/*
+** Determine the current size of a file in bytes
+*/
+static int winFileSize(sqlite3_file *id, sqlite3_int64 *pSize){
+ winFile *pFile = (winFile*)id;
+ int rc = SQLITE_OK;
+
+ assert( id!=0 );
+ SimulateIOError(return SQLITE_IOERR_FSTAT);
+#if SQLITE_OS_WINRT
+ {
+ FILE_STANDARD_INFO info;
+ if( osGetFileInformationByHandleEx(pFile->h, FileStandardInfo,
+ &info, sizeof(info)) ){
+ *pSize = info.EndOfFile.QuadPart;
+ }else{
+ pFile->lastErrno = osGetLastError();
+ rc = winLogError(SQLITE_IOERR_FSTAT, pFile->lastErrno,
+ "winFileSize", pFile->zPath);
+ }
+ }
+#else
+ {
+ DWORD upperBits;
+ DWORD lowerBits;
+ DWORD lastErrno;
+
+ lowerBits = osGetFileSize(pFile->h, &upperBits);
+ *pSize = (((sqlite3_int64)upperBits)<<32) + lowerBits;
+ if( (lowerBits == INVALID_FILE_SIZE)
+ && ((lastErrno = osGetLastError())!=NO_ERROR) ){
+ pFile->lastErrno = lastErrno;
+ rc = winLogError(SQLITE_IOERR_FSTAT, pFile->lastErrno,
+ "winFileSize", pFile->zPath);
+ }
+ }
+#endif
+ return rc;
+}
+
+/*
+** LOCKFILE_FAIL_IMMEDIATELY is undefined on some Windows systems.
+*/
+#ifndef LOCKFILE_FAIL_IMMEDIATELY
+# define LOCKFILE_FAIL_IMMEDIATELY 1
+#endif
+
+#ifndef LOCKFILE_EXCLUSIVE_LOCK
+# define LOCKFILE_EXCLUSIVE_LOCK 2
+#endif
+
+/*
+** Historically, SQLite has used both the LockFile and LockFileEx functions.
+** When the LockFile function was used, it was always expected to fail
+** immediately if the lock could not be obtained. Also, it always expected to
+** obtain an exclusive lock. These flags are used with the LockFileEx function
+** and reflect those expectations; therefore, they should not be changed.
+*/
+#ifndef SQLITE_LOCKFILE_FLAGS
+# define SQLITE_LOCKFILE_FLAGS (LOCKFILE_FAIL_IMMEDIATELY | \
+ LOCKFILE_EXCLUSIVE_LOCK)
+#endif
+
+/*
+** Currently, SQLite never calls the LockFileEx function without wanting the
+** call to fail immediately if the lock cannot be obtained.
+*/
+#ifndef SQLITE_LOCKFILEEX_FLAGS
+# define SQLITE_LOCKFILEEX_FLAGS (LOCKFILE_FAIL_IMMEDIATELY)
+#endif
+
+/*
+** Acquire a reader lock.
+** Different API routines are called depending on whether or not this
+** is Win9x or WinNT.
+*/
+static int getReadLock(winFile *pFile){
+ int res;
+ if( isNT() ){
+#if SQLITE_OS_WINCE
+ /*
+ ** NOTE: Windows CE is handled differently here due its lack of the Win32
+ ** API LockFileEx.
+ */
+ res = winceLockFile(&pFile->h, SHARED_FIRST, 0, 1, 0);
+#else
+ res = winLockFile(&pFile->h, SQLITE_LOCKFILEEX_FLAGS, SHARED_FIRST, 0,
+ SHARED_SIZE, 0);
+#endif
+ }
+#ifdef SQLITE_WIN32_HAS_ANSI
+ else{
+ int lk;
+ sqlite3_randomness(sizeof(lk), &lk);
+ pFile->sharedLockByte = (short)((lk & 0x7fffffff)%(SHARED_SIZE - 1));
+ res = winLockFile(&pFile->h, SQLITE_LOCKFILE_FLAGS,
+ SHARED_FIRST+pFile->sharedLockByte, 0, 1, 0);
+ }
+#endif
+ if( res == 0 ){
+ pFile->lastErrno = osGetLastError();
+ /* No need to log a failure to lock */
+ }
+ return res;
+}
+
+/*
+** Undo a readlock
+*/
+static int unlockReadLock(winFile *pFile){
+ int res;
+ DWORD lastErrno;
+ if( isNT() ){
+ res = winUnlockFile(&pFile->h, SHARED_FIRST, 0, SHARED_SIZE, 0);
+ }
+#ifdef SQLITE_WIN32_HAS_ANSI
+ else{
+ res = winUnlockFile(&pFile->h, SHARED_FIRST+pFile->sharedLockByte, 0, 1, 0);
+ }
+#endif
+ if( res==0 && ((lastErrno = osGetLastError())!=ERROR_NOT_LOCKED) ){
+ pFile->lastErrno = lastErrno;
+ winLogError(SQLITE_IOERR_UNLOCK, pFile->lastErrno,
+ "unlockReadLock", pFile->zPath);
+ }
+ return res;
+}
+
+/*
+** Lock the file with the lock specified by parameter locktype - one
+** of the following:
+**
+** (1) SHARED_LOCK
+** (2) RESERVED_LOCK
+** (3) PENDING_LOCK
+** (4) EXCLUSIVE_LOCK
+**
+** Sometimes when requesting one lock state, additional lock states
+** are inserted in between. The locking might fail on one of the later
+** transitions leaving the lock state different from what it started but
+** still short of its goal. The following chart shows the allowed
+** transitions and the inserted intermediate states:
+**
+** UNLOCKED -> SHARED
+** SHARED -> RESERVED
+** SHARED -> (PENDING) -> EXCLUSIVE
+** RESERVED -> (PENDING) -> EXCLUSIVE
+** PENDING -> EXCLUSIVE
+**
+** This routine will only increase a lock. The winUnlock() routine
+** erases all locks at once and returns us immediately to locking level 0.
+** It is not possible to lower the locking level one step at a time. You
+** must go straight to locking level 0.
+*/
+static int winLock(sqlite3_file *id, int locktype){
+ int rc = SQLITE_OK; /* Return code from subroutines */
+ int res = 1; /* Result of a Windows lock call */
+ int newLocktype; /* Set pFile->locktype to this value before exiting */
+ int gotPendingLock = 0;/* True if we acquired a PENDING lock this time */
+ winFile *pFile = (winFile*)id;
+ DWORD lastErrno = NO_ERROR;
+
+ assert( id!=0 );
+ OSTRACE(("LOCK %d %d was %d(%d)\n",
+ pFile->h, locktype, pFile->locktype, pFile->sharedLockByte));
+
+ /* If there is already a lock of this type or more restrictive on the
+ ** OsFile, do nothing. Don't use the end_lock: exit path, as
+ ** sqlite3OsEnterMutex() hasn't been called yet.
+ */
+ if( pFile->locktype>=locktype ){
+ return SQLITE_OK;
+ }
+
+ /* Make sure the locking sequence is correct
+ */
+ assert( pFile->locktype!=NO_LOCK || locktype==SHARED_LOCK );
+ assert( locktype!=PENDING_LOCK );
+ assert( locktype!=RESERVED_LOCK || pFile->locktype==SHARED_LOCK );
+
+ /* Lock the PENDING_LOCK byte if we need to acquire a PENDING lock or
+ ** a SHARED lock. If we are acquiring a SHARED lock, the acquisition of
+ ** the PENDING_LOCK byte is temporary.
+ */
+ newLocktype = pFile->locktype;
+ if( (pFile->locktype==NO_LOCK)
+ || ( (locktype==EXCLUSIVE_LOCK)
+ && (pFile->locktype==RESERVED_LOCK))
+ ){
+ int cnt = 3;
+ while( cnt-->0 && (res = winLockFile(&pFile->h, SQLITE_LOCKFILE_FLAGS,
+ PENDING_BYTE, 0, 1, 0))==0 ){
+ /* Try 3 times to get the pending lock. This is needed to work
+ ** around problems caused by indexing and/or anti-virus software on
+ ** Windows systems.
+ ** If you are using this code as a model for alternative VFSes, do not
+ ** copy this retry logic. It is a hack intended for Windows only.
+ */
+ OSTRACE(("could not get a PENDING lock. cnt=%d\n", cnt));
+ if( cnt ) sqlite3_win32_sleep(1);
+ }
+ gotPendingLock = res;
+ if( !res ){
+ lastErrno = osGetLastError();
+ }
+ }
+
+ /* Acquire a shared lock
+ */
+ if( locktype==SHARED_LOCK && res ){
+ assert( pFile->locktype==NO_LOCK );
+ res = getReadLock(pFile);
+ if( res ){
+ newLocktype = SHARED_LOCK;
+ }else{
+ lastErrno = osGetLastError();
+ }
+ }
+
+ /* Acquire a RESERVED lock
+ */
+ if( locktype==RESERVED_LOCK && res ){
+ assert( pFile->locktype==SHARED_LOCK );
+ res = winLockFile(&pFile->h, SQLITE_LOCKFILE_FLAGS, RESERVED_BYTE, 0, 1, 0);
+ if( res ){
+ newLocktype = RESERVED_LOCK;
+ }else{
+ lastErrno = osGetLastError();
+ }
+ }
+
+ /* Acquire a PENDING lock
+ */
+ if( locktype==EXCLUSIVE_LOCK && res ){
+ newLocktype = PENDING_LOCK;
+ gotPendingLock = 0;
+ }
+
+ /* Acquire an EXCLUSIVE lock
+ */
+ if( locktype==EXCLUSIVE_LOCK && res ){
+ assert( pFile->locktype>=SHARED_LOCK );
+ res = unlockReadLock(pFile);
+ OSTRACE(("unreadlock = %d\n", res));
+ res = winLockFile(&pFile->h, SQLITE_LOCKFILE_FLAGS, SHARED_FIRST, 0,
+ SHARED_SIZE, 0);
+ if( res ){
+ newLocktype = EXCLUSIVE_LOCK;
+ }else{
+ lastErrno = osGetLastError();
+ OSTRACE(("error-code = %d\n", lastErrno));
+ getReadLock(pFile);
+ }
+ }
+
+ /* If we are holding a PENDING lock that ought to be released, then
+ ** release it now.
+ */
+ if( gotPendingLock && locktype==SHARED_LOCK ){
+ winUnlockFile(&pFile->h, PENDING_BYTE, 0, 1, 0);
+ }
+
+ /* Update the state of the lock has held in the file descriptor then
+ ** return the appropriate result code.
+ */
+ if( res ){
+ rc = SQLITE_OK;
+ }else{
+ OSTRACE(("LOCK FAILED %d trying for %d but got %d\n", pFile->h,
+ locktype, newLocktype));
+ pFile->lastErrno = lastErrno;
+ rc = SQLITE_BUSY;
+ }
+ pFile->locktype = (u8)newLocktype;
+ return rc;
+}
+
+/*
+** This routine checks if there is a RESERVED lock held on the specified
+** file by this or any other process. If such a lock is held, return
+** non-zero, otherwise zero.
+*/
+static int winCheckReservedLock(sqlite3_file *id, int *pResOut){
+ int rc;
+ winFile *pFile = (winFile*)id;
+
+ SimulateIOError( return SQLITE_IOERR_CHECKRESERVEDLOCK; );
+
+ assert( id!=0 );
+ if( pFile->locktype>=RESERVED_LOCK ){
+ rc = 1;
+ OSTRACE(("TEST WR-LOCK %d %d (local)\n", pFile->h, rc));
+ }else{
+ rc = winLockFile(&pFile->h, SQLITE_LOCKFILE_FLAGS, RESERVED_BYTE, 0, 1, 0);
+ if( rc ){
+ winUnlockFile(&pFile->h, RESERVED_BYTE, 0, 1, 0);
+ }
+ rc = !rc;
+ OSTRACE(("TEST WR-LOCK %d %d (remote)\n", pFile->h, rc));
+ }
+ *pResOut = rc;
+ return SQLITE_OK;
+}
+
+/*
+** Lower the locking level on file descriptor id to locktype. locktype
+** must be either NO_LOCK or SHARED_LOCK.
+**
+** If the locking level of the file descriptor is already at or below
+** the requested locking level, this routine is a no-op.
+**
+** It is not possible for this routine to fail if the second argument
+** is NO_LOCK. If the second argument is SHARED_LOCK then this routine
+** might return SQLITE_IOERR;
+*/
+static int winUnlock(sqlite3_file *id, int locktype){
+ int type;
+ winFile *pFile = (winFile*)id;
+ int rc = SQLITE_OK;
+ assert( pFile!=0 );
+ assert( locktype<=SHARED_LOCK );
+ OSTRACE(("UNLOCK %d to %d was %d(%d)\n", pFile->h, locktype,
+ pFile->locktype, pFile->sharedLockByte));
+ type = pFile->locktype;
+ if( type>=EXCLUSIVE_LOCK ){
+ winUnlockFile(&pFile->h, SHARED_FIRST, 0, SHARED_SIZE, 0);
+ if( locktype==SHARED_LOCK && !getReadLock(pFile) ){
+ /* This should never happen. We should always be able to
+ ** reacquire the read lock */
+ rc = winLogError(SQLITE_IOERR_UNLOCK, osGetLastError(),
+ "winUnlock", pFile->zPath);
+ }
+ }
+ if( type>=RESERVED_LOCK ){
+ winUnlockFile(&pFile->h, RESERVED_BYTE, 0, 1, 0);
+ }
+ if( locktype==NO_LOCK && type>=SHARED_LOCK ){
+ unlockReadLock(pFile);
+ }
+ if( type>=PENDING_LOCK ){
+ winUnlockFile(&pFile->h, PENDING_BYTE, 0, 1, 0);
+ }
+ pFile->locktype = (u8)locktype;
+ return rc;
+}
+
+/*
+** If *pArg is inititially negative then this is a query. Set *pArg to
+** 1 or 0 depending on whether or not bit mask of pFile->ctrlFlags is set.
+**
+** If *pArg is 0 or 1, then clear or set the mask bit of pFile->ctrlFlags.
+*/
+static void winModeBit(winFile *pFile, unsigned char mask, int *pArg){
+ if( *pArg<0 ){
+ *pArg = (pFile->ctrlFlags & mask)!=0;
+ }else if( (*pArg)==0 ){
+ pFile->ctrlFlags &= ~mask;
+ }else{
+ pFile->ctrlFlags |= mask;
+ }
+}
+
+/* Forward declaration */
+static int getTempname(int nBuf, char *zBuf);
+
+/*
+** Control and query of the open file handle.
+*/
+static int winFileControl(sqlite3_file *id, int op, void *pArg){
+ winFile *pFile = (winFile*)id;
+ switch( op ){
+ case SQLITE_FCNTL_LOCKSTATE: {
+ *(int*)pArg = pFile->locktype;
+ return SQLITE_OK;
+ }
+ case SQLITE_LAST_ERRNO: {
+ *(int*)pArg = (int)pFile->lastErrno;
+ return SQLITE_OK;
+ }
+ case SQLITE_FCNTL_CHUNK_SIZE: {
+ pFile->szChunk = *(int *)pArg;
+ return SQLITE_OK;
+ }
+ case SQLITE_FCNTL_SIZE_HINT: {
+ if( pFile->szChunk>0 ){
+ sqlite3_int64 oldSz;
+ int rc = winFileSize(id, &oldSz);
+ if( rc==SQLITE_OK ){
+ sqlite3_int64 newSz = *(sqlite3_int64*)pArg;
+ if( newSz>oldSz ){
+ SimulateIOErrorBenign(1);
+ rc = winTruncate(id, newSz);
+ SimulateIOErrorBenign(0);
+ }
+ }
+ return rc;
+ }
+ return SQLITE_OK;
+ }
+ case SQLITE_FCNTL_PERSIST_WAL: {
+ winModeBit(pFile, WINFILE_PERSIST_WAL, (int*)pArg);
+ return SQLITE_OK;
+ }
+ case SQLITE_FCNTL_POWERSAFE_OVERWRITE: {
+ winModeBit(pFile, WINFILE_PSOW, (int*)pArg);
+ return SQLITE_OK;
+ }
+ case SQLITE_FCNTL_VFSNAME: {
+ *(char**)pArg = sqlite3_mprintf("win32");
+ return SQLITE_OK;
+ }
+ case SQLITE_FCNTL_WIN32_AV_RETRY: {
+ int *a = (int*)pArg;
+ if( a[0]>0 ){
+ win32IoerrRetry = a[0];
+ }else{
+ a[0] = win32IoerrRetry;
+ }
+ if( a[1]>0 ){
+ win32IoerrRetryDelay = a[1];
+ }else{
+ a[1] = win32IoerrRetryDelay;
+ }
+ return SQLITE_OK;
+ }
+ case SQLITE_FCNTL_TEMPFILENAME: {
+ char *zTFile = sqlite3MallocZero( pFile->pVfs->mxPathname );
+ if( zTFile ){
+ getTempname(pFile->pVfs->mxPathname, zTFile);
+ *(char**)pArg = zTFile;
+ }
+ return SQLITE_OK;
+ }
+ }
+ return SQLITE_NOTFOUND;
+}
+
+/*
+** Return the sector size in bytes of the underlying block device for
+** the specified file. This is almost always 512 bytes, but may be
+** larger for some devices.
+**
+** SQLite code assumes this function cannot fail. It also assumes that
+** if two files are created in the same file-system directory (i.e.
+** a database and its journal file) that the sector size will be the
+** same for both.
+*/
+static int winSectorSize(sqlite3_file *id){
+ (void)id;
+ return SQLITE_DEFAULT_SECTOR_SIZE;
+}
+
+/*
+** Return a vector of device characteristics.
+*/
+static int winDeviceCharacteristics(sqlite3_file *id){
+ winFile *p = (winFile*)id;
+ return SQLITE_IOCAP_UNDELETABLE_WHEN_OPEN |
+ ((p->ctrlFlags & WINFILE_PSOW)?SQLITE_IOCAP_POWERSAFE_OVERWRITE:0);
+}
+
+#ifndef SQLITE_OMIT_WAL
+
+/*
+** Windows will only let you create file view mappings
+** on allocation size granularity boundaries.
+** During sqlite3_os_init() we do a GetSystemInfo()
+** to get the granularity size.
+*/
+SYSTEM_INFO winSysInfo;
+
+/*
+** Helper functions to obtain and relinquish the global mutex. The
+** global mutex is used to protect the winLockInfo objects used by
+** this file, all of which may be shared by multiple threads.
+**
+** Function winShmMutexHeld() is used to assert() that the global mutex
+** is held when required. This function is only used as part of assert()
+** statements. e.g.
+**
+** winShmEnterMutex()
+** assert( winShmMutexHeld() );
+** winShmLeaveMutex()
+*/
+static void winShmEnterMutex(void){
+ sqlite3_mutex_enter(sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MASTER));
+}
+static void winShmLeaveMutex(void){
+ sqlite3_mutex_leave(sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MASTER));
+}
+#ifdef SQLITE_DEBUG
+static int winShmMutexHeld(void) {
+ return sqlite3_mutex_held(sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MASTER));
+}
+#endif
+
+/*
+** Object used to represent a single file opened and mmapped to provide
+** shared memory. When multiple threads all reference the same
+** log-summary, each thread has its own winFile object, but they all
+** point to a single instance of this object. In other words, each
+** log-summary is opened only once per process.
+**
+** winShmMutexHeld() must be true when creating or destroying
+** this object or while reading or writing the following fields:
+**
+** nRef
+** pNext
+**
+** The following fields are read-only after the object is created:
+**
+** fid
+** zFilename
+**
+** Either winShmNode.mutex must be held or winShmNode.nRef==0 and
+** winShmMutexHeld() is true when reading or writing any other field
+** in this structure.
+**
+*/
+struct winShmNode {
+ sqlite3_mutex *mutex; /* Mutex to access this object */
+ char *zFilename; /* Name of the file */
+ winFile hFile; /* File handle from winOpen */
+
+ int szRegion; /* Size of shared-memory regions */
+ int nRegion; /* Size of array apRegion */
+ struct ShmRegion {
+ HANDLE hMap; /* File handle from CreateFileMapping */
+ void *pMap;
+ } *aRegion;
+ DWORD lastErrno; /* The Windows errno from the last I/O error */
+
+ int nRef; /* Number of winShm objects pointing to this */
+ winShm *pFirst; /* All winShm objects pointing to this */
+ winShmNode *pNext; /* Next in list of all winShmNode objects */
+#ifdef SQLITE_DEBUG
+ u8 nextShmId; /* Next available winShm.id value */
+#endif
+};
+
+/*
+** A global array of all winShmNode objects.
+**
+** The winShmMutexHeld() must be true while reading or writing this list.
+*/
+static winShmNode *winShmNodeList = 0;
+
+/*
+** Structure used internally by this VFS to record the state of an
+** open shared memory connection.
+**
+** The following fields are initialized when this object is created and
+** are read-only thereafter:
+**
+** winShm.pShmNode
+** winShm.id
+**
+** All other fields are read/write. The winShm.pShmNode->mutex must be held
+** while accessing any read/write fields.
+*/
+struct winShm {
+ winShmNode *pShmNode; /* The underlying winShmNode object */
+ winShm *pNext; /* Next winShm with the same winShmNode */
+ u8 hasMutex; /* True if holding the winShmNode mutex */
+ u16 sharedMask; /* Mask of shared locks held */
+ u16 exclMask; /* Mask of exclusive locks held */
+#ifdef SQLITE_DEBUG
+ u8 id; /* Id of this connection with its winShmNode */
+#endif
+};
+
+/*
+** Constants used for locking
+*/
+#define WIN_SHM_BASE ((22+SQLITE_SHM_NLOCK)*4) /* first lock byte */
+#define WIN_SHM_DMS (WIN_SHM_BASE+SQLITE_SHM_NLOCK) /* deadman switch */
+
+/*
+** Apply advisory locks for all n bytes beginning at ofst.
+*/
+#define _SHM_UNLCK 1
+#define _SHM_RDLCK 2
+#define _SHM_WRLCK 3
+static int winShmSystemLock(
+ winShmNode *pFile, /* Apply locks to this open shared-memory segment */
+ int lockType, /* _SHM_UNLCK, _SHM_RDLCK, or _SHM_WRLCK */
+ int ofst, /* Offset to first byte to be locked/unlocked */
+ int nByte /* Number of bytes to lock or unlock */
+){
+ int rc = 0; /* Result code form Lock/UnlockFileEx() */
+
+ /* Access to the winShmNode object is serialized by the caller */
+ assert( sqlite3_mutex_held(pFile->mutex) || pFile->nRef==0 );
+
+ /* Release/Acquire the system-level lock */
+ if( lockType==_SHM_UNLCK ){
+ rc = winUnlockFile(&pFile->hFile.h, ofst, 0, nByte, 0);
+ }else{
+ /* Initialize the locking parameters */
+ DWORD dwFlags = LOCKFILE_FAIL_IMMEDIATELY;
+ if( lockType == _SHM_WRLCK ) dwFlags |= LOCKFILE_EXCLUSIVE_LOCK;
+ rc = winLockFile(&pFile->hFile.h, dwFlags, ofst, 0, nByte, 0);
+ }
+
+ if( rc!= 0 ){
+ rc = SQLITE_OK;
+ }else{
+ pFile->lastErrno = osGetLastError();
+ rc = SQLITE_BUSY;
+ }
+
+ OSTRACE(("SHM-LOCK %d %s %s 0x%08lx\n",
+ pFile->hFile.h,
+ rc==SQLITE_OK ? "ok" : "failed",
+ lockType==_SHM_UNLCK ? "UnlockFileEx" : "LockFileEx",
+ pFile->lastErrno));
+
+ return rc;
+}
+
+/* Forward references to VFS methods */
+static int winOpen(sqlite3_vfs*,const char*,sqlite3_file*,int,int*);
+static int winDelete(sqlite3_vfs *,const char*,int);
+
+/*
+** Purge the winShmNodeList list of all entries with winShmNode.nRef==0.
+**
+** This is not a VFS shared-memory method; it is a utility function called
+** by VFS shared-memory methods.
+*/
+static void winShmPurge(sqlite3_vfs *pVfs, int deleteFlag){
+ winShmNode **pp;
+ winShmNode *p;
+ BOOL bRc;
+ assert( winShmMutexHeld() );
+ pp = &winShmNodeList;
+ while( (p = *pp)!=0 ){
+ if( p->nRef==0 ){
+ int i;
+ if( p->mutex ) sqlite3_mutex_free(p->mutex);
+ for(i=0; i<p->nRegion; i++){
+ bRc = osUnmapViewOfFile(p->aRegion[i].pMap);
+ OSTRACE(("SHM-PURGE pid-%d unmap region=%d %s\n",
+ (int)osGetCurrentProcessId(), i,
+ bRc ? "ok" : "failed"));
+ bRc = osCloseHandle(p->aRegion[i].hMap);
+ OSTRACE(("SHM-PURGE pid-%d close region=%d %s\n",
+ (int)osGetCurrentProcessId(), i,
+ bRc ? "ok" : "failed"));
+ }
+ if( p->hFile.h!=NULL && p->hFile.h!=INVALID_HANDLE_VALUE ){
+ SimulateIOErrorBenign(1);
+ winClose((sqlite3_file *)&p->hFile);
+ SimulateIOErrorBenign(0);
+ }
+ if( deleteFlag ){
+ SimulateIOErrorBenign(1);
+ sqlite3BeginBenignMalloc();
+ winDelete(pVfs, p->zFilename, 0);
+ sqlite3EndBenignMalloc();
+ SimulateIOErrorBenign(0);
+ }
+ *pp = p->pNext;
+ sqlite3_free(p->aRegion);
+ sqlite3_free(p);
+ }else{
+ pp = &p->pNext;
+ }
+ }
+}
+
+/*
+** Open the shared-memory area associated with database file pDbFd.
+**
+** When opening a new shared-memory file, if no other instances of that
+** file are currently open, in this process or in other processes, then
+** the file must be truncated to zero length or have its header cleared.
+*/
+static int winOpenSharedMemory(winFile *pDbFd){
+ struct winShm *p; /* The connection to be opened */
+ struct winShmNode *pShmNode = 0; /* The underlying mmapped file */
+ int rc; /* Result code */
+ struct winShmNode *pNew; /* Newly allocated winShmNode */
+ int nName; /* Size of zName in bytes */
+
+ assert( pDbFd->pShm==0 ); /* Not previously opened */
+
+ /* Allocate space for the new sqlite3_shm object. Also speculatively
+ ** allocate space for a new winShmNode and filename.
+ */
+ p = sqlite3MallocZero( sizeof(*p) );
+ if( p==0 ) return SQLITE_IOERR_NOMEM;
+ nName = sqlite3Strlen30(pDbFd->zPath);
+ pNew = sqlite3MallocZero( sizeof(*pShmNode) + nName + 17 );
+ if( pNew==0 ){
+ sqlite3_free(p);
+ return SQLITE_IOERR_NOMEM;
+ }
+ pNew->zFilename = (char*)&pNew[1];
+ sqlite3_snprintf(nName+15, pNew->zFilename, "%s-shm", pDbFd->zPath);
+ sqlite3FileSuffix3(pDbFd->zPath, pNew->zFilename);
+
+ /* Look to see if there is an existing winShmNode that can be used.
+ ** If no matching winShmNode currently exists, create a new one.
+ */
+ winShmEnterMutex();
+ for(pShmNode = winShmNodeList; pShmNode; pShmNode=pShmNode->pNext){
+ /* TBD need to come up with better match here. Perhaps
+ ** use FILE_ID_BOTH_DIR_INFO Structure.
+ */
+ if( sqlite3StrICmp(pShmNode->zFilename, pNew->zFilename)==0 ) break;
+ }
+ if( pShmNode ){
+ sqlite3_free(pNew);
+ }else{
+ pShmNode = pNew;
+ pNew = 0;
+ ((winFile*)(&pShmNode->hFile))->h = INVALID_HANDLE_VALUE;
+ pShmNode->pNext = winShmNodeList;
+ winShmNodeList = pShmNode;
+
+ pShmNode->mutex = sqlite3_mutex_alloc(SQLITE_MUTEX_FAST);
+ if( pShmNode->mutex==0 ){
+ rc = SQLITE_IOERR_NOMEM;
+ goto shm_open_err;
+ }
+
+ rc = winOpen(pDbFd->pVfs,
+ pShmNode->zFilename, /* Name of the file (UTF-8) */
+ (sqlite3_file*)&pShmNode->hFile, /* File handle here */
+ SQLITE_OPEN_WAL | SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE,
+ 0);
+ if( SQLITE_OK!=rc ){
+ goto shm_open_err;
+ }
+
+ /* Check to see if another process is holding the dead-man switch.
+ ** If not, truncate the file to zero length.
+ */
+ if( winShmSystemLock(pShmNode, _SHM_WRLCK, WIN_SHM_DMS, 1)==SQLITE_OK ){
+ rc = winTruncate((sqlite3_file *)&pShmNode->hFile, 0);
+ if( rc!=SQLITE_OK ){
+ rc = winLogError(SQLITE_IOERR_SHMOPEN, osGetLastError(),
+ "winOpenShm", pDbFd->zPath);
+ }
+ }
+ if( rc==SQLITE_OK ){
+ winShmSystemLock(pShmNode, _SHM_UNLCK, WIN_SHM_DMS, 1);
+ rc = winShmSystemLock(pShmNode, _SHM_RDLCK, WIN_SHM_DMS, 1);
+ }
+ if( rc ) goto shm_open_err;
+ }
+
+ /* Make the new connection a child of the winShmNode */
+ p->pShmNode = pShmNode;
+#ifdef SQLITE_DEBUG
+ p->id = pShmNode->nextShmId++;
+#endif
+ pShmNode->nRef++;
+ pDbFd->pShm = p;
+ winShmLeaveMutex();
+
+ /* The reference count on pShmNode has already been incremented under
+ ** the cover of the winShmEnterMutex() mutex and the pointer from the
+ ** new (struct winShm) object to the pShmNode has been set. All that is
+ ** left to do is to link the new object into the linked list starting
+ ** at pShmNode->pFirst. This must be done while holding the pShmNode->mutex
+ ** mutex.
+ */
+ sqlite3_mutex_enter(pShmNode->mutex);
+ p->pNext = pShmNode->pFirst;
+ pShmNode->pFirst = p;
+ sqlite3_mutex_leave(pShmNode->mutex);
+ return SQLITE_OK;
+
+ /* Jump here on any error */
+shm_open_err:
+ winShmSystemLock(pShmNode, _SHM_UNLCK, WIN_SHM_DMS, 1);
+ winShmPurge(pDbFd->pVfs, 0); /* This call frees pShmNode if required */
+ sqlite3_free(p);
+ sqlite3_free(pNew);
+ winShmLeaveMutex();
+ return rc;
+}
+
+/*
+** Close a connection to shared-memory. Delete the underlying
+** storage if deleteFlag is true.
+*/
+static int winShmUnmap(
+ sqlite3_file *fd, /* Database holding shared memory */
+ int deleteFlag /* Delete after closing if true */
+){
+ winFile *pDbFd; /* Database holding shared-memory */
+ winShm *p; /* The connection to be closed */
+ winShmNode *pShmNode; /* The underlying shared-memory file */
+ winShm **pp; /* For looping over sibling connections */
+
+ pDbFd = (winFile*)fd;
+ p = pDbFd->pShm;
+ if( p==0 ) return SQLITE_OK;
+ pShmNode = p->pShmNode;
+
+ /* Remove connection p from the set of connections associated
+ ** with pShmNode */
+ sqlite3_mutex_enter(pShmNode->mutex);
+ for(pp=&pShmNode->pFirst; (*pp)!=p; pp = &(*pp)->pNext){}
+ *pp = p->pNext;
+
+ /* Free the connection p */
+ sqlite3_free(p);
+ pDbFd->pShm = 0;
+ sqlite3_mutex_leave(pShmNode->mutex);
+
+ /* If pShmNode->nRef has reached 0, then close the underlying
+ ** shared-memory file, too */
+ winShmEnterMutex();
+ assert( pShmNode->nRef>0 );
+ pShmNode->nRef--;
+ if( pShmNode->nRef==0 ){
+ winShmPurge(pDbFd->pVfs, deleteFlag);
+ }
+ winShmLeaveMutex();
+
+ return SQLITE_OK;
+}
+
+/*
+** Change the lock state for a shared-memory segment.
+*/
+static int winShmLock(
+ sqlite3_file *fd, /* Database file holding the shared memory */
+ int ofst, /* First lock to acquire or release */
+ int n, /* Number of locks to acquire or release */
+ int flags /* What to do with the lock */
+){
+ winFile *pDbFd = (winFile*)fd; /* Connection holding shared memory */
+ winShm *p = pDbFd->pShm; /* The shared memory being locked */
+ winShm *pX; /* For looping over all siblings */
+ winShmNode *pShmNode = p->pShmNode;
+ int rc = SQLITE_OK; /* Result code */
+ u16 mask; /* Mask of locks to take or release */
+
+ assert( ofst>=0 && ofst+n<=SQLITE_SHM_NLOCK );
+ assert( n>=1 );
+ assert( flags==(SQLITE_SHM_LOCK | SQLITE_SHM_SHARED)
+ || flags==(SQLITE_SHM_LOCK | SQLITE_SHM_EXCLUSIVE)
+ || flags==(SQLITE_SHM_UNLOCK | SQLITE_SHM_SHARED)
+ || flags==(SQLITE_SHM_UNLOCK | SQLITE_SHM_EXCLUSIVE) );
+ assert( n==1 || (flags & SQLITE_SHM_EXCLUSIVE)!=0 );
+
+ mask = (u16)((1U<<(ofst+n)) - (1U<<ofst));
+ assert( n>1 || mask==(1<<ofst) );
+ sqlite3_mutex_enter(pShmNode->mutex);
+ if( flags & SQLITE_SHM_UNLOCK ){
+ u16 allMask = 0; /* Mask of locks held by siblings */
+
+ /* See if any siblings hold this same lock */
+ for(pX=pShmNode->pFirst; pX; pX=pX->pNext){
+ if( pX==p ) continue;
+ assert( (pX->exclMask & (p->exclMask|p->sharedMask))==0 );
+ allMask |= pX->sharedMask;
+ }
+
+ /* Unlock the system-level locks */
+ if( (mask & allMask)==0 ){
+ rc = winShmSystemLock(pShmNode, _SHM_UNLCK, ofst+WIN_SHM_BASE, n);
+ }else{
+ rc = SQLITE_OK;
+ }
+
+ /* Undo the local locks */
+ if( rc==SQLITE_OK ){
+ p->exclMask &= ~mask;
+ p->sharedMask &= ~mask;
+ }
+ }else if( flags & SQLITE_SHM_SHARED ){
+ u16 allShared = 0; /* Union of locks held by connections other than "p" */
+
+ /* Find out which shared locks are already held by sibling connections.
+ ** If any sibling already holds an exclusive lock, go ahead and return
+ ** SQLITE_BUSY.
+ */
+ for(pX=pShmNode->pFirst; pX; pX=pX->pNext){
+ if( (pX->exclMask & mask)!=0 ){
+ rc = SQLITE_BUSY;
+ break;
+ }
+ allShared |= pX->sharedMask;
+ }
+
+ /* Get shared locks at the system level, if necessary */
+ if( rc==SQLITE_OK ){
+ if( (allShared & mask)==0 ){
+ rc = winShmSystemLock(pShmNode, _SHM_RDLCK, ofst+WIN_SHM_BASE, n);
+ }else{
+ rc = SQLITE_OK;
+ }
+ }
+
+ /* Get the local shared locks */
+ if( rc==SQLITE_OK ){
+ p->sharedMask |= mask;
+ }
+ }else{
+ /* Make sure no sibling connections hold locks that will block this
+ ** lock. If any do, return SQLITE_BUSY right away.
+ */
+ for(pX=pShmNode->pFirst; pX; pX=pX->pNext){
+ if( (pX->exclMask & mask)!=0 || (pX->sharedMask & mask)!=0 ){
+ rc = SQLITE_BUSY;
+ break;
+ }
+ }
+
+ /* Get the exclusive locks at the system level. Then if successful
+ ** also mark the local connection as being locked.
+ */
+ if( rc==SQLITE_OK ){
+ rc = winShmSystemLock(pShmNode, _SHM_WRLCK, ofst+WIN_SHM_BASE, n);
+ if( rc==SQLITE_OK ){
+ assert( (p->sharedMask & mask)==0 );
+ p->exclMask |= mask;
+ }
+ }
+ }
+ sqlite3_mutex_leave(pShmNode->mutex);
+ OSTRACE(("SHM-LOCK shmid-%d, pid-%d got %03x,%03x %s\n",
+ p->id, (int)osGetCurrentProcessId(), p->sharedMask, p->exclMask,
+ rc ? "failed" : "ok"));
+ return rc;
+}
+
+/*
+** Implement a memory barrier or memory fence on shared memory.
+**
+** All loads and stores begun before the barrier must complete before
+** any load or store begun after the barrier.
+*/
+static void winShmBarrier(
+ sqlite3_file *fd /* Database holding the shared memory */
+){
+ UNUSED_PARAMETER(fd);
+ /* MemoryBarrier(); // does not work -- do not know why not */
+ winShmEnterMutex();
+ winShmLeaveMutex();
+}
+
+/*
+** This function is called to obtain a pointer to region iRegion of the
+** shared-memory associated with the database file fd. Shared-memory regions
+** are numbered starting from zero. Each shared-memory region is szRegion
+** bytes in size.
+**
+** If an error occurs, an error code is returned and *pp is set to NULL.
+**
+** Otherwise, if the isWrite parameter is 0 and the requested shared-memory
+** region has not been allocated (by any client, including one running in a
+** separate process), then *pp is set to NULL and SQLITE_OK returned. If
+** isWrite is non-zero and the requested shared-memory region has not yet
+** been allocated, it is allocated by this function.
+**
+** If the shared-memory region has already been allocated or is allocated by
+** this call as described above, then it is mapped into this processes
+** address space (if it is not already), *pp is set to point to the mapped
+** memory and SQLITE_OK returned.
+*/
+static int winShmMap(
+ sqlite3_file *fd, /* Handle open on database file */
+ int iRegion, /* Region to retrieve */
+ int szRegion, /* Size of regions */
+ int isWrite, /* True to extend file if necessary */
+ void volatile **pp /* OUT: Mapped memory */
+){
+ winFile *pDbFd = (winFile*)fd;
+ winShm *p = pDbFd->pShm;
+ winShmNode *pShmNode;
+ int rc = SQLITE_OK;
+
+ if( !p ){
+ rc = winOpenSharedMemory(pDbFd);
+ if( rc!=SQLITE_OK ) return rc;
+ p = pDbFd->pShm;
+ }
+ pShmNode = p->pShmNode;
+
+ sqlite3_mutex_enter(pShmNode->mutex);
+ assert( szRegion==pShmNode->szRegion || pShmNode->nRegion==0 );
+
+ if( pShmNode->nRegion<=iRegion ){
+ struct ShmRegion *apNew; /* New aRegion[] array */
+ int nByte = (iRegion+1)*szRegion; /* Minimum required file size */
+ sqlite3_int64 sz; /* Current size of wal-index file */
+
+ pShmNode->szRegion = szRegion;
+
+ /* The requested region is not mapped into this processes address space.
+ ** Check to see if it has been allocated (i.e. if the wal-index file is
+ ** large enough to contain the requested region).
+ */
+ rc = winFileSize((sqlite3_file *)&pShmNode->hFile, &sz);
+ if( rc!=SQLITE_OK ){
+ rc = winLogError(SQLITE_IOERR_SHMSIZE, osGetLastError(),
+ "winShmMap1", pDbFd->zPath);
+ goto shmpage_out;
+ }
+
+ if( sz<nByte ){
+ /* The requested memory region does not exist. If isWrite is set to
+ ** zero, exit early. *pp will be set to NULL and SQLITE_OK returned.
+ **
+ ** Alternatively, if isWrite is non-zero, use ftruncate() to allocate
+ ** the requested memory region.
+ */
+ if( !isWrite ) goto shmpage_out;
+ rc = winTruncate((sqlite3_file *)&pShmNode->hFile, nByte);
+ if( rc!=SQLITE_OK ){
+ rc = winLogError(SQLITE_IOERR_SHMSIZE, osGetLastError(),
+ "winShmMap2", pDbFd->zPath);
+ goto shmpage_out;
+ }
+ }
+
+ /* Map the requested memory region into this processes address space. */
+ apNew = (struct ShmRegion *)sqlite3_realloc(
+ pShmNode->aRegion, (iRegion+1)*sizeof(apNew[0])
+ );
+ if( !apNew ){
+ rc = SQLITE_IOERR_NOMEM;
+ goto shmpage_out;
+ }
+ pShmNode->aRegion = apNew;
+
+ while( pShmNode->nRegion<=iRegion ){
+ HANDLE hMap = NULL; /* file-mapping handle */
+ void *pMap = 0; /* Mapped memory region */
+
+#if SQLITE_OS_WINRT
+ hMap = osCreateFileMappingFromApp(pShmNode->hFile.h,
+ NULL, PAGE_READWRITE, nByte, NULL
+ );
+#elif defined(SQLITE_WIN32_HAS_WIDE)
+ hMap = osCreateFileMappingW(pShmNode->hFile.h,
+ NULL, PAGE_READWRITE, 0, nByte, NULL
+ );
+#elif defined(SQLITE_WIN32_HAS_ANSI)
+ hMap = osCreateFileMappingA(pShmNode->hFile.h,
+ NULL, PAGE_READWRITE, 0, nByte, NULL
+ );
+#endif
+ OSTRACE(("SHM-MAP pid-%d create region=%d nbyte=%d %s\n",
+ (int)osGetCurrentProcessId(), pShmNode->nRegion, nByte,
+ hMap ? "ok" : "failed"));
+ if( hMap ){
+ int iOffset = pShmNode->nRegion*szRegion;
+ int iOffsetShift = iOffset % winSysInfo.dwAllocationGranularity;
+#if SQLITE_OS_WINRT
+ pMap = osMapViewOfFileFromApp(hMap, FILE_MAP_WRITE | FILE_MAP_READ,
+ iOffset - iOffsetShift, szRegion + iOffsetShift
+ );
+#else
+ pMap = osMapViewOfFile(hMap, FILE_MAP_WRITE | FILE_MAP_READ,
+ 0, iOffset - iOffsetShift, szRegion + iOffsetShift
+ );
+#endif
+ OSTRACE(("SHM-MAP pid-%d map region=%d offset=%d size=%d %s\n",
+ (int)osGetCurrentProcessId(), pShmNode->nRegion, iOffset,
+ szRegion, pMap ? "ok" : "failed"));
+ }
+ if( !pMap ){
+ pShmNode->lastErrno = osGetLastError();
+ rc = winLogError(SQLITE_IOERR_SHMMAP, pShmNode->lastErrno,
+ "winShmMap3", pDbFd->zPath);
+ if( hMap ) osCloseHandle(hMap);
+ goto shmpage_out;
+ }
+
+ pShmNode->aRegion[pShmNode->nRegion].pMap = pMap;
+ pShmNode->aRegion[pShmNode->nRegion].hMap = hMap;
+ pShmNode->nRegion++;
+ }
+ }
+
+shmpage_out:
+ if( pShmNode->nRegion>iRegion ){
+ int iOffset = iRegion*szRegion;
+ int iOffsetShift = iOffset % winSysInfo.dwAllocationGranularity;
+ char *p = (char *)pShmNode->aRegion[iRegion].pMap;
+ *pp = (void *)&p[iOffsetShift];
+ }else{
+ *pp = 0;
+ }
+ sqlite3_mutex_leave(pShmNode->mutex);
+ return rc;
+}
+
+#else
+# define winShmMap 0
+# define winShmLock 0
+# define winShmBarrier 0
+# define winShmUnmap 0
+#endif /* #ifndef SQLITE_OMIT_WAL */
+
+/*
+** Here ends the implementation of all sqlite3_file methods.
+**
+********************** End sqlite3_file Methods *******************************
+******************************************************************************/
+
+/*
+** This vector defines all the methods that can operate on an
+** sqlite3_file for win32.
+*/
+static const sqlite3_io_methods winIoMethod = {
+ 2, /* iVersion */
+ winClose, /* xClose */
+ winRead, /* xRead */
+ winWrite, /* xWrite */
+ winTruncate, /* xTruncate */
+ winSync, /* xSync */
+ winFileSize, /* xFileSize */
+ winLock, /* xLock */
+ winUnlock, /* xUnlock */
+ winCheckReservedLock, /* xCheckReservedLock */
+ winFileControl, /* xFileControl */
+ winSectorSize, /* xSectorSize */
+ winDeviceCharacteristics, /* xDeviceCharacteristics */
+ winShmMap, /* xShmMap */
+ winShmLock, /* xShmLock */
+ winShmBarrier, /* xShmBarrier */
+ winShmUnmap /* xShmUnmap */
+};
+
+/****************************************************************************
+**************************** sqlite3_vfs methods ****************************
+**
+** This division contains the implementation of methods on the
+** sqlite3_vfs object.
+*/
+
+/*
+** Convert a UTF-8 filename into whatever form the underlying
+** operating system wants filenames in. Space to hold the result
+** is obtained from malloc and must be freed by the calling
+** function.
+*/
+static void *convertUtf8Filename(const char *zFilename){
+ void *zConverted = 0;
+ if( isNT() ){
+ zConverted = utf8ToUnicode(zFilename);
+ }
+#ifdef SQLITE_WIN32_HAS_ANSI
+ else{
+ zConverted = sqlite3_win32_utf8_to_mbcs(zFilename);
+ }
+#endif
+ /* caller will handle out of memory */
+ return zConverted;
+}
+
+/*
+** Create a temporary file name in zBuf. zBuf must be big enough to
+** hold at pVfs->mxPathname characters.
+*/
+static int getTempname(int nBuf, char *zBuf){
+ static char zChars[] =
+ "abcdefghijklmnopqrstuvwxyz"
+ "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
+ "0123456789";
+ size_t i, j;
+ int nTempPath;
+ char zTempPath[MAX_PATH+2];
+
+ /* It's odd to simulate an io-error here, but really this is just
+ ** using the io-error infrastructure to test that SQLite handles this
+ ** function failing.
+ */
+ SimulateIOError( return SQLITE_IOERR );
+
+ memset(zTempPath, 0, MAX_PATH+2);
+
+ if( sqlite3_temp_directory ){
+ sqlite3_snprintf(MAX_PATH-30, zTempPath, "%s", sqlite3_temp_directory);
+ }
+#if !SQLITE_OS_WINRT
+ else if( isNT() ){
+ char *zMulti;
+ WCHAR zWidePath[MAX_PATH];
+ osGetTempPathW(MAX_PATH-30, zWidePath);
+ zMulti = unicodeToUtf8(zWidePath);
+ if( zMulti ){
+ sqlite3_snprintf(MAX_PATH-30, zTempPath, "%s", zMulti);
+ sqlite3_free(zMulti);
+ }else{
+ return SQLITE_IOERR_NOMEM;
+ }
+ }
+#ifdef SQLITE_WIN32_HAS_ANSI
+ else{
+ char *zUtf8;
+ char zMbcsPath[MAX_PATH];
+ osGetTempPathA(MAX_PATH-30, zMbcsPath);
+ zUtf8 = sqlite3_win32_mbcs_to_utf8(zMbcsPath);
+ if( zUtf8 ){
+ sqlite3_snprintf(MAX_PATH-30, zTempPath, "%s", zUtf8);
+ sqlite3_free(zUtf8);
+ }else{
+ return SQLITE_IOERR_NOMEM;
+ }
+ }
+#endif
+#endif
+
+ /* Check that the output buffer is large enough for the temporary file
+ ** name. If it is not, return SQLITE_ERROR.
+ */
+ nTempPath = sqlite3Strlen30(zTempPath);
+
+ if( (nTempPath + sqlite3Strlen30(SQLITE_TEMP_FILE_PREFIX) + 18) >= nBuf ){
+ return SQLITE_ERROR;
+ }
+
+ for(i=nTempPath; i>0 && zTempPath[i-1]=='\\'; i--){}
+ zTempPath[i] = 0;
+
+ sqlite3_snprintf(nBuf-18, zBuf, (nTempPath > 0) ?
+ "%s\\"SQLITE_TEMP_FILE_PREFIX : SQLITE_TEMP_FILE_PREFIX,
+ zTempPath);
+ j = sqlite3Strlen30(zBuf);
+ sqlite3_randomness(15, &zBuf[j]);
+ for(i=0; i<15; i++, j++){
+ zBuf[j] = (char)zChars[ ((unsigned char)zBuf[j])%(sizeof(zChars)-1) ];
+ }
+ zBuf[j] = 0;
+ zBuf[j+1] = 0;
+
+ OSTRACE(("TEMP FILENAME: %s\n", zBuf));
+ return SQLITE_OK;
+}
+
+/*
+** Return TRUE if the named file is really a directory. Return false if
+** it is something other than a directory, or if there is any kind of memory
+** allocation failure.
+*/
+static int winIsDir(const void *zConverted){
+ DWORD attr;
+ int rc = 0;
+ DWORD lastErrno;
+
+ if( isNT() ){
+ int cnt = 0;
+ WIN32_FILE_ATTRIBUTE_DATA sAttrData;
+ memset(&sAttrData, 0, sizeof(sAttrData));
+ while( !(rc = osGetFileAttributesExW((LPCWSTR)zConverted,
+ GetFileExInfoStandard,
+ &sAttrData)) && retryIoerr(&cnt, &lastErrno) ){}
+ if( !rc ){
+ return 0; /* Invalid name? */
+ }
+ attr = sAttrData.dwFileAttributes;
+#if SQLITE_OS_WINCE==0
+ }else{
+ attr = osGetFileAttributesA((char*)zConverted);
+#endif
+ }
+ return (attr!=INVALID_FILE_ATTRIBUTES) && (attr&FILE_ATTRIBUTE_DIRECTORY);
+}
+
+/*
+** Open a file.
+*/
+static int winOpen(
+ sqlite3_vfs *pVfs, /* Not used */
+ const char *zName, /* Name of the file (UTF-8) */
+ sqlite3_file *id, /* Write the SQLite file handle here */
+ int flags, /* Open mode flags */
+ int *pOutFlags /* Status return flags */
+){
+ HANDLE h;
+ DWORD lastErrno;
+ DWORD dwDesiredAccess;
+ DWORD dwShareMode;
+ DWORD dwCreationDisposition;
+ DWORD dwFlagsAndAttributes = 0;
+#if SQLITE_OS_WINCE
+ int isTemp = 0;
+#endif
+ winFile *pFile = (winFile*)id;
+ void *zConverted; /* Filename in OS encoding */
+ const char *zUtf8Name = zName; /* Filename in UTF-8 encoding */
+ int cnt = 0;
+
+ /* If argument zPath is a NULL pointer, this function is required to open
+ ** a temporary file. Use this buffer to store the file name in.
+ */
+ char zTmpname[MAX_PATH+2]; /* Buffer used to create temp filename */
+
+ int rc = SQLITE_OK; /* Function Return Code */
+#if !defined(NDEBUG) || SQLITE_OS_WINCE
+ int eType = flags&0xFFFFFF00; /* Type of file to open */
+#endif
+
+ int isExclusive = (flags & SQLITE_OPEN_EXCLUSIVE);
+ int isDelete = (flags & SQLITE_OPEN_DELETEONCLOSE);
+ int isCreate = (flags & SQLITE_OPEN_CREATE);
+#ifndef NDEBUG
+ int isReadonly = (flags & SQLITE_OPEN_READONLY);
+#endif
+ int isReadWrite = (flags & SQLITE_OPEN_READWRITE);
+
+#ifndef NDEBUG
+ int isOpenJournal = (isCreate && (
+ eType==SQLITE_OPEN_MASTER_JOURNAL
+ || eType==SQLITE_OPEN_MAIN_JOURNAL
+ || eType==SQLITE_OPEN_WAL
+ ));
+#endif
+
+ /* Check the following statements are true:
+ **
+ ** (a) Exactly one of the READWRITE and READONLY flags must be set, and
+ ** (b) if CREATE is set, then READWRITE must also be set, and
+ ** (c) if EXCLUSIVE is set, then CREATE must also be set.
+ ** (d) if DELETEONCLOSE is set, then CREATE must also be set.
+ */
+ assert((isReadonly==0 || isReadWrite==0) && (isReadWrite || isReadonly));
+ assert(isCreate==0 || isReadWrite);
+ assert(isExclusive==0 || isCreate);
+ assert(isDelete==0 || isCreate);
+
+ /* The main DB, main journal, WAL file and master journal are never
+ ** automatically deleted. Nor are they ever temporary files. */
+ assert( (!isDelete && zName) || eType!=SQLITE_OPEN_MAIN_DB );
+ assert( (!isDelete && zName) || eType!=SQLITE_OPEN_MAIN_JOURNAL );
+ assert( (!isDelete && zName) || eType!=SQLITE_OPEN_MASTER_JOURNAL );
+ assert( (!isDelete && zName) || eType!=SQLITE_OPEN_WAL );
+
+ /* Assert that the upper layer has set one of the "file-type" flags. */
+ assert( eType==SQLITE_OPEN_MAIN_DB || eType==SQLITE_OPEN_TEMP_DB
+ || eType==SQLITE_OPEN_MAIN_JOURNAL || eType==SQLITE_OPEN_TEMP_JOURNAL
+ || eType==SQLITE_OPEN_SUBJOURNAL || eType==SQLITE_OPEN_MASTER_JOURNAL
+ || eType==SQLITE_OPEN_TRANSIENT_DB || eType==SQLITE_OPEN_WAL
+ );
+
+ assert( pFile!=0 );
+ memset(pFile, 0, sizeof(winFile));
+ pFile->h = INVALID_HANDLE_VALUE;
+
+#if SQLITE_OS_WINRT
+ if( !sqlite3_temp_directory ){
+ sqlite3_log(SQLITE_ERROR,
+ "sqlite3_temp_directory variable should be set for WinRT");
+ }
+#endif
+
+ /* If the second argument to this function is NULL, generate a
+ ** temporary file name to use
+ */
+ if( !zUtf8Name ){
+ assert(isDelete && !isOpenJournal);
+ memset(zTmpname, 0, MAX_PATH+2);
+ rc = getTempname(MAX_PATH+2, zTmpname);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ zUtf8Name = zTmpname;
+ }
+
+ /* Database filenames are double-zero terminated if they are not
+ ** URIs with parameters. Hence, they can always be passed into
+ ** sqlite3_uri_parameter().
+ */
+ assert( (eType!=SQLITE_OPEN_MAIN_DB) || (flags & SQLITE_OPEN_URI) ||
+ zUtf8Name[strlen(zUtf8Name)+1]==0 );
+
+ /* Convert the filename to the system encoding. */
+ zConverted = convertUtf8Filename(zUtf8Name);
+ if( zConverted==0 ){
+ return SQLITE_IOERR_NOMEM;
+ }
+
+ if( winIsDir(zConverted) ){
+ sqlite3_free(zConverted);
+ return SQLITE_CANTOPEN_ISDIR;
+ }
+
+ if( isReadWrite ){
+ dwDesiredAccess = GENERIC_READ | GENERIC_WRITE;
+ }else{
+ dwDesiredAccess = GENERIC_READ;
+ }
+
+ /* SQLITE_OPEN_EXCLUSIVE is used to make sure that a new file is
+ ** created. SQLite doesn't use it to indicate "exclusive access"
+ ** as it is usually understood.
+ */
+ if( isExclusive ){
+ /* Creates a new file, only if it does not already exist. */
+ /* If the file exists, it fails. */
+ dwCreationDisposition = CREATE_NEW;
+ }else if( isCreate ){
+ /* Open existing file, or create if it doesn't exist */
+ dwCreationDisposition = OPEN_ALWAYS;
+ }else{
+ /* Opens a file, only if it exists. */
+ dwCreationDisposition = OPEN_EXISTING;
+ }
+
+ dwShareMode = FILE_SHARE_READ | FILE_SHARE_WRITE;
+
+ if( isDelete ){
+#if SQLITE_OS_WINCE
+ dwFlagsAndAttributes = FILE_ATTRIBUTE_HIDDEN;
+ isTemp = 1;
+#else
+ dwFlagsAndAttributes = FILE_ATTRIBUTE_TEMPORARY
+ | FILE_ATTRIBUTE_HIDDEN
+ | FILE_FLAG_DELETE_ON_CLOSE;
+#endif
+ }else{
+ dwFlagsAndAttributes = FILE_ATTRIBUTE_NORMAL;
+ }
+ /* Reports from the internet are that performance is always
+ ** better if FILE_FLAG_RANDOM_ACCESS is used. Ticket #2699. */
+#if SQLITE_OS_WINCE
+ dwFlagsAndAttributes |= FILE_FLAG_RANDOM_ACCESS;
+#endif
+
+ if( isNT() ){
+#if SQLITE_OS_WINRT
+ CREATEFILE2_EXTENDED_PARAMETERS extendedParameters;
+ extendedParameters.dwSize = sizeof(CREATEFILE2_EXTENDED_PARAMETERS);
+ extendedParameters.dwFileAttributes =
+ dwFlagsAndAttributes & FILE_ATTRIBUTE_MASK;
+ extendedParameters.dwFileFlags = dwFlagsAndAttributes & FILE_FLAG_MASK;
+ extendedParameters.dwSecurityQosFlags = SECURITY_ANONYMOUS;
+ extendedParameters.lpSecurityAttributes = NULL;
+ extendedParameters.hTemplateFile = NULL;
+ while( (h = osCreateFile2((LPCWSTR)zConverted,
+ dwDesiredAccess,
+ dwShareMode,
+ dwCreationDisposition,
+ &extendedParameters))==INVALID_HANDLE_VALUE &&
+ retryIoerr(&cnt, &lastErrno) ){
+ /* Noop */
+ }
+#else
+ while( (h = osCreateFileW((LPCWSTR)zConverted,
+ dwDesiredAccess,
+ dwShareMode, NULL,
+ dwCreationDisposition,
+ dwFlagsAndAttributes,
+ NULL))==INVALID_HANDLE_VALUE &&
+ retryIoerr(&cnt, &lastErrno) ){
+ /* Noop */
+ }
+#endif
+ }
+#ifdef SQLITE_WIN32_HAS_ANSI
+ else{
+ while( (h = osCreateFileA((LPCSTR)zConverted,
+ dwDesiredAccess,
+ dwShareMode, NULL,
+ dwCreationDisposition,
+ dwFlagsAndAttributes,
+ NULL))==INVALID_HANDLE_VALUE &&
+ retryIoerr(&cnt, &lastErrno) ){
+ /* Noop */
+ }
+ }
+#endif
+ logIoerr(cnt);
+
+ OSTRACE(("OPEN %d %s 0x%lx %s\n",
+ h, zName, dwDesiredAccess,
+ h==INVALID_HANDLE_VALUE ? "failed" : "ok"));
+
+ if( h==INVALID_HANDLE_VALUE ){
+ pFile->lastErrno = lastErrno;
+ winLogError(SQLITE_CANTOPEN, pFile->lastErrno, "winOpen", zUtf8Name);
+ sqlite3_free(zConverted);
+ if( isReadWrite && !isExclusive ){
+ return winOpen(pVfs, zName, id,
+ ((flags|SQLITE_OPEN_READONLY) &
+ ~(SQLITE_OPEN_CREATE|SQLITE_OPEN_READWRITE)),
+ pOutFlags);
+ }else{
+ return SQLITE_CANTOPEN_BKPT;
+ }
+ }
+
+ if( pOutFlags ){
+ if( isReadWrite ){
+ *pOutFlags = SQLITE_OPEN_READWRITE;
+ }else{
+ *pOutFlags = SQLITE_OPEN_READONLY;
+ }
+ }
+
+#if SQLITE_OS_WINCE
+ if( isReadWrite && eType==SQLITE_OPEN_MAIN_DB
+ && (rc = winceCreateLock(zName, pFile))!=SQLITE_OK
+ ){
+ osCloseHandle(h);
+ sqlite3_free(zConverted);
+ return rc;
+ }
+ if( isTemp ){
+ pFile->zDeleteOnClose = zConverted;
+ }else
+#endif
+ {
+ sqlite3_free(zConverted);
+ }
+
+ pFile->pMethod = &winIoMethod;
+ pFile->pVfs = pVfs;
+ pFile->h = h;
+ if( sqlite3_uri_boolean(zName, "psow", SQLITE_POWERSAFE_OVERWRITE) ){
+ pFile->ctrlFlags |= WINFILE_PSOW;
+ }
+ pFile->lastErrno = NO_ERROR;
+ pFile->zPath = zName;
+
+ OpenCounter(+1);
+ return rc;
+}
+
+/*
+** Delete the named file.
+**
+** Note that Windows does not allow a file to be deleted if some other
+** process has it open. Sometimes a virus scanner or indexing program
+** will open a journal file shortly after it is created in order to do
+** whatever it does. While this other process is holding the
+** file open, we will be unable to delete it. To work around this
+** problem, we delay 100 milliseconds and try to delete again. Up
+** to MX_DELETION_ATTEMPTs deletion attempts are run before giving
+** up and returning an error.
+*/
+static int winDelete(
+ sqlite3_vfs *pVfs, /* Not used on win32 */
+ const char *zFilename, /* Name of file to delete */
+ int syncDir /* Not used on win32 */
+){
+ int cnt = 0;
+ int rc;
+ DWORD attr;
+ DWORD lastErrno;
+ void *zConverted;
+ UNUSED_PARAMETER(pVfs);
+ UNUSED_PARAMETER(syncDir);
+
+ SimulateIOError(return SQLITE_IOERR_DELETE);
+ zConverted = convertUtf8Filename(zFilename);
+ if( zConverted==0 ){
+ return SQLITE_IOERR_NOMEM;
+ }
+ if( isNT() ){
+ do {
+#if SQLITE_OS_WINRT
+ WIN32_FILE_ATTRIBUTE_DATA sAttrData;
+ memset(&sAttrData, 0, sizeof(sAttrData));
+ if ( osGetFileAttributesExW(zConverted, GetFileExInfoStandard,
+ &sAttrData) ){
+ attr = sAttrData.dwFileAttributes;
+ }else{
+ lastErrno = osGetLastError();
+ if( lastErrno==ERROR_FILE_NOT_FOUND
+ || lastErrno==ERROR_PATH_NOT_FOUND ){
+ rc = SQLITE_IOERR_DELETE_NOENT; /* Already gone? */
+ }else{
+ rc = SQLITE_ERROR;
+ }
+ break;
+ }
+#else
+ attr = osGetFileAttributesW(zConverted);
+#endif
+ if ( attr==INVALID_FILE_ATTRIBUTES ){
+ lastErrno = osGetLastError();
+ if( lastErrno==ERROR_FILE_NOT_FOUND
+ || lastErrno==ERROR_PATH_NOT_FOUND ){
+ rc = SQLITE_IOERR_DELETE_NOENT; /* Already gone? */
+ }else{
+ rc = SQLITE_ERROR;
+ }
+ break;
+ }
+ if ( attr&FILE_ATTRIBUTE_DIRECTORY ){
+ rc = SQLITE_ERROR; /* Files only. */
+ break;
+ }
+ if ( osDeleteFileW(zConverted) ){
+ rc = SQLITE_OK; /* Deleted OK. */
+ break;
+ }
+ if ( !retryIoerr(&cnt, &lastErrno) ){
+ rc = SQLITE_ERROR; /* No more retries. */
+ break;
+ }
+ } while(1);
+ }
+#ifdef SQLITE_WIN32_HAS_ANSI
+ else{
+ do {
+ attr = osGetFileAttributesA(zConverted);
+ if ( attr==INVALID_FILE_ATTRIBUTES ){
+ lastErrno = osGetLastError();
+ if( lastErrno==ERROR_FILE_NOT_FOUND
+ || lastErrno==ERROR_PATH_NOT_FOUND ){
+ rc = SQLITE_IOERR_DELETE_NOENT; /* Already gone? */
+ }else{
+ rc = SQLITE_ERROR;
+ }
+ break;
+ }
+ if ( attr&FILE_ATTRIBUTE_DIRECTORY ){
+ rc = SQLITE_ERROR; /* Files only. */
+ break;
+ }
+ if ( osDeleteFileA(zConverted) ){
+ rc = SQLITE_OK; /* Deleted OK. */
+ break;
+ }
+ if ( !retryIoerr(&cnt, &lastErrno) ){
+ rc = SQLITE_ERROR; /* No more retries. */
+ break;
+ }
+ } while(1);
+ }
+#endif
+ if( rc && rc!=SQLITE_IOERR_DELETE_NOENT ){
+ rc = winLogError(SQLITE_IOERR_DELETE, lastErrno,
+ "winDelete", zFilename);
+ }else{
+ logIoerr(cnt);
+ }
+ sqlite3_free(zConverted);
+ OSTRACE(("DELETE \"%s\" %s\n", zFilename, (rc ? "failed" : "ok" )));
+ return rc;
+}
+
+/*
+** Check the existence and status of a file.
+*/
+static int winAccess(
+ sqlite3_vfs *pVfs, /* Not used on win32 */
+ const char *zFilename, /* Name of file to check */
+ int flags, /* Type of test to make on this file */
+ int *pResOut /* OUT: Result */
+){
+ DWORD attr;
+ int rc = 0;
+ DWORD lastErrno;
+ void *zConverted;
+ UNUSED_PARAMETER(pVfs);
+
+ SimulateIOError( return SQLITE_IOERR_ACCESS; );
+ zConverted = convertUtf8Filename(zFilename);
+ if( zConverted==0 ){
+ return SQLITE_IOERR_NOMEM;
+ }
+ if( isNT() ){
+ int cnt = 0;
+ WIN32_FILE_ATTRIBUTE_DATA sAttrData;
+ memset(&sAttrData, 0, sizeof(sAttrData));
+ while( !(rc = osGetFileAttributesExW((LPCWSTR)zConverted,
+ GetFileExInfoStandard,
+ &sAttrData)) && retryIoerr(&cnt, &lastErrno) ){}
+ if( rc ){
+ /* For an SQLITE_ACCESS_EXISTS query, treat a zero-length file
+ ** as if it does not exist.
+ */
+ if( flags==SQLITE_ACCESS_EXISTS
+ && sAttrData.nFileSizeHigh==0
+ && sAttrData.nFileSizeLow==0 ){
+ attr = INVALID_FILE_ATTRIBUTES;
+ }else{
+ attr = sAttrData.dwFileAttributes;
+ }
+ }else{
+ logIoerr(cnt);
+ if( lastErrno!=ERROR_FILE_NOT_FOUND && lastErrno!=ERROR_PATH_NOT_FOUND ){
+ winLogError(SQLITE_IOERR_ACCESS, lastErrno, "winAccess", zFilename);
+ sqlite3_free(zConverted);
+ return SQLITE_IOERR_ACCESS;
+ }else{
+ attr = INVALID_FILE_ATTRIBUTES;
+ }
+ }
+ }
+#ifdef SQLITE_WIN32_HAS_ANSI
+ else{
+ attr = osGetFileAttributesA((char*)zConverted);
+ }
+#endif
+ sqlite3_free(zConverted);
+ switch( flags ){
+ case SQLITE_ACCESS_READ:
+ case SQLITE_ACCESS_EXISTS:
+ rc = attr!=INVALID_FILE_ATTRIBUTES;
+ break;
+ case SQLITE_ACCESS_READWRITE:
+ rc = attr!=INVALID_FILE_ATTRIBUTES &&
+ (attr & FILE_ATTRIBUTE_READONLY)==0;
+ break;
+ default:
+ assert(!"Invalid flags argument");
+ }
+ *pResOut = rc;
+ return SQLITE_OK;
+}
+
+
+/*
+** Returns non-zero if the specified path name should be used verbatim. If
+** non-zero is returned from this function, the calling function must simply
+** use the provided path name verbatim -OR- resolve it into a full path name
+** using the GetFullPathName Win32 API function (if available).
+*/
+static BOOL winIsVerbatimPathname(
+ const char *zPathname
+){
+ /*
+ ** If the path name starts with a forward slash or a backslash, it is either
+ ** a legal UNC name, a volume relative path, or an absolute path name in the
+ ** "Unix" format on Windows. There is no easy way to differentiate between
+ ** the final two cases; therefore, we return the safer return value of TRUE
+ ** so that callers of this function will simply use it verbatim.
+ */
+ if ( zPathname[0]=='/' || zPathname[0]=='\\' ){
+ return TRUE;
+ }
+
+ /*
+ ** If the path name starts with a letter and a colon it is either a volume
+ ** relative path or an absolute path. Callers of this function must not
+ ** attempt to treat it as a relative path name (i.e. they should simply use
+ ** it verbatim).
+ */
+ if ( sqlite3Isalpha(zPathname[0]) && zPathname[1]==':' ){
+ return TRUE;
+ }
+
+ /*
+ ** If we get to this point, the path name should almost certainly be a purely
+ ** relative one (i.e. not a UNC name, not absolute, and not volume relative).
+ */
+ return FALSE;
+}
+
+/*
+** Turn a relative pathname into a full pathname. Write the full
+** pathname into zOut[]. zOut[] will be at least pVfs->mxPathname
+** bytes in size.
+*/
+static int winFullPathname(
+ sqlite3_vfs *pVfs, /* Pointer to vfs object */
+ const char *zRelative, /* Possibly relative input path */
+ int nFull, /* Size of output buffer in bytes */
+ char *zFull /* Output buffer */
+){
+
+#if defined(__CYGWIN__)
+ SimulateIOError( return SQLITE_ERROR );
+ UNUSED_PARAMETER(nFull);
+ assert( pVfs->mxPathname>=MAX_PATH );
+ assert( nFull>=pVfs->mxPathname );
+ if ( sqlite3_data_directory && !winIsVerbatimPathname(zRelative) ){
+ /*
+ ** NOTE: We are dealing with a relative path name and the data
+ ** directory has been set. Therefore, use it as the basis
+ ** for converting the relative path name to an absolute
+ ** one by prepending the data directory and a slash.
+ */
+ char zOut[MAX_PATH+1];
+ memset(zOut, 0, MAX_PATH+1);
+ cygwin_conv_path(CCP_POSIX_TO_WIN_A|CCP_RELATIVE, zRelative, zOut,
+ MAX_PATH+1);
+ sqlite3_snprintf(MIN(nFull, pVfs->mxPathname), zFull, "%s\\%s",
+ sqlite3_data_directory, zOut);
+ }else{
+ cygwin_conv_path(CCP_POSIX_TO_WIN_A, zRelative, zFull, nFull);
+ }
+ return SQLITE_OK;
+#endif
+
+#if (SQLITE_OS_WINCE || SQLITE_OS_WINRT) && !defined(__CYGWIN__)
+ SimulateIOError( return SQLITE_ERROR );
+ /* WinCE has no concept of a relative pathname, or so I am told. */
+ /* WinRT has no way to convert a relative path to an absolute one. */
+ if ( sqlite3_data_directory && !winIsVerbatimPathname(zRelative) ){
+ /*
+ ** NOTE: We are dealing with a relative path name and the data
+ ** directory has been set. Therefore, use it as the basis
+ ** for converting the relative path name to an absolute
+ ** one by prepending the data directory and a backslash.
+ */
+ sqlite3_snprintf(MIN(nFull, pVfs->mxPathname), zFull, "%s\\%s",
+ sqlite3_data_directory, zRelative);
+ }else{
+ sqlite3_snprintf(MIN(nFull, pVfs->mxPathname), zFull, "%s", zRelative);
+ }
+ return SQLITE_OK;
+#endif
+
+#if !SQLITE_OS_WINCE && !SQLITE_OS_WINRT && !defined(__CYGWIN__)
+ DWORD nByte;
+ void *zConverted;
+ char *zOut;
+
+ /* If this path name begins with "/X:", where "X" is any alphabetic
+ ** character, discard the initial "/" from the pathname.
+ */
+ if( zRelative[0]=='/' && sqlite3Isalpha(zRelative[1]) && zRelative[2]==':' ){
+ zRelative++;
+ }
+
+ /* It's odd to simulate an io-error here, but really this is just
+ ** using the io-error infrastructure to test that SQLite handles this
+ ** function failing. This function could fail if, for example, the
+ ** current working directory has been unlinked.
+ */
+ SimulateIOError( return SQLITE_ERROR );
+ if ( sqlite3_data_directory && !winIsVerbatimPathname(zRelative) ){
+ /*
+ ** NOTE: We are dealing with a relative path name and the data
+ ** directory has been set. Therefore, use it as the basis
+ ** for converting the relative path name to an absolute
+ ** one by prepending the data directory and a backslash.
+ */
+ sqlite3_snprintf(MIN(nFull, pVfs->mxPathname), zFull, "%s\\%s",
+ sqlite3_data_directory, zRelative);
+ return SQLITE_OK;
+ }
+ zConverted = convertUtf8Filename(zRelative);
+ if( zConverted==0 ){
+ return SQLITE_IOERR_NOMEM;
+ }
+ if( isNT() ){
+ LPWSTR zTemp;
+ nByte = osGetFullPathNameW((LPCWSTR)zConverted, 0, 0, 0);
+ if( nByte==0 ){
+ winLogError(SQLITE_ERROR, osGetLastError(),
+ "GetFullPathNameW1", zConverted);
+ sqlite3_free(zConverted);
+ return SQLITE_CANTOPEN_FULLPATH;
+ }
+ nByte += 3;
+ zTemp = sqlite3MallocZero( nByte*sizeof(zTemp[0]) );
+ if( zTemp==0 ){
+ sqlite3_free(zConverted);
+ return SQLITE_IOERR_NOMEM;
+ }
+ nByte = osGetFullPathNameW((LPCWSTR)zConverted, nByte, zTemp, 0);
+ if( nByte==0 ){
+ winLogError(SQLITE_ERROR, osGetLastError(),
+ "GetFullPathNameW2", zConverted);
+ sqlite3_free(zConverted);
+ sqlite3_free(zTemp);
+ return SQLITE_CANTOPEN_FULLPATH;
+ }
+ sqlite3_free(zConverted);
+ zOut = unicodeToUtf8(zTemp);
+ sqlite3_free(zTemp);
+ }
+#ifdef SQLITE_WIN32_HAS_ANSI
+ else{
+ char *zTemp;
+ nByte = osGetFullPathNameA((char*)zConverted, 0, 0, 0);
+ if( nByte==0 ){
+ winLogError(SQLITE_ERROR, osGetLastError(),
+ "GetFullPathNameA1", zConverted);
+ sqlite3_free(zConverted);
+ return SQLITE_CANTOPEN_FULLPATH;
+ }
+ nByte += 3;
+ zTemp = sqlite3MallocZero( nByte*sizeof(zTemp[0]) );
+ if( zTemp==0 ){
+ sqlite3_free(zConverted);
+ return SQLITE_IOERR_NOMEM;
+ }
+ nByte = osGetFullPathNameA((char*)zConverted, nByte, zTemp, 0);
+ if( nByte==0 ){
+ winLogError(SQLITE_ERROR, osGetLastError(),
+ "GetFullPathNameA2", zConverted);
+ sqlite3_free(zConverted);
+ sqlite3_free(zTemp);
+ return SQLITE_CANTOPEN_FULLPATH;
+ }
+ sqlite3_free(zConverted);
+ zOut = sqlite3_win32_mbcs_to_utf8(zTemp);
+ sqlite3_free(zTemp);
+ }
+#endif
+ if( zOut ){
+ sqlite3_snprintf(MIN(nFull, pVfs->mxPathname), zFull, "%s", zOut);
+ sqlite3_free(zOut);
+ return SQLITE_OK;
+ }else{
+ return SQLITE_IOERR_NOMEM;
+ }
+#endif
+}
+
+#ifndef SQLITE_OMIT_LOAD_EXTENSION
+/*
+** Interfaces for opening a shared library, finding entry points
+** within the shared library, and closing the shared library.
+*/
+/*
+** Interfaces for opening a shared library, finding entry points
+** within the shared library, and closing the shared library.
+*/
+static void *winDlOpen(sqlite3_vfs *pVfs, const char *zFilename){
+ HANDLE h;
+ void *zConverted = convertUtf8Filename(zFilename);
+ UNUSED_PARAMETER(pVfs);
+ if( zConverted==0 ){
+ return 0;
+ }
+ if( isNT() ){
+#if SQLITE_OS_WINRT
+ h = osLoadPackagedLibrary((LPCWSTR)zConverted, 0);
+#else
+ h = osLoadLibraryW((LPCWSTR)zConverted);
+#endif
+ }
+#ifdef SQLITE_WIN32_HAS_ANSI
+ else{
+ h = osLoadLibraryA((char*)zConverted);
+ }
+#endif
+ sqlite3_free(zConverted);
+ return (void*)h;
+}
+static void winDlError(sqlite3_vfs *pVfs, int nBuf, char *zBufOut){
+ UNUSED_PARAMETER(pVfs);
+ getLastErrorMsg(osGetLastError(), nBuf, zBufOut);
+}
+static void (*winDlSym(sqlite3_vfs *pVfs,void *pH,const char *zSym))(void){
+ UNUSED_PARAMETER(pVfs);
+ return (void(*)(void))osGetProcAddressA((HANDLE)pH, zSym);
+}
+static void winDlClose(sqlite3_vfs *pVfs, void *pHandle){
+ UNUSED_PARAMETER(pVfs);
+ osFreeLibrary((HANDLE)pHandle);
+}
+#else /* if SQLITE_OMIT_LOAD_EXTENSION is defined: */
+ #define winDlOpen 0
+ #define winDlError 0
+ #define winDlSym 0
+ #define winDlClose 0
+#endif
+
+
+/*
+** Write up to nBuf bytes of randomness into zBuf.
+*/
+static int winRandomness(sqlite3_vfs *pVfs, int nBuf, char *zBuf){
+ int n = 0;
+ UNUSED_PARAMETER(pVfs);
+#if defined(SQLITE_TEST)
+ n = nBuf;
+ memset(zBuf, 0, nBuf);
+#else
+ if( sizeof(SYSTEMTIME)<=nBuf-n ){
+ SYSTEMTIME x;
+ osGetSystemTime(&x);
+ memcpy(&zBuf[n], &x, sizeof(x));
+ n += sizeof(x);
+ }
+ if( sizeof(DWORD)<=nBuf-n ){
+ DWORD pid = osGetCurrentProcessId();
+ memcpy(&zBuf[n], &pid, sizeof(pid));
+ n += sizeof(pid);
+ }
+#if SQLITE_OS_WINRT
+ if( sizeof(ULONGLONG)<=nBuf-n ){
+ ULONGLONG cnt = osGetTickCount64();
+ memcpy(&zBuf[n], &cnt, sizeof(cnt));
+ n += sizeof(cnt);
+ }
+#else
+ if( sizeof(DWORD)<=nBuf-n ){
+ DWORD cnt = osGetTickCount();
+ memcpy(&zBuf[n], &cnt, sizeof(cnt));
+ n += sizeof(cnt);
+ }
+#endif
+ if( sizeof(LARGE_INTEGER)<=nBuf-n ){
+ LARGE_INTEGER i;
+ osQueryPerformanceCounter(&i);
+ memcpy(&zBuf[n], &i, sizeof(i));
+ n += sizeof(i);
+ }
+#endif
+ return n;
+}
+
+
+/*
+** Sleep for a little while. Return the amount of time slept.
+*/
+static int winSleep(sqlite3_vfs *pVfs, int microsec){
+ sqlite3_win32_sleep((microsec+999)/1000);
+ UNUSED_PARAMETER(pVfs);
+ return ((microsec+999)/1000)*1000;
+}
+
+/*
+** The following variable, if set to a non-zero value, is interpreted as
+** the number of seconds since 1970 and is used to set the result of
+** sqlite3OsCurrentTime() during testing.
+*/
+#ifdef SQLITE_TEST
+SQLITE_API int sqlite3_current_time = 0; /* Fake system time in seconds since 1970. */
+#endif
+
+/*
+** Find the current time (in Universal Coordinated Time). Write into *piNow
+** the current time and date as a Julian Day number times 86_400_000. In
+** other words, write into *piNow the number of milliseconds since the Julian
+** epoch of noon in Greenwich on November 24, 4714 B.C according to the
+** proleptic Gregorian calendar.
+**
+** On success, return SQLITE_OK. Return SQLITE_ERROR if the time and date
+** cannot be found.
+*/
+static int winCurrentTimeInt64(sqlite3_vfs *pVfs, sqlite3_int64 *piNow){
+ /* FILETIME structure is a 64-bit value representing the number of
+ 100-nanosecond intervals since January 1, 1601 (= JD 2305813.5).
+ */
+ FILETIME ft;
+ static const sqlite3_int64 winFiletimeEpoch = 23058135*(sqlite3_int64)8640000;
+#ifdef SQLITE_TEST
+ static const sqlite3_int64 unixEpoch = 24405875*(sqlite3_int64)8640000;
+#endif
+ /* 2^32 - to avoid use of LL and warnings in gcc */
+ static const sqlite3_int64 max32BitValue =
+ (sqlite3_int64)2000000000 + (sqlite3_int64)2000000000 +
+ (sqlite3_int64)294967296;
+
+#if SQLITE_OS_WINCE
+ SYSTEMTIME time;
+ osGetSystemTime(&time);
+ /* if SystemTimeToFileTime() fails, it returns zero. */
+ if (!osSystemTimeToFileTime(&time,&ft)){
+ return SQLITE_ERROR;
+ }
+#else
+ osGetSystemTimeAsFileTime( &ft );
+#endif
+
+ *piNow = winFiletimeEpoch +
+ ((((sqlite3_int64)ft.dwHighDateTime)*max32BitValue) +
+ (sqlite3_int64)ft.dwLowDateTime)/(sqlite3_int64)10000;
+
+#ifdef SQLITE_TEST
+ if( sqlite3_current_time ){
+ *piNow = 1000*(sqlite3_int64)sqlite3_current_time + unixEpoch;
+ }
+#endif
+ UNUSED_PARAMETER(pVfs);
+ return SQLITE_OK;
+}
+
+/*
+** Find the current time (in Universal Coordinated Time). Write the
+** current time and date as a Julian Day number into *prNow and
+** return 0. Return 1 if the time and date cannot be found.
+*/
+static int winCurrentTime(sqlite3_vfs *pVfs, double *prNow){
+ int rc;
+ sqlite3_int64 i;
+ rc = winCurrentTimeInt64(pVfs, &i);
+ if( !rc ){
+ *prNow = i/86400000.0;
+ }
+ return rc;
+}
+
+/*
+** The idea is that this function works like a combination of
+** GetLastError() and FormatMessage() on Windows (or errno and
+** strerror_r() on Unix). After an error is returned by an OS
+** function, SQLite calls this function with zBuf pointing to
+** a buffer of nBuf bytes. The OS layer should populate the
+** buffer with a nul-terminated UTF-8 encoded error message
+** describing the last IO error to have occurred within the calling
+** thread.
+**
+** If the error message is too large for the supplied buffer,
+** it should be truncated. The return value of xGetLastError
+** is zero if the error message fits in the buffer, or non-zero
+** otherwise (if the message was truncated). If non-zero is returned,
+** then it is not necessary to include the nul-terminator character
+** in the output buffer.
+**
+** Not supplying an error message will have no adverse effect
+** on SQLite. It is fine to have an implementation that never
+** returns an error message:
+**
+** int xGetLastError(sqlite3_vfs *pVfs, int nBuf, char *zBuf){
+** assert(zBuf[0]=='\0');
+** return 0;
+** }
+**
+** However if an error message is supplied, it will be incorporated
+** by sqlite into the error message available to the user using
+** sqlite3_errmsg(), possibly making IO errors easier to debug.
+*/
+static int winGetLastError(sqlite3_vfs *pVfs, int nBuf, char *zBuf){
+ UNUSED_PARAMETER(pVfs);
+ return getLastErrorMsg(osGetLastError(), nBuf, zBuf);
+}
+
+/*
+** Initialize and deinitialize the operating system interface.
+*/
+SQLITE_API int sqlite3_os_init(void){
+ static sqlite3_vfs winVfs = {
+ 3, /* iVersion */
+ sizeof(winFile), /* szOsFile */
+ MAX_PATH, /* mxPathname */
+ 0, /* pNext */
+ "win32", /* zName */
+ 0, /* pAppData */
+ winOpen, /* xOpen */
+ winDelete, /* xDelete */
+ winAccess, /* xAccess */
+ winFullPathname, /* xFullPathname */
+ winDlOpen, /* xDlOpen */
+ winDlError, /* xDlError */
+ winDlSym, /* xDlSym */
+ winDlClose, /* xDlClose */
+ winRandomness, /* xRandomness */
+ winSleep, /* xSleep */
+ winCurrentTime, /* xCurrentTime */
+ winGetLastError, /* xGetLastError */
+ winCurrentTimeInt64, /* xCurrentTimeInt64 */
+ winSetSystemCall, /* xSetSystemCall */
+ winGetSystemCall, /* xGetSystemCall */
+ winNextSystemCall, /* xNextSystemCall */
+ };
+
+ /* Double-check that the aSyscall[] array has been constructed
+ ** correctly. See ticket [bb3a86e890c8e96ab] */
+ assert( ArraySize(aSyscall)==74 );
+
+#ifndef SQLITE_OMIT_WAL
+ /* get memory map allocation granularity */
+ memset(&winSysInfo, 0, sizeof(SYSTEM_INFO));
+#if SQLITE_OS_WINRT
+ osGetNativeSystemInfo(&winSysInfo);
+#else
+ osGetSystemInfo(&winSysInfo);
+#endif
+ assert(winSysInfo.dwAllocationGranularity > 0);
+#endif
+
+ sqlite3_vfs_register(&winVfs, 1);
+ return SQLITE_OK;
+}
+
+SQLITE_API int sqlite3_os_end(void){
+#if SQLITE_OS_WINRT
+ if( sleepObj!=NULL ){
+ osCloseHandle(sleepObj);
+ sleepObj = NULL;
+ }
+#endif
+ return SQLITE_OK;
+}
+
+#endif /* SQLITE_OS_WIN */
+
+/************** End of os_win.c **********************************************/
+/************** Begin file bitvec.c ******************************************/
+/*
+** 2008 February 16
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file implements an object that represents a fixed-length
+** bitmap. Bits are numbered starting with 1.
+**
+** A bitmap is used to record which pages of a database file have been
+** journalled during a transaction, or which pages have the "dont-write"
+** property. Usually only a few pages are meet either condition.
+** So the bitmap is usually sparse and has low cardinality.
+** But sometimes (for example when during a DROP of a large table) most
+** or all of the pages in a database can get journalled. In those cases,
+** the bitmap becomes dense with high cardinality. The algorithm needs
+** to handle both cases well.
+**
+** The size of the bitmap is fixed when the object is created.
+**
+** All bits are clear when the bitmap is created. Individual bits
+** may be set or cleared one at a time.
+**
+** Test operations are about 100 times more common that set operations.
+** Clear operations are exceedingly rare. There are usually between
+** 5 and 500 set operations per Bitvec object, though the number of sets can
+** sometimes grow into tens of thousands or larger. The size of the
+** Bitvec object is the number of pages in the database file at the
+** start of a transaction, and is thus usually less than a few thousand,
+** but can be as large as 2 billion for a really big database.
+*/
+
+/* Size of the Bitvec structure in bytes. */
+#define BITVEC_SZ 512
+
+/* Round the union size down to the nearest pointer boundary, since that's how
+** it will be aligned within the Bitvec struct. */
+#define BITVEC_USIZE (((BITVEC_SZ-(3*sizeof(u32)))/sizeof(Bitvec*))*sizeof(Bitvec*))
+
+/* Type of the array "element" for the bitmap representation.
+** Should be a power of 2, and ideally, evenly divide into BITVEC_USIZE.
+** Setting this to the "natural word" size of your CPU may improve
+** performance. */
+#define BITVEC_TELEM u8
+/* Size, in bits, of the bitmap element. */
+#define BITVEC_SZELEM 8
+/* Number of elements in a bitmap array. */
+#define BITVEC_NELEM (BITVEC_USIZE/sizeof(BITVEC_TELEM))
+/* Number of bits in the bitmap array. */
+#define BITVEC_NBIT (BITVEC_NELEM*BITVEC_SZELEM)
+
+/* Number of u32 values in hash table. */
+#define BITVEC_NINT (BITVEC_USIZE/sizeof(u32))
+/* Maximum number of entries in hash table before
+** sub-dividing and re-hashing. */
+#define BITVEC_MXHASH (BITVEC_NINT/2)
+/* Hashing function for the aHash representation.
+** Empirical testing showed that the *37 multiplier
+** (an arbitrary prime)in the hash function provided
+** no fewer collisions than the no-op *1. */
+#define BITVEC_HASH(X) (((X)*1)%BITVEC_NINT)
+
+#define BITVEC_NPTR (BITVEC_USIZE/sizeof(Bitvec *))
+
+
+/*
+** A bitmap is an instance of the following structure.
+**
+** This bitmap records the existence of zero or more bits
+** with values between 1 and iSize, inclusive.
+**
+** There are three possible representations of the bitmap.
+** If iSize<=BITVEC_NBIT, then Bitvec.u.aBitmap[] is a straight
+** bitmap. The least significant bit is bit 1.
+**
+** If iSize>BITVEC_NBIT and iDivisor==0 then Bitvec.u.aHash[] is
+** a hash table that will hold up to BITVEC_MXHASH distinct values.
+**
+** Otherwise, the value i is redirected into one of BITVEC_NPTR
+** sub-bitmaps pointed to by Bitvec.u.apSub[]. Each subbitmap
+** handles up to iDivisor separate values of i. apSub[0] holds
+** values between 1 and iDivisor. apSub[1] holds values between
+** iDivisor+1 and 2*iDivisor. apSub[N] holds values between
+** N*iDivisor+1 and (N+1)*iDivisor. Each subbitmap is normalized
+** to hold deal with values between 1 and iDivisor.
+*/
+struct Bitvec {
+ u32 iSize; /* Maximum bit index. Max iSize is 4,294,967,296. */
+ u32 nSet; /* Number of bits that are set - only valid for aHash
+ ** element. Max is BITVEC_NINT. For BITVEC_SZ of 512,
+ ** this would be 125. */
+ u32 iDivisor; /* Number of bits handled by each apSub[] entry. */
+ /* Should >=0 for apSub element. */
+ /* Max iDivisor is max(u32) / BITVEC_NPTR + 1. */
+ /* For a BITVEC_SZ of 512, this would be 34,359,739. */
+ union {
+ BITVEC_TELEM aBitmap[BITVEC_NELEM]; /* Bitmap representation */
+ u32 aHash[BITVEC_NINT]; /* Hash table representation */
+ Bitvec *apSub[BITVEC_NPTR]; /* Recursive representation */
+ } u;
+};
+
+/*
+** Create a new bitmap object able to handle bits between 0 and iSize,
+** inclusive. Return a pointer to the new object. Return NULL if
+** malloc fails.
+*/
+SQLITE_PRIVATE Bitvec *sqlite3BitvecCreate(u32 iSize){
+ Bitvec *p;
+ assert( sizeof(*p)==BITVEC_SZ );
+ p = sqlite3MallocZero( sizeof(*p) );
+ if( p ){
+ p->iSize = iSize;
+ }
+ return p;
+}
+
+/*
+** Check to see if the i-th bit is set. Return true or false.
+** If p is NULL (if the bitmap has not been created) or if
+** i is out of range, then return false.
+*/
+SQLITE_PRIVATE int sqlite3BitvecTest(Bitvec *p, u32 i){
+ if( p==0 ) return 0;
+ if( i>p->iSize || i==0 ) return 0;
+ i--;
+ while( p->iDivisor ){
+ u32 bin = i/p->iDivisor;
+ i = i%p->iDivisor;
+ p = p->u.apSub[bin];
+ if (!p) {
+ return 0;
+ }
+ }
+ if( p->iSize<=BITVEC_NBIT ){
+ return (p->u.aBitmap[i/BITVEC_SZELEM] & (1<<(i&(BITVEC_SZELEM-1))))!=0;
+ } else{
+ u32 h = BITVEC_HASH(i++);
+ while( p->u.aHash[h] ){
+ if( p->u.aHash[h]==i ) return 1;
+ h = (h+1) % BITVEC_NINT;
+ }
+ return 0;
+ }
+}
+
+/*
+** Set the i-th bit. Return 0 on success and an error code if
+** anything goes wrong.
+**
+** This routine might cause sub-bitmaps to be allocated. Failing
+** to get the memory needed to hold the sub-bitmap is the only
+** that can go wrong with an insert, assuming p and i are valid.
+**
+** The calling function must ensure that p is a valid Bitvec object
+** and that the value for "i" is within range of the Bitvec object.
+** Otherwise the behavior is undefined.
+*/
+SQLITE_PRIVATE int sqlite3BitvecSet(Bitvec *p, u32 i){
+ u32 h;
+ if( p==0 ) return SQLITE_OK;
+ assert( i>0 );
+ assert( i<=p->iSize );
+ i--;
+ while((p->iSize > BITVEC_NBIT) && p->iDivisor) {
+ u32 bin = i/p->iDivisor;
+ i = i%p->iDivisor;
+ if( p->u.apSub[bin]==0 ){
+ p->u.apSub[bin] = sqlite3BitvecCreate( p->iDivisor );
+ if( p->u.apSub[bin]==0 ) return SQLITE_NOMEM;
+ }
+ p = p->u.apSub[bin];
+ }
+ if( p->iSize<=BITVEC_NBIT ){
+ p->u.aBitmap[i/BITVEC_SZELEM] |= 1 << (i&(BITVEC_SZELEM-1));
+ return SQLITE_OK;
+ }
+ h = BITVEC_HASH(i++);
+ /* if there wasn't a hash collision, and this doesn't */
+ /* completely fill the hash, then just add it without */
+ /* worring about sub-dividing and re-hashing. */
+ if( !p->u.aHash[h] ){
+ if (p->nSet<(BITVEC_NINT-1)) {
+ goto bitvec_set_end;
+ } else {
+ goto bitvec_set_rehash;
+ }
+ }
+ /* there was a collision, check to see if it's already */
+ /* in hash, if not, try to find a spot for it */
+ do {
+ if( p->u.aHash[h]==i ) return SQLITE_OK;
+ h++;
+ if( h>=BITVEC_NINT ) h = 0;
+ } while( p->u.aHash[h] );
+ /* we didn't find it in the hash. h points to the first */
+ /* available free spot. check to see if this is going to */
+ /* make our hash too "full". */
+bitvec_set_rehash:
+ if( p->nSet>=BITVEC_MXHASH ){
+ unsigned int j;
+ int rc;
+ u32 *aiValues = sqlite3StackAllocRaw(0, sizeof(p->u.aHash));
+ if( aiValues==0 ){
+ return SQLITE_NOMEM;
+ }else{
+ memcpy(aiValues, p->u.aHash, sizeof(p->u.aHash));
+ memset(p->u.apSub, 0, sizeof(p->u.apSub));
+ p->iDivisor = (p->iSize + BITVEC_NPTR - 1)/BITVEC_NPTR;
+ rc = sqlite3BitvecSet(p, i);
+ for(j=0; j<BITVEC_NINT; j++){
+ if( aiValues[j] ) rc |= sqlite3BitvecSet(p, aiValues[j]);
+ }
+ sqlite3StackFree(0, aiValues);
+ return rc;
+ }
+ }
+bitvec_set_end:
+ p->nSet++;
+ p->u.aHash[h] = i;
+ return SQLITE_OK;
+}
+
+/*
+** Clear the i-th bit.
+**
+** pBuf must be a pointer to at least BITVEC_SZ bytes of temporary storage
+** that BitvecClear can use to rebuilt its hash table.
+*/
+SQLITE_PRIVATE void sqlite3BitvecClear(Bitvec *p, u32 i, void *pBuf){
+ if( p==0 ) return;
+ assert( i>0 );
+ i--;
+ while( p->iDivisor ){
+ u32 bin = i/p->iDivisor;
+ i = i%p->iDivisor;
+ p = p->u.apSub[bin];
+ if (!p) {
+ return;
+ }
+ }
+ if( p->iSize<=BITVEC_NBIT ){
+ p->u.aBitmap[i/BITVEC_SZELEM] &= ~(1 << (i&(BITVEC_SZELEM-1)));
+ }else{
+ unsigned int j;
+ u32 *aiValues = pBuf;
+ memcpy(aiValues, p->u.aHash, sizeof(p->u.aHash));
+ memset(p->u.aHash, 0, sizeof(p->u.aHash));
+ p->nSet = 0;
+ for(j=0; j<BITVEC_NINT; j++){
+ if( aiValues[j] && aiValues[j]!=(i+1) ){
+ u32 h = BITVEC_HASH(aiValues[j]-1);
+ p->nSet++;
+ while( p->u.aHash[h] ){
+ h++;
+ if( h>=BITVEC_NINT ) h = 0;
+ }
+ p->u.aHash[h] = aiValues[j];
+ }
+ }
+ }
+}
+
+/*
+** Destroy a bitmap object. Reclaim all memory used.
+*/
+SQLITE_PRIVATE void sqlite3BitvecDestroy(Bitvec *p){
+ if( p==0 ) return;
+ if( p->iDivisor ){
+ unsigned int i;
+ for(i=0; i<BITVEC_NPTR; i++){
+ sqlite3BitvecDestroy(p->u.apSub[i]);
+ }
+ }
+ sqlite3_free(p);
+}
+
+/*
+** Return the value of the iSize parameter specified when Bitvec *p
+** was created.
+*/
+SQLITE_PRIVATE u32 sqlite3BitvecSize(Bitvec *p){
+ return p->iSize;
+}
+
+#ifndef SQLITE_OMIT_BUILTIN_TEST
+/*
+** Let V[] be an array of unsigned characters sufficient to hold
+** up to N bits. Let I be an integer between 0 and N. 0<=I<N.
+** Then the following macros can be used to set, clear, or test
+** individual bits within V.
+*/
+#define SETBIT(V,I) V[I>>3] |= (1<<(I&7))
+#define CLEARBIT(V,I) V[I>>3] &= ~(1<<(I&7))
+#define TESTBIT(V,I) (V[I>>3]&(1<<(I&7)))!=0
+
+/*
+** This routine runs an extensive test of the Bitvec code.
+**
+** The input is an array of integers that acts as a program
+** to test the Bitvec. The integers are opcodes followed
+** by 0, 1, or 3 operands, depending on the opcode. Another
+** opcode follows immediately after the last operand.
+**
+** There are 6 opcodes numbered from 0 through 5. 0 is the
+** "halt" opcode and causes the test to end.
+**
+** 0 Halt and return the number of errors
+** 1 N S X Set N bits beginning with S and incrementing by X
+** 2 N S X Clear N bits beginning with S and incrementing by X
+** 3 N Set N randomly chosen bits
+** 4 N Clear N randomly chosen bits
+** 5 N S X Set N bits from S increment X in array only, not in bitvec
+**
+** The opcodes 1 through 4 perform set and clear operations are performed
+** on both a Bitvec object and on a linear array of bits obtained from malloc.
+** Opcode 5 works on the linear array only, not on the Bitvec.
+** Opcode 5 is used to deliberately induce a fault in order to
+** confirm that error detection works.
+**
+** At the conclusion of the test the linear array is compared
+** against the Bitvec object. If there are any differences,
+** an error is returned. If they are the same, zero is returned.
+**
+** If a memory allocation error occurs, return -1.
+*/
+SQLITE_PRIVATE int sqlite3BitvecBuiltinTest(int sz, int *aOp){
+ Bitvec *pBitvec = 0;
+ unsigned char *pV = 0;
+ int rc = -1;
+ int i, nx, pc, op;
+ void *pTmpSpace;
+
+ /* Allocate the Bitvec to be tested and a linear array of
+ ** bits to act as the reference */
+ pBitvec = sqlite3BitvecCreate( sz );
+ pV = sqlite3MallocZero( (sz+7)/8 + 1 );
+ pTmpSpace = sqlite3_malloc(BITVEC_SZ);
+ if( pBitvec==0 || pV==0 || pTmpSpace==0 ) goto bitvec_end;
+
+ /* NULL pBitvec tests */
+ sqlite3BitvecSet(0, 1);
+ sqlite3BitvecClear(0, 1, pTmpSpace);
+
+ /* Run the program */
+ pc = 0;
+ while( (op = aOp[pc])!=0 ){
+ switch( op ){
+ case 1:
+ case 2:
+ case 5: {
+ nx = 4;
+ i = aOp[pc+2] - 1;
+ aOp[pc+2] += aOp[pc+3];
+ break;
+ }
+ case 3:
+ case 4:
+ default: {
+ nx = 2;
+ sqlite3_randomness(sizeof(i), &i);
+ break;
+ }
+ }
+ if( (--aOp[pc+1]) > 0 ) nx = 0;
+ pc += nx;
+ i = (i & 0x7fffffff)%sz;
+ if( (op & 1)!=0 ){
+ SETBIT(pV, (i+1));
+ if( op!=5 ){
+ if( sqlite3BitvecSet(pBitvec, i+1) ) goto bitvec_end;
+ }
+ }else{
+ CLEARBIT(pV, (i+1));
+ sqlite3BitvecClear(pBitvec, i+1, pTmpSpace);
+ }
+ }
+
+ /* Test to make sure the linear array exactly matches the
+ ** Bitvec object. Start with the assumption that they do
+ ** match (rc==0). Change rc to non-zero if a discrepancy
+ ** is found.
+ */
+ rc = sqlite3BitvecTest(0,0) + sqlite3BitvecTest(pBitvec, sz+1)
+ + sqlite3BitvecTest(pBitvec, 0)
+ + (sqlite3BitvecSize(pBitvec) - sz);
+ for(i=1; i<=sz; i++){
+ if( (TESTBIT(pV,i))!=sqlite3BitvecTest(pBitvec,i) ){
+ rc = i;
+ break;
+ }
+ }
+
+ /* Free allocated structure */
+bitvec_end:
+ sqlite3_free(pTmpSpace);
+ sqlite3_free(pV);
+ sqlite3BitvecDestroy(pBitvec);
+ return rc;
+}
+#endif /* SQLITE_OMIT_BUILTIN_TEST */
+
+/************** End of bitvec.c **********************************************/
+/************** Begin file pcache.c ******************************************/
+/*
+** 2008 August 05
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file implements that page cache.
+*/
+
+/*
+** A complete page cache is an instance of this structure.
+*/
+struct PCache {
+ PgHdr *pDirty, *pDirtyTail; /* List of dirty pages in LRU order */
+ PgHdr *pSynced; /* Last synced page in dirty page list */
+ int nRef; /* Number of referenced pages */
+ int szCache; /* Configured cache size */
+ int szPage; /* Size of every page in this cache */
+ int szExtra; /* Size of extra space for each page */
+ int bPurgeable; /* True if pages are on backing store */
+ int (*xStress)(void*,PgHdr*); /* Call to try make a page clean */
+ void *pStress; /* Argument to xStress */
+ sqlite3_pcache *pCache; /* Pluggable cache module */
+ PgHdr *pPage1; /* Reference to page 1 */
+};
+
+/*
+** Some of the assert() macros in this code are too expensive to run
+** even during normal debugging. Use them only rarely on long-running
+** tests. Enable the expensive asserts using the
+** -DSQLITE_ENABLE_EXPENSIVE_ASSERT=1 compile-time option.
+*/
+#ifdef SQLITE_ENABLE_EXPENSIVE_ASSERT
+# define expensive_assert(X) assert(X)
+#else
+# define expensive_assert(X)
+#endif
+
+/********************************** Linked List Management ********************/
+
+#if !defined(NDEBUG) && defined(SQLITE_ENABLE_EXPENSIVE_ASSERT)
+/*
+** Check that the pCache->pSynced variable is set correctly. If it
+** is not, either fail an assert or return zero. Otherwise, return
+** non-zero. This is only used in debugging builds, as follows:
+**
+** expensive_assert( pcacheCheckSynced(pCache) );
+*/
+static int pcacheCheckSynced(PCache *pCache){
+ PgHdr *p;
+ for(p=pCache->pDirtyTail; p!=pCache->pSynced; p=p->pDirtyPrev){
+ assert( p->nRef || (p->flags&PGHDR_NEED_SYNC) );
+ }
+ return (p==0 || p->nRef || (p->flags&PGHDR_NEED_SYNC)==0);
+}
+#endif /* !NDEBUG && SQLITE_ENABLE_EXPENSIVE_ASSERT */
+
+/*
+** Remove page pPage from the list of dirty pages.
+*/
+static void pcacheRemoveFromDirtyList(PgHdr *pPage){
+ PCache *p = pPage->pCache;
+
+ assert( pPage->pDirtyNext || pPage==p->pDirtyTail );
+ assert( pPage->pDirtyPrev || pPage==p->pDirty );
+
+ /* Update the PCache1.pSynced variable if necessary. */
+ if( p->pSynced==pPage ){
+ PgHdr *pSynced = pPage->pDirtyPrev;
+ while( pSynced && (pSynced->flags&PGHDR_NEED_SYNC) ){
+ pSynced = pSynced->pDirtyPrev;
+ }
+ p->pSynced = pSynced;
+ }
+
+ if( pPage->pDirtyNext ){
+ pPage->pDirtyNext->pDirtyPrev = pPage->pDirtyPrev;
+ }else{
+ assert( pPage==p->pDirtyTail );
+ p->pDirtyTail = pPage->pDirtyPrev;
+ }
+ if( pPage->pDirtyPrev ){
+ pPage->pDirtyPrev->pDirtyNext = pPage->pDirtyNext;
+ }else{
+ assert( pPage==p->pDirty );
+ p->pDirty = pPage->pDirtyNext;
+ }
+ pPage->pDirtyNext = 0;
+ pPage->pDirtyPrev = 0;
+
+ expensive_assert( pcacheCheckSynced(p) );
+}
+
+/*
+** Add page pPage to the head of the dirty list (PCache1.pDirty is set to
+** pPage).
+*/
+static void pcacheAddToDirtyList(PgHdr *pPage){
+ PCache *p = pPage->pCache;
+
+ assert( pPage->pDirtyNext==0 && pPage->pDirtyPrev==0 && p->pDirty!=pPage );
+
+ pPage->pDirtyNext = p->pDirty;
+ if( pPage->pDirtyNext ){
+ assert( pPage->pDirtyNext->pDirtyPrev==0 );
+ pPage->pDirtyNext->pDirtyPrev = pPage;
+ }
+ p->pDirty = pPage;
+ if( !p->pDirtyTail ){
+ p->pDirtyTail = pPage;
+ }
+ if( !p->pSynced && 0==(pPage->flags&PGHDR_NEED_SYNC) ){
+ p->pSynced = pPage;
+ }
+ expensive_assert( pcacheCheckSynced(p) );
+}
+
+/*
+** Wrapper around the pluggable caches xUnpin method. If the cache is
+** being used for an in-memory database, this function is a no-op.
+*/
+static void pcacheUnpin(PgHdr *p){
+ PCache *pCache = p->pCache;
+ if( pCache->bPurgeable ){
+ if( p->pgno==1 ){
+ pCache->pPage1 = 0;
+ }
+ sqlite3GlobalConfig.pcache2.xUnpin(pCache->pCache, p->pPage, 0);
+ }
+}
+
+/*************************************************** General Interfaces ******
+**
+** Initialize and shutdown the page cache subsystem. Neither of these
+** functions are threadsafe.
+*/
+SQLITE_PRIVATE int sqlite3PcacheInitialize(void){
+ if( sqlite3GlobalConfig.pcache2.xInit==0 ){
+ /* IMPLEMENTATION-OF: R-26801-64137 If the xInit() method is NULL, then the
+ ** built-in default page cache is used instead of the application defined
+ ** page cache. */
+ sqlite3PCacheSetDefault();
+ }
+ return sqlite3GlobalConfig.pcache2.xInit(sqlite3GlobalConfig.pcache2.pArg);
+}
+SQLITE_PRIVATE void sqlite3PcacheShutdown(void){
+ if( sqlite3GlobalConfig.pcache2.xShutdown ){
+ /* IMPLEMENTATION-OF: R-26000-56589 The xShutdown() method may be NULL. */
+ sqlite3GlobalConfig.pcache2.xShutdown(sqlite3GlobalConfig.pcache2.pArg);
+ }
+}
+
+/*
+** Return the size in bytes of a PCache object.
+*/
+SQLITE_PRIVATE int sqlite3PcacheSize(void){ return sizeof(PCache); }
+
+/*
+** Create a new PCache object. Storage space to hold the object
+** has already been allocated and is passed in as the p pointer.
+** The caller discovers how much space needs to be allocated by
+** calling sqlite3PcacheSize().
+*/
+SQLITE_PRIVATE void sqlite3PcacheOpen(
+ int szPage, /* Size of every page */
+ int szExtra, /* Extra space associated with each page */
+ int bPurgeable, /* True if pages are on backing store */
+ int (*xStress)(void*,PgHdr*),/* Call to try to make pages clean */
+ void *pStress, /* Argument to xStress */
+ PCache *p /* Preallocated space for the PCache */
+){
+ memset(p, 0, sizeof(PCache));
+ p->szPage = szPage;
+ p->szExtra = szExtra;
+ p->bPurgeable = bPurgeable;
+ p->xStress = xStress;
+ p->pStress = pStress;
+ p->szCache = 100;
+}
+
+/*
+** Change the page size for PCache object. The caller must ensure that there
+** are no outstanding page references when this function is called.
+*/
+SQLITE_PRIVATE void sqlite3PcacheSetPageSize(PCache *pCache, int szPage){
+ assert( pCache->nRef==0 && pCache->pDirty==0 );
+ if( pCache->pCache ){
+ sqlite3GlobalConfig.pcache2.xDestroy(pCache->pCache);
+ pCache->pCache = 0;
+ pCache->pPage1 = 0;
+ }
+ pCache->szPage = szPage;
+}
+
+/*
+** Compute the number of pages of cache requested.
+*/
+static int numberOfCachePages(PCache *p){
+ if( p->szCache>=0 ){
+ return p->szCache;
+ }else{
+ return (int)((-1024*(i64)p->szCache)/(p->szPage+p->szExtra));
+ }
+}
+
+/*
+** Try to obtain a page from the cache.
+*/
+SQLITE_PRIVATE int sqlite3PcacheFetch(
+ PCache *pCache, /* Obtain the page from this cache */
+ Pgno pgno, /* Page number to obtain */
+ int createFlag, /* If true, create page if it does not exist already */
+ PgHdr **ppPage /* Write the page here */
+){
+ sqlite3_pcache_page *pPage = 0;
+ PgHdr *pPgHdr = 0;
+ int eCreate;
+
+ assert( pCache!=0 );
+ assert( createFlag==1 || createFlag==0 );
+ assert( pgno>0 );
+
+ /* If the pluggable cache (sqlite3_pcache*) has not been allocated,
+ ** allocate it now.
+ */
+ if( !pCache->pCache && createFlag ){
+ sqlite3_pcache *p;
+ p = sqlite3GlobalConfig.pcache2.xCreate(
+ pCache->szPage, pCache->szExtra + sizeof(PgHdr), pCache->bPurgeable
+ );
+ if( !p ){
+ return SQLITE_NOMEM;
+ }
+ sqlite3GlobalConfig.pcache2.xCachesize(p, numberOfCachePages(pCache));
+ pCache->pCache = p;
+ }
+
+ eCreate = createFlag * (1 + (!pCache->bPurgeable || !pCache->pDirty));
+ if( pCache->pCache ){
+ pPage = sqlite3GlobalConfig.pcache2.xFetch(pCache->pCache, pgno, eCreate);
+ }
+
+ if( !pPage && eCreate==1 ){
+ PgHdr *pPg;
+
+ /* Find a dirty page to write-out and recycle. First try to find a
+ ** page that does not require a journal-sync (one with PGHDR_NEED_SYNC
+ ** cleared), but if that is not possible settle for any other
+ ** unreferenced dirty page.
+ */
+ expensive_assert( pcacheCheckSynced(pCache) );
+ for(pPg=pCache->pSynced;
+ pPg && (pPg->nRef || (pPg->flags&PGHDR_NEED_SYNC));
+ pPg=pPg->pDirtyPrev
+ );
+ pCache->pSynced = pPg;
+ if( !pPg ){
+ for(pPg=pCache->pDirtyTail; pPg && pPg->nRef; pPg=pPg->pDirtyPrev);
+ }
+ if( pPg ){
+ int rc;
+#ifdef SQLITE_LOG_CACHE_SPILL
+ sqlite3_log(SQLITE_FULL,
+ "spill page %d making room for %d - cache used: %d/%d",
+ pPg->pgno, pgno,
+ sqlite3GlobalConfig.pcache.xPagecount(pCache->pCache),
+ numberOfCachePages(pCache));
+#endif
+ rc = pCache->xStress(pCache->pStress, pPg);
+ if( rc!=SQLITE_OK && rc!=SQLITE_BUSY ){
+ return rc;
+ }
+ }
+
+ pPage = sqlite3GlobalConfig.pcache2.xFetch(pCache->pCache, pgno, 2);
+ }
+
+ if( pPage ){
+ pPgHdr = (PgHdr *)pPage->pExtra;
+
+ if( !pPgHdr->pPage ){
+ memset(pPgHdr, 0, sizeof(PgHdr));
+ pPgHdr->pPage = pPage;
+ pPgHdr->pData = pPage->pBuf;
+ pPgHdr->pExtra = (void *)&pPgHdr[1];
+ memset(pPgHdr->pExtra, 0, pCache->szExtra);
+ pPgHdr->pCache = pCache;
+ pPgHdr->pgno = pgno;
+ }
+ assert( pPgHdr->pCache==pCache );
+ assert( pPgHdr->pgno==pgno );
+ assert( pPgHdr->pData==pPage->pBuf );
+ assert( pPgHdr->pExtra==(void *)&pPgHdr[1] );
+
+ if( 0==pPgHdr->nRef ){
+ pCache->nRef++;
+ }
+ pPgHdr->nRef++;
+ if( pgno==1 ){
+ pCache->pPage1 = pPgHdr;
+ }
+ }
+ *ppPage = pPgHdr;
+ return (pPgHdr==0 && eCreate) ? SQLITE_NOMEM : SQLITE_OK;
+}
+
+/*
+** Decrement the reference count on a page. If the page is clean and the
+** reference count drops to 0, then it is made elible for recycling.
+*/
+SQLITE_PRIVATE void sqlite3PcacheRelease(PgHdr *p){
+ assert( p->nRef>0 );
+ p->nRef--;
+ if( p->nRef==0 ){
+ PCache *pCache = p->pCache;
+ pCache->nRef--;
+ if( (p->flags&PGHDR_DIRTY)==0 ){
+ pcacheUnpin(p);
+ }else{
+ /* Move the page to the head of the dirty list. */
+ pcacheRemoveFromDirtyList(p);
+ pcacheAddToDirtyList(p);
+ }
+ }
+}
+
+/*
+** Increase the reference count of a supplied page by 1.
+*/
+SQLITE_PRIVATE void sqlite3PcacheRef(PgHdr *p){
+ assert(p->nRef>0);
+ p->nRef++;
+}
+
+/*
+** Drop a page from the cache. There must be exactly one reference to the
+** page. This function deletes that reference, so after it returns the
+** page pointed to by p is invalid.
+*/
+SQLITE_PRIVATE void sqlite3PcacheDrop(PgHdr *p){
+ PCache *pCache;
+ assert( p->nRef==1 );
+ if( p->flags&PGHDR_DIRTY ){
+ pcacheRemoveFromDirtyList(p);
+ }
+ pCache = p->pCache;
+ pCache->nRef--;
+ if( p->pgno==1 ){
+ pCache->pPage1 = 0;
+ }
+ sqlite3GlobalConfig.pcache2.xUnpin(pCache->pCache, p->pPage, 1);
+}
+
+/*
+** Make sure the page is marked as dirty. If it isn't dirty already,
+** make it so.
+*/
+SQLITE_PRIVATE void sqlite3PcacheMakeDirty(PgHdr *p){
+ p->flags &= ~PGHDR_DONT_WRITE;
+ assert( p->nRef>0 );
+ if( 0==(p->flags & PGHDR_DIRTY) ){
+ p->flags |= PGHDR_DIRTY;
+ pcacheAddToDirtyList( p);
+ }
+}
+
+/*
+** Make sure the page is marked as clean. If it isn't clean already,
+** make it so.
+*/
+SQLITE_PRIVATE void sqlite3PcacheMakeClean(PgHdr *p){
+ if( (p->flags & PGHDR_DIRTY) ){
+ pcacheRemoveFromDirtyList(p);
+ p->flags &= ~(PGHDR_DIRTY|PGHDR_NEED_SYNC);
+ if( p->nRef==0 ){
+ pcacheUnpin(p);
+ }
+ }
+}
+
+/*
+** Make every page in the cache clean.
+*/
+SQLITE_PRIVATE void sqlite3PcacheCleanAll(PCache *pCache){
+ PgHdr *p;
+ while( (p = pCache->pDirty)!=0 ){
+ sqlite3PcacheMakeClean(p);
+ }
+}
+
+/*
+** Clear the PGHDR_NEED_SYNC flag from all dirty pages.
+*/
+SQLITE_PRIVATE void sqlite3PcacheClearSyncFlags(PCache *pCache){
+ PgHdr *p;
+ for(p=pCache->pDirty; p; p=p->pDirtyNext){
+ p->flags &= ~PGHDR_NEED_SYNC;
+ }
+ pCache->pSynced = pCache->pDirtyTail;
+}
+
+/*
+** Change the page number of page p to newPgno.
+*/
+SQLITE_PRIVATE void sqlite3PcacheMove(PgHdr *p, Pgno newPgno){
+ PCache *pCache = p->pCache;
+ assert( p->nRef>0 );
+ assert( newPgno>0 );
+ sqlite3GlobalConfig.pcache2.xRekey(pCache->pCache, p->pPage, p->pgno,newPgno);
+ p->pgno = newPgno;
+ if( (p->flags&PGHDR_DIRTY) && (p->flags&PGHDR_NEED_SYNC) ){
+ pcacheRemoveFromDirtyList(p);
+ pcacheAddToDirtyList(p);
+ }
+}
+
+/*
+** Drop every cache entry whose page number is greater than "pgno". The
+** caller must ensure that there are no outstanding references to any pages
+** other than page 1 with a page number greater than pgno.
+**
+** If there is a reference to page 1 and the pgno parameter passed to this
+** function is 0, then the data area associated with page 1 is zeroed, but
+** the page object is not dropped.
+*/
+SQLITE_PRIVATE void sqlite3PcacheTruncate(PCache *pCache, Pgno pgno){
+ if( pCache->pCache ){
+ PgHdr *p;
+ PgHdr *pNext;
+ for(p=pCache->pDirty; p; p=pNext){
+ pNext = p->pDirtyNext;
+ /* This routine never gets call with a positive pgno except right
+ ** after sqlite3PcacheCleanAll(). So if there are dirty pages,
+ ** it must be that pgno==0.
+ */
+ assert( p->pgno>0 );
+ if( ALWAYS(p->pgno>pgno) ){
+ assert( p->flags&PGHDR_DIRTY );
+ sqlite3PcacheMakeClean(p);
+ }
+ }
+ if( pgno==0 && pCache->pPage1 ){
+ memset(pCache->pPage1->pData, 0, pCache->szPage);
+ pgno = 1;
+ }
+ sqlite3GlobalConfig.pcache2.xTruncate(pCache->pCache, pgno+1);
+ }
+}
+
+/*
+** Close a cache.
+*/
+SQLITE_PRIVATE void sqlite3PcacheClose(PCache *pCache){
+ if( pCache->pCache ){
+ sqlite3GlobalConfig.pcache2.xDestroy(pCache->pCache);
+ }
+}
+
+/*
+** Discard the contents of the cache.
+*/
+SQLITE_PRIVATE void sqlite3PcacheClear(PCache *pCache){
+ sqlite3PcacheTruncate(pCache, 0);
+}
+
+/*
+** Merge two lists of pages connected by pDirty and in pgno order.
+** Do not both fixing the pDirtyPrev pointers.
+*/
+static PgHdr *pcacheMergeDirtyList(PgHdr *pA, PgHdr *pB){
+ PgHdr result, *pTail;
+ pTail = &result;
+ while( pA && pB ){
+ if( pA->pgno<pB->pgno ){
+ pTail->pDirty = pA;
+ pTail = pA;
+ pA = pA->pDirty;
+ }else{
+ pTail->pDirty = pB;
+ pTail = pB;
+ pB = pB->pDirty;
+ }
+ }
+ if( pA ){
+ pTail->pDirty = pA;
+ }else if( pB ){
+ pTail->pDirty = pB;
+ }else{
+ pTail->pDirty = 0;
+ }
+ return result.pDirty;
+}
+
+/*
+** Sort the list of pages in accending order by pgno. Pages are
+** connected by pDirty pointers. The pDirtyPrev pointers are
+** corrupted by this sort.
+**
+** Since there cannot be more than 2^31 distinct pages in a database,
+** there cannot be more than 31 buckets required by the merge sorter.
+** One extra bucket is added to catch overflow in case something
+** ever changes to make the previous sentence incorrect.
+*/
+#define N_SORT_BUCKET 32
+static PgHdr *pcacheSortDirtyList(PgHdr *pIn){
+ PgHdr *a[N_SORT_BUCKET], *p;
+ int i;
+ memset(a, 0, sizeof(a));
+ while( pIn ){
+ p = pIn;
+ pIn = p->pDirty;
+ p->pDirty = 0;
+ for(i=0; ALWAYS(i<N_SORT_BUCKET-1); i++){
+ if( a[i]==0 ){
+ a[i] = p;
+ break;
+ }else{
+ p = pcacheMergeDirtyList(a[i], p);
+ a[i] = 0;
+ }
+ }
+ if( NEVER(i==N_SORT_BUCKET-1) ){
+ /* To get here, there need to be 2^(N_SORT_BUCKET) elements in
+ ** the input list. But that is impossible.
+ */
+ a[i] = pcacheMergeDirtyList(a[i], p);
+ }
+ }
+ p = a[0];
+ for(i=1; i<N_SORT_BUCKET; i++){
+ p = pcacheMergeDirtyList(p, a[i]);
+ }
+ return p;
+}
+
+/*
+** Return a list of all dirty pages in the cache, sorted by page number.
+*/
+SQLITE_PRIVATE PgHdr *sqlite3PcacheDirtyList(PCache *pCache){
+ PgHdr *p;
+ for(p=pCache->pDirty; p; p=p->pDirtyNext){
+ p->pDirty = p->pDirtyNext;
+ }
+ return pcacheSortDirtyList(pCache->pDirty);
+}
+
+/*
+** Return the total number of referenced pages held by the cache.
+*/
+SQLITE_PRIVATE int sqlite3PcacheRefCount(PCache *pCache){
+ return pCache->nRef;
+}
+
+/*
+** Return the number of references to the page supplied as an argument.
+*/
+SQLITE_PRIVATE int sqlite3PcachePageRefcount(PgHdr *p){
+ return p->nRef;
+}
+
+/*
+** Return the total number of pages in the cache.
+*/
+SQLITE_PRIVATE int sqlite3PcachePagecount(PCache *pCache){
+ int nPage = 0;
+ if( pCache->pCache ){
+ nPage = sqlite3GlobalConfig.pcache2.xPagecount(pCache->pCache);
+ }
+ return nPage;
+}
+
+#ifdef SQLITE_TEST
+/*
+** Get the suggested cache-size value.
+*/
+SQLITE_PRIVATE int sqlite3PcacheGetCachesize(PCache *pCache){
+ return numberOfCachePages(pCache);
+}
+#endif
+
+/*
+** Set the suggested cache-size value.
+*/
+SQLITE_PRIVATE void sqlite3PcacheSetCachesize(PCache *pCache, int mxPage){
+ pCache->szCache = mxPage;
+ if( pCache->pCache ){
+ sqlite3GlobalConfig.pcache2.xCachesize(pCache->pCache,
+ numberOfCachePages(pCache));
+ }
+}
+
+/*
+** Free up as much memory as possible from the page cache.
+*/
+SQLITE_PRIVATE void sqlite3PcacheShrink(PCache *pCache){
+ if( pCache->pCache ){
+ sqlite3GlobalConfig.pcache2.xShrink(pCache->pCache);
+ }
+}
+
+#if defined(SQLITE_CHECK_PAGES) || defined(SQLITE_DEBUG)
+/*
+** For all dirty pages currently in the cache, invoke the specified
+** callback. This is only used if the SQLITE_CHECK_PAGES macro is
+** defined.
+*/
+SQLITE_PRIVATE void sqlite3PcacheIterateDirty(PCache *pCache, void (*xIter)(PgHdr *)){
+ PgHdr *pDirty;
+ for(pDirty=pCache->pDirty; pDirty; pDirty=pDirty->pDirtyNext){
+ xIter(pDirty);
+ }
+}
+#endif
+
+/************** End of pcache.c **********************************************/
+/************** Begin file pcache1.c *****************************************/
+/*
+** 2008 November 05
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+**
+** This file implements the default page cache implementation (the
+** sqlite3_pcache interface). It also contains part of the implementation
+** of the SQLITE_CONFIG_PAGECACHE and sqlite3_release_memory() features.
+** If the default page cache implementation is overriden, then neither of
+** these two features are available.
+*/
+
+
+typedef struct PCache1 PCache1;
+typedef struct PgHdr1 PgHdr1;
+typedef struct PgFreeslot PgFreeslot;
+typedef struct PGroup PGroup;
+
+/* Each page cache (or PCache) belongs to a PGroup. A PGroup is a set
+** of one or more PCaches that are able to recycle each others unpinned
+** pages when they are under memory pressure. A PGroup is an instance of
+** the following object.
+**
+** This page cache implementation works in one of two modes:
+**
+** (1) Every PCache is the sole member of its own PGroup. There is
+** one PGroup per PCache.
+**
+** (2) There is a single global PGroup that all PCaches are a member
+** of.
+**
+** Mode 1 uses more memory (since PCache instances are not able to rob
+** unused pages from other PCaches) but it also operates without a mutex,
+** and is therefore often faster. Mode 2 requires a mutex in order to be
+** threadsafe, but recycles pages more efficiently.
+**
+** For mode (1), PGroup.mutex is NULL. For mode (2) there is only a single
+** PGroup which is the pcache1.grp global variable and its mutex is
+** SQLITE_MUTEX_STATIC_LRU.
+*/
+struct PGroup {
+ sqlite3_mutex *mutex; /* MUTEX_STATIC_LRU or NULL */
+ unsigned int nMaxPage; /* Sum of nMax for purgeable caches */
+ unsigned int nMinPage; /* Sum of nMin for purgeable caches */
+ unsigned int mxPinned; /* nMaxpage + 10 - nMinPage */
+ unsigned int nCurrentPage; /* Number of purgeable pages allocated */
+ PgHdr1 *pLruHead, *pLruTail; /* LRU list of unpinned pages */
+};
+
+/* Each page cache is an instance of the following object. Every
+** open database file (including each in-memory database and each
+** temporary or transient database) has a single page cache which
+** is an instance of this object.
+**
+** Pointers to structures of this type are cast and returned as
+** opaque sqlite3_pcache* handles.
+*/
+struct PCache1 {
+ /* Cache configuration parameters. Page size (szPage) and the purgeable
+ ** flag (bPurgeable) are set when the cache is created. nMax may be
+ ** modified at any time by a call to the pcache1Cachesize() method.
+ ** The PGroup mutex must be held when accessing nMax.
+ */
+ PGroup *pGroup; /* PGroup this cache belongs to */
+ int szPage; /* Size of allocated pages in bytes */
+ int szExtra; /* Size of extra space in bytes */
+ int bPurgeable; /* True if cache is purgeable */
+ unsigned int nMin; /* Minimum number of pages reserved */
+ unsigned int nMax; /* Configured "cache_size" value */
+ unsigned int n90pct; /* nMax*9/10 */
+ unsigned int iMaxKey; /* Largest key seen since xTruncate() */
+
+ /* Hash table of all pages. The following variables may only be accessed
+ ** when the accessor is holding the PGroup mutex.
+ */
+ unsigned int nRecyclable; /* Number of pages in the LRU list */
+ unsigned int nPage; /* Total number of pages in apHash */
+ unsigned int nHash; /* Number of slots in apHash[] */
+ PgHdr1 **apHash; /* Hash table for fast lookup by key */
+};
+
+/*
+** Each cache entry is represented by an instance of the following
+** structure. Unless SQLITE_PCACHE_SEPARATE_HEADER is defined, a buffer of
+** PgHdr1.pCache->szPage bytes is allocated directly before this structure
+** in memory.
+*/
+struct PgHdr1 {
+ sqlite3_pcache_page page;
+ unsigned int iKey; /* Key value (page number) */
+ PgHdr1 *pNext; /* Next in hash table chain */
+ PCache1 *pCache; /* Cache that currently owns this page */
+ PgHdr1 *pLruNext; /* Next in LRU list of unpinned pages */
+ PgHdr1 *pLruPrev; /* Previous in LRU list of unpinned pages */
+};
+
+/*
+** Free slots in the allocator used to divide up the buffer provided using
+** the SQLITE_CONFIG_PAGECACHE mechanism.
+*/
+struct PgFreeslot {
+ PgFreeslot *pNext; /* Next free slot */
+};
+
+/*
+** Global data used by this cache.
+*/
+static SQLITE_WSD struct PCacheGlobal {
+ PGroup grp; /* The global PGroup for mode (2) */
+
+ /* Variables related to SQLITE_CONFIG_PAGECACHE settings. The
+ ** szSlot, nSlot, pStart, pEnd, nReserve, and isInit values are all
+ ** fixed at sqlite3_initialize() time and do not require mutex protection.
+ ** The nFreeSlot and pFree values do require mutex protection.
+ */
+ int isInit; /* True if initialized */
+ int szSlot; /* Size of each free slot */
+ int nSlot; /* The number of pcache slots */
+ int nReserve; /* Try to keep nFreeSlot above this */
+ void *pStart, *pEnd; /* Bounds of pagecache malloc range */
+ /* Above requires no mutex. Use mutex below for variable that follow. */
+ sqlite3_mutex *mutex; /* Mutex for accessing the following: */
+ PgFreeslot *pFree; /* Free page blocks */
+ int nFreeSlot; /* Number of unused pcache slots */
+ /* The following value requires a mutex to change. We skip the mutex on
+ ** reading because (1) most platforms read a 32-bit integer atomically and
+ ** (2) even if an incorrect value is read, no great harm is done since this
+ ** is really just an optimization. */
+ int bUnderPressure; /* True if low on PAGECACHE memory */
+} pcache1_g;
+
+/*
+** All code in this file should access the global structure above via the
+** alias "pcache1". This ensures that the WSD emulation is used when
+** compiling for systems that do not support real WSD.
+*/
+#define pcache1 (GLOBAL(struct PCacheGlobal, pcache1_g))
+
+/*
+** Macros to enter and leave the PCache LRU mutex.
+*/
+#define pcache1EnterMutex(X) sqlite3_mutex_enter((X)->mutex)
+#define pcache1LeaveMutex(X) sqlite3_mutex_leave((X)->mutex)
+
+/******************************************************************************/
+/******** Page Allocation/SQLITE_CONFIG_PCACHE Related Functions **************/
+
+/*
+** This function is called during initialization if a static buffer is
+** supplied to use for the page-cache by passing the SQLITE_CONFIG_PAGECACHE
+** verb to sqlite3_config(). Parameter pBuf points to an allocation large
+** enough to contain 'n' buffers of 'sz' bytes each.
+**
+** This routine is called from sqlite3_initialize() and so it is guaranteed
+** to be serialized already. There is no need for further mutexing.
+*/
+SQLITE_PRIVATE void sqlite3PCacheBufferSetup(void *pBuf, int sz, int n){
+ if( pcache1.isInit ){
+ PgFreeslot *p;
+ sz = ROUNDDOWN8(sz);
+ pcache1.szSlot = sz;
+ pcache1.nSlot = pcache1.nFreeSlot = n;
+ pcache1.nReserve = n>90 ? 10 : (n/10 + 1);
+ pcache1.pStart = pBuf;
+ pcache1.pFree = 0;
+ pcache1.bUnderPressure = 0;
+ while( n-- ){
+ p = (PgFreeslot*)pBuf;
+ p->pNext = pcache1.pFree;
+ pcache1.pFree = p;
+ pBuf = (void*)&((char*)pBuf)[sz];
+ }
+ pcache1.pEnd = pBuf;
+ }
+}
+
+/*
+** Malloc function used within this file to allocate space from the buffer
+** configured using sqlite3_config(SQLITE_CONFIG_PAGECACHE) option. If no
+** such buffer exists or there is no space left in it, this function falls
+** back to sqlite3Malloc().
+**
+** Multiple threads can run this routine at the same time. Global variables
+** in pcache1 need to be protected via mutex.
+*/
+static void *pcache1Alloc(int nByte){
+ void *p = 0;
+ assert( sqlite3_mutex_notheld(pcache1.grp.mutex) );
+ sqlite3StatusSet(SQLITE_STATUS_PAGECACHE_SIZE, nByte);
+ if( nByte<=pcache1.szSlot ){
+ sqlite3_mutex_enter(pcache1.mutex);
+ p = (PgHdr1 *)pcache1.pFree;
+ if( p ){
+ pcache1.pFree = pcache1.pFree->pNext;
+ pcache1.nFreeSlot--;
+ pcache1.bUnderPressure = pcache1.nFreeSlot<pcache1.nReserve;
+ assert( pcache1.nFreeSlot>=0 );
+ sqlite3StatusAdd(SQLITE_STATUS_PAGECACHE_USED, 1);
+ }
+ sqlite3_mutex_leave(pcache1.mutex);
+ }
+ if( p==0 ){
+ /* Memory is not available in the SQLITE_CONFIG_PAGECACHE pool. Get
+ ** it from sqlite3Malloc instead.
+ */
+ p = sqlite3Malloc(nByte);
+#ifndef SQLITE_DISABLE_PAGECACHE_OVERFLOW_STATS
+ if( p ){
+ int sz = sqlite3MallocSize(p);
+ sqlite3_mutex_enter(pcache1.mutex);
+ sqlite3StatusAdd(SQLITE_STATUS_PAGECACHE_OVERFLOW, sz);
+ sqlite3_mutex_leave(pcache1.mutex);
+ }
+#endif
+ sqlite3MemdebugSetType(p, MEMTYPE_PCACHE);
+ }
+ return p;
+}
+
+/*
+** Free an allocated buffer obtained from pcache1Alloc().
+*/
+static int pcache1Free(void *p){
+ int nFreed = 0;
+ if( p==0 ) return 0;
+ if( p>=pcache1.pStart && p<pcache1.pEnd ){
+ PgFreeslot *pSlot;
+ sqlite3_mutex_enter(pcache1.mutex);
+ sqlite3StatusAdd(SQLITE_STATUS_PAGECACHE_USED, -1);
+ pSlot = (PgFreeslot*)p;
+ pSlot->pNext = pcache1.pFree;
+ pcache1.pFree = pSlot;
+ pcache1.nFreeSlot++;
+ pcache1.bUnderPressure = pcache1.nFreeSlot<pcache1.nReserve;
+ assert( pcache1.nFreeSlot<=pcache1.nSlot );
+ sqlite3_mutex_leave(pcache1.mutex);
+ }else{
+ assert( sqlite3MemdebugHasType(p, MEMTYPE_PCACHE) );
+ sqlite3MemdebugSetType(p, MEMTYPE_HEAP);
+ nFreed = sqlite3MallocSize(p);
+#ifndef SQLITE_DISABLE_PAGECACHE_OVERFLOW_STATS
+ sqlite3_mutex_enter(pcache1.mutex);
+ sqlite3StatusAdd(SQLITE_STATUS_PAGECACHE_OVERFLOW, -nFreed);
+ sqlite3_mutex_leave(pcache1.mutex);
+#endif
+ sqlite3_free(p);
+ }
+ return nFreed;
+}
+
+#ifdef SQLITE_ENABLE_MEMORY_MANAGEMENT
+/*
+** Return the size of a pcache allocation
+*/
+static int pcache1MemSize(void *p){
+ if( p>=pcache1.pStart && p<pcache1.pEnd ){
+ return pcache1.szSlot;
+ }else{
+ int iSize;
+ assert( sqlite3MemdebugHasType(p, MEMTYPE_PCACHE) );
+ sqlite3MemdebugSetType(p, MEMTYPE_HEAP);
+ iSize = sqlite3MallocSize(p);
+ sqlite3MemdebugSetType(p, MEMTYPE_PCACHE);
+ return iSize;
+ }
+}
+#endif /* SQLITE_ENABLE_MEMORY_MANAGEMENT */
+
+/*
+** Allocate a new page object initially associated with cache pCache.
+*/
+static PgHdr1 *pcache1AllocPage(PCache1 *pCache){
+ PgHdr1 *p = 0;
+ void *pPg;
+
+ /* The group mutex must be released before pcache1Alloc() is called. This
+ ** is because it may call sqlite3_release_memory(), which assumes that
+ ** this mutex is not held. */
+ assert( sqlite3_mutex_held(pCache->pGroup->mutex) );
+ pcache1LeaveMutex(pCache->pGroup);
+#ifdef SQLITE_PCACHE_SEPARATE_HEADER
+ pPg = pcache1Alloc(pCache->szPage);
+ p = sqlite3Malloc(sizeof(PgHdr1) + pCache->szExtra);
+ if( !pPg || !p ){
+ pcache1Free(pPg);
+ sqlite3_free(p);
+ pPg = 0;
+ }
+#else
+ pPg = pcache1Alloc(sizeof(PgHdr1) + pCache->szPage + pCache->szExtra);
+ p = (PgHdr1 *)&((u8 *)pPg)[pCache->szPage];
+#endif
+ pcache1EnterMutex(pCache->pGroup);
+
+ if( pPg ){
+ p->page.pBuf = pPg;
+ p->page.pExtra = &p[1];
+ if( pCache->bPurgeable ){
+ pCache->pGroup->nCurrentPage++;
+ }
+ return p;
+ }
+ return 0;
+}
+
+/*
+** Free a page object allocated by pcache1AllocPage().
+**
+** The pointer is allowed to be NULL, which is prudent. But it turns out
+** that the current implementation happens to never call this routine
+** with a NULL pointer, so we mark the NULL test with ALWAYS().
+*/
+static void pcache1FreePage(PgHdr1 *p){
+ if( ALWAYS(p) ){
+ PCache1 *pCache = p->pCache;
+ assert( sqlite3_mutex_held(p->pCache->pGroup->mutex) );
+ pcache1Free(p->page.pBuf);
+#ifdef SQLITE_PCACHE_SEPARATE_HEADER
+ sqlite3_free(p);
+#endif
+ if( pCache->bPurgeable ){
+ pCache->pGroup->nCurrentPage--;
+ }
+ }
+}
+
+/*
+** Malloc function used by SQLite to obtain space from the buffer configured
+** using sqlite3_config(SQLITE_CONFIG_PAGECACHE) option. If no such buffer
+** exists, this function falls back to sqlite3Malloc().
+*/
+SQLITE_PRIVATE void *sqlite3PageMalloc(int sz){
+ return pcache1Alloc(sz);
+}
+
+/*
+** Free an allocated buffer obtained from sqlite3PageMalloc().
+*/
+SQLITE_PRIVATE void sqlite3PageFree(void *p){
+ pcache1Free(p);
+}
+
+
+/*
+** Return true if it desirable to avoid allocating a new page cache
+** entry.
+**
+** If memory was allocated specifically to the page cache using
+** SQLITE_CONFIG_PAGECACHE but that memory has all been used, then
+** it is desirable to avoid allocating a new page cache entry because
+** presumably SQLITE_CONFIG_PAGECACHE was suppose to be sufficient
+** for all page cache needs and we should not need to spill the
+** allocation onto the heap.
+**
+** Or, the heap is used for all page cache memory but the heap is
+** under memory pressure, then again it is desirable to avoid
+** allocating a new page cache entry in order to avoid stressing
+** the heap even further.
+*/
+static int pcache1UnderMemoryPressure(PCache1 *pCache){
+ if( pcache1.nSlot && (pCache->szPage+pCache->szExtra)<=pcache1.szSlot ){
+ return pcache1.bUnderPressure;
+ }else{
+ return sqlite3HeapNearlyFull();
+ }
+}
+
+/******************************************************************************/
+/******** General Implementation Functions ************************************/
+
+/*
+** This function is used to resize the hash table used by the cache passed
+** as the first argument.
+**
+** The PCache mutex must be held when this function is called.
+*/
+static int pcache1ResizeHash(PCache1 *p){
+ PgHdr1 **apNew;
+ unsigned int nNew;
+ unsigned int i;
+
+ assert( sqlite3_mutex_held(p->pGroup->mutex) );
+
+ nNew = p->nHash*2;
+ if( nNew<256 ){
+ nNew = 256;
+ }
+
+ pcache1LeaveMutex(p->pGroup);
+ if( p->nHash ){ sqlite3BeginBenignMalloc(); }
+ apNew = (PgHdr1 **)sqlite3MallocZero(sizeof(PgHdr1 *)*nNew);
+ if( p->nHash ){ sqlite3EndBenignMalloc(); }
+ pcache1EnterMutex(p->pGroup);
+ if( apNew ){
+ for(i=0; i<p->nHash; i++){
+ PgHdr1 *pPage;
+ PgHdr1 *pNext = p->apHash[i];
+ while( (pPage = pNext)!=0 ){
+ unsigned int h = pPage->iKey % nNew;
+ pNext = pPage->pNext;
+ pPage->pNext = apNew[h];
+ apNew[h] = pPage;
+ }
+ }
+ sqlite3_free(p->apHash);
+ p->apHash = apNew;
+ p->nHash = nNew;
+ }
+
+ return (p->apHash ? SQLITE_OK : SQLITE_NOMEM);
+}
+
+/*
+** This function is used internally to remove the page pPage from the
+** PGroup LRU list, if is part of it. If pPage is not part of the PGroup
+** LRU list, then this function is a no-op.
+**
+** The PGroup mutex must be held when this function is called.
+**
+** If pPage is NULL then this routine is a no-op.
+*/
+static void pcache1PinPage(PgHdr1 *pPage){
+ PCache1 *pCache;
+ PGroup *pGroup;
+
+ if( pPage==0 ) return;
+ pCache = pPage->pCache;
+ pGroup = pCache->pGroup;
+ assert( sqlite3_mutex_held(pGroup->mutex) );
+ if( pPage->pLruNext || pPage==pGroup->pLruTail ){
+ if( pPage->pLruPrev ){
+ pPage->pLruPrev->pLruNext = pPage->pLruNext;
+ }
+ if( pPage->pLruNext ){
+ pPage->pLruNext->pLruPrev = pPage->pLruPrev;
+ }
+ if( pGroup->pLruHead==pPage ){
+ pGroup->pLruHead = pPage->pLruNext;
+ }
+ if( pGroup->pLruTail==pPage ){
+ pGroup->pLruTail = pPage->pLruPrev;
+ }
+ pPage->pLruNext = 0;
+ pPage->pLruPrev = 0;
+ pPage->pCache->nRecyclable--;
+ }
+}
+
+
+/*
+** Remove the page supplied as an argument from the hash table
+** (PCache1.apHash structure) that it is currently stored in.
+**
+** The PGroup mutex must be held when this function is called.
+*/
+static void pcache1RemoveFromHash(PgHdr1 *pPage){
+ unsigned int h;
+ PCache1 *pCache = pPage->pCache;
+ PgHdr1 **pp;
+
+ assert( sqlite3_mutex_held(pCache->pGroup->mutex) );
+ h = pPage->iKey % pCache->nHash;
+ for(pp=&pCache->apHash[h]; (*pp)!=pPage; pp=&(*pp)->pNext);
+ *pp = (*pp)->pNext;
+
+ pCache->nPage--;
+}
+
+/*
+** If there are currently more than nMaxPage pages allocated, try
+** to recycle pages to reduce the number allocated to nMaxPage.
+*/
+static void pcache1EnforceMaxPage(PGroup *pGroup){
+ assert( sqlite3_mutex_held(pGroup->mutex) );
+ while( pGroup->nCurrentPage>pGroup->nMaxPage && pGroup->pLruTail ){
+ PgHdr1 *p = pGroup->pLruTail;
+ assert( p->pCache->pGroup==pGroup );
+ pcache1PinPage(p);
+ pcache1RemoveFromHash(p);
+ pcache1FreePage(p);
+ }
+}
+
+/*
+** Discard all pages from cache pCache with a page number (key value)
+** greater than or equal to iLimit. Any pinned pages that meet this
+** criteria are unpinned before they are discarded.
+**
+** The PCache mutex must be held when this function is called.
+*/
+static void pcache1TruncateUnsafe(
+ PCache1 *pCache, /* The cache to truncate */
+ unsigned int iLimit /* Drop pages with this pgno or larger */
+){
+ TESTONLY( unsigned int nPage = 0; ) /* To assert pCache->nPage is correct */
+ unsigned int h;
+ assert( sqlite3_mutex_held(pCache->pGroup->mutex) );
+ for(h=0; h<pCache->nHash; h++){
+ PgHdr1 **pp = &pCache->apHash[h];
+ PgHdr1 *pPage;
+ while( (pPage = *pp)!=0 ){
+ if( pPage->iKey>=iLimit ){
+ pCache->nPage--;
+ *pp = pPage->pNext;
+ pcache1PinPage(pPage);
+ pcache1FreePage(pPage);
+ }else{
+ pp = &pPage->pNext;
+ TESTONLY( nPage++; )
+ }
+ }
+ }
+ assert( pCache->nPage==nPage );
+}
+
+/******************************************************************************/
+/******** sqlite3_pcache Methods **********************************************/
+
+/*
+** Implementation of the sqlite3_pcache.xInit method.
+*/
+static int pcache1Init(void *NotUsed){
+ UNUSED_PARAMETER(NotUsed);
+ assert( pcache1.isInit==0 );
+ memset(&pcache1, 0, sizeof(pcache1));
+ if( sqlite3GlobalConfig.bCoreMutex ){
+ pcache1.grp.mutex = sqlite3_mutex_alloc(SQLITE_MUTEX_STATIC_LRU);
+ pcache1.mutex = sqlite3_mutex_alloc(SQLITE_MUTEX_STATIC_PMEM);
+ }
+ pcache1.grp.mxPinned = 10;
+ pcache1.isInit = 1;
+ return SQLITE_OK;
+}
+
+/*
+** Implementation of the sqlite3_pcache.xShutdown method.
+** Note that the static mutex allocated in xInit does
+** not need to be freed.
+*/
+static void pcache1Shutdown(void *NotUsed){
+ UNUSED_PARAMETER(NotUsed);
+ assert( pcache1.isInit!=0 );
+ memset(&pcache1, 0, sizeof(pcache1));
+}
+
+/*
+** Implementation of the sqlite3_pcache.xCreate method.
+**
+** Allocate a new cache.
+*/
+static sqlite3_pcache *pcache1Create(int szPage, int szExtra, int bPurgeable){
+ PCache1 *pCache; /* The newly created page cache */
+ PGroup *pGroup; /* The group the new page cache will belong to */
+ int sz; /* Bytes of memory required to allocate the new cache */
+
+ /*
+ ** The seperateCache variable is true if each PCache has its own private
+ ** PGroup. In other words, separateCache is true for mode (1) where no
+ ** mutexing is required.
+ **
+ ** * Always use a unified cache (mode-2) if ENABLE_MEMORY_MANAGEMENT
+ **
+ ** * Always use a unified cache in single-threaded applications
+ **
+ ** * Otherwise (if multi-threaded and ENABLE_MEMORY_MANAGEMENT is off)
+ ** use separate caches (mode-1)
+ */
+#if defined(SQLITE_ENABLE_MEMORY_MANAGEMENT) || SQLITE_THREADSAFE==0
+ const int separateCache = 0;
+#else
+ int separateCache = sqlite3GlobalConfig.bCoreMutex>0;
+#endif
+
+ assert( (szPage & (szPage-1))==0 && szPage>=512 && szPage<=65536 );
+ assert( szExtra < 300 );
+
+ sz = sizeof(PCache1) + sizeof(PGroup)*separateCache;
+ pCache = (PCache1 *)sqlite3MallocZero(sz);
+ if( pCache ){
+ if( separateCache ){
+ pGroup = (PGroup*)&pCache[1];
+ pGroup->mxPinned = 10;
+ }else{
+ pGroup = &pcache1.grp;
+ }
+ pCache->pGroup = pGroup;
+ pCache->szPage = szPage;
+ pCache->szExtra = szExtra;
+ pCache->bPurgeable = (bPurgeable ? 1 : 0);
+ if( bPurgeable ){
+ pCache->nMin = 10;
+ pcache1EnterMutex(pGroup);
+ pGroup->nMinPage += pCache->nMin;
+ pGroup->mxPinned = pGroup->nMaxPage + 10 - pGroup->nMinPage;
+ pcache1LeaveMutex(pGroup);
+ }
+ }
+ return (sqlite3_pcache *)pCache;
+}
+
+/*
+** Implementation of the sqlite3_pcache.xCachesize method.
+**
+** Configure the cache_size limit for a cache.
+*/
+static void pcache1Cachesize(sqlite3_pcache *p, int nMax){
+ PCache1 *pCache = (PCache1 *)p;
+ if( pCache->bPurgeable ){
+ PGroup *pGroup = pCache->pGroup;
+ pcache1EnterMutex(pGroup);
+ pGroup->nMaxPage += (nMax - pCache->nMax);
+ pGroup->mxPinned = pGroup->nMaxPage + 10 - pGroup->nMinPage;
+ pCache->nMax = nMax;
+ pCache->n90pct = pCache->nMax*9/10;
+ pcache1EnforceMaxPage(pGroup);
+ pcache1LeaveMutex(pGroup);
+ }
+}
+
+/*
+** Implementation of the sqlite3_pcache.xShrink method.
+**
+** Free up as much memory as possible.
+*/
+static void pcache1Shrink(sqlite3_pcache *p){
+ PCache1 *pCache = (PCache1*)p;
+ if( pCache->bPurgeable ){
+ PGroup *pGroup = pCache->pGroup;
+ int savedMaxPage;
+ pcache1EnterMutex(pGroup);
+ savedMaxPage = pGroup->nMaxPage;
+ pGroup->nMaxPage = 0;
+ pcache1EnforceMaxPage(pGroup);
+ pGroup->nMaxPage = savedMaxPage;
+ pcache1LeaveMutex(pGroup);
+ }
+}
+
+/*
+** Implementation of the sqlite3_pcache.xPagecount method.
+*/
+static int pcache1Pagecount(sqlite3_pcache *p){
+ int n;
+ PCache1 *pCache = (PCache1*)p;
+ pcache1EnterMutex(pCache->pGroup);
+ n = pCache->nPage;
+ pcache1LeaveMutex(pCache->pGroup);
+ return n;
+}
+
+/*
+** Implementation of the sqlite3_pcache.xFetch method.
+**
+** Fetch a page by key value.
+**
+** Whether or not a new page may be allocated by this function depends on
+** the value of the createFlag argument. 0 means do not allocate a new
+** page. 1 means allocate a new page if space is easily available. 2
+** means to try really hard to allocate a new page.
+**
+** For a non-purgeable cache (a cache used as the storage for an in-memory
+** database) there is really no difference between createFlag 1 and 2. So
+** the calling function (pcache.c) will never have a createFlag of 1 on
+** a non-purgeable cache.
+**
+** There are three different approaches to obtaining space for a page,
+** depending on the value of parameter createFlag (which may be 0, 1 or 2).
+**
+** 1. Regardless of the value of createFlag, the cache is searched for a
+** copy of the requested page. If one is found, it is returned.
+**
+** 2. If createFlag==0 and the page is not already in the cache, NULL is
+** returned.
+**
+** 3. If createFlag is 1, and the page is not already in the cache, then
+** return NULL (do not allocate a new page) if any of the following
+** conditions are true:
+**
+** (a) the number of pages pinned by the cache is greater than
+** PCache1.nMax, or
+**
+** (b) the number of pages pinned by the cache is greater than
+** the sum of nMax for all purgeable caches, less the sum of
+** nMin for all other purgeable caches, or
+**
+** 4. If none of the first three conditions apply and the cache is marked
+** as purgeable, and if one of the following is true:
+**
+** (a) The number of pages allocated for the cache is already
+** PCache1.nMax, or
+**
+** (b) The number of pages allocated for all purgeable caches is
+** already equal to or greater than the sum of nMax for all
+** purgeable caches,
+**
+** (c) The system is under memory pressure and wants to avoid
+** unnecessary pages cache entry allocations
+**
+** then attempt to recycle a page from the LRU list. If it is the right
+** size, return the recycled buffer. Otherwise, free the buffer and
+** proceed to step 5.
+**
+** 5. Otherwise, allocate and return a new page buffer.
+*/
+static sqlite3_pcache_page *pcache1Fetch(
+ sqlite3_pcache *p,
+ unsigned int iKey,
+ int createFlag
+){
+ unsigned int nPinned;
+ PCache1 *pCache = (PCache1 *)p;
+ PGroup *pGroup;
+ PgHdr1 *pPage = 0;
+
+ assert( pCache->bPurgeable || createFlag!=1 );
+ assert( pCache->bPurgeable || pCache->nMin==0 );
+ assert( pCache->bPurgeable==0 || pCache->nMin==10 );
+ assert( pCache->nMin==0 || pCache->bPurgeable );
+ pcache1EnterMutex(pGroup = pCache->pGroup);
+
+ /* Step 1: Search the hash table for an existing entry. */
+ if( pCache->nHash>0 ){
+ unsigned int h = iKey % pCache->nHash;
+ for(pPage=pCache->apHash[h]; pPage&&pPage->iKey!=iKey; pPage=pPage->pNext);
+ }
+
+ /* Step 2: Abort if no existing page is found and createFlag is 0 */
+ if( pPage || createFlag==0 ){
+ pcache1PinPage(pPage);
+ goto fetch_out;
+ }
+
+ /* The pGroup local variable will normally be initialized by the
+ ** pcache1EnterMutex() macro above. But if SQLITE_MUTEX_OMIT is defined,
+ ** then pcache1EnterMutex() is a no-op, so we have to initialize the
+ ** local variable here. Delaying the initialization of pGroup is an
+ ** optimization: The common case is to exit the module before reaching
+ ** this point.
+ */
+#ifdef SQLITE_MUTEX_OMIT
+ pGroup = pCache->pGroup;
+#endif
+
+ /* Step 3: Abort if createFlag is 1 but the cache is nearly full */
+ assert( pCache->nPage >= pCache->nRecyclable );
+ nPinned = pCache->nPage - pCache->nRecyclable;
+ assert( pGroup->mxPinned == pGroup->nMaxPage + 10 - pGroup->nMinPage );
+ assert( pCache->n90pct == pCache->nMax*9/10 );
+ if( createFlag==1 && (
+ nPinned>=pGroup->mxPinned
+ || nPinned>=pCache->n90pct
+ || pcache1UnderMemoryPressure(pCache)
+ )){
+ goto fetch_out;
+ }
+
+ if( pCache->nPage>=pCache->nHash && pcache1ResizeHash(pCache) ){
+ goto fetch_out;
+ }
+
+ /* Step 4. Try to recycle a page. */
+ if( pCache->bPurgeable && pGroup->pLruTail && (
+ (pCache->nPage+1>=pCache->nMax)
+ || pGroup->nCurrentPage>=pGroup->nMaxPage
+ || pcache1UnderMemoryPressure(pCache)
+ )){
+ PCache1 *pOther;
+ pPage = pGroup->pLruTail;
+ pcache1RemoveFromHash(pPage);
+ pcache1PinPage(pPage);
+ pOther = pPage->pCache;
+
+ /* We want to verify that szPage and szExtra are the same for pOther
+ ** and pCache. Assert that we can verify this by comparing sums. */
+ assert( (pCache->szPage & (pCache->szPage-1))==0 && pCache->szPage>=512 );
+ assert( pCache->szExtra<512 );
+ assert( (pOther->szPage & (pOther->szPage-1))==0 && pOther->szPage>=512 );
+ assert( pOther->szExtra<512 );
+
+ if( pOther->szPage+pOther->szExtra != pCache->szPage+pCache->szExtra ){
+ pcache1FreePage(pPage);
+ pPage = 0;
+ }else{
+ pGroup->nCurrentPage -= (pOther->bPurgeable - pCache->bPurgeable);
+ }
+ }
+
+ /* Step 5. If a usable page buffer has still not been found,
+ ** attempt to allocate a new one.
+ */
+ if( !pPage ){
+ if( createFlag==1 ) sqlite3BeginBenignMalloc();
+ pPage = pcache1AllocPage(pCache);
+ if( createFlag==1 ) sqlite3EndBenignMalloc();
+ }
+
+ if( pPage ){
+ unsigned int h = iKey % pCache->nHash;
+ pCache->nPage++;
+ pPage->iKey = iKey;
+ pPage->pNext = pCache->apHash[h];
+ pPage->pCache = pCache;
+ pPage->pLruPrev = 0;
+ pPage->pLruNext = 0;
+ *(void **)pPage->page.pExtra = 0;
+ pCache->apHash[h] = pPage;
+ }
+
+fetch_out:
+ if( pPage && iKey>pCache->iMaxKey ){
+ pCache->iMaxKey = iKey;
+ }
+ pcache1LeaveMutex(pGroup);
+ return &pPage->page;
+}
+
+
+/*
+** Implementation of the sqlite3_pcache.xUnpin method.
+**
+** Mark a page as unpinned (eligible for asynchronous recycling).
+*/
+static void pcache1Unpin(
+ sqlite3_pcache *p,
+ sqlite3_pcache_page *pPg,
+ int reuseUnlikely
+){
+ PCache1 *pCache = (PCache1 *)p;
+ PgHdr1 *pPage = (PgHdr1 *)pPg;
+ PGroup *pGroup = pCache->pGroup;
+
+ assert( pPage->pCache==pCache );
+ pcache1EnterMutex(pGroup);
+
+ /* It is an error to call this function if the page is already
+ ** part of the PGroup LRU list.
+ */
+ assert( pPage->pLruPrev==0 && pPage->pLruNext==0 );
+ assert( pGroup->pLruHead!=pPage && pGroup->pLruTail!=pPage );
+
+ if( reuseUnlikely || pGroup->nCurrentPage>pGroup->nMaxPage ){
+ pcache1RemoveFromHash(pPage);
+ pcache1FreePage(pPage);
+ }else{
+ /* Add the page to the PGroup LRU list. */
+ if( pGroup->pLruHead ){
+ pGroup->pLruHead->pLruPrev = pPage;
+ pPage->pLruNext = pGroup->pLruHead;
+ pGroup->pLruHead = pPage;
+ }else{
+ pGroup->pLruTail = pPage;
+ pGroup->pLruHead = pPage;
+ }
+ pCache->nRecyclable++;
+ }
+
+ pcache1LeaveMutex(pCache->pGroup);
+}
+
+/*
+** Implementation of the sqlite3_pcache.xRekey method.
+*/
+static void pcache1Rekey(
+ sqlite3_pcache *p,
+ sqlite3_pcache_page *pPg,
+ unsigned int iOld,
+ unsigned int iNew
+){
+ PCache1 *pCache = (PCache1 *)p;
+ PgHdr1 *pPage = (PgHdr1 *)pPg;
+ PgHdr1 **pp;
+ unsigned int h;
+ assert( pPage->iKey==iOld );
+ assert( pPage->pCache==pCache );
+
+ pcache1EnterMutex(pCache->pGroup);
+
+ h = iOld%pCache->nHash;
+ pp = &pCache->apHash[h];
+ while( (*pp)!=pPage ){
+ pp = &(*pp)->pNext;
+ }
+ *pp = pPage->pNext;
+
+ h = iNew%pCache->nHash;
+ pPage->iKey = iNew;
+ pPage->pNext = pCache->apHash[h];
+ pCache->apHash[h] = pPage;
+ if( iNew>pCache->iMaxKey ){
+ pCache->iMaxKey = iNew;
+ }
+
+ pcache1LeaveMutex(pCache->pGroup);
+}
+
+/*
+** Implementation of the sqlite3_pcache.xTruncate method.
+**
+** Discard all unpinned pages in the cache with a page number equal to
+** or greater than parameter iLimit. Any pinned pages with a page number
+** equal to or greater than iLimit are implicitly unpinned.
+*/
+static void pcache1Truncate(sqlite3_pcache *p, unsigned int iLimit){
+ PCache1 *pCache = (PCache1 *)p;
+ pcache1EnterMutex(pCache->pGroup);
+ if( iLimit<=pCache->iMaxKey ){
+ pcache1TruncateUnsafe(pCache, iLimit);
+ pCache->iMaxKey = iLimit-1;
+ }
+ pcache1LeaveMutex(pCache->pGroup);
+}
+
+/*
+** Implementation of the sqlite3_pcache.xDestroy method.
+**
+** Destroy a cache allocated using pcache1Create().
+*/
+static void pcache1Destroy(sqlite3_pcache *p){
+ PCache1 *pCache = (PCache1 *)p;
+ PGroup *pGroup = pCache->pGroup;
+ assert( pCache->bPurgeable || (pCache->nMax==0 && pCache->nMin==0) );
+ pcache1EnterMutex(pGroup);
+ pcache1TruncateUnsafe(pCache, 0);
+ assert( pGroup->nMaxPage >= pCache->nMax );
+ pGroup->nMaxPage -= pCache->nMax;
+ assert( pGroup->nMinPage >= pCache->nMin );
+ pGroup->nMinPage -= pCache->nMin;
+ pGroup->mxPinned = pGroup->nMaxPage + 10 - pGroup->nMinPage;
+ pcache1EnforceMaxPage(pGroup);
+ pcache1LeaveMutex(pGroup);
+ sqlite3_free(pCache->apHash);
+ sqlite3_free(pCache);
+}
+
+/*
+** This function is called during initialization (sqlite3_initialize()) to
+** install the default pluggable cache module, assuming the user has not
+** already provided an alternative.
+*/
+SQLITE_PRIVATE void sqlite3PCacheSetDefault(void){
+ static const sqlite3_pcache_methods2 defaultMethods = {
+ 1, /* iVersion */
+ 0, /* pArg */
+ pcache1Init, /* xInit */
+ pcache1Shutdown, /* xShutdown */
+ pcache1Create, /* xCreate */
+ pcache1Cachesize, /* xCachesize */
+ pcache1Pagecount, /* xPagecount */
+ pcache1Fetch, /* xFetch */
+ pcache1Unpin, /* xUnpin */
+ pcache1Rekey, /* xRekey */
+ pcache1Truncate, /* xTruncate */
+ pcache1Destroy, /* xDestroy */
+ pcache1Shrink /* xShrink */
+ };
+ sqlite3_config(SQLITE_CONFIG_PCACHE2, &defaultMethods);
+}
+
+#ifdef SQLITE_ENABLE_MEMORY_MANAGEMENT
+/*
+** This function is called to free superfluous dynamically allocated memory
+** held by the pager system. Memory in use by any SQLite pager allocated
+** by the current thread may be sqlite3_free()ed.
+**
+** nReq is the number of bytes of memory required. Once this much has
+** been released, the function returns. The return value is the total number
+** of bytes of memory released.
+*/
+SQLITE_PRIVATE int sqlite3PcacheReleaseMemory(int nReq){
+ int nFree = 0;
+ assert( sqlite3_mutex_notheld(pcache1.grp.mutex) );
+ assert( sqlite3_mutex_notheld(pcache1.mutex) );
+ if( pcache1.pStart==0 ){
+ PgHdr1 *p;
+ pcache1EnterMutex(&pcache1.grp);
+ while( (nReq<0 || nFree<nReq) && ((p=pcache1.grp.pLruTail)!=0) ){
+ nFree += pcache1MemSize(p->page.pBuf);
+#ifdef SQLITE_PCACHE_SEPARATE_HEADER
+ nFree += sqlite3MemSize(p);
+#endif
+ pcache1PinPage(p);
+ pcache1RemoveFromHash(p);
+ pcache1FreePage(p);
+ }
+ pcache1LeaveMutex(&pcache1.grp);
+ }
+ return nFree;
+}
+#endif /* SQLITE_ENABLE_MEMORY_MANAGEMENT */
+
+#ifdef SQLITE_TEST
+/*
+** This function is used by test procedures to inspect the internal state
+** of the global cache.
+*/
+SQLITE_PRIVATE void sqlite3PcacheStats(
+ int *pnCurrent, /* OUT: Total number of pages cached */
+ int *pnMax, /* OUT: Global maximum cache size */
+ int *pnMin, /* OUT: Sum of PCache1.nMin for purgeable caches */
+ int *pnRecyclable /* OUT: Total number of pages available for recycling */
+){
+ PgHdr1 *p;
+ int nRecyclable = 0;
+ for(p=pcache1.grp.pLruHead; p; p=p->pLruNext){
+ nRecyclable++;
+ }
+ *pnCurrent = pcache1.grp.nCurrentPage;
+ *pnMax = (int)pcache1.grp.nMaxPage;
+ *pnMin = (int)pcache1.grp.nMinPage;
+ *pnRecyclable = nRecyclable;
+}
+#endif
+
+/************** End of pcache1.c *********************************************/
+/************** Begin file rowset.c ******************************************/
+/*
+** 2008 December 3
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+**
+** This module implements an object we call a "RowSet".
+**
+** The RowSet object is a collection of rowids. Rowids
+** are inserted into the RowSet in an arbitrary order. Inserts
+** can be intermixed with tests to see if a given rowid has been
+** previously inserted into the RowSet.
+**
+** After all inserts are finished, it is possible to extract the
+** elements of the RowSet in sorted order. Once this extraction
+** process has started, no new elements may be inserted.
+**
+** Hence, the primitive operations for a RowSet are:
+**
+** CREATE
+** INSERT
+** TEST
+** SMALLEST
+** DESTROY
+**
+** The CREATE and DESTROY primitives are the constructor and destructor,
+** obviously. The INSERT primitive adds a new element to the RowSet.
+** TEST checks to see if an element is already in the RowSet. SMALLEST
+** extracts the least value from the RowSet.
+**
+** The INSERT primitive might allocate additional memory. Memory is
+** allocated in chunks so most INSERTs do no allocation. There is an
+** upper bound on the size of allocated memory. No memory is freed
+** until DESTROY.
+**
+** The TEST primitive includes a "batch" number. The TEST primitive
+** will only see elements that were inserted before the last change
+** in the batch number. In other words, if an INSERT occurs between
+** two TESTs where the TESTs have the same batch nubmer, then the
+** value added by the INSERT will not be visible to the second TEST.
+** The initial batch number is zero, so if the very first TEST contains
+** a non-zero batch number, it will see all prior INSERTs.
+**
+** No INSERTs may occurs after a SMALLEST. An assertion will fail if
+** that is attempted.
+**
+** The cost of an INSERT is roughly constant. (Sometime new memory
+** has to be allocated on an INSERT.) The cost of a TEST with a new
+** batch number is O(NlogN) where N is the number of elements in the RowSet.
+** The cost of a TEST using the same batch number is O(logN). The cost
+** of the first SMALLEST is O(NlogN). Second and subsequent SMALLEST
+** primitives are constant time. The cost of DESTROY is O(N).
+**
+** There is an added cost of O(N) when switching between TEST and
+** SMALLEST primitives.
+*/
+
+
+/*
+** Target size for allocation chunks.
+*/
+#define ROWSET_ALLOCATION_SIZE 1024
+
+/*
+** The number of rowset entries per allocation chunk.
+*/
+#define ROWSET_ENTRY_PER_CHUNK \
+ ((ROWSET_ALLOCATION_SIZE-8)/sizeof(struct RowSetEntry))
+
+/*
+** Each entry in a RowSet is an instance of the following object.
+**
+** This same object is reused to store a linked list of trees of RowSetEntry
+** objects. In that alternative use, pRight points to the next entry
+** in the list, pLeft points to the tree, and v is unused. The
+** RowSet.pForest value points to the head of this forest list.
+*/
+struct RowSetEntry {
+ i64 v; /* ROWID value for this entry */
+ struct RowSetEntry *pRight; /* Right subtree (larger entries) or list */
+ struct RowSetEntry *pLeft; /* Left subtree (smaller entries) */
+};
+
+/*
+** RowSetEntry objects are allocated in large chunks (instances of the
+** following structure) to reduce memory allocation overhead. The
+** chunks are kept on a linked list so that they can be deallocated
+** when the RowSet is destroyed.
+*/
+struct RowSetChunk {
+ struct RowSetChunk *pNextChunk; /* Next chunk on list of them all */
+ struct RowSetEntry aEntry[ROWSET_ENTRY_PER_CHUNK]; /* Allocated entries */
+};
+
+/*
+** A RowSet in an instance of the following structure.
+**
+** A typedef of this structure if found in sqliteInt.h.
+*/
+struct RowSet {
+ struct RowSetChunk *pChunk; /* List of all chunk allocations */
+ sqlite3 *db; /* The database connection */
+ struct RowSetEntry *pEntry; /* List of entries using pRight */
+ struct RowSetEntry *pLast; /* Last entry on the pEntry list */
+ struct RowSetEntry *pFresh; /* Source of new entry objects */
+ struct RowSetEntry *pForest; /* List of binary trees of entries */
+ u16 nFresh; /* Number of objects on pFresh */
+ u8 rsFlags; /* Various flags */
+ u8 iBatch; /* Current insert batch */
+};
+
+/*
+** Allowed values for RowSet.rsFlags
+*/
+#define ROWSET_SORTED 0x01 /* True if RowSet.pEntry is sorted */
+#define ROWSET_NEXT 0x02 /* True if sqlite3RowSetNext() has been called */
+
+/*
+** Turn bulk memory into a RowSet object. N bytes of memory
+** are available at pSpace. The db pointer is used as a memory context
+** for any subsequent allocations that need to occur.
+** Return a pointer to the new RowSet object.
+**
+** It must be the case that N is sufficient to make a Rowset. If not
+** an assertion fault occurs.
+**
+** If N is larger than the minimum, use the surplus as an initial
+** allocation of entries available to be filled.
+*/
+SQLITE_PRIVATE RowSet *sqlite3RowSetInit(sqlite3 *db, void *pSpace, unsigned int N){
+ RowSet *p;
+ assert( N >= ROUND8(sizeof(*p)) );
+ p = pSpace;
+ p->pChunk = 0;
+ p->db = db;
+ p->pEntry = 0;
+ p->pLast = 0;
+ p->pForest = 0;
+ p->pFresh = (struct RowSetEntry*)(ROUND8(sizeof(*p)) + (char*)p);
+ p->nFresh = (u16)((N - ROUND8(sizeof(*p)))/sizeof(struct RowSetEntry));
+ p->rsFlags = ROWSET_SORTED;
+ p->iBatch = 0;
+ return p;
+}
+
+/*
+** Deallocate all chunks from a RowSet. This frees all memory that
+** the RowSet has allocated over its lifetime. This routine is
+** the destructor for the RowSet.
+*/
+SQLITE_PRIVATE void sqlite3RowSetClear(RowSet *p){
+ struct RowSetChunk *pChunk, *pNextChunk;
+ for(pChunk=p->pChunk; pChunk; pChunk = pNextChunk){
+ pNextChunk = pChunk->pNextChunk;
+ sqlite3DbFree(p->db, pChunk);
+ }
+ p->pChunk = 0;
+ p->nFresh = 0;
+ p->pEntry = 0;
+ p->pLast = 0;
+ p->pForest = 0;
+ p->rsFlags = ROWSET_SORTED;
+}
+
+/*
+** Allocate a new RowSetEntry object that is associated with the
+** given RowSet. Return a pointer to the new and completely uninitialized
+** objected.
+**
+** In an OOM situation, the RowSet.db->mallocFailed flag is set and this
+** routine returns NULL.
+*/
+static struct RowSetEntry *rowSetEntryAlloc(RowSet *p){
+ assert( p!=0 );
+ if( p->nFresh==0 ){
+ struct RowSetChunk *pNew;
+ pNew = sqlite3DbMallocRaw(p->db, sizeof(*pNew));
+ if( pNew==0 ){
+ return 0;
+ }
+ pNew->pNextChunk = p->pChunk;
+ p->pChunk = pNew;
+ p->pFresh = pNew->aEntry;
+ p->nFresh = ROWSET_ENTRY_PER_CHUNK;
+ }
+ p->nFresh--;
+ return p->pFresh++;
+}
+
+/*
+** Insert a new value into a RowSet.
+**
+** The mallocFailed flag of the database connection is set if a
+** memory allocation fails.
+*/
+SQLITE_PRIVATE void sqlite3RowSetInsert(RowSet *p, i64 rowid){
+ struct RowSetEntry *pEntry; /* The new entry */
+ struct RowSetEntry *pLast; /* The last prior entry */
+
+ /* This routine is never called after sqlite3RowSetNext() */
+ assert( p!=0 && (p->rsFlags & ROWSET_NEXT)==0 );
+
+ pEntry = rowSetEntryAlloc(p);
+ if( pEntry==0 ) return;
+ pEntry->v = rowid;
+ pEntry->pRight = 0;
+ pLast = p->pLast;
+ if( pLast ){
+ if( (p->rsFlags & ROWSET_SORTED)!=0 && rowid<=pLast->v ){
+ p->rsFlags &= ~ROWSET_SORTED;
+ }
+ pLast->pRight = pEntry;
+ }else{
+ p->pEntry = pEntry;
+ }
+ p->pLast = pEntry;
+}
+
+/*
+** Merge two lists of RowSetEntry objects. Remove duplicates.
+**
+** The input lists are connected via pRight pointers and are
+** assumed to each already be in sorted order.
+*/
+static struct RowSetEntry *rowSetEntryMerge(
+ struct RowSetEntry *pA, /* First sorted list to be merged */
+ struct RowSetEntry *pB /* Second sorted list to be merged */
+){
+ struct RowSetEntry head;
+ struct RowSetEntry *pTail;
+
+ pTail = &head;
+ while( pA && pB ){
+ assert( pA->pRight==0 || pA->v<=pA->pRight->v );
+ assert( pB->pRight==0 || pB->v<=pB->pRight->v );
+ if( pA->v<pB->v ){
+ pTail->pRight = pA;
+ pA = pA->pRight;
+ pTail = pTail->pRight;
+ }else if( pB->v<pA->v ){
+ pTail->pRight = pB;
+ pB = pB->pRight;
+ pTail = pTail->pRight;
+ }else{
+ pA = pA->pRight;
+ }
+ }
+ if( pA ){
+ assert( pA->pRight==0 || pA->v<=pA->pRight->v );
+ pTail->pRight = pA;
+ }else{
+ assert( pB==0 || pB->pRight==0 || pB->v<=pB->pRight->v );
+ pTail->pRight = pB;
+ }
+ return head.pRight;
+}
+
+/*
+** Sort all elements on the list of RowSetEntry objects into order of
+** increasing v.
+*/
+static struct RowSetEntry *rowSetEntrySort(struct RowSetEntry *pIn){
+ unsigned int i;
+ struct RowSetEntry *pNext, *aBucket[40];
+
+ memset(aBucket, 0, sizeof(aBucket));
+ while( pIn ){
+ pNext = pIn->pRight;
+ pIn->pRight = 0;
+ for(i=0; aBucket[i]; i++){
+ pIn = rowSetEntryMerge(aBucket[i], pIn);
+ aBucket[i] = 0;
+ }
+ aBucket[i] = pIn;
+ pIn = pNext;
+ }
+ pIn = 0;
+ for(i=0; i<sizeof(aBucket)/sizeof(aBucket[0]); i++){
+ pIn = rowSetEntryMerge(pIn, aBucket[i]);
+ }
+ return pIn;
+}
+
+
+/*
+** The input, pIn, is a binary tree (or subtree) of RowSetEntry objects.
+** Convert this tree into a linked list connected by the pRight pointers
+** and return pointers to the first and last elements of the new list.
+*/
+static void rowSetTreeToList(
+ struct RowSetEntry *pIn, /* Root of the input tree */
+ struct RowSetEntry **ppFirst, /* Write head of the output list here */
+ struct RowSetEntry **ppLast /* Write tail of the output list here */
+){
+ assert( pIn!=0 );
+ if( pIn->pLeft ){
+ struct RowSetEntry *p;
+ rowSetTreeToList(pIn->pLeft, ppFirst, &p);
+ p->pRight = pIn;
+ }else{
+ *ppFirst = pIn;
+ }
+ if( pIn->pRight ){
+ rowSetTreeToList(pIn->pRight, &pIn->pRight, ppLast);
+ }else{
+ *ppLast = pIn;
+ }
+ assert( (*ppLast)->pRight==0 );
+}
+
+
+/*
+** Convert a sorted list of elements (connected by pRight) into a binary
+** tree with depth of iDepth. A depth of 1 means the tree contains a single
+** node taken from the head of *ppList. A depth of 2 means a tree with
+** three nodes. And so forth.
+**
+** Use as many entries from the input list as required and update the
+** *ppList to point to the unused elements of the list. If the input
+** list contains too few elements, then construct an incomplete tree
+** and leave *ppList set to NULL.
+**
+** Return a pointer to the root of the constructed binary tree.
+*/
+static struct RowSetEntry *rowSetNDeepTree(
+ struct RowSetEntry **ppList,
+ int iDepth
+){
+ struct RowSetEntry *p; /* Root of the new tree */
+ struct RowSetEntry *pLeft; /* Left subtree */
+ if( *ppList==0 ){
+ return 0;
+ }
+ if( iDepth==1 ){
+ p = *ppList;
+ *ppList = p->pRight;
+ p->pLeft = p->pRight = 0;
+ return p;
+ }
+ pLeft = rowSetNDeepTree(ppList, iDepth-1);
+ p = *ppList;
+ if( p==0 ){
+ return pLeft;
+ }
+ p->pLeft = pLeft;
+ *ppList = p->pRight;
+ p->pRight = rowSetNDeepTree(ppList, iDepth-1);
+ return p;
+}
+
+/*
+** Convert a sorted list of elements into a binary tree. Make the tree
+** as deep as it needs to be in order to contain the entire list.
+*/
+static struct RowSetEntry *rowSetListToTree(struct RowSetEntry *pList){
+ int iDepth; /* Depth of the tree so far */
+ struct RowSetEntry *p; /* Current tree root */
+ struct RowSetEntry *pLeft; /* Left subtree */
+
+ assert( pList!=0 );
+ p = pList;
+ pList = p->pRight;
+ p->pLeft = p->pRight = 0;
+ for(iDepth=1; pList; iDepth++){
+ pLeft = p;
+ p = pList;
+ pList = p->pRight;
+ p->pLeft = pLeft;
+ p->pRight = rowSetNDeepTree(&pList, iDepth);
+ }
+ return p;
+}
+
+/*
+** Take all the entries on p->pEntry and on the trees in p->pForest and
+** sort them all together into one big ordered list on p->pEntry.
+**
+** This routine should only be called once in the life of a RowSet.
+*/
+static void rowSetToList(RowSet *p){
+
+ /* This routine is called only once */
+ assert( p!=0 && (p->rsFlags & ROWSET_NEXT)==0 );
+
+ if( (p->rsFlags & ROWSET_SORTED)==0 ){
+ p->pEntry = rowSetEntrySort(p->pEntry);
+ }
+
+ /* While this module could theoretically support it, sqlite3RowSetNext()
+ ** is never called after sqlite3RowSetText() for the same RowSet. So
+ ** there is never a forest to deal with. Should this change, simply
+ ** remove the assert() and the #if 0. */
+ assert( p->pForest==0 );
+#if 0
+ while( p->pForest ){
+ struct RowSetEntry *pTree = p->pForest->pLeft;
+ if( pTree ){
+ struct RowSetEntry *pHead, *pTail;
+ rowSetTreeToList(pTree, &pHead, &pTail);
+ p->pEntry = rowSetEntryMerge(p->pEntry, pHead);
+ }
+ p->pForest = p->pForest->pRight;
+ }
+#endif
+ p->rsFlags |= ROWSET_NEXT; /* Verify this routine is never called again */
+}
+
+/*
+** Extract the smallest element from the RowSet.
+** Write the element into *pRowid. Return 1 on success. Return
+** 0 if the RowSet is already empty.
+**
+** After this routine has been called, the sqlite3RowSetInsert()
+** routine may not be called again.
+*/
+SQLITE_PRIVATE int sqlite3RowSetNext(RowSet *p, i64 *pRowid){
+ assert( p!=0 );
+
+ /* Merge the forest into a single sorted list on first call */
+ if( (p->rsFlags & ROWSET_NEXT)==0 ) rowSetToList(p);
+
+ /* Return the next entry on the list */
+ if( p->pEntry ){
+ *pRowid = p->pEntry->v;
+ p->pEntry = p->pEntry->pRight;
+ if( p->pEntry==0 ){
+ sqlite3RowSetClear(p);
+ }
+ return 1;
+ }else{
+ return 0;
+ }
+}
+
+/*
+** Check to see if element iRowid was inserted into the rowset as
+** part of any insert batch prior to iBatch. Return 1 or 0.
+**
+** If this is the first test of a new batch and if there exist entires
+** on pRowSet->pEntry, then sort those entires into the forest at
+** pRowSet->pForest so that they can be tested.
+*/
+SQLITE_PRIVATE int sqlite3RowSetTest(RowSet *pRowSet, u8 iBatch, sqlite3_int64 iRowid){
+ struct RowSetEntry *p, *pTree;
+
+ /* This routine is never called after sqlite3RowSetNext() */
+ assert( pRowSet!=0 && (pRowSet->rsFlags & ROWSET_NEXT)==0 );
+
+ /* Sort entries into the forest on the first test of a new batch
+ */
+ if( iBatch!=pRowSet->iBatch ){
+ p = pRowSet->pEntry;
+ if( p ){
+ struct RowSetEntry **ppPrevTree = &pRowSet->pForest;
+ if( (pRowSet->rsFlags & ROWSET_SORTED)==0 ){
+ p = rowSetEntrySort(p);
+ }
+ for(pTree = pRowSet->pForest; pTree; pTree=pTree->pRight){
+ ppPrevTree = &pTree->pRight;
+ if( pTree->pLeft==0 ){
+ pTree->pLeft = rowSetListToTree(p);
+ break;
+ }else{
+ struct RowSetEntry *pAux, *pTail;
+ rowSetTreeToList(pTree->pLeft, &pAux, &pTail);
+ pTree->pLeft = 0;
+ p = rowSetEntryMerge(pAux, p);
+ }
+ }
+ if( pTree==0 ){
+ *ppPrevTree = pTree = rowSetEntryAlloc(pRowSet);
+ if( pTree ){
+ pTree->v = 0;
+ pTree->pRight = 0;
+ pTree->pLeft = rowSetListToTree(p);
+ }
+ }
+ pRowSet->pEntry = 0;
+ pRowSet->pLast = 0;
+ pRowSet->rsFlags |= ROWSET_SORTED;
+ }
+ pRowSet->iBatch = iBatch;
+ }
+
+ /* Test to see if the iRowid value appears anywhere in the forest.
+ ** Return 1 if it does and 0 if not.
+ */
+ for(pTree = pRowSet->pForest; pTree; pTree=pTree->pRight){
+ p = pTree->pLeft;
+ while( p ){
+ if( p->v<iRowid ){
+ p = p->pRight;
+ }else if( p->v>iRowid ){
+ p = p->pLeft;
+ }else{
+ return 1;
+ }
+ }
+ }
+ return 0;
+}
+
+/************** End of rowset.c **********************************************/
+/************** Begin file pager.c *******************************************/
+/*
+** 2001 September 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This is the implementation of the page cache subsystem or "pager".
+**
+** The pager is used to access a database disk file. It implements
+** atomic commit and rollback through the use of a journal file that
+** is separate from the database file. The pager also implements file
+** locking to prevent two processes from writing the same database
+** file simultaneously, or one process from reading the database while
+** another is writing.
+*/
+#ifndef SQLITE_OMIT_DISKIO
+/************** Include wal.h in the middle of pager.c ***********************/
+/************** Begin file wal.h *********************************************/
+/*
+** 2010 February 1
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This header file defines the interface to the write-ahead logging
+** system. Refer to the comments below and the header comment attached to
+** the implementation of each function in log.c for further details.
+*/
+
+#ifndef _WAL_H_
+#define _WAL_H_
+
+
+/* Additional values that can be added to the sync_flags argument of
+** sqlite3WalFrames():
+*/
+#define WAL_SYNC_TRANSACTIONS 0x20 /* Sync at the end of each transaction */
+#define SQLITE_SYNC_MASK 0x13 /* Mask off the SQLITE_SYNC_* values */
+
+#ifdef SQLITE_OMIT_WAL
+# define sqlite3WalOpen(x,y,z) 0
+# define sqlite3WalLimit(x,y)
+# define sqlite3WalClose(w,x,y,z) 0
+# define sqlite3WalBeginReadTransaction(y,z) 0
+# define sqlite3WalEndReadTransaction(z)
+# define sqlite3WalRead(v,w,x,y,z) 0
+# define sqlite3WalDbsize(y) 0
+# define sqlite3WalBeginWriteTransaction(y) 0
+# define sqlite3WalEndWriteTransaction(x) 0
+# define sqlite3WalUndo(x,y,z) 0
+# define sqlite3WalSavepoint(y,z)
+# define sqlite3WalSavepointUndo(y,z) 0
+# define sqlite3WalFrames(u,v,w,x,y,z) 0
+# define sqlite3WalCheckpoint(r,s,t,u,v,w,x,y,z) 0
+# define sqlite3WalCallback(z) 0
+# define sqlite3WalExclusiveMode(y,z) 0
+# define sqlite3WalHeapMemory(z) 0
+# define sqlite3WalFramesize(z) 0
+#else
+
+#define WAL_SAVEPOINT_NDATA 4
+
+/* Connection to a write-ahead log (WAL) file.
+** There is one object of this type for each pager.
+*/
+typedef struct Wal Wal;
+
+/* Open and close a connection to a write-ahead log. */
+SQLITE_PRIVATE int sqlite3WalOpen(sqlite3_vfs*, sqlite3_file*, const char *, int, i64, Wal**);
+SQLITE_PRIVATE int sqlite3WalClose(Wal *pWal, int sync_flags, int, u8 *);
+
+/* Set the limiting size of a WAL file. */
+SQLITE_PRIVATE void sqlite3WalLimit(Wal*, i64);
+
+/* Used by readers to open (lock) and close (unlock) a snapshot. A
+** snapshot is like a read-transaction. It is the state of the database
+** at an instant in time. sqlite3WalOpenSnapshot gets a read lock and
+** preserves the current state even if the other threads or processes
+** write to or checkpoint the WAL. sqlite3WalCloseSnapshot() closes the
+** transaction and releases the lock.
+*/
+SQLITE_PRIVATE int sqlite3WalBeginReadTransaction(Wal *pWal, int *);
+SQLITE_PRIVATE void sqlite3WalEndReadTransaction(Wal *pWal);
+
+/* Read a page from the write-ahead log, if it is present. */
+SQLITE_PRIVATE int sqlite3WalRead(Wal *pWal, Pgno pgno, int *pInWal, int nOut, u8 *pOut);
+
+/* If the WAL is not empty, return the size of the database. */
+SQLITE_PRIVATE Pgno sqlite3WalDbsize(Wal *pWal);
+
+/* Obtain or release the WRITER lock. */
+SQLITE_PRIVATE int sqlite3WalBeginWriteTransaction(Wal *pWal);
+SQLITE_PRIVATE int sqlite3WalEndWriteTransaction(Wal *pWal);
+
+/* Undo any frames written (but not committed) to the log */
+SQLITE_PRIVATE int sqlite3WalUndo(Wal *pWal, int (*xUndo)(void *, Pgno), void *pUndoCtx);
+
+/* Return an integer that records the current (uncommitted) write
+** position in the WAL */
+SQLITE_PRIVATE void sqlite3WalSavepoint(Wal *pWal, u32 *aWalData);
+
+/* Move the write position of the WAL back to iFrame. Called in
+** response to a ROLLBACK TO command. */
+SQLITE_PRIVATE int sqlite3WalSavepointUndo(Wal *pWal, u32 *aWalData);
+
+/* Write a frame or frames to the log. */
+SQLITE_PRIVATE int sqlite3WalFrames(Wal *pWal, int, PgHdr *, Pgno, int, int);
+
+/* Copy pages from the log to the database file */
+SQLITE_PRIVATE int sqlite3WalCheckpoint(
+ Wal *pWal, /* Write-ahead log connection */
+ int eMode, /* One of PASSIVE, FULL and RESTART */
+ int (*xBusy)(void*), /* Function to call when busy */
+ void *pBusyArg, /* Context argument for xBusyHandler */
+ int sync_flags, /* Flags to sync db file with (or 0) */
+ int nBuf, /* Size of buffer nBuf */
+ u8 *zBuf, /* Temporary buffer to use */
+ int *pnLog, /* OUT: Number of frames in WAL */
+ int *pnCkpt /* OUT: Number of backfilled frames in WAL */
+);
+
+/* Return the value to pass to a sqlite3_wal_hook callback, the
+** number of frames in the WAL at the point of the last commit since
+** sqlite3WalCallback() was called. If no commits have occurred since
+** the last call, then return 0.
+*/
+SQLITE_PRIVATE int sqlite3WalCallback(Wal *pWal);
+
+/* Tell the wal layer that an EXCLUSIVE lock has been obtained (or released)
+** by the pager layer on the database file.
+*/
+SQLITE_PRIVATE int sqlite3WalExclusiveMode(Wal *pWal, int op);
+
+/* Return true if the argument is non-NULL and the WAL module is using
+** heap-memory for the wal-index. Otherwise, if the argument is NULL or the
+** WAL module is using shared-memory, return false.
+*/
+SQLITE_PRIVATE int sqlite3WalHeapMemory(Wal *pWal);
+
+#ifdef SQLITE_ENABLE_ZIPVFS
+/* If the WAL file is not empty, return the number of bytes of content
+** stored in each frame (i.e. the db page-size when the WAL was created).
+*/
+SQLITE_PRIVATE int sqlite3WalFramesize(Wal *pWal);
+#endif
+
+#endif /* ifndef SQLITE_OMIT_WAL */
+#endif /* _WAL_H_ */
+
+/************** End of wal.h *************************************************/
+/************** Continuing where we left off in pager.c **********************/
+
+
+/******************* NOTES ON THE DESIGN OF THE PAGER ************************
+**
+** This comment block describes invariants that hold when using a rollback
+** journal. These invariants do not apply for journal_mode=WAL,
+** journal_mode=MEMORY, or journal_mode=OFF.
+**
+** Within this comment block, a page is deemed to have been synced
+** automatically as soon as it is written when PRAGMA synchronous=OFF.
+** Otherwise, the page is not synced until the xSync method of the VFS
+** is called successfully on the file containing the page.
+**
+** Definition: A page of the database file is said to be "overwriteable" if
+** one or more of the following are true about the page:
+**
+** (a) The original content of the page as it was at the beginning of
+** the transaction has been written into the rollback journal and
+** synced.
+**
+** (b) The page was a freelist leaf page at the start of the transaction.
+**
+** (c) The page number is greater than the largest page that existed in
+** the database file at the start of the transaction.
+**
+** (1) A page of the database file is never overwritten unless one of the
+** following are true:
+**
+** (a) The page and all other pages on the same sector are overwriteable.
+**
+** (b) The atomic page write optimization is enabled, and the entire
+** transaction other than the update of the transaction sequence
+** number consists of a single page change.
+**
+** (2) The content of a page written into the rollback journal exactly matches
+** both the content in the database when the rollback journal was written
+** and the content in the database at the beginning of the current
+** transaction.
+**
+** (3) Writes to the database file are an integer multiple of the page size
+** in length and are aligned on a page boundary.
+**
+** (4) Reads from the database file are either aligned on a page boundary and
+** an integer multiple of the page size in length or are taken from the
+** first 100 bytes of the database file.
+**
+** (5) All writes to the database file are synced prior to the rollback journal
+** being deleted, truncated, or zeroed.
+**
+** (6) If a master journal file is used, then all writes to the database file
+** are synced prior to the master journal being deleted.
+**
+** Definition: Two databases (or the same database at two points it time)
+** are said to be "logically equivalent" if they give the same answer to
+** all queries. Note in particular the content of freelist leaf
+** pages can be changed arbitarily without effecting the logical equivalence
+** of the database.
+**
+** (7) At any time, if any subset, including the empty set and the total set,
+** of the unsynced changes to a rollback journal are removed and the
+** journal is rolled back, the resulting database file will be logical
+** equivalent to the database file at the beginning of the transaction.
+**
+** (8) When a transaction is rolled back, the xTruncate method of the VFS
+** is called to restore the database file to the same size it was at
+** the beginning of the transaction. (In some VFSes, the xTruncate
+** method is a no-op, but that does not change the fact the SQLite will
+** invoke it.)
+**
+** (9) Whenever the database file is modified, at least one bit in the range
+** of bytes from 24 through 39 inclusive will be changed prior to releasing
+** the EXCLUSIVE lock, thus signaling other connections on the same
+** database to flush their caches.
+**
+** (10) The pattern of bits in bytes 24 through 39 shall not repeat in less
+** than one billion transactions.
+**
+** (11) A database file is well-formed at the beginning and at the conclusion
+** of every transaction.
+**
+** (12) An EXCLUSIVE lock is held on the database file when writing to
+** the database file.
+**
+** (13) A SHARED lock is held on the database file while reading any
+** content out of the database file.
+**
+******************************************************************************/
+
+/*
+** Macros for troubleshooting. Normally turned off
+*/
+#if 0
+int sqlite3PagerTrace=1; /* True to enable tracing */
+#define sqlite3DebugPrintf printf
+#define PAGERTRACE(X) if( sqlite3PagerTrace ){ sqlite3DebugPrintf X; }
+#else
+#define PAGERTRACE(X)
+#endif
+
+/*
+** The following two macros are used within the PAGERTRACE() macros above
+** to print out file-descriptors.
+**
+** PAGERID() takes a pointer to a Pager struct as its argument. The
+** associated file-descriptor is returned. FILEHANDLEID() takes an sqlite3_file
+** struct as its argument.
+*/
+#define PAGERID(p) ((int)(p->fd))
+#define FILEHANDLEID(fd) ((int)fd)
+
+/*
+** The Pager.eState variable stores the current 'state' of a pager. A
+** pager may be in any one of the seven states shown in the following
+** state diagram.
+**
+** OPEN <------+------+
+** | | |
+** V | |
+** +---------> READER-------+ |
+** | | |
+** | V |
+** |<-------WRITER_LOCKED------> ERROR
+** | | ^
+** | V |
+** |<------WRITER_CACHEMOD-------->|
+** | | |
+** | V |
+** |<-------WRITER_DBMOD---------->|
+** | | |
+** | V |
+** +<------WRITER_FINISHED-------->+
+**
+**
+** List of state transitions and the C [function] that performs each:
+**
+** OPEN -> READER [sqlite3PagerSharedLock]
+** READER -> OPEN [pager_unlock]
+**
+** READER -> WRITER_LOCKED [sqlite3PagerBegin]
+** WRITER_LOCKED -> WRITER_CACHEMOD [pager_open_journal]
+** WRITER_CACHEMOD -> WRITER_DBMOD [syncJournal]
+** WRITER_DBMOD -> WRITER_FINISHED [sqlite3PagerCommitPhaseOne]
+** WRITER_*** -> READER [pager_end_transaction]
+**
+** WRITER_*** -> ERROR [pager_error]
+** ERROR -> OPEN [pager_unlock]
+**
+**
+** OPEN:
+**
+** The pager starts up in this state. Nothing is guaranteed in this
+** state - the file may or may not be locked and the database size is
+** unknown. The database may not be read or written.
+**
+** * No read or write transaction is active.
+** * Any lock, or no lock at all, may be held on the database file.
+** * The dbSize, dbOrigSize and dbFileSize variables may not be trusted.
+**
+** READER:
+**
+** In this state all the requirements for reading the database in
+** rollback (non-WAL) mode are met. Unless the pager is (or recently
+** was) in exclusive-locking mode, a user-level read transaction is
+** open. The database size is known in this state.
+**
+** A connection running with locking_mode=normal enters this state when
+** it opens a read-transaction on the database and returns to state
+** OPEN after the read-transaction is completed. However a connection
+** running in locking_mode=exclusive (including temp databases) remains in
+** this state even after the read-transaction is closed. The only way
+** a locking_mode=exclusive connection can transition from READER to OPEN
+** is via the ERROR state (see below).
+**
+** * A read transaction may be active (but a write-transaction cannot).
+** * A SHARED or greater lock is held on the database file.
+** * The dbSize variable may be trusted (even if a user-level read
+** transaction is not active). The dbOrigSize and dbFileSize variables
+** may not be trusted at this point.
+** * If the database is a WAL database, then the WAL connection is open.
+** * Even if a read-transaction is not open, it is guaranteed that
+** there is no hot-journal in the file-system.
+**
+** WRITER_LOCKED:
+**
+** The pager moves to this state from READER when a write-transaction
+** is first opened on the database. In WRITER_LOCKED state, all locks
+** required to start a write-transaction are held, but no actual
+** modifications to the cache or database have taken place.
+**
+** In rollback mode, a RESERVED or (if the transaction was opened with
+** BEGIN EXCLUSIVE) EXCLUSIVE lock is obtained on the database file when
+** moving to this state, but the journal file is not written to or opened
+** to in this state. If the transaction is committed or rolled back while
+** in WRITER_LOCKED state, all that is required is to unlock the database
+** file.
+**
+** IN WAL mode, WalBeginWriteTransaction() is called to lock the log file.
+** If the connection is running with locking_mode=exclusive, an attempt
+** is made to obtain an EXCLUSIVE lock on the database file.
+**
+** * A write transaction is active.
+** * If the connection is open in rollback-mode, a RESERVED or greater
+** lock is held on the database file.
+** * If the connection is open in WAL-mode, a WAL write transaction
+** is open (i.e. sqlite3WalBeginWriteTransaction() has been successfully
+** called).
+** * The dbSize, dbOrigSize and dbFileSize variables are all valid.
+** * The contents of the pager cache have not been modified.
+** * The journal file may or may not be open.
+** * Nothing (not even the first header) has been written to the journal.
+**
+** WRITER_CACHEMOD:
+**
+** A pager moves from WRITER_LOCKED state to this state when a page is
+** first modified by the upper layer. In rollback mode the journal file
+** is opened (if it is not already open) and a header written to the
+** start of it. The database file on disk has not been modified.
+**
+** * A write transaction is active.
+** * A RESERVED or greater lock is held on the database file.
+** * The journal file is open and the first header has been written
+** to it, but the header has not been synced to disk.
+** * The contents of the page cache have been modified.
+**
+** WRITER_DBMOD:
+**
+** The pager transitions from WRITER_CACHEMOD into WRITER_DBMOD state
+** when it modifies the contents of the database file. WAL connections
+** never enter this state (since they do not modify the database file,
+** just the log file).
+**
+** * A write transaction is active.
+** * An EXCLUSIVE or greater lock is held on the database file.
+** * The journal file is open and the first header has been written
+** and synced to disk.
+** * The contents of the page cache have been modified (and possibly
+** written to disk).
+**
+** WRITER_FINISHED:
+**
+** It is not possible for a WAL connection to enter this state.
+**
+** A rollback-mode pager changes to WRITER_FINISHED state from WRITER_DBMOD
+** state after the entire transaction has been successfully written into the
+** database file. In this state the transaction may be committed simply
+** by finalizing the journal file. Once in WRITER_FINISHED state, it is
+** not possible to modify the database further. At this point, the upper
+** layer must either commit or rollback the transaction.
+**
+** * A write transaction is active.
+** * An EXCLUSIVE or greater lock is held on the database file.
+** * All writing and syncing of journal and database data has finished.
+** If no error occurred, all that remains is to finalize the journal to
+** commit the transaction. If an error did occur, the caller will need
+** to rollback the transaction.
+**
+** ERROR:
+**
+** The ERROR state is entered when an IO or disk-full error (including
+** SQLITE_IOERR_NOMEM) occurs at a point in the code that makes it
+** difficult to be sure that the in-memory pager state (cache contents,
+** db size etc.) are consistent with the contents of the file-system.
+**
+** Temporary pager files may enter the ERROR state, but in-memory pagers
+** cannot.
+**
+** For example, if an IO error occurs while performing a rollback,
+** the contents of the page-cache may be left in an inconsistent state.
+** At this point it would be dangerous to change back to READER state
+** (as usually happens after a rollback). Any subsequent readers might
+** report database corruption (due to the inconsistent cache), and if
+** they upgrade to writers, they may inadvertently corrupt the database
+** file. To avoid this hazard, the pager switches into the ERROR state
+** instead of READER following such an error.
+**
+** Once it has entered the ERROR state, any attempt to use the pager
+** to read or write data returns an error. Eventually, once all
+** outstanding transactions have been abandoned, the pager is able to
+** transition back to OPEN state, discarding the contents of the
+** page-cache and any other in-memory state at the same time. Everything
+** is reloaded from disk (and, if necessary, hot-journal rollback peformed)
+** when a read-transaction is next opened on the pager (transitioning
+** the pager into READER state). At that point the system has recovered
+** from the error.
+**
+** Specifically, the pager jumps into the ERROR state if:
+**
+** 1. An error occurs while attempting a rollback. This happens in
+** function sqlite3PagerRollback().
+**
+** 2. An error occurs while attempting to finalize a journal file
+** following a commit in function sqlite3PagerCommitPhaseTwo().
+**
+** 3. An error occurs while attempting to write to the journal or
+** database file in function pagerStress() in order to free up
+** memory.
+**
+** In other cases, the error is returned to the b-tree layer. The b-tree
+** layer then attempts a rollback operation. If the error condition
+** persists, the pager enters the ERROR state via condition (1) above.
+**
+** Condition (3) is necessary because it can be triggered by a read-only
+** statement executed within a transaction. In this case, if the error
+** code were simply returned to the user, the b-tree layer would not
+** automatically attempt a rollback, as it assumes that an error in a
+** read-only statement cannot leave the pager in an internally inconsistent
+** state.
+**
+** * The Pager.errCode variable is set to something other than SQLITE_OK.
+** * There are one or more outstanding references to pages (after the
+** last reference is dropped the pager should move back to OPEN state).
+** * The pager is not an in-memory pager.
+**
+**
+** Notes:
+**
+** * A pager is never in WRITER_DBMOD or WRITER_FINISHED state if the
+** connection is open in WAL mode. A WAL connection is always in one
+** of the first four states.
+**
+** * Normally, a connection open in exclusive mode is never in PAGER_OPEN
+** state. There are two exceptions: immediately after exclusive-mode has
+** been turned on (and before any read or write transactions are
+** executed), and when the pager is leaving the "error state".
+**
+** * See also: assert_pager_state().
+*/
+#define PAGER_OPEN 0
+#define PAGER_READER 1
+#define PAGER_WRITER_LOCKED 2
+#define PAGER_WRITER_CACHEMOD 3
+#define PAGER_WRITER_DBMOD 4
+#define PAGER_WRITER_FINISHED 5
+#define PAGER_ERROR 6
+
+/*
+** The Pager.eLock variable is almost always set to one of the
+** following locking-states, according to the lock currently held on
+** the database file: NO_LOCK, SHARED_LOCK, RESERVED_LOCK or EXCLUSIVE_LOCK.
+** This variable is kept up to date as locks are taken and released by
+** the pagerLockDb() and pagerUnlockDb() wrappers.
+**
+** If the VFS xLock() or xUnlock() returns an error other than SQLITE_BUSY
+** (i.e. one of the SQLITE_IOERR subtypes), it is not clear whether or not
+** the operation was successful. In these circumstances pagerLockDb() and
+** pagerUnlockDb() take a conservative approach - eLock is always updated
+** when unlocking the file, and only updated when locking the file if the
+** VFS call is successful. This way, the Pager.eLock variable may be set
+** to a less exclusive (lower) value than the lock that is actually held
+** at the system level, but it is never set to a more exclusive value.
+**
+** This is usually safe. If an xUnlock fails or appears to fail, there may
+** be a few redundant xLock() calls or a lock may be held for longer than
+** required, but nothing really goes wrong.
+**
+** The exception is when the database file is unlocked as the pager moves
+** from ERROR to OPEN state. At this point there may be a hot-journal file
+** in the file-system that needs to be rolled back (as part of a OPEN->SHARED
+** transition, by the same pager or any other). If the call to xUnlock()
+** fails at this point and the pager is left holding an EXCLUSIVE lock, this
+** can confuse the call to xCheckReservedLock() call made later as part
+** of hot-journal detection.
+**
+** xCheckReservedLock() is defined as returning true "if there is a RESERVED
+** lock held by this process or any others". So xCheckReservedLock may
+** return true because the caller itself is holding an EXCLUSIVE lock (but
+** doesn't know it because of a previous error in xUnlock). If this happens
+** a hot-journal may be mistaken for a journal being created by an active
+** transaction in another process, causing SQLite to read from the database
+** without rolling it back.
+**
+** To work around this, if a call to xUnlock() fails when unlocking the
+** database in the ERROR state, Pager.eLock is set to UNKNOWN_LOCK. It
+** is only changed back to a real locking state after a successful call
+** to xLock(EXCLUSIVE). Also, the code to do the OPEN->SHARED state transition
+** omits the check for a hot-journal if Pager.eLock is set to UNKNOWN_LOCK
+** lock. Instead, it assumes a hot-journal exists and obtains an EXCLUSIVE
+** lock on the database file before attempting to roll it back. See function
+** PagerSharedLock() for more detail.
+**
+** Pager.eLock may only be set to UNKNOWN_LOCK when the pager is in
+** PAGER_OPEN state.
+*/
+#define UNKNOWN_LOCK (EXCLUSIVE_LOCK+1)
+
+/*
+** A macro used for invoking the codec if there is one
+*/
+#ifdef SQLITE_HAS_CODEC
+# define CODEC1(P,D,N,X,E) \
+ if( P->xCodec && P->xCodec(P->pCodec,D,N,X)==0 ){ E; }
+# define CODEC2(P,D,N,X,E,O) \
+ if( P->xCodec==0 ){ O=(char*)D; }else \
+ if( (O=(char*)(P->xCodec(P->pCodec,D,N,X)))==0 ){ E; }
+#else
+# define CODEC1(P,D,N,X,E) /* NO-OP */
+# define CODEC2(P,D,N,X,E,O) O=(char*)D
+#endif
+
+/*
+** The maximum allowed sector size. 64KiB. If the xSectorsize() method
+** returns a value larger than this, then MAX_SECTOR_SIZE is used instead.
+** This could conceivably cause corruption following a power failure on
+** such a system. This is currently an undocumented limit.
+*/
+#define MAX_SECTOR_SIZE 0x10000
+
+/*
+** An instance of the following structure is allocated for each active
+** savepoint and statement transaction in the system. All such structures
+** are stored in the Pager.aSavepoint[] array, which is allocated and
+** resized using sqlite3Realloc().
+**
+** When a savepoint is created, the PagerSavepoint.iHdrOffset field is
+** set to 0. If a journal-header is written into the main journal while
+** the savepoint is active, then iHdrOffset is set to the byte offset
+** immediately following the last journal record written into the main
+** journal before the journal-header. This is required during savepoint
+** rollback (see pagerPlaybackSavepoint()).
+*/
+typedef struct PagerSavepoint PagerSavepoint;
+struct PagerSavepoint {
+ i64 iOffset; /* Starting offset in main journal */
+ i64 iHdrOffset; /* See above */
+ Bitvec *pInSavepoint; /* Set of pages in this savepoint */
+ Pgno nOrig; /* Original number of pages in file */
+ Pgno iSubRec; /* Index of first record in sub-journal */
+#ifndef SQLITE_OMIT_WAL
+ u32 aWalData[WAL_SAVEPOINT_NDATA]; /* WAL savepoint context */
+#endif
+};
+
+/*
+** A open page cache is an instance of struct Pager. A description of
+** some of the more important member variables follows:
+**
+** eState
+**
+** The current 'state' of the pager object. See the comment and state
+** diagram above for a description of the pager state.
+**
+** eLock
+**
+** For a real on-disk database, the current lock held on the database file -
+** NO_LOCK, SHARED_LOCK, RESERVED_LOCK or EXCLUSIVE_LOCK.
+**
+** For a temporary or in-memory database (neither of which require any
+** locks), this variable is always set to EXCLUSIVE_LOCK. Since such
+** databases always have Pager.exclusiveMode==1, this tricks the pager
+** logic into thinking that it already has all the locks it will ever
+** need (and no reason to release them).
+**
+** In some (obscure) circumstances, this variable may also be set to
+** UNKNOWN_LOCK. See the comment above the #define of UNKNOWN_LOCK for
+** details.
+**
+** changeCountDone
+**
+** This boolean variable is used to make sure that the change-counter
+** (the 4-byte header field at byte offset 24 of the database file) is
+** not updated more often than necessary.
+**
+** It is set to true when the change-counter field is updated, which
+** can only happen if an exclusive lock is held on the database file.
+** It is cleared (set to false) whenever an exclusive lock is
+** relinquished on the database file. Each time a transaction is committed,
+** The changeCountDone flag is inspected. If it is true, the work of
+** updating the change-counter is omitted for the current transaction.
+**
+** This mechanism means that when running in exclusive mode, a connection
+** need only update the change-counter once, for the first transaction
+** committed.
+**
+** setMaster
+**
+** When PagerCommitPhaseOne() is called to commit a transaction, it may
+** (or may not) specify a master-journal name to be written into the
+** journal file before it is synced to disk.
+**
+** Whether or not a journal file contains a master-journal pointer affects
+** the way in which the journal file is finalized after the transaction is
+** committed or rolled back when running in "journal_mode=PERSIST" mode.
+** If a journal file does not contain a master-journal pointer, it is
+** finalized by overwriting the first journal header with zeroes. If
+** it does contain a master-journal pointer the journal file is finalized
+** by truncating it to zero bytes, just as if the connection were
+** running in "journal_mode=truncate" mode.
+**
+** Journal files that contain master journal pointers cannot be finalized
+** simply by overwriting the first journal-header with zeroes, as the
+** master journal pointer could interfere with hot-journal rollback of any
+** subsequently interrupted transaction that reuses the journal file.
+**
+** The flag is cleared as soon as the journal file is finalized (either
+** by PagerCommitPhaseTwo or PagerRollback). If an IO error prevents the
+** journal file from being successfully finalized, the setMaster flag
+** is cleared anyway (and the pager will move to ERROR state).
+**
+** doNotSpill, doNotSyncSpill
+**
+** These two boolean variables control the behavior of cache-spills
+** (calls made by the pcache module to the pagerStress() routine to
+** write cached data to the file-system in order to free up memory).
+**
+** When doNotSpill is non-zero, writing to the database from pagerStress()
+** is disabled altogether. This is done in a very obscure case that
+** comes up during savepoint rollback that requires the pcache module
+** to allocate a new page to prevent the journal file from being written
+** while it is being traversed by code in pager_playback().
+**
+** If doNotSyncSpill is non-zero, writing to the database from pagerStress()
+** is permitted, but syncing the journal file is not. This flag is set
+** by sqlite3PagerWrite() when the file-system sector-size is larger than
+** the database page-size in order to prevent a journal sync from happening
+** in between the journalling of two pages on the same sector.
+**
+** subjInMemory
+**
+** This is a boolean variable. If true, then any required sub-journal
+** is opened as an in-memory journal file. If false, then in-memory
+** sub-journals are only used for in-memory pager files.
+**
+** This variable is updated by the upper layer each time a new
+** write-transaction is opened.
+**
+** dbSize, dbOrigSize, dbFileSize
+**
+** Variable dbSize is set to the number of pages in the database file.
+** It is valid in PAGER_READER and higher states (all states except for
+** OPEN and ERROR).
+**
+** dbSize is set based on the size of the database file, which may be
+** larger than the size of the database (the value stored at offset
+** 28 of the database header by the btree). If the size of the file
+** is not an integer multiple of the page-size, the value stored in
+** dbSize is rounded down (i.e. a 5KB file with 2K page-size has dbSize==2).
+** Except, any file that is greater than 0 bytes in size is considered
+** to have at least one page. (i.e. a 1KB file with 2K page-size leads
+** to dbSize==1).
+**
+** During a write-transaction, if pages with page-numbers greater than
+** dbSize are modified in the cache, dbSize is updated accordingly.
+** Similarly, if the database is truncated using PagerTruncateImage(),
+** dbSize is updated.
+**
+** Variables dbOrigSize and dbFileSize are valid in states
+** PAGER_WRITER_LOCKED and higher. dbOrigSize is a copy of the dbSize
+** variable at the start of the transaction. It is used during rollback,
+** and to determine whether or not pages need to be journalled before
+** being modified.
+**
+** Throughout a write-transaction, dbFileSize contains the size of
+** the file on disk in pages. It is set to a copy of dbSize when the
+** write-transaction is first opened, and updated when VFS calls are made
+** to write or truncate the database file on disk.
+**
+** The only reason the dbFileSize variable is required is to suppress
+** unnecessary calls to xTruncate() after committing a transaction. If,
+** when a transaction is committed, the dbFileSize variable indicates
+** that the database file is larger than the database image (Pager.dbSize),
+** pager_truncate() is called. The pager_truncate() call uses xFilesize()
+** to measure the database file on disk, and then truncates it if required.
+** dbFileSize is not used when rolling back a transaction. In this case
+** pager_truncate() is called unconditionally (which means there may be
+** a call to xFilesize() that is not strictly required). In either case,
+** pager_truncate() may cause the file to become smaller or larger.
+**
+** dbHintSize
+**
+** The dbHintSize variable is used to limit the number of calls made to
+** the VFS xFileControl(FCNTL_SIZE_HINT) method.
+**
+** dbHintSize is set to a copy of the dbSize variable when a
+** write-transaction is opened (at the same time as dbFileSize and
+** dbOrigSize). If the xFileControl(FCNTL_SIZE_HINT) method is called,
+** dbHintSize is increased to the number of pages that correspond to the
+** size-hint passed to the method call. See pager_write_pagelist() for
+** details.
+**
+** errCode
+**
+** The Pager.errCode variable is only ever used in PAGER_ERROR state. It
+** is set to zero in all other states. In PAGER_ERROR state, Pager.errCode
+** is always set to SQLITE_FULL, SQLITE_IOERR or one of the SQLITE_IOERR_XXX
+** sub-codes.
+*/
+struct Pager {
+ sqlite3_vfs *pVfs; /* OS functions to use for IO */
+ u8 exclusiveMode; /* Boolean. True if locking_mode==EXCLUSIVE */
+ u8 journalMode; /* One of the PAGER_JOURNALMODE_* values */
+ u8 useJournal; /* Use a rollback journal on this file */
+ u8 noSync; /* Do not sync the journal if true */
+ u8 fullSync; /* Do extra syncs of the journal for robustness */
+ u8 ckptSyncFlags; /* SYNC_NORMAL or SYNC_FULL for checkpoint */
+ u8 walSyncFlags; /* SYNC_NORMAL or SYNC_FULL for wal writes */
+ u8 syncFlags; /* SYNC_NORMAL or SYNC_FULL otherwise */
+ u8 tempFile; /* zFilename is a temporary file */
+ u8 readOnly; /* True for a read-only database */
+ u8 memDb; /* True to inhibit all file I/O */
+
+ /**************************************************************************
+ ** The following block contains those class members that change during
+ ** routine opertion. Class members not in this block are either fixed
+ ** when the pager is first created or else only change when there is a
+ ** significant mode change (such as changing the page_size, locking_mode,
+ ** or the journal_mode). From another view, these class members describe
+ ** the "state" of the pager, while other class members describe the
+ ** "configuration" of the pager.
+ */
+ u8 eState; /* Pager state (OPEN, READER, WRITER_LOCKED..) */
+ u8 eLock; /* Current lock held on database file */
+ u8 changeCountDone; /* Set after incrementing the change-counter */
+ u8 setMaster; /* True if a m-j name has been written to jrnl */
+ u8 doNotSpill; /* Do not spill the cache when non-zero */
+ u8 doNotSyncSpill; /* Do not do a spill that requires jrnl sync */
+ u8 subjInMemory; /* True to use in-memory sub-journals */
+ Pgno dbSize; /* Number of pages in the database */
+ Pgno dbOrigSize; /* dbSize before the current transaction */
+ Pgno dbFileSize; /* Number of pages in the database file */
+ Pgno dbHintSize; /* Value passed to FCNTL_SIZE_HINT call */
+ int errCode; /* One of several kinds of errors */
+ int nRec; /* Pages journalled since last j-header written */
+ u32 cksumInit; /* Quasi-random value added to every checksum */
+ u32 nSubRec; /* Number of records written to sub-journal */
+ Bitvec *pInJournal; /* One bit for each page in the database file */
+ sqlite3_file *fd; /* File descriptor for database */
+ sqlite3_file *jfd; /* File descriptor for main journal */
+ sqlite3_file *sjfd; /* File descriptor for sub-journal */
+ i64 journalOff; /* Current write offset in the journal file */
+ i64 journalHdr; /* Byte offset to previous journal header */
+ sqlite3_backup *pBackup; /* Pointer to list of ongoing backup processes */
+ PagerSavepoint *aSavepoint; /* Array of active savepoints */
+ int nSavepoint; /* Number of elements in aSavepoint[] */
+ char dbFileVers[16]; /* Changes whenever database file changes */
+ /*
+ ** End of the routinely-changing class members
+ ***************************************************************************/
+
+ u16 nExtra; /* Add this many bytes to each in-memory page */
+ i16 nReserve; /* Number of unused bytes at end of each page */
+ u32 vfsFlags; /* Flags for sqlite3_vfs.xOpen() */
+ u32 sectorSize; /* Assumed sector size during rollback */
+ int pageSize; /* Number of bytes in a page */
+ Pgno mxPgno; /* Maximum allowed size of the database */
+ i64 journalSizeLimit; /* Size limit for persistent journal files */
+ char *zFilename; /* Name of the database file */
+ char *zJournal; /* Name of the journal file */
+ int (*xBusyHandler)(void*); /* Function to call when busy */
+ void *pBusyHandlerArg; /* Context argument for xBusyHandler */
+ int aStat[3]; /* Total cache hits, misses and writes */
+#ifdef SQLITE_TEST
+ int nRead; /* Database pages read */
+#endif
+ void (*xReiniter)(DbPage*); /* Call this routine when reloading pages */
+#ifdef SQLITE_HAS_CODEC
+ void *(*xCodec)(void*,void*,Pgno,int); /* Routine for en/decoding data */
+ void (*xCodecSizeChng)(void*,int,int); /* Notify of page size changes */
+ void (*xCodecFree)(void*); /* Destructor for the codec */
+ void *pCodec; /* First argument to xCodec... methods */
+#endif
+ char *pTmpSpace; /* Pager.pageSize bytes of space for tmp use */
+ PCache *pPCache; /* Pointer to page cache object */
+#ifndef SQLITE_OMIT_WAL
+ Wal *pWal; /* Write-ahead log used by "journal_mode=wal" */
+ char *zWal; /* File name for write-ahead log */
+#endif
+};
+
+/*
+** Indexes for use with Pager.aStat[]. The Pager.aStat[] array contains
+** the values accessed by passing SQLITE_DBSTATUS_CACHE_HIT, CACHE_MISS
+** or CACHE_WRITE to sqlite3_db_status().
+*/
+#define PAGER_STAT_HIT 0
+#define PAGER_STAT_MISS 1
+#define PAGER_STAT_WRITE 2
+
+/*
+** The following global variables hold counters used for
+** testing purposes only. These variables do not exist in
+** a non-testing build. These variables are not thread-safe.
+*/
+#ifdef SQLITE_TEST
+SQLITE_API int sqlite3_pager_readdb_count = 0; /* Number of full pages read from DB */
+SQLITE_API int sqlite3_pager_writedb_count = 0; /* Number of full pages written to DB */
+SQLITE_API int sqlite3_pager_writej_count = 0; /* Number of pages written to journal */
+# define PAGER_INCR(v) v++
+#else
+# define PAGER_INCR(v)
+#endif
+
+
+
+/*
+** Journal files begin with the following magic string. The data
+** was obtained from /dev/random. It is used only as a sanity check.
+**
+** Since version 2.8.0, the journal format contains additional sanity
+** checking information. If the power fails while the journal is being
+** written, semi-random garbage data might appear in the journal
+** file after power is restored. If an attempt is then made
+** to roll the journal back, the database could be corrupted. The additional
+** sanity checking data is an attempt to discover the garbage in the
+** journal and ignore it.
+**
+** The sanity checking information for the new journal format consists
+** of a 32-bit checksum on each page of data. The checksum covers both
+** the page number and the pPager->pageSize bytes of data for the page.
+** This cksum is initialized to a 32-bit random value that appears in the
+** journal file right after the header. The random initializer is important,
+** because garbage data that appears at the end of a journal is likely
+** data that was once in other files that have now been deleted. If the
+** garbage data came from an obsolete journal file, the checksums might
+** be correct. But by initializing the checksum to random value which
+** is different for every journal, we minimize that risk.
+*/
+static const unsigned char aJournalMagic[] = {
+ 0xd9, 0xd5, 0x05, 0xf9, 0x20, 0xa1, 0x63, 0xd7,
+};
+
+/*
+** The size of the of each page record in the journal is given by
+** the following macro.
+*/
+#define JOURNAL_PG_SZ(pPager) ((pPager->pageSize) + 8)
+
+/*
+** The journal header size for this pager. This is usually the same
+** size as a single disk sector. See also setSectorSize().
+*/
+#define JOURNAL_HDR_SZ(pPager) (pPager->sectorSize)
+
+/*
+** The macro MEMDB is true if we are dealing with an in-memory database.
+** We do this as a macro so that if the SQLITE_OMIT_MEMORYDB macro is set,
+** the value of MEMDB will be a constant and the compiler will optimize
+** out code that would never execute.
+*/
+#ifdef SQLITE_OMIT_MEMORYDB
+# define MEMDB 0
+#else
+# define MEMDB pPager->memDb
+#endif
+
+/*
+** The maximum legal page number is (2^31 - 1).
+*/
+#define PAGER_MAX_PGNO 2147483647
+
+/*
+** The argument to this macro is a file descriptor (type sqlite3_file*).
+** Return 0 if it is not open, or non-zero (but not 1) if it is.
+**
+** This is so that expressions can be written as:
+**
+** if( isOpen(pPager->jfd) ){ ...
+**
+** instead of
+**
+** if( pPager->jfd->pMethods ){ ...
+*/
+#define isOpen(pFd) ((pFd)->pMethods)
+
+/*
+** Return true if this pager uses a write-ahead log instead of the usual
+** rollback journal. Otherwise false.
+*/
+#ifndef SQLITE_OMIT_WAL
+static int pagerUseWal(Pager *pPager){
+ return (pPager->pWal!=0);
+}
+#else
+# define pagerUseWal(x) 0
+# define pagerRollbackWal(x) 0
+# define pagerWalFrames(v,w,x,y) 0
+# define pagerOpenWalIfPresent(z) SQLITE_OK
+# define pagerBeginReadTransaction(z) SQLITE_OK
+#endif
+
+#ifndef NDEBUG
+/*
+** Usage:
+**
+** assert( assert_pager_state(pPager) );
+**
+** This function runs many asserts to try to find inconsistencies in
+** the internal state of the Pager object.
+*/
+static int assert_pager_state(Pager *p){
+ Pager *pPager = p;
+
+ /* State must be valid. */
+ assert( p->eState==PAGER_OPEN
+ || p->eState==PAGER_READER
+ || p->eState==PAGER_WRITER_LOCKED
+ || p->eState==PAGER_WRITER_CACHEMOD
+ || p->eState==PAGER_WRITER_DBMOD
+ || p->eState==PAGER_WRITER_FINISHED
+ || p->eState==PAGER_ERROR
+ );
+
+ /* Regardless of the current state, a temp-file connection always behaves
+ ** as if it has an exclusive lock on the database file. It never updates
+ ** the change-counter field, so the changeCountDone flag is always set.
+ */
+ assert( p->tempFile==0 || p->eLock==EXCLUSIVE_LOCK );
+ assert( p->tempFile==0 || pPager->changeCountDone );
+
+ /* If the useJournal flag is clear, the journal-mode must be "OFF".
+ ** And if the journal-mode is "OFF", the journal file must not be open.
+ */
+ assert( p->journalMode==PAGER_JOURNALMODE_OFF || p->useJournal );
+ assert( p->journalMode!=PAGER_JOURNALMODE_OFF || !isOpen(p->jfd) );
+
+ /* Check that MEMDB implies noSync. And an in-memory journal. Since
+ ** this means an in-memory pager performs no IO at all, it cannot encounter
+ ** either SQLITE_IOERR or SQLITE_FULL during rollback or while finalizing
+ ** a journal file. (although the in-memory journal implementation may
+ ** return SQLITE_IOERR_NOMEM while the journal file is being written). It
+ ** is therefore not possible for an in-memory pager to enter the ERROR
+ ** state.
+ */
+ if( MEMDB ){
+ assert( p->noSync );
+ assert( p->journalMode==PAGER_JOURNALMODE_OFF
+ || p->journalMode==PAGER_JOURNALMODE_MEMORY
+ );
+ assert( p->eState!=PAGER_ERROR && p->eState!=PAGER_OPEN );
+ assert( pagerUseWal(p)==0 );
+ }
+
+ /* If changeCountDone is set, a RESERVED lock or greater must be held
+ ** on the file.
+ */
+ assert( pPager->changeCountDone==0 || pPager->eLock>=RESERVED_LOCK );
+ assert( p->eLock!=PENDING_LOCK );
+
+ switch( p->eState ){
+ case PAGER_OPEN:
+ assert( !MEMDB );
+ assert( pPager->errCode==SQLITE_OK );
+ assert( sqlite3PcacheRefCount(pPager->pPCache)==0 || pPager->tempFile );
+ break;
+
+ case PAGER_READER:
+ assert( pPager->errCode==SQLITE_OK );
+ assert( p->eLock!=UNKNOWN_LOCK );
+ assert( p->eLock>=SHARED_LOCK );
+ break;
+
+ case PAGER_WRITER_LOCKED:
+ assert( p->eLock!=UNKNOWN_LOCK );
+ assert( pPager->errCode==SQLITE_OK );
+ if( !pagerUseWal(pPager) ){
+ assert( p->eLock>=RESERVED_LOCK );
+ }
+ assert( pPager->dbSize==pPager->dbOrigSize );
+ assert( pPager->dbOrigSize==pPager->dbFileSize );
+ assert( pPager->dbOrigSize==pPager->dbHintSize );
+ assert( pPager->setMaster==0 );
+ break;
+
+ case PAGER_WRITER_CACHEMOD:
+ assert( p->eLock!=UNKNOWN_LOCK );
+ assert( pPager->errCode==SQLITE_OK );
+ if( !pagerUseWal(pPager) ){
+ /* It is possible that if journal_mode=wal here that neither the
+ ** journal file nor the WAL file are open. This happens during
+ ** a rollback transaction that switches from journal_mode=off
+ ** to journal_mode=wal.
+ */
+ assert( p->eLock>=RESERVED_LOCK );
+ assert( isOpen(p->jfd)
+ || p->journalMode==PAGER_JOURNALMODE_OFF
+ || p->journalMode==PAGER_JOURNALMODE_WAL
+ );
+ }
+ assert( pPager->dbOrigSize==pPager->dbFileSize );
+ assert( pPager->dbOrigSize==pPager->dbHintSize );
+ break;
+
+ case PAGER_WRITER_DBMOD:
+ assert( p->eLock==EXCLUSIVE_LOCK );
+ assert( pPager->errCode==SQLITE_OK );
+ assert( !pagerUseWal(pPager) );
+ assert( p->eLock>=EXCLUSIVE_LOCK );
+ assert( isOpen(p->jfd)
+ || p->journalMode==PAGER_JOURNALMODE_OFF
+ || p->journalMode==PAGER_JOURNALMODE_WAL
+ );
+ assert( pPager->dbOrigSize<=pPager->dbHintSize );
+ break;
+
+ case PAGER_WRITER_FINISHED:
+ assert( p->eLock==EXCLUSIVE_LOCK );
+ assert( pPager->errCode==SQLITE_OK );
+ assert( !pagerUseWal(pPager) );
+ assert( isOpen(p->jfd)
+ || p->journalMode==PAGER_JOURNALMODE_OFF
+ || p->journalMode==PAGER_JOURNALMODE_WAL
+ );
+ break;
+
+ case PAGER_ERROR:
+ /* There must be at least one outstanding reference to the pager if
+ ** in ERROR state. Otherwise the pager should have already dropped
+ ** back to OPEN state.
+ */
+ assert( pPager->errCode!=SQLITE_OK );
+ assert( sqlite3PcacheRefCount(pPager->pPCache)>0 );
+ break;
+ }
+
+ return 1;
+}
+#endif /* ifndef NDEBUG */
+
+#ifdef SQLITE_DEBUG
+/*
+** Return a pointer to a human readable string in a static buffer
+** containing the state of the Pager object passed as an argument. This
+** is intended to be used within debuggers. For example, as an alternative
+** to "print *pPager" in gdb:
+**
+** (gdb) printf "%s", print_pager_state(pPager)
+*/
+static char *print_pager_state(Pager *p){
+ static char zRet[1024];
+
+ sqlite3_snprintf(1024, zRet,
+ "Filename: %s\n"
+ "State: %s errCode=%d\n"
+ "Lock: %s\n"
+ "Locking mode: locking_mode=%s\n"
+ "Journal mode: journal_mode=%s\n"
+ "Backing store: tempFile=%d memDb=%d useJournal=%d\n"
+ "Journal: journalOff=%lld journalHdr=%lld\n"
+ "Size: dbsize=%d dbOrigSize=%d dbFileSize=%d\n"
+ , p->zFilename
+ , p->eState==PAGER_OPEN ? "OPEN" :
+ p->eState==PAGER_READER ? "READER" :
+ p->eState==PAGER_WRITER_LOCKED ? "WRITER_LOCKED" :
+ p->eState==PAGER_WRITER_CACHEMOD ? "WRITER_CACHEMOD" :
+ p->eState==PAGER_WRITER_DBMOD ? "WRITER_DBMOD" :
+ p->eState==PAGER_WRITER_FINISHED ? "WRITER_FINISHED" :
+ p->eState==PAGER_ERROR ? "ERROR" : "?error?"
+ , (int)p->errCode
+ , p->eLock==NO_LOCK ? "NO_LOCK" :
+ p->eLock==RESERVED_LOCK ? "RESERVED" :
+ p->eLock==EXCLUSIVE_LOCK ? "EXCLUSIVE" :
+ p->eLock==SHARED_LOCK ? "SHARED" :
+ p->eLock==UNKNOWN_LOCK ? "UNKNOWN" : "?error?"
+ , p->exclusiveMode ? "exclusive" : "normal"
+ , p->journalMode==PAGER_JOURNALMODE_MEMORY ? "memory" :
+ p->journalMode==PAGER_JOURNALMODE_OFF ? "off" :
+ p->journalMode==PAGER_JOURNALMODE_DELETE ? "delete" :
+ p->journalMode==PAGER_JOURNALMODE_PERSIST ? "persist" :
+ p->journalMode==PAGER_JOURNALMODE_TRUNCATE ? "truncate" :
+ p->journalMode==PAGER_JOURNALMODE_WAL ? "wal" : "?error?"
+ , (int)p->tempFile, (int)p->memDb, (int)p->useJournal
+ , p->journalOff, p->journalHdr
+ , (int)p->dbSize, (int)p->dbOrigSize, (int)p->dbFileSize
+ );
+
+ return zRet;
+}
+#endif
+
+/*
+** Return true if it is necessary to write page *pPg into the sub-journal.
+** A page needs to be written into the sub-journal if there exists one
+** or more open savepoints for which:
+**
+** * The page-number is less than or equal to PagerSavepoint.nOrig, and
+** * The bit corresponding to the page-number is not set in
+** PagerSavepoint.pInSavepoint.
+*/
+static int subjRequiresPage(PgHdr *pPg){
+ Pgno pgno = pPg->pgno;
+ Pager *pPager = pPg->pPager;
+ int i;
+ for(i=0; i<pPager->nSavepoint; i++){
+ PagerSavepoint *p = &pPager->aSavepoint[i];
+ if( p->nOrig>=pgno && 0==sqlite3BitvecTest(p->pInSavepoint, pgno) ){
+ return 1;
+ }
+ }
+ return 0;
+}
+
+/*
+** Return true if the page is already in the journal file.
+*/
+static int pageInJournal(PgHdr *pPg){
+ return sqlite3BitvecTest(pPg->pPager->pInJournal, pPg->pgno);
+}
+
+/*
+** Read a 32-bit integer from the given file descriptor. Store the integer
+** that is read in *pRes. Return SQLITE_OK if everything worked, or an
+** error code is something goes wrong.
+**
+** All values are stored on disk as big-endian.
+*/
+static int read32bits(sqlite3_file *fd, i64 offset, u32 *pRes){
+ unsigned char ac[4];
+ int rc = sqlite3OsRead(fd, ac, sizeof(ac), offset);
+ if( rc==SQLITE_OK ){
+ *pRes = sqlite3Get4byte(ac);
+ }
+ return rc;
+}
+
+/*
+** Write a 32-bit integer into a string buffer in big-endian byte order.
+*/
+#define put32bits(A,B) sqlite3Put4byte((u8*)A,B)
+
+
+/*
+** Write a 32-bit integer into the given file descriptor. Return SQLITE_OK
+** on success or an error code is something goes wrong.
+*/
+static int write32bits(sqlite3_file *fd, i64 offset, u32 val){
+ char ac[4];
+ put32bits(ac, val);
+ return sqlite3OsWrite(fd, ac, 4, offset);
+}
+
+/*
+** Unlock the database file to level eLock, which must be either NO_LOCK
+** or SHARED_LOCK. Regardless of whether or not the call to xUnlock()
+** succeeds, set the Pager.eLock variable to match the (attempted) new lock.
+**
+** Except, if Pager.eLock is set to UNKNOWN_LOCK when this function is
+** called, do not modify it. See the comment above the #define of
+** UNKNOWN_LOCK for an explanation of this.
+*/
+static int pagerUnlockDb(Pager *pPager, int eLock){
+ int rc = SQLITE_OK;
+
+ assert( !pPager->exclusiveMode || pPager->eLock==eLock );
+ assert( eLock==NO_LOCK || eLock==SHARED_LOCK );
+ assert( eLock!=NO_LOCK || pagerUseWal(pPager)==0 );
+ if( isOpen(pPager->fd) ){
+ assert( pPager->eLock>=eLock );
+ rc = sqlite3OsUnlock(pPager->fd, eLock);
+ if( pPager->eLock!=UNKNOWN_LOCK ){
+ pPager->eLock = (u8)eLock;
+ }
+ IOTRACE(("UNLOCK %p %d\n", pPager, eLock))
+ }
+ return rc;
+}
+
+/*
+** Lock the database file to level eLock, which must be either SHARED_LOCK,
+** RESERVED_LOCK or EXCLUSIVE_LOCK. If the caller is successful, set the
+** Pager.eLock variable to the new locking state.
+**
+** Except, if Pager.eLock is set to UNKNOWN_LOCK when this function is
+** called, do not modify it unless the new locking state is EXCLUSIVE_LOCK.
+** See the comment above the #define of UNKNOWN_LOCK for an explanation
+** of this.
+*/
+static int pagerLockDb(Pager *pPager, int eLock){
+ int rc = SQLITE_OK;
+
+ assert( eLock==SHARED_LOCK || eLock==RESERVED_LOCK || eLock==EXCLUSIVE_LOCK );
+ if( pPager->eLock<eLock || pPager->eLock==UNKNOWN_LOCK ){
+ rc = sqlite3OsLock(pPager->fd, eLock);
+ if( rc==SQLITE_OK && (pPager->eLock!=UNKNOWN_LOCK||eLock==EXCLUSIVE_LOCK) ){
+ pPager->eLock = (u8)eLock;
+ IOTRACE(("LOCK %p %d\n", pPager, eLock))
+ }
+ }
+ return rc;
+}
+
+/*
+** This function determines whether or not the atomic-write optimization
+** can be used with this pager. The optimization can be used if:
+**
+** (a) the value returned by OsDeviceCharacteristics() indicates that
+** a database page may be written atomically, and
+** (b) the value returned by OsSectorSize() is less than or equal
+** to the page size.
+**
+** The optimization is also always enabled for temporary files. It is
+** an error to call this function if pPager is opened on an in-memory
+** database.
+**
+** If the optimization cannot be used, 0 is returned. If it can be used,
+** then the value returned is the size of the journal file when it
+** contains rollback data for exactly one page.
+*/
+#ifdef SQLITE_ENABLE_ATOMIC_WRITE
+static int jrnlBufferSize(Pager *pPager){
+ assert( !MEMDB );
+ if( !pPager->tempFile ){
+ int dc; /* Device characteristics */
+ int nSector; /* Sector size */
+ int szPage; /* Page size */
+
+ assert( isOpen(pPager->fd) );
+ dc = sqlite3OsDeviceCharacteristics(pPager->fd);
+ nSector = pPager->sectorSize;
+ szPage = pPager->pageSize;
+
+ assert(SQLITE_IOCAP_ATOMIC512==(512>>8));
+ assert(SQLITE_IOCAP_ATOMIC64K==(65536>>8));
+ if( 0==(dc&(SQLITE_IOCAP_ATOMIC|(szPage>>8)) || nSector>szPage) ){
+ return 0;
+ }
+ }
+
+ return JOURNAL_HDR_SZ(pPager) + JOURNAL_PG_SZ(pPager);
+}
+#endif
+
+/*
+** If SQLITE_CHECK_PAGES is defined then we do some sanity checking
+** on the cache using a hash function. This is used for testing
+** and debugging only.
+*/
+#ifdef SQLITE_CHECK_PAGES
+/*
+** Return a 32-bit hash of the page data for pPage.
+*/
+static u32 pager_datahash(int nByte, unsigned char *pData){
+ u32 hash = 0;
+ int i;
+ for(i=0; i<nByte; i++){
+ hash = (hash*1039) + pData[i];
+ }
+ return hash;
+}
+static u32 pager_pagehash(PgHdr *pPage){
+ return pager_datahash(pPage->pPager->pageSize, (unsigned char *)pPage->pData);
+}
+static void pager_set_pagehash(PgHdr *pPage){
+ pPage->pageHash = pager_pagehash(pPage);
+}
+
+/*
+** The CHECK_PAGE macro takes a PgHdr* as an argument. If SQLITE_CHECK_PAGES
+** is defined, and NDEBUG is not defined, an assert() statement checks
+** that the page is either dirty or still matches the calculated page-hash.
+*/
+#define CHECK_PAGE(x) checkPage(x)
+static void checkPage(PgHdr *pPg){
+ Pager *pPager = pPg->pPager;
+ assert( pPager->eState!=PAGER_ERROR );
+ assert( (pPg->flags&PGHDR_DIRTY) || pPg->pageHash==pager_pagehash(pPg) );
+}
+
+#else
+#define pager_datahash(X,Y) 0
+#define pager_pagehash(X) 0
+#define pager_set_pagehash(X)
+#define CHECK_PAGE(x)
+#endif /* SQLITE_CHECK_PAGES */
+
+/*
+** When this is called the journal file for pager pPager must be open.
+** This function attempts to read a master journal file name from the
+** end of the file and, if successful, copies it into memory supplied
+** by the caller. See comments above writeMasterJournal() for the format
+** used to store a master journal file name at the end of a journal file.
+**
+** zMaster must point to a buffer of at least nMaster bytes allocated by
+** the caller. This should be sqlite3_vfs.mxPathname+1 (to ensure there is
+** enough space to write the master journal name). If the master journal
+** name in the journal is longer than nMaster bytes (including a
+** nul-terminator), then this is handled as if no master journal name
+** were present in the journal.
+**
+** If a master journal file name is present at the end of the journal
+** file, then it is copied into the buffer pointed to by zMaster. A
+** nul-terminator byte is appended to the buffer following the master
+** journal file name.
+**
+** If it is determined that no master journal file name is present
+** zMaster[0] is set to 0 and SQLITE_OK returned.
+**
+** If an error occurs while reading from the journal file, an SQLite
+** error code is returned.
+*/
+static int readMasterJournal(sqlite3_file *pJrnl, char *zMaster, u32 nMaster){
+ int rc; /* Return code */
+ u32 len; /* Length in bytes of master journal name */
+ i64 szJ; /* Total size in bytes of journal file pJrnl */
+ u32 cksum; /* MJ checksum value read from journal */
+ u32 u; /* Unsigned loop counter */
+ unsigned char aMagic[8]; /* A buffer to hold the magic header */
+ zMaster[0] = '\0';
+
+ if( SQLITE_OK!=(rc = sqlite3OsFileSize(pJrnl, &szJ))
+ || szJ<16
+ || SQLITE_OK!=(rc = read32bits(pJrnl, szJ-16, &len))
+ || len>=nMaster
+ || SQLITE_OK!=(rc = read32bits(pJrnl, szJ-12, &cksum))
+ || SQLITE_OK!=(rc = sqlite3OsRead(pJrnl, aMagic, 8, szJ-8))
+ || memcmp(aMagic, aJournalMagic, 8)
+ || SQLITE_OK!=(rc = sqlite3OsRead(pJrnl, zMaster, len, szJ-16-len))
+ ){
+ return rc;
+ }
+
+ /* See if the checksum matches the master journal name */
+ for(u=0; u<len; u++){
+ cksum -= zMaster[u];
+ }
+ if( cksum ){
+ /* If the checksum doesn't add up, then one or more of the disk sectors
+ ** containing the master journal filename is corrupted. This means
+ ** definitely roll back, so just return SQLITE_OK and report a (nul)
+ ** master-journal filename.
+ */
+ len = 0;
+ }
+ zMaster[len] = '\0';
+
+ return SQLITE_OK;
+}
+
+/*
+** Return the offset of the sector boundary at or immediately
+** following the value in pPager->journalOff, assuming a sector
+** size of pPager->sectorSize bytes.
+**
+** i.e for a sector size of 512:
+**
+** Pager.journalOff Return value
+** ---------------------------------------
+** 0 0
+** 512 512
+** 100 512
+** 2000 2048
+**
+*/
+static i64 journalHdrOffset(Pager *pPager){
+ i64 offset = 0;
+ i64 c = pPager->journalOff;
+ if( c ){
+ offset = ((c-1)/JOURNAL_HDR_SZ(pPager) + 1) * JOURNAL_HDR_SZ(pPager);
+ }
+ assert( offset%JOURNAL_HDR_SZ(pPager)==0 );
+ assert( offset>=c );
+ assert( (offset-c)<JOURNAL_HDR_SZ(pPager) );
+ return offset;
+}
+
+/*
+** The journal file must be open when this function is called.
+**
+** This function is a no-op if the journal file has not been written to
+** within the current transaction (i.e. if Pager.journalOff==0).
+**
+** If doTruncate is non-zero or the Pager.journalSizeLimit variable is
+** set to 0, then truncate the journal file to zero bytes in size. Otherwise,
+** zero the 28-byte header at the start of the journal file. In either case,
+** if the pager is not in no-sync mode, sync the journal file immediately
+** after writing or truncating it.
+**
+** If Pager.journalSizeLimit is set to a positive, non-zero value, and
+** following the truncation or zeroing described above the size of the
+** journal file in bytes is larger than this value, then truncate the
+** journal file to Pager.journalSizeLimit bytes. The journal file does
+** not need to be synced following this operation.
+**
+** If an IO error occurs, abandon processing and return the IO error code.
+** Otherwise, return SQLITE_OK.
+*/
+static int zeroJournalHdr(Pager *pPager, int doTruncate){
+ int rc = SQLITE_OK; /* Return code */
+ assert( isOpen(pPager->jfd) );
+ if( pPager->journalOff ){
+ const i64 iLimit = pPager->journalSizeLimit; /* Local cache of jsl */
+
+ IOTRACE(("JZEROHDR %p\n", pPager))
+ if( doTruncate || iLimit==0 ){
+ rc = sqlite3OsTruncate(pPager->jfd, 0);
+ }else{
+ static const char zeroHdr[28] = {0};
+ rc = sqlite3OsWrite(pPager->jfd, zeroHdr, sizeof(zeroHdr), 0);
+ }
+ if( rc==SQLITE_OK && !pPager->noSync ){
+ rc = sqlite3OsSync(pPager->jfd, SQLITE_SYNC_DATAONLY|pPager->syncFlags);
+ }
+
+ /* At this point the transaction is committed but the write lock
+ ** is still held on the file. If there is a size limit configured for
+ ** the persistent journal and the journal file currently consumes more
+ ** space than that limit allows for, truncate it now. There is no need
+ ** to sync the file following this operation.
+ */
+ if( rc==SQLITE_OK && iLimit>0 ){
+ i64 sz;
+ rc = sqlite3OsFileSize(pPager->jfd, &sz);
+ if( rc==SQLITE_OK && sz>iLimit ){
+ rc = sqlite3OsTruncate(pPager->jfd, iLimit);
+ }
+ }
+ }
+ return rc;
+}
+
+/*
+** The journal file must be open when this routine is called. A journal
+** header (JOURNAL_HDR_SZ bytes) is written into the journal file at the
+** current location.
+**
+** The format for the journal header is as follows:
+** - 8 bytes: Magic identifying journal format.
+** - 4 bytes: Number of records in journal, or -1 no-sync mode is on.
+** - 4 bytes: Random number used for page hash.
+** - 4 bytes: Initial database page count.
+** - 4 bytes: Sector size used by the process that wrote this journal.
+** - 4 bytes: Database page size.
+**
+** Followed by (JOURNAL_HDR_SZ - 28) bytes of unused space.
+*/
+static int writeJournalHdr(Pager *pPager){
+ int rc = SQLITE_OK; /* Return code */
+ char *zHeader = pPager->pTmpSpace; /* Temporary space used to build header */
+ u32 nHeader = (u32)pPager->pageSize;/* Size of buffer pointed to by zHeader */
+ u32 nWrite; /* Bytes of header sector written */
+ int ii; /* Loop counter */
+
+ assert( isOpen(pPager->jfd) ); /* Journal file must be open. */
+
+ if( nHeader>JOURNAL_HDR_SZ(pPager) ){
+ nHeader = JOURNAL_HDR_SZ(pPager);
+ }
+
+ /* If there are active savepoints and any of them were created
+ ** since the most recent journal header was written, update the
+ ** PagerSavepoint.iHdrOffset fields now.
+ */
+ for(ii=0; ii<pPager->nSavepoint; ii++){
+ if( pPager->aSavepoint[ii].iHdrOffset==0 ){
+ pPager->aSavepoint[ii].iHdrOffset = pPager->journalOff;
+ }
+ }
+
+ pPager->journalHdr = pPager->journalOff = journalHdrOffset(pPager);
+
+ /*
+ ** Write the nRec Field - the number of page records that follow this
+ ** journal header. Normally, zero is written to this value at this time.
+ ** After the records are added to the journal (and the journal synced,
+ ** if in full-sync mode), the zero is overwritten with the true number
+ ** of records (see syncJournal()).
+ **
+ ** A faster alternative is to write 0xFFFFFFFF to the nRec field. When
+ ** reading the journal this value tells SQLite to assume that the
+ ** rest of the journal file contains valid page records. This assumption
+ ** is dangerous, as if a failure occurred whilst writing to the journal
+ ** file it may contain some garbage data. There are two scenarios
+ ** where this risk can be ignored:
+ **
+ ** * When the pager is in no-sync mode. Corruption can follow a
+ ** power failure in this case anyway.
+ **
+ ** * When the SQLITE_IOCAP_SAFE_APPEND flag is set. This guarantees
+ ** that garbage data is never appended to the journal file.
+ */
+ assert( isOpen(pPager->fd) || pPager->noSync );
+ if( pPager->noSync || (pPager->journalMode==PAGER_JOURNALMODE_MEMORY)
+ || (sqlite3OsDeviceCharacteristics(pPager->fd)&SQLITE_IOCAP_SAFE_APPEND)
+ ){
+ memcpy(zHeader, aJournalMagic, sizeof(aJournalMagic));
+ put32bits(&zHeader[sizeof(aJournalMagic)], 0xffffffff);
+ }else{
+ memset(zHeader, 0, sizeof(aJournalMagic)+4);
+ }
+
+ /* The random check-hash initializer */
+ sqlite3_randomness(sizeof(pPager->cksumInit), &pPager->cksumInit);
+ put32bits(&zHeader[sizeof(aJournalMagic)+4], pPager->cksumInit);
+ /* The initial database size */
+ put32bits(&zHeader[sizeof(aJournalMagic)+8], pPager->dbOrigSize);
+ /* The assumed sector size for this process */
+ put32bits(&zHeader[sizeof(aJournalMagic)+12], pPager->sectorSize);
+
+ /* The page size */
+ put32bits(&zHeader[sizeof(aJournalMagic)+16], pPager->pageSize);
+
+ /* Initializing the tail of the buffer is not necessary. Everything
+ ** works find if the following memset() is omitted. But initializing
+ ** the memory prevents valgrind from complaining, so we are willing to
+ ** take the performance hit.
+ */
+ memset(&zHeader[sizeof(aJournalMagic)+20], 0,
+ nHeader-(sizeof(aJournalMagic)+20));
+
+ /* In theory, it is only necessary to write the 28 bytes that the
+ ** journal header consumes to the journal file here. Then increment the
+ ** Pager.journalOff variable by JOURNAL_HDR_SZ so that the next
+ ** record is written to the following sector (leaving a gap in the file
+ ** that will be implicitly filled in by the OS).
+ **
+ ** However it has been discovered that on some systems this pattern can
+ ** be significantly slower than contiguously writing data to the file,
+ ** even if that means explicitly writing data to the block of
+ ** (JOURNAL_HDR_SZ - 28) bytes that will not be used. So that is what
+ ** is done.
+ **
+ ** The loop is required here in case the sector-size is larger than the
+ ** database page size. Since the zHeader buffer is only Pager.pageSize
+ ** bytes in size, more than one call to sqlite3OsWrite() may be required
+ ** to populate the entire journal header sector.
+ */
+ for(nWrite=0; rc==SQLITE_OK&&nWrite<JOURNAL_HDR_SZ(pPager); nWrite+=nHeader){
+ IOTRACE(("JHDR %p %lld %d\n", pPager, pPager->journalHdr, nHeader))
+ rc = sqlite3OsWrite(pPager->jfd, zHeader, nHeader, pPager->journalOff);
+ assert( pPager->journalHdr <= pPager->journalOff );
+ pPager->journalOff += nHeader;
+ }
+
+ return rc;
+}
+
+/*
+** The journal file must be open when this is called. A journal header file
+** (JOURNAL_HDR_SZ bytes) is read from the current location in the journal
+** file. The current location in the journal file is given by
+** pPager->journalOff. See comments above function writeJournalHdr() for
+** a description of the journal header format.
+**
+** If the header is read successfully, *pNRec is set to the number of
+** page records following this header and *pDbSize is set to the size of the
+** database before the transaction began, in pages. Also, pPager->cksumInit
+** is set to the value read from the journal header. SQLITE_OK is returned
+** in this case.
+**
+** If the journal header file appears to be corrupted, SQLITE_DONE is
+** returned and *pNRec and *PDbSize are undefined. If JOURNAL_HDR_SZ bytes
+** cannot be read from the journal file an error code is returned.
+*/
+static int readJournalHdr(
+ Pager *pPager, /* Pager object */
+ int isHot,
+ i64 journalSize, /* Size of the open journal file in bytes */
+ u32 *pNRec, /* OUT: Value read from the nRec field */
+ u32 *pDbSize /* OUT: Value of original database size field */
+){
+ int rc; /* Return code */
+ unsigned char aMagic[8]; /* A buffer to hold the magic header */
+ i64 iHdrOff; /* Offset of journal header being read */
+
+ assert( isOpen(pPager->jfd) ); /* Journal file must be open. */
+
+ /* Advance Pager.journalOff to the start of the next sector. If the
+ ** journal file is too small for there to be a header stored at this
+ ** point, return SQLITE_DONE.
+ */
+ pPager->journalOff = journalHdrOffset(pPager);
+ if( pPager->journalOff+JOURNAL_HDR_SZ(pPager) > journalSize ){
+ return SQLITE_DONE;
+ }
+ iHdrOff = pPager->journalOff;
+
+ /* Read in the first 8 bytes of the journal header. If they do not match
+ ** the magic string found at the start of each journal header, return
+ ** SQLITE_DONE. If an IO error occurs, return an error code. Otherwise,
+ ** proceed.
+ */
+ if( isHot || iHdrOff!=pPager->journalHdr ){
+ rc = sqlite3OsRead(pPager->jfd, aMagic, sizeof(aMagic), iHdrOff);
+ if( rc ){
+ return rc;
+ }
+ if( memcmp(aMagic, aJournalMagic, sizeof(aMagic))!=0 ){
+ return SQLITE_DONE;
+ }
+ }
+
+ /* Read the first three 32-bit fields of the journal header: The nRec
+ ** field, the checksum-initializer and the database size at the start
+ ** of the transaction. Return an error code if anything goes wrong.
+ */
+ if( SQLITE_OK!=(rc = read32bits(pPager->jfd, iHdrOff+8, pNRec))
+ || SQLITE_OK!=(rc = read32bits(pPager->jfd, iHdrOff+12, &pPager->cksumInit))
+ || SQLITE_OK!=(rc = read32bits(pPager->jfd, iHdrOff+16, pDbSize))
+ ){
+ return rc;
+ }
+
+ if( pPager->journalOff==0 ){
+ u32 iPageSize; /* Page-size field of journal header */
+ u32 iSectorSize; /* Sector-size field of journal header */
+
+ /* Read the page-size and sector-size journal header fields. */
+ if( SQLITE_OK!=(rc = read32bits(pPager->jfd, iHdrOff+20, &iSectorSize))
+ || SQLITE_OK!=(rc = read32bits(pPager->jfd, iHdrOff+24, &iPageSize))
+ ){
+ return rc;
+ }
+
+ /* Versions of SQLite prior to 3.5.8 set the page-size field of the
+ ** journal header to zero. In this case, assume that the Pager.pageSize
+ ** variable is already set to the correct page size.
+ */
+ if( iPageSize==0 ){
+ iPageSize = pPager->pageSize;
+ }
+
+ /* Check that the values read from the page-size and sector-size fields
+ ** are within range. To be 'in range', both values need to be a power
+ ** of two greater than or equal to 512 or 32, and not greater than their
+ ** respective compile time maximum limits.
+ */
+ if( iPageSize<512 || iSectorSize<32
+ || iPageSize>SQLITE_MAX_PAGE_SIZE || iSectorSize>MAX_SECTOR_SIZE
+ || ((iPageSize-1)&iPageSize)!=0 || ((iSectorSize-1)&iSectorSize)!=0
+ ){
+ /* If the either the page-size or sector-size in the journal-header is
+ ** invalid, then the process that wrote the journal-header must have
+ ** crashed before the header was synced. In this case stop reading
+ ** the journal file here.
+ */
+ return SQLITE_DONE;
+ }
+
+ /* Update the page-size to match the value read from the journal.
+ ** Use a testcase() macro to make sure that malloc failure within
+ ** PagerSetPagesize() is tested.
+ */
+ rc = sqlite3PagerSetPagesize(pPager, &iPageSize, -1);
+ testcase( rc!=SQLITE_OK );
+
+ /* Update the assumed sector-size to match the value used by
+ ** the process that created this journal. If this journal was
+ ** created by a process other than this one, then this routine
+ ** is being called from within pager_playback(). The local value
+ ** of Pager.sectorSize is restored at the end of that routine.
+ */
+ pPager->sectorSize = iSectorSize;
+ }
+
+ pPager->journalOff += JOURNAL_HDR_SZ(pPager);
+ return rc;
+}
+
+
+/*
+** Write the supplied master journal name into the journal file for pager
+** pPager at the current location. The master journal name must be the last
+** thing written to a journal file. If the pager is in full-sync mode, the
+** journal file descriptor is advanced to the next sector boundary before
+** anything is written. The format is:
+**
+** + 4 bytes: PAGER_MJ_PGNO.
+** + N bytes: Master journal filename in utf-8.
+** + 4 bytes: N (length of master journal name in bytes, no nul-terminator).
+** + 4 bytes: Master journal name checksum.
+** + 8 bytes: aJournalMagic[].
+**
+** The master journal page checksum is the sum of the bytes in the master
+** journal name, where each byte is interpreted as a signed 8-bit integer.
+**
+** If zMaster is a NULL pointer (occurs for a single database transaction),
+** this call is a no-op.
+*/
+static int writeMasterJournal(Pager *pPager, const char *zMaster){
+ int rc; /* Return code */
+ int nMaster; /* Length of string zMaster */
+ i64 iHdrOff; /* Offset of header in journal file */
+ i64 jrnlSize; /* Size of journal file on disk */
+ u32 cksum = 0; /* Checksum of string zMaster */
+
+ assert( pPager->setMaster==0 );
+ assert( !pagerUseWal(pPager) );
+
+ if( !zMaster
+ || pPager->journalMode==PAGER_JOURNALMODE_MEMORY
+ || pPager->journalMode==PAGER_JOURNALMODE_OFF
+ ){
+ return SQLITE_OK;
+ }
+ pPager->setMaster = 1;
+ assert( isOpen(pPager->jfd) );
+ assert( pPager->journalHdr <= pPager->journalOff );
+
+ /* Calculate the length in bytes and the checksum of zMaster */
+ for(nMaster=0; zMaster[nMaster]; nMaster++){
+ cksum += zMaster[nMaster];
+ }
+
+ /* If in full-sync mode, advance to the next disk sector before writing
+ ** the master journal name. This is in case the previous page written to
+ ** the journal has already been synced.
+ */
+ if( pPager->fullSync ){
+ pPager->journalOff = journalHdrOffset(pPager);
+ }
+ iHdrOff = pPager->journalOff;
+
+ /* Write the master journal data to the end of the journal file. If
+ ** an error occurs, return the error code to the caller.
+ */
+ if( (0 != (rc = write32bits(pPager->jfd, iHdrOff, PAGER_MJ_PGNO(pPager))))
+ || (0 != (rc = sqlite3OsWrite(pPager->jfd, zMaster, nMaster, iHdrOff+4)))
+ || (0 != (rc = write32bits(pPager->jfd, iHdrOff+4+nMaster, nMaster)))
+ || (0 != (rc = write32bits(pPager->jfd, iHdrOff+4+nMaster+4, cksum)))
+ || (0 != (rc = sqlite3OsWrite(pPager->jfd, aJournalMagic, 8, iHdrOff+4+nMaster+8)))
+ ){
+ return rc;
+ }
+ pPager->journalOff += (nMaster+20);
+
+ /* If the pager is in peristent-journal mode, then the physical
+ ** journal-file may extend past the end of the master-journal name
+ ** and 8 bytes of magic data just written to the file. This is
+ ** dangerous because the code to rollback a hot-journal file
+ ** will not be able to find the master-journal name to determine
+ ** whether or not the journal is hot.
+ **
+ ** Easiest thing to do in this scenario is to truncate the journal
+ ** file to the required size.
+ */
+ if( SQLITE_OK==(rc = sqlite3OsFileSize(pPager->jfd, &jrnlSize))
+ && jrnlSize>pPager->journalOff
+ ){
+ rc = sqlite3OsTruncate(pPager->jfd, pPager->journalOff);
+ }
+ return rc;
+}
+
+/*
+** Find a page in the hash table given its page number. Return
+** a pointer to the page or NULL if the requested page is not
+** already in memory.
+*/
+static PgHdr *pager_lookup(Pager *pPager, Pgno pgno){
+ PgHdr *p; /* Return value */
+
+ /* It is not possible for a call to PcacheFetch() with createFlag==0 to
+ ** fail, since no attempt to allocate dynamic memory will be made.
+ */
+ (void)sqlite3PcacheFetch(pPager->pPCache, pgno, 0, &p);
+ return p;
+}
+
+/*
+** Discard the entire contents of the in-memory page-cache.
+*/
+static void pager_reset(Pager *pPager){
+ sqlite3BackupRestart(pPager->pBackup);
+ sqlite3PcacheClear(pPager->pPCache);
+}
+
+/*
+** Free all structures in the Pager.aSavepoint[] array and set both
+** Pager.aSavepoint and Pager.nSavepoint to zero. Close the sub-journal
+** if it is open and the pager is not in exclusive mode.
+*/
+static void releaseAllSavepoints(Pager *pPager){
+ int ii; /* Iterator for looping through Pager.aSavepoint */
+ for(ii=0; ii<pPager->nSavepoint; ii++){
+ sqlite3BitvecDestroy(pPager->aSavepoint[ii].pInSavepoint);
+ }
+ if( !pPager->exclusiveMode || sqlite3IsMemJournal(pPager->sjfd) ){
+ sqlite3OsClose(pPager->sjfd);
+ }
+ sqlite3_free(pPager->aSavepoint);
+ pPager->aSavepoint = 0;
+ pPager->nSavepoint = 0;
+ pPager->nSubRec = 0;
+}
+
+/*
+** Set the bit number pgno in the PagerSavepoint.pInSavepoint
+** bitvecs of all open savepoints. Return SQLITE_OK if successful
+** or SQLITE_NOMEM if a malloc failure occurs.
+*/
+static int addToSavepointBitvecs(Pager *pPager, Pgno pgno){
+ int ii; /* Loop counter */
+ int rc = SQLITE_OK; /* Result code */
+
+ for(ii=0; ii<pPager->nSavepoint; ii++){
+ PagerSavepoint *p = &pPager->aSavepoint[ii];
+ if( pgno<=p->nOrig ){
+ rc |= sqlite3BitvecSet(p->pInSavepoint, pgno);
+ testcase( rc==SQLITE_NOMEM );
+ assert( rc==SQLITE_OK || rc==SQLITE_NOMEM );
+ }
+ }
+ return rc;
+}
+
+/*
+** This function is a no-op if the pager is in exclusive mode and not
+** in the ERROR state. Otherwise, it switches the pager to PAGER_OPEN
+** state.
+**
+** If the pager is not in exclusive-access mode, the database file is
+** completely unlocked. If the file is unlocked and the file-system does
+** not exhibit the UNDELETABLE_WHEN_OPEN property, the journal file is
+** closed (if it is open).
+**
+** If the pager is in ERROR state when this function is called, the
+** contents of the pager cache are discarded before switching back to
+** the OPEN state. Regardless of whether the pager is in exclusive-mode
+** or not, any journal file left in the file-system will be treated
+** as a hot-journal and rolled back the next time a read-transaction
+** is opened (by this or by any other connection).
+*/
+static void pager_unlock(Pager *pPager){
+
+ assert( pPager->eState==PAGER_READER
+ || pPager->eState==PAGER_OPEN
+ || pPager->eState==PAGER_ERROR
+ );
+
+ sqlite3BitvecDestroy(pPager->pInJournal);
+ pPager->pInJournal = 0;
+ releaseAllSavepoints(pPager);
+
+ if( pagerUseWal(pPager) ){
+ assert( !isOpen(pPager->jfd) );
+ sqlite3WalEndReadTransaction(pPager->pWal);
+ pPager->eState = PAGER_OPEN;
+ }else if( !pPager->exclusiveMode ){
+ int rc; /* Error code returned by pagerUnlockDb() */
+ int iDc = isOpen(pPager->fd)?sqlite3OsDeviceCharacteristics(pPager->fd):0;
+
+ /* If the operating system support deletion of open files, then
+ ** close the journal file when dropping the database lock. Otherwise
+ ** another connection with journal_mode=delete might delete the file
+ ** out from under us.
+ */
+ assert( (PAGER_JOURNALMODE_MEMORY & 5)!=1 );
+ assert( (PAGER_JOURNALMODE_OFF & 5)!=1 );
+ assert( (PAGER_JOURNALMODE_WAL & 5)!=1 );
+ assert( (PAGER_JOURNALMODE_DELETE & 5)!=1 );
+ assert( (PAGER_JOURNALMODE_TRUNCATE & 5)==1 );
+ assert( (PAGER_JOURNALMODE_PERSIST & 5)==1 );
+ if( 0==(iDc & SQLITE_IOCAP_UNDELETABLE_WHEN_OPEN)
+ || 1!=(pPager->journalMode & 5)
+ ){
+ sqlite3OsClose(pPager->jfd);
+ }
+
+ /* If the pager is in the ERROR state and the call to unlock the database
+ ** file fails, set the current lock to UNKNOWN_LOCK. See the comment
+ ** above the #define for UNKNOWN_LOCK for an explanation of why this
+ ** is necessary.
+ */
+ rc = pagerUnlockDb(pPager, NO_LOCK);
+ if( rc!=SQLITE_OK && pPager->eState==PAGER_ERROR ){
+ pPager->eLock = UNKNOWN_LOCK;
+ }
+
+ /* The pager state may be changed from PAGER_ERROR to PAGER_OPEN here
+ ** without clearing the error code. This is intentional - the error
+ ** code is cleared and the cache reset in the block below.
+ */
+ assert( pPager->errCode || pPager->eState!=PAGER_ERROR );
+ pPager->changeCountDone = 0;
+ pPager->eState = PAGER_OPEN;
+ }
+
+ /* If Pager.errCode is set, the contents of the pager cache cannot be
+ ** trusted. Now that there are no outstanding references to the pager,
+ ** it can safely move back to PAGER_OPEN state. This happens in both
+ ** normal and exclusive-locking mode.
+ */
+ if( pPager->errCode ){
+ assert( !MEMDB );
+ pager_reset(pPager);
+ pPager->changeCountDone = pPager->tempFile;
+ pPager->eState = PAGER_OPEN;
+ pPager->errCode = SQLITE_OK;
+ }
+
+ pPager->journalOff = 0;
+ pPager->journalHdr = 0;
+ pPager->setMaster = 0;
+}
+
+/*
+** This function is called whenever an IOERR or FULL error that requires
+** the pager to transition into the ERROR state may ahve occurred.
+** The first argument is a pointer to the pager structure, the second
+** the error-code about to be returned by a pager API function. The
+** value returned is a copy of the second argument to this function.
+**
+** If the second argument is SQLITE_FULL, SQLITE_IOERR or one of the
+** IOERR sub-codes, the pager enters the ERROR state and the error code
+** is stored in Pager.errCode. While the pager remains in the ERROR state,
+** all major API calls on the Pager will immediately return Pager.errCode.
+**
+** The ERROR state indicates that the contents of the pager-cache
+** cannot be trusted. This state can be cleared by completely discarding
+** the contents of the pager-cache. If a transaction was active when
+** the persistent error occurred, then the rollback journal may need
+** to be replayed to restore the contents of the database file (as if
+** it were a hot-journal).
+*/
+static int pager_error(Pager *pPager, int rc){
+ int rc2 = rc & 0xff;
+ assert( rc==SQLITE_OK || !MEMDB );
+ assert(
+ pPager->errCode==SQLITE_FULL ||
+ pPager->errCode==SQLITE_OK ||
+ (pPager->errCode & 0xff)==SQLITE_IOERR
+ );
+ if( rc2==SQLITE_FULL || rc2==SQLITE_IOERR ){
+ pPager->errCode = rc;
+ pPager->eState = PAGER_ERROR;
+ }
+ return rc;
+}
+
+static int pager_truncate(Pager *pPager, Pgno nPage);
+
+/*
+** This routine ends a transaction. A transaction is usually ended by
+** either a COMMIT or a ROLLBACK operation. This routine may be called
+** after rollback of a hot-journal, or if an error occurs while opening
+** the journal file or writing the very first journal-header of a
+** database transaction.
+**
+** This routine is never called in PAGER_ERROR state. If it is called
+** in PAGER_NONE or PAGER_SHARED state and the lock held is less
+** exclusive than a RESERVED lock, it is a no-op.
+**
+** Otherwise, any active savepoints are released.
+**
+** If the journal file is open, then it is "finalized". Once a journal
+** file has been finalized it is not possible to use it to roll back a
+** transaction. Nor will it be considered to be a hot-journal by this
+** or any other database connection. Exactly how a journal is finalized
+** depends on whether or not the pager is running in exclusive mode and
+** the current journal-mode (Pager.journalMode value), as follows:
+**
+** journalMode==MEMORY
+** Journal file descriptor is simply closed. This destroys an
+** in-memory journal.
+**
+** journalMode==TRUNCATE
+** Journal file is truncated to zero bytes in size.
+**
+** journalMode==PERSIST
+** The first 28 bytes of the journal file are zeroed. This invalidates
+** the first journal header in the file, and hence the entire journal
+** file. An invalid journal file cannot be rolled back.
+**
+** journalMode==DELETE
+** The journal file is closed and deleted using sqlite3OsDelete().
+**
+** If the pager is running in exclusive mode, this method of finalizing
+** the journal file is never used. Instead, if the journalMode is
+** DELETE and the pager is in exclusive mode, the method described under
+** journalMode==PERSIST is used instead.
+**
+** After the journal is finalized, the pager moves to PAGER_READER state.
+** If running in non-exclusive rollback mode, the lock on the file is
+** downgraded to a SHARED_LOCK.
+**
+** SQLITE_OK is returned if no error occurs. If an error occurs during
+** any of the IO operations to finalize the journal file or unlock the
+** database then the IO error code is returned to the user. If the
+** operation to finalize the journal file fails, then the code still
+** tries to unlock the database file if not in exclusive mode. If the
+** unlock operation fails as well, then the first error code related
+** to the first error encountered (the journal finalization one) is
+** returned.
+*/
+static int pager_end_transaction(Pager *pPager, int hasMaster, int bCommit){
+ int rc = SQLITE_OK; /* Error code from journal finalization operation */
+ int rc2 = SQLITE_OK; /* Error code from db file unlock operation */
+
+ /* Do nothing if the pager does not have an open write transaction
+ ** or at least a RESERVED lock. This function may be called when there
+ ** is no write-transaction active but a RESERVED or greater lock is
+ ** held under two circumstances:
+ **
+ ** 1. After a successful hot-journal rollback, it is called with
+ ** eState==PAGER_NONE and eLock==EXCLUSIVE_LOCK.
+ **
+ ** 2. If a connection with locking_mode=exclusive holding an EXCLUSIVE
+ ** lock switches back to locking_mode=normal and then executes a
+ ** read-transaction, this function is called with eState==PAGER_READER
+ ** and eLock==EXCLUSIVE_LOCK when the read-transaction is closed.
+ */
+ assert( assert_pager_state(pPager) );
+ assert( pPager->eState!=PAGER_ERROR );
+ if( pPager->eState<PAGER_WRITER_LOCKED && pPager->eLock<RESERVED_LOCK ){
+ return SQLITE_OK;
+ }
+
+ releaseAllSavepoints(pPager);
+ assert( isOpen(pPager->jfd) || pPager->pInJournal==0 );
+ if( isOpen(pPager->jfd) ){
+ assert( !pagerUseWal(pPager) );
+
+ /* Finalize the journal file. */
+ if( sqlite3IsMemJournal(pPager->jfd) ){
+ assert( pPager->journalMode==PAGER_JOURNALMODE_MEMORY );
+ sqlite3OsClose(pPager->jfd);
+ }else if( pPager->journalMode==PAGER_JOURNALMODE_TRUNCATE ){
+ if( pPager->journalOff==0 ){
+ rc = SQLITE_OK;
+ }else{
+ rc = sqlite3OsTruncate(pPager->jfd, 0);
+ }
+ pPager->journalOff = 0;
+ }else if( pPager->journalMode==PAGER_JOURNALMODE_PERSIST
+ || (pPager->exclusiveMode && pPager->journalMode!=PAGER_JOURNALMODE_WAL)
+ ){
+ rc = zeroJournalHdr(pPager, hasMaster);
+ pPager->journalOff = 0;
+ }else{
+ /* This branch may be executed with Pager.journalMode==MEMORY if
+ ** a hot-journal was just rolled back. In this case the journal
+ ** file should be closed and deleted. If this connection writes to
+ ** the database file, it will do so using an in-memory journal.
+ */
+ int bDelete = (!pPager->tempFile && sqlite3JournalExists(pPager->jfd));
+ assert( pPager->journalMode==PAGER_JOURNALMODE_DELETE
+ || pPager->journalMode==PAGER_JOURNALMODE_MEMORY
+ || pPager->journalMode==PAGER_JOURNALMODE_WAL
+ );
+ sqlite3OsClose(pPager->jfd);
+ if( bDelete ){
+ rc = sqlite3OsDelete(pPager->pVfs, pPager->zJournal, 0);
+ }
+ }
+ }
+
+#ifdef SQLITE_CHECK_PAGES
+ sqlite3PcacheIterateDirty(pPager->pPCache, pager_set_pagehash);
+ if( pPager->dbSize==0 && sqlite3PcacheRefCount(pPager->pPCache)>0 ){
+ PgHdr *p = pager_lookup(pPager, 1);
+ if( p ){
+ p->pageHash = 0;
+ sqlite3PagerUnref(p);
+ }
+ }
+#endif
+
+ sqlite3BitvecDestroy(pPager->pInJournal);
+ pPager->pInJournal = 0;
+ pPager->nRec = 0;
+ sqlite3PcacheCleanAll(pPager->pPCache);
+ sqlite3PcacheTruncate(pPager->pPCache, pPager->dbSize);
+
+ if( pagerUseWal(pPager) ){
+ /* Drop the WAL write-lock, if any. Also, if the connection was in
+ ** locking_mode=exclusive mode but is no longer, drop the EXCLUSIVE
+ ** lock held on the database file.
+ */
+ rc2 = sqlite3WalEndWriteTransaction(pPager->pWal);
+ assert( rc2==SQLITE_OK );
+ }else if( rc==SQLITE_OK && bCommit && pPager->dbFileSize>pPager->dbSize ){
+ /* This branch is taken when committing a transaction in rollback-journal
+ ** mode if the database file on disk is larger than the database image.
+ ** At this point the journal has been finalized and the transaction
+ ** successfully committed, but the EXCLUSIVE lock is still held on the
+ ** file. So it is safe to truncate the database file to its minimum
+ ** required size. */
+ assert( pPager->eLock==EXCLUSIVE_LOCK );
+ rc = pager_truncate(pPager, pPager->dbSize);
+ }
+
+ if( !pPager->exclusiveMode
+ && (!pagerUseWal(pPager) || sqlite3WalExclusiveMode(pPager->pWal, 0))
+ ){
+ rc2 = pagerUnlockDb(pPager, SHARED_LOCK);
+ pPager->changeCountDone = 0;
+ }
+ pPager->eState = PAGER_READER;
+ pPager->setMaster = 0;
+
+ return (rc==SQLITE_OK?rc2:rc);
+}
+
+/*
+** Execute a rollback if a transaction is active and unlock the
+** database file.
+**
+** If the pager has already entered the ERROR state, do not attempt
+** the rollback at this time. Instead, pager_unlock() is called. The
+** call to pager_unlock() will discard all in-memory pages, unlock
+** the database file and move the pager back to OPEN state. If this
+** means that there is a hot-journal left in the file-system, the next
+** connection to obtain a shared lock on the pager (which may be this one)
+** will roll it back.
+**
+** If the pager has not already entered the ERROR state, but an IO or
+** malloc error occurs during a rollback, then this will itself cause
+** the pager to enter the ERROR state. Which will be cleared by the
+** call to pager_unlock(), as described above.
+*/
+static void pagerUnlockAndRollback(Pager *pPager){
+ if( pPager->eState!=PAGER_ERROR && pPager->eState!=PAGER_OPEN ){
+ assert( assert_pager_state(pPager) );
+ if( pPager->eState>=PAGER_WRITER_LOCKED ){
+ sqlite3BeginBenignMalloc();
+ sqlite3PagerRollback(pPager);
+ sqlite3EndBenignMalloc();
+ }else if( !pPager->exclusiveMode ){
+ assert( pPager->eState==PAGER_READER );
+ pager_end_transaction(pPager, 0, 0);
+ }
+ }
+ pager_unlock(pPager);
+}
+
+/*
+** Parameter aData must point to a buffer of pPager->pageSize bytes
+** of data. Compute and return a checksum based ont the contents of the
+** page of data and the current value of pPager->cksumInit.
+**
+** This is not a real checksum. It is really just the sum of the
+** random initial value (pPager->cksumInit) and every 200th byte
+** of the page data, starting with byte offset (pPager->pageSize%200).
+** Each byte is interpreted as an 8-bit unsigned integer.
+**
+** Changing the formula used to compute this checksum results in an
+** incompatible journal file format.
+**
+** If journal corruption occurs due to a power failure, the most likely
+** scenario is that one end or the other of the record will be changed.
+** It is much less likely that the two ends of the journal record will be
+** correct and the middle be corrupt. Thus, this "checksum" scheme,
+** though fast and simple, catches the mostly likely kind of corruption.
+*/
+static u32 pager_cksum(Pager *pPager, const u8 *aData){
+ u32 cksum = pPager->cksumInit; /* Checksum value to return */
+ int i = pPager->pageSize-200; /* Loop counter */
+ while( i>0 ){
+ cksum += aData[i];
+ i -= 200;
+ }
+ return cksum;
+}
+
+/*
+** Report the current page size and number of reserved bytes back
+** to the codec.
+*/
+#ifdef SQLITE_HAS_CODEC
+static void pagerReportSize(Pager *pPager){
+ if( pPager->xCodecSizeChng ){
+ pPager->xCodecSizeChng(pPager->pCodec, pPager->pageSize,
+ (int)pPager->nReserve);
+ }
+}
+#else
+# define pagerReportSize(X) /* No-op if we do not support a codec */
+#endif
+
+/*
+** Read a single page from either the journal file (if isMainJrnl==1) or
+** from the sub-journal (if isMainJrnl==0) and playback that page.
+** The page begins at offset *pOffset into the file. The *pOffset
+** value is increased to the start of the next page in the journal.
+**
+** The main rollback journal uses checksums - the statement journal does
+** not.
+**
+** If the page number of the page record read from the (sub-)journal file
+** is greater than the current value of Pager.dbSize, then playback is
+** skipped and SQLITE_OK is returned.
+**
+** If pDone is not NULL, then it is a record of pages that have already
+** been played back. If the page at *pOffset has already been played back
+** (if the corresponding pDone bit is set) then skip the playback.
+** Make sure the pDone bit corresponding to the *pOffset page is set
+** prior to returning.
+**
+** If the page record is successfully read from the (sub-)journal file
+** and played back, then SQLITE_OK is returned. If an IO error occurs
+** while reading the record from the (sub-)journal file or while writing
+** to the database file, then the IO error code is returned. If data
+** is successfully read from the (sub-)journal file but appears to be
+** corrupted, SQLITE_DONE is returned. Data is considered corrupted in
+** two circumstances:
+**
+** * If the record page-number is illegal (0 or PAGER_MJ_PGNO), or
+** * If the record is being rolled back from the main journal file
+** and the checksum field does not match the record content.
+**
+** Neither of these two scenarios are possible during a savepoint rollback.
+**
+** If this is a savepoint rollback, then memory may have to be dynamically
+** allocated by this function. If this is the case and an allocation fails,
+** SQLITE_NOMEM is returned.
+*/
+static int pager_playback_one_page(
+ Pager *pPager, /* The pager being played back */
+ i64 *pOffset, /* Offset of record to playback */
+ Bitvec *pDone, /* Bitvec of pages already played back */
+ int isMainJrnl, /* 1 -> main journal. 0 -> sub-journal. */
+ int isSavepnt /* True for a savepoint rollback */
+){
+ int rc;
+ PgHdr *pPg; /* An existing page in the cache */
+ Pgno pgno; /* The page number of a page in journal */
+ u32 cksum; /* Checksum used for sanity checking */
+ char *aData; /* Temporary storage for the page */
+ sqlite3_file *jfd; /* The file descriptor for the journal file */
+ int isSynced; /* True if journal page is synced */
+
+ assert( (isMainJrnl&~1)==0 ); /* isMainJrnl is 0 or 1 */
+ assert( (isSavepnt&~1)==0 ); /* isSavepnt is 0 or 1 */
+ assert( isMainJrnl || pDone ); /* pDone always used on sub-journals */
+ assert( isSavepnt || pDone==0 ); /* pDone never used on non-savepoint */
+
+ aData = pPager->pTmpSpace;
+ assert( aData ); /* Temp storage must have already been allocated */
+ assert( pagerUseWal(pPager)==0 || (!isMainJrnl && isSavepnt) );
+
+ /* Either the state is greater than PAGER_WRITER_CACHEMOD (a transaction
+ ** or savepoint rollback done at the request of the caller) or this is
+ ** a hot-journal rollback. If it is a hot-journal rollback, the pager
+ ** is in state OPEN and holds an EXCLUSIVE lock. Hot-journal rollback
+ ** only reads from the main journal, not the sub-journal.
+ */
+ assert( pPager->eState>=PAGER_WRITER_CACHEMOD
+ || (pPager->eState==PAGER_OPEN && pPager->eLock==EXCLUSIVE_LOCK)
+ );
+ assert( pPager->eState>=PAGER_WRITER_CACHEMOD || isMainJrnl );
+
+ /* Read the page number and page data from the journal or sub-journal
+ ** file. Return an error code to the caller if an IO error occurs.
+ */
+ jfd = isMainJrnl ? pPager->jfd : pPager->sjfd;
+ rc = read32bits(jfd, *pOffset, &pgno);
+ if( rc!=SQLITE_OK ) return rc;
+ rc = sqlite3OsRead(jfd, (u8*)aData, pPager->pageSize, (*pOffset)+4);
+ if( rc!=SQLITE_OK ) return rc;
+ *pOffset += pPager->pageSize + 4 + isMainJrnl*4;
+
+ /* Sanity checking on the page. This is more important that I originally
+ ** thought. If a power failure occurs while the journal is being written,
+ ** it could cause invalid data to be written into the journal. We need to
+ ** detect this invalid data (with high probability) and ignore it.
+ */
+ if( pgno==0 || pgno==PAGER_MJ_PGNO(pPager) ){
+ assert( !isSavepnt );
+ return SQLITE_DONE;
+ }
+ if( pgno>(Pgno)pPager->dbSize || sqlite3BitvecTest(pDone, pgno) ){
+ return SQLITE_OK;
+ }
+ if( isMainJrnl ){
+ rc = read32bits(jfd, (*pOffset)-4, &cksum);
+ if( rc ) return rc;
+ if( !isSavepnt && pager_cksum(pPager, (u8*)aData)!=cksum ){
+ return SQLITE_DONE;
+ }
+ }
+
+ /* If this page has already been played by before during the current
+ ** rollback, then don't bother to play it back again.
+ */
+ if( pDone && (rc = sqlite3BitvecSet(pDone, pgno))!=SQLITE_OK ){
+ return rc;
+ }
+
+ /* When playing back page 1, restore the nReserve setting
+ */
+ if( pgno==1 && pPager->nReserve!=((u8*)aData)[20] ){
+ pPager->nReserve = ((u8*)aData)[20];
+ pagerReportSize(pPager);
+ }
+
+ /* If the pager is in CACHEMOD state, then there must be a copy of this
+ ** page in the pager cache. In this case just update the pager cache,
+ ** not the database file. The page is left marked dirty in this case.
+ **
+ ** An exception to the above rule: If the database is in no-sync mode
+ ** and a page is moved during an incremental vacuum then the page may
+ ** not be in the pager cache. Later: if a malloc() or IO error occurs
+ ** during a Movepage() call, then the page may not be in the cache
+ ** either. So the condition described in the above paragraph is not
+ ** assert()able.
+ **
+ ** If in WRITER_DBMOD, WRITER_FINISHED or OPEN state, then we update the
+ ** pager cache if it exists and the main file. The page is then marked
+ ** not dirty. Since this code is only executed in PAGER_OPEN state for
+ ** a hot-journal rollback, it is guaranteed that the page-cache is empty
+ ** if the pager is in OPEN state.
+ **
+ ** Ticket #1171: The statement journal might contain page content that is
+ ** different from the page content at the start of the transaction.
+ ** This occurs when a page is changed prior to the start of a statement
+ ** then changed again within the statement. When rolling back such a
+ ** statement we must not write to the original database unless we know
+ ** for certain that original page contents are synced into the main rollback
+ ** journal. Otherwise, a power loss might leave modified data in the
+ ** database file without an entry in the rollback journal that can
+ ** restore the database to its original form. Two conditions must be
+ ** met before writing to the database files. (1) the database must be
+ ** locked. (2) we know that the original page content is fully synced
+ ** in the main journal either because the page is not in cache or else
+ ** the page is marked as needSync==0.
+ **
+ ** 2008-04-14: When attempting to vacuum a corrupt database file, it
+ ** is possible to fail a statement on a database that does not yet exist.
+ ** Do not attempt to write if database file has never been opened.
+ */
+ if( pagerUseWal(pPager) ){
+ pPg = 0;
+ }else{
+ pPg = pager_lookup(pPager, pgno);
+ }
+ assert( pPg || !MEMDB );
+ assert( pPager->eState!=PAGER_OPEN || pPg==0 );
+ PAGERTRACE(("PLAYBACK %d page %d hash(%08x) %s\n",
+ PAGERID(pPager), pgno, pager_datahash(pPager->pageSize, (u8*)aData),
+ (isMainJrnl?"main-journal":"sub-journal")
+ ));
+ if( isMainJrnl ){
+ isSynced = pPager->noSync || (*pOffset <= pPager->journalHdr);
+ }else{
+ isSynced = (pPg==0 || 0==(pPg->flags & PGHDR_NEED_SYNC));
+ }
+ if( isOpen(pPager->fd)
+ && (pPager->eState>=PAGER_WRITER_DBMOD || pPager->eState==PAGER_OPEN)
+ && isSynced
+ ){
+ i64 ofst = (pgno-1)*(i64)pPager->pageSize;
+ testcase( !isSavepnt && pPg!=0 && (pPg->flags&PGHDR_NEED_SYNC)!=0 );
+ assert( !pagerUseWal(pPager) );
+ rc = sqlite3OsWrite(pPager->fd, (u8*)aData, pPager->pageSize, ofst);
+ if( pgno>pPager->dbFileSize ){
+ pPager->dbFileSize = pgno;
+ }
+ if( pPager->pBackup ){
+ CODEC1(pPager, aData, pgno, 3, rc=SQLITE_NOMEM);
+ sqlite3BackupUpdate(pPager->pBackup, pgno, (u8*)aData);
+ CODEC2(pPager, aData, pgno, 7, rc=SQLITE_NOMEM, aData);
+ }
+ }else if( !isMainJrnl && pPg==0 ){
+ /* If this is a rollback of a savepoint and data was not written to
+ ** the database and the page is not in-memory, there is a potential
+ ** problem. When the page is next fetched by the b-tree layer, it
+ ** will be read from the database file, which may or may not be
+ ** current.
+ **
+ ** There are a couple of different ways this can happen. All are quite
+ ** obscure. When running in synchronous mode, this can only happen
+ ** if the page is on the free-list at the start of the transaction, then
+ ** populated, then moved using sqlite3PagerMovepage().
+ **
+ ** The solution is to add an in-memory page to the cache containing
+ ** the data just read from the sub-journal. Mark the page as dirty
+ ** and if the pager requires a journal-sync, then mark the page as
+ ** requiring a journal-sync before it is written.
+ */
+ assert( isSavepnt );
+ assert( pPager->doNotSpill==0 );
+ pPager->doNotSpill++;
+ rc = sqlite3PagerAcquire(pPager, pgno, &pPg, 1);
+ assert( pPager->doNotSpill==1 );
+ pPager->doNotSpill--;
+ if( rc!=SQLITE_OK ) return rc;
+ pPg->flags &= ~PGHDR_NEED_READ;
+ sqlite3PcacheMakeDirty(pPg);
+ }
+ if( pPg ){
+ /* No page should ever be explicitly rolled back that is in use, except
+ ** for page 1 which is held in use in order to keep the lock on the
+ ** database active. However such a page may be rolled back as a result
+ ** of an internal error resulting in an automatic call to
+ ** sqlite3PagerRollback().
+ */
+ void *pData;
+ pData = pPg->pData;
+ memcpy(pData, (u8*)aData, pPager->pageSize);
+ pPager->xReiniter(pPg);
+ if( isMainJrnl && (!isSavepnt || *pOffset<=pPager->journalHdr) ){
+ /* If the contents of this page were just restored from the main
+ ** journal file, then its content must be as they were when the
+ ** transaction was first opened. In this case we can mark the page
+ ** as clean, since there will be no need to write it out to the
+ ** database.
+ **
+ ** There is one exception to this rule. If the page is being rolled
+ ** back as part of a savepoint (or statement) rollback from an
+ ** unsynced portion of the main journal file, then it is not safe
+ ** to mark the page as clean. This is because marking the page as
+ ** clean will clear the PGHDR_NEED_SYNC flag. Since the page is
+ ** already in the journal file (recorded in Pager.pInJournal) and
+ ** the PGHDR_NEED_SYNC flag is cleared, if the page is written to
+ ** again within this transaction, it will be marked as dirty but
+ ** the PGHDR_NEED_SYNC flag will not be set. It could then potentially
+ ** be written out into the database file before its journal file
+ ** segment is synced. If a crash occurs during or following this,
+ ** database corruption may ensue.
+ */
+ assert( !pagerUseWal(pPager) );
+ sqlite3PcacheMakeClean(pPg);
+ }
+ pager_set_pagehash(pPg);
+
+ /* If this was page 1, then restore the value of Pager.dbFileVers.
+ ** Do this before any decoding. */
+ if( pgno==1 ){
+ memcpy(&pPager->dbFileVers, &((u8*)pData)[24],sizeof(pPager->dbFileVers));
+ }
+
+ /* Decode the page just read from disk */
+ CODEC1(pPager, pData, pPg->pgno, 3, rc=SQLITE_NOMEM);
+ sqlite3PcacheRelease(pPg);
+ }
+ return rc;
+}
+
+/*
+** Parameter zMaster is the name of a master journal file. A single journal
+** file that referred to the master journal file has just been rolled back.
+** This routine checks if it is possible to delete the master journal file,
+** and does so if it is.
+**
+** Argument zMaster may point to Pager.pTmpSpace. So that buffer is not
+** available for use within this function.
+**
+** When a master journal file is created, it is populated with the names
+** of all of its child journals, one after another, formatted as utf-8
+** encoded text. The end of each child journal file is marked with a
+** nul-terminator byte (0x00). i.e. the entire contents of a master journal
+** file for a transaction involving two databases might be:
+**
+** "/home/bill/a.db-journal\x00/home/bill/b.db-journal\x00"
+**
+** A master journal file may only be deleted once all of its child
+** journals have been rolled back.
+**
+** This function reads the contents of the master-journal file into
+** memory and loops through each of the child journal names. For
+** each child journal, it checks if:
+**
+** * if the child journal exists, and if so
+** * if the child journal contains a reference to master journal
+** file zMaster
+**
+** If a child journal can be found that matches both of the criteria
+** above, this function returns without doing anything. Otherwise, if
+** no such child journal can be found, file zMaster is deleted from
+** the file-system using sqlite3OsDelete().
+**
+** If an IO error within this function, an error code is returned. This
+** function allocates memory by calling sqlite3Malloc(). If an allocation
+** fails, SQLITE_NOMEM is returned. Otherwise, if no IO or malloc errors
+** occur, SQLITE_OK is returned.
+**
+** TODO: This function allocates a single block of memory to load
+** the entire contents of the master journal file. This could be
+** a couple of kilobytes or so - potentially larger than the page
+** size.
+*/
+static int pager_delmaster(Pager *pPager, const char *zMaster){
+ sqlite3_vfs *pVfs = pPager->pVfs;
+ int rc; /* Return code */
+ sqlite3_file *pMaster; /* Malloc'd master-journal file descriptor */
+ sqlite3_file *pJournal; /* Malloc'd child-journal file descriptor */
+ char *zMasterJournal = 0; /* Contents of master journal file */
+ i64 nMasterJournal; /* Size of master journal file */
+ char *zJournal; /* Pointer to one journal within MJ file */
+ char *zMasterPtr; /* Space to hold MJ filename from a journal file */
+ int nMasterPtr; /* Amount of space allocated to zMasterPtr[] */
+
+ /* Allocate space for both the pJournal and pMaster file descriptors.
+ ** If successful, open the master journal file for reading.
+ */
+ pMaster = (sqlite3_file *)sqlite3MallocZero(pVfs->szOsFile * 2);
+ pJournal = (sqlite3_file *)(((u8 *)pMaster) + pVfs->szOsFile);
+ if( !pMaster ){
+ rc = SQLITE_NOMEM;
+ }else{
+ const int flags = (SQLITE_OPEN_READONLY|SQLITE_OPEN_MASTER_JOURNAL);
+ rc = sqlite3OsOpen(pVfs, zMaster, pMaster, flags, 0);
+ }
+ if( rc!=SQLITE_OK ) goto delmaster_out;
+
+ /* Load the entire master journal file into space obtained from
+ ** sqlite3_malloc() and pointed to by zMasterJournal. Also obtain
+ ** sufficient space (in zMasterPtr) to hold the names of master
+ ** journal files extracted from regular rollback-journals.
+ */
+ rc = sqlite3OsFileSize(pMaster, &nMasterJournal);
+ if( rc!=SQLITE_OK ) goto delmaster_out;
+ nMasterPtr = pVfs->mxPathname+1;
+ zMasterJournal = sqlite3Malloc((int)nMasterJournal + nMasterPtr + 1);
+ if( !zMasterJournal ){
+ rc = SQLITE_NOMEM;
+ goto delmaster_out;
+ }
+ zMasterPtr = &zMasterJournal[nMasterJournal+1];
+ rc = sqlite3OsRead(pMaster, zMasterJournal, (int)nMasterJournal, 0);
+ if( rc!=SQLITE_OK ) goto delmaster_out;
+ zMasterJournal[nMasterJournal] = 0;
+
+ zJournal = zMasterJournal;
+ while( (zJournal-zMasterJournal)<nMasterJournal ){
+ int exists;
+ rc = sqlite3OsAccess(pVfs, zJournal, SQLITE_ACCESS_EXISTS, &exists);
+ if( rc!=SQLITE_OK ){
+ goto delmaster_out;
+ }
+ if( exists ){
+ /* One of the journals pointed to by the master journal exists.
+ ** Open it and check if it points at the master journal. If
+ ** so, return without deleting the master journal file.
+ */
+ int c;
+ int flags = (SQLITE_OPEN_READONLY|SQLITE_OPEN_MAIN_JOURNAL);
+ rc = sqlite3OsOpen(pVfs, zJournal, pJournal, flags, 0);
+ if( rc!=SQLITE_OK ){
+ goto delmaster_out;
+ }
+
+ rc = readMasterJournal(pJournal, zMasterPtr, nMasterPtr);
+ sqlite3OsClose(pJournal);
+ if( rc!=SQLITE_OK ){
+ goto delmaster_out;
+ }
+
+ c = zMasterPtr[0]!=0 && strcmp(zMasterPtr, zMaster)==0;
+ if( c ){
+ /* We have a match. Do not delete the master journal file. */
+ goto delmaster_out;
+ }
+ }
+ zJournal += (sqlite3Strlen30(zJournal)+1);
+ }
+
+ sqlite3OsClose(pMaster);
+ rc = sqlite3OsDelete(pVfs, zMaster, 0);
+
+delmaster_out:
+ sqlite3_free(zMasterJournal);
+ if( pMaster ){
+ sqlite3OsClose(pMaster);
+ assert( !isOpen(pJournal) );
+ sqlite3_free(pMaster);
+ }
+ return rc;
+}
+
+
+/*
+** This function is used to change the actual size of the database
+** file in the file-system. This only happens when committing a transaction,
+** or rolling back a transaction (including rolling back a hot-journal).
+**
+** If the main database file is not open, or the pager is not in either
+** DBMOD or OPEN state, this function is a no-op. Otherwise, the size
+** of the file is changed to nPage pages (nPage*pPager->pageSize bytes).
+** If the file on disk is currently larger than nPage pages, then use the VFS
+** xTruncate() method to truncate it.
+**
+** Or, it might might be the case that the file on disk is smaller than
+** nPage pages. Some operating system implementations can get confused if
+** you try to truncate a file to some size that is larger than it
+** currently is, so detect this case and write a single zero byte to
+** the end of the new file instead.
+**
+** If successful, return SQLITE_OK. If an IO error occurs while modifying
+** the database file, return the error code to the caller.
+*/
+static int pager_truncate(Pager *pPager, Pgno nPage){
+ int rc = SQLITE_OK;
+ assert( pPager->eState!=PAGER_ERROR );
+ assert( pPager->eState!=PAGER_READER );
+
+ if( isOpen(pPager->fd)
+ && (pPager->eState>=PAGER_WRITER_DBMOD || pPager->eState==PAGER_OPEN)
+ ){
+ i64 currentSize, newSize;
+ int szPage = pPager->pageSize;
+ assert( pPager->eLock==EXCLUSIVE_LOCK );
+ /* TODO: Is it safe to use Pager.dbFileSize here? */
+ rc = sqlite3OsFileSize(pPager->fd, &currentSize);
+ newSize = szPage*(i64)nPage;
+ if( rc==SQLITE_OK && currentSize!=newSize ){
+ if( currentSize>newSize ){
+ rc = sqlite3OsTruncate(pPager->fd, newSize);
+ }else if( (currentSize+szPage)<=newSize ){
+ char *pTmp = pPager->pTmpSpace;
+ memset(pTmp, 0, szPage);
+ testcase( (newSize-szPage) == currentSize );
+ testcase( (newSize-szPage) > currentSize );
+ rc = sqlite3OsWrite(pPager->fd, pTmp, szPage, newSize-szPage);
+ }
+ if( rc==SQLITE_OK ){
+ pPager->dbFileSize = nPage;
+ }
+ }
+ }
+ return rc;
+}
+
+/*
+** Return a sanitized version of the sector-size of OS file pFile. The
+** return value is guaranteed to lie between 32 and MAX_SECTOR_SIZE.
+*/
+SQLITE_PRIVATE int sqlite3SectorSize(sqlite3_file *pFile){
+ int iRet = sqlite3OsSectorSize(pFile);
+ if( iRet<32 ){
+ iRet = 512;
+ }else if( iRet>MAX_SECTOR_SIZE ){
+ assert( MAX_SECTOR_SIZE>=512 );
+ iRet = MAX_SECTOR_SIZE;
+ }
+ return iRet;
+}
+
+/*
+** Set the value of the Pager.sectorSize variable for the given
+** pager based on the value returned by the xSectorSize method
+** of the open database file. The sector size will be used used
+** to determine the size and alignment of journal header and
+** master journal pointers within created journal files.
+**
+** For temporary files the effective sector size is always 512 bytes.
+**
+** Otherwise, for non-temporary files, the effective sector size is
+** the value returned by the xSectorSize() method rounded up to 32 if
+** it is less than 32, or rounded down to MAX_SECTOR_SIZE if it
+** is greater than MAX_SECTOR_SIZE.
+**
+** If the file has the SQLITE_IOCAP_POWERSAFE_OVERWRITE property, then set
+** the effective sector size to its minimum value (512). The purpose of
+** pPager->sectorSize is to define the "blast radius" of bytes that
+** might change if a crash occurs while writing to a single byte in
+** that range. But with POWERSAFE_OVERWRITE, the blast radius is zero
+** (that is what POWERSAFE_OVERWRITE means), so we minimize the sector
+** size. For backwards compatibility of the rollback journal file format,
+** we cannot reduce the effective sector size below 512.
+*/
+static void setSectorSize(Pager *pPager){
+ assert( isOpen(pPager->fd) || pPager->tempFile );
+
+ if( pPager->tempFile
+ || (sqlite3OsDeviceCharacteristics(pPager->fd) &
+ SQLITE_IOCAP_POWERSAFE_OVERWRITE)!=0
+ ){
+ /* Sector size doesn't matter for temporary files. Also, the file
+ ** may not have been opened yet, in which case the OsSectorSize()
+ ** call will segfault. */
+ pPager->sectorSize = 512;
+ }else{
+ pPager->sectorSize = sqlite3SectorSize(pPager->fd);
+ }
+}
+
+/*
+** Playback the journal and thus restore the database file to
+** the state it was in before we started making changes.
+**
+** The journal file format is as follows:
+**
+** (1) 8 byte prefix. A copy of aJournalMagic[].
+** (2) 4 byte big-endian integer which is the number of valid page records
+** in the journal. If this value is 0xffffffff, then compute the
+** number of page records from the journal size.
+** (3) 4 byte big-endian integer which is the initial value for the
+** sanity checksum.
+** (4) 4 byte integer which is the number of pages to truncate the
+** database to during a rollback.
+** (5) 4 byte big-endian integer which is the sector size. The header
+** is this many bytes in size.
+** (6) 4 byte big-endian integer which is the page size.
+** (7) zero padding out to the next sector size.
+** (8) Zero or more pages instances, each as follows:
+** + 4 byte page number.
+** + pPager->pageSize bytes of data.
+** + 4 byte checksum
+**
+** When we speak of the journal header, we mean the first 7 items above.
+** Each entry in the journal is an instance of the 8th item.
+**
+** Call the value from the second bullet "nRec". nRec is the number of
+** valid page entries in the journal. In most cases, you can compute the
+** value of nRec from the size of the journal file. But if a power
+** failure occurred while the journal was being written, it could be the
+** case that the size of the journal file had already been increased but
+** the extra entries had not yet made it safely to disk. In such a case,
+** the value of nRec computed from the file size would be too large. For
+** that reason, we always use the nRec value in the header.
+**
+** If the nRec value is 0xffffffff it means that nRec should be computed
+** from the file size. This value is used when the user selects the
+** no-sync option for the journal. A power failure could lead to corruption
+** in this case. But for things like temporary table (which will be
+** deleted when the power is restored) we don't care.
+**
+** If the file opened as the journal file is not a well-formed
+** journal file then all pages up to the first corrupted page are rolled
+** back (or no pages if the journal header is corrupted). The journal file
+** is then deleted and SQLITE_OK returned, just as if no corruption had
+** been encountered.
+**
+** If an I/O or malloc() error occurs, the journal-file is not deleted
+** and an error code is returned.
+**
+** The isHot parameter indicates that we are trying to rollback a journal
+** that might be a hot journal. Or, it could be that the journal is
+** preserved because of JOURNALMODE_PERSIST or JOURNALMODE_TRUNCATE.
+** If the journal really is hot, reset the pager cache prior rolling
+** back any content. If the journal is merely persistent, no reset is
+** needed.
+*/
+static int pager_playback(Pager *pPager, int isHot){
+ sqlite3_vfs *pVfs = pPager->pVfs;
+ i64 szJ; /* Size of the journal file in bytes */
+ u32 nRec; /* Number of Records in the journal */
+ u32 u; /* Unsigned loop counter */
+ Pgno mxPg = 0; /* Size of the original file in pages */
+ int rc; /* Result code of a subroutine */
+ int res = 1; /* Value returned by sqlite3OsAccess() */
+ char *zMaster = 0; /* Name of master journal file if any */
+ int needPagerReset; /* True to reset page prior to first page rollback */
+
+ /* Figure out how many records are in the journal. Abort early if
+ ** the journal is empty.
+ */
+ assert( isOpen(pPager->jfd) );
+ rc = sqlite3OsFileSize(pPager->jfd, &szJ);
+ if( rc!=SQLITE_OK ){
+ goto end_playback;
+ }
+
+ /* Read the master journal name from the journal, if it is present.
+ ** If a master journal file name is specified, but the file is not
+ ** present on disk, then the journal is not hot and does not need to be
+ ** played back.
+ **
+ ** TODO: Technically the following is an error because it assumes that
+ ** buffer Pager.pTmpSpace is (mxPathname+1) bytes or larger. i.e. that
+ ** (pPager->pageSize >= pPager->pVfs->mxPathname+1). Using os_unix.c,
+ ** mxPathname is 512, which is the same as the minimum allowable value
+ ** for pageSize.
+ */
+ zMaster = pPager->pTmpSpace;
+ rc = readMasterJournal(pPager->jfd, zMaster, pPager->pVfs->mxPathname+1);
+ if( rc==SQLITE_OK && zMaster[0] ){
+ rc = sqlite3OsAccess(pVfs, zMaster, SQLITE_ACCESS_EXISTS, &res);
+ }
+ zMaster = 0;
+ if( rc!=SQLITE_OK || !res ){
+ goto end_playback;
+ }
+ pPager->journalOff = 0;
+ needPagerReset = isHot;
+
+ /* This loop terminates either when a readJournalHdr() or
+ ** pager_playback_one_page() call returns SQLITE_DONE or an IO error
+ ** occurs.
+ */
+ while( 1 ){
+ /* Read the next journal header from the journal file. If there are
+ ** not enough bytes left in the journal file for a complete header, or
+ ** it is corrupted, then a process must have failed while writing it.
+ ** This indicates nothing more needs to be rolled back.
+ */
+ rc = readJournalHdr(pPager, isHot, szJ, &nRec, &mxPg);
+ if( rc!=SQLITE_OK ){
+ if( rc==SQLITE_DONE ){
+ rc = SQLITE_OK;
+ }
+ goto end_playback;
+ }
+
+ /* If nRec is 0xffffffff, then this journal was created by a process
+ ** working in no-sync mode. This means that the rest of the journal
+ ** file consists of pages, there are no more journal headers. Compute
+ ** the value of nRec based on this assumption.
+ */
+ if( nRec==0xffffffff ){
+ assert( pPager->journalOff==JOURNAL_HDR_SZ(pPager) );
+ nRec = (int)((szJ - JOURNAL_HDR_SZ(pPager))/JOURNAL_PG_SZ(pPager));
+ }
+
+ /* If nRec is 0 and this rollback is of a transaction created by this
+ ** process and if this is the final header in the journal, then it means
+ ** that this part of the journal was being filled but has not yet been
+ ** synced to disk. Compute the number of pages based on the remaining
+ ** size of the file.
+ **
+ ** The third term of the test was added to fix ticket #2565.
+ ** When rolling back a hot journal, nRec==0 always means that the next
+ ** chunk of the journal contains zero pages to be rolled back. But
+ ** when doing a ROLLBACK and the nRec==0 chunk is the last chunk in
+ ** the journal, it means that the journal might contain additional
+ ** pages that need to be rolled back and that the number of pages
+ ** should be computed based on the journal file size.
+ */
+ if( nRec==0 && !isHot &&
+ pPager->journalHdr+JOURNAL_HDR_SZ(pPager)==pPager->journalOff ){
+ nRec = (int)((szJ - pPager->journalOff) / JOURNAL_PG_SZ(pPager));
+ }
+
+ /* If this is the first header read from the journal, truncate the
+ ** database file back to its original size.
+ */
+ if( pPager->journalOff==JOURNAL_HDR_SZ(pPager) ){
+ rc = pager_truncate(pPager, mxPg);
+ if( rc!=SQLITE_OK ){
+ goto end_playback;
+ }
+ pPager->dbSize = mxPg;
+ }
+
+ /* Copy original pages out of the journal and back into the
+ ** database file and/or page cache.
+ */
+ for(u=0; u<nRec; u++){
+ if( needPagerReset ){
+ pager_reset(pPager);
+ needPagerReset = 0;
+ }
+ rc = pager_playback_one_page(pPager,&pPager->journalOff,0,1,0);
+ if( rc!=SQLITE_OK ){
+ if( rc==SQLITE_DONE ){
+ pPager->journalOff = szJ;
+ break;
+ }else if( rc==SQLITE_IOERR_SHORT_READ ){
+ /* If the journal has been truncated, simply stop reading and
+ ** processing the journal. This might happen if the journal was
+ ** not completely written and synced prior to a crash. In that
+ ** case, the database should have never been written in the
+ ** first place so it is OK to simply abandon the rollback. */
+ rc = SQLITE_OK;
+ goto end_playback;
+ }else{
+ /* If we are unable to rollback, quit and return the error
+ ** code. This will cause the pager to enter the error state
+ ** so that no further harm will be done. Perhaps the next
+ ** process to come along will be able to rollback the database.
+ */
+ goto end_playback;
+ }
+ }
+ }
+ }
+ /*NOTREACHED*/
+ assert( 0 );
+
+end_playback:
+ /* Following a rollback, the database file should be back in its original
+ ** state prior to the start of the transaction, so invoke the
+ ** SQLITE_FCNTL_DB_UNCHANGED file-control method to disable the
+ ** assertion that the transaction counter was modified.
+ */
+#ifdef SQLITE_DEBUG
+ if( pPager->fd->pMethods ){
+ sqlite3OsFileControlHint(pPager->fd,SQLITE_FCNTL_DB_UNCHANGED,0);
+ }
+#endif
+
+ /* If this playback is happening automatically as a result of an IO or
+ ** malloc error that occurred after the change-counter was updated but
+ ** before the transaction was committed, then the change-counter
+ ** modification may just have been reverted. If this happens in exclusive
+ ** mode, then subsequent transactions performed by the connection will not
+ ** update the change-counter at all. This may lead to cache inconsistency
+ ** problems for other processes at some point in the future. So, just
+ ** in case this has happened, clear the changeCountDone flag now.
+ */
+ pPager->changeCountDone = pPager->tempFile;
+
+ if( rc==SQLITE_OK ){
+ zMaster = pPager->pTmpSpace;
+ rc = readMasterJournal(pPager->jfd, zMaster, pPager->pVfs->mxPathname+1);
+ testcase( rc!=SQLITE_OK );
+ }
+ if( rc==SQLITE_OK
+ && (pPager->eState>=PAGER_WRITER_DBMOD || pPager->eState==PAGER_OPEN)
+ ){
+ rc = sqlite3PagerSync(pPager);
+ }
+ if( rc==SQLITE_OK ){
+ rc = pager_end_transaction(pPager, zMaster[0]!='\0', 0);
+ testcase( rc!=SQLITE_OK );
+ }
+ if( rc==SQLITE_OK && zMaster[0] && res ){
+ /* If there was a master journal and this routine will return success,
+ ** see if it is possible to delete the master journal.
+ */
+ rc = pager_delmaster(pPager, zMaster);
+ testcase( rc!=SQLITE_OK );
+ }
+
+ /* The Pager.sectorSize variable may have been updated while rolling
+ ** back a journal created by a process with a different sector size
+ ** value. Reset it to the correct value for this process.
+ */
+ setSectorSize(pPager);
+ return rc;
+}
+
+
+/*
+** Read the content for page pPg out of the database file and into
+** pPg->pData. A shared lock or greater must be held on the database
+** file before this function is called.
+**
+** If page 1 is read, then the value of Pager.dbFileVers[] is set to
+** the value read from the database file.
+**
+** If an IO error occurs, then the IO error is returned to the caller.
+** Otherwise, SQLITE_OK is returned.
+*/
+static int readDbPage(PgHdr *pPg){
+ Pager *pPager = pPg->pPager; /* Pager object associated with page pPg */
+ Pgno pgno = pPg->pgno; /* Page number to read */
+ int rc = SQLITE_OK; /* Return code */
+ int isInWal = 0; /* True if page is in log file */
+ int pgsz = pPager->pageSize; /* Number of bytes to read */
+
+ assert( pPager->eState>=PAGER_READER && !MEMDB );
+ assert( isOpen(pPager->fd) );
+
+ if( NEVER(!isOpen(pPager->fd)) ){
+ assert( pPager->tempFile );
+ memset(pPg->pData, 0, pPager->pageSize);
+ return SQLITE_OK;
+ }
+
+ if( pagerUseWal(pPager) ){
+ /* Try to pull the page from the write-ahead log. */
+ rc = sqlite3WalRead(pPager->pWal, pgno, &isInWal, pgsz, pPg->pData);
+ }
+ if( rc==SQLITE_OK && !isInWal ){
+ i64 iOffset = (pgno-1)*(i64)pPager->pageSize;
+ rc = sqlite3OsRead(pPager->fd, pPg->pData, pgsz, iOffset);
+ if( rc==SQLITE_IOERR_SHORT_READ ){
+ rc = SQLITE_OK;
+ }
+ }
+
+ if( pgno==1 ){
+ if( rc ){
+ /* If the read is unsuccessful, set the dbFileVers[] to something
+ ** that will never be a valid file version. dbFileVers[] is a copy
+ ** of bytes 24..39 of the database. Bytes 28..31 should always be
+ ** zero or the size of the database in page. Bytes 32..35 and 35..39
+ ** should be page numbers which are never 0xffffffff. So filling
+ ** pPager->dbFileVers[] with all 0xff bytes should suffice.
+ **
+ ** For an encrypted database, the situation is more complex: bytes
+ ** 24..39 of the database are white noise. But the probability of
+ ** white noising equaling 16 bytes of 0xff is vanishingly small so
+ ** we should still be ok.
+ */
+ memset(pPager->dbFileVers, 0xff, sizeof(pPager->dbFileVers));
+ }else{
+ u8 *dbFileVers = &((u8*)pPg->pData)[24];
+ memcpy(&pPager->dbFileVers, dbFileVers, sizeof(pPager->dbFileVers));
+ }
+ }
+ CODEC1(pPager, pPg->pData, pgno, 3, rc = SQLITE_NOMEM);
+
+ PAGER_INCR(sqlite3_pager_readdb_count);
+ PAGER_INCR(pPager->nRead);
+ IOTRACE(("PGIN %p %d\n", pPager, pgno));
+ PAGERTRACE(("FETCH %d page %d hash(%08x)\n",
+ PAGERID(pPager), pgno, pager_pagehash(pPg)));
+
+ return rc;
+}
+
+/*
+** Update the value of the change-counter at offsets 24 and 92 in
+** the header and the sqlite version number at offset 96.
+**
+** This is an unconditional update. See also the pager_incr_changecounter()
+** routine which only updates the change-counter if the update is actually
+** needed, as determined by the pPager->changeCountDone state variable.
+*/
+static void pager_write_changecounter(PgHdr *pPg){
+ u32 change_counter;
+
+ /* Increment the value just read and write it back to byte 24. */
+ change_counter = sqlite3Get4byte((u8*)pPg->pPager->dbFileVers)+1;
+ put32bits(((char*)pPg->pData)+24, change_counter);
+
+ /* Also store the SQLite version number in bytes 96..99 and in
+ ** bytes 92..95 store the change counter for which the version number
+ ** is valid. */
+ put32bits(((char*)pPg->pData)+92, change_counter);
+ put32bits(((char*)pPg->pData)+96, SQLITE_VERSION_NUMBER);
+}
+
+#ifndef SQLITE_OMIT_WAL
+/*
+** This function is invoked once for each page that has already been
+** written into the log file when a WAL transaction is rolled back.
+** Parameter iPg is the page number of said page. The pCtx argument
+** is actually a pointer to the Pager structure.
+**
+** If page iPg is present in the cache, and has no outstanding references,
+** it is discarded. Otherwise, if there are one or more outstanding
+** references, the page content is reloaded from the database. If the
+** attempt to reload content from the database is required and fails,
+** return an SQLite error code. Otherwise, SQLITE_OK.
+*/
+static int pagerUndoCallback(void *pCtx, Pgno iPg){
+ int rc = SQLITE_OK;
+ Pager *pPager = (Pager *)pCtx;
+ PgHdr *pPg;
+
+ pPg = sqlite3PagerLookup(pPager, iPg);
+ if( pPg ){
+ if( sqlite3PcachePageRefcount(pPg)==1 ){
+ sqlite3PcacheDrop(pPg);
+ }else{
+ rc = readDbPage(pPg);
+ if( rc==SQLITE_OK ){
+ pPager->xReiniter(pPg);
+ }
+ sqlite3PagerUnref(pPg);
+ }
+ }
+
+ /* Normally, if a transaction is rolled back, any backup processes are
+ ** updated as data is copied out of the rollback journal and into the
+ ** database. This is not generally possible with a WAL database, as
+ ** rollback involves simply truncating the log file. Therefore, if one
+ ** or more frames have already been written to the log (and therefore
+ ** also copied into the backup databases) as part of this transaction,
+ ** the backups must be restarted.
+ */
+ sqlite3BackupRestart(pPager->pBackup);
+
+ return rc;
+}
+
+/*
+** This function is called to rollback a transaction on a WAL database.
+*/
+static int pagerRollbackWal(Pager *pPager){
+ int rc; /* Return Code */
+ PgHdr *pList; /* List of dirty pages to revert */
+
+ /* For all pages in the cache that are currently dirty or have already
+ ** been written (but not committed) to the log file, do one of the
+ ** following:
+ **
+ ** + Discard the cached page (if refcount==0), or
+ ** + Reload page content from the database (if refcount>0).
+ */
+ pPager->dbSize = pPager->dbOrigSize;
+ rc = sqlite3WalUndo(pPager->pWal, pagerUndoCallback, (void *)pPager);
+ pList = sqlite3PcacheDirtyList(pPager->pPCache);
+ while( pList && rc==SQLITE_OK ){
+ PgHdr *pNext = pList->pDirty;
+ rc = pagerUndoCallback((void *)pPager, pList->pgno);
+ pList = pNext;
+ }
+
+ return rc;
+}
+
+/*
+** This function is a wrapper around sqlite3WalFrames(). As well as logging
+** the contents of the list of pages headed by pList (connected by pDirty),
+** this function notifies any active backup processes that the pages have
+** changed.
+**
+** The list of pages passed into this routine is always sorted by page number.
+** Hence, if page 1 appears anywhere on the list, it will be the first page.
+*/
+static int pagerWalFrames(
+ Pager *pPager, /* Pager object */
+ PgHdr *pList, /* List of frames to log */
+ Pgno nTruncate, /* Database size after this commit */
+ int isCommit /* True if this is a commit */
+){
+ int rc; /* Return code */
+ int nList; /* Number of pages in pList */
+#if defined(SQLITE_DEBUG) || defined(SQLITE_CHECK_PAGES)
+ PgHdr *p; /* For looping over pages */
+#endif
+
+ assert( pPager->pWal );
+ assert( pList );
+#ifdef SQLITE_DEBUG
+ /* Verify that the page list is in accending order */
+ for(p=pList; p && p->pDirty; p=p->pDirty){
+ assert( p->pgno < p->pDirty->pgno );
+ }
+#endif
+
+ assert( pList->pDirty==0 || isCommit );
+ if( isCommit ){
+ /* If a WAL transaction is being committed, there is no point in writing
+ ** any pages with page numbers greater than nTruncate into the WAL file.
+ ** They will never be read by any client. So remove them from the pDirty
+ ** list here. */
+ PgHdr *p;
+ PgHdr **ppNext = &pList;
+ nList = 0;
+ for(p=pList; (*ppNext = p)!=0; p=p->pDirty){
+ if( p->pgno<=nTruncate ){
+ ppNext = &p->pDirty;
+ nList++;
+ }
+ }
+ assert( pList );
+ }else{
+ nList = 1;
+ }
+ pPager->aStat[PAGER_STAT_WRITE] += nList;
+
+ if( pList->pgno==1 ) pager_write_changecounter(pList);
+ rc = sqlite3WalFrames(pPager->pWal,
+ pPager->pageSize, pList, nTruncate, isCommit, pPager->walSyncFlags
+ );
+ if( rc==SQLITE_OK && pPager->pBackup ){
+ PgHdr *p;
+ for(p=pList; p; p=p->pDirty){
+ sqlite3BackupUpdate(pPager->pBackup, p->pgno, (u8 *)p->pData);
+ }
+ }
+
+#ifdef SQLITE_CHECK_PAGES
+ pList = sqlite3PcacheDirtyList(pPager->pPCache);
+ for(p=pList; p; p=p->pDirty){
+ pager_set_pagehash(p);
+ }
+#endif
+
+ return rc;
+}
+
+/*
+** Begin a read transaction on the WAL.
+**
+** This routine used to be called "pagerOpenSnapshot()" because it essentially
+** makes a snapshot of the database at the current point in time and preserves
+** that snapshot for use by the reader in spite of concurrently changes by
+** other writers or checkpointers.
+*/
+static int pagerBeginReadTransaction(Pager *pPager){
+ int rc; /* Return code */
+ int changed = 0; /* True if cache must be reset */
+
+ assert( pagerUseWal(pPager) );
+ assert( pPager->eState==PAGER_OPEN || pPager->eState==PAGER_READER );
+
+ /* sqlite3WalEndReadTransaction() was not called for the previous
+ ** transaction in locking_mode=EXCLUSIVE. So call it now. If we
+ ** are in locking_mode=NORMAL and EndRead() was previously called,
+ ** the duplicate call is harmless.
+ */
+ sqlite3WalEndReadTransaction(pPager->pWal);
+
+ rc = sqlite3WalBeginReadTransaction(pPager->pWal, &changed);
+ if( rc!=SQLITE_OK || changed ){
+ pager_reset(pPager);
+ }
+
+ return rc;
+}
+#endif
+
+/*
+** This function is called as part of the transition from PAGER_OPEN
+** to PAGER_READER state to determine the size of the database file
+** in pages (assuming the page size currently stored in Pager.pageSize).
+**
+** If no error occurs, SQLITE_OK is returned and the size of the database
+** in pages is stored in *pnPage. Otherwise, an error code (perhaps
+** SQLITE_IOERR_FSTAT) is returned and *pnPage is left unmodified.
+*/
+static int pagerPagecount(Pager *pPager, Pgno *pnPage){
+ Pgno nPage; /* Value to return via *pnPage */
+
+ /* Query the WAL sub-system for the database size. The WalDbsize()
+ ** function returns zero if the WAL is not open (i.e. Pager.pWal==0), or
+ ** if the database size is not available. The database size is not
+ ** available from the WAL sub-system if the log file is empty or
+ ** contains no valid committed transactions.
+ */
+ assert( pPager->eState==PAGER_OPEN );
+ assert( pPager->eLock>=SHARED_LOCK );
+ nPage = sqlite3WalDbsize(pPager->pWal);
+
+ /* If the database size was not available from the WAL sub-system,
+ ** determine it based on the size of the database file. If the size
+ ** of the database file is not an integer multiple of the page-size,
+ ** round down to the nearest page. Except, any file larger than 0
+ ** bytes in size is considered to contain at least one page.
+ */
+ if( nPage==0 ){
+ i64 n = 0; /* Size of db file in bytes */
+ assert( isOpen(pPager->fd) || pPager->tempFile );
+ if( isOpen(pPager->fd) ){
+ int rc = sqlite3OsFileSize(pPager->fd, &n);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ }
+ nPage = (Pgno)((n+pPager->pageSize-1) / pPager->pageSize);
+ }
+
+ /* If the current number of pages in the file is greater than the
+ ** configured maximum pager number, increase the allowed limit so
+ ** that the file can be read.
+ */
+ if( nPage>pPager->mxPgno ){
+ pPager->mxPgno = (Pgno)nPage;
+ }
+
+ *pnPage = nPage;
+ return SQLITE_OK;
+}
+
+#ifndef SQLITE_OMIT_WAL
+/*
+** Check if the *-wal file that corresponds to the database opened by pPager
+** exists if the database is not empy, or verify that the *-wal file does
+** not exist (by deleting it) if the database file is empty.
+**
+** If the database is not empty and the *-wal file exists, open the pager
+** in WAL mode. If the database is empty or if no *-wal file exists and
+** if no error occurs, make sure Pager.journalMode is not set to
+** PAGER_JOURNALMODE_WAL.
+**
+** Return SQLITE_OK or an error code.
+**
+** The caller must hold a SHARED lock on the database file to call this
+** function. Because an EXCLUSIVE lock on the db file is required to delete
+** a WAL on a none-empty database, this ensures there is no race condition
+** between the xAccess() below and an xDelete() being executed by some
+** other connection.
+*/
+static int pagerOpenWalIfPresent(Pager *pPager){
+ int rc = SQLITE_OK;
+ assert( pPager->eState==PAGER_OPEN );
+ assert( pPager->eLock>=SHARED_LOCK );
+
+ if( !pPager->tempFile ){
+ int isWal; /* True if WAL file exists */
+ Pgno nPage; /* Size of the database file */
+
+ rc = pagerPagecount(pPager, &nPage);
+ if( rc ) return rc;
+ if( nPage==0 ){
+ rc = sqlite3OsDelete(pPager->pVfs, pPager->zWal, 0);
+ if( rc==SQLITE_IOERR_DELETE_NOENT ) rc = SQLITE_OK;
+ isWal = 0;
+ }else{
+ rc = sqlite3OsAccess(
+ pPager->pVfs, pPager->zWal, SQLITE_ACCESS_EXISTS, &isWal
+ );
+ }
+ if( rc==SQLITE_OK ){
+ if( isWal ){
+ testcase( sqlite3PcachePagecount(pPager->pPCache)==0 );
+ rc = sqlite3PagerOpenWal(pPager, 0);
+ }else if( pPager->journalMode==PAGER_JOURNALMODE_WAL ){
+ pPager->journalMode = PAGER_JOURNALMODE_DELETE;
+ }
+ }
+ }
+ return rc;
+}
+#endif
+
+/*
+** Playback savepoint pSavepoint. Or, if pSavepoint==NULL, then playback
+** the entire master journal file. The case pSavepoint==NULL occurs when
+** a ROLLBACK TO command is invoked on a SAVEPOINT that is a transaction
+** savepoint.
+**
+** When pSavepoint is not NULL (meaning a non-transaction savepoint is
+** being rolled back), then the rollback consists of up to three stages,
+** performed in the order specified:
+**
+** * Pages are played back from the main journal starting at byte
+** offset PagerSavepoint.iOffset and continuing to
+** PagerSavepoint.iHdrOffset, or to the end of the main journal
+** file if PagerSavepoint.iHdrOffset is zero.
+**
+** * If PagerSavepoint.iHdrOffset is not zero, then pages are played
+** back starting from the journal header immediately following
+** PagerSavepoint.iHdrOffset to the end of the main journal file.
+**
+** * Pages are then played back from the sub-journal file, starting
+** with the PagerSavepoint.iSubRec and continuing to the end of
+** the journal file.
+**
+** Throughout the rollback process, each time a page is rolled back, the
+** corresponding bit is set in a bitvec structure (variable pDone in the
+** implementation below). This is used to ensure that a page is only
+** rolled back the first time it is encountered in either journal.
+**
+** If pSavepoint is NULL, then pages are only played back from the main
+** journal file. There is no need for a bitvec in this case.
+**
+** In either case, before playback commences the Pager.dbSize variable
+** is reset to the value that it held at the start of the savepoint
+** (or transaction). No page with a page-number greater than this value
+** is played back. If one is encountered it is simply skipped.
+*/
+static int pagerPlaybackSavepoint(Pager *pPager, PagerSavepoint *pSavepoint){
+ i64 szJ; /* Effective size of the main journal */
+ i64 iHdrOff; /* End of first segment of main-journal records */
+ int rc = SQLITE_OK; /* Return code */
+ Bitvec *pDone = 0; /* Bitvec to ensure pages played back only once */
+
+ assert( pPager->eState!=PAGER_ERROR );
+ assert( pPager->eState>=PAGER_WRITER_LOCKED );
+
+ /* Allocate a bitvec to use to store the set of pages rolled back */
+ if( pSavepoint ){
+ pDone = sqlite3BitvecCreate(pSavepoint->nOrig);
+ if( !pDone ){
+ return SQLITE_NOMEM;
+ }
+ }
+
+ /* Set the database size back to the value it was before the savepoint
+ ** being reverted was opened.
+ */
+ pPager->dbSize = pSavepoint ? pSavepoint->nOrig : pPager->dbOrigSize;
+ pPager->changeCountDone = pPager->tempFile;
+
+ if( !pSavepoint && pagerUseWal(pPager) ){
+ return pagerRollbackWal(pPager);
+ }
+
+ /* Use pPager->journalOff as the effective size of the main rollback
+ ** journal. The actual file might be larger than this in
+ ** PAGER_JOURNALMODE_TRUNCATE or PAGER_JOURNALMODE_PERSIST. But anything
+ ** past pPager->journalOff is off-limits to us.
+ */
+ szJ = pPager->journalOff;
+ assert( pagerUseWal(pPager)==0 || szJ==0 );
+
+ /* Begin by rolling back records from the main journal starting at
+ ** PagerSavepoint.iOffset and continuing to the next journal header.
+ ** There might be records in the main journal that have a page number
+ ** greater than the current database size (pPager->dbSize) but those
+ ** will be skipped automatically. Pages are added to pDone as they
+ ** are played back.
+ */
+ if( pSavepoint && !pagerUseWal(pPager) ){
+ iHdrOff = pSavepoint->iHdrOffset ? pSavepoint->iHdrOffset : szJ;
+ pPager->journalOff = pSavepoint->iOffset;
+ while( rc==SQLITE_OK && pPager->journalOff<iHdrOff ){
+ rc = pager_playback_one_page(pPager, &pPager->journalOff, pDone, 1, 1);
+ }
+ assert( rc!=SQLITE_DONE );
+ }else{
+ pPager->journalOff = 0;
+ }
+
+ /* Continue rolling back records out of the main journal starting at
+ ** the first journal header seen and continuing until the effective end
+ ** of the main journal file. Continue to skip out-of-range pages and
+ ** continue adding pages rolled back to pDone.
+ */
+ while( rc==SQLITE_OK && pPager->journalOff<szJ ){
+ u32 ii; /* Loop counter */
+ u32 nJRec = 0; /* Number of Journal Records */
+ u32 dummy;
+ rc = readJournalHdr(pPager, 0, szJ, &nJRec, &dummy);
+ assert( rc!=SQLITE_DONE );
+
+ /*
+ ** The "pPager->journalHdr+JOURNAL_HDR_SZ(pPager)==pPager->journalOff"
+ ** test is related to ticket #2565. See the discussion in the
+ ** pager_playback() function for additional information.
+ */
+ if( nJRec==0
+ && pPager->journalHdr+JOURNAL_HDR_SZ(pPager)==pPager->journalOff
+ ){
+ nJRec = (u32)((szJ - pPager->journalOff)/JOURNAL_PG_SZ(pPager));
+ }
+ for(ii=0; rc==SQLITE_OK && ii<nJRec && pPager->journalOff<szJ; ii++){
+ rc = pager_playback_one_page(pPager, &pPager->journalOff, pDone, 1, 1);
+ }
+ assert( rc!=SQLITE_DONE );
+ }
+ assert( rc!=SQLITE_OK || pPager->journalOff>=szJ );
+
+ /* Finally, rollback pages from the sub-journal. Page that were
+ ** previously rolled back out of the main journal (and are hence in pDone)
+ ** will be skipped. Out-of-range pages are also skipped.
+ */
+ if( pSavepoint ){
+ u32 ii; /* Loop counter */
+ i64 offset = (i64)pSavepoint->iSubRec*(4+pPager->pageSize);
+
+ if( pagerUseWal(pPager) ){
+ rc = sqlite3WalSavepointUndo(pPager->pWal, pSavepoint->aWalData);
+ }
+ for(ii=pSavepoint->iSubRec; rc==SQLITE_OK && ii<pPager->nSubRec; ii++){
+ assert( offset==(i64)ii*(4+pPager->pageSize) );
+ rc = pager_playback_one_page(pPager, &offset, pDone, 0, 1);
+ }
+ assert( rc!=SQLITE_DONE );
+ }
+
+ sqlite3BitvecDestroy(pDone);
+ if( rc==SQLITE_OK ){
+ pPager->journalOff = szJ;
+ }
+
+ return rc;
+}
+
+/*
+** Change the maximum number of in-memory pages that are allowed.
+*/
+SQLITE_PRIVATE void sqlite3PagerSetCachesize(Pager *pPager, int mxPage){
+ sqlite3PcacheSetCachesize(pPager->pPCache, mxPage);
+}
+
+/*
+** Free as much memory as possible from the pager.
+*/
+SQLITE_PRIVATE void sqlite3PagerShrink(Pager *pPager){
+ sqlite3PcacheShrink(pPager->pPCache);
+}
+
+/*
+** Adjust the robustness of the database to damage due to OS crashes
+** or power failures by changing the number of syncs()s when writing
+** the rollback journal. There are three levels:
+**
+** OFF sqlite3OsSync() is never called. This is the default
+** for temporary and transient files.
+**
+** NORMAL The journal is synced once before writes begin on the
+** database. This is normally adequate protection, but
+** it is theoretically possible, though very unlikely,
+** that an inopertune power failure could leave the journal
+** in a state which would cause damage to the database
+** when it is rolled back.
+**
+** FULL The journal is synced twice before writes begin on the
+** database (with some additional information - the nRec field
+** of the journal header - being written in between the two
+** syncs). If we assume that writing a
+** single disk sector is atomic, then this mode provides
+** assurance that the journal will not be corrupted to the
+** point of causing damage to the database during rollback.
+**
+** The above is for a rollback-journal mode. For WAL mode, OFF continues
+** to mean that no syncs ever occur. NORMAL means that the WAL is synced
+** prior to the start of checkpoint and that the database file is synced
+** at the conclusion of the checkpoint if the entire content of the WAL
+** was written back into the database. But no sync operations occur for
+** an ordinary commit in NORMAL mode with WAL. FULL means that the WAL
+** file is synced following each commit operation, in addition to the
+** syncs associated with NORMAL.
+**
+** Do not confuse synchronous=FULL with SQLITE_SYNC_FULL. The
+** SQLITE_SYNC_FULL macro means to use the MacOSX-style full-fsync
+** using fcntl(F_FULLFSYNC). SQLITE_SYNC_NORMAL means to do an
+** ordinary fsync() call. There is no difference between SQLITE_SYNC_FULL
+** and SQLITE_SYNC_NORMAL on platforms other than MacOSX. But the
+** synchronous=FULL versus synchronous=NORMAL setting determines when
+** the xSync primitive is called and is relevant to all platforms.
+**
+** Numeric values associated with these states are OFF==1, NORMAL=2,
+** and FULL=3.
+*/
+#ifndef SQLITE_OMIT_PAGER_PRAGMAS
+SQLITE_PRIVATE void sqlite3PagerSetSafetyLevel(
+ Pager *pPager, /* The pager to set safety level for */
+ int level, /* PRAGMA synchronous. 1=OFF, 2=NORMAL, 3=FULL */
+ int bFullFsync, /* PRAGMA fullfsync */
+ int bCkptFullFsync /* PRAGMA checkpoint_fullfsync */
+){
+ assert( level>=1 && level<=3 );
+ pPager->noSync = (level==1 || pPager->tempFile) ?1:0;
+ pPager->fullSync = (level==3 && !pPager->tempFile) ?1:0;
+ if( pPager->noSync ){
+ pPager->syncFlags = 0;
+ pPager->ckptSyncFlags = 0;
+ }else if( bFullFsync ){
+ pPager->syncFlags = SQLITE_SYNC_FULL;
+ pPager->ckptSyncFlags = SQLITE_SYNC_FULL;
+ }else if( bCkptFullFsync ){
+ pPager->syncFlags = SQLITE_SYNC_NORMAL;
+ pPager->ckptSyncFlags = SQLITE_SYNC_FULL;
+ }else{
+ pPager->syncFlags = SQLITE_SYNC_NORMAL;
+ pPager->ckptSyncFlags = SQLITE_SYNC_NORMAL;
+ }
+ pPager->walSyncFlags = pPager->syncFlags;
+ if( pPager->fullSync ){
+ pPager->walSyncFlags |= WAL_SYNC_TRANSACTIONS;
+ }
+}
+#endif
+
+/*
+** The following global variable is incremented whenever the library
+** attempts to open a temporary file. This information is used for
+** testing and analysis only.
+*/
+#ifdef SQLITE_TEST
+SQLITE_API int sqlite3_opentemp_count = 0;
+#endif
+
+/*
+** Open a temporary file.
+**
+** Write the file descriptor into *pFile. Return SQLITE_OK on success
+** or some other error code if we fail. The OS will automatically
+** delete the temporary file when it is closed.
+**
+** The flags passed to the VFS layer xOpen() call are those specified
+** by parameter vfsFlags ORed with the following:
+**
+** SQLITE_OPEN_READWRITE
+** SQLITE_OPEN_CREATE
+** SQLITE_OPEN_EXCLUSIVE
+** SQLITE_OPEN_DELETEONCLOSE
+*/
+static int pagerOpentemp(
+ Pager *pPager, /* The pager object */
+ sqlite3_file *pFile, /* Write the file descriptor here */
+ int vfsFlags /* Flags passed through to the VFS */
+){
+ int rc; /* Return code */
+
+#ifdef SQLITE_TEST
+ sqlite3_opentemp_count++; /* Used for testing and analysis only */
+#endif
+
+ vfsFlags |= SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE |
+ SQLITE_OPEN_EXCLUSIVE | SQLITE_OPEN_DELETEONCLOSE;
+ rc = sqlite3OsOpen(pPager->pVfs, 0, pFile, vfsFlags, 0);
+ assert( rc!=SQLITE_OK || isOpen(pFile) );
+ return rc;
+}
+
+/*
+** Set the busy handler function.
+**
+** The pager invokes the busy-handler if sqlite3OsLock() returns
+** SQLITE_BUSY when trying to upgrade from no-lock to a SHARED lock,
+** or when trying to upgrade from a RESERVED lock to an EXCLUSIVE
+** lock. It does *not* invoke the busy handler when upgrading from
+** SHARED to RESERVED, or when upgrading from SHARED to EXCLUSIVE
+** (which occurs during hot-journal rollback). Summary:
+**
+** Transition | Invokes xBusyHandler
+** --------------------------------------------------------
+** NO_LOCK -> SHARED_LOCK | Yes
+** SHARED_LOCK -> RESERVED_LOCK | No
+** SHARED_LOCK -> EXCLUSIVE_LOCK | No
+** RESERVED_LOCK -> EXCLUSIVE_LOCK | Yes
+**
+** If the busy-handler callback returns non-zero, the lock is
+** retried. If it returns zero, then the SQLITE_BUSY error is
+** returned to the caller of the pager API function.
+*/
+SQLITE_PRIVATE void sqlite3PagerSetBusyhandler(
+ Pager *pPager, /* Pager object */
+ int (*xBusyHandler)(void *), /* Pointer to busy-handler function */
+ void *pBusyHandlerArg /* Argument to pass to xBusyHandler */
+){
+ pPager->xBusyHandler = xBusyHandler;
+ pPager->pBusyHandlerArg = pBusyHandlerArg;
+
+ if( isOpen(pPager->fd) ){
+ void **ap = (void **)&pPager->xBusyHandler;
+ assert( ((int(*)(void *))(ap[0]))==xBusyHandler );
+ assert( ap[1]==pBusyHandlerArg );
+ sqlite3OsFileControlHint(pPager->fd, SQLITE_FCNTL_BUSYHANDLER, (void *)ap);
+ }
+}
+
+/*
+** Change the page size used by the Pager object. The new page size
+** is passed in *pPageSize.
+**
+** If the pager is in the error state when this function is called, it
+** is a no-op. The value returned is the error state error code (i.e.
+** one of SQLITE_IOERR, an SQLITE_IOERR_xxx sub-code or SQLITE_FULL).
+**
+** Otherwise, if all of the following are true:
+**
+** * the new page size (value of *pPageSize) is valid (a power
+** of two between 512 and SQLITE_MAX_PAGE_SIZE, inclusive), and
+**
+** * there are no outstanding page references, and
+**
+** * the database is either not an in-memory database or it is
+** an in-memory database that currently consists of zero pages.
+**
+** then the pager object page size is set to *pPageSize.
+**
+** If the page size is changed, then this function uses sqlite3PagerMalloc()
+** to obtain a new Pager.pTmpSpace buffer. If this allocation attempt
+** fails, SQLITE_NOMEM is returned and the page size remains unchanged.
+** In all other cases, SQLITE_OK is returned.
+**
+** If the page size is not changed, either because one of the enumerated
+** conditions above is not true, the pager was in error state when this
+** function was called, or because the memory allocation attempt failed,
+** then *pPageSize is set to the old, retained page size before returning.
+*/
+SQLITE_PRIVATE int sqlite3PagerSetPagesize(Pager *pPager, u32 *pPageSize, int nReserve){
+ int rc = SQLITE_OK;
+
+ /* It is not possible to do a full assert_pager_state() here, as this
+ ** function may be called from within PagerOpen(), before the state
+ ** of the Pager object is internally consistent.
+ **
+ ** At one point this function returned an error if the pager was in
+ ** PAGER_ERROR state. But since PAGER_ERROR state guarantees that
+ ** there is at least one outstanding page reference, this function
+ ** is a no-op for that case anyhow.
+ */
+
+ u32 pageSize = *pPageSize;
+ assert( pageSize==0 || (pageSize>=512 && pageSize<=SQLITE_MAX_PAGE_SIZE) );
+ if( (pPager->memDb==0 || pPager->dbSize==0)
+ && sqlite3PcacheRefCount(pPager->pPCache)==0
+ && pageSize && pageSize!=(u32)pPager->pageSize
+ ){
+ char *pNew = NULL; /* New temp space */
+ i64 nByte = 0;
+
+ if( pPager->eState>PAGER_OPEN && isOpen(pPager->fd) ){
+ rc = sqlite3OsFileSize(pPager->fd, &nByte);
+ }
+ if( rc==SQLITE_OK ){
+ pNew = (char *)sqlite3PageMalloc(pageSize);
+ if( !pNew ) rc = SQLITE_NOMEM;
+ }
+
+ if( rc==SQLITE_OK ){
+ pager_reset(pPager);
+ pPager->dbSize = (Pgno)((nByte+pageSize-1)/pageSize);
+ pPager->pageSize = pageSize;
+ sqlite3PageFree(pPager->pTmpSpace);
+ pPager->pTmpSpace = pNew;
+ sqlite3PcacheSetPageSize(pPager->pPCache, pageSize);
+ }
+ }
+
+ *pPageSize = pPager->pageSize;
+ if( rc==SQLITE_OK ){
+ if( nReserve<0 ) nReserve = pPager->nReserve;
+ assert( nReserve>=0 && nReserve<1000 );
+ pPager->nReserve = (i16)nReserve;
+ pagerReportSize(pPager);
+ }
+ return rc;
+}
+
+/*
+** Return a pointer to the "temporary page" buffer held internally
+** by the pager. This is a buffer that is big enough to hold the
+** entire content of a database page. This buffer is used internally
+** during rollback and will be overwritten whenever a rollback
+** occurs. But other modules are free to use it too, as long as
+** no rollbacks are happening.
+*/
+SQLITE_PRIVATE void *sqlite3PagerTempSpace(Pager *pPager){
+ return pPager->pTmpSpace;
+}
+
+/*
+** Attempt to set the maximum database page count if mxPage is positive.
+** Make no changes if mxPage is zero or negative. And never reduce the
+** maximum page count below the current size of the database.
+**
+** Regardless of mxPage, return the current maximum page count.
+*/
+SQLITE_PRIVATE int sqlite3PagerMaxPageCount(Pager *pPager, int mxPage){
+ if( mxPage>0 ){
+ pPager->mxPgno = mxPage;
+ }
+ assert( pPager->eState!=PAGER_OPEN ); /* Called only by OP_MaxPgcnt */
+ assert( pPager->mxPgno>=pPager->dbSize ); /* OP_MaxPgcnt enforces this */
+ return pPager->mxPgno;
+}
+
+/*
+** The following set of routines are used to disable the simulated
+** I/O error mechanism. These routines are used to avoid simulated
+** errors in places where we do not care about errors.
+**
+** Unless -DSQLITE_TEST=1 is used, these routines are all no-ops
+** and generate no code.
+*/
+#ifdef SQLITE_TEST
+SQLITE_API extern int sqlite3_io_error_pending;
+SQLITE_API extern int sqlite3_io_error_hit;
+static int saved_cnt;
+void disable_simulated_io_errors(void){
+ saved_cnt = sqlite3_io_error_pending;
+ sqlite3_io_error_pending = -1;
+}
+void enable_simulated_io_errors(void){
+ sqlite3_io_error_pending = saved_cnt;
+}
+#else
+# define disable_simulated_io_errors()
+# define enable_simulated_io_errors()
+#endif
+
+/*
+** Read the first N bytes from the beginning of the file into memory
+** that pDest points to.
+**
+** If the pager was opened on a transient file (zFilename==""), or
+** opened on a file less than N bytes in size, the output buffer is
+** zeroed and SQLITE_OK returned. The rationale for this is that this
+** function is used to read database headers, and a new transient or
+** zero sized database has a header than consists entirely of zeroes.
+**
+** If any IO error apart from SQLITE_IOERR_SHORT_READ is encountered,
+** the error code is returned to the caller and the contents of the
+** output buffer undefined.
+*/
+SQLITE_PRIVATE int sqlite3PagerReadFileheader(Pager *pPager, int N, unsigned char *pDest){
+ int rc = SQLITE_OK;
+ memset(pDest, 0, N);
+ assert( isOpen(pPager->fd) || pPager->tempFile );
+
+ /* This routine is only called by btree immediately after creating
+ ** the Pager object. There has not been an opportunity to transition
+ ** to WAL mode yet.
+ */
+ assert( !pagerUseWal(pPager) );
+
+ if( isOpen(pPager->fd) ){
+ IOTRACE(("DBHDR %p 0 %d\n", pPager, N))
+ rc = sqlite3OsRead(pPager->fd, pDest, N, 0);
+ if( rc==SQLITE_IOERR_SHORT_READ ){
+ rc = SQLITE_OK;
+ }
+ }
+ return rc;
+}
+
+/*
+** This function may only be called when a read-transaction is open on
+** the pager. It returns the total number of pages in the database.
+**
+** However, if the file is between 1 and <page-size> bytes in size, then
+** this is considered a 1 page file.
+*/
+SQLITE_PRIVATE void sqlite3PagerPagecount(Pager *pPager, int *pnPage){
+ assert( pPager->eState>=PAGER_READER );
+ assert( pPager->eState!=PAGER_WRITER_FINISHED );
+ *pnPage = (int)pPager->dbSize;
+}
+
+
+/*
+** Try to obtain a lock of type locktype on the database file. If
+** a similar or greater lock is already held, this function is a no-op
+** (returning SQLITE_OK immediately).
+**
+** Otherwise, attempt to obtain the lock using sqlite3OsLock(). Invoke
+** the busy callback if the lock is currently not available. Repeat
+** until the busy callback returns false or until the attempt to
+** obtain the lock succeeds.
+**
+** Return SQLITE_OK on success and an error code if we cannot obtain
+** the lock. If the lock is obtained successfully, set the Pager.state
+** variable to locktype before returning.
+*/
+static int pager_wait_on_lock(Pager *pPager, int locktype){
+ int rc; /* Return code */
+
+ /* Check that this is either a no-op (because the requested lock is
+ ** already held, or one of the transistions that the busy-handler
+ ** may be invoked during, according to the comment above
+ ** sqlite3PagerSetBusyhandler().
+ */
+ assert( (pPager->eLock>=locktype)
+ || (pPager->eLock==NO_LOCK && locktype==SHARED_LOCK)
+ || (pPager->eLock==RESERVED_LOCK && locktype==EXCLUSIVE_LOCK)
+ );
+
+ do {
+ rc = pagerLockDb(pPager, locktype);
+ }while( rc==SQLITE_BUSY && pPager->xBusyHandler(pPager->pBusyHandlerArg) );
+ return rc;
+}
+
+/*
+** Function assertTruncateConstraint(pPager) checks that one of the
+** following is true for all dirty pages currently in the page-cache:
+**
+** a) The page number is less than or equal to the size of the
+** current database image, in pages, OR
+**
+** b) if the page content were written at this time, it would not
+** be necessary to write the current content out to the sub-journal
+** (as determined by function subjRequiresPage()).
+**
+** If the condition asserted by this function were not true, and the
+** dirty page were to be discarded from the cache via the pagerStress()
+** routine, pagerStress() would not write the current page content to
+** the database file. If a savepoint transaction were rolled back after
+** this happened, the correct behavior would be to restore the current
+** content of the page. However, since this content is not present in either
+** the database file or the portion of the rollback journal and
+** sub-journal rolled back the content could not be restored and the
+** database image would become corrupt. It is therefore fortunate that
+** this circumstance cannot arise.
+*/
+#if defined(SQLITE_DEBUG)
+static void assertTruncateConstraintCb(PgHdr *pPg){
+ assert( pPg->flags&PGHDR_DIRTY );
+ assert( !subjRequiresPage(pPg) || pPg->pgno<=pPg->pPager->dbSize );
+}
+static void assertTruncateConstraint(Pager *pPager){
+ sqlite3PcacheIterateDirty(pPager->pPCache, assertTruncateConstraintCb);
+}
+#else
+# define assertTruncateConstraint(pPager)
+#endif
+
+/*
+** Truncate the in-memory database file image to nPage pages. This
+** function does not actually modify the database file on disk. It
+** just sets the internal state of the pager object so that the
+** truncation will be done when the current transaction is committed.
+**
+** This function is only called right before committing a transaction.
+** Once this function has been called, the transaction must either be
+** rolled back or committed. It is not safe to call this function and
+** then continue writing to the database.
+*/
+SQLITE_PRIVATE void sqlite3PagerTruncateImage(Pager *pPager, Pgno nPage){
+ assert( pPager->dbSize>=nPage );
+ assert( pPager->eState>=PAGER_WRITER_CACHEMOD );
+ pPager->dbSize = nPage;
+
+ /* At one point the code here called assertTruncateConstraint() to
+ ** ensure that all pages being truncated away by this operation are,
+ ** if one or more savepoints are open, present in the savepoint
+ ** journal so that they can be restored if the savepoint is rolled
+ ** back. This is no longer necessary as this function is now only
+ ** called right before committing a transaction. So although the
+ ** Pager object may still have open savepoints (Pager.nSavepoint!=0),
+ ** they cannot be rolled back. So the assertTruncateConstraint() call
+ ** is no longer correct. */
+}
+
+
+/*
+** This function is called before attempting a hot-journal rollback. It
+** syncs the journal file to disk, then sets pPager->journalHdr to the
+** size of the journal file so that the pager_playback() routine knows
+** that the entire journal file has been synced.
+**
+** Syncing a hot-journal to disk before attempting to roll it back ensures
+** that if a power-failure occurs during the rollback, the process that
+** attempts rollback following system recovery sees the same journal
+** content as this process.
+**
+** If everything goes as planned, SQLITE_OK is returned. Otherwise,
+** an SQLite error code.
+*/
+static int pagerSyncHotJournal(Pager *pPager){
+ int rc = SQLITE_OK;
+ if( !pPager->noSync ){
+ rc = sqlite3OsSync(pPager->jfd, SQLITE_SYNC_NORMAL);
+ }
+ if( rc==SQLITE_OK ){
+ rc = sqlite3OsFileSize(pPager->jfd, &pPager->journalHdr);
+ }
+ return rc;
+}
+
+/*
+** Shutdown the page cache. Free all memory and close all files.
+**
+** If a transaction was in progress when this routine is called, that
+** transaction is rolled back. All outstanding pages are invalidated
+** and their memory is freed. Any attempt to use a page associated
+** with this page cache after this function returns will likely
+** result in a coredump.
+**
+** This function always succeeds. If a transaction is active an attempt
+** is made to roll it back. If an error occurs during the rollback
+** a hot journal may be left in the filesystem but no error is returned
+** to the caller.
+*/
+SQLITE_PRIVATE int sqlite3PagerClose(Pager *pPager){
+ u8 *pTmp = (u8 *)pPager->pTmpSpace;
+
+ assert( assert_pager_state(pPager) );
+ disable_simulated_io_errors();
+ sqlite3BeginBenignMalloc();
+ /* pPager->errCode = 0; */
+ pPager->exclusiveMode = 0;
+#ifndef SQLITE_OMIT_WAL
+ sqlite3WalClose(pPager->pWal, pPager->ckptSyncFlags, pPager->pageSize, pTmp);
+ pPager->pWal = 0;
+#endif
+ pager_reset(pPager);
+ if( MEMDB ){
+ pager_unlock(pPager);
+ }else{
+ /* If it is open, sync the journal file before calling UnlockAndRollback.
+ ** If this is not done, then an unsynced portion of the open journal
+ ** file may be played back into the database. If a power failure occurs
+ ** while this is happening, the database could become corrupt.
+ **
+ ** If an error occurs while trying to sync the journal, shift the pager
+ ** into the ERROR state. This causes UnlockAndRollback to unlock the
+ ** database and close the journal file without attempting to roll it
+ ** back or finalize it. The next database user will have to do hot-journal
+ ** rollback before accessing the database file.
+ */
+ if( isOpen(pPager->jfd) ){
+ pager_error(pPager, pagerSyncHotJournal(pPager));
+ }
+ pagerUnlockAndRollback(pPager);
+ }
+ sqlite3EndBenignMalloc();
+ enable_simulated_io_errors();
+ PAGERTRACE(("CLOSE %d\n", PAGERID(pPager)));
+ IOTRACE(("CLOSE %p\n", pPager))
+ sqlite3OsClose(pPager->jfd);
+ sqlite3OsClose(pPager->fd);
+ sqlite3PageFree(pTmp);
+ sqlite3PcacheClose(pPager->pPCache);
+
+#ifdef SQLITE_HAS_CODEC
+ if( pPager->xCodecFree ) pPager->xCodecFree(pPager->pCodec);
+#endif
+
+ assert( !pPager->aSavepoint && !pPager->pInJournal );
+ assert( !isOpen(pPager->jfd) && !isOpen(pPager->sjfd) );
+
+ sqlite3_free(pPager);
+ return SQLITE_OK;
+}
+
+#if !defined(NDEBUG) || defined(SQLITE_TEST)
+/*
+** Return the page number for page pPg.
+*/
+SQLITE_PRIVATE Pgno sqlite3PagerPagenumber(DbPage *pPg){
+ return pPg->pgno;
+}
+#endif
+
+/*
+** Increment the reference count for page pPg.
+*/
+SQLITE_PRIVATE void sqlite3PagerRef(DbPage *pPg){
+ sqlite3PcacheRef(pPg);
+}
+
+/*
+** Sync the journal. In other words, make sure all the pages that have
+** been written to the journal have actually reached the surface of the
+** disk and can be restored in the event of a hot-journal rollback.
+**
+** If the Pager.noSync flag is set, then this function is a no-op.
+** Otherwise, the actions required depend on the journal-mode and the
+** device characteristics of the file-system, as follows:
+**
+** * If the journal file is an in-memory journal file, no action need
+** be taken.
+**
+** * Otherwise, if the device does not support the SAFE_APPEND property,
+** then the nRec field of the most recently written journal header
+** is updated to contain the number of journal records that have
+** been written following it. If the pager is operating in full-sync
+** mode, then the journal file is synced before this field is updated.
+**
+** * If the device does not support the SEQUENTIAL property, then
+** journal file is synced.
+**
+** Or, in pseudo-code:
+**
+** if( NOT <in-memory journal> ){
+** if( NOT SAFE_APPEND ){
+** if( <full-sync mode> ) xSync(<journal file>);
+** <update nRec field>
+** }
+** if( NOT SEQUENTIAL ) xSync(<journal file>);
+** }
+**
+** If successful, this routine clears the PGHDR_NEED_SYNC flag of every
+** page currently held in memory before returning SQLITE_OK. If an IO
+** error is encountered, then the IO error code is returned to the caller.
+*/
+static int syncJournal(Pager *pPager, int newHdr){
+ int rc; /* Return code */
+
+ assert( pPager->eState==PAGER_WRITER_CACHEMOD
+ || pPager->eState==PAGER_WRITER_DBMOD
+ );
+ assert( assert_pager_state(pPager) );
+ assert( !pagerUseWal(pPager) );
+
+ rc = sqlite3PagerExclusiveLock(pPager);
+ if( rc!=SQLITE_OK ) return rc;
+
+ if( !pPager->noSync ){
+ assert( !pPager->tempFile );
+ if( isOpen(pPager->jfd) && pPager->journalMode!=PAGER_JOURNALMODE_MEMORY ){
+ const int iDc = sqlite3OsDeviceCharacteristics(pPager->fd);
+ assert( isOpen(pPager->jfd) );
+
+ if( 0==(iDc&SQLITE_IOCAP_SAFE_APPEND) ){
+ /* This block deals with an obscure problem. If the last connection
+ ** that wrote to this database was operating in persistent-journal
+ ** mode, then the journal file may at this point actually be larger
+ ** than Pager.journalOff bytes. If the next thing in the journal
+ ** file happens to be a journal-header (written as part of the
+ ** previous connection's transaction), and a crash or power-failure
+ ** occurs after nRec is updated but before this connection writes
+ ** anything else to the journal file (or commits/rolls back its
+ ** transaction), then SQLite may become confused when doing the
+ ** hot-journal rollback following recovery. It may roll back all
+ ** of this connections data, then proceed to rolling back the old,
+ ** out-of-date data that follows it. Database corruption.
+ **
+ ** To work around this, if the journal file does appear to contain
+ ** a valid header following Pager.journalOff, then write a 0x00
+ ** byte to the start of it to prevent it from being recognized.
+ **
+ ** Variable iNextHdrOffset is set to the offset at which this
+ ** problematic header will occur, if it exists. aMagic is used
+ ** as a temporary buffer to inspect the first couple of bytes of
+ ** the potential journal header.
+ */
+ i64 iNextHdrOffset;
+ u8 aMagic[8];
+ u8 zHeader[sizeof(aJournalMagic)+4];
+
+ memcpy(zHeader, aJournalMagic, sizeof(aJournalMagic));
+ put32bits(&zHeader[sizeof(aJournalMagic)], pPager->nRec);
+
+ iNextHdrOffset = journalHdrOffset(pPager);
+ rc = sqlite3OsRead(pPager->jfd, aMagic, 8, iNextHdrOffset);
+ if( rc==SQLITE_OK && 0==memcmp(aMagic, aJournalMagic, 8) ){
+ static const u8 zerobyte = 0;
+ rc = sqlite3OsWrite(pPager->jfd, &zerobyte, 1, iNextHdrOffset);
+ }
+ if( rc!=SQLITE_OK && rc!=SQLITE_IOERR_SHORT_READ ){
+ return rc;
+ }
+
+ /* Write the nRec value into the journal file header. If in
+ ** full-synchronous mode, sync the journal first. This ensures that
+ ** all data has really hit the disk before nRec is updated to mark
+ ** it as a candidate for rollback.
+ **
+ ** This is not required if the persistent media supports the
+ ** SAFE_APPEND property. Because in this case it is not possible
+ ** for garbage data to be appended to the file, the nRec field
+ ** is populated with 0xFFFFFFFF when the journal header is written
+ ** and never needs to be updated.
+ */
+ if( pPager->fullSync && 0==(iDc&SQLITE_IOCAP_SEQUENTIAL) ){
+ PAGERTRACE(("SYNC journal of %d\n", PAGERID(pPager)));
+ IOTRACE(("JSYNC %p\n", pPager))
+ rc = sqlite3OsSync(pPager->jfd, pPager->syncFlags);
+ if( rc!=SQLITE_OK ) return rc;
+ }
+ IOTRACE(("JHDR %p %lld\n", pPager, pPager->journalHdr));
+ rc = sqlite3OsWrite(
+ pPager->jfd, zHeader, sizeof(zHeader), pPager->journalHdr
+ );
+ if( rc!=SQLITE_OK ) return rc;
+ }
+ if( 0==(iDc&SQLITE_IOCAP_SEQUENTIAL) ){
+ PAGERTRACE(("SYNC journal of %d\n", PAGERID(pPager)));
+ IOTRACE(("JSYNC %p\n", pPager))
+ rc = sqlite3OsSync(pPager->jfd, pPager->syncFlags|
+ (pPager->syncFlags==SQLITE_SYNC_FULL?SQLITE_SYNC_DATAONLY:0)
+ );
+ if( rc!=SQLITE_OK ) return rc;
+ }
+
+ pPager->journalHdr = pPager->journalOff;
+ if( newHdr && 0==(iDc&SQLITE_IOCAP_SAFE_APPEND) ){
+ pPager->nRec = 0;
+ rc = writeJournalHdr(pPager);
+ if( rc!=SQLITE_OK ) return rc;
+ }
+ }else{
+ pPager->journalHdr = pPager->journalOff;
+ }
+ }
+
+ /* Unless the pager is in noSync mode, the journal file was just
+ ** successfully synced. Either way, clear the PGHDR_NEED_SYNC flag on
+ ** all pages.
+ */
+ sqlite3PcacheClearSyncFlags(pPager->pPCache);
+ pPager->eState = PAGER_WRITER_DBMOD;
+ assert( assert_pager_state(pPager) );
+ return SQLITE_OK;
+}
+
+/*
+** The argument is the first in a linked list of dirty pages connected
+** by the PgHdr.pDirty pointer. This function writes each one of the
+** in-memory pages in the list to the database file. The argument may
+** be NULL, representing an empty list. In this case this function is
+** a no-op.
+**
+** The pager must hold at least a RESERVED lock when this function
+** is called. Before writing anything to the database file, this lock
+** is upgraded to an EXCLUSIVE lock. If the lock cannot be obtained,
+** SQLITE_BUSY is returned and no data is written to the database file.
+**
+** If the pager is a temp-file pager and the actual file-system file
+** is not yet open, it is created and opened before any data is
+** written out.
+**
+** Once the lock has been upgraded and, if necessary, the file opened,
+** the pages are written out to the database file in list order. Writing
+** a page is skipped if it meets either of the following criteria:
+**
+** * The page number is greater than Pager.dbSize, or
+** * The PGHDR_DONT_WRITE flag is set on the page.
+**
+** If writing out a page causes the database file to grow, Pager.dbFileSize
+** is updated accordingly. If page 1 is written out, then the value cached
+** in Pager.dbFileVers[] is updated to match the new value stored in
+** the database file.
+**
+** If everything is successful, SQLITE_OK is returned. If an IO error
+** occurs, an IO error code is returned. Or, if the EXCLUSIVE lock cannot
+** be obtained, SQLITE_BUSY is returned.
+*/
+static int pager_write_pagelist(Pager *pPager, PgHdr *pList){
+ int rc = SQLITE_OK; /* Return code */
+
+ /* This function is only called for rollback pagers in WRITER_DBMOD state. */
+ assert( !pagerUseWal(pPager) );
+ assert( pPager->eState==PAGER_WRITER_DBMOD );
+ assert( pPager->eLock==EXCLUSIVE_LOCK );
+
+ /* If the file is a temp-file has not yet been opened, open it now. It
+ ** is not possible for rc to be other than SQLITE_OK if this branch
+ ** is taken, as pager_wait_on_lock() is a no-op for temp-files.
+ */
+ if( !isOpen(pPager->fd) ){
+ assert( pPager->tempFile && rc==SQLITE_OK );
+ rc = pagerOpentemp(pPager, pPager->fd, pPager->vfsFlags);
+ }
+
+ /* Before the first write, give the VFS a hint of what the final
+ ** file size will be.
+ */
+ assert( rc!=SQLITE_OK || isOpen(pPager->fd) );
+ if( rc==SQLITE_OK && pPager->dbSize>pPager->dbHintSize ){
+ sqlite3_int64 szFile = pPager->pageSize * (sqlite3_int64)pPager->dbSize;
+ sqlite3OsFileControlHint(pPager->fd, SQLITE_FCNTL_SIZE_HINT, &szFile);
+ pPager->dbHintSize = pPager->dbSize;
+ }
+
+ while( rc==SQLITE_OK && pList ){
+ Pgno pgno = pList->pgno;
+
+ /* If there are dirty pages in the page cache with page numbers greater
+ ** than Pager.dbSize, this means sqlite3PagerTruncateImage() was called to
+ ** make the file smaller (presumably by auto-vacuum code). Do not write
+ ** any such pages to the file.
+ **
+ ** Also, do not write out any page that has the PGHDR_DONT_WRITE flag
+ ** set (set by sqlite3PagerDontWrite()).
+ */
+ if( pgno<=pPager->dbSize && 0==(pList->flags&PGHDR_DONT_WRITE) ){
+ i64 offset = (pgno-1)*(i64)pPager->pageSize; /* Offset to write */
+ char *pData; /* Data to write */
+
+ assert( (pList->flags&PGHDR_NEED_SYNC)==0 );
+ if( pList->pgno==1 ) pager_write_changecounter(pList);
+
+ /* Encode the database */
+ CODEC2(pPager, pList->pData, pgno, 6, return SQLITE_NOMEM, pData);
+
+ /* Write out the page data. */
+ rc = sqlite3OsWrite(pPager->fd, pData, pPager->pageSize, offset);
+
+ /* If page 1 was just written, update Pager.dbFileVers to match
+ ** the value now stored in the database file. If writing this
+ ** page caused the database file to grow, update dbFileSize.
+ */
+ if( pgno==1 ){
+ memcpy(&pPager->dbFileVers, &pData[24], sizeof(pPager->dbFileVers));
+ }
+ if( pgno>pPager->dbFileSize ){
+ pPager->dbFileSize = pgno;
+ }
+ pPager->aStat[PAGER_STAT_WRITE]++;
+
+ /* Update any backup objects copying the contents of this pager. */
+ sqlite3BackupUpdate(pPager->pBackup, pgno, (u8*)pList->pData);
+
+ PAGERTRACE(("STORE %d page %d hash(%08x)\n",
+ PAGERID(pPager), pgno, pager_pagehash(pList)));
+ IOTRACE(("PGOUT %p %d\n", pPager, pgno));
+ PAGER_INCR(sqlite3_pager_writedb_count);
+ }else{
+ PAGERTRACE(("NOSTORE %d page %d\n", PAGERID(pPager), pgno));
+ }
+ pager_set_pagehash(pList);
+ pList = pList->pDirty;
+ }
+
+ return rc;
+}
+
+/*
+** Ensure that the sub-journal file is open. If it is already open, this
+** function is a no-op.
+**
+** SQLITE_OK is returned if everything goes according to plan. An
+** SQLITE_IOERR_XXX error code is returned if a call to sqlite3OsOpen()
+** fails.
+*/
+static int openSubJournal(Pager *pPager){
+ int rc = SQLITE_OK;
+ if( !isOpen(pPager->sjfd) ){
+ if( pPager->journalMode==PAGER_JOURNALMODE_MEMORY || pPager->subjInMemory ){
+ sqlite3MemJournalOpen(pPager->sjfd);
+ }else{
+ rc = pagerOpentemp(pPager, pPager->sjfd, SQLITE_OPEN_SUBJOURNAL);
+ }
+ }
+ return rc;
+}
+
+/*
+** Append a record of the current state of page pPg to the sub-journal.
+** It is the callers responsibility to use subjRequiresPage() to check
+** that it is really required before calling this function.
+**
+** If successful, set the bit corresponding to pPg->pgno in the bitvecs
+** for all open savepoints before returning.
+**
+** This function returns SQLITE_OK if everything is successful, an IO
+** error code if the attempt to write to the sub-journal fails, or
+** SQLITE_NOMEM if a malloc fails while setting a bit in a savepoint
+** bitvec.
+*/
+static int subjournalPage(PgHdr *pPg){
+ int rc = SQLITE_OK;
+ Pager *pPager = pPg->pPager;
+ if( pPager->journalMode!=PAGER_JOURNALMODE_OFF ){
+
+ /* Open the sub-journal, if it has not already been opened */
+ assert( pPager->useJournal );
+ assert( isOpen(pPager->jfd) || pagerUseWal(pPager) );
+ assert( isOpen(pPager->sjfd) || pPager->nSubRec==0 );
+ assert( pagerUseWal(pPager)
+ || pageInJournal(pPg)
+ || pPg->pgno>pPager->dbOrigSize
+ );
+ rc = openSubJournal(pPager);
+
+ /* If the sub-journal was opened successfully (or was already open),
+ ** write the journal record into the file. */
+ if( rc==SQLITE_OK ){
+ void *pData = pPg->pData;
+ i64 offset = (i64)pPager->nSubRec*(4+pPager->pageSize);
+ char *pData2;
+
+ CODEC2(pPager, pData, pPg->pgno, 7, return SQLITE_NOMEM, pData2);
+ PAGERTRACE(("STMT-JOURNAL %d page %d\n", PAGERID(pPager), pPg->pgno));
+ rc = write32bits(pPager->sjfd, offset, pPg->pgno);
+ if( rc==SQLITE_OK ){
+ rc = sqlite3OsWrite(pPager->sjfd, pData2, pPager->pageSize, offset+4);
+ }
+ }
+ }
+ if( rc==SQLITE_OK ){
+ pPager->nSubRec++;
+ assert( pPager->nSavepoint>0 );
+ rc = addToSavepointBitvecs(pPager, pPg->pgno);
+ }
+ return rc;
+}
+
+/*
+** This function is called by the pcache layer when it has reached some
+** soft memory limit. The first argument is a pointer to a Pager object
+** (cast as a void*). The pager is always 'purgeable' (not an in-memory
+** database). The second argument is a reference to a page that is
+** currently dirty but has no outstanding references. The page
+** is always associated with the Pager object passed as the first
+** argument.
+**
+** The job of this function is to make pPg clean by writing its contents
+** out to the database file, if possible. This may involve syncing the
+** journal file.
+**
+** If successful, sqlite3PcacheMakeClean() is called on the page and
+** SQLITE_OK returned. If an IO error occurs while trying to make the
+** page clean, the IO error code is returned. If the page cannot be
+** made clean for some other reason, but no error occurs, then SQLITE_OK
+** is returned by sqlite3PcacheMakeClean() is not called.
+*/
+static int pagerStress(void *p, PgHdr *pPg){
+ Pager *pPager = (Pager *)p;
+ int rc = SQLITE_OK;
+
+ assert( pPg->pPager==pPager );
+ assert( pPg->flags&PGHDR_DIRTY );
+
+ /* The doNotSyncSpill flag is set during times when doing a sync of
+ ** journal (and adding a new header) is not allowed. This occurs
+ ** during calls to sqlite3PagerWrite() while trying to journal multiple
+ ** pages belonging to the same sector.
+ **
+ ** The doNotSpill flag inhibits all cache spilling regardless of whether
+ ** or not a sync is required. This is set during a rollback.
+ **
+ ** Spilling is also prohibited when in an error state since that could
+ ** lead to database corruption. In the current implementaton it
+ ** is impossible for sqlite3PcacheFetch() to be called with createFlag==1
+ ** while in the error state, hence it is impossible for this routine to
+ ** be called in the error state. Nevertheless, we include a NEVER()
+ ** test for the error state as a safeguard against future changes.
+ */
+ if( NEVER(pPager->errCode) ) return SQLITE_OK;
+ if( pPager->doNotSpill ) return SQLITE_OK;
+ if( pPager->doNotSyncSpill && (pPg->flags & PGHDR_NEED_SYNC)!=0 ){
+ return SQLITE_OK;
+ }
+
+ pPg->pDirty = 0;
+ if( pagerUseWal(pPager) ){
+ /* Write a single frame for this page to the log. */
+ if( subjRequiresPage(pPg) ){
+ rc = subjournalPage(pPg);
+ }
+ if( rc==SQLITE_OK ){
+ rc = pagerWalFrames(pPager, pPg, 0, 0);
+ }
+ }else{
+
+ /* Sync the journal file if required. */
+ if( pPg->flags&PGHDR_NEED_SYNC
+ || pPager->eState==PAGER_WRITER_CACHEMOD
+ ){
+ rc = syncJournal(pPager, 1);
+ }
+
+ /* If the page number of this page is larger than the current size of
+ ** the database image, it may need to be written to the sub-journal.
+ ** This is because the call to pager_write_pagelist() below will not
+ ** actually write data to the file in this case.
+ **
+ ** Consider the following sequence of events:
+ **
+ ** BEGIN;
+ ** <journal page X>
+ ** <modify page X>
+ ** SAVEPOINT sp;
+ ** <shrink database file to Y pages>
+ ** pagerStress(page X)
+ ** ROLLBACK TO sp;
+ **
+ ** If (X>Y), then when pagerStress is called page X will not be written
+ ** out to the database file, but will be dropped from the cache. Then,
+ ** following the "ROLLBACK TO sp" statement, reading page X will read
+ ** data from the database file. This will be the copy of page X as it
+ ** was when the transaction started, not as it was when "SAVEPOINT sp"
+ ** was executed.
+ **
+ ** The solution is to write the current data for page X into the
+ ** sub-journal file now (if it is not already there), so that it will
+ ** be restored to its current value when the "ROLLBACK TO sp" is
+ ** executed.
+ */
+ if( NEVER(
+ rc==SQLITE_OK && pPg->pgno>pPager->dbSize && subjRequiresPage(pPg)
+ ) ){
+ rc = subjournalPage(pPg);
+ }
+
+ /* Write the contents of the page out to the database file. */
+ if( rc==SQLITE_OK ){
+ assert( (pPg->flags&PGHDR_NEED_SYNC)==0 );
+ rc = pager_write_pagelist(pPager, pPg);
+ }
+ }
+
+ /* Mark the page as clean. */
+ if( rc==SQLITE_OK ){
+ PAGERTRACE(("STRESS %d page %d\n", PAGERID(pPager), pPg->pgno));
+ sqlite3PcacheMakeClean(pPg);
+ }
+
+ return pager_error(pPager, rc);
+}
+
+
+/*
+** Allocate and initialize a new Pager object and put a pointer to it
+** in *ppPager. The pager should eventually be freed by passing it
+** to sqlite3PagerClose().
+**
+** The zFilename argument is the path to the database file to open.
+** If zFilename is NULL then a randomly-named temporary file is created
+** and used as the file to be cached. Temporary files are be deleted
+** automatically when they are closed. If zFilename is ":memory:" then
+** all information is held in cache. It is never written to disk.
+** This can be used to implement an in-memory database.
+**
+** The nExtra parameter specifies the number of bytes of space allocated
+** along with each page reference. This space is available to the user
+** via the sqlite3PagerGetExtra() API.
+**
+** The flags argument is used to specify properties that affect the
+** operation of the pager. It should be passed some bitwise combination
+** of the PAGER_* flags.
+**
+** The vfsFlags parameter is a bitmask to pass to the flags parameter
+** of the xOpen() method of the supplied VFS when opening files.
+**
+** If the pager object is allocated and the specified file opened
+** successfully, SQLITE_OK is returned and *ppPager set to point to
+** the new pager object. If an error occurs, *ppPager is set to NULL
+** and error code returned. This function may return SQLITE_NOMEM
+** (sqlite3Malloc() is used to allocate memory), SQLITE_CANTOPEN or
+** various SQLITE_IO_XXX errors.
+*/
+SQLITE_PRIVATE int sqlite3PagerOpen(
+ sqlite3_vfs *pVfs, /* The virtual file system to use */
+ Pager **ppPager, /* OUT: Return the Pager structure here */
+ const char *zFilename, /* Name of the database file to open */
+ int nExtra, /* Extra bytes append to each in-memory page */
+ int flags, /* flags controlling this file */
+ int vfsFlags, /* flags passed through to sqlite3_vfs.xOpen() */
+ void (*xReinit)(DbPage*) /* Function to reinitialize pages */
+){
+ u8 *pPtr;
+ Pager *pPager = 0; /* Pager object to allocate and return */
+ int rc = SQLITE_OK; /* Return code */
+ int tempFile = 0; /* True for temp files (incl. in-memory files) */
+ int memDb = 0; /* True if this is an in-memory file */
+ int readOnly = 0; /* True if this is a read-only file */
+ int journalFileSize; /* Bytes to allocate for each journal fd */
+ char *zPathname = 0; /* Full path to database file */
+ int nPathname = 0; /* Number of bytes in zPathname */
+ int useJournal = (flags & PAGER_OMIT_JOURNAL)==0; /* False to omit journal */
+ int pcacheSize = sqlite3PcacheSize(); /* Bytes to allocate for PCache */
+ u32 szPageDflt = SQLITE_DEFAULT_PAGE_SIZE; /* Default page size */
+ const char *zUri = 0; /* URI args to copy */
+ int nUri = 0; /* Number of bytes of URI args at *zUri */
+
+ /* Figure out how much space is required for each journal file-handle
+ ** (there are two of them, the main journal and the sub-journal). This
+ ** is the maximum space required for an in-memory journal file handle
+ ** and a regular journal file-handle. Note that a "regular journal-handle"
+ ** may be a wrapper capable of caching the first portion of the journal
+ ** file in memory to implement the atomic-write optimization (see
+ ** source file journal.c).
+ */
+ if( sqlite3JournalSize(pVfs)>sqlite3MemJournalSize() ){
+ journalFileSize = ROUND8(sqlite3JournalSize(pVfs));
+ }else{
+ journalFileSize = ROUND8(sqlite3MemJournalSize());
+ }
+
+ /* Set the output variable to NULL in case an error occurs. */
+ *ppPager = 0;
+
+#ifndef SQLITE_OMIT_MEMORYDB
+ if( flags & PAGER_MEMORY ){
+ memDb = 1;
+ if( zFilename && zFilename[0] ){
+ zPathname = sqlite3DbStrDup(0, zFilename);
+ if( zPathname==0 ) return SQLITE_NOMEM;
+ nPathname = sqlite3Strlen30(zPathname);
+ zFilename = 0;
+ }
+ }
+#endif
+
+ /* Compute and store the full pathname in an allocated buffer pointed
+ ** to by zPathname, length nPathname. Or, if this is a temporary file,
+ ** leave both nPathname and zPathname set to 0.
+ */
+ if( zFilename && zFilename[0] ){
+ const char *z;
+ nPathname = pVfs->mxPathname+1;
+ zPathname = sqlite3DbMallocRaw(0, nPathname*2);
+ if( zPathname==0 ){
+ return SQLITE_NOMEM;
+ }
+ zPathname[0] = 0; /* Make sure initialized even if FullPathname() fails */
+ rc = sqlite3OsFullPathname(pVfs, zFilename, nPathname, zPathname);
+ nPathname = sqlite3Strlen30(zPathname);
+ z = zUri = &zFilename[sqlite3Strlen30(zFilename)+1];
+ while( *z ){
+ z += sqlite3Strlen30(z)+1;
+ z += sqlite3Strlen30(z)+1;
+ }
+ nUri = (int)(&z[1] - zUri);
+ assert( nUri>=0 );
+ if( rc==SQLITE_OK && nPathname+8>pVfs->mxPathname ){
+ /* This branch is taken when the journal path required by
+ ** the database being opened will be more than pVfs->mxPathname
+ ** bytes in length. This means the database cannot be opened,
+ ** as it will not be possible to open the journal file or even
+ ** check for a hot-journal before reading.
+ */
+ rc = SQLITE_CANTOPEN_BKPT;
+ }
+ if( rc!=SQLITE_OK ){
+ sqlite3DbFree(0, zPathname);
+ return rc;
+ }
+ }
+
+ /* Allocate memory for the Pager structure, PCache object, the
+ ** three file descriptors, the database file name and the journal
+ ** file name. The layout in memory is as follows:
+ **
+ ** Pager object (sizeof(Pager) bytes)
+ ** PCache object (sqlite3PcacheSize() bytes)
+ ** Database file handle (pVfs->szOsFile bytes)
+ ** Sub-journal file handle (journalFileSize bytes)
+ ** Main journal file handle (journalFileSize bytes)
+ ** Database file name (nPathname+1 bytes)
+ ** Journal file name (nPathname+8+1 bytes)
+ */
+ pPtr = (u8 *)sqlite3MallocZero(
+ ROUND8(sizeof(*pPager)) + /* Pager structure */
+ ROUND8(pcacheSize) + /* PCache object */
+ ROUND8(pVfs->szOsFile) + /* The main db file */
+ journalFileSize * 2 + /* The two journal files */
+ nPathname + 1 + nUri + /* zFilename */
+ nPathname + 8 + 2 /* zJournal */
+#ifndef SQLITE_OMIT_WAL
+ + nPathname + 4 + 2 /* zWal */
+#endif
+ );
+ assert( EIGHT_BYTE_ALIGNMENT(SQLITE_INT_TO_PTR(journalFileSize)) );
+ if( !pPtr ){
+ sqlite3DbFree(0, zPathname);
+ return SQLITE_NOMEM;
+ }
+ pPager = (Pager*)(pPtr);
+ pPager->pPCache = (PCache*)(pPtr += ROUND8(sizeof(*pPager)));
+ pPager->fd = (sqlite3_file*)(pPtr += ROUND8(pcacheSize));
+ pPager->sjfd = (sqlite3_file*)(pPtr += ROUND8(pVfs->szOsFile));
+ pPager->jfd = (sqlite3_file*)(pPtr += journalFileSize);
+ pPager->zFilename = (char*)(pPtr += journalFileSize);
+ assert( EIGHT_BYTE_ALIGNMENT(pPager->jfd) );
+
+ /* Fill in the Pager.zFilename and Pager.zJournal buffers, if required. */
+ if( zPathname ){
+ assert( nPathname>0 );
+ pPager->zJournal = (char*)(pPtr += nPathname + 1 + nUri);
+ memcpy(pPager->zFilename, zPathname, nPathname);
+ if( nUri ) memcpy(&pPager->zFilename[nPathname+1], zUri, nUri);
+ memcpy(pPager->zJournal, zPathname, nPathname);
+ memcpy(&pPager->zJournal[nPathname], "-journal\000", 8+2);
+ sqlite3FileSuffix3(pPager->zFilename, pPager->zJournal);
+#ifndef SQLITE_OMIT_WAL
+ pPager->zWal = &pPager->zJournal[nPathname+8+1];
+ memcpy(pPager->zWal, zPathname, nPathname);
+ memcpy(&pPager->zWal[nPathname], "-wal\000", 4+1);
+ sqlite3FileSuffix3(pPager->zFilename, pPager->zWal);
+#endif
+ sqlite3DbFree(0, zPathname);
+ }
+ pPager->pVfs = pVfs;
+ pPager->vfsFlags = vfsFlags;
+
+ /* Open the pager file.
+ */
+ if( zFilename && zFilename[0] ){
+ int fout = 0; /* VFS flags returned by xOpen() */
+ rc = sqlite3OsOpen(pVfs, pPager->zFilename, pPager->fd, vfsFlags, &fout);
+ assert( !memDb );
+ readOnly = (fout&SQLITE_OPEN_READONLY);
+
+ /* If the file was successfully opened for read/write access,
+ ** choose a default page size in case we have to create the
+ ** database file. The default page size is the maximum of:
+ **
+ ** + SQLITE_DEFAULT_PAGE_SIZE,
+ ** + The value returned by sqlite3OsSectorSize()
+ ** + The largest page size that can be written atomically.
+ */
+ if( rc==SQLITE_OK && !readOnly ){
+ setSectorSize(pPager);
+ assert(SQLITE_DEFAULT_PAGE_SIZE<=SQLITE_MAX_DEFAULT_PAGE_SIZE);
+ if( szPageDflt<pPager->sectorSize ){
+ if( pPager->sectorSize>SQLITE_MAX_DEFAULT_PAGE_SIZE ){
+ szPageDflt = SQLITE_MAX_DEFAULT_PAGE_SIZE;
+ }else{
+ szPageDflt = (u32)pPager->sectorSize;
+ }
+ }
+#ifdef SQLITE_ENABLE_ATOMIC_WRITE
+ {
+ int iDc = sqlite3OsDeviceCharacteristics(pPager->fd);
+ int ii;
+ assert(SQLITE_IOCAP_ATOMIC512==(512>>8));
+ assert(SQLITE_IOCAP_ATOMIC64K==(65536>>8));
+ assert(SQLITE_MAX_DEFAULT_PAGE_SIZE<=65536);
+ for(ii=szPageDflt; ii<=SQLITE_MAX_DEFAULT_PAGE_SIZE; ii=ii*2){
+ if( iDc&(SQLITE_IOCAP_ATOMIC|(ii>>8)) ){
+ szPageDflt = ii;
+ }
+ }
+ }
+#endif
+ }
+ }else{
+ /* If a temporary file is requested, it is not opened immediately.
+ ** In this case we accept the default page size and delay actually
+ ** opening the file until the first call to OsWrite().
+ **
+ ** This branch is also run for an in-memory database. An in-memory
+ ** database is the same as a temp-file that is never written out to
+ ** disk and uses an in-memory rollback journal.
+ */
+ tempFile = 1;
+ pPager->eState = PAGER_READER;
+ pPager->eLock = EXCLUSIVE_LOCK;
+ readOnly = (vfsFlags&SQLITE_OPEN_READONLY);
+ }
+
+ /* The following call to PagerSetPagesize() serves to set the value of
+ ** Pager.pageSize and to allocate the Pager.pTmpSpace buffer.
+ */
+ if( rc==SQLITE_OK ){
+ assert( pPager->memDb==0 );
+ rc = sqlite3PagerSetPagesize(pPager, &szPageDflt, -1);
+ testcase( rc!=SQLITE_OK );
+ }
+
+ /* If an error occurred in either of the blocks above, free the
+ ** Pager structure and close the file.
+ */
+ if( rc!=SQLITE_OK ){
+ assert( !pPager->pTmpSpace );
+ sqlite3OsClose(pPager->fd);
+ sqlite3_free(pPager);
+ return rc;
+ }
+
+ /* Initialize the PCache object. */
+ assert( nExtra<1000 );
+ nExtra = ROUND8(nExtra);
+ sqlite3PcacheOpen(szPageDflt, nExtra, !memDb,
+ !memDb?pagerStress:0, (void *)pPager, pPager->pPCache);
+
+ PAGERTRACE(("OPEN %d %s\n", FILEHANDLEID(pPager->fd), pPager->zFilename));
+ IOTRACE(("OPEN %p %s\n", pPager, pPager->zFilename))
+
+ pPager->useJournal = (u8)useJournal;
+ /* pPager->stmtOpen = 0; */
+ /* pPager->stmtInUse = 0; */
+ /* pPager->nRef = 0; */
+ /* pPager->stmtSize = 0; */
+ /* pPager->stmtJSize = 0; */
+ /* pPager->nPage = 0; */
+ pPager->mxPgno = SQLITE_MAX_PAGE_COUNT;
+ /* pPager->state = PAGER_UNLOCK; */
+#if 0
+ assert( pPager->state == (tempFile ? PAGER_EXCLUSIVE : PAGER_UNLOCK) );
+#endif
+ /* pPager->errMask = 0; */
+ pPager->tempFile = (u8)tempFile;
+ assert( tempFile==PAGER_LOCKINGMODE_NORMAL
+ || tempFile==PAGER_LOCKINGMODE_EXCLUSIVE );
+ assert( PAGER_LOCKINGMODE_EXCLUSIVE==1 );
+ pPager->exclusiveMode = (u8)tempFile;
+ pPager->changeCountDone = pPager->tempFile;
+ pPager->memDb = (u8)memDb;
+ pPager->readOnly = (u8)readOnly;
+ assert( useJournal || pPager->tempFile );
+ pPager->noSync = pPager->tempFile;
+ if( pPager->noSync ){
+ assert( pPager->fullSync==0 );
+ assert( pPager->syncFlags==0 );
+ assert( pPager->walSyncFlags==0 );
+ assert( pPager->ckptSyncFlags==0 );
+ }else{
+ pPager->fullSync = 1;
+ pPager->syncFlags = SQLITE_SYNC_NORMAL;
+ pPager->walSyncFlags = SQLITE_SYNC_NORMAL | WAL_SYNC_TRANSACTIONS;
+ pPager->ckptSyncFlags = SQLITE_SYNC_NORMAL;
+ }
+ /* pPager->pFirst = 0; */
+ /* pPager->pFirstSynced = 0; */
+ /* pPager->pLast = 0; */
+ pPager->nExtra = (u16)nExtra;
+ pPager->journalSizeLimit = SQLITE_DEFAULT_JOURNAL_SIZE_LIMIT;
+ assert( isOpen(pPager->fd) || tempFile );
+ setSectorSize(pPager);
+ if( !useJournal ){
+ pPager->journalMode = PAGER_JOURNALMODE_OFF;
+ }else if( memDb ){
+ pPager->journalMode = PAGER_JOURNALMODE_MEMORY;
+ }
+ /* pPager->xBusyHandler = 0; */
+ /* pPager->pBusyHandlerArg = 0; */
+ pPager->xReiniter = xReinit;
+ /* memset(pPager->aHash, 0, sizeof(pPager->aHash)); */
+
+ *ppPager = pPager;
+ return SQLITE_OK;
+}
+
+
+
+/*
+** This function is called after transitioning from PAGER_UNLOCK to
+** PAGER_SHARED state. It tests if there is a hot journal present in
+** the file-system for the given pager. A hot journal is one that
+** needs to be played back. According to this function, a hot-journal
+** file exists if the following criteria are met:
+**
+** * The journal file exists in the file system, and
+** * No process holds a RESERVED or greater lock on the database file, and
+** * The database file itself is greater than 0 bytes in size, and
+** * The first byte of the journal file exists and is not 0x00.
+**
+** If the current size of the database file is 0 but a journal file
+** exists, that is probably an old journal left over from a prior
+** database with the same name. In this case the journal file is
+** just deleted using OsDelete, *pExists is set to 0 and SQLITE_OK
+** is returned.
+**
+** This routine does not check if there is a master journal filename
+** at the end of the file. If there is, and that master journal file
+** does not exist, then the journal file is not really hot. In this
+** case this routine will return a false-positive. The pager_playback()
+** routine will discover that the journal file is not really hot and
+** will not roll it back.
+**
+** If a hot-journal file is found to exist, *pExists is set to 1 and
+** SQLITE_OK returned. If no hot-journal file is present, *pExists is
+** set to 0 and SQLITE_OK returned. If an IO error occurs while trying
+** to determine whether or not a hot-journal file exists, the IO error
+** code is returned and the value of *pExists is undefined.
+*/
+static int hasHotJournal(Pager *pPager, int *pExists){
+ sqlite3_vfs * const pVfs = pPager->pVfs;
+ int rc = SQLITE_OK; /* Return code */
+ int exists = 1; /* True if a journal file is present */
+ int jrnlOpen = !!isOpen(pPager->jfd);
+
+ assert( pPager->useJournal );
+ assert( isOpen(pPager->fd) );
+ assert( pPager->eState==PAGER_OPEN );
+
+ assert( jrnlOpen==0 || ( sqlite3OsDeviceCharacteristics(pPager->jfd) &
+ SQLITE_IOCAP_UNDELETABLE_WHEN_OPEN
+ ));
+
+ *pExists = 0;
+ if( !jrnlOpen ){
+ rc = sqlite3OsAccess(pVfs, pPager->zJournal, SQLITE_ACCESS_EXISTS, &exists);
+ }
+ if( rc==SQLITE_OK && exists ){
+ int locked = 0; /* True if some process holds a RESERVED lock */
+
+ /* Race condition here: Another process might have been holding the
+ ** the RESERVED lock and have a journal open at the sqlite3OsAccess()
+ ** call above, but then delete the journal and drop the lock before
+ ** we get to the following sqlite3OsCheckReservedLock() call. If that
+ ** is the case, this routine might think there is a hot journal when
+ ** in fact there is none. This results in a false-positive which will
+ ** be dealt with by the playback routine. Ticket #3883.
+ */
+ rc = sqlite3OsCheckReservedLock(pPager->fd, &locked);
+ if( rc==SQLITE_OK && !locked ){
+ Pgno nPage; /* Number of pages in database file */
+
+ /* Check the size of the database file. If it consists of 0 pages,
+ ** then delete the journal file. See the header comment above for
+ ** the reasoning here. Delete the obsolete journal file under
+ ** a RESERVED lock to avoid race conditions and to avoid violating
+ ** [H33020].
+ */
+ rc = pagerPagecount(pPager, &nPage);
+ if( rc==SQLITE_OK ){
+ if( nPage==0 ){
+ sqlite3BeginBenignMalloc();
+ if( pagerLockDb(pPager, RESERVED_LOCK)==SQLITE_OK ){
+ sqlite3OsDelete(pVfs, pPager->zJournal, 0);
+ if( !pPager->exclusiveMode ) pagerUnlockDb(pPager, SHARED_LOCK);
+ }
+ sqlite3EndBenignMalloc();
+ }else{
+ /* The journal file exists and no other connection has a reserved
+ ** or greater lock on the database file. Now check that there is
+ ** at least one non-zero bytes at the start of the journal file.
+ ** If there is, then we consider this journal to be hot. If not,
+ ** it can be ignored.
+ */
+ if( !jrnlOpen ){
+ int f = SQLITE_OPEN_READONLY|SQLITE_OPEN_MAIN_JOURNAL;
+ rc = sqlite3OsOpen(pVfs, pPager->zJournal, pPager->jfd, f, &f);
+ }
+ if( rc==SQLITE_OK ){
+ u8 first = 0;
+ rc = sqlite3OsRead(pPager->jfd, (void *)&first, 1, 0);
+ if( rc==SQLITE_IOERR_SHORT_READ ){
+ rc = SQLITE_OK;
+ }
+ if( !jrnlOpen ){
+ sqlite3OsClose(pPager->jfd);
+ }
+ *pExists = (first!=0);
+ }else if( rc==SQLITE_CANTOPEN ){
+ /* If we cannot open the rollback journal file in order to see if
+ ** its has a zero header, that might be due to an I/O error, or
+ ** it might be due to the race condition described above and in
+ ** ticket #3883. Either way, assume that the journal is hot.
+ ** This might be a false positive. But if it is, then the
+ ** automatic journal playback and recovery mechanism will deal
+ ** with it under an EXCLUSIVE lock where we do not need to
+ ** worry so much with race conditions.
+ */
+ *pExists = 1;
+ rc = SQLITE_OK;
+ }
+ }
+ }
+ }
+ }
+
+ return rc;
+}
+
+/*
+** This function is called to obtain a shared lock on the database file.
+** It is illegal to call sqlite3PagerAcquire() until after this function
+** has been successfully called. If a shared-lock is already held when
+** this function is called, it is a no-op.
+**
+** The following operations are also performed by this function.
+**
+** 1) If the pager is currently in PAGER_OPEN state (no lock held
+** on the database file), then an attempt is made to obtain a
+** SHARED lock on the database file. Immediately after obtaining
+** the SHARED lock, the file-system is checked for a hot-journal,
+** which is played back if present. Following any hot-journal
+** rollback, the contents of the cache are validated by checking
+** the 'change-counter' field of the database file header and
+** discarded if they are found to be invalid.
+**
+** 2) If the pager is running in exclusive-mode, and there are currently
+** no outstanding references to any pages, and is in the error state,
+** then an attempt is made to clear the error state by discarding
+** the contents of the page cache and rolling back any open journal
+** file.
+**
+** If everything is successful, SQLITE_OK is returned. If an IO error
+** occurs while locking the database, checking for a hot-journal file or
+** rolling back a journal file, the IO error code is returned.
+*/
+SQLITE_PRIVATE int sqlite3PagerSharedLock(Pager *pPager){
+ int rc = SQLITE_OK; /* Return code */
+
+ /* This routine is only called from b-tree and only when there are no
+ ** outstanding pages. This implies that the pager state should either
+ ** be OPEN or READER. READER is only possible if the pager is or was in
+ ** exclusive access mode.
+ */
+ assert( sqlite3PcacheRefCount(pPager->pPCache)==0 );
+ assert( assert_pager_state(pPager) );
+ assert( pPager->eState==PAGER_OPEN || pPager->eState==PAGER_READER );
+ if( NEVER(MEMDB && pPager->errCode) ){ return pPager->errCode; }
+
+ if( !pagerUseWal(pPager) && pPager->eState==PAGER_OPEN ){
+ int bHotJournal = 1; /* True if there exists a hot journal-file */
+
+ assert( !MEMDB );
+
+ rc = pager_wait_on_lock(pPager, SHARED_LOCK);
+ if( rc!=SQLITE_OK ){
+ assert( pPager->eLock==NO_LOCK || pPager->eLock==UNKNOWN_LOCK );
+ goto failed;
+ }
+
+ /* If a journal file exists, and there is no RESERVED lock on the
+ ** database file, then it either needs to be played back or deleted.
+ */
+ if( pPager->eLock<=SHARED_LOCK ){
+ rc = hasHotJournal(pPager, &bHotJournal);
+ }
+ if( rc!=SQLITE_OK ){
+ goto failed;
+ }
+ if( bHotJournal ){
+ if( pPager->readOnly ){
+ rc = SQLITE_READONLY_ROLLBACK;
+ goto failed;
+ }
+
+ /* Get an EXCLUSIVE lock on the database file. At this point it is
+ ** important that a RESERVED lock is not obtained on the way to the
+ ** EXCLUSIVE lock. If it were, another process might open the
+ ** database file, detect the RESERVED lock, and conclude that the
+ ** database is safe to read while this process is still rolling the
+ ** hot-journal back.
+ **
+ ** Because the intermediate RESERVED lock is not requested, any
+ ** other process attempting to access the database file will get to
+ ** this point in the code and fail to obtain its own EXCLUSIVE lock
+ ** on the database file.
+ **
+ ** Unless the pager is in locking_mode=exclusive mode, the lock is
+ ** downgraded to SHARED_LOCK before this function returns.
+ */
+ rc = pagerLockDb(pPager, EXCLUSIVE_LOCK);
+ if( rc!=SQLITE_OK ){
+ goto failed;
+ }
+
+ /* If it is not already open and the file exists on disk, open the
+ ** journal for read/write access. Write access is required because
+ ** in exclusive-access mode the file descriptor will be kept open
+ ** and possibly used for a transaction later on. Also, write-access
+ ** is usually required to finalize the journal in journal_mode=persist
+ ** mode (and also for journal_mode=truncate on some systems).
+ **
+ ** If the journal does not exist, it usually means that some
+ ** other connection managed to get in and roll it back before
+ ** this connection obtained the exclusive lock above. Or, it
+ ** may mean that the pager was in the error-state when this
+ ** function was called and the journal file does not exist.
+ */
+ if( !isOpen(pPager->jfd) ){
+ sqlite3_vfs * const pVfs = pPager->pVfs;
+ int bExists; /* True if journal file exists */
+ rc = sqlite3OsAccess(
+ pVfs, pPager->zJournal, SQLITE_ACCESS_EXISTS, &bExists);
+ if( rc==SQLITE_OK && bExists ){
+ int fout = 0;
+ int f = SQLITE_OPEN_READWRITE|SQLITE_OPEN_MAIN_JOURNAL;
+ assert( !pPager->tempFile );
+ rc = sqlite3OsOpen(pVfs, pPager->zJournal, pPager->jfd, f, &fout);
+ assert( rc!=SQLITE_OK || isOpen(pPager->jfd) );
+ if( rc==SQLITE_OK && fout&SQLITE_OPEN_READONLY ){
+ rc = SQLITE_CANTOPEN_BKPT;
+ sqlite3OsClose(pPager->jfd);
+ }
+ }
+ }
+
+ /* Playback and delete the journal. Drop the database write
+ ** lock and reacquire the read lock. Purge the cache before
+ ** playing back the hot-journal so that we don't end up with
+ ** an inconsistent cache. Sync the hot journal before playing
+ ** it back since the process that crashed and left the hot journal
+ ** probably did not sync it and we are required to always sync
+ ** the journal before playing it back.
+ */
+ if( isOpen(pPager->jfd) ){
+ assert( rc==SQLITE_OK );
+ rc = pagerSyncHotJournal(pPager);
+ if( rc==SQLITE_OK ){
+ rc = pager_playback(pPager, 1);
+ pPager->eState = PAGER_OPEN;
+ }
+ }else if( !pPager->exclusiveMode ){
+ pagerUnlockDb(pPager, SHARED_LOCK);
+ }
+
+ if( rc!=SQLITE_OK ){
+ /* This branch is taken if an error occurs while trying to open
+ ** or roll back a hot-journal while holding an EXCLUSIVE lock. The
+ ** pager_unlock() routine will be called before returning to unlock
+ ** the file. If the unlock attempt fails, then Pager.eLock must be
+ ** set to UNKNOWN_LOCK (see the comment above the #define for
+ ** UNKNOWN_LOCK above for an explanation).
+ **
+ ** In order to get pager_unlock() to do this, set Pager.eState to
+ ** PAGER_ERROR now. This is not actually counted as a transition
+ ** to ERROR state in the state diagram at the top of this file,
+ ** since we know that the same call to pager_unlock() will very
+ ** shortly transition the pager object to the OPEN state. Calling
+ ** assert_pager_state() would fail now, as it should not be possible
+ ** to be in ERROR state when there are zero outstanding page
+ ** references.
+ */
+ pager_error(pPager, rc);
+ goto failed;
+ }
+
+ assert( pPager->eState==PAGER_OPEN );
+ assert( (pPager->eLock==SHARED_LOCK)
+ || (pPager->exclusiveMode && pPager->eLock>SHARED_LOCK)
+ );
+ }
+
+ if( !pPager->tempFile
+ && (pPager->pBackup || sqlite3PcachePagecount(pPager->pPCache)>0)
+ ){
+ /* The shared-lock has just been acquired on the database file
+ ** and there are already pages in the cache (from a previous
+ ** read or write transaction). Check to see if the database
+ ** has been modified. If the database has changed, flush the
+ ** cache.
+ **
+ ** Database changes is detected by looking at 15 bytes beginning
+ ** at offset 24 into the file. The first 4 of these 16 bytes are
+ ** a 32-bit counter that is incremented with each change. The
+ ** other bytes change randomly with each file change when
+ ** a codec is in use.
+ **
+ ** There is a vanishingly small chance that a change will not be
+ ** detected. The chance of an undetected change is so small that
+ ** it can be neglected.
+ */
+ Pgno nPage = 0;
+ char dbFileVers[sizeof(pPager->dbFileVers)];
+
+ rc = pagerPagecount(pPager, &nPage);
+ if( rc ) goto failed;
+
+ if( nPage>0 ){
+ IOTRACE(("CKVERS %p %d\n", pPager, sizeof(dbFileVers)));
+ rc = sqlite3OsRead(pPager->fd, &dbFileVers, sizeof(dbFileVers), 24);
+ if( rc!=SQLITE_OK ){
+ goto failed;
+ }
+ }else{
+ memset(dbFileVers, 0, sizeof(dbFileVers));
+ }
+
+ if( memcmp(pPager->dbFileVers, dbFileVers, sizeof(dbFileVers))!=0 ){
+ pager_reset(pPager);
+ }
+ }
+
+ /* If there is a WAL file in the file-system, open this database in WAL
+ ** mode. Otherwise, the following function call is a no-op.
+ */
+ rc = pagerOpenWalIfPresent(pPager);
+#ifndef SQLITE_OMIT_WAL
+ assert( pPager->pWal==0 || rc==SQLITE_OK );
+#endif
+ }
+
+ if( pagerUseWal(pPager) ){
+ assert( rc==SQLITE_OK );
+ rc = pagerBeginReadTransaction(pPager);
+ }
+
+ if( pPager->eState==PAGER_OPEN && rc==SQLITE_OK ){
+ rc = pagerPagecount(pPager, &pPager->dbSize);
+ }
+
+ failed:
+ if( rc!=SQLITE_OK ){
+ assert( !MEMDB );
+ pager_unlock(pPager);
+ assert( pPager->eState==PAGER_OPEN );
+ }else{
+ pPager->eState = PAGER_READER;
+ }
+ return rc;
+}
+
+/*
+** If the reference count has reached zero, rollback any active
+** transaction and unlock the pager.
+**
+** Except, in locking_mode=EXCLUSIVE when there is nothing to in
+** the rollback journal, the unlock is not performed and there is
+** nothing to rollback, so this routine is a no-op.
+*/
+static void pagerUnlockIfUnused(Pager *pPager){
+ if( (sqlite3PcacheRefCount(pPager->pPCache)==0) ){
+ pagerUnlockAndRollback(pPager);
+ }
+}
+
+/*
+** Acquire a reference to page number pgno in pager pPager (a page
+** reference has type DbPage*). If the requested reference is
+** successfully obtained, it is copied to *ppPage and SQLITE_OK returned.
+**
+** If the requested page is already in the cache, it is returned.
+** Otherwise, a new page object is allocated and populated with data
+** read from the database file. In some cases, the pcache module may
+** choose not to allocate a new page object and may reuse an existing
+** object with no outstanding references.
+**
+** The extra data appended to a page is always initialized to zeros the
+** first time a page is loaded into memory. If the page requested is
+** already in the cache when this function is called, then the extra
+** data is left as it was when the page object was last used.
+**
+** If the database image is smaller than the requested page or if a
+** non-zero value is passed as the noContent parameter and the
+** requested page is not already stored in the cache, then no
+** actual disk read occurs. In this case the memory image of the
+** page is initialized to all zeros.
+**
+** If noContent is true, it means that we do not care about the contents
+** of the page. This occurs in two seperate scenarios:
+**
+** a) When reading a free-list leaf page from the database, and
+**
+** b) When a savepoint is being rolled back and we need to load
+** a new page into the cache to be filled with the data read
+** from the savepoint journal.
+**
+** If noContent is true, then the data returned is zeroed instead of
+** being read from the database. Additionally, the bits corresponding
+** to pgno in Pager.pInJournal (bitvec of pages already written to the
+** journal file) and the PagerSavepoint.pInSavepoint bitvecs of any open
+** savepoints are set. This means if the page is made writable at any
+** point in the future, using a call to sqlite3PagerWrite(), its contents
+** will not be journaled. This saves IO.
+**
+** The acquisition might fail for several reasons. In all cases,
+** an appropriate error code is returned and *ppPage is set to NULL.
+**
+** See also sqlite3PagerLookup(). Both this routine and Lookup() attempt
+** to find a page in the in-memory cache first. If the page is not already
+** in memory, this routine goes to disk to read it in whereas Lookup()
+** just returns 0. This routine acquires a read-lock the first time it
+** has to go to disk, and could also playback an old journal if necessary.
+** Since Lookup() never goes to disk, it never has to deal with locks
+** or journal files.
+*/
+SQLITE_PRIVATE int sqlite3PagerAcquire(
+ Pager *pPager, /* The pager open on the database file */
+ Pgno pgno, /* Page number to fetch */
+ DbPage **ppPage, /* Write a pointer to the page here */
+ int noContent /* Do not bother reading content from disk if true */
+){
+ int rc;
+ PgHdr *pPg;
+
+ assert( pPager->eState>=PAGER_READER );
+ assert( assert_pager_state(pPager) );
+
+ if( pgno==0 ){
+ return SQLITE_CORRUPT_BKPT;
+ }
+
+ /* If the pager is in the error state, return an error immediately.
+ ** Otherwise, request the page from the PCache layer. */
+ if( pPager->errCode!=SQLITE_OK ){
+ rc = pPager->errCode;
+ }else{
+ rc = sqlite3PcacheFetch(pPager->pPCache, pgno, 1, ppPage);
+ }
+
+ if( rc!=SQLITE_OK ){
+ /* Either the call to sqlite3PcacheFetch() returned an error or the
+ ** pager was already in the error-state when this function was called.
+ ** Set pPg to 0 and jump to the exception handler. */
+ pPg = 0;
+ goto pager_acquire_err;
+ }
+ assert( (*ppPage)->pgno==pgno );
+ assert( (*ppPage)->pPager==pPager || (*ppPage)->pPager==0 );
+
+ if( (*ppPage)->pPager && !noContent ){
+ /* In this case the pcache already contains an initialized copy of
+ ** the page. Return without further ado. */
+ assert( pgno<=PAGER_MAX_PGNO && pgno!=PAGER_MJ_PGNO(pPager) );
+ pPager->aStat[PAGER_STAT_HIT]++;
+ return SQLITE_OK;
+
+ }else{
+ /* The pager cache has created a new page. Its content needs to
+ ** be initialized. */
+
+ pPg = *ppPage;
+ pPg->pPager = pPager;
+
+ /* The maximum page number is 2^31. Return SQLITE_CORRUPT if a page
+ ** number greater than this, or the unused locking-page, is requested. */
+ if( pgno>PAGER_MAX_PGNO || pgno==PAGER_MJ_PGNO(pPager) ){
+ rc = SQLITE_CORRUPT_BKPT;
+ goto pager_acquire_err;
+ }
+
+ if( MEMDB || pPager->dbSize<pgno || noContent || !isOpen(pPager->fd) ){
+ if( pgno>pPager->mxPgno ){
+ rc = SQLITE_FULL;
+ goto pager_acquire_err;
+ }
+ if( noContent ){
+ /* Failure to set the bits in the InJournal bit-vectors is benign.
+ ** It merely means that we might do some extra work to journal a
+ ** page that does not need to be journaled. Nevertheless, be sure
+ ** to test the case where a malloc error occurs while trying to set
+ ** a bit in a bit vector.
+ */
+ sqlite3BeginBenignMalloc();
+ if( pgno<=pPager->dbOrigSize ){
+ TESTONLY( rc = ) sqlite3BitvecSet(pPager->pInJournal, pgno);
+ testcase( rc==SQLITE_NOMEM );
+ }
+ TESTONLY( rc = ) addToSavepointBitvecs(pPager, pgno);
+ testcase( rc==SQLITE_NOMEM );
+ sqlite3EndBenignMalloc();
+ }
+ memset(pPg->pData, 0, pPager->pageSize);
+ IOTRACE(("ZERO %p %d\n", pPager, pgno));
+ }else{
+ assert( pPg->pPager==pPager );
+ pPager->aStat[PAGER_STAT_MISS]++;
+ rc = readDbPage(pPg);
+ if( rc!=SQLITE_OK ){
+ goto pager_acquire_err;
+ }
+ }
+ pager_set_pagehash(pPg);
+ }
+
+ return SQLITE_OK;
+
+pager_acquire_err:
+ assert( rc!=SQLITE_OK );
+ if( pPg ){
+ sqlite3PcacheDrop(pPg);
+ }
+ pagerUnlockIfUnused(pPager);
+
+ *ppPage = 0;
+ return rc;
+}
+
+/*
+** Acquire a page if it is already in the in-memory cache. Do
+** not read the page from disk. Return a pointer to the page,
+** or 0 if the page is not in cache.
+**
+** See also sqlite3PagerGet(). The difference between this routine
+** and sqlite3PagerGet() is that _get() will go to the disk and read
+** in the page if the page is not already in cache. This routine
+** returns NULL if the page is not in cache or if a disk I/O error
+** has ever happened.
+*/
+SQLITE_PRIVATE DbPage *sqlite3PagerLookup(Pager *pPager, Pgno pgno){
+ PgHdr *pPg = 0;
+ assert( pPager!=0 );
+ assert( pgno!=0 );
+ assert( pPager->pPCache!=0 );
+ assert( pPager->eState>=PAGER_READER && pPager->eState!=PAGER_ERROR );
+ sqlite3PcacheFetch(pPager->pPCache, pgno, 0, &pPg);
+ return pPg;
+}
+
+/*
+** Release a page reference.
+**
+** If the number of references to the page drop to zero, then the
+** page is added to the LRU list. When all references to all pages
+** are released, a rollback occurs and the lock on the database is
+** removed.
+*/
+SQLITE_PRIVATE void sqlite3PagerUnref(DbPage *pPg){
+ if( pPg ){
+ Pager *pPager = pPg->pPager;
+ sqlite3PcacheRelease(pPg);
+ pagerUnlockIfUnused(pPager);
+ }
+}
+
+/*
+** This function is called at the start of every write transaction.
+** There must already be a RESERVED or EXCLUSIVE lock on the database
+** file when this routine is called.
+**
+** Open the journal file for pager pPager and write a journal header
+** to the start of it. If there are active savepoints, open the sub-journal
+** as well. This function is only used when the journal file is being
+** opened to write a rollback log for a transaction. It is not used
+** when opening a hot journal file to roll it back.
+**
+** If the journal file is already open (as it may be in exclusive mode),
+** then this function just writes a journal header to the start of the
+** already open file.
+**
+** Whether or not the journal file is opened by this function, the
+** Pager.pInJournal bitvec structure is allocated.
+**
+** Return SQLITE_OK if everything is successful. Otherwise, return
+** SQLITE_NOMEM if the attempt to allocate Pager.pInJournal fails, or
+** an IO error code if opening or writing the journal file fails.
+*/
+static int pager_open_journal(Pager *pPager){
+ int rc = SQLITE_OK; /* Return code */
+ sqlite3_vfs * const pVfs = pPager->pVfs; /* Local cache of vfs pointer */
+
+ assert( pPager->eState==PAGER_WRITER_LOCKED );
+ assert( assert_pager_state(pPager) );
+ assert( pPager->pInJournal==0 );
+
+ /* If already in the error state, this function is a no-op. But on
+ ** the other hand, this routine is never called if we are already in
+ ** an error state. */
+ if( NEVER(pPager->errCode) ) return pPager->errCode;
+
+ if( !pagerUseWal(pPager) && pPager->journalMode!=PAGER_JOURNALMODE_OFF ){
+ pPager->pInJournal = sqlite3BitvecCreate(pPager->dbSize);
+ if( pPager->pInJournal==0 ){
+ return SQLITE_NOMEM;
+ }
+
+ /* Open the journal file if it is not already open. */
+ if( !isOpen(pPager->jfd) ){
+ if( pPager->journalMode==PAGER_JOURNALMODE_MEMORY ){
+ sqlite3MemJournalOpen(pPager->jfd);
+ }else{
+ const int flags = /* VFS flags to open journal file */
+ SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE|
+ (pPager->tempFile ?
+ (SQLITE_OPEN_DELETEONCLOSE|SQLITE_OPEN_TEMP_JOURNAL):
+ (SQLITE_OPEN_MAIN_JOURNAL)
+ );
+ #ifdef SQLITE_ENABLE_ATOMIC_WRITE
+ rc = sqlite3JournalOpen(
+ pVfs, pPager->zJournal, pPager->jfd, flags, jrnlBufferSize(pPager)
+ );
+ #else
+ rc = sqlite3OsOpen(pVfs, pPager->zJournal, pPager->jfd, flags, 0);
+ #endif
+ }
+ assert( rc!=SQLITE_OK || isOpen(pPager->jfd) );
+ }
+
+
+ /* Write the first journal header to the journal file and open
+ ** the sub-journal if necessary.
+ */
+ if( rc==SQLITE_OK ){
+ /* TODO: Check if all of these are really required. */
+ pPager->nRec = 0;
+ pPager->journalOff = 0;
+ pPager->setMaster = 0;
+ pPager->journalHdr = 0;
+ rc = writeJournalHdr(pPager);
+ }
+ }
+
+ if( rc!=SQLITE_OK ){
+ sqlite3BitvecDestroy(pPager->pInJournal);
+ pPager->pInJournal = 0;
+ }else{
+ assert( pPager->eState==PAGER_WRITER_LOCKED );
+ pPager->eState = PAGER_WRITER_CACHEMOD;
+ }
+
+ return rc;
+}
+
+/*
+** Begin a write-transaction on the specified pager object. If a
+** write-transaction has already been opened, this function is a no-op.
+**
+** If the exFlag argument is false, then acquire at least a RESERVED
+** lock on the database file. If exFlag is true, then acquire at least
+** an EXCLUSIVE lock. If such a lock is already held, no locking
+** functions need be called.
+**
+** If the subjInMemory argument is non-zero, then any sub-journal opened
+** within this transaction will be opened as an in-memory file. This
+** has no effect if the sub-journal is already opened (as it may be when
+** running in exclusive mode) or if the transaction does not require a
+** sub-journal. If the subjInMemory argument is zero, then any required
+** sub-journal is implemented in-memory if pPager is an in-memory database,
+** or using a temporary file otherwise.
+*/
+SQLITE_PRIVATE int sqlite3PagerBegin(Pager *pPager, int exFlag, int subjInMemory){
+ int rc = SQLITE_OK;
+
+ if( pPager->errCode ) return pPager->errCode;
+ assert( pPager->eState>=PAGER_READER && pPager->eState<PAGER_ERROR );
+ pPager->subjInMemory = (u8)subjInMemory;
+
+ if( ALWAYS(pPager->eState==PAGER_READER) ){
+ assert( pPager->pInJournal==0 );
+
+ if( pagerUseWal(pPager) ){
+ /* If the pager is configured to use locking_mode=exclusive, and an
+ ** exclusive lock on the database is not already held, obtain it now.
+ */
+ if( pPager->exclusiveMode && sqlite3WalExclusiveMode(pPager->pWal, -1) ){
+ rc = pagerLockDb(pPager, EXCLUSIVE_LOCK);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ sqlite3WalExclusiveMode(pPager->pWal, 1);
+ }
+
+ /* Grab the write lock on the log file. If successful, upgrade to
+ ** PAGER_RESERVED state. Otherwise, return an error code to the caller.
+ ** The busy-handler is not invoked if another connection already
+ ** holds the write-lock. If possible, the upper layer will call it.
+ */
+ rc = sqlite3WalBeginWriteTransaction(pPager->pWal);
+ }else{
+ /* Obtain a RESERVED lock on the database file. If the exFlag parameter
+ ** is true, then immediately upgrade this to an EXCLUSIVE lock. The
+ ** busy-handler callback can be used when upgrading to the EXCLUSIVE
+ ** lock, but not when obtaining the RESERVED lock.
+ */
+ rc = pagerLockDb(pPager, RESERVED_LOCK);
+ if( rc==SQLITE_OK && exFlag ){
+ rc = pager_wait_on_lock(pPager, EXCLUSIVE_LOCK);
+ }
+ }
+
+ if( rc==SQLITE_OK ){
+ /* Change to WRITER_LOCKED state.
+ **
+ ** WAL mode sets Pager.eState to PAGER_WRITER_LOCKED or CACHEMOD
+ ** when it has an open transaction, but never to DBMOD or FINISHED.
+ ** This is because in those states the code to roll back savepoint
+ ** transactions may copy data from the sub-journal into the database
+ ** file as well as into the page cache. Which would be incorrect in
+ ** WAL mode.
+ */
+ pPager->eState = PAGER_WRITER_LOCKED;
+ pPager->dbHintSize = pPager->dbSize;
+ pPager->dbFileSize = pPager->dbSize;
+ pPager->dbOrigSize = pPager->dbSize;
+ pPager->journalOff = 0;
+ }
+
+ assert( rc==SQLITE_OK || pPager->eState==PAGER_READER );
+ assert( rc!=SQLITE_OK || pPager->eState==PAGER_WRITER_LOCKED );
+ assert( assert_pager_state(pPager) );
+ }
+
+ PAGERTRACE(("TRANSACTION %d\n", PAGERID(pPager)));
+ return rc;
+}
+
+/*
+** Mark a single data page as writeable. The page is written into the
+** main journal or sub-journal as required. If the page is written into
+** one of the journals, the corresponding bit is set in the
+** Pager.pInJournal bitvec and the PagerSavepoint.pInSavepoint bitvecs
+** of any open savepoints as appropriate.
+*/
+static int pager_write(PgHdr *pPg){
+ void *pData = pPg->pData;
+ Pager *pPager = pPg->pPager;
+ int rc = SQLITE_OK;
+
+ /* This routine is not called unless a write-transaction has already
+ ** been started. The journal file may or may not be open at this point.
+ ** It is never called in the ERROR state.
+ */
+ assert( pPager->eState==PAGER_WRITER_LOCKED
+ || pPager->eState==PAGER_WRITER_CACHEMOD
+ || pPager->eState==PAGER_WRITER_DBMOD
+ );
+ assert( assert_pager_state(pPager) );
+
+ /* If an error has been previously detected, report the same error
+ ** again. This should not happen, but the check provides robustness. */
+ if( NEVER(pPager->errCode) ) return pPager->errCode;
+
+ /* Higher-level routines never call this function if database is not
+ ** writable. But check anyway, just for robustness. */
+ if( NEVER(pPager->readOnly) ) return SQLITE_PERM;
+
+ CHECK_PAGE(pPg);
+
+ /* The journal file needs to be opened. Higher level routines have already
+ ** obtained the necessary locks to begin the write-transaction, but the
+ ** rollback journal might not yet be open. Open it now if this is the case.
+ **
+ ** This is done before calling sqlite3PcacheMakeDirty() on the page.
+ ** Otherwise, if it were done after calling sqlite3PcacheMakeDirty(), then
+ ** an error might occur and the pager would end up in WRITER_LOCKED state
+ ** with pages marked as dirty in the cache.
+ */
+ if( pPager->eState==PAGER_WRITER_LOCKED ){
+ rc = pager_open_journal(pPager);
+ if( rc!=SQLITE_OK ) return rc;
+ }
+ assert( pPager->eState>=PAGER_WRITER_CACHEMOD );
+ assert( assert_pager_state(pPager) );
+
+ /* Mark the page as dirty. If the page has already been written
+ ** to the journal then we can return right away.
+ */
+ sqlite3PcacheMakeDirty(pPg);
+ if( pageInJournal(pPg) && !subjRequiresPage(pPg) ){
+ assert( !pagerUseWal(pPager) );
+ }else{
+
+ /* The transaction journal now exists and we have a RESERVED or an
+ ** EXCLUSIVE lock on the main database file. Write the current page to
+ ** the transaction journal if it is not there already.
+ */
+ if( !pageInJournal(pPg) && !pagerUseWal(pPager) ){
+ assert( pagerUseWal(pPager)==0 );
+ if( pPg->pgno<=pPager->dbOrigSize && isOpen(pPager->jfd) ){
+ u32 cksum;
+ char *pData2;
+ i64 iOff = pPager->journalOff;
+
+ /* We should never write to the journal file the page that
+ ** contains the database locks. The following assert verifies
+ ** that we do not. */
+ assert( pPg->pgno!=PAGER_MJ_PGNO(pPager) );
+
+ assert( pPager->journalHdr<=pPager->journalOff );
+ CODEC2(pPager, pData, pPg->pgno, 7, return SQLITE_NOMEM, pData2);
+ cksum = pager_cksum(pPager, (u8*)pData2);
+
+ /* Even if an IO or diskfull error occurs while journalling the
+ ** page in the block above, set the need-sync flag for the page.
+ ** Otherwise, when the transaction is rolled back, the logic in
+ ** playback_one_page() will think that the page needs to be restored
+ ** in the database file. And if an IO error occurs while doing so,
+ ** then corruption may follow.
+ */
+ pPg->flags |= PGHDR_NEED_SYNC;
+
+ rc = write32bits(pPager->jfd, iOff, pPg->pgno);
+ if( rc!=SQLITE_OK ) return rc;
+ rc = sqlite3OsWrite(pPager->jfd, pData2, pPager->pageSize, iOff+4);
+ if( rc!=SQLITE_OK ) return rc;
+ rc = write32bits(pPager->jfd, iOff+pPager->pageSize+4, cksum);
+ if( rc!=SQLITE_OK ) return rc;
+
+ IOTRACE(("JOUT %p %d %lld %d\n", pPager, pPg->pgno,
+ pPager->journalOff, pPager->pageSize));
+ PAGER_INCR(sqlite3_pager_writej_count);
+ PAGERTRACE(("JOURNAL %d page %d needSync=%d hash(%08x)\n",
+ PAGERID(pPager), pPg->pgno,
+ ((pPg->flags&PGHDR_NEED_SYNC)?1:0), pager_pagehash(pPg)));
+
+ pPager->journalOff += 8 + pPager->pageSize;
+ pPager->nRec++;
+ assert( pPager->pInJournal!=0 );
+ rc = sqlite3BitvecSet(pPager->pInJournal, pPg->pgno);
+ testcase( rc==SQLITE_NOMEM );
+ assert( rc==SQLITE_OK || rc==SQLITE_NOMEM );
+ rc |= addToSavepointBitvecs(pPager, pPg->pgno);
+ if( rc!=SQLITE_OK ){
+ assert( rc==SQLITE_NOMEM );
+ return rc;
+ }
+ }else{
+ if( pPager->eState!=PAGER_WRITER_DBMOD ){
+ pPg->flags |= PGHDR_NEED_SYNC;
+ }
+ PAGERTRACE(("APPEND %d page %d needSync=%d\n",
+ PAGERID(pPager), pPg->pgno,
+ ((pPg->flags&PGHDR_NEED_SYNC)?1:0)));
+ }
+ }
+
+ /* If the statement journal is open and the page is not in it,
+ ** then write the current page to the statement journal. Note that
+ ** the statement journal format differs from the standard journal format
+ ** in that it omits the checksums and the header.
+ */
+ if( subjRequiresPage(pPg) ){
+ rc = subjournalPage(pPg);
+ }
+ }
+
+ /* Update the database size and return.
+ */
+ if( pPager->dbSize<pPg->pgno ){
+ pPager->dbSize = pPg->pgno;
+ }
+ return rc;
+}
+
+/*
+** Mark a data page as writeable. This routine must be called before
+** making changes to a page. The caller must check the return value
+** of this function and be careful not to change any page data unless
+** this routine returns SQLITE_OK.
+**
+** The difference between this function and pager_write() is that this
+** function also deals with the special case where 2 or more pages
+** fit on a single disk sector. In this case all co-resident pages
+** must have been written to the journal file before returning.
+**
+** If an error occurs, SQLITE_NOMEM or an IO error code is returned
+** as appropriate. Otherwise, SQLITE_OK.
+*/
+SQLITE_PRIVATE int sqlite3PagerWrite(DbPage *pDbPage){
+ int rc = SQLITE_OK;
+
+ PgHdr *pPg = pDbPage;
+ Pager *pPager = pPg->pPager;
+ Pgno nPagePerSector = (pPager->sectorSize/pPager->pageSize);
+
+ assert( pPager->eState>=PAGER_WRITER_LOCKED );
+ assert( pPager->eState!=PAGER_ERROR );
+ assert( assert_pager_state(pPager) );
+
+ if( nPagePerSector>1 ){
+ Pgno nPageCount; /* Total number of pages in database file */
+ Pgno pg1; /* First page of the sector pPg is located on. */
+ int nPage = 0; /* Number of pages starting at pg1 to journal */
+ int ii; /* Loop counter */
+ int needSync = 0; /* True if any page has PGHDR_NEED_SYNC */
+
+ /* Set the doNotSyncSpill flag to 1. This is because we cannot allow
+ ** a journal header to be written between the pages journaled by
+ ** this function.
+ */
+ assert( !MEMDB );
+ assert( pPager->doNotSyncSpill==0 );
+ pPager->doNotSyncSpill++;
+
+ /* This trick assumes that both the page-size and sector-size are
+ ** an integer power of 2. It sets variable pg1 to the identifier
+ ** of the first page of the sector pPg is located on.
+ */
+ pg1 = ((pPg->pgno-1) & ~(nPagePerSector-1)) + 1;
+
+ nPageCount = pPager->dbSize;
+ if( pPg->pgno>nPageCount ){
+ nPage = (pPg->pgno - pg1)+1;
+ }else if( (pg1+nPagePerSector-1)>nPageCount ){
+ nPage = nPageCount+1-pg1;
+ }else{
+ nPage = nPagePerSector;
+ }
+ assert(nPage>0);
+ assert(pg1<=pPg->pgno);
+ assert((pg1+nPage)>pPg->pgno);
+
+ for(ii=0; ii<nPage && rc==SQLITE_OK; ii++){
+ Pgno pg = pg1+ii;
+ PgHdr *pPage;
+ if( pg==pPg->pgno || !sqlite3BitvecTest(pPager->pInJournal, pg) ){
+ if( pg!=PAGER_MJ_PGNO(pPager) ){
+ rc = sqlite3PagerGet(pPager, pg, &pPage);
+ if( rc==SQLITE_OK ){
+ rc = pager_write(pPage);
+ if( pPage->flags&PGHDR_NEED_SYNC ){
+ needSync = 1;
+ }
+ sqlite3PagerUnref(pPage);
+ }
+ }
+ }else if( (pPage = pager_lookup(pPager, pg))!=0 ){
+ if( pPage->flags&PGHDR_NEED_SYNC ){
+ needSync = 1;
+ }
+ sqlite3PagerUnref(pPage);
+ }
+ }
+
+ /* If the PGHDR_NEED_SYNC flag is set for any of the nPage pages
+ ** starting at pg1, then it needs to be set for all of them. Because
+ ** writing to any of these nPage pages may damage the others, the
+ ** journal file must contain sync()ed copies of all of them
+ ** before any of them can be written out to the database file.
+ */
+ if( rc==SQLITE_OK && needSync ){
+ assert( !MEMDB );
+ for(ii=0; ii<nPage; ii++){
+ PgHdr *pPage = pager_lookup(pPager, pg1+ii);
+ if( pPage ){
+ pPage->flags |= PGHDR_NEED_SYNC;
+ sqlite3PagerUnref(pPage);
+ }
+ }
+ }
+
+ assert( pPager->doNotSyncSpill==1 );
+ pPager->doNotSyncSpill--;
+ }else{
+ rc = pager_write(pDbPage);
+ }
+ return rc;
+}
+
+/*
+** Return TRUE if the page given in the argument was previously passed
+** to sqlite3PagerWrite(). In other words, return TRUE if it is ok
+** to change the content of the page.
+*/
+#ifndef NDEBUG
+SQLITE_PRIVATE int sqlite3PagerIswriteable(DbPage *pPg){
+ return pPg->flags&PGHDR_DIRTY;
+}
+#endif
+
+/*
+** A call to this routine tells the pager that it is not necessary to
+** write the information on page pPg back to the disk, even though
+** that page might be marked as dirty. This happens, for example, when
+** the page has been added as a leaf of the freelist and so its
+** content no longer matters.
+**
+** The overlying software layer calls this routine when all of the data
+** on the given page is unused. The pager marks the page as clean so
+** that it does not get written to disk.
+**
+** Tests show that this optimization can quadruple the speed of large
+** DELETE operations.
+*/
+SQLITE_PRIVATE void sqlite3PagerDontWrite(PgHdr *pPg){
+ Pager *pPager = pPg->pPager;
+ if( (pPg->flags&PGHDR_DIRTY) && pPager->nSavepoint==0 ){
+ PAGERTRACE(("DONT_WRITE page %d of %d\n", pPg->pgno, PAGERID(pPager)));
+ IOTRACE(("CLEAN %p %d\n", pPager, pPg->pgno))
+ pPg->flags |= PGHDR_DONT_WRITE;
+ pager_set_pagehash(pPg);
+ }
+}
+
+/*
+** This routine is called to increment the value of the database file
+** change-counter, stored as a 4-byte big-endian integer starting at
+** byte offset 24 of the pager file. The secondary change counter at
+** 92 is also updated, as is the SQLite version number at offset 96.
+**
+** But this only happens if the pPager->changeCountDone flag is false.
+** To avoid excess churning of page 1, the update only happens once.
+** See also the pager_write_changecounter() routine that does an
+** unconditional update of the change counters.
+**
+** If the isDirectMode flag is zero, then this is done by calling
+** sqlite3PagerWrite() on page 1, then modifying the contents of the
+** page data. In this case the file will be updated when the current
+** transaction is committed.
+**
+** The isDirectMode flag may only be non-zero if the library was compiled
+** with the SQLITE_ENABLE_ATOMIC_WRITE macro defined. In this case,
+** if isDirect is non-zero, then the database file is updated directly
+** by writing an updated version of page 1 using a call to the
+** sqlite3OsWrite() function.
+*/
+static int pager_incr_changecounter(Pager *pPager, int isDirectMode){
+ int rc = SQLITE_OK;
+
+ assert( pPager->eState==PAGER_WRITER_CACHEMOD
+ || pPager->eState==PAGER_WRITER_DBMOD
+ );
+ assert( assert_pager_state(pPager) );
+
+ /* Declare and initialize constant integer 'isDirect'. If the
+ ** atomic-write optimization is enabled in this build, then isDirect
+ ** is initialized to the value passed as the isDirectMode parameter
+ ** to this function. Otherwise, it is always set to zero.
+ **
+ ** The idea is that if the atomic-write optimization is not
+ ** enabled at compile time, the compiler can omit the tests of
+ ** 'isDirect' below, as well as the block enclosed in the
+ ** "if( isDirect )" condition.
+ */
+#ifndef SQLITE_ENABLE_ATOMIC_WRITE
+# define DIRECT_MODE 0
+ assert( isDirectMode==0 );
+ UNUSED_PARAMETER(isDirectMode);
+#else
+# define DIRECT_MODE isDirectMode
+#endif
+
+ if( !pPager->changeCountDone && ALWAYS(pPager->dbSize>0) ){
+ PgHdr *pPgHdr; /* Reference to page 1 */
+
+ assert( !pPager->tempFile && isOpen(pPager->fd) );
+
+ /* Open page 1 of the file for writing. */
+ rc = sqlite3PagerGet(pPager, 1, &pPgHdr);
+ assert( pPgHdr==0 || rc==SQLITE_OK );
+
+ /* If page one was fetched successfully, and this function is not
+ ** operating in direct-mode, make page 1 writable. When not in
+ ** direct mode, page 1 is always held in cache and hence the PagerGet()
+ ** above is always successful - hence the ALWAYS on rc==SQLITE_OK.
+ */
+ if( !DIRECT_MODE && ALWAYS(rc==SQLITE_OK) ){
+ rc = sqlite3PagerWrite(pPgHdr);
+ }
+
+ if( rc==SQLITE_OK ){
+ /* Actually do the update of the change counter */
+ pager_write_changecounter(pPgHdr);
+
+ /* If running in direct mode, write the contents of page 1 to the file. */
+ if( DIRECT_MODE ){
+ const void *zBuf;
+ assert( pPager->dbFileSize>0 );
+ CODEC2(pPager, pPgHdr->pData, 1, 6, rc=SQLITE_NOMEM, zBuf);
+ if( rc==SQLITE_OK ){
+ rc = sqlite3OsWrite(pPager->fd, zBuf, pPager->pageSize, 0);
+ pPager->aStat[PAGER_STAT_WRITE]++;
+ }
+ if( rc==SQLITE_OK ){
+ pPager->changeCountDone = 1;
+ }
+ }else{
+ pPager->changeCountDone = 1;
+ }
+ }
+
+ /* Release the page reference. */
+ sqlite3PagerUnref(pPgHdr);
+ }
+ return rc;
+}
+
+/*
+** Sync the database file to disk. This is a no-op for in-memory databases
+** or pages with the Pager.noSync flag set.
+**
+** If successful, or if called on a pager for which it is a no-op, this
+** function returns SQLITE_OK. Otherwise, an IO error code is returned.
+*/
+SQLITE_PRIVATE int sqlite3PagerSync(Pager *pPager){
+ int rc = SQLITE_OK;
+ if( !pPager->noSync ){
+ assert( !MEMDB );
+ rc = sqlite3OsSync(pPager->fd, pPager->syncFlags);
+ }else if( isOpen(pPager->fd) ){
+ assert( !MEMDB );
+ rc = sqlite3OsFileControl(pPager->fd, SQLITE_FCNTL_SYNC_OMITTED, 0);
+ if( rc==SQLITE_NOTFOUND ){
+ rc = SQLITE_OK;
+ }
+ }
+ return rc;
+}
+
+/*
+** This function may only be called while a write-transaction is active in
+** rollback. If the connection is in WAL mode, this call is a no-op.
+** Otherwise, if the connection does not already have an EXCLUSIVE lock on
+** the database file, an attempt is made to obtain one.
+**
+** If the EXCLUSIVE lock is already held or the attempt to obtain it is
+** successful, or the connection is in WAL mode, SQLITE_OK is returned.
+** Otherwise, either SQLITE_BUSY or an SQLITE_IOERR_XXX error code is
+** returned.
+*/
+SQLITE_PRIVATE int sqlite3PagerExclusiveLock(Pager *pPager){
+ int rc = SQLITE_OK;
+ assert( pPager->eState==PAGER_WRITER_CACHEMOD
+ || pPager->eState==PAGER_WRITER_DBMOD
+ || pPager->eState==PAGER_WRITER_LOCKED
+ );
+ assert( assert_pager_state(pPager) );
+ if( 0==pagerUseWal(pPager) ){
+ rc = pager_wait_on_lock(pPager, EXCLUSIVE_LOCK);
+ }
+ return rc;
+}
+
+/*
+** Sync the database file for the pager pPager. zMaster points to the name
+** of a master journal file that should be written into the individual
+** journal file. zMaster may be NULL, which is interpreted as no master
+** journal (a single database transaction).
+**
+** This routine ensures that:
+**
+** * The database file change-counter is updated,
+** * the journal is synced (unless the atomic-write optimization is used),
+** * all dirty pages are written to the database file,
+** * the database file is truncated (if required), and
+** * the database file synced.
+**
+** The only thing that remains to commit the transaction is to finalize
+** (delete, truncate or zero the first part of) the journal file (or
+** delete the master journal file if specified).
+**
+** Note that if zMaster==NULL, this does not overwrite a previous value
+** passed to an sqlite3PagerCommitPhaseOne() call.
+**
+** If the final parameter - noSync - is true, then the database file itself
+** is not synced. The caller must call sqlite3PagerSync() directly to
+** sync the database file before calling CommitPhaseTwo() to delete the
+** journal file in this case.
+*/
+SQLITE_PRIVATE int sqlite3PagerCommitPhaseOne(
+ Pager *pPager, /* Pager object */
+ const char *zMaster, /* If not NULL, the master journal name */
+ int noSync /* True to omit the xSync on the db file */
+){
+ int rc = SQLITE_OK; /* Return code */
+
+ assert( pPager->eState==PAGER_WRITER_LOCKED
+ || pPager->eState==PAGER_WRITER_CACHEMOD
+ || pPager->eState==PAGER_WRITER_DBMOD
+ || pPager->eState==PAGER_ERROR
+ );
+ assert( assert_pager_state(pPager) );
+
+ /* If a prior error occurred, report that error again. */
+ if( NEVER(pPager->errCode) ) return pPager->errCode;
+
+ PAGERTRACE(("DATABASE SYNC: File=%s zMaster=%s nSize=%d\n",
+ pPager->zFilename, zMaster, pPager->dbSize));
+
+ /* If no database changes have been made, return early. */
+ if( pPager->eState<PAGER_WRITER_CACHEMOD ) return SQLITE_OK;
+
+ if( MEMDB ){
+ /* If this is an in-memory db, or no pages have been written to, or this
+ ** function has already been called, it is mostly a no-op. However, any
+ ** backup in progress needs to be restarted.
+ */
+ sqlite3BackupRestart(pPager->pBackup);
+ }else{
+ if( pagerUseWal(pPager) ){
+ PgHdr *pList = sqlite3PcacheDirtyList(pPager->pPCache);
+ PgHdr *pPageOne = 0;
+ if( pList==0 ){
+ /* Must have at least one page for the WAL commit flag.
+ ** Ticket [2d1a5c67dfc2363e44f29d9bbd57f] 2011-05-18 */
+ rc = sqlite3PagerGet(pPager, 1, &pPageOne);
+ pList = pPageOne;
+ pList->pDirty = 0;
+ }
+ assert( rc==SQLITE_OK );
+ if( ALWAYS(pList) ){
+ rc = pagerWalFrames(pPager, pList, pPager->dbSize, 1);
+ }
+ sqlite3PagerUnref(pPageOne);
+ if( rc==SQLITE_OK ){
+ sqlite3PcacheCleanAll(pPager->pPCache);
+ }
+ }else{
+ /* The following block updates the change-counter. Exactly how it
+ ** does this depends on whether or not the atomic-update optimization
+ ** was enabled at compile time, and if this transaction meets the
+ ** runtime criteria to use the operation:
+ **
+ ** * The file-system supports the atomic-write property for
+ ** blocks of size page-size, and
+ ** * This commit is not part of a multi-file transaction, and
+ ** * Exactly one page has been modified and store in the journal file.
+ **
+ ** If the optimization was not enabled at compile time, then the
+ ** pager_incr_changecounter() function is called to update the change
+ ** counter in 'indirect-mode'. If the optimization is compiled in but
+ ** is not applicable to this transaction, call sqlite3JournalCreate()
+ ** to make sure the journal file has actually been created, then call
+ ** pager_incr_changecounter() to update the change-counter in indirect
+ ** mode.
+ **
+ ** Otherwise, if the optimization is both enabled and applicable,
+ ** then call pager_incr_changecounter() to update the change-counter
+ ** in 'direct' mode. In this case the journal file will never be
+ ** created for this transaction.
+ */
+ #ifdef SQLITE_ENABLE_ATOMIC_WRITE
+ PgHdr *pPg;
+ assert( isOpen(pPager->jfd)
+ || pPager->journalMode==PAGER_JOURNALMODE_OFF
+ || pPager->journalMode==PAGER_JOURNALMODE_WAL
+ );
+ if( !zMaster && isOpen(pPager->jfd)
+ && pPager->journalOff==jrnlBufferSize(pPager)
+ && pPager->dbSize>=pPager->dbOrigSize
+ && (0==(pPg = sqlite3PcacheDirtyList(pPager->pPCache)) || 0==pPg->pDirty)
+ ){
+ /* Update the db file change counter via the direct-write method. The
+ ** following call will modify the in-memory representation of page 1
+ ** to include the updated change counter and then write page 1
+ ** directly to the database file. Because of the atomic-write
+ ** property of the host file-system, this is safe.
+ */
+ rc = pager_incr_changecounter(pPager, 1);
+ }else{
+ rc = sqlite3JournalCreate(pPager->jfd);
+ if( rc==SQLITE_OK ){
+ rc = pager_incr_changecounter(pPager, 0);
+ }
+ }
+ #else
+ rc = pager_incr_changecounter(pPager, 0);
+ #endif
+ if( rc!=SQLITE_OK ) goto commit_phase_one_exit;
+
+ /* Write the master journal name into the journal file. If a master
+ ** journal file name has already been written to the journal file,
+ ** or if zMaster is NULL (no master journal), then this call is a no-op.
+ */
+ rc = writeMasterJournal(pPager, zMaster);
+ if( rc!=SQLITE_OK ) goto commit_phase_one_exit;
+
+ /* Sync the journal file and write all dirty pages to the database.
+ ** If the atomic-update optimization is being used, this sync will not
+ ** create the journal file or perform any real IO.
+ **
+ ** Because the change-counter page was just modified, unless the
+ ** atomic-update optimization is used it is almost certain that the
+ ** journal requires a sync here. However, in locking_mode=exclusive
+ ** on a system under memory pressure it is just possible that this is
+ ** not the case. In this case it is likely enough that the redundant
+ ** xSync() call will be changed to a no-op by the OS anyhow.
+ */
+ rc = syncJournal(pPager, 0);
+ if( rc!=SQLITE_OK ) goto commit_phase_one_exit;
+
+ rc = pager_write_pagelist(pPager,sqlite3PcacheDirtyList(pPager->pPCache));
+ if( rc!=SQLITE_OK ){
+ assert( rc!=SQLITE_IOERR_BLOCKED );
+ goto commit_phase_one_exit;
+ }
+ sqlite3PcacheCleanAll(pPager->pPCache);
+
+ /* If the file on disk is smaller than the database image, use
+ ** pager_truncate to grow the file here. This can happen if the database
+ ** image was extended as part of the current transaction and then the
+ ** last page in the db image moved to the free-list. In this case the
+ ** last page is never written out to disk, leaving the database file
+ ** undersized. Fix this now if it is the case. */
+ if( pPager->dbSize>pPager->dbFileSize ){
+ Pgno nNew = pPager->dbSize - (pPager->dbSize==PAGER_MJ_PGNO(pPager));
+ assert( pPager->eState==PAGER_WRITER_DBMOD );
+ rc = pager_truncate(pPager, nNew);
+ if( rc!=SQLITE_OK ) goto commit_phase_one_exit;
+ }
+
+ /* Finally, sync the database file. */
+ if( !noSync ){
+ rc = sqlite3PagerSync(pPager);
+ }
+ IOTRACE(("DBSYNC %p\n", pPager))
+ }
+ }
+
+commit_phase_one_exit:
+ if( rc==SQLITE_OK && !pagerUseWal(pPager) ){
+ pPager->eState = PAGER_WRITER_FINISHED;
+ }
+ return rc;
+}
+
+
+/*
+** When this function is called, the database file has been completely
+** updated to reflect the changes made by the current transaction and
+** synced to disk. The journal file still exists in the file-system
+** though, and if a failure occurs at this point it will eventually
+** be used as a hot-journal and the current transaction rolled back.
+**
+** This function finalizes the journal file, either by deleting,
+** truncating or partially zeroing it, so that it cannot be used
+** for hot-journal rollback. Once this is done the transaction is
+** irrevocably committed.
+**
+** If an error occurs, an IO error code is returned and the pager
+** moves into the error state. Otherwise, SQLITE_OK is returned.
+*/
+SQLITE_PRIVATE int sqlite3PagerCommitPhaseTwo(Pager *pPager){
+ int rc = SQLITE_OK; /* Return code */
+
+ /* This routine should not be called if a prior error has occurred.
+ ** But if (due to a coding error elsewhere in the system) it does get
+ ** called, just return the same error code without doing anything. */
+ if( NEVER(pPager->errCode) ) return pPager->errCode;
+
+ assert( pPager->eState==PAGER_WRITER_LOCKED
+ || pPager->eState==PAGER_WRITER_FINISHED
+ || (pagerUseWal(pPager) && pPager->eState==PAGER_WRITER_CACHEMOD)
+ );
+ assert( assert_pager_state(pPager) );
+
+ /* An optimization. If the database was not actually modified during
+ ** this transaction, the pager is running in exclusive-mode and is
+ ** using persistent journals, then this function is a no-op.
+ **
+ ** The start of the journal file currently contains a single journal
+ ** header with the nRec field set to 0. If such a journal is used as
+ ** a hot-journal during hot-journal rollback, 0 changes will be made
+ ** to the database file. So there is no need to zero the journal
+ ** header. Since the pager is in exclusive mode, there is no need
+ ** to drop any locks either.
+ */
+ if( pPager->eState==PAGER_WRITER_LOCKED
+ && pPager->exclusiveMode
+ && pPager->journalMode==PAGER_JOURNALMODE_PERSIST
+ ){
+ assert( pPager->journalOff==JOURNAL_HDR_SZ(pPager) || !pPager->journalOff );
+ pPager->eState = PAGER_READER;
+ return SQLITE_OK;
+ }
+
+ PAGERTRACE(("COMMIT %d\n", PAGERID(pPager)));
+ rc = pager_end_transaction(pPager, pPager->setMaster, 1);
+ return pager_error(pPager, rc);
+}
+
+/*
+** If a write transaction is open, then all changes made within the
+** transaction are reverted and the current write-transaction is closed.
+** The pager falls back to PAGER_READER state if successful, or PAGER_ERROR
+** state if an error occurs.
+**
+** If the pager is already in PAGER_ERROR state when this function is called,
+** it returns Pager.errCode immediately. No work is performed in this case.
+**
+** Otherwise, in rollback mode, this function performs two functions:
+**
+** 1) It rolls back the journal file, restoring all database file and
+** in-memory cache pages to the state they were in when the transaction
+** was opened, and
+**
+** 2) It finalizes the journal file, so that it is not used for hot
+** rollback at any point in the future.
+**
+** Finalization of the journal file (task 2) is only performed if the
+** rollback is successful.
+**
+** In WAL mode, all cache-entries containing data modified within the
+** current transaction are either expelled from the cache or reverted to
+** their pre-transaction state by re-reading data from the database or
+** WAL files. The WAL transaction is then closed.
+*/
+SQLITE_PRIVATE int sqlite3PagerRollback(Pager *pPager){
+ int rc = SQLITE_OK; /* Return code */
+ PAGERTRACE(("ROLLBACK %d\n", PAGERID(pPager)));
+
+ /* PagerRollback() is a no-op if called in READER or OPEN state. If
+ ** the pager is already in the ERROR state, the rollback is not
+ ** attempted here. Instead, the error code is returned to the caller.
+ */
+ assert( assert_pager_state(pPager) );
+ if( pPager->eState==PAGER_ERROR ) return pPager->errCode;
+ if( pPager->eState<=PAGER_READER ) return SQLITE_OK;
+
+ if( pagerUseWal(pPager) ){
+ int rc2;
+ rc = sqlite3PagerSavepoint(pPager, SAVEPOINT_ROLLBACK, -1);
+ rc2 = pager_end_transaction(pPager, pPager->setMaster, 0);
+ if( rc==SQLITE_OK ) rc = rc2;
+ }else if( !isOpen(pPager->jfd) || pPager->eState==PAGER_WRITER_LOCKED ){
+ int eState = pPager->eState;
+ rc = pager_end_transaction(pPager, 0, 0);
+ if( !MEMDB && eState>PAGER_WRITER_LOCKED ){
+ /* This can happen using journal_mode=off. Move the pager to the error
+ ** state to indicate that the contents of the cache may not be trusted.
+ ** Any active readers will get SQLITE_ABORT.
+ */
+ pPager->errCode = SQLITE_ABORT;
+ pPager->eState = PAGER_ERROR;
+ return rc;
+ }
+ }else{
+ rc = pager_playback(pPager, 0);
+ }
+
+ assert( pPager->eState==PAGER_READER || rc!=SQLITE_OK );
+ assert( rc==SQLITE_OK || rc==SQLITE_FULL
+ || rc==SQLITE_NOMEM || (rc&0xFF)==SQLITE_IOERR );
+
+ /* If an error occurs during a ROLLBACK, we can no longer trust the pager
+ ** cache. So call pager_error() on the way out to make any error persistent.
+ */
+ return pager_error(pPager, rc);
+}
+
+/*
+** Return TRUE if the database file is opened read-only. Return FALSE
+** if the database is (in theory) writable.
+*/
+SQLITE_PRIVATE u8 sqlite3PagerIsreadonly(Pager *pPager){
+ return pPager->readOnly;
+}
+
+/*
+** Return the number of references to the pager.
+*/
+SQLITE_PRIVATE int sqlite3PagerRefcount(Pager *pPager){
+ return sqlite3PcacheRefCount(pPager->pPCache);
+}
+
+/*
+** Return the approximate number of bytes of memory currently
+** used by the pager and its associated cache.
+*/
+SQLITE_PRIVATE int sqlite3PagerMemUsed(Pager *pPager){
+ int perPageSize = pPager->pageSize + pPager->nExtra + sizeof(PgHdr)
+ + 5*sizeof(void*);
+ return perPageSize*sqlite3PcachePagecount(pPager->pPCache)
+ + sqlite3MallocSize(pPager)
+ + pPager->pageSize;
+}
+
+/*
+** Return the number of references to the specified page.
+*/
+SQLITE_PRIVATE int sqlite3PagerPageRefcount(DbPage *pPage){
+ return sqlite3PcachePageRefcount(pPage);
+}
+
+#ifdef SQLITE_TEST
+/*
+** This routine is used for testing and analysis only.
+*/
+SQLITE_PRIVATE int *sqlite3PagerStats(Pager *pPager){
+ static int a[11];
+ a[0] = sqlite3PcacheRefCount(pPager->pPCache);
+ a[1] = sqlite3PcachePagecount(pPager->pPCache);
+ a[2] = sqlite3PcacheGetCachesize(pPager->pPCache);
+ a[3] = pPager->eState==PAGER_OPEN ? -1 : (int) pPager->dbSize;
+ a[4] = pPager->eState;
+ a[5] = pPager->errCode;
+ a[6] = pPager->aStat[PAGER_STAT_HIT];
+ a[7] = pPager->aStat[PAGER_STAT_MISS];
+ a[8] = 0; /* Used to be pPager->nOvfl */
+ a[9] = pPager->nRead;
+ a[10] = pPager->aStat[PAGER_STAT_WRITE];
+ return a;
+}
+#endif
+
+/*
+** Parameter eStat must be either SQLITE_DBSTATUS_CACHE_HIT or
+** SQLITE_DBSTATUS_CACHE_MISS. Before returning, *pnVal is incremented by the
+** current cache hit or miss count, according to the value of eStat. If the
+** reset parameter is non-zero, the cache hit or miss count is zeroed before
+** returning.
+*/
+SQLITE_PRIVATE void sqlite3PagerCacheStat(Pager *pPager, int eStat, int reset, int *pnVal){
+
+ assert( eStat==SQLITE_DBSTATUS_CACHE_HIT
+ || eStat==SQLITE_DBSTATUS_CACHE_MISS
+ || eStat==SQLITE_DBSTATUS_CACHE_WRITE
+ );
+
+ assert( SQLITE_DBSTATUS_CACHE_HIT+1==SQLITE_DBSTATUS_CACHE_MISS );
+ assert( SQLITE_DBSTATUS_CACHE_HIT+2==SQLITE_DBSTATUS_CACHE_WRITE );
+ assert( PAGER_STAT_HIT==0 && PAGER_STAT_MISS==1 && PAGER_STAT_WRITE==2 );
+
+ *pnVal += pPager->aStat[eStat - SQLITE_DBSTATUS_CACHE_HIT];
+ if( reset ){
+ pPager->aStat[eStat - SQLITE_DBSTATUS_CACHE_HIT] = 0;
+ }
+}
+
+/*
+** Return true if this is an in-memory pager.
+*/
+SQLITE_PRIVATE int sqlite3PagerIsMemdb(Pager *pPager){
+ return MEMDB;
+}
+
+/*
+** Check that there are at least nSavepoint savepoints open. If there are
+** currently less than nSavepoints open, then open one or more savepoints
+** to make up the difference. If the number of savepoints is already
+** equal to nSavepoint, then this function is a no-op.
+**
+** If a memory allocation fails, SQLITE_NOMEM is returned. If an error
+** occurs while opening the sub-journal file, then an IO error code is
+** returned. Otherwise, SQLITE_OK.
+*/
+SQLITE_PRIVATE int sqlite3PagerOpenSavepoint(Pager *pPager, int nSavepoint){
+ int rc = SQLITE_OK; /* Return code */
+ int nCurrent = pPager->nSavepoint; /* Current number of savepoints */
+
+ assert( pPager->eState>=PAGER_WRITER_LOCKED );
+ assert( assert_pager_state(pPager) );
+
+ if( nSavepoint>nCurrent && pPager->useJournal ){
+ int ii; /* Iterator variable */
+ PagerSavepoint *aNew; /* New Pager.aSavepoint array */
+
+ /* Grow the Pager.aSavepoint array using realloc(). Return SQLITE_NOMEM
+ ** if the allocation fails. Otherwise, zero the new portion in case a
+ ** malloc failure occurs while populating it in the for(...) loop below.
+ */
+ aNew = (PagerSavepoint *)sqlite3Realloc(
+ pPager->aSavepoint, sizeof(PagerSavepoint)*nSavepoint
+ );
+ if( !aNew ){
+ return SQLITE_NOMEM;
+ }
+ memset(&aNew[nCurrent], 0, (nSavepoint-nCurrent) * sizeof(PagerSavepoint));
+ pPager->aSavepoint = aNew;
+
+ /* Populate the PagerSavepoint structures just allocated. */
+ for(ii=nCurrent; ii<nSavepoint; ii++){
+ aNew[ii].nOrig = pPager->dbSize;
+ if( isOpen(pPager->jfd) && pPager->journalOff>0 ){
+ aNew[ii].iOffset = pPager->journalOff;
+ }else{
+ aNew[ii].iOffset = JOURNAL_HDR_SZ(pPager);
+ }
+ aNew[ii].iSubRec = pPager->nSubRec;
+ aNew[ii].pInSavepoint = sqlite3BitvecCreate(pPager->dbSize);
+ if( !aNew[ii].pInSavepoint ){
+ return SQLITE_NOMEM;
+ }
+ if( pagerUseWal(pPager) ){
+ sqlite3WalSavepoint(pPager->pWal, aNew[ii].aWalData);
+ }
+ pPager->nSavepoint = ii+1;
+ }
+ assert( pPager->nSavepoint==nSavepoint );
+ assertTruncateConstraint(pPager);
+ }
+
+ return rc;
+}
+
+/*
+** This function is called to rollback or release (commit) a savepoint.
+** The savepoint to release or rollback need not be the most recently
+** created savepoint.
+**
+** Parameter op is always either SAVEPOINT_ROLLBACK or SAVEPOINT_RELEASE.
+** If it is SAVEPOINT_RELEASE, then release and destroy the savepoint with
+** index iSavepoint. If it is SAVEPOINT_ROLLBACK, then rollback all changes
+** that have occurred since the specified savepoint was created.
+**
+** The savepoint to rollback or release is identified by parameter
+** iSavepoint. A value of 0 means to operate on the outermost savepoint
+** (the first created). A value of (Pager.nSavepoint-1) means operate
+** on the most recently created savepoint. If iSavepoint is greater than
+** (Pager.nSavepoint-1), then this function is a no-op.
+**
+** If a negative value is passed to this function, then the current
+** transaction is rolled back. This is different to calling
+** sqlite3PagerRollback() because this function does not terminate
+** the transaction or unlock the database, it just restores the
+** contents of the database to its original state.
+**
+** In any case, all savepoints with an index greater than iSavepoint
+** are destroyed. If this is a release operation (op==SAVEPOINT_RELEASE),
+** then savepoint iSavepoint is also destroyed.
+**
+** This function may return SQLITE_NOMEM if a memory allocation fails,
+** or an IO error code if an IO error occurs while rolling back a
+** savepoint. If no errors occur, SQLITE_OK is returned.
+*/
+SQLITE_PRIVATE int sqlite3PagerSavepoint(Pager *pPager, int op, int iSavepoint){
+ int rc = pPager->errCode; /* Return code */
+
+ assert( op==SAVEPOINT_RELEASE || op==SAVEPOINT_ROLLBACK );
+ assert( iSavepoint>=0 || op==SAVEPOINT_ROLLBACK );
+
+ if( rc==SQLITE_OK && iSavepoint<pPager->nSavepoint ){
+ int ii; /* Iterator variable */
+ int nNew; /* Number of remaining savepoints after this op. */
+
+ /* Figure out how many savepoints will still be active after this
+ ** operation. Store this value in nNew. Then free resources associated
+ ** with any savepoints that are destroyed by this operation.
+ */
+ nNew = iSavepoint + (( op==SAVEPOINT_RELEASE ) ? 0 : 1);
+ for(ii=nNew; ii<pPager->nSavepoint; ii++){
+ sqlite3BitvecDestroy(pPager->aSavepoint[ii].pInSavepoint);
+ }
+ pPager->nSavepoint = nNew;
+
+ /* If this is a release of the outermost savepoint, truncate
+ ** the sub-journal to zero bytes in size. */
+ if( op==SAVEPOINT_RELEASE ){
+ if( nNew==0 && isOpen(pPager->sjfd) ){
+ /* Only truncate if it is an in-memory sub-journal. */
+ if( sqlite3IsMemJournal(pPager->sjfd) ){
+ rc = sqlite3OsTruncate(pPager->sjfd, 0);
+ assert( rc==SQLITE_OK );
+ }
+ pPager->nSubRec = 0;
+ }
+ }
+ /* Else this is a rollback operation, playback the specified savepoint.
+ ** If this is a temp-file, it is possible that the journal file has
+ ** not yet been opened. In this case there have been no changes to
+ ** the database file, so the playback operation can be skipped.
+ */
+ else if( pagerUseWal(pPager) || isOpen(pPager->jfd) ){
+ PagerSavepoint *pSavepoint = (nNew==0)?0:&pPager->aSavepoint[nNew-1];
+ rc = pagerPlaybackSavepoint(pPager, pSavepoint);
+ assert(rc!=SQLITE_DONE);
+ }
+ }
+
+ return rc;
+}
+
+/*
+** Return the full pathname of the database file.
+**
+** Except, if the pager is in-memory only, then return an empty string if
+** nullIfMemDb is true. This routine is called with nullIfMemDb==1 when
+** used to report the filename to the user, for compatibility with legacy
+** behavior. But when the Btree needs to know the filename for matching to
+** shared cache, it uses nullIfMemDb==0 so that in-memory databases can
+** participate in shared-cache.
+*/
+SQLITE_PRIVATE const char *sqlite3PagerFilename(Pager *pPager, int nullIfMemDb){
+ return (nullIfMemDb && pPager->memDb) ? "" : pPager->zFilename;
+}
+
+/*
+** Return the VFS structure for the pager.
+*/
+SQLITE_PRIVATE const sqlite3_vfs *sqlite3PagerVfs(Pager *pPager){
+ return pPager->pVfs;
+}
+
+/*
+** Return the file handle for the database file associated
+** with the pager. This might return NULL if the file has
+** not yet been opened.
+*/
+SQLITE_PRIVATE sqlite3_file *sqlite3PagerFile(Pager *pPager){
+ return pPager->fd;
+}
+
+/*
+** Return the full pathname of the journal file.
+*/
+SQLITE_PRIVATE const char *sqlite3PagerJournalname(Pager *pPager){
+ return pPager->zJournal;
+}
+
+/*
+** Return true if fsync() calls are disabled for this pager. Return FALSE
+** if fsync()s are executed normally.
+*/
+SQLITE_PRIVATE int sqlite3PagerNosync(Pager *pPager){
+ return pPager->noSync;
+}
+
+#ifdef SQLITE_HAS_CODEC
+/*
+** Set or retrieve the codec for this pager
+*/
+SQLITE_PRIVATE void sqlite3PagerSetCodec(
+ Pager *pPager,
+ void *(*xCodec)(void*,void*,Pgno,int),
+ void (*xCodecSizeChng)(void*,int,int),
+ void (*xCodecFree)(void*),
+ void *pCodec
+){
+ if( pPager->xCodecFree ) pPager->xCodecFree(pPager->pCodec);
+ pPager->xCodec = pPager->memDb ? 0 : xCodec;
+ pPager->xCodecSizeChng = xCodecSizeChng;
+ pPager->xCodecFree = xCodecFree;
+ pPager->pCodec = pCodec;
+ pagerReportSize(pPager);
+}
+SQLITE_PRIVATE void *sqlite3PagerGetCodec(Pager *pPager){
+ return pPager->pCodec;
+}
+#endif
+
+#ifndef SQLITE_OMIT_AUTOVACUUM
+/*
+** Move the page pPg to location pgno in the file.
+**
+** There must be no references to the page previously located at
+** pgno (which we call pPgOld) though that page is allowed to be
+** in cache. If the page previously located at pgno is not already
+** in the rollback journal, it is not put there by by this routine.
+**
+** References to the page pPg remain valid. Updating any
+** meta-data associated with pPg (i.e. data stored in the nExtra bytes
+** allocated along with the page) is the responsibility of the caller.
+**
+** A transaction must be active when this routine is called. It used to be
+** required that a statement transaction was not active, but this restriction
+** has been removed (CREATE INDEX needs to move a page when a statement
+** transaction is active).
+**
+** If the fourth argument, isCommit, is non-zero, then this page is being
+** moved as part of a database reorganization just before the transaction
+** is being committed. In this case, it is guaranteed that the database page
+** pPg refers to will not be written to again within this transaction.
+**
+** This function may return SQLITE_NOMEM or an IO error code if an error
+** occurs. Otherwise, it returns SQLITE_OK.
+*/
+SQLITE_PRIVATE int sqlite3PagerMovepage(Pager *pPager, DbPage *pPg, Pgno pgno, int isCommit){
+ PgHdr *pPgOld; /* The page being overwritten. */
+ Pgno needSyncPgno = 0; /* Old value of pPg->pgno, if sync is required */
+ int rc; /* Return code */
+ Pgno origPgno; /* The original page number */
+
+ assert( pPg->nRef>0 );
+ assert( pPager->eState==PAGER_WRITER_CACHEMOD
+ || pPager->eState==PAGER_WRITER_DBMOD
+ );
+ assert( assert_pager_state(pPager) );
+
+ /* In order to be able to rollback, an in-memory database must journal
+ ** the page we are moving from.
+ */
+ if( MEMDB ){
+ rc = sqlite3PagerWrite(pPg);
+ if( rc ) return rc;
+ }
+
+ /* If the page being moved is dirty and has not been saved by the latest
+ ** savepoint, then save the current contents of the page into the
+ ** sub-journal now. This is required to handle the following scenario:
+ **
+ ** BEGIN;
+ ** <journal page X, then modify it in memory>
+ ** SAVEPOINT one;
+ ** <Move page X to location Y>
+ ** ROLLBACK TO one;
+ **
+ ** If page X were not written to the sub-journal here, it would not
+ ** be possible to restore its contents when the "ROLLBACK TO one"
+ ** statement were is processed.
+ **
+ ** subjournalPage() may need to allocate space to store pPg->pgno into
+ ** one or more savepoint bitvecs. This is the reason this function
+ ** may return SQLITE_NOMEM.
+ */
+ if( pPg->flags&PGHDR_DIRTY
+ && subjRequiresPage(pPg)
+ && SQLITE_OK!=(rc = subjournalPage(pPg))
+ ){
+ return rc;
+ }
+
+ PAGERTRACE(("MOVE %d page %d (needSync=%d) moves to %d\n",
+ PAGERID(pPager), pPg->pgno, (pPg->flags&PGHDR_NEED_SYNC)?1:0, pgno));
+ IOTRACE(("MOVE %p %d %d\n", pPager, pPg->pgno, pgno))
+
+ /* If the journal needs to be sync()ed before page pPg->pgno can
+ ** be written to, store pPg->pgno in local variable needSyncPgno.
+ **
+ ** If the isCommit flag is set, there is no need to remember that
+ ** the journal needs to be sync()ed before database page pPg->pgno
+ ** can be written to. The caller has already promised not to write to it.
+ */
+ if( (pPg->flags&PGHDR_NEED_SYNC) && !isCommit ){
+ needSyncPgno = pPg->pgno;
+ assert( pPager->journalMode==PAGER_JOURNALMODE_OFF ||
+ pageInJournal(pPg) || pPg->pgno>pPager->dbOrigSize );
+ assert( pPg->flags&PGHDR_DIRTY );
+ }
+
+ /* If the cache contains a page with page-number pgno, remove it
+ ** from its hash chain. Also, if the PGHDR_NEED_SYNC flag was set for
+ ** page pgno before the 'move' operation, it needs to be retained
+ ** for the page moved there.
+ */
+ pPg->flags &= ~PGHDR_NEED_SYNC;
+ pPgOld = pager_lookup(pPager, pgno);
+ assert( !pPgOld || pPgOld->nRef==1 );
+ if( pPgOld ){
+ pPg->flags |= (pPgOld->flags&PGHDR_NEED_SYNC);
+ if( MEMDB ){
+ /* Do not discard pages from an in-memory database since we might
+ ** need to rollback later. Just move the page out of the way. */
+ sqlite3PcacheMove(pPgOld, pPager->dbSize+1);
+ }else{
+ sqlite3PcacheDrop(pPgOld);
+ }
+ }
+
+ origPgno = pPg->pgno;
+ sqlite3PcacheMove(pPg, pgno);
+ sqlite3PcacheMakeDirty(pPg);
+
+ /* For an in-memory database, make sure the original page continues
+ ** to exist, in case the transaction needs to roll back. Use pPgOld
+ ** as the original page since it has already been allocated.
+ */
+ if( MEMDB ){
+ assert( pPgOld );
+ sqlite3PcacheMove(pPgOld, origPgno);
+ sqlite3PagerUnref(pPgOld);
+ }
+
+ if( needSyncPgno ){
+ /* If needSyncPgno is non-zero, then the journal file needs to be
+ ** sync()ed before any data is written to database file page needSyncPgno.
+ ** Currently, no such page exists in the page-cache and the
+ ** "is journaled" bitvec flag has been set. This needs to be remedied by
+ ** loading the page into the pager-cache and setting the PGHDR_NEED_SYNC
+ ** flag.
+ **
+ ** If the attempt to load the page into the page-cache fails, (due
+ ** to a malloc() or IO failure), clear the bit in the pInJournal[]
+ ** array. Otherwise, if the page is loaded and written again in
+ ** this transaction, it may be written to the database file before
+ ** it is synced into the journal file. This way, it may end up in
+ ** the journal file twice, but that is not a problem.
+ */
+ PgHdr *pPgHdr;
+ rc = sqlite3PagerGet(pPager, needSyncPgno, &pPgHdr);
+ if( rc!=SQLITE_OK ){
+ if( needSyncPgno<=pPager->dbOrigSize ){
+ assert( pPager->pTmpSpace!=0 );
+ sqlite3BitvecClear(pPager->pInJournal, needSyncPgno, pPager->pTmpSpace);
+ }
+ return rc;
+ }
+ pPgHdr->flags |= PGHDR_NEED_SYNC;
+ sqlite3PcacheMakeDirty(pPgHdr);
+ sqlite3PagerUnref(pPgHdr);
+ }
+
+ return SQLITE_OK;
+}
+#endif
+
+/*
+** Return a pointer to the data for the specified page.
+*/
+SQLITE_PRIVATE void *sqlite3PagerGetData(DbPage *pPg){
+ assert( pPg->nRef>0 || pPg->pPager->memDb );
+ return pPg->pData;
+}
+
+/*
+** Return a pointer to the Pager.nExtra bytes of "extra" space
+** allocated along with the specified page.
+*/
+SQLITE_PRIVATE void *sqlite3PagerGetExtra(DbPage *pPg){
+ return pPg->pExtra;
+}
+
+/*
+** Get/set the locking-mode for this pager. Parameter eMode must be one
+** of PAGER_LOCKINGMODE_QUERY, PAGER_LOCKINGMODE_NORMAL or
+** PAGER_LOCKINGMODE_EXCLUSIVE. If the parameter is not _QUERY, then
+** the locking-mode is set to the value specified.
+**
+** The returned value is either PAGER_LOCKINGMODE_NORMAL or
+** PAGER_LOCKINGMODE_EXCLUSIVE, indicating the current (possibly updated)
+** locking-mode.
+*/
+SQLITE_PRIVATE int sqlite3PagerLockingMode(Pager *pPager, int eMode){
+ assert( eMode==PAGER_LOCKINGMODE_QUERY
+ || eMode==PAGER_LOCKINGMODE_NORMAL
+ || eMode==PAGER_LOCKINGMODE_EXCLUSIVE );
+ assert( PAGER_LOCKINGMODE_QUERY<0 );
+ assert( PAGER_LOCKINGMODE_NORMAL>=0 && PAGER_LOCKINGMODE_EXCLUSIVE>=0 );
+ assert( pPager->exclusiveMode || 0==sqlite3WalHeapMemory(pPager->pWal) );
+ if( eMode>=0 && !pPager->tempFile && !sqlite3WalHeapMemory(pPager->pWal) ){
+ pPager->exclusiveMode = (u8)eMode;
+ }
+ return (int)pPager->exclusiveMode;
+}
+
+/*
+** Set the journal-mode for this pager. Parameter eMode must be one of:
+**
+** PAGER_JOURNALMODE_DELETE
+** PAGER_JOURNALMODE_TRUNCATE
+** PAGER_JOURNALMODE_PERSIST
+** PAGER_JOURNALMODE_OFF
+** PAGER_JOURNALMODE_MEMORY
+** PAGER_JOURNALMODE_WAL
+**
+** The journalmode is set to the value specified if the change is allowed.
+** The change may be disallowed for the following reasons:
+**
+** * An in-memory database can only have its journal_mode set to _OFF
+** or _MEMORY.
+**
+** * Temporary databases cannot have _WAL journalmode.
+**
+** The returned indicate the current (possibly updated) journal-mode.
+*/
+SQLITE_PRIVATE int sqlite3PagerSetJournalMode(Pager *pPager, int eMode){
+ u8 eOld = pPager->journalMode; /* Prior journalmode */
+
+#ifdef SQLITE_DEBUG
+ /* The print_pager_state() routine is intended to be used by the debugger
+ ** only. We invoke it once here to suppress a compiler warning. */
+ print_pager_state(pPager);
+#endif
+
+
+ /* The eMode parameter is always valid */
+ assert( eMode==PAGER_JOURNALMODE_DELETE
+ || eMode==PAGER_JOURNALMODE_TRUNCATE
+ || eMode==PAGER_JOURNALMODE_PERSIST
+ || eMode==PAGER_JOURNALMODE_OFF
+ || eMode==PAGER_JOURNALMODE_WAL
+ || eMode==PAGER_JOURNALMODE_MEMORY );
+
+ /* This routine is only called from the OP_JournalMode opcode, and
+ ** the logic there will never allow a temporary file to be changed
+ ** to WAL mode.
+ */
+ assert( pPager->tempFile==0 || eMode!=PAGER_JOURNALMODE_WAL );
+
+ /* Do allow the journalmode of an in-memory database to be set to
+ ** anything other than MEMORY or OFF
+ */
+ if( MEMDB ){
+ assert( eOld==PAGER_JOURNALMODE_MEMORY || eOld==PAGER_JOURNALMODE_OFF );
+ if( eMode!=PAGER_JOURNALMODE_MEMORY && eMode!=PAGER_JOURNALMODE_OFF ){
+ eMode = eOld;
+ }
+ }
+
+ if( eMode!=eOld ){
+
+ /* Change the journal mode. */
+ assert( pPager->eState!=PAGER_ERROR );
+ pPager->journalMode = (u8)eMode;
+
+ /* When transistioning from TRUNCATE or PERSIST to any other journal
+ ** mode except WAL, unless the pager is in locking_mode=exclusive mode,
+ ** delete the journal file.
+ */
+ assert( (PAGER_JOURNALMODE_TRUNCATE & 5)==1 );
+ assert( (PAGER_JOURNALMODE_PERSIST & 5)==1 );
+ assert( (PAGER_JOURNALMODE_DELETE & 5)==0 );
+ assert( (PAGER_JOURNALMODE_MEMORY & 5)==4 );
+ assert( (PAGER_JOURNALMODE_OFF & 5)==0 );
+ assert( (PAGER_JOURNALMODE_WAL & 5)==5 );
+
+ assert( isOpen(pPager->fd) || pPager->exclusiveMode );
+ if( !pPager->exclusiveMode && (eOld & 5)==1 && (eMode & 1)==0 ){
+
+ /* In this case we would like to delete the journal file. If it is
+ ** not possible, then that is not a problem. Deleting the journal file
+ ** here is an optimization only.
+ **
+ ** Before deleting the journal file, obtain a RESERVED lock on the
+ ** database file. This ensures that the journal file is not deleted
+ ** while it is in use by some other client.
+ */
+ sqlite3OsClose(pPager->jfd);
+ if( pPager->eLock>=RESERVED_LOCK ){
+ sqlite3OsDelete(pPager->pVfs, pPager->zJournal, 0);
+ }else{
+ int rc = SQLITE_OK;
+ int state = pPager->eState;
+ assert( state==PAGER_OPEN || state==PAGER_READER );
+ if( state==PAGER_OPEN ){
+ rc = sqlite3PagerSharedLock(pPager);
+ }
+ if( pPager->eState==PAGER_READER ){
+ assert( rc==SQLITE_OK );
+ rc = pagerLockDb(pPager, RESERVED_LOCK);
+ }
+ if( rc==SQLITE_OK ){
+ sqlite3OsDelete(pPager->pVfs, pPager->zJournal, 0);
+ }
+ if( rc==SQLITE_OK && state==PAGER_READER ){
+ pagerUnlockDb(pPager, SHARED_LOCK);
+ }else if( state==PAGER_OPEN ){
+ pager_unlock(pPager);
+ }
+ assert( state==pPager->eState );
+ }
+ }
+ }
+
+ /* Return the new journal mode */
+ return (int)pPager->journalMode;
+}
+
+/*
+** Return the current journal mode.
+*/
+SQLITE_PRIVATE int sqlite3PagerGetJournalMode(Pager *pPager){
+ return (int)pPager->journalMode;
+}
+
+/*
+** Return TRUE if the pager is in a state where it is OK to change the
+** journalmode. Journalmode changes can only happen when the database
+** is unmodified.
+*/
+SQLITE_PRIVATE int sqlite3PagerOkToChangeJournalMode(Pager *pPager){
+ assert( assert_pager_state(pPager) );
+ if( pPager->eState>=PAGER_WRITER_CACHEMOD ) return 0;
+ if( NEVER(isOpen(pPager->jfd) && pPager->journalOff>0) ) return 0;
+ return 1;
+}
+
+/*
+** Get/set the size-limit used for persistent journal files.
+**
+** Setting the size limit to -1 means no limit is enforced.
+** An attempt to set a limit smaller than -1 is a no-op.
+*/
+SQLITE_PRIVATE i64 sqlite3PagerJournalSizeLimit(Pager *pPager, i64 iLimit){
+ if( iLimit>=-1 ){
+ pPager->journalSizeLimit = iLimit;
+ sqlite3WalLimit(pPager->pWal, iLimit);
+ }
+ return pPager->journalSizeLimit;
+}
+
+/*
+** Return a pointer to the pPager->pBackup variable. The backup module
+** in backup.c maintains the content of this variable. This module
+** uses it opaquely as an argument to sqlite3BackupRestart() and
+** sqlite3BackupUpdate() only.
+*/
+SQLITE_PRIVATE sqlite3_backup **sqlite3PagerBackupPtr(Pager *pPager){
+ return &pPager->pBackup;
+}
+
+#ifndef SQLITE_OMIT_VACUUM
+/*
+** Unless this is an in-memory or temporary database, clear the pager cache.
+*/
+SQLITE_PRIVATE void sqlite3PagerClearCache(Pager *pPager){
+ if( !MEMDB && pPager->tempFile==0 ) pager_reset(pPager);
+}
+#endif
+
+#ifndef SQLITE_OMIT_WAL
+/*
+** This function is called when the user invokes "PRAGMA wal_checkpoint",
+** "PRAGMA wal_blocking_checkpoint" or calls the sqlite3_wal_checkpoint()
+** or wal_blocking_checkpoint() API functions.
+**
+** Parameter eMode is one of SQLITE_CHECKPOINT_PASSIVE, FULL or RESTART.
+*/
+SQLITE_PRIVATE int sqlite3PagerCheckpoint(Pager *pPager, int eMode, int *pnLog, int *pnCkpt){
+ int rc = SQLITE_OK;
+ if( pPager->pWal ){
+ rc = sqlite3WalCheckpoint(pPager->pWal, eMode,
+ pPager->xBusyHandler, pPager->pBusyHandlerArg,
+ pPager->ckptSyncFlags, pPager->pageSize, (u8 *)pPager->pTmpSpace,
+ pnLog, pnCkpt
+ );
+ }
+ return rc;
+}
+
+SQLITE_PRIVATE int sqlite3PagerWalCallback(Pager *pPager){
+ return sqlite3WalCallback(pPager->pWal);
+}
+
+/*
+** Return true if the underlying VFS for the given pager supports the
+** primitives necessary for write-ahead logging.
+*/
+SQLITE_PRIVATE int sqlite3PagerWalSupported(Pager *pPager){
+ const sqlite3_io_methods *pMethods = pPager->fd->pMethods;
+ return pPager->exclusiveMode || (pMethods->iVersion>=2 && pMethods->xShmMap);
+}
+
+/*
+** Attempt to take an exclusive lock on the database file. If a PENDING lock
+** is obtained instead, immediately release it.
+*/
+static int pagerExclusiveLock(Pager *pPager){
+ int rc; /* Return code */
+
+ assert( pPager->eLock==SHARED_LOCK || pPager->eLock==EXCLUSIVE_LOCK );
+ rc = pagerLockDb(pPager, EXCLUSIVE_LOCK);
+ if( rc!=SQLITE_OK ){
+ /* If the attempt to grab the exclusive lock failed, release the
+ ** pending lock that may have been obtained instead. */
+ pagerUnlockDb(pPager, SHARED_LOCK);
+ }
+
+ return rc;
+}
+
+/*
+** Call sqlite3WalOpen() to open the WAL handle. If the pager is in
+** exclusive-locking mode when this function is called, take an EXCLUSIVE
+** lock on the database file and use heap-memory to store the wal-index
+** in. Otherwise, use the normal shared-memory.
+*/
+static int pagerOpenWal(Pager *pPager){
+ int rc = SQLITE_OK;
+
+ assert( pPager->pWal==0 && pPager->tempFile==0 );
+ assert( pPager->eLock==SHARED_LOCK || pPager->eLock==EXCLUSIVE_LOCK );
+
+ /* If the pager is already in exclusive-mode, the WAL module will use
+ ** heap-memory for the wal-index instead of the VFS shared-memory
+ ** implementation. Take the exclusive lock now, before opening the WAL
+ ** file, to make sure this is safe.
+ */
+ if( pPager->exclusiveMode ){
+ rc = pagerExclusiveLock(pPager);
+ }
+
+ /* Open the connection to the log file. If this operation fails,
+ ** (e.g. due to malloc() failure), return an error code.
+ */
+ if( rc==SQLITE_OK ){
+ rc = sqlite3WalOpen(pPager->pVfs,
+ pPager->fd, pPager->zWal, pPager->exclusiveMode,
+ pPager->journalSizeLimit, &pPager->pWal
+ );
+ }
+
+ return rc;
+}
+
+
+/*
+** The caller must be holding a SHARED lock on the database file to call
+** this function.
+**
+** If the pager passed as the first argument is open on a real database
+** file (not a temp file or an in-memory database), and the WAL file
+** is not already open, make an attempt to open it now. If successful,
+** return SQLITE_OK. If an error occurs or the VFS used by the pager does
+** not support the xShmXXX() methods, return an error code. *pbOpen is
+** not modified in either case.
+**
+** If the pager is open on a temp-file (or in-memory database), or if
+** the WAL file is already open, set *pbOpen to 1 and return SQLITE_OK
+** without doing anything.
+*/
+SQLITE_PRIVATE int sqlite3PagerOpenWal(
+ Pager *pPager, /* Pager object */
+ int *pbOpen /* OUT: Set to true if call is a no-op */
+){
+ int rc = SQLITE_OK; /* Return code */
+
+ assert( assert_pager_state(pPager) );
+ assert( pPager->eState==PAGER_OPEN || pbOpen );
+ assert( pPager->eState==PAGER_READER || !pbOpen );
+ assert( pbOpen==0 || *pbOpen==0 );
+ assert( pbOpen!=0 || (!pPager->tempFile && !pPager->pWal) );
+
+ if( !pPager->tempFile && !pPager->pWal ){
+ if( !sqlite3PagerWalSupported(pPager) ) return SQLITE_CANTOPEN;
+
+ /* Close any rollback journal previously open */
+ sqlite3OsClose(pPager->jfd);
+
+ rc = pagerOpenWal(pPager);
+ if( rc==SQLITE_OK ){
+ pPager->journalMode = PAGER_JOURNALMODE_WAL;
+ pPager->eState = PAGER_OPEN;
+ }
+ }else{
+ *pbOpen = 1;
+ }
+
+ return rc;
+}
+
+/*
+** This function is called to close the connection to the log file prior
+** to switching from WAL to rollback mode.
+**
+** Before closing the log file, this function attempts to take an
+** EXCLUSIVE lock on the database file. If this cannot be obtained, an
+** error (SQLITE_BUSY) is returned and the log connection is not closed.
+** If successful, the EXCLUSIVE lock is not released before returning.
+*/
+SQLITE_PRIVATE int sqlite3PagerCloseWal(Pager *pPager){
+ int rc = SQLITE_OK;
+
+ assert( pPager->journalMode==PAGER_JOURNALMODE_WAL );
+
+ /* If the log file is not already open, but does exist in the file-system,
+ ** it may need to be checkpointed before the connection can switch to
+ ** rollback mode. Open it now so this can happen.
+ */
+ if( !pPager->pWal ){
+ int logexists = 0;
+ rc = pagerLockDb(pPager, SHARED_LOCK);
+ if( rc==SQLITE_OK ){
+ rc = sqlite3OsAccess(
+ pPager->pVfs, pPager->zWal, SQLITE_ACCESS_EXISTS, &logexists
+ );
+ }
+ if( rc==SQLITE_OK && logexists ){
+ rc = pagerOpenWal(pPager);
+ }
+ }
+
+ /* Checkpoint and close the log. Because an EXCLUSIVE lock is held on
+ ** the database file, the log and log-summary files will be deleted.
+ */
+ if( rc==SQLITE_OK && pPager->pWal ){
+ rc = pagerExclusiveLock(pPager);
+ if( rc==SQLITE_OK ){
+ rc = sqlite3WalClose(pPager->pWal, pPager->ckptSyncFlags,
+ pPager->pageSize, (u8*)pPager->pTmpSpace);
+ pPager->pWal = 0;
+ }
+ }
+ return rc;
+}
+
+#endif /* !SQLITE_OMIT_WAL */
+
+#ifdef SQLITE_ENABLE_ZIPVFS
+/*
+** A read-lock must be held on the pager when this function is called. If
+** the pager is in WAL mode and the WAL file currently contains one or more
+** frames, return the size in bytes of the page images stored within the
+** WAL frames. Otherwise, if this is not a WAL database or the WAL file
+** is empty, return 0.
+*/
+SQLITE_PRIVATE int sqlite3PagerWalFramesize(Pager *pPager){
+ assert( pPager->eState==PAGER_READER );
+ return sqlite3WalFramesize(pPager->pWal);
+}
+#endif
+
+#ifdef SQLITE_HAS_CODEC
+/*
+** This function is called by the wal module when writing page content
+** into the log file.
+**
+** This function returns a pointer to a buffer containing the encrypted
+** page content. If a malloc fails, this function may return NULL.
+*/
+SQLITE_PRIVATE void *sqlite3PagerCodec(PgHdr *pPg){
+ void *aData = 0;
+ CODEC2(pPg->pPager, pPg->pData, pPg->pgno, 6, return 0, aData);
+ return aData;
+}
+#endif /* SQLITE_HAS_CODEC */
+
+#endif /* SQLITE_OMIT_DISKIO */
+
+/************** End of pager.c ***********************************************/
+/************** Begin file wal.c *********************************************/
+/*
+** 2010 February 1
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+**
+** This file contains the implementation of a write-ahead log (WAL) used in
+** "journal_mode=WAL" mode.
+**
+** WRITE-AHEAD LOG (WAL) FILE FORMAT
+**
+** A WAL file consists of a header followed by zero or more "frames".
+** Each frame records the revised content of a single page from the
+** database file. All changes to the database are recorded by writing
+** frames into the WAL. Transactions commit when a frame is written that
+** contains a commit marker. A single WAL can and usually does record
+** multiple transactions. Periodically, the content of the WAL is
+** transferred back into the database file in an operation called a
+** "checkpoint".
+**
+** A single WAL file can be used multiple times. In other words, the
+** WAL can fill up with frames and then be checkpointed and then new
+** frames can overwrite the old ones. A WAL always grows from beginning
+** toward the end. Checksums and counters attached to each frame are
+** used to determine which frames within the WAL are valid and which
+** are leftovers from prior checkpoints.
+**
+** The WAL header is 32 bytes in size and consists of the following eight
+** big-endian 32-bit unsigned integer values:
+**
+** 0: Magic number. 0x377f0682 or 0x377f0683
+** 4: File format version. Currently 3007000
+** 8: Database page size. Example: 1024
+** 12: Checkpoint sequence number
+** 16: Salt-1, random integer incremented with each checkpoint
+** 20: Salt-2, a different random integer changing with each ckpt
+** 24: Checksum-1 (first part of checksum for first 24 bytes of header).
+** 28: Checksum-2 (second part of checksum for first 24 bytes of header).
+**
+** Immediately following the wal-header are zero or more frames. Each
+** frame consists of a 24-byte frame-header followed by a <page-size> bytes
+** of page data. The frame-header is six big-endian 32-bit unsigned
+** integer values, as follows:
+**
+** 0: Page number.
+** 4: For commit records, the size of the database image in pages
+** after the commit. For all other records, zero.
+** 8: Salt-1 (copied from the header)
+** 12: Salt-2 (copied from the header)
+** 16: Checksum-1.
+** 20: Checksum-2.
+**
+** A frame is considered valid if and only if the following conditions are
+** true:
+**
+** (1) The salt-1 and salt-2 values in the frame-header match
+** salt values in the wal-header
+**
+** (2) The checksum values in the final 8 bytes of the frame-header
+** exactly match the checksum computed consecutively on the
+** WAL header and the first 8 bytes and the content of all frames
+** up to and including the current frame.
+**
+** The checksum is computed using 32-bit big-endian integers if the
+** magic number in the first 4 bytes of the WAL is 0x377f0683 and it
+** is computed using little-endian if the magic number is 0x377f0682.
+** The checksum values are always stored in the frame header in a
+** big-endian format regardless of which byte order is used to compute
+** the checksum. The checksum is computed by interpreting the input as
+** an even number of unsigned 32-bit integers: x[0] through x[N]. The
+** algorithm used for the checksum is as follows:
+**
+** for i from 0 to n-1 step 2:
+** s0 += x[i] + s1;
+** s1 += x[i+1] + s0;
+** endfor
+**
+** Note that s0 and s1 are both weighted checksums using fibonacci weights
+** in reverse order (the largest fibonacci weight occurs on the first element
+** of the sequence being summed.) The s1 value spans all 32-bit
+** terms of the sequence whereas s0 omits the final term.
+**
+** On a checkpoint, the WAL is first VFS.xSync-ed, then valid content of the
+** WAL is transferred into the database, then the database is VFS.xSync-ed.
+** The VFS.xSync operations serve as write barriers - all writes launched
+** before the xSync must complete before any write that launches after the
+** xSync begins.
+**
+** After each checkpoint, the salt-1 value is incremented and the salt-2
+** value is randomized. This prevents old and new frames in the WAL from
+** being considered valid at the same time and being checkpointing together
+** following a crash.
+**
+** READER ALGORITHM
+**
+** To read a page from the database (call it page number P), a reader
+** first checks the WAL to see if it contains page P. If so, then the
+** last valid instance of page P that is a followed by a commit frame
+** or is a commit frame itself becomes the value read. If the WAL
+** contains no copies of page P that are valid and which are a commit
+** frame or are followed by a commit frame, then page P is read from
+** the database file.
+**
+** To start a read transaction, the reader records the index of the last
+** valid frame in the WAL. The reader uses this recorded "mxFrame" value
+** for all subsequent read operations. New transactions can be appended
+** to the WAL, but as long as the reader uses its original mxFrame value
+** and ignores the newly appended content, it will see a consistent snapshot
+** of the database from a single point in time. This technique allows
+** multiple concurrent readers to view different versions of the database
+** content simultaneously.
+**
+** The reader algorithm in the previous paragraphs works correctly, but
+** because frames for page P can appear anywhere within the WAL, the
+** reader has to scan the entire WAL looking for page P frames. If the
+** WAL is large (multiple megabytes is typical) that scan can be slow,
+** and read performance suffers. To overcome this problem, a separate
+** data structure called the wal-index is maintained to expedite the
+** search for frames of a particular page.
+**
+** WAL-INDEX FORMAT
+**
+** Conceptually, the wal-index is shared memory, though VFS implementations
+** might choose to implement the wal-index using a mmapped file. Because
+** the wal-index is shared memory, SQLite does not support journal_mode=WAL
+** on a network filesystem. All users of the database must be able to
+** share memory.
+**
+** The wal-index is transient. After a crash, the wal-index can (and should
+** be) reconstructed from the original WAL file. In fact, the VFS is required
+** to either truncate or zero the header of the wal-index when the last
+** connection to it closes. Because the wal-index is transient, it can
+** use an architecture-specific format; it does not have to be cross-platform.
+** Hence, unlike the database and WAL file formats which store all values
+** as big endian, the wal-index can store multi-byte values in the native
+** byte order of the host computer.
+**
+** The purpose of the wal-index is to answer this question quickly: Given
+** a page number P and a maximum frame index M, return the index of the
+** last frame in the wal before frame M for page P in the WAL, or return
+** NULL if there are no frames for page P in the WAL prior to M.
+**
+** The wal-index consists of a header region, followed by an one or
+** more index blocks.
+**
+** The wal-index header contains the total number of frames within the WAL
+** in the mxFrame field.
+**
+** Each index block except for the first contains information on
+** HASHTABLE_NPAGE frames. The first index block contains information on
+** HASHTABLE_NPAGE_ONE frames. The values of HASHTABLE_NPAGE_ONE and
+** HASHTABLE_NPAGE are selected so that together the wal-index header and
+** first index block are the same size as all other index blocks in the
+** wal-index.
+**
+** Each index block contains two sections, a page-mapping that contains the
+** database page number associated with each wal frame, and a hash-table
+** that allows readers to query an index block for a specific page number.
+** The page-mapping is an array of HASHTABLE_NPAGE (or HASHTABLE_NPAGE_ONE
+** for the first index block) 32-bit page numbers. The first entry in the
+** first index-block contains the database page number corresponding to the
+** first frame in the WAL file. The first entry in the second index block
+** in the WAL file corresponds to the (HASHTABLE_NPAGE_ONE+1)th frame in
+** the log, and so on.
+**
+** The last index block in a wal-index usually contains less than the full
+** complement of HASHTABLE_NPAGE (or HASHTABLE_NPAGE_ONE) page-numbers,
+** depending on the contents of the WAL file. This does not change the
+** allocated size of the page-mapping array - the page-mapping array merely
+** contains unused entries.
+**
+** Even without using the hash table, the last frame for page P
+** can be found by scanning the page-mapping sections of each index block
+** starting with the last index block and moving toward the first, and
+** within each index block, starting at the end and moving toward the
+** beginning. The first entry that equals P corresponds to the frame
+** holding the content for that page.
+**
+** The hash table consists of HASHTABLE_NSLOT 16-bit unsigned integers.
+** HASHTABLE_NSLOT = 2*HASHTABLE_NPAGE, and there is one entry in the
+** hash table for each page number in the mapping section, so the hash
+** table is never more than half full. The expected number of collisions
+** prior to finding a match is 1. Each entry of the hash table is an
+** 1-based index of an entry in the mapping section of the same
+** index block. Let K be the 1-based index of the largest entry in
+** the mapping section. (For index blocks other than the last, K will
+** always be exactly HASHTABLE_NPAGE (4096) and for the last index block
+** K will be (mxFrame%HASHTABLE_NPAGE).) Unused slots of the hash table
+** contain a value of 0.
+**
+** To look for page P in the hash table, first compute a hash iKey on
+** P as follows:
+**
+** iKey = (P * 383) % HASHTABLE_NSLOT
+**
+** Then start scanning entries of the hash table, starting with iKey
+** (wrapping around to the beginning when the end of the hash table is
+** reached) until an unused hash slot is found. Let the first unused slot
+** be at index iUnused. (iUnused might be less than iKey if there was
+** wrap-around.) Because the hash table is never more than half full,
+** the search is guaranteed to eventually hit an unused entry. Let
+** iMax be the value between iKey and iUnused, closest to iUnused,
+** where aHash[iMax]==P. If there is no iMax entry (if there exists
+** no hash slot such that aHash[i]==p) then page P is not in the
+** current index block. Otherwise the iMax-th mapping entry of the
+** current index block corresponds to the last entry that references
+** page P.
+**
+** A hash search begins with the last index block and moves toward the
+** first index block, looking for entries corresponding to page P. On
+** average, only two or three slots in each index block need to be
+** examined in order to either find the last entry for page P, or to
+** establish that no such entry exists in the block. Each index block
+** holds over 4000 entries. So two or three index blocks are sufficient
+** to cover a typical 10 megabyte WAL file, assuming 1K pages. 8 or 10
+** comparisons (on average) suffice to either locate a frame in the
+** WAL or to establish that the frame does not exist in the WAL. This
+** is much faster than scanning the entire 10MB WAL.
+**
+** Note that entries are added in order of increasing K. Hence, one
+** reader might be using some value K0 and a second reader that started
+** at a later time (after additional transactions were added to the WAL
+** and to the wal-index) might be using a different value K1, where K1>K0.
+** Both readers can use the same hash table and mapping section to get
+** the correct result. There may be entries in the hash table with
+** K>K0 but to the first reader, those entries will appear to be unused
+** slots in the hash table and so the first reader will get an answer as
+** if no values greater than K0 had ever been inserted into the hash table
+** in the first place - which is what reader one wants. Meanwhile, the
+** second reader using K1 will see additional values that were inserted
+** later, which is exactly what reader two wants.
+**
+** When a rollback occurs, the value of K is decreased. Hash table entries
+** that correspond to frames greater than the new K value are removed
+** from the hash table at this point.
+*/
+#ifndef SQLITE_OMIT_WAL
+
+
+/*
+** Trace output macros
+*/
+#if defined(SQLITE_TEST) && defined(SQLITE_DEBUG)
+SQLITE_PRIVATE int sqlite3WalTrace = 0;
+# define WALTRACE(X) if(sqlite3WalTrace) sqlite3DebugPrintf X
+#else
+# define WALTRACE(X)
+#endif
+
+/*
+** The maximum (and only) versions of the wal and wal-index formats
+** that may be interpreted by this version of SQLite.
+**
+** If a client begins recovering a WAL file and finds that (a) the checksum
+** values in the wal-header are correct and (b) the version field is not
+** WAL_MAX_VERSION, recovery fails and SQLite returns SQLITE_CANTOPEN.
+**
+** Similarly, if a client successfully reads a wal-index header (i.e. the
+** checksum test is successful) and finds that the version field is not
+** WALINDEX_MAX_VERSION, then no read-transaction is opened and SQLite
+** returns SQLITE_CANTOPEN.
+*/
+#define WAL_MAX_VERSION 3007000
+#define WALINDEX_MAX_VERSION 3007000
+
+/*
+** Indices of various locking bytes. WAL_NREADER is the number
+** of available reader locks and should be at least 3.
+*/
+#define WAL_WRITE_LOCK 0
+#define WAL_ALL_BUT_WRITE 1
+#define WAL_CKPT_LOCK 1
+#define WAL_RECOVER_LOCK 2
+#define WAL_READ_LOCK(I) (3+(I))
+#define WAL_NREADER (SQLITE_SHM_NLOCK-3)
+
+
+/* Object declarations */
+typedef struct WalIndexHdr WalIndexHdr;
+typedef struct WalIterator WalIterator;
+typedef struct WalCkptInfo WalCkptInfo;
+
+
+/*
+** The following object holds a copy of the wal-index header content.
+**
+** The actual header in the wal-index consists of two copies of this
+** object.
+**
+** The szPage value can be any power of 2 between 512 and 32768, inclusive.
+** Or it can be 1 to represent a 65536-byte page. The latter case was
+** added in 3.7.1 when support for 64K pages was added.
+*/
+struct WalIndexHdr {
+ u32 iVersion; /* Wal-index version */
+ u32 unused; /* Unused (padding) field */
+ u32 iChange; /* Counter incremented each transaction */
+ u8 isInit; /* 1 when initialized */
+ u8 bigEndCksum; /* True if checksums in WAL are big-endian */
+ u16 szPage; /* Database page size in bytes. 1==64K */
+ u32 mxFrame; /* Index of last valid frame in the WAL */
+ u32 nPage; /* Size of database in pages */
+ u32 aFrameCksum[2]; /* Checksum of last frame in log */
+ u32 aSalt[2]; /* Two salt values copied from WAL header */
+ u32 aCksum[2]; /* Checksum over all prior fields */
+};
+
+/*
+** A copy of the following object occurs in the wal-index immediately
+** following the second copy of the WalIndexHdr. This object stores
+** information used by checkpoint.
+**
+** nBackfill is the number of frames in the WAL that have been written
+** back into the database. (We call the act of moving content from WAL to
+** database "backfilling".) The nBackfill number is never greater than
+** WalIndexHdr.mxFrame. nBackfill can only be increased by threads
+** holding the WAL_CKPT_LOCK lock (which includes a recovery thread).
+** However, a WAL_WRITE_LOCK thread can move the value of nBackfill from
+** mxFrame back to zero when the WAL is reset.
+**
+** There is one entry in aReadMark[] for each reader lock. If a reader
+** holds read-lock K, then the value in aReadMark[K] is no greater than
+** the mxFrame for that reader. The value READMARK_NOT_USED (0xffffffff)
+** for any aReadMark[] means that entry is unused. aReadMark[0] is
+** a special case; its value is never used and it exists as a place-holder
+** to avoid having to offset aReadMark[] indexs by one. Readers holding
+** WAL_READ_LOCK(0) always ignore the entire WAL and read all content
+** directly from the database.
+**
+** The value of aReadMark[K] may only be changed by a thread that
+** is holding an exclusive lock on WAL_READ_LOCK(K). Thus, the value of
+** aReadMark[K] cannot changed while there is a reader is using that mark
+** since the reader will be holding a shared lock on WAL_READ_LOCK(K).
+**
+** The checkpointer may only transfer frames from WAL to database where
+** the frame numbers are less than or equal to every aReadMark[] that is
+** in use (that is, every aReadMark[j] for which there is a corresponding
+** WAL_READ_LOCK(j)). New readers (usually) pick the aReadMark[] with the
+** largest value and will increase an unused aReadMark[] to mxFrame if there
+** is not already an aReadMark[] equal to mxFrame. The exception to the
+** previous sentence is when nBackfill equals mxFrame (meaning that everything
+** in the WAL has been backfilled into the database) then new readers
+** will choose aReadMark[0] which has value 0 and hence such reader will
+** get all their all content directly from the database file and ignore
+** the WAL.
+**
+** Writers normally append new frames to the end of the WAL. However,
+** if nBackfill equals mxFrame (meaning that all WAL content has been
+** written back into the database) and if no readers are using the WAL
+** (in other words, if there are no WAL_READ_LOCK(i) where i>0) then
+** the writer will first "reset" the WAL back to the beginning and start
+** writing new content beginning at frame 1.
+**
+** We assume that 32-bit loads are atomic and so no locks are needed in
+** order to read from any aReadMark[] entries.
+*/
+struct WalCkptInfo {
+ u32 nBackfill; /* Number of WAL frames backfilled into DB */
+ u32 aReadMark[WAL_NREADER]; /* Reader marks */
+};
+#define READMARK_NOT_USED 0xffffffff
+
+
+/* A block of WALINDEX_LOCK_RESERVED bytes beginning at
+** WALINDEX_LOCK_OFFSET is reserved for locks. Since some systems
+** only support mandatory file-locks, we do not read or write data
+** from the region of the file on which locks are applied.
+*/
+#define WALINDEX_LOCK_OFFSET (sizeof(WalIndexHdr)*2 + sizeof(WalCkptInfo))
+#define WALINDEX_LOCK_RESERVED 16
+#define WALINDEX_HDR_SIZE (WALINDEX_LOCK_OFFSET+WALINDEX_LOCK_RESERVED)
+
+/* Size of header before each frame in wal */
+#define WAL_FRAME_HDRSIZE 24
+
+/* Size of write ahead log header, including checksum. */
+/* #define WAL_HDRSIZE 24 */
+#define WAL_HDRSIZE 32
+
+/* WAL magic value. Either this value, or the same value with the least
+** significant bit also set (WAL_MAGIC | 0x00000001) is stored in 32-bit
+** big-endian format in the first 4 bytes of a WAL file.
+**
+** If the LSB is set, then the checksums for each frame within the WAL
+** file are calculated by treating all data as an array of 32-bit
+** big-endian words. Otherwise, they are calculated by interpreting
+** all data as 32-bit little-endian words.
+*/
+#define WAL_MAGIC 0x377f0682
+
+/*
+** Return the offset of frame iFrame in the write-ahead log file,
+** assuming a database page size of szPage bytes. The offset returned
+** is to the start of the write-ahead log frame-header.
+*/
+#define walFrameOffset(iFrame, szPage) ( \
+ WAL_HDRSIZE + ((iFrame)-1)*(i64)((szPage)+WAL_FRAME_HDRSIZE) \
+)
+
+/*
+** An open write-ahead log file is represented by an instance of the
+** following object.
+*/
+struct Wal {
+ sqlite3_vfs *pVfs; /* The VFS used to create pDbFd */
+ sqlite3_file *pDbFd; /* File handle for the database file */
+ sqlite3_file *pWalFd; /* File handle for WAL file */
+ u32 iCallback; /* Value to pass to log callback (or 0) */
+ i64 mxWalSize; /* Truncate WAL to this size upon reset */
+ int nWiData; /* Size of array apWiData */
+ int szFirstBlock; /* Size of first block written to WAL file */
+ volatile u32 **apWiData; /* Pointer to wal-index content in memory */
+ u32 szPage; /* Database page size */
+ i16 readLock; /* Which read lock is being held. -1 for none */
+ u8 syncFlags; /* Flags to use to sync header writes */
+ u8 exclusiveMode; /* Non-zero if connection is in exclusive mode */
+ u8 writeLock; /* True if in a write transaction */
+ u8 ckptLock; /* True if holding a checkpoint lock */
+ u8 readOnly; /* WAL_RDWR, WAL_RDONLY, or WAL_SHM_RDONLY */
+ u8 truncateOnCommit; /* True to truncate WAL file on commit */
+ u8 syncHeader; /* Fsync the WAL header if true */
+ u8 padToSectorBoundary; /* Pad transactions out to the next sector */
+ WalIndexHdr hdr; /* Wal-index header for current transaction */
+ const char *zWalName; /* Name of WAL file */
+ u32 nCkpt; /* Checkpoint sequence counter in the wal-header */
+#ifdef SQLITE_DEBUG
+ u8 lockError; /* True if a locking error has occurred */
+#endif
+};
+
+/*
+** Candidate values for Wal.exclusiveMode.
+*/
+#define WAL_NORMAL_MODE 0
+#define WAL_EXCLUSIVE_MODE 1
+#define WAL_HEAPMEMORY_MODE 2
+
+/*
+** Possible values for WAL.readOnly
+*/
+#define WAL_RDWR 0 /* Normal read/write connection */
+#define WAL_RDONLY 1 /* The WAL file is readonly */
+#define WAL_SHM_RDONLY 2 /* The SHM file is readonly */
+
+/*
+** Each page of the wal-index mapping contains a hash-table made up of
+** an array of HASHTABLE_NSLOT elements of the following type.
+*/
+typedef u16 ht_slot;
+
+/*
+** This structure is used to implement an iterator that loops through
+** all frames in the WAL in database page order. Where two or more frames
+** correspond to the same database page, the iterator visits only the
+** frame most recently written to the WAL (in other words, the frame with
+** the largest index).
+**
+** The internals of this structure are only accessed by:
+**
+** walIteratorInit() - Create a new iterator,
+** walIteratorNext() - Step an iterator,
+** walIteratorFree() - Free an iterator.
+**
+** This functionality is used by the checkpoint code (see walCheckpoint()).
+*/
+struct WalIterator {
+ int iPrior; /* Last result returned from the iterator */
+ int nSegment; /* Number of entries in aSegment[] */
+ struct WalSegment {
+ int iNext; /* Next slot in aIndex[] not yet returned */
+ ht_slot *aIndex; /* i0, i1, i2... such that aPgno[iN] ascend */
+ u32 *aPgno; /* Array of page numbers. */
+ int nEntry; /* Nr. of entries in aPgno[] and aIndex[] */
+ int iZero; /* Frame number associated with aPgno[0] */
+ } aSegment[1]; /* One for every 32KB page in the wal-index */
+};
+
+/*
+** Define the parameters of the hash tables in the wal-index file. There
+** is a hash-table following every HASHTABLE_NPAGE page numbers in the
+** wal-index.
+**
+** Changing any of these constants will alter the wal-index format and
+** create incompatibilities.
+*/
+#define HASHTABLE_NPAGE 4096 /* Must be power of 2 */
+#define HASHTABLE_HASH_1 383 /* Should be prime */
+#define HASHTABLE_NSLOT (HASHTABLE_NPAGE*2) /* Must be a power of 2 */
+
+/*
+** The block of page numbers associated with the first hash-table in a
+** wal-index is smaller than usual. This is so that there is a complete
+** hash-table on each aligned 32KB page of the wal-index.
+*/
+#define HASHTABLE_NPAGE_ONE (HASHTABLE_NPAGE - (WALINDEX_HDR_SIZE/sizeof(u32)))
+
+/* The wal-index is divided into pages of WALINDEX_PGSZ bytes each. */
+#define WALINDEX_PGSZ ( \
+ sizeof(ht_slot)*HASHTABLE_NSLOT + HASHTABLE_NPAGE*sizeof(u32) \
+)
+
+/*
+** Obtain a pointer to the iPage'th page of the wal-index. The wal-index
+** is broken into pages of WALINDEX_PGSZ bytes. Wal-index pages are
+** numbered from zero.
+**
+** If this call is successful, *ppPage is set to point to the wal-index
+** page and SQLITE_OK is returned. If an error (an OOM or VFS error) occurs,
+** then an SQLite error code is returned and *ppPage is set to 0.
+*/
+static int walIndexPage(Wal *pWal, int iPage, volatile u32 **ppPage){
+ int rc = SQLITE_OK;
+
+ /* Enlarge the pWal->apWiData[] array if required */
+ if( pWal->nWiData<=iPage ){
+ int nByte = sizeof(u32*)*(iPage+1);
+ volatile u32 **apNew;
+ apNew = (volatile u32 **)sqlite3_realloc((void *)pWal->apWiData, nByte);
+ if( !apNew ){
+ *ppPage = 0;
+ return SQLITE_NOMEM;
+ }
+ memset((void*)&apNew[pWal->nWiData], 0,
+ sizeof(u32*)*(iPage+1-pWal->nWiData));
+ pWal->apWiData = apNew;
+ pWal->nWiData = iPage+1;
+ }
+
+ /* Request a pointer to the required page from the VFS */
+ if( pWal->apWiData[iPage]==0 ){
+ if( pWal->exclusiveMode==WAL_HEAPMEMORY_MODE ){
+ pWal->apWiData[iPage] = (u32 volatile *)sqlite3MallocZero(WALINDEX_PGSZ);
+ if( !pWal->apWiData[iPage] ) rc = SQLITE_NOMEM;
+ }else{
+ rc = sqlite3OsShmMap(pWal->pDbFd, iPage, WALINDEX_PGSZ,
+ pWal->writeLock, (void volatile **)&pWal->apWiData[iPage]
+ );
+ if( rc==SQLITE_READONLY ){
+ pWal->readOnly |= WAL_SHM_RDONLY;
+ rc = SQLITE_OK;
+ }
+ }
+ }
+
+ *ppPage = pWal->apWiData[iPage];
+ assert( iPage==0 || *ppPage || rc!=SQLITE_OK );
+ return rc;
+}
+
+/*
+** Return a pointer to the WalCkptInfo structure in the wal-index.
+*/
+static volatile WalCkptInfo *walCkptInfo(Wal *pWal){
+ assert( pWal->nWiData>0 && pWal->apWiData[0] );
+ return (volatile WalCkptInfo*)&(pWal->apWiData[0][sizeof(WalIndexHdr)/2]);
+}
+
+/*
+** Return a pointer to the WalIndexHdr structure in the wal-index.
+*/
+static volatile WalIndexHdr *walIndexHdr(Wal *pWal){
+ assert( pWal->nWiData>0 && pWal->apWiData[0] );
+ return (volatile WalIndexHdr*)pWal->apWiData[0];
+}
+
+/*
+** The argument to this macro must be of type u32. On a little-endian
+** architecture, it returns the u32 value that results from interpreting
+** the 4 bytes as a big-endian value. On a big-endian architecture, it
+** returns the value that would be produced by intepreting the 4 bytes
+** of the input value as a little-endian integer.
+*/
+#define BYTESWAP32(x) ( \
+ (((x)&0x000000FF)<<24) + (((x)&0x0000FF00)<<8) \
+ + (((x)&0x00FF0000)>>8) + (((x)&0xFF000000)>>24) \
+)
+
+/*
+** Generate or extend an 8 byte checksum based on the data in
+** array aByte[] and the initial values of aIn[0] and aIn[1] (or
+** initial values of 0 and 0 if aIn==NULL).
+**
+** The checksum is written back into aOut[] before returning.
+**
+** nByte must be a positive multiple of 8.
+*/
+static void walChecksumBytes(
+ int nativeCksum, /* True for native byte-order, false for non-native */
+ u8 *a, /* Content to be checksummed */
+ int nByte, /* Bytes of content in a[]. Must be a multiple of 8. */
+ const u32 *aIn, /* Initial checksum value input */
+ u32 *aOut /* OUT: Final checksum value output */
+){
+ u32 s1, s2;
+ u32 *aData = (u32 *)a;
+ u32 *aEnd = (u32 *)&a[nByte];
+
+ if( aIn ){
+ s1 = aIn[0];
+ s2 = aIn[1];
+ }else{
+ s1 = s2 = 0;
+ }
+
+ assert( nByte>=8 );
+ assert( (nByte&0x00000007)==0 );
+
+ if( nativeCksum ){
+ do {
+ s1 += *aData++ + s2;
+ s2 += *aData++ + s1;
+ }while( aData<aEnd );
+ }else{
+ do {
+ s1 += BYTESWAP32(aData[0]) + s2;
+ s2 += BYTESWAP32(aData[1]) + s1;
+ aData += 2;
+ }while( aData<aEnd );
+ }
+
+ aOut[0] = s1;
+ aOut[1] = s2;
+}
+
+static void walShmBarrier(Wal *pWal){
+ if( pWal->exclusiveMode!=WAL_HEAPMEMORY_MODE ){
+ sqlite3OsShmBarrier(pWal->pDbFd);
+ }
+}
+
+/*
+** Write the header information in pWal->hdr into the wal-index.
+**
+** The checksum on pWal->hdr is updated before it is written.
+*/
+static void walIndexWriteHdr(Wal *pWal){
+ volatile WalIndexHdr *aHdr = walIndexHdr(pWal);
+ const int nCksum = offsetof(WalIndexHdr, aCksum);
+
+ assert( pWal->writeLock );
+ pWal->hdr.isInit = 1;
+ pWal->hdr.iVersion = WALINDEX_MAX_VERSION;
+ walChecksumBytes(1, (u8*)&pWal->hdr, nCksum, 0, pWal->hdr.aCksum);
+ memcpy((void *)&aHdr[1], (void *)&pWal->hdr, sizeof(WalIndexHdr));
+ walShmBarrier(pWal);
+ memcpy((void *)&aHdr[0], (void *)&pWal->hdr, sizeof(WalIndexHdr));
+}
+
+/*
+** This function encodes a single frame header and writes it to a buffer
+** supplied by the caller. A frame-header is made up of a series of
+** 4-byte big-endian integers, as follows:
+**
+** 0: Page number.
+** 4: For commit records, the size of the database image in pages
+** after the commit. For all other records, zero.
+** 8: Salt-1 (copied from the wal-header)
+** 12: Salt-2 (copied from the wal-header)
+** 16: Checksum-1.
+** 20: Checksum-2.
+*/
+static void walEncodeFrame(
+ Wal *pWal, /* The write-ahead log */
+ u32 iPage, /* Database page number for frame */
+ u32 nTruncate, /* New db size (or 0 for non-commit frames) */
+ u8 *aData, /* Pointer to page data */
+ u8 *aFrame /* OUT: Write encoded frame here */
+){
+ int nativeCksum; /* True for native byte-order checksums */
+ u32 *aCksum = pWal->hdr.aFrameCksum;
+ assert( WAL_FRAME_HDRSIZE==24 );
+ sqlite3Put4byte(&aFrame[0], iPage);
+ sqlite3Put4byte(&aFrame[4], nTruncate);
+ memcpy(&aFrame[8], pWal->hdr.aSalt, 8);
+
+ nativeCksum = (pWal->hdr.bigEndCksum==SQLITE_BIGENDIAN);
+ walChecksumBytes(nativeCksum, aFrame, 8, aCksum, aCksum);
+ walChecksumBytes(nativeCksum, aData, pWal->szPage, aCksum, aCksum);
+
+ sqlite3Put4byte(&aFrame[16], aCksum[0]);
+ sqlite3Put4byte(&aFrame[20], aCksum[1]);
+}
+
+/*
+** Check to see if the frame with header in aFrame[] and content
+** in aData[] is valid. If it is a valid frame, fill *piPage and
+** *pnTruncate and return true. Return if the frame is not valid.
+*/
+static int walDecodeFrame(
+ Wal *pWal, /* The write-ahead log */
+ u32 *piPage, /* OUT: Database page number for frame */
+ u32 *pnTruncate, /* OUT: New db size (or 0 if not commit) */
+ u8 *aData, /* Pointer to page data (for checksum) */
+ u8 *aFrame /* Frame data */
+){
+ int nativeCksum; /* True for native byte-order checksums */
+ u32 *aCksum = pWal->hdr.aFrameCksum;
+ u32 pgno; /* Page number of the frame */
+ assert( WAL_FRAME_HDRSIZE==24 );
+
+ /* A frame is only valid if the salt values in the frame-header
+ ** match the salt values in the wal-header.
+ */
+ if( memcmp(&pWal->hdr.aSalt, &aFrame[8], 8)!=0 ){
+ return 0;
+ }
+
+ /* A frame is only valid if the page number is creater than zero.
+ */
+ pgno = sqlite3Get4byte(&aFrame[0]);
+ if( pgno==0 ){
+ return 0;
+ }
+
+ /* A frame is only valid if a checksum of the WAL header,
+ ** all prior frams, the first 16 bytes of this frame-header,
+ ** and the frame-data matches the checksum in the last 8
+ ** bytes of this frame-header.
+ */
+ nativeCksum = (pWal->hdr.bigEndCksum==SQLITE_BIGENDIAN);
+ walChecksumBytes(nativeCksum, aFrame, 8, aCksum, aCksum);
+ walChecksumBytes(nativeCksum, aData, pWal->szPage, aCksum, aCksum);
+ if( aCksum[0]!=sqlite3Get4byte(&aFrame[16])
+ || aCksum[1]!=sqlite3Get4byte(&aFrame[20])
+ ){
+ /* Checksum failed. */
+ return 0;
+ }
+
+ /* If we reach this point, the frame is valid. Return the page number
+ ** and the new database size.
+ */
+ *piPage = pgno;
+ *pnTruncate = sqlite3Get4byte(&aFrame[4]);
+ return 1;
+}
+
+
+#if defined(SQLITE_TEST) && defined(SQLITE_DEBUG)
+/*
+** Names of locks. This routine is used to provide debugging output and is not
+** a part of an ordinary build.
+*/
+static const char *walLockName(int lockIdx){
+ if( lockIdx==WAL_WRITE_LOCK ){
+ return "WRITE-LOCK";
+ }else if( lockIdx==WAL_CKPT_LOCK ){
+ return "CKPT-LOCK";
+ }else if( lockIdx==WAL_RECOVER_LOCK ){
+ return "RECOVER-LOCK";
+ }else{
+ static char zName[15];
+ sqlite3_snprintf(sizeof(zName), zName, "READ-LOCK[%d]",
+ lockIdx-WAL_READ_LOCK(0));
+ return zName;
+ }
+}
+#endif /*defined(SQLITE_TEST) || defined(SQLITE_DEBUG) */
+
+
+/*
+** Set or release locks on the WAL. Locks are either shared or exclusive.
+** A lock cannot be moved directly between shared and exclusive - it must go
+** through the unlocked state first.
+**
+** In locking_mode=EXCLUSIVE, all of these routines become no-ops.
+*/
+static int walLockShared(Wal *pWal, int lockIdx){
+ int rc;
+ if( pWal->exclusiveMode ) return SQLITE_OK;
+ rc = sqlite3OsShmLock(pWal->pDbFd, lockIdx, 1,
+ SQLITE_SHM_LOCK | SQLITE_SHM_SHARED);
+ WALTRACE(("WAL%p: acquire SHARED-%s %s\n", pWal,
+ walLockName(lockIdx), rc ? "failed" : "ok"));
+ VVA_ONLY( pWal->lockError = (u8)(rc!=SQLITE_OK && rc!=SQLITE_BUSY); )
+ return rc;
+}
+static void walUnlockShared(Wal *pWal, int lockIdx){
+ if( pWal->exclusiveMode ) return;
+ (void)sqlite3OsShmLock(pWal->pDbFd, lockIdx, 1,
+ SQLITE_SHM_UNLOCK | SQLITE_SHM_SHARED);
+ WALTRACE(("WAL%p: release SHARED-%s\n", pWal, walLockName(lockIdx)));
+}
+static int walLockExclusive(Wal *pWal, int lockIdx, int n){
+ int rc;
+ if( pWal->exclusiveMode ) return SQLITE_OK;
+ rc = sqlite3OsShmLock(pWal->pDbFd, lockIdx, n,
+ SQLITE_SHM_LOCK | SQLITE_SHM_EXCLUSIVE);
+ WALTRACE(("WAL%p: acquire EXCLUSIVE-%s cnt=%d %s\n", pWal,
+ walLockName(lockIdx), n, rc ? "failed" : "ok"));
+ VVA_ONLY( pWal->lockError = (u8)(rc!=SQLITE_OK && rc!=SQLITE_BUSY); )
+ return rc;
+}
+static void walUnlockExclusive(Wal *pWal, int lockIdx, int n){
+ if( pWal->exclusiveMode ) return;
+ (void)sqlite3OsShmLock(pWal->pDbFd, lockIdx, n,
+ SQLITE_SHM_UNLOCK | SQLITE_SHM_EXCLUSIVE);
+ WALTRACE(("WAL%p: release EXCLUSIVE-%s cnt=%d\n", pWal,
+ walLockName(lockIdx), n));
+}
+
+/*
+** Compute a hash on a page number. The resulting hash value must land
+** between 0 and (HASHTABLE_NSLOT-1). The walHashNext() function advances
+** the hash to the next value in the event of a collision.
+*/
+static int walHash(u32 iPage){
+ assert( iPage>0 );
+ assert( (HASHTABLE_NSLOT & (HASHTABLE_NSLOT-1))==0 );
+ return (iPage*HASHTABLE_HASH_1) & (HASHTABLE_NSLOT-1);
+}
+static int walNextHash(int iPriorHash){
+ return (iPriorHash+1)&(HASHTABLE_NSLOT-1);
+}
+
+/*
+** Return pointers to the hash table and page number array stored on
+** page iHash of the wal-index. The wal-index is broken into 32KB pages
+** numbered starting from 0.
+**
+** Set output variable *paHash to point to the start of the hash table
+** in the wal-index file. Set *piZero to one less than the frame
+** number of the first frame indexed by this hash table. If a
+** slot in the hash table is set to N, it refers to frame number
+** (*piZero+N) in the log.
+**
+** Finally, set *paPgno so that *paPgno[1] is the page number of the
+** first frame indexed by the hash table, frame (*piZero+1).
+*/
+static int walHashGet(
+ Wal *pWal, /* WAL handle */
+ int iHash, /* Find the iHash'th table */
+ volatile ht_slot **paHash, /* OUT: Pointer to hash index */
+ volatile u32 **paPgno, /* OUT: Pointer to page number array */
+ u32 *piZero /* OUT: Frame associated with *paPgno[0] */
+){
+ int rc; /* Return code */
+ volatile u32 *aPgno;
+
+ rc = walIndexPage(pWal, iHash, &aPgno);
+ assert( rc==SQLITE_OK || iHash>0 );
+
+ if( rc==SQLITE_OK ){
+ u32 iZero;
+ volatile ht_slot *aHash;
+
+ aHash = (volatile ht_slot *)&aPgno[HASHTABLE_NPAGE];
+ if( iHash==0 ){
+ aPgno = &aPgno[WALINDEX_HDR_SIZE/sizeof(u32)];
+ iZero = 0;
+ }else{
+ iZero = HASHTABLE_NPAGE_ONE + (iHash-1)*HASHTABLE_NPAGE;
+ }
+
+ *paPgno = &aPgno[-1];
+ *paHash = aHash;
+ *piZero = iZero;
+ }
+ return rc;
+}
+
+/*
+** Return the number of the wal-index page that contains the hash-table
+** and page-number array that contain entries corresponding to WAL frame
+** iFrame. The wal-index is broken up into 32KB pages. Wal-index pages
+** are numbered starting from 0.
+*/
+static int walFramePage(u32 iFrame){
+ int iHash = (iFrame+HASHTABLE_NPAGE-HASHTABLE_NPAGE_ONE-1) / HASHTABLE_NPAGE;
+ assert( (iHash==0 || iFrame>HASHTABLE_NPAGE_ONE)
+ && (iHash>=1 || iFrame<=HASHTABLE_NPAGE_ONE)
+ && (iHash<=1 || iFrame>(HASHTABLE_NPAGE_ONE+HASHTABLE_NPAGE))
+ && (iHash>=2 || iFrame<=HASHTABLE_NPAGE_ONE+HASHTABLE_NPAGE)
+ && (iHash<=2 || iFrame>(HASHTABLE_NPAGE_ONE+2*HASHTABLE_NPAGE))
+ );
+ return iHash;
+}
+
+/*
+** Return the page number associated with frame iFrame in this WAL.
+*/
+static u32 walFramePgno(Wal *pWal, u32 iFrame){
+ int iHash = walFramePage(iFrame);
+ if( iHash==0 ){
+ return pWal->apWiData[0][WALINDEX_HDR_SIZE/sizeof(u32) + iFrame - 1];
+ }
+ return pWal->apWiData[iHash][(iFrame-1-HASHTABLE_NPAGE_ONE)%HASHTABLE_NPAGE];
+}
+
+/*
+** Remove entries from the hash table that point to WAL slots greater
+** than pWal->hdr.mxFrame.
+**
+** This function is called whenever pWal->hdr.mxFrame is decreased due
+** to a rollback or savepoint.
+**
+** At most only the hash table containing pWal->hdr.mxFrame needs to be
+** updated. Any later hash tables will be automatically cleared when
+** pWal->hdr.mxFrame advances to the point where those hash tables are
+** actually needed.
+*/
+static void walCleanupHash(Wal *pWal){
+ volatile ht_slot *aHash = 0; /* Pointer to hash table to clear */
+ volatile u32 *aPgno = 0; /* Page number array for hash table */
+ u32 iZero = 0; /* frame == (aHash[x]+iZero) */
+ int iLimit = 0; /* Zero values greater than this */
+ int nByte; /* Number of bytes to zero in aPgno[] */
+ int i; /* Used to iterate through aHash[] */
+
+ assert( pWal->writeLock );
+ testcase( pWal->hdr.mxFrame==HASHTABLE_NPAGE_ONE-1 );
+ testcase( pWal->hdr.mxFrame==HASHTABLE_NPAGE_ONE );
+ testcase( pWal->hdr.mxFrame==HASHTABLE_NPAGE_ONE+1 );
+
+ if( pWal->hdr.mxFrame==0 ) return;
+
+ /* Obtain pointers to the hash-table and page-number array containing
+ ** the entry that corresponds to frame pWal->hdr.mxFrame. It is guaranteed
+ ** that the page said hash-table and array reside on is already mapped.
+ */
+ assert( pWal->nWiData>walFramePage(pWal->hdr.mxFrame) );
+ assert( pWal->apWiData[walFramePage(pWal->hdr.mxFrame)] );
+ walHashGet(pWal, walFramePage(pWal->hdr.mxFrame), &aHash, &aPgno, &iZero);
+
+ /* Zero all hash-table entries that correspond to frame numbers greater
+ ** than pWal->hdr.mxFrame.
+ */
+ iLimit = pWal->hdr.mxFrame - iZero;
+ assert( iLimit>0 );
+ for(i=0; i<HASHTABLE_NSLOT; i++){
+ if( aHash[i]>iLimit ){
+ aHash[i] = 0;
+ }
+ }
+
+ /* Zero the entries in the aPgno array that correspond to frames with
+ ** frame numbers greater than pWal->hdr.mxFrame.
+ */
+ nByte = (int)((char *)aHash - (char *)&aPgno[iLimit+1]);
+ memset((void *)&aPgno[iLimit+1], 0, nByte);
+
+#ifdef SQLITE_ENABLE_EXPENSIVE_ASSERT
+ /* Verify that the every entry in the mapping region is still reachable
+ ** via the hash table even after the cleanup.
+ */
+ if( iLimit ){
+ int i; /* Loop counter */
+ int iKey; /* Hash key */
+ for(i=1; i<=iLimit; i++){
+ for(iKey=walHash(aPgno[i]); aHash[iKey]; iKey=walNextHash(iKey)){
+ if( aHash[iKey]==i ) break;
+ }
+ assert( aHash[iKey]==i );
+ }
+ }
+#endif /* SQLITE_ENABLE_EXPENSIVE_ASSERT */
+}
+
+
+/*
+** Set an entry in the wal-index that will map database page number
+** pPage into WAL frame iFrame.
+*/
+static int walIndexAppend(Wal *pWal, u32 iFrame, u32 iPage){
+ int rc; /* Return code */
+ u32 iZero = 0; /* One less than frame number of aPgno[1] */
+ volatile u32 *aPgno = 0; /* Page number array */
+ volatile ht_slot *aHash = 0; /* Hash table */
+
+ rc = walHashGet(pWal, walFramePage(iFrame), &aHash, &aPgno, &iZero);
+
+ /* Assuming the wal-index file was successfully mapped, populate the
+ ** page number array and hash table entry.
+ */
+ if( rc==SQLITE_OK ){
+ int iKey; /* Hash table key */
+ int idx; /* Value to write to hash-table slot */
+ int nCollide; /* Number of hash collisions */
+
+ idx = iFrame - iZero;
+ assert( idx <= HASHTABLE_NSLOT/2 + 1 );
+
+ /* If this is the first entry to be added to this hash-table, zero the
+ ** entire hash table and aPgno[] array before proceding.
+ */
+ if( idx==1 ){
+ int nByte = (int)((u8 *)&aHash[HASHTABLE_NSLOT] - (u8 *)&aPgno[1]);
+ memset((void*)&aPgno[1], 0, nByte);
+ }
+
+ /* If the entry in aPgno[] is already set, then the previous writer
+ ** must have exited unexpectedly in the middle of a transaction (after
+ ** writing one or more dirty pages to the WAL to free up memory).
+ ** Remove the remnants of that writers uncommitted transaction from
+ ** the hash-table before writing any new entries.
+ */
+ if( aPgno[idx] ){
+ walCleanupHash(pWal);
+ assert( !aPgno[idx] );
+ }
+
+ /* Write the aPgno[] array entry and the hash-table slot. */
+ nCollide = idx;
+ for(iKey=walHash(iPage); aHash[iKey]; iKey=walNextHash(iKey)){
+ if( (nCollide--)==0 ) return SQLITE_CORRUPT_BKPT;
+ }
+ aPgno[idx] = iPage;
+ aHash[iKey] = (ht_slot)idx;
+
+#ifdef SQLITE_ENABLE_EXPENSIVE_ASSERT
+ /* Verify that the number of entries in the hash table exactly equals
+ ** the number of entries in the mapping region.
+ */
+ {
+ int i; /* Loop counter */
+ int nEntry = 0; /* Number of entries in the hash table */
+ for(i=0; i<HASHTABLE_NSLOT; i++){ if( aHash[i] ) nEntry++; }
+ assert( nEntry==idx );
+ }
+
+ /* Verify that the every entry in the mapping region is reachable
+ ** via the hash table. This turns out to be a really, really expensive
+ ** thing to check, so only do this occasionally - not on every
+ ** iteration.
+ */
+ if( (idx&0x3ff)==0 ){
+ int i; /* Loop counter */
+ for(i=1; i<=idx; i++){
+ for(iKey=walHash(aPgno[i]); aHash[iKey]; iKey=walNextHash(iKey)){
+ if( aHash[iKey]==i ) break;
+ }
+ assert( aHash[iKey]==i );
+ }
+ }
+#endif /* SQLITE_ENABLE_EXPENSIVE_ASSERT */
+ }
+
+
+ return rc;
+}
+
+
+/*
+** Recover the wal-index by reading the write-ahead log file.
+**
+** This routine first tries to establish an exclusive lock on the
+** wal-index to prevent other threads/processes from doing anything
+** with the WAL or wal-index while recovery is running. The
+** WAL_RECOVER_LOCK is also held so that other threads will know
+** that this thread is running recovery. If unable to establish
+** the necessary locks, this routine returns SQLITE_BUSY.
+*/
+static int walIndexRecover(Wal *pWal){
+ int rc; /* Return Code */
+ i64 nSize; /* Size of log file */
+ u32 aFrameCksum[2] = {0, 0};
+ int iLock; /* Lock offset to lock for checkpoint */
+ int nLock; /* Number of locks to hold */
+
+ /* Obtain an exclusive lock on all byte in the locking range not already
+ ** locked by the caller. The caller is guaranteed to have locked the
+ ** WAL_WRITE_LOCK byte, and may have also locked the WAL_CKPT_LOCK byte.
+ ** If successful, the same bytes that are locked here are unlocked before
+ ** this function returns.
+ */
+ assert( pWal->ckptLock==1 || pWal->ckptLock==0 );
+ assert( WAL_ALL_BUT_WRITE==WAL_WRITE_LOCK+1 );
+ assert( WAL_CKPT_LOCK==WAL_ALL_BUT_WRITE );
+ assert( pWal->writeLock );
+ iLock = WAL_ALL_BUT_WRITE + pWal->ckptLock;
+ nLock = SQLITE_SHM_NLOCK - iLock;
+ rc = walLockExclusive(pWal, iLock, nLock);
+ if( rc ){
+ return rc;
+ }
+ WALTRACE(("WAL%p: recovery begin...\n", pWal));
+
+ memset(&pWal->hdr, 0, sizeof(WalIndexHdr));
+
+ rc = sqlite3OsFileSize(pWal->pWalFd, &nSize);
+ if( rc!=SQLITE_OK ){
+ goto recovery_error;
+ }
+
+ if( nSize>WAL_HDRSIZE ){
+ u8 aBuf[WAL_HDRSIZE]; /* Buffer to load WAL header into */
+ u8 *aFrame = 0; /* Malloc'd buffer to load entire frame */
+ int szFrame; /* Number of bytes in buffer aFrame[] */
+ u8 *aData; /* Pointer to data part of aFrame buffer */
+ int iFrame; /* Index of last frame read */
+ i64 iOffset; /* Next offset to read from log file */
+ int szPage; /* Page size according to the log */
+ u32 magic; /* Magic value read from WAL header */
+ u32 version; /* Magic value read from WAL header */
+ int isValid; /* True if this frame is valid */
+
+ /* Read in the WAL header. */
+ rc = sqlite3OsRead(pWal->pWalFd, aBuf, WAL_HDRSIZE, 0);
+ if( rc!=SQLITE_OK ){
+ goto recovery_error;
+ }
+
+ /* If the database page size is not a power of two, or is greater than
+ ** SQLITE_MAX_PAGE_SIZE, conclude that the WAL file contains no valid
+ ** data. Similarly, if the 'magic' value is invalid, ignore the whole
+ ** WAL file.
+ */
+ magic = sqlite3Get4byte(&aBuf[0]);
+ szPage = sqlite3Get4byte(&aBuf[8]);
+ if( (magic&0xFFFFFFFE)!=WAL_MAGIC
+ || szPage&(szPage-1)
+ || szPage>SQLITE_MAX_PAGE_SIZE
+ || szPage<512
+ ){
+ goto finished;
+ }
+ pWal->hdr.bigEndCksum = (u8)(magic&0x00000001);
+ pWal->szPage = szPage;
+ pWal->nCkpt = sqlite3Get4byte(&aBuf[12]);
+ memcpy(&pWal->hdr.aSalt, &aBuf[16], 8);
+
+ /* Verify that the WAL header checksum is correct */
+ walChecksumBytes(pWal->hdr.bigEndCksum==SQLITE_BIGENDIAN,
+ aBuf, WAL_HDRSIZE-2*4, 0, pWal->hdr.aFrameCksum
+ );
+ if( pWal->hdr.aFrameCksum[0]!=sqlite3Get4byte(&aBuf[24])
+ || pWal->hdr.aFrameCksum[1]!=sqlite3Get4byte(&aBuf[28])
+ ){
+ goto finished;
+ }
+
+ /* Verify that the version number on the WAL format is one that
+ ** are able to understand */
+ version = sqlite3Get4byte(&aBuf[4]);
+ if( version!=WAL_MAX_VERSION ){
+ rc = SQLITE_CANTOPEN_BKPT;
+ goto finished;
+ }
+
+ /* Malloc a buffer to read frames into. */
+ szFrame = szPage + WAL_FRAME_HDRSIZE;
+ aFrame = (u8 *)sqlite3_malloc(szFrame);
+ if( !aFrame ){
+ rc = SQLITE_NOMEM;
+ goto recovery_error;
+ }
+ aData = &aFrame[WAL_FRAME_HDRSIZE];
+
+ /* Read all frames from the log file. */
+ iFrame = 0;
+ for(iOffset=WAL_HDRSIZE; (iOffset+szFrame)<=nSize; iOffset+=szFrame){
+ u32 pgno; /* Database page number for frame */
+ u32 nTruncate; /* dbsize field from frame header */
+
+ /* Read and decode the next log frame. */
+ iFrame++;
+ rc = sqlite3OsRead(pWal->pWalFd, aFrame, szFrame, iOffset);
+ if( rc!=SQLITE_OK ) break;
+ isValid = walDecodeFrame(pWal, &pgno, &nTruncate, aData, aFrame);
+ if( !isValid ) break;
+ rc = walIndexAppend(pWal, iFrame, pgno);
+ if( rc!=SQLITE_OK ) break;
+
+ /* If nTruncate is non-zero, this is a commit record. */
+ if( nTruncate ){
+ pWal->hdr.mxFrame = iFrame;
+ pWal->hdr.nPage = nTruncate;
+ pWal->hdr.szPage = (u16)((szPage&0xff00) | (szPage>>16));
+ testcase( szPage<=32768 );
+ testcase( szPage>=65536 );
+ aFrameCksum[0] = pWal->hdr.aFrameCksum[0];
+ aFrameCksum[1] = pWal->hdr.aFrameCksum[1];
+ }
+ }
+
+ sqlite3_free(aFrame);
+ }
+
+finished:
+ if( rc==SQLITE_OK ){
+ volatile WalCkptInfo *pInfo;
+ int i;
+ pWal->hdr.aFrameCksum[0] = aFrameCksum[0];
+ pWal->hdr.aFrameCksum[1] = aFrameCksum[1];
+ walIndexWriteHdr(pWal);
+
+ /* Reset the checkpoint-header. This is safe because this thread is
+ ** currently holding locks that exclude all other readers, writers and
+ ** checkpointers.
+ */
+ pInfo = walCkptInfo(pWal);
+ pInfo->nBackfill = 0;
+ pInfo->aReadMark[0] = 0;
+ for(i=1; i<WAL_NREADER; i++) pInfo->aReadMark[i] = READMARK_NOT_USED;
+ if( pWal->hdr.mxFrame ) pInfo->aReadMark[1] = pWal->hdr.mxFrame;
+
+ /* If more than one frame was recovered from the log file, report an
+ ** event via sqlite3_log(). This is to help with identifying performance
+ ** problems caused by applications routinely shutting down without
+ ** checkpointing the log file.
+ */
+ if( pWal->hdr.nPage ){
+ sqlite3_log(SQLITE_OK, "Recovered %d frames from WAL file %s",
+ pWal->hdr.nPage, pWal->zWalName
+ );
+ }
+ }
+
+recovery_error:
+ WALTRACE(("WAL%p: recovery %s\n", pWal, rc ? "failed" : "ok"));
+ walUnlockExclusive(pWal, iLock, nLock);
+ return rc;
+}
+
+/*
+** Close an open wal-index.
+*/
+static void walIndexClose(Wal *pWal, int isDelete){
+ if( pWal->exclusiveMode==WAL_HEAPMEMORY_MODE ){
+ int i;
+ for(i=0; i<pWal->nWiData; i++){
+ sqlite3_free((void *)pWal->apWiData[i]);
+ pWal->apWiData[i] = 0;
+ }
+ }else{
+ sqlite3OsShmUnmap(pWal->pDbFd, isDelete);
+ }
+}
+
+/*
+** Open a connection to the WAL file zWalName. The database file must
+** already be opened on connection pDbFd. The buffer that zWalName points
+** to must remain valid for the lifetime of the returned Wal* handle.
+**
+** A SHARED lock should be held on the database file when this function
+** is called. The purpose of this SHARED lock is to prevent any other
+** client from unlinking the WAL or wal-index file. If another process
+** were to do this just after this client opened one of these files, the
+** system would be badly broken.
+**
+** If the log file is successfully opened, SQLITE_OK is returned and
+** *ppWal is set to point to a new WAL handle. If an error occurs,
+** an SQLite error code is returned and *ppWal is left unmodified.
+*/
+SQLITE_PRIVATE int sqlite3WalOpen(
+ sqlite3_vfs *pVfs, /* vfs module to open wal and wal-index */
+ sqlite3_file *pDbFd, /* The open database file */
+ const char *zWalName, /* Name of the WAL file */
+ int bNoShm, /* True to run in heap-memory mode */
+ i64 mxWalSize, /* Truncate WAL to this size on reset */
+ Wal **ppWal /* OUT: Allocated Wal handle */
+){
+ int rc; /* Return Code */
+ Wal *pRet; /* Object to allocate and return */
+ int flags; /* Flags passed to OsOpen() */
+
+ assert( zWalName && zWalName[0] );
+ assert( pDbFd );
+
+ /* In the amalgamation, the os_unix.c and os_win.c source files come before
+ ** this source file. Verify that the #defines of the locking byte offsets
+ ** in os_unix.c and os_win.c agree with the WALINDEX_LOCK_OFFSET value.
+ */
+#ifdef WIN_SHM_BASE
+ assert( WIN_SHM_BASE==WALINDEX_LOCK_OFFSET );
+#endif
+#ifdef UNIX_SHM_BASE
+ assert( UNIX_SHM_BASE==WALINDEX_LOCK_OFFSET );
+#endif
+
+
+ /* Allocate an instance of struct Wal to return. */
+ *ppWal = 0;
+ pRet = (Wal*)sqlite3MallocZero(sizeof(Wal) + pVfs->szOsFile);
+ if( !pRet ){
+ return SQLITE_NOMEM;
+ }
+
+ pRet->pVfs = pVfs;
+ pRet->pWalFd = (sqlite3_file *)&pRet[1];
+ pRet->pDbFd = pDbFd;
+ pRet->readLock = -1;
+ pRet->mxWalSize = mxWalSize;
+ pRet->zWalName = zWalName;
+ pRet->syncHeader = 1;
+ pRet->padToSectorBoundary = 1;
+ pRet->exclusiveMode = (bNoShm ? WAL_HEAPMEMORY_MODE: WAL_NORMAL_MODE);
+
+ /* Open file handle on the write-ahead log file. */
+ flags = (SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE|SQLITE_OPEN_WAL);
+ rc = sqlite3OsOpen(pVfs, zWalName, pRet->pWalFd, flags, &flags);
+ if( rc==SQLITE_OK && flags&SQLITE_OPEN_READONLY ){
+ pRet->readOnly = WAL_RDONLY;
+ }
+
+ if( rc!=SQLITE_OK ){
+ walIndexClose(pRet, 0);
+ sqlite3OsClose(pRet->pWalFd);
+ sqlite3_free(pRet);
+ }else{
+ int iDC = sqlite3OsDeviceCharacteristics(pRet->pWalFd);
+ if( iDC & SQLITE_IOCAP_SEQUENTIAL ){ pRet->syncHeader = 0; }
+ if( iDC & SQLITE_IOCAP_POWERSAFE_OVERWRITE ){
+ pRet->padToSectorBoundary = 0;
+ }
+ *ppWal = pRet;
+ WALTRACE(("WAL%d: opened\n", pRet));
+ }
+ return rc;
+}
+
+/*
+** Change the size to which the WAL file is trucated on each reset.
+*/
+SQLITE_PRIVATE void sqlite3WalLimit(Wal *pWal, i64 iLimit){
+ if( pWal ) pWal->mxWalSize = iLimit;
+}
+
+/*
+** Find the smallest page number out of all pages held in the WAL that
+** has not been returned by any prior invocation of this method on the
+** same WalIterator object. Write into *piFrame the frame index where
+** that page was last written into the WAL. Write into *piPage the page
+** number.
+**
+** Return 0 on success. If there are no pages in the WAL with a page
+** number larger than *piPage, then return 1.
+*/
+static int walIteratorNext(
+ WalIterator *p, /* Iterator */
+ u32 *piPage, /* OUT: The page number of the next page */
+ u32 *piFrame /* OUT: Wal frame index of next page */
+){
+ u32 iMin; /* Result pgno must be greater than iMin */
+ u32 iRet = 0xFFFFFFFF; /* 0xffffffff is never a valid page number */
+ int i; /* For looping through segments */
+
+ iMin = p->iPrior;
+ assert( iMin<0xffffffff );
+ for(i=p->nSegment-1; i>=0; i--){
+ struct WalSegment *pSegment = &p->aSegment[i];
+ while( pSegment->iNext<pSegment->nEntry ){
+ u32 iPg = pSegment->aPgno[pSegment->aIndex[pSegment->iNext]];
+ if( iPg>iMin ){
+ if( iPg<iRet ){
+ iRet = iPg;
+ *piFrame = pSegment->iZero + pSegment->aIndex[pSegment->iNext];
+ }
+ break;
+ }
+ pSegment->iNext++;
+ }
+ }
+
+ *piPage = p->iPrior = iRet;
+ return (iRet==0xFFFFFFFF);
+}
+
+/*
+** This function merges two sorted lists into a single sorted list.
+**
+** aLeft[] and aRight[] are arrays of indices. The sort key is
+** aContent[aLeft[]] and aContent[aRight[]]. Upon entry, the following
+** is guaranteed for all J<K:
+**
+** aContent[aLeft[J]] < aContent[aLeft[K]]
+** aContent[aRight[J]] < aContent[aRight[K]]
+**
+** This routine overwrites aRight[] with a new (probably longer) sequence
+** of indices such that the aRight[] contains every index that appears in
+** either aLeft[] or the old aRight[] and such that the second condition
+** above is still met.
+**
+** The aContent[aLeft[X]] values will be unique for all X. And the
+** aContent[aRight[X]] values will be unique too. But there might be
+** one or more combinations of X and Y such that
+**
+** aLeft[X]!=aRight[Y] && aContent[aLeft[X]] == aContent[aRight[Y]]
+**
+** When that happens, omit the aLeft[X] and use the aRight[Y] index.
+*/
+static void walMerge(
+ const u32 *aContent, /* Pages in wal - keys for the sort */
+ ht_slot *aLeft, /* IN: Left hand input list */
+ int nLeft, /* IN: Elements in array *paLeft */
+ ht_slot **paRight, /* IN/OUT: Right hand input list */
+ int *pnRight, /* IN/OUT: Elements in *paRight */
+ ht_slot *aTmp /* Temporary buffer */
+){
+ int iLeft = 0; /* Current index in aLeft */
+ int iRight = 0; /* Current index in aRight */
+ int iOut = 0; /* Current index in output buffer */
+ int nRight = *pnRight;
+ ht_slot *aRight = *paRight;
+
+ assert( nLeft>0 && nRight>0 );
+ while( iRight<nRight || iLeft<nLeft ){
+ ht_slot logpage;
+ Pgno dbpage;
+
+ if( (iLeft<nLeft)
+ && (iRight>=nRight || aContent[aLeft[iLeft]]<aContent[aRight[iRight]])
+ ){
+ logpage = aLeft[iLeft++];
+ }else{
+ logpage = aRight[iRight++];
+ }
+ dbpage = aContent[logpage];
+
+ aTmp[iOut++] = logpage;
+ if( iLeft<nLeft && aContent[aLeft[iLeft]]==dbpage ) iLeft++;
+
+ assert( iLeft>=nLeft || aContent[aLeft[iLeft]]>dbpage );
+ assert( iRight>=nRight || aContent[aRight[iRight]]>dbpage );
+ }
+
+ *paRight = aLeft;
+ *pnRight = iOut;
+ memcpy(aLeft, aTmp, sizeof(aTmp[0])*iOut);
+}
+
+/*
+** Sort the elements in list aList using aContent[] as the sort key.
+** Remove elements with duplicate keys, preferring to keep the
+** larger aList[] values.
+**
+** The aList[] entries are indices into aContent[]. The values in
+** aList[] are to be sorted so that for all J<K:
+**
+** aContent[aList[J]] < aContent[aList[K]]
+**
+** For any X and Y such that
+**
+** aContent[aList[X]] == aContent[aList[Y]]
+**
+** Keep the larger of the two values aList[X] and aList[Y] and discard
+** the smaller.
+*/
+static void walMergesort(
+ const u32 *aContent, /* Pages in wal */
+ ht_slot *aBuffer, /* Buffer of at least *pnList items to use */
+ ht_slot *aList, /* IN/OUT: List to sort */
+ int *pnList /* IN/OUT: Number of elements in aList[] */
+){
+ struct Sublist {
+ int nList; /* Number of elements in aList */
+ ht_slot *aList; /* Pointer to sub-list content */
+ };
+
+ const int nList = *pnList; /* Size of input list */
+ int nMerge = 0; /* Number of elements in list aMerge */
+ ht_slot *aMerge = 0; /* List to be merged */
+ int iList; /* Index into input list */
+ int iSub = 0; /* Index into aSub array */
+ struct Sublist aSub[13]; /* Array of sub-lists */
+
+ memset(aSub, 0, sizeof(aSub));
+ assert( nList<=HASHTABLE_NPAGE && nList>0 );
+ assert( HASHTABLE_NPAGE==(1<<(ArraySize(aSub)-1)) );
+
+ for(iList=0; iList<nList; iList++){
+ nMerge = 1;
+ aMerge = &aList[iList];
+ for(iSub=0; iList & (1<<iSub); iSub++){
+ struct Sublist *p = &aSub[iSub];
+ assert( p->aList && p->nList<=(1<<iSub) );
+ assert( p->aList==&aList[iList&~((2<<iSub)-1)] );
+ walMerge(aContent, p->aList, p->nList, &aMerge, &nMerge, aBuffer);
+ }
+ aSub[iSub].aList = aMerge;
+ aSub[iSub].nList = nMerge;
+ }
+
+ for(iSub++; iSub<ArraySize(aSub); iSub++){
+ if( nList & (1<<iSub) ){
+ struct Sublist *p = &aSub[iSub];
+ assert( p->nList<=(1<<iSub) );
+ assert( p->aList==&aList[nList&~((2<<iSub)-1)] );
+ walMerge(aContent, p->aList, p->nList, &aMerge, &nMerge, aBuffer);
+ }
+ }
+ assert( aMerge==aList );
+ *pnList = nMerge;
+
+#ifdef SQLITE_DEBUG
+ {
+ int i;
+ for(i=1; i<*pnList; i++){
+ assert( aContent[aList[i]] > aContent[aList[i-1]] );
+ }
+ }
+#endif
+}
+
+/*
+** Free an iterator allocated by walIteratorInit().
+*/
+static void walIteratorFree(WalIterator *p){
+ sqlite3ScratchFree(p);
+}
+
+/*
+** Construct a WalInterator object that can be used to loop over all
+** pages in the WAL in ascending order. The caller must hold the checkpoint
+** lock.
+**
+** On success, make *pp point to the newly allocated WalInterator object
+** return SQLITE_OK. Otherwise, return an error code. If this routine
+** returns an error, the value of *pp is undefined.
+**
+** The calling routine should invoke walIteratorFree() to destroy the
+** WalIterator object when it has finished with it.
+*/
+static int walIteratorInit(Wal *pWal, WalIterator **pp){
+ WalIterator *p; /* Return value */
+ int nSegment; /* Number of segments to merge */
+ u32 iLast; /* Last frame in log */
+ int nByte; /* Number of bytes to allocate */
+ int i; /* Iterator variable */
+ ht_slot *aTmp; /* Temp space used by merge-sort */
+ int rc = SQLITE_OK; /* Return Code */
+
+ /* This routine only runs while holding the checkpoint lock. And
+ ** it only runs if there is actually content in the log (mxFrame>0).
+ */
+ assert( pWal->ckptLock && pWal->hdr.mxFrame>0 );
+ iLast = pWal->hdr.mxFrame;
+
+ /* Allocate space for the WalIterator object. */
+ nSegment = walFramePage(iLast) + 1;
+ nByte = sizeof(WalIterator)
+ + (nSegment-1)*sizeof(struct WalSegment)
+ + iLast*sizeof(ht_slot);
+ p = (WalIterator *)sqlite3ScratchMalloc(nByte);
+ if( !p ){
+ return SQLITE_NOMEM;
+ }
+ memset(p, 0, nByte);
+ p->nSegment = nSegment;
+
+ /* Allocate temporary space used by the merge-sort routine. This block
+ ** of memory will be freed before this function returns.
+ */
+ aTmp = (ht_slot *)sqlite3ScratchMalloc(
+ sizeof(ht_slot) * (iLast>HASHTABLE_NPAGE?HASHTABLE_NPAGE:iLast)
+ );
+ if( !aTmp ){
+ rc = SQLITE_NOMEM;
+ }
+
+ for(i=0; rc==SQLITE_OK && i<nSegment; i++){
+ volatile ht_slot *aHash;
+ u32 iZero;
+ volatile u32 *aPgno;
+
+ rc = walHashGet(pWal, i, &aHash, &aPgno, &iZero);
+ if( rc==SQLITE_OK ){
+ int j; /* Counter variable */
+ int nEntry; /* Number of entries in this segment */
+ ht_slot *aIndex; /* Sorted index for this segment */
+
+ aPgno++;
+ if( (i+1)==nSegment ){
+ nEntry = (int)(iLast - iZero);
+ }else{
+ nEntry = (int)((u32*)aHash - (u32*)aPgno);
+ }
+ aIndex = &((ht_slot *)&p->aSegment[p->nSegment])[iZero];
+ iZero++;
+
+ for(j=0; j<nEntry; j++){
+ aIndex[j] = (ht_slot)j;
+ }
+ walMergesort((u32 *)aPgno, aTmp, aIndex, &nEntry);
+ p->aSegment[i].iZero = iZero;
+ p->aSegment[i].nEntry = nEntry;
+ p->aSegment[i].aIndex = aIndex;
+ p->aSegment[i].aPgno = (u32 *)aPgno;
+ }
+ }
+ sqlite3ScratchFree(aTmp);
+
+ if( rc!=SQLITE_OK ){
+ walIteratorFree(p);
+ }
+ *pp = p;
+ return rc;
+}
+
+/*
+** Attempt to obtain the exclusive WAL lock defined by parameters lockIdx and
+** n. If the attempt fails and parameter xBusy is not NULL, then it is a
+** busy-handler function. Invoke it and retry the lock until either the
+** lock is successfully obtained or the busy-handler returns 0.
+*/
+static int walBusyLock(
+ Wal *pWal, /* WAL connection */
+ int (*xBusy)(void*), /* Function to call when busy */
+ void *pBusyArg, /* Context argument for xBusyHandler */
+ int lockIdx, /* Offset of first byte to lock */
+ int n /* Number of bytes to lock */
+){
+ int rc;
+ do {
+ rc = walLockExclusive(pWal, lockIdx, n);
+ }while( xBusy && rc==SQLITE_BUSY && xBusy(pBusyArg) );
+ return rc;
+}
+
+/*
+** The cache of the wal-index header must be valid to call this function.
+** Return the page-size in bytes used by the database.
+*/
+static int walPagesize(Wal *pWal){
+ return (pWal->hdr.szPage&0xfe00) + ((pWal->hdr.szPage&0x0001)<<16);
+}
+
+/*
+** Copy as much content as we can from the WAL back into the database file
+** in response to an sqlite3_wal_checkpoint() request or the equivalent.
+**
+** The amount of information copies from WAL to database might be limited
+** by active readers. This routine will never overwrite a database page
+** that a concurrent reader might be using.
+**
+** All I/O barrier operations (a.k.a fsyncs) occur in this routine when
+** SQLite is in WAL-mode in synchronous=NORMAL. That means that if
+** checkpoints are always run by a background thread or background
+** process, foreground threads will never block on a lengthy fsync call.
+**
+** Fsync is called on the WAL before writing content out of the WAL and
+** into the database. This ensures that if the new content is persistent
+** in the WAL and can be recovered following a power-loss or hard reset.
+**
+** Fsync is also called on the database file if (and only if) the entire
+** WAL content is copied into the database file. This second fsync makes
+** it safe to delete the WAL since the new content will persist in the
+** database file.
+**
+** This routine uses and updates the nBackfill field of the wal-index header.
+** This is the only routine tha will increase the value of nBackfill.
+** (A WAL reset or recovery will revert nBackfill to zero, but not increase
+** its value.)
+**
+** The caller must be holding sufficient locks to ensure that no other
+** checkpoint is running (in any other thread or process) at the same
+** time.
+*/
+static int walCheckpoint(
+ Wal *pWal, /* Wal connection */
+ int eMode, /* One of PASSIVE, FULL or RESTART */
+ int (*xBusyCall)(void*), /* Function to call when busy */
+ void *pBusyArg, /* Context argument for xBusyHandler */
+ int sync_flags, /* Flags for OsSync() (or 0) */
+ u8 *zBuf /* Temporary buffer to use */
+){
+ int rc; /* Return code */
+ int szPage; /* Database page-size */
+ WalIterator *pIter = 0; /* Wal iterator context */
+ u32 iDbpage = 0; /* Next database page to write */
+ u32 iFrame = 0; /* Wal frame containing data for iDbpage */
+ u32 mxSafeFrame; /* Max frame that can be backfilled */
+ u32 mxPage; /* Max database page to write */
+ int i; /* Loop counter */
+ volatile WalCkptInfo *pInfo; /* The checkpoint status information */
+ int (*xBusy)(void*) = 0; /* Function to call when waiting for locks */
+
+ szPage = walPagesize(pWal);
+ testcase( szPage<=32768 );
+ testcase( szPage>=65536 );
+ pInfo = walCkptInfo(pWal);
+ if( pInfo->nBackfill>=pWal->hdr.mxFrame ) return SQLITE_OK;
+
+ /* Allocate the iterator */
+ rc = walIteratorInit(pWal, &pIter);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ assert( pIter );
+
+ if( eMode!=SQLITE_CHECKPOINT_PASSIVE ) xBusy = xBusyCall;
+
+ /* Compute in mxSafeFrame the index of the last frame of the WAL that is
+ ** safe to write into the database. Frames beyond mxSafeFrame might
+ ** overwrite database pages that are in use by active readers and thus
+ ** cannot be backfilled from the WAL.
+ */
+ mxSafeFrame = pWal->hdr.mxFrame;
+ mxPage = pWal->hdr.nPage;
+ for(i=1; i<WAL_NREADER; i++){
+ u32 y = pInfo->aReadMark[i];
+ if( mxSafeFrame>y ){
+ assert( y<=pWal->hdr.mxFrame );
+ rc = walBusyLock(pWal, xBusy, pBusyArg, WAL_READ_LOCK(i), 1);
+ if( rc==SQLITE_OK ){
+ pInfo->aReadMark[i] = (i==1 ? mxSafeFrame : READMARK_NOT_USED);
+ walUnlockExclusive(pWal, WAL_READ_LOCK(i), 1);
+ }else if( rc==SQLITE_BUSY ){
+ mxSafeFrame = y;
+ xBusy = 0;
+ }else{
+ goto walcheckpoint_out;
+ }
+ }
+ }
+
+ if( pInfo->nBackfill<mxSafeFrame
+ && (rc = walBusyLock(pWal, xBusy, pBusyArg, WAL_READ_LOCK(0), 1))==SQLITE_OK
+ ){
+ i64 nSize; /* Current size of database file */
+ u32 nBackfill = pInfo->nBackfill;
+
+ /* Sync the WAL to disk */
+ if( sync_flags ){
+ rc = sqlite3OsSync(pWal->pWalFd, sync_flags);
+ }
+
+ /* If the database file may grow as a result of this checkpoint, hint
+ ** about the eventual size of the db file to the VFS layer.
+ */
+ if( rc==SQLITE_OK ){
+ i64 nReq = ((i64)mxPage * szPage);
+ rc = sqlite3OsFileSize(pWal->pDbFd, &nSize);
+ if( rc==SQLITE_OK && nSize<nReq ){
+ sqlite3OsFileControlHint(pWal->pDbFd, SQLITE_FCNTL_SIZE_HINT, &nReq);
+ }
+ }
+
+ /* Iterate through the contents of the WAL, copying data to the db file. */
+ while( rc==SQLITE_OK && 0==walIteratorNext(pIter, &iDbpage, &iFrame) ){
+ i64 iOffset;
+ assert( walFramePgno(pWal, iFrame)==iDbpage );
+ if( iFrame<=nBackfill || iFrame>mxSafeFrame || iDbpage>mxPage ) continue;
+ iOffset = walFrameOffset(iFrame, szPage) + WAL_FRAME_HDRSIZE;
+ /* testcase( IS_BIG_INT(iOffset) ); // requires a 4GiB WAL file */
+ rc = sqlite3OsRead(pWal->pWalFd, zBuf, szPage, iOffset);
+ if( rc!=SQLITE_OK ) break;
+ iOffset = (iDbpage-1)*(i64)szPage;
+ testcase( IS_BIG_INT(iOffset) );
+ rc = sqlite3OsWrite(pWal->pDbFd, zBuf, szPage, iOffset);
+ if( rc!=SQLITE_OK ) break;
+ }
+
+ /* If work was actually accomplished... */
+ if( rc==SQLITE_OK ){
+ if( mxSafeFrame==walIndexHdr(pWal)->mxFrame ){
+ i64 szDb = pWal->hdr.nPage*(i64)szPage;
+ testcase( IS_BIG_INT(szDb) );
+ rc = sqlite3OsTruncate(pWal->pDbFd, szDb);
+ if( rc==SQLITE_OK && sync_flags ){
+ rc = sqlite3OsSync(pWal->pDbFd, sync_flags);
+ }
+ }
+ if( rc==SQLITE_OK ){
+ pInfo->nBackfill = mxSafeFrame;
+ }
+ }
+
+ /* Release the reader lock held while backfilling */
+ walUnlockExclusive(pWal, WAL_READ_LOCK(0), 1);
+ }
+
+ if( rc==SQLITE_BUSY ){
+ /* Reset the return code so as not to report a checkpoint failure
+ ** just because there are active readers. */
+ rc = SQLITE_OK;
+ }
+
+ /* If this is an SQLITE_CHECKPOINT_RESTART operation, and the entire wal
+ ** file has been copied into the database file, then block until all
+ ** readers have finished using the wal file. This ensures that the next
+ ** process to write to the database restarts the wal file.
+ */
+ if( rc==SQLITE_OK && eMode!=SQLITE_CHECKPOINT_PASSIVE ){
+ assert( pWal->writeLock );
+ if( pInfo->nBackfill<pWal->hdr.mxFrame ){
+ rc = SQLITE_BUSY;
+ }else if( eMode==SQLITE_CHECKPOINT_RESTART ){
+ assert( mxSafeFrame==pWal->hdr.mxFrame );
+ rc = walBusyLock(pWal, xBusy, pBusyArg, WAL_READ_LOCK(1), WAL_NREADER-1);
+ if( rc==SQLITE_OK ){
+ walUnlockExclusive(pWal, WAL_READ_LOCK(1), WAL_NREADER-1);
+ }
+ }
+ }
+
+ walcheckpoint_out:
+ walIteratorFree(pIter);
+ return rc;
+}
+
+/*
+** If the WAL file is currently larger than nMax bytes in size, truncate
+** it to exactly nMax bytes. If an error occurs while doing so, ignore it.
+*/
+static void walLimitSize(Wal *pWal, i64 nMax){
+ i64 sz;
+ int rx;
+ sqlite3BeginBenignMalloc();
+ rx = sqlite3OsFileSize(pWal->pWalFd, &sz);
+ if( rx==SQLITE_OK && (sz > nMax ) ){
+ rx = sqlite3OsTruncate(pWal->pWalFd, nMax);
+ }
+ sqlite3EndBenignMalloc();
+ if( rx ){
+ sqlite3_log(rx, "cannot limit WAL size: %s", pWal->zWalName);
+ }
+}
+
+/*
+** Close a connection to a log file.
+*/
+SQLITE_PRIVATE int sqlite3WalClose(
+ Wal *pWal, /* Wal to close */
+ int sync_flags, /* Flags to pass to OsSync() (or 0) */
+ int nBuf,
+ u8 *zBuf /* Buffer of at least nBuf bytes */
+){
+ int rc = SQLITE_OK;
+ if( pWal ){
+ int isDelete = 0; /* True to unlink wal and wal-index files */
+
+ /* If an EXCLUSIVE lock can be obtained on the database file (using the
+ ** ordinary, rollback-mode locking methods, this guarantees that the
+ ** connection associated with this log file is the only connection to
+ ** the database. In this case checkpoint the database and unlink both
+ ** the wal and wal-index files.
+ **
+ ** The EXCLUSIVE lock is not released before returning.
+ */
+ rc = sqlite3OsLock(pWal->pDbFd, SQLITE_LOCK_EXCLUSIVE);
+ if( rc==SQLITE_OK ){
+ if( pWal->exclusiveMode==WAL_NORMAL_MODE ){
+ pWal->exclusiveMode = WAL_EXCLUSIVE_MODE;
+ }
+ rc = sqlite3WalCheckpoint(
+ pWal, SQLITE_CHECKPOINT_PASSIVE, 0, 0, sync_flags, nBuf, zBuf, 0, 0
+ );
+ if( rc==SQLITE_OK ){
+ int bPersist = -1;
+ sqlite3OsFileControlHint(
+ pWal->pDbFd, SQLITE_FCNTL_PERSIST_WAL, &bPersist
+ );
+ if( bPersist!=1 ){
+ /* Try to delete the WAL file if the checkpoint completed and
+ ** fsyned (rc==SQLITE_OK) and if we are not in persistent-wal
+ ** mode (!bPersist) */
+ isDelete = 1;
+ }else if( pWal->mxWalSize>=0 ){
+ /* Try to truncate the WAL file to zero bytes if the checkpoint
+ ** completed and fsynced (rc==SQLITE_OK) and we are in persistent
+ ** WAL mode (bPersist) and if the PRAGMA journal_size_limit is a
+ ** non-negative value (pWal->mxWalSize>=0). Note that we truncate
+ ** to zero bytes as truncating to the journal_size_limit might
+ ** leave a corrupt WAL file on disk. */
+ walLimitSize(pWal, 0);
+ }
+ }
+ }
+
+ walIndexClose(pWal, isDelete);
+ sqlite3OsClose(pWal->pWalFd);
+ if( isDelete ){
+ sqlite3BeginBenignMalloc();
+ sqlite3OsDelete(pWal->pVfs, pWal->zWalName, 0);
+ sqlite3EndBenignMalloc();
+ }
+ WALTRACE(("WAL%p: closed\n", pWal));
+ sqlite3_free((void *)pWal->apWiData);
+ sqlite3_free(pWal);
+ }
+ return rc;
+}
+
+/*
+** Try to read the wal-index header. Return 0 on success and 1 if
+** there is a problem.
+**
+** The wal-index is in shared memory. Another thread or process might
+** be writing the header at the same time this procedure is trying to
+** read it, which might result in inconsistency. A dirty read is detected
+** by verifying that both copies of the header are the same and also by
+** a checksum on the header.
+**
+** If and only if the read is consistent and the header is different from
+** pWal->hdr, then pWal->hdr is updated to the content of the new header
+** and *pChanged is set to 1.
+**
+** If the checksum cannot be verified return non-zero. If the header
+** is read successfully and the checksum verified, return zero.
+*/
+static int walIndexTryHdr(Wal *pWal, int *pChanged){
+ u32 aCksum[2]; /* Checksum on the header content */
+ WalIndexHdr h1, h2; /* Two copies of the header content */
+ WalIndexHdr volatile *aHdr; /* Header in shared memory */
+
+ /* The first page of the wal-index must be mapped at this point. */
+ assert( pWal->nWiData>0 && pWal->apWiData[0] );
+
+ /* Read the header. This might happen concurrently with a write to the
+ ** same area of shared memory on a different CPU in a SMP,
+ ** meaning it is possible that an inconsistent snapshot is read
+ ** from the file. If this happens, return non-zero.
+ **
+ ** There are two copies of the header at the beginning of the wal-index.
+ ** When reading, read [0] first then [1]. Writes are in the reverse order.
+ ** Memory barriers are used to prevent the compiler or the hardware from
+ ** reordering the reads and writes.
+ */
+ aHdr = walIndexHdr(pWal);
+ memcpy(&h1, (void *)&aHdr[0], sizeof(h1));
+ walShmBarrier(pWal);
+ memcpy(&h2, (void *)&aHdr[1], sizeof(h2));
+
+ if( memcmp(&h1, &h2, sizeof(h1))!=0 ){
+ return 1; /* Dirty read */
+ }
+ if( h1.isInit==0 ){
+ return 1; /* Malformed header - probably all zeros */
+ }
+ walChecksumBytes(1, (u8*)&h1, sizeof(h1)-sizeof(h1.aCksum), 0, aCksum);
+ if( aCksum[0]!=h1.aCksum[0] || aCksum[1]!=h1.aCksum[1] ){
+ return 1; /* Checksum does not match */
+ }
+
+ if( memcmp(&pWal->hdr, &h1, sizeof(WalIndexHdr)) ){
+ *pChanged = 1;
+ memcpy(&pWal->hdr, &h1, sizeof(WalIndexHdr));
+ pWal->szPage = (pWal->hdr.szPage&0xfe00) + ((pWal->hdr.szPage&0x0001)<<16);
+ testcase( pWal->szPage<=32768 );
+ testcase( pWal->szPage>=65536 );
+ }
+
+ /* The header was successfully read. Return zero. */
+ return 0;
+}
+
+/*
+** Read the wal-index header from the wal-index and into pWal->hdr.
+** If the wal-header appears to be corrupt, try to reconstruct the
+** wal-index from the WAL before returning.
+**
+** Set *pChanged to 1 if the wal-index header value in pWal->hdr is
+** changed by this opertion. If pWal->hdr is unchanged, set *pChanged
+** to 0.
+**
+** If the wal-index header is successfully read, return SQLITE_OK.
+** Otherwise an SQLite error code.
+*/
+static int walIndexReadHdr(Wal *pWal, int *pChanged){
+ int rc; /* Return code */
+ int badHdr; /* True if a header read failed */
+ volatile u32 *page0; /* Chunk of wal-index containing header */
+
+ /* Ensure that page 0 of the wal-index (the page that contains the
+ ** wal-index header) is mapped. Return early if an error occurs here.
+ */
+ assert( pChanged );
+ rc = walIndexPage(pWal, 0, &page0);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ };
+ assert( page0 || pWal->writeLock==0 );
+
+ /* If the first page of the wal-index has been mapped, try to read the
+ ** wal-index header immediately, without holding any lock. This usually
+ ** works, but may fail if the wal-index header is corrupt or currently
+ ** being modified by another thread or process.
+ */
+ badHdr = (page0 ? walIndexTryHdr(pWal, pChanged) : 1);
+
+ /* If the first attempt failed, it might have been due to a race
+ ** with a writer. So get a WRITE lock and try again.
+ */
+ assert( badHdr==0 || pWal->writeLock==0 );
+ if( badHdr ){
+ if( pWal->readOnly & WAL_SHM_RDONLY ){
+ if( SQLITE_OK==(rc = walLockShared(pWal, WAL_WRITE_LOCK)) ){
+ walUnlockShared(pWal, WAL_WRITE_LOCK);
+ rc = SQLITE_READONLY_RECOVERY;
+ }
+ }else if( SQLITE_OK==(rc = walLockExclusive(pWal, WAL_WRITE_LOCK, 1)) ){
+ pWal->writeLock = 1;
+ if( SQLITE_OK==(rc = walIndexPage(pWal, 0, &page0)) ){
+ badHdr = walIndexTryHdr(pWal, pChanged);
+ if( badHdr ){
+ /* If the wal-index header is still malformed even while holding
+ ** a WRITE lock, it can only mean that the header is corrupted and
+ ** needs to be reconstructed. So run recovery to do exactly that.
+ */
+ rc = walIndexRecover(pWal);
+ *pChanged = 1;
+ }
+ }
+ pWal->writeLock = 0;
+ walUnlockExclusive(pWal, WAL_WRITE_LOCK, 1);
+ }
+ }
+
+ /* If the header is read successfully, check the version number to make
+ ** sure the wal-index was not constructed with some future format that
+ ** this version of SQLite cannot understand.
+ */
+ if( badHdr==0 && pWal->hdr.iVersion!=WALINDEX_MAX_VERSION ){
+ rc = SQLITE_CANTOPEN_BKPT;
+ }
+
+ return rc;
+}
+
+/*
+** This is the value that walTryBeginRead returns when it needs to
+** be retried.
+*/
+#define WAL_RETRY (-1)
+
+/*
+** Attempt to start a read transaction. This might fail due to a race or
+** other transient condition. When that happens, it returns WAL_RETRY to
+** indicate to the caller that it is safe to retry immediately.
+**
+** On success return SQLITE_OK. On a permanent failure (such an
+** I/O error or an SQLITE_BUSY because another process is running
+** recovery) return a positive error code.
+**
+** The useWal parameter is true to force the use of the WAL and disable
+** the case where the WAL is bypassed because it has been completely
+** checkpointed. If useWal==0 then this routine calls walIndexReadHdr()
+** to make a copy of the wal-index header into pWal->hdr. If the
+** wal-index header has changed, *pChanged is set to 1 (as an indication
+** to the caller that the local paget cache is obsolete and needs to be
+** flushed.) When useWal==1, the wal-index header is assumed to already
+** be loaded and the pChanged parameter is unused.
+**
+** The caller must set the cnt parameter to the number of prior calls to
+** this routine during the current read attempt that returned WAL_RETRY.
+** This routine will start taking more aggressive measures to clear the
+** race conditions after multiple WAL_RETRY returns, and after an excessive
+** number of errors will ultimately return SQLITE_PROTOCOL. The
+** SQLITE_PROTOCOL return indicates that some other process has gone rogue
+** and is not honoring the locking protocol. There is a vanishingly small
+** chance that SQLITE_PROTOCOL could be returned because of a run of really
+** bad luck when there is lots of contention for the wal-index, but that
+** possibility is so small that it can be safely neglected, we believe.
+**
+** On success, this routine obtains a read lock on
+** WAL_READ_LOCK(pWal->readLock). The pWal->readLock integer is
+** in the range 0 <= pWal->readLock < WAL_NREADER. If pWal->readLock==(-1)
+** that means the Wal does not hold any read lock. The reader must not
+** access any database page that is modified by a WAL frame up to and
+** including frame number aReadMark[pWal->readLock]. The reader will
+** use WAL frames up to and including pWal->hdr.mxFrame if pWal->readLock>0
+** Or if pWal->readLock==0, then the reader will ignore the WAL
+** completely and get all content directly from the database file.
+** If the useWal parameter is 1 then the WAL will never be ignored and
+** this routine will always set pWal->readLock>0 on success.
+** When the read transaction is completed, the caller must release the
+** lock on WAL_READ_LOCK(pWal->readLock) and set pWal->readLock to -1.
+**
+** This routine uses the nBackfill and aReadMark[] fields of the header
+** to select a particular WAL_READ_LOCK() that strives to let the
+** checkpoint process do as much work as possible. This routine might
+** update values of the aReadMark[] array in the header, but if it does
+** so it takes care to hold an exclusive lock on the corresponding
+** WAL_READ_LOCK() while changing values.
+*/
+static int walTryBeginRead(Wal *pWal, int *pChanged, int useWal, int cnt){
+ volatile WalCkptInfo *pInfo; /* Checkpoint information in wal-index */
+ u32 mxReadMark; /* Largest aReadMark[] value */
+ int mxI; /* Index of largest aReadMark[] value */
+ int i; /* Loop counter */
+ int rc = SQLITE_OK; /* Return code */
+
+ assert( pWal->readLock<0 ); /* Not currently locked */
+
+ /* Take steps to avoid spinning forever if there is a protocol error.
+ **
+ ** Circumstances that cause a RETRY should only last for the briefest
+ ** instances of time. No I/O or other system calls are done while the
+ ** locks are held, so the locks should not be held for very long. But
+ ** if we are unlucky, another process that is holding a lock might get
+ ** paged out or take a page-fault that is time-consuming to resolve,
+ ** during the few nanoseconds that it is holding the lock. In that case,
+ ** it might take longer than normal for the lock to free.
+ **
+ ** After 5 RETRYs, we begin calling sqlite3OsSleep(). The first few
+ ** calls to sqlite3OsSleep() have a delay of 1 microsecond. Really this
+ ** is more of a scheduler yield than an actual delay. But on the 10th
+ ** an subsequent retries, the delays start becoming longer and longer,
+ ** so that on the 100th (and last) RETRY we delay for 21 milliseconds.
+ ** The total delay time before giving up is less than 1 second.
+ */
+ if( cnt>5 ){
+ int nDelay = 1; /* Pause time in microseconds */
+ if( cnt>100 ){
+ VVA_ONLY( pWal->lockError = 1; )
+ return SQLITE_PROTOCOL;
+ }
+ if( cnt>=10 ) nDelay = (cnt-9)*238; /* Max delay 21ms. Total delay 996ms */
+ sqlite3OsSleep(pWal->pVfs, nDelay);
+ }
+
+ if( !useWal ){
+ rc = walIndexReadHdr(pWal, pChanged);
+ if( rc==SQLITE_BUSY ){
+ /* If there is not a recovery running in another thread or process
+ ** then convert BUSY errors to WAL_RETRY. If recovery is known to
+ ** be running, convert BUSY to BUSY_RECOVERY. There is a race here
+ ** which might cause WAL_RETRY to be returned even if BUSY_RECOVERY
+ ** would be technically correct. But the race is benign since with
+ ** WAL_RETRY this routine will be called again and will probably be
+ ** right on the second iteration.
+ */
+ if( pWal->apWiData[0]==0 ){
+ /* This branch is taken when the xShmMap() method returns SQLITE_BUSY.
+ ** We assume this is a transient condition, so return WAL_RETRY. The
+ ** xShmMap() implementation used by the default unix and win32 VFS
+ ** modules may return SQLITE_BUSY due to a race condition in the
+ ** code that determines whether or not the shared-memory region
+ ** must be zeroed before the requested page is returned.
+ */
+ rc = WAL_RETRY;
+ }else if( SQLITE_OK==(rc = walLockShared(pWal, WAL_RECOVER_LOCK)) ){
+ walUnlockShared(pWal, WAL_RECOVER_LOCK);
+ rc = WAL_RETRY;
+ }else if( rc==SQLITE_BUSY ){
+ rc = SQLITE_BUSY_RECOVERY;
+ }
+ }
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ }
+
+ pInfo = walCkptInfo(pWal);
+ if( !useWal && pInfo->nBackfill==pWal->hdr.mxFrame ){
+ /* The WAL has been completely backfilled (or it is empty).
+ ** and can be safely ignored.
+ */
+ rc = walLockShared(pWal, WAL_READ_LOCK(0));
+ walShmBarrier(pWal);
+ if( rc==SQLITE_OK ){
+ if( memcmp((void *)walIndexHdr(pWal), &pWal->hdr, sizeof(WalIndexHdr)) ){
+ /* It is not safe to allow the reader to continue here if frames
+ ** may have been appended to the log before READ_LOCK(0) was obtained.
+ ** When holding READ_LOCK(0), the reader ignores the entire log file,
+ ** which implies that the database file contains a trustworthy
+ ** snapshoT. Since holding READ_LOCK(0) prevents a checkpoint from
+ ** happening, this is usually correct.
+ **
+ ** However, if frames have been appended to the log (or if the log
+ ** is wrapped and written for that matter) before the READ_LOCK(0)
+ ** is obtained, that is not necessarily true. A checkpointer may
+ ** have started to backfill the appended frames but crashed before
+ ** it finished. Leaving a corrupt image in the database file.
+ */
+ walUnlockShared(pWal, WAL_READ_LOCK(0));
+ return WAL_RETRY;
+ }
+ pWal->readLock = 0;
+ return SQLITE_OK;
+ }else if( rc!=SQLITE_BUSY ){
+ return rc;
+ }
+ }
+
+ /* If we get this far, it means that the reader will want to use
+ ** the WAL to get at content from recent commits. The job now is
+ ** to select one of the aReadMark[] entries that is closest to
+ ** but not exceeding pWal->hdr.mxFrame and lock that entry.
+ */
+ mxReadMark = 0;
+ mxI = 0;
+ for(i=1; i<WAL_NREADER; i++){
+ u32 thisMark = pInfo->aReadMark[i];
+ if( mxReadMark<=thisMark && thisMark<=pWal->hdr.mxFrame ){
+ assert( thisMark!=READMARK_NOT_USED );
+ mxReadMark = thisMark;
+ mxI = i;
+ }
+ }
+ /* There was once an "if" here. The extra "{" is to preserve indentation. */
+ {
+ if( (pWal->readOnly & WAL_SHM_RDONLY)==0
+ && (mxReadMark<pWal->hdr.mxFrame || mxI==0)
+ ){
+ for(i=1; i<WAL_NREADER; i++){
+ rc = walLockExclusive(pWal, WAL_READ_LOCK(i), 1);
+ if( rc==SQLITE_OK ){
+ mxReadMark = pInfo->aReadMark[i] = pWal->hdr.mxFrame;
+ mxI = i;
+ walUnlockExclusive(pWal, WAL_READ_LOCK(i), 1);
+ break;
+ }else if( rc!=SQLITE_BUSY ){
+ return rc;
+ }
+ }
+ }
+ if( mxI==0 ){
+ assert( rc==SQLITE_BUSY || (pWal->readOnly & WAL_SHM_RDONLY)!=0 );
+ return rc==SQLITE_BUSY ? WAL_RETRY : SQLITE_READONLY_CANTLOCK;
+ }
+
+ rc = walLockShared(pWal, WAL_READ_LOCK(mxI));
+ if( rc ){
+ return rc==SQLITE_BUSY ? WAL_RETRY : rc;
+ }
+ /* Now that the read-lock has been obtained, check that neither the
+ ** value in the aReadMark[] array or the contents of the wal-index
+ ** header have changed.
+ **
+ ** It is necessary to check that the wal-index header did not change
+ ** between the time it was read and when the shared-lock was obtained
+ ** on WAL_READ_LOCK(mxI) was obtained to account for the possibility
+ ** that the log file may have been wrapped by a writer, or that frames
+ ** that occur later in the log than pWal->hdr.mxFrame may have been
+ ** copied into the database by a checkpointer. If either of these things
+ ** happened, then reading the database with the current value of
+ ** pWal->hdr.mxFrame risks reading a corrupted snapshot. So, retry
+ ** instead.
+ **
+ ** This does not guarantee that the copy of the wal-index header is up to
+ ** date before proceeding. That would not be possible without somehow
+ ** blocking writers. It only guarantees that a dangerous checkpoint or
+ ** log-wrap (either of which would require an exclusive lock on
+ ** WAL_READ_LOCK(mxI)) has not occurred since the snapshot was valid.
+ */
+ walShmBarrier(pWal);
+ if( pInfo->aReadMark[mxI]!=mxReadMark
+ || memcmp((void *)walIndexHdr(pWal), &pWal->hdr, sizeof(WalIndexHdr))
+ ){
+ walUnlockShared(pWal, WAL_READ_LOCK(mxI));
+ return WAL_RETRY;
+ }else{
+ assert( mxReadMark<=pWal->hdr.mxFrame );
+ pWal->readLock = (i16)mxI;
+ }
+ }
+ return rc;
+}
+
+/*
+** Begin a read transaction on the database.
+**
+** This routine used to be called sqlite3OpenSnapshot() and with good reason:
+** it takes a snapshot of the state of the WAL and wal-index for the current
+** instant in time. The current thread will continue to use this snapshot.
+** Other threads might append new content to the WAL and wal-index but
+** that extra content is ignored by the current thread.
+**
+** If the database contents have changes since the previous read
+** transaction, then *pChanged is set to 1 before returning. The
+** Pager layer will use this to know that is cache is stale and
+** needs to be flushed.
+*/
+SQLITE_PRIVATE int sqlite3WalBeginReadTransaction(Wal *pWal, int *pChanged){
+ int rc; /* Return code */
+ int cnt = 0; /* Number of TryBeginRead attempts */
+
+ do{
+ rc = walTryBeginRead(pWal, pChanged, 0, ++cnt);
+ }while( rc==WAL_RETRY );
+ testcase( (rc&0xff)==SQLITE_BUSY );
+ testcase( (rc&0xff)==SQLITE_IOERR );
+ testcase( rc==SQLITE_PROTOCOL );
+ testcase( rc==SQLITE_OK );
+ return rc;
+}
+
+/*
+** Finish with a read transaction. All this does is release the
+** read-lock.
+*/
+SQLITE_PRIVATE void sqlite3WalEndReadTransaction(Wal *pWal){
+ sqlite3WalEndWriteTransaction(pWal);
+ if( pWal->readLock>=0 ){
+ walUnlockShared(pWal, WAL_READ_LOCK(pWal->readLock));
+ pWal->readLock = -1;
+ }
+}
+
+/*
+** Read a page from the WAL, if it is present in the WAL and if the
+** current read transaction is configured to use the WAL.
+**
+** The *pInWal is set to 1 if the requested page is in the WAL and
+** has been loaded. Or *pInWal is set to 0 if the page was not in
+** the WAL and needs to be read out of the database.
+*/
+SQLITE_PRIVATE int sqlite3WalRead(
+ Wal *pWal, /* WAL handle */
+ Pgno pgno, /* Database page number to read data for */
+ int *pInWal, /* OUT: True if data is read from WAL */
+ int nOut, /* Size of buffer pOut in bytes */
+ u8 *pOut /* Buffer to write page data to */
+){
+ u32 iRead = 0; /* If !=0, WAL frame to return data from */
+ u32 iLast = pWal->hdr.mxFrame; /* Last page in WAL for this reader */
+ int iHash; /* Used to loop through N hash tables */
+
+ /* This routine is only be called from within a read transaction. */
+ assert( pWal->readLock>=0 || pWal->lockError );
+
+ /* If the "last page" field of the wal-index header snapshot is 0, then
+ ** no data will be read from the wal under any circumstances. Return early
+ ** in this case as an optimization. Likewise, if pWal->readLock==0,
+ ** then the WAL is ignored by the reader so return early, as if the
+ ** WAL were empty.
+ */
+ if( iLast==0 || pWal->readLock==0 ){
+ *pInWal = 0;
+ return SQLITE_OK;
+ }
+
+ /* Search the hash table or tables for an entry matching page number
+ ** pgno. Each iteration of the following for() loop searches one
+ ** hash table (each hash table indexes up to HASHTABLE_NPAGE frames).
+ **
+ ** This code might run concurrently to the code in walIndexAppend()
+ ** that adds entries to the wal-index (and possibly to this hash
+ ** table). This means the value just read from the hash
+ ** slot (aHash[iKey]) may have been added before or after the
+ ** current read transaction was opened. Values added after the
+ ** read transaction was opened may have been written incorrectly -
+ ** i.e. these slots may contain garbage data. However, we assume
+ ** that any slots written before the current read transaction was
+ ** opened remain unmodified.
+ **
+ ** For the reasons above, the if(...) condition featured in the inner
+ ** loop of the following block is more stringent that would be required
+ ** if we had exclusive access to the hash-table:
+ **
+ ** (aPgno[iFrame]==pgno):
+ ** This condition filters out normal hash-table collisions.
+ **
+ ** (iFrame<=iLast):
+ ** This condition filters out entries that were added to the hash
+ ** table after the current read-transaction had started.
+ */
+ for(iHash=walFramePage(iLast); iHash>=0 && iRead==0; iHash--){
+ volatile ht_slot *aHash; /* Pointer to hash table */
+ volatile u32 *aPgno; /* Pointer to array of page numbers */
+ u32 iZero; /* Frame number corresponding to aPgno[0] */
+ int iKey; /* Hash slot index */
+ int nCollide; /* Number of hash collisions remaining */
+ int rc; /* Error code */
+
+ rc = walHashGet(pWal, iHash, &aHash, &aPgno, &iZero);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ nCollide = HASHTABLE_NSLOT;
+ for(iKey=walHash(pgno); aHash[iKey]; iKey=walNextHash(iKey)){
+ u32 iFrame = aHash[iKey] + iZero;
+ if( iFrame<=iLast && aPgno[aHash[iKey]]==pgno ){
+ /* assert( iFrame>iRead ); -- not true if there is corruption */
+ iRead = iFrame;
+ }
+ if( (nCollide--)==0 ){
+ return SQLITE_CORRUPT_BKPT;
+ }
+ }
+ }
+
+#ifdef SQLITE_ENABLE_EXPENSIVE_ASSERT
+ /* If expensive assert() statements are available, do a linear search
+ ** of the wal-index file content. Make sure the results agree with the
+ ** result obtained using the hash indexes above. */
+ {
+ u32 iRead2 = 0;
+ u32 iTest;
+ for(iTest=iLast; iTest>0; iTest--){
+ if( walFramePgno(pWal, iTest)==pgno ){
+ iRead2 = iTest;
+ break;
+ }
+ }
+ assert( iRead==iRead2 );
+ }
+#endif
+
+ /* If iRead is non-zero, then it is the log frame number that contains the
+ ** required page. Read and return data from the log file.
+ */
+ if( iRead ){
+ int sz;
+ i64 iOffset;
+ sz = pWal->hdr.szPage;
+ sz = (sz&0xfe00) + ((sz&0x0001)<<16);
+ testcase( sz<=32768 );
+ testcase( sz>=65536 );
+ iOffset = walFrameOffset(iRead, sz) + WAL_FRAME_HDRSIZE;
+ *pInWal = 1;
+ /* testcase( IS_BIG_INT(iOffset) ); // requires a 4GiB WAL */
+ return sqlite3OsRead(pWal->pWalFd, pOut, (nOut>sz ? sz : nOut), iOffset);
+ }
+
+ *pInWal = 0;
+ return SQLITE_OK;
+}
+
+
+/*
+** Return the size of the database in pages (or zero, if unknown).
+*/
+SQLITE_PRIVATE Pgno sqlite3WalDbsize(Wal *pWal){
+ if( pWal && ALWAYS(pWal->readLock>=0) ){
+ return pWal->hdr.nPage;
+ }
+ return 0;
+}
+
+
+/*
+** This function starts a write transaction on the WAL.
+**
+** A read transaction must have already been started by a prior call
+** to sqlite3WalBeginReadTransaction().
+**
+** If another thread or process has written into the database since
+** the read transaction was started, then it is not possible for this
+** thread to write as doing so would cause a fork. So this routine
+** returns SQLITE_BUSY in that case and no write transaction is started.
+**
+** There can only be a single writer active at a time.
+*/
+SQLITE_PRIVATE int sqlite3WalBeginWriteTransaction(Wal *pWal){
+ int rc;
+
+ /* Cannot start a write transaction without first holding a read
+ ** transaction. */
+ assert( pWal->readLock>=0 );
+
+ if( pWal->readOnly ){
+ return SQLITE_READONLY;
+ }
+
+ /* Only one writer allowed at a time. Get the write lock. Return
+ ** SQLITE_BUSY if unable.
+ */
+ rc = walLockExclusive(pWal, WAL_WRITE_LOCK, 1);
+ if( rc ){
+ return rc;
+ }
+ pWal->writeLock = 1;
+
+ /* If another connection has written to the database file since the
+ ** time the read transaction on this connection was started, then
+ ** the write is disallowed.
+ */
+ if( memcmp(&pWal->hdr, (void *)walIndexHdr(pWal), sizeof(WalIndexHdr))!=0 ){
+ walUnlockExclusive(pWal, WAL_WRITE_LOCK, 1);
+ pWal->writeLock = 0;
+ rc = SQLITE_BUSY;
+ }
+
+ return rc;
+}
+
+/*
+** End a write transaction. The commit has already been done. This
+** routine merely releases the lock.
+*/
+SQLITE_PRIVATE int sqlite3WalEndWriteTransaction(Wal *pWal){
+ if( pWal->writeLock ){
+ walUnlockExclusive(pWal, WAL_WRITE_LOCK, 1);
+ pWal->writeLock = 0;
+ pWal->truncateOnCommit = 0;
+ }
+ return SQLITE_OK;
+}
+
+/*
+** If any data has been written (but not committed) to the log file, this
+** function moves the write-pointer back to the start of the transaction.
+**
+** Additionally, the callback function is invoked for each frame written
+** to the WAL since the start of the transaction. If the callback returns
+** other than SQLITE_OK, it is not invoked again and the error code is
+** returned to the caller.
+**
+** Otherwise, if the callback function does not return an error, this
+** function returns SQLITE_OK.
+*/
+SQLITE_PRIVATE int sqlite3WalUndo(Wal *pWal, int (*xUndo)(void *, Pgno), void *pUndoCtx){
+ int rc = SQLITE_OK;
+ if( ALWAYS(pWal->writeLock) ){
+ Pgno iMax = pWal->hdr.mxFrame;
+ Pgno iFrame;
+
+ /* Restore the clients cache of the wal-index header to the state it
+ ** was in before the client began writing to the database.
+ */
+ memcpy(&pWal->hdr, (void *)walIndexHdr(pWal), sizeof(WalIndexHdr));
+
+ for(iFrame=pWal->hdr.mxFrame+1;
+ ALWAYS(rc==SQLITE_OK) && iFrame<=iMax;
+ iFrame++
+ ){
+ /* This call cannot fail. Unless the page for which the page number
+ ** is passed as the second argument is (a) in the cache and
+ ** (b) has an outstanding reference, then xUndo is either a no-op
+ ** (if (a) is false) or simply expels the page from the cache (if (b)
+ ** is false).
+ **
+ ** If the upper layer is doing a rollback, it is guaranteed that there
+ ** are no outstanding references to any page other than page 1. And
+ ** page 1 is never written to the log until the transaction is
+ ** committed. As a result, the call to xUndo may not fail.
+ */
+ assert( walFramePgno(pWal, iFrame)!=1 );
+ rc = xUndo(pUndoCtx, walFramePgno(pWal, iFrame));
+ }
+ if( iMax!=pWal->hdr.mxFrame ) walCleanupHash(pWal);
+ }
+ assert( rc==SQLITE_OK );
+ return rc;
+}
+
+/*
+** Argument aWalData must point to an array of WAL_SAVEPOINT_NDATA u32
+** values. This function populates the array with values required to
+** "rollback" the write position of the WAL handle back to the current
+** point in the event of a savepoint rollback (via WalSavepointUndo()).
+*/
+SQLITE_PRIVATE void sqlite3WalSavepoint(Wal *pWal, u32 *aWalData){
+ assert( pWal->writeLock );
+ aWalData[0] = pWal->hdr.mxFrame;
+ aWalData[1] = pWal->hdr.aFrameCksum[0];
+ aWalData[2] = pWal->hdr.aFrameCksum[1];
+ aWalData[3] = pWal->nCkpt;
+}
+
+/*
+** Move the write position of the WAL back to the point identified by
+** the values in the aWalData[] array. aWalData must point to an array
+** of WAL_SAVEPOINT_NDATA u32 values that has been previously populated
+** by a call to WalSavepoint().
+*/
+SQLITE_PRIVATE int sqlite3WalSavepointUndo(Wal *pWal, u32 *aWalData){
+ int rc = SQLITE_OK;
+
+ assert( pWal->writeLock );
+ assert( aWalData[3]!=pWal->nCkpt || aWalData[0]<=pWal->hdr.mxFrame );
+
+ if( aWalData[3]!=pWal->nCkpt ){
+ /* This savepoint was opened immediately after the write-transaction
+ ** was started. Right after that, the writer decided to wrap around
+ ** to the start of the log. Update the savepoint values to match.
+ */
+ aWalData[0] = 0;
+ aWalData[3] = pWal->nCkpt;
+ }
+
+ if( aWalData[0]<pWal->hdr.mxFrame ){
+ pWal->hdr.mxFrame = aWalData[0];
+ pWal->hdr.aFrameCksum[0] = aWalData[1];
+ pWal->hdr.aFrameCksum[1] = aWalData[2];
+ walCleanupHash(pWal);
+ }
+
+ return rc;
+}
+
+
+/*
+** This function is called just before writing a set of frames to the log
+** file (see sqlite3WalFrames()). It checks to see if, instead of appending
+** to the current log file, it is possible to overwrite the start of the
+** existing log file with the new frames (i.e. "reset" the log). If so,
+** it sets pWal->hdr.mxFrame to 0. Otherwise, pWal->hdr.mxFrame is left
+** unchanged.
+**
+** SQLITE_OK is returned if no error is encountered (regardless of whether
+** or not pWal->hdr.mxFrame is modified). An SQLite error code is returned
+** if an error occurs.
+*/
+static int walRestartLog(Wal *pWal){
+ int rc = SQLITE_OK;
+ int cnt;
+
+ if( pWal->readLock==0 ){
+ volatile WalCkptInfo *pInfo = walCkptInfo(pWal);
+ assert( pInfo->nBackfill==pWal->hdr.mxFrame );
+ if( pInfo->nBackfill>0 ){
+ u32 salt1;
+ sqlite3_randomness(4, &salt1);
+ rc = walLockExclusive(pWal, WAL_READ_LOCK(1), WAL_NREADER-1);
+ if( rc==SQLITE_OK ){
+ /* If all readers are using WAL_READ_LOCK(0) (in other words if no
+ ** readers are currently using the WAL), then the transactions
+ ** frames will overwrite the start of the existing log. Update the
+ ** wal-index header to reflect this.
+ **
+ ** In theory it would be Ok to update the cache of the header only
+ ** at this point. But updating the actual wal-index header is also
+ ** safe and means there is no special case for sqlite3WalUndo()
+ ** to handle if this transaction is rolled back.
+ */
+ int i; /* Loop counter */
+ u32 *aSalt = pWal->hdr.aSalt; /* Big-endian salt values */
+
+ pWal->nCkpt++;
+ pWal->hdr.mxFrame = 0;
+ sqlite3Put4byte((u8*)&aSalt[0], 1 + sqlite3Get4byte((u8*)&aSalt[0]));
+ aSalt[1] = salt1;
+ walIndexWriteHdr(pWal);
+ pInfo->nBackfill = 0;
+ pInfo->aReadMark[1] = 0;
+ for(i=2; i<WAL_NREADER; i++) pInfo->aReadMark[i] = READMARK_NOT_USED;
+ assert( pInfo->aReadMark[0]==0 );
+ walUnlockExclusive(pWal, WAL_READ_LOCK(1), WAL_NREADER-1);
+ }else if( rc!=SQLITE_BUSY ){
+ return rc;
+ }
+ }
+ walUnlockShared(pWal, WAL_READ_LOCK(0));
+ pWal->readLock = -1;
+ cnt = 0;
+ do{
+ int notUsed;
+ rc = walTryBeginRead(pWal, &notUsed, 1, ++cnt);
+ }while( rc==WAL_RETRY );
+ assert( (rc&0xff)!=SQLITE_BUSY ); /* BUSY not possible when useWal==1 */
+ testcase( (rc&0xff)==SQLITE_IOERR );
+ testcase( rc==SQLITE_PROTOCOL );
+ testcase( rc==SQLITE_OK );
+ }
+ return rc;
+}
+
+/*
+** Information about the current state of the WAL file and where
+** the next fsync should occur - passed from sqlite3WalFrames() into
+** walWriteToLog().
+*/
+typedef struct WalWriter {
+ Wal *pWal; /* The complete WAL information */
+ sqlite3_file *pFd; /* The WAL file to which we write */
+ sqlite3_int64 iSyncPoint; /* Fsync at this offset */
+ int syncFlags; /* Flags for the fsync */
+ int szPage; /* Size of one page */
+} WalWriter;
+
+/*
+** Write iAmt bytes of content into the WAL file beginning at iOffset.
+** Do a sync when crossing the p->iSyncPoint boundary.
+**
+** In other words, if iSyncPoint is in between iOffset and iOffset+iAmt,
+** first write the part before iSyncPoint, then sync, then write the
+** rest.
+*/
+static int walWriteToLog(
+ WalWriter *p, /* WAL to write to */
+ void *pContent, /* Content to be written */
+ int iAmt, /* Number of bytes to write */
+ sqlite3_int64 iOffset /* Start writing at this offset */
+){
+ int rc;
+ if( iOffset<p->iSyncPoint && iOffset+iAmt>=p->iSyncPoint ){
+ int iFirstAmt = (int)(p->iSyncPoint - iOffset);
+ rc = sqlite3OsWrite(p->pFd, pContent, iFirstAmt, iOffset);
+ if( rc ) return rc;
+ iOffset += iFirstAmt;
+ iAmt -= iFirstAmt;
+ pContent = (void*)(iFirstAmt + (char*)pContent);
+ assert( p->syncFlags & (SQLITE_SYNC_NORMAL|SQLITE_SYNC_FULL) );
+ rc = sqlite3OsSync(p->pFd, p->syncFlags);
+ if( iAmt==0 || rc ) return rc;
+ }
+ rc = sqlite3OsWrite(p->pFd, pContent, iAmt, iOffset);
+ return rc;
+}
+
+/*
+** Write out a single frame of the WAL
+*/
+static int walWriteOneFrame(
+ WalWriter *p, /* Where to write the frame */
+ PgHdr *pPage, /* The page of the frame to be written */
+ int nTruncate, /* The commit flag. Usually 0. >0 for commit */
+ sqlite3_int64 iOffset /* Byte offset at which to write */
+){
+ int rc; /* Result code from subfunctions */
+ void *pData; /* Data actually written */
+ u8 aFrame[WAL_FRAME_HDRSIZE]; /* Buffer to assemble frame-header in */
+#if defined(SQLITE_HAS_CODEC)
+ if( (pData = sqlite3PagerCodec(pPage))==0 ) return SQLITE_NOMEM;
+#else
+ pData = pPage->pData;
+#endif
+ walEncodeFrame(p->pWal, pPage->pgno, nTruncate, pData, aFrame);
+ rc = walWriteToLog(p, aFrame, sizeof(aFrame), iOffset);
+ if( rc ) return rc;
+ /* Write the page data */
+ rc = walWriteToLog(p, pData, p->szPage, iOffset+sizeof(aFrame));
+ return rc;
+}
+
+/*
+** Write a set of frames to the log. The caller must hold the write-lock
+** on the log file (obtained using sqlite3WalBeginWriteTransaction()).
+*/
+SQLITE_PRIVATE int sqlite3WalFrames(
+ Wal *pWal, /* Wal handle to write to */
+ int szPage, /* Database page-size in bytes */
+ PgHdr *pList, /* List of dirty pages to write */
+ Pgno nTruncate, /* Database size after this commit */
+ int isCommit, /* True if this is a commit */
+ int sync_flags /* Flags to pass to OsSync() (or 0) */
+){
+ int rc; /* Used to catch return codes */
+ u32 iFrame; /* Next frame address */
+ PgHdr *p; /* Iterator to run through pList with. */
+ PgHdr *pLast = 0; /* Last frame in list */
+ int nExtra = 0; /* Number of extra copies of last page */
+ int szFrame; /* The size of a single frame */
+ i64 iOffset; /* Next byte to write in WAL file */
+ WalWriter w; /* The writer */
+
+ assert( pList );
+ assert( pWal->writeLock );
+
+ /* If this frame set completes a transaction, then nTruncate>0. If
+ ** nTruncate==0 then this frame set does not complete the transaction. */
+ assert( (isCommit!=0)==(nTruncate!=0) );
+
+#if defined(SQLITE_TEST) && defined(SQLITE_DEBUG)
+ { int cnt; for(cnt=0, p=pList; p; p=p->pDirty, cnt++){}
+ WALTRACE(("WAL%p: frame write begin. %d frames. mxFrame=%d. %s\n",
+ pWal, cnt, pWal->hdr.mxFrame, isCommit ? "Commit" : "Spill"));
+ }
+#endif
+
+ /* See if it is possible to write these frames into the start of the
+ ** log file, instead of appending to it at pWal->hdr.mxFrame.
+ */
+ if( SQLITE_OK!=(rc = walRestartLog(pWal)) ){
+ return rc;
+ }
+
+ /* If this is the first frame written into the log, write the WAL
+ ** header to the start of the WAL file. See comments at the top of
+ ** this source file for a description of the WAL header format.
+ */
+ iFrame = pWal->hdr.mxFrame;
+ if( iFrame==0 ){
+ u8 aWalHdr[WAL_HDRSIZE]; /* Buffer to assemble wal-header in */
+ u32 aCksum[2]; /* Checksum for wal-header */
+
+ sqlite3Put4byte(&aWalHdr[0], (WAL_MAGIC | SQLITE_BIGENDIAN));
+ sqlite3Put4byte(&aWalHdr[4], WAL_MAX_VERSION);
+ sqlite3Put4byte(&aWalHdr[8], szPage);
+ sqlite3Put4byte(&aWalHdr[12], pWal->nCkpt);
+ if( pWal->nCkpt==0 ) sqlite3_randomness(8, pWal->hdr.aSalt);
+ memcpy(&aWalHdr[16], pWal->hdr.aSalt, 8);
+ walChecksumBytes(1, aWalHdr, WAL_HDRSIZE-2*4, 0, aCksum);
+ sqlite3Put4byte(&aWalHdr[24], aCksum[0]);
+ sqlite3Put4byte(&aWalHdr[28], aCksum[1]);
+
+ pWal->szPage = szPage;
+ pWal->hdr.bigEndCksum = SQLITE_BIGENDIAN;
+ pWal->hdr.aFrameCksum[0] = aCksum[0];
+ pWal->hdr.aFrameCksum[1] = aCksum[1];
+ pWal->truncateOnCommit = 1;
+
+ rc = sqlite3OsWrite(pWal->pWalFd, aWalHdr, sizeof(aWalHdr), 0);
+ WALTRACE(("WAL%p: wal-header write %s\n", pWal, rc ? "failed" : "ok"));
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+
+ /* Sync the header (unless SQLITE_IOCAP_SEQUENTIAL is true or unless
+ ** all syncing is turned off by PRAGMA synchronous=OFF). Otherwise
+ ** an out-of-order write following a WAL restart could result in
+ ** database corruption. See the ticket:
+ **
+ ** http://localhost:591/sqlite/info/ff5be73dee
+ */
+ if( pWal->syncHeader && sync_flags ){
+ rc = sqlite3OsSync(pWal->pWalFd, sync_flags & SQLITE_SYNC_MASK);
+ if( rc ) return rc;
+ }
+ }
+ assert( (int)pWal->szPage==szPage );
+
+ /* Setup information needed to write frames into the WAL */
+ w.pWal = pWal;
+ w.pFd = pWal->pWalFd;
+ w.iSyncPoint = 0;
+ w.syncFlags = sync_flags;
+ w.szPage = szPage;
+ iOffset = walFrameOffset(iFrame+1, szPage);
+ szFrame = szPage + WAL_FRAME_HDRSIZE;
+
+ /* Write all frames into the log file exactly once */
+ for(p=pList; p; p=p->pDirty){
+ int nDbSize; /* 0 normally. Positive == commit flag */
+ iFrame++;
+ assert( iOffset==walFrameOffset(iFrame, szPage) );
+ nDbSize = (isCommit && p->pDirty==0) ? nTruncate : 0;
+ rc = walWriteOneFrame(&w, p, nDbSize, iOffset);
+ if( rc ) return rc;
+ pLast = p;
+ iOffset += szFrame;
+ }
+
+ /* If this is the end of a transaction, then we might need to pad
+ ** the transaction and/or sync the WAL file.
+ **
+ ** Padding and syncing only occur if this set of frames complete a
+ ** transaction and if PRAGMA synchronous=FULL. If synchronous==NORMAL
+ ** or synchonous==OFF, then no padding or syncing are needed.
+ **
+ ** If SQLITE_IOCAP_POWERSAFE_OVERWRITE is defined, then padding is not
+ ** needed and only the sync is done. If padding is needed, then the
+ ** final frame is repeated (with its commit mark) until the next sector
+ ** boundary is crossed. Only the part of the WAL prior to the last
+ ** sector boundary is synced; the part of the last frame that extends
+ ** past the sector boundary is written after the sync.
+ */
+ if( isCommit && (sync_flags & WAL_SYNC_TRANSACTIONS)!=0 ){
+ if( pWal->padToSectorBoundary ){
+ int sectorSize = sqlite3SectorSize(pWal->pWalFd);
+ w.iSyncPoint = ((iOffset+sectorSize-1)/sectorSize)*sectorSize;
+ while( iOffset<w.iSyncPoint ){
+ rc = walWriteOneFrame(&w, pLast, nTruncate, iOffset);
+ if( rc ) return rc;
+ iOffset += szFrame;
+ nExtra++;
+ }
+ }else{
+ rc = sqlite3OsSync(w.pFd, sync_flags & SQLITE_SYNC_MASK);
+ }
+ }
+
+ /* If this frame set completes the first transaction in the WAL and
+ ** if PRAGMA journal_size_limit is set, then truncate the WAL to the
+ ** journal size limit, if possible.
+ */
+ if( isCommit && pWal->truncateOnCommit && pWal->mxWalSize>=0 ){
+ i64 sz = pWal->mxWalSize;
+ if( walFrameOffset(iFrame+nExtra+1, szPage)>pWal->mxWalSize ){
+ sz = walFrameOffset(iFrame+nExtra+1, szPage);
+ }
+ walLimitSize(pWal, sz);
+ pWal->truncateOnCommit = 0;
+ }
+
+ /* Append data to the wal-index. It is not necessary to lock the
+ ** wal-index to do this as the SQLITE_SHM_WRITE lock held on the wal-index
+ ** guarantees that there are no other writers, and no data that may
+ ** be in use by existing readers is being overwritten.
+ */
+ iFrame = pWal->hdr.mxFrame;
+ for(p=pList; p && rc==SQLITE_OK; p=p->pDirty){
+ iFrame++;
+ rc = walIndexAppend(pWal, iFrame, p->pgno);
+ }
+ while( rc==SQLITE_OK && nExtra>0 ){
+ iFrame++;
+ nExtra--;
+ rc = walIndexAppend(pWal, iFrame, pLast->pgno);
+ }
+
+ if( rc==SQLITE_OK ){
+ /* Update the private copy of the header. */
+ pWal->hdr.szPage = (u16)((szPage&0xff00) | (szPage>>16));
+ testcase( szPage<=32768 );
+ testcase( szPage>=65536 );
+ pWal->hdr.mxFrame = iFrame;
+ if( isCommit ){
+ pWal->hdr.iChange++;
+ pWal->hdr.nPage = nTruncate;
+ }
+ /* If this is a commit, update the wal-index header too. */
+ if( isCommit ){
+ walIndexWriteHdr(pWal);
+ pWal->iCallback = iFrame;
+ }
+ }
+
+ WALTRACE(("WAL%p: frame write %s\n", pWal, rc ? "failed" : "ok"));
+ return rc;
+}
+
+/*
+** This routine is called to implement sqlite3_wal_checkpoint() and
+** related interfaces.
+**
+** Obtain a CHECKPOINT lock and then backfill as much information as
+** we can from WAL into the database.
+**
+** If parameter xBusy is not NULL, it is a pointer to a busy-handler
+** callback. In this case this function runs a blocking checkpoint.
+*/
+SQLITE_PRIVATE int sqlite3WalCheckpoint(
+ Wal *pWal, /* Wal connection */
+ int eMode, /* PASSIVE, FULL or RESTART */
+ int (*xBusy)(void*), /* Function to call when busy */
+ void *pBusyArg, /* Context argument for xBusyHandler */
+ int sync_flags, /* Flags to sync db file with (or 0) */
+ int nBuf, /* Size of temporary buffer */
+ u8 *zBuf, /* Temporary buffer to use */
+ int *pnLog, /* OUT: Number of frames in WAL */
+ int *pnCkpt /* OUT: Number of backfilled frames in WAL */
+){
+ int rc; /* Return code */
+ int isChanged = 0; /* True if a new wal-index header is loaded */
+ int eMode2 = eMode; /* Mode to pass to walCheckpoint() */
+
+ assert( pWal->ckptLock==0 );
+ assert( pWal->writeLock==0 );
+
+ if( pWal->readOnly ) return SQLITE_READONLY;
+ WALTRACE(("WAL%p: checkpoint begins\n", pWal));
+ rc = walLockExclusive(pWal, WAL_CKPT_LOCK, 1);
+ if( rc ){
+ /* Usually this is SQLITE_BUSY meaning that another thread or process
+ ** is already running a checkpoint, or maybe a recovery. But it might
+ ** also be SQLITE_IOERR. */
+ return rc;
+ }
+ pWal->ckptLock = 1;
+
+ /* If this is a blocking-checkpoint, then obtain the write-lock as well
+ ** to prevent any writers from running while the checkpoint is underway.
+ ** This has to be done before the call to walIndexReadHdr() below.
+ **
+ ** If the writer lock cannot be obtained, then a passive checkpoint is
+ ** run instead. Since the checkpointer is not holding the writer lock,
+ ** there is no point in blocking waiting for any readers. Assuming no
+ ** other error occurs, this function will return SQLITE_BUSY to the caller.
+ */
+ if( eMode!=SQLITE_CHECKPOINT_PASSIVE ){
+ rc = walBusyLock(pWal, xBusy, pBusyArg, WAL_WRITE_LOCK, 1);
+ if( rc==SQLITE_OK ){
+ pWal->writeLock = 1;
+ }else if( rc==SQLITE_BUSY ){
+ eMode2 = SQLITE_CHECKPOINT_PASSIVE;
+ rc = SQLITE_OK;
+ }
+ }
+
+ /* Read the wal-index header. */
+ if( rc==SQLITE_OK ){
+ rc = walIndexReadHdr(pWal, &isChanged);
+ }
+
+ /* Copy data from the log to the database file. */
+ if( rc==SQLITE_OK ){
+ if( pWal->hdr.mxFrame && walPagesize(pWal)!=nBuf ){
+ rc = SQLITE_CORRUPT_BKPT;
+ }else{
+ rc = walCheckpoint(pWal, eMode2, xBusy, pBusyArg, sync_flags, zBuf);
+ }
+
+ /* If no error occurred, set the output variables. */
+ if( rc==SQLITE_OK || rc==SQLITE_BUSY ){
+ if( pnLog ) *pnLog = (int)pWal->hdr.mxFrame;
+ if( pnCkpt ) *pnCkpt = (int)(walCkptInfo(pWal)->nBackfill);
+ }
+ }
+
+ if( isChanged ){
+ /* If a new wal-index header was loaded before the checkpoint was
+ ** performed, then the pager-cache associated with pWal is now
+ ** out of date. So zero the cached wal-index header to ensure that
+ ** next time the pager opens a snapshot on this database it knows that
+ ** the cache needs to be reset.
+ */
+ memset(&pWal->hdr, 0, sizeof(WalIndexHdr));
+ }
+
+ /* Release the locks. */
+ sqlite3WalEndWriteTransaction(pWal);
+ walUnlockExclusive(pWal, WAL_CKPT_LOCK, 1);
+ pWal->ckptLock = 0;
+ WALTRACE(("WAL%p: checkpoint %s\n", pWal, rc ? "failed" : "ok"));
+ return (rc==SQLITE_OK && eMode!=eMode2 ? SQLITE_BUSY : rc);
+}
+
+/* Return the value to pass to a sqlite3_wal_hook callback, the
+** number of frames in the WAL at the point of the last commit since
+** sqlite3WalCallback() was called. If no commits have occurred since
+** the last call, then return 0.
+*/
+SQLITE_PRIVATE int sqlite3WalCallback(Wal *pWal){
+ u32 ret = 0;
+ if( pWal ){
+ ret = pWal->iCallback;
+ pWal->iCallback = 0;
+ }
+ return (int)ret;
+}
+
+/*
+** This function is called to change the WAL subsystem into or out
+** of locking_mode=EXCLUSIVE.
+**
+** If op is zero, then attempt to change from locking_mode=EXCLUSIVE
+** into locking_mode=NORMAL. This means that we must acquire a lock
+** on the pWal->readLock byte. If the WAL is already in locking_mode=NORMAL
+** or if the acquisition of the lock fails, then return 0. If the
+** transition out of exclusive-mode is successful, return 1. This
+** operation must occur while the pager is still holding the exclusive
+** lock on the main database file.
+**
+** If op is one, then change from locking_mode=NORMAL into
+** locking_mode=EXCLUSIVE. This means that the pWal->readLock must
+** be released. Return 1 if the transition is made and 0 if the
+** WAL is already in exclusive-locking mode - meaning that this
+** routine is a no-op. The pager must already hold the exclusive lock
+** on the main database file before invoking this operation.
+**
+** If op is negative, then do a dry-run of the op==1 case but do
+** not actually change anything. The pager uses this to see if it
+** should acquire the database exclusive lock prior to invoking
+** the op==1 case.
+*/
+SQLITE_PRIVATE int sqlite3WalExclusiveMode(Wal *pWal, int op){
+ int rc;
+ assert( pWal->writeLock==0 );
+ assert( pWal->exclusiveMode!=WAL_HEAPMEMORY_MODE || op==-1 );
+
+ /* pWal->readLock is usually set, but might be -1 if there was a
+ ** prior error while attempting to acquire are read-lock. This cannot
+ ** happen if the connection is actually in exclusive mode (as no xShmLock
+ ** locks are taken in this case). Nor should the pager attempt to
+ ** upgrade to exclusive-mode following such an error.
+ */
+ assert( pWal->readLock>=0 || pWal->lockError );
+ assert( pWal->readLock>=0 || (op<=0 && pWal->exclusiveMode==0) );
+
+ if( op==0 ){
+ if( pWal->exclusiveMode ){
+ pWal->exclusiveMode = 0;
+ if( walLockShared(pWal, WAL_READ_LOCK(pWal->readLock))!=SQLITE_OK ){
+ pWal->exclusiveMode = 1;
+ }
+ rc = pWal->exclusiveMode==0;
+ }else{
+ /* Already in locking_mode=NORMAL */
+ rc = 0;
+ }
+ }else if( op>0 ){
+ assert( pWal->exclusiveMode==0 );
+ assert( pWal->readLock>=0 );
+ walUnlockShared(pWal, WAL_READ_LOCK(pWal->readLock));
+ pWal->exclusiveMode = 1;
+ rc = 1;
+ }else{
+ rc = pWal->exclusiveMode==0;
+ }
+ return rc;
+}
+
+/*
+** Return true if the argument is non-NULL and the WAL module is using
+** heap-memory for the wal-index. Otherwise, if the argument is NULL or the
+** WAL module is using shared-memory, return false.
+*/
+SQLITE_PRIVATE int sqlite3WalHeapMemory(Wal *pWal){
+ return (pWal && pWal->exclusiveMode==WAL_HEAPMEMORY_MODE );
+}
+
+#ifdef SQLITE_ENABLE_ZIPVFS
+/*
+** If the argument is not NULL, it points to a Wal object that holds a
+** read-lock. This function returns the database page-size if it is known,
+** or zero if it is not (or if pWal is NULL).
+*/
+SQLITE_PRIVATE int sqlite3WalFramesize(Wal *pWal){
+ assert( pWal==0 || pWal->readLock>=0 );
+ return (pWal ? pWal->szPage : 0);
+}
+#endif
+
+#endif /* #ifndef SQLITE_OMIT_WAL */
+
+/************** End of wal.c *************************************************/
+/************** Begin file btmutex.c *****************************************/
+/*
+** 2007 August 27
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+**
+** This file contains code used to implement mutexes on Btree objects.
+** This code really belongs in btree.c. But btree.c is getting too
+** big and we want to break it down some. This packaged seemed like
+** a good breakout.
+*/
+/************** Include btreeInt.h in the middle of btmutex.c ****************/
+/************** Begin file btreeInt.h ****************************************/
+/*
+** 2004 April 6
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file implements a external (disk-based) database using BTrees.
+** For a detailed discussion of BTrees, refer to
+**
+** Donald E. Knuth, THE ART OF COMPUTER PROGRAMMING, Volume 3:
+** "Sorting And Searching", pages 473-480. Addison-Wesley
+** Publishing Company, Reading, Massachusetts.
+**
+** The basic idea is that each page of the file contains N database
+** entries and N+1 pointers to subpages.
+**
+** ----------------------------------------------------------------
+** | Ptr(0) | Key(0) | Ptr(1) | Key(1) | ... | Key(N-1) | Ptr(N) |
+** ----------------------------------------------------------------
+**
+** All of the keys on the page that Ptr(0) points to have values less
+** than Key(0). All of the keys on page Ptr(1) and its subpages have
+** values greater than Key(0) and less than Key(1). All of the keys
+** on Ptr(N) and its subpages have values greater than Key(N-1). And
+** so forth.
+**
+** Finding a particular key requires reading O(log(M)) pages from the
+** disk where M is the number of entries in the tree.
+**
+** In this implementation, a single file can hold one or more separate
+** BTrees. Each BTree is identified by the index of its root page. The
+** key and data for any entry are combined to form the "payload". A
+** fixed amount of payload can be carried directly on the database
+** page. If the payload is larger than the preset amount then surplus
+** bytes are stored on overflow pages. The payload for an entry
+** and the preceding pointer are combined to form a "Cell". Each
+** page has a small header which contains the Ptr(N) pointer and other
+** information such as the size of key and data.
+**
+** FORMAT DETAILS
+**
+** The file is divided into pages. The first page is called page 1,
+** the second is page 2, and so forth. A page number of zero indicates
+** "no such page". The page size can be any power of 2 between 512 and 65536.
+** Each page can be either a btree page, a freelist page, an overflow
+** page, or a pointer-map page.
+**
+** The first page is always a btree page. The first 100 bytes of the first
+** page contain a special header (the "file header") that describes the file.
+** The format of the file header is as follows:
+**
+** OFFSET SIZE DESCRIPTION
+** 0 16 Header string: "SQLite format 3\000"
+** 16 2 Page size in bytes.
+** 18 1 File format write version
+** 19 1 File format read version
+** 20 1 Bytes of unused space at the end of each page
+** 21 1 Max embedded payload fraction
+** 22 1 Min embedded payload fraction
+** 23 1 Min leaf payload fraction
+** 24 4 File change counter
+** 28 4 Reserved for future use
+** 32 4 First freelist page
+** 36 4 Number of freelist pages in the file
+** 40 60 15 4-byte meta values passed to higher layers
+**
+** 40 4 Schema cookie
+** 44 4 File format of schema layer
+** 48 4 Size of page cache
+** 52 4 Largest root-page (auto/incr_vacuum)
+** 56 4 1=UTF-8 2=UTF16le 3=UTF16be
+** 60 4 User version
+** 64 4 Incremental vacuum mode
+** 68 4 unused
+** 72 4 unused
+** 76 4 unused
+**
+** All of the integer values are big-endian (most significant byte first).
+**
+** The file change counter is incremented when the database is changed
+** This counter allows other processes to know when the file has changed
+** and thus when they need to flush their cache.
+**
+** The max embedded payload fraction is the amount of the total usable
+** space in a page that can be consumed by a single cell for standard
+** B-tree (non-LEAFDATA) tables. A value of 255 means 100%. The default
+** is to limit the maximum cell size so that at least 4 cells will fit
+** on one page. Thus the default max embedded payload fraction is 64.
+**
+** If the payload for a cell is larger than the max payload, then extra
+** payload is spilled to overflow pages. Once an overflow page is allocated,
+** as many bytes as possible are moved into the overflow pages without letting
+** the cell size drop below the min embedded payload fraction.
+**
+** The min leaf payload fraction is like the min embedded payload fraction
+** except that it applies to leaf nodes in a LEAFDATA tree. The maximum
+** payload fraction for a LEAFDATA tree is always 100% (or 255) and it
+** not specified in the header.
+**
+** Each btree pages is divided into three sections: The header, the
+** cell pointer array, and the cell content area. Page 1 also has a 100-byte
+** file header that occurs before the page header.
+**
+** |----------------|
+** | file header | 100 bytes. Page 1 only.
+** |----------------|
+** | page header | 8 bytes for leaves. 12 bytes for interior nodes
+** |----------------|
+** | cell pointer | | 2 bytes per cell. Sorted order.
+** | array | | Grows downward
+** | | v
+** |----------------|
+** | unallocated |
+** | space |
+** |----------------| ^ Grows upwards
+** | cell content | | Arbitrary order interspersed with freeblocks.
+** | area | | and free space fragments.
+** |----------------|
+**
+** The page headers looks like this:
+**
+** OFFSET SIZE DESCRIPTION
+** 0 1 Flags. 1: intkey, 2: zerodata, 4: leafdata, 8: leaf
+** 1 2 byte offset to the first freeblock
+** 3 2 number of cells on this page
+** 5 2 first byte of the cell content area
+** 7 1 number of fragmented free bytes
+** 8 4 Right child (the Ptr(N) value). Omitted on leaves.
+**
+** The flags define the format of this btree page. The leaf flag means that
+** this page has no children. The zerodata flag means that this page carries
+** only keys and no data. The intkey flag means that the key is a integer
+** which is stored in the key size entry of the cell header rather than in
+** the payload area.
+**
+** The cell pointer array begins on the first byte after the page header.
+** The cell pointer array contains zero or more 2-byte numbers which are
+** offsets from the beginning of the page to the cell content in the cell
+** content area. The cell pointers occur in sorted order. The system strives
+** to keep free space after the last cell pointer so that new cells can
+** be easily added without having to defragment the page.
+**
+** Cell content is stored at the very end of the page and grows toward the
+** beginning of the page.
+**
+** Unused space within the cell content area is collected into a linked list of
+** freeblocks. Each freeblock is at least 4 bytes in size. The byte offset
+** to the first freeblock is given in the header. Freeblocks occur in
+** increasing order. Because a freeblock must be at least 4 bytes in size,
+** any group of 3 or fewer unused bytes in the cell content area cannot
+** exist on the freeblock chain. A group of 3 or fewer free bytes is called
+** a fragment. The total number of bytes in all fragments is recorded.
+** in the page header at offset 7.
+**
+** SIZE DESCRIPTION
+** 2 Byte offset of the next freeblock
+** 2 Bytes in this freeblock
+**
+** Cells are of variable length. Cells are stored in the cell content area at
+** the end of the page. Pointers to the cells are in the cell pointer array
+** that immediately follows the page header. Cells is not necessarily
+** contiguous or in order, but cell pointers are contiguous and in order.
+**
+** Cell content makes use of variable length integers. A variable
+** length integer is 1 to 9 bytes where the lower 7 bits of each
+** byte are used. The integer consists of all bytes that have bit 8 set and
+** the first byte with bit 8 clear. The most significant byte of the integer
+** appears first. A variable-length integer may not be more than 9 bytes long.
+** As a special case, all 8 bytes of the 9th byte are used as data. This
+** allows a 64-bit integer to be encoded in 9 bytes.
+**
+** 0x00 becomes 0x00000000
+** 0x7f becomes 0x0000007f
+** 0x81 0x00 becomes 0x00000080
+** 0x82 0x00 becomes 0x00000100
+** 0x80 0x7f becomes 0x0000007f
+** 0x8a 0x91 0xd1 0xac 0x78 becomes 0x12345678
+** 0x81 0x81 0x81 0x81 0x01 becomes 0x10204081
+**
+** Variable length integers are used for rowids and to hold the number of
+** bytes of key and data in a btree cell.
+**
+** The content of a cell looks like this:
+**
+** SIZE DESCRIPTION
+** 4 Page number of the left child. Omitted if leaf flag is set.
+** var Number of bytes of data. Omitted if the zerodata flag is set.
+** var Number of bytes of key. Or the key itself if intkey flag is set.
+** * Payload
+** 4 First page of the overflow chain. Omitted if no overflow
+**
+** Overflow pages form a linked list. Each page except the last is completely
+** filled with data (pagesize - 4 bytes). The last page can have as little
+** as 1 byte of data.
+**
+** SIZE DESCRIPTION
+** 4 Page number of next overflow page
+** * Data
+**
+** Freelist pages come in two subtypes: trunk pages and leaf pages. The
+** file header points to the first in a linked list of trunk page. Each trunk
+** page points to multiple leaf pages. The content of a leaf page is
+** unspecified. A trunk page looks like this:
+**
+** SIZE DESCRIPTION
+** 4 Page number of next trunk page
+** 4 Number of leaf pointers on this page
+** * zero or more pages numbers of leaves
+*/
+
+
+/* The following value is the maximum cell size assuming a maximum page
+** size give above.
+*/
+#define MX_CELL_SIZE(pBt) ((int)(pBt->pageSize-8))
+
+/* The maximum number of cells on a single page of the database. This
+** assumes a minimum cell size of 6 bytes (4 bytes for the cell itself
+** plus 2 bytes for the index to the cell in the page header). Such
+** small cells will be rare, but they are possible.
+*/
+#define MX_CELL(pBt) ((pBt->pageSize-8)/6)
+
+/* Forward declarations */
+typedef struct MemPage MemPage;
+typedef struct BtLock BtLock;
+
+/*
+** This is a magic string that appears at the beginning of every
+** SQLite database in order to identify the file as a real database.
+**
+** You can change this value at compile-time by specifying a
+** -DSQLITE_FILE_HEADER="..." on the compiler command-line. The
+** header must be exactly 16 bytes including the zero-terminator so
+** the string itself should be 15 characters long. If you change
+** the header, then your custom library will not be able to read
+** databases generated by the standard tools and the standard tools
+** will not be able to read databases created by your custom library.
+*/
+#ifndef SQLITE_FILE_HEADER /* 123456789 123456 */
+# define SQLITE_FILE_HEADER "SQLite format 3"
+#endif
+
+/*
+** Page type flags. An ORed combination of these flags appear as the
+** first byte of on-disk image of every BTree page.
+*/
+#define PTF_INTKEY 0x01
+#define PTF_ZERODATA 0x02
+#define PTF_LEAFDATA 0x04
+#define PTF_LEAF 0x08
+
+/*
+** As each page of the file is loaded into memory, an instance of the following
+** structure is appended and initialized to zero. This structure stores
+** information about the page that is decoded from the raw file page.
+**
+** The pParent field points back to the parent page. This allows us to
+** walk up the BTree from any leaf to the root. Care must be taken to
+** unref() the parent page pointer when this page is no longer referenced.
+** The pageDestructor() routine handles that chore.
+**
+** Access to all fields of this structure is controlled by the mutex
+** stored in MemPage.pBt->mutex.
+*/
+struct MemPage {
+ u8 isInit; /* True if previously initialized. MUST BE FIRST! */
+ u8 nOverflow; /* Number of overflow cell bodies in aCell[] */
+ u8 intKey; /* True if intkey flag is set */
+ u8 leaf; /* True if leaf flag is set */
+ u8 hasData; /* True if this page stores data */
+ u8 hdrOffset; /* 100 for page 1. 0 otherwise */
+ u8 childPtrSize; /* 0 if leaf==1. 4 if leaf==0 */
+ u8 max1bytePayload; /* min(maxLocal,127) */
+ u16 maxLocal; /* Copy of BtShared.maxLocal or BtShared.maxLeaf */
+ u16 minLocal; /* Copy of BtShared.minLocal or BtShared.minLeaf */
+ u16 cellOffset; /* Index in aData of first cell pointer */
+ u16 nFree; /* Number of free bytes on the page */
+ u16 nCell; /* Number of cells on this page, local and ovfl */
+ u16 maskPage; /* Mask for page offset */
+ u16 aiOvfl[5]; /* Insert the i-th overflow cell before the aiOvfl-th
+ ** non-overflow cell */
+ u8 *apOvfl[5]; /* Pointers to the body of overflow cells */
+ BtShared *pBt; /* Pointer to BtShared that this page is part of */
+ u8 *aData; /* Pointer to disk image of the page data */
+ u8 *aDataEnd; /* One byte past the end of usable data */
+ u8 *aCellIdx; /* The cell index area */
+ DbPage *pDbPage; /* Pager page handle */
+ Pgno pgno; /* Page number for this page */
+};
+
+/*
+** The in-memory image of a disk page has the auxiliary information appended
+** to the end. EXTRA_SIZE is the number of bytes of space needed to hold
+** that extra information.
+*/
+#define EXTRA_SIZE sizeof(MemPage)
+
+/*
+** A linked list of the following structures is stored at BtShared.pLock.
+** Locks are added (or upgraded from READ_LOCK to WRITE_LOCK) when a cursor
+** is opened on the table with root page BtShared.iTable. Locks are removed
+** from this list when a transaction is committed or rolled back, or when
+** a btree handle is closed.
+*/
+struct BtLock {
+ Btree *pBtree; /* Btree handle holding this lock */
+ Pgno iTable; /* Root page of table */
+ u8 eLock; /* READ_LOCK or WRITE_LOCK */
+ BtLock *pNext; /* Next in BtShared.pLock list */
+};
+
+/* Candidate values for BtLock.eLock */
+#define READ_LOCK 1
+#define WRITE_LOCK 2
+
+/* A Btree handle
+**
+** A database connection contains a pointer to an instance of
+** this object for every database file that it has open. This structure
+** is opaque to the database connection. The database connection cannot
+** see the internals of this structure and only deals with pointers to
+** this structure.
+**
+** For some database files, the same underlying database cache might be
+** shared between multiple connections. In that case, each connection
+** has it own instance of this object. But each instance of this object
+** points to the same BtShared object. The database cache and the
+** schema associated with the database file are all contained within
+** the BtShared object.
+**
+** All fields in this structure are accessed under sqlite3.mutex.
+** The pBt pointer itself may not be changed while there exists cursors
+** in the referenced BtShared that point back to this Btree since those
+** cursors have to go through this Btree to find their BtShared and
+** they often do so without holding sqlite3.mutex.
+*/
+struct Btree {
+ sqlite3 *db; /* The database connection holding this btree */
+ BtShared *pBt; /* Sharable content of this btree */
+ u8 inTrans; /* TRANS_NONE, TRANS_READ or TRANS_WRITE */
+ u8 sharable; /* True if we can share pBt with another db */
+ u8 locked; /* True if db currently has pBt locked */
+ int wantToLock; /* Number of nested calls to sqlite3BtreeEnter() */
+ int nBackup; /* Number of backup operations reading this btree */
+ Btree *pNext; /* List of other sharable Btrees from the same db */
+ Btree *pPrev; /* Back pointer of the same list */
+#ifndef SQLITE_OMIT_SHARED_CACHE
+ BtLock lock; /* Object used to lock page 1 */
+#endif
+};
+
+/*
+** Btree.inTrans may take one of the following values.
+**
+** If the shared-data extension is enabled, there may be multiple users
+** of the Btree structure. At most one of these may open a write transaction,
+** but any number may have active read transactions.
+*/
+#define TRANS_NONE 0
+#define TRANS_READ 1
+#define TRANS_WRITE 2
+
+/*
+** An instance of this object represents a single database file.
+**
+** A single database file can be in use at the same time by two
+** or more database connections. When two or more connections are
+** sharing the same database file, each connection has it own
+** private Btree object for the file and each of those Btrees points
+** to this one BtShared object. BtShared.nRef is the number of
+** connections currently sharing this database file.
+**
+** Fields in this structure are accessed under the BtShared.mutex
+** mutex, except for nRef and pNext which are accessed under the
+** global SQLITE_MUTEX_STATIC_MASTER mutex. The pPager field
+** may not be modified once it is initially set as long as nRef>0.
+** The pSchema field may be set once under BtShared.mutex and
+** thereafter is unchanged as long as nRef>0.
+**
+** isPending:
+**
+** If a BtShared client fails to obtain a write-lock on a database
+** table (because there exists one or more read-locks on the table),
+** the shared-cache enters 'pending-lock' state and isPending is
+** set to true.
+**
+** The shared-cache leaves the 'pending lock' state when either of
+** the following occur:
+**
+** 1) The current writer (BtShared.pWriter) concludes its transaction, OR
+** 2) The number of locks held by other connections drops to zero.
+**
+** while in the 'pending-lock' state, no connection may start a new
+** transaction.
+**
+** This feature is included to help prevent writer-starvation.
+*/
+struct BtShared {
+ Pager *pPager; /* The page cache */
+ sqlite3 *db; /* Database connection currently using this Btree */
+ BtCursor *pCursor; /* A list of all open cursors */
+ MemPage *pPage1; /* First page of the database */
+ u8 openFlags; /* Flags to sqlite3BtreeOpen() */
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ u8 autoVacuum; /* True if auto-vacuum is enabled */
+ u8 incrVacuum; /* True if incr-vacuum is enabled */
+ u8 bDoTruncate; /* True to truncate db on commit */
+#endif
+ u8 inTransaction; /* Transaction state */
+ u8 max1bytePayload; /* Maximum first byte of cell for a 1-byte payload */
+ u16 btsFlags; /* Boolean parameters. See BTS_* macros below */
+ u16 maxLocal; /* Maximum local payload in non-LEAFDATA tables */
+ u16 minLocal; /* Minimum local payload in non-LEAFDATA tables */
+ u16 maxLeaf; /* Maximum local payload in a LEAFDATA table */
+ u16 minLeaf; /* Minimum local payload in a LEAFDATA table */
+ u32 pageSize; /* Total number of bytes on a page */
+ u32 usableSize; /* Number of usable bytes on each page */
+ int nTransaction; /* Number of open transactions (read + write) */
+ u32 nPage; /* Number of pages in the database */
+ void *pSchema; /* Pointer to space allocated by sqlite3BtreeSchema() */
+ void (*xFreeSchema)(void*); /* Destructor for BtShared.pSchema */
+ sqlite3_mutex *mutex; /* Non-recursive mutex required to access this object */
+ Bitvec *pHasContent; /* Set of pages moved to free-list this transaction */
+#ifndef SQLITE_OMIT_SHARED_CACHE
+ int nRef; /* Number of references to this structure */
+ BtShared *pNext; /* Next on a list of sharable BtShared structs */
+ BtLock *pLock; /* List of locks held on this shared-btree struct */
+ Btree *pWriter; /* Btree with currently open write transaction */
+#endif
+ u8 *pTmpSpace; /* BtShared.pageSize bytes of space for tmp use */
+};
+
+/*
+** Allowed values for BtShared.btsFlags
+*/
+#define BTS_READ_ONLY 0x0001 /* Underlying file is readonly */
+#define BTS_PAGESIZE_FIXED 0x0002 /* Page size can no longer be changed */
+#define BTS_SECURE_DELETE 0x0004 /* PRAGMA secure_delete is enabled */
+#define BTS_INITIALLY_EMPTY 0x0008 /* Database was empty at trans start */
+#define BTS_NO_WAL 0x0010 /* Do not open write-ahead-log files */
+#define BTS_EXCLUSIVE 0x0020 /* pWriter has an exclusive lock */
+#define BTS_PENDING 0x0040 /* Waiting for read-locks to clear */
+
+/*
+** An instance of the following structure is used to hold information
+** about a cell. The parseCellPtr() function fills in this structure
+** based on information extract from the raw disk page.
+*/
+typedef struct CellInfo CellInfo;
+struct CellInfo {
+ i64 nKey; /* The key for INTKEY tables, or number of bytes in key */
+ u8 *pCell; /* Pointer to the start of cell content */
+ u32 nData; /* Number of bytes of data */
+ u32 nPayload; /* Total amount of payload */
+ u16 nHeader; /* Size of the cell content header in bytes */
+ u16 nLocal; /* Amount of payload held locally */
+ u16 iOverflow; /* Offset to overflow page number. Zero if no overflow */
+ u16 nSize; /* Size of the cell content on the main b-tree page */
+};
+
+/*
+** Maximum depth of an SQLite B-Tree structure. Any B-Tree deeper than
+** this will be declared corrupt. This value is calculated based on a
+** maximum database size of 2^31 pages a minimum fanout of 2 for a
+** root-node and 3 for all other internal nodes.
+**
+** If a tree that appears to be taller than this is encountered, it is
+** assumed that the database is corrupt.
+*/
+#define BTCURSOR_MAX_DEPTH 20
+
+/*
+** A cursor is a pointer to a particular entry within a particular
+** b-tree within a database file.
+**
+** The entry is identified by its MemPage and the index in
+** MemPage.aCell[] of the entry.
+**
+** A single database file can be shared by two more database connections,
+** but cursors cannot be shared. Each cursor is associated with a
+** particular database connection identified BtCursor.pBtree.db.
+**
+** Fields in this structure are accessed under the BtShared.mutex
+** found at self->pBt->mutex.
+*/
+struct BtCursor {
+ Btree *pBtree; /* The Btree to which this cursor belongs */
+ BtShared *pBt; /* The BtShared this cursor points to */
+ BtCursor *pNext, *pPrev; /* Forms a linked list of all cursors */
+ struct KeyInfo *pKeyInfo; /* Argument passed to comparison function */
+#ifndef SQLITE_OMIT_INCRBLOB
+ Pgno *aOverflow; /* Cache of overflow page locations */
+#endif
+ Pgno pgnoRoot; /* The root page of this tree */
+ sqlite3_int64 cachedRowid; /* Next rowid cache. 0 means not valid */
+ CellInfo info; /* A parse of the cell we are pointing at */
+ i64 nKey; /* Size of pKey, or last integer key */
+ void *pKey; /* Saved key that was cursor's last known position */
+ int skipNext; /* Prev() is noop if negative. Next() is noop if positive */
+ u8 wrFlag; /* True if writable */
+ u8 atLast; /* Cursor pointing to the last entry */
+ u8 validNKey; /* True if info.nKey is valid */
+ u8 eState; /* One of the CURSOR_XXX constants (see below) */
+#ifndef SQLITE_OMIT_INCRBLOB
+ u8 isIncrblobHandle; /* True if this cursor is an incr. io handle */
+#endif
+ u8 hints; /* As configured by CursorSetHints() */
+ i16 iPage; /* Index of current page in apPage */
+ u16 aiIdx[BTCURSOR_MAX_DEPTH]; /* Current index in apPage[i] */
+ MemPage *apPage[BTCURSOR_MAX_DEPTH]; /* Pages from root to current page */
+};
+
+/*
+** Potential values for BtCursor.eState.
+**
+** CURSOR_VALID:
+** Cursor points to a valid entry. getPayload() etc. may be called.
+**
+** CURSOR_INVALID:
+** Cursor does not point to a valid entry. This can happen (for example)
+** because the table is empty or because BtreeCursorFirst() has not been
+** called.
+**
+** CURSOR_REQUIRESEEK:
+** The table that this cursor was opened on still exists, but has been
+** modified since the cursor was last used. The cursor position is saved
+** in variables BtCursor.pKey and BtCursor.nKey. When a cursor is in
+** this state, restoreCursorPosition() can be called to attempt to
+** seek the cursor to the saved position.
+**
+** CURSOR_FAULT:
+** A unrecoverable error (an I/O error or a malloc failure) has occurred
+** on a different connection that shares the BtShared cache with this
+** cursor. The error has left the cache in an inconsistent state.
+** Do nothing else with this cursor. Any attempt to use the cursor
+** should return the error code stored in BtCursor.skip
+*/
+#define CURSOR_INVALID 0
+#define CURSOR_VALID 1
+#define CURSOR_REQUIRESEEK 2
+#define CURSOR_FAULT 3
+
+/*
+** The database page the PENDING_BYTE occupies. This page is never used.
+*/
+# define PENDING_BYTE_PAGE(pBt) PAGER_MJ_PGNO(pBt)
+
+/*
+** These macros define the location of the pointer-map entry for a
+** database page. The first argument to each is the number of usable
+** bytes on each page of the database (often 1024). The second is the
+** page number to look up in the pointer map.
+**
+** PTRMAP_PAGENO returns the database page number of the pointer-map
+** page that stores the required pointer. PTRMAP_PTROFFSET returns
+** the offset of the requested map entry.
+**
+** If the pgno argument passed to PTRMAP_PAGENO is a pointer-map page,
+** then pgno is returned. So (pgno==PTRMAP_PAGENO(pgsz, pgno)) can be
+** used to test if pgno is a pointer-map page. PTRMAP_ISPAGE implements
+** this test.
+*/
+#define PTRMAP_PAGENO(pBt, pgno) ptrmapPageno(pBt, pgno)
+#define PTRMAP_PTROFFSET(pgptrmap, pgno) (5*(pgno-pgptrmap-1))
+#define PTRMAP_ISPAGE(pBt, pgno) (PTRMAP_PAGENO((pBt),(pgno))==(pgno))
+
+/*
+** The pointer map is a lookup table that identifies the parent page for
+** each child page in the database file. The parent page is the page that
+** contains a pointer to the child. Every page in the database contains
+** 0 or 1 parent pages. (In this context 'database page' refers
+** to any page that is not part of the pointer map itself.) Each pointer map
+** entry consists of a single byte 'type' and a 4 byte parent page number.
+** The PTRMAP_XXX identifiers below are the valid types.
+**
+** The purpose of the pointer map is to facility moving pages from one
+** position in the file to another as part of autovacuum. When a page
+** is moved, the pointer in its parent must be updated to point to the
+** new location. The pointer map is used to locate the parent page quickly.
+**
+** PTRMAP_ROOTPAGE: The database page is a root-page. The page-number is not
+** used in this case.
+**
+** PTRMAP_FREEPAGE: The database page is an unused (free) page. The page-number
+** is not used in this case.
+**
+** PTRMAP_OVERFLOW1: The database page is the first page in a list of
+** overflow pages. The page number identifies the page that
+** contains the cell with a pointer to this overflow page.
+**
+** PTRMAP_OVERFLOW2: The database page is the second or later page in a list of
+** overflow pages. The page-number identifies the previous
+** page in the overflow page list.
+**
+** PTRMAP_BTREE: The database page is a non-root btree page. The page number
+** identifies the parent page in the btree.
+*/
+#define PTRMAP_ROOTPAGE 1
+#define PTRMAP_FREEPAGE 2
+#define PTRMAP_OVERFLOW1 3
+#define PTRMAP_OVERFLOW2 4
+#define PTRMAP_BTREE 5
+
+/* A bunch of assert() statements to check the transaction state variables
+** of handle p (type Btree*) are internally consistent.
+*/
+#define btreeIntegrity(p) \
+ assert( p->pBt->inTransaction!=TRANS_NONE || p->pBt->nTransaction==0 ); \
+ assert( p->pBt->inTransaction>=p->inTrans );
+
+
+/*
+** The ISAUTOVACUUM macro is used within balance_nonroot() to determine
+** if the database supports auto-vacuum or not. Because it is used
+** within an expression that is an argument to another macro
+** (sqliteMallocRaw), it is not possible to use conditional compilation.
+** So, this macro is defined instead.
+*/
+#ifndef SQLITE_OMIT_AUTOVACUUM
+#define ISAUTOVACUUM (pBt->autoVacuum)
+#else
+#define ISAUTOVACUUM 0
+#endif
+
+
+/*
+** This structure is passed around through all the sanity checking routines
+** in order to keep track of some global state information.
+**
+** The aRef[] array is allocated so that there is 1 bit for each page in
+** the database. As the integrity-check proceeds, for each page used in
+** the database the corresponding bit is set. This allows integrity-check to
+** detect pages that are used twice and orphaned pages (both of which
+** indicate corruption).
+*/
+typedef struct IntegrityCk IntegrityCk;
+struct IntegrityCk {
+ BtShared *pBt; /* The tree being checked out */
+ Pager *pPager; /* The associated pager. Also accessible by pBt->pPager */
+ u8 *aPgRef; /* 1 bit per page in the db (see above) */
+ Pgno nPage; /* Number of pages in the database */
+ int mxErr; /* Stop accumulating errors when this reaches zero */
+ int nErr; /* Number of messages written to zErrMsg so far */
+ int mallocFailed; /* A memory allocation error has occurred */
+ StrAccum errMsg; /* Accumulate the error message text here */
+};
+
+/*
+** Routines to read or write a two- and four-byte big-endian integer values.
+*/
+#define get2byte(x) ((x)[0]<<8 | (x)[1])
+#define put2byte(p,v) ((p)[0] = (u8)((v)>>8), (p)[1] = (u8)(v))
+#define get4byte sqlite3Get4byte
+#define put4byte sqlite3Put4byte
+
+/************** End of btreeInt.h ********************************************/
+/************** Continuing where we left off in btmutex.c ********************/
+#ifndef SQLITE_OMIT_SHARED_CACHE
+#if SQLITE_THREADSAFE
+
+/*
+** Obtain the BtShared mutex associated with B-Tree handle p. Also,
+** set BtShared.db to the database handle associated with p and the
+** p->locked boolean to true.
+*/
+static void lockBtreeMutex(Btree *p){
+ assert( p->locked==0 );
+ assert( sqlite3_mutex_notheld(p->pBt->mutex) );
+ assert( sqlite3_mutex_held(p->db->mutex) );
+
+ sqlite3_mutex_enter(p->pBt->mutex);
+ p->pBt->db = p->db;
+ p->locked = 1;
+}
+
+/*
+** Release the BtShared mutex associated with B-Tree handle p and
+** clear the p->locked boolean.
+*/
+static void unlockBtreeMutex(Btree *p){
+ BtShared *pBt = p->pBt;
+ assert( p->locked==1 );
+ assert( sqlite3_mutex_held(pBt->mutex) );
+ assert( sqlite3_mutex_held(p->db->mutex) );
+ assert( p->db==pBt->db );
+
+ sqlite3_mutex_leave(pBt->mutex);
+ p->locked = 0;
+}
+
+/*
+** Enter a mutex on the given BTree object.
+**
+** If the object is not sharable, then no mutex is ever required
+** and this routine is a no-op. The underlying mutex is non-recursive.
+** But we keep a reference count in Btree.wantToLock so the behavior
+** of this interface is recursive.
+**
+** To avoid deadlocks, multiple Btrees are locked in the same order
+** by all database connections. The p->pNext is a list of other
+** Btrees belonging to the same database connection as the p Btree
+** which need to be locked after p. If we cannot get a lock on
+** p, then first unlock all of the others on p->pNext, then wait
+** for the lock to become available on p, then relock all of the
+** subsequent Btrees that desire a lock.
+*/
+SQLITE_PRIVATE void sqlite3BtreeEnter(Btree *p){
+ Btree *pLater;
+
+ /* Some basic sanity checking on the Btree. The list of Btrees
+ ** connected by pNext and pPrev should be in sorted order by
+ ** Btree.pBt value. All elements of the list should belong to
+ ** the same connection. Only shared Btrees are on the list. */
+ assert( p->pNext==0 || p->pNext->pBt>p->pBt );
+ assert( p->pPrev==0 || p->pPrev->pBt<p->pBt );
+ assert( p->pNext==0 || p->pNext->db==p->db );
+ assert( p->pPrev==0 || p->pPrev->db==p->db );
+ assert( p->sharable || (p->pNext==0 && p->pPrev==0) );
+
+ /* Check for locking consistency */
+ assert( !p->locked || p->wantToLock>0 );
+ assert( p->sharable || p->wantToLock==0 );
+
+ /* We should already hold a lock on the database connection */
+ assert( sqlite3_mutex_held(p->db->mutex) );
+
+ /* Unless the database is sharable and unlocked, then BtShared.db
+ ** should already be set correctly. */
+ assert( (p->locked==0 && p->sharable) || p->pBt->db==p->db );
+
+ if( !p->sharable ) return;
+ p->wantToLock++;
+ if( p->locked ) return;
+
+ /* In most cases, we should be able to acquire the lock we
+ ** want without having to go throught the ascending lock
+ ** procedure that follows. Just be sure not to block.
+ */
+ if( sqlite3_mutex_try(p->pBt->mutex)==SQLITE_OK ){
+ p->pBt->db = p->db;
+ p->locked = 1;
+ return;
+ }
+
+ /* To avoid deadlock, first release all locks with a larger
+ ** BtShared address. Then acquire our lock. Then reacquire
+ ** the other BtShared locks that we used to hold in ascending
+ ** order.
+ */
+ for(pLater=p->pNext; pLater; pLater=pLater->pNext){
+ assert( pLater->sharable );
+ assert( pLater->pNext==0 || pLater->pNext->pBt>pLater->pBt );
+ assert( !pLater->locked || pLater->wantToLock>0 );
+ if( pLater->locked ){
+ unlockBtreeMutex(pLater);
+ }
+ }
+ lockBtreeMutex(p);
+ for(pLater=p->pNext; pLater; pLater=pLater->pNext){
+ if( pLater->wantToLock ){
+ lockBtreeMutex(pLater);
+ }
+ }
+}
+
+/*
+** Exit the recursive mutex on a Btree.
+*/
+SQLITE_PRIVATE void sqlite3BtreeLeave(Btree *p){
+ if( p->sharable ){
+ assert( p->wantToLock>0 );
+ p->wantToLock--;
+ if( p->wantToLock==0 ){
+ unlockBtreeMutex(p);
+ }
+ }
+}
+
+#ifndef NDEBUG
+/*
+** Return true if the BtShared mutex is held on the btree, or if the
+** B-Tree is not marked as sharable.
+**
+** This routine is used only from within assert() statements.
+*/
+SQLITE_PRIVATE int sqlite3BtreeHoldsMutex(Btree *p){
+ assert( p->sharable==0 || p->locked==0 || p->wantToLock>0 );
+ assert( p->sharable==0 || p->locked==0 || p->db==p->pBt->db );
+ assert( p->sharable==0 || p->locked==0 || sqlite3_mutex_held(p->pBt->mutex) );
+ assert( p->sharable==0 || p->locked==0 || sqlite3_mutex_held(p->db->mutex) );
+
+ return (p->sharable==0 || p->locked);
+}
+#endif
+
+
+#ifndef SQLITE_OMIT_INCRBLOB
+/*
+** Enter and leave a mutex on a Btree given a cursor owned by that
+** Btree. These entry points are used by incremental I/O and can be
+** omitted if that module is not used.
+*/
+SQLITE_PRIVATE void sqlite3BtreeEnterCursor(BtCursor *pCur){
+ sqlite3BtreeEnter(pCur->pBtree);
+}
+SQLITE_PRIVATE void sqlite3BtreeLeaveCursor(BtCursor *pCur){
+ sqlite3BtreeLeave(pCur->pBtree);
+}
+#endif /* SQLITE_OMIT_INCRBLOB */
+
+
+/*
+** Enter the mutex on every Btree associated with a database
+** connection. This is needed (for example) prior to parsing
+** a statement since we will be comparing table and column names
+** against all schemas and we do not want those schemas being
+** reset out from under us.
+**
+** There is a corresponding leave-all procedures.
+**
+** Enter the mutexes in accending order by BtShared pointer address
+** to avoid the possibility of deadlock when two threads with
+** two or more btrees in common both try to lock all their btrees
+** at the same instant.
+*/
+SQLITE_PRIVATE void sqlite3BtreeEnterAll(sqlite3 *db){
+ int i;
+ Btree *p;
+ assert( sqlite3_mutex_held(db->mutex) );
+ for(i=0; i<db->nDb; i++){
+ p = db->aDb[i].pBt;
+ if( p ) sqlite3BtreeEnter(p);
+ }
+}
+SQLITE_PRIVATE void sqlite3BtreeLeaveAll(sqlite3 *db){
+ int i;
+ Btree *p;
+ assert( sqlite3_mutex_held(db->mutex) );
+ for(i=0; i<db->nDb; i++){
+ p = db->aDb[i].pBt;
+ if( p ) sqlite3BtreeLeave(p);
+ }
+}
+
+/*
+** Return true if a particular Btree requires a lock. Return FALSE if
+** no lock is ever required since it is not sharable.
+*/
+SQLITE_PRIVATE int sqlite3BtreeSharable(Btree *p){
+ return p->sharable;
+}
+
+#ifndef NDEBUG
+/*
+** Return true if the current thread holds the database connection
+** mutex and all required BtShared mutexes.
+**
+** This routine is used inside assert() statements only.
+*/
+SQLITE_PRIVATE int sqlite3BtreeHoldsAllMutexes(sqlite3 *db){
+ int i;
+ if( !sqlite3_mutex_held(db->mutex) ){
+ return 0;
+ }
+ for(i=0; i<db->nDb; i++){
+ Btree *p;
+ p = db->aDb[i].pBt;
+ if( p && p->sharable &&
+ (p->wantToLock==0 || !sqlite3_mutex_held(p->pBt->mutex)) ){
+ return 0;
+ }
+ }
+ return 1;
+}
+#endif /* NDEBUG */
+
+#ifndef NDEBUG
+/*
+** Return true if the correct mutexes are held for accessing the
+** db->aDb[iDb].pSchema structure. The mutexes required for schema
+** access are:
+**
+** (1) The mutex on db
+** (2) if iDb!=1, then the mutex on db->aDb[iDb].pBt.
+**
+** If pSchema is not NULL, then iDb is computed from pSchema and
+** db using sqlite3SchemaToIndex().
+*/
+SQLITE_PRIVATE int sqlite3SchemaMutexHeld(sqlite3 *db, int iDb, Schema *pSchema){
+ Btree *p;
+ assert( db!=0 );
+ if( pSchema ) iDb = sqlite3SchemaToIndex(db, pSchema);
+ assert( iDb>=0 && iDb<db->nDb );
+ if( !sqlite3_mutex_held(db->mutex) ) return 0;
+ if( iDb==1 ) return 1;
+ p = db->aDb[iDb].pBt;
+ assert( p!=0 );
+ return p->sharable==0 || p->locked==1;
+}
+#endif /* NDEBUG */
+
+#else /* SQLITE_THREADSAFE>0 above. SQLITE_THREADSAFE==0 below */
+/*
+** The following are special cases for mutex enter routines for use
+** in single threaded applications that use shared cache. Except for
+** these two routines, all mutex operations are no-ops in that case and
+** are null #defines in btree.h.
+**
+** If shared cache is disabled, then all btree mutex routines, including
+** the ones below, are no-ops and are null #defines in btree.h.
+*/
+
+SQLITE_PRIVATE void sqlite3BtreeEnter(Btree *p){
+ p->pBt->db = p->db;
+}
+SQLITE_PRIVATE void sqlite3BtreeEnterAll(sqlite3 *db){
+ int i;
+ for(i=0; i<db->nDb; i++){
+ Btree *p = db->aDb[i].pBt;
+ if( p ){
+ p->pBt->db = p->db;
+ }
+ }
+}
+#endif /* if SQLITE_THREADSAFE */
+#endif /* ifndef SQLITE_OMIT_SHARED_CACHE */
+
+/************** End of btmutex.c *********************************************/
+/************** Begin file btree.c *******************************************/
+/*
+** 2004 April 6
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file implements a external (disk-based) database using BTrees.
+** See the header comment on "btreeInt.h" for additional information.
+** Including a description of file format and an overview of operation.
+*/
+
+/*
+** The header string that appears at the beginning of every
+** SQLite database.
+*/
+static const char zMagicHeader[] = SQLITE_FILE_HEADER;
+
+/*
+** Set this global variable to 1 to enable tracing using the TRACE
+** macro.
+*/
+#if 0
+int sqlite3BtreeTrace=1; /* True to enable tracing */
+# define TRACE(X) if(sqlite3BtreeTrace){printf X;fflush(stdout);}
+#else
+# define TRACE(X)
+#endif
+
+/*
+** Extract a 2-byte big-endian integer from an array of unsigned bytes.
+** But if the value is zero, make it 65536.
+**
+** This routine is used to extract the "offset to cell content area" value
+** from the header of a btree page. If the page size is 65536 and the page
+** is empty, the offset should be 65536, but the 2-byte value stores zero.
+** This routine makes the necessary adjustment to 65536.
+*/
+#define get2byteNotZero(X) (((((int)get2byte(X))-1)&0xffff)+1)
+
+/*
+** Values passed as the 5th argument to allocateBtreePage()
+*/
+#define BTALLOC_ANY 0 /* Allocate any page */
+#define BTALLOC_EXACT 1 /* Allocate exact page if possible */
+#define BTALLOC_LE 2 /* Allocate any page <= the parameter */
+
+/*
+** Macro IfNotOmitAV(x) returns (x) if SQLITE_OMIT_AUTOVACUUM is not
+** defined, or 0 if it is. For example:
+**
+** bIncrVacuum = IfNotOmitAV(pBtShared->incrVacuum);
+*/
+#ifndef SQLITE_OMIT_AUTOVACUUM
+#define IfNotOmitAV(expr) (expr)
+#else
+#define IfNotOmitAV(expr) 0
+#endif
+
+#ifndef SQLITE_OMIT_SHARED_CACHE
+/*
+** A list of BtShared objects that are eligible for participation
+** in shared cache. This variable has file scope during normal builds,
+** but the test harness needs to access it so we make it global for
+** test builds.
+**
+** Access to this variable is protected by SQLITE_MUTEX_STATIC_MASTER.
+*/
+#ifdef SQLITE_TEST
+SQLITE_PRIVATE BtShared *SQLITE_WSD sqlite3SharedCacheList = 0;
+#else
+static BtShared *SQLITE_WSD sqlite3SharedCacheList = 0;
+#endif
+#endif /* SQLITE_OMIT_SHARED_CACHE */
+
+#ifndef SQLITE_OMIT_SHARED_CACHE
+/*
+** Enable or disable the shared pager and schema features.
+**
+** This routine has no effect on existing database connections.
+** The shared cache setting effects only future calls to
+** sqlite3_open(), sqlite3_open16(), or sqlite3_open_v2().
+*/
+SQLITE_API int sqlite3_enable_shared_cache(int enable){
+ sqlite3GlobalConfig.sharedCacheEnabled = enable;
+ return SQLITE_OK;
+}
+#endif
+
+
+
+#ifdef SQLITE_OMIT_SHARED_CACHE
+ /*
+ ** The functions querySharedCacheTableLock(), setSharedCacheTableLock(),
+ ** and clearAllSharedCacheTableLocks()
+ ** manipulate entries in the BtShared.pLock linked list used to store
+ ** shared-cache table level locks. If the library is compiled with the
+ ** shared-cache feature disabled, then there is only ever one user
+ ** of each BtShared structure and so this locking is not necessary.
+ ** So define the lock related functions as no-ops.
+ */
+ #define querySharedCacheTableLock(a,b,c) SQLITE_OK
+ #define setSharedCacheTableLock(a,b,c) SQLITE_OK
+ #define clearAllSharedCacheTableLocks(a)
+ #define downgradeAllSharedCacheTableLocks(a)
+ #define hasSharedCacheTableLock(a,b,c,d) 1
+ #define hasReadConflicts(a, b) 0
+#endif
+
+#ifndef SQLITE_OMIT_SHARED_CACHE
+
+#ifdef SQLITE_DEBUG
+/*
+**** This function is only used as part of an assert() statement. ***
+**
+** Check to see if pBtree holds the required locks to read or write to the
+** table with root page iRoot. Return 1 if it does and 0 if not.
+**
+** For example, when writing to a table with root-page iRoot via
+** Btree connection pBtree:
+**
+** assert( hasSharedCacheTableLock(pBtree, iRoot, 0, WRITE_LOCK) );
+**
+** When writing to an index that resides in a sharable database, the
+** caller should have first obtained a lock specifying the root page of
+** the corresponding table. This makes things a bit more complicated,
+** as this module treats each table as a separate structure. To determine
+** the table corresponding to the index being written, this
+** function has to search through the database schema.
+**
+** Instead of a lock on the table/index rooted at page iRoot, the caller may
+** hold a write-lock on the schema table (root page 1). This is also
+** acceptable.
+*/
+static int hasSharedCacheTableLock(
+ Btree *pBtree, /* Handle that must hold lock */
+ Pgno iRoot, /* Root page of b-tree */
+ int isIndex, /* True if iRoot is the root of an index b-tree */
+ int eLockType /* Required lock type (READ_LOCK or WRITE_LOCK) */
+){
+ Schema *pSchema = (Schema *)pBtree->pBt->pSchema;
+ Pgno iTab = 0;
+ BtLock *pLock;
+
+ /* If this database is not shareable, or if the client is reading
+ ** and has the read-uncommitted flag set, then no lock is required.
+ ** Return true immediately.
+ */
+ if( (pBtree->sharable==0)
+ || (eLockType==READ_LOCK && (pBtree->db->flags & SQLITE_ReadUncommitted))
+ ){
+ return 1;
+ }
+
+ /* If the client is reading or writing an index and the schema is
+ ** not loaded, then it is too difficult to actually check to see if
+ ** the correct locks are held. So do not bother - just return true.
+ ** This case does not come up very often anyhow.
+ */
+ if( isIndex && (!pSchema || (pSchema->flags&DB_SchemaLoaded)==0) ){
+ return 1;
+ }
+
+ /* Figure out the root-page that the lock should be held on. For table
+ ** b-trees, this is just the root page of the b-tree being read or
+ ** written. For index b-trees, it is the root page of the associated
+ ** table. */
+ if( isIndex ){
+ HashElem *p;
+ for(p=sqliteHashFirst(&pSchema->idxHash); p; p=sqliteHashNext(p)){
+ Index *pIdx = (Index *)sqliteHashData(p);
+ if( pIdx->tnum==(int)iRoot ){
+ iTab = pIdx->pTable->tnum;
+ }
+ }
+ }else{
+ iTab = iRoot;
+ }
+
+ /* Search for the required lock. Either a write-lock on root-page iTab, a
+ ** write-lock on the schema table, or (if the client is reading) a
+ ** read-lock on iTab will suffice. Return 1 if any of these are found. */
+ for(pLock=pBtree->pBt->pLock; pLock; pLock=pLock->pNext){
+ if( pLock->pBtree==pBtree
+ && (pLock->iTable==iTab || (pLock->eLock==WRITE_LOCK && pLock->iTable==1))
+ && pLock->eLock>=eLockType
+ ){
+ return 1;
+ }
+ }
+
+ /* Failed to find the required lock. */
+ return 0;
+}
+#endif /* SQLITE_DEBUG */
+
+#ifdef SQLITE_DEBUG
+/*
+**** This function may be used as part of assert() statements only. ****
+**
+** Return true if it would be illegal for pBtree to write into the
+** table or index rooted at iRoot because other shared connections are
+** simultaneously reading that same table or index.
+**
+** It is illegal for pBtree to write if some other Btree object that
+** shares the same BtShared object is currently reading or writing
+** the iRoot table. Except, if the other Btree object has the
+** read-uncommitted flag set, then it is OK for the other object to
+** have a read cursor.
+**
+** For example, before writing to any part of the table or index
+** rooted at page iRoot, one should call:
+**
+** assert( !hasReadConflicts(pBtree, iRoot) );
+*/
+static int hasReadConflicts(Btree *pBtree, Pgno iRoot){
+ BtCursor *p;
+ for(p=pBtree->pBt->pCursor; p; p=p->pNext){
+ if( p->pgnoRoot==iRoot
+ && p->pBtree!=pBtree
+ && 0==(p->pBtree->db->flags & SQLITE_ReadUncommitted)
+ ){
+ return 1;
+ }
+ }
+ return 0;
+}
+#endif /* #ifdef SQLITE_DEBUG */
+
+/*
+** Query to see if Btree handle p may obtain a lock of type eLock
+** (READ_LOCK or WRITE_LOCK) on the table with root-page iTab. Return
+** SQLITE_OK if the lock may be obtained (by calling
+** setSharedCacheTableLock()), or SQLITE_LOCKED if not.
+*/
+static int querySharedCacheTableLock(Btree *p, Pgno iTab, u8 eLock){
+ BtShared *pBt = p->pBt;
+ BtLock *pIter;
+
+ assert( sqlite3BtreeHoldsMutex(p) );
+ assert( eLock==READ_LOCK || eLock==WRITE_LOCK );
+ assert( p->db!=0 );
+ assert( !(p->db->flags&SQLITE_ReadUncommitted)||eLock==WRITE_LOCK||iTab==1 );
+
+ /* If requesting a write-lock, then the Btree must have an open write
+ ** transaction on this file. And, obviously, for this to be so there
+ ** must be an open write transaction on the file itself.
+ */
+ assert( eLock==READ_LOCK || (p==pBt->pWriter && p->inTrans==TRANS_WRITE) );
+ assert( eLock==READ_LOCK || pBt->inTransaction==TRANS_WRITE );
+
+ /* This routine is a no-op if the shared-cache is not enabled */
+ if( !p->sharable ){
+ return SQLITE_OK;
+ }
+
+ /* If some other connection is holding an exclusive lock, the
+ ** requested lock may not be obtained.
+ */
+ if( pBt->pWriter!=p && (pBt->btsFlags & BTS_EXCLUSIVE)!=0 ){
+ sqlite3ConnectionBlocked(p->db, pBt->pWriter->db);
+ return SQLITE_LOCKED_SHAREDCACHE;
+ }
+
+ for(pIter=pBt->pLock; pIter; pIter=pIter->pNext){
+ /* The condition (pIter->eLock!=eLock) in the following if(...)
+ ** statement is a simplification of:
+ **
+ ** (eLock==WRITE_LOCK || pIter->eLock==WRITE_LOCK)
+ **
+ ** since we know that if eLock==WRITE_LOCK, then no other connection
+ ** may hold a WRITE_LOCK on any table in this file (since there can
+ ** only be a single writer).
+ */
+ assert( pIter->eLock==READ_LOCK || pIter->eLock==WRITE_LOCK );
+ assert( eLock==READ_LOCK || pIter->pBtree==p || pIter->eLock==READ_LOCK);
+ if( pIter->pBtree!=p && pIter->iTable==iTab && pIter->eLock!=eLock ){
+ sqlite3ConnectionBlocked(p->db, pIter->pBtree->db);
+ if( eLock==WRITE_LOCK ){
+ assert( p==pBt->pWriter );
+ pBt->btsFlags |= BTS_PENDING;
+ }
+ return SQLITE_LOCKED_SHAREDCACHE;
+ }
+ }
+ return SQLITE_OK;
+}
+#endif /* !SQLITE_OMIT_SHARED_CACHE */
+
+#ifndef SQLITE_OMIT_SHARED_CACHE
+/*
+** Add a lock on the table with root-page iTable to the shared-btree used
+** by Btree handle p. Parameter eLock must be either READ_LOCK or
+** WRITE_LOCK.
+**
+** This function assumes the following:
+**
+** (a) The specified Btree object p is connected to a sharable
+** database (one with the BtShared.sharable flag set), and
+**
+** (b) No other Btree objects hold a lock that conflicts
+** with the requested lock (i.e. querySharedCacheTableLock() has
+** already been called and returned SQLITE_OK).
+**
+** SQLITE_OK is returned if the lock is added successfully. SQLITE_NOMEM
+** is returned if a malloc attempt fails.
+*/
+static int setSharedCacheTableLock(Btree *p, Pgno iTable, u8 eLock){
+ BtShared *pBt = p->pBt;
+ BtLock *pLock = 0;
+ BtLock *pIter;
+
+ assert( sqlite3BtreeHoldsMutex(p) );
+ assert( eLock==READ_LOCK || eLock==WRITE_LOCK );
+ assert( p->db!=0 );
+
+ /* A connection with the read-uncommitted flag set will never try to
+ ** obtain a read-lock using this function. The only read-lock obtained
+ ** by a connection in read-uncommitted mode is on the sqlite_master
+ ** table, and that lock is obtained in BtreeBeginTrans(). */
+ assert( 0==(p->db->flags&SQLITE_ReadUncommitted) || eLock==WRITE_LOCK );
+
+ /* This function should only be called on a sharable b-tree after it
+ ** has been determined that no other b-tree holds a conflicting lock. */
+ assert( p->sharable );
+ assert( SQLITE_OK==querySharedCacheTableLock(p, iTable, eLock) );
+
+ /* First search the list for an existing lock on this table. */
+ for(pIter=pBt->pLock; pIter; pIter=pIter->pNext){
+ if( pIter->iTable==iTable && pIter->pBtree==p ){
+ pLock = pIter;
+ break;
+ }
+ }
+
+ /* If the above search did not find a BtLock struct associating Btree p
+ ** with table iTable, allocate one and link it into the list.
+ */
+ if( !pLock ){
+ pLock = (BtLock *)sqlite3MallocZero(sizeof(BtLock));
+ if( !pLock ){
+ return SQLITE_NOMEM;
+ }
+ pLock->iTable = iTable;
+ pLock->pBtree = p;
+ pLock->pNext = pBt->pLock;
+ pBt->pLock = pLock;
+ }
+
+ /* Set the BtLock.eLock variable to the maximum of the current lock
+ ** and the requested lock. This means if a write-lock was already held
+ ** and a read-lock requested, we don't incorrectly downgrade the lock.
+ */
+ assert( WRITE_LOCK>READ_LOCK );
+ if( eLock>pLock->eLock ){
+ pLock->eLock = eLock;
+ }
+
+ return SQLITE_OK;
+}
+#endif /* !SQLITE_OMIT_SHARED_CACHE */
+
+#ifndef SQLITE_OMIT_SHARED_CACHE
+/*
+** Release all the table locks (locks obtained via calls to
+** the setSharedCacheTableLock() procedure) held by Btree object p.
+**
+** This function assumes that Btree p has an open read or write
+** transaction. If it does not, then the BTS_PENDING flag
+** may be incorrectly cleared.
+*/
+static void clearAllSharedCacheTableLocks(Btree *p){
+ BtShared *pBt = p->pBt;
+ BtLock **ppIter = &pBt->pLock;
+
+ assert( sqlite3BtreeHoldsMutex(p) );
+ assert( p->sharable || 0==*ppIter );
+ assert( p->inTrans>0 );
+
+ while( *ppIter ){
+ BtLock *pLock = *ppIter;
+ assert( (pBt->btsFlags & BTS_EXCLUSIVE)==0 || pBt->pWriter==pLock->pBtree );
+ assert( pLock->pBtree->inTrans>=pLock->eLock );
+ if( pLock->pBtree==p ){
+ *ppIter = pLock->pNext;
+ assert( pLock->iTable!=1 || pLock==&p->lock );
+ if( pLock->iTable!=1 ){
+ sqlite3_free(pLock);
+ }
+ }else{
+ ppIter = &pLock->pNext;
+ }
+ }
+
+ assert( (pBt->btsFlags & BTS_PENDING)==0 || pBt->pWriter );
+ if( pBt->pWriter==p ){
+ pBt->pWriter = 0;
+ pBt->btsFlags &= ~(BTS_EXCLUSIVE|BTS_PENDING);
+ }else if( pBt->nTransaction==2 ){
+ /* This function is called when Btree p is concluding its
+ ** transaction. If there currently exists a writer, and p is not
+ ** that writer, then the number of locks held by connections other
+ ** than the writer must be about to drop to zero. In this case
+ ** set the BTS_PENDING flag to 0.
+ **
+ ** If there is not currently a writer, then BTS_PENDING must
+ ** be zero already. So this next line is harmless in that case.
+ */
+ pBt->btsFlags &= ~BTS_PENDING;
+ }
+}
+
+/*
+** This function changes all write-locks held by Btree p into read-locks.
+*/
+static void downgradeAllSharedCacheTableLocks(Btree *p){
+ BtShared *pBt = p->pBt;
+ if( pBt->pWriter==p ){
+ BtLock *pLock;
+ pBt->pWriter = 0;
+ pBt->btsFlags &= ~(BTS_EXCLUSIVE|BTS_PENDING);
+ for(pLock=pBt->pLock; pLock; pLock=pLock->pNext){
+ assert( pLock->eLock==READ_LOCK || pLock->pBtree==p );
+ pLock->eLock = READ_LOCK;
+ }
+ }
+}
+
+#endif /* SQLITE_OMIT_SHARED_CACHE */
+
+static void releasePage(MemPage *pPage); /* Forward reference */
+
+/*
+***** This routine is used inside of assert() only ****
+**
+** Verify that the cursor holds the mutex on its BtShared
+*/
+#ifdef SQLITE_DEBUG
+static int cursorHoldsMutex(BtCursor *p){
+ return sqlite3_mutex_held(p->pBt->mutex);
+}
+#endif
+
+
+#ifndef SQLITE_OMIT_INCRBLOB
+/*
+** Invalidate the overflow page-list cache for cursor pCur, if any.
+*/
+static void invalidateOverflowCache(BtCursor *pCur){
+ assert( cursorHoldsMutex(pCur) );
+ sqlite3_free(pCur->aOverflow);
+ pCur->aOverflow = 0;
+}
+
+/*
+** Invalidate the overflow page-list cache for all cursors opened
+** on the shared btree structure pBt.
+*/
+static void invalidateAllOverflowCache(BtShared *pBt){
+ BtCursor *p;
+ assert( sqlite3_mutex_held(pBt->mutex) );
+ for(p=pBt->pCursor; p; p=p->pNext){
+ invalidateOverflowCache(p);
+ }
+}
+
+/*
+** This function is called before modifying the contents of a table
+** to invalidate any incrblob cursors that are open on the
+** row or one of the rows being modified.
+**
+** If argument isClearTable is true, then the entire contents of the
+** table is about to be deleted. In this case invalidate all incrblob
+** cursors open on any row within the table with root-page pgnoRoot.
+**
+** Otherwise, if argument isClearTable is false, then the row with
+** rowid iRow is being replaced or deleted. In this case invalidate
+** only those incrblob cursors open on that specific row.
+*/
+static void invalidateIncrblobCursors(
+ Btree *pBtree, /* The database file to check */
+ i64 iRow, /* The rowid that might be changing */
+ int isClearTable /* True if all rows are being deleted */
+){
+ BtCursor *p;
+ BtShared *pBt = pBtree->pBt;
+ assert( sqlite3BtreeHoldsMutex(pBtree) );
+ for(p=pBt->pCursor; p; p=p->pNext){
+ if( p->isIncrblobHandle && (isClearTable || p->info.nKey==iRow) ){
+ p->eState = CURSOR_INVALID;
+ }
+ }
+}
+
+#else
+ /* Stub functions when INCRBLOB is omitted */
+ #define invalidateOverflowCache(x)
+ #define invalidateAllOverflowCache(x)
+ #define invalidateIncrblobCursors(x,y,z)
+#endif /* SQLITE_OMIT_INCRBLOB */
+
+/*
+** Set bit pgno of the BtShared.pHasContent bitvec. This is called
+** when a page that previously contained data becomes a free-list leaf
+** page.
+**
+** The BtShared.pHasContent bitvec exists to work around an obscure
+** bug caused by the interaction of two useful IO optimizations surrounding
+** free-list leaf pages:
+**
+** 1) When all data is deleted from a page and the page becomes
+** a free-list leaf page, the page is not written to the database
+** (as free-list leaf pages contain no meaningful data). Sometimes
+** such a page is not even journalled (as it will not be modified,
+** why bother journalling it?).
+**
+** 2) When a free-list leaf page is reused, its content is not read
+** from the database or written to the journal file (why should it
+** be, if it is not at all meaningful?).
+**
+** By themselves, these optimizations work fine and provide a handy
+** performance boost to bulk delete or insert operations. However, if
+** a page is moved to the free-list and then reused within the same
+** transaction, a problem comes up. If the page is not journalled when
+** it is moved to the free-list and it is also not journalled when it
+** is extracted from the free-list and reused, then the original data
+** may be lost. In the event of a rollback, it may not be possible
+** to restore the database to its original configuration.
+**
+** The solution is the BtShared.pHasContent bitvec. Whenever a page is
+** moved to become a free-list leaf page, the corresponding bit is
+** set in the bitvec. Whenever a leaf page is extracted from the free-list,
+** optimization 2 above is omitted if the corresponding bit is already
+** set in BtShared.pHasContent. The contents of the bitvec are cleared
+** at the end of every transaction.
+*/
+static int btreeSetHasContent(BtShared *pBt, Pgno pgno){
+ int rc = SQLITE_OK;
+ if( !pBt->pHasContent ){
+ assert( pgno<=pBt->nPage );
+ pBt->pHasContent = sqlite3BitvecCreate(pBt->nPage);
+ if( !pBt->pHasContent ){
+ rc = SQLITE_NOMEM;
+ }
+ }
+ if( rc==SQLITE_OK && pgno<=sqlite3BitvecSize(pBt->pHasContent) ){
+ rc = sqlite3BitvecSet(pBt->pHasContent, pgno);
+ }
+ return rc;
+}
+
+/*
+** Query the BtShared.pHasContent vector.
+**
+** This function is called when a free-list leaf page is removed from the
+** free-list for reuse. It returns false if it is safe to retrieve the
+** page from the pager layer with the 'no-content' flag set. True otherwise.
+*/
+static int btreeGetHasContent(BtShared *pBt, Pgno pgno){
+ Bitvec *p = pBt->pHasContent;
+ return (p && (pgno>sqlite3BitvecSize(p) || sqlite3BitvecTest(p, pgno)));
+}
+
+/*
+** Clear (destroy) the BtShared.pHasContent bitvec. This should be
+** invoked at the conclusion of each write-transaction.
+*/
+static void btreeClearHasContent(BtShared *pBt){
+ sqlite3BitvecDestroy(pBt->pHasContent);
+ pBt->pHasContent = 0;
+}
+
+/*
+** Release all of the apPage[] pages for a cursor.
+*/
+static void btreeReleaseAllCursorPages(BtCursor *pCur){
+ int i;
+ for(i=0; i<=pCur->iPage; i++){
+ releasePage(pCur->apPage[i]);
+ pCur->apPage[i] = 0;
+ }
+ pCur->iPage = -1;
+}
+
+
+/*
+** Save the current cursor position in the variables BtCursor.nKey
+** and BtCursor.pKey. The cursor's state is set to CURSOR_REQUIRESEEK.
+**
+** The caller must ensure that the cursor is valid (has eState==CURSOR_VALID)
+** prior to calling this routine.
+*/
+static int saveCursorPosition(BtCursor *pCur){
+ int rc;
+
+ assert( CURSOR_VALID==pCur->eState );
+ assert( 0==pCur->pKey );
+ assert( cursorHoldsMutex(pCur) );
+
+ rc = sqlite3BtreeKeySize(pCur, &pCur->nKey);
+ assert( rc==SQLITE_OK ); /* KeySize() cannot fail */
+
+ /* If this is an intKey table, then the above call to BtreeKeySize()
+ ** stores the integer key in pCur->nKey. In this case this value is
+ ** all that is required. Otherwise, if pCur is not open on an intKey
+ ** table, then malloc space for and store the pCur->nKey bytes of key
+ ** data.
+ */
+ if( 0==pCur->apPage[0]->intKey ){
+ void *pKey = sqlite3Malloc( (int)pCur->nKey );
+ if( pKey ){
+ rc = sqlite3BtreeKey(pCur, 0, (int)pCur->nKey, pKey);
+ if( rc==SQLITE_OK ){
+ pCur->pKey = pKey;
+ }else{
+ sqlite3_free(pKey);
+ }
+ }else{
+ rc = SQLITE_NOMEM;
+ }
+ }
+ assert( !pCur->apPage[0]->intKey || !pCur->pKey );
+
+ if( rc==SQLITE_OK ){
+ btreeReleaseAllCursorPages(pCur);
+ pCur->eState = CURSOR_REQUIRESEEK;
+ }
+
+ invalidateOverflowCache(pCur);
+ return rc;
+}
+
+/*
+** Save the positions of all cursors (except pExcept) that are open on
+** the table with root-page iRoot. Usually, this is called just before cursor
+** pExcept is used to modify the table (BtreeDelete() or BtreeInsert()).
+*/
+static int saveAllCursors(BtShared *pBt, Pgno iRoot, BtCursor *pExcept){
+ BtCursor *p;
+ assert( sqlite3_mutex_held(pBt->mutex) );
+ assert( pExcept==0 || pExcept->pBt==pBt );
+ for(p=pBt->pCursor; p; p=p->pNext){
+ if( p!=pExcept && (0==iRoot || p->pgnoRoot==iRoot) ){
+ if( p->eState==CURSOR_VALID ){
+ int rc = saveCursorPosition(p);
+ if( SQLITE_OK!=rc ){
+ return rc;
+ }
+ }else{
+ testcase( p->iPage>0 );
+ btreeReleaseAllCursorPages(p);
+ }
+ }
+ }
+ return SQLITE_OK;
+}
+
+/*
+** Clear the current cursor position.
+*/
+SQLITE_PRIVATE void sqlite3BtreeClearCursor(BtCursor *pCur){
+ assert( cursorHoldsMutex(pCur) );
+ sqlite3_free(pCur->pKey);
+ pCur->pKey = 0;
+ pCur->eState = CURSOR_INVALID;
+}
+
+/*
+** In this version of BtreeMoveto, pKey is a packed index record
+** such as is generated by the OP_MakeRecord opcode. Unpack the
+** record and then call BtreeMovetoUnpacked() to do the work.
+*/
+static int btreeMoveto(
+ BtCursor *pCur, /* Cursor open on the btree to be searched */
+ const void *pKey, /* Packed key if the btree is an index */
+ i64 nKey, /* Integer key for tables. Size of pKey for indices */
+ int bias, /* Bias search to the high end */
+ int *pRes /* Write search results here */
+){
+ int rc; /* Status code */
+ UnpackedRecord *pIdxKey; /* Unpacked index key */
+ char aSpace[150]; /* Temp space for pIdxKey - to avoid a malloc */
+ char *pFree = 0;
+
+ if( pKey ){
+ assert( nKey==(i64)(int)nKey );
+ pIdxKey = sqlite3VdbeAllocUnpackedRecord(
+ pCur->pKeyInfo, aSpace, sizeof(aSpace), &pFree
+ );
+ if( pIdxKey==0 ) return SQLITE_NOMEM;
+ sqlite3VdbeRecordUnpack(pCur->pKeyInfo, (int)nKey, pKey, pIdxKey);
+ }else{
+ pIdxKey = 0;
+ }
+ rc = sqlite3BtreeMovetoUnpacked(pCur, pIdxKey, nKey, bias, pRes);
+ if( pFree ){
+ sqlite3DbFree(pCur->pKeyInfo->db, pFree);
+ }
+ return rc;
+}
+
+/*
+** Restore the cursor to the position it was in (or as close to as possible)
+** when saveCursorPosition() was called. Note that this call deletes the
+** saved position info stored by saveCursorPosition(), so there can be
+** at most one effective restoreCursorPosition() call after each
+** saveCursorPosition().
+*/
+static int btreeRestoreCursorPosition(BtCursor *pCur){
+ int rc;
+ assert( cursorHoldsMutex(pCur) );
+ assert( pCur->eState>=CURSOR_REQUIRESEEK );
+ if( pCur->eState==CURSOR_FAULT ){
+ return pCur->skipNext;
+ }
+ pCur->eState = CURSOR_INVALID;
+ rc = btreeMoveto(pCur, pCur->pKey, pCur->nKey, 0, &pCur->skipNext);
+ if( rc==SQLITE_OK ){
+ sqlite3_free(pCur->pKey);
+ pCur->pKey = 0;
+ assert( pCur->eState==CURSOR_VALID || pCur->eState==CURSOR_INVALID );
+ }
+ return rc;
+}
+
+#define restoreCursorPosition(p) \
+ (p->eState>=CURSOR_REQUIRESEEK ? \
+ btreeRestoreCursorPosition(p) : \
+ SQLITE_OK)
+
+/*
+** Determine whether or not a cursor has moved from the position it
+** was last placed at. Cursors can move when the row they are pointing
+** at is deleted out from under them.
+**
+** This routine returns an error code if something goes wrong. The
+** integer *pHasMoved is set to one if the cursor has moved and 0 if not.
+*/
+SQLITE_PRIVATE int sqlite3BtreeCursorHasMoved(BtCursor *pCur, int *pHasMoved){
+ int rc;
+
+ rc = restoreCursorPosition(pCur);
+ if( rc ){
+ *pHasMoved = 1;
+ return rc;
+ }
+ if( pCur->eState!=CURSOR_VALID || pCur->skipNext!=0 ){
+ *pHasMoved = 1;
+ }else{
+ *pHasMoved = 0;
+ }
+ return SQLITE_OK;
+}
+
+#ifndef SQLITE_OMIT_AUTOVACUUM
+/*
+** Given a page number of a regular database page, return the page
+** number for the pointer-map page that contains the entry for the
+** input page number.
+**
+** Return 0 (not a valid page) for pgno==1 since there is
+** no pointer map associated with page 1. The integrity_check logic
+** requires that ptrmapPageno(*,1)!=1.
+*/
+static Pgno ptrmapPageno(BtShared *pBt, Pgno pgno){
+ int nPagesPerMapPage;
+ Pgno iPtrMap, ret;
+ assert( sqlite3_mutex_held(pBt->mutex) );
+ if( pgno<2 ) return 0;
+ nPagesPerMapPage = (pBt->usableSize/5)+1;
+ iPtrMap = (pgno-2)/nPagesPerMapPage;
+ ret = (iPtrMap*nPagesPerMapPage) + 2;
+ if( ret==PENDING_BYTE_PAGE(pBt) ){
+ ret++;
+ }
+ return ret;
+}
+
+/*
+** Write an entry into the pointer map.
+**
+** This routine updates the pointer map entry for page number 'key'
+** so that it maps to type 'eType' and parent page number 'pgno'.
+**
+** If *pRC is initially non-zero (non-SQLITE_OK) then this routine is
+** a no-op. If an error occurs, the appropriate error code is written
+** into *pRC.
+*/
+static void ptrmapPut(BtShared *pBt, Pgno key, u8 eType, Pgno parent, int *pRC){
+ DbPage *pDbPage; /* The pointer map page */
+ u8 *pPtrmap; /* The pointer map data */
+ Pgno iPtrmap; /* The pointer map page number */
+ int offset; /* Offset in pointer map page */
+ int rc; /* Return code from subfunctions */
+
+ if( *pRC ) return;
+
+ assert( sqlite3_mutex_held(pBt->mutex) );
+ /* The master-journal page number must never be used as a pointer map page */
+ assert( 0==PTRMAP_ISPAGE(pBt, PENDING_BYTE_PAGE(pBt)) );
+
+ assert( pBt->autoVacuum );
+ if( key==0 ){
+ *pRC = SQLITE_CORRUPT_BKPT;
+ return;
+ }
+ iPtrmap = PTRMAP_PAGENO(pBt, key);
+ rc = sqlite3PagerGet(pBt->pPager, iPtrmap, &pDbPage);
+ if( rc!=SQLITE_OK ){
+ *pRC = rc;
+ return;
+ }
+ offset = PTRMAP_PTROFFSET(iPtrmap, key);
+ if( offset<0 ){
+ *pRC = SQLITE_CORRUPT_BKPT;
+ goto ptrmap_exit;
+ }
+ assert( offset <= (int)pBt->usableSize-5 );
+ pPtrmap = (u8 *)sqlite3PagerGetData(pDbPage);
+
+ if( eType!=pPtrmap[offset] || get4byte(&pPtrmap[offset+1])!=parent ){
+ TRACE(("PTRMAP_UPDATE: %d->(%d,%d)\n", key, eType, parent));
+ *pRC= rc = sqlite3PagerWrite(pDbPage);
+ if( rc==SQLITE_OK ){
+ pPtrmap[offset] = eType;
+ put4byte(&pPtrmap[offset+1], parent);
+ }
+ }
+
+ptrmap_exit:
+ sqlite3PagerUnref(pDbPage);
+}
+
+/*
+** Read an entry from the pointer map.
+**
+** This routine retrieves the pointer map entry for page 'key', writing
+** the type and parent page number to *pEType and *pPgno respectively.
+** An error code is returned if something goes wrong, otherwise SQLITE_OK.
+*/
+static int ptrmapGet(BtShared *pBt, Pgno key, u8 *pEType, Pgno *pPgno){
+ DbPage *pDbPage; /* The pointer map page */
+ int iPtrmap; /* Pointer map page index */
+ u8 *pPtrmap; /* Pointer map page data */
+ int offset; /* Offset of entry in pointer map */
+ int rc;
+
+ assert( sqlite3_mutex_held(pBt->mutex) );
+
+ iPtrmap = PTRMAP_PAGENO(pBt, key);
+ rc = sqlite3PagerGet(pBt->pPager, iPtrmap, &pDbPage);
+ if( rc!=0 ){
+ return rc;
+ }
+ pPtrmap = (u8 *)sqlite3PagerGetData(pDbPage);
+
+ offset = PTRMAP_PTROFFSET(iPtrmap, key);
+ if( offset<0 ){
+ sqlite3PagerUnref(pDbPage);
+ return SQLITE_CORRUPT_BKPT;
+ }
+ assert( offset <= (int)pBt->usableSize-5 );
+ assert( pEType!=0 );
+ *pEType = pPtrmap[offset];
+ if( pPgno ) *pPgno = get4byte(&pPtrmap[offset+1]);
+
+ sqlite3PagerUnref(pDbPage);
+ if( *pEType<1 || *pEType>5 ) return SQLITE_CORRUPT_BKPT;
+ return SQLITE_OK;
+}
+
+#else /* if defined SQLITE_OMIT_AUTOVACUUM */
+ #define ptrmapPut(w,x,y,z,rc)
+ #define ptrmapGet(w,x,y,z) SQLITE_OK
+ #define ptrmapPutOvflPtr(x, y, rc)
+#endif
+
+/*
+** Given a btree page and a cell index (0 means the first cell on
+** the page, 1 means the second cell, and so forth) return a pointer
+** to the cell content.
+**
+** This routine works only for pages that do not contain overflow cells.
+*/
+#define findCell(P,I) \
+ ((P)->aData + ((P)->maskPage & get2byte(&(P)->aCellIdx[2*(I)])))
+#define findCellv2(D,M,O,I) (D+(M&get2byte(D+(O+2*(I)))))
+
+
+/*
+** This a more complex version of findCell() that works for
+** pages that do contain overflow cells.
+*/
+static u8 *findOverflowCell(MemPage *pPage, int iCell){
+ int i;
+ assert( sqlite3_mutex_held(pPage->pBt->mutex) );
+ for(i=pPage->nOverflow-1; i>=0; i--){
+ int k;
+ k = pPage->aiOvfl[i];
+ if( k<=iCell ){
+ if( k==iCell ){
+ return pPage->apOvfl[i];
+ }
+ iCell--;
+ }
+ }
+ return findCell(pPage, iCell);
+}
+
+/*
+** Parse a cell content block and fill in the CellInfo structure. There
+** are two versions of this function. btreeParseCell() takes a
+** cell index as the second argument and btreeParseCellPtr()
+** takes a pointer to the body of the cell as its second argument.
+**
+** Within this file, the parseCell() macro can be called instead of
+** btreeParseCellPtr(). Using some compilers, this will be faster.
+*/
+static void btreeParseCellPtr(
+ MemPage *pPage, /* Page containing the cell */
+ u8 *pCell, /* Pointer to the cell text. */
+ CellInfo *pInfo /* Fill in this structure */
+){
+ u16 n; /* Number bytes in cell content header */
+ u32 nPayload; /* Number of bytes of cell payload */
+
+ assert( sqlite3_mutex_held(pPage->pBt->mutex) );
+
+ pInfo->pCell = pCell;
+ assert( pPage->leaf==0 || pPage->leaf==1 );
+ n = pPage->childPtrSize;
+ assert( n==4-4*pPage->leaf );
+ if( pPage->intKey ){
+ if( pPage->hasData ){
+ n += getVarint32(&pCell[n], nPayload);
+ }else{
+ nPayload = 0;
+ }
+ n += getVarint(&pCell[n], (u64*)&pInfo->nKey);
+ pInfo->nData = nPayload;
+ }else{
+ pInfo->nData = 0;
+ n += getVarint32(&pCell[n], nPayload);
+ pInfo->nKey = nPayload;
+ }
+ pInfo->nPayload = nPayload;
+ pInfo->nHeader = n;
+ testcase( nPayload==pPage->maxLocal );
+ testcase( nPayload==pPage->maxLocal+1 );
+ if( likely(nPayload<=pPage->maxLocal) ){
+ /* This is the (easy) common case where the entire payload fits
+ ** on the local page. No overflow is required.
+ */
+ if( (pInfo->nSize = (u16)(n+nPayload))<4 ) pInfo->nSize = 4;
+ pInfo->nLocal = (u16)nPayload;
+ pInfo->iOverflow = 0;
+ }else{
+ /* If the payload will not fit completely on the local page, we have
+ ** to decide how much to store locally and how much to spill onto
+ ** overflow pages. The strategy is to minimize the amount of unused
+ ** space on overflow pages while keeping the amount of local storage
+ ** in between minLocal and maxLocal.
+ **
+ ** Warning: changing the way overflow payload is distributed in any
+ ** way will result in an incompatible file format.
+ */
+ int minLocal; /* Minimum amount of payload held locally */
+ int maxLocal; /* Maximum amount of payload held locally */
+ int surplus; /* Overflow payload available for local storage */
+
+ minLocal = pPage->minLocal;
+ maxLocal = pPage->maxLocal;
+ surplus = minLocal + (nPayload - minLocal)%(pPage->pBt->usableSize - 4);
+ testcase( surplus==maxLocal );
+ testcase( surplus==maxLocal+1 );
+ if( surplus <= maxLocal ){
+ pInfo->nLocal = (u16)surplus;
+ }else{
+ pInfo->nLocal = (u16)minLocal;
+ }
+ pInfo->iOverflow = (u16)(pInfo->nLocal + n);
+ pInfo->nSize = pInfo->iOverflow + 4;
+ }
+}
+#define parseCell(pPage, iCell, pInfo) \
+ btreeParseCellPtr((pPage), findCell((pPage), (iCell)), (pInfo))
+static void btreeParseCell(
+ MemPage *pPage, /* Page containing the cell */
+ int iCell, /* The cell index. First cell is 0 */
+ CellInfo *pInfo /* Fill in this structure */
+){
+ parseCell(pPage, iCell, pInfo);
+}
+
+/*
+** Compute the total number of bytes that a Cell needs in the cell
+** data area of the btree-page. The return number includes the cell
+** data header and the local payload, but not any overflow page or
+** the space used by the cell pointer.
+*/
+static u16 cellSizePtr(MemPage *pPage, u8 *pCell){
+ u8 *pIter = &pCell[pPage->childPtrSize];
+ u32 nSize;
+
+#ifdef SQLITE_DEBUG
+ /* The value returned by this function should always be the same as
+ ** the (CellInfo.nSize) value found by doing a full parse of the
+ ** cell. If SQLITE_DEBUG is defined, an assert() at the bottom of
+ ** this function verifies that this invariant is not violated. */
+ CellInfo debuginfo;
+ btreeParseCellPtr(pPage, pCell, &debuginfo);
+#endif
+
+ if( pPage->intKey ){
+ u8 *pEnd;
+ if( pPage->hasData ){
+ pIter += getVarint32(pIter, nSize);
+ }else{
+ nSize = 0;
+ }
+
+ /* pIter now points at the 64-bit integer key value, a variable length
+ ** integer. The following block moves pIter to point at the first byte
+ ** past the end of the key value. */
+ pEnd = &pIter[9];
+ while( (*pIter++)&0x80 && pIter<pEnd );
+ }else{
+ pIter += getVarint32(pIter, nSize);
+ }
+
+ testcase( nSize==pPage->maxLocal );
+ testcase( nSize==pPage->maxLocal+1 );
+ if( nSize>pPage->maxLocal ){
+ int minLocal = pPage->minLocal;
+ nSize = minLocal + (nSize - minLocal) % (pPage->pBt->usableSize - 4);
+ testcase( nSize==pPage->maxLocal );
+ testcase( nSize==pPage->maxLocal+1 );
+ if( nSize>pPage->maxLocal ){
+ nSize = minLocal;
+ }
+ nSize += 4;
+ }
+ nSize += (u32)(pIter - pCell);
+
+ /* The minimum size of any cell is 4 bytes. */
+ if( nSize<4 ){
+ nSize = 4;
+ }
+
+ assert( nSize==debuginfo.nSize );
+ return (u16)nSize;
+}
+
+#ifdef SQLITE_DEBUG
+/* This variation on cellSizePtr() is used inside of assert() statements
+** only. */
+static u16 cellSize(MemPage *pPage, int iCell){
+ return cellSizePtr(pPage, findCell(pPage, iCell));
+}
+#endif
+
+#ifndef SQLITE_OMIT_AUTOVACUUM
+/*
+** If the cell pCell, part of page pPage contains a pointer
+** to an overflow page, insert an entry into the pointer-map
+** for the overflow page.
+*/
+static void ptrmapPutOvflPtr(MemPage *pPage, u8 *pCell, int *pRC){
+ CellInfo info;
+ if( *pRC ) return;
+ assert( pCell!=0 );
+ btreeParseCellPtr(pPage, pCell, &info);
+ assert( (info.nData+(pPage->intKey?0:info.nKey))==info.nPayload );
+ if( info.iOverflow ){
+ Pgno ovfl = get4byte(&pCell[info.iOverflow]);
+ ptrmapPut(pPage->pBt, ovfl, PTRMAP_OVERFLOW1, pPage->pgno, pRC);
+ }
+}
+#endif
+
+
+/*
+** Defragment the page given. All Cells are moved to the
+** end of the page and all free space is collected into one
+** big FreeBlk that occurs in between the header and cell
+** pointer array and the cell content area.
+*/
+static int defragmentPage(MemPage *pPage){
+ int i; /* Loop counter */
+ int pc; /* Address of a i-th cell */
+ int hdr; /* Offset to the page header */
+ int size; /* Size of a cell */
+ int usableSize; /* Number of usable bytes on a page */
+ int cellOffset; /* Offset to the cell pointer array */
+ int cbrk; /* Offset to the cell content area */
+ int nCell; /* Number of cells on the page */
+ unsigned char *data; /* The page data */
+ unsigned char *temp; /* Temp area for cell content */
+ int iCellFirst; /* First allowable cell index */
+ int iCellLast; /* Last possible cell index */
+
+
+ assert( sqlite3PagerIswriteable(pPage->pDbPage) );
+ assert( pPage->pBt!=0 );
+ assert( pPage->pBt->usableSize <= SQLITE_MAX_PAGE_SIZE );
+ assert( pPage->nOverflow==0 );
+ assert( sqlite3_mutex_held(pPage->pBt->mutex) );
+ temp = sqlite3PagerTempSpace(pPage->pBt->pPager);
+ data = pPage->aData;
+ hdr = pPage->hdrOffset;
+ cellOffset = pPage->cellOffset;
+ nCell = pPage->nCell;
+ assert( nCell==get2byte(&data[hdr+3]) );
+ usableSize = pPage->pBt->usableSize;
+ cbrk = get2byte(&data[hdr+5]);
+ memcpy(&temp[cbrk], &data[cbrk], usableSize - cbrk);
+ cbrk = usableSize;
+ iCellFirst = cellOffset + 2*nCell;
+ iCellLast = usableSize - 4;
+ for(i=0; i<nCell; i++){
+ u8 *pAddr; /* The i-th cell pointer */
+ pAddr = &data[cellOffset + i*2];
+ pc = get2byte(pAddr);
+ testcase( pc==iCellFirst );
+ testcase( pc==iCellLast );
+#if !defined(SQLITE_ENABLE_OVERSIZE_CELL_CHECK)
+ /* These conditions have already been verified in btreeInitPage()
+ ** if SQLITE_ENABLE_OVERSIZE_CELL_CHECK is defined
+ */
+ if( pc<iCellFirst || pc>iCellLast ){
+ return SQLITE_CORRUPT_BKPT;
+ }
+#endif
+ assert( pc>=iCellFirst && pc<=iCellLast );
+ size = cellSizePtr(pPage, &temp[pc]);
+ cbrk -= size;
+#if defined(SQLITE_ENABLE_OVERSIZE_CELL_CHECK)
+ if( cbrk<iCellFirst ){
+ return SQLITE_CORRUPT_BKPT;
+ }
+#else
+ if( cbrk<iCellFirst || pc+size>usableSize ){
+ return SQLITE_CORRUPT_BKPT;
+ }
+#endif
+ assert( cbrk+size<=usableSize && cbrk>=iCellFirst );
+ testcase( cbrk+size==usableSize );
+ testcase( pc+size==usableSize );
+ memcpy(&data[cbrk], &temp[pc], size);
+ put2byte(pAddr, cbrk);
+ }
+ assert( cbrk>=iCellFirst );
+ put2byte(&data[hdr+5], cbrk);
+ data[hdr+1] = 0;
+ data[hdr+2] = 0;
+ data[hdr+7] = 0;
+ memset(&data[iCellFirst], 0, cbrk-iCellFirst);
+ assert( sqlite3PagerIswriteable(pPage->pDbPage) );
+ if( cbrk-iCellFirst!=pPage->nFree ){
+ return SQLITE_CORRUPT_BKPT;
+ }
+ return SQLITE_OK;
+}
+
+/*
+** Allocate nByte bytes of space from within the B-Tree page passed
+** as the first argument. Write into *pIdx the index into pPage->aData[]
+** of the first byte of allocated space. Return either SQLITE_OK or
+** an error code (usually SQLITE_CORRUPT).
+**
+** The caller guarantees that there is sufficient space to make the
+** allocation. This routine might need to defragment in order to bring
+** all the space together, however. This routine will avoid using
+** the first two bytes past the cell pointer area since presumably this
+** allocation is being made in order to insert a new cell, so we will
+** also end up needing a new cell pointer.
+*/
+static int allocateSpace(MemPage *pPage, int nByte, int *pIdx){
+ const int hdr = pPage->hdrOffset; /* Local cache of pPage->hdrOffset */
+ u8 * const data = pPage->aData; /* Local cache of pPage->aData */
+ int nFrag; /* Number of fragmented bytes on pPage */
+ int top; /* First byte of cell content area */
+ int gap; /* First byte of gap between cell pointers and cell content */
+ int rc; /* Integer return code */
+ int usableSize; /* Usable size of the page */
+
+ assert( sqlite3PagerIswriteable(pPage->pDbPage) );
+ assert( pPage->pBt );
+ assert( sqlite3_mutex_held(pPage->pBt->mutex) );
+ assert( nByte>=0 ); /* Minimum cell size is 4 */
+ assert( pPage->nFree>=nByte );
+ assert( pPage->nOverflow==0 );
+ usableSize = pPage->pBt->usableSize;
+ assert( nByte < usableSize-8 );
+
+ nFrag = data[hdr+7];
+ assert( pPage->cellOffset == hdr + 12 - 4*pPage->leaf );
+ gap = pPage->cellOffset + 2*pPage->nCell;
+ top = get2byteNotZero(&data[hdr+5]);
+ if( gap>top ) return SQLITE_CORRUPT_BKPT;
+ testcase( gap+2==top );
+ testcase( gap+1==top );
+ testcase( gap==top );
+
+ if( nFrag>=60 ){
+ /* Always defragment highly fragmented pages */
+ rc = defragmentPage(pPage);
+ if( rc ) return rc;
+ top = get2byteNotZero(&data[hdr+5]);
+ }else if( gap+2<=top ){
+ /* Search the freelist looking for a free slot big enough to satisfy
+ ** the request. The allocation is made from the first free slot in
+ ** the list that is large enough to accomadate it.
+ */
+ int pc, addr;
+ for(addr=hdr+1; (pc = get2byte(&data[addr]))>0; addr=pc){
+ int size; /* Size of the free slot */
+ if( pc>usableSize-4 || pc<addr+4 ){
+ return SQLITE_CORRUPT_BKPT;
+ }
+ size = get2byte(&data[pc+2]);
+ if( size>=nByte ){
+ int x = size - nByte;
+ testcase( x==4 );
+ testcase( x==3 );
+ if( x<4 ){
+ /* Remove the slot from the free-list. Update the number of
+ ** fragmented bytes within the page. */
+ memcpy(&data[addr], &data[pc], 2);
+ data[hdr+7] = (u8)(nFrag + x);
+ }else if( size+pc > usableSize ){
+ return SQLITE_CORRUPT_BKPT;
+ }else{
+ /* The slot remains on the free-list. Reduce its size to account
+ ** for the portion used by the new allocation. */
+ put2byte(&data[pc+2], x);
+ }
+ *pIdx = pc + x;
+ return SQLITE_OK;
+ }
+ }
+ }
+
+ /* Check to make sure there is enough space in the gap to satisfy
+ ** the allocation. If not, defragment.
+ */
+ testcase( gap+2+nByte==top );
+ if( gap+2+nByte>top ){
+ rc = defragmentPage(pPage);
+ if( rc ) return rc;
+ top = get2byteNotZero(&data[hdr+5]);
+ assert( gap+nByte<=top );
+ }
+
+
+ /* Allocate memory from the gap in between the cell pointer array
+ ** and the cell content area. The btreeInitPage() call has already
+ ** validated the freelist. Given that the freelist is valid, there
+ ** is no way that the allocation can extend off the end of the page.
+ ** The assert() below verifies the previous sentence.
+ */
+ top -= nByte;
+ put2byte(&data[hdr+5], top);
+ assert( top+nByte <= (int)pPage->pBt->usableSize );
+ *pIdx = top;
+ return SQLITE_OK;
+}
+
+/*
+** Return a section of the pPage->aData to the freelist.
+** The first byte of the new free block is pPage->aDisk[start]
+** and the size of the block is "size" bytes.
+**
+** Most of the effort here is involved in coalesing adjacent
+** free blocks into a single big free block.
+*/
+static int freeSpace(MemPage *pPage, int start, int size){
+ int addr, pbegin, hdr;
+ int iLast; /* Largest possible freeblock offset */
+ unsigned char *data = pPage->aData;
+
+ assert( pPage->pBt!=0 );
+ assert( sqlite3PagerIswriteable(pPage->pDbPage) );
+ assert( start>=pPage->hdrOffset+6+pPage->childPtrSize );
+ assert( (start + size) <= (int)pPage->pBt->usableSize );
+ assert( sqlite3_mutex_held(pPage->pBt->mutex) );
+ assert( size>=0 ); /* Minimum cell size is 4 */
+
+ if( pPage->pBt->btsFlags & BTS_SECURE_DELETE ){
+ /* Overwrite deleted information with zeros when the secure_delete
+ ** option is enabled */
+ memset(&data[start], 0, size);
+ }
+
+ /* Add the space back into the linked list of freeblocks. Note that
+ ** even though the freeblock list was checked by btreeInitPage(),
+ ** btreeInitPage() did not detect overlapping cells or
+ ** freeblocks that overlapped cells. Nor does it detect when the
+ ** cell content area exceeds the value in the page header. If these
+ ** situations arise, then subsequent insert operations might corrupt
+ ** the freelist. So we do need to check for corruption while scanning
+ ** the freelist.
+ */
+ hdr = pPage->hdrOffset;
+ addr = hdr + 1;
+ iLast = pPage->pBt->usableSize - 4;
+ assert( start<=iLast );
+ while( (pbegin = get2byte(&data[addr]))<start && pbegin>0 ){
+ if( pbegin<addr+4 ){
+ return SQLITE_CORRUPT_BKPT;
+ }
+ addr = pbegin;
+ }
+ if( pbegin>iLast ){
+ return SQLITE_CORRUPT_BKPT;
+ }
+ assert( pbegin>addr || pbegin==0 );
+ put2byte(&data[addr], start);
+ put2byte(&data[start], pbegin);
+ put2byte(&data[start+2], size);
+ pPage->nFree = pPage->nFree + (u16)size;
+
+ /* Coalesce adjacent free blocks */
+ addr = hdr + 1;
+ while( (pbegin = get2byte(&data[addr]))>0 ){
+ int pnext, psize, x;
+ assert( pbegin>addr );
+ assert( pbegin <= (int)pPage->pBt->usableSize-4 );
+ pnext = get2byte(&data[pbegin]);
+ psize = get2byte(&data[pbegin+2]);
+ if( pbegin + psize + 3 >= pnext && pnext>0 ){
+ int frag = pnext - (pbegin+psize);
+ if( (frag<0) || (frag>(int)data[hdr+7]) ){
+ return SQLITE_CORRUPT_BKPT;
+ }
+ data[hdr+7] -= (u8)frag;
+ x = get2byte(&data[pnext]);
+ put2byte(&data[pbegin], x);
+ x = pnext + get2byte(&data[pnext+2]) - pbegin;
+ put2byte(&data[pbegin+2], x);
+ }else{
+ addr = pbegin;
+ }
+ }
+
+ /* If the cell content area begins with a freeblock, remove it. */
+ if( data[hdr+1]==data[hdr+5] && data[hdr+2]==data[hdr+6] ){
+ int top;
+ pbegin = get2byte(&data[hdr+1]);
+ memcpy(&data[hdr+1], &data[pbegin], 2);
+ top = get2byte(&data[hdr+5]) + get2byte(&data[pbegin+2]);
+ put2byte(&data[hdr+5], top);
+ }
+ assert( sqlite3PagerIswriteable(pPage->pDbPage) );
+ return SQLITE_OK;
+}
+
+/*
+** Decode the flags byte (the first byte of the header) for a page
+** and initialize fields of the MemPage structure accordingly.
+**
+** Only the following combinations are supported. Anything different
+** indicates a corrupt database files:
+**
+** PTF_ZERODATA
+** PTF_ZERODATA | PTF_LEAF
+** PTF_LEAFDATA | PTF_INTKEY
+** PTF_LEAFDATA | PTF_INTKEY | PTF_LEAF
+*/
+static int decodeFlags(MemPage *pPage, int flagByte){
+ BtShared *pBt; /* A copy of pPage->pBt */
+
+ assert( pPage->hdrOffset==(pPage->pgno==1 ? 100 : 0) );
+ assert( sqlite3_mutex_held(pPage->pBt->mutex) );
+ pPage->leaf = (u8)(flagByte>>3); assert( PTF_LEAF == 1<<3 );
+ flagByte &= ~PTF_LEAF;
+ pPage->childPtrSize = 4-4*pPage->leaf;
+ pBt = pPage->pBt;
+ if( flagByte==(PTF_LEAFDATA | PTF_INTKEY) ){
+ pPage->intKey = 1;
+ pPage->hasData = pPage->leaf;
+ pPage->maxLocal = pBt->maxLeaf;
+ pPage->minLocal = pBt->minLeaf;
+ }else if( flagByte==PTF_ZERODATA ){
+ pPage->intKey = 0;
+ pPage->hasData = 0;
+ pPage->maxLocal = pBt->maxLocal;
+ pPage->minLocal = pBt->minLocal;
+ }else{
+ return SQLITE_CORRUPT_BKPT;
+ }
+ pPage->max1bytePayload = pBt->max1bytePayload;
+ return SQLITE_OK;
+}
+
+/*
+** Initialize the auxiliary information for a disk block.
+**
+** Return SQLITE_OK on success. If we see that the page does
+** not contain a well-formed database page, then return
+** SQLITE_CORRUPT. Note that a return of SQLITE_OK does not
+** guarantee that the page is well-formed. It only shows that
+** we failed to detect any corruption.
+*/
+static int btreeInitPage(MemPage *pPage){
+
+ assert( pPage->pBt!=0 );
+ assert( sqlite3_mutex_held(pPage->pBt->mutex) );
+ assert( pPage->pgno==sqlite3PagerPagenumber(pPage->pDbPage) );
+ assert( pPage == sqlite3PagerGetExtra(pPage->pDbPage) );
+ assert( pPage->aData == sqlite3PagerGetData(pPage->pDbPage) );
+
+ if( !pPage->isInit ){
+ u16 pc; /* Address of a freeblock within pPage->aData[] */
+ u8 hdr; /* Offset to beginning of page header */
+ u8 *data; /* Equal to pPage->aData */
+ BtShared *pBt; /* The main btree structure */
+ int usableSize; /* Amount of usable space on each page */
+ u16 cellOffset; /* Offset from start of page to first cell pointer */
+ int nFree; /* Number of unused bytes on the page */
+ int top; /* First byte of the cell content area */
+ int iCellFirst; /* First allowable cell or freeblock offset */
+ int iCellLast; /* Last possible cell or freeblock offset */
+
+ pBt = pPage->pBt;
+
+ hdr = pPage->hdrOffset;
+ data = pPage->aData;
+ if( decodeFlags(pPage, data[hdr]) ) return SQLITE_CORRUPT_BKPT;
+ assert( pBt->pageSize>=512 && pBt->pageSize<=65536 );
+ pPage->maskPage = (u16)(pBt->pageSize - 1);
+ pPage->nOverflow = 0;
+ usableSize = pBt->usableSize;
+ pPage->cellOffset = cellOffset = hdr + 12 - 4*pPage->leaf;
+ pPage->aDataEnd = &data[usableSize];
+ pPage->aCellIdx = &data[cellOffset];
+ top = get2byteNotZero(&data[hdr+5]);
+ pPage->nCell = get2byte(&data[hdr+3]);
+ if( pPage->nCell>MX_CELL(pBt) ){
+ /* To many cells for a single page. The page must be corrupt */
+ return SQLITE_CORRUPT_BKPT;
+ }
+ testcase( pPage->nCell==MX_CELL(pBt) );
+
+ /* A malformed database page might cause us to read past the end
+ ** of page when parsing a cell.
+ **
+ ** The following block of code checks early to see if a cell extends
+ ** past the end of a page boundary and causes SQLITE_CORRUPT to be
+ ** returned if it does.
+ */
+ iCellFirst = cellOffset + 2*pPage->nCell;
+ iCellLast = usableSize - 4;
+#if defined(SQLITE_ENABLE_OVERSIZE_CELL_CHECK)
+ {
+ int i; /* Index into the cell pointer array */
+ int sz; /* Size of a cell */
+
+ if( !pPage->leaf ) iCellLast--;
+ for(i=0; i<pPage->nCell; i++){
+ pc = get2byte(&data[cellOffset+i*2]);
+ testcase( pc==iCellFirst );
+ testcase( pc==iCellLast );
+ if( pc<iCellFirst || pc>iCellLast ){
+ return SQLITE_CORRUPT_BKPT;
+ }
+ sz = cellSizePtr(pPage, &data[pc]);
+ testcase( pc+sz==usableSize );
+ if( pc+sz>usableSize ){
+ return SQLITE_CORRUPT_BKPT;
+ }
+ }
+ if( !pPage->leaf ) iCellLast++;
+ }
+#endif
+
+ /* Compute the total free space on the page */
+ pc = get2byte(&data[hdr+1]);
+ nFree = data[hdr+7] + top;
+ while( pc>0 ){
+ u16 next, size;
+ if( pc<iCellFirst || pc>iCellLast ){
+ /* Start of free block is off the page */
+ return SQLITE_CORRUPT_BKPT;
+ }
+ next = get2byte(&data[pc]);
+ size = get2byte(&data[pc+2]);
+ if( (next>0 && next<=pc+size+3) || pc+size>usableSize ){
+ /* Free blocks must be in ascending order. And the last byte of
+ ** the free-block must lie on the database page. */
+ return SQLITE_CORRUPT_BKPT;
+ }
+ nFree = nFree + size;
+ pc = next;
+ }
+
+ /* At this point, nFree contains the sum of the offset to the start
+ ** of the cell-content area plus the number of free bytes within
+ ** the cell-content area. If this is greater than the usable-size
+ ** of the page, then the page must be corrupted. This check also
+ ** serves to verify that the offset to the start of the cell-content
+ ** area, according to the page header, lies within the page.
+ */
+ if( nFree>usableSize ){
+ return SQLITE_CORRUPT_BKPT;
+ }
+ pPage->nFree = (u16)(nFree - iCellFirst);
+ pPage->isInit = 1;
+ }
+ return SQLITE_OK;
+}
+
+/*
+** Set up a raw page so that it looks like a database page holding
+** no entries.
+*/
+static void zeroPage(MemPage *pPage, int flags){
+ unsigned char *data = pPage->aData;
+ BtShared *pBt = pPage->pBt;
+ u8 hdr = pPage->hdrOffset;
+ u16 first;
+
+ assert( sqlite3PagerPagenumber(pPage->pDbPage)==pPage->pgno );
+ assert( sqlite3PagerGetExtra(pPage->pDbPage) == (void*)pPage );
+ assert( sqlite3PagerGetData(pPage->pDbPage) == data );
+ assert( sqlite3PagerIswriteable(pPage->pDbPage) );
+ assert( sqlite3_mutex_held(pBt->mutex) );
+ if( pBt->btsFlags & BTS_SECURE_DELETE ){
+ memset(&data[hdr], 0, pBt->usableSize - hdr);
+ }
+ data[hdr] = (char)flags;
+ first = hdr + 8 + 4*((flags&PTF_LEAF)==0 ?1:0);
+ memset(&data[hdr+1], 0, 4);
+ data[hdr+7] = 0;
+ put2byte(&data[hdr+5], pBt->usableSize);
+ pPage->nFree = (u16)(pBt->usableSize - first);
+ decodeFlags(pPage, flags);
+ pPage->hdrOffset = hdr;
+ pPage->cellOffset = first;
+ pPage->aDataEnd = &data[pBt->usableSize];
+ pPage->aCellIdx = &data[first];
+ pPage->nOverflow = 0;
+ assert( pBt->pageSize>=512 && pBt->pageSize<=65536 );
+ pPage->maskPage = (u16)(pBt->pageSize - 1);
+ pPage->nCell = 0;
+ pPage->isInit = 1;
+}
+
+
+/*
+** Convert a DbPage obtained from the pager into a MemPage used by
+** the btree layer.
+*/
+static MemPage *btreePageFromDbPage(DbPage *pDbPage, Pgno pgno, BtShared *pBt){
+ MemPage *pPage = (MemPage*)sqlite3PagerGetExtra(pDbPage);
+ pPage->aData = sqlite3PagerGetData(pDbPage);
+ pPage->pDbPage = pDbPage;
+ pPage->pBt = pBt;
+ pPage->pgno = pgno;
+ pPage->hdrOffset = pPage->pgno==1 ? 100 : 0;
+ return pPage;
+}
+
+/*
+** Get a page from the pager. Initialize the MemPage.pBt and
+** MemPage.aData elements if needed.
+**
+** If the noContent flag is set, it means that we do not care about
+** the content of the page at this time. So do not go to the disk
+** to fetch the content. Just fill in the content with zeros for now.
+** If in the future we call sqlite3PagerWrite() on this page, that
+** means we have started to be concerned about content and the disk
+** read should occur at that point.
+*/
+static int btreeGetPage(
+ BtShared *pBt, /* The btree */
+ Pgno pgno, /* Number of the page to fetch */
+ MemPage **ppPage, /* Return the page in this parameter */
+ int noContent /* Do not load page content if true */
+){
+ int rc;
+ DbPage *pDbPage;
+
+ assert( sqlite3_mutex_held(pBt->mutex) );
+ rc = sqlite3PagerAcquire(pBt->pPager, pgno, (DbPage**)&pDbPage, noContent);
+ if( rc ) return rc;
+ *ppPage = btreePageFromDbPage(pDbPage, pgno, pBt);
+ return SQLITE_OK;
+}
+
+/*
+** Retrieve a page from the pager cache. If the requested page is not
+** already in the pager cache return NULL. Initialize the MemPage.pBt and
+** MemPage.aData elements if needed.
+*/
+static MemPage *btreePageLookup(BtShared *pBt, Pgno pgno){
+ DbPage *pDbPage;
+ assert( sqlite3_mutex_held(pBt->mutex) );
+ pDbPage = sqlite3PagerLookup(pBt->pPager, pgno);
+ if( pDbPage ){
+ return btreePageFromDbPage(pDbPage, pgno, pBt);
+ }
+ return 0;
+}
+
+/*
+** Return the size of the database file in pages. If there is any kind of
+** error, return ((unsigned int)-1).
+*/
+static Pgno btreePagecount(BtShared *pBt){
+ return pBt->nPage;
+}
+SQLITE_PRIVATE u32 sqlite3BtreeLastPage(Btree *p){
+ assert( sqlite3BtreeHoldsMutex(p) );
+ assert( ((p->pBt->nPage)&0x8000000)==0 );
+ return (int)btreePagecount(p->pBt);
+}
+
+/*
+** Get a page from the pager and initialize it. This routine is just a
+** convenience wrapper around separate calls to btreeGetPage() and
+** btreeInitPage().
+**
+** If an error occurs, then the value *ppPage is set to is undefined. It
+** may remain unchanged, or it may be set to an invalid value.
+*/
+static int getAndInitPage(
+ BtShared *pBt, /* The database file */
+ Pgno pgno, /* Number of the page to get */
+ MemPage **ppPage /* Write the page pointer here */
+){
+ int rc;
+ assert( sqlite3_mutex_held(pBt->mutex) );
+
+ if( pgno>btreePagecount(pBt) ){
+ rc = SQLITE_CORRUPT_BKPT;
+ }else{
+ rc = btreeGetPage(pBt, pgno, ppPage, 0);
+ if( rc==SQLITE_OK ){
+ rc = btreeInitPage(*ppPage);
+ if( rc!=SQLITE_OK ){
+ releasePage(*ppPage);
+ }
+ }
+ }
+
+ testcase( pgno==0 );
+ assert( pgno!=0 || rc==SQLITE_CORRUPT );
+ return rc;
+}
+
+/*
+** Release a MemPage. This should be called once for each prior
+** call to btreeGetPage.
+*/
+static void releasePage(MemPage *pPage){
+ if( pPage ){
+ assert( pPage->aData );
+ assert( pPage->pBt );
+ assert( sqlite3PagerGetExtra(pPage->pDbPage) == (void*)pPage );
+ assert( sqlite3PagerGetData(pPage->pDbPage)==pPage->aData );
+ assert( sqlite3_mutex_held(pPage->pBt->mutex) );
+ sqlite3PagerUnref(pPage->pDbPage);
+ }
+}
+
+/*
+** During a rollback, when the pager reloads information into the cache
+** so that the cache is restored to its original state at the start of
+** the transaction, for each page restored this routine is called.
+**
+** This routine needs to reset the extra data section at the end of the
+** page to agree with the restored data.
+*/
+static void pageReinit(DbPage *pData){
+ MemPage *pPage;
+ pPage = (MemPage *)sqlite3PagerGetExtra(pData);
+ assert( sqlite3PagerPageRefcount(pData)>0 );
+ if( pPage->isInit ){
+ assert( sqlite3_mutex_held(pPage->pBt->mutex) );
+ pPage->isInit = 0;
+ if( sqlite3PagerPageRefcount(pData)>1 ){
+ /* pPage might not be a btree page; it might be an overflow page
+ ** or ptrmap page or a free page. In those cases, the following
+ ** call to btreeInitPage() will likely return SQLITE_CORRUPT.
+ ** But no harm is done by this. And it is very important that
+ ** btreeInitPage() be called on every btree page so we make
+ ** the call for every page that comes in for re-initing. */
+ btreeInitPage(pPage);
+ }
+ }
+}
+
+/*
+** Invoke the busy handler for a btree.
+*/
+static int btreeInvokeBusyHandler(void *pArg){
+ BtShared *pBt = (BtShared*)pArg;
+ assert( pBt->db );
+ assert( sqlite3_mutex_held(pBt->db->mutex) );
+ return sqlite3InvokeBusyHandler(&pBt->db->busyHandler);
+}
+
+/*
+** Open a database file.
+**
+** zFilename is the name of the database file. If zFilename is NULL
+** then an ephemeral database is created. The ephemeral database might
+** be exclusively in memory, or it might use a disk-based memory cache.
+** Either way, the ephemeral database will be automatically deleted
+** when sqlite3BtreeClose() is called.
+**
+** If zFilename is ":memory:" then an in-memory database is created
+** that is automatically destroyed when it is closed.
+**
+** The "flags" parameter is a bitmask that might contain bits like
+** BTREE_OMIT_JOURNAL and/or BTREE_MEMORY.
+**
+** If the database is already opened in the same database connection
+** and we are in shared cache mode, then the open will fail with an
+** SQLITE_CONSTRAINT error. We cannot allow two or more BtShared
+** objects in the same database connection since doing so will lead
+** to problems with locking.
+*/
+SQLITE_PRIVATE int sqlite3BtreeOpen(
+ sqlite3_vfs *pVfs, /* VFS to use for this b-tree */
+ const char *zFilename, /* Name of the file containing the BTree database */
+ sqlite3 *db, /* Associated database handle */
+ Btree **ppBtree, /* Pointer to new Btree object written here */
+ int flags, /* Options */
+ int vfsFlags /* Flags passed through to sqlite3_vfs.xOpen() */
+){
+ BtShared *pBt = 0; /* Shared part of btree structure */
+ Btree *p; /* Handle to return */
+ sqlite3_mutex *mutexOpen = 0; /* Prevents a race condition. Ticket #3537 */
+ int rc = SQLITE_OK; /* Result code from this function */
+ u8 nReserve; /* Byte of unused space on each page */
+ unsigned char zDbHeader[100]; /* Database header content */
+
+ /* True if opening an ephemeral, temporary database */
+ const int isTempDb = zFilename==0 || zFilename[0]==0;
+
+ /* Set the variable isMemdb to true for an in-memory database, or
+ ** false for a file-based database.
+ */
+#ifdef SQLITE_OMIT_MEMORYDB
+ const int isMemdb = 0;
+#else
+ const int isMemdb = (zFilename && strcmp(zFilename, ":memory:")==0)
+ || (isTempDb && sqlite3TempInMemory(db))
+ || (vfsFlags & SQLITE_OPEN_MEMORY)!=0;
+#endif
+
+ assert( db!=0 );
+ assert( pVfs!=0 );
+ assert( sqlite3_mutex_held(db->mutex) );
+ assert( (flags&0xff)==flags ); /* flags fit in 8 bits */
+
+ /* Only a BTREE_SINGLE database can be BTREE_UNORDERED */
+ assert( (flags & BTREE_UNORDERED)==0 || (flags & BTREE_SINGLE)!=0 );
+
+ /* A BTREE_SINGLE database is always a temporary and/or ephemeral */
+ assert( (flags & BTREE_SINGLE)==0 || isTempDb );
+
+ if( isMemdb ){
+ flags |= BTREE_MEMORY;
+ }
+ if( (vfsFlags & SQLITE_OPEN_MAIN_DB)!=0 && (isMemdb || isTempDb) ){
+ vfsFlags = (vfsFlags & ~SQLITE_OPEN_MAIN_DB) | SQLITE_OPEN_TEMP_DB;
+ }
+ p = sqlite3MallocZero(sizeof(Btree));
+ if( !p ){
+ return SQLITE_NOMEM;
+ }
+ p->inTrans = TRANS_NONE;
+ p->db = db;
+#ifndef SQLITE_OMIT_SHARED_CACHE
+ p->lock.pBtree = p;
+ p->lock.iTable = 1;
+#endif
+
+#if !defined(SQLITE_OMIT_SHARED_CACHE) && !defined(SQLITE_OMIT_DISKIO)
+ /*
+ ** If this Btree is a candidate for shared cache, try to find an
+ ** existing BtShared object that we can share with
+ */
+ if( isTempDb==0 && (isMemdb==0 || (vfsFlags&SQLITE_OPEN_URI)!=0) ){
+ if( vfsFlags & SQLITE_OPEN_SHAREDCACHE ){
+ int nFullPathname = pVfs->mxPathname+1;
+ char *zFullPathname = sqlite3Malloc(nFullPathname);
+ MUTEX_LOGIC( sqlite3_mutex *mutexShared; )
+ p->sharable = 1;
+ if( !zFullPathname ){
+ sqlite3_free(p);
+ return SQLITE_NOMEM;
+ }
+ if( isMemdb ){
+ memcpy(zFullPathname, zFilename, sqlite3Strlen30(zFilename)+1);
+ }else{
+ rc = sqlite3OsFullPathname(pVfs, zFilename,
+ nFullPathname, zFullPathname);
+ if( rc ){
+ sqlite3_free(zFullPathname);
+ sqlite3_free(p);
+ return rc;
+ }
+ }
+#if SQLITE_THREADSAFE
+ mutexOpen = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_OPEN);
+ sqlite3_mutex_enter(mutexOpen);
+ mutexShared = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MASTER);
+ sqlite3_mutex_enter(mutexShared);
+#endif
+ for(pBt=GLOBAL(BtShared*,sqlite3SharedCacheList); pBt; pBt=pBt->pNext){
+ assert( pBt->nRef>0 );
+ if( 0==strcmp(zFullPathname, sqlite3PagerFilename(pBt->pPager, 0))
+ && sqlite3PagerVfs(pBt->pPager)==pVfs ){
+ int iDb;
+ for(iDb=db->nDb-1; iDb>=0; iDb--){
+ Btree *pExisting = db->aDb[iDb].pBt;
+ if( pExisting && pExisting->pBt==pBt ){
+ sqlite3_mutex_leave(mutexShared);
+ sqlite3_mutex_leave(mutexOpen);
+ sqlite3_free(zFullPathname);
+ sqlite3_free(p);
+ return SQLITE_CONSTRAINT;
+ }
+ }
+ p->pBt = pBt;
+ pBt->nRef++;
+ break;
+ }
+ }
+ sqlite3_mutex_leave(mutexShared);
+ sqlite3_free(zFullPathname);
+ }
+#ifdef SQLITE_DEBUG
+ else{
+ /* In debug mode, we mark all persistent databases as sharable
+ ** even when they are not. This exercises the locking code and
+ ** gives more opportunity for asserts(sqlite3_mutex_held())
+ ** statements to find locking problems.
+ */
+ p->sharable = 1;
+ }
+#endif
+ }
+#endif
+ if( pBt==0 ){
+ /*
+ ** The following asserts make sure that structures used by the btree are
+ ** the right size. This is to guard against size changes that result
+ ** when compiling on a different architecture.
+ */
+ assert( sizeof(i64)==8 || sizeof(i64)==4 );
+ assert( sizeof(u64)==8 || sizeof(u64)==4 );
+ assert( sizeof(u32)==4 );
+ assert( sizeof(u16)==2 );
+ assert( sizeof(Pgno)==4 );
+
+ pBt = sqlite3MallocZero( sizeof(*pBt) );
+ if( pBt==0 ){
+ rc = SQLITE_NOMEM;
+ goto btree_open_out;
+ }
+ rc = sqlite3PagerOpen(pVfs, &pBt->pPager, zFilename,
+ EXTRA_SIZE, flags, vfsFlags, pageReinit);
+ if( rc==SQLITE_OK ){
+ rc = sqlite3PagerReadFileheader(pBt->pPager,sizeof(zDbHeader),zDbHeader);
+ }
+ if( rc!=SQLITE_OK ){
+ goto btree_open_out;
+ }
+ pBt->openFlags = (u8)flags;
+ pBt->db = db;
+ sqlite3PagerSetBusyhandler(pBt->pPager, btreeInvokeBusyHandler, pBt);
+ p->pBt = pBt;
+
+ pBt->pCursor = 0;
+ pBt->pPage1 = 0;
+ if( sqlite3PagerIsreadonly(pBt->pPager) ) pBt->btsFlags |= BTS_READ_ONLY;
+#ifdef SQLITE_SECURE_DELETE
+ pBt->btsFlags |= BTS_SECURE_DELETE;
+#endif
+ pBt->pageSize = (zDbHeader[16]<<8) | (zDbHeader[17]<<16);
+ if( pBt->pageSize<512 || pBt->pageSize>SQLITE_MAX_PAGE_SIZE
+ || ((pBt->pageSize-1)&pBt->pageSize)!=0 ){
+ pBt->pageSize = 0;
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ /* If the magic name ":memory:" will create an in-memory database, then
+ ** leave the autoVacuum mode at 0 (do not auto-vacuum), even if
+ ** SQLITE_DEFAULT_AUTOVACUUM is true. On the other hand, if
+ ** SQLITE_OMIT_MEMORYDB has been defined, then ":memory:" is just a
+ ** regular file-name. In this case the auto-vacuum applies as per normal.
+ */
+ if( zFilename && !isMemdb ){
+ pBt->autoVacuum = (SQLITE_DEFAULT_AUTOVACUUM ? 1 : 0);
+ pBt->incrVacuum = (SQLITE_DEFAULT_AUTOVACUUM==2 ? 1 : 0);
+ }
+#endif
+ nReserve = 0;
+ }else{
+ nReserve = zDbHeader[20];
+ pBt->btsFlags |= BTS_PAGESIZE_FIXED;
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ pBt->autoVacuum = (get4byte(&zDbHeader[36 + 4*4])?1:0);
+ pBt->incrVacuum = (get4byte(&zDbHeader[36 + 7*4])?1:0);
+#endif
+ }
+ rc = sqlite3PagerSetPagesize(pBt->pPager, &pBt->pageSize, nReserve);
+ if( rc ) goto btree_open_out;
+ pBt->usableSize = pBt->pageSize - nReserve;
+ assert( (pBt->pageSize & 7)==0 ); /* 8-byte alignment of pageSize */
+
+#if !defined(SQLITE_OMIT_SHARED_CACHE) && !defined(SQLITE_OMIT_DISKIO)
+ /* Add the new BtShared object to the linked list sharable BtShareds.
+ */
+ if( p->sharable ){
+ MUTEX_LOGIC( sqlite3_mutex *mutexShared; )
+ pBt->nRef = 1;
+ MUTEX_LOGIC( mutexShared = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MASTER);)
+ if( SQLITE_THREADSAFE && sqlite3GlobalConfig.bCoreMutex ){
+ pBt->mutex = sqlite3MutexAlloc(SQLITE_MUTEX_FAST);
+ if( pBt->mutex==0 ){
+ rc = SQLITE_NOMEM;
+ db->mallocFailed = 0;
+ goto btree_open_out;
+ }
+ }
+ sqlite3_mutex_enter(mutexShared);
+ pBt->pNext = GLOBAL(BtShared*,sqlite3SharedCacheList);
+ GLOBAL(BtShared*,sqlite3SharedCacheList) = pBt;
+ sqlite3_mutex_leave(mutexShared);
+ }
+#endif
+ }
+
+#if !defined(SQLITE_OMIT_SHARED_CACHE) && !defined(SQLITE_OMIT_DISKIO)
+ /* If the new Btree uses a sharable pBtShared, then link the new
+ ** Btree into the list of all sharable Btrees for the same connection.
+ ** The list is kept in ascending order by pBt address.
+ */
+ if( p->sharable ){
+ int i;
+ Btree *pSib;
+ for(i=0; i<db->nDb; i++){
+ if( (pSib = db->aDb[i].pBt)!=0 && pSib->sharable ){
+ while( pSib->pPrev ){ pSib = pSib->pPrev; }
+ if( p->pBt<pSib->pBt ){
+ p->pNext = pSib;
+ p->pPrev = 0;
+ pSib->pPrev = p;
+ }else{
+ while( pSib->pNext && pSib->pNext->pBt<p->pBt ){
+ pSib = pSib->pNext;
+ }
+ p->pNext = pSib->pNext;
+ p->pPrev = pSib;
+ if( p->pNext ){
+ p->pNext->pPrev = p;
+ }
+ pSib->pNext = p;
+ }
+ break;
+ }
+ }
+ }
+#endif
+ *ppBtree = p;
+
+btree_open_out:
+ if( rc!=SQLITE_OK ){
+ if( pBt && pBt->pPager ){
+ sqlite3PagerClose(pBt->pPager);
+ }
+ sqlite3_free(pBt);
+ sqlite3_free(p);
+ *ppBtree = 0;
+ }else{
+ /* If the B-Tree was successfully opened, set the pager-cache size to the
+ ** default value. Except, when opening on an existing shared pager-cache,
+ ** do not change the pager-cache size.
+ */
+ if( sqlite3BtreeSchema(p, 0, 0)==0 ){
+ sqlite3PagerSetCachesize(p->pBt->pPager, SQLITE_DEFAULT_CACHE_SIZE);
+ }
+ }
+ if( mutexOpen ){
+ assert( sqlite3_mutex_held(mutexOpen) );
+ sqlite3_mutex_leave(mutexOpen);
+ }
+ return rc;
+}
+
+/*
+** Decrement the BtShared.nRef counter. When it reaches zero,
+** remove the BtShared structure from the sharing list. Return
+** true if the BtShared.nRef counter reaches zero and return
+** false if it is still positive.
+*/
+static int removeFromSharingList(BtShared *pBt){
+#ifndef SQLITE_OMIT_SHARED_CACHE
+ MUTEX_LOGIC( sqlite3_mutex *pMaster; )
+ BtShared *pList;
+ int removed = 0;
+
+ assert( sqlite3_mutex_notheld(pBt->mutex) );
+ MUTEX_LOGIC( pMaster = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MASTER); )
+ sqlite3_mutex_enter(pMaster);
+ pBt->nRef--;
+ if( pBt->nRef<=0 ){
+ if( GLOBAL(BtShared*,sqlite3SharedCacheList)==pBt ){
+ GLOBAL(BtShared*,sqlite3SharedCacheList) = pBt->pNext;
+ }else{
+ pList = GLOBAL(BtShared*,sqlite3SharedCacheList);
+ while( ALWAYS(pList) && pList->pNext!=pBt ){
+ pList=pList->pNext;
+ }
+ if( ALWAYS(pList) ){
+ pList->pNext = pBt->pNext;
+ }
+ }
+ if( SQLITE_THREADSAFE ){
+ sqlite3_mutex_free(pBt->mutex);
+ }
+ removed = 1;
+ }
+ sqlite3_mutex_leave(pMaster);
+ return removed;
+#else
+ return 1;
+#endif
+}
+
+/*
+** Make sure pBt->pTmpSpace points to an allocation of
+** MX_CELL_SIZE(pBt) bytes.
+*/
+static void allocateTempSpace(BtShared *pBt){
+ if( !pBt->pTmpSpace ){
+ pBt->pTmpSpace = sqlite3PageMalloc( pBt->pageSize );
+ }
+}
+
+/*
+** Free the pBt->pTmpSpace allocation
+*/
+static void freeTempSpace(BtShared *pBt){
+ sqlite3PageFree( pBt->pTmpSpace);
+ pBt->pTmpSpace = 0;
+}
+
+/*
+** Close an open database and invalidate all cursors.
+*/
+SQLITE_PRIVATE int sqlite3BtreeClose(Btree *p){
+ BtShared *pBt = p->pBt;
+ BtCursor *pCur;
+
+ /* Close all cursors opened via this handle. */
+ assert( sqlite3_mutex_held(p->db->mutex) );
+ sqlite3BtreeEnter(p);
+ pCur = pBt->pCursor;
+ while( pCur ){
+ BtCursor *pTmp = pCur;
+ pCur = pCur->pNext;
+ if( pTmp->pBtree==p ){
+ sqlite3BtreeCloseCursor(pTmp);
+ }
+ }
+
+ /* Rollback any active transaction and free the handle structure.
+ ** The call to sqlite3BtreeRollback() drops any table-locks held by
+ ** this handle.
+ */
+ sqlite3BtreeRollback(p, SQLITE_OK);
+ sqlite3BtreeLeave(p);
+
+ /* If there are still other outstanding references to the shared-btree
+ ** structure, return now. The remainder of this procedure cleans
+ ** up the shared-btree.
+ */
+ assert( p->wantToLock==0 && p->locked==0 );
+ if( !p->sharable || removeFromSharingList(pBt) ){
+ /* The pBt is no longer on the sharing list, so we can access
+ ** it without having to hold the mutex.
+ **
+ ** Clean out and delete the BtShared object.
+ */
+ assert( !pBt->pCursor );
+ sqlite3PagerClose(pBt->pPager);
+ if( pBt->xFreeSchema && pBt->pSchema ){
+ pBt->xFreeSchema(pBt->pSchema);
+ }
+ sqlite3DbFree(0, pBt->pSchema);
+ freeTempSpace(pBt);
+ sqlite3_free(pBt);
+ }
+
+#ifndef SQLITE_OMIT_SHARED_CACHE
+ assert( p->wantToLock==0 );
+ assert( p->locked==0 );
+ if( p->pPrev ) p->pPrev->pNext = p->pNext;
+ if( p->pNext ) p->pNext->pPrev = p->pPrev;
+#endif
+
+ sqlite3_free(p);
+ return SQLITE_OK;
+}
+
+/*
+** Change the limit on the number of pages allowed in the cache.
+**
+** The maximum number of cache pages is set to the absolute
+** value of mxPage. If mxPage is negative, the pager will
+** operate asynchronously - it will not stop to do fsync()s
+** to insure data is written to the disk surface before
+** continuing. Transactions still work if synchronous is off,
+** and the database cannot be corrupted if this program
+** crashes. But if the operating system crashes or there is
+** an abrupt power failure when synchronous is off, the database
+** could be left in an inconsistent and unrecoverable state.
+** Synchronous is on by default so database corruption is not
+** normally a worry.
+*/
+SQLITE_PRIVATE int sqlite3BtreeSetCacheSize(Btree *p, int mxPage){
+ BtShared *pBt = p->pBt;
+ assert( sqlite3_mutex_held(p->db->mutex) );
+ sqlite3BtreeEnter(p);
+ sqlite3PagerSetCachesize(pBt->pPager, mxPage);
+ sqlite3BtreeLeave(p);
+ return SQLITE_OK;
+}
+
+/*
+** Change the way data is synced to disk in order to increase or decrease
+** how well the database resists damage due to OS crashes and power
+** failures. Level 1 is the same as asynchronous (no syncs() occur and
+** there is a high probability of damage) Level 2 is the default. There
+** is a very low but non-zero probability of damage. Level 3 reduces the
+** probability of damage to near zero but with a write performance reduction.
+*/
+#ifndef SQLITE_OMIT_PAGER_PRAGMAS
+SQLITE_PRIVATE int sqlite3BtreeSetSafetyLevel(
+ Btree *p, /* The btree to set the safety level on */
+ int level, /* PRAGMA synchronous. 1=OFF, 2=NORMAL, 3=FULL */
+ int fullSync, /* PRAGMA fullfsync. */
+ int ckptFullSync /* PRAGMA checkpoint_fullfync */
+){
+ BtShared *pBt = p->pBt;
+ assert( sqlite3_mutex_held(p->db->mutex) );
+ assert( level>=1 && level<=3 );
+ sqlite3BtreeEnter(p);
+ sqlite3PagerSetSafetyLevel(pBt->pPager, level, fullSync, ckptFullSync);
+ sqlite3BtreeLeave(p);
+ return SQLITE_OK;
+}
+#endif
+
+/*
+** Return TRUE if the given btree is set to safety level 1. In other
+** words, return TRUE if no sync() occurs on the disk files.
+*/
+SQLITE_PRIVATE int sqlite3BtreeSyncDisabled(Btree *p){
+ BtShared *pBt = p->pBt;
+ int rc;
+ assert( sqlite3_mutex_held(p->db->mutex) );
+ sqlite3BtreeEnter(p);
+ assert( pBt && pBt->pPager );
+ rc = sqlite3PagerNosync(pBt->pPager);
+ sqlite3BtreeLeave(p);
+ return rc;
+}
+
+/*
+** Change the default pages size and the number of reserved bytes per page.
+** Or, if the page size has already been fixed, return SQLITE_READONLY
+** without changing anything.
+**
+** The page size must be a power of 2 between 512 and 65536. If the page
+** size supplied does not meet this constraint then the page size is not
+** changed.
+**
+** Page sizes are constrained to be a power of two so that the region
+** of the database file used for locking (beginning at PENDING_BYTE,
+** the first byte past the 1GB boundary, 0x40000000) needs to occur
+** at the beginning of a page.
+**
+** If parameter nReserve is less than zero, then the number of reserved
+** bytes per page is left unchanged.
+**
+** If the iFix!=0 then the BTS_PAGESIZE_FIXED flag is set so that the page size
+** and autovacuum mode can no longer be changed.
+*/
+SQLITE_PRIVATE int sqlite3BtreeSetPageSize(Btree *p, int pageSize, int nReserve, int iFix){
+ int rc = SQLITE_OK;
+ BtShared *pBt = p->pBt;
+ assert( nReserve>=-1 && nReserve<=255 );
+ sqlite3BtreeEnter(p);
+ if( pBt->btsFlags & BTS_PAGESIZE_FIXED ){
+ sqlite3BtreeLeave(p);
+ return SQLITE_READONLY;
+ }
+ if( nReserve<0 ){
+ nReserve = pBt->pageSize - pBt->usableSize;
+ }
+ assert( nReserve>=0 && nReserve<=255 );
+ if( pageSize>=512 && pageSize<=SQLITE_MAX_PAGE_SIZE &&
+ ((pageSize-1)&pageSize)==0 ){
+ assert( (pageSize & 7)==0 );
+ assert( !pBt->pPage1 && !pBt->pCursor );
+ pBt->pageSize = (u32)pageSize;
+ freeTempSpace(pBt);
+ }
+ rc = sqlite3PagerSetPagesize(pBt->pPager, &pBt->pageSize, nReserve);
+ pBt->usableSize = pBt->pageSize - (u16)nReserve;
+ if( iFix ) pBt->btsFlags |= BTS_PAGESIZE_FIXED;
+ sqlite3BtreeLeave(p);
+ return rc;
+}
+
+/*
+** Return the currently defined page size
+*/
+SQLITE_PRIVATE int sqlite3BtreeGetPageSize(Btree *p){
+ return p->pBt->pageSize;
+}
+
+#if defined(SQLITE_HAS_CODEC) || defined(SQLITE_DEBUG)
+/*
+** This function is similar to sqlite3BtreeGetReserve(), except that it
+** may only be called if it is guaranteed that the b-tree mutex is already
+** held.
+**
+** This is useful in one special case in the backup API code where it is
+** known that the shared b-tree mutex is held, but the mutex on the
+** database handle that owns *p is not. In this case if sqlite3BtreeEnter()
+** were to be called, it might collide with some other operation on the
+** database handle that owns *p, causing undefined behavior.
+*/
+SQLITE_PRIVATE int sqlite3BtreeGetReserveNoMutex(Btree *p){
+ assert( sqlite3_mutex_held(p->pBt->mutex) );
+ return p->pBt->pageSize - p->pBt->usableSize;
+}
+#endif /* SQLITE_HAS_CODEC || SQLITE_DEBUG */
+
+#if !defined(SQLITE_OMIT_PAGER_PRAGMAS) || !defined(SQLITE_OMIT_VACUUM)
+/*
+** Return the number of bytes of space at the end of every page that
+** are intentually left unused. This is the "reserved" space that is
+** sometimes used by extensions.
+*/
+SQLITE_PRIVATE int sqlite3BtreeGetReserve(Btree *p){
+ int n;
+ sqlite3BtreeEnter(p);
+ n = p->pBt->pageSize - p->pBt->usableSize;
+ sqlite3BtreeLeave(p);
+ return n;
+}
+
+/*
+** Set the maximum page count for a database if mxPage is positive.
+** No changes are made if mxPage is 0 or negative.
+** Regardless of the value of mxPage, return the maximum page count.
+*/
+SQLITE_PRIVATE int sqlite3BtreeMaxPageCount(Btree *p, int mxPage){
+ int n;
+ sqlite3BtreeEnter(p);
+ n = sqlite3PagerMaxPageCount(p->pBt->pPager, mxPage);
+ sqlite3BtreeLeave(p);
+ return n;
+}
+
+/*
+** Set the BTS_SECURE_DELETE flag if newFlag is 0 or 1. If newFlag is -1,
+** then make no changes. Always return the value of the BTS_SECURE_DELETE
+** setting after the change.
+*/
+SQLITE_PRIVATE int sqlite3BtreeSecureDelete(Btree *p, int newFlag){
+ int b;
+ if( p==0 ) return 0;
+ sqlite3BtreeEnter(p);
+ if( newFlag>=0 ){
+ p->pBt->btsFlags &= ~BTS_SECURE_DELETE;
+ if( newFlag ) p->pBt->btsFlags |= BTS_SECURE_DELETE;
+ }
+ b = (p->pBt->btsFlags & BTS_SECURE_DELETE)!=0;
+ sqlite3BtreeLeave(p);
+ return b;
+}
+#endif /* !defined(SQLITE_OMIT_PAGER_PRAGMAS) || !defined(SQLITE_OMIT_VACUUM) */
+
+/*
+** Change the 'auto-vacuum' property of the database. If the 'autoVacuum'
+** parameter is non-zero, then auto-vacuum mode is enabled. If zero, it
+** is disabled. The default value for the auto-vacuum property is
+** determined by the SQLITE_DEFAULT_AUTOVACUUM macro.
+*/
+SQLITE_PRIVATE int sqlite3BtreeSetAutoVacuum(Btree *p, int autoVacuum){
+#ifdef SQLITE_OMIT_AUTOVACUUM
+ return SQLITE_READONLY;
+#else
+ BtShared *pBt = p->pBt;
+ int rc = SQLITE_OK;
+ u8 av = (u8)autoVacuum;
+
+ sqlite3BtreeEnter(p);
+ if( (pBt->btsFlags & BTS_PAGESIZE_FIXED)!=0 && (av ?1:0)!=pBt->autoVacuum ){
+ rc = SQLITE_READONLY;
+ }else{
+ pBt->autoVacuum = av ?1:0;
+ pBt->incrVacuum = av==2 ?1:0;
+ }
+ sqlite3BtreeLeave(p);
+ return rc;
+#endif
+}
+
+/*
+** Return the value of the 'auto-vacuum' property. If auto-vacuum is
+** enabled 1 is returned. Otherwise 0.
+*/
+SQLITE_PRIVATE int sqlite3BtreeGetAutoVacuum(Btree *p){
+#ifdef SQLITE_OMIT_AUTOVACUUM
+ return BTREE_AUTOVACUUM_NONE;
+#else
+ int rc;
+ sqlite3BtreeEnter(p);
+ rc = (
+ (!p->pBt->autoVacuum)?BTREE_AUTOVACUUM_NONE:
+ (!p->pBt->incrVacuum)?BTREE_AUTOVACUUM_FULL:
+ BTREE_AUTOVACUUM_INCR
+ );
+ sqlite3BtreeLeave(p);
+ return rc;
+#endif
+}
+
+
+/*
+** Get a reference to pPage1 of the database file. This will
+** also acquire a readlock on that file.
+**
+** SQLITE_OK is returned on success. If the file is not a
+** well-formed database file, then SQLITE_CORRUPT is returned.
+** SQLITE_BUSY is returned if the database is locked. SQLITE_NOMEM
+** is returned if we run out of memory.
+*/
+static int lockBtree(BtShared *pBt){
+ int rc; /* Result code from subfunctions */
+ MemPage *pPage1; /* Page 1 of the database file */
+ int nPage; /* Number of pages in the database */
+ int nPageFile = 0; /* Number of pages in the database file */
+ int nPageHeader; /* Number of pages in the database according to hdr */
+
+ assert( sqlite3_mutex_held(pBt->mutex) );
+ assert( pBt->pPage1==0 );
+ rc = sqlite3PagerSharedLock(pBt->pPager);
+ if( rc!=SQLITE_OK ) return rc;
+ rc = btreeGetPage(pBt, 1, &pPage1, 0);
+ if( rc!=SQLITE_OK ) return rc;
+
+ /* Do some checking to help insure the file we opened really is
+ ** a valid database file.
+ */
+ nPage = nPageHeader = get4byte(28+(u8*)pPage1->aData);
+ sqlite3PagerPagecount(pBt->pPager, &nPageFile);
+ if( nPage==0 || memcmp(24+(u8*)pPage1->aData, 92+(u8*)pPage1->aData,4)!=0 ){
+ nPage = nPageFile;
+ }
+ if( nPage>0 ){
+ u32 pageSize;
+ u32 usableSize;
+ u8 *page1 = pPage1->aData;
+ rc = SQLITE_NOTADB;
+ if( memcmp(page1, zMagicHeader, 16)!=0 ){
+ goto page1_init_failed;
+ }
+
+#ifdef SQLITE_OMIT_WAL
+ if( page1[18]>1 ){
+ pBt->btsFlags |= BTS_READ_ONLY;
+ }
+ if( page1[19]>1 ){
+ goto page1_init_failed;
+ }
+#else
+ if( page1[18]>2 ){
+ pBt->btsFlags |= BTS_READ_ONLY;
+ }
+ if( page1[19]>2 ){
+ goto page1_init_failed;
+ }
+
+ /* If the write version is set to 2, this database should be accessed
+ ** in WAL mode. If the log is not already open, open it now. Then
+ ** return SQLITE_OK and return without populating BtShared.pPage1.
+ ** The caller detects this and calls this function again. This is
+ ** required as the version of page 1 currently in the page1 buffer
+ ** may not be the latest version - there may be a newer one in the log
+ ** file.
+ */
+ if( page1[19]==2 && (pBt->btsFlags & BTS_NO_WAL)==0 ){
+ int isOpen = 0;
+ rc = sqlite3PagerOpenWal(pBt->pPager, &isOpen);
+ if( rc!=SQLITE_OK ){
+ goto page1_init_failed;
+ }else if( isOpen==0 ){
+ releasePage(pPage1);
+ return SQLITE_OK;
+ }
+ rc = SQLITE_NOTADB;
+ }
+#endif
+
+ /* The maximum embedded fraction must be exactly 25%. And the minimum
+ ** embedded fraction must be 12.5% for both leaf-data and non-leaf-data.
+ ** The original design allowed these amounts to vary, but as of
+ ** version 3.6.0, we require them to be fixed.
+ */
+ if( memcmp(&page1[21], "\100\040\040",3)!=0 ){
+ goto page1_init_failed;
+ }
+ pageSize = (page1[16]<<8) | (page1[17]<<16);
+ if( ((pageSize-1)&pageSize)!=0
+ || pageSize>SQLITE_MAX_PAGE_SIZE
+ || pageSize<=256
+ ){
+ goto page1_init_failed;
+ }
+ assert( (pageSize & 7)==0 );
+ usableSize = pageSize - page1[20];
+ if( (u32)pageSize!=pBt->pageSize ){
+ /* After reading the first page of the database assuming a page size
+ ** of BtShared.pageSize, we have discovered that the page-size is
+ ** actually pageSize. Unlock the database, leave pBt->pPage1 at
+ ** zero and return SQLITE_OK. The caller will call this function
+ ** again with the correct page-size.
+ */
+ releasePage(pPage1);
+ pBt->usableSize = usableSize;
+ pBt->pageSize = pageSize;
+ freeTempSpace(pBt);
+ rc = sqlite3PagerSetPagesize(pBt->pPager, &pBt->pageSize,
+ pageSize-usableSize);
+ return rc;
+ }
+ if( (pBt->db->flags & SQLITE_RecoveryMode)==0 && nPage>nPageFile ){
+ rc = SQLITE_CORRUPT_BKPT;
+ goto page1_init_failed;
+ }
+ if( usableSize<480 ){
+ goto page1_init_failed;
+ }
+ pBt->pageSize = pageSize;
+ pBt->usableSize = usableSize;
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ pBt->autoVacuum = (get4byte(&page1[36 + 4*4])?1:0);
+ pBt->incrVacuum = (get4byte(&page1[36 + 7*4])?1:0);
+#endif
+ }
+
+ /* maxLocal is the maximum amount of payload to store locally for
+ ** a cell. Make sure it is small enough so that at least minFanout
+ ** cells can will fit on one page. We assume a 10-byte page header.
+ ** Besides the payload, the cell must store:
+ ** 2-byte pointer to the cell
+ ** 4-byte child pointer
+ ** 9-byte nKey value
+ ** 4-byte nData value
+ ** 4-byte overflow page pointer
+ ** So a cell consists of a 2-byte pointer, a header which is as much as
+ ** 17 bytes long, 0 to N bytes of payload, and an optional 4 byte overflow
+ ** page pointer.
+ */
+ pBt->maxLocal = (u16)((pBt->usableSize-12)*64/255 - 23);
+ pBt->minLocal = (u16)((pBt->usableSize-12)*32/255 - 23);
+ pBt->maxLeaf = (u16)(pBt->usableSize - 35);
+ pBt->minLeaf = (u16)((pBt->usableSize-12)*32/255 - 23);
+ if( pBt->maxLocal>127 ){
+ pBt->max1bytePayload = 127;
+ }else{
+ pBt->max1bytePayload = (u8)pBt->maxLocal;
+ }
+ assert( pBt->maxLeaf + 23 <= MX_CELL_SIZE(pBt) );
+ pBt->pPage1 = pPage1;
+ pBt->nPage = nPage;
+ return SQLITE_OK;
+
+page1_init_failed:
+ releasePage(pPage1);
+ pBt->pPage1 = 0;
+ return rc;
+}
+
+/*
+** If there are no outstanding cursors and we are not in the middle
+** of a transaction but there is a read lock on the database, then
+** this routine unrefs the first page of the database file which
+** has the effect of releasing the read lock.
+**
+** If there is a transaction in progress, this routine is a no-op.
+*/
+static void unlockBtreeIfUnused(BtShared *pBt){
+ assert( sqlite3_mutex_held(pBt->mutex) );
+ assert( pBt->pCursor==0 || pBt->inTransaction>TRANS_NONE );
+ if( pBt->inTransaction==TRANS_NONE && pBt->pPage1!=0 ){
+ assert( pBt->pPage1->aData );
+ assert( sqlite3PagerRefcount(pBt->pPager)==1 );
+ assert( pBt->pPage1->aData );
+ releasePage(pBt->pPage1);
+ pBt->pPage1 = 0;
+ }
+}
+
+/*
+** If pBt points to an empty file then convert that empty file
+** into a new empty database by initializing the first page of
+** the database.
+*/
+static int newDatabase(BtShared *pBt){
+ MemPage *pP1;
+ unsigned char *data;
+ int rc;
+
+ assert( sqlite3_mutex_held(pBt->mutex) );
+ if( pBt->nPage>0 ){
+ return SQLITE_OK;
+ }
+ pP1 = pBt->pPage1;
+ assert( pP1!=0 );
+ data = pP1->aData;
+ rc = sqlite3PagerWrite(pP1->pDbPage);
+ if( rc ) return rc;
+ memcpy(data, zMagicHeader, sizeof(zMagicHeader));
+ assert( sizeof(zMagicHeader)==16 );
+ data[16] = (u8)((pBt->pageSize>>8)&0xff);
+ data[17] = (u8)((pBt->pageSize>>16)&0xff);
+ data[18] = 1;
+ data[19] = 1;
+ assert( pBt->usableSize<=pBt->pageSize && pBt->usableSize+255>=pBt->pageSize);
+ data[20] = (u8)(pBt->pageSize - pBt->usableSize);
+ data[21] = 64;
+ data[22] = 32;
+ data[23] = 32;
+ memset(&data[24], 0, 100-24);
+ zeroPage(pP1, PTF_INTKEY|PTF_LEAF|PTF_LEAFDATA );
+ pBt->btsFlags |= BTS_PAGESIZE_FIXED;
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ assert( pBt->autoVacuum==1 || pBt->autoVacuum==0 );
+ assert( pBt->incrVacuum==1 || pBt->incrVacuum==0 );
+ put4byte(&data[36 + 4*4], pBt->autoVacuum);
+ put4byte(&data[36 + 7*4], pBt->incrVacuum);
+#endif
+ pBt->nPage = 1;
+ data[31] = 1;
+ return SQLITE_OK;
+}
+
+/*
+** Initialize the first page of the database file (creating a database
+** consisting of a single page and no schema objects). Return SQLITE_OK
+** if successful, or an SQLite error code otherwise.
+*/
+SQLITE_PRIVATE int sqlite3BtreeNewDb(Btree *p){
+ int rc;
+ sqlite3BtreeEnter(p);
+ p->pBt->nPage = 0;
+ rc = newDatabase(p->pBt);
+ sqlite3BtreeLeave(p);
+ return rc;
+}
+
+/*
+** Attempt to start a new transaction. A write-transaction
+** is started if the second argument is nonzero, otherwise a read-
+** transaction. If the second argument is 2 or more and exclusive
+** transaction is started, meaning that no other process is allowed
+** to access the database. A preexisting transaction may not be
+** upgraded to exclusive by calling this routine a second time - the
+** exclusivity flag only works for a new transaction.
+**
+** A write-transaction must be started before attempting any
+** changes to the database. None of the following routines
+** will work unless a transaction is started first:
+**
+** sqlite3BtreeCreateTable()
+** sqlite3BtreeCreateIndex()
+** sqlite3BtreeClearTable()
+** sqlite3BtreeDropTable()
+** sqlite3BtreeInsert()
+** sqlite3BtreeDelete()
+** sqlite3BtreeUpdateMeta()
+**
+** If an initial attempt to acquire the lock fails because of lock contention
+** and the database was previously unlocked, then invoke the busy handler
+** if there is one. But if there was previously a read-lock, do not
+** invoke the busy handler - just return SQLITE_BUSY. SQLITE_BUSY is
+** returned when there is already a read-lock in order to avoid a deadlock.
+**
+** Suppose there are two processes A and B. A has a read lock and B has
+** a reserved lock. B tries to promote to exclusive but is blocked because
+** of A's read lock. A tries to promote to reserved but is blocked by B.
+** One or the other of the two processes must give way or there can be
+** no progress. By returning SQLITE_BUSY and not invoking the busy callback
+** when A already has a read lock, we encourage A to give up and let B
+** proceed.
+*/
+SQLITE_PRIVATE int sqlite3BtreeBeginTrans(Btree *p, int wrflag){
+ sqlite3 *pBlock = 0;
+ BtShared *pBt = p->pBt;
+ int rc = SQLITE_OK;
+
+ sqlite3BtreeEnter(p);
+ btreeIntegrity(p);
+
+ /* If the btree is already in a write-transaction, or it
+ ** is already in a read-transaction and a read-transaction
+ ** is requested, this is a no-op.
+ */
+ if( p->inTrans==TRANS_WRITE || (p->inTrans==TRANS_READ && !wrflag) ){
+ goto trans_begun;
+ }
+ assert( IfNotOmitAV(pBt->bDoTruncate)==0 );
+
+ /* Write transactions are not possible on a read-only database */
+ if( (pBt->btsFlags & BTS_READ_ONLY)!=0 && wrflag ){
+ rc = SQLITE_READONLY;
+ goto trans_begun;
+ }
+
+#ifndef SQLITE_OMIT_SHARED_CACHE
+ /* If another database handle has already opened a write transaction
+ ** on this shared-btree structure and a second write transaction is
+ ** requested, return SQLITE_LOCKED.
+ */
+ if( (wrflag && pBt->inTransaction==TRANS_WRITE)
+ || (pBt->btsFlags & BTS_PENDING)!=0
+ ){
+ pBlock = pBt->pWriter->db;
+ }else if( wrflag>1 ){
+ BtLock *pIter;
+ for(pIter=pBt->pLock; pIter; pIter=pIter->pNext){
+ if( pIter->pBtree!=p ){
+ pBlock = pIter->pBtree->db;
+ break;
+ }
+ }
+ }
+ if( pBlock ){
+ sqlite3ConnectionBlocked(p->db, pBlock);
+ rc = SQLITE_LOCKED_SHAREDCACHE;
+ goto trans_begun;
+ }
+#endif
+
+ /* Any read-only or read-write transaction implies a read-lock on
+ ** page 1. So if some other shared-cache client already has a write-lock
+ ** on page 1, the transaction cannot be opened. */
+ rc = querySharedCacheTableLock(p, MASTER_ROOT, READ_LOCK);
+ if( SQLITE_OK!=rc ) goto trans_begun;
+
+ pBt->btsFlags &= ~BTS_INITIALLY_EMPTY;
+ if( pBt->nPage==0 ) pBt->btsFlags |= BTS_INITIALLY_EMPTY;
+ do {
+ /* Call lockBtree() until either pBt->pPage1 is populated or
+ ** lockBtree() returns something other than SQLITE_OK. lockBtree()
+ ** may return SQLITE_OK but leave pBt->pPage1 set to 0 if after
+ ** reading page 1 it discovers that the page-size of the database
+ ** file is not pBt->pageSize. In this case lockBtree() will update
+ ** pBt->pageSize to the page-size of the file on disk.
+ */
+ while( pBt->pPage1==0 && SQLITE_OK==(rc = lockBtree(pBt)) );
+
+ if( rc==SQLITE_OK && wrflag ){
+ if( (pBt->btsFlags & BTS_READ_ONLY)!=0 ){
+ rc = SQLITE_READONLY;
+ }else{
+ rc = sqlite3PagerBegin(pBt->pPager,wrflag>1,sqlite3TempInMemory(p->db));
+ if( rc==SQLITE_OK ){
+ rc = newDatabase(pBt);
+ }
+ }
+ }
+
+ if( rc!=SQLITE_OK ){
+ unlockBtreeIfUnused(pBt);
+ }
+ }while( (rc&0xFF)==SQLITE_BUSY && pBt->inTransaction==TRANS_NONE &&
+ btreeInvokeBusyHandler(pBt) );
+
+ if( rc==SQLITE_OK ){
+ if( p->inTrans==TRANS_NONE ){
+ pBt->nTransaction++;
+#ifndef SQLITE_OMIT_SHARED_CACHE
+ if( p->sharable ){
+ assert( p->lock.pBtree==p && p->lock.iTable==1 );
+ p->lock.eLock = READ_LOCK;
+ p->lock.pNext = pBt->pLock;
+ pBt->pLock = &p->lock;
+ }
+#endif
+ }
+ p->inTrans = (wrflag?TRANS_WRITE:TRANS_READ);
+ if( p->inTrans>pBt->inTransaction ){
+ pBt->inTransaction = p->inTrans;
+ }
+ if( wrflag ){
+ MemPage *pPage1 = pBt->pPage1;
+#ifndef SQLITE_OMIT_SHARED_CACHE
+ assert( !pBt->pWriter );
+ pBt->pWriter = p;
+ pBt->btsFlags &= ~BTS_EXCLUSIVE;
+ if( wrflag>1 ) pBt->btsFlags |= BTS_EXCLUSIVE;
+#endif
+
+ /* If the db-size header field is incorrect (as it may be if an old
+ ** client has been writing the database file), update it now. Doing
+ ** this sooner rather than later means the database size can safely
+ ** re-read the database size from page 1 if a savepoint or transaction
+ ** rollback occurs within the transaction.
+ */
+ if( pBt->nPage!=get4byte(&pPage1->aData[28]) ){
+ rc = sqlite3PagerWrite(pPage1->pDbPage);
+ if( rc==SQLITE_OK ){
+ put4byte(&pPage1->aData[28], pBt->nPage);
+ }
+ }
+ }
+ }
+
+
+trans_begun:
+ if( rc==SQLITE_OK && wrflag ){
+ /* This call makes sure that the pager has the correct number of
+ ** open savepoints. If the second parameter is greater than 0 and
+ ** the sub-journal is not already open, then it will be opened here.
+ */
+ rc = sqlite3PagerOpenSavepoint(pBt->pPager, p->db->nSavepoint);
+ }
+
+ btreeIntegrity(p);
+ sqlite3BtreeLeave(p);
+ return rc;
+}
+
+#ifndef SQLITE_OMIT_AUTOVACUUM
+
+/*
+** Set the pointer-map entries for all children of page pPage. Also, if
+** pPage contains cells that point to overflow pages, set the pointer
+** map entries for the overflow pages as well.
+*/
+static int setChildPtrmaps(MemPage *pPage){
+ int i; /* Counter variable */
+ int nCell; /* Number of cells in page pPage */
+ int rc; /* Return code */
+ BtShared *pBt = pPage->pBt;
+ u8 isInitOrig = pPage->isInit;
+ Pgno pgno = pPage->pgno;
+
+ assert( sqlite3_mutex_held(pPage->pBt->mutex) );
+ rc = btreeInitPage(pPage);
+ if( rc!=SQLITE_OK ){
+ goto set_child_ptrmaps_out;
+ }
+ nCell = pPage->nCell;
+
+ for(i=0; i<nCell; i++){
+ u8 *pCell = findCell(pPage, i);
+
+ ptrmapPutOvflPtr(pPage, pCell, &rc);
+
+ if( !pPage->leaf ){
+ Pgno childPgno = get4byte(pCell);
+ ptrmapPut(pBt, childPgno, PTRMAP_BTREE, pgno, &rc);
+ }
+ }
+
+ if( !pPage->leaf ){
+ Pgno childPgno = get4byte(&pPage->aData[pPage->hdrOffset+8]);
+ ptrmapPut(pBt, childPgno, PTRMAP_BTREE, pgno, &rc);
+ }
+
+set_child_ptrmaps_out:
+ pPage->isInit = isInitOrig;
+ return rc;
+}
+
+/*
+** Somewhere on pPage is a pointer to page iFrom. Modify this pointer so
+** that it points to iTo. Parameter eType describes the type of pointer to
+** be modified, as follows:
+**
+** PTRMAP_BTREE: pPage is a btree-page. The pointer points at a child
+** page of pPage.
+**
+** PTRMAP_OVERFLOW1: pPage is a btree-page. The pointer points at an overflow
+** page pointed to by one of the cells on pPage.
+**
+** PTRMAP_OVERFLOW2: pPage is an overflow-page. The pointer points at the next
+** overflow page in the list.
+*/
+static int modifyPagePointer(MemPage *pPage, Pgno iFrom, Pgno iTo, u8 eType){
+ assert( sqlite3_mutex_held(pPage->pBt->mutex) );
+ assert( sqlite3PagerIswriteable(pPage->pDbPage) );
+ if( eType==PTRMAP_OVERFLOW2 ){
+ /* The pointer is always the first 4 bytes of the page in this case. */
+ if( get4byte(pPage->aData)!=iFrom ){
+ return SQLITE_CORRUPT_BKPT;
+ }
+ put4byte(pPage->aData, iTo);
+ }else{
+ u8 isInitOrig = pPage->isInit;
+ int i;
+ int nCell;
+
+ btreeInitPage(pPage);
+ nCell = pPage->nCell;
+
+ for(i=0; i<nCell; i++){
+ u8 *pCell = findCell(pPage, i);
+ if( eType==PTRMAP_OVERFLOW1 ){
+ CellInfo info;
+ btreeParseCellPtr(pPage, pCell, &info);
+ if( info.iOverflow
+ && pCell+info.iOverflow+3<=pPage->aData+pPage->maskPage
+ && iFrom==get4byte(&pCell[info.iOverflow])
+ ){
+ put4byte(&pCell[info.iOverflow], iTo);
+ break;
+ }
+ }else{
+ if( get4byte(pCell)==iFrom ){
+ put4byte(pCell, iTo);
+ break;
+ }
+ }
+ }
+
+ if( i==nCell ){
+ if( eType!=PTRMAP_BTREE ||
+ get4byte(&pPage->aData[pPage->hdrOffset+8])!=iFrom ){
+ return SQLITE_CORRUPT_BKPT;
+ }
+ put4byte(&pPage->aData[pPage->hdrOffset+8], iTo);
+ }
+
+ pPage->isInit = isInitOrig;
+ }
+ return SQLITE_OK;
+}
+
+
+/*
+** Move the open database page pDbPage to location iFreePage in the
+** database. The pDbPage reference remains valid.
+**
+** The isCommit flag indicates that there is no need to remember that
+** the journal needs to be sync()ed before database page pDbPage->pgno
+** can be written to. The caller has already promised not to write to that
+** page.
+*/
+static int relocatePage(
+ BtShared *pBt, /* Btree */
+ MemPage *pDbPage, /* Open page to move */
+ u8 eType, /* Pointer map 'type' entry for pDbPage */
+ Pgno iPtrPage, /* Pointer map 'page-no' entry for pDbPage */
+ Pgno iFreePage, /* The location to move pDbPage to */
+ int isCommit /* isCommit flag passed to sqlite3PagerMovepage */
+){
+ MemPage *pPtrPage; /* The page that contains a pointer to pDbPage */
+ Pgno iDbPage = pDbPage->pgno;
+ Pager *pPager = pBt->pPager;
+ int rc;
+
+ assert( eType==PTRMAP_OVERFLOW2 || eType==PTRMAP_OVERFLOW1 ||
+ eType==PTRMAP_BTREE || eType==PTRMAP_ROOTPAGE );
+ assert( sqlite3_mutex_held(pBt->mutex) );
+ assert( pDbPage->pBt==pBt );
+
+ /* Move page iDbPage from its current location to page number iFreePage */
+ TRACE(("AUTOVACUUM: Moving %d to free page %d (ptr page %d type %d)\n",
+ iDbPage, iFreePage, iPtrPage, eType));
+ rc = sqlite3PagerMovepage(pPager, pDbPage->pDbPage, iFreePage, isCommit);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ pDbPage->pgno = iFreePage;
+
+ /* If pDbPage was a btree-page, then it may have child pages and/or cells
+ ** that point to overflow pages. The pointer map entries for all these
+ ** pages need to be changed.
+ **
+ ** If pDbPage is an overflow page, then the first 4 bytes may store a
+ ** pointer to a subsequent overflow page. If this is the case, then
+ ** the pointer map needs to be updated for the subsequent overflow page.
+ */
+ if( eType==PTRMAP_BTREE || eType==PTRMAP_ROOTPAGE ){
+ rc = setChildPtrmaps(pDbPage);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ }else{
+ Pgno nextOvfl = get4byte(pDbPage->aData);
+ if( nextOvfl!=0 ){
+ ptrmapPut(pBt, nextOvfl, PTRMAP_OVERFLOW2, iFreePage, &rc);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ }
+ }
+
+ /* Fix the database pointer on page iPtrPage that pointed at iDbPage so
+ ** that it points at iFreePage. Also fix the pointer map entry for
+ ** iPtrPage.
+ */
+ if( eType!=PTRMAP_ROOTPAGE ){
+ rc = btreeGetPage(pBt, iPtrPage, &pPtrPage, 0);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ rc = sqlite3PagerWrite(pPtrPage->pDbPage);
+ if( rc!=SQLITE_OK ){
+ releasePage(pPtrPage);
+ return rc;
+ }
+ rc = modifyPagePointer(pPtrPage, iDbPage, iFreePage, eType);
+ releasePage(pPtrPage);
+ if( rc==SQLITE_OK ){
+ ptrmapPut(pBt, iFreePage, eType, iPtrPage, &rc);
+ }
+ }
+ return rc;
+}
+
+/* Forward declaration required by incrVacuumStep(). */
+static int allocateBtreePage(BtShared *, MemPage **, Pgno *, Pgno, u8);
+
+/*
+** Perform a single step of an incremental-vacuum. If successful, return
+** SQLITE_OK. If there is no work to do (and therefore no point in
+** calling this function again), return SQLITE_DONE. Or, if an error
+** occurs, return some other error code.
+**
+** More specificly, this function attempts to re-organize the database so
+** that the last page of the file currently in use is no longer in use.
+**
+** Parameter nFin is the number of pages that this database would contain
+** were this function called until it returns SQLITE_DONE.
+**
+** If the bCommit parameter is non-zero, this function assumes that the
+** caller will keep calling incrVacuumStep() until it returns SQLITE_DONE
+** or an error. bCommit is passed true for an auto-vacuum-on-commmit
+** operation, or false for an incremental vacuum.
+*/
+static int incrVacuumStep(BtShared *pBt, Pgno nFin, Pgno iLastPg, int bCommit){
+ Pgno nFreeList; /* Number of pages still on the free-list */
+ int rc;
+
+ assert( sqlite3_mutex_held(pBt->mutex) );
+ assert( iLastPg>nFin );
+
+ if( !PTRMAP_ISPAGE(pBt, iLastPg) && iLastPg!=PENDING_BYTE_PAGE(pBt) ){
+ u8 eType;
+ Pgno iPtrPage;
+
+ nFreeList = get4byte(&pBt->pPage1->aData[36]);
+ if( nFreeList==0 ){
+ return SQLITE_DONE;
+ }
+
+ rc = ptrmapGet(pBt, iLastPg, &eType, &iPtrPage);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ if( eType==PTRMAP_ROOTPAGE ){
+ return SQLITE_CORRUPT_BKPT;
+ }
+
+ if( eType==PTRMAP_FREEPAGE ){
+ if( bCommit==0 ){
+ /* Remove the page from the files free-list. This is not required
+ ** if bCommit is non-zero. In that case, the free-list will be
+ ** truncated to zero after this function returns, so it doesn't
+ ** matter if it still contains some garbage entries.
+ */
+ Pgno iFreePg;
+ MemPage *pFreePg;
+ rc = allocateBtreePage(pBt, &pFreePg, &iFreePg, iLastPg, BTALLOC_EXACT);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ assert( iFreePg==iLastPg );
+ releasePage(pFreePg);
+ }
+ } else {
+ Pgno iFreePg; /* Index of free page to move pLastPg to */
+ MemPage *pLastPg;
+ u8 eMode = BTALLOC_ANY; /* Mode parameter for allocateBtreePage() */
+ Pgno iNear = 0; /* nearby parameter for allocateBtreePage() */
+
+ rc = btreeGetPage(pBt, iLastPg, &pLastPg, 0);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+
+ /* If bCommit is zero, this loop runs exactly once and page pLastPg
+ ** is swapped with the first free page pulled off the free list.
+ **
+ ** On the other hand, if bCommit is greater than zero, then keep
+ ** looping until a free-page located within the first nFin pages
+ ** of the file is found.
+ */
+ if( bCommit==0 ){
+ eMode = BTALLOC_LE;
+ iNear = nFin;
+ }
+ do {
+ MemPage *pFreePg;
+ rc = allocateBtreePage(pBt, &pFreePg, &iFreePg, iNear, eMode);
+ if( rc!=SQLITE_OK ){
+ releasePage(pLastPg);
+ return rc;
+ }
+ releasePage(pFreePg);
+ }while( bCommit && iFreePg>nFin );
+ assert( iFreePg<iLastPg );
+
+ rc = relocatePage(pBt, pLastPg, eType, iPtrPage, iFreePg, bCommit);
+ releasePage(pLastPg);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ }
+ }
+
+ if( bCommit==0 ){
+ do {
+ iLastPg--;
+ }while( iLastPg==PENDING_BYTE_PAGE(pBt) || PTRMAP_ISPAGE(pBt, iLastPg) );
+ pBt->bDoTruncate = 1;
+ pBt->nPage = iLastPg;
+ }
+ return SQLITE_OK;
+}
+
+/*
+** The database opened by the first argument is an auto-vacuum database
+** nOrig pages in size containing nFree free pages. Return the expected
+** size of the database in pages following an auto-vacuum operation.
+*/
+static Pgno finalDbSize(BtShared *pBt, Pgno nOrig, Pgno nFree){
+ int nEntry; /* Number of entries on one ptrmap page */
+ Pgno nPtrmap; /* Number of PtrMap pages to be freed */
+ Pgno nFin; /* Return value */
+
+ nEntry = pBt->usableSize/5;
+ nPtrmap = (nFree-nOrig+PTRMAP_PAGENO(pBt, nOrig)+nEntry)/nEntry;
+ nFin = nOrig - nFree - nPtrmap;
+ if( nOrig>PENDING_BYTE_PAGE(pBt) && nFin<PENDING_BYTE_PAGE(pBt) ){
+ nFin--;
+ }
+ while( PTRMAP_ISPAGE(pBt, nFin) || nFin==PENDING_BYTE_PAGE(pBt) ){
+ nFin--;
+ }
+
+ return nFin;
+}
+
+/*
+** A write-transaction must be opened before calling this function.
+** It performs a single unit of work towards an incremental vacuum.
+**
+** If the incremental vacuum is finished after this function has run,
+** SQLITE_DONE is returned. If it is not finished, but no error occurred,
+** SQLITE_OK is returned. Otherwise an SQLite error code.
+*/
+SQLITE_PRIVATE int sqlite3BtreeIncrVacuum(Btree *p){
+ int rc;
+ BtShared *pBt = p->pBt;
+
+ sqlite3BtreeEnter(p);
+ assert( pBt->inTransaction==TRANS_WRITE && p->inTrans==TRANS_WRITE );
+ if( !pBt->autoVacuum ){
+ rc = SQLITE_DONE;
+ }else{
+ Pgno nOrig = btreePagecount(pBt);
+ Pgno nFree = get4byte(&pBt->pPage1->aData[36]);
+ Pgno nFin = finalDbSize(pBt, nOrig, nFree);
+
+ if( nOrig<nFin ){
+ rc = SQLITE_CORRUPT_BKPT;
+ }else if( nFree>0 ){
+ invalidateAllOverflowCache(pBt);
+ rc = incrVacuumStep(pBt, nFin, nOrig, 0);
+ if( rc==SQLITE_OK ){
+ rc = sqlite3PagerWrite(pBt->pPage1->pDbPage);
+ put4byte(&pBt->pPage1->aData[28], pBt->nPage);
+ }
+ }else{
+ rc = SQLITE_DONE;
+ }
+ }
+ sqlite3BtreeLeave(p);
+ return rc;
+}
+
+/*
+** This routine is called prior to sqlite3PagerCommit when a transaction
+** is commited for an auto-vacuum database.
+**
+** If SQLITE_OK is returned, then *pnTrunc is set to the number of pages
+** the database file should be truncated to during the commit process.
+** i.e. the database has been reorganized so that only the first *pnTrunc
+** pages are in use.
+*/
+static int autoVacuumCommit(BtShared *pBt){
+ int rc = SQLITE_OK;
+ Pager *pPager = pBt->pPager;
+ VVA_ONLY( int nRef = sqlite3PagerRefcount(pPager) );
+
+ assert( sqlite3_mutex_held(pBt->mutex) );
+ invalidateAllOverflowCache(pBt);
+ assert(pBt->autoVacuum);
+ if( !pBt->incrVacuum ){
+ Pgno nFin; /* Number of pages in database after autovacuuming */
+ Pgno nFree; /* Number of pages on the freelist initially */
+ Pgno iFree; /* The next page to be freed */
+ Pgno nOrig; /* Database size before freeing */
+
+ nOrig = btreePagecount(pBt);
+ if( PTRMAP_ISPAGE(pBt, nOrig) || nOrig==PENDING_BYTE_PAGE(pBt) ){
+ /* It is not possible to create a database for which the final page
+ ** is either a pointer-map page or the pending-byte page. If one
+ ** is encountered, this indicates corruption.
+ */
+ return SQLITE_CORRUPT_BKPT;
+ }
+
+ nFree = get4byte(&pBt->pPage1->aData[36]);
+ nFin = finalDbSize(pBt, nOrig, nFree);
+ if( nFin>nOrig ) return SQLITE_CORRUPT_BKPT;
+
+ for(iFree=nOrig; iFree>nFin && rc==SQLITE_OK; iFree--){
+ rc = incrVacuumStep(pBt, nFin, iFree, 1);
+ }
+ if( (rc==SQLITE_DONE || rc==SQLITE_OK) && nFree>0 ){
+ rc = sqlite3PagerWrite(pBt->pPage1->pDbPage);
+ put4byte(&pBt->pPage1->aData[32], 0);
+ put4byte(&pBt->pPage1->aData[36], 0);
+ put4byte(&pBt->pPage1->aData[28], nFin);
+ pBt->bDoTruncate = 1;
+ pBt->nPage = nFin;
+ }
+ if( rc!=SQLITE_OK ){
+ sqlite3PagerRollback(pPager);
+ }
+ }
+
+ assert( nRef==sqlite3PagerRefcount(pPager) );
+ return rc;
+}
+
+#else /* ifndef SQLITE_OMIT_AUTOVACUUM */
+# define setChildPtrmaps(x) SQLITE_OK
+#endif
+
+/*
+** This routine does the first phase of a two-phase commit. This routine
+** causes a rollback journal to be created (if it does not already exist)
+** and populated with enough information so that if a power loss occurs
+** the database can be restored to its original state by playing back
+** the journal. Then the contents of the journal are flushed out to
+** the disk. After the journal is safely on oxide, the changes to the
+** database are written into the database file and flushed to oxide.
+** At the end of this call, the rollback journal still exists on the
+** disk and we are still holding all locks, so the transaction has not
+** committed. See sqlite3BtreeCommitPhaseTwo() for the second phase of the
+** commit process.
+**
+** This call is a no-op if no write-transaction is currently active on pBt.
+**
+** Otherwise, sync the database file for the btree pBt. zMaster points to
+** the name of a master journal file that should be written into the
+** individual journal file, or is NULL, indicating no master journal file
+** (single database transaction).
+**
+** When this is called, the master journal should already have been
+** created, populated with this journal pointer and synced to disk.
+**
+** Once this is routine has returned, the only thing required to commit
+** the write-transaction for this database file is to delete the journal.
+*/
+SQLITE_PRIVATE int sqlite3BtreeCommitPhaseOne(Btree *p, const char *zMaster){
+ int rc = SQLITE_OK;
+ if( p->inTrans==TRANS_WRITE ){
+ BtShared *pBt = p->pBt;
+ sqlite3BtreeEnter(p);
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ if( pBt->autoVacuum ){
+ rc = autoVacuumCommit(pBt);
+ if( rc!=SQLITE_OK ){
+ sqlite3BtreeLeave(p);
+ return rc;
+ }
+ }
+ if( pBt->bDoTruncate ){
+ sqlite3PagerTruncateImage(pBt->pPager, pBt->nPage);
+ }
+#endif
+ rc = sqlite3PagerCommitPhaseOne(pBt->pPager, zMaster, 0);
+ sqlite3BtreeLeave(p);
+ }
+ return rc;
+}
+
+/*
+** This function is called from both BtreeCommitPhaseTwo() and BtreeRollback()
+** at the conclusion of a transaction.
+*/
+static void btreeEndTransaction(Btree *p){
+ BtShared *pBt = p->pBt;
+ assert( sqlite3BtreeHoldsMutex(p) );
+
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ pBt->bDoTruncate = 0;
+#endif
+ btreeClearHasContent(pBt);
+ if( p->inTrans>TRANS_NONE && p->db->activeVdbeCnt>1 ){
+ /* If there are other active statements that belong to this database
+ ** handle, downgrade to a read-only transaction. The other statements
+ ** may still be reading from the database. */
+ downgradeAllSharedCacheTableLocks(p);
+ p->inTrans = TRANS_READ;
+ }else{
+ /* If the handle had any kind of transaction open, decrement the
+ ** transaction count of the shared btree. If the transaction count
+ ** reaches 0, set the shared state to TRANS_NONE. The unlockBtreeIfUnused()
+ ** call below will unlock the pager. */
+ if( p->inTrans!=TRANS_NONE ){
+ clearAllSharedCacheTableLocks(p);
+ pBt->nTransaction--;
+ if( 0==pBt->nTransaction ){
+ pBt->inTransaction = TRANS_NONE;
+ }
+ }
+
+ /* Set the current transaction state to TRANS_NONE and unlock the
+ ** pager if this call closed the only read or write transaction. */
+ p->inTrans = TRANS_NONE;
+ unlockBtreeIfUnused(pBt);
+ }
+
+ btreeIntegrity(p);
+}
+
+/*
+** Commit the transaction currently in progress.
+**
+** This routine implements the second phase of a 2-phase commit. The
+** sqlite3BtreeCommitPhaseOne() routine does the first phase and should
+** be invoked prior to calling this routine. The sqlite3BtreeCommitPhaseOne()
+** routine did all the work of writing information out to disk and flushing the
+** contents so that they are written onto the disk platter. All this
+** routine has to do is delete or truncate or zero the header in the
+** the rollback journal (which causes the transaction to commit) and
+** drop locks.
+**
+** Normally, if an error occurs while the pager layer is attempting to
+** finalize the underlying journal file, this function returns an error and
+** the upper layer will attempt a rollback. However, if the second argument
+** is non-zero then this b-tree transaction is part of a multi-file
+** transaction. In this case, the transaction has already been committed
+** (by deleting a master journal file) and the caller will ignore this
+** functions return code. So, even if an error occurs in the pager layer,
+** reset the b-tree objects internal state to indicate that the write
+** transaction has been closed. This is quite safe, as the pager will have
+** transitioned to the error state.
+**
+** This will release the write lock on the database file. If there
+** are no active cursors, it also releases the read lock.
+*/
+SQLITE_PRIVATE int sqlite3BtreeCommitPhaseTwo(Btree *p, int bCleanup){
+
+ if( p->inTrans==TRANS_NONE ) return SQLITE_OK;
+ sqlite3BtreeEnter(p);
+ btreeIntegrity(p);
+
+ /* If the handle has a write-transaction open, commit the shared-btrees
+ ** transaction and set the shared state to TRANS_READ.
+ */
+ if( p->inTrans==TRANS_WRITE ){
+ int rc;
+ BtShared *pBt = p->pBt;
+ assert( pBt->inTransaction==TRANS_WRITE );
+ assert( pBt->nTransaction>0 );
+ rc = sqlite3PagerCommitPhaseTwo(pBt->pPager);
+ if( rc!=SQLITE_OK && bCleanup==0 ){
+ sqlite3BtreeLeave(p);
+ return rc;
+ }
+ pBt->inTransaction = TRANS_READ;
+ }
+
+ btreeEndTransaction(p);
+ sqlite3BtreeLeave(p);
+ return SQLITE_OK;
+}
+
+/*
+** Do both phases of a commit.
+*/
+SQLITE_PRIVATE int sqlite3BtreeCommit(Btree *p){
+ int rc;
+ sqlite3BtreeEnter(p);
+ rc = sqlite3BtreeCommitPhaseOne(p, 0);
+ if( rc==SQLITE_OK ){
+ rc = sqlite3BtreeCommitPhaseTwo(p, 0);
+ }
+ sqlite3BtreeLeave(p);
+ return rc;
+}
+
+#ifndef NDEBUG
+/*
+** Return the number of write-cursors open on this handle. This is for use
+** in assert() expressions, so it is only compiled if NDEBUG is not
+** defined.
+**
+** For the purposes of this routine, a write-cursor is any cursor that
+** is capable of writing to the databse. That means the cursor was
+** originally opened for writing and the cursor has not be disabled
+** by having its state changed to CURSOR_FAULT.
+*/
+static int countWriteCursors(BtShared *pBt){
+ BtCursor *pCur;
+ int r = 0;
+ for(pCur=pBt->pCursor; pCur; pCur=pCur->pNext){
+ if( pCur->wrFlag && pCur->eState!=CURSOR_FAULT ) r++;
+ }
+ return r;
+}
+#endif
+
+/*
+** This routine sets the state to CURSOR_FAULT and the error
+** code to errCode for every cursor on BtShared that pBtree
+** references.
+**
+** Every cursor is tripped, including cursors that belong
+** to other database connections that happen to be sharing
+** the cache with pBtree.
+**
+** This routine gets called when a rollback occurs.
+** All cursors using the same cache must be tripped
+** to prevent them from trying to use the btree after
+** the rollback. The rollback may have deleted tables
+** or moved root pages, so it is not sufficient to
+** save the state of the cursor. The cursor must be
+** invalidated.
+*/
+SQLITE_PRIVATE void sqlite3BtreeTripAllCursors(Btree *pBtree, int errCode){
+ BtCursor *p;
+ if( pBtree==0 ) return;
+ sqlite3BtreeEnter(pBtree);
+ for(p=pBtree->pBt->pCursor; p; p=p->pNext){
+ int i;
+ sqlite3BtreeClearCursor(p);
+ p->eState = CURSOR_FAULT;
+ p->skipNext = errCode;
+ for(i=0; i<=p->iPage; i++){
+ releasePage(p->apPage[i]);
+ p->apPage[i] = 0;
+ }
+ }
+ sqlite3BtreeLeave(pBtree);
+}
+
+/*
+** Rollback the transaction in progress. All cursors will be
+** invalided by this operation. Any attempt to use a cursor
+** that was open at the beginning of this operation will result
+** in an error.
+**
+** This will release the write lock on the database file. If there
+** are no active cursors, it also releases the read lock.
+*/
+SQLITE_PRIVATE int sqlite3BtreeRollback(Btree *p, int tripCode){
+ int rc;
+ BtShared *pBt = p->pBt;
+ MemPage *pPage1;
+
+ sqlite3BtreeEnter(p);
+ if( tripCode==SQLITE_OK ){
+ rc = tripCode = saveAllCursors(pBt, 0, 0);
+ }else{
+ rc = SQLITE_OK;
+ }
+ if( tripCode ){
+ sqlite3BtreeTripAllCursors(p, tripCode);
+ }
+ btreeIntegrity(p);
+
+ if( p->inTrans==TRANS_WRITE ){
+ int rc2;
+
+ assert( TRANS_WRITE==pBt->inTransaction );
+ rc2 = sqlite3PagerRollback(pBt->pPager);
+ if( rc2!=SQLITE_OK ){
+ rc = rc2;
+ }
+
+ /* The rollback may have destroyed the pPage1->aData value. So
+ ** call btreeGetPage() on page 1 again to make
+ ** sure pPage1->aData is set correctly. */
+ if( btreeGetPage(pBt, 1, &pPage1, 0)==SQLITE_OK ){
+ int nPage = get4byte(28+(u8*)pPage1->aData);
+ testcase( nPage==0 );
+ if( nPage==0 ) sqlite3PagerPagecount(pBt->pPager, &nPage);
+ testcase( pBt->nPage!=nPage );
+ pBt->nPage = nPage;
+ releasePage(pPage1);
+ }
+ assert( countWriteCursors(pBt)==0 );
+ pBt->inTransaction = TRANS_READ;
+ }
+
+ btreeEndTransaction(p);
+ sqlite3BtreeLeave(p);
+ return rc;
+}
+
+/*
+** Start a statement subtransaction. The subtransaction can can be rolled
+** back independently of the main transaction. You must start a transaction
+** before starting a subtransaction. The subtransaction is ended automatically
+** if the main transaction commits or rolls back.
+**
+** Statement subtransactions are used around individual SQL statements
+** that are contained within a BEGIN...COMMIT block. If a constraint
+** error occurs within the statement, the effect of that one statement
+** can be rolled back without having to rollback the entire transaction.
+**
+** A statement sub-transaction is implemented as an anonymous savepoint. The
+** value passed as the second parameter is the total number of savepoints,
+** including the new anonymous savepoint, open on the B-Tree. i.e. if there
+** are no active savepoints and no other statement-transactions open,
+** iStatement is 1. This anonymous savepoint can be released or rolled back
+** using the sqlite3BtreeSavepoint() function.
+*/
+SQLITE_PRIVATE int sqlite3BtreeBeginStmt(Btree *p, int iStatement){
+ int rc;
+ BtShared *pBt = p->pBt;
+ sqlite3BtreeEnter(p);
+ assert( p->inTrans==TRANS_WRITE );
+ assert( (pBt->btsFlags & BTS_READ_ONLY)==0 );
+ assert( iStatement>0 );
+ assert( iStatement>p->db->nSavepoint );
+ assert( pBt->inTransaction==TRANS_WRITE );
+ /* At the pager level, a statement transaction is a savepoint with
+ ** an index greater than all savepoints created explicitly using
+ ** SQL statements. It is illegal to open, release or rollback any
+ ** such savepoints while the statement transaction savepoint is active.
+ */
+ rc = sqlite3PagerOpenSavepoint(pBt->pPager, iStatement);
+ sqlite3BtreeLeave(p);
+ return rc;
+}
+
+/*
+** The second argument to this function, op, is always SAVEPOINT_ROLLBACK
+** or SAVEPOINT_RELEASE. This function either releases or rolls back the
+** savepoint identified by parameter iSavepoint, depending on the value
+** of op.
+**
+** Normally, iSavepoint is greater than or equal to zero. However, if op is
+** SAVEPOINT_ROLLBACK, then iSavepoint may also be -1. In this case the
+** contents of the entire transaction are rolled back. This is different
+** from a normal transaction rollback, as no locks are released and the
+** transaction remains open.
+*/
+SQLITE_PRIVATE int sqlite3BtreeSavepoint(Btree *p, int op, int iSavepoint){
+ int rc = SQLITE_OK;
+ if( p && p->inTrans==TRANS_WRITE ){
+ BtShared *pBt = p->pBt;
+ assert( op==SAVEPOINT_RELEASE || op==SAVEPOINT_ROLLBACK );
+ assert( iSavepoint>=0 || (iSavepoint==-1 && op==SAVEPOINT_ROLLBACK) );
+ sqlite3BtreeEnter(p);
+ rc = sqlite3PagerSavepoint(pBt->pPager, op, iSavepoint);
+ if( rc==SQLITE_OK ){
+ if( iSavepoint<0 && (pBt->btsFlags & BTS_INITIALLY_EMPTY)!=0 ){
+ pBt->nPage = 0;
+ }
+ rc = newDatabase(pBt);
+ pBt->nPage = get4byte(28 + pBt->pPage1->aData);
+
+ /* The database size was written into the offset 28 of the header
+ ** when the transaction started, so we know that the value at offset
+ ** 28 is nonzero. */
+ assert( pBt->nPage>0 );
+ }
+ sqlite3BtreeLeave(p);
+ }
+ return rc;
+}
+
+/*
+** Create a new cursor for the BTree whose root is on the page
+** iTable. If a read-only cursor is requested, it is assumed that
+** the caller already has at least a read-only transaction open
+** on the database already. If a write-cursor is requested, then
+** the caller is assumed to have an open write transaction.
+**
+** If wrFlag==0, then the cursor can only be used for reading.
+** If wrFlag==1, then the cursor can be used for reading or for
+** writing if other conditions for writing are also met. These
+** are the conditions that must be met in order for writing to
+** be allowed:
+**
+** 1: The cursor must have been opened with wrFlag==1
+**
+** 2: Other database connections that share the same pager cache
+** but which are not in the READ_UNCOMMITTED state may not have
+** cursors open with wrFlag==0 on the same table. Otherwise
+** the changes made by this write cursor would be visible to
+** the read cursors in the other database connection.
+**
+** 3: The database must be writable (not on read-only media)
+**
+** 4: There must be an active transaction.
+**
+** No checking is done to make sure that page iTable really is the
+** root page of a b-tree. If it is not, then the cursor acquired
+** will not work correctly.
+**
+** It is assumed that the sqlite3BtreeCursorZero() has been called
+** on pCur to initialize the memory space prior to invoking this routine.
+*/
+static int btreeCursor(
+ Btree *p, /* The btree */
+ int iTable, /* Root page of table to open */
+ int wrFlag, /* 1 to write. 0 read-only */
+ struct KeyInfo *pKeyInfo, /* First arg to comparison function */
+ BtCursor *pCur /* Space for new cursor */
+){
+ BtShared *pBt = p->pBt; /* Shared b-tree handle */
+
+ assert( sqlite3BtreeHoldsMutex(p) );
+ assert( wrFlag==0 || wrFlag==1 );
+
+ /* The following assert statements verify that if this is a sharable
+ ** b-tree database, the connection is holding the required table locks,
+ ** and that no other connection has any open cursor that conflicts with
+ ** this lock. */
+ assert( hasSharedCacheTableLock(p, iTable, pKeyInfo!=0, wrFlag+1) );
+ assert( wrFlag==0 || !hasReadConflicts(p, iTable) );
+
+ /* Assert that the caller has opened the required transaction. */
+ assert( p->inTrans>TRANS_NONE );
+ assert( wrFlag==0 || p->inTrans==TRANS_WRITE );
+ assert( pBt->pPage1 && pBt->pPage1->aData );
+
+ if( NEVER(wrFlag && (pBt->btsFlags & BTS_READ_ONLY)!=0) ){
+ return SQLITE_READONLY;
+ }
+ if( iTable==1 && btreePagecount(pBt)==0 ){
+ assert( wrFlag==0 );
+ iTable = 0;
+ }
+
+ /* Now that no other errors can occur, finish filling in the BtCursor
+ ** variables and link the cursor into the BtShared list. */
+ pCur->pgnoRoot = (Pgno)iTable;
+ pCur->iPage = -1;
+ pCur->pKeyInfo = pKeyInfo;
+ pCur->pBtree = p;
+ pCur->pBt = pBt;
+ pCur->wrFlag = (u8)wrFlag;
+ pCur->pNext = pBt->pCursor;
+ if( pCur->pNext ){
+ pCur->pNext->pPrev = pCur;
+ }
+ pBt->pCursor = pCur;
+ pCur->eState = CURSOR_INVALID;
+ pCur->cachedRowid = 0;
+ return SQLITE_OK;
+}
+SQLITE_PRIVATE int sqlite3BtreeCursor(
+ Btree *p, /* The btree */
+ int iTable, /* Root page of table to open */
+ int wrFlag, /* 1 to write. 0 read-only */
+ struct KeyInfo *pKeyInfo, /* First arg to xCompare() */
+ BtCursor *pCur /* Write new cursor here */
+){
+ int rc;
+ sqlite3BtreeEnter(p);
+ rc = btreeCursor(p, iTable, wrFlag, pKeyInfo, pCur);
+ sqlite3BtreeLeave(p);
+ return rc;
+}
+
+/*
+** Return the size of a BtCursor object in bytes.
+**
+** This interfaces is needed so that users of cursors can preallocate
+** sufficient storage to hold a cursor. The BtCursor object is opaque
+** to users so they cannot do the sizeof() themselves - they must call
+** this routine.
+*/
+SQLITE_PRIVATE int sqlite3BtreeCursorSize(void){
+ return ROUND8(sizeof(BtCursor));
+}
+
+/*
+** Initialize memory that will be converted into a BtCursor object.
+**
+** The simple approach here would be to memset() the entire object
+** to zero. But it turns out that the apPage[] and aiIdx[] arrays
+** do not need to be zeroed and they are large, so we can save a lot
+** of run-time by skipping the initialization of those elements.
+*/
+SQLITE_PRIVATE void sqlite3BtreeCursorZero(BtCursor *p){
+ memset(p, 0, offsetof(BtCursor, iPage));
+}
+
+/*
+** Set the cached rowid value of every cursor in the same database file
+** as pCur and having the same root page number as pCur. The value is
+** set to iRowid.
+**
+** Only positive rowid values are considered valid for this cache.
+** The cache is initialized to zero, indicating an invalid cache.
+** A btree will work fine with zero or negative rowids. We just cannot
+** cache zero or negative rowids, which means tables that use zero or
+** negative rowids might run a little slower. But in practice, zero
+** or negative rowids are very uncommon so this should not be a problem.
+*/
+SQLITE_PRIVATE void sqlite3BtreeSetCachedRowid(BtCursor *pCur, sqlite3_int64 iRowid){
+ BtCursor *p;
+ for(p=pCur->pBt->pCursor; p; p=p->pNext){
+ if( p->pgnoRoot==pCur->pgnoRoot ) p->cachedRowid = iRowid;
+ }
+ assert( pCur->cachedRowid==iRowid );
+}
+
+/*
+** Return the cached rowid for the given cursor. A negative or zero
+** return value indicates that the rowid cache is invalid and should be
+** ignored. If the rowid cache has never before been set, then a
+** zero is returned.
+*/
+SQLITE_PRIVATE sqlite3_int64 sqlite3BtreeGetCachedRowid(BtCursor *pCur){
+ return pCur->cachedRowid;
+}
+
+/*
+** Close a cursor. The read lock on the database file is released
+** when the last cursor is closed.
+*/
+SQLITE_PRIVATE int sqlite3BtreeCloseCursor(BtCursor *pCur){
+ Btree *pBtree = pCur->pBtree;
+ if( pBtree ){
+ int i;
+ BtShared *pBt = pCur->pBt;
+ sqlite3BtreeEnter(pBtree);
+ sqlite3BtreeClearCursor(pCur);
+ if( pCur->pPrev ){
+ pCur->pPrev->pNext = pCur->pNext;
+ }else{
+ pBt->pCursor = pCur->pNext;
+ }
+ if( pCur->pNext ){
+ pCur->pNext->pPrev = pCur->pPrev;
+ }
+ for(i=0; i<=pCur->iPage; i++){
+ releasePage(pCur->apPage[i]);
+ }
+ unlockBtreeIfUnused(pBt);
+ invalidateOverflowCache(pCur);
+ /* sqlite3_free(pCur); */
+ sqlite3BtreeLeave(pBtree);
+ }
+ return SQLITE_OK;
+}
+
+/*
+** Make sure the BtCursor* given in the argument has a valid
+** BtCursor.info structure. If it is not already valid, call
+** btreeParseCell() to fill it in.
+**
+** BtCursor.info is a cache of the information in the current cell.
+** Using this cache reduces the number of calls to btreeParseCell().
+**
+** 2007-06-25: There is a bug in some versions of MSVC that cause the
+** compiler to crash when getCellInfo() is implemented as a macro.
+** But there is a measureable speed advantage to using the macro on gcc
+** (when less compiler optimizations like -Os or -O0 are used and the
+** compiler is not doing agressive inlining.) So we use a real function
+** for MSVC and a macro for everything else. Ticket #2457.
+*/
+#ifndef NDEBUG
+ static void assertCellInfo(BtCursor *pCur){
+ CellInfo info;
+ int iPage = pCur->iPage;
+ memset(&info, 0, sizeof(info));
+ btreeParseCell(pCur->apPage[iPage], pCur->aiIdx[iPage], &info);
+ assert( memcmp(&info, &pCur->info, sizeof(info))==0 );
+ }
+#else
+ #define assertCellInfo(x)
+#endif
+#ifdef _MSC_VER
+ /* Use a real function in MSVC to work around bugs in that compiler. */
+ static void getCellInfo(BtCursor *pCur){
+ if( pCur->info.nSize==0 ){
+ int iPage = pCur->iPage;
+ btreeParseCell(pCur->apPage[iPage],pCur->aiIdx[iPage],&pCur->info);
+ pCur->validNKey = 1;
+ }else{
+ assertCellInfo(pCur);
+ }
+ }
+#else /* if not _MSC_VER */
+ /* Use a macro in all other compilers so that the function is inlined */
+#define getCellInfo(pCur) \
+ if( pCur->info.nSize==0 ){ \
+ int iPage = pCur->iPage; \
+ btreeParseCell(pCur->apPage[iPage],pCur->aiIdx[iPage],&pCur->info); \
+ pCur->validNKey = 1; \
+ }else{ \
+ assertCellInfo(pCur); \
+ }
+#endif /* _MSC_VER */
+
+#ifndef NDEBUG /* The next routine used only within assert() statements */
+/*
+** Return true if the given BtCursor is valid. A valid cursor is one
+** that is currently pointing to a row in a (non-empty) table.
+** This is a verification routine is used only within assert() statements.
+*/
+SQLITE_PRIVATE int sqlite3BtreeCursorIsValid(BtCursor *pCur){
+ return pCur && pCur->eState==CURSOR_VALID;
+}
+#endif /* NDEBUG */
+
+/*
+** Set *pSize to the size of the buffer needed to hold the value of
+** the key for the current entry. If the cursor is not pointing
+** to a valid entry, *pSize is set to 0.
+**
+** For a table with the INTKEY flag set, this routine returns the key
+** itself, not the number of bytes in the key.
+**
+** The caller must position the cursor prior to invoking this routine.
+**
+** This routine cannot fail. It always returns SQLITE_OK.
+*/
+SQLITE_PRIVATE int sqlite3BtreeKeySize(BtCursor *pCur, i64 *pSize){
+ assert( cursorHoldsMutex(pCur) );
+ assert( pCur->eState==CURSOR_INVALID || pCur->eState==CURSOR_VALID );
+ if( pCur->eState!=CURSOR_VALID ){
+ *pSize = 0;
+ }else{
+ getCellInfo(pCur);
+ *pSize = pCur->info.nKey;
+ }
+ return SQLITE_OK;
+}
+
+/*
+** Set *pSize to the number of bytes of data in the entry the
+** cursor currently points to.
+**
+** The caller must guarantee that the cursor is pointing to a non-NULL
+** valid entry. In other words, the calling procedure must guarantee
+** that the cursor has Cursor.eState==CURSOR_VALID.
+**
+** Failure is not possible. This function always returns SQLITE_OK.
+** It might just as well be a procedure (returning void) but we continue
+** to return an integer result code for historical reasons.
+*/
+SQLITE_PRIVATE int sqlite3BtreeDataSize(BtCursor *pCur, u32 *pSize){
+ assert( cursorHoldsMutex(pCur) );
+ assert( pCur->eState==CURSOR_VALID );
+ getCellInfo(pCur);
+ *pSize = pCur->info.nData;
+ return SQLITE_OK;
+}
+
+/*
+** Given the page number of an overflow page in the database (parameter
+** ovfl), this function finds the page number of the next page in the
+** linked list of overflow pages. If possible, it uses the auto-vacuum
+** pointer-map data instead of reading the content of page ovfl to do so.
+**
+** If an error occurs an SQLite error code is returned. Otherwise:
+**
+** The page number of the next overflow page in the linked list is
+** written to *pPgnoNext. If page ovfl is the last page in its linked
+** list, *pPgnoNext is set to zero.
+**
+** If ppPage is not NULL, and a reference to the MemPage object corresponding
+** to page number pOvfl was obtained, then *ppPage is set to point to that
+** reference. It is the responsibility of the caller to call releasePage()
+** on *ppPage to free the reference. In no reference was obtained (because
+** the pointer-map was used to obtain the value for *pPgnoNext), then
+** *ppPage is set to zero.
+*/
+static int getOverflowPage(
+ BtShared *pBt, /* The database file */
+ Pgno ovfl, /* Current overflow page number */
+ MemPage **ppPage, /* OUT: MemPage handle (may be NULL) */
+ Pgno *pPgnoNext /* OUT: Next overflow page number */
+){
+ Pgno next = 0;
+ MemPage *pPage = 0;
+ int rc = SQLITE_OK;
+
+ assert( sqlite3_mutex_held(pBt->mutex) );
+ assert(pPgnoNext);
+
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ /* Try to find the next page in the overflow list using the
+ ** autovacuum pointer-map pages. Guess that the next page in
+ ** the overflow list is page number (ovfl+1). If that guess turns
+ ** out to be wrong, fall back to loading the data of page
+ ** number ovfl to determine the next page number.
+ */
+ if( pBt->autoVacuum ){
+ Pgno pgno;
+ Pgno iGuess = ovfl+1;
+ u8 eType;
+
+ while( PTRMAP_ISPAGE(pBt, iGuess) || iGuess==PENDING_BYTE_PAGE(pBt) ){
+ iGuess++;
+ }
+
+ if( iGuess<=btreePagecount(pBt) ){
+ rc = ptrmapGet(pBt, iGuess, &eType, &pgno);
+ if( rc==SQLITE_OK && eType==PTRMAP_OVERFLOW2 && pgno==ovfl ){
+ next = iGuess;
+ rc = SQLITE_DONE;
+ }
+ }
+ }
+#endif
+
+ assert( next==0 || rc==SQLITE_DONE );
+ if( rc==SQLITE_OK ){
+ rc = btreeGetPage(pBt, ovfl, &pPage, 0);
+ assert( rc==SQLITE_OK || pPage==0 );
+ if( rc==SQLITE_OK ){
+ next = get4byte(pPage->aData);
+ }
+ }
+
+ *pPgnoNext = next;
+ if( ppPage ){
+ *ppPage = pPage;
+ }else{
+ releasePage(pPage);
+ }
+ return (rc==SQLITE_DONE ? SQLITE_OK : rc);
+}
+
+/*
+** Copy data from a buffer to a page, or from a page to a buffer.
+**
+** pPayload is a pointer to data stored on database page pDbPage.
+** If argument eOp is false, then nByte bytes of data are copied
+** from pPayload to the buffer pointed at by pBuf. If eOp is true,
+** then sqlite3PagerWrite() is called on pDbPage and nByte bytes
+** of data are copied from the buffer pBuf to pPayload.
+**
+** SQLITE_OK is returned on success, otherwise an error code.
+*/
+static int copyPayload(
+ void *pPayload, /* Pointer to page data */
+ void *pBuf, /* Pointer to buffer */
+ int nByte, /* Number of bytes to copy */
+ int eOp, /* 0 -> copy from page, 1 -> copy to page */
+ DbPage *pDbPage /* Page containing pPayload */
+){
+ if( eOp ){
+ /* Copy data from buffer to page (a write operation) */
+ int rc = sqlite3PagerWrite(pDbPage);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ memcpy(pPayload, pBuf, nByte);
+ }else{
+ /* Copy data from page to buffer (a read operation) */
+ memcpy(pBuf, pPayload, nByte);
+ }
+ return SQLITE_OK;
+}
+
+/*
+** This function is used to read or overwrite payload information
+** for the entry that the pCur cursor is pointing to. If the eOp
+** parameter is 0, this is a read operation (data copied into
+** buffer pBuf). If it is non-zero, a write (data copied from
+** buffer pBuf).
+**
+** A total of "amt" bytes are read or written beginning at "offset".
+** Data is read to or from the buffer pBuf.
+**
+** The content being read or written might appear on the main page
+** or be scattered out on multiple overflow pages.
+**
+** If the BtCursor.isIncrblobHandle flag is set, and the current
+** cursor entry uses one or more overflow pages, this function
+** allocates space for and lazily popluates the overflow page-list
+** cache array (BtCursor.aOverflow). Subsequent calls use this
+** cache to make seeking to the supplied offset more efficient.
+**
+** Once an overflow page-list cache has been allocated, it may be
+** invalidated if some other cursor writes to the same table, or if
+** the cursor is moved to a different row. Additionally, in auto-vacuum
+** mode, the following events may invalidate an overflow page-list cache.
+**
+** * An incremental vacuum,
+** * A commit in auto_vacuum="full" mode,
+** * Creating a table (may require moving an overflow page).
+*/
+static int accessPayload(
+ BtCursor *pCur, /* Cursor pointing to entry to read from */
+ u32 offset, /* Begin reading this far into payload */
+ u32 amt, /* Read this many bytes */
+ unsigned char *pBuf, /* Write the bytes into this buffer */
+ int eOp /* zero to read. non-zero to write. */
+){
+ unsigned char *aPayload;
+ int rc = SQLITE_OK;
+ u32 nKey;
+ int iIdx = 0;
+ MemPage *pPage = pCur->apPage[pCur->iPage]; /* Btree page of current entry */
+ BtShared *pBt = pCur->pBt; /* Btree this cursor belongs to */
+
+ assert( pPage );
+ assert( pCur->eState==CURSOR_VALID );
+ assert( pCur->aiIdx[pCur->iPage]<pPage->nCell );
+ assert( cursorHoldsMutex(pCur) );
+
+ getCellInfo(pCur);
+ aPayload = pCur->info.pCell + pCur->info.nHeader;
+ nKey = (pPage->intKey ? 0 : (int)pCur->info.nKey);
+
+ if( NEVER(offset+amt > nKey+pCur->info.nData)
+ || &aPayload[pCur->info.nLocal] > &pPage->aData[pBt->usableSize]
+ ){
+ /* Trying to read or write past the end of the data is an error */
+ return SQLITE_CORRUPT_BKPT;
+ }
+
+ /* Check if data must be read/written to/from the btree page itself. */
+ if( offset<pCur->info.nLocal ){
+ int a = amt;
+ if( a+offset>pCur->info.nLocal ){
+ a = pCur->info.nLocal - offset;
+ }
+ rc = copyPayload(&aPayload[offset], pBuf, a, eOp, pPage->pDbPage);
+ offset = 0;
+ pBuf += a;
+ amt -= a;
+ }else{
+ offset -= pCur->info.nLocal;
+ }
+
+ if( rc==SQLITE_OK && amt>0 ){
+ const u32 ovflSize = pBt->usableSize - 4; /* Bytes content per ovfl page */
+ Pgno nextPage;
+
+ nextPage = get4byte(&aPayload[pCur->info.nLocal]);
+
+#ifndef SQLITE_OMIT_INCRBLOB
+ /* If the isIncrblobHandle flag is set and the BtCursor.aOverflow[]
+ ** has not been allocated, allocate it now. The array is sized at
+ ** one entry for each overflow page in the overflow chain. The
+ ** page number of the first overflow page is stored in aOverflow[0],
+ ** etc. A value of 0 in the aOverflow[] array means "not yet known"
+ ** (the cache is lazily populated).
+ */
+ if( pCur->isIncrblobHandle && !pCur->aOverflow ){
+ int nOvfl = (pCur->info.nPayload-pCur->info.nLocal+ovflSize-1)/ovflSize;
+ pCur->aOverflow = (Pgno *)sqlite3MallocZero(sizeof(Pgno)*nOvfl);
+ /* nOvfl is always positive. If it were zero, fetchPayload would have
+ ** been used instead of this routine. */
+ if( ALWAYS(nOvfl) && !pCur->aOverflow ){
+ rc = SQLITE_NOMEM;
+ }
+ }
+
+ /* If the overflow page-list cache has been allocated and the
+ ** entry for the first required overflow page is valid, skip
+ ** directly to it.
+ */
+ if( pCur->aOverflow && pCur->aOverflow[offset/ovflSize] ){
+ iIdx = (offset/ovflSize);
+ nextPage = pCur->aOverflow[iIdx];
+ offset = (offset%ovflSize);
+ }
+#endif
+
+ for( ; rc==SQLITE_OK && amt>0 && nextPage; iIdx++){
+
+#ifndef SQLITE_OMIT_INCRBLOB
+ /* If required, populate the overflow page-list cache. */
+ if( pCur->aOverflow ){
+ assert(!pCur->aOverflow[iIdx] || pCur->aOverflow[iIdx]==nextPage);
+ pCur->aOverflow[iIdx] = nextPage;
+ }
+#endif
+
+ if( offset>=ovflSize ){
+ /* The only reason to read this page is to obtain the page
+ ** number for the next page in the overflow chain. The page
+ ** data is not required. So first try to lookup the overflow
+ ** page-list cache, if any, then fall back to the getOverflowPage()
+ ** function.
+ */
+#ifndef SQLITE_OMIT_INCRBLOB
+ if( pCur->aOverflow && pCur->aOverflow[iIdx+1] ){
+ nextPage = pCur->aOverflow[iIdx+1];
+ } else
+#endif
+ rc = getOverflowPage(pBt, nextPage, 0, &nextPage);
+ offset -= ovflSize;
+ }else{
+ /* Need to read this page properly. It contains some of the
+ ** range of data that is being read (eOp==0) or written (eOp!=0).
+ */
+#ifdef SQLITE_DIRECT_OVERFLOW_READ
+ sqlite3_file *fd;
+#endif
+ int a = amt;
+ if( a + offset > ovflSize ){
+ a = ovflSize - offset;
+ }
+
+#ifdef SQLITE_DIRECT_OVERFLOW_READ
+ /* If all the following are true:
+ **
+ ** 1) this is a read operation, and
+ ** 2) data is required from the start of this overflow page, and
+ ** 3) the database is file-backed, and
+ ** 4) there is no open write-transaction, and
+ ** 5) the database is not a WAL database,
+ **
+ ** then data can be read directly from the database file into the
+ ** output buffer, bypassing the page-cache altogether. This speeds
+ ** up loading large records that span many overflow pages.
+ */
+ if( eOp==0 /* (1) */
+ && offset==0 /* (2) */
+ && pBt->inTransaction==TRANS_READ /* (4) */
+ && (fd = sqlite3PagerFile(pBt->pPager))->pMethods /* (3) */
+ && pBt->pPage1->aData[19]==0x01 /* (5) */
+ ){
+ u8 aSave[4];
+ u8 *aWrite = &pBuf[-4];
+ memcpy(aSave, aWrite, 4);
+ rc = sqlite3OsRead(fd, aWrite, a+4, (i64)pBt->pageSize*(nextPage-1));
+ nextPage = get4byte(aWrite);
+ memcpy(aWrite, aSave, 4);
+ }else
+#endif
+
+ {
+ DbPage *pDbPage;
+ rc = sqlite3PagerGet(pBt->pPager, nextPage, &pDbPage);
+ if( rc==SQLITE_OK ){
+ aPayload = sqlite3PagerGetData(pDbPage);
+ nextPage = get4byte(aPayload);
+ rc = copyPayload(&aPayload[offset+4], pBuf, a, eOp, pDbPage);
+ sqlite3PagerUnref(pDbPage);
+ offset = 0;
+ }
+ }
+ amt -= a;
+ pBuf += a;
+ }
+ }
+ }
+
+ if( rc==SQLITE_OK && amt>0 ){
+ return SQLITE_CORRUPT_BKPT;
+ }
+ return rc;
+}
+
+/*
+** Read part of the key associated with cursor pCur. Exactly
+** "amt" bytes will be transfered into pBuf[]. The transfer
+** begins at "offset".
+**
+** The caller must ensure that pCur is pointing to a valid row
+** in the table.
+**
+** Return SQLITE_OK on success or an error code if anything goes
+** wrong. An error is returned if "offset+amt" is larger than
+** the available payload.
+*/
+SQLITE_PRIVATE int sqlite3BtreeKey(BtCursor *pCur, u32 offset, u32 amt, void *pBuf){
+ assert( cursorHoldsMutex(pCur) );
+ assert( pCur->eState==CURSOR_VALID );
+ assert( pCur->iPage>=0 && pCur->apPage[pCur->iPage] );
+ assert( pCur->aiIdx[pCur->iPage]<pCur->apPage[pCur->iPage]->nCell );
+ return accessPayload(pCur, offset, amt, (unsigned char*)pBuf, 0);
+}
+
+/*
+** Read part of the data associated with cursor pCur. Exactly
+** "amt" bytes will be transfered into pBuf[]. The transfer
+** begins at "offset".
+**
+** Return SQLITE_OK on success or an error code if anything goes
+** wrong. An error is returned if "offset+amt" is larger than
+** the available payload.
+*/
+SQLITE_PRIVATE int sqlite3BtreeData(BtCursor *pCur, u32 offset, u32 amt, void *pBuf){
+ int rc;
+
+#ifndef SQLITE_OMIT_INCRBLOB
+ if ( pCur->eState==CURSOR_INVALID ){
+ return SQLITE_ABORT;
+ }
+#endif
+
+ assert( cursorHoldsMutex(pCur) );
+ rc = restoreCursorPosition(pCur);
+ if( rc==SQLITE_OK ){
+ assert( pCur->eState==CURSOR_VALID );
+ assert( pCur->iPage>=0 && pCur->apPage[pCur->iPage] );
+ assert( pCur->aiIdx[pCur->iPage]<pCur->apPage[pCur->iPage]->nCell );
+ rc = accessPayload(pCur, offset, amt, pBuf, 0);
+ }
+ return rc;
+}
+
+/*
+** Return a pointer to payload information from the entry that the
+** pCur cursor is pointing to. The pointer is to the beginning of
+** the key if skipKey==0 and it points to the beginning of data if
+** skipKey==1. The number of bytes of available key/data is written
+** into *pAmt. If *pAmt==0, then the value returned will not be
+** a valid pointer.
+**
+** This routine is an optimization. It is common for the entire key
+** and data to fit on the local page and for there to be no overflow
+** pages. When that is so, this routine can be used to access the
+** key and data without making a copy. If the key and/or data spills
+** onto overflow pages, then accessPayload() must be used to reassemble
+** the key/data and copy it into a preallocated buffer.
+**
+** The pointer returned by this routine looks directly into the cached
+** page of the database. The data might change or move the next time
+** any btree routine is called.
+*/
+static const unsigned char *fetchPayload(
+ BtCursor *pCur, /* Cursor pointing to entry to read from */
+ int *pAmt, /* Write the number of available bytes here */
+ int skipKey /* read beginning at data if this is true */
+){
+ unsigned char *aPayload;
+ MemPage *pPage;
+ u32 nKey;
+ u32 nLocal;
+
+ assert( pCur!=0 && pCur->iPage>=0 && pCur->apPage[pCur->iPage]);
+ assert( pCur->eState==CURSOR_VALID );
+ assert( cursorHoldsMutex(pCur) );
+ pPage = pCur->apPage[pCur->iPage];
+ assert( pCur->aiIdx[pCur->iPage]<pPage->nCell );
+ if( NEVER(pCur->info.nSize==0) ){
+ btreeParseCell(pCur->apPage[pCur->iPage], pCur->aiIdx[pCur->iPage],
+ &pCur->info);
+ }
+ aPayload = pCur->info.pCell;
+ aPayload += pCur->info.nHeader;
+ if( pPage->intKey ){
+ nKey = 0;
+ }else{
+ nKey = (int)pCur->info.nKey;
+ }
+ if( skipKey ){
+ aPayload += nKey;
+ nLocal = pCur->info.nLocal - nKey;
+ }else{
+ nLocal = pCur->info.nLocal;
+ assert( nLocal<=nKey );
+ }
+ *pAmt = nLocal;
+ return aPayload;
+}
+
+
+/*
+** For the entry that cursor pCur is point to, return as
+** many bytes of the key or data as are available on the local
+** b-tree page. Write the number of available bytes into *pAmt.
+**
+** The pointer returned is ephemeral. The key/data may move
+** or be destroyed on the next call to any Btree routine,
+** including calls from other threads against the same cache.
+** Hence, a mutex on the BtShared should be held prior to calling
+** this routine.
+**
+** These routines is used to get quick access to key and data
+** in the common case where no overflow pages are used.
+*/
+SQLITE_PRIVATE const void *sqlite3BtreeKeyFetch(BtCursor *pCur, int *pAmt){
+ const void *p = 0;
+ assert( sqlite3_mutex_held(pCur->pBtree->db->mutex) );
+ assert( cursorHoldsMutex(pCur) );
+ if( ALWAYS(pCur->eState==CURSOR_VALID) ){
+ p = (const void*)fetchPayload(pCur, pAmt, 0);
+ }
+ return p;
+}
+SQLITE_PRIVATE const void *sqlite3BtreeDataFetch(BtCursor *pCur, int *pAmt){
+ const void *p = 0;
+ assert( sqlite3_mutex_held(pCur->pBtree->db->mutex) );
+ assert( cursorHoldsMutex(pCur) );
+ if( ALWAYS(pCur->eState==CURSOR_VALID) ){
+ p = (const void*)fetchPayload(pCur, pAmt, 1);
+ }
+ return p;
+}
+
+
+/*
+** Move the cursor down to a new child page. The newPgno argument is the
+** page number of the child page to move to.
+**
+** This function returns SQLITE_CORRUPT if the page-header flags field of
+** the new child page does not match the flags field of the parent (i.e.
+** if an intkey page appears to be the parent of a non-intkey page, or
+** vice-versa).
+*/
+static int moveToChild(BtCursor *pCur, u32 newPgno){
+ int rc;
+ int i = pCur->iPage;
+ MemPage *pNewPage;
+ BtShared *pBt = pCur->pBt;
+
+ assert( cursorHoldsMutex(pCur) );
+ assert( pCur->eState==CURSOR_VALID );
+ assert( pCur->iPage<BTCURSOR_MAX_DEPTH );
+ if( pCur->iPage>=(BTCURSOR_MAX_DEPTH-1) ){
+ return SQLITE_CORRUPT_BKPT;
+ }
+ rc = getAndInitPage(pBt, newPgno, &pNewPage);
+ if( rc ) return rc;
+ pCur->apPage[i+1] = pNewPage;
+ pCur->aiIdx[i+1] = 0;
+ pCur->iPage++;
+
+ pCur->info.nSize = 0;
+ pCur->validNKey = 0;
+ if( pNewPage->nCell<1 || pNewPage->intKey!=pCur->apPage[i]->intKey ){
+ return SQLITE_CORRUPT_BKPT;
+ }
+ return SQLITE_OK;
+}
+
+#if 0
+/*
+** Page pParent is an internal (non-leaf) tree page. This function
+** asserts that page number iChild is the left-child if the iIdx'th
+** cell in page pParent. Or, if iIdx is equal to the total number of
+** cells in pParent, that page number iChild is the right-child of
+** the page.
+*/
+static void assertParentIndex(MemPage *pParent, int iIdx, Pgno iChild){
+ assert( iIdx<=pParent->nCell );
+ if( iIdx==pParent->nCell ){
+ assert( get4byte(&pParent->aData[pParent->hdrOffset+8])==iChild );
+ }else{
+ assert( get4byte(findCell(pParent, iIdx))==iChild );
+ }
+}
+#else
+# define assertParentIndex(x,y,z)
+#endif
+
+/*
+** Move the cursor up to the parent page.
+**
+** pCur->idx is set to the cell index that contains the pointer
+** to the page we are coming from. If we are coming from the
+** right-most child page then pCur->idx is set to one more than
+** the largest cell index.
+*/
+static void moveToParent(BtCursor *pCur){
+ assert( cursorHoldsMutex(pCur) );
+ assert( pCur->eState==CURSOR_VALID );
+ assert( pCur->iPage>0 );
+ assert( pCur->apPage[pCur->iPage] );
+
+ /* UPDATE: It is actually possible for the condition tested by the assert
+ ** below to be untrue if the database file is corrupt. This can occur if
+ ** one cursor has modified page pParent while a reference to it is held
+ ** by a second cursor. Which can only happen if a single page is linked
+ ** into more than one b-tree structure in a corrupt database. */
+#if 0
+ assertParentIndex(
+ pCur->apPage[pCur->iPage-1],
+ pCur->aiIdx[pCur->iPage-1],
+ pCur->apPage[pCur->iPage]->pgno
+ );
+#endif
+ testcase( pCur->aiIdx[pCur->iPage-1] > pCur->apPage[pCur->iPage-1]->nCell );
+
+ releasePage(pCur->apPage[pCur->iPage]);
+ pCur->iPage--;
+ pCur->info.nSize = 0;
+ pCur->validNKey = 0;
+}
+
+/*
+** Move the cursor to point to the root page of its b-tree structure.
+**
+** If the table has a virtual root page, then the cursor is moved to point
+** to the virtual root page instead of the actual root page. A table has a
+** virtual root page when the actual root page contains no cells and a
+** single child page. This can only happen with the table rooted at page 1.
+**
+** If the b-tree structure is empty, the cursor state is set to
+** CURSOR_INVALID. Otherwise, the cursor is set to point to the first
+** cell located on the root (or virtual root) page and the cursor state
+** is set to CURSOR_VALID.
+**
+** If this function returns successfully, it may be assumed that the
+** page-header flags indicate that the [virtual] root-page is the expected
+** kind of b-tree page (i.e. if when opening the cursor the caller did not
+** specify a KeyInfo structure the flags byte is set to 0x05 or 0x0D,
+** indicating a table b-tree, or if the caller did specify a KeyInfo
+** structure the flags byte is set to 0x02 or 0x0A, indicating an index
+** b-tree).
+*/
+static int moveToRoot(BtCursor *pCur){
+ MemPage *pRoot;
+ int rc = SQLITE_OK;
+ Btree *p = pCur->pBtree;
+ BtShared *pBt = p->pBt;
+
+ assert( cursorHoldsMutex(pCur) );
+ assert( CURSOR_INVALID < CURSOR_REQUIRESEEK );
+ assert( CURSOR_VALID < CURSOR_REQUIRESEEK );
+ assert( CURSOR_FAULT > CURSOR_REQUIRESEEK );
+ if( pCur->eState>=CURSOR_REQUIRESEEK ){
+ if( pCur->eState==CURSOR_FAULT ){
+ assert( pCur->skipNext!=SQLITE_OK );
+ return pCur->skipNext;
+ }
+ sqlite3BtreeClearCursor(pCur);
+ }
+
+ if( pCur->iPage>=0 ){
+ int i;
+ for(i=1; i<=pCur->iPage; i++){
+ releasePage(pCur->apPage[i]);
+ }
+ pCur->iPage = 0;
+ }else if( pCur->pgnoRoot==0 ){
+ pCur->eState = CURSOR_INVALID;
+ return SQLITE_OK;
+ }else{
+ rc = getAndInitPage(pBt, pCur->pgnoRoot, &pCur->apPage[0]);
+ if( rc!=SQLITE_OK ){
+ pCur->eState = CURSOR_INVALID;
+ return rc;
+ }
+ pCur->iPage = 0;
+
+ /* If pCur->pKeyInfo is not NULL, then the caller that opened this cursor
+ ** expected to open it on an index b-tree. Otherwise, if pKeyInfo is
+ ** NULL, the caller expects a table b-tree. If this is not the case,
+ ** return an SQLITE_CORRUPT error. */
+ assert( pCur->apPage[0]->intKey==1 || pCur->apPage[0]->intKey==0 );
+ if( (pCur->pKeyInfo==0)!=pCur->apPage[0]->intKey ){
+ return SQLITE_CORRUPT_BKPT;
+ }
+ }
+
+ /* Assert that the root page is of the correct type. This must be the
+ ** case as the call to this function that loaded the root-page (either
+ ** this call or a previous invocation) would have detected corruption
+ ** if the assumption were not true, and it is not possible for the flags
+ ** byte to have been modified while this cursor is holding a reference
+ ** to the page. */
+ pRoot = pCur->apPage[0];
+ assert( pRoot->pgno==pCur->pgnoRoot );
+ assert( pRoot->isInit && (pCur->pKeyInfo==0)==pRoot->intKey );
+
+ pCur->aiIdx[0] = 0;
+ pCur->info.nSize = 0;
+ pCur->atLast = 0;
+ pCur->validNKey = 0;
+
+ if( pRoot->nCell==0 && !pRoot->leaf ){
+ Pgno subpage;
+ if( pRoot->pgno!=1 ) return SQLITE_CORRUPT_BKPT;
+ subpage = get4byte(&pRoot->aData[pRoot->hdrOffset+8]);
+ pCur->eState = CURSOR_VALID;
+ rc = moveToChild(pCur, subpage);
+ }else{
+ pCur->eState = ((pRoot->nCell>0)?CURSOR_VALID:CURSOR_INVALID);
+ }
+ return rc;
+}
+
+/*
+** Move the cursor down to the left-most leaf entry beneath the
+** entry to which it is currently pointing.
+**
+** The left-most leaf is the one with the smallest key - the first
+** in ascending order.
+*/
+static int moveToLeftmost(BtCursor *pCur){
+ Pgno pgno;
+ int rc = SQLITE_OK;
+ MemPage *pPage;
+
+ assert( cursorHoldsMutex(pCur) );
+ assert( pCur->eState==CURSOR_VALID );
+ while( rc==SQLITE_OK && !(pPage = pCur->apPage[pCur->iPage])->leaf ){
+ assert( pCur->aiIdx[pCur->iPage]<pPage->nCell );
+ pgno = get4byte(findCell(pPage, pCur->aiIdx[pCur->iPage]));
+ rc = moveToChild(pCur, pgno);
+ }
+ return rc;
+}
+
+/*
+** Move the cursor down to the right-most leaf entry beneath the
+** page to which it is currently pointing. Notice the difference
+** between moveToLeftmost() and moveToRightmost(). moveToLeftmost()
+** finds the left-most entry beneath the *entry* whereas moveToRightmost()
+** finds the right-most entry beneath the *page*.
+**
+** The right-most entry is the one with the largest key - the last
+** key in ascending order.
+*/
+static int moveToRightmost(BtCursor *pCur){
+ Pgno pgno;
+ int rc = SQLITE_OK;
+ MemPage *pPage = 0;
+
+ assert( cursorHoldsMutex(pCur) );
+ assert( pCur->eState==CURSOR_VALID );
+ while( rc==SQLITE_OK && !(pPage = pCur->apPage[pCur->iPage])->leaf ){
+ pgno = get4byte(&pPage->aData[pPage->hdrOffset+8]);
+ pCur->aiIdx[pCur->iPage] = pPage->nCell;
+ rc = moveToChild(pCur, pgno);
+ }
+ if( rc==SQLITE_OK ){
+ pCur->aiIdx[pCur->iPage] = pPage->nCell-1;
+ pCur->info.nSize = 0;
+ pCur->validNKey = 0;
+ }
+ return rc;
+}
+
+/* Move the cursor to the first entry in the table. Return SQLITE_OK
+** on success. Set *pRes to 0 if the cursor actually points to something
+** or set *pRes to 1 if the table is empty.
+*/
+SQLITE_PRIVATE int sqlite3BtreeFirst(BtCursor *pCur, int *pRes){
+ int rc;
+
+ assert( cursorHoldsMutex(pCur) );
+ assert( sqlite3_mutex_held(pCur->pBtree->db->mutex) );
+ rc = moveToRoot(pCur);
+ if( rc==SQLITE_OK ){
+ if( pCur->eState==CURSOR_INVALID ){
+ assert( pCur->pgnoRoot==0 || pCur->apPage[pCur->iPage]->nCell==0 );
+ *pRes = 1;
+ }else{
+ assert( pCur->apPage[pCur->iPage]->nCell>0 );
+ *pRes = 0;
+ rc = moveToLeftmost(pCur);
+ }
+ }
+ return rc;
+}
+
+/* Move the cursor to the last entry in the table. Return SQLITE_OK
+** on success. Set *pRes to 0 if the cursor actually points to something
+** or set *pRes to 1 if the table is empty.
+*/
+SQLITE_PRIVATE int sqlite3BtreeLast(BtCursor *pCur, int *pRes){
+ int rc;
+
+ assert( cursorHoldsMutex(pCur) );
+ assert( sqlite3_mutex_held(pCur->pBtree->db->mutex) );
+
+ /* If the cursor already points to the last entry, this is a no-op. */
+ if( CURSOR_VALID==pCur->eState && pCur->atLast ){
+#ifdef SQLITE_DEBUG
+ /* This block serves to assert() that the cursor really does point
+ ** to the last entry in the b-tree. */
+ int ii;
+ for(ii=0; ii<pCur->iPage; ii++){
+ assert( pCur->aiIdx[ii]==pCur->apPage[ii]->nCell );
+ }
+ assert( pCur->aiIdx[pCur->iPage]==pCur->apPage[pCur->iPage]->nCell-1 );
+ assert( pCur->apPage[pCur->iPage]->leaf );
+#endif
+ return SQLITE_OK;
+ }
+
+ rc = moveToRoot(pCur);
+ if( rc==SQLITE_OK ){
+ if( CURSOR_INVALID==pCur->eState ){
+ assert( pCur->pgnoRoot==0 || pCur->apPage[pCur->iPage]->nCell==0 );
+ *pRes = 1;
+ }else{
+ assert( pCur->eState==CURSOR_VALID );
+ *pRes = 0;
+ rc = moveToRightmost(pCur);
+ pCur->atLast = rc==SQLITE_OK ?1:0;
+ }
+ }
+ return rc;
+}
+
+/* Move the cursor so that it points to an entry near the key
+** specified by pIdxKey or intKey. Return a success code.
+**
+** For INTKEY tables, the intKey parameter is used. pIdxKey
+** must be NULL. For index tables, pIdxKey is used and intKey
+** is ignored.
+**
+** If an exact match is not found, then the cursor is always
+** left pointing at a leaf page which would hold the entry if it
+** were present. The cursor might point to an entry that comes
+** before or after the key.
+**
+** An integer is written into *pRes which is the result of
+** comparing the key with the entry to which the cursor is
+** pointing. The meaning of the integer written into
+** *pRes is as follows:
+**
+** *pRes<0 The cursor is left pointing at an entry that
+** is smaller than intKey/pIdxKey or if the table is empty
+** and the cursor is therefore left point to nothing.
+**
+** *pRes==0 The cursor is left pointing at an entry that
+** exactly matches intKey/pIdxKey.
+**
+** *pRes>0 The cursor is left pointing at an entry that
+** is larger than intKey/pIdxKey.
+**
+*/
+SQLITE_PRIVATE int sqlite3BtreeMovetoUnpacked(
+ BtCursor *pCur, /* The cursor to be moved */
+ UnpackedRecord *pIdxKey, /* Unpacked index key */
+ i64 intKey, /* The table key */
+ int biasRight, /* If true, bias the search to the high end */
+ int *pRes /* Write search results here */
+){
+ int rc;
+
+ assert( cursorHoldsMutex(pCur) );
+ assert( sqlite3_mutex_held(pCur->pBtree->db->mutex) );
+ assert( pRes );
+ assert( (pIdxKey==0)==(pCur->pKeyInfo==0) );
+
+ /* If the cursor is already positioned at the point we are trying
+ ** to move to, then just return without doing any work */
+ if( pCur->eState==CURSOR_VALID && pCur->validNKey
+ && pCur->apPage[0]->intKey
+ ){
+ if( pCur->info.nKey==intKey ){
+ *pRes = 0;
+ return SQLITE_OK;
+ }
+ if( pCur->atLast && pCur->info.nKey<intKey ){
+ *pRes = -1;
+ return SQLITE_OK;
+ }
+ }
+
+ rc = moveToRoot(pCur);
+ if( rc ){
+ return rc;
+ }
+ assert( pCur->pgnoRoot==0 || pCur->apPage[pCur->iPage] );
+ assert( pCur->pgnoRoot==0 || pCur->apPage[pCur->iPage]->isInit );
+ assert( pCur->eState==CURSOR_INVALID || pCur->apPage[pCur->iPage]->nCell>0 );
+ if( pCur->eState==CURSOR_INVALID ){
+ *pRes = -1;
+ assert( pCur->pgnoRoot==0 || pCur->apPage[pCur->iPage]->nCell==0 );
+ return SQLITE_OK;
+ }
+ assert( pCur->apPage[0]->intKey || pIdxKey );
+ for(;;){
+ int lwr, upr, idx;
+ Pgno chldPg;
+ MemPage *pPage = pCur->apPage[pCur->iPage];
+ int c;
+
+ /* pPage->nCell must be greater than zero. If this is the root-page
+ ** the cursor would have been INVALID above and this for(;;) loop
+ ** not run. If this is not the root-page, then the moveToChild() routine
+ ** would have already detected db corruption. Similarly, pPage must
+ ** be the right kind (index or table) of b-tree page. Otherwise
+ ** a moveToChild() or moveToRoot() call would have detected corruption. */
+ assert( pPage->nCell>0 );
+ assert( pPage->intKey==(pIdxKey==0) );
+ lwr = 0;
+ upr = pPage->nCell-1;
+ if( biasRight ){
+ pCur->aiIdx[pCur->iPage] = (u16)(idx = upr);
+ }else{
+ pCur->aiIdx[pCur->iPage] = (u16)(idx = (upr+lwr)/2);
+ }
+ for(;;){
+ u8 *pCell; /* Pointer to current cell in pPage */
+
+ assert( idx==pCur->aiIdx[pCur->iPage] );
+ pCur->info.nSize = 0;
+ pCell = findCell(pPage, idx) + pPage->childPtrSize;
+ if( pPage->intKey ){
+ i64 nCellKey;
+ if( pPage->hasData ){
+ u32 dummy;
+ pCell += getVarint32(pCell, dummy);
+ }
+ getVarint(pCell, (u64*)&nCellKey);
+ if( nCellKey==intKey ){
+ c = 0;
+ }else if( nCellKey<intKey ){
+ c = -1;
+ }else{
+ assert( nCellKey>intKey );
+ c = +1;
+ }
+ pCur->validNKey = 1;
+ pCur->info.nKey = nCellKey;
+ }else{
+ /* The maximum supported page-size is 65536 bytes. This means that
+ ** the maximum number of record bytes stored on an index B-Tree
+ ** page is less than 16384 bytes and may be stored as a 2-byte
+ ** varint. This information is used to attempt to avoid parsing
+ ** the entire cell by checking for the cases where the record is
+ ** stored entirely within the b-tree page by inspecting the first
+ ** 2 bytes of the cell.
+ */
+ int nCell = pCell[0];
+ if( nCell<=pPage->max1bytePayload
+ /* && (pCell+nCell)<pPage->aDataEnd */
+ ){
+ /* This branch runs if the record-size field of the cell is a
+ ** single byte varint and the record fits entirely on the main
+ ** b-tree page. */
+ testcase( pCell+nCell+1==pPage->aDataEnd );
+ c = sqlite3VdbeRecordCompare(nCell, (void*)&pCell[1], pIdxKey);
+ }else if( !(pCell[1] & 0x80)
+ && (nCell = ((nCell&0x7f)<<7) + pCell[1])<=pPage->maxLocal
+ /* && (pCell+nCell+2)<=pPage->aDataEnd */
+ ){
+ /* The record-size field is a 2 byte varint and the record
+ ** fits entirely on the main b-tree page. */
+ testcase( pCell+nCell+2==pPage->aDataEnd );
+ c = sqlite3VdbeRecordCompare(nCell, (void*)&pCell[2], pIdxKey);
+ }else{
+ /* The record flows over onto one or more overflow pages. In
+ ** this case the whole cell needs to be parsed, a buffer allocated
+ ** and accessPayload() used to retrieve the record into the
+ ** buffer before VdbeRecordCompare() can be called. */
+ void *pCellKey;
+ u8 * const pCellBody = pCell - pPage->childPtrSize;
+ btreeParseCellPtr(pPage, pCellBody, &pCur->info);
+ nCell = (int)pCur->info.nKey;
+ pCellKey = sqlite3Malloc( nCell );
+ if( pCellKey==0 ){
+ rc = SQLITE_NOMEM;
+ goto moveto_finish;
+ }
+ rc = accessPayload(pCur, 0, nCell, (unsigned char*)pCellKey, 0);
+ if( rc ){
+ sqlite3_free(pCellKey);
+ goto moveto_finish;
+ }
+ c = sqlite3VdbeRecordCompare(nCell, pCellKey, pIdxKey);
+ sqlite3_free(pCellKey);
+ }
+ }
+ if( c==0 ){
+ if( pPage->intKey && !pPage->leaf ){
+ lwr = idx;
+ break;
+ }else{
+ *pRes = 0;
+ rc = SQLITE_OK;
+ goto moveto_finish;
+ }
+ }
+ if( c<0 ){
+ lwr = idx+1;
+ }else{
+ upr = idx-1;
+ }
+ if( lwr>upr ){
+ break;
+ }
+ pCur->aiIdx[pCur->iPage] = (u16)(idx = (lwr+upr)/2);
+ }
+ assert( lwr==upr+1 || (pPage->intKey && !pPage->leaf) );
+ assert( pPage->isInit );
+ if( pPage->leaf ){
+ chldPg = 0;
+ }else if( lwr>=pPage->nCell ){
+ chldPg = get4byte(&pPage->aData[pPage->hdrOffset+8]);
+ }else{
+ chldPg = get4byte(findCell(pPage, lwr));
+ }
+ if( chldPg==0 ){
+ assert( pCur->aiIdx[pCur->iPage]<pCur->apPage[pCur->iPage]->nCell );
+ *pRes = c;
+ rc = SQLITE_OK;
+ goto moveto_finish;
+ }
+ pCur->aiIdx[pCur->iPage] = (u16)lwr;
+ pCur->info.nSize = 0;
+ pCur->validNKey = 0;
+ rc = moveToChild(pCur, chldPg);
+ if( rc ) goto moveto_finish;
+ }
+moveto_finish:
+ return rc;
+}
+
+
+/*
+** Return TRUE if the cursor is not pointing at an entry of the table.
+**
+** TRUE will be returned after a call to sqlite3BtreeNext() moves
+** past the last entry in the table or sqlite3BtreePrev() moves past
+** the first entry. TRUE is also returned if the table is empty.
+*/
+SQLITE_PRIVATE int sqlite3BtreeEof(BtCursor *pCur){
+ /* TODO: What if the cursor is in CURSOR_REQUIRESEEK but all table entries
+ ** have been deleted? This API will need to change to return an error code
+ ** as well as the boolean result value.
+ */
+ return (CURSOR_VALID!=pCur->eState);
+}
+
+/*
+** Advance the cursor to the next entry in the database. If
+** successful then set *pRes=0. If the cursor
+** was already pointing to the last entry in the database before
+** this routine was called, then set *pRes=1.
+*/
+SQLITE_PRIVATE int sqlite3BtreeNext(BtCursor *pCur, int *pRes){
+ int rc;
+ int idx;
+ MemPage *pPage;
+
+ assert( cursorHoldsMutex(pCur) );
+ rc = restoreCursorPosition(pCur);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ assert( pRes!=0 );
+ if( CURSOR_INVALID==pCur->eState ){
+ *pRes = 1;
+ return SQLITE_OK;
+ }
+ if( pCur->skipNext>0 ){
+ pCur->skipNext = 0;
+ *pRes = 0;
+ return SQLITE_OK;
+ }
+ pCur->skipNext = 0;
+
+ pPage = pCur->apPage[pCur->iPage];
+ idx = ++pCur->aiIdx[pCur->iPage];
+ assert( pPage->isInit );
+
+ /* If the database file is corrupt, it is possible for the value of idx
+ ** to be invalid here. This can only occur if a second cursor modifies
+ ** the page while cursor pCur is holding a reference to it. Which can
+ ** only happen if the database is corrupt in such a way as to link the
+ ** page into more than one b-tree structure. */
+ testcase( idx>pPage->nCell );
+
+ pCur->info.nSize = 0;
+ pCur->validNKey = 0;
+ if( idx>=pPage->nCell ){
+ if( !pPage->leaf ){
+ rc = moveToChild(pCur, get4byte(&pPage->aData[pPage->hdrOffset+8]));
+ if( rc ) return rc;
+ rc = moveToLeftmost(pCur);
+ *pRes = 0;
+ return rc;
+ }
+ do{
+ if( pCur->iPage==0 ){
+ *pRes = 1;
+ pCur->eState = CURSOR_INVALID;
+ return SQLITE_OK;
+ }
+ moveToParent(pCur);
+ pPage = pCur->apPage[pCur->iPage];
+ }while( pCur->aiIdx[pCur->iPage]>=pPage->nCell );
+ *pRes = 0;
+ if( pPage->intKey ){
+ rc = sqlite3BtreeNext(pCur, pRes);
+ }else{
+ rc = SQLITE_OK;
+ }
+ return rc;
+ }
+ *pRes = 0;
+ if( pPage->leaf ){
+ return SQLITE_OK;
+ }
+ rc = moveToLeftmost(pCur);
+ return rc;
+}
+
+
+/*
+** Step the cursor to the back to the previous entry in the database. If
+** successful then set *pRes=0. If the cursor
+** was already pointing to the first entry in the database before
+** this routine was called, then set *pRes=1.
+*/
+SQLITE_PRIVATE int sqlite3BtreePrevious(BtCursor *pCur, int *pRes){
+ int rc;
+ MemPage *pPage;
+
+ assert( cursorHoldsMutex(pCur) );
+ rc = restoreCursorPosition(pCur);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ pCur->atLast = 0;
+ if( CURSOR_INVALID==pCur->eState ){
+ *pRes = 1;
+ return SQLITE_OK;
+ }
+ if( pCur->skipNext<0 ){
+ pCur->skipNext = 0;
+ *pRes = 0;
+ return SQLITE_OK;
+ }
+ pCur->skipNext = 0;
+
+ pPage = pCur->apPage[pCur->iPage];
+ assert( pPage->isInit );
+ if( !pPage->leaf ){
+ int idx = pCur->aiIdx[pCur->iPage];
+ rc = moveToChild(pCur, get4byte(findCell(pPage, idx)));
+ if( rc ){
+ return rc;
+ }
+ rc = moveToRightmost(pCur);
+ }else{
+ while( pCur->aiIdx[pCur->iPage]==0 ){
+ if( pCur->iPage==0 ){
+ pCur->eState = CURSOR_INVALID;
+ *pRes = 1;
+ return SQLITE_OK;
+ }
+ moveToParent(pCur);
+ }
+ pCur->info.nSize = 0;
+ pCur->validNKey = 0;
+
+ pCur->aiIdx[pCur->iPage]--;
+ pPage = pCur->apPage[pCur->iPage];
+ if( pPage->intKey && !pPage->leaf ){
+ rc = sqlite3BtreePrevious(pCur, pRes);
+ }else{
+ rc = SQLITE_OK;
+ }
+ }
+ *pRes = 0;
+ return rc;
+}
+
+/*
+** Allocate a new page from the database file.
+**
+** The new page is marked as dirty. (In other words, sqlite3PagerWrite()
+** has already been called on the new page.) The new page has also
+** been referenced and the calling routine is responsible for calling
+** sqlite3PagerUnref() on the new page when it is done.
+**
+** SQLITE_OK is returned on success. Any other return value indicates
+** an error. *ppPage and *pPgno are undefined in the event of an error.
+** Do not invoke sqlite3PagerUnref() on *ppPage if an error is returned.
+**
+** If the "nearby" parameter is not 0, then an effort is made to
+** locate a page close to the page number "nearby". This can be used in an
+** attempt to keep related pages close to each other in the database file,
+** which in turn can make database access faster.
+**
+** If the eMode parameter is BTALLOC_EXACT and the nearby page exists
+** anywhere on the free-list, then it is guaranteed to be returned. If
+** eMode is BTALLOC_LT then the page returned will be less than or equal
+** to nearby if any such page exists. If eMode is BTALLOC_ANY then there
+** are no restrictions on which page is returned.
+*/
+static int allocateBtreePage(
+ BtShared *pBt, /* The btree */
+ MemPage **ppPage, /* Store pointer to the allocated page here */
+ Pgno *pPgno, /* Store the page number here */
+ Pgno nearby, /* Search for a page near this one */
+ u8 eMode /* BTALLOC_EXACT, BTALLOC_LT, or BTALLOC_ANY */
+){
+ MemPage *pPage1;
+ int rc;
+ u32 n; /* Number of pages on the freelist */
+ u32 k; /* Number of leaves on the trunk of the freelist */
+ MemPage *pTrunk = 0;
+ MemPage *pPrevTrunk = 0;
+ Pgno mxPage; /* Total size of the database file */
+
+ assert( sqlite3_mutex_held(pBt->mutex) );
+ assert( eMode==BTALLOC_ANY || (nearby>0 && IfNotOmitAV(pBt->autoVacuum)) );
+ pPage1 = pBt->pPage1;
+ mxPage = btreePagecount(pBt);
+ n = get4byte(&pPage1->aData[36]);
+ testcase( n==mxPage-1 );
+ if( n>=mxPage ){
+ return SQLITE_CORRUPT_BKPT;
+ }
+ if( n>0 ){
+ /* There are pages on the freelist. Reuse one of those pages. */
+ Pgno iTrunk;
+ u8 searchList = 0; /* If the free-list must be searched for 'nearby' */
+
+ /* If eMode==BTALLOC_EXACT and a query of the pointer-map
+ ** shows that the page 'nearby' is somewhere on the free-list, then
+ ** the entire-list will be searched for that page.
+ */
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ if( eMode==BTALLOC_EXACT ){
+ if( nearby<=mxPage ){
+ u8 eType;
+ assert( nearby>0 );
+ assert( pBt->autoVacuum );
+ rc = ptrmapGet(pBt, nearby, &eType, 0);
+ if( rc ) return rc;
+ if( eType==PTRMAP_FREEPAGE ){
+ searchList = 1;
+ }
+ }
+ }else if( eMode==BTALLOC_LE ){
+ searchList = 1;
+ }
+#endif
+
+ /* Decrement the free-list count by 1. Set iTrunk to the index of the
+ ** first free-list trunk page. iPrevTrunk is initially 1.
+ */
+ rc = sqlite3PagerWrite(pPage1->pDbPage);
+ if( rc ) return rc;
+ put4byte(&pPage1->aData[36], n-1);
+
+ /* The code within this loop is run only once if the 'searchList' variable
+ ** is not true. Otherwise, it runs once for each trunk-page on the
+ ** free-list until the page 'nearby' is located (eMode==BTALLOC_EXACT)
+ ** or until a page less than 'nearby' is located (eMode==BTALLOC_LT)
+ */
+ do {
+ pPrevTrunk = pTrunk;
+ if( pPrevTrunk ){
+ iTrunk = get4byte(&pPrevTrunk->aData[0]);
+ }else{
+ iTrunk = get4byte(&pPage1->aData[32]);
+ }
+ testcase( iTrunk==mxPage );
+ if( iTrunk>mxPage ){
+ rc = SQLITE_CORRUPT_BKPT;
+ }else{
+ rc = btreeGetPage(pBt, iTrunk, &pTrunk, 0);
+ }
+ if( rc ){
+ pTrunk = 0;
+ goto end_allocate_page;
+ }
+ assert( pTrunk!=0 );
+ assert( pTrunk->aData!=0 );
+
+ k = get4byte(&pTrunk->aData[4]); /* # of leaves on this trunk page */
+ if( k==0 && !searchList ){
+ /* The trunk has no leaves and the list is not being searched.
+ ** So extract the trunk page itself and use it as the newly
+ ** allocated page */
+ assert( pPrevTrunk==0 );
+ rc = sqlite3PagerWrite(pTrunk->pDbPage);
+ if( rc ){
+ goto end_allocate_page;
+ }
+ *pPgno = iTrunk;
+ memcpy(&pPage1->aData[32], &pTrunk->aData[0], 4);
+ *ppPage = pTrunk;
+ pTrunk = 0;
+ TRACE(("ALLOCATE: %d trunk - %d free pages left\n", *pPgno, n-1));
+ }else if( k>(u32)(pBt->usableSize/4 - 2) ){
+ /* Value of k is out of range. Database corruption */
+ rc = SQLITE_CORRUPT_BKPT;
+ goto end_allocate_page;
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ }else if( searchList
+ && (nearby==iTrunk || (iTrunk<nearby && eMode==BTALLOC_LE))
+ ){
+ /* The list is being searched and this trunk page is the page
+ ** to allocate, regardless of whether it has leaves.
+ */
+ *pPgno = iTrunk;
+ *ppPage = pTrunk;
+ searchList = 0;
+ rc = sqlite3PagerWrite(pTrunk->pDbPage);
+ if( rc ){
+ goto end_allocate_page;
+ }
+ if( k==0 ){
+ if( !pPrevTrunk ){
+ memcpy(&pPage1->aData[32], &pTrunk->aData[0], 4);
+ }else{
+ rc = sqlite3PagerWrite(pPrevTrunk->pDbPage);
+ if( rc!=SQLITE_OK ){
+ goto end_allocate_page;
+ }
+ memcpy(&pPrevTrunk->aData[0], &pTrunk->aData[0], 4);
+ }
+ }else{
+ /* The trunk page is required by the caller but it contains
+ ** pointers to free-list leaves. The first leaf becomes a trunk
+ ** page in this case.
+ */
+ MemPage *pNewTrunk;
+ Pgno iNewTrunk = get4byte(&pTrunk->aData[8]);
+ if( iNewTrunk>mxPage ){
+ rc = SQLITE_CORRUPT_BKPT;
+ goto end_allocate_page;
+ }
+ testcase( iNewTrunk==mxPage );
+ rc = btreeGetPage(pBt, iNewTrunk, &pNewTrunk, 0);
+ if( rc!=SQLITE_OK ){
+ goto end_allocate_page;
+ }
+ rc = sqlite3PagerWrite(pNewTrunk->pDbPage);
+ if( rc!=SQLITE_OK ){
+ releasePage(pNewTrunk);
+ goto end_allocate_page;
+ }
+ memcpy(&pNewTrunk->aData[0], &pTrunk->aData[0], 4);
+ put4byte(&pNewTrunk->aData[4], k-1);
+ memcpy(&pNewTrunk->aData[8], &pTrunk->aData[12], (k-1)*4);
+ releasePage(pNewTrunk);
+ if( !pPrevTrunk ){
+ assert( sqlite3PagerIswriteable(pPage1->pDbPage) );
+ put4byte(&pPage1->aData[32], iNewTrunk);
+ }else{
+ rc = sqlite3PagerWrite(pPrevTrunk->pDbPage);
+ if( rc ){
+ goto end_allocate_page;
+ }
+ put4byte(&pPrevTrunk->aData[0], iNewTrunk);
+ }
+ }
+ pTrunk = 0;
+ TRACE(("ALLOCATE: %d trunk - %d free pages left\n", *pPgno, n-1));
+#endif
+ }else if( k>0 ){
+ /* Extract a leaf from the trunk */
+ u32 closest;
+ Pgno iPage;
+ unsigned char *aData = pTrunk->aData;
+ if( nearby>0 ){
+ u32 i;
+ closest = 0;
+ if( eMode==BTALLOC_LE ){
+ for(i=0; i<k; i++){
+ iPage = get4byte(&aData[8+i*4]);
+ if( iPage<=nearby ){
+ closest = i;
+ break;
+ }
+ }
+ }else{
+ int dist;
+ dist = sqlite3AbsInt32(get4byte(&aData[8]) - nearby);
+ for(i=1; i<k; i++){
+ int d2 = sqlite3AbsInt32(get4byte(&aData[8+i*4]) - nearby);
+ if( d2<dist ){
+ closest = i;
+ dist = d2;
+ }
+ }
+ }
+ }else{
+ closest = 0;
+ }
+
+ iPage = get4byte(&aData[8+closest*4]);
+ testcase( iPage==mxPage );
+ if( iPage>mxPage ){
+ rc = SQLITE_CORRUPT_BKPT;
+ goto end_allocate_page;
+ }
+ testcase( iPage==mxPage );
+ if( !searchList
+ || (iPage==nearby || (iPage<nearby && eMode==BTALLOC_LE))
+ ){
+ int noContent;
+ *pPgno = iPage;
+ TRACE(("ALLOCATE: %d was leaf %d of %d on trunk %d"
+ ": %d more free pages\n",
+ *pPgno, closest+1, k, pTrunk->pgno, n-1));
+ rc = sqlite3PagerWrite(pTrunk->pDbPage);
+ if( rc ) goto end_allocate_page;
+ if( closest<k-1 ){
+ memcpy(&aData[8+closest*4], &aData[4+k*4], 4);
+ }
+ put4byte(&aData[4], k-1);
+ noContent = !btreeGetHasContent(pBt, *pPgno);
+ rc = btreeGetPage(pBt, *pPgno, ppPage, noContent);
+ if( rc==SQLITE_OK ){
+ rc = sqlite3PagerWrite((*ppPage)->pDbPage);
+ if( rc!=SQLITE_OK ){
+ releasePage(*ppPage);
+ }
+ }
+ searchList = 0;
+ }
+ }
+ releasePage(pPrevTrunk);
+ pPrevTrunk = 0;
+ }while( searchList );
+ }else{
+ /* There are no pages on the freelist, so append a new page to the
+ ** database image.
+ **
+ ** Normally, new pages allocated by this block can be requested from the
+ ** pager layer with the 'no-content' flag set. This prevents the pager
+ ** from trying to read the pages content from disk. However, if the
+ ** current transaction has already run one or more incremental-vacuum
+ ** steps, then the page we are about to allocate may contain content
+ ** that is required in the event of a rollback. In this case, do
+ ** not set the no-content flag. This causes the pager to load and journal
+ ** the current page content before overwriting it.
+ **
+ ** Note that the pager will not actually attempt to load or journal
+ ** content for any page that really does lie past the end of the database
+ ** file on disk. So the effects of disabling the no-content optimization
+ ** here are confined to those pages that lie between the end of the
+ ** database image and the end of the database file.
+ */
+ int bNoContent = (0==IfNotOmitAV(pBt->bDoTruncate));
+
+ rc = sqlite3PagerWrite(pBt->pPage1->pDbPage);
+ if( rc ) return rc;
+ pBt->nPage++;
+ if( pBt->nPage==PENDING_BYTE_PAGE(pBt) ) pBt->nPage++;
+
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ if( pBt->autoVacuum && PTRMAP_ISPAGE(pBt, pBt->nPage) ){
+ /* If *pPgno refers to a pointer-map page, allocate two new pages
+ ** at the end of the file instead of one. The first allocated page
+ ** becomes a new pointer-map page, the second is used by the caller.
+ */
+ MemPage *pPg = 0;
+ TRACE(("ALLOCATE: %d from end of file (pointer-map page)\n", pBt->nPage));
+ assert( pBt->nPage!=PENDING_BYTE_PAGE(pBt) );
+ rc = btreeGetPage(pBt, pBt->nPage, &pPg, bNoContent);
+ if( rc==SQLITE_OK ){
+ rc = sqlite3PagerWrite(pPg->pDbPage);
+ releasePage(pPg);
+ }
+ if( rc ) return rc;
+ pBt->nPage++;
+ if( pBt->nPage==PENDING_BYTE_PAGE(pBt) ){ pBt->nPage++; }
+ }
+#endif
+ put4byte(28 + (u8*)pBt->pPage1->aData, pBt->nPage);
+ *pPgno = pBt->nPage;
+
+ assert( *pPgno!=PENDING_BYTE_PAGE(pBt) );
+ rc = btreeGetPage(pBt, *pPgno, ppPage, bNoContent);
+ if( rc ) return rc;
+ rc = sqlite3PagerWrite((*ppPage)->pDbPage);
+ if( rc!=SQLITE_OK ){
+ releasePage(*ppPage);
+ }
+ TRACE(("ALLOCATE: %d from end of file\n", *pPgno));
+ }
+
+ assert( *pPgno!=PENDING_BYTE_PAGE(pBt) );
+
+end_allocate_page:
+ releasePage(pTrunk);
+ releasePage(pPrevTrunk);
+ if( rc==SQLITE_OK ){
+ if( sqlite3PagerPageRefcount((*ppPage)->pDbPage)>1 ){
+ releasePage(*ppPage);
+ return SQLITE_CORRUPT_BKPT;
+ }
+ (*ppPage)->isInit = 0;
+ }else{
+ *ppPage = 0;
+ }
+ assert( rc!=SQLITE_OK || sqlite3PagerIswriteable((*ppPage)->pDbPage) );
+ return rc;
+}
+
+/*
+** This function is used to add page iPage to the database file free-list.
+** It is assumed that the page is not already a part of the free-list.
+**
+** The value passed as the second argument to this function is optional.
+** If the caller happens to have a pointer to the MemPage object
+** corresponding to page iPage handy, it may pass it as the second value.
+** Otherwise, it may pass NULL.
+**
+** If a pointer to a MemPage object is passed as the second argument,
+** its reference count is not altered by this function.
+*/
+static int freePage2(BtShared *pBt, MemPage *pMemPage, Pgno iPage){
+ MemPage *pTrunk = 0; /* Free-list trunk page */
+ Pgno iTrunk = 0; /* Page number of free-list trunk page */
+ MemPage *pPage1 = pBt->pPage1; /* Local reference to page 1 */
+ MemPage *pPage; /* Page being freed. May be NULL. */
+ int rc; /* Return Code */
+ int nFree; /* Initial number of pages on free-list */
+
+ assert( sqlite3_mutex_held(pBt->mutex) );
+ assert( iPage>1 );
+ assert( !pMemPage || pMemPage->pgno==iPage );
+
+ if( pMemPage ){
+ pPage = pMemPage;
+ sqlite3PagerRef(pPage->pDbPage);
+ }else{
+ pPage = btreePageLookup(pBt, iPage);
+ }
+
+ /* Increment the free page count on pPage1 */
+ rc = sqlite3PagerWrite(pPage1->pDbPage);
+ if( rc ) goto freepage_out;
+ nFree = get4byte(&pPage1->aData[36]);
+ put4byte(&pPage1->aData[36], nFree+1);
+
+ if( pBt->btsFlags & BTS_SECURE_DELETE ){
+ /* If the secure_delete option is enabled, then
+ ** always fully overwrite deleted information with zeros.
+ */
+ if( (!pPage && ((rc = btreeGetPage(pBt, iPage, &pPage, 0))!=0) )
+ || ((rc = sqlite3PagerWrite(pPage->pDbPage))!=0)
+ ){
+ goto freepage_out;
+ }
+ memset(pPage->aData, 0, pPage->pBt->pageSize);
+ }
+
+ /* If the database supports auto-vacuum, write an entry in the pointer-map
+ ** to indicate that the page is free.
+ */
+ if( ISAUTOVACUUM ){
+ ptrmapPut(pBt, iPage, PTRMAP_FREEPAGE, 0, &rc);
+ if( rc ) goto freepage_out;
+ }
+
+ /* Now manipulate the actual database free-list structure. There are two
+ ** possibilities. If the free-list is currently empty, or if the first
+ ** trunk page in the free-list is full, then this page will become a
+ ** new free-list trunk page. Otherwise, it will become a leaf of the
+ ** first trunk page in the current free-list. This block tests if it
+ ** is possible to add the page as a new free-list leaf.
+ */
+ if( nFree!=0 ){
+ u32 nLeaf; /* Initial number of leaf cells on trunk page */
+
+ iTrunk = get4byte(&pPage1->aData[32]);
+ rc = btreeGetPage(pBt, iTrunk, &pTrunk, 0);
+ if( rc!=SQLITE_OK ){
+ goto freepage_out;
+ }
+
+ nLeaf = get4byte(&pTrunk->aData[4]);
+ assert( pBt->usableSize>32 );
+ if( nLeaf > (u32)pBt->usableSize/4 - 2 ){
+ rc = SQLITE_CORRUPT_BKPT;
+ goto freepage_out;
+ }
+ if( nLeaf < (u32)pBt->usableSize/4 - 8 ){
+ /* In this case there is room on the trunk page to insert the page
+ ** being freed as a new leaf.
+ **
+ ** Note that the trunk page is not really full until it contains
+ ** usableSize/4 - 2 entries, not usableSize/4 - 8 entries as we have
+ ** coded. But due to a coding error in versions of SQLite prior to
+ ** 3.6.0, databases with freelist trunk pages holding more than
+ ** usableSize/4 - 8 entries will be reported as corrupt. In order
+ ** to maintain backwards compatibility with older versions of SQLite,
+ ** we will continue to restrict the number of entries to usableSize/4 - 8
+ ** for now. At some point in the future (once everyone has upgraded
+ ** to 3.6.0 or later) we should consider fixing the conditional above
+ ** to read "usableSize/4-2" instead of "usableSize/4-8".
+ */
+ rc = sqlite3PagerWrite(pTrunk->pDbPage);
+ if( rc==SQLITE_OK ){
+ put4byte(&pTrunk->aData[4], nLeaf+1);
+ put4byte(&pTrunk->aData[8+nLeaf*4], iPage);
+ if( pPage && (pBt->btsFlags & BTS_SECURE_DELETE)==0 ){
+ sqlite3PagerDontWrite(pPage->pDbPage);
+ }
+ rc = btreeSetHasContent(pBt, iPage);
+ }
+ TRACE(("FREE-PAGE: %d leaf on trunk page %d\n",pPage->pgno,pTrunk->pgno));
+ goto freepage_out;
+ }
+ }
+
+ /* If control flows to this point, then it was not possible to add the
+ ** the page being freed as a leaf page of the first trunk in the free-list.
+ ** Possibly because the free-list is empty, or possibly because the
+ ** first trunk in the free-list is full. Either way, the page being freed
+ ** will become the new first trunk page in the free-list.
+ */
+ if( pPage==0 && SQLITE_OK!=(rc = btreeGetPage(pBt, iPage, &pPage, 0)) ){
+ goto freepage_out;
+ }
+ rc = sqlite3PagerWrite(pPage->pDbPage);
+ if( rc!=SQLITE_OK ){
+ goto freepage_out;
+ }
+ put4byte(pPage->aData, iTrunk);
+ put4byte(&pPage->aData[4], 0);
+ put4byte(&pPage1->aData[32], iPage);
+ TRACE(("FREE-PAGE: %d new trunk page replacing %d\n", pPage->pgno, iTrunk));
+
+freepage_out:
+ if( pPage ){
+ pPage->isInit = 0;
+ }
+ releasePage(pPage);
+ releasePage(pTrunk);
+ return rc;
+}
+static void freePage(MemPage *pPage, int *pRC){
+ if( (*pRC)==SQLITE_OK ){
+ *pRC = freePage2(pPage->pBt, pPage, pPage->pgno);
+ }
+}
+
+/*
+** Free any overflow pages associated with the given Cell.
+*/
+static int clearCell(MemPage *pPage, unsigned char *pCell){
+ BtShared *pBt = pPage->pBt;
+ CellInfo info;
+ Pgno ovflPgno;
+ int rc;
+ int nOvfl;
+ u32 ovflPageSize;
+
+ assert( sqlite3_mutex_held(pPage->pBt->mutex) );
+ btreeParseCellPtr(pPage, pCell, &info);
+ if( info.iOverflow==0 ){
+ return SQLITE_OK; /* No overflow pages. Return without doing anything */
+ }
+ if( pCell+info.iOverflow+3 > pPage->aData+pPage->maskPage ){
+ return SQLITE_CORRUPT_BKPT; /* Cell extends past end of page */
+ }
+ ovflPgno = get4byte(&pCell[info.iOverflow]);
+ assert( pBt->usableSize > 4 );
+ ovflPageSize = pBt->usableSize - 4;
+ nOvfl = (info.nPayload - info.nLocal + ovflPageSize - 1)/ovflPageSize;
+ assert( ovflPgno==0 || nOvfl>0 );
+ while( nOvfl-- ){
+ Pgno iNext = 0;
+ MemPage *pOvfl = 0;
+ if( ovflPgno<2 || ovflPgno>btreePagecount(pBt) ){
+ /* 0 is not a legal page number and page 1 cannot be an
+ ** overflow page. Therefore if ovflPgno<2 or past the end of the
+ ** file the database must be corrupt. */
+ return SQLITE_CORRUPT_BKPT;
+ }
+ if( nOvfl ){
+ rc = getOverflowPage(pBt, ovflPgno, &pOvfl, &iNext);
+ if( rc ) return rc;
+ }
+
+ if( ( pOvfl || ((pOvfl = btreePageLookup(pBt, ovflPgno))!=0) )
+ && sqlite3PagerPageRefcount(pOvfl->pDbPage)!=1
+ ){
+ /* There is no reason any cursor should have an outstanding reference
+ ** to an overflow page belonging to a cell that is being deleted/updated.
+ ** So if there exists more than one reference to this page, then it
+ ** must not really be an overflow page and the database must be corrupt.
+ ** It is helpful to detect this before calling freePage2(), as
+ ** freePage2() may zero the page contents if secure-delete mode is
+ ** enabled. If this 'overflow' page happens to be a page that the
+ ** caller is iterating through or using in some other way, this
+ ** can be problematic.
+ */
+ rc = SQLITE_CORRUPT_BKPT;
+ }else{
+ rc = freePage2(pBt, pOvfl, ovflPgno);
+ }
+
+ if( pOvfl ){
+ sqlite3PagerUnref(pOvfl->pDbPage);
+ }
+ if( rc ) return rc;
+ ovflPgno = iNext;
+ }
+ return SQLITE_OK;
+}
+
+/*
+** Create the byte sequence used to represent a cell on page pPage
+** and write that byte sequence into pCell[]. Overflow pages are
+** allocated and filled in as necessary. The calling procedure
+** is responsible for making sure sufficient space has been allocated
+** for pCell[].
+**
+** Note that pCell does not necessary need to point to the pPage->aData
+** area. pCell might point to some temporary storage. The cell will
+** be constructed in this temporary area then copied into pPage->aData
+** later.
+*/
+static int fillInCell(
+ MemPage *pPage, /* The page that contains the cell */
+ unsigned char *pCell, /* Complete text of the cell */
+ const void *pKey, i64 nKey, /* The key */
+ const void *pData,int nData, /* The data */
+ int nZero, /* Extra zero bytes to append to pData */
+ int *pnSize /* Write cell size here */
+){
+ int nPayload;
+ const u8 *pSrc;
+ int nSrc, n, rc;
+ int spaceLeft;
+ MemPage *pOvfl = 0;
+ MemPage *pToRelease = 0;
+ unsigned char *pPrior;
+ unsigned char *pPayload;
+ BtShared *pBt = pPage->pBt;
+ Pgno pgnoOvfl = 0;
+ int nHeader;
+ CellInfo info;
+
+ assert( sqlite3_mutex_held(pPage->pBt->mutex) );
+
+ /* pPage is not necessarily writeable since pCell might be auxiliary
+ ** buffer space that is separate from the pPage buffer area */
+ assert( pCell<pPage->aData || pCell>=&pPage->aData[pBt->pageSize]
+ || sqlite3PagerIswriteable(pPage->pDbPage) );
+
+ /* Fill in the header. */
+ nHeader = 0;
+ if( !pPage->leaf ){
+ nHeader += 4;
+ }
+ if( pPage->hasData ){
+ nHeader += putVarint(&pCell[nHeader], nData+nZero);
+ }else{
+ nData = nZero = 0;
+ }
+ nHeader += putVarint(&pCell[nHeader], *(u64*)&nKey);
+ btreeParseCellPtr(pPage, pCell, &info);
+ assert( info.nHeader==nHeader );
+ assert( info.nKey==nKey );
+ assert( info.nData==(u32)(nData+nZero) );
+
+ /* Fill in the payload */
+ nPayload = nData + nZero;
+ if( pPage->intKey ){
+ pSrc = pData;
+ nSrc = nData;
+ nData = 0;
+ }else{
+ if( NEVER(nKey>0x7fffffff || pKey==0) ){
+ return SQLITE_CORRUPT_BKPT;
+ }
+ nPayload += (int)nKey;
+ pSrc = pKey;
+ nSrc = (int)nKey;
+ }
+ *pnSize = info.nSize;
+ spaceLeft = info.nLocal;
+ pPayload = &pCell[nHeader];
+ pPrior = &pCell[info.iOverflow];
+
+ while( nPayload>0 ){
+ if( spaceLeft==0 ){
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ Pgno pgnoPtrmap = pgnoOvfl; /* Overflow page pointer-map entry page */
+ if( pBt->autoVacuum ){
+ do{
+ pgnoOvfl++;
+ } while(
+ PTRMAP_ISPAGE(pBt, pgnoOvfl) || pgnoOvfl==PENDING_BYTE_PAGE(pBt)
+ );
+ }
+#endif
+ rc = allocateBtreePage(pBt, &pOvfl, &pgnoOvfl, pgnoOvfl, 0);
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ /* If the database supports auto-vacuum, and the second or subsequent
+ ** overflow page is being allocated, add an entry to the pointer-map
+ ** for that page now.
+ **
+ ** If this is the first overflow page, then write a partial entry
+ ** to the pointer-map. If we write nothing to this pointer-map slot,
+ ** then the optimistic overflow chain processing in clearCell()
+ ** may misinterpret the uninitialized values and delete the
+ ** wrong pages from the database.
+ */
+ if( pBt->autoVacuum && rc==SQLITE_OK ){
+ u8 eType = (pgnoPtrmap?PTRMAP_OVERFLOW2:PTRMAP_OVERFLOW1);
+ ptrmapPut(pBt, pgnoOvfl, eType, pgnoPtrmap, &rc);
+ if( rc ){
+ releasePage(pOvfl);
+ }
+ }
+#endif
+ if( rc ){
+ releasePage(pToRelease);
+ return rc;
+ }
+
+ /* If pToRelease is not zero than pPrior points into the data area
+ ** of pToRelease. Make sure pToRelease is still writeable. */
+ assert( pToRelease==0 || sqlite3PagerIswriteable(pToRelease->pDbPage) );
+
+ /* If pPrior is part of the data area of pPage, then make sure pPage
+ ** is still writeable */
+ assert( pPrior<pPage->aData || pPrior>=&pPage->aData[pBt->pageSize]
+ || sqlite3PagerIswriteable(pPage->pDbPage) );
+
+ put4byte(pPrior, pgnoOvfl);
+ releasePage(pToRelease);
+ pToRelease = pOvfl;
+ pPrior = pOvfl->aData;
+ put4byte(pPrior, 0);
+ pPayload = &pOvfl->aData[4];
+ spaceLeft = pBt->usableSize - 4;
+ }
+ n = nPayload;
+ if( n>spaceLeft ) n = spaceLeft;
+
+ /* If pToRelease is not zero than pPayload points into the data area
+ ** of pToRelease. Make sure pToRelease is still writeable. */
+ assert( pToRelease==0 || sqlite3PagerIswriteable(pToRelease->pDbPage) );
+
+ /* If pPayload is part of the data area of pPage, then make sure pPage
+ ** is still writeable */
+ assert( pPayload<pPage->aData || pPayload>=&pPage->aData[pBt->pageSize]
+ || sqlite3PagerIswriteable(pPage->pDbPage) );
+
+ if( nSrc>0 ){
+ if( n>nSrc ) n = nSrc;
+ assert( pSrc );
+ memcpy(pPayload, pSrc, n);
+ }else{
+ memset(pPayload, 0, n);
+ }
+ nPayload -= n;
+ pPayload += n;
+ pSrc += n;
+ nSrc -= n;
+ spaceLeft -= n;
+ if( nSrc==0 ){
+ nSrc = nData;
+ pSrc = pData;
+ }
+ }
+ releasePage(pToRelease);
+ return SQLITE_OK;
+}
+
+/*
+** Remove the i-th cell from pPage. This routine effects pPage only.
+** The cell content is not freed or deallocated. It is assumed that
+** the cell content has been copied someplace else. This routine just
+** removes the reference to the cell from pPage.
+**
+** "sz" must be the number of bytes in the cell.
+*/
+static void dropCell(MemPage *pPage, int idx, int sz, int *pRC){
+ u32 pc; /* Offset to cell content of cell being deleted */
+ u8 *data; /* pPage->aData */
+ u8 *ptr; /* Used to move bytes around within data[] */
+ u8 *endPtr; /* End of loop */
+ int rc; /* The return code */
+ int hdr; /* Beginning of the header. 0 most pages. 100 page 1 */
+
+ if( *pRC ) return;
+
+ assert( idx>=0 && idx<pPage->nCell );
+ assert( sz==cellSize(pPage, idx) );
+ assert( sqlite3PagerIswriteable(pPage->pDbPage) );
+ assert( sqlite3_mutex_held(pPage->pBt->mutex) );
+ data = pPage->aData;
+ ptr = &pPage->aCellIdx[2*idx];
+ pc = get2byte(ptr);
+ hdr = pPage->hdrOffset;
+ testcase( pc==get2byte(&data[hdr+5]) );
+ testcase( pc+sz==pPage->pBt->usableSize );
+ if( pc < (u32)get2byte(&data[hdr+5]) || pc+sz > pPage->pBt->usableSize ){
+ *pRC = SQLITE_CORRUPT_BKPT;
+ return;
+ }
+ rc = freeSpace(pPage, pc, sz);
+ if( rc ){
+ *pRC = rc;
+ return;
+ }
+ endPtr = &pPage->aCellIdx[2*pPage->nCell - 2];
+ assert( (SQLITE_PTR_TO_INT(ptr)&1)==0 ); /* ptr is always 2-byte aligned */
+ while( ptr<endPtr ){
+ *(u16*)ptr = *(u16*)&ptr[2];
+ ptr += 2;
+ }
+ pPage->nCell--;
+ put2byte(&data[hdr+3], pPage->nCell);
+ pPage->nFree += 2;
+}
+
+/*
+** Insert a new cell on pPage at cell index "i". pCell points to the
+** content of the cell.
+**
+** If the cell content will fit on the page, then put it there. If it
+** will not fit, then make a copy of the cell content into pTemp if
+** pTemp is not null. Regardless of pTemp, allocate a new entry
+** in pPage->apOvfl[] and make it point to the cell content (either
+** in pTemp or the original pCell) and also record its index.
+** Allocating a new entry in pPage->aCell[] implies that
+** pPage->nOverflow is incremented.
+**
+** If nSkip is non-zero, then do not copy the first nSkip bytes of the
+** cell. The caller will overwrite them after this function returns. If
+** nSkip is non-zero, then pCell may not point to an invalid memory location
+** (but pCell+nSkip is always valid).
+*/
+static void insertCell(
+ MemPage *pPage, /* Page into which we are copying */
+ int i, /* New cell becomes the i-th cell of the page */
+ u8 *pCell, /* Content of the new cell */
+ int sz, /* Bytes of content in pCell */
+ u8 *pTemp, /* Temp storage space for pCell, if needed */
+ Pgno iChild, /* If non-zero, replace first 4 bytes with this value */
+ int *pRC /* Read and write return code from here */
+){
+ int idx = 0; /* Where to write new cell content in data[] */
+ int j; /* Loop counter */
+ int end; /* First byte past the last cell pointer in data[] */
+ int ins; /* Index in data[] where new cell pointer is inserted */
+ int cellOffset; /* Address of first cell pointer in data[] */
+ u8 *data; /* The content of the whole page */
+ u8 *ptr; /* Used for moving information around in data[] */
+ u8 *endPtr; /* End of the loop */
+
+ int nSkip = (iChild ? 4 : 0);
+
+ if( *pRC ) return;
+
+ assert( i>=0 && i<=pPage->nCell+pPage->nOverflow );
+ assert( pPage->nCell<=MX_CELL(pPage->pBt) && MX_CELL(pPage->pBt)<=10921 );
+ assert( pPage->nOverflow<=ArraySize(pPage->apOvfl) );
+ assert( ArraySize(pPage->apOvfl)==ArraySize(pPage->aiOvfl) );
+ assert( sqlite3_mutex_held(pPage->pBt->mutex) );
+ /* The cell should normally be sized correctly. However, when moving a
+ ** malformed cell from a leaf page to an interior page, if the cell size
+ ** wanted to be less than 4 but got rounded up to 4 on the leaf, then size
+ ** might be less than 8 (leaf-size + pointer) on the interior node. Hence
+ ** the term after the || in the following assert(). */
+ assert( sz==cellSizePtr(pPage, pCell) || (sz==8 && iChild>0) );
+ if( pPage->nOverflow || sz+2>pPage->nFree ){
+ if( pTemp ){
+ memcpy(pTemp+nSkip, pCell+nSkip, sz-nSkip);
+ pCell = pTemp;
+ }
+ if( iChild ){
+ put4byte(pCell, iChild);
+ }
+ j = pPage->nOverflow++;
+ assert( j<(int)(sizeof(pPage->apOvfl)/sizeof(pPage->apOvfl[0])) );
+ pPage->apOvfl[j] = pCell;
+ pPage->aiOvfl[j] = (u16)i;
+ }else{
+ int rc = sqlite3PagerWrite(pPage->pDbPage);
+ if( rc!=SQLITE_OK ){
+ *pRC = rc;
+ return;
+ }
+ assert( sqlite3PagerIswriteable(pPage->pDbPage) );
+ data = pPage->aData;
+ cellOffset = pPage->cellOffset;
+ end = cellOffset + 2*pPage->nCell;
+ ins = cellOffset + 2*i;
+ rc = allocateSpace(pPage, sz, &idx);
+ if( rc ){ *pRC = rc; return; }
+ /* The allocateSpace() routine guarantees the following two properties
+ ** if it returns success */
+ assert( idx >= end+2 );
+ assert( idx+sz <= (int)pPage->pBt->usableSize );
+ pPage->nCell++;
+ pPage->nFree -= (u16)(2 + sz);
+ memcpy(&data[idx+nSkip], pCell+nSkip, sz-nSkip);
+ if( iChild ){
+ put4byte(&data[idx], iChild);
+ }
+ ptr = &data[end];
+ endPtr = &data[ins];
+ assert( (SQLITE_PTR_TO_INT(ptr)&1)==0 ); /* ptr is always 2-byte aligned */
+ while( ptr>endPtr ){
+ *(u16*)ptr = *(u16*)&ptr[-2];
+ ptr -= 2;
+ }
+ put2byte(&data[ins], idx);
+ put2byte(&data[pPage->hdrOffset+3], pPage->nCell);
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ if( pPage->pBt->autoVacuum ){
+ /* The cell may contain a pointer to an overflow page. If so, write
+ ** the entry for the overflow page into the pointer map.
+ */
+ ptrmapPutOvflPtr(pPage, pCell, pRC);
+ }
+#endif
+ }
+}
+
+/*
+** Add a list of cells to a page. The page should be initially empty.
+** The cells are guaranteed to fit on the page.
+*/
+static void assemblePage(
+ MemPage *pPage, /* The page to be assemblied */
+ int nCell, /* The number of cells to add to this page */
+ u8 **apCell, /* Pointers to cell bodies */
+ u16 *aSize /* Sizes of the cells */
+){
+ int i; /* Loop counter */
+ u8 *pCellptr; /* Address of next cell pointer */
+ int cellbody; /* Address of next cell body */
+ u8 * const data = pPage->aData; /* Pointer to data for pPage */
+ const int hdr = pPage->hdrOffset; /* Offset of header on pPage */
+ const int nUsable = pPage->pBt->usableSize; /* Usable size of page */
+
+ assert( pPage->nOverflow==0 );
+ assert( sqlite3_mutex_held(pPage->pBt->mutex) );
+ assert( nCell>=0 && nCell<=(int)MX_CELL(pPage->pBt)
+ && (int)MX_CELL(pPage->pBt)<=10921);
+ assert( sqlite3PagerIswriteable(pPage->pDbPage) );
+
+ /* Check that the page has just been zeroed by zeroPage() */
+ assert( pPage->nCell==0 );
+ assert( get2byteNotZero(&data[hdr+5])==nUsable );
+
+ pCellptr = &pPage->aCellIdx[nCell*2];
+ cellbody = nUsable;
+ for(i=nCell-1; i>=0; i--){
+ u16 sz = aSize[i];
+ pCellptr -= 2;
+ cellbody -= sz;
+ put2byte(pCellptr, cellbody);
+ memcpy(&data[cellbody], apCell[i], sz);
+ }
+ put2byte(&data[hdr+3], nCell);
+ put2byte(&data[hdr+5], cellbody);
+ pPage->nFree -= (nCell*2 + nUsable - cellbody);
+ pPage->nCell = (u16)nCell;
+}
+
+/*
+** The following parameters determine how many adjacent pages get involved
+** in a balancing operation. NN is the number of neighbors on either side
+** of the page that participate in the balancing operation. NB is the
+** total number of pages that participate, including the target page and
+** NN neighbors on either side.
+**
+** The minimum value of NN is 1 (of course). Increasing NN above 1
+** (to 2 or 3) gives a modest improvement in SELECT and DELETE performance
+** in exchange for a larger degradation in INSERT and UPDATE performance.
+** The value of NN appears to give the best results overall.
+*/
+#define NN 1 /* Number of neighbors on either side of pPage */
+#define NB (NN*2+1) /* Total pages involved in the balance */
+
+
+#ifndef SQLITE_OMIT_QUICKBALANCE
+/*
+** This version of balance() handles the common special case where
+** a new entry is being inserted on the extreme right-end of the
+** tree, in other words, when the new entry will become the largest
+** entry in the tree.
+**
+** Instead of trying to balance the 3 right-most leaf pages, just add
+** a new page to the right-hand side and put the one new entry in
+** that page. This leaves the right side of the tree somewhat
+** unbalanced. But odds are that we will be inserting new entries
+** at the end soon afterwards so the nearly empty page will quickly
+** fill up. On average.
+**
+** pPage is the leaf page which is the right-most page in the tree.
+** pParent is its parent. pPage must have a single overflow entry
+** which is also the right-most entry on the page.
+**
+** The pSpace buffer is used to store a temporary copy of the divider
+** cell that will be inserted into pParent. Such a cell consists of a 4
+** byte page number followed by a variable length integer. In other
+** words, at most 13 bytes. Hence the pSpace buffer must be at
+** least 13 bytes in size.
+*/
+static int balance_quick(MemPage *pParent, MemPage *pPage, u8 *pSpace){
+ BtShared *const pBt = pPage->pBt; /* B-Tree Database */
+ MemPage *pNew; /* Newly allocated page */
+ int rc; /* Return Code */
+ Pgno pgnoNew; /* Page number of pNew */
+
+ assert( sqlite3_mutex_held(pPage->pBt->mutex) );
+ assert( sqlite3PagerIswriteable(pParent->pDbPage) );
+ assert( pPage->nOverflow==1 );
+
+ /* This error condition is now caught prior to reaching this function */
+ if( pPage->nCell==0 ) return SQLITE_CORRUPT_BKPT;
+
+ /* Allocate a new page. This page will become the right-sibling of
+ ** pPage. Make the parent page writable, so that the new divider cell
+ ** may be inserted. If both these operations are successful, proceed.
+ */
+ rc = allocateBtreePage(pBt, &pNew, &pgnoNew, 0, 0);
+
+ if( rc==SQLITE_OK ){
+
+ u8 *pOut = &pSpace[4];
+ u8 *pCell = pPage->apOvfl[0];
+ u16 szCell = cellSizePtr(pPage, pCell);
+ u8 *pStop;
+
+ assert( sqlite3PagerIswriteable(pNew->pDbPage) );
+ assert( pPage->aData[0]==(PTF_INTKEY|PTF_LEAFDATA|PTF_LEAF) );
+ zeroPage(pNew, PTF_INTKEY|PTF_LEAFDATA|PTF_LEAF);
+ assemblePage(pNew, 1, &pCell, &szCell);
+
+ /* If this is an auto-vacuum database, update the pointer map
+ ** with entries for the new page, and any pointer from the
+ ** cell on the page to an overflow page. If either of these
+ ** operations fails, the return code is set, but the contents
+ ** of the parent page are still manipulated by thh code below.
+ ** That is Ok, at this point the parent page is guaranteed to
+ ** be marked as dirty. Returning an error code will cause a
+ ** rollback, undoing any changes made to the parent page.
+ */
+ if( ISAUTOVACUUM ){
+ ptrmapPut(pBt, pgnoNew, PTRMAP_BTREE, pParent->pgno, &rc);
+ if( szCell>pNew->minLocal ){
+ ptrmapPutOvflPtr(pNew, pCell, &rc);
+ }
+ }
+
+ /* Create a divider cell to insert into pParent. The divider cell
+ ** consists of a 4-byte page number (the page number of pPage) and
+ ** a variable length key value (which must be the same value as the
+ ** largest key on pPage).
+ **
+ ** To find the largest key value on pPage, first find the right-most
+ ** cell on pPage. The first two fields of this cell are the
+ ** record-length (a variable length integer at most 32-bits in size)
+ ** and the key value (a variable length integer, may have any value).
+ ** The first of the while(...) loops below skips over the record-length
+ ** field. The second while(...) loop copies the key value from the
+ ** cell on pPage into the pSpace buffer.
+ */
+ pCell = findCell(pPage, pPage->nCell-1);
+ pStop = &pCell[9];
+ while( (*(pCell++)&0x80) && pCell<pStop );
+ pStop = &pCell[9];
+ while( ((*(pOut++) = *(pCell++))&0x80) && pCell<pStop );
+
+ /* Insert the new divider cell into pParent. */
+ insertCell(pParent, pParent->nCell, pSpace, (int)(pOut-pSpace),
+ 0, pPage->pgno, &rc);
+
+ /* Set the right-child pointer of pParent to point to the new page. */
+ put4byte(&pParent->aData[pParent->hdrOffset+8], pgnoNew);
+
+ /* Release the reference to the new page. */
+ releasePage(pNew);
+ }
+
+ return rc;
+}
+#endif /* SQLITE_OMIT_QUICKBALANCE */
+
+#if 0
+/*
+** This function does not contribute anything to the operation of SQLite.
+** it is sometimes activated temporarily while debugging code responsible
+** for setting pointer-map entries.
+*/
+static int ptrmapCheckPages(MemPage **apPage, int nPage){
+ int i, j;
+ for(i=0; i<nPage; i++){
+ Pgno n;
+ u8 e;
+ MemPage *pPage = apPage[i];
+ BtShared *pBt = pPage->pBt;
+ assert( pPage->isInit );
+
+ for(j=0; j<pPage->nCell; j++){
+ CellInfo info;
+ u8 *z;
+
+ z = findCell(pPage, j);
+ btreeParseCellPtr(pPage, z, &info);
+ if( info.iOverflow ){
+ Pgno ovfl = get4byte(&z[info.iOverflow]);
+ ptrmapGet(pBt, ovfl, &e, &n);
+ assert( n==pPage->pgno && e==PTRMAP_OVERFLOW1 );
+ }
+ if( !pPage->leaf ){
+ Pgno child = get4byte(z);
+ ptrmapGet(pBt, child, &e, &n);
+ assert( n==pPage->pgno && e==PTRMAP_BTREE );
+ }
+ }
+ if( !pPage->leaf ){
+ Pgno child = get4byte(&pPage->aData[pPage->hdrOffset+8]);
+ ptrmapGet(pBt, child, &e, &n);
+ assert( n==pPage->pgno && e==PTRMAP_BTREE );
+ }
+ }
+ return 1;
+}
+#endif
+
+/*
+** This function is used to copy the contents of the b-tree node stored
+** on page pFrom to page pTo. If page pFrom was not a leaf page, then
+** the pointer-map entries for each child page are updated so that the
+** parent page stored in the pointer map is page pTo. If pFrom contained
+** any cells with overflow page pointers, then the corresponding pointer
+** map entries are also updated so that the parent page is page pTo.
+**
+** If pFrom is currently carrying any overflow cells (entries in the
+** MemPage.apOvfl[] array), they are not copied to pTo.
+**
+** Before returning, page pTo is reinitialized using btreeInitPage().
+**
+** The performance of this function is not critical. It is only used by
+** the balance_shallower() and balance_deeper() procedures, neither of
+** which are called often under normal circumstances.
+*/
+static void copyNodeContent(MemPage *pFrom, MemPage *pTo, int *pRC){
+ if( (*pRC)==SQLITE_OK ){
+ BtShared * const pBt = pFrom->pBt;
+ u8 * const aFrom = pFrom->aData;
+ u8 * const aTo = pTo->aData;
+ int const iFromHdr = pFrom->hdrOffset;
+ int const iToHdr = ((pTo->pgno==1) ? 100 : 0);
+ int rc;
+ int iData;
+
+
+ assert( pFrom->isInit );
+ assert( pFrom->nFree>=iToHdr );
+ assert( get2byte(&aFrom[iFromHdr+5]) <= (int)pBt->usableSize );
+
+ /* Copy the b-tree node content from page pFrom to page pTo. */
+ iData = get2byte(&aFrom[iFromHdr+5]);
+ memcpy(&aTo[iData], &aFrom[iData], pBt->usableSize-iData);
+ memcpy(&aTo[iToHdr], &aFrom[iFromHdr], pFrom->cellOffset + 2*pFrom->nCell);
+
+ /* Reinitialize page pTo so that the contents of the MemPage structure
+ ** match the new data. The initialization of pTo can actually fail under
+ ** fairly obscure circumstances, even though it is a copy of initialized
+ ** page pFrom.
+ */
+ pTo->isInit = 0;
+ rc = btreeInitPage(pTo);
+ if( rc!=SQLITE_OK ){
+ *pRC = rc;
+ return;
+ }
+
+ /* If this is an auto-vacuum database, update the pointer-map entries
+ ** for any b-tree or overflow pages that pTo now contains the pointers to.
+ */
+ if( ISAUTOVACUUM ){
+ *pRC = setChildPtrmaps(pTo);
+ }
+ }
+}
+
+/*
+** This routine redistributes cells on the iParentIdx'th child of pParent
+** (hereafter "the page") and up to 2 siblings so that all pages have about the
+** same amount of free space. Usually a single sibling on either side of the
+** page are used in the balancing, though both siblings might come from one
+** side if the page is the first or last child of its parent. If the page
+** has fewer than 2 siblings (something which can only happen if the page
+** is a root page or a child of a root page) then all available siblings
+** participate in the balancing.
+**
+** The number of siblings of the page might be increased or decreased by
+** one or two in an effort to keep pages nearly full but not over full.
+**
+** Note that when this routine is called, some of the cells on the page
+** might not actually be stored in MemPage.aData[]. This can happen
+** if the page is overfull. This routine ensures that all cells allocated
+** to the page and its siblings fit into MemPage.aData[] before returning.
+**
+** In the course of balancing the page and its siblings, cells may be
+** inserted into or removed from the parent page (pParent). Doing so
+** may cause the parent page to become overfull or underfull. If this
+** happens, it is the responsibility of the caller to invoke the correct
+** balancing routine to fix this problem (see the balance() routine).
+**
+** If this routine fails for any reason, it might leave the database
+** in a corrupted state. So if this routine fails, the database should
+** be rolled back.
+**
+** The third argument to this function, aOvflSpace, is a pointer to a
+** buffer big enough to hold one page. If while inserting cells into the parent
+** page (pParent) the parent page becomes overfull, this buffer is
+** used to store the parent's overflow cells. Because this function inserts
+** a maximum of four divider cells into the parent page, and the maximum
+** size of a cell stored within an internal node is always less than 1/4
+** of the page-size, the aOvflSpace[] buffer is guaranteed to be large
+** enough for all overflow cells.
+**
+** If aOvflSpace is set to a null pointer, this function returns
+** SQLITE_NOMEM.
+*/
+#if defined(_MSC_VER) && _MSC_VER >= 1700 && defined(_M_ARM)
+#pragma optimize("", off)
+#endif
+static int balance_nonroot(
+ MemPage *pParent, /* Parent page of siblings being balanced */
+ int iParentIdx, /* Index of "the page" in pParent */
+ u8 *aOvflSpace, /* page-size bytes of space for parent ovfl */
+ int isRoot, /* True if pParent is a root-page */
+ int bBulk /* True if this call is part of a bulk load */
+){
+ BtShared *pBt; /* The whole database */
+ int nCell = 0; /* Number of cells in apCell[] */
+ int nMaxCells = 0; /* Allocated size of apCell, szCell, aFrom. */
+ int nNew = 0; /* Number of pages in apNew[] */
+ int nOld; /* Number of pages in apOld[] */
+ int i, j, k; /* Loop counters */
+ int nxDiv; /* Next divider slot in pParent->aCell[] */
+ int rc = SQLITE_OK; /* The return code */
+ u16 leafCorrection; /* 4 if pPage is a leaf. 0 if not */
+ int leafData; /* True if pPage is a leaf of a LEAFDATA tree */
+ int usableSpace; /* Bytes in pPage beyond the header */
+ int pageFlags; /* Value of pPage->aData[0] */
+ int subtotal; /* Subtotal of bytes in cells on one page */
+ int iSpace1 = 0; /* First unused byte of aSpace1[] */
+ int iOvflSpace = 0; /* First unused byte of aOvflSpace[] */
+ int szScratch; /* Size of scratch memory requested */
+ MemPage *apOld[NB]; /* pPage and up to two siblings */
+ MemPage *apCopy[NB]; /* Private copies of apOld[] pages */
+ MemPage *apNew[NB+2]; /* pPage and up to NB siblings after balancing */
+ u8 *pRight; /* Location in parent of right-sibling pointer */
+ u8 *apDiv[NB-1]; /* Divider cells in pParent */
+ int cntNew[NB+2]; /* Index in aCell[] of cell after i-th page */
+ int szNew[NB+2]; /* Combined size of cells place on i-th page */
+ u8 **apCell = 0; /* All cells begin balanced */
+ u16 *szCell; /* Local size of all cells in apCell[] */
+ u8 *aSpace1; /* Space for copies of dividers cells */
+ Pgno pgno; /* Temp var to store a page number in */
+
+ pBt = pParent->pBt;
+ assert( sqlite3_mutex_held(pBt->mutex) );
+ assert( sqlite3PagerIswriteable(pParent->pDbPage) );
+
+#if 0
+ TRACE(("BALANCE: begin page %d child of %d\n", pPage->pgno, pParent->pgno));
+#endif
+
+ /* At this point pParent may have at most one overflow cell. And if
+ ** this overflow cell is present, it must be the cell with
+ ** index iParentIdx. This scenario comes about when this function
+ ** is called (indirectly) from sqlite3BtreeDelete().
+ */
+ assert( pParent->nOverflow==0 || pParent->nOverflow==1 );
+ assert( pParent->nOverflow==0 || pParent->aiOvfl[0]==iParentIdx );
+
+ if( !aOvflSpace ){
+ return SQLITE_NOMEM;
+ }
+
+ /* Find the sibling pages to balance. Also locate the cells in pParent
+ ** that divide the siblings. An attempt is made to find NN siblings on
+ ** either side of pPage. More siblings are taken from one side, however,
+ ** if there are fewer than NN siblings on the other side. If pParent
+ ** has NB or fewer children then all children of pParent are taken.
+ **
+ ** This loop also drops the divider cells from the parent page. This
+ ** way, the remainder of the function does not have to deal with any
+ ** overflow cells in the parent page, since if any existed they will
+ ** have already been removed.
+ */
+ i = pParent->nOverflow + pParent->nCell;
+ if( i<2 ){
+ nxDiv = 0;
+ }else{
+ assert( bBulk==0 || bBulk==1 );
+ if( iParentIdx==0 ){
+ nxDiv = 0;
+ }else if( iParentIdx==i ){
+ nxDiv = i-2+bBulk;
+ }else{
+ assert( bBulk==0 );
+ nxDiv = iParentIdx-1;
+ }
+ i = 2-bBulk;
+ }
+ nOld = i+1;
+ if( (i+nxDiv-pParent->nOverflow)==pParent->nCell ){
+ pRight = &pParent->aData[pParent->hdrOffset+8];
+ }else{
+ pRight = findCell(pParent, i+nxDiv-pParent->nOverflow);
+ }
+ pgno = get4byte(pRight);
+ while( 1 ){
+ rc = getAndInitPage(pBt, pgno, &apOld[i]);
+ if( rc ){
+ memset(apOld, 0, (i+1)*sizeof(MemPage*));
+ goto balance_cleanup;
+ }
+ nMaxCells += 1+apOld[i]->nCell+apOld[i]->nOverflow;
+ if( (i--)==0 ) break;
+
+ if( i+nxDiv==pParent->aiOvfl[0] && pParent->nOverflow ){
+ apDiv[i] = pParent->apOvfl[0];
+ pgno = get4byte(apDiv[i]);
+ szNew[i] = cellSizePtr(pParent, apDiv[i]);
+ pParent->nOverflow = 0;
+ }else{
+ apDiv[i] = findCell(pParent, i+nxDiv-pParent->nOverflow);
+ pgno = get4byte(apDiv[i]);
+ szNew[i] = cellSizePtr(pParent, apDiv[i]);
+
+ /* Drop the cell from the parent page. apDiv[i] still points to
+ ** the cell within the parent, even though it has been dropped.
+ ** This is safe because dropping a cell only overwrites the first
+ ** four bytes of it, and this function does not need the first
+ ** four bytes of the divider cell. So the pointer is safe to use
+ ** later on.
+ **
+ ** But not if we are in secure-delete mode. In secure-delete mode,
+ ** the dropCell() routine will overwrite the entire cell with zeroes.
+ ** In this case, temporarily copy the cell into the aOvflSpace[]
+ ** buffer. It will be copied out again as soon as the aSpace[] buffer
+ ** is allocated. */
+ if( pBt->btsFlags & BTS_SECURE_DELETE ){
+ int iOff;
+
+ iOff = SQLITE_PTR_TO_INT(apDiv[i]) - SQLITE_PTR_TO_INT(pParent->aData);
+ if( (iOff+szNew[i])>(int)pBt->usableSize ){
+ rc = SQLITE_CORRUPT_BKPT;
+ memset(apOld, 0, (i+1)*sizeof(MemPage*));
+ goto balance_cleanup;
+ }else{
+ memcpy(&aOvflSpace[iOff], apDiv[i], szNew[i]);
+ apDiv[i] = &aOvflSpace[apDiv[i]-pParent->aData];
+ }
+ }
+ dropCell(pParent, i+nxDiv-pParent->nOverflow, szNew[i], &rc);
+ }
+ }
+
+ /* Make nMaxCells a multiple of 4 in order to preserve 8-byte
+ ** alignment */
+ nMaxCells = (nMaxCells + 3)&~3;
+
+ /*
+ ** Allocate space for memory structures
+ */
+ k = pBt->pageSize + ROUND8(sizeof(MemPage));
+ szScratch =
+ nMaxCells*sizeof(u8*) /* apCell */
+ + nMaxCells*sizeof(u16) /* szCell */
+ + pBt->pageSize /* aSpace1 */
+ + k*nOld; /* Page copies (apCopy) */
+ apCell = sqlite3ScratchMalloc( szScratch );
+ if( apCell==0 ){
+ rc = SQLITE_NOMEM;
+ goto balance_cleanup;
+ }
+ szCell = (u16*)&apCell[nMaxCells];
+ aSpace1 = (u8*)&szCell[nMaxCells];
+ assert( EIGHT_BYTE_ALIGNMENT(aSpace1) );
+
+ /*
+ ** Load pointers to all cells on sibling pages and the divider cells
+ ** into the local apCell[] array. Make copies of the divider cells
+ ** into space obtained from aSpace1[] and remove the divider cells
+ ** from pParent.
+ **
+ ** If the siblings are on leaf pages, then the child pointers of the
+ ** divider cells are stripped from the cells before they are copied
+ ** into aSpace1[]. In this way, all cells in apCell[] are without
+ ** child pointers. If siblings are not leaves, then all cell in
+ ** apCell[] include child pointers. Either way, all cells in apCell[]
+ ** are alike.
+ **
+ ** leafCorrection: 4 if pPage is a leaf. 0 if pPage is not a leaf.
+ ** leafData: 1 if pPage holds key+data and pParent holds only keys.
+ */
+ leafCorrection = apOld[0]->leaf*4;
+ leafData = apOld[0]->hasData;
+ for(i=0; i<nOld; i++){
+ int limit;
+
+ /* Before doing anything else, take a copy of the i'th original sibling
+ ** The rest of this function will use data from the copies rather
+ ** that the original pages since the original pages will be in the
+ ** process of being overwritten. */
+ MemPage *pOld = apCopy[i] = (MemPage*)&aSpace1[pBt->pageSize + k*i];
+ memcpy(pOld, apOld[i], sizeof(MemPage));
+ pOld->aData = (void*)&pOld[1];
+ memcpy(pOld->aData, apOld[i]->aData, pBt->pageSize);
+
+ limit = pOld->nCell+pOld->nOverflow;
+ if( pOld->nOverflow>0 ){
+ for(j=0; j<limit; j++){
+ assert( nCell<nMaxCells );
+ apCell[nCell] = findOverflowCell(pOld, j);
+ szCell[nCell] = cellSizePtr(pOld, apCell[nCell]);
+ nCell++;
+ }
+ }else{
+ u8 *aData = pOld->aData;
+ u16 maskPage = pOld->maskPage;
+ u16 cellOffset = pOld->cellOffset;
+ for(j=0; j<limit; j++){
+ assert( nCell<nMaxCells );
+ apCell[nCell] = findCellv2(aData, maskPage, cellOffset, j);
+ szCell[nCell] = cellSizePtr(pOld, apCell[nCell]);
+ nCell++;
+ }
+ }
+ if( i<nOld-1 && !leafData){
+ u16 sz = (u16)szNew[i];
+ u8 *pTemp;
+ assert( nCell<nMaxCells );
+ szCell[nCell] = sz;
+ pTemp = &aSpace1[iSpace1];
+ iSpace1 += sz;
+ assert( sz<=pBt->maxLocal+23 );
+ assert( iSpace1 <= (int)pBt->pageSize );
+ memcpy(pTemp, apDiv[i], sz);
+ apCell[nCell] = pTemp+leafCorrection;
+ assert( leafCorrection==0 || leafCorrection==4 );
+ szCell[nCell] = szCell[nCell] - leafCorrection;
+ if( !pOld->leaf ){
+ assert( leafCorrection==0 );
+ assert( pOld->hdrOffset==0 );
+ /* The right pointer of the child page pOld becomes the left
+ ** pointer of the divider cell */
+ memcpy(apCell[nCell], &pOld->aData[8], 4);
+ }else{
+ assert( leafCorrection==4 );
+ if( szCell[nCell]<4 ){
+ /* Do not allow any cells smaller than 4 bytes. */
+ szCell[nCell] = 4;
+ }
+ }
+ nCell++;
+ }
+ }
+
+ /*
+ ** Figure out the number of pages needed to hold all nCell cells.
+ ** Store this number in "k". Also compute szNew[] which is the total
+ ** size of all cells on the i-th page and cntNew[] which is the index
+ ** in apCell[] of the cell that divides page i from page i+1.
+ ** cntNew[k] should equal nCell.
+ **
+ ** Values computed by this block:
+ **
+ ** k: The total number of sibling pages
+ ** szNew[i]: Spaced used on the i-th sibling page.
+ ** cntNew[i]: Index in apCell[] and szCell[] for the first cell to
+ ** the right of the i-th sibling page.
+ ** usableSpace: Number of bytes of space available on each sibling.
+ **
+ */
+ usableSpace = pBt->usableSize - 12 + leafCorrection;
+ for(subtotal=k=i=0; i<nCell; i++){
+ assert( i<nMaxCells );
+ subtotal += szCell[i] + 2;
+ if( subtotal > usableSpace ){
+ szNew[k] = subtotal - szCell[i];
+ cntNew[k] = i;
+ if( leafData ){ i--; }
+ subtotal = 0;
+ k++;
+ if( k>NB+1 ){ rc = SQLITE_CORRUPT_BKPT; goto balance_cleanup; }
+ }
+ }
+ szNew[k] = subtotal;
+ cntNew[k] = nCell;
+ k++;
+
+ /*
+ ** The packing computed by the previous block is biased toward the siblings
+ ** on the left side. The left siblings are always nearly full, while the
+ ** right-most sibling might be nearly empty. This block of code attempts
+ ** to adjust the packing of siblings to get a better balance.
+ **
+ ** This adjustment is more than an optimization. The packing above might
+ ** be so out of balance as to be illegal. For example, the right-most
+ ** sibling might be completely empty. This adjustment is not optional.
+ */
+ for(i=k-1; i>0; i--){
+ int szRight = szNew[i]; /* Size of sibling on the right */
+ int szLeft = szNew[i-1]; /* Size of sibling on the left */
+ int r; /* Index of right-most cell in left sibling */
+ int d; /* Index of first cell to the left of right sibling */
+
+ r = cntNew[i-1] - 1;
+ d = r + 1 - leafData;
+ assert( d<nMaxCells );
+ assert( r<nMaxCells );
+ while( szRight==0
+ || (!bBulk && szRight+szCell[d]+2<=szLeft-(szCell[r]+2))
+ ){
+ szRight += szCell[d] + 2;
+ szLeft -= szCell[r] + 2;
+ cntNew[i-1]--;
+ r = cntNew[i-1] - 1;
+ d = r + 1 - leafData;
+ }
+ szNew[i] = szRight;
+ szNew[i-1] = szLeft;
+ }
+
+ /* Either we found one or more cells (cntnew[0])>0) or pPage is
+ ** a virtual root page. A virtual root page is when the real root
+ ** page is page 1 and we are the only child of that page.
+ **
+ ** UPDATE: The assert() below is not necessarily true if the database
+ ** file is corrupt. The corruption will be detected and reported later
+ ** in this procedure so there is no need to act upon it now.
+ */
+#if 0
+ assert( cntNew[0]>0 || (pParent->pgno==1 && pParent->nCell==0) );
+#endif
+
+ TRACE(("BALANCE: old: %d %d %d ",
+ apOld[0]->pgno,
+ nOld>=2 ? apOld[1]->pgno : 0,
+ nOld>=3 ? apOld[2]->pgno : 0
+ ));
+
+ /*
+ ** Allocate k new pages. Reuse old pages where possible.
+ */
+ if( apOld[0]->pgno<=1 ){
+ rc = SQLITE_CORRUPT_BKPT;
+ goto balance_cleanup;
+ }
+ pageFlags = apOld[0]->aData[0];
+ for(i=0; i<k; i++){
+ MemPage *pNew;
+ if( i<nOld ){
+ pNew = apNew[i] = apOld[i];
+ apOld[i] = 0;
+ rc = sqlite3PagerWrite(pNew->pDbPage);
+ nNew++;
+ if( rc ) goto balance_cleanup;
+ }else{
+ assert( i>0 );
+ rc = allocateBtreePage(pBt, &pNew, &pgno, (bBulk ? 1 : pgno), 0);
+ if( rc ) goto balance_cleanup;
+ apNew[i] = pNew;
+ nNew++;
+
+ /* Set the pointer-map entry for the new sibling page. */
+ if( ISAUTOVACUUM ){
+ ptrmapPut(pBt, pNew->pgno, PTRMAP_BTREE, pParent->pgno, &rc);
+ if( rc!=SQLITE_OK ){
+ goto balance_cleanup;
+ }
+ }
+ }
+ }
+
+ /* Free any old pages that were not reused as new pages.
+ */
+ while( i<nOld ){
+ freePage(apOld[i], &rc);
+ if( rc ) goto balance_cleanup;
+ releasePage(apOld[i]);
+ apOld[i] = 0;
+ i++;
+ }
+
+ /*
+ ** Put the new pages in accending order. This helps to
+ ** keep entries in the disk file in order so that a scan
+ ** of the table is a linear scan through the file. That
+ ** in turn helps the operating system to deliver pages
+ ** from the disk more rapidly.
+ **
+ ** An O(n^2) insertion sort algorithm is used, but since
+ ** n is never more than NB (a small constant), that should
+ ** not be a problem.
+ **
+ ** When NB==3, this one optimization makes the database
+ ** about 25% faster for large insertions and deletions.
+ */
+ for(i=0; i<k-1; i++){
+ int minV = apNew[i]->pgno;
+ int minI = i;
+ for(j=i+1; j<k; j++){
+ if( apNew[j]->pgno<(unsigned)minV ){
+ minI = j;
+ minV = apNew[j]->pgno;
+ }
+ }
+ if( minI>i ){
+ MemPage *pT;
+ pT = apNew[i];
+ apNew[i] = apNew[minI];
+ apNew[minI] = pT;
+ }
+ }
+ TRACE(("new: %d(%d) %d(%d) %d(%d) %d(%d) %d(%d)\n",
+ apNew[0]->pgno, szNew[0],
+ nNew>=2 ? apNew[1]->pgno : 0, nNew>=2 ? szNew[1] : 0,
+ nNew>=3 ? apNew[2]->pgno : 0, nNew>=3 ? szNew[2] : 0,
+ nNew>=4 ? apNew[3]->pgno : 0, nNew>=4 ? szNew[3] : 0,
+ nNew>=5 ? apNew[4]->pgno : 0, nNew>=5 ? szNew[4] : 0));
+
+ assert( sqlite3PagerIswriteable(pParent->pDbPage) );
+ put4byte(pRight, apNew[nNew-1]->pgno);
+
+ /*
+ ** Evenly distribute the data in apCell[] across the new pages.
+ ** Insert divider cells into pParent as necessary.
+ */
+ j = 0;
+ for(i=0; i<nNew; i++){
+ /* Assemble the new sibling page. */
+ MemPage *pNew = apNew[i];
+ assert( j<nMaxCells );
+ zeroPage(pNew, pageFlags);
+ assemblePage(pNew, cntNew[i]-j, &apCell[j], &szCell[j]);
+ assert( pNew->nCell>0 || (nNew==1 && cntNew[0]==0) );
+ assert( pNew->nOverflow==0 );
+
+ j = cntNew[i];
+
+ /* If the sibling page assembled above was not the right-most sibling,
+ ** insert a divider cell into the parent page.
+ */
+ assert( i<nNew-1 || j==nCell );
+ if( j<nCell ){
+ u8 *pCell;
+ u8 *pTemp;
+ int sz;
+
+ assert( j<nMaxCells );
+ pCell = apCell[j];
+ sz = szCell[j] + leafCorrection;
+ pTemp = &aOvflSpace[iOvflSpace];
+ if( !pNew->leaf ){
+ memcpy(&pNew->aData[8], pCell, 4);
+ }else if( leafData ){
+ /* If the tree is a leaf-data tree, and the siblings are leaves,
+ ** then there is no divider cell in apCell[]. Instead, the divider
+ ** cell consists of the integer key for the right-most cell of
+ ** the sibling-page assembled above only.
+ */
+ CellInfo info;
+ j--;
+ btreeParseCellPtr(pNew, apCell[j], &info);
+ pCell = pTemp;
+ sz = 4 + putVarint(&pCell[4], info.nKey);
+ pTemp = 0;
+ }else{
+ pCell -= 4;
+ /* Obscure case for non-leaf-data trees: If the cell at pCell was
+ ** previously stored on a leaf node, and its reported size was 4
+ ** bytes, then it may actually be smaller than this
+ ** (see btreeParseCellPtr(), 4 bytes is the minimum size of
+ ** any cell). But it is important to pass the correct size to
+ ** insertCell(), so reparse the cell now.
+ **
+ ** Note that this can never happen in an SQLite data file, as all
+ ** cells are at least 4 bytes. It only happens in b-trees used
+ ** to evaluate "IN (SELECT ...)" and similar clauses.
+ */
+ if( szCell[j]==4 ){
+ assert(leafCorrection==4);
+ sz = cellSizePtr(pParent, pCell);
+ }
+ }
+ iOvflSpace += sz;
+ assert( sz<=pBt->maxLocal+23 );
+ assert( iOvflSpace <= (int)pBt->pageSize );
+ insertCell(pParent, nxDiv, pCell, sz, pTemp, pNew->pgno, &rc);
+ if( rc!=SQLITE_OK ) goto balance_cleanup;
+ assert( sqlite3PagerIswriteable(pParent->pDbPage) );
+
+ j++;
+ nxDiv++;
+ }
+ }
+ assert( j==nCell );
+ assert( nOld>0 );
+ assert( nNew>0 );
+ if( (pageFlags & PTF_LEAF)==0 ){
+ u8 *zChild = &apCopy[nOld-1]->aData[8];
+ memcpy(&apNew[nNew-1]->aData[8], zChild, 4);
+ }
+
+ if( isRoot && pParent->nCell==0 && pParent->hdrOffset<=apNew[0]->nFree ){
+ /* The root page of the b-tree now contains no cells. The only sibling
+ ** page is the right-child of the parent. Copy the contents of the
+ ** child page into the parent, decreasing the overall height of the
+ ** b-tree structure by one. This is described as the "balance-shallower"
+ ** sub-algorithm in some documentation.
+ **
+ ** If this is an auto-vacuum database, the call to copyNodeContent()
+ ** sets all pointer-map entries corresponding to database image pages
+ ** for which the pointer is stored within the content being copied.
+ **
+ ** The second assert below verifies that the child page is defragmented
+ ** (it must be, as it was just reconstructed using assemblePage()). This
+ ** is important if the parent page happens to be page 1 of the database
+ ** image. */
+ assert( nNew==1 );
+ assert( apNew[0]->nFree ==
+ (get2byte(&apNew[0]->aData[5])-apNew[0]->cellOffset-apNew[0]->nCell*2)
+ );
+ copyNodeContent(apNew[0], pParent, &rc);
+ freePage(apNew[0], &rc);
+ }else if( ISAUTOVACUUM ){
+ /* Fix the pointer-map entries for all the cells that were shifted around.
+ ** There are several different types of pointer-map entries that need to
+ ** be dealt with by this routine. Some of these have been set already, but
+ ** many have not. The following is a summary:
+ **
+ ** 1) The entries associated with new sibling pages that were not
+ ** siblings when this function was called. These have already
+ ** been set. We don't need to worry about old siblings that were
+ ** moved to the free-list - the freePage() code has taken care
+ ** of those.
+ **
+ ** 2) The pointer-map entries associated with the first overflow
+ ** page in any overflow chains used by new divider cells. These
+ ** have also already been taken care of by the insertCell() code.
+ **
+ ** 3) If the sibling pages are not leaves, then the child pages of
+ ** cells stored on the sibling pages may need to be updated.
+ **
+ ** 4) If the sibling pages are not internal intkey nodes, then any
+ ** overflow pages used by these cells may need to be updated
+ ** (internal intkey nodes never contain pointers to overflow pages).
+ **
+ ** 5) If the sibling pages are not leaves, then the pointer-map
+ ** entries for the right-child pages of each sibling may need
+ ** to be updated.
+ **
+ ** Cases 1 and 2 are dealt with above by other code. The next
+ ** block deals with cases 3 and 4 and the one after that, case 5. Since
+ ** setting a pointer map entry is a relatively expensive operation, this
+ ** code only sets pointer map entries for child or overflow pages that have
+ ** actually moved between pages. */
+ MemPage *pNew = apNew[0];
+ MemPage *pOld = apCopy[0];
+ int nOverflow = pOld->nOverflow;
+ int iNextOld = pOld->nCell + nOverflow;
+ int iOverflow = (nOverflow ? pOld->aiOvfl[0] : -1);
+ j = 0; /* Current 'old' sibling page */
+ k = 0; /* Current 'new' sibling page */
+ for(i=0; i<nCell; i++){
+ int isDivider = 0;
+ while( i==iNextOld ){
+ /* Cell i is the cell immediately following the last cell on old
+ ** sibling page j. If the siblings are not leaf pages of an
+ ** intkey b-tree, then cell i was a divider cell. */
+ assert( j+1 < ArraySize(apCopy) );
+ assert( j+1 < nOld );
+ pOld = apCopy[++j];
+ iNextOld = i + !leafData + pOld->nCell + pOld->nOverflow;
+ if( pOld->nOverflow ){
+ nOverflow = pOld->nOverflow;
+ iOverflow = i + !leafData + pOld->aiOvfl[0];
+ }
+ isDivider = !leafData;
+ }
+
+ assert(nOverflow>0 || iOverflow<i );
+ assert(nOverflow<2 || pOld->aiOvfl[0]==pOld->aiOvfl[1]-1);
+ assert(nOverflow<3 || pOld->aiOvfl[1]==pOld->aiOvfl[2]-1);
+ if( i==iOverflow ){
+ isDivider = 1;
+ if( (--nOverflow)>0 ){
+ iOverflow++;
+ }
+ }
+
+ if( i==cntNew[k] ){
+ /* Cell i is the cell immediately following the last cell on new
+ ** sibling page k. If the siblings are not leaf pages of an
+ ** intkey b-tree, then cell i is a divider cell. */
+ pNew = apNew[++k];
+ if( !leafData ) continue;
+ }
+ assert( j<nOld );
+ assert( k<nNew );
+
+ /* If the cell was originally divider cell (and is not now) or
+ ** an overflow cell, or if the cell was located on a different sibling
+ ** page before the balancing, then the pointer map entries associated
+ ** with any child or overflow pages need to be updated. */
+ if( isDivider || pOld->pgno!=pNew->pgno ){
+ if( !leafCorrection ){
+ ptrmapPut(pBt, get4byte(apCell[i]), PTRMAP_BTREE, pNew->pgno, &rc);
+ }
+ if( szCell[i]>pNew->minLocal ){
+ ptrmapPutOvflPtr(pNew, apCell[i], &rc);
+ }
+ }
+ }
+
+ if( !leafCorrection ){
+ for(i=0; i<nNew; i++){
+ u32 key = get4byte(&apNew[i]->aData[8]);
+ ptrmapPut(pBt, key, PTRMAP_BTREE, apNew[i]->pgno, &rc);
+ }
+ }
+
+#if 0
+ /* The ptrmapCheckPages() contains assert() statements that verify that
+ ** all pointer map pages are set correctly. This is helpful while
+ ** debugging. This is usually disabled because a corrupt database may
+ ** cause an assert() statement to fail. */
+ ptrmapCheckPages(apNew, nNew);
+ ptrmapCheckPages(&pParent, 1);
+#endif
+ }
+
+ assert( pParent->isInit );
+ TRACE(("BALANCE: finished: old=%d new=%d cells=%d\n",
+ nOld, nNew, nCell));
+
+ /*
+ ** Cleanup before returning.
+ */
+balance_cleanup:
+ sqlite3ScratchFree(apCell);
+ for(i=0; i<nOld; i++){
+ releasePage(apOld[i]);
+ }
+ for(i=0; i<nNew; i++){
+ releasePage(apNew[i]);
+ }
+
+ return rc;
+}
+#if defined(_MSC_VER) && _MSC_VER >= 1700 && defined(_M_ARM)
+#pragma optimize("", on)
+#endif
+
+
+/*
+** This function is called when the root page of a b-tree structure is
+** overfull (has one or more overflow pages).
+**
+** A new child page is allocated and the contents of the current root
+** page, including overflow cells, are copied into the child. The root
+** page is then overwritten to make it an empty page with the right-child
+** pointer pointing to the new page.
+**
+** Before returning, all pointer-map entries corresponding to pages
+** that the new child-page now contains pointers to are updated. The
+** entry corresponding to the new right-child pointer of the root
+** page is also updated.
+**
+** If successful, *ppChild is set to contain a reference to the child
+** page and SQLITE_OK is returned. In this case the caller is required
+** to call releasePage() on *ppChild exactly once. If an error occurs,
+** an error code is returned and *ppChild is set to 0.
+*/
+static int balance_deeper(MemPage *pRoot, MemPage **ppChild){
+ int rc; /* Return value from subprocedures */
+ MemPage *pChild = 0; /* Pointer to a new child page */
+ Pgno pgnoChild = 0; /* Page number of the new child page */
+ BtShared *pBt = pRoot->pBt; /* The BTree */
+
+ assert( pRoot->nOverflow>0 );
+ assert( sqlite3_mutex_held(pBt->mutex) );
+
+ /* Make pRoot, the root page of the b-tree, writable. Allocate a new
+ ** page that will become the new right-child of pPage. Copy the contents
+ ** of the node stored on pRoot into the new child page.
+ */
+ rc = sqlite3PagerWrite(pRoot->pDbPage);
+ if( rc==SQLITE_OK ){
+ rc = allocateBtreePage(pBt,&pChild,&pgnoChild,pRoot->pgno,0);
+ copyNodeContent(pRoot, pChild, &rc);
+ if( ISAUTOVACUUM ){
+ ptrmapPut(pBt, pgnoChild, PTRMAP_BTREE, pRoot->pgno, &rc);
+ }
+ }
+ if( rc ){
+ *ppChild = 0;
+ releasePage(pChild);
+ return rc;
+ }
+ assert( sqlite3PagerIswriteable(pChild->pDbPage) );
+ assert( sqlite3PagerIswriteable(pRoot->pDbPage) );
+ assert( pChild->nCell==pRoot->nCell );
+
+ TRACE(("BALANCE: copy root %d into %d\n", pRoot->pgno, pChild->pgno));
+
+ /* Copy the overflow cells from pRoot to pChild */
+ memcpy(pChild->aiOvfl, pRoot->aiOvfl,
+ pRoot->nOverflow*sizeof(pRoot->aiOvfl[0]));
+ memcpy(pChild->apOvfl, pRoot->apOvfl,
+ pRoot->nOverflow*sizeof(pRoot->apOvfl[0]));
+ pChild->nOverflow = pRoot->nOverflow;
+
+ /* Zero the contents of pRoot. Then install pChild as the right-child. */
+ zeroPage(pRoot, pChild->aData[0] & ~PTF_LEAF);
+ put4byte(&pRoot->aData[pRoot->hdrOffset+8], pgnoChild);
+
+ *ppChild = pChild;
+ return SQLITE_OK;
+}
+
+/*
+** The page that pCur currently points to has just been modified in
+** some way. This function figures out if this modification means the
+** tree needs to be balanced, and if so calls the appropriate balancing
+** routine. Balancing routines are:
+**
+** balance_quick()
+** balance_deeper()
+** balance_nonroot()
+*/
+static int balance(BtCursor *pCur){
+ int rc = SQLITE_OK;
+ const int nMin = pCur->pBt->usableSize * 2 / 3;
+ u8 aBalanceQuickSpace[13];
+ u8 *pFree = 0;
+
+ TESTONLY( int balance_quick_called = 0 );
+ TESTONLY( int balance_deeper_called = 0 );
+
+ do {
+ int iPage = pCur->iPage;
+ MemPage *pPage = pCur->apPage[iPage];
+
+ if( iPage==0 ){
+ if( pPage->nOverflow ){
+ /* The root page of the b-tree is overfull. In this case call the
+ ** balance_deeper() function to create a new child for the root-page
+ ** and copy the current contents of the root-page to it. The
+ ** next iteration of the do-loop will balance the child page.
+ */
+ assert( (balance_deeper_called++)==0 );
+ rc = balance_deeper(pPage, &pCur->apPage[1]);
+ if( rc==SQLITE_OK ){
+ pCur->iPage = 1;
+ pCur->aiIdx[0] = 0;
+ pCur->aiIdx[1] = 0;
+ assert( pCur->apPage[1]->nOverflow );
+ }
+ }else{
+ break;
+ }
+ }else if( pPage->nOverflow==0 && pPage->nFree<=nMin ){
+ break;
+ }else{
+ MemPage * const pParent = pCur->apPage[iPage-1];
+ int const iIdx = pCur->aiIdx[iPage-1];
+
+ rc = sqlite3PagerWrite(pParent->pDbPage);
+ if( rc==SQLITE_OK ){
+#ifndef SQLITE_OMIT_QUICKBALANCE
+ if( pPage->hasData
+ && pPage->nOverflow==1
+ && pPage->aiOvfl[0]==pPage->nCell
+ && pParent->pgno!=1
+ && pParent->nCell==iIdx
+ ){
+ /* Call balance_quick() to create a new sibling of pPage on which
+ ** to store the overflow cell. balance_quick() inserts a new cell
+ ** into pParent, which may cause pParent overflow. If this
+ ** happens, the next interation of the do-loop will balance pParent
+ ** use either balance_nonroot() or balance_deeper(). Until this
+ ** happens, the overflow cell is stored in the aBalanceQuickSpace[]
+ ** buffer.
+ **
+ ** The purpose of the following assert() is to check that only a
+ ** single call to balance_quick() is made for each call to this
+ ** function. If this were not verified, a subtle bug involving reuse
+ ** of the aBalanceQuickSpace[] might sneak in.
+ */
+ assert( (balance_quick_called++)==0 );
+ rc = balance_quick(pParent, pPage, aBalanceQuickSpace);
+ }else
+#endif
+ {
+ /* In this case, call balance_nonroot() to redistribute cells
+ ** between pPage and up to 2 of its sibling pages. This involves
+ ** modifying the contents of pParent, which may cause pParent to
+ ** become overfull or underfull. The next iteration of the do-loop
+ ** will balance the parent page to correct this.
+ **
+ ** If the parent page becomes overfull, the overflow cell or cells
+ ** are stored in the pSpace buffer allocated immediately below.
+ ** A subsequent iteration of the do-loop will deal with this by
+ ** calling balance_nonroot() (balance_deeper() may be called first,
+ ** but it doesn't deal with overflow cells - just moves them to a
+ ** different page). Once this subsequent call to balance_nonroot()
+ ** has completed, it is safe to release the pSpace buffer used by
+ ** the previous call, as the overflow cell data will have been
+ ** copied either into the body of a database page or into the new
+ ** pSpace buffer passed to the latter call to balance_nonroot().
+ */
+ u8 *pSpace = sqlite3PageMalloc(pCur->pBt->pageSize);
+ rc = balance_nonroot(pParent, iIdx, pSpace, iPage==1, pCur->hints);
+ if( pFree ){
+ /* If pFree is not NULL, it points to the pSpace buffer used
+ ** by a previous call to balance_nonroot(). Its contents are
+ ** now stored either on real database pages or within the
+ ** new pSpace buffer, so it may be safely freed here. */
+ sqlite3PageFree(pFree);
+ }
+
+ /* The pSpace buffer will be freed after the next call to
+ ** balance_nonroot(), or just before this function returns, whichever
+ ** comes first. */
+ pFree = pSpace;
+ }
+ }
+
+ pPage->nOverflow = 0;
+
+ /* The next iteration of the do-loop balances the parent page. */
+ releasePage(pPage);
+ pCur->iPage--;
+ }
+ }while( rc==SQLITE_OK );
+
+ if( pFree ){
+ sqlite3PageFree(pFree);
+ }
+ return rc;
+}
+
+
+/*
+** Insert a new record into the BTree. The key is given by (pKey,nKey)
+** and the data is given by (pData,nData). The cursor is used only to
+** define what table the record should be inserted into. The cursor
+** is left pointing at a random location.
+**
+** For an INTKEY table, only the nKey value of the key is used. pKey is
+** ignored. For a ZERODATA table, the pData and nData are both ignored.
+**
+** If the seekResult parameter is non-zero, then a successful call to
+** MovetoUnpacked() to seek cursor pCur to (pKey, nKey) has already
+** been performed. seekResult is the search result returned (a negative
+** number if pCur points at an entry that is smaller than (pKey, nKey), or
+** a positive value if pCur points at an etry that is larger than
+** (pKey, nKey)).
+**
+** If the seekResult parameter is non-zero, then the caller guarantees that
+** cursor pCur is pointing at the existing copy of a row that is to be
+** overwritten. If the seekResult parameter is 0, then cursor pCur may
+** point to any entry or to no entry at all and so this function has to seek
+** the cursor before the new key can be inserted.
+*/
+SQLITE_PRIVATE int sqlite3BtreeInsert(
+ BtCursor *pCur, /* Insert data into the table of this cursor */
+ const void *pKey, i64 nKey, /* The key of the new record */
+ const void *pData, int nData, /* The data of the new record */
+ int nZero, /* Number of extra 0 bytes to append to data */
+ int appendBias, /* True if this is likely an append */
+ int seekResult /* Result of prior MovetoUnpacked() call */
+){
+ int rc;
+ int loc = seekResult; /* -1: before desired location +1: after */
+ int szNew = 0;
+ int idx;
+ MemPage *pPage;
+ Btree *p = pCur->pBtree;
+ BtShared *pBt = p->pBt;
+ unsigned char *oldCell;
+ unsigned char *newCell = 0;
+
+ if( pCur->eState==CURSOR_FAULT ){
+ assert( pCur->skipNext!=SQLITE_OK );
+ return pCur->skipNext;
+ }
+
+ assert( cursorHoldsMutex(pCur) );
+ assert( pCur->wrFlag && pBt->inTransaction==TRANS_WRITE
+ && (pBt->btsFlags & BTS_READ_ONLY)==0 );
+ assert( hasSharedCacheTableLock(p, pCur->pgnoRoot, pCur->pKeyInfo!=0, 2) );
+
+ /* Assert that the caller has been consistent. If this cursor was opened
+ ** expecting an index b-tree, then the caller should be inserting blob
+ ** keys with no associated data. If the cursor was opened expecting an
+ ** intkey table, the caller should be inserting integer keys with a
+ ** blob of associated data. */
+ assert( (pKey==0)==(pCur->pKeyInfo==0) );
+
+ /* Save the positions of any other cursors open on this table.
+ **
+ ** In some cases, the call to btreeMoveto() below is a no-op. For
+ ** example, when inserting data into a table with auto-generated integer
+ ** keys, the VDBE layer invokes sqlite3BtreeLast() to figure out the
+ ** integer key to use. It then calls this function to actually insert the
+ ** data into the intkey B-Tree. In this case btreeMoveto() recognizes
+ ** that the cursor is already where it needs to be and returns without
+ ** doing any work. To avoid thwarting these optimizations, it is important
+ ** not to clear the cursor here.
+ */
+ rc = saveAllCursors(pBt, pCur->pgnoRoot, pCur);
+ if( rc ) return rc;
+
+ /* If this is an insert into a table b-tree, invalidate any incrblob
+ ** cursors open on the row being replaced (assuming this is a replace
+ ** operation - if it is not, the following is a no-op). */
+ if( pCur->pKeyInfo==0 ){
+ invalidateIncrblobCursors(p, nKey, 0);
+ }
+
+ if( !loc ){
+ rc = btreeMoveto(pCur, pKey, nKey, appendBias, &loc);
+ if( rc ) return rc;
+ }
+ assert( pCur->eState==CURSOR_VALID || (pCur->eState==CURSOR_INVALID && loc) );
+
+ pPage = pCur->apPage[pCur->iPage];
+ assert( pPage->intKey || nKey>=0 );
+ assert( pPage->leaf || !pPage->intKey );
+
+ TRACE(("INSERT: table=%d nkey=%lld ndata=%d page=%d %s\n",
+ pCur->pgnoRoot, nKey, nData, pPage->pgno,
+ loc==0 ? "overwrite" : "new entry"));
+ assert( pPage->isInit );
+ allocateTempSpace(pBt);
+ newCell = pBt->pTmpSpace;
+ if( newCell==0 ) return SQLITE_NOMEM;
+ rc = fillInCell(pPage, newCell, pKey, nKey, pData, nData, nZero, &szNew);
+ if( rc ) goto end_insert;
+ assert( szNew==cellSizePtr(pPage, newCell) );
+ assert( szNew <= MX_CELL_SIZE(pBt) );
+ idx = pCur->aiIdx[pCur->iPage];
+ if( loc==0 ){
+ u16 szOld;
+ assert( idx<pPage->nCell );
+ rc = sqlite3PagerWrite(pPage->pDbPage);
+ if( rc ){
+ goto end_insert;
+ }
+ oldCell = findCell(pPage, idx);
+ if( !pPage->leaf ){
+ memcpy(newCell, oldCell, 4);
+ }
+ szOld = cellSizePtr(pPage, oldCell);
+ rc = clearCell(pPage, oldCell);
+ dropCell(pPage, idx, szOld, &rc);
+ if( rc ) goto end_insert;
+ }else if( loc<0 && pPage->nCell>0 ){
+ assert( pPage->leaf );
+ idx = ++pCur->aiIdx[pCur->iPage];
+ }else{
+ assert( pPage->leaf );
+ }
+ insertCell(pPage, idx, newCell, szNew, 0, 0, &rc);
+ assert( rc!=SQLITE_OK || pPage->nCell>0 || pPage->nOverflow>0 );
+
+ /* If no error has occurred and pPage has an overflow cell, call balance()
+ ** to redistribute the cells within the tree. Since balance() may move
+ ** the cursor, zero the BtCursor.info.nSize and BtCursor.validNKey
+ ** variables.
+ **
+ ** Previous versions of SQLite called moveToRoot() to move the cursor
+ ** back to the root page as balance() used to invalidate the contents
+ ** of BtCursor.apPage[] and BtCursor.aiIdx[]. Instead of doing that,
+ ** set the cursor state to "invalid". This makes common insert operations
+ ** slightly faster.
+ **
+ ** There is a subtle but important optimization here too. When inserting
+ ** multiple records into an intkey b-tree using a single cursor (as can
+ ** happen while processing an "INSERT INTO ... SELECT" statement), it
+ ** is advantageous to leave the cursor pointing to the last entry in
+ ** the b-tree if possible. If the cursor is left pointing to the last
+ ** entry in the table, and the next row inserted has an integer key
+ ** larger than the largest existing key, it is possible to insert the
+ ** row without seeking the cursor. This can be a big performance boost.
+ */
+ pCur->info.nSize = 0;
+ pCur->validNKey = 0;
+ if( rc==SQLITE_OK && pPage->nOverflow ){
+ rc = balance(pCur);
+
+ /* Must make sure nOverflow is reset to zero even if the balance()
+ ** fails. Internal data structure corruption will result otherwise.
+ ** Also, set the cursor state to invalid. This stops saveCursorPosition()
+ ** from trying to save the current position of the cursor. */
+ pCur->apPage[pCur->iPage]->nOverflow = 0;
+ pCur->eState = CURSOR_INVALID;
+ }
+ assert( pCur->apPage[pCur->iPage]->nOverflow==0 );
+
+end_insert:
+ return rc;
+}
+
+/*
+** Delete the entry that the cursor is pointing to. The cursor
+** is left pointing at a arbitrary location.
+*/
+SQLITE_PRIVATE int sqlite3BtreeDelete(BtCursor *pCur){
+ Btree *p = pCur->pBtree;
+ BtShared *pBt = p->pBt;
+ int rc; /* Return code */
+ MemPage *pPage; /* Page to delete cell from */
+ unsigned char *pCell; /* Pointer to cell to delete */
+ int iCellIdx; /* Index of cell to delete */
+ int iCellDepth; /* Depth of node containing pCell */
+
+ assert( cursorHoldsMutex(pCur) );
+ assert( pBt->inTransaction==TRANS_WRITE );
+ assert( (pBt->btsFlags & BTS_READ_ONLY)==0 );
+ assert( pCur->wrFlag );
+ assert( hasSharedCacheTableLock(p, pCur->pgnoRoot, pCur->pKeyInfo!=0, 2) );
+ assert( !hasReadConflicts(p, pCur->pgnoRoot) );
+
+ if( NEVER(pCur->aiIdx[pCur->iPage]>=pCur->apPage[pCur->iPage]->nCell)
+ || NEVER(pCur->eState!=CURSOR_VALID)
+ ){
+ return SQLITE_ERROR; /* Something has gone awry. */
+ }
+
+ iCellDepth = pCur->iPage;
+ iCellIdx = pCur->aiIdx[iCellDepth];
+ pPage = pCur->apPage[iCellDepth];
+ pCell = findCell(pPage, iCellIdx);
+
+ /* If the page containing the entry to delete is not a leaf page, move
+ ** the cursor to the largest entry in the tree that is smaller than
+ ** the entry being deleted. This cell will replace the cell being deleted
+ ** from the internal node. The 'previous' entry is used for this instead
+ ** of the 'next' entry, as the previous entry is always a part of the
+ ** sub-tree headed by the child page of the cell being deleted. This makes
+ ** balancing the tree following the delete operation easier. */
+ if( !pPage->leaf ){
+ int notUsed;
+ rc = sqlite3BtreePrevious(pCur, &notUsed);
+ if( rc ) return rc;
+ }
+
+ /* Save the positions of any other cursors open on this table before
+ ** making any modifications. Make the page containing the entry to be
+ ** deleted writable. Then free any overflow pages associated with the
+ ** entry and finally remove the cell itself from within the page.
+ */
+ rc = saveAllCursors(pBt, pCur->pgnoRoot, pCur);
+ if( rc ) return rc;
+
+ /* If this is a delete operation to remove a row from a table b-tree,
+ ** invalidate any incrblob cursors open on the row being deleted. */
+ if( pCur->pKeyInfo==0 ){
+ invalidateIncrblobCursors(p, pCur->info.nKey, 0);
+ }
+
+ rc = sqlite3PagerWrite(pPage->pDbPage);
+ if( rc ) return rc;
+ rc = clearCell(pPage, pCell);
+ dropCell(pPage, iCellIdx, cellSizePtr(pPage, pCell), &rc);
+ if( rc ) return rc;
+
+ /* If the cell deleted was not located on a leaf page, then the cursor
+ ** is currently pointing to the largest entry in the sub-tree headed
+ ** by the child-page of the cell that was just deleted from an internal
+ ** node. The cell from the leaf node needs to be moved to the internal
+ ** node to replace the deleted cell. */
+ if( !pPage->leaf ){
+ MemPage *pLeaf = pCur->apPage[pCur->iPage];
+ int nCell;
+ Pgno n = pCur->apPage[iCellDepth+1]->pgno;
+ unsigned char *pTmp;
+
+ pCell = findCell(pLeaf, pLeaf->nCell-1);
+ nCell = cellSizePtr(pLeaf, pCell);
+ assert( MX_CELL_SIZE(pBt) >= nCell );
+
+ allocateTempSpace(pBt);
+ pTmp = pBt->pTmpSpace;
+
+ rc = sqlite3PagerWrite(pLeaf->pDbPage);
+ insertCell(pPage, iCellIdx, pCell-4, nCell+4, pTmp, n, &rc);
+ dropCell(pLeaf, pLeaf->nCell-1, nCell, &rc);
+ if( rc ) return rc;
+ }
+
+ /* Balance the tree. If the entry deleted was located on a leaf page,
+ ** then the cursor still points to that page. In this case the first
+ ** call to balance() repairs the tree, and the if(...) condition is
+ ** never true.
+ **
+ ** Otherwise, if the entry deleted was on an internal node page, then
+ ** pCur is pointing to the leaf page from which a cell was removed to
+ ** replace the cell deleted from the internal node. This is slightly
+ ** tricky as the leaf node may be underfull, and the internal node may
+ ** be either under or overfull. In this case run the balancing algorithm
+ ** on the leaf node first. If the balance proceeds far enough up the
+ ** tree that we can be sure that any problem in the internal node has
+ ** been corrected, so be it. Otherwise, after balancing the leaf node,
+ ** walk the cursor up the tree to the internal node and balance it as
+ ** well. */
+ rc = balance(pCur);
+ if( rc==SQLITE_OK && pCur->iPage>iCellDepth ){
+ while( pCur->iPage>iCellDepth ){
+ releasePage(pCur->apPage[pCur->iPage--]);
+ }
+ rc = balance(pCur);
+ }
+
+ if( rc==SQLITE_OK ){
+ moveToRoot(pCur);
+ }
+ return rc;
+}
+
+/*
+** Create a new BTree table. Write into *piTable the page
+** number for the root page of the new table.
+**
+** The type of type is determined by the flags parameter. Only the
+** following values of flags are currently in use. Other values for
+** flags might not work:
+**
+** BTREE_INTKEY|BTREE_LEAFDATA Used for SQL tables with rowid keys
+** BTREE_ZERODATA Used for SQL indices
+*/
+static int btreeCreateTable(Btree *p, int *piTable, int createTabFlags){
+ BtShared *pBt = p->pBt;
+ MemPage *pRoot;
+ Pgno pgnoRoot;
+ int rc;
+ int ptfFlags; /* Page-type flage for the root page of new table */
+
+ assert( sqlite3BtreeHoldsMutex(p) );
+ assert( pBt->inTransaction==TRANS_WRITE );
+ assert( (pBt->btsFlags & BTS_READ_ONLY)==0 );
+
+#ifdef SQLITE_OMIT_AUTOVACUUM
+ rc = allocateBtreePage(pBt, &pRoot, &pgnoRoot, 1, 0);
+ if( rc ){
+ return rc;
+ }
+#else
+ if( pBt->autoVacuum ){
+ Pgno pgnoMove; /* Move a page here to make room for the root-page */
+ MemPage *pPageMove; /* The page to move to. */
+
+ /* Creating a new table may probably require moving an existing database
+ ** to make room for the new tables root page. In case this page turns
+ ** out to be an overflow page, delete all overflow page-map caches
+ ** held by open cursors.
+ */
+ invalidateAllOverflowCache(pBt);
+
+ /* Read the value of meta[3] from the database to determine where the
+ ** root page of the new table should go. meta[3] is the largest root-page
+ ** created so far, so the new root-page is (meta[3]+1).
+ */
+ sqlite3BtreeGetMeta(p, BTREE_LARGEST_ROOT_PAGE, &pgnoRoot);
+ pgnoRoot++;
+
+ /* The new root-page may not be allocated on a pointer-map page, or the
+ ** PENDING_BYTE page.
+ */
+ while( pgnoRoot==PTRMAP_PAGENO(pBt, pgnoRoot) ||
+ pgnoRoot==PENDING_BYTE_PAGE(pBt) ){
+ pgnoRoot++;
+ }
+ assert( pgnoRoot>=3 );
+
+ /* Allocate a page. The page that currently resides at pgnoRoot will
+ ** be moved to the allocated page (unless the allocated page happens
+ ** to reside at pgnoRoot).
+ */
+ rc = allocateBtreePage(pBt, &pPageMove, &pgnoMove, pgnoRoot, BTALLOC_EXACT);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+
+ if( pgnoMove!=pgnoRoot ){
+ /* pgnoRoot is the page that will be used for the root-page of
+ ** the new table (assuming an error did not occur). But we were
+ ** allocated pgnoMove. If required (i.e. if it was not allocated
+ ** by extending the file), the current page at position pgnoMove
+ ** is already journaled.
+ */
+ u8 eType = 0;
+ Pgno iPtrPage = 0;
+
+ releasePage(pPageMove);
+
+ /* Move the page currently at pgnoRoot to pgnoMove. */
+ rc = btreeGetPage(pBt, pgnoRoot, &pRoot, 0);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ rc = ptrmapGet(pBt, pgnoRoot, &eType, &iPtrPage);
+ if( eType==PTRMAP_ROOTPAGE || eType==PTRMAP_FREEPAGE ){
+ rc = SQLITE_CORRUPT_BKPT;
+ }
+ if( rc!=SQLITE_OK ){
+ releasePage(pRoot);
+ return rc;
+ }
+ assert( eType!=PTRMAP_ROOTPAGE );
+ assert( eType!=PTRMAP_FREEPAGE );
+ rc = relocatePage(pBt, pRoot, eType, iPtrPage, pgnoMove, 0);
+ releasePage(pRoot);
+
+ /* Obtain the page at pgnoRoot */
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ rc = btreeGetPage(pBt, pgnoRoot, &pRoot, 0);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ rc = sqlite3PagerWrite(pRoot->pDbPage);
+ if( rc!=SQLITE_OK ){
+ releasePage(pRoot);
+ return rc;
+ }
+ }else{
+ pRoot = pPageMove;
+ }
+
+ /* Update the pointer-map and meta-data with the new root-page number. */
+ ptrmapPut(pBt, pgnoRoot, PTRMAP_ROOTPAGE, 0, &rc);
+ if( rc ){
+ releasePage(pRoot);
+ return rc;
+ }
+
+ /* When the new root page was allocated, page 1 was made writable in
+ ** order either to increase the database filesize, or to decrement the
+ ** freelist count. Hence, the sqlite3BtreeUpdateMeta() call cannot fail.
+ */
+ assert( sqlite3PagerIswriteable(pBt->pPage1->pDbPage) );
+ rc = sqlite3BtreeUpdateMeta(p, 4, pgnoRoot);
+ if( NEVER(rc) ){
+ releasePage(pRoot);
+ return rc;
+ }
+
+ }else{
+ rc = allocateBtreePage(pBt, &pRoot, &pgnoRoot, 1, 0);
+ if( rc ) return rc;
+ }
+#endif
+ assert( sqlite3PagerIswriteable(pRoot->pDbPage) );
+ if( createTabFlags & BTREE_INTKEY ){
+ ptfFlags = PTF_INTKEY | PTF_LEAFDATA | PTF_LEAF;
+ }else{
+ ptfFlags = PTF_ZERODATA | PTF_LEAF;
+ }
+ zeroPage(pRoot, ptfFlags);
+ sqlite3PagerUnref(pRoot->pDbPage);
+ assert( (pBt->openFlags & BTREE_SINGLE)==0 || pgnoRoot==2 );
+ *piTable = (int)pgnoRoot;
+ return SQLITE_OK;
+}
+SQLITE_PRIVATE int sqlite3BtreeCreateTable(Btree *p, int *piTable, int flags){
+ int rc;
+ sqlite3BtreeEnter(p);
+ rc = btreeCreateTable(p, piTable, flags);
+ sqlite3BtreeLeave(p);
+ return rc;
+}
+
+/*
+** Erase the given database page and all its children. Return
+** the page to the freelist.
+*/
+static int clearDatabasePage(
+ BtShared *pBt, /* The BTree that contains the table */
+ Pgno pgno, /* Page number to clear */
+ int freePageFlag, /* Deallocate page if true */
+ int *pnChange /* Add number of Cells freed to this counter */
+){
+ MemPage *pPage;
+ int rc;
+ unsigned char *pCell;
+ int i;
+
+ assert( sqlite3_mutex_held(pBt->mutex) );
+ if( pgno>btreePagecount(pBt) ){
+ return SQLITE_CORRUPT_BKPT;
+ }
+
+ rc = getAndInitPage(pBt, pgno, &pPage);
+ if( rc ) return rc;
+ for(i=0; i<pPage->nCell; i++){
+ pCell = findCell(pPage, i);
+ if( !pPage->leaf ){
+ rc = clearDatabasePage(pBt, get4byte(pCell), 1, pnChange);
+ if( rc ) goto cleardatabasepage_out;
+ }
+ rc = clearCell(pPage, pCell);
+ if( rc ) goto cleardatabasepage_out;
+ }
+ if( !pPage->leaf ){
+ rc = clearDatabasePage(pBt, get4byte(&pPage->aData[8]), 1, pnChange);
+ if( rc ) goto cleardatabasepage_out;
+ }else if( pnChange ){
+ assert( pPage->intKey );
+ *pnChange += pPage->nCell;
+ }
+ if( freePageFlag ){
+ freePage(pPage, &rc);
+ }else if( (rc = sqlite3PagerWrite(pPage->pDbPage))==0 ){
+ zeroPage(pPage, pPage->aData[0] | PTF_LEAF);
+ }
+
+cleardatabasepage_out:
+ releasePage(pPage);
+ return rc;
+}
+
+/*
+** Delete all information from a single table in the database. iTable is
+** the page number of the root of the table. After this routine returns,
+** the root page is empty, but still exists.
+**
+** This routine will fail with SQLITE_LOCKED if there are any open
+** read cursors on the table. Open write cursors are moved to the
+** root of the table.
+**
+** If pnChange is not NULL, then table iTable must be an intkey table. The
+** integer value pointed to by pnChange is incremented by the number of
+** entries in the table.
+*/
+SQLITE_PRIVATE int sqlite3BtreeClearTable(Btree *p, int iTable, int *pnChange){
+ int rc;
+ BtShared *pBt = p->pBt;
+ sqlite3BtreeEnter(p);
+ assert( p->inTrans==TRANS_WRITE );
+
+ rc = saveAllCursors(pBt, (Pgno)iTable, 0);
+
+ if( SQLITE_OK==rc ){
+ /* Invalidate all incrblob cursors open on table iTable (assuming iTable
+ ** is the root of a table b-tree - if it is not, the following call is
+ ** a no-op). */
+ invalidateIncrblobCursors(p, 0, 1);
+ rc = clearDatabasePage(pBt, (Pgno)iTable, 0, pnChange);
+ }
+ sqlite3BtreeLeave(p);
+ return rc;
+}
+
+/*
+** Erase all information in a table and add the root of the table to
+** the freelist. Except, the root of the principle table (the one on
+** page 1) is never added to the freelist.
+**
+** This routine will fail with SQLITE_LOCKED if there are any open
+** cursors on the table.
+**
+** If AUTOVACUUM is enabled and the page at iTable is not the last
+** root page in the database file, then the last root page
+** in the database file is moved into the slot formerly occupied by
+** iTable and that last slot formerly occupied by the last root page
+** is added to the freelist instead of iTable. In this say, all
+** root pages are kept at the beginning of the database file, which
+** is necessary for AUTOVACUUM to work right. *piMoved is set to the
+** page number that used to be the last root page in the file before
+** the move. If no page gets moved, *piMoved is set to 0.
+** The last root page is recorded in meta[3] and the value of
+** meta[3] is updated by this procedure.
+*/
+static int btreeDropTable(Btree *p, Pgno iTable, int *piMoved){
+ int rc;
+ MemPage *pPage = 0;
+ BtShared *pBt = p->pBt;
+
+ assert( sqlite3BtreeHoldsMutex(p) );
+ assert( p->inTrans==TRANS_WRITE );
+
+ /* It is illegal to drop a table if any cursors are open on the
+ ** database. This is because in auto-vacuum mode the backend may
+ ** need to move another root-page to fill a gap left by the deleted
+ ** root page. If an open cursor was using this page a problem would
+ ** occur.
+ **
+ ** This error is caught long before control reaches this point.
+ */
+ if( NEVER(pBt->pCursor) ){
+ sqlite3ConnectionBlocked(p->db, pBt->pCursor->pBtree->db);
+ return SQLITE_LOCKED_SHAREDCACHE;
+ }
+
+ rc = btreeGetPage(pBt, (Pgno)iTable, &pPage, 0);
+ if( rc ) return rc;
+ rc = sqlite3BtreeClearTable(p, iTable, 0);
+ if( rc ){
+ releasePage(pPage);
+ return rc;
+ }
+
+ *piMoved = 0;
+
+ if( iTable>1 ){
+#ifdef SQLITE_OMIT_AUTOVACUUM
+ freePage(pPage, &rc);
+ releasePage(pPage);
+#else
+ if( pBt->autoVacuum ){
+ Pgno maxRootPgno;
+ sqlite3BtreeGetMeta(p, BTREE_LARGEST_ROOT_PAGE, &maxRootPgno);
+
+ if( iTable==maxRootPgno ){
+ /* If the table being dropped is the table with the largest root-page
+ ** number in the database, put the root page on the free list.
+ */
+ freePage(pPage, &rc);
+ releasePage(pPage);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ }else{
+ /* The table being dropped does not have the largest root-page
+ ** number in the database. So move the page that does into the
+ ** gap left by the deleted root-page.
+ */
+ MemPage *pMove;
+ releasePage(pPage);
+ rc = btreeGetPage(pBt, maxRootPgno, &pMove, 0);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ rc = relocatePage(pBt, pMove, PTRMAP_ROOTPAGE, 0, iTable, 0);
+ releasePage(pMove);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ pMove = 0;
+ rc = btreeGetPage(pBt, maxRootPgno, &pMove, 0);
+ freePage(pMove, &rc);
+ releasePage(pMove);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ *piMoved = maxRootPgno;
+ }
+
+ /* Set the new 'max-root-page' value in the database header. This
+ ** is the old value less one, less one more if that happens to
+ ** be a root-page number, less one again if that is the
+ ** PENDING_BYTE_PAGE.
+ */
+ maxRootPgno--;
+ while( maxRootPgno==PENDING_BYTE_PAGE(pBt)
+ || PTRMAP_ISPAGE(pBt, maxRootPgno) ){
+ maxRootPgno--;
+ }
+ assert( maxRootPgno!=PENDING_BYTE_PAGE(pBt) );
+
+ rc = sqlite3BtreeUpdateMeta(p, 4, maxRootPgno);
+ }else{
+ freePage(pPage, &rc);
+ releasePage(pPage);
+ }
+#endif
+ }else{
+ /* If sqlite3BtreeDropTable was called on page 1.
+ ** This really never should happen except in a corrupt
+ ** database.
+ */
+ zeroPage(pPage, PTF_INTKEY|PTF_LEAF );
+ releasePage(pPage);
+ }
+ return rc;
+}
+SQLITE_PRIVATE int sqlite3BtreeDropTable(Btree *p, int iTable, int *piMoved){
+ int rc;
+ sqlite3BtreeEnter(p);
+ rc = btreeDropTable(p, iTable, piMoved);
+ sqlite3BtreeLeave(p);
+ return rc;
+}
+
+
+/*
+** This function may only be called if the b-tree connection already
+** has a read or write transaction open on the database.
+**
+** Read the meta-information out of a database file. Meta[0]
+** is the number of free pages currently in the database. Meta[1]
+** through meta[15] are available for use by higher layers. Meta[0]
+** is read-only, the others are read/write.
+**
+** The schema layer numbers meta values differently. At the schema
+** layer (and the SetCookie and ReadCookie opcodes) the number of
+** free pages is not visible. So Cookie[0] is the same as Meta[1].
+*/
+SQLITE_PRIVATE void sqlite3BtreeGetMeta(Btree *p, int idx, u32 *pMeta){
+ BtShared *pBt = p->pBt;
+
+ sqlite3BtreeEnter(p);
+ assert( p->inTrans>TRANS_NONE );
+ assert( SQLITE_OK==querySharedCacheTableLock(p, MASTER_ROOT, READ_LOCK) );
+ assert( pBt->pPage1 );
+ assert( idx>=0 && idx<=15 );
+
+ *pMeta = get4byte(&pBt->pPage1->aData[36 + idx*4]);
+
+ /* If auto-vacuum is disabled in this build and this is an auto-vacuum
+ ** database, mark the database as read-only. */
+#ifdef SQLITE_OMIT_AUTOVACUUM
+ if( idx==BTREE_LARGEST_ROOT_PAGE && *pMeta>0 ){
+ pBt->btsFlags |= BTS_READ_ONLY;
+ }
+#endif
+
+ sqlite3BtreeLeave(p);
+}
+
+/*
+** Write meta-information back into the database. Meta[0] is
+** read-only and may not be written.
+*/
+SQLITE_PRIVATE int sqlite3BtreeUpdateMeta(Btree *p, int idx, u32 iMeta){
+ BtShared *pBt = p->pBt;
+ unsigned char *pP1;
+ int rc;
+ assert( idx>=1 && idx<=15 );
+ sqlite3BtreeEnter(p);
+ assert( p->inTrans==TRANS_WRITE );
+ assert( pBt->pPage1!=0 );
+ pP1 = pBt->pPage1->aData;
+ rc = sqlite3PagerWrite(pBt->pPage1->pDbPage);
+ if( rc==SQLITE_OK ){
+ put4byte(&pP1[36 + idx*4], iMeta);
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ if( idx==BTREE_INCR_VACUUM ){
+ assert( pBt->autoVacuum || iMeta==0 );
+ assert( iMeta==0 || iMeta==1 );
+ pBt->incrVacuum = (u8)iMeta;
+ }
+#endif
+ }
+ sqlite3BtreeLeave(p);
+ return rc;
+}
+
+#ifndef SQLITE_OMIT_BTREECOUNT
+/*
+** The first argument, pCur, is a cursor opened on some b-tree. Count the
+** number of entries in the b-tree and write the result to *pnEntry.
+**
+** SQLITE_OK is returned if the operation is successfully executed.
+** Otherwise, if an error is encountered (i.e. an IO error or database
+** corruption) an SQLite error code is returned.
+*/
+SQLITE_PRIVATE int sqlite3BtreeCount(BtCursor *pCur, i64 *pnEntry){
+ i64 nEntry = 0; /* Value to return in *pnEntry */
+ int rc; /* Return code */
+
+ if( pCur->pgnoRoot==0 ){
+ *pnEntry = 0;
+ return SQLITE_OK;
+ }
+ rc = moveToRoot(pCur);
+
+ /* Unless an error occurs, the following loop runs one iteration for each
+ ** page in the B-Tree structure (not including overflow pages).
+ */
+ while( rc==SQLITE_OK ){
+ int iIdx; /* Index of child node in parent */
+ MemPage *pPage; /* Current page of the b-tree */
+
+ /* If this is a leaf page or the tree is not an int-key tree, then
+ ** this page contains countable entries. Increment the entry counter
+ ** accordingly.
+ */
+ pPage = pCur->apPage[pCur->iPage];
+ if( pPage->leaf || !pPage->intKey ){
+ nEntry += pPage->nCell;
+ }
+
+ /* pPage is a leaf node. This loop navigates the cursor so that it
+ ** points to the first interior cell that it points to the parent of
+ ** the next page in the tree that has not yet been visited. The
+ ** pCur->aiIdx[pCur->iPage] value is set to the index of the parent cell
+ ** of the page, or to the number of cells in the page if the next page
+ ** to visit is the right-child of its parent.
+ **
+ ** If all pages in the tree have been visited, return SQLITE_OK to the
+ ** caller.
+ */
+ if( pPage->leaf ){
+ do {
+ if( pCur->iPage==0 ){
+ /* All pages of the b-tree have been visited. Return successfully. */
+ *pnEntry = nEntry;
+ return SQLITE_OK;
+ }
+ moveToParent(pCur);
+ }while ( pCur->aiIdx[pCur->iPage]>=pCur->apPage[pCur->iPage]->nCell );
+
+ pCur->aiIdx[pCur->iPage]++;
+ pPage = pCur->apPage[pCur->iPage];
+ }
+
+ /* Descend to the child node of the cell that the cursor currently
+ ** points at. This is the right-child if (iIdx==pPage->nCell).
+ */
+ iIdx = pCur->aiIdx[pCur->iPage];
+ if( iIdx==pPage->nCell ){
+ rc = moveToChild(pCur, get4byte(&pPage->aData[pPage->hdrOffset+8]));
+ }else{
+ rc = moveToChild(pCur, get4byte(findCell(pPage, iIdx)));
+ }
+ }
+
+ /* An error has occurred. Return an error code. */
+ return rc;
+}
+#endif
+
+/*
+** Return the pager associated with a BTree. This routine is used for
+** testing and debugging only.
+*/
+SQLITE_PRIVATE Pager *sqlite3BtreePager(Btree *p){
+ return p->pBt->pPager;
+}
+
+#ifndef SQLITE_OMIT_INTEGRITY_CHECK
+/*
+** Append a message to the error message string.
+*/
+static void checkAppendMsg(
+ IntegrityCk *pCheck,
+ char *zMsg1,
+ const char *zFormat,
+ ...
+){
+ va_list ap;
+ if( !pCheck->mxErr ) return;
+ pCheck->mxErr--;
+ pCheck->nErr++;
+ va_start(ap, zFormat);
+ if( pCheck->errMsg.nChar ){
+ sqlite3StrAccumAppend(&pCheck->errMsg, "\n", 1);
+ }
+ if( zMsg1 ){
+ sqlite3StrAccumAppend(&pCheck->errMsg, zMsg1, -1);
+ }
+ sqlite3VXPrintf(&pCheck->errMsg, 1, zFormat, ap);
+ va_end(ap);
+ if( pCheck->errMsg.mallocFailed ){
+ pCheck->mallocFailed = 1;
+ }
+}
+#endif /* SQLITE_OMIT_INTEGRITY_CHECK */
+
+#ifndef SQLITE_OMIT_INTEGRITY_CHECK
+
+/*
+** Return non-zero if the bit in the IntegrityCk.aPgRef[] array that
+** corresponds to page iPg is already set.
+*/
+static int getPageReferenced(IntegrityCk *pCheck, Pgno iPg){
+ assert( iPg<=pCheck->nPage && sizeof(pCheck->aPgRef[0])==1 );
+ return (pCheck->aPgRef[iPg/8] & (1 << (iPg & 0x07)));
+}
+
+/*
+** Set the bit in the IntegrityCk.aPgRef[] array that corresponds to page iPg.
+*/
+static void setPageReferenced(IntegrityCk *pCheck, Pgno iPg){
+ assert( iPg<=pCheck->nPage && sizeof(pCheck->aPgRef[0])==1 );
+ pCheck->aPgRef[iPg/8] |= (1 << (iPg & 0x07));
+}
+
+
+/*
+** Add 1 to the reference count for page iPage. If this is the second
+** reference to the page, add an error message to pCheck->zErrMsg.
+** Return 1 if there are 2 ore more references to the page and 0 if
+** if this is the first reference to the page.
+**
+** Also check that the page number is in bounds.
+*/
+static int checkRef(IntegrityCk *pCheck, Pgno iPage, char *zContext){
+ if( iPage==0 ) return 1;
+ if( iPage>pCheck->nPage ){
+ checkAppendMsg(pCheck, zContext, "invalid page number %d", iPage);
+ return 1;
+ }
+ if( getPageReferenced(pCheck, iPage) ){
+ checkAppendMsg(pCheck, zContext, "2nd reference to page %d", iPage);
+ return 1;
+ }
+ setPageReferenced(pCheck, iPage);
+ return 0;
+}
+
+#ifndef SQLITE_OMIT_AUTOVACUUM
+/*
+** Check that the entry in the pointer-map for page iChild maps to
+** page iParent, pointer type ptrType. If not, append an error message
+** to pCheck.
+*/
+static void checkPtrmap(
+ IntegrityCk *pCheck, /* Integrity check context */
+ Pgno iChild, /* Child page number */
+ u8 eType, /* Expected pointer map type */
+ Pgno iParent, /* Expected pointer map parent page number */
+ char *zContext /* Context description (used for error msg) */
+){
+ int rc;
+ u8 ePtrmapType;
+ Pgno iPtrmapParent;
+
+ rc = ptrmapGet(pCheck->pBt, iChild, &ePtrmapType, &iPtrmapParent);
+ if( rc!=SQLITE_OK ){
+ if( rc==SQLITE_NOMEM || rc==SQLITE_IOERR_NOMEM ) pCheck->mallocFailed = 1;
+ checkAppendMsg(pCheck, zContext, "Failed to read ptrmap key=%d", iChild);
+ return;
+ }
+
+ if( ePtrmapType!=eType || iPtrmapParent!=iParent ){
+ checkAppendMsg(pCheck, zContext,
+ "Bad ptr map entry key=%d expected=(%d,%d) got=(%d,%d)",
+ iChild, eType, iParent, ePtrmapType, iPtrmapParent);
+ }
+}
+#endif
+
+/*
+** Check the integrity of the freelist or of an overflow page list.
+** Verify that the number of pages on the list is N.
+*/
+static void checkList(
+ IntegrityCk *pCheck, /* Integrity checking context */
+ int isFreeList, /* True for a freelist. False for overflow page list */
+ int iPage, /* Page number for first page in the list */
+ int N, /* Expected number of pages in the list */
+ char *zContext /* Context for error messages */
+){
+ int i;
+ int expected = N;
+ int iFirst = iPage;
+ while( N-- > 0 && pCheck->mxErr ){
+ DbPage *pOvflPage;
+ unsigned char *pOvflData;
+ if( iPage<1 ){
+ checkAppendMsg(pCheck, zContext,
+ "%d of %d pages missing from overflow list starting at %d",
+ N+1, expected, iFirst);
+ break;
+ }
+ if( checkRef(pCheck, iPage, zContext) ) break;
+ if( sqlite3PagerGet(pCheck->pPager, (Pgno)iPage, &pOvflPage) ){
+ checkAppendMsg(pCheck, zContext, "failed to get page %d", iPage);
+ break;
+ }
+ pOvflData = (unsigned char *)sqlite3PagerGetData(pOvflPage);
+ if( isFreeList ){
+ int n = get4byte(&pOvflData[4]);
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ if( pCheck->pBt->autoVacuum ){
+ checkPtrmap(pCheck, iPage, PTRMAP_FREEPAGE, 0, zContext);
+ }
+#endif
+ if( n>(int)pCheck->pBt->usableSize/4-2 ){
+ checkAppendMsg(pCheck, zContext,
+ "freelist leaf count too big on page %d", iPage);
+ N--;
+ }else{
+ for(i=0; i<n; i++){
+ Pgno iFreePage = get4byte(&pOvflData[8+i*4]);
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ if( pCheck->pBt->autoVacuum ){
+ checkPtrmap(pCheck, iFreePage, PTRMAP_FREEPAGE, 0, zContext);
+ }
+#endif
+ checkRef(pCheck, iFreePage, zContext);
+ }
+ N -= n;
+ }
+ }
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ else{
+ /* If this database supports auto-vacuum and iPage is not the last
+ ** page in this overflow list, check that the pointer-map entry for
+ ** the following page matches iPage.
+ */
+ if( pCheck->pBt->autoVacuum && N>0 ){
+ i = get4byte(pOvflData);
+ checkPtrmap(pCheck, i, PTRMAP_OVERFLOW2, iPage, zContext);
+ }
+ }
+#endif
+ iPage = get4byte(pOvflData);
+ sqlite3PagerUnref(pOvflPage);
+ }
+}
+#endif /* SQLITE_OMIT_INTEGRITY_CHECK */
+
+#ifndef SQLITE_OMIT_INTEGRITY_CHECK
+/*
+** Do various sanity checks on a single page of a tree. Return
+** the tree depth. Root pages return 0. Parents of root pages
+** return 1, and so forth.
+**
+** These checks are done:
+**
+** 1. Make sure that cells and freeblocks do not overlap
+** but combine to completely cover the page.
+** NO 2. Make sure cell keys are in order.
+** NO 3. Make sure no key is less than or equal to zLowerBound.
+** NO 4. Make sure no key is greater than or equal to zUpperBound.
+** 5. Check the integrity of overflow pages.
+** 6. Recursively call checkTreePage on all children.
+** 7. Verify that the depth of all children is the same.
+** 8. Make sure this page is at least 33% full or else it is
+** the root of the tree.
+*/
+static int checkTreePage(
+ IntegrityCk *pCheck, /* Context for the sanity check */
+ int iPage, /* Page number of the page to check */
+ char *zParentContext, /* Parent context */
+ i64 *pnParentMinKey,
+ i64 *pnParentMaxKey
+){
+ MemPage *pPage;
+ int i, rc, depth, d2, pgno, cnt;
+ int hdr, cellStart;
+ int nCell;
+ u8 *data;
+ BtShared *pBt;
+ int usableSize;
+ char zContext[100];
+ char *hit = 0;
+ i64 nMinKey = 0;
+ i64 nMaxKey = 0;
+
+ sqlite3_snprintf(sizeof(zContext), zContext, "Page %d: ", iPage);
+
+ /* Check that the page exists
+ */
+ pBt = pCheck->pBt;
+ usableSize = pBt->usableSize;
+ if( iPage==0 ) return 0;
+ if( checkRef(pCheck, iPage, zParentContext) ) return 0;
+ if( (rc = btreeGetPage(pBt, (Pgno)iPage, &pPage, 0))!=0 ){
+ checkAppendMsg(pCheck, zContext,
+ "unable to get the page. error code=%d", rc);
+ return 0;
+ }
+
+ /* Clear MemPage.isInit to make sure the corruption detection code in
+ ** btreeInitPage() is executed. */
+ pPage->isInit = 0;
+ if( (rc = btreeInitPage(pPage))!=0 ){
+ assert( rc==SQLITE_CORRUPT ); /* The only possible error from InitPage */
+ checkAppendMsg(pCheck, zContext,
+ "btreeInitPage() returns error code %d", rc);
+ releasePage(pPage);
+ return 0;
+ }
+
+ /* Check out all the cells.
+ */
+ depth = 0;
+ for(i=0; i<pPage->nCell && pCheck->mxErr; i++){
+ u8 *pCell;
+ u32 sz;
+ CellInfo info;
+
+ /* Check payload overflow pages
+ */
+ sqlite3_snprintf(sizeof(zContext), zContext,
+ "On tree page %d cell %d: ", iPage, i);
+ pCell = findCell(pPage,i);
+ btreeParseCellPtr(pPage, pCell, &info);
+ sz = info.nData;
+ if( !pPage->intKey ) sz += (int)info.nKey;
+ /* For intKey pages, check that the keys are in order.
+ */
+ else if( i==0 ) nMinKey = nMaxKey = info.nKey;
+ else{
+ if( info.nKey <= nMaxKey ){
+ checkAppendMsg(pCheck, zContext,
+ "Rowid %lld out of order (previous was %lld)", info.nKey, nMaxKey);
+ }
+ nMaxKey = info.nKey;
+ }
+ assert( sz==info.nPayload );
+ if( (sz>info.nLocal)
+ && (&pCell[info.iOverflow]<=&pPage->aData[pBt->usableSize])
+ ){
+ int nPage = (sz - info.nLocal + usableSize - 5)/(usableSize - 4);
+ Pgno pgnoOvfl = get4byte(&pCell[info.iOverflow]);
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ if( pBt->autoVacuum ){
+ checkPtrmap(pCheck, pgnoOvfl, PTRMAP_OVERFLOW1, iPage, zContext);
+ }
+#endif
+ checkList(pCheck, 0, pgnoOvfl, nPage, zContext);
+ }
+
+ /* Check sanity of left child page.
+ */
+ if( !pPage->leaf ){
+ pgno = get4byte(pCell);
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ if( pBt->autoVacuum ){
+ checkPtrmap(pCheck, pgno, PTRMAP_BTREE, iPage, zContext);
+ }
+#endif
+ d2 = checkTreePage(pCheck, pgno, zContext, &nMinKey, i==0 ? NULL : &nMaxKey);
+ if( i>0 && d2!=depth ){
+ checkAppendMsg(pCheck, zContext, "Child page depth differs");
+ }
+ depth = d2;
+ }
+ }
+
+ if( !pPage->leaf ){
+ pgno = get4byte(&pPage->aData[pPage->hdrOffset+8]);
+ sqlite3_snprintf(sizeof(zContext), zContext,
+ "On page %d at right child: ", iPage);
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ if( pBt->autoVacuum ){
+ checkPtrmap(pCheck, pgno, PTRMAP_BTREE, iPage, zContext);
+ }
+#endif
+ checkTreePage(pCheck, pgno, zContext, NULL, !pPage->nCell ? NULL : &nMaxKey);
+ }
+
+ /* For intKey leaf pages, check that the min/max keys are in order
+ ** with any left/parent/right pages.
+ */
+ if( pPage->leaf && pPage->intKey ){
+ /* if we are a left child page */
+ if( pnParentMinKey ){
+ /* if we are the left most child page */
+ if( !pnParentMaxKey ){
+ if( nMaxKey > *pnParentMinKey ){
+ checkAppendMsg(pCheck, zContext,
+ "Rowid %lld out of order (max larger than parent min of %lld)",
+ nMaxKey, *pnParentMinKey);
+ }
+ }else{
+ if( nMinKey <= *pnParentMinKey ){
+ checkAppendMsg(pCheck, zContext,
+ "Rowid %lld out of order (min less than parent min of %lld)",
+ nMinKey, *pnParentMinKey);
+ }
+ if( nMaxKey > *pnParentMaxKey ){
+ checkAppendMsg(pCheck, zContext,
+ "Rowid %lld out of order (max larger than parent max of %lld)",
+ nMaxKey, *pnParentMaxKey);
+ }
+ *pnParentMinKey = nMaxKey;
+ }
+ /* else if we're a right child page */
+ } else if( pnParentMaxKey ){
+ if( nMinKey <= *pnParentMaxKey ){
+ checkAppendMsg(pCheck, zContext,
+ "Rowid %lld out of order (min less than parent max of %lld)",
+ nMinKey, *pnParentMaxKey);
+ }
+ }
+ }
+
+ /* Check for complete coverage of the page
+ */
+ data = pPage->aData;
+ hdr = pPage->hdrOffset;
+ hit = sqlite3PageMalloc( pBt->pageSize );
+ if( hit==0 ){
+ pCheck->mallocFailed = 1;
+ }else{
+ int contentOffset = get2byteNotZero(&data[hdr+5]);
+ assert( contentOffset<=usableSize ); /* Enforced by btreeInitPage() */
+ memset(hit+contentOffset, 0, usableSize-contentOffset);
+ memset(hit, 1, contentOffset);
+ nCell = get2byte(&data[hdr+3]);
+ cellStart = hdr + 12 - 4*pPage->leaf;
+ for(i=0; i<nCell; i++){
+ int pc = get2byte(&data[cellStart+i*2]);
+ u32 size = 65536;
+ int j;
+ if( pc<=usableSize-4 ){
+ size = cellSizePtr(pPage, &data[pc]);
+ }
+ if( (int)(pc+size-1)>=usableSize ){
+ checkAppendMsg(pCheck, 0,
+ "Corruption detected in cell %d on page %d",i,iPage);
+ }else{
+ for(j=pc+size-1; j>=pc; j--) hit[j]++;
+ }
+ }
+ i = get2byte(&data[hdr+1]);
+ while( i>0 ){
+ int size, j;
+ assert( i<=usableSize-4 ); /* Enforced by btreeInitPage() */
+ size = get2byte(&data[i+2]);
+ assert( i+size<=usableSize ); /* Enforced by btreeInitPage() */
+ for(j=i+size-1; j>=i; j--) hit[j]++;
+ j = get2byte(&data[i]);
+ assert( j==0 || j>i+size ); /* Enforced by btreeInitPage() */
+ assert( j<=usableSize-4 ); /* Enforced by btreeInitPage() */
+ i = j;
+ }
+ for(i=cnt=0; i<usableSize; i++){
+ if( hit[i]==0 ){
+ cnt++;
+ }else if( hit[i]>1 ){
+ checkAppendMsg(pCheck, 0,
+ "Multiple uses for byte %d of page %d", i, iPage);
+ break;
+ }
+ }
+ if( cnt!=data[hdr+7] ){
+ checkAppendMsg(pCheck, 0,
+ "Fragmentation of %d bytes reported as %d on page %d",
+ cnt, data[hdr+7], iPage);
+ }
+ }
+ sqlite3PageFree(hit);
+ releasePage(pPage);
+ return depth+1;
+}
+#endif /* SQLITE_OMIT_INTEGRITY_CHECK */
+
+#ifndef SQLITE_OMIT_INTEGRITY_CHECK
+/*
+** This routine does a complete check of the given BTree file. aRoot[] is
+** an array of pages numbers were each page number is the root page of
+** a table. nRoot is the number of entries in aRoot.
+**
+** A read-only or read-write transaction must be opened before calling
+** this function.
+**
+** Write the number of error seen in *pnErr. Except for some memory
+** allocation errors, an error message held in memory obtained from
+** malloc is returned if *pnErr is non-zero. If *pnErr==0 then NULL is
+** returned. If a memory allocation error occurs, NULL is returned.
+*/
+SQLITE_PRIVATE char *sqlite3BtreeIntegrityCheck(
+ Btree *p, /* The btree to be checked */
+ int *aRoot, /* An array of root pages numbers for individual trees */
+ int nRoot, /* Number of entries in aRoot[] */
+ int mxErr, /* Stop reporting errors after this many */
+ int *pnErr /* Write number of errors seen to this variable */
+){
+ Pgno i;
+ int nRef;
+ IntegrityCk sCheck;
+ BtShared *pBt = p->pBt;
+ char zErr[100];
+
+ sqlite3BtreeEnter(p);
+ assert( p->inTrans>TRANS_NONE && pBt->inTransaction>TRANS_NONE );
+ nRef = sqlite3PagerRefcount(pBt->pPager);
+ sCheck.pBt = pBt;
+ sCheck.pPager = pBt->pPager;
+ sCheck.nPage = btreePagecount(sCheck.pBt);
+ sCheck.mxErr = mxErr;
+ sCheck.nErr = 0;
+ sCheck.mallocFailed = 0;
+ *pnErr = 0;
+ if( sCheck.nPage==0 ){
+ sqlite3BtreeLeave(p);
+ return 0;
+ }
+
+ sCheck.aPgRef = sqlite3MallocZero((sCheck.nPage / 8)+ 1);
+ if( !sCheck.aPgRef ){
+ *pnErr = 1;
+ sqlite3BtreeLeave(p);
+ return 0;
+ }
+ i = PENDING_BYTE_PAGE(pBt);
+ if( i<=sCheck.nPage ) setPageReferenced(&sCheck, i);
+ sqlite3StrAccumInit(&sCheck.errMsg, zErr, sizeof(zErr), SQLITE_MAX_LENGTH);
+ sCheck.errMsg.useMalloc = 2;
+
+ /* Check the integrity of the freelist
+ */
+ checkList(&sCheck, 1, get4byte(&pBt->pPage1->aData[32]),
+ get4byte(&pBt->pPage1->aData[36]), "Main freelist: ");
+
+ /* Check all the tables.
+ */
+ for(i=0; (int)i<nRoot && sCheck.mxErr; i++){
+ if( aRoot[i]==0 ) continue;
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ if( pBt->autoVacuum && aRoot[i]>1 ){
+ checkPtrmap(&sCheck, aRoot[i], PTRMAP_ROOTPAGE, 0, 0);
+ }
+#endif
+ checkTreePage(&sCheck, aRoot[i], "List of tree roots: ", NULL, NULL);
+ }
+
+ /* Make sure every page in the file is referenced
+ */
+ for(i=1; i<=sCheck.nPage && sCheck.mxErr; i++){
+#ifdef SQLITE_OMIT_AUTOVACUUM
+ if( getPageReferenced(&sCheck, i)==0 ){
+ checkAppendMsg(&sCheck, 0, "Page %d is never used", i);
+ }
+#else
+ /* If the database supports auto-vacuum, make sure no tables contain
+ ** references to pointer-map pages.
+ */
+ if( getPageReferenced(&sCheck, i)==0 &&
+ (PTRMAP_PAGENO(pBt, i)!=i || !pBt->autoVacuum) ){
+ checkAppendMsg(&sCheck, 0, "Page %d is never used", i);
+ }
+ if( getPageReferenced(&sCheck, i)!=0 &&
+ (PTRMAP_PAGENO(pBt, i)==i && pBt->autoVacuum) ){
+ checkAppendMsg(&sCheck, 0, "Pointer map page %d is referenced", i);
+ }
+#endif
+ }
+
+ /* Make sure this analysis did not leave any unref() pages.
+ ** This is an internal consistency check; an integrity check
+ ** of the integrity check.
+ */
+ if( NEVER(nRef != sqlite3PagerRefcount(pBt->pPager)) ){
+ checkAppendMsg(&sCheck, 0,
+ "Outstanding page count goes from %d to %d during this analysis",
+ nRef, sqlite3PagerRefcount(pBt->pPager)
+ );
+ }
+
+ /* Clean up and report errors.
+ */
+ sqlite3BtreeLeave(p);
+ sqlite3_free(sCheck.aPgRef);
+ if( sCheck.mallocFailed ){
+ sqlite3StrAccumReset(&sCheck.errMsg);
+ *pnErr = sCheck.nErr+1;
+ return 0;
+ }
+ *pnErr = sCheck.nErr;
+ if( sCheck.nErr==0 ) sqlite3StrAccumReset(&sCheck.errMsg);
+ return sqlite3StrAccumFinish(&sCheck.errMsg);
+}
+#endif /* SQLITE_OMIT_INTEGRITY_CHECK */
+
+/*
+** Return the full pathname of the underlying database file. Return
+** an empty string if the database is in-memory or a TEMP database.
+**
+** The pager filename is invariant as long as the pager is
+** open so it is safe to access without the BtShared mutex.
+*/
+SQLITE_PRIVATE const char *sqlite3BtreeGetFilename(Btree *p){
+ assert( p->pBt->pPager!=0 );
+ return sqlite3PagerFilename(p->pBt->pPager, 1);
+}
+
+/*
+** Return the pathname of the journal file for this database. The return
+** value of this routine is the same regardless of whether the journal file
+** has been created or not.
+**
+** The pager journal filename is invariant as long as the pager is
+** open so it is safe to access without the BtShared mutex.
+*/
+SQLITE_PRIVATE const char *sqlite3BtreeGetJournalname(Btree *p){
+ assert( p->pBt->pPager!=0 );
+ return sqlite3PagerJournalname(p->pBt->pPager);
+}
+
+/*
+** Return non-zero if a transaction is active.
+*/
+SQLITE_PRIVATE int sqlite3BtreeIsInTrans(Btree *p){
+ assert( p==0 || sqlite3_mutex_held(p->db->mutex) );
+ return (p && (p->inTrans==TRANS_WRITE));
+}
+
+#ifndef SQLITE_OMIT_WAL
+/*
+** Run a checkpoint on the Btree passed as the first argument.
+**
+** Return SQLITE_LOCKED if this or any other connection has an open
+** transaction on the shared-cache the argument Btree is connected to.
+**
+** Parameter eMode is one of SQLITE_CHECKPOINT_PASSIVE, FULL or RESTART.
+*/
+SQLITE_PRIVATE int sqlite3BtreeCheckpoint(Btree *p, int eMode, int *pnLog, int *pnCkpt){
+ int rc = SQLITE_OK;
+ if( p ){
+ BtShared *pBt = p->pBt;
+ sqlite3BtreeEnter(p);
+ if( pBt->inTransaction!=TRANS_NONE ){
+ rc = SQLITE_LOCKED;
+ }else{
+ rc = sqlite3PagerCheckpoint(pBt->pPager, eMode, pnLog, pnCkpt);
+ }
+ sqlite3BtreeLeave(p);
+ }
+ return rc;
+}
+#endif
+
+/*
+** Return non-zero if a read (or write) transaction is active.
+*/
+SQLITE_PRIVATE int sqlite3BtreeIsInReadTrans(Btree *p){
+ assert( p );
+ assert( sqlite3_mutex_held(p->db->mutex) );
+ return p->inTrans!=TRANS_NONE;
+}
+
+SQLITE_PRIVATE int sqlite3BtreeIsInBackup(Btree *p){
+ assert( p );
+ assert( sqlite3_mutex_held(p->db->mutex) );
+ return p->nBackup!=0;
+}
+
+/*
+** This function returns a pointer to a blob of memory associated with
+** a single shared-btree. The memory is used by client code for its own
+** purposes (for example, to store a high-level schema associated with
+** the shared-btree). The btree layer manages reference counting issues.
+**
+** The first time this is called on a shared-btree, nBytes bytes of memory
+** are allocated, zeroed, and returned to the caller. For each subsequent
+** call the nBytes parameter is ignored and a pointer to the same blob
+** of memory returned.
+**
+** If the nBytes parameter is 0 and the blob of memory has not yet been
+** allocated, a null pointer is returned. If the blob has already been
+** allocated, it is returned as normal.
+**
+** Just before the shared-btree is closed, the function passed as the
+** xFree argument when the memory allocation was made is invoked on the
+** blob of allocated memory. The xFree function should not call sqlite3_free()
+** on the memory, the btree layer does that.
+*/
+SQLITE_PRIVATE void *sqlite3BtreeSchema(Btree *p, int nBytes, void(*xFree)(void *)){
+ BtShared *pBt = p->pBt;
+ sqlite3BtreeEnter(p);
+ if( !pBt->pSchema && nBytes ){
+ pBt->pSchema = sqlite3DbMallocZero(0, nBytes);
+ pBt->xFreeSchema = xFree;
+ }
+ sqlite3BtreeLeave(p);
+ return pBt->pSchema;
+}
+
+/*
+** Return SQLITE_LOCKED_SHAREDCACHE if another user of the same shared
+** btree as the argument handle holds an exclusive lock on the
+** sqlite_master table. Otherwise SQLITE_OK.
+*/
+SQLITE_PRIVATE int sqlite3BtreeSchemaLocked(Btree *p){
+ int rc;
+ assert( sqlite3_mutex_held(p->db->mutex) );
+ sqlite3BtreeEnter(p);
+ rc = querySharedCacheTableLock(p, MASTER_ROOT, READ_LOCK);
+ assert( rc==SQLITE_OK || rc==SQLITE_LOCKED_SHAREDCACHE );
+ sqlite3BtreeLeave(p);
+ return rc;
+}
+
+
+#ifndef SQLITE_OMIT_SHARED_CACHE
+/*
+** Obtain a lock on the table whose root page is iTab. The
+** lock is a write lock if isWritelock is true or a read lock
+** if it is false.
+*/
+SQLITE_PRIVATE int sqlite3BtreeLockTable(Btree *p, int iTab, u8 isWriteLock){
+ int rc = SQLITE_OK;
+ assert( p->inTrans!=TRANS_NONE );
+ if( p->sharable ){
+ u8 lockType = READ_LOCK + isWriteLock;
+ assert( READ_LOCK+1==WRITE_LOCK );
+ assert( isWriteLock==0 || isWriteLock==1 );
+
+ sqlite3BtreeEnter(p);
+ rc = querySharedCacheTableLock(p, iTab, lockType);
+ if( rc==SQLITE_OK ){
+ rc = setSharedCacheTableLock(p, iTab, lockType);
+ }
+ sqlite3BtreeLeave(p);
+ }
+ return rc;
+}
+#endif
+
+#ifndef SQLITE_OMIT_INCRBLOB
+/*
+** Argument pCsr must be a cursor opened for writing on an
+** INTKEY table currently pointing at a valid table entry.
+** This function modifies the data stored as part of that entry.
+**
+** Only the data content may only be modified, it is not possible to
+** change the length of the data stored. If this function is called with
+** parameters that attempt to write past the end of the existing data,
+** no modifications are made and SQLITE_CORRUPT is returned.
+*/
+SQLITE_PRIVATE int sqlite3BtreePutData(BtCursor *pCsr, u32 offset, u32 amt, void *z){
+ int rc;
+ assert( cursorHoldsMutex(pCsr) );
+ assert( sqlite3_mutex_held(pCsr->pBtree->db->mutex) );
+ assert( pCsr->isIncrblobHandle );
+
+ rc = restoreCursorPosition(pCsr);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ assert( pCsr->eState!=CURSOR_REQUIRESEEK );
+ if( pCsr->eState!=CURSOR_VALID ){
+ return SQLITE_ABORT;
+ }
+
+ /* Check some assumptions:
+ ** (a) the cursor is open for writing,
+ ** (b) there is a read/write transaction open,
+ ** (c) the connection holds a write-lock on the table (if required),
+ ** (d) there are no conflicting read-locks, and
+ ** (e) the cursor points at a valid row of an intKey table.
+ */
+ if( !pCsr->wrFlag ){
+ return SQLITE_READONLY;
+ }
+ assert( (pCsr->pBt->btsFlags & BTS_READ_ONLY)==0
+ && pCsr->pBt->inTransaction==TRANS_WRITE );
+ assert( hasSharedCacheTableLock(pCsr->pBtree, pCsr->pgnoRoot, 0, 2) );
+ assert( !hasReadConflicts(pCsr->pBtree, pCsr->pgnoRoot) );
+ assert( pCsr->apPage[pCsr->iPage]->intKey );
+
+ return accessPayload(pCsr, offset, amt, (unsigned char *)z, 1);
+}
+
+/*
+** Set a flag on this cursor to cache the locations of pages from the
+** overflow list for the current row. This is used by cursors opened
+** for incremental blob IO only.
+**
+** This function sets a flag only. The actual page location cache
+** (stored in BtCursor.aOverflow[]) is allocated and used by function
+** accessPayload() (the worker function for sqlite3BtreeData() and
+** sqlite3BtreePutData()).
+*/
+SQLITE_PRIVATE void sqlite3BtreeCacheOverflow(BtCursor *pCur){
+ assert( cursorHoldsMutex(pCur) );
+ assert( sqlite3_mutex_held(pCur->pBtree->db->mutex) );
+ invalidateOverflowCache(pCur);
+ pCur->isIncrblobHandle = 1;
+}
+#endif
+
+/*
+** Set both the "read version" (single byte at byte offset 18) and
+** "write version" (single byte at byte offset 19) fields in the database
+** header to iVersion.
+*/
+SQLITE_PRIVATE int sqlite3BtreeSetVersion(Btree *pBtree, int iVersion){
+ BtShared *pBt = pBtree->pBt;
+ int rc; /* Return code */
+
+ assert( iVersion==1 || iVersion==2 );
+
+ /* If setting the version fields to 1, do not automatically open the
+ ** WAL connection, even if the version fields are currently set to 2.
+ */
+ pBt->btsFlags &= ~BTS_NO_WAL;
+ if( iVersion==1 ) pBt->btsFlags |= BTS_NO_WAL;
+
+ rc = sqlite3BtreeBeginTrans(pBtree, 0);
+ if( rc==SQLITE_OK ){
+ u8 *aData = pBt->pPage1->aData;
+ if( aData[18]!=(u8)iVersion || aData[19]!=(u8)iVersion ){
+ rc = sqlite3BtreeBeginTrans(pBtree, 2);
+ if( rc==SQLITE_OK ){
+ rc = sqlite3PagerWrite(pBt->pPage1->pDbPage);
+ if( rc==SQLITE_OK ){
+ aData[18] = (u8)iVersion;
+ aData[19] = (u8)iVersion;
+ }
+ }
+ }
+ }
+
+ pBt->btsFlags &= ~BTS_NO_WAL;
+ return rc;
+}
+
+/*
+** set the mask of hint flags for cursor pCsr. Currently the only valid
+** values are 0 and BTREE_BULKLOAD.
+*/
+SQLITE_PRIVATE void sqlite3BtreeCursorHints(BtCursor *pCsr, unsigned int mask){
+ assert( mask==BTREE_BULKLOAD || mask==0 );
+ pCsr->hints = mask;
+}
+
+/************** End of btree.c ***********************************************/
+/************** Begin file backup.c ******************************************/
+/*
+** 2009 January 28
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains the implementation of the sqlite3_backup_XXX()
+** API functions and the related features.
+*/
+
+/* Macro to find the minimum of two numeric values.
+*/
+#ifndef MIN
+# define MIN(x,y) ((x)<(y)?(x):(y))
+#endif
+
+/*
+** Structure allocated for each backup operation.
+*/
+struct sqlite3_backup {
+ sqlite3* pDestDb; /* Destination database handle */
+ Btree *pDest; /* Destination b-tree file */
+ u32 iDestSchema; /* Original schema cookie in destination */
+ int bDestLocked; /* True once a write-transaction is open on pDest */
+
+ Pgno iNext; /* Page number of the next source page to copy */
+ sqlite3* pSrcDb; /* Source database handle */
+ Btree *pSrc; /* Source b-tree file */
+
+ int rc; /* Backup process error code */
+
+ /* These two variables are set by every call to backup_step(). They are
+ ** read by calls to backup_remaining() and backup_pagecount().
+ */
+ Pgno nRemaining; /* Number of pages left to copy */
+ Pgno nPagecount; /* Total number of pages to copy */
+
+ int isAttached; /* True once backup has been registered with pager */
+ sqlite3_backup *pNext; /* Next backup associated with source pager */
+};
+
+/*
+** THREAD SAFETY NOTES:
+**
+** Once it has been created using backup_init(), a single sqlite3_backup
+** structure may be accessed via two groups of thread-safe entry points:
+**
+** * Via the sqlite3_backup_XXX() API function backup_step() and
+** backup_finish(). Both these functions obtain the source database
+** handle mutex and the mutex associated with the source BtShared
+** structure, in that order.
+**
+** * Via the BackupUpdate() and BackupRestart() functions, which are
+** invoked by the pager layer to report various state changes in
+** the page cache associated with the source database. The mutex
+** associated with the source database BtShared structure will always
+** be held when either of these functions are invoked.
+**
+** The other sqlite3_backup_XXX() API functions, backup_remaining() and
+** backup_pagecount() are not thread-safe functions. If they are called
+** while some other thread is calling backup_step() or backup_finish(),
+** the values returned may be invalid. There is no way for a call to
+** BackupUpdate() or BackupRestart() to interfere with backup_remaining()
+** or backup_pagecount().
+**
+** Depending on the SQLite configuration, the database handles and/or
+** the Btree objects may have their own mutexes that require locking.
+** Non-sharable Btrees (in-memory databases for example), do not have
+** associated mutexes.
+*/
+
+/*
+** Return a pointer corresponding to database zDb (i.e. "main", "temp")
+** in connection handle pDb. If such a database cannot be found, return
+** a NULL pointer and write an error message to pErrorDb.
+**
+** If the "temp" database is requested, it may need to be opened by this
+** function. If an error occurs while doing so, return 0 and write an
+** error message to pErrorDb.
+*/
+static Btree *findBtree(sqlite3 *pErrorDb, sqlite3 *pDb, const char *zDb){
+ int i = sqlite3FindDbName(pDb, zDb);
+
+ if( i==1 ){
+ Parse *pParse;
+ int rc = 0;
+ pParse = sqlite3StackAllocZero(pErrorDb, sizeof(*pParse));
+ if( pParse==0 ){
+ sqlite3Error(pErrorDb, SQLITE_NOMEM, "out of memory");
+ rc = SQLITE_NOMEM;
+ }else{
+ pParse->db = pDb;
+ if( sqlite3OpenTempDatabase(pParse) ){
+ sqlite3Error(pErrorDb, pParse->rc, "%s", pParse->zErrMsg);
+ rc = SQLITE_ERROR;
+ }
+ sqlite3DbFree(pErrorDb, pParse->zErrMsg);
+ sqlite3StackFree(pErrorDb, pParse);
+ }
+ if( rc ){
+ return 0;
+ }
+ }
+
+ if( i<0 ){
+ sqlite3Error(pErrorDb, SQLITE_ERROR, "unknown database %s", zDb);
+ return 0;
+ }
+
+ return pDb->aDb[i].pBt;
+}
+
+/*
+** Attempt to set the page size of the destination to match the page size
+** of the source.
+*/
+static int setDestPgsz(sqlite3_backup *p){
+ int rc;
+ rc = sqlite3BtreeSetPageSize(p->pDest,sqlite3BtreeGetPageSize(p->pSrc),-1,0);
+ return rc;
+}
+
+/*
+** Create an sqlite3_backup process to copy the contents of zSrcDb from
+** connection handle pSrcDb to zDestDb in pDestDb. If successful, return
+** a pointer to the new sqlite3_backup object.
+**
+** If an error occurs, NULL is returned and an error code and error message
+** stored in database handle pDestDb.
+*/
+SQLITE_API sqlite3_backup *sqlite3_backup_init(
+ sqlite3* pDestDb, /* Database to write to */
+ const char *zDestDb, /* Name of database within pDestDb */
+ sqlite3* pSrcDb, /* Database connection to read from */
+ const char *zSrcDb /* Name of database within pSrcDb */
+){
+ sqlite3_backup *p; /* Value to return */
+
+ /* Lock the source database handle. The destination database
+ ** handle is not locked in this routine, but it is locked in
+ ** sqlite3_backup_step(). The user is required to ensure that no
+ ** other thread accesses the destination handle for the duration
+ ** of the backup operation. Any attempt to use the destination
+ ** database connection while a backup is in progress may cause
+ ** a malfunction or a deadlock.
+ */
+ sqlite3_mutex_enter(pSrcDb->mutex);
+ sqlite3_mutex_enter(pDestDb->mutex);
+
+ if( pSrcDb==pDestDb ){
+ sqlite3Error(
+ pDestDb, SQLITE_ERROR, "source and destination must be distinct"
+ );
+ p = 0;
+ }else {
+ /* Allocate space for a new sqlite3_backup object...
+ ** EVIDENCE-OF: R-64852-21591 The sqlite3_backup object is created by a
+ ** call to sqlite3_backup_init() and is destroyed by a call to
+ ** sqlite3_backup_finish(). */
+ p = (sqlite3_backup *)sqlite3MallocZero(sizeof(sqlite3_backup));
+ if( !p ){
+ sqlite3Error(pDestDb, SQLITE_NOMEM, 0);
+ }
+ }
+
+ /* If the allocation succeeded, populate the new object. */
+ if( p ){
+ p->pSrc = findBtree(pDestDb, pSrcDb, zSrcDb);
+ p->pDest = findBtree(pDestDb, pDestDb, zDestDb);
+ p->pDestDb = pDestDb;
+ p->pSrcDb = pSrcDb;
+ p->iNext = 1;
+ p->isAttached = 0;
+
+ if( 0==p->pSrc || 0==p->pDest || setDestPgsz(p)==SQLITE_NOMEM ){
+ /* One (or both) of the named databases did not exist or an OOM
+ ** error was hit. The error has already been written into the
+ ** pDestDb handle. All that is left to do here is free the
+ ** sqlite3_backup structure.
+ */
+ sqlite3_free(p);
+ p = 0;
+ }
+ }
+ if( p ){
+ p->pSrc->nBackup++;
+ }
+
+ sqlite3_mutex_leave(pDestDb->mutex);
+ sqlite3_mutex_leave(pSrcDb->mutex);
+ return p;
+}
+
+/*
+** Argument rc is an SQLite error code. Return true if this error is
+** considered fatal if encountered during a backup operation. All errors
+** are considered fatal except for SQLITE_BUSY and SQLITE_LOCKED.
+*/
+static int isFatalError(int rc){
+ return (rc!=SQLITE_OK && rc!=SQLITE_BUSY && ALWAYS(rc!=SQLITE_LOCKED));
+}
+
+/*
+** Parameter zSrcData points to a buffer containing the data for
+** page iSrcPg from the source database. Copy this data into the
+** destination database.
+*/
+static int backupOnePage(
+ sqlite3_backup *p, /* Backup handle */
+ Pgno iSrcPg, /* Source database page to backup */
+ const u8 *zSrcData, /* Source database page data */
+ int bUpdate /* True for an update, false otherwise */
+){
+ Pager * const pDestPager = sqlite3BtreePager(p->pDest);
+ const int nSrcPgsz = sqlite3BtreeGetPageSize(p->pSrc);
+ int nDestPgsz = sqlite3BtreeGetPageSize(p->pDest);
+ const int nCopy = MIN(nSrcPgsz, nDestPgsz);
+ const i64 iEnd = (i64)iSrcPg*(i64)nSrcPgsz;
+#ifdef SQLITE_HAS_CODEC
+ /* Use BtreeGetReserveNoMutex() for the source b-tree, as although it is
+ ** guaranteed that the shared-mutex is held by this thread, handle
+ ** p->pSrc may not actually be the owner. */
+ int nSrcReserve = sqlite3BtreeGetReserveNoMutex(p->pSrc);
+ int nDestReserve = sqlite3BtreeGetReserve(p->pDest);
+#endif
+ int rc = SQLITE_OK;
+ i64 iOff;
+
+ assert( sqlite3BtreeGetReserveNoMutex(p->pSrc)>=0 );
+ assert( p->bDestLocked );
+ assert( !isFatalError(p->rc) );
+ assert( iSrcPg!=PENDING_BYTE_PAGE(p->pSrc->pBt) );
+ assert( zSrcData );
+
+ /* Catch the case where the destination is an in-memory database and the
+ ** page sizes of the source and destination differ.
+ */
+ if( nSrcPgsz!=nDestPgsz && sqlite3PagerIsMemdb(pDestPager) ){
+ rc = SQLITE_READONLY;
+ }
+
+#ifdef SQLITE_HAS_CODEC
+ /* Backup is not possible if the page size of the destination is changing
+ ** and a codec is in use.
+ */
+ if( nSrcPgsz!=nDestPgsz && sqlite3PagerGetCodec(pDestPager)!=0 ){
+ rc = SQLITE_READONLY;
+ }
+
+ /* Backup is not possible if the number of bytes of reserve space differ
+ ** between source and destination. If there is a difference, try to
+ ** fix the destination to agree with the source. If that is not possible,
+ ** then the backup cannot proceed.
+ */
+ if( nSrcReserve!=nDestReserve ){
+ u32 newPgsz = nSrcPgsz;
+ rc = sqlite3PagerSetPagesize(pDestPager, &newPgsz, nSrcReserve);
+ if( rc==SQLITE_OK && newPgsz!=nSrcPgsz ) rc = SQLITE_READONLY;
+ }
+#endif
+
+ /* This loop runs once for each destination page spanned by the source
+ ** page. For each iteration, variable iOff is set to the byte offset
+ ** of the destination page.
+ */
+ for(iOff=iEnd-(i64)nSrcPgsz; rc==SQLITE_OK && iOff<iEnd; iOff+=nDestPgsz){
+ DbPage *pDestPg = 0;
+ Pgno iDest = (Pgno)(iOff/nDestPgsz)+1;
+ if( iDest==PENDING_BYTE_PAGE(p->pDest->pBt) ) continue;
+ if( SQLITE_OK==(rc = sqlite3PagerGet(pDestPager, iDest, &pDestPg))
+ && SQLITE_OK==(rc = sqlite3PagerWrite(pDestPg))
+ ){
+ const u8 *zIn = &zSrcData[iOff%nSrcPgsz];
+ u8 *zDestData = sqlite3PagerGetData(pDestPg);
+ u8 *zOut = &zDestData[iOff%nDestPgsz];
+
+ /* Copy the data from the source page into the destination page.
+ ** Then clear the Btree layer MemPage.isInit flag. Both this module
+ ** and the pager code use this trick (clearing the first byte
+ ** of the page 'extra' space to invalidate the Btree layers
+ ** cached parse of the page). MemPage.isInit is marked
+ ** "MUST BE FIRST" for this purpose.
+ */
+ memcpy(zOut, zIn, nCopy);
+ ((u8 *)sqlite3PagerGetExtra(pDestPg))[0] = 0;
+ if( iOff==0 && bUpdate==0 ){
+ sqlite3Put4byte(&zOut[28], sqlite3BtreeLastPage(p->pSrc));
+ }
+ }
+ sqlite3PagerUnref(pDestPg);
+ }
+
+ return rc;
+}
+
+/*
+** If pFile is currently larger than iSize bytes, then truncate it to
+** exactly iSize bytes. If pFile is not larger than iSize bytes, then
+** this function is a no-op.
+**
+** Return SQLITE_OK if everything is successful, or an SQLite error
+** code if an error occurs.
+*/
+static int backupTruncateFile(sqlite3_file *pFile, i64 iSize){
+ i64 iCurrent;
+ int rc = sqlite3OsFileSize(pFile, &iCurrent);
+ if( rc==SQLITE_OK && iCurrent>iSize ){
+ rc = sqlite3OsTruncate(pFile, iSize);
+ }
+ return rc;
+}
+
+/*
+** Register this backup object with the associated source pager for
+** callbacks when pages are changed or the cache invalidated.
+*/
+static void attachBackupObject(sqlite3_backup *p){
+ sqlite3_backup **pp;
+ assert( sqlite3BtreeHoldsMutex(p->pSrc) );
+ pp = sqlite3PagerBackupPtr(sqlite3BtreePager(p->pSrc));
+ p->pNext = *pp;
+ *pp = p;
+ p->isAttached = 1;
+}
+
+/*
+** Copy nPage pages from the source b-tree to the destination.
+*/
+SQLITE_API int sqlite3_backup_step(sqlite3_backup *p, int nPage){
+ int rc;
+ int destMode; /* Destination journal mode */
+ int pgszSrc = 0; /* Source page size */
+ int pgszDest = 0; /* Destination page size */
+
+ sqlite3_mutex_enter(p->pSrcDb->mutex);
+ sqlite3BtreeEnter(p->pSrc);
+ if( p->pDestDb ){
+ sqlite3_mutex_enter(p->pDestDb->mutex);
+ }
+
+ rc = p->rc;
+ if( !isFatalError(rc) ){
+ Pager * const pSrcPager = sqlite3BtreePager(p->pSrc); /* Source pager */
+ Pager * const pDestPager = sqlite3BtreePager(p->pDest); /* Dest pager */
+ int ii; /* Iterator variable */
+ int nSrcPage = -1; /* Size of source db in pages */
+ int bCloseTrans = 0; /* True if src db requires unlocking */
+
+ /* If the source pager is currently in a write-transaction, return
+ ** SQLITE_BUSY immediately.
+ */
+ if( p->pDestDb && p->pSrc->pBt->inTransaction==TRANS_WRITE ){
+ rc = SQLITE_BUSY;
+ }else{
+ rc = SQLITE_OK;
+ }
+
+ /* Lock the destination database, if it is not locked already. */
+ if( SQLITE_OK==rc && p->bDestLocked==0
+ && SQLITE_OK==(rc = sqlite3BtreeBeginTrans(p->pDest, 2))
+ ){
+ p->bDestLocked = 1;
+ sqlite3BtreeGetMeta(p->pDest, BTREE_SCHEMA_VERSION, &p->iDestSchema);
+ }
+
+ /* If there is no open read-transaction on the source database, open
+ ** one now. If a transaction is opened here, then it will be closed
+ ** before this function exits.
+ */
+ if( rc==SQLITE_OK && 0==sqlite3BtreeIsInReadTrans(p->pSrc) ){
+ rc = sqlite3BtreeBeginTrans(p->pSrc, 0);
+ bCloseTrans = 1;
+ }
+
+ /* Do not allow backup if the destination database is in WAL mode
+ ** and the page sizes are different between source and destination */
+ pgszSrc = sqlite3BtreeGetPageSize(p->pSrc);
+ pgszDest = sqlite3BtreeGetPageSize(p->pDest);
+ destMode = sqlite3PagerGetJournalMode(sqlite3BtreePager(p->pDest));
+ if( SQLITE_OK==rc && destMode==PAGER_JOURNALMODE_WAL && pgszSrc!=pgszDest ){
+ rc = SQLITE_READONLY;
+ }
+
+ /* Now that there is a read-lock on the source database, query the
+ ** source pager for the number of pages in the database.
+ */
+ nSrcPage = (int)sqlite3BtreeLastPage(p->pSrc);
+ assert( nSrcPage>=0 );
+ for(ii=0; (nPage<0 || ii<nPage) && p->iNext<=(Pgno)nSrcPage && !rc; ii++){
+ const Pgno iSrcPg = p->iNext; /* Source page number */
+ if( iSrcPg!=PENDING_BYTE_PAGE(p->pSrc->pBt) ){
+ DbPage *pSrcPg; /* Source page object */
+ rc = sqlite3PagerGet(pSrcPager, iSrcPg, &pSrcPg);
+ if( rc==SQLITE_OK ){
+ rc = backupOnePage(p, iSrcPg, sqlite3PagerGetData(pSrcPg), 0);
+ sqlite3PagerUnref(pSrcPg);
+ }
+ }
+ p->iNext++;
+ }
+ if( rc==SQLITE_OK ){
+ p->nPagecount = nSrcPage;
+ p->nRemaining = nSrcPage+1-p->iNext;
+ if( p->iNext>(Pgno)nSrcPage ){
+ rc = SQLITE_DONE;
+ }else if( !p->isAttached ){
+ attachBackupObject(p);
+ }
+ }
+
+ /* Update the schema version field in the destination database. This
+ ** is to make sure that the schema-version really does change in
+ ** the case where the source and destination databases have the
+ ** same schema version.
+ */
+ if( rc==SQLITE_DONE ){
+ if( nSrcPage==0 ){
+ rc = sqlite3BtreeNewDb(p->pDest);
+ nSrcPage = 1;
+ }
+ if( rc==SQLITE_OK || rc==SQLITE_DONE ){
+ rc = sqlite3BtreeUpdateMeta(p->pDest,1,p->iDestSchema+1);
+ }
+ if( rc==SQLITE_OK ){
+ if( p->pDestDb ){
+ sqlite3ResetAllSchemasOfConnection(p->pDestDb);
+ }
+ if( destMode==PAGER_JOURNALMODE_WAL ){
+ rc = sqlite3BtreeSetVersion(p->pDest, 2);
+ }
+ }
+ if( rc==SQLITE_OK ){
+ int nDestTruncate;
+ /* Set nDestTruncate to the final number of pages in the destination
+ ** database. The complication here is that the destination page
+ ** size may be different to the source page size.
+ **
+ ** If the source page size is smaller than the destination page size,
+ ** round up. In this case the call to sqlite3OsTruncate() below will
+ ** fix the size of the file. However it is important to call
+ ** sqlite3PagerTruncateImage() here so that any pages in the
+ ** destination file that lie beyond the nDestTruncate page mark are
+ ** journalled by PagerCommitPhaseOne() before they are destroyed
+ ** by the file truncation.
+ */
+ assert( pgszSrc==sqlite3BtreeGetPageSize(p->pSrc) );
+ assert( pgszDest==sqlite3BtreeGetPageSize(p->pDest) );
+ if( pgszSrc<pgszDest ){
+ int ratio = pgszDest/pgszSrc;
+ nDestTruncate = (nSrcPage+ratio-1)/ratio;
+ if( nDestTruncate==(int)PENDING_BYTE_PAGE(p->pDest->pBt) ){
+ nDestTruncate--;
+ }
+ }else{
+ nDestTruncate = nSrcPage * (pgszSrc/pgszDest);
+ }
+ assert( nDestTruncate>0 );
+
+ if( pgszSrc<pgszDest ){
+ /* If the source page-size is smaller than the destination page-size,
+ ** two extra things may need to happen:
+ **
+ ** * The destination may need to be truncated, and
+ **
+ ** * Data stored on the pages immediately following the
+ ** pending-byte page in the source database may need to be
+ ** copied into the destination database.
+ */
+ const i64 iSize = (i64)pgszSrc * (i64)nSrcPage;
+ sqlite3_file * const pFile = sqlite3PagerFile(pDestPager);
+ Pgno iPg;
+ int nDstPage;
+ i64 iOff;
+ i64 iEnd;
+
+ assert( pFile );
+ assert( nDestTruncate==0
+ || (i64)nDestTruncate*(i64)pgszDest >= iSize || (
+ nDestTruncate==(int)(PENDING_BYTE_PAGE(p->pDest->pBt)-1)
+ && iSize>=PENDING_BYTE && iSize<=PENDING_BYTE+pgszDest
+ ));
+
+ /* This block ensures that all data required to recreate the original
+ ** database has been stored in the journal for pDestPager and the
+ ** journal synced to disk. So at this point we may safely modify
+ ** the database file in any way, knowing that if a power failure
+ ** occurs, the original database will be reconstructed from the
+ ** journal file. */
+ sqlite3PagerPagecount(pDestPager, &nDstPage);
+ for(iPg=nDestTruncate; rc==SQLITE_OK && iPg<=(Pgno)nDstPage; iPg++){
+ if( iPg!=PENDING_BYTE_PAGE(p->pDest->pBt) ){
+ DbPage *pPg;
+ rc = sqlite3PagerGet(pDestPager, iPg, &pPg);
+ if( rc==SQLITE_OK ){
+ rc = sqlite3PagerWrite(pPg);
+ sqlite3PagerUnref(pPg);
+ }
+ }
+ }
+ if( rc==SQLITE_OK ){
+ rc = sqlite3PagerCommitPhaseOne(pDestPager, 0, 1);
+ }
+
+ /* Write the extra pages and truncate the database file as required */
+ iEnd = MIN(PENDING_BYTE + pgszDest, iSize);
+ for(
+ iOff=PENDING_BYTE+pgszSrc;
+ rc==SQLITE_OK && iOff<iEnd;
+ iOff+=pgszSrc
+ ){
+ PgHdr *pSrcPg = 0;
+ const Pgno iSrcPg = (Pgno)((iOff/pgszSrc)+1);
+ rc = sqlite3PagerGet(pSrcPager, iSrcPg, &pSrcPg);
+ if( rc==SQLITE_OK ){
+ u8 *zData = sqlite3PagerGetData(pSrcPg);
+ rc = sqlite3OsWrite(pFile, zData, pgszSrc, iOff);
+ }
+ sqlite3PagerUnref(pSrcPg);
+ }
+ if( rc==SQLITE_OK ){
+ rc = backupTruncateFile(pFile, iSize);
+ }
+
+ /* Sync the database file to disk. */
+ if( rc==SQLITE_OK ){
+ rc = sqlite3PagerSync(pDestPager);
+ }
+ }else{
+ sqlite3PagerTruncateImage(pDestPager, nDestTruncate);
+ rc = sqlite3PagerCommitPhaseOne(pDestPager, 0, 0);
+ }
+
+ /* Finish committing the transaction to the destination database. */
+ if( SQLITE_OK==rc
+ && SQLITE_OK==(rc = sqlite3BtreeCommitPhaseTwo(p->pDest, 0))
+ ){
+ rc = SQLITE_DONE;
+ }
+ }
+ }
+
+ /* If bCloseTrans is true, then this function opened a read transaction
+ ** on the source database. Close the read transaction here. There is
+ ** no need to check the return values of the btree methods here, as
+ ** "committing" a read-only transaction cannot fail.
+ */
+ if( bCloseTrans ){
+ TESTONLY( int rc2 );
+ TESTONLY( rc2 = ) sqlite3BtreeCommitPhaseOne(p->pSrc, 0);
+ TESTONLY( rc2 |= ) sqlite3BtreeCommitPhaseTwo(p->pSrc, 0);
+ assert( rc2==SQLITE_OK );
+ }
+
+ if( rc==SQLITE_IOERR_NOMEM ){
+ rc = SQLITE_NOMEM;
+ }
+ p->rc = rc;
+ }
+ if( p->pDestDb ){
+ sqlite3_mutex_leave(p->pDestDb->mutex);
+ }
+ sqlite3BtreeLeave(p->pSrc);
+ sqlite3_mutex_leave(p->pSrcDb->mutex);
+ return rc;
+}
+
+/*
+** Release all resources associated with an sqlite3_backup* handle.
+*/
+SQLITE_API int sqlite3_backup_finish(sqlite3_backup *p){
+ sqlite3_backup **pp; /* Ptr to head of pagers backup list */
+ sqlite3 *pSrcDb; /* Source database connection */
+ int rc; /* Value to return */
+
+ /* Enter the mutexes */
+ if( p==0 ) return SQLITE_OK;
+ pSrcDb = p->pSrcDb;
+ sqlite3_mutex_enter(pSrcDb->mutex);
+ sqlite3BtreeEnter(p->pSrc);
+ if( p->pDestDb ){
+ sqlite3_mutex_enter(p->pDestDb->mutex);
+ }
+
+ /* Detach this backup from the source pager. */
+ if( p->pDestDb ){
+ p->pSrc->nBackup--;
+ }
+ if( p->isAttached ){
+ pp = sqlite3PagerBackupPtr(sqlite3BtreePager(p->pSrc));
+ while( *pp!=p ){
+ pp = &(*pp)->pNext;
+ }
+ *pp = p->pNext;
+ }
+
+ /* If a transaction is still open on the Btree, roll it back. */
+ sqlite3BtreeRollback(p->pDest, SQLITE_OK);
+
+ /* Set the error code of the destination database handle. */
+ rc = (p->rc==SQLITE_DONE) ? SQLITE_OK : p->rc;
+ sqlite3Error(p->pDestDb, rc, 0);
+
+ /* Exit the mutexes and free the backup context structure. */
+ if( p->pDestDb ){
+ sqlite3LeaveMutexAndCloseZombie(p->pDestDb);
+ }
+ sqlite3BtreeLeave(p->pSrc);
+ if( p->pDestDb ){
+ /* EVIDENCE-OF: R-64852-21591 The sqlite3_backup object is created by a
+ ** call to sqlite3_backup_init() and is destroyed by a call to
+ ** sqlite3_backup_finish(). */
+ sqlite3_free(p);
+ }
+ sqlite3LeaveMutexAndCloseZombie(pSrcDb);
+ return rc;
+}
+
+/*
+** Return the number of pages still to be backed up as of the most recent
+** call to sqlite3_backup_step().
+*/
+SQLITE_API int sqlite3_backup_remaining(sqlite3_backup *p){
+ return p->nRemaining;
+}
+
+/*
+** Return the total number of pages in the source database as of the most
+** recent call to sqlite3_backup_step().
+*/
+SQLITE_API int sqlite3_backup_pagecount(sqlite3_backup *p){
+ return p->nPagecount;
+}
+
+/*
+** This function is called after the contents of page iPage of the
+** source database have been modified. If page iPage has already been
+** copied into the destination database, then the data written to the
+** destination is now invalidated. The destination copy of iPage needs
+** to be updated with the new data before the backup operation is
+** complete.
+**
+** It is assumed that the mutex associated with the BtShared object
+** corresponding to the source database is held when this function is
+** called.
+*/
+SQLITE_PRIVATE void sqlite3BackupUpdate(sqlite3_backup *pBackup, Pgno iPage, const u8 *aData){
+ sqlite3_backup *p; /* Iterator variable */
+ for(p=pBackup; p; p=p->pNext){
+ assert( sqlite3_mutex_held(p->pSrc->pBt->mutex) );
+ if( !isFatalError(p->rc) && iPage<p->iNext ){
+ /* The backup process p has already copied page iPage. But now it
+ ** has been modified by a transaction on the source pager. Copy
+ ** the new data into the backup.
+ */
+ int rc;
+ assert( p->pDestDb );
+ sqlite3_mutex_enter(p->pDestDb->mutex);
+ rc = backupOnePage(p, iPage, aData, 1);
+ sqlite3_mutex_leave(p->pDestDb->mutex);
+ assert( rc!=SQLITE_BUSY && rc!=SQLITE_LOCKED );
+ if( rc!=SQLITE_OK ){
+ p->rc = rc;
+ }
+ }
+ }
+}
+
+/*
+** Restart the backup process. This is called when the pager layer
+** detects that the database has been modified by an external database
+** connection. In this case there is no way of knowing which of the
+** pages that have been copied into the destination database are still
+** valid and which are not, so the entire process needs to be restarted.
+**
+** It is assumed that the mutex associated with the BtShared object
+** corresponding to the source database is held when this function is
+** called.
+*/
+SQLITE_PRIVATE void sqlite3BackupRestart(sqlite3_backup *pBackup){
+ sqlite3_backup *p; /* Iterator variable */
+ for(p=pBackup; p; p=p->pNext){
+ assert( sqlite3_mutex_held(p->pSrc->pBt->mutex) );
+ p->iNext = 1;
+ }
+}
+
+#ifndef SQLITE_OMIT_VACUUM
+/*
+** Copy the complete content of pBtFrom into pBtTo. A transaction
+** must be active for both files.
+**
+** The size of file pTo may be reduced by this operation. If anything
+** goes wrong, the transaction on pTo is rolled back. If successful, the
+** transaction is committed before returning.
+*/
+SQLITE_PRIVATE int sqlite3BtreeCopyFile(Btree *pTo, Btree *pFrom){
+ int rc;
+ sqlite3_file *pFd; /* File descriptor for database pTo */
+ sqlite3_backup b;
+ sqlite3BtreeEnter(pTo);
+ sqlite3BtreeEnter(pFrom);
+
+ assert( sqlite3BtreeIsInTrans(pTo) );
+ pFd = sqlite3PagerFile(sqlite3BtreePager(pTo));
+ if( pFd->pMethods ){
+ i64 nByte = sqlite3BtreeGetPageSize(pFrom)*(i64)sqlite3BtreeLastPage(pFrom);
+ rc = sqlite3OsFileControl(pFd, SQLITE_FCNTL_OVERWRITE, &nByte);
+ if( rc==SQLITE_NOTFOUND ) rc = SQLITE_OK;
+ if( rc ) goto copy_finished;
+ }
+
+ /* Set up an sqlite3_backup object. sqlite3_backup.pDestDb must be set
+ ** to 0. This is used by the implementations of sqlite3_backup_step()
+ ** and sqlite3_backup_finish() to detect that they are being called
+ ** from this function, not directly by the user.
+ */
+ memset(&b, 0, sizeof(b));
+ b.pSrcDb = pFrom->db;
+ b.pSrc = pFrom;
+ b.pDest = pTo;
+ b.iNext = 1;
+
+ /* 0x7FFFFFFF is the hard limit for the number of pages in a database
+ ** file. By passing this as the number of pages to copy to
+ ** sqlite3_backup_step(), we can guarantee that the copy finishes
+ ** within a single call (unless an error occurs). The assert() statement
+ ** checks this assumption - (p->rc) should be set to either SQLITE_DONE
+ ** or an error code.
+ */
+ sqlite3_backup_step(&b, 0x7FFFFFFF);
+ assert( b.rc!=SQLITE_OK );
+ rc = sqlite3_backup_finish(&b);
+ if( rc==SQLITE_OK ){
+ pTo->pBt->btsFlags &= ~BTS_PAGESIZE_FIXED;
+ }else{
+ sqlite3PagerClearCache(sqlite3BtreePager(b.pDest));
+ }
+
+ assert( sqlite3BtreeIsInTrans(pTo)==0 );
+copy_finished:
+ sqlite3BtreeLeave(pFrom);
+ sqlite3BtreeLeave(pTo);
+ return rc;
+}
+#endif /* SQLITE_OMIT_VACUUM */
+
+/************** End of backup.c **********************************************/
+/************** Begin file vdbemem.c *****************************************/
+/*
+** 2004 May 26
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+**
+** This file contains code use to manipulate "Mem" structure. A "Mem"
+** stores a single value in the VDBE. Mem is an opaque structure visible
+** only within the VDBE. Interface routines refer to a Mem using the
+** name sqlite_value
+*/
+
+/*
+** If pMem is an object with a valid string representation, this routine
+** ensures the internal encoding for the string representation is
+** 'desiredEnc', one of SQLITE_UTF8, SQLITE_UTF16LE or SQLITE_UTF16BE.
+**
+** If pMem is not a string object, or the encoding of the string
+** representation is already stored using the requested encoding, then this
+** routine is a no-op.
+**
+** SQLITE_OK is returned if the conversion is successful (or not required).
+** SQLITE_NOMEM may be returned if a malloc() fails during conversion
+** between formats.
+*/
+SQLITE_PRIVATE int sqlite3VdbeChangeEncoding(Mem *pMem, int desiredEnc){
+#ifndef SQLITE_OMIT_UTF16
+ int rc;
+#endif
+ assert( (pMem->flags&MEM_RowSet)==0 );
+ assert( desiredEnc==SQLITE_UTF8 || desiredEnc==SQLITE_UTF16LE
+ || desiredEnc==SQLITE_UTF16BE );
+ if( !(pMem->flags&MEM_Str) || pMem->enc==desiredEnc ){
+ return SQLITE_OK;
+ }
+ assert( pMem->db==0 || sqlite3_mutex_held(pMem->db->mutex) );
+#ifdef SQLITE_OMIT_UTF16
+ return SQLITE_ERROR;
+#else
+
+ /* MemTranslate() may return SQLITE_OK or SQLITE_NOMEM. If NOMEM is returned,
+ ** then the encoding of the value may not have changed.
+ */
+ rc = sqlite3VdbeMemTranslate(pMem, (u8)desiredEnc);
+ assert(rc==SQLITE_OK || rc==SQLITE_NOMEM);
+ assert(rc==SQLITE_OK || pMem->enc!=desiredEnc);
+ assert(rc==SQLITE_NOMEM || pMem->enc==desiredEnc);
+ return rc;
+#endif
+}
+
+/*
+** Make sure pMem->z points to a writable allocation of at least
+** n bytes.
+**
+** If the third argument passed to this function is true, then memory
+** cell pMem must contain a string or blob. In this case the content is
+** preserved. Otherwise, if the third parameter to this function is false,
+** any current string or blob value may be discarded.
+**
+** This function sets the MEM_Dyn flag and clears any xDel callback.
+** It also clears MEM_Ephem and MEM_Static. If the preserve flag is
+** not set, Mem.n is zeroed.
+*/
+SQLITE_PRIVATE int sqlite3VdbeMemGrow(Mem *pMem, int n, int preserve){
+ assert( 1 >=
+ ((pMem->zMalloc && pMem->zMalloc==pMem->z) ? 1 : 0) +
+ (((pMem->flags&MEM_Dyn)&&pMem->xDel) ? 1 : 0) +
+ ((pMem->flags&MEM_Ephem) ? 1 : 0) +
+ ((pMem->flags&MEM_Static) ? 1 : 0)
+ );
+ assert( (pMem->flags&MEM_RowSet)==0 );
+
+ /* If the preserve flag is set to true, then the memory cell must already
+ ** contain a valid string or blob value. */
+ assert( preserve==0 || pMem->flags&(MEM_Blob|MEM_Str) );
+
+ if( n<32 ) n = 32;
+ if( sqlite3DbMallocSize(pMem->db, pMem->zMalloc)<n ){
+ if( preserve && pMem->z==pMem->zMalloc ){
+ pMem->z = pMem->zMalloc = sqlite3DbReallocOrFree(pMem->db, pMem->z, n);
+ preserve = 0;
+ }else{
+ sqlite3DbFree(pMem->db, pMem->zMalloc);
+ pMem->zMalloc = sqlite3DbMallocRaw(pMem->db, n);
+ }
+ }
+
+ if( pMem->z && preserve && pMem->zMalloc && pMem->z!=pMem->zMalloc ){
+ memcpy(pMem->zMalloc, pMem->z, pMem->n);
+ }
+ if( pMem->flags&MEM_Dyn && pMem->xDel ){
+ assert( pMem->xDel!=SQLITE_DYNAMIC );
+ pMem->xDel((void *)(pMem->z));
+ }
+
+ pMem->z = pMem->zMalloc;
+ if( pMem->z==0 ){
+ pMem->flags = MEM_Null;
+ }else{
+ pMem->flags &= ~(MEM_Ephem|MEM_Static);
+ }
+ pMem->xDel = 0;
+ return (pMem->z ? SQLITE_OK : SQLITE_NOMEM);
+}
+
+/*
+** Make the given Mem object MEM_Dyn. In other words, make it so
+** that any TEXT or BLOB content is stored in memory obtained from
+** malloc(). In this way, we know that the memory is safe to be
+** overwritten or altered.
+**
+** Return SQLITE_OK on success or SQLITE_NOMEM if malloc fails.
+*/
+SQLITE_PRIVATE int sqlite3VdbeMemMakeWriteable(Mem *pMem){
+ int f;
+ assert( pMem->db==0 || sqlite3_mutex_held(pMem->db->mutex) );
+ assert( (pMem->flags&MEM_RowSet)==0 );
+ ExpandBlob(pMem);
+ f = pMem->flags;
+ if( (f&(MEM_Str|MEM_Blob)) && pMem->z!=pMem->zMalloc ){
+ if( sqlite3VdbeMemGrow(pMem, pMem->n + 2, 1) ){
+ return SQLITE_NOMEM;
+ }
+ pMem->z[pMem->n] = 0;
+ pMem->z[pMem->n+1] = 0;
+ pMem->flags |= MEM_Term;
+#ifdef SQLITE_DEBUG
+ pMem->pScopyFrom = 0;
+#endif
+ }
+
+ return SQLITE_OK;
+}
+
+/*
+** If the given Mem* has a zero-filled tail, turn it into an ordinary
+** blob stored in dynamically allocated space.
+*/
+#ifndef SQLITE_OMIT_INCRBLOB
+SQLITE_PRIVATE int sqlite3VdbeMemExpandBlob(Mem *pMem){
+ if( pMem->flags & MEM_Zero ){
+ int nByte;
+ assert( pMem->flags&MEM_Blob );
+ assert( (pMem->flags&MEM_RowSet)==0 );
+ assert( pMem->db==0 || sqlite3_mutex_held(pMem->db->mutex) );
+
+ /* Set nByte to the number of bytes required to store the expanded blob. */
+ nByte = pMem->n + pMem->u.nZero;
+ if( nByte<=0 ){
+ nByte = 1;
+ }
+ if( sqlite3VdbeMemGrow(pMem, nByte, 1) ){
+ return SQLITE_NOMEM;
+ }
+
+ memset(&pMem->z[pMem->n], 0, pMem->u.nZero);
+ pMem->n += pMem->u.nZero;
+ pMem->flags &= ~(MEM_Zero|MEM_Term);
+ }
+ return SQLITE_OK;
+}
+#endif
+
+
+/*
+** Make sure the given Mem is \u0000 terminated.
+*/
+SQLITE_PRIVATE int sqlite3VdbeMemNulTerminate(Mem *pMem){
+ assert( pMem->db==0 || sqlite3_mutex_held(pMem->db->mutex) );
+ if( (pMem->flags & MEM_Term)!=0 || (pMem->flags & MEM_Str)==0 ){
+ return SQLITE_OK; /* Nothing to do */
+ }
+ if( sqlite3VdbeMemGrow(pMem, pMem->n+2, 1) ){
+ return SQLITE_NOMEM;
+ }
+ pMem->z[pMem->n] = 0;
+ pMem->z[pMem->n+1] = 0;
+ pMem->flags |= MEM_Term;
+ return SQLITE_OK;
+}
+
+/*
+** Add MEM_Str to the set of representations for the given Mem. Numbers
+** are converted using sqlite3_snprintf(). Converting a BLOB to a string
+** is a no-op.
+**
+** Existing representations MEM_Int and MEM_Real are *not* invalidated.
+**
+** A MEM_Null value will never be passed to this function. This function is
+** used for converting values to text for returning to the user (i.e. via
+** sqlite3_value_text()), or for ensuring that values to be used as btree
+** keys are strings. In the former case a NULL pointer is returned the
+** user and the later is an internal programming error.
+*/
+SQLITE_PRIVATE int sqlite3VdbeMemStringify(Mem *pMem, int enc){
+ int rc = SQLITE_OK;
+ int fg = pMem->flags;
+ const int nByte = 32;
+
+ assert( pMem->db==0 || sqlite3_mutex_held(pMem->db->mutex) );
+ assert( !(fg&MEM_Zero) );
+ assert( !(fg&(MEM_Str|MEM_Blob)) );
+ assert( fg&(MEM_Int|MEM_Real) );
+ assert( (pMem->flags&MEM_RowSet)==0 );
+ assert( EIGHT_BYTE_ALIGNMENT(pMem) );
+
+
+ if( sqlite3VdbeMemGrow(pMem, nByte, 0) ){
+ return SQLITE_NOMEM;
+ }
+
+ /* For a Real or Integer, use sqlite3_mprintf() to produce the UTF-8
+ ** string representation of the value. Then, if the required encoding
+ ** is UTF-16le or UTF-16be do a translation.
+ **
+ ** FIX ME: It would be better if sqlite3_snprintf() could do UTF-16.
+ */
+ if( fg & MEM_Int ){
+ sqlite3_snprintf(nByte, pMem->z, "%lld", pMem->u.i);
+ }else{
+ assert( fg & MEM_Real );
+ sqlite3_snprintf(nByte, pMem->z, "%!.15g", pMem->r);
+ }
+ pMem->n = sqlite3Strlen30(pMem->z);
+ pMem->enc = SQLITE_UTF8;
+ pMem->flags |= MEM_Str|MEM_Term;
+ sqlite3VdbeChangeEncoding(pMem, enc);
+ return rc;
+}
+
+/*
+** Memory cell pMem contains the context of an aggregate function.
+** This routine calls the finalize method for that function. The
+** result of the aggregate is stored back into pMem.
+**
+** Return SQLITE_ERROR if the finalizer reports an error. SQLITE_OK
+** otherwise.
+*/
+SQLITE_PRIVATE int sqlite3VdbeMemFinalize(Mem *pMem, FuncDef *pFunc){
+ int rc = SQLITE_OK;
+ if( ALWAYS(pFunc && pFunc->xFinalize) ){
+ sqlite3_context ctx;
+ assert( (pMem->flags & MEM_Null)!=0 || pFunc==pMem->u.pDef );
+ assert( pMem->db==0 || sqlite3_mutex_held(pMem->db->mutex) );
+ memset(&ctx, 0, sizeof(ctx));
+ ctx.s.flags = MEM_Null;
+ ctx.s.db = pMem->db;
+ ctx.pMem = pMem;
+ ctx.pFunc = pFunc;
+ pFunc->xFinalize(&ctx); /* IMP: R-24505-23230 */
+ assert( 0==(pMem->flags&MEM_Dyn) && !pMem->xDel );
+ sqlite3DbFree(pMem->db, pMem->zMalloc);
+ memcpy(pMem, &ctx.s, sizeof(ctx.s));
+ rc = ctx.isError;
+ }
+ return rc;
+}
+
+/*
+** If the memory cell contains a string value that must be freed by
+** invoking an external callback, free it now. Calling this function
+** does not free any Mem.zMalloc buffer.
+*/
+SQLITE_PRIVATE void sqlite3VdbeMemReleaseExternal(Mem *p){
+ assert( p->db==0 || sqlite3_mutex_held(p->db->mutex) );
+ if( p->flags&MEM_Agg ){
+ sqlite3VdbeMemFinalize(p, p->u.pDef);
+ assert( (p->flags & MEM_Agg)==0 );
+ sqlite3VdbeMemRelease(p);
+ }else if( p->flags&MEM_Dyn && p->xDel ){
+ assert( (p->flags&MEM_RowSet)==0 );
+ assert( p->xDel!=SQLITE_DYNAMIC );
+ p->xDel((void *)p->z);
+ p->xDel = 0;
+ }else if( p->flags&MEM_RowSet ){
+ sqlite3RowSetClear(p->u.pRowSet);
+ }else if( p->flags&MEM_Frame ){
+ sqlite3VdbeMemSetNull(p);
+ }
+}
+
+/*
+** Release any memory held by the Mem. This may leave the Mem in an
+** inconsistent state, for example with (Mem.z==0) and
+** (Mem.type==SQLITE_TEXT).
+*/
+SQLITE_PRIVATE void sqlite3VdbeMemRelease(Mem *p){
+ VdbeMemRelease(p);
+ sqlite3DbFree(p->db, p->zMalloc);
+ p->z = 0;
+ p->zMalloc = 0;
+ p->xDel = 0;
+}
+
+/*
+** Convert a 64-bit IEEE double into a 64-bit signed integer.
+** If the double is too large, return 0x8000000000000000.
+**
+** Most systems appear to do this simply by assigning
+** variables and without the extra range tests. But
+** there are reports that windows throws an expection
+** if the floating point value is out of range. (See ticket #2880.)
+** Because we do not completely understand the problem, we will
+** take the conservative approach and always do range tests
+** before attempting the conversion.
+*/
+static i64 doubleToInt64(double r){
+#ifdef SQLITE_OMIT_FLOATING_POINT
+ /* When floating-point is omitted, double and int64 are the same thing */
+ return r;
+#else
+ /*
+ ** Many compilers we encounter do not define constants for the
+ ** minimum and maximum 64-bit integers, or they define them
+ ** inconsistently. And many do not understand the "LL" notation.
+ ** So we define our own static constants here using nothing
+ ** larger than a 32-bit integer constant.
+ */
+ static const i64 maxInt = LARGEST_INT64;
+ static const i64 minInt = SMALLEST_INT64;
+
+ if( r<(double)minInt ){
+ return minInt;
+ }else if( r>(double)maxInt ){
+ /* minInt is correct here - not maxInt. It turns out that assigning
+ ** a very large positive number to an integer results in a very large
+ ** negative integer. This makes no sense, but it is what x86 hardware
+ ** does so for compatibility we will do the same in software. */
+ return minInt;
+ }else{
+ return (i64)r;
+ }
+#endif
+}
+
+/*
+** Return some kind of integer value which is the best we can do
+** at representing the value that *pMem describes as an integer.
+** If pMem is an integer, then the value is exact. If pMem is
+** a floating-point then the value returned is the integer part.
+** If pMem is a string or blob, then we make an attempt to convert
+** it into a integer and return that. If pMem represents an
+** an SQL-NULL value, return 0.
+**
+** If pMem represents a string value, its encoding might be changed.
+*/
+SQLITE_PRIVATE i64 sqlite3VdbeIntValue(Mem *pMem){
+ int flags;
+ assert( pMem->db==0 || sqlite3_mutex_held(pMem->db->mutex) );
+ assert( EIGHT_BYTE_ALIGNMENT(pMem) );
+ flags = pMem->flags;
+ if( flags & MEM_Int ){
+ return pMem->u.i;
+ }else if( flags & MEM_Real ){
+ return doubleToInt64(pMem->r);
+ }else if( flags & (MEM_Str|MEM_Blob) ){
+ i64 value = 0;
+ assert( pMem->z || pMem->n==0 );
+ testcase( pMem->z==0 );
+ sqlite3Atoi64(pMem->z, &value, pMem->n, pMem->enc);
+ return value;
+ }else{
+ return 0;
+ }
+}
+
+/*
+** Return the best representation of pMem that we can get into a
+** double. If pMem is already a double or an integer, return its
+** value. If it is a string or blob, try to convert it to a double.
+** If it is a NULL, return 0.0.
+*/
+SQLITE_PRIVATE double sqlite3VdbeRealValue(Mem *pMem){
+ assert( pMem->db==0 || sqlite3_mutex_held(pMem->db->mutex) );
+ assert( EIGHT_BYTE_ALIGNMENT(pMem) );
+ if( pMem->flags & MEM_Real ){
+ return pMem->r;
+ }else if( pMem->flags & MEM_Int ){
+ return (double)pMem->u.i;
+ }else if( pMem->flags & (MEM_Str|MEM_Blob) ){
+ /* (double)0 In case of SQLITE_OMIT_FLOATING_POINT... */
+ double val = (double)0;
+ sqlite3AtoF(pMem->z, &val, pMem->n, pMem->enc);
+ return val;
+ }else{
+ /* (double)0 In case of SQLITE_OMIT_FLOATING_POINT... */
+ return (double)0;
+ }
+}
+
+/*
+** The MEM structure is already a MEM_Real. Try to also make it a
+** MEM_Int if we can.
+*/
+SQLITE_PRIVATE void sqlite3VdbeIntegerAffinity(Mem *pMem){
+ assert( pMem->flags & MEM_Real );
+ assert( (pMem->flags & MEM_RowSet)==0 );
+ assert( pMem->db==0 || sqlite3_mutex_held(pMem->db->mutex) );
+ assert( EIGHT_BYTE_ALIGNMENT(pMem) );
+
+ pMem->u.i = doubleToInt64(pMem->r);
+
+ /* Only mark the value as an integer if
+ **
+ ** (1) the round-trip conversion real->int->real is a no-op, and
+ ** (2) The integer is neither the largest nor the smallest
+ ** possible integer (ticket #3922)
+ **
+ ** The second and third terms in the following conditional enforces
+ ** the second condition under the assumption that addition overflow causes
+ ** values to wrap around. On x86 hardware, the third term is always
+ ** true and could be omitted. But we leave it in because other
+ ** architectures might behave differently.
+ */
+ if( pMem->r==(double)pMem->u.i
+ && pMem->u.i>SMALLEST_INT64
+#if defined(__i486__) || defined(__x86_64__)
+ && ALWAYS(pMem->u.i<LARGEST_INT64)
+#else
+ && pMem->u.i<LARGEST_INT64
+#endif
+ ){
+ pMem->flags |= MEM_Int;
+ }
+}
+
+/*
+** Convert pMem to type integer. Invalidate any prior representations.
+*/
+SQLITE_PRIVATE int sqlite3VdbeMemIntegerify(Mem *pMem){
+ assert( pMem->db==0 || sqlite3_mutex_held(pMem->db->mutex) );
+ assert( (pMem->flags & MEM_RowSet)==0 );
+ assert( EIGHT_BYTE_ALIGNMENT(pMem) );
+
+ pMem->u.i = sqlite3VdbeIntValue(pMem);
+ MemSetTypeFlag(pMem, MEM_Int);
+ return SQLITE_OK;
+}
+
+/*
+** Convert pMem so that it is of type MEM_Real.
+** Invalidate any prior representations.
+*/
+SQLITE_PRIVATE int sqlite3VdbeMemRealify(Mem *pMem){
+ assert( pMem->db==0 || sqlite3_mutex_held(pMem->db->mutex) );
+ assert( EIGHT_BYTE_ALIGNMENT(pMem) );
+
+ pMem->r = sqlite3VdbeRealValue(pMem);
+ MemSetTypeFlag(pMem, MEM_Real);
+ return SQLITE_OK;
+}
+
+/*
+** Convert pMem so that it has types MEM_Real or MEM_Int or both.
+** Invalidate any prior representations.
+**
+** Every effort is made to force the conversion, even if the input
+** is a string that does not look completely like a number. Convert
+** as much of the string as we can and ignore the rest.
+*/
+SQLITE_PRIVATE int sqlite3VdbeMemNumerify(Mem *pMem){
+ if( (pMem->flags & (MEM_Int|MEM_Real|MEM_Null))==0 ){
+ assert( (pMem->flags & (MEM_Blob|MEM_Str))!=0 );
+ assert( pMem->db==0 || sqlite3_mutex_held(pMem->db->mutex) );
+ if( 0==sqlite3Atoi64(pMem->z, &pMem->u.i, pMem->n, pMem->enc) ){
+ MemSetTypeFlag(pMem, MEM_Int);
+ }else{
+ pMem->r = sqlite3VdbeRealValue(pMem);
+ MemSetTypeFlag(pMem, MEM_Real);
+ sqlite3VdbeIntegerAffinity(pMem);
+ }
+ }
+ assert( (pMem->flags & (MEM_Int|MEM_Real|MEM_Null))!=0 );
+ pMem->flags &= ~(MEM_Str|MEM_Blob);
+ return SQLITE_OK;
+}
+
+/*
+** Delete any previous value and set the value stored in *pMem to NULL.
+*/
+SQLITE_PRIVATE void sqlite3VdbeMemSetNull(Mem *pMem){
+ if( pMem->flags & MEM_Frame ){
+ VdbeFrame *pFrame = pMem->u.pFrame;
+ pFrame->pParent = pFrame->v->pDelFrame;
+ pFrame->v->pDelFrame = pFrame;
+ }
+ if( pMem->flags & MEM_RowSet ){
+ sqlite3RowSetClear(pMem->u.pRowSet);
+ }
+ MemSetTypeFlag(pMem, MEM_Null);
+ pMem->type = SQLITE_NULL;
+}
+
+/*
+** Delete any previous value and set the value to be a BLOB of length
+** n containing all zeros.
+*/
+SQLITE_PRIVATE void sqlite3VdbeMemSetZeroBlob(Mem *pMem, int n){
+ sqlite3VdbeMemRelease(pMem);
+ pMem->flags = MEM_Blob|MEM_Zero;
+ pMem->type = SQLITE_BLOB;
+ pMem->n = 0;
+ if( n<0 ) n = 0;
+ pMem->u.nZero = n;
+ pMem->enc = SQLITE_UTF8;
+
+#ifdef SQLITE_OMIT_INCRBLOB
+ sqlite3VdbeMemGrow(pMem, n, 0);
+ if( pMem->z ){
+ pMem->n = n;
+ memset(pMem->z, 0, n);
+ }
+#endif
+}
+
+/*
+** Delete any previous value and set the value stored in *pMem to val,
+** manifest type INTEGER.
+*/
+SQLITE_PRIVATE void sqlite3VdbeMemSetInt64(Mem *pMem, i64 val){
+ sqlite3VdbeMemRelease(pMem);
+ pMem->u.i = val;
+ pMem->flags = MEM_Int;
+ pMem->type = SQLITE_INTEGER;
+}
+
+#ifndef SQLITE_OMIT_FLOATING_POINT
+/*
+** Delete any previous value and set the value stored in *pMem to val,
+** manifest type REAL.
+*/
+SQLITE_PRIVATE void sqlite3VdbeMemSetDouble(Mem *pMem, double val){
+ if( sqlite3IsNaN(val) ){
+ sqlite3VdbeMemSetNull(pMem);
+ }else{
+ sqlite3VdbeMemRelease(pMem);
+ pMem->r = val;
+ pMem->flags = MEM_Real;
+ pMem->type = SQLITE_FLOAT;
+ }
+}
+#endif
+
+/*
+** Delete any previous value and set the value of pMem to be an
+** empty boolean index.
+*/
+SQLITE_PRIVATE void sqlite3VdbeMemSetRowSet(Mem *pMem){
+ sqlite3 *db = pMem->db;
+ assert( db!=0 );
+ assert( (pMem->flags & MEM_RowSet)==0 );
+ sqlite3VdbeMemRelease(pMem);
+ pMem->zMalloc = sqlite3DbMallocRaw(db, 64);
+ if( db->mallocFailed ){
+ pMem->flags = MEM_Null;
+ }else{
+ assert( pMem->zMalloc );
+ pMem->u.pRowSet = sqlite3RowSetInit(db, pMem->zMalloc,
+ sqlite3DbMallocSize(db, pMem->zMalloc));
+ assert( pMem->u.pRowSet!=0 );
+ pMem->flags = MEM_RowSet;
+ }
+}
+
+/*
+** Return true if the Mem object contains a TEXT or BLOB that is
+** too large - whose size exceeds SQLITE_MAX_LENGTH.
+*/
+SQLITE_PRIVATE int sqlite3VdbeMemTooBig(Mem *p){
+ assert( p->db!=0 );
+ if( p->flags & (MEM_Str|MEM_Blob) ){
+ int n = p->n;
+ if( p->flags & MEM_Zero ){
+ n += p->u.nZero;
+ }
+ return n>p->db->aLimit[SQLITE_LIMIT_LENGTH];
+ }
+ return 0;
+}
+
+#ifdef SQLITE_DEBUG
+/*
+** This routine prepares a memory cell for modication by breaking
+** its link to a shallow copy and by marking any current shallow
+** copies of this cell as invalid.
+**
+** This is used for testing and debugging only - to make sure shallow
+** copies are not misused.
+*/
+SQLITE_PRIVATE void sqlite3VdbeMemAboutToChange(Vdbe *pVdbe, Mem *pMem){
+ int i;
+ Mem *pX;
+ for(i=1, pX=&pVdbe->aMem[1]; i<=pVdbe->nMem; i++, pX++){
+ if( pX->pScopyFrom==pMem ){
+ pX->flags |= MEM_Invalid;
+ pX->pScopyFrom = 0;
+ }
+ }
+ pMem->pScopyFrom = 0;
+}
+#endif /* SQLITE_DEBUG */
+
+/*
+** Size of struct Mem not including the Mem.zMalloc member.
+*/
+#define MEMCELLSIZE (size_t)(&(((Mem *)0)->zMalloc))
+
+/*
+** Make an shallow copy of pFrom into pTo. Prior contents of
+** pTo are freed. The pFrom->z field is not duplicated. If
+** pFrom->z is used, then pTo->z points to the same thing as pFrom->z
+** and flags gets srcType (either MEM_Ephem or MEM_Static).
+*/
+SQLITE_PRIVATE void sqlite3VdbeMemShallowCopy(Mem *pTo, const Mem *pFrom, int srcType){
+ assert( (pFrom->flags & MEM_RowSet)==0 );
+ VdbeMemRelease(pTo);
+ memcpy(pTo, pFrom, MEMCELLSIZE);
+ pTo->xDel = 0;
+ if( (pFrom->flags&MEM_Static)==0 ){
+ pTo->flags &= ~(MEM_Dyn|MEM_Static|MEM_Ephem);
+ assert( srcType==MEM_Ephem || srcType==MEM_Static );
+ pTo->flags |= srcType;
+ }
+}
+
+/*
+** Make a full copy of pFrom into pTo. Prior contents of pTo are
+** freed before the copy is made.
+*/
+SQLITE_PRIVATE int sqlite3VdbeMemCopy(Mem *pTo, const Mem *pFrom){
+ int rc = SQLITE_OK;
+
+ assert( (pFrom->flags & MEM_RowSet)==0 );
+ VdbeMemRelease(pTo);
+ memcpy(pTo, pFrom, MEMCELLSIZE);
+ pTo->flags &= ~MEM_Dyn;
+
+ if( pTo->flags&(MEM_Str|MEM_Blob) ){
+ if( 0==(pFrom->flags&MEM_Static) ){
+ pTo->flags |= MEM_Ephem;
+ rc = sqlite3VdbeMemMakeWriteable(pTo);
+ }
+ }
+
+ return rc;
+}
+
+/*
+** Transfer the contents of pFrom to pTo. Any existing value in pTo is
+** freed. If pFrom contains ephemeral data, a copy is made.
+**
+** pFrom contains an SQL NULL when this routine returns.
+*/
+SQLITE_PRIVATE void sqlite3VdbeMemMove(Mem *pTo, Mem *pFrom){
+ assert( pFrom->db==0 || sqlite3_mutex_held(pFrom->db->mutex) );
+ assert( pTo->db==0 || sqlite3_mutex_held(pTo->db->mutex) );
+ assert( pFrom->db==0 || pTo->db==0 || pFrom->db==pTo->db );
+
+ sqlite3VdbeMemRelease(pTo);
+ memcpy(pTo, pFrom, sizeof(Mem));
+ pFrom->flags = MEM_Null;
+ pFrom->xDel = 0;
+ pFrom->zMalloc = 0;
+}
+
+/*
+** Change the value of a Mem to be a string or a BLOB.
+**
+** The memory management strategy depends on the value of the xDel
+** parameter. If the value passed is SQLITE_TRANSIENT, then the
+** string is copied into a (possibly existing) buffer managed by the
+** Mem structure. Otherwise, any existing buffer is freed and the
+** pointer copied.
+**
+** If the string is too large (if it exceeds the SQLITE_LIMIT_LENGTH
+** size limit) then no memory allocation occurs. If the string can be
+** stored without allocating memory, then it is. If a memory allocation
+** is required to store the string, then value of pMem is unchanged. In
+** either case, SQLITE_TOOBIG is returned.
+*/
+SQLITE_PRIVATE int sqlite3VdbeMemSetStr(
+ Mem *pMem, /* Memory cell to set to string value */
+ const char *z, /* String pointer */
+ int n, /* Bytes in string, or negative */
+ u8 enc, /* Encoding of z. 0 for BLOBs */
+ void (*xDel)(void*) /* Destructor function */
+){
+ int nByte = n; /* New value for pMem->n */
+ int iLimit; /* Maximum allowed string or blob size */
+ u16 flags = 0; /* New value for pMem->flags */
+
+ assert( pMem->db==0 || sqlite3_mutex_held(pMem->db->mutex) );
+ assert( (pMem->flags & MEM_RowSet)==0 );
+
+ /* If z is a NULL pointer, set pMem to contain an SQL NULL. */
+ if( !z ){
+ sqlite3VdbeMemSetNull(pMem);
+ return SQLITE_OK;
+ }
+
+ if( pMem->db ){
+ iLimit = pMem->db->aLimit[SQLITE_LIMIT_LENGTH];
+ }else{
+ iLimit = SQLITE_MAX_LENGTH;
+ }
+ flags = (enc==0?MEM_Blob:MEM_Str);
+ if( nByte<0 ){
+ assert( enc!=0 );
+ if( enc==SQLITE_UTF8 ){
+ for(nByte=0; nByte<=iLimit && z[nByte]; nByte++){}
+ }else{
+ for(nByte=0; nByte<=iLimit && (z[nByte] | z[nByte+1]); nByte+=2){}
+ }
+ flags |= MEM_Term;
+ }
+
+ /* The following block sets the new values of Mem.z and Mem.xDel. It
+ ** also sets a flag in local variable "flags" to indicate the memory
+ ** management (one of MEM_Dyn or MEM_Static).
+ */
+ if( xDel==SQLITE_TRANSIENT ){
+ int nAlloc = nByte;
+ if( flags&MEM_Term ){
+ nAlloc += (enc==SQLITE_UTF8?1:2);
+ }
+ if( nByte>iLimit ){
+ return SQLITE_TOOBIG;
+ }
+ if( sqlite3VdbeMemGrow(pMem, nAlloc, 0) ){
+ return SQLITE_NOMEM;
+ }
+ memcpy(pMem->z, z, nAlloc);
+ }else if( xDel==SQLITE_DYNAMIC ){
+ sqlite3VdbeMemRelease(pMem);
+ pMem->zMalloc = pMem->z = (char *)z;
+ pMem->xDel = 0;
+ }else{
+ sqlite3VdbeMemRelease(pMem);
+ pMem->z = (char *)z;
+ pMem->xDel = xDel;
+ flags |= ((xDel==SQLITE_STATIC)?MEM_Static:MEM_Dyn);
+ }
+
+ pMem->n = nByte;
+ pMem->flags = flags;
+ pMem->enc = (enc==0 ? SQLITE_UTF8 : enc);
+ pMem->type = (enc==0 ? SQLITE_BLOB : SQLITE_TEXT);
+
+#ifndef SQLITE_OMIT_UTF16
+ if( pMem->enc!=SQLITE_UTF8 && sqlite3VdbeMemHandleBom(pMem) ){
+ return SQLITE_NOMEM;
+ }
+#endif
+
+ if( nByte>iLimit ){
+ return SQLITE_TOOBIG;
+ }
+
+ return SQLITE_OK;
+}
+
+/*
+** Compare the values contained by the two memory cells, returning
+** negative, zero or positive if pMem1 is less than, equal to, or greater
+** than pMem2. Sorting order is NULL's first, followed by numbers (integers
+** and reals) sorted numerically, followed by text ordered by the collating
+** sequence pColl and finally blob's ordered by memcmp().
+**
+** Two NULL values are considered equal by this function.
+*/
+SQLITE_PRIVATE int sqlite3MemCompare(const Mem *pMem1, const Mem *pMem2, const CollSeq *pColl){
+ int rc;
+ int f1, f2;
+ int combined_flags;
+
+ f1 = pMem1->flags;
+ f2 = pMem2->flags;
+ combined_flags = f1|f2;
+ assert( (combined_flags & MEM_RowSet)==0 );
+
+ /* If one value is NULL, it is less than the other. If both values
+ ** are NULL, return 0.
+ */
+ if( combined_flags&MEM_Null ){
+ return (f2&MEM_Null) - (f1&MEM_Null);
+ }
+
+ /* If one value is a number and the other is not, the number is less.
+ ** If both are numbers, compare as reals if one is a real, or as integers
+ ** if both values are integers.
+ */
+ if( combined_flags&(MEM_Int|MEM_Real) ){
+ if( !(f1&(MEM_Int|MEM_Real)) ){
+ return 1;
+ }
+ if( !(f2&(MEM_Int|MEM_Real)) ){
+ return -1;
+ }
+ if( (f1 & f2 & MEM_Int)==0 ){
+ double r1, r2;
+ if( (f1&MEM_Real)==0 ){
+ r1 = (double)pMem1->u.i;
+ }else{
+ r1 = pMem1->r;
+ }
+ if( (f2&MEM_Real)==0 ){
+ r2 = (double)pMem2->u.i;
+ }else{
+ r2 = pMem2->r;
+ }
+ if( r1<r2 ) return -1;
+ if( r1>r2 ) return 1;
+ return 0;
+ }else{
+ assert( f1&MEM_Int );
+ assert( f2&MEM_Int );
+ if( pMem1->u.i < pMem2->u.i ) return -1;
+ if( pMem1->u.i > pMem2->u.i ) return 1;
+ return 0;
+ }
+ }
+
+ /* If one value is a string and the other is a blob, the string is less.
+ ** If both are strings, compare using the collating functions.
+ */
+ if( combined_flags&MEM_Str ){
+ if( (f1 & MEM_Str)==0 ){
+ return 1;
+ }
+ if( (f2 & MEM_Str)==0 ){
+ return -1;
+ }
+
+ assert( pMem1->enc==pMem2->enc );
+ assert( pMem1->enc==SQLITE_UTF8 ||
+ pMem1->enc==SQLITE_UTF16LE || pMem1->enc==SQLITE_UTF16BE );
+
+ /* The collation sequence must be defined at this point, even if
+ ** the user deletes the collation sequence after the vdbe program is
+ ** compiled (this was not always the case).
+ */
+ assert( !pColl || pColl->xCmp );
+
+ if( pColl ){
+ if( pMem1->enc==pColl->enc ){
+ /* The strings are already in the correct encoding. Call the
+ ** comparison function directly */
+ return pColl->xCmp(pColl->pUser,pMem1->n,pMem1->z,pMem2->n,pMem2->z);
+ }else{
+ const void *v1, *v2;
+ int n1, n2;
+ Mem c1;
+ Mem c2;
+ memset(&c1, 0, sizeof(c1));
+ memset(&c2, 0, sizeof(c2));
+ sqlite3VdbeMemShallowCopy(&c1, pMem1, MEM_Ephem);
+ sqlite3VdbeMemShallowCopy(&c2, pMem2, MEM_Ephem);
+ v1 = sqlite3ValueText((sqlite3_value*)&c1, pColl->enc);
+ n1 = v1==0 ? 0 : c1.n;
+ v2 = sqlite3ValueText((sqlite3_value*)&c2, pColl->enc);
+ n2 = v2==0 ? 0 : c2.n;
+ rc = pColl->xCmp(pColl->pUser, n1, v1, n2, v2);
+ sqlite3VdbeMemRelease(&c1);
+ sqlite3VdbeMemRelease(&c2);
+ return rc;
+ }
+ }
+ /* If a NULL pointer was passed as the collate function, fall through
+ ** to the blob case and use memcmp(). */
+ }
+
+ /* Both values must be blobs. Compare using memcmp(). */
+ rc = memcmp(pMem1->z, pMem2->z, (pMem1->n>pMem2->n)?pMem2->n:pMem1->n);
+ if( rc==0 ){
+ rc = pMem1->n - pMem2->n;
+ }
+ return rc;
+}
+
+/*
+** Move data out of a btree key or data field and into a Mem structure.
+** The data or key is taken from the entry that pCur is currently pointing
+** to. offset and amt determine what portion of the data or key to retrieve.
+** key is true to get the key or false to get data. The result is written
+** into the pMem element.
+**
+** The pMem structure is assumed to be uninitialized. Any prior content
+** is overwritten without being freed.
+**
+** If this routine fails for any reason (malloc returns NULL or unable
+** to read from the disk) then the pMem is left in an inconsistent state.
+*/
+SQLITE_PRIVATE int sqlite3VdbeMemFromBtree(
+ BtCursor *pCur, /* Cursor pointing at record to retrieve. */
+ int offset, /* Offset from the start of data to return bytes from. */
+ int amt, /* Number of bytes to return. */
+ int key, /* If true, retrieve from the btree key, not data. */
+ Mem *pMem /* OUT: Return data in this Mem structure. */
+){
+ char *zData; /* Data from the btree layer */
+ int available = 0; /* Number of bytes available on the local btree page */
+ int rc = SQLITE_OK; /* Return code */
+
+ assert( sqlite3BtreeCursorIsValid(pCur) );
+
+ /* Note: the calls to BtreeKeyFetch() and DataFetch() below assert()
+ ** that both the BtShared and database handle mutexes are held. */
+ assert( (pMem->flags & MEM_RowSet)==0 );
+ if( key ){
+ zData = (char *)sqlite3BtreeKeyFetch(pCur, &available);
+ }else{
+ zData = (char *)sqlite3BtreeDataFetch(pCur, &available);
+ }
+ assert( zData!=0 );
+
+ if( offset+amt<=available && (pMem->flags&MEM_Dyn)==0 ){
+ sqlite3VdbeMemRelease(pMem);
+ pMem->z = &zData[offset];
+ pMem->flags = MEM_Blob|MEM_Ephem;
+ }else if( SQLITE_OK==(rc = sqlite3VdbeMemGrow(pMem, amt+2, 0)) ){
+ pMem->flags = MEM_Blob|MEM_Dyn|MEM_Term;
+ pMem->enc = 0;
+ pMem->type = SQLITE_BLOB;
+ if( key ){
+ rc = sqlite3BtreeKey(pCur, offset, amt, pMem->z);
+ }else{
+ rc = sqlite3BtreeData(pCur, offset, amt, pMem->z);
+ }
+ pMem->z[amt] = 0;
+ pMem->z[amt+1] = 0;
+ if( rc!=SQLITE_OK ){
+ sqlite3VdbeMemRelease(pMem);
+ }
+ }
+ pMem->n = amt;
+
+ return rc;
+}
+
+/* This function is only available internally, it is not part of the
+** external API. It works in a similar way to sqlite3_value_text(),
+** except the data returned is in the encoding specified by the second
+** parameter, which must be one of SQLITE_UTF16BE, SQLITE_UTF16LE or
+** SQLITE_UTF8.
+**
+** (2006-02-16:) The enc value can be or-ed with SQLITE_UTF16_ALIGNED.
+** If that is the case, then the result must be aligned on an even byte
+** boundary.
+*/
+SQLITE_PRIVATE const void *sqlite3ValueText(sqlite3_value* pVal, u8 enc){
+ if( !pVal ) return 0;
+
+ assert( pVal->db==0 || sqlite3_mutex_held(pVal->db->mutex) );
+ assert( (enc&3)==(enc&~SQLITE_UTF16_ALIGNED) );
+ assert( (pVal->flags & MEM_RowSet)==0 );
+
+ if( pVal->flags&MEM_Null ){
+ return 0;
+ }
+ assert( (MEM_Blob>>3) == MEM_Str );
+ pVal->flags |= (pVal->flags & MEM_Blob)>>3;
+ ExpandBlob(pVal);
+ if( pVal->flags&MEM_Str ){
+ sqlite3VdbeChangeEncoding(pVal, enc & ~SQLITE_UTF16_ALIGNED);
+ if( (enc & SQLITE_UTF16_ALIGNED)!=0 && 1==(1&SQLITE_PTR_TO_INT(pVal->z)) ){
+ assert( (pVal->flags & (MEM_Ephem|MEM_Static))!=0 );
+ if( sqlite3VdbeMemMakeWriteable(pVal)!=SQLITE_OK ){
+ return 0;
+ }
+ }
+ sqlite3VdbeMemNulTerminate(pVal); /* IMP: R-31275-44060 */
+ }else{
+ assert( (pVal->flags&MEM_Blob)==0 );
+ sqlite3VdbeMemStringify(pVal, enc);
+ assert( 0==(1&SQLITE_PTR_TO_INT(pVal->z)) );
+ }
+ assert(pVal->enc==(enc & ~SQLITE_UTF16_ALIGNED) || pVal->db==0
+ || pVal->db->mallocFailed );
+ if( pVal->enc==(enc & ~SQLITE_UTF16_ALIGNED) ){
+ return pVal->z;
+ }else{
+ return 0;
+ }
+}
+
+/*
+** Create a new sqlite3_value object.
+*/
+SQLITE_PRIVATE sqlite3_value *sqlite3ValueNew(sqlite3 *db){
+ Mem *p = sqlite3DbMallocZero(db, sizeof(*p));
+ if( p ){
+ p->flags = MEM_Null;
+ p->type = SQLITE_NULL;
+ p->db = db;
+ }
+ return p;
+}
+
+/*
+** Create a new sqlite3_value object, containing the value of pExpr.
+**
+** This only works for very simple expressions that consist of one constant
+** token (i.e. "5", "5.1", "'a string'"). If the expression can
+** be converted directly into a value, then the value is allocated and
+** a pointer written to *ppVal. The caller is responsible for deallocating
+** the value by passing it to sqlite3ValueFree() later on. If the expression
+** cannot be converted to a value, then *ppVal is set to NULL.
+*/
+SQLITE_PRIVATE int sqlite3ValueFromExpr(
+ sqlite3 *db, /* The database connection */
+ Expr *pExpr, /* The expression to evaluate */
+ u8 enc, /* Encoding to use */
+ u8 affinity, /* Affinity to use */
+ sqlite3_value **ppVal /* Write the new value here */
+){
+ int op;
+ char *zVal = 0;
+ sqlite3_value *pVal = 0;
+ int negInt = 1;
+ const char *zNeg = "";
+
+ if( !pExpr ){
+ *ppVal = 0;
+ return SQLITE_OK;
+ }
+ op = pExpr->op;
+
+ /* op can only be TK_REGISTER if we have compiled with SQLITE_ENABLE_STAT3.
+ ** The ifdef here is to enable us to achieve 100% branch test coverage even
+ ** when SQLITE_ENABLE_STAT3 is omitted.
+ */
+#ifdef SQLITE_ENABLE_STAT3
+ if( op==TK_REGISTER ) op = pExpr->op2;
+#else
+ if( NEVER(op==TK_REGISTER) ) op = pExpr->op2;
+#endif
+
+ /* Handle negative integers in a single step. This is needed in the
+ ** case when the value is -9223372036854775808.
+ */
+ if( op==TK_UMINUS
+ && (pExpr->pLeft->op==TK_INTEGER || pExpr->pLeft->op==TK_FLOAT) ){
+ pExpr = pExpr->pLeft;
+ op = pExpr->op;
+ negInt = -1;
+ zNeg = "-";
+ }
+
+ if( op==TK_STRING || op==TK_FLOAT || op==TK_INTEGER ){
+ pVal = sqlite3ValueNew(db);
+ if( pVal==0 ) goto no_mem;
+ if( ExprHasProperty(pExpr, EP_IntValue) ){
+ sqlite3VdbeMemSetInt64(pVal, (i64)pExpr->u.iValue*negInt);
+ }else{
+ zVal = sqlite3MPrintf(db, "%s%s", zNeg, pExpr->u.zToken);
+ if( zVal==0 ) goto no_mem;
+ sqlite3ValueSetStr(pVal, -1, zVal, SQLITE_UTF8, SQLITE_DYNAMIC);
+ if( op==TK_FLOAT ) pVal->type = SQLITE_FLOAT;
+ }
+ if( (op==TK_INTEGER || op==TK_FLOAT ) && affinity==SQLITE_AFF_NONE ){
+ sqlite3ValueApplyAffinity(pVal, SQLITE_AFF_NUMERIC, SQLITE_UTF8);
+ }else{
+ sqlite3ValueApplyAffinity(pVal, affinity, SQLITE_UTF8);
+ }
+ if( pVal->flags & (MEM_Int|MEM_Real) ) pVal->flags &= ~MEM_Str;
+ if( enc!=SQLITE_UTF8 ){
+ sqlite3VdbeChangeEncoding(pVal, enc);
+ }
+ }else if( op==TK_UMINUS ) {
+ /* This branch happens for multiple negative signs. Ex: -(-5) */
+ if( SQLITE_OK==sqlite3ValueFromExpr(db,pExpr->pLeft,enc,affinity,&pVal) ){
+ sqlite3VdbeMemNumerify(pVal);
+ if( pVal->u.i==SMALLEST_INT64 ){
+ pVal->flags &= MEM_Int;
+ pVal->flags |= MEM_Real;
+ pVal->r = (double)LARGEST_INT64;
+ }else{
+ pVal->u.i = -pVal->u.i;
+ }
+ pVal->r = -pVal->r;
+ sqlite3ValueApplyAffinity(pVal, affinity, enc);
+ }
+ }else if( op==TK_NULL ){
+ pVal = sqlite3ValueNew(db);
+ if( pVal==0 ) goto no_mem;
+ }
+#ifndef SQLITE_OMIT_BLOB_LITERAL
+ else if( op==TK_BLOB ){
+ int nVal;
+ assert( pExpr->u.zToken[0]=='x' || pExpr->u.zToken[0]=='X' );
+ assert( pExpr->u.zToken[1]=='\'' );
+ pVal = sqlite3ValueNew(db);
+ if( !pVal ) goto no_mem;
+ zVal = &pExpr->u.zToken[2];
+ nVal = sqlite3Strlen30(zVal)-1;
+ assert( zVal[nVal]=='\'' );
+ sqlite3VdbeMemSetStr(pVal, sqlite3HexToBlob(db, zVal, nVal), nVal/2,
+ 0, SQLITE_DYNAMIC);
+ }
+#endif
+
+ if( pVal ){
+ sqlite3VdbeMemStoreType(pVal);
+ }
+ *ppVal = pVal;
+ return SQLITE_OK;
+
+no_mem:
+ db->mallocFailed = 1;
+ sqlite3DbFree(db, zVal);
+ sqlite3ValueFree(pVal);
+ *ppVal = 0;
+ return SQLITE_NOMEM;
+}
+
+/*
+** Change the string value of an sqlite3_value object
+*/
+SQLITE_PRIVATE void sqlite3ValueSetStr(
+ sqlite3_value *v, /* Value to be set */
+ int n, /* Length of string z */
+ const void *z, /* Text of the new string */
+ u8 enc, /* Encoding to use */
+ void (*xDel)(void*) /* Destructor for the string */
+){
+ if( v ) sqlite3VdbeMemSetStr((Mem *)v, z, n, enc, xDel);
+}
+
+/*
+** Free an sqlite3_value object
+*/
+SQLITE_PRIVATE void sqlite3ValueFree(sqlite3_value *v){
+ if( !v ) return;
+ sqlite3VdbeMemRelease((Mem *)v);
+ sqlite3DbFree(((Mem*)v)->db, v);
+}
+
+/*
+** Return the number of bytes in the sqlite3_value object assuming
+** that it uses the encoding "enc"
+*/
+SQLITE_PRIVATE int sqlite3ValueBytes(sqlite3_value *pVal, u8 enc){
+ Mem *p = (Mem*)pVal;
+ if( (p->flags & MEM_Blob)!=0 || sqlite3ValueText(pVal, enc) ){
+ if( p->flags & MEM_Zero ){
+ return p->n + p->u.nZero;
+ }else{
+ return p->n;
+ }
+ }
+ return 0;
+}
+
+/************** End of vdbemem.c *********************************************/
+/************** Begin file vdbeaux.c *****************************************/
+/*
+** 2003 September 6
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains code used for creating, destroying, and populating
+** a VDBE (or an "sqlite3_stmt" as it is known to the outside world.) Prior
+** to version 2.8.7, all this code was combined into the vdbe.c source file.
+** But that file was getting too big so this subroutines were split out.
+*/
+
+/*
+** Create a new virtual database engine.
+*/
+SQLITE_PRIVATE Vdbe *sqlite3VdbeCreate(sqlite3 *db){
+ Vdbe *p;
+ p = sqlite3DbMallocZero(db, sizeof(Vdbe) );
+ if( p==0 ) return 0;
+ p->db = db;
+ if( db->pVdbe ){
+ db->pVdbe->pPrev = p;
+ }
+ p->pNext = db->pVdbe;
+ p->pPrev = 0;
+ db->pVdbe = p;
+ p->magic = VDBE_MAGIC_INIT;
+ return p;
+}
+
+/*
+** Remember the SQL string for a prepared statement.
+*/
+SQLITE_PRIVATE void sqlite3VdbeSetSql(Vdbe *p, const char *z, int n, int isPrepareV2){
+ assert( isPrepareV2==1 || isPrepareV2==0 );
+ if( p==0 ) return;
+#if defined(SQLITE_OMIT_TRACE) && !defined(SQLITE_ENABLE_SQLLOG)
+ if( !isPrepareV2 ) return;
+#endif
+ assert( p->zSql==0 );
+ p->zSql = sqlite3DbStrNDup(p->db, z, n);
+ p->isPrepareV2 = (u8)isPrepareV2;
+}
+
+/*
+** Return the SQL associated with a prepared statement
+*/
+SQLITE_API const char *sqlite3_sql(sqlite3_stmt *pStmt){
+ Vdbe *p = (Vdbe *)pStmt;
+ return (p && p->isPrepareV2) ? p->zSql : 0;
+}
+
+/*
+** Swap all content between two VDBE structures.
+*/
+SQLITE_PRIVATE void sqlite3VdbeSwap(Vdbe *pA, Vdbe *pB){
+ Vdbe tmp, *pTmp;
+ char *zTmp;
+ tmp = *pA;
+ *pA = *pB;
+ *pB = tmp;
+ pTmp = pA->pNext;
+ pA->pNext = pB->pNext;
+ pB->pNext = pTmp;
+ pTmp = pA->pPrev;
+ pA->pPrev = pB->pPrev;
+ pB->pPrev = pTmp;
+ zTmp = pA->zSql;
+ pA->zSql = pB->zSql;
+ pB->zSql = zTmp;
+ pB->isPrepareV2 = pA->isPrepareV2;
+}
+
+#ifdef SQLITE_DEBUG
+/*
+** Turn tracing on or off
+*/
+SQLITE_PRIVATE void sqlite3VdbeTrace(Vdbe *p, FILE *trace){
+ p->trace = trace;
+}
+#endif
+
+/*
+** Resize the Vdbe.aOp array so that it is at least one op larger than
+** it was.
+**
+** If an out-of-memory error occurs while resizing the array, return
+** SQLITE_NOMEM. In this case Vdbe.aOp and Vdbe.nOpAlloc remain
+** unchanged (this is so that any opcodes already allocated can be
+** correctly deallocated along with the rest of the Vdbe).
+*/
+static int growOpArray(Vdbe *p){
+ VdbeOp *pNew;
+ int nNew = (p->nOpAlloc ? p->nOpAlloc*2 : (int)(1024/sizeof(Op)));
+ pNew = sqlite3DbRealloc(p->db, p->aOp, nNew*sizeof(Op));
+ if( pNew ){
+ p->nOpAlloc = sqlite3DbMallocSize(p->db, pNew)/sizeof(Op);
+ p->aOp = pNew;
+ }
+ return (pNew ? SQLITE_OK : SQLITE_NOMEM);
+}
+
+/*
+** Add a new instruction to the list of instructions current in the
+** VDBE. Return the address of the new instruction.
+**
+** Parameters:
+**
+** p Pointer to the VDBE
+**
+** op The opcode for this instruction
+**
+** p1, p2, p3 Operands
+**
+** Use the sqlite3VdbeResolveLabel() function to fix an address and
+** the sqlite3VdbeChangeP4() function to change the value of the P4
+** operand.
+*/
+SQLITE_PRIVATE int sqlite3VdbeAddOp3(Vdbe *p, int op, int p1, int p2, int p3){
+ int i;
+ VdbeOp *pOp;
+
+ i = p->nOp;
+ assert( p->magic==VDBE_MAGIC_INIT );
+ assert( op>0 && op<0xff );
+ if( p->nOpAlloc<=i ){
+ if( growOpArray(p) ){
+ return 1;
+ }
+ }
+ p->nOp++;
+ pOp = &p->aOp[i];
+ pOp->opcode = (u8)op;
+ pOp->p5 = 0;
+ pOp->p1 = p1;
+ pOp->p2 = p2;
+ pOp->p3 = p3;
+ pOp->p4.p = 0;
+ pOp->p4type = P4_NOTUSED;
+#ifdef SQLITE_DEBUG
+ pOp->zComment = 0;
+ if( p->db->flags & SQLITE_VdbeAddopTrace ){
+ sqlite3VdbePrintOp(0, i, &p->aOp[i]);
+ }
+#endif
+#ifdef VDBE_PROFILE
+ pOp->cycles = 0;
+ pOp->cnt = 0;
+#endif
+ return i;
+}
+SQLITE_PRIVATE int sqlite3VdbeAddOp0(Vdbe *p, int op){
+ return sqlite3VdbeAddOp3(p, op, 0, 0, 0);
+}
+SQLITE_PRIVATE int sqlite3VdbeAddOp1(Vdbe *p, int op, int p1){
+ return sqlite3VdbeAddOp3(p, op, p1, 0, 0);
+}
+SQLITE_PRIVATE int sqlite3VdbeAddOp2(Vdbe *p, int op, int p1, int p2){
+ return sqlite3VdbeAddOp3(p, op, p1, p2, 0);
+}
+
+
+/*
+** Add an opcode that includes the p4 value as a pointer.
+*/
+SQLITE_PRIVATE int sqlite3VdbeAddOp4(
+ Vdbe *p, /* Add the opcode to this VM */
+ int op, /* The new opcode */
+ int p1, /* The P1 operand */
+ int p2, /* The P2 operand */
+ int p3, /* The P3 operand */
+ const char *zP4, /* The P4 operand */
+ int p4type /* P4 operand type */
+){
+ int addr = sqlite3VdbeAddOp3(p, op, p1, p2, p3);
+ sqlite3VdbeChangeP4(p, addr, zP4, p4type);
+ return addr;
+}
+
+/*
+** Add an OP_ParseSchema opcode. This routine is broken out from
+** sqlite3VdbeAddOp4() since it needs to also needs to mark all btrees
+** as having been used.
+**
+** The zWhere string must have been obtained from sqlite3_malloc().
+** This routine will take ownership of the allocated memory.
+*/
+SQLITE_PRIVATE void sqlite3VdbeAddParseSchemaOp(Vdbe *p, int iDb, char *zWhere){
+ int j;
+ int addr = sqlite3VdbeAddOp3(p, OP_ParseSchema, iDb, 0, 0);
+ sqlite3VdbeChangeP4(p, addr, zWhere, P4_DYNAMIC);
+ for(j=0; j<p->db->nDb; j++) sqlite3VdbeUsesBtree(p, j);
+}
+
+/*
+** Add an opcode that includes the p4 value as an integer.
+*/
+SQLITE_PRIVATE int sqlite3VdbeAddOp4Int(
+ Vdbe *p, /* Add the opcode to this VM */
+ int op, /* The new opcode */
+ int p1, /* The P1 operand */
+ int p2, /* The P2 operand */
+ int p3, /* The P3 operand */
+ int p4 /* The P4 operand as an integer */
+){
+ int addr = sqlite3VdbeAddOp3(p, op, p1, p2, p3);
+ sqlite3VdbeChangeP4(p, addr, SQLITE_INT_TO_PTR(p4), P4_INT32);
+ return addr;
+}
+
+/*
+** Create a new symbolic label for an instruction that has yet to be
+** coded. The symbolic label is really just a negative number. The
+** label can be used as the P2 value of an operation. Later, when
+** the label is resolved to a specific address, the VDBE will scan
+** through its operation list and change all values of P2 which match
+** the label into the resolved address.
+**
+** The VDBE knows that a P2 value is a label because labels are
+** always negative and P2 values are suppose to be non-negative.
+** Hence, a negative P2 value is a label that has yet to be resolved.
+**
+** Zero is returned if a malloc() fails.
+*/
+SQLITE_PRIVATE int sqlite3VdbeMakeLabel(Vdbe *p){
+ int i = p->nLabel++;
+ assert( p->magic==VDBE_MAGIC_INIT );
+ if( (i & (i-1))==0 ){
+ p->aLabel = sqlite3DbReallocOrFree(p->db, p->aLabel,
+ (i*2+1)*sizeof(p->aLabel[0]));
+ }
+ if( p->aLabel ){
+ p->aLabel[i] = -1;
+ }
+ return -1-i;
+}
+
+/*
+** Resolve label "x" to be the address of the next instruction to
+** be inserted. The parameter "x" must have been obtained from
+** a prior call to sqlite3VdbeMakeLabel().
+*/
+SQLITE_PRIVATE void sqlite3VdbeResolveLabel(Vdbe *p, int x){
+ int j = -1-x;
+ assert( p->magic==VDBE_MAGIC_INIT );
+ assert( j>=0 && j<p->nLabel );
+ if( p->aLabel ){
+ p->aLabel[j] = p->nOp;
+ }
+}
+
+/*
+** Mark the VDBE as one that can only be run one time.
+*/
+SQLITE_PRIVATE void sqlite3VdbeRunOnlyOnce(Vdbe *p){
+ p->runOnlyOnce = 1;
+}
+
+#ifdef SQLITE_DEBUG /* sqlite3AssertMayAbort() logic */
+
+/*
+** The following type and function are used to iterate through all opcodes
+** in a Vdbe main program and each of the sub-programs (triggers) it may
+** invoke directly or indirectly. It should be used as follows:
+**
+** Op *pOp;
+** VdbeOpIter sIter;
+**
+** memset(&sIter, 0, sizeof(sIter));
+** sIter.v = v; // v is of type Vdbe*
+** while( (pOp = opIterNext(&sIter)) ){
+** // Do something with pOp
+** }
+** sqlite3DbFree(v->db, sIter.apSub);
+**
+*/
+typedef struct VdbeOpIter VdbeOpIter;
+struct VdbeOpIter {
+ Vdbe *v; /* Vdbe to iterate through the opcodes of */
+ SubProgram **apSub; /* Array of subprograms */
+ int nSub; /* Number of entries in apSub */
+ int iAddr; /* Address of next instruction to return */
+ int iSub; /* 0 = main program, 1 = first sub-program etc. */
+};
+static Op *opIterNext(VdbeOpIter *p){
+ Vdbe *v = p->v;
+ Op *pRet = 0;
+ Op *aOp;
+ int nOp;
+
+ if( p->iSub<=p->nSub ){
+
+ if( p->iSub==0 ){
+ aOp = v->aOp;
+ nOp = v->nOp;
+ }else{
+ aOp = p->apSub[p->iSub-1]->aOp;
+ nOp = p->apSub[p->iSub-1]->nOp;
+ }
+ assert( p->iAddr<nOp );
+
+ pRet = &aOp[p->iAddr];
+ p->iAddr++;
+ if( p->iAddr==nOp ){
+ p->iSub++;
+ p->iAddr = 0;
+ }
+
+ if( pRet->p4type==P4_SUBPROGRAM ){
+ int nByte = (p->nSub+1)*sizeof(SubProgram*);
+ int j;
+ for(j=0; j<p->nSub; j++){
+ if( p->apSub[j]==pRet->p4.pProgram ) break;
+ }
+ if( j==p->nSub ){
+ p->apSub = sqlite3DbReallocOrFree(v->db, p->apSub, nByte);
+ if( !p->apSub ){
+ pRet = 0;
+ }else{
+ p->apSub[p->nSub++] = pRet->p4.pProgram;
+ }
+ }
+ }
+ }
+
+ return pRet;
+}
+
+/*
+** Check if the program stored in the VM associated with pParse may
+** throw an ABORT exception (causing the statement, but not entire transaction
+** to be rolled back). This condition is true if the main program or any
+** sub-programs contains any of the following:
+**
+** * OP_Halt with P1=SQLITE_CONSTRAINT and P2=OE_Abort.
+** * OP_HaltIfNull with P1=SQLITE_CONSTRAINT and P2=OE_Abort.
+** * OP_Destroy
+** * OP_VUpdate
+** * OP_VRename
+** * OP_FkCounter with P2==0 (immediate foreign key constraint)
+**
+** Then check that the value of Parse.mayAbort is true if an
+** ABORT may be thrown, or false otherwise. Return true if it does
+** match, or false otherwise. This function is intended to be used as
+** part of an assert statement in the compiler. Similar to:
+**
+** assert( sqlite3VdbeAssertMayAbort(pParse->pVdbe, pParse->mayAbort) );
+*/
+SQLITE_PRIVATE int sqlite3VdbeAssertMayAbort(Vdbe *v, int mayAbort){
+ int hasAbort = 0;
+ Op *pOp;
+ VdbeOpIter sIter;
+ memset(&sIter, 0, sizeof(sIter));
+ sIter.v = v;
+
+ while( (pOp = opIterNext(&sIter))!=0 ){
+ int opcode = pOp->opcode;
+ if( opcode==OP_Destroy || opcode==OP_VUpdate || opcode==OP_VRename
+#ifndef SQLITE_OMIT_FOREIGN_KEY
+ || (opcode==OP_FkCounter && pOp->p1==0 && pOp->p2==1)
+#endif
+ || ((opcode==OP_Halt || opcode==OP_HaltIfNull)
+ && ((pOp->p1&0xff)==SQLITE_CONSTRAINT && pOp->p2==OE_Abort))
+ ){
+ hasAbort = 1;
+ break;
+ }
+ }
+ sqlite3DbFree(v->db, sIter.apSub);
+
+ /* Return true if hasAbort==mayAbort. Or if a malloc failure occurred.
+ ** If malloc failed, then the while() loop above may not have iterated
+ ** through all opcodes and hasAbort may be set incorrectly. Return
+ ** true for this case to prevent the assert() in the callers frame
+ ** from failing. */
+ return ( v->db->mallocFailed || hasAbort==mayAbort );
+}
+#endif /* SQLITE_DEBUG - the sqlite3AssertMayAbort() function */
+
+/*
+** Loop through the program looking for P2 values that are negative
+** on jump instructions. Each such value is a label. Resolve the
+** label by setting the P2 value to its correct non-zero value.
+**
+** This routine is called once after all opcodes have been inserted.
+**
+** Variable *pMaxFuncArgs is set to the maximum value of any P2 argument
+** to an OP_Function, OP_AggStep or OP_VFilter opcode. This is used by
+** sqlite3VdbeMakeReady() to size the Vdbe.apArg[] array.
+**
+** The Op.opflags field is set on all opcodes.
+*/
+static void resolveP2Values(Vdbe *p, int *pMaxFuncArgs){
+ int i;
+ int nMaxArgs = *pMaxFuncArgs;
+ Op *pOp;
+ int *aLabel = p->aLabel;
+ p->readOnly = 1;
+ for(pOp=p->aOp, i=p->nOp-1; i>=0; i--, pOp++){
+ u8 opcode = pOp->opcode;
+
+ pOp->opflags = sqlite3OpcodeProperty[opcode];
+ if( opcode==OP_Function || opcode==OP_AggStep ){
+ if( pOp->p5>nMaxArgs ) nMaxArgs = pOp->p5;
+ }else if( (opcode==OP_Transaction && pOp->p2!=0) || opcode==OP_Vacuum ){
+ p->readOnly = 0;
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ }else if( opcode==OP_VUpdate ){
+ if( pOp->p2>nMaxArgs ) nMaxArgs = pOp->p2;
+ }else if( opcode==OP_VFilter ){
+ int n;
+ assert( p->nOp - i >= 3 );
+ assert( pOp[-1].opcode==OP_Integer );
+ n = pOp[-1].p1;
+ if( n>nMaxArgs ) nMaxArgs = n;
+#endif
+ }else if( opcode==OP_Next || opcode==OP_SorterNext ){
+ pOp->p4.xAdvance = sqlite3BtreeNext;
+ pOp->p4type = P4_ADVANCE;
+ }else if( opcode==OP_Prev ){
+ pOp->p4.xAdvance = sqlite3BtreePrevious;
+ pOp->p4type = P4_ADVANCE;
+ }
+
+ if( (pOp->opflags & OPFLG_JUMP)!=0 && pOp->p2<0 ){
+ assert( -1-pOp->p2<p->nLabel );
+ pOp->p2 = aLabel[-1-pOp->p2];
+ }
+ }
+ sqlite3DbFree(p->db, p->aLabel);
+ p->aLabel = 0;
+
+ *pMaxFuncArgs = nMaxArgs;
+}
+
+/*
+** Return the address of the next instruction to be inserted.
+*/
+SQLITE_PRIVATE int sqlite3VdbeCurrentAddr(Vdbe *p){
+ assert( p->magic==VDBE_MAGIC_INIT );
+ return p->nOp;
+}
+
+/*
+** This function returns a pointer to the array of opcodes associated with
+** the Vdbe passed as the first argument. It is the callers responsibility
+** to arrange for the returned array to be eventually freed using the
+** vdbeFreeOpArray() function.
+**
+** Before returning, *pnOp is set to the number of entries in the returned
+** array. Also, *pnMaxArg is set to the larger of its current value and
+** the number of entries in the Vdbe.apArg[] array required to execute the
+** returned program.
+*/
+SQLITE_PRIVATE VdbeOp *sqlite3VdbeTakeOpArray(Vdbe *p, int *pnOp, int *pnMaxArg){
+ VdbeOp *aOp = p->aOp;
+ assert( aOp && !p->db->mallocFailed );
+
+ /* Check that sqlite3VdbeUsesBtree() was not called on this VM */
+ assert( p->btreeMask==0 );
+
+ resolveP2Values(p, pnMaxArg);
+ *pnOp = p->nOp;
+ p->aOp = 0;
+ return aOp;
+}
+
+/*
+** Add a whole list of operations to the operation stack. Return the
+** address of the first operation added.
+*/
+SQLITE_PRIVATE int sqlite3VdbeAddOpList(Vdbe *p, int nOp, VdbeOpList const *aOp){
+ int addr;
+ assert( p->magic==VDBE_MAGIC_INIT );
+ if( p->nOp + nOp > p->nOpAlloc && growOpArray(p) ){
+ return 0;
+ }
+ addr = p->nOp;
+ if( ALWAYS(nOp>0) ){
+ int i;
+ VdbeOpList const *pIn = aOp;
+ for(i=0; i<nOp; i++, pIn++){
+ int p2 = pIn->p2;
+ VdbeOp *pOut = &p->aOp[i+addr];
+ pOut->opcode = pIn->opcode;
+ pOut->p1 = pIn->p1;
+ if( p2<0 && (sqlite3OpcodeProperty[pOut->opcode] & OPFLG_JUMP)!=0 ){
+ pOut->p2 = addr + ADDR(p2);
+ }else{
+ pOut->p2 = p2;
+ }
+ pOut->p3 = pIn->p3;
+ pOut->p4type = P4_NOTUSED;
+ pOut->p4.p = 0;
+ pOut->p5 = 0;
+#ifdef SQLITE_DEBUG
+ pOut->zComment = 0;
+ if( p->db->flags & SQLITE_VdbeAddopTrace ){
+ sqlite3VdbePrintOp(0, i+addr, &p->aOp[i+addr]);
+ }
+#endif
+ }
+ p->nOp += nOp;
+ }
+ return addr;
+}
+
+/*
+** Change the value of the P1 operand for a specific instruction.
+** This routine is useful when a large program is loaded from a
+** static array using sqlite3VdbeAddOpList but we want to make a
+** few minor changes to the program.
+*/
+SQLITE_PRIVATE void sqlite3VdbeChangeP1(Vdbe *p, u32 addr, int val){
+ assert( p!=0 );
+ if( ((u32)p->nOp)>addr ){
+ p->aOp[addr].p1 = val;
+ }
+}
+
+/*
+** Change the value of the P2 operand for a specific instruction.
+** This routine is useful for setting a jump destination.
+*/
+SQLITE_PRIVATE void sqlite3VdbeChangeP2(Vdbe *p, u32 addr, int val){
+ assert( p!=0 );
+ if( ((u32)p->nOp)>addr ){
+ p->aOp[addr].p2 = val;
+ }
+}
+
+/*
+** Change the value of the P3 operand for a specific instruction.
+*/
+SQLITE_PRIVATE void sqlite3VdbeChangeP3(Vdbe *p, u32 addr, int val){
+ assert( p!=0 );
+ if( ((u32)p->nOp)>addr ){
+ p->aOp[addr].p3 = val;
+ }
+}
+
+/*
+** Change the value of the P5 operand for the most recently
+** added operation.
+*/
+SQLITE_PRIVATE void sqlite3VdbeChangeP5(Vdbe *p, u8 val){
+ assert( p!=0 );
+ if( p->aOp ){
+ assert( p->nOp>0 );
+ p->aOp[p->nOp-1].p5 = val;
+ }
+}
+
+/*
+** Change the P2 operand of instruction addr so that it points to
+** the address of the next instruction to be coded.
+*/
+SQLITE_PRIVATE void sqlite3VdbeJumpHere(Vdbe *p, int addr){
+ assert( addr>=0 || p->db->mallocFailed );
+ if( addr>=0 ) sqlite3VdbeChangeP2(p, addr, p->nOp);
+}
+
+
+/*
+** If the input FuncDef structure is ephemeral, then free it. If
+** the FuncDef is not ephermal, then do nothing.
+*/
+static void freeEphemeralFunction(sqlite3 *db, FuncDef *pDef){
+ if( ALWAYS(pDef) && (pDef->flags & SQLITE_FUNC_EPHEM)!=0 ){
+ sqlite3DbFree(db, pDef);
+ }
+}
+
+static void vdbeFreeOpArray(sqlite3 *, Op *, int);
+
+/*
+** Delete a P4 value if necessary.
+*/
+static void freeP4(sqlite3 *db, int p4type, void *p4){
+ if( p4 ){
+ assert( db );
+ switch( p4type ){
+ case P4_REAL:
+ case P4_INT64:
+ case P4_DYNAMIC:
+ case P4_KEYINFO:
+ case P4_INTARRAY:
+ case P4_KEYINFO_HANDOFF: {
+ sqlite3DbFree(db, p4);
+ break;
+ }
+ case P4_MPRINTF: {
+ if( db->pnBytesFreed==0 ) sqlite3_free(p4);
+ break;
+ }
+ case P4_VDBEFUNC: {
+ VdbeFunc *pVdbeFunc = (VdbeFunc *)p4;
+ freeEphemeralFunction(db, pVdbeFunc->pFunc);
+ if( db->pnBytesFreed==0 ) sqlite3VdbeDeleteAuxData(pVdbeFunc, 0);
+ sqlite3DbFree(db, pVdbeFunc);
+ break;
+ }
+ case P4_FUNCDEF: {
+ freeEphemeralFunction(db, (FuncDef*)p4);
+ break;
+ }
+ case P4_MEM: {
+ if( db->pnBytesFreed==0 ){
+ sqlite3ValueFree((sqlite3_value*)p4);
+ }else{
+ Mem *p = (Mem*)p4;
+ sqlite3DbFree(db, p->zMalloc);
+ sqlite3DbFree(db, p);
+ }
+ break;
+ }
+ case P4_VTAB : {
+ if( db->pnBytesFreed==0 ) sqlite3VtabUnlock((VTable *)p4);
+ break;
+ }
+ }
+ }
+}
+
+/*
+** Free the space allocated for aOp and any p4 values allocated for the
+** opcodes contained within. If aOp is not NULL it is assumed to contain
+** nOp entries.
+*/
+static void vdbeFreeOpArray(sqlite3 *db, Op *aOp, int nOp){
+ if( aOp ){
+ Op *pOp;
+ for(pOp=aOp; pOp<&aOp[nOp]; pOp++){
+ freeP4(db, pOp->p4type, pOp->p4.p);
+#ifdef SQLITE_DEBUG
+ sqlite3DbFree(db, pOp->zComment);
+#endif
+ }
+ }
+ sqlite3DbFree(db, aOp);
+}
+
+/*
+** Link the SubProgram object passed as the second argument into the linked
+** list at Vdbe.pSubProgram. This list is used to delete all sub-program
+** objects when the VM is no longer required.
+*/
+SQLITE_PRIVATE void sqlite3VdbeLinkSubProgram(Vdbe *pVdbe, SubProgram *p){
+ p->pNext = pVdbe->pProgram;
+ pVdbe->pProgram = p;
+}
+
+/*
+** Change the opcode at addr into OP_Noop
+*/
+SQLITE_PRIVATE void sqlite3VdbeChangeToNoop(Vdbe *p, int addr){
+ if( p->aOp ){
+ VdbeOp *pOp = &p->aOp[addr];
+ sqlite3 *db = p->db;
+ freeP4(db, pOp->p4type, pOp->p4.p);
+ memset(pOp, 0, sizeof(pOp[0]));
+ pOp->opcode = OP_Noop;
+ }
+}
+
+/*
+** Change the value of the P4 operand for a specific instruction.
+** This routine is useful when a large program is loaded from a
+** static array using sqlite3VdbeAddOpList but we want to make a
+** few minor changes to the program.
+**
+** If n>=0 then the P4 operand is dynamic, meaning that a copy of
+** the string is made into memory obtained from sqlite3_malloc().
+** A value of n==0 means copy bytes of zP4 up to and including the
+** first null byte. If n>0 then copy n+1 bytes of zP4.
+**
+** If n==P4_KEYINFO it means that zP4 is a pointer to a KeyInfo structure.
+** A copy is made of the KeyInfo structure into memory obtained from
+** sqlite3_malloc, to be freed when the Vdbe is finalized.
+** n==P4_KEYINFO_HANDOFF indicates that zP4 points to a KeyInfo structure
+** stored in memory that the caller has obtained from sqlite3_malloc. The
+** caller should not free the allocation, it will be freed when the Vdbe is
+** finalized.
+**
+** Other values of n (P4_STATIC, P4_COLLSEQ etc.) indicate that zP4 points
+** to a string or structure that is guaranteed to exist for the lifetime of
+** the Vdbe. In these cases we can just copy the pointer.
+**
+** If addr<0 then change P4 on the most recently inserted instruction.
+*/
+SQLITE_PRIVATE void sqlite3VdbeChangeP4(Vdbe *p, int addr, const char *zP4, int n){
+ Op *pOp;
+ sqlite3 *db;
+ assert( p!=0 );
+ db = p->db;
+ assert( p->magic==VDBE_MAGIC_INIT );
+ if( p->aOp==0 || db->mallocFailed ){
+ if ( n!=P4_KEYINFO && n!=P4_VTAB ) {
+ freeP4(db, n, (void*)*(char**)&zP4);
+ }
+ return;
+ }
+ assert( p->nOp>0 );
+ assert( addr<p->nOp );
+ if( addr<0 ){
+ addr = p->nOp - 1;
+ }
+ pOp = &p->aOp[addr];
+ assert( pOp->p4type==P4_NOTUSED || pOp->p4type==P4_INT32 );
+ freeP4(db, pOp->p4type, pOp->p4.p);
+ pOp->p4.p = 0;
+ if( n==P4_INT32 ){
+ /* Note: this cast is safe, because the origin data point was an int
+ ** that was cast to a (const char *). */
+ pOp->p4.i = SQLITE_PTR_TO_INT(zP4);
+ pOp->p4type = P4_INT32;
+ }else if( zP4==0 ){
+ pOp->p4.p = 0;
+ pOp->p4type = P4_NOTUSED;
+ }else if( n==P4_KEYINFO ){
+ KeyInfo *pKeyInfo;
+ int nField, nByte;
+
+ nField = ((KeyInfo*)zP4)->nField;
+ nByte = sizeof(*pKeyInfo) + (nField-1)*sizeof(pKeyInfo->aColl[0]) + nField;
+ pKeyInfo = sqlite3DbMallocRaw(0, nByte);
+ pOp->p4.pKeyInfo = pKeyInfo;
+ if( pKeyInfo ){
+ u8 *aSortOrder;
+ memcpy((char*)pKeyInfo, zP4, nByte - nField);
+ aSortOrder = pKeyInfo->aSortOrder;
+ assert( aSortOrder!=0 );
+ pKeyInfo->aSortOrder = (unsigned char*)&pKeyInfo->aColl[nField];
+ memcpy(pKeyInfo->aSortOrder, aSortOrder, nField);
+ pOp->p4type = P4_KEYINFO;
+ }else{
+ p->db->mallocFailed = 1;
+ pOp->p4type = P4_NOTUSED;
+ }
+ }else if( n==P4_KEYINFO_HANDOFF ){
+ pOp->p4.p = (void*)zP4;
+ pOp->p4type = P4_KEYINFO;
+ }else if( n==P4_VTAB ){
+ pOp->p4.p = (void*)zP4;
+ pOp->p4type = P4_VTAB;
+ sqlite3VtabLock((VTable *)zP4);
+ assert( ((VTable *)zP4)->db==p->db );
+ }else if( n<0 ){
+ pOp->p4.p = (void*)zP4;
+ pOp->p4type = (signed char)n;
+ }else{
+ if( n==0 ) n = sqlite3Strlen30(zP4);
+ pOp->p4.z = sqlite3DbStrNDup(p->db, zP4, n);
+ pOp->p4type = P4_DYNAMIC;
+ }
+}
+
+#ifndef NDEBUG
+/*
+** Change the comment on the most recently coded instruction. Or
+** insert a No-op and add the comment to that new instruction. This
+** makes the code easier to read during debugging. None of this happens
+** in a production build.
+*/
+static void vdbeVComment(Vdbe *p, const char *zFormat, va_list ap){
+ assert( p->nOp>0 || p->aOp==0 );
+ assert( p->aOp==0 || p->aOp[p->nOp-1].zComment==0 || p->db->mallocFailed );
+ if( p->nOp ){
+ assert( p->aOp );
+ sqlite3DbFree(p->db, p->aOp[p->nOp-1].zComment);
+ p->aOp[p->nOp-1].zComment = sqlite3VMPrintf(p->db, zFormat, ap);
+ }
+}
+SQLITE_PRIVATE void sqlite3VdbeComment(Vdbe *p, const char *zFormat, ...){
+ va_list ap;
+ if( p ){
+ va_start(ap, zFormat);
+ vdbeVComment(p, zFormat, ap);
+ va_end(ap);
+ }
+}
+SQLITE_PRIVATE void sqlite3VdbeNoopComment(Vdbe *p, const char *zFormat, ...){
+ va_list ap;
+ if( p ){
+ sqlite3VdbeAddOp0(p, OP_Noop);
+ va_start(ap, zFormat);
+ vdbeVComment(p, zFormat, ap);
+ va_end(ap);
+ }
+}
+#endif /* NDEBUG */
+
+/*
+** Return the opcode for a given address. If the address is -1, then
+** return the most recently inserted opcode.
+**
+** If a memory allocation error has occurred prior to the calling of this
+** routine, then a pointer to a dummy VdbeOp will be returned. That opcode
+** is readable but not writable, though it is cast to a writable value.
+** The return of a dummy opcode allows the call to continue functioning
+** after a OOM fault without having to check to see if the return from
+** this routine is a valid pointer. But because the dummy.opcode is 0,
+** dummy will never be written to. This is verified by code inspection and
+** by running with Valgrind.
+**
+** About the #ifdef SQLITE_OMIT_TRACE: Normally, this routine is never called
+** unless p->nOp>0. This is because in the absense of SQLITE_OMIT_TRACE,
+** an OP_Trace instruction is always inserted by sqlite3VdbeGet() as soon as
+** a new VDBE is created. So we are free to set addr to p->nOp-1 without
+** having to double-check to make sure that the result is non-negative. But
+** if SQLITE_OMIT_TRACE is defined, the OP_Trace is omitted and we do need to
+** check the value of p->nOp-1 before continuing.
+*/
+SQLITE_PRIVATE VdbeOp *sqlite3VdbeGetOp(Vdbe *p, int addr){
+ /* C89 specifies that the constant "dummy" will be initialized to all
+ ** zeros, which is correct. MSVC generates a warning, nevertheless. */
+ static VdbeOp dummy; /* Ignore the MSVC warning about no initializer */
+ assert( p->magic==VDBE_MAGIC_INIT );
+ if( addr<0 ){
+#ifdef SQLITE_OMIT_TRACE
+ if( p->nOp==0 ) return (VdbeOp*)&dummy;
+#endif
+ addr = p->nOp - 1;
+ }
+ assert( (addr>=0 && addr<p->nOp) || p->db->mallocFailed );
+ if( p->db->mallocFailed ){
+ return (VdbeOp*)&dummy;
+ }else{
+ return &p->aOp[addr];
+ }
+}
+
+#if !defined(SQLITE_OMIT_EXPLAIN) || !defined(NDEBUG) \
+ || defined(VDBE_PROFILE) || defined(SQLITE_DEBUG)
+/*
+** Compute a string that describes the P4 parameter for an opcode.
+** Use zTemp for any required temporary buffer space.
+*/
+static char *displayP4(Op *pOp, char *zTemp, int nTemp){
+ char *zP4 = zTemp;
+ assert( nTemp>=20 );
+ switch( pOp->p4type ){
+ case P4_KEYINFO_STATIC:
+ case P4_KEYINFO: {
+ int i, j;
+ KeyInfo *pKeyInfo = pOp->p4.pKeyInfo;
+ assert( pKeyInfo->aSortOrder!=0 );
+ sqlite3_snprintf(nTemp, zTemp, "keyinfo(%d", pKeyInfo->nField);
+ i = sqlite3Strlen30(zTemp);
+ for(j=0; j<pKeyInfo->nField; j++){
+ CollSeq *pColl = pKeyInfo->aColl[j];
+ const char *zColl = pColl ? pColl->zName : "nil";
+ int n = sqlite3Strlen30(zColl);
+ if( i+n>nTemp-6 ){
+ memcpy(&zTemp[i],",...",4);
+ break;
+ }
+ zTemp[i++] = ',';
+ if( pKeyInfo->aSortOrder[j] ){
+ zTemp[i++] = '-';
+ }
+ memcpy(&zTemp[i], zColl, n+1);
+ i += n;
+ }
+ zTemp[i++] = ')';
+ zTemp[i] = 0;
+ assert( i<nTemp );
+ break;
+ }
+ case P4_COLLSEQ: {
+ CollSeq *pColl = pOp->p4.pColl;
+ sqlite3_snprintf(nTemp, zTemp, "collseq(%.20s)", pColl->zName);
+ break;
+ }
+ case P4_FUNCDEF: {
+ FuncDef *pDef = pOp->p4.pFunc;
+ sqlite3_snprintf(nTemp, zTemp, "%s(%d)", pDef->zName, pDef->nArg);
+ break;
+ }
+ case P4_INT64: {
+ sqlite3_snprintf(nTemp, zTemp, "%lld", *pOp->p4.pI64);
+ break;
+ }
+ case P4_INT32: {
+ sqlite3_snprintf(nTemp, zTemp, "%d", pOp->p4.i);
+ break;
+ }
+ case P4_REAL: {
+ sqlite3_snprintf(nTemp, zTemp, "%.16g", *pOp->p4.pReal);
+ break;
+ }
+ case P4_MEM: {
+ Mem *pMem = pOp->p4.pMem;
+ if( pMem->flags & MEM_Str ){
+ zP4 = pMem->z;
+ }else if( pMem->flags & MEM_Int ){
+ sqlite3_snprintf(nTemp, zTemp, "%lld", pMem->u.i);
+ }else if( pMem->flags & MEM_Real ){
+ sqlite3_snprintf(nTemp, zTemp, "%.16g", pMem->r);
+ }else if( pMem->flags & MEM_Null ){
+ sqlite3_snprintf(nTemp, zTemp, "NULL");
+ }else{
+ assert( pMem->flags & MEM_Blob );
+ zP4 = "(blob)";
+ }
+ break;
+ }
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ case P4_VTAB: {
+ sqlite3_vtab *pVtab = pOp->p4.pVtab->pVtab;
+ sqlite3_snprintf(nTemp, zTemp, "vtab:%p:%p", pVtab, pVtab->pModule);
+ break;
+ }
+#endif
+ case P4_INTARRAY: {
+ sqlite3_snprintf(nTemp, zTemp, "intarray");
+ break;
+ }
+ case P4_SUBPROGRAM: {
+ sqlite3_snprintf(nTemp, zTemp, "program");
+ break;
+ }
+ case P4_ADVANCE: {
+ zTemp[0] = 0;
+ break;
+ }
+ default: {
+ zP4 = pOp->p4.z;
+ if( zP4==0 ){
+ zP4 = zTemp;
+ zTemp[0] = 0;
+ }
+ }
+ }
+ assert( zP4!=0 );
+ return zP4;
+}
+#endif
+
+/*
+** Declare to the Vdbe that the BTree object at db->aDb[i] is used.
+**
+** The prepared statements need to know in advance the complete set of
+** attached databases that will be use. A mask of these databases
+** is maintained in p->btreeMask. The p->lockMask value is the subset of
+** p->btreeMask of databases that will require a lock.
+*/
+SQLITE_PRIVATE void sqlite3VdbeUsesBtree(Vdbe *p, int i){
+ assert( i>=0 && i<p->db->nDb && i<(int)sizeof(yDbMask)*8 );
+ assert( i<(int)sizeof(p->btreeMask)*8 );
+ p->btreeMask |= ((yDbMask)1)<<i;
+ if( i!=1 && sqlite3BtreeSharable(p->db->aDb[i].pBt) ){
+ p->lockMask |= ((yDbMask)1)<<i;
+ }
+}
+
+#if !defined(SQLITE_OMIT_SHARED_CACHE) && SQLITE_THREADSAFE>0
+/*
+** If SQLite is compiled to support shared-cache mode and to be threadsafe,
+** this routine obtains the mutex associated with each BtShared structure
+** that may be accessed by the VM passed as an argument. In doing so it also
+** sets the BtShared.db member of each of the BtShared structures, ensuring
+** that the correct busy-handler callback is invoked if required.
+**
+** If SQLite is not threadsafe but does support shared-cache mode, then
+** sqlite3BtreeEnter() is invoked to set the BtShared.db variables
+** of all of BtShared structures accessible via the database handle
+** associated with the VM.
+**
+** If SQLite is not threadsafe and does not support shared-cache mode, this
+** function is a no-op.
+**
+** The p->btreeMask field is a bitmask of all btrees that the prepared
+** statement p will ever use. Let N be the number of bits in p->btreeMask
+** corresponding to btrees that use shared cache. Then the runtime of
+** this routine is N*N. But as N is rarely more than 1, this should not
+** be a problem.
+*/
+SQLITE_PRIVATE void sqlite3VdbeEnter(Vdbe *p){
+ int i;
+ yDbMask mask;
+ sqlite3 *db;
+ Db *aDb;
+ int nDb;
+ if( p->lockMask==0 ) return; /* The common case */
+ db = p->db;
+ aDb = db->aDb;
+ nDb = db->nDb;
+ for(i=0, mask=1; i<nDb; i++, mask += mask){
+ if( i!=1 && (mask & p->lockMask)!=0 && ALWAYS(aDb[i].pBt!=0) ){
+ sqlite3BtreeEnter(aDb[i].pBt);
+ }
+ }
+}
+#endif
+
+#if !defined(SQLITE_OMIT_SHARED_CACHE) && SQLITE_THREADSAFE>0
+/*
+** Unlock all of the btrees previously locked by a call to sqlite3VdbeEnter().
+*/
+SQLITE_PRIVATE void sqlite3VdbeLeave(Vdbe *p){
+ int i;
+ yDbMask mask;
+ sqlite3 *db;
+ Db *aDb;
+ int nDb;
+ if( p->lockMask==0 ) return; /* The common case */
+ db = p->db;
+ aDb = db->aDb;
+ nDb = db->nDb;
+ for(i=0, mask=1; i<nDb; i++, mask += mask){
+ if( i!=1 && (mask & p->lockMask)!=0 && ALWAYS(aDb[i].pBt!=0) ){
+ sqlite3BtreeLeave(aDb[i].pBt);
+ }
+ }
+}
+#endif
+
+#if defined(VDBE_PROFILE) || defined(SQLITE_DEBUG)
+/*
+** Print a single opcode. This routine is used for debugging only.
+*/
+SQLITE_PRIVATE void sqlite3VdbePrintOp(FILE *pOut, int pc, Op *pOp){
+ char *zP4;
+ char zPtr[50];
+ static const char *zFormat1 = "%4d %-13s %4d %4d %4d %-4s %.2X %s\n";
+ if( pOut==0 ) pOut = stdout;
+ zP4 = displayP4(pOp, zPtr, sizeof(zPtr));
+ fprintf(pOut, zFormat1, pc,
+ sqlite3OpcodeName(pOp->opcode), pOp->p1, pOp->p2, pOp->p3, zP4, pOp->p5,
+#ifdef SQLITE_DEBUG
+ pOp->zComment ? pOp->zComment : ""
+#else
+ ""
+#endif
+ );
+ fflush(pOut);
+}
+#endif
+
+/*
+** Release an array of N Mem elements
+*/
+static void releaseMemArray(Mem *p, int N){
+ if( p && N ){
+ Mem *pEnd;
+ sqlite3 *db = p->db;
+ u8 malloc_failed = db->mallocFailed;
+ if( db->pnBytesFreed ){
+ for(pEnd=&p[N]; p<pEnd; p++){
+ sqlite3DbFree(db, p->zMalloc);
+ }
+ return;
+ }
+ for(pEnd=&p[N]; p<pEnd; p++){
+ assert( (&p[1])==pEnd || p[0].db==p[1].db );
+
+ /* This block is really an inlined version of sqlite3VdbeMemRelease()
+ ** that takes advantage of the fact that the memory cell value is
+ ** being set to NULL after releasing any dynamic resources.
+ **
+ ** The justification for duplicating code is that according to
+ ** callgrind, this causes a certain test case to hit the CPU 4.7
+ ** percent less (x86 linux, gcc version 4.1.2, -O6) than if
+ ** sqlite3MemRelease() were called from here. With -O2, this jumps
+ ** to 6.6 percent. The test case is inserting 1000 rows into a table
+ ** with no indexes using a single prepared INSERT statement, bind()
+ ** and reset(). Inserts are grouped into a transaction.
+ */
+ if( p->flags&(MEM_Agg|MEM_Dyn|MEM_Frame|MEM_RowSet) ){
+ sqlite3VdbeMemRelease(p);
+ }else if( p->zMalloc ){
+ sqlite3DbFree(db, p->zMalloc);
+ p->zMalloc = 0;
+ }
+
+ p->flags = MEM_Invalid;
+ }
+ db->mallocFailed = malloc_failed;
+ }
+}
+
+/*
+** Delete a VdbeFrame object and its contents. VdbeFrame objects are
+** allocated by the OP_Program opcode in sqlite3VdbeExec().
+*/
+SQLITE_PRIVATE void sqlite3VdbeFrameDelete(VdbeFrame *p){
+ int i;
+ Mem *aMem = VdbeFrameMem(p);
+ VdbeCursor **apCsr = (VdbeCursor **)&aMem[p->nChildMem];
+ for(i=0; i<p->nChildCsr; i++){
+ sqlite3VdbeFreeCursor(p->v, apCsr[i]);
+ }
+ releaseMemArray(aMem, p->nChildMem);
+ sqlite3DbFree(p->v->db, p);
+}
+
+#ifndef SQLITE_OMIT_EXPLAIN
+/*
+** Give a listing of the program in the virtual machine.
+**
+** The interface is the same as sqlite3VdbeExec(). But instead of
+** running the code, it invokes the callback once for each instruction.
+** This feature is used to implement "EXPLAIN".
+**
+** When p->explain==1, each instruction is listed. When
+** p->explain==2, only OP_Explain instructions are listed and these
+** are shown in a different format. p->explain==2 is used to implement
+** EXPLAIN QUERY PLAN.
+**
+** When p->explain==1, first the main program is listed, then each of
+** the trigger subprograms are listed one by one.
+*/
+SQLITE_PRIVATE int sqlite3VdbeList(
+ Vdbe *p /* The VDBE */
+){
+ int nRow; /* Stop when row count reaches this */
+ int nSub = 0; /* Number of sub-vdbes seen so far */
+ SubProgram **apSub = 0; /* Array of sub-vdbes */
+ Mem *pSub = 0; /* Memory cell hold array of subprogs */
+ sqlite3 *db = p->db; /* The database connection */
+ int i; /* Loop counter */
+ int rc = SQLITE_OK; /* Return code */
+ Mem *pMem = &p->aMem[1]; /* First Mem of result set */
+
+ assert( p->explain );
+ assert( p->magic==VDBE_MAGIC_RUN );
+ assert( p->rc==SQLITE_OK || p->rc==SQLITE_BUSY || p->rc==SQLITE_NOMEM );
+
+ /* Even though this opcode does not use dynamic strings for
+ ** the result, result columns may become dynamic if the user calls
+ ** sqlite3_column_text16(), causing a translation to UTF-16 encoding.
+ */
+ releaseMemArray(pMem, 8);
+ p->pResultSet = 0;
+
+ if( p->rc==SQLITE_NOMEM ){
+ /* This happens if a malloc() inside a call to sqlite3_column_text() or
+ ** sqlite3_column_text16() failed. */
+ db->mallocFailed = 1;
+ return SQLITE_ERROR;
+ }
+
+ /* When the number of output rows reaches nRow, that means the
+ ** listing has finished and sqlite3_step() should return SQLITE_DONE.
+ ** nRow is the sum of the number of rows in the main program, plus
+ ** the sum of the number of rows in all trigger subprograms encountered
+ ** so far. The nRow value will increase as new trigger subprograms are
+ ** encountered, but p->pc will eventually catch up to nRow.
+ */
+ nRow = p->nOp;
+ if( p->explain==1 ){
+ /* The first 8 memory cells are used for the result set. So we will
+ ** commandeer the 9th cell to use as storage for an array of pointers
+ ** to trigger subprograms. The VDBE is guaranteed to have at least 9
+ ** cells. */
+ assert( p->nMem>9 );
+ pSub = &p->aMem[9];
+ if( pSub->flags&MEM_Blob ){
+ /* On the first call to sqlite3_step(), pSub will hold a NULL. It is
+ ** initialized to a BLOB by the P4_SUBPROGRAM processing logic below */
+ nSub = pSub->n/sizeof(Vdbe*);
+ apSub = (SubProgram **)pSub->z;
+ }
+ for(i=0; i<nSub; i++){
+ nRow += apSub[i]->nOp;
+ }
+ }
+
+ do{
+ i = p->pc++;
+ }while( i<nRow && p->explain==2 && p->aOp[i].opcode!=OP_Explain );
+ if( i>=nRow ){
+ p->rc = SQLITE_OK;
+ rc = SQLITE_DONE;
+ }else if( db->u1.isInterrupted ){
+ p->rc = SQLITE_INTERRUPT;
+ rc = SQLITE_ERROR;
+ sqlite3SetString(&p->zErrMsg, db, "%s", sqlite3ErrStr(p->rc));
+ }else{
+ char *z;
+ Op *pOp;
+ if( i<p->nOp ){
+ /* The output line number is small enough that we are still in the
+ ** main program. */
+ pOp = &p->aOp[i];
+ }else{
+ /* We are currently listing subprograms. Figure out which one and
+ ** pick up the appropriate opcode. */
+ int j;
+ i -= p->nOp;
+ for(j=0; i>=apSub[j]->nOp; j++){
+ i -= apSub[j]->nOp;
+ }
+ pOp = &apSub[j]->aOp[i];
+ }
+ if( p->explain==1 ){
+ pMem->flags = MEM_Int;
+ pMem->type = SQLITE_INTEGER;
+ pMem->u.i = i; /* Program counter */
+ pMem++;
+
+ pMem->flags = MEM_Static|MEM_Str|MEM_Term;
+ pMem->z = (char*)sqlite3OpcodeName(pOp->opcode); /* Opcode */
+ assert( pMem->z!=0 );
+ pMem->n = sqlite3Strlen30(pMem->z);
+ pMem->type = SQLITE_TEXT;
+ pMem->enc = SQLITE_UTF8;
+ pMem++;
+
+ /* When an OP_Program opcode is encounter (the only opcode that has
+ ** a P4_SUBPROGRAM argument), expand the size of the array of subprograms
+ ** kept in p->aMem[9].z to hold the new program - assuming this subprogram
+ ** has not already been seen.
+ */
+ if( pOp->p4type==P4_SUBPROGRAM ){
+ int nByte = (nSub+1)*sizeof(SubProgram*);
+ int j;
+ for(j=0; j<nSub; j++){
+ if( apSub[j]==pOp->p4.pProgram ) break;
+ }
+ if( j==nSub && SQLITE_OK==sqlite3VdbeMemGrow(pSub, nByte, nSub!=0) ){
+ apSub = (SubProgram **)pSub->z;
+ apSub[nSub++] = pOp->p4.pProgram;
+ pSub->flags |= MEM_Blob;
+ pSub->n = nSub*sizeof(SubProgram*);
+ }
+ }
+ }
+
+ pMem->flags = MEM_Int;
+ pMem->u.i = pOp->p1; /* P1 */
+ pMem->type = SQLITE_INTEGER;
+ pMem++;
+
+ pMem->flags = MEM_Int;
+ pMem->u.i = pOp->p2; /* P2 */
+ pMem->type = SQLITE_INTEGER;
+ pMem++;
+
+ pMem->flags = MEM_Int;
+ pMem->u.i = pOp->p3; /* P3 */
+ pMem->type = SQLITE_INTEGER;
+ pMem++;
+
+ if( sqlite3VdbeMemGrow(pMem, 32, 0) ){ /* P4 */
+ assert( p->db->mallocFailed );
+ return SQLITE_ERROR;
+ }
+ pMem->flags = MEM_Dyn|MEM_Str|MEM_Term;
+ z = displayP4(pOp, pMem->z, 32);
+ if( z!=pMem->z ){
+ sqlite3VdbeMemSetStr(pMem, z, -1, SQLITE_UTF8, 0);
+ }else{
+ assert( pMem->z!=0 );
+ pMem->n = sqlite3Strlen30(pMem->z);
+ pMem->enc = SQLITE_UTF8;
+ }
+ pMem->type = SQLITE_TEXT;
+ pMem++;
+
+ if( p->explain==1 ){
+ if( sqlite3VdbeMemGrow(pMem, 4, 0) ){
+ assert( p->db->mallocFailed );
+ return SQLITE_ERROR;
+ }
+ pMem->flags = MEM_Dyn|MEM_Str|MEM_Term;
+ pMem->n = 2;
+ sqlite3_snprintf(3, pMem->z, "%.2x", pOp->p5); /* P5 */
+ pMem->type = SQLITE_TEXT;
+ pMem->enc = SQLITE_UTF8;
+ pMem++;
+
+#ifdef SQLITE_DEBUG
+ if( pOp->zComment ){
+ pMem->flags = MEM_Str|MEM_Term;
+ pMem->z = pOp->zComment;
+ pMem->n = sqlite3Strlen30(pMem->z);
+ pMem->enc = SQLITE_UTF8;
+ pMem->type = SQLITE_TEXT;
+ }else
+#endif
+ {
+ pMem->flags = MEM_Null; /* Comment */
+ pMem->type = SQLITE_NULL;
+ }
+ }
+
+ p->nResColumn = 8 - 4*(p->explain-1);
+ p->pResultSet = &p->aMem[1];
+ p->rc = SQLITE_OK;
+ rc = SQLITE_ROW;
+ }
+ return rc;
+}
+#endif /* SQLITE_OMIT_EXPLAIN */
+
+#ifdef SQLITE_DEBUG
+/*
+** Print the SQL that was used to generate a VDBE program.
+*/
+SQLITE_PRIVATE void sqlite3VdbePrintSql(Vdbe *p){
+ int nOp = p->nOp;
+ VdbeOp *pOp;
+ if( nOp<1 ) return;
+ pOp = &p->aOp[0];
+ if( pOp->opcode==OP_Trace && pOp->p4.z!=0 ){
+ const char *z = pOp->p4.z;
+ while( sqlite3Isspace(*z) ) z++;
+ printf("SQL: [%s]\n", z);
+ }
+}
+#endif
+
+#if !defined(SQLITE_OMIT_TRACE) && defined(SQLITE_ENABLE_IOTRACE)
+/*
+** Print an IOTRACE message showing SQL content.
+*/
+SQLITE_PRIVATE void sqlite3VdbeIOTraceSql(Vdbe *p){
+ int nOp = p->nOp;
+ VdbeOp *pOp;
+ if( sqlite3IoTrace==0 ) return;
+ if( nOp<1 ) return;
+ pOp = &p->aOp[0];
+ if( pOp->opcode==OP_Trace && pOp->p4.z!=0 ){
+ int i, j;
+ char z[1000];
+ sqlite3_snprintf(sizeof(z), z, "%s", pOp->p4.z);
+ for(i=0; sqlite3Isspace(z[i]); i++){}
+ for(j=0; z[i]; i++){
+ if( sqlite3Isspace(z[i]) ){
+ if( z[i-1]!=' ' ){
+ z[j++] = ' ';
+ }
+ }else{
+ z[j++] = z[i];
+ }
+ }
+ z[j] = 0;
+ sqlite3IoTrace("SQL %s\n", z);
+ }
+}
+#endif /* !SQLITE_OMIT_TRACE && SQLITE_ENABLE_IOTRACE */
+
+/*
+** Allocate space from a fixed size buffer and return a pointer to
+** that space. If insufficient space is available, return NULL.
+**
+** The pBuf parameter is the initial value of a pointer which will
+** receive the new memory. pBuf is normally NULL. If pBuf is not
+** NULL, it means that memory space has already been allocated and that
+** this routine should not allocate any new memory. When pBuf is not
+** NULL simply return pBuf. Only allocate new memory space when pBuf
+** is NULL.
+**
+** nByte is the number of bytes of space needed.
+**
+** *ppFrom points to available space and pEnd points to the end of the
+** available space. When space is allocated, *ppFrom is advanced past
+** the end of the allocated space.
+**
+** *pnByte is a counter of the number of bytes of space that have failed
+** to allocate. If there is insufficient space in *ppFrom to satisfy the
+** request, then increment *pnByte by the amount of the request.
+*/
+static void *allocSpace(
+ void *pBuf, /* Where return pointer will be stored */
+ int nByte, /* Number of bytes to allocate */
+ u8 **ppFrom, /* IN/OUT: Allocate from *ppFrom */
+ u8 *pEnd, /* Pointer to 1 byte past the end of *ppFrom buffer */
+ int *pnByte /* If allocation cannot be made, increment *pnByte */
+){
+ assert( EIGHT_BYTE_ALIGNMENT(*ppFrom) );
+ if( pBuf ) return pBuf;
+ nByte = ROUND8(nByte);
+ if( &(*ppFrom)[nByte] <= pEnd ){
+ pBuf = (void*)*ppFrom;
+ *ppFrom += nByte;
+ }else{
+ *pnByte += nByte;
+ }
+ return pBuf;
+}
+
+/*
+** Rewind the VDBE back to the beginning in preparation for
+** running it.
+*/
+SQLITE_PRIVATE void sqlite3VdbeRewind(Vdbe *p){
+#if defined(SQLITE_DEBUG) || defined(VDBE_PROFILE)
+ int i;
+#endif
+ assert( p!=0 );
+ assert( p->magic==VDBE_MAGIC_INIT );
+
+ /* There should be at least one opcode.
+ */
+ assert( p->nOp>0 );
+
+ /* Set the magic to VDBE_MAGIC_RUN sooner rather than later. */
+ p->magic = VDBE_MAGIC_RUN;
+
+#ifdef SQLITE_DEBUG
+ for(i=1; i<p->nMem; i++){
+ assert( p->aMem[i].db==p->db );
+ }
+#endif
+ p->pc = -1;
+ p->rc = SQLITE_OK;
+ p->errorAction = OE_Abort;
+ p->magic = VDBE_MAGIC_RUN;
+ p->nChange = 0;
+ p->cacheCtr = 1;
+ p->minWriteFileFormat = 255;
+ p->iStatement = 0;
+ p->nFkConstraint = 0;
+#ifdef VDBE_PROFILE
+ for(i=0; i<p->nOp; i++){
+ p->aOp[i].cnt = 0;
+ p->aOp[i].cycles = 0;
+ }
+#endif
+}
+
+/*
+** Prepare a virtual machine for execution for the first time after
+** creating the virtual machine. This involves things such
+** as allocating stack space and initializing the program counter.
+** After the VDBE has be prepped, it can be executed by one or more
+** calls to sqlite3VdbeExec().
+**
+** This function may be called exact once on a each virtual machine.
+** After this routine is called the VM has been "packaged" and is ready
+** to run. After this routine is called, futher calls to
+** sqlite3VdbeAddOp() functions are prohibited. This routine disconnects
+** the Vdbe from the Parse object that helped generate it so that the
+** the Vdbe becomes an independent entity and the Parse object can be
+** destroyed.
+**
+** Use the sqlite3VdbeRewind() procedure to restore a virtual machine back
+** to its initial state after it has been run.
+*/
+SQLITE_PRIVATE void sqlite3VdbeMakeReady(
+ Vdbe *p, /* The VDBE */
+ Parse *pParse /* Parsing context */
+){
+ sqlite3 *db; /* The database connection */
+ int nVar; /* Number of parameters */
+ int nMem; /* Number of VM memory registers */
+ int nCursor; /* Number of cursors required */
+ int nArg; /* Number of arguments in subprograms */
+ int nOnce; /* Number of OP_Once instructions */
+ int n; /* Loop counter */
+ u8 *zCsr; /* Memory available for allocation */
+ u8 *zEnd; /* First byte past allocated memory */
+ int nByte; /* How much extra memory is needed */
+
+ assert( p!=0 );
+ assert( p->nOp>0 );
+ assert( pParse!=0 );
+ assert( p->magic==VDBE_MAGIC_INIT );
+ db = p->db;
+ assert( db->mallocFailed==0 );
+ nVar = pParse->nVar;
+ nMem = pParse->nMem;
+ nCursor = pParse->nTab;
+ nArg = pParse->nMaxArg;
+ nOnce = pParse->nOnce;
+ if( nOnce==0 ) nOnce = 1; /* Ensure at least one byte in p->aOnceFlag[] */
+
+ /* For each cursor required, also allocate a memory cell. Memory
+ ** cells (nMem+1-nCursor)..nMem, inclusive, will never be used by
+ ** the vdbe program. Instead they are used to allocate space for
+ ** VdbeCursor/BtCursor structures. The blob of memory associated with
+ ** cursor 0 is stored in memory cell nMem. Memory cell (nMem-1)
+ ** stores the blob of memory associated with cursor 1, etc.
+ **
+ ** See also: allocateCursor().
+ */
+ nMem += nCursor;
+
+ /* Allocate space for memory registers, SQL variables, VDBE cursors and
+ ** an array to marshal SQL function arguments in.
+ */
+ zCsr = (u8*)&p->aOp[p->nOp]; /* Memory avaliable for allocation */
+ zEnd = (u8*)&p->aOp[p->nOpAlloc]; /* First byte past end of zCsr[] */
+
+ resolveP2Values(p, &nArg);
+ p->usesStmtJournal = (u8)(pParse->isMultiWrite && pParse->mayAbort);
+ if( pParse->explain && nMem<10 ){
+ nMem = 10;
+ }
+ memset(zCsr, 0, zEnd-zCsr);
+ zCsr += (zCsr - (u8*)0)&7;
+ assert( EIGHT_BYTE_ALIGNMENT(zCsr) );
+ p->expired = 0;
+
+ /* Memory for registers, parameters, cursor, etc, is allocated in two
+ ** passes. On the first pass, we try to reuse unused space at the
+ ** end of the opcode array. If we are unable to satisfy all memory
+ ** requirements by reusing the opcode array tail, then the second
+ ** pass will fill in the rest using a fresh allocation.
+ **
+ ** This two-pass approach that reuses as much memory as possible from
+ ** the leftover space at the end of the opcode array can significantly
+ ** reduce the amount of memory held by a prepared statement.
+ */
+ do {
+ nByte = 0;
+ p->aMem = allocSpace(p->aMem, nMem*sizeof(Mem), &zCsr, zEnd, &nByte);
+ p->aVar = allocSpace(p->aVar, nVar*sizeof(Mem), &zCsr, zEnd, &nByte);
+ p->apArg = allocSpace(p->apArg, nArg*sizeof(Mem*), &zCsr, zEnd, &nByte);
+ p->azVar = allocSpace(p->azVar, nVar*sizeof(char*), &zCsr, zEnd, &nByte);
+ p->apCsr = allocSpace(p->apCsr, nCursor*sizeof(VdbeCursor*),
+ &zCsr, zEnd, &nByte);
+ p->aOnceFlag = allocSpace(p->aOnceFlag, nOnce, &zCsr, zEnd, &nByte);
+ if( nByte ){
+ p->pFree = sqlite3DbMallocZero(db, nByte);
+ }
+ zCsr = p->pFree;
+ zEnd = &zCsr[nByte];
+ }while( nByte && !db->mallocFailed );
+
+ p->nCursor = nCursor;
+ p->nOnceFlag = nOnce;
+ if( p->aVar ){
+ p->nVar = (ynVar)nVar;
+ for(n=0; n<nVar; n++){
+ p->aVar[n].flags = MEM_Null;
+ p->aVar[n].db = db;
+ }
+ }
+ if( p->azVar ){
+ p->nzVar = pParse->nzVar;
+ memcpy(p->azVar, pParse->azVar, p->nzVar*sizeof(p->azVar[0]));
+ memset(pParse->azVar, 0, pParse->nzVar*sizeof(pParse->azVar[0]));
+ }
+ if( p->aMem ){
+ p->aMem--; /* aMem[] goes from 1..nMem */
+ p->nMem = nMem; /* not from 0..nMem-1 */
+ for(n=1; n<=nMem; n++){
+ p->aMem[n].flags = MEM_Invalid;
+ p->aMem[n].db = db;
+ }
+ }
+ p->explain = pParse->explain;
+ sqlite3VdbeRewind(p);
+}
+
+/*
+** Close a VDBE cursor and release all the resources that cursor
+** happens to hold.
+*/
+SQLITE_PRIVATE void sqlite3VdbeFreeCursor(Vdbe *p, VdbeCursor *pCx){
+ if( pCx==0 ){
+ return;
+ }
+ sqlite3VdbeSorterClose(p->db, pCx);
+ if( pCx->pBt ){
+ sqlite3BtreeClose(pCx->pBt);
+ /* The pCx->pCursor will be close automatically, if it exists, by
+ ** the call above. */
+ }else if( pCx->pCursor ){
+ sqlite3BtreeCloseCursor(pCx->pCursor);
+ }
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ if( pCx->pVtabCursor ){
+ sqlite3_vtab_cursor *pVtabCursor = pCx->pVtabCursor;
+ const sqlite3_module *pModule = pCx->pModule;
+ p->inVtabMethod = 1;
+ pModule->xClose(pVtabCursor);
+ p->inVtabMethod = 0;
+ }
+#endif
+}
+
+/*
+** Copy the values stored in the VdbeFrame structure to its Vdbe. This
+** is used, for example, when a trigger sub-program is halted to restore
+** control to the main program.
+*/
+SQLITE_PRIVATE int sqlite3VdbeFrameRestore(VdbeFrame *pFrame){
+ Vdbe *v = pFrame->v;
+ v->aOnceFlag = pFrame->aOnceFlag;
+ v->nOnceFlag = pFrame->nOnceFlag;
+ v->aOp = pFrame->aOp;
+ v->nOp = pFrame->nOp;
+ v->aMem = pFrame->aMem;
+ v->nMem = pFrame->nMem;
+ v->apCsr = pFrame->apCsr;
+ v->nCursor = pFrame->nCursor;
+ v->db->lastRowid = pFrame->lastRowid;
+ v->nChange = pFrame->nChange;
+ return pFrame->pc;
+}
+
+/*
+** Close all cursors.
+**
+** Also release any dynamic memory held by the VM in the Vdbe.aMem memory
+** cell array. This is necessary as the memory cell array may contain
+** pointers to VdbeFrame objects, which may in turn contain pointers to
+** open cursors.
+*/
+static void closeAllCursors(Vdbe *p){
+ if( p->pFrame ){
+ VdbeFrame *pFrame;
+ for(pFrame=p->pFrame; pFrame->pParent; pFrame=pFrame->pParent);
+ sqlite3VdbeFrameRestore(pFrame);
+ }
+ p->pFrame = 0;
+ p->nFrame = 0;
+
+ if( p->apCsr ){
+ int i;
+ for(i=0; i<p->nCursor; i++){
+ VdbeCursor *pC = p->apCsr[i];
+ if( pC ){
+ sqlite3VdbeFreeCursor(p, pC);
+ p->apCsr[i] = 0;
+ }
+ }
+ }
+ if( p->aMem ){
+ releaseMemArray(&p->aMem[1], p->nMem);
+ }
+ while( p->pDelFrame ){
+ VdbeFrame *pDel = p->pDelFrame;
+ p->pDelFrame = pDel->pParent;
+ sqlite3VdbeFrameDelete(pDel);
+ }
+}
+
+/*
+** Clean up the VM after execution.
+**
+** This routine will automatically close any cursors, lists, and/or
+** sorters that were left open. It also deletes the values of
+** variables in the aVar[] array.
+*/
+static void Cleanup(Vdbe *p){
+ sqlite3 *db = p->db;
+
+#ifdef SQLITE_DEBUG
+ /* Execute assert() statements to ensure that the Vdbe.apCsr[] and
+ ** Vdbe.aMem[] arrays have already been cleaned up. */
+ int i;
+ if( p->apCsr ) for(i=0; i<p->nCursor; i++) assert( p->apCsr[i]==0 );
+ if( p->aMem ){
+ for(i=1; i<=p->nMem; i++) assert( p->aMem[i].flags==MEM_Invalid );
+ }
+#endif
+
+ sqlite3DbFree(db, p->zErrMsg);
+ p->zErrMsg = 0;
+ p->pResultSet = 0;
+}
+
+/*
+** Set the number of result columns that will be returned by this SQL
+** statement. This is now set at compile time, rather than during
+** execution of the vdbe program so that sqlite3_column_count() can
+** be called on an SQL statement before sqlite3_step().
+*/
+SQLITE_PRIVATE void sqlite3VdbeSetNumCols(Vdbe *p, int nResColumn){
+ Mem *pColName;
+ int n;
+ sqlite3 *db = p->db;
+
+ releaseMemArray(p->aColName, p->nResColumn*COLNAME_N);
+ sqlite3DbFree(db, p->aColName);
+ n = nResColumn*COLNAME_N;
+ p->nResColumn = (u16)nResColumn;
+ p->aColName = pColName = (Mem*)sqlite3DbMallocZero(db, sizeof(Mem)*n );
+ if( p->aColName==0 ) return;
+ while( n-- > 0 ){
+ pColName->flags = MEM_Null;
+ pColName->db = p->db;
+ pColName++;
+ }
+}
+
+/*
+** Set the name of the idx'th column to be returned by the SQL statement.
+** zName must be a pointer to a nul terminated string.
+**
+** This call must be made after a call to sqlite3VdbeSetNumCols().
+**
+** The final parameter, xDel, must be one of SQLITE_DYNAMIC, SQLITE_STATIC
+** or SQLITE_TRANSIENT. If it is SQLITE_DYNAMIC, then the buffer pointed
+** to by zName will be freed by sqlite3DbFree() when the vdbe is destroyed.
+*/
+SQLITE_PRIVATE int sqlite3VdbeSetColName(
+ Vdbe *p, /* Vdbe being configured */
+ int idx, /* Index of column zName applies to */
+ int var, /* One of the COLNAME_* constants */
+ const char *zName, /* Pointer to buffer containing name */
+ void (*xDel)(void*) /* Memory management strategy for zName */
+){
+ int rc;
+ Mem *pColName;
+ assert( idx<p->nResColumn );
+ assert( var<COLNAME_N );
+ if( p->db->mallocFailed ){
+ assert( !zName || xDel!=SQLITE_DYNAMIC );
+ return SQLITE_NOMEM;
+ }
+ assert( p->aColName!=0 );
+ pColName = &(p->aColName[idx+var*p->nResColumn]);
+ rc = sqlite3VdbeMemSetStr(pColName, zName, -1, SQLITE_UTF8, xDel);
+ assert( rc!=0 || !zName || (pColName->flags&MEM_Term)!=0 );
+ return rc;
+}
+
+/*
+** A read or write transaction may or may not be active on database handle
+** db. If a transaction is active, commit it. If there is a
+** write-transaction spanning more than one database file, this routine
+** takes care of the master journal trickery.
+*/
+static int vdbeCommit(sqlite3 *db, Vdbe *p){
+ int i;
+ int nTrans = 0; /* Number of databases with an active write-transaction */
+ int rc = SQLITE_OK;
+ int needXcommit = 0;
+
+#ifdef SQLITE_OMIT_VIRTUALTABLE
+ /* With this option, sqlite3VtabSync() is defined to be simply
+ ** SQLITE_OK so p is not used.
+ */
+ UNUSED_PARAMETER(p);
+#endif
+
+ /* Before doing anything else, call the xSync() callback for any
+ ** virtual module tables written in this transaction. This has to
+ ** be done before determining whether a master journal file is
+ ** required, as an xSync() callback may add an attached database
+ ** to the transaction.
+ */
+ rc = sqlite3VtabSync(db, &p->zErrMsg);
+
+ /* This loop determines (a) if the commit hook should be invoked and
+ ** (b) how many database files have open write transactions, not
+ ** including the temp database. (b) is important because if more than
+ ** one database file has an open write transaction, a master journal
+ ** file is required for an atomic commit.
+ */
+ for(i=0; rc==SQLITE_OK && i<db->nDb; i++){
+ Btree *pBt = db->aDb[i].pBt;
+ if( sqlite3BtreeIsInTrans(pBt) ){
+ needXcommit = 1;
+ if( i!=1 ) nTrans++;
+ sqlite3BtreeEnter(pBt);
+ rc = sqlite3PagerExclusiveLock(sqlite3BtreePager(pBt));
+ sqlite3BtreeLeave(pBt);
+ }
+ }
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+
+ /* If there are any write-transactions at all, invoke the commit hook */
+ if( needXcommit && db->xCommitCallback ){
+ rc = db->xCommitCallback(db->pCommitArg);
+ if( rc ){
+ return SQLITE_CONSTRAINT_COMMITHOOK;
+ }
+ }
+
+ /* The simple case - no more than one database file (not counting the
+ ** TEMP database) has a transaction active. There is no need for the
+ ** master-journal.
+ **
+ ** If the return value of sqlite3BtreeGetFilename() is a zero length
+ ** string, it means the main database is :memory: or a temp file. In
+ ** that case we do not support atomic multi-file commits, so use the
+ ** simple case then too.
+ */
+ if( 0==sqlite3Strlen30(sqlite3BtreeGetFilename(db->aDb[0].pBt))
+ || nTrans<=1
+ ){
+ for(i=0; rc==SQLITE_OK && i<db->nDb; i++){
+ Btree *pBt = db->aDb[i].pBt;
+ if( pBt ){
+ rc = sqlite3BtreeCommitPhaseOne(pBt, 0);
+ }
+ }
+
+ /* Do the commit only if all databases successfully complete phase 1.
+ ** If one of the BtreeCommitPhaseOne() calls fails, this indicates an
+ ** IO error while deleting or truncating a journal file. It is unlikely,
+ ** but could happen. In this case abandon processing and return the error.
+ */
+ for(i=0; rc==SQLITE_OK && i<db->nDb; i++){
+ Btree *pBt = db->aDb[i].pBt;
+ if( pBt ){
+ rc = sqlite3BtreeCommitPhaseTwo(pBt, 0);
+ }
+ }
+ if( rc==SQLITE_OK ){
+ sqlite3VtabCommit(db);
+ }
+ }
+
+ /* The complex case - There is a multi-file write-transaction active.
+ ** This requires a master journal file to ensure the transaction is
+ ** committed atomicly.
+ */
+#ifndef SQLITE_OMIT_DISKIO
+ else{
+ sqlite3_vfs *pVfs = db->pVfs;
+ int needSync = 0;
+ char *zMaster = 0; /* File-name for the master journal */
+ char const *zMainFile = sqlite3BtreeGetFilename(db->aDb[0].pBt);
+ sqlite3_file *pMaster = 0;
+ i64 offset = 0;
+ int res;
+ int retryCount = 0;
+ int nMainFile;
+
+ /* Select a master journal file name */
+ nMainFile = sqlite3Strlen30(zMainFile);
+ zMaster = sqlite3MPrintf(db, "%s-mjXXXXXX9XXz", zMainFile);
+ if( zMaster==0 ) return SQLITE_NOMEM;
+ do {
+ u32 iRandom;
+ if( retryCount ){
+ if( retryCount>100 ){
+ sqlite3_log(SQLITE_FULL, "MJ delete: %s", zMaster);
+ sqlite3OsDelete(pVfs, zMaster, 0);
+ break;
+ }else if( retryCount==1 ){
+ sqlite3_log(SQLITE_FULL, "MJ collide: %s", zMaster);
+ }
+ }
+ retryCount++;
+ sqlite3_randomness(sizeof(iRandom), &iRandom);
+ sqlite3_snprintf(13, &zMaster[nMainFile], "-mj%06X9%02X",
+ (iRandom>>8)&0xffffff, iRandom&0xff);
+ /* The antipenultimate character of the master journal name must
+ ** be "9" to avoid name collisions when using 8+3 filenames. */
+ assert( zMaster[sqlite3Strlen30(zMaster)-3]=='9' );
+ sqlite3FileSuffix3(zMainFile, zMaster);
+ rc = sqlite3OsAccess(pVfs, zMaster, SQLITE_ACCESS_EXISTS, &res);
+ }while( rc==SQLITE_OK && res );
+ if( rc==SQLITE_OK ){
+ /* Open the master journal. */
+ rc = sqlite3OsOpenMalloc(pVfs, zMaster, &pMaster,
+ SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE|
+ SQLITE_OPEN_EXCLUSIVE|SQLITE_OPEN_MASTER_JOURNAL, 0
+ );
+ }
+ if( rc!=SQLITE_OK ){
+ sqlite3DbFree(db, zMaster);
+ return rc;
+ }
+
+ /* Write the name of each database file in the transaction into the new
+ ** master journal file. If an error occurs at this point close
+ ** and delete the master journal file. All the individual journal files
+ ** still have 'null' as the master journal pointer, so they will roll
+ ** back independently if a failure occurs.
+ */
+ for(i=0; i<db->nDb; i++){
+ Btree *pBt = db->aDb[i].pBt;
+ if( sqlite3BtreeIsInTrans(pBt) ){
+ char const *zFile = sqlite3BtreeGetJournalname(pBt);
+ if( zFile==0 ){
+ continue; /* Ignore TEMP and :memory: databases */
+ }
+ assert( zFile[0]!=0 );
+ if( !needSync && !sqlite3BtreeSyncDisabled(pBt) ){
+ needSync = 1;
+ }
+ rc = sqlite3OsWrite(pMaster, zFile, sqlite3Strlen30(zFile)+1, offset);
+ offset += sqlite3Strlen30(zFile)+1;
+ if( rc!=SQLITE_OK ){
+ sqlite3OsCloseFree(pMaster);
+ sqlite3OsDelete(pVfs, zMaster, 0);
+ sqlite3DbFree(db, zMaster);
+ return rc;
+ }
+ }
+ }
+
+ /* Sync the master journal file. If the IOCAP_SEQUENTIAL device
+ ** flag is set this is not required.
+ */
+ if( needSync
+ && 0==(sqlite3OsDeviceCharacteristics(pMaster)&SQLITE_IOCAP_SEQUENTIAL)
+ && SQLITE_OK!=(rc = sqlite3OsSync(pMaster, SQLITE_SYNC_NORMAL))
+ ){
+ sqlite3OsCloseFree(pMaster);
+ sqlite3OsDelete(pVfs, zMaster, 0);
+ sqlite3DbFree(db, zMaster);
+ return rc;
+ }
+
+ /* Sync all the db files involved in the transaction. The same call
+ ** sets the master journal pointer in each individual journal. If
+ ** an error occurs here, do not delete the master journal file.
+ **
+ ** If the error occurs during the first call to
+ ** sqlite3BtreeCommitPhaseOne(), then there is a chance that the
+ ** master journal file will be orphaned. But we cannot delete it,
+ ** in case the master journal file name was written into the journal
+ ** file before the failure occurred.
+ */
+ for(i=0; rc==SQLITE_OK && i<db->nDb; i++){
+ Btree *pBt = db->aDb[i].pBt;
+ if( pBt ){
+ rc = sqlite3BtreeCommitPhaseOne(pBt, zMaster);
+ }
+ }
+ sqlite3OsCloseFree(pMaster);
+ assert( rc!=SQLITE_BUSY );
+ if( rc!=SQLITE_OK ){
+ sqlite3DbFree(db, zMaster);
+ return rc;
+ }
+
+ /* Delete the master journal file. This commits the transaction. After
+ ** doing this the directory is synced again before any individual
+ ** transaction files are deleted.
+ */
+ rc = sqlite3OsDelete(pVfs, zMaster, 1);
+ sqlite3DbFree(db, zMaster);
+ zMaster = 0;
+ if( rc ){
+ return rc;
+ }
+
+ /* All files and directories have already been synced, so the following
+ ** calls to sqlite3BtreeCommitPhaseTwo() are only closing files and
+ ** deleting or truncating journals. If something goes wrong while
+ ** this is happening we don't really care. The integrity of the
+ ** transaction is already guaranteed, but some stray 'cold' journals
+ ** may be lying around. Returning an error code won't help matters.
+ */
+ disable_simulated_io_errors();
+ sqlite3BeginBenignMalloc();
+ for(i=0; i<db->nDb; i++){
+ Btree *pBt = db->aDb[i].pBt;
+ if( pBt ){
+ sqlite3BtreeCommitPhaseTwo(pBt, 1);
+ }
+ }
+ sqlite3EndBenignMalloc();
+ enable_simulated_io_errors();
+
+ sqlite3VtabCommit(db);
+ }
+#endif
+
+ return rc;
+}
+
+/*
+** This routine checks that the sqlite3.activeVdbeCnt count variable
+** matches the number of vdbe's in the list sqlite3.pVdbe that are
+** currently active. An assertion fails if the two counts do not match.
+** This is an internal self-check only - it is not an essential processing
+** step.
+**
+** This is a no-op if NDEBUG is defined.
+*/
+#ifndef NDEBUG
+static void checkActiveVdbeCnt(sqlite3 *db){
+ Vdbe *p;
+ int cnt = 0;
+ int nWrite = 0;
+ p = db->pVdbe;
+ while( p ){
+ if( p->magic==VDBE_MAGIC_RUN && p->pc>=0 ){
+ cnt++;
+ if( p->readOnly==0 ) nWrite++;
+ }
+ p = p->pNext;
+ }
+ assert( cnt==db->activeVdbeCnt );
+ assert( nWrite==db->writeVdbeCnt );
+}
+#else
+#define checkActiveVdbeCnt(x)
+#endif
+
+/*
+** If the Vdbe passed as the first argument opened a statement-transaction,
+** close it now. Argument eOp must be either SAVEPOINT_ROLLBACK or
+** SAVEPOINT_RELEASE. If it is SAVEPOINT_ROLLBACK, then the statement
+** transaction is rolled back. If eOp is SAVEPOINT_RELEASE, then the
+** statement transaction is commtted.
+**
+** If an IO error occurs, an SQLITE_IOERR_XXX error code is returned.
+** Otherwise SQLITE_OK.
+*/
+SQLITE_PRIVATE int sqlite3VdbeCloseStatement(Vdbe *p, int eOp){
+ sqlite3 *const db = p->db;
+ int rc = SQLITE_OK;
+
+ /* If p->iStatement is greater than zero, then this Vdbe opened a
+ ** statement transaction that should be closed here. The only exception
+ ** is that an IO error may have occurred, causing an emergency rollback.
+ ** In this case (db->nStatement==0), and there is nothing to do.
+ */
+ if( db->nStatement && p->iStatement ){
+ int i;
+ const int iSavepoint = p->iStatement-1;
+
+ assert( eOp==SAVEPOINT_ROLLBACK || eOp==SAVEPOINT_RELEASE);
+ assert( db->nStatement>0 );
+ assert( p->iStatement==(db->nStatement+db->nSavepoint) );
+
+ for(i=0; i<db->nDb; i++){
+ int rc2 = SQLITE_OK;
+ Btree *pBt = db->aDb[i].pBt;
+ if( pBt ){
+ if( eOp==SAVEPOINT_ROLLBACK ){
+ rc2 = sqlite3BtreeSavepoint(pBt, SAVEPOINT_ROLLBACK, iSavepoint);
+ }
+ if( rc2==SQLITE_OK ){
+ rc2 = sqlite3BtreeSavepoint(pBt, SAVEPOINT_RELEASE, iSavepoint);
+ }
+ if( rc==SQLITE_OK ){
+ rc = rc2;
+ }
+ }
+ }
+ db->nStatement--;
+ p->iStatement = 0;
+
+ if( rc==SQLITE_OK ){
+ if( eOp==SAVEPOINT_ROLLBACK ){
+ rc = sqlite3VtabSavepoint(db, SAVEPOINT_ROLLBACK, iSavepoint);
+ }
+ if( rc==SQLITE_OK ){
+ rc = sqlite3VtabSavepoint(db, SAVEPOINT_RELEASE, iSavepoint);
+ }
+ }
+
+ /* If the statement transaction is being rolled back, also restore the
+ ** database handles deferred constraint counter to the value it had when
+ ** the statement transaction was opened. */
+ if( eOp==SAVEPOINT_ROLLBACK ){
+ db->nDeferredCons = p->nStmtDefCons;
+ }
+ }
+ return rc;
+}
+
+/*
+** This function is called when a transaction opened by the database
+** handle associated with the VM passed as an argument is about to be
+** committed. If there are outstanding deferred foreign key constraint
+** violations, return SQLITE_ERROR. Otherwise, SQLITE_OK.
+**
+** If there are outstanding FK violations and this function returns
+** SQLITE_ERROR, set the result of the VM to SQLITE_CONSTRAINT_FOREIGNKEY
+** and write an error message to it. Then return SQLITE_ERROR.
+*/
+#ifndef SQLITE_OMIT_FOREIGN_KEY
+SQLITE_PRIVATE int sqlite3VdbeCheckFk(Vdbe *p, int deferred){
+ sqlite3 *db = p->db;
+ if( (deferred && db->nDeferredCons>0) || (!deferred && p->nFkConstraint>0) ){
+ p->rc = SQLITE_CONSTRAINT_FOREIGNKEY;
+ p->errorAction = OE_Abort;
+ sqlite3SetString(&p->zErrMsg, db, "foreign key constraint failed");
+ return SQLITE_ERROR;
+ }
+ return SQLITE_OK;
+}
+#endif
+
+/*
+** This routine is called the when a VDBE tries to halt. If the VDBE
+** has made changes and is in autocommit mode, then commit those
+** changes. If a rollback is needed, then do the rollback.
+**
+** This routine is the only way to move the state of a VM from
+** SQLITE_MAGIC_RUN to SQLITE_MAGIC_HALT. It is harmless to
+** call this on a VM that is in the SQLITE_MAGIC_HALT state.
+**
+** Return an error code. If the commit could not complete because of
+** lock contention, return SQLITE_BUSY. If SQLITE_BUSY is returned, it
+** means the close did not happen and needs to be repeated.
+*/
+SQLITE_PRIVATE int sqlite3VdbeHalt(Vdbe *p){
+ int rc; /* Used to store transient return codes */
+ sqlite3 *db = p->db;
+
+ /* This function contains the logic that determines if a statement or
+ ** transaction will be committed or rolled back as a result of the
+ ** execution of this virtual machine.
+ **
+ ** If any of the following errors occur:
+ **
+ ** SQLITE_NOMEM
+ ** SQLITE_IOERR
+ ** SQLITE_FULL
+ ** SQLITE_INTERRUPT
+ **
+ ** Then the internal cache might have been left in an inconsistent
+ ** state. We need to rollback the statement transaction, if there is
+ ** one, or the complete transaction if there is no statement transaction.
+ */
+
+ if( p->db->mallocFailed ){
+ p->rc = SQLITE_NOMEM;
+ }
+ if( p->aOnceFlag ) memset(p->aOnceFlag, 0, p->nOnceFlag);
+ closeAllCursors(p);
+ if( p->magic!=VDBE_MAGIC_RUN ){
+ return SQLITE_OK;
+ }
+ checkActiveVdbeCnt(db);
+
+ /* No commit or rollback needed if the program never started */
+ if( p->pc>=0 ){
+ int mrc; /* Primary error code from p->rc */
+ int eStatementOp = 0;
+ int isSpecialError; /* Set to true if a 'special' error */
+
+ /* Lock all btrees used by the statement */
+ sqlite3VdbeEnter(p);
+
+ /* Check for one of the special errors */
+ mrc = p->rc & 0xff;
+ assert( p->rc!=SQLITE_IOERR_BLOCKED ); /* This error no longer exists */
+ isSpecialError = mrc==SQLITE_NOMEM || mrc==SQLITE_IOERR
+ || mrc==SQLITE_INTERRUPT || mrc==SQLITE_FULL;
+ if( isSpecialError ){
+ /* If the query was read-only and the error code is SQLITE_INTERRUPT,
+ ** no rollback is necessary. Otherwise, at least a savepoint
+ ** transaction must be rolled back to restore the database to a
+ ** consistent state.
+ **
+ ** Even if the statement is read-only, it is important to perform
+ ** a statement or transaction rollback operation. If the error
+ ** occurred while writing to the journal, sub-journal or database
+ ** file as part of an effort to free up cache space (see function
+ ** pagerStress() in pager.c), the rollback is required to restore
+ ** the pager to a consistent state.
+ */
+ if( !p->readOnly || mrc!=SQLITE_INTERRUPT ){
+ if( (mrc==SQLITE_NOMEM || mrc==SQLITE_FULL) && p->usesStmtJournal ){
+ eStatementOp = SAVEPOINT_ROLLBACK;
+ }else{
+ /* We are forced to roll back the active transaction. Before doing
+ ** so, abort any other statements this handle currently has active.
+ */
+ sqlite3RollbackAll(db, SQLITE_ABORT_ROLLBACK);
+ sqlite3CloseSavepoints(db);
+ db->autoCommit = 1;
+ }
+ }
+ }
+
+ /* Check for immediate foreign key violations. */
+ if( p->rc==SQLITE_OK ){
+ sqlite3VdbeCheckFk(p, 0);
+ }
+
+ /* If the auto-commit flag is set and this is the only active writer
+ ** VM, then we do either a commit or rollback of the current transaction.
+ **
+ ** Note: This block also runs if one of the special errors handled
+ ** above has occurred.
+ */
+ if( !sqlite3VtabInSync(db)
+ && db->autoCommit
+ && db->writeVdbeCnt==(p->readOnly==0)
+ ){
+ if( p->rc==SQLITE_OK || (p->errorAction==OE_Fail && !isSpecialError) ){
+ rc = sqlite3VdbeCheckFk(p, 1);
+ if( rc!=SQLITE_OK ){
+ if( NEVER(p->readOnly) ){
+ sqlite3VdbeLeave(p);
+ return SQLITE_ERROR;
+ }
+ rc = SQLITE_CONSTRAINT_FOREIGNKEY;
+ }else{
+ /* The auto-commit flag is true, the vdbe program was successful
+ ** or hit an 'OR FAIL' constraint and there are no deferred foreign
+ ** key constraints to hold up the transaction. This means a commit
+ ** is required. */
+ rc = vdbeCommit(db, p);
+ }
+ if( rc==SQLITE_BUSY && p->readOnly ){
+ sqlite3VdbeLeave(p);
+ return SQLITE_BUSY;
+ }else if( rc!=SQLITE_OK ){
+ p->rc = rc;
+ sqlite3RollbackAll(db, SQLITE_OK);
+ }else{
+ db->nDeferredCons = 0;
+ sqlite3CommitInternalChanges(db);
+ }
+ }else{
+ sqlite3RollbackAll(db, SQLITE_OK);
+ }
+ db->nStatement = 0;
+ }else if( eStatementOp==0 ){
+ if( p->rc==SQLITE_OK || p->errorAction==OE_Fail ){
+ eStatementOp = SAVEPOINT_RELEASE;
+ }else if( p->errorAction==OE_Abort ){
+ eStatementOp = SAVEPOINT_ROLLBACK;
+ }else{
+ sqlite3RollbackAll(db, SQLITE_ABORT_ROLLBACK);
+ sqlite3CloseSavepoints(db);
+ db->autoCommit = 1;
+ }
+ }
+
+ /* If eStatementOp is non-zero, then a statement transaction needs to
+ ** be committed or rolled back. Call sqlite3VdbeCloseStatement() to
+ ** do so. If this operation returns an error, and the current statement
+ ** error code is SQLITE_OK or SQLITE_CONSTRAINT, then promote the
+ ** current statement error code.
+ */
+ if( eStatementOp ){
+ rc = sqlite3VdbeCloseStatement(p, eStatementOp);
+ if( rc ){
+ if( p->rc==SQLITE_OK || (p->rc&0xff)==SQLITE_CONSTRAINT ){
+ p->rc = rc;
+ sqlite3DbFree(db, p->zErrMsg);
+ p->zErrMsg = 0;
+ }
+ sqlite3RollbackAll(db, SQLITE_ABORT_ROLLBACK);
+ sqlite3CloseSavepoints(db);
+ db->autoCommit = 1;
+ }
+ }
+
+ /* If this was an INSERT, UPDATE or DELETE and no statement transaction
+ ** has been rolled back, update the database connection change-counter.
+ */
+ if( p->changeCntOn ){
+ if( eStatementOp!=SAVEPOINT_ROLLBACK ){
+ sqlite3VdbeSetChanges(db, p->nChange);
+ }else{
+ sqlite3VdbeSetChanges(db, 0);
+ }
+ p->nChange = 0;
+ }
+
+ /* Release the locks */
+ sqlite3VdbeLeave(p);
+ }
+
+ /* We have successfully halted and closed the VM. Record this fact. */
+ if( p->pc>=0 ){
+ db->activeVdbeCnt--;
+ if( !p->readOnly ){
+ db->writeVdbeCnt--;
+ }
+ assert( db->activeVdbeCnt>=db->writeVdbeCnt );
+ }
+ p->magic = VDBE_MAGIC_HALT;
+ checkActiveVdbeCnt(db);
+ if( p->db->mallocFailed ){
+ p->rc = SQLITE_NOMEM;
+ }
+
+ /* If the auto-commit flag is set to true, then any locks that were held
+ ** by connection db have now been released. Call sqlite3ConnectionUnlocked()
+ ** to invoke any required unlock-notify callbacks.
+ */
+ if( db->autoCommit ){
+ sqlite3ConnectionUnlocked(db);
+ }
+
+ assert( db->activeVdbeCnt>0 || db->autoCommit==0 || db->nStatement==0 );
+ return (p->rc==SQLITE_BUSY ? SQLITE_BUSY : SQLITE_OK);
+}
+
+
+/*
+** Each VDBE holds the result of the most recent sqlite3_step() call
+** in p->rc. This routine sets that result back to SQLITE_OK.
+*/
+SQLITE_PRIVATE void sqlite3VdbeResetStepResult(Vdbe *p){
+ p->rc = SQLITE_OK;
+}
+
+/*
+** Copy the error code and error message belonging to the VDBE passed
+** as the first argument to its database handle (so that they will be
+** returned by calls to sqlite3_errcode() and sqlite3_errmsg()).
+**
+** This function does not clear the VDBE error code or message, just
+** copies them to the database handle.
+*/
+SQLITE_PRIVATE int sqlite3VdbeTransferError(Vdbe *p){
+ sqlite3 *db = p->db;
+ int rc = p->rc;
+ if( p->zErrMsg ){
+ u8 mallocFailed = db->mallocFailed;
+ sqlite3BeginBenignMalloc();
+ sqlite3ValueSetStr(db->pErr, -1, p->zErrMsg, SQLITE_UTF8, SQLITE_TRANSIENT);
+ sqlite3EndBenignMalloc();
+ db->mallocFailed = mallocFailed;
+ db->errCode = rc;
+ }else{
+ sqlite3Error(db, rc, 0);
+ }
+ return rc;
+}
+
+#ifdef SQLITE_ENABLE_SQLLOG
+/*
+** If an SQLITE_CONFIG_SQLLOG hook is registered and the VM has been run,
+** invoke it.
+*/
+static void vdbeInvokeSqllog(Vdbe *v){
+ if( sqlite3GlobalConfig.xSqllog && v->rc==SQLITE_OK && v->zSql && v->pc>=0 ){
+ char *zExpanded = sqlite3VdbeExpandSql(v, v->zSql);
+ assert( v->db->init.busy==0 );
+ if( zExpanded ){
+ sqlite3GlobalConfig.xSqllog(
+ sqlite3GlobalConfig.pSqllogArg, v->db, zExpanded, 1
+ );
+ sqlite3DbFree(v->db, zExpanded);
+ }
+ }
+}
+#else
+# define vdbeInvokeSqllog(x)
+#endif
+
+/*
+** Clean up a VDBE after execution but do not delete the VDBE just yet.
+** Write any error messages into *pzErrMsg. Return the result code.
+**
+** After this routine is run, the VDBE should be ready to be executed
+** again.
+**
+** To look at it another way, this routine resets the state of the
+** virtual machine from VDBE_MAGIC_RUN or VDBE_MAGIC_HALT back to
+** VDBE_MAGIC_INIT.
+*/
+SQLITE_PRIVATE int sqlite3VdbeReset(Vdbe *p){
+ sqlite3 *db;
+ db = p->db;
+
+ /* If the VM did not run to completion or if it encountered an
+ ** error, then it might not have been halted properly. So halt
+ ** it now.
+ */
+ sqlite3VdbeHalt(p);
+
+ /* If the VDBE has be run even partially, then transfer the error code
+ ** and error message from the VDBE into the main database structure. But
+ ** if the VDBE has just been set to run but has not actually executed any
+ ** instructions yet, leave the main database error information unchanged.
+ */
+ if( p->pc>=0 ){
+ vdbeInvokeSqllog(p);
+ sqlite3VdbeTransferError(p);
+ sqlite3DbFree(db, p->zErrMsg);
+ p->zErrMsg = 0;
+ if( p->runOnlyOnce ) p->expired = 1;
+ }else if( p->rc && p->expired ){
+ /* The expired flag was set on the VDBE before the first call
+ ** to sqlite3_step(). For consistency (since sqlite3_step() was
+ ** called), set the database error in this case as well.
+ */
+ sqlite3Error(db, p->rc, 0);
+ sqlite3ValueSetStr(db->pErr, -1, p->zErrMsg, SQLITE_UTF8, SQLITE_TRANSIENT);
+ sqlite3DbFree(db, p->zErrMsg);
+ p->zErrMsg = 0;
+ }
+
+ /* Reclaim all memory used by the VDBE
+ */
+ Cleanup(p);
+
+ /* Save profiling information from this VDBE run.
+ */
+#ifdef VDBE_PROFILE
+ {
+ FILE *out = fopen("vdbe_profile.out", "a");
+ if( out ){
+ int i;
+ fprintf(out, "---- ");
+ for(i=0; i<p->nOp; i++){
+ fprintf(out, "%02x", p->aOp[i].opcode);
+ }
+ fprintf(out, "\n");
+ for(i=0; i<p->nOp; i++){
+ fprintf(out, "%6d %10lld %8lld ",
+ p->aOp[i].cnt,
+ p->aOp[i].cycles,
+ p->aOp[i].cnt>0 ? p->aOp[i].cycles/p->aOp[i].cnt : 0
+ );
+ sqlite3VdbePrintOp(out, i, &p->aOp[i]);
+ }
+ fclose(out);
+ }
+ }
+#endif
+ p->magic = VDBE_MAGIC_INIT;
+ return p->rc & db->errMask;
+}
+
+/*
+** Clean up and delete a VDBE after execution. Return an integer which is
+** the result code. Write any error message text into *pzErrMsg.
+*/
+SQLITE_PRIVATE int sqlite3VdbeFinalize(Vdbe *p){
+ int rc = SQLITE_OK;
+ if( p->magic==VDBE_MAGIC_RUN || p->magic==VDBE_MAGIC_HALT ){
+ rc = sqlite3VdbeReset(p);
+ assert( (rc & p->db->errMask)==rc );
+ }
+ sqlite3VdbeDelete(p);
+ return rc;
+}
+
+/*
+** Call the destructor for each auxdata entry in pVdbeFunc for which
+** the corresponding bit in mask is clear. Auxdata entries beyond 31
+** are always destroyed. To destroy all auxdata entries, call this
+** routine with mask==0.
+*/
+SQLITE_PRIVATE void sqlite3VdbeDeleteAuxData(VdbeFunc *pVdbeFunc, int mask){
+ int i;
+ for(i=0; i<pVdbeFunc->nAux; i++){
+ struct AuxData *pAux = &pVdbeFunc->apAux[i];
+ if( (i>31 || !(mask&(((u32)1)<<i))) && pAux->pAux ){
+ if( pAux->xDelete ){
+ pAux->xDelete(pAux->pAux);
+ }
+ pAux->pAux = 0;
+ }
+ }
+}
+
+/*
+** Free all memory associated with the Vdbe passed as the second argument,
+** except for object itself, which is preserved.
+**
+** The difference between this function and sqlite3VdbeDelete() is that
+** VdbeDelete() also unlinks the Vdbe from the list of VMs associated with
+** the database connection and frees the object itself.
+*/
+SQLITE_PRIVATE void sqlite3VdbeClearObject(sqlite3 *db, Vdbe *p){
+ SubProgram *pSub, *pNext;
+ int i;
+ assert( p->db==0 || p->db==db );
+ releaseMemArray(p->aVar, p->nVar);
+ releaseMemArray(p->aColName, p->nResColumn*COLNAME_N);
+ for(pSub=p->pProgram; pSub; pSub=pNext){
+ pNext = pSub->pNext;
+ vdbeFreeOpArray(db, pSub->aOp, pSub->nOp);
+ sqlite3DbFree(db, pSub);
+ }
+ for(i=p->nzVar-1; i>=0; i--) sqlite3DbFree(db, p->azVar[i]);
+ vdbeFreeOpArray(db, p->aOp, p->nOp);
+ sqlite3DbFree(db, p->aLabel);
+ sqlite3DbFree(db, p->aColName);
+ sqlite3DbFree(db, p->zSql);
+ sqlite3DbFree(db, p->pFree);
+#if defined(SQLITE_ENABLE_TREE_EXPLAIN)
+ sqlite3DbFree(db, p->zExplain);
+ sqlite3DbFree(db, p->pExplain);
+#endif
+}
+
+/*
+** Delete an entire VDBE.
+*/
+SQLITE_PRIVATE void sqlite3VdbeDelete(Vdbe *p){
+ sqlite3 *db;
+
+ if( NEVER(p==0) ) return;
+ db = p->db;
+ assert( sqlite3_mutex_held(db->mutex) );
+ sqlite3VdbeClearObject(db, p);
+ if( p->pPrev ){
+ p->pPrev->pNext = p->pNext;
+ }else{
+ assert( db->pVdbe==p );
+ db->pVdbe = p->pNext;
+ }
+ if( p->pNext ){
+ p->pNext->pPrev = p->pPrev;
+ }
+ p->magic = VDBE_MAGIC_DEAD;
+ p->db = 0;
+ sqlite3DbFree(db, p);
+}
+
+/*
+** Make sure the cursor p is ready to read or write the row to which it
+** was last positioned. Return an error code if an OOM fault or I/O error
+** prevents us from positioning the cursor to its correct position.
+**
+** If a MoveTo operation is pending on the given cursor, then do that
+** MoveTo now. If no move is pending, check to see if the row has been
+** deleted out from under the cursor and if it has, mark the row as
+** a NULL row.
+**
+** If the cursor is already pointing to the correct row and that row has
+** not been deleted out from under the cursor, then this routine is a no-op.
+*/
+SQLITE_PRIVATE int sqlite3VdbeCursorMoveto(VdbeCursor *p){
+ if( p->deferredMoveto ){
+ int res, rc;
+#ifdef SQLITE_TEST
+ extern int sqlite3_search_count;
+#endif
+ assert( p->isTable );
+ rc = sqlite3BtreeMovetoUnpacked(p->pCursor, 0, p->movetoTarget, 0, &res);
+ if( rc ) return rc;
+ p->lastRowid = p->movetoTarget;
+ if( res!=0 ) return SQLITE_CORRUPT_BKPT;
+ p->rowidIsValid = 1;
+#ifdef SQLITE_TEST
+ sqlite3_search_count++;
+#endif
+ p->deferredMoveto = 0;
+ p->cacheStatus = CACHE_STALE;
+ }else if( ALWAYS(p->pCursor) ){
+ int hasMoved;
+ int rc = sqlite3BtreeCursorHasMoved(p->pCursor, &hasMoved);
+ if( rc ) return rc;
+ if( hasMoved ){
+ p->cacheStatus = CACHE_STALE;
+ p->nullRow = 1;
+ }
+ }
+ return SQLITE_OK;
+}
+
+/*
+** The following functions:
+**
+** sqlite3VdbeSerialType()
+** sqlite3VdbeSerialTypeLen()
+** sqlite3VdbeSerialLen()
+** sqlite3VdbeSerialPut()
+** sqlite3VdbeSerialGet()
+**
+** encapsulate the code that serializes values for storage in SQLite
+** data and index records. Each serialized value consists of a
+** 'serial-type' and a blob of data. The serial type is an 8-byte unsigned
+** integer, stored as a varint.
+**
+** In an SQLite index record, the serial type is stored directly before
+** the blob of data that it corresponds to. In a table record, all serial
+** types are stored at the start of the record, and the blobs of data at
+** the end. Hence these functions allow the caller to handle the
+** serial-type and data blob separately.
+**
+** The following table describes the various storage classes for data:
+**
+** serial type bytes of data type
+** -------------- --------------- ---------------
+** 0 0 NULL
+** 1 1 signed integer
+** 2 2 signed integer
+** 3 3 signed integer
+** 4 4 signed integer
+** 5 6 signed integer
+** 6 8 signed integer
+** 7 8 IEEE float
+** 8 0 Integer constant 0
+** 9 0 Integer constant 1
+** 10,11 reserved for expansion
+** N>=12 and even (N-12)/2 BLOB
+** N>=13 and odd (N-13)/2 text
+**
+** The 8 and 9 types were added in 3.3.0, file format 4. Prior versions
+** of SQLite will not understand those serial types.
+*/
+
+/*
+** Return the serial-type for the value stored in pMem.
+*/
+SQLITE_PRIVATE u32 sqlite3VdbeSerialType(Mem *pMem, int file_format){
+ int flags = pMem->flags;
+ int n;
+
+ if( flags&MEM_Null ){
+ return 0;
+ }
+ if( flags&MEM_Int ){
+ /* Figure out whether to use 1, 2, 4, 6 or 8 bytes. */
+# define MAX_6BYTE ((((i64)0x00008000)<<32)-1)
+ i64 i = pMem->u.i;
+ u64 u;
+ if( i<0 ){
+ if( i<(-MAX_6BYTE) ) return 6;
+ /* Previous test prevents: u = -(-9223372036854775808) */
+ u = -i;
+ }else{
+ u = i;
+ }
+ if( u<=127 ){
+ return ((i&1)==i && file_format>=4) ? 8+(u32)u : 1;
+ }
+ if( u<=32767 ) return 2;
+ if( u<=8388607 ) return 3;
+ if( u<=2147483647 ) return 4;
+ if( u<=MAX_6BYTE ) return 5;
+ return 6;
+ }
+ if( flags&MEM_Real ){
+ return 7;
+ }
+ assert( pMem->db->mallocFailed || flags&(MEM_Str|MEM_Blob) );
+ n = pMem->n;
+ if( flags & MEM_Zero ){
+ n += pMem->u.nZero;
+ }
+ assert( n>=0 );
+ return ((n*2) + 12 + ((flags&MEM_Str)!=0));
+}
+
+/*
+** Return the length of the data corresponding to the supplied serial-type.
+*/
+SQLITE_PRIVATE u32 sqlite3VdbeSerialTypeLen(u32 serial_type){
+ if( serial_type>=12 ){
+ return (serial_type-12)/2;
+ }else{
+ static const u8 aSize[] = { 0, 1, 2, 3, 4, 6, 8, 8, 0, 0, 0, 0 };
+ return aSize[serial_type];
+ }
+}
+
+/*
+** If we are on an architecture with mixed-endian floating
+** points (ex: ARM7) then swap the lower 4 bytes with the
+** upper 4 bytes. Return the result.
+**
+** For most architectures, this is a no-op.
+**
+** (later): It is reported to me that the mixed-endian problem
+** on ARM7 is an issue with GCC, not with the ARM7 chip. It seems
+** that early versions of GCC stored the two words of a 64-bit
+** float in the wrong order. And that error has been propagated
+** ever since. The blame is not necessarily with GCC, though.
+** GCC might have just copying the problem from a prior compiler.
+** I am also told that newer versions of GCC that follow a different
+** ABI get the byte order right.
+**
+** Developers using SQLite on an ARM7 should compile and run their
+** application using -DSQLITE_DEBUG=1 at least once. With DEBUG
+** enabled, some asserts below will ensure that the byte order of
+** floating point values is correct.
+**
+** (2007-08-30) Frank van Vugt has studied this problem closely
+** and has send his findings to the SQLite developers. Frank
+** writes that some Linux kernels offer floating point hardware
+** emulation that uses only 32-bit mantissas instead of a full
+** 48-bits as required by the IEEE standard. (This is the
+** CONFIG_FPE_FASTFPE option.) On such systems, floating point
+** byte swapping becomes very complicated. To avoid problems,
+** the necessary byte swapping is carried out using a 64-bit integer
+** rather than a 64-bit float. Frank assures us that the code here
+** works for him. We, the developers, have no way to independently
+** verify this, but Frank seems to know what he is talking about
+** so we trust him.
+*/
+#ifdef SQLITE_MIXED_ENDIAN_64BIT_FLOAT
+static u64 floatSwap(u64 in){
+ union {
+ u64 r;
+ u32 i[2];
+ } u;
+ u32 t;
+
+ u.r = in;
+ t = u.i[0];
+ u.i[0] = u.i[1];
+ u.i[1] = t;
+ return u.r;
+}
+# define swapMixedEndianFloat(X) X = floatSwap(X)
+#else
+# define swapMixedEndianFloat(X)
+#endif
+
+/*
+** Write the serialized data blob for the value stored in pMem into
+** buf. It is assumed that the caller has allocated sufficient space.
+** Return the number of bytes written.
+**
+** nBuf is the amount of space left in buf[]. nBuf must always be
+** large enough to hold the entire field. Except, if the field is
+** a blob with a zero-filled tail, then buf[] might be just the right
+** size to hold everything except for the zero-filled tail. If buf[]
+** is only big enough to hold the non-zero prefix, then only write that
+** prefix into buf[]. But if buf[] is large enough to hold both the
+** prefix and the tail then write the prefix and set the tail to all
+** zeros.
+**
+** Return the number of bytes actually written into buf[]. The number
+** of bytes in the zero-filled tail is included in the return value only
+** if those bytes were zeroed in buf[].
+*/
+SQLITE_PRIVATE u32 sqlite3VdbeSerialPut(u8 *buf, int nBuf, Mem *pMem, int file_format){
+ u32 serial_type = sqlite3VdbeSerialType(pMem, file_format);
+ u32 len;
+
+ /* Integer and Real */
+ if( serial_type<=7 && serial_type>0 ){
+ u64 v;
+ u32 i;
+ if( serial_type==7 ){
+ assert( sizeof(v)==sizeof(pMem->r) );
+ memcpy(&v, &pMem->r, sizeof(v));
+ swapMixedEndianFloat(v);
+ }else{
+ v = pMem->u.i;
+ }
+ len = i = sqlite3VdbeSerialTypeLen(serial_type);
+ assert( len<=(u32)nBuf );
+ while( i-- ){
+ buf[i] = (u8)(v&0xFF);
+ v >>= 8;
+ }
+ return len;
+ }
+
+ /* String or blob */
+ if( serial_type>=12 ){
+ assert( pMem->n + ((pMem->flags & MEM_Zero)?pMem->u.nZero:0)
+ == (int)sqlite3VdbeSerialTypeLen(serial_type) );
+ assert( pMem->n<=nBuf );
+ len = pMem->n;
+ memcpy(buf, pMem->z, len);
+ if( pMem->flags & MEM_Zero ){
+ len += pMem->u.nZero;
+ assert( nBuf>=0 );
+ if( len > (u32)nBuf ){
+ len = (u32)nBuf;
+ }
+ memset(&buf[pMem->n], 0, len-pMem->n);
+ }
+ return len;
+ }
+
+ /* NULL or constants 0 or 1 */
+ return 0;
+}
+
+/*
+** Deserialize the data blob pointed to by buf as serial type serial_type
+** and store the result in pMem. Return the number of bytes read.
+*/
+SQLITE_PRIVATE u32 sqlite3VdbeSerialGet(
+ const unsigned char *buf, /* Buffer to deserialize from */
+ u32 serial_type, /* Serial type to deserialize */
+ Mem *pMem /* Memory cell to write value into */
+){
+ switch( serial_type ){
+ case 10: /* Reserved for future use */
+ case 11: /* Reserved for future use */
+ case 0: { /* NULL */
+ pMem->flags = MEM_Null;
+ break;
+ }
+ case 1: { /* 1-byte signed integer */
+ pMem->u.i = (signed char)buf[0];
+ pMem->flags = MEM_Int;
+ return 1;
+ }
+ case 2: { /* 2-byte signed integer */
+ pMem->u.i = (((signed char)buf[0])<<8) | buf[1];
+ pMem->flags = MEM_Int;
+ return 2;
+ }
+ case 3: { /* 3-byte signed integer */
+ pMem->u.i = (((signed char)buf[0])<<16) | (buf[1]<<8) | buf[2];
+ pMem->flags = MEM_Int;
+ return 3;
+ }
+ case 4: { /* 4-byte signed integer */
+ pMem->u.i = (buf[0]<<24) | (buf[1]<<16) | (buf[2]<<8) | buf[3];
+ pMem->flags = MEM_Int;
+ return 4;
+ }
+ case 5: { /* 6-byte signed integer */
+ u64 x = (((signed char)buf[0])<<8) | buf[1];
+ u32 y = (buf[2]<<24) | (buf[3]<<16) | (buf[4]<<8) | buf[5];
+ x = (x<<32) | y;
+ pMem->u.i = *(i64*)&x;
+ pMem->flags = MEM_Int;
+ return 6;
+ }
+ case 6: /* 8-byte signed integer */
+ case 7: { /* IEEE floating point */
+ u64 x;
+ u32 y;
+#if !defined(NDEBUG) && !defined(SQLITE_OMIT_FLOATING_POINT)
+ /* Verify that integers and floating point values use the same
+ ** byte order. Or, that if SQLITE_MIXED_ENDIAN_64BIT_FLOAT is
+ ** defined that 64-bit floating point values really are mixed
+ ** endian.
+ */
+ static const u64 t1 = ((u64)0x3ff00000)<<32;
+ static const double r1 = 1.0;
+ u64 t2 = t1;
+ swapMixedEndianFloat(t2);
+ assert( sizeof(r1)==sizeof(t2) && memcmp(&r1, &t2, sizeof(r1))==0 );
+#endif
+
+ x = (buf[0]<<24) | (buf[1]<<16) | (buf[2]<<8) | buf[3];
+ y = (buf[4]<<24) | (buf[5]<<16) | (buf[6]<<8) | buf[7];
+ x = (x<<32) | y;
+ if( serial_type==6 ){
+ pMem->u.i = *(i64*)&x;
+ pMem->flags = MEM_Int;
+ }else{
+ assert( sizeof(x)==8 && sizeof(pMem->r)==8 );
+ swapMixedEndianFloat(x);
+ memcpy(&pMem->r, &x, sizeof(x));
+ pMem->flags = sqlite3IsNaN(pMem->r) ? MEM_Null : MEM_Real;
+ }
+ return 8;
+ }
+ case 8: /* Integer 0 */
+ case 9: { /* Integer 1 */
+ pMem->u.i = serial_type-8;
+ pMem->flags = MEM_Int;
+ return 0;
+ }
+ default: {
+ u32 len = (serial_type-12)/2;
+ pMem->z = (char *)buf;
+ pMem->n = len;
+ pMem->xDel = 0;
+ if( serial_type&0x01 ){
+ pMem->flags = MEM_Str | MEM_Ephem;
+ }else{
+ pMem->flags = MEM_Blob | MEM_Ephem;
+ }
+ return len;
+ }
+ }
+ return 0;
+}
+
+/*
+** This routine is used to allocate sufficient space for an UnpackedRecord
+** structure large enough to be used with sqlite3VdbeRecordUnpack() if
+** the first argument is a pointer to KeyInfo structure pKeyInfo.
+**
+** The space is either allocated using sqlite3DbMallocRaw() or from within
+** the unaligned buffer passed via the second and third arguments (presumably
+** stack space). If the former, then *ppFree is set to a pointer that should
+** be eventually freed by the caller using sqlite3DbFree(). Or, if the
+** allocation comes from the pSpace/szSpace buffer, *ppFree is set to NULL
+** before returning.
+**
+** If an OOM error occurs, NULL is returned.
+*/
+SQLITE_PRIVATE UnpackedRecord *sqlite3VdbeAllocUnpackedRecord(
+ KeyInfo *pKeyInfo, /* Description of the record */
+ char *pSpace, /* Unaligned space available */
+ int szSpace, /* Size of pSpace[] in bytes */
+ char **ppFree /* OUT: Caller should free this pointer */
+){
+ UnpackedRecord *p; /* Unpacked record to return */
+ int nOff; /* Increment pSpace by nOff to align it */
+ int nByte; /* Number of bytes required for *p */
+
+ /* We want to shift the pointer pSpace up such that it is 8-byte aligned.
+ ** Thus, we need to calculate a value, nOff, between 0 and 7, to shift
+ ** it by. If pSpace is already 8-byte aligned, nOff should be zero.
+ */
+ nOff = (8 - (SQLITE_PTR_TO_INT(pSpace) & 7)) & 7;
+ nByte = ROUND8(sizeof(UnpackedRecord)) + sizeof(Mem)*(pKeyInfo->nField+1);
+ if( nByte>szSpace+nOff ){
+ p = (UnpackedRecord *)sqlite3DbMallocRaw(pKeyInfo->db, nByte);
+ *ppFree = (char *)p;
+ if( !p ) return 0;
+ }else{
+ p = (UnpackedRecord*)&pSpace[nOff];
+ *ppFree = 0;
+ }
+
+ p->aMem = (Mem*)&((char*)p)[ROUND8(sizeof(UnpackedRecord))];
+ assert( pKeyInfo->aSortOrder!=0 );
+ p->pKeyInfo = pKeyInfo;
+ p->nField = pKeyInfo->nField + 1;
+ return p;
+}
+
+/*
+** Given the nKey-byte encoding of a record in pKey[], populate the
+** UnpackedRecord structure indicated by the fourth argument with the
+** contents of the decoded record.
+*/
+SQLITE_PRIVATE void sqlite3VdbeRecordUnpack(
+ KeyInfo *pKeyInfo, /* Information about the record format */
+ int nKey, /* Size of the binary record */
+ const void *pKey, /* The binary record */
+ UnpackedRecord *p /* Populate this structure before returning. */
+){
+ const unsigned char *aKey = (const unsigned char *)pKey;
+ int d;
+ u32 idx; /* Offset in aKey[] to read from */
+ u16 u; /* Unsigned loop counter */
+ u32 szHdr;
+ Mem *pMem = p->aMem;
+
+ p->flags = 0;
+ assert( EIGHT_BYTE_ALIGNMENT(pMem) );
+ idx = getVarint32(aKey, szHdr);
+ d = szHdr;
+ u = 0;
+ while( idx<szHdr && u<p->nField && d<=nKey ){
+ u32 serial_type;
+
+ idx += getVarint32(&aKey[idx], serial_type);
+ pMem->enc = pKeyInfo->enc;
+ pMem->db = pKeyInfo->db;
+ /* pMem->flags = 0; // sqlite3VdbeSerialGet() will set this for us */
+ pMem->zMalloc = 0;
+ d += sqlite3VdbeSerialGet(&aKey[d], serial_type, pMem);
+ pMem++;
+ u++;
+ }
+ assert( u<=pKeyInfo->nField + 1 );
+ p->nField = u;
+}
+
+/*
+** This function compares the two table rows or index records
+** specified by {nKey1, pKey1} and pPKey2. It returns a negative, zero
+** or positive integer if key1 is less than, equal to or
+** greater than key2. The {nKey1, pKey1} key must be a blob
+** created by th OP_MakeRecord opcode of the VDBE. The pPKey2
+** key must be a parsed key such as obtained from
+** sqlite3VdbeParseRecord.
+**
+** Key1 and Key2 do not have to contain the same number of fields.
+** The key with fewer fields is usually compares less than the
+** longer key. However if the UNPACKED_INCRKEY flags in pPKey2 is set
+** and the common prefixes are equal, then key1 is less than key2.
+** Or if the UNPACKED_MATCH_PREFIX flag is set and the prefixes are
+** equal, then the keys are considered to be equal and
+** the parts beyond the common prefix are ignored.
+*/
+SQLITE_PRIVATE int sqlite3VdbeRecordCompare(
+ int nKey1, const void *pKey1, /* Left key */
+ UnpackedRecord *pPKey2 /* Right key */
+){
+ int d1; /* Offset into aKey[] of next data element */
+ u32 idx1; /* Offset into aKey[] of next header element */
+ u32 szHdr1; /* Number of bytes in header */
+ int i = 0;
+ int nField;
+ int rc = 0;
+ const unsigned char *aKey1 = (const unsigned char *)pKey1;
+ KeyInfo *pKeyInfo;
+ Mem mem1;
+
+ pKeyInfo = pPKey2->pKeyInfo;
+ mem1.enc = pKeyInfo->enc;
+ mem1.db = pKeyInfo->db;
+ /* mem1.flags = 0; // Will be initialized by sqlite3VdbeSerialGet() */
+ VVA_ONLY( mem1.zMalloc = 0; ) /* Only needed by assert() statements */
+
+ /* Compilers may complain that mem1.u.i is potentially uninitialized.
+ ** We could initialize it, as shown here, to silence those complaints.
+ ** But in fact, mem1.u.i will never actually be used uninitialized, and doing
+ ** the unnecessary initialization has a measurable negative performance
+ ** impact, since this routine is a very high runner. And so, we choose
+ ** to ignore the compiler warnings and leave this variable uninitialized.
+ */
+ /* mem1.u.i = 0; // not needed, here to silence compiler warning */
+
+ idx1 = getVarint32(aKey1, szHdr1);
+ d1 = szHdr1;
+ nField = pKeyInfo->nField;
+ assert( pKeyInfo->aSortOrder!=0 );
+ while( idx1<szHdr1 && i<pPKey2->nField ){
+ u32 serial_type1;
+
+ /* Read the serial types for the next element in each key. */
+ idx1 += getVarint32( aKey1+idx1, serial_type1 );
+ if( d1>=nKey1 && sqlite3VdbeSerialTypeLen(serial_type1)>0 ) break;
+
+ /* Extract the values to be compared.
+ */
+ d1 += sqlite3VdbeSerialGet(&aKey1[d1], serial_type1, &mem1);
+
+ /* Do the comparison
+ */
+ rc = sqlite3MemCompare(&mem1, &pPKey2->aMem[i],
+ i<nField ? pKeyInfo->aColl[i] : 0);
+ if( rc!=0 ){
+ assert( mem1.zMalloc==0 ); /* See comment below */
+
+ /* Invert the result if we are using DESC sort order. */
+ if( i<nField && pKeyInfo->aSortOrder[i] ){
+ rc = -rc;
+ }
+
+ /* If the PREFIX_SEARCH flag is set and all fields except the final
+ ** rowid field were equal, then clear the PREFIX_SEARCH flag and set
+ ** pPKey2->rowid to the value of the rowid field in (pKey1, nKey1).
+ ** This is used by the OP_IsUnique opcode.
+ */
+ if( (pPKey2->flags & UNPACKED_PREFIX_SEARCH) && i==(pPKey2->nField-1) ){
+ assert( idx1==szHdr1 && rc );
+ assert( mem1.flags & MEM_Int );
+ pPKey2->flags &= ~UNPACKED_PREFIX_SEARCH;
+ pPKey2->rowid = mem1.u.i;
+ }
+
+ return rc;
+ }
+ i++;
+ }
+
+ /* No memory allocation is ever used on mem1. Prove this using
+ ** the following assert(). If the assert() fails, it indicates a
+ ** memory leak and a need to call sqlite3VdbeMemRelease(&mem1).
+ */
+ assert( mem1.zMalloc==0 );
+
+ /* rc==0 here means that one of the keys ran out of fields and
+ ** all the fields up to that point were equal. If the UNPACKED_INCRKEY
+ ** flag is set, then break the tie by treating key2 as larger.
+ ** If the UPACKED_PREFIX_MATCH flag is set, then keys with common prefixes
+ ** are considered to be equal. Otherwise, the longer key is the
+ ** larger. As it happens, the pPKey2 will always be the longer
+ ** if there is a difference.
+ */
+ assert( rc==0 );
+ if( pPKey2->flags & UNPACKED_INCRKEY ){
+ rc = -1;
+ }else if( pPKey2->flags & UNPACKED_PREFIX_MATCH ){
+ /* Leave rc==0 */
+ }else if( idx1<szHdr1 ){
+ rc = 1;
+ }
+ return rc;
+}
+
+
+/*
+** pCur points at an index entry created using the OP_MakeRecord opcode.
+** Read the rowid (the last field in the record) and store it in *rowid.
+** Return SQLITE_OK if everything works, or an error code otherwise.
+**
+** pCur might be pointing to text obtained from a corrupt database file.
+** So the content cannot be trusted. Do appropriate checks on the content.
+*/
+SQLITE_PRIVATE int sqlite3VdbeIdxRowid(sqlite3 *db, BtCursor *pCur, i64 *rowid){
+ i64 nCellKey = 0;
+ int rc;
+ u32 szHdr; /* Size of the header */
+ u32 typeRowid; /* Serial type of the rowid */
+ u32 lenRowid; /* Size of the rowid */
+ Mem m, v;
+
+ UNUSED_PARAMETER(db);
+
+ /* Get the size of the index entry. Only indices entries of less
+ ** than 2GiB are support - anything large must be database corruption.
+ ** Any corruption is detected in sqlite3BtreeParseCellPtr(), though, so
+ ** this code can safely assume that nCellKey is 32-bits
+ */
+ assert( sqlite3BtreeCursorIsValid(pCur) );
+ VVA_ONLY(rc =) sqlite3BtreeKeySize(pCur, &nCellKey);
+ assert( rc==SQLITE_OK ); /* pCur is always valid so KeySize cannot fail */
+ assert( (nCellKey & SQLITE_MAX_U32)==(u64)nCellKey );
+
+ /* Read in the complete content of the index entry */
+ memset(&m, 0, sizeof(m));
+ rc = sqlite3VdbeMemFromBtree(pCur, 0, (int)nCellKey, 1, &m);
+ if( rc ){
+ return rc;
+ }
+
+ /* The index entry must begin with a header size */
+ (void)getVarint32((u8*)m.z, szHdr);
+ testcase( szHdr==3 );
+ testcase( szHdr==m.n );
+ if( unlikely(szHdr<3 || (int)szHdr>m.n) ){
+ goto idx_rowid_corruption;
+ }
+
+ /* The last field of the index should be an integer - the ROWID.
+ ** Verify that the last entry really is an integer. */
+ (void)getVarint32((u8*)&m.z[szHdr-1], typeRowid);
+ testcase( typeRowid==1 );
+ testcase( typeRowid==2 );
+ testcase( typeRowid==3 );
+ testcase( typeRowid==4 );
+ testcase( typeRowid==5 );
+ testcase( typeRowid==6 );
+ testcase( typeRowid==8 );
+ testcase( typeRowid==9 );
+ if( unlikely(typeRowid<1 || typeRowid>9 || typeRowid==7) ){
+ goto idx_rowid_corruption;
+ }
+ lenRowid = sqlite3VdbeSerialTypeLen(typeRowid);
+ testcase( (u32)m.n==szHdr+lenRowid );
+ if( unlikely((u32)m.n<szHdr+lenRowid) ){
+ goto idx_rowid_corruption;
+ }
+
+ /* Fetch the integer off the end of the index record */
+ sqlite3VdbeSerialGet((u8*)&m.z[m.n-lenRowid], typeRowid, &v);
+ *rowid = v.u.i;
+ sqlite3VdbeMemRelease(&m);
+ return SQLITE_OK;
+
+ /* Jump here if database corruption is detected after m has been
+ ** allocated. Free the m object and return SQLITE_CORRUPT. */
+idx_rowid_corruption:
+ testcase( m.zMalloc!=0 );
+ sqlite3VdbeMemRelease(&m);
+ return SQLITE_CORRUPT_BKPT;
+}
+
+/*
+** Compare the key of the index entry that cursor pC is pointing to against
+** the key string in pUnpacked. Write into *pRes a number
+** that is negative, zero, or positive if pC is less than, equal to,
+** or greater than pUnpacked. Return SQLITE_OK on success.
+**
+** pUnpacked is either created without a rowid or is truncated so that it
+** omits the rowid at the end. The rowid at the end of the index entry
+** is ignored as well. Hence, this routine only compares the prefixes
+** of the keys prior to the final rowid, not the entire key.
+*/
+SQLITE_PRIVATE int sqlite3VdbeIdxKeyCompare(
+ VdbeCursor *pC, /* The cursor to compare against */
+ UnpackedRecord *pUnpacked, /* Unpacked version of key to compare against */
+ int *res /* Write the comparison result here */
+){
+ i64 nCellKey = 0;
+ int rc;
+ BtCursor *pCur = pC->pCursor;
+ Mem m;
+
+ assert( sqlite3BtreeCursorIsValid(pCur) );
+ VVA_ONLY(rc =) sqlite3BtreeKeySize(pCur, &nCellKey);
+ assert( rc==SQLITE_OK ); /* pCur is always valid so KeySize cannot fail */
+ /* nCellKey will always be between 0 and 0xffffffff because of the say
+ ** that btreeParseCellPtr() and sqlite3GetVarint32() are implemented */
+ if( nCellKey<=0 || nCellKey>0x7fffffff ){
+ *res = 0;
+ return SQLITE_CORRUPT_BKPT;
+ }
+ memset(&m, 0, sizeof(m));
+ rc = sqlite3VdbeMemFromBtree(pC->pCursor, 0, (int)nCellKey, 1, &m);
+ if( rc ){
+ return rc;
+ }
+ assert( pUnpacked->flags & UNPACKED_PREFIX_MATCH );
+ *res = sqlite3VdbeRecordCompare(m.n, m.z, pUnpacked);
+ sqlite3VdbeMemRelease(&m);
+ return SQLITE_OK;
+}
+
+/*
+** This routine sets the value to be returned by subsequent calls to
+** sqlite3_changes() on the database handle 'db'.
+*/
+SQLITE_PRIVATE void sqlite3VdbeSetChanges(sqlite3 *db, int nChange){
+ assert( sqlite3_mutex_held(db->mutex) );
+ db->nChange = nChange;
+ db->nTotalChange += nChange;
+}
+
+/*
+** Set a flag in the vdbe to update the change counter when it is finalised
+** or reset.
+*/
+SQLITE_PRIVATE void sqlite3VdbeCountChanges(Vdbe *v){
+ v->changeCntOn = 1;
+}
+
+/*
+** Mark every prepared statement associated with a database connection
+** as expired.
+**
+** An expired statement means that recompilation of the statement is
+** recommend. Statements expire when things happen that make their
+** programs obsolete. Removing user-defined functions or collating
+** sequences, or changing an authorization function are the types of
+** things that make prepared statements obsolete.
+*/
+SQLITE_PRIVATE void sqlite3ExpirePreparedStatements(sqlite3 *db){
+ Vdbe *p;
+ for(p = db->pVdbe; p; p=p->pNext){
+ p->expired = 1;
+ }
+}
+
+/*
+** Return the database associated with the Vdbe.
+*/
+SQLITE_PRIVATE sqlite3 *sqlite3VdbeDb(Vdbe *v){
+ return v->db;
+}
+
+/*
+** Return a pointer to an sqlite3_value structure containing the value bound
+** parameter iVar of VM v. Except, if the value is an SQL NULL, return
+** 0 instead. Unless it is NULL, apply affinity aff (one of the SQLITE_AFF_*
+** constants) to the value before returning it.
+**
+** The returned value must be freed by the caller using sqlite3ValueFree().
+*/
+SQLITE_PRIVATE sqlite3_value *sqlite3VdbeGetValue(Vdbe *v, int iVar, u8 aff){
+ assert( iVar>0 );
+ if( v ){
+ Mem *pMem = &v->aVar[iVar-1];
+ if( 0==(pMem->flags & MEM_Null) ){
+ sqlite3_value *pRet = sqlite3ValueNew(v->db);
+ if( pRet ){
+ sqlite3VdbeMemCopy((Mem *)pRet, pMem);
+ sqlite3ValueApplyAffinity(pRet, aff, SQLITE_UTF8);
+ sqlite3VdbeMemStoreType((Mem *)pRet);
+ }
+ return pRet;
+ }
+ }
+ return 0;
+}
+
+/*
+** Configure SQL variable iVar so that binding a new value to it signals
+** to sqlite3_reoptimize() that re-preparing the statement may result
+** in a better query plan.
+*/
+SQLITE_PRIVATE void sqlite3VdbeSetVarmask(Vdbe *v, int iVar){
+ assert( iVar>0 );
+ if( iVar>32 ){
+ v->expmask = 0xffffffff;
+ }else{
+ v->expmask |= ((u32)1 << (iVar-1));
+ }
+}
+
+/************** End of vdbeaux.c *********************************************/
+/************** Begin file vdbeapi.c *****************************************/
+/*
+** 2004 May 26
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+**
+** This file contains code use to implement APIs that are part of the
+** VDBE.
+*/
+
+#ifndef SQLITE_OMIT_DEPRECATED
+/*
+** Return TRUE (non-zero) of the statement supplied as an argument needs
+** to be recompiled. A statement needs to be recompiled whenever the
+** execution environment changes in a way that would alter the program
+** that sqlite3_prepare() generates. For example, if new functions or
+** collating sequences are registered or if an authorizer function is
+** added or changed.
+*/
+SQLITE_API int sqlite3_expired(sqlite3_stmt *pStmt){
+ Vdbe *p = (Vdbe*)pStmt;
+ return p==0 || p->expired;
+}
+#endif
+
+/*
+** Check on a Vdbe to make sure it has not been finalized. Log
+** an error and return true if it has been finalized (or is otherwise
+** invalid). Return false if it is ok.
+*/
+static int vdbeSafety(Vdbe *p){
+ if( p->db==0 ){
+ sqlite3_log(SQLITE_MISUSE, "API called with finalized prepared statement");
+ return 1;
+ }else{
+ return 0;
+ }
+}
+static int vdbeSafetyNotNull(Vdbe *p){
+ if( p==0 ){
+ sqlite3_log(SQLITE_MISUSE, "API called with NULL prepared statement");
+ return 1;
+ }else{
+ return vdbeSafety(p);
+ }
+}
+
+/*
+** The following routine destroys a virtual machine that is created by
+** the sqlite3_compile() routine. The integer returned is an SQLITE_
+** success/failure code that describes the result of executing the virtual
+** machine.
+**
+** This routine sets the error code and string returned by
+** sqlite3_errcode(), sqlite3_errmsg() and sqlite3_errmsg16().
+*/
+SQLITE_API int sqlite3_finalize(sqlite3_stmt *pStmt){
+ int rc;
+ if( pStmt==0 ){
+ /* IMPLEMENTATION-OF: R-57228-12904 Invoking sqlite3_finalize() on a NULL
+ ** pointer is a harmless no-op. */
+ rc = SQLITE_OK;
+ }else{
+ Vdbe *v = (Vdbe*)pStmt;
+ sqlite3 *db = v->db;
+ if( vdbeSafety(v) ) return SQLITE_MISUSE_BKPT;
+ sqlite3_mutex_enter(db->mutex);
+ rc = sqlite3VdbeFinalize(v);
+ rc = sqlite3ApiExit(db, rc);
+ sqlite3LeaveMutexAndCloseZombie(db);
+ }
+ return rc;
+}
+
+/*
+** Terminate the current execution of an SQL statement and reset it
+** back to its starting state so that it can be reused. A success code from
+** the prior execution is returned.
+**
+** This routine sets the error code and string returned by
+** sqlite3_errcode(), sqlite3_errmsg() and sqlite3_errmsg16().
+*/
+SQLITE_API int sqlite3_reset(sqlite3_stmt *pStmt){
+ int rc;
+ if( pStmt==0 ){
+ rc = SQLITE_OK;
+ }else{
+ Vdbe *v = (Vdbe*)pStmt;
+ sqlite3_mutex_enter(v->db->mutex);
+ rc = sqlite3VdbeReset(v);
+ sqlite3VdbeRewind(v);
+ assert( (rc & (v->db->errMask))==rc );
+ rc = sqlite3ApiExit(v->db, rc);
+ sqlite3_mutex_leave(v->db->mutex);
+ }
+ return rc;
+}
+
+/*
+** Set all the parameters in the compiled SQL statement to NULL.
+*/
+SQLITE_API int sqlite3_clear_bindings(sqlite3_stmt *pStmt){
+ int i;
+ int rc = SQLITE_OK;
+ Vdbe *p = (Vdbe*)pStmt;
+#if SQLITE_THREADSAFE
+ sqlite3_mutex *mutex = ((Vdbe*)pStmt)->db->mutex;
+#endif
+ sqlite3_mutex_enter(mutex);
+ for(i=0; i<p->nVar; i++){
+ sqlite3VdbeMemRelease(&p->aVar[i]);
+ p->aVar[i].flags = MEM_Null;
+ }
+ if( p->isPrepareV2 && p->expmask ){
+ p->expired = 1;
+ }
+ sqlite3_mutex_leave(mutex);
+ return rc;
+}
+
+
+/**************************** sqlite3_value_ *******************************
+** The following routines extract information from a Mem or sqlite3_value
+** structure.
+*/
+SQLITE_API const void *sqlite3_value_blob(sqlite3_value *pVal){
+ Mem *p = (Mem*)pVal;
+ if( p->flags & (MEM_Blob|MEM_Str) ){
+ sqlite3VdbeMemExpandBlob(p);
+ p->flags &= ~MEM_Str;
+ p->flags |= MEM_Blob;
+ return p->n ? p->z : 0;
+ }else{
+ return sqlite3_value_text(pVal);
+ }
+}
+SQLITE_API int sqlite3_value_bytes(sqlite3_value *pVal){
+ return sqlite3ValueBytes(pVal, SQLITE_UTF8);
+}
+SQLITE_API int sqlite3_value_bytes16(sqlite3_value *pVal){
+ return sqlite3ValueBytes(pVal, SQLITE_UTF16NATIVE);
+}
+SQLITE_API double sqlite3_value_double(sqlite3_value *pVal){
+ return sqlite3VdbeRealValue((Mem*)pVal);
+}
+SQLITE_API int sqlite3_value_int(sqlite3_value *pVal){
+ return (int)sqlite3VdbeIntValue((Mem*)pVal);
+}
+SQLITE_API sqlite_int64 sqlite3_value_int64(sqlite3_value *pVal){
+ return sqlite3VdbeIntValue((Mem*)pVal);
+}
+SQLITE_API const unsigned char *sqlite3_value_text(sqlite3_value *pVal){
+ return (const unsigned char *)sqlite3ValueText(pVal, SQLITE_UTF8);
+}
+#ifndef SQLITE_OMIT_UTF16
+SQLITE_API const void *sqlite3_value_text16(sqlite3_value* pVal){
+ return sqlite3ValueText(pVal, SQLITE_UTF16NATIVE);
+}
+SQLITE_API const void *sqlite3_value_text16be(sqlite3_value *pVal){
+ return sqlite3ValueText(pVal, SQLITE_UTF16BE);
+}
+SQLITE_API const void *sqlite3_value_text16le(sqlite3_value *pVal){
+ return sqlite3ValueText(pVal, SQLITE_UTF16LE);
+}
+#endif /* SQLITE_OMIT_UTF16 */
+SQLITE_API int sqlite3_value_type(sqlite3_value* pVal){
+ return pVal->type;
+}
+
+/**************************** sqlite3_result_ *******************************
+** The following routines are used by user-defined functions to specify
+** the function result.
+**
+** The setStrOrError() funtion calls sqlite3VdbeMemSetStr() to store the
+** result as a string or blob but if the string or blob is too large, it
+** then sets the error code to SQLITE_TOOBIG
+*/
+static void setResultStrOrError(
+ sqlite3_context *pCtx, /* Function context */
+ const char *z, /* String pointer */
+ int n, /* Bytes in string, or negative */
+ u8 enc, /* Encoding of z. 0 for BLOBs */
+ void (*xDel)(void*) /* Destructor function */
+){
+ if( sqlite3VdbeMemSetStr(&pCtx->s, z, n, enc, xDel)==SQLITE_TOOBIG ){
+ sqlite3_result_error_toobig(pCtx);
+ }
+}
+SQLITE_API void sqlite3_result_blob(
+ sqlite3_context *pCtx,
+ const void *z,
+ int n,
+ void (*xDel)(void *)
+){
+ assert( n>=0 );
+ assert( sqlite3_mutex_held(pCtx->s.db->mutex) );
+ setResultStrOrError(pCtx, z, n, 0, xDel);
+}
+SQLITE_API void sqlite3_result_double(sqlite3_context *pCtx, double rVal){
+ assert( sqlite3_mutex_held(pCtx->s.db->mutex) );
+ sqlite3VdbeMemSetDouble(&pCtx->s, rVal);
+}
+SQLITE_API void sqlite3_result_error(sqlite3_context *pCtx, const char *z, int n){
+ assert( sqlite3_mutex_held(pCtx->s.db->mutex) );
+ pCtx->isError = SQLITE_ERROR;
+ sqlite3VdbeMemSetStr(&pCtx->s, z, n, SQLITE_UTF8, SQLITE_TRANSIENT);
+}
+#ifndef SQLITE_OMIT_UTF16
+SQLITE_API void sqlite3_result_error16(sqlite3_context *pCtx, const void *z, int n){
+ assert( sqlite3_mutex_held(pCtx->s.db->mutex) );
+ pCtx->isError = SQLITE_ERROR;
+ sqlite3VdbeMemSetStr(&pCtx->s, z, n, SQLITE_UTF16NATIVE, SQLITE_TRANSIENT);
+}
+#endif
+SQLITE_API void sqlite3_result_int(sqlite3_context *pCtx, int iVal){
+ assert( sqlite3_mutex_held(pCtx->s.db->mutex) );
+ sqlite3VdbeMemSetInt64(&pCtx->s, (i64)iVal);
+}
+SQLITE_API void sqlite3_result_int64(sqlite3_context *pCtx, i64 iVal){
+ assert( sqlite3_mutex_held(pCtx->s.db->mutex) );
+ sqlite3VdbeMemSetInt64(&pCtx->s, iVal);
+}
+SQLITE_API void sqlite3_result_null(sqlite3_context *pCtx){
+ assert( sqlite3_mutex_held(pCtx->s.db->mutex) );
+ sqlite3VdbeMemSetNull(&pCtx->s);
+}
+SQLITE_API void sqlite3_result_text(
+ sqlite3_context *pCtx,
+ const char *z,
+ int n,
+ void (*xDel)(void *)
+){
+ assert( sqlite3_mutex_held(pCtx->s.db->mutex) );
+ setResultStrOrError(pCtx, z, n, SQLITE_UTF8, xDel);
+}
+#ifndef SQLITE_OMIT_UTF16
+SQLITE_API void sqlite3_result_text16(
+ sqlite3_context *pCtx,
+ const void *z,
+ int n,
+ void (*xDel)(void *)
+){
+ assert( sqlite3_mutex_held(pCtx->s.db->mutex) );
+ setResultStrOrError(pCtx, z, n, SQLITE_UTF16NATIVE, xDel);
+}
+SQLITE_API void sqlite3_result_text16be(
+ sqlite3_context *pCtx,
+ const void *z,
+ int n,
+ void (*xDel)(void *)
+){
+ assert( sqlite3_mutex_held(pCtx->s.db->mutex) );
+ setResultStrOrError(pCtx, z, n, SQLITE_UTF16BE, xDel);
+}
+SQLITE_API void sqlite3_result_text16le(
+ sqlite3_context *pCtx,
+ const void *z,
+ int n,
+ void (*xDel)(void *)
+){
+ assert( sqlite3_mutex_held(pCtx->s.db->mutex) );
+ setResultStrOrError(pCtx, z, n, SQLITE_UTF16LE, xDel);
+}
+#endif /* SQLITE_OMIT_UTF16 */
+SQLITE_API void sqlite3_result_value(sqlite3_context *pCtx, sqlite3_value *pValue){
+ assert( sqlite3_mutex_held(pCtx->s.db->mutex) );
+ sqlite3VdbeMemCopy(&pCtx->s, pValue);
+}
+SQLITE_API void sqlite3_result_zeroblob(sqlite3_context *pCtx, int n){
+ assert( sqlite3_mutex_held(pCtx->s.db->mutex) );
+ sqlite3VdbeMemSetZeroBlob(&pCtx->s, n);
+}
+SQLITE_API void sqlite3_result_error_code(sqlite3_context *pCtx, int errCode){
+ pCtx->isError = errCode;
+ if( pCtx->s.flags & MEM_Null ){
+ sqlite3VdbeMemSetStr(&pCtx->s, sqlite3ErrStr(errCode), -1,
+ SQLITE_UTF8, SQLITE_STATIC);
+ }
+}
+
+/* Force an SQLITE_TOOBIG error. */
+SQLITE_API void sqlite3_result_error_toobig(sqlite3_context *pCtx){
+ assert( sqlite3_mutex_held(pCtx->s.db->mutex) );
+ pCtx->isError = SQLITE_TOOBIG;
+ sqlite3VdbeMemSetStr(&pCtx->s, "string or blob too big", -1,
+ SQLITE_UTF8, SQLITE_STATIC);
+}
+
+/* An SQLITE_NOMEM error. */
+SQLITE_API void sqlite3_result_error_nomem(sqlite3_context *pCtx){
+ assert( sqlite3_mutex_held(pCtx->s.db->mutex) );
+ sqlite3VdbeMemSetNull(&pCtx->s);
+ pCtx->isError = SQLITE_NOMEM;
+ pCtx->s.db->mallocFailed = 1;
+}
+
+/*
+** This function is called after a transaction has been committed. It
+** invokes callbacks registered with sqlite3_wal_hook() as required.
+*/
+static int doWalCallbacks(sqlite3 *db){
+ int rc = SQLITE_OK;
+#ifndef SQLITE_OMIT_WAL
+ int i;
+ for(i=0; i<db->nDb; i++){
+ Btree *pBt = db->aDb[i].pBt;
+ if( pBt ){
+ int nEntry = sqlite3PagerWalCallback(sqlite3BtreePager(pBt));
+ if( db->xWalCallback && nEntry>0 && rc==SQLITE_OK ){
+ rc = db->xWalCallback(db->pWalArg, db, db->aDb[i].zName, nEntry);
+ }
+ }
+ }
+#endif
+ return rc;
+}
+
+/*
+** Execute the statement pStmt, either until a row of data is ready, the
+** statement is completely executed or an error occurs.
+**
+** This routine implements the bulk of the logic behind the sqlite_step()
+** API. The only thing omitted is the automatic recompile if a
+** schema change has occurred. That detail is handled by the
+** outer sqlite3_step() wrapper procedure.
+*/
+static int sqlite3Step(Vdbe *p){
+ sqlite3 *db;
+ int rc;
+
+ assert(p);
+ if( p->magic!=VDBE_MAGIC_RUN ){
+ /* We used to require that sqlite3_reset() be called before retrying
+ ** sqlite3_step() after any error or after SQLITE_DONE. But beginning
+ ** with version 3.7.0, we changed this so that sqlite3_reset() would
+ ** be called automatically instead of throwing the SQLITE_MISUSE error.
+ ** This "automatic-reset" change is not technically an incompatibility,
+ ** since any application that receives an SQLITE_MISUSE is broken by
+ ** definition.
+ **
+ ** Nevertheless, some published applications that were originally written
+ ** for version 3.6.23 or earlier do in fact depend on SQLITE_MISUSE
+ ** returns, and those were broken by the automatic-reset change. As a
+ ** a work-around, the SQLITE_OMIT_AUTORESET compile-time restores the
+ ** legacy behavior of returning SQLITE_MISUSE for cases where the
+ ** previous sqlite3_step() returned something other than a SQLITE_LOCKED
+ ** or SQLITE_BUSY error.
+ */
+#ifdef SQLITE_OMIT_AUTORESET
+ if( p->rc==SQLITE_BUSY || p->rc==SQLITE_LOCKED ){
+ sqlite3_reset((sqlite3_stmt*)p);
+ }else{
+ return SQLITE_MISUSE_BKPT;
+ }
+#else
+ sqlite3_reset((sqlite3_stmt*)p);
+#endif
+ }
+
+ /* Check that malloc() has not failed. If it has, return early. */
+ db = p->db;
+ if( db->mallocFailed ){
+ p->rc = SQLITE_NOMEM;
+ return SQLITE_NOMEM;
+ }
+
+ if( p->pc<=0 && p->expired ){
+ p->rc = SQLITE_SCHEMA;
+ rc = SQLITE_ERROR;
+ goto end_of_step;
+ }
+ if( p->pc<0 ){
+ /* If there are no other statements currently running, then
+ ** reset the interrupt flag. This prevents a call to sqlite3_interrupt
+ ** from interrupting a statement that has not yet started.
+ */
+ if( db->activeVdbeCnt==0 ){
+ db->u1.isInterrupted = 0;
+ }
+
+ assert( db->writeVdbeCnt>0 || db->autoCommit==0 || db->nDeferredCons==0 );
+
+#ifndef SQLITE_OMIT_TRACE
+ if( db->xProfile && !db->init.busy ){
+ sqlite3OsCurrentTimeInt64(db->pVfs, &p->startTime);
+ }
+#endif
+
+ db->activeVdbeCnt++;
+ if( p->readOnly==0 ) db->writeVdbeCnt++;
+ p->pc = 0;
+ }
+#ifndef SQLITE_OMIT_EXPLAIN
+ if( p->explain ){
+ rc = sqlite3VdbeList(p);
+ }else
+#endif /* SQLITE_OMIT_EXPLAIN */
+ {
+ db->vdbeExecCnt++;
+ rc = sqlite3VdbeExec(p);
+ db->vdbeExecCnt--;
+ }
+
+#ifndef SQLITE_OMIT_TRACE
+ /* Invoke the profile callback if there is one
+ */
+ if( rc!=SQLITE_ROW && db->xProfile && !db->init.busy && p->zSql ){
+ sqlite3_int64 iNow;
+ sqlite3OsCurrentTimeInt64(db->pVfs, &iNow);
+ db->xProfile(db->pProfileArg, p->zSql, (iNow - p->startTime)*1000000);
+ }
+#endif
+
+ if( rc==SQLITE_DONE ){
+ assert( p->rc==SQLITE_OK );
+ p->rc = doWalCallbacks(db);
+ if( p->rc!=SQLITE_OK ){
+ rc = SQLITE_ERROR;
+ }
+ }
+
+ db->errCode = rc;
+ if( SQLITE_NOMEM==sqlite3ApiExit(p->db, p->rc) ){
+ p->rc = SQLITE_NOMEM;
+ }
+end_of_step:
+ /* At this point local variable rc holds the value that should be
+ ** returned if this statement was compiled using the legacy
+ ** sqlite3_prepare() interface. According to the docs, this can only
+ ** be one of the values in the first assert() below. Variable p->rc
+ ** contains the value that would be returned if sqlite3_finalize()
+ ** were called on statement p.
+ */
+ assert( rc==SQLITE_ROW || rc==SQLITE_DONE || rc==SQLITE_ERROR
+ || rc==SQLITE_BUSY || rc==SQLITE_MISUSE
+ );
+ assert( p->rc!=SQLITE_ROW && p->rc!=SQLITE_DONE );
+ if( p->isPrepareV2 && rc!=SQLITE_ROW && rc!=SQLITE_DONE ){
+ /* If this statement was prepared using sqlite3_prepare_v2(), and an
+ ** error has occurred, then return the error code in p->rc to the
+ ** caller. Set the error code in the database handle to the same value.
+ */
+ rc = sqlite3VdbeTransferError(p);
+ }
+ return (rc&db->errMask);
+}
+
+/*
+** The maximum number of times that a statement will try to reparse
+** itself before giving up and returning SQLITE_SCHEMA.
+*/
+#ifndef SQLITE_MAX_SCHEMA_RETRY
+# define SQLITE_MAX_SCHEMA_RETRY 5
+#endif
+
+/*
+** This is the top-level implementation of sqlite3_step(). Call
+** sqlite3Step() to do most of the work. If a schema error occurs,
+** call sqlite3Reprepare() and try again.
+*/
+SQLITE_API int sqlite3_step(sqlite3_stmt *pStmt){
+ int rc = SQLITE_OK; /* Result from sqlite3Step() */
+ int rc2 = SQLITE_OK; /* Result from sqlite3Reprepare() */
+ Vdbe *v = (Vdbe*)pStmt; /* the prepared statement */
+ int cnt = 0; /* Counter to prevent infinite loop of reprepares */
+ sqlite3 *db; /* The database connection */
+
+ if( vdbeSafetyNotNull(v) ){
+ return SQLITE_MISUSE_BKPT;
+ }
+ db = v->db;
+ sqlite3_mutex_enter(db->mutex);
+ v->doingRerun = 0;
+ while( (rc = sqlite3Step(v))==SQLITE_SCHEMA
+ && cnt++ < SQLITE_MAX_SCHEMA_RETRY
+ && (rc2 = rc = sqlite3Reprepare(v))==SQLITE_OK ){
+ sqlite3_reset(pStmt);
+ v->doingRerun = 1;
+ assert( v->expired==0 );
+ }
+ if( rc2!=SQLITE_OK && ALWAYS(v->isPrepareV2) && ALWAYS(db->pErr) ){
+ /* This case occurs after failing to recompile an sql statement.
+ ** The error message from the SQL compiler has already been loaded
+ ** into the database handle. This block copies the error message
+ ** from the database handle into the statement and sets the statement
+ ** program counter to 0 to ensure that when the statement is
+ ** finalized or reset the parser error message is available via
+ ** sqlite3_errmsg() and sqlite3_errcode().
+ */
+ const char *zErr = (const char *)sqlite3_value_text(db->pErr);
+ sqlite3DbFree(db, v->zErrMsg);
+ if( !db->mallocFailed ){
+ v->zErrMsg = sqlite3DbStrDup(db, zErr);
+ v->rc = rc2;
+ } else {
+ v->zErrMsg = 0;
+ v->rc = rc = SQLITE_NOMEM;
+ }
+ }
+ rc = sqlite3ApiExit(db, rc);
+ sqlite3_mutex_leave(db->mutex);
+ return rc;
+}
+
+/*
+** Extract the user data from a sqlite3_context structure and return a
+** pointer to it.
+*/
+SQLITE_API void *sqlite3_user_data(sqlite3_context *p){
+ assert( p && p->pFunc );
+ return p->pFunc->pUserData;
+}
+
+/*
+** Extract the user data from a sqlite3_context structure and return a
+** pointer to it.
+**
+** IMPLEMENTATION-OF: R-46798-50301 The sqlite3_context_db_handle() interface
+** returns a copy of the pointer to the database connection (the 1st
+** parameter) of the sqlite3_create_function() and
+** sqlite3_create_function16() routines that originally registered the
+** application defined function.
+*/
+SQLITE_API sqlite3 *sqlite3_context_db_handle(sqlite3_context *p){
+ assert( p && p->pFunc );
+ return p->s.db;
+}
+
+/*
+** The following is the implementation of an SQL function that always
+** fails with an error message stating that the function is used in the
+** wrong context. The sqlite3_overload_function() API might construct
+** SQL function that use this routine so that the functions will exist
+** for name resolution but are actually overloaded by the xFindFunction
+** method of virtual tables.
+*/
+SQLITE_PRIVATE void sqlite3InvalidFunction(
+ sqlite3_context *context, /* The function calling context */
+ int NotUsed, /* Number of arguments to the function */
+ sqlite3_value **NotUsed2 /* Value of each argument */
+){
+ const char *zName = context->pFunc->zName;
+ char *zErr;
+ UNUSED_PARAMETER2(NotUsed, NotUsed2);
+ zErr = sqlite3_mprintf(
+ "unable to use function %s in the requested context", zName);
+ sqlite3_result_error(context, zErr, -1);
+ sqlite3_free(zErr);
+}
+
+/*
+** Allocate or return the aggregate context for a user function. A new
+** context is allocated on the first call. Subsequent calls return the
+** same context that was returned on prior calls.
+*/
+SQLITE_API void *sqlite3_aggregate_context(sqlite3_context *p, int nByte){
+ Mem *pMem;
+ assert( p && p->pFunc && p->pFunc->xStep );
+ assert( sqlite3_mutex_held(p->s.db->mutex) );
+ pMem = p->pMem;
+ testcase( nByte<0 );
+ if( (pMem->flags & MEM_Agg)==0 ){
+ if( nByte<=0 ){
+ sqlite3VdbeMemReleaseExternal(pMem);
+ pMem->flags = MEM_Null;
+ pMem->z = 0;
+ }else{
+ sqlite3VdbeMemGrow(pMem, nByte, 0);
+ pMem->flags = MEM_Agg;
+ pMem->u.pDef = p->pFunc;
+ if( pMem->z ){
+ memset(pMem->z, 0, nByte);
+ }
+ }
+ }
+ return (void*)pMem->z;
+}
+
+/*
+** Return the auxilary data pointer, if any, for the iArg'th argument to
+** the user-function defined by pCtx.
+*/
+SQLITE_API void *sqlite3_get_auxdata(sqlite3_context *pCtx, int iArg){
+ VdbeFunc *pVdbeFunc;
+
+ assert( sqlite3_mutex_held(pCtx->s.db->mutex) );
+ pVdbeFunc = pCtx->pVdbeFunc;
+ if( !pVdbeFunc || iArg>=pVdbeFunc->nAux || iArg<0 ){
+ return 0;
+ }
+ return pVdbeFunc->apAux[iArg].pAux;
+}
+
+/*
+** Set the auxilary data pointer and delete function, for the iArg'th
+** argument to the user-function defined by pCtx. Any previous value is
+** deleted by calling the delete function specified when it was set.
+*/
+SQLITE_API void sqlite3_set_auxdata(
+ sqlite3_context *pCtx,
+ int iArg,
+ void *pAux,
+ void (*xDelete)(void*)
+){
+ struct AuxData *pAuxData;
+ VdbeFunc *pVdbeFunc;
+ if( iArg<0 ) goto failed;
+
+ assert( sqlite3_mutex_held(pCtx->s.db->mutex) );
+ pVdbeFunc = pCtx->pVdbeFunc;
+ if( !pVdbeFunc || pVdbeFunc->nAux<=iArg ){
+ int nAux = (pVdbeFunc ? pVdbeFunc->nAux : 0);
+ int nMalloc = sizeof(VdbeFunc) + sizeof(struct AuxData)*iArg;
+ pVdbeFunc = sqlite3DbRealloc(pCtx->s.db, pVdbeFunc, nMalloc);
+ if( !pVdbeFunc ){
+ goto failed;
+ }
+ pCtx->pVdbeFunc = pVdbeFunc;
+ memset(&pVdbeFunc->apAux[nAux], 0, sizeof(struct AuxData)*(iArg+1-nAux));
+ pVdbeFunc->nAux = iArg+1;
+ pVdbeFunc->pFunc = pCtx->pFunc;
+ }
+
+ pAuxData = &pVdbeFunc->apAux[iArg];
+ if( pAuxData->pAux && pAuxData->xDelete ){
+ pAuxData->xDelete(pAuxData->pAux);
+ }
+ pAuxData->pAux = pAux;
+ pAuxData->xDelete = xDelete;
+ return;
+
+failed:
+ if( xDelete ){
+ xDelete(pAux);
+ }
+}
+
+#ifndef SQLITE_OMIT_DEPRECATED
+/*
+** Return the number of times the Step function of a aggregate has been
+** called.
+**
+** This function is deprecated. Do not use it for new code. It is
+** provide only to avoid breaking legacy code. New aggregate function
+** implementations should keep their own counts within their aggregate
+** context.
+*/
+SQLITE_API int sqlite3_aggregate_count(sqlite3_context *p){
+ assert( p && p->pMem && p->pFunc && p->pFunc->xStep );
+ return p->pMem->n;
+}
+#endif
+
+/*
+** Return the number of columns in the result set for the statement pStmt.
+*/
+SQLITE_API int sqlite3_column_count(sqlite3_stmt *pStmt){
+ Vdbe *pVm = (Vdbe *)pStmt;
+ return pVm ? pVm->nResColumn : 0;
+}
+
+/*
+** Return the number of values available from the current row of the
+** currently executing statement pStmt.
+*/
+SQLITE_API int sqlite3_data_count(sqlite3_stmt *pStmt){
+ Vdbe *pVm = (Vdbe *)pStmt;
+ if( pVm==0 || pVm->pResultSet==0 ) return 0;
+ return pVm->nResColumn;
+}
+
+
+/*
+** Check to see if column iCol of the given statement is valid. If
+** it is, return a pointer to the Mem for the value of that column.
+** If iCol is not valid, return a pointer to a Mem which has a value
+** of NULL.
+*/
+static Mem *columnMem(sqlite3_stmt *pStmt, int i){
+ Vdbe *pVm;
+ Mem *pOut;
+
+ pVm = (Vdbe *)pStmt;
+ if( pVm && pVm->pResultSet!=0 && i<pVm->nResColumn && i>=0 ){
+ sqlite3_mutex_enter(pVm->db->mutex);
+ pOut = &pVm->pResultSet[i];
+ }else{
+ /* If the value passed as the second argument is out of range, return
+ ** a pointer to the following static Mem object which contains the
+ ** value SQL NULL. Even though the Mem structure contains an element
+ ** of type i64, on certain architectures (x86) with certain compiler
+ ** switches (-Os), gcc may align this Mem object on a 4-byte boundary
+ ** instead of an 8-byte one. This all works fine, except that when
+ ** running with SQLITE_DEBUG defined the SQLite code sometimes assert()s
+ ** that a Mem structure is located on an 8-byte boundary. To prevent
+ ** these assert()s from failing, when building with SQLITE_DEBUG defined
+ ** using gcc, we force nullMem to be 8-byte aligned using the magical
+ ** __attribute__((aligned(8))) macro. */
+ static const Mem nullMem
+#if defined(SQLITE_DEBUG) && defined(__GNUC__)
+ __attribute__((aligned(8)))
+#endif
+ = {0, "", (double)0, {0}, 0, MEM_Null, SQLITE_NULL, 0,
+#ifdef SQLITE_DEBUG
+ 0, 0, /* pScopyFrom, pFiller */
+#endif
+ 0, 0 };
+
+ if( pVm && ALWAYS(pVm->db) ){
+ sqlite3_mutex_enter(pVm->db->mutex);
+ sqlite3Error(pVm->db, SQLITE_RANGE, 0);
+ }
+ pOut = (Mem*)&nullMem;
+ }
+ return pOut;
+}
+
+/*
+** This function is called after invoking an sqlite3_value_XXX function on a
+** column value (i.e. a value returned by evaluating an SQL expression in the
+** select list of a SELECT statement) that may cause a malloc() failure. If
+** malloc() has failed, the threads mallocFailed flag is cleared and the result
+** code of statement pStmt set to SQLITE_NOMEM.
+**
+** Specifically, this is called from within:
+**
+** sqlite3_column_int()
+** sqlite3_column_int64()
+** sqlite3_column_text()
+** sqlite3_column_text16()
+** sqlite3_column_real()
+** sqlite3_column_bytes()
+** sqlite3_column_bytes16()
+** sqiite3_column_blob()
+*/
+static void columnMallocFailure(sqlite3_stmt *pStmt)
+{
+ /* If malloc() failed during an encoding conversion within an
+ ** sqlite3_column_XXX API, then set the return code of the statement to
+ ** SQLITE_NOMEM. The next call to _step() (if any) will return SQLITE_ERROR
+ ** and _finalize() will return NOMEM.
+ */
+ Vdbe *p = (Vdbe *)pStmt;
+ if( p ){
+ p->rc = sqlite3ApiExit(p->db, p->rc);
+ sqlite3_mutex_leave(p->db->mutex);
+ }
+}
+
+/**************************** sqlite3_column_ *******************************
+** The following routines are used to access elements of the current row
+** in the result set.
+*/
+SQLITE_API const void *sqlite3_column_blob(sqlite3_stmt *pStmt, int i){
+ const void *val;
+ val = sqlite3_value_blob( columnMem(pStmt,i) );
+ /* Even though there is no encoding conversion, value_blob() might
+ ** need to call malloc() to expand the result of a zeroblob()
+ ** expression.
+ */
+ columnMallocFailure(pStmt);
+ return val;
+}
+SQLITE_API int sqlite3_column_bytes(sqlite3_stmt *pStmt, int i){
+ int val = sqlite3_value_bytes( columnMem(pStmt,i) );
+ columnMallocFailure(pStmt);
+ return val;
+}
+SQLITE_API int sqlite3_column_bytes16(sqlite3_stmt *pStmt, int i){
+ int val = sqlite3_value_bytes16( columnMem(pStmt,i) );
+ columnMallocFailure(pStmt);
+ return val;
+}
+SQLITE_API double sqlite3_column_double(sqlite3_stmt *pStmt, int i){
+ double val = sqlite3_value_double( columnMem(pStmt,i) );
+ columnMallocFailure(pStmt);
+ return val;
+}
+SQLITE_API int sqlite3_column_int(sqlite3_stmt *pStmt, int i){
+ int val = sqlite3_value_int( columnMem(pStmt,i) );
+ columnMallocFailure(pStmt);
+ return val;
+}
+SQLITE_API sqlite_int64 sqlite3_column_int64(sqlite3_stmt *pStmt, int i){
+ sqlite_int64 val = sqlite3_value_int64( columnMem(pStmt,i) );
+ columnMallocFailure(pStmt);
+ return val;
+}
+SQLITE_API const unsigned char *sqlite3_column_text(sqlite3_stmt *pStmt, int i){
+ const unsigned char *val = sqlite3_value_text( columnMem(pStmt,i) );
+ columnMallocFailure(pStmt);
+ return val;
+}
+SQLITE_API sqlite3_value *sqlite3_column_value(sqlite3_stmt *pStmt, int i){
+ Mem *pOut = columnMem(pStmt, i);
+ if( pOut->flags&MEM_Static ){
+ pOut->flags &= ~MEM_Static;
+ pOut->flags |= MEM_Ephem;
+ }
+ columnMallocFailure(pStmt);
+ return (sqlite3_value *)pOut;
+}
+#ifndef SQLITE_OMIT_UTF16
+SQLITE_API const void *sqlite3_column_text16(sqlite3_stmt *pStmt, int i){
+ const void *val = sqlite3_value_text16( columnMem(pStmt,i) );
+ columnMallocFailure(pStmt);
+ return val;
+}
+#endif /* SQLITE_OMIT_UTF16 */
+SQLITE_API int sqlite3_column_type(sqlite3_stmt *pStmt, int i){
+ int iType = sqlite3_value_type( columnMem(pStmt,i) );
+ columnMallocFailure(pStmt);
+ return iType;
+}
+
+/* The following function is experimental and subject to change or
+** removal */
+/*int sqlite3_column_numeric_type(sqlite3_stmt *pStmt, int i){
+** return sqlite3_value_numeric_type( columnMem(pStmt,i) );
+**}
+*/
+
+/*
+** Convert the N-th element of pStmt->pColName[] into a string using
+** xFunc() then return that string. If N is out of range, return 0.
+**
+** There are up to 5 names for each column. useType determines which
+** name is returned. Here are the names:
+**
+** 0 The column name as it should be displayed for output
+** 1 The datatype name for the column
+** 2 The name of the database that the column derives from
+** 3 The name of the table that the column derives from
+** 4 The name of the table column that the result column derives from
+**
+** If the result is not a simple column reference (if it is an expression
+** or a constant) then useTypes 2, 3, and 4 return NULL.
+*/
+static const void *columnName(
+ sqlite3_stmt *pStmt,
+ int N,
+ const void *(*xFunc)(Mem*),
+ int useType
+){
+ const void *ret = 0;
+ Vdbe *p = (Vdbe *)pStmt;
+ int n;
+ sqlite3 *db = p->db;
+
+ assert( db!=0 );
+ n = sqlite3_column_count(pStmt);
+ if( N<n && N>=0 ){
+ N += useType*n;
+ sqlite3_mutex_enter(db->mutex);
+ assert( db->mallocFailed==0 );
+ ret = xFunc(&p->aColName[N]);
+ /* A malloc may have failed inside of the xFunc() call. If this
+ ** is the case, clear the mallocFailed flag and return NULL.
+ */
+ if( db->mallocFailed ){
+ db->mallocFailed = 0;
+ ret = 0;
+ }
+ sqlite3_mutex_leave(db->mutex);
+ }
+ return ret;
+}
+
+/*
+** Return the name of the Nth column of the result set returned by SQL
+** statement pStmt.
+*/
+SQLITE_API const char *sqlite3_column_name(sqlite3_stmt *pStmt, int N){
+ return columnName(
+ pStmt, N, (const void*(*)(Mem*))sqlite3_value_text, COLNAME_NAME);
+}
+#ifndef SQLITE_OMIT_UTF16
+SQLITE_API const void *sqlite3_column_name16(sqlite3_stmt *pStmt, int N){
+ return columnName(
+ pStmt, N, (const void*(*)(Mem*))sqlite3_value_text16, COLNAME_NAME);
+}
+#endif
+
+/*
+** Constraint: If you have ENABLE_COLUMN_METADATA then you must
+** not define OMIT_DECLTYPE.
+*/
+#if defined(SQLITE_OMIT_DECLTYPE) && defined(SQLITE_ENABLE_COLUMN_METADATA)
+# error "Must not define both SQLITE_OMIT_DECLTYPE \
+ and SQLITE_ENABLE_COLUMN_METADATA"
+#endif
+
+#ifndef SQLITE_OMIT_DECLTYPE
+/*
+** Return the column declaration type (if applicable) of the 'i'th column
+** of the result set of SQL statement pStmt.
+*/
+SQLITE_API const char *sqlite3_column_decltype(sqlite3_stmt *pStmt, int N){
+ return columnName(
+ pStmt, N, (const void*(*)(Mem*))sqlite3_value_text, COLNAME_DECLTYPE);
+}
+#ifndef SQLITE_OMIT_UTF16
+SQLITE_API const void *sqlite3_column_decltype16(sqlite3_stmt *pStmt, int N){
+ return columnName(
+ pStmt, N, (const void*(*)(Mem*))sqlite3_value_text16, COLNAME_DECLTYPE);
+}
+#endif /* SQLITE_OMIT_UTF16 */
+#endif /* SQLITE_OMIT_DECLTYPE */
+
+#ifdef SQLITE_ENABLE_COLUMN_METADATA
+/*
+** Return the name of the database from which a result column derives.
+** NULL is returned if the result column is an expression or constant or
+** anything else which is not an unabiguous reference to a database column.
+*/
+SQLITE_API const char *sqlite3_column_database_name(sqlite3_stmt *pStmt, int N){
+ return columnName(
+ pStmt, N, (const void*(*)(Mem*))sqlite3_value_text, COLNAME_DATABASE);
+}
+#ifndef SQLITE_OMIT_UTF16
+SQLITE_API const void *sqlite3_column_database_name16(sqlite3_stmt *pStmt, int N){
+ return columnName(
+ pStmt, N, (const void*(*)(Mem*))sqlite3_value_text16, COLNAME_DATABASE);
+}
+#endif /* SQLITE_OMIT_UTF16 */
+
+/*
+** Return the name of the table from which a result column derives.
+** NULL is returned if the result column is an expression or constant or
+** anything else which is not an unabiguous reference to a database column.
+*/
+SQLITE_API const char *sqlite3_column_table_name(sqlite3_stmt *pStmt, int N){
+ return columnName(
+ pStmt, N, (const void*(*)(Mem*))sqlite3_value_text, COLNAME_TABLE);
+}
+#ifndef SQLITE_OMIT_UTF16
+SQLITE_API const void *sqlite3_column_table_name16(sqlite3_stmt *pStmt, int N){
+ return columnName(
+ pStmt, N, (const void*(*)(Mem*))sqlite3_value_text16, COLNAME_TABLE);
+}
+#endif /* SQLITE_OMIT_UTF16 */
+
+/*
+** Return the name of the table column from which a result column derives.
+** NULL is returned if the result column is an expression or constant or
+** anything else which is not an unabiguous reference to a database column.
+*/
+SQLITE_API const char *sqlite3_column_origin_name(sqlite3_stmt *pStmt, int N){
+ return columnName(
+ pStmt, N, (const void*(*)(Mem*))sqlite3_value_text, COLNAME_COLUMN);
+}
+#ifndef SQLITE_OMIT_UTF16
+SQLITE_API const void *sqlite3_column_origin_name16(sqlite3_stmt *pStmt, int N){
+ return columnName(
+ pStmt, N, (const void*(*)(Mem*))sqlite3_value_text16, COLNAME_COLUMN);
+}
+#endif /* SQLITE_OMIT_UTF16 */
+#endif /* SQLITE_ENABLE_COLUMN_METADATA */
+
+
+/******************************* sqlite3_bind_ ***************************
+**
+** Routines used to attach values to wildcards in a compiled SQL statement.
+*/
+/*
+** Unbind the value bound to variable i in virtual machine p. This is the
+** the same as binding a NULL value to the column. If the "i" parameter is
+** out of range, then SQLITE_RANGE is returned. Othewise SQLITE_OK.
+**
+** A successful evaluation of this routine acquires the mutex on p.
+** the mutex is released if any kind of error occurs.
+**
+** The error code stored in database p->db is overwritten with the return
+** value in any case.
+*/
+static int vdbeUnbind(Vdbe *p, int i){
+ Mem *pVar;
+ if( vdbeSafetyNotNull(p) ){
+ return SQLITE_MISUSE_BKPT;
+ }
+ sqlite3_mutex_enter(p->db->mutex);
+ if( p->magic!=VDBE_MAGIC_RUN || p->pc>=0 ){
+ sqlite3Error(p->db, SQLITE_MISUSE, 0);
+ sqlite3_mutex_leave(p->db->mutex);
+ sqlite3_log(SQLITE_MISUSE,
+ "bind on a busy prepared statement: [%s]", p->zSql);
+ return SQLITE_MISUSE_BKPT;
+ }
+ if( i<1 || i>p->nVar ){
+ sqlite3Error(p->db, SQLITE_RANGE, 0);
+ sqlite3_mutex_leave(p->db->mutex);
+ return SQLITE_RANGE;
+ }
+ i--;
+ pVar = &p->aVar[i];
+ sqlite3VdbeMemRelease(pVar);
+ pVar->flags = MEM_Null;
+ sqlite3Error(p->db, SQLITE_OK, 0);
+
+ /* If the bit corresponding to this variable in Vdbe.expmask is set, then
+ ** binding a new value to this variable invalidates the current query plan.
+ **
+ ** IMPLEMENTATION-OF: R-48440-37595 If the specific value bound to host
+ ** parameter in the WHERE clause might influence the choice of query plan
+ ** for a statement, then the statement will be automatically recompiled,
+ ** as if there had been a schema change, on the first sqlite3_step() call
+ ** following any change to the bindings of that parameter.
+ */
+ if( p->isPrepareV2 &&
+ ((i<32 && p->expmask & ((u32)1 << i)) || p->expmask==0xffffffff)
+ ){
+ p->expired = 1;
+ }
+ return SQLITE_OK;
+}
+
+/*
+** Bind a text or BLOB value.
+*/
+static int bindText(
+ sqlite3_stmt *pStmt, /* The statement to bind against */
+ int i, /* Index of the parameter to bind */
+ const void *zData, /* Pointer to the data to be bound */
+ int nData, /* Number of bytes of data to be bound */
+ void (*xDel)(void*), /* Destructor for the data */
+ u8 encoding /* Encoding for the data */
+){
+ Vdbe *p = (Vdbe *)pStmt;
+ Mem *pVar;
+ int rc;
+
+ rc = vdbeUnbind(p, i);
+ if( rc==SQLITE_OK ){
+ if( zData!=0 ){
+ pVar = &p->aVar[i-1];
+ rc = sqlite3VdbeMemSetStr(pVar, zData, nData, encoding, xDel);
+ if( rc==SQLITE_OK && encoding!=0 ){
+ rc = sqlite3VdbeChangeEncoding(pVar, ENC(p->db));
+ }
+ sqlite3Error(p->db, rc, 0);
+ rc = sqlite3ApiExit(p->db, rc);
+ }
+ sqlite3_mutex_leave(p->db->mutex);
+ }else if( xDel!=SQLITE_STATIC && xDel!=SQLITE_TRANSIENT ){
+ xDel((void*)zData);
+ }
+ return rc;
+}
+
+
+/*
+** Bind a blob value to an SQL statement variable.
+*/
+SQLITE_API int sqlite3_bind_blob(
+ sqlite3_stmt *pStmt,
+ int i,
+ const void *zData,
+ int nData,
+ void (*xDel)(void*)
+){
+ return bindText(pStmt, i, zData, nData, xDel, 0);
+}
+SQLITE_API int sqlite3_bind_double(sqlite3_stmt *pStmt, int i, double rValue){
+ int rc;
+ Vdbe *p = (Vdbe *)pStmt;
+ rc = vdbeUnbind(p, i);
+ if( rc==SQLITE_OK ){
+ sqlite3VdbeMemSetDouble(&p->aVar[i-1], rValue);
+ sqlite3_mutex_leave(p->db->mutex);
+ }
+ return rc;
+}
+SQLITE_API int sqlite3_bind_int(sqlite3_stmt *p, int i, int iValue){
+ return sqlite3_bind_int64(p, i, (i64)iValue);
+}
+SQLITE_API int sqlite3_bind_int64(sqlite3_stmt *pStmt, int i, sqlite_int64 iValue){
+ int rc;
+ Vdbe *p = (Vdbe *)pStmt;
+ rc = vdbeUnbind(p, i);
+ if( rc==SQLITE_OK ){
+ sqlite3VdbeMemSetInt64(&p->aVar[i-1], iValue);
+ sqlite3_mutex_leave(p->db->mutex);
+ }
+ return rc;
+}
+SQLITE_API int sqlite3_bind_null(sqlite3_stmt *pStmt, int i){
+ int rc;
+ Vdbe *p = (Vdbe*)pStmt;
+ rc = vdbeUnbind(p, i);
+ if( rc==SQLITE_OK ){
+ sqlite3_mutex_leave(p->db->mutex);
+ }
+ return rc;
+}
+SQLITE_API int sqlite3_bind_text(
+ sqlite3_stmt *pStmt,
+ int i,
+ const char *zData,
+ int nData,
+ void (*xDel)(void*)
+){
+ return bindText(pStmt, i, zData, nData, xDel, SQLITE_UTF8);
+}
+#ifndef SQLITE_OMIT_UTF16
+SQLITE_API int sqlite3_bind_text16(
+ sqlite3_stmt *pStmt,
+ int i,
+ const void *zData,
+ int nData,
+ void (*xDel)(void*)
+){
+ return bindText(pStmt, i, zData, nData, xDel, SQLITE_UTF16NATIVE);
+}
+#endif /* SQLITE_OMIT_UTF16 */
+SQLITE_API int sqlite3_bind_value(sqlite3_stmt *pStmt, int i, const sqlite3_value *pValue){
+ int rc;
+ switch( pValue->type ){
+ case SQLITE_INTEGER: {
+ rc = sqlite3_bind_int64(pStmt, i, pValue->u.i);
+ break;
+ }
+ case SQLITE_FLOAT: {
+ rc = sqlite3_bind_double(pStmt, i, pValue->r);
+ break;
+ }
+ case SQLITE_BLOB: {
+ if( pValue->flags & MEM_Zero ){
+ rc = sqlite3_bind_zeroblob(pStmt, i, pValue->u.nZero);
+ }else{
+ rc = sqlite3_bind_blob(pStmt, i, pValue->z, pValue->n,SQLITE_TRANSIENT);
+ }
+ break;
+ }
+ case SQLITE_TEXT: {
+ rc = bindText(pStmt,i, pValue->z, pValue->n, SQLITE_TRANSIENT,
+ pValue->enc);
+ break;
+ }
+ default: {
+ rc = sqlite3_bind_null(pStmt, i);
+ break;
+ }
+ }
+ return rc;
+}
+SQLITE_API int sqlite3_bind_zeroblob(sqlite3_stmt *pStmt, int i, int n){
+ int rc;
+ Vdbe *p = (Vdbe *)pStmt;
+ rc = vdbeUnbind(p, i);
+ if( rc==SQLITE_OK ){
+ sqlite3VdbeMemSetZeroBlob(&p->aVar[i-1], n);
+ sqlite3_mutex_leave(p->db->mutex);
+ }
+ return rc;
+}
+
+/*
+** Return the number of wildcards that can be potentially bound to.
+** This routine is added to support DBD::SQLite.
+*/
+SQLITE_API int sqlite3_bind_parameter_count(sqlite3_stmt *pStmt){
+ Vdbe *p = (Vdbe*)pStmt;
+ return p ? p->nVar : 0;
+}
+
+/*
+** Return the name of a wildcard parameter. Return NULL if the index
+** is out of range or if the wildcard is unnamed.
+**
+** The result is always UTF-8.
+*/
+SQLITE_API const char *sqlite3_bind_parameter_name(sqlite3_stmt *pStmt, int i){
+ Vdbe *p = (Vdbe*)pStmt;
+ if( p==0 || i<1 || i>p->nzVar ){
+ return 0;
+ }
+ return p->azVar[i-1];
+}
+
+/*
+** Given a wildcard parameter name, return the index of the variable
+** with that name. If there is no variable with the given name,
+** return 0.
+*/
+SQLITE_PRIVATE int sqlite3VdbeParameterIndex(Vdbe *p, const char *zName, int nName){
+ int i;
+ if( p==0 ){
+ return 0;
+ }
+ if( zName ){
+ for(i=0; i<p->nzVar; i++){
+ const char *z = p->azVar[i];
+ if( z && strncmp(z,zName,nName)==0 && z[nName]==0 ){
+ return i+1;
+ }
+ }
+ }
+ return 0;
+}
+SQLITE_API int sqlite3_bind_parameter_index(sqlite3_stmt *pStmt, const char *zName){
+ return sqlite3VdbeParameterIndex((Vdbe*)pStmt, zName, sqlite3Strlen30(zName));
+}
+
+/*
+** Transfer all bindings from the first statement over to the second.
+*/
+SQLITE_PRIVATE int sqlite3TransferBindings(sqlite3_stmt *pFromStmt, sqlite3_stmt *pToStmt){
+ Vdbe *pFrom = (Vdbe*)pFromStmt;
+ Vdbe *pTo = (Vdbe*)pToStmt;
+ int i;
+ assert( pTo->db==pFrom->db );
+ assert( pTo->nVar==pFrom->nVar );
+ sqlite3_mutex_enter(pTo->db->mutex);
+ for(i=0; i<pFrom->nVar; i++){
+ sqlite3VdbeMemMove(&pTo->aVar[i], &pFrom->aVar[i]);
+ }
+ sqlite3_mutex_leave(pTo->db->mutex);
+ return SQLITE_OK;
+}
+
+#ifndef SQLITE_OMIT_DEPRECATED
+/*
+** Deprecated external interface. Internal/core SQLite code
+** should call sqlite3TransferBindings.
+**
+** Is is misuse to call this routine with statements from different
+** database connections. But as this is a deprecated interface, we
+** will not bother to check for that condition.
+**
+** If the two statements contain a different number of bindings, then
+** an SQLITE_ERROR is returned. Nothing else can go wrong, so otherwise
+** SQLITE_OK is returned.
+*/
+SQLITE_API int sqlite3_transfer_bindings(sqlite3_stmt *pFromStmt, sqlite3_stmt *pToStmt){
+ Vdbe *pFrom = (Vdbe*)pFromStmt;
+ Vdbe *pTo = (Vdbe*)pToStmt;
+ if( pFrom->nVar!=pTo->nVar ){
+ return SQLITE_ERROR;
+ }
+ if( pTo->isPrepareV2 && pTo->expmask ){
+ pTo->expired = 1;
+ }
+ if( pFrom->isPrepareV2 && pFrom->expmask ){
+ pFrom->expired = 1;
+ }
+ return sqlite3TransferBindings(pFromStmt, pToStmt);
+}
+#endif
+
+/*
+** Return the sqlite3* database handle to which the prepared statement given
+** in the argument belongs. This is the same database handle that was
+** the first argument to the sqlite3_prepare() that was used to create
+** the statement in the first place.
+*/
+SQLITE_API sqlite3 *sqlite3_db_handle(sqlite3_stmt *pStmt){
+ return pStmt ? ((Vdbe*)pStmt)->db : 0;
+}
+
+/*
+** Return true if the prepared statement is guaranteed to not modify the
+** database.
+*/
+SQLITE_API int sqlite3_stmt_readonly(sqlite3_stmt *pStmt){
+ return pStmt ? ((Vdbe*)pStmt)->readOnly : 1;
+}
+
+/*
+** Return true if the prepared statement is in need of being reset.
+*/
+SQLITE_API int sqlite3_stmt_busy(sqlite3_stmt *pStmt){
+ Vdbe *v = (Vdbe*)pStmt;
+ return v!=0 && v->pc>0 && v->magic==VDBE_MAGIC_RUN;
+}
+
+/*
+** Return a pointer to the next prepared statement after pStmt associated
+** with database connection pDb. If pStmt is NULL, return the first
+** prepared statement for the database connection. Return NULL if there
+** are no more.
+*/
+SQLITE_API sqlite3_stmt *sqlite3_next_stmt(sqlite3 *pDb, sqlite3_stmt *pStmt){
+ sqlite3_stmt *pNext;
+ sqlite3_mutex_enter(pDb->mutex);
+ if( pStmt==0 ){
+ pNext = (sqlite3_stmt*)pDb->pVdbe;
+ }else{
+ pNext = (sqlite3_stmt*)((Vdbe*)pStmt)->pNext;
+ }
+ sqlite3_mutex_leave(pDb->mutex);
+ return pNext;
+}
+
+/*
+** Return the value of a status counter for a prepared statement
+*/
+SQLITE_API int sqlite3_stmt_status(sqlite3_stmt *pStmt, int op, int resetFlag){
+ Vdbe *pVdbe = (Vdbe*)pStmt;
+ int v = pVdbe->aCounter[op-1];
+ if( resetFlag ) pVdbe->aCounter[op-1] = 0;
+ return v;
+}
+
+/************** End of vdbeapi.c *********************************************/
+/************** Begin file vdbetrace.c ***************************************/
+/*
+** 2009 November 25
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+**
+** This file contains code used to insert the values of host parameters
+** (aka "wildcards") into the SQL text output by sqlite3_trace().
+**
+** The Vdbe parse-tree explainer is also found here.
+*/
+
+#ifndef SQLITE_OMIT_TRACE
+
+/*
+** zSql is a zero-terminated string of UTF-8 SQL text. Return the number of
+** bytes in this text up to but excluding the first character in
+** a host parameter. If the text contains no host parameters, return
+** the total number of bytes in the text.
+*/
+static int findNextHostParameter(const char *zSql, int *pnToken){
+ int tokenType;
+ int nTotal = 0;
+ int n;
+
+ *pnToken = 0;
+ while( zSql[0] ){
+ n = sqlite3GetToken((u8*)zSql, &tokenType);
+ assert( n>0 && tokenType!=TK_ILLEGAL );
+ if( tokenType==TK_VARIABLE ){
+ *pnToken = n;
+ break;
+ }
+ nTotal += n;
+ zSql += n;
+ }
+ return nTotal;
+}
+
+/*
+** This function returns a pointer to a nul-terminated string in memory
+** obtained from sqlite3DbMalloc(). If sqlite3.vdbeExecCnt is 1, then the
+** string contains a copy of zRawSql but with host parameters expanded to
+** their current bindings. Or, if sqlite3.vdbeExecCnt is greater than 1,
+** then the returned string holds a copy of zRawSql with "-- " prepended
+** to each line of text.
+**
+** The calling function is responsible for making sure the memory returned
+** is eventually freed.
+**
+** ALGORITHM: Scan the input string looking for host parameters in any of
+** these forms: ?, ?N, $A, @A, :A. Take care to avoid text within
+** string literals, quoted identifier names, and comments. For text forms,
+** the host parameter index is found by scanning the perpared
+** statement for the corresponding OP_Variable opcode. Once the host
+** parameter index is known, locate the value in p->aVar[]. Then render
+** the value as a literal in place of the host parameter name.
+*/
+SQLITE_PRIVATE char *sqlite3VdbeExpandSql(
+ Vdbe *p, /* The prepared statement being evaluated */
+ const char *zRawSql /* Raw text of the SQL statement */
+){
+ sqlite3 *db; /* The database connection */
+ int idx = 0; /* Index of a host parameter */
+ int nextIndex = 1; /* Index of next ? host parameter */
+ int n; /* Length of a token prefix */
+ int nToken; /* Length of the parameter token */
+ int i; /* Loop counter */
+ Mem *pVar; /* Value of a host parameter */
+ StrAccum out; /* Accumulate the output here */
+ char zBase[100]; /* Initial working space */
+
+ db = p->db;
+ sqlite3StrAccumInit(&out, zBase, sizeof(zBase),
+ db->aLimit[SQLITE_LIMIT_LENGTH]);
+ out.db = db;
+ if( db->vdbeExecCnt>1 ){
+ while( *zRawSql ){
+ const char *zStart = zRawSql;
+ while( *(zRawSql++)!='\n' && *zRawSql );
+ sqlite3StrAccumAppend(&out, "-- ", 3);
+ sqlite3StrAccumAppend(&out, zStart, (int)(zRawSql-zStart));
+ }
+ }else{
+ while( zRawSql[0] ){
+ n = findNextHostParameter(zRawSql, &nToken);
+ assert( n>0 );
+ sqlite3StrAccumAppend(&out, zRawSql, n);
+ zRawSql += n;
+ assert( zRawSql[0] || nToken==0 );
+ if( nToken==0 ) break;
+ if( zRawSql[0]=='?' ){
+ if( nToken>1 ){
+ assert( sqlite3Isdigit(zRawSql[1]) );
+ sqlite3GetInt32(&zRawSql[1], &idx);
+ }else{
+ idx = nextIndex;
+ }
+ }else{
+ assert( zRawSql[0]==':' || zRawSql[0]=='$' || zRawSql[0]=='@' );
+ testcase( zRawSql[0]==':' );
+ testcase( zRawSql[0]=='$' );
+ testcase( zRawSql[0]=='@' );
+ idx = sqlite3VdbeParameterIndex(p, zRawSql, nToken);
+ assert( idx>0 );
+ }
+ zRawSql += nToken;
+ nextIndex = idx + 1;
+ assert( idx>0 && idx<=p->nVar );
+ pVar = &p->aVar[idx-1];
+ if( pVar->flags & MEM_Null ){
+ sqlite3StrAccumAppend(&out, "NULL", 4);
+ }else if( pVar->flags & MEM_Int ){
+ sqlite3XPrintf(&out, "%lld", pVar->u.i);
+ }else if( pVar->flags & MEM_Real ){
+ sqlite3XPrintf(&out, "%!.15g", pVar->r);
+ }else if( pVar->flags & MEM_Str ){
+#ifndef SQLITE_OMIT_UTF16
+ u8 enc = ENC(db);
+ if( enc!=SQLITE_UTF8 ){
+ Mem utf8;
+ memset(&utf8, 0, sizeof(utf8));
+ utf8.db = db;
+ sqlite3VdbeMemSetStr(&utf8, pVar->z, pVar->n, enc, SQLITE_STATIC);
+ sqlite3VdbeChangeEncoding(&utf8, SQLITE_UTF8);
+ sqlite3XPrintf(&out, "'%.*q'", utf8.n, utf8.z);
+ sqlite3VdbeMemRelease(&utf8);
+ }else
+#endif
+ {
+ sqlite3XPrintf(&out, "'%.*q'", pVar->n, pVar->z);
+ }
+ }else if( pVar->flags & MEM_Zero ){
+ sqlite3XPrintf(&out, "zeroblob(%d)", pVar->u.nZero);
+ }else{
+ assert( pVar->flags & MEM_Blob );
+ sqlite3StrAccumAppend(&out, "x'", 2);
+ for(i=0; i<pVar->n; i++){
+ sqlite3XPrintf(&out, "%02x", pVar->z[i]&0xff);
+ }
+ sqlite3StrAccumAppend(&out, "'", 1);
+ }
+ }
+ }
+ return sqlite3StrAccumFinish(&out);
+}
+
+#endif /* #ifndef SQLITE_OMIT_TRACE */
+
+/*****************************************************************************
+** The following code implements the data-structure explaining logic
+** for the Vdbe.
+*/
+
+#if defined(SQLITE_ENABLE_TREE_EXPLAIN)
+
+/*
+** Allocate a new Explain object
+*/
+SQLITE_PRIVATE void sqlite3ExplainBegin(Vdbe *pVdbe){
+ if( pVdbe ){
+ Explain *p;
+ sqlite3BeginBenignMalloc();
+ p = (Explain *)sqlite3MallocZero( sizeof(Explain) );
+ if( p ){
+ p->pVdbe = pVdbe;
+ sqlite3_free(pVdbe->pExplain);
+ pVdbe->pExplain = p;
+ sqlite3StrAccumInit(&p->str, p->zBase, sizeof(p->zBase),
+ SQLITE_MAX_LENGTH);
+ p->str.useMalloc = 2;
+ }else{
+ sqlite3EndBenignMalloc();
+ }
+ }
+}
+
+/*
+** Return true if the Explain ends with a new-line.
+*/
+static int endsWithNL(Explain *p){
+ return p && p->str.zText && p->str.nChar
+ && p->str.zText[p->str.nChar-1]=='\n';
+}
+
+/*
+** Append text to the indentation
+*/
+SQLITE_PRIVATE void sqlite3ExplainPrintf(Vdbe *pVdbe, const char *zFormat, ...){
+ Explain *p;
+ if( pVdbe && (p = pVdbe->pExplain)!=0 ){
+ va_list ap;
+ if( p->nIndent && endsWithNL(p) ){
+ int n = p->nIndent;
+ if( n>ArraySize(p->aIndent) ) n = ArraySize(p->aIndent);
+ sqlite3AppendSpace(&p->str, p->aIndent[n-1]);
+ }
+ va_start(ap, zFormat);
+ sqlite3VXPrintf(&p->str, 1, zFormat, ap);
+ va_end(ap);
+ }
+}
+
+/*
+** Append a '\n' if there is not already one.
+*/
+SQLITE_PRIVATE void sqlite3ExplainNL(Vdbe *pVdbe){
+ Explain *p;
+ if( pVdbe && (p = pVdbe->pExplain)!=0 && !endsWithNL(p) ){
+ sqlite3StrAccumAppend(&p->str, "\n", 1);
+ }
+}
+
+/*
+** Push a new indentation level. Subsequent lines will be indented
+** so that they begin at the current cursor position.
+*/
+SQLITE_PRIVATE void sqlite3ExplainPush(Vdbe *pVdbe){
+ Explain *p;
+ if( pVdbe && (p = pVdbe->pExplain)!=0 ){
+ if( p->str.zText && p->nIndent<ArraySize(p->aIndent) ){
+ const char *z = p->str.zText;
+ int i = p->str.nChar-1;
+ int x;
+ while( i>=0 && z[i]!='\n' ){ i--; }
+ x = (p->str.nChar - 1) - i;
+ if( p->nIndent && x<p->aIndent[p->nIndent-1] ){
+ x = p->aIndent[p->nIndent-1];
+ }
+ p->aIndent[p->nIndent] = x;
+ }
+ p->nIndent++;
+ }
+}
+
+/*
+** Pop the indentation stack by one level.
+*/
+SQLITE_PRIVATE void sqlite3ExplainPop(Vdbe *p){
+ if( p && p->pExplain ) p->pExplain->nIndent--;
+}
+
+/*
+** Free the indentation structure
+*/
+SQLITE_PRIVATE void sqlite3ExplainFinish(Vdbe *pVdbe){
+ if( pVdbe && pVdbe->pExplain ){
+ sqlite3_free(pVdbe->zExplain);
+ sqlite3ExplainNL(pVdbe);
+ pVdbe->zExplain = sqlite3StrAccumFinish(&pVdbe->pExplain->str);
+ sqlite3_free(pVdbe->pExplain);
+ pVdbe->pExplain = 0;
+ sqlite3EndBenignMalloc();
+ }
+}
+
+/*
+** Return the explanation of a virtual machine.
+*/
+SQLITE_PRIVATE const char *sqlite3VdbeExplanation(Vdbe *pVdbe){
+ return (pVdbe && pVdbe->zExplain) ? pVdbe->zExplain : 0;
+}
+#endif /* defined(SQLITE_DEBUG) */
+
+/************** End of vdbetrace.c *******************************************/
+/************** Begin file vdbe.c ********************************************/
+/*
+** 2001 September 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** The code in this file implements execution method of the
+** Virtual Database Engine (VDBE). A separate file ("vdbeaux.c")
+** handles housekeeping details such as creating and deleting
+** VDBE instances. This file is solely interested in executing
+** the VDBE program.
+**
+** In the external interface, an "sqlite3_stmt*" is an opaque pointer
+** to a VDBE.
+**
+** The SQL parser generates a program which is then executed by
+** the VDBE to do the work of the SQL statement. VDBE programs are
+** similar in form to assembly language. The program consists of
+** a linear sequence of operations. Each operation has an opcode
+** and 5 operands. Operands P1, P2, and P3 are integers. Operand P4
+** is a null-terminated string. Operand P5 is an unsigned character.
+** Few opcodes use all 5 operands.
+**
+** Computation results are stored on a set of registers numbered beginning
+** with 1 and going up to Vdbe.nMem. Each register can store
+** either an integer, a null-terminated string, a floating point
+** number, or the SQL "NULL" value. An implicit conversion from one
+** type to the other occurs as necessary.
+**
+** Most of the code in this file is taken up by the sqlite3VdbeExec()
+** function which does the work of interpreting a VDBE program.
+** But other routines are also provided to help in building up
+** a program instruction by instruction.
+**
+** Various scripts scan this source file in order to generate HTML
+** documentation, headers files, or other derived files. The formatting
+** of the code in this file is, therefore, important. See other comments
+** in this file for details. If in doubt, do not deviate from existing
+** commenting and indentation practices when changing or adding code.
+*/
+
+/*
+** Invoke this macro on memory cells just prior to changing the
+** value of the cell. This macro verifies that shallow copies are
+** not misused.
+*/
+#ifdef SQLITE_DEBUG
+# define memAboutToChange(P,M) sqlite3VdbeMemAboutToChange(P,M)
+#else
+# define memAboutToChange(P,M)
+#endif
+
+/*
+** The following global variable is incremented every time a cursor
+** moves, either by the OP_SeekXX, OP_Next, or OP_Prev opcodes. The test
+** procedures use this information to make sure that indices are
+** working correctly. This variable has no function other than to
+** help verify the correct operation of the library.
+*/
+#ifdef SQLITE_TEST
+SQLITE_API int sqlite3_search_count = 0;
+#endif
+
+/*
+** When this global variable is positive, it gets decremented once before
+** each instruction in the VDBE. When it reaches zero, the u1.isInterrupted
+** field of the sqlite3 structure is set in order to simulate an interrupt.
+**
+** This facility is used for testing purposes only. It does not function
+** in an ordinary build.
+*/
+#ifdef SQLITE_TEST
+SQLITE_API int sqlite3_interrupt_count = 0;
+#endif
+
+/*
+** The next global variable is incremented each type the OP_Sort opcode
+** is executed. The test procedures use this information to make sure that
+** sorting is occurring or not occurring at appropriate times. This variable
+** has no function other than to help verify the correct operation of the
+** library.
+*/
+#ifdef SQLITE_TEST
+SQLITE_API int sqlite3_sort_count = 0;
+#endif
+
+/*
+** The next global variable records the size of the largest MEM_Blob
+** or MEM_Str that has been used by a VDBE opcode. The test procedures
+** use this information to make sure that the zero-blob functionality
+** is working correctly. This variable has no function other than to
+** help verify the correct operation of the library.
+*/
+#ifdef SQLITE_TEST
+SQLITE_API int sqlite3_max_blobsize = 0;
+static void updateMaxBlobsize(Mem *p){
+ if( (p->flags & (MEM_Str|MEM_Blob))!=0 && p->n>sqlite3_max_blobsize ){
+ sqlite3_max_blobsize = p->n;
+ }
+}
+#endif
+
+/*
+** The next global variable is incremented each type the OP_Found opcode
+** is executed. This is used to test whether or not the foreign key
+** operation implemented using OP_FkIsZero is working. This variable
+** has no function other than to help verify the correct operation of the
+** library.
+*/
+#ifdef SQLITE_TEST
+SQLITE_API int sqlite3_found_count = 0;
+#endif
+
+/*
+** Test a register to see if it exceeds the current maximum blob size.
+** If it does, record the new maximum blob size.
+*/
+#if defined(SQLITE_TEST) && !defined(SQLITE_OMIT_BUILTIN_TEST)
+# define UPDATE_MAX_BLOBSIZE(P) updateMaxBlobsize(P)
+#else
+# define UPDATE_MAX_BLOBSIZE(P)
+#endif
+
+/*
+** Convert the given register into a string if it isn't one
+** already. Return non-zero if a malloc() fails.
+*/
+#define Stringify(P, enc) \
+ if(((P)->flags&(MEM_Str|MEM_Blob))==0 && sqlite3VdbeMemStringify(P,enc)) \
+ { goto no_mem; }
+
+/*
+** An ephemeral string value (signified by the MEM_Ephem flag) contains
+** a pointer to a dynamically allocated string where some other entity
+** is responsible for deallocating that string. Because the register
+** does not control the string, it might be deleted without the register
+** knowing it.
+**
+** This routine converts an ephemeral string into a dynamically allocated
+** string that the register itself controls. In other words, it
+** converts an MEM_Ephem string into an MEM_Dyn string.
+*/
+#define Deephemeralize(P) \
+ if( ((P)->flags&MEM_Ephem)!=0 \
+ && sqlite3VdbeMemMakeWriteable(P) ){ goto no_mem;}
+
+/* Return true if the cursor was opened using the OP_OpenSorter opcode. */
+# define isSorter(x) ((x)->pSorter!=0)
+
+/*
+** Argument pMem points at a register that will be passed to a
+** user-defined function or returned to the user as the result of a query.
+** This routine sets the pMem->type variable used by the sqlite3_value_*()
+** routines.
+*/
+SQLITE_PRIVATE void sqlite3VdbeMemStoreType(Mem *pMem){
+ int flags = pMem->flags;
+ if( flags & MEM_Null ){
+ pMem->type = SQLITE_NULL;
+ }
+ else if( flags & MEM_Int ){
+ pMem->type = SQLITE_INTEGER;
+ }
+ else if( flags & MEM_Real ){
+ pMem->type = SQLITE_FLOAT;
+ }
+ else if( flags & MEM_Str ){
+ pMem->type = SQLITE_TEXT;
+ }else{
+ pMem->type = SQLITE_BLOB;
+ }
+}
+
+/*
+** Allocate VdbeCursor number iCur. Return a pointer to it. Return NULL
+** if we run out of memory.
+*/
+static VdbeCursor *allocateCursor(
+ Vdbe *p, /* The virtual machine */
+ int iCur, /* Index of the new VdbeCursor */
+ int nField, /* Number of fields in the table or index */
+ int iDb, /* Database the cursor belongs to, or -1 */
+ int isBtreeCursor /* True for B-Tree. False for pseudo-table or vtab */
+){
+ /* Find the memory cell that will be used to store the blob of memory
+ ** required for this VdbeCursor structure. It is convenient to use a
+ ** vdbe memory cell to manage the memory allocation required for a
+ ** VdbeCursor structure for the following reasons:
+ **
+ ** * Sometimes cursor numbers are used for a couple of different
+ ** purposes in a vdbe program. The different uses might require
+ ** different sized allocations. Memory cells provide growable
+ ** allocations.
+ **
+ ** * When using ENABLE_MEMORY_MANAGEMENT, memory cell buffers can
+ ** be freed lazily via the sqlite3_release_memory() API. This
+ ** minimizes the number of malloc calls made by the system.
+ **
+ ** Memory cells for cursors are allocated at the top of the address
+ ** space. Memory cell (p->nMem) corresponds to cursor 0. Space for
+ ** cursor 1 is managed by memory cell (p->nMem-1), etc.
+ */
+ Mem *pMem = &p->aMem[p->nMem-iCur];
+
+ int nByte;
+ VdbeCursor *pCx = 0;
+ nByte =
+ ROUND8(sizeof(VdbeCursor)) +
+ (isBtreeCursor?sqlite3BtreeCursorSize():0) +
+ 2*nField*sizeof(u32);
+
+ assert( iCur<p->nCursor );
+ if( p->apCsr[iCur] ){
+ sqlite3VdbeFreeCursor(p, p->apCsr[iCur]);
+ p->apCsr[iCur] = 0;
+ }
+ if( SQLITE_OK==sqlite3VdbeMemGrow(pMem, nByte, 0) ){
+ p->apCsr[iCur] = pCx = (VdbeCursor*)pMem->z;
+ memset(pCx, 0, sizeof(VdbeCursor));
+ pCx->iDb = iDb;
+ pCx->nField = nField;
+ if( nField ){
+ pCx->aType = (u32 *)&pMem->z[ROUND8(sizeof(VdbeCursor))];
+ }
+ if( isBtreeCursor ){
+ pCx->pCursor = (BtCursor*)
+ &pMem->z[ROUND8(sizeof(VdbeCursor))+2*nField*sizeof(u32)];
+ sqlite3BtreeCursorZero(pCx->pCursor);
+ }
+ }
+ return pCx;
+}
+
+/*
+** Try to convert a value into a numeric representation if we can
+** do so without loss of information. In other words, if the string
+** looks like a number, convert it into a number. If it does not
+** look like a number, leave it alone.
+*/
+static void applyNumericAffinity(Mem *pRec){
+ if( (pRec->flags & (MEM_Real|MEM_Int))==0 ){
+ double rValue;
+ i64 iValue;
+ u8 enc = pRec->enc;
+ if( (pRec->flags&MEM_Str)==0 ) return;
+ if( sqlite3AtoF(pRec->z, &rValue, pRec->n, enc)==0 ) return;
+ if( 0==sqlite3Atoi64(pRec->z, &iValue, pRec->n, enc) ){
+ pRec->u.i = iValue;
+ pRec->flags |= MEM_Int;
+ }else{
+ pRec->r = rValue;
+ pRec->flags |= MEM_Real;
+ }
+ }
+}
+
+/*
+** Processing is determine by the affinity parameter:
+**
+** SQLITE_AFF_INTEGER:
+** SQLITE_AFF_REAL:
+** SQLITE_AFF_NUMERIC:
+** Try to convert pRec to an integer representation or a
+** floating-point representation if an integer representation
+** is not possible. Note that the integer representation is
+** always preferred, even if the affinity is REAL, because
+** an integer representation is more space efficient on disk.
+**
+** SQLITE_AFF_TEXT:
+** Convert pRec to a text representation.
+**
+** SQLITE_AFF_NONE:
+** No-op. pRec is unchanged.
+*/
+static void applyAffinity(
+ Mem *pRec, /* The value to apply affinity to */
+ char affinity, /* The affinity to be applied */
+ u8 enc /* Use this text encoding */
+){
+ if( affinity==SQLITE_AFF_TEXT ){
+ /* Only attempt the conversion to TEXT if there is an integer or real
+ ** representation (blob and NULL do not get converted) but no string
+ ** representation.
+ */
+ if( 0==(pRec->flags&MEM_Str) && (pRec->flags&(MEM_Real|MEM_Int)) ){
+ sqlite3VdbeMemStringify(pRec, enc);
+ }
+ pRec->flags &= ~(MEM_Real|MEM_Int);
+ }else if( affinity!=SQLITE_AFF_NONE ){
+ assert( affinity==SQLITE_AFF_INTEGER || affinity==SQLITE_AFF_REAL
+ || affinity==SQLITE_AFF_NUMERIC );
+ applyNumericAffinity(pRec);
+ if( pRec->flags & MEM_Real ){
+ sqlite3VdbeIntegerAffinity(pRec);
+ }
+ }
+}
+
+/*
+** Try to convert the type of a function argument or a result column
+** into a numeric representation. Use either INTEGER or REAL whichever
+** is appropriate. But only do the conversion if it is possible without
+** loss of information and return the revised type of the argument.
+*/
+SQLITE_API int sqlite3_value_numeric_type(sqlite3_value *pVal){
+ Mem *pMem = (Mem*)pVal;
+ if( pMem->type==SQLITE_TEXT ){
+ applyNumericAffinity(pMem);
+ sqlite3VdbeMemStoreType(pMem);
+ }
+ return pMem->type;
+}
+
+/*
+** Exported version of applyAffinity(). This one works on sqlite3_value*,
+** not the internal Mem* type.
+*/
+SQLITE_PRIVATE void sqlite3ValueApplyAffinity(
+ sqlite3_value *pVal,
+ u8 affinity,
+ u8 enc
+){
+ applyAffinity((Mem *)pVal, affinity, enc);
+}
+
+#ifdef SQLITE_DEBUG
+/*
+** Write a nice string representation of the contents of cell pMem
+** into buffer zBuf, length nBuf.
+*/
+SQLITE_PRIVATE void sqlite3VdbeMemPrettyPrint(Mem *pMem, char *zBuf){
+ char *zCsr = zBuf;
+ int f = pMem->flags;
+
+ static const char *const encnames[] = {"(X)", "(8)", "(16LE)", "(16BE)"};
+
+ if( f&MEM_Blob ){
+ int i;
+ char c;
+ if( f & MEM_Dyn ){
+ c = 'z';
+ assert( (f & (MEM_Static|MEM_Ephem))==0 );
+ }else if( f & MEM_Static ){
+ c = 't';
+ assert( (f & (MEM_Dyn|MEM_Ephem))==0 );
+ }else if( f & MEM_Ephem ){
+ c = 'e';
+ assert( (f & (MEM_Static|MEM_Dyn))==0 );
+ }else{
+ c = 's';
+ }
+
+ sqlite3_snprintf(100, zCsr, "%c", c);
+ zCsr += sqlite3Strlen30(zCsr);
+ sqlite3_snprintf(100, zCsr, "%d[", pMem->n);
+ zCsr += sqlite3Strlen30(zCsr);
+ for(i=0; i<16 && i<pMem->n; i++){
+ sqlite3_snprintf(100, zCsr, "%02X", ((int)pMem->z[i] & 0xFF));
+ zCsr += sqlite3Strlen30(zCsr);
+ }
+ for(i=0; i<16 && i<pMem->n; i++){
+ char z = pMem->z[i];
+ if( z<32 || z>126 ) *zCsr++ = '.';
+ else *zCsr++ = z;
+ }
+
+ sqlite3_snprintf(100, zCsr, "]%s", encnames[pMem->enc]);
+ zCsr += sqlite3Strlen30(zCsr);
+ if( f & MEM_Zero ){
+ sqlite3_snprintf(100, zCsr,"+%dz",pMem->u.nZero);
+ zCsr += sqlite3Strlen30(zCsr);
+ }
+ *zCsr = '\0';
+ }else if( f & MEM_Str ){
+ int j, k;
+ zBuf[0] = ' ';
+ if( f & MEM_Dyn ){
+ zBuf[1] = 'z';
+ assert( (f & (MEM_Static|MEM_Ephem))==0 );
+ }else if( f & MEM_Static ){
+ zBuf[1] = 't';
+ assert( (f & (MEM_Dyn|MEM_Ephem))==0 );
+ }else if( f & MEM_Ephem ){
+ zBuf[1] = 'e';
+ assert( (f & (MEM_Static|MEM_Dyn))==0 );
+ }else{
+ zBuf[1] = 's';
+ }
+ k = 2;
+ sqlite3_snprintf(100, &zBuf[k], "%d", pMem->n);
+ k += sqlite3Strlen30(&zBuf[k]);
+ zBuf[k++] = '[';
+ for(j=0; j<15 && j<pMem->n; j++){
+ u8 c = pMem->z[j];
+ if( c>=0x20 && c<0x7f ){
+ zBuf[k++] = c;
+ }else{
+ zBuf[k++] = '.';
+ }
+ }
+ zBuf[k++] = ']';
+ sqlite3_snprintf(100,&zBuf[k], encnames[pMem->enc]);
+ k += sqlite3Strlen30(&zBuf[k]);
+ zBuf[k++] = 0;
+ }
+}
+#endif
+
+#ifdef SQLITE_DEBUG
+/*
+** Print the value of a register for tracing purposes:
+*/
+static void memTracePrint(FILE *out, Mem *p){
+ if( p->flags & MEM_Invalid ){
+ fprintf(out, " undefined");
+ }else if( p->flags & MEM_Null ){
+ fprintf(out, " NULL");
+ }else if( (p->flags & (MEM_Int|MEM_Str))==(MEM_Int|MEM_Str) ){
+ fprintf(out, " si:%lld", p->u.i);
+ }else if( p->flags & MEM_Int ){
+ fprintf(out, " i:%lld", p->u.i);
+#ifndef SQLITE_OMIT_FLOATING_POINT
+ }else if( p->flags & MEM_Real ){
+ fprintf(out, " r:%g", p->r);
+#endif
+ }else if( p->flags & MEM_RowSet ){
+ fprintf(out, " (rowset)");
+ }else{
+ char zBuf[200];
+ sqlite3VdbeMemPrettyPrint(p, zBuf);
+ fprintf(out, " ");
+ fprintf(out, "%s", zBuf);
+ }
+}
+static void registerTrace(FILE *out, int iReg, Mem *p){
+ fprintf(out, "REG[%d] = ", iReg);
+ memTracePrint(out, p);
+ fprintf(out, "\n");
+}
+#endif
+
+#ifdef SQLITE_DEBUG
+# define REGISTER_TRACE(R,M) if(p->trace)registerTrace(p->trace,R,M)
+#else
+# define REGISTER_TRACE(R,M)
+#endif
+
+
+#ifdef VDBE_PROFILE
+
+/*
+** hwtime.h contains inline assembler code for implementing
+** high-performance timing routines.
+*/
+/************** Include hwtime.h in the middle of vdbe.c *********************/
+/************** Begin file hwtime.h ******************************************/
+/*
+** 2008 May 27
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+**
+** This file contains inline asm code for retrieving "high-performance"
+** counters for x86 class CPUs.
+*/
+#ifndef _HWTIME_H_
+#define _HWTIME_H_
+
+/*
+** The following routine only works on pentium-class (or newer) processors.
+** It uses the RDTSC opcode to read the cycle count value out of the
+** processor and returns that value. This can be used for high-res
+** profiling.
+*/
+#if (defined(__GNUC__) || defined(_MSC_VER)) && \
+ (defined(i386) || defined(__i386__) || defined(_M_IX86))
+
+ #if defined(__GNUC__)
+
+ __inline__ sqlite_uint64 sqlite3Hwtime(void){
+ unsigned int lo, hi;
+ __asm__ __volatile__ ("rdtsc" : "=a" (lo), "=d" (hi));
+ return (sqlite_uint64)hi << 32 | lo;
+ }
+
+ #elif defined(_MSC_VER)
+
+ __declspec(naked) __inline sqlite_uint64 __cdecl sqlite3Hwtime(void){
+ __asm {
+ rdtsc
+ ret ; return value at EDX:EAX
+ }
+ }
+
+ #endif
+
+#elif (defined(__GNUC__) && defined(__x86_64__))
+
+ __inline__ sqlite_uint64 sqlite3Hwtime(void){
+ unsigned long val;
+ __asm__ __volatile__ ("rdtsc" : "=A" (val));
+ return val;
+ }
+
+#elif (defined(__GNUC__) && defined(__ppc__))
+
+ __inline__ sqlite_uint64 sqlite3Hwtime(void){
+ unsigned long long retval;
+ unsigned long junk;
+ __asm__ __volatile__ ("\n\
+ 1: mftbu %1\n\
+ mftb %L0\n\
+ mftbu %0\n\
+ cmpw %0,%1\n\
+ bne 1b"
+ : "=r" (retval), "=r" (junk));
+ return retval;
+ }
+
+#else
+
+ #error Need implementation of sqlite3Hwtime() for your platform.
+
+ /*
+ ** To compile without implementing sqlite3Hwtime() for your platform,
+ ** you can remove the above #error and use the following
+ ** stub function. You will lose timing support for many
+ ** of the debugging and testing utilities, but it should at
+ ** least compile and run.
+ */
+SQLITE_PRIVATE sqlite_uint64 sqlite3Hwtime(void){ return ((sqlite_uint64)0); }
+
+#endif
+
+#endif /* !defined(_HWTIME_H_) */
+
+/************** End of hwtime.h **********************************************/
+/************** Continuing where we left off in vdbe.c ***********************/
+
+#endif
+
+/*
+** The CHECK_FOR_INTERRUPT macro defined here looks to see if the
+** sqlite3_interrupt() routine has been called. If it has been, then
+** processing of the VDBE program is interrupted.
+**
+** This macro added to every instruction that does a jump in order to
+** implement a loop. This test used to be on every single instruction,
+** but that meant we more testing than we needed. By only testing the
+** flag on jump instructions, we get a (small) speed improvement.
+*/
+#define CHECK_FOR_INTERRUPT \
+ if( db->u1.isInterrupted ) goto abort_due_to_interrupt;
+
+
+#ifndef NDEBUG
+/*
+** This function is only called from within an assert() expression. It
+** checks that the sqlite3.nTransaction variable is correctly set to
+** the number of non-transaction savepoints currently in the
+** linked list starting at sqlite3.pSavepoint.
+**
+** Usage:
+**
+** assert( checkSavepointCount(db) );
+*/
+static int checkSavepointCount(sqlite3 *db){
+ int n = 0;
+ Savepoint *p;
+ for(p=db->pSavepoint; p; p=p->pNext) n++;
+ assert( n==(db->nSavepoint + db->isTransactionSavepoint) );
+ return 1;
+}
+#endif
+
+/*
+** Transfer error message text from an sqlite3_vtab.zErrMsg (text stored
+** in memory obtained from sqlite3_malloc) into a Vdbe.zErrMsg (text stored
+** in memory obtained from sqlite3DbMalloc).
+*/
+static void importVtabErrMsg(Vdbe *p, sqlite3_vtab *pVtab){
+ sqlite3 *db = p->db;
+ sqlite3DbFree(db, p->zErrMsg);
+ p->zErrMsg = sqlite3DbStrDup(db, pVtab->zErrMsg);
+ sqlite3_free(pVtab->zErrMsg);
+ pVtab->zErrMsg = 0;
+}
+
+
+/*
+** Execute as much of a VDBE program as we can then return.
+**
+** sqlite3VdbeMakeReady() must be called before this routine in order to
+** close the program with a final OP_Halt and to set up the callbacks
+** and the error message pointer.
+**
+** Whenever a row or result data is available, this routine will either
+** invoke the result callback (if there is one) or return with
+** SQLITE_ROW.
+**
+** If an attempt is made to open a locked database, then this routine
+** will either invoke the busy callback (if there is one) or it will
+** return SQLITE_BUSY.
+**
+** If an error occurs, an error message is written to memory obtained
+** from sqlite3_malloc() and p->zErrMsg is made to point to that memory.
+** The error code is stored in p->rc and this routine returns SQLITE_ERROR.
+**
+** If the callback ever returns non-zero, then the program exits
+** immediately. There will be no error message but the p->rc field is
+** set to SQLITE_ABORT and this routine will return SQLITE_ERROR.
+**
+** A memory allocation error causes p->rc to be set to SQLITE_NOMEM and this
+** routine to return SQLITE_ERROR.
+**
+** Other fatal errors return SQLITE_ERROR.
+**
+** After this routine has finished, sqlite3VdbeFinalize() should be
+** used to clean up the mess that was left behind.
+*/
+SQLITE_PRIVATE int sqlite3VdbeExec(
+ Vdbe *p /* The VDBE */
+){
+ int pc=0; /* The program counter */
+ Op *aOp = p->aOp; /* Copy of p->aOp */
+ Op *pOp; /* Current operation */
+ int rc = SQLITE_OK; /* Value to return */
+ sqlite3 *db = p->db; /* The database */
+ u8 resetSchemaOnFault = 0; /* Reset schema after an error if positive */
+ u8 encoding = ENC(db); /* The database encoding */
+#ifndef SQLITE_OMIT_PROGRESS_CALLBACK
+ int checkProgress; /* True if progress callbacks are enabled */
+ int nProgressOps = 0; /* Opcodes executed since progress callback. */
+#endif
+ Mem *aMem = p->aMem; /* Copy of p->aMem */
+ Mem *pIn1 = 0; /* 1st input operand */
+ Mem *pIn2 = 0; /* 2nd input operand */
+ Mem *pIn3 = 0; /* 3rd input operand */
+ Mem *pOut = 0; /* Output operand */
+ int iCompare = 0; /* Result of last OP_Compare operation */
+ int *aPermute = 0; /* Permutation of columns for OP_Compare */
+ i64 lastRowid = db->lastRowid; /* Saved value of the last insert ROWID */
+#ifdef VDBE_PROFILE
+ u64 start; /* CPU clock count at start of opcode */
+ int origPc; /* Program counter at start of opcode */
+#endif
+ /********************************************************************
+ ** Automatically generated code
+ **
+ ** The following union is automatically generated by the
+ ** vdbe-compress.tcl script. The purpose of this union is to
+ ** reduce the amount of stack space required by this function.
+ ** See comments in the vdbe-compress.tcl script for details.
+ */
+ union vdbeExecUnion {
+ struct OP_Yield_stack_vars {
+ int pcDest;
+ } aa;
+ struct OP_Null_stack_vars {
+ int cnt;
+ u16 nullFlag;
+ } ab;
+ struct OP_Variable_stack_vars {
+ Mem *pVar; /* Value being transferred */
+ } ac;
+ struct OP_Move_stack_vars {
+ char *zMalloc; /* Holding variable for allocated memory */
+ int n; /* Number of registers left to copy */
+ int p1; /* Register to copy from */
+ int p2; /* Register to copy to */
+ } ad;
+ struct OP_Copy_stack_vars {
+ int n;
+ } ae;
+ struct OP_ResultRow_stack_vars {
+ Mem *pMem;
+ int i;
+ } af;
+ struct OP_Concat_stack_vars {
+ i64 nByte;
+ } ag;
+ struct OP_Remainder_stack_vars {
+ char bIntint; /* Started out as two integer operands */
+ int flags; /* Combined MEM_* flags from both inputs */
+ i64 iA; /* Integer value of left operand */
+ i64 iB; /* Integer value of right operand */
+ double rA; /* Real value of left operand */
+ double rB; /* Real value of right operand */
+ } ah;
+ struct OP_Function_stack_vars {
+ int i;
+ Mem *pArg;
+ sqlite3_context ctx;
+ sqlite3_value **apVal;
+ int n;
+ } ai;
+ struct OP_ShiftRight_stack_vars {
+ i64 iA;
+ u64 uA;
+ i64 iB;
+ u8 op;
+ } aj;
+ struct OP_Ge_stack_vars {
+ int res; /* Result of the comparison of pIn1 against pIn3 */
+ char affinity; /* Affinity to use for comparison */
+ u16 flags1; /* Copy of initial value of pIn1->flags */
+ u16 flags3; /* Copy of initial value of pIn3->flags */
+ } ak;
+ struct OP_Compare_stack_vars {
+ int n;
+ int i;
+ int p1;
+ int p2;
+ const KeyInfo *pKeyInfo;
+ int idx;
+ CollSeq *pColl; /* Collating sequence to use on this term */
+ int bRev; /* True for DESCENDING sort order */
+ } al;
+ struct OP_Or_stack_vars {
+ int v1; /* Left operand: 0==FALSE, 1==TRUE, 2==UNKNOWN or NULL */
+ int v2; /* Right operand: 0==FALSE, 1==TRUE, 2==UNKNOWN or NULL */
+ } am;
+ struct OP_IfNot_stack_vars {
+ int c;
+ } an;
+ struct OP_Column_stack_vars {
+ u32 payloadSize; /* Number of bytes in the record */
+ i64 payloadSize64; /* Number of bytes in the record */
+ int p1; /* P1 value of the opcode */
+ int p2; /* column number to retrieve */
+ VdbeCursor *pC; /* The VDBE cursor */
+ char *zRec; /* Pointer to complete record-data */
+ BtCursor *pCrsr; /* The BTree cursor */
+ u32 *aType; /* aType[i] holds the numeric type of the i-th column */
+ u32 *aOffset; /* aOffset[i] is offset to start of data for i-th column */
+ int nField; /* number of fields in the record */
+ int len; /* The length of the serialized data for the column */
+ int i; /* Loop counter */
+ char *zData; /* Part of the record being decoded */
+ Mem *pDest; /* Where to write the extracted value */
+ Mem sMem; /* For storing the record being decoded */
+ u8 *zIdx; /* Index into header */
+ u8 *zEndHdr; /* Pointer to first byte after the header */
+ u32 offset; /* Offset into the data */
+ u32 szField; /* Number of bytes in the content of a field */
+ int szHdr; /* Size of the header size field at start of record */
+ int avail; /* Number of bytes of available data */
+ u32 t; /* A type code from the record header */
+ Mem *pReg; /* PseudoTable input register */
+ } ao;
+ struct OP_Affinity_stack_vars {
+ const char *zAffinity; /* The affinity to be applied */
+ char cAff; /* A single character of affinity */
+ } ap;
+ struct OP_MakeRecord_stack_vars {
+ u8 *zNewRecord; /* A buffer to hold the data for the new record */
+ Mem *pRec; /* The new record */
+ u64 nData; /* Number of bytes of data space */
+ int nHdr; /* Number of bytes of header space */
+ i64 nByte; /* Data space required for this record */
+ int nZero; /* Number of zero bytes at the end of the record */
+ int nVarint; /* Number of bytes in a varint */
+ u32 serial_type; /* Type field */
+ Mem *pData0; /* First field to be combined into the record */
+ Mem *pLast; /* Last field of the record */
+ int nField; /* Number of fields in the record */
+ char *zAffinity; /* The affinity string for the record */
+ int file_format; /* File format to use for encoding */
+ int i; /* Space used in zNewRecord[] */
+ int len; /* Length of a field */
+ } aq;
+ struct OP_Count_stack_vars {
+ i64 nEntry;
+ BtCursor *pCrsr;
+ } ar;
+ struct OP_Savepoint_stack_vars {
+ int p1; /* Value of P1 operand */
+ char *zName; /* Name of savepoint */
+ int nName;
+ Savepoint *pNew;
+ Savepoint *pSavepoint;
+ Savepoint *pTmp;
+ int iSavepoint;
+ int ii;
+ } as;
+ struct OP_AutoCommit_stack_vars {
+ int desiredAutoCommit;
+ int iRollback;
+ int turnOnAC;
+ } at;
+ struct OP_Transaction_stack_vars {
+ Btree *pBt;
+ } au;
+ struct OP_ReadCookie_stack_vars {
+ int iMeta;
+ int iDb;
+ int iCookie;
+ } av;
+ struct OP_SetCookie_stack_vars {
+ Db *pDb;
+ } aw;
+ struct OP_VerifyCookie_stack_vars {
+ int iMeta;
+ int iGen;
+ Btree *pBt;
+ } ax;
+ struct OP_OpenWrite_stack_vars {
+ int nField;
+ KeyInfo *pKeyInfo;
+ int p2;
+ int iDb;
+ int wrFlag;
+ Btree *pX;
+ VdbeCursor *pCur;
+ Db *pDb;
+ } ay;
+ struct OP_OpenEphemeral_stack_vars {
+ VdbeCursor *pCx;
+ } az;
+ struct OP_SorterOpen_stack_vars {
+ VdbeCursor *pCx;
+ } ba;
+ struct OP_OpenPseudo_stack_vars {
+ VdbeCursor *pCx;
+ } bb;
+ struct OP_SeekGt_stack_vars {
+ int res;
+ int oc;
+ VdbeCursor *pC;
+ UnpackedRecord r;
+ int nField;
+ i64 iKey; /* The rowid we are to seek to */
+ } bc;
+ struct OP_Seek_stack_vars {
+ VdbeCursor *pC;
+ } bd;
+ struct OP_Found_stack_vars {
+ int alreadyExists;
+ VdbeCursor *pC;
+ int res;
+ char *pFree;
+ UnpackedRecord *pIdxKey;
+ UnpackedRecord r;
+ char aTempRec[ROUND8(sizeof(UnpackedRecord)) + sizeof(Mem)*3 + 7];
+ } be;
+ struct OP_IsUnique_stack_vars {
+ u16 ii;
+ VdbeCursor *pCx;
+ BtCursor *pCrsr;
+ u16 nField;
+ Mem *aMx;
+ UnpackedRecord r; /* B-Tree index search key */
+ i64 R; /* Rowid stored in register P3 */
+ } bf;
+ struct OP_NotExists_stack_vars {
+ VdbeCursor *pC;
+ BtCursor *pCrsr;
+ int res;
+ u64 iKey;
+ } bg;
+ struct OP_NewRowid_stack_vars {
+ i64 v; /* The new rowid */
+ VdbeCursor *pC; /* Cursor of table to get the new rowid */
+ int res; /* Result of an sqlite3BtreeLast() */
+ int cnt; /* Counter to limit the number of searches */
+ Mem *pMem; /* Register holding largest rowid for AUTOINCREMENT */
+ VdbeFrame *pFrame; /* Root frame of VDBE */
+ } bh;
+ struct OP_InsertInt_stack_vars {
+ Mem *pData; /* MEM cell holding data for the record to be inserted */
+ Mem *pKey; /* MEM cell holding key for the record */
+ i64 iKey; /* The integer ROWID or key for the record to be inserted */
+ VdbeCursor *pC; /* Cursor to table into which insert is written */
+ int nZero; /* Number of zero-bytes to append */
+ int seekResult; /* Result of prior seek or 0 if no USESEEKRESULT flag */
+ const char *zDb; /* database name - used by the update hook */
+ const char *zTbl; /* Table name - used by the opdate hook */
+ int op; /* Opcode for update hook: SQLITE_UPDATE or SQLITE_INSERT */
+ } bi;
+ struct OP_Delete_stack_vars {
+ i64 iKey;
+ VdbeCursor *pC;
+ } bj;
+ struct OP_SorterCompare_stack_vars {
+ VdbeCursor *pC;
+ int res;
+ } bk;
+ struct OP_SorterData_stack_vars {
+ VdbeCursor *pC;
+ } bl;
+ struct OP_RowData_stack_vars {
+ VdbeCursor *pC;
+ BtCursor *pCrsr;
+ u32 n;
+ i64 n64;
+ } bm;
+ struct OP_Rowid_stack_vars {
+ VdbeCursor *pC;
+ i64 v;
+ sqlite3_vtab *pVtab;
+ const sqlite3_module *pModule;
+ } bn;
+ struct OP_NullRow_stack_vars {
+ VdbeCursor *pC;
+ } bo;
+ struct OP_Last_stack_vars {
+ VdbeCursor *pC;
+ BtCursor *pCrsr;
+ int res;
+ } bp;
+ struct OP_Rewind_stack_vars {
+ VdbeCursor *pC;
+ BtCursor *pCrsr;
+ int res;
+ } bq;
+ struct OP_Next_stack_vars {
+ VdbeCursor *pC;
+ int res;
+ } br;
+ struct OP_IdxInsert_stack_vars {
+ VdbeCursor *pC;
+ BtCursor *pCrsr;
+ int nKey;
+ const char *zKey;
+ } bs;
+ struct OP_IdxDelete_stack_vars {
+ VdbeCursor *pC;
+ BtCursor *pCrsr;
+ int res;
+ UnpackedRecord r;
+ } bt;
+ struct OP_IdxRowid_stack_vars {
+ BtCursor *pCrsr;
+ VdbeCursor *pC;
+ i64 rowid;
+ } bu;
+ struct OP_IdxGE_stack_vars {
+ VdbeCursor *pC;
+ int res;
+ UnpackedRecord r;
+ } bv;
+ struct OP_Destroy_stack_vars {
+ int iMoved;
+ int iCnt;
+ Vdbe *pVdbe;
+ int iDb;
+ } bw;
+ struct OP_Clear_stack_vars {
+ int nChange;
+ } bx;
+ struct OP_CreateTable_stack_vars {
+ int pgno;
+ int flags;
+ Db *pDb;
+ } by;
+ struct OP_ParseSchema_stack_vars {
+ int iDb;
+ const char *zMaster;
+ char *zSql;
+ InitData initData;
+ } bz;
+ struct OP_IntegrityCk_stack_vars {
+ int nRoot; /* Number of tables to check. (Number of root pages.) */
+ int *aRoot; /* Array of rootpage numbers for tables to be checked */
+ int j; /* Loop counter */
+ int nErr; /* Number of errors reported */
+ char *z; /* Text of the error report */
+ Mem *pnErr; /* Register keeping track of errors remaining */
+ } ca;
+ struct OP_RowSetRead_stack_vars {
+ i64 val;
+ } cb;
+ struct OP_RowSetTest_stack_vars {
+ int iSet;
+ int exists;
+ } cc;
+ struct OP_Program_stack_vars {
+ int nMem; /* Number of memory registers for sub-program */
+ int nByte; /* Bytes of runtime space required for sub-program */
+ Mem *pRt; /* Register to allocate runtime space */
+ Mem *pMem; /* Used to iterate through memory cells */
+ Mem *pEnd; /* Last memory cell in new array */
+ VdbeFrame *pFrame; /* New vdbe frame to execute in */
+ SubProgram *pProgram; /* Sub-program to execute */
+ void *t; /* Token identifying trigger */
+ } cd;
+ struct OP_Param_stack_vars {
+ VdbeFrame *pFrame;
+ Mem *pIn;
+ } ce;
+ struct OP_MemMax_stack_vars {
+ Mem *pIn1;
+ VdbeFrame *pFrame;
+ } cf;
+ struct OP_AggStep_stack_vars {
+ int n;
+ int i;
+ Mem *pMem;
+ Mem *pRec;
+ sqlite3_context ctx;
+ sqlite3_value **apVal;
+ } cg;
+ struct OP_AggFinal_stack_vars {
+ Mem *pMem;
+ } ch;
+ struct OP_Checkpoint_stack_vars {
+ int i; /* Loop counter */
+ int aRes[3]; /* Results */
+ Mem *pMem; /* Write results here */
+ } ci;
+ struct OP_JournalMode_stack_vars {
+ Btree *pBt; /* Btree to change journal mode of */
+ Pager *pPager; /* Pager associated with pBt */
+ int eNew; /* New journal mode */
+ int eOld; /* The old journal mode */
+#ifndef SQLITE_OMIT_WAL
+ const char *zFilename; /* Name of database file for pPager */
+#endif
+ } cj;
+ struct OP_IncrVacuum_stack_vars {
+ Btree *pBt;
+ } ck;
+ struct OP_VBegin_stack_vars {
+ VTable *pVTab;
+ } cl;
+ struct OP_VOpen_stack_vars {
+ VdbeCursor *pCur;
+ sqlite3_vtab_cursor *pVtabCursor;
+ sqlite3_vtab *pVtab;
+ sqlite3_module *pModule;
+ } cm;
+ struct OP_VFilter_stack_vars {
+ int nArg;
+ int iQuery;
+ const sqlite3_module *pModule;
+ Mem *pQuery;
+ Mem *pArgc;
+ sqlite3_vtab_cursor *pVtabCursor;
+ sqlite3_vtab *pVtab;
+ VdbeCursor *pCur;
+ int res;
+ int i;
+ Mem **apArg;
+ } cn;
+ struct OP_VColumn_stack_vars {
+ sqlite3_vtab *pVtab;
+ const sqlite3_module *pModule;
+ Mem *pDest;
+ sqlite3_context sContext;
+ } co;
+ struct OP_VNext_stack_vars {
+ sqlite3_vtab *pVtab;
+ const sqlite3_module *pModule;
+ int res;
+ VdbeCursor *pCur;
+ } cp;
+ struct OP_VRename_stack_vars {
+ sqlite3_vtab *pVtab;
+ Mem *pName;
+ } cq;
+ struct OP_VUpdate_stack_vars {
+ sqlite3_vtab *pVtab;
+ sqlite3_module *pModule;
+ int nArg;
+ int i;
+ sqlite_int64 rowid;
+ Mem **apArg;
+ Mem *pX;
+ } cr;
+ struct OP_Trace_stack_vars {
+ char *zTrace;
+ char *z;
+ } cs;
+ } u;
+ /* End automatically generated code
+ ********************************************************************/
+
+ assert( p->magic==VDBE_MAGIC_RUN ); /* sqlite3_step() verifies this */
+ sqlite3VdbeEnter(p);
+ if( p->rc==SQLITE_NOMEM ){
+ /* This happens if a malloc() inside a call to sqlite3_column_text() or
+ ** sqlite3_column_text16() failed. */
+ goto no_mem;
+ }
+ assert( p->rc==SQLITE_OK || p->rc==SQLITE_BUSY );
+ p->rc = SQLITE_OK;
+ assert( p->explain==0 );
+ p->pResultSet = 0;
+ db->busyHandler.nBusy = 0;
+ CHECK_FOR_INTERRUPT;
+ sqlite3VdbeIOTraceSql(p);
+#ifndef SQLITE_OMIT_PROGRESS_CALLBACK
+ checkProgress = db->xProgress!=0;
+#endif
+#ifdef SQLITE_DEBUG
+ sqlite3BeginBenignMalloc();
+ if( p->pc==0 && (p->db->flags & SQLITE_VdbeListing)!=0 ){
+ int i;
+ printf("VDBE Program Listing:\n");
+ sqlite3VdbePrintSql(p);
+ for(i=0; i<p->nOp; i++){
+ sqlite3VdbePrintOp(stdout, i, &aOp[i]);
+ }
+ }
+ sqlite3EndBenignMalloc();
+#endif
+ for(pc=p->pc; rc==SQLITE_OK; pc++){
+ assert( pc>=0 && pc<p->nOp );
+ if( db->mallocFailed ) goto no_mem;
+#ifdef VDBE_PROFILE
+ origPc = pc;
+ start = sqlite3Hwtime();
+#endif
+ pOp = &aOp[pc];
+
+ /* Only allow tracing if SQLITE_DEBUG is defined.
+ */
+#ifdef SQLITE_DEBUG
+ if( p->trace ){
+ if( pc==0 ){
+ printf("VDBE Execution Trace:\n");
+ sqlite3VdbePrintSql(p);
+ }
+ sqlite3VdbePrintOp(p->trace, pc, pOp);
+ }
+#endif
+
+
+ /* Check to see if we need to simulate an interrupt. This only happens
+ ** if we have a special test build.
+ */
+#ifdef SQLITE_TEST
+ if( sqlite3_interrupt_count>0 ){
+ sqlite3_interrupt_count--;
+ if( sqlite3_interrupt_count==0 ){
+ sqlite3_interrupt(db);
+ }
+ }
+#endif
+
+#ifndef SQLITE_OMIT_PROGRESS_CALLBACK
+ /* Call the progress callback if it is configured and the required number
+ ** of VDBE ops have been executed (either since this invocation of
+ ** sqlite3VdbeExec() or since last time the progress callback was called).
+ ** If the progress callback returns non-zero, exit the virtual machine with
+ ** a return code SQLITE_ABORT.
+ */
+ if( checkProgress ){
+ if( db->nProgressOps==nProgressOps ){
+ int prc;
+ prc = db->xProgress(db->pProgressArg);
+ if( prc!=0 ){
+ rc = SQLITE_INTERRUPT;
+ goto vdbe_error_halt;
+ }
+ nProgressOps = 0;
+ }
+ nProgressOps++;
+ }
+#endif
+
+ /* On any opcode with the "out2-prerelease" tag, free any
+ ** external allocations out of mem[p2] and set mem[p2] to be
+ ** an undefined integer. Opcodes will either fill in the integer
+ ** value or convert mem[p2] to a different type.
+ */
+ assert( pOp->opflags==sqlite3OpcodeProperty[pOp->opcode] );
+ if( pOp->opflags & OPFLG_OUT2_PRERELEASE ){
+ assert( pOp->p2>0 );
+ assert( pOp->p2<=p->nMem );
+ pOut = &aMem[pOp->p2];
+ memAboutToChange(p, pOut);
+ VdbeMemRelease(pOut);
+ pOut->flags = MEM_Int;
+ }
+
+ /* Sanity checking on other operands */
+#ifdef SQLITE_DEBUG
+ if( (pOp->opflags & OPFLG_IN1)!=0 ){
+ assert( pOp->p1>0 );
+ assert( pOp->p1<=p->nMem );
+ assert( memIsValid(&aMem[pOp->p1]) );
+ REGISTER_TRACE(pOp->p1, &aMem[pOp->p1]);
+ }
+ if( (pOp->opflags & OPFLG_IN2)!=0 ){
+ assert( pOp->p2>0 );
+ assert( pOp->p2<=p->nMem );
+ assert( memIsValid(&aMem[pOp->p2]) );
+ REGISTER_TRACE(pOp->p2, &aMem[pOp->p2]);
+ }
+ if( (pOp->opflags & OPFLG_IN3)!=0 ){
+ assert( pOp->p3>0 );
+ assert( pOp->p3<=p->nMem );
+ assert( memIsValid(&aMem[pOp->p3]) );
+ REGISTER_TRACE(pOp->p3, &aMem[pOp->p3]);
+ }
+ if( (pOp->opflags & OPFLG_OUT2)!=0 ){
+ assert( pOp->p2>0 );
+ assert( pOp->p2<=p->nMem );
+ memAboutToChange(p, &aMem[pOp->p2]);
+ }
+ if( (pOp->opflags & OPFLG_OUT3)!=0 ){
+ assert( pOp->p3>0 );
+ assert( pOp->p3<=p->nMem );
+ memAboutToChange(p, &aMem[pOp->p3]);
+ }
+#endif
+
+ switch( pOp->opcode ){
+
+/*****************************************************************************
+** What follows is a massive switch statement where each case implements a
+** separate instruction in the virtual machine. If we follow the usual
+** indentation conventions, each case should be indented by 6 spaces. But
+** that is a lot of wasted space on the left margin. So the code within
+** the switch statement will break with convention and be flush-left. Another
+** big comment (similar to this one) will mark the point in the code where
+** we transition back to normal indentation.
+**
+** The formatting of each case is important. The makefile for SQLite
+** generates two C files "opcodes.h" and "opcodes.c" by scanning this
+** file looking for lines that begin with "case OP_". The opcodes.h files
+** will be filled with #defines that give unique integer values to each
+** opcode and the opcodes.c file is filled with an array of strings where
+** each string is the symbolic name for the corresponding opcode. If the
+** case statement is followed by a comment of the form "/# same as ... #/"
+** that comment is used to determine the particular value of the opcode.
+**
+** Other keywords in the comment that follows each case are used to
+** construct the OPFLG_INITIALIZER value that initializes opcodeProperty[].
+** Keywords include: in1, in2, in3, out2_prerelease, out2, out3. See
+** the mkopcodeh.awk script for additional information.
+**
+** Documentation about VDBE opcodes is generated by scanning this file
+** for lines of that contain "Opcode:". That line and all subsequent
+** comment lines are used in the generation of the opcode.html documentation
+** file.
+**
+** SUMMARY:
+**
+** Formatting is important to scripts that scan this file.
+** Do not deviate from the formatting style currently in use.
+**
+*****************************************************************************/
+
+/* Opcode: Goto * P2 * * *
+**
+** An unconditional jump to address P2.
+** The next instruction executed will be
+** the one at index P2 from the beginning of
+** the program.
+*/
+case OP_Goto: { /* jump */
+ CHECK_FOR_INTERRUPT;
+ pc = pOp->p2 - 1;
+ break;
+}
+
+/* Opcode: Gosub P1 P2 * * *
+**
+** Write the current address onto register P1
+** and then jump to address P2.
+*/
+case OP_Gosub: { /* jump */
+ assert( pOp->p1>0 && pOp->p1<=p->nMem );
+ pIn1 = &aMem[pOp->p1];
+ assert( (pIn1->flags & MEM_Dyn)==0 );
+ memAboutToChange(p, pIn1);
+ pIn1->flags = MEM_Int;
+ pIn1->u.i = pc;
+ REGISTER_TRACE(pOp->p1, pIn1);
+ pc = pOp->p2 - 1;
+ break;
+}
+
+/* Opcode: Return P1 * * * *
+**
+** Jump to the next instruction after the address in register P1.
+*/
+case OP_Return: { /* in1 */
+ pIn1 = &aMem[pOp->p1];
+ assert( pIn1->flags & MEM_Int );
+ pc = (int)pIn1->u.i;
+ break;
+}
+
+/* Opcode: Yield P1 * * * *
+**
+** Swap the program counter with the value in register P1.
+*/
+case OP_Yield: { /* in1 */
+#if 0 /* local variables moved into u.aa */
+ int pcDest;
+#endif /* local variables moved into u.aa */
+ pIn1 = &aMem[pOp->p1];
+ assert( (pIn1->flags & MEM_Dyn)==0 );
+ pIn1->flags = MEM_Int;
+ u.aa.pcDest = (int)pIn1->u.i;
+ pIn1->u.i = pc;
+ REGISTER_TRACE(pOp->p1, pIn1);
+ pc = u.aa.pcDest;
+ break;
+}
+
+/* Opcode: HaltIfNull P1 P2 P3 P4 *
+**
+** Check the value in register P3. If it is NULL then Halt using
+** parameter P1, P2, and P4 as if this were a Halt instruction. If the
+** value in register P3 is not NULL, then this routine is a no-op.
+*/
+case OP_HaltIfNull: { /* in3 */
+ pIn3 = &aMem[pOp->p3];
+ if( (pIn3->flags & MEM_Null)==0 ) break;
+ /* Fall through into OP_Halt */
+}
+
+/* Opcode: Halt P1 P2 * P4 *
+**
+** Exit immediately. All open cursors, etc are closed
+** automatically.
+**
+** P1 is the result code returned by sqlite3_exec(), sqlite3_reset(),
+** or sqlite3_finalize(). For a normal halt, this should be SQLITE_OK (0).
+** For errors, it can be some other value. If P1!=0 then P2 will determine
+** whether or not to rollback the current transaction. Do not rollback
+** if P2==OE_Fail. Do the rollback if P2==OE_Rollback. If P2==OE_Abort,
+** then back out all changes that have occurred during this execution of the
+** VDBE, but do not rollback the transaction.
+**
+** If P4 is not null then it is an error message string.
+**
+** There is an implied "Halt 0 0 0" instruction inserted at the very end of
+** every program. So a jump past the last instruction of the program
+** is the same as executing Halt.
+*/
+case OP_Halt: {
+ if( pOp->p1==SQLITE_OK && p->pFrame ){
+ /* Halt the sub-program. Return control to the parent frame. */
+ VdbeFrame *pFrame = p->pFrame;
+ p->pFrame = pFrame->pParent;
+ p->nFrame--;
+ sqlite3VdbeSetChanges(db, p->nChange);
+ pc = sqlite3VdbeFrameRestore(pFrame);
+ lastRowid = db->lastRowid;
+ if( pOp->p2==OE_Ignore ){
+ /* Instruction pc is the OP_Program that invoked the sub-program
+ ** currently being halted. If the p2 instruction of this OP_Halt
+ ** instruction is set to OE_Ignore, then the sub-program is throwing
+ ** an IGNORE exception. In this case jump to the address specified
+ ** as the p2 of the calling OP_Program. */
+ pc = p->aOp[pc].p2-1;
+ }
+ aOp = p->aOp;
+ aMem = p->aMem;
+ break;
+ }
+
+ p->rc = pOp->p1;
+ p->errorAction = (u8)pOp->p2;
+ p->pc = pc;
+ if( pOp->p4.z ){
+ assert( p->rc!=SQLITE_OK );
+ sqlite3SetString(&p->zErrMsg, db, "%s", pOp->p4.z);
+ testcase( sqlite3GlobalConfig.xLog!=0 );
+ sqlite3_log(pOp->p1, "abort at %d in [%s]: %s", pc, p->zSql, pOp->p4.z);
+ }else if( p->rc ){
+ testcase( sqlite3GlobalConfig.xLog!=0 );
+ sqlite3_log(pOp->p1, "constraint failed at %d in [%s]", pc, p->zSql);
+ }
+ rc = sqlite3VdbeHalt(p);
+ assert( rc==SQLITE_BUSY || rc==SQLITE_OK || rc==SQLITE_ERROR );
+ if( rc==SQLITE_BUSY ){
+ p->rc = rc = SQLITE_BUSY;
+ }else{
+ assert( rc==SQLITE_OK || (p->rc&0xff)==SQLITE_CONSTRAINT );
+ assert( rc==SQLITE_OK || db->nDeferredCons>0 );
+ rc = p->rc ? SQLITE_ERROR : SQLITE_DONE;
+ }
+ goto vdbe_return;
+}
+
+/* Opcode: Integer P1 P2 * * *
+**
+** The 32-bit integer value P1 is written into register P2.
+*/
+case OP_Integer: { /* out2-prerelease */
+ pOut->u.i = pOp->p1;
+ break;
+}
+
+/* Opcode: Int64 * P2 * P4 *
+**
+** P4 is a pointer to a 64-bit integer value.
+** Write that value into register P2.
+*/
+case OP_Int64: { /* out2-prerelease */
+ assert( pOp->p4.pI64!=0 );
+ pOut->u.i = *pOp->p4.pI64;
+ break;
+}
+
+#ifndef SQLITE_OMIT_FLOATING_POINT
+/* Opcode: Real * P2 * P4 *
+**
+** P4 is a pointer to a 64-bit floating point value.
+** Write that value into register P2.
+*/
+case OP_Real: { /* same as TK_FLOAT, out2-prerelease */
+ pOut->flags = MEM_Real;
+ assert( !sqlite3IsNaN(*pOp->p4.pReal) );
+ pOut->r = *pOp->p4.pReal;
+ break;
+}
+#endif
+
+/* Opcode: String8 * P2 * P4 *
+**
+** P4 points to a nul terminated UTF-8 string. This opcode is transformed
+** into an OP_String before it is executed for the first time.
+*/
+case OP_String8: { /* same as TK_STRING, out2-prerelease */
+ assert( pOp->p4.z!=0 );
+ pOp->opcode = OP_String;
+ pOp->p1 = sqlite3Strlen30(pOp->p4.z);
+
+#ifndef SQLITE_OMIT_UTF16
+ if( encoding!=SQLITE_UTF8 ){
+ rc = sqlite3VdbeMemSetStr(pOut, pOp->p4.z, -1, SQLITE_UTF8, SQLITE_STATIC);
+ if( rc==SQLITE_TOOBIG ) goto too_big;
+ if( SQLITE_OK!=sqlite3VdbeChangeEncoding(pOut, encoding) ) goto no_mem;
+ assert( pOut->zMalloc==pOut->z );
+ assert( pOut->flags & MEM_Dyn );
+ pOut->zMalloc = 0;
+ pOut->flags |= MEM_Static;
+ pOut->flags &= ~MEM_Dyn;
+ if( pOp->p4type==P4_DYNAMIC ){
+ sqlite3DbFree(db, pOp->p4.z);
+ }
+ pOp->p4type = P4_DYNAMIC;
+ pOp->p4.z = pOut->z;
+ pOp->p1 = pOut->n;
+ }
+#endif
+ if( pOp->p1>db->aLimit[SQLITE_LIMIT_LENGTH] ){
+ goto too_big;
+ }
+ /* Fall through to the next case, OP_String */
+}
+
+/* Opcode: String P1 P2 * P4 *
+**
+** The string value P4 of length P1 (bytes) is stored in register P2.
+*/
+case OP_String: { /* out2-prerelease */
+ assert( pOp->p4.z!=0 );
+ pOut->flags = MEM_Str|MEM_Static|MEM_Term;
+ pOut->z = pOp->p4.z;
+ pOut->n = pOp->p1;
+ pOut->enc = encoding;
+ UPDATE_MAX_BLOBSIZE(pOut);
+ break;
+}
+
+/* Opcode: Null P1 P2 P3 * *
+**
+** Write a NULL into registers P2. If P3 greater than P2, then also write
+** NULL into register P3 and every register in between P2 and P3. If P3
+** is less than P2 (typically P3 is zero) then only register P2 is
+** set to NULL.
+**
+** If the P1 value is non-zero, then also set the MEM_Cleared flag so that
+** NULL values will not compare equal even if SQLITE_NULLEQ is set on
+** OP_Ne or OP_Eq.
+*/
+case OP_Null: { /* out2-prerelease */
+#if 0 /* local variables moved into u.ab */
+ int cnt;
+ u16 nullFlag;
+#endif /* local variables moved into u.ab */
+ u.ab.cnt = pOp->p3-pOp->p2;
+ assert( pOp->p3<=p->nMem );
+ pOut->flags = u.ab.nullFlag = pOp->p1 ? (MEM_Null|MEM_Cleared) : MEM_Null;
+ while( u.ab.cnt>0 ){
+ pOut++;
+ memAboutToChange(p, pOut);
+ VdbeMemRelease(pOut);
+ pOut->flags = u.ab.nullFlag;
+ u.ab.cnt--;
+ }
+ break;
+}
+
+
+/* Opcode: Blob P1 P2 * P4
+**
+** P4 points to a blob of data P1 bytes long. Store this
+** blob in register P2.
+*/
+case OP_Blob: { /* out2-prerelease */
+ assert( pOp->p1 <= SQLITE_MAX_LENGTH );
+ sqlite3VdbeMemSetStr(pOut, pOp->p4.z, pOp->p1, 0, 0);
+ pOut->enc = encoding;
+ UPDATE_MAX_BLOBSIZE(pOut);
+ break;
+}
+
+/* Opcode: Variable P1 P2 * P4 *
+**
+** Transfer the values of bound parameter P1 into register P2
+**
+** If the parameter is named, then its name appears in P4 and P3==1.
+** The P4 value is used by sqlite3_bind_parameter_name().
+*/
+case OP_Variable: { /* out2-prerelease */
+#if 0 /* local variables moved into u.ac */
+ Mem *pVar; /* Value being transferred */
+#endif /* local variables moved into u.ac */
+
+ assert( pOp->p1>0 && pOp->p1<=p->nVar );
+ assert( pOp->p4.z==0 || pOp->p4.z==p->azVar[pOp->p1-1] );
+ u.ac.pVar = &p->aVar[pOp->p1 - 1];
+ if( sqlite3VdbeMemTooBig(u.ac.pVar) ){
+ goto too_big;
+ }
+ sqlite3VdbeMemShallowCopy(pOut, u.ac.pVar, MEM_Static);
+ UPDATE_MAX_BLOBSIZE(pOut);
+ break;
+}
+
+/* Opcode: Move P1 P2 P3 * *
+**
+** Move the values in register P1..P1+P3 over into
+** registers P2..P2+P3. Registers P1..P1+P3 are
+** left holding a NULL. It is an error for register ranges
+** P1..P1+P3 and P2..P2+P3 to overlap.
+*/
+case OP_Move: {
+#if 0 /* local variables moved into u.ad */
+ char *zMalloc; /* Holding variable for allocated memory */
+ int n; /* Number of registers left to copy */
+ int p1; /* Register to copy from */
+ int p2; /* Register to copy to */
+#endif /* local variables moved into u.ad */
+
+ u.ad.n = pOp->p3 + 1;
+ u.ad.p1 = pOp->p1;
+ u.ad.p2 = pOp->p2;
+ assert( u.ad.n>0 && u.ad.p1>0 && u.ad.p2>0 );
+ assert( u.ad.p1+u.ad.n<=u.ad.p2 || u.ad.p2+u.ad.n<=u.ad.p1 );
+
+ pIn1 = &aMem[u.ad.p1];
+ pOut = &aMem[u.ad.p2];
+ while( u.ad.n-- ){
+ assert( pOut<=&aMem[p->nMem] );
+ assert( pIn1<=&aMem[p->nMem] );
+ assert( memIsValid(pIn1) );
+ memAboutToChange(p, pOut);
+ u.ad.zMalloc = pOut->zMalloc;
+ pOut->zMalloc = 0;
+ sqlite3VdbeMemMove(pOut, pIn1);
+#ifdef SQLITE_DEBUG
+ if( pOut->pScopyFrom>=&aMem[u.ad.p1] && pOut->pScopyFrom<&aMem[u.ad.p1+pOp->p3] ){
+ pOut->pScopyFrom += u.ad.p1 - pOp->p2;
+ }
+#endif
+ pIn1->zMalloc = u.ad.zMalloc;
+ REGISTER_TRACE(u.ad.p2++, pOut);
+ pIn1++;
+ pOut++;
+ }
+ break;
+}
+
+/* Opcode: Copy P1 P2 P3 * *
+**
+** Make a copy of registers P1..P1+P3 into registers P2..P2+P3.
+**
+** This instruction makes a deep copy of the value. A duplicate
+** is made of any string or blob constant. See also OP_SCopy.
+*/
+case OP_Copy: {
+#if 0 /* local variables moved into u.ae */
+ int n;
+#endif /* local variables moved into u.ae */
+
+ u.ae.n = pOp->p3;
+ pIn1 = &aMem[pOp->p1];
+ pOut = &aMem[pOp->p2];
+ assert( pOut!=pIn1 );
+ while( 1 ){
+ sqlite3VdbeMemShallowCopy(pOut, pIn1, MEM_Ephem);
+ Deephemeralize(pOut);
+#ifdef SQLITE_DEBUG
+ pOut->pScopyFrom = 0;
+#endif
+ REGISTER_TRACE(pOp->p2+pOp->p3-u.ae.n, pOut);
+ if( (u.ae.n--)==0 ) break;
+ pOut++;
+ pIn1++;
+ }
+ break;
+}
+
+/* Opcode: SCopy P1 P2 * * *
+**
+** Make a shallow copy of register P1 into register P2.
+**
+** This instruction makes a shallow copy of the value. If the value
+** is a string or blob, then the copy is only a pointer to the
+** original and hence if the original changes so will the copy.
+** Worse, if the original is deallocated, the copy becomes invalid.
+** Thus the program must guarantee that the original will not change
+** during the lifetime of the copy. Use OP_Copy to make a complete
+** copy.
+*/
+case OP_SCopy: { /* in1, out2 */
+ pIn1 = &aMem[pOp->p1];
+ pOut = &aMem[pOp->p2];
+ assert( pOut!=pIn1 );
+ sqlite3VdbeMemShallowCopy(pOut, pIn1, MEM_Ephem);
+#ifdef SQLITE_DEBUG
+ if( pOut->pScopyFrom==0 ) pOut->pScopyFrom = pIn1;
+#endif
+ REGISTER_TRACE(pOp->p2, pOut);
+ break;
+}
+
+/* Opcode: ResultRow P1 P2 * * *
+**
+** The registers P1 through P1+P2-1 contain a single row of
+** results. This opcode causes the sqlite3_step() call to terminate
+** with an SQLITE_ROW return code and it sets up the sqlite3_stmt
+** structure to provide access to the top P1 values as the result
+** row.
+*/
+case OP_ResultRow: {
+#if 0 /* local variables moved into u.af */
+ Mem *pMem;
+ int i;
+#endif /* local variables moved into u.af */
+ assert( p->nResColumn==pOp->p2 );
+ assert( pOp->p1>0 );
+ assert( pOp->p1+pOp->p2<=p->nMem+1 );
+
+ /* If this statement has violated immediate foreign key constraints, do
+ ** not return the number of rows modified. And do not RELEASE the statement
+ ** transaction. It needs to be rolled back. */
+ if( SQLITE_OK!=(rc = sqlite3VdbeCheckFk(p, 0)) ){
+ assert( db->flags&SQLITE_CountRows );
+ assert( p->usesStmtJournal );
+ break;
+ }
+
+ /* If the SQLITE_CountRows flag is set in sqlite3.flags mask, then
+ ** DML statements invoke this opcode to return the number of rows
+ ** modified to the user. This is the only way that a VM that
+ ** opens a statement transaction may invoke this opcode.
+ **
+ ** In case this is such a statement, close any statement transaction
+ ** opened by this VM before returning control to the user. This is to
+ ** ensure that statement-transactions are always nested, not overlapping.
+ ** If the open statement-transaction is not closed here, then the user
+ ** may step another VM that opens its own statement transaction. This
+ ** may lead to overlapping statement transactions.
+ **
+ ** The statement transaction is never a top-level transaction. Hence
+ ** the RELEASE call below can never fail.
+ */
+ assert( p->iStatement==0 || db->flags&SQLITE_CountRows );
+ rc = sqlite3VdbeCloseStatement(p, SAVEPOINT_RELEASE);
+ if( NEVER(rc!=SQLITE_OK) ){
+ break;
+ }
+
+ /* Invalidate all ephemeral cursor row caches */
+ p->cacheCtr = (p->cacheCtr + 2)|1;
+
+ /* Make sure the results of the current row are \000 terminated
+ ** and have an assigned type. The results are de-ephemeralized as
+ ** a side effect.
+ */
+ u.af.pMem = p->pResultSet = &aMem[pOp->p1];
+ for(u.af.i=0; u.af.i<pOp->p2; u.af.i++){
+ assert( memIsValid(&u.af.pMem[u.af.i]) );
+ Deephemeralize(&u.af.pMem[u.af.i]);
+ assert( (u.af.pMem[u.af.i].flags & MEM_Ephem)==0
+ || (u.af.pMem[u.af.i].flags & (MEM_Str|MEM_Blob))==0 );
+ sqlite3VdbeMemNulTerminate(&u.af.pMem[u.af.i]);
+ sqlite3VdbeMemStoreType(&u.af.pMem[u.af.i]);
+ REGISTER_TRACE(pOp->p1+u.af.i, &u.af.pMem[u.af.i]);
+ }
+ if( db->mallocFailed ) goto no_mem;
+
+ /* Return SQLITE_ROW
+ */
+ p->pc = pc + 1;
+ rc = SQLITE_ROW;
+ goto vdbe_return;
+}
+
+/* Opcode: Concat P1 P2 P3 * *
+**
+** Add the text in register P1 onto the end of the text in
+** register P2 and store the result in register P3.
+** If either the P1 or P2 text are NULL then store NULL in P3.
+**
+** P3 = P2 || P1
+**
+** It is illegal for P1 and P3 to be the same register. Sometimes,
+** if P3 is the same register as P2, the implementation is able
+** to avoid a memcpy().
+*/
+case OP_Concat: { /* same as TK_CONCAT, in1, in2, out3 */
+#if 0 /* local variables moved into u.ag */
+ i64 nByte;
+#endif /* local variables moved into u.ag */
+
+ pIn1 = &aMem[pOp->p1];
+ pIn2 = &aMem[pOp->p2];
+ pOut = &aMem[pOp->p3];
+ assert( pIn1!=pOut );
+ if( (pIn1->flags | pIn2->flags) & MEM_Null ){
+ sqlite3VdbeMemSetNull(pOut);
+ break;
+ }
+ if( ExpandBlob(pIn1) || ExpandBlob(pIn2) ) goto no_mem;
+ Stringify(pIn1, encoding);
+ Stringify(pIn2, encoding);
+ u.ag.nByte = pIn1->n + pIn2->n;
+ if( u.ag.nByte>db->aLimit[SQLITE_LIMIT_LENGTH] ){
+ goto too_big;
+ }
+ MemSetTypeFlag(pOut, MEM_Str);
+ if( sqlite3VdbeMemGrow(pOut, (int)u.ag.nByte+2, pOut==pIn2) ){
+ goto no_mem;
+ }
+ if( pOut!=pIn2 ){
+ memcpy(pOut->z, pIn2->z, pIn2->n);
+ }
+ memcpy(&pOut->z[pIn2->n], pIn1->z, pIn1->n);
+ pOut->z[u.ag.nByte] = 0;
+ pOut->z[u.ag.nByte+1] = 0;
+ pOut->flags |= MEM_Term;
+ pOut->n = (int)u.ag.nByte;
+ pOut->enc = encoding;
+ UPDATE_MAX_BLOBSIZE(pOut);
+ break;
+}
+
+/* Opcode: Add P1 P2 P3 * *
+**
+** Add the value in register P1 to the value in register P2
+** and store the result in register P3.
+** If either input is NULL, the result is NULL.
+*/
+/* Opcode: Multiply P1 P2 P3 * *
+**
+**
+** Multiply the value in register P1 by the value in register P2
+** and store the result in register P3.
+** If either input is NULL, the result is NULL.
+*/
+/* Opcode: Subtract P1 P2 P3 * *
+**
+** Subtract the value in register P1 from the value in register P2
+** and store the result in register P3.
+** If either input is NULL, the result is NULL.
+*/
+/* Opcode: Divide P1 P2 P3 * *
+**
+** Divide the value in register P1 by the value in register P2
+** and store the result in register P3 (P3=P2/P1). If the value in
+** register P1 is zero, then the result is NULL. If either input is
+** NULL, the result is NULL.
+*/
+/* Opcode: Remainder P1 P2 P3 * *
+**
+** Compute the remainder after integer division of the value in
+** register P1 by the value in register P2 and store the result in P3.
+** If the value in register P2 is zero the result is NULL.
+** If either operand is NULL, the result is NULL.
+*/
+case OP_Add: /* same as TK_PLUS, in1, in2, out3 */
+case OP_Subtract: /* same as TK_MINUS, in1, in2, out3 */
+case OP_Multiply: /* same as TK_STAR, in1, in2, out3 */
+case OP_Divide: /* same as TK_SLASH, in1, in2, out3 */
+case OP_Remainder: { /* same as TK_REM, in1, in2, out3 */
+#if 0 /* local variables moved into u.ah */
+ char bIntint; /* Started out as two integer operands */
+ int flags; /* Combined MEM_* flags from both inputs */
+ i64 iA; /* Integer value of left operand */
+ i64 iB; /* Integer value of right operand */
+ double rA; /* Real value of left operand */
+ double rB; /* Real value of right operand */
+#endif /* local variables moved into u.ah */
+
+ pIn1 = &aMem[pOp->p1];
+ applyNumericAffinity(pIn1);
+ pIn2 = &aMem[pOp->p2];
+ applyNumericAffinity(pIn2);
+ pOut = &aMem[pOp->p3];
+ u.ah.flags = pIn1->flags | pIn2->flags;
+ if( (u.ah.flags & MEM_Null)!=0 ) goto arithmetic_result_is_null;
+ if( (pIn1->flags & pIn2->flags & MEM_Int)==MEM_Int ){
+ u.ah.iA = pIn1->u.i;
+ u.ah.iB = pIn2->u.i;
+ u.ah.bIntint = 1;
+ switch( pOp->opcode ){
+ case OP_Add: if( sqlite3AddInt64(&u.ah.iB,u.ah.iA) ) goto fp_math; break;
+ case OP_Subtract: if( sqlite3SubInt64(&u.ah.iB,u.ah.iA) ) goto fp_math; break;
+ case OP_Multiply: if( sqlite3MulInt64(&u.ah.iB,u.ah.iA) ) goto fp_math; break;
+ case OP_Divide: {
+ if( u.ah.iA==0 ) goto arithmetic_result_is_null;
+ if( u.ah.iA==-1 && u.ah.iB==SMALLEST_INT64 ) goto fp_math;
+ u.ah.iB /= u.ah.iA;
+ break;
+ }
+ default: {
+ if( u.ah.iA==0 ) goto arithmetic_result_is_null;
+ if( u.ah.iA==-1 ) u.ah.iA = 1;
+ u.ah.iB %= u.ah.iA;
+ break;
+ }
+ }
+ pOut->u.i = u.ah.iB;
+ MemSetTypeFlag(pOut, MEM_Int);
+ }else{
+ u.ah.bIntint = 0;
+fp_math:
+ u.ah.rA = sqlite3VdbeRealValue(pIn1);
+ u.ah.rB = sqlite3VdbeRealValue(pIn2);
+ switch( pOp->opcode ){
+ case OP_Add: u.ah.rB += u.ah.rA; break;
+ case OP_Subtract: u.ah.rB -= u.ah.rA; break;
+ case OP_Multiply: u.ah.rB *= u.ah.rA; break;
+ case OP_Divide: {
+ /* (double)0 In case of SQLITE_OMIT_FLOATING_POINT... */
+ if( u.ah.rA==(double)0 ) goto arithmetic_result_is_null;
+ u.ah.rB /= u.ah.rA;
+ break;
+ }
+ default: {
+ u.ah.iA = (i64)u.ah.rA;
+ u.ah.iB = (i64)u.ah.rB;
+ if( u.ah.iA==0 ) goto arithmetic_result_is_null;
+ if( u.ah.iA==-1 ) u.ah.iA = 1;
+ u.ah.rB = (double)(u.ah.iB % u.ah.iA);
+ break;
+ }
+ }
+#ifdef SQLITE_OMIT_FLOATING_POINT
+ pOut->u.i = u.ah.rB;
+ MemSetTypeFlag(pOut, MEM_Int);
+#else
+ if( sqlite3IsNaN(u.ah.rB) ){
+ goto arithmetic_result_is_null;
+ }
+ pOut->r = u.ah.rB;
+ MemSetTypeFlag(pOut, MEM_Real);
+ if( (u.ah.flags & MEM_Real)==0 && !u.ah.bIntint ){
+ sqlite3VdbeIntegerAffinity(pOut);
+ }
+#endif
+ }
+ break;
+
+arithmetic_result_is_null:
+ sqlite3VdbeMemSetNull(pOut);
+ break;
+}
+
+/* Opcode: CollSeq P1 * * P4
+**
+** P4 is a pointer to a CollSeq struct. If the next call to a user function
+** or aggregate calls sqlite3GetFuncCollSeq(), this collation sequence will
+** be returned. This is used by the built-in min(), max() and nullif()
+** functions.
+**
+** If P1 is not zero, then it is a register that a subsequent min() or
+** max() aggregate will set to 1 if the current row is not the minimum or
+** maximum. The P1 register is initialized to 0 by this instruction.
+**
+** The interface used by the implementation of the aforementioned functions
+** to retrieve the collation sequence set by this opcode is not available
+** publicly, only to user functions defined in func.c.
+*/
+case OP_CollSeq: {
+ assert( pOp->p4type==P4_COLLSEQ );
+ if( pOp->p1 ){
+ sqlite3VdbeMemSetInt64(&aMem[pOp->p1], 0);
+ }
+ break;
+}
+
+/* Opcode: Function P1 P2 P3 P4 P5
+**
+** Invoke a user function (P4 is a pointer to a Function structure that
+** defines the function) with P5 arguments taken from register P2 and
+** successors. The result of the function is stored in register P3.
+** Register P3 must not be one of the function inputs.
+**
+** P1 is a 32-bit bitmask indicating whether or not each argument to the
+** function was determined to be constant at compile time. If the first
+** argument was constant then bit 0 of P1 is set. This is used to determine
+** whether meta data associated with a user function argument using the
+** sqlite3_set_auxdata() API may be safely retained until the next
+** invocation of this opcode.
+**
+** See also: AggStep and AggFinal
+*/
+case OP_Function: {
+#if 0 /* local variables moved into u.ai */
+ int i;
+ Mem *pArg;
+ sqlite3_context ctx;
+ sqlite3_value **apVal;
+ int n;
+#endif /* local variables moved into u.ai */
+
+ u.ai.n = pOp->p5;
+ u.ai.apVal = p->apArg;
+ assert( u.ai.apVal || u.ai.n==0 );
+ assert( pOp->p3>0 && pOp->p3<=p->nMem );
+ pOut = &aMem[pOp->p3];
+ memAboutToChange(p, pOut);
+
+ assert( u.ai.n==0 || (pOp->p2>0 && pOp->p2+u.ai.n<=p->nMem+1) );
+ assert( pOp->p3<pOp->p2 || pOp->p3>=pOp->p2+u.ai.n );
+ u.ai.pArg = &aMem[pOp->p2];
+ for(u.ai.i=0; u.ai.i<u.ai.n; u.ai.i++, u.ai.pArg++){
+ assert( memIsValid(u.ai.pArg) );
+ u.ai.apVal[u.ai.i] = u.ai.pArg;
+ Deephemeralize(u.ai.pArg);
+ sqlite3VdbeMemStoreType(u.ai.pArg);
+ REGISTER_TRACE(pOp->p2+u.ai.i, u.ai.pArg);
+ }
+
+ assert( pOp->p4type==P4_FUNCDEF || pOp->p4type==P4_VDBEFUNC );
+ if( pOp->p4type==P4_FUNCDEF ){
+ u.ai.ctx.pFunc = pOp->p4.pFunc;
+ u.ai.ctx.pVdbeFunc = 0;
+ }else{
+ u.ai.ctx.pVdbeFunc = (VdbeFunc*)pOp->p4.pVdbeFunc;
+ u.ai.ctx.pFunc = u.ai.ctx.pVdbeFunc->pFunc;
+ }
+
+ u.ai.ctx.s.flags = MEM_Null;
+ u.ai.ctx.s.db = db;
+ u.ai.ctx.s.xDel = 0;
+ u.ai.ctx.s.zMalloc = 0;
+
+ /* The output cell may already have a buffer allocated. Move
+ ** the pointer to u.ai.ctx.s so in case the user-function can use
+ ** the already allocated buffer instead of allocating a new one.
+ */
+ sqlite3VdbeMemMove(&u.ai.ctx.s, pOut);
+ MemSetTypeFlag(&u.ai.ctx.s, MEM_Null);
+
+ u.ai.ctx.isError = 0;
+ if( u.ai.ctx.pFunc->flags & SQLITE_FUNC_NEEDCOLL ){
+ assert( pOp>aOp );
+ assert( pOp[-1].p4type==P4_COLLSEQ );
+ assert( pOp[-1].opcode==OP_CollSeq );
+ u.ai.ctx.pColl = pOp[-1].p4.pColl;
+ }
+ db->lastRowid = lastRowid;
+ (*u.ai.ctx.pFunc->xFunc)(&u.ai.ctx, u.ai.n, u.ai.apVal); /* IMP: R-24505-23230 */
+ lastRowid = db->lastRowid;
+
+ /* If any auxiliary data functions have been called by this user function,
+ ** immediately call the destructor for any non-static values.
+ */
+ if( u.ai.ctx.pVdbeFunc ){
+ sqlite3VdbeDeleteAuxData(u.ai.ctx.pVdbeFunc, pOp->p1);
+ pOp->p4.pVdbeFunc = u.ai.ctx.pVdbeFunc;
+ pOp->p4type = P4_VDBEFUNC;
+ }
+
+ if( db->mallocFailed ){
+ /* Even though a malloc() has failed, the implementation of the
+ ** user function may have called an sqlite3_result_XXX() function
+ ** to return a value. The following call releases any resources
+ ** associated with such a value.
+ */
+ sqlite3VdbeMemRelease(&u.ai.ctx.s);
+ goto no_mem;
+ }
+
+ /* If the function returned an error, throw an exception */
+ if( u.ai.ctx.isError ){
+ sqlite3SetString(&p->zErrMsg, db, "%s", sqlite3_value_text(&u.ai.ctx.s));
+ rc = u.ai.ctx.isError;
+ }
+
+ /* Copy the result of the function into register P3 */
+ sqlite3VdbeChangeEncoding(&u.ai.ctx.s, encoding);
+ sqlite3VdbeMemMove(pOut, &u.ai.ctx.s);
+ if( sqlite3VdbeMemTooBig(pOut) ){
+ goto too_big;
+ }
+
+#if 0
+ /* The app-defined function has done something that as caused this
+ ** statement to expire. (Perhaps the function called sqlite3_exec()
+ ** with a CREATE TABLE statement.)
+ */
+ if( p->expired ) rc = SQLITE_ABORT;
+#endif
+
+ REGISTER_TRACE(pOp->p3, pOut);
+ UPDATE_MAX_BLOBSIZE(pOut);
+ break;
+}
+
+/* Opcode: BitAnd P1 P2 P3 * *
+**
+** Take the bit-wise AND of the values in register P1 and P2 and
+** store the result in register P3.
+** If either input is NULL, the result is NULL.
+*/
+/* Opcode: BitOr P1 P2 P3 * *
+**
+** Take the bit-wise OR of the values in register P1 and P2 and
+** store the result in register P3.
+** If either input is NULL, the result is NULL.
+*/
+/* Opcode: ShiftLeft P1 P2 P3 * *
+**
+** Shift the integer value in register P2 to the left by the
+** number of bits specified by the integer in register P1.
+** Store the result in register P3.
+** If either input is NULL, the result is NULL.
+*/
+/* Opcode: ShiftRight P1 P2 P3 * *
+**
+** Shift the integer value in register P2 to the right by the
+** number of bits specified by the integer in register P1.
+** Store the result in register P3.
+** If either input is NULL, the result is NULL.
+*/
+case OP_BitAnd: /* same as TK_BITAND, in1, in2, out3 */
+case OP_BitOr: /* same as TK_BITOR, in1, in2, out3 */
+case OP_ShiftLeft: /* same as TK_LSHIFT, in1, in2, out3 */
+case OP_ShiftRight: { /* same as TK_RSHIFT, in1, in2, out3 */
+#if 0 /* local variables moved into u.aj */
+ i64 iA;
+ u64 uA;
+ i64 iB;
+ u8 op;
+#endif /* local variables moved into u.aj */
+
+ pIn1 = &aMem[pOp->p1];
+ pIn2 = &aMem[pOp->p2];
+ pOut = &aMem[pOp->p3];
+ if( (pIn1->flags | pIn2->flags) & MEM_Null ){
+ sqlite3VdbeMemSetNull(pOut);
+ break;
+ }
+ u.aj.iA = sqlite3VdbeIntValue(pIn2);
+ u.aj.iB = sqlite3VdbeIntValue(pIn1);
+ u.aj.op = pOp->opcode;
+ if( u.aj.op==OP_BitAnd ){
+ u.aj.iA &= u.aj.iB;
+ }else if( u.aj.op==OP_BitOr ){
+ u.aj.iA |= u.aj.iB;
+ }else if( u.aj.iB!=0 ){
+ assert( u.aj.op==OP_ShiftRight || u.aj.op==OP_ShiftLeft );
+
+ /* If shifting by a negative amount, shift in the other direction */
+ if( u.aj.iB<0 ){
+ assert( OP_ShiftRight==OP_ShiftLeft+1 );
+ u.aj.op = 2*OP_ShiftLeft + 1 - u.aj.op;
+ u.aj.iB = u.aj.iB>(-64) ? -u.aj.iB : 64;
+ }
+
+ if( u.aj.iB>=64 ){
+ u.aj.iA = (u.aj.iA>=0 || u.aj.op==OP_ShiftLeft) ? 0 : -1;
+ }else{
+ memcpy(&u.aj.uA, &u.aj.iA, sizeof(u.aj.uA));
+ if( u.aj.op==OP_ShiftLeft ){
+ u.aj.uA <<= u.aj.iB;
+ }else{
+ u.aj.uA >>= u.aj.iB;
+ /* Sign-extend on a right shift of a negative number */
+ if( u.aj.iA<0 ) u.aj.uA |= ((((u64)0xffffffff)<<32)|0xffffffff) << (64-u.aj.iB);
+ }
+ memcpy(&u.aj.iA, &u.aj.uA, sizeof(u.aj.iA));
+ }
+ }
+ pOut->u.i = u.aj.iA;
+ MemSetTypeFlag(pOut, MEM_Int);
+ break;
+}
+
+/* Opcode: AddImm P1 P2 * * *
+**
+** Add the constant P2 to the value in register P1.
+** The result is always an integer.
+**
+** To force any register to be an integer, just add 0.
+*/
+case OP_AddImm: { /* in1 */
+ pIn1 = &aMem[pOp->p1];
+ memAboutToChange(p, pIn1);
+ sqlite3VdbeMemIntegerify(pIn1);
+ pIn1->u.i += pOp->p2;
+ break;
+}
+
+/* Opcode: MustBeInt P1 P2 * * *
+**
+** Force the value in register P1 to be an integer. If the value
+** in P1 is not an integer and cannot be converted into an integer
+** without data loss, then jump immediately to P2, or if P2==0
+** raise an SQLITE_MISMATCH exception.
+*/
+case OP_MustBeInt: { /* jump, in1 */
+ pIn1 = &aMem[pOp->p1];
+ applyAffinity(pIn1, SQLITE_AFF_NUMERIC, encoding);
+ if( (pIn1->flags & MEM_Int)==0 ){
+ if( pOp->p2==0 ){
+ rc = SQLITE_MISMATCH;
+ goto abort_due_to_error;
+ }else{
+ pc = pOp->p2 - 1;
+ }
+ }else{
+ MemSetTypeFlag(pIn1, MEM_Int);
+ }
+ break;
+}
+
+#ifndef SQLITE_OMIT_FLOATING_POINT
+/* Opcode: RealAffinity P1 * * * *
+**
+** If register P1 holds an integer convert it to a real value.
+**
+** This opcode is used when extracting information from a column that
+** has REAL affinity. Such column values may still be stored as
+** integers, for space efficiency, but after extraction we want them
+** to have only a real value.
+*/
+case OP_RealAffinity: { /* in1 */
+ pIn1 = &aMem[pOp->p1];
+ if( pIn1->flags & MEM_Int ){
+ sqlite3VdbeMemRealify(pIn1);
+ }
+ break;
+}
+#endif
+
+#ifndef SQLITE_OMIT_CAST
+/* Opcode: ToText P1 * * * *
+**
+** Force the value in register P1 to be text.
+** If the value is numeric, convert it to a string using the
+** equivalent of printf(). Blob values are unchanged and
+** are afterwards simply interpreted as text.
+**
+** A NULL value is not changed by this routine. It remains NULL.
+*/
+case OP_ToText: { /* same as TK_TO_TEXT, in1 */
+ pIn1 = &aMem[pOp->p1];
+ memAboutToChange(p, pIn1);
+ if( pIn1->flags & MEM_Null ) break;
+ assert( MEM_Str==(MEM_Blob>>3) );
+ pIn1->flags |= (pIn1->flags&MEM_Blob)>>3;
+ applyAffinity(pIn1, SQLITE_AFF_TEXT, encoding);
+ rc = ExpandBlob(pIn1);
+ assert( pIn1->flags & MEM_Str || db->mallocFailed );
+ pIn1->flags &= ~(MEM_Int|MEM_Real|MEM_Blob|MEM_Zero);
+ UPDATE_MAX_BLOBSIZE(pIn1);
+ break;
+}
+
+/* Opcode: ToBlob P1 * * * *
+**
+** Force the value in register P1 to be a BLOB.
+** If the value is numeric, convert it to a string first.
+** Strings are simply reinterpreted as blobs with no change
+** to the underlying data.
+**
+** A NULL value is not changed by this routine. It remains NULL.
+*/
+case OP_ToBlob: { /* same as TK_TO_BLOB, in1 */
+ pIn1 = &aMem[pOp->p1];
+ if( pIn1->flags & MEM_Null ) break;
+ if( (pIn1->flags & MEM_Blob)==0 ){
+ applyAffinity(pIn1, SQLITE_AFF_TEXT, encoding);
+ assert( pIn1->flags & MEM_Str || db->mallocFailed );
+ MemSetTypeFlag(pIn1, MEM_Blob);
+ }else{
+ pIn1->flags &= ~(MEM_TypeMask&~MEM_Blob);
+ }
+ UPDATE_MAX_BLOBSIZE(pIn1);
+ break;
+}
+
+/* Opcode: ToNumeric P1 * * * *
+**
+** Force the value in register P1 to be numeric (either an
+** integer or a floating-point number.)
+** If the value is text or blob, try to convert it to an using the
+** equivalent of atoi() or atof() and store 0 if no such conversion
+** is possible.
+**
+** A NULL value is not changed by this routine. It remains NULL.
+*/
+case OP_ToNumeric: { /* same as TK_TO_NUMERIC, in1 */
+ pIn1 = &aMem[pOp->p1];
+ sqlite3VdbeMemNumerify(pIn1);
+ break;
+}
+#endif /* SQLITE_OMIT_CAST */
+
+/* Opcode: ToInt P1 * * * *
+**
+** Force the value in register P1 to be an integer. If
+** The value is currently a real number, drop its fractional part.
+** If the value is text or blob, try to convert it to an integer using the
+** equivalent of atoi() and store 0 if no such conversion is possible.
+**
+** A NULL value is not changed by this routine. It remains NULL.
+*/
+case OP_ToInt: { /* same as TK_TO_INT, in1 */
+ pIn1 = &aMem[pOp->p1];
+ if( (pIn1->flags & MEM_Null)==0 ){
+ sqlite3VdbeMemIntegerify(pIn1);
+ }
+ break;
+}
+
+#if !defined(SQLITE_OMIT_CAST) && !defined(SQLITE_OMIT_FLOATING_POINT)
+/* Opcode: ToReal P1 * * * *
+**
+** Force the value in register P1 to be a floating point number.
+** If The value is currently an integer, convert it.
+** If the value is text or blob, try to convert it to an integer using the
+** equivalent of atoi() and store 0.0 if no such conversion is possible.
+**
+** A NULL value is not changed by this routine. It remains NULL.
+*/
+case OP_ToReal: { /* same as TK_TO_REAL, in1 */
+ pIn1 = &aMem[pOp->p1];
+ memAboutToChange(p, pIn1);
+ if( (pIn1->flags & MEM_Null)==0 ){
+ sqlite3VdbeMemRealify(pIn1);
+ }
+ break;
+}
+#endif /* !defined(SQLITE_OMIT_CAST) && !defined(SQLITE_OMIT_FLOATING_POINT) */
+
+/* Opcode: Lt P1 P2 P3 P4 P5
+**
+** Compare the values in register P1 and P3. If reg(P3)<reg(P1) then
+** jump to address P2.
+**
+** If the SQLITE_JUMPIFNULL bit of P5 is set and either reg(P1) or
+** reg(P3) is NULL then take the jump. If the SQLITE_JUMPIFNULL
+** bit is clear then fall through if either operand is NULL.
+**
+** The SQLITE_AFF_MASK portion of P5 must be an affinity character -
+** SQLITE_AFF_TEXT, SQLITE_AFF_INTEGER, and so forth. An attempt is made
+** to coerce both inputs according to this affinity before the
+** comparison is made. If the SQLITE_AFF_MASK is 0x00, then numeric
+** affinity is used. Note that the affinity conversions are stored
+** back into the input registers P1 and P3. So this opcode can cause
+** persistent changes to registers P1 and P3.
+**
+** Once any conversions have taken place, and neither value is NULL,
+** the values are compared. If both values are blobs then memcmp() is
+** used to determine the results of the comparison. If both values
+** are text, then the appropriate collating function specified in
+** P4 is used to do the comparison. If P4 is not specified then
+** memcmp() is used to compare text string. If both values are
+** numeric, then a numeric comparison is used. If the two values
+** are of different types, then numbers are considered less than
+** strings and strings are considered less than blobs.
+**
+** If the SQLITE_STOREP2 bit of P5 is set, then do not jump. Instead,
+** store a boolean result (either 0, or 1, or NULL) in register P2.
+**
+** If the SQLITE_NULLEQ bit is set in P5, then NULL values are considered
+** equal to one another, provided that they do not have their MEM_Cleared
+** bit set.
+*/
+/* Opcode: Ne P1 P2 P3 P4 P5
+**
+** This works just like the Lt opcode except that the jump is taken if
+** the operands in registers P1 and P3 are not equal. See the Lt opcode for
+** additional information.
+**
+** If SQLITE_NULLEQ is set in P5 then the result of comparison is always either
+** true or false and is never NULL. If both operands are NULL then the result
+** of comparison is false. If either operand is NULL then the result is true.
+** If neither operand is NULL the result is the same as it would be if
+** the SQLITE_NULLEQ flag were omitted from P5.
+*/
+/* Opcode: Eq P1 P2 P3 P4 P5
+**
+** This works just like the Lt opcode except that the jump is taken if
+** the operands in registers P1 and P3 are equal.
+** See the Lt opcode for additional information.
+**
+** If SQLITE_NULLEQ is set in P5 then the result of comparison is always either
+** true or false and is never NULL. If both operands are NULL then the result
+** of comparison is true. If either operand is NULL then the result is false.
+** If neither operand is NULL the result is the same as it would be if
+** the SQLITE_NULLEQ flag were omitted from P5.
+*/
+/* Opcode: Le P1 P2 P3 P4 P5
+**
+** This works just like the Lt opcode except that the jump is taken if
+** the content of register P3 is less than or equal to the content of
+** register P1. See the Lt opcode for additional information.
+*/
+/* Opcode: Gt P1 P2 P3 P4 P5
+**
+** This works just like the Lt opcode except that the jump is taken if
+** the content of register P3 is greater than the content of
+** register P1. See the Lt opcode for additional information.
+*/
+/* Opcode: Ge P1 P2 P3 P4 P5
+**
+** This works just like the Lt opcode except that the jump is taken if
+** the content of register P3 is greater than or equal to the content of
+** register P1. See the Lt opcode for additional information.
+*/
+case OP_Eq: /* same as TK_EQ, jump, in1, in3 */
+case OP_Ne: /* same as TK_NE, jump, in1, in3 */
+case OP_Lt: /* same as TK_LT, jump, in1, in3 */
+case OP_Le: /* same as TK_LE, jump, in1, in3 */
+case OP_Gt: /* same as TK_GT, jump, in1, in3 */
+case OP_Ge: { /* same as TK_GE, jump, in1, in3 */
+#if 0 /* local variables moved into u.ak */
+ int res; /* Result of the comparison of pIn1 against pIn3 */
+ char affinity; /* Affinity to use for comparison */
+ u16 flags1; /* Copy of initial value of pIn1->flags */
+ u16 flags3; /* Copy of initial value of pIn3->flags */
+#endif /* local variables moved into u.ak */
+
+ pIn1 = &aMem[pOp->p1];
+ pIn3 = &aMem[pOp->p3];
+ u.ak.flags1 = pIn1->flags;
+ u.ak.flags3 = pIn3->flags;
+ if( (u.ak.flags1 | u.ak.flags3)&MEM_Null ){
+ /* One or both operands are NULL */
+ if( pOp->p5 & SQLITE_NULLEQ ){
+ /* If SQLITE_NULLEQ is set (which will only happen if the operator is
+ ** OP_Eq or OP_Ne) then take the jump or not depending on whether
+ ** or not both operands are null.
+ */
+ assert( pOp->opcode==OP_Eq || pOp->opcode==OP_Ne );
+ assert( (u.ak.flags1 & MEM_Cleared)==0 );
+ if( (u.ak.flags1&MEM_Null)!=0
+ && (u.ak.flags3&MEM_Null)!=0
+ && (u.ak.flags3&MEM_Cleared)==0
+ ){
+ u.ak.res = 0; /* Results are equal */
+ }else{
+ u.ak.res = 1; /* Results are not equal */
+ }
+ }else{
+ /* SQLITE_NULLEQ is clear and at least one operand is NULL,
+ ** then the result is always NULL.
+ ** The jump is taken if the SQLITE_JUMPIFNULL bit is set.
+ */
+ if( pOp->p5 & SQLITE_STOREP2 ){
+ pOut = &aMem[pOp->p2];
+ MemSetTypeFlag(pOut, MEM_Null);
+ REGISTER_TRACE(pOp->p2, pOut);
+ }else if( pOp->p5 & SQLITE_JUMPIFNULL ){
+ pc = pOp->p2-1;
+ }
+ break;
+ }
+ }else{
+ /* Neither operand is NULL. Do a comparison. */
+ u.ak.affinity = pOp->p5 & SQLITE_AFF_MASK;
+ if( u.ak.affinity ){
+ applyAffinity(pIn1, u.ak.affinity, encoding);
+ applyAffinity(pIn3, u.ak.affinity, encoding);
+ if( db->mallocFailed ) goto no_mem;
+ }
+
+ assert( pOp->p4type==P4_COLLSEQ || pOp->p4.pColl==0 );
+ ExpandBlob(pIn1);
+ ExpandBlob(pIn3);
+ u.ak.res = sqlite3MemCompare(pIn3, pIn1, pOp->p4.pColl);
+ }
+ switch( pOp->opcode ){
+ case OP_Eq: u.ak.res = u.ak.res==0; break;
+ case OP_Ne: u.ak.res = u.ak.res!=0; break;
+ case OP_Lt: u.ak.res = u.ak.res<0; break;
+ case OP_Le: u.ak.res = u.ak.res<=0; break;
+ case OP_Gt: u.ak.res = u.ak.res>0; break;
+ default: u.ak.res = u.ak.res>=0; break;
+ }
+
+ if( pOp->p5 & SQLITE_STOREP2 ){
+ pOut = &aMem[pOp->p2];
+ memAboutToChange(p, pOut);
+ MemSetTypeFlag(pOut, MEM_Int);
+ pOut->u.i = u.ak.res;
+ REGISTER_TRACE(pOp->p2, pOut);
+ }else if( u.ak.res ){
+ pc = pOp->p2-1;
+ }
+
+ /* Undo any changes made by applyAffinity() to the input registers. */
+ pIn1->flags = (pIn1->flags&~MEM_TypeMask) | (u.ak.flags1&MEM_TypeMask);
+ pIn3->flags = (pIn3->flags&~MEM_TypeMask) | (u.ak.flags3&MEM_TypeMask);
+ break;
+}
+
+/* Opcode: Permutation * * * P4 *
+**
+** Set the permutation used by the OP_Compare operator to be the array
+** of integers in P4.
+**
+** The permutation is only valid until the next OP_Compare that has
+** the OPFLAG_PERMUTE bit set in P5. Typically the OP_Permutation should
+** occur immediately prior to the OP_Compare.
+*/
+case OP_Permutation: {
+ assert( pOp->p4type==P4_INTARRAY );
+ assert( pOp->p4.ai );
+ aPermute = pOp->p4.ai;
+ break;
+}
+
+/* Opcode: Compare P1 P2 P3 P4 P5
+**
+** Compare two vectors of registers in reg(P1)..reg(P1+P3-1) (call this
+** vector "A") and in reg(P2)..reg(P2+P3-1) ("B"). Save the result of
+** the comparison for use by the next OP_Jump instruct.
+**
+** If P5 has the OPFLAG_PERMUTE bit set, then the order of comparison is
+** determined by the most recent OP_Permutation operator. If the
+** OPFLAG_PERMUTE bit is clear, then register are compared in sequential
+** order.
+**
+** P4 is a KeyInfo structure that defines collating sequences and sort
+** orders for the comparison. The permutation applies to registers
+** only. The KeyInfo elements are used sequentially.
+**
+** The comparison is a sort comparison, so NULLs compare equal,
+** NULLs are less than numbers, numbers are less than strings,
+** and strings are less than blobs.
+*/
+case OP_Compare: {
+#if 0 /* local variables moved into u.al */
+ int n;
+ int i;
+ int p1;
+ int p2;
+ const KeyInfo *pKeyInfo;
+ int idx;
+ CollSeq *pColl; /* Collating sequence to use on this term */
+ int bRev; /* True for DESCENDING sort order */
+#endif /* local variables moved into u.al */
+
+ if( (pOp->p5 & OPFLAG_PERMUTE)==0 ) aPermute = 0;
+ u.al.n = pOp->p3;
+ u.al.pKeyInfo = pOp->p4.pKeyInfo;
+ assert( u.al.n>0 );
+ assert( u.al.pKeyInfo!=0 );
+ u.al.p1 = pOp->p1;
+ u.al.p2 = pOp->p2;
+#if SQLITE_DEBUG
+ if( aPermute ){
+ int k, mx = 0;
+ for(k=0; k<u.al.n; k++) if( aPermute[k]>mx ) mx = aPermute[k];
+ assert( u.al.p1>0 && u.al.p1+mx<=p->nMem+1 );
+ assert( u.al.p2>0 && u.al.p2+mx<=p->nMem+1 );
+ }else{
+ assert( u.al.p1>0 && u.al.p1+u.al.n<=p->nMem+1 );
+ assert( u.al.p2>0 && u.al.p2+u.al.n<=p->nMem+1 );
+ }
+#endif /* SQLITE_DEBUG */
+ for(u.al.i=0; u.al.i<u.al.n; u.al.i++){
+ u.al.idx = aPermute ? aPermute[u.al.i] : u.al.i;
+ assert( memIsValid(&aMem[u.al.p1+u.al.idx]) );
+ assert( memIsValid(&aMem[u.al.p2+u.al.idx]) );
+ REGISTER_TRACE(u.al.p1+u.al.idx, &aMem[u.al.p1+u.al.idx]);
+ REGISTER_TRACE(u.al.p2+u.al.idx, &aMem[u.al.p2+u.al.idx]);
+ assert( u.al.i<u.al.pKeyInfo->nField );
+ u.al.pColl = u.al.pKeyInfo->aColl[u.al.i];
+ u.al.bRev = u.al.pKeyInfo->aSortOrder[u.al.i];
+ iCompare = sqlite3MemCompare(&aMem[u.al.p1+u.al.idx], &aMem[u.al.p2+u.al.idx], u.al.pColl);
+ if( iCompare ){
+ if( u.al.bRev ) iCompare = -iCompare;
+ break;
+ }
+ }
+ aPermute = 0;
+ break;
+}
+
+/* Opcode: Jump P1 P2 P3 * *
+**
+** Jump to the instruction at address P1, P2, or P3 depending on whether
+** in the most recent OP_Compare instruction the P1 vector was less than
+** equal to, or greater than the P2 vector, respectively.
+*/
+case OP_Jump: { /* jump */
+ if( iCompare<0 ){
+ pc = pOp->p1 - 1;
+ }else if( iCompare==0 ){
+ pc = pOp->p2 - 1;
+ }else{
+ pc = pOp->p3 - 1;
+ }
+ break;
+}
+
+/* Opcode: And P1 P2 P3 * *
+**
+** Take the logical AND of the values in registers P1 and P2 and
+** write the result into register P3.
+**
+** If either P1 or P2 is 0 (false) then the result is 0 even if
+** the other input is NULL. A NULL and true or two NULLs give
+** a NULL output.
+*/
+/* Opcode: Or P1 P2 P3 * *
+**
+** Take the logical OR of the values in register P1 and P2 and
+** store the answer in register P3.
+**
+** If either P1 or P2 is nonzero (true) then the result is 1 (true)
+** even if the other input is NULL. A NULL and false or two NULLs
+** give a NULL output.
+*/
+case OP_And: /* same as TK_AND, in1, in2, out3 */
+case OP_Or: { /* same as TK_OR, in1, in2, out3 */
+#if 0 /* local variables moved into u.am */
+ int v1; /* Left operand: 0==FALSE, 1==TRUE, 2==UNKNOWN or NULL */
+ int v2; /* Right operand: 0==FALSE, 1==TRUE, 2==UNKNOWN or NULL */
+#endif /* local variables moved into u.am */
+
+ pIn1 = &aMem[pOp->p1];
+ if( pIn1->flags & MEM_Null ){
+ u.am.v1 = 2;
+ }else{
+ u.am.v1 = sqlite3VdbeIntValue(pIn1)!=0;
+ }
+ pIn2 = &aMem[pOp->p2];
+ if( pIn2->flags & MEM_Null ){
+ u.am.v2 = 2;
+ }else{
+ u.am.v2 = sqlite3VdbeIntValue(pIn2)!=0;
+ }
+ if( pOp->opcode==OP_And ){
+ static const unsigned char and_logic[] = { 0, 0, 0, 0, 1, 2, 0, 2, 2 };
+ u.am.v1 = and_logic[u.am.v1*3+u.am.v2];
+ }else{
+ static const unsigned char or_logic[] = { 0, 1, 2, 1, 1, 1, 2, 1, 2 };
+ u.am.v1 = or_logic[u.am.v1*3+u.am.v2];
+ }
+ pOut = &aMem[pOp->p3];
+ if( u.am.v1==2 ){
+ MemSetTypeFlag(pOut, MEM_Null);
+ }else{
+ pOut->u.i = u.am.v1;
+ MemSetTypeFlag(pOut, MEM_Int);
+ }
+ break;
+}
+
+/* Opcode: Not P1 P2 * * *
+**
+** Interpret the value in register P1 as a boolean value. Store the
+** boolean complement in register P2. If the value in register P1 is
+** NULL, then a NULL is stored in P2.
+*/
+case OP_Not: { /* same as TK_NOT, in1, out2 */
+ pIn1 = &aMem[pOp->p1];
+ pOut = &aMem[pOp->p2];
+ if( pIn1->flags & MEM_Null ){
+ sqlite3VdbeMemSetNull(pOut);
+ }else{
+ sqlite3VdbeMemSetInt64(pOut, !sqlite3VdbeIntValue(pIn1));
+ }
+ break;
+}
+
+/* Opcode: BitNot P1 P2 * * *
+**
+** Interpret the content of register P1 as an integer. Store the
+** ones-complement of the P1 value into register P2. If P1 holds
+** a NULL then store a NULL in P2.
+*/
+case OP_BitNot: { /* same as TK_BITNOT, in1, out2 */
+ pIn1 = &aMem[pOp->p1];
+ pOut = &aMem[pOp->p2];
+ if( pIn1->flags & MEM_Null ){
+ sqlite3VdbeMemSetNull(pOut);
+ }else{
+ sqlite3VdbeMemSetInt64(pOut, ~sqlite3VdbeIntValue(pIn1));
+ }
+ break;
+}
+
+/* Opcode: Once P1 P2 * * *
+**
+** Check if OP_Once flag P1 is set. If so, jump to instruction P2. Otherwise,
+** set the flag and fall through to the next instruction.
+*/
+case OP_Once: { /* jump */
+ assert( pOp->p1<p->nOnceFlag );
+ if( p->aOnceFlag[pOp->p1] ){
+ pc = pOp->p2-1;
+ }else{
+ p->aOnceFlag[pOp->p1] = 1;
+ }
+ break;
+}
+
+/* Opcode: If P1 P2 P3 * *
+**
+** Jump to P2 if the value in register P1 is true. The value
+** is considered true if it is numeric and non-zero. If the value
+** in P1 is NULL then take the jump if P3 is non-zero.
+*/
+/* Opcode: IfNot P1 P2 P3 * *
+**
+** Jump to P2 if the value in register P1 is False. The value
+** is considered false if it has a numeric value of zero. If the value
+** in P1 is NULL then take the jump if P3 is zero.
+*/
+case OP_If: /* jump, in1 */
+case OP_IfNot: { /* jump, in1 */
+#if 0 /* local variables moved into u.an */
+ int c;
+#endif /* local variables moved into u.an */
+ pIn1 = &aMem[pOp->p1];
+ if( pIn1->flags & MEM_Null ){
+ u.an.c = pOp->p3;
+ }else{
+#ifdef SQLITE_OMIT_FLOATING_POINT
+ u.an.c = sqlite3VdbeIntValue(pIn1)!=0;
+#else
+ u.an.c = sqlite3VdbeRealValue(pIn1)!=0.0;
+#endif
+ if( pOp->opcode==OP_IfNot ) u.an.c = !u.an.c;
+ }
+ if( u.an.c ){
+ pc = pOp->p2-1;
+ }
+ break;
+}
+
+/* Opcode: IsNull P1 P2 * * *
+**
+** Jump to P2 if the value in register P1 is NULL.
+*/
+case OP_IsNull: { /* same as TK_ISNULL, jump, in1 */
+ pIn1 = &aMem[pOp->p1];
+ if( (pIn1->flags & MEM_Null)!=0 ){
+ pc = pOp->p2 - 1;
+ }
+ break;
+}
+
+/* Opcode: NotNull P1 P2 * * *
+**
+** Jump to P2 if the value in register P1 is not NULL.
+*/
+case OP_NotNull: { /* same as TK_NOTNULL, jump, in1 */
+ pIn1 = &aMem[pOp->p1];
+ if( (pIn1->flags & MEM_Null)==0 ){
+ pc = pOp->p2 - 1;
+ }
+ break;
+}
+
+/* Opcode: Column P1 P2 P3 P4 P5
+**
+** Interpret the data that cursor P1 points to as a structure built using
+** the MakeRecord instruction. (See the MakeRecord opcode for additional
+** information about the format of the data.) Extract the P2-th column
+** from this record. If there are less that (P2+1)
+** values in the record, extract a NULL.
+**
+** The value extracted is stored in register P3.
+**
+** If the column contains fewer than P2 fields, then extract a NULL. Or,
+** if the P4 argument is a P4_MEM use the value of the P4 argument as
+** the result.
+**
+** If the OPFLAG_CLEARCACHE bit is set on P5 and P1 is a pseudo-table cursor,
+** then the cache of the cursor is reset prior to extracting the column.
+** The first OP_Column against a pseudo-table after the value of the content
+** register has changed should have this bit set.
+**
+** If the OPFLAG_LENGTHARG and OPFLAG_TYPEOFARG bits are set on P5 when
+** the result is guaranteed to only be used as the argument of a length()
+** or typeof() function, respectively. The loading of large blobs can be
+** skipped for length() and all content loading can be skipped for typeof().
+*/
+case OP_Column: {
+#if 0 /* local variables moved into u.ao */
+ u32 payloadSize; /* Number of bytes in the record */
+ i64 payloadSize64; /* Number of bytes in the record */
+ int p1; /* P1 value of the opcode */
+ int p2; /* column number to retrieve */
+ VdbeCursor *pC; /* The VDBE cursor */
+ char *zRec; /* Pointer to complete record-data */
+ BtCursor *pCrsr; /* The BTree cursor */
+ u32 *aType; /* aType[i] holds the numeric type of the i-th column */
+ u32 *aOffset; /* aOffset[i] is offset to start of data for i-th column */
+ int nField; /* number of fields in the record */
+ int len; /* The length of the serialized data for the column */
+ int i; /* Loop counter */
+ char *zData; /* Part of the record being decoded */
+ Mem *pDest; /* Where to write the extracted value */
+ Mem sMem; /* For storing the record being decoded */
+ u8 *zIdx; /* Index into header */
+ u8 *zEndHdr; /* Pointer to first byte after the header */
+ u32 offset; /* Offset into the data */
+ u32 szField; /* Number of bytes in the content of a field */
+ int szHdr; /* Size of the header size field at start of record */
+ int avail; /* Number of bytes of available data */
+ u32 t; /* A type code from the record header */
+ Mem *pReg; /* PseudoTable input register */
+#endif /* local variables moved into u.ao */
+
+
+ u.ao.p1 = pOp->p1;
+ u.ao.p2 = pOp->p2;
+ u.ao.pC = 0;
+ memset(&u.ao.sMem, 0, sizeof(u.ao.sMem));
+ assert( u.ao.p1<p->nCursor );
+ assert( pOp->p3>0 && pOp->p3<=p->nMem );
+ u.ao.pDest = &aMem[pOp->p3];
+ memAboutToChange(p, u.ao.pDest);
+ u.ao.zRec = 0;
+
+ /* This block sets the variable u.ao.payloadSize to be the total number of
+ ** bytes in the record.
+ **
+ ** u.ao.zRec is set to be the complete text of the record if it is available.
+ ** The complete record text is always available for pseudo-tables
+ ** If the record is stored in a cursor, the complete record text
+ ** might be available in the u.ao.pC->aRow cache. Or it might not be.
+ ** If the data is unavailable, u.ao.zRec is set to NULL.
+ **
+ ** We also compute the number of columns in the record. For cursors,
+ ** the number of columns is stored in the VdbeCursor.nField element.
+ */
+ u.ao.pC = p->apCsr[u.ao.p1];
+ assert( u.ao.pC!=0 );
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ assert( u.ao.pC->pVtabCursor==0 );
+#endif
+ u.ao.pCrsr = u.ao.pC->pCursor;
+ if( u.ao.pCrsr!=0 ){
+ /* The record is stored in a B-Tree */
+ rc = sqlite3VdbeCursorMoveto(u.ao.pC);
+ if( rc ) goto abort_due_to_error;
+ if( u.ao.pC->nullRow ){
+ u.ao.payloadSize = 0;
+ }else if( u.ao.pC->cacheStatus==p->cacheCtr ){
+ u.ao.payloadSize = u.ao.pC->payloadSize;
+ u.ao.zRec = (char*)u.ao.pC->aRow;
+ }else if( u.ao.pC->isIndex ){
+ assert( sqlite3BtreeCursorIsValid(u.ao.pCrsr) );
+ VVA_ONLY(rc =) sqlite3BtreeKeySize(u.ao.pCrsr, &u.ao.payloadSize64);
+ assert( rc==SQLITE_OK ); /* True because of CursorMoveto() call above */
+ /* sqlite3BtreeParseCellPtr() uses getVarint32() to extract the
+ ** payload size, so it is impossible for u.ao.payloadSize64 to be
+ ** larger than 32 bits. */
+ assert( (u.ao.payloadSize64 & SQLITE_MAX_U32)==(u64)u.ao.payloadSize64 );
+ u.ao.payloadSize = (u32)u.ao.payloadSize64;
+ }else{
+ assert( sqlite3BtreeCursorIsValid(u.ao.pCrsr) );
+ VVA_ONLY(rc =) sqlite3BtreeDataSize(u.ao.pCrsr, &u.ao.payloadSize);
+ assert( rc==SQLITE_OK ); /* DataSize() cannot fail */
+ }
+ }else if( ALWAYS(u.ao.pC->pseudoTableReg>0) ){
+ u.ao.pReg = &aMem[u.ao.pC->pseudoTableReg];
+ if( u.ao.pC->multiPseudo ){
+ sqlite3VdbeMemShallowCopy(u.ao.pDest, u.ao.pReg+u.ao.p2, MEM_Ephem);
+ Deephemeralize(u.ao.pDest);
+ goto op_column_out;
+ }
+ assert( u.ao.pReg->flags & MEM_Blob );
+ assert( memIsValid(u.ao.pReg) );
+ u.ao.payloadSize = u.ao.pReg->n;
+ u.ao.zRec = u.ao.pReg->z;
+ u.ao.pC->cacheStatus = (pOp->p5&OPFLAG_CLEARCACHE) ? CACHE_STALE : p->cacheCtr;
+ assert( u.ao.payloadSize==0 || u.ao.zRec!=0 );
+ }else{
+ /* Consider the row to be NULL */
+ u.ao.payloadSize = 0;
+ }
+
+ /* If u.ao.payloadSize is 0, then just store a NULL. This can happen because of
+ ** nullRow or because of a corrupt database. */
+ if( u.ao.payloadSize==0 ){
+ MemSetTypeFlag(u.ao.pDest, MEM_Null);
+ goto op_column_out;
+ }
+ assert( db->aLimit[SQLITE_LIMIT_LENGTH]>=0 );
+ if( u.ao.payloadSize > (u32)db->aLimit[SQLITE_LIMIT_LENGTH] ){
+ goto too_big;
+ }
+
+ u.ao.nField = u.ao.pC->nField;
+ assert( u.ao.p2<u.ao.nField );
+
+ /* Read and parse the table header. Store the results of the parse
+ ** into the record header cache fields of the cursor.
+ */
+ u.ao.aType = u.ao.pC->aType;
+ if( u.ao.pC->cacheStatus==p->cacheCtr ){
+ u.ao.aOffset = u.ao.pC->aOffset;
+ }else{
+ assert(u.ao.aType);
+ u.ao.avail = 0;
+ u.ao.pC->aOffset = u.ao.aOffset = &u.ao.aType[u.ao.nField];
+ u.ao.pC->payloadSize = u.ao.payloadSize;
+ u.ao.pC->cacheStatus = p->cacheCtr;
+
+ /* Figure out how many bytes are in the header */
+ if( u.ao.zRec ){
+ u.ao.zData = u.ao.zRec;
+ }else{
+ if( u.ao.pC->isIndex ){
+ u.ao.zData = (char*)sqlite3BtreeKeyFetch(u.ao.pCrsr, &u.ao.avail);
+ }else{
+ u.ao.zData = (char*)sqlite3BtreeDataFetch(u.ao.pCrsr, &u.ao.avail);
+ }
+ /* If KeyFetch()/DataFetch() managed to get the entire payload,
+ ** save the payload in the u.ao.pC->aRow cache. That will save us from
+ ** having to make additional calls to fetch the content portion of
+ ** the record.
+ */
+ assert( u.ao.avail>=0 );
+ if( u.ao.payloadSize <= (u32)u.ao.avail ){
+ u.ao.zRec = u.ao.zData;
+ u.ao.pC->aRow = (u8*)u.ao.zData;
+ }else{
+ u.ao.pC->aRow = 0;
+ }
+ }
+ /* The following assert is true in all cases except when
+ ** the database file has been corrupted externally.
+ ** assert( u.ao.zRec!=0 || u.ao.avail>=u.ao.payloadSize || u.ao.avail>=9 ); */
+ u.ao.szHdr = getVarint32((u8*)u.ao.zData, u.ao.offset);
+
+ /* Make sure a corrupt database has not given us an oversize header.
+ ** Do this now to avoid an oversize memory allocation.
+ **
+ ** Type entries can be between 1 and 5 bytes each. But 4 and 5 byte
+ ** types use so much data space that there can only be 4096 and 32 of
+ ** them, respectively. So the maximum header length results from a
+ ** 3-byte type for each of the maximum of 32768 columns plus three
+ ** extra bytes for the header length itself. 32768*3 + 3 = 98307.
+ */
+ if( u.ao.offset > 98307 ){
+ rc = SQLITE_CORRUPT_BKPT;
+ goto op_column_out;
+ }
+
+ /* Compute in u.ao.len the number of bytes of data we need to read in order
+ ** to get u.ao.nField type values. u.ao.offset is an upper bound on this. But
+ ** u.ao.nField might be significantly less than the true number of columns
+ ** in the table, and in that case, 5*u.ao.nField+3 might be smaller than u.ao.offset.
+ ** We want to minimize u.ao.len in order to limit the size of the memory
+ ** allocation, especially if a corrupt database file has caused u.ao.offset
+ ** to be oversized. Offset is limited to 98307 above. But 98307 might
+ ** still exceed Robson memory allocation limits on some configurations.
+ ** On systems that cannot tolerate large memory allocations, u.ao.nField*5+3
+ ** will likely be much smaller since u.ao.nField will likely be less than
+ ** 20 or so. This insures that Robson memory allocation limits are
+ ** not exceeded even for corrupt database files.
+ */
+ u.ao.len = u.ao.nField*5 + 3;
+ if( u.ao.len > (int)u.ao.offset ) u.ao.len = (int)u.ao.offset;
+
+ /* The KeyFetch() or DataFetch() above are fast and will get the entire
+ ** record header in most cases. But they will fail to get the complete
+ ** record header if the record header does not fit on a single page
+ ** in the B-Tree. When that happens, use sqlite3VdbeMemFromBtree() to
+ ** acquire the complete header text.
+ */
+ if( !u.ao.zRec && u.ao.avail<u.ao.len ){
+ u.ao.sMem.flags = 0;
+ u.ao.sMem.db = 0;
+ rc = sqlite3VdbeMemFromBtree(u.ao.pCrsr, 0, u.ao.len, u.ao.pC->isIndex, &u.ao.sMem);
+ if( rc!=SQLITE_OK ){
+ goto op_column_out;
+ }
+ u.ao.zData = u.ao.sMem.z;
+ }
+ u.ao.zEndHdr = (u8 *)&u.ao.zData[u.ao.len];
+ u.ao.zIdx = (u8 *)&u.ao.zData[u.ao.szHdr];
+
+ /* Scan the header and use it to fill in the u.ao.aType[] and u.ao.aOffset[]
+ ** arrays. u.ao.aType[u.ao.i] will contain the type integer for the u.ao.i-th
+ ** column and u.ao.aOffset[u.ao.i] will contain the u.ao.offset from the beginning
+ ** of the record to the start of the data for the u.ao.i-th column
+ */
+ for(u.ao.i=0; u.ao.i<u.ao.nField; u.ao.i++){
+ if( u.ao.zIdx<u.ao.zEndHdr ){
+ u.ao.aOffset[u.ao.i] = u.ao.offset;
+ if( u.ao.zIdx[0]<0x80 ){
+ u.ao.t = u.ao.zIdx[0];
+ u.ao.zIdx++;
+ }else{
+ u.ao.zIdx += sqlite3GetVarint32(u.ao.zIdx, &u.ao.t);
+ }
+ u.ao.aType[u.ao.i] = u.ao.t;
+ u.ao.szField = sqlite3VdbeSerialTypeLen(u.ao.t);
+ u.ao.offset += u.ao.szField;
+ if( u.ao.offset<u.ao.szField ){ /* True if u.ao.offset overflows */
+ u.ao.zIdx = &u.ao.zEndHdr[1]; /* Forces SQLITE_CORRUPT return below */
+ break;
+ }
+ }else{
+ /* If u.ao.i is less that u.ao.nField, then there are fewer fields in this
+ ** record than SetNumColumns indicated there are columns in the
+ ** table. Set the u.ao.offset for any extra columns not present in
+ ** the record to 0. This tells code below to store the default value
+ ** for the column instead of deserializing a value from the record.
+ */
+ u.ao.aOffset[u.ao.i] = 0;
+ }
+ }
+ sqlite3VdbeMemRelease(&u.ao.sMem);
+ u.ao.sMem.flags = MEM_Null;
+
+ /* If we have read more header data than was contained in the header,
+ ** or if the end of the last field appears to be past the end of the
+ ** record, or if the end of the last field appears to be before the end
+ ** of the record (when all fields present), then we must be dealing
+ ** with a corrupt database.
+ */
+ if( (u.ao.zIdx > u.ao.zEndHdr) || (u.ao.offset > u.ao.payloadSize)
+ || (u.ao.zIdx==u.ao.zEndHdr && u.ao.offset!=u.ao.payloadSize) ){
+ rc = SQLITE_CORRUPT_BKPT;
+ goto op_column_out;
+ }
+ }
+
+ /* Get the column information. If u.ao.aOffset[u.ao.p2] is non-zero, then
+ ** deserialize the value from the record. If u.ao.aOffset[u.ao.p2] is zero,
+ ** then there are not enough fields in the record to satisfy the
+ ** request. In this case, set the value NULL or to P4 if P4 is
+ ** a pointer to a Mem object.
+ */
+ if( u.ao.aOffset[u.ao.p2] ){
+ assert( rc==SQLITE_OK );
+ if( u.ao.zRec ){
+ /* This is the common case where the whole row fits on a single page */
+ VdbeMemRelease(u.ao.pDest);
+ sqlite3VdbeSerialGet((u8 *)&u.ao.zRec[u.ao.aOffset[u.ao.p2]], u.ao.aType[u.ao.p2], u.ao.pDest);
+ }else{
+ /* This branch happens only when the row overflows onto multiple pages */
+ u.ao.t = u.ao.aType[u.ao.p2];
+ if( (pOp->p5 & (OPFLAG_LENGTHARG|OPFLAG_TYPEOFARG))!=0
+ && ((u.ao.t>=12 && (u.ao.t&1)==0) || (pOp->p5 & OPFLAG_TYPEOFARG)!=0)
+ ){
+ /* Content is irrelevant for the typeof() function and for
+ ** the length(X) function if X is a blob. So we might as well use
+ ** bogus content rather than reading content from disk. NULL works
+ ** for text and blob and whatever is in the u.ao.payloadSize64 variable
+ ** will work for everything else. */
+ u.ao.zData = u.ao.t<12 ? (char*)&u.ao.payloadSize64 : 0;
+ }else{
+ u.ao.len = sqlite3VdbeSerialTypeLen(u.ao.t);
+ sqlite3VdbeMemMove(&u.ao.sMem, u.ao.pDest);
+ rc = sqlite3VdbeMemFromBtree(u.ao.pCrsr, u.ao.aOffset[u.ao.p2], u.ao.len, u.ao.pC->isIndex,
+ &u.ao.sMem);
+ if( rc!=SQLITE_OK ){
+ goto op_column_out;
+ }
+ u.ao.zData = u.ao.sMem.z;
+ }
+ sqlite3VdbeSerialGet((u8*)u.ao.zData, u.ao.t, u.ao.pDest);
+ }
+ u.ao.pDest->enc = encoding;
+ }else{
+ if( pOp->p4type==P4_MEM ){
+ sqlite3VdbeMemShallowCopy(u.ao.pDest, pOp->p4.pMem, MEM_Static);
+ }else{
+ MemSetTypeFlag(u.ao.pDest, MEM_Null);
+ }
+ }
+
+ /* If we dynamically allocated space to hold the data (in the
+ ** sqlite3VdbeMemFromBtree() call above) then transfer control of that
+ ** dynamically allocated space over to the u.ao.pDest structure.
+ ** This prevents a memory copy.
+ */
+ if( u.ao.sMem.zMalloc ){
+ assert( u.ao.sMem.z==u.ao.sMem.zMalloc );
+ assert( !(u.ao.pDest->flags & MEM_Dyn) );
+ assert( !(u.ao.pDest->flags & (MEM_Blob|MEM_Str)) || u.ao.pDest->z==u.ao.sMem.z );
+ u.ao.pDest->flags &= ~(MEM_Ephem|MEM_Static);
+ u.ao.pDest->flags |= MEM_Term;
+ u.ao.pDest->z = u.ao.sMem.z;
+ u.ao.pDest->zMalloc = u.ao.sMem.zMalloc;
+ }
+
+ rc = sqlite3VdbeMemMakeWriteable(u.ao.pDest);
+
+op_column_out:
+ UPDATE_MAX_BLOBSIZE(u.ao.pDest);
+ REGISTER_TRACE(pOp->p3, u.ao.pDest);
+ break;
+}
+
+/* Opcode: Affinity P1 P2 * P4 *
+**
+** Apply affinities to a range of P2 registers starting with P1.
+**
+** P4 is a string that is P2 characters long. The nth character of the
+** string indicates the column affinity that should be used for the nth
+** memory cell in the range.
+*/
+case OP_Affinity: {
+#if 0 /* local variables moved into u.ap */
+ const char *zAffinity; /* The affinity to be applied */
+ char cAff; /* A single character of affinity */
+#endif /* local variables moved into u.ap */
+
+ u.ap.zAffinity = pOp->p4.z;
+ assert( u.ap.zAffinity!=0 );
+ assert( u.ap.zAffinity[pOp->p2]==0 );
+ pIn1 = &aMem[pOp->p1];
+ while( (u.ap.cAff = *(u.ap.zAffinity++))!=0 ){
+ assert( pIn1 <= &p->aMem[p->nMem] );
+ assert( memIsValid(pIn1) );
+ ExpandBlob(pIn1);
+ applyAffinity(pIn1, u.ap.cAff, encoding);
+ pIn1++;
+ }
+ break;
+}
+
+/* Opcode: MakeRecord P1 P2 P3 P4 *
+**
+** Convert P2 registers beginning with P1 into the [record format]
+** use as a data record in a database table or as a key
+** in an index. The OP_Column opcode can decode the record later.
+**
+** P4 may be a string that is P2 characters long. The nth character of the
+** string indicates the column affinity that should be used for the nth
+** field of the index key.
+**
+** The mapping from character to affinity is given by the SQLITE_AFF_
+** macros defined in sqliteInt.h.
+**
+** If P4 is NULL then all index fields have the affinity NONE.
+*/
+case OP_MakeRecord: {
+#if 0 /* local variables moved into u.aq */
+ u8 *zNewRecord; /* A buffer to hold the data for the new record */
+ Mem *pRec; /* The new record */
+ u64 nData; /* Number of bytes of data space */
+ int nHdr; /* Number of bytes of header space */
+ i64 nByte; /* Data space required for this record */
+ int nZero; /* Number of zero bytes at the end of the record */
+ int nVarint; /* Number of bytes in a varint */
+ u32 serial_type; /* Type field */
+ Mem *pData0; /* First field to be combined into the record */
+ Mem *pLast; /* Last field of the record */
+ int nField; /* Number of fields in the record */
+ char *zAffinity; /* The affinity string for the record */
+ int file_format; /* File format to use for encoding */
+ int i; /* Space used in zNewRecord[] */
+ int len; /* Length of a field */
+#endif /* local variables moved into u.aq */
+
+ /* Assuming the record contains N fields, the record format looks
+ ** like this:
+ **
+ ** ------------------------------------------------------------------------
+ ** | hdr-size | type 0 | type 1 | ... | type N-1 | data0 | ... | data N-1 |
+ ** ------------------------------------------------------------------------
+ **
+ ** Data(0) is taken from register P1. Data(1) comes from register P1+1
+ ** and so froth.
+ **
+ ** Each type field is a varint representing the serial type of the
+ ** corresponding data element (see sqlite3VdbeSerialType()). The
+ ** hdr-size field is also a varint which is the offset from the beginning
+ ** of the record to data0.
+ */
+ u.aq.nData = 0; /* Number of bytes of data space */
+ u.aq.nHdr = 0; /* Number of bytes of header space */
+ u.aq.nZero = 0; /* Number of zero bytes at the end of the record */
+ u.aq.nField = pOp->p1;
+ u.aq.zAffinity = pOp->p4.z;
+ assert( u.aq.nField>0 && pOp->p2>0 && pOp->p2+u.aq.nField<=p->nMem+1 );
+ u.aq.pData0 = &aMem[u.aq.nField];
+ u.aq.nField = pOp->p2;
+ u.aq.pLast = &u.aq.pData0[u.aq.nField-1];
+ u.aq.file_format = p->minWriteFileFormat;
+
+ /* Identify the output register */
+ assert( pOp->p3<pOp->p1 || pOp->p3>=pOp->p1+pOp->p2 );
+ pOut = &aMem[pOp->p3];
+ memAboutToChange(p, pOut);
+
+ /* Loop through the elements that will make up the record to figure
+ ** out how much space is required for the new record.
+ */
+ for(u.aq.pRec=u.aq.pData0; u.aq.pRec<=u.aq.pLast; u.aq.pRec++){
+ assert( memIsValid(u.aq.pRec) );
+ if( u.aq.zAffinity ){
+ applyAffinity(u.aq.pRec, u.aq.zAffinity[u.aq.pRec-u.aq.pData0], encoding);
+ }
+ if( u.aq.pRec->flags&MEM_Zero && u.aq.pRec->n>0 ){
+ sqlite3VdbeMemExpandBlob(u.aq.pRec);
+ }
+ u.aq.serial_type = sqlite3VdbeSerialType(u.aq.pRec, u.aq.file_format);
+ u.aq.len = sqlite3VdbeSerialTypeLen(u.aq.serial_type);
+ u.aq.nData += u.aq.len;
+ u.aq.nHdr += sqlite3VarintLen(u.aq.serial_type);
+ if( u.aq.pRec->flags & MEM_Zero ){
+ /* Only pure zero-filled BLOBs can be input to this Opcode.
+ ** We do not allow blobs with a prefix and a zero-filled tail. */
+ u.aq.nZero += u.aq.pRec->u.nZero;
+ }else if( u.aq.len ){
+ u.aq.nZero = 0;
+ }
+ }
+
+ /* Add the initial header varint and total the size */
+ u.aq.nHdr += u.aq.nVarint = sqlite3VarintLen(u.aq.nHdr);
+ if( u.aq.nVarint<sqlite3VarintLen(u.aq.nHdr) ){
+ u.aq.nHdr++;
+ }
+ u.aq.nByte = u.aq.nHdr+u.aq.nData-u.aq.nZero;
+ if( u.aq.nByte>db->aLimit[SQLITE_LIMIT_LENGTH] ){
+ goto too_big;
+ }
+
+ /* Make sure the output register has a buffer large enough to store
+ ** the new record. The output register (pOp->p3) is not allowed to
+ ** be one of the input registers (because the following call to
+ ** sqlite3VdbeMemGrow() could clobber the value before it is used).
+ */
+ if( sqlite3VdbeMemGrow(pOut, (int)u.aq.nByte, 0) ){
+ goto no_mem;
+ }
+ u.aq.zNewRecord = (u8 *)pOut->z;
+
+ /* Write the record */
+ u.aq.i = putVarint32(u.aq.zNewRecord, u.aq.nHdr);
+ for(u.aq.pRec=u.aq.pData0; u.aq.pRec<=u.aq.pLast; u.aq.pRec++){
+ u.aq.serial_type = sqlite3VdbeSerialType(u.aq.pRec, u.aq.file_format);
+ u.aq.i += putVarint32(&u.aq.zNewRecord[u.aq.i], u.aq.serial_type); /* serial type */
+ }
+ for(u.aq.pRec=u.aq.pData0; u.aq.pRec<=u.aq.pLast; u.aq.pRec++){ /* serial data */
+ u.aq.i += sqlite3VdbeSerialPut(&u.aq.zNewRecord[u.aq.i], (int)(u.aq.nByte-u.aq.i), u.aq.pRec,u.aq.file_format);
+ }
+ assert( u.aq.i==u.aq.nByte );
+
+ assert( pOp->p3>0 && pOp->p3<=p->nMem );
+ pOut->n = (int)u.aq.nByte;
+ pOut->flags = MEM_Blob | MEM_Dyn;
+ pOut->xDel = 0;
+ if( u.aq.nZero ){
+ pOut->u.nZero = u.aq.nZero;
+ pOut->flags |= MEM_Zero;
+ }
+ pOut->enc = SQLITE_UTF8; /* In case the blob is ever converted to text */
+ REGISTER_TRACE(pOp->p3, pOut);
+ UPDATE_MAX_BLOBSIZE(pOut);
+ break;
+}
+
+/* Opcode: Count P1 P2 * * *
+**
+** Store the number of entries (an integer value) in the table or index
+** opened by cursor P1 in register P2
+*/
+#ifndef SQLITE_OMIT_BTREECOUNT
+case OP_Count: { /* out2-prerelease */
+#if 0 /* local variables moved into u.ar */
+ i64 nEntry;
+ BtCursor *pCrsr;
+#endif /* local variables moved into u.ar */
+
+ u.ar.pCrsr = p->apCsr[pOp->p1]->pCursor;
+ if( ALWAYS(u.ar.pCrsr) ){
+ rc = sqlite3BtreeCount(u.ar.pCrsr, &u.ar.nEntry);
+ }else{
+ u.ar.nEntry = 0;
+ }
+ pOut->u.i = u.ar.nEntry;
+ break;
+}
+#endif
+
+/* Opcode: Savepoint P1 * * P4 *
+**
+** Open, release or rollback the savepoint named by parameter P4, depending
+** on the value of P1. To open a new savepoint, P1==0. To release (commit) an
+** existing savepoint, P1==1, or to rollback an existing savepoint P1==2.
+*/
+case OP_Savepoint: {
+#if 0 /* local variables moved into u.as */
+ int p1; /* Value of P1 operand */
+ char *zName; /* Name of savepoint */
+ int nName;
+ Savepoint *pNew;
+ Savepoint *pSavepoint;
+ Savepoint *pTmp;
+ int iSavepoint;
+ int ii;
+#endif /* local variables moved into u.as */
+
+ u.as.p1 = pOp->p1;
+ u.as.zName = pOp->p4.z;
+
+ /* Assert that the u.as.p1 parameter is valid. Also that if there is no open
+ ** transaction, then there cannot be any savepoints.
+ */
+ assert( db->pSavepoint==0 || db->autoCommit==0 );
+ assert( u.as.p1==SAVEPOINT_BEGIN||u.as.p1==SAVEPOINT_RELEASE||u.as.p1==SAVEPOINT_ROLLBACK );
+ assert( db->pSavepoint || db->isTransactionSavepoint==0 );
+ assert( checkSavepointCount(db) );
+
+ if( u.as.p1==SAVEPOINT_BEGIN ){
+ if( db->writeVdbeCnt>0 ){
+ /* A new savepoint cannot be created if there are active write
+ ** statements (i.e. open read/write incremental blob handles).
+ */
+ sqlite3SetString(&p->zErrMsg, db, "cannot open savepoint - "
+ "SQL statements in progress");
+ rc = SQLITE_BUSY;
+ }else{
+ u.as.nName = sqlite3Strlen30(u.as.zName);
+
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ /* This call is Ok even if this savepoint is actually a transaction
+ ** savepoint (and therefore should not prompt xSavepoint()) callbacks.
+ ** If this is a transaction savepoint being opened, it is guaranteed
+ ** that the db->aVTrans[] array is empty. */
+ assert( db->autoCommit==0 || db->nVTrans==0 );
+ rc = sqlite3VtabSavepoint(db, SAVEPOINT_BEGIN,
+ db->nStatement+db->nSavepoint);
+ if( rc!=SQLITE_OK ) goto abort_due_to_error;
+#endif
+
+ /* Create a new savepoint structure. */
+ u.as.pNew = sqlite3DbMallocRaw(db, sizeof(Savepoint)+u.as.nName+1);
+ if( u.as.pNew ){
+ u.as.pNew->zName = (char *)&u.as.pNew[1];
+ memcpy(u.as.pNew->zName, u.as.zName, u.as.nName+1);
+
+ /* If there is no open transaction, then mark this as a special
+ ** "transaction savepoint". */
+ if( db->autoCommit ){
+ db->autoCommit = 0;
+ db->isTransactionSavepoint = 1;
+ }else{
+ db->nSavepoint++;
+ }
+
+ /* Link the new savepoint into the database handle's list. */
+ u.as.pNew->pNext = db->pSavepoint;
+ db->pSavepoint = u.as.pNew;
+ u.as.pNew->nDeferredCons = db->nDeferredCons;
+ }
+ }
+ }else{
+ u.as.iSavepoint = 0;
+
+ /* Find the named savepoint. If there is no such savepoint, then an
+ ** an error is returned to the user. */
+ for(
+ u.as.pSavepoint = db->pSavepoint;
+ u.as.pSavepoint && sqlite3StrICmp(u.as.pSavepoint->zName, u.as.zName);
+ u.as.pSavepoint = u.as.pSavepoint->pNext
+ ){
+ u.as.iSavepoint++;
+ }
+ if( !u.as.pSavepoint ){
+ sqlite3SetString(&p->zErrMsg, db, "no such savepoint: %s", u.as.zName);
+ rc = SQLITE_ERROR;
+ }else if( db->writeVdbeCnt>0 && u.as.p1==SAVEPOINT_RELEASE ){
+ /* It is not possible to release (commit) a savepoint if there are
+ ** active write statements.
+ */
+ sqlite3SetString(&p->zErrMsg, db,
+ "cannot release savepoint - SQL statements in progress"
+ );
+ rc = SQLITE_BUSY;
+ }else{
+
+ /* Determine whether or not this is a transaction savepoint. If so,
+ ** and this is a RELEASE command, then the current transaction
+ ** is committed.
+ */
+ int isTransaction = u.as.pSavepoint->pNext==0 && db->isTransactionSavepoint;
+ if( isTransaction && u.as.p1==SAVEPOINT_RELEASE ){
+ if( (rc = sqlite3VdbeCheckFk(p, 1))!=SQLITE_OK ){
+ goto vdbe_return;
+ }
+ db->autoCommit = 1;
+ if( sqlite3VdbeHalt(p)==SQLITE_BUSY ){
+ p->pc = pc;
+ db->autoCommit = 0;
+ p->rc = rc = SQLITE_BUSY;
+ goto vdbe_return;
+ }
+ db->isTransactionSavepoint = 0;
+ rc = p->rc;
+ }else{
+ u.as.iSavepoint = db->nSavepoint - u.as.iSavepoint - 1;
+ if( u.as.p1==SAVEPOINT_ROLLBACK ){
+ for(u.as.ii=0; u.as.ii<db->nDb; u.as.ii++){
+ sqlite3BtreeTripAllCursors(db->aDb[u.as.ii].pBt, SQLITE_ABORT);
+ }
+ }
+ for(u.as.ii=0; u.as.ii<db->nDb; u.as.ii++){
+ rc = sqlite3BtreeSavepoint(db->aDb[u.as.ii].pBt, u.as.p1, u.as.iSavepoint);
+ if( rc!=SQLITE_OK ){
+ goto abort_due_to_error;
+ }
+ }
+ if( u.as.p1==SAVEPOINT_ROLLBACK && (db->flags&SQLITE_InternChanges)!=0 ){
+ sqlite3ExpirePreparedStatements(db);
+ sqlite3ResetAllSchemasOfConnection(db);
+ db->flags = (db->flags | SQLITE_InternChanges);
+ }
+ }
+
+ /* Regardless of whether this is a RELEASE or ROLLBACK, destroy all
+ ** savepoints nested inside of the savepoint being operated on. */
+ while( db->pSavepoint!=u.as.pSavepoint ){
+ u.as.pTmp = db->pSavepoint;
+ db->pSavepoint = u.as.pTmp->pNext;
+ sqlite3DbFree(db, u.as.pTmp);
+ db->nSavepoint--;
+ }
+
+ /* If it is a RELEASE, then destroy the savepoint being operated on
+ ** too. If it is a ROLLBACK TO, then set the number of deferred
+ ** constraint violations present in the database to the value stored
+ ** when the savepoint was created. */
+ if( u.as.p1==SAVEPOINT_RELEASE ){
+ assert( u.as.pSavepoint==db->pSavepoint );
+ db->pSavepoint = u.as.pSavepoint->pNext;
+ sqlite3DbFree(db, u.as.pSavepoint);
+ if( !isTransaction ){
+ db->nSavepoint--;
+ }
+ }else{
+ db->nDeferredCons = u.as.pSavepoint->nDeferredCons;
+ }
+
+ if( !isTransaction ){
+ rc = sqlite3VtabSavepoint(db, u.as.p1, u.as.iSavepoint);
+ if( rc!=SQLITE_OK ) goto abort_due_to_error;
+ }
+ }
+ }
+
+ break;
+}
+
+/* Opcode: AutoCommit P1 P2 * * *
+**
+** Set the database auto-commit flag to P1 (1 or 0). If P2 is true, roll
+** back any currently active btree transactions. If there are any active
+** VMs (apart from this one), then a ROLLBACK fails. A COMMIT fails if
+** there are active writing VMs or active VMs that use shared cache.
+**
+** This instruction causes the VM to halt.
+*/
+case OP_AutoCommit: {
+#if 0 /* local variables moved into u.at */
+ int desiredAutoCommit;
+ int iRollback;
+ int turnOnAC;
+#endif /* local variables moved into u.at */
+
+ u.at.desiredAutoCommit = pOp->p1;
+ u.at.iRollback = pOp->p2;
+ u.at.turnOnAC = u.at.desiredAutoCommit && !db->autoCommit;
+ assert( u.at.desiredAutoCommit==1 || u.at.desiredAutoCommit==0 );
+ assert( u.at.desiredAutoCommit==1 || u.at.iRollback==0 );
+ assert( db->activeVdbeCnt>0 ); /* At least this one VM is active */
+
+#if 0
+ if( u.at.turnOnAC && u.at.iRollback && db->activeVdbeCnt>1 ){
+ /* If this instruction implements a ROLLBACK and other VMs are
+ ** still running, and a transaction is active, return an error indicating
+ ** that the other VMs must complete first.
+ */
+ sqlite3SetString(&p->zErrMsg, db, "cannot rollback transaction - "
+ "SQL statements in progress");
+ rc = SQLITE_BUSY;
+ }else
+#endif
+ if( u.at.turnOnAC && !u.at.iRollback && db->writeVdbeCnt>0 ){
+ /* If this instruction implements a COMMIT and other VMs are writing
+ ** return an error indicating that the other VMs must complete first.
+ */
+ sqlite3SetString(&p->zErrMsg, db, "cannot commit transaction - "
+ "SQL statements in progress");
+ rc = SQLITE_BUSY;
+ }else if( u.at.desiredAutoCommit!=db->autoCommit ){
+ if( u.at.iRollback ){
+ assert( u.at.desiredAutoCommit==1 );
+ sqlite3RollbackAll(db, SQLITE_ABORT_ROLLBACK);
+ db->autoCommit = 1;
+ }else if( (rc = sqlite3VdbeCheckFk(p, 1))!=SQLITE_OK ){
+ goto vdbe_return;
+ }else{
+ db->autoCommit = (u8)u.at.desiredAutoCommit;
+ if( sqlite3VdbeHalt(p)==SQLITE_BUSY ){
+ p->pc = pc;
+ db->autoCommit = (u8)(1-u.at.desiredAutoCommit);
+ p->rc = rc = SQLITE_BUSY;
+ goto vdbe_return;
+ }
+ }
+ assert( db->nStatement==0 );
+ sqlite3CloseSavepoints(db);
+ if( p->rc==SQLITE_OK ){
+ rc = SQLITE_DONE;
+ }else{
+ rc = SQLITE_ERROR;
+ }
+ goto vdbe_return;
+ }else{
+ sqlite3SetString(&p->zErrMsg, db,
+ (!u.at.desiredAutoCommit)?"cannot start a transaction within a transaction":(
+ (u.at.iRollback)?"cannot rollback - no transaction is active":
+ "cannot commit - no transaction is active"));
+
+ rc = SQLITE_ERROR;
+ }
+ break;
+}
+
+/* Opcode: Transaction P1 P2 * * *
+**
+** Begin a transaction. The transaction ends when a Commit or Rollback
+** opcode is encountered. Depending on the ON CONFLICT setting, the
+** transaction might also be rolled back if an error is encountered.
+**
+** P1 is the index of the database file on which the transaction is
+** started. Index 0 is the main database file and index 1 is the
+** file used for temporary tables. Indices of 2 or more are used for
+** attached databases.
+**
+** If P2 is non-zero, then a write-transaction is started. A RESERVED lock is
+** obtained on the database file when a write-transaction is started. No
+** other process can start another write transaction while this transaction is
+** underway. Starting a write transaction also creates a rollback journal. A
+** write transaction must be started before any changes can be made to the
+** database. If P2 is 2 or greater then an EXCLUSIVE lock is also obtained
+** on the file.
+**
+** If a write-transaction is started and the Vdbe.usesStmtJournal flag is
+** true (this flag is set if the Vdbe may modify more than one row and may
+** throw an ABORT exception), a statement transaction may also be opened.
+** More specifically, a statement transaction is opened iff the database
+** connection is currently not in autocommit mode, or if there are other
+** active statements. A statement transaction allows the changes made by this
+** VDBE to be rolled back after an error without having to roll back the
+** entire transaction. If no error is encountered, the statement transaction
+** will automatically commit when the VDBE halts.
+**
+** If P2 is zero, then a read-lock is obtained on the database file.
+*/
+case OP_Transaction: {
+#if 0 /* local variables moved into u.au */
+ Btree *pBt;
+#endif /* local variables moved into u.au */
+
+ assert( pOp->p1>=0 && pOp->p1<db->nDb );
+ assert( (p->btreeMask & (((yDbMask)1)<<pOp->p1))!=0 );
+ u.au.pBt = db->aDb[pOp->p1].pBt;
+
+ if( u.au.pBt ){
+ rc = sqlite3BtreeBeginTrans(u.au.pBt, pOp->p2);
+ if( rc==SQLITE_BUSY ){
+ p->pc = pc;
+ p->rc = rc = SQLITE_BUSY;
+ goto vdbe_return;
+ }
+ if( rc!=SQLITE_OK ){
+ goto abort_due_to_error;
+ }
+
+ if( pOp->p2 && p->usesStmtJournal
+ && (db->autoCommit==0 || db->activeVdbeCnt>1)
+ ){
+ assert( sqlite3BtreeIsInTrans(u.au.pBt) );
+ if( p->iStatement==0 ){
+ assert( db->nStatement>=0 && db->nSavepoint>=0 );
+ db->nStatement++;
+ p->iStatement = db->nSavepoint + db->nStatement;
+ }
+
+ rc = sqlite3VtabSavepoint(db, SAVEPOINT_BEGIN, p->iStatement-1);
+ if( rc==SQLITE_OK ){
+ rc = sqlite3BtreeBeginStmt(u.au.pBt, p->iStatement);
+ }
+
+ /* Store the current value of the database handles deferred constraint
+ ** counter. If the statement transaction needs to be rolled back,
+ ** the value of this counter needs to be restored too. */
+ p->nStmtDefCons = db->nDeferredCons;
+ }
+ }
+ break;
+}
+
+/* Opcode: ReadCookie P1 P2 P3 * *
+**
+** Read cookie number P3 from database P1 and write it into register P2.
+** P3==1 is the schema version. P3==2 is the database format.
+** P3==3 is the recommended pager cache size, and so forth. P1==0 is
+** the main database file and P1==1 is the database file used to store
+** temporary tables.
+**
+** There must be a read-lock on the database (either a transaction
+** must be started or there must be an open cursor) before
+** executing this instruction.
+*/
+case OP_ReadCookie: { /* out2-prerelease */
+#if 0 /* local variables moved into u.av */
+ int iMeta;
+ int iDb;
+ int iCookie;
+#endif /* local variables moved into u.av */
+
+ u.av.iDb = pOp->p1;
+ u.av.iCookie = pOp->p3;
+ assert( pOp->p3<SQLITE_N_BTREE_META );
+ assert( u.av.iDb>=0 && u.av.iDb<db->nDb );
+ assert( db->aDb[u.av.iDb].pBt!=0 );
+ assert( (p->btreeMask & (((yDbMask)1)<<u.av.iDb))!=0 );
+
+ sqlite3BtreeGetMeta(db->aDb[u.av.iDb].pBt, u.av.iCookie, (u32 *)&u.av.iMeta);
+ pOut->u.i = u.av.iMeta;
+ break;
+}
+
+/* Opcode: SetCookie P1 P2 P3 * *
+**
+** Write the content of register P3 (interpreted as an integer)
+** into cookie number P2 of database P1. P2==1 is the schema version.
+** P2==2 is the database format. P2==3 is the recommended pager cache
+** size, and so forth. P1==0 is the main database file and P1==1 is the
+** database file used to store temporary tables.
+**
+** A transaction must be started before executing this opcode.
+*/
+case OP_SetCookie: { /* in3 */
+#if 0 /* local variables moved into u.aw */
+ Db *pDb;
+#endif /* local variables moved into u.aw */
+ assert( pOp->p2<SQLITE_N_BTREE_META );
+ assert( pOp->p1>=0 && pOp->p1<db->nDb );
+ assert( (p->btreeMask & (((yDbMask)1)<<pOp->p1))!=0 );
+ u.aw.pDb = &db->aDb[pOp->p1];
+ assert( u.aw.pDb->pBt!=0 );
+ assert( sqlite3SchemaMutexHeld(db, pOp->p1, 0) );
+ pIn3 = &aMem[pOp->p3];
+ sqlite3VdbeMemIntegerify(pIn3);
+ /* See note about index shifting on OP_ReadCookie */
+ rc = sqlite3BtreeUpdateMeta(u.aw.pDb->pBt, pOp->p2, (int)pIn3->u.i);
+ if( pOp->p2==BTREE_SCHEMA_VERSION ){
+ /* When the schema cookie changes, record the new cookie internally */
+ u.aw.pDb->pSchema->schema_cookie = (int)pIn3->u.i;
+ db->flags |= SQLITE_InternChanges;
+ }else if( pOp->p2==BTREE_FILE_FORMAT ){
+ /* Record changes in the file format */
+ u.aw.pDb->pSchema->file_format = (u8)pIn3->u.i;
+ }
+ if( pOp->p1==1 ){
+ /* Invalidate all prepared statements whenever the TEMP database
+ ** schema is changed. Ticket #1644 */
+ sqlite3ExpirePreparedStatements(db);
+ p->expired = 0;
+ }
+ break;
+}
+
+/* Opcode: VerifyCookie P1 P2 P3 * *
+**
+** Check the value of global database parameter number 0 (the
+** schema version) and make sure it is equal to P2 and that the
+** generation counter on the local schema parse equals P3.
+**
+** P1 is the database number which is 0 for the main database file
+** and 1 for the file holding temporary tables and some higher number
+** for auxiliary databases.
+**
+** The cookie changes its value whenever the database schema changes.
+** This operation is used to detect when that the cookie has changed
+** and that the current process needs to reread the schema.
+**
+** Either a transaction needs to have been started or an OP_Open needs
+** to be executed (to establish a read lock) before this opcode is
+** invoked.
+*/
+case OP_VerifyCookie: {
+#if 0 /* local variables moved into u.ax */
+ int iMeta;
+ int iGen;
+ Btree *pBt;
+#endif /* local variables moved into u.ax */
+
+ assert( pOp->p1>=0 && pOp->p1<db->nDb );
+ assert( (p->btreeMask & (((yDbMask)1)<<pOp->p1))!=0 );
+ assert( sqlite3SchemaMutexHeld(db, pOp->p1, 0) );
+ u.ax.pBt = db->aDb[pOp->p1].pBt;
+ if( u.ax.pBt ){
+ sqlite3BtreeGetMeta(u.ax.pBt, BTREE_SCHEMA_VERSION, (u32 *)&u.ax.iMeta);
+ u.ax.iGen = db->aDb[pOp->p1].pSchema->iGeneration;
+ }else{
+ u.ax.iGen = u.ax.iMeta = 0;
+ }
+ if( u.ax.iMeta!=pOp->p2 || u.ax.iGen!=pOp->p3 ){
+ sqlite3DbFree(db, p->zErrMsg);
+ p->zErrMsg = sqlite3DbStrDup(db, "database schema has changed");
+ /* If the schema-cookie from the database file matches the cookie
+ ** stored with the in-memory representation of the schema, do
+ ** not reload the schema from the database file.
+ **
+ ** If virtual-tables are in use, this is not just an optimization.
+ ** Often, v-tables store their data in other SQLite tables, which
+ ** are queried from within xNext() and other v-table methods using
+ ** prepared queries. If such a query is out-of-date, we do not want to
+ ** discard the database schema, as the user code implementing the
+ ** v-table would have to be ready for the sqlite3_vtab structure itself
+ ** to be invalidated whenever sqlite3_step() is called from within
+ ** a v-table method.
+ */
+ if( db->aDb[pOp->p1].pSchema->schema_cookie!=u.ax.iMeta ){
+ sqlite3ResetOneSchema(db, pOp->p1);
+ }
+
+ p->expired = 1;
+ rc = SQLITE_SCHEMA;
+ }
+ break;
+}
+
+/* Opcode: OpenRead P1 P2 P3 P4 P5
+**
+** Open a read-only cursor for the database table whose root page is
+** P2 in a database file. The database file is determined by P3.
+** P3==0 means the main database, P3==1 means the database used for
+** temporary tables, and P3>1 means used the corresponding attached
+** database. Give the new cursor an identifier of P1. The P1
+** values need not be contiguous but all P1 values should be small integers.
+** It is an error for P1 to be negative.
+**
+** If P5!=0 then use the content of register P2 as the root page, not
+** the value of P2 itself.
+**
+** There will be a read lock on the database whenever there is an
+** open cursor. If the database was unlocked prior to this instruction
+** then a read lock is acquired as part of this instruction. A read
+** lock allows other processes to read the database but prohibits
+** any other process from modifying the database. The read lock is
+** released when all cursors are closed. If this instruction attempts
+** to get a read lock but fails, the script terminates with an
+** SQLITE_BUSY error code.
+**
+** The P4 value may be either an integer (P4_INT32) or a pointer to
+** a KeyInfo structure (P4_KEYINFO). If it is a pointer to a KeyInfo
+** structure, then said structure defines the content and collating
+** sequence of the index being opened. Otherwise, if P4 is an integer
+** value, it is set to the number of columns in the table.
+**
+** See also OpenWrite.
+*/
+/* Opcode: OpenWrite P1 P2 P3 P4 P5
+**
+** Open a read/write cursor named P1 on the table or index whose root
+** page is P2. Or if P5!=0 use the content of register P2 to find the
+** root page.
+**
+** The P4 value may be either an integer (P4_INT32) or a pointer to
+** a KeyInfo structure (P4_KEYINFO). If it is a pointer to a KeyInfo
+** structure, then said structure defines the content and collating
+** sequence of the index being opened. Otherwise, if P4 is an integer
+** value, it is set to the number of columns in the table, or to the
+** largest index of any column of the table that is actually used.
+**
+** This instruction works just like OpenRead except that it opens the cursor
+** in read/write mode. For a given table, there can be one or more read-only
+** cursors or a single read/write cursor but not both.
+**
+** See also OpenRead.
+*/
+case OP_OpenRead:
+case OP_OpenWrite: {
+#if 0 /* local variables moved into u.ay */
+ int nField;
+ KeyInfo *pKeyInfo;
+ int p2;
+ int iDb;
+ int wrFlag;
+ Btree *pX;
+ VdbeCursor *pCur;
+ Db *pDb;
+#endif /* local variables moved into u.ay */
+
+ assert( (pOp->p5&(OPFLAG_P2ISREG|OPFLAG_BULKCSR))==pOp->p5 );
+ assert( pOp->opcode==OP_OpenWrite || pOp->p5==0 );
+
+ if( p->expired ){
+ rc = SQLITE_ABORT;
+ break;
+ }
+
+ u.ay.nField = 0;
+ u.ay.pKeyInfo = 0;
+ u.ay.p2 = pOp->p2;
+ u.ay.iDb = pOp->p3;
+ assert( u.ay.iDb>=0 && u.ay.iDb<db->nDb );
+ assert( (p->btreeMask & (((yDbMask)1)<<u.ay.iDb))!=0 );
+ u.ay.pDb = &db->aDb[u.ay.iDb];
+ u.ay.pX = u.ay.pDb->pBt;
+ assert( u.ay.pX!=0 );
+ if( pOp->opcode==OP_OpenWrite ){
+ u.ay.wrFlag = 1;
+ assert( sqlite3SchemaMutexHeld(db, u.ay.iDb, 0) );
+ if( u.ay.pDb->pSchema->file_format < p->minWriteFileFormat ){
+ p->minWriteFileFormat = u.ay.pDb->pSchema->file_format;
+ }
+ }else{
+ u.ay.wrFlag = 0;
+ }
+ if( pOp->p5 & OPFLAG_P2ISREG ){
+ assert( u.ay.p2>0 );
+ assert( u.ay.p2<=p->nMem );
+ pIn2 = &aMem[u.ay.p2];
+ assert( memIsValid(pIn2) );
+ assert( (pIn2->flags & MEM_Int)!=0 );
+ sqlite3VdbeMemIntegerify(pIn2);
+ u.ay.p2 = (int)pIn2->u.i;
+ /* The u.ay.p2 value always comes from a prior OP_CreateTable opcode and
+ ** that opcode will always set the u.ay.p2 value to 2 or more or else fail.
+ ** If there were a failure, the prepared statement would have halted
+ ** before reaching this instruction. */
+ if( NEVER(u.ay.p2<2) ) {
+ rc = SQLITE_CORRUPT_BKPT;
+ goto abort_due_to_error;
+ }
+ }
+ if( pOp->p4type==P4_KEYINFO ){
+ u.ay.pKeyInfo = pOp->p4.pKeyInfo;
+ u.ay.pKeyInfo->enc = ENC(p->db);
+ u.ay.nField = u.ay.pKeyInfo->nField+1;
+ }else if( pOp->p4type==P4_INT32 ){
+ u.ay.nField = pOp->p4.i;
+ }
+ assert( pOp->p1>=0 );
+ u.ay.pCur = allocateCursor(p, pOp->p1, u.ay.nField, u.ay.iDb, 1);
+ if( u.ay.pCur==0 ) goto no_mem;
+ u.ay.pCur->nullRow = 1;
+ u.ay.pCur->isOrdered = 1;
+ rc = sqlite3BtreeCursor(u.ay.pX, u.ay.p2, u.ay.wrFlag, u.ay.pKeyInfo, u.ay.pCur->pCursor);
+ u.ay.pCur->pKeyInfo = u.ay.pKeyInfo;
+ assert( OPFLAG_BULKCSR==BTREE_BULKLOAD );
+ sqlite3BtreeCursorHints(u.ay.pCur->pCursor, (pOp->p5 & OPFLAG_BULKCSR));
+
+ /* Since it performs no memory allocation or IO, the only value that
+ ** sqlite3BtreeCursor() may return is SQLITE_OK. */
+ assert( rc==SQLITE_OK );
+
+ /* Set the VdbeCursor.isTable and isIndex variables. Previous versions of
+ ** SQLite used to check if the root-page flags were sane at this point
+ ** and report database corruption if they were not, but this check has
+ ** since moved into the btree layer. */
+ u.ay.pCur->isTable = pOp->p4type!=P4_KEYINFO;
+ u.ay.pCur->isIndex = !u.ay.pCur->isTable;
+ break;
+}
+
+/* Opcode: OpenEphemeral P1 P2 * P4 P5
+**
+** Open a new cursor P1 to a transient table.
+** The cursor is always opened read/write even if
+** the main database is read-only. The ephemeral
+** table is deleted automatically when the cursor is closed.
+**
+** P2 is the number of columns in the ephemeral table.
+** The cursor points to a BTree table if P4==0 and to a BTree index
+** if P4 is not 0. If P4 is not NULL, it points to a KeyInfo structure
+** that defines the format of keys in the index.
+**
+** This opcode was once called OpenTemp. But that created
+** confusion because the term "temp table", might refer either
+** to a TEMP table at the SQL level, or to a table opened by
+** this opcode. Then this opcode was call OpenVirtual. But
+** that created confusion with the whole virtual-table idea.
+**
+** The P5 parameter can be a mask of the BTREE_* flags defined
+** in btree.h. These flags control aspects of the operation of
+** the btree. The BTREE_OMIT_JOURNAL and BTREE_SINGLE flags are
+** added automatically.
+*/
+/* Opcode: OpenAutoindex P1 P2 * P4 *
+**
+** This opcode works the same as OP_OpenEphemeral. It has a
+** different name to distinguish its use. Tables created using
+** by this opcode will be used for automatically created transient
+** indices in joins.
+*/
+case OP_OpenAutoindex:
+case OP_OpenEphemeral: {
+#if 0 /* local variables moved into u.az */
+ VdbeCursor *pCx;
+#endif /* local variables moved into u.az */
+ static const int vfsFlags =
+ SQLITE_OPEN_READWRITE |
+ SQLITE_OPEN_CREATE |
+ SQLITE_OPEN_EXCLUSIVE |
+ SQLITE_OPEN_DELETEONCLOSE |
+ SQLITE_OPEN_TRANSIENT_DB;
+
+ assert( pOp->p1>=0 );
+ u.az.pCx = allocateCursor(p, pOp->p1, pOp->p2, -1, 1);
+ if( u.az.pCx==0 ) goto no_mem;
+ u.az.pCx->nullRow = 1;
+ rc = sqlite3BtreeOpen(db->pVfs, 0, db, &u.az.pCx->pBt,
+ BTREE_OMIT_JOURNAL | BTREE_SINGLE | pOp->p5, vfsFlags);
+ if( rc==SQLITE_OK ){
+ rc = sqlite3BtreeBeginTrans(u.az.pCx->pBt, 1);
+ }
+ if( rc==SQLITE_OK ){
+ /* If a transient index is required, create it by calling
+ ** sqlite3BtreeCreateTable() with the BTREE_BLOBKEY flag before
+ ** opening it. If a transient table is required, just use the
+ ** automatically created table with root-page 1 (an BLOB_INTKEY table).
+ */
+ if( pOp->p4.pKeyInfo ){
+ int pgno;
+ assert( pOp->p4type==P4_KEYINFO );
+ rc = sqlite3BtreeCreateTable(u.az.pCx->pBt, &pgno, BTREE_BLOBKEY | pOp->p5);
+ if( rc==SQLITE_OK ){
+ assert( pgno==MASTER_ROOT+1 );
+ rc = sqlite3BtreeCursor(u.az.pCx->pBt, pgno, 1,
+ (KeyInfo*)pOp->p4.z, u.az.pCx->pCursor);
+ u.az.pCx->pKeyInfo = pOp->p4.pKeyInfo;
+ u.az.pCx->pKeyInfo->enc = ENC(p->db);
+ }
+ u.az.pCx->isTable = 0;
+ }else{
+ rc = sqlite3BtreeCursor(u.az.pCx->pBt, MASTER_ROOT, 1, 0, u.az.pCx->pCursor);
+ u.az.pCx->isTable = 1;
+ }
+ }
+ u.az.pCx->isOrdered = (pOp->p5!=BTREE_UNORDERED);
+ u.az.pCx->isIndex = !u.az.pCx->isTable;
+ break;
+}
+
+/* Opcode: SorterOpen P1 P2 * P4 *
+**
+** This opcode works like OP_OpenEphemeral except that it opens
+** a transient index that is specifically designed to sort large
+** tables using an external merge-sort algorithm.
+*/
+case OP_SorterOpen: {
+#if 0 /* local variables moved into u.ba */
+ VdbeCursor *pCx;
+#endif /* local variables moved into u.ba */
+
+ u.ba.pCx = allocateCursor(p, pOp->p1, pOp->p2, -1, 1);
+ if( u.ba.pCx==0 ) goto no_mem;
+ u.ba.pCx->pKeyInfo = pOp->p4.pKeyInfo;
+ u.ba.pCx->pKeyInfo->enc = ENC(p->db);
+ u.ba.pCx->isSorter = 1;
+ rc = sqlite3VdbeSorterInit(db, u.ba.pCx);
+ break;
+}
+
+/* Opcode: OpenPseudo P1 P2 P3 * P5
+**
+** Open a new cursor that points to a fake table that contains a single
+** row of data. The content of that one row in the content of memory
+** register P2 when P5==0. In other words, cursor P1 becomes an alias for the
+** MEM_Blob content contained in register P2. When P5==1, then the
+** row is represented by P3 consecutive registers beginning with P2.
+**
+** A pseudo-table created by this opcode is used to hold a single
+** row output from the sorter so that the row can be decomposed into
+** individual columns using the OP_Column opcode. The OP_Column opcode
+** is the only cursor opcode that works with a pseudo-table.
+**
+** P3 is the number of fields in the records that will be stored by
+** the pseudo-table.
+*/
+case OP_OpenPseudo: {
+#if 0 /* local variables moved into u.bb */
+ VdbeCursor *pCx;
+#endif /* local variables moved into u.bb */
+
+ assert( pOp->p1>=0 );
+ u.bb.pCx = allocateCursor(p, pOp->p1, pOp->p3, -1, 0);
+ if( u.bb.pCx==0 ) goto no_mem;
+ u.bb.pCx->nullRow = 1;
+ u.bb.pCx->pseudoTableReg = pOp->p2;
+ u.bb.pCx->isTable = 1;
+ u.bb.pCx->isIndex = 0;
+ u.bb.pCx->multiPseudo = pOp->p5;
+ break;
+}
+
+/* Opcode: Close P1 * * * *
+**
+** Close a cursor previously opened as P1. If P1 is not
+** currently open, this instruction is a no-op.
+*/
+case OP_Close: {
+ assert( pOp->p1>=0 && pOp->p1<p->nCursor );
+ sqlite3VdbeFreeCursor(p, p->apCsr[pOp->p1]);
+ p->apCsr[pOp->p1] = 0;
+ break;
+}
+
+/* Opcode: SeekGe P1 P2 P3 P4 *
+**
+** If cursor P1 refers to an SQL table (B-Tree that uses integer keys),
+** use the value in register P3 as the key. If cursor P1 refers
+** to an SQL index, then P3 is the first in an array of P4 registers
+** that are used as an unpacked index key.
+**
+** Reposition cursor P1 so that it points to the smallest entry that
+** is greater than or equal to the key value. If there are no records
+** greater than or equal to the key and P2 is not zero, then jump to P2.
+**
+** See also: Found, NotFound, Distinct, SeekLt, SeekGt, SeekLe
+*/
+/* Opcode: SeekGt P1 P2 P3 P4 *
+**
+** If cursor P1 refers to an SQL table (B-Tree that uses integer keys),
+** use the value in register P3 as a key. If cursor P1 refers
+** to an SQL index, then P3 is the first in an array of P4 registers
+** that are used as an unpacked index key.
+**
+** Reposition cursor P1 so that it points to the smallest entry that
+** is greater than the key value. If there are no records greater than
+** the key and P2 is not zero, then jump to P2.
+**
+** See also: Found, NotFound, Distinct, SeekLt, SeekGe, SeekLe
+*/
+/* Opcode: SeekLt P1 P2 P3 P4 *
+**
+** If cursor P1 refers to an SQL table (B-Tree that uses integer keys),
+** use the value in register P3 as a key. If cursor P1 refers
+** to an SQL index, then P3 is the first in an array of P4 registers
+** that are used as an unpacked index key.
+**
+** Reposition cursor P1 so that it points to the largest entry that
+** is less than the key value. If there are no records less than
+** the key and P2 is not zero, then jump to P2.
+**
+** See also: Found, NotFound, Distinct, SeekGt, SeekGe, SeekLe
+*/
+/* Opcode: SeekLe P1 P2 P3 P4 *
+**
+** If cursor P1 refers to an SQL table (B-Tree that uses integer keys),
+** use the value in register P3 as a key. If cursor P1 refers
+** to an SQL index, then P3 is the first in an array of P4 registers
+** that are used as an unpacked index key.
+**
+** Reposition cursor P1 so that it points to the largest entry that
+** is less than or equal to the key value. If there are no records
+** less than or equal to the key and P2 is not zero, then jump to P2.
+**
+** See also: Found, NotFound, Distinct, SeekGt, SeekGe, SeekLt
+*/
+case OP_SeekLt: /* jump, in3 */
+case OP_SeekLe: /* jump, in3 */
+case OP_SeekGe: /* jump, in3 */
+case OP_SeekGt: { /* jump, in3 */
+#if 0 /* local variables moved into u.bc */
+ int res;
+ int oc;
+ VdbeCursor *pC;
+ UnpackedRecord r;
+ int nField;
+ i64 iKey; /* The rowid we are to seek to */
+#endif /* local variables moved into u.bc */
+
+ assert( pOp->p1>=0 && pOp->p1<p->nCursor );
+ assert( pOp->p2!=0 );
+ u.bc.pC = p->apCsr[pOp->p1];
+ assert( u.bc.pC!=0 );
+ assert( u.bc.pC->pseudoTableReg==0 );
+ assert( OP_SeekLe == OP_SeekLt+1 );
+ assert( OP_SeekGe == OP_SeekLt+2 );
+ assert( OP_SeekGt == OP_SeekLt+3 );
+ assert( u.bc.pC->isOrdered );
+ if( ALWAYS(u.bc.pC->pCursor!=0) ){
+ u.bc.oc = pOp->opcode;
+ u.bc.pC->nullRow = 0;
+ if( u.bc.pC->isTable ){
+ /* The input value in P3 might be of any type: integer, real, string,
+ ** blob, or NULL. But it needs to be an integer before we can do
+ ** the seek, so covert it. */
+ pIn3 = &aMem[pOp->p3];
+ applyNumericAffinity(pIn3);
+ u.bc.iKey = sqlite3VdbeIntValue(pIn3);
+ u.bc.pC->rowidIsValid = 0;
+
+ /* If the P3 value could not be converted into an integer without
+ ** loss of information, then special processing is required... */
+ if( (pIn3->flags & MEM_Int)==0 ){
+ if( (pIn3->flags & MEM_Real)==0 ){
+ /* If the P3 value cannot be converted into any kind of a number,
+ ** then the seek is not possible, so jump to P2 */
+ pc = pOp->p2 - 1;
+ break;
+ }
+ /* If we reach this point, then the P3 value must be a floating
+ ** point number. */
+ assert( (pIn3->flags & MEM_Real)!=0 );
+
+ if( u.bc.iKey==SMALLEST_INT64 && (pIn3->r<(double)u.bc.iKey || pIn3->r>0) ){
+ /* The P3 value is too large in magnitude to be expressed as an
+ ** integer. */
+ u.bc.res = 1;
+ if( pIn3->r<0 ){
+ if( u.bc.oc>=OP_SeekGe ){ assert( u.bc.oc==OP_SeekGe || u.bc.oc==OP_SeekGt );
+ rc = sqlite3BtreeFirst(u.bc.pC->pCursor, &u.bc.res);
+ if( rc!=SQLITE_OK ) goto abort_due_to_error;
+ }
+ }else{
+ if( u.bc.oc<=OP_SeekLe ){ assert( u.bc.oc==OP_SeekLt || u.bc.oc==OP_SeekLe );
+ rc = sqlite3BtreeLast(u.bc.pC->pCursor, &u.bc.res);
+ if( rc!=SQLITE_OK ) goto abort_due_to_error;
+ }
+ }
+ if( u.bc.res ){
+ pc = pOp->p2 - 1;
+ }
+ break;
+ }else if( u.bc.oc==OP_SeekLt || u.bc.oc==OP_SeekGe ){
+ /* Use the ceiling() function to convert real->int */
+ if( pIn3->r > (double)u.bc.iKey ) u.bc.iKey++;
+ }else{
+ /* Use the floor() function to convert real->int */
+ assert( u.bc.oc==OP_SeekLe || u.bc.oc==OP_SeekGt );
+ if( pIn3->r < (double)u.bc.iKey ) u.bc.iKey--;
+ }
+ }
+ rc = sqlite3BtreeMovetoUnpacked(u.bc.pC->pCursor, 0, (u64)u.bc.iKey, 0, &u.bc.res);
+ if( rc!=SQLITE_OK ){
+ goto abort_due_to_error;
+ }
+ if( u.bc.res==0 ){
+ u.bc.pC->rowidIsValid = 1;
+ u.bc.pC->lastRowid = u.bc.iKey;
+ }
+ }else{
+ u.bc.nField = pOp->p4.i;
+ assert( pOp->p4type==P4_INT32 );
+ assert( u.bc.nField>0 );
+ u.bc.r.pKeyInfo = u.bc.pC->pKeyInfo;
+ u.bc.r.nField = (u16)u.bc.nField;
+
+ /* The next line of code computes as follows, only faster:
+ ** if( u.bc.oc==OP_SeekGt || u.bc.oc==OP_SeekLe ){
+ ** u.bc.r.flags = UNPACKED_INCRKEY;
+ ** }else{
+ ** u.bc.r.flags = 0;
+ ** }
+ */
+ u.bc.r.flags = (u16)(UNPACKED_INCRKEY * (1 & (u.bc.oc - OP_SeekLt)));
+ assert( u.bc.oc!=OP_SeekGt || u.bc.r.flags==UNPACKED_INCRKEY );
+ assert( u.bc.oc!=OP_SeekLe || u.bc.r.flags==UNPACKED_INCRKEY );
+ assert( u.bc.oc!=OP_SeekGe || u.bc.r.flags==0 );
+ assert( u.bc.oc!=OP_SeekLt || u.bc.r.flags==0 );
+
+ u.bc.r.aMem = &aMem[pOp->p3];
+#ifdef SQLITE_DEBUG
+ { int i; for(i=0; i<u.bc.r.nField; i++) assert( memIsValid(&u.bc.r.aMem[i]) ); }
+#endif
+ ExpandBlob(u.bc.r.aMem);
+ rc = sqlite3BtreeMovetoUnpacked(u.bc.pC->pCursor, &u.bc.r, 0, 0, &u.bc.res);
+ if( rc!=SQLITE_OK ){
+ goto abort_due_to_error;
+ }
+ u.bc.pC->rowidIsValid = 0;
+ }
+ u.bc.pC->deferredMoveto = 0;
+ u.bc.pC->cacheStatus = CACHE_STALE;
+#ifdef SQLITE_TEST
+ sqlite3_search_count++;
+#endif
+ if( u.bc.oc>=OP_SeekGe ){ assert( u.bc.oc==OP_SeekGe || u.bc.oc==OP_SeekGt );
+ if( u.bc.res<0 || (u.bc.res==0 && u.bc.oc==OP_SeekGt) ){
+ rc = sqlite3BtreeNext(u.bc.pC->pCursor, &u.bc.res);
+ if( rc!=SQLITE_OK ) goto abort_due_to_error;
+ u.bc.pC->rowidIsValid = 0;
+ }else{
+ u.bc.res = 0;
+ }
+ }else{
+ assert( u.bc.oc==OP_SeekLt || u.bc.oc==OP_SeekLe );
+ if( u.bc.res>0 || (u.bc.res==0 && u.bc.oc==OP_SeekLt) ){
+ rc = sqlite3BtreePrevious(u.bc.pC->pCursor, &u.bc.res);
+ if( rc!=SQLITE_OK ) goto abort_due_to_error;
+ u.bc.pC->rowidIsValid = 0;
+ }else{
+ /* u.bc.res might be negative because the table is empty. Check to
+ ** see if this is the case.
+ */
+ u.bc.res = sqlite3BtreeEof(u.bc.pC->pCursor);
+ }
+ }
+ assert( pOp->p2>0 );
+ if( u.bc.res ){
+ pc = pOp->p2 - 1;
+ }
+ }else{
+ /* This happens when attempting to open the sqlite3_master table
+ ** for read access returns SQLITE_EMPTY. In this case always
+ ** take the jump (since there are no records in the table).
+ */
+ pc = pOp->p2 - 1;
+ }
+ break;
+}
+
+/* Opcode: Seek P1 P2 * * *
+**
+** P1 is an open table cursor and P2 is a rowid integer. Arrange
+** for P1 to move so that it points to the rowid given by P2.
+**
+** This is actually a deferred seek. Nothing actually happens until
+** the cursor is used to read a record. That way, if no reads
+** occur, no unnecessary I/O happens.
+*/
+case OP_Seek: { /* in2 */
+#if 0 /* local variables moved into u.bd */
+ VdbeCursor *pC;
+#endif /* local variables moved into u.bd */
+
+ assert( pOp->p1>=0 && pOp->p1<p->nCursor );
+ u.bd.pC = p->apCsr[pOp->p1];
+ assert( u.bd.pC!=0 );
+ if( ALWAYS(u.bd.pC->pCursor!=0) ){
+ assert( u.bd.pC->isTable );
+ u.bd.pC->nullRow = 0;
+ pIn2 = &aMem[pOp->p2];
+ u.bd.pC->movetoTarget = sqlite3VdbeIntValue(pIn2);
+ u.bd.pC->rowidIsValid = 0;
+ u.bd.pC->deferredMoveto = 1;
+ }
+ break;
+}
+
+
+/* Opcode: Found P1 P2 P3 P4 *
+**
+** If P4==0 then register P3 holds a blob constructed by MakeRecord. If
+** P4>0 then register P3 is the first of P4 registers that form an unpacked
+** record.
+**
+** Cursor P1 is on an index btree. If the record identified by P3 and P4
+** is a prefix of any entry in P1 then a jump is made to P2 and
+** P1 is left pointing at the matching entry.
+*/
+/* Opcode: NotFound P1 P2 P3 P4 *
+**
+** If P4==0 then register P3 holds a blob constructed by MakeRecord. If
+** P4>0 then register P3 is the first of P4 registers that form an unpacked
+** record.
+**
+** Cursor P1 is on an index btree. If the record identified by P3 and P4
+** is not the prefix of any entry in P1 then a jump is made to P2. If P1
+** does contain an entry whose prefix matches the P3/P4 record then control
+** falls through to the next instruction and P1 is left pointing at the
+** matching entry.
+**
+** See also: Found, NotExists, IsUnique
+*/
+case OP_NotFound: /* jump, in3 */
+case OP_Found: { /* jump, in3 */
+#if 0 /* local variables moved into u.be */
+ int alreadyExists;
+ VdbeCursor *pC;
+ int res;
+ char *pFree;
+ UnpackedRecord *pIdxKey;
+ UnpackedRecord r;
+ char aTempRec[ROUND8(sizeof(UnpackedRecord)) + sizeof(Mem)*3 + 7];
+#endif /* local variables moved into u.be */
+
+#ifdef SQLITE_TEST
+ sqlite3_found_count++;
+#endif
+
+ u.be.alreadyExists = 0;
+ assert( pOp->p1>=0 && pOp->p1<p->nCursor );
+ assert( pOp->p4type==P4_INT32 );
+ u.be.pC = p->apCsr[pOp->p1];
+ assert( u.be.pC!=0 );
+ pIn3 = &aMem[pOp->p3];
+ if( ALWAYS(u.be.pC->pCursor!=0) ){
+
+ assert( u.be.pC->isTable==0 );
+ if( pOp->p4.i>0 ){
+ u.be.r.pKeyInfo = u.be.pC->pKeyInfo;
+ u.be.r.nField = (u16)pOp->p4.i;
+ u.be.r.aMem = pIn3;
+#ifdef SQLITE_DEBUG
+ { int i; for(i=0; i<u.be.r.nField; i++) assert( memIsValid(&u.be.r.aMem[i]) ); }
+#endif
+ u.be.r.flags = UNPACKED_PREFIX_MATCH;
+ u.be.pIdxKey = &u.be.r;
+ }else{
+ u.be.pIdxKey = sqlite3VdbeAllocUnpackedRecord(
+ u.be.pC->pKeyInfo, u.be.aTempRec, sizeof(u.be.aTempRec), &u.be.pFree
+ );
+ if( u.be.pIdxKey==0 ) goto no_mem;
+ assert( pIn3->flags & MEM_Blob );
+ assert( (pIn3->flags & MEM_Zero)==0 ); /* zeroblobs already expanded */
+ sqlite3VdbeRecordUnpack(u.be.pC->pKeyInfo, pIn3->n, pIn3->z, u.be.pIdxKey);
+ u.be.pIdxKey->flags |= UNPACKED_PREFIX_MATCH;
+ }
+ rc = sqlite3BtreeMovetoUnpacked(u.be.pC->pCursor, u.be.pIdxKey, 0, 0, &u.be.res);
+ if( pOp->p4.i==0 ){
+ sqlite3DbFree(db, u.be.pFree);
+ }
+ if( rc!=SQLITE_OK ){
+ break;
+ }
+ u.be.alreadyExists = (u.be.res==0);
+ u.be.pC->deferredMoveto = 0;
+ u.be.pC->cacheStatus = CACHE_STALE;
+ }
+ if( pOp->opcode==OP_Found ){
+ if( u.be.alreadyExists ) pc = pOp->p2 - 1;
+ }else{
+ if( !u.be.alreadyExists ) pc = pOp->p2 - 1;
+ }
+ break;
+}
+
+/* Opcode: IsUnique P1 P2 P3 P4 *
+**
+** Cursor P1 is open on an index b-tree - that is to say, a btree which
+** no data and where the key are records generated by OP_MakeRecord with
+** the list field being the integer ROWID of the entry that the index
+** entry refers to.
+**
+** The P3 register contains an integer record number. Call this record
+** number R. Register P4 is the first in a set of N contiguous registers
+** that make up an unpacked index key that can be used with cursor P1.
+** The value of N can be inferred from the cursor. N includes the rowid
+** value appended to the end of the index record. This rowid value may
+** or may not be the same as R.
+**
+** If any of the N registers beginning with register P4 contains a NULL
+** value, jump immediately to P2.
+**
+** Otherwise, this instruction checks if cursor P1 contains an entry
+** where the first (N-1) fields match but the rowid value at the end
+** of the index entry is not R. If there is no such entry, control jumps
+** to instruction P2. Otherwise, the rowid of the conflicting index
+** entry is copied to register P3 and control falls through to the next
+** instruction.
+**
+** See also: NotFound, NotExists, Found
+*/
+case OP_IsUnique: { /* jump, in3 */
+#if 0 /* local variables moved into u.bf */
+ u16 ii;
+ VdbeCursor *pCx;
+ BtCursor *pCrsr;
+ u16 nField;
+ Mem *aMx;
+ UnpackedRecord r; /* B-Tree index search key */
+ i64 R; /* Rowid stored in register P3 */
+#endif /* local variables moved into u.bf */
+
+ pIn3 = &aMem[pOp->p3];
+ u.bf.aMx = &aMem[pOp->p4.i];
+ /* Assert that the values of parameters P1 and P4 are in range. */
+ assert( pOp->p4type==P4_INT32 );
+ assert( pOp->p4.i>0 && pOp->p4.i<=p->nMem );
+ assert( pOp->p1>=0 && pOp->p1<p->nCursor );
+
+ /* Find the index cursor. */
+ u.bf.pCx = p->apCsr[pOp->p1];
+ assert( u.bf.pCx->deferredMoveto==0 );
+ u.bf.pCx->seekResult = 0;
+ u.bf.pCx->cacheStatus = CACHE_STALE;
+ u.bf.pCrsr = u.bf.pCx->pCursor;
+
+ /* If any of the values are NULL, take the jump. */
+ u.bf.nField = u.bf.pCx->pKeyInfo->nField;
+ for(u.bf.ii=0; u.bf.ii<u.bf.nField; u.bf.ii++){
+ if( u.bf.aMx[u.bf.ii].flags & MEM_Null ){
+ pc = pOp->p2 - 1;
+ u.bf.pCrsr = 0;
+ break;
+ }
+ }
+ assert( (u.bf.aMx[u.bf.nField].flags & MEM_Null)==0 );
+
+ if( u.bf.pCrsr!=0 ){
+ /* Populate the index search key. */
+ u.bf.r.pKeyInfo = u.bf.pCx->pKeyInfo;
+ u.bf.r.nField = u.bf.nField + 1;
+ u.bf.r.flags = UNPACKED_PREFIX_SEARCH;
+ u.bf.r.aMem = u.bf.aMx;
+#ifdef SQLITE_DEBUG
+ { int i; for(i=0; i<u.bf.r.nField; i++) assert( memIsValid(&u.bf.r.aMem[i]) ); }
+#endif
+
+ /* Extract the value of u.bf.R from register P3. */
+ sqlite3VdbeMemIntegerify(pIn3);
+ u.bf.R = pIn3->u.i;
+
+ /* Search the B-Tree index. If no conflicting record is found, jump
+ ** to P2. Otherwise, copy the rowid of the conflicting record to
+ ** register P3 and fall through to the next instruction. */
+ rc = sqlite3BtreeMovetoUnpacked(u.bf.pCrsr, &u.bf.r, 0, 0, &u.bf.pCx->seekResult);
+ if( (u.bf.r.flags & UNPACKED_PREFIX_SEARCH) || u.bf.r.rowid==u.bf.R ){
+ pc = pOp->p2 - 1;
+ }else{
+ pIn3->u.i = u.bf.r.rowid;
+ }
+ }
+ break;
+}
+
+/* Opcode: NotExists P1 P2 P3 * *
+**
+** Use the content of register P3 as an integer key. If a record
+** with that key does not exist in table of P1, then jump to P2.
+** If the record does exist, then fall through. The cursor is left
+** pointing to the record if it exists.
+**
+** The difference between this operation and NotFound is that this
+** operation assumes the key is an integer and that P1 is a table whereas
+** NotFound assumes key is a blob constructed from MakeRecord and
+** P1 is an index.
+**
+** See also: Found, NotFound, IsUnique
+*/
+case OP_NotExists: { /* jump, in3 */
+#if 0 /* local variables moved into u.bg */
+ VdbeCursor *pC;
+ BtCursor *pCrsr;
+ int res;
+ u64 iKey;
+#endif /* local variables moved into u.bg */
+
+ pIn3 = &aMem[pOp->p3];
+ assert( pIn3->flags & MEM_Int );
+ assert( pOp->p1>=0 && pOp->p1<p->nCursor );
+ u.bg.pC = p->apCsr[pOp->p1];
+ assert( u.bg.pC!=0 );
+ assert( u.bg.pC->isTable );
+ assert( u.bg.pC->pseudoTableReg==0 );
+ u.bg.pCrsr = u.bg.pC->pCursor;
+ if( ALWAYS(u.bg.pCrsr!=0) ){
+ u.bg.res = 0;
+ u.bg.iKey = pIn3->u.i;
+ rc = sqlite3BtreeMovetoUnpacked(u.bg.pCrsr, 0, u.bg.iKey, 0, &u.bg.res);
+ u.bg.pC->lastRowid = pIn3->u.i;
+ u.bg.pC->rowidIsValid = u.bg.res==0 ?1:0;
+ u.bg.pC->nullRow = 0;
+ u.bg.pC->cacheStatus = CACHE_STALE;
+ u.bg.pC->deferredMoveto = 0;
+ if( u.bg.res!=0 ){
+ pc = pOp->p2 - 1;
+ assert( u.bg.pC->rowidIsValid==0 );
+ }
+ u.bg.pC->seekResult = u.bg.res;
+ }else{
+ /* This happens when an attempt to open a read cursor on the
+ ** sqlite_master table returns SQLITE_EMPTY.
+ */
+ pc = pOp->p2 - 1;
+ assert( u.bg.pC->rowidIsValid==0 );
+ u.bg.pC->seekResult = 0;
+ }
+ break;
+}
+
+/* Opcode: Sequence P1 P2 * * *
+**
+** Find the next available sequence number for cursor P1.
+** Write the sequence number into register P2.
+** The sequence number on the cursor is incremented after this
+** instruction.
+*/
+case OP_Sequence: { /* out2-prerelease */
+ assert( pOp->p1>=0 && pOp->p1<p->nCursor );
+ assert( p->apCsr[pOp->p1]!=0 );
+ pOut->u.i = p->apCsr[pOp->p1]->seqCount++;
+ break;
+}
+
+
+/* Opcode: NewRowid P1 P2 P3 * *
+**
+** Get a new integer record number (a.k.a "rowid") used as the key to a table.
+** The record number is not previously used as a key in the database
+** table that cursor P1 points to. The new record number is written
+** written to register P2.
+**
+** If P3>0 then P3 is a register in the root frame of this VDBE that holds
+** the largest previously generated record number. No new record numbers are
+** allowed to be less than this value. When this value reaches its maximum,
+** an SQLITE_FULL error is generated. The P3 register is updated with the '
+** generated record number. This P3 mechanism is used to help implement the
+** AUTOINCREMENT feature.
+*/
+case OP_NewRowid: { /* out2-prerelease */
+#if 0 /* local variables moved into u.bh */
+ i64 v; /* The new rowid */
+ VdbeCursor *pC; /* Cursor of table to get the new rowid */
+ int res; /* Result of an sqlite3BtreeLast() */
+ int cnt; /* Counter to limit the number of searches */
+ Mem *pMem; /* Register holding largest rowid for AUTOINCREMENT */
+ VdbeFrame *pFrame; /* Root frame of VDBE */
+#endif /* local variables moved into u.bh */
+
+ u.bh.v = 0;
+ u.bh.res = 0;
+ assert( pOp->p1>=0 && pOp->p1<p->nCursor );
+ u.bh.pC = p->apCsr[pOp->p1];
+ assert( u.bh.pC!=0 );
+ if( NEVER(u.bh.pC->pCursor==0) ){
+ /* The zero initialization above is all that is needed */
+ }else{
+ /* The next rowid or record number (different terms for the same
+ ** thing) is obtained in a two-step algorithm.
+ **
+ ** First we attempt to find the largest existing rowid and add one
+ ** to that. But if the largest existing rowid is already the maximum
+ ** positive integer, we have to fall through to the second
+ ** probabilistic algorithm
+ **
+ ** The second algorithm is to select a rowid at random and see if
+ ** it already exists in the table. If it does not exist, we have
+ ** succeeded. If the random rowid does exist, we select a new one
+ ** and try again, up to 100 times.
+ */
+ assert( u.bh.pC->isTable );
+
+#ifdef SQLITE_32BIT_ROWID
+# define MAX_ROWID 0x7fffffff
+#else
+ /* Some compilers complain about constants of the form 0x7fffffffffffffff.
+ ** Others complain about 0x7ffffffffffffffffLL. The following macro seems
+ ** to provide the constant while making all compilers happy.
+ */
+# define MAX_ROWID (i64)( (((u64)0x7fffffff)<<32) | (u64)0xffffffff )
+#endif
+
+ if( !u.bh.pC->useRandomRowid ){
+ u.bh.v = sqlite3BtreeGetCachedRowid(u.bh.pC->pCursor);
+ if( u.bh.v==0 ){
+ rc = sqlite3BtreeLast(u.bh.pC->pCursor, &u.bh.res);
+ if( rc!=SQLITE_OK ){
+ goto abort_due_to_error;
+ }
+ if( u.bh.res ){
+ u.bh.v = 1; /* IMP: R-61914-48074 */
+ }else{
+ assert( sqlite3BtreeCursorIsValid(u.bh.pC->pCursor) );
+ rc = sqlite3BtreeKeySize(u.bh.pC->pCursor, &u.bh.v);
+ assert( rc==SQLITE_OK ); /* Cannot fail following BtreeLast() */
+ if( u.bh.v>=MAX_ROWID ){
+ u.bh.pC->useRandomRowid = 1;
+ }else{
+ u.bh.v++; /* IMP: R-29538-34987 */
+ }
+ }
+ }
+
+#ifndef SQLITE_OMIT_AUTOINCREMENT
+ if( pOp->p3 ){
+ /* Assert that P3 is a valid memory cell. */
+ assert( pOp->p3>0 );
+ if( p->pFrame ){
+ for(u.bh.pFrame=p->pFrame; u.bh.pFrame->pParent; u.bh.pFrame=u.bh.pFrame->pParent);
+ /* Assert that P3 is a valid memory cell. */
+ assert( pOp->p3<=u.bh.pFrame->nMem );
+ u.bh.pMem = &u.bh.pFrame->aMem[pOp->p3];
+ }else{
+ /* Assert that P3 is a valid memory cell. */
+ assert( pOp->p3<=p->nMem );
+ u.bh.pMem = &aMem[pOp->p3];
+ memAboutToChange(p, u.bh.pMem);
+ }
+ assert( memIsValid(u.bh.pMem) );
+
+ REGISTER_TRACE(pOp->p3, u.bh.pMem);
+ sqlite3VdbeMemIntegerify(u.bh.pMem);
+ assert( (u.bh.pMem->flags & MEM_Int)!=0 ); /* mem(P3) holds an integer */
+ if( u.bh.pMem->u.i==MAX_ROWID || u.bh.pC->useRandomRowid ){
+ rc = SQLITE_FULL; /* IMP: R-12275-61338 */
+ goto abort_due_to_error;
+ }
+ if( u.bh.v<u.bh.pMem->u.i+1 ){
+ u.bh.v = u.bh.pMem->u.i + 1;
+ }
+ u.bh.pMem->u.i = u.bh.v;
+ }
+#endif
+
+ sqlite3BtreeSetCachedRowid(u.bh.pC->pCursor, u.bh.v<MAX_ROWID ? u.bh.v+1 : 0);
+ }
+ if( u.bh.pC->useRandomRowid ){
+ /* IMPLEMENTATION-OF: R-07677-41881 If the largest ROWID is equal to the
+ ** largest possible integer (9223372036854775807) then the database
+ ** engine starts picking positive candidate ROWIDs at random until
+ ** it finds one that is not previously used. */
+ assert( pOp->p3==0 ); /* We cannot be in random rowid mode if this is
+ ** an AUTOINCREMENT table. */
+ /* on the first attempt, simply do one more than previous */
+ u.bh.v = lastRowid;
+ u.bh.v &= (MAX_ROWID>>1); /* ensure doesn't go negative */
+ u.bh.v++; /* ensure non-zero */
+ u.bh.cnt = 0;
+ while( ((rc = sqlite3BtreeMovetoUnpacked(u.bh.pC->pCursor, 0, (u64)u.bh.v,
+ 0, &u.bh.res))==SQLITE_OK)
+ && (u.bh.res==0)
+ && (++u.bh.cnt<100)){
+ /* collision - try another random rowid */
+ sqlite3_randomness(sizeof(u.bh.v), &u.bh.v);
+ if( u.bh.cnt<5 ){
+ /* try "small" random rowids for the initial attempts */
+ u.bh.v &= 0xffffff;
+ }else{
+ u.bh.v &= (MAX_ROWID>>1); /* ensure doesn't go negative */
+ }
+ u.bh.v++; /* ensure non-zero */
+ }
+ if( rc==SQLITE_OK && u.bh.res==0 ){
+ rc = SQLITE_FULL; /* IMP: R-38219-53002 */
+ goto abort_due_to_error;
+ }
+ assert( u.bh.v>0 ); /* EV: R-40812-03570 */
+ }
+ u.bh.pC->rowidIsValid = 0;
+ u.bh.pC->deferredMoveto = 0;
+ u.bh.pC->cacheStatus = CACHE_STALE;
+ }
+ pOut->u.i = u.bh.v;
+ break;
+}
+
+/* Opcode: Insert P1 P2 P3 P4 P5
+**
+** Write an entry into the table of cursor P1. A new entry is
+** created if it doesn't already exist or the data for an existing
+** entry is overwritten. The data is the value MEM_Blob stored in register
+** number P2. The key is stored in register P3. The key must
+** be a MEM_Int.
+**
+** If the OPFLAG_NCHANGE flag of P5 is set, then the row change count is
+** incremented (otherwise not). If the OPFLAG_LASTROWID flag of P5 is set,
+** then rowid is stored for subsequent return by the
+** sqlite3_last_insert_rowid() function (otherwise it is unmodified).
+**
+** If the OPFLAG_USESEEKRESULT flag of P5 is set and if the result of
+** the last seek operation (OP_NotExists) was a success, then this
+** operation will not attempt to find the appropriate row before doing
+** the insert but will instead overwrite the row that the cursor is
+** currently pointing to. Presumably, the prior OP_NotExists opcode
+** has already positioned the cursor correctly. This is an optimization
+** that boosts performance by avoiding redundant seeks.
+**
+** If the OPFLAG_ISUPDATE flag is set, then this opcode is part of an
+** UPDATE operation. Otherwise (if the flag is clear) then this opcode
+** is part of an INSERT operation. The difference is only important to
+** the update hook.
+**
+** Parameter P4 may point to a string containing the table-name, or
+** may be NULL. If it is not NULL, then the update-hook
+** (sqlite3.xUpdateCallback) is invoked following a successful insert.
+**
+** (WARNING/TODO: If P1 is a pseudo-cursor and P2 is dynamically
+** allocated, then ownership of P2 is transferred to the pseudo-cursor
+** and register P2 becomes ephemeral. If the cursor is changed, the
+** value of register P2 will then change. Make sure this does not
+** cause any problems.)
+**
+** This instruction only works on tables. The equivalent instruction
+** for indices is OP_IdxInsert.
+*/
+/* Opcode: InsertInt P1 P2 P3 P4 P5
+**
+** This works exactly like OP_Insert except that the key is the
+** integer value P3, not the value of the integer stored in register P3.
+*/
+case OP_Insert:
+case OP_InsertInt: {
+#if 0 /* local variables moved into u.bi */
+ Mem *pData; /* MEM cell holding data for the record to be inserted */
+ Mem *pKey; /* MEM cell holding key for the record */
+ i64 iKey; /* The integer ROWID or key for the record to be inserted */
+ VdbeCursor *pC; /* Cursor to table into which insert is written */
+ int nZero; /* Number of zero-bytes to append */
+ int seekResult; /* Result of prior seek or 0 if no USESEEKRESULT flag */
+ const char *zDb; /* database name - used by the update hook */
+ const char *zTbl; /* Table name - used by the opdate hook */
+ int op; /* Opcode for update hook: SQLITE_UPDATE or SQLITE_INSERT */
+#endif /* local variables moved into u.bi */
+
+ u.bi.pData = &aMem[pOp->p2];
+ assert( pOp->p1>=0 && pOp->p1<p->nCursor );
+ assert( memIsValid(u.bi.pData) );
+ u.bi.pC = p->apCsr[pOp->p1];
+ assert( u.bi.pC!=0 );
+ assert( u.bi.pC->pCursor!=0 );
+ assert( u.bi.pC->pseudoTableReg==0 );
+ assert( u.bi.pC->isTable );
+ REGISTER_TRACE(pOp->p2, u.bi.pData);
+
+ if( pOp->opcode==OP_Insert ){
+ u.bi.pKey = &aMem[pOp->p3];
+ assert( u.bi.pKey->flags & MEM_Int );
+ assert( memIsValid(u.bi.pKey) );
+ REGISTER_TRACE(pOp->p3, u.bi.pKey);
+ u.bi.iKey = u.bi.pKey->u.i;
+ }else{
+ assert( pOp->opcode==OP_InsertInt );
+ u.bi.iKey = pOp->p3;
+ }
+
+ if( pOp->p5 & OPFLAG_NCHANGE ) p->nChange++;
+ if( pOp->p5 & OPFLAG_LASTROWID ) db->lastRowid = lastRowid = u.bi.iKey;
+ if( u.bi.pData->flags & MEM_Null ){
+ u.bi.pData->z = 0;
+ u.bi.pData->n = 0;
+ }else{
+ assert( u.bi.pData->flags & (MEM_Blob|MEM_Str) );
+ }
+ u.bi.seekResult = ((pOp->p5 & OPFLAG_USESEEKRESULT) ? u.bi.pC->seekResult : 0);
+ if( u.bi.pData->flags & MEM_Zero ){
+ u.bi.nZero = u.bi.pData->u.nZero;
+ }else{
+ u.bi.nZero = 0;
+ }
+ sqlite3BtreeSetCachedRowid(u.bi.pC->pCursor, 0);
+ rc = sqlite3BtreeInsert(u.bi.pC->pCursor, 0, u.bi.iKey,
+ u.bi.pData->z, u.bi.pData->n, u.bi.nZero,
+ pOp->p5 & OPFLAG_APPEND, u.bi.seekResult
+ );
+ u.bi.pC->rowidIsValid = 0;
+ u.bi.pC->deferredMoveto = 0;
+ u.bi.pC->cacheStatus = CACHE_STALE;
+
+ /* Invoke the update-hook if required. */
+ if( rc==SQLITE_OK && db->xUpdateCallback && pOp->p4.z ){
+ u.bi.zDb = db->aDb[u.bi.pC->iDb].zName;
+ u.bi.zTbl = pOp->p4.z;
+ u.bi.op = ((pOp->p5 & OPFLAG_ISUPDATE) ? SQLITE_UPDATE : SQLITE_INSERT);
+ assert( u.bi.pC->isTable );
+ db->xUpdateCallback(db->pUpdateArg, u.bi.op, u.bi.zDb, u.bi.zTbl, u.bi.iKey);
+ assert( u.bi.pC->iDb>=0 );
+ }
+ break;
+}
+
+/* Opcode: Delete P1 P2 * P4 *
+**
+** Delete the record at which the P1 cursor is currently pointing.
+**
+** The cursor will be left pointing at either the next or the previous
+** record in the table. If it is left pointing at the next record, then
+** the next Next instruction will be a no-op. Hence it is OK to delete
+** a record from within an Next loop.
+**
+** If the OPFLAG_NCHANGE flag of P2 is set, then the row change count is
+** incremented (otherwise not).
+**
+** P1 must not be pseudo-table. It has to be a real table with
+** multiple rows.
+**
+** If P4 is not NULL, then it is the name of the table that P1 is
+** pointing to. The update hook will be invoked, if it exists.
+** If P4 is not NULL then the P1 cursor must have been positioned
+** using OP_NotFound prior to invoking this opcode.
+*/
+case OP_Delete: {
+#if 0 /* local variables moved into u.bj */
+ i64 iKey;
+ VdbeCursor *pC;
+#endif /* local variables moved into u.bj */
+
+ u.bj.iKey = 0;
+ assert( pOp->p1>=0 && pOp->p1<p->nCursor );
+ u.bj.pC = p->apCsr[pOp->p1];
+ assert( u.bj.pC!=0 );
+ assert( u.bj.pC->pCursor!=0 ); /* Only valid for real tables, no pseudotables */
+
+ /* If the update-hook will be invoked, set u.bj.iKey to the rowid of the
+ ** row being deleted.
+ */
+ if( db->xUpdateCallback && pOp->p4.z ){
+ assert( u.bj.pC->isTable );
+ assert( u.bj.pC->rowidIsValid ); /* lastRowid set by previous OP_NotFound */
+ u.bj.iKey = u.bj.pC->lastRowid;
+ }
+
+ /* The OP_Delete opcode always follows an OP_NotExists or OP_Last or
+ ** OP_Column on the same table without any intervening operations that
+ ** might move or invalidate the cursor. Hence cursor u.bj.pC is always pointing
+ ** to the row to be deleted and the sqlite3VdbeCursorMoveto() operation
+ ** below is always a no-op and cannot fail. We will run it anyhow, though,
+ ** to guard against future changes to the code generator.
+ **/
+ assert( u.bj.pC->deferredMoveto==0 );
+ rc = sqlite3VdbeCursorMoveto(u.bj.pC);
+ if( NEVER(rc!=SQLITE_OK) ) goto abort_due_to_error;
+
+ sqlite3BtreeSetCachedRowid(u.bj.pC->pCursor, 0);
+ rc = sqlite3BtreeDelete(u.bj.pC->pCursor);
+ u.bj.pC->cacheStatus = CACHE_STALE;
+
+ /* Invoke the update-hook if required. */
+ if( rc==SQLITE_OK && db->xUpdateCallback && pOp->p4.z ){
+ const char *zDb = db->aDb[u.bj.pC->iDb].zName;
+ const char *zTbl = pOp->p4.z;
+ db->xUpdateCallback(db->pUpdateArg, SQLITE_DELETE, zDb, zTbl, u.bj.iKey);
+ assert( u.bj.pC->iDb>=0 );
+ }
+ if( pOp->p2 & OPFLAG_NCHANGE ) p->nChange++;
+ break;
+}
+/* Opcode: ResetCount * * * * *
+**
+** The value of the change counter is copied to the database handle
+** change counter (returned by subsequent calls to sqlite3_changes()).
+** Then the VMs internal change counter resets to 0.
+** This is used by trigger programs.
+*/
+case OP_ResetCount: {
+ sqlite3VdbeSetChanges(db, p->nChange);
+ p->nChange = 0;
+ break;
+}
+
+/* Opcode: SorterCompare P1 P2 P3
+**
+** P1 is a sorter cursor. This instruction compares the record blob in
+** register P3 with the entry that the sorter cursor currently points to.
+** If, excluding the rowid fields at the end, the two records are a match,
+** fall through to the next instruction. Otherwise, jump to instruction P2.
+*/
+case OP_SorterCompare: {
+#if 0 /* local variables moved into u.bk */
+ VdbeCursor *pC;
+ int res;
+#endif /* local variables moved into u.bk */
+
+ u.bk.pC = p->apCsr[pOp->p1];
+ assert( isSorter(u.bk.pC) );
+ pIn3 = &aMem[pOp->p3];
+ rc = sqlite3VdbeSorterCompare(u.bk.pC, pIn3, &u.bk.res);
+ if( u.bk.res ){
+ pc = pOp->p2-1;
+ }
+ break;
+};
+
+/* Opcode: SorterData P1 P2 * * *
+**
+** Write into register P2 the current sorter data for sorter cursor P1.
+*/
+case OP_SorterData: {
+#if 0 /* local variables moved into u.bl */
+ VdbeCursor *pC;
+#endif /* local variables moved into u.bl */
+
+ pOut = &aMem[pOp->p2];
+ u.bl.pC = p->apCsr[pOp->p1];
+ assert( u.bl.pC->isSorter );
+ rc = sqlite3VdbeSorterRowkey(u.bl.pC, pOut);
+ break;
+}
+
+/* Opcode: RowData P1 P2 * * *
+**
+** Write into register P2 the complete row data for cursor P1.
+** There is no interpretation of the data.
+** It is just copied onto the P2 register exactly as
+** it is found in the database file.
+**
+** If the P1 cursor must be pointing to a valid row (not a NULL row)
+** of a real table, not a pseudo-table.
+*/
+/* Opcode: RowKey P1 P2 * * *
+**
+** Write into register P2 the complete row key for cursor P1.
+** There is no interpretation of the data.
+** The key is copied onto the P3 register exactly as
+** it is found in the database file.
+**
+** If the P1 cursor must be pointing to a valid row (not a NULL row)
+** of a real table, not a pseudo-table.
+*/
+case OP_RowKey:
+case OP_RowData: {
+#if 0 /* local variables moved into u.bm */
+ VdbeCursor *pC;
+ BtCursor *pCrsr;
+ u32 n;
+ i64 n64;
+#endif /* local variables moved into u.bm */
+
+ pOut = &aMem[pOp->p2];
+ memAboutToChange(p, pOut);
+
+ /* Note that RowKey and RowData are really exactly the same instruction */
+ assert( pOp->p1>=0 && pOp->p1<p->nCursor );
+ u.bm.pC = p->apCsr[pOp->p1];
+ assert( u.bm.pC->isSorter==0 );
+ assert( u.bm.pC->isTable || pOp->opcode!=OP_RowData );
+ assert( u.bm.pC->isIndex || pOp->opcode==OP_RowData );
+ assert( u.bm.pC!=0 );
+ assert( u.bm.pC->nullRow==0 );
+ assert( u.bm.pC->pseudoTableReg==0 );
+ assert( u.bm.pC->pCursor!=0 );
+ u.bm.pCrsr = u.bm.pC->pCursor;
+ assert( sqlite3BtreeCursorIsValid(u.bm.pCrsr) );
+
+ /* The OP_RowKey and OP_RowData opcodes always follow OP_NotExists or
+ ** OP_Rewind/Op_Next with no intervening instructions that might invalidate
+ ** the cursor. Hence the following sqlite3VdbeCursorMoveto() call is always
+ ** a no-op and can never fail. But we leave it in place as a safety.
+ */
+ assert( u.bm.pC->deferredMoveto==0 );
+ rc = sqlite3VdbeCursorMoveto(u.bm.pC);
+ if( NEVER(rc!=SQLITE_OK) ) goto abort_due_to_error;
+
+ if( u.bm.pC->isIndex ){
+ assert( !u.bm.pC->isTable );
+ VVA_ONLY(rc =) sqlite3BtreeKeySize(u.bm.pCrsr, &u.bm.n64);
+ assert( rc==SQLITE_OK ); /* True because of CursorMoveto() call above */
+ if( u.bm.n64>db->aLimit[SQLITE_LIMIT_LENGTH] ){
+ goto too_big;
+ }
+ u.bm.n = (u32)u.bm.n64;
+ }else{
+ VVA_ONLY(rc =) sqlite3BtreeDataSize(u.bm.pCrsr, &u.bm.n);
+ assert( rc==SQLITE_OK ); /* DataSize() cannot fail */
+ if( u.bm.n>(u32)db->aLimit[SQLITE_LIMIT_LENGTH] ){
+ goto too_big;
+ }
+ }
+ if( sqlite3VdbeMemGrow(pOut, u.bm.n, 0) ){
+ goto no_mem;
+ }
+ pOut->n = u.bm.n;
+ MemSetTypeFlag(pOut, MEM_Blob);
+ if( u.bm.pC->isIndex ){
+ rc = sqlite3BtreeKey(u.bm.pCrsr, 0, u.bm.n, pOut->z);
+ }else{
+ rc = sqlite3BtreeData(u.bm.pCrsr, 0, u.bm.n, pOut->z);
+ }
+ pOut->enc = SQLITE_UTF8; /* In case the blob is ever cast to text */
+ UPDATE_MAX_BLOBSIZE(pOut);
+ break;
+}
+
+/* Opcode: Rowid P1 P2 * * *
+**
+** Store in register P2 an integer which is the key of the table entry that
+** P1 is currently point to.
+**
+** P1 can be either an ordinary table or a virtual table. There used to
+** be a separate OP_VRowid opcode for use with virtual tables, but this
+** one opcode now works for both table types.
+*/
+case OP_Rowid: { /* out2-prerelease */
+#if 0 /* local variables moved into u.bn */
+ VdbeCursor *pC;
+ i64 v;
+ sqlite3_vtab *pVtab;
+ const sqlite3_module *pModule;
+#endif /* local variables moved into u.bn */
+
+ assert( pOp->p1>=0 && pOp->p1<p->nCursor );
+ u.bn.pC = p->apCsr[pOp->p1];
+ assert( u.bn.pC!=0 );
+ assert( u.bn.pC->pseudoTableReg==0 || u.bn.pC->nullRow );
+ if( u.bn.pC->nullRow ){
+ pOut->flags = MEM_Null;
+ break;
+ }else if( u.bn.pC->deferredMoveto ){
+ u.bn.v = u.bn.pC->movetoTarget;
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ }else if( u.bn.pC->pVtabCursor ){
+ u.bn.pVtab = u.bn.pC->pVtabCursor->pVtab;
+ u.bn.pModule = u.bn.pVtab->pModule;
+ assert( u.bn.pModule->xRowid );
+ rc = u.bn.pModule->xRowid(u.bn.pC->pVtabCursor, &u.bn.v);
+ importVtabErrMsg(p, u.bn.pVtab);
+#endif /* SQLITE_OMIT_VIRTUALTABLE */
+ }else{
+ assert( u.bn.pC->pCursor!=0 );
+ rc = sqlite3VdbeCursorMoveto(u.bn.pC);
+ if( rc ) goto abort_due_to_error;
+ if( u.bn.pC->rowidIsValid ){
+ u.bn.v = u.bn.pC->lastRowid;
+ }else{
+ rc = sqlite3BtreeKeySize(u.bn.pC->pCursor, &u.bn.v);
+ assert( rc==SQLITE_OK ); /* Always so because of CursorMoveto() above */
+ }
+ }
+ pOut->u.i = u.bn.v;
+ break;
+}
+
+/* Opcode: NullRow P1 * * * *
+**
+** Move the cursor P1 to a null row. Any OP_Column operations
+** that occur while the cursor is on the null row will always
+** write a NULL.
+*/
+case OP_NullRow: {
+#if 0 /* local variables moved into u.bo */
+ VdbeCursor *pC;
+#endif /* local variables moved into u.bo */
+
+ assert( pOp->p1>=0 && pOp->p1<p->nCursor );
+ u.bo.pC = p->apCsr[pOp->p1];
+ assert( u.bo.pC!=0 );
+ u.bo.pC->nullRow = 1;
+ u.bo.pC->rowidIsValid = 0;
+ assert( u.bo.pC->pCursor || u.bo.pC->pVtabCursor );
+ if( u.bo.pC->pCursor ){
+ sqlite3BtreeClearCursor(u.bo.pC->pCursor);
+ }
+ break;
+}
+
+/* Opcode: Last P1 P2 * * *
+**
+** The next use of the Rowid or Column or Next instruction for P1
+** will refer to the last entry in the database table or index.
+** If the table or index is empty and P2>0, then jump immediately to P2.
+** If P2 is 0 or if the table or index is not empty, fall through
+** to the following instruction.
+*/
+case OP_Last: { /* jump */
+#if 0 /* local variables moved into u.bp */
+ VdbeCursor *pC;
+ BtCursor *pCrsr;
+ int res;
+#endif /* local variables moved into u.bp */
+
+ assert( pOp->p1>=0 && pOp->p1<p->nCursor );
+ u.bp.pC = p->apCsr[pOp->p1];
+ assert( u.bp.pC!=0 );
+ u.bp.pCrsr = u.bp.pC->pCursor;
+ u.bp.res = 0;
+ if( ALWAYS(u.bp.pCrsr!=0) ){
+ rc = sqlite3BtreeLast(u.bp.pCrsr, &u.bp.res);
+ }
+ u.bp.pC->nullRow = (u8)u.bp.res;
+ u.bp.pC->deferredMoveto = 0;
+ u.bp.pC->rowidIsValid = 0;
+ u.bp.pC->cacheStatus = CACHE_STALE;
+ if( pOp->p2>0 && u.bp.res ){
+ pc = pOp->p2 - 1;
+ }
+ break;
+}
+
+
+/* Opcode: Sort P1 P2 * * *
+**
+** This opcode does exactly the same thing as OP_Rewind except that
+** it increments an undocumented global variable used for testing.
+**
+** Sorting is accomplished by writing records into a sorting index,
+** then rewinding that index and playing it back from beginning to
+** end. We use the OP_Sort opcode instead of OP_Rewind to do the
+** rewinding so that the global variable will be incremented and
+** regression tests can determine whether or not the optimizer is
+** correctly optimizing out sorts.
+*/
+case OP_SorterSort: /* jump */
+case OP_Sort: { /* jump */
+#ifdef SQLITE_TEST
+ sqlite3_sort_count++;
+ sqlite3_search_count--;
+#endif
+ p->aCounter[SQLITE_STMTSTATUS_SORT-1]++;
+ /* Fall through into OP_Rewind */
+}
+/* Opcode: Rewind P1 P2 * * *
+**
+** The next use of the Rowid or Column or Next instruction for P1
+** will refer to the first entry in the database table or index.
+** If the table or index is empty and P2>0, then jump immediately to P2.
+** If P2 is 0 or if the table or index is not empty, fall through
+** to the following instruction.
+*/
+case OP_Rewind: { /* jump */
+#if 0 /* local variables moved into u.bq */
+ VdbeCursor *pC;
+ BtCursor *pCrsr;
+ int res;
+#endif /* local variables moved into u.bq */
+
+ assert( pOp->p1>=0 && pOp->p1<p->nCursor );
+ u.bq.pC = p->apCsr[pOp->p1];
+ assert( u.bq.pC!=0 );
+ assert( u.bq.pC->isSorter==(pOp->opcode==OP_SorterSort) );
+ u.bq.res = 1;
+ if( isSorter(u.bq.pC) ){
+ rc = sqlite3VdbeSorterRewind(db, u.bq.pC, &u.bq.res);
+ }else{
+ u.bq.pCrsr = u.bq.pC->pCursor;
+ assert( u.bq.pCrsr );
+ rc = sqlite3BtreeFirst(u.bq.pCrsr, &u.bq.res);
+ u.bq.pC->atFirst = u.bq.res==0 ?1:0;
+ u.bq.pC->deferredMoveto = 0;
+ u.bq.pC->cacheStatus = CACHE_STALE;
+ u.bq.pC->rowidIsValid = 0;
+ }
+ u.bq.pC->nullRow = (u8)u.bq.res;
+ assert( pOp->p2>0 && pOp->p2<p->nOp );
+ if( u.bq.res ){
+ pc = pOp->p2 - 1;
+ }
+ break;
+}
+
+/* Opcode: Next P1 P2 * P4 P5
+**
+** Advance cursor P1 so that it points to the next key/data pair in its
+** table or index. If there are no more key/value pairs then fall through
+** to the following instruction. But if the cursor advance was successful,
+** jump immediately to P2.
+**
+** The P1 cursor must be for a real table, not a pseudo-table.
+**
+** P4 is always of type P4_ADVANCE. The function pointer points to
+** sqlite3BtreeNext().
+**
+** If P5 is positive and the jump is taken, then event counter
+** number P5-1 in the prepared statement is incremented.
+**
+** See also: Prev
+*/
+/* Opcode: Prev P1 P2 * * P5
+**
+** Back up cursor P1 so that it points to the previous key/data pair in its
+** table or index. If there is no previous key/value pairs then fall through
+** to the following instruction. But if the cursor backup was successful,
+** jump immediately to P2.
+**
+** The P1 cursor must be for a real table, not a pseudo-table.
+**
+** P4 is always of type P4_ADVANCE. The function pointer points to
+** sqlite3BtreePrevious().
+**
+** If P5 is positive and the jump is taken, then event counter
+** number P5-1 in the prepared statement is incremented.
+*/
+case OP_SorterNext: /* jump */
+case OP_Prev: /* jump */
+case OP_Next: { /* jump */
+#if 0 /* local variables moved into u.br */
+ VdbeCursor *pC;
+ int res;
+#endif /* local variables moved into u.br */
+
+ CHECK_FOR_INTERRUPT;
+ assert( pOp->p1>=0 && pOp->p1<p->nCursor );
+ assert( pOp->p5<=ArraySize(p->aCounter) );
+ u.br.pC = p->apCsr[pOp->p1];
+ if( u.br.pC==0 ){
+ break; /* See ticket #2273 */
+ }
+ assert( u.br.pC->isSorter==(pOp->opcode==OP_SorterNext) );
+ if( isSorter(u.br.pC) ){
+ assert( pOp->opcode==OP_SorterNext );
+ rc = sqlite3VdbeSorterNext(db, u.br.pC, &u.br.res);
+ }else{
+ u.br.res = 1;
+ assert( u.br.pC->deferredMoveto==0 );
+ assert( u.br.pC->pCursor );
+ assert( pOp->opcode!=OP_Next || pOp->p4.xAdvance==sqlite3BtreeNext );
+ assert( pOp->opcode!=OP_Prev || pOp->p4.xAdvance==sqlite3BtreePrevious );
+ rc = pOp->p4.xAdvance(u.br.pC->pCursor, &u.br.res);
+ }
+ u.br.pC->nullRow = (u8)u.br.res;
+ u.br.pC->cacheStatus = CACHE_STALE;
+ if( u.br.res==0 ){
+ pc = pOp->p2 - 1;
+ if( pOp->p5 ) p->aCounter[pOp->p5-1]++;
+#ifdef SQLITE_TEST
+ sqlite3_search_count++;
+#endif
+ }
+ u.br.pC->rowidIsValid = 0;
+ break;
+}
+
+/* Opcode: IdxInsert P1 P2 P3 * P5
+**
+** Register P2 holds an SQL index key made using the
+** MakeRecord instructions. This opcode writes that key
+** into the index P1. Data for the entry is nil.
+**
+** P3 is a flag that provides a hint to the b-tree layer that this
+** insert is likely to be an append.
+**
+** This instruction only works for indices. The equivalent instruction
+** for tables is OP_Insert.
+*/
+case OP_SorterInsert: /* in2 */
+case OP_IdxInsert: { /* in2 */
+#if 0 /* local variables moved into u.bs */
+ VdbeCursor *pC;
+ BtCursor *pCrsr;
+ int nKey;
+ const char *zKey;
+#endif /* local variables moved into u.bs */
+
+ assert( pOp->p1>=0 && pOp->p1<p->nCursor );
+ u.bs.pC = p->apCsr[pOp->p1];
+ assert( u.bs.pC!=0 );
+ assert( u.bs.pC->isSorter==(pOp->opcode==OP_SorterInsert) );
+ pIn2 = &aMem[pOp->p2];
+ assert( pIn2->flags & MEM_Blob );
+ u.bs.pCrsr = u.bs.pC->pCursor;
+ if( ALWAYS(u.bs.pCrsr!=0) ){
+ assert( u.bs.pC->isTable==0 );
+ rc = ExpandBlob(pIn2);
+ if( rc==SQLITE_OK ){
+ if( isSorter(u.bs.pC) ){
+ rc = sqlite3VdbeSorterWrite(db, u.bs.pC, pIn2);
+ }else{
+ u.bs.nKey = pIn2->n;
+ u.bs.zKey = pIn2->z;
+ rc = sqlite3BtreeInsert(u.bs.pCrsr, u.bs.zKey, u.bs.nKey, "", 0, 0, pOp->p3,
+ ((pOp->p5 & OPFLAG_USESEEKRESULT) ? u.bs.pC->seekResult : 0)
+ );
+ assert( u.bs.pC->deferredMoveto==0 );
+ u.bs.pC->cacheStatus = CACHE_STALE;
+ }
+ }
+ }
+ break;
+}
+
+/* Opcode: IdxDelete P1 P2 P3 * *
+**
+** The content of P3 registers starting at register P2 form
+** an unpacked index key. This opcode removes that entry from the
+** index opened by cursor P1.
+*/
+case OP_IdxDelete: {
+#if 0 /* local variables moved into u.bt */
+ VdbeCursor *pC;
+ BtCursor *pCrsr;
+ int res;
+ UnpackedRecord r;
+#endif /* local variables moved into u.bt */
+
+ assert( pOp->p3>0 );
+ assert( pOp->p2>0 && pOp->p2+pOp->p3<=p->nMem+1 );
+ assert( pOp->p1>=0 && pOp->p1<p->nCursor );
+ u.bt.pC = p->apCsr[pOp->p1];
+ assert( u.bt.pC!=0 );
+ u.bt.pCrsr = u.bt.pC->pCursor;
+ if( ALWAYS(u.bt.pCrsr!=0) ){
+ u.bt.r.pKeyInfo = u.bt.pC->pKeyInfo;
+ u.bt.r.nField = (u16)pOp->p3;
+ u.bt.r.flags = 0;
+ u.bt.r.aMem = &aMem[pOp->p2];
+#ifdef SQLITE_DEBUG
+ { int i; for(i=0; i<u.bt.r.nField; i++) assert( memIsValid(&u.bt.r.aMem[i]) ); }
+#endif
+ rc = sqlite3BtreeMovetoUnpacked(u.bt.pCrsr, &u.bt.r, 0, 0, &u.bt.res);
+ if( rc==SQLITE_OK && u.bt.res==0 ){
+ rc = sqlite3BtreeDelete(u.bt.pCrsr);
+ }
+ assert( u.bt.pC->deferredMoveto==0 );
+ u.bt.pC->cacheStatus = CACHE_STALE;
+ }
+ break;
+}
+
+/* Opcode: IdxRowid P1 P2 * * *
+**
+** Write into register P2 an integer which is the last entry in the record at
+** the end of the index key pointed to by cursor P1. This integer should be
+** the rowid of the table entry to which this index entry points.
+**
+** See also: Rowid, MakeRecord.
+*/
+case OP_IdxRowid: { /* out2-prerelease */
+#if 0 /* local variables moved into u.bu */
+ BtCursor *pCrsr;
+ VdbeCursor *pC;
+ i64 rowid;
+#endif /* local variables moved into u.bu */
+
+ assert( pOp->p1>=0 && pOp->p1<p->nCursor );
+ u.bu.pC = p->apCsr[pOp->p1];
+ assert( u.bu.pC!=0 );
+ u.bu.pCrsr = u.bu.pC->pCursor;
+ pOut->flags = MEM_Null;
+ if( ALWAYS(u.bu.pCrsr!=0) ){
+ rc = sqlite3VdbeCursorMoveto(u.bu.pC);
+ if( NEVER(rc) ) goto abort_due_to_error;
+ assert( u.bu.pC->deferredMoveto==0 );
+ assert( u.bu.pC->isTable==0 );
+ if( !u.bu.pC->nullRow ){
+ rc = sqlite3VdbeIdxRowid(db, u.bu.pCrsr, &u.bu.rowid);
+ if( rc!=SQLITE_OK ){
+ goto abort_due_to_error;
+ }
+ pOut->u.i = u.bu.rowid;
+ pOut->flags = MEM_Int;
+ }
+ }
+ break;
+}
+
+/* Opcode: IdxGE P1 P2 P3 P4 P5
+**
+** The P4 register values beginning with P3 form an unpacked index
+** key that omits the ROWID. Compare this key value against the index
+** that P1 is currently pointing to, ignoring the ROWID on the P1 index.
+**
+** If the P1 index entry is greater than or equal to the key value
+** then jump to P2. Otherwise fall through to the next instruction.
+**
+** If P5 is non-zero then the key value is increased by an epsilon
+** prior to the comparison. This make the opcode work like IdxGT except
+** that if the key from register P3 is a prefix of the key in the cursor,
+** the result is false whereas it would be true with IdxGT.
+*/
+/* Opcode: IdxLT P1 P2 P3 P4 P5
+**
+** The P4 register values beginning with P3 form an unpacked index
+** key that omits the ROWID. Compare this key value against the index
+** that P1 is currently pointing to, ignoring the ROWID on the P1 index.
+**
+** If the P1 index entry is less than the key value then jump to P2.
+** Otherwise fall through to the next instruction.
+**
+** If P5 is non-zero then the key value is increased by an epsilon prior
+** to the comparison. This makes the opcode work like IdxLE.
+*/
+case OP_IdxLT: /* jump */
+case OP_IdxGE: { /* jump */
+#if 0 /* local variables moved into u.bv */
+ VdbeCursor *pC;
+ int res;
+ UnpackedRecord r;
+#endif /* local variables moved into u.bv */
+
+ assert( pOp->p1>=0 && pOp->p1<p->nCursor );
+ u.bv.pC = p->apCsr[pOp->p1];
+ assert( u.bv.pC!=0 );
+ assert( u.bv.pC->isOrdered );
+ if( ALWAYS(u.bv.pC->pCursor!=0) ){
+ assert( u.bv.pC->deferredMoveto==0 );
+ assert( pOp->p5==0 || pOp->p5==1 );
+ assert( pOp->p4type==P4_INT32 );
+ u.bv.r.pKeyInfo = u.bv.pC->pKeyInfo;
+ u.bv.r.nField = (u16)pOp->p4.i;
+ if( pOp->p5 ){
+ u.bv.r.flags = UNPACKED_INCRKEY | UNPACKED_PREFIX_MATCH;
+ }else{
+ u.bv.r.flags = UNPACKED_PREFIX_MATCH;
+ }
+ u.bv.r.aMem = &aMem[pOp->p3];
+#ifdef SQLITE_DEBUG
+ { int i; for(i=0; i<u.bv.r.nField; i++) assert( memIsValid(&u.bv.r.aMem[i]) ); }
+#endif
+ rc = sqlite3VdbeIdxKeyCompare(u.bv.pC, &u.bv.r, &u.bv.res);
+ if( pOp->opcode==OP_IdxLT ){
+ u.bv.res = -u.bv.res;
+ }else{
+ assert( pOp->opcode==OP_IdxGE );
+ u.bv.res++;
+ }
+ if( u.bv.res>0 ){
+ pc = pOp->p2 - 1 ;
+ }
+ }
+ break;
+}
+
+/* Opcode: Destroy P1 P2 P3 * *
+**
+** Delete an entire database table or index whose root page in the database
+** file is given by P1.
+**
+** The table being destroyed is in the main database file if P3==0. If
+** P3==1 then the table to be clear is in the auxiliary database file
+** that is used to store tables create using CREATE TEMPORARY TABLE.
+**
+** If AUTOVACUUM is enabled then it is possible that another root page
+** might be moved into the newly deleted root page in order to keep all
+** root pages contiguous at the beginning of the database. The former
+** value of the root page that moved - its value before the move occurred -
+** is stored in register P2. If no page
+** movement was required (because the table being dropped was already
+** the last one in the database) then a zero is stored in register P2.
+** If AUTOVACUUM is disabled then a zero is stored in register P2.
+**
+** See also: Clear
+*/
+case OP_Destroy: { /* out2-prerelease */
+#if 0 /* local variables moved into u.bw */
+ int iMoved;
+ int iCnt;
+ Vdbe *pVdbe;
+ int iDb;
+#endif /* local variables moved into u.bw */
+
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ u.bw.iCnt = 0;
+ for(u.bw.pVdbe=db->pVdbe; u.bw.pVdbe; u.bw.pVdbe = u.bw.pVdbe->pNext){
+ if( u.bw.pVdbe->magic==VDBE_MAGIC_RUN && u.bw.pVdbe->inVtabMethod<2 && u.bw.pVdbe->pc>=0 ){
+ u.bw.iCnt++;
+ }
+ }
+#else
+ u.bw.iCnt = db->activeVdbeCnt;
+#endif
+ pOut->flags = MEM_Null;
+ if( u.bw.iCnt>1 ){
+ rc = SQLITE_LOCKED;
+ p->errorAction = OE_Abort;
+ }else{
+ u.bw.iDb = pOp->p3;
+ assert( u.bw.iCnt==1 );
+ assert( (p->btreeMask & (((yDbMask)1)<<u.bw.iDb))!=0 );
+ rc = sqlite3BtreeDropTable(db->aDb[u.bw.iDb].pBt, pOp->p1, &u.bw.iMoved);
+ pOut->flags = MEM_Int;
+ pOut->u.i = u.bw.iMoved;
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ if( rc==SQLITE_OK && u.bw.iMoved!=0 ){
+ sqlite3RootPageMoved(db, u.bw.iDb, u.bw.iMoved, pOp->p1);
+ /* All OP_Destroy operations occur on the same btree */
+ assert( resetSchemaOnFault==0 || resetSchemaOnFault==u.bw.iDb+1 );
+ resetSchemaOnFault = u.bw.iDb+1;
+ }
+#endif
+ }
+ break;
+}
+
+/* Opcode: Clear P1 P2 P3
+**
+** Delete all contents of the database table or index whose root page
+** in the database file is given by P1. But, unlike Destroy, do not
+** remove the table or index from the database file.
+**
+** The table being clear is in the main database file if P2==0. If
+** P2==1 then the table to be clear is in the auxiliary database file
+** that is used to store tables create using CREATE TEMPORARY TABLE.
+**
+** If the P3 value is non-zero, then the table referred to must be an
+** intkey table (an SQL table, not an index). In this case the row change
+** count is incremented by the number of rows in the table being cleared.
+** If P3 is greater than zero, then the value stored in register P3 is
+** also incremented by the number of rows in the table being cleared.
+**
+** See also: Destroy
+*/
+case OP_Clear: {
+#if 0 /* local variables moved into u.bx */
+ int nChange;
+#endif /* local variables moved into u.bx */
+
+ u.bx.nChange = 0;
+ assert( (p->btreeMask & (((yDbMask)1)<<pOp->p2))!=0 );
+ rc = sqlite3BtreeClearTable(
+ db->aDb[pOp->p2].pBt, pOp->p1, (pOp->p3 ? &u.bx.nChange : 0)
+ );
+ if( pOp->p3 ){
+ p->nChange += u.bx.nChange;
+ if( pOp->p3>0 ){
+ assert( memIsValid(&aMem[pOp->p3]) );
+ memAboutToChange(p, &aMem[pOp->p3]);
+ aMem[pOp->p3].u.i += u.bx.nChange;
+ }
+ }
+ break;
+}
+
+/* Opcode: CreateTable P1 P2 * * *
+**
+** Allocate a new table in the main database file if P1==0 or in the
+** auxiliary database file if P1==1 or in an attached database if
+** P1>1. Write the root page number of the new table into
+** register P2
+**
+** The difference between a table and an index is this: A table must
+** have a 4-byte integer key and can have arbitrary data. An index
+** has an arbitrary key but no data.
+**
+** See also: CreateIndex
+*/
+/* Opcode: CreateIndex P1 P2 * * *
+**
+** Allocate a new index in the main database file if P1==0 or in the
+** auxiliary database file if P1==1 or in an attached database if
+** P1>1. Write the root page number of the new table into
+** register P2.
+**
+** See documentation on OP_CreateTable for additional information.
+*/
+case OP_CreateIndex: /* out2-prerelease */
+case OP_CreateTable: { /* out2-prerelease */
+#if 0 /* local variables moved into u.by */
+ int pgno;
+ int flags;
+ Db *pDb;
+#endif /* local variables moved into u.by */
+
+ u.by.pgno = 0;
+ assert( pOp->p1>=0 && pOp->p1<db->nDb );
+ assert( (p->btreeMask & (((yDbMask)1)<<pOp->p1))!=0 );
+ u.by.pDb = &db->aDb[pOp->p1];
+ assert( u.by.pDb->pBt!=0 );
+ if( pOp->opcode==OP_CreateTable ){
+ /* u.by.flags = BTREE_INTKEY; */
+ u.by.flags = BTREE_INTKEY;
+ }else{
+ u.by.flags = BTREE_BLOBKEY;
+ }
+ rc = sqlite3BtreeCreateTable(u.by.pDb->pBt, &u.by.pgno, u.by.flags);
+ pOut->u.i = u.by.pgno;
+ break;
+}
+
+/* Opcode: ParseSchema P1 * * P4 *
+**
+** Read and parse all entries from the SQLITE_MASTER table of database P1
+** that match the WHERE clause P4.
+**
+** This opcode invokes the parser to create a new virtual machine,
+** then runs the new virtual machine. It is thus a re-entrant opcode.
+*/
+case OP_ParseSchema: {
+#if 0 /* local variables moved into u.bz */
+ int iDb;
+ const char *zMaster;
+ char *zSql;
+ InitData initData;
+#endif /* local variables moved into u.bz */
+
+ /* Any prepared statement that invokes this opcode will hold mutexes
+ ** on every btree. This is a prerequisite for invoking
+ ** sqlite3InitCallback().
+ */
+#ifdef SQLITE_DEBUG
+ for(u.bz.iDb=0; u.bz.iDb<db->nDb; u.bz.iDb++){
+ assert( u.bz.iDb==1 || sqlite3BtreeHoldsMutex(db->aDb[u.bz.iDb].pBt) );
+ }
+#endif
+
+ u.bz.iDb = pOp->p1;
+ assert( u.bz.iDb>=0 && u.bz.iDb<db->nDb );
+ assert( DbHasProperty(db, u.bz.iDb, DB_SchemaLoaded) );
+ /* Used to be a conditional */ {
+ u.bz.zMaster = SCHEMA_TABLE(u.bz.iDb);
+ u.bz.initData.db = db;
+ u.bz.initData.iDb = pOp->p1;
+ u.bz.initData.pzErrMsg = &p->zErrMsg;
+ u.bz.zSql = sqlite3MPrintf(db,
+ "SELECT name, rootpage, sql FROM '%q'.%s WHERE %s ORDER BY rowid",
+ db->aDb[u.bz.iDb].zName, u.bz.zMaster, pOp->p4.z);
+ if( u.bz.zSql==0 ){
+ rc = SQLITE_NOMEM;
+ }else{
+ assert( db->init.busy==0 );
+ db->init.busy = 1;
+ u.bz.initData.rc = SQLITE_OK;
+ assert( !db->mallocFailed );
+ rc = sqlite3_exec(db, u.bz.zSql, sqlite3InitCallback, &u.bz.initData, 0);
+ if( rc==SQLITE_OK ) rc = u.bz.initData.rc;
+ sqlite3DbFree(db, u.bz.zSql);
+ db->init.busy = 0;
+ }
+ }
+ if( rc ) sqlite3ResetAllSchemasOfConnection(db);
+ if( rc==SQLITE_NOMEM ){
+ goto no_mem;
+ }
+ break;
+}
+
+#if !defined(SQLITE_OMIT_ANALYZE)
+/* Opcode: LoadAnalysis P1 * * * *
+**
+** Read the sqlite_stat1 table for database P1 and load the content
+** of that table into the internal index hash table. This will cause
+** the analysis to be used when preparing all subsequent queries.
+*/
+case OP_LoadAnalysis: {
+ assert( pOp->p1>=0 && pOp->p1<db->nDb );
+ rc = sqlite3AnalysisLoad(db, pOp->p1);
+ break;
+}
+#endif /* !defined(SQLITE_OMIT_ANALYZE) */
+
+/* Opcode: DropTable P1 * * P4 *
+**
+** Remove the internal (in-memory) data structures that describe
+** the table named P4 in database P1. This is called after a table
+** is dropped in order to keep the internal representation of the
+** schema consistent with what is on disk.
+*/
+case OP_DropTable: {
+ sqlite3UnlinkAndDeleteTable(db, pOp->p1, pOp->p4.z);
+ break;
+}
+
+/* Opcode: DropIndex P1 * * P4 *
+**
+** Remove the internal (in-memory) data structures that describe
+** the index named P4 in database P1. This is called after an index
+** is dropped in order to keep the internal representation of the
+** schema consistent with what is on disk.
+*/
+case OP_DropIndex: {
+ sqlite3UnlinkAndDeleteIndex(db, pOp->p1, pOp->p4.z);
+ break;
+}
+
+/* Opcode: DropTrigger P1 * * P4 *
+**
+** Remove the internal (in-memory) data structures that describe
+** the trigger named P4 in database P1. This is called after a trigger
+** is dropped in order to keep the internal representation of the
+** schema consistent with what is on disk.
+*/
+case OP_DropTrigger: {
+ sqlite3UnlinkAndDeleteTrigger(db, pOp->p1, pOp->p4.z);
+ break;
+}
+
+
+#ifndef SQLITE_OMIT_INTEGRITY_CHECK
+/* Opcode: IntegrityCk P1 P2 P3 * P5
+**
+** Do an analysis of the currently open database. Store in
+** register P1 the text of an error message describing any problems.
+** If no problems are found, store a NULL in register P1.
+**
+** The register P3 contains the maximum number of allowed errors.
+** At most reg(P3) errors will be reported.
+** In other words, the analysis stops as soon as reg(P1) errors are
+** seen. Reg(P1) is updated with the number of errors remaining.
+**
+** The root page numbers of all tables in the database are integer
+** stored in reg(P1), reg(P1+1), reg(P1+2), .... There are P2 tables
+** total.
+**
+** If P5 is not zero, the check is done on the auxiliary database
+** file, not the main database file.
+**
+** This opcode is used to implement the integrity_check pragma.
+*/
+case OP_IntegrityCk: {
+#if 0 /* local variables moved into u.ca */
+ int nRoot; /* Number of tables to check. (Number of root pages.) */
+ int *aRoot; /* Array of rootpage numbers for tables to be checked */
+ int j; /* Loop counter */
+ int nErr; /* Number of errors reported */
+ char *z; /* Text of the error report */
+ Mem *pnErr; /* Register keeping track of errors remaining */
+#endif /* local variables moved into u.ca */
+
+ u.ca.nRoot = pOp->p2;
+ assert( u.ca.nRoot>0 );
+ u.ca.aRoot = sqlite3DbMallocRaw(db, sizeof(int)*(u.ca.nRoot+1) );
+ if( u.ca.aRoot==0 ) goto no_mem;
+ assert( pOp->p3>0 && pOp->p3<=p->nMem );
+ u.ca.pnErr = &aMem[pOp->p3];
+ assert( (u.ca.pnErr->flags & MEM_Int)!=0 );
+ assert( (u.ca.pnErr->flags & (MEM_Str|MEM_Blob))==0 );
+ pIn1 = &aMem[pOp->p1];
+ for(u.ca.j=0; u.ca.j<u.ca.nRoot; u.ca.j++){
+ u.ca.aRoot[u.ca.j] = (int)sqlite3VdbeIntValue(&pIn1[u.ca.j]);
+ }
+ u.ca.aRoot[u.ca.j] = 0;
+ assert( pOp->p5<db->nDb );
+ assert( (p->btreeMask & (((yDbMask)1)<<pOp->p5))!=0 );
+ u.ca.z = sqlite3BtreeIntegrityCheck(db->aDb[pOp->p5].pBt, u.ca.aRoot, u.ca.nRoot,
+ (int)u.ca.pnErr->u.i, &u.ca.nErr);
+ sqlite3DbFree(db, u.ca.aRoot);
+ u.ca.pnErr->u.i -= u.ca.nErr;
+ sqlite3VdbeMemSetNull(pIn1);
+ if( u.ca.nErr==0 ){
+ assert( u.ca.z==0 );
+ }else if( u.ca.z==0 ){
+ goto no_mem;
+ }else{
+ sqlite3VdbeMemSetStr(pIn1, u.ca.z, -1, SQLITE_UTF8, sqlite3_free);
+ }
+ UPDATE_MAX_BLOBSIZE(pIn1);
+ sqlite3VdbeChangeEncoding(pIn1, encoding);
+ break;
+}
+#endif /* SQLITE_OMIT_INTEGRITY_CHECK */
+
+/* Opcode: RowSetAdd P1 P2 * * *
+**
+** Insert the integer value held by register P2 into a boolean index
+** held in register P1.
+**
+** An assertion fails if P2 is not an integer.
+*/
+case OP_RowSetAdd: { /* in1, in2 */
+ pIn1 = &aMem[pOp->p1];
+ pIn2 = &aMem[pOp->p2];
+ assert( (pIn2->flags & MEM_Int)!=0 );
+ if( (pIn1->flags & MEM_RowSet)==0 ){
+ sqlite3VdbeMemSetRowSet(pIn1);
+ if( (pIn1->flags & MEM_RowSet)==0 ) goto no_mem;
+ }
+ sqlite3RowSetInsert(pIn1->u.pRowSet, pIn2->u.i);
+ break;
+}
+
+/* Opcode: RowSetRead P1 P2 P3 * *
+**
+** Extract the smallest value from boolean index P1 and put that value into
+** register P3. Or, if boolean index P1 is initially empty, leave P3
+** unchanged and jump to instruction P2.
+*/
+case OP_RowSetRead: { /* jump, in1, out3 */
+#if 0 /* local variables moved into u.cb */
+ i64 val;
+#endif /* local variables moved into u.cb */
+ CHECK_FOR_INTERRUPT;
+ pIn1 = &aMem[pOp->p1];
+ if( (pIn1->flags & MEM_RowSet)==0
+ || sqlite3RowSetNext(pIn1->u.pRowSet, &u.cb.val)==0
+ ){
+ /* The boolean index is empty */
+ sqlite3VdbeMemSetNull(pIn1);
+ pc = pOp->p2 - 1;
+ }else{
+ /* A value was pulled from the index */
+ sqlite3VdbeMemSetInt64(&aMem[pOp->p3], u.cb.val);
+ }
+ break;
+}
+
+/* Opcode: RowSetTest P1 P2 P3 P4
+**
+** Register P3 is assumed to hold a 64-bit integer value. If register P1
+** contains a RowSet object and that RowSet object contains
+** the value held in P3, jump to register P2. Otherwise, insert the
+** integer in P3 into the RowSet and continue on to the
+** next opcode.
+**
+** The RowSet object is optimized for the case where successive sets
+** of integers, where each set contains no duplicates. Each set
+** of values is identified by a unique P4 value. The first set
+** must have P4==0, the final set P4=-1. P4 must be either -1 or
+** non-negative. For non-negative values of P4 only the lower 4
+** bits are significant.
+**
+** This allows optimizations: (a) when P4==0 there is no need to test
+** the rowset object for P3, as it is guaranteed not to contain it,
+** (b) when P4==-1 there is no need to insert the value, as it will
+** never be tested for, and (c) when a value that is part of set X is
+** inserted, there is no need to search to see if the same value was
+** previously inserted as part of set X (only if it was previously
+** inserted as part of some other set).
+*/
+case OP_RowSetTest: { /* jump, in1, in3 */
+#if 0 /* local variables moved into u.cc */
+ int iSet;
+ int exists;
+#endif /* local variables moved into u.cc */
+
+ pIn1 = &aMem[pOp->p1];
+ pIn3 = &aMem[pOp->p3];
+ u.cc.iSet = pOp->p4.i;
+ assert( pIn3->flags&MEM_Int );
+
+ /* If there is anything other than a rowset object in memory cell P1,
+ ** delete it now and initialize P1 with an empty rowset
+ */
+ if( (pIn1->flags & MEM_RowSet)==0 ){
+ sqlite3VdbeMemSetRowSet(pIn1);
+ if( (pIn1->flags & MEM_RowSet)==0 ) goto no_mem;
+ }
+
+ assert( pOp->p4type==P4_INT32 );
+ assert( u.cc.iSet==-1 || u.cc.iSet>=0 );
+ if( u.cc.iSet ){
+ u.cc.exists = sqlite3RowSetTest(pIn1->u.pRowSet,
+ (u8)(u.cc.iSet>=0 ? u.cc.iSet & 0xf : 0xff),
+ pIn3->u.i);
+ if( u.cc.exists ){
+ pc = pOp->p2 - 1;
+ break;
+ }
+ }
+ if( u.cc.iSet>=0 ){
+ sqlite3RowSetInsert(pIn1->u.pRowSet, pIn3->u.i);
+ }
+ break;
+}
+
+
+#ifndef SQLITE_OMIT_TRIGGER
+
+/* Opcode: Program P1 P2 P3 P4 *
+**
+** Execute the trigger program passed as P4 (type P4_SUBPROGRAM).
+**
+** P1 contains the address of the memory cell that contains the first memory
+** cell in an array of values used as arguments to the sub-program. P2
+** contains the address to jump to if the sub-program throws an IGNORE
+** exception using the RAISE() function. Register P3 contains the address
+** of a memory cell in this (the parent) VM that is used to allocate the
+** memory required by the sub-vdbe at runtime.
+**
+** P4 is a pointer to the VM containing the trigger program.
+*/
+case OP_Program: { /* jump */
+#if 0 /* local variables moved into u.cd */
+ int nMem; /* Number of memory registers for sub-program */
+ int nByte; /* Bytes of runtime space required for sub-program */
+ Mem *pRt; /* Register to allocate runtime space */
+ Mem *pMem; /* Used to iterate through memory cells */
+ Mem *pEnd; /* Last memory cell in new array */
+ VdbeFrame *pFrame; /* New vdbe frame to execute in */
+ SubProgram *pProgram; /* Sub-program to execute */
+ void *t; /* Token identifying trigger */
+#endif /* local variables moved into u.cd */
+
+ u.cd.pProgram = pOp->p4.pProgram;
+ u.cd.pRt = &aMem[pOp->p3];
+ assert( u.cd.pProgram->nOp>0 );
+
+ /* If the p5 flag is clear, then recursive invocation of triggers is
+ ** disabled for backwards compatibility (p5 is set if this sub-program
+ ** is really a trigger, not a foreign key action, and the flag set
+ ** and cleared by the "PRAGMA recursive_triggers" command is clear).
+ **
+ ** It is recursive invocation of triggers, at the SQL level, that is
+ ** disabled. In some cases a single trigger may generate more than one
+ ** SubProgram (if the trigger may be executed with more than one different
+ ** ON CONFLICT algorithm). SubProgram structures associated with a
+ ** single trigger all have the same value for the SubProgram.token
+ ** variable. */
+ if( pOp->p5 ){
+ u.cd.t = u.cd.pProgram->token;
+ for(u.cd.pFrame=p->pFrame; u.cd.pFrame && u.cd.pFrame->token!=u.cd.t; u.cd.pFrame=u.cd.pFrame->pParent);
+ if( u.cd.pFrame ) break;
+ }
+
+ if( p->nFrame>=db->aLimit[SQLITE_LIMIT_TRIGGER_DEPTH] ){
+ rc = SQLITE_ERROR;
+ sqlite3SetString(&p->zErrMsg, db, "too many levels of trigger recursion");
+ break;
+ }
+
+ /* Register u.cd.pRt is used to store the memory required to save the state
+ ** of the current program, and the memory required at runtime to execute
+ ** the trigger program. If this trigger has been fired before, then u.cd.pRt
+ ** is already allocated. Otherwise, it must be initialized. */
+ if( (u.cd.pRt->flags&MEM_Frame)==0 ){
+ /* SubProgram.nMem is set to the number of memory cells used by the
+ ** program stored in SubProgram.aOp. As well as these, one memory
+ ** cell is required for each cursor used by the program. Set local
+ ** variable u.cd.nMem (and later, VdbeFrame.nChildMem) to this value.
+ */
+ u.cd.nMem = u.cd.pProgram->nMem + u.cd.pProgram->nCsr;
+ u.cd.nByte = ROUND8(sizeof(VdbeFrame))
+ + u.cd.nMem * sizeof(Mem)
+ + u.cd.pProgram->nCsr * sizeof(VdbeCursor *)
+ + u.cd.pProgram->nOnce * sizeof(u8);
+ u.cd.pFrame = sqlite3DbMallocZero(db, u.cd.nByte);
+ if( !u.cd.pFrame ){
+ goto no_mem;
+ }
+ sqlite3VdbeMemRelease(u.cd.pRt);
+ u.cd.pRt->flags = MEM_Frame;
+ u.cd.pRt->u.pFrame = u.cd.pFrame;
+
+ u.cd.pFrame->v = p;
+ u.cd.pFrame->nChildMem = u.cd.nMem;
+ u.cd.pFrame->nChildCsr = u.cd.pProgram->nCsr;
+ u.cd.pFrame->pc = pc;
+ u.cd.pFrame->aMem = p->aMem;
+ u.cd.pFrame->nMem = p->nMem;
+ u.cd.pFrame->apCsr = p->apCsr;
+ u.cd.pFrame->nCursor = p->nCursor;
+ u.cd.pFrame->aOp = p->aOp;
+ u.cd.pFrame->nOp = p->nOp;
+ u.cd.pFrame->token = u.cd.pProgram->token;
+ u.cd.pFrame->aOnceFlag = p->aOnceFlag;
+ u.cd.pFrame->nOnceFlag = p->nOnceFlag;
+
+ u.cd.pEnd = &VdbeFrameMem(u.cd.pFrame)[u.cd.pFrame->nChildMem];
+ for(u.cd.pMem=VdbeFrameMem(u.cd.pFrame); u.cd.pMem!=u.cd.pEnd; u.cd.pMem++){
+ u.cd.pMem->flags = MEM_Invalid;
+ u.cd.pMem->db = db;
+ }
+ }else{
+ u.cd.pFrame = u.cd.pRt->u.pFrame;
+ assert( u.cd.pProgram->nMem+u.cd.pProgram->nCsr==u.cd.pFrame->nChildMem );
+ assert( u.cd.pProgram->nCsr==u.cd.pFrame->nChildCsr );
+ assert( pc==u.cd.pFrame->pc );
+ }
+
+ p->nFrame++;
+ u.cd.pFrame->pParent = p->pFrame;
+ u.cd.pFrame->lastRowid = lastRowid;
+ u.cd.pFrame->nChange = p->nChange;
+ p->nChange = 0;
+ p->pFrame = u.cd.pFrame;
+ p->aMem = aMem = &VdbeFrameMem(u.cd.pFrame)[-1];
+ p->nMem = u.cd.pFrame->nChildMem;
+ p->nCursor = (u16)u.cd.pFrame->nChildCsr;
+ p->apCsr = (VdbeCursor **)&aMem[p->nMem+1];
+ p->aOp = aOp = u.cd.pProgram->aOp;
+ p->nOp = u.cd.pProgram->nOp;
+ p->aOnceFlag = (u8 *)&p->apCsr[p->nCursor];
+ p->nOnceFlag = u.cd.pProgram->nOnce;
+ pc = -1;
+ memset(p->aOnceFlag, 0, p->nOnceFlag);
+
+ break;
+}
+
+/* Opcode: Param P1 P2 * * *
+**
+** This opcode is only ever present in sub-programs called via the
+** OP_Program instruction. Copy a value currently stored in a memory
+** cell of the calling (parent) frame to cell P2 in the current frames
+** address space. This is used by trigger programs to access the new.*
+** and old.* values.
+**
+** The address of the cell in the parent frame is determined by adding
+** the value of the P1 argument to the value of the P1 argument to the
+** calling OP_Program instruction.
+*/
+case OP_Param: { /* out2-prerelease */
+#if 0 /* local variables moved into u.ce */
+ VdbeFrame *pFrame;
+ Mem *pIn;
+#endif /* local variables moved into u.ce */
+ u.ce.pFrame = p->pFrame;
+ u.ce.pIn = &u.ce.pFrame->aMem[pOp->p1 + u.ce.pFrame->aOp[u.ce.pFrame->pc].p1];
+ sqlite3VdbeMemShallowCopy(pOut, u.ce.pIn, MEM_Ephem);
+ break;
+}
+
+#endif /* #ifndef SQLITE_OMIT_TRIGGER */
+
+#ifndef SQLITE_OMIT_FOREIGN_KEY
+/* Opcode: FkCounter P1 P2 * * *
+**
+** Increment a "constraint counter" by P2 (P2 may be negative or positive).
+** If P1 is non-zero, the database constraint counter is incremented
+** (deferred foreign key constraints). Otherwise, if P1 is zero, the
+** statement counter is incremented (immediate foreign key constraints).
+*/
+case OP_FkCounter: {
+ if( pOp->p1 ){
+ db->nDeferredCons += pOp->p2;
+ }else{
+ p->nFkConstraint += pOp->p2;
+ }
+ break;
+}
+
+/* Opcode: FkIfZero P1 P2 * * *
+**
+** This opcode tests if a foreign key constraint-counter is currently zero.
+** If so, jump to instruction P2. Otherwise, fall through to the next
+** instruction.
+**
+** If P1 is non-zero, then the jump is taken if the database constraint-counter
+** is zero (the one that counts deferred constraint violations). If P1 is
+** zero, the jump is taken if the statement constraint-counter is zero
+** (immediate foreign key constraint violations).
+*/
+case OP_FkIfZero: { /* jump */
+ if( pOp->p1 ){
+ if( db->nDeferredCons==0 ) pc = pOp->p2-1;
+ }else{
+ if( p->nFkConstraint==0 ) pc = pOp->p2-1;
+ }
+ break;
+}
+#endif /* #ifndef SQLITE_OMIT_FOREIGN_KEY */
+
+#ifndef SQLITE_OMIT_AUTOINCREMENT
+/* Opcode: MemMax P1 P2 * * *
+**
+** P1 is a register in the root frame of this VM (the root frame is
+** different from the current frame if this instruction is being executed
+** within a sub-program). Set the value of register P1 to the maximum of
+** its current value and the value in register P2.
+**
+** This instruction throws an error if the memory cell is not initially
+** an integer.
+*/
+case OP_MemMax: { /* in2 */
+#if 0 /* local variables moved into u.cf */
+ Mem *pIn1;
+ VdbeFrame *pFrame;
+#endif /* local variables moved into u.cf */
+ if( p->pFrame ){
+ for(u.cf.pFrame=p->pFrame; u.cf.pFrame->pParent; u.cf.pFrame=u.cf.pFrame->pParent);
+ u.cf.pIn1 = &u.cf.pFrame->aMem[pOp->p1];
+ }else{
+ u.cf.pIn1 = &aMem[pOp->p1];
+ }
+ assert( memIsValid(u.cf.pIn1) );
+ sqlite3VdbeMemIntegerify(u.cf.pIn1);
+ pIn2 = &aMem[pOp->p2];
+ sqlite3VdbeMemIntegerify(pIn2);
+ if( u.cf.pIn1->u.i<pIn2->u.i){
+ u.cf.pIn1->u.i = pIn2->u.i;
+ }
+ break;
+}
+#endif /* SQLITE_OMIT_AUTOINCREMENT */
+
+/* Opcode: IfPos P1 P2 * * *
+**
+** If the value of register P1 is 1 or greater, jump to P2.
+**
+** It is illegal to use this instruction on a register that does
+** not contain an integer. An assertion fault will result if you try.
+*/
+case OP_IfPos: { /* jump, in1 */
+ pIn1 = &aMem[pOp->p1];
+ assert( pIn1->flags&MEM_Int );
+ if( pIn1->u.i>0 ){
+ pc = pOp->p2 - 1;
+ }
+ break;
+}
+
+/* Opcode: IfNeg P1 P2 * * *
+**
+** If the value of register P1 is less than zero, jump to P2.
+**
+** It is illegal to use this instruction on a register that does
+** not contain an integer. An assertion fault will result if you try.
+*/
+case OP_IfNeg: { /* jump, in1 */
+ pIn1 = &aMem[pOp->p1];
+ assert( pIn1->flags&MEM_Int );
+ if( pIn1->u.i<0 ){
+ pc = pOp->p2 - 1;
+ }
+ break;
+}
+
+/* Opcode: IfZero P1 P2 P3 * *
+**
+** The register P1 must contain an integer. Add literal P3 to the
+** value in register P1. If the result is exactly 0, jump to P2.
+**
+** It is illegal to use this instruction on a register that does
+** not contain an integer. An assertion fault will result if you try.
+*/
+case OP_IfZero: { /* jump, in1 */
+ pIn1 = &aMem[pOp->p1];
+ assert( pIn1->flags&MEM_Int );
+ pIn1->u.i += pOp->p3;
+ if( pIn1->u.i==0 ){
+ pc = pOp->p2 - 1;
+ }
+ break;
+}
+
+/* Opcode: AggStep * P2 P3 P4 P5
+**
+** Execute the step function for an aggregate. The
+** function has P5 arguments. P4 is a pointer to the FuncDef
+** structure that specifies the function. Use register
+** P3 as the accumulator.
+**
+** The P5 arguments are taken from register P2 and its
+** successors.
+*/
+case OP_AggStep: {
+#if 0 /* local variables moved into u.cg */
+ int n;
+ int i;
+ Mem *pMem;
+ Mem *pRec;
+ sqlite3_context ctx;
+ sqlite3_value **apVal;
+#endif /* local variables moved into u.cg */
+
+ u.cg.n = pOp->p5;
+ assert( u.cg.n>=0 );
+ u.cg.pRec = &aMem[pOp->p2];
+ u.cg.apVal = p->apArg;
+ assert( u.cg.apVal || u.cg.n==0 );
+ for(u.cg.i=0; u.cg.i<u.cg.n; u.cg.i++, u.cg.pRec++){
+ assert( memIsValid(u.cg.pRec) );
+ u.cg.apVal[u.cg.i] = u.cg.pRec;
+ memAboutToChange(p, u.cg.pRec);
+ sqlite3VdbeMemStoreType(u.cg.pRec);
+ }
+ u.cg.ctx.pFunc = pOp->p4.pFunc;
+ assert( pOp->p3>0 && pOp->p3<=p->nMem );
+ u.cg.ctx.pMem = u.cg.pMem = &aMem[pOp->p3];
+ u.cg.pMem->n++;
+ u.cg.ctx.s.flags = MEM_Null;
+ u.cg.ctx.s.z = 0;
+ u.cg.ctx.s.zMalloc = 0;
+ u.cg.ctx.s.xDel = 0;
+ u.cg.ctx.s.db = db;
+ u.cg.ctx.isError = 0;
+ u.cg.ctx.pColl = 0;
+ u.cg.ctx.skipFlag = 0;
+ if( u.cg.ctx.pFunc->flags & SQLITE_FUNC_NEEDCOLL ){
+ assert( pOp>p->aOp );
+ assert( pOp[-1].p4type==P4_COLLSEQ );
+ assert( pOp[-1].opcode==OP_CollSeq );
+ u.cg.ctx.pColl = pOp[-1].p4.pColl;
+ }
+ (u.cg.ctx.pFunc->xStep)(&u.cg.ctx, u.cg.n, u.cg.apVal); /* IMP: R-24505-23230 */
+ if( u.cg.ctx.isError ){
+ sqlite3SetString(&p->zErrMsg, db, "%s", sqlite3_value_text(&u.cg.ctx.s));
+ rc = u.cg.ctx.isError;
+ }
+ if( u.cg.ctx.skipFlag ){
+ assert( pOp[-1].opcode==OP_CollSeq );
+ u.cg.i = pOp[-1].p1;
+ if( u.cg.i ) sqlite3VdbeMemSetInt64(&aMem[u.cg.i], 1);
+ }
+
+ sqlite3VdbeMemRelease(&u.cg.ctx.s);
+
+ break;
+}
+
+/* Opcode: AggFinal P1 P2 * P4 *
+**
+** Execute the finalizer function for an aggregate. P1 is
+** the memory location that is the accumulator for the aggregate.
+**
+** P2 is the number of arguments that the step function takes and
+** P4 is a pointer to the FuncDef for this function. The P2
+** argument is not used by this opcode. It is only there to disambiguate
+** functions that can take varying numbers of arguments. The
+** P4 argument is only needed for the degenerate case where
+** the step function was not previously called.
+*/
+case OP_AggFinal: {
+#if 0 /* local variables moved into u.ch */
+ Mem *pMem;
+#endif /* local variables moved into u.ch */
+ assert( pOp->p1>0 && pOp->p1<=p->nMem );
+ u.ch.pMem = &aMem[pOp->p1];
+ assert( (u.ch.pMem->flags & ~(MEM_Null|MEM_Agg))==0 );
+ rc = sqlite3VdbeMemFinalize(u.ch.pMem, pOp->p4.pFunc);
+ if( rc ){
+ sqlite3SetString(&p->zErrMsg, db, "%s", sqlite3_value_text(u.ch.pMem));
+ }
+ sqlite3VdbeChangeEncoding(u.ch.pMem, encoding);
+ UPDATE_MAX_BLOBSIZE(u.ch.pMem);
+ if( sqlite3VdbeMemTooBig(u.ch.pMem) ){
+ goto too_big;
+ }
+ break;
+}
+
+#ifndef SQLITE_OMIT_WAL
+/* Opcode: Checkpoint P1 P2 P3 * *
+**
+** Checkpoint database P1. This is a no-op if P1 is not currently in
+** WAL mode. Parameter P2 is one of SQLITE_CHECKPOINT_PASSIVE, FULL
+** or RESTART. Write 1 or 0 into mem[P3] if the checkpoint returns
+** SQLITE_BUSY or not, respectively. Write the number of pages in the
+** WAL after the checkpoint into mem[P3+1] and the number of pages
+** in the WAL that have been checkpointed after the checkpoint
+** completes into mem[P3+2]. However on an error, mem[P3+1] and
+** mem[P3+2] are initialized to -1.
+*/
+case OP_Checkpoint: {
+#if 0 /* local variables moved into u.ci */
+ int i; /* Loop counter */
+ int aRes[3]; /* Results */
+ Mem *pMem; /* Write results here */
+#endif /* local variables moved into u.ci */
+
+ u.ci.aRes[0] = 0;
+ u.ci.aRes[1] = u.ci.aRes[2] = -1;
+ assert( pOp->p2==SQLITE_CHECKPOINT_PASSIVE
+ || pOp->p2==SQLITE_CHECKPOINT_FULL
+ || pOp->p2==SQLITE_CHECKPOINT_RESTART
+ );
+ rc = sqlite3Checkpoint(db, pOp->p1, pOp->p2, &u.ci.aRes[1], &u.ci.aRes[2]);
+ if( rc==SQLITE_BUSY ){
+ rc = SQLITE_OK;
+ u.ci.aRes[0] = 1;
+ }
+ for(u.ci.i=0, u.ci.pMem = &aMem[pOp->p3]; u.ci.i<3; u.ci.i++, u.ci.pMem++){
+ sqlite3VdbeMemSetInt64(u.ci.pMem, (i64)u.ci.aRes[u.ci.i]);
+ }
+ break;
+};
+#endif
+
+#ifndef SQLITE_OMIT_PRAGMA
+/* Opcode: JournalMode P1 P2 P3 * P5
+**
+** Change the journal mode of database P1 to P3. P3 must be one of the
+** PAGER_JOURNALMODE_XXX values. If changing between the various rollback
+** modes (delete, truncate, persist, off and memory), this is a simple
+** operation. No IO is required.
+**
+** If changing into or out of WAL mode the procedure is more complicated.
+**
+** Write a string containing the final journal-mode to register P2.
+*/
+case OP_JournalMode: { /* out2-prerelease */
+#if 0 /* local variables moved into u.cj */
+ Btree *pBt; /* Btree to change journal mode of */
+ Pager *pPager; /* Pager associated with pBt */
+ int eNew; /* New journal mode */
+ int eOld; /* The old journal mode */
+#ifndef SQLITE_OMIT_WAL
+ const char *zFilename; /* Name of database file for pPager */
+#endif
+#endif /* local variables moved into u.cj */
+
+ u.cj.eNew = pOp->p3;
+ assert( u.cj.eNew==PAGER_JOURNALMODE_DELETE
+ || u.cj.eNew==PAGER_JOURNALMODE_TRUNCATE
+ || u.cj.eNew==PAGER_JOURNALMODE_PERSIST
+ || u.cj.eNew==PAGER_JOURNALMODE_OFF
+ || u.cj.eNew==PAGER_JOURNALMODE_MEMORY
+ || u.cj.eNew==PAGER_JOURNALMODE_WAL
+ || u.cj.eNew==PAGER_JOURNALMODE_QUERY
+ );
+ assert( pOp->p1>=0 && pOp->p1<db->nDb );
+
+ u.cj.pBt = db->aDb[pOp->p1].pBt;
+ u.cj.pPager = sqlite3BtreePager(u.cj.pBt);
+ u.cj.eOld = sqlite3PagerGetJournalMode(u.cj.pPager);
+ if( u.cj.eNew==PAGER_JOURNALMODE_QUERY ) u.cj.eNew = u.cj.eOld;
+ if( !sqlite3PagerOkToChangeJournalMode(u.cj.pPager) ) u.cj.eNew = u.cj.eOld;
+
+#ifndef SQLITE_OMIT_WAL
+ u.cj.zFilename = sqlite3PagerFilename(u.cj.pPager, 1);
+
+ /* Do not allow a transition to journal_mode=WAL for a database
+ ** in temporary storage or if the VFS does not support shared memory
+ */
+ if( u.cj.eNew==PAGER_JOURNALMODE_WAL
+ && (sqlite3Strlen30(u.cj.zFilename)==0 /* Temp file */
+ || !sqlite3PagerWalSupported(u.cj.pPager)) /* No shared-memory support */
+ ){
+ u.cj.eNew = u.cj.eOld;
+ }
+
+ if( (u.cj.eNew!=u.cj.eOld)
+ && (u.cj.eOld==PAGER_JOURNALMODE_WAL || u.cj.eNew==PAGER_JOURNALMODE_WAL)
+ ){
+ if( !db->autoCommit || db->activeVdbeCnt>1 ){
+ rc = SQLITE_ERROR;
+ sqlite3SetString(&p->zErrMsg, db,
+ "cannot change %s wal mode from within a transaction",
+ (u.cj.eNew==PAGER_JOURNALMODE_WAL ? "into" : "out of")
+ );
+ break;
+ }else{
+
+ if( u.cj.eOld==PAGER_JOURNALMODE_WAL ){
+ /* If leaving WAL mode, close the log file. If successful, the call
+ ** to PagerCloseWal() checkpoints and deletes the write-ahead-log
+ ** file. An EXCLUSIVE lock may still be held on the database file
+ ** after a successful return.
+ */
+ rc = sqlite3PagerCloseWal(u.cj.pPager);
+ if( rc==SQLITE_OK ){
+ sqlite3PagerSetJournalMode(u.cj.pPager, u.cj.eNew);
+ }
+ }else if( u.cj.eOld==PAGER_JOURNALMODE_MEMORY ){
+ /* Cannot transition directly from MEMORY to WAL. Use mode OFF
+ ** as an intermediate */
+ sqlite3PagerSetJournalMode(u.cj.pPager, PAGER_JOURNALMODE_OFF);
+ }
+
+ /* Open a transaction on the database file. Regardless of the journal
+ ** mode, this transaction always uses a rollback journal.
+ */
+ assert( sqlite3BtreeIsInTrans(u.cj.pBt)==0 );
+ if( rc==SQLITE_OK ){
+ rc = sqlite3BtreeSetVersion(u.cj.pBt, (u.cj.eNew==PAGER_JOURNALMODE_WAL ? 2 : 1));
+ }
+ }
+ }
+#endif /* ifndef SQLITE_OMIT_WAL */
+
+ if( rc ){
+ u.cj.eNew = u.cj.eOld;
+ }
+ u.cj.eNew = sqlite3PagerSetJournalMode(u.cj.pPager, u.cj.eNew);
+
+ pOut = &aMem[pOp->p2];
+ pOut->flags = MEM_Str|MEM_Static|MEM_Term;
+ pOut->z = (char *)sqlite3JournalModename(u.cj.eNew);
+ pOut->n = sqlite3Strlen30(pOut->z);
+ pOut->enc = SQLITE_UTF8;
+ sqlite3VdbeChangeEncoding(pOut, encoding);
+ break;
+};
+#endif /* SQLITE_OMIT_PRAGMA */
+
+#if !defined(SQLITE_OMIT_VACUUM) && !defined(SQLITE_OMIT_ATTACH)
+/* Opcode: Vacuum * * * * *
+**
+** Vacuum the entire database. This opcode will cause other virtual
+** machines to be created and run. It may not be called from within
+** a transaction.
+*/
+case OP_Vacuum: {
+ rc = sqlite3RunVacuum(&p->zErrMsg, db);
+ break;
+}
+#endif
+
+#if !defined(SQLITE_OMIT_AUTOVACUUM)
+/* Opcode: IncrVacuum P1 P2 * * *
+**
+** Perform a single step of the incremental vacuum procedure on
+** the P1 database. If the vacuum has finished, jump to instruction
+** P2. Otherwise, fall through to the next instruction.
+*/
+case OP_IncrVacuum: { /* jump */
+#if 0 /* local variables moved into u.ck */
+ Btree *pBt;
+#endif /* local variables moved into u.ck */
+
+ assert( pOp->p1>=0 && pOp->p1<db->nDb );
+ assert( (p->btreeMask & (((yDbMask)1)<<pOp->p1))!=0 );
+ u.ck.pBt = db->aDb[pOp->p1].pBt;
+ rc = sqlite3BtreeIncrVacuum(u.ck.pBt);
+ if( rc==SQLITE_DONE ){
+ pc = pOp->p2 - 1;
+ rc = SQLITE_OK;
+ }
+ break;
+}
+#endif
+
+/* Opcode: Expire P1 * * * *
+**
+** Cause precompiled statements to become expired. An expired statement
+** fails with an error code of SQLITE_SCHEMA if it is ever executed
+** (via sqlite3_step()).
+**
+** If P1 is 0, then all SQL statements become expired. If P1 is non-zero,
+** then only the currently executing statement is affected.
+*/
+case OP_Expire: {
+ if( !pOp->p1 ){
+ sqlite3ExpirePreparedStatements(db);
+ }else{
+ p->expired = 1;
+ }
+ break;
+}
+
+#ifndef SQLITE_OMIT_SHARED_CACHE
+/* Opcode: TableLock P1 P2 P3 P4 *
+**
+** Obtain a lock on a particular table. This instruction is only used when
+** the shared-cache feature is enabled.
+**
+** P1 is the index of the database in sqlite3.aDb[] of the database
+** on which the lock is acquired. A readlock is obtained if P3==0 or
+** a write lock if P3==1.
+**
+** P2 contains the root-page of the table to lock.
+**
+** P4 contains a pointer to the name of the table being locked. This is only
+** used to generate an error message if the lock cannot be obtained.
+*/
+case OP_TableLock: {
+ u8 isWriteLock = (u8)pOp->p3;
+ if( isWriteLock || 0==(db->flags&SQLITE_ReadUncommitted) ){
+ int p1 = pOp->p1;
+ assert( p1>=0 && p1<db->nDb );
+ assert( (p->btreeMask & (((yDbMask)1)<<p1))!=0 );
+ assert( isWriteLock==0 || isWriteLock==1 );
+ rc = sqlite3BtreeLockTable(db->aDb[p1].pBt, pOp->p2, isWriteLock);
+ if( (rc&0xFF)==SQLITE_LOCKED ){
+ const char *z = pOp->p4.z;
+ sqlite3SetString(&p->zErrMsg, db, "database table is locked: %s", z);
+ }
+ }
+ break;
+}
+#endif /* SQLITE_OMIT_SHARED_CACHE */
+
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+/* Opcode: VBegin * * * P4 *
+**
+** P4 may be a pointer to an sqlite3_vtab structure. If so, call the
+** xBegin method for that table.
+**
+** Also, whether or not P4 is set, check that this is not being called from
+** within a callback to a virtual table xSync() method. If it is, the error
+** code will be set to SQLITE_LOCKED.
+*/
+case OP_VBegin: {
+#if 0 /* local variables moved into u.cl */
+ VTable *pVTab;
+#endif /* local variables moved into u.cl */
+ u.cl.pVTab = pOp->p4.pVtab;
+ rc = sqlite3VtabBegin(db, u.cl.pVTab);
+ if( u.cl.pVTab ) importVtabErrMsg(p, u.cl.pVTab->pVtab);
+ break;
+}
+#endif /* SQLITE_OMIT_VIRTUALTABLE */
+
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+/* Opcode: VCreate P1 * * P4 *
+**
+** P4 is the name of a virtual table in database P1. Call the xCreate method
+** for that table.
+*/
+case OP_VCreate: {
+ rc = sqlite3VtabCallCreate(db, pOp->p1, pOp->p4.z, &p->zErrMsg);
+ break;
+}
+#endif /* SQLITE_OMIT_VIRTUALTABLE */
+
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+/* Opcode: VDestroy P1 * * P4 *
+**
+** P4 is the name of a virtual table in database P1. Call the xDestroy method
+** of that table.
+*/
+case OP_VDestroy: {
+ p->inVtabMethod = 2;
+ rc = sqlite3VtabCallDestroy(db, pOp->p1, pOp->p4.z);
+ p->inVtabMethod = 0;
+ break;
+}
+#endif /* SQLITE_OMIT_VIRTUALTABLE */
+
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+/* Opcode: VOpen P1 * * P4 *
+**
+** P4 is a pointer to a virtual table object, an sqlite3_vtab structure.
+** P1 is a cursor number. This opcode opens a cursor to the virtual
+** table and stores that cursor in P1.
+*/
+case OP_VOpen: {
+#if 0 /* local variables moved into u.cm */
+ VdbeCursor *pCur;
+ sqlite3_vtab_cursor *pVtabCursor;
+ sqlite3_vtab *pVtab;
+ sqlite3_module *pModule;
+#endif /* local variables moved into u.cm */
+
+ u.cm.pCur = 0;
+ u.cm.pVtabCursor = 0;
+ u.cm.pVtab = pOp->p4.pVtab->pVtab;
+ u.cm.pModule = (sqlite3_module *)u.cm.pVtab->pModule;
+ assert(u.cm.pVtab && u.cm.pModule);
+ rc = u.cm.pModule->xOpen(u.cm.pVtab, &u.cm.pVtabCursor);
+ importVtabErrMsg(p, u.cm.pVtab);
+ if( SQLITE_OK==rc ){
+ /* Initialize sqlite3_vtab_cursor base class */
+ u.cm.pVtabCursor->pVtab = u.cm.pVtab;
+
+ /* Initialize vdbe cursor object */
+ u.cm.pCur = allocateCursor(p, pOp->p1, 0, -1, 0);
+ if( u.cm.pCur ){
+ u.cm.pCur->pVtabCursor = u.cm.pVtabCursor;
+ u.cm.pCur->pModule = u.cm.pVtabCursor->pVtab->pModule;
+ }else{
+ db->mallocFailed = 1;
+ u.cm.pModule->xClose(u.cm.pVtabCursor);
+ }
+ }
+ break;
+}
+#endif /* SQLITE_OMIT_VIRTUALTABLE */
+
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+/* Opcode: VFilter P1 P2 P3 P4 *
+**
+** P1 is a cursor opened using VOpen. P2 is an address to jump to if
+** the filtered result set is empty.
+**
+** P4 is either NULL or a string that was generated by the xBestIndex
+** method of the module. The interpretation of the P4 string is left
+** to the module implementation.
+**
+** This opcode invokes the xFilter method on the virtual table specified
+** by P1. The integer query plan parameter to xFilter is stored in register
+** P3. Register P3+1 stores the argc parameter to be passed to the
+** xFilter method. Registers P3+2..P3+1+argc are the argc
+** additional parameters which are passed to
+** xFilter as argv. Register P3+2 becomes argv[0] when passed to xFilter.
+**
+** A jump is made to P2 if the result set after filtering would be empty.
+*/
+case OP_VFilter: { /* jump */
+#if 0 /* local variables moved into u.cn */
+ int nArg;
+ int iQuery;
+ const sqlite3_module *pModule;
+ Mem *pQuery;
+ Mem *pArgc;
+ sqlite3_vtab_cursor *pVtabCursor;
+ sqlite3_vtab *pVtab;
+ VdbeCursor *pCur;
+ int res;
+ int i;
+ Mem **apArg;
+#endif /* local variables moved into u.cn */
+
+ u.cn.pQuery = &aMem[pOp->p3];
+ u.cn.pArgc = &u.cn.pQuery[1];
+ u.cn.pCur = p->apCsr[pOp->p1];
+ assert( memIsValid(u.cn.pQuery) );
+ REGISTER_TRACE(pOp->p3, u.cn.pQuery);
+ assert( u.cn.pCur->pVtabCursor );
+ u.cn.pVtabCursor = u.cn.pCur->pVtabCursor;
+ u.cn.pVtab = u.cn.pVtabCursor->pVtab;
+ u.cn.pModule = u.cn.pVtab->pModule;
+
+ /* Grab the index number and argc parameters */
+ assert( (u.cn.pQuery->flags&MEM_Int)!=0 && u.cn.pArgc->flags==MEM_Int );
+ u.cn.nArg = (int)u.cn.pArgc->u.i;
+ u.cn.iQuery = (int)u.cn.pQuery->u.i;
+
+ /* Invoke the xFilter method */
+ {
+ u.cn.res = 0;
+ u.cn.apArg = p->apArg;
+ for(u.cn.i = 0; u.cn.i<u.cn.nArg; u.cn.i++){
+ u.cn.apArg[u.cn.i] = &u.cn.pArgc[u.cn.i+1];
+ sqlite3VdbeMemStoreType(u.cn.apArg[u.cn.i]);
+ }
+
+ p->inVtabMethod = 1;
+ rc = u.cn.pModule->xFilter(u.cn.pVtabCursor, u.cn.iQuery, pOp->p4.z, u.cn.nArg, u.cn.apArg);
+ p->inVtabMethod = 0;
+ importVtabErrMsg(p, u.cn.pVtab);
+ if( rc==SQLITE_OK ){
+ u.cn.res = u.cn.pModule->xEof(u.cn.pVtabCursor);
+ }
+
+ if( u.cn.res ){
+ pc = pOp->p2 - 1;
+ }
+ }
+ u.cn.pCur->nullRow = 0;
+
+ break;
+}
+#endif /* SQLITE_OMIT_VIRTUALTABLE */
+
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+/* Opcode: VColumn P1 P2 P3 * *
+**
+** Store the value of the P2-th column of
+** the row of the virtual-table that the
+** P1 cursor is pointing to into register P3.
+*/
+case OP_VColumn: {
+#if 0 /* local variables moved into u.co */
+ sqlite3_vtab *pVtab;
+ const sqlite3_module *pModule;
+ Mem *pDest;
+ sqlite3_context sContext;
+#endif /* local variables moved into u.co */
+
+ VdbeCursor *pCur = p->apCsr[pOp->p1];
+ assert( pCur->pVtabCursor );
+ assert( pOp->p3>0 && pOp->p3<=p->nMem );
+ u.co.pDest = &aMem[pOp->p3];
+ memAboutToChange(p, u.co.pDest);
+ if( pCur->nullRow ){
+ sqlite3VdbeMemSetNull(u.co.pDest);
+ break;
+ }
+ u.co.pVtab = pCur->pVtabCursor->pVtab;
+ u.co.pModule = u.co.pVtab->pModule;
+ assert( u.co.pModule->xColumn );
+ memset(&u.co.sContext, 0, sizeof(u.co.sContext));
+
+ /* The output cell may already have a buffer allocated. Move
+ ** the current contents to u.co.sContext.s so in case the user-function
+ ** can use the already allocated buffer instead of allocating a
+ ** new one.
+ */
+ sqlite3VdbeMemMove(&u.co.sContext.s, u.co.pDest);
+ MemSetTypeFlag(&u.co.sContext.s, MEM_Null);
+
+ rc = u.co.pModule->xColumn(pCur->pVtabCursor, &u.co.sContext, pOp->p2);
+ importVtabErrMsg(p, u.co.pVtab);
+ if( u.co.sContext.isError ){
+ rc = u.co.sContext.isError;
+ }
+
+ /* Copy the result of the function to the P3 register. We
+ ** do this regardless of whether or not an error occurred to ensure any
+ ** dynamic allocation in u.co.sContext.s (a Mem struct) is released.
+ */
+ sqlite3VdbeChangeEncoding(&u.co.sContext.s, encoding);
+ sqlite3VdbeMemMove(u.co.pDest, &u.co.sContext.s);
+ REGISTER_TRACE(pOp->p3, u.co.pDest);
+ UPDATE_MAX_BLOBSIZE(u.co.pDest);
+
+ if( sqlite3VdbeMemTooBig(u.co.pDest) ){
+ goto too_big;
+ }
+ break;
+}
+#endif /* SQLITE_OMIT_VIRTUALTABLE */
+
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+/* Opcode: VNext P1 P2 * * *
+**
+** Advance virtual table P1 to the next row in its result set and
+** jump to instruction P2. Or, if the virtual table has reached
+** the end of its result set, then fall through to the next instruction.
+*/
+case OP_VNext: { /* jump */
+#if 0 /* local variables moved into u.cp */
+ sqlite3_vtab *pVtab;
+ const sqlite3_module *pModule;
+ int res;
+ VdbeCursor *pCur;
+#endif /* local variables moved into u.cp */
+
+ u.cp.res = 0;
+ u.cp.pCur = p->apCsr[pOp->p1];
+ assert( u.cp.pCur->pVtabCursor );
+ if( u.cp.pCur->nullRow ){
+ break;
+ }
+ u.cp.pVtab = u.cp.pCur->pVtabCursor->pVtab;
+ u.cp.pModule = u.cp.pVtab->pModule;
+ assert( u.cp.pModule->xNext );
+
+ /* Invoke the xNext() method of the module. There is no way for the
+ ** underlying implementation to return an error if one occurs during
+ ** xNext(). Instead, if an error occurs, true is returned (indicating that
+ ** data is available) and the error code returned when xColumn or
+ ** some other method is next invoked on the save virtual table cursor.
+ */
+ p->inVtabMethod = 1;
+ rc = u.cp.pModule->xNext(u.cp.pCur->pVtabCursor);
+ p->inVtabMethod = 0;
+ importVtabErrMsg(p, u.cp.pVtab);
+ if( rc==SQLITE_OK ){
+ u.cp.res = u.cp.pModule->xEof(u.cp.pCur->pVtabCursor);
+ }
+
+ if( !u.cp.res ){
+ /* If there is data, jump to P2 */
+ pc = pOp->p2 - 1;
+ }
+ break;
+}
+#endif /* SQLITE_OMIT_VIRTUALTABLE */
+
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+/* Opcode: VRename P1 * * P4 *
+**
+** P4 is a pointer to a virtual table object, an sqlite3_vtab structure.
+** This opcode invokes the corresponding xRename method. The value
+** in register P1 is passed as the zName argument to the xRename method.
+*/
+case OP_VRename: {
+#if 0 /* local variables moved into u.cq */
+ sqlite3_vtab *pVtab;
+ Mem *pName;
+#endif /* local variables moved into u.cq */
+
+ u.cq.pVtab = pOp->p4.pVtab->pVtab;
+ u.cq.pName = &aMem[pOp->p1];
+ assert( u.cq.pVtab->pModule->xRename );
+ assert( memIsValid(u.cq.pName) );
+ REGISTER_TRACE(pOp->p1, u.cq.pName);
+ assert( u.cq.pName->flags & MEM_Str );
+ testcase( u.cq.pName->enc==SQLITE_UTF8 );
+ testcase( u.cq.pName->enc==SQLITE_UTF16BE );
+ testcase( u.cq.pName->enc==SQLITE_UTF16LE );
+ rc = sqlite3VdbeChangeEncoding(u.cq.pName, SQLITE_UTF8);
+ if( rc==SQLITE_OK ){
+ rc = u.cq.pVtab->pModule->xRename(u.cq.pVtab, u.cq.pName->z);
+ importVtabErrMsg(p, u.cq.pVtab);
+ p->expired = 0;
+ }
+ break;
+}
+#endif
+
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+/* Opcode: VUpdate P1 P2 P3 P4 *
+**
+** P4 is a pointer to a virtual table object, an sqlite3_vtab structure.
+** This opcode invokes the corresponding xUpdate method. P2 values
+** are contiguous memory cells starting at P3 to pass to the xUpdate
+** invocation. The value in register (P3+P2-1) corresponds to the
+** p2th element of the argv array passed to xUpdate.
+**
+** The xUpdate method will do a DELETE or an INSERT or both.
+** The argv[0] element (which corresponds to memory cell P3)
+** is the rowid of a row to delete. If argv[0] is NULL then no
+** deletion occurs. The argv[1] element is the rowid of the new
+** row. This can be NULL to have the virtual table select the new
+** rowid for itself. The subsequent elements in the array are
+** the values of columns in the new row.
+**
+** If P2==1 then no insert is performed. argv[0] is the rowid of
+** a row to delete.
+**
+** P1 is a boolean flag. If it is set to true and the xUpdate call
+** is successful, then the value returned by sqlite3_last_insert_rowid()
+** is set to the value of the rowid for the row just inserted.
+*/
+case OP_VUpdate: {
+#if 0 /* local variables moved into u.cr */
+ sqlite3_vtab *pVtab;
+ sqlite3_module *pModule;
+ int nArg;
+ int i;
+ sqlite_int64 rowid;
+ Mem **apArg;
+ Mem *pX;
+#endif /* local variables moved into u.cr */
+
+ assert( pOp->p2==1 || pOp->p5==OE_Fail || pOp->p5==OE_Rollback
+ || pOp->p5==OE_Abort || pOp->p5==OE_Ignore || pOp->p5==OE_Replace
+ );
+ u.cr.pVtab = pOp->p4.pVtab->pVtab;
+ u.cr.pModule = (sqlite3_module *)u.cr.pVtab->pModule;
+ u.cr.nArg = pOp->p2;
+ assert( pOp->p4type==P4_VTAB );
+ if( ALWAYS(u.cr.pModule->xUpdate) ){
+ u8 vtabOnConflict = db->vtabOnConflict;
+ u.cr.apArg = p->apArg;
+ u.cr.pX = &aMem[pOp->p3];
+ for(u.cr.i=0; u.cr.i<u.cr.nArg; u.cr.i++){
+ assert( memIsValid(u.cr.pX) );
+ memAboutToChange(p, u.cr.pX);
+ sqlite3VdbeMemStoreType(u.cr.pX);
+ u.cr.apArg[u.cr.i] = u.cr.pX;
+ u.cr.pX++;
+ }
+ db->vtabOnConflict = pOp->p5;
+ rc = u.cr.pModule->xUpdate(u.cr.pVtab, u.cr.nArg, u.cr.apArg, &u.cr.rowid);
+ db->vtabOnConflict = vtabOnConflict;
+ importVtabErrMsg(p, u.cr.pVtab);
+ if( rc==SQLITE_OK && pOp->p1 ){
+ assert( u.cr.nArg>1 && u.cr.apArg[0] && (u.cr.apArg[0]->flags&MEM_Null) );
+ db->lastRowid = lastRowid = u.cr.rowid;
+ }
+ if( (rc&0xff)==SQLITE_CONSTRAINT && pOp->p4.pVtab->bConstraint ){
+ if( pOp->p5==OE_Ignore ){
+ rc = SQLITE_OK;
+ }else{
+ p->errorAction = ((pOp->p5==OE_Replace) ? OE_Abort : pOp->p5);
+ }
+ }else{
+ p->nChange++;
+ }
+ }
+ break;
+}
+#endif /* SQLITE_OMIT_VIRTUALTABLE */
+
+#ifndef SQLITE_OMIT_PAGER_PRAGMAS
+/* Opcode: Pagecount P1 P2 * * *
+**
+** Write the current number of pages in database P1 to memory cell P2.
+*/
+case OP_Pagecount: { /* out2-prerelease */
+ pOut->u.i = sqlite3BtreeLastPage(db->aDb[pOp->p1].pBt);
+ break;
+}
+#endif
+
+
+#ifndef SQLITE_OMIT_PAGER_PRAGMAS
+/* Opcode: MaxPgcnt P1 P2 P3 * *
+**
+** Try to set the maximum page count for database P1 to the value in P3.
+** Do not let the maximum page count fall below the current page count and
+** do not change the maximum page count value if P3==0.
+**
+** Store the maximum page count after the change in register P2.
+*/
+case OP_MaxPgcnt: { /* out2-prerelease */
+ unsigned int newMax;
+ Btree *pBt;
+
+ pBt = db->aDb[pOp->p1].pBt;
+ newMax = 0;
+ if( pOp->p3 ){
+ newMax = sqlite3BtreeLastPage(pBt);
+ if( newMax < (unsigned)pOp->p3 ) newMax = (unsigned)pOp->p3;
+ }
+ pOut->u.i = sqlite3BtreeMaxPageCount(pBt, newMax);
+ break;
+}
+#endif
+
+
+#ifndef SQLITE_OMIT_TRACE
+/* Opcode: Trace * * * P4 *
+**
+** If tracing is enabled (by the sqlite3_trace()) interface, then
+** the UTF-8 string contained in P4 is emitted on the trace callback.
+*/
+case OP_Trace: {
+#if 0 /* local variables moved into u.cs */
+ char *zTrace;
+ char *z;
+#endif /* local variables moved into u.cs */
+
+ if( db->xTrace
+ && !p->doingRerun
+ && (u.cs.zTrace = (pOp->p4.z ? pOp->p4.z : p->zSql))!=0
+ ){
+ u.cs.z = sqlite3VdbeExpandSql(p, u.cs.zTrace);
+ db->xTrace(db->pTraceArg, u.cs.z);
+ sqlite3DbFree(db, u.cs.z);
+ }
+#ifdef SQLITE_DEBUG
+ if( (db->flags & SQLITE_SqlTrace)!=0
+ && (u.cs.zTrace = (pOp->p4.z ? pOp->p4.z : p->zSql))!=0
+ ){
+ sqlite3DebugPrintf("SQL-trace: %s\n", u.cs.zTrace);
+ }
+#endif /* SQLITE_DEBUG */
+ break;
+}
+#endif
+
+
+/* Opcode: Noop * * * * *
+**
+** Do nothing. This instruction is often useful as a jump
+** destination.
+*/
+/*
+** The magic Explain opcode are only inserted when explain==2 (which
+** is to say when the EXPLAIN QUERY PLAN syntax is used.)
+** This opcode records information from the optimizer. It is the
+** the same as a no-op. This opcodesnever appears in a real VM program.
+*/
+default: { /* This is really OP_Noop and OP_Explain */
+ assert( pOp->opcode==OP_Noop || pOp->opcode==OP_Explain );
+ break;
+}
+
+/*****************************************************************************
+** The cases of the switch statement above this line should all be indented
+** by 6 spaces. But the left-most 6 spaces have been removed to improve the
+** readability. From this point on down, the normal indentation rules are
+** restored.
+*****************************************************************************/
+ }
+
+#ifdef VDBE_PROFILE
+ {
+ u64 elapsed = sqlite3Hwtime() - start;
+ pOp->cycles += elapsed;
+ pOp->cnt++;
+#if 0
+ fprintf(stdout, "%10llu ", elapsed);
+ sqlite3VdbePrintOp(stdout, origPc, &aOp[origPc]);
+#endif
+ }
+#endif
+
+ /* The following code adds nothing to the actual functionality
+ ** of the program. It is only here for testing and debugging.
+ ** On the other hand, it does burn CPU cycles every time through
+ ** the evaluator loop. So we can leave it out when NDEBUG is defined.
+ */
+#ifndef NDEBUG
+ assert( pc>=-1 && pc<p->nOp );
+
+#ifdef SQLITE_DEBUG
+ if( p->trace ){
+ if( rc!=0 ) fprintf(p->trace,"rc=%d\n",rc);
+ if( pOp->opflags & (OPFLG_OUT2_PRERELEASE|OPFLG_OUT2) ){
+ registerTrace(p->trace, pOp->p2, &aMem[pOp->p2]);
+ }
+ if( pOp->opflags & OPFLG_OUT3 ){
+ registerTrace(p->trace, pOp->p3, &aMem[pOp->p3]);
+ }
+ }
+#endif /* SQLITE_DEBUG */
+#endif /* NDEBUG */
+ } /* The end of the for(;;) loop the loops through opcodes */
+
+ /* If we reach this point, it means that execution is finished with
+ ** an error of some kind.
+ */
+vdbe_error_halt:
+ assert( rc );
+ p->rc = rc;
+ testcase( sqlite3GlobalConfig.xLog!=0 );
+ sqlite3_log(rc, "statement aborts at %d: [%s] %s",
+ pc, p->zSql, p->zErrMsg);
+ sqlite3VdbeHalt(p);
+ if( rc==SQLITE_IOERR_NOMEM ) db->mallocFailed = 1;
+ rc = SQLITE_ERROR;
+ if( resetSchemaOnFault>0 ){
+ sqlite3ResetOneSchema(db, resetSchemaOnFault-1);
+ }
+
+ /* This is the only way out of this procedure. We have to
+ ** release the mutexes on btrees that were acquired at the
+ ** top. */
+vdbe_return:
+ db->lastRowid = lastRowid;
+ sqlite3VdbeLeave(p);
+ return rc;
+
+ /* Jump to here if a string or blob larger than SQLITE_MAX_LENGTH
+ ** is encountered.
+ */
+too_big:
+ sqlite3SetString(&p->zErrMsg, db, "string or blob too big");
+ rc = SQLITE_TOOBIG;
+ goto vdbe_error_halt;
+
+ /* Jump to here if a malloc() fails.
+ */
+no_mem:
+ db->mallocFailed = 1;
+ sqlite3SetString(&p->zErrMsg, db, "out of memory");
+ rc = SQLITE_NOMEM;
+ goto vdbe_error_halt;
+
+ /* Jump to here for any other kind of fatal error. The "rc" variable
+ ** should hold the error number.
+ */
+abort_due_to_error:
+ assert( p->zErrMsg==0 );
+ if( db->mallocFailed ) rc = SQLITE_NOMEM;
+ if( rc!=SQLITE_IOERR_NOMEM ){
+ sqlite3SetString(&p->zErrMsg, db, "%s", sqlite3ErrStr(rc));
+ }
+ goto vdbe_error_halt;
+
+ /* Jump to here if the sqlite3_interrupt() API sets the interrupt
+ ** flag.
+ */
+abort_due_to_interrupt:
+ assert( db->u1.isInterrupted );
+ rc = SQLITE_INTERRUPT;
+ p->rc = rc;
+ sqlite3SetString(&p->zErrMsg, db, "%s", sqlite3ErrStr(rc));
+ goto vdbe_error_halt;
+}
+
+/************** End of vdbe.c ************************************************/
+/************** Begin file vdbeblob.c ****************************************/
+/*
+** 2007 May 1
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+**
+** This file contains code used to implement incremental BLOB I/O.
+*/
+
+
+#ifndef SQLITE_OMIT_INCRBLOB
+
+/*
+** Valid sqlite3_blob* handles point to Incrblob structures.
+*/
+typedef struct Incrblob Incrblob;
+struct Incrblob {
+ int flags; /* Copy of "flags" passed to sqlite3_blob_open() */
+ int nByte; /* Size of open blob, in bytes */
+ int iOffset; /* Byte offset of blob in cursor data */
+ int iCol; /* Table column this handle is open on */
+ BtCursor *pCsr; /* Cursor pointing at blob row */
+ sqlite3_stmt *pStmt; /* Statement holding cursor open */
+ sqlite3 *db; /* The associated database */
+};
+
+
+/*
+** This function is used by both blob_open() and blob_reopen(). It seeks
+** the b-tree cursor associated with blob handle p to point to row iRow.
+** If successful, SQLITE_OK is returned and subsequent calls to
+** sqlite3_blob_read() or sqlite3_blob_write() access the specified row.
+**
+** If an error occurs, or if the specified row does not exist or does not
+** contain a value of type TEXT or BLOB in the column nominated when the
+** blob handle was opened, then an error code is returned and *pzErr may
+** be set to point to a buffer containing an error message. It is the
+** responsibility of the caller to free the error message buffer using
+** sqlite3DbFree().
+**
+** If an error does occur, then the b-tree cursor is closed. All subsequent
+** calls to sqlite3_blob_read(), blob_write() or blob_reopen() will
+** immediately return SQLITE_ABORT.
+*/
+static int blobSeekToRow(Incrblob *p, sqlite3_int64 iRow, char **pzErr){
+ int rc; /* Error code */
+ char *zErr = 0; /* Error message */
+ Vdbe *v = (Vdbe *)p->pStmt;
+
+ /* Set the value of the SQL statements only variable to integer iRow.
+ ** This is done directly instead of using sqlite3_bind_int64() to avoid
+ ** triggering asserts related to mutexes.
+ */
+ assert( v->aVar[0].flags&MEM_Int );
+ v->aVar[0].u.i = iRow;
+
+ rc = sqlite3_step(p->pStmt);
+ if( rc==SQLITE_ROW ){
+ u32 type = v->apCsr[0]->aType[p->iCol];
+ if( type<12 ){
+ zErr = sqlite3MPrintf(p->db, "cannot open value of type %s",
+ type==0?"null": type==7?"real": "integer"
+ );
+ rc = SQLITE_ERROR;
+ sqlite3_finalize(p->pStmt);
+ p->pStmt = 0;
+ }else{
+ p->iOffset = v->apCsr[0]->aOffset[p->iCol];
+ p->nByte = sqlite3VdbeSerialTypeLen(type);
+ p->pCsr = v->apCsr[0]->pCursor;
+ sqlite3BtreeEnterCursor(p->pCsr);
+ sqlite3BtreeCacheOverflow(p->pCsr);
+ sqlite3BtreeLeaveCursor(p->pCsr);
+ }
+ }
+
+ if( rc==SQLITE_ROW ){
+ rc = SQLITE_OK;
+ }else if( p->pStmt ){
+ rc = sqlite3_finalize(p->pStmt);
+ p->pStmt = 0;
+ if( rc==SQLITE_OK ){
+ zErr = sqlite3MPrintf(p->db, "no such rowid: %lld", iRow);
+ rc = SQLITE_ERROR;
+ }else{
+ zErr = sqlite3MPrintf(p->db, "%s", sqlite3_errmsg(p->db));
+ }
+ }
+
+ assert( rc!=SQLITE_OK || zErr==0 );
+ assert( rc!=SQLITE_ROW && rc!=SQLITE_DONE );
+
+ *pzErr = zErr;
+ return rc;
+}
+
+/*
+** Open a blob handle.
+*/
+SQLITE_API int sqlite3_blob_open(
+ sqlite3* db, /* The database connection */
+ const char *zDb, /* The attached database containing the blob */
+ const char *zTable, /* The table containing the blob */
+ const char *zColumn, /* The column containing the blob */
+ sqlite_int64 iRow, /* The row containing the glob */
+ int flags, /* True -> read/write access, false -> read-only */
+ sqlite3_blob **ppBlob /* Handle for accessing the blob returned here */
+){
+ int nAttempt = 0;
+ int iCol; /* Index of zColumn in row-record */
+
+ /* This VDBE program seeks a btree cursor to the identified
+ ** db/table/row entry. The reason for using a vdbe program instead
+ ** of writing code to use the b-tree layer directly is that the
+ ** vdbe program will take advantage of the various transaction,
+ ** locking and error handling infrastructure built into the vdbe.
+ **
+ ** After seeking the cursor, the vdbe executes an OP_ResultRow.
+ ** Code external to the Vdbe then "borrows" the b-tree cursor and
+ ** uses it to implement the blob_read(), blob_write() and
+ ** blob_bytes() functions.
+ **
+ ** The sqlite3_blob_close() function finalizes the vdbe program,
+ ** which closes the b-tree cursor and (possibly) commits the
+ ** transaction.
+ */
+ static const VdbeOpList openBlob[] = {
+ {OP_Transaction, 0, 0, 0}, /* 0: Start a transaction */
+ {OP_VerifyCookie, 0, 0, 0}, /* 1: Check the schema cookie */
+ {OP_TableLock, 0, 0, 0}, /* 2: Acquire a read or write lock */
+
+ /* One of the following two instructions is replaced by an OP_Noop. */
+ {OP_OpenRead, 0, 0, 0}, /* 3: Open cursor 0 for reading */
+ {OP_OpenWrite, 0, 0, 0}, /* 4: Open cursor 0 for read/write */
+
+ {OP_Variable, 1, 1, 1}, /* 5: Push the rowid to the stack */
+ {OP_NotExists, 0, 10, 1}, /* 6: Seek the cursor */
+ {OP_Column, 0, 0, 1}, /* 7 */
+ {OP_ResultRow, 1, 0, 0}, /* 8 */
+ {OP_Goto, 0, 5, 0}, /* 9 */
+ {OP_Close, 0, 0, 0}, /* 10 */
+ {OP_Halt, 0, 0, 0}, /* 11 */
+ };
+
+ int rc = SQLITE_OK;
+ char *zErr = 0;
+ Table *pTab;
+ Parse *pParse = 0;
+ Incrblob *pBlob = 0;
+
+ flags = !!flags; /* flags = (flags ? 1 : 0); */
+ *ppBlob = 0;
+
+ sqlite3_mutex_enter(db->mutex);
+
+ pBlob = (Incrblob *)sqlite3DbMallocZero(db, sizeof(Incrblob));
+ if( !pBlob ) goto blob_open_out;
+ pParse = sqlite3StackAllocRaw(db, sizeof(*pParse));
+ if( !pParse ) goto blob_open_out;
+
+ do {
+ memset(pParse, 0, sizeof(Parse));
+ pParse->db = db;
+ sqlite3DbFree(db, zErr);
+ zErr = 0;
+
+ sqlite3BtreeEnterAll(db);
+ pTab = sqlite3LocateTable(pParse, 0, zTable, zDb);
+ if( pTab && IsVirtual(pTab) ){
+ pTab = 0;
+ sqlite3ErrorMsg(pParse, "cannot open virtual table: %s", zTable);
+ }
+#ifndef SQLITE_OMIT_VIEW
+ if( pTab && pTab->pSelect ){
+ pTab = 0;
+ sqlite3ErrorMsg(pParse, "cannot open view: %s", zTable);
+ }
+#endif
+ if( !pTab ){
+ if( pParse->zErrMsg ){
+ sqlite3DbFree(db, zErr);
+ zErr = pParse->zErrMsg;
+ pParse->zErrMsg = 0;
+ }
+ rc = SQLITE_ERROR;
+ sqlite3BtreeLeaveAll(db);
+ goto blob_open_out;
+ }
+
+ /* Now search pTab for the exact column. */
+ for(iCol=0; iCol<pTab->nCol; iCol++) {
+ if( sqlite3StrICmp(pTab->aCol[iCol].zName, zColumn)==0 ){
+ break;
+ }
+ }
+ if( iCol==pTab->nCol ){
+ sqlite3DbFree(db, zErr);
+ zErr = sqlite3MPrintf(db, "no such column: \"%s\"", zColumn);
+ rc = SQLITE_ERROR;
+ sqlite3BtreeLeaveAll(db);
+ goto blob_open_out;
+ }
+
+ /* If the value is being opened for writing, check that the
+ ** column is not indexed, and that it is not part of a foreign key.
+ ** It is against the rules to open a column to which either of these
+ ** descriptions applies for writing. */
+ if( flags ){
+ const char *zFault = 0;
+ Index *pIdx;
+#ifndef SQLITE_OMIT_FOREIGN_KEY
+ if( db->flags&SQLITE_ForeignKeys ){
+ /* Check that the column is not part of an FK child key definition. It
+ ** is not necessary to check if it is part of a parent key, as parent
+ ** key columns must be indexed. The check below will pick up this
+ ** case. */
+ FKey *pFKey;
+ for(pFKey=pTab->pFKey; pFKey; pFKey=pFKey->pNextFrom){
+ int j;
+ for(j=0; j<pFKey->nCol; j++){
+ if( pFKey->aCol[j].iFrom==iCol ){
+ zFault = "foreign key";
+ }
+ }
+ }
+ }
+#endif
+ for(pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext){
+ int j;
+ for(j=0; j<pIdx->nColumn; j++){
+ if( pIdx->aiColumn[j]==iCol ){
+ zFault = "indexed";
+ }
+ }
+ }
+ if( zFault ){
+ sqlite3DbFree(db, zErr);
+ zErr = sqlite3MPrintf(db, "cannot open %s column for writing", zFault);
+ rc = SQLITE_ERROR;
+ sqlite3BtreeLeaveAll(db);
+ goto blob_open_out;
+ }
+ }
+
+ pBlob->pStmt = (sqlite3_stmt *)sqlite3VdbeCreate(db);
+ assert( pBlob->pStmt || db->mallocFailed );
+ if( pBlob->pStmt ){
+ Vdbe *v = (Vdbe *)pBlob->pStmt;
+ int iDb = sqlite3SchemaToIndex(db, pTab->pSchema);
+
+ sqlite3VdbeAddOpList(v, sizeof(openBlob)/sizeof(VdbeOpList), openBlob);
+
+
+ /* Configure the OP_Transaction */
+ sqlite3VdbeChangeP1(v, 0, iDb);
+ sqlite3VdbeChangeP2(v, 0, flags);
+
+ /* Configure the OP_VerifyCookie */
+ sqlite3VdbeChangeP1(v, 1, iDb);
+ sqlite3VdbeChangeP2(v, 1, pTab->pSchema->schema_cookie);
+ sqlite3VdbeChangeP3(v, 1, pTab->pSchema->iGeneration);
+
+ /* Make sure a mutex is held on the table to be accessed */
+ sqlite3VdbeUsesBtree(v, iDb);
+
+ /* Configure the OP_TableLock instruction */
+#ifdef SQLITE_OMIT_SHARED_CACHE
+ sqlite3VdbeChangeToNoop(v, 2);
+#else
+ sqlite3VdbeChangeP1(v, 2, iDb);
+ sqlite3VdbeChangeP2(v, 2, pTab->tnum);
+ sqlite3VdbeChangeP3(v, 2, flags);
+ sqlite3VdbeChangeP4(v, 2, pTab->zName, P4_TRANSIENT);
+#endif
+
+ /* Remove either the OP_OpenWrite or OpenRead. Set the P2
+ ** parameter of the other to pTab->tnum. */
+ sqlite3VdbeChangeToNoop(v, 4 - flags);
+ sqlite3VdbeChangeP2(v, 3 + flags, pTab->tnum);
+ sqlite3VdbeChangeP3(v, 3 + flags, iDb);
+
+ /* Configure the number of columns. Configure the cursor to
+ ** think that the table has one more column than it really
+ ** does. An OP_Column to retrieve this imaginary column will
+ ** always return an SQL NULL. This is useful because it means
+ ** we can invoke OP_Column to fill in the vdbe cursors type
+ ** and offset cache without causing any IO.
+ */
+ sqlite3VdbeChangeP4(v, 3+flags, SQLITE_INT_TO_PTR(pTab->nCol+1),P4_INT32);
+ sqlite3VdbeChangeP2(v, 7, pTab->nCol);
+ if( !db->mallocFailed ){
+ pParse->nVar = 1;
+ pParse->nMem = 1;
+ pParse->nTab = 1;
+ sqlite3VdbeMakeReady(v, pParse);
+ }
+ }
+
+ pBlob->flags = flags;
+ pBlob->iCol = iCol;
+ pBlob->db = db;
+ sqlite3BtreeLeaveAll(db);
+ if( db->mallocFailed ){
+ goto blob_open_out;
+ }
+ sqlite3_bind_int64(pBlob->pStmt, 1, iRow);
+ rc = blobSeekToRow(pBlob, iRow, &zErr);
+ } while( (++nAttempt)<5 && rc==SQLITE_SCHEMA );
+
+blob_open_out:
+ if( rc==SQLITE_OK && db->mallocFailed==0 ){
+ *ppBlob = (sqlite3_blob *)pBlob;
+ }else{
+ if( pBlob && pBlob->pStmt ) sqlite3VdbeFinalize((Vdbe *)pBlob->pStmt);
+ sqlite3DbFree(db, pBlob);
+ }
+ sqlite3Error(db, rc, (zErr ? "%s" : 0), zErr);
+ sqlite3DbFree(db, zErr);
+ sqlite3StackFree(db, pParse);
+ rc = sqlite3ApiExit(db, rc);
+ sqlite3_mutex_leave(db->mutex);
+ return rc;
+}
+
+/*
+** Close a blob handle that was previously created using
+** sqlite3_blob_open().
+*/
+SQLITE_API int sqlite3_blob_close(sqlite3_blob *pBlob){
+ Incrblob *p = (Incrblob *)pBlob;
+ int rc;
+ sqlite3 *db;
+
+ if( p ){
+ db = p->db;
+ sqlite3_mutex_enter(db->mutex);
+ rc = sqlite3_finalize(p->pStmt);
+ sqlite3DbFree(db, p);
+ sqlite3_mutex_leave(db->mutex);
+ }else{
+ rc = SQLITE_OK;
+ }
+ return rc;
+}
+
+/*
+** Perform a read or write operation on a blob
+*/
+static int blobReadWrite(
+ sqlite3_blob *pBlob,
+ void *z,
+ int n,
+ int iOffset,
+ int (*xCall)(BtCursor*, u32, u32, void*)
+){
+ int rc;
+ Incrblob *p = (Incrblob *)pBlob;
+ Vdbe *v;
+ sqlite3 *db;
+
+ if( p==0 ) return SQLITE_MISUSE_BKPT;
+ db = p->db;
+ sqlite3_mutex_enter(db->mutex);
+ v = (Vdbe*)p->pStmt;
+
+ if( n<0 || iOffset<0 || (iOffset+n)>p->nByte ){
+ /* Request is out of range. Return a transient error. */
+ rc = SQLITE_ERROR;
+ sqlite3Error(db, SQLITE_ERROR, 0);
+ }else if( v==0 ){
+ /* If there is no statement handle, then the blob-handle has
+ ** already been invalidated. Return SQLITE_ABORT in this case.
+ */
+ rc = SQLITE_ABORT;
+ }else{
+ /* Call either BtreeData() or BtreePutData(). If SQLITE_ABORT is
+ ** returned, clean-up the statement handle.
+ */
+ assert( db == v->db );
+ sqlite3BtreeEnterCursor(p->pCsr);
+ rc = xCall(p->pCsr, iOffset+p->iOffset, n, z);
+ sqlite3BtreeLeaveCursor(p->pCsr);
+ if( rc==SQLITE_ABORT ){
+ sqlite3VdbeFinalize(v);
+ p->pStmt = 0;
+ }else{
+ db->errCode = rc;
+ v->rc = rc;
+ }
+ }
+ rc = sqlite3ApiExit(db, rc);
+ sqlite3_mutex_leave(db->mutex);
+ return rc;
+}
+
+/*
+** Read data from a blob handle.
+*/
+SQLITE_API int sqlite3_blob_read(sqlite3_blob *pBlob, void *z, int n, int iOffset){
+ return blobReadWrite(pBlob, z, n, iOffset, sqlite3BtreeData);
+}
+
+/*
+** Write data to a blob handle.
+*/
+SQLITE_API int sqlite3_blob_write(sqlite3_blob *pBlob, const void *z, int n, int iOffset){
+ return blobReadWrite(pBlob, (void *)z, n, iOffset, sqlite3BtreePutData);
+}
+
+/*
+** Query a blob handle for the size of the data.
+**
+** The Incrblob.nByte field is fixed for the lifetime of the Incrblob
+** so no mutex is required for access.
+*/
+SQLITE_API int sqlite3_blob_bytes(sqlite3_blob *pBlob){
+ Incrblob *p = (Incrblob *)pBlob;
+ return (p && p->pStmt) ? p->nByte : 0;
+}
+
+/*
+** Move an existing blob handle to point to a different row of the same
+** database table.
+**
+** If an error occurs, or if the specified row does not exist or does not
+** contain a blob or text value, then an error code is returned and the
+** database handle error code and message set. If this happens, then all
+** subsequent calls to sqlite3_blob_xxx() functions (except blob_close())
+** immediately return SQLITE_ABORT.
+*/
+SQLITE_API int sqlite3_blob_reopen(sqlite3_blob *pBlob, sqlite3_int64 iRow){
+ int rc;
+ Incrblob *p = (Incrblob *)pBlob;
+ sqlite3 *db;
+
+ if( p==0 ) return SQLITE_MISUSE_BKPT;
+ db = p->db;
+ sqlite3_mutex_enter(db->mutex);
+
+ if( p->pStmt==0 ){
+ /* If there is no statement handle, then the blob-handle has
+ ** already been invalidated. Return SQLITE_ABORT in this case.
+ */
+ rc = SQLITE_ABORT;
+ }else{
+ char *zErr;
+ rc = blobSeekToRow(p, iRow, &zErr);
+ if( rc!=SQLITE_OK ){
+ sqlite3Error(db, rc, (zErr ? "%s" : 0), zErr);
+ sqlite3DbFree(db, zErr);
+ }
+ assert( rc!=SQLITE_SCHEMA );
+ }
+
+ rc = sqlite3ApiExit(db, rc);
+ assert( rc==SQLITE_OK || p->pStmt==0 );
+ sqlite3_mutex_leave(db->mutex);
+ return rc;
+}
+
+#endif /* #ifndef SQLITE_OMIT_INCRBLOB */
+
+/************** End of vdbeblob.c ********************************************/
+/************** Begin file vdbesort.c ****************************************/
+/*
+** 2011 July 9
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains code for the VdbeSorter object, used in concert with
+** a VdbeCursor to sort large numbers of keys (as may be required, for
+** example, by CREATE INDEX statements on tables too large to fit in main
+** memory).
+*/
+
+
+
+typedef struct VdbeSorterIter VdbeSorterIter;
+typedef struct SorterRecord SorterRecord;
+typedef struct FileWriter FileWriter;
+
+/*
+** NOTES ON DATA STRUCTURE USED FOR N-WAY MERGES:
+**
+** As keys are added to the sorter, they are written to disk in a series
+** of sorted packed-memory-arrays (PMAs). The size of each PMA is roughly
+** the same as the cache-size allowed for temporary databases. In order
+** to allow the caller to extract keys from the sorter in sorted order,
+** all PMAs currently stored on disk must be merged together. This comment
+** describes the data structure used to do so. The structure supports
+** merging any number of arrays in a single pass with no redundant comparison
+** operations.
+**
+** The aIter[] array contains an iterator for each of the PMAs being merged.
+** An aIter[] iterator either points to a valid key or else is at EOF. For
+** the purposes of the paragraphs below, we assume that the array is actually
+** N elements in size, where N is the smallest power of 2 greater to or equal
+** to the number of iterators being merged. The extra aIter[] elements are
+** treated as if they are empty (always at EOF).
+**
+** The aTree[] array is also N elements in size. The value of N is stored in
+** the VdbeSorter.nTree variable.
+**
+** The final (N/2) elements of aTree[] contain the results of comparing
+** pairs of iterator keys together. Element i contains the result of
+** comparing aIter[2*i-N] and aIter[2*i-N+1]. Whichever key is smaller, the
+** aTree element is set to the index of it.
+**
+** For the purposes of this comparison, EOF is considered greater than any
+** other key value. If the keys are equal (only possible with two EOF
+** values), it doesn't matter which index is stored.
+**
+** The (N/4) elements of aTree[] that preceed the final (N/2) described
+** above contains the index of the smallest of each block of 4 iterators.
+** And so on. So that aTree[1] contains the index of the iterator that
+** currently points to the smallest key value. aTree[0] is unused.
+**
+** Example:
+**
+** aIter[0] -> Banana
+** aIter[1] -> Feijoa
+** aIter[2] -> Elderberry
+** aIter[3] -> Currant
+** aIter[4] -> Grapefruit
+** aIter[5] -> Apple
+** aIter[6] -> Durian
+** aIter[7] -> EOF
+**
+** aTree[] = { X, 5 0, 5 0, 3, 5, 6 }
+**
+** The current element is "Apple" (the value of the key indicated by
+** iterator 5). When the Next() operation is invoked, iterator 5 will
+** be advanced to the next key in its segment. Say the next key is
+** "Eggplant":
+**
+** aIter[5] -> Eggplant
+**
+** The contents of aTree[] are updated first by comparing the new iterator
+** 5 key to the current key of iterator 4 (still "Grapefruit"). The iterator
+** 5 value is still smaller, so aTree[6] is set to 5. And so on up the tree.
+** The value of iterator 6 - "Durian" - is now smaller than that of iterator
+** 5, so aTree[3] is set to 6. Key 0 is smaller than key 6 (Banana<Durian),
+** so the value written into element 1 of the array is 0. As follows:
+**
+** aTree[] = { X, 0 0, 6 0, 3, 5, 6 }
+**
+** In other words, each time we advance to the next sorter element, log2(N)
+** key comparison operations are required, where N is the number of segments
+** being merged (rounded up to the next power of 2).
+*/
+struct VdbeSorter {
+ i64 iWriteOff; /* Current write offset within file pTemp1 */
+ i64 iReadOff; /* Current read offset within file pTemp1 */
+ int nInMemory; /* Current size of pRecord list as PMA */
+ int nTree; /* Used size of aTree/aIter (power of 2) */
+ int nPMA; /* Number of PMAs stored in pTemp1 */
+ int mnPmaSize; /* Minimum PMA size, in bytes */
+ int mxPmaSize; /* Maximum PMA size, in bytes. 0==no limit */
+ VdbeSorterIter *aIter; /* Array of iterators to merge */
+ int *aTree; /* Current state of incremental merge */
+ sqlite3_file *pTemp1; /* PMA file 1 */
+ SorterRecord *pRecord; /* Head of in-memory record list */
+ UnpackedRecord *pUnpacked; /* Used to unpack keys */
+};
+
+/*
+** The following type is an iterator for a PMA. It caches the current key in
+** variables nKey/aKey. If the iterator is at EOF, pFile==0.
+*/
+struct VdbeSorterIter {
+ i64 iReadOff; /* Current read offset */
+ i64 iEof; /* 1 byte past EOF for this iterator */
+ int nAlloc; /* Bytes of space at aAlloc */
+ int nKey; /* Number of bytes in key */
+ sqlite3_file *pFile; /* File iterator is reading from */
+ u8 *aAlloc; /* Allocated space */
+ u8 *aKey; /* Pointer to current key */
+ u8 *aBuffer; /* Current read buffer */
+ int nBuffer; /* Size of read buffer in bytes */
+};
+
+/*
+** An instance of this structure is used to organize the stream of records
+** being written to files by the merge-sort code into aligned, page-sized
+** blocks. Doing all I/O in aligned page-sized blocks helps I/O to go
+** faster on many operating systems.
+*/
+struct FileWriter {
+ int eFWErr; /* Non-zero if in an error state */
+ u8 *aBuffer; /* Pointer to write buffer */
+ int nBuffer; /* Size of write buffer in bytes */
+ int iBufStart; /* First byte of buffer to write */
+ int iBufEnd; /* Last byte of buffer to write */
+ i64 iWriteOff; /* Offset of start of buffer in file */
+ sqlite3_file *pFile; /* File to write to */
+};
+
+/*
+** A structure to store a single record. All in-memory records are connected
+** together into a linked list headed at VdbeSorter.pRecord using the
+** SorterRecord.pNext pointer.
+*/
+struct SorterRecord {
+ void *pVal;
+ int nVal;
+ SorterRecord *pNext;
+};
+
+/* Minimum allowable value for the VdbeSorter.nWorking variable */
+#define SORTER_MIN_WORKING 10
+
+/* Maximum number of segments to merge in a single pass. */
+#define SORTER_MAX_MERGE_COUNT 16
+
+/*
+** Free all memory belonging to the VdbeSorterIter object passed as the second
+** argument. All structure fields are set to zero before returning.
+*/
+static void vdbeSorterIterZero(sqlite3 *db, VdbeSorterIter *pIter){
+ sqlite3DbFree(db, pIter->aAlloc);
+ sqlite3DbFree(db, pIter->aBuffer);
+ memset(pIter, 0, sizeof(VdbeSorterIter));
+}
+
+/*
+** Read nByte bytes of data from the stream of data iterated by object p.
+** If successful, set *ppOut to point to a buffer containing the data
+** and return SQLITE_OK. Otherwise, if an error occurs, return an SQLite
+** error code.
+**
+** The buffer indicated by *ppOut may only be considered valid until the
+** next call to this function.
+*/
+static int vdbeSorterIterRead(
+ sqlite3 *db, /* Database handle (for malloc) */
+ VdbeSorterIter *p, /* Iterator */
+ int nByte, /* Bytes of data to read */
+ u8 **ppOut /* OUT: Pointer to buffer containing data */
+){
+ int iBuf; /* Offset within buffer to read from */
+ int nAvail; /* Bytes of data available in buffer */
+ assert( p->aBuffer );
+
+ /* If there is no more data to be read from the buffer, read the next
+ ** p->nBuffer bytes of data from the file into it. Or, if there are less
+ ** than p->nBuffer bytes remaining in the PMA, read all remaining data. */
+ iBuf = p->iReadOff % p->nBuffer;
+ if( iBuf==0 ){
+ int nRead; /* Bytes to read from disk */
+ int rc; /* sqlite3OsRead() return code */
+
+ /* Determine how many bytes of data to read. */
+ if( (p->iEof - p->iReadOff) > (i64)p->nBuffer ){
+ nRead = p->nBuffer;
+ }else{
+ nRead = (int)(p->iEof - p->iReadOff);
+ }
+ assert( nRead>0 );
+
+ /* Read data from the file. Return early if an error occurs. */
+ rc = sqlite3OsRead(p->pFile, p->aBuffer, nRead, p->iReadOff);
+ assert( rc!=SQLITE_IOERR_SHORT_READ );
+ if( rc!=SQLITE_OK ) return rc;
+ }
+ nAvail = p->nBuffer - iBuf;
+
+ if( nByte<=nAvail ){
+ /* The requested data is available in the in-memory buffer. In this
+ ** case there is no need to make a copy of the data, just return a
+ ** pointer into the buffer to the caller. */
+ *ppOut = &p->aBuffer[iBuf];
+ p->iReadOff += nByte;
+ }else{
+ /* The requested data is not all available in the in-memory buffer.
+ ** In this case, allocate space at p->aAlloc[] to copy the requested
+ ** range into. Then return a copy of pointer p->aAlloc to the caller. */
+ int nRem; /* Bytes remaining to copy */
+
+ /* Extend the p->aAlloc[] allocation if required. */
+ if( p->nAlloc<nByte ){
+ int nNew = p->nAlloc*2;
+ while( nByte>nNew ) nNew = nNew*2;
+ p->aAlloc = sqlite3DbReallocOrFree(db, p->aAlloc, nNew);
+ if( !p->aAlloc ) return SQLITE_NOMEM;
+ p->nAlloc = nNew;
+ }
+
+ /* Copy as much data as is available in the buffer into the start of
+ ** p->aAlloc[]. */
+ memcpy(p->aAlloc, &p->aBuffer[iBuf], nAvail);
+ p->iReadOff += nAvail;
+ nRem = nByte - nAvail;
+
+ /* The following loop copies up to p->nBuffer bytes per iteration into
+ ** the p->aAlloc[] buffer. */
+ while( nRem>0 ){
+ int rc; /* vdbeSorterIterRead() return code */
+ int nCopy; /* Number of bytes to copy */
+ u8 *aNext; /* Pointer to buffer to copy data from */
+
+ nCopy = nRem;
+ if( nRem>p->nBuffer ) nCopy = p->nBuffer;
+ rc = vdbeSorterIterRead(db, p, nCopy, &aNext);
+ if( rc!=SQLITE_OK ) return rc;
+ assert( aNext!=p->aAlloc );
+ memcpy(&p->aAlloc[nByte - nRem], aNext, nCopy);
+ nRem -= nCopy;
+ }
+
+ *ppOut = p->aAlloc;
+ }
+
+ return SQLITE_OK;
+}
+
+/*
+** Read a varint from the stream of data accessed by p. Set *pnOut to
+** the value read.
+*/
+static int vdbeSorterIterVarint(sqlite3 *db, VdbeSorterIter *p, u64 *pnOut){
+ int iBuf;
+
+ iBuf = p->iReadOff % p->nBuffer;
+ if( iBuf && (p->nBuffer-iBuf)>=9 ){
+ p->iReadOff += sqlite3GetVarint(&p->aBuffer[iBuf], pnOut);
+ }else{
+ u8 aVarint[16], *a;
+ int i = 0, rc;
+ do{
+ rc = vdbeSorterIterRead(db, p, 1, &a);
+ if( rc ) return rc;
+ aVarint[(i++)&0xf] = a[0];
+ }while( (a[0]&0x80)!=0 );
+ sqlite3GetVarint(aVarint, pnOut);
+ }
+
+ return SQLITE_OK;
+}
+
+
+/*
+** Advance iterator pIter to the next key in its PMA. Return SQLITE_OK if
+** no error occurs, or an SQLite error code if one does.
+*/
+static int vdbeSorterIterNext(
+ sqlite3 *db, /* Database handle (for sqlite3DbMalloc() ) */
+ VdbeSorterIter *pIter /* Iterator to advance */
+){
+ int rc; /* Return Code */
+ u64 nRec = 0; /* Size of record in bytes */
+
+ if( pIter->iReadOff>=pIter->iEof ){
+ /* This is an EOF condition */
+ vdbeSorterIterZero(db, pIter);
+ return SQLITE_OK;
+ }
+
+ rc = vdbeSorterIterVarint(db, pIter, &nRec);
+ if( rc==SQLITE_OK ){
+ pIter->nKey = (int)nRec;
+ rc = vdbeSorterIterRead(db, pIter, (int)nRec, &pIter->aKey);
+ }
+
+ return rc;
+}
+
+/*
+** Initialize iterator pIter to scan through the PMA stored in file pFile
+** starting at offset iStart and ending at offset iEof-1. This function
+** leaves the iterator pointing to the first key in the PMA (or EOF if the
+** PMA is empty).
+*/
+static int vdbeSorterIterInit(
+ sqlite3 *db, /* Database handle */
+ const VdbeSorter *pSorter, /* Sorter object */
+ i64 iStart, /* Start offset in pFile */
+ VdbeSorterIter *pIter, /* Iterator to populate */
+ i64 *pnByte /* IN/OUT: Increment this value by PMA size */
+){
+ int rc = SQLITE_OK;
+ int nBuf;
+
+ nBuf = sqlite3BtreeGetPageSize(db->aDb[0].pBt);
+
+ assert( pSorter->iWriteOff>iStart );
+ assert( pIter->aAlloc==0 );
+ assert( pIter->aBuffer==0 );
+ pIter->pFile = pSorter->pTemp1;
+ pIter->iReadOff = iStart;
+ pIter->nAlloc = 128;
+ pIter->aAlloc = (u8 *)sqlite3DbMallocRaw(db, pIter->nAlloc);
+ pIter->nBuffer = nBuf;
+ pIter->aBuffer = (u8 *)sqlite3DbMallocRaw(db, nBuf);
+
+ if( !pIter->aBuffer ){
+ rc = SQLITE_NOMEM;
+ }else{
+ int iBuf;
+
+ iBuf = iStart % nBuf;
+ if( iBuf ){
+ int nRead = nBuf - iBuf;
+ if( (iStart + nRead) > pSorter->iWriteOff ){
+ nRead = (int)(pSorter->iWriteOff - iStart);
+ }
+ rc = sqlite3OsRead(
+ pSorter->pTemp1, &pIter->aBuffer[iBuf], nRead, iStart
+ );
+ assert( rc!=SQLITE_IOERR_SHORT_READ );
+ }
+
+ if( rc==SQLITE_OK ){
+ u64 nByte; /* Size of PMA in bytes */
+ pIter->iEof = pSorter->iWriteOff;
+ rc = vdbeSorterIterVarint(db, pIter, &nByte);
+ pIter->iEof = pIter->iReadOff + nByte;
+ *pnByte += nByte;
+ }
+ }
+
+ if( rc==SQLITE_OK ){
+ rc = vdbeSorterIterNext(db, pIter);
+ }
+ return rc;
+}
+
+
+/*
+** Compare key1 (buffer pKey1, size nKey1 bytes) with key2 (buffer pKey2,
+** size nKey2 bytes). Argument pKeyInfo supplies the collation functions
+** used by the comparison. If an error occurs, return an SQLite error code.
+** Otherwise, return SQLITE_OK and set *pRes to a negative, zero or positive
+** value, depending on whether key1 is smaller, equal to or larger than key2.
+**
+** If the bOmitRowid argument is non-zero, assume both keys end in a rowid
+** field. For the purposes of the comparison, ignore it. Also, if bOmitRowid
+** is true and key1 contains even a single NULL value, it is considered to
+** be less than key2. Even if key2 also contains NULL values.
+**
+** If pKey2 is passed a NULL pointer, then it is assumed that the pCsr->aSpace
+** has been allocated and contains an unpacked record that is used as key2.
+*/
+static void vdbeSorterCompare(
+ const VdbeCursor *pCsr, /* Cursor object (for pKeyInfo) */
+ int bOmitRowid, /* Ignore rowid field at end of keys */
+ const void *pKey1, int nKey1, /* Left side of comparison */
+ const void *pKey2, int nKey2, /* Right side of comparison */
+ int *pRes /* OUT: Result of comparison */
+){
+ KeyInfo *pKeyInfo = pCsr->pKeyInfo;
+ VdbeSorter *pSorter = pCsr->pSorter;
+ UnpackedRecord *r2 = pSorter->pUnpacked;
+ int i;
+
+ if( pKey2 ){
+ sqlite3VdbeRecordUnpack(pKeyInfo, nKey2, pKey2, r2);
+ }
+
+ if( bOmitRowid ){
+ r2->nField = pKeyInfo->nField;
+ assert( r2->nField>0 );
+ for(i=0; i<r2->nField; i++){
+ if( r2->aMem[i].flags & MEM_Null ){
+ *pRes = -1;
+ return;
+ }
+ }
+ r2->flags |= UNPACKED_PREFIX_MATCH;
+ }
+
+ *pRes = sqlite3VdbeRecordCompare(nKey1, pKey1, r2);
+}
+
+/*
+** This function is called to compare two iterator keys when merging
+** multiple b-tree segments. Parameter iOut is the index of the aTree[]
+** value to recalculate.
+*/
+static int vdbeSorterDoCompare(const VdbeCursor *pCsr, int iOut){
+ VdbeSorter *pSorter = pCsr->pSorter;
+ int i1;
+ int i2;
+ int iRes;
+ VdbeSorterIter *p1;
+ VdbeSorterIter *p2;
+
+ assert( iOut<pSorter->nTree && iOut>0 );
+
+ if( iOut>=(pSorter->nTree/2) ){
+ i1 = (iOut - pSorter->nTree/2) * 2;
+ i2 = i1 + 1;
+ }else{
+ i1 = pSorter->aTree[iOut*2];
+ i2 = pSorter->aTree[iOut*2+1];
+ }
+
+ p1 = &pSorter->aIter[i1];
+ p2 = &pSorter->aIter[i2];
+
+ if( p1->pFile==0 ){
+ iRes = i2;
+ }else if( p2->pFile==0 ){
+ iRes = i1;
+ }else{
+ int res;
+ assert( pCsr->pSorter->pUnpacked!=0 ); /* allocated in vdbeSorterMerge() */
+ vdbeSorterCompare(
+ pCsr, 0, p1->aKey, p1->nKey, p2->aKey, p2->nKey, &res
+ );
+ if( res<=0 ){
+ iRes = i1;
+ }else{
+ iRes = i2;
+ }
+ }
+
+ pSorter->aTree[iOut] = iRes;
+ return SQLITE_OK;
+}
+
+/*
+** Initialize the temporary index cursor just opened as a sorter cursor.
+*/
+SQLITE_PRIVATE int sqlite3VdbeSorterInit(sqlite3 *db, VdbeCursor *pCsr){
+ int pgsz; /* Page size of main database */
+ int mxCache; /* Cache size */
+ VdbeSorter *pSorter; /* The new sorter */
+ char *d; /* Dummy */
+
+ assert( pCsr->pKeyInfo && pCsr->pBt==0 );
+ pCsr->pSorter = pSorter = sqlite3DbMallocZero(db, sizeof(VdbeSorter));
+ if( pSorter==0 ){
+ return SQLITE_NOMEM;
+ }
+
+ pSorter->pUnpacked = sqlite3VdbeAllocUnpackedRecord(pCsr->pKeyInfo, 0, 0, &d);
+ if( pSorter->pUnpacked==0 ) return SQLITE_NOMEM;
+ assert( pSorter->pUnpacked==(UnpackedRecord *)d );
+
+ if( !sqlite3TempInMemory(db) ){
+ pgsz = sqlite3BtreeGetPageSize(db->aDb[0].pBt);
+ pSorter->mnPmaSize = SORTER_MIN_WORKING * pgsz;
+ mxCache = db->aDb[0].pSchema->cache_size;
+ if( mxCache<SORTER_MIN_WORKING ) mxCache = SORTER_MIN_WORKING;
+ pSorter->mxPmaSize = mxCache * pgsz;
+ }
+
+ return SQLITE_OK;
+}
+
+/*
+** Free the list of sorted records starting at pRecord.
+*/
+static void vdbeSorterRecordFree(sqlite3 *db, SorterRecord *pRecord){
+ SorterRecord *p;
+ SorterRecord *pNext;
+ for(p=pRecord; p; p=pNext){
+ pNext = p->pNext;
+ sqlite3DbFree(db, p);
+ }
+}
+
+/*
+** Free any cursor components allocated by sqlite3VdbeSorterXXX routines.
+*/
+SQLITE_PRIVATE void sqlite3VdbeSorterClose(sqlite3 *db, VdbeCursor *pCsr){
+ VdbeSorter *pSorter = pCsr->pSorter;
+ if( pSorter ){
+ if( pSorter->aIter ){
+ int i;
+ for(i=0; i<pSorter->nTree; i++){
+ vdbeSorterIterZero(db, &pSorter->aIter[i]);
+ }
+ sqlite3DbFree(db, pSorter->aIter);
+ }
+ if( pSorter->pTemp1 ){
+ sqlite3OsCloseFree(pSorter->pTemp1);
+ }
+ vdbeSorterRecordFree(db, pSorter->pRecord);
+ sqlite3DbFree(db, pSorter->pUnpacked);
+ sqlite3DbFree(db, pSorter);
+ pCsr->pSorter = 0;
+ }
+}
+
+/*
+** Allocate space for a file-handle and open a temporary file. If successful,
+** set *ppFile to point to the malloc'd file-handle and return SQLITE_OK.
+** Otherwise, set *ppFile to 0 and return an SQLite error code.
+*/
+static int vdbeSorterOpenTempFile(sqlite3 *db, sqlite3_file **ppFile){
+ int dummy;
+ return sqlite3OsOpenMalloc(db->pVfs, 0, ppFile,
+ SQLITE_OPEN_TEMP_JOURNAL |
+ SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE |
+ SQLITE_OPEN_EXCLUSIVE | SQLITE_OPEN_DELETEONCLOSE, &dummy
+ );
+}
+
+/*
+** Merge the two sorted lists p1 and p2 into a single list.
+** Set *ppOut to the head of the new list.
+*/
+static void vdbeSorterMerge(
+ const VdbeCursor *pCsr, /* For pKeyInfo */
+ SorterRecord *p1, /* First list to merge */
+ SorterRecord *p2, /* Second list to merge */
+ SorterRecord **ppOut /* OUT: Head of merged list */
+){
+ SorterRecord *pFinal = 0;
+ SorterRecord **pp = &pFinal;
+ void *pVal2 = p2 ? p2->pVal : 0;
+
+ while( p1 && p2 ){
+ int res;
+ vdbeSorterCompare(pCsr, 0, p1->pVal, p1->nVal, pVal2, p2->nVal, &res);
+ if( res<=0 ){
+ *pp = p1;
+ pp = &p1->pNext;
+ p1 = p1->pNext;
+ pVal2 = 0;
+ }else{
+ *pp = p2;
+ pp = &p2->pNext;
+ p2 = p2->pNext;
+ if( p2==0 ) break;
+ pVal2 = p2->pVal;
+ }
+ }
+ *pp = p1 ? p1 : p2;
+ *ppOut = pFinal;
+}
+
+/*
+** Sort the linked list of records headed at pCsr->pRecord. Return SQLITE_OK
+** if successful, or an SQLite error code (i.e. SQLITE_NOMEM) if an error
+** occurs.
+*/
+static int vdbeSorterSort(const VdbeCursor *pCsr){
+ int i;
+ SorterRecord **aSlot;
+ SorterRecord *p;
+ VdbeSorter *pSorter = pCsr->pSorter;
+
+ aSlot = (SorterRecord **)sqlite3MallocZero(64 * sizeof(SorterRecord *));
+ if( !aSlot ){
+ return SQLITE_NOMEM;
+ }
+
+ p = pSorter->pRecord;
+ while( p ){
+ SorterRecord *pNext = p->pNext;
+ p->pNext = 0;
+ for(i=0; aSlot[i]; i++){
+ vdbeSorterMerge(pCsr, p, aSlot[i], &p);
+ aSlot[i] = 0;
+ }
+ aSlot[i] = p;
+ p = pNext;
+ }
+
+ p = 0;
+ for(i=0; i<64; i++){
+ vdbeSorterMerge(pCsr, p, aSlot[i], &p);
+ }
+ pSorter->pRecord = p;
+
+ sqlite3_free(aSlot);
+ return SQLITE_OK;
+}
+
+/*
+** Initialize a file-writer object.
+*/
+static void fileWriterInit(
+ sqlite3 *db, /* Database (for malloc) */
+ sqlite3_file *pFile, /* File to write to */
+ FileWriter *p, /* Object to populate */
+ i64 iStart /* Offset of pFile to begin writing at */
+){
+ int nBuf = sqlite3BtreeGetPageSize(db->aDb[0].pBt);
+
+ memset(p, 0, sizeof(FileWriter));
+ p->aBuffer = (u8 *)sqlite3DbMallocRaw(db, nBuf);
+ if( !p->aBuffer ){
+ p->eFWErr = SQLITE_NOMEM;
+ }else{
+ p->iBufEnd = p->iBufStart = (iStart % nBuf);
+ p->iWriteOff = iStart - p->iBufStart;
+ p->nBuffer = nBuf;
+ p->pFile = pFile;
+ }
+}
+
+/*
+** Write nData bytes of data to the file-write object. Return SQLITE_OK
+** if successful, or an SQLite error code if an error occurs.
+*/
+static void fileWriterWrite(FileWriter *p, u8 *pData, int nData){
+ int nRem = nData;
+ while( nRem>0 && p->eFWErr==0 ){
+ int nCopy = nRem;
+ if( nCopy>(p->nBuffer - p->iBufEnd) ){
+ nCopy = p->nBuffer - p->iBufEnd;
+ }
+
+ memcpy(&p->aBuffer[p->iBufEnd], &pData[nData-nRem], nCopy);
+ p->iBufEnd += nCopy;
+ if( p->iBufEnd==p->nBuffer ){
+ p->eFWErr = sqlite3OsWrite(p->pFile,
+ &p->aBuffer[p->iBufStart], p->iBufEnd - p->iBufStart,
+ p->iWriteOff + p->iBufStart
+ );
+ p->iBufStart = p->iBufEnd = 0;
+ p->iWriteOff += p->nBuffer;
+ }
+ assert( p->iBufEnd<p->nBuffer );
+
+ nRem -= nCopy;
+ }
+}
+
+/*
+** Flush any buffered data to disk and clean up the file-writer object.
+** The results of using the file-writer after this call are undefined.
+** Return SQLITE_OK if flushing the buffered data succeeds or is not
+** required. Otherwise, return an SQLite error code.
+**
+** Before returning, set *piEof to the offset immediately following the
+** last byte written to the file.
+*/
+static int fileWriterFinish(sqlite3 *db, FileWriter *p, i64 *piEof){
+ int rc;
+ if( p->eFWErr==0 && ALWAYS(p->aBuffer) && p->iBufEnd>p->iBufStart ){
+ p->eFWErr = sqlite3OsWrite(p->pFile,
+ &p->aBuffer[p->iBufStart], p->iBufEnd - p->iBufStart,
+ p->iWriteOff + p->iBufStart
+ );
+ }
+ *piEof = (p->iWriteOff + p->iBufEnd);
+ sqlite3DbFree(db, p->aBuffer);
+ rc = p->eFWErr;
+ memset(p, 0, sizeof(FileWriter));
+ return rc;
+}
+
+/*
+** Write value iVal encoded as a varint to the file-write object. Return
+** SQLITE_OK if successful, or an SQLite error code if an error occurs.
+*/
+static void fileWriterWriteVarint(FileWriter *p, u64 iVal){
+ int nByte;
+ u8 aByte[10];
+ nByte = sqlite3PutVarint(aByte, iVal);
+ fileWriterWrite(p, aByte, nByte);
+}
+
+/*
+** Write the current contents of the in-memory linked-list to a PMA. Return
+** SQLITE_OK if successful, or an SQLite error code otherwise.
+**
+** The format of a PMA is:
+**
+** * A varint. This varint contains the total number of bytes of content
+** in the PMA (not including the varint itself).
+**
+** * One or more records packed end-to-end in order of ascending keys.
+** Each record consists of a varint followed by a blob of data (the
+** key). The varint is the number of bytes in the blob of data.
+*/
+static int vdbeSorterListToPMA(sqlite3 *db, const VdbeCursor *pCsr){
+ int rc = SQLITE_OK; /* Return code */
+ VdbeSorter *pSorter = pCsr->pSorter;
+ FileWriter writer;
+
+ memset(&writer, 0, sizeof(FileWriter));
+
+ if( pSorter->nInMemory==0 ){
+ assert( pSorter->pRecord==0 );
+ return rc;
+ }
+
+ rc = vdbeSorterSort(pCsr);
+
+ /* If the first temporary PMA file has not been opened, open it now. */
+ if( rc==SQLITE_OK && pSorter->pTemp1==0 ){
+ rc = vdbeSorterOpenTempFile(db, &pSorter->pTemp1);
+ assert( rc!=SQLITE_OK || pSorter->pTemp1 );
+ assert( pSorter->iWriteOff==0 );
+ assert( pSorter->nPMA==0 );
+ }
+
+ if( rc==SQLITE_OK ){
+ SorterRecord *p;
+ SorterRecord *pNext = 0;
+
+ fileWriterInit(db, pSorter->pTemp1, &writer, pSorter->iWriteOff);
+ pSorter->nPMA++;
+ fileWriterWriteVarint(&writer, pSorter->nInMemory);
+ for(p=pSorter->pRecord; p; p=pNext){
+ pNext = p->pNext;
+ fileWriterWriteVarint(&writer, p->nVal);
+ fileWriterWrite(&writer, p->pVal, p->nVal);
+ sqlite3DbFree(db, p);
+ }
+ pSorter->pRecord = p;
+ rc = fileWriterFinish(db, &writer, &pSorter->iWriteOff);
+ }
+
+ return rc;
+}
+
+/*
+** Add a record to the sorter.
+*/
+SQLITE_PRIVATE int sqlite3VdbeSorterWrite(
+ sqlite3 *db, /* Database handle */
+ const VdbeCursor *pCsr, /* Sorter cursor */
+ Mem *pVal /* Memory cell containing record */
+){
+ VdbeSorter *pSorter = pCsr->pSorter;
+ int rc = SQLITE_OK; /* Return Code */
+ SorterRecord *pNew; /* New list element */
+
+ assert( pSorter );
+ pSorter->nInMemory += sqlite3VarintLen(pVal->n) + pVal->n;
+
+ pNew = (SorterRecord *)sqlite3DbMallocRaw(db, pVal->n + sizeof(SorterRecord));
+ if( pNew==0 ){
+ rc = SQLITE_NOMEM;
+ }else{
+ pNew->pVal = (void *)&pNew[1];
+ memcpy(pNew->pVal, pVal->z, pVal->n);
+ pNew->nVal = pVal->n;
+ pNew->pNext = pSorter->pRecord;
+ pSorter->pRecord = pNew;
+ }
+
+ /* See if the contents of the sorter should now be written out. They
+ ** are written out when either of the following are true:
+ **
+ ** * The total memory allocated for the in-memory list is greater
+ ** than (page-size * cache-size), or
+ **
+ ** * The total memory allocated for the in-memory list is greater
+ ** than (page-size * 10) and sqlite3HeapNearlyFull() returns true.
+ */
+ if( rc==SQLITE_OK && pSorter->mxPmaSize>0 && (
+ (pSorter->nInMemory>pSorter->mxPmaSize)
+ || (pSorter->nInMemory>pSorter->mnPmaSize && sqlite3HeapNearlyFull())
+ )){
+#ifdef SQLITE_DEBUG
+ i64 nExpect = pSorter->iWriteOff
+ + sqlite3VarintLen(pSorter->nInMemory)
+ + pSorter->nInMemory;
+#endif
+ rc = vdbeSorterListToPMA(db, pCsr);
+ pSorter->nInMemory = 0;
+ assert( rc!=SQLITE_OK || (nExpect==pSorter->iWriteOff) );
+ }
+
+ return rc;
+}
+
+/*
+** Helper function for sqlite3VdbeSorterRewind().
+*/
+static int vdbeSorterInitMerge(
+ sqlite3 *db, /* Database handle */
+ const VdbeCursor *pCsr, /* Cursor handle for this sorter */
+ i64 *pnByte /* Sum of bytes in all opened PMAs */
+){
+ VdbeSorter *pSorter = pCsr->pSorter;
+ int rc = SQLITE_OK; /* Return code */
+ int i; /* Used to iterator through aIter[] */
+ i64 nByte = 0; /* Total bytes in all opened PMAs */
+
+ /* Initialize the iterators. */
+ for(i=0; i<SORTER_MAX_MERGE_COUNT; i++){
+ VdbeSorterIter *pIter = &pSorter->aIter[i];
+ rc = vdbeSorterIterInit(db, pSorter, pSorter->iReadOff, pIter, &nByte);
+ pSorter->iReadOff = pIter->iEof;
+ assert( rc!=SQLITE_OK || pSorter->iReadOff<=pSorter->iWriteOff );
+ if( rc!=SQLITE_OK || pSorter->iReadOff>=pSorter->iWriteOff ) break;
+ }
+
+ /* Initialize the aTree[] array. */
+ for(i=pSorter->nTree-1; rc==SQLITE_OK && i>0; i--){
+ rc = vdbeSorterDoCompare(pCsr, i);
+ }
+
+ *pnByte = nByte;
+ return rc;
+}
+
+/*
+** Once the sorter has been populated, this function is called to prepare
+** for iterating through its contents in sorted order.
+*/
+SQLITE_PRIVATE int sqlite3VdbeSorterRewind(sqlite3 *db, const VdbeCursor *pCsr, int *pbEof){
+ VdbeSorter *pSorter = pCsr->pSorter;
+ int rc; /* Return code */
+ sqlite3_file *pTemp2 = 0; /* Second temp file to use */
+ i64 iWrite2 = 0; /* Write offset for pTemp2 */
+ int nIter; /* Number of iterators used */
+ int nByte; /* Bytes of space required for aIter/aTree */
+ int N = 2; /* Power of 2 >= nIter */
+
+ assert( pSorter );
+
+ /* If no data has been written to disk, then do not do so now. Instead,
+ ** sort the VdbeSorter.pRecord list. The vdbe layer will read data directly
+ ** from the in-memory list. */
+ if( pSorter->nPMA==0 ){
+ *pbEof = !pSorter->pRecord;
+ assert( pSorter->aTree==0 );
+ return vdbeSorterSort(pCsr);
+ }
+
+ /* Write the current in-memory list to a PMA. */
+ rc = vdbeSorterListToPMA(db, pCsr);
+ if( rc!=SQLITE_OK ) return rc;
+
+ /* Allocate space for aIter[] and aTree[]. */
+ nIter = pSorter->nPMA;
+ if( nIter>SORTER_MAX_MERGE_COUNT ) nIter = SORTER_MAX_MERGE_COUNT;
+ assert( nIter>0 );
+ while( N<nIter ) N += N;
+ nByte = N * (sizeof(int) + sizeof(VdbeSorterIter));
+ pSorter->aIter = (VdbeSorterIter *)sqlite3DbMallocZero(db, nByte);
+ if( !pSorter->aIter ) return SQLITE_NOMEM;
+ pSorter->aTree = (int *)&pSorter->aIter[N];
+ pSorter->nTree = N;
+
+ do {
+ int iNew; /* Index of new, merged, PMA */
+
+ for(iNew=0;
+ rc==SQLITE_OK && iNew*SORTER_MAX_MERGE_COUNT<pSorter->nPMA;
+ iNew++
+ ){
+ int rc2; /* Return code from fileWriterFinish() */
+ FileWriter writer; /* Object used to write to disk */
+ i64 nWrite; /* Number of bytes in new PMA */
+
+ memset(&writer, 0, sizeof(FileWriter));
+
+ /* If there are SORTER_MAX_MERGE_COUNT or less PMAs in file pTemp1,
+ ** initialize an iterator for each of them and break out of the loop.
+ ** These iterators will be incrementally merged as the VDBE layer calls
+ ** sqlite3VdbeSorterNext().
+ **
+ ** Otherwise, if pTemp1 contains more than SORTER_MAX_MERGE_COUNT PMAs,
+ ** initialize interators for SORTER_MAX_MERGE_COUNT of them. These PMAs
+ ** are merged into a single PMA that is written to file pTemp2.
+ */
+ rc = vdbeSorterInitMerge(db, pCsr, &nWrite);
+ assert( rc!=SQLITE_OK || pSorter->aIter[ pSorter->aTree[1] ].pFile );
+ if( rc!=SQLITE_OK || pSorter->nPMA<=SORTER_MAX_MERGE_COUNT ){
+ break;
+ }
+
+ /* Open the second temp file, if it is not already open. */
+ if( pTemp2==0 ){
+ assert( iWrite2==0 );
+ rc = vdbeSorterOpenTempFile(db, &pTemp2);
+ }
+
+ if( rc==SQLITE_OK ){
+ int bEof = 0;
+ fileWriterInit(db, pTemp2, &writer, iWrite2);
+ fileWriterWriteVarint(&writer, nWrite);
+ while( rc==SQLITE_OK && bEof==0 ){
+ VdbeSorterIter *pIter = &pSorter->aIter[ pSorter->aTree[1] ];
+ assert( pIter->pFile );
+
+ fileWriterWriteVarint(&writer, pIter->nKey);
+ fileWriterWrite(&writer, pIter->aKey, pIter->nKey);
+ rc = sqlite3VdbeSorterNext(db, pCsr, &bEof);
+ }
+ rc2 = fileWriterFinish(db, &writer, &iWrite2);
+ if( rc==SQLITE_OK ) rc = rc2;
+ }
+ }
+
+ if( pSorter->nPMA<=SORTER_MAX_MERGE_COUNT ){
+ break;
+ }else{
+ sqlite3_file *pTmp = pSorter->pTemp1;
+ pSorter->nPMA = iNew;
+ pSorter->pTemp1 = pTemp2;
+ pTemp2 = pTmp;
+ pSorter->iWriteOff = iWrite2;
+ pSorter->iReadOff = 0;
+ iWrite2 = 0;
+ }
+ }while( rc==SQLITE_OK );
+
+ if( pTemp2 ){
+ sqlite3OsCloseFree(pTemp2);
+ }
+ *pbEof = (pSorter->aIter[pSorter->aTree[1]].pFile==0);
+ return rc;
+}
+
+/*
+** Advance to the next element in the sorter.
+*/
+SQLITE_PRIVATE int sqlite3VdbeSorterNext(sqlite3 *db, const VdbeCursor *pCsr, int *pbEof){
+ VdbeSorter *pSorter = pCsr->pSorter;
+ int rc; /* Return code */
+
+ if( pSorter->aTree ){
+ int iPrev = pSorter->aTree[1];/* Index of iterator to advance */
+ int i; /* Index of aTree[] to recalculate */
+
+ rc = vdbeSorterIterNext(db, &pSorter->aIter[iPrev]);
+ for(i=(pSorter->nTree+iPrev)/2; rc==SQLITE_OK && i>0; i=i/2){
+ rc = vdbeSorterDoCompare(pCsr, i);
+ }
+
+ *pbEof = (pSorter->aIter[pSorter->aTree[1]].pFile==0);
+ }else{
+ SorterRecord *pFree = pSorter->pRecord;
+ pSorter->pRecord = pFree->pNext;
+ pFree->pNext = 0;
+ vdbeSorterRecordFree(db, pFree);
+ *pbEof = !pSorter->pRecord;
+ rc = SQLITE_OK;
+ }
+ return rc;
+}
+
+/*
+** Return a pointer to a buffer owned by the sorter that contains the
+** current key.
+*/
+static void *vdbeSorterRowkey(
+ const VdbeSorter *pSorter, /* Sorter object */
+ int *pnKey /* OUT: Size of current key in bytes */
+){
+ void *pKey;
+ if( pSorter->aTree ){
+ VdbeSorterIter *pIter;
+ pIter = &pSorter->aIter[ pSorter->aTree[1] ];
+ *pnKey = pIter->nKey;
+ pKey = pIter->aKey;
+ }else{
+ *pnKey = pSorter->pRecord->nVal;
+ pKey = pSorter->pRecord->pVal;
+ }
+ return pKey;
+}
+
+/*
+** Copy the current sorter key into the memory cell pOut.
+*/
+SQLITE_PRIVATE int sqlite3VdbeSorterRowkey(const VdbeCursor *pCsr, Mem *pOut){
+ VdbeSorter *pSorter = pCsr->pSorter;
+ void *pKey; int nKey; /* Sorter key to copy into pOut */
+
+ pKey = vdbeSorterRowkey(pSorter, &nKey);
+ if( sqlite3VdbeMemGrow(pOut, nKey, 0) ){
+ return SQLITE_NOMEM;
+ }
+ pOut->n = nKey;
+ MemSetTypeFlag(pOut, MEM_Blob);
+ memcpy(pOut->z, pKey, nKey);
+
+ return SQLITE_OK;
+}
+
+/*
+** Compare the key in memory cell pVal with the key that the sorter cursor
+** passed as the first argument currently points to. For the purposes of
+** the comparison, ignore the rowid field at the end of each record.
+**
+** If an error occurs, return an SQLite error code (i.e. SQLITE_NOMEM).
+** Otherwise, set *pRes to a negative, zero or positive value if the
+** key in pVal is smaller than, equal to or larger than the current sorter
+** key.
+*/
+SQLITE_PRIVATE int sqlite3VdbeSorterCompare(
+ const VdbeCursor *pCsr, /* Sorter cursor */
+ Mem *pVal, /* Value to compare to current sorter key */
+ int *pRes /* OUT: Result of comparison */
+){
+ VdbeSorter *pSorter = pCsr->pSorter;
+ void *pKey; int nKey; /* Sorter key to compare pVal with */
+
+ pKey = vdbeSorterRowkey(pSorter, &nKey);
+ vdbeSorterCompare(pCsr, 1, pVal->z, pVal->n, pKey, nKey, pRes);
+ return SQLITE_OK;
+}
+
+/************** End of vdbesort.c ********************************************/
+/************** Begin file journal.c *****************************************/
+/*
+** 2007 August 22
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+**
+** This file implements a special kind of sqlite3_file object used
+** by SQLite to create journal files if the atomic-write optimization
+** is enabled.
+**
+** The distinctive characteristic of this sqlite3_file is that the
+** actual on disk file is created lazily. When the file is created,
+** the caller specifies a buffer size for an in-memory buffer to
+** be used to service read() and write() requests. The actual file
+** on disk is not created or populated until either:
+**
+** 1) The in-memory representation grows too large for the allocated
+** buffer, or
+** 2) The sqlite3JournalCreate() function is called.
+*/
+#ifdef SQLITE_ENABLE_ATOMIC_WRITE
+
+
+/*
+** A JournalFile object is a subclass of sqlite3_file used by
+** as an open file handle for journal files.
+*/
+struct JournalFile {
+ sqlite3_io_methods *pMethod; /* I/O methods on journal files */
+ int nBuf; /* Size of zBuf[] in bytes */
+ char *zBuf; /* Space to buffer journal writes */
+ int iSize; /* Amount of zBuf[] currently used */
+ int flags; /* xOpen flags */
+ sqlite3_vfs *pVfs; /* The "real" underlying VFS */
+ sqlite3_file *pReal; /* The "real" underlying file descriptor */
+ const char *zJournal; /* Name of the journal file */
+};
+typedef struct JournalFile JournalFile;
+
+/*
+** If it does not already exists, create and populate the on-disk file
+** for JournalFile p.
+*/
+static int createFile(JournalFile *p){
+ int rc = SQLITE_OK;
+ if( !p->pReal ){
+ sqlite3_file *pReal = (sqlite3_file *)&p[1];
+ rc = sqlite3OsOpen(p->pVfs, p->zJournal, pReal, p->flags, 0);
+ if( rc==SQLITE_OK ){
+ p->pReal = pReal;
+ if( p->iSize>0 ){
+ assert(p->iSize<=p->nBuf);
+ rc = sqlite3OsWrite(p->pReal, p->zBuf, p->iSize, 0);
+ }
+ if( rc!=SQLITE_OK ){
+ /* If an error occurred while writing to the file, close it before
+ ** returning. This way, SQLite uses the in-memory journal data to
+ ** roll back changes made to the internal page-cache before this
+ ** function was called. */
+ sqlite3OsClose(pReal);
+ p->pReal = 0;
+ }
+ }
+ }
+ return rc;
+}
+
+/*
+** Close the file.
+*/
+static int jrnlClose(sqlite3_file *pJfd){
+ JournalFile *p = (JournalFile *)pJfd;
+ if( p->pReal ){
+ sqlite3OsClose(p->pReal);
+ }
+ sqlite3_free(p->zBuf);
+ return SQLITE_OK;
+}
+
+/*
+** Read data from the file.
+*/
+static int jrnlRead(
+ sqlite3_file *pJfd, /* The journal file from which to read */
+ void *zBuf, /* Put the results here */
+ int iAmt, /* Number of bytes to read */
+ sqlite_int64 iOfst /* Begin reading at this offset */
+){
+ int rc = SQLITE_OK;
+ JournalFile *p = (JournalFile *)pJfd;
+ if( p->pReal ){
+ rc = sqlite3OsRead(p->pReal, zBuf, iAmt, iOfst);
+ }else if( (iAmt+iOfst)>p->iSize ){
+ rc = SQLITE_IOERR_SHORT_READ;
+ }else{
+ memcpy(zBuf, &p->zBuf[iOfst], iAmt);
+ }
+ return rc;
+}
+
+/*
+** Write data to the file.
+*/
+static int jrnlWrite(
+ sqlite3_file *pJfd, /* The journal file into which to write */
+ const void *zBuf, /* Take data to be written from here */
+ int iAmt, /* Number of bytes to write */
+ sqlite_int64 iOfst /* Begin writing at this offset into the file */
+){
+ int rc = SQLITE_OK;
+ JournalFile *p = (JournalFile *)pJfd;
+ if( !p->pReal && (iOfst+iAmt)>p->nBuf ){
+ rc = createFile(p);
+ }
+ if( rc==SQLITE_OK ){
+ if( p->pReal ){
+ rc = sqlite3OsWrite(p->pReal, zBuf, iAmt, iOfst);
+ }else{
+ memcpy(&p->zBuf[iOfst], zBuf, iAmt);
+ if( p->iSize<(iOfst+iAmt) ){
+ p->iSize = (iOfst+iAmt);
+ }
+ }
+ }
+ return rc;
+}
+
+/*
+** Truncate the file.
+*/
+static int jrnlTruncate(sqlite3_file *pJfd, sqlite_int64 size){
+ int rc = SQLITE_OK;
+ JournalFile *p = (JournalFile *)pJfd;
+ if( p->pReal ){
+ rc = sqlite3OsTruncate(p->pReal, size);
+ }else if( size<p->iSize ){
+ p->iSize = size;
+ }
+ return rc;
+}
+
+/*
+** Sync the file.
+*/
+static int jrnlSync(sqlite3_file *pJfd, int flags){
+ int rc;
+ JournalFile *p = (JournalFile *)pJfd;
+ if( p->pReal ){
+ rc = sqlite3OsSync(p->pReal, flags);
+ }else{
+ rc = SQLITE_OK;
+ }
+ return rc;
+}
+
+/*
+** Query the size of the file in bytes.
+*/
+static int jrnlFileSize(sqlite3_file *pJfd, sqlite_int64 *pSize){
+ int rc = SQLITE_OK;
+ JournalFile *p = (JournalFile *)pJfd;
+ if( p->pReal ){
+ rc = sqlite3OsFileSize(p->pReal, pSize);
+ }else{
+ *pSize = (sqlite_int64) p->iSize;
+ }
+ return rc;
+}
+
+/*
+** Table of methods for JournalFile sqlite3_file object.
+*/
+static struct sqlite3_io_methods JournalFileMethods = {
+ 1, /* iVersion */
+ jrnlClose, /* xClose */
+ jrnlRead, /* xRead */
+ jrnlWrite, /* xWrite */
+ jrnlTruncate, /* xTruncate */
+ jrnlSync, /* xSync */
+ jrnlFileSize, /* xFileSize */
+ 0, /* xLock */
+ 0, /* xUnlock */
+ 0, /* xCheckReservedLock */
+ 0, /* xFileControl */
+ 0, /* xSectorSize */
+ 0, /* xDeviceCharacteristics */
+ 0, /* xShmMap */
+ 0, /* xShmLock */
+ 0, /* xShmBarrier */
+ 0 /* xShmUnmap */
+};
+
+/*
+** Open a journal file.
+*/
+SQLITE_PRIVATE int sqlite3JournalOpen(
+ sqlite3_vfs *pVfs, /* The VFS to use for actual file I/O */
+ const char *zName, /* Name of the journal file */
+ sqlite3_file *pJfd, /* Preallocated, blank file handle */
+ int flags, /* Opening flags */
+ int nBuf /* Bytes buffered before opening the file */
+){
+ JournalFile *p = (JournalFile *)pJfd;
+ memset(p, 0, sqlite3JournalSize(pVfs));
+ if( nBuf>0 ){
+ p->zBuf = sqlite3MallocZero(nBuf);
+ if( !p->zBuf ){
+ return SQLITE_NOMEM;
+ }
+ }else{
+ return sqlite3OsOpen(pVfs, zName, pJfd, flags, 0);
+ }
+ p->pMethod = &JournalFileMethods;
+ p->nBuf = nBuf;
+ p->flags = flags;
+ p->zJournal = zName;
+ p->pVfs = pVfs;
+ return SQLITE_OK;
+}
+
+/*
+** If the argument p points to a JournalFile structure, and the underlying
+** file has not yet been created, create it now.
+*/
+SQLITE_PRIVATE int sqlite3JournalCreate(sqlite3_file *p){
+ if( p->pMethods!=&JournalFileMethods ){
+ return SQLITE_OK;
+ }
+ return createFile((JournalFile *)p);
+}
+
+/*
+** The file-handle passed as the only argument is guaranteed to be an open
+** file. It may or may not be of class JournalFile. If the file is a
+** JournalFile, and the underlying file on disk has not yet been opened,
+** return 0. Otherwise, return 1.
+*/
+SQLITE_PRIVATE int sqlite3JournalExists(sqlite3_file *p){
+ return (p->pMethods!=&JournalFileMethods || ((JournalFile *)p)->pReal!=0);
+}
+
+/*
+** Return the number of bytes required to store a JournalFile that uses vfs
+** pVfs to create the underlying on-disk files.
+*/
+SQLITE_PRIVATE int sqlite3JournalSize(sqlite3_vfs *pVfs){
+ return (pVfs->szOsFile+sizeof(JournalFile));
+}
+#endif
+
+/************** End of journal.c *********************************************/
+/************** Begin file memjournal.c **************************************/
+/*
+** 2008 October 7
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+**
+** This file contains code use to implement an in-memory rollback journal.
+** The in-memory rollback journal is used to journal transactions for
+** ":memory:" databases and when the journal_mode=MEMORY pragma is used.
+*/
+
+/* Forward references to internal structures */
+typedef struct MemJournal MemJournal;
+typedef struct FilePoint FilePoint;
+typedef struct FileChunk FileChunk;
+
+/* Space to hold the rollback journal is allocated in increments of
+** this many bytes.
+**
+** The size chosen is a little less than a power of two. That way,
+** the FileChunk object will have a size that almost exactly fills
+** a power-of-two allocation. This mimimizes wasted space in power-of-two
+** memory allocators.
+*/
+#define JOURNAL_CHUNKSIZE ((int)(1024-sizeof(FileChunk*)))
+
+/* Macro to find the minimum of two numeric values.
+*/
+#ifndef MIN
+# define MIN(x,y) ((x)<(y)?(x):(y))
+#endif
+
+/*
+** The rollback journal is composed of a linked list of these structures.
+*/
+struct FileChunk {
+ FileChunk *pNext; /* Next chunk in the journal */
+ u8 zChunk[JOURNAL_CHUNKSIZE]; /* Content of this chunk */
+};
+
+/*
+** An instance of this object serves as a cursor into the rollback journal.
+** The cursor can be either for reading or writing.
+*/
+struct FilePoint {
+ sqlite3_int64 iOffset; /* Offset from the beginning of the file */
+ FileChunk *pChunk; /* Specific chunk into which cursor points */
+};
+
+/*
+** This subclass is a subclass of sqlite3_file. Each open memory-journal
+** is an instance of this class.
+*/
+struct MemJournal {
+ sqlite3_io_methods *pMethod; /* Parent class. MUST BE FIRST */
+ FileChunk *pFirst; /* Head of in-memory chunk-list */
+ FilePoint endpoint; /* Pointer to the end of the file */
+ FilePoint readpoint; /* Pointer to the end of the last xRead() */
+};
+
+/*
+** Read data from the in-memory journal file. This is the implementation
+** of the sqlite3_vfs.xRead method.
+*/
+static int memjrnlRead(
+ sqlite3_file *pJfd, /* The journal file from which to read */
+ void *zBuf, /* Put the results here */
+ int iAmt, /* Number of bytes to read */
+ sqlite_int64 iOfst /* Begin reading at this offset */
+){
+ MemJournal *p = (MemJournal *)pJfd;
+ u8 *zOut = zBuf;
+ int nRead = iAmt;
+ int iChunkOffset;
+ FileChunk *pChunk;
+
+ /* SQLite never tries to read past the end of a rollback journal file */
+ assert( iOfst+iAmt<=p->endpoint.iOffset );
+
+ if( p->readpoint.iOffset!=iOfst || iOfst==0 ){
+ sqlite3_int64 iOff = 0;
+ for(pChunk=p->pFirst;
+ ALWAYS(pChunk) && (iOff+JOURNAL_CHUNKSIZE)<=iOfst;
+ pChunk=pChunk->pNext
+ ){
+ iOff += JOURNAL_CHUNKSIZE;
+ }
+ }else{
+ pChunk = p->readpoint.pChunk;
+ }
+
+ iChunkOffset = (int)(iOfst%JOURNAL_CHUNKSIZE);
+ do {
+ int iSpace = JOURNAL_CHUNKSIZE - iChunkOffset;
+ int nCopy = MIN(nRead, (JOURNAL_CHUNKSIZE - iChunkOffset));
+ memcpy(zOut, &pChunk->zChunk[iChunkOffset], nCopy);
+ zOut += nCopy;
+ nRead -= iSpace;
+ iChunkOffset = 0;
+ } while( nRead>=0 && (pChunk=pChunk->pNext)!=0 && nRead>0 );
+ p->readpoint.iOffset = iOfst+iAmt;
+ p->readpoint.pChunk = pChunk;
+
+ return SQLITE_OK;
+}
+
+/*
+** Write data to the file.
+*/
+static int memjrnlWrite(
+ sqlite3_file *pJfd, /* The journal file into which to write */
+ const void *zBuf, /* Take data to be written from here */
+ int iAmt, /* Number of bytes to write */
+ sqlite_int64 iOfst /* Begin writing at this offset into the file */
+){
+ MemJournal *p = (MemJournal *)pJfd;
+ int nWrite = iAmt;
+ u8 *zWrite = (u8 *)zBuf;
+
+ /* An in-memory journal file should only ever be appended to. Random
+ ** access writes are not required by sqlite.
+ */
+ assert( iOfst==p->endpoint.iOffset );
+ UNUSED_PARAMETER(iOfst);
+
+ while( nWrite>0 ){
+ FileChunk *pChunk = p->endpoint.pChunk;
+ int iChunkOffset = (int)(p->endpoint.iOffset%JOURNAL_CHUNKSIZE);
+ int iSpace = MIN(nWrite, JOURNAL_CHUNKSIZE - iChunkOffset);
+
+ if( iChunkOffset==0 ){
+ /* New chunk is required to extend the file. */
+ FileChunk *pNew = sqlite3_malloc(sizeof(FileChunk));
+ if( !pNew ){
+ return SQLITE_IOERR_NOMEM;
+ }
+ pNew->pNext = 0;
+ if( pChunk ){
+ assert( p->pFirst );
+ pChunk->pNext = pNew;
+ }else{
+ assert( !p->pFirst );
+ p->pFirst = pNew;
+ }
+ p->endpoint.pChunk = pNew;
+ }
+
+ memcpy(&p->endpoint.pChunk->zChunk[iChunkOffset], zWrite, iSpace);
+ zWrite += iSpace;
+ nWrite -= iSpace;
+ p->endpoint.iOffset += iSpace;
+ }
+
+ return SQLITE_OK;
+}
+
+/*
+** Truncate the file.
+*/
+static int memjrnlTruncate(sqlite3_file *pJfd, sqlite_int64 size){
+ MemJournal *p = (MemJournal *)pJfd;
+ FileChunk *pChunk;
+ assert(size==0);
+ UNUSED_PARAMETER(size);
+ pChunk = p->pFirst;
+ while( pChunk ){
+ FileChunk *pTmp = pChunk;
+ pChunk = pChunk->pNext;
+ sqlite3_free(pTmp);
+ }
+ sqlite3MemJournalOpen(pJfd);
+ return SQLITE_OK;
+}
+
+/*
+** Close the file.
+*/
+static int memjrnlClose(sqlite3_file *pJfd){
+ memjrnlTruncate(pJfd, 0);
+ return SQLITE_OK;
+}
+
+
+/*
+** Sync the file.
+**
+** Syncing an in-memory journal is a no-op. And, in fact, this routine
+** is never called in a working implementation. This implementation
+** exists purely as a contingency, in case some malfunction in some other
+** part of SQLite causes Sync to be called by mistake.
+*/
+static int memjrnlSync(sqlite3_file *NotUsed, int NotUsed2){
+ UNUSED_PARAMETER2(NotUsed, NotUsed2);
+ return SQLITE_OK;
+}
+
+/*
+** Query the size of the file in bytes.
+*/
+static int memjrnlFileSize(sqlite3_file *pJfd, sqlite_int64 *pSize){
+ MemJournal *p = (MemJournal *)pJfd;
+ *pSize = (sqlite_int64) p->endpoint.iOffset;
+ return SQLITE_OK;
+}
+
+/*
+** Table of methods for MemJournal sqlite3_file object.
+*/
+static const struct sqlite3_io_methods MemJournalMethods = {
+ 1, /* iVersion */
+ memjrnlClose, /* xClose */
+ memjrnlRead, /* xRead */
+ memjrnlWrite, /* xWrite */
+ memjrnlTruncate, /* xTruncate */
+ memjrnlSync, /* xSync */
+ memjrnlFileSize, /* xFileSize */
+ 0, /* xLock */
+ 0, /* xUnlock */
+ 0, /* xCheckReservedLock */
+ 0, /* xFileControl */
+ 0, /* xSectorSize */
+ 0, /* xDeviceCharacteristics */
+ 0, /* xShmMap */
+ 0, /* xShmLock */
+ 0, /* xShmBarrier */
+ 0 /* xShmUnlock */
+};
+
+/*
+** Open a journal file.
+*/
+SQLITE_PRIVATE void sqlite3MemJournalOpen(sqlite3_file *pJfd){
+ MemJournal *p = (MemJournal *)pJfd;
+ assert( EIGHT_BYTE_ALIGNMENT(p) );
+ memset(p, 0, sqlite3MemJournalSize());
+ p->pMethod = (sqlite3_io_methods*)&MemJournalMethods;
+}
+
+/*
+** Return true if the file-handle passed as an argument is
+** an in-memory journal
+*/
+SQLITE_PRIVATE int sqlite3IsMemJournal(sqlite3_file *pJfd){
+ return pJfd->pMethods==&MemJournalMethods;
+}
+
+/*
+** Return the number of bytes required to store a MemJournal file descriptor.
+*/
+SQLITE_PRIVATE int sqlite3MemJournalSize(void){
+ return sizeof(MemJournal);
+}
+
+/************** End of memjournal.c ******************************************/
+/************** Begin file walker.c ******************************************/
+/*
+** 2008 August 16
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains routines used for walking the parser tree for
+** an SQL statement.
+*/
+/* #include <stdlib.h> */
+/* #include <string.h> */
+
+
+/*
+** Walk an expression tree. Invoke the callback once for each node
+** of the expression, while decending. (In other words, the callback
+** is invoked before visiting children.)
+**
+** The return value from the callback should be one of the WRC_*
+** constants to specify how to proceed with the walk.
+**
+** WRC_Continue Continue descending down the tree.
+**
+** WRC_Prune Do not descend into child nodes. But allow
+** the walk to continue with sibling nodes.
+**
+** WRC_Abort Do no more callbacks. Unwind the stack and
+** return the top-level walk call.
+**
+** The return value from this routine is WRC_Abort to abandon the tree walk
+** and WRC_Continue to continue.
+*/
+SQLITE_PRIVATE int sqlite3WalkExpr(Walker *pWalker, Expr *pExpr){
+ int rc;
+ if( pExpr==0 ) return WRC_Continue;
+ testcase( ExprHasProperty(pExpr, EP_TokenOnly) );
+ testcase( ExprHasProperty(pExpr, EP_Reduced) );
+ rc = pWalker->xExprCallback(pWalker, pExpr);
+ if( rc==WRC_Continue
+ && !ExprHasAnyProperty(pExpr,EP_TokenOnly) ){
+ if( sqlite3WalkExpr(pWalker, pExpr->pLeft) ) return WRC_Abort;
+ if( sqlite3WalkExpr(pWalker, pExpr->pRight) ) return WRC_Abort;
+ if( ExprHasProperty(pExpr, EP_xIsSelect) ){
+ if( sqlite3WalkSelect(pWalker, pExpr->x.pSelect) ) return WRC_Abort;
+ }else{
+ if( sqlite3WalkExprList(pWalker, pExpr->x.pList) ) return WRC_Abort;
+ }
+ }
+ return rc & WRC_Abort;
+}
+
+/*
+** Call sqlite3WalkExpr() for every expression in list p or until
+** an abort request is seen.
+*/
+SQLITE_PRIVATE int sqlite3WalkExprList(Walker *pWalker, ExprList *p){
+ int i;
+ struct ExprList_item *pItem;
+ if( p ){
+ for(i=p->nExpr, pItem=p->a; i>0; i--, pItem++){
+ if( sqlite3WalkExpr(pWalker, pItem->pExpr) ) return WRC_Abort;
+ }
+ }
+ return WRC_Continue;
+}
+
+/*
+** Walk all expressions associated with SELECT statement p. Do
+** not invoke the SELECT callback on p, but do (of course) invoke
+** any expr callbacks and SELECT callbacks that come from subqueries.
+** Return WRC_Abort or WRC_Continue.
+*/
+SQLITE_PRIVATE int sqlite3WalkSelectExpr(Walker *pWalker, Select *p){
+ if( sqlite3WalkExprList(pWalker, p->pEList) ) return WRC_Abort;
+ if( sqlite3WalkExpr(pWalker, p->pWhere) ) return WRC_Abort;
+ if( sqlite3WalkExprList(pWalker, p->pGroupBy) ) return WRC_Abort;
+ if( sqlite3WalkExpr(pWalker, p->pHaving) ) return WRC_Abort;
+ if( sqlite3WalkExprList(pWalker, p->pOrderBy) ) return WRC_Abort;
+ if( sqlite3WalkExpr(pWalker, p->pLimit) ) return WRC_Abort;
+ if( sqlite3WalkExpr(pWalker, p->pOffset) ) return WRC_Abort;
+ return WRC_Continue;
+}
+
+/*
+** Walk the parse trees associated with all subqueries in the
+** FROM clause of SELECT statement p. Do not invoke the select
+** callback on p, but do invoke it on each FROM clause subquery
+** and on any subqueries further down in the tree. Return
+** WRC_Abort or WRC_Continue;
+*/
+SQLITE_PRIVATE int sqlite3WalkSelectFrom(Walker *pWalker, Select *p){
+ SrcList *pSrc;
+ int i;
+ struct SrcList_item *pItem;
+
+ pSrc = p->pSrc;
+ if( ALWAYS(pSrc) ){
+ for(i=pSrc->nSrc, pItem=pSrc->a; i>0; i--, pItem++){
+ if( sqlite3WalkSelect(pWalker, pItem->pSelect) ){
+ return WRC_Abort;
+ }
+ }
+ }
+ return WRC_Continue;
+}
+
+/*
+** Call sqlite3WalkExpr() for every expression in Select statement p.
+** Invoke sqlite3WalkSelect() for subqueries in the FROM clause and
+** on the compound select chain, p->pPrior.
+**
+** Return WRC_Continue under normal conditions. Return WRC_Abort if
+** there is an abort request.
+**
+** If the Walker does not have an xSelectCallback() then this routine
+** is a no-op returning WRC_Continue.
+*/
+SQLITE_PRIVATE int sqlite3WalkSelect(Walker *pWalker, Select *p){
+ int rc;
+ if( p==0 || pWalker->xSelectCallback==0 ) return WRC_Continue;
+ rc = WRC_Continue;
+ pWalker->walkerDepth++;
+ while( p ){
+ rc = pWalker->xSelectCallback(pWalker, p);
+ if( rc ) break;
+ if( sqlite3WalkSelectExpr(pWalker, p)
+ || sqlite3WalkSelectFrom(pWalker, p)
+ ){
+ pWalker->walkerDepth--;
+ return WRC_Abort;
+ }
+ p = p->pPrior;
+ }
+ pWalker->walkerDepth--;
+ return rc & WRC_Abort;
+}
+
+/************** End of walker.c **********************************************/
+/************** Begin file resolve.c *****************************************/
+/*
+** 2008 August 18
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+**
+** This file contains routines used for walking the parser tree and
+** resolve all identifiers by associating them with a particular
+** table and column.
+*/
+/* #include <stdlib.h> */
+/* #include <string.h> */
+
+/*
+** Walk the expression tree pExpr and increase the aggregate function
+** depth (the Expr.op2 field) by N on every TK_AGG_FUNCTION node.
+** This needs to occur when copying a TK_AGG_FUNCTION node from an
+** outer query into an inner subquery.
+**
+** incrAggFunctionDepth(pExpr,n) is the main routine. incrAggDepth(..)
+** is a helper function - a callback for the tree walker.
+*/
+static int incrAggDepth(Walker *pWalker, Expr *pExpr){
+ if( pExpr->op==TK_AGG_FUNCTION ) pExpr->op2 += pWalker->u.i;
+ return WRC_Continue;
+}
+static void incrAggFunctionDepth(Expr *pExpr, int N){
+ if( N>0 ){
+ Walker w;
+ memset(&w, 0, sizeof(w));
+ w.xExprCallback = incrAggDepth;
+ w.u.i = N;
+ sqlite3WalkExpr(&w, pExpr);
+ }
+}
+
+/*
+** Turn the pExpr expression into an alias for the iCol-th column of the
+** result set in pEList.
+**
+** If the result set column is a simple column reference, then this routine
+** makes an exact copy. But for any other kind of expression, this
+** routine make a copy of the result set column as the argument to the
+** TK_AS operator. The TK_AS operator causes the expression to be
+** evaluated just once and then reused for each alias.
+**
+** The reason for suppressing the TK_AS term when the expression is a simple
+** column reference is so that the column reference will be recognized as
+** usable by indices within the WHERE clause processing logic.
+**
+** Hack: The TK_AS operator is inhibited if zType[0]=='G'. This means
+** that in a GROUP BY clause, the expression is evaluated twice. Hence:
+**
+** SELECT random()%5 AS x, count(*) FROM tab GROUP BY x
+**
+** Is equivalent to:
+**
+** SELECT random()%5 AS x, count(*) FROM tab GROUP BY random()%5
+**
+** The result of random()%5 in the GROUP BY clause is probably different
+** from the result in the result-set. We might fix this someday. Or
+** then again, we might not...
+**
+** If the reference is followed by a COLLATE operator, then make sure
+** the COLLATE operator is preserved. For example:
+**
+** SELECT a+b, c+d FROM t1 ORDER BY 1 COLLATE nocase;
+**
+** Should be transformed into:
+**
+** SELECT a+b, c+d FROM t1 ORDER BY (a+b) COLLATE nocase;
+**
+** The nSubquery parameter specifies how many levels of subquery the
+** alias is removed from the original expression. The usually value is
+** zero but it might be more if the alias is contained within a subquery
+** of the original expression. The Expr.op2 field of TK_AGG_FUNCTION
+** structures must be increased by the nSubquery amount.
+*/
+static void resolveAlias(
+ Parse *pParse, /* Parsing context */
+ ExprList *pEList, /* A result set */
+ int iCol, /* A column in the result set. 0..pEList->nExpr-1 */
+ Expr *pExpr, /* Transform this into an alias to the result set */
+ const char *zType, /* "GROUP" or "ORDER" or "" */
+ int nSubquery /* Number of subqueries that the label is moving */
+){
+ Expr *pOrig; /* The iCol-th column of the result set */
+ Expr *pDup; /* Copy of pOrig */
+ sqlite3 *db; /* The database connection */
+
+ assert( iCol>=0 && iCol<pEList->nExpr );
+ pOrig = pEList->a[iCol].pExpr;
+ assert( pOrig!=0 );
+ assert( pOrig->flags & EP_Resolved );
+ db = pParse->db;
+ pDup = sqlite3ExprDup(db, pOrig, 0);
+ if( pDup==0 ) return;
+ if( pOrig->op!=TK_COLUMN && zType[0]!='G' ){
+ incrAggFunctionDepth(pDup, nSubquery);
+ pDup = sqlite3PExpr(pParse, TK_AS, pDup, 0, 0);
+ if( pDup==0 ) return;
+ if( pEList->a[iCol].iAlias==0 ){
+ pEList->a[iCol].iAlias = (u16)(++pParse->nAlias);
+ }
+ pDup->iTable = pEList->a[iCol].iAlias;
+ }
+ if( pExpr->op==TK_COLLATE ){
+ pDup = sqlite3ExprAddCollateString(pParse, pDup, pExpr->u.zToken);
+ }
+
+ /* Before calling sqlite3ExprDelete(), set the EP_Static flag. This
+ ** prevents ExprDelete() from deleting the Expr structure itself,
+ ** allowing it to be repopulated by the memcpy() on the following line.
+ ** The pExpr->u.zToken might point into memory that will be freed by the
+ ** sqlite3DbFree(db, pDup) on the last line of this block, so be sure to
+ ** make a copy of the token before doing the sqlite3DbFree().
+ */
+ ExprSetProperty(pExpr, EP_Static);
+ sqlite3ExprDelete(db, pExpr);
+ memcpy(pExpr, pDup, sizeof(*pExpr));
+ if( !ExprHasProperty(pExpr, EP_IntValue) && pExpr->u.zToken!=0 ){
+ assert( (pExpr->flags & (EP_Reduced|EP_TokenOnly))==0 );
+ pExpr->u.zToken = sqlite3DbStrDup(db, pExpr->u.zToken);
+ pExpr->flags2 |= EP2_MallocedToken;
+ }
+ sqlite3DbFree(db, pDup);
+}
+
+
+/*
+** Return TRUE if the name zCol occurs anywhere in the USING clause.
+**
+** Return FALSE if the USING clause is NULL or if it does not contain
+** zCol.
+*/
+static int nameInUsingClause(IdList *pUsing, const char *zCol){
+ if( pUsing ){
+ int k;
+ for(k=0; k<pUsing->nId; k++){
+ if( sqlite3StrICmp(pUsing->a[k].zName, zCol)==0 ) return 1;
+ }
+ }
+ return 0;
+}
+
+/*
+** Subqueries stores the original database, table and column names for their
+** result sets in ExprList.a[].zSpan, in the form "DATABASE.TABLE.COLUMN".
+** Check to see if the zSpan given to this routine matches the zDb, zTab,
+** and zCol. If any of zDb, zTab, and zCol are NULL then those fields will
+** match anything.
+*/
+SQLITE_PRIVATE int sqlite3MatchSpanName(
+ const char *zSpan,
+ const char *zCol,
+ const char *zTab,
+ const char *zDb
+){
+ int n;
+ for(n=0; ALWAYS(zSpan[n]) && zSpan[n]!='.'; n++){}
+ if( zDb && (sqlite3StrNICmp(zSpan, zDb, n)!=0 || zDb[n]!=0) ){
+ return 0;
+ }
+ zSpan += n+1;
+ for(n=0; ALWAYS(zSpan[n]) && zSpan[n]!='.'; n++){}
+ if( zTab && (sqlite3StrNICmp(zSpan, zTab, n)!=0 || zTab[n]!=0) ){
+ return 0;
+ }
+ zSpan += n+1;
+ if( zCol && sqlite3StrICmp(zSpan, zCol)!=0 ){
+ return 0;
+ }
+ return 1;
+}
+
+/*
+** Given the name of a column of the form X.Y.Z or Y.Z or just Z, look up
+** that name in the set of source tables in pSrcList and make the pExpr
+** expression node refer back to that source column. The following changes
+** are made to pExpr:
+**
+** pExpr->iDb Set the index in db->aDb[] of the database X
+** (even if X is implied).
+** pExpr->iTable Set to the cursor number for the table obtained
+** from pSrcList.
+** pExpr->pTab Points to the Table structure of X.Y (even if
+** X and/or Y are implied.)
+** pExpr->iColumn Set to the column number within the table.
+** pExpr->op Set to TK_COLUMN.
+** pExpr->pLeft Any expression this points to is deleted
+** pExpr->pRight Any expression this points to is deleted.
+**
+** The zDb variable is the name of the database (the "X"). This value may be
+** NULL meaning that name is of the form Y.Z or Z. Any available database
+** can be used. The zTable variable is the name of the table (the "Y"). This
+** value can be NULL if zDb is also NULL. If zTable is NULL it
+** means that the form of the name is Z and that columns from any table
+** can be used.
+**
+** If the name cannot be resolved unambiguously, leave an error message
+** in pParse and return WRC_Abort. Return WRC_Prune on success.
+*/
+static int lookupName(
+ Parse *pParse, /* The parsing context */
+ const char *zDb, /* Name of the database containing table, or NULL */
+ const char *zTab, /* Name of table containing column, or NULL */
+ const char *zCol, /* Name of the column. */
+ NameContext *pNC, /* The name context used to resolve the name */
+ Expr *pExpr /* Make this EXPR node point to the selected column */
+){
+ int i, j; /* Loop counters */
+ int cnt = 0; /* Number of matching column names */
+ int cntTab = 0; /* Number of matching table names */
+ int nSubquery = 0; /* How many levels of subquery */
+ sqlite3 *db = pParse->db; /* The database connection */
+ struct SrcList_item *pItem; /* Use for looping over pSrcList items */
+ struct SrcList_item *pMatch = 0; /* The matching pSrcList item */
+ NameContext *pTopNC = pNC; /* First namecontext in the list */
+ Schema *pSchema = 0; /* Schema of the expression */
+ int isTrigger = 0;
+
+ assert( pNC ); /* the name context cannot be NULL. */
+ assert( zCol ); /* The Z in X.Y.Z cannot be NULL */
+ assert( !ExprHasAnyProperty(pExpr, EP_TokenOnly|EP_Reduced) );
+
+ /* Initialize the node to no-match */
+ pExpr->iTable = -1;
+ pExpr->pTab = 0;
+ ExprSetIrreducible(pExpr);
+
+ /* Translate the schema name in zDb into a pointer to the corresponding
+ ** schema. If not found, pSchema will remain NULL and nothing will match
+ ** resulting in an appropriate error message toward the end of this routine
+ */
+ if( zDb ){
+ for(i=0; i<db->nDb; i++){
+ assert( db->aDb[i].zName );
+ if( sqlite3StrICmp(db->aDb[i].zName,zDb)==0 ){
+ pSchema = db->aDb[i].pSchema;
+ break;
+ }
+ }
+ }
+
+ /* Start at the inner-most context and move outward until a match is found */
+ while( pNC && cnt==0 ){
+ ExprList *pEList;
+ SrcList *pSrcList = pNC->pSrcList;
+
+ if( pSrcList ){
+ for(i=0, pItem=pSrcList->a; i<pSrcList->nSrc; i++, pItem++){
+ Table *pTab;
+ Column *pCol;
+
+ pTab = pItem->pTab;
+ assert( pTab!=0 && pTab->zName!=0 );
+ assert( pTab->nCol>0 );
+ if( pItem->pSelect && (pItem->pSelect->selFlags & SF_NestedFrom)!=0 ){
+ int hit = 0;
+ pEList = pItem->pSelect->pEList;
+ for(j=0; j<pEList->nExpr; j++){
+ if( sqlite3MatchSpanName(pEList->a[j].zSpan, zCol, zTab, zDb) ){
+ cnt++;
+ cntTab = 2;
+ pMatch = pItem;
+ pExpr->iColumn = j;
+ hit = 1;
+ }
+ }
+ if( hit || zTab==0 ) continue;
+ }
+ if( zDb && pTab->pSchema!=pSchema ){
+ continue;
+ }
+ if( zTab ){
+ const char *zTabName = pItem->zAlias ? pItem->zAlias : pTab->zName;
+ assert( zTabName!=0 );
+ if( sqlite3StrICmp(zTabName, zTab)!=0 ){
+ continue;
+ }
+ }
+ if( 0==(cntTab++) ){
+ pMatch = pItem;
+ }
+ for(j=0, pCol=pTab->aCol; j<pTab->nCol; j++, pCol++){
+ if( sqlite3StrICmp(pCol->zName, zCol)==0 ){
+ /* If there has been exactly one prior match and this match
+ ** is for the right-hand table of a NATURAL JOIN or is in a
+ ** USING clause, then skip this match.
+ */
+ if( cnt==1 ){
+ if( pItem->jointype & JT_NATURAL ) continue;
+ if( nameInUsingClause(pItem->pUsing, zCol) ) continue;
+ }
+ cnt++;
+ pMatch = pItem;
+ /* Substitute the rowid (column -1) for the INTEGER PRIMARY KEY */
+ pExpr->iColumn = j==pTab->iPKey ? -1 : (i16)j;
+ break;
+ }
+ }
+ }
+ if( pMatch ){
+ pExpr->iTable = pMatch->iCursor;
+ pExpr->pTab = pMatch->pTab;
+ pSchema = pExpr->pTab->pSchema;
+ }
+ } /* if( pSrcList ) */
+
+#ifndef SQLITE_OMIT_TRIGGER
+ /* If we have not already resolved the name, then maybe
+ ** it is a new.* or old.* trigger argument reference
+ */
+ if( zDb==0 && zTab!=0 && cnt==0 && pParse->pTriggerTab!=0 ){
+ int op = pParse->eTriggerOp;
+ Table *pTab = 0;
+ assert( op==TK_DELETE || op==TK_UPDATE || op==TK_INSERT );
+ if( op!=TK_DELETE && sqlite3StrICmp("new",zTab) == 0 ){
+ pExpr->iTable = 1;
+ pTab = pParse->pTriggerTab;
+ }else if( op!=TK_INSERT && sqlite3StrICmp("old",zTab)==0 ){
+ pExpr->iTable = 0;
+ pTab = pParse->pTriggerTab;
+ }
+
+ if( pTab ){
+ int iCol;
+ pSchema = pTab->pSchema;
+ cntTab++;
+ for(iCol=0; iCol<pTab->nCol; iCol++){
+ Column *pCol = &pTab->aCol[iCol];
+ if( sqlite3StrICmp(pCol->zName, zCol)==0 ){
+ if( iCol==pTab->iPKey ){
+ iCol = -1;
+ }
+ break;
+ }
+ }
+ if( iCol>=pTab->nCol && sqlite3IsRowid(zCol) ){
+ iCol = -1; /* IMP: R-44911-55124 */
+ }
+ if( iCol<pTab->nCol ){
+ cnt++;
+ if( iCol<0 ){
+ pExpr->affinity = SQLITE_AFF_INTEGER;
+ }else if( pExpr->iTable==0 ){
+ testcase( iCol==31 );
+ testcase( iCol==32 );
+ pParse->oldmask |= (iCol>=32 ? 0xffffffff : (((u32)1)<<iCol));
+ }else{
+ testcase( iCol==31 );
+ testcase( iCol==32 );
+ pParse->newmask |= (iCol>=32 ? 0xffffffff : (((u32)1)<<iCol));
+ }
+ pExpr->iColumn = (i16)iCol;
+ pExpr->pTab = pTab;
+ isTrigger = 1;
+ }
+ }
+ }
+#endif /* !defined(SQLITE_OMIT_TRIGGER) */
+
+ /*
+ ** Perhaps the name is a reference to the ROWID
+ */
+ if( cnt==0 && cntTab==1 && sqlite3IsRowid(zCol) ){
+ cnt = 1;
+ pExpr->iColumn = -1; /* IMP: R-44911-55124 */
+ pExpr->affinity = SQLITE_AFF_INTEGER;
+ }
+
+ /*
+ ** If the input is of the form Z (not Y.Z or X.Y.Z) then the name Z
+ ** might refer to an result-set alias. This happens, for example, when
+ ** we are resolving names in the WHERE clause of the following command:
+ **
+ ** SELECT a+b AS x FROM table WHERE x<10;
+ **
+ ** In cases like this, replace pExpr with a copy of the expression that
+ ** forms the result set entry ("a+b" in the example) and return immediately.
+ ** Note that the expression in the result set should have already been
+ ** resolved by the time the WHERE clause is resolved.
+ */
+ if( cnt==0 && (pEList = pNC->pEList)!=0 && zTab==0 ){
+ for(j=0; j<pEList->nExpr; j++){
+ char *zAs = pEList->a[j].zName;
+ if( zAs!=0 && sqlite3StrICmp(zAs, zCol)==0 ){
+ Expr *pOrig;
+ assert( pExpr->pLeft==0 && pExpr->pRight==0 );
+ assert( pExpr->x.pList==0 );
+ assert( pExpr->x.pSelect==0 );
+ pOrig = pEList->a[j].pExpr;
+ if( (pNC->ncFlags&NC_AllowAgg)==0 && ExprHasProperty(pOrig, EP_Agg) ){
+ sqlite3ErrorMsg(pParse, "misuse of aliased aggregate %s", zAs);
+ return WRC_Abort;
+ }
+ resolveAlias(pParse, pEList, j, pExpr, "", nSubquery);
+ cnt = 1;
+ pMatch = 0;
+ assert( zTab==0 && zDb==0 );
+ goto lookupname_end;
+ }
+ }
+ }
+
+ /* Advance to the next name context. The loop will exit when either
+ ** we have a match (cnt>0) or when we run out of name contexts.
+ */
+ if( cnt==0 ){
+ pNC = pNC->pNext;
+ nSubquery++;
+ }
+ }
+
+ /*
+ ** If X and Y are NULL (in other words if only the column name Z is
+ ** supplied) and the value of Z is enclosed in double-quotes, then
+ ** Z is a string literal if it doesn't match any column names. In that
+ ** case, we need to return right away and not make any changes to
+ ** pExpr.
+ **
+ ** Because no reference was made to outer contexts, the pNC->nRef
+ ** fields are not changed in any context.
+ */
+ if( cnt==0 && zTab==0 && ExprHasProperty(pExpr,EP_DblQuoted) ){
+ pExpr->op = TK_STRING;
+ pExpr->pTab = 0;
+ return WRC_Prune;
+ }
+
+ /*
+ ** cnt==0 means there was not match. cnt>1 means there were two or
+ ** more matches. Either way, we have an error.
+ */
+ if( cnt!=1 ){
+ const char *zErr;
+ zErr = cnt==0 ? "no such column" : "ambiguous column name";
+ if( zDb ){
+ sqlite3ErrorMsg(pParse, "%s: %s.%s.%s", zErr, zDb, zTab, zCol);
+ }else if( zTab ){
+ sqlite3ErrorMsg(pParse, "%s: %s.%s", zErr, zTab, zCol);
+ }else{
+ sqlite3ErrorMsg(pParse, "%s: %s", zErr, zCol);
+ }
+ pParse->checkSchema = 1;
+ pTopNC->nErr++;
+ }
+
+ /* If a column from a table in pSrcList is referenced, then record
+ ** this fact in the pSrcList.a[].colUsed bitmask. Column 0 causes
+ ** bit 0 to be set. Column 1 sets bit 1. And so forth. If the
+ ** column number is greater than the number of bits in the bitmask
+ ** then set the high-order bit of the bitmask.
+ */
+ if( pExpr->iColumn>=0 && pMatch!=0 ){
+ int n = pExpr->iColumn;
+ testcase( n==BMS-1 );
+ if( n>=BMS ){
+ n = BMS-1;
+ }
+ assert( pMatch->iCursor==pExpr->iTable );
+ pMatch->colUsed |= ((Bitmask)1)<<n;
+ }
+
+ /* Clean up and return
+ */
+ sqlite3ExprDelete(db, pExpr->pLeft);
+ pExpr->pLeft = 0;
+ sqlite3ExprDelete(db, pExpr->pRight);
+ pExpr->pRight = 0;
+ pExpr->op = (isTrigger ? TK_TRIGGER : TK_COLUMN);
+lookupname_end:
+ if( cnt==1 ){
+ assert( pNC!=0 );
+ sqlite3AuthRead(pParse, pExpr, pSchema, pNC->pSrcList);
+ /* Increment the nRef value on all name contexts from TopNC up to
+ ** the point where the name matched. */
+ for(;;){
+ assert( pTopNC!=0 );
+ pTopNC->nRef++;
+ if( pTopNC==pNC ) break;
+ pTopNC = pTopNC->pNext;
+ }
+ return WRC_Prune;
+ } else {
+ return WRC_Abort;
+ }
+}
+
+/*
+** Allocate and return a pointer to an expression to load the column iCol
+** from datasource iSrc in SrcList pSrc.
+*/
+SQLITE_PRIVATE Expr *sqlite3CreateColumnExpr(sqlite3 *db, SrcList *pSrc, int iSrc, int iCol){
+ Expr *p = sqlite3ExprAlloc(db, TK_COLUMN, 0, 0);
+ if( p ){
+ struct SrcList_item *pItem = &pSrc->a[iSrc];
+ p->pTab = pItem->pTab;
+ p->iTable = pItem->iCursor;
+ if( p->pTab->iPKey==iCol ){
+ p->iColumn = -1;
+ }else{
+ p->iColumn = (ynVar)iCol;
+ testcase( iCol==BMS );
+ testcase( iCol==BMS-1 );
+ pItem->colUsed |= ((Bitmask)1)<<(iCol>=BMS ? BMS-1 : iCol);
+ }
+ ExprSetProperty(p, EP_Resolved);
+ }
+ return p;
+}
+
+/*
+** This routine is callback for sqlite3WalkExpr().
+**
+** Resolve symbolic names into TK_COLUMN operators for the current
+** node in the expression tree. Return 0 to continue the search down
+** the tree or 2 to abort the tree walk.
+**
+** This routine also does error checking and name resolution for
+** function names. The operator for aggregate functions is changed
+** to TK_AGG_FUNCTION.
+*/
+static int resolveExprStep(Walker *pWalker, Expr *pExpr){
+ NameContext *pNC;
+ Parse *pParse;
+
+ pNC = pWalker->u.pNC;
+ assert( pNC!=0 );
+ pParse = pNC->pParse;
+ assert( pParse==pWalker->pParse );
+
+ if( ExprHasAnyProperty(pExpr, EP_Resolved) ) return WRC_Prune;
+ ExprSetProperty(pExpr, EP_Resolved);
+#ifndef NDEBUG
+ if( pNC->pSrcList && pNC->pSrcList->nAlloc>0 ){
+ SrcList *pSrcList = pNC->pSrcList;
+ int i;
+ for(i=0; i<pNC->pSrcList->nSrc; i++){
+ assert( pSrcList->a[i].iCursor>=0 && pSrcList->a[i].iCursor<pParse->nTab);
+ }
+ }
+#endif
+ switch( pExpr->op ){
+
+#if defined(SQLITE_ENABLE_UPDATE_DELETE_LIMIT) && !defined(SQLITE_OMIT_SUBQUERY)
+ /* The special operator TK_ROW means use the rowid for the first
+ ** column in the FROM clause. This is used by the LIMIT and ORDER BY
+ ** clause processing on UPDATE and DELETE statements.
+ */
+ case TK_ROW: {
+ SrcList *pSrcList = pNC->pSrcList;
+ struct SrcList_item *pItem;
+ assert( pSrcList && pSrcList->nSrc==1 );
+ pItem = pSrcList->a;
+ pExpr->op = TK_COLUMN;
+ pExpr->pTab = pItem->pTab;
+ pExpr->iTable = pItem->iCursor;
+ pExpr->iColumn = -1;
+ pExpr->affinity = SQLITE_AFF_INTEGER;
+ break;
+ }
+#endif /* defined(SQLITE_ENABLE_UPDATE_DELETE_LIMIT) && !defined(SQLITE_OMIT_SUBQUERY) */
+
+ /* A lone identifier is the name of a column.
+ */
+ case TK_ID: {
+ return lookupName(pParse, 0, 0, pExpr->u.zToken, pNC, pExpr);
+ }
+
+ /* A table name and column name: ID.ID
+ ** Or a database, table and column: ID.ID.ID
+ */
+ case TK_DOT: {
+ const char *zColumn;
+ const char *zTable;
+ const char *zDb;
+ Expr *pRight;
+
+ /* if( pSrcList==0 ) break; */
+ pRight = pExpr->pRight;
+ if( pRight->op==TK_ID ){
+ zDb = 0;
+ zTable = pExpr->pLeft->u.zToken;
+ zColumn = pRight->u.zToken;
+ }else{
+ assert( pRight->op==TK_DOT );
+ zDb = pExpr->pLeft->u.zToken;
+ zTable = pRight->pLeft->u.zToken;
+ zColumn = pRight->pRight->u.zToken;
+ }
+ return lookupName(pParse, zDb, zTable, zColumn, pNC, pExpr);
+ }
+
+ /* Resolve function names
+ */
+ case TK_CONST_FUNC:
+ case TK_FUNCTION: {
+ ExprList *pList = pExpr->x.pList; /* The argument list */
+ int n = pList ? pList->nExpr : 0; /* Number of arguments */
+ int no_such_func = 0; /* True if no such function exists */
+ int wrong_num_args = 0; /* True if wrong number of arguments */
+ int is_agg = 0; /* True if is an aggregate function */
+ int auth; /* Authorization to use the function */
+ int nId; /* Number of characters in function name */
+ const char *zId; /* The function name. */
+ FuncDef *pDef; /* Information about the function */
+ u8 enc = ENC(pParse->db); /* The database encoding */
+
+ testcase( pExpr->op==TK_CONST_FUNC );
+ assert( !ExprHasProperty(pExpr, EP_xIsSelect) );
+ zId = pExpr->u.zToken;
+ nId = sqlite3Strlen30(zId);
+ pDef = sqlite3FindFunction(pParse->db, zId, nId, n, enc, 0);
+ if( pDef==0 ){
+ pDef = sqlite3FindFunction(pParse->db, zId, nId, -2, enc, 0);
+ if( pDef==0 ){
+ no_such_func = 1;
+ }else{
+ wrong_num_args = 1;
+ }
+ }else{
+ is_agg = pDef->xFunc==0;
+ }
+#ifndef SQLITE_OMIT_AUTHORIZATION
+ if( pDef ){
+ auth = sqlite3AuthCheck(pParse, SQLITE_FUNCTION, 0, pDef->zName, 0);
+ if( auth!=SQLITE_OK ){
+ if( auth==SQLITE_DENY ){
+ sqlite3ErrorMsg(pParse, "not authorized to use function: %s",
+ pDef->zName);
+ pNC->nErr++;
+ }
+ pExpr->op = TK_NULL;
+ return WRC_Prune;
+ }
+ }
+#endif
+ if( is_agg && (pNC->ncFlags & NC_AllowAgg)==0 ){
+ sqlite3ErrorMsg(pParse, "misuse of aggregate function %.*s()", nId,zId);
+ pNC->nErr++;
+ is_agg = 0;
+ }else if( no_such_func && pParse->db->init.busy==0 ){
+ sqlite3ErrorMsg(pParse, "no such function: %.*s", nId, zId);
+ pNC->nErr++;
+ }else if( wrong_num_args ){
+ sqlite3ErrorMsg(pParse,"wrong number of arguments to function %.*s()",
+ nId, zId);
+ pNC->nErr++;
+ }
+ if( is_agg ) pNC->ncFlags &= ~NC_AllowAgg;
+ sqlite3WalkExprList(pWalker, pList);
+ if( is_agg ){
+ NameContext *pNC2 = pNC;
+ pExpr->op = TK_AGG_FUNCTION;
+ pExpr->op2 = 0;
+ while( pNC2 && !sqlite3FunctionUsesThisSrc(pExpr, pNC2->pSrcList) ){
+ pExpr->op2++;
+ pNC2 = pNC2->pNext;
+ }
+ if( pNC2 ) pNC2->ncFlags |= NC_HasAgg;
+ pNC->ncFlags |= NC_AllowAgg;
+ }
+ /* FIX ME: Compute pExpr->affinity based on the expected return
+ ** type of the function
+ */
+ return WRC_Prune;
+ }
+#ifndef SQLITE_OMIT_SUBQUERY
+ case TK_SELECT:
+ case TK_EXISTS: testcase( pExpr->op==TK_EXISTS );
+#endif
+ case TK_IN: {
+ testcase( pExpr->op==TK_IN );
+ if( ExprHasProperty(pExpr, EP_xIsSelect) ){
+ int nRef = pNC->nRef;
+#ifndef SQLITE_OMIT_CHECK
+ if( (pNC->ncFlags & NC_IsCheck)!=0 ){
+ sqlite3ErrorMsg(pParse,"subqueries prohibited in CHECK constraints");
+ }
+#endif
+ sqlite3WalkSelect(pWalker, pExpr->x.pSelect);
+ assert( pNC->nRef>=nRef );
+ if( nRef!=pNC->nRef ){
+ ExprSetProperty(pExpr, EP_VarSelect);
+ }
+ }
+ break;
+ }
+#ifndef SQLITE_OMIT_CHECK
+ case TK_VARIABLE: {
+ if( (pNC->ncFlags & NC_IsCheck)!=0 ){
+ sqlite3ErrorMsg(pParse,"parameters prohibited in CHECK constraints");
+ }
+ break;
+ }
+#endif
+ }
+ return (pParse->nErr || pParse->db->mallocFailed) ? WRC_Abort : WRC_Continue;
+}
+
+/*
+** pEList is a list of expressions which are really the result set of the
+** a SELECT statement. pE is a term in an ORDER BY or GROUP BY clause.
+** This routine checks to see if pE is a simple identifier which corresponds
+** to the AS-name of one of the terms of the expression list. If it is,
+** this routine return an integer between 1 and N where N is the number of
+** elements in pEList, corresponding to the matching entry. If there is
+** no match, or if pE is not a simple identifier, then this routine
+** return 0.
+**
+** pEList has been resolved. pE has not.
+*/
+static int resolveAsName(
+ Parse *pParse, /* Parsing context for error messages */
+ ExprList *pEList, /* List of expressions to scan */
+ Expr *pE /* Expression we are trying to match */
+){
+ int i; /* Loop counter */
+
+ UNUSED_PARAMETER(pParse);
+
+ if( pE->op==TK_ID ){
+ char *zCol = pE->u.zToken;
+ for(i=0; i<pEList->nExpr; i++){
+ char *zAs = pEList->a[i].zName;
+ if( zAs!=0 && sqlite3StrICmp(zAs, zCol)==0 ){
+ return i+1;
+ }
+ }
+ }
+ return 0;
+}
+
+/*
+** pE is a pointer to an expression which is a single term in the
+** ORDER BY of a compound SELECT. The expression has not been
+** name resolved.
+**
+** At the point this routine is called, we already know that the
+** ORDER BY term is not an integer index into the result set. That
+** case is handled by the calling routine.
+**
+** Attempt to match pE against result set columns in the left-most
+** SELECT statement. Return the index i of the matching column,
+** as an indication to the caller that it should sort by the i-th column.
+** The left-most column is 1. In other words, the value returned is the
+** same integer value that would be used in the SQL statement to indicate
+** the column.
+**
+** If there is no match, return 0. Return -1 if an error occurs.
+*/
+static int resolveOrderByTermToExprList(
+ Parse *pParse, /* Parsing context for error messages */
+ Select *pSelect, /* The SELECT statement with the ORDER BY clause */
+ Expr *pE /* The specific ORDER BY term */
+){
+ int i; /* Loop counter */
+ ExprList *pEList; /* The columns of the result set */
+ NameContext nc; /* Name context for resolving pE */
+ sqlite3 *db; /* Database connection */
+ int rc; /* Return code from subprocedures */
+ u8 savedSuppErr; /* Saved value of db->suppressErr */
+
+ assert( sqlite3ExprIsInteger(pE, &i)==0 );
+ pEList = pSelect->pEList;
+
+ /* Resolve all names in the ORDER BY term expression
+ */
+ memset(&nc, 0, sizeof(nc));
+ nc.pParse = pParse;
+ nc.pSrcList = pSelect->pSrc;
+ nc.pEList = pEList;
+ nc.ncFlags = NC_AllowAgg;
+ nc.nErr = 0;
+ db = pParse->db;
+ savedSuppErr = db->suppressErr;
+ db->suppressErr = 1;
+ rc = sqlite3ResolveExprNames(&nc, pE);
+ db->suppressErr = savedSuppErr;
+ if( rc ) return 0;
+
+ /* Try to match the ORDER BY expression against an expression
+ ** in the result set. Return an 1-based index of the matching
+ ** result-set entry.
+ */
+ for(i=0; i<pEList->nExpr; i++){
+ if( sqlite3ExprCompare(pEList->a[i].pExpr, pE)<2 ){
+ return i+1;
+ }
+ }
+
+ /* If no match, return 0. */
+ return 0;
+}
+
+/*
+** Generate an ORDER BY or GROUP BY term out-of-range error.
+*/
+static void resolveOutOfRangeError(
+ Parse *pParse, /* The error context into which to write the error */
+ const char *zType, /* "ORDER" or "GROUP" */
+ int i, /* The index (1-based) of the term out of range */
+ int mx /* Largest permissible value of i */
+){
+ sqlite3ErrorMsg(pParse,
+ "%r %s BY term out of range - should be "
+ "between 1 and %d", i, zType, mx);
+}
+
+/*
+** Analyze the ORDER BY clause in a compound SELECT statement. Modify
+** each term of the ORDER BY clause is a constant integer between 1
+** and N where N is the number of columns in the compound SELECT.
+**
+** ORDER BY terms that are already an integer between 1 and N are
+** unmodified. ORDER BY terms that are integers outside the range of
+** 1 through N generate an error. ORDER BY terms that are expressions
+** are matched against result set expressions of compound SELECT
+** beginning with the left-most SELECT and working toward the right.
+** At the first match, the ORDER BY expression is transformed into
+** the integer column number.
+**
+** Return the number of errors seen.
+*/
+static int resolveCompoundOrderBy(
+ Parse *pParse, /* Parsing context. Leave error messages here */
+ Select *pSelect /* The SELECT statement containing the ORDER BY */
+){
+ int i;
+ ExprList *pOrderBy;
+ ExprList *pEList;
+ sqlite3 *db;
+ int moreToDo = 1;
+
+ pOrderBy = pSelect->pOrderBy;
+ if( pOrderBy==0 ) return 0;
+ db = pParse->db;
+#if SQLITE_MAX_COLUMN
+ if( pOrderBy->nExpr>db->aLimit[SQLITE_LIMIT_COLUMN] ){
+ sqlite3ErrorMsg(pParse, "too many terms in ORDER BY clause");
+ return 1;
+ }
+#endif
+ for(i=0; i<pOrderBy->nExpr; i++){
+ pOrderBy->a[i].done = 0;
+ }
+ pSelect->pNext = 0;
+ while( pSelect->pPrior ){
+ pSelect->pPrior->pNext = pSelect;
+ pSelect = pSelect->pPrior;
+ }
+ while( pSelect && moreToDo ){
+ struct ExprList_item *pItem;
+ moreToDo = 0;
+ pEList = pSelect->pEList;
+ assert( pEList!=0 );
+ for(i=0, pItem=pOrderBy->a; i<pOrderBy->nExpr; i++, pItem++){
+ int iCol = -1;
+ Expr *pE, *pDup;
+ if( pItem->done ) continue;
+ pE = sqlite3ExprSkipCollate(pItem->pExpr);
+ if( sqlite3ExprIsInteger(pE, &iCol) ){
+ if( iCol<=0 || iCol>pEList->nExpr ){
+ resolveOutOfRangeError(pParse, "ORDER", i+1, pEList->nExpr);
+ return 1;
+ }
+ }else{
+ iCol = resolveAsName(pParse, pEList, pE);
+ if( iCol==0 ){
+ pDup = sqlite3ExprDup(db, pE, 0);
+ if( !db->mallocFailed ){
+ assert(pDup);
+ iCol = resolveOrderByTermToExprList(pParse, pSelect, pDup);
+ }
+ sqlite3ExprDelete(db, pDup);
+ }
+ }
+ if( iCol>0 ){
+ /* Convert the ORDER BY term into an integer column number iCol,
+ ** taking care to preserve the COLLATE clause if it exists */
+ Expr *pNew = sqlite3Expr(db, TK_INTEGER, 0);
+ if( pNew==0 ) return 1;
+ pNew->flags |= EP_IntValue;
+ pNew->u.iValue = iCol;
+ if( pItem->pExpr==pE ){
+ pItem->pExpr = pNew;
+ }else{
+ assert( pItem->pExpr->op==TK_COLLATE );
+ assert( pItem->pExpr->pLeft==pE );
+ pItem->pExpr->pLeft = pNew;
+ }
+ sqlite3ExprDelete(db, pE);
+ pItem->iOrderByCol = (u16)iCol;
+ pItem->done = 1;
+ }else{
+ moreToDo = 1;
+ }
+ }
+ pSelect = pSelect->pNext;
+ }
+ for(i=0; i<pOrderBy->nExpr; i++){
+ if( pOrderBy->a[i].done==0 ){
+ sqlite3ErrorMsg(pParse, "%r ORDER BY term does not match any "
+ "column in the result set", i+1);
+ return 1;
+ }
+ }
+ return 0;
+}
+
+/*
+** Check every term in the ORDER BY or GROUP BY clause pOrderBy of
+** the SELECT statement pSelect. If any term is reference to a
+** result set expression (as determined by the ExprList.a.iCol field)
+** then convert that term into a copy of the corresponding result set
+** column.
+**
+** If any errors are detected, add an error message to pParse and
+** return non-zero. Return zero if no errors are seen.
+*/
+SQLITE_PRIVATE int sqlite3ResolveOrderGroupBy(
+ Parse *pParse, /* Parsing context. Leave error messages here */
+ Select *pSelect, /* The SELECT statement containing the clause */
+ ExprList *pOrderBy, /* The ORDER BY or GROUP BY clause to be processed */
+ const char *zType /* "ORDER" or "GROUP" */
+){
+ int i;
+ sqlite3 *db = pParse->db;
+ ExprList *pEList;
+ struct ExprList_item *pItem;
+
+ if( pOrderBy==0 || pParse->db->mallocFailed ) return 0;
+#if SQLITE_MAX_COLUMN
+ if( pOrderBy->nExpr>db->aLimit[SQLITE_LIMIT_COLUMN] ){
+ sqlite3ErrorMsg(pParse, "too many terms in %s BY clause", zType);
+ return 1;
+ }
+#endif
+ pEList = pSelect->pEList;
+ assert( pEList!=0 ); /* sqlite3SelectNew() guarantees this */
+ for(i=0, pItem=pOrderBy->a; i<pOrderBy->nExpr; i++, pItem++){
+ if( pItem->iOrderByCol ){
+ if( pItem->iOrderByCol>pEList->nExpr ){
+ resolveOutOfRangeError(pParse, zType, i+1, pEList->nExpr);
+ return 1;
+ }
+ resolveAlias(pParse, pEList, pItem->iOrderByCol-1, pItem->pExpr, zType,0);
+ }
+ }
+ return 0;
+}
+
+/*
+** pOrderBy is an ORDER BY or GROUP BY clause in SELECT statement pSelect.
+** The Name context of the SELECT statement is pNC. zType is either
+** "ORDER" or "GROUP" depending on which type of clause pOrderBy is.
+**
+** This routine resolves each term of the clause into an expression.
+** If the order-by term is an integer I between 1 and N (where N is the
+** number of columns in the result set of the SELECT) then the expression
+** in the resolution is a copy of the I-th result-set expression. If
+** the order-by term is an identify that corresponds to the AS-name of
+** a result-set expression, then the term resolves to a copy of the
+** result-set expression. Otherwise, the expression is resolved in
+** the usual way - using sqlite3ResolveExprNames().
+**
+** This routine returns the number of errors. If errors occur, then
+** an appropriate error message might be left in pParse. (OOM errors
+** excepted.)
+*/
+static int resolveOrderGroupBy(
+ NameContext *pNC, /* The name context of the SELECT statement */
+ Select *pSelect, /* The SELECT statement holding pOrderBy */
+ ExprList *pOrderBy, /* An ORDER BY or GROUP BY clause to resolve */
+ const char *zType /* Either "ORDER" or "GROUP", as appropriate */
+){
+ int i, j; /* Loop counters */
+ int iCol; /* Column number */
+ struct ExprList_item *pItem; /* A term of the ORDER BY clause */
+ Parse *pParse; /* Parsing context */
+ int nResult; /* Number of terms in the result set */
+
+ if( pOrderBy==0 ) return 0;
+ nResult = pSelect->pEList->nExpr;
+ pParse = pNC->pParse;
+ for(i=0, pItem=pOrderBy->a; i<pOrderBy->nExpr; i++, pItem++){
+ Expr *pE = pItem->pExpr;
+ iCol = resolveAsName(pParse, pSelect->pEList, pE);
+ if( iCol>0 ){
+ /* If an AS-name match is found, mark this ORDER BY column as being
+ ** a copy of the iCol-th result-set column. The subsequent call to
+ ** sqlite3ResolveOrderGroupBy() will convert the expression to a
+ ** copy of the iCol-th result-set expression. */
+ pItem->iOrderByCol = (u16)iCol;
+ continue;
+ }
+ if( sqlite3ExprIsInteger(sqlite3ExprSkipCollate(pE), &iCol) ){
+ /* The ORDER BY term is an integer constant. Again, set the column
+ ** number so that sqlite3ResolveOrderGroupBy() will convert the
+ ** order-by term to a copy of the result-set expression */
+ if( iCol<1 || iCol>0xffff ){
+ resolveOutOfRangeError(pParse, zType, i+1, nResult);
+ return 1;
+ }
+ pItem->iOrderByCol = (u16)iCol;
+ continue;
+ }
+
+ /* Otherwise, treat the ORDER BY term as an ordinary expression */
+ pItem->iOrderByCol = 0;
+ if( sqlite3ResolveExprNames(pNC, pE) ){
+ return 1;
+ }
+ for(j=0; j<pSelect->pEList->nExpr; j++){
+ if( sqlite3ExprCompare(pE, pSelect->pEList->a[j].pExpr)==0 ){
+ pItem->iOrderByCol = j+1;
+ }
+ }
+ }
+ return sqlite3ResolveOrderGroupBy(pParse, pSelect, pOrderBy, zType);
+}
+
+/*
+** Resolve names in the SELECT statement p and all of its descendents.
+*/
+static int resolveSelectStep(Walker *pWalker, Select *p){
+ NameContext *pOuterNC; /* Context that contains this SELECT */
+ NameContext sNC; /* Name context of this SELECT */
+ int isCompound; /* True if p is a compound select */
+ int nCompound; /* Number of compound terms processed so far */
+ Parse *pParse; /* Parsing context */
+ ExprList *pEList; /* Result set expression list */
+ int i; /* Loop counter */
+ ExprList *pGroupBy; /* The GROUP BY clause */
+ Select *pLeftmost; /* Left-most of SELECT of a compound */
+ sqlite3 *db; /* Database connection */
+
+
+ assert( p!=0 );
+ if( p->selFlags & SF_Resolved ){
+ return WRC_Prune;
+ }
+ pOuterNC = pWalker->u.pNC;
+ pParse = pWalker->pParse;
+ db = pParse->db;
+
+ /* Normally sqlite3SelectExpand() will be called first and will have
+ ** already expanded this SELECT. However, if this is a subquery within
+ ** an expression, sqlite3ResolveExprNames() will be called without a
+ ** prior call to sqlite3SelectExpand(). When that happens, let
+ ** sqlite3SelectPrep() do all of the processing for this SELECT.
+ ** sqlite3SelectPrep() will invoke both sqlite3SelectExpand() and
+ ** this routine in the correct order.
+ */
+ if( (p->selFlags & SF_Expanded)==0 ){
+ sqlite3SelectPrep(pParse, p, pOuterNC);
+ return (pParse->nErr || db->mallocFailed) ? WRC_Abort : WRC_Prune;
+ }
+
+ isCompound = p->pPrior!=0;
+ nCompound = 0;
+ pLeftmost = p;
+ while( p ){
+ assert( (p->selFlags & SF_Expanded)!=0 );
+ assert( (p->selFlags & SF_Resolved)==0 );
+ p->selFlags |= SF_Resolved;
+
+ /* Resolve the expressions in the LIMIT and OFFSET clauses. These
+ ** are not allowed to refer to any names, so pass an empty NameContext.
+ */
+ memset(&sNC, 0, sizeof(sNC));
+ sNC.pParse = pParse;
+ if( sqlite3ResolveExprNames(&sNC, p->pLimit) ||
+ sqlite3ResolveExprNames(&sNC, p->pOffset) ){
+ return WRC_Abort;
+ }
+
+ /* Recursively resolve names in all subqueries
+ */
+ for(i=0; i<p->pSrc->nSrc; i++){
+ struct SrcList_item *pItem = &p->pSrc->a[i];
+ if( pItem->pSelect ){
+ NameContext *pNC; /* Used to iterate name contexts */
+ int nRef = 0; /* Refcount for pOuterNC and outer contexts */
+ const char *zSavedContext = pParse->zAuthContext;
+
+ /* Count the total number of references to pOuterNC and all of its
+ ** parent contexts. After resolving references to expressions in
+ ** pItem->pSelect, check if this value has changed. If so, then
+ ** SELECT statement pItem->pSelect must be correlated. Set the
+ ** pItem->isCorrelated flag if this is the case. */
+ for(pNC=pOuterNC; pNC; pNC=pNC->pNext) nRef += pNC->nRef;
+
+ if( pItem->zName ) pParse->zAuthContext = pItem->zName;
+ sqlite3ResolveSelectNames(pParse, pItem->pSelect, pOuterNC);
+ pParse->zAuthContext = zSavedContext;
+ if( pParse->nErr || db->mallocFailed ) return WRC_Abort;
+
+ for(pNC=pOuterNC; pNC; pNC=pNC->pNext) nRef -= pNC->nRef;
+ assert( pItem->isCorrelated==0 && nRef<=0 );
+ pItem->isCorrelated = (nRef!=0);
+ }
+ }
+
+ /* Set up the local name-context to pass to sqlite3ResolveExprNames() to
+ ** resolve the result-set expression list.
+ */
+ sNC.ncFlags = NC_AllowAgg;
+ sNC.pSrcList = p->pSrc;
+ sNC.pNext = pOuterNC;
+
+ /* Resolve names in the result set. */
+ pEList = p->pEList;
+ assert( pEList!=0 );
+ for(i=0; i<pEList->nExpr; i++){
+ Expr *pX = pEList->a[i].pExpr;
+ if( sqlite3ResolveExprNames(&sNC, pX) ){
+ return WRC_Abort;
+ }
+ }
+
+ /* If there are no aggregate functions in the result-set, and no GROUP BY
+ ** expression, do not allow aggregates in any of the other expressions.
+ */
+ assert( (p->selFlags & SF_Aggregate)==0 );
+ pGroupBy = p->pGroupBy;
+ if( pGroupBy || (sNC.ncFlags & NC_HasAgg)!=0 ){
+ p->selFlags |= SF_Aggregate;
+ }else{
+ sNC.ncFlags &= ~NC_AllowAgg;
+ }
+
+ /* If a HAVING clause is present, then there must be a GROUP BY clause.
+ */
+ if( p->pHaving && !pGroupBy ){
+ sqlite3ErrorMsg(pParse, "a GROUP BY clause is required before HAVING");
+ return WRC_Abort;
+ }
+
+ /* Add the expression list to the name-context before parsing the
+ ** other expressions in the SELECT statement. This is so that
+ ** expressions in the WHERE clause (etc.) can refer to expressions by
+ ** aliases in the result set.
+ **
+ ** Minor point: If this is the case, then the expression will be
+ ** re-evaluated for each reference to it.
+ */
+ sNC.pEList = p->pEList;
+ if( sqlite3ResolveExprNames(&sNC, p->pWhere) ||
+ sqlite3ResolveExprNames(&sNC, p->pHaving)
+ ){
+ return WRC_Abort;
+ }
+
+ /* The ORDER BY and GROUP BY clauses may not refer to terms in
+ ** outer queries
+ */
+ sNC.pNext = 0;
+ sNC.ncFlags |= NC_AllowAgg;
+
+ /* Process the ORDER BY clause for singleton SELECT statements.
+ ** The ORDER BY clause for compounds SELECT statements is handled
+ ** below, after all of the result-sets for all of the elements of
+ ** the compound have been resolved.
+ */
+ if( !isCompound && resolveOrderGroupBy(&sNC, p, p->pOrderBy, "ORDER") ){
+ return WRC_Abort;
+ }
+ if( db->mallocFailed ){
+ return WRC_Abort;
+ }
+
+ /* Resolve the GROUP BY clause. At the same time, make sure
+ ** the GROUP BY clause does not contain aggregate functions.
+ */
+ if( pGroupBy ){
+ struct ExprList_item *pItem;
+
+ if( resolveOrderGroupBy(&sNC, p, pGroupBy, "GROUP") || db->mallocFailed ){
+ return WRC_Abort;
+ }
+ for(i=0, pItem=pGroupBy->a; i<pGroupBy->nExpr; i++, pItem++){
+ if( ExprHasProperty(pItem->pExpr, EP_Agg) ){
+ sqlite3ErrorMsg(pParse, "aggregate functions are not allowed in "
+ "the GROUP BY clause");
+ return WRC_Abort;
+ }
+ }
+ }
+
+ /* Advance to the next term of the compound
+ */
+ p = p->pPrior;
+ nCompound++;
+ }
+
+ /* Resolve the ORDER BY on a compound SELECT after all terms of
+ ** the compound have been resolved.
+ */
+ if( isCompound && resolveCompoundOrderBy(pParse, pLeftmost) ){
+ return WRC_Abort;
+ }
+
+ return WRC_Prune;
+}
+
+/*
+** This routine walks an expression tree and resolves references to
+** table columns and result-set columns. At the same time, do error
+** checking on function usage and set a flag if any aggregate functions
+** are seen.
+**
+** To resolve table columns references we look for nodes (or subtrees) of the
+** form X.Y.Z or Y.Z or just Z where
+**
+** X: The name of a database. Ex: "main" or "temp" or
+** the symbolic name assigned to an ATTACH-ed database.
+**
+** Y: The name of a table in a FROM clause. Or in a trigger
+** one of the special names "old" or "new".
+**
+** Z: The name of a column in table Y.
+**
+** The node at the root of the subtree is modified as follows:
+**
+** Expr.op Changed to TK_COLUMN
+** Expr.pTab Points to the Table object for X.Y
+** Expr.iColumn The column index in X.Y. -1 for the rowid.
+** Expr.iTable The VDBE cursor number for X.Y
+**
+**
+** To resolve result-set references, look for expression nodes of the
+** form Z (with no X and Y prefix) where the Z matches the right-hand
+** size of an AS clause in the result-set of a SELECT. The Z expression
+** is replaced by a copy of the left-hand side of the result-set expression.
+** Table-name and function resolution occurs on the substituted expression
+** tree. For example, in:
+**
+** SELECT a+b AS x, c+d AS y FROM t1 ORDER BY x;
+**
+** The "x" term of the order by is replaced by "a+b" to render:
+**
+** SELECT a+b AS x, c+d AS y FROM t1 ORDER BY a+b;
+**
+** Function calls are checked to make sure that the function is
+** defined and that the correct number of arguments are specified.
+** If the function is an aggregate function, then the NC_HasAgg flag is
+** set and the opcode is changed from TK_FUNCTION to TK_AGG_FUNCTION.
+** If an expression contains aggregate functions then the EP_Agg
+** property on the expression is set.
+**
+** An error message is left in pParse if anything is amiss. The number
+** if errors is returned.
+*/
+SQLITE_PRIVATE int sqlite3ResolveExprNames(
+ NameContext *pNC, /* Namespace to resolve expressions in. */
+ Expr *pExpr /* The expression to be analyzed. */
+){
+ u8 savedHasAgg;
+ Walker w;
+
+ if( pExpr==0 ) return 0;
+#if SQLITE_MAX_EXPR_DEPTH>0
+ {
+ Parse *pParse = pNC->pParse;
+ if( sqlite3ExprCheckHeight(pParse, pExpr->nHeight+pNC->pParse->nHeight) ){
+ return 1;
+ }
+ pParse->nHeight += pExpr->nHeight;
+ }
+#endif
+ savedHasAgg = pNC->ncFlags & NC_HasAgg;
+ pNC->ncFlags &= ~NC_HasAgg;
+ w.xExprCallback = resolveExprStep;
+ w.xSelectCallback = resolveSelectStep;
+ w.pParse = pNC->pParse;
+ w.u.pNC = pNC;
+ sqlite3WalkExpr(&w, pExpr);
+#if SQLITE_MAX_EXPR_DEPTH>0
+ pNC->pParse->nHeight -= pExpr->nHeight;
+#endif
+ if( pNC->nErr>0 || w.pParse->nErr>0 ){
+ ExprSetProperty(pExpr, EP_Error);
+ }
+ if( pNC->ncFlags & NC_HasAgg ){
+ ExprSetProperty(pExpr, EP_Agg);
+ }else if( savedHasAgg ){
+ pNC->ncFlags |= NC_HasAgg;
+ }
+ return ExprHasProperty(pExpr, EP_Error);
+}
+
+
+/*
+** Resolve all names in all expressions of a SELECT and in all
+** decendents of the SELECT, including compounds off of p->pPrior,
+** subqueries in expressions, and subqueries used as FROM clause
+** terms.
+**
+** See sqlite3ResolveExprNames() for a description of the kinds of
+** transformations that occur.
+**
+** All SELECT statements should have been expanded using
+** sqlite3SelectExpand() prior to invoking this routine.
+*/
+SQLITE_PRIVATE void sqlite3ResolveSelectNames(
+ Parse *pParse, /* The parser context */
+ Select *p, /* The SELECT statement being coded. */
+ NameContext *pOuterNC /* Name context for parent SELECT statement */
+){
+ Walker w;
+
+ assert( p!=0 );
+ w.xExprCallback = resolveExprStep;
+ w.xSelectCallback = resolveSelectStep;
+ w.pParse = pParse;
+ w.u.pNC = pOuterNC;
+ sqlite3WalkSelect(&w, p);
+}
+
+/************** End of resolve.c *********************************************/
+/************** Begin file expr.c ********************************************/
+/*
+** 2001 September 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains routines used for analyzing expressions and
+** for generating VDBE code that evaluates expressions in SQLite.
+*/
+
+/*
+** Return the 'affinity' of the expression pExpr if any.
+**
+** If pExpr is a column, a reference to a column via an 'AS' alias,
+** or a sub-select with a column as the return value, then the
+** affinity of that column is returned. Otherwise, 0x00 is returned,
+** indicating no affinity for the expression.
+**
+** i.e. the WHERE clause expresssions in the following statements all
+** have an affinity:
+**
+** CREATE TABLE t1(a);
+** SELECT * FROM t1 WHERE a;
+** SELECT a AS b FROM t1 WHERE b;
+** SELECT * FROM t1 WHERE (select a from t1);
+*/
+SQLITE_PRIVATE char sqlite3ExprAffinity(Expr *pExpr){
+ int op;
+ pExpr = sqlite3ExprSkipCollate(pExpr);
+ op = pExpr->op;
+ if( op==TK_SELECT ){
+ assert( pExpr->flags&EP_xIsSelect );
+ return sqlite3ExprAffinity(pExpr->x.pSelect->pEList->a[0].pExpr);
+ }
+#ifndef SQLITE_OMIT_CAST
+ if( op==TK_CAST ){
+ assert( !ExprHasProperty(pExpr, EP_IntValue) );
+ return sqlite3AffinityType(pExpr->u.zToken);
+ }
+#endif
+ if( (op==TK_AGG_COLUMN || op==TK_COLUMN || op==TK_REGISTER)
+ && pExpr->pTab!=0
+ ){
+ /* op==TK_REGISTER && pExpr->pTab!=0 happens when pExpr was originally
+ ** a TK_COLUMN but was previously evaluated and cached in a register */
+ int j = pExpr->iColumn;
+ if( j<0 ) return SQLITE_AFF_INTEGER;
+ assert( pExpr->pTab && j<pExpr->pTab->nCol );
+ return pExpr->pTab->aCol[j].affinity;
+ }
+ return pExpr->affinity;
+}
+
+/*
+** Set the collating sequence for expression pExpr to be the collating
+** sequence named by pToken. Return a pointer to a new Expr node that
+** implements the COLLATE operator.
+**
+** If a memory allocation error occurs, that fact is recorded in pParse->db
+** and the pExpr parameter is returned unchanged.
+*/
+SQLITE_PRIVATE Expr *sqlite3ExprAddCollateToken(Parse *pParse, Expr *pExpr, Token *pCollName){
+ if( pCollName->n>0 ){
+ Expr *pNew = sqlite3ExprAlloc(pParse->db, TK_COLLATE, pCollName, 1);
+ if( pNew ){
+ pNew->pLeft = pExpr;
+ pNew->flags |= EP_Collate;
+ pExpr = pNew;
+ }
+ }
+ return pExpr;
+}
+SQLITE_PRIVATE Expr *sqlite3ExprAddCollateString(Parse *pParse, Expr *pExpr, const char *zC){
+ Token s;
+ assert( zC!=0 );
+ s.z = zC;
+ s.n = sqlite3Strlen30(s.z);
+ return sqlite3ExprAddCollateToken(pParse, pExpr, &s);
+}
+
+/*
+** Skip over any TK_COLLATE and/or TK_AS operators at the root of
+** an expression.
+*/
+SQLITE_PRIVATE Expr *sqlite3ExprSkipCollate(Expr *pExpr){
+ while( pExpr && (pExpr->op==TK_COLLATE || pExpr->op==TK_AS) ){
+ pExpr = pExpr->pLeft;
+ }
+ return pExpr;
+}
+
+/*
+** Return the collation sequence for the expression pExpr. If
+** there is no defined collating sequence, return NULL.
+**
+** The collating sequence might be determined by a COLLATE operator
+** or by the presence of a column with a defined collating sequence.
+** COLLATE operators take first precedence. Left operands take
+** precedence over right operands.
+*/
+SQLITE_PRIVATE CollSeq *sqlite3ExprCollSeq(Parse *pParse, Expr *pExpr){
+ sqlite3 *db = pParse->db;
+ CollSeq *pColl = 0;
+ Expr *p = pExpr;
+ while( p ){
+ int op = p->op;
+ if( op==TK_CAST || op==TK_UPLUS ){
+ p = p->pLeft;
+ continue;
+ }
+ assert( op!=TK_REGISTER || p->op2!=TK_COLLATE );
+ if( op==TK_COLLATE ){
+ if( db->init.busy ){
+ /* Do not report errors when parsing while the schema */
+ pColl = sqlite3FindCollSeq(db, ENC(db), p->u.zToken, 0);
+ }else{
+ pColl = sqlite3GetCollSeq(pParse, ENC(db), 0, p->u.zToken);
+ }
+ break;
+ }
+ if( p->pTab!=0
+ && (op==TK_AGG_COLUMN || op==TK_COLUMN
+ || op==TK_REGISTER || op==TK_TRIGGER)
+ ){
+ /* op==TK_REGISTER && p->pTab!=0 happens when pExpr was originally
+ ** a TK_COLUMN but was previously evaluated and cached in a register */
+ int j = p->iColumn;
+ if( j>=0 ){
+ const char *zColl = p->pTab->aCol[j].zColl;
+ pColl = sqlite3FindCollSeq(db, ENC(db), zColl, 0);
+ }
+ break;
+ }
+ if( p->flags & EP_Collate ){
+ if( ALWAYS(p->pLeft) && (p->pLeft->flags & EP_Collate)!=0 ){
+ p = p->pLeft;
+ }else{
+ p = p->pRight;
+ }
+ }else{
+ break;
+ }
+ }
+ if( sqlite3CheckCollSeq(pParse, pColl) ){
+ pColl = 0;
+ }
+ return pColl;
+}
+
+/*
+** pExpr is an operand of a comparison operator. aff2 is the
+** type affinity of the other operand. This routine returns the
+** type affinity that should be used for the comparison operator.
+*/
+SQLITE_PRIVATE char sqlite3CompareAffinity(Expr *pExpr, char aff2){
+ char aff1 = sqlite3ExprAffinity(pExpr);
+ if( aff1 && aff2 ){
+ /* Both sides of the comparison are columns. If one has numeric
+ ** affinity, use that. Otherwise use no affinity.
+ */
+ if( sqlite3IsNumericAffinity(aff1) || sqlite3IsNumericAffinity(aff2) ){
+ return SQLITE_AFF_NUMERIC;
+ }else{
+ return SQLITE_AFF_NONE;
+ }
+ }else if( !aff1 && !aff2 ){
+ /* Neither side of the comparison is a column. Compare the
+ ** results directly.
+ */
+ return SQLITE_AFF_NONE;
+ }else{
+ /* One side is a column, the other is not. Use the columns affinity. */
+ assert( aff1==0 || aff2==0 );
+ return (aff1 + aff2);
+ }
+}
+
+/*
+** pExpr is a comparison operator. Return the type affinity that should
+** be applied to both operands prior to doing the comparison.
+*/
+static char comparisonAffinity(Expr *pExpr){
+ char aff;
+ assert( pExpr->op==TK_EQ || pExpr->op==TK_IN || pExpr->op==TK_LT ||
+ pExpr->op==TK_GT || pExpr->op==TK_GE || pExpr->op==TK_LE ||
+ pExpr->op==TK_NE || pExpr->op==TK_IS || pExpr->op==TK_ISNOT );
+ assert( pExpr->pLeft );
+ aff = sqlite3ExprAffinity(pExpr->pLeft);
+ if( pExpr->pRight ){
+ aff = sqlite3CompareAffinity(pExpr->pRight, aff);
+ }else if( ExprHasProperty(pExpr, EP_xIsSelect) ){
+ aff = sqlite3CompareAffinity(pExpr->x.pSelect->pEList->a[0].pExpr, aff);
+ }else if( !aff ){
+ aff = SQLITE_AFF_NONE;
+ }
+ return aff;
+}
+
+/*
+** pExpr is a comparison expression, eg. '=', '<', IN(...) etc.
+** idx_affinity is the affinity of an indexed column. Return true
+** if the index with affinity idx_affinity may be used to implement
+** the comparison in pExpr.
+*/
+SQLITE_PRIVATE int sqlite3IndexAffinityOk(Expr *pExpr, char idx_affinity){
+ char aff = comparisonAffinity(pExpr);
+ switch( aff ){
+ case SQLITE_AFF_NONE:
+ return 1;
+ case SQLITE_AFF_TEXT:
+ return idx_affinity==SQLITE_AFF_TEXT;
+ default:
+ return sqlite3IsNumericAffinity(idx_affinity);
+ }
+}
+
+/*
+** Return the P5 value that should be used for a binary comparison
+** opcode (OP_Eq, OP_Ge etc.) used to compare pExpr1 and pExpr2.
+*/
+static u8 binaryCompareP5(Expr *pExpr1, Expr *pExpr2, int jumpIfNull){
+ u8 aff = (char)sqlite3ExprAffinity(pExpr2);
+ aff = (u8)sqlite3CompareAffinity(pExpr1, aff) | (u8)jumpIfNull;
+ return aff;
+}
+
+/*
+** Return a pointer to the collation sequence that should be used by
+** a binary comparison operator comparing pLeft and pRight.
+**
+** If the left hand expression has a collating sequence type, then it is
+** used. Otherwise the collation sequence for the right hand expression
+** is used, or the default (BINARY) if neither expression has a collating
+** type.
+**
+** Argument pRight (but not pLeft) may be a null pointer. In this case,
+** it is not considered.
+*/
+SQLITE_PRIVATE CollSeq *sqlite3BinaryCompareCollSeq(
+ Parse *pParse,
+ Expr *pLeft,
+ Expr *pRight
+){
+ CollSeq *pColl;
+ assert( pLeft );
+ if( pLeft->flags & EP_Collate ){
+ pColl = sqlite3ExprCollSeq(pParse, pLeft);
+ }else if( pRight && (pRight->flags & EP_Collate)!=0 ){
+ pColl = sqlite3ExprCollSeq(pParse, pRight);
+ }else{
+ pColl = sqlite3ExprCollSeq(pParse, pLeft);
+ if( !pColl ){
+ pColl = sqlite3ExprCollSeq(pParse, pRight);
+ }
+ }
+ return pColl;
+}
+
+/*
+** Generate code for a comparison operator.
+*/
+static int codeCompare(
+ Parse *pParse, /* The parsing (and code generating) context */
+ Expr *pLeft, /* The left operand */
+ Expr *pRight, /* The right operand */
+ int opcode, /* The comparison opcode */
+ int in1, int in2, /* Register holding operands */
+ int dest, /* Jump here if true. */
+ int jumpIfNull /* If true, jump if either operand is NULL */
+){
+ int p5;
+ int addr;
+ CollSeq *p4;
+
+ p4 = sqlite3BinaryCompareCollSeq(pParse, pLeft, pRight);
+ p5 = binaryCompareP5(pLeft, pRight, jumpIfNull);
+ addr = sqlite3VdbeAddOp4(pParse->pVdbe, opcode, in2, dest, in1,
+ (void*)p4, P4_COLLSEQ);
+ sqlite3VdbeChangeP5(pParse->pVdbe, (u8)p5);
+ return addr;
+}
+
+#if SQLITE_MAX_EXPR_DEPTH>0
+/*
+** Check that argument nHeight is less than or equal to the maximum
+** expression depth allowed. If it is not, leave an error message in
+** pParse.
+*/
+SQLITE_PRIVATE int sqlite3ExprCheckHeight(Parse *pParse, int nHeight){
+ int rc = SQLITE_OK;
+ int mxHeight = pParse->db->aLimit[SQLITE_LIMIT_EXPR_DEPTH];
+ if( nHeight>mxHeight ){
+ sqlite3ErrorMsg(pParse,
+ "Expression tree is too large (maximum depth %d)", mxHeight
+ );
+ rc = SQLITE_ERROR;
+ }
+ return rc;
+}
+
+/* The following three functions, heightOfExpr(), heightOfExprList()
+** and heightOfSelect(), are used to determine the maximum height
+** of any expression tree referenced by the structure passed as the
+** first argument.
+**
+** If this maximum height is greater than the current value pointed
+** to by pnHeight, the second parameter, then set *pnHeight to that
+** value.
+*/
+static void heightOfExpr(Expr *p, int *pnHeight){
+ if( p ){
+ if( p->nHeight>*pnHeight ){
+ *pnHeight = p->nHeight;
+ }
+ }
+}
+static void heightOfExprList(ExprList *p, int *pnHeight){
+ if( p ){
+ int i;
+ for(i=0; i<p->nExpr; i++){
+ heightOfExpr(p->a[i].pExpr, pnHeight);
+ }
+ }
+}
+static void heightOfSelect(Select *p, int *pnHeight){
+ if( p ){
+ heightOfExpr(p->pWhere, pnHeight);
+ heightOfExpr(p->pHaving, pnHeight);
+ heightOfExpr(p->pLimit, pnHeight);
+ heightOfExpr(p->pOffset, pnHeight);
+ heightOfExprList(p->pEList, pnHeight);
+ heightOfExprList(p->pGroupBy, pnHeight);
+ heightOfExprList(p->pOrderBy, pnHeight);
+ heightOfSelect(p->pPrior, pnHeight);
+ }
+}
+
+/*
+** Set the Expr.nHeight variable in the structure passed as an
+** argument. An expression with no children, Expr.pList or
+** Expr.pSelect member has a height of 1. Any other expression
+** has a height equal to the maximum height of any other
+** referenced Expr plus one.
+*/
+static void exprSetHeight(Expr *p){
+ int nHeight = 0;
+ heightOfExpr(p->pLeft, &nHeight);
+ heightOfExpr(p->pRight, &nHeight);
+ if( ExprHasProperty(p, EP_xIsSelect) ){
+ heightOfSelect(p->x.pSelect, &nHeight);
+ }else{
+ heightOfExprList(p->x.pList, &nHeight);
+ }
+ p->nHeight = nHeight + 1;
+}
+
+/*
+** Set the Expr.nHeight variable using the exprSetHeight() function. If
+** the height is greater than the maximum allowed expression depth,
+** leave an error in pParse.
+*/
+SQLITE_PRIVATE void sqlite3ExprSetHeight(Parse *pParse, Expr *p){
+ exprSetHeight(p);
+ sqlite3ExprCheckHeight(pParse, p->nHeight);
+}
+
+/*
+** Return the maximum height of any expression tree referenced
+** by the select statement passed as an argument.
+*/
+SQLITE_PRIVATE int sqlite3SelectExprHeight(Select *p){
+ int nHeight = 0;
+ heightOfSelect(p, &nHeight);
+ return nHeight;
+}
+#else
+ #define exprSetHeight(y)
+#endif /* SQLITE_MAX_EXPR_DEPTH>0 */
+
+/*
+** This routine is the core allocator for Expr nodes.
+**
+** Construct a new expression node and return a pointer to it. Memory
+** for this node and for the pToken argument is a single allocation
+** obtained from sqlite3DbMalloc(). The calling function
+** is responsible for making sure the node eventually gets freed.
+**
+** If dequote is true, then the token (if it exists) is dequoted.
+** If dequote is false, no dequoting is performance. The deQuote
+** parameter is ignored if pToken is NULL or if the token does not
+** appear to be quoted. If the quotes were of the form "..." (double-quotes)
+** then the EP_DblQuoted flag is set on the expression node.
+**
+** Special case: If op==TK_INTEGER and pToken points to a string that
+** can be translated into a 32-bit integer, then the token is not
+** stored in u.zToken. Instead, the integer values is written
+** into u.iValue and the EP_IntValue flag is set. No extra storage
+** is allocated to hold the integer text and the dequote flag is ignored.
+*/
+SQLITE_PRIVATE Expr *sqlite3ExprAlloc(
+ sqlite3 *db, /* Handle for sqlite3DbMallocZero() (may be null) */
+ int op, /* Expression opcode */
+ const Token *pToken, /* Token argument. Might be NULL */
+ int dequote /* True to dequote */
+){
+ Expr *pNew;
+ int nExtra = 0;
+ int iValue = 0;
+
+ if( pToken ){
+ if( op!=TK_INTEGER || pToken->z==0
+ || sqlite3GetInt32(pToken->z, &iValue)==0 ){
+ nExtra = pToken->n+1;
+ assert( iValue>=0 );
+ }
+ }
+ pNew = sqlite3DbMallocZero(db, sizeof(Expr)+nExtra);
+ if( pNew ){
+ pNew->op = (u8)op;
+ pNew->iAgg = -1;
+ if( pToken ){
+ if( nExtra==0 ){
+ pNew->flags |= EP_IntValue;
+ pNew->u.iValue = iValue;
+ }else{
+ int c;
+ pNew->u.zToken = (char*)&pNew[1];
+ assert( pToken->z!=0 || pToken->n==0 );
+ if( pToken->n ) memcpy(pNew->u.zToken, pToken->z, pToken->n);
+ pNew->u.zToken[pToken->n] = 0;
+ if( dequote && nExtra>=3
+ && ((c = pToken->z[0])=='\'' || c=='"' || c=='[' || c=='`') ){
+ sqlite3Dequote(pNew->u.zToken);
+ if( c=='"' ) pNew->flags |= EP_DblQuoted;
+ }
+ }
+ }
+#if SQLITE_MAX_EXPR_DEPTH>0
+ pNew->nHeight = 1;
+#endif
+ }
+ return pNew;
+}
+
+/*
+** Allocate a new expression node from a zero-terminated token that has
+** already been dequoted.
+*/
+SQLITE_PRIVATE Expr *sqlite3Expr(
+ sqlite3 *db, /* Handle for sqlite3DbMallocZero() (may be null) */
+ int op, /* Expression opcode */
+ const char *zToken /* Token argument. Might be NULL */
+){
+ Token x;
+ x.z = zToken;
+ x.n = zToken ? sqlite3Strlen30(zToken) : 0;
+ return sqlite3ExprAlloc(db, op, &x, 0);
+}
+
+/*
+** Attach subtrees pLeft and pRight to the Expr node pRoot.
+**
+** If pRoot==NULL that means that a memory allocation error has occurred.
+** In that case, delete the subtrees pLeft and pRight.
+*/
+SQLITE_PRIVATE void sqlite3ExprAttachSubtrees(
+ sqlite3 *db,
+ Expr *pRoot,
+ Expr *pLeft,
+ Expr *pRight
+){
+ if( pRoot==0 ){
+ assert( db->mallocFailed );
+ sqlite3ExprDelete(db, pLeft);
+ sqlite3ExprDelete(db, pRight);
+ }else{
+ if( pRight ){
+ pRoot->pRight = pRight;
+ pRoot->flags |= EP_Collate & pRight->flags;
+ }
+ if( pLeft ){
+ pRoot->pLeft = pLeft;
+ pRoot->flags |= EP_Collate & pLeft->flags;
+ }
+ exprSetHeight(pRoot);
+ }
+}
+
+/*
+** Allocate a Expr node which joins as many as two subtrees.
+**
+** One or both of the subtrees can be NULL. Return a pointer to the new
+** Expr node. Or, if an OOM error occurs, set pParse->db->mallocFailed,
+** free the subtrees and return NULL.
+*/
+SQLITE_PRIVATE Expr *sqlite3PExpr(
+ Parse *pParse, /* Parsing context */
+ int op, /* Expression opcode */
+ Expr *pLeft, /* Left operand */
+ Expr *pRight, /* Right operand */
+ const Token *pToken /* Argument token */
+){
+ Expr *p;
+ if( op==TK_AND && pLeft && pRight ){
+ /* Take advantage of short-circuit false optimization for AND */
+ p = sqlite3ExprAnd(pParse->db, pLeft, pRight);
+ }else{
+ p = sqlite3ExprAlloc(pParse->db, op, pToken, 1);
+ sqlite3ExprAttachSubtrees(pParse->db, p, pLeft, pRight);
+ }
+ if( p ) {
+ sqlite3ExprCheckHeight(pParse, p->nHeight);
+ }
+ return p;
+}
+
+/*
+** Return 1 if an expression must be FALSE in all cases and 0 if the
+** expression might be true. This is an optimization. If is OK to
+** return 0 here even if the expression really is always false (a
+** false negative). But it is a bug to return 1 if the expression
+** might be true in some rare circumstances (a false positive.)
+**
+** Note that if the expression is part of conditional for a
+** LEFT JOIN, then we cannot determine at compile-time whether or not
+** is it true or false, so always return 0.
+*/
+static int exprAlwaysFalse(Expr *p){
+ int v = 0;
+ if( ExprHasProperty(p, EP_FromJoin) ) return 0;
+ if( !sqlite3ExprIsInteger(p, &v) ) return 0;
+ return v==0;
+}
+
+/*
+** Join two expressions using an AND operator. If either expression is
+** NULL, then just return the other expression.
+**
+** If one side or the other of the AND is known to be false, then instead
+** of returning an AND expression, just return a constant expression with
+** a value of false.
+*/
+SQLITE_PRIVATE Expr *sqlite3ExprAnd(sqlite3 *db, Expr *pLeft, Expr *pRight){
+ if( pLeft==0 ){
+ return pRight;
+ }else if( pRight==0 ){
+ return pLeft;
+ }else if( exprAlwaysFalse(pLeft) || exprAlwaysFalse(pRight) ){
+ sqlite3ExprDelete(db, pLeft);
+ sqlite3ExprDelete(db, pRight);
+ return sqlite3ExprAlloc(db, TK_INTEGER, &sqlite3IntTokens[0], 0);
+ }else{
+ Expr *pNew = sqlite3ExprAlloc(db, TK_AND, 0, 0);
+ sqlite3ExprAttachSubtrees(db, pNew, pLeft, pRight);
+ return pNew;
+ }
+}
+
+/*
+** Construct a new expression node for a function with multiple
+** arguments.
+*/
+SQLITE_PRIVATE Expr *sqlite3ExprFunction(Parse *pParse, ExprList *pList, Token *pToken){
+ Expr *pNew;
+ sqlite3 *db = pParse->db;
+ assert( pToken );
+ pNew = sqlite3ExprAlloc(db, TK_FUNCTION, pToken, 1);
+ if( pNew==0 ){
+ sqlite3ExprListDelete(db, pList); /* Avoid memory leak when malloc fails */
+ return 0;
+ }
+ pNew->x.pList = pList;
+ assert( !ExprHasProperty(pNew, EP_xIsSelect) );
+ sqlite3ExprSetHeight(pParse, pNew);
+ return pNew;
+}
+
+/*
+** Assign a variable number to an expression that encodes a wildcard
+** in the original SQL statement.
+**
+** Wildcards consisting of a single "?" are assigned the next sequential
+** variable number.
+**
+** Wildcards of the form "?nnn" are assigned the number "nnn". We make
+** sure "nnn" is not too be to avoid a denial of service attack when
+** the SQL statement comes from an external source.
+**
+** Wildcards of the form ":aaa", "@aaa", or "$aaa" are assigned the same number
+** as the previous instance of the same wildcard. Or if this is the first
+** instance of the wildcard, the next sequenial variable number is
+** assigned.
+*/
+SQLITE_PRIVATE void sqlite3ExprAssignVarNumber(Parse *pParse, Expr *pExpr){
+ sqlite3 *db = pParse->db;
+ const char *z;
+
+ if( pExpr==0 ) return;
+ assert( !ExprHasAnyProperty(pExpr, EP_IntValue|EP_Reduced|EP_TokenOnly) );
+ z = pExpr->u.zToken;
+ assert( z!=0 );
+ assert( z[0]!=0 );
+ if( z[1]==0 ){
+ /* Wildcard of the form "?". Assign the next variable number */
+ assert( z[0]=='?' );
+ pExpr->iColumn = (ynVar)(++pParse->nVar);
+ }else{
+ ynVar x = 0;
+ u32 n = sqlite3Strlen30(z);
+ if( z[0]=='?' ){
+ /* Wildcard of the form "?nnn". Convert "nnn" to an integer and
+ ** use it as the variable number */
+ i64 i;
+ int bOk = 0==sqlite3Atoi64(&z[1], &i, n-1, SQLITE_UTF8);
+ pExpr->iColumn = x = (ynVar)i;
+ testcase( i==0 );
+ testcase( i==1 );
+ testcase( i==db->aLimit[SQLITE_LIMIT_VARIABLE_NUMBER]-1 );
+ testcase( i==db->aLimit[SQLITE_LIMIT_VARIABLE_NUMBER] );
+ if( bOk==0 || i<1 || i>db->aLimit[SQLITE_LIMIT_VARIABLE_NUMBER] ){
+ sqlite3ErrorMsg(pParse, "variable number must be between ?1 and ?%d",
+ db->aLimit[SQLITE_LIMIT_VARIABLE_NUMBER]);
+ x = 0;
+ }
+ if( i>pParse->nVar ){
+ pParse->nVar = (int)i;
+ }
+ }else{
+ /* Wildcards like ":aaa", "$aaa" or "@aaa". Reuse the same variable
+ ** number as the prior appearance of the same name, or if the name
+ ** has never appeared before, reuse the same variable number
+ */
+ ynVar i;
+ for(i=0; i<pParse->nzVar; i++){
+ if( pParse->azVar[i] && strcmp(pParse->azVar[i],z)==0 ){
+ pExpr->iColumn = x = (ynVar)i+1;
+ break;
+ }
+ }
+ if( x==0 ) x = pExpr->iColumn = (ynVar)(++pParse->nVar);
+ }
+ if( x>0 ){
+ if( x>pParse->nzVar ){
+ char **a;
+ a = sqlite3DbRealloc(db, pParse->azVar, x*sizeof(a[0]));
+ if( a==0 ) return; /* Error reported through db->mallocFailed */
+ pParse->azVar = a;
+ memset(&a[pParse->nzVar], 0, (x-pParse->nzVar)*sizeof(a[0]));
+ pParse->nzVar = x;
+ }
+ if( z[0]!='?' || pParse->azVar[x-1]==0 ){
+ sqlite3DbFree(db, pParse->azVar[x-1]);
+ pParse->azVar[x-1] = sqlite3DbStrNDup(db, z, n);
+ }
+ }
+ }
+ if( !pParse->nErr && pParse->nVar>db->aLimit[SQLITE_LIMIT_VARIABLE_NUMBER] ){
+ sqlite3ErrorMsg(pParse, "too many SQL variables");
+ }
+}
+
+/*
+** Recursively delete an expression tree.
+*/
+SQLITE_PRIVATE void sqlite3ExprDelete(sqlite3 *db, Expr *p){
+ if( p==0 ) return;
+ /* Sanity check: Assert that the IntValue is non-negative if it exists */
+ assert( !ExprHasProperty(p, EP_IntValue) || p->u.iValue>=0 );
+ if( !ExprHasAnyProperty(p, EP_TokenOnly) ){
+ sqlite3ExprDelete(db, p->pLeft);
+ sqlite3ExprDelete(db, p->pRight);
+ if( !ExprHasProperty(p, EP_Reduced) && (p->flags2 & EP2_MallocedToken)!=0 ){
+ sqlite3DbFree(db, p->u.zToken);
+ }
+ if( ExprHasProperty(p, EP_xIsSelect) ){
+ sqlite3SelectDelete(db, p->x.pSelect);
+ }else{
+ sqlite3ExprListDelete(db, p->x.pList);
+ }
+ }
+ if( !ExprHasProperty(p, EP_Static) ){
+ sqlite3DbFree(db, p);
+ }
+}
+
+/*
+** Return the number of bytes allocated for the expression structure
+** passed as the first argument. This is always one of EXPR_FULLSIZE,
+** EXPR_REDUCEDSIZE or EXPR_TOKENONLYSIZE.
+*/
+static int exprStructSize(Expr *p){
+ if( ExprHasProperty(p, EP_TokenOnly) ) return EXPR_TOKENONLYSIZE;
+ if( ExprHasProperty(p, EP_Reduced) ) return EXPR_REDUCEDSIZE;
+ return EXPR_FULLSIZE;
+}
+
+/*
+** The dupedExpr*Size() routines each return the number of bytes required
+** to store a copy of an expression or expression tree. They differ in
+** how much of the tree is measured.
+**
+** dupedExprStructSize() Size of only the Expr structure
+** dupedExprNodeSize() Size of Expr + space for token
+** dupedExprSize() Expr + token + subtree components
+**
+***************************************************************************
+**
+** The dupedExprStructSize() function returns two values OR-ed together:
+** (1) the space required for a copy of the Expr structure only and
+** (2) the EP_xxx flags that indicate what the structure size should be.
+** The return values is always one of:
+**
+** EXPR_FULLSIZE
+** EXPR_REDUCEDSIZE | EP_Reduced
+** EXPR_TOKENONLYSIZE | EP_TokenOnly
+**
+** The size of the structure can be found by masking the return value
+** of this routine with 0xfff. The flags can be found by masking the
+** return value with EP_Reduced|EP_TokenOnly.
+**
+** Note that with flags==EXPRDUP_REDUCE, this routines works on full-size
+** (unreduced) Expr objects as they or originally constructed by the parser.
+** During expression analysis, extra information is computed and moved into
+** later parts of teh Expr object and that extra information might get chopped
+** off if the expression is reduced. Note also that it does not work to
+** make a EXPRDUP_REDUCE copy of a reduced expression. It is only legal
+** to reduce a pristine expression tree from the parser. The implementation
+** of dupedExprStructSize() contain multiple assert() statements that attempt
+** to enforce this constraint.
+*/
+static int dupedExprStructSize(Expr *p, int flags){
+ int nSize;
+ assert( flags==EXPRDUP_REDUCE || flags==0 ); /* Only one flag value allowed */
+ if( 0==(flags&EXPRDUP_REDUCE) ){
+ nSize = EXPR_FULLSIZE;
+ }else{
+ assert( !ExprHasAnyProperty(p, EP_TokenOnly|EP_Reduced) );
+ assert( !ExprHasProperty(p, EP_FromJoin) );
+ assert( (p->flags2 & EP2_MallocedToken)==0 );
+ assert( (p->flags2 & EP2_Irreducible)==0 );
+ if( p->pLeft || p->pRight || p->x.pList ){
+ nSize = EXPR_REDUCEDSIZE | EP_Reduced;
+ }else{
+ nSize = EXPR_TOKENONLYSIZE | EP_TokenOnly;
+ }
+ }
+ return nSize;
+}
+
+/*
+** This function returns the space in bytes required to store the copy
+** of the Expr structure and a copy of the Expr.u.zToken string (if that
+** string is defined.)
+*/
+static int dupedExprNodeSize(Expr *p, int flags){
+ int nByte = dupedExprStructSize(p, flags) & 0xfff;
+ if( !ExprHasProperty(p, EP_IntValue) && p->u.zToken ){
+ nByte += sqlite3Strlen30(p->u.zToken)+1;
+ }
+ return ROUND8(nByte);
+}
+
+/*
+** Return the number of bytes required to create a duplicate of the
+** expression passed as the first argument. The second argument is a
+** mask containing EXPRDUP_XXX flags.
+**
+** The value returned includes space to create a copy of the Expr struct
+** itself and the buffer referred to by Expr.u.zToken, if any.
+**
+** If the EXPRDUP_REDUCE flag is set, then the return value includes
+** space to duplicate all Expr nodes in the tree formed by Expr.pLeft
+** and Expr.pRight variables (but not for any structures pointed to or
+** descended from the Expr.x.pList or Expr.x.pSelect variables).
+*/
+static int dupedExprSize(Expr *p, int flags){
+ int nByte = 0;
+ if( p ){
+ nByte = dupedExprNodeSize(p, flags);
+ if( flags&EXPRDUP_REDUCE ){
+ nByte += dupedExprSize(p->pLeft, flags) + dupedExprSize(p->pRight, flags);
+ }
+ }
+ return nByte;
+}
+
+/*
+** This function is similar to sqlite3ExprDup(), except that if pzBuffer
+** is not NULL then *pzBuffer is assumed to point to a buffer large enough
+** to store the copy of expression p, the copies of p->u.zToken
+** (if applicable), and the copies of the p->pLeft and p->pRight expressions,
+** if any. Before returning, *pzBuffer is set to the first byte passed the
+** portion of the buffer copied into by this function.
+*/
+static Expr *exprDup(sqlite3 *db, Expr *p, int flags, u8 **pzBuffer){
+ Expr *pNew = 0; /* Value to return */
+ if( p ){
+ const int isReduced = (flags&EXPRDUP_REDUCE);
+ u8 *zAlloc;
+ u32 staticFlag = 0;
+
+ assert( pzBuffer==0 || isReduced );
+
+ /* Figure out where to write the new Expr structure. */
+ if( pzBuffer ){
+ zAlloc = *pzBuffer;
+ staticFlag = EP_Static;
+ }else{
+ zAlloc = sqlite3DbMallocRaw(db, dupedExprSize(p, flags));
+ }
+ pNew = (Expr *)zAlloc;
+
+ if( pNew ){
+ /* Set nNewSize to the size allocated for the structure pointed to
+ ** by pNew. This is either EXPR_FULLSIZE, EXPR_REDUCEDSIZE or
+ ** EXPR_TOKENONLYSIZE. nToken is set to the number of bytes consumed
+ ** by the copy of the p->u.zToken string (if any).
+ */
+ const unsigned nStructSize = dupedExprStructSize(p, flags);
+ const int nNewSize = nStructSize & 0xfff;
+ int nToken;
+ if( !ExprHasProperty(p, EP_IntValue) && p->u.zToken ){
+ nToken = sqlite3Strlen30(p->u.zToken) + 1;
+ }else{
+ nToken = 0;
+ }
+ if( isReduced ){
+ assert( ExprHasProperty(p, EP_Reduced)==0 );
+ memcpy(zAlloc, p, nNewSize);
+ }else{
+ int nSize = exprStructSize(p);
+ memcpy(zAlloc, p, nSize);
+ memset(&zAlloc[nSize], 0, EXPR_FULLSIZE-nSize);
+ }
+
+ /* Set the EP_Reduced, EP_TokenOnly, and EP_Static flags appropriately. */
+ pNew->flags &= ~(EP_Reduced|EP_TokenOnly|EP_Static);
+ pNew->flags |= nStructSize & (EP_Reduced|EP_TokenOnly);
+ pNew->flags |= staticFlag;
+
+ /* Copy the p->u.zToken string, if any. */
+ if( nToken ){
+ char *zToken = pNew->u.zToken = (char*)&zAlloc[nNewSize];
+ memcpy(zToken, p->u.zToken, nToken);
+ }
+
+ if( 0==((p->flags|pNew->flags) & EP_TokenOnly) ){
+ /* Fill in the pNew->x.pSelect or pNew->x.pList member. */
+ if( ExprHasProperty(p, EP_xIsSelect) ){
+ pNew->x.pSelect = sqlite3SelectDup(db, p->x.pSelect, isReduced);
+ }else{
+ pNew->x.pList = sqlite3ExprListDup(db, p->x.pList, isReduced);
+ }
+ }
+
+ /* Fill in pNew->pLeft and pNew->pRight. */
+ if( ExprHasAnyProperty(pNew, EP_Reduced|EP_TokenOnly) ){
+ zAlloc += dupedExprNodeSize(p, flags);
+ if( ExprHasProperty(pNew, EP_Reduced) ){
+ pNew->pLeft = exprDup(db, p->pLeft, EXPRDUP_REDUCE, &zAlloc);
+ pNew->pRight = exprDup(db, p->pRight, EXPRDUP_REDUCE, &zAlloc);
+ }
+ if( pzBuffer ){
+ *pzBuffer = zAlloc;
+ }
+ }else{
+ pNew->flags2 = 0;
+ if( !ExprHasAnyProperty(p, EP_TokenOnly) ){
+ pNew->pLeft = sqlite3ExprDup(db, p->pLeft, 0);
+ pNew->pRight = sqlite3ExprDup(db, p->pRight, 0);
+ }
+ }
+
+ }
+ }
+ return pNew;
+}
+
+/*
+** The following group of routines make deep copies of expressions,
+** expression lists, ID lists, and select statements. The copies can
+** be deleted (by being passed to their respective ...Delete() routines)
+** without effecting the originals.
+**
+** The expression list, ID, and source lists return by sqlite3ExprListDup(),
+** sqlite3IdListDup(), and sqlite3SrcListDup() can not be further expanded
+** by subsequent calls to sqlite*ListAppend() routines.
+**
+** Any tables that the SrcList might point to are not duplicated.
+**
+** The flags parameter contains a combination of the EXPRDUP_XXX flags.
+** If the EXPRDUP_REDUCE flag is set, then the structure returned is a
+** truncated version of the usual Expr structure that will be stored as
+** part of the in-memory representation of the database schema.
+*/
+SQLITE_PRIVATE Expr *sqlite3ExprDup(sqlite3 *db, Expr *p, int flags){
+ return exprDup(db, p, flags, 0);
+}
+SQLITE_PRIVATE ExprList *sqlite3ExprListDup(sqlite3 *db, ExprList *p, int flags){
+ ExprList *pNew;
+ struct ExprList_item *pItem, *pOldItem;
+ int i;
+ if( p==0 ) return 0;
+ pNew = sqlite3DbMallocRaw(db, sizeof(*pNew) );
+ if( pNew==0 ) return 0;
+ pNew->iECursor = 0;
+ pNew->nExpr = i = p->nExpr;
+ if( (flags & EXPRDUP_REDUCE)==0 ) for(i=1; i<p->nExpr; i+=i){}
+ pNew->a = pItem = sqlite3DbMallocRaw(db, i*sizeof(p->a[0]) );
+ if( pItem==0 ){
+ sqlite3DbFree(db, pNew);
+ return 0;
+ }
+ pOldItem = p->a;
+ for(i=0; i<p->nExpr; i++, pItem++, pOldItem++){
+ Expr *pOldExpr = pOldItem->pExpr;
+ pItem->pExpr = sqlite3ExprDup(db, pOldExpr, flags);
+ pItem->zName = sqlite3DbStrDup(db, pOldItem->zName);
+ pItem->zSpan = sqlite3DbStrDup(db, pOldItem->zSpan);
+ pItem->sortOrder = pOldItem->sortOrder;
+ pItem->done = 0;
+ pItem->iOrderByCol = pOldItem->iOrderByCol;
+ pItem->iAlias = pOldItem->iAlias;
+ }
+ return pNew;
+}
+
+/*
+** If cursors, triggers, views and subqueries are all omitted from
+** the build, then none of the following routines, except for
+** sqlite3SelectDup(), can be called. sqlite3SelectDup() is sometimes
+** called with a NULL argument.
+*/
+#if !defined(SQLITE_OMIT_VIEW) || !defined(SQLITE_OMIT_TRIGGER) \
+ || !defined(SQLITE_OMIT_SUBQUERY)
+SQLITE_PRIVATE SrcList *sqlite3SrcListDup(sqlite3 *db, SrcList *p, int flags){
+ SrcList *pNew;
+ int i;
+ int nByte;
+ if( p==0 ) return 0;
+ nByte = sizeof(*p) + (p->nSrc>0 ? sizeof(p->a[0]) * (p->nSrc-1) : 0);
+ pNew = sqlite3DbMallocRaw(db, nByte );
+ if( pNew==0 ) return 0;
+ pNew->nSrc = pNew->nAlloc = p->nSrc;
+ for(i=0; i<p->nSrc; i++){
+ struct SrcList_item *pNewItem = &pNew->a[i];
+ struct SrcList_item *pOldItem = &p->a[i];
+ Table *pTab;
+ pNewItem->pSchema = pOldItem->pSchema;
+ pNewItem->zDatabase = sqlite3DbStrDup(db, pOldItem->zDatabase);
+ pNewItem->zName = sqlite3DbStrDup(db, pOldItem->zName);
+ pNewItem->zAlias = sqlite3DbStrDup(db, pOldItem->zAlias);
+ pNewItem->jointype = pOldItem->jointype;
+ pNewItem->iCursor = pOldItem->iCursor;
+ pNewItem->addrFillSub = pOldItem->addrFillSub;
+ pNewItem->regReturn = pOldItem->regReturn;
+ pNewItem->isCorrelated = pOldItem->isCorrelated;
+ pNewItem->viaCoroutine = pOldItem->viaCoroutine;
+ pNewItem->zIndex = sqlite3DbStrDup(db, pOldItem->zIndex);
+ pNewItem->notIndexed = pOldItem->notIndexed;
+ pNewItem->pIndex = pOldItem->pIndex;
+ pTab = pNewItem->pTab = pOldItem->pTab;
+ if( pTab ){
+ pTab->nRef++;
+ }
+ pNewItem->pSelect = sqlite3SelectDup(db, pOldItem->pSelect, flags);
+ pNewItem->pOn = sqlite3ExprDup(db, pOldItem->pOn, flags);
+ pNewItem->pUsing = sqlite3IdListDup(db, pOldItem->pUsing);
+ pNewItem->colUsed = pOldItem->colUsed;
+ }
+ return pNew;
+}
+SQLITE_PRIVATE IdList *sqlite3IdListDup(sqlite3 *db, IdList *p){
+ IdList *pNew;
+ int i;
+ if( p==0 ) return 0;
+ pNew = sqlite3DbMallocRaw(db, sizeof(*pNew) );
+ if( pNew==0 ) return 0;
+ pNew->nId = p->nId;
+ pNew->a = sqlite3DbMallocRaw(db, p->nId*sizeof(p->a[0]) );
+ if( pNew->a==0 ){
+ sqlite3DbFree(db, pNew);
+ return 0;
+ }
+ /* Note that because the size of the allocation for p->a[] is not
+ ** necessarily a power of two, sqlite3IdListAppend() may not be called
+ ** on the duplicate created by this function. */
+ for(i=0; i<p->nId; i++){
+ struct IdList_item *pNewItem = &pNew->a[i];
+ struct IdList_item *pOldItem = &p->a[i];
+ pNewItem->zName = sqlite3DbStrDup(db, pOldItem->zName);
+ pNewItem->idx = pOldItem->idx;
+ }
+ return pNew;
+}
+SQLITE_PRIVATE Select *sqlite3SelectDup(sqlite3 *db, Select *p, int flags){
+ Select *pNew, *pPrior;
+ if( p==0 ) return 0;
+ pNew = sqlite3DbMallocRaw(db, sizeof(*p) );
+ if( pNew==0 ) return 0;
+ pNew->pEList = sqlite3ExprListDup(db, p->pEList, flags);
+ pNew->pSrc = sqlite3SrcListDup(db, p->pSrc, flags);
+ pNew->pWhere = sqlite3ExprDup(db, p->pWhere, flags);
+ pNew->pGroupBy = sqlite3ExprListDup(db, p->pGroupBy, flags);
+ pNew->pHaving = sqlite3ExprDup(db, p->pHaving, flags);
+ pNew->pOrderBy = sqlite3ExprListDup(db, p->pOrderBy, flags);
+ pNew->op = p->op;
+ pNew->pPrior = pPrior = sqlite3SelectDup(db, p->pPrior, flags);
+ if( pPrior ) pPrior->pNext = pNew;
+ pNew->pNext = 0;
+ pNew->pLimit = sqlite3ExprDup(db, p->pLimit, flags);
+ pNew->pOffset = sqlite3ExprDup(db, p->pOffset, flags);
+ pNew->iLimit = 0;
+ pNew->iOffset = 0;
+ pNew->selFlags = p->selFlags & ~SF_UsesEphemeral;
+ pNew->pRightmost = 0;
+ pNew->addrOpenEphm[0] = -1;
+ pNew->addrOpenEphm[1] = -1;
+ pNew->addrOpenEphm[2] = -1;
+ return pNew;
+}
+#else
+SQLITE_PRIVATE Select *sqlite3SelectDup(sqlite3 *db, Select *p, int flags){
+ assert( p==0 );
+ return 0;
+}
+#endif
+
+
+/*
+** Add a new element to the end of an expression list. If pList is
+** initially NULL, then create a new expression list.
+**
+** If a memory allocation error occurs, the entire list is freed and
+** NULL is returned. If non-NULL is returned, then it is guaranteed
+** that the new entry was successfully appended.
+*/
+SQLITE_PRIVATE ExprList *sqlite3ExprListAppend(
+ Parse *pParse, /* Parsing context */
+ ExprList *pList, /* List to which to append. Might be NULL */
+ Expr *pExpr /* Expression to be appended. Might be NULL */
+){
+ sqlite3 *db = pParse->db;
+ if( pList==0 ){
+ pList = sqlite3DbMallocZero(db, sizeof(ExprList) );
+ if( pList==0 ){
+ goto no_mem;
+ }
+ pList->a = sqlite3DbMallocRaw(db, sizeof(pList->a[0]));
+ if( pList->a==0 ) goto no_mem;
+ }else if( (pList->nExpr & (pList->nExpr-1))==0 ){
+ struct ExprList_item *a;
+ assert( pList->nExpr>0 );
+ a = sqlite3DbRealloc(db, pList->a, pList->nExpr*2*sizeof(pList->a[0]));
+ if( a==0 ){
+ goto no_mem;
+ }
+ pList->a = a;
+ }
+ assert( pList->a!=0 );
+ if( 1 ){
+ struct ExprList_item *pItem = &pList->a[pList->nExpr++];
+ memset(pItem, 0, sizeof(*pItem));
+ pItem->pExpr = pExpr;
+ }
+ return pList;
+
+no_mem:
+ /* Avoid leaking memory if malloc has failed. */
+ sqlite3ExprDelete(db, pExpr);
+ sqlite3ExprListDelete(db, pList);
+ return 0;
+}
+
+/*
+** Set the ExprList.a[].zName element of the most recently added item
+** on the expression list.
+**
+** pList might be NULL following an OOM error. But pName should never be
+** NULL. If a memory allocation fails, the pParse->db->mallocFailed flag
+** is set.
+*/
+SQLITE_PRIVATE void sqlite3ExprListSetName(
+ Parse *pParse, /* Parsing context */
+ ExprList *pList, /* List to which to add the span. */
+ Token *pName, /* Name to be added */
+ int dequote /* True to cause the name to be dequoted */
+){
+ assert( pList!=0 || pParse->db->mallocFailed!=0 );
+ if( pList ){
+ struct ExprList_item *pItem;
+ assert( pList->nExpr>0 );
+ pItem = &pList->a[pList->nExpr-1];
+ assert( pItem->zName==0 );
+ pItem->zName = sqlite3DbStrNDup(pParse->db, pName->z, pName->n);
+ if( dequote && pItem->zName ) sqlite3Dequote(pItem->zName);
+ }
+}
+
+/*
+** Set the ExprList.a[].zSpan element of the most recently added item
+** on the expression list.
+**
+** pList might be NULL following an OOM error. But pSpan should never be
+** NULL. If a memory allocation fails, the pParse->db->mallocFailed flag
+** is set.
+*/
+SQLITE_PRIVATE void sqlite3ExprListSetSpan(
+ Parse *pParse, /* Parsing context */
+ ExprList *pList, /* List to which to add the span. */
+ ExprSpan *pSpan /* The span to be added */
+){
+ sqlite3 *db = pParse->db;
+ assert( pList!=0 || db->mallocFailed!=0 );
+ if( pList ){
+ struct ExprList_item *pItem = &pList->a[pList->nExpr-1];
+ assert( pList->nExpr>0 );
+ assert( db->mallocFailed || pItem->pExpr==pSpan->pExpr );
+ sqlite3DbFree(db, pItem->zSpan);
+ pItem->zSpan = sqlite3DbStrNDup(db, (char*)pSpan->zStart,
+ (int)(pSpan->zEnd - pSpan->zStart));
+ }
+}
+
+/*
+** If the expression list pEList contains more than iLimit elements,
+** leave an error message in pParse.
+*/
+SQLITE_PRIVATE void sqlite3ExprListCheckLength(
+ Parse *pParse,
+ ExprList *pEList,
+ const char *zObject
+){
+ int mx = pParse->db->aLimit[SQLITE_LIMIT_COLUMN];
+ testcase( pEList && pEList->nExpr==mx );
+ testcase( pEList && pEList->nExpr==mx+1 );
+ if( pEList && pEList->nExpr>mx ){
+ sqlite3ErrorMsg(pParse, "too many columns in %s", zObject);
+ }
+}
+
+/*
+** Delete an entire expression list.
+*/
+SQLITE_PRIVATE void sqlite3ExprListDelete(sqlite3 *db, ExprList *pList){
+ int i;
+ struct ExprList_item *pItem;
+ if( pList==0 ) return;
+ assert( pList->a!=0 || pList->nExpr==0 );
+ for(pItem=pList->a, i=0; i<pList->nExpr; i++, pItem++){
+ sqlite3ExprDelete(db, pItem->pExpr);
+ sqlite3DbFree(db, pItem->zName);
+ sqlite3DbFree(db, pItem->zSpan);
+ }
+ sqlite3DbFree(db, pList->a);
+ sqlite3DbFree(db, pList);
+}
+
+/*
+** These routines are Walker callbacks. Walker.u.pi is a pointer
+** to an integer. These routines are checking an expression to see
+** if it is a constant. Set *Walker.u.pi to 0 if the expression is
+** not constant.
+**
+** These callback routines are used to implement the following:
+**
+** sqlite3ExprIsConstant()
+** sqlite3ExprIsConstantNotJoin()
+** sqlite3ExprIsConstantOrFunction()
+**
+*/
+static int exprNodeIsConstant(Walker *pWalker, Expr *pExpr){
+
+ /* If pWalker->u.i is 3 then any term of the expression that comes from
+ ** the ON or USING clauses of a join disqualifies the expression
+ ** from being considered constant. */
+ if( pWalker->u.i==3 && ExprHasAnyProperty(pExpr, EP_FromJoin) ){
+ pWalker->u.i = 0;
+ return WRC_Abort;
+ }
+
+ switch( pExpr->op ){
+ /* Consider functions to be constant if all their arguments are constant
+ ** and pWalker->u.i==2 */
+ case TK_FUNCTION:
+ if( pWalker->u.i==2 ) return 0;
+ /* Fall through */
+ case TK_ID:
+ case TK_COLUMN:
+ case TK_AGG_FUNCTION:
+ case TK_AGG_COLUMN:
+ testcase( pExpr->op==TK_ID );
+ testcase( pExpr->op==TK_COLUMN );
+ testcase( pExpr->op==TK_AGG_FUNCTION );
+ testcase( pExpr->op==TK_AGG_COLUMN );
+ pWalker->u.i = 0;
+ return WRC_Abort;
+ default:
+ testcase( pExpr->op==TK_SELECT ); /* selectNodeIsConstant will disallow */
+ testcase( pExpr->op==TK_EXISTS ); /* selectNodeIsConstant will disallow */
+ return WRC_Continue;
+ }
+}
+static int selectNodeIsConstant(Walker *pWalker, Select *NotUsed){
+ UNUSED_PARAMETER(NotUsed);
+ pWalker->u.i = 0;
+ return WRC_Abort;
+}
+static int exprIsConst(Expr *p, int initFlag){
+ Walker w;
+ w.u.i = initFlag;
+ w.xExprCallback = exprNodeIsConstant;
+ w.xSelectCallback = selectNodeIsConstant;
+ sqlite3WalkExpr(&w, p);
+ return w.u.i;
+}
+
+/*
+** Walk an expression tree. Return 1 if the expression is constant
+** and 0 if it involves variables or function calls.
+**
+** For the purposes of this function, a double-quoted string (ex: "abc")
+** is considered a variable but a single-quoted string (ex: 'abc') is
+** a constant.
+*/
+SQLITE_PRIVATE int sqlite3ExprIsConstant(Expr *p){
+ return exprIsConst(p, 1);
+}
+
+/*
+** Walk an expression tree. Return 1 if the expression is constant
+** that does no originate from the ON or USING clauses of a join.
+** Return 0 if it involves variables or function calls or terms from
+** an ON or USING clause.
+*/
+SQLITE_PRIVATE int sqlite3ExprIsConstantNotJoin(Expr *p){
+ return exprIsConst(p, 3);
+}
+
+/*
+** Walk an expression tree. Return 1 if the expression is constant
+** or a function call with constant arguments. Return and 0 if there
+** are any variables.
+**
+** For the purposes of this function, a double-quoted string (ex: "abc")
+** is considered a variable but a single-quoted string (ex: 'abc') is
+** a constant.
+*/
+SQLITE_PRIVATE int sqlite3ExprIsConstantOrFunction(Expr *p){
+ return exprIsConst(p, 2);
+}
+
+/*
+** If the expression p codes a constant integer that is small enough
+** to fit in a 32-bit integer, return 1 and put the value of the integer
+** in *pValue. If the expression is not an integer or if it is too big
+** to fit in a signed 32-bit integer, return 0 and leave *pValue unchanged.
+*/
+SQLITE_PRIVATE int sqlite3ExprIsInteger(Expr *p, int *pValue){
+ int rc = 0;
+
+ /* If an expression is an integer literal that fits in a signed 32-bit
+ ** integer, then the EP_IntValue flag will have already been set */
+ assert( p->op!=TK_INTEGER || (p->flags & EP_IntValue)!=0
+ || sqlite3GetInt32(p->u.zToken, &rc)==0 );
+
+ if( p->flags & EP_IntValue ){
+ *pValue = p->u.iValue;
+ return 1;
+ }
+ switch( p->op ){
+ case TK_UPLUS: {
+ rc = sqlite3ExprIsInteger(p->pLeft, pValue);
+ break;
+ }
+ case TK_UMINUS: {
+ int v;
+ if( sqlite3ExprIsInteger(p->pLeft, &v) ){
+ *pValue = -v;
+ rc = 1;
+ }
+ break;
+ }
+ default: break;
+ }
+ return rc;
+}
+
+/*
+** Return FALSE if there is no chance that the expression can be NULL.
+**
+** If the expression might be NULL or if the expression is too complex
+** to tell return TRUE.
+**
+** This routine is used as an optimization, to skip OP_IsNull opcodes
+** when we know that a value cannot be NULL. Hence, a false positive
+** (returning TRUE when in fact the expression can never be NULL) might
+** be a small performance hit but is otherwise harmless. On the other
+** hand, a false negative (returning FALSE when the result could be NULL)
+** will likely result in an incorrect answer. So when in doubt, return
+** TRUE.
+*/
+SQLITE_PRIVATE int sqlite3ExprCanBeNull(const Expr *p){
+ u8 op;
+ while( p->op==TK_UPLUS || p->op==TK_UMINUS ){ p = p->pLeft; }
+ op = p->op;
+ if( op==TK_REGISTER ) op = p->op2;
+ switch( op ){
+ case TK_INTEGER:
+ case TK_STRING:
+ case TK_FLOAT:
+ case TK_BLOB:
+ return 0;
+ default:
+ return 1;
+ }
+}
+
+/*
+** Generate an OP_IsNull instruction that tests register iReg and jumps
+** to location iDest if the value in iReg is NULL. The value in iReg
+** was computed by pExpr. If we can look at pExpr at compile-time and
+** determine that it can never generate a NULL, then the OP_IsNull operation
+** can be omitted.
+*/
+SQLITE_PRIVATE void sqlite3ExprCodeIsNullJump(
+ Vdbe *v, /* The VDBE under construction */
+ const Expr *pExpr, /* Only generate OP_IsNull if this expr can be NULL */
+ int iReg, /* Test the value in this register for NULL */
+ int iDest /* Jump here if the value is null */
+){
+ if( sqlite3ExprCanBeNull(pExpr) ){
+ sqlite3VdbeAddOp2(v, OP_IsNull, iReg, iDest);
+ }
+}
+
+/*
+** Return TRUE if the given expression is a constant which would be
+** unchanged by OP_Affinity with the affinity given in the second
+** argument.
+**
+** This routine is used to determine if the OP_Affinity operation
+** can be omitted. When in doubt return FALSE. A false negative
+** is harmless. A false positive, however, can result in the wrong
+** answer.
+*/
+SQLITE_PRIVATE int sqlite3ExprNeedsNoAffinityChange(const Expr *p, char aff){
+ u8 op;
+ if( aff==SQLITE_AFF_NONE ) return 1;
+ while( p->op==TK_UPLUS || p->op==TK_UMINUS ){ p = p->pLeft; }
+ op = p->op;
+ if( op==TK_REGISTER ) op = p->op2;
+ switch( op ){
+ case TK_INTEGER: {
+ return aff==SQLITE_AFF_INTEGER || aff==SQLITE_AFF_NUMERIC;
+ }
+ case TK_FLOAT: {
+ return aff==SQLITE_AFF_REAL || aff==SQLITE_AFF_NUMERIC;
+ }
+ case TK_STRING: {
+ return aff==SQLITE_AFF_TEXT;
+ }
+ case TK_BLOB: {
+ return 1;
+ }
+ case TK_COLUMN: {
+ assert( p->iTable>=0 ); /* p cannot be part of a CHECK constraint */
+ return p->iColumn<0
+ && (aff==SQLITE_AFF_INTEGER || aff==SQLITE_AFF_NUMERIC);
+ }
+ default: {
+ return 0;
+ }
+ }
+}
+
+/*
+** Return TRUE if the given string is a row-id column name.
+*/
+SQLITE_PRIVATE int sqlite3IsRowid(const char *z){
+ if( sqlite3StrICmp(z, "_ROWID_")==0 ) return 1;
+ if( sqlite3StrICmp(z, "ROWID")==0 ) return 1;
+ if( sqlite3StrICmp(z, "OID")==0 ) return 1;
+ return 0;
+}
+
+/*
+** Return true if we are able to the IN operator optimization on a
+** query of the form
+**
+** x IN (SELECT ...)
+**
+** Where the SELECT... clause is as specified by the parameter to this
+** routine.
+**
+** The Select object passed in has already been preprocessed and no
+** errors have been found.
+*/
+#ifndef SQLITE_OMIT_SUBQUERY
+static int isCandidateForInOpt(Select *p){
+ SrcList *pSrc;
+ ExprList *pEList;
+ Table *pTab;
+ if( p==0 ) return 0; /* right-hand side of IN is SELECT */
+ if( p->pPrior ) return 0; /* Not a compound SELECT */
+ if( p->selFlags & (SF_Distinct|SF_Aggregate) ){
+ testcase( (p->selFlags & (SF_Distinct|SF_Aggregate))==SF_Distinct );
+ testcase( (p->selFlags & (SF_Distinct|SF_Aggregate))==SF_Aggregate );
+ return 0; /* No DISTINCT keyword and no aggregate functions */
+ }
+ assert( p->pGroupBy==0 ); /* Has no GROUP BY clause */
+ if( p->pLimit ) return 0; /* Has no LIMIT clause */
+ assert( p->pOffset==0 ); /* No LIMIT means no OFFSET */
+ if( p->pWhere ) return 0; /* Has no WHERE clause */
+ pSrc = p->pSrc;
+ assert( pSrc!=0 );
+ if( pSrc->nSrc!=1 ) return 0; /* Single term in FROM clause */
+ if( pSrc->a[0].pSelect ) return 0; /* FROM is not a subquery or view */
+ pTab = pSrc->a[0].pTab;
+ if( NEVER(pTab==0) ) return 0;
+ assert( pTab->pSelect==0 ); /* FROM clause is not a view */
+ if( IsVirtual(pTab) ) return 0; /* FROM clause not a virtual table */
+ pEList = p->pEList;
+ if( pEList->nExpr!=1 ) return 0; /* One column in the result set */
+ if( pEList->a[0].pExpr->op!=TK_COLUMN ) return 0; /* Result is a column */
+ return 1;
+}
+#endif /* SQLITE_OMIT_SUBQUERY */
+
+/*
+** Code an OP_Once instruction and allocate space for its flag. Return the
+** address of the new instruction.
+*/
+SQLITE_PRIVATE int sqlite3CodeOnce(Parse *pParse){
+ Vdbe *v = sqlite3GetVdbe(pParse); /* Virtual machine being coded */
+ return sqlite3VdbeAddOp1(v, OP_Once, pParse->nOnce++);
+}
+
+/*
+** This function is used by the implementation of the IN (...) operator.
+** The pX parameter is the expression on the RHS of the IN operator, which
+** might be either a list of expressions or a subquery.
+**
+** The job of this routine is to find or create a b-tree object that can
+** be used either to test for membership in the RHS set or to iterate through
+** all members of the RHS set, skipping duplicates.
+**
+** A cursor is opened on the b-tree object that the RHS of the IN operator
+** and pX->iTable is set to the index of that cursor.
+**
+** The returned value of this function indicates the b-tree type, as follows:
+**
+** IN_INDEX_ROWID - The cursor was opened on a database table.
+** IN_INDEX_INDEX_ASC - The cursor was opened on an ascending index.
+** IN_INDEX_INDEX_DESC - The cursor was opened on a descending index.
+** IN_INDEX_EPH - The cursor was opened on a specially created and
+** populated epheremal table.
+**
+** An existing b-tree might be used if the RHS expression pX is a simple
+** subquery such as:
+**
+** SELECT <column> FROM <table>
+**
+** If the RHS of the IN operator is a list or a more complex subquery, then
+** an ephemeral table might need to be generated from the RHS and then
+** pX->iTable made to point to the ephermeral table instead of an
+** existing table.
+**
+** If the prNotFound parameter is 0, then the b-tree will be used to iterate
+** through the set members, skipping any duplicates. In this case an
+** epheremal table must be used unless the selected <column> is guaranteed
+** to be unique - either because it is an INTEGER PRIMARY KEY or it
+** has a UNIQUE constraint or UNIQUE index.
+**
+** If the prNotFound parameter is not 0, then the b-tree will be used
+** for fast set membership tests. In this case an epheremal table must
+** be used unless <column> is an INTEGER PRIMARY KEY or an index can
+** be found with <column> as its left-most column.
+**
+** When the b-tree is being used for membership tests, the calling function
+** needs to know whether or not the structure contains an SQL NULL
+** value in order to correctly evaluate expressions like "X IN (Y, Z)".
+** If there is any chance that the (...) might contain a NULL value at
+** runtime, then a register is allocated and the register number written
+** to *prNotFound. If there is no chance that the (...) contains a
+** NULL value, then *prNotFound is left unchanged.
+**
+** If a register is allocated and its location stored in *prNotFound, then
+** its initial value is NULL. If the (...) does not remain constant
+** for the duration of the query (i.e. the SELECT within the (...)
+** is a correlated subquery) then the value of the allocated register is
+** reset to NULL each time the subquery is rerun. This allows the
+** caller to use vdbe code equivalent to the following:
+**
+** if( register==NULL ){
+** has_null = <test if data structure contains null>
+** register = 1
+** }
+**
+** in order to avoid running the <test if data structure contains null>
+** test more often than is necessary.
+*/
+#ifndef SQLITE_OMIT_SUBQUERY
+SQLITE_PRIVATE int sqlite3FindInIndex(Parse *pParse, Expr *pX, int *prNotFound){
+ Select *p; /* SELECT to the right of IN operator */
+ int eType = 0; /* Type of RHS table. IN_INDEX_* */
+ int iTab = pParse->nTab++; /* Cursor of the RHS table */
+ int mustBeUnique = (prNotFound==0); /* True if RHS must be unique */
+ Vdbe *v = sqlite3GetVdbe(pParse); /* Virtual machine being coded */
+
+ assert( pX->op==TK_IN );
+
+ /* Check to see if an existing table or index can be used to
+ ** satisfy the query. This is preferable to generating a new
+ ** ephemeral table.
+ */
+ p = (ExprHasProperty(pX, EP_xIsSelect) ? pX->x.pSelect : 0);
+ if( ALWAYS(pParse->nErr==0) && isCandidateForInOpt(p) ){
+ sqlite3 *db = pParse->db; /* Database connection */
+ Table *pTab; /* Table <table>. */
+ Expr *pExpr; /* Expression <column> */
+ int iCol; /* Index of column <column> */
+ int iDb; /* Database idx for pTab */
+
+ assert( p ); /* Because of isCandidateForInOpt(p) */
+ assert( p->pEList!=0 ); /* Because of isCandidateForInOpt(p) */
+ assert( p->pEList->a[0].pExpr!=0 ); /* Because of isCandidateForInOpt(p) */
+ assert( p->pSrc!=0 ); /* Because of isCandidateForInOpt(p) */
+ pTab = p->pSrc->a[0].pTab;
+ pExpr = p->pEList->a[0].pExpr;
+ iCol = pExpr->iColumn;
+
+ /* Code an OP_VerifyCookie and OP_TableLock for <table>. */
+ iDb = sqlite3SchemaToIndex(db, pTab->pSchema);
+ sqlite3CodeVerifySchema(pParse, iDb);
+ sqlite3TableLock(pParse, iDb, pTab->tnum, 0, pTab->zName);
+
+ /* This function is only called from two places. In both cases the vdbe
+ ** has already been allocated. So assume sqlite3GetVdbe() is always
+ ** successful here.
+ */
+ assert(v);
+ if( iCol<0 ){
+ int iAddr;
+
+ iAddr = sqlite3CodeOnce(pParse);
+
+ sqlite3OpenTable(pParse, iTab, iDb, pTab, OP_OpenRead);
+ eType = IN_INDEX_ROWID;
+
+ sqlite3VdbeJumpHere(v, iAddr);
+ }else{
+ Index *pIdx; /* Iterator variable */
+
+ /* The collation sequence used by the comparison. If an index is to
+ ** be used in place of a temp-table, it must be ordered according
+ ** to this collation sequence. */
+ CollSeq *pReq = sqlite3BinaryCompareCollSeq(pParse, pX->pLeft, pExpr);
+
+ /* Check that the affinity that will be used to perform the
+ ** comparison is the same as the affinity of the column. If
+ ** it is not, it is not possible to use any index.
+ */
+ int affinity_ok = sqlite3IndexAffinityOk(pX, pTab->aCol[iCol].affinity);
+
+ for(pIdx=pTab->pIndex; pIdx && eType==0 && affinity_ok; pIdx=pIdx->pNext){
+ if( (pIdx->aiColumn[0]==iCol)
+ && sqlite3FindCollSeq(db, ENC(db), pIdx->azColl[0], 0)==pReq
+ && (!mustBeUnique || (pIdx->nColumn==1 && pIdx->onError!=OE_None))
+ ){
+ int iAddr;
+ char *pKey;
+
+ pKey = (char *)sqlite3IndexKeyinfo(pParse, pIdx);
+ iAddr = sqlite3CodeOnce(pParse);
+
+ sqlite3VdbeAddOp4(v, OP_OpenRead, iTab, pIdx->tnum, iDb,
+ pKey,P4_KEYINFO_HANDOFF);
+ VdbeComment((v, "%s", pIdx->zName));
+ assert( IN_INDEX_INDEX_DESC == IN_INDEX_INDEX_ASC+1 );
+ eType = IN_INDEX_INDEX_ASC + pIdx->aSortOrder[0];
+
+ sqlite3VdbeJumpHere(v, iAddr);
+ if( prNotFound && !pTab->aCol[iCol].notNull ){
+ *prNotFound = ++pParse->nMem;
+ sqlite3VdbeAddOp2(v, OP_Null, 0, *prNotFound);
+ }
+ }
+ }
+ }
+ }
+
+ if( eType==0 ){
+ /* Could not found an existing table or index to use as the RHS b-tree.
+ ** We will have to generate an ephemeral table to do the job.
+ */
+ double savedNQueryLoop = pParse->nQueryLoop;
+ int rMayHaveNull = 0;
+ eType = IN_INDEX_EPH;
+ if( prNotFound ){
+ *prNotFound = rMayHaveNull = ++pParse->nMem;
+ sqlite3VdbeAddOp2(v, OP_Null, 0, *prNotFound);
+ }else{
+ testcase( pParse->nQueryLoop>(double)1 );
+ pParse->nQueryLoop = (double)1;
+ if( pX->pLeft->iColumn<0 && !ExprHasAnyProperty(pX, EP_xIsSelect) ){
+ eType = IN_INDEX_ROWID;
+ }
+ }
+ sqlite3CodeSubselect(pParse, pX, rMayHaveNull, eType==IN_INDEX_ROWID);
+ pParse->nQueryLoop = savedNQueryLoop;
+ }else{
+ pX->iTable = iTab;
+ }
+ return eType;
+}
+#endif
+
+/*
+** Generate code for scalar subqueries used as a subquery expression, EXISTS,
+** or IN operators. Examples:
+**
+** (SELECT a FROM b) -- subquery
+** EXISTS (SELECT a FROM b) -- EXISTS subquery
+** x IN (4,5,11) -- IN operator with list on right-hand side
+** x IN (SELECT a FROM b) -- IN operator with subquery on the right
+**
+** The pExpr parameter describes the expression that contains the IN
+** operator or subquery.
+**
+** If parameter isRowid is non-zero, then expression pExpr is guaranteed
+** to be of the form "<rowid> IN (?, ?, ?)", where <rowid> is a reference
+** to some integer key column of a table B-Tree. In this case, use an
+** intkey B-Tree to store the set of IN(...) values instead of the usual
+** (slower) variable length keys B-Tree.
+**
+** If rMayHaveNull is non-zero, that means that the operation is an IN
+** (not a SELECT or EXISTS) and that the RHS might contains NULLs.
+** Furthermore, the IN is in a WHERE clause and that we really want
+** to iterate over the RHS of the IN operator in order to quickly locate
+** all corresponding LHS elements. All this routine does is initialize
+** the register given by rMayHaveNull to NULL. Calling routines will take
+** care of changing this register value to non-NULL if the RHS is NULL-free.
+**
+** If rMayHaveNull is zero, that means that the subquery is being used
+** for membership testing only. There is no need to initialize any
+** registers to indicate the presense or absence of NULLs on the RHS.
+**
+** For a SELECT or EXISTS operator, return the register that holds the
+** result. For IN operators or if an error occurs, the return value is 0.
+*/
+#ifndef SQLITE_OMIT_SUBQUERY
+SQLITE_PRIVATE int sqlite3CodeSubselect(
+ Parse *pParse, /* Parsing context */
+ Expr *pExpr, /* The IN, SELECT, or EXISTS operator */
+ int rMayHaveNull, /* Register that records whether NULLs exist in RHS */
+ int isRowid /* If true, LHS of IN operator is a rowid */
+){
+ int testAddr = -1; /* One-time test address */
+ int rReg = 0; /* Register storing resulting */
+ Vdbe *v = sqlite3GetVdbe(pParse);
+ if( NEVER(v==0) ) return 0;
+ sqlite3ExprCachePush(pParse);
+
+ /* This code must be run in its entirety every time it is encountered
+ ** if any of the following is true:
+ **
+ ** * The right-hand side is a correlated subquery
+ ** * The right-hand side is an expression list containing variables
+ ** * We are inside a trigger
+ **
+ ** If all of the above are false, then we can run this code just once
+ ** save the results, and reuse the same result on subsequent invocations.
+ */
+ if( !ExprHasAnyProperty(pExpr, EP_VarSelect) ){
+ testAddr = sqlite3CodeOnce(pParse);
+ }
+
+#ifndef SQLITE_OMIT_EXPLAIN
+ if( pParse->explain==2 ){
+ char *zMsg = sqlite3MPrintf(
+ pParse->db, "EXECUTE %s%s SUBQUERY %d", testAddr>=0?"":"CORRELATED ",
+ pExpr->op==TK_IN?"LIST":"SCALAR", pParse->iNextSelectId
+ );
+ sqlite3VdbeAddOp4(v, OP_Explain, pParse->iSelectId, 0, 0, zMsg, P4_DYNAMIC);
+ }
+#endif
+
+ switch( pExpr->op ){
+ case TK_IN: {
+ char affinity; /* Affinity of the LHS of the IN */
+ KeyInfo keyInfo; /* Keyinfo for the generated table */
+ static u8 sortOrder = 0; /* Fake aSortOrder for keyInfo */
+ int addr; /* Address of OP_OpenEphemeral instruction */
+ Expr *pLeft = pExpr->pLeft; /* the LHS of the IN operator */
+
+ if( rMayHaveNull ){
+ sqlite3VdbeAddOp2(v, OP_Null, 0, rMayHaveNull);
+ }
+
+ affinity = sqlite3ExprAffinity(pLeft);
+
+ /* Whether this is an 'x IN(SELECT...)' or an 'x IN(<exprlist>)'
+ ** expression it is handled the same way. An ephemeral table is
+ ** filled with single-field index keys representing the results
+ ** from the SELECT or the <exprlist>.
+ **
+ ** If the 'x' expression is a column value, or the SELECT...
+ ** statement returns a column value, then the affinity of that
+ ** column is used to build the index keys. If both 'x' and the
+ ** SELECT... statement are columns, then numeric affinity is used
+ ** if either column has NUMERIC or INTEGER affinity. If neither
+ ** 'x' nor the SELECT... statement are columns, then numeric affinity
+ ** is used.
+ */
+ pExpr->iTable = pParse->nTab++;
+ addr = sqlite3VdbeAddOp2(v, OP_OpenEphemeral, pExpr->iTable, !isRowid);
+ if( rMayHaveNull==0 ) sqlite3VdbeChangeP5(v, BTREE_UNORDERED);
+ memset(&keyInfo, 0, sizeof(keyInfo));
+ keyInfo.nField = 1;
+ keyInfo.aSortOrder = &sortOrder;
+
+ if( ExprHasProperty(pExpr, EP_xIsSelect) ){
+ /* Case 1: expr IN (SELECT ...)
+ **
+ ** Generate code to write the results of the select into the temporary
+ ** table allocated and opened above.
+ */
+ SelectDest dest;
+ ExprList *pEList;
+
+ assert( !isRowid );
+ sqlite3SelectDestInit(&dest, SRT_Set, pExpr->iTable);
+ dest.affSdst = (u8)affinity;
+ assert( (pExpr->iTable&0x0000FFFF)==pExpr->iTable );
+ pExpr->x.pSelect->iLimit = 0;
+ if( sqlite3Select(pParse, pExpr->x.pSelect, &dest) ){
+ return 0;
+ }
+ pEList = pExpr->x.pSelect->pEList;
+ if( ALWAYS(pEList!=0 && pEList->nExpr>0) ){
+ keyInfo.aColl[0] = sqlite3BinaryCompareCollSeq(pParse, pExpr->pLeft,
+ pEList->a[0].pExpr);
+ }
+ }else if( ALWAYS(pExpr->x.pList!=0) ){
+ /* Case 2: expr IN (exprlist)
+ **
+ ** For each expression, build an index key from the evaluation and
+ ** store it in the temporary table. If <expr> is a column, then use
+ ** that columns affinity when building index keys. If <expr> is not
+ ** a column, use numeric affinity.
+ */
+ int i;
+ ExprList *pList = pExpr->x.pList;
+ struct ExprList_item *pItem;
+ int r1, r2, r3;
+
+ if( !affinity ){
+ affinity = SQLITE_AFF_NONE;
+ }
+ keyInfo.aColl[0] = sqlite3ExprCollSeq(pParse, pExpr->pLeft);
+ keyInfo.aSortOrder = &sortOrder;
+
+ /* Loop through each expression in <exprlist>. */
+ r1 = sqlite3GetTempReg(pParse);
+ r2 = sqlite3GetTempReg(pParse);
+ sqlite3VdbeAddOp2(v, OP_Null, 0, r2);
+ for(i=pList->nExpr, pItem=pList->a; i>0; i--, pItem++){
+ Expr *pE2 = pItem->pExpr;
+ int iValToIns;
+
+ /* If the expression is not constant then we will need to
+ ** disable the test that was generated above that makes sure
+ ** this code only executes once. Because for a non-constant
+ ** expression we need to rerun this code each time.
+ */
+ if( testAddr>=0 && !sqlite3ExprIsConstant(pE2) ){
+ sqlite3VdbeChangeToNoop(v, testAddr);
+ testAddr = -1;
+ }
+
+ /* Evaluate the expression and insert it into the temp table */
+ if( isRowid && sqlite3ExprIsInteger(pE2, &iValToIns) ){
+ sqlite3VdbeAddOp3(v, OP_InsertInt, pExpr->iTable, r2, iValToIns);
+ }else{
+ r3 = sqlite3ExprCodeTarget(pParse, pE2, r1);
+ if( isRowid ){
+ sqlite3VdbeAddOp2(v, OP_MustBeInt, r3,
+ sqlite3VdbeCurrentAddr(v)+2);
+ sqlite3VdbeAddOp3(v, OP_Insert, pExpr->iTable, r2, r3);
+ }else{
+ sqlite3VdbeAddOp4(v, OP_MakeRecord, r3, 1, r2, &affinity, 1);
+ sqlite3ExprCacheAffinityChange(pParse, r3, 1);
+ sqlite3VdbeAddOp2(v, OP_IdxInsert, pExpr->iTable, r2);
+ }
+ }
+ }
+ sqlite3ReleaseTempReg(pParse, r1);
+ sqlite3ReleaseTempReg(pParse, r2);
+ }
+ if( !isRowid ){
+ sqlite3VdbeChangeP4(v, addr, (void *)&keyInfo, P4_KEYINFO);
+ }
+ break;
+ }
+
+ case TK_EXISTS:
+ case TK_SELECT:
+ default: {
+ /* If this has to be a scalar SELECT. Generate code to put the
+ ** value of this select in a memory cell and record the number
+ ** of the memory cell in iColumn. If this is an EXISTS, write
+ ** an integer 0 (not exists) or 1 (exists) into a memory cell
+ ** and record that memory cell in iColumn.
+ */
+ Select *pSel; /* SELECT statement to encode */
+ SelectDest dest; /* How to deal with SELECt result */
+
+ testcase( pExpr->op==TK_EXISTS );
+ testcase( pExpr->op==TK_SELECT );
+ assert( pExpr->op==TK_EXISTS || pExpr->op==TK_SELECT );
+
+ assert( ExprHasProperty(pExpr, EP_xIsSelect) );
+ pSel = pExpr->x.pSelect;
+ sqlite3SelectDestInit(&dest, 0, ++pParse->nMem);
+ if( pExpr->op==TK_SELECT ){
+ dest.eDest = SRT_Mem;
+ sqlite3VdbeAddOp2(v, OP_Null, 0, dest.iSDParm);
+ VdbeComment((v, "Init subquery result"));
+ }else{
+ dest.eDest = SRT_Exists;
+ sqlite3VdbeAddOp2(v, OP_Integer, 0, dest.iSDParm);
+ VdbeComment((v, "Init EXISTS result"));
+ }
+ sqlite3ExprDelete(pParse->db, pSel->pLimit);
+ pSel->pLimit = sqlite3PExpr(pParse, TK_INTEGER, 0, 0,
+ &sqlite3IntTokens[1]);
+ pSel->iLimit = 0;
+ if( sqlite3Select(pParse, pSel, &dest) ){
+ return 0;
+ }
+ rReg = dest.iSDParm;
+ ExprSetIrreducible(pExpr);
+ break;
+ }
+ }
+
+ if( testAddr>=0 ){
+ sqlite3VdbeJumpHere(v, testAddr);
+ }
+ sqlite3ExprCachePop(pParse, 1);
+
+ return rReg;
+}
+#endif /* SQLITE_OMIT_SUBQUERY */
+
+#ifndef SQLITE_OMIT_SUBQUERY
+/*
+** Generate code for an IN expression.
+**
+** x IN (SELECT ...)
+** x IN (value, value, ...)
+**
+** The left-hand side (LHS) is a scalar expression. The right-hand side (RHS)
+** is an array of zero or more values. The expression is true if the LHS is
+** contained within the RHS. The value of the expression is unknown (NULL)
+** if the LHS is NULL or if the LHS is not contained within the RHS and the
+** RHS contains one or more NULL values.
+**
+** This routine generates code will jump to destIfFalse if the LHS is not
+** contained within the RHS. If due to NULLs we cannot determine if the LHS
+** is contained in the RHS then jump to destIfNull. If the LHS is contained
+** within the RHS then fall through.
+*/
+static void sqlite3ExprCodeIN(
+ Parse *pParse, /* Parsing and code generating context */
+ Expr *pExpr, /* The IN expression */
+ int destIfFalse, /* Jump here if LHS is not contained in the RHS */
+ int destIfNull /* Jump here if the results are unknown due to NULLs */
+){
+ int rRhsHasNull = 0; /* Register that is true if RHS contains NULL values */
+ char affinity; /* Comparison affinity to use */
+ int eType; /* Type of the RHS */
+ int r1; /* Temporary use register */
+ Vdbe *v; /* Statement under construction */
+
+ /* Compute the RHS. After this step, the table with cursor
+ ** pExpr->iTable will contains the values that make up the RHS.
+ */
+ v = pParse->pVdbe;
+ assert( v!=0 ); /* OOM detected prior to this routine */
+ VdbeNoopComment((v, "begin IN expr"));
+ eType = sqlite3FindInIndex(pParse, pExpr, &rRhsHasNull);
+
+ /* Figure out the affinity to use to create a key from the results
+ ** of the expression. affinityStr stores a static string suitable for
+ ** P4 of OP_MakeRecord.
+ */
+ affinity = comparisonAffinity(pExpr);
+
+ /* Code the LHS, the <expr> from "<expr> IN (...)".
+ */
+ sqlite3ExprCachePush(pParse);
+ r1 = sqlite3GetTempReg(pParse);
+ sqlite3ExprCode(pParse, pExpr->pLeft, r1);
+
+ /* If the LHS is NULL, then the result is either false or NULL depending
+ ** on whether the RHS is empty or not, respectively.
+ */
+ if( destIfNull==destIfFalse ){
+ /* Shortcut for the common case where the false and NULL outcomes are
+ ** the same. */
+ sqlite3VdbeAddOp2(v, OP_IsNull, r1, destIfNull);
+ }else{
+ int addr1 = sqlite3VdbeAddOp1(v, OP_NotNull, r1);
+ sqlite3VdbeAddOp2(v, OP_Rewind, pExpr->iTable, destIfFalse);
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, destIfNull);
+ sqlite3VdbeJumpHere(v, addr1);
+ }
+
+ if( eType==IN_INDEX_ROWID ){
+ /* In this case, the RHS is the ROWID of table b-tree
+ */
+ sqlite3VdbeAddOp2(v, OP_MustBeInt, r1, destIfFalse);
+ sqlite3VdbeAddOp3(v, OP_NotExists, pExpr->iTable, destIfFalse, r1);
+ }else{
+ /* In this case, the RHS is an index b-tree.
+ */
+ sqlite3VdbeAddOp4(v, OP_Affinity, r1, 1, 0, &affinity, 1);
+
+ /* If the set membership test fails, then the result of the
+ ** "x IN (...)" expression must be either 0 or NULL. If the set
+ ** contains no NULL values, then the result is 0. If the set
+ ** contains one or more NULL values, then the result of the
+ ** expression is also NULL.
+ */
+ if( rRhsHasNull==0 || destIfFalse==destIfNull ){
+ /* This branch runs if it is known at compile time that the RHS
+ ** cannot contain NULL values. This happens as the result
+ ** of a "NOT NULL" constraint in the database schema.
+ **
+ ** Also run this branch if NULL is equivalent to FALSE
+ ** for this particular IN operator.
+ */
+ sqlite3VdbeAddOp4Int(v, OP_NotFound, pExpr->iTable, destIfFalse, r1, 1);
+
+ }else{
+ /* In this branch, the RHS of the IN might contain a NULL and
+ ** the presence of a NULL on the RHS makes a difference in the
+ ** outcome.
+ */
+ int j1, j2, j3;
+
+ /* First check to see if the LHS is contained in the RHS. If so,
+ ** then the presence of NULLs in the RHS does not matter, so jump
+ ** over all of the code that follows.
+ */
+ j1 = sqlite3VdbeAddOp4Int(v, OP_Found, pExpr->iTable, 0, r1, 1);
+
+ /* Here we begin generating code that runs if the LHS is not
+ ** contained within the RHS. Generate additional code that
+ ** tests the RHS for NULLs. If the RHS contains a NULL then
+ ** jump to destIfNull. If there are no NULLs in the RHS then
+ ** jump to destIfFalse.
+ */
+ j2 = sqlite3VdbeAddOp1(v, OP_NotNull, rRhsHasNull);
+ j3 = sqlite3VdbeAddOp4Int(v, OP_Found, pExpr->iTable, 0, rRhsHasNull, 1);
+ sqlite3VdbeAddOp2(v, OP_Integer, -1, rRhsHasNull);
+ sqlite3VdbeJumpHere(v, j3);
+ sqlite3VdbeAddOp2(v, OP_AddImm, rRhsHasNull, 1);
+ sqlite3VdbeJumpHere(v, j2);
+
+ /* Jump to the appropriate target depending on whether or not
+ ** the RHS contains a NULL
+ */
+ sqlite3VdbeAddOp2(v, OP_If, rRhsHasNull, destIfNull);
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, destIfFalse);
+
+ /* The OP_Found at the top of this branch jumps here when true,
+ ** causing the overall IN expression evaluation to fall through.
+ */
+ sqlite3VdbeJumpHere(v, j1);
+ }
+ }
+ sqlite3ReleaseTempReg(pParse, r1);
+ sqlite3ExprCachePop(pParse, 1);
+ VdbeComment((v, "end IN expr"));
+}
+#endif /* SQLITE_OMIT_SUBQUERY */
+
+/*
+** Duplicate an 8-byte value
+*/
+static char *dup8bytes(Vdbe *v, const char *in){
+ char *out = sqlite3DbMallocRaw(sqlite3VdbeDb(v), 8);
+ if( out ){
+ memcpy(out, in, 8);
+ }
+ return out;
+}
+
+#ifndef SQLITE_OMIT_FLOATING_POINT
+/*
+** Generate an instruction that will put the floating point
+** value described by z[0..n-1] into register iMem.
+**
+** The z[] string will probably not be zero-terminated. But the
+** z[n] character is guaranteed to be something that does not look
+** like the continuation of the number.
+*/
+static void codeReal(Vdbe *v, const char *z, int negateFlag, int iMem){
+ if( ALWAYS(z!=0) ){
+ double value;
+ char *zV;
+ sqlite3AtoF(z, &value, sqlite3Strlen30(z), SQLITE_UTF8);
+ assert( !sqlite3IsNaN(value) ); /* The new AtoF never returns NaN */
+ if( negateFlag ) value = -value;
+ zV = dup8bytes(v, (char*)&value);
+ sqlite3VdbeAddOp4(v, OP_Real, 0, iMem, 0, zV, P4_REAL);
+ }
+}
+#endif
+
+
+/*
+** Generate an instruction that will put the integer describe by
+** text z[0..n-1] into register iMem.
+**
+** Expr.u.zToken is always UTF8 and zero-terminated.
+*/
+static void codeInteger(Parse *pParse, Expr *pExpr, int negFlag, int iMem){
+ Vdbe *v = pParse->pVdbe;
+ if( pExpr->flags & EP_IntValue ){
+ int i = pExpr->u.iValue;
+ assert( i>=0 );
+ if( negFlag ) i = -i;
+ sqlite3VdbeAddOp2(v, OP_Integer, i, iMem);
+ }else{
+ int c;
+ i64 value;
+ const char *z = pExpr->u.zToken;
+ assert( z!=0 );
+ c = sqlite3Atoi64(z, &value, sqlite3Strlen30(z), SQLITE_UTF8);
+ if( c==0 || (c==2 && negFlag) ){
+ char *zV;
+ if( negFlag ){ value = c==2 ? SMALLEST_INT64 : -value; }
+ zV = dup8bytes(v, (char*)&value);
+ sqlite3VdbeAddOp4(v, OP_Int64, 0, iMem, 0, zV, P4_INT64);
+ }else{
+#ifdef SQLITE_OMIT_FLOATING_POINT
+ sqlite3ErrorMsg(pParse, "oversized integer: %s%s", negFlag ? "-" : "", z);
+#else
+ codeReal(v, z, negFlag, iMem);
+#endif
+ }
+ }
+}
+
+/*
+** Clear a cache entry.
+*/
+static void cacheEntryClear(Parse *pParse, struct yColCache *p){
+ if( p->tempReg ){
+ if( pParse->nTempReg<ArraySize(pParse->aTempReg) ){
+ pParse->aTempReg[pParse->nTempReg++] = p->iReg;
+ }
+ p->tempReg = 0;
+ }
+}
+
+
+/*
+** Record in the column cache that a particular column from a
+** particular table is stored in a particular register.
+*/
+SQLITE_PRIVATE void sqlite3ExprCacheStore(Parse *pParse, int iTab, int iCol, int iReg){
+ int i;
+ int minLru;
+ int idxLru;
+ struct yColCache *p;
+
+ assert( iReg>0 ); /* Register numbers are always positive */
+ assert( iCol>=-1 && iCol<32768 ); /* Finite column numbers */
+
+ /* The SQLITE_ColumnCache flag disables the column cache. This is used
+ ** for testing only - to verify that SQLite always gets the same answer
+ ** with and without the column cache.
+ */
+ if( OptimizationDisabled(pParse->db, SQLITE_ColumnCache) ) return;
+
+ /* First replace any existing entry.
+ **
+ ** Actually, the way the column cache is currently used, we are guaranteed
+ ** that the object will never already be in cache. Verify this guarantee.
+ */
+#ifndef NDEBUG
+ for(i=0, p=pParse->aColCache; i<SQLITE_N_COLCACHE; i++, p++){
+ assert( p->iReg==0 || p->iTable!=iTab || p->iColumn!=iCol );
+ }
+#endif
+
+ /* Find an empty slot and replace it */
+ for(i=0, p=pParse->aColCache; i<SQLITE_N_COLCACHE; i++, p++){
+ if( p->iReg==0 ){
+ p->iLevel = pParse->iCacheLevel;
+ p->iTable = iTab;
+ p->iColumn = iCol;
+ p->iReg = iReg;
+ p->tempReg = 0;
+ p->lru = pParse->iCacheCnt++;
+ return;
+ }
+ }
+
+ /* Replace the last recently used */
+ minLru = 0x7fffffff;
+ idxLru = -1;
+ for(i=0, p=pParse->aColCache; i<SQLITE_N_COLCACHE; i++, p++){
+ if( p->lru<minLru ){
+ idxLru = i;
+ minLru = p->lru;
+ }
+ }
+ if( ALWAYS(idxLru>=0) ){
+ p = &pParse->aColCache[idxLru];
+ p->iLevel = pParse->iCacheLevel;
+ p->iTable = iTab;
+ p->iColumn = iCol;
+ p->iReg = iReg;
+ p->tempReg = 0;
+ p->lru = pParse->iCacheCnt++;
+ return;
+ }
+}
+
+/*
+** Indicate that registers between iReg..iReg+nReg-1 are being overwritten.
+** Purge the range of registers from the column cache.
+*/
+SQLITE_PRIVATE void sqlite3ExprCacheRemove(Parse *pParse, int iReg, int nReg){
+ int i;
+ int iLast = iReg + nReg - 1;
+ struct yColCache *p;
+ for(i=0, p=pParse->aColCache; i<SQLITE_N_COLCACHE; i++, p++){
+ int r = p->iReg;
+ if( r>=iReg && r<=iLast ){
+ cacheEntryClear(pParse, p);
+ p->iReg = 0;
+ }
+ }
+}
+
+/*
+** Remember the current column cache context. Any new entries added
+** added to the column cache after this call are removed when the
+** corresponding pop occurs.
+*/
+SQLITE_PRIVATE void sqlite3ExprCachePush(Parse *pParse){
+ pParse->iCacheLevel++;
+}
+
+/*
+** Remove from the column cache any entries that were added since the
+** the previous N Push operations. In other words, restore the cache
+** to the state it was in N Pushes ago.
+*/
+SQLITE_PRIVATE void sqlite3ExprCachePop(Parse *pParse, int N){
+ int i;
+ struct yColCache *p;
+ assert( N>0 );
+ assert( pParse->iCacheLevel>=N );
+ pParse->iCacheLevel -= N;
+ for(i=0, p=pParse->aColCache; i<SQLITE_N_COLCACHE; i++, p++){
+ if( p->iReg && p->iLevel>pParse->iCacheLevel ){
+ cacheEntryClear(pParse, p);
+ p->iReg = 0;
+ }
+ }
+}
+
+/*
+** When a cached column is reused, make sure that its register is
+** no longer available as a temp register. ticket #3879: that same
+** register might be in the cache in multiple places, so be sure to
+** get them all.
+*/
+static void sqlite3ExprCachePinRegister(Parse *pParse, int iReg){
+ int i;
+ struct yColCache *p;
+ for(i=0, p=pParse->aColCache; i<SQLITE_N_COLCACHE; i++, p++){
+ if( p->iReg==iReg ){
+ p->tempReg = 0;
+ }
+ }
+}
+
+/*
+** Generate code to extract the value of the iCol-th column of a table.
+*/
+SQLITE_PRIVATE void sqlite3ExprCodeGetColumnOfTable(
+ Vdbe *v, /* The VDBE under construction */
+ Table *pTab, /* The table containing the value */
+ int iTabCur, /* The cursor for this table */
+ int iCol, /* Index of the column to extract */
+ int regOut /* Extract the valud into this register */
+){
+ if( iCol<0 || iCol==pTab->iPKey ){
+ sqlite3VdbeAddOp2(v, OP_Rowid, iTabCur, regOut);
+ }else{
+ int op = IsVirtual(pTab) ? OP_VColumn : OP_Column;
+ sqlite3VdbeAddOp3(v, op, iTabCur, iCol, regOut);
+ }
+ if( iCol>=0 ){
+ sqlite3ColumnDefault(v, pTab, iCol, regOut);
+ }
+}
+
+/*
+** Generate code that will extract the iColumn-th column from
+** table pTab and store the column value in a register. An effort
+** is made to store the column value in register iReg, but this is
+** not guaranteed. The location of the column value is returned.
+**
+** There must be an open cursor to pTab in iTable when this routine
+** is called. If iColumn<0 then code is generated that extracts the rowid.
+*/
+SQLITE_PRIVATE int sqlite3ExprCodeGetColumn(
+ Parse *pParse, /* Parsing and code generating context */
+ Table *pTab, /* Description of the table we are reading from */
+ int iColumn, /* Index of the table column */
+ int iTable, /* The cursor pointing to the table */
+ int iReg, /* Store results here */
+ u8 p5 /* P5 value for OP_Column */
+){
+ Vdbe *v = pParse->pVdbe;
+ int i;
+ struct yColCache *p;
+
+ for(i=0, p=pParse->aColCache; i<SQLITE_N_COLCACHE; i++, p++){
+ if( p->iReg>0 && p->iTable==iTable && p->iColumn==iColumn ){
+ p->lru = pParse->iCacheCnt++;
+ sqlite3ExprCachePinRegister(pParse, p->iReg);
+ return p->iReg;
+ }
+ }
+ assert( v!=0 );
+ sqlite3ExprCodeGetColumnOfTable(v, pTab, iTable, iColumn, iReg);
+ if( p5 ){
+ sqlite3VdbeChangeP5(v, p5);
+ }else{
+ sqlite3ExprCacheStore(pParse, iTable, iColumn, iReg);
+ }
+ return iReg;
+}
+
+/*
+** Clear all column cache entries.
+*/
+SQLITE_PRIVATE void sqlite3ExprCacheClear(Parse *pParse){
+ int i;
+ struct yColCache *p;
+
+ for(i=0, p=pParse->aColCache; i<SQLITE_N_COLCACHE; i++, p++){
+ if( p->iReg ){
+ cacheEntryClear(pParse, p);
+ p->iReg = 0;
+ }
+ }
+}
+
+/*
+** Record the fact that an affinity change has occurred on iCount
+** registers starting with iStart.
+*/
+SQLITE_PRIVATE void sqlite3ExprCacheAffinityChange(Parse *pParse, int iStart, int iCount){
+ sqlite3ExprCacheRemove(pParse, iStart, iCount);
+}
+
+/*
+** Generate code to move content from registers iFrom...iFrom+nReg-1
+** over to iTo..iTo+nReg-1. Keep the column cache up-to-date.
+*/
+SQLITE_PRIVATE void sqlite3ExprCodeMove(Parse *pParse, int iFrom, int iTo, int nReg){
+ int i;
+ struct yColCache *p;
+ assert( iFrom>=iTo+nReg || iFrom+nReg<=iTo );
+ sqlite3VdbeAddOp3(pParse->pVdbe, OP_Move, iFrom, iTo, nReg-1);
+ for(i=0, p=pParse->aColCache; i<SQLITE_N_COLCACHE; i++, p++){
+ int x = p->iReg;
+ if( x>=iFrom && x<iFrom+nReg ){
+ p->iReg += iTo-iFrom;
+ }
+ }
+}
+
+#if defined(SQLITE_DEBUG) || defined(SQLITE_COVERAGE_TEST)
+/*
+** Return true if any register in the range iFrom..iTo (inclusive)
+** is used as part of the column cache.
+**
+** This routine is used within assert() and testcase() macros only
+** and does not appear in a normal build.
+*/
+static int usedAsColumnCache(Parse *pParse, int iFrom, int iTo){
+ int i;
+ struct yColCache *p;
+ for(i=0, p=pParse->aColCache; i<SQLITE_N_COLCACHE; i++, p++){
+ int r = p->iReg;
+ if( r>=iFrom && r<=iTo ) return 1; /*NO_TEST*/
+ }
+ return 0;
+}
+#endif /* SQLITE_DEBUG || SQLITE_COVERAGE_TEST */
+
+/*
+** Generate code into the current Vdbe to evaluate the given
+** expression. Attempt to store the results in register "target".
+** Return the register where results are stored.
+**
+** With this routine, there is no guarantee that results will
+** be stored in target. The result might be stored in some other
+** register if it is convenient to do so. The calling function
+** must check the return code and move the results to the desired
+** register.
+*/
+SQLITE_PRIVATE int sqlite3ExprCodeTarget(Parse *pParse, Expr *pExpr, int target){
+ Vdbe *v = pParse->pVdbe; /* The VM under construction */
+ int op; /* The opcode being coded */
+ int inReg = target; /* Results stored in register inReg */
+ int regFree1 = 0; /* If non-zero free this temporary register */
+ int regFree2 = 0; /* If non-zero free this temporary register */
+ int r1, r2, r3, r4; /* Various register numbers */
+ sqlite3 *db = pParse->db; /* The database connection */
+
+ assert( target>0 && target<=pParse->nMem );
+ if( v==0 ){
+ assert( pParse->db->mallocFailed );
+ return 0;
+ }
+
+ if( pExpr==0 ){
+ op = TK_NULL;
+ }else{
+ op = pExpr->op;
+ }
+ switch( op ){
+ case TK_AGG_COLUMN: {
+ AggInfo *pAggInfo = pExpr->pAggInfo;
+ struct AggInfo_col *pCol = &pAggInfo->aCol[pExpr->iAgg];
+ if( !pAggInfo->directMode ){
+ assert( pCol->iMem>0 );
+ inReg = pCol->iMem;
+ break;
+ }else if( pAggInfo->useSortingIdx ){
+ sqlite3VdbeAddOp3(v, OP_Column, pAggInfo->sortingIdxPTab,
+ pCol->iSorterColumn, target);
+ break;
+ }
+ /* Otherwise, fall thru into the TK_COLUMN case */
+ }
+ case TK_COLUMN: {
+ if( pExpr->iTable<0 ){
+ /* This only happens when coding check constraints */
+ assert( pParse->ckBase>0 );
+ inReg = pExpr->iColumn + pParse->ckBase;
+ }else{
+ inReg = sqlite3ExprCodeGetColumn(pParse, pExpr->pTab,
+ pExpr->iColumn, pExpr->iTable, target,
+ pExpr->op2);
+ }
+ break;
+ }
+ case TK_INTEGER: {
+ codeInteger(pParse, pExpr, 0, target);
+ break;
+ }
+#ifndef SQLITE_OMIT_FLOATING_POINT
+ case TK_FLOAT: {
+ assert( !ExprHasProperty(pExpr, EP_IntValue) );
+ codeReal(v, pExpr->u.zToken, 0, target);
+ break;
+ }
+#endif
+ case TK_STRING: {
+ assert( !ExprHasProperty(pExpr, EP_IntValue) );
+ sqlite3VdbeAddOp4(v, OP_String8, 0, target, 0, pExpr->u.zToken, 0);
+ break;
+ }
+ case TK_NULL: {
+ sqlite3VdbeAddOp2(v, OP_Null, 0, target);
+ break;
+ }
+#ifndef SQLITE_OMIT_BLOB_LITERAL
+ case TK_BLOB: {
+ int n;
+ const char *z;
+ char *zBlob;
+ assert( !ExprHasProperty(pExpr, EP_IntValue) );
+ assert( pExpr->u.zToken[0]=='x' || pExpr->u.zToken[0]=='X' );
+ assert( pExpr->u.zToken[1]=='\'' );
+ z = &pExpr->u.zToken[2];
+ n = sqlite3Strlen30(z) - 1;
+ assert( z[n]=='\'' );
+ zBlob = sqlite3HexToBlob(sqlite3VdbeDb(v), z, n);
+ sqlite3VdbeAddOp4(v, OP_Blob, n/2, target, 0, zBlob, P4_DYNAMIC);
+ break;
+ }
+#endif
+ case TK_VARIABLE: {
+ assert( !ExprHasProperty(pExpr, EP_IntValue) );
+ assert( pExpr->u.zToken!=0 );
+ assert( pExpr->u.zToken[0]!=0 );
+ sqlite3VdbeAddOp2(v, OP_Variable, pExpr->iColumn, target);
+ if( pExpr->u.zToken[1]!=0 ){
+ assert( pExpr->u.zToken[0]=='?'
+ || strcmp(pExpr->u.zToken, pParse->azVar[pExpr->iColumn-1])==0 );
+ sqlite3VdbeChangeP4(v, -1, pParse->azVar[pExpr->iColumn-1], P4_STATIC);
+ }
+ break;
+ }
+ case TK_REGISTER: {
+ inReg = pExpr->iTable;
+ break;
+ }
+ case TK_AS: {
+ inReg = sqlite3ExprCodeTarget(pParse, pExpr->pLeft, target);
+ break;
+ }
+#ifndef SQLITE_OMIT_CAST
+ case TK_CAST: {
+ /* Expressions of the form: CAST(pLeft AS token) */
+ int aff, to_op;
+ inReg = sqlite3ExprCodeTarget(pParse, pExpr->pLeft, target);
+ assert( !ExprHasProperty(pExpr, EP_IntValue) );
+ aff = sqlite3AffinityType(pExpr->u.zToken);
+ to_op = aff - SQLITE_AFF_TEXT + OP_ToText;
+ assert( to_op==OP_ToText || aff!=SQLITE_AFF_TEXT );
+ assert( to_op==OP_ToBlob || aff!=SQLITE_AFF_NONE );
+ assert( to_op==OP_ToNumeric || aff!=SQLITE_AFF_NUMERIC );
+ assert( to_op==OP_ToInt || aff!=SQLITE_AFF_INTEGER );
+ assert( to_op==OP_ToReal || aff!=SQLITE_AFF_REAL );
+ testcase( to_op==OP_ToText );
+ testcase( to_op==OP_ToBlob );
+ testcase( to_op==OP_ToNumeric );
+ testcase( to_op==OP_ToInt );
+ testcase( to_op==OP_ToReal );
+ if( inReg!=target ){
+ sqlite3VdbeAddOp2(v, OP_SCopy, inReg, target);
+ inReg = target;
+ }
+ sqlite3VdbeAddOp1(v, to_op, inReg);
+ testcase( usedAsColumnCache(pParse, inReg, inReg) );
+ sqlite3ExprCacheAffinityChange(pParse, inReg, 1);
+ break;
+ }
+#endif /* SQLITE_OMIT_CAST */
+ case TK_LT:
+ case TK_LE:
+ case TK_GT:
+ case TK_GE:
+ case TK_NE:
+ case TK_EQ: {
+ assert( TK_LT==OP_Lt );
+ assert( TK_LE==OP_Le );
+ assert( TK_GT==OP_Gt );
+ assert( TK_GE==OP_Ge );
+ assert( TK_EQ==OP_Eq );
+ assert( TK_NE==OP_Ne );
+ testcase( op==TK_LT );
+ testcase( op==TK_LE );
+ testcase( op==TK_GT );
+ testcase( op==TK_GE );
+ testcase( op==TK_EQ );
+ testcase( op==TK_NE );
+ r1 = sqlite3ExprCodeTemp(pParse, pExpr->pLeft, &regFree1);
+ r2 = sqlite3ExprCodeTemp(pParse, pExpr->pRight, &regFree2);
+ codeCompare(pParse, pExpr->pLeft, pExpr->pRight, op,
+ r1, r2, inReg, SQLITE_STOREP2);
+ testcase( regFree1==0 );
+ testcase( regFree2==0 );
+ break;
+ }
+ case TK_IS:
+ case TK_ISNOT: {
+ testcase( op==TK_IS );
+ testcase( op==TK_ISNOT );
+ r1 = sqlite3ExprCodeTemp(pParse, pExpr->pLeft, &regFree1);
+ r2 = sqlite3ExprCodeTemp(pParse, pExpr->pRight, &regFree2);
+ op = (op==TK_IS) ? TK_EQ : TK_NE;
+ codeCompare(pParse, pExpr->pLeft, pExpr->pRight, op,
+ r1, r2, inReg, SQLITE_STOREP2 | SQLITE_NULLEQ);
+ testcase( regFree1==0 );
+ testcase( regFree2==0 );
+ break;
+ }
+ case TK_AND:
+ case TK_OR:
+ case TK_PLUS:
+ case TK_STAR:
+ case TK_MINUS:
+ case TK_REM:
+ case TK_BITAND:
+ case TK_BITOR:
+ case TK_SLASH:
+ case TK_LSHIFT:
+ case TK_RSHIFT:
+ case TK_CONCAT: {
+ assert( TK_AND==OP_And );
+ assert( TK_OR==OP_Or );
+ assert( TK_PLUS==OP_Add );
+ assert( TK_MINUS==OP_Subtract );
+ assert( TK_REM==OP_Remainder );
+ assert( TK_BITAND==OP_BitAnd );
+ assert( TK_BITOR==OP_BitOr );
+ assert( TK_SLASH==OP_Divide );
+ assert( TK_LSHIFT==OP_ShiftLeft );
+ assert( TK_RSHIFT==OP_ShiftRight );
+ assert( TK_CONCAT==OP_Concat );
+ testcase( op==TK_AND );
+ testcase( op==TK_OR );
+ testcase( op==TK_PLUS );
+ testcase( op==TK_MINUS );
+ testcase( op==TK_REM );
+ testcase( op==TK_BITAND );
+ testcase( op==TK_BITOR );
+ testcase( op==TK_SLASH );
+ testcase( op==TK_LSHIFT );
+ testcase( op==TK_RSHIFT );
+ testcase( op==TK_CONCAT );
+ r1 = sqlite3ExprCodeTemp(pParse, pExpr->pLeft, &regFree1);
+ r2 = sqlite3ExprCodeTemp(pParse, pExpr->pRight, &regFree2);
+ sqlite3VdbeAddOp3(v, op, r2, r1, target);
+ testcase( regFree1==0 );
+ testcase( regFree2==0 );
+ break;
+ }
+ case TK_UMINUS: {
+ Expr *pLeft = pExpr->pLeft;
+ assert( pLeft );
+ if( pLeft->op==TK_INTEGER ){
+ codeInteger(pParse, pLeft, 1, target);
+#ifndef SQLITE_OMIT_FLOATING_POINT
+ }else if( pLeft->op==TK_FLOAT ){
+ assert( !ExprHasProperty(pExpr, EP_IntValue) );
+ codeReal(v, pLeft->u.zToken, 1, target);
+#endif
+ }else{
+ regFree1 = r1 = sqlite3GetTempReg(pParse);
+ sqlite3VdbeAddOp2(v, OP_Integer, 0, r1);
+ r2 = sqlite3ExprCodeTemp(pParse, pExpr->pLeft, &regFree2);
+ sqlite3VdbeAddOp3(v, OP_Subtract, r2, r1, target);
+ testcase( regFree2==0 );
+ }
+ inReg = target;
+ break;
+ }
+ case TK_BITNOT:
+ case TK_NOT: {
+ assert( TK_BITNOT==OP_BitNot );
+ assert( TK_NOT==OP_Not );
+ testcase( op==TK_BITNOT );
+ testcase( op==TK_NOT );
+ r1 = sqlite3ExprCodeTemp(pParse, pExpr->pLeft, &regFree1);
+ testcase( regFree1==0 );
+ inReg = target;
+ sqlite3VdbeAddOp2(v, op, r1, inReg);
+ break;
+ }
+ case TK_ISNULL:
+ case TK_NOTNULL: {
+ int addr;
+ assert( TK_ISNULL==OP_IsNull );
+ assert( TK_NOTNULL==OP_NotNull );
+ testcase( op==TK_ISNULL );
+ testcase( op==TK_NOTNULL );
+ sqlite3VdbeAddOp2(v, OP_Integer, 1, target);
+ r1 = sqlite3ExprCodeTemp(pParse, pExpr->pLeft, &regFree1);
+ testcase( regFree1==0 );
+ addr = sqlite3VdbeAddOp1(v, op, r1);
+ sqlite3VdbeAddOp2(v, OP_AddImm, target, -1);
+ sqlite3VdbeJumpHere(v, addr);
+ break;
+ }
+ case TK_AGG_FUNCTION: {
+ AggInfo *pInfo = pExpr->pAggInfo;
+ if( pInfo==0 ){
+ assert( !ExprHasProperty(pExpr, EP_IntValue) );
+ sqlite3ErrorMsg(pParse, "misuse of aggregate: %s()", pExpr->u.zToken);
+ }else{
+ inReg = pInfo->aFunc[pExpr->iAgg].iMem;
+ }
+ break;
+ }
+ case TK_CONST_FUNC:
+ case TK_FUNCTION: {
+ ExprList *pFarg; /* List of function arguments */
+ int nFarg; /* Number of function arguments */
+ FuncDef *pDef; /* The function definition object */
+ int nId; /* Length of the function name in bytes */
+ const char *zId; /* The function name */
+ int constMask = 0; /* Mask of function arguments that are constant */
+ int i; /* Loop counter */
+ u8 enc = ENC(db); /* The text encoding used by this database */
+ CollSeq *pColl = 0; /* A collating sequence */
+
+ assert( !ExprHasProperty(pExpr, EP_xIsSelect) );
+ testcase( op==TK_CONST_FUNC );
+ testcase( op==TK_FUNCTION );
+ if( ExprHasAnyProperty(pExpr, EP_TokenOnly) ){
+ pFarg = 0;
+ }else{
+ pFarg = pExpr->x.pList;
+ }
+ nFarg = pFarg ? pFarg->nExpr : 0;
+ assert( !ExprHasProperty(pExpr, EP_IntValue) );
+ zId = pExpr->u.zToken;
+ nId = sqlite3Strlen30(zId);
+ pDef = sqlite3FindFunction(db, zId, nId, nFarg, enc, 0);
+ if( pDef==0 ){
+ sqlite3ErrorMsg(pParse, "unknown function: %.*s()", nId, zId);
+ break;
+ }
+
+ /* Attempt a direct implementation of the built-in COALESCE() and
+ ** IFNULL() functions. This avoids unnecessary evalation of
+ ** arguments past the first non-NULL argument.
+ */
+ if( pDef->flags & SQLITE_FUNC_COALESCE ){
+ int endCoalesce = sqlite3VdbeMakeLabel(v);
+ assert( nFarg>=2 );
+ sqlite3ExprCode(pParse, pFarg->a[0].pExpr, target);
+ for(i=1; i<nFarg; i++){
+ sqlite3VdbeAddOp2(v, OP_NotNull, target, endCoalesce);
+ sqlite3ExprCacheRemove(pParse, target, 1);
+ sqlite3ExprCachePush(pParse);
+ sqlite3ExprCode(pParse, pFarg->a[i].pExpr, target);
+ sqlite3ExprCachePop(pParse, 1);
+ }
+ sqlite3VdbeResolveLabel(v, endCoalesce);
+ break;
+ }
+
+
+ if( pFarg ){
+ r1 = sqlite3GetTempRange(pParse, nFarg);
+
+ /* For length() and typeof() functions with a column argument,
+ ** set the P5 parameter to the OP_Column opcode to OPFLAG_LENGTHARG
+ ** or OPFLAG_TYPEOFARG respectively, to avoid unnecessary data
+ ** loading.
+ */
+ if( (pDef->flags & (SQLITE_FUNC_LENGTH|SQLITE_FUNC_TYPEOF))!=0 ){
+ u8 exprOp;
+ assert( nFarg==1 );
+ assert( pFarg->a[0].pExpr!=0 );
+ exprOp = pFarg->a[0].pExpr->op;
+ if( exprOp==TK_COLUMN || exprOp==TK_AGG_COLUMN ){
+ assert( SQLITE_FUNC_LENGTH==OPFLAG_LENGTHARG );
+ assert( SQLITE_FUNC_TYPEOF==OPFLAG_TYPEOFARG );
+ testcase( pDef->flags==SQLITE_FUNC_LENGTH );
+ pFarg->a[0].pExpr->op2 = pDef->flags;
+ }
+ }
+
+ sqlite3ExprCachePush(pParse); /* Ticket 2ea2425d34be */
+ sqlite3ExprCodeExprList(pParse, pFarg, r1, 1);
+ sqlite3ExprCachePop(pParse, 1); /* Ticket 2ea2425d34be */
+ }else{
+ r1 = 0;
+ }
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ /* Possibly overload the function if the first argument is
+ ** a virtual table column.
+ **
+ ** For infix functions (LIKE, GLOB, REGEXP, and MATCH) use the
+ ** second argument, not the first, as the argument to test to
+ ** see if it is a column in a virtual table. This is done because
+ ** the left operand of infix functions (the operand we want to
+ ** control overloading) ends up as the second argument to the
+ ** function. The expression "A glob B" is equivalent to
+ ** "glob(B,A). We want to use the A in "A glob B" to test
+ ** for function overloading. But we use the B term in "glob(B,A)".
+ */
+ if( nFarg>=2 && (pExpr->flags & EP_InfixFunc) ){
+ pDef = sqlite3VtabOverloadFunction(db, pDef, nFarg, pFarg->a[1].pExpr);
+ }else if( nFarg>0 ){
+ pDef = sqlite3VtabOverloadFunction(db, pDef, nFarg, pFarg->a[0].pExpr);
+ }
+#endif
+ for(i=0; i<nFarg; i++){
+ if( i<32 && sqlite3ExprIsConstant(pFarg->a[i].pExpr) ){
+ constMask |= (1<<i);
+ }
+ if( (pDef->flags & SQLITE_FUNC_NEEDCOLL)!=0 && !pColl ){
+ pColl = sqlite3ExprCollSeq(pParse, pFarg->a[i].pExpr);
+ }
+ }
+ if( pDef->flags & SQLITE_FUNC_NEEDCOLL ){
+ if( !pColl ) pColl = db->pDfltColl;
+ sqlite3VdbeAddOp4(v, OP_CollSeq, 0, 0, 0, (char *)pColl, P4_COLLSEQ);
+ }
+ sqlite3VdbeAddOp4(v, OP_Function, constMask, r1, target,
+ (char*)pDef, P4_FUNCDEF);
+ sqlite3VdbeChangeP5(v, (u8)nFarg);
+ if( nFarg ){
+ sqlite3ReleaseTempRange(pParse, r1, nFarg);
+ }
+ break;
+ }
+#ifndef SQLITE_OMIT_SUBQUERY
+ case TK_EXISTS:
+ case TK_SELECT: {
+ testcase( op==TK_EXISTS );
+ testcase( op==TK_SELECT );
+ inReg = sqlite3CodeSubselect(pParse, pExpr, 0, 0);
+ break;
+ }
+ case TK_IN: {
+ int destIfFalse = sqlite3VdbeMakeLabel(v);
+ int destIfNull = sqlite3VdbeMakeLabel(v);
+ sqlite3VdbeAddOp2(v, OP_Null, 0, target);
+ sqlite3ExprCodeIN(pParse, pExpr, destIfFalse, destIfNull);
+ sqlite3VdbeAddOp2(v, OP_Integer, 1, target);
+ sqlite3VdbeResolveLabel(v, destIfFalse);
+ sqlite3VdbeAddOp2(v, OP_AddImm, target, 0);
+ sqlite3VdbeResolveLabel(v, destIfNull);
+ break;
+ }
+#endif /* SQLITE_OMIT_SUBQUERY */
+
+
+ /*
+ ** x BETWEEN y AND z
+ **
+ ** This is equivalent to
+ **
+ ** x>=y AND x<=z
+ **
+ ** X is stored in pExpr->pLeft.
+ ** Y is stored in pExpr->pList->a[0].pExpr.
+ ** Z is stored in pExpr->pList->a[1].pExpr.
+ */
+ case TK_BETWEEN: {
+ Expr *pLeft = pExpr->pLeft;
+ struct ExprList_item *pLItem = pExpr->x.pList->a;
+ Expr *pRight = pLItem->pExpr;
+
+ r1 = sqlite3ExprCodeTemp(pParse, pLeft, &regFree1);
+ r2 = sqlite3ExprCodeTemp(pParse, pRight, &regFree2);
+ testcase( regFree1==0 );
+ testcase( regFree2==0 );
+ r3 = sqlite3GetTempReg(pParse);
+ r4 = sqlite3GetTempReg(pParse);
+ codeCompare(pParse, pLeft, pRight, OP_Ge,
+ r1, r2, r3, SQLITE_STOREP2);
+ pLItem++;
+ pRight = pLItem->pExpr;
+ sqlite3ReleaseTempReg(pParse, regFree2);
+ r2 = sqlite3ExprCodeTemp(pParse, pRight, &regFree2);
+ testcase( regFree2==0 );
+ codeCompare(pParse, pLeft, pRight, OP_Le, r1, r2, r4, SQLITE_STOREP2);
+ sqlite3VdbeAddOp3(v, OP_And, r3, r4, target);
+ sqlite3ReleaseTempReg(pParse, r3);
+ sqlite3ReleaseTempReg(pParse, r4);
+ break;
+ }
+ case TK_COLLATE:
+ case TK_UPLUS: {
+ inReg = sqlite3ExprCodeTarget(pParse, pExpr->pLeft, target);
+ break;
+ }
+
+ case TK_TRIGGER: {
+ /* If the opcode is TK_TRIGGER, then the expression is a reference
+ ** to a column in the new.* or old.* pseudo-tables available to
+ ** trigger programs. In this case Expr.iTable is set to 1 for the
+ ** new.* pseudo-table, or 0 for the old.* pseudo-table. Expr.iColumn
+ ** is set to the column of the pseudo-table to read, or to -1 to
+ ** read the rowid field.
+ **
+ ** The expression is implemented using an OP_Param opcode. The p1
+ ** parameter is set to 0 for an old.rowid reference, or to (i+1)
+ ** to reference another column of the old.* pseudo-table, where
+ ** i is the index of the column. For a new.rowid reference, p1 is
+ ** set to (n+1), where n is the number of columns in each pseudo-table.
+ ** For a reference to any other column in the new.* pseudo-table, p1
+ ** is set to (n+2+i), where n and i are as defined previously. For
+ ** example, if the table on which triggers are being fired is
+ ** declared as:
+ **
+ ** CREATE TABLE t1(a, b);
+ **
+ ** Then p1 is interpreted as follows:
+ **
+ ** p1==0 -> old.rowid p1==3 -> new.rowid
+ ** p1==1 -> old.a p1==4 -> new.a
+ ** p1==2 -> old.b p1==5 -> new.b
+ */
+ Table *pTab = pExpr->pTab;
+ int p1 = pExpr->iTable * (pTab->nCol+1) + 1 + pExpr->iColumn;
+
+ assert( pExpr->iTable==0 || pExpr->iTable==1 );
+ assert( pExpr->iColumn>=-1 && pExpr->iColumn<pTab->nCol );
+ assert( pTab->iPKey<0 || pExpr->iColumn!=pTab->iPKey );
+ assert( p1>=0 && p1<(pTab->nCol*2+2) );
+
+ sqlite3VdbeAddOp2(v, OP_Param, p1, target);
+ VdbeComment((v, "%s.%s -> $%d",
+ (pExpr->iTable ? "new" : "old"),
+ (pExpr->iColumn<0 ? "rowid" : pExpr->pTab->aCol[pExpr->iColumn].zName),
+ target
+ ));
+
+#ifndef SQLITE_OMIT_FLOATING_POINT
+ /* If the column has REAL affinity, it may currently be stored as an
+ ** integer. Use OP_RealAffinity to make sure it is really real. */
+ if( pExpr->iColumn>=0
+ && pTab->aCol[pExpr->iColumn].affinity==SQLITE_AFF_REAL
+ ){
+ sqlite3VdbeAddOp1(v, OP_RealAffinity, target);
+ }
+#endif
+ break;
+ }
+
+
+ /*
+ ** Form A:
+ ** CASE x WHEN e1 THEN r1 WHEN e2 THEN r2 ... WHEN eN THEN rN ELSE y END
+ **
+ ** Form B:
+ ** CASE WHEN e1 THEN r1 WHEN e2 THEN r2 ... WHEN eN THEN rN ELSE y END
+ **
+ ** Form A is can be transformed into the equivalent form B as follows:
+ ** CASE WHEN x=e1 THEN r1 WHEN x=e2 THEN r2 ...
+ ** WHEN x=eN THEN rN ELSE y END
+ **
+ ** X (if it exists) is in pExpr->pLeft.
+ ** Y is in pExpr->pRight. The Y is also optional. If there is no
+ ** ELSE clause and no other term matches, then the result of the
+ ** exprssion is NULL.
+ ** Ei is in pExpr->pList->a[i*2] and Ri is pExpr->pList->a[i*2+1].
+ **
+ ** The result of the expression is the Ri for the first matching Ei,
+ ** or if there is no matching Ei, the ELSE term Y, or if there is
+ ** no ELSE term, NULL.
+ */
+ default: assert( op==TK_CASE ); {
+ int endLabel; /* GOTO label for end of CASE stmt */
+ int nextCase; /* GOTO label for next WHEN clause */
+ int nExpr; /* 2x number of WHEN terms */
+ int i; /* Loop counter */
+ ExprList *pEList; /* List of WHEN terms */
+ struct ExprList_item *aListelem; /* Array of WHEN terms */
+ Expr opCompare; /* The X==Ei expression */
+ Expr cacheX; /* Cached expression X */
+ Expr *pX; /* The X expression */
+ Expr *pTest = 0; /* X==Ei (form A) or just Ei (form B) */
+ VVA_ONLY( int iCacheLevel = pParse->iCacheLevel; )
+
+ assert( !ExprHasProperty(pExpr, EP_xIsSelect) && pExpr->x.pList );
+ assert((pExpr->x.pList->nExpr % 2) == 0);
+ assert(pExpr->x.pList->nExpr > 0);
+ pEList = pExpr->x.pList;
+ aListelem = pEList->a;
+ nExpr = pEList->nExpr;
+ endLabel = sqlite3VdbeMakeLabel(v);
+ if( (pX = pExpr->pLeft)!=0 ){
+ cacheX = *pX;
+ testcase( pX->op==TK_COLUMN );
+ testcase( pX->op==TK_REGISTER );
+ cacheX.iTable = sqlite3ExprCodeTemp(pParse, pX, &regFree1);
+ testcase( regFree1==0 );
+ cacheX.op = TK_REGISTER;
+ opCompare.op = TK_EQ;
+ opCompare.pLeft = &cacheX;
+ pTest = &opCompare;
+ /* Ticket b351d95f9cd5ef17e9d9dbae18f5ca8611190001:
+ ** The value in regFree1 might get SCopy-ed into the file result.
+ ** So make sure that the regFree1 register is not reused for other
+ ** purposes and possibly overwritten. */
+ regFree1 = 0;
+ }
+ for(i=0; i<nExpr; i=i+2){
+ sqlite3ExprCachePush(pParse);
+ if( pX ){
+ assert( pTest!=0 );
+ opCompare.pRight = aListelem[i].pExpr;
+ }else{
+ pTest = aListelem[i].pExpr;
+ }
+ nextCase = sqlite3VdbeMakeLabel(v);
+ testcase( pTest->op==TK_COLUMN );
+ sqlite3ExprIfFalse(pParse, pTest, nextCase, SQLITE_JUMPIFNULL);
+ testcase( aListelem[i+1].pExpr->op==TK_COLUMN );
+ testcase( aListelem[i+1].pExpr->op==TK_REGISTER );
+ sqlite3ExprCode(pParse, aListelem[i+1].pExpr, target);
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, endLabel);
+ sqlite3ExprCachePop(pParse, 1);
+ sqlite3VdbeResolveLabel(v, nextCase);
+ }
+ if( pExpr->pRight ){
+ sqlite3ExprCachePush(pParse);
+ sqlite3ExprCode(pParse, pExpr->pRight, target);
+ sqlite3ExprCachePop(pParse, 1);
+ }else{
+ sqlite3VdbeAddOp2(v, OP_Null, 0, target);
+ }
+ assert( db->mallocFailed || pParse->nErr>0
+ || pParse->iCacheLevel==iCacheLevel );
+ sqlite3VdbeResolveLabel(v, endLabel);
+ break;
+ }
+#ifndef SQLITE_OMIT_TRIGGER
+ case TK_RAISE: {
+ assert( pExpr->affinity==OE_Rollback
+ || pExpr->affinity==OE_Abort
+ || pExpr->affinity==OE_Fail
+ || pExpr->affinity==OE_Ignore
+ );
+ if( !pParse->pTriggerTab ){
+ sqlite3ErrorMsg(pParse,
+ "RAISE() may only be used within a trigger-program");
+ return 0;
+ }
+ if( pExpr->affinity==OE_Abort ){
+ sqlite3MayAbort(pParse);
+ }
+ assert( !ExprHasProperty(pExpr, EP_IntValue) );
+ if( pExpr->affinity==OE_Ignore ){
+ sqlite3VdbeAddOp4(
+ v, OP_Halt, SQLITE_OK, OE_Ignore, 0, pExpr->u.zToken,0);
+ }else{
+ sqlite3HaltConstraint(pParse, SQLITE_CONSTRAINT_TRIGGER,
+ pExpr->affinity, pExpr->u.zToken, 0);
+ }
+
+ break;
+ }
+#endif
+ }
+ sqlite3ReleaseTempReg(pParse, regFree1);
+ sqlite3ReleaseTempReg(pParse, regFree2);
+ return inReg;
+}
+
+/*
+** Generate code to evaluate an expression and store the results
+** into a register. Return the register number where the results
+** are stored.
+**
+** If the register is a temporary register that can be deallocated,
+** then write its number into *pReg. If the result register is not
+** a temporary, then set *pReg to zero.
+*/
+SQLITE_PRIVATE int sqlite3ExprCodeTemp(Parse *pParse, Expr *pExpr, int *pReg){
+ int r1 = sqlite3GetTempReg(pParse);
+ int r2 = sqlite3ExprCodeTarget(pParse, pExpr, r1);
+ if( r2==r1 ){
+ *pReg = r1;
+ }else{
+ sqlite3ReleaseTempReg(pParse, r1);
+ *pReg = 0;
+ }
+ return r2;
+}
+
+/*
+** Generate code that will evaluate expression pExpr and store the
+** results in register target. The results are guaranteed to appear
+** in register target.
+*/
+SQLITE_PRIVATE int sqlite3ExprCode(Parse *pParse, Expr *pExpr, int target){
+ int inReg;
+
+ assert( target>0 && target<=pParse->nMem );
+ if( pExpr && pExpr->op==TK_REGISTER ){
+ sqlite3VdbeAddOp2(pParse->pVdbe, OP_Copy, pExpr->iTable, target);
+ }else{
+ inReg = sqlite3ExprCodeTarget(pParse, pExpr, target);
+ assert( pParse->pVdbe || pParse->db->mallocFailed );
+ if( inReg!=target && pParse->pVdbe ){
+ sqlite3VdbeAddOp2(pParse->pVdbe, OP_SCopy, inReg, target);
+ }
+ }
+ return target;
+}
+
+/*
+** Generate code that evalutes the given expression and puts the result
+** in register target.
+**
+** Also make a copy of the expression results into another "cache" register
+** and modify the expression so that the next time it is evaluated,
+** the result is a copy of the cache register.
+**
+** This routine is used for expressions that are used multiple
+** times. They are evaluated once and the results of the expression
+** are reused.
+*/
+SQLITE_PRIVATE int sqlite3ExprCodeAndCache(Parse *pParse, Expr *pExpr, int target){
+ Vdbe *v = pParse->pVdbe;
+ int inReg;
+ inReg = sqlite3ExprCode(pParse, pExpr, target);
+ assert( target>0 );
+ /* This routine is called for terms to INSERT or UPDATE. And the only
+ ** other place where expressions can be converted into TK_REGISTER is
+ ** in WHERE clause processing. So as currently implemented, there is
+ ** no way for a TK_REGISTER to exist here. But it seems prudent to
+ ** keep the ALWAYS() in case the conditions above change with future
+ ** modifications or enhancements. */
+ if( ALWAYS(pExpr->op!=TK_REGISTER) ){
+ int iMem;
+ iMem = ++pParse->nMem;
+ sqlite3VdbeAddOp2(v, OP_Copy, inReg, iMem);
+ pExpr->iTable = iMem;
+ pExpr->op2 = pExpr->op;
+ pExpr->op = TK_REGISTER;
+ }
+ return inReg;
+}
+
+#if defined(SQLITE_ENABLE_TREE_EXPLAIN)
+/*
+** Generate a human-readable explanation of an expression tree.
+*/
+SQLITE_PRIVATE void sqlite3ExplainExpr(Vdbe *pOut, Expr *pExpr){
+ int op; /* The opcode being coded */
+ const char *zBinOp = 0; /* Binary operator */
+ const char *zUniOp = 0; /* Unary operator */
+ if( pExpr==0 ){
+ op = TK_NULL;
+ }else{
+ op = pExpr->op;
+ }
+ switch( op ){
+ case TK_AGG_COLUMN: {
+ sqlite3ExplainPrintf(pOut, "AGG{%d:%d}",
+ pExpr->iTable, pExpr->iColumn);
+ break;
+ }
+ case TK_COLUMN: {
+ if( pExpr->iTable<0 ){
+ /* This only happens when coding check constraints */
+ sqlite3ExplainPrintf(pOut, "COLUMN(%d)", pExpr->iColumn);
+ }else{
+ sqlite3ExplainPrintf(pOut, "{%d:%d}",
+ pExpr->iTable, pExpr->iColumn);
+ }
+ break;
+ }
+ case TK_INTEGER: {
+ if( pExpr->flags & EP_IntValue ){
+ sqlite3ExplainPrintf(pOut, "%d", pExpr->u.iValue);
+ }else{
+ sqlite3ExplainPrintf(pOut, "%s", pExpr->u.zToken);
+ }
+ break;
+ }
+#ifndef SQLITE_OMIT_FLOATING_POINT
+ case TK_FLOAT: {
+ sqlite3ExplainPrintf(pOut,"%s", pExpr->u.zToken);
+ break;
+ }
+#endif
+ case TK_STRING: {
+ sqlite3ExplainPrintf(pOut,"%Q", pExpr->u.zToken);
+ break;
+ }
+ case TK_NULL: {
+ sqlite3ExplainPrintf(pOut,"NULL");
+ break;
+ }
+#ifndef SQLITE_OMIT_BLOB_LITERAL
+ case TK_BLOB: {
+ sqlite3ExplainPrintf(pOut,"%s", pExpr->u.zToken);
+ break;
+ }
+#endif
+ case TK_VARIABLE: {
+ sqlite3ExplainPrintf(pOut,"VARIABLE(%s,%d)",
+ pExpr->u.zToken, pExpr->iColumn);
+ break;
+ }
+ case TK_REGISTER: {
+ sqlite3ExplainPrintf(pOut,"REGISTER(%d)", pExpr->iTable);
+ break;
+ }
+ case TK_AS: {
+ sqlite3ExplainExpr(pOut, pExpr->pLeft);
+ break;
+ }
+#ifndef SQLITE_OMIT_CAST
+ case TK_CAST: {
+ /* Expressions of the form: CAST(pLeft AS token) */
+ const char *zAff = "unk";
+ switch( sqlite3AffinityType(pExpr->u.zToken) ){
+ case SQLITE_AFF_TEXT: zAff = "TEXT"; break;
+ case SQLITE_AFF_NONE: zAff = "NONE"; break;
+ case SQLITE_AFF_NUMERIC: zAff = "NUMERIC"; break;
+ case SQLITE_AFF_INTEGER: zAff = "INTEGER"; break;
+ case SQLITE_AFF_REAL: zAff = "REAL"; break;
+ }
+ sqlite3ExplainPrintf(pOut, "CAST-%s(", zAff);
+ sqlite3ExplainExpr(pOut, pExpr->pLeft);
+ sqlite3ExplainPrintf(pOut, ")");
+ break;
+ }
+#endif /* SQLITE_OMIT_CAST */
+ case TK_LT: zBinOp = "LT"; break;
+ case TK_LE: zBinOp = "LE"; break;
+ case TK_GT: zBinOp = "GT"; break;
+ case TK_GE: zBinOp = "GE"; break;
+ case TK_NE: zBinOp = "NE"; break;
+ case TK_EQ: zBinOp = "EQ"; break;
+ case TK_IS: zBinOp = "IS"; break;
+ case TK_ISNOT: zBinOp = "ISNOT"; break;
+ case TK_AND: zBinOp = "AND"; break;
+ case TK_OR: zBinOp = "OR"; break;
+ case TK_PLUS: zBinOp = "ADD"; break;
+ case TK_STAR: zBinOp = "MUL"; break;
+ case TK_MINUS: zBinOp = "SUB"; break;
+ case TK_REM: zBinOp = "REM"; break;
+ case TK_BITAND: zBinOp = "BITAND"; break;
+ case TK_BITOR: zBinOp = "BITOR"; break;
+ case TK_SLASH: zBinOp = "DIV"; break;
+ case TK_LSHIFT: zBinOp = "LSHIFT"; break;
+ case TK_RSHIFT: zBinOp = "RSHIFT"; break;
+ case TK_CONCAT: zBinOp = "CONCAT"; break;
+
+ case TK_UMINUS: zUniOp = "UMINUS"; break;
+ case TK_UPLUS: zUniOp = "UPLUS"; break;
+ case TK_BITNOT: zUniOp = "BITNOT"; break;
+ case TK_NOT: zUniOp = "NOT"; break;
+ case TK_ISNULL: zUniOp = "ISNULL"; break;
+ case TK_NOTNULL: zUniOp = "NOTNULL"; break;
+
+ case TK_COLLATE: {
+ sqlite3ExplainExpr(pOut, pExpr->pLeft);
+ sqlite3ExplainPrintf(pOut,".COLLATE(%s)",pExpr->u.zToken);
+ break;
+ }
+
+ case TK_AGG_FUNCTION:
+ case TK_CONST_FUNC:
+ case TK_FUNCTION: {
+ ExprList *pFarg; /* List of function arguments */
+ if( ExprHasAnyProperty(pExpr, EP_TokenOnly) ){
+ pFarg = 0;
+ }else{
+ pFarg = pExpr->x.pList;
+ }
+ if( op==TK_AGG_FUNCTION ){
+ sqlite3ExplainPrintf(pOut, "AGG_FUNCTION%d:%s(",
+ pExpr->op2, pExpr->u.zToken);
+ }else{
+ sqlite3ExplainPrintf(pOut, "FUNCTION:%s(", pExpr->u.zToken);
+ }
+ if( pFarg ){
+ sqlite3ExplainExprList(pOut, pFarg);
+ }
+ sqlite3ExplainPrintf(pOut, ")");
+ break;
+ }
+#ifndef SQLITE_OMIT_SUBQUERY
+ case TK_EXISTS: {
+ sqlite3ExplainPrintf(pOut, "EXISTS(");
+ sqlite3ExplainSelect(pOut, pExpr->x.pSelect);
+ sqlite3ExplainPrintf(pOut,")");
+ break;
+ }
+ case TK_SELECT: {
+ sqlite3ExplainPrintf(pOut, "(");
+ sqlite3ExplainSelect(pOut, pExpr->x.pSelect);
+ sqlite3ExplainPrintf(pOut, ")");
+ break;
+ }
+ case TK_IN: {
+ sqlite3ExplainPrintf(pOut, "IN(");
+ sqlite3ExplainExpr(pOut, pExpr->pLeft);
+ sqlite3ExplainPrintf(pOut, ",");
+ if( ExprHasProperty(pExpr, EP_xIsSelect) ){
+ sqlite3ExplainSelect(pOut, pExpr->x.pSelect);
+ }else{
+ sqlite3ExplainExprList(pOut, pExpr->x.pList);
+ }
+ sqlite3ExplainPrintf(pOut, ")");
+ break;
+ }
+#endif /* SQLITE_OMIT_SUBQUERY */
+
+ /*
+ ** x BETWEEN y AND z
+ **
+ ** This is equivalent to
+ **
+ ** x>=y AND x<=z
+ **
+ ** X is stored in pExpr->pLeft.
+ ** Y is stored in pExpr->pList->a[0].pExpr.
+ ** Z is stored in pExpr->pList->a[1].pExpr.
+ */
+ case TK_BETWEEN: {
+ Expr *pX = pExpr->pLeft;
+ Expr *pY = pExpr->x.pList->a[0].pExpr;
+ Expr *pZ = pExpr->x.pList->a[1].pExpr;
+ sqlite3ExplainPrintf(pOut, "BETWEEN(");
+ sqlite3ExplainExpr(pOut, pX);
+ sqlite3ExplainPrintf(pOut, ",");
+ sqlite3ExplainExpr(pOut, pY);
+ sqlite3ExplainPrintf(pOut, ",");
+ sqlite3ExplainExpr(pOut, pZ);
+ sqlite3ExplainPrintf(pOut, ")");
+ break;
+ }
+ case TK_TRIGGER: {
+ /* If the opcode is TK_TRIGGER, then the expression is a reference
+ ** to a column in the new.* or old.* pseudo-tables available to
+ ** trigger programs. In this case Expr.iTable is set to 1 for the
+ ** new.* pseudo-table, or 0 for the old.* pseudo-table. Expr.iColumn
+ ** is set to the column of the pseudo-table to read, or to -1 to
+ ** read the rowid field.
+ */
+ sqlite3ExplainPrintf(pOut, "%s(%d)",
+ pExpr->iTable ? "NEW" : "OLD", pExpr->iColumn);
+ break;
+ }
+ case TK_CASE: {
+ sqlite3ExplainPrintf(pOut, "CASE(");
+ sqlite3ExplainExpr(pOut, pExpr->pLeft);
+ sqlite3ExplainPrintf(pOut, ",");
+ sqlite3ExplainExprList(pOut, pExpr->x.pList);
+ break;
+ }
+#ifndef SQLITE_OMIT_TRIGGER
+ case TK_RAISE: {
+ const char *zType = "unk";
+ switch( pExpr->affinity ){
+ case OE_Rollback: zType = "rollback"; break;
+ case OE_Abort: zType = "abort"; break;
+ case OE_Fail: zType = "fail"; break;
+ case OE_Ignore: zType = "ignore"; break;
+ }
+ sqlite3ExplainPrintf(pOut, "RAISE-%s(%s)", zType, pExpr->u.zToken);
+ break;
+ }
+#endif
+ }
+ if( zBinOp ){
+ sqlite3ExplainPrintf(pOut,"%s(", zBinOp);
+ sqlite3ExplainExpr(pOut, pExpr->pLeft);
+ sqlite3ExplainPrintf(pOut,",");
+ sqlite3ExplainExpr(pOut, pExpr->pRight);
+ sqlite3ExplainPrintf(pOut,")");
+ }else if( zUniOp ){
+ sqlite3ExplainPrintf(pOut,"%s(", zUniOp);
+ sqlite3ExplainExpr(pOut, pExpr->pLeft);
+ sqlite3ExplainPrintf(pOut,")");
+ }
+}
+#endif /* defined(SQLITE_ENABLE_TREE_EXPLAIN) */
+
+#if defined(SQLITE_ENABLE_TREE_EXPLAIN)
+/*
+** Generate a human-readable explanation of an expression list.
+*/
+SQLITE_PRIVATE void sqlite3ExplainExprList(Vdbe *pOut, ExprList *pList){
+ int i;
+ if( pList==0 || pList->nExpr==0 ){
+ sqlite3ExplainPrintf(pOut, "(empty-list)");
+ return;
+ }else if( pList->nExpr==1 ){
+ sqlite3ExplainExpr(pOut, pList->a[0].pExpr);
+ }else{
+ sqlite3ExplainPush(pOut);
+ for(i=0; i<pList->nExpr; i++){
+ sqlite3ExplainPrintf(pOut, "item[%d] = ", i);
+ sqlite3ExplainPush(pOut);
+ sqlite3ExplainExpr(pOut, pList->a[i].pExpr);
+ sqlite3ExplainPop(pOut);
+ if( pList->a[i].zName ){
+ sqlite3ExplainPrintf(pOut, " AS %s", pList->a[i].zName);
+ }
+ if( pList->a[i].bSpanIsTab ){
+ sqlite3ExplainPrintf(pOut, " (%s)", pList->a[i].zSpan);
+ }
+ if( i<pList->nExpr-1 ){
+ sqlite3ExplainNL(pOut);
+ }
+ }
+ sqlite3ExplainPop(pOut);
+ }
+}
+#endif /* SQLITE_DEBUG */
+
+/*
+** Return TRUE if pExpr is an constant expression that is appropriate
+** for factoring out of a loop. Appropriate expressions are:
+**
+** * Any expression that evaluates to two or more opcodes.
+**
+** * Any OP_Integer, OP_Real, OP_String, OP_Blob, OP_Null,
+** or OP_Variable that does not need to be placed in a
+** specific register.
+**
+** There is no point in factoring out single-instruction constant
+** expressions that need to be placed in a particular register.
+** We could factor them out, but then we would end up adding an
+** OP_SCopy instruction to move the value into the correct register
+** later. We might as well just use the original instruction and
+** avoid the OP_SCopy.
+*/
+static int isAppropriateForFactoring(Expr *p){
+ if( !sqlite3ExprIsConstantNotJoin(p) ){
+ return 0; /* Only constant expressions are appropriate for factoring */
+ }
+ if( (p->flags & EP_FixedDest)==0 ){
+ return 1; /* Any constant without a fixed destination is appropriate */
+ }
+ while( p->op==TK_UPLUS ) p = p->pLeft;
+ switch( p->op ){
+#ifndef SQLITE_OMIT_BLOB_LITERAL
+ case TK_BLOB:
+#endif
+ case TK_VARIABLE:
+ case TK_INTEGER:
+ case TK_FLOAT:
+ case TK_NULL:
+ case TK_STRING: {
+ testcase( p->op==TK_BLOB );
+ testcase( p->op==TK_VARIABLE );
+ testcase( p->op==TK_INTEGER );
+ testcase( p->op==TK_FLOAT );
+ testcase( p->op==TK_NULL );
+ testcase( p->op==TK_STRING );
+ /* Single-instruction constants with a fixed destination are
+ ** better done in-line. If we factor them, they will just end
+ ** up generating an OP_SCopy to move the value to the destination
+ ** register. */
+ return 0;
+ }
+ case TK_UMINUS: {
+ if( p->pLeft->op==TK_FLOAT || p->pLeft->op==TK_INTEGER ){
+ return 0;
+ }
+ break;
+ }
+ default: {
+ break;
+ }
+ }
+ return 1;
+}
+
+/*
+** If pExpr is a constant expression that is appropriate for
+** factoring out of a loop, then evaluate the expression
+** into a register and convert the expression into a TK_REGISTER
+** expression.
+*/
+static int evalConstExpr(Walker *pWalker, Expr *pExpr){
+ Parse *pParse = pWalker->pParse;
+ switch( pExpr->op ){
+ case TK_IN:
+ case TK_REGISTER: {
+ return WRC_Prune;
+ }
+ case TK_COLLATE: {
+ return WRC_Continue;
+ }
+ case TK_FUNCTION:
+ case TK_AGG_FUNCTION:
+ case TK_CONST_FUNC: {
+ /* The arguments to a function have a fixed destination.
+ ** Mark them this way to avoid generated unneeded OP_SCopy
+ ** instructions.
+ */
+ ExprList *pList = pExpr->x.pList;
+ assert( !ExprHasProperty(pExpr, EP_xIsSelect) );
+ if( pList ){
+ int i = pList->nExpr;
+ struct ExprList_item *pItem = pList->a;
+ for(; i>0; i--, pItem++){
+ if( ALWAYS(pItem->pExpr) ) pItem->pExpr->flags |= EP_FixedDest;
+ }
+ }
+ break;
+ }
+ }
+ if( isAppropriateForFactoring(pExpr) ){
+ int r1 = ++pParse->nMem;
+ int r2 = sqlite3ExprCodeTarget(pParse, pExpr, r1);
+ /* If r2!=r1, it means that register r1 is never used. That is harmless
+ ** but suboptimal, so we want to know about the situation to fix it.
+ ** Hence the following assert: */
+ assert( r2==r1 );
+ pExpr->op2 = pExpr->op;
+ pExpr->op = TK_REGISTER;
+ pExpr->iTable = r2;
+ return WRC_Prune;
+ }
+ return WRC_Continue;
+}
+
+/*
+** Preevaluate constant subexpressions within pExpr and store the
+** results in registers. Modify pExpr so that the constant subexpresions
+** are TK_REGISTER opcodes that refer to the precomputed values.
+**
+** This routine is a no-op if the jump to the cookie-check code has
+** already occur. Since the cookie-check jump is generated prior to
+** any other serious processing, this check ensures that there is no
+** way to accidently bypass the constant initializations.
+**
+** This routine is also a no-op if the SQLITE_FactorOutConst optimization
+** is disabled via the sqlite3_test_control(SQLITE_TESTCTRL_OPTIMIZATIONS)
+** interface. This allows test logic to verify that the same answer is
+** obtained for queries regardless of whether or not constants are
+** precomputed into registers or if they are inserted in-line.
+*/
+SQLITE_PRIVATE void sqlite3ExprCodeConstants(Parse *pParse, Expr *pExpr){
+ Walker w;
+ if( pParse->cookieGoto ) return;
+ if( OptimizationDisabled(pParse->db, SQLITE_FactorOutConst) ) return;
+ w.xExprCallback = evalConstExpr;
+ w.xSelectCallback = 0;
+ w.pParse = pParse;
+ sqlite3WalkExpr(&w, pExpr);
+}
+
+
+/*
+** Generate code that pushes the value of every element of the given
+** expression list into a sequence of registers beginning at target.
+**
+** Return the number of elements evaluated.
+*/
+SQLITE_PRIVATE int sqlite3ExprCodeExprList(
+ Parse *pParse, /* Parsing context */
+ ExprList *pList, /* The expression list to be coded */
+ int target, /* Where to write results */
+ int doHardCopy /* Make a hard copy of every element */
+){
+ struct ExprList_item *pItem;
+ int i, n;
+ assert( pList!=0 );
+ assert( target>0 );
+ assert( pParse->pVdbe!=0 ); /* Never gets this far otherwise */
+ n = pList->nExpr;
+ for(pItem=pList->a, i=0; i<n; i++, pItem++){
+ Expr *pExpr = pItem->pExpr;
+ int inReg = sqlite3ExprCodeTarget(pParse, pExpr, target+i);
+ if( inReg!=target+i ){
+ sqlite3VdbeAddOp2(pParse->pVdbe, doHardCopy ? OP_Copy : OP_SCopy,
+ inReg, target+i);
+ }
+ }
+ return n;
+}
+
+/*
+** Generate code for a BETWEEN operator.
+**
+** x BETWEEN y AND z
+**
+** The above is equivalent to
+**
+** x>=y AND x<=z
+**
+** Code it as such, taking care to do the common subexpression
+** elementation of x.
+*/
+static void exprCodeBetween(
+ Parse *pParse, /* Parsing and code generating context */
+ Expr *pExpr, /* The BETWEEN expression */
+ int dest, /* Jump here if the jump is taken */
+ int jumpIfTrue, /* Take the jump if the BETWEEN is true */
+ int jumpIfNull /* Take the jump if the BETWEEN is NULL */
+){
+ Expr exprAnd; /* The AND operator in x>=y AND x<=z */
+ Expr compLeft; /* The x>=y term */
+ Expr compRight; /* The x<=z term */
+ Expr exprX; /* The x subexpression */
+ int regFree1 = 0; /* Temporary use register */
+
+ assert( !ExprHasProperty(pExpr, EP_xIsSelect) );
+ exprX = *pExpr->pLeft;
+ exprAnd.op = TK_AND;
+ exprAnd.pLeft = &compLeft;
+ exprAnd.pRight = &compRight;
+ compLeft.op = TK_GE;
+ compLeft.pLeft = &exprX;
+ compLeft.pRight = pExpr->x.pList->a[0].pExpr;
+ compRight.op = TK_LE;
+ compRight.pLeft = &exprX;
+ compRight.pRight = pExpr->x.pList->a[1].pExpr;
+ exprX.iTable = sqlite3ExprCodeTemp(pParse, &exprX, &regFree1);
+ exprX.op = TK_REGISTER;
+ if( jumpIfTrue ){
+ sqlite3ExprIfTrue(pParse, &exprAnd, dest, jumpIfNull);
+ }else{
+ sqlite3ExprIfFalse(pParse, &exprAnd, dest, jumpIfNull);
+ }
+ sqlite3ReleaseTempReg(pParse, regFree1);
+
+ /* Ensure adequate test coverage */
+ testcase( jumpIfTrue==0 && jumpIfNull==0 && regFree1==0 );
+ testcase( jumpIfTrue==0 && jumpIfNull==0 && regFree1!=0 );
+ testcase( jumpIfTrue==0 && jumpIfNull!=0 && regFree1==0 );
+ testcase( jumpIfTrue==0 && jumpIfNull!=0 && regFree1!=0 );
+ testcase( jumpIfTrue!=0 && jumpIfNull==0 && regFree1==0 );
+ testcase( jumpIfTrue!=0 && jumpIfNull==0 && regFree1!=0 );
+ testcase( jumpIfTrue!=0 && jumpIfNull!=0 && regFree1==0 );
+ testcase( jumpIfTrue!=0 && jumpIfNull!=0 && regFree1!=0 );
+}
+
+/*
+** Generate code for a boolean expression such that a jump is made
+** to the label "dest" if the expression is true but execution
+** continues straight thru if the expression is false.
+**
+** If the expression evaluates to NULL (neither true nor false), then
+** take the jump if the jumpIfNull flag is SQLITE_JUMPIFNULL.
+**
+** This code depends on the fact that certain token values (ex: TK_EQ)
+** are the same as opcode values (ex: OP_Eq) that implement the corresponding
+** operation. Special comments in vdbe.c and the mkopcodeh.awk script in
+** the make process cause these values to align. Assert()s in the code
+** below verify that the numbers are aligned correctly.
+*/
+SQLITE_PRIVATE void sqlite3ExprIfTrue(Parse *pParse, Expr *pExpr, int dest, int jumpIfNull){
+ Vdbe *v = pParse->pVdbe;
+ int op = 0;
+ int regFree1 = 0;
+ int regFree2 = 0;
+ int r1, r2;
+
+ assert( jumpIfNull==SQLITE_JUMPIFNULL || jumpIfNull==0 );
+ if( NEVER(v==0) ) return; /* Existence of VDBE checked by caller */
+ if( NEVER(pExpr==0) ) return; /* No way this can happen */
+ op = pExpr->op;
+ switch( op ){
+ case TK_AND: {
+ int d2 = sqlite3VdbeMakeLabel(v);
+ testcase( jumpIfNull==0 );
+ sqlite3ExprCachePush(pParse);
+ sqlite3ExprIfFalse(pParse, pExpr->pLeft, d2,jumpIfNull^SQLITE_JUMPIFNULL);
+ sqlite3ExprIfTrue(pParse, pExpr->pRight, dest, jumpIfNull);
+ sqlite3VdbeResolveLabel(v, d2);
+ sqlite3ExprCachePop(pParse, 1);
+ break;
+ }
+ case TK_OR: {
+ testcase( jumpIfNull==0 );
+ sqlite3ExprIfTrue(pParse, pExpr->pLeft, dest, jumpIfNull);
+ sqlite3ExprIfTrue(pParse, pExpr->pRight, dest, jumpIfNull);
+ break;
+ }
+ case TK_NOT: {
+ testcase( jumpIfNull==0 );
+ sqlite3ExprIfFalse(pParse, pExpr->pLeft, dest, jumpIfNull);
+ break;
+ }
+ case TK_LT:
+ case TK_LE:
+ case TK_GT:
+ case TK_GE:
+ case TK_NE:
+ case TK_EQ: {
+ assert( TK_LT==OP_Lt );
+ assert( TK_LE==OP_Le );
+ assert( TK_GT==OP_Gt );
+ assert( TK_GE==OP_Ge );
+ assert( TK_EQ==OP_Eq );
+ assert( TK_NE==OP_Ne );
+ testcase( op==TK_LT );
+ testcase( op==TK_LE );
+ testcase( op==TK_GT );
+ testcase( op==TK_GE );
+ testcase( op==TK_EQ );
+ testcase( op==TK_NE );
+ testcase( jumpIfNull==0 );
+ r1 = sqlite3ExprCodeTemp(pParse, pExpr->pLeft, &regFree1);
+ r2 = sqlite3ExprCodeTemp(pParse, pExpr->pRight, &regFree2);
+ codeCompare(pParse, pExpr->pLeft, pExpr->pRight, op,
+ r1, r2, dest, jumpIfNull);
+ testcase( regFree1==0 );
+ testcase( regFree2==0 );
+ break;
+ }
+ case TK_IS:
+ case TK_ISNOT: {
+ testcase( op==TK_IS );
+ testcase( op==TK_ISNOT );
+ r1 = sqlite3ExprCodeTemp(pParse, pExpr->pLeft, &regFree1);
+ r2 = sqlite3ExprCodeTemp(pParse, pExpr->pRight, &regFree2);
+ op = (op==TK_IS) ? TK_EQ : TK_NE;
+ codeCompare(pParse, pExpr->pLeft, pExpr->pRight, op,
+ r1, r2, dest, SQLITE_NULLEQ);
+ testcase( regFree1==0 );
+ testcase( regFree2==0 );
+ break;
+ }
+ case TK_ISNULL:
+ case TK_NOTNULL: {
+ assert( TK_ISNULL==OP_IsNull );
+ assert( TK_NOTNULL==OP_NotNull );
+ testcase( op==TK_ISNULL );
+ testcase( op==TK_NOTNULL );
+ r1 = sqlite3ExprCodeTemp(pParse, pExpr->pLeft, &regFree1);
+ sqlite3VdbeAddOp2(v, op, r1, dest);
+ testcase( regFree1==0 );
+ break;
+ }
+ case TK_BETWEEN: {
+ testcase( jumpIfNull==0 );
+ exprCodeBetween(pParse, pExpr, dest, 1, jumpIfNull);
+ break;
+ }
+#ifndef SQLITE_OMIT_SUBQUERY
+ case TK_IN: {
+ int destIfFalse = sqlite3VdbeMakeLabel(v);
+ int destIfNull = jumpIfNull ? dest : destIfFalse;
+ sqlite3ExprCodeIN(pParse, pExpr, destIfFalse, destIfNull);
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, dest);
+ sqlite3VdbeResolveLabel(v, destIfFalse);
+ break;
+ }
+#endif
+ default: {
+ r1 = sqlite3ExprCodeTemp(pParse, pExpr, &regFree1);
+ sqlite3VdbeAddOp3(v, OP_If, r1, dest, jumpIfNull!=0);
+ testcase( regFree1==0 );
+ testcase( jumpIfNull==0 );
+ break;
+ }
+ }
+ sqlite3ReleaseTempReg(pParse, regFree1);
+ sqlite3ReleaseTempReg(pParse, regFree2);
+}
+
+/*
+** Generate code for a boolean expression such that a jump is made
+** to the label "dest" if the expression is false but execution
+** continues straight thru if the expression is true.
+**
+** If the expression evaluates to NULL (neither true nor false) then
+** jump if jumpIfNull is SQLITE_JUMPIFNULL or fall through if jumpIfNull
+** is 0.
+*/
+SQLITE_PRIVATE void sqlite3ExprIfFalse(Parse *pParse, Expr *pExpr, int dest, int jumpIfNull){
+ Vdbe *v = pParse->pVdbe;
+ int op = 0;
+ int regFree1 = 0;
+ int regFree2 = 0;
+ int r1, r2;
+
+ assert( jumpIfNull==SQLITE_JUMPIFNULL || jumpIfNull==0 );
+ if( NEVER(v==0) ) return; /* Existence of VDBE checked by caller */
+ if( pExpr==0 ) return;
+
+ /* The value of pExpr->op and op are related as follows:
+ **
+ ** pExpr->op op
+ ** --------- ----------
+ ** TK_ISNULL OP_NotNull
+ ** TK_NOTNULL OP_IsNull
+ ** TK_NE OP_Eq
+ ** TK_EQ OP_Ne
+ ** TK_GT OP_Le
+ ** TK_LE OP_Gt
+ ** TK_GE OP_Lt
+ ** TK_LT OP_Ge
+ **
+ ** For other values of pExpr->op, op is undefined and unused.
+ ** The value of TK_ and OP_ constants are arranged such that we
+ ** can compute the mapping above using the following expression.
+ ** Assert()s verify that the computation is correct.
+ */
+ op = ((pExpr->op+(TK_ISNULL&1))^1)-(TK_ISNULL&1);
+
+ /* Verify correct alignment of TK_ and OP_ constants
+ */
+ assert( pExpr->op!=TK_ISNULL || op==OP_NotNull );
+ assert( pExpr->op!=TK_NOTNULL || op==OP_IsNull );
+ assert( pExpr->op!=TK_NE || op==OP_Eq );
+ assert( pExpr->op!=TK_EQ || op==OP_Ne );
+ assert( pExpr->op!=TK_LT || op==OP_Ge );
+ assert( pExpr->op!=TK_LE || op==OP_Gt );
+ assert( pExpr->op!=TK_GT || op==OP_Le );
+ assert( pExpr->op!=TK_GE || op==OP_Lt );
+
+ switch( pExpr->op ){
+ case TK_AND: {
+ testcase( jumpIfNull==0 );
+ sqlite3ExprIfFalse(pParse, pExpr->pLeft, dest, jumpIfNull);
+ sqlite3ExprIfFalse(pParse, pExpr->pRight, dest, jumpIfNull);
+ break;
+ }
+ case TK_OR: {
+ int d2 = sqlite3VdbeMakeLabel(v);
+ testcase( jumpIfNull==0 );
+ sqlite3ExprCachePush(pParse);
+ sqlite3ExprIfTrue(pParse, pExpr->pLeft, d2, jumpIfNull^SQLITE_JUMPIFNULL);
+ sqlite3ExprIfFalse(pParse, pExpr->pRight, dest, jumpIfNull);
+ sqlite3VdbeResolveLabel(v, d2);
+ sqlite3ExprCachePop(pParse, 1);
+ break;
+ }
+ case TK_NOT: {
+ testcase( jumpIfNull==0 );
+ sqlite3ExprIfTrue(pParse, pExpr->pLeft, dest, jumpIfNull);
+ break;
+ }
+ case TK_LT:
+ case TK_LE:
+ case TK_GT:
+ case TK_GE:
+ case TK_NE:
+ case TK_EQ: {
+ testcase( op==TK_LT );
+ testcase( op==TK_LE );
+ testcase( op==TK_GT );
+ testcase( op==TK_GE );
+ testcase( op==TK_EQ );
+ testcase( op==TK_NE );
+ testcase( jumpIfNull==0 );
+ r1 = sqlite3ExprCodeTemp(pParse, pExpr->pLeft, &regFree1);
+ r2 = sqlite3ExprCodeTemp(pParse, pExpr->pRight, &regFree2);
+ codeCompare(pParse, pExpr->pLeft, pExpr->pRight, op,
+ r1, r2, dest, jumpIfNull);
+ testcase( regFree1==0 );
+ testcase( regFree2==0 );
+ break;
+ }
+ case TK_IS:
+ case TK_ISNOT: {
+ testcase( pExpr->op==TK_IS );
+ testcase( pExpr->op==TK_ISNOT );
+ r1 = sqlite3ExprCodeTemp(pParse, pExpr->pLeft, &regFree1);
+ r2 = sqlite3ExprCodeTemp(pParse, pExpr->pRight, &regFree2);
+ op = (pExpr->op==TK_IS) ? TK_NE : TK_EQ;
+ codeCompare(pParse, pExpr->pLeft, pExpr->pRight, op,
+ r1, r2, dest, SQLITE_NULLEQ);
+ testcase( regFree1==0 );
+ testcase( regFree2==0 );
+ break;
+ }
+ case TK_ISNULL:
+ case TK_NOTNULL: {
+ testcase( op==TK_ISNULL );
+ testcase( op==TK_NOTNULL );
+ r1 = sqlite3ExprCodeTemp(pParse, pExpr->pLeft, &regFree1);
+ sqlite3VdbeAddOp2(v, op, r1, dest);
+ testcase( regFree1==0 );
+ break;
+ }
+ case TK_BETWEEN: {
+ testcase( jumpIfNull==0 );
+ exprCodeBetween(pParse, pExpr, dest, 0, jumpIfNull);
+ break;
+ }
+#ifndef SQLITE_OMIT_SUBQUERY
+ case TK_IN: {
+ if( jumpIfNull ){
+ sqlite3ExprCodeIN(pParse, pExpr, dest, dest);
+ }else{
+ int destIfNull = sqlite3VdbeMakeLabel(v);
+ sqlite3ExprCodeIN(pParse, pExpr, dest, destIfNull);
+ sqlite3VdbeResolveLabel(v, destIfNull);
+ }
+ break;
+ }
+#endif
+ default: {
+ r1 = sqlite3ExprCodeTemp(pParse, pExpr, &regFree1);
+ sqlite3VdbeAddOp3(v, OP_IfNot, r1, dest, jumpIfNull!=0);
+ testcase( regFree1==0 );
+ testcase( jumpIfNull==0 );
+ break;
+ }
+ }
+ sqlite3ReleaseTempReg(pParse, regFree1);
+ sqlite3ReleaseTempReg(pParse, regFree2);
+}
+
+/*
+** Do a deep comparison of two expression trees. Return 0 if the two
+** expressions are completely identical. Return 1 if they differ only
+** by a COLLATE operator at the top level. Return 2 if there are differences
+** other than the top-level COLLATE operator.
+**
+** Sometimes this routine will return 2 even if the two expressions
+** really are equivalent. If we cannot prove that the expressions are
+** identical, we return 2 just to be safe. So if this routine
+** returns 2, then you do not really know for certain if the two
+** expressions are the same. But if you get a 0 or 1 return, then you
+** can be sure the expressions are the same. In the places where
+** this routine is used, it does not hurt to get an extra 2 - that
+** just might result in some slightly slower code. But returning
+** an incorrect 0 or 1 could lead to a malfunction.
+*/
+SQLITE_PRIVATE int sqlite3ExprCompare(Expr *pA, Expr *pB){
+ if( pA==0||pB==0 ){
+ return pB==pA ? 0 : 2;
+ }
+ assert( !ExprHasAnyProperty(pA, EP_TokenOnly|EP_Reduced) );
+ assert( !ExprHasAnyProperty(pB, EP_TokenOnly|EP_Reduced) );
+ if( ExprHasProperty(pA, EP_xIsSelect) || ExprHasProperty(pB, EP_xIsSelect) ){
+ return 2;
+ }
+ if( (pA->flags & EP_Distinct)!=(pB->flags & EP_Distinct) ) return 2;
+ if( pA->op!=pB->op ){
+ if( pA->op==TK_COLLATE && sqlite3ExprCompare(pA->pLeft, pB)<2 ){
+ return 1;
+ }
+ if( pB->op==TK_COLLATE && sqlite3ExprCompare(pA, pB->pLeft)<2 ){
+ return 1;
+ }
+ return 2;
+ }
+ if( sqlite3ExprCompare(pA->pLeft, pB->pLeft) ) return 2;
+ if( sqlite3ExprCompare(pA->pRight, pB->pRight) ) return 2;
+ if( sqlite3ExprListCompare(pA->x.pList, pB->x.pList) ) return 2;
+ if( pA->iTable!=pB->iTable || pA->iColumn!=pB->iColumn ) return 2;
+ if( ExprHasProperty(pA, EP_IntValue) ){
+ if( !ExprHasProperty(pB, EP_IntValue) || pA->u.iValue!=pB->u.iValue ){
+ return 2;
+ }
+ }else if( pA->op!=TK_COLUMN && ALWAYS(pA->op!=TK_AGG_COLUMN) && pA->u.zToken){
+ if( ExprHasProperty(pB, EP_IntValue) || NEVER(pB->u.zToken==0) ) return 2;
+ if( strcmp(pA->u.zToken,pB->u.zToken)!=0 ){
+ return pA->op==TK_COLLATE ? 1 : 2;
+ }
+ }
+ return 0;
+}
+
+/*
+** Compare two ExprList objects. Return 0 if they are identical and
+** non-zero if they differ in any way.
+**
+** This routine might return non-zero for equivalent ExprLists. The
+** only consequence will be disabled optimizations. But this routine
+** must never return 0 if the two ExprList objects are different, or
+** a malfunction will result.
+**
+** Two NULL pointers are considered to be the same. But a NULL pointer
+** always differs from a non-NULL pointer.
+*/
+SQLITE_PRIVATE int sqlite3ExprListCompare(ExprList *pA, ExprList *pB){
+ int i;
+ if( pA==0 && pB==0 ) return 0;
+ if( pA==0 || pB==0 ) return 1;
+ if( pA->nExpr!=pB->nExpr ) return 1;
+ for(i=0; i<pA->nExpr; i++){
+ Expr *pExprA = pA->a[i].pExpr;
+ Expr *pExprB = pB->a[i].pExpr;
+ if( pA->a[i].sortOrder!=pB->a[i].sortOrder ) return 1;
+ if( sqlite3ExprCompare(pExprA, pExprB) ) return 1;
+ }
+ return 0;
+}
+
+/*
+** An instance of the following structure is used by the tree walker
+** to count references to table columns in the arguments of an
+** aggregate function, in order to implement the
+** sqlite3FunctionThisSrc() routine.
+*/
+struct SrcCount {
+ SrcList *pSrc; /* One particular FROM clause in a nested query */
+ int nThis; /* Number of references to columns in pSrcList */
+ int nOther; /* Number of references to columns in other FROM clauses */
+};
+
+/*
+** Count the number of references to columns.
+*/
+static int exprSrcCount(Walker *pWalker, Expr *pExpr){
+ /* The NEVER() on the second term is because sqlite3FunctionUsesThisSrc()
+ ** is always called before sqlite3ExprAnalyzeAggregates() and so the
+ ** TK_COLUMNs have not yet been converted into TK_AGG_COLUMN. If
+ ** sqlite3FunctionUsesThisSrc() is used differently in the future, the
+ ** NEVER() will need to be removed. */
+ if( pExpr->op==TK_COLUMN || NEVER(pExpr->op==TK_AGG_COLUMN) ){
+ int i;
+ struct SrcCount *p = pWalker->u.pSrcCount;
+ SrcList *pSrc = p->pSrc;
+ for(i=0; i<pSrc->nSrc; i++){
+ if( pExpr->iTable==pSrc->a[i].iCursor ) break;
+ }
+ if( i<pSrc->nSrc ){
+ p->nThis++;
+ }else{
+ p->nOther++;
+ }
+ }
+ return WRC_Continue;
+}
+
+/*
+** Determine if any of the arguments to the pExpr Function reference
+** pSrcList. Return true if they do. Also return true if the function
+** has no arguments or has only constant arguments. Return false if pExpr
+** references columns but not columns of tables found in pSrcList.
+*/
+SQLITE_PRIVATE int sqlite3FunctionUsesThisSrc(Expr *pExpr, SrcList *pSrcList){
+ Walker w;
+ struct SrcCount cnt;
+ assert( pExpr->op==TK_AGG_FUNCTION );
+ memset(&w, 0, sizeof(w));
+ w.xExprCallback = exprSrcCount;
+ w.u.pSrcCount = &cnt;
+ cnt.pSrc = pSrcList;
+ cnt.nThis = 0;
+ cnt.nOther = 0;
+ sqlite3WalkExprList(&w, pExpr->x.pList);
+ return cnt.nThis>0 || cnt.nOther==0;
+}
+
+/*
+** Add a new element to the pAggInfo->aCol[] array. Return the index of
+** the new element. Return a negative number if malloc fails.
+*/
+static int addAggInfoColumn(sqlite3 *db, AggInfo *pInfo){
+ int i;
+ pInfo->aCol = sqlite3ArrayAllocate(
+ db,
+ pInfo->aCol,
+ sizeof(pInfo->aCol[0]),
+ &pInfo->nColumn,
+ &i
+ );
+ return i;
+}
+
+/*
+** Add a new element to the pAggInfo->aFunc[] array. Return the index of
+** the new element. Return a negative number if malloc fails.
+*/
+static int addAggInfoFunc(sqlite3 *db, AggInfo *pInfo){
+ int i;
+ pInfo->aFunc = sqlite3ArrayAllocate(
+ db,
+ pInfo->aFunc,
+ sizeof(pInfo->aFunc[0]),
+ &pInfo->nFunc,
+ &i
+ );
+ return i;
+}
+
+/*
+** This is the xExprCallback for a tree walker. It is used to
+** implement sqlite3ExprAnalyzeAggregates(). See sqlite3ExprAnalyzeAggregates
+** for additional information.
+*/
+static int analyzeAggregate(Walker *pWalker, Expr *pExpr){
+ int i;
+ NameContext *pNC = pWalker->u.pNC;
+ Parse *pParse = pNC->pParse;
+ SrcList *pSrcList = pNC->pSrcList;
+ AggInfo *pAggInfo = pNC->pAggInfo;
+
+ switch( pExpr->op ){
+ case TK_AGG_COLUMN:
+ case TK_COLUMN: {
+ testcase( pExpr->op==TK_AGG_COLUMN );
+ testcase( pExpr->op==TK_COLUMN );
+ /* Check to see if the column is in one of the tables in the FROM
+ ** clause of the aggregate query */
+ if( ALWAYS(pSrcList!=0) ){
+ struct SrcList_item *pItem = pSrcList->a;
+ for(i=0; i<pSrcList->nSrc; i++, pItem++){
+ struct AggInfo_col *pCol;
+ assert( !ExprHasAnyProperty(pExpr, EP_TokenOnly|EP_Reduced) );
+ if( pExpr->iTable==pItem->iCursor ){
+ /* If we reach this point, it means that pExpr refers to a table
+ ** that is in the FROM clause of the aggregate query.
+ **
+ ** Make an entry for the column in pAggInfo->aCol[] if there
+ ** is not an entry there already.
+ */
+ int k;
+ pCol = pAggInfo->aCol;
+ for(k=0; k<pAggInfo->nColumn; k++, pCol++){
+ if( pCol->iTable==pExpr->iTable &&
+ pCol->iColumn==pExpr->iColumn ){
+ break;
+ }
+ }
+ if( (k>=pAggInfo->nColumn)
+ && (k = addAggInfoColumn(pParse->db, pAggInfo))>=0
+ ){
+ pCol = &pAggInfo->aCol[k];
+ pCol->pTab = pExpr->pTab;
+ pCol->iTable = pExpr->iTable;
+ pCol->iColumn = pExpr->iColumn;
+ pCol->iMem = ++pParse->nMem;
+ pCol->iSorterColumn = -1;
+ pCol->pExpr = pExpr;
+ if( pAggInfo->pGroupBy ){
+ int j, n;
+ ExprList *pGB = pAggInfo->pGroupBy;
+ struct ExprList_item *pTerm = pGB->a;
+ n = pGB->nExpr;
+ for(j=0; j<n; j++, pTerm++){
+ Expr *pE = pTerm->pExpr;
+ if( pE->op==TK_COLUMN && pE->iTable==pExpr->iTable &&
+ pE->iColumn==pExpr->iColumn ){
+ pCol->iSorterColumn = j;
+ break;
+ }
+ }
+ }
+ if( pCol->iSorterColumn<0 ){
+ pCol->iSorterColumn = pAggInfo->nSortingColumn++;
+ }
+ }
+ /* There is now an entry for pExpr in pAggInfo->aCol[] (either
+ ** because it was there before or because we just created it).
+ ** Convert the pExpr to be a TK_AGG_COLUMN referring to that
+ ** pAggInfo->aCol[] entry.
+ */
+ ExprSetIrreducible(pExpr);
+ pExpr->pAggInfo = pAggInfo;
+ pExpr->op = TK_AGG_COLUMN;
+ pExpr->iAgg = (i16)k;
+ break;
+ } /* endif pExpr->iTable==pItem->iCursor */
+ } /* end loop over pSrcList */
+ }
+ return WRC_Prune;
+ }
+ case TK_AGG_FUNCTION: {
+ if( (pNC->ncFlags & NC_InAggFunc)==0
+ && pWalker->walkerDepth==pExpr->op2
+ ){
+ /* Check to see if pExpr is a duplicate of another aggregate
+ ** function that is already in the pAggInfo structure
+ */
+ struct AggInfo_func *pItem = pAggInfo->aFunc;
+ for(i=0; i<pAggInfo->nFunc; i++, pItem++){
+ if( sqlite3ExprCompare(pItem->pExpr, pExpr)==0 ){
+ break;
+ }
+ }
+ if( i>=pAggInfo->nFunc ){
+ /* pExpr is original. Make a new entry in pAggInfo->aFunc[]
+ */
+ u8 enc = ENC(pParse->db);
+ i = addAggInfoFunc(pParse->db, pAggInfo);
+ if( i>=0 ){
+ assert( !ExprHasProperty(pExpr, EP_xIsSelect) );
+ pItem = &pAggInfo->aFunc[i];
+ pItem->pExpr = pExpr;
+ pItem->iMem = ++pParse->nMem;
+ assert( !ExprHasProperty(pExpr, EP_IntValue) );
+ pItem->pFunc = sqlite3FindFunction(pParse->db,
+ pExpr->u.zToken, sqlite3Strlen30(pExpr->u.zToken),
+ pExpr->x.pList ? pExpr->x.pList->nExpr : 0, enc, 0);
+ if( pExpr->flags & EP_Distinct ){
+ pItem->iDistinct = pParse->nTab++;
+ }else{
+ pItem->iDistinct = -1;
+ }
+ }
+ }
+ /* Make pExpr point to the appropriate pAggInfo->aFunc[] entry
+ */
+ assert( !ExprHasAnyProperty(pExpr, EP_TokenOnly|EP_Reduced) );
+ ExprSetIrreducible(pExpr);
+ pExpr->iAgg = (i16)i;
+ pExpr->pAggInfo = pAggInfo;
+ return WRC_Prune;
+ }else{
+ return WRC_Continue;
+ }
+ }
+ }
+ return WRC_Continue;
+}
+static int analyzeAggregatesInSelect(Walker *pWalker, Select *pSelect){
+ UNUSED_PARAMETER(pWalker);
+ UNUSED_PARAMETER(pSelect);
+ return WRC_Continue;
+}
+
+/*
+** Analyze the pExpr expression looking for aggregate functions and
+** for variables that need to be added to AggInfo object that pNC->pAggInfo
+** points to. Additional entries are made on the AggInfo object as
+** necessary.
+**
+** This routine should only be called after the expression has been
+** analyzed by sqlite3ResolveExprNames().
+*/
+SQLITE_PRIVATE void sqlite3ExprAnalyzeAggregates(NameContext *pNC, Expr *pExpr){
+ Walker w;
+ memset(&w, 0, sizeof(w));
+ w.xExprCallback = analyzeAggregate;
+ w.xSelectCallback = analyzeAggregatesInSelect;
+ w.u.pNC = pNC;
+ assert( pNC->pSrcList!=0 );
+ sqlite3WalkExpr(&w, pExpr);
+}
+
+/*
+** Call sqlite3ExprAnalyzeAggregates() for every expression in an
+** expression list. Return the number of errors.
+**
+** If an error is found, the analysis is cut short.
+*/
+SQLITE_PRIVATE void sqlite3ExprAnalyzeAggList(NameContext *pNC, ExprList *pList){
+ struct ExprList_item *pItem;
+ int i;
+ if( pList ){
+ for(pItem=pList->a, i=0; i<pList->nExpr; i++, pItem++){
+ sqlite3ExprAnalyzeAggregates(pNC, pItem->pExpr);
+ }
+ }
+}
+
+/*
+** Allocate a single new register for use to hold some intermediate result.
+*/
+SQLITE_PRIVATE int sqlite3GetTempReg(Parse *pParse){
+ if( pParse->nTempReg==0 ){
+ return ++pParse->nMem;
+ }
+ return pParse->aTempReg[--pParse->nTempReg];
+}
+
+/*
+** Deallocate a register, making available for reuse for some other
+** purpose.
+**
+** If a register is currently being used by the column cache, then
+** the dallocation is deferred until the column cache line that uses
+** the register becomes stale.
+*/
+SQLITE_PRIVATE void sqlite3ReleaseTempReg(Parse *pParse, int iReg){
+ if( iReg && pParse->nTempReg<ArraySize(pParse->aTempReg) ){
+ int i;
+ struct yColCache *p;
+ for(i=0, p=pParse->aColCache; i<SQLITE_N_COLCACHE; i++, p++){
+ if( p->iReg==iReg ){
+ p->tempReg = 1;
+ return;
+ }
+ }
+ pParse->aTempReg[pParse->nTempReg++] = iReg;
+ }
+}
+
+/*
+** Allocate or deallocate a block of nReg consecutive registers
+*/
+SQLITE_PRIVATE int sqlite3GetTempRange(Parse *pParse, int nReg){
+ int i, n;
+ i = pParse->iRangeReg;
+ n = pParse->nRangeReg;
+ if( nReg<=n ){
+ assert( !usedAsColumnCache(pParse, i, i+n-1) );
+ pParse->iRangeReg += nReg;
+ pParse->nRangeReg -= nReg;
+ }else{
+ i = pParse->nMem+1;
+ pParse->nMem += nReg;
+ }
+ return i;
+}
+SQLITE_PRIVATE void sqlite3ReleaseTempRange(Parse *pParse, int iReg, int nReg){
+ sqlite3ExprCacheRemove(pParse, iReg, nReg);
+ if( nReg>pParse->nRangeReg ){
+ pParse->nRangeReg = nReg;
+ pParse->iRangeReg = iReg;
+ }
+}
+
+/*
+** Mark all temporary registers as being unavailable for reuse.
+*/
+SQLITE_PRIVATE void sqlite3ClearTempRegCache(Parse *pParse){
+ pParse->nTempReg = 0;
+ pParse->nRangeReg = 0;
+}
+
+/************** End of expr.c ************************************************/
+/************** Begin file alter.c *******************************************/
+/*
+** 2005 February 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains C code routines that used to generate VDBE code
+** that implements the ALTER TABLE command.
+*/
+
+/*
+** The code in this file only exists if we are not omitting the
+** ALTER TABLE logic from the build.
+*/
+#ifndef SQLITE_OMIT_ALTERTABLE
+
+
+/*
+** This function is used by SQL generated to implement the
+** ALTER TABLE command. The first argument is the text of a CREATE TABLE or
+** CREATE INDEX command. The second is a table name. The table name in
+** the CREATE TABLE or CREATE INDEX statement is replaced with the third
+** argument and the result returned. Examples:
+**
+** sqlite_rename_table('CREATE TABLE abc(a, b, c)', 'def')
+** -> 'CREATE TABLE def(a, b, c)'
+**
+** sqlite_rename_table('CREATE INDEX i ON abc(a)', 'def')
+** -> 'CREATE INDEX i ON def(a, b, c)'
+*/
+static void renameTableFunc(
+ sqlite3_context *context,
+ int NotUsed,
+ sqlite3_value **argv
+){
+ unsigned char const *zSql = sqlite3_value_text(argv[0]);
+ unsigned char const *zTableName = sqlite3_value_text(argv[1]);
+
+ int token;
+ Token tname;
+ unsigned char const *zCsr = zSql;
+ int len = 0;
+ char *zRet;
+
+ sqlite3 *db = sqlite3_context_db_handle(context);
+
+ UNUSED_PARAMETER(NotUsed);
+
+ /* The principle used to locate the table name in the CREATE TABLE
+ ** statement is that the table name is the first non-space token that
+ ** is immediately followed by a TK_LP or TK_USING token.
+ */
+ if( zSql ){
+ do {
+ if( !*zCsr ){
+ /* Ran out of input before finding an opening bracket. Return NULL. */
+ return;
+ }
+
+ /* Store the token that zCsr points to in tname. */
+ tname.z = (char*)zCsr;
+ tname.n = len;
+
+ /* Advance zCsr to the next token. Store that token type in 'token',
+ ** and its length in 'len' (to be used next iteration of this loop).
+ */
+ do {
+ zCsr += len;
+ len = sqlite3GetToken(zCsr, &token);
+ } while( token==TK_SPACE );
+ assert( len>0 );
+ } while( token!=TK_LP && token!=TK_USING );
+
+ zRet = sqlite3MPrintf(db, "%.*s\"%w\"%s", ((u8*)tname.z) - zSql, zSql,
+ zTableName, tname.z+tname.n);
+ sqlite3_result_text(context, zRet, -1, SQLITE_DYNAMIC);
+ }
+}
+
+/*
+** This C function implements an SQL user function that is used by SQL code
+** generated by the ALTER TABLE ... RENAME command to modify the definition
+** of any foreign key constraints that use the table being renamed as the
+** parent table. It is passed three arguments:
+**
+** 1) The complete text of the CREATE TABLE statement being modified,
+** 2) The old name of the table being renamed, and
+** 3) The new name of the table being renamed.
+**
+** It returns the new CREATE TABLE statement. For example:
+**
+** sqlite_rename_parent('CREATE TABLE t1(a REFERENCES t2)', 't2', 't3')
+** -> 'CREATE TABLE t1(a REFERENCES t3)'
+*/
+#ifndef SQLITE_OMIT_FOREIGN_KEY
+static void renameParentFunc(
+ sqlite3_context *context,
+ int NotUsed,
+ sqlite3_value **argv
+){
+ sqlite3 *db = sqlite3_context_db_handle(context);
+ char *zOutput = 0;
+ char *zResult;
+ unsigned char const *zInput = sqlite3_value_text(argv[0]);
+ unsigned char const *zOld = sqlite3_value_text(argv[1]);
+ unsigned char const *zNew = sqlite3_value_text(argv[2]);
+
+ unsigned const char *z; /* Pointer to token */
+ int n; /* Length of token z */
+ int token; /* Type of token */
+
+ UNUSED_PARAMETER(NotUsed);
+ for(z=zInput; *z; z=z+n){
+ n = sqlite3GetToken(z, &token);
+ if( token==TK_REFERENCES ){
+ char *zParent;
+ do {
+ z += n;
+ n = sqlite3GetToken(z, &token);
+ }while( token==TK_SPACE );
+
+ zParent = sqlite3DbStrNDup(db, (const char *)z, n);
+ if( zParent==0 ) break;
+ sqlite3Dequote(zParent);
+ if( 0==sqlite3StrICmp((const char *)zOld, zParent) ){
+ char *zOut = sqlite3MPrintf(db, "%s%.*s\"%w\"",
+ (zOutput?zOutput:""), z-zInput, zInput, (const char *)zNew
+ );
+ sqlite3DbFree(db, zOutput);
+ zOutput = zOut;
+ zInput = &z[n];
+ }
+ sqlite3DbFree(db, zParent);
+ }
+ }
+
+ zResult = sqlite3MPrintf(db, "%s%s", (zOutput?zOutput:""), zInput),
+ sqlite3_result_text(context, zResult, -1, SQLITE_DYNAMIC);
+ sqlite3DbFree(db, zOutput);
+}
+#endif
+
+#ifndef SQLITE_OMIT_TRIGGER
+/* This function is used by SQL generated to implement the
+** ALTER TABLE command. The first argument is the text of a CREATE TRIGGER
+** statement. The second is a table name. The table name in the CREATE
+** TRIGGER statement is replaced with the third argument and the result
+** returned. This is analagous to renameTableFunc() above, except for CREATE
+** TRIGGER, not CREATE INDEX and CREATE TABLE.
+*/
+static void renameTriggerFunc(
+ sqlite3_context *context,
+ int NotUsed,
+ sqlite3_value **argv
+){
+ unsigned char const *zSql = sqlite3_value_text(argv[0]);
+ unsigned char const *zTableName = sqlite3_value_text(argv[1]);
+
+ int token;
+ Token tname;
+ int dist = 3;
+ unsigned char const *zCsr = zSql;
+ int len = 0;
+ char *zRet;
+ sqlite3 *db = sqlite3_context_db_handle(context);
+
+ UNUSED_PARAMETER(NotUsed);
+
+ /* The principle used to locate the table name in the CREATE TRIGGER
+ ** statement is that the table name is the first token that is immediatedly
+ ** preceded by either TK_ON or TK_DOT and immediatedly followed by one
+ ** of TK_WHEN, TK_BEGIN or TK_FOR.
+ */
+ if( zSql ){
+ do {
+
+ if( !*zCsr ){
+ /* Ran out of input before finding the table name. Return NULL. */
+ return;
+ }
+
+ /* Store the token that zCsr points to in tname. */
+ tname.z = (char*)zCsr;
+ tname.n = len;
+
+ /* Advance zCsr to the next token. Store that token type in 'token',
+ ** and its length in 'len' (to be used next iteration of this loop).
+ */
+ do {
+ zCsr += len;
+ len = sqlite3GetToken(zCsr, &token);
+ }while( token==TK_SPACE );
+ assert( len>0 );
+
+ /* Variable 'dist' stores the number of tokens read since the most
+ ** recent TK_DOT or TK_ON. This means that when a WHEN, FOR or BEGIN
+ ** token is read and 'dist' equals 2, the condition stated above
+ ** to be met.
+ **
+ ** Note that ON cannot be a database, table or column name, so
+ ** there is no need to worry about syntax like
+ ** "CREATE TRIGGER ... ON ON.ON BEGIN ..." etc.
+ */
+ dist++;
+ if( token==TK_DOT || token==TK_ON ){
+ dist = 0;
+ }
+ } while( dist!=2 || (token!=TK_WHEN && token!=TK_FOR && token!=TK_BEGIN) );
+
+ /* Variable tname now contains the token that is the old table-name
+ ** in the CREATE TRIGGER statement.
+ */
+ zRet = sqlite3MPrintf(db, "%.*s\"%w\"%s", ((u8*)tname.z) - zSql, zSql,
+ zTableName, tname.z+tname.n);
+ sqlite3_result_text(context, zRet, -1, SQLITE_DYNAMIC);
+ }
+}
+#endif /* !SQLITE_OMIT_TRIGGER */
+
+/*
+** Register built-in functions used to help implement ALTER TABLE
+*/
+SQLITE_PRIVATE void sqlite3AlterFunctions(void){
+ static SQLITE_WSD FuncDef aAlterTableFuncs[] = {
+ FUNCTION(sqlite_rename_table, 2, 0, 0, renameTableFunc),
+#ifndef SQLITE_OMIT_TRIGGER
+ FUNCTION(sqlite_rename_trigger, 2, 0, 0, renameTriggerFunc),
+#endif
+#ifndef SQLITE_OMIT_FOREIGN_KEY
+ FUNCTION(sqlite_rename_parent, 3, 0, 0, renameParentFunc),
+#endif
+ };
+ int i;
+ FuncDefHash *pHash = &GLOBAL(FuncDefHash, sqlite3GlobalFunctions);
+ FuncDef *aFunc = (FuncDef*)&GLOBAL(FuncDef, aAlterTableFuncs);
+
+ for(i=0; i<ArraySize(aAlterTableFuncs); i++){
+ sqlite3FuncDefInsert(pHash, &aFunc[i]);
+ }
+}
+
+/*
+** This function is used to create the text of expressions of the form:
+**
+** name=<constant1> OR name=<constant2> OR ...
+**
+** If argument zWhere is NULL, then a pointer string containing the text
+** "name=<constant>" is returned, where <constant> is the quoted version
+** of the string passed as argument zConstant. The returned buffer is
+** allocated using sqlite3DbMalloc(). It is the responsibility of the
+** caller to ensure that it is eventually freed.
+**
+** If argument zWhere is not NULL, then the string returned is
+** "<where> OR name=<constant>", where <where> is the contents of zWhere.
+** In this case zWhere is passed to sqlite3DbFree() before returning.
+**
+*/
+static char *whereOrName(sqlite3 *db, char *zWhere, char *zConstant){
+ char *zNew;
+ if( !zWhere ){
+ zNew = sqlite3MPrintf(db, "name=%Q", zConstant);
+ }else{
+ zNew = sqlite3MPrintf(db, "%s OR name=%Q", zWhere, zConstant);
+ sqlite3DbFree(db, zWhere);
+ }
+ return zNew;
+}
+
+#if !defined(SQLITE_OMIT_FOREIGN_KEY) && !defined(SQLITE_OMIT_TRIGGER)
+/*
+** Generate the text of a WHERE expression which can be used to select all
+** tables that have foreign key constraints that refer to table pTab (i.e.
+** constraints for which pTab is the parent table) from the sqlite_master
+** table.
+*/
+static char *whereForeignKeys(Parse *pParse, Table *pTab){
+ FKey *p;
+ char *zWhere = 0;
+ for(p=sqlite3FkReferences(pTab); p; p=p->pNextTo){
+ zWhere = whereOrName(pParse->db, zWhere, p->pFrom->zName);
+ }
+ return zWhere;
+}
+#endif
+
+/*
+** Generate the text of a WHERE expression which can be used to select all
+** temporary triggers on table pTab from the sqlite_temp_master table. If
+** table pTab has no temporary triggers, or is itself stored in the
+** temporary database, NULL is returned.
+*/
+static char *whereTempTriggers(Parse *pParse, Table *pTab){
+ Trigger *pTrig;
+ char *zWhere = 0;
+ const Schema *pTempSchema = pParse->db->aDb[1].pSchema; /* Temp db schema */
+
+ /* If the table is not located in the temp-db (in which case NULL is
+ ** returned, loop through the tables list of triggers. For each trigger
+ ** that is not part of the temp-db schema, add a clause to the WHERE
+ ** expression being built up in zWhere.
+ */
+ if( pTab->pSchema!=pTempSchema ){
+ sqlite3 *db = pParse->db;
+ for(pTrig=sqlite3TriggerList(pParse, pTab); pTrig; pTrig=pTrig->pNext){
+ if( pTrig->pSchema==pTempSchema ){
+ zWhere = whereOrName(db, zWhere, pTrig->zName);
+ }
+ }
+ }
+ if( zWhere ){
+ char *zNew = sqlite3MPrintf(pParse->db, "type='trigger' AND (%s)", zWhere);
+ sqlite3DbFree(pParse->db, zWhere);
+ zWhere = zNew;
+ }
+ return zWhere;
+}
+
+/*
+** Generate code to drop and reload the internal representation of table
+** pTab from the database, including triggers and temporary triggers.
+** Argument zName is the name of the table in the database schema at
+** the time the generated code is executed. This can be different from
+** pTab->zName if this function is being called to code part of an
+** "ALTER TABLE RENAME TO" statement.
+*/
+static void reloadTableSchema(Parse *pParse, Table *pTab, const char *zName){
+ Vdbe *v;
+ char *zWhere;
+ int iDb; /* Index of database containing pTab */
+#ifndef SQLITE_OMIT_TRIGGER
+ Trigger *pTrig;
+#endif
+
+ v = sqlite3GetVdbe(pParse);
+ if( NEVER(v==0) ) return;
+ assert( sqlite3BtreeHoldsAllMutexes(pParse->db) );
+ iDb = sqlite3SchemaToIndex(pParse->db, pTab->pSchema);
+ assert( iDb>=0 );
+
+#ifndef SQLITE_OMIT_TRIGGER
+ /* Drop any table triggers from the internal schema. */
+ for(pTrig=sqlite3TriggerList(pParse, pTab); pTrig; pTrig=pTrig->pNext){
+ int iTrigDb = sqlite3SchemaToIndex(pParse->db, pTrig->pSchema);
+ assert( iTrigDb==iDb || iTrigDb==1 );
+ sqlite3VdbeAddOp4(v, OP_DropTrigger, iTrigDb, 0, 0, pTrig->zName, 0);
+ }
+#endif
+
+ /* Drop the table and index from the internal schema. */
+ sqlite3VdbeAddOp4(v, OP_DropTable, iDb, 0, 0, pTab->zName, 0);
+
+ /* Reload the table, index and permanent trigger schemas. */
+ zWhere = sqlite3MPrintf(pParse->db, "tbl_name=%Q", zName);
+ if( !zWhere ) return;
+ sqlite3VdbeAddParseSchemaOp(v, iDb, zWhere);
+
+#ifndef SQLITE_OMIT_TRIGGER
+ /* Now, if the table is not stored in the temp database, reload any temp
+ ** triggers. Don't use IN(...) in case SQLITE_OMIT_SUBQUERY is defined.
+ */
+ if( (zWhere=whereTempTriggers(pParse, pTab))!=0 ){
+ sqlite3VdbeAddParseSchemaOp(v, 1, zWhere);
+ }
+#endif
+}
+
+/*
+** Parameter zName is the name of a table that is about to be altered
+** (either with ALTER TABLE ... RENAME TO or ALTER TABLE ... ADD COLUMN).
+** If the table is a system table, this function leaves an error message
+** in pParse->zErr (system tables may not be altered) and returns non-zero.
+**
+** Or, if zName is not a system table, zero is returned.
+*/
+static int isSystemTable(Parse *pParse, const char *zName){
+ if( sqlite3Strlen30(zName)>6 && 0==sqlite3StrNICmp(zName, "sqlite_", 7) ){
+ sqlite3ErrorMsg(pParse, "table %s may not be altered", zName);
+ return 1;
+ }
+ return 0;
+}
+
+/*
+** Generate code to implement the "ALTER TABLE xxx RENAME TO yyy"
+** command.
+*/
+SQLITE_PRIVATE void sqlite3AlterRenameTable(
+ Parse *pParse, /* Parser context. */
+ SrcList *pSrc, /* The table to rename. */
+ Token *pName /* The new table name. */
+){
+ int iDb; /* Database that contains the table */
+ char *zDb; /* Name of database iDb */
+ Table *pTab; /* Table being renamed */
+ char *zName = 0; /* NULL-terminated version of pName */
+ sqlite3 *db = pParse->db; /* Database connection */
+ int nTabName; /* Number of UTF-8 characters in zTabName */
+ const char *zTabName; /* Original name of the table */
+ Vdbe *v;
+#ifndef SQLITE_OMIT_TRIGGER
+ char *zWhere = 0; /* Where clause to locate temp triggers */
+#endif
+ VTable *pVTab = 0; /* Non-zero if this is a v-tab with an xRename() */
+ int savedDbFlags; /* Saved value of db->flags */
+
+ savedDbFlags = db->flags;
+ if( NEVER(db->mallocFailed) ) goto exit_rename_table;
+ assert( pSrc->nSrc==1 );
+ assert( sqlite3BtreeHoldsAllMutexes(pParse->db) );
+
+ pTab = sqlite3LocateTableItem(pParse, 0, &pSrc->a[0]);
+ if( !pTab ) goto exit_rename_table;
+ iDb = sqlite3SchemaToIndex(pParse->db, pTab->pSchema);
+ zDb = db->aDb[iDb].zName;
+ db->flags |= SQLITE_PreferBuiltin;
+
+ /* Get a NULL terminated version of the new table name. */
+ zName = sqlite3NameFromToken(db, pName);
+ if( !zName ) goto exit_rename_table;
+
+ /* Check that a table or index named 'zName' does not already exist
+ ** in database iDb. If so, this is an error.
+ */
+ if( sqlite3FindTable(db, zName, zDb) || sqlite3FindIndex(db, zName, zDb) ){
+ sqlite3ErrorMsg(pParse,
+ "there is already another table or index with this name: %s", zName);
+ goto exit_rename_table;
+ }
+
+ /* Make sure it is not a system table being altered, or a reserved name
+ ** that the table is being renamed to.
+ */
+ if( SQLITE_OK!=isSystemTable(pParse, pTab->zName) ){
+ goto exit_rename_table;
+ }
+ if( SQLITE_OK!=sqlite3CheckObjectName(pParse, zName) ){ goto
+ exit_rename_table;
+ }
+
+#ifndef SQLITE_OMIT_VIEW
+ if( pTab->pSelect ){
+ sqlite3ErrorMsg(pParse, "view %s may not be altered", pTab->zName);
+ goto exit_rename_table;
+ }
+#endif
+
+#ifndef SQLITE_OMIT_AUTHORIZATION
+ /* Invoke the authorization callback. */
+ if( sqlite3AuthCheck(pParse, SQLITE_ALTER_TABLE, zDb, pTab->zName, 0) ){
+ goto exit_rename_table;
+ }
+#endif
+
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ if( sqlite3ViewGetColumnNames(pParse, pTab) ){
+ goto exit_rename_table;
+ }
+ if( IsVirtual(pTab) ){
+ pVTab = sqlite3GetVTable(db, pTab);
+ if( pVTab->pVtab->pModule->xRename==0 ){
+ pVTab = 0;
+ }
+ }
+#endif
+
+ /* Begin a transaction and code the VerifyCookie for database iDb.
+ ** Then modify the schema cookie (since the ALTER TABLE modifies the
+ ** schema). Open a statement transaction if the table is a virtual
+ ** table.
+ */
+ v = sqlite3GetVdbe(pParse);
+ if( v==0 ){
+ goto exit_rename_table;
+ }
+ sqlite3BeginWriteOperation(pParse, pVTab!=0, iDb);
+ sqlite3ChangeCookie(pParse, iDb);
+
+ /* If this is a virtual table, invoke the xRename() function if
+ ** one is defined. The xRename() callback will modify the names
+ ** of any resources used by the v-table implementation (including other
+ ** SQLite tables) that are identified by the name of the virtual table.
+ */
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ if( pVTab ){
+ int i = ++pParse->nMem;
+ sqlite3VdbeAddOp4(v, OP_String8, 0, i, 0, zName, 0);
+ sqlite3VdbeAddOp4(v, OP_VRename, i, 0, 0,(const char*)pVTab, P4_VTAB);
+ sqlite3MayAbort(pParse);
+ }
+#endif
+
+ /* figure out how many UTF-8 characters are in zName */
+ zTabName = pTab->zName;
+ nTabName = sqlite3Utf8CharLen(zTabName, -1);
+
+#if !defined(SQLITE_OMIT_FOREIGN_KEY) && !defined(SQLITE_OMIT_TRIGGER)
+ if( db->flags&SQLITE_ForeignKeys ){
+ /* If foreign-key support is enabled, rewrite the CREATE TABLE
+ ** statements corresponding to all child tables of foreign key constraints
+ ** for which the renamed table is the parent table. */
+ if( (zWhere=whereForeignKeys(pParse, pTab))!=0 ){
+ sqlite3NestedParse(pParse,
+ "UPDATE \"%w\".%s SET "
+ "sql = sqlite_rename_parent(sql, %Q, %Q) "
+ "WHERE %s;", zDb, SCHEMA_TABLE(iDb), zTabName, zName, zWhere);
+ sqlite3DbFree(db, zWhere);
+ }
+ }
+#endif
+
+ /* Modify the sqlite_master table to use the new table name. */
+ sqlite3NestedParse(pParse,
+ "UPDATE %Q.%s SET "
+#ifdef SQLITE_OMIT_TRIGGER
+ "sql = sqlite_rename_table(sql, %Q), "
+#else
+ "sql = CASE "
+ "WHEN type = 'trigger' THEN sqlite_rename_trigger(sql, %Q)"
+ "ELSE sqlite_rename_table(sql, %Q) END, "
+#endif
+ "tbl_name = %Q, "
+ "name = CASE "
+ "WHEN type='table' THEN %Q "
+ "WHEN name LIKE 'sqlite_autoindex%%' AND type='index' THEN "
+ "'sqlite_autoindex_' || %Q || substr(name,%d+18) "
+ "ELSE name END "
+ "WHERE tbl_name=%Q COLLATE nocase AND "
+ "(type='table' OR type='index' OR type='trigger');",
+ zDb, SCHEMA_TABLE(iDb), zName, zName, zName,
+#ifndef SQLITE_OMIT_TRIGGER
+ zName,
+#endif
+ zName, nTabName, zTabName
+ );
+
+#ifndef SQLITE_OMIT_AUTOINCREMENT
+ /* If the sqlite_sequence table exists in this database, then update
+ ** it with the new table name.
+ */
+ if( sqlite3FindTable(db, "sqlite_sequence", zDb) ){
+ sqlite3NestedParse(pParse,
+ "UPDATE \"%w\".sqlite_sequence set name = %Q WHERE name = %Q",
+ zDb, zName, pTab->zName);
+ }
+#endif
+
+#ifndef SQLITE_OMIT_TRIGGER
+ /* If there are TEMP triggers on this table, modify the sqlite_temp_master
+ ** table. Don't do this if the table being ALTERed is itself located in
+ ** the temp database.
+ */
+ if( (zWhere=whereTempTriggers(pParse, pTab))!=0 ){
+ sqlite3NestedParse(pParse,
+ "UPDATE sqlite_temp_master SET "
+ "sql = sqlite_rename_trigger(sql, %Q), "
+ "tbl_name = %Q "
+ "WHERE %s;", zName, zName, zWhere);
+ sqlite3DbFree(db, zWhere);
+ }
+#endif
+
+#if !defined(SQLITE_OMIT_FOREIGN_KEY) && !defined(SQLITE_OMIT_TRIGGER)
+ if( db->flags&SQLITE_ForeignKeys ){
+ FKey *p;
+ for(p=sqlite3FkReferences(pTab); p; p=p->pNextTo){
+ Table *pFrom = p->pFrom;
+ if( pFrom!=pTab ){
+ reloadTableSchema(pParse, p->pFrom, pFrom->zName);
+ }
+ }
+ }
+#endif
+
+ /* Drop and reload the internal table schema. */
+ reloadTableSchema(pParse, pTab, zName);
+
+exit_rename_table:
+ sqlite3SrcListDelete(db, pSrc);
+ sqlite3DbFree(db, zName);
+ db->flags = savedDbFlags;
+}
+
+
+/*
+** Generate code to make sure the file format number is at least minFormat.
+** The generated code will increase the file format number if necessary.
+*/
+SQLITE_PRIVATE void sqlite3MinimumFileFormat(Parse *pParse, int iDb, int minFormat){
+ Vdbe *v;
+ v = sqlite3GetVdbe(pParse);
+ /* The VDBE should have been allocated before this routine is called.
+ ** If that allocation failed, we would have quit before reaching this
+ ** point */
+ if( ALWAYS(v) ){
+ int r1 = sqlite3GetTempReg(pParse);
+ int r2 = sqlite3GetTempReg(pParse);
+ int j1;
+ sqlite3VdbeAddOp3(v, OP_ReadCookie, iDb, r1, BTREE_FILE_FORMAT);
+ sqlite3VdbeUsesBtree(v, iDb);
+ sqlite3VdbeAddOp2(v, OP_Integer, minFormat, r2);
+ j1 = sqlite3VdbeAddOp3(v, OP_Ge, r2, 0, r1);
+ sqlite3VdbeAddOp3(v, OP_SetCookie, iDb, BTREE_FILE_FORMAT, r2);
+ sqlite3VdbeJumpHere(v, j1);
+ sqlite3ReleaseTempReg(pParse, r1);
+ sqlite3ReleaseTempReg(pParse, r2);
+ }
+}
+
+/*
+** This function is called after an "ALTER TABLE ... ADD" statement
+** has been parsed. Argument pColDef contains the text of the new
+** column definition.
+**
+** The Table structure pParse->pNewTable was extended to include
+** the new column during parsing.
+*/
+SQLITE_PRIVATE void sqlite3AlterFinishAddColumn(Parse *pParse, Token *pColDef){
+ Table *pNew; /* Copy of pParse->pNewTable */
+ Table *pTab; /* Table being altered */
+ int iDb; /* Database number */
+ const char *zDb; /* Database name */
+ const char *zTab; /* Table name */
+ char *zCol; /* Null-terminated column definition */
+ Column *pCol; /* The new column */
+ Expr *pDflt; /* Default value for the new column */
+ sqlite3 *db; /* The database connection; */
+
+ db = pParse->db;
+ if( pParse->nErr || db->mallocFailed ) return;
+ pNew = pParse->pNewTable;
+ assert( pNew );
+
+ assert( sqlite3BtreeHoldsAllMutexes(db) );
+ iDb = sqlite3SchemaToIndex(db, pNew->pSchema);
+ zDb = db->aDb[iDb].zName;
+ zTab = &pNew->zName[16]; /* Skip the "sqlite_altertab_" prefix on the name */
+ pCol = &pNew->aCol[pNew->nCol-1];
+ pDflt = pCol->pDflt;
+ pTab = sqlite3FindTable(db, zTab, zDb);
+ assert( pTab );
+
+#ifndef SQLITE_OMIT_AUTHORIZATION
+ /* Invoke the authorization callback. */
+ if( sqlite3AuthCheck(pParse, SQLITE_ALTER_TABLE, zDb, pTab->zName, 0) ){
+ return;
+ }
+#endif
+
+ /* If the default value for the new column was specified with a
+ ** literal NULL, then set pDflt to 0. This simplifies checking
+ ** for an SQL NULL default below.
+ */
+ if( pDflt && pDflt->op==TK_NULL ){
+ pDflt = 0;
+ }
+
+ /* Check that the new column is not specified as PRIMARY KEY or UNIQUE.
+ ** If there is a NOT NULL constraint, then the default value for the
+ ** column must not be NULL.
+ */
+ if( pCol->colFlags & COLFLAG_PRIMKEY ){
+ sqlite3ErrorMsg(pParse, "Cannot add a PRIMARY KEY column");
+ return;
+ }
+ if( pNew->pIndex ){
+ sqlite3ErrorMsg(pParse, "Cannot add a UNIQUE column");
+ return;
+ }
+ if( (db->flags&SQLITE_ForeignKeys) && pNew->pFKey && pDflt ){
+ sqlite3ErrorMsg(pParse,
+ "Cannot add a REFERENCES column with non-NULL default value");
+ return;
+ }
+ if( pCol->notNull && !pDflt ){
+ sqlite3ErrorMsg(pParse,
+ "Cannot add a NOT NULL column with default value NULL");
+ return;
+ }
+
+ /* Ensure the default expression is something that sqlite3ValueFromExpr()
+ ** can handle (i.e. not CURRENT_TIME etc.)
+ */
+ if( pDflt ){
+ sqlite3_value *pVal;
+ if( sqlite3ValueFromExpr(db, pDflt, SQLITE_UTF8, SQLITE_AFF_NONE, &pVal) ){
+ db->mallocFailed = 1;
+ return;
+ }
+ if( !pVal ){
+ sqlite3ErrorMsg(pParse, "Cannot add a column with non-constant default");
+ return;
+ }
+ sqlite3ValueFree(pVal);
+ }
+
+ /* Modify the CREATE TABLE statement. */
+ zCol = sqlite3DbStrNDup(db, (char*)pColDef->z, pColDef->n);
+ if( zCol ){
+ char *zEnd = &zCol[pColDef->n-1];
+ int savedDbFlags = db->flags;
+ while( zEnd>zCol && (*zEnd==';' || sqlite3Isspace(*zEnd)) ){
+ *zEnd-- = '\0';
+ }
+ db->flags |= SQLITE_PreferBuiltin;
+ sqlite3NestedParse(pParse,
+ "UPDATE \"%w\".%s SET "
+ "sql = substr(sql,1,%d) || ', ' || %Q || substr(sql,%d) "
+ "WHERE type = 'table' AND name = %Q",
+ zDb, SCHEMA_TABLE(iDb), pNew->addColOffset, zCol, pNew->addColOffset+1,
+ zTab
+ );
+ sqlite3DbFree(db, zCol);
+ db->flags = savedDbFlags;
+ }
+
+ /* If the default value of the new column is NULL, then set the file
+ ** format to 2. If the default value of the new column is not NULL,
+ ** the file format becomes 3.
+ */
+ sqlite3MinimumFileFormat(pParse, iDb, pDflt ? 3 : 2);
+
+ /* Reload the schema of the modified table. */
+ reloadTableSchema(pParse, pTab, pTab->zName);
+}
+
+/*
+** This function is called by the parser after the table-name in
+** an "ALTER TABLE <table-name> ADD" statement is parsed. Argument
+** pSrc is the full-name of the table being altered.
+**
+** This routine makes a (partial) copy of the Table structure
+** for the table being altered and sets Parse.pNewTable to point
+** to it. Routines called by the parser as the column definition
+** is parsed (i.e. sqlite3AddColumn()) add the new Column data to
+** the copy. The copy of the Table structure is deleted by tokenize.c
+** after parsing is finished.
+**
+** Routine sqlite3AlterFinishAddColumn() will be called to complete
+** coding the "ALTER TABLE ... ADD" statement.
+*/
+SQLITE_PRIVATE void sqlite3AlterBeginAddColumn(Parse *pParse, SrcList *pSrc){
+ Table *pNew;
+ Table *pTab;
+ Vdbe *v;
+ int iDb;
+ int i;
+ int nAlloc;
+ sqlite3 *db = pParse->db;
+
+ /* Look up the table being altered. */
+ assert( pParse->pNewTable==0 );
+ assert( sqlite3BtreeHoldsAllMutexes(db) );
+ if( db->mallocFailed ) goto exit_begin_add_column;
+ pTab = sqlite3LocateTableItem(pParse, 0, &pSrc->a[0]);
+ if( !pTab ) goto exit_begin_add_column;
+
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ if( IsVirtual(pTab) ){
+ sqlite3ErrorMsg(pParse, "virtual tables may not be altered");
+ goto exit_begin_add_column;
+ }
+#endif
+
+ /* Make sure this is not an attempt to ALTER a view. */
+ if( pTab->pSelect ){
+ sqlite3ErrorMsg(pParse, "Cannot add a column to a view");
+ goto exit_begin_add_column;
+ }
+ if( SQLITE_OK!=isSystemTable(pParse, pTab->zName) ){
+ goto exit_begin_add_column;
+ }
+
+ assert( pTab->addColOffset>0 );
+ iDb = sqlite3SchemaToIndex(db, pTab->pSchema);
+
+ /* Put a copy of the Table struct in Parse.pNewTable for the
+ ** sqlite3AddColumn() function and friends to modify. But modify
+ ** the name by adding an "sqlite_altertab_" prefix. By adding this
+ ** prefix, we insure that the name will not collide with an existing
+ ** table because user table are not allowed to have the "sqlite_"
+ ** prefix on their name.
+ */
+ pNew = (Table*)sqlite3DbMallocZero(db, sizeof(Table));
+ if( !pNew ) goto exit_begin_add_column;
+ pParse->pNewTable = pNew;
+ pNew->nRef = 1;
+ pNew->nCol = pTab->nCol;
+ assert( pNew->nCol>0 );
+ nAlloc = (((pNew->nCol-1)/8)*8)+8;
+ assert( nAlloc>=pNew->nCol && nAlloc%8==0 && nAlloc-pNew->nCol<8 );
+ pNew->aCol = (Column*)sqlite3DbMallocZero(db, sizeof(Column)*nAlloc);
+ pNew->zName = sqlite3MPrintf(db, "sqlite_altertab_%s", pTab->zName);
+ if( !pNew->aCol || !pNew->zName ){
+ db->mallocFailed = 1;
+ goto exit_begin_add_column;
+ }
+ memcpy(pNew->aCol, pTab->aCol, sizeof(Column)*pNew->nCol);
+ for(i=0; i<pNew->nCol; i++){
+ Column *pCol = &pNew->aCol[i];
+ pCol->zName = sqlite3DbStrDup(db, pCol->zName);
+ pCol->zColl = 0;
+ pCol->zType = 0;
+ pCol->pDflt = 0;
+ pCol->zDflt = 0;
+ }
+ pNew->pSchema = db->aDb[iDb].pSchema;
+ pNew->addColOffset = pTab->addColOffset;
+ pNew->nRef = 1;
+
+ /* Begin a transaction and increment the schema cookie. */
+ sqlite3BeginWriteOperation(pParse, 0, iDb);
+ v = sqlite3GetVdbe(pParse);
+ if( !v ) goto exit_begin_add_column;
+ sqlite3ChangeCookie(pParse, iDb);
+
+exit_begin_add_column:
+ sqlite3SrcListDelete(db, pSrc);
+ return;
+}
+#endif /* SQLITE_ALTER_TABLE */
+
+/************** End of alter.c ***********************************************/
+/************** Begin file analyze.c *****************************************/
+/*
+** 2005 July 8
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains code associated with the ANALYZE command.
+**
+** The ANALYZE command gather statistics about the content of tables
+** and indices. These statistics are made available to the query planner
+** to help it make better decisions about how to perform queries.
+**
+** The following system tables are or have been supported:
+**
+** CREATE TABLE sqlite_stat1(tbl, idx, stat);
+** CREATE TABLE sqlite_stat2(tbl, idx, sampleno, sample);
+** CREATE TABLE sqlite_stat3(tbl, idx, nEq, nLt, nDLt, sample);
+**
+** Additional tables might be added in future releases of SQLite.
+** The sqlite_stat2 table is not created or used unless the SQLite version
+** is between 3.6.18 and 3.7.8, inclusive, and unless SQLite is compiled
+** with SQLITE_ENABLE_STAT2. The sqlite_stat2 table is deprecated.
+** The sqlite_stat2 table is superceded by sqlite_stat3, which is only
+** created and used by SQLite versions 3.7.9 and later and with
+** SQLITE_ENABLE_STAT3 defined. The fucntionality of sqlite_stat3
+** is a superset of sqlite_stat2.
+**
+** Format of sqlite_stat1:
+**
+** There is normally one row per index, with the index identified by the
+** name in the idx column. The tbl column is the name of the table to
+** which the index belongs. In each such row, the stat column will be
+** a string consisting of a list of integers. The first integer in this
+** list is the number of rows in the index and in the table. The second
+** integer is the average number of rows in the index that have the same
+** value in the first column of the index. The third integer is the average
+** number of rows in the index that have the same value for the first two
+** columns. The N-th integer (for N>1) is the average number of rows in
+** the index which have the same value for the first N-1 columns. For
+** a K-column index, there will be K+1 integers in the stat column. If
+** the index is unique, then the last integer will be 1.
+**
+** The list of integers in the stat column can optionally be followed
+** by the keyword "unordered". The "unordered" keyword, if it is present,
+** must be separated from the last integer by a single space. If the
+** "unordered" keyword is present, then the query planner assumes that
+** the index is unordered and will not use the index for a range query.
+**
+** If the sqlite_stat1.idx column is NULL, then the sqlite_stat1.stat
+** column contains a single integer which is the (estimated) number of
+** rows in the table identified by sqlite_stat1.tbl.
+**
+** Format of sqlite_stat2:
+**
+** The sqlite_stat2 is only created and is only used if SQLite is compiled
+** with SQLITE_ENABLE_STAT2 and if the SQLite version number is between
+** 3.6.18 and 3.7.8. The "stat2" table contains additional information
+** about the distribution of keys within an index. The index is identified by
+** the "idx" column and the "tbl" column is the name of the table to which
+** the index belongs. There are usually 10 rows in the sqlite_stat2
+** table for each index.
+**
+** The sqlite_stat2 entries for an index that have sampleno between 0 and 9
+** inclusive are samples of the left-most key value in the index taken at
+** evenly spaced points along the index. Let the number of samples be S
+** (10 in the standard build) and let C be the number of rows in the index.
+** Then the sampled rows are given by:
+**
+** rownumber = (i*C*2 + C)/(S*2)
+**
+** For i between 0 and S-1. Conceptually, the index space is divided into
+** S uniform buckets and the samples are the middle row from each bucket.
+**
+** The format for sqlite_stat2 is recorded here for legacy reference. This
+** version of SQLite does not support sqlite_stat2. It neither reads nor
+** writes the sqlite_stat2 table. This version of SQLite only supports
+** sqlite_stat3.
+**
+** Format for sqlite_stat3:
+**
+** The sqlite_stat3 is an enhancement to sqlite_stat2. A new name is
+** used to avoid compatibility problems.
+**
+** The format of the sqlite_stat3 table is similar to the format of
+** the sqlite_stat2 table. There are multiple entries for each index.
+** The idx column names the index and the tbl column is the table of the
+** index. If the idx and tbl columns are the same, then the sample is
+** of the INTEGER PRIMARY KEY. The sample column is a value taken from
+** the left-most column of the index. The nEq column is the approximate
+** number of entires in the index whose left-most column exactly matches
+** the sample. nLt is the approximate number of entires whose left-most
+** column is less than the sample. The nDLt column is the approximate
+** number of distinct left-most entries in the index that are less than
+** the sample.
+**
+** Future versions of SQLite might change to store a string containing
+** multiple integers values in the nDLt column of sqlite_stat3. The first
+** integer will be the number of prior index entires that are distinct in
+** the left-most column. The second integer will be the number of prior index
+** entries that are distinct in the first two columns. The third integer
+** will be the number of prior index entries that are distinct in the first
+** three columns. And so forth. With that extension, the nDLt field is
+** similar in function to the sqlite_stat1.stat field.
+**
+** There can be an arbitrary number of sqlite_stat3 entries per index.
+** The ANALYZE command will typically generate sqlite_stat3 tables
+** that contain between 10 and 40 samples which are distributed across
+** the key space, though not uniformly, and which include samples with
+** largest possible nEq values.
+*/
+#ifndef SQLITE_OMIT_ANALYZE
+
+/*
+** This routine generates code that opens the sqlite_stat1 table for
+** writing with cursor iStatCur. If the library was built with the
+** SQLITE_ENABLE_STAT3 macro defined, then the sqlite_stat3 table is
+** opened for writing using cursor (iStatCur+1)
+**
+** If the sqlite_stat1 tables does not previously exist, it is created.
+** Similarly, if the sqlite_stat3 table does not exist and the library
+** is compiled with SQLITE_ENABLE_STAT3 defined, it is created.
+**
+** Argument zWhere may be a pointer to a buffer containing a table name,
+** or it may be a NULL pointer. If it is not NULL, then all entries in
+** the sqlite_stat1 and (if applicable) sqlite_stat3 tables associated
+** with the named table are deleted. If zWhere==0, then code is generated
+** to delete all stat table entries.
+*/
+static void openStatTable(
+ Parse *pParse, /* Parsing context */
+ int iDb, /* The database we are looking in */
+ int iStatCur, /* Open the sqlite_stat1 table on this cursor */
+ const char *zWhere, /* Delete entries for this table or index */
+ const char *zWhereType /* Either "tbl" or "idx" */
+){
+ static const struct {
+ const char *zName;
+ const char *zCols;
+ } aTable[] = {
+ { "sqlite_stat1", "tbl,idx,stat" },
+#ifdef SQLITE_ENABLE_STAT3
+ { "sqlite_stat3", "tbl,idx,neq,nlt,ndlt,sample" },
+#endif
+ };
+
+ int aRoot[] = {0, 0};
+ u8 aCreateTbl[] = {0, 0};
+
+ int i;
+ sqlite3 *db = pParse->db;
+ Db *pDb;
+ Vdbe *v = sqlite3GetVdbe(pParse);
+ if( v==0 ) return;
+ assert( sqlite3BtreeHoldsAllMutexes(db) );
+ assert( sqlite3VdbeDb(v)==db );
+ pDb = &db->aDb[iDb];
+
+ /* Create new statistic tables if they do not exist, or clear them
+ ** if they do already exist.
+ */
+ for(i=0; i<ArraySize(aTable); i++){
+ const char *zTab = aTable[i].zName;
+ Table *pStat;
+ if( (pStat = sqlite3FindTable(db, zTab, pDb->zName))==0 ){
+ /* The sqlite_stat[12] table does not exist. Create it. Note that a
+ ** side-effect of the CREATE TABLE statement is to leave the rootpage
+ ** of the new table in register pParse->regRoot. This is important
+ ** because the OpenWrite opcode below will be needing it. */
+ sqlite3NestedParse(pParse,
+ "CREATE TABLE %Q.%s(%s)", pDb->zName, zTab, aTable[i].zCols
+ );
+ aRoot[i] = pParse->regRoot;
+ aCreateTbl[i] = OPFLAG_P2ISREG;
+ }else{
+ /* The table already exists. If zWhere is not NULL, delete all entries
+ ** associated with the table zWhere. If zWhere is NULL, delete the
+ ** entire contents of the table. */
+ aRoot[i] = pStat->tnum;
+ sqlite3TableLock(pParse, iDb, aRoot[i], 1, zTab);
+ if( zWhere ){
+ sqlite3NestedParse(pParse,
+ "DELETE FROM %Q.%s WHERE %s=%Q", pDb->zName, zTab, zWhereType, zWhere
+ );
+ }else{
+ /* The sqlite_stat[12] table already exists. Delete all rows. */
+ sqlite3VdbeAddOp2(v, OP_Clear, aRoot[i], iDb);
+ }
+ }
+ }
+
+ /* Open the sqlite_stat[13] tables for writing. */
+ for(i=0; i<ArraySize(aTable); i++){
+ sqlite3VdbeAddOp3(v, OP_OpenWrite, iStatCur+i, aRoot[i], iDb);
+ sqlite3VdbeChangeP4(v, -1, (char *)3, P4_INT32);
+ sqlite3VdbeChangeP5(v, aCreateTbl[i]);
+ }
+}
+
+/*
+** Recommended number of samples for sqlite_stat3
+*/
+#ifndef SQLITE_STAT3_SAMPLES
+# define SQLITE_STAT3_SAMPLES 24
+#endif
+
+/*
+** Three SQL functions - stat3_init(), stat3_push(), and stat3_pop() -
+** share an instance of the following structure to hold their state
+** information.
+*/
+typedef struct Stat3Accum Stat3Accum;
+struct Stat3Accum {
+ tRowcnt nRow; /* Number of rows in the entire table */
+ tRowcnt nPSample; /* How often to do a periodic sample */
+ int iMin; /* Index of entry with minimum nEq and hash */
+ int mxSample; /* Maximum number of samples to accumulate */
+ int nSample; /* Current number of samples */
+ u32 iPrn; /* Pseudo-random number used for sampling */
+ struct Stat3Sample {
+ i64 iRowid; /* Rowid in main table of the key */
+ tRowcnt nEq; /* sqlite_stat3.nEq */
+ tRowcnt nLt; /* sqlite_stat3.nLt */
+ tRowcnt nDLt; /* sqlite_stat3.nDLt */
+ u8 isPSample; /* True if a periodic sample */
+ u32 iHash; /* Tiebreaker hash */
+ } *a; /* An array of samples */
+};
+
+#ifdef SQLITE_ENABLE_STAT3
+/*
+** Implementation of the stat3_init(C,S) SQL function. The two parameters
+** are the number of rows in the table or index (C) and the number of samples
+** to accumulate (S).
+**
+** This routine allocates the Stat3Accum object.
+**
+** The return value is the Stat3Accum object (P).
+*/
+static void stat3Init(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ Stat3Accum *p;
+ tRowcnt nRow;
+ int mxSample;
+ int n;
+
+ UNUSED_PARAMETER(argc);
+ nRow = (tRowcnt)sqlite3_value_int64(argv[0]);
+ mxSample = sqlite3_value_int(argv[1]);
+ n = sizeof(*p) + sizeof(p->a[0])*mxSample;
+ p = sqlite3MallocZero( n );
+ if( p==0 ){
+ sqlite3_result_error_nomem(context);
+ return;
+ }
+ p->a = (struct Stat3Sample*)&p[1];
+ p->nRow = nRow;
+ p->mxSample = mxSample;
+ p->nPSample = p->nRow/(mxSample/3+1) + 1;
+ sqlite3_randomness(sizeof(p->iPrn), &p->iPrn);
+ sqlite3_result_blob(context, p, sizeof(p), sqlite3_free);
+}
+static const FuncDef stat3InitFuncdef = {
+ 2, /* nArg */
+ SQLITE_UTF8, /* iPrefEnc */
+ 0, /* flags */
+ 0, /* pUserData */
+ 0, /* pNext */
+ stat3Init, /* xFunc */
+ 0, /* xStep */
+ 0, /* xFinalize */
+ "stat3_init", /* zName */
+ 0, /* pHash */
+ 0 /* pDestructor */
+};
+
+
+/*
+** Implementation of the stat3_push(nEq,nLt,nDLt,rowid,P) SQL function. The
+** arguments describe a single key instance. This routine makes the
+** decision about whether or not to retain this key for the sqlite_stat3
+** table.
+**
+** The return value is NULL.
+*/
+static void stat3Push(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ Stat3Accum *p = (Stat3Accum*)sqlite3_value_blob(argv[4]);
+ tRowcnt nEq = sqlite3_value_int64(argv[0]);
+ tRowcnt nLt = sqlite3_value_int64(argv[1]);
+ tRowcnt nDLt = sqlite3_value_int64(argv[2]);
+ i64 rowid = sqlite3_value_int64(argv[3]);
+ u8 isPSample = 0;
+ u8 doInsert = 0;
+ int iMin = p->iMin;
+ struct Stat3Sample *pSample;
+ int i;
+ u32 h;
+
+ UNUSED_PARAMETER(context);
+ UNUSED_PARAMETER(argc);
+ if( nEq==0 ) return;
+ h = p->iPrn = p->iPrn*1103515245 + 12345;
+ if( (nLt/p->nPSample)!=((nEq+nLt)/p->nPSample) ){
+ doInsert = isPSample = 1;
+ }else if( p->nSample<p->mxSample ){
+ doInsert = 1;
+ }else{
+ if( nEq>p->a[iMin].nEq || (nEq==p->a[iMin].nEq && h>p->a[iMin].iHash) ){
+ doInsert = 1;
+ }
+ }
+ if( !doInsert ) return;
+ if( p->nSample==p->mxSample ){
+ assert( p->nSample - iMin - 1 >= 0 );
+ memmove(&p->a[iMin], &p->a[iMin+1], sizeof(p->a[0])*(p->nSample-iMin-1));
+ pSample = &p->a[p->nSample-1];
+ }else{
+ pSample = &p->a[p->nSample++];
+ }
+ pSample->iRowid = rowid;
+ pSample->nEq = nEq;
+ pSample->nLt = nLt;
+ pSample->nDLt = nDLt;
+ pSample->iHash = h;
+ pSample->isPSample = isPSample;
+
+ /* Find the new minimum */
+ if( p->nSample==p->mxSample ){
+ pSample = p->a;
+ i = 0;
+ while( pSample->isPSample ){
+ i++;
+ pSample++;
+ assert( i<p->nSample );
+ }
+ nEq = pSample->nEq;
+ h = pSample->iHash;
+ iMin = i;
+ for(i++, pSample++; i<p->nSample; i++, pSample++){
+ if( pSample->isPSample ) continue;
+ if( pSample->nEq<nEq
+ || (pSample->nEq==nEq && pSample->iHash<h)
+ ){
+ iMin = i;
+ nEq = pSample->nEq;
+ h = pSample->iHash;
+ }
+ }
+ p->iMin = iMin;
+ }
+}
+static const FuncDef stat3PushFuncdef = {
+ 5, /* nArg */
+ SQLITE_UTF8, /* iPrefEnc */
+ 0, /* flags */
+ 0, /* pUserData */
+ 0, /* pNext */
+ stat3Push, /* xFunc */
+ 0, /* xStep */
+ 0, /* xFinalize */
+ "stat3_push", /* zName */
+ 0, /* pHash */
+ 0 /* pDestructor */
+};
+
+/*
+** Implementation of the stat3_get(P,N,...) SQL function. This routine is
+** used to query the results. Content is returned for the Nth sqlite_stat3
+** row where N is between 0 and S-1 and S is the number of samples. The
+** value returned depends on the number of arguments.
+**
+** argc==2 result: rowid
+** argc==3 result: nEq
+** argc==4 result: nLt
+** argc==5 result: nDLt
+*/
+static void stat3Get(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ int n = sqlite3_value_int(argv[1]);
+ Stat3Accum *p = (Stat3Accum*)sqlite3_value_blob(argv[0]);
+
+ assert( p!=0 );
+ if( p->nSample<=n ) return;
+ switch( argc ){
+ case 2: sqlite3_result_int64(context, p->a[n].iRowid); break;
+ case 3: sqlite3_result_int64(context, p->a[n].nEq); break;
+ case 4: sqlite3_result_int64(context, p->a[n].nLt); break;
+ default: sqlite3_result_int64(context, p->a[n].nDLt); break;
+ }
+}
+static const FuncDef stat3GetFuncdef = {
+ -1, /* nArg */
+ SQLITE_UTF8, /* iPrefEnc */
+ 0, /* flags */
+ 0, /* pUserData */
+ 0, /* pNext */
+ stat3Get, /* xFunc */
+ 0, /* xStep */
+ 0, /* xFinalize */
+ "stat3_get", /* zName */
+ 0, /* pHash */
+ 0 /* pDestructor */
+};
+#endif /* SQLITE_ENABLE_STAT3 */
+
+
+
+
+/*
+** Generate code to do an analysis of all indices associated with
+** a single table.
+*/
+static void analyzeOneTable(
+ Parse *pParse, /* Parser context */
+ Table *pTab, /* Table whose indices are to be analyzed */
+ Index *pOnlyIdx, /* If not NULL, only analyze this one index */
+ int iStatCur, /* Index of VdbeCursor that writes the sqlite_stat1 table */
+ int iMem /* Available memory locations begin here */
+){
+ sqlite3 *db = pParse->db; /* Database handle */
+ Index *pIdx; /* An index to being analyzed */
+ int iIdxCur; /* Cursor open on index being analyzed */
+ Vdbe *v; /* The virtual machine being built up */
+ int i; /* Loop counter */
+ int topOfLoop; /* The top of the loop */
+ int endOfLoop; /* The end of the loop */
+ int jZeroRows = -1; /* Jump from here if number of rows is zero */
+ int iDb; /* Index of database containing pTab */
+ int regTabname = iMem++; /* Register containing table name */
+ int regIdxname = iMem++; /* Register containing index name */
+ int regStat1 = iMem++; /* The stat column of sqlite_stat1 */
+#ifdef SQLITE_ENABLE_STAT3
+ int regNumEq = regStat1; /* Number of instances. Same as regStat1 */
+ int regNumLt = iMem++; /* Number of keys less than regSample */
+ int regNumDLt = iMem++; /* Number of distinct keys less than regSample */
+ int regSample = iMem++; /* The next sample value */
+ int regRowid = regSample; /* Rowid of a sample */
+ int regAccum = iMem++; /* Register to hold Stat3Accum object */
+ int regLoop = iMem++; /* Loop counter */
+ int regCount = iMem++; /* Number of rows in the table or index */
+ int regTemp1 = iMem++; /* Intermediate register */
+ int regTemp2 = iMem++; /* Intermediate register */
+ int once = 1; /* One-time initialization */
+ int shortJump = 0; /* Instruction address */
+ int iTabCur = pParse->nTab++; /* Table cursor */
+#endif
+ int regCol = iMem++; /* Content of a column in analyzed table */
+ int regRec = iMem++; /* Register holding completed record */
+ int regTemp = iMem++; /* Temporary use register */
+ int regNewRowid = iMem++; /* Rowid for the inserted record */
+
+
+ v = sqlite3GetVdbe(pParse);
+ if( v==0 || NEVER(pTab==0) ){
+ return;
+ }
+ if( pTab->tnum==0 ){
+ /* Do not gather statistics on views or virtual tables */
+ return;
+ }
+ if( sqlite3_strnicmp(pTab->zName, "sqlite_", 7)==0 ){
+ /* Do not gather statistics on system tables */
+ return;
+ }
+ assert( sqlite3BtreeHoldsAllMutexes(db) );
+ iDb = sqlite3SchemaToIndex(db, pTab->pSchema);
+ assert( iDb>=0 );
+ assert( sqlite3SchemaMutexHeld(db, iDb, 0) );
+#ifndef SQLITE_OMIT_AUTHORIZATION
+ if( sqlite3AuthCheck(pParse, SQLITE_ANALYZE, pTab->zName, 0,
+ db->aDb[iDb].zName ) ){
+ return;
+ }
+#endif
+
+ /* Establish a read-lock on the table at the shared-cache level. */
+ sqlite3TableLock(pParse, iDb, pTab->tnum, 0, pTab->zName);
+
+ iIdxCur = pParse->nTab++;
+ sqlite3VdbeAddOp4(v, OP_String8, 0, regTabname, 0, pTab->zName, 0);
+ for(pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext){
+ int nCol;
+ KeyInfo *pKey;
+ int addrIfNot = 0; /* address of OP_IfNot */
+ int *aChngAddr; /* Array of jump instruction addresses */
+
+ if( pOnlyIdx && pOnlyIdx!=pIdx ) continue;
+ VdbeNoopComment((v, "Begin analysis of %s", pIdx->zName));
+ nCol = pIdx->nColumn;
+ aChngAddr = sqlite3DbMallocRaw(db, sizeof(int)*nCol);
+ if( aChngAddr==0 ) continue;
+ pKey = sqlite3IndexKeyinfo(pParse, pIdx);
+ if( iMem+1+(nCol*2)>pParse->nMem ){
+ pParse->nMem = iMem+1+(nCol*2);
+ }
+
+ /* Open a cursor to the index to be analyzed. */
+ assert( iDb==sqlite3SchemaToIndex(db, pIdx->pSchema) );
+ sqlite3VdbeAddOp4(v, OP_OpenRead, iIdxCur, pIdx->tnum, iDb,
+ (char *)pKey, P4_KEYINFO_HANDOFF);
+ VdbeComment((v, "%s", pIdx->zName));
+
+ /* Populate the register containing the index name. */
+ sqlite3VdbeAddOp4(v, OP_String8, 0, regIdxname, 0, pIdx->zName, 0);
+
+#ifdef SQLITE_ENABLE_STAT3
+ if( once ){
+ once = 0;
+ sqlite3OpenTable(pParse, iTabCur, iDb, pTab, OP_OpenRead);
+ }
+ sqlite3VdbeAddOp2(v, OP_Count, iIdxCur, regCount);
+ sqlite3VdbeAddOp2(v, OP_Integer, SQLITE_STAT3_SAMPLES, regTemp1);
+ sqlite3VdbeAddOp2(v, OP_Integer, 0, regNumEq);
+ sqlite3VdbeAddOp2(v, OP_Integer, 0, regNumLt);
+ sqlite3VdbeAddOp2(v, OP_Integer, -1, regNumDLt);
+ sqlite3VdbeAddOp3(v, OP_Null, 0, regSample, regAccum);
+ sqlite3VdbeAddOp4(v, OP_Function, 1, regCount, regAccum,
+ (char*)&stat3InitFuncdef, P4_FUNCDEF);
+ sqlite3VdbeChangeP5(v, 2);
+#endif /* SQLITE_ENABLE_STAT3 */
+
+ /* The block of memory cells initialized here is used as follows.
+ **
+ ** iMem:
+ ** The total number of rows in the table.
+ **
+ ** iMem+1 .. iMem+nCol:
+ ** Number of distinct entries in index considering the
+ ** left-most N columns only, where N is between 1 and nCol,
+ ** inclusive.
+ **
+ ** iMem+nCol+1 .. Mem+2*nCol:
+ ** Previous value of indexed columns, from left to right.
+ **
+ ** Cells iMem through iMem+nCol are initialized to 0. The others are
+ ** initialized to contain an SQL NULL.
+ */
+ for(i=0; i<=nCol; i++){
+ sqlite3VdbeAddOp2(v, OP_Integer, 0, iMem+i);
+ }
+ for(i=0; i<nCol; i++){
+ sqlite3VdbeAddOp2(v, OP_Null, 0, iMem+nCol+i+1);
+ }
+
+ /* Start the analysis loop. This loop runs through all the entries in
+ ** the index b-tree. */
+ endOfLoop = sqlite3VdbeMakeLabel(v);
+ sqlite3VdbeAddOp2(v, OP_Rewind, iIdxCur, endOfLoop);
+ topOfLoop = sqlite3VdbeCurrentAddr(v);
+ sqlite3VdbeAddOp2(v, OP_AddImm, iMem, 1); /* Increment row counter */
+
+ for(i=0; i<nCol; i++){
+ CollSeq *pColl;
+ sqlite3VdbeAddOp3(v, OP_Column, iIdxCur, i, regCol);
+ if( i==0 ){
+ /* Always record the very first row */
+ addrIfNot = sqlite3VdbeAddOp1(v, OP_IfNot, iMem+1);
+ }
+ assert( pIdx->azColl!=0 );
+ assert( pIdx->azColl[i]!=0 );
+ pColl = sqlite3LocateCollSeq(pParse, pIdx->azColl[i]);
+ aChngAddr[i] = sqlite3VdbeAddOp4(v, OP_Ne, regCol, 0, iMem+nCol+i+1,
+ (char*)pColl, P4_COLLSEQ);
+ sqlite3VdbeChangeP5(v, SQLITE_NULLEQ);
+ VdbeComment((v, "jump if column %d changed", i));
+#ifdef SQLITE_ENABLE_STAT3
+ if( i==0 ){
+ sqlite3VdbeAddOp2(v, OP_AddImm, regNumEq, 1);
+ VdbeComment((v, "incr repeat count"));
+ }
+#endif
+ }
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, endOfLoop);
+ for(i=0; i<nCol; i++){
+ sqlite3VdbeJumpHere(v, aChngAddr[i]); /* Set jump dest for the OP_Ne */
+ if( i==0 ){
+ sqlite3VdbeJumpHere(v, addrIfNot); /* Jump dest for OP_IfNot */
+#ifdef SQLITE_ENABLE_STAT3
+ sqlite3VdbeAddOp4(v, OP_Function, 1, regNumEq, regTemp2,
+ (char*)&stat3PushFuncdef, P4_FUNCDEF);
+ sqlite3VdbeChangeP5(v, 5);
+ sqlite3VdbeAddOp3(v, OP_Column, iIdxCur, pIdx->nColumn, regRowid);
+ sqlite3VdbeAddOp3(v, OP_Add, regNumEq, regNumLt, regNumLt);
+ sqlite3VdbeAddOp2(v, OP_AddImm, regNumDLt, 1);
+ sqlite3VdbeAddOp2(v, OP_Integer, 1, regNumEq);
+#endif
+ }
+ sqlite3VdbeAddOp2(v, OP_AddImm, iMem+i+1, 1);
+ sqlite3VdbeAddOp3(v, OP_Column, iIdxCur, i, iMem+nCol+i+1);
+ }
+ sqlite3DbFree(db, aChngAddr);
+
+ /* Always jump here after updating the iMem+1...iMem+1+nCol counters */
+ sqlite3VdbeResolveLabel(v, endOfLoop);
+
+ sqlite3VdbeAddOp2(v, OP_Next, iIdxCur, topOfLoop);
+ sqlite3VdbeAddOp1(v, OP_Close, iIdxCur);
+#ifdef SQLITE_ENABLE_STAT3
+ sqlite3VdbeAddOp4(v, OP_Function, 1, regNumEq, regTemp2,
+ (char*)&stat3PushFuncdef, P4_FUNCDEF);
+ sqlite3VdbeChangeP5(v, 5);
+ sqlite3VdbeAddOp2(v, OP_Integer, -1, regLoop);
+ shortJump =
+ sqlite3VdbeAddOp2(v, OP_AddImm, regLoop, 1);
+ sqlite3VdbeAddOp4(v, OP_Function, 1, regAccum, regTemp1,
+ (char*)&stat3GetFuncdef, P4_FUNCDEF);
+ sqlite3VdbeChangeP5(v, 2);
+ sqlite3VdbeAddOp1(v, OP_IsNull, regTemp1);
+ sqlite3VdbeAddOp3(v, OP_NotExists, iTabCur, shortJump, regTemp1);
+ sqlite3VdbeAddOp3(v, OP_Column, iTabCur, pIdx->aiColumn[0], regSample);
+ sqlite3ColumnDefault(v, pTab, pIdx->aiColumn[0], regSample);
+ sqlite3VdbeAddOp4(v, OP_Function, 1, regAccum, regNumEq,
+ (char*)&stat3GetFuncdef, P4_FUNCDEF);
+ sqlite3VdbeChangeP5(v, 3);
+ sqlite3VdbeAddOp4(v, OP_Function, 1, regAccum, regNumLt,
+ (char*)&stat3GetFuncdef, P4_FUNCDEF);
+ sqlite3VdbeChangeP5(v, 4);
+ sqlite3VdbeAddOp4(v, OP_Function, 1, regAccum, regNumDLt,
+ (char*)&stat3GetFuncdef, P4_FUNCDEF);
+ sqlite3VdbeChangeP5(v, 5);
+ sqlite3VdbeAddOp4(v, OP_MakeRecord, regTabname, 6, regRec, "bbbbbb", 0);
+ sqlite3VdbeAddOp2(v, OP_NewRowid, iStatCur+1, regNewRowid);
+ sqlite3VdbeAddOp3(v, OP_Insert, iStatCur+1, regRec, regNewRowid);
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, shortJump);
+ sqlite3VdbeJumpHere(v, shortJump+2);
+#endif
+
+ /* Store the results in sqlite_stat1.
+ **
+ ** The result is a single row of the sqlite_stat1 table. The first
+ ** two columns are the names of the table and index. The third column
+ ** is a string composed of a list of integer statistics about the
+ ** index. The first integer in the list is the total number of entries
+ ** in the index. There is one additional integer in the list for each
+ ** column of the table. This additional integer is a guess of how many
+ ** rows of the table the index will select. If D is the count of distinct
+ ** values and K is the total number of rows, then the integer is computed
+ ** as:
+ **
+ ** I = (K+D-1)/D
+ **
+ ** If K==0 then no entry is made into the sqlite_stat1 table.
+ ** If K>0 then it is always the case the D>0 so division by zero
+ ** is never possible.
+ */
+ sqlite3VdbeAddOp2(v, OP_SCopy, iMem, regStat1);
+ if( jZeroRows<0 ){
+ jZeroRows = sqlite3VdbeAddOp1(v, OP_IfNot, iMem);
+ }
+ for(i=0; i<nCol; i++){
+ sqlite3VdbeAddOp4(v, OP_String8, 0, regTemp, 0, " ", 0);
+ sqlite3VdbeAddOp3(v, OP_Concat, regTemp, regStat1, regStat1);
+ sqlite3VdbeAddOp3(v, OP_Add, iMem, iMem+i+1, regTemp);
+ sqlite3VdbeAddOp2(v, OP_AddImm, regTemp, -1);
+ sqlite3VdbeAddOp3(v, OP_Divide, iMem+i+1, regTemp, regTemp);
+ sqlite3VdbeAddOp1(v, OP_ToInt, regTemp);
+ sqlite3VdbeAddOp3(v, OP_Concat, regTemp, regStat1, regStat1);
+ }
+ sqlite3VdbeAddOp4(v, OP_MakeRecord, regTabname, 3, regRec, "aaa", 0);
+ sqlite3VdbeAddOp2(v, OP_NewRowid, iStatCur, regNewRowid);
+ sqlite3VdbeAddOp3(v, OP_Insert, iStatCur, regRec, regNewRowid);
+ sqlite3VdbeChangeP5(v, OPFLAG_APPEND);
+ }
+
+ /* If the table has no indices, create a single sqlite_stat1 entry
+ ** containing NULL as the index name and the row count as the content.
+ */
+ if( pTab->pIndex==0 ){
+ sqlite3VdbeAddOp3(v, OP_OpenRead, iIdxCur, pTab->tnum, iDb);
+ VdbeComment((v, "%s", pTab->zName));
+ sqlite3VdbeAddOp2(v, OP_Count, iIdxCur, regStat1);
+ sqlite3VdbeAddOp1(v, OP_Close, iIdxCur);
+ jZeroRows = sqlite3VdbeAddOp1(v, OP_IfNot, regStat1);
+ }else{
+ sqlite3VdbeJumpHere(v, jZeroRows);
+ jZeroRows = sqlite3VdbeAddOp0(v, OP_Goto);
+ }
+ sqlite3VdbeAddOp2(v, OP_Null, 0, regIdxname);
+ sqlite3VdbeAddOp4(v, OP_MakeRecord, regTabname, 3, regRec, "aaa", 0);
+ sqlite3VdbeAddOp2(v, OP_NewRowid, iStatCur, regNewRowid);
+ sqlite3VdbeAddOp3(v, OP_Insert, iStatCur, regRec, regNewRowid);
+ sqlite3VdbeChangeP5(v, OPFLAG_APPEND);
+ if( pParse->nMem<regRec ) pParse->nMem = regRec;
+ sqlite3VdbeJumpHere(v, jZeroRows);
+}
+
+
+/*
+** Generate code that will cause the most recent index analysis to
+** be loaded into internal hash tables where is can be used.
+*/
+static void loadAnalysis(Parse *pParse, int iDb){
+ Vdbe *v = sqlite3GetVdbe(pParse);
+ if( v ){
+ sqlite3VdbeAddOp1(v, OP_LoadAnalysis, iDb);
+ }
+}
+
+/*
+** Generate code that will do an analysis of an entire database
+*/
+static void analyzeDatabase(Parse *pParse, int iDb){
+ sqlite3 *db = pParse->db;
+ Schema *pSchema = db->aDb[iDb].pSchema; /* Schema of database iDb */
+ HashElem *k;
+ int iStatCur;
+ int iMem;
+
+ sqlite3BeginWriteOperation(pParse, 0, iDb);
+ iStatCur = pParse->nTab;
+ pParse->nTab += 3;
+ openStatTable(pParse, iDb, iStatCur, 0, 0);
+ iMem = pParse->nMem+1;
+ assert( sqlite3SchemaMutexHeld(db, iDb, 0) );
+ for(k=sqliteHashFirst(&pSchema->tblHash); k; k=sqliteHashNext(k)){
+ Table *pTab = (Table*)sqliteHashData(k);
+ analyzeOneTable(pParse, pTab, 0, iStatCur, iMem);
+ }
+ loadAnalysis(pParse, iDb);
+}
+
+/*
+** Generate code that will do an analysis of a single table in
+** a database. If pOnlyIdx is not NULL then it is a single index
+** in pTab that should be analyzed.
+*/
+static void analyzeTable(Parse *pParse, Table *pTab, Index *pOnlyIdx){
+ int iDb;
+ int iStatCur;
+
+ assert( pTab!=0 );
+ assert( sqlite3BtreeHoldsAllMutexes(pParse->db) );
+ iDb = sqlite3SchemaToIndex(pParse->db, pTab->pSchema);
+ sqlite3BeginWriteOperation(pParse, 0, iDb);
+ iStatCur = pParse->nTab;
+ pParse->nTab += 3;
+ if( pOnlyIdx ){
+ openStatTable(pParse, iDb, iStatCur, pOnlyIdx->zName, "idx");
+ }else{
+ openStatTable(pParse, iDb, iStatCur, pTab->zName, "tbl");
+ }
+ analyzeOneTable(pParse, pTab, pOnlyIdx, iStatCur, pParse->nMem+1);
+ loadAnalysis(pParse, iDb);
+}
+
+/*
+** Generate code for the ANALYZE command. The parser calls this routine
+** when it recognizes an ANALYZE command.
+**
+** ANALYZE -- 1
+** ANALYZE <database> -- 2
+** ANALYZE ?<database>.?<tablename> -- 3
+**
+** Form 1 causes all indices in all attached databases to be analyzed.
+** Form 2 analyzes all indices the single database named.
+** Form 3 analyzes all indices associated with the named table.
+*/
+SQLITE_PRIVATE void sqlite3Analyze(Parse *pParse, Token *pName1, Token *pName2){
+ sqlite3 *db = pParse->db;
+ int iDb;
+ int i;
+ char *z, *zDb;
+ Table *pTab;
+ Index *pIdx;
+ Token *pTableName;
+
+ /* Read the database schema. If an error occurs, leave an error message
+ ** and code in pParse and return NULL. */
+ assert( sqlite3BtreeHoldsAllMutexes(pParse->db) );
+ if( SQLITE_OK!=sqlite3ReadSchema(pParse) ){
+ return;
+ }
+
+ assert( pName2!=0 || pName1==0 );
+ if( pName1==0 ){
+ /* Form 1: Analyze everything */
+ for(i=0; i<db->nDb; i++){
+ if( i==1 ) continue; /* Do not analyze the TEMP database */
+ analyzeDatabase(pParse, i);
+ }
+ }else if( pName2->n==0 ){
+ /* Form 2: Analyze the database or table named */
+ iDb = sqlite3FindDb(db, pName1);
+ if( iDb>=0 ){
+ analyzeDatabase(pParse, iDb);
+ }else{
+ z = sqlite3NameFromToken(db, pName1);
+ if( z ){
+ if( (pIdx = sqlite3FindIndex(db, z, 0))!=0 ){
+ analyzeTable(pParse, pIdx->pTable, pIdx);
+ }else if( (pTab = sqlite3LocateTable(pParse, 0, z, 0))!=0 ){
+ analyzeTable(pParse, pTab, 0);
+ }
+ sqlite3DbFree(db, z);
+ }
+ }
+ }else{
+ /* Form 3: Analyze the fully qualified table name */
+ iDb = sqlite3TwoPartName(pParse, pName1, pName2, &pTableName);
+ if( iDb>=0 ){
+ zDb = db->aDb[iDb].zName;
+ z = sqlite3NameFromToken(db, pTableName);
+ if( z ){
+ if( (pIdx = sqlite3FindIndex(db, z, zDb))!=0 ){
+ analyzeTable(pParse, pIdx->pTable, pIdx);
+ }else if( (pTab = sqlite3LocateTable(pParse, 0, z, zDb))!=0 ){
+ analyzeTable(pParse, pTab, 0);
+ }
+ sqlite3DbFree(db, z);
+ }
+ }
+ }
+}
+
+/*
+** Used to pass information from the analyzer reader through to the
+** callback routine.
+*/
+typedef struct analysisInfo analysisInfo;
+struct analysisInfo {
+ sqlite3 *db;
+ const char *zDatabase;
+};
+
+/*
+** This callback is invoked once for each index when reading the
+** sqlite_stat1 table.
+**
+** argv[0] = name of the table
+** argv[1] = name of the index (might be NULL)
+** argv[2] = results of analysis - on integer for each column
+**
+** Entries for which argv[1]==NULL simply record the number of rows in
+** the table.
+*/
+static int analysisLoader(void *pData, int argc, char **argv, char **NotUsed){
+ analysisInfo *pInfo = (analysisInfo*)pData;
+ Index *pIndex;
+ Table *pTable;
+ int i, c, n;
+ tRowcnt v;
+ const char *z;
+
+ assert( argc==3 );
+ UNUSED_PARAMETER2(NotUsed, argc);
+
+ if( argv==0 || argv[0]==0 || argv[2]==0 ){
+ return 0;
+ }
+ pTable = sqlite3FindTable(pInfo->db, argv[0], pInfo->zDatabase);
+ if( pTable==0 ){
+ return 0;
+ }
+ if( argv[1] ){
+ pIndex = sqlite3FindIndex(pInfo->db, argv[1], pInfo->zDatabase);
+ }else{
+ pIndex = 0;
+ }
+ n = pIndex ? pIndex->nColumn : 0;
+ z = argv[2];
+ for(i=0; *z && i<=n; i++){
+ v = 0;
+ while( (c=z[0])>='0' && c<='9' ){
+ v = v*10 + c - '0';
+ z++;
+ }
+ if( i==0 ) pTable->nRowEst = v;
+ if( pIndex==0 ) break;
+ pIndex->aiRowEst[i] = v;
+ if( *z==' ' ) z++;
+ if( strcmp(z, "unordered")==0 ){
+ pIndex->bUnordered = 1;
+ break;
+ }
+ }
+ return 0;
+}
+
+/*
+** If the Index.aSample variable is not NULL, delete the aSample[] array
+** and its contents.
+*/
+SQLITE_PRIVATE void sqlite3DeleteIndexSamples(sqlite3 *db, Index *pIdx){
+#ifdef SQLITE_ENABLE_STAT3
+ if( pIdx->aSample ){
+ int j;
+ for(j=0; j<pIdx->nSample; j++){
+ IndexSample *p = &pIdx->aSample[j];
+ if( p->eType==SQLITE_TEXT || p->eType==SQLITE_BLOB ){
+ sqlite3DbFree(db, p->u.z);
+ }
+ }
+ sqlite3DbFree(db, pIdx->aSample);
+ }
+ if( db && db->pnBytesFreed==0 ){
+ pIdx->nSample = 0;
+ pIdx->aSample = 0;
+ }
+#else
+ UNUSED_PARAMETER(db);
+ UNUSED_PARAMETER(pIdx);
+#endif
+}
+
+#ifdef SQLITE_ENABLE_STAT3
+/*
+** Load content from the sqlite_stat3 table into the Index.aSample[]
+** arrays of all indices.
+*/
+static int loadStat3(sqlite3 *db, const char *zDb){
+ int rc; /* Result codes from subroutines */
+ sqlite3_stmt *pStmt = 0; /* An SQL statement being run */
+ char *zSql; /* Text of the SQL statement */
+ Index *pPrevIdx = 0; /* Previous index in the loop */
+ int idx = 0; /* slot in pIdx->aSample[] for next sample */
+ int eType; /* Datatype of a sample */
+ IndexSample *pSample; /* A slot in pIdx->aSample[] */
+
+ assert( db->lookaside.bEnabled==0 );
+ if( !sqlite3FindTable(db, "sqlite_stat3", zDb) ){
+ return SQLITE_OK;
+ }
+
+ zSql = sqlite3MPrintf(db,
+ "SELECT idx,count(*) FROM %Q.sqlite_stat3"
+ " GROUP BY idx", zDb);
+ if( !zSql ){
+ return SQLITE_NOMEM;
+ }
+ rc = sqlite3_prepare(db, zSql, -1, &pStmt, 0);
+ sqlite3DbFree(db, zSql);
+ if( rc ) return rc;
+
+ while( sqlite3_step(pStmt)==SQLITE_ROW ){
+ char *zIndex; /* Index name */
+ Index *pIdx; /* Pointer to the index object */
+ int nSample; /* Number of samples */
+
+ zIndex = (char *)sqlite3_column_text(pStmt, 0);
+ if( zIndex==0 ) continue;
+ nSample = sqlite3_column_int(pStmt, 1);
+ pIdx = sqlite3FindIndex(db, zIndex, zDb);
+ if( pIdx==0 ) continue;
+ assert( pIdx->nSample==0 );
+ pIdx->nSample = nSample;
+ pIdx->aSample = sqlite3DbMallocZero(db, nSample*sizeof(IndexSample));
+ pIdx->avgEq = pIdx->aiRowEst[1];
+ if( pIdx->aSample==0 ){
+ db->mallocFailed = 1;
+ sqlite3_finalize(pStmt);
+ return SQLITE_NOMEM;
+ }
+ }
+ rc = sqlite3_finalize(pStmt);
+ if( rc ) return rc;
+
+ zSql = sqlite3MPrintf(db,
+ "SELECT idx,neq,nlt,ndlt,sample FROM %Q.sqlite_stat3", zDb);
+ if( !zSql ){
+ return SQLITE_NOMEM;
+ }
+ rc = sqlite3_prepare(db, zSql, -1, &pStmt, 0);
+ sqlite3DbFree(db, zSql);
+ if( rc ) return rc;
+
+ while( sqlite3_step(pStmt)==SQLITE_ROW ){
+ char *zIndex; /* Index name */
+ Index *pIdx; /* Pointer to the index object */
+ int i; /* Loop counter */
+ tRowcnt sumEq; /* Sum of the nEq values */
+
+ zIndex = (char *)sqlite3_column_text(pStmt, 0);
+ if( zIndex==0 ) continue;
+ pIdx = sqlite3FindIndex(db, zIndex, zDb);
+ if( pIdx==0 ) continue;
+ if( pIdx==pPrevIdx ){
+ idx++;
+ }else{
+ pPrevIdx = pIdx;
+ idx = 0;
+ }
+ assert( idx<pIdx->nSample );
+ pSample = &pIdx->aSample[idx];
+ pSample->nEq = (tRowcnt)sqlite3_column_int64(pStmt, 1);
+ pSample->nLt = (tRowcnt)sqlite3_column_int64(pStmt, 2);
+ pSample->nDLt = (tRowcnt)sqlite3_column_int64(pStmt, 3);
+ if( idx==pIdx->nSample-1 ){
+ if( pSample->nDLt>0 ){
+ for(i=0, sumEq=0; i<=idx-1; i++) sumEq += pIdx->aSample[i].nEq;
+ pIdx->avgEq = (pSample->nLt - sumEq)/pSample->nDLt;
+ }
+ if( pIdx->avgEq<=0 ) pIdx->avgEq = 1;
+ }
+ eType = sqlite3_column_type(pStmt, 4);
+ pSample->eType = (u8)eType;
+ switch( eType ){
+ case SQLITE_INTEGER: {
+ pSample->u.i = sqlite3_column_int64(pStmt, 4);
+ break;
+ }
+ case SQLITE_FLOAT: {
+ pSample->u.r = sqlite3_column_double(pStmt, 4);
+ break;
+ }
+ case SQLITE_NULL: {
+ break;
+ }
+ default: assert( eType==SQLITE_TEXT || eType==SQLITE_BLOB ); {
+ const char *z = (const char *)(
+ (eType==SQLITE_BLOB) ?
+ sqlite3_column_blob(pStmt, 4):
+ sqlite3_column_text(pStmt, 4)
+ );
+ int n = z ? sqlite3_column_bytes(pStmt, 4) : 0;
+ pSample->nByte = n;
+ if( n < 1){
+ pSample->u.z = 0;
+ }else{
+ pSample->u.z = sqlite3DbMallocRaw(db, n);
+ if( pSample->u.z==0 ){
+ db->mallocFailed = 1;
+ sqlite3_finalize(pStmt);
+ return SQLITE_NOMEM;
+ }
+ memcpy(pSample->u.z, z, n);
+ }
+ }
+ }
+ }
+ return sqlite3_finalize(pStmt);
+}
+#endif /* SQLITE_ENABLE_STAT3 */
+
+/*
+** Load the content of the sqlite_stat1 and sqlite_stat3 tables. The
+** contents of sqlite_stat1 are used to populate the Index.aiRowEst[]
+** arrays. The contents of sqlite_stat3 are used to populate the
+** Index.aSample[] arrays.
+**
+** If the sqlite_stat1 table is not present in the database, SQLITE_ERROR
+** is returned. In this case, even if SQLITE_ENABLE_STAT3 was defined
+** during compilation and the sqlite_stat3 table is present, no data is
+** read from it.
+**
+** If SQLITE_ENABLE_STAT3 was defined during compilation and the
+** sqlite_stat3 table is not present in the database, SQLITE_ERROR is
+** returned. However, in this case, data is read from the sqlite_stat1
+** table (if it is present) before returning.
+**
+** If an OOM error occurs, this function always sets db->mallocFailed.
+** This means if the caller does not care about other errors, the return
+** code may be ignored.
+*/
+SQLITE_PRIVATE int sqlite3AnalysisLoad(sqlite3 *db, int iDb){
+ analysisInfo sInfo;
+ HashElem *i;
+ char *zSql;
+ int rc;
+
+ assert( iDb>=0 && iDb<db->nDb );
+ assert( db->aDb[iDb].pBt!=0 );
+
+ /* Clear any prior statistics */
+ assert( sqlite3SchemaMutexHeld(db, iDb, 0) );
+ for(i=sqliteHashFirst(&db->aDb[iDb].pSchema->idxHash);i;i=sqliteHashNext(i)){
+ Index *pIdx = sqliteHashData(i);
+ sqlite3DefaultRowEst(pIdx);
+#ifdef SQLITE_ENABLE_STAT3
+ sqlite3DeleteIndexSamples(db, pIdx);
+ pIdx->aSample = 0;
+#endif
+ }
+
+ /* Check to make sure the sqlite_stat1 table exists */
+ sInfo.db = db;
+ sInfo.zDatabase = db->aDb[iDb].zName;
+ if( sqlite3FindTable(db, "sqlite_stat1", sInfo.zDatabase)==0 ){
+ return SQLITE_ERROR;
+ }
+
+ /* Load new statistics out of the sqlite_stat1 table */
+ zSql = sqlite3MPrintf(db,
+ "SELECT tbl,idx,stat FROM %Q.sqlite_stat1", sInfo.zDatabase);
+ if( zSql==0 ){
+ rc = SQLITE_NOMEM;
+ }else{
+ rc = sqlite3_exec(db, zSql, analysisLoader, &sInfo, 0);
+ sqlite3DbFree(db, zSql);
+ }
+
+
+ /* Load the statistics from the sqlite_stat3 table. */
+#ifdef SQLITE_ENABLE_STAT3
+ if( rc==SQLITE_OK ){
+ int lookasideEnabled = db->lookaside.bEnabled;
+ db->lookaside.bEnabled = 0;
+ rc = loadStat3(db, sInfo.zDatabase);
+ db->lookaside.bEnabled = lookasideEnabled;
+ }
+#endif
+
+ if( rc==SQLITE_NOMEM ){
+ db->mallocFailed = 1;
+ }
+ return rc;
+}
+
+
+#endif /* SQLITE_OMIT_ANALYZE */
+
+/************** End of analyze.c *********************************************/
+/************** Begin file attach.c ******************************************/
+/*
+** 2003 April 6
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains code used to implement the ATTACH and DETACH commands.
+*/
+
+#ifndef SQLITE_OMIT_ATTACH
+/*
+** Resolve an expression that was part of an ATTACH or DETACH statement. This
+** is slightly different from resolving a normal SQL expression, because simple
+** identifiers are treated as strings, not possible column names or aliases.
+**
+** i.e. if the parser sees:
+**
+** ATTACH DATABASE abc AS def
+**
+** it treats the two expressions as literal strings 'abc' and 'def' instead of
+** looking for columns of the same name.
+**
+** This only applies to the root node of pExpr, so the statement:
+**
+** ATTACH DATABASE abc||def AS 'db2'
+**
+** will fail because neither abc or def can be resolved.
+*/
+static int resolveAttachExpr(NameContext *pName, Expr *pExpr)
+{
+ int rc = SQLITE_OK;
+ if( pExpr ){
+ if( pExpr->op!=TK_ID ){
+ rc = sqlite3ResolveExprNames(pName, pExpr);
+ if( rc==SQLITE_OK && !sqlite3ExprIsConstant(pExpr) ){
+ sqlite3ErrorMsg(pName->pParse, "invalid name: \"%s\"", pExpr->u.zToken);
+ return SQLITE_ERROR;
+ }
+ }else{
+ pExpr->op = TK_STRING;
+ }
+ }
+ return rc;
+}
+
+/*
+** An SQL user-function registered to do the work of an ATTACH statement. The
+** three arguments to the function come directly from an attach statement:
+**
+** ATTACH DATABASE x AS y KEY z
+**
+** SELECT sqlite_attach(x, y, z)
+**
+** If the optional "KEY z" syntax is omitted, an SQL NULL is passed as the
+** third argument.
+*/
+static void attachFunc(
+ sqlite3_context *context,
+ int NotUsed,
+ sqlite3_value **argv
+){
+ int i;
+ int rc = 0;
+ sqlite3 *db = sqlite3_context_db_handle(context);
+ const char *zName;
+ const char *zFile;
+ char *zPath = 0;
+ char *zErr = 0;
+ unsigned int flags;
+ Db *aNew;
+ char *zErrDyn = 0;
+ sqlite3_vfs *pVfs;
+
+ UNUSED_PARAMETER(NotUsed);
+
+ zFile = (const char *)sqlite3_value_text(argv[0]);
+ zName = (const char *)sqlite3_value_text(argv[1]);
+ if( zFile==0 ) zFile = "";
+ if( zName==0 ) zName = "";
+
+ /* Check for the following errors:
+ **
+ ** * Too many attached databases,
+ ** * Transaction currently open
+ ** * Specified database name already being used.
+ */
+ if( db->nDb>=db->aLimit[SQLITE_LIMIT_ATTACHED]+2 ){
+ zErrDyn = sqlite3MPrintf(db, "too many attached databases - max %d",
+ db->aLimit[SQLITE_LIMIT_ATTACHED]
+ );
+ goto attach_error;
+ }
+ if( !db->autoCommit ){
+ zErrDyn = sqlite3MPrintf(db, "cannot ATTACH database within transaction");
+ goto attach_error;
+ }
+ for(i=0; i<db->nDb; i++){
+ char *z = db->aDb[i].zName;
+ assert( z && zName );
+ if( sqlite3StrICmp(z, zName)==0 ){
+ zErrDyn = sqlite3MPrintf(db, "database %s is already in use", zName);
+ goto attach_error;
+ }
+ }
+
+ /* Allocate the new entry in the db->aDb[] array and initialize the schema
+ ** hash tables.
+ */
+ if( db->aDb==db->aDbStatic ){
+ aNew = sqlite3DbMallocRaw(db, sizeof(db->aDb[0])*3 );
+ if( aNew==0 ) return;
+ memcpy(aNew, db->aDb, sizeof(db->aDb[0])*2);
+ }else{
+ aNew = sqlite3DbRealloc(db, db->aDb, sizeof(db->aDb[0])*(db->nDb+1) );
+ if( aNew==0 ) return;
+ }
+ db->aDb = aNew;
+ aNew = &db->aDb[db->nDb];
+ memset(aNew, 0, sizeof(*aNew));
+
+ /* Open the database file. If the btree is successfully opened, use
+ ** it to obtain the database schema. At this point the schema may
+ ** or may not be initialized.
+ */
+ flags = db->openFlags;
+ rc = sqlite3ParseUri(db->pVfs->zName, zFile, &flags, &pVfs, &zPath, &zErr);
+ if( rc!=SQLITE_OK ){
+ if( rc==SQLITE_NOMEM ) db->mallocFailed = 1;
+ sqlite3_result_error(context, zErr, -1);
+ sqlite3_free(zErr);
+ return;
+ }
+ assert( pVfs );
+ flags |= SQLITE_OPEN_MAIN_DB;
+ rc = sqlite3BtreeOpen(pVfs, zPath, db, &aNew->pBt, 0, flags);
+ sqlite3_free( zPath );
+ db->nDb++;
+ if( rc==SQLITE_CONSTRAINT ){
+ rc = SQLITE_ERROR;
+ zErrDyn = sqlite3MPrintf(db, "database is already attached");
+ }else if( rc==SQLITE_OK ){
+ Pager *pPager;
+ aNew->pSchema = sqlite3SchemaGet(db, aNew->pBt);
+ if( !aNew->pSchema ){
+ rc = SQLITE_NOMEM;
+ }else if( aNew->pSchema->file_format && aNew->pSchema->enc!=ENC(db) ){
+ zErrDyn = sqlite3MPrintf(db,
+ "attached databases must use the same text encoding as main database");
+ rc = SQLITE_ERROR;
+ }
+ pPager = sqlite3BtreePager(aNew->pBt);
+ sqlite3PagerLockingMode(pPager, db->dfltLockMode);
+ sqlite3BtreeSecureDelete(aNew->pBt,
+ sqlite3BtreeSecureDelete(db->aDb[0].pBt,-1) );
+ }
+ aNew->safety_level = 3;
+ aNew->zName = sqlite3DbStrDup(db, zName);
+ if( rc==SQLITE_OK && aNew->zName==0 ){
+ rc = SQLITE_NOMEM;
+ }
+
+
+#ifdef SQLITE_HAS_CODEC
+ if( rc==SQLITE_OK ){
+ extern int sqlite3CodecAttach(sqlite3*, int, const void*, int);
+ extern void sqlite3CodecGetKey(sqlite3*, int, void**, int*);
+ int nKey;
+ char *zKey;
+ int t = sqlite3_value_type(argv[2]);
+ switch( t ){
+ case SQLITE_INTEGER:
+ case SQLITE_FLOAT:
+ zErrDyn = sqlite3DbStrDup(db, "Invalid key value");
+ rc = SQLITE_ERROR;
+ break;
+
+ case SQLITE_TEXT:
+ case SQLITE_BLOB:
+ nKey = sqlite3_value_bytes(argv[2]);
+ zKey = (char *)sqlite3_value_blob(argv[2]);
+ rc = sqlite3CodecAttach(db, db->nDb-1, zKey, nKey);
+ break;
+
+ case SQLITE_NULL:
+ /* No key specified. Use the key from the main database */
+ sqlite3CodecGetKey(db, 0, (void**)&zKey, &nKey);
+ if( nKey>0 || sqlite3BtreeGetReserve(db->aDb[0].pBt)>0 ){
+ rc = sqlite3CodecAttach(db, db->nDb-1, zKey, nKey);
+ }
+ break;
+ }
+ }
+#endif
+
+ /* If the file was opened successfully, read the schema for the new database.
+ ** If this fails, or if opening the file failed, then close the file and
+ ** remove the entry from the db->aDb[] array. i.e. put everything back the way
+ ** we found it.
+ */
+ if( rc==SQLITE_OK ){
+ sqlite3BtreeEnterAll(db);
+ rc = sqlite3Init(db, &zErrDyn);
+ sqlite3BtreeLeaveAll(db);
+ }
+ if( rc ){
+ int iDb = db->nDb - 1;
+ assert( iDb>=2 );
+ if( db->aDb[iDb].pBt ){
+ sqlite3BtreeClose(db->aDb[iDb].pBt);
+ db->aDb[iDb].pBt = 0;
+ db->aDb[iDb].pSchema = 0;
+ }
+ sqlite3ResetAllSchemasOfConnection(db);
+ db->nDb = iDb;
+ if( rc==SQLITE_NOMEM || rc==SQLITE_IOERR_NOMEM ){
+ db->mallocFailed = 1;
+ sqlite3DbFree(db, zErrDyn);
+ zErrDyn = sqlite3MPrintf(db, "out of memory");
+ }else if( zErrDyn==0 ){
+ zErrDyn = sqlite3MPrintf(db, "unable to open database: %s", zFile);
+ }
+ goto attach_error;
+ }
+
+ return;
+
+attach_error:
+ /* Return an error if we get here */
+ if( zErrDyn ){
+ sqlite3_result_error(context, zErrDyn, -1);
+ sqlite3DbFree(db, zErrDyn);
+ }
+ if( rc ) sqlite3_result_error_code(context, rc);
+}
+
+/*
+** An SQL user-function registered to do the work of an DETACH statement. The
+** three arguments to the function come directly from a detach statement:
+**
+** DETACH DATABASE x
+**
+** SELECT sqlite_detach(x)
+*/
+static void detachFunc(
+ sqlite3_context *context,
+ int NotUsed,
+ sqlite3_value **argv
+){
+ const char *zName = (const char *)sqlite3_value_text(argv[0]);
+ sqlite3 *db = sqlite3_context_db_handle(context);
+ int i;
+ Db *pDb = 0;
+ char zErr[128];
+
+ UNUSED_PARAMETER(NotUsed);
+
+ if( zName==0 ) zName = "";
+ for(i=0; i<db->nDb; i++){
+ pDb = &db->aDb[i];
+ if( pDb->pBt==0 ) continue;
+ if( sqlite3StrICmp(pDb->zName, zName)==0 ) break;
+ }
+
+ if( i>=db->nDb ){
+ sqlite3_snprintf(sizeof(zErr),zErr, "no such database: %s", zName);
+ goto detach_error;
+ }
+ if( i<2 ){
+ sqlite3_snprintf(sizeof(zErr),zErr, "cannot detach database %s", zName);
+ goto detach_error;
+ }
+ if( !db->autoCommit ){
+ sqlite3_snprintf(sizeof(zErr), zErr,
+ "cannot DETACH database within transaction");
+ goto detach_error;
+ }
+ if( sqlite3BtreeIsInReadTrans(pDb->pBt) || sqlite3BtreeIsInBackup(pDb->pBt) ){
+ sqlite3_snprintf(sizeof(zErr),zErr, "database %s is locked", zName);
+ goto detach_error;
+ }
+
+ sqlite3BtreeClose(pDb->pBt);
+ pDb->pBt = 0;
+ pDb->pSchema = 0;
+ sqlite3ResetAllSchemasOfConnection(db);
+ return;
+
+detach_error:
+ sqlite3_result_error(context, zErr, -1);
+}
+
+/*
+** This procedure generates VDBE code for a single invocation of either the
+** sqlite_detach() or sqlite_attach() SQL user functions.
+*/
+static void codeAttach(
+ Parse *pParse, /* The parser context */
+ int type, /* Either SQLITE_ATTACH or SQLITE_DETACH */
+ FuncDef const *pFunc,/* FuncDef wrapper for detachFunc() or attachFunc() */
+ Expr *pAuthArg, /* Expression to pass to authorization callback */
+ Expr *pFilename, /* Name of database file */
+ Expr *pDbname, /* Name of the database to use internally */
+ Expr *pKey /* Database key for encryption extension */
+){
+ int rc;
+ NameContext sName;
+ Vdbe *v;
+ sqlite3* db = pParse->db;
+ int regArgs;
+
+ memset(&sName, 0, sizeof(NameContext));
+ sName.pParse = pParse;
+
+ if(
+ SQLITE_OK!=(rc = resolveAttachExpr(&sName, pFilename)) ||
+ SQLITE_OK!=(rc = resolveAttachExpr(&sName, pDbname)) ||
+ SQLITE_OK!=(rc = resolveAttachExpr(&sName, pKey))
+ ){
+ pParse->nErr++;
+ goto attach_end;
+ }
+
+#ifndef SQLITE_OMIT_AUTHORIZATION
+ if( pAuthArg ){
+ char *zAuthArg;
+ if( pAuthArg->op==TK_STRING ){
+ zAuthArg = pAuthArg->u.zToken;
+ }else{
+ zAuthArg = 0;
+ }
+ rc = sqlite3AuthCheck(pParse, type, zAuthArg, 0, 0);
+ if(rc!=SQLITE_OK ){
+ goto attach_end;
+ }
+ }
+#endif /* SQLITE_OMIT_AUTHORIZATION */
+
+
+ v = sqlite3GetVdbe(pParse);
+ regArgs = sqlite3GetTempRange(pParse, 4);
+ sqlite3ExprCode(pParse, pFilename, regArgs);
+ sqlite3ExprCode(pParse, pDbname, regArgs+1);
+ sqlite3ExprCode(pParse, pKey, regArgs+2);
+
+ assert( v || db->mallocFailed );
+ if( v ){
+ sqlite3VdbeAddOp3(v, OP_Function, 0, regArgs+3-pFunc->nArg, regArgs+3);
+ assert( pFunc->nArg==-1 || (pFunc->nArg&0xff)==pFunc->nArg );
+ sqlite3VdbeChangeP5(v, (u8)(pFunc->nArg));
+ sqlite3VdbeChangeP4(v, -1, (char *)pFunc, P4_FUNCDEF);
+
+ /* Code an OP_Expire. For an ATTACH statement, set P1 to true (expire this
+ ** statement only). For DETACH, set it to false (expire all existing
+ ** statements).
+ */
+ sqlite3VdbeAddOp1(v, OP_Expire, (type==SQLITE_ATTACH));
+ }
+
+attach_end:
+ sqlite3ExprDelete(db, pFilename);
+ sqlite3ExprDelete(db, pDbname);
+ sqlite3ExprDelete(db, pKey);
+}
+
+/*
+** Called by the parser to compile a DETACH statement.
+**
+** DETACH pDbname
+*/
+SQLITE_PRIVATE void sqlite3Detach(Parse *pParse, Expr *pDbname){
+ static const FuncDef detach_func = {
+ 1, /* nArg */
+ SQLITE_UTF8, /* iPrefEnc */
+ 0, /* flags */
+ 0, /* pUserData */
+ 0, /* pNext */
+ detachFunc, /* xFunc */
+ 0, /* xStep */
+ 0, /* xFinalize */
+ "sqlite_detach", /* zName */
+ 0, /* pHash */
+ 0 /* pDestructor */
+ };
+ codeAttach(pParse, SQLITE_DETACH, &detach_func, pDbname, 0, 0, pDbname);
+}
+
+/*
+** Called by the parser to compile an ATTACH statement.
+**
+** ATTACH p AS pDbname KEY pKey
+*/
+SQLITE_PRIVATE void sqlite3Attach(Parse *pParse, Expr *p, Expr *pDbname, Expr *pKey){
+ static const FuncDef attach_func = {
+ 3, /* nArg */
+ SQLITE_UTF8, /* iPrefEnc */
+ 0, /* flags */
+ 0, /* pUserData */
+ 0, /* pNext */
+ attachFunc, /* xFunc */
+ 0, /* xStep */
+ 0, /* xFinalize */
+ "sqlite_attach", /* zName */
+ 0, /* pHash */
+ 0 /* pDestructor */
+ };
+ codeAttach(pParse, SQLITE_ATTACH, &attach_func, p, p, pDbname, pKey);
+}
+#endif /* SQLITE_OMIT_ATTACH */
+
+/*
+** Initialize a DbFixer structure. This routine must be called prior
+** to passing the structure to one of the sqliteFixAAAA() routines below.
+**
+** The return value indicates whether or not fixation is required. TRUE
+** means we do need to fix the database references, FALSE means we do not.
+*/
+SQLITE_PRIVATE int sqlite3FixInit(
+ DbFixer *pFix, /* The fixer to be initialized */
+ Parse *pParse, /* Error messages will be written here */
+ int iDb, /* This is the database that must be used */
+ const char *zType, /* "view", "trigger", or "index" */
+ const Token *pName /* Name of the view, trigger, or index */
+){
+ sqlite3 *db;
+
+ if( NEVER(iDb<0) || iDb==1 ) return 0;
+ db = pParse->db;
+ assert( db->nDb>iDb );
+ pFix->pParse = pParse;
+ pFix->zDb = db->aDb[iDb].zName;
+ pFix->pSchema = db->aDb[iDb].pSchema;
+ pFix->zType = zType;
+ pFix->pName = pName;
+ return 1;
+}
+
+/*
+** The following set of routines walk through the parse tree and assign
+** a specific database to all table references where the database name
+** was left unspecified in the original SQL statement. The pFix structure
+** must have been initialized by a prior call to sqlite3FixInit().
+**
+** These routines are used to make sure that an index, trigger, or
+** view in one database does not refer to objects in a different database.
+** (Exception: indices, triggers, and views in the TEMP database are
+** allowed to refer to anything.) If a reference is explicitly made
+** to an object in a different database, an error message is added to
+** pParse->zErrMsg and these routines return non-zero. If everything
+** checks out, these routines return 0.
+*/
+SQLITE_PRIVATE int sqlite3FixSrcList(
+ DbFixer *pFix, /* Context of the fixation */
+ SrcList *pList /* The Source list to check and modify */
+){
+ int i;
+ const char *zDb;
+ struct SrcList_item *pItem;
+
+ if( NEVER(pList==0) ) return 0;
+ zDb = pFix->zDb;
+ for(i=0, pItem=pList->a; i<pList->nSrc; i++, pItem++){
+ if( pItem->zDatabase && sqlite3StrICmp(pItem->zDatabase, zDb) ){
+ sqlite3ErrorMsg(pFix->pParse,
+ "%s %T cannot reference objects in database %s",
+ pFix->zType, pFix->pName, pItem->zDatabase);
+ return 1;
+ }
+ sqlite3DbFree(pFix->pParse->db, pItem->zDatabase);
+ pItem->zDatabase = 0;
+ pItem->pSchema = pFix->pSchema;
+#if !defined(SQLITE_OMIT_VIEW) || !defined(SQLITE_OMIT_TRIGGER)
+ if( sqlite3FixSelect(pFix, pItem->pSelect) ) return 1;
+ if( sqlite3FixExpr(pFix, pItem->pOn) ) return 1;
+#endif
+ }
+ return 0;
+}
+#if !defined(SQLITE_OMIT_VIEW) || !defined(SQLITE_OMIT_TRIGGER)
+SQLITE_PRIVATE int sqlite3FixSelect(
+ DbFixer *pFix, /* Context of the fixation */
+ Select *pSelect /* The SELECT statement to be fixed to one database */
+){
+ while( pSelect ){
+ if( sqlite3FixExprList(pFix, pSelect->pEList) ){
+ return 1;
+ }
+ if( sqlite3FixSrcList(pFix, pSelect->pSrc) ){
+ return 1;
+ }
+ if( sqlite3FixExpr(pFix, pSelect->pWhere) ){
+ return 1;
+ }
+ if( sqlite3FixExpr(pFix, pSelect->pHaving) ){
+ return 1;
+ }
+ pSelect = pSelect->pPrior;
+ }
+ return 0;
+}
+SQLITE_PRIVATE int sqlite3FixExpr(
+ DbFixer *pFix, /* Context of the fixation */
+ Expr *pExpr /* The expression to be fixed to one database */
+){
+ while( pExpr ){
+ if( ExprHasAnyProperty(pExpr, EP_TokenOnly) ) break;
+ if( ExprHasProperty(pExpr, EP_xIsSelect) ){
+ if( sqlite3FixSelect(pFix, pExpr->x.pSelect) ) return 1;
+ }else{
+ if( sqlite3FixExprList(pFix, pExpr->x.pList) ) return 1;
+ }
+ if( sqlite3FixExpr(pFix, pExpr->pRight) ){
+ return 1;
+ }
+ pExpr = pExpr->pLeft;
+ }
+ return 0;
+}
+SQLITE_PRIVATE int sqlite3FixExprList(
+ DbFixer *pFix, /* Context of the fixation */
+ ExprList *pList /* The expression to be fixed to one database */
+){
+ int i;
+ struct ExprList_item *pItem;
+ if( pList==0 ) return 0;
+ for(i=0, pItem=pList->a; i<pList->nExpr; i++, pItem++){
+ if( sqlite3FixExpr(pFix, pItem->pExpr) ){
+ return 1;
+ }
+ }
+ return 0;
+}
+#endif
+
+#ifndef SQLITE_OMIT_TRIGGER
+SQLITE_PRIVATE int sqlite3FixTriggerStep(
+ DbFixer *pFix, /* Context of the fixation */
+ TriggerStep *pStep /* The trigger step be fixed to one database */
+){
+ while( pStep ){
+ if( sqlite3FixSelect(pFix, pStep->pSelect) ){
+ return 1;
+ }
+ if( sqlite3FixExpr(pFix, pStep->pWhere) ){
+ return 1;
+ }
+ if( sqlite3FixExprList(pFix, pStep->pExprList) ){
+ return 1;
+ }
+ pStep = pStep->pNext;
+ }
+ return 0;
+}
+#endif
+
+/************** End of attach.c **********************************************/
+/************** Begin file auth.c ********************************************/
+/*
+** 2003 January 11
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains code used to implement the sqlite3_set_authorizer()
+** API. This facility is an optional feature of the library. Embedded
+** systems that do not need this facility may omit it by recompiling
+** the library with -DSQLITE_OMIT_AUTHORIZATION=1
+*/
+
+/*
+** All of the code in this file may be omitted by defining a single
+** macro.
+*/
+#ifndef SQLITE_OMIT_AUTHORIZATION
+
+/*
+** Set or clear the access authorization function.
+**
+** The access authorization function is be called during the compilation
+** phase to verify that the user has read and/or write access permission on
+** various fields of the database. The first argument to the auth function
+** is a copy of the 3rd argument to this routine. The second argument
+** to the auth function is one of these constants:
+**
+** SQLITE_CREATE_INDEX
+** SQLITE_CREATE_TABLE
+** SQLITE_CREATE_TEMP_INDEX
+** SQLITE_CREATE_TEMP_TABLE
+** SQLITE_CREATE_TEMP_TRIGGER
+** SQLITE_CREATE_TEMP_VIEW
+** SQLITE_CREATE_TRIGGER
+** SQLITE_CREATE_VIEW
+** SQLITE_DELETE
+** SQLITE_DROP_INDEX
+** SQLITE_DROP_TABLE
+** SQLITE_DROP_TEMP_INDEX
+** SQLITE_DROP_TEMP_TABLE
+** SQLITE_DROP_TEMP_TRIGGER
+** SQLITE_DROP_TEMP_VIEW
+** SQLITE_DROP_TRIGGER
+** SQLITE_DROP_VIEW
+** SQLITE_INSERT
+** SQLITE_PRAGMA
+** SQLITE_READ
+** SQLITE_SELECT
+** SQLITE_TRANSACTION
+** SQLITE_UPDATE
+**
+** The third and fourth arguments to the auth function are the name of
+** the table and the column that are being accessed. The auth function
+** should return either SQLITE_OK, SQLITE_DENY, or SQLITE_IGNORE. If
+** SQLITE_OK is returned, it means that access is allowed. SQLITE_DENY
+** means that the SQL statement will never-run - the sqlite3_exec() call
+** will return with an error. SQLITE_IGNORE means that the SQL statement
+** should run but attempts to read the specified column will return NULL
+** and attempts to write the column will be ignored.
+**
+** Setting the auth function to NULL disables this hook. The default
+** setting of the auth function is NULL.
+*/
+SQLITE_API int sqlite3_set_authorizer(
+ sqlite3 *db,
+ int (*xAuth)(void*,int,const char*,const char*,const char*,const char*),
+ void *pArg
+){
+ sqlite3_mutex_enter(db->mutex);
+ db->xAuth = xAuth;
+ db->pAuthArg = pArg;
+ sqlite3ExpirePreparedStatements(db);
+ sqlite3_mutex_leave(db->mutex);
+ return SQLITE_OK;
+}
+
+/*
+** Write an error message into pParse->zErrMsg that explains that the
+** user-supplied authorization function returned an illegal value.
+*/
+static void sqliteAuthBadReturnCode(Parse *pParse){
+ sqlite3ErrorMsg(pParse, "authorizer malfunction");
+ pParse->rc = SQLITE_ERROR;
+}
+
+/*
+** Invoke the authorization callback for permission to read column zCol from
+** table zTab in database zDb. This function assumes that an authorization
+** callback has been registered (i.e. that sqlite3.xAuth is not NULL).
+**
+** If SQLITE_IGNORE is returned and pExpr is not NULL, then pExpr is changed
+** to an SQL NULL expression. Otherwise, if pExpr is NULL, then SQLITE_IGNORE
+** is treated as SQLITE_DENY. In this case an error is left in pParse.
+*/
+SQLITE_PRIVATE int sqlite3AuthReadCol(
+ Parse *pParse, /* The parser context */
+ const char *zTab, /* Table name */
+ const char *zCol, /* Column name */
+ int iDb /* Index of containing database. */
+){
+ sqlite3 *db = pParse->db; /* Database handle */
+ char *zDb = db->aDb[iDb].zName; /* Name of attached database */
+ int rc; /* Auth callback return code */
+
+ rc = db->xAuth(db->pAuthArg, SQLITE_READ, zTab,zCol,zDb,pParse->zAuthContext);
+ if( rc==SQLITE_DENY ){
+ if( db->nDb>2 || iDb!=0 ){
+ sqlite3ErrorMsg(pParse, "access to %s.%s.%s is prohibited",zDb,zTab,zCol);
+ }else{
+ sqlite3ErrorMsg(pParse, "access to %s.%s is prohibited", zTab, zCol);
+ }
+ pParse->rc = SQLITE_AUTH;
+ }else if( rc!=SQLITE_IGNORE && rc!=SQLITE_OK ){
+ sqliteAuthBadReturnCode(pParse);
+ }
+ return rc;
+}
+
+/*
+** The pExpr should be a TK_COLUMN expression. The table referred to
+** is in pTabList or else it is the NEW or OLD table of a trigger.
+** Check to see if it is OK to read this particular column.
+**
+** If the auth function returns SQLITE_IGNORE, change the TK_COLUMN
+** instruction into a TK_NULL. If the auth function returns SQLITE_DENY,
+** then generate an error.
+*/
+SQLITE_PRIVATE void sqlite3AuthRead(
+ Parse *pParse, /* The parser context */
+ Expr *pExpr, /* The expression to check authorization on */
+ Schema *pSchema, /* The schema of the expression */
+ SrcList *pTabList /* All table that pExpr might refer to */
+){
+ sqlite3 *db = pParse->db;
+ Table *pTab = 0; /* The table being read */
+ const char *zCol; /* Name of the column of the table */
+ int iSrc; /* Index in pTabList->a[] of table being read */
+ int iDb; /* The index of the database the expression refers to */
+ int iCol; /* Index of column in table */
+
+ if( db->xAuth==0 ) return;
+ iDb = sqlite3SchemaToIndex(pParse->db, pSchema);
+ if( iDb<0 ){
+ /* An attempt to read a column out of a subquery or other
+ ** temporary table. */
+ return;
+ }
+
+ assert( pExpr->op==TK_COLUMN || pExpr->op==TK_TRIGGER );
+ if( pExpr->op==TK_TRIGGER ){
+ pTab = pParse->pTriggerTab;
+ }else{
+ assert( pTabList );
+ for(iSrc=0; ALWAYS(iSrc<pTabList->nSrc); iSrc++){
+ if( pExpr->iTable==pTabList->a[iSrc].iCursor ){
+ pTab = pTabList->a[iSrc].pTab;
+ break;
+ }
+ }
+ }
+ iCol = pExpr->iColumn;
+ if( NEVER(pTab==0) ) return;
+
+ if( iCol>=0 ){
+ assert( iCol<pTab->nCol );
+ zCol = pTab->aCol[iCol].zName;
+ }else if( pTab->iPKey>=0 ){
+ assert( pTab->iPKey<pTab->nCol );
+ zCol = pTab->aCol[pTab->iPKey].zName;
+ }else{
+ zCol = "ROWID";
+ }
+ assert( iDb>=0 && iDb<db->nDb );
+ if( SQLITE_IGNORE==sqlite3AuthReadCol(pParse, pTab->zName, zCol, iDb) ){
+ pExpr->op = TK_NULL;
+ }
+}
+
+/*
+** Do an authorization check using the code and arguments given. Return
+** either SQLITE_OK (zero) or SQLITE_IGNORE or SQLITE_DENY. If SQLITE_DENY
+** is returned, then the error count and error message in pParse are
+** modified appropriately.
+*/
+SQLITE_PRIVATE int sqlite3AuthCheck(
+ Parse *pParse,
+ int code,
+ const char *zArg1,
+ const char *zArg2,
+ const char *zArg3
+){
+ sqlite3 *db = pParse->db;
+ int rc;
+
+ /* Don't do any authorization checks if the database is initialising
+ ** or if the parser is being invoked from within sqlite3_declare_vtab.
+ */
+ if( db->init.busy || IN_DECLARE_VTAB ){
+ return SQLITE_OK;
+ }
+
+ if( db->xAuth==0 ){
+ return SQLITE_OK;
+ }
+ rc = db->xAuth(db->pAuthArg, code, zArg1, zArg2, zArg3, pParse->zAuthContext);
+ if( rc==SQLITE_DENY ){
+ sqlite3ErrorMsg(pParse, "not authorized");
+ pParse->rc = SQLITE_AUTH;
+ }else if( rc!=SQLITE_OK && rc!=SQLITE_IGNORE ){
+ rc = SQLITE_DENY;
+ sqliteAuthBadReturnCode(pParse);
+ }
+ return rc;
+}
+
+/*
+** Push an authorization context. After this routine is called, the
+** zArg3 argument to authorization callbacks will be zContext until
+** popped. Or if pParse==0, this routine is a no-op.
+*/
+SQLITE_PRIVATE void sqlite3AuthContextPush(
+ Parse *pParse,
+ AuthContext *pContext,
+ const char *zContext
+){
+ assert( pParse );
+ pContext->pParse = pParse;
+ pContext->zAuthContext = pParse->zAuthContext;
+ pParse->zAuthContext = zContext;
+}
+
+/*
+** Pop an authorization context that was previously pushed
+** by sqlite3AuthContextPush
+*/
+SQLITE_PRIVATE void sqlite3AuthContextPop(AuthContext *pContext){
+ if( pContext->pParse ){
+ pContext->pParse->zAuthContext = pContext->zAuthContext;
+ pContext->pParse = 0;
+ }
+}
+
+#endif /* SQLITE_OMIT_AUTHORIZATION */
+
+/************** End of auth.c ************************************************/
+/************** Begin file build.c *******************************************/
+/*
+** 2001 September 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains C code routines that are called by the SQLite parser
+** when syntax rules are reduced. The routines in this file handle the
+** following kinds of SQL syntax:
+**
+** CREATE TABLE
+** DROP TABLE
+** CREATE INDEX
+** DROP INDEX
+** creating ID lists
+** BEGIN TRANSACTION
+** COMMIT
+** ROLLBACK
+*/
+
+/*
+** This routine is called when a new SQL statement is beginning to
+** be parsed. Initialize the pParse structure as needed.
+*/
+SQLITE_PRIVATE void sqlite3BeginParse(Parse *pParse, int explainFlag){
+ pParse->explain = (u8)explainFlag;
+ pParse->nVar = 0;
+}
+
+#ifndef SQLITE_OMIT_SHARED_CACHE
+/*
+** The TableLock structure is only used by the sqlite3TableLock() and
+** codeTableLocks() functions.
+*/
+struct TableLock {
+ int iDb; /* The database containing the table to be locked */
+ int iTab; /* The root page of the table to be locked */
+ u8 isWriteLock; /* True for write lock. False for a read lock */
+ const char *zName; /* Name of the table */
+};
+
+/*
+** Record the fact that we want to lock a table at run-time.
+**
+** The table to be locked has root page iTab and is found in database iDb.
+** A read or a write lock can be taken depending on isWritelock.
+**
+** This routine just records the fact that the lock is desired. The
+** code to make the lock occur is generated by a later call to
+** codeTableLocks() which occurs during sqlite3FinishCoding().
+*/
+SQLITE_PRIVATE void sqlite3TableLock(
+ Parse *pParse, /* Parsing context */
+ int iDb, /* Index of the database containing the table to lock */
+ int iTab, /* Root page number of the table to be locked */
+ u8 isWriteLock, /* True for a write lock */
+ const char *zName /* Name of the table to be locked */
+){
+ Parse *pToplevel = sqlite3ParseToplevel(pParse);
+ int i;
+ int nBytes;
+ TableLock *p;
+ assert( iDb>=0 );
+
+ for(i=0; i<pToplevel->nTableLock; i++){
+ p = &pToplevel->aTableLock[i];
+ if( p->iDb==iDb && p->iTab==iTab ){
+ p->isWriteLock = (p->isWriteLock || isWriteLock);
+ return;
+ }
+ }
+
+ nBytes = sizeof(TableLock) * (pToplevel->nTableLock+1);
+ pToplevel->aTableLock =
+ sqlite3DbReallocOrFree(pToplevel->db, pToplevel->aTableLock, nBytes);
+ if( pToplevel->aTableLock ){
+ p = &pToplevel->aTableLock[pToplevel->nTableLock++];
+ p->iDb = iDb;
+ p->iTab = iTab;
+ p->isWriteLock = isWriteLock;
+ p->zName = zName;
+ }else{
+ pToplevel->nTableLock = 0;
+ pToplevel->db->mallocFailed = 1;
+ }
+}
+
+/*
+** Code an OP_TableLock instruction for each table locked by the
+** statement (configured by calls to sqlite3TableLock()).
+*/
+static void codeTableLocks(Parse *pParse){
+ int i;
+ Vdbe *pVdbe;
+
+ pVdbe = sqlite3GetVdbe(pParse);
+ assert( pVdbe!=0 ); /* sqlite3GetVdbe cannot fail: VDBE already allocated */
+
+ for(i=0; i<pParse->nTableLock; i++){
+ TableLock *p = &pParse->aTableLock[i];
+ int p1 = p->iDb;
+ sqlite3VdbeAddOp4(pVdbe, OP_TableLock, p1, p->iTab, p->isWriteLock,
+ p->zName, P4_STATIC);
+ }
+}
+#else
+ #define codeTableLocks(x)
+#endif
+
+/*
+** This routine is called after a single SQL statement has been
+** parsed and a VDBE program to execute that statement has been
+** prepared. This routine puts the finishing touches on the
+** VDBE program and resets the pParse structure for the next
+** parse.
+**
+** Note that if an error occurred, it might be the case that
+** no VDBE code was generated.
+*/
+SQLITE_PRIVATE void sqlite3FinishCoding(Parse *pParse){
+ sqlite3 *db;
+ Vdbe *v;
+
+ assert( pParse->pToplevel==0 );
+ db = pParse->db;
+ if( db->mallocFailed ) return;
+ if( pParse->nested ) return;
+ if( pParse->nErr ) return;
+
+ /* Begin by generating some termination code at the end of the
+ ** vdbe program
+ */
+ v = sqlite3GetVdbe(pParse);
+ assert( !pParse->isMultiWrite
+ || sqlite3VdbeAssertMayAbort(v, pParse->mayAbort));
+ if( v ){
+ sqlite3VdbeAddOp0(v, OP_Halt);
+
+ /* The cookie mask contains one bit for each database file open.
+ ** (Bit 0 is for main, bit 1 is for temp, and so forth.) Bits are
+ ** set for each database that is used. Generate code to start a
+ ** transaction on each used database and to verify the schema cookie
+ ** on each used database.
+ */
+ if( pParse->cookieGoto>0 ){
+ yDbMask mask;
+ int iDb;
+ sqlite3VdbeJumpHere(v, pParse->cookieGoto-1);
+ for(iDb=0, mask=1; iDb<db->nDb; mask<<=1, iDb++){
+ if( (mask & pParse->cookieMask)==0 ) continue;
+ sqlite3VdbeUsesBtree(v, iDb);
+ sqlite3VdbeAddOp2(v,OP_Transaction, iDb, (mask & pParse->writeMask)!=0);
+ if( db->init.busy==0 ){
+ assert( sqlite3SchemaMutexHeld(db, iDb, 0) );
+ sqlite3VdbeAddOp3(v, OP_VerifyCookie,
+ iDb, pParse->cookieValue[iDb],
+ db->aDb[iDb].pSchema->iGeneration);
+ }
+ }
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ {
+ int i;
+ for(i=0; i<pParse->nVtabLock; i++){
+ char *vtab = (char *)sqlite3GetVTable(db, pParse->apVtabLock[i]);
+ sqlite3VdbeAddOp4(v, OP_VBegin, 0, 0, 0, vtab, P4_VTAB);
+ }
+ pParse->nVtabLock = 0;
+ }
+#endif
+
+ /* Once all the cookies have been verified and transactions opened,
+ ** obtain the required table-locks. This is a no-op unless the
+ ** shared-cache feature is enabled.
+ */
+ codeTableLocks(pParse);
+
+ /* Initialize any AUTOINCREMENT data structures required.
+ */
+ sqlite3AutoincrementBegin(pParse);
+
+ /* Finally, jump back to the beginning of the executable code. */
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, pParse->cookieGoto);
+ }
+ }
+
+
+ /* Get the VDBE program ready for execution
+ */
+ if( v && ALWAYS(pParse->nErr==0) && !db->mallocFailed ){
+#ifdef SQLITE_DEBUG
+ FILE *trace = (db->flags & SQLITE_VdbeTrace)!=0 ? stdout : 0;
+ sqlite3VdbeTrace(v, trace);
+#endif
+ assert( pParse->iCacheLevel==0 ); /* Disables and re-enables match */
+ /* A minimum of one cursor is required if autoincrement is used
+ * See ticket [a696379c1f08866] */
+ if( pParse->pAinc!=0 && pParse->nTab==0 ) pParse->nTab = 1;
+ sqlite3VdbeMakeReady(v, pParse);
+ pParse->rc = SQLITE_DONE;
+ pParse->colNamesSet = 0;
+ }else{
+ pParse->rc = SQLITE_ERROR;
+ }
+ pParse->nTab = 0;
+ pParse->nMem = 0;
+ pParse->nSet = 0;
+ pParse->nVar = 0;
+ pParse->cookieMask = 0;
+ pParse->cookieGoto = 0;
+}
+
+/*
+** Run the parser and code generator recursively in order to generate
+** code for the SQL statement given onto the end of the pParse context
+** currently under construction. When the parser is run recursively
+** this way, the final OP_Halt is not appended and other initialization
+** and finalization steps are omitted because those are handling by the
+** outermost parser.
+**
+** Not everything is nestable. This facility is designed to permit
+** INSERT, UPDATE, and DELETE operations against SQLITE_MASTER. Use
+** care if you decide to try to use this routine for some other purposes.
+*/
+SQLITE_PRIVATE void sqlite3NestedParse(Parse *pParse, const char *zFormat, ...){
+ va_list ap;
+ char *zSql;
+ char *zErrMsg = 0;
+ sqlite3 *db = pParse->db;
+# define SAVE_SZ (sizeof(Parse) - offsetof(Parse,nVar))
+ char saveBuf[SAVE_SZ];
+
+ if( pParse->nErr ) return;
+ assert( pParse->nested<10 ); /* Nesting should only be of limited depth */
+ va_start(ap, zFormat);
+ zSql = sqlite3VMPrintf(db, zFormat, ap);
+ va_end(ap);
+ if( zSql==0 ){
+ return; /* A malloc must have failed */
+ }
+ pParse->nested++;
+ memcpy(saveBuf, &pParse->nVar, SAVE_SZ);
+ memset(&pParse->nVar, 0, SAVE_SZ);
+ sqlite3RunParser(pParse, zSql, &zErrMsg);
+ sqlite3DbFree(db, zErrMsg);
+ sqlite3DbFree(db, zSql);
+ memcpy(&pParse->nVar, saveBuf, SAVE_SZ);
+ pParse->nested--;
+}
+
+/*
+** Locate the in-memory structure that describes a particular database
+** table given the name of that table and (optionally) the name of the
+** database containing the table. Return NULL if not found.
+**
+** If zDatabase is 0, all databases are searched for the table and the
+** first matching table is returned. (No checking for duplicate table
+** names is done.) The search order is TEMP first, then MAIN, then any
+** auxiliary databases added using the ATTACH command.
+**
+** See also sqlite3LocateTable().
+*/
+SQLITE_PRIVATE Table *sqlite3FindTable(sqlite3 *db, const char *zName, const char *zDatabase){
+ Table *p = 0;
+ int i;
+ int nName;
+ assert( zName!=0 );
+ nName = sqlite3Strlen30(zName);
+ /* All mutexes are required for schema access. Make sure we hold them. */
+ assert( zDatabase!=0 || sqlite3BtreeHoldsAllMutexes(db) );
+ for(i=OMIT_TEMPDB; i<db->nDb; i++){
+ int j = (i<2) ? i^1 : i; /* Search TEMP before MAIN */
+ if( zDatabase!=0 && sqlite3StrICmp(zDatabase, db->aDb[j].zName) ) continue;
+ assert( sqlite3SchemaMutexHeld(db, j, 0) );
+ p = sqlite3HashFind(&db->aDb[j].pSchema->tblHash, zName, nName);
+ if( p ) break;
+ }
+ return p;
+}
+
+/*
+** Locate the in-memory structure that describes a particular database
+** table given the name of that table and (optionally) the name of the
+** database containing the table. Return NULL if not found. Also leave an
+** error message in pParse->zErrMsg.
+**
+** The difference between this routine and sqlite3FindTable() is that this
+** routine leaves an error message in pParse->zErrMsg where
+** sqlite3FindTable() does not.
+*/
+SQLITE_PRIVATE Table *sqlite3LocateTable(
+ Parse *pParse, /* context in which to report errors */
+ int isView, /* True if looking for a VIEW rather than a TABLE */
+ const char *zName, /* Name of the table we are looking for */
+ const char *zDbase /* Name of the database. Might be NULL */
+){
+ Table *p;
+
+ /* Read the database schema. If an error occurs, leave an error message
+ ** and code in pParse and return NULL. */
+ if( SQLITE_OK!=sqlite3ReadSchema(pParse) ){
+ return 0;
+ }
+
+ p = sqlite3FindTable(pParse->db, zName, zDbase);
+ if( p==0 ){
+ const char *zMsg = isView ? "no such view" : "no such table";
+ if( zDbase ){
+ sqlite3ErrorMsg(pParse, "%s: %s.%s", zMsg, zDbase, zName);
+ }else{
+ sqlite3ErrorMsg(pParse, "%s: %s", zMsg, zName);
+ }
+ pParse->checkSchema = 1;
+ }
+ return p;
+}
+
+/*
+** Locate the table identified by *p.
+**
+** This is a wrapper around sqlite3LocateTable(). The difference between
+** sqlite3LocateTable() and this function is that this function restricts
+** the search to schema (p->pSchema) if it is not NULL. p->pSchema may be
+** non-NULL if it is part of a view or trigger program definition. See
+** sqlite3FixSrcList() for details.
+*/
+SQLITE_PRIVATE Table *sqlite3LocateTableItem(
+ Parse *pParse,
+ int isView,
+ struct SrcList_item *p
+){
+ const char *zDb;
+ assert( p->pSchema==0 || p->zDatabase==0 );
+ if( p->pSchema ){
+ int iDb = sqlite3SchemaToIndex(pParse->db, p->pSchema);
+ zDb = pParse->db->aDb[iDb].zName;
+ }else{
+ zDb = p->zDatabase;
+ }
+ return sqlite3LocateTable(pParse, isView, p->zName, zDb);
+}
+
+/*
+** Locate the in-memory structure that describes
+** a particular index given the name of that index
+** and the name of the database that contains the index.
+** Return NULL if not found.
+**
+** If zDatabase is 0, all databases are searched for the
+** table and the first matching index is returned. (No checking
+** for duplicate index names is done.) The search order is
+** TEMP first, then MAIN, then any auxiliary databases added
+** using the ATTACH command.
+*/
+SQLITE_PRIVATE Index *sqlite3FindIndex(sqlite3 *db, const char *zName, const char *zDb){
+ Index *p = 0;
+ int i;
+ int nName = sqlite3Strlen30(zName);
+ /* All mutexes are required for schema access. Make sure we hold them. */
+ assert( zDb!=0 || sqlite3BtreeHoldsAllMutexes(db) );
+ for(i=OMIT_TEMPDB; i<db->nDb; i++){
+ int j = (i<2) ? i^1 : i; /* Search TEMP before MAIN */
+ Schema *pSchema = db->aDb[j].pSchema;
+ assert( pSchema );
+ if( zDb && sqlite3StrICmp(zDb, db->aDb[j].zName) ) continue;
+ assert( sqlite3SchemaMutexHeld(db, j, 0) );
+ p = sqlite3HashFind(&pSchema->idxHash, zName, nName);
+ if( p ) break;
+ }
+ return p;
+}
+
+/*
+** Reclaim the memory used by an index
+*/
+static void freeIndex(sqlite3 *db, Index *p){
+#ifndef SQLITE_OMIT_ANALYZE
+ sqlite3DeleteIndexSamples(db, p);
+#endif
+ sqlite3DbFree(db, p->zColAff);
+ sqlite3DbFree(db, p);
+}
+
+/*
+** For the index called zIdxName which is found in the database iDb,
+** unlike that index from its Table then remove the index from
+** the index hash table and free all memory structures associated
+** with the index.
+*/
+SQLITE_PRIVATE void sqlite3UnlinkAndDeleteIndex(sqlite3 *db, int iDb, const char *zIdxName){
+ Index *pIndex;
+ int len;
+ Hash *pHash;
+
+ assert( sqlite3SchemaMutexHeld(db, iDb, 0) );
+ pHash = &db->aDb[iDb].pSchema->idxHash;
+ len = sqlite3Strlen30(zIdxName);
+ pIndex = sqlite3HashInsert(pHash, zIdxName, len, 0);
+ if( ALWAYS(pIndex) ){
+ if( pIndex->pTable->pIndex==pIndex ){
+ pIndex->pTable->pIndex = pIndex->pNext;
+ }else{
+ Index *p;
+ /* Justification of ALWAYS(); The index must be on the list of
+ ** indices. */
+ p = pIndex->pTable->pIndex;
+ while( ALWAYS(p) && p->pNext!=pIndex ){ p = p->pNext; }
+ if( ALWAYS(p && p->pNext==pIndex) ){
+ p->pNext = pIndex->pNext;
+ }
+ }
+ freeIndex(db, pIndex);
+ }
+ db->flags |= SQLITE_InternChanges;
+}
+
+/*
+** Look through the list of open database files in db->aDb[] and if
+** any have been closed, remove them from the list. Reallocate the
+** db->aDb[] structure to a smaller size, if possible.
+**
+** Entry 0 (the "main" database) and entry 1 (the "temp" database)
+** are never candidates for being collapsed.
+*/
+SQLITE_PRIVATE void sqlite3CollapseDatabaseArray(sqlite3 *db){
+ int i, j;
+ for(i=j=2; i<db->nDb; i++){
+ struct Db *pDb = &db->aDb[i];
+ if( pDb->pBt==0 ){
+ sqlite3DbFree(db, pDb->zName);
+ pDb->zName = 0;
+ continue;
+ }
+ if( j<i ){
+ db->aDb[j] = db->aDb[i];
+ }
+ j++;
+ }
+ memset(&db->aDb[j], 0, (db->nDb-j)*sizeof(db->aDb[j]));
+ db->nDb = j;
+ if( db->nDb<=2 && db->aDb!=db->aDbStatic ){
+ memcpy(db->aDbStatic, db->aDb, 2*sizeof(db->aDb[0]));
+ sqlite3DbFree(db, db->aDb);
+ db->aDb = db->aDbStatic;
+ }
+}
+
+/*
+** Reset the schema for the database at index iDb. Also reset the
+** TEMP schema.
+*/
+SQLITE_PRIVATE void sqlite3ResetOneSchema(sqlite3 *db, int iDb){
+ Db *pDb;
+ assert( iDb<db->nDb );
+
+ /* Case 1: Reset the single schema identified by iDb */
+ pDb = &db->aDb[iDb];
+ assert( sqlite3SchemaMutexHeld(db, iDb, 0) );
+ assert( pDb->pSchema!=0 );
+ sqlite3SchemaClear(pDb->pSchema);
+
+ /* If any database other than TEMP is reset, then also reset TEMP
+ ** since TEMP might be holding triggers that reference tables in the
+ ** other database.
+ */
+ if( iDb!=1 ){
+ pDb = &db->aDb[1];
+ assert( pDb->pSchema!=0 );
+ sqlite3SchemaClear(pDb->pSchema);
+ }
+ return;
+}
+
+/*
+** Erase all schema information from all attached databases (including
+** "main" and "temp") for a single database connection.
+*/
+SQLITE_PRIVATE void sqlite3ResetAllSchemasOfConnection(sqlite3 *db){
+ int i;
+ sqlite3BtreeEnterAll(db);
+ for(i=0; i<db->nDb; i++){
+ Db *pDb = &db->aDb[i];
+ if( pDb->pSchema ){
+ sqlite3SchemaClear(pDb->pSchema);
+ }
+ }
+ db->flags &= ~SQLITE_InternChanges;
+ sqlite3VtabUnlockList(db);
+ sqlite3BtreeLeaveAll(db);
+ sqlite3CollapseDatabaseArray(db);
+}
+
+/*
+** This routine is called when a commit occurs.
+*/
+SQLITE_PRIVATE void sqlite3CommitInternalChanges(sqlite3 *db){
+ db->flags &= ~SQLITE_InternChanges;
+}
+
+/*
+** Delete memory allocated for the column names of a table or view (the
+** Table.aCol[] array).
+*/
+static void sqliteDeleteColumnNames(sqlite3 *db, Table *pTable){
+ int i;
+ Column *pCol;
+ assert( pTable!=0 );
+ if( (pCol = pTable->aCol)!=0 ){
+ for(i=0; i<pTable->nCol; i++, pCol++){
+ sqlite3DbFree(db, pCol->zName);
+ sqlite3ExprDelete(db, pCol->pDflt);
+ sqlite3DbFree(db, pCol->zDflt);
+ sqlite3DbFree(db, pCol->zType);
+ sqlite3DbFree(db, pCol->zColl);
+ }
+ sqlite3DbFree(db, pTable->aCol);
+ }
+}
+
+/*
+** Remove the memory data structures associated with the given
+** Table. No changes are made to disk by this routine.
+**
+** This routine just deletes the data structure. It does not unlink
+** the table data structure from the hash table. But it does destroy
+** memory structures of the indices and foreign keys associated with
+** the table.
+**
+** The db parameter is optional. It is needed if the Table object
+** contains lookaside memory. (Table objects in the schema do not use
+** lookaside memory, but some ephemeral Table objects do.) Or the
+** db parameter can be used with db->pnBytesFreed to measure the memory
+** used by the Table object.
+*/
+SQLITE_PRIVATE void sqlite3DeleteTable(sqlite3 *db, Table *pTable){
+ Index *pIndex, *pNext;
+ TESTONLY( int nLookaside; ) /* Used to verify lookaside not used for schema */
+
+ assert( !pTable || pTable->nRef>0 );
+
+ /* Do not delete the table until the reference count reaches zero. */
+ if( !pTable ) return;
+ if( ((!db || db->pnBytesFreed==0) && (--pTable->nRef)>0) ) return;
+
+ /* Record the number of outstanding lookaside allocations in schema Tables
+ ** prior to doing any free() operations. Since schema Tables do not use
+ ** lookaside, this number should not change. */
+ TESTONLY( nLookaside = (db && (pTable->tabFlags & TF_Ephemeral)==0) ?
+ db->lookaside.nOut : 0 );
+
+ /* Delete all indices associated with this table. */
+ for(pIndex = pTable->pIndex; pIndex; pIndex=pNext){
+ pNext = pIndex->pNext;
+ assert( pIndex->pSchema==pTable->pSchema );
+ if( !db || db->pnBytesFreed==0 ){
+ char *zName = pIndex->zName;
+ TESTONLY ( Index *pOld = ) sqlite3HashInsert(
+ &pIndex->pSchema->idxHash, zName, sqlite3Strlen30(zName), 0
+ );
+ assert( db==0 || sqlite3SchemaMutexHeld(db, 0, pIndex->pSchema) );
+ assert( pOld==pIndex || pOld==0 );
+ }
+ freeIndex(db, pIndex);
+ }
+
+ /* Delete any foreign keys attached to this table. */
+ sqlite3FkDelete(db, pTable);
+
+ /* Delete the Table structure itself.
+ */
+ sqliteDeleteColumnNames(db, pTable);
+ sqlite3DbFree(db, pTable->zName);
+ sqlite3DbFree(db, pTable->zColAff);
+ sqlite3SelectDelete(db, pTable->pSelect);
+#ifndef SQLITE_OMIT_CHECK
+ sqlite3ExprListDelete(db, pTable->pCheck);
+#endif
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ sqlite3VtabClear(db, pTable);
+#endif
+ sqlite3DbFree(db, pTable);
+
+ /* Verify that no lookaside memory was used by schema tables */
+ assert( nLookaside==0 || nLookaside==db->lookaside.nOut );
+}
+
+/*
+** Unlink the given table from the hash tables and the delete the
+** table structure with all its indices and foreign keys.
+*/
+SQLITE_PRIVATE void sqlite3UnlinkAndDeleteTable(sqlite3 *db, int iDb, const char *zTabName){
+ Table *p;
+ Db *pDb;
+
+ assert( db!=0 );
+ assert( iDb>=0 && iDb<db->nDb );
+ assert( zTabName );
+ assert( sqlite3SchemaMutexHeld(db, iDb, 0) );
+ testcase( zTabName[0]==0 ); /* Zero-length table names are allowed */
+ pDb = &db->aDb[iDb];
+ p = sqlite3HashInsert(&pDb->pSchema->tblHash, zTabName,
+ sqlite3Strlen30(zTabName),0);
+ sqlite3DeleteTable(db, p);
+ db->flags |= SQLITE_InternChanges;
+}
+
+/*
+** Given a token, return a string that consists of the text of that
+** token. Space to hold the returned string
+** is obtained from sqliteMalloc() and must be freed by the calling
+** function.
+**
+** Any quotation marks (ex: "name", 'name', [name], or `name`) that
+** surround the body of the token are removed.
+**
+** Tokens are often just pointers into the original SQL text and so
+** are not \000 terminated and are not persistent. The returned string
+** is \000 terminated and is persistent.
+*/
+SQLITE_PRIVATE char *sqlite3NameFromToken(sqlite3 *db, Token *pName){
+ char *zName;
+ if( pName ){
+ zName = sqlite3DbStrNDup(db, (char*)pName->z, pName->n);
+ sqlite3Dequote(zName);
+ }else{
+ zName = 0;
+ }
+ return zName;
+}
+
+/*
+** Open the sqlite_master table stored in database number iDb for
+** writing. The table is opened using cursor 0.
+*/
+SQLITE_PRIVATE void sqlite3OpenMasterTable(Parse *p, int iDb){
+ Vdbe *v = sqlite3GetVdbe(p);
+ sqlite3TableLock(p, iDb, MASTER_ROOT, 1, SCHEMA_TABLE(iDb));
+ sqlite3VdbeAddOp3(v, OP_OpenWrite, 0, MASTER_ROOT, iDb);
+ sqlite3VdbeChangeP4(v, -1, (char *)5, P4_INT32); /* 5 column table */
+ if( p->nTab==0 ){
+ p->nTab = 1;
+ }
+}
+
+/*
+** Parameter zName points to a nul-terminated buffer containing the name
+** of a database ("main", "temp" or the name of an attached db). This
+** function returns the index of the named database in db->aDb[], or
+** -1 if the named db cannot be found.
+*/
+SQLITE_PRIVATE int sqlite3FindDbName(sqlite3 *db, const char *zName){
+ int i = -1; /* Database number */
+ if( zName ){
+ Db *pDb;
+ int n = sqlite3Strlen30(zName);
+ for(i=(db->nDb-1), pDb=&db->aDb[i]; i>=0; i--, pDb--){
+ if( (!OMIT_TEMPDB || i!=1 ) && n==sqlite3Strlen30(pDb->zName) &&
+ 0==sqlite3StrICmp(pDb->zName, zName) ){
+ break;
+ }
+ }
+ }
+ return i;
+}
+
+/*
+** The token *pName contains the name of a database (either "main" or
+** "temp" or the name of an attached db). This routine returns the
+** index of the named database in db->aDb[], or -1 if the named db
+** does not exist.
+*/
+SQLITE_PRIVATE int sqlite3FindDb(sqlite3 *db, Token *pName){
+ int i; /* Database number */
+ char *zName; /* Name we are searching for */
+ zName = sqlite3NameFromToken(db, pName);
+ i = sqlite3FindDbName(db, zName);
+ sqlite3DbFree(db, zName);
+ return i;
+}
+
+/* The table or view or trigger name is passed to this routine via tokens
+** pName1 and pName2. If the table name was fully qualified, for example:
+**
+** CREATE TABLE xxx.yyy (...);
+**
+** Then pName1 is set to "xxx" and pName2 "yyy". On the other hand if
+** the table name is not fully qualified, i.e.:
+**
+** CREATE TABLE yyy(...);
+**
+** Then pName1 is set to "yyy" and pName2 is "".
+**
+** This routine sets the *ppUnqual pointer to point at the token (pName1 or
+** pName2) that stores the unqualified table name. The index of the
+** database "xxx" is returned.
+*/
+SQLITE_PRIVATE int sqlite3TwoPartName(
+ Parse *pParse, /* Parsing and code generating context */
+ Token *pName1, /* The "xxx" in the name "xxx.yyy" or "xxx" */
+ Token *pName2, /* The "yyy" in the name "xxx.yyy" */
+ Token **pUnqual /* Write the unqualified object name here */
+){
+ int iDb; /* Database holding the object */
+ sqlite3 *db = pParse->db;
+
+ if( ALWAYS(pName2!=0) && pName2->n>0 ){
+ if( db->init.busy ) {
+ sqlite3ErrorMsg(pParse, "corrupt database");
+ pParse->nErr++;
+ return -1;
+ }
+ *pUnqual = pName2;
+ iDb = sqlite3FindDb(db, pName1);
+ if( iDb<0 ){
+ sqlite3ErrorMsg(pParse, "unknown database %T", pName1);
+ pParse->nErr++;
+ return -1;
+ }
+ }else{
+ assert( db->init.iDb==0 || db->init.busy );
+ iDb = db->init.iDb;
+ *pUnqual = pName1;
+ }
+ return iDb;
+}
+
+/*
+** This routine is used to check if the UTF-8 string zName is a legal
+** unqualified name for a new schema object (table, index, view or
+** trigger). All names are legal except those that begin with the string
+** "sqlite_" (in upper, lower or mixed case). This portion of the namespace
+** is reserved for internal use.
+*/
+SQLITE_PRIVATE int sqlite3CheckObjectName(Parse *pParse, const char *zName){
+ if( !pParse->db->init.busy && pParse->nested==0
+ && (pParse->db->flags & SQLITE_WriteSchema)==0
+ && 0==sqlite3StrNICmp(zName, "sqlite_", 7) ){
+ sqlite3ErrorMsg(pParse, "object name reserved for internal use: %s", zName);
+ return SQLITE_ERROR;
+ }
+ return SQLITE_OK;
+}
+
+/*
+** Begin constructing a new table representation in memory. This is
+** the first of several action routines that get called in response
+** to a CREATE TABLE statement. In particular, this routine is called
+** after seeing tokens "CREATE" and "TABLE" and the table name. The isTemp
+** flag is true if the table should be stored in the auxiliary database
+** file instead of in the main database file. This is normally the case
+** when the "TEMP" or "TEMPORARY" keyword occurs in between
+** CREATE and TABLE.
+**
+** The new table record is initialized and put in pParse->pNewTable.
+** As more of the CREATE TABLE statement is parsed, additional action
+** routines will be called to add more information to this record.
+** At the end of the CREATE TABLE statement, the sqlite3EndTable() routine
+** is called to complete the construction of the new table record.
+*/
+SQLITE_PRIVATE void sqlite3StartTable(
+ Parse *pParse, /* Parser context */
+ Token *pName1, /* First part of the name of the table or view */
+ Token *pName2, /* Second part of the name of the table or view */
+ int isTemp, /* True if this is a TEMP table */
+ int isView, /* True if this is a VIEW */
+ int isVirtual, /* True if this is a VIRTUAL table */
+ int noErr /* Do nothing if table already exists */
+){
+ Table *pTable;
+ char *zName = 0; /* The name of the new table */
+ sqlite3 *db = pParse->db;
+ Vdbe *v;
+ int iDb; /* Database number to create the table in */
+ Token *pName; /* Unqualified name of the table to create */
+
+ /* The table or view name to create is passed to this routine via tokens
+ ** pName1 and pName2. If the table name was fully qualified, for example:
+ **
+ ** CREATE TABLE xxx.yyy (...);
+ **
+ ** Then pName1 is set to "xxx" and pName2 "yyy". On the other hand if
+ ** the table name is not fully qualified, i.e.:
+ **
+ ** CREATE TABLE yyy(...);
+ **
+ ** Then pName1 is set to "yyy" and pName2 is "".
+ **
+ ** The call below sets the pName pointer to point at the token (pName1 or
+ ** pName2) that stores the unqualified table name. The variable iDb is
+ ** set to the index of the database that the table or view is to be
+ ** created in.
+ */
+ iDb = sqlite3TwoPartName(pParse, pName1, pName2, &pName);
+ if( iDb<0 ) return;
+ if( !OMIT_TEMPDB && isTemp && pName2->n>0 && iDb!=1 ){
+ /* If creating a temp table, the name may not be qualified. Unless
+ ** the database name is "temp" anyway. */
+ sqlite3ErrorMsg(pParse, "temporary table name must be unqualified");
+ return;
+ }
+ if( !OMIT_TEMPDB && isTemp ) iDb = 1;
+
+ pParse->sNameToken = *pName;
+ zName = sqlite3NameFromToken(db, pName);
+ if( zName==0 ) return;
+ if( SQLITE_OK!=sqlite3CheckObjectName(pParse, zName) ){
+ goto begin_table_error;
+ }
+ if( db->init.iDb==1 ) isTemp = 1;
+#ifndef SQLITE_OMIT_AUTHORIZATION
+ assert( (isTemp & 1)==isTemp );
+ {
+ int code;
+ char *zDb = db->aDb[iDb].zName;
+ if( sqlite3AuthCheck(pParse, SQLITE_INSERT, SCHEMA_TABLE(isTemp), 0, zDb) ){
+ goto begin_table_error;
+ }
+ if( isView ){
+ if( !OMIT_TEMPDB && isTemp ){
+ code = SQLITE_CREATE_TEMP_VIEW;
+ }else{
+ code = SQLITE_CREATE_VIEW;
+ }
+ }else{
+ if( !OMIT_TEMPDB && isTemp ){
+ code = SQLITE_CREATE_TEMP_TABLE;
+ }else{
+ code = SQLITE_CREATE_TABLE;
+ }
+ }
+ if( !isVirtual && sqlite3AuthCheck(pParse, code, zName, 0, zDb) ){
+ goto begin_table_error;
+ }
+ }
+#endif
+
+ /* Make sure the new table name does not collide with an existing
+ ** index or table name in the same database. Issue an error message if
+ ** it does. The exception is if the statement being parsed was passed
+ ** to an sqlite3_declare_vtab() call. In that case only the column names
+ ** and types will be used, so there is no need to test for namespace
+ ** collisions.
+ */
+ if( !IN_DECLARE_VTAB ){
+ char *zDb = db->aDb[iDb].zName;
+ if( SQLITE_OK!=sqlite3ReadSchema(pParse) ){
+ goto begin_table_error;
+ }
+ pTable = sqlite3FindTable(db, zName, zDb);
+ if( pTable ){
+ if( !noErr ){
+ sqlite3ErrorMsg(pParse, "table %T already exists", pName);
+ }else{
+ assert( !db->init.busy );
+ sqlite3CodeVerifySchema(pParse, iDb);
+ }
+ goto begin_table_error;
+ }
+ if( sqlite3FindIndex(db, zName, zDb)!=0 ){
+ sqlite3ErrorMsg(pParse, "there is already an index named %s", zName);
+ goto begin_table_error;
+ }
+ }
+
+ pTable = sqlite3DbMallocZero(db, sizeof(Table));
+ if( pTable==0 ){
+ db->mallocFailed = 1;
+ pParse->rc = SQLITE_NOMEM;
+ pParse->nErr++;
+ goto begin_table_error;
+ }
+ pTable->zName = zName;
+ pTable->iPKey = -1;
+ pTable->pSchema = db->aDb[iDb].pSchema;
+ pTable->nRef = 1;
+ pTable->nRowEst = 1000000;
+ assert( pParse->pNewTable==0 );
+ pParse->pNewTable = pTable;
+
+ /* If this is the magic sqlite_sequence table used by autoincrement,
+ ** then record a pointer to this table in the main database structure
+ ** so that INSERT can find the table easily.
+ */
+#ifndef SQLITE_OMIT_AUTOINCREMENT
+ if( !pParse->nested && strcmp(zName, "sqlite_sequence")==0 ){
+ assert( sqlite3SchemaMutexHeld(db, iDb, 0) );
+ pTable->pSchema->pSeqTab = pTable;
+ }
+#endif
+
+ /* Begin generating the code that will insert the table record into
+ ** the SQLITE_MASTER table. Note in particular that we must go ahead
+ ** and allocate the record number for the table entry now. Before any
+ ** PRIMARY KEY or UNIQUE keywords are parsed. Those keywords will cause
+ ** indices to be created and the table record must come before the
+ ** indices. Hence, the record number for the table must be allocated
+ ** now.
+ */
+ if( !db->init.busy && (v = sqlite3GetVdbe(pParse))!=0 ){
+ int j1;
+ int fileFormat;
+ int reg1, reg2, reg3;
+ sqlite3BeginWriteOperation(pParse, 0, iDb);
+
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ if( isVirtual ){
+ sqlite3VdbeAddOp0(v, OP_VBegin);
+ }
+#endif
+
+ /* If the file format and encoding in the database have not been set,
+ ** set them now.
+ */
+ reg1 = pParse->regRowid = ++pParse->nMem;
+ reg2 = pParse->regRoot = ++pParse->nMem;
+ reg3 = ++pParse->nMem;
+ sqlite3VdbeAddOp3(v, OP_ReadCookie, iDb, reg3, BTREE_FILE_FORMAT);
+ sqlite3VdbeUsesBtree(v, iDb);
+ j1 = sqlite3VdbeAddOp1(v, OP_If, reg3);
+ fileFormat = (db->flags & SQLITE_LegacyFileFmt)!=0 ?
+ 1 : SQLITE_MAX_FILE_FORMAT;
+ sqlite3VdbeAddOp2(v, OP_Integer, fileFormat, reg3);
+ sqlite3VdbeAddOp3(v, OP_SetCookie, iDb, BTREE_FILE_FORMAT, reg3);
+ sqlite3VdbeAddOp2(v, OP_Integer, ENC(db), reg3);
+ sqlite3VdbeAddOp3(v, OP_SetCookie, iDb, BTREE_TEXT_ENCODING, reg3);
+ sqlite3VdbeJumpHere(v, j1);
+
+ /* This just creates a place-holder record in the sqlite_master table.
+ ** The record created does not contain anything yet. It will be replaced
+ ** by the real entry in code generated at sqlite3EndTable().
+ **
+ ** The rowid for the new entry is left in register pParse->regRowid.
+ ** The root page number of the new table is left in reg pParse->regRoot.
+ ** The rowid and root page number values are needed by the code that
+ ** sqlite3EndTable will generate.
+ */
+#if !defined(SQLITE_OMIT_VIEW) || !defined(SQLITE_OMIT_VIRTUALTABLE)
+ if( isView || isVirtual ){
+ sqlite3VdbeAddOp2(v, OP_Integer, 0, reg2);
+ }else
+#endif
+ {
+ sqlite3VdbeAddOp2(v, OP_CreateTable, iDb, reg2);
+ }
+ sqlite3OpenMasterTable(pParse, iDb);
+ sqlite3VdbeAddOp2(v, OP_NewRowid, 0, reg1);
+ sqlite3VdbeAddOp2(v, OP_Null, 0, reg3);
+ sqlite3VdbeAddOp3(v, OP_Insert, 0, reg3, reg1);
+ sqlite3VdbeChangeP5(v, OPFLAG_APPEND);
+ sqlite3VdbeAddOp0(v, OP_Close);
+ }
+
+ /* Normal (non-error) return. */
+ return;
+
+ /* If an error occurs, we jump here */
+begin_table_error:
+ sqlite3DbFree(db, zName);
+ return;
+}
+
+/*
+** This macro is used to compare two strings in a case-insensitive manner.
+** It is slightly faster than calling sqlite3StrICmp() directly, but
+** produces larger code.
+**
+** WARNING: This macro is not compatible with the strcmp() family. It
+** returns true if the two strings are equal, otherwise false.
+*/
+#define STRICMP(x, y) (\
+sqlite3UpperToLower[*(unsigned char *)(x)]== \
+sqlite3UpperToLower[*(unsigned char *)(y)] \
+&& sqlite3StrICmp((x)+1,(y)+1)==0 )
+
+/*
+** Add a new column to the table currently being constructed.
+**
+** The parser calls this routine once for each column declaration
+** in a CREATE TABLE statement. sqlite3StartTable() gets called
+** first to get things going. Then this routine is called for each
+** column.
+*/
+SQLITE_PRIVATE void sqlite3AddColumn(Parse *pParse, Token *pName){
+ Table *p;
+ int i;
+ char *z;
+ Column *pCol;
+ sqlite3 *db = pParse->db;
+ if( (p = pParse->pNewTable)==0 ) return;
+#if SQLITE_MAX_COLUMN
+ if( p->nCol+1>db->aLimit[SQLITE_LIMIT_COLUMN] ){
+ sqlite3ErrorMsg(pParse, "too many columns on %s", p->zName);
+ return;
+ }
+#endif
+ z = sqlite3NameFromToken(db, pName);
+ if( z==0 ) return;
+ for(i=0; i<p->nCol; i++){
+ if( STRICMP(z, p->aCol[i].zName) ){
+ sqlite3ErrorMsg(pParse, "duplicate column name: %s", z);
+ sqlite3DbFree(db, z);
+ return;
+ }
+ }
+ if( (p->nCol & 0x7)==0 ){
+ Column *aNew;
+ aNew = sqlite3DbRealloc(db,p->aCol,(p->nCol+8)*sizeof(p->aCol[0]));
+ if( aNew==0 ){
+ sqlite3DbFree(db, z);
+ return;
+ }
+ p->aCol = aNew;
+ }
+ pCol = &p->aCol[p->nCol];
+ memset(pCol, 0, sizeof(p->aCol[0]));
+ pCol->zName = z;
+
+ /* If there is no type specified, columns have the default affinity
+ ** 'NONE'. If there is a type specified, then sqlite3AddColumnType() will
+ ** be called next to set pCol->affinity correctly.
+ */
+ pCol->affinity = SQLITE_AFF_NONE;
+ p->nCol++;
+}
+
+/*
+** This routine is called by the parser while in the middle of
+** parsing a CREATE TABLE statement. A "NOT NULL" constraint has
+** been seen on a column. This routine sets the notNull flag on
+** the column currently under construction.
+*/
+SQLITE_PRIVATE void sqlite3AddNotNull(Parse *pParse, int onError){
+ Table *p;
+ p = pParse->pNewTable;
+ if( p==0 || NEVER(p->nCol<1) ) return;
+ p->aCol[p->nCol-1].notNull = (u8)onError;
+}
+
+/*
+** Scan the column type name zType (length nType) and return the
+** associated affinity type.
+**
+** This routine does a case-independent search of zType for the
+** substrings in the following table. If one of the substrings is
+** found, the corresponding affinity is returned. If zType contains
+** more than one of the substrings, entries toward the top of
+** the table take priority. For example, if zType is 'BLOBINT',
+** SQLITE_AFF_INTEGER is returned.
+**
+** Substring | Affinity
+** --------------------------------
+** 'INT' | SQLITE_AFF_INTEGER
+** 'CHAR' | SQLITE_AFF_TEXT
+** 'CLOB' | SQLITE_AFF_TEXT
+** 'TEXT' | SQLITE_AFF_TEXT
+** 'BLOB' | SQLITE_AFF_NONE
+** 'REAL' | SQLITE_AFF_REAL
+** 'FLOA' | SQLITE_AFF_REAL
+** 'DOUB' | SQLITE_AFF_REAL
+**
+** If none of the substrings in the above table are found,
+** SQLITE_AFF_NUMERIC is returned.
+*/
+SQLITE_PRIVATE char sqlite3AffinityType(const char *zIn){
+ u32 h = 0;
+ char aff = SQLITE_AFF_NUMERIC;
+
+ if( zIn ) while( zIn[0] ){
+ h = (h<<8) + sqlite3UpperToLower[(*zIn)&0xff];
+ zIn++;
+ if( h==(('c'<<24)+('h'<<16)+('a'<<8)+'r') ){ /* CHAR */
+ aff = SQLITE_AFF_TEXT;
+ }else if( h==(('c'<<24)+('l'<<16)+('o'<<8)+'b') ){ /* CLOB */
+ aff = SQLITE_AFF_TEXT;
+ }else if( h==(('t'<<24)+('e'<<16)+('x'<<8)+'t') ){ /* TEXT */
+ aff = SQLITE_AFF_TEXT;
+ }else if( h==(('b'<<24)+('l'<<16)+('o'<<8)+'b') /* BLOB */
+ && (aff==SQLITE_AFF_NUMERIC || aff==SQLITE_AFF_REAL) ){
+ aff = SQLITE_AFF_NONE;
+#ifndef SQLITE_OMIT_FLOATING_POINT
+ }else if( h==(('r'<<24)+('e'<<16)+('a'<<8)+'l') /* REAL */
+ && aff==SQLITE_AFF_NUMERIC ){
+ aff = SQLITE_AFF_REAL;
+ }else if( h==(('f'<<24)+('l'<<16)+('o'<<8)+'a') /* FLOA */
+ && aff==SQLITE_AFF_NUMERIC ){
+ aff = SQLITE_AFF_REAL;
+ }else if( h==(('d'<<24)+('o'<<16)+('u'<<8)+'b') /* DOUB */
+ && aff==SQLITE_AFF_NUMERIC ){
+ aff = SQLITE_AFF_REAL;
+#endif
+ }else if( (h&0x00FFFFFF)==(('i'<<16)+('n'<<8)+'t') ){ /* INT */
+ aff = SQLITE_AFF_INTEGER;
+ break;
+ }
+ }
+
+ return aff;
+}
+
+/*
+** This routine is called by the parser while in the middle of
+** parsing a CREATE TABLE statement. The pFirst token is the first
+** token in the sequence of tokens that describe the type of the
+** column currently under construction. pLast is the last token
+** in the sequence. Use this information to construct a string
+** that contains the typename of the column and store that string
+** in zType.
+*/
+SQLITE_PRIVATE void sqlite3AddColumnType(Parse *pParse, Token *pType){
+ Table *p;
+ Column *pCol;
+
+ p = pParse->pNewTable;
+ if( p==0 || NEVER(p->nCol<1) ) return;
+ pCol = &p->aCol[p->nCol-1];
+ assert( pCol->zType==0 );
+ pCol->zType = sqlite3NameFromToken(pParse->db, pType);
+ pCol->affinity = sqlite3AffinityType(pCol->zType);
+}
+
+/*
+** The expression is the default value for the most recently added column
+** of the table currently under construction.
+**
+** Default value expressions must be constant. Raise an exception if this
+** is not the case.
+**
+** This routine is called by the parser while in the middle of
+** parsing a CREATE TABLE statement.
+*/
+SQLITE_PRIVATE void sqlite3AddDefaultValue(Parse *pParse, ExprSpan *pSpan){
+ Table *p;
+ Column *pCol;
+ sqlite3 *db = pParse->db;
+ p = pParse->pNewTable;
+ if( p!=0 ){
+ pCol = &(p->aCol[p->nCol-1]);
+ if( !sqlite3ExprIsConstantOrFunction(pSpan->pExpr) ){
+ sqlite3ErrorMsg(pParse, "default value of column [%s] is not constant",
+ pCol->zName);
+ }else{
+ /* A copy of pExpr is used instead of the original, as pExpr contains
+ ** tokens that point to volatile memory. The 'span' of the expression
+ ** is required by pragma table_info.
+ */
+ sqlite3ExprDelete(db, pCol->pDflt);
+ pCol->pDflt = sqlite3ExprDup(db, pSpan->pExpr, EXPRDUP_REDUCE);
+ sqlite3DbFree(db, pCol->zDflt);
+ pCol->zDflt = sqlite3DbStrNDup(db, (char*)pSpan->zStart,
+ (int)(pSpan->zEnd - pSpan->zStart));
+ }
+ }
+ sqlite3ExprDelete(db, pSpan->pExpr);
+}
+
+/*
+** Designate the PRIMARY KEY for the table. pList is a list of names
+** of columns that form the primary key. If pList is NULL, then the
+** most recently added column of the table is the primary key.
+**
+** A table can have at most one primary key. If the table already has
+** a primary key (and this is the second primary key) then create an
+** error.
+**
+** If the PRIMARY KEY is on a single column whose datatype is INTEGER,
+** then we will try to use that column as the rowid. Set the Table.iPKey
+** field of the table under construction to be the index of the
+** INTEGER PRIMARY KEY column. Table.iPKey is set to -1 if there is
+** no INTEGER PRIMARY KEY.
+**
+** If the key is not an INTEGER PRIMARY KEY, then create a unique
+** index for the key. No index is created for INTEGER PRIMARY KEYs.
+*/
+SQLITE_PRIVATE void sqlite3AddPrimaryKey(
+ Parse *pParse, /* Parsing context */
+ ExprList *pList, /* List of field names to be indexed */
+ int onError, /* What to do with a uniqueness conflict */
+ int autoInc, /* True if the AUTOINCREMENT keyword is present */
+ int sortOrder /* SQLITE_SO_ASC or SQLITE_SO_DESC */
+){
+ Table *pTab = pParse->pNewTable;
+ char *zType = 0;
+ int iCol = -1, i;
+ if( pTab==0 || IN_DECLARE_VTAB ) goto primary_key_exit;
+ if( pTab->tabFlags & TF_HasPrimaryKey ){
+ sqlite3ErrorMsg(pParse,
+ "table \"%s\" has more than one primary key", pTab->zName);
+ goto primary_key_exit;
+ }
+ pTab->tabFlags |= TF_HasPrimaryKey;
+ if( pList==0 ){
+ iCol = pTab->nCol - 1;
+ pTab->aCol[iCol].colFlags |= COLFLAG_PRIMKEY;
+ }else{
+ for(i=0; i<pList->nExpr; i++){
+ for(iCol=0; iCol<pTab->nCol; iCol++){
+ if( sqlite3StrICmp(pList->a[i].zName, pTab->aCol[iCol].zName)==0 ){
+ break;
+ }
+ }
+ if( iCol<pTab->nCol ){
+ pTab->aCol[iCol].colFlags |= COLFLAG_PRIMKEY;
+ }
+ }
+ if( pList->nExpr>1 ) iCol = -1;
+ }
+ if( iCol>=0 && iCol<pTab->nCol ){
+ zType = pTab->aCol[iCol].zType;
+ }
+ if( zType && sqlite3StrICmp(zType, "INTEGER")==0
+ && sortOrder==SQLITE_SO_ASC ){
+ pTab->iPKey = iCol;
+ pTab->keyConf = (u8)onError;
+ assert( autoInc==0 || autoInc==1 );
+ pTab->tabFlags |= autoInc*TF_Autoincrement;
+ }else if( autoInc ){
+#ifndef SQLITE_OMIT_AUTOINCREMENT
+ sqlite3ErrorMsg(pParse, "AUTOINCREMENT is only allowed on an "
+ "INTEGER PRIMARY KEY");
+#endif
+ }else{
+ Index *p;
+ p = sqlite3CreateIndex(pParse, 0, 0, 0, pList, onError, 0, 0, sortOrder, 0);
+ if( p ){
+ p->autoIndex = 2;
+ }
+ pList = 0;
+ }
+
+primary_key_exit:
+ sqlite3ExprListDelete(pParse->db, pList);
+ return;
+}
+
+/*
+** Add a new CHECK constraint to the table currently under construction.
+*/
+SQLITE_PRIVATE void sqlite3AddCheckConstraint(
+ Parse *pParse, /* Parsing context */
+ Expr *pCheckExpr /* The check expression */
+){
+#ifndef SQLITE_OMIT_CHECK
+ Table *pTab = pParse->pNewTable;
+ if( pTab && !IN_DECLARE_VTAB ){
+ pTab->pCheck = sqlite3ExprListAppend(pParse, pTab->pCheck, pCheckExpr);
+ if( pParse->constraintName.n ){
+ sqlite3ExprListSetName(pParse, pTab->pCheck, &pParse->constraintName, 1);
+ }
+ }else
+#endif
+ {
+ sqlite3ExprDelete(pParse->db, pCheckExpr);
+ }
+}
+
+/*
+** Set the collation function of the most recently parsed table column
+** to the CollSeq given.
+*/
+SQLITE_PRIVATE void sqlite3AddCollateType(Parse *pParse, Token *pToken){
+ Table *p;
+ int i;
+ char *zColl; /* Dequoted name of collation sequence */
+ sqlite3 *db;
+
+ if( (p = pParse->pNewTable)==0 ) return;
+ i = p->nCol-1;
+ db = pParse->db;
+ zColl = sqlite3NameFromToken(db, pToken);
+ if( !zColl ) return;
+
+ if( sqlite3LocateCollSeq(pParse, zColl) ){
+ Index *pIdx;
+ p->aCol[i].zColl = zColl;
+
+ /* If the column is declared as "<name> PRIMARY KEY COLLATE <type>",
+ ** then an index may have been created on this column before the
+ ** collation type was added. Correct this if it is the case.
+ */
+ for(pIdx=p->pIndex; pIdx; pIdx=pIdx->pNext){
+ assert( pIdx->nColumn==1 );
+ if( pIdx->aiColumn[0]==i ){
+ pIdx->azColl[0] = p->aCol[i].zColl;
+ }
+ }
+ }else{
+ sqlite3DbFree(db, zColl);
+ }
+}
+
+/*
+** This function returns the collation sequence for database native text
+** encoding identified by the string zName, length nName.
+**
+** If the requested collation sequence is not available, or not available
+** in the database native encoding, the collation factory is invoked to
+** request it. If the collation factory does not supply such a sequence,
+** and the sequence is available in another text encoding, then that is
+** returned instead.
+**
+** If no versions of the requested collations sequence are available, or
+** another error occurs, NULL is returned and an error message written into
+** pParse.
+**
+** This routine is a wrapper around sqlite3FindCollSeq(). This routine
+** invokes the collation factory if the named collation cannot be found
+** and generates an error message.
+**
+** See also: sqlite3FindCollSeq(), sqlite3GetCollSeq()
+*/
+SQLITE_PRIVATE CollSeq *sqlite3LocateCollSeq(Parse *pParse, const char *zName){
+ sqlite3 *db = pParse->db;
+ u8 enc = ENC(db);
+ u8 initbusy = db->init.busy;
+ CollSeq *pColl;
+
+ pColl = sqlite3FindCollSeq(db, enc, zName, initbusy);
+ if( !initbusy && (!pColl || !pColl->xCmp) ){
+ pColl = sqlite3GetCollSeq(pParse, enc, pColl, zName);
+ }
+
+ return pColl;
+}
+
+
+/*
+** Generate code that will increment the schema cookie.
+**
+** The schema cookie is used to determine when the schema for the
+** database changes. After each schema change, the cookie value
+** changes. When a process first reads the schema it records the
+** cookie. Thereafter, whenever it goes to access the database,
+** it checks the cookie to make sure the schema has not changed
+** since it was last read.
+**
+** This plan is not completely bullet-proof. It is possible for
+** the schema to change multiple times and for the cookie to be
+** set back to prior value. But schema changes are infrequent
+** and the probability of hitting the same cookie value is only
+** 1 chance in 2^32. So we're safe enough.
+*/
+SQLITE_PRIVATE void sqlite3ChangeCookie(Parse *pParse, int iDb){
+ int r1 = sqlite3GetTempReg(pParse);
+ sqlite3 *db = pParse->db;
+ Vdbe *v = pParse->pVdbe;
+ assert( sqlite3SchemaMutexHeld(db, iDb, 0) );
+ sqlite3VdbeAddOp2(v, OP_Integer, db->aDb[iDb].pSchema->schema_cookie+1, r1);
+ sqlite3VdbeAddOp3(v, OP_SetCookie, iDb, BTREE_SCHEMA_VERSION, r1);
+ sqlite3ReleaseTempReg(pParse, r1);
+}
+
+/*
+** Measure the number of characters needed to output the given
+** identifier. The number returned includes any quotes used
+** but does not include the null terminator.
+**
+** The estimate is conservative. It might be larger that what is
+** really needed.
+*/
+static int identLength(const char *z){
+ int n;
+ for(n=0; *z; n++, z++){
+ if( *z=='"' ){ n++; }
+ }
+ return n + 2;
+}
+
+/*
+** The first parameter is a pointer to an output buffer. The second
+** parameter is a pointer to an integer that contains the offset at
+** which to write into the output buffer. This function copies the
+** nul-terminated string pointed to by the third parameter, zSignedIdent,
+** to the specified offset in the buffer and updates *pIdx to refer
+** to the first byte after the last byte written before returning.
+**
+** If the string zSignedIdent consists entirely of alpha-numeric
+** characters, does not begin with a digit and is not an SQL keyword,
+** then it is copied to the output buffer exactly as it is. Otherwise,
+** it is quoted using double-quotes.
+*/
+static void identPut(char *z, int *pIdx, char *zSignedIdent){
+ unsigned char *zIdent = (unsigned char*)zSignedIdent;
+ int i, j, needQuote;
+ i = *pIdx;
+
+ for(j=0; zIdent[j]; j++){
+ if( !sqlite3Isalnum(zIdent[j]) && zIdent[j]!='_' ) break;
+ }
+ needQuote = sqlite3Isdigit(zIdent[0]) || sqlite3KeywordCode(zIdent, j)!=TK_ID;
+ if( !needQuote ){
+ needQuote = zIdent[j];
+ }
+
+ if( needQuote ) z[i++] = '"';
+ for(j=0; zIdent[j]; j++){
+ z[i++] = zIdent[j];
+ if( zIdent[j]=='"' ) z[i++] = '"';
+ }
+ if( needQuote ) z[i++] = '"';
+ z[i] = 0;
+ *pIdx = i;
+}
+
+/*
+** Generate a CREATE TABLE statement appropriate for the given
+** table. Memory to hold the text of the statement is obtained
+** from sqliteMalloc() and must be freed by the calling function.
+*/
+static char *createTableStmt(sqlite3 *db, Table *p){
+ int i, k, n;
+ char *zStmt;
+ char *zSep, *zSep2, *zEnd;
+ Column *pCol;
+ n = 0;
+ for(pCol = p->aCol, i=0; i<p->nCol; i++, pCol++){
+ n += identLength(pCol->zName) + 5;
+ }
+ n += identLength(p->zName);
+ if( n<50 ){
+ zSep = "";
+ zSep2 = ",";
+ zEnd = ")";
+ }else{
+ zSep = "\n ";
+ zSep2 = ",\n ";
+ zEnd = "\n)";
+ }
+ n += 35 + 6*p->nCol;
+ zStmt = sqlite3DbMallocRaw(0, n);
+ if( zStmt==0 ){
+ db->mallocFailed = 1;
+ return 0;
+ }
+ sqlite3_snprintf(n, zStmt, "CREATE TABLE ");
+ k = sqlite3Strlen30(zStmt);
+ identPut(zStmt, &k, p->zName);
+ zStmt[k++] = '(';
+ for(pCol=p->aCol, i=0; i<p->nCol; i++, pCol++){
+ static const char * const azType[] = {
+ /* SQLITE_AFF_TEXT */ " TEXT",
+ /* SQLITE_AFF_NONE */ "",
+ /* SQLITE_AFF_NUMERIC */ " NUM",
+ /* SQLITE_AFF_INTEGER */ " INT",
+ /* SQLITE_AFF_REAL */ " REAL"
+ };
+ int len;
+ const char *zType;
+
+ sqlite3_snprintf(n-k, &zStmt[k], zSep);
+ k += sqlite3Strlen30(&zStmt[k]);
+ zSep = zSep2;
+ identPut(zStmt, &k, pCol->zName);
+ assert( pCol->affinity-SQLITE_AFF_TEXT >= 0 );
+ assert( pCol->affinity-SQLITE_AFF_TEXT < ArraySize(azType) );
+ testcase( pCol->affinity==SQLITE_AFF_TEXT );
+ testcase( pCol->affinity==SQLITE_AFF_NONE );
+ testcase( pCol->affinity==SQLITE_AFF_NUMERIC );
+ testcase( pCol->affinity==SQLITE_AFF_INTEGER );
+ testcase( pCol->affinity==SQLITE_AFF_REAL );
+
+ zType = azType[pCol->affinity - SQLITE_AFF_TEXT];
+ len = sqlite3Strlen30(zType);
+ assert( pCol->affinity==SQLITE_AFF_NONE
+ || pCol->affinity==sqlite3AffinityType(zType) );
+ memcpy(&zStmt[k], zType, len);
+ k += len;
+ assert( k<=n );
+ }
+ sqlite3_snprintf(n-k, &zStmt[k], "%s", zEnd);
+ return zStmt;
+}
+
+/*
+** This routine is called to report the final ")" that terminates
+** a CREATE TABLE statement.
+**
+** The table structure that other action routines have been building
+** is added to the internal hash tables, assuming no errors have
+** occurred.
+**
+** An entry for the table is made in the master table on disk, unless
+** this is a temporary table or db->init.busy==1. When db->init.busy==1
+** it means we are reading the sqlite_master table because we just
+** connected to the database or because the sqlite_master table has
+** recently changed, so the entry for this table already exists in
+** the sqlite_master table. We do not want to create it again.
+**
+** If the pSelect argument is not NULL, it means that this routine
+** was called to create a table generated from a
+** "CREATE TABLE ... AS SELECT ..." statement. The column names of
+** the new table will match the result set of the SELECT.
+*/
+SQLITE_PRIVATE void sqlite3EndTable(
+ Parse *pParse, /* Parse context */
+ Token *pCons, /* The ',' token after the last column defn. */
+ Token *pEnd, /* The final ')' token in the CREATE TABLE */
+ Select *pSelect /* Select from a "CREATE ... AS SELECT" */
+){
+ Table *p;
+ sqlite3 *db = pParse->db;
+ int iDb;
+
+ if( (pEnd==0 && pSelect==0) || db->mallocFailed ){
+ return;
+ }
+ p = pParse->pNewTable;
+ if( p==0 ) return;
+
+ assert( !db->init.busy || !pSelect );
+
+ iDb = sqlite3SchemaToIndex(db, p->pSchema);
+
+#ifndef SQLITE_OMIT_CHECK
+ /* Resolve names in all CHECK constraint expressions.
+ */
+ if( p->pCheck ){
+ SrcList sSrc; /* Fake SrcList for pParse->pNewTable */
+ NameContext sNC; /* Name context for pParse->pNewTable */
+ ExprList *pList; /* List of all CHECK constraints */
+ int i; /* Loop counter */
+
+ memset(&sNC, 0, sizeof(sNC));
+ memset(&sSrc, 0, sizeof(sSrc));
+ sSrc.nSrc = 1;
+ sSrc.a[0].zName = p->zName;
+ sSrc.a[0].pTab = p;
+ sSrc.a[0].iCursor = -1;
+ sNC.pParse = pParse;
+ sNC.pSrcList = &sSrc;
+ sNC.ncFlags = NC_IsCheck;
+ pList = p->pCheck;
+ for(i=0; i<pList->nExpr; i++){
+ if( sqlite3ResolveExprNames(&sNC, pList->a[i].pExpr) ){
+ return;
+ }
+ }
+ }
+#endif /* !defined(SQLITE_OMIT_CHECK) */
+
+ /* If the db->init.busy is 1 it means we are reading the SQL off the
+ ** "sqlite_master" or "sqlite_temp_master" table on the disk.
+ ** So do not write to the disk again. Extract the root page number
+ ** for the table from the db->init.newTnum field. (The page number
+ ** should have been put there by the sqliteOpenCb routine.)
+ */
+ if( db->init.busy ){
+ p->tnum = db->init.newTnum;
+ }
+
+ /* If not initializing, then create a record for the new table
+ ** in the SQLITE_MASTER table of the database.
+ **
+ ** If this is a TEMPORARY table, write the entry into the auxiliary
+ ** file instead of into the main database file.
+ */
+ if( !db->init.busy ){
+ int n;
+ Vdbe *v;
+ char *zType; /* "view" or "table" */
+ char *zType2; /* "VIEW" or "TABLE" */
+ char *zStmt; /* Text of the CREATE TABLE or CREATE VIEW statement */
+
+ v = sqlite3GetVdbe(pParse);
+ if( NEVER(v==0) ) return;
+
+ sqlite3VdbeAddOp1(v, OP_Close, 0);
+
+ /*
+ ** Initialize zType for the new view or table.
+ */
+ if( p->pSelect==0 ){
+ /* A regular table */
+ zType = "table";
+ zType2 = "TABLE";
+#ifndef SQLITE_OMIT_VIEW
+ }else{
+ /* A view */
+ zType = "view";
+ zType2 = "VIEW";
+#endif
+ }
+
+ /* If this is a CREATE TABLE xx AS SELECT ..., execute the SELECT
+ ** statement to populate the new table. The root-page number for the
+ ** new table is in register pParse->regRoot.
+ **
+ ** Once the SELECT has been coded by sqlite3Select(), it is in a
+ ** suitable state to query for the column names and types to be used
+ ** by the new table.
+ **
+ ** A shared-cache write-lock is not required to write to the new table,
+ ** as a schema-lock must have already been obtained to create it. Since
+ ** a schema-lock excludes all other database users, the write-lock would
+ ** be redundant.
+ */
+ if( pSelect ){
+ SelectDest dest;
+ Table *pSelTab;
+
+ assert(pParse->nTab==1);
+ sqlite3VdbeAddOp3(v, OP_OpenWrite, 1, pParse->regRoot, iDb);
+ sqlite3VdbeChangeP5(v, OPFLAG_P2ISREG);
+ pParse->nTab = 2;
+ sqlite3SelectDestInit(&dest, SRT_Table, 1);
+ sqlite3Select(pParse, pSelect, &dest);
+ sqlite3VdbeAddOp1(v, OP_Close, 1);
+ if( pParse->nErr==0 ){
+ pSelTab = sqlite3ResultSetOfSelect(pParse, pSelect);
+ if( pSelTab==0 ) return;
+ assert( p->aCol==0 );
+ p->nCol = pSelTab->nCol;
+ p->aCol = pSelTab->aCol;
+ pSelTab->nCol = 0;
+ pSelTab->aCol = 0;
+ sqlite3DeleteTable(db, pSelTab);
+ }
+ }
+
+ /* Compute the complete text of the CREATE statement */
+ if( pSelect ){
+ zStmt = createTableStmt(db, p);
+ }else{
+ n = (int)(pEnd->z - pParse->sNameToken.z) + 1;
+ zStmt = sqlite3MPrintf(db,
+ "CREATE %s %.*s", zType2, n, pParse->sNameToken.z
+ );
+ }
+
+ /* A slot for the record has already been allocated in the
+ ** SQLITE_MASTER table. We just need to update that slot with all
+ ** the information we've collected.
+ */
+ sqlite3NestedParse(pParse,
+ "UPDATE %Q.%s "
+ "SET type='%s', name=%Q, tbl_name=%Q, rootpage=#%d, sql=%Q "
+ "WHERE rowid=#%d",
+ db->aDb[iDb].zName, SCHEMA_TABLE(iDb),
+ zType,
+ p->zName,
+ p->zName,
+ pParse->regRoot,
+ zStmt,
+ pParse->regRowid
+ );
+ sqlite3DbFree(db, zStmt);
+ sqlite3ChangeCookie(pParse, iDb);
+
+#ifndef SQLITE_OMIT_AUTOINCREMENT
+ /* Check to see if we need to create an sqlite_sequence table for
+ ** keeping track of autoincrement keys.
+ */
+ if( p->tabFlags & TF_Autoincrement ){
+ Db *pDb = &db->aDb[iDb];
+ assert( sqlite3SchemaMutexHeld(db, iDb, 0) );
+ if( pDb->pSchema->pSeqTab==0 ){
+ sqlite3NestedParse(pParse,
+ "CREATE TABLE %Q.sqlite_sequence(name,seq)",
+ pDb->zName
+ );
+ }
+ }
+#endif
+
+ /* Reparse everything to update our internal data structures */
+ sqlite3VdbeAddParseSchemaOp(v, iDb,
+ sqlite3MPrintf(db, "tbl_name='%q'", p->zName));
+ }
+
+
+ /* Add the table to the in-memory representation of the database.
+ */
+ if( db->init.busy ){
+ Table *pOld;
+ Schema *pSchema = p->pSchema;
+ assert( sqlite3SchemaMutexHeld(db, iDb, 0) );
+ pOld = sqlite3HashInsert(&pSchema->tblHash, p->zName,
+ sqlite3Strlen30(p->zName),p);
+ if( pOld ){
+ assert( p==pOld ); /* Malloc must have failed inside HashInsert() */
+ db->mallocFailed = 1;
+ return;
+ }
+ pParse->pNewTable = 0;
+ db->flags |= SQLITE_InternChanges;
+
+#ifndef SQLITE_OMIT_ALTERTABLE
+ if( !p->pSelect ){
+ const char *zName = (const char *)pParse->sNameToken.z;
+ int nName;
+ assert( !pSelect && pCons && pEnd );
+ if( pCons->z==0 ){
+ pCons = pEnd;
+ }
+ nName = (int)((const char *)pCons->z - zName);
+ p->addColOffset = 13 + sqlite3Utf8CharLen(zName, nName);
+ }
+#endif
+ }
+}
+
+#ifndef SQLITE_OMIT_VIEW
+/*
+** The parser calls this routine in order to create a new VIEW
+*/
+SQLITE_PRIVATE void sqlite3CreateView(
+ Parse *pParse, /* The parsing context */
+ Token *pBegin, /* The CREATE token that begins the statement */
+ Token *pName1, /* The token that holds the name of the view */
+ Token *pName2, /* The token that holds the name of the view */
+ Select *pSelect, /* A SELECT statement that will become the new view */
+ int isTemp, /* TRUE for a TEMPORARY view */
+ int noErr /* Suppress error messages if VIEW already exists */
+){
+ Table *p;
+ int n;
+ const char *z;
+ Token sEnd;
+ DbFixer sFix;
+ Token *pName = 0;
+ int iDb;
+ sqlite3 *db = pParse->db;
+
+ if( pParse->nVar>0 ){
+ sqlite3ErrorMsg(pParse, "parameters are not allowed in views");
+ sqlite3SelectDelete(db, pSelect);
+ return;
+ }
+ sqlite3StartTable(pParse, pName1, pName2, isTemp, 1, 0, noErr);
+ p = pParse->pNewTable;
+ if( p==0 || pParse->nErr ){
+ sqlite3SelectDelete(db, pSelect);
+ return;
+ }
+ sqlite3TwoPartName(pParse, pName1, pName2, &pName);
+ iDb = sqlite3SchemaToIndex(db, p->pSchema);
+ if( sqlite3FixInit(&sFix, pParse, iDb, "view", pName)
+ && sqlite3FixSelect(&sFix, pSelect)
+ ){
+ sqlite3SelectDelete(db, pSelect);
+ return;
+ }
+
+ /* Make a copy of the entire SELECT statement that defines the view.
+ ** This will force all the Expr.token.z values to be dynamically
+ ** allocated rather than point to the input string - which means that
+ ** they will persist after the current sqlite3_exec() call returns.
+ */
+ p->pSelect = sqlite3SelectDup(db, pSelect, EXPRDUP_REDUCE);
+ sqlite3SelectDelete(db, pSelect);
+ if( db->mallocFailed ){
+ return;
+ }
+ if( !db->init.busy ){
+ sqlite3ViewGetColumnNames(pParse, p);
+ }
+
+ /* Locate the end of the CREATE VIEW statement. Make sEnd point to
+ ** the end.
+ */
+ sEnd = pParse->sLastToken;
+ if( ALWAYS(sEnd.z[0]!=0) && sEnd.z[0]!=';' ){
+ sEnd.z += sEnd.n;
+ }
+ sEnd.n = 0;
+ n = (int)(sEnd.z - pBegin->z);
+ z = pBegin->z;
+ while( ALWAYS(n>0) && sqlite3Isspace(z[n-1]) ){ n--; }
+ sEnd.z = &z[n-1];
+ sEnd.n = 1;
+
+ /* Use sqlite3EndTable() to add the view to the SQLITE_MASTER table */
+ sqlite3EndTable(pParse, 0, &sEnd, 0);
+ return;
+}
+#endif /* SQLITE_OMIT_VIEW */
+
+#if !defined(SQLITE_OMIT_VIEW) || !defined(SQLITE_OMIT_VIRTUALTABLE)
+/*
+** The Table structure pTable is really a VIEW. Fill in the names of
+** the columns of the view in the pTable structure. Return the number
+** of errors. If an error is seen leave an error message in pParse->zErrMsg.
+*/
+SQLITE_PRIVATE int sqlite3ViewGetColumnNames(Parse *pParse, Table *pTable){
+ Table *pSelTab; /* A fake table from which we get the result set */
+ Select *pSel; /* Copy of the SELECT that implements the view */
+ int nErr = 0; /* Number of errors encountered */
+ int n; /* Temporarily holds the number of cursors assigned */
+ sqlite3 *db = pParse->db; /* Database connection for malloc errors */
+ int (*xAuth)(void*,int,const char*,const char*,const char*,const char*);
+
+ assert( pTable );
+
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ if( sqlite3VtabCallConnect(pParse, pTable) ){
+ return SQLITE_ERROR;
+ }
+ if( IsVirtual(pTable) ) return 0;
+#endif
+
+#ifndef SQLITE_OMIT_VIEW
+ /* A positive nCol means the columns names for this view are
+ ** already known.
+ */
+ if( pTable->nCol>0 ) return 0;
+
+ /* A negative nCol is a special marker meaning that we are currently
+ ** trying to compute the column names. If we enter this routine with
+ ** a negative nCol, it means two or more views form a loop, like this:
+ **
+ ** CREATE VIEW one AS SELECT * FROM two;
+ ** CREATE VIEW two AS SELECT * FROM one;
+ **
+ ** Actually, the error above is now caught prior to reaching this point.
+ ** But the following test is still important as it does come up
+ ** in the following:
+ **
+ ** CREATE TABLE main.ex1(a);
+ ** CREATE TEMP VIEW ex1 AS SELECT a FROM ex1;
+ ** SELECT * FROM temp.ex1;
+ */
+ if( pTable->nCol<0 ){
+ sqlite3ErrorMsg(pParse, "view %s is circularly defined", pTable->zName);
+ return 1;
+ }
+ assert( pTable->nCol>=0 );
+
+ /* If we get this far, it means we need to compute the table names.
+ ** Note that the call to sqlite3ResultSetOfSelect() will expand any
+ ** "*" elements in the results set of the view and will assign cursors
+ ** to the elements of the FROM clause. But we do not want these changes
+ ** to be permanent. So the computation is done on a copy of the SELECT
+ ** statement that defines the view.
+ */
+ assert( pTable->pSelect );
+ pSel = sqlite3SelectDup(db, pTable->pSelect, 0);
+ if( pSel ){
+ u8 enableLookaside = db->lookaside.bEnabled;
+ n = pParse->nTab;
+ sqlite3SrcListAssignCursors(pParse, pSel->pSrc);
+ pTable->nCol = -1;
+ db->lookaside.bEnabled = 0;
+#ifndef SQLITE_OMIT_AUTHORIZATION
+ xAuth = db->xAuth;
+ db->xAuth = 0;
+ pSelTab = sqlite3ResultSetOfSelect(pParse, pSel);
+ db->xAuth = xAuth;
+#else
+ pSelTab = sqlite3ResultSetOfSelect(pParse, pSel);
+#endif
+ db->lookaside.bEnabled = enableLookaside;
+ pParse->nTab = n;
+ if( pSelTab ){
+ assert( pTable->aCol==0 );
+ pTable->nCol = pSelTab->nCol;
+ pTable->aCol = pSelTab->aCol;
+ pSelTab->nCol = 0;
+ pSelTab->aCol = 0;
+ sqlite3DeleteTable(db, pSelTab);
+ assert( sqlite3SchemaMutexHeld(db, 0, pTable->pSchema) );
+ pTable->pSchema->flags |= DB_UnresetViews;
+ }else{
+ pTable->nCol = 0;
+ nErr++;
+ }
+ sqlite3SelectDelete(db, pSel);
+ } else {
+ nErr++;
+ }
+#endif /* SQLITE_OMIT_VIEW */
+ return nErr;
+}
+#endif /* !defined(SQLITE_OMIT_VIEW) || !defined(SQLITE_OMIT_VIRTUALTABLE) */
+
+#ifndef SQLITE_OMIT_VIEW
+/*
+** Clear the column names from every VIEW in database idx.
+*/
+static void sqliteViewResetAll(sqlite3 *db, int idx){
+ HashElem *i;
+ assert( sqlite3SchemaMutexHeld(db, idx, 0) );
+ if( !DbHasProperty(db, idx, DB_UnresetViews) ) return;
+ for(i=sqliteHashFirst(&db->aDb[idx].pSchema->tblHash); i;i=sqliteHashNext(i)){
+ Table *pTab = sqliteHashData(i);
+ if( pTab->pSelect ){
+ sqliteDeleteColumnNames(db, pTab);
+ pTab->aCol = 0;
+ pTab->nCol = 0;
+ }
+ }
+ DbClearProperty(db, idx, DB_UnresetViews);
+}
+#else
+# define sqliteViewResetAll(A,B)
+#endif /* SQLITE_OMIT_VIEW */
+
+/*
+** This function is called by the VDBE to adjust the internal schema
+** used by SQLite when the btree layer moves a table root page. The
+** root-page of a table or index in database iDb has changed from iFrom
+** to iTo.
+**
+** Ticket #1728: The symbol table might still contain information
+** on tables and/or indices that are the process of being deleted.
+** If you are unlucky, one of those deleted indices or tables might
+** have the same rootpage number as the real table or index that is
+** being moved. So we cannot stop searching after the first match
+** because the first match might be for one of the deleted indices
+** or tables and not the table/index that is actually being moved.
+** We must continue looping until all tables and indices with
+** rootpage==iFrom have been converted to have a rootpage of iTo
+** in order to be certain that we got the right one.
+*/
+#ifndef SQLITE_OMIT_AUTOVACUUM
+SQLITE_PRIVATE void sqlite3RootPageMoved(sqlite3 *db, int iDb, int iFrom, int iTo){
+ HashElem *pElem;
+ Hash *pHash;
+ Db *pDb;
+
+ assert( sqlite3SchemaMutexHeld(db, iDb, 0) );
+ pDb = &db->aDb[iDb];
+ pHash = &pDb->pSchema->tblHash;
+ for(pElem=sqliteHashFirst(pHash); pElem; pElem=sqliteHashNext(pElem)){
+ Table *pTab = sqliteHashData(pElem);
+ if( pTab->tnum==iFrom ){
+ pTab->tnum = iTo;
+ }
+ }
+ pHash = &pDb->pSchema->idxHash;
+ for(pElem=sqliteHashFirst(pHash); pElem; pElem=sqliteHashNext(pElem)){
+ Index *pIdx = sqliteHashData(pElem);
+ if( pIdx->tnum==iFrom ){
+ pIdx->tnum = iTo;
+ }
+ }
+}
+#endif
+
+/*
+** Write code to erase the table with root-page iTable from database iDb.
+** Also write code to modify the sqlite_master table and internal schema
+** if a root-page of another table is moved by the btree-layer whilst
+** erasing iTable (this can happen with an auto-vacuum database).
+*/
+static void destroyRootPage(Parse *pParse, int iTable, int iDb){
+ Vdbe *v = sqlite3GetVdbe(pParse);
+ int r1 = sqlite3GetTempReg(pParse);
+ sqlite3VdbeAddOp3(v, OP_Destroy, iTable, r1, iDb);
+ sqlite3MayAbort(pParse);
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ /* OP_Destroy stores an in integer r1. If this integer
+ ** is non-zero, then it is the root page number of a table moved to
+ ** location iTable. The following code modifies the sqlite_master table to
+ ** reflect this.
+ **
+ ** The "#NNN" in the SQL is a special constant that means whatever value
+ ** is in register NNN. See grammar rules associated with the TK_REGISTER
+ ** token for additional information.
+ */
+ sqlite3NestedParse(pParse,
+ "UPDATE %Q.%s SET rootpage=%d WHERE #%d AND rootpage=#%d",
+ pParse->db->aDb[iDb].zName, SCHEMA_TABLE(iDb), iTable, r1, r1);
+#endif
+ sqlite3ReleaseTempReg(pParse, r1);
+}
+
+/*
+** Write VDBE code to erase table pTab and all associated indices on disk.
+** Code to update the sqlite_master tables and internal schema definitions
+** in case a root-page belonging to another table is moved by the btree layer
+** is also added (this can happen with an auto-vacuum database).
+*/
+static void destroyTable(Parse *pParse, Table *pTab){
+#ifdef SQLITE_OMIT_AUTOVACUUM
+ Index *pIdx;
+ int iDb = sqlite3SchemaToIndex(pParse->db, pTab->pSchema);
+ destroyRootPage(pParse, pTab->tnum, iDb);
+ for(pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext){
+ destroyRootPage(pParse, pIdx->tnum, iDb);
+ }
+#else
+ /* If the database may be auto-vacuum capable (if SQLITE_OMIT_AUTOVACUUM
+ ** is not defined), then it is important to call OP_Destroy on the
+ ** table and index root-pages in order, starting with the numerically
+ ** largest root-page number. This guarantees that none of the root-pages
+ ** to be destroyed is relocated by an earlier OP_Destroy. i.e. if the
+ ** following were coded:
+ **
+ ** OP_Destroy 4 0
+ ** ...
+ ** OP_Destroy 5 0
+ **
+ ** and root page 5 happened to be the largest root-page number in the
+ ** database, then root page 5 would be moved to page 4 by the
+ ** "OP_Destroy 4 0" opcode. The subsequent "OP_Destroy 5 0" would hit
+ ** a free-list page.
+ */
+ int iTab = pTab->tnum;
+ int iDestroyed = 0;
+
+ while( 1 ){
+ Index *pIdx;
+ int iLargest = 0;
+
+ if( iDestroyed==0 || iTab<iDestroyed ){
+ iLargest = iTab;
+ }
+ for(pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext){
+ int iIdx = pIdx->tnum;
+ assert( pIdx->pSchema==pTab->pSchema );
+ if( (iDestroyed==0 || (iIdx<iDestroyed)) && iIdx>iLargest ){
+ iLargest = iIdx;
+ }
+ }
+ if( iLargest==0 ){
+ return;
+ }else{
+ int iDb = sqlite3SchemaToIndex(pParse->db, pTab->pSchema);
+ assert( iDb>=0 && iDb<pParse->db->nDb );
+ destroyRootPage(pParse, iLargest, iDb);
+ iDestroyed = iLargest;
+ }
+ }
+#endif
+}
+
+/*
+** Remove entries from the sqlite_statN tables (for N in (1,2,3))
+** after a DROP INDEX or DROP TABLE command.
+*/
+static void sqlite3ClearStatTables(
+ Parse *pParse, /* The parsing context */
+ int iDb, /* The database number */
+ const char *zType, /* "idx" or "tbl" */
+ const char *zName /* Name of index or table */
+){
+ int i;
+ const char *zDbName = pParse->db->aDb[iDb].zName;
+ for(i=1; i<=3; i++){
+ char zTab[24];
+ sqlite3_snprintf(sizeof(zTab),zTab,"sqlite_stat%d",i);
+ if( sqlite3FindTable(pParse->db, zTab, zDbName) ){
+ sqlite3NestedParse(pParse,
+ "DELETE FROM %Q.%s WHERE %s=%Q",
+ zDbName, zTab, zType, zName
+ );
+ }
+ }
+}
+
+/*
+** Generate code to drop a table.
+*/
+SQLITE_PRIVATE void sqlite3CodeDropTable(Parse *pParse, Table *pTab, int iDb, int isView){
+ Vdbe *v;
+ sqlite3 *db = pParse->db;
+ Trigger *pTrigger;
+ Db *pDb = &db->aDb[iDb];
+
+ v = sqlite3GetVdbe(pParse);
+ assert( v!=0 );
+ sqlite3BeginWriteOperation(pParse, 1, iDb);
+
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ if( IsVirtual(pTab) ){
+ sqlite3VdbeAddOp0(v, OP_VBegin);
+ }
+#endif
+
+ /* Drop all triggers associated with the table being dropped. Code
+ ** is generated to remove entries from sqlite_master and/or
+ ** sqlite_temp_master if required.
+ */
+ pTrigger = sqlite3TriggerList(pParse, pTab);
+ while( pTrigger ){
+ assert( pTrigger->pSchema==pTab->pSchema ||
+ pTrigger->pSchema==db->aDb[1].pSchema );
+ sqlite3DropTriggerPtr(pParse, pTrigger);
+ pTrigger = pTrigger->pNext;
+ }
+
+#ifndef SQLITE_OMIT_AUTOINCREMENT
+ /* Remove any entries of the sqlite_sequence table associated with
+ ** the table being dropped. This is done before the table is dropped
+ ** at the btree level, in case the sqlite_sequence table needs to
+ ** move as a result of the drop (can happen in auto-vacuum mode).
+ */
+ if( pTab->tabFlags & TF_Autoincrement ){
+ sqlite3NestedParse(pParse,
+ "DELETE FROM %Q.sqlite_sequence WHERE name=%Q",
+ pDb->zName, pTab->zName
+ );
+ }
+#endif
+
+ /* Drop all SQLITE_MASTER table and index entries that refer to the
+ ** table. The program name loops through the master table and deletes
+ ** every row that refers to a table of the same name as the one being
+ ** dropped. Triggers are handled separately because a trigger can be
+ ** created in the temp database that refers to a table in another
+ ** database.
+ */
+ sqlite3NestedParse(pParse,
+ "DELETE FROM %Q.%s WHERE tbl_name=%Q and type!='trigger'",
+ pDb->zName, SCHEMA_TABLE(iDb), pTab->zName);
+ if( !isView && !IsVirtual(pTab) ){
+ destroyTable(pParse, pTab);
+ }
+
+ /* Remove the table entry from SQLite's internal schema and modify
+ ** the schema cookie.
+ */
+ if( IsVirtual(pTab) ){
+ sqlite3VdbeAddOp4(v, OP_VDestroy, iDb, 0, 0, pTab->zName, 0);
+ }
+ sqlite3VdbeAddOp4(v, OP_DropTable, iDb, 0, 0, pTab->zName, 0);
+ sqlite3ChangeCookie(pParse, iDb);
+ sqliteViewResetAll(db, iDb);
+}
+
+/*
+** This routine is called to do the work of a DROP TABLE statement.
+** pName is the name of the table to be dropped.
+*/
+SQLITE_PRIVATE void sqlite3DropTable(Parse *pParse, SrcList *pName, int isView, int noErr){
+ Table *pTab;
+ Vdbe *v;
+ sqlite3 *db = pParse->db;
+ int iDb;
+
+ if( db->mallocFailed ){
+ goto exit_drop_table;
+ }
+ assert( pParse->nErr==0 );
+ assert( pName->nSrc==1 );
+ if( noErr ) db->suppressErr++;
+ pTab = sqlite3LocateTableItem(pParse, isView, &pName->a[0]);
+ if( noErr ) db->suppressErr--;
+
+ if( pTab==0 ){
+ if( noErr ) sqlite3CodeVerifyNamedSchema(pParse, pName->a[0].zDatabase);
+ goto exit_drop_table;
+ }
+ iDb = sqlite3SchemaToIndex(db, pTab->pSchema);
+ assert( iDb>=0 && iDb<db->nDb );
+
+ /* If pTab is a virtual table, call ViewGetColumnNames() to ensure
+ ** it is initialized.
+ */
+ if( IsVirtual(pTab) && sqlite3ViewGetColumnNames(pParse, pTab) ){
+ goto exit_drop_table;
+ }
+#ifndef SQLITE_OMIT_AUTHORIZATION
+ {
+ int code;
+ const char *zTab = SCHEMA_TABLE(iDb);
+ const char *zDb = db->aDb[iDb].zName;
+ const char *zArg2 = 0;
+ if( sqlite3AuthCheck(pParse, SQLITE_DELETE, zTab, 0, zDb)){
+ goto exit_drop_table;
+ }
+ if( isView ){
+ if( !OMIT_TEMPDB && iDb==1 ){
+ code = SQLITE_DROP_TEMP_VIEW;
+ }else{
+ code = SQLITE_DROP_VIEW;
+ }
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ }else if( IsVirtual(pTab) ){
+ code = SQLITE_DROP_VTABLE;
+ zArg2 = sqlite3GetVTable(db, pTab)->pMod->zName;
+#endif
+ }else{
+ if( !OMIT_TEMPDB && iDb==1 ){
+ code = SQLITE_DROP_TEMP_TABLE;
+ }else{
+ code = SQLITE_DROP_TABLE;
+ }
+ }
+ if( sqlite3AuthCheck(pParse, code, pTab->zName, zArg2, zDb) ){
+ goto exit_drop_table;
+ }
+ if( sqlite3AuthCheck(pParse, SQLITE_DELETE, pTab->zName, 0, zDb) ){
+ goto exit_drop_table;
+ }
+ }
+#endif
+ if( sqlite3StrNICmp(pTab->zName, "sqlite_", 7)==0
+ && sqlite3StrNICmp(pTab->zName, "sqlite_stat", 11)!=0 ){
+ sqlite3ErrorMsg(pParse, "table %s may not be dropped", pTab->zName);
+ goto exit_drop_table;
+ }
+
+#ifndef SQLITE_OMIT_VIEW
+ /* Ensure DROP TABLE is not used on a view, and DROP VIEW is not used
+ ** on a table.
+ */
+ if( isView && pTab->pSelect==0 ){
+ sqlite3ErrorMsg(pParse, "use DROP TABLE to delete table %s", pTab->zName);
+ goto exit_drop_table;
+ }
+ if( !isView && pTab->pSelect ){
+ sqlite3ErrorMsg(pParse, "use DROP VIEW to delete view %s", pTab->zName);
+ goto exit_drop_table;
+ }
+#endif
+
+ /* Generate code to remove the table from the master table
+ ** on disk.
+ */
+ v = sqlite3GetVdbe(pParse);
+ if( v ){
+ sqlite3BeginWriteOperation(pParse, 1, iDb);
+ sqlite3ClearStatTables(pParse, iDb, "tbl", pTab->zName);
+ sqlite3FkDropTable(pParse, pName, pTab);
+ sqlite3CodeDropTable(pParse, pTab, iDb, isView);
+ }
+
+exit_drop_table:
+ sqlite3SrcListDelete(db, pName);
+}
+
+/*
+** This routine is called to create a new foreign key on the table
+** currently under construction. pFromCol determines which columns
+** in the current table point to the foreign key. If pFromCol==0 then
+** connect the key to the last column inserted. pTo is the name of
+** the table referred to. pToCol is a list of tables in the other
+** pTo table that the foreign key points to. flags contains all
+** information about the conflict resolution algorithms specified
+** in the ON DELETE, ON UPDATE and ON INSERT clauses.
+**
+** An FKey structure is created and added to the table currently
+** under construction in the pParse->pNewTable field.
+**
+** The foreign key is set for IMMEDIATE processing. A subsequent call
+** to sqlite3DeferForeignKey() might change this to DEFERRED.
+*/
+SQLITE_PRIVATE void sqlite3CreateForeignKey(
+ Parse *pParse, /* Parsing context */
+ ExprList *pFromCol, /* Columns in this table that point to other table */
+ Token *pTo, /* Name of the other table */
+ ExprList *pToCol, /* Columns in the other table */
+ int flags /* Conflict resolution algorithms. */
+){
+ sqlite3 *db = pParse->db;
+#ifndef SQLITE_OMIT_FOREIGN_KEY
+ FKey *pFKey = 0;
+ FKey *pNextTo;
+ Table *p = pParse->pNewTable;
+ int nByte;
+ int i;
+ int nCol;
+ char *z;
+
+ assert( pTo!=0 );
+ if( p==0 || IN_DECLARE_VTAB ) goto fk_end;
+ if( pFromCol==0 ){
+ int iCol = p->nCol-1;
+ if( NEVER(iCol<0) ) goto fk_end;
+ if( pToCol && pToCol->nExpr!=1 ){
+ sqlite3ErrorMsg(pParse, "foreign key on %s"
+ " should reference only one column of table %T",
+ p->aCol[iCol].zName, pTo);
+ goto fk_end;
+ }
+ nCol = 1;
+ }else if( pToCol && pToCol->nExpr!=pFromCol->nExpr ){
+ sqlite3ErrorMsg(pParse,
+ "number of columns in foreign key does not match the number of "
+ "columns in the referenced table");
+ goto fk_end;
+ }else{
+ nCol = pFromCol->nExpr;
+ }
+ nByte = sizeof(*pFKey) + (nCol-1)*sizeof(pFKey->aCol[0]) + pTo->n + 1;
+ if( pToCol ){
+ for(i=0; i<pToCol->nExpr; i++){
+ nByte += sqlite3Strlen30(pToCol->a[i].zName) + 1;
+ }
+ }
+ pFKey = sqlite3DbMallocZero(db, nByte );
+ if( pFKey==0 ){
+ goto fk_end;
+ }
+ pFKey->pFrom = p;
+ pFKey->pNextFrom = p->pFKey;
+ z = (char*)&pFKey->aCol[nCol];
+ pFKey->zTo = z;
+ memcpy(z, pTo->z, pTo->n);
+ z[pTo->n] = 0;
+ sqlite3Dequote(z);
+ z += pTo->n+1;
+ pFKey->nCol = nCol;
+ if( pFromCol==0 ){
+ pFKey->aCol[0].iFrom = p->nCol-1;
+ }else{
+ for(i=0; i<nCol; i++){
+ int j;
+ for(j=0; j<p->nCol; j++){
+ if( sqlite3StrICmp(p->aCol[j].zName, pFromCol->a[i].zName)==0 ){
+ pFKey->aCol[i].iFrom = j;
+ break;
+ }
+ }
+ if( j>=p->nCol ){
+ sqlite3ErrorMsg(pParse,
+ "unknown column \"%s\" in foreign key definition",
+ pFromCol->a[i].zName);
+ goto fk_end;
+ }
+ }
+ }
+ if( pToCol ){
+ for(i=0; i<nCol; i++){
+ int n = sqlite3Strlen30(pToCol->a[i].zName);
+ pFKey->aCol[i].zCol = z;
+ memcpy(z, pToCol->a[i].zName, n);
+ z[n] = 0;
+ z += n+1;
+ }
+ }
+ pFKey->isDeferred = 0;
+ pFKey->aAction[0] = (u8)(flags & 0xff); /* ON DELETE action */
+ pFKey->aAction[1] = (u8)((flags >> 8 ) & 0xff); /* ON UPDATE action */
+
+ assert( sqlite3SchemaMutexHeld(db, 0, p->pSchema) );
+ pNextTo = (FKey *)sqlite3HashInsert(&p->pSchema->fkeyHash,
+ pFKey->zTo, sqlite3Strlen30(pFKey->zTo), (void *)pFKey
+ );
+ if( pNextTo==pFKey ){
+ db->mallocFailed = 1;
+ goto fk_end;
+ }
+ if( pNextTo ){
+ assert( pNextTo->pPrevTo==0 );
+ pFKey->pNextTo = pNextTo;
+ pNextTo->pPrevTo = pFKey;
+ }
+
+ /* Link the foreign key to the table as the last step.
+ */
+ p->pFKey = pFKey;
+ pFKey = 0;
+
+fk_end:
+ sqlite3DbFree(db, pFKey);
+#endif /* !defined(SQLITE_OMIT_FOREIGN_KEY) */
+ sqlite3ExprListDelete(db, pFromCol);
+ sqlite3ExprListDelete(db, pToCol);
+}
+
+/*
+** This routine is called when an INITIALLY IMMEDIATE or INITIALLY DEFERRED
+** clause is seen as part of a foreign key definition. The isDeferred
+** parameter is 1 for INITIALLY DEFERRED and 0 for INITIALLY IMMEDIATE.
+** The behavior of the most recently created foreign key is adjusted
+** accordingly.
+*/
+SQLITE_PRIVATE void sqlite3DeferForeignKey(Parse *pParse, int isDeferred){
+#ifndef SQLITE_OMIT_FOREIGN_KEY
+ Table *pTab;
+ FKey *pFKey;
+ if( (pTab = pParse->pNewTable)==0 || (pFKey = pTab->pFKey)==0 ) return;
+ assert( isDeferred==0 || isDeferred==1 ); /* EV: R-30323-21917 */
+ pFKey->isDeferred = (u8)isDeferred;
+#endif
+}
+
+/*
+** Generate code that will erase and refill index *pIdx. This is
+** used to initialize a newly created index or to recompute the
+** content of an index in response to a REINDEX command.
+**
+** if memRootPage is not negative, it means that the index is newly
+** created. The register specified by memRootPage contains the
+** root page number of the index. If memRootPage is negative, then
+** the index already exists and must be cleared before being refilled and
+** the root page number of the index is taken from pIndex->tnum.
+*/
+static void sqlite3RefillIndex(Parse *pParse, Index *pIndex, int memRootPage){
+ Table *pTab = pIndex->pTable; /* The table that is indexed */
+ int iTab = pParse->nTab++; /* Btree cursor used for pTab */
+ int iIdx = pParse->nTab++; /* Btree cursor used for pIndex */
+ int iSorter; /* Cursor opened by OpenSorter (if in use) */
+ int addr1; /* Address of top of loop */
+ int addr2; /* Address to jump to for next iteration */
+ int tnum; /* Root page of index */
+ Vdbe *v; /* Generate code into this virtual machine */
+ KeyInfo *pKey; /* KeyInfo for index */
+ int regRecord; /* Register holding assemblied index record */
+ sqlite3 *db = pParse->db; /* The database connection */
+ int iDb = sqlite3SchemaToIndex(db, pIndex->pSchema);
+
+#ifndef SQLITE_OMIT_AUTHORIZATION
+ if( sqlite3AuthCheck(pParse, SQLITE_REINDEX, pIndex->zName, 0,
+ db->aDb[iDb].zName ) ){
+ return;
+ }
+#endif
+
+ /* Require a write-lock on the table to perform this operation */
+ sqlite3TableLock(pParse, iDb, pTab->tnum, 1, pTab->zName);
+
+ v = sqlite3GetVdbe(pParse);
+ if( v==0 ) return;
+ if( memRootPage>=0 ){
+ tnum = memRootPage;
+ }else{
+ tnum = pIndex->tnum;
+ sqlite3VdbeAddOp2(v, OP_Clear, tnum, iDb);
+ }
+ pKey = sqlite3IndexKeyinfo(pParse, pIndex);
+ sqlite3VdbeAddOp4(v, OP_OpenWrite, iIdx, tnum, iDb,
+ (char *)pKey, P4_KEYINFO_HANDOFF);
+ sqlite3VdbeChangeP5(v, OPFLAG_BULKCSR|((memRootPage>=0)?OPFLAG_P2ISREG:0));
+
+ /* Open the sorter cursor if we are to use one. */
+ iSorter = pParse->nTab++;
+ sqlite3VdbeAddOp4(v, OP_SorterOpen, iSorter, 0, 0, (char*)pKey, P4_KEYINFO);
+
+ /* Open the table. Loop through all rows of the table, inserting index
+ ** records into the sorter. */
+ sqlite3OpenTable(pParse, iTab, iDb, pTab, OP_OpenRead);
+ addr1 = sqlite3VdbeAddOp2(v, OP_Rewind, iTab, 0);
+ regRecord = sqlite3GetTempReg(pParse);
+
+ sqlite3GenerateIndexKey(pParse, pIndex, iTab, regRecord, 1);
+ sqlite3VdbeAddOp2(v, OP_SorterInsert, iSorter, regRecord);
+ sqlite3VdbeAddOp2(v, OP_Next, iTab, addr1+1);
+ sqlite3VdbeJumpHere(v, addr1);
+ addr1 = sqlite3VdbeAddOp2(v, OP_SorterSort, iSorter, 0);
+ if( pIndex->onError!=OE_None ){
+ int j2 = sqlite3VdbeCurrentAddr(v) + 3;
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, j2);
+ addr2 = sqlite3VdbeCurrentAddr(v);
+ sqlite3VdbeAddOp3(v, OP_SorterCompare, iSorter, j2, regRecord);
+ sqlite3HaltConstraint(pParse, SQLITE_CONSTRAINT_UNIQUE,
+ OE_Abort, "indexed columns are not unique", P4_STATIC
+ );
+ }else{
+ addr2 = sqlite3VdbeCurrentAddr(v);
+ }
+ sqlite3VdbeAddOp2(v, OP_SorterData, iSorter, regRecord);
+ sqlite3VdbeAddOp3(v, OP_IdxInsert, iIdx, regRecord, 1);
+ sqlite3VdbeChangeP5(v, OPFLAG_USESEEKRESULT);
+ sqlite3ReleaseTempReg(pParse, regRecord);
+ sqlite3VdbeAddOp2(v, OP_SorterNext, iSorter, addr2);
+ sqlite3VdbeJumpHere(v, addr1);
+
+ sqlite3VdbeAddOp1(v, OP_Close, iTab);
+ sqlite3VdbeAddOp1(v, OP_Close, iIdx);
+ sqlite3VdbeAddOp1(v, OP_Close, iSorter);
+}
+
+/*
+** Create a new index for an SQL table. pName1.pName2 is the name of the index
+** and pTblList is the name of the table that is to be indexed. Both will
+** be NULL for a primary key or an index that is created to satisfy a
+** UNIQUE constraint. If pTable and pIndex are NULL, use pParse->pNewTable
+** as the table to be indexed. pParse->pNewTable is a table that is
+** currently being constructed by a CREATE TABLE statement.
+**
+** pList is a list of columns to be indexed. pList will be NULL if this
+** is a primary key or unique-constraint on the most recent column added
+** to the table currently under construction.
+**
+** If the index is created successfully, return a pointer to the new Index
+** structure. This is used by sqlite3AddPrimaryKey() to mark the index
+** as the tables primary key (Index.autoIndex==2).
+*/
+SQLITE_PRIVATE Index *sqlite3CreateIndex(
+ Parse *pParse, /* All information about this parse */
+ Token *pName1, /* First part of index name. May be NULL */
+ Token *pName2, /* Second part of index name. May be NULL */
+ SrcList *pTblName, /* Table to index. Use pParse->pNewTable if 0 */
+ ExprList *pList, /* A list of columns to be indexed */
+ int onError, /* OE_Abort, OE_Ignore, OE_Replace, or OE_None */
+ Token *pStart, /* The CREATE token that begins this statement */
+ Token *pEnd, /* The ")" that closes the CREATE INDEX statement */
+ int sortOrder, /* Sort order of primary key when pList==NULL */
+ int ifNotExist /* Omit error if index already exists */
+){
+ Index *pRet = 0; /* Pointer to return */
+ Table *pTab = 0; /* Table to be indexed */
+ Index *pIndex = 0; /* The index to be created */
+ char *zName = 0; /* Name of the index */
+ int nName; /* Number of characters in zName */
+ int i, j;
+ Token nullId; /* Fake token for an empty ID list */
+ DbFixer sFix; /* For assigning database names to pTable */
+ int sortOrderMask; /* 1 to honor DESC in index. 0 to ignore. */
+ sqlite3 *db = pParse->db;
+ Db *pDb; /* The specific table containing the indexed database */
+ int iDb; /* Index of the database that is being written */
+ Token *pName = 0; /* Unqualified name of the index to create */
+ struct ExprList_item *pListItem; /* For looping over pList */
+ int nCol;
+ int nExtra = 0;
+ char *zExtra;
+
+ assert( pStart==0 || pEnd!=0 ); /* pEnd must be non-NULL if pStart is */
+ assert( pParse->nErr==0 ); /* Never called with prior errors */
+ if( db->mallocFailed || IN_DECLARE_VTAB ){
+ goto exit_create_index;
+ }
+ if( SQLITE_OK!=sqlite3ReadSchema(pParse) ){
+ goto exit_create_index;
+ }
+
+ /*
+ ** Find the table that is to be indexed. Return early if not found.
+ */
+ if( pTblName!=0 ){
+
+ /* Use the two-part index name to determine the database
+ ** to search for the table. 'Fix' the table name to this db
+ ** before looking up the table.
+ */
+ assert( pName1 && pName2 );
+ iDb = sqlite3TwoPartName(pParse, pName1, pName2, &pName);
+ if( iDb<0 ) goto exit_create_index;
+ assert( pName && pName->z );
+
+#ifndef SQLITE_OMIT_TEMPDB
+ /* If the index name was unqualified, check if the table
+ ** is a temp table. If so, set the database to 1. Do not do this
+ ** if initialising a database schema.
+ */
+ if( !db->init.busy ){
+ pTab = sqlite3SrcListLookup(pParse, pTblName);
+ if( pName2->n==0 && pTab && pTab->pSchema==db->aDb[1].pSchema ){
+ iDb = 1;
+ }
+ }
+#endif
+
+ if( sqlite3FixInit(&sFix, pParse, iDb, "index", pName) &&
+ sqlite3FixSrcList(&sFix, pTblName)
+ ){
+ /* Because the parser constructs pTblName from a single identifier,
+ ** sqlite3FixSrcList can never fail. */
+ assert(0);
+ }
+ pTab = sqlite3LocateTableItem(pParse, 0, &pTblName->a[0]);
+ assert( db->mallocFailed==0 || pTab==0 );
+ if( pTab==0 ) goto exit_create_index;
+ assert( db->aDb[iDb].pSchema==pTab->pSchema );
+ }else{
+ assert( pName==0 );
+ assert( pStart==0 );
+ pTab = pParse->pNewTable;
+ if( !pTab ) goto exit_create_index;
+ iDb = sqlite3SchemaToIndex(db, pTab->pSchema);
+ }
+ pDb = &db->aDb[iDb];
+
+ assert( pTab!=0 );
+ assert( pParse->nErr==0 );
+ if( sqlite3StrNICmp(pTab->zName, "sqlite_", 7)==0
+ && sqlite3StrNICmp(&pTab->zName[7],"altertab_",9)!=0 ){
+ sqlite3ErrorMsg(pParse, "table %s may not be indexed", pTab->zName);
+ goto exit_create_index;
+ }
+#ifndef SQLITE_OMIT_VIEW
+ if( pTab->pSelect ){
+ sqlite3ErrorMsg(pParse, "views may not be indexed");
+ goto exit_create_index;
+ }
+#endif
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ if( IsVirtual(pTab) ){
+ sqlite3ErrorMsg(pParse, "virtual tables may not be indexed");
+ goto exit_create_index;
+ }
+#endif
+
+ /*
+ ** Find the name of the index. Make sure there is not already another
+ ** index or table with the same name.
+ **
+ ** Exception: If we are reading the names of permanent indices from the
+ ** sqlite_master table (because some other process changed the schema) and
+ ** one of the index names collides with the name of a temporary table or
+ ** index, then we will continue to process this index.
+ **
+ ** If pName==0 it means that we are
+ ** dealing with a primary key or UNIQUE constraint. We have to invent our
+ ** own name.
+ */
+ if( pName ){
+ zName = sqlite3NameFromToken(db, pName);
+ if( zName==0 ) goto exit_create_index;
+ assert( pName->z!=0 );
+ if( SQLITE_OK!=sqlite3CheckObjectName(pParse, zName) ){
+ goto exit_create_index;
+ }
+ if( !db->init.busy ){
+ if( sqlite3FindTable(db, zName, 0)!=0 ){
+ sqlite3ErrorMsg(pParse, "there is already a table named %s", zName);
+ goto exit_create_index;
+ }
+ }
+ if( sqlite3FindIndex(db, zName, pDb->zName)!=0 ){
+ if( !ifNotExist ){
+ sqlite3ErrorMsg(pParse, "index %s already exists", zName);
+ }else{
+ assert( !db->init.busy );
+ sqlite3CodeVerifySchema(pParse, iDb);
+ }
+ goto exit_create_index;
+ }
+ }else{
+ int n;
+ Index *pLoop;
+ for(pLoop=pTab->pIndex, n=1; pLoop; pLoop=pLoop->pNext, n++){}
+ zName = sqlite3MPrintf(db, "sqlite_autoindex_%s_%d", pTab->zName, n);
+ if( zName==0 ){
+ goto exit_create_index;
+ }
+ }
+
+ /* Check for authorization to create an index.
+ */
+#ifndef SQLITE_OMIT_AUTHORIZATION
+ {
+ const char *zDb = pDb->zName;
+ if( sqlite3AuthCheck(pParse, SQLITE_INSERT, SCHEMA_TABLE(iDb), 0, zDb) ){
+ goto exit_create_index;
+ }
+ i = SQLITE_CREATE_INDEX;
+ if( !OMIT_TEMPDB && iDb==1 ) i = SQLITE_CREATE_TEMP_INDEX;
+ if( sqlite3AuthCheck(pParse, i, zName, pTab->zName, zDb) ){
+ goto exit_create_index;
+ }
+ }
+#endif
+
+ /* If pList==0, it means this routine was called to make a primary
+ ** key out of the last column added to the table under construction.
+ ** So create a fake list to simulate this.
+ */
+ if( pList==0 ){
+ nullId.z = pTab->aCol[pTab->nCol-1].zName;
+ nullId.n = sqlite3Strlen30((char*)nullId.z);
+ pList = sqlite3ExprListAppend(pParse, 0, 0);
+ if( pList==0 ) goto exit_create_index;
+ sqlite3ExprListSetName(pParse, pList, &nullId, 0);
+ pList->a[0].sortOrder = (u8)sortOrder;
+ }
+
+ /* Figure out how many bytes of space are required to store explicitly
+ ** specified collation sequence names.
+ */
+ for(i=0; i<pList->nExpr; i++){
+ Expr *pExpr = pList->a[i].pExpr;
+ if( pExpr ){
+ CollSeq *pColl = sqlite3ExprCollSeq(pParse, pExpr);
+ if( pColl ){
+ nExtra += (1 + sqlite3Strlen30(pColl->zName));
+ }
+ }
+ }
+
+ /*
+ ** Allocate the index structure.
+ */
+ nName = sqlite3Strlen30(zName);
+ nCol = pList->nExpr;
+ pIndex = sqlite3DbMallocZero(db,
+ ROUND8(sizeof(Index)) + /* Index structure */
+ ROUND8(sizeof(tRowcnt)*(nCol+1)) + /* Index.aiRowEst */
+ sizeof(char *)*nCol + /* Index.azColl */
+ sizeof(int)*nCol + /* Index.aiColumn */
+ sizeof(u8)*nCol + /* Index.aSortOrder */
+ nName + 1 + /* Index.zName */
+ nExtra /* Collation sequence names */
+ );
+ if( db->mallocFailed ){
+ goto exit_create_index;
+ }
+ zExtra = (char*)pIndex;
+ pIndex->aiRowEst = (tRowcnt*)&zExtra[ROUND8(sizeof(Index))];
+ pIndex->azColl = (char**)
+ ((char*)pIndex->aiRowEst + ROUND8(sizeof(tRowcnt)*nCol+1));
+ assert( EIGHT_BYTE_ALIGNMENT(pIndex->aiRowEst) );
+ assert( EIGHT_BYTE_ALIGNMENT(pIndex->azColl) );
+ pIndex->aiColumn = (int *)(&pIndex->azColl[nCol]);
+ pIndex->aSortOrder = (u8 *)(&pIndex->aiColumn[nCol]);
+ pIndex->zName = (char *)(&pIndex->aSortOrder[nCol]);
+ zExtra = (char *)(&pIndex->zName[nName+1]);
+ memcpy(pIndex->zName, zName, nName+1);
+ pIndex->pTable = pTab;
+ pIndex->nColumn = pList->nExpr;
+ pIndex->onError = (u8)onError;
+ pIndex->autoIndex = (u8)(pName==0);
+ pIndex->pSchema = db->aDb[iDb].pSchema;
+ assert( sqlite3SchemaMutexHeld(db, iDb, 0) );
+
+ /* Check to see if we should honor DESC requests on index columns
+ */
+ if( pDb->pSchema->file_format>=4 ){
+ sortOrderMask = -1; /* Honor DESC */
+ }else{
+ sortOrderMask = 0; /* Ignore DESC */
+ }
+
+ /* Scan the names of the columns of the table to be indexed and
+ ** load the column indices into the Index structure. Report an error
+ ** if any column is not found.
+ **
+ ** TODO: Add a test to make sure that the same column is not named
+ ** more than once within the same index. Only the first instance of
+ ** the column will ever be used by the optimizer. Note that using the
+ ** same column more than once cannot be an error because that would
+ ** break backwards compatibility - it needs to be a warning.
+ */
+ for(i=0, pListItem=pList->a; i<pList->nExpr; i++, pListItem++){
+ const char *zColName = pListItem->zName;
+ Column *pTabCol;
+ int requestedSortOrder;
+ CollSeq *pColl; /* Collating sequence */
+ char *zColl; /* Collation sequence name */
+
+ for(j=0, pTabCol=pTab->aCol; j<pTab->nCol; j++, pTabCol++){
+ if( sqlite3StrICmp(zColName, pTabCol->zName)==0 ) break;
+ }
+ if( j>=pTab->nCol ){
+ sqlite3ErrorMsg(pParse, "table %s has no column named %s",
+ pTab->zName, zColName);
+ pParse->checkSchema = 1;
+ goto exit_create_index;
+ }
+ pIndex->aiColumn[i] = j;
+ if( pListItem->pExpr
+ && (pColl = sqlite3ExprCollSeq(pParse, pListItem->pExpr))!=0
+ ){
+ int nColl;
+ zColl = pColl->zName;
+ nColl = sqlite3Strlen30(zColl) + 1;
+ assert( nExtra>=nColl );
+ memcpy(zExtra, zColl, nColl);
+ zColl = zExtra;
+ zExtra += nColl;
+ nExtra -= nColl;
+ }else{
+ zColl = pTab->aCol[j].zColl;
+ if( !zColl ){
+ zColl = "BINARY";
+ }
+ }
+ if( !db->init.busy && !sqlite3LocateCollSeq(pParse, zColl) ){
+ goto exit_create_index;
+ }
+ pIndex->azColl[i] = zColl;
+ requestedSortOrder = pListItem->sortOrder & sortOrderMask;
+ pIndex->aSortOrder[i] = (u8)requestedSortOrder;
+ }
+ sqlite3DefaultRowEst(pIndex);
+
+ if( pTab==pParse->pNewTable ){
+ /* This routine has been called to create an automatic index as a
+ ** result of a PRIMARY KEY or UNIQUE clause on a column definition, or
+ ** a PRIMARY KEY or UNIQUE clause following the column definitions.
+ ** i.e. one of:
+ **
+ ** CREATE TABLE t(x PRIMARY KEY, y);
+ ** CREATE TABLE t(x, y, UNIQUE(x, y));
+ **
+ ** Either way, check to see if the table already has such an index. If
+ ** so, don't bother creating this one. This only applies to
+ ** automatically created indices. Users can do as they wish with
+ ** explicit indices.
+ **
+ ** Two UNIQUE or PRIMARY KEY constraints are considered equivalent
+ ** (and thus suppressing the second one) even if they have different
+ ** sort orders.
+ **
+ ** If there are different collating sequences or if the columns of
+ ** the constraint occur in different orders, then the constraints are
+ ** considered distinct and both result in separate indices.
+ */
+ Index *pIdx;
+ for(pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext){
+ int k;
+ assert( pIdx->onError!=OE_None );
+ assert( pIdx->autoIndex );
+ assert( pIndex->onError!=OE_None );
+
+ if( pIdx->nColumn!=pIndex->nColumn ) continue;
+ for(k=0; k<pIdx->nColumn; k++){
+ const char *z1;
+ const char *z2;
+ if( pIdx->aiColumn[k]!=pIndex->aiColumn[k] ) break;
+ z1 = pIdx->azColl[k];
+ z2 = pIndex->azColl[k];
+ if( z1!=z2 && sqlite3StrICmp(z1, z2) ) break;
+ }
+ if( k==pIdx->nColumn ){
+ if( pIdx->onError!=pIndex->onError ){
+ /* This constraint creates the same index as a previous
+ ** constraint specified somewhere in the CREATE TABLE statement.
+ ** However the ON CONFLICT clauses are different. If both this
+ ** constraint and the previous equivalent constraint have explicit
+ ** ON CONFLICT clauses this is an error. Otherwise, use the
+ ** explicitly specified behavior for the index.
+ */
+ if( !(pIdx->onError==OE_Default || pIndex->onError==OE_Default) ){
+ sqlite3ErrorMsg(pParse,
+ "conflicting ON CONFLICT clauses specified", 0);
+ }
+ if( pIdx->onError==OE_Default ){
+ pIdx->onError = pIndex->onError;
+ }
+ }
+ goto exit_create_index;
+ }
+ }
+ }
+
+ /* Link the new Index structure to its table and to the other
+ ** in-memory database structures.
+ */
+ if( db->init.busy ){
+ Index *p;
+ assert( sqlite3SchemaMutexHeld(db, 0, pIndex->pSchema) );
+ p = sqlite3HashInsert(&pIndex->pSchema->idxHash,
+ pIndex->zName, sqlite3Strlen30(pIndex->zName),
+ pIndex);
+ if( p ){
+ assert( p==pIndex ); /* Malloc must have failed */
+ db->mallocFailed = 1;
+ goto exit_create_index;
+ }
+ db->flags |= SQLITE_InternChanges;
+ if( pTblName!=0 ){
+ pIndex->tnum = db->init.newTnum;
+ }
+ }
+
+ /* If the db->init.busy is 0 then create the index on disk. This
+ ** involves writing the index into the master table and filling in the
+ ** index with the current table contents.
+ **
+ ** The db->init.busy is 0 when the user first enters a CREATE INDEX
+ ** command. db->init.busy is 1 when a database is opened and
+ ** CREATE INDEX statements are read out of the master table. In
+ ** the latter case the index already exists on disk, which is why
+ ** we don't want to recreate it.
+ **
+ ** If pTblName==0 it means this index is generated as a primary key
+ ** or UNIQUE constraint of a CREATE TABLE statement. Since the table
+ ** has just been created, it contains no data and the index initialization
+ ** step can be skipped.
+ */
+ else{ /* if( db->init.busy==0 ) */
+ Vdbe *v;
+ char *zStmt;
+ int iMem = ++pParse->nMem;
+
+ v = sqlite3GetVdbe(pParse);
+ if( v==0 ) goto exit_create_index;
+
+
+ /* Create the rootpage for the index
+ */
+ sqlite3BeginWriteOperation(pParse, 1, iDb);
+ sqlite3VdbeAddOp2(v, OP_CreateIndex, iDb, iMem);
+
+ /* Gather the complete text of the CREATE INDEX statement into
+ ** the zStmt variable
+ */
+ if( pStart ){
+ assert( pEnd!=0 );
+ /* A named index with an explicit CREATE INDEX statement */
+ zStmt = sqlite3MPrintf(db, "CREATE%s INDEX %.*s",
+ onError==OE_None ? "" : " UNIQUE",
+ (int)(pEnd->z - pName->z) + 1,
+ pName->z);
+ }else{
+ /* An automatic index created by a PRIMARY KEY or UNIQUE constraint */
+ /* zStmt = sqlite3MPrintf(""); */
+ zStmt = 0;
+ }
+
+ /* Add an entry in sqlite_master for this index
+ */
+ sqlite3NestedParse(pParse,
+ "INSERT INTO %Q.%s VALUES('index',%Q,%Q,#%d,%Q);",
+ db->aDb[iDb].zName, SCHEMA_TABLE(iDb),
+ pIndex->zName,
+ pTab->zName,
+ iMem,
+ zStmt
+ );
+ sqlite3DbFree(db, zStmt);
+
+ /* Fill the index with data and reparse the schema. Code an OP_Expire
+ ** to invalidate all pre-compiled statements.
+ */
+ if( pTblName ){
+ sqlite3RefillIndex(pParse, pIndex, iMem);
+ sqlite3ChangeCookie(pParse, iDb);
+ sqlite3VdbeAddParseSchemaOp(v, iDb,
+ sqlite3MPrintf(db, "name='%q' AND type='index'", pIndex->zName));
+ sqlite3VdbeAddOp1(v, OP_Expire, 0);
+ }
+ }
+
+ /* When adding an index to the list of indices for a table, make
+ ** sure all indices labeled OE_Replace come after all those labeled
+ ** OE_Ignore. This is necessary for the correct constraint check
+ ** processing (in sqlite3GenerateConstraintChecks()) as part of
+ ** UPDATE and INSERT statements.
+ */
+ if( db->init.busy || pTblName==0 ){
+ if( onError!=OE_Replace || pTab->pIndex==0
+ || pTab->pIndex->onError==OE_Replace){
+ pIndex->pNext = pTab->pIndex;
+ pTab->pIndex = pIndex;
+ }else{
+ Index *pOther = pTab->pIndex;
+ while( pOther->pNext && pOther->pNext->onError!=OE_Replace ){
+ pOther = pOther->pNext;
+ }
+ pIndex->pNext = pOther->pNext;
+ pOther->pNext = pIndex;
+ }
+ pRet = pIndex;
+ pIndex = 0;
+ }
+
+ /* Clean up before exiting */
+exit_create_index:
+ if( pIndex ){
+ sqlite3DbFree(db, pIndex->zColAff);
+ sqlite3DbFree(db, pIndex);
+ }
+ sqlite3ExprListDelete(db, pList);
+ sqlite3SrcListDelete(db, pTblName);
+ sqlite3DbFree(db, zName);
+ return pRet;
+}
+
+/*
+** Fill the Index.aiRowEst[] array with default information - information
+** to be used when we have not run the ANALYZE command.
+**
+** aiRowEst[0] is suppose to contain the number of elements in the index.
+** Since we do not know, guess 1 million. aiRowEst[1] is an estimate of the
+** number of rows in the table that match any particular value of the
+** first column of the index. aiRowEst[2] is an estimate of the number
+** of rows that match any particular combiniation of the first 2 columns
+** of the index. And so forth. It must always be the case that
+*
+** aiRowEst[N]<=aiRowEst[N-1]
+** aiRowEst[N]>=1
+**
+** Apart from that, we have little to go on besides intuition as to
+** how aiRowEst[] should be initialized. The numbers generated here
+** are based on typical values found in actual indices.
+*/
+SQLITE_PRIVATE void sqlite3DefaultRowEst(Index *pIdx){
+ tRowcnt *a = pIdx->aiRowEst;
+ int i;
+ tRowcnt n;
+ assert( a!=0 );
+ a[0] = pIdx->pTable->nRowEst;
+ if( a[0]<10 ) a[0] = 10;
+ n = 10;
+ for(i=1; i<=pIdx->nColumn; i++){
+ a[i] = n;
+ if( n>5 ) n--;
+ }
+ if( pIdx->onError!=OE_None ){
+ a[pIdx->nColumn] = 1;
+ }
+}
+
+/*
+** This routine will drop an existing named index. This routine
+** implements the DROP INDEX statement.
+*/
+SQLITE_PRIVATE void sqlite3DropIndex(Parse *pParse, SrcList *pName, int ifExists){
+ Index *pIndex;
+ Vdbe *v;
+ sqlite3 *db = pParse->db;
+ int iDb;
+
+ assert( pParse->nErr==0 ); /* Never called with prior errors */
+ if( db->mallocFailed ){
+ goto exit_drop_index;
+ }
+ assert( pName->nSrc==1 );
+ if( SQLITE_OK!=sqlite3ReadSchema(pParse) ){
+ goto exit_drop_index;
+ }
+ pIndex = sqlite3FindIndex(db, pName->a[0].zName, pName->a[0].zDatabase);
+ if( pIndex==0 ){
+ if( !ifExists ){
+ sqlite3ErrorMsg(pParse, "no such index: %S", pName, 0);
+ }else{
+ sqlite3CodeVerifyNamedSchema(pParse, pName->a[0].zDatabase);
+ }
+ pParse->checkSchema = 1;
+ goto exit_drop_index;
+ }
+ if( pIndex->autoIndex ){
+ sqlite3ErrorMsg(pParse, "index associated with UNIQUE "
+ "or PRIMARY KEY constraint cannot be dropped", 0);
+ goto exit_drop_index;
+ }
+ iDb = sqlite3SchemaToIndex(db, pIndex->pSchema);
+#ifndef SQLITE_OMIT_AUTHORIZATION
+ {
+ int code = SQLITE_DROP_INDEX;
+ Table *pTab = pIndex->pTable;
+ const char *zDb = db->aDb[iDb].zName;
+ const char *zTab = SCHEMA_TABLE(iDb);
+ if( sqlite3AuthCheck(pParse, SQLITE_DELETE, zTab, 0, zDb) ){
+ goto exit_drop_index;
+ }
+ if( !OMIT_TEMPDB && iDb ) code = SQLITE_DROP_TEMP_INDEX;
+ if( sqlite3AuthCheck(pParse, code, pIndex->zName, pTab->zName, zDb) ){
+ goto exit_drop_index;
+ }
+ }
+#endif
+
+ /* Generate code to remove the index and from the master table */
+ v = sqlite3GetVdbe(pParse);
+ if( v ){
+ sqlite3BeginWriteOperation(pParse, 1, iDb);
+ sqlite3NestedParse(pParse,
+ "DELETE FROM %Q.%s WHERE name=%Q AND type='index'",
+ db->aDb[iDb].zName, SCHEMA_TABLE(iDb), pIndex->zName
+ );
+ sqlite3ClearStatTables(pParse, iDb, "idx", pIndex->zName);
+ sqlite3ChangeCookie(pParse, iDb);
+ destroyRootPage(pParse, pIndex->tnum, iDb);
+ sqlite3VdbeAddOp4(v, OP_DropIndex, iDb, 0, 0, pIndex->zName, 0);
+ }
+
+exit_drop_index:
+ sqlite3SrcListDelete(db, pName);
+}
+
+/*
+** pArray is a pointer to an array of objects. Each object in the
+** array is szEntry bytes in size. This routine uses sqlite3DbRealloc()
+** to extend the array so that there is space for a new object at the end.
+**
+** When this function is called, *pnEntry contains the current size of
+** the array (in entries - so the allocation is ((*pnEntry) * szEntry) bytes
+** in total).
+**
+** If the realloc() is successful (i.e. if no OOM condition occurs), the
+** space allocated for the new object is zeroed, *pnEntry updated to
+** reflect the new size of the array and a pointer to the new allocation
+** returned. *pIdx is set to the index of the new array entry in this case.
+**
+** Otherwise, if the realloc() fails, *pIdx is set to -1, *pnEntry remains
+** unchanged and a copy of pArray returned.
+*/
+SQLITE_PRIVATE void *sqlite3ArrayAllocate(
+ sqlite3 *db, /* Connection to notify of malloc failures */
+ void *pArray, /* Array of objects. Might be reallocated */
+ int szEntry, /* Size of each object in the array */
+ int *pnEntry, /* Number of objects currently in use */
+ int *pIdx /* Write the index of a new slot here */
+){
+ char *z;
+ int n = *pnEntry;
+ if( (n & (n-1))==0 ){
+ int sz = (n==0) ? 1 : 2*n;
+ void *pNew = sqlite3DbRealloc(db, pArray, sz*szEntry);
+ if( pNew==0 ){
+ *pIdx = -1;
+ return pArray;
+ }
+ pArray = pNew;
+ }
+ z = (char*)pArray;
+ memset(&z[n * szEntry], 0, szEntry);
+ *pIdx = n;
+ ++*pnEntry;
+ return pArray;
+}
+
+/*
+** Append a new element to the given IdList. Create a new IdList if
+** need be.
+**
+** A new IdList is returned, or NULL if malloc() fails.
+*/
+SQLITE_PRIVATE IdList *sqlite3IdListAppend(sqlite3 *db, IdList *pList, Token *pToken){
+ int i;
+ if( pList==0 ){
+ pList = sqlite3DbMallocZero(db, sizeof(IdList) );
+ if( pList==0 ) return 0;
+ }
+ pList->a = sqlite3ArrayAllocate(
+ db,
+ pList->a,
+ sizeof(pList->a[0]),
+ &pList->nId,
+ &i
+ );
+ if( i<0 ){
+ sqlite3IdListDelete(db, pList);
+ return 0;
+ }
+ pList->a[i].zName = sqlite3NameFromToken(db, pToken);
+ return pList;
+}
+
+/*
+** Delete an IdList.
+*/
+SQLITE_PRIVATE void sqlite3IdListDelete(sqlite3 *db, IdList *pList){
+ int i;
+ if( pList==0 ) return;
+ for(i=0; i<pList->nId; i++){
+ sqlite3DbFree(db, pList->a[i].zName);
+ }
+ sqlite3DbFree(db, pList->a);
+ sqlite3DbFree(db, pList);
+}
+
+/*
+** Return the index in pList of the identifier named zId. Return -1
+** if not found.
+*/
+SQLITE_PRIVATE int sqlite3IdListIndex(IdList *pList, const char *zName){
+ int i;
+ if( pList==0 ) return -1;
+ for(i=0; i<pList->nId; i++){
+ if( sqlite3StrICmp(pList->a[i].zName, zName)==0 ) return i;
+ }
+ return -1;
+}
+
+/*
+** Expand the space allocated for the given SrcList object by
+** creating nExtra new slots beginning at iStart. iStart is zero based.
+** New slots are zeroed.
+**
+** For example, suppose a SrcList initially contains two entries: A,B.
+** To append 3 new entries onto the end, do this:
+**
+** sqlite3SrcListEnlarge(db, pSrclist, 3, 2);
+**
+** After the call above it would contain: A, B, nil, nil, nil.
+** If the iStart argument had been 1 instead of 2, then the result
+** would have been: A, nil, nil, nil, B. To prepend the new slots,
+** the iStart value would be 0. The result then would
+** be: nil, nil, nil, A, B.
+**
+** If a memory allocation fails the SrcList is unchanged. The
+** db->mallocFailed flag will be set to true.
+*/
+SQLITE_PRIVATE SrcList *sqlite3SrcListEnlarge(
+ sqlite3 *db, /* Database connection to notify of OOM errors */
+ SrcList *pSrc, /* The SrcList to be enlarged */
+ int nExtra, /* Number of new slots to add to pSrc->a[] */
+ int iStart /* Index in pSrc->a[] of first new slot */
+){
+ int i;
+
+ /* Sanity checking on calling parameters */
+ assert( iStart>=0 );
+ assert( nExtra>=1 );
+ assert( pSrc!=0 );
+ assert( iStart<=pSrc->nSrc );
+
+ /* Allocate additional space if needed */
+ if( pSrc->nSrc+nExtra>pSrc->nAlloc ){
+ SrcList *pNew;
+ int nAlloc = pSrc->nSrc+nExtra;
+ int nGot;
+ pNew = sqlite3DbRealloc(db, pSrc,
+ sizeof(*pSrc) + (nAlloc-1)*sizeof(pSrc->a[0]) );
+ if( pNew==0 ){
+ assert( db->mallocFailed );
+ return pSrc;
+ }
+ pSrc = pNew;
+ nGot = (sqlite3DbMallocSize(db, pNew) - sizeof(*pSrc))/sizeof(pSrc->a[0])+1;
+ pSrc->nAlloc = (u16)nGot;
+ }
+
+ /* Move existing slots that come after the newly inserted slots
+ ** out of the way */
+ for(i=pSrc->nSrc-1; i>=iStart; i--){
+ pSrc->a[i+nExtra] = pSrc->a[i];
+ }
+ pSrc->nSrc += (i16)nExtra;
+
+ /* Zero the newly allocated slots */
+ memset(&pSrc->a[iStart], 0, sizeof(pSrc->a[0])*nExtra);
+ for(i=iStart; i<iStart+nExtra; i++){
+ pSrc->a[i].iCursor = -1;
+ }
+
+ /* Return a pointer to the enlarged SrcList */
+ return pSrc;
+}
+
+
+/*
+** Append a new table name to the given SrcList. Create a new SrcList if
+** need be. A new entry is created in the SrcList even if pTable is NULL.
+**
+** A SrcList is returned, or NULL if there is an OOM error. The returned
+** SrcList might be the same as the SrcList that was input or it might be
+** a new one. If an OOM error does occurs, then the prior value of pList
+** that is input to this routine is automatically freed.
+**
+** If pDatabase is not null, it means that the table has an optional
+** database name prefix. Like this: "database.table". The pDatabase
+** points to the table name and the pTable points to the database name.
+** The SrcList.a[].zName field is filled with the table name which might
+** come from pTable (if pDatabase is NULL) or from pDatabase.
+** SrcList.a[].zDatabase is filled with the database name from pTable,
+** or with NULL if no database is specified.
+**
+** In other words, if call like this:
+**
+** sqlite3SrcListAppend(D,A,B,0);
+**
+** Then B is a table name and the database name is unspecified. If called
+** like this:
+**
+** sqlite3SrcListAppend(D,A,B,C);
+**
+** Then C is the table name and B is the database name. If C is defined
+** then so is B. In other words, we never have a case where:
+**
+** sqlite3SrcListAppend(D,A,0,C);
+**
+** Both pTable and pDatabase are assumed to be quoted. They are dequoted
+** before being added to the SrcList.
+*/
+SQLITE_PRIVATE SrcList *sqlite3SrcListAppend(
+ sqlite3 *db, /* Connection to notify of malloc failures */
+ SrcList *pList, /* Append to this SrcList. NULL creates a new SrcList */
+ Token *pTable, /* Table to append */
+ Token *pDatabase /* Database of the table */
+){
+ struct SrcList_item *pItem;
+ assert( pDatabase==0 || pTable!=0 ); /* Cannot have C without B */
+ if( pList==0 ){
+ pList = sqlite3DbMallocZero(db, sizeof(SrcList) );
+ if( pList==0 ) return 0;
+ pList->nAlloc = 1;
+ }
+ pList = sqlite3SrcListEnlarge(db, pList, 1, pList->nSrc);
+ if( db->mallocFailed ){
+ sqlite3SrcListDelete(db, pList);
+ return 0;
+ }
+ pItem = &pList->a[pList->nSrc-1];
+ if( pDatabase && pDatabase->z==0 ){
+ pDatabase = 0;
+ }
+ if( pDatabase ){
+ Token *pTemp = pDatabase;
+ pDatabase = pTable;
+ pTable = pTemp;
+ }
+ pItem->zName = sqlite3NameFromToken(db, pTable);
+ pItem->zDatabase = sqlite3NameFromToken(db, pDatabase);
+ return pList;
+}
+
+/*
+** Assign VdbeCursor index numbers to all tables in a SrcList
+*/
+SQLITE_PRIVATE void sqlite3SrcListAssignCursors(Parse *pParse, SrcList *pList){
+ int i;
+ struct SrcList_item *pItem;
+ assert(pList || pParse->db->mallocFailed );
+ if( pList ){
+ for(i=0, pItem=pList->a; i<pList->nSrc; i++, pItem++){
+ if( pItem->iCursor>=0 ) break;
+ pItem->iCursor = pParse->nTab++;
+ if( pItem->pSelect ){
+ sqlite3SrcListAssignCursors(pParse, pItem->pSelect->pSrc);
+ }
+ }
+ }
+}
+
+/*
+** Delete an entire SrcList including all its substructure.
+*/
+SQLITE_PRIVATE void sqlite3SrcListDelete(sqlite3 *db, SrcList *pList){
+ int i;
+ struct SrcList_item *pItem;
+ if( pList==0 ) return;
+ for(pItem=pList->a, i=0; i<pList->nSrc; i++, pItem++){
+ sqlite3DbFree(db, pItem->zDatabase);
+ sqlite3DbFree(db, pItem->zName);
+ sqlite3DbFree(db, pItem->zAlias);
+ sqlite3DbFree(db, pItem->zIndex);
+ sqlite3DeleteTable(db, pItem->pTab);
+ sqlite3SelectDelete(db, pItem->pSelect);
+ sqlite3ExprDelete(db, pItem->pOn);
+ sqlite3IdListDelete(db, pItem->pUsing);
+ }
+ sqlite3DbFree(db, pList);
+}
+
+/*
+** This routine is called by the parser to add a new term to the
+** end of a growing FROM clause. The "p" parameter is the part of
+** the FROM clause that has already been constructed. "p" is NULL
+** if this is the first term of the FROM clause. pTable and pDatabase
+** are the name of the table and database named in the FROM clause term.
+** pDatabase is NULL if the database name qualifier is missing - the
+** usual case. If the term has a alias, then pAlias points to the
+** alias token. If the term is a subquery, then pSubquery is the
+** SELECT statement that the subquery encodes. The pTable and
+** pDatabase parameters are NULL for subqueries. The pOn and pUsing
+** parameters are the content of the ON and USING clauses.
+**
+** Return a new SrcList which encodes is the FROM with the new
+** term added.
+*/
+SQLITE_PRIVATE SrcList *sqlite3SrcListAppendFromTerm(
+ Parse *pParse, /* Parsing context */
+ SrcList *p, /* The left part of the FROM clause already seen */
+ Token *pTable, /* Name of the table to add to the FROM clause */
+ Token *pDatabase, /* Name of the database containing pTable */
+ Token *pAlias, /* The right-hand side of the AS subexpression */
+ Select *pSubquery, /* A subquery used in place of a table name */
+ Expr *pOn, /* The ON clause of a join */
+ IdList *pUsing /* The USING clause of a join */
+){
+ struct SrcList_item *pItem;
+ sqlite3 *db = pParse->db;
+ if( !p && (pOn || pUsing) ){
+ sqlite3ErrorMsg(pParse, "a JOIN clause is required before %s",
+ (pOn ? "ON" : "USING")
+ );
+ goto append_from_error;
+ }
+ p = sqlite3SrcListAppend(db, p, pTable, pDatabase);
+ if( p==0 || NEVER(p->nSrc==0) ){
+ goto append_from_error;
+ }
+ pItem = &p->a[p->nSrc-1];
+ assert( pAlias!=0 );
+ if( pAlias->n ){
+ pItem->zAlias = sqlite3NameFromToken(db, pAlias);
+ }
+ pItem->pSelect = pSubquery;
+ pItem->pOn = pOn;
+ pItem->pUsing = pUsing;
+ return p;
+
+ append_from_error:
+ assert( p==0 );
+ sqlite3ExprDelete(db, pOn);
+ sqlite3IdListDelete(db, pUsing);
+ sqlite3SelectDelete(db, pSubquery);
+ return 0;
+}
+
+/*
+** Add an INDEXED BY or NOT INDEXED clause to the most recently added
+** element of the source-list passed as the second argument.
+*/
+SQLITE_PRIVATE void sqlite3SrcListIndexedBy(Parse *pParse, SrcList *p, Token *pIndexedBy){
+ assert( pIndexedBy!=0 );
+ if( p && ALWAYS(p->nSrc>0) ){
+ struct SrcList_item *pItem = &p->a[p->nSrc-1];
+ assert( pItem->notIndexed==0 && pItem->zIndex==0 );
+ if( pIndexedBy->n==1 && !pIndexedBy->z ){
+ /* A "NOT INDEXED" clause was supplied. See parse.y
+ ** construct "indexed_opt" for details. */
+ pItem->notIndexed = 1;
+ }else{
+ pItem->zIndex = sqlite3NameFromToken(pParse->db, pIndexedBy);
+ }
+ }
+}
+
+/*
+** When building up a FROM clause in the parser, the join operator
+** is initially attached to the left operand. But the code generator
+** expects the join operator to be on the right operand. This routine
+** Shifts all join operators from left to right for an entire FROM
+** clause.
+**
+** Example: Suppose the join is like this:
+**
+** A natural cross join B
+**
+** The operator is "natural cross join". The A and B operands are stored
+** in p->a[0] and p->a[1], respectively. The parser initially stores the
+** operator with A. This routine shifts that operator over to B.
+*/
+SQLITE_PRIVATE void sqlite3SrcListShiftJoinType(SrcList *p){
+ if( p ){
+ int i;
+ assert( p->a || p->nSrc==0 );
+ for(i=p->nSrc-1; i>0; i--){
+ p->a[i].jointype = p->a[i-1].jointype;
+ }
+ p->a[0].jointype = 0;
+ }
+}
+
+/*
+** Begin a transaction
+*/
+SQLITE_PRIVATE void sqlite3BeginTransaction(Parse *pParse, int type){
+ sqlite3 *db;
+ Vdbe *v;
+ int i;
+
+ assert( pParse!=0 );
+ db = pParse->db;
+ assert( db!=0 );
+/* if( db->aDb[0].pBt==0 ) return; */
+ if( sqlite3AuthCheck(pParse, SQLITE_TRANSACTION, "BEGIN", 0, 0) ){
+ return;
+ }
+ v = sqlite3GetVdbe(pParse);
+ if( !v ) return;
+ if( type!=TK_DEFERRED ){
+ for(i=0; i<db->nDb; i++){
+ sqlite3VdbeAddOp2(v, OP_Transaction, i, (type==TK_EXCLUSIVE)+1);
+ sqlite3VdbeUsesBtree(v, i);
+ }
+ }
+ sqlite3VdbeAddOp2(v, OP_AutoCommit, 0, 0);
+}
+
+/*
+** Commit a transaction
+*/
+SQLITE_PRIVATE void sqlite3CommitTransaction(Parse *pParse){
+ Vdbe *v;
+
+ assert( pParse!=0 );
+ assert( pParse->db!=0 );
+ if( sqlite3AuthCheck(pParse, SQLITE_TRANSACTION, "COMMIT", 0, 0) ){
+ return;
+ }
+ v = sqlite3GetVdbe(pParse);
+ if( v ){
+ sqlite3VdbeAddOp2(v, OP_AutoCommit, 1, 0);
+ }
+}
+
+/*
+** Rollback a transaction
+*/
+SQLITE_PRIVATE void sqlite3RollbackTransaction(Parse *pParse){
+ Vdbe *v;
+
+ assert( pParse!=0 );
+ assert( pParse->db!=0 );
+ if( sqlite3AuthCheck(pParse, SQLITE_TRANSACTION, "ROLLBACK", 0, 0) ){
+ return;
+ }
+ v = sqlite3GetVdbe(pParse);
+ if( v ){
+ sqlite3VdbeAddOp2(v, OP_AutoCommit, 1, 1);
+ }
+}
+
+/*
+** This function is called by the parser when it parses a command to create,
+** release or rollback an SQL savepoint.
+*/
+SQLITE_PRIVATE void sqlite3Savepoint(Parse *pParse, int op, Token *pName){
+ char *zName = sqlite3NameFromToken(pParse->db, pName);
+ if( zName ){
+ Vdbe *v = sqlite3GetVdbe(pParse);
+#ifndef SQLITE_OMIT_AUTHORIZATION
+ static const char * const az[] = { "BEGIN", "RELEASE", "ROLLBACK" };
+ assert( !SAVEPOINT_BEGIN && SAVEPOINT_RELEASE==1 && SAVEPOINT_ROLLBACK==2 );
+#endif
+ if( !v || sqlite3AuthCheck(pParse, SQLITE_SAVEPOINT, az[op], zName, 0) ){
+ sqlite3DbFree(pParse->db, zName);
+ return;
+ }
+ sqlite3VdbeAddOp4(v, OP_Savepoint, op, 0, 0, zName, P4_DYNAMIC);
+ }
+}
+
+/*
+** Make sure the TEMP database is open and available for use. Return
+** the number of errors. Leave any error messages in the pParse structure.
+*/
+SQLITE_PRIVATE int sqlite3OpenTempDatabase(Parse *pParse){
+ sqlite3 *db = pParse->db;
+ if( db->aDb[1].pBt==0 && !pParse->explain ){
+ int rc;
+ Btree *pBt;
+ static const int flags =
+ SQLITE_OPEN_READWRITE |
+ SQLITE_OPEN_CREATE |
+ SQLITE_OPEN_EXCLUSIVE |
+ SQLITE_OPEN_DELETEONCLOSE |
+ SQLITE_OPEN_TEMP_DB;
+
+ rc = sqlite3BtreeOpen(db->pVfs, 0, db, &pBt, 0, flags);
+ if( rc!=SQLITE_OK ){
+ sqlite3ErrorMsg(pParse, "unable to open a temporary database "
+ "file for storing temporary tables");
+ pParse->rc = rc;
+ return 1;
+ }
+ db->aDb[1].pBt = pBt;
+ assert( db->aDb[1].pSchema );
+ if( SQLITE_NOMEM==sqlite3BtreeSetPageSize(pBt, db->nextPagesize, -1, 0) ){
+ db->mallocFailed = 1;
+ return 1;
+ }
+ }
+ return 0;
+}
+
+/*
+** Generate VDBE code that will verify the schema cookie and start
+** a read-transaction for all named database files.
+**
+** It is important that all schema cookies be verified and all
+** read transactions be started before anything else happens in
+** the VDBE program. But this routine can be called after much other
+** code has been generated. So here is what we do:
+**
+** The first time this routine is called, we code an OP_Goto that
+** will jump to a subroutine at the end of the program. Then we
+** record every database that needs its schema verified in the
+** pParse->cookieMask field. Later, after all other code has been
+** generated, the subroutine that does the cookie verifications and
+** starts the transactions will be coded and the OP_Goto P2 value
+** will be made to point to that subroutine. The generation of the
+** cookie verification subroutine code happens in sqlite3FinishCoding().
+**
+** If iDb<0 then code the OP_Goto only - don't set flag to verify the
+** schema on any databases. This can be used to position the OP_Goto
+** early in the code, before we know if any database tables will be used.
+*/
+SQLITE_PRIVATE void sqlite3CodeVerifySchema(Parse *pParse, int iDb){
+ Parse *pToplevel = sqlite3ParseToplevel(pParse);
+
+#ifndef SQLITE_OMIT_TRIGGER
+ if( pToplevel!=pParse ){
+ /* This branch is taken if a trigger is currently being coded. In this
+ ** case, set cookieGoto to a non-zero value to show that this function
+ ** has been called. This is used by the sqlite3ExprCodeConstants()
+ ** function. */
+ pParse->cookieGoto = -1;
+ }
+#endif
+ if( pToplevel->cookieGoto==0 ){
+ Vdbe *v = sqlite3GetVdbe(pToplevel);
+ if( v==0 ) return; /* This only happens if there was a prior error */
+ pToplevel->cookieGoto = sqlite3VdbeAddOp2(v, OP_Goto, 0, 0)+1;
+ }
+ if( iDb>=0 ){
+ sqlite3 *db = pToplevel->db;
+ yDbMask mask;
+
+ assert( iDb<db->nDb );
+ assert( db->aDb[iDb].pBt!=0 || iDb==1 );
+ assert( iDb<SQLITE_MAX_ATTACHED+2 );
+ assert( sqlite3SchemaMutexHeld(db, iDb, 0) );
+ mask = ((yDbMask)1)<<iDb;
+ if( (pToplevel->cookieMask & mask)==0 ){
+ pToplevel->cookieMask |= mask;
+ pToplevel->cookieValue[iDb] = db->aDb[iDb].pSchema->schema_cookie;
+ if( !OMIT_TEMPDB && iDb==1 ){
+ sqlite3OpenTempDatabase(pToplevel);
+ }
+ }
+ }
+}
+
+/*
+** If argument zDb is NULL, then call sqlite3CodeVerifySchema() for each
+** attached database. Otherwise, invoke it for the database named zDb only.
+*/
+SQLITE_PRIVATE void sqlite3CodeVerifyNamedSchema(Parse *pParse, const char *zDb){
+ sqlite3 *db = pParse->db;
+ int i;
+ for(i=0; i<db->nDb; i++){
+ Db *pDb = &db->aDb[i];
+ if( pDb->pBt && (!zDb || 0==sqlite3StrICmp(zDb, pDb->zName)) ){
+ sqlite3CodeVerifySchema(pParse, i);
+ }
+ }
+}
+
+/*
+** Generate VDBE code that prepares for doing an operation that
+** might change the database.
+**
+** This routine starts a new transaction if we are not already within
+** a transaction. If we are already within a transaction, then a checkpoint
+** is set if the setStatement parameter is true. A checkpoint should
+** be set for operations that might fail (due to a constraint) part of
+** the way through and which will need to undo some writes without having to
+** rollback the whole transaction. For operations where all constraints
+** can be checked before any changes are made to the database, it is never
+** necessary to undo a write and the checkpoint should not be set.
+*/
+SQLITE_PRIVATE void sqlite3BeginWriteOperation(Parse *pParse, int setStatement, int iDb){
+ Parse *pToplevel = sqlite3ParseToplevel(pParse);
+ sqlite3CodeVerifySchema(pParse, iDb);
+ pToplevel->writeMask |= ((yDbMask)1)<<iDb;
+ pToplevel->isMultiWrite |= setStatement;
+}
+
+/*
+** Indicate that the statement currently under construction might write
+** more than one entry (example: deleting one row then inserting another,
+** inserting multiple rows in a table, or inserting a row and index entries.)
+** If an abort occurs after some of these writes have completed, then it will
+** be necessary to undo the completed writes.
+*/
+SQLITE_PRIVATE void sqlite3MultiWrite(Parse *pParse){
+ Parse *pToplevel = sqlite3ParseToplevel(pParse);
+ pToplevel->isMultiWrite = 1;
+}
+
+/*
+** The code generator calls this routine if is discovers that it is
+** possible to abort a statement prior to completion. In order to
+** perform this abort without corrupting the database, we need to make
+** sure that the statement is protected by a statement transaction.
+**
+** Technically, we only need to set the mayAbort flag if the
+** isMultiWrite flag was previously set. There is a time dependency
+** such that the abort must occur after the multiwrite. This makes
+** some statements involving the REPLACE conflict resolution algorithm
+** go a little faster. But taking advantage of this time dependency
+** makes it more difficult to prove that the code is correct (in
+** particular, it prevents us from writing an effective
+** implementation of sqlite3AssertMayAbort()) and so we have chosen
+** to take the safe route and skip the optimization.
+*/
+SQLITE_PRIVATE void sqlite3MayAbort(Parse *pParse){
+ Parse *pToplevel = sqlite3ParseToplevel(pParse);
+ pToplevel->mayAbort = 1;
+}
+
+/*
+** Code an OP_Halt that causes the vdbe to return an SQLITE_CONSTRAINT
+** error. The onError parameter determines which (if any) of the statement
+** and/or current transaction is rolled back.
+*/
+SQLITE_PRIVATE void sqlite3HaltConstraint(
+ Parse *pParse, /* Parsing context */
+ int errCode, /* extended error code */
+ int onError, /* Constraint type */
+ char *p4, /* Error message */
+ int p4type /* P4_STATIC or P4_TRANSIENT */
+){
+ Vdbe *v = sqlite3GetVdbe(pParse);
+ assert( (errCode&0xff)==SQLITE_CONSTRAINT );
+ if( onError==OE_Abort ){
+ sqlite3MayAbort(pParse);
+ }
+ sqlite3VdbeAddOp4(v, OP_Halt, errCode, onError, 0, p4, p4type);
+}
+
+/*
+** Check to see if pIndex uses the collating sequence pColl. Return
+** true if it does and false if it does not.
+*/
+#ifndef SQLITE_OMIT_REINDEX
+static int collationMatch(const char *zColl, Index *pIndex){
+ int i;
+ assert( zColl!=0 );
+ for(i=0; i<pIndex->nColumn; i++){
+ const char *z = pIndex->azColl[i];
+ assert( z!=0 );
+ if( 0==sqlite3StrICmp(z, zColl) ){
+ return 1;
+ }
+ }
+ return 0;
+}
+#endif
+
+/*
+** Recompute all indices of pTab that use the collating sequence pColl.
+** If pColl==0 then recompute all indices of pTab.
+*/
+#ifndef SQLITE_OMIT_REINDEX
+static void reindexTable(Parse *pParse, Table *pTab, char const *zColl){
+ Index *pIndex; /* An index associated with pTab */
+
+ for(pIndex=pTab->pIndex; pIndex; pIndex=pIndex->pNext){
+ if( zColl==0 || collationMatch(zColl, pIndex) ){
+ int iDb = sqlite3SchemaToIndex(pParse->db, pTab->pSchema);
+ sqlite3BeginWriteOperation(pParse, 0, iDb);
+ sqlite3RefillIndex(pParse, pIndex, -1);
+ }
+ }
+}
+#endif
+
+/*
+** Recompute all indices of all tables in all databases where the
+** indices use the collating sequence pColl. If pColl==0 then recompute
+** all indices everywhere.
+*/
+#ifndef SQLITE_OMIT_REINDEX
+static void reindexDatabases(Parse *pParse, char const *zColl){
+ Db *pDb; /* A single database */
+ int iDb; /* The database index number */
+ sqlite3 *db = pParse->db; /* The database connection */
+ HashElem *k; /* For looping over tables in pDb */
+ Table *pTab; /* A table in the database */
+
+ assert( sqlite3BtreeHoldsAllMutexes(db) ); /* Needed for schema access */
+ for(iDb=0, pDb=db->aDb; iDb<db->nDb; iDb++, pDb++){
+ assert( pDb!=0 );
+ for(k=sqliteHashFirst(&pDb->pSchema->tblHash); k; k=sqliteHashNext(k)){
+ pTab = (Table*)sqliteHashData(k);
+ reindexTable(pParse, pTab, zColl);
+ }
+ }
+}
+#endif
+
+/*
+** Generate code for the REINDEX command.
+**
+** REINDEX -- 1
+** REINDEX <collation> -- 2
+** REINDEX ?<database>.?<tablename> -- 3
+** REINDEX ?<database>.?<indexname> -- 4
+**
+** Form 1 causes all indices in all attached databases to be rebuilt.
+** Form 2 rebuilds all indices in all databases that use the named
+** collating function. Forms 3 and 4 rebuild the named index or all
+** indices associated with the named table.
+*/
+#ifndef SQLITE_OMIT_REINDEX
+SQLITE_PRIVATE void sqlite3Reindex(Parse *pParse, Token *pName1, Token *pName2){
+ CollSeq *pColl; /* Collating sequence to be reindexed, or NULL */
+ char *z; /* Name of a table or index */
+ const char *zDb; /* Name of the database */
+ Table *pTab; /* A table in the database */
+ Index *pIndex; /* An index associated with pTab */
+ int iDb; /* The database index number */
+ sqlite3 *db = pParse->db; /* The database connection */
+ Token *pObjName; /* Name of the table or index to be reindexed */
+
+ /* Read the database schema. If an error occurs, leave an error message
+ ** and code in pParse and return NULL. */
+ if( SQLITE_OK!=sqlite3ReadSchema(pParse) ){
+ return;
+ }
+
+ if( pName1==0 ){
+ reindexDatabases(pParse, 0);
+ return;
+ }else if( NEVER(pName2==0) || pName2->z==0 ){
+ char *zColl;
+ assert( pName1->z );
+ zColl = sqlite3NameFromToken(pParse->db, pName1);
+ if( !zColl ) return;
+ pColl = sqlite3FindCollSeq(db, ENC(db), zColl, 0);
+ if( pColl ){
+ reindexDatabases(pParse, zColl);
+ sqlite3DbFree(db, zColl);
+ return;
+ }
+ sqlite3DbFree(db, zColl);
+ }
+ iDb = sqlite3TwoPartName(pParse, pName1, pName2, &pObjName);
+ if( iDb<0 ) return;
+ z = sqlite3NameFromToken(db, pObjName);
+ if( z==0 ) return;
+ zDb = db->aDb[iDb].zName;
+ pTab = sqlite3FindTable(db, z, zDb);
+ if( pTab ){
+ reindexTable(pParse, pTab, 0);
+ sqlite3DbFree(db, z);
+ return;
+ }
+ pIndex = sqlite3FindIndex(db, z, zDb);
+ sqlite3DbFree(db, z);
+ if( pIndex ){
+ sqlite3BeginWriteOperation(pParse, 0, iDb);
+ sqlite3RefillIndex(pParse, pIndex, -1);
+ return;
+ }
+ sqlite3ErrorMsg(pParse, "unable to identify the object to be reindexed");
+}
+#endif
+
+/*
+** Return a dynamicly allocated KeyInfo structure that can be used
+** with OP_OpenRead or OP_OpenWrite to access database index pIdx.
+**
+** If successful, a pointer to the new structure is returned. In this case
+** the caller is responsible for calling sqlite3DbFree(db, ) on the returned
+** pointer. If an error occurs (out of memory or missing collation
+** sequence), NULL is returned and the state of pParse updated to reflect
+** the error.
+*/
+SQLITE_PRIVATE KeyInfo *sqlite3IndexKeyinfo(Parse *pParse, Index *pIdx){
+ int i;
+ int nCol = pIdx->nColumn;
+ int nBytes = sizeof(KeyInfo) + (nCol-1)*sizeof(CollSeq*) + nCol;
+ sqlite3 *db = pParse->db;
+ KeyInfo *pKey = (KeyInfo *)sqlite3DbMallocZero(db, nBytes);
+
+ if( pKey ){
+ pKey->db = pParse->db;
+ pKey->aSortOrder = (u8 *)&(pKey->aColl[nCol]);
+ assert( &pKey->aSortOrder[nCol]==&(((u8 *)pKey)[nBytes]) );
+ for(i=0; i<nCol; i++){
+ char *zColl = pIdx->azColl[i];
+ assert( zColl );
+ pKey->aColl[i] = sqlite3LocateCollSeq(pParse, zColl);
+ pKey->aSortOrder[i] = pIdx->aSortOrder[i];
+ }
+ pKey->nField = (u16)nCol;
+ }
+
+ if( pParse->nErr ){
+ sqlite3DbFree(db, pKey);
+ pKey = 0;
+ }
+ return pKey;
+}
+
+/************** End of build.c ***********************************************/
+/************** Begin file callback.c ****************************************/
+/*
+** 2005 May 23
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+**
+** This file contains functions used to access the internal hash tables
+** of user defined functions and collation sequences.
+*/
+
+
+/*
+** Invoke the 'collation needed' callback to request a collation sequence
+** in the encoding enc of name zName, length nName.
+*/
+static void callCollNeeded(sqlite3 *db, int enc, const char *zName){
+ assert( !db->xCollNeeded || !db->xCollNeeded16 );
+ if( db->xCollNeeded ){
+ char *zExternal = sqlite3DbStrDup(db, zName);
+ if( !zExternal ) return;
+ db->xCollNeeded(db->pCollNeededArg, db, enc, zExternal);
+ sqlite3DbFree(db, zExternal);
+ }
+#ifndef SQLITE_OMIT_UTF16
+ if( db->xCollNeeded16 ){
+ char const *zExternal;
+ sqlite3_value *pTmp = sqlite3ValueNew(db);
+ sqlite3ValueSetStr(pTmp, -1, zName, SQLITE_UTF8, SQLITE_STATIC);
+ zExternal = sqlite3ValueText(pTmp, SQLITE_UTF16NATIVE);
+ if( zExternal ){
+ db->xCollNeeded16(db->pCollNeededArg, db, (int)ENC(db), zExternal);
+ }
+ sqlite3ValueFree(pTmp);
+ }
+#endif
+}
+
+/*
+** This routine is called if the collation factory fails to deliver a
+** collation function in the best encoding but there may be other versions
+** of this collation function (for other text encodings) available. Use one
+** of these instead if they exist. Avoid a UTF-8 <-> UTF-16 conversion if
+** possible.
+*/
+static int synthCollSeq(sqlite3 *db, CollSeq *pColl){
+ CollSeq *pColl2;
+ char *z = pColl->zName;
+ int i;
+ static const u8 aEnc[] = { SQLITE_UTF16BE, SQLITE_UTF16LE, SQLITE_UTF8 };
+ for(i=0; i<3; i++){
+ pColl2 = sqlite3FindCollSeq(db, aEnc[i], z, 0);
+ if( pColl2->xCmp!=0 ){
+ memcpy(pColl, pColl2, sizeof(CollSeq));
+ pColl->xDel = 0; /* Do not copy the destructor */
+ return SQLITE_OK;
+ }
+ }
+ return SQLITE_ERROR;
+}
+
+/*
+** This function is responsible for invoking the collation factory callback
+** or substituting a collation sequence of a different encoding when the
+** requested collation sequence is not available in the desired encoding.
+**
+** If it is not NULL, then pColl must point to the database native encoding
+** collation sequence with name zName, length nName.
+**
+** The return value is either the collation sequence to be used in database
+** db for collation type name zName, length nName, or NULL, if no collation
+** sequence can be found. If no collation is found, leave an error message.
+**
+** See also: sqlite3LocateCollSeq(), sqlite3FindCollSeq()
+*/
+SQLITE_PRIVATE CollSeq *sqlite3GetCollSeq(
+ Parse *pParse, /* Parsing context */
+ u8 enc, /* The desired encoding for the collating sequence */
+ CollSeq *pColl, /* Collating sequence with native encoding, or NULL */
+ const char *zName /* Collating sequence name */
+){
+ CollSeq *p;
+ sqlite3 *db = pParse->db;
+
+ p = pColl;
+ if( !p ){
+ p = sqlite3FindCollSeq(db, enc, zName, 0);
+ }
+ if( !p || !p->xCmp ){
+ /* No collation sequence of this type for this encoding is registered.
+ ** Call the collation factory to see if it can supply us with one.
+ */
+ callCollNeeded(db, enc, zName);
+ p = sqlite3FindCollSeq(db, enc, zName, 0);
+ }
+ if( p && !p->xCmp && synthCollSeq(db, p) ){
+ p = 0;
+ }
+ assert( !p || p->xCmp );
+ if( p==0 ){
+ sqlite3ErrorMsg(pParse, "no such collation sequence: %s", zName);
+ }
+ return p;
+}
+
+/*
+** This routine is called on a collation sequence before it is used to
+** check that it is defined. An undefined collation sequence exists when
+** a database is loaded that contains references to collation sequences
+** that have not been defined by sqlite3_create_collation() etc.
+**
+** If required, this routine calls the 'collation needed' callback to
+** request a definition of the collating sequence. If this doesn't work,
+** an equivalent collating sequence that uses a text encoding different
+** from the main database is substituted, if one is available.
+*/
+SQLITE_PRIVATE int sqlite3CheckCollSeq(Parse *pParse, CollSeq *pColl){
+ if( pColl ){
+ const char *zName = pColl->zName;
+ sqlite3 *db = pParse->db;
+ CollSeq *p = sqlite3GetCollSeq(pParse, ENC(db), pColl, zName);
+ if( !p ){
+ return SQLITE_ERROR;
+ }
+ assert( p==pColl );
+ }
+ return SQLITE_OK;
+}
+
+
+
+/*
+** Locate and return an entry from the db.aCollSeq hash table. If the entry
+** specified by zName and nName is not found and parameter 'create' is
+** true, then create a new entry. Otherwise return NULL.
+**
+** Each pointer stored in the sqlite3.aCollSeq hash table contains an
+** array of three CollSeq structures. The first is the collation sequence
+** prefferred for UTF-8, the second UTF-16le, and the third UTF-16be.
+**
+** Stored immediately after the three collation sequences is a copy of
+** the collation sequence name. A pointer to this string is stored in
+** each collation sequence structure.
+*/
+static CollSeq *findCollSeqEntry(
+ sqlite3 *db, /* Database connection */
+ const char *zName, /* Name of the collating sequence */
+ int create /* Create a new entry if true */
+){
+ CollSeq *pColl;
+ int nName = sqlite3Strlen30(zName);
+ pColl = sqlite3HashFind(&db->aCollSeq, zName, nName);
+
+ if( 0==pColl && create ){
+ pColl = sqlite3DbMallocZero(db, 3*sizeof(*pColl) + nName + 1 );
+ if( pColl ){
+ CollSeq *pDel = 0;
+ pColl[0].zName = (char*)&pColl[3];
+ pColl[0].enc = SQLITE_UTF8;
+ pColl[1].zName = (char*)&pColl[3];
+ pColl[1].enc = SQLITE_UTF16LE;
+ pColl[2].zName = (char*)&pColl[3];
+ pColl[2].enc = SQLITE_UTF16BE;
+ memcpy(pColl[0].zName, zName, nName);
+ pColl[0].zName[nName] = 0;
+ pDel = sqlite3HashInsert(&db->aCollSeq, pColl[0].zName, nName, pColl);
+
+ /* If a malloc() failure occurred in sqlite3HashInsert(), it will
+ ** return the pColl pointer to be deleted (because it wasn't added
+ ** to the hash table).
+ */
+ assert( pDel==0 || pDel==pColl );
+ if( pDel!=0 ){
+ db->mallocFailed = 1;
+ sqlite3DbFree(db, pDel);
+ pColl = 0;
+ }
+ }
+ }
+ return pColl;
+}
+
+/*
+** Parameter zName points to a UTF-8 encoded string nName bytes long.
+** Return the CollSeq* pointer for the collation sequence named zName
+** for the encoding 'enc' from the database 'db'.
+**
+** If the entry specified is not found and 'create' is true, then create a
+** new entry. Otherwise return NULL.
+**
+** A separate function sqlite3LocateCollSeq() is a wrapper around
+** this routine. sqlite3LocateCollSeq() invokes the collation factory
+** if necessary and generates an error message if the collating sequence
+** cannot be found.
+**
+** See also: sqlite3LocateCollSeq(), sqlite3GetCollSeq()
+*/
+SQLITE_PRIVATE CollSeq *sqlite3FindCollSeq(
+ sqlite3 *db,
+ u8 enc,
+ const char *zName,
+ int create
+){
+ CollSeq *pColl;
+ if( zName ){
+ pColl = findCollSeqEntry(db, zName, create);
+ }else{
+ pColl = db->pDfltColl;
+ }
+ assert( SQLITE_UTF8==1 && SQLITE_UTF16LE==2 && SQLITE_UTF16BE==3 );
+ assert( enc>=SQLITE_UTF8 && enc<=SQLITE_UTF16BE );
+ if( pColl ) pColl += enc-1;
+ return pColl;
+}
+
+/* During the search for the best function definition, this procedure
+** is called to test how well the function passed as the first argument
+** matches the request for a function with nArg arguments in a system
+** that uses encoding enc. The value returned indicates how well the
+** request is matched. A higher value indicates a better match.
+**
+** If nArg is -1 that means to only return a match (non-zero) if p->nArg
+** is also -1. In other words, we are searching for a function that
+** takes a variable number of arguments.
+**
+** If nArg is -2 that means that we are searching for any function
+** regardless of the number of arguments it uses, so return a positive
+** match score for any
+**
+** The returned value is always between 0 and 6, as follows:
+**
+** 0: Not a match.
+** 1: UTF8/16 conversion required and function takes any number of arguments.
+** 2: UTF16 byte order change required and function takes any number of args.
+** 3: encoding matches and function takes any number of arguments
+** 4: UTF8/16 conversion required - argument count matches exactly
+** 5: UTF16 byte order conversion required - argument count matches exactly
+** 6: Perfect match: encoding and argument count match exactly.
+**
+** If nArg==(-2) then any function with a non-null xStep or xFunc is
+** a perfect match and any function with both xStep and xFunc NULL is
+** a non-match.
+*/
+#define FUNC_PERFECT_MATCH 6 /* The score for a perfect match */
+static int matchQuality(
+ FuncDef *p, /* The function we are evaluating for match quality */
+ int nArg, /* Desired number of arguments. (-1)==any */
+ u8 enc /* Desired text encoding */
+){
+ int match;
+
+ /* nArg of -2 is a special case */
+ if( nArg==(-2) ) return (p->xFunc==0 && p->xStep==0) ? 0 : FUNC_PERFECT_MATCH;
+
+ /* Wrong number of arguments means "no match" */
+ if( p->nArg!=nArg && p->nArg>=0 ) return 0;
+
+ /* Give a better score to a function with a specific number of arguments
+ ** than to function that accepts any number of arguments. */
+ if( p->nArg==nArg ){
+ match = 4;
+ }else{
+ match = 1;
+ }
+
+ /* Bonus points if the text encoding matches */
+ if( enc==p->iPrefEnc ){
+ match += 2; /* Exact encoding match */
+ }else if( (enc & p->iPrefEnc & 2)!=0 ){
+ match += 1; /* Both are UTF16, but with different byte orders */
+ }
+
+ return match;
+}
+
+/*
+** Search a FuncDefHash for a function with the given name. Return
+** a pointer to the matching FuncDef if found, or 0 if there is no match.
+*/
+static FuncDef *functionSearch(
+ FuncDefHash *pHash, /* Hash table to search */
+ int h, /* Hash of the name */
+ const char *zFunc, /* Name of function */
+ int nFunc /* Number of bytes in zFunc */
+){
+ FuncDef *p;
+ for(p=pHash->a[h]; p; p=p->pHash){
+ if( sqlite3StrNICmp(p->zName, zFunc, nFunc)==0 && p->zName[nFunc]==0 ){
+ return p;
+ }
+ }
+ return 0;
+}
+
+/*
+** Insert a new FuncDef into a FuncDefHash hash table.
+*/
+SQLITE_PRIVATE void sqlite3FuncDefInsert(
+ FuncDefHash *pHash, /* The hash table into which to insert */
+ FuncDef *pDef /* The function definition to insert */
+){
+ FuncDef *pOther;
+ int nName = sqlite3Strlen30(pDef->zName);
+ u8 c1 = (u8)pDef->zName[0];
+ int h = (sqlite3UpperToLower[c1] + nName) % ArraySize(pHash->a);
+ pOther = functionSearch(pHash, h, pDef->zName, nName);
+ if( pOther ){
+ assert( pOther!=pDef && pOther->pNext!=pDef );
+ pDef->pNext = pOther->pNext;
+ pOther->pNext = pDef;
+ }else{
+ pDef->pNext = 0;
+ pDef->pHash = pHash->a[h];
+ pHash->a[h] = pDef;
+ }
+}
+
+
+
+/*
+** Locate a user function given a name, a number of arguments and a flag
+** indicating whether the function prefers UTF-16 over UTF-8. Return a
+** pointer to the FuncDef structure that defines that function, or return
+** NULL if the function does not exist.
+**
+** If the createFlag argument is true, then a new (blank) FuncDef
+** structure is created and liked into the "db" structure if a
+** no matching function previously existed.
+**
+** If nArg is -2, then the first valid function found is returned. A
+** function is valid if either xFunc or xStep is non-zero. The nArg==(-2)
+** case is used to see if zName is a valid function name for some number
+** of arguments. If nArg is -2, then createFlag must be 0.
+**
+** If createFlag is false, then a function with the required name and
+** number of arguments may be returned even if the eTextRep flag does not
+** match that requested.
+*/
+SQLITE_PRIVATE FuncDef *sqlite3FindFunction(
+ sqlite3 *db, /* An open database */
+ const char *zName, /* Name of the function. Not null-terminated */
+ int nName, /* Number of characters in the name */
+ int nArg, /* Number of arguments. -1 means any number */
+ u8 enc, /* Preferred text encoding */
+ u8 createFlag /* Create new entry if true and does not otherwise exist */
+){
+ FuncDef *p; /* Iterator variable */
+ FuncDef *pBest = 0; /* Best match found so far */
+ int bestScore = 0; /* Score of best match */
+ int h; /* Hash value */
+
+ assert( nArg>=(-2) );
+ assert( nArg>=(-1) || createFlag==0 );
+ assert( enc==SQLITE_UTF8 || enc==SQLITE_UTF16LE || enc==SQLITE_UTF16BE );
+ h = (sqlite3UpperToLower[(u8)zName[0]] + nName) % ArraySize(db->aFunc.a);
+
+ /* First search for a match amongst the application-defined functions.
+ */
+ p = functionSearch(&db->aFunc, h, zName, nName);
+ while( p ){
+ int score = matchQuality(p, nArg, enc);
+ if( score>bestScore ){
+ pBest = p;
+ bestScore = score;
+ }
+ p = p->pNext;
+ }
+
+ /* If no match is found, search the built-in functions.
+ **
+ ** If the SQLITE_PreferBuiltin flag is set, then search the built-in
+ ** functions even if a prior app-defined function was found. And give
+ ** priority to built-in functions.
+ **
+ ** Except, if createFlag is true, that means that we are trying to
+ ** install a new function. Whatever FuncDef structure is returned it will
+ ** have fields overwritten with new information appropriate for the
+ ** new function. But the FuncDefs for built-in functions are read-only.
+ ** So we must not search for built-ins when creating a new function.
+ */
+ if( !createFlag && (pBest==0 || (db->flags & SQLITE_PreferBuiltin)!=0) ){
+ FuncDefHash *pHash = &GLOBAL(FuncDefHash, sqlite3GlobalFunctions);
+ bestScore = 0;
+ p = functionSearch(pHash, h, zName, nName);
+ while( p ){
+ int score = matchQuality(p, nArg, enc);
+ if( score>bestScore ){
+ pBest = p;
+ bestScore = score;
+ }
+ p = p->pNext;
+ }
+ }
+
+ /* If the createFlag parameter is true and the search did not reveal an
+ ** exact match for the name, number of arguments and encoding, then add a
+ ** new entry to the hash table and return it.
+ */
+ if( createFlag && bestScore<FUNC_PERFECT_MATCH &&
+ (pBest = sqlite3DbMallocZero(db, sizeof(*pBest)+nName+1))!=0 ){
+ pBest->zName = (char *)&pBest[1];
+ pBest->nArg = (u16)nArg;
+ pBest->iPrefEnc = enc;
+ memcpy(pBest->zName, zName, nName);
+ pBest->zName[nName] = 0;
+ sqlite3FuncDefInsert(&db->aFunc, pBest);
+ }
+
+ if( pBest && (pBest->xStep || pBest->xFunc || createFlag) ){
+ return pBest;
+ }
+ return 0;
+}
+
+/*
+** Free all resources held by the schema structure. The void* argument points
+** at a Schema struct. This function does not call sqlite3DbFree(db, ) on the
+** pointer itself, it just cleans up subsidiary resources (i.e. the contents
+** of the schema hash tables).
+**
+** The Schema.cache_size variable is not cleared.
+*/
+SQLITE_PRIVATE void sqlite3SchemaClear(void *p){
+ Hash temp1;
+ Hash temp2;
+ HashElem *pElem;
+ Schema *pSchema = (Schema *)p;
+
+ temp1 = pSchema->tblHash;
+ temp2 = pSchema->trigHash;
+ sqlite3HashInit(&pSchema->trigHash);
+ sqlite3HashClear(&pSchema->idxHash);
+ for(pElem=sqliteHashFirst(&temp2); pElem; pElem=sqliteHashNext(pElem)){
+ sqlite3DeleteTrigger(0, (Trigger*)sqliteHashData(pElem));
+ }
+ sqlite3HashClear(&temp2);
+ sqlite3HashInit(&pSchema->tblHash);
+ for(pElem=sqliteHashFirst(&temp1); pElem; pElem=sqliteHashNext(pElem)){
+ Table *pTab = sqliteHashData(pElem);
+ sqlite3DeleteTable(0, pTab);
+ }
+ sqlite3HashClear(&temp1);
+ sqlite3HashClear(&pSchema->fkeyHash);
+ pSchema->pSeqTab = 0;
+ if( pSchema->flags & DB_SchemaLoaded ){
+ pSchema->iGeneration++;
+ pSchema->flags &= ~DB_SchemaLoaded;
+ }
+}
+
+/*
+** Find and return the schema associated with a BTree. Create
+** a new one if necessary.
+*/
+SQLITE_PRIVATE Schema *sqlite3SchemaGet(sqlite3 *db, Btree *pBt){
+ Schema * p;
+ if( pBt ){
+ p = (Schema *)sqlite3BtreeSchema(pBt, sizeof(Schema), sqlite3SchemaClear);
+ }else{
+ p = (Schema *)sqlite3DbMallocZero(0, sizeof(Schema));
+ }
+ if( !p ){
+ db->mallocFailed = 1;
+ }else if ( 0==p->file_format ){
+ sqlite3HashInit(&p->tblHash);
+ sqlite3HashInit(&p->idxHash);
+ sqlite3HashInit(&p->trigHash);
+ sqlite3HashInit(&p->fkeyHash);
+ p->enc = SQLITE_UTF8;
+ }
+ return p;
+}
+
+/************** End of callback.c ********************************************/
+/************** Begin file delete.c ******************************************/
+/*
+** 2001 September 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains C code routines that are called by the parser
+** in order to generate code for DELETE FROM statements.
+*/
+
+/*
+** While a SrcList can in general represent multiple tables and subqueries
+** (as in the FROM clause of a SELECT statement) in this case it contains
+** the name of a single table, as one might find in an INSERT, DELETE,
+** or UPDATE statement. Look up that table in the symbol table and
+** return a pointer. Set an error message and return NULL if the table
+** name is not found or if any other error occurs.
+**
+** The following fields are initialized appropriate in pSrc:
+**
+** pSrc->a[0].pTab Pointer to the Table object
+** pSrc->a[0].pIndex Pointer to the INDEXED BY index, if there is one
+**
+*/
+SQLITE_PRIVATE Table *sqlite3SrcListLookup(Parse *pParse, SrcList *pSrc){
+ struct SrcList_item *pItem = pSrc->a;
+ Table *pTab;
+ assert( pItem && pSrc->nSrc==1 );
+ pTab = sqlite3LocateTableItem(pParse, 0, pItem);
+ sqlite3DeleteTable(pParse->db, pItem->pTab);
+ pItem->pTab = pTab;
+ if( pTab ){
+ pTab->nRef++;
+ }
+ if( sqlite3IndexedByLookup(pParse, pItem) ){
+ pTab = 0;
+ }
+ return pTab;
+}
+
+/*
+** Check to make sure the given table is writable. If it is not
+** writable, generate an error message and return 1. If it is
+** writable return 0;
+*/
+SQLITE_PRIVATE int sqlite3IsReadOnly(Parse *pParse, Table *pTab, int viewOk){
+ /* A table is not writable under the following circumstances:
+ **
+ ** 1) It is a virtual table and no implementation of the xUpdate method
+ ** has been provided, or
+ ** 2) It is a system table (i.e. sqlite_master), this call is not
+ ** part of a nested parse and writable_schema pragma has not
+ ** been specified.
+ **
+ ** In either case leave an error message in pParse and return non-zero.
+ */
+ if( ( IsVirtual(pTab)
+ && sqlite3GetVTable(pParse->db, pTab)->pMod->pModule->xUpdate==0 )
+ || ( (pTab->tabFlags & TF_Readonly)!=0
+ && (pParse->db->flags & SQLITE_WriteSchema)==0
+ && pParse->nested==0 )
+ ){
+ sqlite3ErrorMsg(pParse, "table %s may not be modified", pTab->zName);
+ return 1;
+ }
+
+#ifndef SQLITE_OMIT_VIEW
+ if( !viewOk && pTab->pSelect ){
+ sqlite3ErrorMsg(pParse,"cannot modify %s because it is a view",pTab->zName);
+ return 1;
+ }
+#endif
+ return 0;
+}
+
+
+#if !defined(SQLITE_OMIT_VIEW) && !defined(SQLITE_OMIT_TRIGGER)
+/*
+** Evaluate a view and store its result in an ephemeral table. The
+** pWhere argument is an optional WHERE clause that restricts the
+** set of rows in the view that are to be added to the ephemeral table.
+*/
+SQLITE_PRIVATE void sqlite3MaterializeView(
+ Parse *pParse, /* Parsing context */
+ Table *pView, /* View definition */
+ Expr *pWhere, /* Optional WHERE clause to be added */
+ int iCur /* Cursor number for ephemerial table */
+){
+ SelectDest dest;
+ Select *pSel;
+ SrcList *pFrom;
+ sqlite3 *db = pParse->db;
+ int iDb = sqlite3SchemaToIndex(db, pView->pSchema);
+
+ pWhere = sqlite3ExprDup(db, pWhere, 0);
+ pFrom = sqlite3SrcListAppend(db, 0, 0, 0);
+
+ if( pFrom ){
+ assert( pFrom->nSrc==1 );
+ pFrom->a[0].zName = sqlite3DbStrDup(db, pView->zName);
+ pFrom->a[0].zDatabase = sqlite3DbStrDup(db, db->aDb[iDb].zName);
+ assert( pFrom->a[0].pOn==0 );
+ assert( pFrom->a[0].pUsing==0 );
+ }
+
+ pSel = sqlite3SelectNew(pParse, 0, pFrom, pWhere, 0, 0, 0, 0, 0, 0);
+ if( pSel ) pSel->selFlags |= SF_Materialize;
+
+ sqlite3SelectDestInit(&dest, SRT_EphemTab, iCur);
+ sqlite3Select(pParse, pSel, &dest);
+ sqlite3SelectDelete(db, pSel);
+}
+#endif /* !defined(SQLITE_OMIT_VIEW) && !defined(SQLITE_OMIT_TRIGGER) */
+
+#if defined(SQLITE_ENABLE_UPDATE_DELETE_LIMIT) && !defined(SQLITE_OMIT_SUBQUERY)
+/*
+** Generate an expression tree to implement the WHERE, ORDER BY,
+** and LIMIT/OFFSET portion of DELETE and UPDATE statements.
+**
+** DELETE FROM table_wxyz WHERE a<5 ORDER BY a LIMIT 1;
+** \__________________________/
+** pLimitWhere (pInClause)
+*/
+SQLITE_PRIVATE Expr *sqlite3LimitWhere(
+ Parse *pParse, /* The parser context */
+ SrcList *pSrc, /* the FROM clause -- which tables to scan */
+ Expr *pWhere, /* The WHERE clause. May be null */
+ ExprList *pOrderBy, /* The ORDER BY clause. May be null */
+ Expr *pLimit, /* The LIMIT clause. May be null */
+ Expr *pOffset, /* The OFFSET clause. May be null */
+ char *zStmtType /* Either DELETE or UPDATE. For error messages. */
+){
+ Expr *pWhereRowid = NULL; /* WHERE rowid .. */
+ Expr *pInClause = NULL; /* WHERE rowid IN ( select ) */
+ Expr *pSelectRowid = NULL; /* SELECT rowid ... */
+ ExprList *pEList = NULL; /* Expression list contaning only pSelectRowid */
+ SrcList *pSelectSrc = NULL; /* SELECT rowid FROM x ... (dup of pSrc) */
+ Select *pSelect = NULL; /* Complete SELECT tree */
+
+ /* Check that there isn't an ORDER BY without a LIMIT clause.
+ */
+ if( pOrderBy && (pLimit == 0) ) {
+ sqlite3ErrorMsg(pParse, "ORDER BY without LIMIT on %s", zStmtType);
+ goto limit_where_cleanup_2;
+ }
+
+ /* We only need to generate a select expression if there
+ ** is a limit/offset term to enforce.
+ */
+ if( pLimit == 0 ) {
+ /* if pLimit is null, pOffset will always be null as well. */
+ assert( pOffset == 0 );
+ return pWhere;
+ }
+
+ /* Generate a select expression tree to enforce the limit/offset
+ ** term for the DELETE or UPDATE statement. For example:
+ ** DELETE FROM table_a WHERE col1=1 ORDER BY col2 LIMIT 1 OFFSET 1
+ ** becomes:
+ ** DELETE FROM table_a WHERE rowid IN (
+ ** SELECT rowid FROM table_a WHERE col1=1 ORDER BY col2 LIMIT 1 OFFSET 1
+ ** );
+ */
+
+ pSelectRowid = sqlite3PExpr(pParse, TK_ROW, 0, 0, 0);
+ if( pSelectRowid == 0 ) goto limit_where_cleanup_2;
+ pEList = sqlite3ExprListAppend(pParse, 0, pSelectRowid);
+ if( pEList == 0 ) goto limit_where_cleanup_2;
+
+ /* duplicate the FROM clause as it is needed by both the DELETE/UPDATE tree
+ ** and the SELECT subtree. */
+ pSelectSrc = sqlite3SrcListDup(pParse->db, pSrc, 0);
+ if( pSelectSrc == 0 ) {
+ sqlite3ExprListDelete(pParse->db, pEList);
+ goto limit_where_cleanup_2;
+ }
+
+ /* generate the SELECT expression tree. */
+ pSelect = sqlite3SelectNew(pParse,pEList,pSelectSrc,pWhere,0,0,
+ pOrderBy,0,pLimit,pOffset);
+ if( pSelect == 0 ) return 0;
+
+ /* now generate the new WHERE rowid IN clause for the DELETE/UDPATE */
+ pWhereRowid = sqlite3PExpr(pParse, TK_ROW, 0, 0, 0);
+ if( pWhereRowid == 0 ) goto limit_where_cleanup_1;
+ pInClause = sqlite3PExpr(pParse, TK_IN, pWhereRowid, 0, 0);
+ if( pInClause == 0 ) goto limit_where_cleanup_1;
+
+ pInClause->x.pSelect = pSelect;
+ pInClause->flags |= EP_xIsSelect;
+ sqlite3ExprSetHeight(pParse, pInClause);
+ return pInClause;
+
+ /* something went wrong. clean up anything allocated. */
+limit_where_cleanup_1:
+ sqlite3SelectDelete(pParse->db, pSelect);
+ return 0;
+
+limit_where_cleanup_2:
+ sqlite3ExprDelete(pParse->db, pWhere);
+ sqlite3ExprListDelete(pParse->db, pOrderBy);
+ sqlite3ExprDelete(pParse->db, pLimit);
+ sqlite3ExprDelete(pParse->db, pOffset);
+ return 0;
+}
+#endif /* defined(SQLITE_ENABLE_UPDATE_DELETE_LIMIT) && !defined(SQLITE_OMIT_SUBQUERY) */
+
+/*
+** Generate code for a DELETE FROM statement.
+**
+** DELETE FROM table_wxyz WHERE a<5 AND b NOT NULL;
+** \________/ \________________/
+** pTabList pWhere
+*/
+SQLITE_PRIVATE void sqlite3DeleteFrom(
+ Parse *pParse, /* The parser context */
+ SrcList *pTabList, /* The table from which we should delete things */
+ Expr *pWhere /* The WHERE clause. May be null */
+){
+ Vdbe *v; /* The virtual database engine */
+ Table *pTab; /* The table from which records will be deleted */
+ const char *zDb; /* Name of database holding pTab */
+ int end, addr = 0; /* A couple addresses of generated code */
+ int i; /* Loop counter */
+ WhereInfo *pWInfo; /* Information about the WHERE clause */
+ Index *pIdx; /* For looping over indices of the table */
+ int iCur; /* VDBE Cursor number for pTab */
+ sqlite3 *db; /* Main database structure */
+ AuthContext sContext; /* Authorization context */
+ NameContext sNC; /* Name context to resolve expressions in */
+ int iDb; /* Database number */
+ int memCnt = -1; /* Memory cell used for change counting */
+ int rcauth; /* Value returned by authorization callback */
+
+#ifndef SQLITE_OMIT_TRIGGER
+ int isView; /* True if attempting to delete from a view */
+ Trigger *pTrigger; /* List of table triggers, if required */
+#endif
+
+ memset(&sContext, 0, sizeof(sContext));
+ db = pParse->db;
+ if( pParse->nErr || db->mallocFailed ){
+ goto delete_from_cleanup;
+ }
+ assert( pTabList->nSrc==1 );
+
+ /* Locate the table which we want to delete. This table has to be
+ ** put in an SrcList structure because some of the subroutines we
+ ** will be calling are designed to work with multiple tables and expect
+ ** an SrcList* parameter instead of just a Table* parameter.
+ */
+ pTab = sqlite3SrcListLookup(pParse, pTabList);
+ if( pTab==0 ) goto delete_from_cleanup;
+
+ /* Figure out if we have any triggers and if the table being
+ ** deleted from is a view
+ */
+#ifndef SQLITE_OMIT_TRIGGER
+ pTrigger = sqlite3TriggersExist(pParse, pTab, TK_DELETE, 0, 0);
+ isView = pTab->pSelect!=0;
+#else
+# define pTrigger 0
+# define isView 0
+#endif
+#ifdef SQLITE_OMIT_VIEW
+# undef isView
+# define isView 0
+#endif
+
+ /* If pTab is really a view, make sure it has been initialized.
+ */
+ if( sqlite3ViewGetColumnNames(pParse, pTab) ){
+ goto delete_from_cleanup;
+ }
+
+ if( sqlite3IsReadOnly(pParse, pTab, (pTrigger?1:0)) ){
+ goto delete_from_cleanup;
+ }
+ iDb = sqlite3SchemaToIndex(db, pTab->pSchema);
+ assert( iDb<db->nDb );
+ zDb = db->aDb[iDb].zName;
+ rcauth = sqlite3AuthCheck(pParse, SQLITE_DELETE, pTab->zName, 0, zDb);
+ assert( rcauth==SQLITE_OK || rcauth==SQLITE_DENY || rcauth==SQLITE_IGNORE );
+ if( rcauth==SQLITE_DENY ){
+ goto delete_from_cleanup;
+ }
+ assert(!isView || pTrigger);
+
+ /* Assign cursor number to the table and all its indices.
+ */
+ assert( pTabList->nSrc==1 );
+ iCur = pTabList->a[0].iCursor = pParse->nTab++;
+ for(pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext){
+ pParse->nTab++;
+ }
+
+ /* Start the view context
+ */
+ if( isView ){
+ sqlite3AuthContextPush(pParse, &sContext, pTab->zName);
+ }
+
+ /* Begin generating code.
+ */
+ v = sqlite3GetVdbe(pParse);
+ if( v==0 ){
+ goto delete_from_cleanup;
+ }
+ if( pParse->nested==0 ) sqlite3VdbeCountChanges(v);
+ sqlite3BeginWriteOperation(pParse, 1, iDb);
+
+ /* If we are trying to delete from a view, realize that view into
+ ** a ephemeral table.
+ */
+#if !defined(SQLITE_OMIT_VIEW) && !defined(SQLITE_OMIT_TRIGGER)
+ if( isView ){
+ sqlite3MaterializeView(pParse, pTab, pWhere, iCur);
+ }
+#endif
+
+ /* Resolve the column names in the WHERE clause.
+ */
+ memset(&sNC, 0, sizeof(sNC));
+ sNC.pParse = pParse;
+ sNC.pSrcList = pTabList;
+ if( sqlite3ResolveExprNames(&sNC, pWhere) ){
+ goto delete_from_cleanup;
+ }
+
+ /* Initialize the counter of the number of rows deleted, if
+ ** we are counting rows.
+ */
+ if( db->flags & SQLITE_CountRows ){
+ memCnt = ++pParse->nMem;
+ sqlite3VdbeAddOp2(v, OP_Integer, 0, memCnt);
+ }
+
+#ifndef SQLITE_OMIT_TRUNCATE_OPTIMIZATION
+ /* Special case: A DELETE without a WHERE clause deletes everything.
+ ** It is easier just to erase the whole table. Prior to version 3.6.5,
+ ** this optimization caused the row change count (the value returned by
+ ** API function sqlite3_count_changes) to be set incorrectly. */
+ if( rcauth==SQLITE_OK && pWhere==0 && !pTrigger && !IsVirtual(pTab)
+ && 0==sqlite3FkRequired(pParse, pTab, 0, 0)
+ ){
+ assert( !isView );
+ sqlite3VdbeAddOp4(v, OP_Clear, pTab->tnum, iDb, memCnt,
+ pTab->zName, P4_STATIC);
+ for(pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext){
+ assert( pIdx->pSchema==pTab->pSchema );
+ sqlite3VdbeAddOp2(v, OP_Clear, pIdx->tnum, iDb);
+ }
+ }else
+#endif /* SQLITE_OMIT_TRUNCATE_OPTIMIZATION */
+ /* The usual case: There is a WHERE clause so we have to scan through
+ ** the table and pick which records to delete.
+ */
+ {
+ int iRowSet = ++pParse->nMem; /* Register for rowset of rows to delete */
+ int iRowid = ++pParse->nMem; /* Used for storing rowid values. */
+ int regRowid; /* Actual register containing rowids */
+
+ /* Collect rowids of every row to be deleted.
+ */
+ sqlite3VdbeAddOp2(v, OP_Null, 0, iRowSet);
+ pWInfo = sqlite3WhereBegin(
+ pParse, pTabList, pWhere, 0, 0, WHERE_DUPLICATES_OK, 0
+ );
+ if( pWInfo==0 ) goto delete_from_cleanup;
+ regRowid = sqlite3ExprCodeGetColumn(pParse, pTab, -1, iCur, iRowid, 0);
+ sqlite3VdbeAddOp2(v, OP_RowSetAdd, iRowSet, regRowid);
+ if( db->flags & SQLITE_CountRows ){
+ sqlite3VdbeAddOp2(v, OP_AddImm, memCnt, 1);
+ }
+ sqlite3WhereEnd(pWInfo);
+
+ /* Delete every item whose key was written to the list during the
+ ** database scan. We have to delete items after the scan is complete
+ ** because deleting an item can change the scan order. */
+ end = sqlite3VdbeMakeLabel(v);
+
+ /* Unless this is a view, open cursors for the table we are
+ ** deleting from and all its indices. If this is a view, then the
+ ** only effect this statement has is to fire the INSTEAD OF
+ ** triggers. */
+ if( !isView ){
+ sqlite3OpenTableAndIndices(pParse, pTab, iCur, OP_OpenWrite);
+ }
+
+ addr = sqlite3VdbeAddOp3(v, OP_RowSetRead, iRowSet, end, iRowid);
+
+ /* Delete the row */
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ if( IsVirtual(pTab) ){
+ const char *pVTab = (const char *)sqlite3GetVTable(db, pTab);
+ sqlite3VtabMakeWritable(pParse, pTab);
+ sqlite3VdbeAddOp4(v, OP_VUpdate, 0, 1, iRowid, pVTab, P4_VTAB);
+ sqlite3VdbeChangeP5(v, OE_Abort);
+ sqlite3MayAbort(pParse);
+ }else
+#endif
+ {
+ int count = (pParse->nested==0); /* True to count changes */
+ sqlite3GenerateRowDelete(pParse, pTab, iCur, iRowid, count, pTrigger, OE_Default);
+ }
+
+ /* End of the delete loop */
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, addr);
+ sqlite3VdbeResolveLabel(v, end);
+
+ /* Close the cursors open on the table and its indexes. */
+ if( !isView && !IsVirtual(pTab) ){
+ for(i=1, pIdx=pTab->pIndex; pIdx; i++, pIdx=pIdx->pNext){
+ sqlite3VdbeAddOp2(v, OP_Close, iCur + i, pIdx->tnum);
+ }
+ sqlite3VdbeAddOp1(v, OP_Close, iCur);
+ }
+ }
+
+ /* Update the sqlite_sequence table by storing the content of the
+ ** maximum rowid counter values recorded while inserting into
+ ** autoincrement tables.
+ */
+ if( pParse->nested==0 && pParse->pTriggerTab==0 ){
+ sqlite3AutoincrementEnd(pParse);
+ }
+
+ /* Return the number of rows that were deleted. If this routine is
+ ** generating code because of a call to sqlite3NestedParse(), do not
+ ** invoke the callback function.
+ */
+ if( (db->flags&SQLITE_CountRows) && !pParse->nested && !pParse->pTriggerTab ){
+ sqlite3VdbeAddOp2(v, OP_ResultRow, memCnt, 1);
+ sqlite3VdbeSetNumCols(v, 1);
+ sqlite3VdbeSetColName(v, 0, COLNAME_NAME, "rows deleted", SQLITE_STATIC);
+ }
+
+delete_from_cleanup:
+ sqlite3AuthContextPop(&sContext);
+ sqlite3SrcListDelete(db, pTabList);
+ sqlite3ExprDelete(db, pWhere);
+ return;
+}
+/* Make sure "isView" and other macros defined above are undefined. Otherwise
+** thely may interfere with compilation of other functions in this file
+** (or in another file, if this file becomes part of the amalgamation). */
+#ifdef isView
+ #undef isView
+#endif
+#ifdef pTrigger
+ #undef pTrigger
+#endif
+
+/*
+** This routine generates VDBE code that causes a single row of a
+** single table to be deleted.
+**
+** The VDBE must be in a particular state when this routine is called.
+** These are the requirements:
+**
+** 1. A read/write cursor pointing to pTab, the table containing the row
+** to be deleted, must be opened as cursor number $iCur.
+**
+** 2. Read/write cursors for all indices of pTab must be open as
+** cursor number base+i for the i-th index.
+**
+** 3. The record number of the row to be deleted must be stored in
+** memory cell iRowid.
+**
+** This routine generates code to remove both the table record and all
+** index entries that point to that record.
+*/
+SQLITE_PRIVATE void sqlite3GenerateRowDelete(
+ Parse *pParse, /* Parsing context */
+ Table *pTab, /* Table containing the row to be deleted */
+ int iCur, /* Cursor number for the table */
+ int iRowid, /* Memory cell that contains the rowid to delete */
+ int count, /* If non-zero, increment the row change counter */
+ Trigger *pTrigger, /* List of triggers to (potentially) fire */
+ int onconf /* Default ON CONFLICT policy for triggers */
+){
+ Vdbe *v = pParse->pVdbe; /* Vdbe */
+ int iOld = 0; /* First register in OLD.* array */
+ int iLabel; /* Label resolved to end of generated code */
+
+ /* Vdbe is guaranteed to have been allocated by this stage. */
+ assert( v );
+
+ /* Seek cursor iCur to the row to delete. If this row no longer exists
+ ** (this can happen if a trigger program has already deleted it), do
+ ** not attempt to delete it or fire any DELETE triggers. */
+ iLabel = sqlite3VdbeMakeLabel(v);
+ sqlite3VdbeAddOp3(v, OP_NotExists, iCur, iLabel, iRowid);
+
+ /* If there are any triggers to fire, allocate a range of registers to
+ ** use for the old.* references in the triggers. */
+ if( sqlite3FkRequired(pParse, pTab, 0, 0) || pTrigger ){
+ u32 mask; /* Mask of OLD.* columns in use */
+ int iCol; /* Iterator used while populating OLD.* */
+
+ /* TODO: Could use temporary registers here. Also could attempt to
+ ** avoid copying the contents of the rowid register. */
+ mask = sqlite3TriggerColmask(
+ pParse, pTrigger, 0, 0, TRIGGER_BEFORE|TRIGGER_AFTER, pTab, onconf
+ );
+ mask |= sqlite3FkOldmask(pParse, pTab);
+ iOld = pParse->nMem+1;
+ pParse->nMem += (1 + pTab->nCol);
+
+ /* Populate the OLD.* pseudo-table register array. These values will be
+ ** used by any BEFORE and AFTER triggers that exist. */
+ sqlite3VdbeAddOp2(v, OP_Copy, iRowid, iOld);
+ for(iCol=0; iCol<pTab->nCol; iCol++){
+ if( mask==0xffffffff || mask&(1<<iCol) ){
+ sqlite3ExprCodeGetColumnOfTable(v, pTab, iCur, iCol, iOld+iCol+1);
+ }
+ }
+
+ /* Invoke BEFORE DELETE trigger programs. */
+ sqlite3CodeRowTrigger(pParse, pTrigger,
+ TK_DELETE, 0, TRIGGER_BEFORE, pTab, iOld, onconf, iLabel
+ );
+
+ /* Seek the cursor to the row to be deleted again. It may be that
+ ** the BEFORE triggers coded above have already removed the row
+ ** being deleted. Do not attempt to delete the row a second time, and
+ ** do not fire AFTER triggers. */
+ sqlite3VdbeAddOp3(v, OP_NotExists, iCur, iLabel, iRowid);
+
+ /* Do FK processing. This call checks that any FK constraints that
+ ** refer to this table (i.e. constraints attached to other tables)
+ ** are not violated by deleting this row. */
+ sqlite3FkCheck(pParse, pTab, iOld, 0);
+ }
+
+ /* Delete the index and table entries. Skip this step if pTab is really
+ ** a view (in which case the only effect of the DELETE statement is to
+ ** fire the INSTEAD OF triggers). */
+ if( pTab->pSelect==0 ){
+ sqlite3GenerateRowIndexDelete(pParse, pTab, iCur, 0);
+ sqlite3VdbeAddOp2(v, OP_Delete, iCur, (count?OPFLAG_NCHANGE:0));
+ if( count ){
+ sqlite3VdbeChangeP4(v, -1, pTab->zName, P4_TRANSIENT);
+ }
+ }
+
+ /* Do any ON CASCADE, SET NULL or SET DEFAULT operations required to
+ ** handle rows (possibly in other tables) that refer via a foreign key
+ ** to the row just deleted. */
+ sqlite3FkActions(pParse, pTab, 0, iOld);
+
+ /* Invoke AFTER DELETE trigger programs. */
+ sqlite3CodeRowTrigger(pParse, pTrigger,
+ TK_DELETE, 0, TRIGGER_AFTER, pTab, iOld, onconf, iLabel
+ );
+
+ /* Jump here if the row had already been deleted before any BEFORE
+ ** trigger programs were invoked. Or if a trigger program throws a
+ ** RAISE(IGNORE) exception. */
+ sqlite3VdbeResolveLabel(v, iLabel);
+}
+
+/*
+** This routine generates VDBE code that causes the deletion of all
+** index entries associated with a single row of a single table.
+**
+** The VDBE must be in a particular state when this routine is called.
+** These are the requirements:
+**
+** 1. A read/write cursor pointing to pTab, the table containing the row
+** to be deleted, must be opened as cursor number "iCur".
+**
+** 2. Read/write cursors for all indices of pTab must be open as
+** cursor number iCur+i for the i-th index.
+**
+** 3. The "iCur" cursor must be pointing to the row that is to be
+** deleted.
+*/
+SQLITE_PRIVATE void sqlite3GenerateRowIndexDelete(
+ Parse *pParse, /* Parsing and code generating context */
+ Table *pTab, /* Table containing the row to be deleted */
+ int iCur, /* Cursor number for the table */
+ int *aRegIdx /* Only delete if aRegIdx!=0 && aRegIdx[i]>0 */
+){
+ int i;
+ Index *pIdx;
+ int r1;
+
+ for(i=1, pIdx=pTab->pIndex; pIdx; i++, pIdx=pIdx->pNext){
+ if( aRegIdx!=0 && aRegIdx[i-1]==0 ) continue;
+ r1 = sqlite3GenerateIndexKey(pParse, pIdx, iCur, 0, 0);
+ sqlite3VdbeAddOp3(pParse->pVdbe, OP_IdxDelete, iCur+i, r1,pIdx->nColumn+1);
+ }
+}
+
+/*
+** Generate code that will assemble an index key and put it in register
+** regOut. The key with be for index pIdx which is an index on pTab.
+** iCur is the index of a cursor open on the pTab table and pointing to
+** the entry that needs indexing.
+**
+** Return a register number which is the first in a block of
+** registers that holds the elements of the index key. The
+** block of registers has already been deallocated by the time
+** this routine returns.
+*/
+SQLITE_PRIVATE int sqlite3GenerateIndexKey(
+ Parse *pParse, /* Parsing context */
+ Index *pIdx, /* The index for which to generate a key */
+ int iCur, /* Cursor number for the pIdx->pTable table */
+ int regOut, /* Write the new index key to this register */
+ int doMakeRec /* Run the OP_MakeRecord instruction if true */
+){
+ Vdbe *v = pParse->pVdbe;
+ int j;
+ Table *pTab = pIdx->pTable;
+ int regBase;
+ int nCol;
+
+ nCol = pIdx->nColumn;
+ regBase = sqlite3GetTempRange(pParse, nCol+1);
+ sqlite3VdbeAddOp2(v, OP_Rowid, iCur, regBase+nCol);
+ for(j=0; j<nCol; j++){
+ int idx = pIdx->aiColumn[j];
+ if( idx==pTab->iPKey ){
+ sqlite3VdbeAddOp2(v, OP_SCopy, regBase+nCol, regBase+j);
+ }else{
+ sqlite3VdbeAddOp3(v, OP_Column, iCur, idx, regBase+j);
+ sqlite3ColumnDefault(v, pTab, idx, -1);
+ }
+ }
+ if( doMakeRec ){
+ const char *zAff;
+ if( pTab->pSelect
+ || OptimizationDisabled(pParse->db, SQLITE_IdxRealAsInt)
+ ){
+ zAff = 0;
+ }else{
+ zAff = sqlite3IndexAffinityStr(v, pIdx);
+ }
+ sqlite3VdbeAddOp3(v, OP_MakeRecord, regBase, nCol+1, regOut);
+ sqlite3VdbeChangeP4(v, -1, zAff, P4_TRANSIENT);
+ }
+ sqlite3ReleaseTempRange(pParse, regBase, nCol+1);
+ return regBase;
+}
+
+/************** End of delete.c **********************************************/
+/************** Begin file func.c ********************************************/
+/*
+** 2002 February 23
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains the C functions that implement various SQL
+** functions of SQLite.
+**
+** There is only one exported symbol in this file - the function
+** sqliteRegisterBuildinFunctions() found at the bottom of the file.
+** All other code has file scope.
+*/
+/* #include <stdlib.h> */
+/* #include <assert.h> */
+
+/*
+** Return the collating function associated with a function.
+*/
+static CollSeq *sqlite3GetFuncCollSeq(sqlite3_context *context){
+ return context->pColl;
+}
+
+/*
+** Indicate that the accumulator load should be skipped on this
+** iteration of the aggregate loop.
+*/
+static void sqlite3SkipAccumulatorLoad(sqlite3_context *context){
+ context->skipFlag = 1;
+}
+
+/*
+** Implementation of the non-aggregate min() and max() functions
+*/
+static void minmaxFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ int i;
+ int mask; /* 0 for min() or 0xffffffff for max() */
+ int iBest;
+ CollSeq *pColl;
+
+ assert( argc>1 );
+ mask = sqlite3_user_data(context)==0 ? 0 : -1;
+ pColl = sqlite3GetFuncCollSeq(context);
+ assert( pColl );
+ assert( mask==-1 || mask==0 );
+ iBest = 0;
+ if( sqlite3_value_type(argv[0])==SQLITE_NULL ) return;
+ for(i=1; i<argc; i++){
+ if( sqlite3_value_type(argv[i])==SQLITE_NULL ) return;
+ if( (sqlite3MemCompare(argv[iBest], argv[i], pColl)^mask)>=0 ){
+ testcase( mask==0 );
+ iBest = i;
+ }
+ }
+ sqlite3_result_value(context, argv[iBest]);
+}
+
+/*
+** Return the type of the argument.
+*/
+static void typeofFunc(
+ sqlite3_context *context,
+ int NotUsed,
+ sqlite3_value **argv
+){
+ const char *z = 0;
+ UNUSED_PARAMETER(NotUsed);
+ switch( sqlite3_value_type(argv[0]) ){
+ case SQLITE_INTEGER: z = "integer"; break;
+ case SQLITE_TEXT: z = "text"; break;
+ case SQLITE_FLOAT: z = "real"; break;
+ case SQLITE_BLOB: z = "blob"; break;
+ default: z = "null"; break;
+ }
+ sqlite3_result_text(context, z, -1, SQLITE_STATIC);
+}
+
+
+/*
+** Implementation of the length() function
+*/
+static void lengthFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ int len;
+
+ assert( argc==1 );
+ UNUSED_PARAMETER(argc);
+ switch( sqlite3_value_type(argv[0]) ){
+ case SQLITE_BLOB:
+ case SQLITE_INTEGER:
+ case SQLITE_FLOAT: {
+ sqlite3_result_int(context, sqlite3_value_bytes(argv[0]));
+ break;
+ }
+ case SQLITE_TEXT: {
+ const unsigned char *z = sqlite3_value_text(argv[0]);
+ if( z==0 ) return;
+ len = 0;
+ while( *z ){
+ len++;
+ SQLITE_SKIP_UTF8(z);
+ }
+ sqlite3_result_int(context, len);
+ break;
+ }
+ default: {
+ sqlite3_result_null(context);
+ break;
+ }
+ }
+}
+
+/*
+** Implementation of the abs() function.
+**
+** IMP: R-23979-26855 The abs(X) function returns the absolute value of
+** the numeric argument X.
+*/
+static void absFunc(sqlite3_context *context, int argc, sqlite3_value **argv){
+ assert( argc==1 );
+ UNUSED_PARAMETER(argc);
+ switch( sqlite3_value_type(argv[0]) ){
+ case SQLITE_INTEGER: {
+ i64 iVal = sqlite3_value_int64(argv[0]);
+ if( iVal<0 ){
+ if( (iVal<<1)==0 ){
+ /* IMP: R-35460-15084 If X is the integer -9223372036854775807 then
+ ** abs(X) throws an integer overflow error since there is no
+ ** equivalent positive 64-bit two complement value. */
+ sqlite3_result_error(context, "integer overflow", -1);
+ return;
+ }
+ iVal = -iVal;
+ }
+ sqlite3_result_int64(context, iVal);
+ break;
+ }
+ case SQLITE_NULL: {
+ /* IMP: R-37434-19929 Abs(X) returns NULL if X is NULL. */
+ sqlite3_result_null(context);
+ break;
+ }
+ default: {
+ /* Because sqlite3_value_double() returns 0.0 if the argument is not
+ ** something that can be converted into a number, we have:
+ ** IMP: R-57326-31541 Abs(X) return 0.0 if X is a string or blob that
+ ** cannot be converted to a numeric value.
+ */
+ double rVal = sqlite3_value_double(argv[0]);
+ if( rVal<0 ) rVal = -rVal;
+ sqlite3_result_double(context, rVal);
+ break;
+ }
+ }
+}
+
+/*
+** Implementation of the instr() function.
+**
+** instr(haystack,needle) finds the first occurrence of needle
+** in haystack and returns the number of previous characters plus 1,
+** or 0 if needle does not occur within haystack.
+**
+** If both haystack and needle are BLOBs, then the result is one more than
+** the number of bytes in haystack prior to the first occurrence of needle,
+** or 0 if needle never occurs in haystack.
+*/
+static void instrFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ const unsigned char *zHaystack;
+ const unsigned char *zNeedle;
+ int nHaystack;
+ int nNeedle;
+ int typeHaystack, typeNeedle;
+ int N = 1;
+ int isText;
+
+ UNUSED_PARAMETER(argc);
+ typeHaystack = sqlite3_value_type(argv[0]);
+ typeNeedle = sqlite3_value_type(argv[1]);
+ if( typeHaystack==SQLITE_NULL || typeNeedle==SQLITE_NULL ) return;
+ nHaystack = sqlite3_value_bytes(argv[0]);
+ nNeedle = sqlite3_value_bytes(argv[1]);
+ if( typeHaystack==SQLITE_BLOB && typeNeedle==SQLITE_BLOB ){
+ zHaystack = sqlite3_value_blob(argv[0]);
+ zNeedle = sqlite3_value_blob(argv[1]);
+ isText = 0;
+ }else{
+ zHaystack = sqlite3_value_text(argv[0]);
+ zNeedle = sqlite3_value_text(argv[1]);
+ isText = 1;
+ }
+ while( nNeedle<=nHaystack && memcmp(zHaystack, zNeedle, nNeedle)!=0 ){
+ N++;
+ do{
+ nHaystack--;
+ zHaystack++;
+ }while( isText && (zHaystack[0]&0xc0)==0x80 );
+ }
+ if( nNeedle>nHaystack ) N = 0;
+ sqlite3_result_int(context, N);
+}
+
+/*
+** Implementation of the substr() function.
+**
+** substr(x,p1,p2) returns p2 characters of x[] beginning with p1.
+** p1 is 1-indexed. So substr(x,1,1) returns the first character
+** of x. If x is text, then we actually count UTF-8 characters.
+** If x is a blob, then we count bytes.
+**
+** If p1 is negative, then we begin abs(p1) from the end of x[].
+**
+** If p2 is negative, return the p2 characters preceeding p1.
+*/
+static void substrFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ const unsigned char *z;
+ const unsigned char *z2;
+ int len;
+ int p0type;
+ i64 p1, p2;
+ int negP2 = 0;
+
+ assert( argc==3 || argc==2 );
+ if( sqlite3_value_type(argv[1])==SQLITE_NULL
+ || (argc==3 && sqlite3_value_type(argv[2])==SQLITE_NULL)
+ ){
+ return;
+ }
+ p0type = sqlite3_value_type(argv[0]);
+ p1 = sqlite3_value_int(argv[1]);
+ if( p0type==SQLITE_BLOB ){
+ len = sqlite3_value_bytes(argv[0]);
+ z = sqlite3_value_blob(argv[0]);
+ if( z==0 ) return;
+ assert( len==sqlite3_value_bytes(argv[0]) );
+ }else{
+ z = sqlite3_value_text(argv[0]);
+ if( z==0 ) return;
+ len = 0;
+ if( p1<0 ){
+ for(z2=z; *z2; len++){
+ SQLITE_SKIP_UTF8(z2);
+ }
+ }
+ }
+ if( argc==3 ){
+ p2 = sqlite3_value_int(argv[2]);
+ if( p2<0 ){
+ p2 = -p2;
+ negP2 = 1;
+ }
+ }else{
+ p2 = sqlite3_context_db_handle(context)->aLimit[SQLITE_LIMIT_LENGTH];
+ }
+ if( p1<0 ){
+ p1 += len;
+ if( p1<0 ){
+ p2 += p1;
+ if( p2<0 ) p2 = 0;
+ p1 = 0;
+ }
+ }else if( p1>0 ){
+ p1--;
+ }else if( p2>0 ){
+ p2--;
+ }
+ if( negP2 ){
+ p1 -= p2;
+ if( p1<0 ){
+ p2 += p1;
+ p1 = 0;
+ }
+ }
+ assert( p1>=0 && p2>=0 );
+ if( p0type!=SQLITE_BLOB ){
+ while( *z && p1 ){
+ SQLITE_SKIP_UTF8(z);
+ p1--;
+ }
+ for(z2=z; *z2 && p2; p2--){
+ SQLITE_SKIP_UTF8(z2);
+ }
+ sqlite3_result_text(context, (char*)z, (int)(z2-z), SQLITE_TRANSIENT);
+ }else{
+ if( p1+p2>len ){
+ p2 = len-p1;
+ if( p2<0 ) p2 = 0;
+ }
+ sqlite3_result_blob(context, (char*)&z[p1], (int)p2, SQLITE_TRANSIENT);
+ }
+}
+
+/*
+** Implementation of the round() function
+*/
+#ifndef SQLITE_OMIT_FLOATING_POINT
+static void roundFunc(sqlite3_context *context, int argc, sqlite3_value **argv){
+ int n = 0;
+ double r;
+ char *zBuf;
+ assert( argc==1 || argc==2 );
+ if( argc==2 ){
+ if( SQLITE_NULL==sqlite3_value_type(argv[1]) ) return;
+ n = sqlite3_value_int(argv[1]);
+ if( n>30 ) n = 30;
+ if( n<0 ) n = 0;
+ }
+ if( sqlite3_value_type(argv[0])==SQLITE_NULL ) return;
+ r = sqlite3_value_double(argv[0]);
+ /* If Y==0 and X will fit in a 64-bit int,
+ ** handle the rounding directly,
+ ** otherwise use printf.
+ */
+ if( n==0 && r>=0 && r<LARGEST_INT64-1 ){
+ r = (double)((sqlite_int64)(r+0.5));
+ }else if( n==0 && r<0 && (-r)<LARGEST_INT64-1 ){
+ r = -(double)((sqlite_int64)((-r)+0.5));
+ }else{
+ zBuf = sqlite3_mprintf("%.*f",n,r);
+ if( zBuf==0 ){
+ sqlite3_result_error_nomem(context);
+ return;
+ }
+ sqlite3AtoF(zBuf, &r, sqlite3Strlen30(zBuf), SQLITE_UTF8);
+ sqlite3_free(zBuf);
+ }
+ sqlite3_result_double(context, r);
+}
+#endif
+
+/*
+** Allocate nByte bytes of space using sqlite3_malloc(). If the
+** allocation fails, call sqlite3_result_error_nomem() to notify
+** the database handle that malloc() has failed and return NULL.
+** If nByte is larger than the maximum string or blob length, then
+** raise an SQLITE_TOOBIG exception and return NULL.
+*/
+static void *contextMalloc(sqlite3_context *context, i64 nByte){
+ char *z;
+ sqlite3 *db = sqlite3_context_db_handle(context);
+ assert( nByte>0 );
+ testcase( nByte==db->aLimit[SQLITE_LIMIT_LENGTH] );
+ testcase( nByte==db->aLimit[SQLITE_LIMIT_LENGTH]+1 );
+ if( nByte>db->aLimit[SQLITE_LIMIT_LENGTH] ){
+ sqlite3_result_error_toobig(context);
+ z = 0;
+ }else{
+ z = sqlite3Malloc((int)nByte);
+ if( !z ){
+ sqlite3_result_error_nomem(context);
+ }
+ }
+ return z;
+}
+
+/*
+** Implementation of the upper() and lower() SQL functions.
+*/
+static void upperFunc(sqlite3_context *context, int argc, sqlite3_value **argv){
+ char *z1;
+ const char *z2;
+ int i, n;
+ UNUSED_PARAMETER(argc);
+ z2 = (char*)sqlite3_value_text(argv[0]);
+ n = sqlite3_value_bytes(argv[0]);
+ /* Verify that the call to _bytes() does not invalidate the _text() pointer */
+ assert( z2==(char*)sqlite3_value_text(argv[0]) );
+ if( z2 ){
+ z1 = contextMalloc(context, ((i64)n)+1);
+ if( z1 ){
+ for(i=0; i<n; i++){
+ z1[i] = (char)sqlite3Toupper(z2[i]);
+ }
+ sqlite3_result_text(context, z1, n, sqlite3_free);
+ }
+ }
+}
+static void lowerFunc(sqlite3_context *context, int argc, sqlite3_value **argv){
+ char *z1;
+ const char *z2;
+ int i, n;
+ UNUSED_PARAMETER(argc);
+ z2 = (char*)sqlite3_value_text(argv[0]);
+ n = sqlite3_value_bytes(argv[0]);
+ /* Verify that the call to _bytes() does not invalidate the _text() pointer */
+ assert( z2==(char*)sqlite3_value_text(argv[0]) );
+ if( z2 ){
+ z1 = contextMalloc(context, ((i64)n)+1);
+ if( z1 ){
+ for(i=0; i<n; i++){
+ z1[i] = sqlite3Tolower(z2[i]);
+ }
+ sqlite3_result_text(context, z1, n, sqlite3_free);
+ }
+ }
+}
+
+/*
+** The COALESCE() and IFNULL() functions are implemented as VDBE code so
+** that unused argument values do not have to be computed. However, we
+** still need some kind of function implementation for this routines in
+** the function table. That function implementation will never be called
+** so it doesn't matter what the implementation is. We might as well use
+** the "version()" function as a substitute.
+*/
+#define ifnullFunc versionFunc /* Substitute function - never called */
+
+/*
+** Implementation of random(). Return a random integer.
+*/
+static void randomFunc(
+ sqlite3_context *context,
+ int NotUsed,
+ sqlite3_value **NotUsed2
+){
+ sqlite_int64 r;
+ UNUSED_PARAMETER2(NotUsed, NotUsed2);
+ sqlite3_randomness(sizeof(r), &r);
+ if( r<0 ){
+ /* We need to prevent a random number of 0x8000000000000000
+ ** (or -9223372036854775808) since when you do abs() of that
+ ** number of you get the same value back again. To do this
+ ** in a way that is testable, mask the sign bit off of negative
+ ** values, resulting in a positive value. Then take the
+ ** 2s complement of that positive value. The end result can
+ ** therefore be no less than -9223372036854775807.
+ */
+ r = -(r & LARGEST_INT64);
+ }
+ sqlite3_result_int64(context, r);
+}
+
+/*
+** Implementation of randomblob(N). Return a random blob
+** that is N bytes long.
+*/
+static void randomBlob(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ int n;
+ unsigned char *p;
+ assert( argc==1 );
+ UNUSED_PARAMETER(argc);
+ n = sqlite3_value_int(argv[0]);
+ if( n<1 ){
+ n = 1;
+ }
+ p = contextMalloc(context, n);
+ if( p ){
+ sqlite3_randomness(n, p);
+ sqlite3_result_blob(context, (char*)p, n, sqlite3_free);
+ }
+}
+
+/*
+** Implementation of the last_insert_rowid() SQL function. The return
+** value is the same as the sqlite3_last_insert_rowid() API function.
+*/
+static void last_insert_rowid(
+ sqlite3_context *context,
+ int NotUsed,
+ sqlite3_value **NotUsed2
+){
+ sqlite3 *db = sqlite3_context_db_handle(context);
+ UNUSED_PARAMETER2(NotUsed, NotUsed2);
+ /* IMP: R-51513-12026 The last_insert_rowid() SQL function is a
+ ** wrapper around the sqlite3_last_insert_rowid() C/C++ interface
+ ** function. */
+ sqlite3_result_int64(context, sqlite3_last_insert_rowid(db));
+}
+
+/*
+** Implementation of the changes() SQL function.
+**
+** IMP: R-62073-11209 The changes() SQL function is a wrapper
+** around the sqlite3_changes() C/C++ function and hence follows the same
+** rules for counting changes.
+*/
+static void changes(
+ sqlite3_context *context,
+ int NotUsed,
+ sqlite3_value **NotUsed2
+){
+ sqlite3 *db = sqlite3_context_db_handle(context);
+ UNUSED_PARAMETER2(NotUsed, NotUsed2);
+ sqlite3_result_int(context, sqlite3_changes(db));
+}
+
+/*
+** Implementation of the total_changes() SQL function. The return value is
+** the same as the sqlite3_total_changes() API function.
+*/
+static void total_changes(
+ sqlite3_context *context,
+ int NotUsed,
+ sqlite3_value **NotUsed2
+){
+ sqlite3 *db = sqlite3_context_db_handle(context);
+ UNUSED_PARAMETER2(NotUsed, NotUsed2);
+ /* IMP: R-52756-41993 This function is a wrapper around the
+ ** sqlite3_total_changes() C/C++ interface. */
+ sqlite3_result_int(context, sqlite3_total_changes(db));
+}
+
+/*
+** A structure defining how to do GLOB-style comparisons.
+*/
+struct compareInfo {
+ u8 matchAll;
+ u8 matchOne;
+ u8 matchSet;
+ u8 noCase;
+};
+
+/*
+** For LIKE and GLOB matching on EBCDIC machines, assume that every
+** character is exactly one byte in size. Also, all characters are
+** able to participate in upper-case-to-lower-case mappings in EBCDIC
+** whereas only characters less than 0x80 do in ASCII.
+*/
+#if defined(SQLITE_EBCDIC)
+# define sqlite3Utf8Read(A) (*((*A)++))
+# define GlogUpperToLower(A) A = sqlite3UpperToLower[A]
+#else
+# define GlogUpperToLower(A) if( !((A)&~0x7f) ){ A = sqlite3UpperToLower[A]; }
+#endif
+
+static const struct compareInfo globInfo = { '*', '?', '[', 0 };
+/* The correct SQL-92 behavior is for the LIKE operator to ignore
+** case. Thus 'a' LIKE 'A' would be true. */
+static const struct compareInfo likeInfoNorm = { '%', '_', 0, 1 };
+/* If SQLITE_CASE_SENSITIVE_LIKE is defined, then the LIKE operator
+** is case sensitive causing 'a' LIKE 'A' to be false */
+static const struct compareInfo likeInfoAlt = { '%', '_', 0, 0 };
+
+/*
+** Compare two UTF-8 strings for equality where the first string can
+** potentially be a "glob" expression. Return true (1) if they
+** are the same and false (0) if they are different.
+**
+** Globbing rules:
+**
+** '*' Matches any sequence of zero or more characters.
+**
+** '?' Matches exactly one character.
+**
+** [...] Matches one character from the enclosed list of
+** characters.
+**
+** [^...] Matches one character not in the enclosed list.
+**
+** With the [...] and [^...] matching, a ']' character can be included
+** in the list by making it the first character after '[' or '^'. A
+** range of characters can be specified using '-'. Example:
+** "[a-z]" matches any single lower-case letter. To match a '-', make
+** it the last character in the list.
+**
+** This routine is usually quick, but can be N**2 in the worst case.
+**
+** Hints: to match '*' or '?', put them in "[]". Like this:
+**
+** abc[*]xyz Matches "abc*xyz" only
+*/
+static int patternCompare(
+ const u8 *zPattern, /* The glob pattern */
+ const u8 *zString, /* The string to compare against the glob */
+ const struct compareInfo *pInfo, /* Information about how to do the compare */
+ u32 esc /* The escape character */
+){
+ u32 c, c2;
+ int invert;
+ int seen;
+ u8 matchOne = pInfo->matchOne;
+ u8 matchAll = pInfo->matchAll;
+ u8 matchSet = pInfo->matchSet;
+ u8 noCase = pInfo->noCase;
+ int prevEscape = 0; /* True if the previous character was 'escape' */
+
+ while( (c = sqlite3Utf8Read(&zPattern))!=0 ){
+ if( c==matchAll && !prevEscape ){
+ while( (c=sqlite3Utf8Read(&zPattern)) == matchAll
+ || c == matchOne ){
+ if( c==matchOne && sqlite3Utf8Read(&zString)==0 ){
+ return 0;
+ }
+ }
+ if( c==0 ){
+ return 1;
+ }else if( c==esc ){
+ c = sqlite3Utf8Read(&zPattern);
+ if( c==0 ){
+ return 0;
+ }
+ }else if( c==matchSet ){
+ assert( esc==0 ); /* This is GLOB, not LIKE */
+ assert( matchSet<0x80 ); /* '[' is a single-byte character */
+ while( *zString && patternCompare(&zPattern[-1],zString,pInfo,esc)==0 ){
+ SQLITE_SKIP_UTF8(zString);
+ }
+ return *zString!=0;
+ }
+ while( (c2 = sqlite3Utf8Read(&zString))!=0 ){
+ if( noCase ){
+ GlogUpperToLower(c2);
+ GlogUpperToLower(c);
+ while( c2 != 0 && c2 != c ){
+ c2 = sqlite3Utf8Read(&zString);
+ GlogUpperToLower(c2);
+ }
+ }else{
+ while( c2 != 0 && c2 != c ){
+ c2 = sqlite3Utf8Read(&zString);
+ }
+ }
+ if( c2==0 ) return 0;
+ if( patternCompare(zPattern,zString,pInfo,esc) ) return 1;
+ }
+ return 0;
+ }else if( c==matchOne && !prevEscape ){
+ if( sqlite3Utf8Read(&zString)==0 ){
+ return 0;
+ }
+ }else if( c==matchSet ){
+ u32 prior_c = 0;
+ assert( esc==0 ); /* This only occurs for GLOB, not LIKE */
+ seen = 0;
+ invert = 0;
+ c = sqlite3Utf8Read(&zString);
+ if( c==0 ) return 0;
+ c2 = sqlite3Utf8Read(&zPattern);
+ if( c2=='^' ){
+ invert = 1;
+ c2 = sqlite3Utf8Read(&zPattern);
+ }
+ if( c2==']' ){
+ if( c==']' ) seen = 1;
+ c2 = sqlite3Utf8Read(&zPattern);
+ }
+ while( c2 && c2!=']' ){
+ if( c2=='-' && zPattern[0]!=']' && zPattern[0]!=0 && prior_c>0 ){
+ c2 = sqlite3Utf8Read(&zPattern);
+ if( c>=prior_c && c<=c2 ) seen = 1;
+ prior_c = 0;
+ }else{
+ if( c==c2 ){
+ seen = 1;
+ }
+ prior_c = c2;
+ }
+ c2 = sqlite3Utf8Read(&zPattern);
+ }
+ if( c2==0 || (seen ^ invert)==0 ){
+ return 0;
+ }
+ }else if( esc==c && !prevEscape ){
+ prevEscape = 1;
+ }else{
+ c2 = sqlite3Utf8Read(&zString);
+ if( noCase ){
+ GlogUpperToLower(c);
+ GlogUpperToLower(c2);
+ }
+ if( c!=c2 ){
+ return 0;
+ }
+ prevEscape = 0;
+ }
+ }
+ return *zString==0;
+}
+
+/*
+** Count the number of times that the LIKE operator (or GLOB which is
+** just a variation of LIKE) gets called. This is used for testing
+** only.
+*/
+#ifdef SQLITE_TEST
+SQLITE_API int sqlite3_like_count = 0;
+#endif
+
+
+/*
+** Implementation of the like() SQL function. This function implements
+** the build-in LIKE operator. The first argument to the function is the
+** pattern and the second argument is the string. So, the SQL statements:
+**
+** A LIKE B
+**
+** is implemented as like(B,A).
+**
+** This same function (with a different compareInfo structure) computes
+** the GLOB operator.
+*/
+static void likeFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ const unsigned char *zA, *zB;
+ u32 escape = 0;
+ int nPat;
+ sqlite3 *db = sqlite3_context_db_handle(context);
+
+ zB = sqlite3_value_text(argv[0]);
+ zA = sqlite3_value_text(argv[1]);
+
+ /* Limit the length of the LIKE or GLOB pattern to avoid problems
+ ** of deep recursion and N*N behavior in patternCompare().
+ */
+ nPat = sqlite3_value_bytes(argv[0]);
+ testcase( nPat==db->aLimit[SQLITE_LIMIT_LIKE_PATTERN_LENGTH] );
+ testcase( nPat==db->aLimit[SQLITE_LIMIT_LIKE_PATTERN_LENGTH]+1 );
+ if( nPat > db->aLimit[SQLITE_LIMIT_LIKE_PATTERN_LENGTH] ){
+ sqlite3_result_error(context, "LIKE or GLOB pattern too complex", -1);
+ return;
+ }
+ assert( zB==sqlite3_value_text(argv[0]) ); /* Encoding did not change */
+
+ if( argc==3 ){
+ /* The escape character string must consist of a single UTF-8 character.
+ ** Otherwise, return an error.
+ */
+ const unsigned char *zEsc = sqlite3_value_text(argv[2]);
+ if( zEsc==0 ) return;
+ if( sqlite3Utf8CharLen((char*)zEsc, -1)!=1 ){
+ sqlite3_result_error(context,
+ "ESCAPE expression must be a single character", -1);
+ return;
+ }
+ escape = sqlite3Utf8Read(&zEsc);
+ }
+ if( zA && zB ){
+ struct compareInfo *pInfo = sqlite3_user_data(context);
+#ifdef SQLITE_TEST
+ sqlite3_like_count++;
+#endif
+
+ sqlite3_result_int(context, patternCompare(zB, zA, pInfo, escape));
+ }
+}
+
+/*
+** Implementation of the NULLIF(x,y) function. The result is the first
+** argument if the arguments are different. The result is NULL if the
+** arguments are equal to each other.
+*/
+static void nullifFunc(
+ sqlite3_context *context,
+ int NotUsed,
+ sqlite3_value **argv
+){
+ CollSeq *pColl = sqlite3GetFuncCollSeq(context);
+ UNUSED_PARAMETER(NotUsed);
+ if( sqlite3MemCompare(argv[0], argv[1], pColl)!=0 ){
+ sqlite3_result_value(context, argv[0]);
+ }
+}
+
+/*
+** Implementation of the sqlite_version() function. The result is the version
+** of the SQLite library that is running.
+*/
+static void versionFunc(
+ sqlite3_context *context,
+ int NotUsed,
+ sqlite3_value **NotUsed2
+){
+ UNUSED_PARAMETER2(NotUsed, NotUsed2);
+ /* IMP: R-48699-48617 This function is an SQL wrapper around the
+ ** sqlite3_libversion() C-interface. */
+ sqlite3_result_text(context, sqlite3_libversion(), -1, SQLITE_STATIC);
+}
+
+/*
+** Implementation of the sqlite_source_id() function. The result is a string
+** that identifies the particular version of the source code used to build
+** SQLite.
+*/
+static void sourceidFunc(
+ sqlite3_context *context,
+ int NotUsed,
+ sqlite3_value **NotUsed2
+){
+ UNUSED_PARAMETER2(NotUsed, NotUsed2);
+ /* IMP: R-24470-31136 This function is an SQL wrapper around the
+ ** sqlite3_sourceid() C interface. */
+ sqlite3_result_text(context, sqlite3_sourceid(), -1, SQLITE_STATIC);
+}
+
+/*
+** Implementation of the sqlite_log() function. This is a wrapper around
+** sqlite3_log(). The return value is NULL. The function exists purely for
+** its side-effects.
+*/
+static void errlogFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ UNUSED_PARAMETER(argc);
+ UNUSED_PARAMETER(context);
+ sqlite3_log(sqlite3_value_int(argv[0]), "%s", sqlite3_value_text(argv[1]));
+}
+
+/*
+** Implementation of the sqlite_compileoption_used() function.
+** The result is an integer that identifies if the compiler option
+** was used to build SQLite.
+*/
+#ifndef SQLITE_OMIT_COMPILEOPTION_DIAGS
+static void compileoptionusedFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ const char *zOptName;
+ assert( argc==1 );
+ UNUSED_PARAMETER(argc);
+ /* IMP: R-39564-36305 The sqlite_compileoption_used() SQL
+ ** function is a wrapper around the sqlite3_compileoption_used() C/C++
+ ** function.
+ */
+ if( (zOptName = (const char*)sqlite3_value_text(argv[0]))!=0 ){
+ sqlite3_result_int(context, sqlite3_compileoption_used(zOptName));
+ }
+}
+#endif /* SQLITE_OMIT_COMPILEOPTION_DIAGS */
+
+/*
+** Implementation of the sqlite_compileoption_get() function.
+** The result is a string that identifies the compiler options
+** used to build SQLite.
+*/
+#ifndef SQLITE_OMIT_COMPILEOPTION_DIAGS
+static void compileoptiongetFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ int n;
+ assert( argc==1 );
+ UNUSED_PARAMETER(argc);
+ /* IMP: R-04922-24076 The sqlite_compileoption_get() SQL function
+ ** is a wrapper around the sqlite3_compileoption_get() C/C++ function.
+ */
+ n = sqlite3_value_int(argv[0]);
+ sqlite3_result_text(context, sqlite3_compileoption_get(n), -1, SQLITE_STATIC);
+}
+#endif /* SQLITE_OMIT_COMPILEOPTION_DIAGS */
+
+/* Array for converting from half-bytes (nybbles) into ASCII hex
+** digits. */
+static const char hexdigits[] = {
+ '0', '1', '2', '3', '4', '5', '6', '7',
+ '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'
+};
+
+/*
+** EXPERIMENTAL - This is not an official function. The interface may
+** change. This function may disappear. Do not write code that depends
+** on this function.
+**
+** Implementation of the QUOTE() function. This function takes a single
+** argument. If the argument is numeric, the return value is the same as
+** the argument. If the argument is NULL, the return value is the string
+** "NULL". Otherwise, the argument is enclosed in single quotes with
+** single-quote escapes.
+*/
+static void quoteFunc(sqlite3_context *context, int argc, sqlite3_value **argv){
+ assert( argc==1 );
+ UNUSED_PARAMETER(argc);
+ switch( sqlite3_value_type(argv[0]) ){
+ case SQLITE_FLOAT: {
+ double r1, r2;
+ char zBuf[50];
+ r1 = sqlite3_value_double(argv[0]);
+ sqlite3_snprintf(sizeof(zBuf), zBuf, "%!.15g", r1);
+ sqlite3AtoF(zBuf, &r2, 20, SQLITE_UTF8);
+ if( r1!=r2 ){
+ sqlite3_snprintf(sizeof(zBuf), zBuf, "%!.20e", r1);
+ }
+ sqlite3_result_text(context, zBuf, -1, SQLITE_TRANSIENT);
+ break;
+ }
+ case SQLITE_INTEGER: {
+ sqlite3_result_value(context, argv[0]);
+ break;
+ }
+ case SQLITE_BLOB: {
+ char *zText = 0;
+ char const *zBlob = sqlite3_value_blob(argv[0]);
+ int nBlob = sqlite3_value_bytes(argv[0]);
+ assert( zBlob==sqlite3_value_blob(argv[0]) ); /* No encoding change */
+ zText = (char *)contextMalloc(context, (2*(i64)nBlob)+4);
+ if( zText ){
+ int i;
+ for(i=0; i<nBlob; i++){
+ zText[(i*2)+2] = hexdigits[(zBlob[i]>>4)&0x0F];
+ zText[(i*2)+3] = hexdigits[(zBlob[i])&0x0F];
+ }
+ zText[(nBlob*2)+2] = '\'';
+ zText[(nBlob*2)+3] = '\0';
+ zText[0] = 'X';
+ zText[1] = '\'';
+ sqlite3_result_text(context, zText, -1, SQLITE_TRANSIENT);
+ sqlite3_free(zText);
+ }
+ break;
+ }
+ case SQLITE_TEXT: {
+ int i,j;
+ u64 n;
+ const unsigned char *zArg = sqlite3_value_text(argv[0]);
+ char *z;
+
+ if( zArg==0 ) return;
+ for(i=0, n=0; zArg[i]; i++){ if( zArg[i]=='\'' ) n++; }
+ z = contextMalloc(context, ((i64)i)+((i64)n)+3);
+ if( z ){
+ z[0] = '\'';
+ for(i=0, j=1; zArg[i]; i++){
+ z[j++] = zArg[i];
+ if( zArg[i]=='\'' ){
+ z[j++] = '\'';
+ }
+ }
+ z[j++] = '\'';
+ z[j] = 0;
+ sqlite3_result_text(context, z, j, sqlite3_free);
+ }
+ break;
+ }
+ default: {
+ assert( sqlite3_value_type(argv[0])==SQLITE_NULL );
+ sqlite3_result_text(context, "NULL", 4, SQLITE_STATIC);
+ break;
+ }
+ }
+}
+
+/*
+** The unicode() function. Return the integer unicode code-point value
+** for the first character of the input string.
+*/
+static void unicodeFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ const unsigned char *z = sqlite3_value_text(argv[0]);
+ (void)argc;
+ if( z && z[0] ) sqlite3_result_int(context, sqlite3Utf8Read(&z));
+}
+
+/*
+** The char() function takes zero or more arguments, each of which is
+** an integer. It constructs a string where each character of the string
+** is the unicode character for the corresponding integer argument.
+*/
+static void charFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ unsigned char *z, *zOut;
+ int i;
+ zOut = z = sqlite3_malloc( argc*4 );
+ if( z==0 ){
+ sqlite3_result_error_nomem(context);
+ return;
+ }
+ for(i=0; i<argc; i++){
+ sqlite3_int64 x;
+ unsigned c;
+ x = sqlite3_value_int64(argv[i]);
+ if( x<0 || x>0x10ffff ) x = 0xfffd;
+ c = (unsigned)(x & 0x1fffff);
+ if( c<0x00080 ){
+ *zOut++ = (u8)(c&0xFF);
+ }else if( c<0x00800 ){
+ *zOut++ = 0xC0 + (u8)((c>>6)&0x1F);
+ *zOut++ = 0x80 + (u8)(c & 0x3F);
+ }else if( c<0x10000 ){
+ *zOut++ = 0xE0 + (u8)((c>>12)&0x0F);
+ *zOut++ = 0x80 + (u8)((c>>6) & 0x3F);
+ *zOut++ = 0x80 + (u8)(c & 0x3F);
+ }else{
+ *zOut++ = 0xF0 + (u8)((c>>18) & 0x07);
+ *zOut++ = 0x80 + (u8)((c>>12) & 0x3F);
+ *zOut++ = 0x80 + (u8)((c>>6) & 0x3F);
+ *zOut++ = 0x80 + (u8)(c & 0x3F);
+ } \
+ }
+ sqlite3_result_text(context, (char*)z, (int)(zOut-z), sqlite3_free);
+}
+
+/*
+** The hex() function. Interpret the argument as a blob. Return
+** a hexadecimal rendering as text.
+*/
+static void hexFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ int i, n;
+ const unsigned char *pBlob;
+ char *zHex, *z;
+ assert( argc==1 );
+ UNUSED_PARAMETER(argc);
+ pBlob = sqlite3_value_blob(argv[0]);
+ n = sqlite3_value_bytes(argv[0]);
+ assert( pBlob==sqlite3_value_blob(argv[0]) ); /* No encoding change */
+ z = zHex = contextMalloc(context, ((i64)n)*2 + 1);
+ if( zHex ){
+ for(i=0; i<n; i++, pBlob++){
+ unsigned char c = *pBlob;
+ *(z++) = hexdigits[(c>>4)&0xf];
+ *(z++) = hexdigits[c&0xf];
+ }
+ *z = 0;
+ sqlite3_result_text(context, zHex, n*2, sqlite3_free);
+ }
+}
+
+/*
+** The zeroblob(N) function returns a zero-filled blob of size N bytes.
+*/
+static void zeroblobFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ i64 n;
+ sqlite3 *db = sqlite3_context_db_handle(context);
+ assert( argc==1 );
+ UNUSED_PARAMETER(argc);
+ n = sqlite3_value_int64(argv[0]);
+ testcase( n==db->aLimit[SQLITE_LIMIT_LENGTH] );
+ testcase( n==db->aLimit[SQLITE_LIMIT_LENGTH]+1 );
+ if( n>db->aLimit[SQLITE_LIMIT_LENGTH] ){
+ sqlite3_result_error_toobig(context);
+ }else{
+ sqlite3_result_zeroblob(context, (int)n); /* IMP: R-00293-64994 */
+ }
+}
+
+/*
+** The replace() function. Three arguments are all strings: call
+** them A, B, and C. The result is also a string which is derived
+** from A by replacing every occurance of B with C. The match
+** must be exact. Collating sequences are not used.
+*/
+static void replaceFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ const unsigned char *zStr; /* The input string A */
+ const unsigned char *zPattern; /* The pattern string B */
+ const unsigned char *zRep; /* The replacement string C */
+ unsigned char *zOut; /* The output */
+ int nStr; /* Size of zStr */
+ int nPattern; /* Size of zPattern */
+ int nRep; /* Size of zRep */
+ i64 nOut; /* Maximum size of zOut */
+ int loopLimit; /* Last zStr[] that might match zPattern[] */
+ int i, j; /* Loop counters */
+
+ assert( argc==3 );
+ UNUSED_PARAMETER(argc);
+ zStr = sqlite3_value_text(argv[0]);
+ if( zStr==0 ) return;
+ nStr = sqlite3_value_bytes(argv[0]);
+ assert( zStr==sqlite3_value_text(argv[0]) ); /* No encoding change */
+ zPattern = sqlite3_value_text(argv[1]);
+ if( zPattern==0 ){
+ assert( sqlite3_value_type(argv[1])==SQLITE_NULL
+ || sqlite3_context_db_handle(context)->mallocFailed );
+ return;
+ }
+ if( zPattern[0]==0 ){
+ assert( sqlite3_value_type(argv[1])!=SQLITE_NULL );
+ sqlite3_result_value(context, argv[0]);
+ return;
+ }
+ nPattern = sqlite3_value_bytes(argv[1]);
+ assert( zPattern==sqlite3_value_text(argv[1]) ); /* No encoding change */
+ zRep = sqlite3_value_text(argv[2]);
+ if( zRep==0 ) return;
+ nRep = sqlite3_value_bytes(argv[2]);
+ assert( zRep==sqlite3_value_text(argv[2]) );
+ nOut = nStr + 1;
+ assert( nOut<SQLITE_MAX_LENGTH );
+ zOut = contextMalloc(context, (i64)nOut);
+ if( zOut==0 ){
+ return;
+ }
+ loopLimit = nStr - nPattern;
+ for(i=j=0; i<=loopLimit; i++){
+ if( zStr[i]!=zPattern[0] || memcmp(&zStr[i], zPattern, nPattern) ){
+ zOut[j++] = zStr[i];
+ }else{
+ u8 *zOld;
+ sqlite3 *db = sqlite3_context_db_handle(context);
+ nOut += nRep - nPattern;
+ testcase( nOut-1==db->aLimit[SQLITE_LIMIT_LENGTH] );
+ testcase( nOut-2==db->aLimit[SQLITE_LIMIT_LENGTH] );
+ if( nOut-1>db->aLimit[SQLITE_LIMIT_LENGTH] ){
+ sqlite3_result_error_toobig(context);
+ sqlite3_free(zOut);
+ return;
+ }
+ zOld = zOut;
+ zOut = sqlite3_realloc(zOut, (int)nOut);
+ if( zOut==0 ){
+ sqlite3_result_error_nomem(context);
+ sqlite3_free(zOld);
+ return;
+ }
+ memcpy(&zOut[j], zRep, nRep);
+ j += nRep;
+ i += nPattern-1;
+ }
+ }
+ assert( j+nStr-i+1==nOut );
+ memcpy(&zOut[j], &zStr[i], nStr-i);
+ j += nStr - i;
+ assert( j<=nOut );
+ zOut[j] = 0;
+ sqlite3_result_text(context, (char*)zOut, j, sqlite3_free);
+}
+
+/*
+** Implementation of the TRIM(), LTRIM(), and RTRIM() functions.
+** The userdata is 0x1 for left trim, 0x2 for right trim, 0x3 for both.
+*/
+static void trimFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ const unsigned char *zIn; /* Input string */
+ const unsigned char *zCharSet; /* Set of characters to trim */
+ int nIn; /* Number of bytes in input */
+ int flags; /* 1: trimleft 2: trimright 3: trim */
+ int i; /* Loop counter */
+ unsigned char *aLen = 0; /* Length of each character in zCharSet */
+ unsigned char **azChar = 0; /* Individual characters in zCharSet */
+ int nChar; /* Number of characters in zCharSet */
+
+ if( sqlite3_value_type(argv[0])==SQLITE_NULL ){
+ return;
+ }
+ zIn = sqlite3_value_text(argv[0]);
+ if( zIn==0 ) return;
+ nIn = sqlite3_value_bytes(argv[0]);
+ assert( zIn==sqlite3_value_text(argv[0]) );
+ if( argc==1 ){
+ static const unsigned char lenOne[] = { 1 };
+ static unsigned char * const azOne[] = { (u8*)" " };
+ nChar = 1;
+ aLen = (u8*)lenOne;
+ azChar = (unsigned char **)azOne;
+ zCharSet = 0;
+ }else if( (zCharSet = sqlite3_value_text(argv[1]))==0 ){
+ return;
+ }else{
+ const unsigned char *z;
+ for(z=zCharSet, nChar=0; *z; nChar++){
+ SQLITE_SKIP_UTF8(z);
+ }
+ if( nChar>0 ){
+ azChar = contextMalloc(context, ((i64)nChar)*(sizeof(char*)+1));
+ if( azChar==0 ){
+ return;
+ }
+ aLen = (unsigned char*)&azChar[nChar];
+ for(z=zCharSet, nChar=0; *z; nChar++){
+ azChar[nChar] = (unsigned char *)z;
+ SQLITE_SKIP_UTF8(z);
+ aLen[nChar] = (u8)(z - azChar[nChar]);
+ }
+ }
+ }
+ if( nChar>0 ){
+ flags = SQLITE_PTR_TO_INT(sqlite3_user_data(context));
+ if( flags & 1 ){
+ while( nIn>0 ){
+ int len = 0;
+ for(i=0; i<nChar; i++){
+ len = aLen[i];
+ if( len<=nIn && memcmp(zIn, azChar[i], len)==0 ) break;
+ }
+ if( i>=nChar ) break;
+ zIn += len;
+ nIn -= len;
+ }
+ }
+ if( flags & 2 ){
+ while( nIn>0 ){
+ int len = 0;
+ for(i=0; i<nChar; i++){
+ len = aLen[i];
+ if( len<=nIn && memcmp(&zIn[nIn-len],azChar[i],len)==0 ) break;
+ }
+ if( i>=nChar ) break;
+ nIn -= len;
+ }
+ }
+ if( zCharSet ){
+ sqlite3_free(azChar);
+ }
+ }
+ sqlite3_result_text(context, (char*)zIn, nIn, SQLITE_TRANSIENT);
+}
+
+
+/* IMP: R-25361-16150 This function is omitted from SQLite by default. It
+** is only available if the SQLITE_SOUNDEX compile-time option is used
+** when SQLite is built.
+*/
+#ifdef SQLITE_SOUNDEX
+/*
+** Compute the soundex encoding of a word.
+**
+** IMP: R-59782-00072 The soundex(X) function returns a string that is the
+** soundex encoding of the string X.
+*/
+static void soundexFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ char zResult[8];
+ const u8 *zIn;
+ int i, j;
+ static const unsigned char iCode[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 2, 3, 0, 1, 2, 0, 0, 2, 2, 4, 5, 5, 0,
+ 1, 2, 6, 2, 3, 0, 1, 0, 2, 0, 2, 0, 0, 0, 0, 0,
+ 0, 0, 1, 2, 3, 0, 1, 2, 0, 0, 2, 2, 4, 5, 5, 0,
+ 1, 2, 6, 2, 3, 0, 1, 0, 2, 0, 2, 0, 0, 0, 0, 0,
+ };
+ assert( argc==1 );
+ zIn = (u8*)sqlite3_value_text(argv[0]);
+ if( zIn==0 ) zIn = (u8*)"";
+ for(i=0; zIn[i] && !sqlite3Isalpha(zIn[i]); i++){}
+ if( zIn[i] ){
+ u8 prevcode = iCode[zIn[i]&0x7f];
+ zResult[0] = sqlite3Toupper(zIn[i]);
+ for(j=1; j<4 && zIn[i]; i++){
+ int code = iCode[zIn[i]&0x7f];
+ if( code>0 ){
+ if( code!=prevcode ){
+ prevcode = code;
+ zResult[j++] = code + '0';
+ }
+ }else{
+ prevcode = 0;
+ }
+ }
+ while( j<4 ){
+ zResult[j++] = '0';
+ }
+ zResult[j] = 0;
+ sqlite3_result_text(context, zResult, 4, SQLITE_TRANSIENT);
+ }else{
+ /* IMP: R-64894-50321 The string "?000" is returned if the argument
+ ** is NULL or contains no ASCII alphabetic characters. */
+ sqlite3_result_text(context, "?000", 4, SQLITE_STATIC);
+ }
+}
+#endif /* SQLITE_SOUNDEX */
+
+#ifndef SQLITE_OMIT_LOAD_EXTENSION
+/*
+** A function that loads a shared-library extension then returns NULL.
+*/
+static void loadExt(sqlite3_context *context, int argc, sqlite3_value **argv){
+ const char *zFile = (const char *)sqlite3_value_text(argv[0]);
+ const char *zProc;
+ sqlite3 *db = sqlite3_context_db_handle(context);
+ char *zErrMsg = 0;
+
+ if( argc==2 ){
+ zProc = (const char *)sqlite3_value_text(argv[1]);
+ }else{
+ zProc = 0;
+ }
+ if( zFile && sqlite3_load_extension(db, zFile, zProc, &zErrMsg) ){
+ sqlite3_result_error(context, zErrMsg, -1);
+ sqlite3_free(zErrMsg);
+ }
+}
+#endif
+
+
+/*
+** An instance of the following structure holds the context of a
+** sum() or avg() aggregate computation.
+*/
+typedef struct SumCtx SumCtx;
+struct SumCtx {
+ double rSum; /* Floating point sum */
+ i64 iSum; /* Integer sum */
+ i64 cnt; /* Number of elements summed */
+ u8 overflow; /* True if integer overflow seen */
+ u8 approx; /* True if non-integer value was input to the sum */
+};
+
+/*
+** Routines used to compute the sum, average, and total.
+**
+** The SUM() function follows the (broken) SQL standard which means
+** that it returns NULL if it sums over no inputs. TOTAL returns
+** 0.0 in that case. In addition, TOTAL always returns a float where
+** SUM might return an integer if it never encounters a floating point
+** value. TOTAL never fails, but SUM might through an exception if
+** it overflows an integer.
+*/
+static void sumStep(sqlite3_context *context, int argc, sqlite3_value **argv){
+ SumCtx *p;
+ int type;
+ assert( argc==1 );
+ UNUSED_PARAMETER(argc);
+ p = sqlite3_aggregate_context(context, sizeof(*p));
+ type = sqlite3_value_numeric_type(argv[0]);
+ if( p && type!=SQLITE_NULL ){
+ p->cnt++;
+ if( type==SQLITE_INTEGER ){
+ i64 v = sqlite3_value_int64(argv[0]);
+ p->rSum += v;
+ if( (p->approx|p->overflow)==0 && sqlite3AddInt64(&p->iSum, v) ){
+ p->overflow = 1;
+ }
+ }else{
+ p->rSum += sqlite3_value_double(argv[0]);
+ p->approx = 1;
+ }
+ }
+}
+static void sumFinalize(sqlite3_context *context){
+ SumCtx *p;
+ p = sqlite3_aggregate_context(context, 0);
+ if( p && p->cnt>0 ){
+ if( p->overflow ){
+ sqlite3_result_error(context,"integer overflow",-1);
+ }else if( p->approx ){
+ sqlite3_result_double(context, p->rSum);
+ }else{
+ sqlite3_result_int64(context, p->iSum);
+ }
+ }
+}
+static void avgFinalize(sqlite3_context *context){
+ SumCtx *p;
+ p = sqlite3_aggregate_context(context, 0);
+ if( p && p->cnt>0 ){
+ sqlite3_result_double(context, p->rSum/(double)p->cnt);
+ }
+}
+static void totalFinalize(sqlite3_context *context){
+ SumCtx *p;
+ p = sqlite3_aggregate_context(context, 0);
+ /* (double)0 In case of SQLITE_OMIT_FLOATING_POINT... */
+ sqlite3_result_double(context, p ? p->rSum : (double)0);
+}
+
+/*
+** The following structure keeps track of state information for the
+** count() aggregate function.
+*/
+typedef struct CountCtx CountCtx;
+struct CountCtx {
+ i64 n;
+};
+
+/*
+** Routines to implement the count() aggregate function.
+*/
+static void countStep(sqlite3_context *context, int argc, sqlite3_value **argv){
+ CountCtx *p;
+ p = sqlite3_aggregate_context(context, sizeof(*p));
+ if( (argc==0 || SQLITE_NULL!=sqlite3_value_type(argv[0])) && p ){
+ p->n++;
+ }
+
+#ifndef SQLITE_OMIT_DEPRECATED
+ /* The sqlite3_aggregate_count() function is deprecated. But just to make
+ ** sure it still operates correctly, verify that its count agrees with our
+ ** internal count when using count(*) and when the total count can be
+ ** expressed as a 32-bit integer. */
+ assert( argc==1 || p==0 || p->n>0x7fffffff
+ || p->n==sqlite3_aggregate_count(context) );
+#endif
+}
+static void countFinalize(sqlite3_context *context){
+ CountCtx *p;
+ p = sqlite3_aggregate_context(context, 0);
+ sqlite3_result_int64(context, p ? p->n : 0);
+}
+
+/*
+** Routines to implement min() and max() aggregate functions.
+*/
+static void minmaxStep(
+ sqlite3_context *context,
+ int NotUsed,
+ sqlite3_value **argv
+){
+ Mem *pArg = (Mem *)argv[0];
+ Mem *pBest;
+ UNUSED_PARAMETER(NotUsed);
+
+ pBest = (Mem *)sqlite3_aggregate_context(context, sizeof(*pBest));
+ if( !pBest ) return;
+
+ if( sqlite3_value_type(argv[0])==SQLITE_NULL ){
+ if( pBest->flags ) sqlite3SkipAccumulatorLoad(context);
+ }else if( pBest->flags ){
+ int max;
+ int cmp;
+ CollSeq *pColl = sqlite3GetFuncCollSeq(context);
+ /* This step function is used for both the min() and max() aggregates,
+ ** the only difference between the two being that the sense of the
+ ** comparison is inverted. For the max() aggregate, the
+ ** sqlite3_user_data() function returns (void *)-1. For min() it
+ ** returns (void *)db, where db is the sqlite3* database pointer.
+ ** Therefore the next statement sets variable 'max' to 1 for the max()
+ ** aggregate, or 0 for min().
+ */
+ max = sqlite3_user_data(context)!=0;
+ cmp = sqlite3MemCompare(pBest, pArg, pColl);
+ if( (max && cmp<0) || (!max && cmp>0) ){
+ sqlite3VdbeMemCopy(pBest, pArg);
+ }else{
+ sqlite3SkipAccumulatorLoad(context);
+ }
+ }else{
+ sqlite3VdbeMemCopy(pBest, pArg);
+ }
+}
+static void minMaxFinalize(sqlite3_context *context){
+ sqlite3_value *pRes;
+ pRes = (sqlite3_value *)sqlite3_aggregate_context(context, 0);
+ if( pRes ){
+ if( pRes->flags ){
+ sqlite3_result_value(context, pRes);
+ }
+ sqlite3VdbeMemRelease(pRes);
+ }
+}
+
+/*
+** group_concat(EXPR, ?SEPARATOR?)
+*/
+static void groupConcatStep(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ const char *zVal;
+ StrAccum *pAccum;
+ const char *zSep;
+ int nVal, nSep;
+ assert( argc==1 || argc==2 );
+ if( sqlite3_value_type(argv[0])==SQLITE_NULL ) return;
+ pAccum = (StrAccum*)sqlite3_aggregate_context(context, sizeof(*pAccum));
+
+ if( pAccum ){
+ sqlite3 *db = sqlite3_context_db_handle(context);
+ int firstTerm = pAccum->useMalloc==0;
+ pAccum->useMalloc = 2;
+ pAccum->mxAlloc = db->aLimit[SQLITE_LIMIT_LENGTH];
+ if( !firstTerm ){
+ if( argc==2 ){
+ zSep = (char*)sqlite3_value_text(argv[1]);
+ nSep = sqlite3_value_bytes(argv[1]);
+ }else{
+ zSep = ",";
+ nSep = 1;
+ }
+ sqlite3StrAccumAppend(pAccum, zSep, nSep);
+ }
+ zVal = (char*)sqlite3_value_text(argv[0]);
+ nVal = sqlite3_value_bytes(argv[0]);
+ sqlite3StrAccumAppend(pAccum, zVal, nVal);
+ }
+}
+static void groupConcatFinalize(sqlite3_context *context){
+ StrAccum *pAccum;
+ pAccum = sqlite3_aggregate_context(context, 0);
+ if( pAccum ){
+ if( pAccum->tooBig ){
+ sqlite3_result_error_toobig(context);
+ }else if( pAccum->mallocFailed ){
+ sqlite3_result_error_nomem(context);
+ }else{
+ sqlite3_result_text(context, sqlite3StrAccumFinish(pAccum), -1,
+ sqlite3_free);
+ }
+ }
+}
+
+/*
+** This routine does per-connection function registration. Most
+** of the built-in functions above are part of the global function set.
+** This routine only deals with those that are not global.
+*/
+SQLITE_PRIVATE void sqlite3RegisterBuiltinFunctions(sqlite3 *db){
+ int rc = sqlite3_overload_function(db, "MATCH", 2);
+ assert( rc==SQLITE_NOMEM || rc==SQLITE_OK );
+ if( rc==SQLITE_NOMEM ){
+ db->mallocFailed = 1;
+ }
+}
+
+/*
+** Set the LIKEOPT flag on the 2-argument function with the given name.
+*/
+static void setLikeOptFlag(sqlite3 *db, const char *zName, u8 flagVal){
+ FuncDef *pDef;
+ pDef = sqlite3FindFunction(db, zName, sqlite3Strlen30(zName),
+ 2, SQLITE_UTF8, 0);
+ if( ALWAYS(pDef) ){
+ pDef->flags = flagVal;
+ }
+}
+
+/*
+** Register the built-in LIKE and GLOB functions. The caseSensitive
+** parameter determines whether or not the LIKE operator is case
+** sensitive. GLOB is always case sensitive.
+*/
+SQLITE_PRIVATE void sqlite3RegisterLikeFunctions(sqlite3 *db, int caseSensitive){
+ struct compareInfo *pInfo;
+ if( caseSensitive ){
+ pInfo = (struct compareInfo*)&likeInfoAlt;
+ }else{
+ pInfo = (struct compareInfo*)&likeInfoNorm;
+ }
+ sqlite3CreateFunc(db, "like", 2, SQLITE_UTF8, pInfo, likeFunc, 0, 0, 0);
+ sqlite3CreateFunc(db, "like", 3, SQLITE_UTF8, pInfo, likeFunc, 0, 0, 0);
+ sqlite3CreateFunc(db, "glob", 2, SQLITE_UTF8,
+ (struct compareInfo*)&globInfo, likeFunc, 0, 0, 0);
+ setLikeOptFlag(db, "glob", SQLITE_FUNC_LIKE | SQLITE_FUNC_CASE);
+ setLikeOptFlag(db, "like",
+ caseSensitive ? (SQLITE_FUNC_LIKE | SQLITE_FUNC_CASE) : SQLITE_FUNC_LIKE);
+}
+
+/*
+** pExpr points to an expression which implements a function. If
+** it is appropriate to apply the LIKE optimization to that function
+** then set aWc[0] through aWc[2] to the wildcard characters and
+** return TRUE. If the function is not a LIKE-style function then
+** return FALSE.
+*/
+SQLITE_PRIVATE int sqlite3IsLikeFunction(sqlite3 *db, Expr *pExpr, int *pIsNocase, char *aWc){
+ FuncDef *pDef;
+ if( pExpr->op!=TK_FUNCTION
+ || !pExpr->x.pList
+ || pExpr->x.pList->nExpr!=2
+ ){
+ return 0;
+ }
+ assert( !ExprHasProperty(pExpr, EP_xIsSelect) );
+ pDef = sqlite3FindFunction(db, pExpr->u.zToken,
+ sqlite3Strlen30(pExpr->u.zToken),
+ 2, SQLITE_UTF8, 0);
+ if( NEVER(pDef==0) || (pDef->flags & SQLITE_FUNC_LIKE)==0 ){
+ return 0;
+ }
+
+ /* The memcpy() statement assumes that the wildcard characters are
+ ** the first three statements in the compareInfo structure. The
+ ** asserts() that follow verify that assumption
+ */
+ memcpy(aWc, pDef->pUserData, 3);
+ assert( (char*)&likeInfoAlt == (char*)&likeInfoAlt.matchAll );
+ assert( &((char*)&likeInfoAlt)[1] == (char*)&likeInfoAlt.matchOne );
+ assert( &((char*)&likeInfoAlt)[2] == (char*)&likeInfoAlt.matchSet );
+ *pIsNocase = (pDef->flags & SQLITE_FUNC_CASE)==0;
+ return 1;
+}
+
+/*
+** All all of the FuncDef structures in the aBuiltinFunc[] array above
+** to the global function hash table. This occurs at start-time (as
+** a consequence of calling sqlite3_initialize()).
+**
+** After this routine runs
+*/
+SQLITE_PRIVATE void sqlite3RegisterGlobalFunctions(void){
+ /*
+ ** The following array holds FuncDef structures for all of the functions
+ ** defined in this file.
+ **
+ ** The array cannot be constant since changes are made to the
+ ** FuncDef.pHash elements at start-time. The elements of this array
+ ** are read-only after initialization is complete.
+ */
+ static SQLITE_WSD FuncDef aBuiltinFunc[] = {
+ FUNCTION(ltrim, 1, 1, 0, trimFunc ),
+ FUNCTION(ltrim, 2, 1, 0, trimFunc ),
+ FUNCTION(rtrim, 1, 2, 0, trimFunc ),
+ FUNCTION(rtrim, 2, 2, 0, trimFunc ),
+ FUNCTION(trim, 1, 3, 0, trimFunc ),
+ FUNCTION(trim, 2, 3, 0, trimFunc ),
+ FUNCTION(min, -1, 0, 1, minmaxFunc ),
+ FUNCTION(min, 0, 0, 1, 0 ),
+ AGGREGATE(min, 1, 0, 1, minmaxStep, minMaxFinalize ),
+ FUNCTION(max, -1, 1, 1, minmaxFunc ),
+ FUNCTION(max, 0, 1, 1, 0 ),
+ AGGREGATE(max, 1, 1, 1, minmaxStep, minMaxFinalize ),
+ FUNCTION2(typeof, 1, 0, 0, typeofFunc, SQLITE_FUNC_TYPEOF),
+ FUNCTION2(length, 1, 0, 0, lengthFunc, SQLITE_FUNC_LENGTH),
+ FUNCTION(instr, 2, 0, 0, instrFunc ),
+ FUNCTION(substr, 2, 0, 0, substrFunc ),
+ FUNCTION(substr, 3, 0, 0, substrFunc ),
+ FUNCTION(unicode, 1, 0, 0, unicodeFunc ),
+ FUNCTION(char, -1, 0, 0, charFunc ),
+ FUNCTION(abs, 1, 0, 0, absFunc ),
+#ifndef SQLITE_OMIT_FLOATING_POINT
+ FUNCTION(round, 1, 0, 0, roundFunc ),
+ FUNCTION(round, 2, 0, 0, roundFunc ),
+#endif
+ FUNCTION(upper, 1, 0, 0, upperFunc ),
+ FUNCTION(lower, 1, 0, 0, lowerFunc ),
+ FUNCTION(coalesce, 1, 0, 0, 0 ),
+ FUNCTION(coalesce, 0, 0, 0, 0 ),
+ FUNCTION2(coalesce, -1, 0, 0, ifnullFunc, SQLITE_FUNC_COALESCE),
+ FUNCTION(hex, 1, 0, 0, hexFunc ),
+ FUNCTION2(ifnull, 2, 0, 0, ifnullFunc, SQLITE_FUNC_COALESCE),
+ FUNCTION(random, 0, 0, 0, randomFunc ),
+ FUNCTION(randomblob, 1, 0, 0, randomBlob ),
+ FUNCTION(nullif, 2, 0, 1, nullifFunc ),
+ FUNCTION(sqlite_version, 0, 0, 0, versionFunc ),
+ FUNCTION(sqlite_source_id, 0, 0, 0, sourceidFunc ),
+ FUNCTION(sqlite_log, 2, 0, 0, errlogFunc ),
+#ifndef SQLITE_OMIT_COMPILEOPTION_DIAGS
+ FUNCTION(sqlite_compileoption_used,1, 0, 0, compileoptionusedFunc ),
+ FUNCTION(sqlite_compileoption_get, 1, 0, 0, compileoptiongetFunc ),
+#endif /* SQLITE_OMIT_COMPILEOPTION_DIAGS */
+ FUNCTION(quote, 1, 0, 0, quoteFunc ),
+ FUNCTION(last_insert_rowid, 0, 0, 0, last_insert_rowid),
+ FUNCTION(changes, 0, 0, 0, changes ),
+ FUNCTION(total_changes, 0, 0, 0, total_changes ),
+ FUNCTION(replace, 3, 0, 0, replaceFunc ),
+ FUNCTION(zeroblob, 1, 0, 0, zeroblobFunc ),
+ #ifdef SQLITE_SOUNDEX
+ FUNCTION(soundex, 1, 0, 0, soundexFunc ),
+ #endif
+ #ifndef SQLITE_OMIT_LOAD_EXTENSION
+ FUNCTION(load_extension, 1, 0, 0, loadExt ),
+ FUNCTION(load_extension, 2, 0, 0, loadExt ),
+ #endif
+ AGGREGATE(sum, 1, 0, 0, sumStep, sumFinalize ),
+ AGGREGATE(total, 1, 0, 0, sumStep, totalFinalize ),
+ AGGREGATE(avg, 1, 0, 0, sumStep, avgFinalize ),
+ /* AGGREGATE(count, 0, 0, 0, countStep, countFinalize ), */
+ {0,SQLITE_UTF8,SQLITE_FUNC_COUNT,0,0,0,countStep,countFinalize,"count",0,0},
+ AGGREGATE(count, 1, 0, 0, countStep, countFinalize ),
+ AGGREGATE(group_concat, 1, 0, 0, groupConcatStep, groupConcatFinalize),
+ AGGREGATE(group_concat, 2, 0, 0, groupConcatStep, groupConcatFinalize),
+
+ LIKEFUNC(glob, 2, &globInfo, SQLITE_FUNC_LIKE|SQLITE_FUNC_CASE),
+ #ifdef SQLITE_CASE_SENSITIVE_LIKE
+ LIKEFUNC(like, 2, &likeInfoAlt, SQLITE_FUNC_LIKE|SQLITE_FUNC_CASE),
+ LIKEFUNC(like, 3, &likeInfoAlt, SQLITE_FUNC_LIKE|SQLITE_FUNC_CASE),
+ #else
+ LIKEFUNC(like, 2, &likeInfoNorm, SQLITE_FUNC_LIKE),
+ LIKEFUNC(like, 3, &likeInfoNorm, SQLITE_FUNC_LIKE),
+ #endif
+ };
+
+ int i;
+ FuncDefHash *pHash = &GLOBAL(FuncDefHash, sqlite3GlobalFunctions);
+ FuncDef *aFunc = (FuncDef*)&GLOBAL(FuncDef, aBuiltinFunc);
+
+ for(i=0; i<ArraySize(aBuiltinFunc); i++){
+ sqlite3FuncDefInsert(pHash, &aFunc[i]);
+ }
+ sqlite3RegisterDateTimeFunctions();
+#ifndef SQLITE_OMIT_ALTERTABLE
+ sqlite3AlterFunctions();
+#endif
+}
+
+/************** End of func.c ************************************************/
+/************** Begin file fkey.c ********************************************/
+/*
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains code used by the compiler to add foreign key
+** support to compiled SQL statements.
+*/
+
+#ifndef SQLITE_OMIT_FOREIGN_KEY
+#ifndef SQLITE_OMIT_TRIGGER
+
+/*
+** Deferred and Immediate FKs
+** --------------------------
+**
+** Foreign keys in SQLite come in two flavours: deferred and immediate.
+** If an immediate foreign key constraint is violated,
+** SQLITE_CONSTRAINT_FOREIGNKEY is returned and the current
+** statement transaction rolled back. If a
+** deferred foreign key constraint is violated, no action is taken
+** immediately. However if the application attempts to commit the
+** transaction before fixing the constraint violation, the attempt fails.
+**
+** Deferred constraints are implemented using a simple counter associated
+** with the database handle. The counter is set to zero each time a
+** database transaction is opened. Each time a statement is executed
+** that causes a foreign key violation, the counter is incremented. Each
+** time a statement is executed that removes an existing violation from
+** the database, the counter is decremented. When the transaction is
+** committed, the commit fails if the current value of the counter is
+** greater than zero. This scheme has two big drawbacks:
+**
+** * When a commit fails due to a deferred foreign key constraint,
+** there is no way to tell which foreign constraint is not satisfied,
+** or which row it is not satisfied for.
+**
+** * If the database contains foreign key violations when the
+** transaction is opened, this may cause the mechanism to malfunction.
+**
+** Despite these problems, this approach is adopted as it seems simpler
+** than the alternatives.
+**
+** INSERT operations:
+**
+** I.1) For each FK for which the table is the child table, search
+** the parent table for a match. If none is found increment the
+** constraint counter.
+**
+** I.2) For each FK for which the table is the parent table,
+** search the child table for rows that correspond to the new
+** row in the parent table. Decrement the counter for each row
+** found (as the constraint is now satisfied).
+**
+** DELETE operations:
+**
+** D.1) For each FK for which the table is the child table,
+** search the parent table for a row that corresponds to the
+** deleted row in the child table. If such a row is not found,
+** decrement the counter.
+**
+** D.2) For each FK for which the table is the parent table, search
+** the child table for rows that correspond to the deleted row
+** in the parent table. For each found increment the counter.
+**
+** UPDATE operations:
+**
+** An UPDATE command requires that all 4 steps above are taken, but only
+** for FK constraints for which the affected columns are actually
+** modified (values must be compared at runtime).
+**
+** Note that I.1 and D.1 are very similar operations, as are I.2 and D.2.
+** This simplifies the implementation a bit.
+**
+** For the purposes of immediate FK constraints, the OR REPLACE conflict
+** resolution is considered to delete rows before the new row is inserted.
+** If a delete caused by OR REPLACE violates an FK constraint, an exception
+** is thrown, even if the FK constraint would be satisfied after the new
+** row is inserted.
+**
+** Immediate constraints are usually handled similarly. The only difference
+** is that the counter used is stored as part of each individual statement
+** object (struct Vdbe). If, after the statement has run, its immediate
+** constraint counter is greater than zero,
+** it returns SQLITE_CONSTRAINT_FOREIGNKEY
+** and the statement transaction is rolled back. An exception is an INSERT
+** statement that inserts a single row only (no triggers). In this case,
+** instead of using a counter, an exception is thrown immediately if the
+** INSERT violates a foreign key constraint. This is necessary as such
+** an INSERT does not open a statement transaction.
+**
+** TODO: How should dropping a table be handled? How should renaming a
+** table be handled?
+**
+**
+** Query API Notes
+** ---------------
+**
+** Before coding an UPDATE or DELETE row operation, the code-generator
+** for those two operations needs to know whether or not the operation
+** requires any FK processing and, if so, which columns of the original
+** row are required by the FK processing VDBE code (i.e. if FKs were
+** implemented using triggers, which of the old.* columns would be
+** accessed). No information is required by the code-generator before
+** coding an INSERT operation. The functions used by the UPDATE/DELETE
+** generation code to query for this information are:
+**
+** sqlite3FkRequired() - Test to see if FK processing is required.
+** sqlite3FkOldmask() - Query for the set of required old.* columns.
+**
+**
+** Externally accessible module functions
+** --------------------------------------
+**
+** sqlite3FkCheck() - Check for foreign key violations.
+** sqlite3FkActions() - Code triggers for ON UPDATE/ON DELETE actions.
+** sqlite3FkDelete() - Delete an FKey structure.
+*/
+
+/*
+** VDBE Calling Convention
+** -----------------------
+**
+** Example:
+**
+** For the following INSERT statement:
+**
+** CREATE TABLE t1(a, b INTEGER PRIMARY KEY, c);
+** INSERT INTO t1 VALUES(1, 2, 3.1);
+**
+** Register (x): 2 (type integer)
+** Register (x+1): 1 (type integer)
+** Register (x+2): NULL (type NULL)
+** Register (x+3): 3.1 (type real)
+*/
+
+/*
+** A foreign key constraint requires that the key columns in the parent
+** table are collectively subject to a UNIQUE or PRIMARY KEY constraint.
+** Given that pParent is the parent table for foreign key constraint pFKey,
+** search the schema for a unique index on the parent key columns.
+**
+** If successful, zero is returned. If the parent key is an INTEGER PRIMARY
+** KEY column, then output variable *ppIdx is set to NULL. Otherwise, *ppIdx
+** is set to point to the unique index.
+**
+** If the parent key consists of a single column (the foreign key constraint
+** is not a composite foreign key), output variable *paiCol is set to NULL.
+** Otherwise, it is set to point to an allocated array of size N, where
+** N is the number of columns in the parent key. The first element of the
+** array is the index of the child table column that is mapped by the FK
+** constraint to the parent table column stored in the left-most column
+** of index *ppIdx. The second element of the array is the index of the
+** child table column that corresponds to the second left-most column of
+** *ppIdx, and so on.
+**
+** If the required index cannot be found, either because:
+**
+** 1) The named parent key columns do not exist, or
+**
+** 2) The named parent key columns do exist, but are not subject to a
+** UNIQUE or PRIMARY KEY constraint, or
+**
+** 3) No parent key columns were provided explicitly as part of the
+** foreign key definition, and the parent table does not have a
+** PRIMARY KEY, or
+**
+** 4) No parent key columns were provided explicitly as part of the
+** foreign key definition, and the PRIMARY KEY of the parent table
+** consists of a a different number of columns to the child key in
+** the child table.
+**
+** then non-zero is returned, and a "foreign key mismatch" error loaded
+** into pParse. If an OOM error occurs, non-zero is returned and the
+** pParse->db->mallocFailed flag is set.
+*/
+SQLITE_PRIVATE int sqlite3FkLocateIndex(
+ Parse *pParse, /* Parse context to store any error in */
+ Table *pParent, /* Parent table of FK constraint pFKey */
+ FKey *pFKey, /* Foreign key to find index for */
+ Index **ppIdx, /* OUT: Unique index on parent table */
+ int **paiCol /* OUT: Map of index columns in pFKey */
+){
+ Index *pIdx = 0; /* Value to return via *ppIdx */
+ int *aiCol = 0; /* Value to return via *paiCol */
+ int nCol = pFKey->nCol; /* Number of columns in parent key */
+ char *zKey = pFKey->aCol[0].zCol; /* Name of left-most parent key column */
+
+ /* The caller is responsible for zeroing output parameters. */
+ assert( ppIdx && *ppIdx==0 );
+ assert( !paiCol || *paiCol==0 );
+ assert( pParse );
+
+ /* If this is a non-composite (single column) foreign key, check if it
+ ** maps to the INTEGER PRIMARY KEY of table pParent. If so, leave *ppIdx
+ ** and *paiCol set to zero and return early.
+ **
+ ** Otherwise, for a composite foreign key (more than one column), allocate
+ ** space for the aiCol array (returned via output parameter *paiCol).
+ ** Non-composite foreign keys do not require the aiCol array.
+ */
+ if( nCol==1 ){
+ /* The FK maps to the IPK if any of the following are true:
+ **
+ ** 1) There is an INTEGER PRIMARY KEY column and the FK is implicitly
+ ** mapped to the primary key of table pParent, or
+ ** 2) The FK is explicitly mapped to a column declared as INTEGER
+ ** PRIMARY KEY.
+ */
+ if( pParent->iPKey>=0 ){
+ if( !zKey ) return 0;
+ if( !sqlite3StrICmp(pParent->aCol[pParent->iPKey].zName, zKey) ) return 0;
+ }
+ }else if( paiCol ){
+ assert( nCol>1 );
+ aiCol = (int *)sqlite3DbMallocRaw(pParse->db, nCol*sizeof(int));
+ if( !aiCol ) return 1;
+ *paiCol = aiCol;
+ }
+
+ for(pIdx=pParent->pIndex; pIdx; pIdx=pIdx->pNext){
+ if( pIdx->nColumn==nCol && pIdx->onError!=OE_None ){
+ /* pIdx is a UNIQUE index (or a PRIMARY KEY) and has the right number
+ ** of columns. If each indexed column corresponds to a foreign key
+ ** column of pFKey, then this index is a winner. */
+
+ if( zKey==0 ){
+ /* If zKey is NULL, then this foreign key is implicitly mapped to
+ ** the PRIMARY KEY of table pParent. The PRIMARY KEY index may be
+ ** identified by the test (Index.autoIndex==2). */
+ if( pIdx->autoIndex==2 ){
+ if( aiCol ){
+ int i;
+ for(i=0; i<nCol; i++) aiCol[i] = pFKey->aCol[i].iFrom;
+ }
+ break;
+ }
+ }else{
+ /* If zKey is non-NULL, then this foreign key was declared to
+ ** map to an explicit list of columns in table pParent. Check if this
+ ** index matches those columns. Also, check that the index uses
+ ** the default collation sequences for each column. */
+ int i, j;
+ for(i=0; i<nCol; i++){
+ int iCol = pIdx->aiColumn[i]; /* Index of column in parent tbl */
+ char *zDfltColl; /* Def. collation for column */
+ char *zIdxCol; /* Name of indexed column */
+
+ /* If the index uses a collation sequence that is different from
+ ** the default collation sequence for the column, this index is
+ ** unusable. Bail out early in this case. */
+ zDfltColl = pParent->aCol[iCol].zColl;
+ if( !zDfltColl ){
+ zDfltColl = "BINARY";
+ }
+ if( sqlite3StrICmp(pIdx->azColl[i], zDfltColl) ) break;
+
+ zIdxCol = pParent->aCol[iCol].zName;
+ for(j=0; j<nCol; j++){
+ if( sqlite3StrICmp(pFKey->aCol[j].zCol, zIdxCol)==0 ){
+ if( aiCol ) aiCol[i] = pFKey->aCol[j].iFrom;
+ break;
+ }
+ }
+ if( j==nCol ) break;
+ }
+ if( i==nCol ) break; /* pIdx is usable */
+ }
+ }
+ }
+
+ if( !pIdx ){
+ if( !pParse->disableTriggers ){
+ sqlite3ErrorMsg(pParse,
+ "foreign key mismatch - \"%w\" referencing \"%w\"",
+ pFKey->pFrom->zName, pFKey->zTo);
+ }
+ sqlite3DbFree(pParse->db, aiCol);
+ return 1;
+ }
+
+ *ppIdx = pIdx;
+ return 0;
+}
+
+/*
+** This function is called when a row is inserted into or deleted from the
+** child table of foreign key constraint pFKey. If an SQL UPDATE is executed
+** on the child table of pFKey, this function is invoked twice for each row
+** affected - once to "delete" the old row, and then again to "insert" the
+** new row.
+**
+** Each time it is called, this function generates VDBE code to locate the
+** row in the parent table that corresponds to the row being inserted into
+** or deleted from the child table. If the parent row can be found, no
+** special action is taken. Otherwise, if the parent row can *not* be
+** found in the parent table:
+**
+** Operation | FK type | Action taken
+** --------------------------------------------------------------------------
+** INSERT immediate Increment the "immediate constraint counter".
+**
+** DELETE immediate Decrement the "immediate constraint counter".
+**
+** INSERT deferred Increment the "deferred constraint counter".
+**
+** DELETE deferred Decrement the "deferred constraint counter".
+**
+** These operations are identified in the comment at the top of this file
+** (fkey.c) as "I.1" and "D.1".
+*/
+static void fkLookupParent(
+ Parse *pParse, /* Parse context */
+ int iDb, /* Index of database housing pTab */
+ Table *pTab, /* Parent table of FK pFKey */
+ Index *pIdx, /* Unique index on parent key columns in pTab */
+ FKey *pFKey, /* Foreign key constraint */
+ int *aiCol, /* Map from parent key columns to child table columns */
+ int regData, /* Address of array containing child table row */
+ int nIncr, /* Increment constraint counter by this */
+ int isIgnore /* If true, pretend pTab contains all NULL values */
+){
+ int i; /* Iterator variable */
+ Vdbe *v = sqlite3GetVdbe(pParse); /* Vdbe to add code to */
+ int iCur = pParse->nTab - 1; /* Cursor number to use */
+ int iOk = sqlite3VdbeMakeLabel(v); /* jump here if parent key found */
+
+ /* If nIncr is less than zero, then check at runtime if there are any
+ ** outstanding constraints to resolve. If there are not, there is no need
+ ** to check if deleting this row resolves any outstanding violations.
+ **
+ ** Check if any of the key columns in the child table row are NULL. If
+ ** any are, then the constraint is considered satisfied. No need to
+ ** search for a matching row in the parent table. */
+ if( nIncr<0 ){
+ sqlite3VdbeAddOp2(v, OP_FkIfZero, pFKey->isDeferred, iOk);
+ }
+ for(i=0; i<pFKey->nCol; i++){
+ int iReg = aiCol[i] + regData + 1;
+ sqlite3VdbeAddOp2(v, OP_IsNull, iReg, iOk);
+ }
+
+ if( isIgnore==0 ){
+ if( pIdx==0 ){
+ /* If pIdx is NULL, then the parent key is the INTEGER PRIMARY KEY
+ ** column of the parent table (table pTab). */
+ int iMustBeInt; /* Address of MustBeInt instruction */
+ int regTemp = sqlite3GetTempReg(pParse);
+
+ /* Invoke MustBeInt to coerce the child key value to an integer (i.e.
+ ** apply the affinity of the parent key). If this fails, then there
+ ** is no matching parent key. Before using MustBeInt, make a copy of
+ ** the value. Otherwise, the value inserted into the child key column
+ ** will have INTEGER affinity applied to it, which may not be correct. */
+ sqlite3VdbeAddOp2(v, OP_SCopy, aiCol[0]+1+regData, regTemp);
+ iMustBeInt = sqlite3VdbeAddOp2(v, OP_MustBeInt, regTemp, 0);
+
+ /* If the parent table is the same as the child table, and we are about
+ ** to increment the constraint-counter (i.e. this is an INSERT operation),
+ ** then check if the row being inserted matches itself. If so, do not
+ ** increment the constraint-counter. */
+ if( pTab==pFKey->pFrom && nIncr==1 ){
+ sqlite3VdbeAddOp3(v, OP_Eq, regData, iOk, regTemp);
+ }
+
+ sqlite3OpenTable(pParse, iCur, iDb, pTab, OP_OpenRead);
+ sqlite3VdbeAddOp3(v, OP_NotExists, iCur, 0, regTemp);
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, iOk);
+ sqlite3VdbeJumpHere(v, sqlite3VdbeCurrentAddr(v)-2);
+ sqlite3VdbeJumpHere(v, iMustBeInt);
+ sqlite3ReleaseTempReg(pParse, regTemp);
+ }else{
+ int nCol = pFKey->nCol;
+ int regTemp = sqlite3GetTempRange(pParse, nCol);
+ int regRec = sqlite3GetTempReg(pParse);
+ KeyInfo *pKey = sqlite3IndexKeyinfo(pParse, pIdx);
+
+ sqlite3VdbeAddOp3(v, OP_OpenRead, iCur, pIdx->tnum, iDb);
+ sqlite3VdbeChangeP4(v, -1, (char*)pKey, P4_KEYINFO_HANDOFF);
+ for(i=0; i<nCol; i++){
+ sqlite3VdbeAddOp2(v, OP_Copy, aiCol[i]+1+regData, regTemp+i);
+ }
+
+ /* If the parent table is the same as the child table, and we are about
+ ** to increment the constraint-counter (i.e. this is an INSERT operation),
+ ** then check if the row being inserted matches itself. If so, do not
+ ** increment the constraint-counter.
+ **
+ ** If any of the parent-key values are NULL, then the row cannot match
+ ** itself. So set JUMPIFNULL to make sure we do the OP_Found if any
+ ** of the parent-key values are NULL (at this point it is known that
+ ** none of the child key values are).
+ */
+ if( pTab==pFKey->pFrom && nIncr==1 ){
+ int iJump = sqlite3VdbeCurrentAddr(v) + nCol + 1;
+ for(i=0; i<nCol; i++){
+ int iChild = aiCol[i]+1+regData;
+ int iParent = pIdx->aiColumn[i]+1+regData;
+ assert( aiCol[i]!=pTab->iPKey );
+ if( pIdx->aiColumn[i]==pTab->iPKey ){
+ /* The parent key is a composite key that includes the IPK column */
+ iParent = regData;
+ }
+ sqlite3VdbeAddOp3(v, OP_Ne, iChild, iJump, iParent);
+ sqlite3VdbeChangeP5(v, SQLITE_JUMPIFNULL);
+ }
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, iOk);
+ }
+
+ sqlite3VdbeAddOp3(v, OP_MakeRecord, regTemp, nCol, regRec);
+ sqlite3VdbeChangeP4(v, -1, sqlite3IndexAffinityStr(v,pIdx), P4_TRANSIENT);
+ sqlite3VdbeAddOp4Int(v, OP_Found, iCur, iOk, regRec, 0);
+
+ sqlite3ReleaseTempReg(pParse, regRec);
+ sqlite3ReleaseTempRange(pParse, regTemp, nCol);
+ }
+ }
+
+ if( !pFKey->isDeferred && !pParse->pToplevel && !pParse->isMultiWrite ){
+ /* Special case: If this is an INSERT statement that will insert exactly
+ ** one row into the table, raise a constraint immediately instead of
+ ** incrementing a counter. This is necessary as the VM code is being
+ ** generated for will not open a statement transaction. */
+ assert( nIncr==1 );
+ sqlite3HaltConstraint(pParse, SQLITE_CONSTRAINT_FOREIGNKEY,
+ OE_Abort, "foreign key constraint failed", P4_STATIC
+ );
+ }else{
+ if( nIncr>0 && pFKey->isDeferred==0 ){
+ sqlite3ParseToplevel(pParse)->mayAbort = 1;
+ }
+ sqlite3VdbeAddOp2(v, OP_FkCounter, pFKey->isDeferred, nIncr);
+ }
+
+ sqlite3VdbeResolveLabel(v, iOk);
+ sqlite3VdbeAddOp1(v, OP_Close, iCur);
+}
+
+/*
+** This function is called to generate code executed when a row is deleted
+** from the parent table of foreign key constraint pFKey and, if pFKey is
+** deferred, when a row is inserted into the same table. When generating
+** code for an SQL UPDATE operation, this function may be called twice -
+** once to "delete" the old row and once to "insert" the new row.
+**
+** The code generated by this function scans through the rows in the child
+** table that correspond to the parent table row being deleted or inserted.
+** For each child row found, one of the following actions is taken:
+**
+** Operation | FK type | Action taken
+** --------------------------------------------------------------------------
+** DELETE immediate Increment the "immediate constraint counter".
+** Or, if the ON (UPDATE|DELETE) action is RESTRICT,
+** throw a "foreign key constraint failed" exception.
+**
+** INSERT immediate Decrement the "immediate constraint counter".
+**
+** DELETE deferred Increment the "deferred constraint counter".
+** Or, if the ON (UPDATE|DELETE) action is RESTRICT,
+** throw a "foreign key constraint failed" exception.
+**
+** INSERT deferred Decrement the "deferred constraint counter".
+**
+** These operations are identified in the comment at the top of this file
+** (fkey.c) as "I.2" and "D.2".
+*/
+static void fkScanChildren(
+ Parse *pParse, /* Parse context */
+ SrcList *pSrc, /* SrcList containing the table to scan */
+ Table *pTab,
+ Index *pIdx, /* Foreign key index */
+ FKey *pFKey, /* Foreign key relationship */
+ int *aiCol, /* Map from pIdx cols to child table cols */
+ int regData, /* Referenced table data starts here */
+ int nIncr /* Amount to increment deferred counter by */
+){
+ sqlite3 *db = pParse->db; /* Database handle */
+ int i; /* Iterator variable */
+ Expr *pWhere = 0; /* WHERE clause to scan with */
+ NameContext sNameContext; /* Context used to resolve WHERE clause */
+ WhereInfo *pWInfo; /* Context used by sqlite3WhereXXX() */
+ int iFkIfZero = 0; /* Address of OP_FkIfZero */
+ Vdbe *v = sqlite3GetVdbe(pParse);
+
+ assert( !pIdx || pIdx->pTable==pTab );
+
+ if( nIncr<0 ){
+ iFkIfZero = sqlite3VdbeAddOp2(v, OP_FkIfZero, pFKey->isDeferred, 0);
+ }
+
+ /* Create an Expr object representing an SQL expression like:
+ **
+ ** <parent-key1> = <child-key1> AND <parent-key2> = <child-key2> ...
+ **
+ ** The collation sequence used for the comparison should be that of
+ ** the parent key columns. The affinity of the parent key column should
+ ** be applied to each child key value before the comparison takes place.
+ */
+ for(i=0; i<pFKey->nCol; i++){
+ Expr *pLeft; /* Value from parent table row */
+ Expr *pRight; /* Column ref to child table */
+ Expr *pEq; /* Expression (pLeft = pRight) */
+ int iCol; /* Index of column in child table */
+ const char *zCol; /* Name of column in child table */
+
+ pLeft = sqlite3Expr(db, TK_REGISTER, 0);
+ if( pLeft ){
+ /* Set the collation sequence and affinity of the LHS of each TK_EQ
+ ** expression to the parent key column defaults. */
+ if( pIdx ){
+ Column *pCol;
+ const char *zColl;
+ iCol = pIdx->aiColumn[i];
+ pCol = &pTab->aCol[iCol];
+ if( pTab->iPKey==iCol ) iCol = -1;
+ pLeft->iTable = regData+iCol+1;
+ pLeft->affinity = pCol->affinity;
+ zColl = pCol->zColl;
+ if( zColl==0 ) zColl = db->pDfltColl->zName;
+ pLeft = sqlite3ExprAddCollateString(pParse, pLeft, zColl);
+ }else{
+ pLeft->iTable = regData;
+ pLeft->affinity = SQLITE_AFF_INTEGER;
+ }
+ }
+ iCol = aiCol ? aiCol[i] : pFKey->aCol[0].iFrom;
+ assert( iCol>=0 );
+ zCol = pFKey->pFrom->aCol[iCol].zName;
+ pRight = sqlite3Expr(db, TK_ID, zCol);
+ pEq = sqlite3PExpr(pParse, TK_EQ, pLeft, pRight, 0);
+ pWhere = sqlite3ExprAnd(db, pWhere, pEq);
+ }
+
+ /* If the child table is the same as the parent table, and this scan
+ ** is taking place as part of a DELETE operation (operation D.2), omit the
+ ** row being deleted from the scan by adding ($rowid != rowid) to the WHERE
+ ** clause, where $rowid is the rowid of the row being deleted. */
+ if( pTab==pFKey->pFrom && nIncr>0 ){
+ Expr *pEq; /* Expression (pLeft = pRight) */
+ Expr *pLeft; /* Value from parent table row */
+ Expr *pRight; /* Column ref to child table */
+ pLeft = sqlite3Expr(db, TK_REGISTER, 0);
+ pRight = sqlite3Expr(db, TK_COLUMN, 0);
+ if( pLeft && pRight ){
+ pLeft->iTable = regData;
+ pLeft->affinity = SQLITE_AFF_INTEGER;
+ pRight->iTable = pSrc->a[0].iCursor;
+ pRight->iColumn = -1;
+ }
+ pEq = sqlite3PExpr(pParse, TK_NE, pLeft, pRight, 0);
+ pWhere = sqlite3ExprAnd(db, pWhere, pEq);
+ }
+
+ /* Resolve the references in the WHERE clause. */
+ memset(&sNameContext, 0, sizeof(NameContext));
+ sNameContext.pSrcList = pSrc;
+ sNameContext.pParse = pParse;
+ sqlite3ResolveExprNames(&sNameContext, pWhere);
+
+ /* Create VDBE to loop through the entries in pSrc that match the WHERE
+ ** clause. If the constraint is not deferred, throw an exception for
+ ** each row found. Otherwise, for deferred constraints, increment the
+ ** deferred constraint counter by nIncr for each row selected. */
+ pWInfo = sqlite3WhereBegin(pParse, pSrc, pWhere, 0, 0, 0, 0);
+ if( nIncr>0 && pFKey->isDeferred==0 ){
+ sqlite3ParseToplevel(pParse)->mayAbort = 1;
+ }
+ sqlite3VdbeAddOp2(v, OP_FkCounter, pFKey->isDeferred, nIncr);
+ if( pWInfo ){
+ sqlite3WhereEnd(pWInfo);
+ }
+
+ /* Clean up the WHERE clause constructed above. */
+ sqlite3ExprDelete(db, pWhere);
+ if( iFkIfZero ){
+ sqlite3VdbeJumpHere(v, iFkIfZero);
+ }
+}
+
+/*
+** This function returns a pointer to the head of a linked list of FK
+** constraints for which table pTab is the parent table. For example,
+** given the following schema:
+**
+** CREATE TABLE t1(a PRIMARY KEY);
+** CREATE TABLE t2(b REFERENCES t1(a);
+**
+** Calling this function with table "t1" as an argument returns a pointer
+** to the FKey structure representing the foreign key constraint on table
+** "t2". Calling this function with "t2" as the argument would return a
+** NULL pointer (as there are no FK constraints for which t2 is the parent
+** table).
+*/
+SQLITE_PRIVATE FKey *sqlite3FkReferences(Table *pTab){
+ int nName = sqlite3Strlen30(pTab->zName);
+ return (FKey *)sqlite3HashFind(&pTab->pSchema->fkeyHash, pTab->zName, nName);
+}
+
+/*
+** The second argument is a Trigger structure allocated by the
+** fkActionTrigger() routine. This function deletes the Trigger structure
+** and all of its sub-components.
+**
+** The Trigger structure or any of its sub-components may be allocated from
+** the lookaside buffer belonging to database handle dbMem.
+*/
+static void fkTriggerDelete(sqlite3 *dbMem, Trigger *p){
+ if( p ){
+ TriggerStep *pStep = p->step_list;
+ sqlite3ExprDelete(dbMem, pStep->pWhere);
+ sqlite3ExprListDelete(dbMem, pStep->pExprList);
+ sqlite3SelectDelete(dbMem, pStep->pSelect);
+ sqlite3ExprDelete(dbMem, p->pWhen);
+ sqlite3DbFree(dbMem, p);
+ }
+}
+
+/*
+** This function is called to generate code that runs when table pTab is
+** being dropped from the database. The SrcList passed as the second argument
+** to this function contains a single entry guaranteed to resolve to
+** table pTab.
+**
+** Normally, no code is required. However, if either
+**
+** (a) The table is the parent table of a FK constraint, or
+** (b) The table is the child table of a deferred FK constraint and it is
+** determined at runtime that there are outstanding deferred FK
+** constraint violations in the database,
+**
+** then the equivalent of "DELETE FROM <tbl>" is executed before dropping
+** the table from the database. Triggers are disabled while running this
+** DELETE, but foreign key actions are not.
+*/
+SQLITE_PRIVATE void sqlite3FkDropTable(Parse *pParse, SrcList *pName, Table *pTab){
+ sqlite3 *db = pParse->db;
+ if( (db->flags&SQLITE_ForeignKeys) && !IsVirtual(pTab) && !pTab->pSelect ){
+ int iSkip = 0;
+ Vdbe *v = sqlite3GetVdbe(pParse);
+
+ assert( v ); /* VDBE has already been allocated */
+ if( sqlite3FkReferences(pTab)==0 ){
+ /* Search for a deferred foreign key constraint for which this table
+ ** is the child table. If one cannot be found, return without
+ ** generating any VDBE code. If one can be found, then jump over
+ ** the entire DELETE if there are no outstanding deferred constraints
+ ** when this statement is run. */
+ FKey *p;
+ for(p=pTab->pFKey; p; p=p->pNextFrom){
+ if( p->isDeferred ) break;
+ }
+ if( !p ) return;
+ iSkip = sqlite3VdbeMakeLabel(v);
+ sqlite3VdbeAddOp2(v, OP_FkIfZero, 1, iSkip);
+ }
+
+ pParse->disableTriggers = 1;
+ sqlite3DeleteFrom(pParse, sqlite3SrcListDup(db, pName, 0), 0);
+ pParse->disableTriggers = 0;
+
+ /* If the DELETE has generated immediate foreign key constraint
+ ** violations, halt the VDBE and return an error at this point, before
+ ** any modifications to the schema are made. This is because statement
+ ** transactions are not able to rollback schema changes. */
+ sqlite3VdbeAddOp2(v, OP_FkIfZero, 0, sqlite3VdbeCurrentAddr(v)+2);
+ sqlite3HaltConstraint(pParse, SQLITE_CONSTRAINT_FOREIGNKEY,
+ OE_Abort, "foreign key constraint failed", P4_STATIC
+ );
+
+ if( iSkip ){
+ sqlite3VdbeResolveLabel(v, iSkip);
+ }
+ }
+}
+
+/*
+** This function is called when inserting, deleting or updating a row of
+** table pTab to generate VDBE code to perform foreign key constraint
+** processing for the operation.
+**
+** For a DELETE operation, parameter regOld is passed the index of the
+** first register in an array of (pTab->nCol+1) registers containing the
+** rowid of the row being deleted, followed by each of the column values
+** of the row being deleted, from left to right. Parameter regNew is passed
+** zero in this case.
+**
+** For an INSERT operation, regOld is passed zero and regNew is passed the
+** first register of an array of (pTab->nCol+1) registers containing the new
+** row data.
+**
+** For an UPDATE operation, this function is called twice. Once before
+** the original record is deleted from the table using the calling convention
+** described for DELETE. Then again after the original record is deleted
+** but before the new record is inserted using the INSERT convention.
+*/
+SQLITE_PRIVATE void sqlite3FkCheck(
+ Parse *pParse, /* Parse context */
+ Table *pTab, /* Row is being deleted from this table */
+ int regOld, /* Previous row data is stored here */
+ int regNew /* New row data is stored here */
+){
+ sqlite3 *db = pParse->db; /* Database handle */
+ FKey *pFKey; /* Used to iterate through FKs */
+ int iDb; /* Index of database containing pTab */
+ const char *zDb; /* Name of database containing pTab */
+ int isIgnoreErrors = pParse->disableTriggers;
+
+ /* Exactly one of regOld and regNew should be non-zero. */
+ assert( (regOld==0)!=(regNew==0) );
+
+ /* If foreign-keys are disabled, this function is a no-op. */
+ if( (db->flags&SQLITE_ForeignKeys)==0 ) return;
+
+ iDb = sqlite3SchemaToIndex(db, pTab->pSchema);
+ zDb = db->aDb[iDb].zName;
+
+ /* Loop through all the foreign key constraints for which pTab is the
+ ** child table (the table that the foreign key definition is part of). */
+ for(pFKey=pTab->pFKey; pFKey; pFKey=pFKey->pNextFrom){
+ Table *pTo; /* Parent table of foreign key pFKey */
+ Index *pIdx = 0; /* Index on key columns in pTo */
+ int *aiFree = 0;
+ int *aiCol;
+ int iCol;
+ int i;
+ int isIgnore = 0;
+
+ /* Find the parent table of this foreign key. Also find a unique index
+ ** on the parent key columns in the parent table. If either of these
+ ** schema items cannot be located, set an error in pParse and return
+ ** early. */
+ if( pParse->disableTriggers ){
+ pTo = sqlite3FindTable(db, pFKey->zTo, zDb);
+ }else{
+ pTo = sqlite3LocateTable(pParse, 0, pFKey->zTo, zDb);
+ }
+ if( !pTo || sqlite3FkLocateIndex(pParse, pTo, pFKey, &pIdx, &aiFree) ){
+ assert( isIgnoreErrors==0 || (regOld!=0 && regNew==0) );
+ if( !isIgnoreErrors || db->mallocFailed ) return;
+ if( pTo==0 ){
+ /* If isIgnoreErrors is true, then a table is being dropped. In this
+ ** case SQLite runs a "DELETE FROM xxx" on the table being dropped
+ ** before actually dropping it in order to check FK constraints.
+ ** If the parent table of an FK constraint on the current table is
+ ** missing, behave as if it is empty. i.e. decrement the relevant
+ ** FK counter for each row of the current table with non-NULL keys.
+ */
+ Vdbe *v = sqlite3GetVdbe(pParse);
+ int iJump = sqlite3VdbeCurrentAddr(v) + pFKey->nCol + 1;
+ for(i=0; i<pFKey->nCol; i++){
+ int iReg = pFKey->aCol[i].iFrom + regOld + 1;
+ sqlite3VdbeAddOp2(v, OP_IsNull, iReg, iJump);
+ }
+ sqlite3VdbeAddOp2(v, OP_FkCounter, pFKey->isDeferred, -1);
+ }
+ continue;
+ }
+ assert( pFKey->nCol==1 || (aiFree && pIdx) );
+
+ if( aiFree ){
+ aiCol = aiFree;
+ }else{
+ iCol = pFKey->aCol[0].iFrom;
+ aiCol = &iCol;
+ }
+ for(i=0; i<pFKey->nCol; i++){
+ if( aiCol[i]==pTab->iPKey ){
+ aiCol[i] = -1;
+ }
+#ifndef SQLITE_OMIT_AUTHORIZATION
+ /* Request permission to read the parent key columns. If the
+ ** authorization callback returns SQLITE_IGNORE, behave as if any
+ ** values read from the parent table are NULL. */
+ if( db->xAuth ){
+ int rcauth;
+ char *zCol = pTo->aCol[pIdx ? pIdx->aiColumn[i] : pTo->iPKey].zName;
+ rcauth = sqlite3AuthReadCol(pParse, pTo->zName, zCol, iDb);
+ isIgnore = (rcauth==SQLITE_IGNORE);
+ }
+#endif
+ }
+
+ /* Take a shared-cache advisory read-lock on the parent table. Allocate
+ ** a cursor to use to search the unique index on the parent key columns
+ ** in the parent table. */
+ sqlite3TableLock(pParse, iDb, pTo->tnum, 0, pTo->zName);
+ pParse->nTab++;
+
+ if( regOld!=0 ){
+ /* A row is being removed from the child table. Search for the parent.
+ ** If the parent does not exist, removing the child row resolves an
+ ** outstanding foreign key constraint violation. */
+ fkLookupParent(pParse, iDb, pTo, pIdx, pFKey, aiCol, regOld, -1,isIgnore);
+ }
+ if( regNew!=0 ){
+ /* A row is being added to the child table. If a parent row cannot
+ ** be found, adding the child row has violated the FK constraint. */
+ fkLookupParent(pParse, iDb, pTo, pIdx, pFKey, aiCol, regNew, +1,isIgnore);
+ }
+
+ sqlite3DbFree(db, aiFree);
+ }
+
+ /* Loop through all the foreign key constraints that refer to this table */
+ for(pFKey = sqlite3FkReferences(pTab); pFKey; pFKey=pFKey->pNextTo){
+ Index *pIdx = 0; /* Foreign key index for pFKey */
+ SrcList *pSrc;
+ int *aiCol = 0;
+
+ if( !pFKey->isDeferred && !pParse->pToplevel && !pParse->isMultiWrite ){
+ assert( regOld==0 && regNew!=0 );
+ /* Inserting a single row into a parent table cannot cause an immediate
+ ** foreign key violation. So do nothing in this case. */
+ continue;
+ }
+
+ if( sqlite3FkLocateIndex(pParse, pTab, pFKey, &pIdx, &aiCol) ){
+ if( !isIgnoreErrors || db->mallocFailed ) return;
+ continue;
+ }
+ assert( aiCol || pFKey->nCol==1 );
+
+ /* Create a SrcList structure containing a single table (the table
+ ** the foreign key that refers to this table is attached to). This
+ ** is required for the sqlite3WhereXXX() interface. */
+ pSrc = sqlite3SrcListAppend(db, 0, 0, 0);
+ if( pSrc ){
+ struct SrcList_item *pItem = pSrc->a;
+ pItem->pTab = pFKey->pFrom;
+ pItem->zName = pFKey->pFrom->zName;
+ pItem->pTab->nRef++;
+ pItem->iCursor = pParse->nTab++;
+
+ if( regNew!=0 ){
+ fkScanChildren(pParse, pSrc, pTab, pIdx, pFKey, aiCol, regNew, -1);
+ }
+ if( regOld!=0 ){
+ /* If there is a RESTRICT action configured for the current operation
+ ** on the parent table of this FK, then throw an exception
+ ** immediately if the FK constraint is violated, even if this is a
+ ** deferred trigger. That's what RESTRICT means. To defer checking
+ ** the constraint, the FK should specify NO ACTION (represented
+ ** using OE_None). NO ACTION is the default. */
+ fkScanChildren(pParse, pSrc, pTab, pIdx, pFKey, aiCol, regOld, 1);
+ }
+ pItem->zName = 0;
+ sqlite3SrcListDelete(db, pSrc);
+ }
+ sqlite3DbFree(db, aiCol);
+ }
+}
+
+#define COLUMN_MASK(x) (((x)>31) ? 0xffffffff : ((u32)1<<(x)))
+
+/*
+** This function is called before generating code to update or delete a
+** row contained in table pTab.
+*/
+SQLITE_PRIVATE u32 sqlite3FkOldmask(
+ Parse *pParse, /* Parse context */
+ Table *pTab /* Table being modified */
+){
+ u32 mask = 0;
+ if( pParse->db->flags&SQLITE_ForeignKeys ){
+ FKey *p;
+ int i;
+ for(p=pTab->pFKey; p; p=p->pNextFrom){
+ for(i=0; i<p->nCol; i++) mask |= COLUMN_MASK(p->aCol[i].iFrom);
+ }
+ for(p=sqlite3FkReferences(pTab); p; p=p->pNextTo){
+ Index *pIdx = 0;
+ sqlite3FkLocateIndex(pParse, pTab, p, &pIdx, 0);
+ if( pIdx ){
+ for(i=0; i<pIdx->nColumn; i++) mask |= COLUMN_MASK(pIdx->aiColumn[i]);
+ }
+ }
+ }
+ return mask;
+}
+
+/*
+** This function is called before generating code to update or delete a
+** row contained in table pTab. If the operation is a DELETE, then
+** parameter aChange is passed a NULL value. For an UPDATE, aChange points
+** to an array of size N, where N is the number of columns in table pTab.
+** If the i'th column is not modified by the UPDATE, then the corresponding
+** entry in the aChange[] array is set to -1. If the column is modified,
+** the value is 0 or greater. Parameter chngRowid is set to true if the
+** UPDATE statement modifies the rowid fields of the table.
+**
+** If any foreign key processing will be required, this function returns
+** true. If there is no foreign key related processing, this function
+** returns false.
+*/
+SQLITE_PRIVATE int sqlite3FkRequired(
+ Parse *pParse, /* Parse context */
+ Table *pTab, /* Table being modified */
+ int *aChange, /* Non-NULL for UPDATE operations */
+ int chngRowid /* True for UPDATE that affects rowid */
+){
+ if( pParse->db->flags&SQLITE_ForeignKeys ){
+ if( !aChange ){
+ /* A DELETE operation. Foreign key processing is required if the
+ ** table in question is either the child or parent table for any
+ ** foreign key constraint. */
+ return (sqlite3FkReferences(pTab) || pTab->pFKey);
+ }else{
+ /* This is an UPDATE. Foreign key processing is only required if the
+ ** operation modifies one or more child or parent key columns. */
+ int i;
+ FKey *p;
+
+ /* Check if any child key columns are being modified. */
+ for(p=pTab->pFKey; p; p=p->pNextFrom){
+ for(i=0; i<p->nCol; i++){
+ int iChildKey = p->aCol[i].iFrom;
+ if( aChange[iChildKey]>=0 ) return 1;
+ if( iChildKey==pTab->iPKey && chngRowid ) return 1;
+ }
+ }
+
+ /* Check if any parent key columns are being modified. */
+ for(p=sqlite3FkReferences(pTab); p; p=p->pNextTo){
+ for(i=0; i<p->nCol; i++){
+ char *zKey = p->aCol[i].zCol;
+ int iKey;
+ for(iKey=0; iKey<pTab->nCol; iKey++){
+ Column *pCol = &pTab->aCol[iKey];
+ if( (zKey ? !sqlite3StrICmp(pCol->zName, zKey)
+ : (pCol->colFlags & COLFLAG_PRIMKEY)!=0) ){
+ if( aChange[iKey]>=0 ) return 1;
+ if( iKey==pTab->iPKey && chngRowid ) return 1;
+ }
+ }
+ }
+ }
+ }
+ }
+ return 0;
+}
+
+/*
+** This function is called when an UPDATE or DELETE operation is being
+** compiled on table pTab, which is the parent table of foreign-key pFKey.
+** If the current operation is an UPDATE, then the pChanges parameter is
+** passed a pointer to the list of columns being modified. If it is a
+** DELETE, pChanges is passed a NULL pointer.
+**
+** It returns a pointer to a Trigger structure containing a trigger
+** equivalent to the ON UPDATE or ON DELETE action specified by pFKey.
+** If the action is "NO ACTION" or "RESTRICT", then a NULL pointer is
+** returned (these actions require no special handling by the triggers
+** sub-system, code for them is created by fkScanChildren()).
+**
+** For example, if pFKey is the foreign key and pTab is table "p" in
+** the following schema:
+**
+** CREATE TABLE p(pk PRIMARY KEY);
+** CREATE TABLE c(ck REFERENCES p ON DELETE CASCADE);
+**
+** then the returned trigger structure is equivalent to:
+**
+** CREATE TRIGGER ... DELETE ON p BEGIN
+** DELETE FROM c WHERE ck = old.pk;
+** END;
+**
+** The returned pointer is cached as part of the foreign key object. It
+** is eventually freed along with the rest of the foreign key object by
+** sqlite3FkDelete().
+*/
+static Trigger *fkActionTrigger(
+ Parse *pParse, /* Parse context */
+ Table *pTab, /* Table being updated or deleted from */
+ FKey *pFKey, /* Foreign key to get action for */
+ ExprList *pChanges /* Change-list for UPDATE, NULL for DELETE */
+){
+ sqlite3 *db = pParse->db; /* Database handle */
+ int action; /* One of OE_None, OE_Cascade etc. */
+ Trigger *pTrigger; /* Trigger definition to return */
+ int iAction = (pChanges!=0); /* 1 for UPDATE, 0 for DELETE */
+
+ action = pFKey->aAction[iAction];
+ pTrigger = pFKey->apTrigger[iAction];
+
+ if( action!=OE_None && !pTrigger ){
+ u8 enableLookaside; /* Copy of db->lookaside.bEnabled */
+ char const *zFrom; /* Name of child table */
+ int nFrom; /* Length in bytes of zFrom */
+ Index *pIdx = 0; /* Parent key index for this FK */
+ int *aiCol = 0; /* child table cols -> parent key cols */
+ TriggerStep *pStep = 0; /* First (only) step of trigger program */
+ Expr *pWhere = 0; /* WHERE clause of trigger step */
+ ExprList *pList = 0; /* Changes list if ON UPDATE CASCADE */
+ Select *pSelect = 0; /* If RESTRICT, "SELECT RAISE(...)" */
+ int i; /* Iterator variable */
+ Expr *pWhen = 0; /* WHEN clause for the trigger */
+
+ if( sqlite3FkLocateIndex(pParse, pTab, pFKey, &pIdx, &aiCol) ) return 0;
+ assert( aiCol || pFKey->nCol==1 );
+
+ for(i=0; i<pFKey->nCol; i++){
+ Token tOld = { "old", 3 }; /* Literal "old" token */
+ Token tNew = { "new", 3 }; /* Literal "new" token */
+ Token tFromCol; /* Name of column in child table */
+ Token tToCol; /* Name of column in parent table */
+ int iFromCol; /* Idx of column in child table */
+ Expr *pEq; /* tFromCol = OLD.tToCol */
+
+ iFromCol = aiCol ? aiCol[i] : pFKey->aCol[0].iFrom;
+ assert( iFromCol>=0 );
+ tToCol.z = pIdx ? pTab->aCol[pIdx->aiColumn[i]].zName : "oid";
+ tFromCol.z = pFKey->pFrom->aCol[iFromCol].zName;
+
+ tToCol.n = sqlite3Strlen30(tToCol.z);
+ tFromCol.n = sqlite3Strlen30(tFromCol.z);
+
+ /* Create the expression "OLD.zToCol = zFromCol". It is important
+ ** that the "OLD.zToCol" term is on the LHS of the = operator, so
+ ** that the affinity and collation sequence associated with the
+ ** parent table are used for the comparison. */
+ pEq = sqlite3PExpr(pParse, TK_EQ,
+ sqlite3PExpr(pParse, TK_DOT,
+ sqlite3PExpr(pParse, TK_ID, 0, 0, &tOld),
+ sqlite3PExpr(pParse, TK_ID, 0, 0, &tToCol)
+ , 0),
+ sqlite3PExpr(pParse, TK_ID, 0, 0, &tFromCol)
+ , 0);
+ pWhere = sqlite3ExprAnd(db, pWhere, pEq);
+
+ /* For ON UPDATE, construct the next term of the WHEN clause.
+ ** The final WHEN clause will be like this:
+ **
+ ** WHEN NOT(old.col1 IS new.col1 AND ... AND old.colN IS new.colN)
+ */
+ if( pChanges ){
+ pEq = sqlite3PExpr(pParse, TK_IS,
+ sqlite3PExpr(pParse, TK_DOT,
+ sqlite3PExpr(pParse, TK_ID, 0, 0, &tOld),
+ sqlite3PExpr(pParse, TK_ID, 0, 0, &tToCol),
+ 0),
+ sqlite3PExpr(pParse, TK_DOT,
+ sqlite3PExpr(pParse, TK_ID, 0, 0, &tNew),
+ sqlite3PExpr(pParse, TK_ID, 0, 0, &tToCol),
+ 0),
+ 0);
+ pWhen = sqlite3ExprAnd(db, pWhen, pEq);
+ }
+
+ if( action!=OE_Restrict && (action!=OE_Cascade || pChanges) ){
+ Expr *pNew;
+ if( action==OE_Cascade ){
+ pNew = sqlite3PExpr(pParse, TK_DOT,
+ sqlite3PExpr(pParse, TK_ID, 0, 0, &tNew),
+ sqlite3PExpr(pParse, TK_ID, 0, 0, &tToCol)
+ , 0);
+ }else if( action==OE_SetDflt ){
+ Expr *pDflt = pFKey->pFrom->aCol[iFromCol].pDflt;
+ if( pDflt ){
+ pNew = sqlite3ExprDup(db, pDflt, 0);
+ }else{
+ pNew = sqlite3PExpr(pParse, TK_NULL, 0, 0, 0);
+ }
+ }else{
+ pNew = sqlite3PExpr(pParse, TK_NULL, 0, 0, 0);
+ }
+ pList = sqlite3ExprListAppend(pParse, pList, pNew);
+ sqlite3ExprListSetName(pParse, pList, &tFromCol, 0);
+ }
+ }
+ sqlite3DbFree(db, aiCol);
+
+ zFrom = pFKey->pFrom->zName;
+ nFrom = sqlite3Strlen30(zFrom);
+
+ if( action==OE_Restrict ){
+ Token tFrom;
+ Expr *pRaise;
+
+ tFrom.z = zFrom;
+ tFrom.n = nFrom;
+ pRaise = sqlite3Expr(db, TK_RAISE, "foreign key constraint failed");
+ if( pRaise ){
+ pRaise->affinity = OE_Abort;
+ }
+ pSelect = sqlite3SelectNew(pParse,
+ sqlite3ExprListAppend(pParse, 0, pRaise),
+ sqlite3SrcListAppend(db, 0, &tFrom, 0),
+ pWhere,
+ 0, 0, 0, 0, 0, 0
+ );
+ pWhere = 0;
+ }
+
+ /* Disable lookaside memory allocation */
+ enableLookaside = db->lookaside.bEnabled;
+ db->lookaside.bEnabled = 0;
+
+ pTrigger = (Trigger *)sqlite3DbMallocZero(db,
+ sizeof(Trigger) + /* struct Trigger */
+ sizeof(TriggerStep) + /* Single step in trigger program */
+ nFrom + 1 /* Space for pStep->target.z */
+ );
+ if( pTrigger ){
+ pStep = pTrigger->step_list = (TriggerStep *)&pTrigger[1];
+ pStep->target.z = (char *)&pStep[1];
+ pStep->target.n = nFrom;
+ memcpy((char *)pStep->target.z, zFrom, nFrom);
+
+ pStep->pWhere = sqlite3ExprDup(db, pWhere, EXPRDUP_REDUCE);
+ pStep->pExprList = sqlite3ExprListDup(db, pList, EXPRDUP_REDUCE);
+ pStep->pSelect = sqlite3SelectDup(db, pSelect, EXPRDUP_REDUCE);
+ if( pWhen ){
+ pWhen = sqlite3PExpr(pParse, TK_NOT, pWhen, 0, 0);
+ pTrigger->pWhen = sqlite3ExprDup(db, pWhen, EXPRDUP_REDUCE);
+ }
+ }
+
+ /* Re-enable the lookaside buffer, if it was disabled earlier. */
+ db->lookaside.bEnabled = enableLookaside;
+
+ sqlite3ExprDelete(db, pWhere);
+ sqlite3ExprDelete(db, pWhen);
+ sqlite3ExprListDelete(db, pList);
+ sqlite3SelectDelete(db, pSelect);
+ if( db->mallocFailed==1 ){
+ fkTriggerDelete(db, pTrigger);
+ return 0;
+ }
+ assert( pStep!=0 );
+
+ switch( action ){
+ case OE_Restrict:
+ pStep->op = TK_SELECT;
+ break;
+ case OE_Cascade:
+ if( !pChanges ){
+ pStep->op = TK_DELETE;
+ break;
+ }
+ default:
+ pStep->op = TK_UPDATE;
+ }
+ pStep->pTrig = pTrigger;
+ pTrigger->pSchema = pTab->pSchema;
+ pTrigger->pTabSchema = pTab->pSchema;
+ pFKey->apTrigger[iAction] = pTrigger;
+ pTrigger->op = (pChanges ? TK_UPDATE : TK_DELETE);
+ }
+
+ return pTrigger;
+}
+
+/*
+** This function is called when deleting or updating a row to implement
+** any required CASCADE, SET NULL or SET DEFAULT actions.
+*/
+SQLITE_PRIVATE void sqlite3FkActions(
+ Parse *pParse, /* Parse context */
+ Table *pTab, /* Table being updated or deleted from */
+ ExprList *pChanges, /* Change-list for UPDATE, NULL for DELETE */
+ int regOld /* Address of array containing old row */
+){
+ /* If foreign-key support is enabled, iterate through all FKs that
+ ** refer to table pTab. If there is an action associated with the FK
+ ** for this operation (either update or delete), invoke the associated
+ ** trigger sub-program. */
+ if( pParse->db->flags&SQLITE_ForeignKeys ){
+ FKey *pFKey; /* Iterator variable */
+ for(pFKey = sqlite3FkReferences(pTab); pFKey; pFKey=pFKey->pNextTo){
+ Trigger *pAction = fkActionTrigger(pParse, pTab, pFKey, pChanges);
+ if( pAction ){
+ sqlite3CodeRowTriggerDirect(pParse, pAction, pTab, regOld, OE_Abort, 0);
+ }
+ }
+ }
+}
+
+#endif /* ifndef SQLITE_OMIT_TRIGGER */
+
+/*
+** Free all memory associated with foreign key definitions attached to
+** table pTab. Remove the deleted foreign keys from the Schema.fkeyHash
+** hash table.
+*/
+SQLITE_PRIVATE void sqlite3FkDelete(sqlite3 *db, Table *pTab){
+ FKey *pFKey; /* Iterator variable */
+ FKey *pNext; /* Copy of pFKey->pNextFrom */
+
+ assert( db==0 || sqlite3SchemaMutexHeld(db, 0, pTab->pSchema) );
+ for(pFKey=pTab->pFKey; pFKey; pFKey=pNext){
+
+ /* Remove the FK from the fkeyHash hash table. */
+ if( !db || db->pnBytesFreed==0 ){
+ if( pFKey->pPrevTo ){
+ pFKey->pPrevTo->pNextTo = pFKey->pNextTo;
+ }else{
+ void *p = (void *)pFKey->pNextTo;
+ const char *z = (p ? pFKey->pNextTo->zTo : pFKey->zTo);
+ sqlite3HashInsert(&pTab->pSchema->fkeyHash, z, sqlite3Strlen30(z), p);
+ }
+ if( pFKey->pNextTo ){
+ pFKey->pNextTo->pPrevTo = pFKey->pPrevTo;
+ }
+ }
+
+ /* EV: R-30323-21917 Each foreign key constraint in SQLite is
+ ** classified as either immediate or deferred.
+ */
+ assert( pFKey->isDeferred==0 || pFKey->isDeferred==1 );
+
+ /* Delete any triggers created to implement actions for this FK. */
+#ifndef SQLITE_OMIT_TRIGGER
+ fkTriggerDelete(db, pFKey->apTrigger[0]);
+ fkTriggerDelete(db, pFKey->apTrigger[1]);
+#endif
+
+ pNext = pFKey->pNextFrom;
+ sqlite3DbFree(db, pFKey);
+ }
+}
+#endif /* ifndef SQLITE_OMIT_FOREIGN_KEY */
+
+/************** End of fkey.c ************************************************/
+/************** Begin file insert.c ******************************************/
+/*
+** 2001 September 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains C code routines that are called by the parser
+** to handle INSERT statements in SQLite.
+*/
+
+/*
+** Generate code that will open a table for reading.
+*/
+SQLITE_PRIVATE void sqlite3OpenTable(
+ Parse *p, /* Generate code into this VDBE */
+ int iCur, /* The cursor number of the table */
+ int iDb, /* The database index in sqlite3.aDb[] */
+ Table *pTab, /* The table to be opened */
+ int opcode /* OP_OpenRead or OP_OpenWrite */
+){
+ Vdbe *v;
+ assert( !IsVirtual(pTab) );
+ v = sqlite3GetVdbe(p);
+ assert( opcode==OP_OpenWrite || opcode==OP_OpenRead );
+ sqlite3TableLock(p, iDb, pTab->tnum, (opcode==OP_OpenWrite)?1:0, pTab->zName);
+ sqlite3VdbeAddOp3(v, opcode, iCur, pTab->tnum, iDb);
+ sqlite3VdbeChangeP4(v, -1, SQLITE_INT_TO_PTR(pTab->nCol), P4_INT32);
+ VdbeComment((v, "%s", pTab->zName));
+}
+
+/*
+** Return a pointer to the column affinity string associated with index
+** pIdx. A column affinity string has one character for each column in
+** the table, according to the affinity of the column:
+**
+** Character Column affinity
+** ------------------------------
+** 'a' TEXT
+** 'b' NONE
+** 'c' NUMERIC
+** 'd' INTEGER
+** 'e' REAL
+**
+** An extra 'd' is appended to the end of the string to cover the
+** rowid that appears as the last column in every index.
+**
+** Memory for the buffer containing the column index affinity string
+** is managed along with the rest of the Index structure. It will be
+** released when sqlite3DeleteIndex() is called.
+*/
+SQLITE_PRIVATE const char *sqlite3IndexAffinityStr(Vdbe *v, Index *pIdx){
+ if( !pIdx->zColAff ){
+ /* The first time a column affinity string for a particular index is
+ ** required, it is allocated and populated here. It is then stored as
+ ** a member of the Index structure for subsequent use.
+ **
+ ** The column affinity string will eventually be deleted by
+ ** sqliteDeleteIndex() when the Index structure itself is cleaned
+ ** up.
+ */
+ int n;
+ Table *pTab = pIdx->pTable;
+ sqlite3 *db = sqlite3VdbeDb(v);
+ pIdx->zColAff = (char *)sqlite3DbMallocRaw(0, pIdx->nColumn+2);
+ if( !pIdx->zColAff ){
+ db->mallocFailed = 1;
+ return 0;
+ }
+ for(n=0; n<pIdx->nColumn; n++){
+ pIdx->zColAff[n] = pTab->aCol[pIdx->aiColumn[n]].affinity;
+ }
+ pIdx->zColAff[n++] = SQLITE_AFF_INTEGER;
+ pIdx->zColAff[n] = 0;
+ }
+
+ return pIdx->zColAff;
+}
+
+/*
+** Set P4 of the most recently inserted opcode to a column affinity
+** string for table pTab. A column affinity string has one character
+** for each column indexed by the index, according to the affinity of the
+** column:
+**
+** Character Column affinity
+** ------------------------------
+** 'a' TEXT
+** 'b' NONE
+** 'c' NUMERIC
+** 'd' INTEGER
+** 'e' REAL
+*/
+SQLITE_PRIVATE void sqlite3TableAffinityStr(Vdbe *v, Table *pTab){
+ /* The first time a column affinity string for a particular table
+ ** is required, it is allocated and populated here. It is then
+ ** stored as a member of the Table structure for subsequent use.
+ **
+ ** The column affinity string will eventually be deleted by
+ ** sqlite3DeleteTable() when the Table structure itself is cleaned up.
+ */
+ if( !pTab->zColAff ){
+ char *zColAff;
+ int i;
+ sqlite3 *db = sqlite3VdbeDb(v);
+
+ zColAff = (char *)sqlite3DbMallocRaw(0, pTab->nCol+1);
+ if( !zColAff ){
+ db->mallocFailed = 1;
+ return;
+ }
+
+ for(i=0; i<pTab->nCol; i++){
+ zColAff[i] = pTab->aCol[i].affinity;
+ }
+ zColAff[pTab->nCol] = '\0';
+
+ pTab->zColAff = zColAff;
+ }
+
+ sqlite3VdbeChangeP4(v, -1, pTab->zColAff, P4_TRANSIENT);
+}
+
+/*
+** Return non-zero if the table pTab in database iDb or any of its indices
+** have been opened at any point in the VDBE program beginning at location
+** iStartAddr throught the end of the program. This is used to see if
+** a statement of the form "INSERT INTO <iDb, pTab> SELECT ..." can
+** run without using temporary table for the results of the SELECT.
+*/
+static int readsTable(Parse *p, int iStartAddr, int iDb, Table *pTab){
+ Vdbe *v = sqlite3GetVdbe(p);
+ int i;
+ int iEnd = sqlite3VdbeCurrentAddr(v);
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ VTable *pVTab = IsVirtual(pTab) ? sqlite3GetVTable(p->db, pTab) : 0;
+#endif
+
+ for(i=iStartAddr; i<iEnd; i++){
+ VdbeOp *pOp = sqlite3VdbeGetOp(v, i);
+ assert( pOp!=0 );
+ if( pOp->opcode==OP_OpenRead && pOp->p3==iDb ){
+ Index *pIndex;
+ int tnum = pOp->p2;
+ if( tnum==pTab->tnum ){
+ return 1;
+ }
+ for(pIndex=pTab->pIndex; pIndex; pIndex=pIndex->pNext){
+ if( tnum==pIndex->tnum ){
+ return 1;
+ }
+ }
+ }
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ if( pOp->opcode==OP_VOpen && pOp->p4.pVtab==pVTab ){
+ assert( pOp->p4.pVtab!=0 );
+ assert( pOp->p4type==P4_VTAB );
+ return 1;
+ }
+#endif
+ }
+ return 0;
+}
+
+#ifndef SQLITE_OMIT_AUTOINCREMENT
+/*
+** Locate or create an AutoincInfo structure associated with table pTab
+** which is in database iDb. Return the register number for the register
+** that holds the maximum rowid.
+**
+** There is at most one AutoincInfo structure per table even if the
+** same table is autoincremented multiple times due to inserts within
+** triggers. A new AutoincInfo structure is created if this is the
+** first use of table pTab. On 2nd and subsequent uses, the original
+** AutoincInfo structure is used.
+**
+** Three memory locations are allocated:
+**
+** (1) Register to hold the name of the pTab table.
+** (2) Register to hold the maximum ROWID of pTab.
+** (3) Register to hold the rowid in sqlite_sequence of pTab
+**
+** The 2nd register is the one that is returned. That is all the
+** insert routine needs to know about.
+*/
+static int autoIncBegin(
+ Parse *pParse, /* Parsing context */
+ int iDb, /* Index of the database holding pTab */
+ Table *pTab /* The table we are writing to */
+){
+ int memId = 0; /* Register holding maximum rowid */
+ if( pTab->tabFlags & TF_Autoincrement ){
+ Parse *pToplevel = sqlite3ParseToplevel(pParse);
+ AutoincInfo *pInfo;
+
+ pInfo = pToplevel->pAinc;
+ while( pInfo && pInfo->pTab!=pTab ){ pInfo = pInfo->pNext; }
+ if( pInfo==0 ){
+ pInfo = sqlite3DbMallocRaw(pParse->db, sizeof(*pInfo));
+ if( pInfo==0 ) return 0;
+ pInfo->pNext = pToplevel->pAinc;
+ pToplevel->pAinc = pInfo;
+ pInfo->pTab = pTab;
+ pInfo->iDb = iDb;
+ pToplevel->nMem++; /* Register to hold name of table */
+ pInfo->regCtr = ++pToplevel->nMem; /* Max rowid register */
+ pToplevel->nMem++; /* Rowid in sqlite_sequence */
+ }
+ memId = pInfo->regCtr;
+ }
+ return memId;
+}
+
+/*
+** This routine generates code that will initialize all of the
+** register used by the autoincrement tracker.
+*/
+SQLITE_PRIVATE void sqlite3AutoincrementBegin(Parse *pParse){
+ AutoincInfo *p; /* Information about an AUTOINCREMENT */
+ sqlite3 *db = pParse->db; /* The database connection */
+ Db *pDb; /* Database only autoinc table */
+ int memId; /* Register holding max rowid */
+ int addr; /* A VDBE address */
+ Vdbe *v = pParse->pVdbe; /* VDBE under construction */
+
+ /* This routine is never called during trigger-generation. It is
+ ** only called from the top-level */
+ assert( pParse->pTriggerTab==0 );
+ assert( pParse==sqlite3ParseToplevel(pParse) );
+
+ assert( v ); /* We failed long ago if this is not so */
+ for(p = pParse->pAinc; p; p = p->pNext){
+ pDb = &db->aDb[p->iDb];
+ memId = p->regCtr;
+ assert( sqlite3SchemaMutexHeld(db, 0, pDb->pSchema) );
+ sqlite3OpenTable(pParse, 0, p->iDb, pDb->pSchema->pSeqTab, OP_OpenRead);
+ sqlite3VdbeAddOp3(v, OP_Null, 0, memId, memId+1);
+ addr = sqlite3VdbeCurrentAddr(v);
+ sqlite3VdbeAddOp4(v, OP_String8, 0, memId-1, 0, p->pTab->zName, 0);
+ sqlite3VdbeAddOp2(v, OP_Rewind, 0, addr+9);
+ sqlite3VdbeAddOp3(v, OP_Column, 0, 0, memId);
+ sqlite3VdbeAddOp3(v, OP_Ne, memId-1, addr+7, memId);
+ sqlite3VdbeChangeP5(v, SQLITE_JUMPIFNULL);
+ sqlite3VdbeAddOp2(v, OP_Rowid, 0, memId+1);
+ sqlite3VdbeAddOp3(v, OP_Column, 0, 1, memId);
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, addr+9);
+ sqlite3VdbeAddOp2(v, OP_Next, 0, addr+2);
+ sqlite3VdbeAddOp2(v, OP_Integer, 0, memId);
+ sqlite3VdbeAddOp0(v, OP_Close);
+ }
+}
+
+/*
+** Update the maximum rowid for an autoincrement calculation.
+**
+** This routine should be called when the top of the stack holds a
+** new rowid that is about to be inserted. If that new rowid is
+** larger than the maximum rowid in the memId memory cell, then the
+** memory cell is updated. The stack is unchanged.
+*/
+static void autoIncStep(Parse *pParse, int memId, int regRowid){
+ if( memId>0 ){
+ sqlite3VdbeAddOp2(pParse->pVdbe, OP_MemMax, memId, regRowid);
+ }
+}
+
+/*
+** This routine generates the code needed to write autoincrement
+** maximum rowid values back into the sqlite_sequence register.
+** Every statement that might do an INSERT into an autoincrement
+** table (either directly or through triggers) needs to call this
+** routine just before the "exit" code.
+*/
+SQLITE_PRIVATE void sqlite3AutoincrementEnd(Parse *pParse){
+ AutoincInfo *p;
+ Vdbe *v = pParse->pVdbe;
+ sqlite3 *db = pParse->db;
+
+ assert( v );
+ for(p = pParse->pAinc; p; p = p->pNext){
+ Db *pDb = &db->aDb[p->iDb];
+ int j1, j2, j3, j4, j5;
+ int iRec;
+ int memId = p->regCtr;
+
+ iRec = sqlite3GetTempReg(pParse);
+ assert( sqlite3SchemaMutexHeld(db, 0, pDb->pSchema) );
+ sqlite3OpenTable(pParse, 0, p->iDb, pDb->pSchema->pSeqTab, OP_OpenWrite);
+ j1 = sqlite3VdbeAddOp1(v, OP_NotNull, memId+1);
+ j2 = sqlite3VdbeAddOp0(v, OP_Rewind);
+ j3 = sqlite3VdbeAddOp3(v, OP_Column, 0, 0, iRec);
+ j4 = sqlite3VdbeAddOp3(v, OP_Eq, memId-1, 0, iRec);
+ sqlite3VdbeAddOp2(v, OP_Next, 0, j3);
+ sqlite3VdbeJumpHere(v, j2);
+ sqlite3VdbeAddOp2(v, OP_NewRowid, 0, memId+1);
+ j5 = sqlite3VdbeAddOp0(v, OP_Goto);
+ sqlite3VdbeJumpHere(v, j4);
+ sqlite3VdbeAddOp2(v, OP_Rowid, 0, memId+1);
+ sqlite3VdbeJumpHere(v, j1);
+ sqlite3VdbeJumpHere(v, j5);
+ sqlite3VdbeAddOp3(v, OP_MakeRecord, memId-1, 2, iRec);
+ sqlite3VdbeAddOp3(v, OP_Insert, 0, iRec, memId+1);
+ sqlite3VdbeChangeP5(v, OPFLAG_APPEND);
+ sqlite3VdbeAddOp0(v, OP_Close);
+ sqlite3ReleaseTempReg(pParse, iRec);
+ }
+}
+#else
+/*
+** If SQLITE_OMIT_AUTOINCREMENT is defined, then the three routines
+** above are all no-ops
+*/
+# define autoIncBegin(A,B,C) (0)
+# define autoIncStep(A,B,C)
+#endif /* SQLITE_OMIT_AUTOINCREMENT */
+
+
+/*
+** Generate code for a co-routine that will evaluate a subquery one
+** row at a time.
+**
+** The pSelect parameter is the subquery that the co-routine will evaluation.
+** Information about the location of co-routine and the registers it will use
+** is returned by filling in the pDest object.
+**
+** Registers are allocated as follows:
+**
+** pDest->iSDParm The register holding the next entry-point of the
+** co-routine. Run the co-routine to its next breakpoint
+** by calling "OP_Yield $X" where $X is pDest->iSDParm.
+**
+** pDest->iSDParm+1 The register holding the "completed" flag for the
+** co-routine. This register is 0 if the previous Yield
+** generated a new result row, or 1 if the subquery
+** has completed. If the Yield is called again
+** after this register becomes 1, then the VDBE will
+** halt with an SQLITE_INTERNAL error.
+**
+** pDest->iSdst First result register.
+**
+** pDest->nSdst Number of result registers.
+**
+** This routine handles all of the register allocation and fills in the
+** pDest structure appropriately.
+**
+** Here is a schematic of the generated code assuming that X is the
+** co-routine entry-point register reg[pDest->iSDParm], that EOF is the
+** completed flag reg[pDest->iSDParm+1], and R and S are the range of
+** registers that hold the result set, reg[pDest->iSdst] through
+** reg[pDest->iSdst+pDest->nSdst-1]:
+**
+** X <- A
+** EOF <- 0
+** goto B
+** A: setup for the SELECT
+** loop rows in the SELECT
+** load results into registers R..S
+** yield X
+** end loop
+** cleanup after the SELECT
+** EOF <- 1
+** yield X
+** halt-error
+** B:
+**
+** To use this subroutine, the caller generates code as follows:
+**
+** [ Co-routine generated by this subroutine, shown above ]
+** S: yield X
+** if EOF goto E
+** if skip this row, goto C
+** if terminate loop, goto E
+** deal with this row
+** C: goto S
+** E:
+*/
+SQLITE_PRIVATE int sqlite3CodeCoroutine(Parse *pParse, Select *pSelect, SelectDest *pDest){
+ int regYield; /* Register holding co-routine entry-point */
+ int regEof; /* Register holding co-routine completion flag */
+ int addrTop; /* Top of the co-routine */
+ int j1; /* Jump instruction */
+ int rc; /* Result code */
+ Vdbe *v; /* VDBE under construction */
+
+ regYield = ++pParse->nMem;
+ regEof = ++pParse->nMem;
+ v = sqlite3GetVdbe(pParse);
+ addrTop = sqlite3VdbeCurrentAddr(v);
+ sqlite3VdbeAddOp2(v, OP_Integer, addrTop+2, regYield); /* X <- A */
+ VdbeComment((v, "Co-routine entry point"));
+ sqlite3VdbeAddOp2(v, OP_Integer, 0, regEof); /* EOF <- 0 */
+ VdbeComment((v, "Co-routine completion flag"));
+ sqlite3SelectDestInit(pDest, SRT_Coroutine, regYield);
+ j1 = sqlite3VdbeAddOp2(v, OP_Goto, 0, 0);
+ rc = sqlite3Select(pParse, pSelect, pDest);
+ assert( pParse->nErr==0 || rc );
+ if( pParse->db->mallocFailed && rc==SQLITE_OK ) rc = SQLITE_NOMEM;
+ if( rc ) return rc;
+ sqlite3VdbeAddOp2(v, OP_Integer, 1, regEof); /* EOF <- 1 */
+ sqlite3VdbeAddOp1(v, OP_Yield, regYield); /* yield X */
+ sqlite3VdbeAddOp2(v, OP_Halt, SQLITE_INTERNAL, OE_Abort);
+ VdbeComment((v, "End of coroutine"));
+ sqlite3VdbeJumpHere(v, j1); /* label B: */
+ return rc;
+}
+
+
+
+/* Forward declaration */
+static int xferOptimization(
+ Parse *pParse, /* Parser context */
+ Table *pDest, /* The table we are inserting into */
+ Select *pSelect, /* A SELECT statement to use as the data source */
+ int onError, /* How to handle constraint errors */
+ int iDbDest /* The database of pDest */
+);
+
+/*
+** This routine is call to handle SQL of the following forms:
+**
+** insert into TABLE (IDLIST) values(EXPRLIST)
+** insert into TABLE (IDLIST) select
+**
+** The IDLIST following the table name is always optional. If omitted,
+** then a list of all columns for the table is substituted. The IDLIST
+** appears in the pColumn parameter. pColumn is NULL if IDLIST is omitted.
+**
+** The pList parameter holds EXPRLIST in the first form of the INSERT
+** statement above, and pSelect is NULL. For the second form, pList is
+** NULL and pSelect is a pointer to the select statement used to generate
+** data for the insert.
+**
+** The code generated follows one of four templates. For a simple
+** select with data coming from a VALUES clause, the code executes
+** once straight down through. Pseudo-code follows (we call this
+** the "1st template"):
+**
+** open write cursor to <table> and its indices
+** puts VALUES clause expressions onto the stack
+** write the resulting record into <table>
+** cleanup
+**
+** The three remaining templates assume the statement is of the form
+**
+** INSERT INTO <table> SELECT ...
+**
+** If the SELECT clause is of the restricted form "SELECT * FROM <table2>" -
+** in other words if the SELECT pulls all columns from a single table
+** and there is no WHERE or LIMIT or GROUP BY or ORDER BY clauses, and
+** if <table2> and <table1> are distinct tables but have identical
+** schemas, including all the same indices, then a special optimization
+** is invoked that copies raw records from <table2> over to <table1>.
+** See the xferOptimization() function for the implementation of this
+** template. This is the 2nd template.
+**
+** open a write cursor to <table>
+** open read cursor on <table2>
+** transfer all records in <table2> over to <table>
+** close cursors
+** foreach index on <table>
+** open a write cursor on the <table> index
+** open a read cursor on the corresponding <table2> index
+** transfer all records from the read to the write cursors
+** close cursors
+** end foreach
+**
+** The 3rd template is for when the second template does not apply
+** and the SELECT clause does not read from <table> at any time.
+** The generated code follows this template:
+**
+** EOF <- 0
+** X <- A
+** goto B
+** A: setup for the SELECT
+** loop over the rows in the SELECT
+** load values into registers R..R+n
+** yield X
+** end loop
+** cleanup after the SELECT
+** EOF <- 1
+** yield X
+** goto A
+** B: open write cursor to <table> and its indices
+** C: yield X
+** if EOF goto D
+** insert the select result into <table> from R..R+n
+** goto C
+** D: cleanup
+**
+** The 4th template is used if the insert statement takes its
+** values from a SELECT but the data is being inserted into a table
+** that is also read as part of the SELECT. In the third form,
+** we have to use a intermediate table to store the results of
+** the select. The template is like this:
+**
+** EOF <- 0
+** X <- A
+** goto B
+** A: setup for the SELECT
+** loop over the tables in the SELECT
+** load value into register R..R+n
+** yield X
+** end loop
+** cleanup after the SELECT
+** EOF <- 1
+** yield X
+** halt-error
+** B: open temp table
+** L: yield X
+** if EOF goto M
+** insert row from R..R+n into temp table
+** goto L
+** M: open write cursor to <table> and its indices
+** rewind temp table
+** C: loop over rows of intermediate table
+** transfer values form intermediate table into <table>
+** end loop
+** D: cleanup
+*/
+SQLITE_PRIVATE void sqlite3Insert(
+ Parse *pParse, /* Parser context */
+ SrcList *pTabList, /* Name of table into which we are inserting */
+ ExprList *pList, /* List of values to be inserted */
+ Select *pSelect, /* A SELECT statement to use as the data source */
+ IdList *pColumn, /* Column names corresponding to IDLIST. */
+ int onError /* How to handle constraint errors */
+){
+ sqlite3 *db; /* The main database structure */
+ Table *pTab; /* The table to insert into. aka TABLE */
+ char *zTab; /* Name of the table into which we are inserting */
+ const char *zDb; /* Name of the database holding this table */
+ int i, j, idx; /* Loop counters */
+ Vdbe *v; /* Generate code into this virtual machine */
+ Index *pIdx; /* For looping over indices of the table */
+ int nColumn; /* Number of columns in the data */
+ int nHidden = 0; /* Number of hidden columns if TABLE is virtual */
+ int baseCur = 0; /* VDBE Cursor number for pTab */
+ int keyColumn = -1; /* Column that is the INTEGER PRIMARY KEY */
+ int endOfLoop; /* Label for the end of the insertion loop */
+ int useTempTable = 0; /* Store SELECT results in intermediate table */
+ int srcTab = 0; /* Data comes from this temporary cursor if >=0 */
+ int addrInsTop = 0; /* Jump to label "D" */
+ int addrCont = 0; /* Top of insert loop. Label "C" in templates 3 and 4 */
+ int addrSelect = 0; /* Address of coroutine that implements the SELECT */
+ SelectDest dest; /* Destination for SELECT on rhs of INSERT */
+ int iDb; /* Index of database holding TABLE */
+ Db *pDb; /* The database containing table being inserted into */
+ int appendFlag = 0; /* True if the insert is likely to be an append */
+
+ /* Register allocations */
+ int regFromSelect = 0;/* Base register for data coming from SELECT */
+ int regAutoinc = 0; /* Register holding the AUTOINCREMENT counter */
+ int regRowCount = 0; /* Memory cell used for the row counter */
+ int regIns; /* Block of regs holding rowid+data being inserted */
+ int regRowid; /* registers holding insert rowid */
+ int regData; /* register holding first column to insert */
+ int regEof = 0; /* Register recording end of SELECT data */
+ int *aRegIdx = 0; /* One register allocated to each index */
+
+#ifndef SQLITE_OMIT_TRIGGER
+ int isView; /* True if attempting to insert into a view */
+ Trigger *pTrigger; /* List of triggers on pTab, if required */
+ int tmask; /* Mask of trigger times */
+#endif
+
+ db = pParse->db;
+ memset(&dest, 0, sizeof(dest));
+ if( pParse->nErr || db->mallocFailed ){
+ goto insert_cleanup;
+ }
+
+ /* Locate the table into which we will be inserting new information.
+ */
+ assert( pTabList->nSrc==1 );
+ zTab = pTabList->a[0].zName;
+ if( NEVER(zTab==0) ) goto insert_cleanup;
+ pTab = sqlite3SrcListLookup(pParse, pTabList);
+ if( pTab==0 ){
+ goto insert_cleanup;
+ }
+ iDb = sqlite3SchemaToIndex(db, pTab->pSchema);
+ assert( iDb<db->nDb );
+ pDb = &db->aDb[iDb];
+ zDb = pDb->zName;
+ if( sqlite3AuthCheck(pParse, SQLITE_INSERT, pTab->zName, 0, zDb) ){
+ goto insert_cleanup;
+ }
+
+ /* Figure out if we have any triggers and if the table being
+ ** inserted into is a view
+ */
+#ifndef SQLITE_OMIT_TRIGGER
+ pTrigger = sqlite3TriggersExist(pParse, pTab, TK_INSERT, 0, &tmask);
+ isView = pTab->pSelect!=0;
+#else
+# define pTrigger 0
+# define tmask 0
+# define isView 0
+#endif
+#ifdef SQLITE_OMIT_VIEW
+# undef isView
+# define isView 0
+#endif
+ assert( (pTrigger && tmask) || (pTrigger==0 && tmask==0) );
+
+ /* If pTab is really a view, make sure it has been initialized.
+ ** ViewGetColumnNames() is a no-op if pTab is not a view (or virtual
+ ** module table).
+ */
+ if( sqlite3ViewGetColumnNames(pParse, pTab) ){
+ goto insert_cleanup;
+ }
+
+ /* Ensure that:
+ * (a) the table is not read-only,
+ * (b) that if it is a view then ON INSERT triggers exist
+ */
+ if( sqlite3IsReadOnly(pParse, pTab, tmask) ){
+ goto insert_cleanup;
+ }
+
+ /* Allocate a VDBE
+ */
+ v = sqlite3GetVdbe(pParse);
+ if( v==0 ) goto insert_cleanup;
+ if( pParse->nested==0 ) sqlite3VdbeCountChanges(v);
+ sqlite3BeginWriteOperation(pParse, pSelect || pTrigger, iDb);
+
+#ifndef SQLITE_OMIT_XFER_OPT
+ /* If the statement is of the form
+ **
+ ** INSERT INTO <table1> SELECT * FROM <table2>;
+ **
+ ** Then special optimizations can be applied that make the transfer
+ ** very fast and which reduce fragmentation of indices.
+ **
+ ** This is the 2nd template.
+ */
+ if( pColumn==0 && xferOptimization(pParse, pTab, pSelect, onError, iDb) ){
+ assert( !pTrigger );
+ assert( pList==0 );
+ goto insert_end;
+ }
+#endif /* SQLITE_OMIT_XFER_OPT */
+
+ /* If this is an AUTOINCREMENT table, look up the sequence number in the
+ ** sqlite_sequence table and store it in memory cell regAutoinc.
+ */
+ regAutoinc = autoIncBegin(pParse, iDb, pTab);
+
+ /* Figure out how many columns of data are supplied. If the data
+ ** is coming from a SELECT statement, then generate a co-routine that
+ ** produces a single row of the SELECT on each invocation. The
+ ** co-routine is the common header to the 3rd and 4th templates.
+ */
+ if( pSelect ){
+ /* Data is coming from a SELECT. Generate a co-routine to run that
+ ** SELECT. */
+ int rc = sqlite3CodeCoroutine(pParse, pSelect, &dest);
+ if( rc ) goto insert_cleanup;
+
+ regEof = dest.iSDParm + 1;
+ regFromSelect = dest.iSdst;
+ assert( pSelect->pEList );
+ nColumn = pSelect->pEList->nExpr;
+ assert( dest.nSdst==nColumn );
+
+ /* Set useTempTable to TRUE if the result of the SELECT statement
+ ** should be written into a temporary table (template 4). Set to
+ ** FALSE if each* row of the SELECT can be written directly into
+ ** the destination table (template 3).
+ **
+ ** A temp table must be used if the table being updated is also one
+ ** of the tables being read by the SELECT statement. Also use a
+ ** temp table in the case of row triggers.
+ */
+ if( pTrigger || readsTable(pParse, addrSelect, iDb, pTab) ){
+ useTempTable = 1;
+ }
+
+ if( useTempTable ){
+ /* Invoke the coroutine to extract information from the SELECT
+ ** and add it to a transient table srcTab. The code generated
+ ** here is from the 4th template:
+ **
+ ** B: open temp table
+ ** L: yield X
+ ** if EOF goto M
+ ** insert row from R..R+n into temp table
+ ** goto L
+ ** M: ...
+ */
+ int regRec; /* Register to hold packed record */
+ int regTempRowid; /* Register to hold temp table ROWID */
+ int addrTop; /* Label "L" */
+ int addrIf; /* Address of jump to M */
+
+ srcTab = pParse->nTab++;
+ regRec = sqlite3GetTempReg(pParse);
+ regTempRowid = sqlite3GetTempReg(pParse);
+ sqlite3VdbeAddOp2(v, OP_OpenEphemeral, srcTab, nColumn);
+ addrTop = sqlite3VdbeAddOp1(v, OP_Yield, dest.iSDParm);
+ addrIf = sqlite3VdbeAddOp1(v, OP_If, regEof);
+ sqlite3VdbeAddOp3(v, OP_MakeRecord, regFromSelect, nColumn, regRec);
+ sqlite3VdbeAddOp2(v, OP_NewRowid, srcTab, regTempRowid);
+ sqlite3VdbeAddOp3(v, OP_Insert, srcTab, regRec, regTempRowid);
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, addrTop);
+ sqlite3VdbeJumpHere(v, addrIf);
+ sqlite3ReleaseTempReg(pParse, regRec);
+ sqlite3ReleaseTempReg(pParse, regTempRowid);
+ }
+ }else{
+ /* This is the case if the data for the INSERT is coming from a VALUES
+ ** clause
+ */
+ NameContext sNC;
+ memset(&sNC, 0, sizeof(sNC));
+ sNC.pParse = pParse;
+ srcTab = -1;
+ assert( useTempTable==0 );
+ nColumn = pList ? pList->nExpr : 0;
+ for(i=0; i<nColumn; i++){
+ if( sqlite3ResolveExprNames(&sNC, pList->a[i].pExpr) ){
+ goto insert_cleanup;
+ }
+ }
+ }
+
+ /* Make sure the number of columns in the source data matches the number
+ ** of columns to be inserted into the table.
+ */
+ if( IsVirtual(pTab) ){
+ for(i=0; i<pTab->nCol; i++){
+ nHidden += (IsHiddenColumn(&pTab->aCol[i]) ? 1 : 0);
+ }
+ }
+ if( pColumn==0 && nColumn && nColumn!=(pTab->nCol-nHidden) ){
+ sqlite3ErrorMsg(pParse,
+ "table %S has %d columns but %d values were supplied",
+ pTabList, 0, pTab->nCol-nHidden, nColumn);
+ goto insert_cleanup;
+ }
+ if( pColumn!=0 && nColumn!=pColumn->nId ){
+ sqlite3ErrorMsg(pParse, "%d values for %d columns", nColumn, pColumn->nId);
+ goto insert_cleanup;
+ }
+
+ /* If the INSERT statement included an IDLIST term, then make sure
+ ** all elements of the IDLIST really are columns of the table and
+ ** remember the column indices.
+ **
+ ** If the table has an INTEGER PRIMARY KEY column and that column
+ ** is named in the IDLIST, then record in the keyColumn variable
+ ** the index into IDLIST of the primary key column. keyColumn is
+ ** the index of the primary key as it appears in IDLIST, not as
+ ** is appears in the original table. (The index of the primary
+ ** key in the original table is pTab->iPKey.)
+ */
+ if( pColumn ){
+ for(i=0; i<pColumn->nId; i++){
+ pColumn->a[i].idx = -1;
+ }
+ for(i=0; i<pColumn->nId; i++){
+ for(j=0; j<pTab->nCol; j++){
+ if( sqlite3StrICmp(pColumn->a[i].zName, pTab->aCol[j].zName)==0 ){
+ pColumn->a[i].idx = j;
+ if( j==pTab->iPKey ){
+ keyColumn = i;
+ }
+ break;
+ }
+ }
+ if( j>=pTab->nCol ){
+ if( sqlite3IsRowid(pColumn->a[i].zName) ){
+ keyColumn = i;
+ }else{
+ sqlite3ErrorMsg(pParse, "table %S has no column named %s",
+ pTabList, 0, pColumn->a[i].zName);
+ pParse->checkSchema = 1;
+ goto insert_cleanup;
+ }
+ }
+ }
+ }
+
+ /* If there is no IDLIST term but the table has an integer primary
+ ** key, the set the keyColumn variable to the primary key column index
+ ** in the original table definition.
+ */
+ if( pColumn==0 && nColumn>0 ){
+ keyColumn = pTab->iPKey;
+ }
+
+ /* Initialize the count of rows to be inserted
+ */
+ if( db->flags & SQLITE_CountRows ){
+ regRowCount = ++pParse->nMem;
+ sqlite3VdbeAddOp2(v, OP_Integer, 0, regRowCount);
+ }
+
+ /* If this is not a view, open the table and and all indices */
+ if( !isView ){
+ int nIdx;
+
+ baseCur = pParse->nTab;
+ nIdx = sqlite3OpenTableAndIndices(pParse, pTab, baseCur, OP_OpenWrite);
+ aRegIdx = sqlite3DbMallocRaw(db, sizeof(int)*(nIdx+1));
+ if( aRegIdx==0 ){
+ goto insert_cleanup;
+ }
+ for(i=0; i<nIdx; i++){
+ aRegIdx[i] = ++pParse->nMem;
+ }
+ }
+
+ /* This is the top of the main insertion loop */
+ if( useTempTable ){
+ /* This block codes the top of loop only. The complete loop is the
+ ** following pseudocode (template 4):
+ **
+ ** rewind temp table
+ ** C: loop over rows of intermediate table
+ ** transfer values form intermediate table into <table>
+ ** end loop
+ ** D: ...
+ */
+ addrInsTop = sqlite3VdbeAddOp1(v, OP_Rewind, srcTab);
+ addrCont = sqlite3VdbeCurrentAddr(v);
+ }else if( pSelect ){
+ /* This block codes the top of loop only. The complete loop is the
+ ** following pseudocode (template 3):
+ **
+ ** C: yield X
+ ** if EOF goto D
+ ** insert the select result into <table> from R..R+n
+ ** goto C
+ ** D: ...
+ */
+ addrCont = sqlite3VdbeAddOp1(v, OP_Yield, dest.iSDParm);
+ addrInsTop = sqlite3VdbeAddOp1(v, OP_If, regEof);
+ }
+
+ /* Allocate registers for holding the rowid of the new row,
+ ** the content of the new row, and the assemblied row record.
+ */
+ regRowid = regIns = pParse->nMem+1;
+ pParse->nMem += pTab->nCol + 1;
+ if( IsVirtual(pTab) ){
+ regRowid++;
+ pParse->nMem++;
+ }
+ regData = regRowid+1;
+
+ /* Run the BEFORE and INSTEAD OF triggers, if there are any
+ */
+ endOfLoop = sqlite3VdbeMakeLabel(v);
+ if( tmask & TRIGGER_BEFORE ){
+ int regCols = sqlite3GetTempRange(pParse, pTab->nCol+1);
+
+ /* build the NEW.* reference row. Note that if there is an INTEGER
+ ** PRIMARY KEY into which a NULL is being inserted, that NULL will be
+ ** translated into a unique ID for the row. But on a BEFORE trigger,
+ ** we do not know what the unique ID will be (because the insert has
+ ** not happened yet) so we substitute a rowid of -1
+ */
+ if( keyColumn<0 ){
+ sqlite3VdbeAddOp2(v, OP_Integer, -1, regCols);
+ }else{
+ int j1;
+ if( useTempTable ){
+ sqlite3VdbeAddOp3(v, OP_Column, srcTab, keyColumn, regCols);
+ }else{
+ assert( pSelect==0 ); /* Otherwise useTempTable is true */
+ sqlite3ExprCode(pParse, pList->a[keyColumn].pExpr, regCols);
+ }
+ j1 = sqlite3VdbeAddOp1(v, OP_NotNull, regCols);
+ sqlite3VdbeAddOp2(v, OP_Integer, -1, regCols);
+ sqlite3VdbeJumpHere(v, j1);
+ sqlite3VdbeAddOp1(v, OP_MustBeInt, regCols);
+ }
+
+ /* Cannot have triggers on a virtual table. If it were possible,
+ ** this block would have to account for hidden column.
+ */
+ assert( !IsVirtual(pTab) );
+
+ /* Create the new column data
+ */
+ for(i=0; i<pTab->nCol; i++){
+ if( pColumn==0 ){
+ j = i;
+ }else{
+ for(j=0; j<pColumn->nId; j++){
+ if( pColumn->a[j].idx==i ) break;
+ }
+ }
+ if( (!useTempTable && !pList) || (pColumn && j>=pColumn->nId) ){
+ sqlite3ExprCode(pParse, pTab->aCol[i].pDflt, regCols+i+1);
+ }else if( useTempTable ){
+ sqlite3VdbeAddOp3(v, OP_Column, srcTab, j, regCols+i+1);
+ }else{
+ assert( pSelect==0 ); /* Otherwise useTempTable is true */
+ sqlite3ExprCodeAndCache(pParse, pList->a[j].pExpr, regCols+i+1);
+ }
+ }
+
+ /* If this is an INSERT on a view with an INSTEAD OF INSERT trigger,
+ ** do not attempt any conversions before assembling the record.
+ ** If this is a real table, attempt conversions as required by the
+ ** table column affinities.
+ */
+ if( !isView ){
+ sqlite3VdbeAddOp2(v, OP_Affinity, regCols+1, pTab->nCol);
+ sqlite3TableAffinityStr(v, pTab);
+ }
+
+ /* Fire BEFORE or INSTEAD OF triggers */
+ sqlite3CodeRowTrigger(pParse, pTrigger, TK_INSERT, 0, TRIGGER_BEFORE,
+ pTab, regCols-pTab->nCol-1, onError, endOfLoop);
+
+ sqlite3ReleaseTempRange(pParse, regCols, pTab->nCol+1);
+ }
+
+ /* Push the record number for the new entry onto the stack. The
+ ** record number is a randomly generate integer created by NewRowid
+ ** except when the table has an INTEGER PRIMARY KEY column, in which
+ ** case the record number is the same as that column.
+ */
+ if( !isView ){
+ if( IsVirtual(pTab) ){
+ /* The row that the VUpdate opcode will delete: none */
+ sqlite3VdbeAddOp2(v, OP_Null, 0, regIns);
+ }
+ if( keyColumn>=0 ){
+ if( useTempTable ){
+ sqlite3VdbeAddOp3(v, OP_Column, srcTab, keyColumn, regRowid);
+ }else if( pSelect ){
+ sqlite3VdbeAddOp2(v, OP_SCopy, regFromSelect+keyColumn, regRowid);
+ }else{
+ VdbeOp *pOp;
+ sqlite3ExprCode(pParse, pList->a[keyColumn].pExpr, regRowid);
+ pOp = sqlite3VdbeGetOp(v, -1);
+ if( ALWAYS(pOp) && pOp->opcode==OP_Null && !IsVirtual(pTab) ){
+ appendFlag = 1;
+ pOp->opcode = OP_NewRowid;
+ pOp->p1 = baseCur;
+ pOp->p2 = regRowid;
+ pOp->p3 = regAutoinc;
+ }
+ }
+ /* If the PRIMARY KEY expression is NULL, then use OP_NewRowid
+ ** to generate a unique primary key value.
+ */
+ if( !appendFlag ){
+ int j1;
+ if( !IsVirtual(pTab) ){
+ j1 = sqlite3VdbeAddOp1(v, OP_NotNull, regRowid);
+ sqlite3VdbeAddOp3(v, OP_NewRowid, baseCur, regRowid, regAutoinc);
+ sqlite3VdbeJumpHere(v, j1);
+ }else{
+ j1 = sqlite3VdbeCurrentAddr(v);
+ sqlite3VdbeAddOp2(v, OP_IsNull, regRowid, j1+2);
+ }
+ sqlite3VdbeAddOp1(v, OP_MustBeInt, regRowid);
+ }
+ }else if( IsVirtual(pTab) ){
+ sqlite3VdbeAddOp2(v, OP_Null, 0, regRowid);
+ }else{
+ sqlite3VdbeAddOp3(v, OP_NewRowid, baseCur, regRowid, regAutoinc);
+ appendFlag = 1;
+ }
+ autoIncStep(pParse, regAutoinc, regRowid);
+
+ /* Push onto the stack, data for all columns of the new entry, beginning
+ ** with the first column.
+ */
+ nHidden = 0;
+ for(i=0; i<pTab->nCol; i++){
+ int iRegStore = regRowid+1+i;
+ if( i==pTab->iPKey ){
+ /* The value of the INTEGER PRIMARY KEY column is always a NULL.
+ ** Whenever this column is read, the record number will be substituted
+ ** in its place. So will fill this column with a NULL to avoid
+ ** taking up data space with information that will never be used. */
+ sqlite3VdbeAddOp2(v, OP_Null, 0, iRegStore);
+ continue;
+ }
+ if( pColumn==0 ){
+ if( IsHiddenColumn(&pTab->aCol[i]) ){
+ assert( IsVirtual(pTab) );
+ j = -1;
+ nHidden++;
+ }else{
+ j = i - nHidden;
+ }
+ }else{
+ for(j=0; j<pColumn->nId; j++){
+ if( pColumn->a[j].idx==i ) break;
+ }
+ }
+ if( j<0 || nColumn==0 || (pColumn && j>=pColumn->nId) ){
+ sqlite3ExprCode(pParse, pTab->aCol[i].pDflt, iRegStore);
+ }else if( useTempTable ){
+ sqlite3VdbeAddOp3(v, OP_Column, srcTab, j, iRegStore);
+ }else if( pSelect ){
+ sqlite3VdbeAddOp2(v, OP_SCopy, regFromSelect+j, iRegStore);
+ }else{
+ sqlite3ExprCode(pParse, pList->a[j].pExpr, iRegStore);
+ }
+ }
+
+ /* Generate code to check constraints and generate index keys and
+ ** do the insertion.
+ */
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ if( IsVirtual(pTab) ){
+ const char *pVTab = (const char *)sqlite3GetVTable(db, pTab);
+ sqlite3VtabMakeWritable(pParse, pTab);
+ sqlite3VdbeAddOp4(v, OP_VUpdate, 1, pTab->nCol+2, regIns, pVTab, P4_VTAB);
+ sqlite3VdbeChangeP5(v, onError==OE_Default ? OE_Abort : onError);
+ sqlite3MayAbort(pParse);
+ }else
+#endif
+ {
+ int isReplace; /* Set to true if constraints may cause a replace */
+ sqlite3GenerateConstraintChecks(pParse, pTab, baseCur, regIns, aRegIdx,
+ keyColumn>=0, 0, onError, endOfLoop, &isReplace
+ );
+ sqlite3FkCheck(pParse, pTab, 0, regIns);
+ sqlite3CompleteInsertion(
+ pParse, pTab, baseCur, regIns, aRegIdx, 0, appendFlag, isReplace==0
+ );
+ }
+ }
+
+ /* Update the count of rows that are inserted
+ */
+ if( (db->flags & SQLITE_CountRows)!=0 ){
+ sqlite3VdbeAddOp2(v, OP_AddImm, regRowCount, 1);
+ }
+
+ if( pTrigger ){
+ /* Code AFTER triggers */
+ sqlite3CodeRowTrigger(pParse, pTrigger, TK_INSERT, 0, TRIGGER_AFTER,
+ pTab, regData-2-pTab->nCol, onError, endOfLoop);
+ }
+
+ /* The bottom of the main insertion loop, if the data source
+ ** is a SELECT statement.
+ */
+ sqlite3VdbeResolveLabel(v, endOfLoop);
+ if( useTempTable ){
+ sqlite3VdbeAddOp2(v, OP_Next, srcTab, addrCont);
+ sqlite3VdbeJumpHere(v, addrInsTop);
+ sqlite3VdbeAddOp1(v, OP_Close, srcTab);
+ }else if( pSelect ){
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, addrCont);
+ sqlite3VdbeJumpHere(v, addrInsTop);
+ }
+
+ if( !IsVirtual(pTab) && !isView ){
+ /* Close all tables opened */
+ sqlite3VdbeAddOp1(v, OP_Close, baseCur);
+ for(idx=1, pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext, idx++){
+ sqlite3VdbeAddOp1(v, OP_Close, idx+baseCur);
+ }
+ }
+
+insert_end:
+ /* Update the sqlite_sequence table by storing the content of the
+ ** maximum rowid counter values recorded while inserting into
+ ** autoincrement tables.
+ */
+ if( pParse->nested==0 && pParse->pTriggerTab==0 ){
+ sqlite3AutoincrementEnd(pParse);
+ }
+
+ /*
+ ** Return the number of rows inserted. If this routine is
+ ** generating code because of a call to sqlite3NestedParse(), do not
+ ** invoke the callback function.
+ */
+ if( (db->flags&SQLITE_CountRows) && !pParse->nested && !pParse->pTriggerTab ){
+ sqlite3VdbeAddOp2(v, OP_ResultRow, regRowCount, 1);
+ sqlite3VdbeSetNumCols(v, 1);
+ sqlite3VdbeSetColName(v, 0, COLNAME_NAME, "rows inserted", SQLITE_STATIC);
+ }
+
+insert_cleanup:
+ sqlite3SrcListDelete(db, pTabList);
+ sqlite3ExprListDelete(db, pList);
+ sqlite3SelectDelete(db, pSelect);
+ sqlite3IdListDelete(db, pColumn);
+ sqlite3DbFree(db, aRegIdx);
+}
+
+/* Make sure "isView" and other macros defined above are undefined. Otherwise
+** thely may interfere with compilation of other functions in this file
+** (or in another file, if this file becomes part of the amalgamation). */
+#ifdef isView
+ #undef isView
+#endif
+#ifdef pTrigger
+ #undef pTrigger
+#endif
+#ifdef tmask
+ #undef tmask
+#endif
+
+
+/*
+** Generate code to do constraint checks prior to an INSERT or an UPDATE.
+**
+** The input is a range of consecutive registers as follows:
+**
+** 1. The rowid of the row after the update.
+**
+** 2. The data in the first column of the entry after the update.
+**
+** i. Data from middle columns...
+**
+** N. The data in the last column of the entry after the update.
+**
+** The regRowid parameter is the index of the register containing (1).
+**
+** If isUpdate is true and rowidChng is non-zero, then rowidChng contains
+** the address of a register containing the rowid before the update takes
+** place. isUpdate is true for UPDATEs and false for INSERTs. If isUpdate
+** is false, indicating an INSERT statement, then a non-zero rowidChng
+** indicates that the rowid was explicitly specified as part of the
+** INSERT statement. If rowidChng is false, it means that the rowid is
+** computed automatically in an insert or that the rowid value is not
+** modified by an update.
+**
+** The code generated by this routine store new index entries into
+** registers identified by aRegIdx[]. No index entry is created for
+** indices where aRegIdx[i]==0. The order of indices in aRegIdx[] is
+** the same as the order of indices on the linked list of indices
+** attached to the table.
+**
+** This routine also generates code to check constraints. NOT NULL,
+** CHECK, and UNIQUE constraints are all checked. If a constraint fails,
+** then the appropriate action is performed. There are five possible
+** actions: ROLLBACK, ABORT, FAIL, REPLACE, and IGNORE.
+**
+** Constraint type Action What Happens
+** --------------- ---------- ----------------------------------------
+** any ROLLBACK The current transaction is rolled back and
+** sqlite3_exec() returns immediately with a
+** return code of SQLITE_CONSTRAINT.
+**
+** any ABORT Back out changes from the current command
+** only (do not do a complete rollback) then
+** cause sqlite3_exec() to return immediately
+** with SQLITE_CONSTRAINT.
+**
+** any FAIL Sqlite3_exec() returns immediately with a
+** return code of SQLITE_CONSTRAINT. The
+** transaction is not rolled back and any
+** prior changes are retained.
+**
+** any IGNORE The record number and data is popped from
+** the stack and there is an immediate jump
+** to label ignoreDest.
+**
+** NOT NULL REPLACE The NULL value is replace by the default
+** value for that column. If the default value
+** is NULL, the action is the same as ABORT.
+**
+** UNIQUE REPLACE The other row that conflicts with the row
+** being inserted is removed.
+**
+** CHECK REPLACE Illegal. The results in an exception.
+**
+** Which action to take is determined by the overrideError parameter.
+** Or if overrideError==OE_Default, then the pParse->onError parameter
+** is used. Or if pParse->onError==OE_Default then the onError value
+** for the constraint is used.
+**
+** The calling routine must open a read/write cursor for pTab with
+** cursor number "baseCur". All indices of pTab must also have open
+** read/write cursors with cursor number baseCur+i for the i-th cursor.
+** Except, if there is no possibility of a REPLACE action then
+** cursors do not need to be open for indices where aRegIdx[i]==0.
+*/
+SQLITE_PRIVATE void sqlite3GenerateConstraintChecks(
+ Parse *pParse, /* The parser context */
+ Table *pTab, /* the table into which we are inserting */
+ int baseCur, /* Index of a read/write cursor pointing at pTab */
+ int regRowid, /* Index of the range of input registers */
+ int *aRegIdx, /* Register used by each index. 0 for unused indices */
+ int rowidChng, /* True if the rowid might collide with existing entry */
+ int isUpdate, /* True for UPDATE, False for INSERT */
+ int overrideError, /* Override onError to this if not OE_Default */
+ int ignoreDest, /* Jump to this label on an OE_Ignore resolution */
+ int *pbMayReplace /* OUT: Set to true if constraint may cause a replace */
+){
+ int i; /* loop counter */
+ Vdbe *v; /* VDBE under constrution */
+ int nCol; /* Number of columns */
+ int onError; /* Conflict resolution strategy */
+ int j1; /* Addresss of jump instruction */
+ int j2 = 0, j3; /* Addresses of jump instructions */
+ int regData; /* Register containing first data column */
+ int iCur; /* Table cursor number */
+ Index *pIdx; /* Pointer to one of the indices */
+ sqlite3 *db; /* Database connection */
+ int seenReplace = 0; /* True if REPLACE is used to resolve INT PK conflict */
+ int regOldRowid = (rowidChng && isUpdate) ? rowidChng : regRowid;
+
+ db = pParse->db;
+ v = sqlite3GetVdbe(pParse);
+ assert( v!=0 );
+ assert( pTab->pSelect==0 ); /* This table is not a VIEW */
+ nCol = pTab->nCol;
+ regData = regRowid + 1;
+
+ /* Test all NOT NULL constraints.
+ */
+ for(i=0; i<nCol; i++){
+ if( i==pTab->iPKey ){
+ continue;
+ }
+ onError = pTab->aCol[i].notNull;
+ if( onError==OE_None ) continue;
+ if( overrideError!=OE_Default ){
+ onError = overrideError;
+ }else if( onError==OE_Default ){
+ onError = OE_Abort;
+ }
+ if( onError==OE_Replace && pTab->aCol[i].pDflt==0 ){
+ onError = OE_Abort;
+ }
+ assert( onError==OE_Rollback || onError==OE_Abort || onError==OE_Fail
+ || onError==OE_Ignore || onError==OE_Replace );
+ switch( onError ){
+ case OE_Abort:
+ sqlite3MayAbort(pParse);
+ case OE_Rollback:
+ case OE_Fail: {
+ char *zMsg;
+ sqlite3VdbeAddOp3(v, OP_HaltIfNull,
+ SQLITE_CONSTRAINT_NOTNULL, onError, regData+i);
+ zMsg = sqlite3MPrintf(db, "%s.%s may not be NULL",
+ pTab->zName, pTab->aCol[i].zName);
+ sqlite3VdbeChangeP4(v, -1, zMsg, P4_DYNAMIC);
+ break;
+ }
+ case OE_Ignore: {
+ sqlite3VdbeAddOp2(v, OP_IsNull, regData+i, ignoreDest);
+ break;
+ }
+ default: {
+ assert( onError==OE_Replace );
+ j1 = sqlite3VdbeAddOp1(v, OP_NotNull, regData+i);
+ sqlite3ExprCode(pParse, pTab->aCol[i].pDflt, regData+i);
+ sqlite3VdbeJumpHere(v, j1);
+ break;
+ }
+ }
+ }
+
+ /* Test all CHECK constraints
+ */
+#ifndef SQLITE_OMIT_CHECK
+ if( pTab->pCheck && (db->flags & SQLITE_IgnoreChecks)==0 ){
+ ExprList *pCheck = pTab->pCheck;
+ pParse->ckBase = regData;
+ onError = overrideError!=OE_Default ? overrideError : OE_Abort;
+ for(i=0; i<pCheck->nExpr; i++){
+ int allOk = sqlite3VdbeMakeLabel(v);
+ sqlite3ExprIfTrue(pParse, pCheck->a[i].pExpr, allOk, SQLITE_JUMPIFNULL);
+ if( onError==OE_Ignore ){
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, ignoreDest);
+ }else{
+ char *zConsName = pCheck->a[i].zName;
+ if( onError==OE_Replace ) onError = OE_Abort; /* IMP: R-15569-63625 */
+ if( zConsName ){
+ zConsName = sqlite3MPrintf(db, "constraint %s failed", zConsName);
+ }else{
+ zConsName = 0;
+ }
+ sqlite3HaltConstraint(pParse, SQLITE_CONSTRAINT_CHECK,
+ onError, zConsName, P4_DYNAMIC);
+ }
+ sqlite3VdbeResolveLabel(v, allOk);
+ }
+ }
+#endif /* !defined(SQLITE_OMIT_CHECK) */
+
+ /* If we have an INTEGER PRIMARY KEY, make sure the primary key
+ ** of the new record does not previously exist. Except, if this
+ ** is an UPDATE and the primary key is not changing, that is OK.
+ */
+ if( rowidChng ){
+ onError = pTab->keyConf;
+ if( overrideError!=OE_Default ){
+ onError = overrideError;
+ }else if( onError==OE_Default ){
+ onError = OE_Abort;
+ }
+
+ if( isUpdate ){
+ j2 = sqlite3VdbeAddOp3(v, OP_Eq, regRowid, 0, rowidChng);
+ }
+ j3 = sqlite3VdbeAddOp3(v, OP_NotExists, baseCur, 0, regRowid);
+ switch( onError ){
+ default: {
+ onError = OE_Abort;
+ /* Fall thru into the next case */
+ }
+ case OE_Rollback:
+ case OE_Abort:
+ case OE_Fail: {
+ sqlite3HaltConstraint(pParse, SQLITE_CONSTRAINT_PRIMARYKEY,
+ onError, "PRIMARY KEY must be unique", P4_STATIC);
+ break;
+ }
+ case OE_Replace: {
+ /* If there are DELETE triggers on this table and the
+ ** recursive-triggers flag is set, call GenerateRowDelete() to
+ ** remove the conflicting row from the table. This will fire
+ ** the triggers and remove both the table and index b-tree entries.
+ **
+ ** Otherwise, if there are no triggers or the recursive-triggers
+ ** flag is not set, but the table has one or more indexes, call
+ ** GenerateRowIndexDelete(). This removes the index b-tree entries
+ ** only. The table b-tree entry will be replaced by the new entry
+ ** when it is inserted.
+ **
+ ** If either GenerateRowDelete() or GenerateRowIndexDelete() is called,
+ ** also invoke MultiWrite() to indicate that this VDBE may require
+ ** statement rollback (if the statement is aborted after the delete
+ ** takes place). Earlier versions called sqlite3MultiWrite() regardless,
+ ** but being more selective here allows statements like:
+ **
+ ** REPLACE INTO t(rowid) VALUES($newrowid)
+ **
+ ** to run without a statement journal if there are no indexes on the
+ ** table.
+ */
+ Trigger *pTrigger = 0;
+ if( db->flags&SQLITE_RecTriggers ){
+ pTrigger = sqlite3TriggersExist(pParse, pTab, TK_DELETE, 0, 0);
+ }
+ if( pTrigger || sqlite3FkRequired(pParse, pTab, 0, 0) ){
+ sqlite3MultiWrite(pParse);
+ sqlite3GenerateRowDelete(
+ pParse, pTab, baseCur, regRowid, 0, pTrigger, OE_Replace
+ );
+ }else if( pTab->pIndex ){
+ sqlite3MultiWrite(pParse);
+ sqlite3GenerateRowIndexDelete(pParse, pTab, baseCur, 0);
+ }
+ seenReplace = 1;
+ break;
+ }
+ case OE_Ignore: {
+ assert( seenReplace==0 );
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, ignoreDest);
+ break;
+ }
+ }
+ sqlite3VdbeJumpHere(v, j3);
+ if( isUpdate ){
+ sqlite3VdbeJumpHere(v, j2);
+ }
+ }
+
+ /* Test all UNIQUE constraints by creating entries for each UNIQUE
+ ** index and making sure that duplicate entries do not already exist.
+ ** Add the new records to the indices as we go.
+ */
+ for(iCur=0, pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext, iCur++){
+ int regIdx;
+ int regR;
+
+ if( aRegIdx[iCur]==0 ) continue; /* Skip unused indices */
+
+ /* Create a key for accessing the index entry */
+ regIdx = sqlite3GetTempRange(pParse, pIdx->nColumn+1);
+ for(i=0; i<pIdx->nColumn; i++){
+ int idx = pIdx->aiColumn[i];
+ if( idx==pTab->iPKey ){
+ sqlite3VdbeAddOp2(v, OP_SCopy, regRowid, regIdx+i);
+ }else{
+ sqlite3VdbeAddOp2(v, OP_SCopy, regData+idx, regIdx+i);
+ }
+ }
+ sqlite3VdbeAddOp2(v, OP_SCopy, regRowid, regIdx+i);
+ sqlite3VdbeAddOp3(v, OP_MakeRecord, regIdx, pIdx->nColumn+1, aRegIdx[iCur]);
+ sqlite3VdbeChangeP4(v, -1, sqlite3IndexAffinityStr(v, pIdx), P4_TRANSIENT);
+ sqlite3ExprCacheAffinityChange(pParse, regIdx, pIdx->nColumn+1);
+
+ /* Find out what action to take in case there is an indexing conflict */
+ onError = pIdx->onError;
+ if( onError==OE_None ){
+ sqlite3ReleaseTempRange(pParse, regIdx, pIdx->nColumn+1);
+ continue; /* pIdx is not a UNIQUE index */
+ }
+ if( overrideError!=OE_Default ){
+ onError = overrideError;
+ }else if( onError==OE_Default ){
+ onError = OE_Abort;
+ }
+ if( seenReplace ){
+ if( onError==OE_Ignore ) onError = OE_Replace;
+ else if( onError==OE_Fail ) onError = OE_Abort;
+ }
+
+ /* Check to see if the new index entry will be unique */
+ regR = sqlite3GetTempReg(pParse);
+ sqlite3VdbeAddOp2(v, OP_SCopy, regOldRowid, regR);
+ j3 = sqlite3VdbeAddOp4(v, OP_IsUnique, baseCur+iCur+1, 0,
+ regR, SQLITE_INT_TO_PTR(regIdx),
+ P4_INT32);
+ sqlite3ReleaseTempRange(pParse, regIdx, pIdx->nColumn+1);
+
+ /* Generate code that executes if the new index entry is not unique */
+ assert( onError==OE_Rollback || onError==OE_Abort || onError==OE_Fail
+ || onError==OE_Ignore || onError==OE_Replace );
+ switch( onError ){
+ case OE_Rollback:
+ case OE_Abort:
+ case OE_Fail: {
+ int j;
+ StrAccum errMsg;
+ const char *zSep;
+ char *zErr;
+
+ sqlite3StrAccumInit(&errMsg, 0, 0, 200);
+ errMsg.db = db;
+ zSep = pIdx->nColumn>1 ? "columns " : "column ";
+ for(j=0; j<pIdx->nColumn; j++){
+ char *zCol = pTab->aCol[pIdx->aiColumn[j]].zName;
+ sqlite3StrAccumAppend(&errMsg, zSep, -1);
+ zSep = ", ";
+ sqlite3StrAccumAppend(&errMsg, zCol, -1);
+ }
+ sqlite3StrAccumAppend(&errMsg,
+ pIdx->nColumn>1 ? " are not unique" : " is not unique", -1);
+ zErr = sqlite3StrAccumFinish(&errMsg);
+ sqlite3HaltConstraint(pParse, SQLITE_CONSTRAINT_UNIQUE,
+ onError, zErr, 0);
+ sqlite3DbFree(errMsg.db, zErr);
+ break;
+ }
+ case OE_Ignore: {
+ assert( seenReplace==0 );
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, ignoreDest);
+ break;
+ }
+ default: {
+ Trigger *pTrigger = 0;
+ assert( onError==OE_Replace );
+ sqlite3MultiWrite(pParse);
+ if( db->flags&SQLITE_RecTriggers ){
+ pTrigger = sqlite3TriggersExist(pParse, pTab, TK_DELETE, 0, 0);
+ }
+ sqlite3GenerateRowDelete(
+ pParse, pTab, baseCur, regR, 0, pTrigger, OE_Replace
+ );
+ seenReplace = 1;
+ break;
+ }
+ }
+ sqlite3VdbeJumpHere(v, j3);
+ sqlite3ReleaseTempReg(pParse, regR);
+ }
+
+ if( pbMayReplace ){
+ *pbMayReplace = seenReplace;
+ }
+}
+
+/*
+** This routine generates code to finish the INSERT or UPDATE operation
+** that was started by a prior call to sqlite3GenerateConstraintChecks.
+** A consecutive range of registers starting at regRowid contains the
+** rowid and the content to be inserted.
+**
+** The arguments to this routine should be the same as the first six
+** arguments to sqlite3GenerateConstraintChecks.
+*/
+SQLITE_PRIVATE void sqlite3CompleteInsertion(
+ Parse *pParse, /* The parser context */
+ Table *pTab, /* the table into which we are inserting */
+ int baseCur, /* Index of a read/write cursor pointing at pTab */
+ int regRowid, /* Range of content */
+ int *aRegIdx, /* Register used by each index. 0 for unused indices */
+ int isUpdate, /* True for UPDATE, False for INSERT */
+ int appendBias, /* True if this is likely to be an append */
+ int useSeekResult /* True to set the USESEEKRESULT flag on OP_[Idx]Insert */
+){
+ int i;
+ Vdbe *v;
+ int nIdx;
+ Index *pIdx;
+ u8 pik_flags;
+ int regData;
+ int regRec;
+
+ v = sqlite3GetVdbe(pParse);
+ assert( v!=0 );
+ assert( pTab->pSelect==0 ); /* This table is not a VIEW */
+ for(nIdx=0, pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext, nIdx++){}
+ for(i=nIdx-1; i>=0; i--){
+ if( aRegIdx[i]==0 ) continue;
+ sqlite3VdbeAddOp2(v, OP_IdxInsert, baseCur+i+1, aRegIdx[i]);
+ if( useSeekResult ){
+ sqlite3VdbeChangeP5(v, OPFLAG_USESEEKRESULT);
+ }
+ }
+ regData = regRowid + 1;
+ regRec = sqlite3GetTempReg(pParse);
+ sqlite3VdbeAddOp3(v, OP_MakeRecord, regData, pTab->nCol, regRec);
+ sqlite3TableAffinityStr(v, pTab);
+ sqlite3ExprCacheAffinityChange(pParse, regData, pTab->nCol);
+ if( pParse->nested ){
+ pik_flags = 0;
+ }else{
+ pik_flags = OPFLAG_NCHANGE;
+ pik_flags |= (isUpdate?OPFLAG_ISUPDATE:OPFLAG_LASTROWID);
+ }
+ if( appendBias ){
+ pik_flags |= OPFLAG_APPEND;
+ }
+ if( useSeekResult ){
+ pik_flags |= OPFLAG_USESEEKRESULT;
+ }
+ sqlite3VdbeAddOp3(v, OP_Insert, baseCur, regRec, regRowid);
+ if( !pParse->nested ){
+ sqlite3VdbeChangeP4(v, -1, pTab->zName, P4_TRANSIENT);
+ }
+ sqlite3VdbeChangeP5(v, pik_flags);
+}
+
+/*
+** Generate code that will open cursors for a table and for all
+** indices of that table. The "baseCur" parameter is the cursor number used
+** for the table. Indices are opened on subsequent cursors.
+**
+** Return the number of indices on the table.
+*/
+SQLITE_PRIVATE int sqlite3OpenTableAndIndices(
+ Parse *pParse, /* Parsing context */
+ Table *pTab, /* Table to be opened */
+ int baseCur, /* Cursor number assigned to the table */
+ int op /* OP_OpenRead or OP_OpenWrite */
+){
+ int i;
+ int iDb;
+ Index *pIdx;
+ Vdbe *v;
+
+ if( IsVirtual(pTab) ) return 0;
+ iDb = sqlite3SchemaToIndex(pParse->db, pTab->pSchema);
+ v = sqlite3GetVdbe(pParse);
+ assert( v!=0 );
+ sqlite3OpenTable(pParse, baseCur, iDb, pTab, op);
+ for(i=1, pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext, i++){
+ KeyInfo *pKey = sqlite3IndexKeyinfo(pParse, pIdx);
+ assert( pIdx->pSchema==pTab->pSchema );
+ sqlite3VdbeAddOp4(v, op, i+baseCur, pIdx->tnum, iDb,
+ (char*)pKey, P4_KEYINFO_HANDOFF);
+ VdbeComment((v, "%s", pIdx->zName));
+ }
+ if( pParse->nTab<baseCur+i ){
+ pParse->nTab = baseCur+i;
+ }
+ return i-1;
+}
+
+
+#ifdef SQLITE_TEST
+/*
+** The following global variable is incremented whenever the
+** transfer optimization is used. This is used for testing
+** purposes only - to make sure the transfer optimization really
+** is happening when it is suppose to.
+*/
+SQLITE_API int sqlite3_xferopt_count;
+#endif /* SQLITE_TEST */
+
+
+#ifndef SQLITE_OMIT_XFER_OPT
+/*
+** Check to collation names to see if they are compatible.
+*/
+static int xferCompatibleCollation(const char *z1, const char *z2){
+ if( z1==0 ){
+ return z2==0;
+ }
+ if( z2==0 ){
+ return 0;
+ }
+ return sqlite3StrICmp(z1, z2)==0;
+}
+
+
+/*
+** Check to see if index pSrc is compatible as a source of data
+** for index pDest in an insert transfer optimization. The rules
+** for a compatible index:
+**
+** * The index is over the same set of columns
+** * The same DESC and ASC markings occurs on all columns
+** * The same onError processing (OE_Abort, OE_Ignore, etc)
+** * The same collating sequence on each column
+*/
+static int xferCompatibleIndex(Index *pDest, Index *pSrc){
+ int i;
+ assert( pDest && pSrc );
+ assert( pDest->pTable!=pSrc->pTable );
+ if( pDest->nColumn!=pSrc->nColumn ){
+ return 0; /* Different number of columns */
+ }
+ if( pDest->onError!=pSrc->onError ){
+ return 0; /* Different conflict resolution strategies */
+ }
+ for(i=0; i<pSrc->nColumn; i++){
+ if( pSrc->aiColumn[i]!=pDest->aiColumn[i] ){
+ return 0; /* Different columns indexed */
+ }
+ if( pSrc->aSortOrder[i]!=pDest->aSortOrder[i] ){
+ return 0; /* Different sort orders */
+ }
+ if( !xferCompatibleCollation(pSrc->azColl[i],pDest->azColl[i]) ){
+ return 0; /* Different collating sequences */
+ }
+ }
+
+ /* If no test above fails then the indices must be compatible */
+ return 1;
+}
+
+/*
+** Attempt the transfer optimization on INSERTs of the form
+**
+** INSERT INTO tab1 SELECT * FROM tab2;
+**
+** The xfer optimization transfers raw records from tab2 over to tab1.
+** Columns are not decoded and reassemblied, which greatly improves
+** performance. Raw index records are transferred in the same way.
+**
+** The xfer optimization is only attempted if tab1 and tab2 are compatible.
+** There are lots of rules for determining compatibility - see comments
+** embedded in the code for details.
+**
+** This routine returns TRUE if the optimization is guaranteed to be used.
+** Sometimes the xfer optimization will only work if the destination table
+** is empty - a factor that can only be determined at run-time. In that
+** case, this routine generates code for the xfer optimization but also
+** does a test to see if the destination table is empty and jumps over the
+** xfer optimization code if the test fails. In that case, this routine
+** returns FALSE so that the caller will know to go ahead and generate
+** an unoptimized transfer. This routine also returns FALSE if there
+** is no chance that the xfer optimization can be applied.
+**
+** This optimization is particularly useful at making VACUUM run faster.
+*/
+static int xferOptimization(
+ Parse *pParse, /* Parser context */
+ Table *pDest, /* The table we are inserting into */
+ Select *pSelect, /* A SELECT statement to use as the data source */
+ int onError, /* How to handle constraint errors */
+ int iDbDest /* The database of pDest */
+){
+ ExprList *pEList; /* The result set of the SELECT */
+ Table *pSrc; /* The table in the FROM clause of SELECT */
+ Index *pSrcIdx, *pDestIdx; /* Source and destination indices */
+ struct SrcList_item *pItem; /* An element of pSelect->pSrc */
+ int i; /* Loop counter */
+ int iDbSrc; /* The database of pSrc */
+ int iSrc, iDest; /* Cursors from source and destination */
+ int addr1, addr2; /* Loop addresses */
+ int emptyDestTest; /* Address of test for empty pDest */
+ int emptySrcTest; /* Address of test for empty pSrc */
+ Vdbe *v; /* The VDBE we are building */
+ KeyInfo *pKey; /* Key information for an index */
+ int regAutoinc; /* Memory register used by AUTOINC */
+ int destHasUniqueIdx = 0; /* True if pDest has a UNIQUE index */
+ int regData, regRowid; /* Registers holding data and rowid */
+
+ if( pSelect==0 ){
+ return 0; /* Must be of the form INSERT INTO ... SELECT ... */
+ }
+ if( sqlite3TriggerList(pParse, pDest) ){
+ return 0; /* tab1 must not have triggers */
+ }
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ if( pDest->tabFlags & TF_Virtual ){
+ return 0; /* tab1 must not be a virtual table */
+ }
+#endif
+ if( onError==OE_Default ){
+ if( pDest->iPKey>=0 ) onError = pDest->keyConf;
+ if( onError==OE_Default ) onError = OE_Abort;
+ }
+ assert(pSelect->pSrc); /* allocated even if there is no FROM clause */
+ if( pSelect->pSrc->nSrc!=1 ){
+ return 0; /* FROM clause must have exactly one term */
+ }
+ if( pSelect->pSrc->a[0].pSelect ){
+ return 0; /* FROM clause cannot contain a subquery */
+ }
+ if( pSelect->pWhere ){
+ return 0; /* SELECT may not have a WHERE clause */
+ }
+ if( pSelect->pOrderBy ){
+ return 0; /* SELECT may not have an ORDER BY clause */
+ }
+ /* Do not need to test for a HAVING clause. If HAVING is present but
+ ** there is no ORDER BY, we will get an error. */
+ if( pSelect->pGroupBy ){
+ return 0; /* SELECT may not have a GROUP BY clause */
+ }
+ if( pSelect->pLimit ){
+ return 0; /* SELECT may not have a LIMIT clause */
+ }
+ assert( pSelect->pOffset==0 ); /* Must be so if pLimit==0 */
+ if( pSelect->pPrior ){
+ return 0; /* SELECT may not be a compound query */
+ }
+ if( pSelect->selFlags & SF_Distinct ){
+ return 0; /* SELECT may not be DISTINCT */
+ }
+ pEList = pSelect->pEList;
+ assert( pEList!=0 );
+ if( pEList->nExpr!=1 ){
+ return 0; /* The result set must have exactly one column */
+ }
+ assert( pEList->a[0].pExpr );
+ if( pEList->a[0].pExpr->op!=TK_ALL ){
+ return 0; /* The result set must be the special operator "*" */
+ }
+
+ /* At this point we have established that the statement is of the
+ ** correct syntactic form to participate in this optimization. Now
+ ** we have to check the semantics.
+ */
+ pItem = pSelect->pSrc->a;
+ pSrc = sqlite3LocateTableItem(pParse, 0, pItem);
+ if( pSrc==0 ){
+ return 0; /* FROM clause does not contain a real table */
+ }
+ if( pSrc==pDest ){
+ return 0; /* tab1 and tab2 may not be the same table */
+ }
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ if( pSrc->tabFlags & TF_Virtual ){
+ return 0; /* tab2 must not be a virtual table */
+ }
+#endif
+ if( pSrc->pSelect ){
+ return 0; /* tab2 may not be a view */
+ }
+ if( pDest->nCol!=pSrc->nCol ){
+ return 0; /* Number of columns must be the same in tab1 and tab2 */
+ }
+ if( pDest->iPKey!=pSrc->iPKey ){
+ return 0; /* Both tables must have the same INTEGER PRIMARY KEY */
+ }
+ for(i=0; i<pDest->nCol; i++){
+ if( pDest->aCol[i].affinity!=pSrc->aCol[i].affinity ){
+ return 0; /* Affinity must be the same on all columns */
+ }
+ if( !xferCompatibleCollation(pDest->aCol[i].zColl, pSrc->aCol[i].zColl) ){
+ return 0; /* Collating sequence must be the same on all columns */
+ }
+ if( pDest->aCol[i].notNull && !pSrc->aCol[i].notNull ){
+ return 0; /* tab2 must be NOT NULL if tab1 is */
+ }
+ }
+ for(pDestIdx=pDest->pIndex; pDestIdx; pDestIdx=pDestIdx->pNext){
+ if( pDestIdx->onError!=OE_None ){
+ destHasUniqueIdx = 1;
+ }
+ for(pSrcIdx=pSrc->pIndex; pSrcIdx; pSrcIdx=pSrcIdx->pNext){
+ if( xferCompatibleIndex(pDestIdx, pSrcIdx) ) break;
+ }
+ if( pSrcIdx==0 ){
+ return 0; /* pDestIdx has no corresponding index in pSrc */
+ }
+ }
+#ifndef SQLITE_OMIT_CHECK
+ if( pDest->pCheck && sqlite3ExprListCompare(pSrc->pCheck, pDest->pCheck) ){
+ return 0; /* Tables have different CHECK constraints. Ticket #2252 */
+ }
+#endif
+#ifndef SQLITE_OMIT_FOREIGN_KEY
+ /* Disallow the transfer optimization if the destination table constains
+ ** any foreign key constraints. This is more restrictive than necessary.
+ ** But the main beneficiary of the transfer optimization is the VACUUM
+ ** command, and the VACUUM command disables foreign key constraints. So
+ ** the extra complication to make this rule less restrictive is probably
+ ** not worth the effort. Ticket [6284df89debdfa61db8073e062908af0c9b6118e]
+ */
+ if( (pParse->db->flags & SQLITE_ForeignKeys)!=0 && pDest->pFKey!=0 ){
+ return 0;
+ }
+#endif
+ if( (pParse->db->flags & SQLITE_CountRows)!=0 ){
+ return 0; /* xfer opt does not play well with PRAGMA count_changes */
+ }
+
+ /* If we get this far, it means that the xfer optimization is at
+ ** least a possibility, though it might only work if the destination
+ ** table (tab1) is initially empty.
+ */
+#ifdef SQLITE_TEST
+ sqlite3_xferopt_count++;
+#endif
+ iDbSrc = sqlite3SchemaToIndex(pParse->db, pSrc->pSchema);
+ v = sqlite3GetVdbe(pParse);
+ sqlite3CodeVerifySchema(pParse, iDbSrc);
+ iSrc = pParse->nTab++;
+ iDest = pParse->nTab++;
+ regAutoinc = autoIncBegin(pParse, iDbDest, pDest);
+ sqlite3OpenTable(pParse, iDest, iDbDest, pDest, OP_OpenWrite);
+ if( (pDest->iPKey<0 && pDest->pIndex!=0) /* (1) */
+ || destHasUniqueIdx /* (2) */
+ || (onError!=OE_Abort && onError!=OE_Rollback) /* (3) */
+ ){
+ /* In some circumstances, we are able to run the xfer optimization
+ ** only if the destination table is initially empty. This code makes
+ ** that determination. Conditions under which the destination must
+ ** be empty:
+ **
+ ** (1) There is no INTEGER PRIMARY KEY but there are indices.
+ ** (If the destination is not initially empty, the rowid fields
+ ** of index entries might need to change.)
+ **
+ ** (2) The destination has a unique index. (The xfer optimization
+ ** is unable to test uniqueness.)
+ **
+ ** (3) onError is something other than OE_Abort and OE_Rollback.
+ */
+ addr1 = sqlite3VdbeAddOp2(v, OP_Rewind, iDest, 0);
+ emptyDestTest = sqlite3VdbeAddOp2(v, OP_Goto, 0, 0);
+ sqlite3VdbeJumpHere(v, addr1);
+ }else{
+ emptyDestTest = 0;
+ }
+ sqlite3OpenTable(pParse, iSrc, iDbSrc, pSrc, OP_OpenRead);
+ emptySrcTest = sqlite3VdbeAddOp2(v, OP_Rewind, iSrc, 0);
+ regData = sqlite3GetTempReg(pParse);
+ regRowid = sqlite3GetTempReg(pParse);
+ if( pDest->iPKey>=0 ){
+ addr1 = sqlite3VdbeAddOp2(v, OP_Rowid, iSrc, regRowid);
+ addr2 = sqlite3VdbeAddOp3(v, OP_NotExists, iDest, 0, regRowid);
+ sqlite3HaltConstraint(pParse, SQLITE_CONSTRAINT_PRIMARYKEY,
+ onError, "PRIMARY KEY must be unique", P4_STATIC);
+ sqlite3VdbeJumpHere(v, addr2);
+ autoIncStep(pParse, regAutoinc, regRowid);
+ }else if( pDest->pIndex==0 ){
+ addr1 = sqlite3VdbeAddOp2(v, OP_NewRowid, iDest, regRowid);
+ }else{
+ addr1 = sqlite3VdbeAddOp2(v, OP_Rowid, iSrc, regRowid);
+ assert( (pDest->tabFlags & TF_Autoincrement)==0 );
+ }
+ sqlite3VdbeAddOp2(v, OP_RowData, iSrc, regData);
+ sqlite3VdbeAddOp3(v, OP_Insert, iDest, regData, regRowid);
+ sqlite3VdbeChangeP5(v, OPFLAG_NCHANGE|OPFLAG_LASTROWID|OPFLAG_APPEND);
+ sqlite3VdbeChangeP4(v, -1, pDest->zName, 0);
+ sqlite3VdbeAddOp2(v, OP_Next, iSrc, addr1);
+ for(pDestIdx=pDest->pIndex; pDestIdx; pDestIdx=pDestIdx->pNext){
+ for(pSrcIdx=pSrc->pIndex; ALWAYS(pSrcIdx); pSrcIdx=pSrcIdx->pNext){
+ if( xferCompatibleIndex(pDestIdx, pSrcIdx) ) break;
+ }
+ assert( pSrcIdx );
+ sqlite3VdbeAddOp2(v, OP_Close, iSrc, 0);
+ sqlite3VdbeAddOp2(v, OP_Close, iDest, 0);
+ pKey = sqlite3IndexKeyinfo(pParse, pSrcIdx);
+ sqlite3VdbeAddOp4(v, OP_OpenRead, iSrc, pSrcIdx->tnum, iDbSrc,
+ (char*)pKey, P4_KEYINFO_HANDOFF);
+ VdbeComment((v, "%s", pSrcIdx->zName));
+ pKey = sqlite3IndexKeyinfo(pParse, pDestIdx);
+ sqlite3VdbeAddOp4(v, OP_OpenWrite, iDest, pDestIdx->tnum, iDbDest,
+ (char*)pKey, P4_KEYINFO_HANDOFF);
+ VdbeComment((v, "%s", pDestIdx->zName));
+ addr1 = sqlite3VdbeAddOp2(v, OP_Rewind, iSrc, 0);
+ sqlite3VdbeAddOp2(v, OP_RowKey, iSrc, regData);
+ sqlite3VdbeAddOp3(v, OP_IdxInsert, iDest, regData, 1);
+ sqlite3VdbeAddOp2(v, OP_Next, iSrc, addr1+1);
+ sqlite3VdbeJumpHere(v, addr1);
+ }
+ sqlite3VdbeJumpHere(v, emptySrcTest);
+ sqlite3ReleaseTempReg(pParse, regRowid);
+ sqlite3ReleaseTempReg(pParse, regData);
+ sqlite3VdbeAddOp2(v, OP_Close, iSrc, 0);
+ sqlite3VdbeAddOp2(v, OP_Close, iDest, 0);
+ if( emptyDestTest ){
+ sqlite3VdbeAddOp2(v, OP_Halt, SQLITE_OK, 0);
+ sqlite3VdbeJumpHere(v, emptyDestTest);
+ sqlite3VdbeAddOp2(v, OP_Close, iDest, 0);
+ return 0;
+ }else{
+ return 1;
+ }
+}
+#endif /* SQLITE_OMIT_XFER_OPT */
+
+/************** End of insert.c **********************************************/
+/************** Begin file legacy.c ******************************************/
+/*
+** 2001 September 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** Main file for the SQLite library. The routines in this file
+** implement the programmer interface to the library. Routines in
+** other files are for internal use by SQLite and should not be
+** accessed by users of the library.
+*/
+
+
+/*
+** Execute SQL code. Return one of the SQLITE_ success/failure
+** codes. Also write an error message into memory obtained from
+** malloc() and make *pzErrMsg point to that message.
+**
+** If the SQL is a query, then for each row in the query result
+** the xCallback() function is called. pArg becomes the first
+** argument to xCallback(). If xCallback=NULL then no callback
+** is invoked, even for queries.
+*/
+SQLITE_API int sqlite3_exec(
+ sqlite3 *db, /* The database on which the SQL executes */
+ const char *zSql, /* The SQL to be executed */
+ sqlite3_callback xCallback, /* Invoke this callback routine */
+ void *pArg, /* First argument to xCallback() */
+ char **pzErrMsg /* Write error messages here */
+){
+ int rc = SQLITE_OK; /* Return code */
+ const char *zLeftover; /* Tail of unprocessed SQL */
+ sqlite3_stmt *pStmt = 0; /* The current SQL statement */
+ char **azCols = 0; /* Names of result columns */
+ int nRetry = 0; /* Number of retry attempts */
+ int callbackIsInit; /* True if callback data is initialized */
+
+ if( !sqlite3SafetyCheckOk(db) ) return SQLITE_MISUSE_BKPT;
+ if( zSql==0 ) zSql = "";
+
+ sqlite3_mutex_enter(db->mutex);
+ sqlite3Error(db, SQLITE_OK, 0);
+ while( (rc==SQLITE_OK || (rc==SQLITE_SCHEMA && (++nRetry)<2)) && zSql[0] ){
+ int nCol;
+ char **azVals = 0;
+
+ pStmt = 0;
+ rc = sqlite3_prepare(db, zSql, -1, &pStmt, &zLeftover);
+ assert( rc==SQLITE_OK || pStmt==0 );
+ if( rc!=SQLITE_OK ){
+ continue;
+ }
+ if( !pStmt ){
+ /* this happens for a comment or white-space */
+ zSql = zLeftover;
+ continue;
+ }
+
+ callbackIsInit = 0;
+ nCol = sqlite3_column_count(pStmt);
+
+ while( 1 ){
+ int i;
+ rc = sqlite3_step(pStmt);
+
+ /* Invoke the callback function if required */
+ if( xCallback && (SQLITE_ROW==rc ||
+ (SQLITE_DONE==rc && !callbackIsInit
+ && db->flags&SQLITE_NullCallback)) ){
+ if( !callbackIsInit ){
+ azCols = sqlite3DbMallocZero(db, 2*nCol*sizeof(const char*) + 1);
+ if( azCols==0 ){
+ goto exec_out;
+ }
+ for(i=0; i<nCol; i++){
+ azCols[i] = (char *)sqlite3_column_name(pStmt, i);
+ /* sqlite3VdbeSetColName() installs column names as UTF8
+ ** strings so there is no way for sqlite3_column_name() to fail. */
+ assert( azCols[i]!=0 );
+ }
+ callbackIsInit = 1;
+ }
+ if( rc==SQLITE_ROW ){
+ azVals = &azCols[nCol];
+ for(i=0; i<nCol; i++){
+ azVals[i] = (char *)sqlite3_column_text(pStmt, i);
+ if( !azVals[i] && sqlite3_column_type(pStmt, i)!=SQLITE_NULL ){
+ db->mallocFailed = 1;
+ goto exec_out;
+ }
+ }
+ }
+ if( xCallback(pArg, nCol, azVals, azCols) ){
+ rc = SQLITE_ABORT;
+ sqlite3VdbeFinalize((Vdbe *)pStmt);
+ pStmt = 0;
+ sqlite3Error(db, SQLITE_ABORT, 0);
+ goto exec_out;
+ }
+ }
+
+ if( rc!=SQLITE_ROW ){
+ rc = sqlite3VdbeFinalize((Vdbe *)pStmt);
+ pStmt = 0;
+ if( rc!=SQLITE_SCHEMA ){
+ nRetry = 0;
+ zSql = zLeftover;
+ while( sqlite3Isspace(zSql[0]) ) zSql++;
+ }
+ break;
+ }
+ }
+
+ sqlite3DbFree(db, azCols);
+ azCols = 0;
+ }
+
+exec_out:
+ if( pStmt ) sqlite3VdbeFinalize((Vdbe *)pStmt);
+ sqlite3DbFree(db, azCols);
+
+ rc = sqlite3ApiExit(db, rc);
+ if( rc!=SQLITE_OK && ALWAYS(rc==sqlite3_errcode(db)) && pzErrMsg ){
+ int nErrMsg = 1 + sqlite3Strlen30(sqlite3_errmsg(db));
+ *pzErrMsg = sqlite3Malloc(nErrMsg);
+ if( *pzErrMsg ){
+ memcpy(*pzErrMsg, sqlite3_errmsg(db), nErrMsg);
+ }else{
+ rc = SQLITE_NOMEM;
+ sqlite3Error(db, SQLITE_NOMEM, 0);
+ }
+ }else if( pzErrMsg ){
+ *pzErrMsg = 0;
+ }
+
+ assert( (rc&db->errMask)==rc );
+ sqlite3_mutex_leave(db->mutex);
+ return rc;
+}
+
+/************** End of legacy.c **********************************************/
+/************** Begin file loadext.c *****************************************/
+/*
+** 2006 June 7
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains code used to dynamically load extensions into
+** the SQLite library.
+*/
+
+#ifndef SQLITE_CORE
+ #define SQLITE_CORE 1 /* Disable the API redefinition in sqlite3ext.h */
+#endif
+/************** Include sqlite3ext.h in the middle of loadext.c **************/
+/************** Begin file sqlite3ext.h **************************************/
+/*
+** 2006 June 7
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This header file defines the SQLite interface for use by
+** shared libraries that want to be imported as extensions into
+** an SQLite instance. Shared libraries that intend to be loaded
+** as extensions by SQLite should #include this file instead of
+** sqlite3.h.
+*/
+#ifndef _SQLITE3EXT_H_
+#define _SQLITE3EXT_H_
+
+typedef struct sqlite3_api_routines sqlite3_api_routines;
+
+/*
+** The following structure holds pointers to all of the SQLite API
+** routines.
+**
+** WARNING: In order to maintain backwards compatibility, add new
+** interfaces to the end of this structure only. If you insert new
+** interfaces in the middle of this structure, then older different
+** versions of SQLite will not be able to load each others' shared
+** libraries!
+*/
+struct sqlite3_api_routines {
+ void * (*aggregate_context)(sqlite3_context*,int nBytes);
+ int (*aggregate_count)(sqlite3_context*);
+ int (*bind_blob)(sqlite3_stmt*,int,const void*,int n,void(*)(void*));
+ int (*bind_double)(sqlite3_stmt*,int,double);
+ int (*bind_int)(sqlite3_stmt*,int,int);
+ int (*bind_int64)(sqlite3_stmt*,int,sqlite_int64);
+ int (*bind_null)(sqlite3_stmt*,int);
+ int (*bind_parameter_count)(sqlite3_stmt*);
+ int (*bind_parameter_index)(sqlite3_stmt*,const char*zName);
+ const char * (*bind_parameter_name)(sqlite3_stmt*,int);
+ int (*bind_text)(sqlite3_stmt*,int,const char*,int n,void(*)(void*));
+ int (*bind_text16)(sqlite3_stmt*,int,const void*,int,void(*)(void*));
+ int (*bind_value)(sqlite3_stmt*,int,const sqlite3_value*);
+ int (*busy_handler)(sqlite3*,int(*)(void*,int),void*);
+ int (*busy_timeout)(sqlite3*,int ms);
+ int (*changes)(sqlite3*);
+ int (*close)(sqlite3*);
+ int (*collation_needed)(sqlite3*,void*,void(*)(void*,sqlite3*,
+ int eTextRep,const char*));
+ int (*collation_needed16)(sqlite3*,void*,void(*)(void*,sqlite3*,
+ int eTextRep,const void*));
+ const void * (*column_blob)(sqlite3_stmt*,int iCol);
+ int (*column_bytes)(sqlite3_stmt*,int iCol);
+ int (*column_bytes16)(sqlite3_stmt*,int iCol);
+ int (*column_count)(sqlite3_stmt*pStmt);
+ const char * (*column_database_name)(sqlite3_stmt*,int);
+ const void * (*column_database_name16)(sqlite3_stmt*,int);
+ const char * (*column_decltype)(sqlite3_stmt*,int i);
+ const void * (*column_decltype16)(sqlite3_stmt*,int);
+ double (*column_double)(sqlite3_stmt*,int iCol);
+ int (*column_int)(sqlite3_stmt*,int iCol);
+ sqlite_int64 (*column_int64)(sqlite3_stmt*,int iCol);
+ const char * (*column_name)(sqlite3_stmt*,int);
+ const void * (*column_name16)(sqlite3_stmt*,int);
+ const char * (*column_origin_name)(sqlite3_stmt*,int);
+ const void * (*column_origin_name16)(sqlite3_stmt*,int);
+ const char * (*column_table_name)(sqlite3_stmt*,int);
+ const void * (*column_table_name16)(sqlite3_stmt*,int);
+ const unsigned char * (*column_text)(sqlite3_stmt*,int iCol);
+ const void * (*column_text16)(sqlite3_stmt*,int iCol);
+ int (*column_type)(sqlite3_stmt*,int iCol);
+ sqlite3_value* (*column_value)(sqlite3_stmt*,int iCol);
+ void * (*commit_hook)(sqlite3*,int(*)(void*),void*);
+ int (*complete)(const char*sql);
+ int (*complete16)(const void*sql);
+ int (*create_collation)(sqlite3*,const char*,int,void*,
+ int(*)(void*,int,const void*,int,const void*));
+ int (*create_collation16)(sqlite3*,const void*,int,void*,
+ int(*)(void*,int,const void*,int,const void*));
+ int (*create_function)(sqlite3*,const char*,int,int,void*,
+ void (*xFunc)(sqlite3_context*,int,sqlite3_value**),
+ void (*xStep)(sqlite3_context*,int,sqlite3_value**),
+ void (*xFinal)(sqlite3_context*));
+ int (*create_function16)(sqlite3*,const void*,int,int,void*,
+ void (*xFunc)(sqlite3_context*,int,sqlite3_value**),
+ void (*xStep)(sqlite3_context*,int,sqlite3_value**),
+ void (*xFinal)(sqlite3_context*));
+ int (*create_module)(sqlite3*,const char*,const sqlite3_module*,void*);
+ int (*data_count)(sqlite3_stmt*pStmt);
+ sqlite3 * (*db_handle)(sqlite3_stmt*);
+ int (*declare_vtab)(sqlite3*,const char*);
+ int (*enable_shared_cache)(int);
+ int (*errcode)(sqlite3*db);
+ const char * (*errmsg)(sqlite3*);
+ const void * (*errmsg16)(sqlite3*);
+ int (*exec)(sqlite3*,const char*,sqlite3_callback,void*,char**);
+ int (*expired)(sqlite3_stmt*);
+ int (*finalize)(sqlite3_stmt*pStmt);
+ void (*free)(void*);
+ void (*free_table)(char**result);
+ int (*get_autocommit)(sqlite3*);
+ void * (*get_auxdata)(sqlite3_context*,int);
+ int (*get_table)(sqlite3*,const char*,char***,int*,int*,char**);
+ int (*global_recover)(void);
+ void (*interruptx)(sqlite3*);
+ sqlite_int64 (*last_insert_rowid)(sqlite3*);
+ const char * (*libversion)(void);
+ int (*libversion_number)(void);
+ void *(*malloc)(int);
+ char * (*mprintf)(const char*,...);
+ int (*open)(const char*,sqlite3**);
+ int (*open16)(const void*,sqlite3**);
+ int (*prepare)(sqlite3*,const char*,int,sqlite3_stmt**,const char**);
+ int (*prepare16)(sqlite3*,const void*,int,sqlite3_stmt**,const void**);
+ void * (*profile)(sqlite3*,void(*)(void*,const char*,sqlite_uint64),void*);
+ void (*progress_handler)(sqlite3*,int,int(*)(void*),void*);
+ void *(*realloc)(void*,int);
+ int (*reset)(sqlite3_stmt*pStmt);
+ void (*result_blob)(sqlite3_context*,const void*,int,void(*)(void*));
+ void (*result_double)(sqlite3_context*,double);
+ void (*result_error)(sqlite3_context*,const char*,int);
+ void (*result_error16)(sqlite3_context*,const void*,int);
+ void (*result_int)(sqlite3_context*,int);
+ void (*result_int64)(sqlite3_context*,sqlite_int64);
+ void (*result_null)(sqlite3_context*);
+ void (*result_text)(sqlite3_context*,const char*,int,void(*)(void*));
+ void (*result_text16)(sqlite3_context*,const void*,int,void(*)(void*));
+ void (*result_text16be)(sqlite3_context*,const void*,int,void(*)(void*));
+ void (*result_text16le)(sqlite3_context*,const void*,int,void(*)(void*));
+ void (*result_value)(sqlite3_context*,sqlite3_value*);
+ void * (*rollback_hook)(sqlite3*,void(*)(void*),void*);
+ int (*set_authorizer)(sqlite3*,int(*)(void*,int,const char*,const char*,
+ const char*,const char*),void*);
+ void (*set_auxdata)(sqlite3_context*,int,void*,void (*)(void*));
+ char * (*snprintf)(int,char*,const char*,...);
+ int (*step)(sqlite3_stmt*);
+ int (*table_column_metadata)(sqlite3*,const char*,const char*,const char*,
+ char const**,char const**,int*,int*,int*);
+ void (*thread_cleanup)(void);
+ int (*total_changes)(sqlite3*);
+ void * (*trace)(sqlite3*,void(*xTrace)(void*,const char*),void*);
+ int (*transfer_bindings)(sqlite3_stmt*,sqlite3_stmt*);
+ void * (*update_hook)(sqlite3*,void(*)(void*,int ,char const*,char const*,
+ sqlite_int64),void*);
+ void * (*user_data)(sqlite3_context*);
+ const void * (*value_blob)(sqlite3_value*);
+ int (*value_bytes)(sqlite3_value*);
+ int (*value_bytes16)(sqlite3_value*);
+ double (*value_double)(sqlite3_value*);
+ int (*value_int)(sqlite3_value*);
+ sqlite_int64 (*value_int64)(sqlite3_value*);
+ int (*value_numeric_type)(sqlite3_value*);
+ const unsigned char * (*value_text)(sqlite3_value*);
+ const void * (*value_text16)(sqlite3_value*);
+ const void * (*value_text16be)(sqlite3_value*);
+ const void * (*value_text16le)(sqlite3_value*);
+ int (*value_type)(sqlite3_value*);
+ char *(*vmprintf)(const char*,va_list);
+ /* Added ??? */
+ int (*overload_function)(sqlite3*, const char *zFuncName, int nArg);
+ /* Added by 3.3.13 */
+ int (*prepare_v2)(sqlite3*,const char*,int,sqlite3_stmt**,const char**);
+ int (*prepare16_v2)(sqlite3*,const void*,int,sqlite3_stmt**,const void**);
+ int (*clear_bindings)(sqlite3_stmt*);
+ /* Added by 3.4.1 */
+ int (*create_module_v2)(sqlite3*,const char*,const sqlite3_module*,void*,
+ void (*xDestroy)(void *));
+ /* Added by 3.5.0 */
+ int (*bind_zeroblob)(sqlite3_stmt*,int,int);
+ int (*blob_bytes)(sqlite3_blob*);
+ int (*blob_close)(sqlite3_blob*);
+ int (*blob_open)(sqlite3*,const char*,const char*,const char*,sqlite3_int64,
+ int,sqlite3_blob**);
+ int (*blob_read)(sqlite3_blob*,void*,int,int);
+ int (*blob_write)(sqlite3_blob*,const void*,int,int);
+ int (*create_collation_v2)(sqlite3*,const char*,int,void*,
+ int(*)(void*,int,const void*,int,const void*),
+ void(*)(void*));
+ int (*file_control)(sqlite3*,const char*,int,void*);
+ sqlite3_int64 (*memory_highwater)(int);
+ sqlite3_int64 (*memory_used)(void);
+ sqlite3_mutex *(*mutex_alloc)(int);
+ void (*mutex_enter)(sqlite3_mutex*);
+ void (*mutex_free)(sqlite3_mutex*);
+ void (*mutex_leave)(sqlite3_mutex*);
+ int (*mutex_try)(sqlite3_mutex*);
+ int (*open_v2)(const char*,sqlite3**,int,const char*);
+ int (*release_memory)(int);
+ void (*result_error_nomem)(sqlite3_context*);
+ void (*result_error_toobig)(sqlite3_context*);
+ int (*sleep)(int);
+ void (*soft_heap_limit)(int);
+ sqlite3_vfs *(*vfs_find)(const char*);
+ int (*vfs_register)(sqlite3_vfs*,int);
+ int (*vfs_unregister)(sqlite3_vfs*);
+ int (*xthreadsafe)(void);
+ void (*result_zeroblob)(sqlite3_context*,int);
+ void (*result_error_code)(sqlite3_context*,int);
+ int (*test_control)(int, ...);
+ void (*randomness)(int,void*);
+ sqlite3 *(*context_db_handle)(sqlite3_context*);
+ int (*extended_result_codes)(sqlite3*,int);
+ int (*limit)(sqlite3*,int,int);
+ sqlite3_stmt *(*next_stmt)(sqlite3*,sqlite3_stmt*);
+ const char *(*sql)(sqlite3_stmt*);
+ int (*status)(int,int*,int*,int);
+ int (*backup_finish)(sqlite3_backup*);
+ sqlite3_backup *(*backup_init)(sqlite3*,const char*,sqlite3*,const char*);
+ int (*backup_pagecount)(sqlite3_backup*);
+ int (*backup_remaining)(sqlite3_backup*);
+ int (*backup_step)(sqlite3_backup*,int);
+ const char *(*compileoption_get)(int);
+ int (*compileoption_used)(const char*);
+ int (*create_function_v2)(sqlite3*,const char*,int,int,void*,
+ void (*xFunc)(sqlite3_context*,int,sqlite3_value**),
+ void (*xStep)(sqlite3_context*,int,sqlite3_value**),
+ void (*xFinal)(sqlite3_context*),
+ void(*xDestroy)(void*));
+ int (*db_config)(sqlite3*,int,...);
+ sqlite3_mutex *(*db_mutex)(sqlite3*);
+ int (*db_status)(sqlite3*,int,int*,int*,int);
+ int (*extended_errcode)(sqlite3*);
+ void (*log)(int,const char*,...);
+ sqlite3_int64 (*soft_heap_limit64)(sqlite3_int64);
+ const char *(*sourceid)(void);
+ int (*stmt_status)(sqlite3_stmt*,int,int);
+ int (*strnicmp)(const char*,const char*,int);
+ int (*unlock_notify)(sqlite3*,void(*)(void**,int),void*);
+ int (*wal_autocheckpoint)(sqlite3*,int);
+ int (*wal_checkpoint)(sqlite3*,const char*);
+ void *(*wal_hook)(sqlite3*,int(*)(void*,sqlite3*,const char*,int),void*);
+ int (*blob_reopen)(sqlite3_blob*,sqlite3_int64);
+ int (*vtab_config)(sqlite3*,int op,...);
+ int (*vtab_on_conflict)(sqlite3*);
+ /* Version 3.7.16 and later */
+ int (*close_v2)(sqlite3*);
+ const char *(*db_filename)(sqlite3*,const char*);
+ int (*db_readonly)(sqlite3*,const char*);
+ int (*db_release_memory)(sqlite3*);
+ const char *(*errstr)(int);
+ int (*stmt_busy)(sqlite3_stmt*);
+ int (*stmt_readonly)(sqlite3_stmt*);
+ int (*stricmp)(const char*,const char*);
+ int (*uri_boolean)(const char*,const char*,int);
+ sqlite3_int64 (*uri_int64)(const char*,const char*,sqlite3_int64);
+ const char *(*uri_parameter)(const char*,const char*);
+ char *(*vsnprintf)(int,char*,const char*,va_list);
+ int (*wal_checkpoint_v2)(sqlite3*,const char*,int,int*,int*);
+};
+
+/*
+** The following macros redefine the API routines so that they are
+** redirected throught the global sqlite3_api structure.
+**
+** This header file is also used by the loadext.c source file
+** (part of the main SQLite library - not an extension) so that
+** it can get access to the sqlite3_api_routines structure
+** definition. But the main library does not want to redefine
+** the API. So the redefinition macros are only valid if the
+** SQLITE_CORE macros is undefined.
+*/
+#ifndef SQLITE_CORE
+#define sqlite3_aggregate_context sqlite3_api->aggregate_context
+#ifndef SQLITE_OMIT_DEPRECATED
+#define sqlite3_aggregate_count sqlite3_api->aggregate_count
+#endif
+#define sqlite3_bind_blob sqlite3_api->bind_blob
+#define sqlite3_bind_double sqlite3_api->bind_double
+#define sqlite3_bind_int sqlite3_api->bind_int
+#define sqlite3_bind_int64 sqlite3_api->bind_int64
+#define sqlite3_bind_null sqlite3_api->bind_null
+#define sqlite3_bind_parameter_count sqlite3_api->bind_parameter_count
+#define sqlite3_bind_parameter_index sqlite3_api->bind_parameter_index
+#define sqlite3_bind_parameter_name sqlite3_api->bind_parameter_name
+#define sqlite3_bind_text sqlite3_api->bind_text
+#define sqlite3_bind_text16 sqlite3_api->bind_text16
+#define sqlite3_bind_value sqlite3_api->bind_value
+#define sqlite3_busy_handler sqlite3_api->busy_handler
+#define sqlite3_busy_timeout sqlite3_api->busy_timeout
+#define sqlite3_changes sqlite3_api->changes
+#define sqlite3_close sqlite3_api->close
+#define sqlite3_collation_needed sqlite3_api->collation_needed
+#define sqlite3_collation_needed16 sqlite3_api->collation_needed16
+#define sqlite3_column_blob sqlite3_api->column_blob
+#define sqlite3_column_bytes sqlite3_api->column_bytes
+#define sqlite3_column_bytes16 sqlite3_api->column_bytes16
+#define sqlite3_column_count sqlite3_api->column_count
+#define sqlite3_column_database_name sqlite3_api->column_database_name
+#define sqlite3_column_database_name16 sqlite3_api->column_database_name16
+#define sqlite3_column_decltype sqlite3_api->column_decltype
+#define sqlite3_column_decltype16 sqlite3_api->column_decltype16
+#define sqlite3_column_double sqlite3_api->column_double
+#define sqlite3_column_int sqlite3_api->column_int
+#define sqlite3_column_int64 sqlite3_api->column_int64
+#define sqlite3_column_name sqlite3_api->column_name
+#define sqlite3_column_name16 sqlite3_api->column_name16
+#define sqlite3_column_origin_name sqlite3_api->column_origin_name
+#define sqlite3_column_origin_name16 sqlite3_api->column_origin_name16
+#define sqlite3_column_table_name sqlite3_api->column_table_name
+#define sqlite3_column_table_name16 sqlite3_api->column_table_name16
+#define sqlite3_column_text sqlite3_api->column_text
+#define sqlite3_column_text16 sqlite3_api->column_text16
+#define sqlite3_column_type sqlite3_api->column_type
+#define sqlite3_column_value sqlite3_api->column_value
+#define sqlite3_commit_hook sqlite3_api->commit_hook
+#define sqlite3_complete sqlite3_api->complete
+#define sqlite3_complete16 sqlite3_api->complete16
+#define sqlite3_create_collation sqlite3_api->create_collation
+#define sqlite3_create_collation16 sqlite3_api->create_collation16
+#define sqlite3_create_function sqlite3_api->create_function
+#define sqlite3_create_function16 sqlite3_api->create_function16
+#define sqlite3_create_module sqlite3_api->create_module
+#define sqlite3_create_module_v2 sqlite3_api->create_module_v2
+#define sqlite3_data_count sqlite3_api->data_count
+#define sqlite3_db_handle sqlite3_api->db_handle
+#define sqlite3_declare_vtab sqlite3_api->declare_vtab
+#define sqlite3_enable_shared_cache sqlite3_api->enable_shared_cache
+#define sqlite3_errcode sqlite3_api->errcode
+#define sqlite3_errmsg sqlite3_api->errmsg
+#define sqlite3_errmsg16 sqlite3_api->errmsg16
+#define sqlite3_exec sqlite3_api->exec
+#ifndef SQLITE_OMIT_DEPRECATED
+#define sqlite3_expired sqlite3_api->expired
+#endif
+#define sqlite3_finalize sqlite3_api->finalize
+#define sqlite3_free sqlite3_api->free
+#define sqlite3_free_table sqlite3_api->free_table
+#define sqlite3_get_autocommit sqlite3_api->get_autocommit
+#define sqlite3_get_auxdata sqlite3_api->get_auxdata
+#define sqlite3_get_table sqlite3_api->get_table
+#ifndef SQLITE_OMIT_DEPRECATED
+#define sqlite3_global_recover sqlite3_api->global_recover
+#endif
+#define sqlite3_interrupt sqlite3_api->interruptx
+#define sqlite3_last_insert_rowid sqlite3_api->last_insert_rowid
+#define sqlite3_libversion sqlite3_api->libversion
+#define sqlite3_libversion_number sqlite3_api->libversion_number
+#define sqlite3_malloc sqlite3_api->malloc
+#define sqlite3_mprintf sqlite3_api->mprintf
+#define sqlite3_open sqlite3_api->open
+#define sqlite3_open16 sqlite3_api->open16
+#define sqlite3_prepare sqlite3_api->prepare
+#define sqlite3_prepare16 sqlite3_api->prepare16
+#define sqlite3_prepare_v2 sqlite3_api->prepare_v2
+#define sqlite3_prepare16_v2 sqlite3_api->prepare16_v2
+#define sqlite3_profile sqlite3_api->profile
+#define sqlite3_progress_handler sqlite3_api->progress_handler
+#define sqlite3_realloc sqlite3_api->realloc
+#define sqlite3_reset sqlite3_api->reset
+#define sqlite3_result_blob sqlite3_api->result_blob
+#define sqlite3_result_double sqlite3_api->result_double
+#define sqlite3_result_error sqlite3_api->result_error
+#define sqlite3_result_error16 sqlite3_api->result_error16
+#define sqlite3_result_int sqlite3_api->result_int
+#define sqlite3_result_int64 sqlite3_api->result_int64
+#define sqlite3_result_null sqlite3_api->result_null
+#define sqlite3_result_text sqlite3_api->result_text
+#define sqlite3_result_text16 sqlite3_api->result_text16
+#define sqlite3_result_text16be sqlite3_api->result_text16be
+#define sqlite3_result_text16le sqlite3_api->result_text16le
+#define sqlite3_result_value sqlite3_api->result_value
+#define sqlite3_rollback_hook sqlite3_api->rollback_hook
+#define sqlite3_set_authorizer sqlite3_api->set_authorizer
+#define sqlite3_set_auxdata sqlite3_api->set_auxdata
+#define sqlite3_snprintf sqlite3_api->snprintf
+#define sqlite3_step sqlite3_api->step
+#define sqlite3_table_column_metadata sqlite3_api->table_column_metadata
+#define sqlite3_thread_cleanup sqlite3_api->thread_cleanup
+#define sqlite3_total_changes sqlite3_api->total_changes
+#define sqlite3_trace sqlite3_api->trace
+#ifndef SQLITE_OMIT_DEPRECATED
+#define sqlite3_transfer_bindings sqlite3_api->transfer_bindings
+#endif
+#define sqlite3_update_hook sqlite3_api->update_hook
+#define sqlite3_user_data sqlite3_api->user_data
+#define sqlite3_value_blob sqlite3_api->value_blob
+#define sqlite3_value_bytes sqlite3_api->value_bytes
+#define sqlite3_value_bytes16 sqlite3_api->value_bytes16
+#define sqlite3_value_double sqlite3_api->value_double
+#define sqlite3_value_int sqlite3_api->value_int
+#define sqlite3_value_int64 sqlite3_api->value_int64
+#define sqlite3_value_numeric_type sqlite3_api->value_numeric_type
+#define sqlite3_value_text sqlite3_api->value_text
+#define sqlite3_value_text16 sqlite3_api->value_text16
+#define sqlite3_value_text16be sqlite3_api->value_text16be
+#define sqlite3_value_text16le sqlite3_api->value_text16le
+#define sqlite3_value_type sqlite3_api->value_type
+#define sqlite3_vmprintf sqlite3_api->vmprintf
+#define sqlite3_overload_function sqlite3_api->overload_function
+#define sqlite3_prepare_v2 sqlite3_api->prepare_v2
+#define sqlite3_prepare16_v2 sqlite3_api->prepare16_v2
+#define sqlite3_clear_bindings sqlite3_api->clear_bindings
+#define sqlite3_bind_zeroblob sqlite3_api->bind_zeroblob
+#define sqlite3_blob_bytes sqlite3_api->blob_bytes
+#define sqlite3_blob_close sqlite3_api->blob_close
+#define sqlite3_blob_open sqlite3_api->blob_open
+#define sqlite3_blob_read sqlite3_api->blob_read
+#define sqlite3_blob_write sqlite3_api->blob_write
+#define sqlite3_create_collation_v2 sqlite3_api->create_collation_v2
+#define sqlite3_file_control sqlite3_api->file_control
+#define sqlite3_memory_highwater sqlite3_api->memory_highwater
+#define sqlite3_memory_used sqlite3_api->memory_used
+#define sqlite3_mutex_alloc sqlite3_api->mutex_alloc
+#define sqlite3_mutex_enter sqlite3_api->mutex_enter
+#define sqlite3_mutex_free sqlite3_api->mutex_free
+#define sqlite3_mutex_leave sqlite3_api->mutex_leave
+#define sqlite3_mutex_try sqlite3_api->mutex_try
+#define sqlite3_open_v2 sqlite3_api->open_v2
+#define sqlite3_release_memory sqlite3_api->release_memory
+#define sqlite3_result_error_nomem sqlite3_api->result_error_nomem
+#define sqlite3_result_error_toobig sqlite3_api->result_error_toobig
+#define sqlite3_sleep sqlite3_api->sleep
+#define sqlite3_soft_heap_limit sqlite3_api->soft_heap_limit
+#define sqlite3_vfs_find sqlite3_api->vfs_find
+#define sqlite3_vfs_register sqlite3_api->vfs_register
+#define sqlite3_vfs_unregister sqlite3_api->vfs_unregister
+#define sqlite3_threadsafe sqlite3_api->xthreadsafe
+#define sqlite3_result_zeroblob sqlite3_api->result_zeroblob
+#define sqlite3_result_error_code sqlite3_api->result_error_code
+#define sqlite3_test_control sqlite3_api->test_control
+#define sqlite3_randomness sqlite3_api->randomness
+#define sqlite3_context_db_handle sqlite3_api->context_db_handle
+#define sqlite3_extended_result_codes sqlite3_api->extended_result_codes
+#define sqlite3_limit sqlite3_api->limit
+#define sqlite3_next_stmt sqlite3_api->next_stmt
+#define sqlite3_sql sqlite3_api->sql
+#define sqlite3_status sqlite3_api->status
+#define sqlite3_backup_finish sqlite3_api->backup_finish
+#define sqlite3_backup_init sqlite3_api->backup_init
+#define sqlite3_backup_pagecount sqlite3_api->backup_pagecount
+#define sqlite3_backup_remaining sqlite3_api->backup_remaining
+#define sqlite3_backup_step sqlite3_api->backup_step
+#define sqlite3_compileoption_get sqlite3_api->compileoption_get
+#define sqlite3_compileoption_used sqlite3_api->compileoption_used
+#define sqlite3_create_function_v2 sqlite3_api->create_function_v2
+#define sqlite3_db_config sqlite3_api->db_config
+#define sqlite3_db_mutex sqlite3_api->db_mutex
+#define sqlite3_db_status sqlite3_api->db_status
+#define sqlite3_extended_errcode sqlite3_api->extended_errcode
+#define sqlite3_log sqlite3_api->log
+#define sqlite3_soft_heap_limit64 sqlite3_api->soft_heap_limit64
+#define sqlite3_sourceid sqlite3_api->sourceid
+#define sqlite3_stmt_status sqlite3_api->stmt_status
+#define sqlite3_strnicmp sqlite3_api->strnicmp
+#define sqlite3_unlock_notify sqlite3_api->unlock_notify
+#define sqlite3_wal_autocheckpoint sqlite3_api->wal_autocheckpoint
+#define sqlite3_wal_checkpoint sqlite3_api->wal_checkpoint
+#define sqlite3_wal_hook sqlite3_api->wal_hook
+#define sqlite3_blob_reopen sqlite3_api->blob_reopen
+#define sqlite3_vtab_config sqlite3_api->vtab_config
+#define sqlite3_vtab_on_conflict sqlite3_api->vtab_on_conflict
+/* Version 3.7.16 and later */
+#define sqlite3_close_v2 sqlite3_api->close_v2
+#define sqlite3_db_filename sqlite3_api->db_filename
+#define sqlite3_db_readonly sqlite3_api->db_readonly
+#define sqlite3_db_release_memory sqlite3_api->db_release_memory
+#define sqlite3_errstr sqlite3_api->errstr
+#define sqlite3_stmt_busy sqlite3_api->stmt_busy
+#define sqlite3_stmt_readonly sqlite3_api->stmt_readonly
+#define sqlite3_stricmp sqlite3_api->stricmp
+#define sqlite3_uri_boolean sqlite3_api->uri_boolean
+#define sqlite3_uri_int64 sqlite3_api->uri_int64
+#define sqlite3_uri_parameter sqlite3_api->uri_parameter
+#define sqlite3_uri_vsnprintf sqlite3_api->vsnprintf
+#define sqlite3_wal_checkpoint_v2 sqlite3_api->wal_checkpoint_v2
+#endif /* SQLITE_CORE */
+
+#define SQLITE_EXTENSION_INIT1 const sqlite3_api_routines *sqlite3_api = 0;
+#define SQLITE_EXTENSION_INIT2(v) sqlite3_api = v;
+
+#endif /* _SQLITE3EXT_H_ */
+
+/************** End of sqlite3ext.h ******************************************/
+/************** Continuing where we left off in loadext.c ********************/
+/* #include <string.h> */
+
+#ifndef SQLITE_OMIT_LOAD_EXTENSION
+
+/*
+** Some API routines are omitted when various features are
+** excluded from a build of SQLite. Substitute a NULL pointer
+** for any missing APIs.
+*/
+#ifndef SQLITE_ENABLE_COLUMN_METADATA
+# define sqlite3_column_database_name 0
+# define sqlite3_column_database_name16 0
+# define sqlite3_column_table_name 0
+# define sqlite3_column_table_name16 0
+# define sqlite3_column_origin_name 0
+# define sqlite3_column_origin_name16 0
+# define sqlite3_table_column_metadata 0
+#endif
+
+#ifdef SQLITE_OMIT_AUTHORIZATION
+# define sqlite3_set_authorizer 0
+#endif
+
+#ifdef SQLITE_OMIT_UTF16
+# define sqlite3_bind_text16 0
+# define sqlite3_collation_needed16 0
+# define sqlite3_column_decltype16 0
+# define sqlite3_column_name16 0
+# define sqlite3_column_text16 0
+# define sqlite3_complete16 0
+# define sqlite3_create_collation16 0
+# define sqlite3_create_function16 0
+# define sqlite3_errmsg16 0
+# define sqlite3_open16 0
+# define sqlite3_prepare16 0
+# define sqlite3_prepare16_v2 0
+# define sqlite3_result_error16 0
+# define sqlite3_result_text16 0
+# define sqlite3_result_text16be 0
+# define sqlite3_result_text16le 0
+# define sqlite3_value_text16 0
+# define sqlite3_value_text16be 0
+# define sqlite3_value_text16le 0
+# define sqlite3_column_database_name16 0
+# define sqlite3_column_table_name16 0
+# define sqlite3_column_origin_name16 0
+#endif
+
+#ifdef SQLITE_OMIT_COMPLETE
+# define sqlite3_complete 0
+# define sqlite3_complete16 0
+#endif
+
+#ifdef SQLITE_OMIT_DECLTYPE
+# define sqlite3_column_decltype16 0
+# define sqlite3_column_decltype 0
+#endif
+
+#ifdef SQLITE_OMIT_PROGRESS_CALLBACK
+# define sqlite3_progress_handler 0
+#endif
+
+#ifdef SQLITE_OMIT_VIRTUALTABLE
+# define sqlite3_create_module 0
+# define sqlite3_create_module_v2 0
+# define sqlite3_declare_vtab 0
+# define sqlite3_vtab_config 0
+# define sqlite3_vtab_on_conflict 0
+#endif
+
+#ifdef SQLITE_OMIT_SHARED_CACHE
+# define sqlite3_enable_shared_cache 0
+#endif
+
+#ifdef SQLITE_OMIT_TRACE
+# define sqlite3_profile 0
+# define sqlite3_trace 0
+#endif
+
+#ifdef SQLITE_OMIT_GET_TABLE
+# define sqlite3_free_table 0
+# define sqlite3_get_table 0
+#endif
+
+#ifdef SQLITE_OMIT_INCRBLOB
+#define sqlite3_bind_zeroblob 0
+#define sqlite3_blob_bytes 0
+#define sqlite3_blob_close 0
+#define sqlite3_blob_open 0
+#define sqlite3_blob_read 0
+#define sqlite3_blob_write 0
+#define sqlite3_blob_reopen 0
+#endif
+
+/*
+** The following structure contains pointers to all SQLite API routines.
+** A pointer to this structure is passed into extensions when they are
+** loaded so that the extension can make calls back into the SQLite
+** library.
+**
+** When adding new APIs, add them to the bottom of this structure
+** in order to preserve backwards compatibility.
+**
+** Extensions that use newer APIs should first call the
+** sqlite3_libversion_number() to make sure that the API they
+** intend to use is supported by the library. Extensions should
+** also check to make sure that the pointer to the function is
+** not NULL before calling it.
+*/
+static const sqlite3_api_routines sqlite3Apis = {
+ sqlite3_aggregate_context,
+#ifndef SQLITE_OMIT_DEPRECATED
+ sqlite3_aggregate_count,
+#else
+ 0,
+#endif
+ sqlite3_bind_blob,
+ sqlite3_bind_double,
+ sqlite3_bind_int,
+ sqlite3_bind_int64,
+ sqlite3_bind_null,
+ sqlite3_bind_parameter_count,
+ sqlite3_bind_parameter_index,
+ sqlite3_bind_parameter_name,
+ sqlite3_bind_text,
+ sqlite3_bind_text16,
+ sqlite3_bind_value,
+ sqlite3_busy_handler,
+ sqlite3_busy_timeout,
+ sqlite3_changes,
+ sqlite3_close,
+ sqlite3_collation_needed,
+ sqlite3_collation_needed16,
+ sqlite3_column_blob,
+ sqlite3_column_bytes,
+ sqlite3_column_bytes16,
+ sqlite3_column_count,
+ sqlite3_column_database_name,
+ sqlite3_column_database_name16,
+ sqlite3_column_decltype,
+ sqlite3_column_decltype16,
+ sqlite3_column_double,
+ sqlite3_column_int,
+ sqlite3_column_int64,
+ sqlite3_column_name,
+ sqlite3_column_name16,
+ sqlite3_column_origin_name,
+ sqlite3_column_origin_name16,
+ sqlite3_column_table_name,
+ sqlite3_column_table_name16,
+ sqlite3_column_text,
+ sqlite3_column_text16,
+ sqlite3_column_type,
+ sqlite3_column_value,
+ sqlite3_commit_hook,
+ sqlite3_complete,
+ sqlite3_complete16,
+ sqlite3_create_collation,
+ sqlite3_create_collation16,
+ sqlite3_create_function,
+ sqlite3_create_function16,
+ sqlite3_create_module,
+ sqlite3_data_count,
+ sqlite3_db_handle,
+ sqlite3_declare_vtab,
+ sqlite3_enable_shared_cache,
+ sqlite3_errcode,
+ sqlite3_errmsg,
+ sqlite3_errmsg16,
+ sqlite3_exec,
+#ifndef SQLITE_OMIT_DEPRECATED
+ sqlite3_expired,
+#else
+ 0,
+#endif
+ sqlite3_finalize,
+ sqlite3_free,
+ sqlite3_free_table,
+ sqlite3_get_autocommit,
+ sqlite3_get_auxdata,
+ sqlite3_get_table,
+ 0, /* Was sqlite3_global_recover(), but that function is deprecated */
+ sqlite3_interrupt,
+ sqlite3_last_insert_rowid,
+ sqlite3_libversion,
+ sqlite3_libversion_number,
+ sqlite3_malloc,
+ sqlite3_mprintf,
+ sqlite3_open,
+ sqlite3_open16,
+ sqlite3_prepare,
+ sqlite3_prepare16,
+ sqlite3_profile,
+ sqlite3_progress_handler,
+ sqlite3_realloc,
+ sqlite3_reset,
+ sqlite3_result_blob,
+ sqlite3_result_double,
+ sqlite3_result_error,
+ sqlite3_result_error16,
+ sqlite3_result_int,
+ sqlite3_result_int64,
+ sqlite3_result_null,
+ sqlite3_result_text,
+ sqlite3_result_text16,
+ sqlite3_result_text16be,
+ sqlite3_result_text16le,
+ sqlite3_result_value,
+ sqlite3_rollback_hook,
+ sqlite3_set_authorizer,
+ sqlite3_set_auxdata,
+ sqlite3_snprintf,
+ sqlite3_step,
+ sqlite3_table_column_metadata,
+#ifndef SQLITE_OMIT_DEPRECATED
+ sqlite3_thread_cleanup,
+#else
+ 0,
+#endif
+ sqlite3_total_changes,
+ sqlite3_trace,
+#ifndef SQLITE_OMIT_DEPRECATED
+ sqlite3_transfer_bindings,
+#else
+ 0,
+#endif
+ sqlite3_update_hook,
+ sqlite3_user_data,
+ sqlite3_value_blob,
+ sqlite3_value_bytes,
+ sqlite3_value_bytes16,
+ sqlite3_value_double,
+ sqlite3_value_int,
+ sqlite3_value_int64,
+ sqlite3_value_numeric_type,
+ sqlite3_value_text,
+ sqlite3_value_text16,
+ sqlite3_value_text16be,
+ sqlite3_value_text16le,
+ sqlite3_value_type,
+ sqlite3_vmprintf,
+ /*
+ ** The original API set ends here. All extensions can call any
+ ** of the APIs above provided that the pointer is not NULL. But
+ ** before calling APIs that follow, extension should check the
+ ** sqlite3_libversion_number() to make sure they are dealing with
+ ** a library that is new enough to support that API.
+ *************************************************************************
+ */
+ sqlite3_overload_function,
+
+ /*
+ ** Added after 3.3.13
+ */
+ sqlite3_prepare_v2,
+ sqlite3_prepare16_v2,
+ sqlite3_clear_bindings,
+
+ /*
+ ** Added for 3.4.1
+ */
+ sqlite3_create_module_v2,
+
+ /*
+ ** Added for 3.5.0
+ */
+ sqlite3_bind_zeroblob,
+ sqlite3_blob_bytes,
+ sqlite3_blob_close,
+ sqlite3_blob_open,
+ sqlite3_blob_read,
+ sqlite3_blob_write,
+ sqlite3_create_collation_v2,
+ sqlite3_file_control,
+ sqlite3_memory_highwater,
+ sqlite3_memory_used,
+#ifdef SQLITE_MUTEX_OMIT
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+#else
+ sqlite3_mutex_alloc,
+ sqlite3_mutex_enter,
+ sqlite3_mutex_free,
+ sqlite3_mutex_leave,
+ sqlite3_mutex_try,
+#endif
+ sqlite3_open_v2,
+ sqlite3_release_memory,
+ sqlite3_result_error_nomem,
+ sqlite3_result_error_toobig,
+ sqlite3_sleep,
+ sqlite3_soft_heap_limit,
+ sqlite3_vfs_find,
+ sqlite3_vfs_register,
+ sqlite3_vfs_unregister,
+
+ /*
+ ** Added for 3.5.8
+ */
+ sqlite3_threadsafe,
+ sqlite3_result_zeroblob,
+ sqlite3_result_error_code,
+ sqlite3_test_control,
+ sqlite3_randomness,
+ sqlite3_context_db_handle,
+
+ /*
+ ** Added for 3.6.0
+ */
+ sqlite3_extended_result_codes,
+ sqlite3_limit,
+ sqlite3_next_stmt,
+ sqlite3_sql,
+ sqlite3_status,
+
+ /*
+ ** Added for 3.7.4
+ */
+ sqlite3_backup_finish,
+ sqlite3_backup_init,
+ sqlite3_backup_pagecount,
+ sqlite3_backup_remaining,
+ sqlite3_backup_step,
+#ifndef SQLITE_OMIT_COMPILEOPTION_DIAGS
+ sqlite3_compileoption_get,
+ sqlite3_compileoption_used,
+#else
+ 0,
+ 0,
+#endif
+ sqlite3_create_function_v2,
+ sqlite3_db_config,
+ sqlite3_db_mutex,
+ sqlite3_db_status,
+ sqlite3_extended_errcode,
+ sqlite3_log,
+ sqlite3_soft_heap_limit64,
+ sqlite3_sourceid,
+ sqlite3_stmt_status,
+ sqlite3_strnicmp,
+#ifdef SQLITE_ENABLE_UNLOCK_NOTIFY
+ sqlite3_unlock_notify,
+#else
+ 0,
+#endif
+#ifndef SQLITE_OMIT_WAL
+ sqlite3_wal_autocheckpoint,
+ sqlite3_wal_checkpoint,
+ sqlite3_wal_hook,
+#else
+ 0,
+ 0,
+ 0,
+#endif
+ sqlite3_blob_reopen,
+ sqlite3_vtab_config,
+ sqlite3_vtab_on_conflict,
+ sqlite3_close_v2,
+ sqlite3_db_filename,
+ sqlite3_db_readonly,
+ sqlite3_db_release_memory,
+ sqlite3_errstr,
+ sqlite3_stmt_busy,
+ sqlite3_stmt_readonly,
+ sqlite3_stricmp,
+ sqlite3_uri_boolean,
+ sqlite3_uri_int64,
+ sqlite3_uri_parameter,
+ sqlite3_vsnprintf,
+ sqlite3_wal_checkpoint_v2
+};
+
+/*
+** Attempt to load an SQLite extension library contained in the file
+** zFile. The entry point is zProc. zProc may be 0 in which case a
+** default entry point name (sqlite3_extension_init) is used. Use
+** of the default name is recommended.
+**
+** Return SQLITE_OK on success and SQLITE_ERROR if something goes wrong.
+**
+** If an error occurs and pzErrMsg is not 0, then fill *pzErrMsg with
+** error message text. The calling function should free this memory
+** by calling sqlite3DbFree(db, ).
+*/
+static int sqlite3LoadExtension(
+ sqlite3 *db, /* Load the extension into this database connection */
+ const char *zFile, /* Name of the shared library containing extension */
+ const char *zProc, /* Entry point. Use "sqlite3_extension_init" if 0 */
+ char **pzErrMsg /* Put error message here if not 0 */
+){
+ sqlite3_vfs *pVfs = db->pVfs;
+ void *handle;
+ int (*xInit)(sqlite3*,char**,const sqlite3_api_routines*);
+ char *zErrmsg = 0;
+ void **aHandle;
+ int nMsg = 300 + sqlite3Strlen30(zFile);
+
+ if( pzErrMsg ) *pzErrMsg = 0;
+
+ /* Ticket #1863. To avoid a creating security problems for older
+ ** applications that relink against newer versions of SQLite, the
+ ** ability to run load_extension is turned off by default. One
+ ** must call sqlite3_enable_load_extension() to turn on extension
+ ** loading. Otherwise you get the following error.
+ */
+ if( (db->flags & SQLITE_LoadExtension)==0 ){
+ if( pzErrMsg ){
+ *pzErrMsg = sqlite3_mprintf("not authorized");
+ }
+ return SQLITE_ERROR;
+ }
+
+ if( zProc==0 ){
+ zProc = "sqlite3_extension_init";
+ }
+
+ handle = sqlite3OsDlOpen(pVfs, zFile);
+ if( handle==0 ){
+ if( pzErrMsg ){
+ *pzErrMsg = zErrmsg = sqlite3_malloc(nMsg);
+ if( zErrmsg ){
+ sqlite3_snprintf(nMsg, zErrmsg,
+ "unable to open shared library [%s]", zFile);
+ sqlite3OsDlError(pVfs, nMsg-1, zErrmsg);
+ }
+ }
+ return SQLITE_ERROR;
+ }
+ xInit = (int(*)(sqlite3*,char**,const sqlite3_api_routines*))
+ sqlite3OsDlSym(pVfs, handle, zProc);
+ if( xInit==0 ){
+ if( pzErrMsg ){
+ nMsg += sqlite3Strlen30(zProc);
+ *pzErrMsg = zErrmsg = sqlite3_malloc(nMsg);
+ if( zErrmsg ){
+ sqlite3_snprintf(nMsg, zErrmsg,
+ "no entry point [%s] in shared library [%s]", zProc,zFile);
+ sqlite3OsDlError(pVfs, nMsg-1, zErrmsg);
+ }
+ sqlite3OsDlClose(pVfs, handle);
+ }
+ return SQLITE_ERROR;
+ }else if( xInit(db, &zErrmsg, &sqlite3Apis) ){
+ if( pzErrMsg ){
+ *pzErrMsg = sqlite3_mprintf("error during initialization: %s", zErrmsg);
+ }
+ sqlite3_free(zErrmsg);
+ sqlite3OsDlClose(pVfs, handle);
+ return SQLITE_ERROR;
+ }
+
+ /* Append the new shared library handle to the db->aExtension array. */
+ aHandle = sqlite3DbMallocZero(db, sizeof(handle)*(db->nExtension+1));
+ if( aHandle==0 ){
+ return SQLITE_NOMEM;
+ }
+ if( db->nExtension>0 ){
+ memcpy(aHandle, db->aExtension, sizeof(handle)*db->nExtension);
+ }
+ sqlite3DbFree(db, db->aExtension);
+ db->aExtension = aHandle;
+
+ db->aExtension[db->nExtension++] = handle;
+ return SQLITE_OK;
+}
+SQLITE_API int sqlite3_load_extension(
+ sqlite3 *db, /* Load the extension into this database connection */
+ const char *zFile, /* Name of the shared library containing extension */
+ const char *zProc, /* Entry point. Use "sqlite3_extension_init" if 0 */
+ char **pzErrMsg /* Put error message here if not 0 */
+){
+ int rc;
+ sqlite3_mutex_enter(db->mutex);
+ rc = sqlite3LoadExtension(db, zFile, zProc, pzErrMsg);
+ rc = sqlite3ApiExit(db, rc);
+ sqlite3_mutex_leave(db->mutex);
+ return rc;
+}
+
+/*
+** Call this routine when the database connection is closing in order
+** to clean up loaded extensions
+*/
+SQLITE_PRIVATE void sqlite3CloseExtensions(sqlite3 *db){
+ int i;
+ assert( sqlite3_mutex_held(db->mutex) );
+ for(i=0; i<db->nExtension; i++){
+ sqlite3OsDlClose(db->pVfs, db->aExtension[i]);
+ }
+ sqlite3DbFree(db, db->aExtension);
+}
+
+/*
+** Enable or disable extension loading. Extension loading is disabled by
+** default so as not to open security holes in older applications.
+*/
+SQLITE_API int sqlite3_enable_load_extension(sqlite3 *db, int onoff){
+ sqlite3_mutex_enter(db->mutex);
+ if( onoff ){
+ db->flags |= SQLITE_LoadExtension;
+ }else{
+ db->flags &= ~SQLITE_LoadExtension;
+ }
+ sqlite3_mutex_leave(db->mutex);
+ return SQLITE_OK;
+}
+
+#endif /* SQLITE_OMIT_LOAD_EXTENSION */
+
+/*
+** The auto-extension code added regardless of whether or not extension
+** loading is supported. We need a dummy sqlite3Apis pointer for that
+** code if regular extension loading is not available. This is that
+** dummy pointer.
+*/
+#ifdef SQLITE_OMIT_LOAD_EXTENSION
+static const sqlite3_api_routines sqlite3Apis = { 0 };
+#endif
+
+
+/*
+** The following object holds the list of automatically loaded
+** extensions.
+**
+** This list is shared across threads. The SQLITE_MUTEX_STATIC_MASTER
+** mutex must be held while accessing this list.
+*/
+typedef struct sqlite3AutoExtList sqlite3AutoExtList;
+static SQLITE_WSD struct sqlite3AutoExtList {
+ int nExt; /* Number of entries in aExt[] */
+ void (**aExt)(void); /* Pointers to the extension init functions */
+} sqlite3Autoext = { 0, 0 };
+
+/* The "wsdAutoext" macro will resolve to the autoextension
+** state vector. If writable static data is unsupported on the target,
+** we have to locate the state vector at run-time. In the more common
+** case where writable static data is supported, wsdStat can refer directly
+** to the "sqlite3Autoext" state vector declared above.
+*/
+#ifdef SQLITE_OMIT_WSD
+# define wsdAutoextInit \
+ sqlite3AutoExtList *x = &GLOBAL(sqlite3AutoExtList,sqlite3Autoext)
+# define wsdAutoext x[0]
+#else
+# define wsdAutoextInit
+# define wsdAutoext sqlite3Autoext
+#endif
+
+
+/*
+** Register a statically linked extension that is automatically
+** loaded by every new database connection.
+*/
+SQLITE_API int sqlite3_auto_extension(void (*xInit)(void)){
+ int rc = SQLITE_OK;
+#ifndef SQLITE_OMIT_AUTOINIT
+ rc = sqlite3_initialize();
+ if( rc ){
+ return rc;
+ }else
+#endif
+ {
+ int i;
+#if SQLITE_THREADSAFE
+ sqlite3_mutex *mutex = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MASTER);
+#endif
+ wsdAutoextInit;
+ sqlite3_mutex_enter(mutex);
+ for(i=0; i<wsdAutoext.nExt; i++){
+ if( wsdAutoext.aExt[i]==xInit ) break;
+ }
+ if( i==wsdAutoext.nExt ){
+ int nByte = (wsdAutoext.nExt+1)*sizeof(wsdAutoext.aExt[0]);
+ void (**aNew)(void);
+ aNew = sqlite3_realloc(wsdAutoext.aExt, nByte);
+ if( aNew==0 ){
+ rc = SQLITE_NOMEM;
+ }else{
+ wsdAutoext.aExt = aNew;
+ wsdAutoext.aExt[wsdAutoext.nExt] = xInit;
+ wsdAutoext.nExt++;
+ }
+ }
+ sqlite3_mutex_leave(mutex);
+ assert( (rc&0xff)==rc );
+ return rc;
+ }
+}
+
+/*
+** Reset the automatic extension loading mechanism.
+*/
+SQLITE_API void sqlite3_reset_auto_extension(void){
+#ifndef SQLITE_OMIT_AUTOINIT
+ if( sqlite3_initialize()==SQLITE_OK )
+#endif
+ {
+#if SQLITE_THREADSAFE
+ sqlite3_mutex *mutex = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MASTER);
+#endif
+ wsdAutoextInit;
+ sqlite3_mutex_enter(mutex);
+ sqlite3_free(wsdAutoext.aExt);
+ wsdAutoext.aExt = 0;
+ wsdAutoext.nExt = 0;
+ sqlite3_mutex_leave(mutex);
+ }
+}
+
+/*
+** Load all automatic extensions.
+**
+** If anything goes wrong, set an error in the database connection.
+*/
+SQLITE_PRIVATE void sqlite3AutoLoadExtensions(sqlite3 *db){
+ int i;
+ int go = 1;
+ int rc;
+ int (*xInit)(sqlite3*,char**,const sqlite3_api_routines*);
+
+ wsdAutoextInit;
+ if( wsdAutoext.nExt==0 ){
+ /* Common case: early out without every having to acquire a mutex */
+ return;
+ }
+ for(i=0; go; i++){
+ char *zErrmsg;
+#if SQLITE_THREADSAFE
+ sqlite3_mutex *mutex = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MASTER);
+#endif
+ sqlite3_mutex_enter(mutex);
+ if( i>=wsdAutoext.nExt ){
+ xInit = 0;
+ go = 0;
+ }else{
+ xInit = (int(*)(sqlite3*,char**,const sqlite3_api_routines*))
+ wsdAutoext.aExt[i];
+ }
+ sqlite3_mutex_leave(mutex);
+ zErrmsg = 0;
+ if( xInit && (rc = xInit(db, &zErrmsg, &sqlite3Apis))!=0 ){
+ sqlite3Error(db, rc,
+ "automatic extension loading failed: %s", zErrmsg);
+ go = 0;
+ }
+ sqlite3_free(zErrmsg);
+ }
+}
+
+/************** End of loadext.c *********************************************/
+/************** Begin file pragma.c ******************************************/
+/*
+** 2003 April 6
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains code used to implement the PRAGMA command.
+*/
+
+/*
+** Interpret the given string as a safety level. Return 0 for OFF,
+** 1 for ON or NORMAL and 2 for FULL. Return 1 for an empty or
+** unrecognized string argument. The FULL option is disallowed
+** if the omitFull parameter it 1.
+**
+** Note that the values returned are one less that the values that
+** should be passed into sqlite3BtreeSetSafetyLevel(). The is done
+** to support legacy SQL code. The safety level used to be boolean
+** and older scripts may have used numbers 0 for OFF and 1 for ON.
+*/
+static u8 getSafetyLevel(const char *z, int omitFull, int dflt){
+ /* 123456789 123456789 */
+ static const char zText[] = "onoffalseyestruefull";
+ static const u8 iOffset[] = {0, 1, 2, 4, 9, 12, 16};
+ static const u8 iLength[] = {2, 2, 3, 5, 3, 4, 4};
+ static const u8 iValue[] = {1, 0, 0, 0, 1, 1, 2};
+ int i, n;
+ if( sqlite3Isdigit(*z) ){
+ return (u8)sqlite3Atoi(z);
+ }
+ n = sqlite3Strlen30(z);
+ for(i=0; i<ArraySize(iLength)-omitFull; i++){
+ if( iLength[i]==n && sqlite3StrNICmp(&zText[iOffset[i]],z,n)==0 ){
+ return iValue[i];
+ }
+ }
+ return dflt;
+}
+
+/*
+** Interpret the given string as a boolean value.
+*/
+SQLITE_PRIVATE u8 sqlite3GetBoolean(const char *z, int dflt){
+ return getSafetyLevel(z,1,dflt)!=0;
+}
+
+/* The sqlite3GetBoolean() function is used by other modules but the
+** remainder of this file is specific to PRAGMA processing. So omit
+** the rest of the file if PRAGMAs are omitted from the build.
+*/
+#if !defined(SQLITE_OMIT_PRAGMA)
+
+/*
+** Interpret the given string as a locking mode value.
+*/
+static int getLockingMode(const char *z){
+ if( z ){
+ if( 0==sqlite3StrICmp(z, "exclusive") ) return PAGER_LOCKINGMODE_EXCLUSIVE;
+ if( 0==sqlite3StrICmp(z, "normal") ) return PAGER_LOCKINGMODE_NORMAL;
+ }
+ return PAGER_LOCKINGMODE_QUERY;
+}
+
+#ifndef SQLITE_OMIT_AUTOVACUUM
+/*
+** Interpret the given string as an auto-vacuum mode value.
+**
+** The following strings, "none", "full" and "incremental" are
+** acceptable, as are their numeric equivalents: 0, 1 and 2 respectively.
+*/
+static int getAutoVacuum(const char *z){
+ int i;
+ if( 0==sqlite3StrICmp(z, "none") ) return BTREE_AUTOVACUUM_NONE;
+ if( 0==sqlite3StrICmp(z, "full") ) return BTREE_AUTOVACUUM_FULL;
+ if( 0==sqlite3StrICmp(z, "incremental") ) return BTREE_AUTOVACUUM_INCR;
+ i = sqlite3Atoi(z);
+ return (u8)((i>=0&&i<=2)?i:0);
+}
+#endif /* ifndef SQLITE_OMIT_AUTOVACUUM */
+
+#ifndef SQLITE_OMIT_PAGER_PRAGMAS
+/*
+** Interpret the given string as a temp db location. Return 1 for file
+** backed temporary databases, 2 for the Red-Black tree in memory database
+** and 0 to use the compile-time default.
+*/
+static int getTempStore(const char *z){
+ if( z[0]>='0' && z[0]<='2' ){
+ return z[0] - '0';
+ }else if( sqlite3StrICmp(z, "file")==0 ){
+ return 1;
+ }else if( sqlite3StrICmp(z, "memory")==0 ){
+ return 2;
+ }else{
+ return 0;
+ }
+}
+#endif /* SQLITE_PAGER_PRAGMAS */
+
+#ifndef SQLITE_OMIT_PAGER_PRAGMAS
+/*
+** Invalidate temp storage, either when the temp storage is changed
+** from default, or when 'file' and the temp_store_directory has changed
+*/
+static int invalidateTempStorage(Parse *pParse){
+ sqlite3 *db = pParse->db;
+ if( db->aDb[1].pBt!=0 ){
+ if( !db->autoCommit || sqlite3BtreeIsInReadTrans(db->aDb[1].pBt) ){
+ sqlite3ErrorMsg(pParse, "temporary storage cannot be changed "
+ "from within a transaction");
+ return SQLITE_ERROR;
+ }
+ sqlite3BtreeClose(db->aDb[1].pBt);
+ db->aDb[1].pBt = 0;
+ sqlite3ResetAllSchemasOfConnection(db);
+ }
+ return SQLITE_OK;
+}
+#endif /* SQLITE_PAGER_PRAGMAS */
+
+#ifndef SQLITE_OMIT_PAGER_PRAGMAS
+/*
+** If the TEMP database is open, close it and mark the database schema
+** as needing reloading. This must be done when using the SQLITE_TEMP_STORE
+** or DEFAULT_TEMP_STORE pragmas.
+*/
+static int changeTempStorage(Parse *pParse, const char *zStorageType){
+ int ts = getTempStore(zStorageType);
+ sqlite3 *db = pParse->db;
+ if( db->temp_store==ts ) return SQLITE_OK;
+ if( invalidateTempStorage( pParse ) != SQLITE_OK ){
+ return SQLITE_ERROR;
+ }
+ db->temp_store = (u8)ts;
+ return SQLITE_OK;
+}
+#endif /* SQLITE_PAGER_PRAGMAS */
+
+/*
+** Generate code to return a single integer value.
+*/
+static void returnSingleInt(Parse *pParse, const char *zLabel, i64 value){
+ Vdbe *v = sqlite3GetVdbe(pParse);
+ int mem = ++pParse->nMem;
+ i64 *pI64 = sqlite3DbMallocRaw(pParse->db, sizeof(value));
+ if( pI64 ){
+ memcpy(pI64, &value, sizeof(value));
+ }
+ sqlite3VdbeAddOp4(v, OP_Int64, 0, mem, 0, (char*)pI64, P4_INT64);
+ sqlite3VdbeSetNumCols(v, 1);
+ sqlite3VdbeSetColName(v, 0, COLNAME_NAME, zLabel, SQLITE_STATIC);
+ sqlite3VdbeAddOp2(v, OP_ResultRow, mem, 1);
+}
+
+#ifndef SQLITE_OMIT_FLAG_PRAGMAS
+/*
+** Check to see if zRight and zLeft refer to a pragma that queries
+** or changes one of the flags in db->flags. Return 1 if so and 0 if not.
+** Also, implement the pragma.
+*/
+static int flagPragma(Parse *pParse, const char *zLeft, const char *zRight){
+ static const struct sPragmaType {
+ const char *zName; /* Name of the pragma */
+ int mask; /* Mask for the db->flags value */
+ } aPragma[] = {
+ { "full_column_names", SQLITE_FullColNames },
+ { "short_column_names", SQLITE_ShortColNames },
+ { "count_changes", SQLITE_CountRows },
+ { "empty_result_callbacks", SQLITE_NullCallback },
+ { "legacy_file_format", SQLITE_LegacyFileFmt },
+ { "fullfsync", SQLITE_FullFSync },
+ { "checkpoint_fullfsync", SQLITE_CkptFullFSync },
+ { "reverse_unordered_selects", SQLITE_ReverseOrder },
+#ifndef SQLITE_OMIT_AUTOMATIC_INDEX
+ { "automatic_index", SQLITE_AutoIndex },
+#endif
+#ifdef SQLITE_DEBUG
+ { "sql_trace", SQLITE_SqlTrace },
+ { "vdbe_listing", SQLITE_VdbeListing },
+ { "vdbe_trace", SQLITE_VdbeTrace },
+ { "vdbe_addoptrace", SQLITE_VdbeAddopTrace},
+ { "vdbe_debug", SQLITE_SqlTrace | SQLITE_VdbeListing
+ | SQLITE_VdbeTrace },
+#endif
+#ifndef SQLITE_OMIT_CHECK
+ { "ignore_check_constraints", SQLITE_IgnoreChecks },
+#endif
+ /* The following is VERY experimental */
+ { "writable_schema", SQLITE_WriteSchema|SQLITE_RecoveryMode },
+
+ /* TODO: Maybe it shouldn't be possible to change the ReadUncommitted
+ ** flag if there are any active statements. */
+ { "read_uncommitted", SQLITE_ReadUncommitted },
+ { "recursive_triggers", SQLITE_RecTriggers },
+
+ /* This flag may only be set if both foreign-key and trigger support
+ ** are present in the build. */
+#if !defined(SQLITE_OMIT_FOREIGN_KEY) && !defined(SQLITE_OMIT_TRIGGER)
+ { "foreign_keys", SQLITE_ForeignKeys },
+#endif
+ };
+ int i;
+ const struct sPragmaType *p;
+ for(i=0, p=aPragma; i<ArraySize(aPragma); i++, p++){
+ if( sqlite3StrICmp(zLeft, p->zName)==0 ){
+ sqlite3 *db = pParse->db;
+ Vdbe *v;
+ v = sqlite3GetVdbe(pParse);
+ assert( v!=0 ); /* Already allocated by sqlite3Pragma() */
+ if( ALWAYS(v) ){
+ if( zRight==0 ){
+ returnSingleInt(pParse, p->zName, (db->flags & p->mask)!=0 );
+ }else{
+ int mask = p->mask; /* Mask of bits to set or clear. */
+ if( db->autoCommit==0 ){
+ /* Foreign key support may not be enabled or disabled while not
+ ** in auto-commit mode. */
+ mask &= ~(SQLITE_ForeignKeys);
+ }
+
+ if( sqlite3GetBoolean(zRight, 0) ){
+ db->flags |= mask;
+ }else{
+ db->flags &= ~mask;
+ }
+
+ /* Many of the flag-pragmas modify the code generated by the SQL
+ ** compiler (eg. count_changes). So add an opcode to expire all
+ ** compiled SQL statements after modifying a pragma value.
+ */
+ sqlite3VdbeAddOp2(v, OP_Expire, 0, 0);
+ }
+ }
+
+ return 1;
+ }
+ }
+ return 0;
+}
+#endif /* SQLITE_OMIT_FLAG_PRAGMAS */
+
+/*
+** Return a human-readable name for a constraint resolution action.
+*/
+#ifndef SQLITE_OMIT_FOREIGN_KEY
+static const char *actionName(u8 action){
+ const char *zName;
+ switch( action ){
+ case OE_SetNull: zName = "SET NULL"; break;
+ case OE_SetDflt: zName = "SET DEFAULT"; break;
+ case OE_Cascade: zName = "CASCADE"; break;
+ case OE_Restrict: zName = "RESTRICT"; break;
+ default: zName = "NO ACTION";
+ assert( action==OE_None ); break;
+ }
+ return zName;
+}
+#endif
+
+
+/*
+** Parameter eMode must be one of the PAGER_JOURNALMODE_XXX constants
+** defined in pager.h. This function returns the associated lowercase
+** journal-mode name.
+*/
+SQLITE_PRIVATE const char *sqlite3JournalModename(int eMode){
+ static char * const azModeName[] = {
+ "delete", "persist", "off", "truncate", "memory"
+#ifndef SQLITE_OMIT_WAL
+ , "wal"
+#endif
+ };
+ assert( PAGER_JOURNALMODE_DELETE==0 );
+ assert( PAGER_JOURNALMODE_PERSIST==1 );
+ assert( PAGER_JOURNALMODE_OFF==2 );
+ assert( PAGER_JOURNALMODE_TRUNCATE==3 );
+ assert( PAGER_JOURNALMODE_MEMORY==4 );
+ assert( PAGER_JOURNALMODE_WAL==5 );
+ assert( eMode>=0 && eMode<=ArraySize(azModeName) );
+
+ if( eMode==ArraySize(azModeName) ) return 0;
+ return azModeName[eMode];
+}
+
+/*
+** Process a pragma statement.
+**
+** Pragmas are of this form:
+**
+** PRAGMA [database.]id [= value]
+**
+** The identifier might also be a string. The value is a string, and
+** identifier, or a number. If minusFlag is true, then the value is
+** a number that was preceded by a minus sign.
+**
+** If the left side is "database.id" then pId1 is the database name
+** and pId2 is the id. If the left side is just "id" then pId1 is the
+** id and pId2 is any empty string.
+*/
+SQLITE_PRIVATE void sqlite3Pragma(
+ Parse *pParse,
+ Token *pId1, /* First part of [database.]id field */
+ Token *pId2, /* Second part of [database.]id field, or NULL */
+ Token *pValue, /* Token for <value>, or NULL */
+ int minusFlag /* True if a '-' sign preceded <value> */
+){
+ char *zLeft = 0; /* Nul-terminated UTF-8 string <id> */
+ char *zRight = 0; /* Nul-terminated UTF-8 string <value>, or NULL */
+ const char *zDb = 0; /* The database name */
+ Token *pId; /* Pointer to <id> token */
+ int iDb; /* Database index for <database> */
+ char *aFcntl[4]; /* Argument to SQLITE_FCNTL_PRAGMA */
+ int rc; /* return value form SQLITE_FCNTL_PRAGMA */
+ sqlite3 *db = pParse->db; /* The database connection */
+ Db *pDb; /* The specific database being pragmaed */
+ Vdbe *v = pParse->pVdbe = sqlite3VdbeCreate(db); /* Prepared statement */
+
+ if( v==0 ) return;
+ sqlite3VdbeRunOnlyOnce(v);
+ pParse->nMem = 2;
+
+ /* Interpret the [database.] part of the pragma statement. iDb is the
+ ** index of the database this pragma is being applied to in db.aDb[]. */
+ iDb = sqlite3TwoPartName(pParse, pId1, pId2, &pId);
+ if( iDb<0 ) return;
+ pDb = &db->aDb[iDb];
+
+ /* If the temp database has been explicitly named as part of the
+ ** pragma, make sure it is open.
+ */
+ if( iDb==1 && sqlite3OpenTempDatabase(pParse) ){
+ return;
+ }
+
+ zLeft = sqlite3NameFromToken(db, pId);
+ if( !zLeft ) return;
+ if( minusFlag ){
+ zRight = sqlite3MPrintf(db, "-%T", pValue);
+ }else{
+ zRight = sqlite3NameFromToken(db, pValue);
+ }
+
+ assert( pId2 );
+ zDb = pId2->n>0 ? pDb->zName : 0;
+ if( sqlite3AuthCheck(pParse, SQLITE_PRAGMA, zLeft, zRight, zDb) ){
+ goto pragma_out;
+ }
+
+ /* Send an SQLITE_FCNTL_PRAGMA file-control to the underlying VFS
+ ** connection. If it returns SQLITE_OK, then assume that the VFS
+ ** handled the pragma and generate a no-op prepared statement.
+ */
+ aFcntl[0] = 0;
+ aFcntl[1] = zLeft;
+ aFcntl[2] = zRight;
+ aFcntl[3] = 0;
+ db->busyHandler.nBusy = 0;
+ rc = sqlite3_file_control(db, zDb, SQLITE_FCNTL_PRAGMA, (void*)aFcntl);
+ if( rc==SQLITE_OK ){
+ if( aFcntl[0] ){
+ int mem = ++pParse->nMem;
+ sqlite3VdbeAddOp4(v, OP_String8, 0, mem, 0, aFcntl[0], 0);
+ sqlite3VdbeSetNumCols(v, 1);
+ sqlite3VdbeSetColName(v, 0, COLNAME_NAME, "result", SQLITE_STATIC);
+ sqlite3VdbeAddOp2(v, OP_ResultRow, mem, 1);
+ sqlite3_free(aFcntl[0]);
+ }
+ }else if( rc!=SQLITE_NOTFOUND ){
+ if( aFcntl[0] ){
+ sqlite3ErrorMsg(pParse, "%s", aFcntl[0]);
+ sqlite3_free(aFcntl[0]);
+ }
+ pParse->nErr++;
+ pParse->rc = rc;
+ }else
+
+
+#if !defined(SQLITE_OMIT_PAGER_PRAGMAS) && !defined(SQLITE_OMIT_DEPRECATED)
+ /*
+ ** PRAGMA [database.]default_cache_size
+ ** PRAGMA [database.]default_cache_size=N
+ **
+ ** The first form reports the current persistent setting for the
+ ** page cache size. The value returned is the maximum number of
+ ** pages in the page cache. The second form sets both the current
+ ** page cache size value and the persistent page cache size value
+ ** stored in the database file.
+ **
+ ** Older versions of SQLite would set the default cache size to a
+ ** negative number to indicate synchronous=OFF. These days, synchronous
+ ** is always on by default regardless of the sign of the default cache
+ ** size. But continue to take the absolute value of the default cache
+ ** size of historical compatibility.
+ */
+ if( sqlite3StrICmp(zLeft,"default_cache_size")==0 ){
+ static const VdbeOpList getCacheSize[] = {
+ { OP_Transaction, 0, 0, 0}, /* 0 */
+ { OP_ReadCookie, 0, 1, BTREE_DEFAULT_CACHE_SIZE}, /* 1 */
+ { OP_IfPos, 1, 7, 0},
+ { OP_Integer, 0, 2, 0},
+ { OP_Subtract, 1, 2, 1},
+ { OP_IfPos, 1, 7, 0},
+ { OP_Integer, 0, 1, 0}, /* 6 */
+ { OP_ResultRow, 1, 1, 0},
+ };
+ int addr;
+ if( sqlite3ReadSchema(pParse) ) goto pragma_out;
+ sqlite3VdbeUsesBtree(v, iDb);
+ if( !zRight ){
+ sqlite3VdbeSetNumCols(v, 1);
+ sqlite3VdbeSetColName(v, 0, COLNAME_NAME, "cache_size", SQLITE_STATIC);
+ pParse->nMem += 2;
+ addr = sqlite3VdbeAddOpList(v, ArraySize(getCacheSize), getCacheSize);
+ sqlite3VdbeChangeP1(v, addr, iDb);
+ sqlite3VdbeChangeP1(v, addr+1, iDb);
+ sqlite3VdbeChangeP1(v, addr+6, SQLITE_DEFAULT_CACHE_SIZE);
+ }else{
+ int size = sqlite3AbsInt32(sqlite3Atoi(zRight));
+ sqlite3BeginWriteOperation(pParse, 0, iDb);
+ sqlite3VdbeAddOp2(v, OP_Integer, size, 1);
+ sqlite3VdbeAddOp3(v, OP_SetCookie, iDb, BTREE_DEFAULT_CACHE_SIZE, 1);
+ assert( sqlite3SchemaMutexHeld(db, iDb, 0) );
+ pDb->pSchema->cache_size = size;
+ sqlite3BtreeSetCacheSize(pDb->pBt, pDb->pSchema->cache_size);
+ }
+ }else
+#endif /* !SQLITE_OMIT_PAGER_PRAGMAS && !SQLITE_OMIT_DEPRECATED */
+
+#if !defined(SQLITE_OMIT_PAGER_PRAGMAS)
+ /*
+ ** PRAGMA [database.]page_size
+ ** PRAGMA [database.]page_size=N
+ **
+ ** The first form reports the current setting for the
+ ** database page size in bytes. The second form sets the
+ ** database page size value. The value can only be set if
+ ** the database has not yet been created.
+ */
+ if( sqlite3StrICmp(zLeft,"page_size")==0 ){
+ Btree *pBt = pDb->pBt;
+ assert( pBt!=0 );
+ if( !zRight ){
+ int size = ALWAYS(pBt) ? sqlite3BtreeGetPageSize(pBt) : 0;
+ returnSingleInt(pParse, "page_size", size);
+ }else{
+ /* Malloc may fail when setting the page-size, as there is an internal
+ ** buffer that the pager module resizes using sqlite3_realloc().
+ */
+ db->nextPagesize = sqlite3Atoi(zRight);
+ if( SQLITE_NOMEM==sqlite3BtreeSetPageSize(pBt, db->nextPagesize,-1,0) ){
+ db->mallocFailed = 1;
+ }
+ }
+ }else
+
+ /*
+ ** PRAGMA [database.]secure_delete
+ ** PRAGMA [database.]secure_delete=ON/OFF
+ **
+ ** The first form reports the current setting for the
+ ** secure_delete flag. The second form changes the secure_delete
+ ** flag setting and reports thenew value.
+ */
+ if( sqlite3StrICmp(zLeft,"secure_delete")==0 ){
+ Btree *pBt = pDb->pBt;
+ int b = -1;
+ assert( pBt!=0 );
+ if( zRight ){
+ b = sqlite3GetBoolean(zRight, 0);
+ }
+ if( pId2->n==0 && b>=0 ){
+ int ii;
+ for(ii=0; ii<db->nDb; ii++){
+ sqlite3BtreeSecureDelete(db->aDb[ii].pBt, b);
+ }
+ }
+ b = sqlite3BtreeSecureDelete(pBt, b);
+ returnSingleInt(pParse, "secure_delete", b);
+ }else
+
+ /*
+ ** PRAGMA [database.]max_page_count
+ ** PRAGMA [database.]max_page_count=N
+ **
+ ** The first form reports the current setting for the
+ ** maximum number of pages in the database file. The
+ ** second form attempts to change this setting. Both
+ ** forms return the current setting.
+ **
+ ** The absolute value of N is used. This is undocumented and might
+ ** change. The only purpose is to provide an easy way to test
+ ** the sqlite3AbsInt32() function.
+ **
+ ** PRAGMA [database.]page_count
+ **
+ ** Return the number of pages in the specified database.
+ */
+ if( sqlite3StrICmp(zLeft,"page_count")==0
+ || sqlite3StrICmp(zLeft,"max_page_count")==0
+ ){
+ int iReg;
+ if( sqlite3ReadSchema(pParse) ) goto pragma_out;
+ sqlite3CodeVerifySchema(pParse, iDb);
+ iReg = ++pParse->nMem;
+ if( sqlite3Tolower(zLeft[0])=='p' ){
+ sqlite3VdbeAddOp2(v, OP_Pagecount, iDb, iReg);
+ }else{
+ sqlite3VdbeAddOp3(v, OP_MaxPgcnt, iDb, iReg,
+ sqlite3AbsInt32(sqlite3Atoi(zRight)));
+ }
+ sqlite3VdbeAddOp2(v, OP_ResultRow, iReg, 1);
+ sqlite3VdbeSetNumCols(v, 1);
+ sqlite3VdbeSetColName(v, 0, COLNAME_NAME, zLeft, SQLITE_TRANSIENT);
+ }else
+
+ /*
+ ** PRAGMA [database.]locking_mode
+ ** PRAGMA [database.]locking_mode = (normal|exclusive)
+ */
+ if( sqlite3StrICmp(zLeft,"locking_mode")==0 ){
+ const char *zRet = "normal";
+ int eMode = getLockingMode(zRight);
+
+ if( pId2->n==0 && eMode==PAGER_LOCKINGMODE_QUERY ){
+ /* Simple "PRAGMA locking_mode;" statement. This is a query for
+ ** the current default locking mode (which may be different to
+ ** the locking-mode of the main database).
+ */
+ eMode = db->dfltLockMode;
+ }else{
+ Pager *pPager;
+ if( pId2->n==0 ){
+ /* This indicates that no database name was specified as part
+ ** of the PRAGMA command. In this case the locking-mode must be
+ ** set on all attached databases, as well as the main db file.
+ **
+ ** Also, the sqlite3.dfltLockMode variable is set so that
+ ** any subsequently attached databases also use the specified
+ ** locking mode.
+ */
+ int ii;
+ assert(pDb==&db->aDb[0]);
+ for(ii=2; ii<db->nDb; ii++){
+ pPager = sqlite3BtreePager(db->aDb[ii].pBt);
+ sqlite3PagerLockingMode(pPager, eMode);
+ }
+ db->dfltLockMode = (u8)eMode;
+ }
+ pPager = sqlite3BtreePager(pDb->pBt);
+ eMode = sqlite3PagerLockingMode(pPager, eMode);
+ }
+
+ assert(eMode==PAGER_LOCKINGMODE_NORMAL||eMode==PAGER_LOCKINGMODE_EXCLUSIVE);
+ if( eMode==PAGER_LOCKINGMODE_EXCLUSIVE ){
+ zRet = "exclusive";
+ }
+ sqlite3VdbeSetNumCols(v, 1);
+ sqlite3VdbeSetColName(v, 0, COLNAME_NAME, "locking_mode", SQLITE_STATIC);
+ sqlite3VdbeAddOp4(v, OP_String8, 0, 1, 0, zRet, 0);
+ sqlite3VdbeAddOp2(v, OP_ResultRow, 1, 1);
+ }else
+
+ /*
+ ** PRAGMA [database.]journal_mode
+ ** PRAGMA [database.]journal_mode =
+ ** (delete|persist|off|truncate|memory|wal|off)
+ */
+ if( sqlite3StrICmp(zLeft,"journal_mode")==0 ){
+ int eMode; /* One of the PAGER_JOURNALMODE_XXX symbols */
+ int ii; /* Loop counter */
+
+ /* Force the schema to be loaded on all databases. This causes all
+ ** database files to be opened and the journal_modes set. This is
+ ** necessary because subsequent processing must know if the databases
+ ** are in WAL mode. */
+ if( sqlite3ReadSchema(pParse) ){
+ goto pragma_out;
+ }
+
+ sqlite3VdbeSetNumCols(v, 1);
+ sqlite3VdbeSetColName(v, 0, COLNAME_NAME, "journal_mode", SQLITE_STATIC);
+
+ if( zRight==0 ){
+ /* If there is no "=MODE" part of the pragma, do a query for the
+ ** current mode */
+ eMode = PAGER_JOURNALMODE_QUERY;
+ }else{
+ const char *zMode;
+ int n = sqlite3Strlen30(zRight);
+ for(eMode=0; (zMode = sqlite3JournalModename(eMode))!=0; eMode++){
+ if( sqlite3StrNICmp(zRight, zMode, n)==0 ) break;
+ }
+ if( !zMode ){
+ /* If the "=MODE" part does not match any known journal mode,
+ ** then do a query */
+ eMode = PAGER_JOURNALMODE_QUERY;
+ }
+ }
+ if( eMode==PAGER_JOURNALMODE_QUERY && pId2->n==0 ){
+ /* Convert "PRAGMA journal_mode" into "PRAGMA main.journal_mode" */
+ iDb = 0;
+ pId2->n = 1;
+ }
+ for(ii=db->nDb-1; ii>=0; ii--){
+ if( db->aDb[ii].pBt && (ii==iDb || pId2->n==0) ){
+ sqlite3VdbeUsesBtree(v, ii);
+ sqlite3VdbeAddOp3(v, OP_JournalMode, ii, 1, eMode);
+ }
+ }
+ sqlite3VdbeAddOp2(v, OP_ResultRow, 1, 1);
+ }else
+
+ /*
+ ** PRAGMA [database.]journal_size_limit
+ ** PRAGMA [database.]journal_size_limit=N
+ **
+ ** Get or set the size limit on rollback journal files.
+ */
+ if( sqlite3StrICmp(zLeft,"journal_size_limit")==0 ){
+ Pager *pPager = sqlite3BtreePager(pDb->pBt);
+ i64 iLimit = -2;
+ if( zRight ){
+ sqlite3Atoi64(zRight, &iLimit, 1000000, SQLITE_UTF8);
+ if( iLimit<-1 ) iLimit = -1;
+ }
+ iLimit = sqlite3PagerJournalSizeLimit(pPager, iLimit);
+ returnSingleInt(pParse, "journal_size_limit", iLimit);
+ }else
+
+#endif /* SQLITE_OMIT_PAGER_PRAGMAS */
+
+ /*
+ ** PRAGMA [database.]auto_vacuum
+ ** PRAGMA [database.]auto_vacuum=N
+ **
+ ** Get or set the value of the database 'auto-vacuum' parameter.
+ ** The value is one of: 0 NONE 1 FULL 2 INCREMENTAL
+ */
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ if( sqlite3StrICmp(zLeft,"auto_vacuum")==0 ){
+ Btree *pBt = pDb->pBt;
+ assert( pBt!=0 );
+ if( sqlite3ReadSchema(pParse) ){
+ goto pragma_out;
+ }
+ if( !zRight ){
+ int auto_vacuum;
+ if( ALWAYS(pBt) ){
+ auto_vacuum = sqlite3BtreeGetAutoVacuum(pBt);
+ }else{
+ auto_vacuum = SQLITE_DEFAULT_AUTOVACUUM;
+ }
+ returnSingleInt(pParse, "auto_vacuum", auto_vacuum);
+ }else{
+ int eAuto = getAutoVacuum(zRight);
+ assert( eAuto>=0 && eAuto<=2 );
+ db->nextAutovac = (u8)eAuto;
+ if( ALWAYS(eAuto>=0) ){
+ /* Call SetAutoVacuum() to set initialize the internal auto and
+ ** incr-vacuum flags. This is required in case this connection
+ ** creates the database file. It is important that it is created
+ ** as an auto-vacuum capable db.
+ */
+ rc = sqlite3BtreeSetAutoVacuum(pBt, eAuto);
+ if( rc==SQLITE_OK && (eAuto==1 || eAuto==2) ){
+ /* When setting the auto_vacuum mode to either "full" or
+ ** "incremental", write the value of meta[6] in the database
+ ** file. Before writing to meta[6], check that meta[3] indicates
+ ** that this really is an auto-vacuum capable database.
+ */
+ static const VdbeOpList setMeta6[] = {
+ { OP_Transaction, 0, 1, 0}, /* 0 */
+ { OP_ReadCookie, 0, 1, BTREE_LARGEST_ROOT_PAGE},
+ { OP_If, 1, 0, 0}, /* 2 */
+ { OP_Halt, SQLITE_OK, OE_Abort, 0}, /* 3 */
+ { OP_Integer, 0, 1, 0}, /* 4 */
+ { OP_SetCookie, 0, BTREE_INCR_VACUUM, 1}, /* 5 */
+ };
+ int iAddr;
+ iAddr = sqlite3VdbeAddOpList(v, ArraySize(setMeta6), setMeta6);
+ sqlite3VdbeChangeP1(v, iAddr, iDb);
+ sqlite3VdbeChangeP1(v, iAddr+1, iDb);
+ sqlite3VdbeChangeP2(v, iAddr+2, iAddr+4);
+ sqlite3VdbeChangeP1(v, iAddr+4, eAuto-1);
+ sqlite3VdbeChangeP1(v, iAddr+5, iDb);
+ sqlite3VdbeUsesBtree(v, iDb);
+ }
+ }
+ }
+ }else
+#endif
+
+ /*
+ ** PRAGMA [database.]incremental_vacuum(N)
+ **
+ ** Do N steps of incremental vacuuming on a database.
+ */
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ if( sqlite3StrICmp(zLeft,"incremental_vacuum")==0 ){
+ int iLimit, addr;
+ if( sqlite3ReadSchema(pParse) ){
+ goto pragma_out;
+ }
+ if( zRight==0 || !sqlite3GetInt32(zRight, &iLimit) || iLimit<=0 ){
+ iLimit = 0x7fffffff;
+ }
+ sqlite3BeginWriteOperation(pParse, 0, iDb);
+ sqlite3VdbeAddOp2(v, OP_Integer, iLimit, 1);
+ addr = sqlite3VdbeAddOp1(v, OP_IncrVacuum, iDb);
+ sqlite3VdbeAddOp1(v, OP_ResultRow, 1);
+ sqlite3VdbeAddOp2(v, OP_AddImm, 1, -1);
+ sqlite3VdbeAddOp2(v, OP_IfPos, 1, addr);
+ sqlite3VdbeJumpHere(v, addr);
+ }else
+#endif
+
+#ifndef SQLITE_OMIT_PAGER_PRAGMAS
+ /*
+ ** PRAGMA [database.]cache_size
+ ** PRAGMA [database.]cache_size=N
+ **
+ ** The first form reports the current local setting for the
+ ** page cache size. The second form sets the local
+ ** page cache size value. If N is positive then that is the
+ ** number of pages in the cache. If N is negative, then the
+ ** number of pages is adjusted so that the cache uses -N kibibytes
+ ** of memory.
+ */
+ if( sqlite3StrICmp(zLeft,"cache_size")==0 ){
+ if( sqlite3ReadSchema(pParse) ) goto pragma_out;
+ assert( sqlite3SchemaMutexHeld(db, iDb, 0) );
+ if( !zRight ){
+ returnSingleInt(pParse, "cache_size", pDb->pSchema->cache_size);
+ }else{
+ int size = sqlite3Atoi(zRight);
+ pDb->pSchema->cache_size = size;
+ sqlite3BtreeSetCacheSize(pDb->pBt, pDb->pSchema->cache_size);
+ }
+ }else
+
+ /*
+ ** PRAGMA temp_store
+ ** PRAGMA temp_store = "default"|"memory"|"file"
+ **
+ ** Return or set the local value of the temp_store flag. Changing
+ ** the local value does not make changes to the disk file and the default
+ ** value will be restored the next time the database is opened.
+ **
+ ** Note that it is possible for the library compile-time options to
+ ** override this setting
+ */
+ if( sqlite3StrICmp(zLeft, "temp_store")==0 ){
+ if( !zRight ){
+ returnSingleInt(pParse, "temp_store", db->temp_store);
+ }else{
+ changeTempStorage(pParse, zRight);
+ }
+ }else
+
+ /*
+ ** PRAGMA temp_store_directory
+ ** PRAGMA temp_store_directory = ""|"directory_name"
+ **
+ ** Return or set the local value of the temp_store_directory flag. Changing
+ ** the value sets a specific directory to be used for temporary files.
+ ** Setting to a null string reverts to the default temporary directory search.
+ ** If temporary directory is changed, then invalidateTempStorage.
+ **
+ */
+ if( sqlite3StrICmp(zLeft, "temp_store_directory")==0 ){
+ if( !zRight ){
+ if( sqlite3_temp_directory ){
+ sqlite3VdbeSetNumCols(v, 1);
+ sqlite3VdbeSetColName(v, 0, COLNAME_NAME,
+ "temp_store_directory", SQLITE_STATIC);
+ sqlite3VdbeAddOp4(v, OP_String8, 0, 1, 0, sqlite3_temp_directory, 0);
+ sqlite3VdbeAddOp2(v, OP_ResultRow, 1, 1);
+ }
+ }else{
+#ifndef SQLITE_OMIT_WSD
+ if( zRight[0] ){
+ int res;
+ rc = sqlite3OsAccess(db->pVfs, zRight, SQLITE_ACCESS_READWRITE, &res);
+ if( rc!=SQLITE_OK || res==0 ){
+ sqlite3ErrorMsg(pParse, "not a writable directory");
+ goto pragma_out;
+ }
+ }
+ if( SQLITE_TEMP_STORE==0
+ || (SQLITE_TEMP_STORE==1 && db->temp_store<=1)
+ || (SQLITE_TEMP_STORE==2 && db->temp_store==1)
+ ){
+ invalidateTempStorage(pParse);
+ }
+ sqlite3_free(sqlite3_temp_directory);
+ if( zRight[0] ){
+ sqlite3_temp_directory = sqlite3_mprintf("%s", zRight);
+ }else{
+ sqlite3_temp_directory = 0;
+ }
+#endif /* SQLITE_OMIT_WSD */
+ }
+ }else
+
+#if SQLITE_OS_WIN
+ /*
+ ** PRAGMA data_store_directory
+ ** PRAGMA data_store_directory = ""|"directory_name"
+ **
+ ** Return or set the local value of the data_store_directory flag. Changing
+ ** the value sets a specific directory to be used for database files that
+ ** were specified with a relative pathname. Setting to a null string reverts
+ ** to the default database directory, which for database files specified with
+ ** a relative path will probably be based on the current directory for the
+ ** process. Database file specified with an absolute path are not impacted
+ ** by this setting, regardless of its value.
+ **
+ */
+ if( sqlite3StrICmp(zLeft, "data_store_directory")==0 ){
+ if( !zRight ){
+ if( sqlite3_data_directory ){
+ sqlite3VdbeSetNumCols(v, 1);
+ sqlite3VdbeSetColName(v, 0, COLNAME_NAME,
+ "data_store_directory", SQLITE_STATIC);
+ sqlite3VdbeAddOp4(v, OP_String8, 0, 1, 0, sqlite3_data_directory, 0);
+ sqlite3VdbeAddOp2(v, OP_ResultRow, 1, 1);
+ }
+ }else{
+#ifndef SQLITE_OMIT_WSD
+ if( zRight[0] ){
+ int res;
+ rc = sqlite3OsAccess(db->pVfs, zRight, SQLITE_ACCESS_READWRITE, &res);
+ if( rc!=SQLITE_OK || res==0 ){
+ sqlite3ErrorMsg(pParse, "not a writable directory");
+ goto pragma_out;
+ }
+ }
+ sqlite3_free(sqlite3_data_directory);
+ if( zRight[0] ){
+ sqlite3_data_directory = sqlite3_mprintf("%s", zRight);
+ }else{
+ sqlite3_data_directory = 0;
+ }
+#endif /* SQLITE_OMIT_WSD */
+ }
+ }else
+#endif
+
+#if !defined(SQLITE_ENABLE_LOCKING_STYLE)
+# if defined(__APPLE__)
+# define SQLITE_ENABLE_LOCKING_STYLE 1
+# else
+# define SQLITE_ENABLE_LOCKING_STYLE 0
+# endif
+#endif
+#if SQLITE_ENABLE_LOCKING_STYLE
+ /*
+ ** PRAGMA [database.]lock_proxy_file
+ ** PRAGMA [database.]lock_proxy_file = ":auto:"|"lock_file_path"
+ **
+ ** Return or set the value of the lock_proxy_file flag. Changing
+ ** the value sets a specific file to be used for database access locks.
+ **
+ */
+ if( sqlite3StrICmp(zLeft, "lock_proxy_file")==0 ){
+ if( !zRight ){
+ Pager *pPager = sqlite3BtreePager(pDb->pBt);
+ char *proxy_file_path = NULL;
+ sqlite3_file *pFile = sqlite3PagerFile(pPager);
+ sqlite3OsFileControlHint(pFile, SQLITE_GET_LOCKPROXYFILE,
+ &proxy_file_path);
+
+ if( proxy_file_path ){
+ sqlite3VdbeSetNumCols(v, 1);
+ sqlite3VdbeSetColName(v, 0, COLNAME_NAME,
+ "lock_proxy_file", SQLITE_STATIC);
+ sqlite3VdbeAddOp4(v, OP_String8, 0, 1, 0, proxy_file_path, 0);
+ sqlite3VdbeAddOp2(v, OP_ResultRow, 1, 1);
+ }
+ }else{
+ Pager *pPager = sqlite3BtreePager(pDb->pBt);
+ sqlite3_file *pFile = sqlite3PagerFile(pPager);
+ int res;
+ if( zRight[0] ){
+ res=sqlite3OsFileControl(pFile, SQLITE_SET_LOCKPROXYFILE,
+ zRight);
+ } else {
+ res=sqlite3OsFileControl(pFile, SQLITE_SET_LOCKPROXYFILE,
+ NULL);
+ }
+ if( res!=SQLITE_OK ){
+ sqlite3ErrorMsg(pParse, "failed to set lock proxy file");
+ goto pragma_out;
+ }
+ }
+ }else
+#endif /* SQLITE_ENABLE_LOCKING_STYLE */
+
+ /*
+ ** PRAGMA [database.]synchronous
+ ** PRAGMA [database.]synchronous=OFF|ON|NORMAL|FULL
+ **
+ ** Return or set the local value of the synchronous flag. Changing
+ ** the local value does not make changes to the disk file and the
+ ** default value will be restored the next time the database is
+ ** opened.
+ */
+ if( sqlite3StrICmp(zLeft,"synchronous")==0 ){
+ if( sqlite3ReadSchema(pParse) ) goto pragma_out;
+ if( !zRight ){
+ returnSingleInt(pParse, "synchronous", pDb->safety_level-1);
+ }else{
+ if( !db->autoCommit ){
+ sqlite3ErrorMsg(pParse,
+ "Safety level may not be changed inside a transaction");
+ }else{
+ pDb->safety_level = getSafetyLevel(zRight,0,1)+1;
+ }
+ }
+ }else
+#endif /* SQLITE_OMIT_PAGER_PRAGMAS */
+
+#ifndef SQLITE_OMIT_FLAG_PRAGMAS
+ if( flagPragma(pParse, zLeft, zRight) ){
+ /* The flagPragma() subroutine also generates any necessary code
+ ** there is nothing more to do here */
+ }else
+#endif /* SQLITE_OMIT_FLAG_PRAGMAS */
+
+#ifndef SQLITE_OMIT_SCHEMA_PRAGMAS
+ /*
+ ** PRAGMA table_info(<table>)
+ **
+ ** Return a single row for each column of the named table. The columns of
+ ** the returned data set are:
+ **
+ ** cid: Column id (numbered from left to right, starting at 0)
+ ** name: Column name
+ ** type: Column declaration type.
+ ** notnull: True if 'NOT NULL' is part of column declaration
+ ** dflt_value: The default value for the column, if any.
+ */
+ if( sqlite3StrICmp(zLeft, "table_info")==0 && zRight ){
+ Table *pTab;
+ if( sqlite3ReadSchema(pParse) ) goto pragma_out;
+ pTab = sqlite3FindTable(db, zRight, zDb);
+ if( pTab ){
+ int i, k;
+ int nHidden = 0;
+ Column *pCol;
+ Index *pPk;
+ for(pPk=pTab->pIndex; pPk && pPk->autoIndex!=2; pPk=pPk->pNext){}
+ sqlite3VdbeSetNumCols(v, 6);
+ pParse->nMem = 6;
+ sqlite3CodeVerifySchema(pParse, iDb);
+ sqlite3VdbeSetColName(v, 0, COLNAME_NAME, "cid", SQLITE_STATIC);
+ sqlite3VdbeSetColName(v, 1, COLNAME_NAME, "name", SQLITE_STATIC);
+ sqlite3VdbeSetColName(v, 2, COLNAME_NAME, "type", SQLITE_STATIC);
+ sqlite3VdbeSetColName(v, 3, COLNAME_NAME, "notnull", SQLITE_STATIC);
+ sqlite3VdbeSetColName(v, 4, COLNAME_NAME, "dflt_value", SQLITE_STATIC);
+ sqlite3VdbeSetColName(v, 5, COLNAME_NAME, "pk", SQLITE_STATIC);
+ sqlite3ViewGetColumnNames(pParse, pTab);
+ for(i=0, pCol=pTab->aCol; i<pTab->nCol; i++, pCol++){
+ if( IsHiddenColumn(pCol) ){
+ nHidden++;
+ continue;
+ }
+ sqlite3VdbeAddOp2(v, OP_Integer, i-nHidden, 1);
+ sqlite3VdbeAddOp4(v, OP_String8, 0, 2, 0, pCol->zName, 0);
+ sqlite3VdbeAddOp4(v, OP_String8, 0, 3, 0,
+ pCol->zType ? pCol->zType : "", 0);
+ sqlite3VdbeAddOp2(v, OP_Integer, (pCol->notNull ? 1 : 0), 4);
+ if( pCol->zDflt ){
+ sqlite3VdbeAddOp4(v, OP_String8, 0, 5, 0, (char*)pCol->zDflt, 0);
+ }else{
+ sqlite3VdbeAddOp2(v, OP_Null, 0, 5);
+ }
+ if( (pCol->colFlags & COLFLAG_PRIMKEY)==0 ){
+ k = 0;
+ }else if( pPk==0 ){
+ k = 1;
+ }else{
+ for(k=1; ALWAYS(k<=pTab->nCol) && pPk->aiColumn[k-1]!=i; k++){}
+ }
+ sqlite3VdbeAddOp2(v, OP_Integer, k, 6);
+ sqlite3VdbeAddOp2(v, OP_ResultRow, 1, 6);
+ }
+ }
+ }else
+
+ if( sqlite3StrICmp(zLeft, "index_info")==0 && zRight ){
+ Index *pIdx;
+ Table *pTab;
+ if( sqlite3ReadSchema(pParse) ) goto pragma_out;
+ pIdx = sqlite3FindIndex(db, zRight, zDb);
+ if( pIdx ){
+ int i;
+ pTab = pIdx->pTable;
+ sqlite3VdbeSetNumCols(v, 3);
+ pParse->nMem = 3;
+ sqlite3CodeVerifySchema(pParse, iDb);
+ sqlite3VdbeSetColName(v, 0, COLNAME_NAME, "seqno", SQLITE_STATIC);
+ sqlite3VdbeSetColName(v, 1, COLNAME_NAME, "cid", SQLITE_STATIC);
+ sqlite3VdbeSetColName(v, 2, COLNAME_NAME, "name", SQLITE_STATIC);
+ for(i=0; i<pIdx->nColumn; i++){
+ int cnum = pIdx->aiColumn[i];
+ sqlite3VdbeAddOp2(v, OP_Integer, i, 1);
+ sqlite3VdbeAddOp2(v, OP_Integer, cnum, 2);
+ assert( pTab->nCol>cnum );
+ sqlite3VdbeAddOp4(v, OP_String8, 0, 3, 0, pTab->aCol[cnum].zName, 0);
+ sqlite3VdbeAddOp2(v, OP_ResultRow, 1, 3);
+ }
+ }
+ }else
+
+ if( sqlite3StrICmp(zLeft, "index_list")==0 && zRight ){
+ Index *pIdx;
+ Table *pTab;
+ if( sqlite3ReadSchema(pParse) ) goto pragma_out;
+ pTab = sqlite3FindTable(db, zRight, zDb);
+ if( pTab ){
+ v = sqlite3GetVdbe(pParse);
+ pIdx = pTab->pIndex;
+ if( pIdx ){
+ int i = 0;
+ sqlite3VdbeSetNumCols(v, 3);
+ pParse->nMem = 3;
+ sqlite3CodeVerifySchema(pParse, iDb);
+ sqlite3VdbeSetColName(v, 0, COLNAME_NAME, "seq", SQLITE_STATIC);
+ sqlite3VdbeSetColName(v, 1, COLNAME_NAME, "name", SQLITE_STATIC);
+ sqlite3VdbeSetColName(v, 2, COLNAME_NAME, "unique", SQLITE_STATIC);
+ while(pIdx){
+ sqlite3VdbeAddOp2(v, OP_Integer, i, 1);
+ sqlite3VdbeAddOp4(v, OP_String8, 0, 2, 0, pIdx->zName, 0);
+ sqlite3VdbeAddOp2(v, OP_Integer, pIdx->onError!=OE_None, 3);
+ sqlite3VdbeAddOp2(v, OP_ResultRow, 1, 3);
+ ++i;
+ pIdx = pIdx->pNext;
+ }
+ }
+ }
+ }else
+
+ if( sqlite3StrICmp(zLeft, "database_list")==0 ){
+ int i;
+ if( sqlite3ReadSchema(pParse) ) goto pragma_out;
+ sqlite3VdbeSetNumCols(v, 3);
+ pParse->nMem = 3;
+ sqlite3VdbeSetColName(v, 0, COLNAME_NAME, "seq", SQLITE_STATIC);
+ sqlite3VdbeSetColName(v, 1, COLNAME_NAME, "name", SQLITE_STATIC);
+ sqlite3VdbeSetColName(v, 2, COLNAME_NAME, "file", SQLITE_STATIC);
+ for(i=0; i<db->nDb; i++){
+ if( db->aDb[i].pBt==0 ) continue;
+ assert( db->aDb[i].zName!=0 );
+ sqlite3VdbeAddOp2(v, OP_Integer, i, 1);
+ sqlite3VdbeAddOp4(v, OP_String8, 0, 2, 0, db->aDb[i].zName, 0);
+ sqlite3VdbeAddOp4(v, OP_String8, 0, 3, 0,
+ sqlite3BtreeGetFilename(db->aDb[i].pBt), 0);
+ sqlite3VdbeAddOp2(v, OP_ResultRow, 1, 3);
+ }
+ }else
+
+ if( sqlite3StrICmp(zLeft, "collation_list")==0 ){
+ int i = 0;
+ HashElem *p;
+ sqlite3VdbeSetNumCols(v, 2);
+ pParse->nMem = 2;
+ sqlite3VdbeSetColName(v, 0, COLNAME_NAME, "seq", SQLITE_STATIC);
+ sqlite3VdbeSetColName(v, 1, COLNAME_NAME, "name", SQLITE_STATIC);
+ for(p=sqliteHashFirst(&db->aCollSeq); p; p=sqliteHashNext(p)){
+ CollSeq *pColl = (CollSeq *)sqliteHashData(p);
+ sqlite3VdbeAddOp2(v, OP_Integer, i++, 1);
+ sqlite3VdbeAddOp4(v, OP_String8, 0, 2, 0, pColl->zName, 0);
+ sqlite3VdbeAddOp2(v, OP_ResultRow, 1, 2);
+ }
+ }else
+#endif /* SQLITE_OMIT_SCHEMA_PRAGMAS */
+
+#ifndef SQLITE_OMIT_FOREIGN_KEY
+ if( sqlite3StrICmp(zLeft, "foreign_key_list")==0 && zRight ){
+ FKey *pFK;
+ Table *pTab;
+ if( sqlite3ReadSchema(pParse) ) goto pragma_out;
+ pTab = sqlite3FindTable(db, zRight, zDb);
+ if( pTab ){
+ v = sqlite3GetVdbe(pParse);
+ pFK = pTab->pFKey;
+ if( pFK ){
+ int i = 0;
+ sqlite3VdbeSetNumCols(v, 8);
+ pParse->nMem = 8;
+ sqlite3CodeVerifySchema(pParse, iDb);
+ sqlite3VdbeSetColName(v, 0, COLNAME_NAME, "id", SQLITE_STATIC);
+ sqlite3VdbeSetColName(v, 1, COLNAME_NAME, "seq", SQLITE_STATIC);
+ sqlite3VdbeSetColName(v, 2, COLNAME_NAME, "table", SQLITE_STATIC);
+ sqlite3VdbeSetColName(v, 3, COLNAME_NAME, "from", SQLITE_STATIC);
+ sqlite3VdbeSetColName(v, 4, COLNAME_NAME, "to", SQLITE_STATIC);
+ sqlite3VdbeSetColName(v, 5, COLNAME_NAME, "on_update", SQLITE_STATIC);
+ sqlite3VdbeSetColName(v, 6, COLNAME_NAME, "on_delete", SQLITE_STATIC);
+ sqlite3VdbeSetColName(v, 7, COLNAME_NAME, "match", SQLITE_STATIC);
+ while(pFK){
+ int j;
+ for(j=0; j<pFK->nCol; j++){
+ char *zCol = pFK->aCol[j].zCol;
+ char *zOnDelete = (char *)actionName(pFK->aAction[0]);
+ char *zOnUpdate = (char *)actionName(pFK->aAction[1]);
+ sqlite3VdbeAddOp2(v, OP_Integer, i, 1);
+ sqlite3VdbeAddOp2(v, OP_Integer, j, 2);
+ sqlite3VdbeAddOp4(v, OP_String8, 0, 3, 0, pFK->zTo, 0);
+ sqlite3VdbeAddOp4(v, OP_String8, 0, 4, 0,
+ pTab->aCol[pFK->aCol[j].iFrom].zName, 0);
+ sqlite3VdbeAddOp4(v, zCol ? OP_String8 : OP_Null, 0, 5, 0, zCol, 0);
+ sqlite3VdbeAddOp4(v, OP_String8, 0, 6, 0, zOnUpdate, 0);
+ sqlite3VdbeAddOp4(v, OP_String8, 0, 7, 0, zOnDelete, 0);
+ sqlite3VdbeAddOp4(v, OP_String8, 0, 8, 0, "NONE", 0);
+ sqlite3VdbeAddOp2(v, OP_ResultRow, 1, 8);
+ }
+ ++i;
+ pFK = pFK->pNextFrom;
+ }
+ }
+ }
+ }else
+#endif /* !defined(SQLITE_OMIT_FOREIGN_KEY) */
+
+#ifndef SQLITE_OMIT_FOREIGN_KEY
+#ifndef SQLITE_OMIT_TRIGGER
+ if( sqlite3StrICmp(zLeft, "foreign_key_check")==0 ){
+ FKey *pFK; /* A foreign key constraint */
+ Table *pTab; /* Child table contain "REFERENCES" keyword */
+ Table *pParent; /* Parent table that child points to */
+ Index *pIdx; /* Index in the parent table */
+ int i; /* Loop counter: Foreign key number for pTab */
+ int j; /* Loop counter: Field of the foreign key */
+ HashElem *k; /* Loop counter: Next table in schema */
+ int x; /* result variable */
+ int regResult; /* 3 registers to hold a result row */
+ int regKey; /* Register to hold key for checking the FK */
+ int regRow; /* Registers to hold a row from pTab */
+ int addrTop; /* Top of a loop checking foreign keys */
+ int addrOk; /* Jump here if the key is OK */
+ int *aiCols; /* child to parent column mapping */
+
+ if( sqlite3ReadSchema(pParse) ) goto pragma_out;
+ regResult = pParse->nMem+1;
+ pParse->nMem += 4;
+ regKey = ++pParse->nMem;
+ regRow = ++pParse->nMem;
+ v = sqlite3GetVdbe(pParse);
+ sqlite3VdbeSetNumCols(v, 4);
+ sqlite3VdbeSetColName(v, 0, COLNAME_NAME, "table", SQLITE_STATIC);
+ sqlite3VdbeSetColName(v, 1, COLNAME_NAME, "rowid", SQLITE_STATIC);
+ sqlite3VdbeSetColName(v, 2, COLNAME_NAME, "parent", SQLITE_STATIC);
+ sqlite3VdbeSetColName(v, 3, COLNAME_NAME, "fkid", SQLITE_STATIC);
+ sqlite3CodeVerifySchema(pParse, iDb);
+ k = sqliteHashFirst(&db->aDb[iDb].pSchema->tblHash);
+ while( k ){
+ if( zRight ){
+ pTab = sqlite3LocateTable(pParse, 0, zRight, zDb);
+ k = 0;
+ }else{
+ pTab = (Table*)sqliteHashData(k);
+ k = sqliteHashNext(k);
+ }
+ if( pTab==0 || pTab->pFKey==0 ) continue;
+ sqlite3TableLock(pParse, iDb, pTab->tnum, 0, pTab->zName);
+ if( pTab->nCol+regRow>pParse->nMem ) pParse->nMem = pTab->nCol + regRow;
+ sqlite3OpenTable(pParse, 0, iDb, pTab, OP_OpenRead);
+ sqlite3VdbeAddOp4(v, OP_String8, 0, regResult, 0, pTab->zName,
+ P4_TRANSIENT);
+ for(i=1, pFK=pTab->pFKey; pFK; i++, pFK=pFK->pNextFrom){
+ pParent = sqlite3LocateTable(pParse, 0, pFK->zTo, zDb);
+ if( pParent==0 ) break;
+ pIdx = 0;
+ sqlite3TableLock(pParse, iDb, pParent->tnum, 0, pParent->zName);
+ x = sqlite3FkLocateIndex(pParse, pParent, pFK, &pIdx, 0);
+ if( x==0 ){
+ if( pIdx==0 ){
+ sqlite3OpenTable(pParse, i, iDb, pParent, OP_OpenRead);
+ }else{
+ KeyInfo *pKey = sqlite3IndexKeyinfo(pParse, pIdx);
+ sqlite3VdbeAddOp3(v, OP_OpenRead, i, pIdx->tnum, iDb);
+ sqlite3VdbeChangeP4(v, -1, (char*)pKey, P4_KEYINFO_HANDOFF);
+ }
+ }else{
+ k = 0;
+ break;
+ }
+ }
+ if( pFK ) break;
+ if( pParse->nTab<i ) pParse->nTab = i;
+ addrTop = sqlite3VdbeAddOp1(v, OP_Rewind, 0);
+ for(i=1, pFK=pTab->pFKey; pFK; i++, pFK=pFK->pNextFrom){
+ pParent = sqlite3LocateTable(pParse, 0, pFK->zTo, zDb);
+ assert( pParent!=0 );
+ pIdx = 0;
+ aiCols = 0;
+ x = sqlite3FkLocateIndex(pParse, pParent, pFK, &pIdx, &aiCols);
+ assert( x==0 );
+ addrOk = sqlite3VdbeMakeLabel(v);
+ if( pIdx==0 ){
+ int iKey = pFK->aCol[0].iFrom;
+ assert( iKey>=0 && iKey<pTab->nCol );
+ if( iKey!=pTab->iPKey ){
+ sqlite3VdbeAddOp3(v, OP_Column, 0, iKey, regRow);
+ sqlite3ColumnDefault(v, pTab, iKey, regRow);
+ sqlite3VdbeAddOp2(v, OP_IsNull, regRow, addrOk);
+ sqlite3VdbeAddOp2(v, OP_MustBeInt, regRow,
+ sqlite3VdbeCurrentAddr(v)+3);
+ }else{
+ sqlite3VdbeAddOp2(v, OP_Rowid, 0, regRow);
+ }
+ sqlite3VdbeAddOp3(v, OP_NotExists, i, 0, regRow);
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, addrOk);
+ sqlite3VdbeJumpHere(v, sqlite3VdbeCurrentAddr(v)-2);
+ }else{
+ for(j=0; j<pFK->nCol; j++){
+ sqlite3ExprCodeGetColumnOfTable(v, pTab, 0,
+ aiCols ? aiCols[j] : pFK->aCol[0].iFrom, regRow+j);
+ sqlite3VdbeAddOp2(v, OP_IsNull, regRow+j, addrOk);
+ }
+ sqlite3VdbeAddOp3(v, OP_MakeRecord, regRow, pFK->nCol, regKey);
+ sqlite3VdbeChangeP4(v, -1,
+ sqlite3IndexAffinityStr(v,pIdx), P4_TRANSIENT);
+ sqlite3VdbeAddOp4Int(v, OP_Found, i, addrOk, regKey, 0);
+ }
+ sqlite3VdbeAddOp2(v, OP_Rowid, 0, regResult+1);
+ sqlite3VdbeAddOp4(v, OP_String8, 0, regResult+2, 0,
+ pFK->zTo, P4_TRANSIENT);
+ sqlite3VdbeAddOp2(v, OP_Integer, i-1, regResult+3);
+ sqlite3VdbeAddOp2(v, OP_ResultRow, regResult, 4);
+ sqlite3VdbeResolveLabel(v, addrOk);
+ sqlite3DbFree(db, aiCols);
+ }
+ sqlite3VdbeAddOp2(v, OP_Next, 0, addrTop+1);
+ sqlite3VdbeJumpHere(v, addrTop);
+ }
+ }else
+#endif /* !defined(SQLITE_OMIT_TRIGGER) */
+#endif /* !defined(SQLITE_OMIT_FOREIGN_KEY) */
+
+#ifndef NDEBUG
+ if( sqlite3StrICmp(zLeft, "parser_trace")==0 ){
+ if( zRight ){
+ if( sqlite3GetBoolean(zRight, 0) ){
+ sqlite3ParserTrace(stderr, "parser: ");
+ }else{
+ sqlite3ParserTrace(0, 0);
+ }
+ }
+ }else
+#endif
+
+ /* Reinstall the LIKE and GLOB functions. The variant of LIKE
+ ** used will be case sensitive or not depending on the RHS.
+ */
+ if( sqlite3StrICmp(zLeft, "case_sensitive_like")==0 ){
+ if( zRight ){
+ sqlite3RegisterLikeFunctions(db, sqlite3GetBoolean(zRight, 0));
+ }
+ }else
+
+#ifndef SQLITE_INTEGRITY_CHECK_ERROR_MAX
+# define SQLITE_INTEGRITY_CHECK_ERROR_MAX 100
+#endif
+
+#ifndef SQLITE_OMIT_INTEGRITY_CHECK
+ /* Pragma "quick_check" is an experimental reduced version of
+ ** integrity_check designed to detect most database corruption
+ ** without most of the overhead of a full integrity-check.
+ */
+ if( sqlite3StrICmp(zLeft, "integrity_check")==0
+ || sqlite3StrICmp(zLeft, "quick_check")==0
+ ){
+ int i, j, addr, mxErr;
+
+ /* Code that appears at the end of the integrity check. If no error
+ ** messages have been generated, output OK. Otherwise output the
+ ** error message
+ */
+ static const VdbeOpList endCode[] = {
+ { OP_AddImm, 1, 0, 0}, /* 0 */
+ { OP_IfNeg, 1, 0, 0}, /* 1 */
+ { OP_String8, 0, 3, 0}, /* 2 */
+ { OP_ResultRow, 3, 1, 0},
+ };
+
+ int isQuick = (sqlite3Tolower(zLeft[0])=='q');
+
+ /* If the PRAGMA command was of the form "PRAGMA <db>.integrity_check",
+ ** then iDb is set to the index of the database identified by <db>.
+ ** In this case, the integrity of database iDb only is verified by
+ ** the VDBE created below.
+ **
+ ** Otherwise, if the command was simply "PRAGMA integrity_check" (or
+ ** "PRAGMA quick_check"), then iDb is set to 0. In this case, set iDb
+ ** to -1 here, to indicate that the VDBE should verify the integrity
+ ** of all attached databases. */
+ assert( iDb>=0 );
+ assert( iDb==0 || pId2->z );
+ if( pId2->z==0 ) iDb = -1;
+
+ /* Initialize the VDBE program */
+ if( sqlite3ReadSchema(pParse) ) goto pragma_out;
+ pParse->nMem = 6;
+ sqlite3VdbeSetNumCols(v, 1);
+ sqlite3VdbeSetColName(v, 0, COLNAME_NAME, "integrity_check", SQLITE_STATIC);
+
+ /* Set the maximum error count */
+ mxErr = SQLITE_INTEGRITY_CHECK_ERROR_MAX;
+ if( zRight ){
+ sqlite3GetInt32(zRight, &mxErr);
+ if( mxErr<=0 ){
+ mxErr = SQLITE_INTEGRITY_CHECK_ERROR_MAX;
+ }
+ }
+ sqlite3VdbeAddOp2(v, OP_Integer, mxErr, 1); /* reg[1] holds errors left */
+
+ /* Do an integrity check on each database file */
+ for(i=0; i<db->nDb; i++){
+ HashElem *x;
+ Hash *pTbls;
+ int cnt = 0;
+
+ if( OMIT_TEMPDB && i==1 ) continue;
+ if( iDb>=0 && i!=iDb ) continue;
+
+ sqlite3CodeVerifySchema(pParse, i);
+ addr = sqlite3VdbeAddOp1(v, OP_IfPos, 1); /* Halt if out of errors */
+ sqlite3VdbeAddOp2(v, OP_Halt, 0, 0);
+ sqlite3VdbeJumpHere(v, addr);
+
+ /* Do an integrity check of the B-Tree
+ **
+ ** Begin by filling registers 2, 3, ... with the root pages numbers
+ ** for all tables and indices in the database.
+ */
+ assert( sqlite3SchemaMutexHeld(db, i, 0) );
+ pTbls = &db->aDb[i].pSchema->tblHash;
+ for(x=sqliteHashFirst(pTbls); x; x=sqliteHashNext(x)){
+ Table *pTab = sqliteHashData(x);
+ Index *pIdx;
+ sqlite3VdbeAddOp2(v, OP_Integer, pTab->tnum, 2+cnt);
+ cnt++;
+ for(pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext){
+ sqlite3VdbeAddOp2(v, OP_Integer, pIdx->tnum, 2+cnt);
+ cnt++;
+ }
+ }
+
+ /* Make sure sufficient number of registers have been allocated */
+ if( pParse->nMem < cnt+4 ){
+ pParse->nMem = cnt+4;
+ }
+
+ /* Do the b-tree integrity checks */
+ sqlite3VdbeAddOp3(v, OP_IntegrityCk, 2, cnt, 1);
+ sqlite3VdbeChangeP5(v, (u8)i);
+ addr = sqlite3VdbeAddOp1(v, OP_IsNull, 2);
+ sqlite3VdbeAddOp4(v, OP_String8, 0, 3, 0,
+ sqlite3MPrintf(db, "*** in database %s ***\n", db->aDb[i].zName),
+ P4_DYNAMIC);
+ sqlite3VdbeAddOp2(v, OP_Move, 2, 4);
+ sqlite3VdbeAddOp3(v, OP_Concat, 4, 3, 2);
+ sqlite3VdbeAddOp2(v, OP_ResultRow, 2, 1);
+ sqlite3VdbeJumpHere(v, addr);
+
+ /* Make sure all the indices are constructed correctly.
+ */
+ for(x=sqliteHashFirst(pTbls); x && !isQuick; x=sqliteHashNext(x)){
+ Table *pTab = sqliteHashData(x);
+ Index *pIdx;
+ int loopTop;
+
+ if( pTab->pIndex==0 ) continue;
+ addr = sqlite3VdbeAddOp1(v, OP_IfPos, 1); /* Stop if out of errors */
+ sqlite3VdbeAddOp2(v, OP_Halt, 0, 0);
+ sqlite3VdbeJumpHere(v, addr);
+ sqlite3OpenTableAndIndices(pParse, pTab, 1, OP_OpenRead);
+ sqlite3VdbeAddOp2(v, OP_Integer, 0, 2); /* reg(2) will count entries */
+ loopTop = sqlite3VdbeAddOp2(v, OP_Rewind, 1, 0);
+ sqlite3VdbeAddOp2(v, OP_AddImm, 2, 1); /* increment entry count */
+ for(j=0, pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext, j++){
+ int jmp2;
+ int r1;
+ static const VdbeOpList idxErr[] = {
+ { OP_AddImm, 1, -1, 0},
+ { OP_String8, 0, 3, 0}, /* 1 */
+ { OP_Rowid, 1, 4, 0},
+ { OP_String8, 0, 5, 0}, /* 3 */
+ { OP_String8, 0, 6, 0}, /* 4 */
+ { OP_Concat, 4, 3, 3},
+ { OP_Concat, 5, 3, 3},
+ { OP_Concat, 6, 3, 3},
+ { OP_ResultRow, 3, 1, 0},
+ { OP_IfPos, 1, 0, 0}, /* 9 */
+ { OP_Halt, 0, 0, 0},
+ };
+ r1 = sqlite3GenerateIndexKey(pParse, pIdx, 1, 3, 0);
+ jmp2 = sqlite3VdbeAddOp4Int(v, OP_Found, j+2, 0, r1, pIdx->nColumn+1);
+ addr = sqlite3VdbeAddOpList(v, ArraySize(idxErr), idxErr);
+ sqlite3VdbeChangeP4(v, addr+1, "rowid ", P4_STATIC);
+ sqlite3VdbeChangeP4(v, addr+3, " missing from index ", P4_STATIC);
+ sqlite3VdbeChangeP4(v, addr+4, pIdx->zName, P4_TRANSIENT);
+ sqlite3VdbeJumpHere(v, addr+9);
+ sqlite3VdbeJumpHere(v, jmp2);
+ }
+ sqlite3VdbeAddOp2(v, OP_Next, 1, loopTop+1);
+ sqlite3VdbeJumpHere(v, loopTop);
+ for(j=0, pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext, j++){
+ static const VdbeOpList cntIdx[] = {
+ { OP_Integer, 0, 3, 0},
+ { OP_Rewind, 0, 0, 0}, /* 1 */
+ { OP_AddImm, 3, 1, 0},
+ { OP_Next, 0, 0, 0}, /* 3 */
+ { OP_Eq, 2, 0, 3}, /* 4 */
+ { OP_AddImm, 1, -1, 0},
+ { OP_String8, 0, 2, 0}, /* 6 */
+ { OP_String8, 0, 3, 0}, /* 7 */
+ { OP_Concat, 3, 2, 2},
+ { OP_ResultRow, 2, 1, 0},
+ };
+ addr = sqlite3VdbeAddOp1(v, OP_IfPos, 1);
+ sqlite3VdbeAddOp2(v, OP_Halt, 0, 0);
+ sqlite3VdbeJumpHere(v, addr);
+ addr = sqlite3VdbeAddOpList(v, ArraySize(cntIdx), cntIdx);
+ sqlite3VdbeChangeP1(v, addr+1, j+2);
+ sqlite3VdbeChangeP2(v, addr+1, addr+4);
+ sqlite3VdbeChangeP1(v, addr+3, j+2);
+ sqlite3VdbeChangeP2(v, addr+3, addr+2);
+ sqlite3VdbeJumpHere(v, addr+4);
+ sqlite3VdbeChangeP4(v, addr+6,
+ "wrong # of entries in index ", P4_STATIC);
+ sqlite3VdbeChangeP4(v, addr+7, pIdx->zName, P4_TRANSIENT);
+ }
+ }
+ }
+ addr = sqlite3VdbeAddOpList(v, ArraySize(endCode), endCode);
+ sqlite3VdbeChangeP2(v, addr, -mxErr);
+ sqlite3VdbeJumpHere(v, addr+1);
+ sqlite3VdbeChangeP4(v, addr+2, "ok", P4_STATIC);
+ }else
+#endif /* SQLITE_OMIT_INTEGRITY_CHECK */
+
+#ifndef SQLITE_OMIT_UTF16
+ /*
+ ** PRAGMA encoding
+ ** PRAGMA encoding = "utf-8"|"utf-16"|"utf-16le"|"utf-16be"
+ **
+ ** In its first form, this pragma returns the encoding of the main
+ ** database. If the database is not initialized, it is initialized now.
+ **
+ ** The second form of this pragma is a no-op if the main database file
+ ** has not already been initialized. In this case it sets the default
+ ** encoding that will be used for the main database file if a new file
+ ** is created. If an existing main database file is opened, then the
+ ** default text encoding for the existing database is used.
+ **
+ ** In all cases new databases created using the ATTACH command are
+ ** created to use the same default text encoding as the main database. If
+ ** the main database has not been initialized and/or created when ATTACH
+ ** is executed, this is done before the ATTACH operation.
+ **
+ ** In the second form this pragma sets the text encoding to be used in
+ ** new database files created using this database handle. It is only
+ ** useful if invoked immediately after the main database i
+ */
+ if( sqlite3StrICmp(zLeft, "encoding")==0 ){
+ static const struct EncName {
+ char *zName;
+ u8 enc;
+ } encnames[] = {
+ { "UTF8", SQLITE_UTF8 },
+ { "UTF-8", SQLITE_UTF8 }, /* Must be element [1] */
+ { "UTF-16le", SQLITE_UTF16LE }, /* Must be element [2] */
+ { "UTF-16be", SQLITE_UTF16BE }, /* Must be element [3] */
+ { "UTF16le", SQLITE_UTF16LE },
+ { "UTF16be", SQLITE_UTF16BE },
+ { "UTF-16", 0 }, /* SQLITE_UTF16NATIVE */
+ { "UTF16", 0 }, /* SQLITE_UTF16NATIVE */
+ { 0, 0 }
+ };
+ const struct EncName *pEnc;
+ if( !zRight ){ /* "PRAGMA encoding" */
+ if( sqlite3ReadSchema(pParse) ) goto pragma_out;
+ sqlite3VdbeSetNumCols(v, 1);
+ sqlite3VdbeSetColName(v, 0, COLNAME_NAME, "encoding", SQLITE_STATIC);
+ sqlite3VdbeAddOp2(v, OP_String8, 0, 1);
+ assert( encnames[SQLITE_UTF8].enc==SQLITE_UTF8 );
+ assert( encnames[SQLITE_UTF16LE].enc==SQLITE_UTF16LE );
+ assert( encnames[SQLITE_UTF16BE].enc==SQLITE_UTF16BE );
+ sqlite3VdbeChangeP4(v, -1, encnames[ENC(pParse->db)].zName, P4_STATIC);
+ sqlite3VdbeAddOp2(v, OP_ResultRow, 1, 1);
+ }else{ /* "PRAGMA encoding = XXX" */
+ /* Only change the value of sqlite.enc if the database handle is not
+ ** initialized. If the main database exists, the new sqlite.enc value
+ ** will be overwritten when the schema is next loaded. If it does not
+ ** already exists, it will be created to use the new encoding value.
+ */
+ if(
+ !(DbHasProperty(db, 0, DB_SchemaLoaded)) ||
+ DbHasProperty(db, 0, DB_Empty)
+ ){
+ for(pEnc=&encnames[0]; pEnc->zName; pEnc++){
+ if( 0==sqlite3StrICmp(zRight, pEnc->zName) ){
+ ENC(pParse->db) = pEnc->enc ? pEnc->enc : SQLITE_UTF16NATIVE;
+ break;
+ }
+ }
+ if( !pEnc->zName ){
+ sqlite3ErrorMsg(pParse, "unsupported encoding: %s", zRight);
+ }
+ }
+ }
+ }else
+#endif /* SQLITE_OMIT_UTF16 */
+
+#ifndef SQLITE_OMIT_SCHEMA_VERSION_PRAGMAS
+ /*
+ ** PRAGMA [database.]schema_version
+ ** PRAGMA [database.]schema_version = <integer>
+ **
+ ** PRAGMA [database.]user_version
+ ** PRAGMA [database.]user_version = <integer>
+ **
+ ** The pragma's schema_version and user_version are used to set or get
+ ** the value of the schema-version and user-version, respectively. Both
+ ** the schema-version and the user-version are 32-bit signed integers
+ ** stored in the database header.
+ **
+ ** The schema-cookie is usually only manipulated internally by SQLite. It
+ ** is incremented by SQLite whenever the database schema is modified (by
+ ** creating or dropping a table or index). The schema version is used by
+ ** SQLite each time a query is executed to ensure that the internal cache
+ ** of the schema used when compiling the SQL query matches the schema of
+ ** the database against which the compiled query is actually executed.
+ ** Subverting this mechanism by using "PRAGMA schema_version" to modify
+ ** the schema-version is potentially dangerous and may lead to program
+ ** crashes or database corruption. Use with caution!
+ **
+ ** The user-version is not used internally by SQLite. It may be used by
+ ** applications for any purpose.
+ */
+ if( sqlite3StrICmp(zLeft, "schema_version")==0
+ || sqlite3StrICmp(zLeft, "user_version")==0
+ || sqlite3StrICmp(zLeft, "freelist_count")==0
+ ){
+ int iCookie; /* Cookie index. 1 for schema-cookie, 6 for user-cookie. */
+ sqlite3VdbeUsesBtree(v, iDb);
+ switch( zLeft[0] ){
+ case 'f': case 'F':
+ iCookie = BTREE_FREE_PAGE_COUNT;
+ break;
+ case 's': case 'S':
+ iCookie = BTREE_SCHEMA_VERSION;
+ break;
+ default:
+ iCookie = BTREE_USER_VERSION;
+ break;
+ }
+
+ if( zRight && iCookie!=BTREE_FREE_PAGE_COUNT ){
+ /* Write the specified cookie value */
+ static const VdbeOpList setCookie[] = {
+ { OP_Transaction, 0, 1, 0}, /* 0 */
+ { OP_Integer, 0, 1, 0}, /* 1 */
+ { OP_SetCookie, 0, 0, 1}, /* 2 */
+ };
+ int addr = sqlite3VdbeAddOpList(v, ArraySize(setCookie), setCookie);
+ sqlite3VdbeChangeP1(v, addr, iDb);
+ sqlite3VdbeChangeP1(v, addr+1, sqlite3Atoi(zRight));
+ sqlite3VdbeChangeP1(v, addr+2, iDb);
+ sqlite3VdbeChangeP2(v, addr+2, iCookie);
+ }else{
+ /* Read the specified cookie value */
+ static const VdbeOpList readCookie[] = {
+ { OP_Transaction, 0, 0, 0}, /* 0 */
+ { OP_ReadCookie, 0, 1, 0}, /* 1 */
+ { OP_ResultRow, 1, 1, 0}
+ };
+ int addr = sqlite3VdbeAddOpList(v, ArraySize(readCookie), readCookie);
+ sqlite3VdbeChangeP1(v, addr, iDb);
+ sqlite3VdbeChangeP1(v, addr+1, iDb);
+ sqlite3VdbeChangeP3(v, addr+1, iCookie);
+ sqlite3VdbeSetNumCols(v, 1);
+ sqlite3VdbeSetColName(v, 0, COLNAME_NAME, zLeft, SQLITE_TRANSIENT);
+ }
+ }else
+#endif /* SQLITE_OMIT_SCHEMA_VERSION_PRAGMAS */
+
+#ifndef SQLITE_OMIT_COMPILEOPTION_DIAGS
+ /*
+ ** PRAGMA compile_options
+ **
+ ** Return the names of all compile-time options used in this build,
+ ** one option per row.
+ */
+ if( sqlite3StrICmp(zLeft, "compile_options")==0 ){
+ int i = 0;
+ const char *zOpt;
+ sqlite3VdbeSetNumCols(v, 1);
+ pParse->nMem = 1;
+ sqlite3VdbeSetColName(v, 0, COLNAME_NAME, "compile_option", SQLITE_STATIC);
+ while( (zOpt = sqlite3_compileoption_get(i++))!=0 ){
+ sqlite3VdbeAddOp4(v, OP_String8, 0, 1, 0, zOpt, 0);
+ sqlite3VdbeAddOp2(v, OP_ResultRow, 1, 1);
+ }
+ }else
+#endif /* SQLITE_OMIT_COMPILEOPTION_DIAGS */
+
+#ifndef SQLITE_OMIT_WAL
+ /*
+ ** PRAGMA [database.]wal_checkpoint = passive|full|restart
+ **
+ ** Checkpoint the database.
+ */
+ if( sqlite3StrICmp(zLeft, "wal_checkpoint")==0 ){
+ int iBt = (pId2->z?iDb:SQLITE_MAX_ATTACHED);
+ int eMode = SQLITE_CHECKPOINT_PASSIVE;
+ if( zRight ){
+ if( sqlite3StrICmp(zRight, "full")==0 ){
+ eMode = SQLITE_CHECKPOINT_FULL;
+ }else if( sqlite3StrICmp(zRight, "restart")==0 ){
+ eMode = SQLITE_CHECKPOINT_RESTART;
+ }
+ }
+ if( sqlite3ReadSchema(pParse) ) goto pragma_out;
+ sqlite3VdbeSetNumCols(v, 3);
+ pParse->nMem = 3;
+ sqlite3VdbeSetColName(v, 0, COLNAME_NAME, "busy", SQLITE_STATIC);
+ sqlite3VdbeSetColName(v, 1, COLNAME_NAME, "log", SQLITE_STATIC);
+ sqlite3VdbeSetColName(v, 2, COLNAME_NAME, "checkpointed", SQLITE_STATIC);
+
+ sqlite3VdbeAddOp3(v, OP_Checkpoint, iBt, eMode, 1);
+ sqlite3VdbeAddOp2(v, OP_ResultRow, 1, 3);
+ }else
+
+ /*
+ ** PRAGMA wal_autocheckpoint
+ ** PRAGMA wal_autocheckpoint = N
+ **
+ ** Configure a database connection to automatically checkpoint a database
+ ** after accumulating N frames in the log. Or query for the current value
+ ** of N.
+ */
+ if( sqlite3StrICmp(zLeft, "wal_autocheckpoint")==0 ){
+ if( zRight ){
+ sqlite3_wal_autocheckpoint(db, sqlite3Atoi(zRight));
+ }
+ returnSingleInt(pParse, "wal_autocheckpoint",
+ db->xWalCallback==sqlite3WalDefaultHook ?
+ SQLITE_PTR_TO_INT(db->pWalArg) : 0);
+ }else
+#endif
+
+ /*
+ ** PRAGMA shrink_memory
+ **
+ ** This pragma attempts to free as much memory as possible from the
+ ** current database connection.
+ */
+ if( sqlite3StrICmp(zLeft, "shrink_memory")==0 ){
+ sqlite3_db_release_memory(db);
+ }else
+
+ /*
+ ** PRAGMA busy_timeout
+ ** PRAGMA busy_timeout = N
+ **
+ ** Call sqlite3_busy_timeout(db, N). Return the current timeout value
+ ** if one is set. If no busy handler or a different busy handler is set
+ ** then 0 is returned. Setting the busy_timeout to 0 or negative
+ ** disables the timeout.
+ */
+ if( sqlite3StrICmp(zLeft, "busy_timeout")==0 ){
+ if( zRight ){
+ sqlite3_busy_timeout(db, sqlite3Atoi(zRight));
+ }
+ returnSingleInt(pParse, "timeout", db->busyTimeout);
+ }else
+
+#if defined(SQLITE_DEBUG) || defined(SQLITE_TEST)
+ /*
+ ** Report the current state of file logs for all databases
+ */
+ if( sqlite3StrICmp(zLeft, "lock_status")==0 ){
+ static const char *const azLockName[] = {
+ "unlocked", "shared", "reserved", "pending", "exclusive"
+ };
+ int i;
+ sqlite3VdbeSetNumCols(v, 2);
+ pParse->nMem = 2;
+ sqlite3VdbeSetColName(v, 0, COLNAME_NAME, "database", SQLITE_STATIC);
+ sqlite3VdbeSetColName(v, 1, COLNAME_NAME, "status", SQLITE_STATIC);
+ for(i=0; i<db->nDb; i++){
+ Btree *pBt;
+ const char *zState = "unknown";
+ int j;
+ if( db->aDb[i].zName==0 ) continue;
+ sqlite3VdbeAddOp4(v, OP_String8, 0, 1, 0, db->aDb[i].zName, P4_STATIC);
+ pBt = db->aDb[i].pBt;
+ if( pBt==0 || sqlite3BtreePager(pBt)==0 ){
+ zState = "closed";
+ }else if( sqlite3_file_control(db, i ? db->aDb[i].zName : 0,
+ SQLITE_FCNTL_LOCKSTATE, &j)==SQLITE_OK ){
+ zState = azLockName[j];
+ }
+ sqlite3VdbeAddOp4(v, OP_String8, 0, 2, 0, zState, P4_STATIC);
+ sqlite3VdbeAddOp2(v, OP_ResultRow, 1, 2);
+ }
+
+ }else
+#endif
+
+#ifdef SQLITE_HAS_CODEC
+ if( sqlite3StrICmp(zLeft, "key")==0 && zRight ){
+ sqlite3_key(db, zRight, sqlite3Strlen30(zRight));
+ }else
+ if( sqlite3StrICmp(zLeft, "rekey")==0 && zRight ){
+ sqlite3_rekey(db, zRight, sqlite3Strlen30(zRight));
+ }else
+ if( zRight && (sqlite3StrICmp(zLeft, "hexkey")==0 ||
+ sqlite3StrICmp(zLeft, "hexrekey")==0) ){
+ int i, h1, h2;
+ char zKey[40];
+ for(i=0; (h1 = zRight[i])!=0 && (h2 = zRight[i+1])!=0; i+=2){
+ h1 += 9*(1&(h1>>6));
+ h2 += 9*(1&(h2>>6));
+ zKey[i/2] = (h2 & 0x0f) | ((h1 & 0xf)<<4);
+ }
+ if( (zLeft[3] & 0xf)==0xb ){
+ sqlite3_key(db, zKey, i/2);
+ }else{
+ sqlite3_rekey(db, zKey, i/2);
+ }
+ }else
+#endif
+#if defined(SQLITE_HAS_CODEC) || defined(SQLITE_ENABLE_CEROD)
+ if( sqlite3StrICmp(zLeft, "activate_extensions")==0 && zRight ){
+#ifdef SQLITE_HAS_CODEC
+ if( sqlite3StrNICmp(zRight, "see-", 4)==0 ){
+ sqlite3_activate_see(&zRight[4]);
+ }
+#endif
+#ifdef SQLITE_ENABLE_CEROD
+ if( sqlite3StrNICmp(zRight, "cerod-", 6)==0 ){
+ sqlite3_activate_cerod(&zRight[6]);
+ }
+#endif
+ }else
+#endif
+
+
+ {/* Empty ELSE clause */}
+
+ /*
+ ** Reset the safety level, in case the fullfsync flag or synchronous
+ ** setting changed.
+ */
+#ifndef SQLITE_OMIT_PAGER_PRAGMAS
+ if( db->autoCommit ){
+ sqlite3BtreeSetSafetyLevel(pDb->pBt, pDb->safety_level,
+ (db->flags&SQLITE_FullFSync)!=0,
+ (db->flags&SQLITE_CkptFullFSync)!=0);
+ }
+#endif
+pragma_out:
+ sqlite3DbFree(db, zLeft);
+ sqlite3DbFree(db, zRight);
+}
+
+#endif /* SQLITE_OMIT_PRAGMA */
+
+/************** End of pragma.c **********************************************/
+/************** Begin file prepare.c *****************************************/
+/*
+** 2005 May 25
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains the implementation of the sqlite3_prepare()
+** interface, and routines that contribute to loading the database schema
+** from disk.
+*/
+
+/*
+** Fill the InitData structure with an error message that indicates
+** that the database is corrupt.
+*/
+static void corruptSchema(
+ InitData *pData, /* Initialization context */
+ const char *zObj, /* Object being parsed at the point of error */
+ const char *zExtra /* Error information */
+){
+ sqlite3 *db = pData->db;
+ if( !db->mallocFailed && (db->flags & SQLITE_RecoveryMode)==0 ){
+ if( zObj==0 ) zObj = "?";
+ sqlite3SetString(pData->pzErrMsg, db,
+ "malformed database schema (%s)", zObj);
+ if( zExtra ){
+ *pData->pzErrMsg = sqlite3MAppendf(db, *pData->pzErrMsg,
+ "%s - %s", *pData->pzErrMsg, zExtra);
+ }
+ }
+ pData->rc = db->mallocFailed ? SQLITE_NOMEM : SQLITE_CORRUPT_BKPT;
+}
+
+/*
+** This is the callback routine for the code that initializes the
+** database. See sqlite3Init() below for additional information.
+** This routine is also called from the OP_ParseSchema opcode of the VDBE.
+**
+** Each callback contains the following information:
+**
+** argv[0] = name of thing being created
+** argv[1] = root page number for table or index. 0 for trigger or view.
+** argv[2] = SQL text for the CREATE statement.
+**
+*/
+SQLITE_PRIVATE int sqlite3InitCallback(void *pInit, int argc, char **argv, char **NotUsed){
+ InitData *pData = (InitData*)pInit;
+ sqlite3 *db = pData->db;
+ int iDb = pData->iDb;
+
+ assert( argc==3 );
+ UNUSED_PARAMETER2(NotUsed, argc);
+ assert( sqlite3_mutex_held(db->mutex) );
+ DbClearProperty(db, iDb, DB_Empty);
+ if( db->mallocFailed ){
+ corruptSchema(pData, argv[0], 0);
+ return 1;
+ }
+
+ assert( iDb>=0 && iDb<db->nDb );
+ if( argv==0 ) return 0; /* Might happen if EMPTY_RESULT_CALLBACKS are on */
+ if( argv[1]==0 ){
+ corruptSchema(pData, argv[0], 0);
+ }else if( argv[2] && argv[2][0] ){
+ /* Call the parser to process a CREATE TABLE, INDEX or VIEW.
+ ** But because db->init.busy is set to 1, no VDBE code is generated
+ ** or executed. All the parser does is build the internal data
+ ** structures that describe the table, index, or view.
+ */
+ int rc;
+ sqlite3_stmt *pStmt;
+ TESTONLY(int rcp); /* Return code from sqlite3_prepare() */
+
+ assert( db->init.busy );
+ db->init.iDb = iDb;
+ db->init.newTnum = sqlite3Atoi(argv[1]);
+ db->init.orphanTrigger = 0;
+ TESTONLY(rcp = ) sqlite3_prepare(db, argv[2], -1, &pStmt, 0);
+ rc = db->errCode;
+ assert( (rc&0xFF)==(rcp&0xFF) );
+ db->init.iDb = 0;
+ if( SQLITE_OK!=rc ){
+ if( db->init.orphanTrigger ){
+ assert( iDb==1 );
+ }else{
+ pData->rc = rc;
+ if( rc==SQLITE_NOMEM ){
+ db->mallocFailed = 1;
+ }else if( rc!=SQLITE_INTERRUPT && (rc&0xFF)!=SQLITE_LOCKED ){
+ corruptSchema(pData, argv[0], sqlite3_errmsg(db));
+ }
+ }
+ }
+ sqlite3_finalize(pStmt);
+ }else if( argv[0]==0 ){
+ corruptSchema(pData, 0, 0);
+ }else{
+ /* If the SQL column is blank it means this is an index that
+ ** was created to be the PRIMARY KEY or to fulfill a UNIQUE
+ ** constraint for a CREATE TABLE. The index should have already
+ ** been created when we processed the CREATE TABLE. All we have
+ ** to do here is record the root page number for that index.
+ */
+ Index *pIndex;
+ pIndex = sqlite3FindIndex(db, argv[0], db->aDb[iDb].zName);
+ if( pIndex==0 ){
+ /* This can occur if there exists an index on a TEMP table which
+ ** has the same name as another index on a permanent index. Since
+ ** the permanent table is hidden by the TEMP table, we can also
+ ** safely ignore the index on the permanent table.
+ */
+ /* Do Nothing */;
+ }else if( sqlite3GetInt32(argv[1], &pIndex->tnum)==0 ){
+ corruptSchema(pData, argv[0], "invalid rootpage");
+ }
+ }
+ return 0;
+}
+
+/*
+** Attempt to read the database schema and initialize internal
+** data structures for a single database file. The index of the
+** database file is given by iDb. iDb==0 is used for the main
+** database. iDb==1 should never be used. iDb>=2 is used for
+** auxiliary databases. Return one of the SQLITE_ error codes to
+** indicate success or failure.
+*/
+static int sqlite3InitOne(sqlite3 *db, int iDb, char **pzErrMsg){
+ int rc;
+ int i;
+#ifndef SQLITE_OMIT_DEPRECATED
+ int size;
+#endif
+ Table *pTab;
+ Db *pDb;
+ char const *azArg[4];
+ int meta[5];
+ InitData initData;
+ char const *zMasterSchema;
+ char const *zMasterName;
+ int openedTransaction = 0;
+
+ /*
+ ** The master database table has a structure like this
+ */
+ static const char master_schema[] =
+ "CREATE TABLE sqlite_master(\n"
+ " type text,\n"
+ " name text,\n"
+ " tbl_name text,\n"
+ " rootpage integer,\n"
+ " sql text\n"
+ ")"
+ ;
+#ifndef SQLITE_OMIT_TEMPDB
+ static const char temp_master_schema[] =
+ "CREATE TEMP TABLE sqlite_temp_master(\n"
+ " type text,\n"
+ " name text,\n"
+ " tbl_name text,\n"
+ " rootpage integer,\n"
+ " sql text\n"
+ ")"
+ ;
+#else
+ #define temp_master_schema 0
+#endif
+
+ assert( iDb>=0 && iDb<db->nDb );
+ assert( db->aDb[iDb].pSchema );
+ assert( sqlite3_mutex_held(db->mutex) );
+ assert( iDb==1 || sqlite3BtreeHoldsMutex(db->aDb[iDb].pBt) );
+
+ /* zMasterSchema and zInitScript are set to point at the master schema
+ ** and initialisation script appropriate for the database being
+ ** initialized. zMasterName is the name of the master table.
+ */
+ if( !OMIT_TEMPDB && iDb==1 ){
+ zMasterSchema = temp_master_schema;
+ }else{
+ zMasterSchema = master_schema;
+ }
+ zMasterName = SCHEMA_TABLE(iDb);
+
+ /* Construct the schema tables. */
+ azArg[0] = zMasterName;
+ azArg[1] = "1";
+ azArg[2] = zMasterSchema;
+ azArg[3] = 0;
+ initData.db = db;
+ initData.iDb = iDb;
+ initData.rc = SQLITE_OK;
+ initData.pzErrMsg = pzErrMsg;
+ sqlite3InitCallback(&initData, 3, (char **)azArg, 0);
+ if( initData.rc ){
+ rc = initData.rc;
+ goto error_out;
+ }
+ pTab = sqlite3FindTable(db, zMasterName, db->aDb[iDb].zName);
+ if( ALWAYS(pTab) ){
+ pTab->tabFlags |= TF_Readonly;
+ }
+
+ /* Create a cursor to hold the database open
+ */
+ pDb = &db->aDb[iDb];
+ if( pDb->pBt==0 ){
+ if( !OMIT_TEMPDB && ALWAYS(iDb==1) ){
+ DbSetProperty(db, 1, DB_SchemaLoaded);
+ }
+ return SQLITE_OK;
+ }
+
+ /* If there is not already a read-only (or read-write) transaction opened
+ ** on the b-tree database, open one now. If a transaction is opened, it
+ ** will be closed before this function returns. */
+ sqlite3BtreeEnter(pDb->pBt);
+ if( !sqlite3BtreeIsInReadTrans(pDb->pBt) ){
+ rc = sqlite3BtreeBeginTrans(pDb->pBt, 0);
+ if( rc!=SQLITE_OK ){
+ sqlite3SetString(pzErrMsg, db, "%s", sqlite3ErrStr(rc));
+ goto initone_error_out;
+ }
+ openedTransaction = 1;
+ }
+
+ /* Get the database meta information.
+ **
+ ** Meta values are as follows:
+ ** meta[0] Schema cookie. Changes with each schema change.
+ ** meta[1] File format of schema layer.
+ ** meta[2] Size of the page cache.
+ ** meta[3] Largest rootpage (auto/incr_vacuum mode)
+ ** meta[4] Db text encoding. 1:UTF-8 2:UTF-16LE 3:UTF-16BE
+ ** meta[5] User version
+ ** meta[6] Incremental vacuum mode
+ ** meta[7] unused
+ ** meta[8] unused
+ ** meta[9] unused
+ **
+ ** Note: The #defined SQLITE_UTF* symbols in sqliteInt.h correspond to
+ ** the possible values of meta[4].
+ */
+ for(i=0; i<ArraySize(meta); i++){
+ sqlite3BtreeGetMeta(pDb->pBt, i+1, (u32 *)&meta[i]);
+ }
+ pDb->pSchema->schema_cookie = meta[BTREE_SCHEMA_VERSION-1];
+
+ /* If opening a non-empty database, check the text encoding. For the
+ ** main database, set sqlite3.enc to the encoding of the main database.
+ ** For an attached db, it is an error if the encoding is not the same
+ ** as sqlite3.enc.
+ */
+ if( meta[BTREE_TEXT_ENCODING-1] ){ /* text encoding */
+ if( iDb==0 ){
+#ifndef SQLITE_OMIT_UTF16
+ u8 encoding;
+ /* If opening the main database, set ENC(db). */
+ encoding = (u8)meta[BTREE_TEXT_ENCODING-1] & 3;
+ if( encoding==0 ) encoding = SQLITE_UTF8;
+ ENC(db) = encoding;
+#else
+ ENC(db) = SQLITE_UTF8;
+#endif
+ }else{
+ /* If opening an attached database, the encoding much match ENC(db) */
+ if( meta[BTREE_TEXT_ENCODING-1]!=ENC(db) ){
+ sqlite3SetString(pzErrMsg, db, "attached databases must use the same"
+ " text encoding as main database");
+ rc = SQLITE_ERROR;
+ goto initone_error_out;
+ }
+ }
+ }else{
+ DbSetProperty(db, iDb, DB_Empty);
+ }
+ pDb->pSchema->enc = ENC(db);
+
+ if( pDb->pSchema->cache_size==0 ){
+#ifndef SQLITE_OMIT_DEPRECATED
+ size = sqlite3AbsInt32(meta[BTREE_DEFAULT_CACHE_SIZE-1]);
+ if( size==0 ){ size = SQLITE_DEFAULT_CACHE_SIZE; }
+ pDb->pSchema->cache_size = size;
+#else
+ pDb->pSchema->cache_size = SQLITE_DEFAULT_CACHE_SIZE;
+#endif
+ sqlite3BtreeSetCacheSize(pDb->pBt, pDb->pSchema->cache_size);
+ }
+
+ /*
+ ** file_format==1 Version 3.0.0.
+ ** file_format==2 Version 3.1.3. // ALTER TABLE ADD COLUMN
+ ** file_format==3 Version 3.1.4. // ditto but with non-NULL defaults
+ ** file_format==4 Version 3.3.0. // DESC indices. Boolean constants
+ */
+ pDb->pSchema->file_format = (u8)meta[BTREE_FILE_FORMAT-1];
+ if( pDb->pSchema->file_format==0 ){
+ pDb->pSchema->file_format = 1;
+ }
+ if( pDb->pSchema->file_format>SQLITE_MAX_FILE_FORMAT ){
+ sqlite3SetString(pzErrMsg, db, "unsupported file format");
+ rc = SQLITE_ERROR;
+ goto initone_error_out;
+ }
+
+ /* Ticket #2804: When we open a database in the newer file format,
+ ** clear the legacy_file_format pragma flag so that a VACUUM will
+ ** not downgrade the database and thus invalidate any descending
+ ** indices that the user might have created.
+ */
+ if( iDb==0 && meta[BTREE_FILE_FORMAT-1]>=4 ){
+ db->flags &= ~SQLITE_LegacyFileFmt;
+ }
+
+ /* Read the schema information out of the schema tables
+ */
+ assert( db->init.busy );
+ {
+ char *zSql;
+ zSql = sqlite3MPrintf(db,
+ "SELECT name, rootpage, sql FROM '%q'.%s ORDER BY rowid",
+ db->aDb[iDb].zName, zMasterName);
+#ifndef SQLITE_OMIT_AUTHORIZATION
+ {
+ int (*xAuth)(void*,int,const char*,const char*,const char*,const char*);
+ xAuth = db->xAuth;
+ db->xAuth = 0;
+#endif
+ rc = sqlite3_exec(db, zSql, sqlite3InitCallback, &initData, 0);
+#ifndef SQLITE_OMIT_AUTHORIZATION
+ db->xAuth = xAuth;
+ }
+#endif
+ if( rc==SQLITE_OK ) rc = initData.rc;
+ sqlite3DbFree(db, zSql);
+#ifndef SQLITE_OMIT_ANALYZE
+ if( rc==SQLITE_OK ){
+ sqlite3AnalysisLoad(db, iDb);
+ }
+#endif
+ }
+ if( db->mallocFailed ){
+ rc = SQLITE_NOMEM;
+ sqlite3ResetAllSchemasOfConnection(db);
+ }
+ if( rc==SQLITE_OK || (db->flags&SQLITE_RecoveryMode)){
+ /* Black magic: If the SQLITE_RecoveryMode flag is set, then consider
+ ** the schema loaded, even if errors occurred. In this situation the
+ ** current sqlite3_prepare() operation will fail, but the following one
+ ** will attempt to compile the supplied statement against whatever subset
+ ** of the schema was loaded before the error occurred. The primary
+ ** purpose of this is to allow access to the sqlite_master table
+ ** even when its contents have been corrupted.
+ */
+ DbSetProperty(db, iDb, DB_SchemaLoaded);
+ rc = SQLITE_OK;
+ }
+
+ /* Jump here for an error that occurs after successfully allocating
+ ** curMain and calling sqlite3BtreeEnter(). For an error that occurs
+ ** before that point, jump to error_out.
+ */
+initone_error_out:
+ if( openedTransaction ){
+ sqlite3BtreeCommit(pDb->pBt);
+ }
+ sqlite3BtreeLeave(pDb->pBt);
+
+error_out:
+ if( rc==SQLITE_NOMEM || rc==SQLITE_IOERR_NOMEM ){
+ db->mallocFailed = 1;
+ }
+ return rc;
+}
+
+/*
+** Initialize all database files - the main database file, the file
+** used to store temporary tables, and any additional database files
+** created using ATTACH statements. Return a success code. If an
+** error occurs, write an error message into *pzErrMsg.
+**
+** After a database is initialized, the DB_SchemaLoaded bit is set
+** bit is set in the flags field of the Db structure. If the database
+** file was of zero-length, then the DB_Empty flag is also set.
+*/
+SQLITE_PRIVATE int sqlite3Init(sqlite3 *db, char **pzErrMsg){
+ int i, rc;
+ int commit_internal = !(db->flags&SQLITE_InternChanges);
+
+ assert( sqlite3_mutex_held(db->mutex) );
+ rc = SQLITE_OK;
+ db->init.busy = 1;
+ for(i=0; rc==SQLITE_OK && i<db->nDb; i++){
+ if( DbHasProperty(db, i, DB_SchemaLoaded) || i==1 ) continue;
+ rc = sqlite3InitOne(db, i, pzErrMsg);
+ if( rc ){
+ sqlite3ResetOneSchema(db, i);
+ }
+ }
+
+ /* Once all the other databases have been initialized, load the schema
+ ** for the TEMP database. This is loaded last, as the TEMP database
+ ** schema may contain references to objects in other databases.
+ */
+#ifndef SQLITE_OMIT_TEMPDB
+ if( rc==SQLITE_OK && ALWAYS(db->nDb>1)
+ && !DbHasProperty(db, 1, DB_SchemaLoaded) ){
+ rc = sqlite3InitOne(db, 1, pzErrMsg);
+ if( rc ){
+ sqlite3ResetOneSchema(db, 1);
+ }
+ }
+#endif
+
+ db->init.busy = 0;
+ if( rc==SQLITE_OK && commit_internal ){
+ sqlite3CommitInternalChanges(db);
+ }
+
+ return rc;
+}
+
+/*
+** This routine is a no-op if the database schema is already initialized.
+** Otherwise, the schema is loaded. An error code is returned.
+*/
+SQLITE_PRIVATE int sqlite3ReadSchema(Parse *pParse){
+ int rc = SQLITE_OK;
+ sqlite3 *db = pParse->db;
+ assert( sqlite3_mutex_held(db->mutex) );
+ if( !db->init.busy ){
+ rc = sqlite3Init(db, &pParse->zErrMsg);
+ }
+ if( rc!=SQLITE_OK ){
+ pParse->rc = rc;
+ pParse->nErr++;
+ }
+ return rc;
+}
+
+
+/*
+** Check schema cookies in all databases. If any cookie is out
+** of date set pParse->rc to SQLITE_SCHEMA. If all schema cookies
+** make no changes to pParse->rc.
+*/
+static void schemaIsValid(Parse *pParse){
+ sqlite3 *db = pParse->db;
+ int iDb;
+ int rc;
+ int cookie;
+
+ assert( pParse->checkSchema );
+ assert( sqlite3_mutex_held(db->mutex) );
+ for(iDb=0; iDb<db->nDb; iDb++){
+ int openedTransaction = 0; /* True if a transaction is opened */
+ Btree *pBt = db->aDb[iDb].pBt; /* Btree database to read cookie from */
+ if( pBt==0 ) continue;
+
+ /* If there is not already a read-only (or read-write) transaction opened
+ ** on the b-tree database, open one now. If a transaction is opened, it
+ ** will be closed immediately after reading the meta-value. */
+ if( !sqlite3BtreeIsInReadTrans(pBt) ){
+ rc = sqlite3BtreeBeginTrans(pBt, 0);
+ if( rc==SQLITE_NOMEM || rc==SQLITE_IOERR_NOMEM ){
+ db->mallocFailed = 1;
+ }
+ if( rc!=SQLITE_OK ) return;
+ openedTransaction = 1;
+ }
+
+ /* Read the schema cookie from the database. If it does not match the
+ ** value stored as part of the in-memory schema representation,
+ ** set Parse.rc to SQLITE_SCHEMA. */
+ sqlite3BtreeGetMeta(pBt, BTREE_SCHEMA_VERSION, (u32 *)&cookie);
+ assert( sqlite3SchemaMutexHeld(db, iDb, 0) );
+ if( cookie!=db->aDb[iDb].pSchema->schema_cookie ){
+ sqlite3ResetOneSchema(db, iDb);
+ pParse->rc = SQLITE_SCHEMA;
+ }
+
+ /* Close the transaction, if one was opened. */
+ if( openedTransaction ){
+ sqlite3BtreeCommit(pBt);
+ }
+ }
+}
+
+/*
+** Convert a schema pointer into the iDb index that indicates
+** which database file in db->aDb[] the schema refers to.
+**
+** If the same database is attached more than once, the first
+** attached database is returned.
+*/
+SQLITE_PRIVATE int sqlite3SchemaToIndex(sqlite3 *db, Schema *pSchema){
+ int i = -1000000;
+
+ /* If pSchema is NULL, then return -1000000. This happens when code in
+ ** expr.c is trying to resolve a reference to a transient table (i.e. one
+ ** created by a sub-select). In this case the return value of this
+ ** function should never be used.
+ **
+ ** We return -1000000 instead of the more usual -1 simply because using
+ ** -1000000 as the incorrect index into db->aDb[] is much
+ ** more likely to cause a segfault than -1 (of course there are assert()
+ ** statements too, but it never hurts to play the odds).
+ */
+ assert( sqlite3_mutex_held(db->mutex) );
+ if( pSchema ){
+ for(i=0; ALWAYS(i<db->nDb); i++){
+ if( db->aDb[i].pSchema==pSchema ){
+ break;
+ }
+ }
+ assert( i>=0 && i<db->nDb );
+ }
+ return i;
+}
+
+/*
+** Compile the UTF-8 encoded SQL statement zSql into a statement handle.
+*/
+static int sqlite3Prepare(
+ sqlite3 *db, /* Database handle. */
+ const char *zSql, /* UTF-8 encoded SQL statement. */
+ int nBytes, /* Length of zSql in bytes. */
+ int saveSqlFlag, /* True to copy SQL text into the sqlite3_stmt */
+ Vdbe *pReprepare, /* VM being reprepared */
+ sqlite3_stmt **ppStmt, /* OUT: A pointer to the prepared statement */
+ const char **pzTail /* OUT: End of parsed string */
+){
+ Parse *pParse; /* Parsing context */
+ char *zErrMsg = 0; /* Error message */
+ int rc = SQLITE_OK; /* Result code */
+ int i; /* Loop counter */
+
+ /* Allocate the parsing context */
+ pParse = sqlite3StackAllocZero(db, sizeof(*pParse));
+ if( pParse==0 ){
+ rc = SQLITE_NOMEM;
+ goto end_prepare;
+ }
+ pParse->pReprepare = pReprepare;
+ assert( ppStmt && *ppStmt==0 );
+ assert( !db->mallocFailed );
+ assert( sqlite3_mutex_held(db->mutex) );
+
+ /* Check to verify that it is possible to get a read lock on all
+ ** database schemas. The inability to get a read lock indicates that
+ ** some other database connection is holding a write-lock, which in
+ ** turn means that the other connection has made uncommitted changes
+ ** to the schema.
+ **
+ ** Were we to proceed and prepare the statement against the uncommitted
+ ** schema changes and if those schema changes are subsequently rolled
+ ** back and different changes are made in their place, then when this
+ ** prepared statement goes to run the schema cookie would fail to detect
+ ** the schema change. Disaster would follow.
+ **
+ ** This thread is currently holding mutexes on all Btrees (because
+ ** of the sqlite3BtreeEnterAll() in sqlite3LockAndPrepare()) so it
+ ** is not possible for another thread to start a new schema change
+ ** while this routine is running. Hence, we do not need to hold
+ ** locks on the schema, we just need to make sure nobody else is
+ ** holding them.
+ **
+ ** Note that setting READ_UNCOMMITTED overrides most lock detection,
+ ** but it does *not* override schema lock detection, so this all still
+ ** works even if READ_UNCOMMITTED is set.
+ */
+ for(i=0; i<db->nDb; i++) {
+ Btree *pBt = db->aDb[i].pBt;
+ if( pBt ){
+ assert( sqlite3BtreeHoldsMutex(pBt) );
+ rc = sqlite3BtreeSchemaLocked(pBt);
+ if( rc ){
+ const char *zDb = db->aDb[i].zName;
+ sqlite3Error(db, rc, "database schema is locked: %s", zDb);
+ testcase( db->flags & SQLITE_ReadUncommitted );
+ goto end_prepare;
+ }
+ }
+ }
+
+ sqlite3VtabUnlockList(db);
+
+ pParse->db = db;
+ pParse->nQueryLoop = (double)1;
+ if( nBytes>=0 && (nBytes==0 || zSql[nBytes-1]!=0) ){
+ char *zSqlCopy;
+ int mxLen = db->aLimit[SQLITE_LIMIT_SQL_LENGTH];
+ testcase( nBytes==mxLen );
+ testcase( nBytes==mxLen+1 );
+ if( nBytes>mxLen ){
+ sqlite3Error(db, SQLITE_TOOBIG, "statement too long");
+ rc = sqlite3ApiExit(db, SQLITE_TOOBIG);
+ goto end_prepare;
+ }
+ zSqlCopy = sqlite3DbStrNDup(db, zSql, nBytes);
+ if( zSqlCopy ){
+ sqlite3RunParser(pParse, zSqlCopy, &zErrMsg);
+ sqlite3DbFree(db, zSqlCopy);
+ pParse->zTail = &zSql[pParse->zTail-zSqlCopy];
+ }else{
+ pParse->zTail = &zSql[nBytes];
+ }
+ }else{
+ sqlite3RunParser(pParse, zSql, &zErrMsg);
+ }
+ assert( 1==(int)pParse->nQueryLoop );
+
+ if( db->mallocFailed ){
+ pParse->rc = SQLITE_NOMEM;
+ }
+ if( pParse->rc==SQLITE_DONE ) pParse->rc = SQLITE_OK;
+ if( pParse->checkSchema ){
+ schemaIsValid(pParse);
+ }
+ if( db->mallocFailed ){
+ pParse->rc = SQLITE_NOMEM;
+ }
+ if( pzTail ){
+ *pzTail = pParse->zTail;
+ }
+ rc = pParse->rc;
+
+#ifndef SQLITE_OMIT_EXPLAIN
+ if( rc==SQLITE_OK && pParse->pVdbe && pParse->explain ){
+ static const char * const azColName[] = {
+ "addr", "opcode", "p1", "p2", "p3", "p4", "p5", "comment",
+ "selectid", "order", "from", "detail"
+ };
+ int iFirst, mx;
+ if( pParse->explain==2 ){
+ sqlite3VdbeSetNumCols(pParse->pVdbe, 4);
+ iFirst = 8;
+ mx = 12;
+ }else{
+ sqlite3VdbeSetNumCols(pParse->pVdbe, 8);
+ iFirst = 0;
+ mx = 8;
+ }
+ for(i=iFirst; i<mx; i++){
+ sqlite3VdbeSetColName(pParse->pVdbe, i-iFirst, COLNAME_NAME,
+ azColName[i], SQLITE_STATIC);
+ }
+ }
+#endif
+
+ assert( db->init.busy==0 || saveSqlFlag==0 );
+ if( db->init.busy==0 ){
+ Vdbe *pVdbe = pParse->pVdbe;
+ sqlite3VdbeSetSql(pVdbe, zSql, (int)(pParse->zTail-zSql), saveSqlFlag);
+ }
+ if( pParse->pVdbe && (rc!=SQLITE_OK || db->mallocFailed) ){
+ sqlite3VdbeFinalize(pParse->pVdbe);
+ assert(!(*ppStmt));
+ }else{
+ *ppStmt = (sqlite3_stmt*)pParse->pVdbe;
+ }
+
+ if( zErrMsg ){
+ sqlite3Error(db, rc, "%s", zErrMsg);
+ sqlite3DbFree(db, zErrMsg);
+ }else{
+ sqlite3Error(db, rc, 0);
+ }
+
+ /* Delete any TriggerPrg structures allocated while parsing this statement. */
+ while( pParse->pTriggerPrg ){
+ TriggerPrg *pT = pParse->pTriggerPrg;
+ pParse->pTriggerPrg = pT->pNext;
+ sqlite3DbFree(db, pT);
+ }
+
+end_prepare:
+
+ sqlite3StackFree(db, pParse);
+ rc = sqlite3ApiExit(db, rc);
+ assert( (rc&db->errMask)==rc );
+ return rc;
+}
+static int sqlite3LockAndPrepare(
+ sqlite3 *db, /* Database handle. */
+ const char *zSql, /* UTF-8 encoded SQL statement. */
+ int nBytes, /* Length of zSql in bytes. */
+ int saveSqlFlag, /* True to copy SQL text into the sqlite3_stmt */
+ Vdbe *pOld, /* VM being reprepared */
+ sqlite3_stmt **ppStmt, /* OUT: A pointer to the prepared statement */
+ const char **pzTail /* OUT: End of parsed string */
+){
+ int rc;
+ assert( ppStmt!=0 );
+ *ppStmt = 0;
+ if( !sqlite3SafetyCheckOk(db) ){
+ return SQLITE_MISUSE_BKPT;
+ }
+ sqlite3_mutex_enter(db->mutex);
+ sqlite3BtreeEnterAll(db);
+ rc = sqlite3Prepare(db, zSql, nBytes, saveSqlFlag, pOld, ppStmt, pzTail);
+ if( rc==SQLITE_SCHEMA ){
+ sqlite3_finalize(*ppStmt);
+ rc = sqlite3Prepare(db, zSql, nBytes, saveSqlFlag, pOld, ppStmt, pzTail);
+ }
+ sqlite3BtreeLeaveAll(db);
+ sqlite3_mutex_leave(db->mutex);
+ assert( rc==SQLITE_OK || *ppStmt==0 );
+ return rc;
+}
+
+/*
+** Rerun the compilation of a statement after a schema change.
+**
+** If the statement is successfully recompiled, return SQLITE_OK. Otherwise,
+** if the statement cannot be recompiled because another connection has
+** locked the sqlite3_master table, return SQLITE_LOCKED. If any other error
+** occurs, return SQLITE_SCHEMA.
+*/
+SQLITE_PRIVATE int sqlite3Reprepare(Vdbe *p){
+ int rc;
+ sqlite3_stmt *pNew;
+ const char *zSql;
+ sqlite3 *db;
+
+ assert( sqlite3_mutex_held(sqlite3VdbeDb(p)->mutex) );
+ zSql = sqlite3_sql((sqlite3_stmt *)p);
+ assert( zSql!=0 ); /* Reprepare only called for prepare_v2() statements */
+ db = sqlite3VdbeDb(p);
+ assert( sqlite3_mutex_held(db->mutex) );
+ rc = sqlite3LockAndPrepare(db, zSql, -1, 0, p, &pNew, 0);
+ if( rc ){
+ if( rc==SQLITE_NOMEM ){
+ db->mallocFailed = 1;
+ }
+ assert( pNew==0 );
+ return rc;
+ }else{
+ assert( pNew!=0 );
+ }
+ sqlite3VdbeSwap((Vdbe*)pNew, p);
+ sqlite3TransferBindings(pNew, (sqlite3_stmt*)p);
+ sqlite3VdbeResetStepResult((Vdbe*)pNew);
+ sqlite3VdbeFinalize((Vdbe*)pNew);
+ return SQLITE_OK;
+}
+
+
+/*
+** Two versions of the official API. Legacy and new use. In the legacy
+** version, the original SQL text is not saved in the prepared statement
+** and so if a schema change occurs, SQLITE_SCHEMA is returned by
+** sqlite3_step(). In the new version, the original SQL text is retained
+** and the statement is automatically recompiled if an schema change
+** occurs.
+*/
+SQLITE_API int sqlite3_prepare(
+ sqlite3 *db, /* Database handle. */
+ const char *zSql, /* UTF-8 encoded SQL statement. */
+ int nBytes, /* Length of zSql in bytes. */
+ sqlite3_stmt **ppStmt, /* OUT: A pointer to the prepared statement */
+ const char **pzTail /* OUT: End of parsed string */
+){
+ int rc;
+ rc = sqlite3LockAndPrepare(db,zSql,nBytes,0,0,ppStmt,pzTail);
+ assert( rc==SQLITE_OK || ppStmt==0 || *ppStmt==0 ); /* VERIFY: F13021 */
+ return rc;
+}
+SQLITE_API int sqlite3_prepare_v2(
+ sqlite3 *db, /* Database handle. */
+ const char *zSql, /* UTF-8 encoded SQL statement. */
+ int nBytes, /* Length of zSql in bytes. */
+ sqlite3_stmt **ppStmt, /* OUT: A pointer to the prepared statement */
+ const char **pzTail /* OUT: End of parsed string */
+){
+ int rc;
+ rc = sqlite3LockAndPrepare(db,zSql,nBytes,1,0,ppStmt,pzTail);
+ assert( rc==SQLITE_OK || ppStmt==0 || *ppStmt==0 ); /* VERIFY: F13021 */
+ return rc;
+}
+
+
+#ifndef SQLITE_OMIT_UTF16
+/*
+** Compile the UTF-16 encoded SQL statement zSql into a statement handle.
+*/
+static int sqlite3Prepare16(
+ sqlite3 *db, /* Database handle. */
+ const void *zSql, /* UTF-16 encoded SQL statement. */
+ int nBytes, /* Length of zSql in bytes. */
+ int saveSqlFlag, /* True to save SQL text into the sqlite3_stmt */
+ sqlite3_stmt **ppStmt, /* OUT: A pointer to the prepared statement */
+ const void **pzTail /* OUT: End of parsed string */
+){
+ /* This function currently works by first transforming the UTF-16
+ ** encoded string to UTF-8, then invoking sqlite3_prepare(). The
+ ** tricky bit is figuring out the pointer to return in *pzTail.
+ */
+ char *zSql8;
+ const char *zTail8 = 0;
+ int rc = SQLITE_OK;
+
+ assert( ppStmt );
+ *ppStmt = 0;
+ if( !sqlite3SafetyCheckOk(db) ){
+ return SQLITE_MISUSE_BKPT;
+ }
+ sqlite3_mutex_enter(db->mutex);
+ zSql8 = sqlite3Utf16to8(db, zSql, nBytes, SQLITE_UTF16NATIVE);
+ if( zSql8 ){
+ rc = sqlite3LockAndPrepare(db, zSql8, -1, saveSqlFlag, 0, ppStmt, &zTail8);
+ }
+
+ if( zTail8 && pzTail ){
+ /* If sqlite3_prepare returns a tail pointer, we calculate the
+ ** equivalent pointer into the UTF-16 string by counting the unicode
+ ** characters between zSql8 and zTail8, and then returning a pointer
+ ** the same number of characters into the UTF-16 string.
+ */
+ int chars_parsed = sqlite3Utf8CharLen(zSql8, (int)(zTail8-zSql8));
+ *pzTail = (u8 *)zSql + sqlite3Utf16ByteLen(zSql, chars_parsed);
+ }
+ sqlite3DbFree(db, zSql8);
+ rc = sqlite3ApiExit(db, rc);
+ sqlite3_mutex_leave(db->mutex);
+ return rc;
+}
+
+/*
+** Two versions of the official API. Legacy and new use. In the legacy
+** version, the original SQL text is not saved in the prepared statement
+** and so if a schema change occurs, SQLITE_SCHEMA is returned by
+** sqlite3_step(). In the new version, the original SQL text is retained
+** and the statement is automatically recompiled if an schema change
+** occurs.
+*/
+SQLITE_API int sqlite3_prepare16(
+ sqlite3 *db, /* Database handle. */
+ const void *zSql, /* UTF-16 encoded SQL statement. */
+ int nBytes, /* Length of zSql in bytes. */
+ sqlite3_stmt **ppStmt, /* OUT: A pointer to the prepared statement */
+ const void **pzTail /* OUT: End of parsed string */
+){
+ int rc;
+ rc = sqlite3Prepare16(db,zSql,nBytes,0,ppStmt,pzTail);
+ assert( rc==SQLITE_OK || ppStmt==0 || *ppStmt==0 ); /* VERIFY: F13021 */
+ return rc;
+}
+SQLITE_API int sqlite3_prepare16_v2(
+ sqlite3 *db, /* Database handle. */
+ const void *zSql, /* UTF-16 encoded SQL statement. */
+ int nBytes, /* Length of zSql in bytes. */
+ sqlite3_stmt **ppStmt, /* OUT: A pointer to the prepared statement */
+ const void **pzTail /* OUT: End of parsed string */
+){
+ int rc;
+ rc = sqlite3Prepare16(db,zSql,nBytes,1,ppStmt,pzTail);
+ assert( rc==SQLITE_OK || ppStmt==0 || *ppStmt==0 ); /* VERIFY: F13021 */
+ return rc;
+}
+
+#endif /* SQLITE_OMIT_UTF16 */
+
+/************** End of prepare.c *********************************************/
+/************** Begin file select.c ******************************************/
+/*
+** 2001 September 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains C code routines that are called by the parser
+** to handle SELECT statements in SQLite.
+*/
+
+
+/*
+** Delete all the content of a Select structure but do not deallocate
+** the select structure itself.
+*/
+static void clearSelect(sqlite3 *db, Select *p){
+ sqlite3ExprListDelete(db, p->pEList);
+ sqlite3SrcListDelete(db, p->pSrc);
+ sqlite3ExprDelete(db, p->pWhere);
+ sqlite3ExprListDelete(db, p->pGroupBy);
+ sqlite3ExprDelete(db, p->pHaving);
+ sqlite3ExprListDelete(db, p->pOrderBy);
+ sqlite3SelectDelete(db, p->pPrior);
+ sqlite3ExprDelete(db, p->pLimit);
+ sqlite3ExprDelete(db, p->pOffset);
+}
+
+/*
+** Initialize a SelectDest structure.
+*/
+SQLITE_PRIVATE void sqlite3SelectDestInit(SelectDest *pDest, int eDest, int iParm){
+ pDest->eDest = (u8)eDest;
+ pDest->iSDParm = iParm;
+ pDest->affSdst = 0;
+ pDest->iSdst = 0;
+ pDest->nSdst = 0;
+}
+
+
+/*
+** Allocate a new Select structure and return a pointer to that
+** structure.
+*/
+SQLITE_PRIVATE Select *sqlite3SelectNew(
+ Parse *pParse, /* Parsing context */
+ ExprList *pEList, /* which columns to include in the result */
+ SrcList *pSrc, /* the FROM clause -- which tables to scan */
+ Expr *pWhere, /* the WHERE clause */
+ ExprList *pGroupBy, /* the GROUP BY clause */
+ Expr *pHaving, /* the HAVING clause */
+ ExprList *pOrderBy, /* the ORDER BY clause */
+ u16 selFlags, /* Flag parameters, such as SF_Distinct */
+ Expr *pLimit, /* LIMIT value. NULL means not used */
+ Expr *pOffset /* OFFSET value. NULL means no offset */
+){
+ Select *pNew;
+ Select standin;
+ sqlite3 *db = pParse->db;
+ pNew = sqlite3DbMallocZero(db, sizeof(*pNew) );
+ assert( db->mallocFailed || !pOffset || pLimit ); /* OFFSET implies LIMIT */
+ if( pNew==0 ){
+ assert( db->mallocFailed );
+ pNew = &standin;
+ memset(pNew, 0, sizeof(*pNew));
+ }
+ if( pEList==0 ){
+ pEList = sqlite3ExprListAppend(pParse, 0, sqlite3Expr(db,TK_ALL,0));
+ }
+ pNew->pEList = pEList;
+ if( pSrc==0 ) pSrc = sqlite3DbMallocZero(db, sizeof(*pSrc));
+ pNew->pSrc = pSrc;
+ pNew->pWhere = pWhere;
+ pNew->pGroupBy = pGroupBy;
+ pNew->pHaving = pHaving;
+ pNew->pOrderBy = pOrderBy;
+ pNew->selFlags = selFlags;
+ pNew->op = TK_SELECT;
+ pNew->pLimit = pLimit;
+ pNew->pOffset = pOffset;
+ assert( pOffset==0 || pLimit!=0 );
+ pNew->addrOpenEphm[0] = -1;
+ pNew->addrOpenEphm[1] = -1;
+ pNew->addrOpenEphm[2] = -1;
+ if( db->mallocFailed ) {
+ clearSelect(db, pNew);
+ if( pNew!=&standin ) sqlite3DbFree(db, pNew);
+ pNew = 0;
+ }else{
+ assert( pNew->pSrc!=0 || pParse->nErr>0 );
+ }
+ assert( pNew!=&standin );
+ return pNew;
+}
+
+/*
+** Delete the given Select structure and all of its substructures.
+*/
+SQLITE_PRIVATE void sqlite3SelectDelete(sqlite3 *db, Select *p){
+ if( p ){
+ clearSelect(db, p);
+ sqlite3DbFree(db, p);
+ }
+}
+
+/*
+** Given 1 to 3 identifiers preceeding the JOIN keyword, determine the
+** type of join. Return an integer constant that expresses that type
+** in terms of the following bit values:
+**
+** JT_INNER
+** JT_CROSS
+** JT_OUTER
+** JT_NATURAL
+** JT_LEFT
+** JT_RIGHT
+**
+** A full outer join is the combination of JT_LEFT and JT_RIGHT.
+**
+** If an illegal or unsupported join type is seen, then still return
+** a join type, but put an error in the pParse structure.
+*/
+SQLITE_PRIVATE int sqlite3JoinType(Parse *pParse, Token *pA, Token *pB, Token *pC){
+ int jointype = 0;
+ Token *apAll[3];
+ Token *p;
+ /* 0123456789 123456789 123456789 123 */
+ static const char zKeyText[] = "naturaleftouterightfullinnercross";
+ static const struct {
+ u8 i; /* Beginning of keyword text in zKeyText[] */
+ u8 nChar; /* Length of the keyword in characters */
+ u8 code; /* Join type mask */
+ } aKeyword[] = {
+ /* natural */ { 0, 7, JT_NATURAL },
+ /* left */ { 6, 4, JT_LEFT|JT_OUTER },
+ /* outer */ { 10, 5, JT_OUTER },
+ /* right */ { 14, 5, JT_RIGHT|JT_OUTER },
+ /* full */ { 19, 4, JT_LEFT|JT_RIGHT|JT_OUTER },
+ /* inner */ { 23, 5, JT_INNER },
+ /* cross */ { 28, 5, JT_INNER|JT_CROSS },
+ };
+ int i, j;
+ apAll[0] = pA;
+ apAll[1] = pB;
+ apAll[2] = pC;
+ for(i=0; i<3 && apAll[i]; i++){
+ p = apAll[i];
+ for(j=0; j<ArraySize(aKeyword); j++){
+ if( p->n==aKeyword[j].nChar
+ && sqlite3StrNICmp((char*)p->z, &zKeyText[aKeyword[j].i], p->n)==0 ){
+ jointype |= aKeyword[j].code;
+ break;
+ }
+ }
+ testcase( j==0 || j==1 || j==2 || j==3 || j==4 || j==5 || j==6 );
+ if( j>=ArraySize(aKeyword) ){
+ jointype |= JT_ERROR;
+ break;
+ }
+ }
+ if(
+ (jointype & (JT_INNER|JT_OUTER))==(JT_INNER|JT_OUTER) ||
+ (jointype & JT_ERROR)!=0
+ ){
+ const char *zSp = " ";
+ assert( pB!=0 );
+ if( pC==0 ){ zSp++; }
+ sqlite3ErrorMsg(pParse, "unknown or unsupported join type: "
+ "%T %T%s%T", pA, pB, zSp, pC);
+ jointype = JT_INNER;
+ }else if( (jointype & JT_OUTER)!=0
+ && (jointype & (JT_LEFT|JT_RIGHT))!=JT_LEFT ){
+ sqlite3ErrorMsg(pParse,
+ "RIGHT and FULL OUTER JOINs are not currently supported");
+ jointype = JT_INNER;
+ }
+ return jointype;
+}
+
+/*
+** Return the index of a column in a table. Return -1 if the column
+** is not contained in the table.
+*/
+static int columnIndex(Table *pTab, const char *zCol){
+ int i;
+ for(i=0; i<pTab->nCol; i++){
+ if( sqlite3StrICmp(pTab->aCol[i].zName, zCol)==0 ) return i;
+ }
+ return -1;
+}
+
+/*
+** Search the first N tables in pSrc, from left to right, looking for a
+** table that has a column named zCol.
+**
+** When found, set *piTab and *piCol to the table index and column index
+** of the matching column and return TRUE.
+**
+** If not found, return FALSE.
+*/
+static int tableAndColumnIndex(
+ SrcList *pSrc, /* Array of tables to search */
+ int N, /* Number of tables in pSrc->a[] to search */
+ const char *zCol, /* Name of the column we are looking for */
+ int *piTab, /* Write index of pSrc->a[] here */
+ int *piCol /* Write index of pSrc->a[*piTab].pTab->aCol[] here */
+){
+ int i; /* For looping over tables in pSrc */
+ int iCol; /* Index of column matching zCol */
+
+ assert( (piTab==0)==(piCol==0) ); /* Both or neither are NULL */
+ for(i=0; i<N; i++){
+ iCol = columnIndex(pSrc->a[i].pTab, zCol);
+ if( iCol>=0 ){
+ if( piTab ){
+ *piTab = i;
+ *piCol = iCol;
+ }
+ return 1;
+ }
+ }
+ return 0;
+}
+
+/*
+** This function is used to add terms implied by JOIN syntax to the
+** WHERE clause expression of a SELECT statement. The new term, which
+** is ANDed with the existing WHERE clause, is of the form:
+**
+** (tab1.col1 = tab2.col2)
+**
+** where tab1 is the iSrc'th table in SrcList pSrc and tab2 is the
+** (iSrc+1)'th. Column col1 is column iColLeft of tab1, and col2 is
+** column iColRight of tab2.
+*/
+static void addWhereTerm(
+ Parse *pParse, /* Parsing context */
+ SrcList *pSrc, /* List of tables in FROM clause */
+ int iLeft, /* Index of first table to join in pSrc */
+ int iColLeft, /* Index of column in first table */
+ int iRight, /* Index of second table in pSrc */
+ int iColRight, /* Index of column in second table */
+ int isOuterJoin, /* True if this is an OUTER join */
+ Expr **ppWhere /* IN/OUT: The WHERE clause to add to */
+){
+ sqlite3 *db = pParse->db;
+ Expr *pE1;
+ Expr *pE2;
+ Expr *pEq;
+
+ assert( iLeft<iRight );
+ assert( pSrc->nSrc>iRight );
+ assert( pSrc->a[iLeft].pTab );
+ assert( pSrc->a[iRight].pTab );
+
+ pE1 = sqlite3CreateColumnExpr(db, pSrc, iLeft, iColLeft);
+ pE2 = sqlite3CreateColumnExpr(db, pSrc, iRight, iColRight);
+
+ pEq = sqlite3PExpr(pParse, TK_EQ, pE1, pE2, 0);
+ if( pEq && isOuterJoin ){
+ ExprSetProperty(pEq, EP_FromJoin);
+ assert( !ExprHasAnyProperty(pEq, EP_TokenOnly|EP_Reduced) );
+ ExprSetIrreducible(pEq);
+ pEq->iRightJoinTable = (i16)pE2->iTable;
+ }
+ *ppWhere = sqlite3ExprAnd(db, *ppWhere, pEq);
+}
+
+/*
+** Set the EP_FromJoin property on all terms of the given expression.
+** And set the Expr.iRightJoinTable to iTable for every term in the
+** expression.
+**
+** The EP_FromJoin property is used on terms of an expression to tell
+** the LEFT OUTER JOIN processing logic that this term is part of the
+** join restriction specified in the ON or USING clause and not a part
+** of the more general WHERE clause. These terms are moved over to the
+** WHERE clause during join processing but we need to remember that they
+** originated in the ON or USING clause.
+**
+** The Expr.iRightJoinTable tells the WHERE clause processing that the
+** expression depends on table iRightJoinTable even if that table is not
+** explicitly mentioned in the expression. That information is needed
+** for cases like this:
+**
+** SELECT * FROM t1 LEFT JOIN t2 ON t1.a=t2.b AND t1.x=5
+**
+** The where clause needs to defer the handling of the t1.x=5
+** term until after the t2 loop of the join. In that way, a
+** NULL t2 row will be inserted whenever t1.x!=5. If we do not
+** defer the handling of t1.x=5, it will be processed immediately
+** after the t1 loop and rows with t1.x!=5 will never appear in
+** the output, which is incorrect.
+*/
+static void setJoinExpr(Expr *p, int iTable){
+ while( p ){
+ ExprSetProperty(p, EP_FromJoin);
+ assert( !ExprHasAnyProperty(p, EP_TokenOnly|EP_Reduced) );
+ ExprSetIrreducible(p);
+ p->iRightJoinTable = (i16)iTable;
+ setJoinExpr(p->pLeft, iTable);
+ p = p->pRight;
+ }
+}
+
+/*
+** This routine processes the join information for a SELECT statement.
+** ON and USING clauses are converted into extra terms of the WHERE clause.
+** NATURAL joins also create extra WHERE clause terms.
+**
+** The terms of a FROM clause are contained in the Select.pSrc structure.
+** The left most table is the first entry in Select.pSrc. The right-most
+** table is the last entry. The join operator is held in the entry to
+** the left. Thus entry 0 contains the join operator for the join between
+** entries 0 and 1. Any ON or USING clauses associated with the join are
+** also attached to the left entry.
+**
+** This routine returns the number of errors encountered.
+*/
+static int sqliteProcessJoin(Parse *pParse, Select *p){
+ SrcList *pSrc; /* All tables in the FROM clause */
+ int i, j; /* Loop counters */
+ struct SrcList_item *pLeft; /* Left table being joined */
+ struct SrcList_item *pRight; /* Right table being joined */
+
+ pSrc = p->pSrc;
+ pLeft = &pSrc->a[0];
+ pRight = &pLeft[1];
+ for(i=0; i<pSrc->nSrc-1; i++, pRight++, pLeft++){
+ Table *pLeftTab = pLeft->pTab;
+ Table *pRightTab = pRight->pTab;
+ int isOuter;
+
+ if( NEVER(pLeftTab==0 || pRightTab==0) ) continue;
+ isOuter = (pRight->jointype & JT_OUTER)!=0;
+
+ /* When the NATURAL keyword is present, add WHERE clause terms for
+ ** every column that the two tables have in common.
+ */
+ if( pRight->jointype & JT_NATURAL ){
+ if( pRight->pOn || pRight->pUsing ){
+ sqlite3ErrorMsg(pParse, "a NATURAL join may not have "
+ "an ON or USING clause", 0);
+ return 1;
+ }
+ for(j=0; j<pRightTab->nCol; j++){
+ char *zName; /* Name of column in the right table */
+ int iLeft; /* Matching left table */
+ int iLeftCol; /* Matching column in the left table */
+
+ zName = pRightTab->aCol[j].zName;
+ if( tableAndColumnIndex(pSrc, i+1, zName, &iLeft, &iLeftCol) ){
+ addWhereTerm(pParse, pSrc, iLeft, iLeftCol, i+1, j,
+ isOuter, &p->pWhere);
+ }
+ }
+ }
+
+ /* Disallow both ON and USING clauses in the same join
+ */
+ if( pRight->pOn && pRight->pUsing ){
+ sqlite3ErrorMsg(pParse, "cannot have both ON and USING "
+ "clauses in the same join");
+ return 1;
+ }
+
+ /* Add the ON clause to the end of the WHERE clause, connected by
+ ** an AND operator.
+ */
+ if( pRight->pOn ){
+ if( isOuter ) setJoinExpr(pRight->pOn, pRight->iCursor);
+ p->pWhere = sqlite3ExprAnd(pParse->db, p->pWhere, pRight->pOn);
+ pRight->pOn = 0;
+ }
+
+ /* Create extra terms on the WHERE clause for each column named
+ ** in the USING clause. Example: If the two tables to be joined are
+ ** A and B and the USING clause names X, Y, and Z, then add this
+ ** to the WHERE clause: A.X=B.X AND A.Y=B.Y AND A.Z=B.Z
+ ** Report an error if any column mentioned in the USING clause is
+ ** not contained in both tables to be joined.
+ */
+ if( pRight->pUsing ){
+ IdList *pList = pRight->pUsing;
+ for(j=0; j<pList->nId; j++){
+ char *zName; /* Name of the term in the USING clause */
+ int iLeft; /* Table on the left with matching column name */
+ int iLeftCol; /* Column number of matching column on the left */
+ int iRightCol; /* Column number of matching column on the right */
+
+ zName = pList->a[j].zName;
+ iRightCol = columnIndex(pRightTab, zName);
+ if( iRightCol<0
+ || !tableAndColumnIndex(pSrc, i+1, zName, &iLeft, &iLeftCol)
+ ){
+ sqlite3ErrorMsg(pParse, "cannot join using column %s - column "
+ "not present in both tables", zName);
+ return 1;
+ }
+ addWhereTerm(pParse, pSrc, iLeft, iLeftCol, i+1, iRightCol,
+ isOuter, &p->pWhere);
+ }
+ }
+ }
+ return 0;
+}
+
+/*
+** Insert code into "v" that will push the record on the top of the
+** stack into the sorter.
+*/
+static void pushOntoSorter(
+ Parse *pParse, /* Parser context */
+ ExprList *pOrderBy, /* The ORDER BY clause */
+ Select *pSelect, /* The whole SELECT statement */
+ int regData /* Register holding data to be sorted */
+){
+ Vdbe *v = pParse->pVdbe;
+ int nExpr = pOrderBy->nExpr;
+ int regBase = sqlite3GetTempRange(pParse, nExpr+2);
+ int regRecord = sqlite3GetTempReg(pParse);
+ int op;
+ sqlite3ExprCacheClear(pParse);
+ sqlite3ExprCodeExprList(pParse, pOrderBy, regBase, 0);
+ sqlite3VdbeAddOp2(v, OP_Sequence, pOrderBy->iECursor, regBase+nExpr);
+ sqlite3ExprCodeMove(pParse, regData, regBase+nExpr+1, 1);
+ sqlite3VdbeAddOp3(v, OP_MakeRecord, regBase, nExpr + 2, regRecord);
+ if( pSelect->selFlags & SF_UseSorter ){
+ op = OP_SorterInsert;
+ }else{
+ op = OP_IdxInsert;
+ }
+ sqlite3VdbeAddOp2(v, op, pOrderBy->iECursor, regRecord);
+ sqlite3ReleaseTempReg(pParse, regRecord);
+ sqlite3ReleaseTempRange(pParse, regBase, nExpr+2);
+ if( pSelect->iLimit ){
+ int addr1, addr2;
+ int iLimit;
+ if( pSelect->iOffset ){
+ iLimit = pSelect->iOffset+1;
+ }else{
+ iLimit = pSelect->iLimit;
+ }
+ addr1 = sqlite3VdbeAddOp1(v, OP_IfZero, iLimit);
+ sqlite3VdbeAddOp2(v, OP_AddImm, iLimit, -1);
+ addr2 = sqlite3VdbeAddOp0(v, OP_Goto);
+ sqlite3VdbeJumpHere(v, addr1);
+ sqlite3VdbeAddOp1(v, OP_Last, pOrderBy->iECursor);
+ sqlite3VdbeAddOp1(v, OP_Delete, pOrderBy->iECursor);
+ sqlite3VdbeJumpHere(v, addr2);
+ }
+}
+
+/*
+** Add code to implement the OFFSET
+*/
+static void codeOffset(
+ Vdbe *v, /* Generate code into this VM */
+ Select *p, /* The SELECT statement being coded */
+ int iContinue /* Jump here to skip the current record */
+){
+ if( p->iOffset && iContinue!=0 ){
+ int addr;
+ sqlite3VdbeAddOp2(v, OP_AddImm, p->iOffset, -1);
+ addr = sqlite3VdbeAddOp1(v, OP_IfNeg, p->iOffset);
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, iContinue);
+ VdbeComment((v, "skip OFFSET records"));
+ sqlite3VdbeJumpHere(v, addr);
+ }
+}
+
+/*
+** Add code that will check to make sure the N registers starting at iMem
+** form a distinct entry. iTab is a sorting index that holds previously
+** seen combinations of the N values. A new entry is made in iTab
+** if the current N values are new.
+**
+** A jump to addrRepeat is made and the N+1 values are popped from the
+** stack if the top N elements are not distinct.
+*/
+static void codeDistinct(
+ Parse *pParse, /* Parsing and code generating context */
+ int iTab, /* A sorting index used to test for distinctness */
+ int addrRepeat, /* Jump to here if not distinct */
+ int N, /* Number of elements */
+ int iMem /* First element */
+){
+ Vdbe *v;
+ int r1;
+
+ v = pParse->pVdbe;
+ r1 = sqlite3GetTempReg(pParse);
+ sqlite3VdbeAddOp4Int(v, OP_Found, iTab, addrRepeat, iMem, N);
+ sqlite3VdbeAddOp3(v, OP_MakeRecord, iMem, N, r1);
+ sqlite3VdbeAddOp2(v, OP_IdxInsert, iTab, r1);
+ sqlite3ReleaseTempReg(pParse, r1);
+}
+
+#ifndef SQLITE_OMIT_SUBQUERY
+/*
+** Generate an error message when a SELECT is used within a subexpression
+** (example: "a IN (SELECT * FROM table)") but it has more than 1 result
+** column. We do this in a subroutine because the error used to occur
+** in multiple places. (The error only occurs in one place now, but we
+** retain the subroutine to minimize code disruption.)
+*/
+static int checkForMultiColumnSelectError(
+ Parse *pParse, /* Parse context. */
+ SelectDest *pDest, /* Destination of SELECT results */
+ int nExpr /* Number of result columns returned by SELECT */
+){
+ int eDest = pDest->eDest;
+ if( nExpr>1 && (eDest==SRT_Mem || eDest==SRT_Set) ){
+ sqlite3ErrorMsg(pParse, "only a single result allowed for "
+ "a SELECT that is part of an expression");
+ return 1;
+ }else{
+ return 0;
+ }
+}
+#endif
+
+/*
+** An instance of the following object is used to record information about
+** how to process the DISTINCT keyword, to simplify passing that information
+** into the selectInnerLoop() routine.
+*/
+typedef struct DistinctCtx DistinctCtx;
+struct DistinctCtx {
+ u8 isTnct; /* True if the DISTINCT keyword is present */
+ u8 eTnctType; /* One of the WHERE_DISTINCT_* operators */
+ int tabTnct; /* Ephemeral table used for DISTINCT processing */
+ int addrTnct; /* Address of OP_OpenEphemeral opcode for tabTnct */
+};
+
+/*
+** This routine generates the code for the inside of the inner loop
+** of a SELECT.
+**
+** If srcTab and nColumn are both zero, then the pEList expressions
+** are evaluated in order to get the data for this row. If nColumn>0
+** then data is pulled from srcTab and pEList is used only to get the
+** datatypes for each column.
+*/
+static void selectInnerLoop(
+ Parse *pParse, /* The parser context */
+ Select *p, /* The complete select statement being coded */
+ ExprList *pEList, /* List of values being extracted */
+ int srcTab, /* Pull data from this table */
+ int nColumn, /* Number of columns in the source table */
+ ExprList *pOrderBy, /* If not NULL, sort results using this key */
+ DistinctCtx *pDistinct, /* If not NULL, info on how to process DISTINCT */
+ SelectDest *pDest, /* How to dispose of the results */
+ int iContinue, /* Jump here to continue with next row */
+ int iBreak /* Jump here to break out of the inner loop */
+){
+ Vdbe *v = pParse->pVdbe;
+ int i;
+ int hasDistinct; /* True if the DISTINCT keyword is present */
+ int regResult; /* Start of memory holding result set */
+ int eDest = pDest->eDest; /* How to dispose of results */
+ int iParm = pDest->iSDParm; /* First argument to disposal method */
+ int nResultCol; /* Number of result columns */
+
+ assert( v );
+ if( NEVER(v==0) ) return;
+ assert( pEList!=0 );
+ hasDistinct = pDistinct ? pDistinct->eTnctType : WHERE_DISTINCT_NOOP;
+ if( pOrderBy==0 && !hasDistinct ){
+ codeOffset(v, p, iContinue);
+ }
+
+ /* Pull the requested columns.
+ */
+ if( nColumn>0 ){
+ nResultCol = nColumn;
+ }else{
+ nResultCol = pEList->nExpr;
+ }
+ if( pDest->iSdst==0 ){
+ pDest->iSdst = pParse->nMem+1;
+ pDest->nSdst = nResultCol;
+ pParse->nMem += nResultCol;
+ }else{
+ assert( pDest->nSdst==nResultCol );
+ }
+ regResult = pDest->iSdst;
+ if( nColumn>0 ){
+ for(i=0; i<nColumn; i++){
+ sqlite3VdbeAddOp3(v, OP_Column, srcTab, i, regResult+i);
+ }
+ }else if( eDest!=SRT_Exists ){
+ /* If the destination is an EXISTS(...) expression, the actual
+ ** values returned by the SELECT are not required.
+ */
+ sqlite3ExprCacheClear(pParse);
+ sqlite3ExprCodeExprList(pParse, pEList, regResult, eDest==SRT_Output);
+ }
+ nColumn = nResultCol;
+
+ /* If the DISTINCT keyword was present on the SELECT statement
+ ** and this row has been seen before, then do not make this row
+ ** part of the result.
+ */
+ if( hasDistinct ){
+ assert( pEList!=0 );
+ assert( pEList->nExpr==nColumn );
+ switch( pDistinct->eTnctType ){
+ case WHERE_DISTINCT_ORDERED: {
+ VdbeOp *pOp; /* No longer required OpenEphemeral instr. */
+ int iJump; /* Jump destination */
+ int regPrev; /* Previous row content */
+
+ /* Allocate space for the previous row */
+ regPrev = pParse->nMem+1;
+ pParse->nMem += nColumn;
+
+ /* Change the OP_OpenEphemeral coded earlier to an OP_Null
+ ** sets the MEM_Cleared bit on the first register of the
+ ** previous value. This will cause the OP_Ne below to always
+ ** fail on the first iteration of the loop even if the first
+ ** row is all NULLs.
+ */
+ sqlite3VdbeChangeToNoop(v, pDistinct->addrTnct);
+ pOp = sqlite3VdbeGetOp(v, pDistinct->addrTnct);
+ pOp->opcode = OP_Null;
+ pOp->p1 = 1;
+ pOp->p2 = regPrev;
+
+ iJump = sqlite3VdbeCurrentAddr(v) + nColumn;
+ for(i=0; i<nColumn; i++){
+ CollSeq *pColl = sqlite3ExprCollSeq(pParse, pEList->a[i].pExpr);
+ if( i<nColumn-1 ){
+ sqlite3VdbeAddOp3(v, OP_Ne, regResult+i, iJump, regPrev+i);
+ }else{
+ sqlite3VdbeAddOp3(v, OP_Eq, regResult+i, iContinue, regPrev+i);
+ }
+ sqlite3VdbeChangeP4(v, -1, (const char *)pColl, P4_COLLSEQ);
+ sqlite3VdbeChangeP5(v, SQLITE_NULLEQ);
+ }
+ assert( sqlite3VdbeCurrentAddr(v)==iJump );
+ sqlite3VdbeAddOp3(v, OP_Copy, regResult, regPrev, nColumn-1);
+ break;
+ }
+
+ case WHERE_DISTINCT_UNIQUE: {
+ sqlite3VdbeChangeToNoop(v, pDistinct->addrTnct);
+ break;
+ }
+
+ default: {
+ assert( pDistinct->eTnctType==WHERE_DISTINCT_UNORDERED );
+ codeDistinct(pParse, pDistinct->tabTnct, iContinue, nColumn, regResult);
+ break;
+ }
+ }
+ if( pOrderBy==0 ){
+ codeOffset(v, p, iContinue);
+ }
+ }
+
+ switch( eDest ){
+ /* In this mode, write each query result to the key of the temporary
+ ** table iParm.
+ */
+#ifndef SQLITE_OMIT_COMPOUND_SELECT
+ case SRT_Union: {
+ int r1;
+ r1 = sqlite3GetTempReg(pParse);
+ sqlite3VdbeAddOp3(v, OP_MakeRecord, regResult, nColumn, r1);
+ sqlite3VdbeAddOp2(v, OP_IdxInsert, iParm, r1);
+ sqlite3ReleaseTempReg(pParse, r1);
+ break;
+ }
+
+ /* Construct a record from the query result, but instead of
+ ** saving that record, use it as a key to delete elements from
+ ** the temporary table iParm.
+ */
+ case SRT_Except: {
+ sqlite3VdbeAddOp3(v, OP_IdxDelete, iParm, regResult, nColumn);
+ break;
+ }
+#endif
+
+ /* Store the result as data using a unique key.
+ */
+ case SRT_Table:
+ case SRT_EphemTab: {
+ int r1 = sqlite3GetTempReg(pParse);
+ testcase( eDest==SRT_Table );
+ testcase( eDest==SRT_EphemTab );
+ sqlite3VdbeAddOp3(v, OP_MakeRecord, regResult, nColumn, r1);
+ if( pOrderBy ){
+ pushOntoSorter(pParse, pOrderBy, p, r1);
+ }else{
+ int r2 = sqlite3GetTempReg(pParse);
+ sqlite3VdbeAddOp2(v, OP_NewRowid, iParm, r2);
+ sqlite3VdbeAddOp3(v, OP_Insert, iParm, r1, r2);
+ sqlite3VdbeChangeP5(v, OPFLAG_APPEND);
+ sqlite3ReleaseTempReg(pParse, r2);
+ }
+ sqlite3ReleaseTempReg(pParse, r1);
+ break;
+ }
+
+#ifndef SQLITE_OMIT_SUBQUERY
+ /* If we are creating a set for an "expr IN (SELECT ...)" construct,
+ ** then there should be a single item on the stack. Write this
+ ** item into the set table with bogus data.
+ */
+ case SRT_Set: {
+ assert( nColumn==1 );
+ pDest->affSdst =
+ sqlite3CompareAffinity(pEList->a[0].pExpr, pDest->affSdst);
+ if( pOrderBy ){
+ /* At first glance you would think we could optimize out the
+ ** ORDER BY in this case since the order of entries in the set
+ ** does not matter. But there might be a LIMIT clause, in which
+ ** case the order does matter */
+ pushOntoSorter(pParse, pOrderBy, p, regResult);
+ }else{
+ int r1 = sqlite3GetTempReg(pParse);
+ sqlite3VdbeAddOp4(v, OP_MakeRecord, regResult,1,r1, &pDest->affSdst, 1);
+ sqlite3ExprCacheAffinityChange(pParse, regResult, 1);
+ sqlite3VdbeAddOp2(v, OP_IdxInsert, iParm, r1);
+ sqlite3ReleaseTempReg(pParse, r1);
+ }
+ break;
+ }
+
+ /* If any row exist in the result set, record that fact and abort.
+ */
+ case SRT_Exists: {
+ sqlite3VdbeAddOp2(v, OP_Integer, 1, iParm);
+ /* The LIMIT clause will terminate the loop for us */
+ break;
+ }
+
+ /* If this is a scalar select that is part of an expression, then
+ ** store the results in the appropriate memory cell and break out
+ ** of the scan loop.
+ */
+ case SRT_Mem: {
+ assert( nColumn==1 );
+ if( pOrderBy ){
+ pushOntoSorter(pParse, pOrderBy, p, regResult);
+ }else{
+ sqlite3ExprCodeMove(pParse, regResult, iParm, 1);
+ /* The LIMIT clause will jump out of the loop for us */
+ }
+ break;
+ }
+#endif /* #ifndef SQLITE_OMIT_SUBQUERY */
+
+ /* Send the data to the callback function or to a subroutine. In the
+ ** case of a subroutine, the subroutine itself is responsible for
+ ** popping the data from the stack.
+ */
+ case SRT_Coroutine:
+ case SRT_Output: {
+ testcase( eDest==SRT_Coroutine );
+ testcase( eDest==SRT_Output );
+ if( pOrderBy ){
+ int r1 = sqlite3GetTempReg(pParse);
+ sqlite3VdbeAddOp3(v, OP_MakeRecord, regResult, nColumn, r1);
+ pushOntoSorter(pParse, pOrderBy, p, r1);
+ sqlite3ReleaseTempReg(pParse, r1);
+ }else if( eDest==SRT_Coroutine ){
+ sqlite3VdbeAddOp1(v, OP_Yield, pDest->iSDParm);
+ }else{
+ sqlite3VdbeAddOp2(v, OP_ResultRow, regResult, nColumn);
+ sqlite3ExprCacheAffinityChange(pParse, regResult, nColumn);
+ }
+ break;
+ }
+
+#if !defined(SQLITE_OMIT_TRIGGER)
+ /* Discard the results. This is used for SELECT statements inside
+ ** the body of a TRIGGER. The purpose of such selects is to call
+ ** user-defined functions that have side effects. We do not care
+ ** about the actual results of the select.
+ */
+ default: {
+ assert( eDest==SRT_Discard );
+ break;
+ }
+#endif
+ }
+
+ /* Jump to the end of the loop if the LIMIT is reached. Except, if
+ ** there is a sorter, in which case the sorter has already limited
+ ** the output for us.
+ */
+ if( pOrderBy==0 && p->iLimit ){
+ sqlite3VdbeAddOp3(v, OP_IfZero, p->iLimit, iBreak, -1);
+ }
+}
+
+/*
+** Given an expression list, generate a KeyInfo structure that records
+** the collating sequence for each expression in that expression list.
+**
+** If the ExprList is an ORDER BY or GROUP BY clause then the resulting
+** KeyInfo structure is appropriate for initializing a virtual index to
+** implement that clause. If the ExprList is the result set of a SELECT
+** then the KeyInfo structure is appropriate for initializing a virtual
+** index to implement a DISTINCT test.
+**
+** Space to hold the KeyInfo structure is obtain from malloc. The calling
+** function is responsible for seeing that this structure is eventually
+** freed. Add the KeyInfo structure to the P4 field of an opcode using
+** P4_KEYINFO_HANDOFF is the usual way of dealing with this.
+*/
+static KeyInfo *keyInfoFromExprList(Parse *pParse, ExprList *pList){
+ sqlite3 *db = pParse->db;
+ int nExpr;
+ KeyInfo *pInfo;
+ struct ExprList_item *pItem;
+ int i;
+
+ nExpr = pList->nExpr;
+ pInfo = sqlite3DbMallocZero(db, sizeof(*pInfo) + nExpr*(sizeof(CollSeq*)+1) );
+ if( pInfo ){
+ pInfo->aSortOrder = (u8*)&pInfo->aColl[nExpr];
+ pInfo->nField = (u16)nExpr;
+ pInfo->enc = ENC(db);
+ pInfo->db = db;
+ for(i=0, pItem=pList->a; i<nExpr; i++, pItem++){
+ CollSeq *pColl;
+ pColl = sqlite3ExprCollSeq(pParse, pItem->pExpr);
+ if( !pColl ){
+ pColl = db->pDfltColl;
+ }
+ pInfo->aColl[i] = pColl;
+ pInfo->aSortOrder[i] = pItem->sortOrder;
+ }
+ }
+ return pInfo;
+}
+
+#ifndef SQLITE_OMIT_COMPOUND_SELECT
+/*
+** Name of the connection operator, used for error messages.
+*/
+static const char *selectOpName(int id){
+ char *z;
+ switch( id ){
+ case TK_ALL: z = "UNION ALL"; break;
+ case TK_INTERSECT: z = "INTERSECT"; break;
+ case TK_EXCEPT: z = "EXCEPT"; break;
+ default: z = "UNION"; break;
+ }
+ return z;
+}
+#endif /* SQLITE_OMIT_COMPOUND_SELECT */
+
+#ifndef SQLITE_OMIT_EXPLAIN
+/*
+** Unless an "EXPLAIN QUERY PLAN" command is being processed, this function
+** is a no-op. Otherwise, it adds a single row of output to the EQP result,
+** where the caption is of the form:
+**
+** "USE TEMP B-TREE FOR xxx"
+**
+** where xxx is one of "DISTINCT", "ORDER BY" or "GROUP BY". Exactly which
+** is determined by the zUsage argument.
+*/
+static void explainTempTable(Parse *pParse, const char *zUsage){
+ if( pParse->explain==2 ){
+ Vdbe *v = pParse->pVdbe;
+ char *zMsg = sqlite3MPrintf(pParse->db, "USE TEMP B-TREE FOR %s", zUsage);
+ sqlite3VdbeAddOp4(v, OP_Explain, pParse->iSelectId, 0, 0, zMsg, P4_DYNAMIC);
+ }
+}
+
+/*
+** Assign expression b to lvalue a. A second, no-op, version of this macro
+** is provided when SQLITE_OMIT_EXPLAIN is defined. This allows the code
+** in sqlite3Select() to assign values to structure member variables that
+** only exist if SQLITE_OMIT_EXPLAIN is not defined without polluting the
+** code with #ifndef directives.
+*/
+# define explainSetInteger(a, b) a = b
+
+#else
+/* No-op versions of the explainXXX() functions and macros. */
+# define explainTempTable(y,z)
+# define explainSetInteger(y,z)
+#endif
+
+#if !defined(SQLITE_OMIT_EXPLAIN) && !defined(SQLITE_OMIT_COMPOUND_SELECT)
+/*
+** Unless an "EXPLAIN QUERY PLAN" command is being processed, this function
+** is a no-op. Otherwise, it adds a single row of output to the EQP result,
+** where the caption is of one of the two forms:
+**
+** "COMPOSITE SUBQUERIES iSub1 and iSub2 (op)"
+** "COMPOSITE SUBQUERIES iSub1 and iSub2 USING TEMP B-TREE (op)"
+**
+** where iSub1 and iSub2 are the integers passed as the corresponding
+** function parameters, and op is the text representation of the parameter
+** of the same name. The parameter "op" must be one of TK_UNION, TK_EXCEPT,
+** TK_INTERSECT or TK_ALL. The first form is used if argument bUseTmp is
+** false, or the second form if it is true.
+*/
+static void explainComposite(
+ Parse *pParse, /* Parse context */
+ int op, /* One of TK_UNION, TK_EXCEPT etc. */
+ int iSub1, /* Subquery id 1 */
+ int iSub2, /* Subquery id 2 */
+ int bUseTmp /* True if a temp table was used */
+){
+ assert( op==TK_UNION || op==TK_EXCEPT || op==TK_INTERSECT || op==TK_ALL );
+ if( pParse->explain==2 ){
+ Vdbe *v = pParse->pVdbe;
+ char *zMsg = sqlite3MPrintf(
+ pParse->db, "COMPOUND SUBQUERIES %d AND %d %s(%s)", iSub1, iSub2,
+ bUseTmp?"USING TEMP B-TREE ":"", selectOpName(op)
+ );
+ sqlite3VdbeAddOp4(v, OP_Explain, pParse->iSelectId, 0, 0, zMsg, P4_DYNAMIC);
+ }
+}
+#else
+/* No-op versions of the explainXXX() functions and macros. */
+# define explainComposite(v,w,x,y,z)
+#endif
+
+/*
+** If the inner loop was generated using a non-null pOrderBy argument,
+** then the results were placed in a sorter. After the loop is terminated
+** we need to run the sorter and output the results. The following
+** routine generates the code needed to do that.
+*/
+static void generateSortTail(
+ Parse *pParse, /* Parsing context */
+ Select *p, /* The SELECT statement */
+ Vdbe *v, /* Generate code into this VDBE */
+ int nColumn, /* Number of columns of data */
+ SelectDest *pDest /* Write the sorted results here */
+){
+ int addrBreak = sqlite3VdbeMakeLabel(v); /* Jump here to exit loop */
+ int addrContinue = sqlite3VdbeMakeLabel(v); /* Jump here for next cycle */
+ int addr;
+ int iTab;
+ int pseudoTab = 0;
+ ExprList *pOrderBy = p->pOrderBy;
+
+ int eDest = pDest->eDest;
+ int iParm = pDest->iSDParm;
+
+ int regRow;
+ int regRowid;
+
+ iTab = pOrderBy->iECursor;
+ regRow = sqlite3GetTempReg(pParse);
+ if( eDest==SRT_Output || eDest==SRT_Coroutine ){
+ pseudoTab = pParse->nTab++;
+ sqlite3VdbeAddOp3(v, OP_OpenPseudo, pseudoTab, regRow, nColumn);
+ regRowid = 0;
+ }else{
+ regRowid = sqlite3GetTempReg(pParse);
+ }
+ if( p->selFlags & SF_UseSorter ){
+ int regSortOut = ++pParse->nMem;
+ int ptab2 = pParse->nTab++;
+ sqlite3VdbeAddOp3(v, OP_OpenPseudo, ptab2, regSortOut, pOrderBy->nExpr+2);
+ addr = 1 + sqlite3VdbeAddOp2(v, OP_SorterSort, iTab, addrBreak);
+ codeOffset(v, p, addrContinue);
+ sqlite3VdbeAddOp2(v, OP_SorterData, iTab, regSortOut);
+ sqlite3VdbeAddOp3(v, OP_Column, ptab2, pOrderBy->nExpr+1, regRow);
+ sqlite3VdbeChangeP5(v, OPFLAG_CLEARCACHE);
+ }else{
+ addr = 1 + sqlite3VdbeAddOp2(v, OP_Sort, iTab, addrBreak);
+ codeOffset(v, p, addrContinue);
+ sqlite3VdbeAddOp3(v, OP_Column, iTab, pOrderBy->nExpr+1, regRow);
+ }
+ switch( eDest ){
+ case SRT_Table:
+ case SRT_EphemTab: {
+ testcase( eDest==SRT_Table );
+ testcase( eDest==SRT_EphemTab );
+ sqlite3VdbeAddOp2(v, OP_NewRowid, iParm, regRowid);
+ sqlite3VdbeAddOp3(v, OP_Insert, iParm, regRow, regRowid);
+ sqlite3VdbeChangeP5(v, OPFLAG_APPEND);
+ break;
+ }
+#ifndef SQLITE_OMIT_SUBQUERY
+ case SRT_Set: {
+ assert( nColumn==1 );
+ sqlite3VdbeAddOp4(v, OP_MakeRecord, regRow, 1, regRowid,
+ &pDest->affSdst, 1);
+ sqlite3ExprCacheAffinityChange(pParse, regRow, 1);
+ sqlite3VdbeAddOp2(v, OP_IdxInsert, iParm, regRowid);
+ break;
+ }
+ case SRT_Mem: {
+ assert( nColumn==1 );
+ sqlite3ExprCodeMove(pParse, regRow, iParm, 1);
+ /* The LIMIT clause will terminate the loop for us */
+ break;
+ }
+#endif
+ default: {
+ int i;
+ assert( eDest==SRT_Output || eDest==SRT_Coroutine );
+ testcase( eDest==SRT_Output );
+ testcase( eDest==SRT_Coroutine );
+ for(i=0; i<nColumn; i++){
+ assert( regRow!=pDest->iSdst+i );
+ sqlite3VdbeAddOp3(v, OP_Column, pseudoTab, i, pDest->iSdst+i);
+ if( i==0 ){
+ sqlite3VdbeChangeP5(v, OPFLAG_CLEARCACHE);
+ }
+ }
+ if( eDest==SRT_Output ){
+ sqlite3VdbeAddOp2(v, OP_ResultRow, pDest->iSdst, nColumn);
+ sqlite3ExprCacheAffinityChange(pParse, pDest->iSdst, nColumn);
+ }else{
+ sqlite3VdbeAddOp1(v, OP_Yield, pDest->iSDParm);
+ }
+ break;
+ }
+ }
+ sqlite3ReleaseTempReg(pParse, regRow);
+ sqlite3ReleaseTempReg(pParse, regRowid);
+
+ /* The bottom of the loop
+ */
+ sqlite3VdbeResolveLabel(v, addrContinue);
+ if( p->selFlags & SF_UseSorter ){
+ sqlite3VdbeAddOp2(v, OP_SorterNext, iTab, addr);
+ }else{
+ sqlite3VdbeAddOp2(v, OP_Next, iTab, addr);
+ }
+ sqlite3VdbeResolveLabel(v, addrBreak);
+ if( eDest==SRT_Output || eDest==SRT_Coroutine ){
+ sqlite3VdbeAddOp2(v, OP_Close, pseudoTab, 0);
+ }
+}
+
+/*
+** Return a pointer to a string containing the 'declaration type' of the
+** expression pExpr. The string may be treated as static by the caller.
+**
+** The declaration type is the exact datatype definition extracted from the
+** original CREATE TABLE statement if the expression is a column. The
+** declaration type for a ROWID field is INTEGER. Exactly when an expression
+** is considered a column can be complex in the presence of subqueries. The
+** result-set expression in all of the following SELECT statements is
+** considered a column by this function.
+**
+** SELECT col FROM tbl;
+** SELECT (SELECT col FROM tbl;
+** SELECT (SELECT col FROM tbl);
+** SELECT abc FROM (SELECT col AS abc FROM tbl);
+**
+** The declaration type for any expression other than a column is NULL.
+*/
+static const char *columnType(
+ NameContext *pNC,
+ Expr *pExpr,
+ const char **pzOriginDb,
+ const char **pzOriginTab,
+ const char **pzOriginCol
+){
+ char const *zType = 0;
+ char const *zOriginDb = 0;
+ char const *zOriginTab = 0;
+ char const *zOriginCol = 0;
+ int j;
+ if( NEVER(pExpr==0) || pNC->pSrcList==0 ) return 0;
+
+ switch( pExpr->op ){
+ case TK_AGG_COLUMN:
+ case TK_COLUMN: {
+ /* The expression is a column. Locate the table the column is being
+ ** extracted from in NameContext.pSrcList. This table may be real
+ ** database table or a subquery.
+ */
+ Table *pTab = 0; /* Table structure column is extracted from */
+ Select *pS = 0; /* Select the column is extracted from */
+ int iCol = pExpr->iColumn; /* Index of column in pTab */
+ testcase( pExpr->op==TK_AGG_COLUMN );
+ testcase( pExpr->op==TK_COLUMN );
+ while( pNC && !pTab ){
+ SrcList *pTabList = pNC->pSrcList;
+ for(j=0;j<pTabList->nSrc && pTabList->a[j].iCursor!=pExpr->iTable;j++);
+ if( j<pTabList->nSrc ){
+ pTab = pTabList->a[j].pTab;
+ pS = pTabList->a[j].pSelect;
+ }else{
+ pNC = pNC->pNext;
+ }
+ }
+
+ if( pTab==0 ){
+ /* At one time, code such as "SELECT new.x" within a trigger would
+ ** cause this condition to run. Since then, we have restructured how
+ ** trigger code is generated and so this condition is no longer
+ ** possible. However, it can still be true for statements like
+ ** the following:
+ **
+ ** CREATE TABLE t1(col INTEGER);
+ ** SELECT (SELECT t1.col) FROM FROM t1;
+ **
+ ** when columnType() is called on the expression "t1.col" in the
+ ** sub-select. In this case, set the column type to NULL, even
+ ** though it should really be "INTEGER".
+ **
+ ** This is not a problem, as the column type of "t1.col" is never
+ ** used. When columnType() is called on the expression
+ ** "(SELECT t1.col)", the correct type is returned (see the TK_SELECT
+ ** branch below. */
+ break;
+ }
+
+ assert( pTab && pExpr->pTab==pTab );
+ if( pS ){
+ /* The "table" is actually a sub-select or a view in the FROM clause
+ ** of the SELECT statement. Return the declaration type and origin
+ ** data for the result-set column of the sub-select.
+ */
+ if( iCol>=0 && ALWAYS(iCol<pS->pEList->nExpr) ){
+ /* If iCol is less than zero, then the expression requests the
+ ** rowid of the sub-select or view. This expression is legal (see
+ ** test case misc2.2.2) - it always evaluates to NULL.
+ */
+ NameContext sNC;
+ Expr *p = pS->pEList->a[iCol].pExpr;
+ sNC.pSrcList = pS->pSrc;
+ sNC.pNext = pNC;
+ sNC.pParse = pNC->pParse;
+ zType = columnType(&sNC, p, &zOriginDb, &zOriginTab, &zOriginCol);
+ }
+ }else if( ALWAYS(pTab->pSchema) ){
+ /* A real table */
+ assert( !pS );
+ if( iCol<0 ) iCol = pTab->iPKey;
+ assert( iCol==-1 || (iCol>=0 && iCol<pTab->nCol) );
+ if( iCol<0 ){
+ zType = "INTEGER";
+ zOriginCol = "rowid";
+ }else{
+ zType = pTab->aCol[iCol].zType;
+ zOriginCol = pTab->aCol[iCol].zName;
+ }
+ zOriginTab = pTab->zName;
+ if( pNC->pParse ){
+ int iDb = sqlite3SchemaToIndex(pNC->pParse->db, pTab->pSchema);
+ zOriginDb = pNC->pParse->db->aDb[iDb].zName;
+ }
+ }
+ break;
+ }
+#ifndef SQLITE_OMIT_SUBQUERY
+ case TK_SELECT: {
+ /* The expression is a sub-select. Return the declaration type and
+ ** origin info for the single column in the result set of the SELECT
+ ** statement.
+ */
+ NameContext sNC;
+ Select *pS = pExpr->x.pSelect;
+ Expr *p = pS->pEList->a[0].pExpr;
+ assert( ExprHasProperty(pExpr, EP_xIsSelect) );
+ sNC.pSrcList = pS->pSrc;
+ sNC.pNext = pNC;
+ sNC.pParse = pNC->pParse;
+ zType = columnType(&sNC, p, &zOriginDb, &zOriginTab, &zOriginCol);
+ break;
+ }
+#endif
+ }
+
+ if( pzOriginDb ){
+ assert( pzOriginTab && pzOriginCol );
+ *pzOriginDb = zOriginDb;
+ *pzOriginTab = zOriginTab;
+ *pzOriginCol = zOriginCol;
+ }
+ return zType;
+}
+
+/*
+** Generate code that will tell the VDBE the declaration types of columns
+** in the result set.
+*/
+static void generateColumnTypes(
+ Parse *pParse, /* Parser context */
+ SrcList *pTabList, /* List of tables */
+ ExprList *pEList /* Expressions defining the result set */
+){
+#ifndef SQLITE_OMIT_DECLTYPE
+ Vdbe *v = pParse->pVdbe;
+ int i;
+ NameContext sNC;
+ sNC.pSrcList = pTabList;
+ sNC.pParse = pParse;
+ for(i=0; i<pEList->nExpr; i++){
+ Expr *p = pEList->a[i].pExpr;
+ const char *zType;
+#ifdef SQLITE_ENABLE_COLUMN_METADATA
+ const char *zOrigDb = 0;
+ const char *zOrigTab = 0;
+ const char *zOrigCol = 0;
+ zType = columnType(&sNC, p, &zOrigDb, &zOrigTab, &zOrigCol);
+
+ /* The vdbe must make its own copy of the column-type and other
+ ** column specific strings, in case the schema is reset before this
+ ** virtual machine is deleted.
+ */
+ sqlite3VdbeSetColName(v, i, COLNAME_DATABASE, zOrigDb, SQLITE_TRANSIENT);
+ sqlite3VdbeSetColName(v, i, COLNAME_TABLE, zOrigTab, SQLITE_TRANSIENT);
+ sqlite3VdbeSetColName(v, i, COLNAME_COLUMN, zOrigCol, SQLITE_TRANSIENT);
+#else
+ zType = columnType(&sNC, p, 0, 0, 0);
+#endif
+ sqlite3VdbeSetColName(v, i, COLNAME_DECLTYPE, zType, SQLITE_TRANSIENT);
+ }
+#endif /* SQLITE_OMIT_DECLTYPE */
+}
+
+/*
+** Generate code that will tell the VDBE the names of columns
+** in the result set. This information is used to provide the
+** azCol[] values in the callback.
+*/
+static void generateColumnNames(
+ Parse *pParse, /* Parser context */
+ SrcList *pTabList, /* List of tables */
+ ExprList *pEList /* Expressions defining the result set */
+){
+ Vdbe *v = pParse->pVdbe;
+ int i, j;
+ sqlite3 *db = pParse->db;
+ int fullNames, shortNames;
+
+#ifndef SQLITE_OMIT_EXPLAIN
+ /* If this is an EXPLAIN, skip this step */
+ if( pParse->explain ){
+ return;
+ }
+#endif
+
+ if( pParse->colNamesSet || NEVER(v==0) || db->mallocFailed ) return;
+ pParse->colNamesSet = 1;
+ fullNames = (db->flags & SQLITE_FullColNames)!=0;
+ shortNames = (db->flags & SQLITE_ShortColNames)!=0;
+ sqlite3VdbeSetNumCols(v, pEList->nExpr);
+ for(i=0; i<pEList->nExpr; i++){
+ Expr *p;
+ p = pEList->a[i].pExpr;
+ if( NEVER(p==0) ) continue;
+ if( pEList->a[i].zName ){
+ char *zName = pEList->a[i].zName;
+ sqlite3VdbeSetColName(v, i, COLNAME_NAME, zName, SQLITE_TRANSIENT);
+ }else if( (p->op==TK_COLUMN || p->op==TK_AGG_COLUMN) && pTabList ){
+ Table *pTab;
+ char *zCol;
+ int iCol = p->iColumn;
+ for(j=0; ALWAYS(j<pTabList->nSrc); j++){
+ if( pTabList->a[j].iCursor==p->iTable ) break;
+ }
+ assert( j<pTabList->nSrc );
+ pTab = pTabList->a[j].pTab;
+ if( iCol<0 ) iCol = pTab->iPKey;
+ assert( iCol==-1 || (iCol>=0 && iCol<pTab->nCol) );
+ if( iCol<0 ){
+ zCol = "rowid";
+ }else{
+ zCol = pTab->aCol[iCol].zName;
+ }
+ if( !shortNames && !fullNames ){
+ sqlite3VdbeSetColName(v, i, COLNAME_NAME,
+ sqlite3DbStrDup(db, pEList->a[i].zSpan), SQLITE_DYNAMIC);
+ }else if( fullNames ){
+ char *zName = 0;
+ zName = sqlite3MPrintf(db, "%s.%s", pTab->zName, zCol);
+ sqlite3VdbeSetColName(v, i, COLNAME_NAME, zName, SQLITE_DYNAMIC);
+ }else{
+ sqlite3VdbeSetColName(v, i, COLNAME_NAME, zCol, SQLITE_TRANSIENT);
+ }
+ }else{
+ sqlite3VdbeSetColName(v, i, COLNAME_NAME,
+ sqlite3DbStrDup(db, pEList->a[i].zSpan), SQLITE_DYNAMIC);
+ }
+ }
+ generateColumnTypes(pParse, pTabList, pEList);
+}
+
+/*
+** Given a an expression list (which is really the list of expressions
+** that form the result set of a SELECT statement) compute appropriate
+** column names for a table that would hold the expression list.
+**
+** All column names will be unique.
+**
+** Only the column names are computed. Column.zType, Column.zColl,
+** and other fields of Column are zeroed.
+**
+** Return SQLITE_OK on success. If a memory allocation error occurs,
+** store NULL in *paCol and 0 in *pnCol and return SQLITE_NOMEM.
+*/
+static int selectColumnsFromExprList(
+ Parse *pParse, /* Parsing context */
+ ExprList *pEList, /* Expr list from which to derive column names */
+ i16 *pnCol, /* Write the number of columns here */
+ Column **paCol /* Write the new column list here */
+){
+ sqlite3 *db = pParse->db; /* Database connection */
+ int i, j; /* Loop counters */
+ int cnt; /* Index added to make the name unique */
+ Column *aCol, *pCol; /* For looping over result columns */
+ int nCol; /* Number of columns in the result set */
+ Expr *p; /* Expression for a single result column */
+ char *zName; /* Column name */
+ int nName; /* Size of name in zName[] */
+
+ if( pEList ){
+ nCol = pEList->nExpr;
+ aCol = sqlite3DbMallocZero(db, sizeof(aCol[0])*nCol);
+ testcase( aCol==0 );
+ }else{
+ nCol = 0;
+ aCol = 0;
+ }
+ *pnCol = nCol;
+ *paCol = aCol;
+
+ for(i=0, pCol=aCol; i<nCol; i++, pCol++){
+ /* Get an appropriate name for the column
+ */
+ p = sqlite3ExprSkipCollate(pEList->a[i].pExpr);
+ if( (zName = pEList->a[i].zName)!=0 ){
+ /* If the column contains an "AS <name>" phrase, use <name> as the name */
+ zName = sqlite3DbStrDup(db, zName);
+ }else{
+ Expr *pColExpr = p; /* The expression that is the result column name */
+ Table *pTab; /* Table associated with this expression */
+ while( pColExpr->op==TK_DOT ){
+ pColExpr = pColExpr->pRight;
+ assert( pColExpr!=0 );
+ }
+ if( pColExpr->op==TK_COLUMN && ALWAYS(pColExpr->pTab!=0) ){
+ /* For columns use the column name name */
+ int iCol = pColExpr->iColumn;
+ pTab = pColExpr->pTab;
+ if( iCol<0 ) iCol = pTab->iPKey;
+ zName = sqlite3MPrintf(db, "%s",
+ iCol>=0 ? pTab->aCol[iCol].zName : "rowid");
+ }else if( pColExpr->op==TK_ID ){
+ assert( !ExprHasProperty(pColExpr, EP_IntValue) );
+ zName = sqlite3MPrintf(db, "%s", pColExpr->u.zToken);
+ }else{
+ /* Use the original text of the column expression as its name */
+ zName = sqlite3MPrintf(db, "%s", pEList->a[i].zSpan);
+ }
+ }
+ if( db->mallocFailed ){
+ sqlite3DbFree(db, zName);
+ break;
+ }
+
+ /* Make sure the column name is unique. If the name is not unique,
+ ** append a integer to the name so that it becomes unique.
+ */
+ nName = sqlite3Strlen30(zName);
+ for(j=cnt=0; j<i; j++){
+ if( sqlite3StrICmp(aCol[j].zName, zName)==0 ){
+ char *zNewName;
+ int k;
+ for(k=nName-1; k>1 && sqlite3Isdigit(zName[k]); k--){}
+ if( zName[k]==':' ) nName = k;
+ zName[nName] = 0;
+ zNewName = sqlite3MPrintf(db, "%s:%d", zName, ++cnt);
+ sqlite3DbFree(db, zName);
+ zName = zNewName;
+ j = -1;
+ if( zName==0 ) break;
+ }
+ }
+ pCol->zName = zName;
+ }
+ if( db->mallocFailed ){
+ for(j=0; j<i; j++){
+ sqlite3DbFree(db, aCol[j].zName);
+ }
+ sqlite3DbFree(db, aCol);
+ *paCol = 0;
+ *pnCol = 0;
+ return SQLITE_NOMEM;
+ }
+ return SQLITE_OK;
+}
+
+/*
+** Add type and collation information to a column list based on
+** a SELECT statement.
+**
+** The column list presumably came from selectColumnNamesFromExprList().
+** The column list has only names, not types or collations. This
+** routine goes through and adds the types and collations.
+**
+** This routine requires that all identifiers in the SELECT
+** statement be resolved.
+*/
+static void selectAddColumnTypeAndCollation(
+ Parse *pParse, /* Parsing contexts */
+ int nCol, /* Number of columns */
+ Column *aCol, /* List of columns */
+ Select *pSelect /* SELECT used to determine types and collations */
+){
+ sqlite3 *db = pParse->db;
+ NameContext sNC;
+ Column *pCol;
+ CollSeq *pColl;
+ int i;
+ Expr *p;
+ struct ExprList_item *a;
+
+ assert( pSelect!=0 );
+ assert( (pSelect->selFlags & SF_Resolved)!=0 );
+ assert( nCol==pSelect->pEList->nExpr || db->mallocFailed );
+ if( db->mallocFailed ) return;
+ memset(&sNC, 0, sizeof(sNC));
+ sNC.pSrcList = pSelect->pSrc;
+ a = pSelect->pEList->a;
+ for(i=0, pCol=aCol; i<nCol; i++, pCol++){
+ p = a[i].pExpr;
+ pCol->zType = sqlite3DbStrDup(db, columnType(&sNC, p, 0, 0, 0));
+ pCol->affinity = sqlite3ExprAffinity(p);
+ if( pCol->affinity==0 ) pCol->affinity = SQLITE_AFF_NONE;
+ pColl = sqlite3ExprCollSeq(pParse, p);
+ if( pColl ){
+ pCol->zColl = sqlite3DbStrDup(db, pColl->zName);
+ }
+ }
+}
+
+/*
+** Given a SELECT statement, generate a Table structure that describes
+** the result set of that SELECT.
+*/
+SQLITE_PRIVATE Table *sqlite3ResultSetOfSelect(Parse *pParse, Select *pSelect){
+ Table *pTab;
+ sqlite3 *db = pParse->db;
+ int savedFlags;
+
+ savedFlags = db->flags;
+ db->flags &= ~SQLITE_FullColNames;
+ db->flags |= SQLITE_ShortColNames;
+ sqlite3SelectPrep(pParse, pSelect, 0);
+ if( pParse->nErr ) return 0;
+ while( pSelect->pPrior ) pSelect = pSelect->pPrior;
+ db->flags = savedFlags;
+ pTab = sqlite3DbMallocZero(db, sizeof(Table) );
+ if( pTab==0 ){
+ return 0;
+ }
+ /* The sqlite3ResultSetOfSelect() is only used n contexts where lookaside
+ ** is disabled */
+ assert( db->lookaside.bEnabled==0 );
+ pTab->nRef = 1;
+ pTab->zName = 0;
+ pTab->nRowEst = 1000000;
+ selectColumnsFromExprList(pParse, pSelect->pEList, &pTab->nCol, &pTab->aCol);
+ selectAddColumnTypeAndCollation(pParse, pTab->nCol, pTab->aCol, pSelect);
+ pTab->iPKey = -1;
+ if( db->mallocFailed ){
+ sqlite3DeleteTable(db, pTab);
+ return 0;
+ }
+ return pTab;
+}
+
+/*
+** Get a VDBE for the given parser context. Create a new one if necessary.
+** If an error occurs, return NULL and leave a message in pParse.
+*/
+SQLITE_PRIVATE Vdbe *sqlite3GetVdbe(Parse *pParse){
+ Vdbe *v = pParse->pVdbe;
+ if( v==0 ){
+ v = pParse->pVdbe = sqlite3VdbeCreate(pParse->db);
+#ifndef SQLITE_OMIT_TRACE
+ if( v ){
+ sqlite3VdbeAddOp0(v, OP_Trace);
+ }
+#endif
+ }
+ return v;
+}
+
+
+/*
+** Compute the iLimit and iOffset fields of the SELECT based on the
+** pLimit and pOffset expressions. pLimit and pOffset hold the expressions
+** that appear in the original SQL statement after the LIMIT and OFFSET
+** keywords. Or NULL if those keywords are omitted. iLimit and iOffset
+** are the integer memory register numbers for counters used to compute
+** the limit and offset. If there is no limit and/or offset, then
+** iLimit and iOffset are negative.
+**
+** This routine changes the values of iLimit and iOffset only if
+** a limit or offset is defined by pLimit and pOffset. iLimit and
+** iOffset should have been preset to appropriate default values
+** (usually but not always -1) prior to calling this routine.
+** Only if pLimit!=0 or pOffset!=0 do the limit registers get
+** redefined. The UNION ALL operator uses this property to force
+** the reuse of the same limit and offset registers across multiple
+** SELECT statements.
+*/
+static void computeLimitRegisters(Parse *pParse, Select *p, int iBreak){
+ Vdbe *v = 0;
+ int iLimit = 0;
+ int iOffset;
+ int addr1, n;
+ if( p->iLimit ) return;
+
+ /*
+ ** "LIMIT -1" always shows all rows. There is some
+ ** contraversy about what the correct behavior should be.
+ ** The current implementation interprets "LIMIT 0" to mean
+ ** no rows.
+ */
+ sqlite3ExprCacheClear(pParse);
+ assert( p->pOffset==0 || p->pLimit!=0 );
+ if( p->pLimit ){
+ p->iLimit = iLimit = ++pParse->nMem;
+ v = sqlite3GetVdbe(pParse);
+ if( NEVER(v==0) ) return; /* VDBE should have already been allocated */
+ if( sqlite3ExprIsInteger(p->pLimit, &n) ){
+ sqlite3VdbeAddOp2(v, OP_Integer, n, iLimit);
+ VdbeComment((v, "LIMIT counter"));
+ if( n==0 ){
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, iBreak);
+ }else{
+ if( p->nSelectRow > (double)n ) p->nSelectRow = (double)n;
+ }
+ }else{
+ sqlite3ExprCode(pParse, p->pLimit, iLimit);
+ sqlite3VdbeAddOp1(v, OP_MustBeInt, iLimit);
+ VdbeComment((v, "LIMIT counter"));
+ sqlite3VdbeAddOp2(v, OP_IfZero, iLimit, iBreak);
+ }
+ if( p->pOffset ){
+ p->iOffset = iOffset = ++pParse->nMem;
+ pParse->nMem++; /* Allocate an extra register for limit+offset */
+ sqlite3ExprCode(pParse, p->pOffset, iOffset);
+ sqlite3VdbeAddOp1(v, OP_MustBeInt, iOffset);
+ VdbeComment((v, "OFFSET counter"));
+ addr1 = sqlite3VdbeAddOp1(v, OP_IfPos, iOffset);
+ sqlite3VdbeAddOp2(v, OP_Integer, 0, iOffset);
+ sqlite3VdbeJumpHere(v, addr1);
+ sqlite3VdbeAddOp3(v, OP_Add, iLimit, iOffset, iOffset+1);
+ VdbeComment((v, "LIMIT+OFFSET"));
+ addr1 = sqlite3VdbeAddOp1(v, OP_IfPos, iLimit);
+ sqlite3VdbeAddOp2(v, OP_Integer, -1, iOffset+1);
+ sqlite3VdbeJumpHere(v, addr1);
+ }
+ }
+}
+
+#ifndef SQLITE_OMIT_COMPOUND_SELECT
+/*
+** Return the appropriate collating sequence for the iCol-th column of
+** the result set for the compound-select statement "p". Return NULL if
+** the column has no default collating sequence.
+**
+** The collating sequence for the compound select is taken from the
+** left-most term of the select that has a collating sequence.
+*/
+static CollSeq *multiSelectCollSeq(Parse *pParse, Select *p, int iCol){
+ CollSeq *pRet;
+ if( p->pPrior ){
+ pRet = multiSelectCollSeq(pParse, p->pPrior, iCol);
+ }else{
+ pRet = 0;
+ }
+ assert( iCol>=0 );
+ if( pRet==0 && iCol<p->pEList->nExpr ){
+ pRet = sqlite3ExprCollSeq(pParse, p->pEList->a[iCol].pExpr);
+ }
+ return pRet;
+}
+#endif /* SQLITE_OMIT_COMPOUND_SELECT */
+
+/* Forward reference */
+static int multiSelectOrderBy(
+ Parse *pParse, /* Parsing context */
+ Select *p, /* The right-most of SELECTs to be coded */
+ SelectDest *pDest /* What to do with query results */
+);
+
+
+#ifndef SQLITE_OMIT_COMPOUND_SELECT
+/*
+** This routine is called to process a compound query form from
+** two or more separate queries using UNION, UNION ALL, EXCEPT, or
+** INTERSECT
+**
+** "p" points to the right-most of the two queries. the query on the
+** left is p->pPrior. The left query could also be a compound query
+** in which case this routine will be called recursively.
+**
+** The results of the total query are to be written into a destination
+** of type eDest with parameter iParm.
+**
+** Example 1: Consider a three-way compound SQL statement.
+**
+** SELECT a FROM t1 UNION SELECT b FROM t2 UNION SELECT c FROM t3
+**
+** This statement is parsed up as follows:
+**
+** SELECT c FROM t3
+** |
+** `-----> SELECT b FROM t2
+** |
+** `------> SELECT a FROM t1
+**
+** The arrows in the diagram above represent the Select.pPrior pointer.
+** So if this routine is called with p equal to the t3 query, then
+** pPrior will be the t2 query. p->op will be TK_UNION in this case.
+**
+** Notice that because of the way SQLite parses compound SELECTs, the
+** individual selects always group from left to right.
+*/
+static int multiSelect(
+ Parse *pParse, /* Parsing context */
+ Select *p, /* The right-most of SELECTs to be coded */
+ SelectDest *pDest /* What to do with query results */
+){
+ int rc = SQLITE_OK; /* Success code from a subroutine */
+ Select *pPrior; /* Another SELECT immediately to our left */
+ Vdbe *v; /* Generate code to this VDBE */
+ SelectDest dest; /* Alternative data destination */
+ Select *pDelete = 0; /* Chain of simple selects to delete */
+ sqlite3 *db; /* Database connection */
+#ifndef SQLITE_OMIT_EXPLAIN
+ int iSub1; /* EQP id of left-hand query */
+ int iSub2; /* EQP id of right-hand query */
+#endif
+
+ /* Make sure there is no ORDER BY or LIMIT clause on prior SELECTs. Only
+ ** the last (right-most) SELECT in the series may have an ORDER BY or LIMIT.
+ */
+ assert( p && p->pPrior ); /* Calling function guarantees this much */
+ db = pParse->db;
+ pPrior = p->pPrior;
+ assert( pPrior->pRightmost!=pPrior );
+ assert( pPrior->pRightmost==p->pRightmost );
+ dest = *pDest;
+ if( pPrior->pOrderBy ){
+ sqlite3ErrorMsg(pParse,"ORDER BY clause should come after %s not before",
+ selectOpName(p->op));
+ rc = 1;
+ goto multi_select_end;
+ }
+ if( pPrior->pLimit ){
+ sqlite3ErrorMsg(pParse,"LIMIT clause should come after %s not before",
+ selectOpName(p->op));
+ rc = 1;
+ goto multi_select_end;
+ }
+
+ v = sqlite3GetVdbe(pParse);
+ assert( v!=0 ); /* The VDBE already created by calling function */
+
+ /* Create the destination temporary table if necessary
+ */
+ if( dest.eDest==SRT_EphemTab ){
+ assert( p->pEList );
+ sqlite3VdbeAddOp2(v, OP_OpenEphemeral, dest.iSDParm, p->pEList->nExpr);
+ sqlite3VdbeChangeP5(v, BTREE_UNORDERED);
+ dest.eDest = SRT_Table;
+ }
+
+ /* Make sure all SELECTs in the statement have the same number of elements
+ ** in their result sets.
+ */
+ assert( p->pEList && pPrior->pEList );
+ if( p->pEList->nExpr!=pPrior->pEList->nExpr ){
+ if( p->selFlags & SF_Values ){
+ sqlite3ErrorMsg(pParse, "all VALUES must have the same number of terms");
+ }else{
+ sqlite3ErrorMsg(pParse, "SELECTs to the left and right of %s"
+ " do not have the same number of result columns", selectOpName(p->op));
+ }
+ rc = 1;
+ goto multi_select_end;
+ }
+
+ /* Compound SELECTs that have an ORDER BY clause are handled separately.
+ */
+ if( p->pOrderBy ){
+ return multiSelectOrderBy(pParse, p, pDest);
+ }
+
+ /* Generate code for the left and right SELECT statements.
+ */
+ switch( p->op ){
+ case TK_ALL: {
+ int addr = 0;
+ int nLimit;
+ assert( !pPrior->pLimit );
+ pPrior->iLimit = p->iLimit;
+ pPrior->iOffset = p->iOffset;
+ pPrior->pLimit = p->pLimit;
+ pPrior->pOffset = p->pOffset;
+ explainSetInteger(iSub1, pParse->iNextSelectId);
+ rc = sqlite3Select(pParse, pPrior, &dest);
+ p->pLimit = 0;
+ p->pOffset = 0;
+ if( rc ){
+ goto multi_select_end;
+ }
+ p->pPrior = 0;
+ p->iLimit = pPrior->iLimit;
+ p->iOffset = pPrior->iOffset;
+ if( p->iLimit ){
+ addr = sqlite3VdbeAddOp1(v, OP_IfZero, p->iLimit);
+ VdbeComment((v, "Jump ahead if LIMIT reached"));
+ }
+ explainSetInteger(iSub2, pParse->iNextSelectId);
+ rc = sqlite3Select(pParse, p, &dest);
+ testcase( rc!=SQLITE_OK );
+ pDelete = p->pPrior;
+ p->pPrior = pPrior;
+ p->nSelectRow += pPrior->nSelectRow;
+ if( pPrior->pLimit
+ && sqlite3ExprIsInteger(pPrior->pLimit, &nLimit)
+ && p->nSelectRow > (double)nLimit
+ ){
+ p->nSelectRow = (double)nLimit;
+ }
+ if( addr ){
+ sqlite3VdbeJumpHere(v, addr);
+ }
+ break;
+ }
+ case TK_EXCEPT:
+ case TK_UNION: {
+ int unionTab; /* Cursor number of the temporary table holding result */
+ u8 op = 0; /* One of the SRT_ operations to apply to self */
+ int priorOp; /* The SRT_ operation to apply to prior selects */
+ Expr *pLimit, *pOffset; /* Saved values of p->nLimit and p->nOffset */
+ int addr;
+ SelectDest uniondest;
+
+ testcase( p->op==TK_EXCEPT );
+ testcase( p->op==TK_UNION );
+ priorOp = SRT_Union;
+ if( dest.eDest==priorOp && ALWAYS(!p->pLimit &&!p->pOffset) ){
+ /* We can reuse a temporary table generated by a SELECT to our
+ ** right.
+ */
+ assert( p->pRightmost!=p ); /* Can only happen for leftward elements
+ ** of a 3-way or more compound */
+ assert( p->pLimit==0 ); /* Not allowed on leftward elements */
+ assert( p->pOffset==0 ); /* Not allowed on leftward elements */
+ unionTab = dest.iSDParm;
+ }else{
+ /* We will need to create our own temporary table to hold the
+ ** intermediate results.
+ */
+ unionTab = pParse->nTab++;
+ assert( p->pOrderBy==0 );
+ addr = sqlite3VdbeAddOp2(v, OP_OpenEphemeral, unionTab, 0);
+ assert( p->addrOpenEphm[0] == -1 );
+ p->addrOpenEphm[0] = addr;
+ p->pRightmost->selFlags |= SF_UsesEphemeral;
+ assert( p->pEList );
+ }
+
+ /* Code the SELECT statements to our left
+ */
+ assert( !pPrior->pOrderBy );
+ sqlite3SelectDestInit(&uniondest, priorOp, unionTab);
+ explainSetInteger(iSub1, pParse->iNextSelectId);
+ rc = sqlite3Select(pParse, pPrior, &uniondest);
+ if( rc ){
+ goto multi_select_end;
+ }
+
+ /* Code the current SELECT statement
+ */
+ if( p->op==TK_EXCEPT ){
+ op = SRT_Except;
+ }else{
+ assert( p->op==TK_UNION );
+ op = SRT_Union;
+ }
+ p->pPrior = 0;
+ pLimit = p->pLimit;
+ p->pLimit = 0;
+ pOffset = p->pOffset;
+ p->pOffset = 0;
+ uniondest.eDest = op;
+ explainSetInteger(iSub2, pParse->iNextSelectId);
+ rc = sqlite3Select(pParse, p, &uniondest);
+ testcase( rc!=SQLITE_OK );
+ /* Query flattening in sqlite3Select() might refill p->pOrderBy.
+ ** Be sure to delete p->pOrderBy, therefore, to avoid a memory leak. */
+ sqlite3ExprListDelete(db, p->pOrderBy);
+ pDelete = p->pPrior;
+ p->pPrior = pPrior;
+ p->pOrderBy = 0;
+ if( p->op==TK_UNION ) p->nSelectRow += pPrior->nSelectRow;
+ sqlite3ExprDelete(db, p->pLimit);
+ p->pLimit = pLimit;
+ p->pOffset = pOffset;
+ p->iLimit = 0;
+ p->iOffset = 0;
+
+ /* Convert the data in the temporary table into whatever form
+ ** it is that we currently need.
+ */
+ assert( unionTab==dest.iSDParm || dest.eDest!=priorOp );
+ if( dest.eDest!=priorOp ){
+ int iCont, iBreak, iStart;
+ assert( p->pEList );
+ if( dest.eDest==SRT_Output ){
+ Select *pFirst = p;
+ while( pFirst->pPrior ) pFirst = pFirst->pPrior;
+ generateColumnNames(pParse, 0, pFirst->pEList);
+ }
+ iBreak = sqlite3VdbeMakeLabel(v);
+ iCont = sqlite3VdbeMakeLabel(v);
+ computeLimitRegisters(pParse, p, iBreak);
+ sqlite3VdbeAddOp2(v, OP_Rewind, unionTab, iBreak);
+ iStart = sqlite3VdbeCurrentAddr(v);
+ selectInnerLoop(pParse, p, p->pEList, unionTab, p->pEList->nExpr,
+ 0, 0, &dest, iCont, iBreak);
+ sqlite3VdbeResolveLabel(v, iCont);
+ sqlite3VdbeAddOp2(v, OP_Next, unionTab, iStart);
+ sqlite3VdbeResolveLabel(v, iBreak);
+ sqlite3VdbeAddOp2(v, OP_Close, unionTab, 0);
+ }
+ break;
+ }
+ default: assert( p->op==TK_INTERSECT ); {
+ int tab1, tab2;
+ int iCont, iBreak, iStart;
+ Expr *pLimit, *pOffset;
+ int addr;
+ SelectDest intersectdest;
+ int r1;
+
+ /* INTERSECT is different from the others since it requires
+ ** two temporary tables. Hence it has its own case. Begin
+ ** by allocating the tables we will need.
+ */
+ tab1 = pParse->nTab++;
+ tab2 = pParse->nTab++;
+ assert( p->pOrderBy==0 );
+
+ addr = sqlite3VdbeAddOp2(v, OP_OpenEphemeral, tab1, 0);
+ assert( p->addrOpenEphm[0] == -1 );
+ p->addrOpenEphm[0] = addr;
+ p->pRightmost->selFlags |= SF_UsesEphemeral;
+ assert( p->pEList );
+
+ /* Code the SELECTs to our left into temporary table "tab1".
+ */
+ sqlite3SelectDestInit(&intersectdest, SRT_Union, tab1);
+ explainSetInteger(iSub1, pParse->iNextSelectId);
+ rc = sqlite3Select(pParse, pPrior, &intersectdest);
+ if( rc ){
+ goto multi_select_end;
+ }
+
+ /* Code the current SELECT into temporary table "tab2"
+ */
+ addr = sqlite3VdbeAddOp2(v, OP_OpenEphemeral, tab2, 0);
+ assert( p->addrOpenEphm[1] == -1 );
+ p->addrOpenEphm[1] = addr;
+ p->pPrior = 0;
+ pLimit = p->pLimit;
+ p->pLimit = 0;
+ pOffset = p->pOffset;
+ p->pOffset = 0;
+ intersectdest.iSDParm = tab2;
+ explainSetInteger(iSub2, pParse->iNextSelectId);
+ rc = sqlite3Select(pParse, p, &intersectdest);
+ testcase( rc!=SQLITE_OK );
+ pDelete = p->pPrior;
+ p->pPrior = pPrior;
+ if( p->nSelectRow>pPrior->nSelectRow ) p->nSelectRow = pPrior->nSelectRow;
+ sqlite3ExprDelete(db, p->pLimit);
+ p->pLimit = pLimit;
+ p->pOffset = pOffset;
+
+ /* Generate code to take the intersection of the two temporary
+ ** tables.
+ */
+ assert( p->pEList );
+ if( dest.eDest==SRT_Output ){
+ Select *pFirst = p;
+ while( pFirst->pPrior ) pFirst = pFirst->pPrior;
+ generateColumnNames(pParse, 0, pFirst->pEList);
+ }
+ iBreak = sqlite3VdbeMakeLabel(v);
+ iCont = sqlite3VdbeMakeLabel(v);
+ computeLimitRegisters(pParse, p, iBreak);
+ sqlite3VdbeAddOp2(v, OP_Rewind, tab1, iBreak);
+ r1 = sqlite3GetTempReg(pParse);
+ iStart = sqlite3VdbeAddOp2(v, OP_RowKey, tab1, r1);
+ sqlite3VdbeAddOp4Int(v, OP_NotFound, tab2, iCont, r1, 0);
+ sqlite3ReleaseTempReg(pParse, r1);
+ selectInnerLoop(pParse, p, p->pEList, tab1, p->pEList->nExpr,
+ 0, 0, &dest, iCont, iBreak);
+ sqlite3VdbeResolveLabel(v, iCont);
+ sqlite3VdbeAddOp2(v, OP_Next, tab1, iStart);
+ sqlite3VdbeResolveLabel(v, iBreak);
+ sqlite3VdbeAddOp2(v, OP_Close, tab2, 0);
+ sqlite3VdbeAddOp2(v, OP_Close, tab1, 0);
+ break;
+ }
+ }
+
+ explainComposite(pParse, p->op, iSub1, iSub2, p->op!=TK_ALL);
+
+ /* Compute collating sequences used by
+ ** temporary tables needed to implement the compound select.
+ ** Attach the KeyInfo structure to all temporary tables.
+ **
+ ** This section is run by the right-most SELECT statement only.
+ ** SELECT statements to the left always skip this part. The right-most
+ ** SELECT might also skip this part if it has no ORDER BY clause and
+ ** no temp tables are required.
+ */
+ if( p->selFlags & SF_UsesEphemeral ){
+ int i; /* Loop counter */
+ KeyInfo *pKeyInfo; /* Collating sequence for the result set */
+ Select *pLoop; /* For looping through SELECT statements */
+ CollSeq **apColl; /* For looping through pKeyInfo->aColl[] */
+ int nCol; /* Number of columns in result set */
+
+ assert( p->pRightmost==p );
+ nCol = p->pEList->nExpr;
+ pKeyInfo = sqlite3DbMallocZero(db,
+ sizeof(*pKeyInfo)+nCol*(sizeof(CollSeq*) + 1));
+ if( !pKeyInfo ){
+ rc = SQLITE_NOMEM;
+ goto multi_select_end;
+ }
+
+ pKeyInfo->enc = ENC(db);
+ pKeyInfo->nField = (u16)nCol;
+
+ for(i=0, apColl=pKeyInfo->aColl; i<nCol; i++, apColl++){
+ *apColl = multiSelectCollSeq(pParse, p, i);
+ if( 0==*apColl ){
+ *apColl = db->pDfltColl;
+ }
+ }
+ pKeyInfo->aSortOrder = (u8*)apColl;
+
+ for(pLoop=p; pLoop; pLoop=pLoop->pPrior){
+ for(i=0; i<2; i++){
+ int addr = pLoop->addrOpenEphm[i];
+ if( addr<0 ){
+ /* If [0] is unused then [1] is also unused. So we can
+ ** always safely abort as soon as the first unused slot is found */
+ assert( pLoop->addrOpenEphm[1]<0 );
+ break;
+ }
+ sqlite3VdbeChangeP2(v, addr, nCol);
+ sqlite3VdbeChangeP4(v, addr, (char*)pKeyInfo, P4_KEYINFO);
+ pLoop->addrOpenEphm[i] = -1;
+ }
+ }
+ sqlite3DbFree(db, pKeyInfo);
+ }
+
+multi_select_end:
+ pDest->iSdst = dest.iSdst;
+ pDest->nSdst = dest.nSdst;
+ sqlite3SelectDelete(db, pDelete);
+ return rc;
+}
+#endif /* SQLITE_OMIT_COMPOUND_SELECT */
+
+/*
+** Code an output subroutine for a coroutine implementation of a
+** SELECT statment.
+**
+** The data to be output is contained in pIn->iSdst. There are
+** pIn->nSdst columns to be output. pDest is where the output should
+** be sent.
+**
+** regReturn is the number of the register holding the subroutine
+** return address.
+**
+** If regPrev>0 then it is the first register in a vector that
+** records the previous output. mem[regPrev] is a flag that is false
+** if there has been no previous output. If regPrev>0 then code is
+** generated to suppress duplicates. pKeyInfo is used for comparing
+** keys.
+**
+** If the LIMIT found in p->iLimit is reached, jump immediately to
+** iBreak.
+*/
+static int generateOutputSubroutine(
+ Parse *pParse, /* Parsing context */
+ Select *p, /* The SELECT statement */
+ SelectDest *pIn, /* Coroutine supplying data */
+ SelectDest *pDest, /* Where to send the data */
+ int regReturn, /* The return address register */
+ int regPrev, /* Previous result register. No uniqueness if 0 */
+ KeyInfo *pKeyInfo, /* For comparing with previous entry */
+ int p4type, /* The p4 type for pKeyInfo */
+ int iBreak /* Jump here if we hit the LIMIT */
+){
+ Vdbe *v = pParse->pVdbe;
+ int iContinue;
+ int addr;
+
+ addr = sqlite3VdbeCurrentAddr(v);
+ iContinue = sqlite3VdbeMakeLabel(v);
+
+ /* Suppress duplicates for UNION, EXCEPT, and INTERSECT
+ */
+ if( regPrev ){
+ int j1, j2;
+ j1 = sqlite3VdbeAddOp1(v, OP_IfNot, regPrev);
+ j2 = sqlite3VdbeAddOp4(v, OP_Compare, pIn->iSdst, regPrev+1, pIn->nSdst,
+ (char*)pKeyInfo, p4type);
+ sqlite3VdbeAddOp3(v, OP_Jump, j2+2, iContinue, j2+2);
+ sqlite3VdbeJumpHere(v, j1);
+ sqlite3VdbeAddOp3(v, OP_Copy, pIn->iSdst, regPrev+1, pIn->nSdst-1);
+ sqlite3VdbeAddOp2(v, OP_Integer, 1, regPrev);
+ }
+ if( pParse->db->mallocFailed ) return 0;
+
+ /* Suppress the first OFFSET entries if there is an OFFSET clause
+ */
+ codeOffset(v, p, iContinue);
+
+ switch( pDest->eDest ){
+ /* Store the result as data using a unique key.
+ */
+ case SRT_Table:
+ case SRT_EphemTab: {
+ int r1 = sqlite3GetTempReg(pParse);
+ int r2 = sqlite3GetTempReg(pParse);
+ testcase( pDest->eDest==SRT_Table );
+ testcase( pDest->eDest==SRT_EphemTab );
+ sqlite3VdbeAddOp3(v, OP_MakeRecord, pIn->iSdst, pIn->nSdst, r1);
+ sqlite3VdbeAddOp2(v, OP_NewRowid, pDest->iSDParm, r2);
+ sqlite3VdbeAddOp3(v, OP_Insert, pDest->iSDParm, r1, r2);
+ sqlite3VdbeChangeP5(v, OPFLAG_APPEND);
+ sqlite3ReleaseTempReg(pParse, r2);
+ sqlite3ReleaseTempReg(pParse, r1);
+ break;
+ }
+
+#ifndef SQLITE_OMIT_SUBQUERY
+ /* If we are creating a set for an "expr IN (SELECT ...)" construct,
+ ** then there should be a single item on the stack. Write this
+ ** item into the set table with bogus data.
+ */
+ case SRT_Set: {
+ int r1;
+ assert( pIn->nSdst==1 );
+ pDest->affSdst =
+ sqlite3CompareAffinity(p->pEList->a[0].pExpr, pDest->affSdst);
+ r1 = sqlite3GetTempReg(pParse);
+ sqlite3VdbeAddOp4(v, OP_MakeRecord, pIn->iSdst, 1, r1, &pDest->affSdst,1);
+ sqlite3ExprCacheAffinityChange(pParse, pIn->iSdst, 1);
+ sqlite3VdbeAddOp2(v, OP_IdxInsert, pDest->iSDParm, r1);
+ sqlite3ReleaseTempReg(pParse, r1);
+ break;
+ }
+
+#if 0 /* Never occurs on an ORDER BY query */
+ /* If any row exist in the result set, record that fact and abort.
+ */
+ case SRT_Exists: {
+ sqlite3VdbeAddOp2(v, OP_Integer, 1, pDest->iSDParm);
+ /* The LIMIT clause will terminate the loop for us */
+ break;
+ }
+#endif
+
+ /* If this is a scalar select that is part of an expression, then
+ ** store the results in the appropriate memory cell and break out
+ ** of the scan loop.
+ */
+ case SRT_Mem: {
+ assert( pIn->nSdst==1 );
+ sqlite3ExprCodeMove(pParse, pIn->iSdst, pDest->iSDParm, 1);
+ /* The LIMIT clause will jump out of the loop for us */
+ break;
+ }
+#endif /* #ifndef SQLITE_OMIT_SUBQUERY */
+
+ /* The results are stored in a sequence of registers
+ ** starting at pDest->iSdst. Then the co-routine yields.
+ */
+ case SRT_Coroutine: {
+ if( pDest->iSdst==0 ){
+ pDest->iSdst = sqlite3GetTempRange(pParse, pIn->nSdst);
+ pDest->nSdst = pIn->nSdst;
+ }
+ sqlite3ExprCodeMove(pParse, pIn->iSdst, pDest->iSdst, pDest->nSdst);
+ sqlite3VdbeAddOp1(v, OP_Yield, pDest->iSDParm);
+ break;
+ }
+
+ /* If none of the above, then the result destination must be
+ ** SRT_Output. This routine is never called with any other
+ ** destination other than the ones handled above or SRT_Output.
+ **
+ ** For SRT_Output, results are stored in a sequence of registers.
+ ** Then the OP_ResultRow opcode is used to cause sqlite3_step() to
+ ** return the next row of result.
+ */
+ default: {
+ assert( pDest->eDest==SRT_Output );
+ sqlite3VdbeAddOp2(v, OP_ResultRow, pIn->iSdst, pIn->nSdst);
+ sqlite3ExprCacheAffinityChange(pParse, pIn->iSdst, pIn->nSdst);
+ break;
+ }
+ }
+
+ /* Jump to the end of the loop if the LIMIT is reached.
+ */
+ if( p->iLimit ){
+ sqlite3VdbeAddOp3(v, OP_IfZero, p->iLimit, iBreak, -1);
+ }
+
+ /* Generate the subroutine return
+ */
+ sqlite3VdbeResolveLabel(v, iContinue);
+ sqlite3VdbeAddOp1(v, OP_Return, regReturn);
+
+ return addr;
+}
+
+/*
+** Alternative compound select code generator for cases when there
+** is an ORDER BY clause.
+**
+** We assume a query of the following form:
+**
+** <selectA> <operator> <selectB> ORDER BY <orderbylist>
+**
+** <operator> is one of UNION ALL, UNION, EXCEPT, or INTERSECT. The idea
+** is to code both <selectA> and <selectB> with the ORDER BY clause as
+** co-routines. Then run the co-routines in parallel and merge the results
+** into the output. In addition to the two coroutines (called selectA and
+** selectB) there are 7 subroutines:
+**
+** outA: Move the output of the selectA coroutine into the output
+** of the compound query.
+**
+** outB: Move the output of the selectB coroutine into the output
+** of the compound query. (Only generated for UNION and
+** UNION ALL. EXCEPT and INSERTSECT never output a row that
+** appears only in B.)
+**
+** AltB: Called when there is data from both coroutines and A<B.
+**
+** AeqB: Called when there is data from both coroutines and A==B.
+**
+** AgtB: Called when there is data from both coroutines and A>B.
+**
+** EofA: Called when data is exhausted from selectA.
+**
+** EofB: Called when data is exhausted from selectB.
+**
+** The implementation of the latter five subroutines depend on which
+** <operator> is used:
+**
+**
+** UNION ALL UNION EXCEPT INTERSECT
+** ------------- ----------------- -------------- -----------------
+** AltB: outA, nextA outA, nextA outA, nextA nextA
+**
+** AeqB: outA, nextA nextA nextA outA, nextA
+**
+** AgtB: outB, nextB outB, nextB nextB nextB
+**
+** EofA: outB, nextB outB, nextB halt halt
+**
+** EofB: outA, nextA outA, nextA outA, nextA halt
+**
+** In the AltB, AeqB, and AgtB subroutines, an EOF on A following nextA
+** causes an immediate jump to EofA and an EOF on B following nextB causes
+** an immediate jump to EofB. Within EofA and EofB, and EOF on entry or
+** following nextX causes a jump to the end of the select processing.
+**
+** Duplicate removal in the UNION, EXCEPT, and INTERSECT cases is handled
+** within the output subroutine. The regPrev register set holds the previously
+** output value. A comparison is made against this value and the output
+** is skipped if the next results would be the same as the previous.
+**
+** The implementation plan is to implement the two coroutines and seven
+** subroutines first, then put the control logic at the bottom. Like this:
+**
+** goto Init
+** coA: coroutine for left query (A)
+** coB: coroutine for right query (B)
+** outA: output one row of A
+** outB: output one row of B (UNION and UNION ALL only)
+** EofA: ...
+** EofB: ...
+** AltB: ...
+** AeqB: ...
+** AgtB: ...
+** Init: initialize coroutine registers
+** yield coA
+** if eof(A) goto EofA
+** yield coB
+** if eof(B) goto EofB
+** Cmpr: Compare A, B
+** Jump AltB, AeqB, AgtB
+** End: ...
+**
+** We call AltB, AeqB, AgtB, EofA, and EofB "subroutines" but they are not
+** actually called using Gosub and they do not Return. EofA and EofB loop
+** until all data is exhausted then jump to the "end" labe. AltB, AeqB,
+** and AgtB jump to either L2 or to one of EofA or EofB.
+*/
+#ifndef SQLITE_OMIT_COMPOUND_SELECT
+static int multiSelectOrderBy(
+ Parse *pParse, /* Parsing context */
+ Select *p, /* The right-most of SELECTs to be coded */
+ SelectDest *pDest /* What to do with query results */
+){
+ int i, j; /* Loop counters */
+ Select *pPrior; /* Another SELECT immediately to our left */
+ Vdbe *v; /* Generate code to this VDBE */
+ SelectDest destA; /* Destination for coroutine A */
+ SelectDest destB; /* Destination for coroutine B */
+ int regAddrA; /* Address register for select-A coroutine */
+ int regEofA; /* Flag to indicate when select-A is complete */
+ int regAddrB; /* Address register for select-B coroutine */
+ int regEofB; /* Flag to indicate when select-B is complete */
+ int addrSelectA; /* Address of the select-A coroutine */
+ int addrSelectB; /* Address of the select-B coroutine */
+ int regOutA; /* Address register for the output-A subroutine */
+ int regOutB; /* Address register for the output-B subroutine */
+ int addrOutA; /* Address of the output-A subroutine */
+ int addrOutB = 0; /* Address of the output-B subroutine */
+ int addrEofA; /* Address of the select-A-exhausted subroutine */
+ int addrEofB; /* Address of the select-B-exhausted subroutine */
+ int addrAltB; /* Address of the A<B subroutine */
+ int addrAeqB; /* Address of the A==B subroutine */
+ int addrAgtB; /* Address of the A>B subroutine */
+ int regLimitA; /* Limit register for select-A */
+ int regLimitB; /* Limit register for select-A */
+ int regPrev; /* A range of registers to hold previous output */
+ int savedLimit; /* Saved value of p->iLimit */
+ int savedOffset; /* Saved value of p->iOffset */
+ int labelCmpr; /* Label for the start of the merge algorithm */
+ int labelEnd; /* Label for the end of the overall SELECT stmt */
+ int j1; /* Jump instructions that get retargetted */
+ int op; /* One of TK_ALL, TK_UNION, TK_EXCEPT, TK_INTERSECT */
+ KeyInfo *pKeyDup = 0; /* Comparison information for duplicate removal */
+ KeyInfo *pKeyMerge; /* Comparison information for merging rows */
+ sqlite3 *db; /* Database connection */
+ ExprList *pOrderBy; /* The ORDER BY clause */
+ int nOrderBy; /* Number of terms in the ORDER BY clause */
+ int *aPermute; /* Mapping from ORDER BY terms to result set columns */
+#ifndef SQLITE_OMIT_EXPLAIN
+ int iSub1; /* EQP id of left-hand query */
+ int iSub2; /* EQP id of right-hand query */
+#endif
+
+ assert( p->pOrderBy!=0 );
+ assert( pKeyDup==0 ); /* "Managed" code needs this. Ticket #3382. */
+ db = pParse->db;
+ v = pParse->pVdbe;
+ assert( v!=0 ); /* Already thrown the error if VDBE alloc failed */
+ labelEnd = sqlite3VdbeMakeLabel(v);
+ labelCmpr = sqlite3VdbeMakeLabel(v);
+
+
+ /* Patch up the ORDER BY clause
+ */
+ op = p->op;
+ pPrior = p->pPrior;
+ assert( pPrior->pOrderBy==0 );
+ pOrderBy = p->pOrderBy;
+ assert( pOrderBy );
+ nOrderBy = pOrderBy->nExpr;
+
+ /* For operators other than UNION ALL we have to make sure that
+ ** the ORDER BY clause covers every term of the result set. Add
+ ** terms to the ORDER BY clause as necessary.
+ */
+ if( op!=TK_ALL ){
+ for(i=1; db->mallocFailed==0 && i<=p->pEList->nExpr; i++){
+ struct ExprList_item *pItem;
+ for(j=0, pItem=pOrderBy->a; j<nOrderBy; j++, pItem++){
+ assert( pItem->iOrderByCol>0 );
+ if( pItem->iOrderByCol==i ) break;
+ }
+ if( j==nOrderBy ){
+ Expr *pNew = sqlite3Expr(db, TK_INTEGER, 0);
+ if( pNew==0 ) return SQLITE_NOMEM;
+ pNew->flags |= EP_IntValue;
+ pNew->u.iValue = i;
+ pOrderBy = sqlite3ExprListAppend(pParse, pOrderBy, pNew);
+ if( pOrderBy ) pOrderBy->a[nOrderBy++].iOrderByCol = (u16)i;
+ }
+ }
+ }
+
+ /* Compute the comparison permutation and keyinfo that is used with
+ ** the permutation used to determine if the next
+ ** row of results comes from selectA or selectB. Also add explicit
+ ** collations to the ORDER BY clause terms so that when the subqueries
+ ** to the right and the left are evaluated, they use the correct
+ ** collation.
+ */
+ aPermute = sqlite3DbMallocRaw(db, sizeof(int)*nOrderBy);
+ if( aPermute ){
+ struct ExprList_item *pItem;
+ for(i=0, pItem=pOrderBy->a; i<nOrderBy; i++, pItem++){
+ assert( pItem->iOrderByCol>0 && pItem->iOrderByCol<=p->pEList->nExpr );
+ aPermute[i] = pItem->iOrderByCol - 1;
+ }
+ pKeyMerge =
+ sqlite3DbMallocRaw(db, sizeof(*pKeyMerge)+nOrderBy*(sizeof(CollSeq*)+1));
+ if( pKeyMerge ){
+ pKeyMerge->aSortOrder = (u8*)&pKeyMerge->aColl[nOrderBy];
+ pKeyMerge->nField = (u16)nOrderBy;
+ pKeyMerge->enc = ENC(db);
+ for(i=0; i<nOrderBy; i++){
+ CollSeq *pColl;
+ Expr *pTerm = pOrderBy->a[i].pExpr;
+ if( pTerm->flags & EP_Collate ){
+ pColl = sqlite3ExprCollSeq(pParse, pTerm);
+ }else{
+ pColl = multiSelectCollSeq(pParse, p, aPermute[i]);
+ if( pColl==0 ) pColl = db->pDfltColl;
+ pOrderBy->a[i].pExpr =
+ sqlite3ExprAddCollateString(pParse, pTerm, pColl->zName);
+ }
+ pKeyMerge->aColl[i] = pColl;
+ pKeyMerge->aSortOrder[i] = pOrderBy->a[i].sortOrder;
+ }
+ }
+ }else{
+ pKeyMerge = 0;
+ }
+
+ /* Reattach the ORDER BY clause to the query.
+ */
+ p->pOrderBy = pOrderBy;
+ pPrior->pOrderBy = sqlite3ExprListDup(pParse->db, pOrderBy, 0);
+
+ /* Allocate a range of temporary registers and the KeyInfo needed
+ ** for the logic that removes duplicate result rows when the
+ ** operator is UNION, EXCEPT, or INTERSECT (but not UNION ALL).
+ */
+ if( op==TK_ALL ){
+ regPrev = 0;
+ }else{
+ int nExpr = p->pEList->nExpr;
+ assert( nOrderBy>=nExpr || db->mallocFailed );
+ regPrev = pParse->nMem+1;
+ pParse->nMem += nExpr+1;
+ sqlite3VdbeAddOp2(v, OP_Integer, 0, regPrev);
+ pKeyDup = sqlite3DbMallocZero(db,
+ sizeof(*pKeyDup) + nExpr*(sizeof(CollSeq*)+1) );
+ if( pKeyDup ){
+ pKeyDup->aSortOrder = (u8*)&pKeyDup->aColl[nExpr];
+ pKeyDup->nField = (u16)nExpr;
+ pKeyDup->enc = ENC(db);
+ for(i=0; i<nExpr; i++){
+ pKeyDup->aColl[i] = multiSelectCollSeq(pParse, p, i);
+ pKeyDup->aSortOrder[i] = 0;
+ }
+ }
+ }
+
+ /* Separate the left and the right query from one another
+ */
+ p->pPrior = 0;
+ sqlite3ResolveOrderGroupBy(pParse, p, p->pOrderBy, "ORDER");
+ if( pPrior->pPrior==0 ){
+ sqlite3ResolveOrderGroupBy(pParse, pPrior, pPrior->pOrderBy, "ORDER");
+ }
+
+ /* Compute the limit registers */
+ computeLimitRegisters(pParse, p, labelEnd);
+ if( p->iLimit && op==TK_ALL ){
+ regLimitA = ++pParse->nMem;
+ regLimitB = ++pParse->nMem;
+ sqlite3VdbeAddOp2(v, OP_Copy, p->iOffset ? p->iOffset+1 : p->iLimit,
+ regLimitA);
+ sqlite3VdbeAddOp2(v, OP_Copy, regLimitA, regLimitB);
+ }else{
+ regLimitA = regLimitB = 0;
+ }
+ sqlite3ExprDelete(db, p->pLimit);
+ p->pLimit = 0;
+ sqlite3ExprDelete(db, p->pOffset);
+ p->pOffset = 0;
+
+ regAddrA = ++pParse->nMem;
+ regEofA = ++pParse->nMem;
+ regAddrB = ++pParse->nMem;
+ regEofB = ++pParse->nMem;
+ regOutA = ++pParse->nMem;
+ regOutB = ++pParse->nMem;
+ sqlite3SelectDestInit(&destA, SRT_Coroutine, regAddrA);
+ sqlite3SelectDestInit(&destB, SRT_Coroutine, regAddrB);
+
+ /* Jump past the various subroutines and coroutines to the main
+ ** merge loop
+ */
+ j1 = sqlite3VdbeAddOp0(v, OP_Goto);
+ addrSelectA = sqlite3VdbeCurrentAddr(v);
+
+
+ /* Generate a coroutine to evaluate the SELECT statement to the
+ ** left of the compound operator - the "A" select.
+ */
+ VdbeNoopComment((v, "Begin coroutine for left SELECT"));
+ pPrior->iLimit = regLimitA;
+ explainSetInteger(iSub1, pParse->iNextSelectId);
+ sqlite3Select(pParse, pPrior, &destA);
+ sqlite3VdbeAddOp2(v, OP_Integer, 1, regEofA);
+ sqlite3VdbeAddOp1(v, OP_Yield, regAddrA);
+ VdbeNoopComment((v, "End coroutine for left SELECT"));
+
+ /* Generate a coroutine to evaluate the SELECT statement on
+ ** the right - the "B" select
+ */
+ addrSelectB = sqlite3VdbeCurrentAddr(v);
+ VdbeNoopComment((v, "Begin coroutine for right SELECT"));
+ savedLimit = p->iLimit;
+ savedOffset = p->iOffset;
+ p->iLimit = regLimitB;
+ p->iOffset = 0;
+ explainSetInteger(iSub2, pParse->iNextSelectId);
+ sqlite3Select(pParse, p, &destB);
+ p->iLimit = savedLimit;
+ p->iOffset = savedOffset;
+ sqlite3VdbeAddOp2(v, OP_Integer, 1, regEofB);
+ sqlite3VdbeAddOp1(v, OP_Yield, regAddrB);
+ VdbeNoopComment((v, "End coroutine for right SELECT"));
+
+ /* Generate a subroutine that outputs the current row of the A
+ ** select as the next output row of the compound select.
+ */
+ VdbeNoopComment((v, "Output routine for A"));
+ addrOutA = generateOutputSubroutine(pParse,
+ p, &destA, pDest, regOutA,
+ regPrev, pKeyDup, P4_KEYINFO_HANDOFF, labelEnd);
+
+ /* Generate a subroutine that outputs the current row of the B
+ ** select as the next output row of the compound select.
+ */
+ if( op==TK_ALL || op==TK_UNION ){
+ VdbeNoopComment((v, "Output routine for B"));
+ addrOutB = generateOutputSubroutine(pParse,
+ p, &destB, pDest, regOutB,
+ regPrev, pKeyDup, P4_KEYINFO_STATIC, labelEnd);
+ }
+
+ /* Generate a subroutine to run when the results from select A
+ ** are exhausted and only data in select B remains.
+ */
+ VdbeNoopComment((v, "eof-A subroutine"));
+ if( op==TK_EXCEPT || op==TK_INTERSECT ){
+ addrEofA = sqlite3VdbeAddOp2(v, OP_Goto, 0, labelEnd);
+ }else{
+ addrEofA = sqlite3VdbeAddOp2(v, OP_If, regEofB, labelEnd);
+ sqlite3VdbeAddOp2(v, OP_Gosub, regOutB, addrOutB);
+ sqlite3VdbeAddOp1(v, OP_Yield, regAddrB);
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, addrEofA);
+ p->nSelectRow += pPrior->nSelectRow;
+ }
+
+ /* Generate a subroutine to run when the results from select B
+ ** are exhausted and only data in select A remains.
+ */
+ if( op==TK_INTERSECT ){
+ addrEofB = addrEofA;
+ if( p->nSelectRow > pPrior->nSelectRow ) p->nSelectRow = pPrior->nSelectRow;
+ }else{
+ VdbeNoopComment((v, "eof-B subroutine"));
+ addrEofB = sqlite3VdbeAddOp2(v, OP_If, regEofA, labelEnd);
+ sqlite3VdbeAddOp2(v, OP_Gosub, regOutA, addrOutA);
+ sqlite3VdbeAddOp1(v, OP_Yield, regAddrA);
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, addrEofB);
+ }
+
+ /* Generate code to handle the case of A<B
+ */
+ VdbeNoopComment((v, "A-lt-B subroutine"));
+ addrAltB = sqlite3VdbeAddOp2(v, OP_Gosub, regOutA, addrOutA);
+ sqlite3VdbeAddOp1(v, OP_Yield, regAddrA);
+ sqlite3VdbeAddOp2(v, OP_If, regEofA, addrEofA);
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, labelCmpr);
+
+ /* Generate code to handle the case of A==B
+ */
+ if( op==TK_ALL ){
+ addrAeqB = addrAltB;
+ }else if( op==TK_INTERSECT ){
+ addrAeqB = addrAltB;
+ addrAltB++;
+ }else{
+ VdbeNoopComment((v, "A-eq-B subroutine"));
+ addrAeqB =
+ sqlite3VdbeAddOp1(v, OP_Yield, regAddrA);
+ sqlite3VdbeAddOp2(v, OP_If, regEofA, addrEofA);
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, labelCmpr);
+ }
+
+ /* Generate code to handle the case of A>B
+ */
+ VdbeNoopComment((v, "A-gt-B subroutine"));
+ addrAgtB = sqlite3VdbeCurrentAddr(v);
+ if( op==TK_ALL || op==TK_UNION ){
+ sqlite3VdbeAddOp2(v, OP_Gosub, regOutB, addrOutB);
+ }
+ sqlite3VdbeAddOp1(v, OP_Yield, regAddrB);
+ sqlite3VdbeAddOp2(v, OP_If, regEofB, addrEofB);
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, labelCmpr);
+
+ /* This code runs once to initialize everything.
+ */
+ sqlite3VdbeJumpHere(v, j1);
+ sqlite3VdbeAddOp2(v, OP_Integer, 0, regEofA);
+ sqlite3VdbeAddOp2(v, OP_Integer, 0, regEofB);
+ sqlite3VdbeAddOp2(v, OP_Gosub, regAddrA, addrSelectA);
+ sqlite3VdbeAddOp2(v, OP_Gosub, regAddrB, addrSelectB);
+ sqlite3VdbeAddOp2(v, OP_If, regEofA, addrEofA);
+ sqlite3VdbeAddOp2(v, OP_If, regEofB, addrEofB);
+
+ /* Implement the main merge loop
+ */
+ sqlite3VdbeResolveLabel(v, labelCmpr);
+ sqlite3VdbeAddOp4(v, OP_Permutation, 0, 0, 0, (char*)aPermute, P4_INTARRAY);
+ sqlite3VdbeAddOp4(v, OP_Compare, destA.iSdst, destB.iSdst, nOrderBy,
+ (char*)pKeyMerge, P4_KEYINFO_HANDOFF);
+ sqlite3VdbeChangeP5(v, OPFLAG_PERMUTE);
+ sqlite3VdbeAddOp3(v, OP_Jump, addrAltB, addrAeqB, addrAgtB);
+
+ /* Jump to the this point in order to terminate the query.
+ */
+ sqlite3VdbeResolveLabel(v, labelEnd);
+
+ /* Set the number of output columns
+ */
+ if( pDest->eDest==SRT_Output ){
+ Select *pFirst = pPrior;
+ while( pFirst->pPrior ) pFirst = pFirst->pPrior;
+ generateColumnNames(pParse, 0, pFirst->pEList);
+ }
+
+ /* Reassembly the compound query so that it will be freed correctly
+ ** by the calling function */
+ if( p->pPrior ){
+ sqlite3SelectDelete(db, p->pPrior);
+ }
+ p->pPrior = pPrior;
+
+ /*** TBD: Insert subroutine calls to close cursors on incomplete
+ **** subqueries ****/
+ explainComposite(pParse, p->op, iSub1, iSub2, 0);
+ return SQLITE_OK;
+}
+#endif
+
+#if !defined(SQLITE_OMIT_SUBQUERY) || !defined(SQLITE_OMIT_VIEW)
+/* Forward Declarations */
+static void substExprList(sqlite3*, ExprList*, int, ExprList*);
+static void substSelect(sqlite3*, Select *, int, ExprList *);
+
+/*
+** Scan through the expression pExpr. Replace every reference to
+** a column in table number iTable with a copy of the iColumn-th
+** entry in pEList. (But leave references to the ROWID column
+** unchanged.)
+**
+** This routine is part of the flattening procedure. A subquery
+** whose result set is defined by pEList appears as entry in the
+** FROM clause of a SELECT such that the VDBE cursor assigned to that
+** FORM clause entry is iTable. This routine make the necessary
+** changes to pExpr so that it refers directly to the source table
+** of the subquery rather the result set of the subquery.
+*/
+static Expr *substExpr(
+ sqlite3 *db, /* Report malloc errors to this connection */
+ Expr *pExpr, /* Expr in which substitution occurs */
+ int iTable, /* Table to be substituted */
+ ExprList *pEList /* Substitute expressions */
+){
+ if( pExpr==0 ) return 0;
+ if( pExpr->op==TK_COLUMN && pExpr->iTable==iTable ){
+ if( pExpr->iColumn<0 ){
+ pExpr->op = TK_NULL;
+ }else{
+ Expr *pNew;
+ assert( pEList!=0 && pExpr->iColumn<pEList->nExpr );
+ assert( pExpr->pLeft==0 && pExpr->pRight==0 );
+ pNew = sqlite3ExprDup(db, pEList->a[pExpr->iColumn].pExpr, 0);
+ sqlite3ExprDelete(db, pExpr);
+ pExpr = pNew;
+ }
+ }else{
+ pExpr->pLeft = substExpr(db, pExpr->pLeft, iTable, pEList);
+ pExpr->pRight = substExpr(db, pExpr->pRight, iTable, pEList);
+ if( ExprHasProperty(pExpr, EP_xIsSelect) ){
+ substSelect(db, pExpr->x.pSelect, iTable, pEList);
+ }else{
+ substExprList(db, pExpr->x.pList, iTable, pEList);
+ }
+ }
+ return pExpr;
+}
+static void substExprList(
+ sqlite3 *db, /* Report malloc errors here */
+ ExprList *pList, /* List to scan and in which to make substitutes */
+ int iTable, /* Table to be substituted */
+ ExprList *pEList /* Substitute values */
+){
+ int i;
+ if( pList==0 ) return;
+ for(i=0; i<pList->nExpr; i++){
+ pList->a[i].pExpr = substExpr(db, pList->a[i].pExpr, iTable, pEList);
+ }
+}
+static void substSelect(
+ sqlite3 *db, /* Report malloc errors here */
+ Select *p, /* SELECT statement in which to make substitutions */
+ int iTable, /* Table to be replaced */
+ ExprList *pEList /* Substitute values */
+){
+ SrcList *pSrc;
+ struct SrcList_item *pItem;
+ int i;
+ if( !p ) return;
+ substExprList(db, p->pEList, iTable, pEList);
+ substExprList(db, p->pGroupBy, iTable, pEList);
+ substExprList(db, p->pOrderBy, iTable, pEList);
+ p->pHaving = substExpr(db, p->pHaving, iTable, pEList);
+ p->pWhere = substExpr(db, p->pWhere, iTable, pEList);
+ substSelect(db, p->pPrior, iTable, pEList);
+ pSrc = p->pSrc;
+ assert( pSrc ); /* Even for (SELECT 1) we have: pSrc!=0 but pSrc->nSrc==0 */
+ if( ALWAYS(pSrc) ){
+ for(i=pSrc->nSrc, pItem=pSrc->a; i>0; i--, pItem++){
+ substSelect(db, pItem->pSelect, iTable, pEList);
+ }
+ }
+}
+#endif /* !defined(SQLITE_OMIT_SUBQUERY) || !defined(SQLITE_OMIT_VIEW) */
+
+#if !defined(SQLITE_OMIT_SUBQUERY) || !defined(SQLITE_OMIT_VIEW)
+/*
+** This routine attempts to flatten subqueries as a performance optimization.
+** This routine returns 1 if it makes changes and 0 if no flattening occurs.
+**
+** To understand the concept of flattening, consider the following
+** query:
+**
+** SELECT a FROM (SELECT x+y AS a FROM t1 WHERE z<100) WHERE a>5
+**
+** The default way of implementing this query is to execute the
+** subquery first and store the results in a temporary table, then
+** run the outer query on that temporary table. This requires two
+** passes over the data. Furthermore, because the temporary table
+** has no indices, the WHERE clause on the outer query cannot be
+** optimized.
+**
+** This routine attempts to rewrite queries such as the above into
+** a single flat select, like this:
+**
+** SELECT x+y AS a FROM t1 WHERE z<100 AND a>5
+**
+** The code generated for this simpification gives the same result
+** but only has to scan the data once. And because indices might
+** exist on the table t1, a complete scan of the data might be
+** avoided.
+**
+** Flattening is only attempted if all of the following are true:
+**
+** (1) The subquery and the outer query do not both use aggregates.
+**
+** (2) The subquery is not an aggregate or the outer query is not a join.
+**
+** (3) The subquery is not the right operand of a left outer join
+** (Originally ticket #306. Strengthened by ticket #3300)
+**
+** (4) The subquery is not DISTINCT.
+**
+** (**) At one point restrictions (4) and (5) defined a subset of DISTINCT
+** sub-queries that were excluded from this optimization. Restriction
+** (4) has since been expanded to exclude all DISTINCT subqueries.
+**
+** (6) The subquery does not use aggregates or the outer query is not
+** DISTINCT.
+**
+** (7) The subquery has a FROM clause. TODO: For subqueries without
+** A FROM clause, consider adding a FROM close with the special
+** table sqlite_once that consists of a single row containing a
+** single NULL.
+**
+** (8) The subquery does not use LIMIT or the outer query is not a join.
+**
+** (9) The subquery does not use LIMIT or the outer query does not use
+** aggregates.
+**
+** (10) The subquery does not use aggregates or the outer query does not
+** use LIMIT.
+**
+** (11) The subquery and the outer query do not both have ORDER BY clauses.
+**
+** (**) Not implemented. Subsumed into restriction (3). Was previously
+** a separate restriction deriving from ticket #350.
+**
+** (13) The subquery and outer query do not both use LIMIT.
+**
+** (14) The subquery does not use OFFSET.
+**
+** (15) The outer query is not part of a compound select or the
+** subquery does not have a LIMIT clause.
+** (See ticket #2339 and ticket [02a8e81d44]).
+**
+** (16) The outer query is not an aggregate or the subquery does
+** not contain ORDER BY. (Ticket #2942) This used to not matter
+** until we introduced the group_concat() function.
+**
+** (17) The sub-query is not a compound select, or it is a UNION ALL
+** compound clause made up entirely of non-aggregate queries, and
+** the parent query:
+**
+** * is not itself part of a compound select,
+** * is not an aggregate or DISTINCT query, and
+** * is not a join
+**
+** The parent and sub-query may contain WHERE clauses. Subject to
+** rules (11), (13) and (14), they may also contain ORDER BY,
+** LIMIT and OFFSET clauses. The subquery cannot use any compound
+** operator other than UNION ALL because all the other compound
+** operators have an implied DISTINCT which is disallowed by
+** restriction (4).
+**
+** Also, each component of the sub-query must return the same number
+** of result columns. This is actually a requirement for any compound
+** SELECT statement, but all the code here does is make sure that no
+** such (illegal) sub-query is flattened. The caller will detect the
+** syntax error and return a detailed message.
+**
+** (18) If the sub-query is a compound select, then all terms of the
+** ORDER by clause of the parent must be simple references to
+** columns of the sub-query.
+**
+** (19) The subquery does not use LIMIT or the outer query does not
+** have a WHERE clause.
+**
+** (20) If the sub-query is a compound select, then it must not use
+** an ORDER BY clause. Ticket #3773. We could relax this constraint
+** somewhat by saying that the terms of the ORDER BY clause must
+** appear as unmodified result columns in the outer query. But we
+** have other optimizations in mind to deal with that case.
+**
+** (21) The subquery does not use LIMIT or the outer query is not
+** DISTINCT. (See ticket [752e1646fc]).
+**
+** In this routine, the "p" parameter is a pointer to the outer query.
+** The subquery is p->pSrc->a[iFrom]. isAgg is true if the outer query
+** uses aggregates and subqueryIsAgg is true if the subquery uses aggregates.
+**
+** If flattening is not attempted, this routine is a no-op and returns 0.
+** If flattening is attempted this routine returns 1.
+**
+** All of the expression analysis must occur on both the outer query and
+** the subquery before this routine runs.
+*/
+static int flattenSubquery(
+ Parse *pParse, /* Parsing context */
+ Select *p, /* The parent or outer SELECT statement */
+ int iFrom, /* Index in p->pSrc->a[] of the inner subquery */
+ int isAgg, /* True if outer SELECT uses aggregate functions */
+ int subqueryIsAgg /* True if the subquery uses aggregate functions */
+){
+ const char *zSavedAuthContext = pParse->zAuthContext;
+ Select *pParent;
+ Select *pSub; /* The inner query or "subquery" */
+ Select *pSub1; /* Pointer to the rightmost select in sub-query */
+ SrcList *pSrc; /* The FROM clause of the outer query */
+ SrcList *pSubSrc; /* The FROM clause of the subquery */
+ ExprList *pList; /* The result set of the outer query */
+ int iParent; /* VDBE cursor number of the pSub result set temp table */
+ int i; /* Loop counter */
+ Expr *pWhere; /* The WHERE clause */
+ struct SrcList_item *pSubitem; /* The subquery */
+ sqlite3 *db = pParse->db;
+
+ /* Check to see if flattening is permitted. Return 0 if not.
+ */
+ assert( p!=0 );
+ assert( p->pPrior==0 ); /* Unable to flatten compound queries */
+ if( OptimizationDisabled(db, SQLITE_QueryFlattener) ) return 0;
+ pSrc = p->pSrc;
+ assert( pSrc && iFrom>=0 && iFrom<pSrc->nSrc );
+ pSubitem = &pSrc->a[iFrom];
+ iParent = pSubitem->iCursor;
+ pSub = pSubitem->pSelect;
+ assert( pSub!=0 );
+ if( isAgg && subqueryIsAgg ) return 0; /* Restriction (1) */
+ if( subqueryIsAgg && pSrc->nSrc>1 ) return 0; /* Restriction (2) */
+ pSubSrc = pSub->pSrc;
+ assert( pSubSrc );
+ /* Prior to version 3.1.2, when LIMIT and OFFSET had to be simple constants,
+ ** not arbitrary expresssions, we allowed some combining of LIMIT and OFFSET
+ ** because they could be computed at compile-time. But when LIMIT and OFFSET
+ ** became arbitrary expressions, we were forced to add restrictions (13)
+ ** and (14). */
+ if( pSub->pLimit && p->pLimit ) return 0; /* Restriction (13) */
+ if( pSub->pOffset ) return 0; /* Restriction (14) */
+ if( p->pRightmost && pSub->pLimit ){
+ return 0; /* Restriction (15) */
+ }
+ if( pSubSrc->nSrc==0 ) return 0; /* Restriction (7) */
+ if( pSub->selFlags & SF_Distinct ) return 0; /* Restriction (5) */
+ if( pSub->pLimit && (pSrc->nSrc>1 || isAgg) ){
+ return 0; /* Restrictions (8)(9) */
+ }
+ if( (p->selFlags & SF_Distinct)!=0 && subqueryIsAgg ){
+ return 0; /* Restriction (6) */
+ }
+ if( p->pOrderBy && pSub->pOrderBy ){
+ return 0; /* Restriction (11) */
+ }
+ if( isAgg && pSub->pOrderBy ) return 0; /* Restriction (16) */
+ if( pSub->pLimit && p->pWhere ) return 0; /* Restriction (19) */
+ if( pSub->pLimit && (p->selFlags & SF_Distinct)!=0 ){
+ return 0; /* Restriction (21) */
+ }
+
+ /* OBSOLETE COMMENT 1:
+ ** Restriction 3: If the subquery is a join, make sure the subquery is
+ ** not used as the right operand of an outer join. Examples of why this
+ ** is not allowed:
+ **
+ ** t1 LEFT OUTER JOIN (t2 JOIN t3)
+ **
+ ** If we flatten the above, we would get
+ **
+ ** (t1 LEFT OUTER JOIN t2) JOIN t3
+ **
+ ** which is not at all the same thing.
+ **
+ ** OBSOLETE COMMENT 2:
+ ** Restriction 12: If the subquery is the right operand of a left outer
+ ** join, make sure the subquery has no WHERE clause.
+ ** An examples of why this is not allowed:
+ **
+ ** t1 LEFT OUTER JOIN (SELECT * FROM t2 WHERE t2.x>0)
+ **
+ ** If we flatten the above, we would get
+ **
+ ** (t1 LEFT OUTER JOIN t2) WHERE t2.x>0
+ **
+ ** But the t2.x>0 test will always fail on a NULL row of t2, which
+ ** effectively converts the OUTER JOIN into an INNER JOIN.
+ **
+ ** THIS OVERRIDES OBSOLETE COMMENTS 1 AND 2 ABOVE:
+ ** Ticket #3300 shows that flattening the right term of a LEFT JOIN
+ ** is fraught with danger. Best to avoid the whole thing. If the
+ ** subquery is the right term of a LEFT JOIN, then do not flatten.
+ */
+ if( (pSubitem->jointype & JT_OUTER)!=0 ){
+ return 0;
+ }
+
+ /* Restriction 17: If the sub-query is a compound SELECT, then it must
+ ** use only the UNION ALL operator. And none of the simple select queries
+ ** that make up the compound SELECT are allowed to be aggregate or distinct
+ ** queries.
+ */
+ if( pSub->pPrior ){
+ if( pSub->pOrderBy ){
+ return 0; /* Restriction 20 */
+ }
+ if( isAgg || (p->selFlags & SF_Distinct)!=0 || pSrc->nSrc!=1 ){
+ return 0;
+ }
+ for(pSub1=pSub; pSub1; pSub1=pSub1->pPrior){
+ testcase( (pSub1->selFlags & (SF_Distinct|SF_Aggregate))==SF_Distinct );
+ testcase( (pSub1->selFlags & (SF_Distinct|SF_Aggregate))==SF_Aggregate );
+ assert( pSub->pSrc!=0 );
+ if( (pSub1->selFlags & (SF_Distinct|SF_Aggregate))!=0
+ || (pSub1->pPrior && pSub1->op!=TK_ALL)
+ || pSub1->pSrc->nSrc<1
+ || pSub->pEList->nExpr!=pSub1->pEList->nExpr
+ ){
+ return 0;
+ }
+ testcase( pSub1->pSrc->nSrc>1 );
+ }
+
+ /* Restriction 18. */
+ if( p->pOrderBy ){
+ int ii;
+ for(ii=0; ii<p->pOrderBy->nExpr; ii++){
+ if( p->pOrderBy->a[ii].iOrderByCol==0 ) return 0;
+ }
+ }
+ }
+
+ /***** If we reach this point, flattening is permitted. *****/
+
+ /* Authorize the subquery */
+ pParse->zAuthContext = pSubitem->zName;
+ TESTONLY(i =) sqlite3AuthCheck(pParse, SQLITE_SELECT, 0, 0, 0);
+ testcase( i==SQLITE_DENY );
+ pParse->zAuthContext = zSavedAuthContext;
+
+ /* If the sub-query is a compound SELECT statement, then (by restrictions
+ ** 17 and 18 above) it must be a UNION ALL and the parent query must
+ ** be of the form:
+ **
+ ** SELECT <expr-list> FROM (<sub-query>) <where-clause>
+ **
+ ** followed by any ORDER BY, LIMIT and/or OFFSET clauses. This block
+ ** creates N-1 copies of the parent query without any ORDER BY, LIMIT or
+ ** OFFSET clauses and joins them to the left-hand-side of the original
+ ** using UNION ALL operators. In this case N is the number of simple
+ ** select statements in the compound sub-query.
+ **
+ ** Example:
+ **
+ ** SELECT a+1 FROM (
+ ** SELECT x FROM tab
+ ** UNION ALL
+ ** SELECT y FROM tab
+ ** UNION ALL
+ ** SELECT abs(z*2) FROM tab2
+ ** ) WHERE a!=5 ORDER BY 1
+ **
+ ** Transformed into:
+ **
+ ** SELECT x+1 FROM tab WHERE x+1!=5
+ ** UNION ALL
+ ** SELECT y+1 FROM tab WHERE y+1!=5
+ ** UNION ALL
+ ** SELECT abs(z*2)+1 FROM tab2 WHERE abs(z*2)+1!=5
+ ** ORDER BY 1
+ **
+ ** We call this the "compound-subquery flattening".
+ */
+ for(pSub=pSub->pPrior; pSub; pSub=pSub->pPrior){
+ Select *pNew;
+ ExprList *pOrderBy = p->pOrderBy;
+ Expr *pLimit = p->pLimit;
+ Expr *pOffset = p->pOffset;
+ Select *pPrior = p->pPrior;
+ p->pOrderBy = 0;
+ p->pSrc = 0;
+ p->pPrior = 0;
+ p->pLimit = 0;
+ p->pOffset = 0;
+ pNew = sqlite3SelectDup(db, p, 0);
+ p->pOffset = pOffset;
+ p->pLimit = pLimit;
+ p->pOrderBy = pOrderBy;
+ p->pSrc = pSrc;
+ p->op = TK_ALL;
+ p->pRightmost = 0;
+ if( pNew==0 ){
+ pNew = pPrior;
+ }else{
+ pNew->pPrior = pPrior;
+ pNew->pRightmost = 0;
+ }
+ p->pPrior = pNew;
+ if( db->mallocFailed ) return 1;
+ }
+
+ /* Begin flattening the iFrom-th entry of the FROM clause
+ ** in the outer query.
+ */
+ pSub = pSub1 = pSubitem->pSelect;
+
+ /* Delete the transient table structure associated with the
+ ** subquery
+ */
+ sqlite3DbFree(db, pSubitem->zDatabase);
+ sqlite3DbFree(db, pSubitem->zName);
+ sqlite3DbFree(db, pSubitem->zAlias);
+ pSubitem->zDatabase = 0;
+ pSubitem->zName = 0;
+ pSubitem->zAlias = 0;
+ pSubitem->pSelect = 0;
+
+ /* Defer deleting the Table object associated with the
+ ** subquery until code generation is
+ ** complete, since there may still exist Expr.pTab entries that
+ ** refer to the subquery even after flattening. Ticket #3346.
+ **
+ ** pSubitem->pTab is always non-NULL by test restrictions and tests above.
+ */
+ if( ALWAYS(pSubitem->pTab!=0) ){
+ Table *pTabToDel = pSubitem->pTab;
+ if( pTabToDel->nRef==1 ){
+ Parse *pToplevel = sqlite3ParseToplevel(pParse);
+ pTabToDel->pNextZombie = pToplevel->pZombieTab;
+ pToplevel->pZombieTab = pTabToDel;
+ }else{
+ pTabToDel->nRef--;
+ }
+ pSubitem->pTab = 0;
+ }
+
+ /* The following loop runs once for each term in a compound-subquery
+ ** flattening (as described above). If we are doing a different kind
+ ** of flattening - a flattening other than a compound-subquery flattening -
+ ** then this loop only runs once.
+ **
+ ** This loop moves all of the FROM elements of the subquery into the
+ ** the FROM clause of the outer query. Before doing this, remember
+ ** the cursor number for the original outer query FROM element in
+ ** iParent. The iParent cursor will never be used. Subsequent code
+ ** will scan expressions looking for iParent references and replace
+ ** those references with expressions that resolve to the subquery FROM
+ ** elements we are now copying in.
+ */
+ for(pParent=p; pParent; pParent=pParent->pPrior, pSub=pSub->pPrior){
+ int nSubSrc;
+ u8 jointype = 0;
+ pSubSrc = pSub->pSrc; /* FROM clause of subquery */
+ nSubSrc = pSubSrc->nSrc; /* Number of terms in subquery FROM clause */
+ pSrc = pParent->pSrc; /* FROM clause of the outer query */
+
+ if( pSrc ){
+ assert( pParent==p ); /* First time through the loop */
+ jointype = pSubitem->jointype;
+ }else{
+ assert( pParent!=p ); /* 2nd and subsequent times through the loop */
+ pSrc = pParent->pSrc = sqlite3SrcListAppend(db, 0, 0, 0);
+ if( pSrc==0 ){
+ assert( db->mallocFailed );
+ break;
+ }
+ }
+
+ /* The subquery uses a single slot of the FROM clause of the outer
+ ** query. If the subquery has more than one element in its FROM clause,
+ ** then expand the outer query to make space for it to hold all elements
+ ** of the subquery.
+ **
+ ** Example:
+ **
+ ** SELECT * FROM tabA, (SELECT * FROM sub1, sub2), tabB;
+ **
+ ** The outer query has 3 slots in its FROM clause. One slot of the
+ ** outer query (the middle slot) is used by the subquery. The next
+ ** block of code will expand the out query to 4 slots. The middle
+ ** slot is expanded to two slots in order to make space for the
+ ** two elements in the FROM clause of the subquery.
+ */
+ if( nSubSrc>1 ){
+ pParent->pSrc = pSrc = sqlite3SrcListEnlarge(db, pSrc, nSubSrc-1,iFrom+1);
+ if( db->mallocFailed ){
+ break;
+ }
+ }
+
+ /* Transfer the FROM clause terms from the subquery into the
+ ** outer query.
+ */
+ for(i=0; i<nSubSrc; i++){
+ sqlite3IdListDelete(db, pSrc->a[i+iFrom].pUsing);
+ pSrc->a[i+iFrom] = pSubSrc->a[i];
+ memset(&pSubSrc->a[i], 0, sizeof(pSubSrc->a[i]));
+ }
+ pSrc->a[iFrom].jointype = jointype;
+
+ /* Now begin substituting subquery result set expressions for
+ ** references to the iParent in the outer query.
+ **
+ ** Example:
+ **
+ ** SELECT a+5, b*10 FROM (SELECT x*3 AS a, y+10 AS b FROM t1) WHERE a>b;
+ ** \ \_____________ subquery __________/ /
+ ** \_____________________ outer query ______________________________/
+ **
+ ** We look at every expression in the outer query and every place we see
+ ** "a" we substitute "x*3" and every place we see "b" we substitute "y+10".
+ */
+ pList = pParent->pEList;
+ for(i=0; i<pList->nExpr; i++){
+ if( pList->a[i].zName==0 ){
+ char *zName = sqlite3DbStrDup(db, pList->a[i].zSpan);
+ sqlite3Dequote(zName);
+ pList->a[i].zName = zName;
+ }
+ }
+ substExprList(db, pParent->pEList, iParent, pSub->pEList);
+ if( isAgg ){
+ substExprList(db, pParent->pGroupBy, iParent, pSub->pEList);
+ pParent->pHaving = substExpr(db, pParent->pHaving, iParent, pSub->pEList);
+ }
+ if( pSub->pOrderBy ){
+ assert( pParent->pOrderBy==0 );
+ pParent->pOrderBy = pSub->pOrderBy;
+ pSub->pOrderBy = 0;
+ }else if( pParent->pOrderBy ){
+ substExprList(db, pParent->pOrderBy, iParent, pSub->pEList);
+ }
+ if( pSub->pWhere ){
+ pWhere = sqlite3ExprDup(db, pSub->pWhere, 0);
+ }else{
+ pWhere = 0;
+ }
+ if( subqueryIsAgg ){
+ assert( pParent->pHaving==0 );
+ pParent->pHaving = pParent->pWhere;
+ pParent->pWhere = pWhere;
+ pParent->pHaving = substExpr(db, pParent->pHaving, iParent, pSub->pEList);
+ pParent->pHaving = sqlite3ExprAnd(db, pParent->pHaving,
+ sqlite3ExprDup(db, pSub->pHaving, 0));
+ assert( pParent->pGroupBy==0 );
+ pParent->pGroupBy = sqlite3ExprListDup(db, pSub->pGroupBy, 0);
+ }else{
+ pParent->pWhere = substExpr(db, pParent->pWhere, iParent, pSub->pEList);
+ pParent->pWhere = sqlite3ExprAnd(db, pParent->pWhere, pWhere);
+ }
+
+ /* The flattened query is distinct if either the inner or the
+ ** outer query is distinct.
+ */
+ pParent->selFlags |= pSub->selFlags & SF_Distinct;
+
+ /*
+ ** SELECT ... FROM (SELECT ... LIMIT a OFFSET b) LIMIT x OFFSET y;
+ **
+ ** One is tempted to try to add a and b to combine the limits. But this
+ ** does not work if either limit is negative.
+ */
+ if( pSub->pLimit ){
+ pParent->pLimit = pSub->pLimit;
+ pSub->pLimit = 0;
+ }
+ }
+
+ /* Finially, delete what is left of the subquery and return
+ ** success.
+ */
+ sqlite3SelectDelete(db, pSub1);
+
+ return 1;
+}
+#endif /* !defined(SQLITE_OMIT_SUBQUERY) || !defined(SQLITE_OMIT_VIEW) */
+
+/*
+** Based on the contents of the AggInfo structure indicated by the first
+** argument, this function checks if the following are true:
+**
+** * the query contains just a single aggregate function,
+** * the aggregate function is either min() or max(), and
+** * the argument to the aggregate function is a column value.
+**
+** If all of the above are true, then WHERE_ORDERBY_MIN or WHERE_ORDERBY_MAX
+** is returned as appropriate. Also, *ppMinMax is set to point to the
+** list of arguments passed to the aggregate before returning.
+**
+** Or, if the conditions above are not met, *ppMinMax is set to 0 and
+** WHERE_ORDERBY_NORMAL is returned.
+*/
+static u8 minMaxQuery(AggInfo *pAggInfo, ExprList **ppMinMax){
+ int eRet = WHERE_ORDERBY_NORMAL; /* Return value */
+
+ *ppMinMax = 0;
+ if( pAggInfo->nFunc==1 ){
+ Expr *pExpr = pAggInfo->aFunc[0].pExpr; /* Aggregate function */
+ ExprList *pEList = pExpr->x.pList; /* Arguments to agg function */
+
+ assert( pExpr->op==TK_AGG_FUNCTION );
+ if( pEList && pEList->nExpr==1 && pEList->a[0].pExpr->op==TK_AGG_COLUMN ){
+ const char *zFunc = pExpr->u.zToken;
+ if( sqlite3StrICmp(zFunc, "min")==0 ){
+ eRet = WHERE_ORDERBY_MIN;
+ *ppMinMax = pEList;
+ }else if( sqlite3StrICmp(zFunc, "max")==0 ){
+ eRet = WHERE_ORDERBY_MAX;
+ *ppMinMax = pEList;
+ }
+ }
+ }
+
+ assert( *ppMinMax==0 || (*ppMinMax)->nExpr==1 );
+ return eRet;
+}
+
+/*
+** The select statement passed as the first argument is an aggregate query.
+** The second argment is the associated aggregate-info object. This
+** function tests if the SELECT is of the form:
+**
+** SELECT count(*) FROM <tbl>
+**
+** where table is a database table, not a sub-select or view. If the query
+** does match this pattern, then a pointer to the Table object representing
+** <tbl> is returned. Otherwise, 0 is returned.
+*/
+static Table *isSimpleCount(Select *p, AggInfo *pAggInfo){
+ Table *pTab;
+ Expr *pExpr;
+
+ assert( !p->pGroupBy );
+
+ if( p->pWhere || p->pEList->nExpr!=1
+ || p->pSrc->nSrc!=1 || p->pSrc->a[0].pSelect
+ ){
+ return 0;
+ }
+ pTab = p->pSrc->a[0].pTab;
+ pExpr = p->pEList->a[0].pExpr;
+ assert( pTab && !pTab->pSelect && pExpr );
+
+ if( IsVirtual(pTab) ) return 0;
+ if( pExpr->op!=TK_AGG_FUNCTION ) return 0;
+ if( NEVER(pAggInfo->nFunc==0) ) return 0;
+ if( (pAggInfo->aFunc[0].pFunc->flags&SQLITE_FUNC_COUNT)==0 ) return 0;
+ if( pExpr->flags&EP_Distinct ) return 0;
+
+ return pTab;
+}
+
+/*
+** If the source-list item passed as an argument was augmented with an
+** INDEXED BY clause, then try to locate the specified index. If there
+** was such a clause and the named index cannot be found, return
+** SQLITE_ERROR and leave an error in pParse. Otherwise, populate
+** pFrom->pIndex and return SQLITE_OK.
+*/
+SQLITE_PRIVATE int sqlite3IndexedByLookup(Parse *pParse, struct SrcList_item *pFrom){
+ if( pFrom->pTab && pFrom->zIndex ){
+ Table *pTab = pFrom->pTab;
+ char *zIndex = pFrom->zIndex;
+ Index *pIdx;
+ for(pIdx=pTab->pIndex;
+ pIdx && sqlite3StrICmp(pIdx->zName, zIndex);
+ pIdx=pIdx->pNext
+ );
+ if( !pIdx ){
+ sqlite3ErrorMsg(pParse, "no such index: %s", zIndex, 0);
+ pParse->checkSchema = 1;
+ return SQLITE_ERROR;
+ }
+ pFrom->pIndex = pIdx;
+ }
+ return SQLITE_OK;
+}
+
+/*
+** This routine is a Walker callback for "expanding" a SELECT statement.
+** "Expanding" means to do the following:
+**
+** (1) Make sure VDBE cursor numbers have been assigned to every
+** element of the FROM clause.
+**
+** (2) Fill in the pTabList->a[].pTab fields in the SrcList that
+** defines FROM clause. When views appear in the FROM clause,
+** fill pTabList->a[].pSelect with a copy of the SELECT statement
+** that implements the view. A copy is made of the view's SELECT
+** statement so that we can freely modify or delete that statement
+** without worrying about messing up the presistent representation
+** of the view.
+**
+** (3) Add terms to the WHERE clause to accomodate the NATURAL keyword
+** on joins and the ON and USING clause of joins.
+**
+** (4) Scan the list of columns in the result set (pEList) looking
+** for instances of the "*" operator or the TABLE.* operator.
+** If found, expand each "*" to be every column in every table
+** and TABLE.* to be every column in TABLE.
+**
+*/
+static int selectExpander(Walker *pWalker, Select *p){
+ Parse *pParse = pWalker->pParse;
+ int i, j, k;
+ SrcList *pTabList;
+ ExprList *pEList;
+ struct SrcList_item *pFrom;
+ sqlite3 *db = pParse->db;
+ Expr *pE, *pRight, *pExpr;
+ u16 selFlags = p->selFlags;
+
+ p->selFlags |= SF_Expanded;
+ if( db->mallocFailed ){
+ return WRC_Abort;
+ }
+ if( NEVER(p->pSrc==0) || (selFlags & SF_Expanded)!=0 ){
+ return WRC_Prune;
+ }
+ pTabList = p->pSrc;
+ pEList = p->pEList;
+
+ /* Make sure cursor numbers have been assigned to all entries in
+ ** the FROM clause of the SELECT statement.
+ */
+ sqlite3SrcListAssignCursors(pParse, pTabList);
+
+ /* Look up every table named in the FROM clause of the select. If
+ ** an entry of the FROM clause is a subquery instead of a table or view,
+ ** then create a transient table structure to describe the subquery.
+ */
+ for(i=0, pFrom=pTabList->a; i<pTabList->nSrc; i++, pFrom++){
+ Table *pTab;
+ if( pFrom->pTab!=0 ){
+ /* This statement has already been prepared. There is no need
+ ** to go further. */
+ assert( i==0 );
+ return WRC_Prune;
+ }
+ if( pFrom->zName==0 ){
+#ifndef SQLITE_OMIT_SUBQUERY
+ Select *pSel = pFrom->pSelect;
+ /* A sub-query in the FROM clause of a SELECT */
+ assert( pSel!=0 );
+ assert( pFrom->pTab==0 );
+ sqlite3WalkSelect(pWalker, pSel);
+ pFrom->pTab = pTab = sqlite3DbMallocZero(db, sizeof(Table));
+ if( pTab==0 ) return WRC_Abort;
+ pTab->nRef = 1;
+ pTab->zName = sqlite3MPrintf(db, "sqlite_subquery_%p_", (void*)pTab);
+ while( pSel->pPrior ){ pSel = pSel->pPrior; }
+ selectColumnsFromExprList(pParse, pSel->pEList, &pTab->nCol, &pTab->aCol);
+ pTab->iPKey = -1;
+ pTab->nRowEst = 1000000;
+ pTab->tabFlags |= TF_Ephemeral;
+#endif
+ }else{
+ /* An ordinary table or view name in the FROM clause */
+ assert( pFrom->pTab==0 );
+ pFrom->pTab = pTab = sqlite3LocateTableItem(pParse, 0, pFrom);
+ if( pTab==0 ) return WRC_Abort;
+ if( pTab->nRef==0xffff ){
+ sqlite3ErrorMsg(pParse, "too many references to \"%s\": max 65535",
+ pTab->zName);
+ pFrom->pTab = 0;
+ return WRC_Abort;
+ }
+ pTab->nRef++;
+#if !defined(SQLITE_OMIT_VIEW) || !defined (SQLITE_OMIT_VIRTUALTABLE)
+ if( pTab->pSelect || IsVirtual(pTab) ){
+ /* We reach here if the named table is a really a view */
+ if( sqlite3ViewGetColumnNames(pParse, pTab) ) return WRC_Abort;
+ assert( pFrom->pSelect==0 );
+ pFrom->pSelect = sqlite3SelectDup(db, pTab->pSelect, 0);
+ sqlite3WalkSelect(pWalker, pFrom->pSelect);
+ }
+#endif
+ }
+
+ /* Locate the index named by the INDEXED BY clause, if any. */
+ if( sqlite3IndexedByLookup(pParse, pFrom) ){
+ return WRC_Abort;
+ }
+ }
+
+ /* Process NATURAL keywords, and ON and USING clauses of joins.
+ */
+ if( db->mallocFailed || sqliteProcessJoin(pParse, p) ){
+ return WRC_Abort;
+ }
+
+ /* For every "*" that occurs in the column list, insert the names of
+ ** all columns in all tables. And for every TABLE.* insert the names
+ ** of all columns in TABLE. The parser inserted a special expression
+ ** with the TK_ALL operator for each "*" that it found in the column list.
+ ** The following code just has to locate the TK_ALL expressions and expand
+ ** each one to the list of all columns in all tables.
+ **
+ ** The first loop just checks to see if there are any "*" operators
+ ** that need expanding.
+ */
+ for(k=0; k<pEList->nExpr; k++){
+ pE = pEList->a[k].pExpr;
+ if( pE->op==TK_ALL ) break;
+ assert( pE->op!=TK_DOT || pE->pRight!=0 );
+ assert( pE->op!=TK_DOT || (pE->pLeft!=0 && pE->pLeft->op==TK_ID) );
+ if( pE->op==TK_DOT && pE->pRight->op==TK_ALL ) break;
+ }
+ if( k<pEList->nExpr ){
+ /*
+ ** If we get here it means the result set contains one or more "*"
+ ** operators that need to be expanded. Loop through each expression
+ ** in the result set and expand them one by one.
+ */
+ struct ExprList_item *a = pEList->a;
+ ExprList *pNew = 0;
+ int flags = pParse->db->flags;
+ int longNames = (flags & SQLITE_FullColNames)!=0
+ && (flags & SQLITE_ShortColNames)==0;
+
+ /* When processing FROM-clause subqueries, it is always the case
+ ** that full_column_names=OFF and short_column_names=ON. The
+ ** sqlite3ResultSetOfSelect() routine makes it so. */
+ assert( (p->selFlags & SF_NestedFrom)==0
+ || ((flags & SQLITE_FullColNames)==0 &&
+ (flags & SQLITE_ShortColNames)!=0) );
+
+ for(k=0; k<pEList->nExpr; k++){
+ pE = a[k].pExpr;
+ pRight = pE->pRight;
+ assert( pE->op!=TK_DOT || pRight!=0 );
+ if( pE->op!=TK_ALL && (pE->op!=TK_DOT || pRight->op!=TK_ALL) ){
+ /* This particular expression does not need to be expanded.
+ */
+ pNew = sqlite3ExprListAppend(pParse, pNew, a[k].pExpr);
+ if( pNew ){
+ pNew->a[pNew->nExpr-1].zName = a[k].zName;
+ pNew->a[pNew->nExpr-1].zSpan = a[k].zSpan;
+ a[k].zName = 0;
+ a[k].zSpan = 0;
+ }
+ a[k].pExpr = 0;
+ }else{
+ /* This expression is a "*" or a "TABLE.*" and needs to be
+ ** expanded. */
+ int tableSeen = 0; /* Set to 1 when TABLE matches */
+ char *zTName = 0; /* text of name of TABLE */
+ if( pE->op==TK_DOT ){
+ assert( pE->pLeft!=0 );
+ assert( !ExprHasProperty(pE->pLeft, EP_IntValue) );
+ zTName = pE->pLeft->u.zToken;
+ }
+ for(i=0, pFrom=pTabList->a; i<pTabList->nSrc; i++, pFrom++){
+ Table *pTab = pFrom->pTab;
+ Select *pSub = pFrom->pSelect;
+ char *zTabName = pFrom->zAlias;
+ const char *zSchemaName = 0;
+ int iDb;
+ if( zTabName==0 ){
+ zTabName = pTab->zName;
+ }
+ if( db->mallocFailed ) break;
+ if( pSub==0 || (pSub->selFlags & SF_NestedFrom)==0 ){
+ pSub = 0;
+ if( zTName && sqlite3StrICmp(zTName, zTabName)!=0 ){
+ continue;
+ }
+ iDb = sqlite3SchemaToIndex(db, pTab->pSchema);
+ zSchemaName = iDb>=0 ? db->aDb[iDb].zName : "*";
+ }
+ for(j=0; j<pTab->nCol; j++){
+ char *zName = pTab->aCol[j].zName;
+ char *zColname; /* The computed column name */
+ char *zToFree; /* Malloced string that needs to be freed */
+ Token sColname; /* Computed column name as a token */
+
+ assert( zName );
+ if( zTName && pSub
+ && sqlite3MatchSpanName(pSub->pEList->a[j].zSpan, 0, zTName, 0)==0
+ ){
+ continue;
+ }
+
+ /* If a column is marked as 'hidden' (currently only possible
+ ** for virtual tables), do not include it in the expanded
+ ** result-set list.
+ */
+ if( IsHiddenColumn(&pTab->aCol[j]) ){
+ assert(IsVirtual(pTab));
+ continue;
+ }
+ tableSeen = 1;
+
+ if( i>0 && zTName==0 ){
+ if( (pFrom->jointype & JT_NATURAL)!=0
+ && tableAndColumnIndex(pTabList, i, zName, 0, 0)
+ ){
+ /* In a NATURAL join, omit the join columns from the
+ ** table to the right of the join */
+ continue;
+ }
+ if( sqlite3IdListIndex(pFrom->pUsing, zName)>=0 ){
+ /* In a join with a USING clause, omit columns in the
+ ** using clause from the table on the right. */
+ continue;
+ }
+ }
+ pRight = sqlite3Expr(db, TK_ID, zName);
+ zColname = zName;
+ zToFree = 0;
+ if( longNames || pTabList->nSrc>1 ){
+ Expr *pLeft;
+ pLeft = sqlite3Expr(db, TK_ID, zTabName);
+ pExpr = sqlite3PExpr(pParse, TK_DOT, pLeft, pRight, 0);
+ if( zSchemaName ){
+ pLeft = sqlite3Expr(db, TK_ID, zSchemaName);
+ pExpr = sqlite3PExpr(pParse, TK_DOT, pLeft, pExpr, 0);
+ }
+ if( longNames ){
+ zColname = sqlite3MPrintf(db, "%s.%s", zTabName, zName);
+ zToFree = zColname;
+ }
+ }else{
+ pExpr = pRight;
+ }
+ pNew = sqlite3ExprListAppend(pParse, pNew, pExpr);
+ sColname.z = zColname;
+ sColname.n = sqlite3Strlen30(zColname);
+ sqlite3ExprListSetName(pParse, pNew, &sColname, 0);
+ if( pNew && (p->selFlags & SF_NestedFrom)!=0 ){
+ struct ExprList_item *pX = &pNew->a[pNew->nExpr-1];
+ if( pSub ){
+ pX->zSpan = sqlite3DbStrDup(db, pSub->pEList->a[j].zSpan);
+ testcase( pX->zSpan==0 );
+ }else{
+ pX->zSpan = sqlite3MPrintf(db, "%s.%s.%s",
+ zSchemaName, zTabName, zColname);
+ testcase( pX->zSpan==0 );
+ }
+ pX->bSpanIsTab = 1;
+ }
+ sqlite3DbFree(db, zToFree);
+ }
+ }
+ if( !tableSeen ){
+ if( zTName ){
+ sqlite3ErrorMsg(pParse, "no such table: %s", zTName);
+ }else{
+ sqlite3ErrorMsg(pParse, "no tables specified");
+ }
+ }
+ }
+ }
+ sqlite3ExprListDelete(db, pEList);
+ p->pEList = pNew;
+ }
+#if SQLITE_MAX_COLUMN
+ if( p->pEList && p->pEList->nExpr>db->aLimit[SQLITE_LIMIT_COLUMN] ){
+ sqlite3ErrorMsg(pParse, "too many columns in result set");
+ }
+#endif
+ return WRC_Continue;
+}
+
+/*
+** No-op routine for the parse-tree walker.
+**
+** When this routine is the Walker.xExprCallback then expression trees
+** are walked without any actions being taken at each node. Presumably,
+** when this routine is used for Walker.xExprCallback then
+** Walker.xSelectCallback is set to do something useful for every
+** subquery in the parser tree.
+*/
+static int exprWalkNoop(Walker *NotUsed, Expr *NotUsed2){
+ UNUSED_PARAMETER2(NotUsed, NotUsed2);
+ return WRC_Continue;
+}
+
+/*
+** This routine "expands" a SELECT statement and all of its subqueries.
+** For additional information on what it means to "expand" a SELECT
+** statement, see the comment on the selectExpand worker callback above.
+**
+** Expanding a SELECT statement is the first step in processing a
+** SELECT statement. The SELECT statement must be expanded before
+** name resolution is performed.
+**
+** If anything goes wrong, an error message is written into pParse.
+** The calling function can detect the problem by looking at pParse->nErr
+** and/or pParse->db->mallocFailed.
+*/
+static void sqlite3SelectExpand(Parse *pParse, Select *pSelect){
+ Walker w;
+ w.xSelectCallback = selectExpander;
+ w.xExprCallback = exprWalkNoop;
+ w.pParse = pParse;
+ sqlite3WalkSelect(&w, pSelect);
+}
+
+
+#ifndef SQLITE_OMIT_SUBQUERY
+/*
+** This is a Walker.xSelectCallback callback for the sqlite3SelectTypeInfo()
+** interface.
+**
+** For each FROM-clause subquery, add Column.zType and Column.zColl
+** information to the Table structure that represents the result set
+** of that subquery.
+**
+** The Table structure that represents the result set was constructed
+** by selectExpander() but the type and collation information was omitted
+** at that point because identifiers had not yet been resolved. This
+** routine is called after identifier resolution.
+*/
+static int selectAddSubqueryTypeInfo(Walker *pWalker, Select *p){
+ Parse *pParse;
+ int i;
+ SrcList *pTabList;
+ struct SrcList_item *pFrom;
+
+ assert( p->selFlags & SF_Resolved );
+ if( (p->selFlags & SF_HasTypeInfo)==0 ){
+ p->selFlags |= SF_HasTypeInfo;
+ pParse = pWalker->pParse;
+ pTabList = p->pSrc;
+ for(i=0, pFrom=pTabList->a; i<pTabList->nSrc; i++, pFrom++){
+ Table *pTab = pFrom->pTab;
+ if( ALWAYS(pTab!=0) && (pTab->tabFlags & TF_Ephemeral)!=0 ){
+ /* A sub-query in the FROM clause of a SELECT */
+ Select *pSel = pFrom->pSelect;
+ assert( pSel );
+ while( pSel->pPrior ) pSel = pSel->pPrior;
+ selectAddColumnTypeAndCollation(pParse, pTab->nCol, pTab->aCol, pSel);
+ }
+ }
+ }
+ return WRC_Continue;
+}
+#endif
+
+
+/*
+** This routine adds datatype and collating sequence information to
+** the Table structures of all FROM-clause subqueries in a
+** SELECT statement.
+**
+** Use this routine after name resolution.
+*/
+static void sqlite3SelectAddTypeInfo(Parse *pParse, Select *pSelect){
+#ifndef SQLITE_OMIT_SUBQUERY
+ Walker w;
+ w.xSelectCallback = selectAddSubqueryTypeInfo;
+ w.xExprCallback = exprWalkNoop;
+ w.pParse = pParse;
+ sqlite3WalkSelect(&w, pSelect);
+#endif
+}
+
+
+/*
+** This routine sets up a SELECT statement for processing. The
+** following is accomplished:
+**
+** * VDBE Cursor numbers are assigned to all FROM-clause terms.
+** * Ephemeral Table objects are created for all FROM-clause subqueries.
+** * ON and USING clauses are shifted into WHERE statements
+** * Wildcards "*" and "TABLE.*" in result sets are expanded.
+** * Identifiers in expression are matched to tables.
+**
+** This routine acts recursively on all subqueries within the SELECT.
+*/
+SQLITE_PRIVATE void sqlite3SelectPrep(
+ Parse *pParse, /* The parser context */
+ Select *p, /* The SELECT statement being coded. */
+ NameContext *pOuterNC /* Name context for container */
+){
+ sqlite3 *db;
+ if( NEVER(p==0) ) return;
+ db = pParse->db;
+ if( db->mallocFailed ) return;
+ if( p->selFlags & SF_HasTypeInfo ) return;
+ sqlite3SelectExpand(pParse, p);
+ if( pParse->nErr || db->mallocFailed ) return;
+ sqlite3ResolveSelectNames(pParse, p, pOuterNC);
+ if( pParse->nErr || db->mallocFailed ) return;
+ sqlite3SelectAddTypeInfo(pParse, p);
+}
+
+/*
+** Reset the aggregate accumulator.
+**
+** The aggregate accumulator is a set of memory cells that hold
+** intermediate results while calculating an aggregate. This
+** routine generates code that stores NULLs in all of those memory
+** cells.
+*/
+static void resetAccumulator(Parse *pParse, AggInfo *pAggInfo){
+ Vdbe *v = pParse->pVdbe;
+ int i;
+ struct AggInfo_func *pFunc;
+ if( pAggInfo->nFunc+pAggInfo->nColumn==0 ){
+ return;
+ }
+ for(i=0; i<pAggInfo->nColumn; i++){
+ sqlite3VdbeAddOp2(v, OP_Null, 0, pAggInfo->aCol[i].iMem);
+ }
+ for(pFunc=pAggInfo->aFunc, i=0; i<pAggInfo->nFunc; i++, pFunc++){
+ sqlite3VdbeAddOp2(v, OP_Null, 0, pFunc->iMem);
+ if( pFunc->iDistinct>=0 ){
+ Expr *pE = pFunc->pExpr;
+ assert( !ExprHasProperty(pE, EP_xIsSelect) );
+ if( pE->x.pList==0 || pE->x.pList->nExpr!=1 ){
+ sqlite3ErrorMsg(pParse, "DISTINCT aggregates must have exactly one "
+ "argument");
+ pFunc->iDistinct = -1;
+ }else{
+ KeyInfo *pKeyInfo = keyInfoFromExprList(pParse, pE->x.pList);
+ sqlite3VdbeAddOp4(v, OP_OpenEphemeral, pFunc->iDistinct, 0, 0,
+ (char*)pKeyInfo, P4_KEYINFO_HANDOFF);
+ }
+ }
+ }
+}
+
+/*
+** Invoke the OP_AggFinalize opcode for every aggregate function
+** in the AggInfo structure.
+*/
+static void finalizeAggFunctions(Parse *pParse, AggInfo *pAggInfo){
+ Vdbe *v = pParse->pVdbe;
+ int i;
+ struct AggInfo_func *pF;
+ for(i=0, pF=pAggInfo->aFunc; i<pAggInfo->nFunc; i++, pF++){
+ ExprList *pList = pF->pExpr->x.pList;
+ assert( !ExprHasProperty(pF->pExpr, EP_xIsSelect) );
+ sqlite3VdbeAddOp4(v, OP_AggFinal, pF->iMem, pList ? pList->nExpr : 0, 0,
+ (void*)pF->pFunc, P4_FUNCDEF);
+ }
+}
+
+/*
+** Update the accumulator memory cells for an aggregate based on
+** the current cursor position.
+*/
+static void updateAccumulator(Parse *pParse, AggInfo *pAggInfo){
+ Vdbe *v = pParse->pVdbe;
+ int i;
+ int regHit = 0;
+ int addrHitTest = 0;
+ struct AggInfo_func *pF;
+ struct AggInfo_col *pC;
+
+ pAggInfo->directMode = 1;
+ sqlite3ExprCacheClear(pParse);
+ for(i=0, pF=pAggInfo->aFunc; i<pAggInfo->nFunc; i++, pF++){
+ int nArg;
+ int addrNext = 0;
+ int regAgg;
+ ExprList *pList = pF->pExpr->x.pList;
+ assert( !ExprHasProperty(pF->pExpr, EP_xIsSelect) );
+ if( pList ){
+ nArg = pList->nExpr;
+ regAgg = sqlite3GetTempRange(pParse, nArg);
+ sqlite3ExprCodeExprList(pParse, pList, regAgg, 1);
+ }else{
+ nArg = 0;
+ regAgg = 0;
+ }
+ if( pF->iDistinct>=0 ){
+ addrNext = sqlite3VdbeMakeLabel(v);
+ assert( nArg==1 );
+ codeDistinct(pParse, pF->iDistinct, addrNext, 1, regAgg);
+ }
+ if( pF->pFunc->flags & SQLITE_FUNC_NEEDCOLL ){
+ CollSeq *pColl = 0;
+ struct ExprList_item *pItem;
+ int j;
+ assert( pList!=0 ); /* pList!=0 if pF->pFunc has NEEDCOLL */
+ for(j=0, pItem=pList->a; !pColl && j<nArg; j++, pItem++){
+ pColl = sqlite3ExprCollSeq(pParse, pItem->pExpr);
+ }
+ if( !pColl ){
+ pColl = pParse->db->pDfltColl;
+ }
+ if( regHit==0 && pAggInfo->nAccumulator ) regHit = ++pParse->nMem;
+ sqlite3VdbeAddOp4(v, OP_CollSeq, regHit, 0, 0, (char *)pColl, P4_COLLSEQ);
+ }
+ sqlite3VdbeAddOp4(v, OP_AggStep, 0, regAgg, pF->iMem,
+ (void*)pF->pFunc, P4_FUNCDEF);
+ sqlite3VdbeChangeP5(v, (u8)nArg);
+ sqlite3ExprCacheAffinityChange(pParse, regAgg, nArg);
+ sqlite3ReleaseTempRange(pParse, regAgg, nArg);
+ if( addrNext ){
+ sqlite3VdbeResolveLabel(v, addrNext);
+ sqlite3ExprCacheClear(pParse);
+ }
+ }
+
+ /* Before populating the accumulator registers, clear the column cache.
+ ** Otherwise, if any of the required column values are already present
+ ** in registers, sqlite3ExprCode() may use OP_SCopy to copy the value
+ ** to pC->iMem. But by the time the value is used, the original register
+ ** may have been used, invalidating the underlying buffer holding the
+ ** text or blob value. See ticket [883034dcb5].
+ **
+ ** Another solution would be to change the OP_SCopy used to copy cached
+ ** values to an OP_Copy.
+ */
+ if( regHit ){
+ addrHitTest = sqlite3VdbeAddOp1(v, OP_If, regHit);
+ }
+ sqlite3ExprCacheClear(pParse);
+ for(i=0, pC=pAggInfo->aCol; i<pAggInfo->nAccumulator; i++, pC++){
+ sqlite3ExprCode(pParse, pC->pExpr, pC->iMem);
+ }
+ pAggInfo->directMode = 0;
+ sqlite3ExprCacheClear(pParse);
+ if( addrHitTest ){
+ sqlite3VdbeJumpHere(v, addrHitTest);
+ }
+}
+
+/*
+** Add a single OP_Explain instruction to the VDBE to explain a simple
+** count(*) query ("SELECT count(*) FROM pTab").
+*/
+#ifndef SQLITE_OMIT_EXPLAIN
+static void explainSimpleCount(
+ Parse *pParse, /* Parse context */
+ Table *pTab, /* Table being queried */
+ Index *pIdx /* Index used to optimize scan, or NULL */
+){
+ if( pParse->explain==2 ){
+ char *zEqp = sqlite3MPrintf(pParse->db, "SCAN TABLE %s %s%s(~%d rows)",
+ pTab->zName,
+ pIdx ? "USING COVERING INDEX " : "",
+ pIdx ? pIdx->zName : "",
+ pTab->nRowEst
+ );
+ sqlite3VdbeAddOp4(
+ pParse->pVdbe, OP_Explain, pParse->iSelectId, 0, 0, zEqp, P4_DYNAMIC
+ );
+ }
+}
+#else
+# define explainSimpleCount(a,b,c)
+#endif
+
+/*
+** Generate code for the SELECT statement given in the p argument.
+**
+** The results are distributed in various ways depending on the
+** contents of the SelectDest structure pointed to by argument pDest
+** as follows:
+**
+** pDest->eDest Result
+** ------------ -------------------------------------------
+** SRT_Output Generate a row of output (using the OP_ResultRow
+** opcode) for each row in the result set.
+**
+** SRT_Mem Only valid if the result is a single column.
+** Store the first column of the first result row
+** in register pDest->iSDParm then abandon the rest
+** of the query. This destination implies "LIMIT 1".
+**
+** SRT_Set The result must be a single column. Store each
+** row of result as the key in table pDest->iSDParm.
+** Apply the affinity pDest->affSdst before storing
+** results. Used to implement "IN (SELECT ...)".
+**
+** SRT_Union Store results as a key in a temporary table
+** identified by pDest->iSDParm.
+**
+** SRT_Except Remove results from the temporary table pDest->iSDParm.
+**
+** SRT_Table Store results in temporary table pDest->iSDParm.
+** This is like SRT_EphemTab except that the table
+** is assumed to already be open.
+**
+** SRT_EphemTab Create an temporary table pDest->iSDParm and store
+** the result there. The cursor is left open after
+** returning. This is like SRT_Table except that
+** this destination uses OP_OpenEphemeral to create
+** the table first.
+**
+** SRT_Coroutine Generate a co-routine that returns a new row of
+** results each time it is invoked. The entry point
+** of the co-routine is stored in register pDest->iSDParm.
+**
+** SRT_Exists Store a 1 in memory cell pDest->iSDParm if the result
+** set is not empty.
+**
+** SRT_Discard Throw the results away. This is used by SELECT
+** statements within triggers whose only purpose is
+** the side-effects of functions.
+**
+** This routine returns the number of errors. If any errors are
+** encountered, then an appropriate error message is left in
+** pParse->zErrMsg.
+**
+** This routine does NOT free the Select structure passed in. The
+** calling function needs to do that.
+*/
+SQLITE_PRIVATE int sqlite3Select(
+ Parse *pParse, /* The parser context */
+ Select *p, /* The SELECT statement being coded. */
+ SelectDest *pDest /* What to do with the query results */
+){
+ int i, j; /* Loop counters */
+ WhereInfo *pWInfo; /* Return from sqlite3WhereBegin() */
+ Vdbe *v; /* The virtual machine under construction */
+ int isAgg; /* True for select lists like "count(*)" */
+ ExprList *pEList; /* List of columns to extract. */
+ SrcList *pTabList; /* List of tables to select from */
+ Expr *pWhere; /* The WHERE clause. May be NULL */
+ ExprList *pOrderBy; /* The ORDER BY clause. May be NULL */
+ ExprList *pGroupBy; /* The GROUP BY clause. May be NULL */
+ Expr *pHaving; /* The HAVING clause. May be NULL */
+ int rc = 1; /* Value to return from this function */
+ int addrSortIndex; /* Address of an OP_OpenEphemeral instruction */
+ DistinctCtx sDistinct; /* Info on how to code the DISTINCT keyword */
+ AggInfo sAggInfo; /* Information used by aggregate queries */
+ int iEnd; /* Address of the end of the query */
+ sqlite3 *db; /* The database connection */
+
+#ifndef SQLITE_OMIT_EXPLAIN
+ int iRestoreSelectId = pParse->iSelectId;
+ pParse->iSelectId = pParse->iNextSelectId++;
+#endif
+
+ db = pParse->db;
+ if( p==0 || db->mallocFailed || pParse->nErr ){
+ return 1;
+ }
+ if( sqlite3AuthCheck(pParse, SQLITE_SELECT, 0, 0, 0) ) return 1;
+ memset(&sAggInfo, 0, sizeof(sAggInfo));
+
+ if( IgnorableOrderby(pDest) ){
+ assert(pDest->eDest==SRT_Exists || pDest->eDest==SRT_Union ||
+ pDest->eDest==SRT_Except || pDest->eDest==SRT_Discard);
+ /* If ORDER BY makes no difference in the output then neither does
+ ** DISTINCT so it can be removed too. */
+ sqlite3ExprListDelete(db, p->pOrderBy);
+ p->pOrderBy = 0;
+ p->selFlags &= ~SF_Distinct;
+ }
+ sqlite3SelectPrep(pParse, p, 0);
+ pOrderBy = p->pOrderBy;
+ pTabList = p->pSrc;
+ pEList = p->pEList;
+ if( pParse->nErr || db->mallocFailed ){
+ goto select_end;
+ }
+ isAgg = (p->selFlags & SF_Aggregate)!=0;
+ assert( pEList!=0 );
+
+ /* Begin generating code.
+ */
+ v = sqlite3GetVdbe(pParse);
+ if( v==0 ) goto select_end;
+
+ /* If writing to memory or generating a set
+ ** only a single column may be output.
+ */
+#ifndef SQLITE_OMIT_SUBQUERY
+ if( checkForMultiColumnSelectError(pParse, pDest, pEList->nExpr) ){
+ goto select_end;
+ }
+#endif
+
+ /* Generate code for all sub-queries in the FROM clause
+ */
+#if !defined(SQLITE_OMIT_SUBQUERY) || !defined(SQLITE_OMIT_VIEW)
+ for(i=0; !p->pPrior && i<pTabList->nSrc; i++){
+ struct SrcList_item *pItem = &pTabList->a[i];
+ SelectDest dest;
+ Select *pSub = pItem->pSelect;
+ int isAggSub;
+
+ if( pSub==0 ) continue;
+
+ /* Sometimes the code for a subquery will be generated more than
+ ** once, if the subquery is part of the WHERE clause in a LEFT JOIN,
+ ** for example. In that case, do not regenerate the code to manifest
+ ** a view or the co-routine to implement a view. The first instance
+ ** is sufficient, though the subroutine to manifest the view does need
+ ** to be invoked again. */
+ if( pItem->addrFillSub ){
+ if( pItem->viaCoroutine==0 ){
+ sqlite3VdbeAddOp2(v, OP_Gosub, pItem->regReturn, pItem->addrFillSub);
+ }
+ continue;
+ }
+
+ /* Increment Parse.nHeight by the height of the largest expression
+ ** tree refered to by this, the parent select. The child select
+ ** may contain expression trees of at most
+ ** (SQLITE_MAX_EXPR_DEPTH-Parse.nHeight) height. This is a bit
+ ** more conservative than necessary, but much easier than enforcing
+ ** an exact limit.
+ */
+ pParse->nHeight += sqlite3SelectExprHeight(p);
+
+ isAggSub = (pSub->selFlags & SF_Aggregate)!=0;
+ if( flattenSubquery(pParse, p, i, isAgg, isAggSub) ){
+ /* This subquery can be absorbed into its parent. */
+ if( isAggSub ){
+ isAgg = 1;
+ p->selFlags |= SF_Aggregate;
+ }
+ i = -1;
+ }else if( pTabList->nSrc==1 && (p->selFlags & SF_Materialize)==0
+ && OptimizationEnabled(db, SQLITE_SubqCoroutine)
+ ){
+ /* Implement a co-routine that will return a single row of the result
+ ** set on each invocation.
+ */
+ int addrTop;
+ int addrEof;
+ pItem->regReturn = ++pParse->nMem;
+ addrEof = ++pParse->nMem;
+ /* Before coding the OP_Goto to jump to the start of the main routine,
+ ** ensure that the jump to the verify-schema routine has already
+ ** been coded. Otherwise, the verify-schema would likely be coded as
+ ** part of the co-routine. If the main routine then accessed the
+ ** database before invoking the co-routine for the first time (for
+ ** example to initialize a LIMIT register from a sub-select), it would
+ ** be doing so without having verified the schema version and obtained
+ ** the required db locks. See ticket d6b36be38. */
+ sqlite3CodeVerifySchema(pParse, -1);
+ sqlite3VdbeAddOp0(v, OP_Goto);
+ addrTop = sqlite3VdbeAddOp1(v, OP_OpenPseudo, pItem->iCursor);
+ sqlite3VdbeChangeP5(v, 1);
+ VdbeComment((v, "coroutine for %s", pItem->pTab->zName));
+ pItem->addrFillSub = addrTop;
+ sqlite3VdbeAddOp2(v, OP_Integer, 0, addrEof);
+ sqlite3VdbeChangeP5(v, 1);
+ sqlite3SelectDestInit(&dest, SRT_Coroutine, pItem->regReturn);
+ explainSetInteger(pItem->iSelectId, (u8)pParse->iNextSelectId);
+ sqlite3Select(pParse, pSub, &dest);
+ pItem->pTab->nRowEst = (unsigned)pSub->nSelectRow;
+ pItem->viaCoroutine = 1;
+ sqlite3VdbeChangeP2(v, addrTop, dest.iSdst);
+ sqlite3VdbeChangeP3(v, addrTop, dest.nSdst);
+ sqlite3VdbeAddOp2(v, OP_Integer, 1, addrEof);
+ sqlite3VdbeAddOp1(v, OP_Yield, pItem->regReturn);
+ VdbeComment((v, "end %s", pItem->pTab->zName));
+ sqlite3VdbeJumpHere(v, addrTop-1);
+ sqlite3ClearTempRegCache(pParse);
+ }else{
+ /* Generate a subroutine that will fill an ephemeral table with
+ ** the content of this subquery. pItem->addrFillSub will point
+ ** to the address of the generated subroutine. pItem->regReturn
+ ** is a register allocated to hold the subroutine return address
+ */
+ int topAddr;
+ int onceAddr = 0;
+ int retAddr;
+ assert( pItem->addrFillSub==0 );
+ pItem->regReturn = ++pParse->nMem;
+ topAddr = sqlite3VdbeAddOp2(v, OP_Integer, 0, pItem->regReturn);
+ pItem->addrFillSub = topAddr+1;
+ VdbeNoopComment((v, "materialize %s", pItem->pTab->zName));
+ if( pItem->isCorrelated==0 ){
+ /* If the subquery is no correlated and if we are not inside of
+ ** a trigger, then we only need to compute the value of the subquery
+ ** once. */
+ onceAddr = sqlite3CodeOnce(pParse);
+ }
+ sqlite3SelectDestInit(&dest, SRT_EphemTab, pItem->iCursor);
+ explainSetInteger(pItem->iSelectId, (u8)pParse->iNextSelectId);
+ sqlite3Select(pParse, pSub, &dest);
+ pItem->pTab->nRowEst = (unsigned)pSub->nSelectRow;
+ if( onceAddr ) sqlite3VdbeJumpHere(v, onceAddr);
+ retAddr = sqlite3VdbeAddOp1(v, OP_Return, pItem->regReturn);
+ VdbeComment((v, "end %s", pItem->pTab->zName));
+ sqlite3VdbeChangeP1(v, topAddr, retAddr);
+ sqlite3ClearTempRegCache(pParse);
+ }
+ if( /*pParse->nErr ||*/ db->mallocFailed ){
+ goto select_end;
+ }
+ pParse->nHeight -= sqlite3SelectExprHeight(p);
+ pTabList = p->pSrc;
+ if( !IgnorableOrderby(pDest) ){
+ pOrderBy = p->pOrderBy;
+ }
+ }
+ pEList = p->pEList;
+#endif
+ pWhere = p->pWhere;
+ pGroupBy = p->pGroupBy;
+ pHaving = p->pHaving;
+ sDistinct.isTnct = (p->selFlags & SF_Distinct)!=0;
+
+#ifndef SQLITE_OMIT_COMPOUND_SELECT
+ /* If there is are a sequence of queries, do the earlier ones first.
+ */
+ if( p->pPrior ){
+ if( p->pRightmost==0 ){
+ Select *pLoop, *pRight = 0;
+ int cnt = 0;
+ int mxSelect;
+ for(pLoop=p; pLoop; pLoop=pLoop->pPrior, cnt++){
+ pLoop->pRightmost = p;
+ pLoop->pNext = pRight;
+ pRight = pLoop;
+ }
+ mxSelect = db->aLimit[SQLITE_LIMIT_COMPOUND_SELECT];
+ if( mxSelect && cnt>mxSelect ){
+ sqlite3ErrorMsg(pParse, "too many terms in compound SELECT");
+ goto select_end;
+ }
+ }
+ rc = multiSelect(pParse, p, pDest);
+ explainSetInteger(pParse->iSelectId, iRestoreSelectId);
+ return rc;
+ }
+#endif
+
+ /* If there is both a GROUP BY and an ORDER BY clause and they are
+ ** identical, then disable the ORDER BY clause since the GROUP BY
+ ** will cause elements to come out in the correct order. This is
+ ** an optimization - the correct answer should result regardless.
+ ** Use the SQLITE_GroupByOrder flag with SQLITE_TESTCTRL_OPTIMIZER
+ ** to disable this optimization for testing purposes.
+ */
+ if( sqlite3ExprListCompare(p->pGroupBy, pOrderBy)==0
+ && OptimizationEnabled(db, SQLITE_GroupByOrder) ){
+ pOrderBy = 0;
+ }
+
+ /* If the query is DISTINCT with an ORDER BY but is not an aggregate, and
+ ** if the select-list is the same as the ORDER BY list, then this query
+ ** can be rewritten as a GROUP BY. In other words, this:
+ **
+ ** SELECT DISTINCT xyz FROM ... ORDER BY xyz
+ **
+ ** is transformed to:
+ **
+ ** SELECT xyz FROM ... GROUP BY xyz
+ **
+ ** The second form is preferred as a single index (or temp-table) may be
+ ** used for both the ORDER BY and DISTINCT processing. As originally
+ ** written the query must use a temp-table for at least one of the ORDER
+ ** BY and DISTINCT, and an index or separate temp-table for the other.
+ */
+ if( (p->selFlags & (SF_Distinct|SF_Aggregate))==SF_Distinct
+ && sqlite3ExprListCompare(pOrderBy, p->pEList)==0
+ ){
+ p->selFlags &= ~SF_Distinct;
+ p->pGroupBy = sqlite3ExprListDup(db, p->pEList, 0);
+ pGroupBy = p->pGroupBy;
+ pOrderBy = 0;
+ /* Notice that even thought SF_Distinct has been cleared from p->selFlags,
+ ** the sDistinct.isTnct is still set. Hence, isTnct represents the
+ ** original setting of the SF_Distinct flag, not the current setting */
+ assert( sDistinct.isTnct );
+ }
+
+ /* If there is an ORDER BY clause, then this sorting
+ ** index might end up being unused if the data can be
+ ** extracted in pre-sorted order. If that is the case, then the
+ ** OP_OpenEphemeral instruction will be changed to an OP_Noop once
+ ** we figure out that the sorting index is not needed. The addrSortIndex
+ ** variable is used to facilitate that change.
+ */
+ if( pOrderBy ){
+ KeyInfo *pKeyInfo;
+ pKeyInfo = keyInfoFromExprList(pParse, pOrderBy);
+ pOrderBy->iECursor = pParse->nTab++;
+ p->addrOpenEphm[2] = addrSortIndex =
+ sqlite3VdbeAddOp4(v, OP_OpenEphemeral,
+ pOrderBy->iECursor, pOrderBy->nExpr+2, 0,
+ (char*)pKeyInfo, P4_KEYINFO_HANDOFF);
+ }else{
+ addrSortIndex = -1;
+ }
+
+ /* If the output is destined for a temporary table, open that table.
+ */
+ if( pDest->eDest==SRT_EphemTab ){
+ sqlite3VdbeAddOp2(v, OP_OpenEphemeral, pDest->iSDParm, pEList->nExpr);
+ }
+
+ /* Set the limiter.
+ */
+ iEnd = sqlite3VdbeMakeLabel(v);
+ p->nSelectRow = (double)LARGEST_INT64;
+ computeLimitRegisters(pParse, p, iEnd);
+ if( p->iLimit==0 && addrSortIndex>=0 ){
+ sqlite3VdbeGetOp(v, addrSortIndex)->opcode = OP_SorterOpen;
+ p->selFlags |= SF_UseSorter;
+ }
+
+ /* Open a virtual index to use for the distinct set.
+ */
+ if( p->selFlags & SF_Distinct ){
+ sDistinct.tabTnct = pParse->nTab++;
+ sDistinct.addrTnct = sqlite3VdbeAddOp4(v, OP_OpenEphemeral,
+ sDistinct.tabTnct, 0, 0,
+ (char*)keyInfoFromExprList(pParse, p->pEList),
+ P4_KEYINFO_HANDOFF);
+ sqlite3VdbeChangeP5(v, BTREE_UNORDERED);
+ sDistinct.eTnctType = WHERE_DISTINCT_UNORDERED;
+ }else{
+ sDistinct.eTnctType = WHERE_DISTINCT_NOOP;
+ }
+
+ if( !isAgg && pGroupBy==0 ){
+ /* No aggregate functions and no GROUP BY clause */
+ ExprList *pDist = (sDistinct.isTnct ? p->pEList : 0);
+
+ /* Begin the database scan. */
+ pWInfo = sqlite3WhereBegin(pParse, pTabList, pWhere, pOrderBy, pDist, 0,0);
+ if( pWInfo==0 ) goto select_end;
+ if( pWInfo->nRowOut < p->nSelectRow ) p->nSelectRow = pWInfo->nRowOut;
+ if( pWInfo->eDistinct ) sDistinct.eTnctType = pWInfo->eDistinct;
+ if( pOrderBy && pWInfo->nOBSat==pOrderBy->nExpr ) pOrderBy = 0;
+
+ /* If sorting index that was created by a prior OP_OpenEphemeral
+ ** instruction ended up not being needed, then change the OP_OpenEphemeral
+ ** into an OP_Noop.
+ */
+ if( addrSortIndex>=0 && pOrderBy==0 ){
+ sqlite3VdbeChangeToNoop(v, addrSortIndex);
+ p->addrOpenEphm[2] = -1;
+ }
+
+ /* Use the standard inner loop. */
+ selectInnerLoop(pParse, p, pEList, 0, 0, pOrderBy, &sDistinct, pDest,
+ pWInfo->iContinue, pWInfo->iBreak);
+
+ /* End the database scan loop.
+ */
+ sqlite3WhereEnd(pWInfo);
+ }else{
+ /* This case when there exist aggregate functions or a GROUP BY clause
+ ** or both */
+ NameContext sNC; /* Name context for processing aggregate information */
+ int iAMem; /* First Mem address for storing current GROUP BY */
+ int iBMem; /* First Mem address for previous GROUP BY */
+ int iUseFlag; /* Mem address holding flag indicating that at least
+ ** one row of the input to the aggregator has been
+ ** processed */
+ int iAbortFlag; /* Mem address which causes query abort if positive */
+ int groupBySort; /* Rows come from source in GROUP BY order */
+ int addrEnd; /* End of processing for this SELECT */
+ int sortPTab = 0; /* Pseudotable used to decode sorting results */
+ int sortOut = 0; /* Output register from the sorter */
+
+ /* Remove any and all aliases between the result set and the
+ ** GROUP BY clause.
+ */
+ if( pGroupBy ){
+ int k; /* Loop counter */
+ struct ExprList_item *pItem; /* For looping over expression in a list */
+
+ for(k=p->pEList->nExpr, pItem=p->pEList->a; k>0; k--, pItem++){
+ pItem->iAlias = 0;
+ }
+ for(k=pGroupBy->nExpr, pItem=pGroupBy->a; k>0; k--, pItem++){
+ pItem->iAlias = 0;
+ }
+ if( p->nSelectRow>(double)100 ) p->nSelectRow = (double)100;
+ }else{
+ p->nSelectRow = (double)1;
+ }
+
+
+ /* Create a label to jump to when we want to abort the query */
+ addrEnd = sqlite3VdbeMakeLabel(v);
+
+ /* Convert TK_COLUMN nodes into TK_AGG_COLUMN and make entries in
+ ** sAggInfo for all TK_AGG_FUNCTION nodes in expressions of the
+ ** SELECT statement.
+ */
+ memset(&sNC, 0, sizeof(sNC));
+ sNC.pParse = pParse;
+ sNC.pSrcList = pTabList;
+ sNC.pAggInfo = &sAggInfo;
+ sAggInfo.nSortingColumn = pGroupBy ? pGroupBy->nExpr+1 : 0;
+ sAggInfo.pGroupBy = pGroupBy;
+ sqlite3ExprAnalyzeAggList(&sNC, pEList);
+ sqlite3ExprAnalyzeAggList(&sNC, pOrderBy);
+ if( pHaving ){
+ sqlite3ExprAnalyzeAggregates(&sNC, pHaving);
+ }
+ sAggInfo.nAccumulator = sAggInfo.nColumn;
+ for(i=0; i<sAggInfo.nFunc; i++){
+ assert( !ExprHasProperty(sAggInfo.aFunc[i].pExpr, EP_xIsSelect) );
+ sNC.ncFlags |= NC_InAggFunc;
+ sqlite3ExprAnalyzeAggList(&sNC, sAggInfo.aFunc[i].pExpr->x.pList);
+ sNC.ncFlags &= ~NC_InAggFunc;
+ }
+ if( db->mallocFailed ) goto select_end;
+
+ /* Processing for aggregates with GROUP BY is very different and
+ ** much more complex than aggregates without a GROUP BY.
+ */
+ if( pGroupBy ){
+ KeyInfo *pKeyInfo; /* Keying information for the group by clause */
+ int j1; /* A-vs-B comparision jump */
+ int addrOutputRow; /* Start of subroutine that outputs a result row */
+ int regOutputRow; /* Return address register for output subroutine */
+ int addrSetAbort; /* Set the abort flag and return */
+ int addrTopOfLoop; /* Top of the input loop */
+ int addrSortingIdx; /* The OP_OpenEphemeral for the sorting index */
+ int addrReset; /* Subroutine for resetting the accumulator */
+ int regReset; /* Return address register for reset subroutine */
+
+ /* If there is a GROUP BY clause we might need a sorting index to
+ ** implement it. Allocate that sorting index now. If it turns out
+ ** that we do not need it after all, the OP_SorterOpen instruction
+ ** will be converted into a Noop.
+ */
+ sAggInfo.sortingIdx = pParse->nTab++;
+ pKeyInfo = keyInfoFromExprList(pParse, pGroupBy);
+ addrSortingIdx = sqlite3VdbeAddOp4(v, OP_SorterOpen,
+ sAggInfo.sortingIdx, sAggInfo.nSortingColumn,
+ 0, (char*)pKeyInfo, P4_KEYINFO_HANDOFF);
+
+ /* Initialize memory locations used by GROUP BY aggregate processing
+ */
+ iUseFlag = ++pParse->nMem;
+ iAbortFlag = ++pParse->nMem;
+ regOutputRow = ++pParse->nMem;
+ addrOutputRow = sqlite3VdbeMakeLabel(v);
+ regReset = ++pParse->nMem;
+ addrReset = sqlite3VdbeMakeLabel(v);
+ iAMem = pParse->nMem + 1;
+ pParse->nMem += pGroupBy->nExpr;
+ iBMem = pParse->nMem + 1;
+ pParse->nMem += pGroupBy->nExpr;
+ sqlite3VdbeAddOp2(v, OP_Integer, 0, iAbortFlag);
+ VdbeComment((v, "clear abort flag"));
+ sqlite3VdbeAddOp2(v, OP_Integer, 0, iUseFlag);
+ VdbeComment((v, "indicate accumulator empty"));
+ sqlite3VdbeAddOp3(v, OP_Null, 0, iAMem, iAMem+pGroupBy->nExpr-1);
+
+ /* Begin a loop that will extract all source rows in GROUP BY order.
+ ** This might involve two separate loops with an OP_Sort in between, or
+ ** it might be a single loop that uses an index to extract information
+ ** in the right order to begin with.
+ */
+ sqlite3VdbeAddOp2(v, OP_Gosub, regReset, addrReset);
+ pWInfo = sqlite3WhereBegin(pParse, pTabList, pWhere, pGroupBy, 0, 0, 0);
+ if( pWInfo==0 ) goto select_end;
+ if( pWInfo->nOBSat==pGroupBy->nExpr ){
+ /* The optimizer is able to deliver rows in group by order so
+ ** we do not have to sort. The OP_OpenEphemeral table will be
+ ** cancelled later because we still need to use the pKeyInfo
+ */
+ groupBySort = 0;
+ }else{
+ /* Rows are coming out in undetermined order. We have to push
+ ** each row into a sorting index, terminate the first loop,
+ ** then loop over the sorting index in order to get the output
+ ** in sorted order
+ */
+ int regBase;
+ int regRecord;
+ int nCol;
+ int nGroupBy;
+
+ explainTempTable(pParse,
+ (sDistinct.isTnct && (p->selFlags&SF_Distinct)==0) ?
+ "DISTINCT" : "GROUP BY");
+
+ groupBySort = 1;
+ nGroupBy = pGroupBy->nExpr;
+ nCol = nGroupBy + 1;
+ j = nGroupBy+1;
+ for(i=0; i<sAggInfo.nColumn; i++){
+ if( sAggInfo.aCol[i].iSorterColumn>=j ){
+ nCol++;
+ j++;
+ }
+ }
+ regBase = sqlite3GetTempRange(pParse, nCol);
+ sqlite3ExprCacheClear(pParse);
+ sqlite3ExprCodeExprList(pParse, pGroupBy, regBase, 0);
+ sqlite3VdbeAddOp2(v, OP_Sequence, sAggInfo.sortingIdx,regBase+nGroupBy);
+ j = nGroupBy+1;
+ for(i=0; i<sAggInfo.nColumn; i++){
+ struct AggInfo_col *pCol = &sAggInfo.aCol[i];
+ if( pCol->iSorterColumn>=j ){
+ int r1 = j + regBase;
+ int r2;
+
+ r2 = sqlite3ExprCodeGetColumn(pParse,
+ pCol->pTab, pCol->iColumn, pCol->iTable, r1, 0);
+ if( r1!=r2 ){
+ sqlite3VdbeAddOp2(v, OP_SCopy, r2, r1);
+ }
+ j++;
+ }
+ }
+ regRecord = sqlite3GetTempReg(pParse);
+ sqlite3VdbeAddOp3(v, OP_MakeRecord, regBase, nCol, regRecord);
+ sqlite3VdbeAddOp2(v, OP_SorterInsert, sAggInfo.sortingIdx, regRecord);
+ sqlite3ReleaseTempReg(pParse, regRecord);
+ sqlite3ReleaseTempRange(pParse, regBase, nCol);
+ sqlite3WhereEnd(pWInfo);
+ sAggInfo.sortingIdxPTab = sortPTab = pParse->nTab++;
+ sortOut = sqlite3GetTempReg(pParse);
+ sqlite3VdbeAddOp3(v, OP_OpenPseudo, sortPTab, sortOut, nCol);
+ sqlite3VdbeAddOp2(v, OP_SorterSort, sAggInfo.sortingIdx, addrEnd);
+ VdbeComment((v, "GROUP BY sort"));
+ sAggInfo.useSortingIdx = 1;
+ sqlite3ExprCacheClear(pParse);
+ }
+
+ /* Evaluate the current GROUP BY terms and store in b0, b1, b2...
+ ** (b0 is memory location iBMem+0, b1 is iBMem+1, and so forth)
+ ** Then compare the current GROUP BY terms against the GROUP BY terms
+ ** from the previous row currently stored in a0, a1, a2...
+ */
+ addrTopOfLoop = sqlite3VdbeCurrentAddr(v);
+ sqlite3ExprCacheClear(pParse);
+ if( groupBySort ){
+ sqlite3VdbeAddOp2(v, OP_SorterData, sAggInfo.sortingIdx, sortOut);
+ }
+ for(j=0; j<pGroupBy->nExpr; j++){
+ if( groupBySort ){
+ sqlite3VdbeAddOp3(v, OP_Column, sortPTab, j, iBMem+j);
+ if( j==0 ) sqlite3VdbeChangeP5(v, OPFLAG_CLEARCACHE);
+ }else{
+ sAggInfo.directMode = 1;
+ sqlite3ExprCode(pParse, pGroupBy->a[j].pExpr, iBMem+j);
+ }
+ }
+ sqlite3VdbeAddOp4(v, OP_Compare, iAMem, iBMem, pGroupBy->nExpr,
+ (char*)pKeyInfo, P4_KEYINFO);
+ j1 = sqlite3VdbeCurrentAddr(v);
+ sqlite3VdbeAddOp3(v, OP_Jump, j1+1, 0, j1+1);
+
+ /* Generate code that runs whenever the GROUP BY changes.
+ ** Changes in the GROUP BY are detected by the previous code
+ ** block. If there were no changes, this block is skipped.
+ **
+ ** This code copies current group by terms in b0,b1,b2,...
+ ** over to a0,a1,a2. It then calls the output subroutine
+ ** and resets the aggregate accumulator registers in preparation
+ ** for the next GROUP BY batch.
+ */
+ sqlite3ExprCodeMove(pParse, iBMem, iAMem, pGroupBy->nExpr);
+ sqlite3VdbeAddOp2(v, OP_Gosub, regOutputRow, addrOutputRow);
+ VdbeComment((v, "output one row"));
+ sqlite3VdbeAddOp2(v, OP_IfPos, iAbortFlag, addrEnd);
+ VdbeComment((v, "check abort flag"));
+ sqlite3VdbeAddOp2(v, OP_Gosub, regReset, addrReset);
+ VdbeComment((v, "reset accumulator"));
+
+ /* Update the aggregate accumulators based on the content of
+ ** the current row
+ */
+ sqlite3VdbeJumpHere(v, j1);
+ updateAccumulator(pParse, &sAggInfo);
+ sqlite3VdbeAddOp2(v, OP_Integer, 1, iUseFlag);
+ VdbeComment((v, "indicate data in accumulator"));
+
+ /* End of the loop
+ */
+ if( groupBySort ){
+ sqlite3VdbeAddOp2(v, OP_SorterNext, sAggInfo.sortingIdx, addrTopOfLoop);
+ }else{
+ sqlite3WhereEnd(pWInfo);
+ sqlite3VdbeChangeToNoop(v, addrSortingIdx);
+ }
+
+ /* Output the final row of result
+ */
+ sqlite3VdbeAddOp2(v, OP_Gosub, regOutputRow, addrOutputRow);
+ VdbeComment((v, "output final row"));
+
+ /* Jump over the subroutines
+ */
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, addrEnd);
+
+ /* Generate a subroutine that outputs a single row of the result
+ ** set. This subroutine first looks at the iUseFlag. If iUseFlag
+ ** is less than or equal to zero, the subroutine is a no-op. If
+ ** the processing calls for the query to abort, this subroutine
+ ** increments the iAbortFlag memory location before returning in
+ ** order to signal the caller to abort.
+ */
+ addrSetAbort = sqlite3VdbeCurrentAddr(v);
+ sqlite3VdbeAddOp2(v, OP_Integer, 1, iAbortFlag);
+ VdbeComment((v, "set abort flag"));
+ sqlite3VdbeAddOp1(v, OP_Return, regOutputRow);
+ sqlite3VdbeResolveLabel(v, addrOutputRow);
+ addrOutputRow = sqlite3VdbeCurrentAddr(v);
+ sqlite3VdbeAddOp2(v, OP_IfPos, iUseFlag, addrOutputRow+2);
+ VdbeComment((v, "Groupby result generator entry point"));
+ sqlite3VdbeAddOp1(v, OP_Return, regOutputRow);
+ finalizeAggFunctions(pParse, &sAggInfo);
+ sqlite3ExprIfFalse(pParse, pHaving, addrOutputRow+1, SQLITE_JUMPIFNULL);
+ selectInnerLoop(pParse, p, p->pEList, 0, 0, pOrderBy,
+ &sDistinct, pDest,
+ addrOutputRow+1, addrSetAbort);
+ sqlite3VdbeAddOp1(v, OP_Return, regOutputRow);
+ VdbeComment((v, "end groupby result generator"));
+
+ /* Generate a subroutine that will reset the group-by accumulator
+ */
+ sqlite3VdbeResolveLabel(v, addrReset);
+ resetAccumulator(pParse, &sAggInfo);
+ sqlite3VdbeAddOp1(v, OP_Return, regReset);
+
+ } /* endif pGroupBy. Begin aggregate queries without GROUP BY: */
+ else {
+ ExprList *pDel = 0;
+#ifndef SQLITE_OMIT_BTREECOUNT
+ Table *pTab;
+ if( (pTab = isSimpleCount(p, &sAggInfo))!=0 ){
+ /* If isSimpleCount() returns a pointer to a Table structure, then
+ ** the SQL statement is of the form:
+ **
+ ** SELECT count(*) FROM <tbl>
+ **
+ ** where the Table structure returned represents table <tbl>.
+ **
+ ** This statement is so common that it is optimized specially. The
+ ** OP_Count instruction is executed either on the intkey table that
+ ** contains the data for table <tbl> or on one of its indexes. It
+ ** is better to execute the op on an index, as indexes are almost
+ ** always spread across less pages than their corresponding tables.
+ */
+ const int iDb = sqlite3SchemaToIndex(pParse->db, pTab->pSchema);
+ const int iCsr = pParse->nTab++; /* Cursor to scan b-tree */
+ Index *pIdx; /* Iterator variable */
+ KeyInfo *pKeyInfo = 0; /* Keyinfo for scanned index */
+ Index *pBest = 0; /* Best index found so far */
+ int iRoot = pTab->tnum; /* Root page of scanned b-tree */
+
+ sqlite3CodeVerifySchema(pParse, iDb);
+ sqlite3TableLock(pParse, iDb, pTab->tnum, 0, pTab->zName);
+
+ /* Search for the index that has the least amount of columns. If
+ ** there is such an index, and it has less columns than the table
+ ** does, then we can assume that it consumes less space on disk and
+ ** will therefore be cheaper to scan to determine the query result.
+ ** In this case set iRoot to the root page number of the index b-tree
+ ** and pKeyInfo to the KeyInfo structure required to navigate the
+ ** index.
+ **
+ ** (2011-04-15) Do not do a full scan of an unordered index.
+ **
+ ** In practice the KeyInfo structure will not be used. It is only
+ ** passed to keep OP_OpenRead happy.
+ */
+ for(pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext){
+ if( pIdx->bUnordered==0 && (!pBest || pIdx->nColumn<pBest->nColumn) ){
+ pBest = pIdx;
+ }
+ }
+ if( pBest && pBest->nColumn<pTab->nCol ){
+ iRoot = pBest->tnum;
+ pKeyInfo = sqlite3IndexKeyinfo(pParse, pBest);
+ }
+
+ /* Open a read-only cursor, execute the OP_Count, close the cursor. */
+ sqlite3VdbeAddOp3(v, OP_OpenRead, iCsr, iRoot, iDb);
+ if( pKeyInfo ){
+ sqlite3VdbeChangeP4(v, -1, (char *)pKeyInfo, P4_KEYINFO_HANDOFF);
+ }
+ sqlite3VdbeAddOp2(v, OP_Count, iCsr, sAggInfo.aFunc[0].iMem);
+ sqlite3VdbeAddOp1(v, OP_Close, iCsr);
+ explainSimpleCount(pParse, pTab, pBest);
+ }else
+#endif /* SQLITE_OMIT_BTREECOUNT */
+ {
+ /* Check if the query is of one of the following forms:
+ **
+ ** SELECT min(x) FROM ...
+ ** SELECT max(x) FROM ...
+ **
+ ** If it is, then ask the code in where.c to attempt to sort results
+ ** as if there was an "ORDER ON x" or "ORDER ON x DESC" clause.
+ ** If where.c is able to produce results sorted in this order, then
+ ** add vdbe code to break out of the processing loop after the
+ ** first iteration (since the first iteration of the loop is
+ ** guaranteed to operate on the row with the minimum or maximum
+ ** value of x, the only row required).
+ **
+ ** A special flag must be passed to sqlite3WhereBegin() to slightly
+ ** modify behavior as follows:
+ **
+ ** + If the query is a "SELECT min(x)", then the loop coded by
+ ** where.c should not iterate over any values with a NULL value
+ ** for x.
+ **
+ ** + The optimizer code in where.c (the thing that decides which
+ ** index or indices to use) should place a different priority on
+ ** satisfying the 'ORDER BY' clause than it does in other cases.
+ ** Refer to code and comments in where.c for details.
+ */
+ ExprList *pMinMax = 0;
+ u8 flag = WHERE_ORDERBY_NORMAL;
+
+ assert( p->pGroupBy==0 );
+ assert( flag==0 );
+ if( p->pHaving==0 ){
+ flag = minMaxQuery(&sAggInfo, &pMinMax);
+ }
+ assert( flag==0 || (pMinMax!=0 && pMinMax->nExpr==1) );
+
+ if( flag ){
+ pMinMax = sqlite3ExprListDup(db, pMinMax, 0);
+ pDel = pMinMax;
+ if( pMinMax && !db->mallocFailed ){
+ pMinMax->a[0].sortOrder = flag!=WHERE_ORDERBY_MIN ?1:0;
+ pMinMax->a[0].pExpr->op = TK_COLUMN;
+ }
+ }
+
+ /* This case runs if the aggregate has no GROUP BY clause. The
+ ** processing is much simpler since there is only a single row
+ ** of output.
+ */
+ resetAccumulator(pParse, &sAggInfo);
+ pWInfo = sqlite3WhereBegin(pParse, pTabList, pWhere, pMinMax,0,flag,0);
+ if( pWInfo==0 ){
+ sqlite3ExprListDelete(db, pDel);
+ goto select_end;
+ }
+ updateAccumulator(pParse, &sAggInfo);
+ assert( pMinMax==0 || pMinMax->nExpr==1 );
+ if( pWInfo->nOBSat>0 ){
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, pWInfo->iBreak);
+ VdbeComment((v, "%s() by index",
+ (flag==WHERE_ORDERBY_MIN?"min":"max")));
+ }
+ sqlite3WhereEnd(pWInfo);
+ finalizeAggFunctions(pParse, &sAggInfo);
+ }
+
+ pOrderBy = 0;
+ sqlite3ExprIfFalse(pParse, pHaving, addrEnd, SQLITE_JUMPIFNULL);
+ selectInnerLoop(pParse, p, p->pEList, 0, 0, 0, 0,
+ pDest, addrEnd, addrEnd);
+ sqlite3ExprListDelete(db, pDel);
+ }
+ sqlite3VdbeResolveLabel(v, addrEnd);
+
+ } /* endif aggregate query */
+
+ if( sDistinct.eTnctType==WHERE_DISTINCT_UNORDERED ){
+ explainTempTable(pParse, "DISTINCT");
+ }
+
+ /* If there is an ORDER BY clause, then we need to sort the results
+ ** and send them to the callback one by one.
+ */
+ if( pOrderBy ){
+ explainTempTable(pParse, "ORDER BY");
+ generateSortTail(pParse, p, v, pEList->nExpr, pDest);
+ }
+
+ /* Jump here to skip this query
+ */
+ sqlite3VdbeResolveLabel(v, iEnd);
+
+ /* The SELECT was successfully coded. Set the return code to 0
+ ** to indicate no errors.
+ */
+ rc = 0;
+
+ /* Control jumps to here if an error is encountered above, or upon
+ ** successful coding of the SELECT.
+ */
+select_end:
+ explainSetInteger(pParse->iSelectId, iRestoreSelectId);
+
+ /* Identify column names if results of the SELECT are to be output.
+ */
+ if( rc==SQLITE_OK && pDest->eDest==SRT_Output ){
+ generateColumnNames(pParse, pTabList, pEList);
+ }
+
+ sqlite3DbFree(db, sAggInfo.aCol);
+ sqlite3DbFree(db, sAggInfo.aFunc);
+ return rc;
+}
+
+#if defined(SQLITE_ENABLE_TREE_EXPLAIN)
+/*
+** Generate a human-readable description of a the Select object.
+*/
+static void explainOneSelect(Vdbe *pVdbe, Select *p){
+ sqlite3ExplainPrintf(pVdbe, "SELECT ");
+ if( p->selFlags & (SF_Distinct|SF_Aggregate) ){
+ if( p->selFlags & SF_Distinct ){
+ sqlite3ExplainPrintf(pVdbe, "DISTINCT ");
+ }
+ if( p->selFlags & SF_Aggregate ){
+ sqlite3ExplainPrintf(pVdbe, "agg_flag ");
+ }
+ sqlite3ExplainNL(pVdbe);
+ sqlite3ExplainPrintf(pVdbe, " ");
+ }
+ sqlite3ExplainExprList(pVdbe, p->pEList);
+ sqlite3ExplainNL(pVdbe);
+ if( p->pSrc && p->pSrc->nSrc ){
+ int i;
+ sqlite3ExplainPrintf(pVdbe, "FROM ");
+ sqlite3ExplainPush(pVdbe);
+ for(i=0; i<p->pSrc->nSrc; i++){
+ struct SrcList_item *pItem = &p->pSrc->a[i];
+ sqlite3ExplainPrintf(pVdbe, "{%d,*} = ", pItem->iCursor);
+ if( pItem->pSelect ){
+ sqlite3ExplainSelect(pVdbe, pItem->pSelect);
+ if( pItem->pTab ){
+ sqlite3ExplainPrintf(pVdbe, " (tabname=%s)", pItem->pTab->zName);
+ }
+ }else if( pItem->zName ){
+ sqlite3ExplainPrintf(pVdbe, "%s", pItem->zName);
+ }
+ if( pItem->zAlias ){
+ sqlite3ExplainPrintf(pVdbe, " (AS %s)", pItem->zAlias);
+ }
+ if( pItem->jointype & JT_LEFT ){
+ sqlite3ExplainPrintf(pVdbe, " LEFT-JOIN");
+ }
+ sqlite3ExplainNL(pVdbe);
+ }
+ sqlite3ExplainPop(pVdbe);
+ }
+ if( p->pWhere ){
+ sqlite3ExplainPrintf(pVdbe, "WHERE ");
+ sqlite3ExplainExpr(pVdbe, p->pWhere);
+ sqlite3ExplainNL(pVdbe);
+ }
+ if( p->pGroupBy ){
+ sqlite3ExplainPrintf(pVdbe, "GROUPBY ");
+ sqlite3ExplainExprList(pVdbe, p->pGroupBy);
+ sqlite3ExplainNL(pVdbe);
+ }
+ if( p->pHaving ){
+ sqlite3ExplainPrintf(pVdbe, "HAVING ");
+ sqlite3ExplainExpr(pVdbe, p->pHaving);
+ sqlite3ExplainNL(pVdbe);
+ }
+ if( p->pOrderBy ){
+ sqlite3ExplainPrintf(pVdbe, "ORDERBY ");
+ sqlite3ExplainExprList(pVdbe, p->pOrderBy);
+ sqlite3ExplainNL(pVdbe);
+ }
+ if( p->pLimit ){
+ sqlite3ExplainPrintf(pVdbe, "LIMIT ");
+ sqlite3ExplainExpr(pVdbe, p->pLimit);
+ sqlite3ExplainNL(pVdbe);
+ }
+ if( p->pOffset ){
+ sqlite3ExplainPrintf(pVdbe, "OFFSET ");
+ sqlite3ExplainExpr(pVdbe, p->pOffset);
+ sqlite3ExplainNL(pVdbe);
+ }
+}
+SQLITE_PRIVATE void sqlite3ExplainSelect(Vdbe *pVdbe, Select *p){
+ if( p==0 ){
+ sqlite3ExplainPrintf(pVdbe, "(null-select)");
+ return;
+ }
+ while( p->pPrior ){
+ p->pPrior->pNext = p;
+ p = p->pPrior;
+ }
+ sqlite3ExplainPush(pVdbe);
+ while( p ){
+ explainOneSelect(pVdbe, p);
+ p = p->pNext;
+ if( p==0 ) break;
+ sqlite3ExplainNL(pVdbe);
+ sqlite3ExplainPrintf(pVdbe, "%s\n", selectOpName(p->op));
+ }
+ sqlite3ExplainPrintf(pVdbe, "END");
+ sqlite3ExplainPop(pVdbe);
+}
+
+/* End of the structure debug printing code
+*****************************************************************************/
+#endif /* defined(SQLITE_ENABLE_TREE_EXPLAIN) */
+
+/************** End of select.c **********************************************/
+/************** Begin file table.c *******************************************/
+/*
+** 2001 September 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains the sqlite3_get_table() and sqlite3_free_table()
+** interface routines. These are just wrappers around the main
+** interface routine of sqlite3_exec().
+**
+** These routines are in a separate files so that they will not be linked
+** if they are not used.
+*/
+/* #include <stdlib.h> */
+/* #include <string.h> */
+
+#ifndef SQLITE_OMIT_GET_TABLE
+
+/*
+** This structure is used to pass data from sqlite3_get_table() through
+** to the callback function is uses to build the result.
+*/
+typedef struct TabResult {
+ char **azResult; /* Accumulated output */
+ char *zErrMsg; /* Error message text, if an error occurs */
+ int nAlloc; /* Slots allocated for azResult[] */
+ int nRow; /* Number of rows in the result */
+ int nColumn; /* Number of columns in the result */
+ int nData; /* Slots used in azResult[]. (nRow+1)*nColumn */
+ int rc; /* Return code from sqlite3_exec() */
+} TabResult;
+
+/*
+** This routine is called once for each row in the result table. Its job
+** is to fill in the TabResult structure appropriately, allocating new
+** memory as necessary.
+*/
+static int sqlite3_get_table_cb(void *pArg, int nCol, char **argv, char **colv){
+ TabResult *p = (TabResult*)pArg; /* Result accumulator */
+ int need; /* Slots needed in p->azResult[] */
+ int i; /* Loop counter */
+ char *z; /* A single column of result */
+
+ /* Make sure there is enough space in p->azResult to hold everything
+ ** we need to remember from this invocation of the callback.
+ */
+ if( p->nRow==0 && argv!=0 ){
+ need = nCol*2;
+ }else{
+ need = nCol;
+ }
+ if( p->nData + need > p->nAlloc ){
+ char **azNew;
+ p->nAlloc = p->nAlloc*2 + need;
+ azNew = sqlite3_realloc( p->azResult, sizeof(char*)*p->nAlloc );
+ if( azNew==0 ) goto malloc_failed;
+ p->azResult = azNew;
+ }
+
+ /* If this is the first row, then generate an extra row containing
+ ** the names of all columns.
+ */
+ if( p->nRow==0 ){
+ p->nColumn = nCol;
+ for(i=0; i<nCol; i++){
+ z = sqlite3_mprintf("%s", colv[i]);
+ if( z==0 ) goto malloc_failed;
+ p->azResult[p->nData++] = z;
+ }
+ }else if( p->nColumn!=nCol ){
+ sqlite3_free(p->zErrMsg);
+ p->zErrMsg = sqlite3_mprintf(
+ "sqlite3_get_table() called with two or more incompatible queries"
+ );
+ p->rc = SQLITE_ERROR;
+ return 1;
+ }
+
+ /* Copy over the row data
+ */
+ if( argv!=0 ){
+ for(i=0; i<nCol; i++){
+ if( argv[i]==0 ){
+ z = 0;
+ }else{
+ int n = sqlite3Strlen30(argv[i])+1;
+ z = sqlite3_malloc( n );
+ if( z==0 ) goto malloc_failed;
+ memcpy(z, argv[i], n);
+ }
+ p->azResult[p->nData++] = z;
+ }
+ p->nRow++;
+ }
+ return 0;
+
+malloc_failed:
+ p->rc = SQLITE_NOMEM;
+ return 1;
+}
+
+/*
+** Query the database. But instead of invoking a callback for each row,
+** malloc() for space to hold the result and return the entire results
+** at the conclusion of the call.
+**
+** The result that is written to ***pazResult is held in memory obtained
+** from malloc(). But the caller cannot free this memory directly.
+** Instead, the entire table should be passed to sqlite3_free_table() when
+** the calling procedure is finished using it.
+*/
+SQLITE_API int sqlite3_get_table(
+ sqlite3 *db, /* The database on which the SQL executes */
+ const char *zSql, /* The SQL to be executed */
+ char ***pazResult, /* Write the result table here */
+ int *pnRow, /* Write the number of rows in the result here */
+ int *pnColumn, /* Write the number of columns of result here */
+ char **pzErrMsg /* Write error messages here */
+){
+ int rc;
+ TabResult res;
+
+ *pazResult = 0;
+ if( pnColumn ) *pnColumn = 0;
+ if( pnRow ) *pnRow = 0;
+ if( pzErrMsg ) *pzErrMsg = 0;
+ res.zErrMsg = 0;
+ res.nRow = 0;
+ res.nColumn = 0;
+ res.nData = 1;
+ res.nAlloc = 20;
+ res.rc = SQLITE_OK;
+ res.azResult = sqlite3_malloc(sizeof(char*)*res.nAlloc );
+ if( res.azResult==0 ){
+ db->errCode = SQLITE_NOMEM;
+ return SQLITE_NOMEM;
+ }
+ res.azResult[0] = 0;
+ rc = sqlite3_exec(db, zSql, sqlite3_get_table_cb, &res, pzErrMsg);
+ assert( sizeof(res.azResult[0])>= sizeof(res.nData) );
+ res.azResult[0] = SQLITE_INT_TO_PTR(res.nData);
+ if( (rc&0xff)==SQLITE_ABORT ){
+ sqlite3_free_table(&res.azResult[1]);
+ if( res.zErrMsg ){
+ if( pzErrMsg ){
+ sqlite3_free(*pzErrMsg);
+ *pzErrMsg = sqlite3_mprintf("%s",res.zErrMsg);
+ }
+ sqlite3_free(res.zErrMsg);
+ }
+ db->errCode = res.rc; /* Assume 32-bit assignment is atomic */
+ return res.rc;
+ }
+ sqlite3_free(res.zErrMsg);
+ if( rc!=SQLITE_OK ){
+ sqlite3_free_table(&res.azResult[1]);
+ return rc;
+ }
+ if( res.nAlloc>res.nData ){
+ char **azNew;
+ azNew = sqlite3_realloc( res.azResult, sizeof(char*)*res.nData );
+ if( azNew==0 ){
+ sqlite3_free_table(&res.azResult[1]);
+ db->errCode = SQLITE_NOMEM;
+ return SQLITE_NOMEM;
+ }
+ res.azResult = azNew;
+ }
+ *pazResult = &res.azResult[1];
+ if( pnColumn ) *pnColumn = res.nColumn;
+ if( pnRow ) *pnRow = res.nRow;
+ return rc;
+}
+
+/*
+** This routine frees the space the sqlite3_get_table() malloced.
+*/
+SQLITE_API void sqlite3_free_table(
+ char **azResult /* Result returned from from sqlite3_get_table() */
+){
+ if( azResult ){
+ int i, n;
+ azResult--;
+ assert( azResult!=0 );
+ n = SQLITE_PTR_TO_INT(azResult[0]);
+ for(i=1; i<n; i++){ if( azResult[i] ) sqlite3_free(azResult[i]); }
+ sqlite3_free(azResult);
+ }
+}
+
+#endif /* SQLITE_OMIT_GET_TABLE */
+
+/************** End of table.c ***********************************************/
+/************** Begin file trigger.c *****************************************/
+/*
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains the implementation for TRIGGERs
+*/
+
+#ifndef SQLITE_OMIT_TRIGGER
+/*
+** Delete a linked list of TriggerStep structures.
+*/
+SQLITE_PRIVATE void sqlite3DeleteTriggerStep(sqlite3 *db, TriggerStep *pTriggerStep){
+ while( pTriggerStep ){
+ TriggerStep * pTmp = pTriggerStep;
+ pTriggerStep = pTriggerStep->pNext;
+
+ sqlite3ExprDelete(db, pTmp->pWhere);
+ sqlite3ExprListDelete(db, pTmp->pExprList);
+ sqlite3SelectDelete(db, pTmp->pSelect);
+ sqlite3IdListDelete(db, pTmp->pIdList);
+
+ sqlite3DbFree(db, pTmp);
+ }
+}
+
+/*
+** Given table pTab, return a list of all the triggers attached to
+** the table. The list is connected by Trigger.pNext pointers.
+**
+** All of the triggers on pTab that are in the same database as pTab
+** are already attached to pTab->pTrigger. But there might be additional
+** triggers on pTab in the TEMP schema. This routine prepends all
+** TEMP triggers on pTab to the beginning of the pTab->pTrigger list
+** and returns the combined list.
+**
+** To state it another way: This routine returns a list of all triggers
+** that fire off of pTab. The list will include any TEMP triggers on
+** pTab as well as the triggers lised in pTab->pTrigger.
+*/
+SQLITE_PRIVATE Trigger *sqlite3TriggerList(Parse *pParse, Table *pTab){
+ Schema * const pTmpSchema = pParse->db->aDb[1].pSchema;
+ Trigger *pList = 0; /* List of triggers to return */
+
+ if( pParse->disableTriggers ){
+ return 0;
+ }
+
+ if( pTmpSchema!=pTab->pSchema ){
+ HashElem *p;
+ assert( sqlite3SchemaMutexHeld(pParse->db, 0, pTmpSchema) );
+ for(p=sqliteHashFirst(&pTmpSchema->trigHash); p; p=sqliteHashNext(p)){
+ Trigger *pTrig = (Trigger *)sqliteHashData(p);
+ if( pTrig->pTabSchema==pTab->pSchema
+ && 0==sqlite3StrICmp(pTrig->table, pTab->zName)
+ ){
+ pTrig->pNext = (pList ? pList : pTab->pTrigger);
+ pList = pTrig;
+ }
+ }
+ }
+
+ return (pList ? pList : pTab->pTrigger);
+}
+
+/*
+** This is called by the parser when it sees a CREATE TRIGGER statement
+** up to the point of the BEGIN before the trigger actions. A Trigger
+** structure is generated based on the information available and stored
+** in pParse->pNewTrigger. After the trigger actions have been parsed, the
+** sqlite3FinishTrigger() function is called to complete the trigger
+** construction process.
+*/
+SQLITE_PRIVATE void sqlite3BeginTrigger(
+ Parse *pParse, /* The parse context of the CREATE TRIGGER statement */
+ Token *pName1, /* The name of the trigger */
+ Token *pName2, /* The name of the trigger */
+ int tr_tm, /* One of TK_BEFORE, TK_AFTER, TK_INSTEAD */
+ int op, /* One of TK_INSERT, TK_UPDATE, TK_DELETE */
+ IdList *pColumns, /* column list if this is an UPDATE OF trigger */
+ SrcList *pTableName,/* The name of the table/view the trigger applies to */
+ Expr *pWhen, /* WHEN clause */
+ int isTemp, /* True if the TEMPORARY keyword is present */
+ int noErr /* Suppress errors if the trigger already exists */
+){
+ Trigger *pTrigger = 0; /* The new trigger */
+ Table *pTab; /* Table that the trigger fires off of */
+ char *zName = 0; /* Name of the trigger */
+ sqlite3 *db = pParse->db; /* The database connection */
+ int iDb; /* The database to store the trigger in */
+ Token *pName; /* The unqualified db name */
+ DbFixer sFix; /* State vector for the DB fixer */
+ int iTabDb; /* Index of the database holding pTab */
+
+ assert( pName1!=0 ); /* pName1->z might be NULL, but not pName1 itself */
+ assert( pName2!=0 );
+ assert( op==TK_INSERT || op==TK_UPDATE || op==TK_DELETE );
+ assert( op>0 && op<0xff );
+ if( isTemp ){
+ /* If TEMP was specified, then the trigger name may not be qualified. */
+ if( pName2->n>0 ){
+ sqlite3ErrorMsg(pParse, "temporary trigger may not have qualified name");
+ goto trigger_cleanup;
+ }
+ iDb = 1;
+ pName = pName1;
+ }else{
+ /* Figure out the db that the trigger will be created in */
+ iDb = sqlite3TwoPartName(pParse, pName1, pName2, &pName);
+ if( iDb<0 ){
+ goto trigger_cleanup;
+ }
+ }
+ if( !pTableName || db->mallocFailed ){
+ goto trigger_cleanup;
+ }
+
+ /* A long-standing parser bug is that this syntax was allowed:
+ **
+ ** CREATE TRIGGER attached.demo AFTER INSERT ON attached.tab ....
+ ** ^^^^^^^^
+ **
+ ** To maintain backwards compatibility, ignore the database
+ ** name on pTableName if we are reparsing our of SQLITE_MASTER.
+ */
+ if( db->init.busy && iDb!=1 ){
+ sqlite3DbFree(db, pTableName->a[0].zDatabase);
+ pTableName->a[0].zDatabase = 0;
+ }
+
+ /* If the trigger name was unqualified, and the table is a temp table,
+ ** then set iDb to 1 to create the trigger in the temporary database.
+ ** If sqlite3SrcListLookup() returns 0, indicating the table does not
+ ** exist, the error is caught by the block below.
+ */
+ pTab = sqlite3SrcListLookup(pParse, pTableName);
+ if( db->init.busy==0 && pName2->n==0 && pTab
+ && pTab->pSchema==db->aDb[1].pSchema ){
+ iDb = 1;
+ }
+
+ /* Ensure the table name matches database name and that the table exists */
+ if( db->mallocFailed ) goto trigger_cleanup;
+ assert( pTableName->nSrc==1 );
+ if( sqlite3FixInit(&sFix, pParse, iDb, "trigger", pName) &&
+ sqlite3FixSrcList(&sFix, pTableName) ){
+ goto trigger_cleanup;
+ }
+ pTab = sqlite3SrcListLookup(pParse, pTableName);
+ if( !pTab ){
+ /* The table does not exist. */
+ if( db->init.iDb==1 ){
+ /* Ticket #3810.
+ ** Normally, whenever a table is dropped, all associated triggers are
+ ** dropped too. But if a TEMP trigger is created on a non-TEMP table
+ ** and the table is dropped by a different database connection, the
+ ** trigger is not visible to the database connection that does the
+ ** drop so the trigger cannot be dropped. This results in an
+ ** "orphaned trigger" - a trigger whose associated table is missing.
+ */
+ db->init.orphanTrigger = 1;
+ }
+ goto trigger_cleanup;
+ }
+ if( IsVirtual(pTab) ){
+ sqlite3ErrorMsg(pParse, "cannot create triggers on virtual tables");
+ goto trigger_cleanup;
+ }
+
+ /* Check that the trigger name is not reserved and that no trigger of the
+ ** specified name exists */
+ zName = sqlite3NameFromToken(db, pName);
+ if( !zName || SQLITE_OK!=sqlite3CheckObjectName(pParse, zName) ){
+ goto trigger_cleanup;
+ }
+ assert( sqlite3SchemaMutexHeld(db, iDb, 0) );
+ if( sqlite3HashFind(&(db->aDb[iDb].pSchema->trigHash),
+ zName, sqlite3Strlen30(zName)) ){
+ if( !noErr ){
+ sqlite3ErrorMsg(pParse, "trigger %T already exists", pName);
+ }else{
+ assert( !db->init.busy );
+ sqlite3CodeVerifySchema(pParse, iDb);
+ }
+ goto trigger_cleanup;
+ }
+
+ /* Do not create a trigger on a system table */
+ if( sqlite3StrNICmp(pTab->zName, "sqlite_", 7)==0 ){
+ sqlite3ErrorMsg(pParse, "cannot create trigger on system table");
+ pParse->nErr++;
+ goto trigger_cleanup;
+ }
+
+ /* INSTEAD of triggers are only for views and views only support INSTEAD
+ ** of triggers.
+ */
+ if( pTab->pSelect && tr_tm!=TK_INSTEAD ){
+ sqlite3ErrorMsg(pParse, "cannot create %s trigger on view: %S",
+ (tr_tm == TK_BEFORE)?"BEFORE":"AFTER", pTableName, 0);
+ goto trigger_cleanup;
+ }
+ if( !pTab->pSelect && tr_tm==TK_INSTEAD ){
+ sqlite3ErrorMsg(pParse, "cannot create INSTEAD OF"
+ " trigger on table: %S", pTableName, 0);
+ goto trigger_cleanup;
+ }
+ iTabDb = sqlite3SchemaToIndex(db, pTab->pSchema);
+
+#ifndef SQLITE_OMIT_AUTHORIZATION
+ {
+ int code = SQLITE_CREATE_TRIGGER;
+ const char *zDb = db->aDb[iTabDb].zName;
+ const char *zDbTrig = isTemp ? db->aDb[1].zName : zDb;
+ if( iTabDb==1 || isTemp ) code = SQLITE_CREATE_TEMP_TRIGGER;
+ if( sqlite3AuthCheck(pParse, code, zName, pTab->zName, zDbTrig) ){
+ goto trigger_cleanup;
+ }
+ if( sqlite3AuthCheck(pParse, SQLITE_INSERT, SCHEMA_TABLE(iTabDb),0,zDb)){
+ goto trigger_cleanup;
+ }
+ }
+#endif
+
+ /* INSTEAD OF triggers can only appear on views and BEFORE triggers
+ ** cannot appear on views. So we might as well translate every
+ ** INSTEAD OF trigger into a BEFORE trigger. It simplifies code
+ ** elsewhere.
+ */
+ if (tr_tm == TK_INSTEAD){
+ tr_tm = TK_BEFORE;
+ }
+
+ /* Build the Trigger object */
+ pTrigger = (Trigger*)sqlite3DbMallocZero(db, sizeof(Trigger));
+ if( pTrigger==0 ) goto trigger_cleanup;
+ pTrigger->zName = zName;
+ zName = 0;
+ pTrigger->table = sqlite3DbStrDup(db, pTableName->a[0].zName);
+ pTrigger->pSchema = db->aDb[iDb].pSchema;
+ pTrigger->pTabSchema = pTab->pSchema;
+ pTrigger->op = (u8)op;
+ pTrigger->tr_tm = tr_tm==TK_BEFORE ? TRIGGER_BEFORE : TRIGGER_AFTER;
+ pTrigger->pWhen = sqlite3ExprDup(db, pWhen, EXPRDUP_REDUCE);
+ pTrigger->pColumns = sqlite3IdListDup(db, pColumns);
+ assert( pParse->pNewTrigger==0 );
+ pParse->pNewTrigger = pTrigger;
+
+trigger_cleanup:
+ sqlite3DbFree(db, zName);
+ sqlite3SrcListDelete(db, pTableName);
+ sqlite3IdListDelete(db, pColumns);
+ sqlite3ExprDelete(db, pWhen);
+ if( !pParse->pNewTrigger ){
+ sqlite3DeleteTrigger(db, pTrigger);
+ }else{
+ assert( pParse->pNewTrigger==pTrigger );
+ }
+}
+
+/*
+** This routine is called after all of the trigger actions have been parsed
+** in order to complete the process of building the trigger.
+*/
+SQLITE_PRIVATE void sqlite3FinishTrigger(
+ Parse *pParse, /* Parser context */
+ TriggerStep *pStepList, /* The triggered program */
+ Token *pAll /* Token that describes the complete CREATE TRIGGER */
+){
+ Trigger *pTrig = pParse->pNewTrigger; /* Trigger being finished */
+ char *zName; /* Name of trigger */
+ sqlite3 *db = pParse->db; /* The database */
+ DbFixer sFix; /* Fixer object */
+ int iDb; /* Database containing the trigger */
+ Token nameToken; /* Trigger name for error reporting */
+
+ pParse->pNewTrigger = 0;
+ if( NEVER(pParse->nErr) || !pTrig ) goto triggerfinish_cleanup;
+ zName = pTrig->zName;
+ iDb = sqlite3SchemaToIndex(pParse->db, pTrig->pSchema);
+ pTrig->step_list = pStepList;
+ while( pStepList ){
+ pStepList->pTrig = pTrig;
+ pStepList = pStepList->pNext;
+ }
+ nameToken.z = pTrig->zName;
+ nameToken.n = sqlite3Strlen30(nameToken.z);
+ if( sqlite3FixInit(&sFix, pParse, iDb, "trigger", &nameToken)
+ && sqlite3FixTriggerStep(&sFix, pTrig->step_list) ){
+ goto triggerfinish_cleanup;
+ }
+
+ /* if we are not initializing,
+ ** build the sqlite_master entry
+ */
+ if( !db->init.busy ){
+ Vdbe *v;
+ char *z;
+
+ /* Make an entry in the sqlite_master table */
+ v = sqlite3GetVdbe(pParse);
+ if( v==0 ) goto triggerfinish_cleanup;
+ sqlite3BeginWriteOperation(pParse, 0, iDb);
+ z = sqlite3DbStrNDup(db, (char*)pAll->z, pAll->n);
+ sqlite3NestedParse(pParse,
+ "INSERT INTO %Q.%s VALUES('trigger',%Q,%Q,0,'CREATE TRIGGER %q')",
+ db->aDb[iDb].zName, SCHEMA_TABLE(iDb), zName,
+ pTrig->table, z);
+ sqlite3DbFree(db, z);
+ sqlite3ChangeCookie(pParse, iDb);
+ sqlite3VdbeAddParseSchemaOp(v, iDb,
+ sqlite3MPrintf(db, "type='trigger' AND name='%q'", zName));
+ }
+
+ if( db->init.busy ){
+ Trigger *pLink = pTrig;
+ Hash *pHash = &db->aDb[iDb].pSchema->trigHash;
+ assert( sqlite3SchemaMutexHeld(db, iDb, 0) );
+ pTrig = sqlite3HashInsert(pHash, zName, sqlite3Strlen30(zName), pTrig);
+ if( pTrig ){
+ db->mallocFailed = 1;
+ }else if( pLink->pSchema==pLink->pTabSchema ){
+ Table *pTab;
+ int n = sqlite3Strlen30(pLink->table);
+ pTab = sqlite3HashFind(&pLink->pTabSchema->tblHash, pLink->table, n);
+ assert( pTab!=0 );
+ pLink->pNext = pTab->pTrigger;
+ pTab->pTrigger = pLink;
+ }
+ }
+
+triggerfinish_cleanup:
+ sqlite3DeleteTrigger(db, pTrig);
+ assert( !pParse->pNewTrigger );
+ sqlite3DeleteTriggerStep(db, pStepList);
+}
+
+/*
+** Turn a SELECT statement (that the pSelect parameter points to) into
+** a trigger step. Return a pointer to a TriggerStep structure.
+**
+** The parser calls this routine when it finds a SELECT statement in
+** body of a TRIGGER.
+*/
+SQLITE_PRIVATE TriggerStep *sqlite3TriggerSelectStep(sqlite3 *db, Select *pSelect){
+ TriggerStep *pTriggerStep = sqlite3DbMallocZero(db, sizeof(TriggerStep));
+ if( pTriggerStep==0 ) {
+ sqlite3SelectDelete(db, pSelect);
+ return 0;
+ }
+ pTriggerStep->op = TK_SELECT;
+ pTriggerStep->pSelect = pSelect;
+ pTriggerStep->orconf = OE_Default;
+ return pTriggerStep;
+}
+
+/*
+** Allocate space to hold a new trigger step. The allocated space
+** holds both the TriggerStep object and the TriggerStep.target.z string.
+**
+** If an OOM error occurs, NULL is returned and db->mallocFailed is set.
+*/
+static TriggerStep *triggerStepAllocate(
+ sqlite3 *db, /* Database connection */
+ u8 op, /* Trigger opcode */
+ Token *pName /* The target name */
+){
+ TriggerStep *pTriggerStep;
+
+ pTriggerStep = sqlite3DbMallocZero(db, sizeof(TriggerStep) + pName->n);
+ if( pTriggerStep ){
+ char *z = (char*)&pTriggerStep[1];
+ memcpy(z, pName->z, pName->n);
+ pTriggerStep->target.z = z;
+ pTriggerStep->target.n = pName->n;
+ pTriggerStep->op = op;
+ }
+ return pTriggerStep;
+}
+
+/*
+** Build a trigger step out of an INSERT statement. Return a pointer
+** to the new trigger step.
+**
+** The parser calls this routine when it sees an INSERT inside the
+** body of a trigger.
+*/
+SQLITE_PRIVATE TriggerStep *sqlite3TriggerInsertStep(
+ sqlite3 *db, /* The database connection */
+ Token *pTableName, /* Name of the table into which we insert */
+ IdList *pColumn, /* List of columns in pTableName to insert into */
+ ExprList *pEList, /* The VALUE clause: a list of values to be inserted */
+ Select *pSelect, /* A SELECT statement that supplies values */
+ u8 orconf /* The conflict algorithm (OE_Abort, OE_Replace, etc.) */
+){
+ TriggerStep *pTriggerStep;
+
+ assert(pEList == 0 || pSelect == 0);
+ assert(pEList != 0 || pSelect != 0 || db->mallocFailed);
+
+ pTriggerStep = triggerStepAllocate(db, TK_INSERT, pTableName);
+ if( pTriggerStep ){
+ pTriggerStep->pSelect = sqlite3SelectDup(db, pSelect, EXPRDUP_REDUCE);
+ pTriggerStep->pIdList = pColumn;
+ pTriggerStep->pExprList = sqlite3ExprListDup(db, pEList, EXPRDUP_REDUCE);
+ pTriggerStep->orconf = orconf;
+ }else{
+ sqlite3IdListDelete(db, pColumn);
+ }
+ sqlite3ExprListDelete(db, pEList);
+ sqlite3SelectDelete(db, pSelect);
+
+ return pTriggerStep;
+}
+
+/*
+** Construct a trigger step that implements an UPDATE statement and return
+** a pointer to that trigger step. The parser calls this routine when it
+** sees an UPDATE statement inside the body of a CREATE TRIGGER.
+*/
+SQLITE_PRIVATE TriggerStep *sqlite3TriggerUpdateStep(
+ sqlite3 *db, /* The database connection */
+ Token *pTableName, /* Name of the table to be updated */
+ ExprList *pEList, /* The SET clause: list of column and new values */
+ Expr *pWhere, /* The WHERE clause */
+ u8 orconf /* The conflict algorithm. (OE_Abort, OE_Ignore, etc) */
+){
+ TriggerStep *pTriggerStep;
+
+ pTriggerStep = triggerStepAllocate(db, TK_UPDATE, pTableName);
+ if( pTriggerStep ){
+ pTriggerStep->pExprList = sqlite3ExprListDup(db, pEList, EXPRDUP_REDUCE);
+ pTriggerStep->pWhere = sqlite3ExprDup(db, pWhere, EXPRDUP_REDUCE);
+ pTriggerStep->orconf = orconf;
+ }
+ sqlite3ExprListDelete(db, pEList);
+ sqlite3ExprDelete(db, pWhere);
+ return pTriggerStep;
+}
+
+/*
+** Construct a trigger step that implements a DELETE statement and return
+** a pointer to that trigger step. The parser calls this routine when it
+** sees a DELETE statement inside the body of a CREATE TRIGGER.
+*/
+SQLITE_PRIVATE TriggerStep *sqlite3TriggerDeleteStep(
+ sqlite3 *db, /* Database connection */
+ Token *pTableName, /* The table from which rows are deleted */
+ Expr *pWhere /* The WHERE clause */
+){
+ TriggerStep *pTriggerStep;
+
+ pTriggerStep = triggerStepAllocate(db, TK_DELETE, pTableName);
+ if( pTriggerStep ){
+ pTriggerStep->pWhere = sqlite3ExprDup(db, pWhere, EXPRDUP_REDUCE);
+ pTriggerStep->orconf = OE_Default;
+ }
+ sqlite3ExprDelete(db, pWhere);
+ return pTriggerStep;
+}
+
+/*
+** Recursively delete a Trigger structure
+*/
+SQLITE_PRIVATE void sqlite3DeleteTrigger(sqlite3 *db, Trigger *pTrigger){
+ if( pTrigger==0 ) return;
+ sqlite3DeleteTriggerStep(db, pTrigger->step_list);
+ sqlite3DbFree(db, pTrigger->zName);
+ sqlite3DbFree(db, pTrigger->table);
+ sqlite3ExprDelete(db, pTrigger->pWhen);
+ sqlite3IdListDelete(db, pTrigger->pColumns);
+ sqlite3DbFree(db, pTrigger);
+}
+
+/*
+** This function is called to drop a trigger from the database schema.
+**
+** This may be called directly from the parser and therefore identifies
+** the trigger by name. The sqlite3DropTriggerPtr() routine does the
+** same job as this routine except it takes a pointer to the trigger
+** instead of the trigger name.
+**/
+SQLITE_PRIVATE void sqlite3DropTrigger(Parse *pParse, SrcList *pName, int noErr){
+ Trigger *pTrigger = 0;
+ int i;
+ const char *zDb;
+ const char *zName;
+ int nName;
+ sqlite3 *db = pParse->db;
+
+ if( db->mallocFailed ) goto drop_trigger_cleanup;
+ if( SQLITE_OK!=sqlite3ReadSchema(pParse) ){
+ goto drop_trigger_cleanup;
+ }
+
+ assert( pName->nSrc==1 );
+ zDb = pName->a[0].zDatabase;
+ zName = pName->a[0].zName;
+ nName = sqlite3Strlen30(zName);
+ assert( zDb!=0 || sqlite3BtreeHoldsAllMutexes(db) );
+ for(i=OMIT_TEMPDB; i<db->nDb; i++){
+ int j = (i<2) ? i^1 : i; /* Search TEMP before MAIN */
+ if( zDb && sqlite3StrICmp(db->aDb[j].zName, zDb) ) continue;
+ assert( sqlite3SchemaMutexHeld(db, j, 0) );
+ pTrigger = sqlite3HashFind(&(db->aDb[j].pSchema->trigHash), zName, nName);
+ if( pTrigger ) break;
+ }
+ if( !pTrigger ){
+ if( !noErr ){
+ sqlite3ErrorMsg(pParse, "no such trigger: %S", pName, 0);
+ }else{
+ sqlite3CodeVerifyNamedSchema(pParse, zDb);
+ }
+ pParse->checkSchema = 1;
+ goto drop_trigger_cleanup;
+ }
+ sqlite3DropTriggerPtr(pParse, pTrigger);
+
+drop_trigger_cleanup:
+ sqlite3SrcListDelete(db, pName);
+}
+
+/*
+** Return a pointer to the Table structure for the table that a trigger
+** is set on.
+*/
+static Table *tableOfTrigger(Trigger *pTrigger){
+ int n = sqlite3Strlen30(pTrigger->table);
+ return sqlite3HashFind(&pTrigger->pTabSchema->tblHash, pTrigger->table, n);
+}
+
+
+/*
+** Drop a trigger given a pointer to that trigger.
+*/
+SQLITE_PRIVATE void sqlite3DropTriggerPtr(Parse *pParse, Trigger *pTrigger){
+ Table *pTable;
+ Vdbe *v;
+ sqlite3 *db = pParse->db;
+ int iDb;
+
+ iDb = sqlite3SchemaToIndex(pParse->db, pTrigger->pSchema);
+ assert( iDb>=0 && iDb<db->nDb );
+ pTable = tableOfTrigger(pTrigger);
+ assert( pTable );
+ assert( pTable->pSchema==pTrigger->pSchema || iDb==1 );
+#ifndef SQLITE_OMIT_AUTHORIZATION
+ {
+ int code = SQLITE_DROP_TRIGGER;
+ const char *zDb = db->aDb[iDb].zName;
+ const char *zTab = SCHEMA_TABLE(iDb);
+ if( iDb==1 ) code = SQLITE_DROP_TEMP_TRIGGER;
+ if( sqlite3AuthCheck(pParse, code, pTrigger->zName, pTable->zName, zDb) ||
+ sqlite3AuthCheck(pParse, SQLITE_DELETE, zTab, 0, zDb) ){
+ return;
+ }
+ }
+#endif
+
+ /* Generate code to destroy the database record of the trigger.
+ */
+ assert( pTable!=0 );
+ if( (v = sqlite3GetVdbe(pParse))!=0 ){
+ int base;
+ static const VdbeOpList dropTrigger[] = {
+ { OP_Rewind, 0, ADDR(9), 0},
+ { OP_String8, 0, 1, 0}, /* 1 */
+ { OP_Column, 0, 1, 2},
+ { OP_Ne, 2, ADDR(8), 1},
+ { OP_String8, 0, 1, 0}, /* 4: "trigger" */
+ { OP_Column, 0, 0, 2},
+ { OP_Ne, 2, ADDR(8), 1},
+ { OP_Delete, 0, 0, 0},
+ { OP_Next, 0, ADDR(1), 0}, /* 8 */
+ };
+
+ sqlite3BeginWriteOperation(pParse, 0, iDb);
+ sqlite3OpenMasterTable(pParse, iDb);
+ base = sqlite3VdbeAddOpList(v, ArraySize(dropTrigger), dropTrigger);
+ sqlite3VdbeChangeP4(v, base+1, pTrigger->zName, P4_TRANSIENT);
+ sqlite3VdbeChangeP4(v, base+4, "trigger", P4_STATIC);
+ sqlite3ChangeCookie(pParse, iDb);
+ sqlite3VdbeAddOp2(v, OP_Close, 0, 0);
+ sqlite3VdbeAddOp4(v, OP_DropTrigger, iDb, 0, 0, pTrigger->zName, 0);
+ if( pParse->nMem<3 ){
+ pParse->nMem = 3;
+ }
+ }
+}
+
+/*
+** Remove a trigger from the hash tables of the sqlite* pointer.
+*/
+SQLITE_PRIVATE void sqlite3UnlinkAndDeleteTrigger(sqlite3 *db, int iDb, const char *zName){
+ Trigger *pTrigger;
+ Hash *pHash;
+
+ assert( sqlite3SchemaMutexHeld(db, iDb, 0) );
+ pHash = &(db->aDb[iDb].pSchema->trigHash);
+ pTrigger = sqlite3HashInsert(pHash, zName, sqlite3Strlen30(zName), 0);
+ if( ALWAYS(pTrigger) ){
+ if( pTrigger->pSchema==pTrigger->pTabSchema ){
+ Table *pTab = tableOfTrigger(pTrigger);
+ Trigger **pp;
+ for(pp=&pTab->pTrigger; *pp!=pTrigger; pp=&((*pp)->pNext));
+ *pp = (*pp)->pNext;
+ }
+ sqlite3DeleteTrigger(db, pTrigger);
+ db->flags |= SQLITE_InternChanges;
+ }
+}
+
+/*
+** pEList is the SET clause of an UPDATE statement. Each entry
+** in pEList is of the format <id>=<expr>. If any of the entries
+** in pEList have an <id> which matches an identifier in pIdList,
+** then return TRUE. If pIdList==NULL, then it is considered a
+** wildcard that matches anything. Likewise if pEList==NULL then
+** it matches anything so always return true. Return false only
+** if there is no match.
+*/
+static int checkColumnOverlap(IdList *pIdList, ExprList *pEList){
+ int e;
+ if( pIdList==0 || NEVER(pEList==0) ) return 1;
+ for(e=0; e<pEList->nExpr; e++){
+ if( sqlite3IdListIndex(pIdList, pEList->a[e].zName)>=0 ) return 1;
+ }
+ return 0;
+}
+
+/*
+** Return a list of all triggers on table pTab if there exists at least
+** one trigger that must be fired when an operation of type 'op' is
+** performed on the table, and, if that operation is an UPDATE, if at
+** least one of the columns in pChanges is being modified.
+*/
+SQLITE_PRIVATE Trigger *sqlite3TriggersExist(
+ Parse *pParse, /* Parse context */
+ Table *pTab, /* The table the contains the triggers */
+ int op, /* one of TK_DELETE, TK_INSERT, TK_UPDATE */
+ ExprList *pChanges, /* Columns that change in an UPDATE statement */
+ int *pMask /* OUT: Mask of TRIGGER_BEFORE|TRIGGER_AFTER */
+){
+ int mask = 0;
+ Trigger *pList = 0;
+ Trigger *p;
+
+ if( (pParse->db->flags & SQLITE_EnableTrigger)!=0 ){
+ pList = sqlite3TriggerList(pParse, pTab);
+ }
+ assert( pList==0 || IsVirtual(pTab)==0 );
+ for(p=pList; p; p=p->pNext){
+ if( p->op==op && checkColumnOverlap(p->pColumns, pChanges) ){
+ mask |= p->tr_tm;
+ }
+ }
+ if( pMask ){
+ *pMask = mask;
+ }
+ return (mask ? pList : 0);
+}
+
+/*
+** Convert the pStep->target token into a SrcList and return a pointer
+** to that SrcList.
+**
+** This routine adds a specific database name, if needed, to the target when
+** forming the SrcList. This prevents a trigger in one database from
+** referring to a target in another database. An exception is when the
+** trigger is in TEMP in which case it can refer to any other database it
+** wants.
+*/
+static SrcList *targetSrcList(
+ Parse *pParse, /* The parsing context */
+ TriggerStep *pStep /* The trigger containing the target token */
+){
+ int iDb; /* Index of the database to use */
+ SrcList *pSrc; /* SrcList to be returned */
+
+ pSrc = sqlite3SrcListAppend(pParse->db, 0, &pStep->target, 0);
+ if( pSrc ){
+ assert( pSrc->nSrc>0 );
+ assert( pSrc->a!=0 );
+ iDb = sqlite3SchemaToIndex(pParse->db, pStep->pTrig->pSchema);
+ if( iDb==0 || iDb>=2 ){
+ sqlite3 *db = pParse->db;
+ assert( iDb<pParse->db->nDb );
+ pSrc->a[pSrc->nSrc-1].zDatabase = sqlite3DbStrDup(db, db->aDb[iDb].zName);
+ }
+ }
+ return pSrc;
+}
+
+/*
+** Generate VDBE code for the statements inside the body of a single
+** trigger.
+*/
+static int codeTriggerProgram(
+ Parse *pParse, /* The parser context */
+ TriggerStep *pStepList, /* List of statements inside the trigger body */
+ int orconf /* Conflict algorithm. (OE_Abort, etc) */
+){
+ TriggerStep *pStep;
+ Vdbe *v = pParse->pVdbe;
+ sqlite3 *db = pParse->db;
+
+ assert( pParse->pTriggerTab && pParse->pToplevel );
+ assert( pStepList );
+ assert( v!=0 );
+ for(pStep=pStepList; pStep; pStep=pStep->pNext){
+ /* Figure out the ON CONFLICT policy that will be used for this step
+ ** of the trigger program. If the statement that caused this trigger
+ ** to fire had an explicit ON CONFLICT, then use it. Otherwise, use
+ ** the ON CONFLICT policy that was specified as part of the trigger
+ ** step statement. Example:
+ **
+ ** CREATE TRIGGER AFTER INSERT ON t1 BEGIN;
+ ** INSERT OR REPLACE INTO t2 VALUES(new.a, new.b);
+ ** END;
+ **
+ ** INSERT INTO t1 ... ; -- insert into t2 uses REPLACE policy
+ ** INSERT OR IGNORE INTO t1 ... ; -- insert into t2 uses IGNORE policy
+ */
+ pParse->eOrconf = (orconf==OE_Default)?pStep->orconf:(u8)orconf;
+
+ /* Clear the cookieGoto flag. When coding triggers, the cookieGoto
+ ** variable is used as a flag to indicate to sqlite3ExprCodeConstants()
+ ** that it is not safe to refactor constants (this happens after the
+ ** start of the first loop in the SQL statement is coded - at that
+ ** point code may be conditionally executed, so it is no longer safe to
+ ** initialize constant register values). */
+ assert( pParse->cookieGoto==0 || pParse->cookieGoto==-1 );
+ pParse->cookieGoto = 0;
+
+ switch( pStep->op ){
+ case TK_UPDATE: {
+ sqlite3Update(pParse,
+ targetSrcList(pParse, pStep),
+ sqlite3ExprListDup(db, pStep->pExprList, 0),
+ sqlite3ExprDup(db, pStep->pWhere, 0),
+ pParse->eOrconf
+ );
+ break;
+ }
+ case TK_INSERT: {
+ sqlite3Insert(pParse,
+ targetSrcList(pParse, pStep),
+ sqlite3ExprListDup(db, pStep->pExprList, 0),
+ sqlite3SelectDup(db, pStep->pSelect, 0),
+ sqlite3IdListDup(db, pStep->pIdList),
+ pParse->eOrconf
+ );
+ break;
+ }
+ case TK_DELETE: {
+ sqlite3DeleteFrom(pParse,
+ targetSrcList(pParse, pStep),
+ sqlite3ExprDup(db, pStep->pWhere, 0)
+ );
+ break;
+ }
+ default: assert( pStep->op==TK_SELECT ); {
+ SelectDest sDest;
+ Select *pSelect = sqlite3SelectDup(db, pStep->pSelect, 0);
+ sqlite3SelectDestInit(&sDest, SRT_Discard, 0);
+ sqlite3Select(pParse, pSelect, &sDest);
+ sqlite3SelectDelete(db, pSelect);
+ break;
+ }
+ }
+ if( pStep->op!=TK_SELECT ){
+ sqlite3VdbeAddOp0(v, OP_ResetCount);
+ }
+ }
+
+ return 0;
+}
+
+#ifdef SQLITE_DEBUG
+/*
+** This function is used to add VdbeComment() annotations to a VDBE
+** program. It is not used in production code, only for debugging.
+*/
+static const char *onErrorText(int onError){
+ switch( onError ){
+ case OE_Abort: return "abort";
+ case OE_Rollback: return "rollback";
+ case OE_Fail: return "fail";
+ case OE_Replace: return "replace";
+ case OE_Ignore: return "ignore";
+ case OE_Default: return "default";
+ }
+ return "n/a";
+}
+#endif
+
+/*
+** Parse context structure pFrom has just been used to create a sub-vdbe
+** (trigger program). If an error has occurred, transfer error information
+** from pFrom to pTo.
+*/
+static void transferParseError(Parse *pTo, Parse *pFrom){
+ assert( pFrom->zErrMsg==0 || pFrom->nErr );
+ assert( pTo->zErrMsg==0 || pTo->nErr );
+ if( pTo->nErr==0 ){
+ pTo->zErrMsg = pFrom->zErrMsg;
+ pTo->nErr = pFrom->nErr;
+ }else{
+ sqlite3DbFree(pFrom->db, pFrom->zErrMsg);
+ }
+}
+
+/*
+** Create and populate a new TriggerPrg object with a sub-program
+** implementing trigger pTrigger with ON CONFLICT policy orconf.
+*/
+static TriggerPrg *codeRowTrigger(
+ Parse *pParse, /* Current parse context */
+ Trigger *pTrigger, /* Trigger to code */
+ Table *pTab, /* The table pTrigger is attached to */
+ int orconf /* ON CONFLICT policy to code trigger program with */
+){
+ Parse *pTop = sqlite3ParseToplevel(pParse);
+ sqlite3 *db = pParse->db; /* Database handle */
+ TriggerPrg *pPrg; /* Value to return */
+ Expr *pWhen = 0; /* Duplicate of trigger WHEN expression */
+ Vdbe *v; /* Temporary VM */
+ NameContext sNC; /* Name context for sub-vdbe */
+ SubProgram *pProgram = 0; /* Sub-vdbe for trigger program */
+ Parse *pSubParse; /* Parse context for sub-vdbe */
+ int iEndTrigger = 0; /* Label to jump to if WHEN is false */
+
+ assert( pTrigger->zName==0 || pTab==tableOfTrigger(pTrigger) );
+ assert( pTop->pVdbe );
+
+ /* Allocate the TriggerPrg and SubProgram objects. To ensure that they
+ ** are freed if an error occurs, link them into the Parse.pTriggerPrg
+ ** list of the top-level Parse object sooner rather than later. */
+ pPrg = sqlite3DbMallocZero(db, sizeof(TriggerPrg));
+ if( !pPrg ) return 0;
+ pPrg->pNext = pTop->pTriggerPrg;
+ pTop->pTriggerPrg = pPrg;
+ pPrg->pProgram = pProgram = sqlite3DbMallocZero(db, sizeof(SubProgram));
+ if( !pProgram ) return 0;
+ sqlite3VdbeLinkSubProgram(pTop->pVdbe, pProgram);
+ pPrg->pTrigger = pTrigger;
+ pPrg->orconf = orconf;
+ pPrg->aColmask[0] = 0xffffffff;
+ pPrg->aColmask[1] = 0xffffffff;
+
+ /* Allocate and populate a new Parse context to use for coding the
+ ** trigger sub-program. */
+ pSubParse = sqlite3StackAllocZero(db, sizeof(Parse));
+ if( !pSubParse ) return 0;
+ memset(&sNC, 0, sizeof(sNC));
+ sNC.pParse = pSubParse;
+ pSubParse->db = db;
+ pSubParse->pTriggerTab = pTab;
+ pSubParse->pToplevel = pTop;
+ pSubParse->zAuthContext = pTrigger->zName;
+ pSubParse->eTriggerOp = pTrigger->op;
+ pSubParse->nQueryLoop = pParse->nQueryLoop;
+
+ v = sqlite3GetVdbe(pSubParse);
+ if( v ){
+ VdbeComment((v, "Start: %s.%s (%s %s%s%s ON %s)",
+ pTrigger->zName, onErrorText(orconf),
+ (pTrigger->tr_tm==TRIGGER_BEFORE ? "BEFORE" : "AFTER"),
+ (pTrigger->op==TK_UPDATE ? "UPDATE" : ""),
+ (pTrigger->op==TK_INSERT ? "INSERT" : ""),
+ (pTrigger->op==TK_DELETE ? "DELETE" : ""),
+ pTab->zName
+ ));
+#ifndef SQLITE_OMIT_TRACE
+ sqlite3VdbeChangeP4(v, -1,
+ sqlite3MPrintf(db, "-- TRIGGER %s", pTrigger->zName), P4_DYNAMIC
+ );
+#endif
+
+ /* If one was specified, code the WHEN clause. If it evaluates to false
+ ** (or NULL) the sub-vdbe is immediately halted by jumping to the
+ ** OP_Halt inserted at the end of the program. */
+ if( pTrigger->pWhen ){
+ pWhen = sqlite3ExprDup(db, pTrigger->pWhen, 0);
+ if( SQLITE_OK==sqlite3ResolveExprNames(&sNC, pWhen)
+ && db->mallocFailed==0
+ ){
+ iEndTrigger = sqlite3VdbeMakeLabel(v);
+ sqlite3ExprIfFalse(pSubParse, pWhen, iEndTrigger, SQLITE_JUMPIFNULL);
+ }
+ sqlite3ExprDelete(db, pWhen);
+ }
+
+ /* Code the trigger program into the sub-vdbe. */
+ codeTriggerProgram(pSubParse, pTrigger->step_list, orconf);
+
+ /* Insert an OP_Halt at the end of the sub-program. */
+ if( iEndTrigger ){
+ sqlite3VdbeResolveLabel(v, iEndTrigger);
+ }
+ sqlite3VdbeAddOp0(v, OP_Halt);
+ VdbeComment((v, "End: %s.%s", pTrigger->zName, onErrorText(orconf)));
+
+ transferParseError(pParse, pSubParse);
+ if( db->mallocFailed==0 ){
+ pProgram->aOp = sqlite3VdbeTakeOpArray(v, &pProgram->nOp, &pTop->nMaxArg);
+ }
+ pProgram->nMem = pSubParse->nMem;
+ pProgram->nCsr = pSubParse->nTab;
+ pProgram->nOnce = pSubParse->nOnce;
+ pProgram->token = (void *)pTrigger;
+ pPrg->aColmask[0] = pSubParse->oldmask;
+ pPrg->aColmask[1] = pSubParse->newmask;
+ sqlite3VdbeDelete(v);
+ }
+
+ assert( !pSubParse->pAinc && !pSubParse->pZombieTab );
+ assert( !pSubParse->pTriggerPrg && !pSubParse->nMaxArg );
+ sqlite3StackFree(db, pSubParse);
+
+ return pPrg;
+}
+
+/*
+** Return a pointer to a TriggerPrg object containing the sub-program for
+** trigger pTrigger with default ON CONFLICT algorithm orconf. If no such
+** TriggerPrg object exists, a new object is allocated and populated before
+** being returned.
+*/
+static TriggerPrg *getRowTrigger(
+ Parse *pParse, /* Current parse context */
+ Trigger *pTrigger, /* Trigger to code */
+ Table *pTab, /* The table trigger pTrigger is attached to */
+ int orconf /* ON CONFLICT algorithm. */
+){
+ Parse *pRoot = sqlite3ParseToplevel(pParse);
+ TriggerPrg *pPrg;
+
+ assert( pTrigger->zName==0 || pTab==tableOfTrigger(pTrigger) );
+
+ /* It may be that this trigger has already been coded (or is in the
+ ** process of being coded). If this is the case, then an entry with
+ ** a matching TriggerPrg.pTrigger field will be present somewhere
+ ** in the Parse.pTriggerPrg list. Search for such an entry. */
+ for(pPrg=pRoot->pTriggerPrg;
+ pPrg && (pPrg->pTrigger!=pTrigger || pPrg->orconf!=orconf);
+ pPrg=pPrg->pNext
+ );
+
+ /* If an existing TriggerPrg could not be located, create a new one. */
+ if( !pPrg ){
+ pPrg = codeRowTrigger(pParse, pTrigger, pTab, orconf);
+ }
+
+ return pPrg;
+}
+
+/*
+** Generate code for the trigger program associated with trigger p on
+** table pTab. The reg, orconf and ignoreJump parameters passed to this
+** function are the same as those described in the header function for
+** sqlite3CodeRowTrigger()
+*/
+SQLITE_PRIVATE void sqlite3CodeRowTriggerDirect(
+ Parse *pParse, /* Parse context */
+ Trigger *p, /* Trigger to code */
+ Table *pTab, /* The table to code triggers from */
+ int reg, /* Reg array containing OLD.* and NEW.* values */
+ int orconf, /* ON CONFLICT policy */
+ int ignoreJump /* Instruction to jump to for RAISE(IGNORE) */
+){
+ Vdbe *v = sqlite3GetVdbe(pParse); /* Main VM */
+ TriggerPrg *pPrg;
+ pPrg = getRowTrigger(pParse, p, pTab, orconf);
+ assert( pPrg || pParse->nErr || pParse->db->mallocFailed );
+
+ /* Code the OP_Program opcode in the parent VDBE. P4 of the OP_Program
+ ** is a pointer to the sub-vdbe containing the trigger program. */
+ if( pPrg ){
+ int bRecursive = (p->zName && 0==(pParse->db->flags&SQLITE_RecTriggers));
+
+ sqlite3VdbeAddOp3(v, OP_Program, reg, ignoreJump, ++pParse->nMem);
+ sqlite3VdbeChangeP4(v, -1, (const char *)pPrg->pProgram, P4_SUBPROGRAM);
+ VdbeComment(
+ (v, "Call: %s.%s", (p->zName?p->zName:"fkey"), onErrorText(orconf)));
+
+ /* Set the P5 operand of the OP_Program instruction to non-zero if
+ ** recursive invocation of this trigger program is disallowed. Recursive
+ ** invocation is disallowed if (a) the sub-program is really a trigger,
+ ** not a foreign key action, and (b) the flag to enable recursive triggers
+ ** is clear. */
+ sqlite3VdbeChangeP5(v, (u8)bRecursive);
+ }
+}
+
+/*
+** This is called to code the required FOR EACH ROW triggers for an operation
+** on table pTab. The operation to code triggers for (INSERT, UPDATE or DELETE)
+** is given by the op paramater. The tr_tm parameter determines whether the
+** BEFORE or AFTER triggers are coded. If the operation is an UPDATE, then
+** parameter pChanges is passed the list of columns being modified.
+**
+** If there are no triggers that fire at the specified time for the specified
+** operation on pTab, this function is a no-op.
+**
+** The reg argument is the address of the first in an array of registers
+** that contain the values substituted for the new.* and old.* references
+** in the trigger program. If N is the number of columns in table pTab
+** (a copy of pTab->nCol), then registers are populated as follows:
+**
+** Register Contains
+** ------------------------------------------------------
+** reg+0 OLD.rowid
+** reg+1 OLD.* value of left-most column of pTab
+** ... ...
+** reg+N OLD.* value of right-most column of pTab
+** reg+N+1 NEW.rowid
+** reg+N+2 OLD.* value of left-most column of pTab
+** ... ...
+** reg+N+N+1 NEW.* value of right-most column of pTab
+**
+** For ON DELETE triggers, the registers containing the NEW.* values will
+** never be accessed by the trigger program, so they are not allocated or
+** populated by the caller (there is no data to populate them with anyway).
+** Similarly, for ON INSERT triggers the values stored in the OLD.* registers
+** are never accessed, and so are not allocated by the caller. So, for an
+** ON INSERT trigger, the value passed to this function as parameter reg
+** is not a readable register, although registers (reg+N) through
+** (reg+N+N+1) are.
+**
+** Parameter orconf is the default conflict resolution algorithm for the
+** trigger program to use (REPLACE, IGNORE etc.). Parameter ignoreJump
+** is the instruction that control should jump to if a trigger program
+** raises an IGNORE exception.
+*/
+SQLITE_PRIVATE void sqlite3CodeRowTrigger(
+ Parse *pParse, /* Parse context */
+ Trigger *pTrigger, /* List of triggers on table pTab */
+ int op, /* One of TK_UPDATE, TK_INSERT, TK_DELETE */
+ ExprList *pChanges, /* Changes list for any UPDATE OF triggers */
+ int tr_tm, /* One of TRIGGER_BEFORE, TRIGGER_AFTER */
+ Table *pTab, /* The table to code triggers from */
+ int reg, /* The first in an array of registers (see above) */
+ int orconf, /* ON CONFLICT policy */
+ int ignoreJump /* Instruction to jump to for RAISE(IGNORE) */
+){
+ Trigger *p; /* Used to iterate through pTrigger list */
+
+ assert( op==TK_UPDATE || op==TK_INSERT || op==TK_DELETE );
+ assert( tr_tm==TRIGGER_BEFORE || tr_tm==TRIGGER_AFTER );
+ assert( (op==TK_UPDATE)==(pChanges!=0) );
+
+ for(p=pTrigger; p; p=p->pNext){
+
+ /* Sanity checking: The schema for the trigger and for the table are
+ ** always defined. The trigger must be in the same schema as the table
+ ** or else it must be a TEMP trigger. */
+ assert( p->pSchema!=0 );
+ assert( p->pTabSchema!=0 );
+ assert( p->pSchema==p->pTabSchema
+ || p->pSchema==pParse->db->aDb[1].pSchema );
+
+ /* Determine whether we should code this trigger */
+ if( p->op==op
+ && p->tr_tm==tr_tm
+ && checkColumnOverlap(p->pColumns, pChanges)
+ ){
+ sqlite3CodeRowTriggerDirect(pParse, p, pTab, reg, orconf, ignoreJump);
+ }
+ }
+}
+
+/*
+** Triggers may access values stored in the old.* or new.* pseudo-table.
+** This function returns a 32-bit bitmask indicating which columns of the
+** old.* or new.* tables actually are used by triggers. This information
+** may be used by the caller, for example, to avoid having to load the entire
+** old.* record into memory when executing an UPDATE or DELETE command.
+**
+** Bit 0 of the returned mask is set if the left-most column of the
+** table may be accessed using an [old|new].<col> reference. Bit 1 is set if
+** the second leftmost column value is required, and so on. If there
+** are more than 32 columns in the table, and at least one of the columns
+** with an index greater than 32 may be accessed, 0xffffffff is returned.
+**
+** It is not possible to determine if the old.rowid or new.rowid column is
+** accessed by triggers. The caller must always assume that it is.
+**
+** Parameter isNew must be either 1 or 0. If it is 0, then the mask returned
+** applies to the old.* table. If 1, the new.* table.
+**
+** Parameter tr_tm must be a mask with one or both of the TRIGGER_BEFORE
+** and TRIGGER_AFTER bits set. Values accessed by BEFORE triggers are only
+** included in the returned mask if the TRIGGER_BEFORE bit is set in the
+** tr_tm parameter. Similarly, values accessed by AFTER triggers are only
+** included in the returned mask if the TRIGGER_AFTER bit is set in tr_tm.
+*/
+SQLITE_PRIVATE u32 sqlite3TriggerColmask(
+ Parse *pParse, /* Parse context */
+ Trigger *pTrigger, /* List of triggers on table pTab */
+ ExprList *pChanges, /* Changes list for any UPDATE OF triggers */
+ int isNew, /* 1 for new.* ref mask, 0 for old.* ref mask */
+ int tr_tm, /* Mask of TRIGGER_BEFORE|TRIGGER_AFTER */
+ Table *pTab, /* The table to code triggers from */
+ int orconf /* Default ON CONFLICT policy for trigger steps */
+){
+ const int op = pChanges ? TK_UPDATE : TK_DELETE;
+ u32 mask = 0;
+ Trigger *p;
+
+ assert( isNew==1 || isNew==0 );
+ for(p=pTrigger; p; p=p->pNext){
+ if( p->op==op && (tr_tm&p->tr_tm)
+ && checkColumnOverlap(p->pColumns,pChanges)
+ ){
+ TriggerPrg *pPrg;
+ pPrg = getRowTrigger(pParse, p, pTab, orconf);
+ if( pPrg ){
+ mask |= pPrg->aColmask[isNew];
+ }
+ }
+ }
+
+ return mask;
+}
+
+#endif /* !defined(SQLITE_OMIT_TRIGGER) */
+
+/************** End of trigger.c *********************************************/
+/************** Begin file update.c ******************************************/
+/*
+** 2001 September 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains C code routines that are called by the parser
+** to handle UPDATE statements.
+*/
+
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+/* Forward declaration */
+static void updateVirtualTable(
+ Parse *pParse, /* The parsing context */
+ SrcList *pSrc, /* The virtual table to be modified */
+ Table *pTab, /* The virtual table */
+ ExprList *pChanges, /* The columns to change in the UPDATE statement */
+ Expr *pRowidExpr, /* Expression used to recompute the rowid */
+ int *aXRef, /* Mapping from columns of pTab to entries in pChanges */
+ Expr *pWhere, /* WHERE clause of the UPDATE statement */
+ int onError /* ON CONFLICT strategy */
+);
+#endif /* SQLITE_OMIT_VIRTUALTABLE */
+
+/*
+** The most recently coded instruction was an OP_Column to retrieve the
+** i-th column of table pTab. This routine sets the P4 parameter of the
+** OP_Column to the default value, if any.
+**
+** The default value of a column is specified by a DEFAULT clause in the
+** column definition. This was either supplied by the user when the table
+** was created, or added later to the table definition by an ALTER TABLE
+** command. If the latter, then the row-records in the table btree on disk
+** may not contain a value for the column and the default value, taken
+** from the P4 parameter of the OP_Column instruction, is returned instead.
+** If the former, then all row-records are guaranteed to include a value
+** for the column and the P4 value is not required.
+**
+** Column definitions created by an ALTER TABLE command may only have
+** literal default values specified: a number, null or a string. (If a more
+** complicated default expression value was provided, it is evaluated
+** when the ALTER TABLE is executed and one of the literal values written
+** into the sqlite_master table.)
+**
+** Therefore, the P4 parameter is only required if the default value for
+** the column is a literal number, string or null. The sqlite3ValueFromExpr()
+** function is capable of transforming these types of expressions into
+** sqlite3_value objects.
+**
+** If parameter iReg is not negative, code an OP_RealAffinity instruction
+** on register iReg. This is used when an equivalent integer value is
+** stored in place of an 8-byte floating point value in order to save
+** space.
+*/
+SQLITE_PRIVATE void sqlite3ColumnDefault(Vdbe *v, Table *pTab, int i, int iReg){
+ assert( pTab!=0 );
+ if( !pTab->pSelect ){
+ sqlite3_value *pValue;
+ u8 enc = ENC(sqlite3VdbeDb(v));
+ Column *pCol = &pTab->aCol[i];
+ VdbeComment((v, "%s.%s", pTab->zName, pCol->zName));
+ assert( i<pTab->nCol );
+ sqlite3ValueFromExpr(sqlite3VdbeDb(v), pCol->pDflt, enc,
+ pCol->affinity, &pValue);
+ if( pValue ){
+ sqlite3VdbeChangeP4(v, -1, (const char *)pValue, P4_MEM);
+ }
+#ifndef SQLITE_OMIT_FLOATING_POINT
+ if( iReg>=0 && pTab->aCol[i].affinity==SQLITE_AFF_REAL ){
+ sqlite3VdbeAddOp1(v, OP_RealAffinity, iReg);
+ }
+#endif
+ }
+}
+
+/*
+** Process an UPDATE statement.
+**
+** UPDATE OR IGNORE table_wxyz SET a=b, c=d WHERE e<5 AND f NOT NULL;
+** \_______/ \________/ \______/ \________________/
+* onError pTabList pChanges pWhere
+*/
+SQLITE_PRIVATE void sqlite3Update(
+ Parse *pParse, /* The parser context */
+ SrcList *pTabList, /* The table in which we should change things */
+ ExprList *pChanges, /* Things to be changed */
+ Expr *pWhere, /* The WHERE clause. May be null */
+ int onError /* How to handle constraint errors */
+){
+ int i, j; /* Loop counters */
+ Table *pTab; /* The table to be updated */
+ int addr = 0; /* VDBE instruction address of the start of the loop */
+ WhereInfo *pWInfo; /* Information about the WHERE clause */
+ Vdbe *v; /* The virtual database engine */
+ Index *pIdx; /* For looping over indices */
+ int nIdx; /* Number of indices that need updating */
+ int iCur; /* VDBE Cursor number of pTab */
+ sqlite3 *db; /* The database structure */
+ int *aRegIdx = 0; /* One register assigned to each index to be updated */
+ int *aXRef = 0; /* aXRef[i] is the index in pChanges->a[] of the
+ ** an expression for the i-th column of the table.
+ ** aXRef[i]==-1 if the i-th column is not changed. */
+ int chngRowid; /* True if the record number is being changed */
+ Expr *pRowidExpr = 0; /* Expression defining the new record number */
+ int openAll = 0; /* True if all indices need to be opened */
+ AuthContext sContext; /* The authorization context */
+ NameContext sNC; /* The name-context to resolve expressions in */
+ int iDb; /* Database containing the table being updated */
+ int okOnePass; /* True for one-pass algorithm without the FIFO */
+ int hasFK; /* True if foreign key processing is required */
+
+#ifndef SQLITE_OMIT_TRIGGER
+ int isView; /* True when updating a view (INSTEAD OF trigger) */
+ Trigger *pTrigger; /* List of triggers on pTab, if required */
+ int tmask; /* Mask of TRIGGER_BEFORE|TRIGGER_AFTER */
+#endif
+ int newmask; /* Mask of NEW.* columns accessed by BEFORE triggers */
+
+ /* Register Allocations */
+ int regRowCount = 0; /* A count of rows changed */
+ int regOldRowid; /* The old rowid */
+ int regNewRowid; /* The new rowid */
+ int regNew; /* Content of the NEW.* table in triggers */
+ int regOld = 0; /* Content of OLD.* table in triggers */
+ int regRowSet = 0; /* Rowset of rows to be updated */
+
+ memset(&sContext, 0, sizeof(sContext));
+ db = pParse->db;
+ if( pParse->nErr || db->mallocFailed ){
+ goto update_cleanup;
+ }
+ assert( pTabList->nSrc==1 );
+
+ /* Locate the table which we want to update.
+ */
+ pTab = sqlite3SrcListLookup(pParse, pTabList);
+ if( pTab==0 ) goto update_cleanup;
+ iDb = sqlite3SchemaToIndex(pParse->db, pTab->pSchema);
+
+ /* Figure out if we have any triggers and if the table being
+ ** updated is a view.
+ */
+#ifndef SQLITE_OMIT_TRIGGER
+ pTrigger = sqlite3TriggersExist(pParse, pTab, TK_UPDATE, pChanges, &tmask);
+ isView = pTab->pSelect!=0;
+ assert( pTrigger || tmask==0 );
+#else
+# define pTrigger 0
+# define isView 0
+# define tmask 0
+#endif
+#ifdef SQLITE_OMIT_VIEW
+# undef isView
+# define isView 0
+#endif
+
+ if( sqlite3ViewGetColumnNames(pParse, pTab) ){
+ goto update_cleanup;
+ }
+ if( sqlite3IsReadOnly(pParse, pTab, tmask) ){
+ goto update_cleanup;
+ }
+ aXRef = sqlite3DbMallocRaw(db, sizeof(int) * pTab->nCol );
+ if( aXRef==0 ) goto update_cleanup;
+ for(i=0; i<pTab->nCol; i++) aXRef[i] = -1;
+
+ /* Allocate a cursors for the main database table and for all indices.
+ ** The index cursors might not be used, but if they are used they
+ ** need to occur right after the database cursor. So go ahead and
+ ** allocate enough space, just in case.
+ */
+ pTabList->a[0].iCursor = iCur = pParse->nTab++;
+ for(pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext){
+ pParse->nTab++;
+ }
+
+ /* Initialize the name-context */
+ memset(&sNC, 0, sizeof(sNC));
+ sNC.pParse = pParse;
+ sNC.pSrcList = pTabList;
+
+ /* Resolve the column names in all the expressions of the
+ ** of the UPDATE statement. Also find the column index
+ ** for each column to be updated in the pChanges array. For each
+ ** column to be updated, make sure we have authorization to change
+ ** that column.
+ */
+ chngRowid = 0;
+ for(i=0; i<pChanges->nExpr; i++){
+ if( sqlite3ResolveExprNames(&sNC, pChanges->a[i].pExpr) ){
+ goto update_cleanup;
+ }
+ for(j=0; j<pTab->nCol; j++){
+ if( sqlite3StrICmp(pTab->aCol[j].zName, pChanges->a[i].zName)==0 ){
+ if( j==pTab->iPKey ){
+ chngRowid = 1;
+ pRowidExpr = pChanges->a[i].pExpr;
+ }
+ aXRef[j] = i;
+ break;
+ }
+ }
+ if( j>=pTab->nCol ){
+ if( sqlite3IsRowid(pChanges->a[i].zName) ){
+ chngRowid = 1;
+ pRowidExpr = pChanges->a[i].pExpr;
+ }else{
+ sqlite3ErrorMsg(pParse, "no such column: %s", pChanges->a[i].zName);
+ pParse->checkSchema = 1;
+ goto update_cleanup;
+ }
+ }
+#ifndef SQLITE_OMIT_AUTHORIZATION
+ {
+ int rc;
+ rc = sqlite3AuthCheck(pParse, SQLITE_UPDATE, pTab->zName,
+ pTab->aCol[j].zName, db->aDb[iDb].zName);
+ if( rc==SQLITE_DENY ){
+ goto update_cleanup;
+ }else if( rc==SQLITE_IGNORE ){
+ aXRef[j] = -1;
+ }
+ }
+#endif
+ }
+
+ hasFK = sqlite3FkRequired(pParse, pTab, aXRef, chngRowid);
+
+ /* Allocate memory for the array aRegIdx[]. There is one entry in the
+ ** array for each index associated with table being updated. Fill in
+ ** the value with a register number for indices that are to be used
+ ** and with zero for unused indices.
+ */
+ for(nIdx=0, pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext, nIdx++){}
+ if( nIdx>0 ){
+ aRegIdx = sqlite3DbMallocRaw(db, sizeof(Index*) * nIdx );
+ if( aRegIdx==0 ) goto update_cleanup;
+ }
+ for(j=0, pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext, j++){
+ int reg;
+ if( hasFK || chngRowid ){
+ reg = ++pParse->nMem;
+ }else{
+ reg = 0;
+ for(i=0; i<pIdx->nColumn; i++){
+ if( aXRef[pIdx->aiColumn[i]]>=0 ){
+ reg = ++pParse->nMem;
+ break;
+ }
+ }
+ }
+ aRegIdx[j] = reg;
+ }
+
+ /* Begin generating code. */
+ v = sqlite3GetVdbe(pParse);
+ if( v==0 ) goto update_cleanup;
+ if( pParse->nested==0 ) sqlite3VdbeCountChanges(v);
+ sqlite3BeginWriteOperation(pParse, 1, iDb);
+
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ /* Virtual tables must be handled separately */
+ if( IsVirtual(pTab) ){
+ updateVirtualTable(pParse, pTabList, pTab, pChanges, pRowidExpr, aXRef,
+ pWhere, onError);
+ pWhere = 0;
+ pTabList = 0;
+ goto update_cleanup;
+ }
+#endif
+
+ /* Allocate required registers. */
+ regRowSet = ++pParse->nMem;
+ regOldRowid = regNewRowid = ++pParse->nMem;
+ if( pTrigger || hasFK ){
+ regOld = pParse->nMem + 1;
+ pParse->nMem += pTab->nCol;
+ }
+ if( chngRowid || pTrigger || hasFK ){
+ regNewRowid = ++pParse->nMem;
+ }
+ regNew = pParse->nMem + 1;
+ pParse->nMem += pTab->nCol;
+
+ /* Start the view context. */
+ if( isView ){
+ sqlite3AuthContextPush(pParse, &sContext, pTab->zName);
+ }
+
+ /* If we are trying to update a view, realize that view into
+ ** a ephemeral table.
+ */
+#if !defined(SQLITE_OMIT_VIEW) && !defined(SQLITE_OMIT_TRIGGER)
+ if( isView ){
+ sqlite3MaterializeView(pParse, pTab, pWhere, iCur);
+ }
+#endif
+
+ /* Resolve the column names in all the expressions in the
+ ** WHERE clause.
+ */
+ if( sqlite3ResolveExprNames(&sNC, pWhere) ){
+ goto update_cleanup;
+ }
+
+ /* Begin the database scan
+ */
+ sqlite3VdbeAddOp3(v, OP_Null, 0, regRowSet, regOldRowid);
+ pWInfo = sqlite3WhereBegin(
+ pParse, pTabList, pWhere, 0, 0, WHERE_ONEPASS_DESIRED, 0
+ );
+ if( pWInfo==0 ) goto update_cleanup;
+ okOnePass = pWInfo->okOnePass;
+
+ /* Remember the rowid of every item to be updated.
+ */
+ sqlite3VdbeAddOp2(v, OP_Rowid, iCur, regOldRowid);
+ if( !okOnePass ){
+ sqlite3VdbeAddOp2(v, OP_RowSetAdd, regRowSet, regOldRowid);
+ }
+
+ /* End the database scan loop.
+ */
+ sqlite3WhereEnd(pWInfo);
+
+ /* Initialize the count of updated rows
+ */
+ if( (db->flags & SQLITE_CountRows) && !pParse->pTriggerTab ){
+ regRowCount = ++pParse->nMem;
+ sqlite3VdbeAddOp2(v, OP_Integer, 0, regRowCount);
+ }
+
+ if( !isView ){
+ /*
+ ** Open every index that needs updating. Note that if any
+ ** index could potentially invoke a REPLACE conflict resolution
+ ** action, then we need to open all indices because we might need
+ ** to be deleting some records.
+ */
+ if( !okOnePass ) sqlite3OpenTable(pParse, iCur, iDb, pTab, OP_OpenWrite);
+ if( onError==OE_Replace ){
+ openAll = 1;
+ }else{
+ openAll = 0;
+ for(pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext){
+ if( pIdx->onError==OE_Replace ){
+ openAll = 1;
+ break;
+ }
+ }
+ }
+ for(i=0, pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext, i++){
+ assert( aRegIdx );
+ if( openAll || aRegIdx[i]>0 ){
+ KeyInfo *pKey = sqlite3IndexKeyinfo(pParse, pIdx);
+ sqlite3VdbeAddOp4(v, OP_OpenWrite, iCur+i+1, pIdx->tnum, iDb,
+ (char*)pKey, P4_KEYINFO_HANDOFF);
+ assert( pParse->nTab>iCur+i+1 );
+ }
+ }
+ }
+
+ /* Top of the update loop */
+ if( okOnePass ){
+ int a1 = sqlite3VdbeAddOp1(v, OP_NotNull, regOldRowid);
+ addr = sqlite3VdbeAddOp0(v, OP_Goto);
+ sqlite3VdbeJumpHere(v, a1);
+ }else{
+ addr = sqlite3VdbeAddOp3(v, OP_RowSetRead, regRowSet, 0, regOldRowid);
+ }
+
+ /* Make cursor iCur point to the record that is being updated. If
+ ** this record does not exist for some reason (deleted by a trigger,
+ ** for example, then jump to the next iteration of the RowSet loop. */
+ sqlite3VdbeAddOp3(v, OP_NotExists, iCur, addr, regOldRowid);
+
+ /* If the record number will change, set register regNewRowid to
+ ** contain the new value. If the record number is not being modified,
+ ** then regNewRowid is the same register as regOldRowid, which is
+ ** already populated. */
+ assert( chngRowid || pTrigger || hasFK || regOldRowid==regNewRowid );
+ if( chngRowid ){
+ sqlite3ExprCode(pParse, pRowidExpr, regNewRowid);
+ sqlite3VdbeAddOp1(v, OP_MustBeInt, regNewRowid);
+ }
+
+ /* If there are triggers on this table, populate an array of registers
+ ** with the required old.* column data. */
+ if( hasFK || pTrigger ){
+ u32 oldmask = (hasFK ? sqlite3FkOldmask(pParse, pTab) : 0);
+ oldmask |= sqlite3TriggerColmask(pParse,
+ pTrigger, pChanges, 0, TRIGGER_BEFORE|TRIGGER_AFTER, pTab, onError
+ );
+ for(i=0; i<pTab->nCol; i++){
+ if( aXRef[i]<0 || oldmask==0xffffffff || (i<32 && (oldmask & (1<<i))) ){
+ sqlite3ExprCodeGetColumnOfTable(v, pTab, iCur, i, regOld+i);
+ }else{
+ sqlite3VdbeAddOp2(v, OP_Null, 0, regOld+i);
+ }
+ }
+ if( chngRowid==0 ){
+ sqlite3VdbeAddOp2(v, OP_Copy, regOldRowid, regNewRowid);
+ }
+ }
+
+ /* Populate the array of registers beginning at regNew with the new
+ ** row data. This array is used to check constaints, create the new
+ ** table and index records, and as the values for any new.* references
+ ** made by triggers.
+ **
+ ** If there are one or more BEFORE triggers, then do not populate the
+ ** registers associated with columns that are (a) not modified by
+ ** this UPDATE statement and (b) not accessed by new.* references. The
+ ** values for registers not modified by the UPDATE must be reloaded from
+ ** the database after the BEFORE triggers are fired anyway (as the trigger
+ ** may have modified them). So not loading those that are not going to
+ ** be used eliminates some redundant opcodes.
+ */
+ newmask = sqlite3TriggerColmask(
+ pParse, pTrigger, pChanges, 1, TRIGGER_BEFORE, pTab, onError
+ );
+ sqlite3VdbeAddOp3(v, OP_Null, 0, regNew, regNew+pTab->nCol-1);
+ for(i=0; i<pTab->nCol; i++){
+ if( i==pTab->iPKey ){
+ /*sqlite3VdbeAddOp2(v, OP_Null, 0, regNew+i);*/
+ }else{
+ j = aXRef[i];
+ if( j>=0 ){
+ sqlite3ExprCode(pParse, pChanges->a[j].pExpr, regNew+i);
+ }else if( 0==(tmask&TRIGGER_BEFORE) || i>31 || (newmask&(1<<i)) ){
+ /* This branch loads the value of a column that will not be changed
+ ** into a register. This is done if there are no BEFORE triggers, or
+ ** if there are one or more BEFORE triggers that use this value via
+ ** a new.* reference in a trigger program.
+ */
+ testcase( i==31 );
+ testcase( i==32 );
+ sqlite3VdbeAddOp3(v, OP_Column, iCur, i, regNew+i);
+ sqlite3ColumnDefault(v, pTab, i, regNew+i);
+ }
+ }
+ }
+
+ /* Fire any BEFORE UPDATE triggers. This happens before constraints are
+ ** verified. One could argue that this is wrong.
+ */
+ if( tmask&TRIGGER_BEFORE ){
+ sqlite3VdbeAddOp2(v, OP_Affinity, regNew, pTab->nCol);
+ sqlite3TableAffinityStr(v, pTab);
+ sqlite3CodeRowTrigger(pParse, pTrigger, TK_UPDATE, pChanges,
+ TRIGGER_BEFORE, pTab, regOldRowid, onError, addr);
+
+ /* The row-trigger may have deleted the row being updated. In this
+ ** case, jump to the next row. No updates or AFTER triggers are
+ ** required. This behavior - what happens when the row being updated
+ ** is deleted or renamed by a BEFORE trigger - is left undefined in the
+ ** documentation.
+ */
+ sqlite3VdbeAddOp3(v, OP_NotExists, iCur, addr, regOldRowid);
+
+ /* If it did not delete it, the row-trigger may still have modified
+ ** some of the columns of the row being updated. Load the values for
+ ** all columns not modified by the update statement into their
+ ** registers in case this has happened.
+ */
+ for(i=0; i<pTab->nCol; i++){
+ if( aXRef[i]<0 && i!=pTab->iPKey ){
+ sqlite3VdbeAddOp3(v, OP_Column, iCur, i, regNew+i);
+ sqlite3ColumnDefault(v, pTab, i, regNew+i);
+ }
+ }
+ }
+
+ if( !isView ){
+ int j1; /* Address of jump instruction */
+
+ /* Do constraint checks. */
+ sqlite3GenerateConstraintChecks(pParse, pTab, iCur, regNewRowid,
+ aRegIdx, (chngRowid?regOldRowid:0), 1, onError, addr, 0);
+
+ /* Do FK constraint checks. */
+ if( hasFK ){
+ sqlite3FkCheck(pParse, pTab, regOldRowid, 0);
+ }
+
+ /* Delete the index entries associated with the current record. */
+ j1 = sqlite3VdbeAddOp3(v, OP_NotExists, iCur, 0, regOldRowid);
+ sqlite3GenerateRowIndexDelete(pParse, pTab, iCur, aRegIdx);
+
+ /* If changing the record number, delete the old record. */
+ if( hasFK || chngRowid ){
+ sqlite3VdbeAddOp2(v, OP_Delete, iCur, 0);
+ }
+ sqlite3VdbeJumpHere(v, j1);
+
+ if( hasFK ){
+ sqlite3FkCheck(pParse, pTab, 0, regNewRowid);
+ }
+
+ /* Insert the new index entries and the new record. */
+ sqlite3CompleteInsertion(pParse, pTab, iCur, regNewRowid, aRegIdx, 1, 0, 0);
+
+ /* Do any ON CASCADE, SET NULL or SET DEFAULT operations required to
+ ** handle rows (possibly in other tables) that refer via a foreign key
+ ** to the row just updated. */
+ if( hasFK ){
+ sqlite3FkActions(pParse, pTab, pChanges, regOldRowid);
+ }
+ }
+
+ /* Increment the row counter
+ */
+ if( (db->flags & SQLITE_CountRows) && !pParse->pTriggerTab){
+ sqlite3VdbeAddOp2(v, OP_AddImm, regRowCount, 1);
+ }
+
+ sqlite3CodeRowTrigger(pParse, pTrigger, TK_UPDATE, pChanges,
+ TRIGGER_AFTER, pTab, regOldRowid, onError, addr);
+
+ /* Repeat the above with the next record to be updated, until
+ ** all record selected by the WHERE clause have been updated.
+ */
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, addr);
+ sqlite3VdbeJumpHere(v, addr);
+
+ /* Close all tables */
+ for(i=0, pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext, i++){
+ assert( aRegIdx );
+ if( openAll || aRegIdx[i]>0 ){
+ sqlite3VdbeAddOp2(v, OP_Close, iCur+i+1, 0);
+ }
+ }
+ sqlite3VdbeAddOp2(v, OP_Close, iCur, 0);
+
+ /* Update the sqlite_sequence table by storing the content of the
+ ** maximum rowid counter values recorded while inserting into
+ ** autoincrement tables.
+ */
+ if( pParse->nested==0 && pParse->pTriggerTab==0 ){
+ sqlite3AutoincrementEnd(pParse);
+ }
+
+ /*
+ ** Return the number of rows that were changed. If this routine is
+ ** generating code because of a call to sqlite3NestedParse(), do not
+ ** invoke the callback function.
+ */
+ if( (db->flags&SQLITE_CountRows) && !pParse->pTriggerTab && !pParse->nested ){
+ sqlite3VdbeAddOp2(v, OP_ResultRow, regRowCount, 1);
+ sqlite3VdbeSetNumCols(v, 1);
+ sqlite3VdbeSetColName(v, 0, COLNAME_NAME, "rows updated", SQLITE_STATIC);
+ }
+
+update_cleanup:
+ sqlite3AuthContextPop(&sContext);
+ sqlite3DbFree(db, aRegIdx);
+ sqlite3DbFree(db, aXRef);
+ sqlite3SrcListDelete(db, pTabList);
+ sqlite3ExprListDelete(db, pChanges);
+ sqlite3ExprDelete(db, pWhere);
+ return;
+}
+/* Make sure "isView" and other macros defined above are undefined. Otherwise
+** thely may interfere with compilation of other functions in this file
+** (or in another file, if this file becomes part of the amalgamation). */
+#ifdef isView
+ #undef isView
+#endif
+#ifdef pTrigger
+ #undef pTrigger
+#endif
+
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+/*
+** Generate code for an UPDATE of a virtual table.
+**
+** The strategy is that we create an ephemerial table that contains
+** for each row to be changed:
+**
+** (A) The original rowid of that row.
+** (B) The revised rowid for the row. (note1)
+** (C) The content of every column in the row.
+**
+** Then we loop over this ephemeral table and for each row in
+** the ephermeral table call VUpdate.
+**
+** When finished, drop the ephemeral table.
+**
+** (note1) Actually, if we know in advance that (A) is always the same
+** as (B) we only store (A), then duplicate (A) when pulling
+** it out of the ephemeral table before calling VUpdate.
+*/
+static void updateVirtualTable(
+ Parse *pParse, /* The parsing context */
+ SrcList *pSrc, /* The virtual table to be modified */
+ Table *pTab, /* The virtual table */
+ ExprList *pChanges, /* The columns to change in the UPDATE statement */
+ Expr *pRowid, /* Expression used to recompute the rowid */
+ int *aXRef, /* Mapping from columns of pTab to entries in pChanges */
+ Expr *pWhere, /* WHERE clause of the UPDATE statement */
+ int onError /* ON CONFLICT strategy */
+){
+ Vdbe *v = pParse->pVdbe; /* Virtual machine under construction */
+ ExprList *pEList = 0; /* The result set of the SELECT statement */
+ Select *pSelect = 0; /* The SELECT statement */
+ Expr *pExpr; /* Temporary expression */
+ int ephemTab; /* Table holding the result of the SELECT */
+ int i; /* Loop counter */
+ int addr; /* Address of top of loop */
+ int iReg; /* First register in set passed to OP_VUpdate */
+ sqlite3 *db = pParse->db; /* Database connection */
+ const char *pVTab = (const char*)sqlite3GetVTable(db, pTab);
+ SelectDest dest;
+
+ /* Construct the SELECT statement that will find the new values for
+ ** all updated rows.
+ */
+ pEList = sqlite3ExprListAppend(pParse, 0, sqlite3Expr(db, TK_ID, "_rowid_"));
+ if( pRowid ){
+ pEList = sqlite3ExprListAppend(pParse, pEList,
+ sqlite3ExprDup(db, pRowid, 0));
+ }
+ assert( pTab->iPKey<0 );
+ for(i=0; i<pTab->nCol; i++){
+ if( aXRef[i]>=0 ){
+ pExpr = sqlite3ExprDup(db, pChanges->a[aXRef[i]].pExpr, 0);
+ }else{
+ pExpr = sqlite3Expr(db, TK_ID, pTab->aCol[i].zName);
+ }
+ pEList = sqlite3ExprListAppend(pParse, pEList, pExpr);
+ }
+ pSelect = sqlite3SelectNew(pParse, pEList, pSrc, pWhere, 0, 0, 0, 0, 0, 0);
+
+ /* Create the ephemeral table into which the update results will
+ ** be stored.
+ */
+ assert( v );
+ ephemTab = pParse->nTab++;
+ sqlite3VdbeAddOp2(v, OP_OpenEphemeral, ephemTab, pTab->nCol+1+(pRowid!=0));
+ sqlite3VdbeChangeP5(v, BTREE_UNORDERED);
+
+ /* fill the ephemeral table
+ */
+ sqlite3SelectDestInit(&dest, SRT_Table, ephemTab);
+ sqlite3Select(pParse, pSelect, &dest);
+
+ /* Generate code to scan the ephemeral table and call VUpdate. */
+ iReg = ++pParse->nMem;
+ pParse->nMem += pTab->nCol+1;
+ addr = sqlite3VdbeAddOp2(v, OP_Rewind, ephemTab, 0);
+ sqlite3VdbeAddOp3(v, OP_Column, ephemTab, 0, iReg);
+ sqlite3VdbeAddOp3(v, OP_Column, ephemTab, (pRowid?1:0), iReg+1);
+ for(i=0; i<pTab->nCol; i++){
+ sqlite3VdbeAddOp3(v, OP_Column, ephemTab, i+1+(pRowid!=0), iReg+2+i);
+ }
+ sqlite3VtabMakeWritable(pParse, pTab);
+ sqlite3VdbeAddOp4(v, OP_VUpdate, 0, pTab->nCol+2, iReg, pVTab, P4_VTAB);
+ sqlite3VdbeChangeP5(v, onError==OE_Default ? OE_Abort : onError);
+ sqlite3MayAbort(pParse);
+ sqlite3VdbeAddOp2(v, OP_Next, ephemTab, addr+1);
+ sqlite3VdbeJumpHere(v, addr);
+ sqlite3VdbeAddOp2(v, OP_Close, ephemTab, 0);
+
+ /* Cleanup */
+ sqlite3SelectDelete(db, pSelect);
+}
+#endif /* SQLITE_OMIT_VIRTUALTABLE */
+
+/************** End of update.c **********************************************/
+/************** Begin file vacuum.c ******************************************/
+/*
+** 2003 April 6
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains code used to implement the VACUUM command.
+**
+** Most of the code in this file may be omitted by defining the
+** SQLITE_OMIT_VACUUM macro.
+*/
+
+#if !defined(SQLITE_OMIT_VACUUM) && !defined(SQLITE_OMIT_ATTACH)
+/*
+** Finalize a prepared statement. If there was an error, store the
+** text of the error message in *pzErrMsg. Return the result code.
+*/
+static int vacuumFinalize(sqlite3 *db, sqlite3_stmt *pStmt, char **pzErrMsg){
+ int rc;
+ rc = sqlite3VdbeFinalize((Vdbe*)pStmt);
+ if( rc ){
+ sqlite3SetString(pzErrMsg, db, sqlite3_errmsg(db));
+ }
+ return rc;
+}
+
+/*
+** Execute zSql on database db. Return an error code.
+*/
+static int execSql(sqlite3 *db, char **pzErrMsg, const char *zSql){
+ sqlite3_stmt *pStmt;
+ VVA_ONLY( int rc; )
+ if( !zSql ){
+ return SQLITE_NOMEM;
+ }
+ if( SQLITE_OK!=sqlite3_prepare(db, zSql, -1, &pStmt, 0) ){
+ sqlite3SetString(pzErrMsg, db, sqlite3_errmsg(db));
+ return sqlite3_errcode(db);
+ }
+ VVA_ONLY( rc = ) sqlite3_step(pStmt);
+ assert( rc!=SQLITE_ROW || (db->flags&SQLITE_CountRows) );
+ return vacuumFinalize(db, pStmt, pzErrMsg);
+}
+
+/*
+** Execute zSql on database db. The statement returns exactly
+** one column. Execute this as SQL on the same database.
+*/
+static int execExecSql(sqlite3 *db, char **pzErrMsg, const char *zSql){
+ sqlite3_stmt *pStmt;
+ int rc;
+
+ rc = sqlite3_prepare(db, zSql, -1, &pStmt, 0);
+ if( rc!=SQLITE_OK ) return rc;
+
+ while( SQLITE_ROW==sqlite3_step(pStmt) ){
+ rc = execSql(db, pzErrMsg, (char*)sqlite3_column_text(pStmt, 0));
+ if( rc!=SQLITE_OK ){
+ vacuumFinalize(db, pStmt, pzErrMsg);
+ return rc;
+ }
+ }
+
+ return vacuumFinalize(db, pStmt, pzErrMsg);
+}
+
+/*
+** The non-standard VACUUM command is used to clean up the database,
+** collapse free space, etc. It is modelled after the VACUUM command
+** in PostgreSQL.
+**
+** In version 1.0.x of SQLite, the VACUUM command would call
+** gdbm_reorganize() on all the database tables. But beginning
+** with 2.0.0, SQLite no longer uses GDBM so this command has
+** become a no-op.
+*/
+SQLITE_PRIVATE void sqlite3Vacuum(Parse *pParse){
+ Vdbe *v = sqlite3GetVdbe(pParse);
+ if( v ){
+ sqlite3VdbeAddOp2(v, OP_Vacuum, 0, 0);
+ sqlite3VdbeUsesBtree(v, 0);
+ }
+ return;
+}
+
+/*
+** This routine implements the OP_Vacuum opcode of the VDBE.
+*/
+SQLITE_PRIVATE int sqlite3RunVacuum(char **pzErrMsg, sqlite3 *db){
+ int rc = SQLITE_OK; /* Return code from service routines */
+ Btree *pMain; /* The database being vacuumed */
+ Btree *pTemp; /* The temporary database we vacuum into */
+ char *zSql = 0; /* SQL statements */
+ int saved_flags; /* Saved value of the db->flags */
+ int saved_nChange; /* Saved value of db->nChange */
+ int saved_nTotalChange; /* Saved value of db->nTotalChange */
+ void (*saved_xTrace)(void*,const char*); /* Saved db->xTrace */
+ Db *pDb = 0; /* Database to detach at end of vacuum */
+ int isMemDb; /* True if vacuuming a :memory: database */
+ int nRes; /* Bytes of reserved space at the end of each page */
+ int nDb; /* Number of attached databases */
+
+ if( !db->autoCommit ){
+ sqlite3SetString(pzErrMsg, db, "cannot VACUUM from within a transaction");
+ return SQLITE_ERROR;
+ }
+ if( db->activeVdbeCnt>1 ){
+ sqlite3SetString(pzErrMsg, db,"cannot VACUUM - SQL statements in progress");
+ return SQLITE_ERROR;
+ }
+
+ /* Save the current value of the database flags so that it can be
+ ** restored before returning. Then set the writable-schema flag, and
+ ** disable CHECK and foreign key constraints. */
+ saved_flags = db->flags;
+ saved_nChange = db->nChange;
+ saved_nTotalChange = db->nTotalChange;
+ saved_xTrace = db->xTrace;
+ db->flags |= SQLITE_WriteSchema | SQLITE_IgnoreChecks | SQLITE_PreferBuiltin;
+ db->flags &= ~(SQLITE_ForeignKeys | SQLITE_ReverseOrder);
+ db->xTrace = 0;
+
+ pMain = db->aDb[0].pBt;
+ isMemDb = sqlite3PagerIsMemdb(sqlite3BtreePager(pMain));
+
+ /* Attach the temporary database as 'vacuum_db'. The synchronous pragma
+ ** can be set to 'off' for this file, as it is not recovered if a crash
+ ** occurs anyway. The integrity of the database is maintained by a
+ ** (possibly synchronous) transaction opened on the main database before
+ ** sqlite3BtreeCopyFile() is called.
+ **
+ ** An optimisation would be to use a non-journaled pager.
+ ** (Later:) I tried setting "PRAGMA vacuum_db.journal_mode=OFF" but
+ ** that actually made the VACUUM run slower. Very little journalling
+ ** actually occurs when doing a vacuum since the vacuum_db is initially
+ ** empty. Only the journal header is written. Apparently it takes more
+ ** time to parse and run the PRAGMA to turn journalling off than it does
+ ** to write the journal header file.
+ */
+ nDb = db->nDb;
+ if( sqlite3TempInMemory(db) ){
+ zSql = "ATTACH ':memory:' AS vacuum_db;";
+ }else{
+ zSql = "ATTACH '' AS vacuum_db;";
+ }
+ rc = execSql(db, pzErrMsg, zSql);
+ if( db->nDb>nDb ){
+ pDb = &db->aDb[db->nDb-1];
+ assert( strcmp(pDb->zName,"vacuum_db")==0 );
+ }
+ if( rc!=SQLITE_OK ) goto end_of_vacuum;
+ pTemp = db->aDb[db->nDb-1].pBt;
+
+ /* The call to execSql() to attach the temp database has left the file
+ ** locked (as there was more than one active statement when the transaction
+ ** to read the schema was concluded. Unlock it here so that this doesn't
+ ** cause problems for the call to BtreeSetPageSize() below. */
+ sqlite3BtreeCommit(pTemp);
+
+ nRes = sqlite3BtreeGetReserve(pMain);
+
+ /* A VACUUM cannot change the pagesize of an encrypted database. */
+#ifdef SQLITE_HAS_CODEC
+ if( db->nextPagesize ){
+ extern void sqlite3CodecGetKey(sqlite3*, int, void**, int*);
+ int nKey;
+ char *zKey;
+ sqlite3CodecGetKey(db, 0, (void**)&zKey, &nKey);
+ if( nKey ) db->nextPagesize = 0;
+ }
+#endif
+
+ rc = execSql(db, pzErrMsg, "PRAGMA vacuum_db.synchronous=OFF");
+ if( rc!=SQLITE_OK ) goto end_of_vacuum;
+
+ /* Begin a transaction and take an exclusive lock on the main database
+ ** file. This is done before the sqlite3BtreeGetPageSize(pMain) call below,
+ ** to ensure that we do not try to change the page-size on a WAL database.
+ */
+ rc = execSql(db, pzErrMsg, "BEGIN;");
+ if( rc!=SQLITE_OK ) goto end_of_vacuum;
+ rc = sqlite3BtreeBeginTrans(pMain, 2);
+ if( rc!=SQLITE_OK ) goto end_of_vacuum;
+
+ /* Do not attempt to change the page size for a WAL database */
+ if( sqlite3PagerGetJournalMode(sqlite3BtreePager(pMain))
+ ==PAGER_JOURNALMODE_WAL ){
+ db->nextPagesize = 0;
+ }
+
+ if( sqlite3BtreeSetPageSize(pTemp, sqlite3BtreeGetPageSize(pMain), nRes, 0)
+ || (!isMemDb && sqlite3BtreeSetPageSize(pTemp, db->nextPagesize, nRes, 0))
+ || NEVER(db->mallocFailed)
+ ){
+ rc = SQLITE_NOMEM;
+ goto end_of_vacuum;
+ }
+
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ sqlite3BtreeSetAutoVacuum(pTemp, db->nextAutovac>=0 ? db->nextAutovac :
+ sqlite3BtreeGetAutoVacuum(pMain));
+#endif
+
+ /* Query the schema of the main database. Create a mirror schema
+ ** in the temporary database.
+ */
+ rc = execExecSql(db, pzErrMsg,
+ "SELECT 'CREATE TABLE vacuum_db.' || substr(sql,14) "
+ " FROM sqlite_master WHERE type='table' AND name!='sqlite_sequence'"
+ " AND rootpage>0"
+ );
+ if( rc!=SQLITE_OK ) goto end_of_vacuum;
+ rc = execExecSql(db, pzErrMsg,
+ "SELECT 'CREATE INDEX vacuum_db.' || substr(sql,14)"
+ " FROM sqlite_master WHERE sql LIKE 'CREATE INDEX %' ");
+ if( rc!=SQLITE_OK ) goto end_of_vacuum;
+ rc = execExecSql(db, pzErrMsg,
+ "SELECT 'CREATE UNIQUE INDEX vacuum_db.' || substr(sql,21) "
+ " FROM sqlite_master WHERE sql LIKE 'CREATE UNIQUE INDEX %'");
+ if( rc!=SQLITE_OK ) goto end_of_vacuum;
+
+ /* Loop through the tables in the main database. For each, do
+ ** an "INSERT INTO vacuum_db.xxx SELECT * FROM main.xxx;" to copy
+ ** the contents to the temporary database.
+ */
+ rc = execExecSql(db, pzErrMsg,
+ "SELECT 'INSERT INTO vacuum_db.' || quote(name) "
+ "|| ' SELECT * FROM main.' || quote(name) || ';'"
+ "FROM main.sqlite_master "
+ "WHERE type = 'table' AND name!='sqlite_sequence' "
+ " AND rootpage>0"
+ );
+ if( rc!=SQLITE_OK ) goto end_of_vacuum;
+
+ /* Copy over the sequence table
+ */
+ rc = execExecSql(db, pzErrMsg,
+ "SELECT 'DELETE FROM vacuum_db.' || quote(name) || ';' "
+ "FROM vacuum_db.sqlite_master WHERE name='sqlite_sequence' "
+ );
+ if( rc!=SQLITE_OK ) goto end_of_vacuum;
+ rc = execExecSql(db, pzErrMsg,
+ "SELECT 'INSERT INTO vacuum_db.' || quote(name) "
+ "|| ' SELECT * FROM main.' || quote(name) || ';' "
+ "FROM vacuum_db.sqlite_master WHERE name=='sqlite_sequence';"
+ );
+ if( rc!=SQLITE_OK ) goto end_of_vacuum;
+
+
+ /* Copy the triggers, views, and virtual tables from the main database
+ ** over to the temporary database. None of these objects has any
+ ** associated storage, so all we have to do is copy their entries
+ ** from the SQLITE_MASTER table.
+ */
+ rc = execSql(db, pzErrMsg,
+ "INSERT INTO vacuum_db.sqlite_master "
+ " SELECT type, name, tbl_name, rootpage, sql"
+ " FROM main.sqlite_master"
+ " WHERE type='view' OR type='trigger'"
+ " OR (type='table' AND rootpage=0)"
+ );
+ if( rc ) goto end_of_vacuum;
+
+ /* At this point, there is a write transaction open on both the
+ ** vacuum database and the main database. Assuming no error occurs,
+ ** both transactions are closed by this block - the main database
+ ** transaction by sqlite3BtreeCopyFile() and the other by an explicit
+ ** call to sqlite3BtreeCommit().
+ */
+ {
+ u32 meta;
+ int i;
+
+ /* This array determines which meta meta values are preserved in the
+ ** vacuum. Even entries are the meta value number and odd entries
+ ** are an increment to apply to the meta value after the vacuum.
+ ** The increment is used to increase the schema cookie so that other
+ ** connections to the same database will know to reread the schema.
+ */
+ static const unsigned char aCopy[] = {
+ BTREE_SCHEMA_VERSION, 1, /* Add one to the old schema cookie */
+ BTREE_DEFAULT_CACHE_SIZE, 0, /* Preserve the default page cache size */
+ BTREE_TEXT_ENCODING, 0, /* Preserve the text encoding */
+ BTREE_USER_VERSION, 0, /* Preserve the user version */
+ };
+
+ assert( 1==sqlite3BtreeIsInTrans(pTemp) );
+ assert( 1==sqlite3BtreeIsInTrans(pMain) );
+
+ /* Copy Btree meta values */
+ for(i=0; i<ArraySize(aCopy); i+=2){
+ /* GetMeta() and UpdateMeta() cannot fail in this context because
+ ** we already have page 1 loaded into cache and marked dirty. */
+ sqlite3BtreeGetMeta(pMain, aCopy[i], &meta);
+ rc = sqlite3BtreeUpdateMeta(pTemp, aCopy[i], meta+aCopy[i+1]);
+ if( NEVER(rc!=SQLITE_OK) ) goto end_of_vacuum;
+ }
+
+ rc = sqlite3BtreeCopyFile(pMain, pTemp);
+ if( rc!=SQLITE_OK ) goto end_of_vacuum;
+ rc = sqlite3BtreeCommit(pTemp);
+ if( rc!=SQLITE_OK ) goto end_of_vacuum;
+#ifndef SQLITE_OMIT_AUTOVACUUM
+ sqlite3BtreeSetAutoVacuum(pMain, sqlite3BtreeGetAutoVacuum(pTemp));
+#endif
+ }
+
+ assert( rc==SQLITE_OK );
+ rc = sqlite3BtreeSetPageSize(pMain, sqlite3BtreeGetPageSize(pTemp), nRes,1);
+
+end_of_vacuum:
+ /* Restore the original value of db->flags */
+ db->flags = saved_flags;
+ db->nChange = saved_nChange;
+ db->nTotalChange = saved_nTotalChange;
+ db->xTrace = saved_xTrace;
+ sqlite3BtreeSetPageSize(pMain, -1, -1, 1);
+
+ /* Currently there is an SQL level transaction open on the vacuum
+ ** database. No locks are held on any other files (since the main file
+ ** was committed at the btree level). So it safe to end the transaction
+ ** by manually setting the autoCommit flag to true and detaching the
+ ** vacuum database. The vacuum_db journal file is deleted when the pager
+ ** is closed by the DETACH.
+ */
+ db->autoCommit = 1;
+
+ if( pDb ){
+ sqlite3BtreeClose(pDb->pBt);
+ pDb->pBt = 0;
+ pDb->pSchema = 0;
+ }
+
+ /* This both clears the schemas and reduces the size of the db->aDb[]
+ ** array. */
+ sqlite3ResetAllSchemasOfConnection(db);
+
+ return rc;
+}
+
+#endif /* SQLITE_OMIT_VACUUM && SQLITE_OMIT_ATTACH */
+
+/************** End of vacuum.c **********************************************/
+/************** Begin file vtab.c ********************************************/
+/*
+** 2006 June 10
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains code used to help implement virtual tables.
+*/
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+
+/*
+** Before a virtual table xCreate() or xConnect() method is invoked, the
+** sqlite3.pVtabCtx member variable is set to point to an instance of
+** this struct allocated on the stack. It is used by the implementation of
+** the sqlite3_declare_vtab() and sqlite3_vtab_config() APIs, both of which
+** are invoked only from within xCreate and xConnect methods.
+*/
+struct VtabCtx {
+ VTable *pVTable; /* The virtual table being constructed */
+ Table *pTab; /* The Table object to which the virtual table belongs */
+};
+
+/*
+** The actual function that does the work of creating a new module.
+** This function implements the sqlite3_create_module() and
+** sqlite3_create_module_v2() interfaces.
+*/
+static int createModule(
+ sqlite3 *db, /* Database in which module is registered */
+ const char *zName, /* Name assigned to this module */
+ const sqlite3_module *pModule, /* The definition of the module */
+ void *pAux, /* Context pointer for xCreate/xConnect */
+ void (*xDestroy)(void *) /* Module destructor function */
+){
+ int rc = SQLITE_OK;
+ int nName;
+
+ sqlite3_mutex_enter(db->mutex);
+ nName = sqlite3Strlen30(zName);
+ if( sqlite3HashFind(&db->aModule, zName, nName) ){
+ rc = SQLITE_MISUSE_BKPT;
+ }else{
+ Module *pMod;
+ pMod = (Module *)sqlite3DbMallocRaw(db, sizeof(Module) + nName + 1);
+ if( pMod ){
+ Module *pDel;
+ char *zCopy = (char *)(&pMod[1]);
+ memcpy(zCopy, zName, nName+1);
+ pMod->zName = zCopy;
+ pMod->pModule = pModule;
+ pMod->pAux = pAux;
+ pMod->xDestroy = xDestroy;
+ pDel = (Module *)sqlite3HashInsert(&db->aModule,zCopy,nName,(void*)pMod);
+ assert( pDel==0 || pDel==pMod );
+ if( pDel ){
+ db->mallocFailed = 1;
+ sqlite3DbFree(db, pDel);
+ }
+ }
+ }
+ rc = sqlite3ApiExit(db, rc);
+ if( rc!=SQLITE_OK && xDestroy ) xDestroy(pAux);
+
+ sqlite3_mutex_leave(db->mutex);
+ return rc;
+}
+
+
+/*
+** External API function used to create a new virtual-table module.
+*/
+SQLITE_API int sqlite3_create_module(
+ sqlite3 *db, /* Database in which module is registered */
+ const char *zName, /* Name assigned to this module */
+ const sqlite3_module *pModule, /* The definition of the module */
+ void *pAux /* Context pointer for xCreate/xConnect */
+){
+ return createModule(db, zName, pModule, pAux, 0);
+}
+
+/*
+** External API function used to create a new virtual-table module.
+*/
+SQLITE_API int sqlite3_create_module_v2(
+ sqlite3 *db, /* Database in which module is registered */
+ const char *zName, /* Name assigned to this module */
+ const sqlite3_module *pModule, /* The definition of the module */
+ void *pAux, /* Context pointer for xCreate/xConnect */
+ void (*xDestroy)(void *) /* Module destructor function */
+){
+ return createModule(db, zName, pModule, pAux, xDestroy);
+}
+
+/*
+** Lock the virtual table so that it cannot be disconnected.
+** Locks nest. Every lock should have a corresponding unlock.
+** If an unlock is omitted, resources leaks will occur.
+**
+** If a disconnect is attempted while a virtual table is locked,
+** the disconnect is deferred until all locks have been removed.
+*/
+SQLITE_PRIVATE void sqlite3VtabLock(VTable *pVTab){
+ pVTab->nRef++;
+}
+
+
+/*
+** pTab is a pointer to a Table structure representing a virtual-table.
+** Return a pointer to the VTable object used by connection db to access
+** this virtual-table, if one has been created, or NULL otherwise.
+*/
+SQLITE_PRIVATE VTable *sqlite3GetVTable(sqlite3 *db, Table *pTab){
+ VTable *pVtab;
+ assert( IsVirtual(pTab) );
+ for(pVtab=pTab->pVTable; pVtab && pVtab->db!=db; pVtab=pVtab->pNext);
+ return pVtab;
+}
+
+/*
+** Decrement the ref-count on a virtual table object. When the ref-count
+** reaches zero, call the xDisconnect() method to delete the object.
+*/
+SQLITE_PRIVATE void sqlite3VtabUnlock(VTable *pVTab){
+ sqlite3 *db = pVTab->db;
+
+ assert( db );
+ assert( pVTab->nRef>0 );
+ assert( db->magic==SQLITE_MAGIC_OPEN || db->magic==SQLITE_MAGIC_ZOMBIE );
+
+ pVTab->nRef--;
+ if( pVTab->nRef==0 ){
+ sqlite3_vtab *p = pVTab->pVtab;
+ if( p ){
+ p->pModule->xDisconnect(p);
+ }
+ sqlite3DbFree(db, pVTab);
+ }
+}
+
+/*
+** Table p is a virtual table. This function moves all elements in the
+** p->pVTable list to the sqlite3.pDisconnect lists of their associated
+** database connections to be disconnected at the next opportunity.
+** Except, if argument db is not NULL, then the entry associated with
+** connection db is left in the p->pVTable list.
+*/
+static VTable *vtabDisconnectAll(sqlite3 *db, Table *p){
+ VTable *pRet = 0;
+ VTable *pVTable = p->pVTable;
+ p->pVTable = 0;
+
+ /* Assert that the mutex (if any) associated with the BtShared database
+ ** that contains table p is held by the caller. See header comments
+ ** above function sqlite3VtabUnlockList() for an explanation of why
+ ** this makes it safe to access the sqlite3.pDisconnect list of any
+ ** database connection that may have an entry in the p->pVTable list.
+ */
+ assert( db==0 || sqlite3SchemaMutexHeld(db, 0, p->pSchema) );
+
+ while( pVTable ){
+ sqlite3 *db2 = pVTable->db;
+ VTable *pNext = pVTable->pNext;
+ assert( db2 );
+ if( db2==db ){
+ pRet = pVTable;
+ p->pVTable = pRet;
+ pRet->pNext = 0;
+ }else{
+ pVTable->pNext = db2->pDisconnect;
+ db2->pDisconnect = pVTable;
+ }
+ pVTable = pNext;
+ }
+
+ assert( !db || pRet );
+ return pRet;
+}
+
+/*
+** Table *p is a virtual table. This function removes the VTable object
+** for table *p associated with database connection db from the linked
+** list in p->pVTab. It also decrements the VTable ref count. This is
+** used when closing database connection db to free all of its VTable
+** objects without disturbing the rest of the Schema object (which may
+** be being used by other shared-cache connections).
+*/
+SQLITE_PRIVATE void sqlite3VtabDisconnect(sqlite3 *db, Table *p){
+ VTable **ppVTab;
+
+ assert( IsVirtual(p) );
+ assert( sqlite3BtreeHoldsAllMutexes(db) );
+ assert( sqlite3_mutex_held(db->mutex) );
+
+ for(ppVTab=&p->pVTable; *ppVTab; ppVTab=&(*ppVTab)->pNext){
+ if( (*ppVTab)->db==db ){
+ VTable *pVTab = *ppVTab;
+ *ppVTab = pVTab->pNext;
+ sqlite3VtabUnlock(pVTab);
+ break;
+ }
+ }
+}
+
+
+/*
+** Disconnect all the virtual table objects in the sqlite3.pDisconnect list.
+**
+** This function may only be called when the mutexes associated with all
+** shared b-tree databases opened using connection db are held by the
+** caller. This is done to protect the sqlite3.pDisconnect list. The
+** sqlite3.pDisconnect list is accessed only as follows:
+**
+** 1) By this function. In this case, all BtShared mutexes and the mutex
+** associated with the database handle itself must be held.
+**
+** 2) By function vtabDisconnectAll(), when it adds a VTable entry to
+** the sqlite3.pDisconnect list. In this case either the BtShared mutex
+** associated with the database the virtual table is stored in is held
+** or, if the virtual table is stored in a non-sharable database, then
+** the database handle mutex is held.
+**
+** As a result, a sqlite3.pDisconnect cannot be accessed simultaneously
+** by multiple threads. It is thread-safe.
+*/
+SQLITE_PRIVATE void sqlite3VtabUnlockList(sqlite3 *db){
+ VTable *p = db->pDisconnect;
+ db->pDisconnect = 0;
+
+ assert( sqlite3BtreeHoldsAllMutexes(db) );
+ assert( sqlite3_mutex_held(db->mutex) );
+
+ if( p ){
+ sqlite3ExpirePreparedStatements(db);
+ do {
+ VTable *pNext = p->pNext;
+ sqlite3VtabUnlock(p);
+ p = pNext;
+ }while( p );
+ }
+}
+
+/*
+** Clear any and all virtual-table information from the Table record.
+** This routine is called, for example, just before deleting the Table
+** record.
+**
+** Since it is a virtual-table, the Table structure contains a pointer
+** to the head of a linked list of VTable structures. Each VTable
+** structure is associated with a single sqlite3* user of the schema.
+** The reference count of the VTable structure associated with database
+** connection db is decremented immediately (which may lead to the
+** structure being xDisconnected and free). Any other VTable structures
+** in the list are moved to the sqlite3.pDisconnect list of the associated
+** database connection.
+*/
+SQLITE_PRIVATE void sqlite3VtabClear(sqlite3 *db, Table *p){
+ if( !db || db->pnBytesFreed==0 ) vtabDisconnectAll(0, p);
+ if( p->azModuleArg ){
+ int i;
+ for(i=0; i<p->nModuleArg; i++){
+ if( i!=1 ) sqlite3DbFree(db, p->azModuleArg[i]);
+ }
+ sqlite3DbFree(db, p->azModuleArg);
+ }
+}
+
+/*
+** Add a new module argument to pTable->azModuleArg[].
+** The string is not copied - the pointer is stored. The
+** string will be freed automatically when the table is
+** deleted.
+*/
+static void addModuleArgument(sqlite3 *db, Table *pTable, char *zArg){
+ int i = pTable->nModuleArg++;
+ int nBytes = sizeof(char *)*(1+pTable->nModuleArg);
+ char **azModuleArg;
+ azModuleArg = sqlite3DbRealloc(db, pTable->azModuleArg, nBytes);
+ if( azModuleArg==0 ){
+ int j;
+ for(j=0; j<i; j++){
+ sqlite3DbFree(db, pTable->azModuleArg[j]);
+ }
+ sqlite3DbFree(db, zArg);
+ sqlite3DbFree(db, pTable->azModuleArg);
+ pTable->nModuleArg = 0;
+ }else{
+ azModuleArg[i] = zArg;
+ azModuleArg[i+1] = 0;
+ }
+ pTable->azModuleArg = azModuleArg;
+}
+
+/*
+** The parser calls this routine when it first sees a CREATE VIRTUAL TABLE
+** statement. The module name has been parsed, but the optional list
+** of parameters that follow the module name are still pending.
+*/
+SQLITE_PRIVATE void sqlite3VtabBeginParse(
+ Parse *pParse, /* Parsing context */
+ Token *pName1, /* Name of new table, or database name */
+ Token *pName2, /* Name of new table or NULL */
+ Token *pModuleName, /* Name of the module for the virtual table */
+ int ifNotExists /* No error if the table already exists */
+){
+ int iDb; /* The database the table is being created in */
+ Table *pTable; /* The new virtual table */
+ sqlite3 *db; /* Database connection */
+
+ sqlite3StartTable(pParse, pName1, pName2, 0, 0, 1, ifNotExists);
+ pTable = pParse->pNewTable;
+ if( pTable==0 ) return;
+ assert( 0==pTable->pIndex );
+
+ db = pParse->db;
+ iDb = sqlite3SchemaToIndex(db, pTable->pSchema);
+ assert( iDb>=0 );
+
+ pTable->tabFlags |= TF_Virtual;
+ pTable->nModuleArg = 0;
+ addModuleArgument(db, pTable, sqlite3NameFromToken(db, pModuleName));
+ addModuleArgument(db, pTable, 0);
+ addModuleArgument(db, pTable, sqlite3DbStrDup(db, pTable->zName));
+ pParse->sNameToken.n = (int)(&pModuleName->z[pModuleName->n] - pName1->z);
+
+#ifndef SQLITE_OMIT_AUTHORIZATION
+ /* Creating a virtual table invokes the authorization callback twice.
+ ** The first invocation, to obtain permission to INSERT a row into the
+ ** sqlite_master table, has already been made by sqlite3StartTable().
+ ** The second call, to obtain permission to create the table, is made now.
+ */
+ if( pTable->azModuleArg ){
+ sqlite3AuthCheck(pParse, SQLITE_CREATE_VTABLE, pTable->zName,
+ pTable->azModuleArg[0], pParse->db->aDb[iDb].zName);
+ }
+#endif
+}
+
+/*
+** This routine takes the module argument that has been accumulating
+** in pParse->zArg[] and appends it to the list of arguments on the
+** virtual table currently under construction in pParse->pTable.
+*/
+static void addArgumentToVtab(Parse *pParse){
+ if( pParse->sArg.z && pParse->pNewTable ){
+ const char *z = (const char*)pParse->sArg.z;
+ int n = pParse->sArg.n;
+ sqlite3 *db = pParse->db;
+ addModuleArgument(db, pParse->pNewTable, sqlite3DbStrNDup(db, z, n));
+ }
+}
+
+/*
+** The parser calls this routine after the CREATE VIRTUAL TABLE statement
+** has been completely parsed.
+*/
+SQLITE_PRIVATE void sqlite3VtabFinishParse(Parse *pParse, Token *pEnd){
+ Table *pTab = pParse->pNewTable; /* The table being constructed */
+ sqlite3 *db = pParse->db; /* The database connection */
+
+ if( pTab==0 ) return;
+ addArgumentToVtab(pParse);
+ pParse->sArg.z = 0;
+ if( pTab->nModuleArg<1 ) return;
+
+ /* If the CREATE VIRTUAL TABLE statement is being entered for the
+ ** first time (in other words if the virtual table is actually being
+ ** created now instead of just being read out of sqlite_master) then
+ ** do additional initialization work and store the statement text
+ ** in the sqlite_master table.
+ */
+ if( !db->init.busy ){
+ char *zStmt;
+ char *zWhere;
+ int iDb;
+ Vdbe *v;
+
+ /* Compute the complete text of the CREATE VIRTUAL TABLE statement */
+ if( pEnd ){
+ pParse->sNameToken.n = (int)(pEnd->z - pParse->sNameToken.z) + pEnd->n;
+ }
+ zStmt = sqlite3MPrintf(db, "CREATE VIRTUAL TABLE %T", &pParse->sNameToken);
+
+ /* A slot for the record has already been allocated in the
+ ** SQLITE_MASTER table. We just need to update that slot with all
+ ** the information we've collected.
+ **
+ ** The VM register number pParse->regRowid holds the rowid of an
+ ** entry in the sqlite_master table tht was created for this vtab
+ ** by sqlite3StartTable().
+ */
+ iDb = sqlite3SchemaToIndex(db, pTab->pSchema);
+ sqlite3NestedParse(pParse,
+ "UPDATE %Q.%s "
+ "SET type='table', name=%Q, tbl_name=%Q, rootpage=0, sql=%Q "
+ "WHERE rowid=#%d",
+ db->aDb[iDb].zName, SCHEMA_TABLE(iDb),
+ pTab->zName,
+ pTab->zName,
+ zStmt,
+ pParse->regRowid
+ );
+ sqlite3DbFree(db, zStmt);
+ v = sqlite3GetVdbe(pParse);
+ sqlite3ChangeCookie(pParse, iDb);
+
+ sqlite3VdbeAddOp2(v, OP_Expire, 0, 0);
+ zWhere = sqlite3MPrintf(db, "name='%q' AND type='table'", pTab->zName);
+ sqlite3VdbeAddParseSchemaOp(v, iDb, zWhere);
+ sqlite3VdbeAddOp4(v, OP_VCreate, iDb, 0, 0,
+ pTab->zName, sqlite3Strlen30(pTab->zName) + 1);
+ }
+
+ /* If we are rereading the sqlite_master table create the in-memory
+ ** record of the table. The xConnect() method is not called until
+ ** the first time the virtual table is used in an SQL statement. This
+ ** allows a schema that contains virtual tables to be loaded before
+ ** the required virtual table implementations are registered. */
+ else {
+ Table *pOld;
+ Schema *pSchema = pTab->pSchema;
+ const char *zName = pTab->zName;
+ int nName = sqlite3Strlen30(zName);
+ assert( sqlite3SchemaMutexHeld(db, 0, pSchema) );
+ pOld = sqlite3HashInsert(&pSchema->tblHash, zName, nName, pTab);
+ if( pOld ){
+ db->mallocFailed = 1;
+ assert( pTab==pOld ); /* Malloc must have failed inside HashInsert() */
+ return;
+ }
+ pParse->pNewTable = 0;
+ }
+}
+
+/*
+** The parser calls this routine when it sees the first token
+** of an argument to the module name in a CREATE VIRTUAL TABLE statement.
+*/
+SQLITE_PRIVATE void sqlite3VtabArgInit(Parse *pParse){
+ addArgumentToVtab(pParse);
+ pParse->sArg.z = 0;
+ pParse->sArg.n = 0;
+}
+
+/*
+** The parser calls this routine for each token after the first token
+** in an argument to the module name in a CREATE VIRTUAL TABLE statement.
+*/
+SQLITE_PRIVATE void sqlite3VtabArgExtend(Parse *pParse, Token *p){
+ Token *pArg = &pParse->sArg;
+ if( pArg->z==0 ){
+ pArg->z = p->z;
+ pArg->n = p->n;
+ }else{
+ assert(pArg->z < p->z);
+ pArg->n = (int)(&p->z[p->n] - pArg->z);
+ }
+}
+
+/*
+** Invoke a virtual table constructor (either xCreate or xConnect). The
+** pointer to the function to invoke is passed as the fourth parameter
+** to this procedure.
+*/
+static int vtabCallConstructor(
+ sqlite3 *db,
+ Table *pTab,
+ Module *pMod,
+ int (*xConstruct)(sqlite3*,void*,int,const char*const*,sqlite3_vtab**,char**),
+ char **pzErr
+){
+ VtabCtx sCtx, *pPriorCtx;
+ VTable *pVTable;
+ int rc;
+ const char *const*azArg = (const char *const*)pTab->azModuleArg;
+ int nArg = pTab->nModuleArg;
+ char *zErr = 0;
+ char *zModuleName = sqlite3MPrintf(db, "%s", pTab->zName);
+ int iDb;
+
+ if( !zModuleName ){
+ return SQLITE_NOMEM;
+ }
+
+ pVTable = sqlite3DbMallocZero(db, sizeof(VTable));
+ if( !pVTable ){
+ sqlite3DbFree(db, zModuleName);
+ return SQLITE_NOMEM;
+ }
+ pVTable->db = db;
+ pVTable->pMod = pMod;
+
+ iDb = sqlite3SchemaToIndex(db, pTab->pSchema);
+ pTab->azModuleArg[1] = db->aDb[iDb].zName;
+
+ /* Invoke the virtual table constructor */
+ assert( &db->pVtabCtx );
+ assert( xConstruct );
+ sCtx.pTab = pTab;
+ sCtx.pVTable = pVTable;
+ pPriorCtx = db->pVtabCtx;
+ db->pVtabCtx = &sCtx;
+ rc = xConstruct(db, pMod->pAux, nArg, azArg, &pVTable->pVtab, &zErr);
+ db->pVtabCtx = pPriorCtx;
+ if( rc==SQLITE_NOMEM ) db->mallocFailed = 1;
+
+ if( SQLITE_OK!=rc ){
+ if( zErr==0 ){
+ *pzErr = sqlite3MPrintf(db, "vtable constructor failed: %s", zModuleName);
+ }else {
+ *pzErr = sqlite3MPrintf(db, "%s", zErr);
+ sqlite3_free(zErr);
+ }
+ sqlite3DbFree(db, pVTable);
+ }else if( ALWAYS(pVTable->pVtab) ){
+ /* Justification of ALWAYS(): A correct vtab constructor must allocate
+ ** the sqlite3_vtab object if successful. */
+ pVTable->pVtab->pModule = pMod->pModule;
+ pVTable->nRef = 1;
+ if( sCtx.pTab ){
+ const char *zFormat = "vtable constructor did not declare schema: %s";
+ *pzErr = sqlite3MPrintf(db, zFormat, pTab->zName);
+ sqlite3VtabUnlock(pVTable);
+ rc = SQLITE_ERROR;
+ }else{
+ int iCol;
+ /* If everything went according to plan, link the new VTable structure
+ ** into the linked list headed by pTab->pVTable. Then loop through the
+ ** columns of the table to see if any of them contain the token "hidden".
+ ** If so, set the Column COLFLAG_HIDDEN flag and remove the token from
+ ** the type string. */
+ pVTable->pNext = pTab->pVTable;
+ pTab->pVTable = pVTable;
+
+ for(iCol=0; iCol<pTab->nCol; iCol++){
+ char *zType = pTab->aCol[iCol].zType;
+ int nType;
+ int i = 0;
+ if( !zType ) continue;
+ nType = sqlite3Strlen30(zType);
+ if( sqlite3StrNICmp("hidden", zType, 6)||(zType[6] && zType[6]!=' ') ){
+ for(i=0; i<nType; i++){
+ if( (0==sqlite3StrNICmp(" hidden", &zType[i], 7))
+ && (zType[i+7]=='\0' || zType[i+7]==' ')
+ ){
+ i++;
+ break;
+ }
+ }
+ }
+ if( i<nType ){
+ int j;
+ int nDel = 6 + (zType[i+6] ? 1 : 0);
+ for(j=i; (j+nDel)<=nType; j++){
+ zType[j] = zType[j+nDel];
+ }
+ if( zType[i]=='\0' && i>0 ){
+ assert(zType[i-1]==' ');
+ zType[i-1] = '\0';
+ }
+ pTab->aCol[iCol].colFlags |= COLFLAG_HIDDEN;
+ }
+ }
+ }
+ }
+
+ sqlite3DbFree(db, zModuleName);
+ return rc;
+}
+
+/*
+** This function is invoked by the parser to call the xConnect() method
+** of the virtual table pTab. If an error occurs, an error code is returned
+** and an error left in pParse.
+**
+** This call is a no-op if table pTab is not a virtual table.
+*/
+SQLITE_PRIVATE int sqlite3VtabCallConnect(Parse *pParse, Table *pTab){
+ sqlite3 *db = pParse->db;
+ const char *zMod;
+ Module *pMod;
+ int rc;
+
+ assert( pTab );
+ if( (pTab->tabFlags & TF_Virtual)==0 || sqlite3GetVTable(db, pTab) ){
+ return SQLITE_OK;
+ }
+
+ /* Locate the required virtual table module */
+ zMod = pTab->azModuleArg[0];
+ pMod = (Module*)sqlite3HashFind(&db->aModule, zMod, sqlite3Strlen30(zMod));
+
+ if( !pMod ){
+ const char *zModule = pTab->azModuleArg[0];
+ sqlite3ErrorMsg(pParse, "no such module: %s", zModule);
+ rc = SQLITE_ERROR;
+ }else{
+ char *zErr = 0;
+ rc = vtabCallConstructor(db, pTab, pMod, pMod->pModule->xConnect, &zErr);
+ if( rc!=SQLITE_OK ){
+ sqlite3ErrorMsg(pParse, "%s", zErr);
+ }
+ sqlite3DbFree(db, zErr);
+ }
+
+ return rc;
+}
+/*
+** Grow the db->aVTrans[] array so that there is room for at least one
+** more v-table. Return SQLITE_NOMEM if a malloc fails, or SQLITE_OK otherwise.
+*/
+static int growVTrans(sqlite3 *db){
+ const int ARRAY_INCR = 5;
+
+ /* Grow the sqlite3.aVTrans array if required */
+ if( (db->nVTrans%ARRAY_INCR)==0 ){
+ VTable **aVTrans;
+ int nBytes = sizeof(sqlite3_vtab *) * (db->nVTrans + ARRAY_INCR);
+ aVTrans = sqlite3DbRealloc(db, (void *)db->aVTrans, nBytes);
+ if( !aVTrans ){
+ return SQLITE_NOMEM;
+ }
+ memset(&aVTrans[db->nVTrans], 0, sizeof(sqlite3_vtab *)*ARRAY_INCR);
+ db->aVTrans = aVTrans;
+ }
+
+ return SQLITE_OK;
+}
+
+/*
+** Add the virtual table pVTab to the array sqlite3.aVTrans[]. Space should
+** have already been reserved using growVTrans().
+*/
+static void addToVTrans(sqlite3 *db, VTable *pVTab){
+ /* Add pVtab to the end of sqlite3.aVTrans */
+ db->aVTrans[db->nVTrans++] = pVTab;
+ sqlite3VtabLock(pVTab);
+}
+
+/*
+** This function is invoked by the vdbe to call the xCreate method
+** of the virtual table named zTab in database iDb.
+**
+** If an error occurs, *pzErr is set to point an an English language
+** description of the error and an SQLITE_XXX error code is returned.
+** In this case the caller must call sqlite3DbFree(db, ) on *pzErr.
+*/
+SQLITE_PRIVATE int sqlite3VtabCallCreate(sqlite3 *db, int iDb, const char *zTab, char **pzErr){
+ int rc = SQLITE_OK;
+ Table *pTab;
+ Module *pMod;
+ const char *zMod;
+
+ pTab = sqlite3FindTable(db, zTab, db->aDb[iDb].zName);
+ assert( pTab && (pTab->tabFlags & TF_Virtual)!=0 && !pTab->pVTable );
+
+ /* Locate the required virtual table module */
+ zMod = pTab->azModuleArg[0];
+ pMod = (Module*)sqlite3HashFind(&db->aModule, zMod, sqlite3Strlen30(zMod));
+
+ /* If the module has been registered and includes a Create method,
+ ** invoke it now. If the module has not been registered, return an
+ ** error. Otherwise, do nothing.
+ */
+ if( !pMod ){
+ *pzErr = sqlite3MPrintf(db, "no such module: %s", zMod);
+ rc = SQLITE_ERROR;
+ }else{
+ rc = vtabCallConstructor(db, pTab, pMod, pMod->pModule->xCreate, pzErr);
+ }
+
+ /* Justification of ALWAYS(): The xConstructor method is required to
+ ** create a valid sqlite3_vtab if it returns SQLITE_OK. */
+ if( rc==SQLITE_OK && ALWAYS(sqlite3GetVTable(db, pTab)) ){
+ rc = growVTrans(db);
+ if( rc==SQLITE_OK ){
+ addToVTrans(db, sqlite3GetVTable(db, pTab));
+ }
+ }
+
+ return rc;
+}
+
+/*
+** This function is used to set the schema of a virtual table. It is only
+** valid to call this function from within the xCreate() or xConnect() of a
+** virtual table module.
+*/
+SQLITE_API int sqlite3_declare_vtab(sqlite3 *db, const char *zCreateTable){
+ Parse *pParse;
+
+ int rc = SQLITE_OK;
+ Table *pTab;
+ char *zErr = 0;
+
+ sqlite3_mutex_enter(db->mutex);
+ if( !db->pVtabCtx || !(pTab = db->pVtabCtx->pTab) ){
+ sqlite3Error(db, SQLITE_MISUSE, 0);
+ sqlite3_mutex_leave(db->mutex);
+ return SQLITE_MISUSE_BKPT;
+ }
+ assert( (pTab->tabFlags & TF_Virtual)!=0 );
+
+ pParse = sqlite3StackAllocZero(db, sizeof(*pParse));
+ if( pParse==0 ){
+ rc = SQLITE_NOMEM;
+ }else{
+ pParse->declareVtab = 1;
+ pParse->db = db;
+ pParse->nQueryLoop = 1;
+
+ if( SQLITE_OK==sqlite3RunParser(pParse, zCreateTable, &zErr)
+ && pParse->pNewTable
+ && !db->mallocFailed
+ && !pParse->pNewTable->pSelect
+ && (pParse->pNewTable->tabFlags & TF_Virtual)==0
+ ){
+ if( !pTab->aCol ){
+ pTab->aCol = pParse->pNewTable->aCol;
+ pTab->nCol = pParse->pNewTable->nCol;
+ pParse->pNewTable->nCol = 0;
+ pParse->pNewTable->aCol = 0;
+ }
+ db->pVtabCtx->pTab = 0;
+ }else{
+ sqlite3Error(db, SQLITE_ERROR, (zErr ? "%s" : 0), zErr);
+ sqlite3DbFree(db, zErr);
+ rc = SQLITE_ERROR;
+ }
+ pParse->declareVtab = 0;
+
+ if( pParse->pVdbe ){
+ sqlite3VdbeFinalize(pParse->pVdbe);
+ }
+ sqlite3DeleteTable(db, pParse->pNewTable);
+ sqlite3StackFree(db, pParse);
+ }
+
+ assert( (rc&0xff)==rc );
+ rc = sqlite3ApiExit(db, rc);
+ sqlite3_mutex_leave(db->mutex);
+ return rc;
+}
+
+/*
+** This function is invoked by the vdbe to call the xDestroy method
+** of the virtual table named zTab in database iDb. This occurs
+** when a DROP TABLE is mentioned.
+**
+** This call is a no-op if zTab is not a virtual table.
+*/
+SQLITE_PRIVATE int sqlite3VtabCallDestroy(sqlite3 *db, int iDb, const char *zTab){
+ int rc = SQLITE_OK;
+ Table *pTab;
+
+ pTab = sqlite3FindTable(db, zTab, db->aDb[iDb].zName);
+ if( ALWAYS(pTab!=0 && pTab->pVTable!=0) ){
+ VTable *p = vtabDisconnectAll(db, pTab);
+
+ assert( rc==SQLITE_OK );
+ rc = p->pMod->pModule->xDestroy(p->pVtab);
+
+ /* Remove the sqlite3_vtab* from the aVTrans[] array, if applicable */
+ if( rc==SQLITE_OK ){
+ assert( pTab->pVTable==p && p->pNext==0 );
+ p->pVtab = 0;
+ pTab->pVTable = 0;
+ sqlite3VtabUnlock(p);
+ }
+ }
+
+ return rc;
+}
+
+/*
+** This function invokes either the xRollback or xCommit method
+** of each of the virtual tables in the sqlite3.aVTrans array. The method
+** called is identified by the second argument, "offset", which is
+** the offset of the method to call in the sqlite3_module structure.
+**
+** The array is cleared after invoking the callbacks.
+*/
+static void callFinaliser(sqlite3 *db, int offset){
+ int i;
+ if( db->aVTrans ){
+ for(i=0; i<db->nVTrans; i++){
+ VTable *pVTab = db->aVTrans[i];
+ sqlite3_vtab *p = pVTab->pVtab;
+ if( p ){
+ int (*x)(sqlite3_vtab *);
+ x = *(int (**)(sqlite3_vtab *))((char *)p->pModule + offset);
+ if( x ) x(p);
+ }
+ pVTab->iSavepoint = 0;
+ sqlite3VtabUnlock(pVTab);
+ }
+ sqlite3DbFree(db, db->aVTrans);
+ db->nVTrans = 0;
+ db->aVTrans = 0;
+ }
+}
+
+/*
+** Invoke the xSync method of all virtual tables in the sqlite3.aVTrans
+** array. Return the error code for the first error that occurs, or
+** SQLITE_OK if all xSync operations are successful.
+**
+** Set *pzErrmsg to point to a buffer that should be released using
+** sqlite3DbFree() containing an error message, if one is available.
+*/
+SQLITE_PRIVATE int sqlite3VtabSync(sqlite3 *db, char **pzErrmsg){
+ int i;
+ int rc = SQLITE_OK;
+ VTable **aVTrans = db->aVTrans;
+
+ db->aVTrans = 0;
+ for(i=0; rc==SQLITE_OK && i<db->nVTrans; i++){
+ int (*x)(sqlite3_vtab *);
+ sqlite3_vtab *pVtab = aVTrans[i]->pVtab;
+ if( pVtab && (x = pVtab->pModule->xSync)!=0 ){
+ rc = x(pVtab);
+ sqlite3DbFree(db, *pzErrmsg);
+ *pzErrmsg = sqlite3DbStrDup(db, pVtab->zErrMsg);
+ sqlite3_free(pVtab->zErrMsg);
+ }
+ }
+ db->aVTrans = aVTrans;
+ return rc;
+}
+
+/*
+** Invoke the xRollback method of all virtual tables in the
+** sqlite3.aVTrans array. Then clear the array itself.
+*/
+SQLITE_PRIVATE int sqlite3VtabRollback(sqlite3 *db){
+ callFinaliser(db, offsetof(sqlite3_module,xRollback));
+ return SQLITE_OK;
+}
+
+/*
+** Invoke the xCommit method of all virtual tables in the
+** sqlite3.aVTrans array. Then clear the array itself.
+*/
+SQLITE_PRIVATE int sqlite3VtabCommit(sqlite3 *db){
+ callFinaliser(db, offsetof(sqlite3_module,xCommit));
+ return SQLITE_OK;
+}
+
+/*
+** If the virtual table pVtab supports the transaction interface
+** (xBegin/xRollback/xCommit and optionally xSync) and a transaction is
+** not currently open, invoke the xBegin method now.
+**
+** If the xBegin call is successful, place the sqlite3_vtab pointer
+** in the sqlite3.aVTrans array.
+*/
+SQLITE_PRIVATE int sqlite3VtabBegin(sqlite3 *db, VTable *pVTab){
+ int rc = SQLITE_OK;
+ const sqlite3_module *pModule;
+
+ /* Special case: If db->aVTrans is NULL and db->nVTrans is greater
+ ** than zero, then this function is being called from within a
+ ** virtual module xSync() callback. It is illegal to write to
+ ** virtual module tables in this case, so return SQLITE_LOCKED.
+ */
+ if( sqlite3VtabInSync(db) ){
+ return SQLITE_LOCKED;
+ }
+ if( !pVTab ){
+ return SQLITE_OK;
+ }
+ pModule = pVTab->pVtab->pModule;
+
+ if( pModule->xBegin ){
+ int i;
+
+ /* If pVtab is already in the aVTrans array, return early */
+ for(i=0; i<db->nVTrans; i++){
+ if( db->aVTrans[i]==pVTab ){
+ return SQLITE_OK;
+ }
+ }
+
+ /* Invoke the xBegin method. If successful, add the vtab to the
+ ** sqlite3.aVTrans[] array. */
+ rc = growVTrans(db);
+ if( rc==SQLITE_OK ){
+ rc = pModule->xBegin(pVTab->pVtab);
+ if( rc==SQLITE_OK ){
+ addToVTrans(db, pVTab);
+ }
+ }
+ }
+ return rc;
+}
+
+/*
+** Invoke either the xSavepoint, xRollbackTo or xRelease method of all
+** virtual tables that currently have an open transaction. Pass iSavepoint
+** as the second argument to the virtual table method invoked.
+**
+** If op is SAVEPOINT_BEGIN, the xSavepoint method is invoked. If it is
+** SAVEPOINT_ROLLBACK, the xRollbackTo method. Otherwise, if op is
+** SAVEPOINT_RELEASE, then the xRelease method of each virtual table with
+** an open transaction is invoked.
+**
+** If any virtual table method returns an error code other than SQLITE_OK,
+** processing is abandoned and the error returned to the caller of this
+** function immediately. If all calls to virtual table methods are successful,
+** SQLITE_OK is returned.
+*/
+SQLITE_PRIVATE int sqlite3VtabSavepoint(sqlite3 *db, int op, int iSavepoint){
+ int rc = SQLITE_OK;
+
+ assert( op==SAVEPOINT_RELEASE||op==SAVEPOINT_ROLLBACK||op==SAVEPOINT_BEGIN );
+ assert( iSavepoint>=0 );
+ if( db->aVTrans ){
+ int i;
+ for(i=0; rc==SQLITE_OK && i<db->nVTrans; i++){
+ VTable *pVTab = db->aVTrans[i];
+ const sqlite3_module *pMod = pVTab->pMod->pModule;
+ if( pVTab->pVtab && pMod->iVersion>=2 ){
+ int (*xMethod)(sqlite3_vtab *, int);
+ switch( op ){
+ case SAVEPOINT_BEGIN:
+ xMethod = pMod->xSavepoint;
+ pVTab->iSavepoint = iSavepoint+1;
+ break;
+ case SAVEPOINT_ROLLBACK:
+ xMethod = pMod->xRollbackTo;
+ break;
+ default:
+ xMethod = pMod->xRelease;
+ break;
+ }
+ if( xMethod && pVTab->iSavepoint>iSavepoint ){
+ rc = xMethod(pVTab->pVtab, iSavepoint);
+ }
+ }
+ }
+ }
+ return rc;
+}
+
+/*
+** The first parameter (pDef) is a function implementation. The
+** second parameter (pExpr) is the first argument to this function.
+** If pExpr is a column in a virtual table, then let the virtual
+** table implementation have an opportunity to overload the function.
+**
+** This routine is used to allow virtual table implementations to
+** overload MATCH, LIKE, GLOB, and REGEXP operators.
+**
+** Return either the pDef argument (indicating no change) or a
+** new FuncDef structure that is marked as ephemeral using the
+** SQLITE_FUNC_EPHEM flag.
+*/
+SQLITE_PRIVATE FuncDef *sqlite3VtabOverloadFunction(
+ sqlite3 *db, /* Database connection for reporting malloc problems */
+ FuncDef *pDef, /* Function to possibly overload */
+ int nArg, /* Number of arguments to the function */
+ Expr *pExpr /* First argument to the function */
+){
+ Table *pTab;
+ sqlite3_vtab *pVtab;
+ sqlite3_module *pMod;
+ void (*xFunc)(sqlite3_context*,int,sqlite3_value**) = 0;
+ void *pArg = 0;
+ FuncDef *pNew;
+ int rc = 0;
+ char *zLowerName;
+ unsigned char *z;
+
+
+ /* Check to see the left operand is a column in a virtual table */
+ if( NEVER(pExpr==0) ) return pDef;
+ if( pExpr->op!=TK_COLUMN ) return pDef;
+ pTab = pExpr->pTab;
+ if( NEVER(pTab==0) ) return pDef;
+ if( (pTab->tabFlags & TF_Virtual)==0 ) return pDef;
+ pVtab = sqlite3GetVTable(db, pTab)->pVtab;
+ assert( pVtab!=0 );
+ assert( pVtab->pModule!=0 );
+ pMod = (sqlite3_module *)pVtab->pModule;
+ if( pMod->xFindFunction==0 ) return pDef;
+
+ /* Call the xFindFunction method on the virtual table implementation
+ ** to see if the implementation wants to overload this function
+ */
+ zLowerName = sqlite3DbStrDup(db, pDef->zName);
+ if( zLowerName ){
+ for(z=(unsigned char*)zLowerName; *z; z++){
+ *z = sqlite3UpperToLower[*z];
+ }
+ rc = pMod->xFindFunction(pVtab, nArg, zLowerName, &xFunc, &pArg);
+ sqlite3DbFree(db, zLowerName);
+ }
+ if( rc==0 ){
+ return pDef;
+ }
+
+ /* Create a new ephemeral function definition for the overloaded
+ ** function */
+ pNew = sqlite3DbMallocZero(db, sizeof(*pNew)
+ + sqlite3Strlen30(pDef->zName) + 1);
+ if( pNew==0 ){
+ return pDef;
+ }
+ *pNew = *pDef;
+ pNew->zName = (char *)&pNew[1];
+ memcpy(pNew->zName, pDef->zName, sqlite3Strlen30(pDef->zName)+1);
+ pNew->xFunc = xFunc;
+ pNew->pUserData = pArg;
+ pNew->flags |= SQLITE_FUNC_EPHEM;
+ return pNew;
+}
+
+/*
+** Make sure virtual table pTab is contained in the pParse->apVirtualLock[]
+** array so that an OP_VBegin will get generated for it. Add pTab to the
+** array if it is missing. If pTab is already in the array, this routine
+** is a no-op.
+*/
+SQLITE_PRIVATE void sqlite3VtabMakeWritable(Parse *pParse, Table *pTab){
+ Parse *pToplevel = sqlite3ParseToplevel(pParse);
+ int i, n;
+ Table **apVtabLock;
+
+ assert( IsVirtual(pTab) );
+ for(i=0; i<pToplevel->nVtabLock; i++){
+ if( pTab==pToplevel->apVtabLock[i] ) return;
+ }
+ n = (pToplevel->nVtabLock+1)*sizeof(pToplevel->apVtabLock[0]);
+ apVtabLock = sqlite3_realloc(pToplevel->apVtabLock, n);
+ if( apVtabLock ){
+ pToplevel->apVtabLock = apVtabLock;
+ pToplevel->apVtabLock[pToplevel->nVtabLock++] = pTab;
+ }else{
+ pToplevel->db->mallocFailed = 1;
+ }
+}
+
+/*
+** Return the ON CONFLICT resolution mode in effect for the virtual
+** table update operation currently in progress.
+**
+** The results of this routine are undefined unless it is called from
+** within an xUpdate method.
+*/
+SQLITE_API int sqlite3_vtab_on_conflict(sqlite3 *db){
+ static const unsigned char aMap[] = {
+ SQLITE_ROLLBACK, SQLITE_ABORT, SQLITE_FAIL, SQLITE_IGNORE, SQLITE_REPLACE
+ };
+ assert( OE_Rollback==1 && OE_Abort==2 && OE_Fail==3 );
+ assert( OE_Ignore==4 && OE_Replace==5 );
+ assert( db->vtabOnConflict>=1 && db->vtabOnConflict<=5 );
+ return (int)aMap[db->vtabOnConflict-1];
+}
+
+/*
+** Call from within the xCreate() or xConnect() methods to provide
+** the SQLite core with additional information about the behavior
+** of the virtual table being implemented.
+*/
+SQLITE_API int sqlite3_vtab_config(sqlite3 *db, int op, ...){
+ va_list ap;
+ int rc = SQLITE_OK;
+
+ sqlite3_mutex_enter(db->mutex);
+
+ va_start(ap, op);
+ switch( op ){
+ case SQLITE_VTAB_CONSTRAINT_SUPPORT: {
+ VtabCtx *p = db->pVtabCtx;
+ if( !p ){
+ rc = SQLITE_MISUSE_BKPT;
+ }else{
+ assert( p->pTab==0 || (p->pTab->tabFlags & TF_Virtual)!=0 );
+ p->pVTable->bConstraint = (u8)va_arg(ap, int);
+ }
+ break;
+ }
+ default:
+ rc = SQLITE_MISUSE_BKPT;
+ break;
+ }
+ va_end(ap);
+
+ if( rc!=SQLITE_OK ) sqlite3Error(db, rc, 0);
+ sqlite3_mutex_leave(db->mutex);
+ return rc;
+}
+
+#endif /* SQLITE_OMIT_VIRTUALTABLE */
+
+/************** End of vtab.c ************************************************/
+/************** Begin file where.c *******************************************/
+/*
+** 2001 September 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This module contains C code that generates VDBE code used to process
+** the WHERE clause of SQL statements. This module is responsible for
+** generating the code that loops through a table looking for applicable
+** rows. Indices are selected and used to speed the search when doing
+** so is applicable. Because this module is responsible for selecting
+** indices, you might also think of this module as the "query optimizer".
+*/
+
+
+/*
+** Trace output macros
+*/
+#if defined(SQLITE_TEST) || defined(SQLITE_DEBUG)
+/***/ int sqlite3WhereTrace = 0;
+#endif
+#if defined(SQLITE_DEBUG) \
+ && (defined(SQLITE_TEST) || defined(SQLITE_ENABLE_WHERETRACE))
+# define WHERETRACE(X) if(sqlite3WhereTrace) sqlite3DebugPrintf X
+#else
+# define WHERETRACE(X)
+#endif
+
+/* Forward reference
+*/
+typedef struct WhereClause WhereClause;
+typedef struct WhereMaskSet WhereMaskSet;
+typedef struct WhereOrInfo WhereOrInfo;
+typedef struct WhereAndInfo WhereAndInfo;
+typedef struct WhereCost WhereCost;
+
+/*
+** The query generator uses an array of instances of this structure to
+** help it analyze the subexpressions of the WHERE clause. Each WHERE
+** clause subexpression is separated from the others by AND operators,
+** usually, or sometimes subexpressions separated by OR.
+**
+** All WhereTerms are collected into a single WhereClause structure.
+** The following identity holds:
+**
+** WhereTerm.pWC->a[WhereTerm.idx] == WhereTerm
+**
+** When a term is of the form:
+**
+** X <op> <expr>
+**
+** where X is a column name and <op> is one of certain operators,
+** then WhereTerm.leftCursor and WhereTerm.u.leftColumn record the
+** cursor number and column number for X. WhereTerm.eOperator records
+** the <op> using a bitmask encoding defined by WO_xxx below. The
+** use of a bitmask encoding for the operator allows us to search
+** quickly for terms that match any of several different operators.
+**
+** A WhereTerm might also be two or more subterms connected by OR:
+**
+** (t1.X <op> <expr>) OR (t1.Y <op> <expr>) OR ....
+**
+** In this second case, wtFlag as the TERM_ORINFO set and eOperator==WO_OR
+** and the WhereTerm.u.pOrInfo field points to auxiliary information that
+** is collected about the
+**
+** If a term in the WHERE clause does not match either of the two previous
+** categories, then eOperator==0. The WhereTerm.pExpr field is still set
+** to the original subexpression content and wtFlags is set up appropriately
+** but no other fields in the WhereTerm object are meaningful.
+**
+** When eOperator!=0, prereqRight and prereqAll record sets of cursor numbers,
+** but they do so indirectly. A single WhereMaskSet structure translates
+** cursor number into bits and the translated bit is stored in the prereq
+** fields. The translation is used in order to maximize the number of
+** bits that will fit in a Bitmask. The VDBE cursor numbers might be
+** spread out over the non-negative integers. For example, the cursor
+** numbers might be 3, 8, 9, 10, 20, 23, 41, and 45. The WhereMaskSet
+** translates these sparse cursor numbers into consecutive integers
+** beginning with 0 in order to make the best possible use of the available
+** bits in the Bitmask. So, in the example above, the cursor numbers
+** would be mapped into integers 0 through 7.
+**
+** The number of terms in a join is limited by the number of bits
+** in prereqRight and prereqAll. The default is 64 bits, hence SQLite
+** is only able to process joins with 64 or fewer tables.
+*/
+typedef struct WhereTerm WhereTerm;
+struct WhereTerm {
+ Expr *pExpr; /* Pointer to the subexpression that is this term */
+ int iParent; /* Disable pWC->a[iParent] when this term disabled */
+ int leftCursor; /* Cursor number of X in "X <op> <expr>" */
+ union {
+ int leftColumn; /* Column number of X in "X <op> <expr>" */
+ WhereOrInfo *pOrInfo; /* Extra information if (eOperator & WO_OR)!=0 */
+ WhereAndInfo *pAndInfo; /* Extra information if (eOperator& WO_AND)!=0 */
+ } u;
+ u16 eOperator; /* A WO_xx value describing <op> */
+ u8 wtFlags; /* TERM_xxx bit flags. See below */
+ u8 nChild; /* Number of children that must disable us */
+ WhereClause *pWC; /* The clause this term is part of */
+ Bitmask prereqRight; /* Bitmask of tables used by pExpr->pRight */
+ Bitmask prereqAll; /* Bitmask of tables referenced by pExpr */
+};
+
+/*
+** Allowed values of WhereTerm.wtFlags
+*/
+#define TERM_DYNAMIC 0x01 /* Need to call sqlite3ExprDelete(db, pExpr) */
+#define TERM_VIRTUAL 0x02 /* Added by the optimizer. Do not code */
+#define TERM_CODED 0x04 /* This term is already coded */
+#define TERM_COPIED 0x08 /* Has a child */
+#define TERM_ORINFO 0x10 /* Need to free the WhereTerm.u.pOrInfo object */
+#define TERM_ANDINFO 0x20 /* Need to free the WhereTerm.u.pAndInfo obj */
+#define TERM_OR_OK 0x40 /* Used during OR-clause processing */
+#ifdef SQLITE_ENABLE_STAT3
+# define TERM_VNULL 0x80 /* Manufactured x>NULL or x<=NULL term */
+#else
+# define TERM_VNULL 0x00 /* Disabled if not using stat3 */
+#endif
+
+/*
+** An instance of the following structure holds all information about a
+** WHERE clause. Mostly this is a container for one or more WhereTerms.
+**
+** Explanation of pOuter: For a WHERE clause of the form
+**
+** a AND ((b AND c) OR (d AND e)) AND f
+**
+** There are separate WhereClause objects for the whole clause and for
+** the subclauses "(b AND c)" and "(d AND e)". The pOuter field of the
+** subclauses points to the WhereClause object for the whole clause.
+*/
+struct WhereClause {
+ Parse *pParse; /* The parser context */
+ WhereMaskSet *pMaskSet; /* Mapping of table cursor numbers to bitmasks */
+ WhereClause *pOuter; /* Outer conjunction */
+ u8 op; /* Split operator. TK_AND or TK_OR */
+ u16 wctrlFlags; /* Might include WHERE_AND_ONLY */
+ int nTerm; /* Number of terms */
+ int nSlot; /* Number of entries in a[] */
+ WhereTerm *a; /* Each a[] describes a term of the WHERE cluase */
+#if defined(SQLITE_SMALL_STACK)
+ WhereTerm aStatic[1]; /* Initial static space for a[] */
+#else
+ WhereTerm aStatic[8]; /* Initial static space for a[] */
+#endif
+};
+
+/*
+** A WhereTerm with eOperator==WO_OR has its u.pOrInfo pointer set to
+** a dynamically allocated instance of the following structure.
+*/
+struct WhereOrInfo {
+ WhereClause wc; /* Decomposition into subterms */
+ Bitmask indexable; /* Bitmask of all indexable tables in the clause */
+};
+
+/*
+** A WhereTerm with eOperator==WO_AND has its u.pAndInfo pointer set to
+** a dynamically allocated instance of the following structure.
+*/
+struct WhereAndInfo {
+ WhereClause wc; /* The subexpression broken out */
+};
+
+/*
+** An instance of the following structure keeps track of a mapping
+** between VDBE cursor numbers and bits of the bitmasks in WhereTerm.
+**
+** The VDBE cursor numbers are small integers contained in
+** SrcList_item.iCursor and Expr.iTable fields. For any given WHERE
+** clause, the cursor numbers might not begin with 0 and they might
+** contain gaps in the numbering sequence. But we want to make maximum
+** use of the bits in our bitmasks. This structure provides a mapping
+** from the sparse cursor numbers into consecutive integers beginning
+** with 0.
+**
+** If WhereMaskSet.ix[A]==B it means that The A-th bit of a Bitmask
+** corresponds VDBE cursor number B. The A-th bit of a bitmask is 1<<A.
+**
+** For example, if the WHERE clause expression used these VDBE
+** cursors: 4, 5, 8, 29, 57, 73. Then the WhereMaskSet structure
+** would map those cursor numbers into bits 0 through 5.
+**
+** Note that the mapping is not necessarily ordered. In the example
+** above, the mapping might go like this: 4->3, 5->1, 8->2, 29->0,
+** 57->5, 73->4. Or one of 719 other combinations might be used. It
+** does not really matter. What is important is that sparse cursor
+** numbers all get mapped into bit numbers that begin with 0 and contain
+** no gaps.
+*/
+struct WhereMaskSet {
+ int n; /* Number of assigned cursor values */
+ int ix[BMS]; /* Cursor assigned to each bit */
+};
+
+/*
+** A WhereCost object records a lookup strategy and the estimated
+** cost of pursuing that strategy.
+*/
+struct WhereCost {
+ WherePlan plan; /* The lookup strategy */
+ double rCost; /* Overall cost of pursuing this search strategy */
+ Bitmask used; /* Bitmask of cursors used by this plan */
+};
+
+/*
+** Bitmasks for the operators that indices are able to exploit. An
+** OR-ed combination of these values can be used when searching for
+** terms in the where clause.
+*/
+#define WO_IN 0x001
+#define WO_EQ 0x002
+#define WO_LT (WO_EQ<<(TK_LT-TK_EQ))
+#define WO_LE (WO_EQ<<(TK_LE-TK_EQ))
+#define WO_GT (WO_EQ<<(TK_GT-TK_EQ))
+#define WO_GE (WO_EQ<<(TK_GE-TK_EQ))
+#define WO_MATCH 0x040
+#define WO_ISNULL 0x080
+#define WO_OR 0x100 /* Two or more OR-connected terms */
+#define WO_AND 0x200 /* Two or more AND-connected terms */
+#define WO_EQUIV 0x400 /* Of the form A==B, both columns */
+#define WO_NOOP 0x800 /* This term does not restrict search space */
+
+#define WO_ALL 0xfff /* Mask of all possible WO_* values */
+#define WO_SINGLE 0x0ff /* Mask of all non-compound WO_* values */
+
+/*
+** Value for wsFlags returned by bestIndex() and stored in
+** WhereLevel.wsFlags. These flags determine which search
+** strategies are appropriate.
+**
+** The least significant 12 bits is reserved as a mask for WO_ values above.
+** The WhereLevel.wsFlags field is usually set to WO_IN|WO_EQ|WO_ISNULL.
+** But if the table is the right table of a left join, WhereLevel.wsFlags
+** is set to WO_IN|WO_EQ. The WhereLevel.wsFlags field can then be used as
+** the "op" parameter to findTerm when we are resolving equality constraints.
+** ISNULL constraints will then not be used on the right table of a left
+** join. Tickets #2177 and #2189.
+*/
+#define WHERE_ROWID_EQ 0x00001000 /* rowid=EXPR or rowid IN (...) */
+#define WHERE_ROWID_RANGE 0x00002000 /* rowid<EXPR and/or rowid>EXPR */
+#define WHERE_COLUMN_EQ 0x00010000 /* x=EXPR or x IN (...) or x IS NULL */
+#define WHERE_COLUMN_RANGE 0x00020000 /* x<EXPR and/or x>EXPR */
+#define WHERE_COLUMN_IN 0x00040000 /* x IN (...) */
+#define WHERE_COLUMN_NULL 0x00080000 /* x IS NULL */
+#define WHERE_INDEXED 0x000f0000 /* Anything that uses an index */
+#define WHERE_NOT_FULLSCAN 0x100f3000 /* Does not do a full table scan */
+#define WHERE_IN_ABLE 0x080f1000 /* Able to support an IN operator */
+#define WHERE_TOP_LIMIT 0x00100000 /* x<EXPR or x<=EXPR constraint */
+#define WHERE_BTM_LIMIT 0x00200000 /* x>EXPR or x>=EXPR constraint */
+#define WHERE_BOTH_LIMIT 0x00300000 /* Both x>EXPR and x<EXPR */
+#define WHERE_IDX_ONLY 0x00400000 /* Use index only - omit table */
+#define WHERE_ORDERED 0x00800000 /* Output will appear in correct order */
+#define WHERE_REVERSE 0x01000000 /* Scan in reverse order */
+#define WHERE_UNIQUE 0x02000000 /* Selects no more than one row */
+#define WHERE_ALL_UNIQUE 0x04000000 /* This and all prior have one row */
+#define WHERE_OB_UNIQUE 0x00004000 /* Values in ORDER BY columns are
+ ** different for every output row */
+#define WHERE_VIRTUALTABLE 0x08000000 /* Use virtual-table processing */
+#define WHERE_MULTI_OR 0x10000000 /* OR using multiple indices */
+#define WHERE_TEMP_INDEX 0x20000000 /* Uses an ephemeral index */
+#define WHERE_DISTINCT 0x40000000 /* Correct order for DISTINCT */
+#define WHERE_COVER_SCAN 0x80000000 /* Full scan of a covering index */
+
+/*
+** This module contains many separate subroutines that work together to
+** find the best indices to use for accessing a particular table in a query.
+** An instance of the following structure holds context information about the
+** index search so that it can be more easily passed between the various
+** routines.
+*/
+typedef struct WhereBestIdx WhereBestIdx;
+struct WhereBestIdx {
+ Parse *pParse; /* Parser context */
+ WhereClause *pWC; /* The WHERE clause */
+ struct SrcList_item *pSrc; /* The FROM clause term to search */
+ Bitmask notReady; /* Mask of cursors not available */
+ Bitmask notValid; /* Cursors not available for any purpose */
+ ExprList *pOrderBy; /* The ORDER BY clause */
+ ExprList *pDistinct; /* The select-list if query is DISTINCT */
+ sqlite3_index_info **ppIdxInfo; /* Index information passed to xBestIndex */
+ int i, n; /* Which loop is being coded; # of loops */
+ WhereLevel *aLevel; /* Info about outer loops */
+ WhereCost cost; /* Lowest cost query plan */
+};
+
+/*
+** Return TRUE if the probe cost is less than the baseline cost
+*/
+static int compareCost(const WhereCost *pProbe, const WhereCost *pBaseline){
+ if( pProbe->rCost<pBaseline->rCost ) return 1;
+ if( pProbe->rCost>pBaseline->rCost ) return 0;
+ if( pProbe->plan.nOBSat>pBaseline->plan.nOBSat ) return 1;
+ if( pProbe->plan.nRow<pBaseline->plan.nRow ) return 1;
+ return 0;
+}
+
+/*
+** Initialize a preallocated WhereClause structure.
+*/
+static void whereClauseInit(
+ WhereClause *pWC, /* The WhereClause to be initialized */
+ Parse *pParse, /* The parsing context */
+ WhereMaskSet *pMaskSet, /* Mapping from table cursor numbers to bitmasks */
+ u16 wctrlFlags /* Might include WHERE_AND_ONLY */
+){
+ pWC->pParse = pParse;
+ pWC->pMaskSet = pMaskSet;
+ pWC->pOuter = 0;
+ pWC->nTerm = 0;
+ pWC->nSlot = ArraySize(pWC->aStatic);
+ pWC->a = pWC->aStatic;
+ pWC->wctrlFlags = wctrlFlags;
+}
+
+/* Forward reference */
+static void whereClauseClear(WhereClause*);
+
+/*
+** Deallocate all memory associated with a WhereOrInfo object.
+*/
+static void whereOrInfoDelete(sqlite3 *db, WhereOrInfo *p){
+ whereClauseClear(&p->wc);
+ sqlite3DbFree(db, p);
+}
+
+/*
+** Deallocate all memory associated with a WhereAndInfo object.
+*/
+static void whereAndInfoDelete(sqlite3 *db, WhereAndInfo *p){
+ whereClauseClear(&p->wc);
+ sqlite3DbFree(db, p);
+}
+
+/*
+** Deallocate a WhereClause structure. The WhereClause structure
+** itself is not freed. This routine is the inverse of whereClauseInit().
+*/
+static void whereClauseClear(WhereClause *pWC){
+ int i;
+ WhereTerm *a;
+ sqlite3 *db = pWC->pParse->db;
+ for(i=pWC->nTerm-1, a=pWC->a; i>=0; i--, a++){
+ if( a->wtFlags & TERM_DYNAMIC ){
+ sqlite3ExprDelete(db, a->pExpr);
+ }
+ if( a->wtFlags & TERM_ORINFO ){
+ whereOrInfoDelete(db, a->u.pOrInfo);
+ }else if( a->wtFlags & TERM_ANDINFO ){
+ whereAndInfoDelete(db, a->u.pAndInfo);
+ }
+ }
+ if( pWC->a!=pWC->aStatic ){
+ sqlite3DbFree(db, pWC->a);
+ }
+}
+
+/*
+** Add a single new WhereTerm entry to the WhereClause object pWC.
+** The new WhereTerm object is constructed from Expr p and with wtFlags.
+** The index in pWC->a[] of the new WhereTerm is returned on success.
+** 0 is returned if the new WhereTerm could not be added due to a memory
+** allocation error. The memory allocation failure will be recorded in
+** the db->mallocFailed flag so that higher-level functions can detect it.
+**
+** This routine will increase the size of the pWC->a[] array as necessary.
+**
+** If the wtFlags argument includes TERM_DYNAMIC, then responsibility
+** for freeing the expression p is assumed by the WhereClause object pWC.
+** This is true even if this routine fails to allocate a new WhereTerm.
+**
+** WARNING: This routine might reallocate the space used to store
+** WhereTerms. All pointers to WhereTerms should be invalidated after
+** calling this routine. Such pointers may be reinitialized by referencing
+** the pWC->a[] array.
+*/
+static int whereClauseInsert(WhereClause *pWC, Expr *p, u8 wtFlags){
+ WhereTerm *pTerm;
+ int idx;
+ testcase( wtFlags & TERM_VIRTUAL ); /* EV: R-00211-15100 */
+ if( pWC->nTerm>=pWC->nSlot ){
+ WhereTerm *pOld = pWC->a;
+ sqlite3 *db = pWC->pParse->db;
+ pWC->a = sqlite3DbMallocRaw(db, sizeof(pWC->a[0])*pWC->nSlot*2 );
+ if( pWC->a==0 ){
+ if( wtFlags & TERM_DYNAMIC ){
+ sqlite3ExprDelete(db, p);
+ }
+ pWC->a = pOld;
+ return 0;
+ }
+ memcpy(pWC->a, pOld, sizeof(pWC->a[0])*pWC->nTerm);
+ if( pOld!=pWC->aStatic ){
+ sqlite3DbFree(db, pOld);
+ }
+ pWC->nSlot = sqlite3DbMallocSize(db, pWC->a)/sizeof(pWC->a[0]);
+ }
+ pTerm = &pWC->a[idx = pWC->nTerm++];
+ pTerm->pExpr = sqlite3ExprSkipCollate(p);
+ pTerm->wtFlags = wtFlags;
+ pTerm->pWC = pWC;
+ pTerm->iParent = -1;
+ return idx;
+}
+
+/*
+** This routine identifies subexpressions in the WHERE clause where
+** each subexpression is separated by the AND operator or some other
+** operator specified in the op parameter. The WhereClause structure
+** is filled with pointers to subexpressions. For example:
+**
+** WHERE a=='hello' AND coalesce(b,11)<10 AND (c+12!=d OR c==22)
+** \________/ \_______________/ \________________/
+** slot[0] slot[1] slot[2]
+**
+** The original WHERE clause in pExpr is unaltered. All this routine
+** does is make slot[] entries point to substructure within pExpr.
+**
+** In the previous sentence and in the diagram, "slot[]" refers to
+** the WhereClause.a[] array. The slot[] array grows as needed to contain
+** all terms of the WHERE clause.
+*/
+static void whereSplit(WhereClause *pWC, Expr *pExpr, int op){
+ pWC->op = (u8)op;
+ if( pExpr==0 ) return;
+ if( pExpr->op!=op ){
+ whereClauseInsert(pWC, pExpr, 0);
+ }else{
+ whereSplit(pWC, pExpr->pLeft, op);
+ whereSplit(pWC, pExpr->pRight, op);
+ }
+}
+
+/*
+** Initialize an expression mask set (a WhereMaskSet object)
+*/
+#define initMaskSet(P) memset(P, 0, sizeof(*P))
+
+/*
+** Return the bitmask for the given cursor number. Return 0 if
+** iCursor is not in the set.
+*/
+static Bitmask getMask(WhereMaskSet *pMaskSet, int iCursor){
+ int i;
+ assert( pMaskSet->n<=(int)sizeof(Bitmask)*8 );
+ for(i=0; i<pMaskSet->n; i++){
+ if( pMaskSet->ix[i]==iCursor ){
+ return ((Bitmask)1)<<i;
+ }
+ }
+ return 0;
+}
+
+/*
+** Create a new mask for cursor iCursor.
+**
+** There is one cursor per table in the FROM clause. The number of
+** tables in the FROM clause is limited by a test early in the
+** sqlite3WhereBegin() routine. So we know that the pMaskSet->ix[]
+** array will never overflow.
+*/
+static void createMask(WhereMaskSet *pMaskSet, int iCursor){
+ assert( pMaskSet->n < ArraySize(pMaskSet->ix) );
+ pMaskSet->ix[pMaskSet->n++] = iCursor;
+}
+
+/*
+** This routine walks (recursively) an expression tree and generates
+** a bitmask indicating which tables are used in that expression
+** tree.
+**
+** In order for this routine to work, the calling function must have
+** previously invoked sqlite3ResolveExprNames() on the expression. See
+** the header comment on that routine for additional information.
+** The sqlite3ResolveExprNames() routines looks for column names and
+** sets their opcodes to TK_COLUMN and their Expr.iTable fields to
+** the VDBE cursor number of the table. This routine just has to
+** translate the cursor numbers into bitmask values and OR all
+** the bitmasks together.
+*/
+static Bitmask exprListTableUsage(WhereMaskSet*, ExprList*);
+static Bitmask exprSelectTableUsage(WhereMaskSet*, Select*);
+static Bitmask exprTableUsage(WhereMaskSet *pMaskSet, Expr *p){
+ Bitmask mask = 0;
+ if( p==0 ) return 0;
+ if( p->op==TK_COLUMN ){
+ mask = getMask(pMaskSet, p->iTable);
+ return mask;
+ }
+ mask = exprTableUsage(pMaskSet, p->pRight);
+ mask |= exprTableUsage(pMaskSet, p->pLeft);
+ if( ExprHasProperty(p, EP_xIsSelect) ){
+ mask |= exprSelectTableUsage(pMaskSet, p->x.pSelect);
+ }else{
+ mask |= exprListTableUsage(pMaskSet, p->x.pList);
+ }
+ return mask;
+}
+static Bitmask exprListTableUsage(WhereMaskSet *pMaskSet, ExprList *pList){
+ int i;
+ Bitmask mask = 0;
+ if( pList ){
+ for(i=0; i<pList->nExpr; i++){
+ mask |= exprTableUsage(pMaskSet, pList->a[i].pExpr);
+ }
+ }
+ return mask;
+}
+static Bitmask exprSelectTableUsage(WhereMaskSet *pMaskSet, Select *pS){
+ Bitmask mask = 0;
+ while( pS ){
+ SrcList *pSrc = pS->pSrc;
+ mask |= exprListTableUsage(pMaskSet, pS->pEList);
+ mask |= exprListTableUsage(pMaskSet, pS->pGroupBy);
+ mask |= exprListTableUsage(pMaskSet, pS->pOrderBy);
+ mask |= exprTableUsage(pMaskSet, pS->pWhere);
+ mask |= exprTableUsage(pMaskSet, pS->pHaving);
+ if( ALWAYS(pSrc!=0) ){
+ int i;
+ for(i=0; i<pSrc->nSrc; i++){
+ mask |= exprSelectTableUsage(pMaskSet, pSrc->a[i].pSelect);
+ mask |= exprTableUsage(pMaskSet, pSrc->a[i].pOn);
+ }
+ }
+ pS = pS->pPrior;
+ }
+ return mask;
+}
+
+/*
+** Return TRUE if the given operator is one of the operators that is
+** allowed for an indexable WHERE clause term. The allowed operators are
+** "=", "<", ">", "<=", ">=", and "IN".
+**
+** IMPLEMENTATION-OF: R-59926-26393 To be usable by an index a term must be
+** of one of the following forms: column = expression column > expression
+** column >= expression column < expression column <= expression
+** expression = column expression > column expression >= column
+** expression < column expression <= column column IN
+** (expression-list) column IN (subquery) column IS NULL
+*/
+static int allowedOp(int op){
+ assert( TK_GT>TK_EQ && TK_GT<TK_GE );
+ assert( TK_LT>TK_EQ && TK_LT<TK_GE );
+ assert( TK_LE>TK_EQ && TK_LE<TK_GE );
+ assert( TK_GE==TK_EQ+4 );
+ return op==TK_IN || (op>=TK_EQ && op<=TK_GE) || op==TK_ISNULL;
+}
+
+/*
+** Swap two objects of type TYPE.
+*/
+#define SWAP(TYPE,A,B) {TYPE t=A; A=B; B=t;}
+
+/*
+** Commute a comparison operator. Expressions of the form "X op Y"
+** are converted into "Y op X".
+**
+** If left/right precedence rules come into play when determining the
+** collating
+** side of the comparison, it remains associated with the same side after
+** the commutation. So "Y collate NOCASE op X" becomes
+** "X op Y". This is because any collation sequence on
+** the left hand side of a comparison overrides any collation sequence
+** attached to the right. For the same reason the EP_Collate flag
+** is not commuted.
+*/
+static void exprCommute(Parse *pParse, Expr *pExpr){
+ u16 expRight = (pExpr->pRight->flags & EP_Collate);
+ u16 expLeft = (pExpr->pLeft->flags & EP_Collate);
+ assert( allowedOp(pExpr->op) && pExpr->op!=TK_IN );
+ if( expRight==expLeft ){
+ /* Either X and Y both have COLLATE operator or neither do */
+ if( expRight ){
+ /* Both X and Y have COLLATE operators. Make sure X is always
+ ** used by clearing the EP_Collate flag from Y. */
+ pExpr->pRight->flags &= ~EP_Collate;
+ }else if( sqlite3ExprCollSeq(pParse, pExpr->pLeft)!=0 ){
+ /* Neither X nor Y have COLLATE operators, but X has a non-default
+ ** collating sequence. So add the EP_Collate marker on X to cause
+ ** it to be searched first. */
+ pExpr->pLeft->flags |= EP_Collate;
+ }
+ }
+ SWAP(Expr*,pExpr->pRight,pExpr->pLeft);
+ if( pExpr->op>=TK_GT ){
+ assert( TK_LT==TK_GT+2 );
+ assert( TK_GE==TK_LE+2 );
+ assert( TK_GT>TK_EQ );
+ assert( TK_GT<TK_LE );
+ assert( pExpr->op>=TK_GT && pExpr->op<=TK_GE );
+ pExpr->op = ((pExpr->op-TK_GT)^2)+TK_GT;
+ }
+}
+
+/*
+** Translate from TK_xx operator to WO_xx bitmask.
+*/
+static u16 operatorMask(int op){
+ u16 c;
+ assert( allowedOp(op) );
+ if( op==TK_IN ){
+ c = WO_IN;
+ }else if( op==TK_ISNULL ){
+ c = WO_ISNULL;
+ }else{
+ assert( (WO_EQ<<(op-TK_EQ)) < 0x7fff );
+ c = (u16)(WO_EQ<<(op-TK_EQ));
+ }
+ assert( op!=TK_ISNULL || c==WO_ISNULL );
+ assert( op!=TK_IN || c==WO_IN );
+ assert( op!=TK_EQ || c==WO_EQ );
+ assert( op!=TK_LT || c==WO_LT );
+ assert( op!=TK_LE || c==WO_LE );
+ assert( op!=TK_GT || c==WO_GT );
+ assert( op!=TK_GE || c==WO_GE );
+ return c;
+}
+
+/*
+** Search for a term in the WHERE clause that is of the form "X <op> <expr>"
+** where X is a reference to the iColumn of table iCur and <op> is one of
+** the WO_xx operator codes specified by the op parameter.
+** Return a pointer to the term. Return 0 if not found.
+**
+** The term returned might by Y=<expr> if there is another constraint in
+** the WHERE clause that specifies that X=Y. Any such constraints will be
+** identified by the WO_EQUIV bit in the pTerm->eOperator field. The
+** aEquiv[] array holds X and all its equivalents, with each SQL variable
+** taking up two slots in aEquiv[]. The first slot is for the cursor number
+** and the second is for the column number. There are 22 slots in aEquiv[]
+** so that means we can look for X plus up to 10 other equivalent values.
+** Hence a search for X will return <expr> if X=A1 and A1=A2 and A2=A3
+** and ... and A9=A10 and A10=<expr>.
+**
+** If there are multiple terms in the WHERE clause of the form "X <op> <expr>"
+** then try for the one with no dependencies on <expr> - in other words where
+** <expr> is a constant expression of some kind. Only return entries of
+** the form "X <op> Y" where Y is a column in another table if no terms of
+** the form "X <op> <const-expr>" exist. If no terms with a constant RHS
+** exist, try to return a term that does not use WO_EQUIV.
+*/
+static WhereTerm *findTerm(
+ WhereClause *pWC, /* The WHERE clause to be searched */
+ int iCur, /* Cursor number of LHS */
+ int iColumn, /* Column number of LHS */
+ Bitmask notReady, /* RHS must not overlap with this mask */
+ u32 op, /* Mask of WO_xx values describing operator */
+ Index *pIdx /* Must be compatible with this index, if not NULL */
+){
+ WhereTerm *pTerm; /* Term being examined as possible result */
+ WhereTerm *pResult = 0; /* The answer to return */
+ WhereClause *pWCOrig = pWC; /* Original pWC value */
+ int j, k; /* Loop counters */
+ Expr *pX; /* Pointer to an expression */
+ Parse *pParse; /* Parsing context */
+ int iOrigCol = iColumn; /* Original value of iColumn */
+ int nEquiv = 2; /* Number of entires in aEquiv[] */
+ int iEquiv = 2; /* Number of entries of aEquiv[] processed so far */
+ int aEquiv[22]; /* iCur,iColumn and up to 10 other equivalents */
+
+ assert( iCur>=0 );
+ aEquiv[0] = iCur;
+ aEquiv[1] = iColumn;
+ for(;;){
+ for(pWC=pWCOrig; pWC; pWC=pWC->pOuter){
+ for(pTerm=pWC->a, k=pWC->nTerm; k; k--, pTerm++){
+ if( pTerm->leftCursor==iCur
+ && pTerm->u.leftColumn==iColumn
+ ){
+ if( (pTerm->prereqRight & notReady)==0
+ && (pTerm->eOperator & op & WO_ALL)!=0
+ ){
+ if( iOrigCol>=0 && pIdx && (pTerm->eOperator & WO_ISNULL)==0 ){
+ CollSeq *pColl;
+ char idxaff;
+
+ pX = pTerm->pExpr;
+ pParse = pWC->pParse;
+ idxaff = pIdx->pTable->aCol[iOrigCol].affinity;
+ if( !sqlite3IndexAffinityOk(pX, idxaff) ){
+ continue;
+ }
+
+ /* Figure out the collation sequence required from an index for
+ ** it to be useful for optimising expression pX. Store this
+ ** value in variable pColl.
+ */
+ assert(pX->pLeft);
+ pColl = sqlite3BinaryCompareCollSeq(pParse,pX->pLeft,pX->pRight);
+ if( pColl==0 ) pColl = pParse->db->pDfltColl;
+
+ for(j=0; pIdx->aiColumn[j]!=iOrigCol; j++){
+ if( NEVER(j>=pIdx->nColumn) ) return 0;
+ }
+ if( sqlite3StrICmp(pColl->zName, pIdx->azColl[j]) ){
+ continue;
+ }
+ }
+ if( pTerm->prereqRight==0 ){
+ pResult = pTerm;
+ goto findTerm_success;
+ }else if( pResult==0 ){
+ pResult = pTerm;
+ }
+ }
+ if( (pTerm->eOperator & WO_EQUIV)!=0
+ && nEquiv<ArraySize(aEquiv)
+ ){
+ pX = sqlite3ExprSkipCollate(pTerm->pExpr->pRight);
+ assert( pX->op==TK_COLUMN );
+ for(j=0; j<nEquiv; j+=2){
+ if( aEquiv[j]==pX->iTable && aEquiv[j+1]==pX->iColumn ) break;
+ }
+ if( j==nEquiv ){
+ aEquiv[j] = pX->iTable;
+ aEquiv[j+1] = pX->iColumn;
+ nEquiv += 2;
+ }
+ }
+ }
+ }
+ }
+ if( iEquiv>=nEquiv ) break;
+ iCur = aEquiv[iEquiv++];
+ iColumn = aEquiv[iEquiv++];
+ }
+findTerm_success:
+ return pResult;
+}
+
+/* Forward reference */
+static void exprAnalyze(SrcList*, WhereClause*, int);
+
+/*
+** Call exprAnalyze on all terms in a WHERE clause.
+**
+**
+*/
+static void exprAnalyzeAll(
+ SrcList *pTabList, /* the FROM clause */
+ WhereClause *pWC /* the WHERE clause to be analyzed */
+){
+ int i;
+ for(i=pWC->nTerm-1; i>=0; i--){
+ exprAnalyze(pTabList, pWC, i);
+ }
+}
+
+#ifndef SQLITE_OMIT_LIKE_OPTIMIZATION
+/*
+** Check to see if the given expression is a LIKE or GLOB operator that
+** can be optimized using inequality constraints. Return TRUE if it is
+** so and false if not.
+**
+** In order for the operator to be optimizible, the RHS must be a string
+** literal that does not begin with a wildcard.
+*/
+static int isLikeOrGlob(
+ Parse *pParse, /* Parsing and code generating context */
+ Expr *pExpr, /* Test this expression */
+ Expr **ppPrefix, /* Pointer to TK_STRING expression with pattern prefix */
+ int *pisComplete, /* True if the only wildcard is % in the last character */
+ int *pnoCase /* True if uppercase is equivalent to lowercase */
+){
+ const char *z = 0; /* String on RHS of LIKE operator */
+ Expr *pRight, *pLeft; /* Right and left size of LIKE operator */
+ ExprList *pList; /* List of operands to the LIKE operator */
+ int c; /* One character in z[] */
+ int cnt; /* Number of non-wildcard prefix characters */
+ char wc[3]; /* Wildcard characters */
+ sqlite3 *db = pParse->db; /* Database connection */
+ sqlite3_value *pVal = 0;
+ int op; /* Opcode of pRight */
+
+ if( !sqlite3IsLikeFunction(db, pExpr, pnoCase, wc) ){
+ return 0;
+ }
+#ifdef SQLITE_EBCDIC
+ if( *pnoCase ) return 0;
+#endif
+ pList = pExpr->x.pList;
+ pLeft = pList->a[1].pExpr;
+ if( pLeft->op!=TK_COLUMN
+ || sqlite3ExprAffinity(pLeft)!=SQLITE_AFF_TEXT
+ || IsVirtual(pLeft->pTab)
+ ){
+ /* IMP: R-02065-49465 The left-hand side of the LIKE or GLOB operator must
+ ** be the name of an indexed column with TEXT affinity. */
+ return 0;
+ }
+ assert( pLeft->iColumn!=(-1) ); /* Because IPK never has AFF_TEXT */
+
+ pRight = pList->a[0].pExpr;
+ op = pRight->op;
+ if( op==TK_REGISTER ){
+ op = pRight->op2;
+ }
+ if( op==TK_VARIABLE ){
+ Vdbe *pReprepare = pParse->pReprepare;
+ int iCol = pRight->iColumn;
+ pVal = sqlite3VdbeGetValue(pReprepare, iCol, SQLITE_AFF_NONE);
+ if( pVal && sqlite3_value_type(pVal)==SQLITE_TEXT ){
+ z = (char *)sqlite3_value_text(pVal);
+ }
+ sqlite3VdbeSetVarmask(pParse->pVdbe, iCol);
+ assert( pRight->op==TK_VARIABLE || pRight->op==TK_REGISTER );
+ }else if( op==TK_STRING ){
+ z = pRight->u.zToken;
+ }
+ if( z ){
+ cnt = 0;
+ while( (c=z[cnt])!=0 && c!=wc[0] && c!=wc[1] && c!=wc[2] ){
+ cnt++;
+ }
+ if( cnt!=0 && 255!=(u8)z[cnt-1] ){
+ Expr *pPrefix;
+ *pisComplete = c==wc[0] && z[cnt+1]==0;
+ pPrefix = sqlite3Expr(db, TK_STRING, z);
+ if( pPrefix ) pPrefix->u.zToken[cnt] = 0;
+ *ppPrefix = pPrefix;
+ if( op==TK_VARIABLE ){
+ Vdbe *v = pParse->pVdbe;
+ sqlite3VdbeSetVarmask(v, pRight->iColumn);
+ if( *pisComplete && pRight->u.zToken[1] ){
+ /* If the rhs of the LIKE expression is a variable, and the current
+ ** value of the variable means there is no need to invoke the LIKE
+ ** function, then no OP_Variable will be added to the program.
+ ** This causes problems for the sqlite3_bind_parameter_name()
+ ** API. To workaround them, add a dummy OP_Variable here.
+ */
+ int r1 = sqlite3GetTempReg(pParse);
+ sqlite3ExprCodeTarget(pParse, pRight, r1);
+ sqlite3VdbeChangeP3(v, sqlite3VdbeCurrentAddr(v)-1, 0);
+ sqlite3ReleaseTempReg(pParse, r1);
+ }
+ }
+ }else{
+ z = 0;
+ }
+ }
+
+ sqlite3ValueFree(pVal);
+ return (z!=0);
+}
+#endif /* SQLITE_OMIT_LIKE_OPTIMIZATION */
+
+
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+/*
+** Check to see if the given expression is of the form
+**
+** column MATCH expr
+**
+** If it is then return TRUE. If not, return FALSE.
+*/
+static int isMatchOfColumn(
+ Expr *pExpr /* Test this expression */
+){
+ ExprList *pList;
+
+ if( pExpr->op!=TK_FUNCTION ){
+ return 0;
+ }
+ if( sqlite3StrICmp(pExpr->u.zToken,"match")!=0 ){
+ return 0;
+ }
+ pList = pExpr->x.pList;
+ if( pList->nExpr!=2 ){
+ return 0;
+ }
+ if( pList->a[1].pExpr->op != TK_COLUMN ){
+ return 0;
+ }
+ return 1;
+}
+#endif /* SQLITE_OMIT_VIRTUALTABLE */
+
+/*
+** If the pBase expression originated in the ON or USING clause of
+** a join, then transfer the appropriate markings over to derived.
+*/
+static void transferJoinMarkings(Expr *pDerived, Expr *pBase){
+ pDerived->flags |= pBase->flags & EP_FromJoin;
+ pDerived->iRightJoinTable = pBase->iRightJoinTable;
+}
+
+#if !defined(SQLITE_OMIT_OR_OPTIMIZATION) && !defined(SQLITE_OMIT_SUBQUERY)
+/*
+** Analyze a term that consists of two or more OR-connected
+** subterms. So in:
+**
+** ... WHERE (a=5) AND (b=7 OR c=9 OR d=13) AND (d=13)
+** ^^^^^^^^^^^^^^^^^^^^
+**
+** This routine analyzes terms such as the middle term in the above example.
+** A WhereOrTerm object is computed and attached to the term under
+** analysis, regardless of the outcome of the analysis. Hence:
+**
+** WhereTerm.wtFlags |= TERM_ORINFO
+** WhereTerm.u.pOrInfo = a dynamically allocated WhereOrTerm object
+**
+** The term being analyzed must have two or more of OR-connected subterms.
+** A single subterm might be a set of AND-connected sub-subterms.
+** Examples of terms under analysis:
+**
+** (A) t1.x=t2.y OR t1.x=t2.z OR t1.y=15 OR t1.z=t3.a+5
+** (B) x=expr1 OR expr2=x OR x=expr3
+** (C) t1.x=t2.y OR (t1.x=t2.z AND t1.y=15)
+** (D) x=expr1 OR (y>11 AND y<22 AND z LIKE '*hello*')
+** (E) (p.a=1 AND q.b=2 AND r.c=3) OR (p.x=4 AND q.y=5 AND r.z=6)
+**
+** CASE 1:
+**
+** If all subterms are of the form T.C=expr for some single column of C and
+** a single table T (as shown in example B above) then create a new virtual
+** term that is an equivalent IN expression. In other words, if the term
+** being analyzed is:
+**
+** x = expr1 OR expr2 = x OR x = expr3
+**
+** then create a new virtual term like this:
+**
+** x IN (expr1,expr2,expr3)
+**
+** CASE 2:
+**
+** If all subterms are indexable by a single table T, then set
+**
+** WhereTerm.eOperator = WO_OR
+** WhereTerm.u.pOrInfo->indexable |= the cursor number for table T
+**
+** A subterm is "indexable" if it is of the form
+** "T.C <op> <expr>" where C is any column of table T and
+** <op> is one of "=", "<", "<=", ">", ">=", "IS NULL", or "IN".
+** A subterm is also indexable if it is an AND of two or more
+** subsubterms at least one of which is indexable. Indexable AND
+** subterms have their eOperator set to WO_AND and they have
+** u.pAndInfo set to a dynamically allocated WhereAndTerm object.
+**
+** From another point of view, "indexable" means that the subterm could
+** potentially be used with an index if an appropriate index exists.
+** This analysis does not consider whether or not the index exists; that
+** is something the bestIndex() routine will determine. This analysis
+** only looks at whether subterms appropriate for indexing exist.
+**
+** All examples A through E above all satisfy case 2. But if a term
+** also statisfies case 1 (such as B) we know that the optimizer will
+** always prefer case 1, so in that case we pretend that case 2 is not
+** satisfied.
+**
+** It might be the case that multiple tables are indexable. For example,
+** (E) above is indexable on tables P, Q, and R.
+**
+** Terms that satisfy case 2 are candidates for lookup by using
+** separate indices to find rowids for each subterm and composing
+** the union of all rowids using a RowSet object. This is similar
+** to "bitmap indices" in other database engines.
+**
+** OTHERWISE:
+**
+** If neither case 1 nor case 2 apply, then leave the eOperator set to
+** zero. This term is not useful for search.
+*/
+static void exprAnalyzeOrTerm(
+ SrcList *pSrc, /* the FROM clause */
+ WhereClause *pWC, /* the complete WHERE clause */
+ int idxTerm /* Index of the OR-term to be analyzed */
+){
+ Parse *pParse = pWC->pParse; /* Parser context */
+ sqlite3 *db = pParse->db; /* Database connection */
+ WhereTerm *pTerm = &pWC->a[idxTerm]; /* The term to be analyzed */
+ Expr *pExpr = pTerm->pExpr; /* The expression of the term */
+ WhereMaskSet *pMaskSet = pWC->pMaskSet; /* Table use masks */
+ int i; /* Loop counters */
+ WhereClause *pOrWc; /* Breakup of pTerm into subterms */
+ WhereTerm *pOrTerm; /* A Sub-term within the pOrWc */
+ WhereOrInfo *pOrInfo; /* Additional information associated with pTerm */
+ Bitmask chngToIN; /* Tables that might satisfy case 1 */
+ Bitmask indexable; /* Tables that are indexable, satisfying case 2 */
+
+ /*
+ ** Break the OR clause into its separate subterms. The subterms are
+ ** stored in a WhereClause structure containing within the WhereOrInfo
+ ** object that is attached to the original OR clause term.
+ */
+ assert( (pTerm->wtFlags & (TERM_DYNAMIC|TERM_ORINFO|TERM_ANDINFO))==0 );
+ assert( pExpr->op==TK_OR );
+ pTerm->u.pOrInfo = pOrInfo = sqlite3DbMallocZero(db, sizeof(*pOrInfo));
+ if( pOrInfo==0 ) return;
+ pTerm->wtFlags |= TERM_ORINFO;
+ pOrWc = &pOrInfo->wc;
+ whereClauseInit(pOrWc, pWC->pParse, pMaskSet, pWC->wctrlFlags);
+ whereSplit(pOrWc, pExpr, TK_OR);
+ exprAnalyzeAll(pSrc, pOrWc);
+ if( db->mallocFailed ) return;
+ assert( pOrWc->nTerm>=2 );
+
+ /*
+ ** Compute the set of tables that might satisfy cases 1 or 2.
+ */
+ indexable = ~(Bitmask)0;
+ chngToIN = ~(Bitmask)0;
+ for(i=pOrWc->nTerm-1, pOrTerm=pOrWc->a; i>=0 && indexable; i--, pOrTerm++){
+ if( (pOrTerm->eOperator & WO_SINGLE)==0 ){
+ WhereAndInfo *pAndInfo;
+ assert( (pOrTerm->wtFlags & (TERM_ANDINFO|TERM_ORINFO))==0 );
+ chngToIN = 0;
+ pAndInfo = sqlite3DbMallocRaw(db, sizeof(*pAndInfo));
+ if( pAndInfo ){
+ WhereClause *pAndWC;
+ WhereTerm *pAndTerm;
+ int j;
+ Bitmask b = 0;
+ pOrTerm->u.pAndInfo = pAndInfo;
+ pOrTerm->wtFlags |= TERM_ANDINFO;
+ pOrTerm->eOperator = WO_AND;
+ pAndWC = &pAndInfo->wc;
+ whereClauseInit(pAndWC, pWC->pParse, pMaskSet, pWC->wctrlFlags);
+ whereSplit(pAndWC, pOrTerm->pExpr, TK_AND);
+ exprAnalyzeAll(pSrc, pAndWC);
+ pAndWC->pOuter = pWC;
+ testcase( db->mallocFailed );
+ if( !db->mallocFailed ){
+ for(j=0, pAndTerm=pAndWC->a; j<pAndWC->nTerm; j++, pAndTerm++){
+ assert( pAndTerm->pExpr );
+ if( allowedOp(pAndTerm->pExpr->op) ){
+ b |= getMask(pMaskSet, pAndTerm->leftCursor);
+ }
+ }
+ }
+ indexable &= b;
+ }
+ }else if( pOrTerm->wtFlags & TERM_COPIED ){
+ /* Skip this term for now. We revisit it when we process the
+ ** corresponding TERM_VIRTUAL term */
+ }else{
+ Bitmask b;
+ b = getMask(pMaskSet, pOrTerm->leftCursor);
+ if( pOrTerm->wtFlags & TERM_VIRTUAL ){
+ WhereTerm *pOther = &pOrWc->a[pOrTerm->iParent];
+ b |= getMask(pMaskSet, pOther->leftCursor);
+ }
+ indexable &= b;
+ if( (pOrTerm->eOperator & WO_EQ)==0 ){
+ chngToIN = 0;
+ }else{
+ chngToIN &= b;
+ }
+ }
+ }
+
+ /*
+ ** Record the set of tables that satisfy case 2. The set might be
+ ** empty.
+ */
+ pOrInfo->indexable = indexable;
+ pTerm->eOperator = indexable==0 ? 0 : WO_OR;
+
+ /*
+ ** chngToIN holds a set of tables that *might* satisfy case 1. But
+ ** we have to do some additional checking to see if case 1 really
+ ** is satisfied.
+ **
+ ** chngToIN will hold either 0, 1, or 2 bits. The 0-bit case means
+ ** that there is no possibility of transforming the OR clause into an
+ ** IN operator because one or more terms in the OR clause contain
+ ** something other than == on a column in the single table. The 1-bit
+ ** case means that every term of the OR clause is of the form
+ ** "table.column=expr" for some single table. The one bit that is set
+ ** will correspond to the common table. We still need to check to make
+ ** sure the same column is used on all terms. The 2-bit case is when
+ ** the all terms are of the form "table1.column=table2.column". It
+ ** might be possible to form an IN operator with either table1.column
+ ** or table2.column as the LHS if either is common to every term of
+ ** the OR clause.
+ **
+ ** Note that terms of the form "table.column1=table.column2" (the
+ ** same table on both sizes of the ==) cannot be optimized.
+ */
+ if( chngToIN ){
+ int okToChngToIN = 0; /* True if the conversion to IN is valid */
+ int iColumn = -1; /* Column index on lhs of IN operator */
+ int iCursor = -1; /* Table cursor common to all terms */
+ int j = 0; /* Loop counter */
+
+ /* Search for a table and column that appears on one side or the
+ ** other of the == operator in every subterm. That table and column
+ ** will be recorded in iCursor and iColumn. There might not be any
+ ** such table and column. Set okToChngToIN if an appropriate table
+ ** and column is found but leave okToChngToIN false if not found.
+ */
+ for(j=0; j<2 && !okToChngToIN; j++){
+ pOrTerm = pOrWc->a;
+ for(i=pOrWc->nTerm-1; i>=0; i--, pOrTerm++){
+ assert( pOrTerm->eOperator & WO_EQ );
+ pOrTerm->wtFlags &= ~TERM_OR_OK;
+ if( pOrTerm->leftCursor==iCursor ){
+ /* This is the 2-bit case and we are on the second iteration and
+ ** current term is from the first iteration. So skip this term. */
+ assert( j==1 );
+ continue;
+ }
+ if( (chngToIN & getMask(pMaskSet, pOrTerm->leftCursor))==0 ){
+ /* This term must be of the form t1.a==t2.b where t2 is in the
+ ** chngToIN set but t1 is not. This term will be either preceeded
+ ** or follwed by an inverted copy (t2.b==t1.a). Skip this term
+ ** and use its inversion. */
+ testcase( pOrTerm->wtFlags & TERM_COPIED );
+ testcase( pOrTerm->wtFlags & TERM_VIRTUAL );
+ assert( pOrTerm->wtFlags & (TERM_COPIED|TERM_VIRTUAL) );
+ continue;
+ }
+ iColumn = pOrTerm->u.leftColumn;
+ iCursor = pOrTerm->leftCursor;
+ break;
+ }
+ if( i<0 ){
+ /* No candidate table+column was found. This can only occur
+ ** on the second iteration */
+ assert( j==1 );
+ assert( IsPowerOfTwo(chngToIN) );
+ assert( chngToIN==getMask(pMaskSet, iCursor) );
+ break;
+ }
+ testcase( j==1 );
+
+ /* We have found a candidate table and column. Check to see if that
+ ** table and column is common to every term in the OR clause */
+ okToChngToIN = 1;
+ for(; i>=0 && okToChngToIN; i--, pOrTerm++){
+ assert( pOrTerm->eOperator & WO_EQ );
+ if( pOrTerm->leftCursor!=iCursor ){
+ pOrTerm->wtFlags &= ~TERM_OR_OK;
+ }else if( pOrTerm->u.leftColumn!=iColumn ){
+ okToChngToIN = 0;
+ }else{
+ int affLeft, affRight;
+ /* If the right-hand side is also a column, then the affinities
+ ** of both right and left sides must be such that no type
+ ** conversions are required on the right. (Ticket #2249)
+ */
+ affRight = sqlite3ExprAffinity(pOrTerm->pExpr->pRight);
+ affLeft = sqlite3ExprAffinity(pOrTerm->pExpr->pLeft);
+ if( affRight!=0 && affRight!=affLeft ){
+ okToChngToIN = 0;
+ }else{
+ pOrTerm->wtFlags |= TERM_OR_OK;
+ }
+ }
+ }
+ }
+
+ /* At this point, okToChngToIN is true if original pTerm satisfies
+ ** case 1. In that case, construct a new virtual term that is
+ ** pTerm converted into an IN operator.
+ **
+ ** EV: R-00211-15100
+ */
+ if( okToChngToIN ){
+ Expr *pDup; /* A transient duplicate expression */
+ ExprList *pList = 0; /* The RHS of the IN operator */
+ Expr *pLeft = 0; /* The LHS of the IN operator */
+ Expr *pNew; /* The complete IN operator */
+
+ for(i=pOrWc->nTerm-1, pOrTerm=pOrWc->a; i>=0; i--, pOrTerm++){
+ if( (pOrTerm->wtFlags & TERM_OR_OK)==0 ) continue;
+ assert( pOrTerm->eOperator & WO_EQ );
+ assert( pOrTerm->leftCursor==iCursor );
+ assert( pOrTerm->u.leftColumn==iColumn );
+ pDup = sqlite3ExprDup(db, pOrTerm->pExpr->pRight, 0);
+ pList = sqlite3ExprListAppend(pWC->pParse, pList, pDup);
+ pLeft = pOrTerm->pExpr->pLeft;
+ }
+ assert( pLeft!=0 );
+ pDup = sqlite3ExprDup(db, pLeft, 0);
+ pNew = sqlite3PExpr(pParse, TK_IN, pDup, 0, 0);
+ if( pNew ){
+ int idxNew;
+ transferJoinMarkings(pNew, pExpr);
+ assert( !ExprHasProperty(pNew, EP_xIsSelect) );
+ pNew->x.pList = pList;
+ idxNew = whereClauseInsert(pWC, pNew, TERM_VIRTUAL|TERM_DYNAMIC);
+ testcase( idxNew==0 );
+ exprAnalyze(pSrc, pWC, idxNew);
+ pTerm = &pWC->a[idxTerm];
+ pWC->a[idxNew].iParent = idxTerm;
+ pTerm->nChild = 1;
+ }else{
+ sqlite3ExprListDelete(db, pList);
+ }
+ pTerm->eOperator = WO_NOOP; /* case 1 trumps case 2 */
+ }
+ }
+}
+#endif /* !SQLITE_OMIT_OR_OPTIMIZATION && !SQLITE_OMIT_SUBQUERY */
+
+/*
+** The input to this routine is an WhereTerm structure with only the
+** "pExpr" field filled in. The job of this routine is to analyze the
+** subexpression and populate all the other fields of the WhereTerm
+** structure.
+**
+** If the expression is of the form "<expr> <op> X" it gets commuted
+** to the standard form of "X <op> <expr>".
+**
+** If the expression is of the form "X <op> Y" where both X and Y are
+** columns, then the original expression is unchanged and a new virtual
+** term of the form "Y <op> X" is added to the WHERE clause and
+** analyzed separately. The original term is marked with TERM_COPIED
+** and the new term is marked with TERM_DYNAMIC (because it's pExpr
+** needs to be freed with the WhereClause) and TERM_VIRTUAL (because it
+** is a commuted copy of a prior term.) The original term has nChild=1
+** and the copy has idxParent set to the index of the original term.
+*/
+static void exprAnalyze(
+ SrcList *pSrc, /* the FROM clause */
+ WhereClause *pWC, /* the WHERE clause */
+ int idxTerm /* Index of the term to be analyzed */
+){
+ WhereTerm *pTerm; /* The term to be analyzed */
+ WhereMaskSet *pMaskSet; /* Set of table index masks */
+ Expr *pExpr; /* The expression to be analyzed */
+ Bitmask prereqLeft; /* Prerequesites of the pExpr->pLeft */
+ Bitmask prereqAll; /* Prerequesites of pExpr */
+ Bitmask extraRight = 0; /* Extra dependencies on LEFT JOIN */
+ Expr *pStr1 = 0; /* RHS of LIKE/GLOB operator */
+ int isComplete = 0; /* RHS of LIKE/GLOB ends with wildcard */
+ int noCase = 0; /* LIKE/GLOB distinguishes case */
+ int op; /* Top-level operator. pExpr->op */
+ Parse *pParse = pWC->pParse; /* Parsing context */
+ sqlite3 *db = pParse->db; /* Database connection */
+
+ if( db->mallocFailed ){
+ return;
+ }
+ pTerm = &pWC->a[idxTerm];
+ pMaskSet = pWC->pMaskSet;
+ pExpr = pTerm->pExpr;
+ assert( pExpr->op!=TK_AS && pExpr->op!=TK_COLLATE );
+ prereqLeft = exprTableUsage(pMaskSet, pExpr->pLeft);
+ op = pExpr->op;
+ if( op==TK_IN ){
+ assert( pExpr->pRight==0 );
+ if( ExprHasProperty(pExpr, EP_xIsSelect) ){
+ pTerm->prereqRight = exprSelectTableUsage(pMaskSet, pExpr->x.pSelect);
+ }else{
+ pTerm->prereqRight = exprListTableUsage(pMaskSet, pExpr->x.pList);
+ }
+ }else if( op==TK_ISNULL ){
+ pTerm->prereqRight = 0;
+ }else{
+ pTerm->prereqRight = exprTableUsage(pMaskSet, pExpr->pRight);
+ }
+ prereqAll = exprTableUsage(pMaskSet, pExpr);
+ if( ExprHasProperty(pExpr, EP_FromJoin) ){
+ Bitmask x = getMask(pMaskSet, pExpr->iRightJoinTable);
+ prereqAll |= x;
+ extraRight = x-1; /* ON clause terms may not be used with an index
+ ** on left table of a LEFT JOIN. Ticket #3015 */
+ }
+ pTerm->prereqAll = prereqAll;
+ pTerm->leftCursor = -1;
+ pTerm->iParent = -1;
+ pTerm->eOperator = 0;
+ if( allowedOp(op) ){
+ Expr *pLeft = sqlite3ExprSkipCollate(pExpr->pLeft);
+ Expr *pRight = sqlite3ExprSkipCollate(pExpr->pRight);
+ u16 opMask = (pTerm->prereqRight & prereqLeft)==0 ? WO_ALL : WO_EQUIV;
+ if( pLeft->op==TK_COLUMN ){
+ pTerm->leftCursor = pLeft->iTable;
+ pTerm->u.leftColumn = pLeft->iColumn;
+ pTerm->eOperator = operatorMask(op) & opMask;
+ }
+ if( pRight && pRight->op==TK_COLUMN ){
+ WhereTerm *pNew;
+ Expr *pDup;
+ u16 eExtraOp = 0; /* Extra bits for pNew->eOperator */
+ if( pTerm->leftCursor>=0 ){
+ int idxNew;
+ pDup = sqlite3ExprDup(db, pExpr, 0);
+ if( db->mallocFailed ){
+ sqlite3ExprDelete(db, pDup);
+ return;
+ }
+ idxNew = whereClauseInsert(pWC, pDup, TERM_VIRTUAL|TERM_DYNAMIC);
+ if( idxNew==0 ) return;
+ pNew = &pWC->a[idxNew];
+ pNew->iParent = idxTerm;
+ pTerm = &pWC->a[idxTerm];
+ pTerm->nChild = 1;
+ pTerm->wtFlags |= TERM_COPIED;
+ if( pExpr->op==TK_EQ
+ && !ExprHasProperty(pExpr, EP_FromJoin)
+ && OptimizationEnabled(db, SQLITE_Transitive)
+ ){
+ pTerm->eOperator |= WO_EQUIV;
+ eExtraOp = WO_EQUIV;
+ }
+ }else{
+ pDup = pExpr;
+ pNew = pTerm;
+ }
+ exprCommute(pParse, pDup);
+ pLeft = sqlite3ExprSkipCollate(pDup->pLeft);
+ pNew->leftCursor = pLeft->iTable;
+ pNew->u.leftColumn = pLeft->iColumn;
+ testcase( (prereqLeft | extraRight) != prereqLeft );
+ pNew->prereqRight = prereqLeft | extraRight;
+ pNew->prereqAll = prereqAll;
+ pNew->eOperator = (operatorMask(pDup->op) + eExtraOp) & opMask;
+ }
+ }
+
+#ifndef SQLITE_OMIT_BETWEEN_OPTIMIZATION
+ /* If a term is the BETWEEN operator, create two new virtual terms
+ ** that define the range that the BETWEEN implements. For example:
+ **
+ ** a BETWEEN b AND c
+ **
+ ** is converted into:
+ **
+ ** (a BETWEEN b AND c) AND (a>=b) AND (a<=c)
+ **
+ ** The two new terms are added onto the end of the WhereClause object.
+ ** The new terms are "dynamic" and are children of the original BETWEEN
+ ** term. That means that if the BETWEEN term is coded, the children are
+ ** skipped. Or, if the children are satisfied by an index, the original
+ ** BETWEEN term is skipped.
+ */
+ else if( pExpr->op==TK_BETWEEN && pWC->op==TK_AND ){
+ ExprList *pList = pExpr->x.pList;
+ int i;
+ static const u8 ops[] = {TK_GE, TK_LE};
+ assert( pList!=0 );
+ assert( pList->nExpr==2 );
+ for(i=0; i<2; i++){
+ Expr *pNewExpr;
+ int idxNew;
+ pNewExpr = sqlite3PExpr(pParse, ops[i],
+ sqlite3ExprDup(db, pExpr->pLeft, 0),
+ sqlite3ExprDup(db, pList->a[i].pExpr, 0), 0);
+ idxNew = whereClauseInsert(pWC, pNewExpr, TERM_VIRTUAL|TERM_DYNAMIC);
+ testcase( idxNew==0 );
+ exprAnalyze(pSrc, pWC, idxNew);
+ pTerm = &pWC->a[idxTerm];
+ pWC->a[idxNew].iParent = idxTerm;
+ }
+ pTerm->nChild = 2;
+ }
+#endif /* SQLITE_OMIT_BETWEEN_OPTIMIZATION */
+
+#if !defined(SQLITE_OMIT_OR_OPTIMIZATION) && !defined(SQLITE_OMIT_SUBQUERY)
+ /* Analyze a term that is composed of two or more subterms connected by
+ ** an OR operator.
+ */
+ else if( pExpr->op==TK_OR ){
+ assert( pWC->op==TK_AND );
+ exprAnalyzeOrTerm(pSrc, pWC, idxTerm);
+ pTerm = &pWC->a[idxTerm];
+ }
+#endif /* SQLITE_OMIT_OR_OPTIMIZATION */
+
+#ifndef SQLITE_OMIT_LIKE_OPTIMIZATION
+ /* Add constraints to reduce the search space on a LIKE or GLOB
+ ** operator.
+ **
+ ** A like pattern of the form "x LIKE 'abc%'" is changed into constraints
+ **
+ ** x>='abc' AND x<'abd' AND x LIKE 'abc%'
+ **
+ ** The last character of the prefix "abc" is incremented to form the
+ ** termination condition "abd".
+ */
+ if( pWC->op==TK_AND
+ && isLikeOrGlob(pParse, pExpr, &pStr1, &isComplete, &noCase)
+ ){
+ Expr *pLeft; /* LHS of LIKE/GLOB operator */
+ Expr *pStr2; /* Copy of pStr1 - RHS of LIKE/GLOB operator */
+ Expr *pNewExpr1;
+ Expr *pNewExpr2;
+ int idxNew1;
+ int idxNew2;
+ Token sCollSeqName; /* Name of collating sequence */
+
+ pLeft = pExpr->x.pList->a[1].pExpr;
+ pStr2 = sqlite3ExprDup(db, pStr1, 0);
+ if( !db->mallocFailed ){
+ u8 c, *pC; /* Last character before the first wildcard */
+ pC = (u8*)&pStr2->u.zToken[sqlite3Strlen30(pStr2->u.zToken)-1];
+ c = *pC;
+ if( noCase ){
+ /* The point is to increment the last character before the first
+ ** wildcard. But if we increment '@', that will push it into the
+ ** alphabetic range where case conversions will mess up the
+ ** inequality. To avoid this, make sure to also run the full
+ ** LIKE on all candidate expressions by clearing the isComplete flag
+ */
+ if( c=='A'-1 ) isComplete = 0; /* EV: R-64339-08207 */
+
+
+ c = sqlite3UpperToLower[c];
+ }
+ *pC = c + 1;
+ }
+ sCollSeqName.z = noCase ? "NOCASE" : "BINARY";
+ sCollSeqName.n = 6;
+ pNewExpr1 = sqlite3ExprDup(db, pLeft, 0);
+ pNewExpr1 = sqlite3PExpr(pParse, TK_GE,
+ sqlite3ExprAddCollateToken(pParse,pNewExpr1,&sCollSeqName),
+ pStr1, 0);
+ idxNew1 = whereClauseInsert(pWC, pNewExpr1, TERM_VIRTUAL|TERM_DYNAMIC);
+ testcase( idxNew1==0 );
+ exprAnalyze(pSrc, pWC, idxNew1);
+ pNewExpr2 = sqlite3ExprDup(db, pLeft, 0);
+ pNewExpr2 = sqlite3PExpr(pParse, TK_LT,
+ sqlite3ExprAddCollateToken(pParse,pNewExpr2,&sCollSeqName),
+ pStr2, 0);
+ idxNew2 = whereClauseInsert(pWC, pNewExpr2, TERM_VIRTUAL|TERM_DYNAMIC);
+ testcase( idxNew2==0 );
+ exprAnalyze(pSrc, pWC, idxNew2);
+ pTerm = &pWC->a[idxTerm];
+ if( isComplete ){
+ pWC->a[idxNew1].iParent = idxTerm;
+ pWC->a[idxNew2].iParent = idxTerm;
+ pTerm->nChild = 2;
+ }
+ }
+#endif /* SQLITE_OMIT_LIKE_OPTIMIZATION */
+
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ /* Add a WO_MATCH auxiliary term to the constraint set if the
+ ** current expression is of the form: column MATCH expr.
+ ** This information is used by the xBestIndex methods of
+ ** virtual tables. The native query optimizer does not attempt
+ ** to do anything with MATCH functions.
+ */
+ if( isMatchOfColumn(pExpr) ){
+ int idxNew;
+ Expr *pRight, *pLeft;
+ WhereTerm *pNewTerm;
+ Bitmask prereqColumn, prereqExpr;
+
+ pRight = pExpr->x.pList->a[0].pExpr;
+ pLeft = pExpr->x.pList->a[1].pExpr;
+ prereqExpr = exprTableUsage(pMaskSet, pRight);
+ prereqColumn = exprTableUsage(pMaskSet, pLeft);
+ if( (prereqExpr & prereqColumn)==0 ){
+ Expr *pNewExpr;
+ pNewExpr = sqlite3PExpr(pParse, TK_MATCH,
+ 0, sqlite3ExprDup(db, pRight, 0), 0);
+ idxNew = whereClauseInsert(pWC, pNewExpr, TERM_VIRTUAL|TERM_DYNAMIC);
+ testcase( idxNew==0 );
+ pNewTerm = &pWC->a[idxNew];
+ pNewTerm->prereqRight = prereqExpr;
+ pNewTerm->leftCursor = pLeft->iTable;
+ pNewTerm->u.leftColumn = pLeft->iColumn;
+ pNewTerm->eOperator = WO_MATCH;
+ pNewTerm->iParent = idxTerm;
+ pTerm = &pWC->a[idxTerm];
+ pTerm->nChild = 1;
+ pTerm->wtFlags |= TERM_COPIED;
+ pNewTerm->prereqAll = pTerm->prereqAll;
+ }
+ }
+#endif /* SQLITE_OMIT_VIRTUALTABLE */
+
+#ifdef SQLITE_ENABLE_STAT3
+ /* When sqlite_stat3 histogram data is available an operator of the
+ ** form "x IS NOT NULL" can sometimes be evaluated more efficiently
+ ** as "x>NULL" if x is not an INTEGER PRIMARY KEY. So construct a
+ ** virtual term of that form.
+ **
+ ** Note that the virtual term must be tagged with TERM_VNULL. This
+ ** TERM_VNULL tag will suppress the not-null check at the beginning
+ ** of the loop. Without the TERM_VNULL flag, the not-null check at
+ ** the start of the loop will prevent any results from being returned.
+ */
+ if( pExpr->op==TK_NOTNULL
+ && pExpr->pLeft->op==TK_COLUMN
+ && pExpr->pLeft->iColumn>=0
+ ){
+ Expr *pNewExpr;
+ Expr *pLeft = pExpr->pLeft;
+ int idxNew;
+ WhereTerm *pNewTerm;
+
+ pNewExpr = sqlite3PExpr(pParse, TK_GT,
+ sqlite3ExprDup(db, pLeft, 0),
+ sqlite3PExpr(pParse, TK_NULL, 0, 0, 0), 0);
+
+ idxNew = whereClauseInsert(pWC, pNewExpr,
+ TERM_VIRTUAL|TERM_DYNAMIC|TERM_VNULL);
+ if( idxNew ){
+ pNewTerm = &pWC->a[idxNew];
+ pNewTerm->prereqRight = 0;
+ pNewTerm->leftCursor = pLeft->iTable;
+ pNewTerm->u.leftColumn = pLeft->iColumn;
+ pNewTerm->eOperator = WO_GT;
+ pNewTerm->iParent = idxTerm;
+ pTerm = &pWC->a[idxTerm];
+ pTerm->nChild = 1;
+ pTerm->wtFlags |= TERM_COPIED;
+ pNewTerm->prereqAll = pTerm->prereqAll;
+ }
+ }
+#endif /* SQLITE_ENABLE_STAT */
+
+ /* Prevent ON clause terms of a LEFT JOIN from being used to drive
+ ** an index for tables to the left of the join.
+ */
+ pTerm->prereqRight |= extraRight;
+}
+
+/*
+** This function searches the expression list passed as the second argument
+** for an expression of type TK_COLUMN that refers to the same column and
+** uses the same collation sequence as the iCol'th column of index pIdx.
+** Argument iBase is the cursor number used for the table that pIdx refers
+** to.
+**
+** If such an expression is found, its index in pList->a[] is returned. If
+** no expression is found, -1 is returned.
+*/
+static int findIndexCol(
+ Parse *pParse, /* Parse context */
+ ExprList *pList, /* Expression list to search */
+ int iBase, /* Cursor for table associated with pIdx */
+ Index *pIdx, /* Index to match column of */
+ int iCol /* Column of index to match */
+){
+ int i;
+ const char *zColl = pIdx->azColl[iCol];
+
+ for(i=0; i<pList->nExpr; i++){
+ Expr *p = sqlite3ExprSkipCollate(pList->a[i].pExpr);
+ if( p->op==TK_COLUMN
+ && p->iColumn==pIdx->aiColumn[iCol]
+ && p->iTable==iBase
+ ){
+ CollSeq *pColl = sqlite3ExprCollSeq(pParse, pList->a[i].pExpr);
+ if( ALWAYS(pColl) && 0==sqlite3StrICmp(pColl->zName, zColl) ){
+ return i;
+ }
+ }
+ }
+
+ return -1;
+}
+
+/*
+** This routine determines if pIdx can be used to assist in processing a
+** DISTINCT qualifier. In other words, it tests whether or not using this
+** index for the outer loop guarantees that rows with equal values for
+** all expressions in the pDistinct list are delivered grouped together.
+**
+** For example, the query
+**
+** SELECT DISTINCT a, b, c FROM tbl WHERE a = ?
+**
+** can benefit from any index on columns "b" and "c".
+*/
+static int isDistinctIndex(
+ Parse *pParse, /* Parsing context */
+ WhereClause *pWC, /* The WHERE clause */
+ Index *pIdx, /* The index being considered */
+ int base, /* Cursor number for the table pIdx is on */
+ ExprList *pDistinct, /* The DISTINCT expressions */
+ int nEqCol /* Number of index columns with == */
+){
+ Bitmask mask = 0; /* Mask of unaccounted for pDistinct exprs */
+ int i; /* Iterator variable */
+
+ assert( pDistinct!=0 );
+ if( pIdx->zName==0 || pDistinct->nExpr>=BMS ) return 0;
+ testcase( pDistinct->nExpr==BMS-1 );
+
+ /* Loop through all the expressions in the distinct list. If any of them
+ ** are not simple column references, return early. Otherwise, test if the
+ ** WHERE clause contains a "col=X" clause. If it does, the expression
+ ** can be ignored. If it does not, and the column does not belong to the
+ ** same table as index pIdx, return early. Finally, if there is no
+ ** matching "col=X" expression and the column is on the same table as pIdx,
+ ** set the corresponding bit in variable mask.
+ */
+ for(i=0; i<pDistinct->nExpr; i++){
+ WhereTerm *pTerm;
+ Expr *p = sqlite3ExprSkipCollate(pDistinct->a[i].pExpr);
+ if( p->op!=TK_COLUMN ) return 0;
+ pTerm = findTerm(pWC, p->iTable, p->iColumn, ~(Bitmask)0, WO_EQ, 0);
+ if( pTerm ){
+ Expr *pX = pTerm->pExpr;
+ CollSeq *p1 = sqlite3BinaryCompareCollSeq(pParse, pX->pLeft, pX->pRight);
+ CollSeq *p2 = sqlite3ExprCollSeq(pParse, p);
+ if( p1==p2 ) continue;
+ }
+ if( p->iTable!=base ) return 0;
+ mask |= (((Bitmask)1) << i);
+ }
+
+ for(i=nEqCol; mask && i<pIdx->nColumn; i++){
+ int iExpr = findIndexCol(pParse, pDistinct, base, pIdx, i);
+ if( iExpr<0 ) break;
+ mask &= ~(((Bitmask)1) << iExpr);
+ }
+
+ return (mask==0);
+}
+
+
+/*
+** Return true if the DISTINCT expression-list passed as the third argument
+** is redundant. A DISTINCT list is redundant if the database contains a
+** UNIQUE index that guarantees that the result of the query will be distinct
+** anyway.
+*/
+static int isDistinctRedundant(
+ Parse *pParse,
+ SrcList *pTabList,
+ WhereClause *pWC,
+ ExprList *pDistinct
+){
+ Table *pTab;
+ Index *pIdx;
+ int i;
+ int iBase;
+
+ /* If there is more than one table or sub-select in the FROM clause of
+ ** this query, then it will not be possible to show that the DISTINCT
+ ** clause is redundant. */
+ if( pTabList->nSrc!=1 ) return 0;
+ iBase = pTabList->a[0].iCursor;
+ pTab = pTabList->a[0].pTab;
+
+ /* If any of the expressions is an IPK column on table iBase, then return
+ ** true. Note: The (p->iTable==iBase) part of this test may be false if the
+ ** current SELECT is a correlated sub-query.
+ */
+ for(i=0; i<pDistinct->nExpr; i++){
+ Expr *p = sqlite3ExprSkipCollate(pDistinct->a[i].pExpr);
+ if( p->op==TK_COLUMN && p->iTable==iBase && p->iColumn<0 ) return 1;
+ }
+
+ /* Loop through all indices on the table, checking each to see if it makes
+ ** the DISTINCT qualifier redundant. It does so if:
+ **
+ ** 1. The index is itself UNIQUE, and
+ **
+ ** 2. All of the columns in the index are either part of the pDistinct
+ ** list, or else the WHERE clause contains a term of the form "col=X",
+ ** where X is a constant value. The collation sequences of the
+ ** comparison and select-list expressions must match those of the index.
+ **
+ ** 3. All of those index columns for which the WHERE clause does not
+ ** contain a "col=X" term are subject to a NOT NULL constraint.
+ */
+ for(pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext){
+ if( pIdx->onError==OE_None ) continue;
+ for(i=0; i<pIdx->nColumn; i++){
+ int iCol = pIdx->aiColumn[i];
+ if( 0==findTerm(pWC, iBase, iCol, ~(Bitmask)0, WO_EQ, pIdx) ){
+ int iIdxCol = findIndexCol(pParse, pDistinct, iBase, pIdx, i);
+ if( iIdxCol<0 || pTab->aCol[pIdx->aiColumn[i]].notNull==0 ){
+ break;
+ }
+ }
+ }
+ if( i==pIdx->nColumn ){
+ /* This index implies that the DISTINCT qualifier is redundant. */
+ return 1;
+ }
+ }
+
+ return 0;
+}
+
+/*
+** Prepare a crude estimate of the logarithm of the input value.
+** The results need not be exact. This is only used for estimating
+** the total cost of performing operations with O(logN) or O(NlogN)
+** complexity. Because N is just a guess, it is no great tragedy if
+** logN is a little off.
+*/
+static double estLog(double N){
+ double logN = 1;
+ double x = 10;
+ while( N>x ){
+ logN += 1;
+ x *= 10;
+ }
+ return logN;
+}
+
+/*
+** Two routines for printing the content of an sqlite3_index_info
+** structure. Used for testing and debugging only. If neither
+** SQLITE_TEST or SQLITE_DEBUG are defined, then these routines
+** are no-ops.
+*/
+#if !defined(SQLITE_OMIT_VIRTUALTABLE) && defined(SQLITE_DEBUG)
+static void TRACE_IDX_INPUTS(sqlite3_index_info *p){
+ int i;
+ if( !sqlite3WhereTrace ) return;
+ for(i=0; i<p->nConstraint; i++){
+ sqlite3DebugPrintf(" constraint[%d]: col=%d termid=%d op=%d usabled=%d\n",
+ i,
+ p->aConstraint[i].iColumn,
+ p->aConstraint[i].iTermOffset,
+ p->aConstraint[i].op,
+ p->aConstraint[i].usable);
+ }
+ for(i=0; i<p->nOrderBy; i++){
+ sqlite3DebugPrintf(" orderby[%d]: col=%d desc=%d\n",
+ i,
+ p->aOrderBy[i].iColumn,
+ p->aOrderBy[i].desc);
+ }
+}
+static void TRACE_IDX_OUTPUTS(sqlite3_index_info *p){
+ int i;
+ if( !sqlite3WhereTrace ) return;
+ for(i=0; i<p->nConstraint; i++){
+ sqlite3DebugPrintf(" usage[%d]: argvIdx=%d omit=%d\n",
+ i,
+ p->aConstraintUsage[i].argvIndex,
+ p->aConstraintUsage[i].omit);
+ }
+ sqlite3DebugPrintf(" idxNum=%d\n", p->idxNum);
+ sqlite3DebugPrintf(" idxStr=%s\n", p->idxStr);
+ sqlite3DebugPrintf(" orderByConsumed=%d\n", p->orderByConsumed);
+ sqlite3DebugPrintf(" estimatedCost=%g\n", p->estimatedCost);
+}
+#else
+#define TRACE_IDX_INPUTS(A)
+#define TRACE_IDX_OUTPUTS(A)
+#endif
+
+/*
+** Required because bestIndex() is called by bestOrClauseIndex()
+*/
+static void bestIndex(WhereBestIdx*);
+
+/*
+** This routine attempts to find an scanning strategy that can be used
+** to optimize an 'OR' expression that is part of a WHERE clause.
+**
+** The table associated with FROM clause term pSrc may be either a
+** regular B-Tree table or a virtual table.
+*/
+static void bestOrClauseIndex(WhereBestIdx *p){
+#ifndef SQLITE_OMIT_OR_OPTIMIZATION
+ WhereClause *pWC = p->pWC; /* The WHERE clause */
+ struct SrcList_item *pSrc = p->pSrc; /* The FROM clause term to search */
+ const int iCur = pSrc->iCursor; /* The cursor of the table */
+ const Bitmask maskSrc = getMask(pWC->pMaskSet, iCur); /* Bitmask for pSrc */
+ WhereTerm * const pWCEnd = &pWC->a[pWC->nTerm]; /* End of pWC->a[] */
+ WhereTerm *pTerm; /* A single term of the WHERE clause */
+
+ /* The OR-clause optimization is disallowed if the INDEXED BY or
+ ** NOT INDEXED clauses are used or if the WHERE_AND_ONLY bit is set. */
+ if( pSrc->notIndexed || pSrc->pIndex!=0 ){
+ return;
+ }
+ if( pWC->wctrlFlags & WHERE_AND_ONLY ){
+ return;
+ }
+
+ /* Search the WHERE clause terms for a usable WO_OR term. */
+ for(pTerm=pWC->a; pTerm<pWCEnd; pTerm++){
+ if( (pTerm->eOperator & WO_OR)!=0
+ && ((pTerm->prereqAll & ~maskSrc) & p->notReady)==0
+ && (pTerm->u.pOrInfo->indexable & maskSrc)!=0
+ ){
+ WhereClause * const pOrWC = &pTerm->u.pOrInfo->wc;
+ WhereTerm * const pOrWCEnd = &pOrWC->a[pOrWC->nTerm];
+ WhereTerm *pOrTerm;
+ int flags = WHERE_MULTI_OR;
+ double rTotal = 0;
+ double nRow = 0;
+ Bitmask used = 0;
+ WhereBestIdx sBOI;
+
+ sBOI = *p;
+ sBOI.pOrderBy = 0;
+ sBOI.pDistinct = 0;
+ sBOI.ppIdxInfo = 0;
+ for(pOrTerm=pOrWC->a; pOrTerm<pOrWCEnd; pOrTerm++){
+ WHERETRACE(("... Multi-index OR testing for term %d of %d....\n",
+ (pOrTerm - pOrWC->a), (pTerm - pWC->a)
+ ));
+ if( (pOrTerm->eOperator& WO_AND)!=0 ){
+ sBOI.pWC = &pOrTerm->u.pAndInfo->wc;
+ bestIndex(&sBOI);
+ }else if( pOrTerm->leftCursor==iCur ){
+ WhereClause tempWC;
+ tempWC.pParse = pWC->pParse;
+ tempWC.pMaskSet = pWC->pMaskSet;
+ tempWC.pOuter = pWC;
+ tempWC.op = TK_AND;
+ tempWC.a = pOrTerm;
+ tempWC.wctrlFlags = 0;
+ tempWC.nTerm = 1;
+ sBOI.pWC = &tempWC;
+ bestIndex(&sBOI);
+ }else{
+ continue;
+ }
+ rTotal += sBOI.cost.rCost;
+ nRow += sBOI.cost.plan.nRow;
+ used |= sBOI.cost.used;
+ if( rTotal>=p->cost.rCost ) break;
+ }
+
+ /* If there is an ORDER BY clause, increase the scan cost to account
+ ** for the cost of the sort. */
+ if( p->pOrderBy!=0 ){
+ WHERETRACE(("... sorting increases OR cost %.9g to %.9g\n",
+ rTotal, rTotal+nRow*estLog(nRow)));
+ rTotal += nRow*estLog(nRow);
+ }
+
+ /* If the cost of scanning using this OR term for optimization is
+ ** less than the current cost stored in pCost, replace the contents
+ ** of pCost. */
+ WHERETRACE(("... multi-index OR cost=%.9g nrow=%.9g\n", rTotal, nRow));
+ if( rTotal<p->cost.rCost ){
+ p->cost.rCost = rTotal;
+ p->cost.used = used;
+ p->cost.plan.nRow = nRow;
+ p->cost.plan.nOBSat = p->i ? p->aLevel[p->i-1].plan.nOBSat : 0;
+ p->cost.plan.wsFlags = flags;
+ p->cost.plan.u.pTerm = pTerm;
+ }
+ }
+ }
+#endif /* SQLITE_OMIT_OR_OPTIMIZATION */
+}
+
+#ifndef SQLITE_OMIT_AUTOMATIC_INDEX
+/*
+** Return TRUE if the WHERE clause term pTerm is of a form where it
+** could be used with an index to access pSrc, assuming an appropriate
+** index existed.
+*/
+static int termCanDriveIndex(
+ WhereTerm *pTerm, /* WHERE clause term to check */
+ struct SrcList_item *pSrc, /* Table we are trying to access */
+ Bitmask notReady /* Tables in outer loops of the join */
+){
+ char aff;
+ if( pTerm->leftCursor!=pSrc->iCursor ) return 0;
+ if( (pTerm->eOperator & WO_EQ)==0 ) return 0;
+ if( (pTerm->prereqRight & notReady)!=0 ) return 0;
+ aff = pSrc->pTab->aCol[pTerm->u.leftColumn].affinity;
+ if( !sqlite3IndexAffinityOk(pTerm->pExpr, aff) ) return 0;
+ return 1;
+}
+#endif
+
+#ifndef SQLITE_OMIT_AUTOMATIC_INDEX
+/*
+** If the query plan for pSrc specified in pCost is a full table scan
+** and indexing is allows (if there is no NOT INDEXED clause) and it
+** possible to construct a transient index that would perform better
+** than a full table scan even when the cost of constructing the index
+** is taken into account, then alter the query plan to use the
+** transient index.
+*/
+static void bestAutomaticIndex(WhereBestIdx *p){
+ Parse *pParse = p->pParse; /* The parsing context */
+ WhereClause *pWC = p->pWC; /* The WHERE clause */
+ struct SrcList_item *pSrc = p->pSrc; /* The FROM clause term to search */
+ double nTableRow; /* Rows in the input table */
+ double logN; /* log(nTableRow) */
+ double costTempIdx; /* per-query cost of the transient index */
+ WhereTerm *pTerm; /* A single term of the WHERE clause */
+ WhereTerm *pWCEnd; /* End of pWC->a[] */
+ Table *pTable; /* Table tht might be indexed */
+
+ if( pParse->nQueryLoop<=(double)1 ){
+ /* There is no point in building an automatic index for a single scan */
+ return;
+ }
+ if( (pParse->db->flags & SQLITE_AutoIndex)==0 ){
+ /* Automatic indices are disabled at run-time */
+ return;
+ }
+ if( (p->cost.plan.wsFlags & WHERE_NOT_FULLSCAN)!=0
+ && (p->cost.plan.wsFlags & WHERE_COVER_SCAN)==0
+ ){
+ /* We already have some kind of index in use for this query. */
+ return;
+ }
+ if( pSrc->viaCoroutine ){
+ /* Cannot index a co-routine */
+ return;
+ }
+ if( pSrc->notIndexed ){
+ /* The NOT INDEXED clause appears in the SQL. */
+ return;
+ }
+ if( pSrc->isCorrelated ){
+ /* The source is a correlated sub-query. No point in indexing it. */
+ return;
+ }
+
+ assert( pParse->nQueryLoop >= (double)1 );
+ pTable = pSrc->pTab;
+ nTableRow = pTable->nRowEst;
+ logN = estLog(nTableRow);
+ costTempIdx = 2*logN*(nTableRow/pParse->nQueryLoop + 1);
+ if( costTempIdx>=p->cost.rCost ){
+ /* The cost of creating the transient table would be greater than
+ ** doing the full table scan */
+ return;
+ }
+
+ /* Search for any equality comparison term */
+ pWCEnd = &pWC->a[pWC->nTerm];
+ for(pTerm=pWC->a; pTerm<pWCEnd; pTerm++){
+ if( termCanDriveIndex(pTerm, pSrc, p->notReady) ){
+ WHERETRACE(("auto-index reduces cost from %.1f to %.1f\n",
+ p->cost.rCost, costTempIdx));
+ p->cost.rCost = costTempIdx;
+ p->cost.plan.nRow = logN + 1;
+ p->cost.plan.wsFlags = WHERE_TEMP_INDEX;
+ p->cost.used = pTerm->prereqRight;
+ break;
+ }
+ }
+}
+#else
+# define bestAutomaticIndex(A) /* no-op */
+#endif /* SQLITE_OMIT_AUTOMATIC_INDEX */
+
+
+#ifndef SQLITE_OMIT_AUTOMATIC_INDEX
+/*
+** Generate code to construct the Index object for an automatic index
+** and to set up the WhereLevel object pLevel so that the code generator
+** makes use of the automatic index.
+*/
+static void constructAutomaticIndex(
+ Parse *pParse, /* The parsing context */
+ WhereClause *pWC, /* The WHERE clause */
+ struct SrcList_item *pSrc, /* The FROM clause term to get the next index */
+ Bitmask notReady, /* Mask of cursors that are not available */
+ WhereLevel *pLevel /* Write new index here */
+){
+ int nColumn; /* Number of columns in the constructed index */
+ WhereTerm *pTerm; /* A single term of the WHERE clause */
+ WhereTerm *pWCEnd; /* End of pWC->a[] */
+ int nByte; /* Byte of memory needed for pIdx */
+ Index *pIdx; /* Object describing the transient index */
+ Vdbe *v; /* Prepared statement under construction */
+ int addrInit; /* Address of the initialization bypass jump */
+ Table *pTable; /* The table being indexed */
+ KeyInfo *pKeyinfo; /* Key information for the index */
+ int addrTop; /* Top of the index fill loop */
+ int regRecord; /* Register holding an index record */
+ int n; /* Column counter */
+ int i; /* Loop counter */
+ int mxBitCol; /* Maximum column in pSrc->colUsed */
+ CollSeq *pColl; /* Collating sequence to on a column */
+ Bitmask idxCols; /* Bitmap of columns used for indexing */
+ Bitmask extraCols; /* Bitmap of additional columns */
+
+ /* Generate code to skip over the creation and initialization of the
+ ** transient index on 2nd and subsequent iterations of the loop. */
+ v = pParse->pVdbe;
+ assert( v!=0 );
+ addrInit = sqlite3CodeOnce(pParse);
+
+ /* Count the number of columns that will be added to the index
+ ** and used to match WHERE clause constraints */
+ nColumn = 0;
+ pTable = pSrc->pTab;
+ pWCEnd = &pWC->a[pWC->nTerm];
+ idxCols = 0;
+ for(pTerm=pWC->a; pTerm<pWCEnd; pTerm++){
+ if( termCanDriveIndex(pTerm, pSrc, notReady) ){
+ int iCol = pTerm->u.leftColumn;
+ Bitmask cMask = iCol>=BMS ? ((Bitmask)1)<<(BMS-1) : ((Bitmask)1)<<iCol;
+ testcase( iCol==BMS );
+ testcase( iCol==BMS-1 );
+ if( (idxCols & cMask)==0 ){
+ nColumn++;
+ idxCols |= cMask;
+ }
+ }
+ }
+ assert( nColumn>0 );
+ pLevel->plan.nEq = nColumn;
+
+ /* Count the number of additional columns needed to create a
+ ** covering index. A "covering index" is an index that contains all
+ ** columns that are needed by the query. With a covering index, the
+ ** original table never needs to be accessed. Automatic indices must
+ ** be a covering index because the index will not be updated if the
+ ** original table changes and the index and table cannot both be used
+ ** if they go out of sync.
+ */
+ extraCols = pSrc->colUsed & (~idxCols | (((Bitmask)1)<<(BMS-1)));
+ mxBitCol = (pTable->nCol >= BMS-1) ? BMS-1 : pTable->nCol;
+ testcase( pTable->nCol==BMS-1 );
+ testcase( pTable->nCol==BMS-2 );
+ for(i=0; i<mxBitCol; i++){
+ if( extraCols & (((Bitmask)1)<<i) ) nColumn++;
+ }
+ if( pSrc->colUsed & (((Bitmask)1)<<(BMS-1)) ){
+ nColumn += pTable->nCol - BMS + 1;
+ }
+ pLevel->plan.wsFlags |= WHERE_COLUMN_EQ | WHERE_IDX_ONLY | WO_EQ;
+
+ /* Construct the Index object to describe this index */
+ nByte = sizeof(Index);
+ nByte += nColumn*sizeof(int); /* Index.aiColumn */
+ nByte += nColumn*sizeof(char*); /* Index.azColl */
+ nByte += nColumn; /* Index.aSortOrder */
+ pIdx = sqlite3DbMallocZero(pParse->db, nByte);
+ if( pIdx==0 ) return;
+ pLevel->plan.u.pIdx = pIdx;
+ pIdx->azColl = (char**)&pIdx[1];
+ pIdx->aiColumn = (int*)&pIdx->azColl[nColumn];
+ pIdx->aSortOrder = (u8*)&pIdx->aiColumn[nColumn];
+ pIdx->zName = "auto-index";
+ pIdx->nColumn = nColumn;
+ pIdx->pTable = pTable;
+ n = 0;
+ idxCols = 0;
+ for(pTerm=pWC->a; pTerm<pWCEnd; pTerm++){
+ if( termCanDriveIndex(pTerm, pSrc, notReady) ){
+ int iCol = pTerm->u.leftColumn;
+ Bitmask cMask = iCol>=BMS ? ((Bitmask)1)<<(BMS-1) : ((Bitmask)1)<<iCol;
+ if( (idxCols & cMask)==0 ){
+ Expr *pX = pTerm->pExpr;
+ idxCols |= cMask;
+ pIdx->aiColumn[n] = pTerm->u.leftColumn;
+ pColl = sqlite3BinaryCompareCollSeq(pParse, pX->pLeft, pX->pRight);
+ pIdx->azColl[n] = ALWAYS(pColl) ? pColl->zName : "BINARY";
+ n++;
+ }
+ }
+ }
+ assert( (u32)n==pLevel->plan.nEq );
+
+ /* Add additional columns needed to make the automatic index into
+ ** a covering index */
+ for(i=0; i<mxBitCol; i++){
+ if( extraCols & (((Bitmask)1)<<i) ){
+ pIdx->aiColumn[n] = i;
+ pIdx->azColl[n] = "BINARY";
+ n++;
+ }
+ }
+ if( pSrc->colUsed & (((Bitmask)1)<<(BMS-1)) ){
+ for(i=BMS-1; i<pTable->nCol; i++){
+ pIdx->aiColumn[n] = i;
+ pIdx->azColl[n] = "BINARY";
+ n++;
+ }
+ }
+ assert( n==nColumn );
+
+ /* Create the automatic index */
+ pKeyinfo = sqlite3IndexKeyinfo(pParse, pIdx);
+ assert( pLevel->iIdxCur>=0 );
+ sqlite3VdbeAddOp4(v, OP_OpenAutoindex, pLevel->iIdxCur, nColumn+1, 0,
+ (char*)pKeyinfo, P4_KEYINFO_HANDOFF);
+ VdbeComment((v, "for %s", pTable->zName));
+
+ /* Fill the automatic index with content */
+ addrTop = sqlite3VdbeAddOp1(v, OP_Rewind, pLevel->iTabCur);
+ regRecord = sqlite3GetTempReg(pParse);
+ sqlite3GenerateIndexKey(pParse, pIdx, pLevel->iTabCur, regRecord, 1);
+ sqlite3VdbeAddOp2(v, OP_IdxInsert, pLevel->iIdxCur, regRecord);
+ sqlite3VdbeChangeP5(v, OPFLAG_USESEEKRESULT);
+ sqlite3VdbeAddOp2(v, OP_Next, pLevel->iTabCur, addrTop+1);
+ sqlite3VdbeChangeP5(v, SQLITE_STMTSTATUS_AUTOINDEX);
+ sqlite3VdbeJumpHere(v, addrTop);
+ sqlite3ReleaseTempReg(pParse, regRecord);
+
+ /* Jump here when skipping the initialization */
+ sqlite3VdbeJumpHere(v, addrInit);
+}
+#endif /* SQLITE_OMIT_AUTOMATIC_INDEX */
+
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+/*
+** Allocate and populate an sqlite3_index_info structure. It is the
+** responsibility of the caller to eventually release the structure
+** by passing the pointer returned by this function to sqlite3_free().
+*/
+static sqlite3_index_info *allocateIndexInfo(WhereBestIdx *p){
+ Parse *pParse = p->pParse;
+ WhereClause *pWC = p->pWC;
+ struct SrcList_item *pSrc = p->pSrc;
+ ExprList *pOrderBy = p->pOrderBy;
+ int i, j;
+ int nTerm;
+ struct sqlite3_index_constraint *pIdxCons;
+ struct sqlite3_index_orderby *pIdxOrderBy;
+ struct sqlite3_index_constraint_usage *pUsage;
+ WhereTerm *pTerm;
+ int nOrderBy;
+ sqlite3_index_info *pIdxInfo;
+
+ WHERETRACE(("Recomputing index info for %s...\n", pSrc->pTab->zName));
+
+ /* Count the number of possible WHERE clause constraints referring
+ ** to this virtual table */
+ for(i=nTerm=0, pTerm=pWC->a; i<pWC->nTerm; i++, pTerm++){
+ if( pTerm->leftCursor != pSrc->iCursor ) continue;
+ assert( IsPowerOfTwo(pTerm->eOperator & ~WO_EQUIV) );
+ testcase( pTerm->eOperator & WO_IN );
+ testcase( pTerm->eOperator & WO_ISNULL );
+ if( pTerm->eOperator & (WO_ISNULL) ) continue;
+ if( pTerm->wtFlags & TERM_VNULL ) continue;
+ nTerm++;
+ }
+
+ /* If the ORDER BY clause contains only columns in the current
+ ** virtual table then allocate space for the aOrderBy part of
+ ** the sqlite3_index_info structure.
+ */
+ nOrderBy = 0;
+ if( pOrderBy ){
+ int n = pOrderBy->nExpr;
+ for(i=0; i<n; i++){
+ Expr *pExpr = pOrderBy->a[i].pExpr;
+ if( pExpr->op!=TK_COLUMN || pExpr->iTable!=pSrc->iCursor ) break;
+ }
+ if( i==n){
+ nOrderBy = n;
+ }
+ }
+
+ /* Allocate the sqlite3_index_info structure
+ */
+ pIdxInfo = sqlite3DbMallocZero(pParse->db, sizeof(*pIdxInfo)
+ + (sizeof(*pIdxCons) + sizeof(*pUsage))*nTerm
+ + sizeof(*pIdxOrderBy)*nOrderBy );
+ if( pIdxInfo==0 ){
+ sqlite3ErrorMsg(pParse, "out of memory");
+ /* (double)0 In case of SQLITE_OMIT_FLOATING_POINT... */
+ return 0;
+ }
+
+ /* Initialize the structure. The sqlite3_index_info structure contains
+ ** many fields that are declared "const" to prevent xBestIndex from
+ ** changing them. We have to do some funky casting in order to
+ ** initialize those fields.
+ */
+ pIdxCons = (struct sqlite3_index_constraint*)&pIdxInfo[1];
+ pIdxOrderBy = (struct sqlite3_index_orderby*)&pIdxCons[nTerm];
+ pUsage = (struct sqlite3_index_constraint_usage*)&pIdxOrderBy[nOrderBy];
+ *(int*)&pIdxInfo->nConstraint = nTerm;
+ *(int*)&pIdxInfo->nOrderBy = nOrderBy;
+ *(struct sqlite3_index_constraint**)&pIdxInfo->aConstraint = pIdxCons;
+ *(struct sqlite3_index_orderby**)&pIdxInfo->aOrderBy = pIdxOrderBy;
+ *(struct sqlite3_index_constraint_usage**)&pIdxInfo->aConstraintUsage =
+ pUsage;
+
+ for(i=j=0, pTerm=pWC->a; i<pWC->nTerm; i++, pTerm++){
+ u8 op;
+ if( pTerm->leftCursor != pSrc->iCursor ) continue;
+ assert( IsPowerOfTwo(pTerm->eOperator & ~WO_EQUIV) );
+ testcase( pTerm->eOperator & WO_IN );
+ testcase( pTerm->eOperator & WO_ISNULL );
+ if( pTerm->eOperator & (WO_ISNULL) ) continue;
+ if( pTerm->wtFlags & TERM_VNULL ) continue;
+ pIdxCons[j].iColumn = pTerm->u.leftColumn;
+ pIdxCons[j].iTermOffset = i;
+ op = (u8)pTerm->eOperator & WO_ALL;
+ if( op==WO_IN ) op = WO_EQ;
+ pIdxCons[j].op = op;
+ /* The direct assignment in the previous line is possible only because
+ ** the WO_ and SQLITE_INDEX_CONSTRAINT_ codes are identical. The
+ ** following asserts verify this fact. */
+ assert( WO_EQ==SQLITE_INDEX_CONSTRAINT_EQ );
+ assert( WO_LT==SQLITE_INDEX_CONSTRAINT_LT );
+ assert( WO_LE==SQLITE_INDEX_CONSTRAINT_LE );
+ assert( WO_GT==SQLITE_INDEX_CONSTRAINT_GT );
+ assert( WO_GE==SQLITE_INDEX_CONSTRAINT_GE );
+ assert( WO_MATCH==SQLITE_INDEX_CONSTRAINT_MATCH );
+ assert( pTerm->eOperator & (WO_IN|WO_EQ|WO_LT|WO_LE|WO_GT|WO_GE|WO_MATCH) );
+ j++;
+ }
+ for(i=0; i<nOrderBy; i++){
+ Expr *pExpr = pOrderBy->a[i].pExpr;
+ pIdxOrderBy[i].iColumn = pExpr->iColumn;
+ pIdxOrderBy[i].desc = pOrderBy->a[i].sortOrder;
+ }
+
+ return pIdxInfo;
+}
+
+/*
+** The table object reference passed as the second argument to this function
+** must represent a virtual table. This function invokes the xBestIndex()
+** method of the virtual table with the sqlite3_index_info pointer passed
+** as the argument.
+**
+** If an error occurs, pParse is populated with an error message and a
+** non-zero value is returned. Otherwise, 0 is returned and the output
+** part of the sqlite3_index_info structure is left populated.
+**
+** Whether or not an error is returned, it is the responsibility of the
+** caller to eventually free p->idxStr if p->needToFreeIdxStr indicates
+** that this is required.
+*/
+static int vtabBestIndex(Parse *pParse, Table *pTab, sqlite3_index_info *p){
+ sqlite3_vtab *pVtab = sqlite3GetVTable(pParse->db, pTab)->pVtab;
+ int i;
+ int rc;
+
+ WHERETRACE(("xBestIndex for %s\n", pTab->zName));
+ TRACE_IDX_INPUTS(p);
+ rc = pVtab->pModule->xBestIndex(pVtab, p);
+ TRACE_IDX_OUTPUTS(p);
+
+ if( rc!=SQLITE_OK ){
+ if( rc==SQLITE_NOMEM ){
+ pParse->db->mallocFailed = 1;
+ }else if( !pVtab->zErrMsg ){
+ sqlite3ErrorMsg(pParse, "%s", sqlite3ErrStr(rc));
+ }else{
+ sqlite3ErrorMsg(pParse, "%s", pVtab->zErrMsg);
+ }
+ }
+ sqlite3_free(pVtab->zErrMsg);
+ pVtab->zErrMsg = 0;
+
+ for(i=0; i<p->nConstraint; i++){
+ if( !p->aConstraint[i].usable && p->aConstraintUsage[i].argvIndex>0 ){
+ sqlite3ErrorMsg(pParse,
+ "table %s: xBestIndex returned an invalid plan", pTab->zName);
+ }
+ }
+
+ return pParse->nErr;
+}
+
+
+/*
+** Compute the best index for a virtual table.
+**
+** The best index is computed by the xBestIndex method of the virtual
+** table module. This routine is really just a wrapper that sets up
+** the sqlite3_index_info structure that is used to communicate with
+** xBestIndex.
+**
+** In a join, this routine might be called multiple times for the
+** same virtual table. The sqlite3_index_info structure is created
+** and initialized on the first invocation and reused on all subsequent
+** invocations. The sqlite3_index_info structure is also used when
+** code is generated to access the virtual table. The whereInfoDelete()
+** routine takes care of freeing the sqlite3_index_info structure after
+** everybody has finished with it.
+*/
+static void bestVirtualIndex(WhereBestIdx *p){
+ Parse *pParse = p->pParse; /* The parsing context */
+ WhereClause *pWC = p->pWC; /* The WHERE clause */
+ struct SrcList_item *pSrc = p->pSrc; /* The FROM clause term to search */
+ Table *pTab = pSrc->pTab;
+ sqlite3_index_info *pIdxInfo;
+ struct sqlite3_index_constraint *pIdxCons;
+ struct sqlite3_index_constraint_usage *pUsage;
+ WhereTerm *pTerm;
+ int i, j, k;
+ int nOrderBy;
+ int sortOrder; /* Sort order for IN clauses */
+ int bAllowIN; /* Allow IN optimizations */
+ double rCost;
+
+ /* Make sure wsFlags is initialized to some sane value. Otherwise, if the
+ ** malloc in allocateIndexInfo() fails and this function returns leaving
+ ** wsFlags in an uninitialized state, the caller may behave unpredictably.
+ */
+ memset(&p->cost, 0, sizeof(p->cost));
+ p->cost.plan.wsFlags = WHERE_VIRTUALTABLE;
+
+ /* If the sqlite3_index_info structure has not been previously
+ ** allocated and initialized, then allocate and initialize it now.
+ */
+ pIdxInfo = *p->ppIdxInfo;
+ if( pIdxInfo==0 ){
+ *p->ppIdxInfo = pIdxInfo = allocateIndexInfo(p);
+ }
+ if( pIdxInfo==0 ){
+ return;
+ }
+
+ /* At this point, the sqlite3_index_info structure that pIdxInfo points
+ ** to will have been initialized, either during the current invocation or
+ ** during some prior invocation. Now we just have to customize the
+ ** details of pIdxInfo for the current invocation and pass it to
+ ** xBestIndex.
+ */
+
+ /* The module name must be defined. Also, by this point there must
+ ** be a pointer to an sqlite3_vtab structure. Otherwise
+ ** sqlite3ViewGetColumnNames() would have picked up the error.
+ */
+ assert( pTab->azModuleArg && pTab->azModuleArg[0] );
+ assert( sqlite3GetVTable(pParse->db, pTab) );
+
+ /* Try once or twice. On the first attempt, allow IN optimizations.
+ ** If an IN optimization is accepted by the virtual table xBestIndex
+ ** method, but the pInfo->aConstrainUsage.omit flag is not set, then
+ ** the query will not work because it might allow duplicate rows in
+ ** output. In that case, run the xBestIndex method a second time
+ ** without the IN constraints. Usually this loop only runs once.
+ ** The loop will exit using a "break" statement.
+ */
+ for(bAllowIN=1; 1; bAllowIN--){
+ assert( bAllowIN==0 || bAllowIN==1 );
+
+ /* Set the aConstraint[].usable fields and initialize all
+ ** output variables to zero.
+ **
+ ** aConstraint[].usable is true for constraints where the right-hand
+ ** side contains only references to tables to the left of the current
+ ** table. In other words, if the constraint is of the form:
+ **
+ ** column = expr
+ **
+ ** and we are evaluating a join, then the constraint on column is
+ ** only valid if all tables referenced in expr occur to the left
+ ** of the table containing column.
+ **
+ ** The aConstraints[] array contains entries for all constraints
+ ** on the current table. That way we only have to compute it once
+ ** even though we might try to pick the best index multiple times.
+ ** For each attempt at picking an index, the order of tables in the
+ ** join might be different so we have to recompute the usable flag
+ ** each time.
+ */
+ pIdxCons = *(struct sqlite3_index_constraint**)&pIdxInfo->aConstraint;
+ pUsage = pIdxInfo->aConstraintUsage;
+ for(i=0; i<pIdxInfo->nConstraint; i++, pIdxCons++){
+ j = pIdxCons->iTermOffset;
+ pTerm = &pWC->a[j];
+ if( (pTerm->prereqRight&p->notReady)==0
+ && (bAllowIN || (pTerm->eOperator & WO_IN)==0)
+ ){
+ pIdxCons->usable = 1;
+ }else{
+ pIdxCons->usable = 0;
+ }
+ }
+ memset(pUsage, 0, sizeof(pUsage[0])*pIdxInfo->nConstraint);
+ if( pIdxInfo->needToFreeIdxStr ){
+ sqlite3_free(pIdxInfo->idxStr);
+ }
+ pIdxInfo->idxStr = 0;
+ pIdxInfo->idxNum = 0;
+ pIdxInfo->needToFreeIdxStr = 0;
+ pIdxInfo->orderByConsumed = 0;
+ /* ((double)2) In case of SQLITE_OMIT_FLOATING_POINT... */
+ pIdxInfo->estimatedCost = SQLITE_BIG_DBL / ((double)2);
+ nOrderBy = pIdxInfo->nOrderBy;
+ if( !p->pOrderBy ){
+ pIdxInfo->nOrderBy = 0;
+ }
+
+ if( vtabBestIndex(pParse, pTab, pIdxInfo) ){
+ return;
+ }
+
+ sortOrder = SQLITE_SO_ASC;
+ pIdxCons = *(struct sqlite3_index_constraint**)&pIdxInfo->aConstraint;
+ for(i=0; i<pIdxInfo->nConstraint; i++, pIdxCons++){
+ if( pUsage[i].argvIndex>0 ){
+ j = pIdxCons->iTermOffset;
+ pTerm = &pWC->a[j];
+ p->cost.used |= pTerm->prereqRight;
+ if( (pTerm->eOperator & WO_IN)!=0 ){
+ if( pUsage[i].omit==0 ){
+ /* Do not attempt to use an IN constraint if the virtual table
+ ** says that the equivalent EQ constraint cannot be safely omitted.
+ ** If we do attempt to use such a constraint, some rows might be
+ ** repeated in the output. */
+ break;
+ }
+ for(k=0; k<pIdxInfo->nOrderBy; k++){
+ if( pIdxInfo->aOrderBy[k].iColumn==pIdxCons->iColumn ){
+ sortOrder = pIdxInfo->aOrderBy[k].desc;
+ break;
+ }
+ }
+ }
+ }
+ }
+ if( i>=pIdxInfo->nConstraint ) break;
+ }
+
+ /* If there is an ORDER BY clause, and the selected virtual table index
+ ** does not satisfy it, increase the cost of the scan accordingly. This
+ ** matches the processing for non-virtual tables in bestBtreeIndex().
+ */
+ rCost = pIdxInfo->estimatedCost;
+ if( p->pOrderBy && pIdxInfo->orderByConsumed==0 ){
+ rCost += estLog(rCost)*rCost;
+ }
+
+ /* The cost is not allowed to be larger than SQLITE_BIG_DBL (the
+ ** inital value of lowestCost in this loop. If it is, then the
+ ** (cost<lowestCost) test below will never be true.
+ **
+ ** Use "(double)2" instead of "2.0" in case OMIT_FLOATING_POINT
+ ** is defined.
+ */
+ if( (SQLITE_BIG_DBL/((double)2))<rCost ){
+ p->cost.rCost = (SQLITE_BIG_DBL/((double)2));
+ }else{
+ p->cost.rCost = rCost;
+ }
+ p->cost.plan.u.pVtabIdx = pIdxInfo;
+ if( pIdxInfo->orderByConsumed ){
+ assert( sortOrder==0 || sortOrder==1 );
+ p->cost.plan.wsFlags |= WHERE_ORDERED + sortOrder*WHERE_REVERSE;
+ p->cost.plan.nOBSat = nOrderBy;
+ }else{
+ p->cost.plan.nOBSat = p->i ? p->aLevel[p->i-1].plan.nOBSat : 0;
+ }
+ p->cost.plan.nEq = 0;
+ pIdxInfo->nOrderBy = nOrderBy;
+
+ /* Try to find a more efficient access pattern by using multiple indexes
+ ** to optimize an OR expression within the WHERE clause.
+ */
+ bestOrClauseIndex(p);
+}
+#endif /* SQLITE_OMIT_VIRTUALTABLE */
+
+#ifdef SQLITE_ENABLE_STAT3
+/*
+** Estimate the location of a particular key among all keys in an
+** index. Store the results in aStat as follows:
+**
+** aStat[0] Est. number of rows less than pVal
+** aStat[1] Est. number of rows equal to pVal
+**
+** Return SQLITE_OK on success.
+*/
+static int whereKeyStats(
+ Parse *pParse, /* Database connection */
+ Index *pIdx, /* Index to consider domain of */
+ sqlite3_value *pVal, /* Value to consider */
+ int roundUp, /* Round up if true. Round down if false */
+ tRowcnt *aStat /* OUT: stats written here */
+){
+ tRowcnt n;
+ IndexSample *aSample;
+ int i, eType;
+ int isEq = 0;
+ i64 v;
+ double r, rS;
+
+ assert( roundUp==0 || roundUp==1 );
+ assert( pIdx->nSample>0 );
+ if( pVal==0 ) return SQLITE_ERROR;
+ n = pIdx->aiRowEst[0];
+ aSample = pIdx->aSample;
+ eType = sqlite3_value_type(pVal);
+
+ if( eType==SQLITE_INTEGER ){
+ v = sqlite3_value_int64(pVal);
+ r = (i64)v;
+ for(i=0; i<pIdx->nSample; i++){
+ if( aSample[i].eType==SQLITE_NULL ) continue;
+ if( aSample[i].eType>=SQLITE_TEXT ) break;
+ if( aSample[i].eType==SQLITE_INTEGER ){
+ if( aSample[i].u.i>=v ){
+ isEq = aSample[i].u.i==v;
+ break;
+ }
+ }else{
+ assert( aSample[i].eType==SQLITE_FLOAT );
+ if( aSample[i].u.r>=r ){
+ isEq = aSample[i].u.r==r;
+ break;
+ }
+ }
+ }
+ }else if( eType==SQLITE_FLOAT ){
+ r = sqlite3_value_double(pVal);
+ for(i=0; i<pIdx->nSample; i++){
+ if( aSample[i].eType==SQLITE_NULL ) continue;
+ if( aSample[i].eType>=SQLITE_TEXT ) break;
+ if( aSample[i].eType==SQLITE_FLOAT ){
+ rS = aSample[i].u.r;
+ }else{
+ rS = aSample[i].u.i;
+ }
+ if( rS>=r ){
+ isEq = rS==r;
+ break;
+ }
+ }
+ }else if( eType==SQLITE_NULL ){
+ i = 0;
+ if( aSample[0].eType==SQLITE_NULL ) isEq = 1;
+ }else{
+ assert( eType==SQLITE_TEXT || eType==SQLITE_BLOB );
+ for(i=0; i<pIdx->nSample; i++){
+ if( aSample[i].eType==SQLITE_TEXT || aSample[i].eType==SQLITE_BLOB ){
+ break;
+ }
+ }
+ if( i<pIdx->nSample ){
+ sqlite3 *db = pParse->db;
+ CollSeq *pColl;
+ const u8 *z;
+ if( eType==SQLITE_BLOB ){
+ z = (const u8 *)sqlite3_value_blob(pVal);
+ pColl = db->pDfltColl;
+ assert( pColl->enc==SQLITE_UTF8 );
+ }else{
+ pColl = sqlite3GetCollSeq(pParse, SQLITE_UTF8, 0, *pIdx->azColl);
+ if( pColl==0 ){
+ return SQLITE_ERROR;
+ }
+ z = (const u8 *)sqlite3ValueText(pVal, pColl->enc);
+ if( !z ){
+ return SQLITE_NOMEM;
+ }
+ assert( z && pColl && pColl->xCmp );
+ }
+ n = sqlite3ValueBytes(pVal, pColl->enc);
+
+ for(; i<pIdx->nSample; i++){
+ int c;
+ int eSampletype = aSample[i].eType;
+ if( eSampletype<eType ) continue;
+ if( eSampletype!=eType ) break;
+#ifndef SQLITE_OMIT_UTF16
+ if( pColl->enc!=SQLITE_UTF8 ){
+ int nSample;
+ char *zSample = sqlite3Utf8to16(
+ db, pColl->enc, aSample[i].u.z, aSample[i].nByte, &nSample
+ );
+ if( !zSample ){
+ assert( db->mallocFailed );
+ return SQLITE_NOMEM;
+ }
+ c = pColl->xCmp(pColl->pUser, nSample, zSample, n, z);
+ sqlite3DbFree(db, zSample);
+ }else
+#endif
+ {
+ c = pColl->xCmp(pColl->pUser, aSample[i].nByte, aSample[i].u.z, n, z);
+ }
+ if( c>=0 ){
+ if( c==0 ) isEq = 1;
+ break;
+ }
+ }
+ }
+ }
+
+ /* At this point, aSample[i] is the first sample that is greater than
+ ** or equal to pVal. Or if i==pIdx->nSample, then all samples are less
+ ** than pVal. If aSample[i]==pVal, then isEq==1.
+ */
+ if( isEq ){
+ assert( i<pIdx->nSample );
+ aStat[0] = aSample[i].nLt;
+ aStat[1] = aSample[i].nEq;
+ }else{
+ tRowcnt iLower, iUpper, iGap;
+ if( i==0 ){
+ iLower = 0;
+ iUpper = aSample[0].nLt;
+ }else{
+ iUpper = i>=pIdx->nSample ? n : aSample[i].nLt;
+ iLower = aSample[i-1].nEq + aSample[i-1].nLt;
+ }
+ aStat[1] = pIdx->avgEq;
+ if( iLower>=iUpper ){
+ iGap = 0;
+ }else{
+ iGap = iUpper - iLower;
+ }
+ if( roundUp ){
+ iGap = (iGap*2)/3;
+ }else{
+ iGap = iGap/3;
+ }
+ aStat[0] = iLower + iGap;
+ }
+ return SQLITE_OK;
+}
+#endif /* SQLITE_ENABLE_STAT3 */
+
+/*
+** If expression pExpr represents a literal value, set *pp to point to
+** an sqlite3_value structure containing the same value, with affinity
+** aff applied to it, before returning. It is the responsibility of the
+** caller to eventually release this structure by passing it to
+** sqlite3ValueFree().
+**
+** If the current parse is a recompile (sqlite3Reprepare()) and pExpr
+** is an SQL variable that currently has a non-NULL value bound to it,
+** create an sqlite3_value structure containing this value, again with
+** affinity aff applied to it, instead.
+**
+** If neither of the above apply, set *pp to NULL.
+**
+** If an error occurs, return an error code. Otherwise, SQLITE_OK.
+*/
+#ifdef SQLITE_ENABLE_STAT3
+static int valueFromExpr(
+ Parse *pParse,
+ Expr *pExpr,
+ u8 aff,
+ sqlite3_value **pp
+){
+ if( pExpr->op==TK_VARIABLE
+ || (pExpr->op==TK_REGISTER && pExpr->op2==TK_VARIABLE)
+ ){
+ int iVar = pExpr->iColumn;
+ sqlite3VdbeSetVarmask(pParse->pVdbe, iVar);
+ *pp = sqlite3VdbeGetValue(pParse->pReprepare, iVar, aff);
+ return SQLITE_OK;
+ }
+ return sqlite3ValueFromExpr(pParse->db, pExpr, SQLITE_UTF8, aff, pp);
+}
+#endif
+
+/*
+** This function is used to estimate the number of rows that will be visited
+** by scanning an index for a range of values. The range may have an upper
+** bound, a lower bound, or both. The WHERE clause terms that set the upper
+** and lower bounds are represented by pLower and pUpper respectively. For
+** example, assuming that index p is on t1(a):
+**
+** ... FROM t1 WHERE a > ? AND a < ? ...
+** |_____| |_____|
+** | |
+** pLower pUpper
+**
+** If either of the upper or lower bound is not present, then NULL is passed in
+** place of the corresponding WhereTerm.
+**
+** The nEq parameter is passed the index of the index column subject to the
+** range constraint. Or, equivalently, the number of equality constraints
+** optimized by the proposed index scan. For example, assuming index p is
+** on t1(a, b), and the SQL query is:
+**
+** ... FROM t1 WHERE a = ? AND b > ? AND b < ? ...
+**
+** then nEq should be passed the value 1 (as the range restricted column,
+** b, is the second left-most column of the index). Or, if the query is:
+**
+** ... FROM t1 WHERE a > ? AND a < ? ...
+**
+** then nEq should be passed 0.
+**
+** The returned value is an integer divisor to reduce the estimated
+** search space. A return value of 1 means that range constraints are
+** no help at all. A return value of 2 means range constraints are
+** expected to reduce the search space by half. And so forth...
+**
+** In the absence of sqlite_stat3 ANALYZE data, each range inequality
+** reduces the search space by a factor of 4. Hence a single constraint (x>?)
+** results in a return of 4 and a range constraint (x>? AND x<?) results
+** in a return of 16.
+*/
+static int whereRangeScanEst(
+ Parse *pParse, /* Parsing & code generating context */
+ Index *p, /* The index containing the range-compared column; "x" */
+ int nEq, /* index into p->aCol[] of the range-compared column */
+ WhereTerm *pLower, /* Lower bound on the range. ex: "x>123" Might be NULL */
+ WhereTerm *pUpper, /* Upper bound on the range. ex: "x<455" Might be NULL */
+ double *pRangeDiv /* OUT: Reduce search space by this divisor */
+){
+ int rc = SQLITE_OK;
+
+#ifdef SQLITE_ENABLE_STAT3
+
+ if( nEq==0 && p->nSample ){
+ sqlite3_value *pRangeVal;
+ tRowcnt iLower = 0;
+ tRowcnt iUpper = p->aiRowEst[0];
+ tRowcnt a[2];
+ u8 aff = p->pTable->aCol[p->aiColumn[0]].affinity;
+
+ if( pLower ){
+ Expr *pExpr = pLower->pExpr->pRight;
+ rc = valueFromExpr(pParse, pExpr, aff, &pRangeVal);
+ assert( (pLower->eOperator & (WO_GT|WO_GE))!=0 );
+ if( rc==SQLITE_OK
+ && whereKeyStats(pParse, p, pRangeVal, 0, a)==SQLITE_OK
+ ){
+ iLower = a[0];
+ if( (pLower->eOperator & WO_GT)!=0 ) iLower += a[1];
+ }
+ sqlite3ValueFree(pRangeVal);
+ }
+ if( rc==SQLITE_OK && pUpper ){
+ Expr *pExpr = pUpper->pExpr->pRight;
+ rc = valueFromExpr(pParse, pExpr, aff, &pRangeVal);
+ assert( (pUpper->eOperator & (WO_LT|WO_LE))!=0 );
+ if( rc==SQLITE_OK
+ && whereKeyStats(pParse, p, pRangeVal, 1, a)==SQLITE_OK
+ ){
+ iUpper = a[0];
+ if( (pUpper->eOperator & WO_LE)!=0 ) iUpper += a[1];
+ }
+ sqlite3ValueFree(pRangeVal);
+ }
+ if( rc==SQLITE_OK ){
+ if( iUpper<=iLower ){
+ *pRangeDiv = (double)p->aiRowEst[0];
+ }else{
+ *pRangeDiv = (double)p->aiRowEst[0]/(double)(iUpper - iLower);
+ }
+ WHERETRACE(("range scan regions: %u..%u div=%g\n",
+ (u32)iLower, (u32)iUpper, *pRangeDiv));
+ return SQLITE_OK;
+ }
+ }
+#else
+ UNUSED_PARAMETER(pParse);
+ UNUSED_PARAMETER(p);
+ UNUSED_PARAMETER(nEq);
+#endif
+ assert( pLower || pUpper );
+ *pRangeDiv = (double)1;
+ if( pLower && (pLower->wtFlags & TERM_VNULL)==0 ) *pRangeDiv *= (double)4;
+ if( pUpper ) *pRangeDiv *= (double)4;
+ return rc;
+}
+
+#ifdef SQLITE_ENABLE_STAT3
+/*
+** Estimate the number of rows that will be returned based on
+** an equality constraint x=VALUE and where that VALUE occurs in
+** the histogram data. This only works when x is the left-most
+** column of an index and sqlite_stat3 histogram data is available
+** for that index. When pExpr==NULL that means the constraint is
+** "x IS NULL" instead of "x=VALUE".
+**
+** Write the estimated row count into *pnRow and return SQLITE_OK.
+** If unable to make an estimate, leave *pnRow unchanged and return
+** non-zero.
+**
+** This routine can fail if it is unable to load a collating sequence
+** required for string comparison, or if unable to allocate memory
+** for a UTF conversion required for comparison. The error is stored
+** in the pParse structure.
+*/
+static int whereEqualScanEst(
+ Parse *pParse, /* Parsing & code generating context */
+ Index *p, /* The index whose left-most column is pTerm */
+ Expr *pExpr, /* Expression for VALUE in the x=VALUE constraint */
+ double *pnRow /* Write the revised row estimate here */
+){
+ sqlite3_value *pRhs = 0; /* VALUE on right-hand side of pTerm */
+ u8 aff; /* Column affinity */
+ int rc; /* Subfunction return code */
+ tRowcnt a[2]; /* Statistics */
+
+ assert( p->aSample!=0 );
+ assert( p->nSample>0 );
+ aff = p->pTable->aCol[p->aiColumn[0]].affinity;
+ if( pExpr ){
+ rc = valueFromExpr(pParse, pExpr, aff, &pRhs);
+ if( rc ) goto whereEqualScanEst_cancel;
+ }else{
+ pRhs = sqlite3ValueNew(pParse->db);
+ }
+ if( pRhs==0 ) return SQLITE_NOTFOUND;
+ rc = whereKeyStats(pParse, p, pRhs, 0, a);
+ if( rc==SQLITE_OK ){
+ WHERETRACE(("equality scan regions: %d\n", (int)a[1]));
+ *pnRow = a[1];
+ }
+whereEqualScanEst_cancel:
+ sqlite3ValueFree(pRhs);
+ return rc;
+}
+#endif /* defined(SQLITE_ENABLE_STAT3) */
+
+#ifdef SQLITE_ENABLE_STAT3
+/*
+** Estimate the number of rows that will be returned based on
+** an IN constraint where the right-hand side of the IN operator
+** is a list of values. Example:
+**
+** WHERE x IN (1,2,3,4)
+**
+** Write the estimated row count into *pnRow and return SQLITE_OK.
+** If unable to make an estimate, leave *pnRow unchanged and return
+** non-zero.
+**
+** This routine can fail if it is unable to load a collating sequence
+** required for string comparison, or if unable to allocate memory
+** for a UTF conversion required for comparison. The error is stored
+** in the pParse structure.
+*/
+static int whereInScanEst(
+ Parse *pParse, /* Parsing & code generating context */
+ Index *p, /* The index whose left-most column is pTerm */
+ ExprList *pList, /* The value list on the RHS of "x IN (v1,v2,v3,...)" */
+ double *pnRow /* Write the revised row estimate here */
+){
+ int rc = SQLITE_OK; /* Subfunction return code */
+ double nEst; /* Number of rows for a single term */
+ double nRowEst = (double)0; /* New estimate of the number of rows */
+ int i; /* Loop counter */
+
+ assert( p->aSample!=0 );
+ for(i=0; rc==SQLITE_OK && i<pList->nExpr; i++){
+ nEst = p->aiRowEst[0];
+ rc = whereEqualScanEst(pParse, p, pList->a[i].pExpr, &nEst);
+ nRowEst += nEst;
+ }
+ if( rc==SQLITE_OK ){
+ if( nRowEst > p->aiRowEst[0] ) nRowEst = p->aiRowEst[0];
+ *pnRow = nRowEst;
+ WHERETRACE(("IN row estimate: est=%g\n", nRowEst));
+ }
+ return rc;
+}
+#endif /* defined(SQLITE_ENABLE_STAT3) */
+
+/*
+** Check to see if column iCol of the table with cursor iTab will appear
+** in sorted order according to the current query plan.
+**
+** Return values:
+**
+** 0 iCol is not ordered
+** 1 iCol has only a single value
+** 2 iCol is in ASC order
+** 3 iCol is in DESC order
+*/
+static int isOrderedColumn(
+ WhereBestIdx *p,
+ int iTab,
+ int iCol
+){
+ int i, j;
+ WhereLevel *pLevel = &p->aLevel[p->i-1];
+ Index *pIdx;
+ u8 sortOrder;
+ for(i=p->i-1; i>=0; i--, pLevel--){
+ if( pLevel->iTabCur!=iTab ) continue;
+ if( (pLevel->plan.wsFlags & WHERE_ALL_UNIQUE)!=0 ){
+ return 1;
+ }
+ assert( (pLevel->plan.wsFlags & WHERE_ORDERED)!=0 );
+ if( (pIdx = pLevel->plan.u.pIdx)!=0 ){
+ if( iCol<0 ){
+ sortOrder = 0;
+ testcase( (pLevel->plan.wsFlags & WHERE_REVERSE)!=0 );
+ }else{
+ int n = pIdx->nColumn;
+ for(j=0; j<n; j++){
+ if( iCol==pIdx->aiColumn[j] ) break;
+ }
+ if( j>=n ) return 0;
+ sortOrder = pIdx->aSortOrder[j];
+ testcase( (pLevel->plan.wsFlags & WHERE_REVERSE)!=0 );
+ }
+ }else{
+ if( iCol!=(-1) ) return 0;
+ sortOrder = 0;
+ testcase( (pLevel->plan.wsFlags & WHERE_REVERSE)!=0 );
+ }
+ if( (pLevel->plan.wsFlags & WHERE_REVERSE)!=0 ){
+ assert( sortOrder==0 || sortOrder==1 );
+ testcase( sortOrder==1 );
+ sortOrder = 1 - sortOrder;
+ }
+ return sortOrder+2;
+ }
+ return 0;
+}
+
+/*
+** This routine decides if pIdx can be used to satisfy the ORDER BY
+** clause, either in whole or in part. The return value is the
+** cumulative number of terms in the ORDER BY clause that are satisfied
+** by the index pIdx and other indices in outer loops.
+**
+** The table being queried has a cursor number of "base". pIdx is the
+** index that is postulated for use to access the table.
+**
+** The *pbRev value is set to 0 order 1 depending on whether or not
+** pIdx should be run in the forward order or in reverse order.
+*/
+static int isSortingIndex(
+ WhereBestIdx *p, /* Best index search context */
+ Index *pIdx, /* The index we are testing */
+ int base, /* Cursor number for the table to be sorted */
+ int *pbRev, /* Set to 1 for reverse-order scan of pIdx */
+ int *pbObUnique /* ORDER BY column values will different in every row */
+){
+ int i; /* Number of pIdx terms used */
+ int j; /* Number of ORDER BY terms satisfied */
+ int sortOrder = 2; /* 0: forward. 1: backward. 2: unknown */
+ int nTerm; /* Number of ORDER BY terms */
+ struct ExprList_item *pOBItem;/* A term of the ORDER BY clause */
+ Table *pTab = pIdx->pTable; /* Table that owns index pIdx */
+ ExprList *pOrderBy; /* The ORDER BY clause */
+ Parse *pParse = p->pParse; /* Parser context */
+ sqlite3 *db = pParse->db; /* Database connection */
+ int nPriorSat; /* ORDER BY terms satisfied by outer loops */
+ int seenRowid = 0; /* True if an ORDER BY rowid term is seen */
+ int uniqueNotNull; /* pIdx is UNIQUE with all terms are NOT NULL */
+ int outerObUnique; /* Outer loops generate different values in
+ ** every row for the ORDER BY columns */
+
+ if( p->i==0 ){
+ nPriorSat = 0;
+ outerObUnique = 1;
+ }else{
+ u32 wsFlags = p->aLevel[p->i-1].plan.wsFlags;
+ nPriorSat = p->aLevel[p->i-1].plan.nOBSat;
+ if( (wsFlags & WHERE_ORDERED)==0 ){
+ /* This loop cannot be ordered unless the next outer loop is
+ ** also ordered */
+ return nPriorSat;
+ }
+ if( OptimizationDisabled(db, SQLITE_OrderByIdxJoin) ){
+ /* Only look at the outer-most loop if the OrderByIdxJoin
+ ** optimization is disabled */
+ return nPriorSat;
+ }
+ testcase( wsFlags & WHERE_OB_UNIQUE );
+ testcase( wsFlags & WHERE_ALL_UNIQUE );
+ outerObUnique = (wsFlags & (WHERE_OB_UNIQUE|WHERE_ALL_UNIQUE))!=0;
+ }
+ pOrderBy = p->pOrderBy;
+ assert( pOrderBy!=0 );
+ if( pIdx->bUnordered ){
+ /* Hash indices (indicated by the "unordered" tag on sqlite_stat1) cannot
+ ** be used for sorting */
+ return nPriorSat;
+ }
+ nTerm = pOrderBy->nExpr;
+ uniqueNotNull = pIdx->onError!=OE_None;
+ assert( nTerm>0 );
+
+ /* Argument pIdx must either point to a 'real' named index structure,
+ ** or an index structure allocated on the stack by bestBtreeIndex() to
+ ** represent the rowid index that is part of every table. */
+ assert( pIdx->zName || (pIdx->nColumn==1 && pIdx->aiColumn[0]==-1) );
+
+ /* Match terms of the ORDER BY clause against columns of
+ ** the index.
+ **
+ ** Note that indices have pIdx->nColumn regular columns plus
+ ** one additional column containing the rowid. The rowid column
+ ** of the index is also allowed to match against the ORDER BY
+ ** clause.
+ */
+ j = nPriorSat;
+ for(i=0,pOBItem=&pOrderBy->a[j]; j<nTerm && i<=pIdx->nColumn; i++){
+ Expr *pOBExpr; /* The expression of the ORDER BY pOBItem */
+ CollSeq *pColl; /* The collating sequence of pOBExpr */
+ int termSortOrder; /* Sort order for this term */
+ int iColumn; /* The i-th column of the index. -1 for rowid */
+ int iSortOrder; /* 1 for DESC, 0 for ASC on the i-th index term */
+ int isEq; /* Subject to an == or IS NULL constraint */
+ int isMatch; /* ORDER BY term matches the index term */
+ const char *zColl; /* Name of collating sequence for i-th index term */
+ WhereTerm *pConstraint; /* A constraint in the WHERE clause */
+
+ /* If the next term of the ORDER BY clause refers to anything other than
+ ** a column in the "base" table, then this index will not be of any
+ ** further use in handling the ORDER BY. */
+ pOBExpr = sqlite3ExprSkipCollate(pOBItem->pExpr);
+ if( pOBExpr->op!=TK_COLUMN || pOBExpr->iTable!=base ){
+ break;
+ }
+
+ /* Find column number and collating sequence for the next entry
+ ** in the index */
+ if( pIdx->zName && i<pIdx->nColumn ){
+ iColumn = pIdx->aiColumn[i];
+ if( iColumn==pIdx->pTable->iPKey ){
+ iColumn = -1;
+ }
+ iSortOrder = pIdx->aSortOrder[i];
+ zColl = pIdx->azColl[i];
+ assert( zColl!=0 );
+ }else{
+ iColumn = -1;
+ iSortOrder = 0;
+ zColl = 0;
+ }
+
+ /* Check to see if the column number and collating sequence of the
+ ** index match the column number and collating sequence of the ORDER BY
+ ** clause entry. Set isMatch to 1 if they both match. */
+ if( pOBExpr->iColumn==iColumn ){
+ if( zColl ){
+ pColl = sqlite3ExprCollSeq(pParse, pOBItem->pExpr);
+ if( !pColl ) pColl = db->pDfltColl;
+ isMatch = sqlite3StrICmp(pColl->zName, zColl)==0;
+ }else{
+ isMatch = 1;
+ }
+ }else{
+ isMatch = 0;
+ }
+
+ /* termSortOrder is 0 or 1 for whether or not the access loop should
+ ** run forward or backwards (respectively) in order to satisfy this
+ ** term of the ORDER BY clause. */
+ assert( pOBItem->sortOrder==0 || pOBItem->sortOrder==1 );
+ assert( iSortOrder==0 || iSortOrder==1 );
+ termSortOrder = iSortOrder ^ pOBItem->sortOrder;
+
+ /* If X is the column in the index and ORDER BY clause, check to see
+ ** if there are any X= or X IS NULL constraints in the WHERE clause. */
+ pConstraint = findTerm(p->pWC, base, iColumn, p->notReady,
+ WO_EQ|WO_ISNULL|WO_IN, pIdx);
+ if( pConstraint==0 ){
+ isEq = 0;
+ }else if( (pConstraint->eOperator & WO_IN)!=0 ){
+ isEq = 0;
+ }else if( (pConstraint->eOperator & WO_ISNULL)!=0 ){
+ uniqueNotNull = 0;
+ isEq = 1; /* "X IS NULL" means X has only a single value */
+ }else if( pConstraint->prereqRight==0 ){
+ isEq = 1; /* Constraint "X=constant" means X has only a single value */
+ }else{
+ Expr *pRight = pConstraint->pExpr->pRight;
+ if( pRight->op==TK_COLUMN ){
+ WHERETRACE((" .. isOrderedColumn(tab=%d,col=%d)",
+ pRight->iTable, pRight->iColumn));
+ isEq = isOrderedColumn(p, pRight->iTable, pRight->iColumn);
+ WHERETRACE((" -> isEq=%d\n", isEq));
+
+ /* If the constraint is of the form X=Y where Y is an ordered value
+ ** in an outer loop, then make sure the sort order of Y matches the
+ ** sort order required for X. */
+ if( isMatch && isEq>=2 && isEq!=pOBItem->sortOrder+2 ){
+ testcase( isEq==2 );
+ testcase( isEq==3 );
+ break;
+ }
+ }else{
+ isEq = 0; /* "X=expr" places no ordering constraints on X */
+ }
+ }
+ if( !isMatch ){
+ if( isEq==0 ){
+ break;
+ }else{
+ continue;
+ }
+ }else if( isEq!=1 ){
+ if( sortOrder==2 ){
+ sortOrder = termSortOrder;
+ }else if( termSortOrder!=sortOrder ){
+ break;
+ }
+ }
+ j++;
+ pOBItem++;
+ if( iColumn<0 ){
+ seenRowid = 1;
+ break;
+ }else if( pTab->aCol[iColumn].notNull==0 && isEq!=1 ){
+ testcase( isEq==0 );
+ testcase( isEq==2 );
+ testcase( isEq==3 );
+ uniqueNotNull = 0;
+ }
+ }
+ if( seenRowid ){
+ uniqueNotNull = 1;
+ }else if( uniqueNotNull==0 || i<pIdx->nColumn ){
+ uniqueNotNull = 0;
+ }
+
+ /* If we have not found at least one ORDER BY term that matches the
+ ** index, then show no progress. */
+ if( pOBItem==&pOrderBy->a[nPriorSat] ) return nPriorSat;
+
+ /* Either the outer queries must generate rows where there are no two
+ ** rows with the same values in all ORDER BY columns, or else this
+ ** loop must generate just a single row of output. Example: Suppose
+ ** the outer loops generate A=1 and A=1, and this loop generates B=3
+ ** and B=4. Then without the following test, ORDER BY A,B would
+ ** generate the wrong order output: 1,3 1,4 1,3 1,4
+ */
+ if( outerObUnique==0 && uniqueNotNull==0 ) return nPriorSat;
+ *pbObUnique = uniqueNotNull;
+
+ /* Return the necessary scan order back to the caller */
+ *pbRev = sortOrder & 1;
+
+ /* If there was an "ORDER BY rowid" term that matched, or it is only
+ ** possible for a single row from this table to match, then skip over
+ ** any additional ORDER BY terms dealing with this table.
+ */
+ if( uniqueNotNull ){
+ /* Advance j over additional ORDER BY terms associated with base */
+ WhereMaskSet *pMS = p->pWC->pMaskSet;
+ Bitmask m = ~getMask(pMS, base);
+ while( j<nTerm && (exprTableUsage(pMS, pOrderBy->a[j].pExpr)&m)==0 ){
+ j++;
+ }
+ }
+ return j;
+}
+
+/*
+** Find the best query plan for accessing a particular table. Write the
+** best query plan and its cost into the p->cost.
+**
+** The lowest cost plan wins. The cost is an estimate of the amount of
+** CPU and disk I/O needed to process the requested result.
+** Factors that influence cost include:
+**
+** * The estimated number of rows that will be retrieved. (The
+** fewer the better.)
+**
+** * Whether or not sorting must occur.
+**
+** * Whether or not there must be separate lookups in the
+** index and in the main table.
+**
+** If there was an INDEXED BY clause (pSrc->pIndex) attached to the table in
+** the SQL statement, then this function only considers plans using the
+** named index. If no such plan is found, then the returned cost is
+** SQLITE_BIG_DBL. If a plan is found that uses the named index,
+** then the cost is calculated in the usual way.
+**
+** If a NOT INDEXED clause was attached to the table
+** in the SELECT statement, then no indexes are considered. However, the
+** selected plan may still take advantage of the built-in rowid primary key
+** index.
+*/
+static void bestBtreeIndex(WhereBestIdx *p){
+ Parse *pParse = p->pParse; /* The parsing context */
+ WhereClause *pWC = p->pWC; /* The WHERE clause */
+ struct SrcList_item *pSrc = p->pSrc; /* The FROM clause term to search */
+ int iCur = pSrc->iCursor; /* The cursor of the table to be accessed */
+ Index *pProbe; /* An index we are evaluating */
+ Index *pIdx; /* Copy of pProbe, or zero for IPK index */
+ int eqTermMask; /* Current mask of valid equality operators */
+ int idxEqTermMask; /* Index mask of valid equality operators */
+ Index sPk; /* A fake index object for the primary key */
+ tRowcnt aiRowEstPk[2]; /* The aiRowEst[] value for the sPk index */
+ int aiColumnPk = -1; /* The aColumn[] value for the sPk index */
+ int wsFlagMask; /* Allowed flags in p->cost.plan.wsFlag */
+ int nPriorSat; /* ORDER BY terms satisfied by outer loops */
+ int nOrderBy; /* Number of ORDER BY terms */
+ char bSortInit; /* Initializer for bSort in inner loop */
+ char bDistInit; /* Initializer for bDist in inner loop */
+
+
+ /* Initialize the cost to a worst-case value */
+ memset(&p->cost, 0, sizeof(p->cost));
+ p->cost.rCost = SQLITE_BIG_DBL;
+
+ /* If the pSrc table is the right table of a LEFT JOIN then we may not
+ ** use an index to satisfy IS NULL constraints on that table. This is
+ ** because columns might end up being NULL if the table does not match -
+ ** a circumstance which the index cannot help us discover. Ticket #2177.
+ */
+ if( pSrc->jointype & JT_LEFT ){
+ idxEqTermMask = WO_EQ|WO_IN;
+ }else{
+ idxEqTermMask = WO_EQ|WO_IN|WO_ISNULL;
+ }
+
+ if( pSrc->pIndex ){
+ /* An INDEXED BY clause specifies a particular index to use */
+ pIdx = pProbe = pSrc->pIndex;
+ wsFlagMask = ~(WHERE_ROWID_EQ|WHERE_ROWID_RANGE);
+ eqTermMask = idxEqTermMask;
+ }else{
+ /* There is no INDEXED BY clause. Create a fake Index object in local
+ ** variable sPk to represent the rowid primary key index. Make this
+ ** fake index the first in a chain of Index objects with all of the real
+ ** indices to follow */
+ Index *pFirst; /* First of real indices on the table */
+ memset(&sPk, 0, sizeof(Index));
+ sPk.nColumn = 1;
+ sPk.aiColumn = &aiColumnPk;
+ sPk.aiRowEst = aiRowEstPk;
+ sPk.onError = OE_Replace;
+ sPk.pTable = pSrc->pTab;
+ aiRowEstPk[0] = pSrc->pTab->nRowEst;
+ aiRowEstPk[1] = 1;
+ pFirst = pSrc->pTab->pIndex;
+ if( pSrc->notIndexed==0 ){
+ /* The real indices of the table are only considered if the
+ ** NOT INDEXED qualifier is omitted from the FROM clause */
+ sPk.pNext = pFirst;
+ }
+ pProbe = &sPk;
+ wsFlagMask = ~(
+ WHERE_COLUMN_IN|WHERE_COLUMN_EQ|WHERE_COLUMN_NULL|WHERE_COLUMN_RANGE
+ );
+ eqTermMask = WO_EQ|WO_IN;
+ pIdx = 0;
+ }
+
+ nOrderBy = p->pOrderBy ? p->pOrderBy->nExpr : 0;
+ if( p->i ){
+ nPriorSat = p->aLevel[p->i-1].plan.nOBSat;
+ bSortInit = nPriorSat<nOrderBy;
+ bDistInit = 0;
+ }else{
+ nPriorSat = 0;
+ bSortInit = nOrderBy>0;
+ bDistInit = p->pDistinct!=0;
+ }
+
+ /* Loop over all indices looking for the best one to use
+ */
+ for(; pProbe; pIdx=pProbe=pProbe->pNext){
+ const tRowcnt * const aiRowEst = pProbe->aiRowEst;
+ WhereCost pc; /* Cost of using pProbe */
+ double log10N = (double)1; /* base-10 logarithm of nRow (inexact) */
+
+ /* The following variables are populated based on the properties of
+ ** index being evaluated. They are then used to determine the expected
+ ** cost and number of rows returned.
+ **
+ ** pc.plan.nEq:
+ ** Number of equality terms that can be implemented using the index.
+ ** In other words, the number of initial fields in the index that
+ ** are used in == or IN or NOT NULL constraints of the WHERE clause.
+ **
+ ** nInMul:
+ ** The "in-multiplier". This is an estimate of how many seek operations
+ ** SQLite must perform on the index in question. For example, if the
+ ** WHERE clause is:
+ **
+ ** WHERE a IN (1, 2, 3) AND b IN (4, 5, 6)
+ **
+ ** SQLite must perform 9 lookups on an index on (a, b), so nInMul is
+ ** set to 9. Given the same schema and either of the following WHERE
+ ** clauses:
+ **
+ ** WHERE a = 1
+ ** WHERE a >= 2
+ **
+ ** nInMul is set to 1.
+ **
+ ** If there exists a WHERE term of the form "x IN (SELECT ...)", then
+ ** the sub-select is assumed to return 25 rows for the purposes of
+ ** determining nInMul.
+ **
+ ** bInEst:
+ ** Set to true if there was at least one "x IN (SELECT ...)" term used
+ ** in determining the value of nInMul. Note that the RHS of the
+ ** IN operator must be a SELECT, not a value list, for this variable
+ ** to be true.
+ **
+ ** rangeDiv:
+ ** An estimate of a divisor by which to reduce the search space due
+ ** to inequality constraints. In the absence of sqlite_stat3 ANALYZE
+ ** data, a single inequality reduces the search space to 1/4rd its
+ ** original size (rangeDiv==4). Two inequalities reduce the search
+ ** space to 1/16th of its original size (rangeDiv==16).
+ **
+ ** bSort:
+ ** Boolean. True if there is an ORDER BY clause that will require an
+ ** external sort (i.e. scanning the index being evaluated will not
+ ** correctly order records).
+ **
+ ** bDist:
+ ** Boolean. True if there is a DISTINCT clause that will require an
+ ** external btree.
+ **
+ ** bLookup:
+ ** Boolean. True if a table lookup is required for each index entry
+ ** visited. In other words, true if this is not a covering index.
+ ** This is always false for the rowid primary key index of a table.
+ ** For other indexes, it is true unless all the columns of the table
+ ** used by the SELECT statement are present in the index (such an
+ ** index is sometimes described as a covering index).
+ ** For example, given the index on (a, b), the second of the following
+ ** two queries requires table b-tree lookups in order to find the value
+ ** of column c, but the first does not because columns a and b are
+ ** both available in the index.
+ **
+ ** SELECT a, b FROM tbl WHERE a = 1;
+ ** SELECT a, b, c FROM tbl WHERE a = 1;
+ */
+ int bInEst = 0; /* True if "x IN (SELECT...)" seen */
+ int nInMul = 1; /* Number of distinct equalities to lookup */
+ double rangeDiv = (double)1; /* Estimated reduction in search space */
+ int nBound = 0; /* Number of range constraints seen */
+ char bSort = bSortInit; /* True if external sort required */
+ char bDist = bDistInit; /* True if index cannot help with DISTINCT */
+ char bLookup = 0; /* True if not a covering index */
+ WhereTerm *pTerm; /* A single term of the WHERE clause */
+#ifdef SQLITE_ENABLE_STAT3
+ WhereTerm *pFirstTerm = 0; /* First term matching the index */
+#endif
+
+ WHERETRACE((
+ " %s(%s):\n",
+ pSrc->pTab->zName, (pIdx ? pIdx->zName : "ipk")
+ ));
+ memset(&pc, 0, sizeof(pc));
+ pc.plan.nOBSat = nPriorSat;
+
+ /* Determine the values of pc.plan.nEq and nInMul */
+ for(pc.plan.nEq=0; pc.plan.nEq<pProbe->nColumn; pc.plan.nEq++){
+ int j = pProbe->aiColumn[pc.plan.nEq];
+ pTerm = findTerm(pWC, iCur, j, p->notReady, eqTermMask, pIdx);
+ if( pTerm==0 ) break;
+ pc.plan.wsFlags |= (WHERE_COLUMN_EQ|WHERE_ROWID_EQ);
+ testcase( pTerm->pWC!=pWC );
+ if( pTerm->eOperator & WO_IN ){
+ Expr *pExpr = pTerm->pExpr;
+ pc.plan.wsFlags |= WHERE_COLUMN_IN;
+ if( ExprHasProperty(pExpr, EP_xIsSelect) ){
+ /* "x IN (SELECT ...)": Assume the SELECT returns 25 rows */
+ nInMul *= 25;
+ bInEst = 1;
+ }else if( ALWAYS(pExpr->x.pList && pExpr->x.pList->nExpr) ){
+ /* "x IN (value, value, ...)" */
+ nInMul *= pExpr->x.pList->nExpr;
+ }
+ }else if( pTerm->eOperator & WO_ISNULL ){
+ pc.plan.wsFlags |= WHERE_COLUMN_NULL;
+ }
+#ifdef SQLITE_ENABLE_STAT3
+ if( pc.plan.nEq==0 && pProbe->aSample ) pFirstTerm = pTerm;
+#endif
+ pc.used |= pTerm->prereqRight;
+ }
+
+ /* If the index being considered is UNIQUE, and there is an equality
+ ** constraint for all columns in the index, then this search will find
+ ** at most a single row. In this case set the WHERE_UNIQUE flag to
+ ** indicate this to the caller.
+ **
+ ** Otherwise, if the search may find more than one row, test to see if
+ ** there is a range constraint on indexed column (pc.plan.nEq+1) that
+ ** can be optimized using the index.
+ */
+ if( pc.plan.nEq==pProbe->nColumn && pProbe->onError!=OE_None ){
+ testcase( pc.plan.wsFlags & WHERE_COLUMN_IN );
+ testcase( pc.plan.wsFlags & WHERE_COLUMN_NULL );
+ if( (pc.plan.wsFlags & (WHERE_COLUMN_IN|WHERE_COLUMN_NULL))==0 ){
+ pc.plan.wsFlags |= WHERE_UNIQUE;
+ if( p->i==0 || (p->aLevel[p->i-1].plan.wsFlags & WHERE_ALL_UNIQUE)!=0 ){
+ pc.plan.wsFlags |= WHERE_ALL_UNIQUE;
+ }
+ }
+ }else if( pProbe->bUnordered==0 ){
+ int j;
+ j = (pc.plan.nEq==pProbe->nColumn ? -1 : pProbe->aiColumn[pc.plan.nEq]);
+ if( findTerm(pWC, iCur, j, p->notReady, WO_LT|WO_LE|WO_GT|WO_GE, pIdx) ){
+ WhereTerm *pTop, *pBtm;
+ pTop = findTerm(pWC, iCur, j, p->notReady, WO_LT|WO_LE, pIdx);
+ pBtm = findTerm(pWC, iCur, j, p->notReady, WO_GT|WO_GE, pIdx);
+ whereRangeScanEst(pParse, pProbe, pc.plan.nEq, pBtm, pTop, &rangeDiv);
+ if( pTop ){
+ nBound = 1;
+ pc.plan.wsFlags |= WHERE_TOP_LIMIT;
+ pc.used |= pTop->prereqRight;
+ testcase( pTop->pWC!=pWC );
+ }
+ if( pBtm ){
+ nBound++;
+ pc.plan.wsFlags |= WHERE_BTM_LIMIT;
+ pc.used |= pBtm->prereqRight;
+ testcase( pBtm->pWC!=pWC );
+ }
+ pc.plan.wsFlags |= (WHERE_COLUMN_RANGE|WHERE_ROWID_RANGE);
+ }
+ }
+
+ /* If there is an ORDER BY clause and the index being considered will
+ ** naturally scan rows in the required order, set the appropriate flags
+ ** in pc.plan.wsFlags. Otherwise, if there is an ORDER BY clause but
+ ** the index will scan rows in a different order, set the bSort
+ ** variable. */
+ if( bSort && (pSrc->jointype & JT_LEFT)==0 ){
+ int bRev = 2;
+ int bObUnique = 0;
+ WHERETRACE((" --> before isSortIndex: nPriorSat=%d\n",nPriorSat));
+ pc.plan.nOBSat = isSortingIndex(p, pProbe, iCur, &bRev, &bObUnique);
+ WHERETRACE((" --> after isSortIndex: bRev=%d bObU=%d nOBSat=%d\n",
+ bRev, bObUnique, pc.plan.nOBSat));
+ if( nPriorSat<pc.plan.nOBSat || (pc.plan.wsFlags & WHERE_ALL_UNIQUE)!=0 ){
+ pc.plan.wsFlags |= WHERE_ORDERED;
+ if( bObUnique ) pc.plan.wsFlags |= WHERE_OB_UNIQUE;
+ }
+ if( nOrderBy==pc.plan.nOBSat ){
+ bSort = 0;
+ pc.plan.wsFlags |= WHERE_ROWID_RANGE|WHERE_COLUMN_RANGE;
+ }
+ if( bRev & 1 ) pc.plan.wsFlags |= WHERE_REVERSE;
+ }
+
+ /* If there is a DISTINCT qualifier and this index will scan rows in
+ ** order of the DISTINCT expressions, clear bDist and set the appropriate
+ ** flags in pc.plan.wsFlags. */
+ if( bDist
+ && isDistinctIndex(pParse, pWC, pProbe, iCur, p->pDistinct, pc.plan.nEq)
+ && (pc.plan.wsFlags & WHERE_COLUMN_IN)==0
+ ){
+ bDist = 0;
+ pc.plan.wsFlags |= WHERE_ROWID_RANGE|WHERE_COLUMN_RANGE|WHERE_DISTINCT;
+ }
+
+ /* If currently calculating the cost of using an index (not the IPK
+ ** index), determine if all required column data may be obtained without
+ ** using the main table (i.e. if the index is a covering
+ ** index for this query). If it is, set the WHERE_IDX_ONLY flag in
+ ** pc.plan.wsFlags. Otherwise, set the bLookup variable to true. */
+ if( pIdx ){
+ Bitmask m = pSrc->colUsed;
+ int j;
+ for(j=0; j<pIdx->nColumn; j++){
+ int x = pIdx->aiColumn[j];
+ if( x<BMS-1 ){
+ m &= ~(((Bitmask)1)<<x);
+ }
+ }
+ if( m==0 ){
+ pc.plan.wsFlags |= WHERE_IDX_ONLY;
+ }else{
+ bLookup = 1;
+ }
+ }
+
+ /*
+ ** Estimate the number of rows of output. For an "x IN (SELECT...)"
+ ** constraint, do not let the estimate exceed half the rows in the table.
+ */
+ pc.plan.nRow = (double)(aiRowEst[pc.plan.nEq] * nInMul);
+ if( bInEst && pc.plan.nRow*2>aiRowEst[0] ){
+ pc.plan.nRow = aiRowEst[0]/2;
+ nInMul = (int)(pc.plan.nRow / aiRowEst[pc.plan.nEq]);
+ }
+
+#ifdef SQLITE_ENABLE_STAT3
+ /* If the constraint is of the form x=VALUE or x IN (E1,E2,...)
+ ** and we do not think that values of x are unique and if histogram
+ ** data is available for column x, then it might be possible
+ ** to get a better estimate on the number of rows based on
+ ** VALUE and how common that value is according to the histogram.
+ */
+ if( pc.plan.nRow>(double)1 && pc.plan.nEq==1
+ && pFirstTerm!=0 && aiRowEst[1]>1 ){
+ assert( (pFirstTerm->eOperator & (WO_EQ|WO_ISNULL|WO_IN))!=0 );
+ if( pFirstTerm->eOperator & (WO_EQ|WO_ISNULL) ){
+ testcase( pFirstTerm->eOperator & WO_EQ );
+ testcase( pFirstTerm->eOperator & WO_EQUIV );
+ testcase( pFirstTerm->eOperator & WO_ISNULL );
+ whereEqualScanEst(pParse, pProbe, pFirstTerm->pExpr->pRight,
+ &pc.plan.nRow);
+ }else if( bInEst==0 ){
+ assert( pFirstTerm->eOperator & WO_IN );
+ whereInScanEst(pParse, pProbe, pFirstTerm->pExpr->x.pList,
+ &pc.plan.nRow);
+ }
+ }
+#endif /* SQLITE_ENABLE_STAT3 */
+
+ /* Adjust the number of output rows and downward to reflect rows
+ ** that are excluded by range constraints.
+ */
+ pc.plan.nRow = pc.plan.nRow/rangeDiv;
+ if( pc.plan.nRow<1 ) pc.plan.nRow = 1;
+
+ /* Experiments run on real SQLite databases show that the time needed
+ ** to do a binary search to locate a row in a table or index is roughly
+ ** log10(N) times the time to move from one row to the next row within
+ ** a table or index. The actual times can vary, with the size of
+ ** records being an important factor. Both moves and searches are
+ ** slower with larger records, presumably because fewer records fit
+ ** on one page and hence more pages have to be fetched.
+ **
+ ** The ANALYZE command and the sqlite_stat1 and sqlite_stat3 tables do
+ ** not give us data on the relative sizes of table and index records.
+ ** So this computation assumes table records are about twice as big
+ ** as index records
+ */
+ if( (pc.plan.wsFlags&~(WHERE_REVERSE|WHERE_ORDERED|WHERE_OB_UNIQUE))
+ ==WHERE_IDX_ONLY
+ && (pWC->wctrlFlags & WHERE_ONEPASS_DESIRED)==0
+ && sqlite3GlobalConfig.bUseCis
+ && OptimizationEnabled(pParse->db, SQLITE_CoverIdxScan)
+ ){
+ /* This index is not useful for indexing, but it is a covering index.
+ ** A full-scan of the index might be a little faster than a full-scan
+ ** of the table, so give this case a cost slightly less than a table
+ ** scan. */
+ pc.rCost = aiRowEst[0]*3 + pProbe->nColumn;
+ pc.plan.wsFlags |= WHERE_COVER_SCAN|WHERE_COLUMN_RANGE;
+ }else if( (pc.plan.wsFlags & WHERE_NOT_FULLSCAN)==0 ){
+ /* The cost of a full table scan is a number of move operations equal
+ ** to the number of rows in the table.
+ **
+ ** We add an additional 4x penalty to full table scans. This causes
+ ** the cost function to err on the side of choosing an index over
+ ** choosing a full scan. This 4x full-scan penalty is an arguable
+ ** decision and one which we expect to revisit in the future. But
+ ** it seems to be working well enough at the moment.
+ */
+ pc.rCost = aiRowEst[0]*4;
+ pc.plan.wsFlags &= ~WHERE_IDX_ONLY;
+ if( pIdx ){
+ pc.plan.wsFlags &= ~WHERE_ORDERED;
+ pc.plan.nOBSat = nPriorSat;
+ }
+ }else{
+ log10N = estLog(aiRowEst[0]);
+ pc.rCost = pc.plan.nRow;
+ if( pIdx ){
+ if( bLookup ){
+ /* For an index lookup followed by a table lookup:
+ ** nInMul index searches to find the start of each index range
+ ** + nRow steps through the index
+ ** + nRow table searches to lookup the table entry using the rowid
+ */
+ pc.rCost += (nInMul + pc.plan.nRow)*log10N;
+ }else{
+ /* For a covering index:
+ ** nInMul index searches to find the initial entry
+ ** + nRow steps through the index
+ */
+ pc.rCost += nInMul*log10N;
+ }
+ }else{
+ /* For a rowid primary key lookup:
+ ** nInMult table searches to find the initial entry for each range
+ ** + nRow steps through the table
+ */
+ pc.rCost += nInMul*log10N;
+ }
+ }
+
+ /* Add in the estimated cost of sorting the result. Actual experimental
+ ** measurements of sorting performance in SQLite show that sorting time
+ ** adds C*N*log10(N) to the cost, where N is the number of rows to be
+ ** sorted and C is a factor between 1.95 and 4.3. We will split the
+ ** difference and select C of 3.0.
+ */
+ if( bSort ){
+ double m = estLog(pc.plan.nRow*(nOrderBy - pc.plan.nOBSat)/nOrderBy);
+ m *= (double)(pc.plan.nOBSat ? 2 : 3);
+ pc.rCost += pc.plan.nRow*m;
+ }
+ if( bDist ){
+ pc.rCost += pc.plan.nRow*estLog(pc.plan.nRow)*3;
+ }
+
+ /**** Cost of using this index has now been computed ****/
+
+ /* If there are additional constraints on this table that cannot
+ ** be used with the current index, but which might lower the number
+ ** of output rows, adjust the nRow value accordingly. This only
+ ** matters if the current index is the least costly, so do not bother
+ ** with this step if we already know this index will not be chosen.
+ ** Also, never reduce the output row count below 2 using this step.
+ **
+ ** It is critical that the notValid mask be used here instead of
+ ** the notReady mask. When computing an "optimal" index, the notReady
+ ** mask will only have one bit set - the bit for the current table.
+ ** The notValid mask, on the other hand, always has all bits set for
+ ** tables that are not in outer loops. If notReady is used here instead
+ ** of notValid, then a optimal index that depends on inner joins loops
+ ** might be selected even when there exists an optimal index that has
+ ** no such dependency.
+ */
+ if( pc.plan.nRow>2 && pc.rCost<=p->cost.rCost ){
+ int k; /* Loop counter */
+ int nSkipEq = pc.plan.nEq; /* Number of == constraints to skip */
+ int nSkipRange = nBound; /* Number of < constraints to skip */
+ Bitmask thisTab; /* Bitmap for pSrc */
+
+ thisTab = getMask(pWC->pMaskSet, iCur);
+ for(pTerm=pWC->a, k=pWC->nTerm; pc.plan.nRow>2 && k; k--, pTerm++){
+ if( pTerm->wtFlags & TERM_VIRTUAL ) continue;
+ if( (pTerm->prereqAll & p->notValid)!=thisTab ) continue;
+ if( pTerm->eOperator & (WO_EQ|WO_IN|WO_ISNULL) ){
+ if( nSkipEq ){
+ /* Ignore the first pc.plan.nEq equality matches since the index
+ ** has already accounted for these */
+ nSkipEq--;
+ }else{
+ /* Assume each additional equality match reduces the result
+ ** set size by a factor of 10 */
+ pc.plan.nRow /= 10;
+ }
+ }else if( pTerm->eOperator & (WO_LT|WO_LE|WO_GT|WO_GE) ){
+ if( nSkipRange ){
+ /* Ignore the first nSkipRange range constraints since the index
+ ** has already accounted for these */
+ nSkipRange--;
+ }else{
+ /* Assume each additional range constraint reduces the result
+ ** set size by a factor of 3. Indexed range constraints reduce
+ ** the search space by a larger factor: 4. We make indexed range
+ ** more selective intentionally because of the subjective
+ ** observation that indexed range constraints really are more
+ ** selective in practice, on average. */
+ pc.plan.nRow /= 3;
+ }
+ }else if( (pTerm->eOperator & WO_NOOP)==0 ){
+ /* Any other expression lowers the output row count by half */
+ pc.plan.nRow /= 2;
+ }
+ }
+ if( pc.plan.nRow<2 ) pc.plan.nRow = 2;
+ }
+
+
+ WHERETRACE((
+ " nEq=%d nInMul=%d rangeDiv=%d bSort=%d bLookup=%d wsFlags=0x%08x\n"
+ " notReady=0x%llx log10N=%.1f nRow=%.1f cost=%.1f\n"
+ " used=0x%llx nOBSat=%d\n",
+ pc.plan.nEq, nInMul, (int)rangeDiv, bSort, bLookup, pc.plan.wsFlags,
+ p->notReady, log10N, pc.plan.nRow, pc.rCost, pc.used,
+ pc.plan.nOBSat
+ ));
+
+ /* If this index is the best we have seen so far, then record this
+ ** index and its cost in the p->cost structure.
+ */
+ if( (!pIdx || pc.plan.wsFlags) && compareCost(&pc, &p->cost) ){
+ p->cost = pc;
+ p->cost.plan.wsFlags &= wsFlagMask;
+ p->cost.plan.u.pIdx = pIdx;
+ }
+
+ /* If there was an INDEXED BY clause, then only that one index is
+ ** considered. */
+ if( pSrc->pIndex ) break;
+
+ /* Reset masks for the next index in the loop */
+ wsFlagMask = ~(WHERE_ROWID_EQ|WHERE_ROWID_RANGE);
+ eqTermMask = idxEqTermMask;
+ }
+
+ /* If there is no ORDER BY clause and the SQLITE_ReverseOrder flag
+ ** is set, then reverse the order that the index will be scanned
+ ** in. This is used for application testing, to help find cases
+ ** where application behavior depends on the (undefined) order that
+ ** SQLite outputs rows in in the absence of an ORDER BY clause. */
+ if( !p->pOrderBy && pParse->db->flags & SQLITE_ReverseOrder ){
+ p->cost.plan.wsFlags |= WHERE_REVERSE;
+ }
+
+ assert( p->pOrderBy || (p->cost.plan.wsFlags&WHERE_ORDERED)==0 );
+ assert( p->cost.plan.u.pIdx==0 || (p->cost.plan.wsFlags&WHERE_ROWID_EQ)==0 );
+ assert( pSrc->pIndex==0
+ || p->cost.plan.u.pIdx==0
+ || p->cost.plan.u.pIdx==pSrc->pIndex
+ );
+
+ WHERETRACE((" best index is %s cost=%.1f\n",
+ p->cost.plan.u.pIdx ? p->cost.plan.u.pIdx->zName : "ipk",
+ p->cost.rCost));
+
+ bestOrClauseIndex(p);
+ bestAutomaticIndex(p);
+ p->cost.plan.wsFlags |= eqTermMask;
+}
+
+/*
+** Find the query plan for accessing table pSrc->pTab. Write the
+** best query plan and its cost into the WhereCost object supplied
+** as the last parameter. This function may calculate the cost of
+** both real and virtual table scans.
+**
+** This function does not take ORDER BY or DISTINCT into account. Nor
+** does it remember the virtual table query plan. All it does is compute
+** the cost while determining if an OR optimization is applicable. The
+** details will be reconsidered later if the optimization is found to be
+** applicable.
+*/
+static void bestIndex(WhereBestIdx *p){
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ if( IsVirtual(p->pSrc->pTab) ){
+ sqlite3_index_info *pIdxInfo = 0;
+ p->ppIdxInfo = &pIdxInfo;
+ bestVirtualIndex(p);
+ assert( pIdxInfo!=0 || p->pParse->db->mallocFailed );
+ if( pIdxInfo && pIdxInfo->needToFreeIdxStr ){
+ sqlite3_free(pIdxInfo->idxStr);
+ }
+ sqlite3DbFree(p->pParse->db, pIdxInfo);
+ }else
+#endif
+ {
+ bestBtreeIndex(p);
+ }
+}
+
+/*
+** Disable a term in the WHERE clause. Except, do not disable the term
+** if it controls a LEFT OUTER JOIN and it did not originate in the ON
+** or USING clause of that join.
+**
+** Consider the term t2.z='ok' in the following queries:
+**
+** (1) SELECT * FROM t1 LEFT JOIN t2 ON t1.a=t2.x WHERE t2.z='ok'
+** (2) SELECT * FROM t1 LEFT JOIN t2 ON t1.a=t2.x AND t2.z='ok'
+** (3) SELECT * FROM t1, t2 WHERE t1.a=t2.x AND t2.z='ok'
+**
+** The t2.z='ok' is disabled in the in (2) because it originates
+** in the ON clause. The term is disabled in (3) because it is not part
+** of a LEFT OUTER JOIN. In (1), the term is not disabled.
+**
+** IMPLEMENTATION-OF: R-24597-58655 No tests are done for terms that are
+** completely satisfied by indices.
+**
+** Disabling a term causes that term to not be tested in the inner loop
+** of the join. Disabling is an optimization. When terms are satisfied
+** by indices, we disable them to prevent redundant tests in the inner
+** loop. We would get the correct results if nothing were ever disabled,
+** but joins might run a little slower. The trick is to disable as much
+** as we can without disabling too much. If we disabled in (1), we'd get
+** the wrong answer. See ticket #813.
+*/
+static void disableTerm(WhereLevel *pLevel, WhereTerm *pTerm){
+ if( pTerm
+ && (pTerm->wtFlags & TERM_CODED)==0
+ && (pLevel->iLeftJoin==0 || ExprHasProperty(pTerm->pExpr, EP_FromJoin))
+ ){
+ pTerm->wtFlags |= TERM_CODED;
+ if( pTerm->iParent>=0 ){
+ WhereTerm *pOther = &pTerm->pWC->a[pTerm->iParent];
+ if( (--pOther->nChild)==0 ){
+ disableTerm(pLevel, pOther);
+ }
+ }
+ }
+}
+
+/*
+** Code an OP_Affinity opcode to apply the column affinity string zAff
+** to the n registers starting at base.
+**
+** As an optimization, SQLITE_AFF_NONE entries (which are no-ops) at the
+** beginning and end of zAff are ignored. If all entries in zAff are
+** SQLITE_AFF_NONE, then no code gets generated.
+**
+** This routine makes its own copy of zAff so that the caller is free
+** to modify zAff after this routine returns.
+*/
+static void codeApplyAffinity(Parse *pParse, int base, int n, char *zAff){
+ Vdbe *v = pParse->pVdbe;
+ if( zAff==0 ){
+ assert( pParse->db->mallocFailed );
+ return;
+ }
+ assert( v!=0 );
+
+ /* Adjust base and n to skip over SQLITE_AFF_NONE entries at the beginning
+ ** and end of the affinity string.
+ */
+ while( n>0 && zAff[0]==SQLITE_AFF_NONE ){
+ n--;
+ base++;
+ zAff++;
+ }
+ while( n>1 && zAff[n-1]==SQLITE_AFF_NONE ){
+ n--;
+ }
+
+ /* Code the OP_Affinity opcode if there is anything left to do. */
+ if( n>0 ){
+ sqlite3VdbeAddOp2(v, OP_Affinity, base, n);
+ sqlite3VdbeChangeP4(v, -1, zAff, n);
+ sqlite3ExprCacheAffinityChange(pParse, base, n);
+ }
+}
+
+
+/*
+** Generate code for a single equality term of the WHERE clause. An equality
+** term can be either X=expr or X IN (...). pTerm is the term to be
+** coded.
+**
+** The current value for the constraint is left in register iReg.
+**
+** For a constraint of the form X=expr, the expression is evaluated and its
+** result is left on the stack. For constraints of the form X IN (...)
+** this routine sets up a loop that will iterate over all values of X.
+*/
+static int codeEqualityTerm(
+ Parse *pParse, /* The parsing context */
+ WhereTerm *pTerm, /* The term of the WHERE clause to be coded */
+ WhereLevel *pLevel, /* The level of the FROM clause we are working on */
+ int iEq, /* Index of the equality term within this level */
+ int iTarget /* Attempt to leave results in this register */
+){
+ Expr *pX = pTerm->pExpr;
+ Vdbe *v = pParse->pVdbe;
+ int iReg; /* Register holding results */
+
+ assert( iTarget>0 );
+ if( pX->op==TK_EQ ){
+ iReg = sqlite3ExprCodeTarget(pParse, pX->pRight, iTarget);
+ }else if( pX->op==TK_ISNULL ){
+ iReg = iTarget;
+ sqlite3VdbeAddOp2(v, OP_Null, 0, iReg);
+#ifndef SQLITE_OMIT_SUBQUERY
+ }else{
+ int eType;
+ int iTab;
+ struct InLoop *pIn;
+ u8 bRev = (pLevel->plan.wsFlags & WHERE_REVERSE)!=0;
+
+ if( (pLevel->plan.wsFlags & WHERE_INDEXED)!=0
+ && pLevel->plan.u.pIdx->aSortOrder[iEq]
+ ){
+ testcase( iEq==0 );
+ testcase( iEq==pLevel->plan.u.pIdx->nColumn-1 );
+ testcase( iEq>0 && iEq+1<pLevel->plan.u.pIdx->nColumn );
+ testcase( bRev );
+ bRev = !bRev;
+ }
+ assert( pX->op==TK_IN );
+ iReg = iTarget;
+ eType = sqlite3FindInIndex(pParse, pX, 0);
+ if( eType==IN_INDEX_INDEX_DESC ){
+ testcase( bRev );
+ bRev = !bRev;
+ }
+ iTab = pX->iTable;
+ sqlite3VdbeAddOp2(v, bRev ? OP_Last : OP_Rewind, iTab, 0);
+ assert( pLevel->plan.wsFlags & WHERE_IN_ABLE );
+ if( pLevel->u.in.nIn==0 ){
+ pLevel->addrNxt = sqlite3VdbeMakeLabel(v);
+ }
+ pLevel->u.in.nIn++;
+ pLevel->u.in.aInLoop =
+ sqlite3DbReallocOrFree(pParse->db, pLevel->u.in.aInLoop,
+ sizeof(pLevel->u.in.aInLoop[0])*pLevel->u.in.nIn);
+ pIn = pLevel->u.in.aInLoop;
+ if( pIn ){
+ pIn += pLevel->u.in.nIn - 1;
+ pIn->iCur = iTab;
+ if( eType==IN_INDEX_ROWID ){
+ pIn->addrInTop = sqlite3VdbeAddOp2(v, OP_Rowid, iTab, iReg);
+ }else{
+ pIn->addrInTop = sqlite3VdbeAddOp3(v, OP_Column, iTab, 0, iReg);
+ }
+ pIn->eEndLoopOp = bRev ? OP_Prev : OP_Next;
+ sqlite3VdbeAddOp1(v, OP_IsNull, iReg);
+ }else{
+ pLevel->u.in.nIn = 0;
+ }
+#endif
+ }
+ disableTerm(pLevel, pTerm);
+ return iReg;
+}
+
+/*
+** Generate code that will evaluate all == and IN constraints for an
+** index.
+**
+** For example, consider table t1(a,b,c,d,e,f) with index i1(a,b,c).
+** Suppose the WHERE clause is this: a==5 AND b IN (1,2,3) AND c>5 AND c<10
+** The index has as many as three equality constraints, but in this
+** example, the third "c" value is an inequality. So only two
+** constraints are coded. This routine will generate code to evaluate
+** a==5 and b IN (1,2,3). The current values for a and b will be stored
+** in consecutive registers and the index of the first register is returned.
+**
+** In the example above nEq==2. But this subroutine works for any value
+** of nEq including 0. If nEq==0, this routine is nearly a no-op.
+** The only thing it does is allocate the pLevel->iMem memory cell and
+** compute the affinity string.
+**
+** This routine always allocates at least one memory cell and returns
+** the index of that memory cell. The code that
+** calls this routine will use that memory cell to store the termination
+** key value of the loop. If one or more IN operators appear, then
+** this routine allocates an additional nEq memory cells for internal
+** use.
+**
+** Before returning, *pzAff is set to point to a buffer containing a
+** copy of the column affinity string of the index allocated using
+** sqlite3DbMalloc(). Except, entries in the copy of the string associated
+** with equality constraints that use NONE affinity are set to
+** SQLITE_AFF_NONE. This is to deal with SQL such as the following:
+**
+** CREATE TABLE t1(a TEXT PRIMARY KEY, b);
+** SELECT ... FROM t1 AS t2, t1 WHERE t1.a = t2.b;
+**
+** In the example above, the index on t1(a) has TEXT affinity. But since
+** the right hand side of the equality constraint (t2.b) has NONE affinity,
+** no conversion should be attempted before using a t2.b value as part of
+** a key to search the index. Hence the first byte in the returned affinity
+** string in this example would be set to SQLITE_AFF_NONE.
+*/
+static int codeAllEqualityTerms(
+ Parse *pParse, /* Parsing context */
+ WhereLevel *pLevel, /* Which nested loop of the FROM we are coding */
+ WhereClause *pWC, /* The WHERE clause */
+ Bitmask notReady, /* Which parts of FROM have not yet been coded */
+ int nExtraReg, /* Number of extra registers to allocate */
+ char **pzAff /* OUT: Set to point to affinity string */
+){
+ int nEq = pLevel->plan.nEq; /* The number of == or IN constraints to code */
+ Vdbe *v = pParse->pVdbe; /* The vm under construction */
+ Index *pIdx; /* The index being used for this loop */
+ int iCur = pLevel->iTabCur; /* The cursor of the table */
+ WhereTerm *pTerm; /* A single constraint term */
+ int j; /* Loop counter */
+ int regBase; /* Base register */
+ int nReg; /* Number of registers to allocate */
+ char *zAff; /* Affinity string to return */
+
+ /* This module is only called on query plans that use an index. */
+ assert( pLevel->plan.wsFlags & WHERE_INDEXED );
+ pIdx = pLevel->plan.u.pIdx;
+
+ /* Figure out how many memory cells we will need then allocate them.
+ */
+ regBase = pParse->nMem + 1;
+ nReg = pLevel->plan.nEq + nExtraReg;
+ pParse->nMem += nReg;
+
+ zAff = sqlite3DbStrDup(pParse->db, sqlite3IndexAffinityStr(v, pIdx));
+ if( !zAff ){
+ pParse->db->mallocFailed = 1;
+ }
+
+ /* Evaluate the equality constraints
+ */
+ assert( pIdx->nColumn>=nEq );
+ for(j=0; j<nEq; j++){
+ int r1;
+ int k = pIdx->aiColumn[j];
+ pTerm = findTerm(pWC, iCur, k, notReady, pLevel->plan.wsFlags, pIdx);
+ if( pTerm==0 ) break;
+ /* The following true for indices with redundant columns.
+ ** Ex: CREATE INDEX i1 ON t1(a,b,a); SELECT * FROM t1 WHERE a=0 AND b=0; */
+ testcase( (pTerm->wtFlags & TERM_CODED)!=0 );
+ testcase( pTerm->wtFlags & TERM_VIRTUAL ); /* EV: R-30575-11662 */
+ r1 = codeEqualityTerm(pParse, pTerm, pLevel, j, regBase+j);
+ if( r1!=regBase+j ){
+ if( nReg==1 ){
+ sqlite3ReleaseTempReg(pParse, regBase);
+ regBase = r1;
+ }else{
+ sqlite3VdbeAddOp2(v, OP_SCopy, r1, regBase+j);
+ }
+ }
+ testcase( pTerm->eOperator & WO_ISNULL );
+ testcase( pTerm->eOperator & WO_IN );
+ if( (pTerm->eOperator & (WO_ISNULL|WO_IN))==0 ){
+ Expr *pRight = pTerm->pExpr->pRight;
+ sqlite3ExprCodeIsNullJump(v, pRight, regBase+j, pLevel->addrBrk);
+ if( zAff ){
+ if( sqlite3CompareAffinity(pRight, zAff[j])==SQLITE_AFF_NONE ){
+ zAff[j] = SQLITE_AFF_NONE;
+ }
+ if( sqlite3ExprNeedsNoAffinityChange(pRight, zAff[j]) ){
+ zAff[j] = SQLITE_AFF_NONE;
+ }
+ }
+ }
+ }
+ *pzAff = zAff;
+ return regBase;
+}
+
+#ifndef SQLITE_OMIT_EXPLAIN
+/*
+** This routine is a helper for explainIndexRange() below
+**
+** pStr holds the text of an expression that we are building up one term
+** at a time. This routine adds a new term to the end of the expression.
+** Terms are separated by AND so add the "AND" text for second and subsequent
+** terms only.
+*/
+static void explainAppendTerm(
+ StrAccum *pStr, /* The text expression being built */
+ int iTerm, /* Index of this term. First is zero */
+ const char *zColumn, /* Name of the column */
+ const char *zOp /* Name of the operator */
+){
+ if( iTerm ) sqlite3StrAccumAppend(pStr, " AND ", 5);
+ sqlite3StrAccumAppend(pStr, zColumn, -1);
+ sqlite3StrAccumAppend(pStr, zOp, 1);
+ sqlite3StrAccumAppend(pStr, "?", 1);
+}
+
+/*
+** Argument pLevel describes a strategy for scanning table pTab. This
+** function returns a pointer to a string buffer containing a description
+** of the subset of table rows scanned by the strategy in the form of an
+** SQL expression. Or, if all rows are scanned, NULL is returned.
+**
+** For example, if the query:
+**
+** SELECT * FROM t1 WHERE a=1 AND b>2;
+**
+** is run and there is an index on (a, b), then this function returns a
+** string similar to:
+**
+** "a=? AND b>?"
+**
+** The returned pointer points to memory obtained from sqlite3DbMalloc().
+** It is the responsibility of the caller to free the buffer when it is
+** no longer required.
+*/
+static char *explainIndexRange(sqlite3 *db, WhereLevel *pLevel, Table *pTab){
+ WherePlan *pPlan = &pLevel->plan;
+ Index *pIndex = pPlan->u.pIdx;
+ int nEq = pPlan->nEq;
+ int i, j;
+ Column *aCol = pTab->aCol;
+ int *aiColumn = pIndex->aiColumn;
+ StrAccum txt;
+
+ if( nEq==0 && (pPlan->wsFlags & (WHERE_BTM_LIMIT|WHERE_TOP_LIMIT))==0 ){
+ return 0;
+ }
+ sqlite3StrAccumInit(&txt, 0, 0, SQLITE_MAX_LENGTH);
+ txt.db = db;
+ sqlite3StrAccumAppend(&txt, " (", 2);
+ for(i=0; i<nEq; i++){
+ explainAppendTerm(&txt, i, aCol[aiColumn[i]].zName, "=");
+ }
+
+ j = i;
+ if( pPlan->wsFlags&WHERE_BTM_LIMIT ){
+ char *z = (j==pIndex->nColumn ) ? "rowid" : aCol[aiColumn[j]].zName;
+ explainAppendTerm(&txt, i++, z, ">");
+ }
+ if( pPlan->wsFlags&WHERE_TOP_LIMIT ){
+ char *z = (j==pIndex->nColumn ) ? "rowid" : aCol[aiColumn[j]].zName;
+ explainAppendTerm(&txt, i, z, "<");
+ }
+ sqlite3StrAccumAppend(&txt, ")", 1);
+ return sqlite3StrAccumFinish(&txt);
+}
+
+/*
+** This function is a no-op unless currently processing an EXPLAIN QUERY PLAN
+** command. If the query being compiled is an EXPLAIN QUERY PLAN, a single
+** record is added to the output to describe the table scan strategy in
+** pLevel.
+*/
+static void explainOneScan(
+ Parse *pParse, /* Parse context */
+ SrcList *pTabList, /* Table list this loop refers to */
+ WhereLevel *pLevel, /* Scan to write OP_Explain opcode for */
+ int iLevel, /* Value for "level" column of output */
+ int iFrom, /* Value for "from" column of output */
+ u16 wctrlFlags /* Flags passed to sqlite3WhereBegin() */
+){
+ if( pParse->explain==2 ){
+ u32 flags = pLevel->plan.wsFlags;
+ struct SrcList_item *pItem = &pTabList->a[pLevel->iFrom];
+ Vdbe *v = pParse->pVdbe; /* VM being constructed */
+ sqlite3 *db = pParse->db; /* Database handle */
+ char *zMsg; /* Text to add to EQP output */
+ sqlite3_int64 nRow; /* Expected number of rows visited by scan */
+ int iId = pParse->iSelectId; /* Select id (left-most output column) */
+ int isSearch; /* True for a SEARCH. False for SCAN. */
+
+ if( (flags&WHERE_MULTI_OR) || (wctrlFlags&WHERE_ONETABLE_ONLY) ) return;
+
+ isSearch = (pLevel->plan.nEq>0)
+ || (flags&(WHERE_BTM_LIMIT|WHERE_TOP_LIMIT))!=0
+ || (wctrlFlags&(WHERE_ORDERBY_MIN|WHERE_ORDERBY_MAX));
+
+ zMsg = sqlite3MPrintf(db, "%s", isSearch?"SEARCH":"SCAN");
+ if( pItem->pSelect ){
+ zMsg = sqlite3MAppendf(db, zMsg, "%s SUBQUERY %d", zMsg,pItem->iSelectId);
+ }else{
+ zMsg = sqlite3MAppendf(db, zMsg, "%s TABLE %s", zMsg, pItem->zName);
+ }
+
+ if( pItem->zAlias ){
+ zMsg = sqlite3MAppendf(db, zMsg, "%s AS %s", zMsg, pItem->zAlias);
+ }
+ if( (flags & WHERE_INDEXED)!=0 ){
+ char *zWhere = explainIndexRange(db, pLevel, pItem->pTab);
+ zMsg = sqlite3MAppendf(db, zMsg, "%s USING %s%sINDEX%s%s%s", zMsg,
+ ((flags & WHERE_TEMP_INDEX)?"AUTOMATIC ":""),
+ ((flags & WHERE_IDX_ONLY)?"COVERING ":""),
+ ((flags & WHERE_TEMP_INDEX)?"":" "),
+ ((flags & WHERE_TEMP_INDEX)?"": pLevel->plan.u.pIdx->zName),
+ zWhere
+ );
+ sqlite3DbFree(db, zWhere);
+ }else if( flags & (WHERE_ROWID_EQ|WHERE_ROWID_RANGE) ){
+ zMsg = sqlite3MAppendf(db, zMsg, "%s USING INTEGER PRIMARY KEY", zMsg);
+
+ if( flags&WHERE_ROWID_EQ ){
+ zMsg = sqlite3MAppendf(db, zMsg, "%s (rowid=?)", zMsg);
+ }else if( (flags&WHERE_BOTH_LIMIT)==WHERE_BOTH_LIMIT ){
+ zMsg = sqlite3MAppendf(db, zMsg, "%s (rowid>? AND rowid<?)", zMsg);
+ }else if( flags&WHERE_BTM_LIMIT ){
+ zMsg = sqlite3MAppendf(db, zMsg, "%s (rowid>?)", zMsg);
+ }else if( flags&WHERE_TOP_LIMIT ){
+ zMsg = sqlite3MAppendf(db, zMsg, "%s (rowid<?)", zMsg);
+ }
+ }
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ else if( (flags & WHERE_VIRTUALTABLE)!=0 ){
+ sqlite3_index_info *pVtabIdx = pLevel->plan.u.pVtabIdx;
+ zMsg = sqlite3MAppendf(db, zMsg, "%s VIRTUAL TABLE INDEX %d:%s", zMsg,
+ pVtabIdx->idxNum, pVtabIdx->idxStr);
+ }
+#endif
+ if( wctrlFlags&(WHERE_ORDERBY_MIN|WHERE_ORDERBY_MAX) ){
+ testcase( wctrlFlags & WHERE_ORDERBY_MIN );
+ nRow = 1;
+ }else{
+ nRow = (sqlite3_int64)pLevel->plan.nRow;
+ }
+ zMsg = sqlite3MAppendf(db, zMsg, "%s (~%lld rows)", zMsg, nRow);
+ sqlite3VdbeAddOp4(v, OP_Explain, iId, iLevel, iFrom, zMsg, P4_DYNAMIC);
+ }
+}
+#else
+# define explainOneScan(u,v,w,x,y,z)
+#endif /* SQLITE_OMIT_EXPLAIN */
+
+
+/*
+** Generate code for the start of the iLevel-th loop in the WHERE clause
+** implementation described by pWInfo.
+*/
+static Bitmask codeOneLoopStart(
+ WhereInfo *pWInfo, /* Complete information about the WHERE clause */
+ int iLevel, /* Which level of pWInfo->a[] should be coded */
+ u16 wctrlFlags, /* One of the WHERE_* flags defined in sqliteInt.h */
+ Bitmask notReady /* Which tables are currently available */
+){
+ int j, k; /* Loop counters */
+ int iCur; /* The VDBE cursor for the table */
+ int addrNxt; /* Where to jump to continue with the next IN case */
+ int omitTable; /* True if we use the index only */
+ int bRev; /* True if we need to scan in reverse order */
+ WhereLevel *pLevel; /* The where level to be coded */
+ WhereClause *pWC; /* Decomposition of the entire WHERE clause */
+ WhereTerm *pTerm; /* A WHERE clause term */
+ Parse *pParse; /* Parsing context */
+ Vdbe *v; /* The prepared stmt under constructions */
+ struct SrcList_item *pTabItem; /* FROM clause term being coded */
+ int addrBrk; /* Jump here to break out of the loop */
+ int addrCont; /* Jump here to continue with next cycle */
+ int iRowidReg = 0; /* Rowid is stored in this register, if not zero */
+ int iReleaseReg = 0; /* Temp register to free before returning */
+
+ pParse = pWInfo->pParse;
+ v = pParse->pVdbe;
+ pWC = pWInfo->pWC;
+ pLevel = &pWInfo->a[iLevel];
+ pTabItem = &pWInfo->pTabList->a[pLevel->iFrom];
+ iCur = pTabItem->iCursor;
+ bRev = (pLevel->plan.wsFlags & WHERE_REVERSE)!=0;
+ omitTable = (pLevel->plan.wsFlags & WHERE_IDX_ONLY)!=0
+ && (wctrlFlags & WHERE_FORCE_TABLE)==0;
+
+ /* Create labels for the "break" and "continue" instructions
+ ** for the current loop. Jump to addrBrk to break out of a loop.
+ ** Jump to cont to go immediately to the next iteration of the
+ ** loop.
+ **
+ ** When there is an IN operator, we also have a "addrNxt" label that
+ ** means to continue with the next IN value combination. When
+ ** there are no IN operators in the constraints, the "addrNxt" label
+ ** is the same as "addrBrk".
+ */
+ addrBrk = pLevel->addrBrk = pLevel->addrNxt = sqlite3VdbeMakeLabel(v);
+ addrCont = pLevel->addrCont = sqlite3VdbeMakeLabel(v);
+
+ /* If this is the right table of a LEFT OUTER JOIN, allocate and
+ ** initialize a memory cell that records if this table matches any
+ ** row of the left table of the join.
+ */
+ if( pLevel->iFrom>0 && (pTabItem[0].jointype & JT_LEFT)!=0 ){
+ pLevel->iLeftJoin = ++pParse->nMem;
+ sqlite3VdbeAddOp2(v, OP_Integer, 0, pLevel->iLeftJoin);
+ VdbeComment((v, "init LEFT JOIN no-match flag"));
+ }
+
+ /* Special case of a FROM clause subquery implemented as a co-routine */
+ if( pTabItem->viaCoroutine ){
+ int regYield = pTabItem->regReturn;
+ sqlite3VdbeAddOp2(v, OP_Integer, pTabItem->addrFillSub-1, regYield);
+ pLevel->p2 = sqlite3VdbeAddOp1(v, OP_Yield, regYield);
+ VdbeComment((v, "next row of co-routine %s", pTabItem->pTab->zName));
+ sqlite3VdbeAddOp2(v, OP_If, regYield+1, addrBrk);
+ pLevel->op = OP_Goto;
+ }else
+
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ if( (pLevel->plan.wsFlags & WHERE_VIRTUALTABLE)!=0 ){
+ /* Case 0: The table is a virtual-table. Use the VFilter and VNext
+ ** to access the data.
+ */
+ int iReg; /* P3 Value for OP_VFilter */
+ int addrNotFound;
+ sqlite3_index_info *pVtabIdx = pLevel->plan.u.pVtabIdx;
+ int nConstraint = pVtabIdx->nConstraint;
+ struct sqlite3_index_constraint_usage *aUsage =
+ pVtabIdx->aConstraintUsage;
+ const struct sqlite3_index_constraint *aConstraint =
+ pVtabIdx->aConstraint;
+
+ sqlite3ExprCachePush(pParse);
+ iReg = sqlite3GetTempRange(pParse, nConstraint+2);
+ addrNotFound = pLevel->addrBrk;
+ for(j=1; j<=nConstraint; j++){
+ for(k=0; k<nConstraint; k++){
+ if( aUsage[k].argvIndex==j ){
+ int iTarget = iReg+j+1;
+ pTerm = &pWC->a[aConstraint[k].iTermOffset];
+ if( pTerm->eOperator & WO_IN ){
+ codeEqualityTerm(pParse, pTerm, pLevel, k, iTarget);
+ addrNotFound = pLevel->addrNxt;
+ }else{
+ sqlite3ExprCode(pParse, pTerm->pExpr->pRight, iTarget);
+ }
+ break;
+ }
+ }
+ if( k==nConstraint ) break;
+ }
+ sqlite3VdbeAddOp2(v, OP_Integer, pVtabIdx->idxNum, iReg);
+ sqlite3VdbeAddOp2(v, OP_Integer, j-1, iReg+1);
+ sqlite3VdbeAddOp4(v, OP_VFilter, iCur, addrNotFound, iReg, pVtabIdx->idxStr,
+ pVtabIdx->needToFreeIdxStr ? P4_MPRINTF : P4_STATIC);
+ pVtabIdx->needToFreeIdxStr = 0;
+ for(j=0; j<nConstraint; j++){
+ if( aUsage[j].omit ){
+ int iTerm = aConstraint[j].iTermOffset;
+ disableTerm(pLevel, &pWC->a[iTerm]);
+ }
+ }
+ pLevel->op = OP_VNext;
+ pLevel->p1 = iCur;
+ pLevel->p2 = sqlite3VdbeCurrentAddr(v);
+ sqlite3ReleaseTempRange(pParse, iReg, nConstraint+2);
+ sqlite3ExprCachePop(pParse, 1);
+ }else
+#endif /* SQLITE_OMIT_VIRTUALTABLE */
+
+ if( pLevel->plan.wsFlags & WHERE_ROWID_EQ ){
+ /* Case 1: We can directly reference a single row using an
+ ** equality comparison against the ROWID field. Or
+ ** we reference multiple rows using a "rowid IN (...)"
+ ** construct.
+ */
+ iReleaseReg = sqlite3GetTempReg(pParse);
+ pTerm = findTerm(pWC, iCur, -1, notReady, WO_EQ|WO_IN, 0);
+ assert( pTerm!=0 );
+ assert( pTerm->pExpr!=0 );
+ assert( omitTable==0 );
+ testcase( pTerm->wtFlags & TERM_VIRTUAL ); /* EV: R-30575-11662 */
+ iRowidReg = codeEqualityTerm(pParse, pTerm, pLevel, 0, iReleaseReg);
+ addrNxt = pLevel->addrNxt;
+ sqlite3VdbeAddOp2(v, OP_MustBeInt, iRowidReg, addrNxt);
+ sqlite3VdbeAddOp3(v, OP_NotExists, iCur, addrNxt, iRowidReg);
+ sqlite3ExprCacheAffinityChange(pParse, iRowidReg, 1);
+ sqlite3ExprCacheStore(pParse, iCur, -1, iRowidReg);
+ VdbeComment((v, "pk"));
+ pLevel->op = OP_Noop;
+ }else if( pLevel->plan.wsFlags & WHERE_ROWID_RANGE ){
+ /* Case 2: We have an inequality comparison against the ROWID field.
+ */
+ int testOp = OP_Noop;
+ int start;
+ int memEndValue = 0;
+ WhereTerm *pStart, *pEnd;
+
+ assert( omitTable==0 );
+ pStart = findTerm(pWC, iCur, -1, notReady, WO_GT|WO_GE, 0);
+ pEnd = findTerm(pWC, iCur, -1, notReady, WO_LT|WO_LE, 0);
+ if( bRev ){
+ pTerm = pStart;
+ pStart = pEnd;
+ pEnd = pTerm;
+ }
+ if( pStart ){
+ Expr *pX; /* The expression that defines the start bound */
+ int r1, rTemp; /* Registers for holding the start boundary */
+
+ /* The following constant maps TK_xx codes into corresponding
+ ** seek opcodes. It depends on a particular ordering of TK_xx
+ */
+ const u8 aMoveOp[] = {
+ /* TK_GT */ OP_SeekGt,
+ /* TK_LE */ OP_SeekLe,
+ /* TK_LT */ OP_SeekLt,
+ /* TK_GE */ OP_SeekGe
+ };
+ assert( TK_LE==TK_GT+1 ); /* Make sure the ordering.. */
+ assert( TK_LT==TK_GT+2 ); /* ... of the TK_xx values... */
+ assert( TK_GE==TK_GT+3 ); /* ... is correcct. */
+
+ testcase( pStart->wtFlags & TERM_VIRTUAL ); /* EV: R-30575-11662 */
+ pX = pStart->pExpr;
+ assert( pX!=0 );
+ assert( pStart->leftCursor==iCur );
+ r1 = sqlite3ExprCodeTemp(pParse, pX->pRight, &rTemp);
+ sqlite3VdbeAddOp3(v, aMoveOp[pX->op-TK_GT], iCur, addrBrk, r1);
+ VdbeComment((v, "pk"));
+ sqlite3ExprCacheAffinityChange(pParse, r1, 1);
+ sqlite3ReleaseTempReg(pParse, rTemp);
+ disableTerm(pLevel, pStart);
+ }else{
+ sqlite3VdbeAddOp2(v, bRev ? OP_Last : OP_Rewind, iCur, addrBrk);
+ }
+ if( pEnd ){
+ Expr *pX;
+ pX = pEnd->pExpr;
+ assert( pX!=0 );
+ assert( pEnd->leftCursor==iCur );
+ testcase( pEnd->wtFlags & TERM_VIRTUAL ); /* EV: R-30575-11662 */
+ memEndValue = ++pParse->nMem;
+ sqlite3ExprCode(pParse, pX->pRight, memEndValue);
+ if( pX->op==TK_LT || pX->op==TK_GT ){
+ testOp = bRev ? OP_Le : OP_Ge;
+ }else{
+ testOp = bRev ? OP_Lt : OP_Gt;
+ }
+ disableTerm(pLevel, pEnd);
+ }
+ start = sqlite3VdbeCurrentAddr(v);
+ pLevel->op = bRev ? OP_Prev : OP_Next;
+ pLevel->p1 = iCur;
+ pLevel->p2 = start;
+ if( pStart==0 && pEnd==0 ){
+ pLevel->p5 = SQLITE_STMTSTATUS_FULLSCAN_STEP;
+ }else{
+ assert( pLevel->p5==0 );
+ }
+ if( testOp!=OP_Noop ){
+ iRowidReg = iReleaseReg = sqlite3GetTempReg(pParse);
+ sqlite3VdbeAddOp2(v, OP_Rowid, iCur, iRowidReg);
+ sqlite3ExprCacheStore(pParse, iCur, -1, iRowidReg);
+ sqlite3VdbeAddOp3(v, testOp, memEndValue, addrBrk, iRowidReg);
+ sqlite3VdbeChangeP5(v, SQLITE_AFF_NUMERIC | SQLITE_JUMPIFNULL);
+ }
+ }else if( pLevel->plan.wsFlags & (WHERE_COLUMN_RANGE|WHERE_COLUMN_EQ) ){
+ /* Case 3: A scan using an index.
+ **
+ ** The WHERE clause may contain zero or more equality
+ ** terms ("==" or "IN" operators) that refer to the N
+ ** left-most columns of the index. It may also contain
+ ** inequality constraints (>, <, >= or <=) on the indexed
+ ** column that immediately follows the N equalities. Only
+ ** the right-most column can be an inequality - the rest must
+ ** use the "==" and "IN" operators. For example, if the
+ ** index is on (x,y,z), then the following clauses are all
+ ** optimized:
+ **
+ ** x=5
+ ** x=5 AND y=10
+ ** x=5 AND y<10
+ ** x=5 AND y>5 AND y<10
+ ** x=5 AND y=5 AND z<=10
+ **
+ ** The z<10 term of the following cannot be used, only
+ ** the x=5 term:
+ **
+ ** x=5 AND z<10
+ **
+ ** N may be zero if there are inequality constraints.
+ ** If there are no inequality constraints, then N is at
+ ** least one.
+ **
+ ** This case is also used when there are no WHERE clause
+ ** constraints but an index is selected anyway, in order
+ ** to force the output order to conform to an ORDER BY.
+ */
+ static const u8 aStartOp[] = {
+ 0,
+ 0,
+ OP_Rewind, /* 2: (!start_constraints && startEq && !bRev) */
+ OP_Last, /* 3: (!start_constraints && startEq && bRev) */
+ OP_SeekGt, /* 4: (start_constraints && !startEq && !bRev) */
+ OP_SeekLt, /* 5: (start_constraints && !startEq && bRev) */
+ OP_SeekGe, /* 6: (start_constraints && startEq && !bRev) */
+ OP_SeekLe /* 7: (start_constraints && startEq && bRev) */
+ };
+ static const u8 aEndOp[] = {
+ OP_Noop, /* 0: (!end_constraints) */
+ OP_IdxGE, /* 1: (end_constraints && !bRev) */
+ OP_IdxLT /* 2: (end_constraints && bRev) */
+ };
+ int nEq = pLevel->plan.nEq; /* Number of == or IN terms */
+ int isMinQuery = 0; /* If this is an optimized SELECT min(x).. */
+ int regBase; /* Base register holding constraint values */
+ int r1; /* Temp register */
+ WhereTerm *pRangeStart = 0; /* Inequality constraint at range start */
+ WhereTerm *pRangeEnd = 0; /* Inequality constraint at range end */
+ int startEq; /* True if range start uses ==, >= or <= */
+ int endEq; /* True if range end uses ==, >= or <= */
+ int start_constraints; /* Start of range is constrained */
+ int nConstraint; /* Number of constraint terms */
+ Index *pIdx; /* The index we will be using */
+ int iIdxCur; /* The VDBE cursor for the index */
+ int nExtraReg = 0; /* Number of extra registers needed */
+ int op; /* Instruction opcode */
+ char *zStartAff; /* Affinity for start of range constraint */
+ char *zEndAff; /* Affinity for end of range constraint */
+
+ pIdx = pLevel->plan.u.pIdx;
+ iIdxCur = pLevel->iIdxCur;
+ k = (nEq==pIdx->nColumn ? -1 : pIdx->aiColumn[nEq]);
+
+ /* If this loop satisfies a sort order (pOrderBy) request that
+ ** was passed to this function to implement a "SELECT min(x) ..."
+ ** query, then the caller will only allow the loop to run for
+ ** a single iteration. This means that the first row returned
+ ** should not have a NULL value stored in 'x'. If column 'x' is
+ ** the first one after the nEq equality constraints in the index,
+ ** this requires some special handling.
+ */
+ if( (wctrlFlags&WHERE_ORDERBY_MIN)!=0
+ && (pLevel->plan.wsFlags&WHERE_ORDERED)
+ && (pIdx->nColumn>nEq)
+ ){
+ /* assert( pOrderBy->nExpr==1 ); */
+ /* assert( pOrderBy->a[0].pExpr->iColumn==pIdx->aiColumn[nEq] ); */
+ isMinQuery = 1;
+ nExtraReg = 1;
+ }
+
+ /* Find any inequality constraint terms for the start and end
+ ** of the range.
+ */
+ if( pLevel->plan.wsFlags & WHERE_TOP_LIMIT ){
+ pRangeEnd = findTerm(pWC, iCur, k, notReady, (WO_LT|WO_LE), pIdx);
+ nExtraReg = 1;
+ }
+ if( pLevel->plan.wsFlags & WHERE_BTM_LIMIT ){
+ pRangeStart = findTerm(pWC, iCur, k, notReady, (WO_GT|WO_GE), pIdx);
+ nExtraReg = 1;
+ }
+
+ /* Generate code to evaluate all constraint terms using == or IN
+ ** and store the values of those terms in an array of registers
+ ** starting at regBase.
+ */
+ regBase = codeAllEqualityTerms(
+ pParse, pLevel, pWC, notReady, nExtraReg, &zStartAff
+ );
+ zEndAff = sqlite3DbStrDup(pParse->db, zStartAff);
+ addrNxt = pLevel->addrNxt;
+
+ /* If we are doing a reverse order scan on an ascending index, or
+ ** a forward order scan on a descending index, interchange the
+ ** start and end terms (pRangeStart and pRangeEnd).
+ */
+ if( (nEq<pIdx->nColumn && bRev==(pIdx->aSortOrder[nEq]==SQLITE_SO_ASC))
+ || (bRev && pIdx->nColumn==nEq)
+ ){
+ SWAP(WhereTerm *, pRangeEnd, pRangeStart);
+ }
+
+ testcase( pRangeStart && pRangeStart->eOperator & WO_LE );
+ testcase( pRangeStart && pRangeStart->eOperator & WO_GE );
+ testcase( pRangeEnd && pRangeEnd->eOperator & WO_LE );
+ testcase( pRangeEnd && pRangeEnd->eOperator & WO_GE );
+ startEq = !pRangeStart || pRangeStart->eOperator & (WO_LE|WO_GE);
+ endEq = !pRangeEnd || pRangeEnd->eOperator & (WO_LE|WO_GE);
+ start_constraints = pRangeStart || nEq>0;
+
+ /* Seek the index cursor to the start of the range. */
+ nConstraint = nEq;
+ if( pRangeStart ){
+ Expr *pRight = pRangeStart->pExpr->pRight;
+ sqlite3ExprCode(pParse, pRight, regBase+nEq);
+ if( (pRangeStart->wtFlags & TERM_VNULL)==0 ){
+ sqlite3ExprCodeIsNullJump(v, pRight, regBase+nEq, addrNxt);
+ }
+ if( zStartAff ){
+ if( sqlite3CompareAffinity(pRight, zStartAff[nEq])==SQLITE_AFF_NONE){
+ /* Since the comparison is to be performed with no conversions
+ ** applied to the operands, set the affinity to apply to pRight to
+ ** SQLITE_AFF_NONE. */
+ zStartAff[nEq] = SQLITE_AFF_NONE;
+ }
+ if( sqlite3ExprNeedsNoAffinityChange(pRight, zStartAff[nEq]) ){
+ zStartAff[nEq] = SQLITE_AFF_NONE;
+ }
+ }
+ nConstraint++;
+ testcase( pRangeStart->wtFlags & TERM_VIRTUAL ); /* EV: R-30575-11662 */
+ }else if( isMinQuery ){
+ sqlite3VdbeAddOp2(v, OP_Null, 0, regBase+nEq);
+ nConstraint++;
+ startEq = 0;
+ start_constraints = 1;
+ }
+ codeApplyAffinity(pParse, regBase, nConstraint, zStartAff);
+ op = aStartOp[(start_constraints<<2) + (startEq<<1) + bRev];
+ assert( op!=0 );
+ testcase( op==OP_Rewind );
+ testcase( op==OP_Last );
+ testcase( op==OP_SeekGt );
+ testcase( op==OP_SeekGe );
+ testcase( op==OP_SeekLe );
+ testcase( op==OP_SeekLt );
+ sqlite3VdbeAddOp4Int(v, op, iIdxCur, addrNxt, regBase, nConstraint);
+
+ /* Load the value for the inequality constraint at the end of the
+ ** range (if any).
+ */
+ nConstraint = nEq;
+ if( pRangeEnd ){
+ Expr *pRight = pRangeEnd->pExpr->pRight;
+ sqlite3ExprCacheRemove(pParse, regBase+nEq, 1);
+ sqlite3ExprCode(pParse, pRight, regBase+nEq);
+ if( (pRangeEnd->wtFlags & TERM_VNULL)==0 ){
+ sqlite3ExprCodeIsNullJump(v, pRight, regBase+nEq, addrNxt);
+ }
+ if( zEndAff ){
+ if( sqlite3CompareAffinity(pRight, zEndAff[nEq])==SQLITE_AFF_NONE){
+ /* Since the comparison is to be performed with no conversions
+ ** applied to the operands, set the affinity to apply to pRight to
+ ** SQLITE_AFF_NONE. */
+ zEndAff[nEq] = SQLITE_AFF_NONE;
+ }
+ if( sqlite3ExprNeedsNoAffinityChange(pRight, zEndAff[nEq]) ){
+ zEndAff[nEq] = SQLITE_AFF_NONE;
+ }
+ }
+ codeApplyAffinity(pParse, regBase, nEq+1, zEndAff);
+ nConstraint++;
+ testcase( pRangeEnd->wtFlags & TERM_VIRTUAL ); /* EV: R-30575-11662 */
+ }
+ sqlite3DbFree(pParse->db, zStartAff);
+ sqlite3DbFree(pParse->db, zEndAff);
+
+ /* Top of the loop body */
+ pLevel->p2 = sqlite3VdbeCurrentAddr(v);
+
+ /* Check if the index cursor is past the end of the range. */
+ op = aEndOp[(pRangeEnd || nEq) * (1 + bRev)];
+ testcase( op==OP_Noop );
+ testcase( op==OP_IdxGE );
+ testcase( op==OP_IdxLT );
+ if( op!=OP_Noop ){
+ sqlite3VdbeAddOp4Int(v, op, iIdxCur, addrNxt, regBase, nConstraint);
+ sqlite3VdbeChangeP5(v, endEq!=bRev ?1:0);
+ }
+
+ /* If there are inequality constraints, check that the value
+ ** of the table column that the inequality contrains is not NULL.
+ ** If it is, jump to the next iteration of the loop.
+ */
+ r1 = sqlite3GetTempReg(pParse);
+ testcase( pLevel->plan.wsFlags & WHERE_BTM_LIMIT );
+ testcase( pLevel->plan.wsFlags & WHERE_TOP_LIMIT );
+ if( (pLevel->plan.wsFlags & (WHERE_BTM_LIMIT|WHERE_TOP_LIMIT))!=0 ){
+ sqlite3VdbeAddOp3(v, OP_Column, iIdxCur, nEq, r1);
+ sqlite3VdbeAddOp2(v, OP_IsNull, r1, addrCont);
+ }
+ sqlite3ReleaseTempReg(pParse, r1);
+
+ /* Seek the table cursor, if required */
+ disableTerm(pLevel, pRangeStart);
+ disableTerm(pLevel, pRangeEnd);
+ if( !omitTable ){
+ iRowidReg = iReleaseReg = sqlite3GetTempReg(pParse);
+ sqlite3VdbeAddOp2(v, OP_IdxRowid, iIdxCur, iRowidReg);
+ sqlite3ExprCacheStore(pParse, iCur, -1, iRowidReg);
+ sqlite3VdbeAddOp2(v, OP_Seek, iCur, iRowidReg); /* Deferred seek */
+ }
+
+ /* Record the instruction used to terminate the loop. Disable
+ ** WHERE clause terms made redundant by the index range scan.
+ */
+ if( pLevel->plan.wsFlags & WHERE_UNIQUE ){
+ pLevel->op = OP_Noop;
+ }else if( bRev ){
+ pLevel->op = OP_Prev;
+ }else{
+ pLevel->op = OP_Next;
+ }
+ pLevel->p1 = iIdxCur;
+ if( pLevel->plan.wsFlags & WHERE_COVER_SCAN ){
+ pLevel->p5 = SQLITE_STMTSTATUS_FULLSCAN_STEP;
+ }else{
+ assert( pLevel->p5==0 );
+ }
+ }else
+
+#ifndef SQLITE_OMIT_OR_OPTIMIZATION
+ if( pLevel->plan.wsFlags & WHERE_MULTI_OR ){
+ /* Case 4: Two or more separately indexed terms connected by OR
+ **
+ ** Example:
+ **
+ ** CREATE TABLE t1(a,b,c,d);
+ ** CREATE INDEX i1 ON t1(a);
+ ** CREATE INDEX i2 ON t1(b);
+ ** CREATE INDEX i3 ON t1(c);
+ **
+ ** SELECT * FROM t1 WHERE a=5 OR b=7 OR (c=11 AND d=13)
+ **
+ ** In the example, there are three indexed terms connected by OR.
+ ** The top of the loop looks like this:
+ **
+ ** Null 1 # Zero the rowset in reg 1
+ **
+ ** Then, for each indexed term, the following. The arguments to
+ ** RowSetTest are such that the rowid of the current row is inserted
+ ** into the RowSet. If it is already present, control skips the
+ ** Gosub opcode and jumps straight to the code generated by WhereEnd().
+ **
+ ** sqlite3WhereBegin(<term>)
+ ** RowSetTest # Insert rowid into rowset
+ ** Gosub 2 A
+ ** sqlite3WhereEnd()
+ **
+ ** Following the above, code to terminate the loop. Label A, the target
+ ** of the Gosub above, jumps to the instruction right after the Goto.
+ **
+ ** Null 1 # Zero the rowset in reg 1
+ ** Goto B # The loop is finished.
+ **
+ ** A: <loop body> # Return data, whatever.
+ **
+ ** Return 2 # Jump back to the Gosub
+ **
+ ** B: <after the loop>
+ **
+ */
+ WhereClause *pOrWc; /* The OR-clause broken out into subterms */
+ SrcList *pOrTab; /* Shortened table list or OR-clause generation */
+ Index *pCov = 0; /* Potential covering index (or NULL) */
+ int iCovCur = pParse->nTab++; /* Cursor used for index scans (if any) */
+
+ int regReturn = ++pParse->nMem; /* Register used with OP_Gosub */
+ int regRowset = 0; /* Register for RowSet object */
+ int regRowid = 0; /* Register holding rowid */
+ int iLoopBody = sqlite3VdbeMakeLabel(v); /* Start of loop body */
+ int iRetInit; /* Address of regReturn init */
+ int untestedTerms = 0; /* Some terms not completely tested */
+ int ii; /* Loop counter */
+ Expr *pAndExpr = 0; /* An ".. AND (...)" expression */
+
+ pTerm = pLevel->plan.u.pTerm;
+ assert( pTerm!=0 );
+ assert( pTerm->eOperator & WO_OR );
+ assert( (pTerm->wtFlags & TERM_ORINFO)!=0 );
+ pOrWc = &pTerm->u.pOrInfo->wc;
+ pLevel->op = OP_Return;
+ pLevel->p1 = regReturn;
+
+ /* Set up a new SrcList in pOrTab containing the table being scanned
+ ** by this loop in the a[0] slot and all notReady tables in a[1..] slots.
+ ** This becomes the SrcList in the recursive call to sqlite3WhereBegin().
+ */
+ if( pWInfo->nLevel>1 ){
+ int nNotReady; /* The number of notReady tables */
+ struct SrcList_item *origSrc; /* Original list of tables */
+ nNotReady = pWInfo->nLevel - iLevel - 1;
+ pOrTab = sqlite3StackAllocRaw(pParse->db,
+ sizeof(*pOrTab)+ nNotReady*sizeof(pOrTab->a[0]));
+ if( pOrTab==0 ) return notReady;
+ pOrTab->nAlloc = (i16)(nNotReady + 1);
+ pOrTab->nSrc = pOrTab->nAlloc;
+ memcpy(pOrTab->a, pTabItem, sizeof(*pTabItem));
+ origSrc = pWInfo->pTabList->a;
+ for(k=1; k<=nNotReady; k++){
+ memcpy(&pOrTab->a[k], &origSrc[pLevel[k].iFrom], sizeof(pOrTab->a[k]));
+ }
+ }else{
+ pOrTab = pWInfo->pTabList;
+ }
+
+ /* Initialize the rowset register to contain NULL. An SQL NULL is
+ ** equivalent to an empty rowset.
+ **
+ ** Also initialize regReturn to contain the address of the instruction
+ ** immediately following the OP_Return at the bottom of the loop. This
+ ** is required in a few obscure LEFT JOIN cases where control jumps
+ ** over the top of the loop into the body of it. In this case the
+ ** correct response for the end-of-loop code (the OP_Return) is to
+ ** fall through to the next instruction, just as an OP_Next does if
+ ** called on an uninitialized cursor.
+ */
+ if( (wctrlFlags & WHERE_DUPLICATES_OK)==0 ){
+ regRowset = ++pParse->nMem;
+ regRowid = ++pParse->nMem;
+ sqlite3VdbeAddOp2(v, OP_Null, 0, regRowset);
+ }
+ iRetInit = sqlite3VdbeAddOp2(v, OP_Integer, 0, regReturn);
+
+ /* If the original WHERE clause is z of the form: (x1 OR x2 OR ...) AND y
+ ** Then for every term xN, evaluate as the subexpression: xN AND z
+ ** That way, terms in y that are factored into the disjunction will
+ ** be picked up by the recursive calls to sqlite3WhereBegin() below.
+ **
+ ** Actually, each subexpression is converted to "xN AND w" where w is
+ ** the "interesting" terms of z - terms that did not originate in the
+ ** ON or USING clause of a LEFT JOIN, and terms that are usable as
+ ** indices.
+ */
+ if( pWC->nTerm>1 ){
+ int iTerm;
+ for(iTerm=0; iTerm<pWC->nTerm; iTerm++){
+ Expr *pExpr = pWC->a[iTerm].pExpr;
+ if( ExprHasProperty(pExpr, EP_FromJoin) ) continue;
+ if( pWC->a[iTerm].wtFlags & (TERM_VIRTUAL|TERM_ORINFO) ) continue;
+ if( (pWC->a[iTerm].eOperator & WO_ALL)==0 ) continue;
+ pExpr = sqlite3ExprDup(pParse->db, pExpr, 0);
+ pAndExpr = sqlite3ExprAnd(pParse->db, pAndExpr, pExpr);
+ }
+ if( pAndExpr ){
+ pAndExpr = sqlite3PExpr(pParse, TK_AND, 0, pAndExpr, 0);
+ }
+ }
+
+ for(ii=0; ii<pOrWc->nTerm; ii++){
+ WhereTerm *pOrTerm = &pOrWc->a[ii];
+ if( pOrTerm->leftCursor==iCur || (pOrTerm->eOperator & WO_AND)!=0 ){
+ WhereInfo *pSubWInfo; /* Info for single OR-term scan */
+ Expr *pOrExpr = pOrTerm->pExpr;
+ if( pAndExpr ){
+ pAndExpr->pLeft = pOrExpr;
+ pOrExpr = pAndExpr;
+ }
+ /* Loop through table entries that match term pOrTerm. */
+ pSubWInfo = sqlite3WhereBegin(pParse, pOrTab, pOrExpr, 0, 0,
+ WHERE_OMIT_OPEN_CLOSE | WHERE_AND_ONLY |
+ WHERE_FORCE_TABLE | WHERE_ONETABLE_ONLY, iCovCur);
+ assert( pSubWInfo || pParse->nErr || pParse->db->mallocFailed );
+ if( pSubWInfo ){
+ WhereLevel *pLvl;
+ explainOneScan(
+ pParse, pOrTab, &pSubWInfo->a[0], iLevel, pLevel->iFrom, 0
+ );
+ if( (wctrlFlags & WHERE_DUPLICATES_OK)==0 ){
+ int iSet = ((ii==pOrWc->nTerm-1)?-1:ii);
+ int r;
+ r = sqlite3ExprCodeGetColumn(pParse, pTabItem->pTab, -1, iCur,
+ regRowid, 0);
+ sqlite3VdbeAddOp4Int(v, OP_RowSetTest, regRowset,
+ sqlite3VdbeCurrentAddr(v)+2, r, iSet);
+ }
+ sqlite3VdbeAddOp2(v, OP_Gosub, regReturn, iLoopBody);
+
+ /* The pSubWInfo->untestedTerms flag means that this OR term
+ ** contained one or more AND term from a notReady table. The
+ ** terms from the notReady table could not be tested and will
+ ** need to be tested later.
+ */
+ if( pSubWInfo->untestedTerms ) untestedTerms = 1;
+
+ /* If all of the OR-connected terms are optimized using the same
+ ** index, and the index is opened using the same cursor number
+ ** by each call to sqlite3WhereBegin() made by this loop, it may
+ ** be possible to use that index as a covering index.
+ **
+ ** If the call to sqlite3WhereBegin() above resulted in a scan that
+ ** uses an index, and this is either the first OR-connected term
+ ** processed or the index is the same as that used by all previous
+ ** terms, set pCov to the candidate covering index. Otherwise, set
+ ** pCov to NULL to indicate that no candidate covering index will
+ ** be available.
+ */
+ pLvl = &pSubWInfo->a[0];
+ if( (pLvl->plan.wsFlags & WHERE_INDEXED)!=0
+ && (pLvl->plan.wsFlags & WHERE_TEMP_INDEX)==0
+ && (ii==0 || pLvl->plan.u.pIdx==pCov)
+ ){
+ assert( pLvl->iIdxCur==iCovCur );
+ pCov = pLvl->plan.u.pIdx;
+ }else{
+ pCov = 0;
+ }
+
+ /* Finish the loop through table entries that match term pOrTerm. */
+ sqlite3WhereEnd(pSubWInfo);
+ }
+ }
+ }
+ pLevel->u.pCovidx = pCov;
+ if( pCov ) pLevel->iIdxCur = iCovCur;
+ if( pAndExpr ){
+ pAndExpr->pLeft = 0;
+ sqlite3ExprDelete(pParse->db, pAndExpr);
+ }
+ sqlite3VdbeChangeP1(v, iRetInit, sqlite3VdbeCurrentAddr(v));
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, pLevel->addrBrk);
+ sqlite3VdbeResolveLabel(v, iLoopBody);
+
+ if( pWInfo->nLevel>1 ) sqlite3StackFree(pParse->db, pOrTab);
+ if( !untestedTerms ) disableTerm(pLevel, pTerm);
+ }else
+#endif /* SQLITE_OMIT_OR_OPTIMIZATION */
+
+ {
+ /* Case 5: There is no usable index. We must do a complete
+ ** scan of the entire table.
+ */
+ static const u8 aStep[] = { OP_Next, OP_Prev };
+ static const u8 aStart[] = { OP_Rewind, OP_Last };
+ assert( bRev==0 || bRev==1 );
+ assert( omitTable==0 );
+ pLevel->op = aStep[bRev];
+ pLevel->p1 = iCur;
+ pLevel->p2 = 1 + sqlite3VdbeAddOp2(v, aStart[bRev], iCur, addrBrk);
+ pLevel->p5 = SQLITE_STMTSTATUS_FULLSCAN_STEP;
+ }
+ notReady &= ~getMask(pWC->pMaskSet, iCur);
+
+ /* Insert code to test every subexpression that can be completely
+ ** computed using the current set of tables.
+ **
+ ** IMPLEMENTATION-OF: R-49525-50935 Terms that cannot be satisfied through
+ ** the use of indices become tests that are evaluated against each row of
+ ** the relevant input tables.
+ */
+ for(pTerm=pWC->a, j=pWC->nTerm; j>0; j--, pTerm++){
+ Expr *pE;
+ testcase( pTerm->wtFlags & TERM_VIRTUAL ); /* IMP: R-30575-11662 */
+ testcase( pTerm->wtFlags & TERM_CODED );
+ if( pTerm->wtFlags & (TERM_VIRTUAL|TERM_CODED) ) continue;
+ if( (pTerm->prereqAll & notReady)!=0 ){
+ testcase( pWInfo->untestedTerms==0
+ && (pWInfo->wctrlFlags & WHERE_ONETABLE_ONLY)!=0 );
+ pWInfo->untestedTerms = 1;
+ continue;
+ }
+ pE = pTerm->pExpr;
+ assert( pE!=0 );
+ if( pLevel->iLeftJoin && !ExprHasProperty(pE, EP_FromJoin) ){
+ continue;
+ }
+ sqlite3ExprIfFalse(pParse, pE, addrCont, SQLITE_JUMPIFNULL);
+ pTerm->wtFlags |= TERM_CODED;
+ }
+
+ /* For a LEFT OUTER JOIN, generate code that will record the fact that
+ ** at least one row of the right table has matched the left table.
+ */
+ if( pLevel->iLeftJoin ){
+ pLevel->addrFirst = sqlite3VdbeCurrentAddr(v);
+ sqlite3VdbeAddOp2(v, OP_Integer, 1, pLevel->iLeftJoin);
+ VdbeComment((v, "record LEFT JOIN hit"));
+ sqlite3ExprCacheClear(pParse);
+ for(pTerm=pWC->a, j=0; j<pWC->nTerm; j++, pTerm++){
+ testcase( pTerm->wtFlags & TERM_VIRTUAL ); /* IMP: R-30575-11662 */
+ testcase( pTerm->wtFlags & TERM_CODED );
+ if( pTerm->wtFlags & (TERM_VIRTUAL|TERM_CODED) ) continue;
+ if( (pTerm->prereqAll & notReady)!=0 ){
+ assert( pWInfo->untestedTerms );
+ continue;
+ }
+ assert( pTerm->pExpr );
+ sqlite3ExprIfFalse(pParse, pTerm->pExpr, addrCont, SQLITE_JUMPIFNULL);
+ pTerm->wtFlags |= TERM_CODED;
+ }
+ }
+ sqlite3ReleaseTempReg(pParse, iReleaseReg);
+
+ return notReady;
+}
+
+#if defined(SQLITE_TEST)
+/*
+** The following variable holds a text description of query plan generated
+** by the most recent call to sqlite3WhereBegin(). Each call to WhereBegin
+** overwrites the previous. This information is used for testing and
+** analysis only.
+*/
+SQLITE_API char sqlite3_query_plan[BMS*2*40]; /* Text of the join */
+static int nQPlan = 0; /* Next free slow in _query_plan[] */
+
+#endif /* SQLITE_TEST */
+
+
+/*
+** Free a WhereInfo structure
+*/
+static void whereInfoFree(sqlite3 *db, WhereInfo *pWInfo){
+ if( ALWAYS(pWInfo) ){
+ int i;
+ for(i=0; i<pWInfo->nLevel; i++){
+ sqlite3_index_info *pInfo = pWInfo->a[i].pIdxInfo;
+ if( pInfo ){
+ /* assert( pInfo->needToFreeIdxStr==0 || db->mallocFailed ); */
+ if( pInfo->needToFreeIdxStr ){
+ sqlite3_free(pInfo->idxStr);
+ }
+ sqlite3DbFree(db, pInfo);
+ }
+ if( pWInfo->a[i].plan.wsFlags & WHERE_TEMP_INDEX ){
+ Index *pIdx = pWInfo->a[i].plan.u.pIdx;
+ if( pIdx ){
+ sqlite3DbFree(db, pIdx->zColAff);
+ sqlite3DbFree(db, pIdx);
+ }
+ }
+ }
+ whereClauseClear(pWInfo->pWC);
+ sqlite3DbFree(db, pWInfo);
+ }
+}
+
+
+/*
+** Generate the beginning of the loop used for WHERE clause processing.
+** The return value is a pointer to an opaque structure that contains
+** information needed to terminate the loop. Later, the calling routine
+** should invoke sqlite3WhereEnd() with the return value of this function
+** in order to complete the WHERE clause processing.
+**
+** If an error occurs, this routine returns NULL.
+**
+** The basic idea is to do a nested loop, one loop for each table in
+** the FROM clause of a select. (INSERT and UPDATE statements are the
+** same as a SELECT with only a single table in the FROM clause.) For
+** example, if the SQL is this:
+**
+** SELECT * FROM t1, t2, t3 WHERE ...;
+**
+** Then the code generated is conceptually like the following:
+**
+** foreach row1 in t1 do \ Code generated
+** foreach row2 in t2 do |-- by sqlite3WhereBegin()
+** foreach row3 in t3 do /
+** ...
+** end \ Code generated
+** end |-- by sqlite3WhereEnd()
+** end /
+**
+** Note that the loops might not be nested in the order in which they
+** appear in the FROM clause if a different order is better able to make
+** use of indices. Note also that when the IN operator appears in
+** the WHERE clause, it might result in additional nested loops for
+** scanning through all values on the right-hand side of the IN.
+**
+** There are Btree cursors associated with each table. t1 uses cursor
+** number pTabList->a[0].iCursor. t2 uses the cursor pTabList->a[1].iCursor.
+** And so forth. This routine generates code to open those VDBE cursors
+** and sqlite3WhereEnd() generates the code to close them.
+**
+** The code that sqlite3WhereBegin() generates leaves the cursors named
+** in pTabList pointing at their appropriate entries. The [...] code
+** can use OP_Column and OP_Rowid opcodes on these cursors to extract
+** data from the various tables of the loop.
+**
+** If the WHERE clause is empty, the foreach loops must each scan their
+** entire tables. Thus a three-way join is an O(N^3) operation. But if
+** the tables have indices and there are terms in the WHERE clause that
+** refer to those indices, a complete table scan can be avoided and the
+** code will run much faster. Most of the work of this routine is checking
+** to see if there are indices that can be used to speed up the loop.
+**
+** Terms of the WHERE clause are also used to limit which rows actually
+** make it to the "..." in the middle of the loop. After each "foreach",
+** terms of the WHERE clause that use only terms in that loop and outer
+** loops are evaluated and if false a jump is made around all subsequent
+** inner loops (or around the "..." if the test occurs within the inner-
+** most loop)
+**
+** OUTER JOINS
+**
+** An outer join of tables t1 and t2 is conceptally coded as follows:
+**
+** foreach row1 in t1 do
+** flag = 0
+** foreach row2 in t2 do
+** start:
+** ...
+** flag = 1
+** end
+** if flag==0 then
+** move the row2 cursor to a null row
+** goto start
+** fi
+** end
+**
+** ORDER BY CLAUSE PROCESSING
+**
+** pOrderBy is a pointer to the ORDER BY clause of a SELECT statement,
+** if there is one. If there is no ORDER BY clause or if this routine
+** is called from an UPDATE or DELETE statement, then pOrderBy is NULL.
+**
+** If an index can be used so that the natural output order of the table
+** scan is correct for the ORDER BY clause, then that index is used and
+** the returned WhereInfo.nOBSat field is set to pOrderBy->nExpr. This
+** is an optimization that prevents an unnecessary sort of the result set
+** if an index appropriate for the ORDER BY clause already exists.
+**
+** If the where clause loops cannot be arranged to provide the correct
+** output order, then WhereInfo.nOBSat is 0.
+*/
+SQLITE_PRIVATE WhereInfo *sqlite3WhereBegin(
+ Parse *pParse, /* The parser context */
+ SrcList *pTabList, /* A list of all tables to be scanned */
+ Expr *pWhere, /* The WHERE clause */
+ ExprList *pOrderBy, /* An ORDER BY clause, or NULL */
+ ExprList *pDistinct, /* The select-list for DISTINCT queries - or NULL */
+ u16 wctrlFlags, /* One of the WHERE_* flags defined in sqliteInt.h */
+ int iIdxCur /* If WHERE_ONETABLE_ONLY is set, index cursor number */
+){
+ int nByteWInfo; /* Num. bytes allocated for WhereInfo struct */
+ int nTabList; /* Number of elements in pTabList */
+ WhereInfo *pWInfo; /* Will become the return value of this function */
+ Vdbe *v = pParse->pVdbe; /* The virtual database engine */
+ Bitmask notReady; /* Cursors that are not yet positioned */
+ WhereBestIdx sWBI; /* Best index search context */
+ WhereMaskSet *pMaskSet; /* The expression mask set */
+ WhereLevel *pLevel; /* A single level in pWInfo->a[] */
+ int iFrom; /* First unused FROM clause element */
+ int andFlags; /* AND-ed combination of all pWC->a[].wtFlags */
+ int ii; /* Loop counter */
+ sqlite3 *db; /* Database connection */
+
+
+ /* Variable initialization */
+ memset(&sWBI, 0, sizeof(sWBI));
+ sWBI.pParse = pParse;
+
+ /* The number of tables in the FROM clause is limited by the number of
+ ** bits in a Bitmask
+ */
+ testcase( pTabList->nSrc==BMS );
+ if( pTabList->nSrc>BMS ){
+ sqlite3ErrorMsg(pParse, "at most %d tables in a join", BMS);
+ return 0;
+ }
+
+ /* This function normally generates a nested loop for all tables in
+ ** pTabList. But if the WHERE_ONETABLE_ONLY flag is set, then we should
+ ** only generate code for the first table in pTabList and assume that
+ ** any cursors associated with subsequent tables are uninitialized.
+ */
+ nTabList = (wctrlFlags & WHERE_ONETABLE_ONLY) ? 1 : pTabList->nSrc;
+
+ /* Allocate and initialize the WhereInfo structure that will become the
+ ** return value. A single allocation is used to store the WhereInfo
+ ** struct, the contents of WhereInfo.a[], the WhereClause structure
+ ** and the WhereMaskSet structure. Since WhereClause contains an 8-byte
+ ** field (type Bitmask) it must be aligned on an 8-byte boundary on
+ ** some architectures. Hence the ROUND8() below.
+ */
+ db = pParse->db;
+ nByteWInfo = ROUND8(sizeof(WhereInfo)+(nTabList-1)*sizeof(WhereLevel));
+ pWInfo = sqlite3DbMallocZero(db,
+ nByteWInfo +
+ sizeof(WhereClause) +
+ sizeof(WhereMaskSet)
+ );
+ if( db->mallocFailed ){
+ sqlite3DbFree(db, pWInfo);
+ pWInfo = 0;
+ goto whereBeginError;
+ }
+ pWInfo->nLevel = nTabList;
+ pWInfo->pParse = pParse;
+ pWInfo->pTabList = pTabList;
+ pWInfo->iBreak = sqlite3VdbeMakeLabel(v);
+ pWInfo->pWC = sWBI.pWC = (WhereClause *)&((u8 *)pWInfo)[nByteWInfo];
+ pWInfo->wctrlFlags = wctrlFlags;
+ pWInfo->savedNQueryLoop = pParse->nQueryLoop;
+ pMaskSet = (WhereMaskSet*)&sWBI.pWC[1];
+ sWBI.aLevel = pWInfo->a;
+
+ /* Disable the DISTINCT optimization if SQLITE_DistinctOpt is set via
+ ** sqlite3_test_ctrl(SQLITE_TESTCTRL_OPTIMIZATIONS,...) */
+ if( OptimizationDisabled(db, SQLITE_DistinctOpt) ) pDistinct = 0;
+
+ /* Split the WHERE clause into separate subexpressions where each
+ ** subexpression is separated by an AND operator.
+ */
+ initMaskSet(pMaskSet);
+ whereClauseInit(sWBI.pWC, pParse, pMaskSet, wctrlFlags);
+ sqlite3ExprCodeConstants(pParse, pWhere);
+ whereSplit(sWBI.pWC, pWhere, TK_AND); /* IMP: R-15842-53296 */
+
+ /* Special case: a WHERE clause that is constant. Evaluate the
+ ** expression and either jump over all of the code or fall thru.
+ */
+ if( pWhere && (nTabList==0 || sqlite3ExprIsConstantNotJoin(pWhere)) ){
+ sqlite3ExprIfFalse(pParse, pWhere, pWInfo->iBreak, SQLITE_JUMPIFNULL);
+ pWhere = 0;
+ }
+
+ /* Assign a bit from the bitmask to every term in the FROM clause.
+ **
+ ** When assigning bitmask values to FROM clause cursors, it must be
+ ** the case that if X is the bitmask for the N-th FROM clause term then
+ ** the bitmask for all FROM clause terms to the left of the N-th term
+ ** is (X-1). An expression from the ON clause of a LEFT JOIN can use
+ ** its Expr.iRightJoinTable value to find the bitmask of the right table
+ ** of the join. Subtracting one from the right table bitmask gives a
+ ** bitmask for all tables to the left of the join. Knowing the bitmask
+ ** for all tables to the left of a left join is important. Ticket #3015.
+ **
+ ** Note that bitmasks are created for all pTabList->nSrc tables in
+ ** pTabList, not just the first nTabList tables. nTabList is normally
+ ** equal to pTabList->nSrc but might be shortened to 1 if the
+ ** WHERE_ONETABLE_ONLY flag is set.
+ */
+ for(ii=0; ii<pTabList->nSrc; ii++){
+ createMask(pMaskSet, pTabList->a[ii].iCursor);
+ }
+#ifndef NDEBUG
+ {
+ Bitmask toTheLeft = 0;
+ for(ii=0; ii<pTabList->nSrc; ii++){
+ Bitmask m = getMask(pMaskSet, pTabList->a[ii].iCursor);
+ assert( (m-1)==toTheLeft );
+ toTheLeft |= m;
+ }
+ }
+#endif
+
+ /* Analyze all of the subexpressions. Note that exprAnalyze() might
+ ** add new virtual terms onto the end of the WHERE clause. We do not
+ ** want to analyze these virtual terms, so start analyzing at the end
+ ** and work forward so that the added virtual terms are never processed.
+ */
+ exprAnalyzeAll(pTabList, sWBI.pWC);
+ if( db->mallocFailed ){
+ goto whereBeginError;
+ }
+
+ /* Check if the DISTINCT qualifier, if there is one, is redundant.
+ ** If it is, then set pDistinct to NULL and WhereInfo.eDistinct to
+ ** WHERE_DISTINCT_UNIQUE to tell the caller to ignore the DISTINCT.
+ */
+ if( pDistinct && isDistinctRedundant(pParse, pTabList, sWBI.pWC, pDistinct) ){
+ pDistinct = 0;
+ pWInfo->eDistinct = WHERE_DISTINCT_UNIQUE;
+ }
+
+ /* Chose the best index to use for each table in the FROM clause.
+ **
+ ** This loop fills in the following fields:
+ **
+ ** pWInfo->a[].pIdx The index to use for this level of the loop.
+ ** pWInfo->a[].wsFlags WHERE_xxx flags associated with pIdx
+ ** pWInfo->a[].nEq The number of == and IN constraints
+ ** pWInfo->a[].iFrom Which term of the FROM clause is being coded
+ ** pWInfo->a[].iTabCur The VDBE cursor for the database table
+ ** pWInfo->a[].iIdxCur The VDBE cursor for the index
+ ** pWInfo->a[].pTerm When wsFlags==WO_OR, the OR-clause term
+ **
+ ** This loop also figures out the nesting order of tables in the FROM
+ ** clause.
+ */
+ sWBI.notValid = ~(Bitmask)0;
+ sWBI.pOrderBy = pOrderBy;
+ sWBI.n = nTabList;
+ sWBI.pDistinct = pDistinct;
+ andFlags = ~0;
+ WHERETRACE(("*** Optimizer Start ***\n"));
+ for(sWBI.i=iFrom=0, pLevel=pWInfo->a; sWBI.i<nTabList; sWBI.i++, pLevel++){
+ WhereCost bestPlan; /* Most efficient plan seen so far */
+ Index *pIdx; /* Index for FROM table at pTabItem */
+ int j; /* For looping over FROM tables */
+ int bestJ = -1; /* The value of j */
+ Bitmask m; /* Bitmask value for j or bestJ */
+ int isOptimal; /* Iterator for optimal/non-optimal search */
+ int ckOptimal; /* Do the optimal scan check */
+ int nUnconstrained; /* Number tables without INDEXED BY */
+ Bitmask notIndexed; /* Mask of tables that cannot use an index */
+
+ memset(&bestPlan, 0, sizeof(bestPlan));
+ bestPlan.rCost = SQLITE_BIG_DBL;
+ WHERETRACE(("*** Begin search for loop %d ***\n", sWBI.i));
+
+ /* Loop through the remaining entries in the FROM clause to find the
+ ** next nested loop. The loop tests all FROM clause entries
+ ** either once or twice.
+ **
+ ** The first test is always performed if there are two or more entries
+ ** remaining and never performed if there is only one FROM clause entry
+ ** to choose from. The first test looks for an "optimal" scan. In
+ ** this context an optimal scan is one that uses the same strategy
+ ** for the given FROM clause entry as would be selected if the entry
+ ** were used as the innermost nested loop. In other words, a table
+ ** is chosen such that the cost of running that table cannot be reduced
+ ** by waiting for other tables to run first. This "optimal" test works
+ ** by first assuming that the FROM clause is on the inner loop and finding
+ ** its query plan, then checking to see if that query plan uses any
+ ** other FROM clause terms that are sWBI.notValid. If no notValid terms
+ ** are used then the "optimal" query plan works.
+ **
+ ** Note that the WhereCost.nRow parameter for an optimal scan might
+ ** not be as small as it would be if the table really were the innermost
+ ** join. The nRow value can be reduced by WHERE clause constraints
+ ** that do not use indices. But this nRow reduction only happens if the
+ ** table really is the innermost join.
+ **
+ ** The second loop iteration is only performed if no optimal scan
+ ** strategies were found by the first iteration. This second iteration
+ ** is used to search for the lowest cost scan overall.
+ **
+ ** Without the optimal scan step (the first iteration) a suboptimal
+ ** plan might be chosen for queries like this:
+ **
+ ** CREATE TABLE t1(a, b);
+ ** CREATE TABLE t2(c, d);
+ ** SELECT * FROM t2, t1 WHERE t2.rowid = t1.a;
+ **
+ ** The best strategy is to iterate through table t1 first. However it
+ ** is not possible to determine this with a simple greedy algorithm.
+ ** Since the cost of a linear scan through table t2 is the same
+ ** as the cost of a linear scan through table t1, a simple greedy
+ ** algorithm may choose to use t2 for the outer loop, which is a much
+ ** costlier approach.
+ */
+ nUnconstrained = 0;
+ notIndexed = 0;
+
+ /* The optimal scan check only occurs if there are two or more tables
+ ** available to be reordered */
+ if( iFrom==nTabList-1 ){
+ ckOptimal = 0; /* Common case of just one table in the FROM clause */
+ }else{
+ ckOptimal = -1;
+ for(j=iFrom, sWBI.pSrc=&pTabList->a[j]; j<nTabList; j++, sWBI.pSrc++){
+ m = getMask(pMaskSet, sWBI.pSrc->iCursor);
+ if( (m & sWBI.notValid)==0 ){
+ if( j==iFrom ) iFrom++;
+ continue;
+ }
+ if( j>iFrom && (sWBI.pSrc->jointype & (JT_LEFT|JT_CROSS))!=0 ) break;
+ if( ++ckOptimal ) break;
+ if( (sWBI.pSrc->jointype & JT_LEFT)!=0 ) break;
+ }
+ }
+ assert( ckOptimal==0 || ckOptimal==1 );
+
+ for(isOptimal=ckOptimal; isOptimal>=0 && bestJ<0; isOptimal--){
+ for(j=iFrom, sWBI.pSrc=&pTabList->a[j]; j<nTabList; j++, sWBI.pSrc++){
+ if( j>iFrom && (sWBI.pSrc->jointype & (JT_LEFT|JT_CROSS))!=0 ){
+ /* This break and one like it in the ckOptimal computation loop
+ ** above prevent table reordering across LEFT and CROSS JOINs.
+ ** The LEFT JOIN case is necessary for correctness. The prohibition
+ ** against reordering across a CROSS JOIN is an SQLite feature that
+ ** allows the developer to control table reordering */
+ break;
+ }
+ m = getMask(pMaskSet, sWBI.pSrc->iCursor);
+ if( (m & sWBI.notValid)==0 ){
+ assert( j>iFrom );
+ continue;
+ }
+ sWBI.notReady = (isOptimal ? m : sWBI.notValid);
+ if( sWBI.pSrc->pIndex==0 ) nUnconstrained++;
+
+ WHERETRACE((" === trying table %d (%s) with isOptimal=%d ===\n",
+ j, sWBI.pSrc->pTab->zName, isOptimal));
+ assert( sWBI.pSrc->pTab );
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ if( IsVirtual(sWBI.pSrc->pTab) ){
+ sWBI.ppIdxInfo = &pWInfo->a[j].pIdxInfo;
+ bestVirtualIndex(&sWBI);
+ }else
+#endif
+ {
+ bestBtreeIndex(&sWBI);
+ }
+ assert( isOptimal || (sWBI.cost.used&sWBI.notValid)==0 );
+
+ /* If an INDEXED BY clause is present, then the plan must use that
+ ** index if it uses any index at all */
+ assert( sWBI.pSrc->pIndex==0
+ || (sWBI.cost.plan.wsFlags & WHERE_NOT_FULLSCAN)==0
+ || sWBI.cost.plan.u.pIdx==sWBI.pSrc->pIndex );
+
+ if( isOptimal && (sWBI.cost.plan.wsFlags & WHERE_NOT_FULLSCAN)==0 ){
+ notIndexed |= m;
+ }
+ if( isOptimal ){
+ pWInfo->a[j].rOptCost = sWBI.cost.rCost;
+ }else if( ckOptimal ){
+ /* If two or more tables have nearly the same outer loop cost, but
+ ** very different inner loop (optimal) cost, we want to choose
+ ** for the outer loop that table which benefits the least from
+ ** being in the inner loop. The following code scales the
+ ** outer loop cost estimate to accomplish that. */
+ WHERETRACE((" scaling cost from %.1f to %.1f\n",
+ sWBI.cost.rCost,
+ sWBI.cost.rCost/pWInfo->a[j].rOptCost));
+ sWBI.cost.rCost /= pWInfo->a[j].rOptCost;
+ }
+
+ /* Conditions under which this table becomes the best so far:
+ **
+ ** (1) The table must not depend on other tables that have not
+ ** yet run. (In other words, it must not depend on tables
+ ** in inner loops.)
+ **
+ ** (2) (This rule was removed on 2012-11-09. The scaling of the
+ ** cost using the optimal scan cost made this rule obsolete.)
+ **
+ ** (3) All tables have an INDEXED BY clause or this table lacks an
+ ** INDEXED BY clause or this table uses the specific
+ ** index specified by its INDEXED BY clause. This rule ensures
+ ** that a best-so-far is always selected even if an impossible
+ ** combination of INDEXED BY clauses are given. The error
+ ** will be detected and relayed back to the application later.
+ ** The NEVER() comes about because rule (2) above prevents
+ ** An indexable full-table-scan from reaching rule (3).
+ **
+ ** (4) The plan cost must be lower than prior plans, where "cost"
+ ** is defined by the compareCost() function above.
+ */
+ if( (sWBI.cost.used&sWBI.notValid)==0 /* (1) */
+ && (nUnconstrained==0 || sWBI.pSrc->pIndex==0 /* (3) */
+ || NEVER((sWBI.cost.plan.wsFlags & WHERE_NOT_FULLSCAN)!=0))
+ && (bestJ<0 || compareCost(&sWBI.cost, &bestPlan)) /* (4) */
+ ){
+ WHERETRACE((" === table %d (%s) is best so far\n"
+ " cost=%.1f, nRow=%.1f, nOBSat=%d, wsFlags=%08x\n",
+ j, sWBI.pSrc->pTab->zName,
+ sWBI.cost.rCost, sWBI.cost.plan.nRow,
+ sWBI.cost.plan.nOBSat, sWBI.cost.plan.wsFlags));
+ bestPlan = sWBI.cost;
+ bestJ = j;
+ }
+
+ /* In a join like "w JOIN x LEFT JOIN y JOIN z" make sure that
+ ** table y (and not table z) is always the next inner loop inside
+ ** of table x. */
+ if( (sWBI.pSrc->jointype & JT_LEFT)!=0 ) break;
+ }
+ }
+ assert( bestJ>=0 );
+ assert( sWBI.notValid & getMask(pMaskSet, pTabList->a[bestJ].iCursor) );
+ assert( bestJ==iFrom || (pTabList->a[iFrom].jointype & JT_LEFT)==0 );
+ testcase( bestJ>iFrom && (pTabList->a[iFrom].jointype & JT_CROSS)!=0 );
+ testcase( bestJ>iFrom && bestJ<nTabList-1
+ && (pTabList->a[bestJ+1].jointype & JT_LEFT)!=0 );
+ WHERETRACE(("*** Optimizer selects table %d (%s) for loop %d with:\n"
+ " cost=%.1f, nRow=%.1f, nOBSat=%d, wsFlags=0x%08x\n",
+ bestJ, pTabList->a[bestJ].pTab->zName,
+ pLevel-pWInfo->a, bestPlan.rCost, bestPlan.plan.nRow,
+ bestPlan.plan.nOBSat, bestPlan.plan.wsFlags));
+ if( (bestPlan.plan.wsFlags & WHERE_DISTINCT)!=0 ){
+ assert( pWInfo->eDistinct==0 );
+ pWInfo->eDistinct = WHERE_DISTINCT_ORDERED;
+ }
+ andFlags &= bestPlan.plan.wsFlags;
+ pLevel->plan = bestPlan.plan;
+ pLevel->iTabCur = pTabList->a[bestJ].iCursor;
+ testcase( bestPlan.plan.wsFlags & WHERE_INDEXED );
+ testcase( bestPlan.plan.wsFlags & WHERE_TEMP_INDEX );
+ if( bestPlan.plan.wsFlags & (WHERE_INDEXED|WHERE_TEMP_INDEX) ){
+ if( (wctrlFlags & WHERE_ONETABLE_ONLY)
+ && (bestPlan.plan.wsFlags & WHERE_TEMP_INDEX)==0
+ ){
+ pLevel->iIdxCur = iIdxCur;
+ }else{
+ pLevel->iIdxCur = pParse->nTab++;
+ }
+ }else{
+ pLevel->iIdxCur = -1;
+ }
+ sWBI.notValid &= ~getMask(pMaskSet, pTabList->a[bestJ].iCursor);
+ pLevel->iFrom = (u8)bestJ;
+ if( bestPlan.plan.nRow>=(double)1 ){
+ pParse->nQueryLoop *= bestPlan.plan.nRow;
+ }
+
+ /* Check that if the table scanned by this loop iteration had an
+ ** INDEXED BY clause attached to it, that the named index is being
+ ** used for the scan. If not, then query compilation has failed.
+ ** Return an error.
+ */
+ pIdx = pTabList->a[bestJ].pIndex;
+ if( pIdx ){
+ if( (bestPlan.plan.wsFlags & WHERE_INDEXED)==0 ){
+ sqlite3ErrorMsg(pParse, "cannot use index: %s", pIdx->zName);
+ goto whereBeginError;
+ }else{
+ /* If an INDEXED BY clause is used, the bestIndex() function is
+ ** guaranteed to find the index specified in the INDEXED BY clause
+ ** if it find an index at all. */
+ assert( bestPlan.plan.u.pIdx==pIdx );
+ }
+ }
+ }
+ WHERETRACE(("*** Optimizer Finished ***\n"));
+ if( pParse->nErr || db->mallocFailed ){
+ goto whereBeginError;
+ }
+ if( nTabList ){
+ pLevel--;
+ pWInfo->nOBSat = pLevel->plan.nOBSat;
+ }else{
+ pWInfo->nOBSat = 0;
+ }
+
+ /* If the total query only selects a single row, then the ORDER BY
+ ** clause is irrelevant.
+ */
+ if( (andFlags & WHERE_UNIQUE)!=0 && pOrderBy ){
+ assert( nTabList==0 || (pLevel->plan.wsFlags & WHERE_ALL_UNIQUE)!=0 );
+ pWInfo->nOBSat = pOrderBy->nExpr;
+ }
+
+ /* If the caller is an UPDATE or DELETE statement that is requesting
+ ** to use a one-pass algorithm, determine if this is appropriate.
+ ** The one-pass algorithm only works if the WHERE clause constraints
+ ** the statement to update a single row.
+ */
+ assert( (wctrlFlags & WHERE_ONEPASS_DESIRED)==0 || pWInfo->nLevel==1 );
+ if( (wctrlFlags & WHERE_ONEPASS_DESIRED)!=0 && (andFlags & WHERE_UNIQUE)!=0 ){
+ pWInfo->okOnePass = 1;
+ pWInfo->a[0].plan.wsFlags &= ~WHERE_IDX_ONLY;
+ }
+
+ /* Open all tables in the pTabList and any indices selected for
+ ** searching those tables.
+ */
+ sqlite3CodeVerifySchema(pParse, -1); /* Insert the cookie verifier Goto */
+ notReady = ~(Bitmask)0;
+ pWInfo->nRowOut = (double)1;
+ for(ii=0, pLevel=pWInfo->a; ii<nTabList; ii++, pLevel++){
+ Table *pTab; /* Table to open */
+ int iDb; /* Index of database containing table/index */
+ struct SrcList_item *pTabItem;
+
+ pTabItem = &pTabList->a[pLevel->iFrom];
+ pTab = pTabItem->pTab;
+ pWInfo->nRowOut *= pLevel->plan.nRow;
+ iDb = sqlite3SchemaToIndex(db, pTab->pSchema);
+ if( (pTab->tabFlags & TF_Ephemeral)!=0 || pTab->pSelect ){
+ /* Do nothing */
+ }else
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ if( (pLevel->plan.wsFlags & WHERE_VIRTUALTABLE)!=0 ){
+ const char *pVTab = (const char *)sqlite3GetVTable(db, pTab);
+ int iCur = pTabItem->iCursor;
+ sqlite3VdbeAddOp4(v, OP_VOpen, iCur, 0, 0, pVTab, P4_VTAB);
+ }else if( IsVirtual(pTab) ){
+ /* noop */
+ }else
+#endif
+ if( (pLevel->plan.wsFlags & WHERE_IDX_ONLY)==0
+ && (wctrlFlags & WHERE_OMIT_OPEN_CLOSE)==0 ){
+ int op = pWInfo->okOnePass ? OP_OpenWrite : OP_OpenRead;
+ sqlite3OpenTable(pParse, pTabItem->iCursor, iDb, pTab, op);
+ testcase( pTab->nCol==BMS-1 );
+ testcase( pTab->nCol==BMS );
+ if( !pWInfo->okOnePass && pTab->nCol<BMS ){
+ Bitmask b = pTabItem->colUsed;
+ int n = 0;
+ for(; b; b=b>>1, n++){}
+ sqlite3VdbeChangeP4(v, sqlite3VdbeCurrentAddr(v)-1,
+ SQLITE_INT_TO_PTR(n), P4_INT32);
+ assert( n<=pTab->nCol );
+ }
+ }else{
+ sqlite3TableLock(pParse, iDb, pTab->tnum, 0, pTab->zName);
+ }
+#ifndef SQLITE_OMIT_AUTOMATIC_INDEX
+ if( (pLevel->plan.wsFlags & WHERE_TEMP_INDEX)!=0 ){
+ constructAutomaticIndex(pParse, sWBI.pWC, pTabItem, notReady, pLevel);
+ }else
+#endif
+ if( (pLevel->plan.wsFlags & WHERE_INDEXED)!=0 ){
+ Index *pIx = pLevel->plan.u.pIdx;
+ KeyInfo *pKey = sqlite3IndexKeyinfo(pParse, pIx);
+ int iIndexCur = pLevel->iIdxCur;
+ assert( pIx->pSchema==pTab->pSchema );
+ assert( iIndexCur>=0 );
+ sqlite3VdbeAddOp4(v, OP_OpenRead, iIndexCur, pIx->tnum, iDb,
+ (char*)pKey, P4_KEYINFO_HANDOFF);
+ VdbeComment((v, "%s", pIx->zName));
+ }
+ sqlite3CodeVerifySchema(pParse, iDb);
+ notReady &= ~getMask(sWBI.pWC->pMaskSet, pTabItem->iCursor);
+ }
+ pWInfo->iTop = sqlite3VdbeCurrentAddr(v);
+ if( db->mallocFailed ) goto whereBeginError;
+
+ /* Generate the code to do the search. Each iteration of the for
+ ** loop below generates code for a single nested loop of the VM
+ ** program.
+ */
+ notReady = ~(Bitmask)0;
+ for(ii=0; ii<nTabList; ii++){
+ pLevel = &pWInfo->a[ii];
+ explainOneScan(pParse, pTabList, pLevel, ii, pLevel->iFrom, wctrlFlags);
+ notReady = codeOneLoopStart(pWInfo, ii, wctrlFlags, notReady);
+ pWInfo->iContinue = pLevel->addrCont;
+ }
+
+#ifdef SQLITE_TEST /* For testing and debugging use only */
+ /* Record in the query plan information about the current table
+ ** and the index used to access it (if any). If the table itself
+ ** is not used, its name is just '{}'. If no index is used
+ ** the index is listed as "{}". If the primary key is used the
+ ** index name is '*'.
+ */
+ for(ii=0; ii<nTabList; ii++){
+ char *z;
+ int n;
+ int w;
+ struct SrcList_item *pTabItem;
+
+ pLevel = &pWInfo->a[ii];
+ w = pLevel->plan.wsFlags;
+ pTabItem = &pTabList->a[pLevel->iFrom];
+ z = pTabItem->zAlias;
+ if( z==0 ) z = pTabItem->pTab->zName;
+ n = sqlite3Strlen30(z);
+ if( n+nQPlan < sizeof(sqlite3_query_plan)-10 ){
+ if( (w & WHERE_IDX_ONLY)!=0 && (w & WHERE_COVER_SCAN)==0 ){
+ memcpy(&sqlite3_query_plan[nQPlan], "{}", 2);
+ nQPlan += 2;
+ }else{
+ memcpy(&sqlite3_query_plan[nQPlan], z, n);
+ nQPlan += n;
+ }
+ sqlite3_query_plan[nQPlan++] = ' ';
+ }
+ testcase( w & WHERE_ROWID_EQ );
+ testcase( w & WHERE_ROWID_RANGE );
+ if( w & (WHERE_ROWID_EQ|WHERE_ROWID_RANGE) ){
+ memcpy(&sqlite3_query_plan[nQPlan], "* ", 2);
+ nQPlan += 2;
+ }else if( (w & WHERE_INDEXED)!=0 && (w & WHERE_COVER_SCAN)==0 ){
+ n = sqlite3Strlen30(pLevel->plan.u.pIdx->zName);
+ if( n+nQPlan < sizeof(sqlite3_query_plan)-2 ){
+ memcpy(&sqlite3_query_plan[nQPlan], pLevel->plan.u.pIdx->zName, n);
+ nQPlan += n;
+ sqlite3_query_plan[nQPlan++] = ' ';
+ }
+ }else{
+ memcpy(&sqlite3_query_plan[nQPlan], "{} ", 3);
+ nQPlan += 3;
+ }
+ }
+ while( nQPlan>0 && sqlite3_query_plan[nQPlan-1]==' ' ){
+ sqlite3_query_plan[--nQPlan] = 0;
+ }
+ sqlite3_query_plan[nQPlan] = 0;
+ nQPlan = 0;
+#endif /* SQLITE_TEST // Testing and debugging use only */
+
+ /* Record the continuation address in the WhereInfo structure. Then
+ ** clean up and return.
+ */
+ return pWInfo;
+
+ /* Jump here if malloc fails */
+whereBeginError:
+ if( pWInfo ){
+ pParse->nQueryLoop = pWInfo->savedNQueryLoop;
+ whereInfoFree(db, pWInfo);
+ }
+ return 0;
+}
+
+/*
+** Generate the end of the WHERE loop. See comments on
+** sqlite3WhereBegin() for additional information.
+*/
+SQLITE_PRIVATE void sqlite3WhereEnd(WhereInfo *pWInfo){
+ Parse *pParse = pWInfo->pParse;
+ Vdbe *v = pParse->pVdbe;
+ int i;
+ WhereLevel *pLevel;
+ SrcList *pTabList = pWInfo->pTabList;
+ sqlite3 *db = pParse->db;
+
+ /* Generate loop termination code.
+ */
+ sqlite3ExprCacheClear(pParse);
+ for(i=pWInfo->nLevel-1; i>=0; i--){
+ pLevel = &pWInfo->a[i];
+ sqlite3VdbeResolveLabel(v, pLevel->addrCont);
+ if( pLevel->op!=OP_Noop ){
+ sqlite3VdbeAddOp2(v, pLevel->op, pLevel->p1, pLevel->p2);
+ sqlite3VdbeChangeP5(v, pLevel->p5);
+ }
+ if( pLevel->plan.wsFlags & WHERE_IN_ABLE && pLevel->u.in.nIn>0 ){
+ struct InLoop *pIn;
+ int j;
+ sqlite3VdbeResolveLabel(v, pLevel->addrNxt);
+ for(j=pLevel->u.in.nIn, pIn=&pLevel->u.in.aInLoop[j-1]; j>0; j--, pIn--){
+ sqlite3VdbeJumpHere(v, pIn->addrInTop+1);
+ sqlite3VdbeAddOp2(v, pIn->eEndLoopOp, pIn->iCur, pIn->addrInTop);
+ sqlite3VdbeJumpHere(v, pIn->addrInTop-1);
+ }
+ sqlite3DbFree(db, pLevel->u.in.aInLoop);
+ }
+ sqlite3VdbeResolveLabel(v, pLevel->addrBrk);
+ if( pLevel->iLeftJoin ){
+ int addr;
+ addr = sqlite3VdbeAddOp1(v, OP_IfPos, pLevel->iLeftJoin);
+ assert( (pLevel->plan.wsFlags & WHERE_IDX_ONLY)==0
+ || (pLevel->plan.wsFlags & WHERE_INDEXED)!=0 );
+ if( (pLevel->plan.wsFlags & WHERE_IDX_ONLY)==0 ){
+ sqlite3VdbeAddOp1(v, OP_NullRow, pTabList->a[i].iCursor);
+ }
+ if( pLevel->iIdxCur>=0 ){
+ sqlite3VdbeAddOp1(v, OP_NullRow, pLevel->iIdxCur);
+ }
+ if( pLevel->op==OP_Return ){
+ sqlite3VdbeAddOp2(v, OP_Gosub, pLevel->p1, pLevel->addrFirst);
+ }else{
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, pLevel->addrFirst);
+ }
+ sqlite3VdbeJumpHere(v, addr);
+ }
+ }
+
+ /* The "break" point is here, just past the end of the outer loop.
+ ** Set it.
+ */
+ sqlite3VdbeResolveLabel(v, pWInfo->iBreak);
+
+ /* Close all of the cursors that were opened by sqlite3WhereBegin.
+ */
+ assert( pWInfo->nLevel==1 || pWInfo->nLevel==pTabList->nSrc );
+ for(i=0, pLevel=pWInfo->a; i<pWInfo->nLevel; i++, pLevel++){
+ Index *pIdx = 0;
+ struct SrcList_item *pTabItem = &pTabList->a[pLevel->iFrom];
+ Table *pTab = pTabItem->pTab;
+ assert( pTab!=0 );
+ if( (pTab->tabFlags & TF_Ephemeral)==0
+ && pTab->pSelect==0
+ && (pWInfo->wctrlFlags & WHERE_OMIT_OPEN_CLOSE)==0
+ ){
+ int ws = pLevel->plan.wsFlags;
+ if( !pWInfo->okOnePass && (ws & WHERE_IDX_ONLY)==0 ){
+ sqlite3VdbeAddOp1(v, OP_Close, pTabItem->iCursor);
+ }
+ if( (ws & WHERE_INDEXED)!=0 && (ws & WHERE_TEMP_INDEX)==0 ){
+ sqlite3VdbeAddOp1(v, OP_Close, pLevel->iIdxCur);
+ }
+ }
+
+ /* If this scan uses an index, make code substitutions to read data
+ ** from the index in preference to the table. Sometimes, this means
+ ** the table need never be read from. This is a performance boost,
+ ** as the vdbe level waits until the table is read before actually
+ ** seeking the table cursor to the record corresponding to the current
+ ** position in the index.
+ **
+ ** Calls to the code generator in between sqlite3WhereBegin and
+ ** sqlite3WhereEnd will have created code that references the table
+ ** directly. This loop scans all that code looking for opcodes
+ ** that reference the table and converts them into opcodes that
+ ** reference the index.
+ */
+ if( pLevel->plan.wsFlags & WHERE_INDEXED ){
+ pIdx = pLevel->plan.u.pIdx;
+ }else if( pLevel->plan.wsFlags & WHERE_MULTI_OR ){
+ pIdx = pLevel->u.pCovidx;
+ }
+ if( pIdx && !db->mallocFailed){
+ int k, j, last;
+ VdbeOp *pOp;
+
+ pOp = sqlite3VdbeGetOp(v, pWInfo->iTop);
+ last = sqlite3VdbeCurrentAddr(v);
+ for(k=pWInfo->iTop; k<last; k++, pOp++){
+ if( pOp->p1!=pLevel->iTabCur ) continue;
+ if( pOp->opcode==OP_Column ){
+ for(j=0; j<pIdx->nColumn; j++){
+ if( pOp->p2==pIdx->aiColumn[j] ){
+ pOp->p2 = j;
+ pOp->p1 = pLevel->iIdxCur;
+ break;
+ }
+ }
+ assert( (pLevel->plan.wsFlags & WHERE_IDX_ONLY)==0
+ || j<pIdx->nColumn );
+ }else if( pOp->opcode==OP_Rowid ){
+ pOp->p1 = pLevel->iIdxCur;
+ pOp->opcode = OP_IdxRowid;
+ }
+ }
+ }
+ }
+
+ /* Final cleanup
+ */
+ pParse->nQueryLoop = pWInfo->savedNQueryLoop;
+ whereInfoFree(db, pWInfo);
+ return;
+}
+
+/************** End of where.c ***********************************************/
+/************** Begin file parse.c *******************************************/
+/* Driver template for the LEMON parser generator.
+** The author disclaims copyright to this source code.
+**
+** This version of "lempar.c" is modified, slightly, for use by SQLite.
+** The only modifications are the addition of a couple of NEVER()
+** macros to disable tests that are needed in the case of a general
+** LALR(1) grammar but which are always false in the
+** specific grammar used by SQLite.
+*/
+/* First off, code is included that follows the "include" declaration
+** in the input grammar file. */
+/* #include <stdio.h> */
+
+
+/*
+** Disable all error recovery processing in the parser push-down
+** automaton.
+*/
+#define YYNOERRORRECOVERY 1
+
+/*
+** Make yytestcase() the same as testcase()
+*/
+#define yytestcase(X) testcase(X)
+
+/*
+** An instance of this structure holds information about the
+** LIMIT clause of a SELECT statement.
+*/
+struct LimitVal {
+ Expr *pLimit; /* The LIMIT expression. NULL if there is no limit */
+ Expr *pOffset; /* The OFFSET expression. NULL if there is none */
+};
+
+/*
+** An instance of this structure is used to store the LIKE,
+** GLOB, NOT LIKE, and NOT GLOB operators.
+*/
+struct LikeOp {
+ Token eOperator; /* "like" or "glob" or "regexp" */
+ int bNot; /* True if the NOT keyword is present */
+};
+
+/*
+** An instance of the following structure describes the event of a
+** TRIGGER. "a" is the event type, one of TK_UPDATE, TK_INSERT,
+** TK_DELETE, or TK_INSTEAD. If the event is of the form
+**
+** UPDATE ON (a,b,c)
+**
+** Then the "b" IdList records the list "a,b,c".
+*/
+struct TrigEvent { int a; IdList * b; };
+
+/*
+** An instance of this structure holds the ATTACH key and the key type.
+*/
+struct AttachKey { int type; Token key; };
+
+/*
+** One or more VALUES claues
+*/
+struct ValueList {
+ ExprList *pList;
+ Select *pSelect;
+};
+
+
+ /* This is a utility routine used to set the ExprSpan.zStart and
+ ** ExprSpan.zEnd values of pOut so that the span covers the complete
+ ** range of text beginning with pStart and going to the end of pEnd.
+ */
+ static void spanSet(ExprSpan *pOut, Token *pStart, Token *pEnd){
+ pOut->zStart = pStart->z;
+ pOut->zEnd = &pEnd->z[pEnd->n];
+ }
+
+ /* Construct a new Expr object from a single identifier. Use the
+ ** new Expr to populate pOut. Set the span of pOut to be the identifier
+ ** that created the expression.
+ */
+ static void spanExpr(ExprSpan *pOut, Parse *pParse, int op, Token *pValue){
+ pOut->pExpr = sqlite3PExpr(pParse, op, 0, 0, pValue);
+ pOut->zStart = pValue->z;
+ pOut->zEnd = &pValue->z[pValue->n];
+ }
+
+ /* This routine constructs a binary expression node out of two ExprSpan
+ ** objects and uses the result to populate a new ExprSpan object.
+ */
+ static void spanBinaryExpr(
+ ExprSpan *pOut, /* Write the result here */
+ Parse *pParse, /* The parsing context. Errors accumulate here */
+ int op, /* The binary operation */
+ ExprSpan *pLeft, /* The left operand */
+ ExprSpan *pRight /* The right operand */
+ ){
+ pOut->pExpr = sqlite3PExpr(pParse, op, pLeft->pExpr, pRight->pExpr, 0);
+ pOut->zStart = pLeft->zStart;
+ pOut->zEnd = pRight->zEnd;
+ }
+
+ /* Construct an expression node for a unary postfix operator
+ */
+ static void spanUnaryPostfix(
+ ExprSpan *pOut, /* Write the new expression node here */
+ Parse *pParse, /* Parsing context to record errors */
+ int op, /* The operator */
+ ExprSpan *pOperand, /* The operand */
+ Token *pPostOp /* The operand token for setting the span */
+ ){
+ pOut->pExpr = sqlite3PExpr(pParse, op, pOperand->pExpr, 0, 0);
+ pOut->zStart = pOperand->zStart;
+ pOut->zEnd = &pPostOp->z[pPostOp->n];
+ }
+
+ /* A routine to convert a binary TK_IS or TK_ISNOT expression into a
+ ** unary TK_ISNULL or TK_NOTNULL expression. */
+ static void binaryToUnaryIfNull(Parse *pParse, Expr *pY, Expr *pA, int op){
+ sqlite3 *db = pParse->db;
+ if( db->mallocFailed==0 && pY->op==TK_NULL ){
+ pA->op = (u8)op;
+ sqlite3ExprDelete(db, pA->pRight);
+ pA->pRight = 0;
+ }
+ }
+
+ /* Construct an expression node for a unary prefix operator
+ */
+ static void spanUnaryPrefix(
+ ExprSpan *pOut, /* Write the new expression node here */
+ Parse *pParse, /* Parsing context to record errors */
+ int op, /* The operator */
+ ExprSpan *pOperand, /* The operand */
+ Token *pPreOp /* The operand token for setting the span */
+ ){
+ pOut->pExpr = sqlite3PExpr(pParse, op, pOperand->pExpr, 0, 0);
+ pOut->zStart = pPreOp->z;
+ pOut->zEnd = pOperand->zEnd;
+ }
+/* Next is all token values, in a form suitable for use by makeheaders.
+** This section will be null unless lemon is run with the -m switch.
+*/
+/*
+** These constants (all generated automatically by the parser generator)
+** specify the various kinds of tokens (terminals) that the parser
+** understands.
+**
+** Each symbol here is a terminal symbol in the grammar.
+*/
+/* Make sure the INTERFACE macro is defined.
+*/
+#ifndef INTERFACE
+# define INTERFACE 1
+#endif
+/* The next thing included is series of defines which control
+** various aspects of the generated parser.
+** YYCODETYPE is the data type used for storing terminal
+** and nonterminal numbers. "unsigned char" is
+** used if there are fewer than 250 terminals
+** and nonterminals. "int" is used otherwise.
+** YYNOCODE is a number of type YYCODETYPE which corresponds
+** to no legal terminal or nonterminal number. This
+** number is used to fill in empty slots of the hash
+** table.
+** YYFALLBACK If defined, this indicates that one or more tokens
+** have fall-back values which should be used if the
+** original value of the token will not parse.
+** YYACTIONTYPE is the data type used for storing terminal
+** and nonterminal numbers. "unsigned char" is
+** used if there are fewer than 250 rules and
+** states combined. "int" is used otherwise.
+** sqlite3ParserTOKENTYPE is the data type used for minor tokens given
+** directly to the parser from the tokenizer.
+** YYMINORTYPE is the data type used for all minor tokens.
+** This is typically a union of many types, one of
+** which is sqlite3ParserTOKENTYPE. The entry in the union
+** for base tokens is called "yy0".
+** YYSTACKDEPTH is the maximum depth of the parser's stack. If
+** zero the stack is dynamically sized using realloc()
+** sqlite3ParserARG_SDECL A static variable declaration for the %extra_argument
+** sqlite3ParserARG_PDECL A parameter declaration for the %extra_argument
+** sqlite3ParserARG_STORE Code to store %extra_argument into yypParser
+** sqlite3ParserARG_FETCH Code to extract %extra_argument from yypParser
+** YYNSTATE the combined number of states.
+** YYNRULE the number of rules in the grammar
+** YYERRORSYMBOL is the code number of the error symbol. If not
+** defined, then do no error processing.
+*/
+#define YYCODETYPE unsigned char
+#define YYNOCODE 251
+#define YYACTIONTYPE unsigned short int
+#define YYWILDCARD 67
+#define sqlite3ParserTOKENTYPE Token
+typedef union {
+ int yyinit;
+ sqlite3ParserTOKENTYPE yy0;
+ struct LimitVal yy64;
+ Expr* yy122;
+ Select* yy159;
+ IdList* yy180;
+ struct {int value; int mask;} yy207;
+ u8 yy258;
+ u16 yy305;
+ struct LikeOp yy318;
+ TriggerStep* yy327;
+ ExprSpan yy342;
+ SrcList* yy347;
+ int yy392;
+ struct TrigEvent yy410;
+ ExprList* yy442;
+ struct ValueList yy487;
+} YYMINORTYPE;
+#ifndef YYSTACKDEPTH
+#define YYSTACKDEPTH 100
+#endif
+#define sqlite3ParserARG_SDECL Parse *pParse;
+#define sqlite3ParserARG_PDECL ,Parse *pParse
+#define sqlite3ParserARG_FETCH Parse *pParse = yypParser->pParse
+#define sqlite3ParserARG_STORE yypParser->pParse = pParse
+#define YYNSTATE 627
+#define YYNRULE 327
+#define YYFALLBACK 1
+#define YY_NO_ACTION (YYNSTATE+YYNRULE+2)
+#define YY_ACCEPT_ACTION (YYNSTATE+YYNRULE+1)
+#define YY_ERROR_ACTION (YYNSTATE+YYNRULE)
+
+/* The yyzerominor constant is used to initialize instances of
+** YYMINORTYPE objects to zero. */
+static const YYMINORTYPE yyzerominor = { 0 };
+
+/* Define the yytestcase() macro to be a no-op if is not already defined
+** otherwise.
+**
+** Applications can choose to define yytestcase() in the %include section
+** to a macro that can assist in verifying code coverage. For production
+** code the yytestcase() macro should be turned off. But it is useful
+** for testing.
+*/
+#ifndef yytestcase
+# define yytestcase(X)
+#endif
+
+
+/* Next are the tables used to determine what action to take based on the
+** current state and lookahead token. These tables are used to implement
+** functions that take a state number and lookahead value and return an
+** action integer.
+**
+** Suppose the action integer is N. Then the action is determined as
+** follows
+**
+** 0 <= N < YYNSTATE Shift N. That is, push the lookahead
+** token onto the stack and goto state N.
+**
+** YYNSTATE <= N < YYNSTATE+YYNRULE Reduce by rule N-YYNSTATE.
+**
+** N == YYNSTATE+YYNRULE A syntax error has occurred.
+**
+** N == YYNSTATE+YYNRULE+1 The parser accepts its input.
+**
+** N == YYNSTATE+YYNRULE+2 No such action. Denotes unused
+** slots in the yy_action[] table.
+**
+** The action table is constructed as a single large table named yy_action[].
+** Given state S and lookahead X, the action is computed as
+**
+** yy_action[ yy_shift_ofst[S] + X ]
+**
+** If the index value yy_shift_ofst[S]+X is out of range or if the value
+** yy_lookahead[yy_shift_ofst[S]+X] is not equal to X or if yy_shift_ofst[S]
+** is equal to YY_SHIFT_USE_DFLT, it means that the action is not in the table
+** and that yy_default[S] should be used instead.
+**
+** The formula above is for computing the action when the lookahead is
+** a terminal symbol. If the lookahead is a non-terminal (as occurs after
+** a reduce action) then the yy_reduce_ofst[] array is used in place of
+** the yy_shift_ofst[] array and YY_REDUCE_USE_DFLT is used in place of
+** YY_SHIFT_USE_DFLT.
+**
+** The following are the tables generated in this section:
+**
+** yy_action[] A single table containing all actions.
+** yy_lookahead[] A table containing the lookahead for each entry in
+** yy_action. Used to detect hash collisions.
+** yy_shift_ofst[] For each state, the offset into yy_action for
+** shifting terminals.
+** yy_reduce_ofst[] For each state, the offset into yy_action for
+** shifting non-terminals after a reduce.
+** yy_default[] Default action for each state.
+*/
+#define YY_ACTTAB_COUNT (1564)
+static const YYACTIONTYPE yy_action[] = {
+ /* 0 */ 309, 955, 184, 417, 2, 171, 624, 594, 56, 56,
+ /* 10 */ 56, 56, 49, 54, 54, 54, 54, 53, 53, 52,
+ /* 20 */ 52, 52, 51, 233, 620, 619, 298, 620, 619, 234,
+ /* 30 */ 587, 581, 56, 56, 56, 56, 19, 54, 54, 54,
+ /* 40 */ 54, 53, 53, 52, 52, 52, 51, 233, 605, 57,
+ /* 50 */ 58, 48, 579, 578, 580, 580, 55, 55, 56, 56,
+ /* 60 */ 56, 56, 541, 54, 54, 54, 54, 53, 53, 52,
+ /* 70 */ 52, 52, 51, 233, 309, 594, 325, 196, 195, 194,
+ /* 80 */ 33, 54, 54, 54, 54, 53, 53, 52, 52, 52,
+ /* 90 */ 51, 233, 617, 616, 165, 617, 616, 380, 377, 376,
+ /* 100 */ 407, 532, 576, 576, 587, 581, 303, 422, 375, 59,
+ /* 110 */ 53, 53, 52, 52, 52, 51, 233, 50, 47, 146,
+ /* 120 */ 574, 545, 65, 57, 58, 48, 579, 578, 580, 580,
+ /* 130 */ 55, 55, 56, 56, 56, 56, 213, 54, 54, 54,
+ /* 140 */ 54, 53, 53, 52, 52, 52, 51, 233, 309, 223,
+ /* 150 */ 539, 420, 170, 176, 138, 280, 383, 275, 382, 168,
+ /* 160 */ 489, 551, 409, 668, 620, 619, 271, 438, 409, 438,
+ /* 170 */ 550, 604, 67, 482, 507, 618, 599, 412, 587, 581,
+ /* 180 */ 600, 483, 618, 412, 618, 598, 91, 439, 440, 439,
+ /* 190 */ 335, 598, 73, 669, 222, 266, 480, 57, 58, 48,
+ /* 200 */ 579, 578, 580, 580, 55, 55, 56, 56, 56, 56,
+ /* 210 */ 670, 54, 54, 54, 54, 53, 53, 52, 52, 52,
+ /* 220 */ 51, 233, 309, 279, 232, 231, 1, 132, 200, 385,
+ /* 230 */ 620, 619, 617, 616, 278, 435, 289, 563, 175, 262,
+ /* 240 */ 409, 264, 437, 497, 436, 166, 441, 568, 336, 568,
+ /* 250 */ 201, 537, 587, 581, 599, 412, 165, 594, 600, 380,
+ /* 260 */ 377, 376, 597, 598, 92, 523, 618, 569, 569, 592,
+ /* 270 */ 375, 57, 58, 48, 579, 578, 580, 580, 55, 55,
+ /* 280 */ 56, 56, 56, 56, 597, 54, 54, 54, 54, 53,
+ /* 290 */ 53, 52, 52, 52, 51, 233, 309, 463, 617, 616,
+ /* 300 */ 590, 590, 590, 174, 272, 396, 409, 272, 409, 548,
+ /* 310 */ 397, 620, 619, 68, 326, 620, 619, 620, 619, 618,
+ /* 320 */ 546, 412, 618, 412, 471, 594, 587, 581, 472, 598,
+ /* 330 */ 92, 598, 92, 52, 52, 52, 51, 233, 513, 512,
+ /* 340 */ 206, 322, 363, 464, 221, 57, 58, 48, 579, 578,
+ /* 350 */ 580, 580, 55, 55, 56, 56, 56, 56, 529, 54,
+ /* 360 */ 54, 54, 54, 53, 53, 52, 52, 52, 51, 233,
+ /* 370 */ 309, 396, 409, 396, 597, 372, 386, 530, 347, 617,
+ /* 380 */ 616, 575, 202, 617, 616, 617, 616, 412, 620, 619,
+ /* 390 */ 145, 255, 346, 254, 577, 598, 74, 351, 45, 489,
+ /* 400 */ 587, 581, 235, 189, 464, 544, 167, 296, 187, 469,
+ /* 410 */ 479, 67, 62, 39, 618, 546, 597, 345, 573, 57,
+ /* 420 */ 58, 48, 579, 578, 580, 580, 55, 55, 56, 56,
+ /* 430 */ 56, 56, 6, 54, 54, 54, 54, 53, 53, 52,
+ /* 440 */ 52, 52, 51, 233, 309, 562, 558, 407, 528, 576,
+ /* 450 */ 576, 344, 255, 346, 254, 182, 617, 616, 503, 504,
+ /* 460 */ 314, 409, 557, 235, 166, 271, 409, 352, 564, 181,
+ /* 470 */ 407, 546, 576, 576, 587, 581, 412, 537, 556, 561,
+ /* 480 */ 517, 412, 618, 249, 598, 16, 7, 36, 467, 598,
+ /* 490 */ 92, 516, 618, 57, 58, 48, 579, 578, 580, 580,
+ /* 500 */ 55, 55, 56, 56, 56, 56, 541, 54, 54, 54,
+ /* 510 */ 54, 53, 53, 52, 52, 52, 51, 233, 309, 327,
+ /* 520 */ 572, 571, 525, 558, 560, 394, 871, 246, 409, 248,
+ /* 530 */ 171, 392, 594, 219, 407, 409, 576, 576, 502, 557,
+ /* 540 */ 364, 145, 510, 412, 407, 229, 576, 576, 587, 581,
+ /* 550 */ 412, 598, 92, 381, 269, 556, 166, 400, 598, 69,
+ /* 560 */ 501, 419, 945, 199, 945, 198, 546, 57, 58, 48,
+ /* 570 */ 579, 578, 580, 580, 55, 55, 56, 56, 56, 56,
+ /* 580 */ 568, 54, 54, 54, 54, 53, 53, 52, 52, 52,
+ /* 590 */ 51, 233, 309, 317, 419, 944, 508, 944, 308, 597,
+ /* 600 */ 594, 565, 490, 212, 173, 247, 423, 615, 614, 613,
+ /* 610 */ 323, 197, 143, 405, 572, 571, 489, 66, 50, 47,
+ /* 620 */ 146, 594, 587, 581, 232, 231, 559, 427, 67, 555,
+ /* 630 */ 15, 618, 186, 543, 303, 421, 35, 206, 432, 423,
+ /* 640 */ 552, 57, 58, 48, 579, 578, 580, 580, 55, 55,
+ /* 650 */ 56, 56, 56, 56, 205, 54, 54, 54, 54, 53,
+ /* 660 */ 53, 52, 52, 52, 51, 233, 309, 569, 569, 260,
+ /* 670 */ 268, 597, 12, 373, 568, 166, 409, 313, 409, 420,
+ /* 680 */ 409, 473, 473, 365, 618, 50, 47, 146, 597, 594,
+ /* 690 */ 468, 412, 166, 412, 351, 412, 587, 581, 32, 598,
+ /* 700 */ 94, 598, 97, 598, 95, 627, 625, 329, 142, 50,
+ /* 710 */ 47, 146, 333, 349, 358, 57, 58, 48, 579, 578,
+ /* 720 */ 580, 580, 55, 55, 56, 56, 56, 56, 409, 54,
+ /* 730 */ 54, 54, 54, 53, 53, 52, 52, 52, 51, 233,
+ /* 740 */ 309, 409, 388, 412, 409, 22, 565, 404, 212, 362,
+ /* 750 */ 389, 598, 104, 359, 409, 156, 412, 409, 603, 412,
+ /* 760 */ 537, 331, 569, 569, 598, 103, 493, 598, 105, 412,
+ /* 770 */ 587, 581, 412, 260, 549, 618, 11, 598, 106, 521,
+ /* 780 */ 598, 133, 169, 457, 456, 170, 35, 601, 618, 57,
+ /* 790 */ 58, 48, 579, 578, 580, 580, 55, 55, 56, 56,
+ /* 800 */ 56, 56, 409, 54, 54, 54, 54, 53, 53, 52,
+ /* 810 */ 52, 52, 51, 233, 309, 409, 259, 412, 409, 50,
+ /* 820 */ 47, 146, 357, 318, 355, 598, 134, 527, 352, 337,
+ /* 830 */ 412, 409, 356, 412, 357, 409, 357, 618, 598, 98,
+ /* 840 */ 129, 598, 102, 618, 587, 581, 412, 21, 235, 618,
+ /* 850 */ 412, 618, 211, 143, 598, 101, 30, 167, 598, 93,
+ /* 860 */ 350, 535, 203, 57, 58, 48, 579, 578, 580, 580,
+ /* 870 */ 55, 55, 56, 56, 56, 56, 409, 54, 54, 54,
+ /* 880 */ 54, 53, 53, 52, 52, 52, 51, 233, 309, 409,
+ /* 890 */ 526, 412, 409, 425, 215, 305, 597, 551, 141, 598,
+ /* 900 */ 100, 40, 409, 38, 412, 409, 550, 412, 409, 228,
+ /* 910 */ 220, 314, 598, 77, 500, 598, 96, 412, 587, 581,
+ /* 920 */ 412, 338, 253, 412, 218, 598, 137, 379, 598, 136,
+ /* 930 */ 28, 598, 135, 270, 715, 210, 481, 57, 58, 48,
+ /* 940 */ 579, 578, 580, 580, 55, 55, 56, 56, 56, 56,
+ /* 950 */ 409, 54, 54, 54, 54, 53, 53, 52, 52, 52,
+ /* 960 */ 51, 233, 309, 409, 272, 412, 409, 315, 147, 597,
+ /* 970 */ 272, 626, 2, 598, 76, 209, 409, 127, 412, 618,
+ /* 980 */ 126, 412, 409, 621, 235, 618, 598, 90, 374, 598,
+ /* 990 */ 89, 412, 587, 581, 27, 260, 350, 412, 618, 598,
+ /* 1000 */ 75, 321, 541, 541, 125, 598, 88, 320, 278, 597,
+ /* 1010 */ 618, 57, 46, 48, 579, 578, 580, 580, 55, 55,
+ /* 1020 */ 56, 56, 56, 56, 409, 54, 54, 54, 54, 53,
+ /* 1030 */ 53, 52, 52, 52, 51, 233, 309, 409, 450, 412,
+ /* 1040 */ 164, 284, 282, 272, 609, 424, 304, 598, 87, 370,
+ /* 1050 */ 409, 477, 412, 409, 608, 409, 607, 602, 618, 618,
+ /* 1060 */ 598, 99, 586, 585, 122, 412, 587, 581, 412, 618,
+ /* 1070 */ 412, 618, 618, 598, 86, 366, 598, 17, 598, 85,
+ /* 1080 */ 319, 185, 519, 518, 583, 582, 58, 48, 579, 578,
+ /* 1090 */ 580, 580, 55, 55, 56, 56, 56, 56, 409, 54,
+ /* 1100 */ 54, 54, 54, 53, 53, 52, 52, 52, 51, 233,
+ /* 1110 */ 309, 584, 409, 412, 409, 260, 260, 260, 408, 591,
+ /* 1120 */ 474, 598, 84, 170, 409, 466, 518, 412, 121, 412,
+ /* 1130 */ 618, 618, 618, 618, 618, 598, 83, 598, 72, 412,
+ /* 1140 */ 587, 581, 51, 233, 625, 329, 470, 598, 71, 257,
+ /* 1150 */ 159, 120, 14, 462, 157, 158, 117, 260, 448, 447,
+ /* 1160 */ 446, 48, 579, 578, 580, 580, 55, 55, 56, 56,
+ /* 1170 */ 56, 56, 618, 54, 54, 54, 54, 53, 53, 52,
+ /* 1180 */ 52, 52, 51, 233, 44, 403, 260, 3, 409, 459,
+ /* 1190 */ 260, 413, 619, 118, 398, 10, 25, 24, 554, 348,
+ /* 1200 */ 217, 618, 406, 412, 409, 618, 4, 44, 403, 618,
+ /* 1210 */ 3, 598, 82, 618, 413, 619, 455, 542, 115, 412,
+ /* 1220 */ 538, 401, 536, 274, 506, 406, 251, 598, 81, 216,
+ /* 1230 */ 273, 563, 618, 243, 453, 618, 154, 618, 618, 618,
+ /* 1240 */ 449, 416, 623, 110, 401, 618, 409, 236, 64, 123,
+ /* 1250 */ 487, 41, 42, 531, 563, 204, 409, 267, 43, 411,
+ /* 1260 */ 410, 412, 265, 592, 108, 618, 107, 434, 332, 598,
+ /* 1270 */ 80, 412, 618, 263, 41, 42, 443, 618, 409, 598,
+ /* 1280 */ 70, 43, 411, 410, 433, 261, 592, 149, 618, 597,
+ /* 1290 */ 256, 237, 188, 412, 590, 590, 590, 589, 588, 13,
+ /* 1300 */ 618, 598, 18, 328, 235, 618, 44, 403, 360, 3,
+ /* 1310 */ 418, 461, 339, 413, 619, 227, 124, 590, 590, 590,
+ /* 1320 */ 589, 588, 13, 618, 406, 409, 618, 409, 139, 34,
+ /* 1330 */ 403, 387, 3, 148, 622, 312, 413, 619, 311, 330,
+ /* 1340 */ 412, 460, 412, 401, 180, 353, 412, 406, 598, 79,
+ /* 1350 */ 598, 78, 250, 563, 598, 9, 618, 612, 611, 610,
+ /* 1360 */ 618, 8, 452, 442, 242, 415, 401, 618, 239, 235,
+ /* 1370 */ 179, 238, 428, 41, 42, 288, 563, 618, 618, 618,
+ /* 1380 */ 43, 411, 410, 618, 144, 592, 618, 618, 177, 61,
+ /* 1390 */ 618, 596, 391, 620, 619, 287, 41, 42, 414, 618,
+ /* 1400 */ 293, 30, 393, 43, 411, 410, 292, 618, 592, 31,
+ /* 1410 */ 618, 395, 291, 60, 230, 37, 590, 590, 590, 589,
+ /* 1420 */ 588, 13, 214, 553, 183, 290, 172, 301, 300, 299,
+ /* 1430 */ 178, 297, 595, 563, 451, 29, 285, 390, 540, 590,
+ /* 1440 */ 590, 590, 589, 588, 13, 283, 520, 534, 150, 533,
+ /* 1450 */ 241, 281, 384, 192, 191, 324, 515, 514, 276, 240,
+ /* 1460 */ 510, 523, 307, 511, 128, 592, 509, 225, 226, 486,
+ /* 1470 */ 485, 224, 152, 491, 464, 306, 484, 163, 153, 371,
+ /* 1480 */ 478, 151, 162, 258, 369, 161, 367, 208, 475, 476,
+ /* 1490 */ 26, 160, 465, 140, 361, 131, 590, 590, 590, 116,
+ /* 1500 */ 119, 454, 343, 155, 114, 342, 113, 112, 445, 111,
+ /* 1510 */ 130, 109, 431, 316, 426, 430, 23, 429, 20, 606,
+ /* 1520 */ 190, 507, 255, 341, 244, 63, 294, 593, 310, 570,
+ /* 1530 */ 277, 402, 354, 235, 567, 496, 495, 492, 494, 302,
+ /* 1540 */ 458, 378, 286, 245, 566, 5, 252, 547, 193, 444,
+ /* 1550 */ 233, 340, 207, 524, 368, 505, 334, 522, 499, 399,
+ /* 1560 */ 295, 498, 956, 488,
+};
+static const YYCODETYPE yy_lookahead[] = {
+ /* 0 */ 19, 142, 143, 144, 145, 24, 1, 26, 77, 78,
+ /* 10 */ 79, 80, 81, 82, 83, 84, 85, 86, 87, 88,
+ /* 20 */ 89, 90, 91, 92, 26, 27, 15, 26, 27, 197,
+ /* 30 */ 49, 50, 77, 78, 79, 80, 204, 82, 83, 84,
+ /* 40 */ 85, 86, 87, 88, 89, 90, 91, 92, 23, 68,
+ /* 50 */ 69, 70, 71, 72, 73, 74, 75, 76, 77, 78,
+ /* 60 */ 79, 80, 166, 82, 83, 84, 85, 86, 87, 88,
+ /* 70 */ 89, 90, 91, 92, 19, 94, 19, 105, 106, 107,
+ /* 80 */ 25, 82, 83, 84, 85, 86, 87, 88, 89, 90,
+ /* 90 */ 91, 92, 94, 95, 96, 94, 95, 99, 100, 101,
+ /* 100 */ 112, 205, 114, 115, 49, 50, 22, 23, 110, 54,
+ /* 110 */ 86, 87, 88, 89, 90, 91, 92, 221, 222, 223,
+ /* 120 */ 23, 120, 25, 68, 69, 70, 71, 72, 73, 74,
+ /* 130 */ 75, 76, 77, 78, 79, 80, 22, 82, 83, 84,
+ /* 140 */ 85, 86, 87, 88, 89, 90, 91, 92, 19, 92,
+ /* 150 */ 23, 67, 25, 96, 97, 98, 99, 100, 101, 102,
+ /* 160 */ 150, 32, 150, 118, 26, 27, 109, 150, 150, 150,
+ /* 170 */ 41, 161, 162, 180, 181, 165, 113, 165, 49, 50,
+ /* 180 */ 117, 188, 165, 165, 165, 173, 174, 170, 171, 170,
+ /* 190 */ 171, 173, 174, 118, 184, 16, 186, 68, 69, 70,
+ /* 200 */ 71, 72, 73, 74, 75, 76, 77, 78, 79, 80,
+ /* 210 */ 118, 82, 83, 84, 85, 86, 87, 88, 89, 90,
+ /* 220 */ 91, 92, 19, 98, 86, 87, 22, 24, 160, 88,
+ /* 230 */ 26, 27, 94, 95, 109, 97, 224, 66, 118, 60,
+ /* 240 */ 150, 62, 104, 23, 106, 25, 229, 230, 229, 230,
+ /* 250 */ 160, 150, 49, 50, 113, 165, 96, 26, 117, 99,
+ /* 260 */ 100, 101, 194, 173, 174, 94, 165, 129, 130, 98,
+ /* 270 */ 110, 68, 69, 70, 71, 72, 73, 74, 75, 76,
+ /* 280 */ 77, 78, 79, 80, 194, 82, 83, 84, 85, 86,
+ /* 290 */ 87, 88, 89, 90, 91, 92, 19, 11, 94, 95,
+ /* 300 */ 129, 130, 131, 118, 150, 215, 150, 150, 150, 25,
+ /* 310 */ 220, 26, 27, 22, 213, 26, 27, 26, 27, 165,
+ /* 320 */ 25, 165, 165, 165, 30, 94, 49, 50, 34, 173,
+ /* 330 */ 174, 173, 174, 88, 89, 90, 91, 92, 7, 8,
+ /* 340 */ 160, 187, 48, 57, 187, 68, 69, 70, 71, 72,
+ /* 350 */ 73, 74, 75, 76, 77, 78, 79, 80, 23, 82,
+ /* 360 */ 83, 84, 85, 86, 87, 88, 89, 90, 91, 92,
+ /* 370 */ 19, 215, 150, 215, 194, 19, 220, 88, 220, 94,
+ /* 380 */ 95, 23, 160, 94, 95, 94, 95, 165, 26, 27,
+ /* 390 */ 95, 105, 106, 107, 113, 173, 174, 217, 22, 150,
+ /* 400 */ 49, 50, 116, 119, 57, 120, 50, 158, 22, 21,
+ /* 410 */ 161, 162, 232, 136, 165, 120, 194, 237, 23, 68,
+ /* 420 */ 69, 70, 71, 72, 73, 74, 75, 76, 77, 78,
+ /* 430 */ 79, 80, 22, 82, 83, 84, 85, 86, 87, 88,
+ /* 440 */ 89, 90, 91, 92, 19, 23, 12, 112, 23, 114,
+ /* 450 */ 115, 63, 105, 106, 107, 23, 94, 95, 97, 98,
+ /* 460 */ 104, 150, 28, 116, 25, 109, 150, 150, 23, 23,
+ /* 470 */ 112, 25, 114, 115, 49, 50, 165, 150, 44, 11,
+ /* 480 */ 46, 165, 165, 16, 173, 174, 76, 136, 100, 173,
+ /* 490 */ 174, 57, 165, 68, 69, 70, 71, 72, 73, 74,
+ /* 500 */ 75, 76, 77, 78, 79, 80, 166, 82, 83, 84,
+ /* 510 */ 85, 86, 87, 88, 89, 90, 91, 92, 19, 169,
+ /* 520 */ 170, 171, 23, 12, 23, 214, 138, 60, 150, 62,
+ /* 530 */ 24, 215, 26, 216, 112, 150, 114, 115, 36, 28,
+ /* 540 */ 213, 95, 103, 165, 112, 205, 114, 115, 49, 50,
+ /* 550 */ 165, 173, 174, 51, 23, 44, 25, 46, 173, 174,
+ /* 560 */ 58, 22, 23, 22, 25, 160, 120, 68, 69, 70,
+ /* 570 */ 71, 72, 73, 74, 75, 76, 77, 78, 79, 80,
+ /* 580 */ 230, 82, 83, 84, 85, 86, 87, 88, 89, 90,
+ /* 590 */ 91, 92, 19, 215, 22, 23, 23, 25, 163, 194,
+ /* 600 */ 94, 166, 167, 168, 25, 138, 67, 7, 8, 9,
+ /* 610 */ 108, 206, 207, 169, 170, 171, 150, 22, 221, 222,
+ /* 620 */ 223, 26, 49, 50, 86, 87, 23, 161, 162, 23,
+ /* 630 */ 22, 165, 24, 120, 22, 23, 25, 160, 241, 67,
+ /* 640 */ 176, 68, 69, 70, 71, 72, 73, 74, 75, 76,
+ /* 650 */ 77, 78, 79, 80, 160, 82, 83, 84, 85, 86,
+ /* 660 */ 87, 88, 89, 90, 91, 92, 19, 129, 130, 150,
+ /* 670 */ 23, 194, 35, 23, 230, 25, 150, 155, 150, 67,
+ /* 680 */ 150, 105, 106, 107, 165, 221, 222, 223, 194, 94,
+ /* 690 */ 23, 165, 25, 165, 217, 165, 49, 50, 25, 173,
+ /* 700 */ 174, 173, 174, 173, 174, 0, 1, 2, 118, 221,
+ /* 710 */ 222, 223, 193, 219, 237, 68, 69, 70, 71, 72,
+ /* 720 */ 73, 74, 75, 76, 77, 78, 79, 80, 150, 82,
+ /* 730 */ 83, 84, 85, 86, 87, 88, 89, 90, 91, 92,
+ /* 740 */ 19, 150, 19, 165, 150, 24, 166, 167, 168, 227,
+ /* 750 */ 27, 173, 174, 231, 150, 25, 165, 150, 172, 165,
+ /* 760 */ 150, 242, 129, 130, 173, 174, 180, 173, 174, 165,
+ /* 770 */ 49, 50, 165, 150, 176, 165, 35, 173, 174, 165,
+ /* 780 */ 173, 174, 35, 23, 23, 25, 25, 173, 165, 68,
+ /* 790 */ 69, 70, 71, 72, 73, 74, 75, 76, 77, 78,
+ /* 800 */ 79, 80, 150, 82, 83, 84, 85, 86, 87, 88,
+ /* 810 */ 89, 90, 91, 92, 19, 150, 193, 165, 150, 221,
+ /* 820 */ 222, 223, 150, 213, 19, 173, 174, 23, 150, 97,
+ /* 830 */ 165, 150, 27, 165, 150, 150, 150, 165, 173, 174,
+ /* 840 */ 22, 173, 174, 165, 49, 50, 165, 52, 116, 165,
+ /* 850 */ 165, 165, 206, 207, 173, 174, 126, 50, 173, 174,
+ /* 860 */ 128, 27, 160, 68, 69, 70, 71, 72, 73, 74,
+ /* 870 */ 75, 76, 77, 78, 79, 80, 150, 82, 83, 84,
+ /* 880 */ 85, 86, 87, 88, 89, 90, 91, 92, 19, 150,
+ /* 890 */ 23, 165, 150, 23, 216, 25, 194, 32, 39, 173,
+ /* 900 */ 174, 135, 150, 137, 165, 150, 41, 165, 150, 52,
+ /* 910 */ 238, 104, 173, 174, 29, 173, 174, 165, 49, 50,
+ /* 920 */ 165, 219, 238, 165, 238, 173, 174, 52, 173, 174,
+ /* 930 */ 22, 173, 174, 23, 23, 160, 25, 68, 69, 70,
+ /* 940 */ 71, 72, 73, 74, 75, 76, 77, 78, 79, 80,
+ /* 950 */ 150, 82, 83, 84, 85, 86, 87, 88, 89, 90,
+ /* 960 */ 91, 92, 19, 150, 150, 165, 150, 245, 246, 194,
+ /* 970 */ 150, 144, 145, 173, 174, 160, 150, 22, 165, 165,
+ /* 980 */ 22, 165, 150, 150, 116, 165, 173, 174, 52, 173,
+ /* 990 */ 174, 165, 49, 50, 22, 150, 128, 165, 165, 173,
+ /* 1000 */ 174, 187, 166, 166, 22, 173, 174, 187, 109, 194,
+ /* 1010 */ 165, 68, 69, 70, 71, 72, 73, 74, 75, 76,
+ /* 1020 */ 77, 78, 79, 80, 150, 82, 83, 84, 85, 86,
+ /* 1030 */ 87, 88, 89, 90, 91, 92, 19, 150, 193, 165,
+ /* 1040 */ 102, 205, 205, 150, 150, 247, 248, 173, 174, 19,
+ /* 1050 */ 150, 20, 165, 150, 150, 150, 150, 150, 165, 165,
+ /* 1060 */ 173, 174, 49, 50, 104, 165, 49, 50, 165, 165,
+ /* 1070 */ 165, 165, 165, 173, 174, 43, 173, 174, 173, 174,
+ /* 1080 */ 187, 24, 190, 191, 71, 72, 69, 70, 71, 72,
+ /* 1090 */ 73, 74, 75, 76, 77, 78, 79, 80, 150, 82,
+ /* 1100 */ 83, 84, 85, 86, 87, 88, 89, 90, 91, 92,
+ /* 1110 */ 19, 98, 150, 165, 150, 150, 150, 150, 150, 150,
+ /* 1120 */ 59, 173, 174, 25, 150, 190, 191, 165, 53, 165,
+ /* 1130 */ 165, 165, 165, 165, 165, 173, 174, 173, 174, 165,
+ /* 1140 */ 49, 50, 91, 92, 1, 2, 53, 173, 174, 138,
+ /* 1150 */ 104, 22, 5, 1, 35, 118, 127, 150, 193, 193,
+ /* 1160 */ 193, 70, 71, 72, 73, 74, 75, 76, 77, 78,
+ /* 1170 */ 79, 80, 165, 82, 83, 84, 85, 86, 87, 88,
+ /* 1180 */ 89, 90, 91, 92, 19, 20, 150, 22, 150, 27,
+ /* 1190 */ 150, 26, 27, 108, 150, 22, 76, 76, 150, 25,
+ /* 1200 */ 193, 165, 37, 165, 150, 165, 22, 19, 20, 165,
+ /* 1210 */ 22, 173, 174, 165, 26, 27, 23, 150, 119, 165,
+ /* 1220 */ 150, 56, 150, 150, 150, 37, 16, 173, 174, 193,
+ /* 1230 */ 150, 66, 165, 193, 1, 165, 121, 165, 165, 165,
+ /* 1240 */ 20, 146, 147, 119, 56, 165, 150, 152, 16, 154,
+ /* 1250 */ 150, 86, 87, 88, 66, 160, 150, 150, 93, 94,
+ /* 1260 */ 95, 165, 150, 98, 108, 165, 127, 23, 65, 173,
+ /* 1270 */ 174, 165, 165, 150, 86, 87, 128, 165, 150, 173,
+ /* 1280 */ 174, 93, 94, 95, 23, 150, 98, 15, 165, 194,
+ /* 1290 */ 150, 140, 22, 165, 129, 130, 131, 132, 133, 134,
+ /* 1300 */ 165, 173, 174, 3, 116, 165, 19, 20, 150, 22,
+ /* 1310 */ 4, 150, 217, 26, 27, 179, 179, 129, 130, 131,
+ /* 1320 */ 132, 133, 134, 165, 37, 150, 165, 150, 164, 19,
+ /* 1330 */ 20, 150, 22, 246, 149, 249, 26, 27, 249, 244,
+ /* 1340 */ 165, 150, 165, 56, 6, 150, 165, 37, 173, 174,
+ /* 1350 */ 173, 174, 150, 66, 173, 174, 165, 149, 149, 13,
+ /* 1360 */ 165, 25, 150, 150, 150, 149, 56, 165, 150, 116,
+ /* 1370 */ 151, 150, 150, 86, 87, 150, 66, 165, 165, 165,
+ /* 1380 */ 93, 94, 95, 165, 150, 98, 165, 165, 151, 22,
+ /* 1390 */ 165, 194, 150, 26, 27, 150, 86, 87, 159, 165,
+ /* 1400 */ 199, 126, 123, 93, 94, 95, 200, 165, 98, 124,
+ /* 1410 */ 165, 122, 201, 125, 225, 135, 129, 130, 131, 132,
+ /* 1420 */ 133, 134, 5, 157, 157, 202, 118, 10, 11, 12,
+ /* 1430 */ 13, 14, 203, 66, 17, 104, 210, 121, 211, 129,
+ /* 1440 */ 130, 131, 132, 133, 134, 210, 175, 211, 31, 211,
+ /* 1450 */ 33, 210, 104, 86, 87, 47, 175, 183, 175, 42,
+ /* 1460 */ 103, 94, 178, 177, 22, 98, 175, 92, 228, 175,
+ /* 1470 */ 175, 228, 55, 183, 57, 178, 175, 156, 61, 18,
+ /* 1480 */ 157, 64, 156, 235, 157, 156, 45, 157, 236, 157,
+ /* 1490 */ 135, 156, 189, 68, 157, 218, 129, 130, 131, 22,
+ /* 1500 */ 189, 199, 157, 156, 192, 18, 192, 192, 199, 192,
+ /* 1510 */ 218, 189, 40, 157, 38, 157, 240, 157, 240, 153,
+ /* 1520 */ 196, 181, 105, 106, 107, 243, 198, 166, 111, 230,
+ /* 1530 */ 176, 226, 239, 116, 230, 176, 166, 166, 176, 148,
+ /* 1540 */ 199, 177, 209, 209, 166, 196, 239, 208, 185, 199,
+ /* 1550 */ 92, 209, 233, 173, 234, 182, 139, 173, 182, 191,
+ /* 1560 */ 195, 182, 250, 186,
+};
+#define YY_SHIFT_USE_DFLT (-70)
+#define YY_SHIFT_COUNT (416)
+#define YY_SHIFT_MIN (-69)
+#define YY_SHIFT_MAX (1487)
+static const short yy_shift_ofst[] = {
+ /* 0 */ 1143, 1188, 1417, 1188, 1287, 1287, 138, 138, -2, -19,
+ /* 10 */ 1287, 1287, 1287, 1287, 347, 362, 129, 129, 795, 1165,
+ /* 20 */ 1287, 1287, 1287, 1287, 1287, 1287, 1287, 1287, 1287, 1287,
+ /* 30 */ 1287, 1287, 1287, 1287, 1287, 1287, 1287, 1287, 1287, 1287,
+ /* 40 */ 1287, 1287, 1287, 1287, 1287, 1287, 1287, 1287, 1310, 1287,
+ /* 50 */ 1287, 1287, 1287, 1287, 1287, 1287, 1287, 1287, 1287, 1287,
+ /* 60 */ 1287, 1287, 286, 362, 362, 538, 538, 231, 1253, 55,
+ /* 70 */ 721, 647, 573, 499, 425, 351, 277, 203, 869, 869,
+ /* 80 */ 869, 869, 869, 869, 869, 869, 869, 869, 869, 869,
+ /* 90 */ 869, 869, 869, 943, 869, 1017, 1091, 1091, -69, -45,
+ /* 100 */ -45, -45, -45, -45, -1, 24, 245, 362, 362, 362,
+ /* 110 */ 362, 362, 362, 362, 362, 362, 362, 362, 362, 362,
+ /* 120 */ 362, 362, 362, 388, 356, 362, 362, 362, 362, 362,
+ /* 130 */ 732, 868, 231, 1051, 1458, -70, -70, -70, 1367, 57,
+ /* 140 */ 434, 434, 289, 291, 285, 1, 204, 572, 539, 362,
+ /* 150 */ 362, 362, 362, 362, 362, 362, 362, 362, 362, 362,
+ /* 160 */ 362, 362, 362, 362, 362, 362, 362, 362, 362, 362,
+ /* 170 */ 362, 362, 362, 362, 362, 362, 362, 362, 362, 362,
+ /* 180 */ 362, 506, 506, 506, 705, 1253, 1253, 1253, -70, -70,
+ /* 190 */ -70, 171, 171, 160, 502, 502, 502, 446, 432, 511,
+ /* 200 */ 422, 358, 335, -12, -12, -12, -12, 576, 294, -12,
+ /* 210 */ -12, 295, 595, 141, 600, 730, 723, 723, 805, 730,
+ /* 220 */ 805, 439, 911, 231, 865, 231, 865, 807, 865, 723,
+ /* 230 */ 766, 633, 633, 231, 284, 63, 608, 1476, 1308, 1308,
+ /* 240 */ 1472, 1472, 1308, 1477, 1425, 1275, 1487, 1487, 1487, 1487,
+ /* 250 */ 1308, 1461, 1275, 1477, 1425, 1425, 1308, 1461, 1355, 1441,
+ /* 260 */ 1308, 1308, 1461, 1308, 1461, 1308, 1461, 1442, 1348, 1348,
+ /* 270 */ 1348, 1408, 1375, 1375, 1442, 1348, 1357, 1348, 1408, 1348,
+ /* 280 */ 1348, 1316, 1331, 1316, 1331, 1316, 1331, 1308, 1308, 1280,
+ /* 290 */ 1288, 1289, 1285, 1279, 1275, 1253, 1336, 1346, 1346, 1338,
+ /* 300 */ 1338, 1338, 1338, -70, -70, -70, -70, -70, -70, 1013,
+ /* 310 */ 467, 612, 84, 179, -28, 870, 410, 761, 760, 667,
+ /* 320 */ 650, 531, 220, 361, 331, 125, 127, 97, 1306, 1300,
+ /* 330 */ 1270, 1151, 1272, 1203, 1232, 1261, 1244, 1148, 1174, 1139,
+ /* 340 */ 1156, 1124, 1220, 1115, 1210, 1233, 1099, 1193, 1184, 1174,
+ /* 350 */ 1173, 1029, 1121, 1120, 1085, 1162, 1119, 1037, 1152, 1147,
+ /* 360 */ 1129, 1046, 1011, 1093, 1098, 1075, 1061, 1032, 960, 1057,
+ /* 370 */ 1031, 1030, 899, 938, 982, 936, 972, 958, 910, 955,
+ /* 380 */ 875, 885, 908, 857, 859, 867, 804, 590, 834, 747,
+ /* 390 */ 818, 513, 611, 741, 673, 637, 611, 606, 603, 579,
+ /* 400 */ 501, 541, 468, 386, 445, 395, 376, 281, 185, 120,
+ /* 410 */ 92, 75, 45, 114, 25, 11, 5,
+};
+#define YY_REDUCE_USE_DFLT (-169)
+#define YY_REDUCE_COUNT (308)
+#define YY_REDUCE_MIN (-168)
+#define YY_REDUCE_MAX (1391)
+static const short yy_reduce_ofst[] = {
+ /* 0 */ -141, 90, 1095, 222, 158, 156, 19, 17, 10, -104,
+ /* 10 */ 378, 316, 311, 12, 180, 249, 598, 464, 397, 1181,
+ /* 20 */ 1177, 1175, 1128, 1106, 1096, 1054, 1038, 974, 964, 962,
+ /* 30 */ 948, 905, 903, 900, 887, 874, 832, 826, 816, 813,
+ /* 40 */ 800, 758, 755, 752, 742, 739, 726, 685, 681, 668,
+ /* 50 */ 665, 652, 607, 604, 594, 591, 578, 530, 528, 526,
+ /* 60 */ 385, 18, 477, 466, 519, 444, 350, 435, 405, 488,
+ /* 70 */ 488, 488, 488, 488, 488, 488, 488, 488, 488, 488,
+ /* 80 */ 488, 488, 488, 488, 488, 488, 488, 488, 488, 488,
+ /* 90 */ 488, 488, 488, 488, 488, 488, 488, 488, 488, 488,
+ /* 100 */ 488, 488, 488, 488, 488, 488, 488, 1040, 678, 1036,
+ /* 110 */ 1007, 967, 966, 965, 845, 686, 610, 684, 317, 672,
+ /* 120 */ 893, 327, 623, 522, -7, 820, 814, 157, 154, 101,
+ /* 130 */ 702, 494, 580, 488, 488, 488, 488, 488, 614, 586,
+ /* 140 */ 935, 892, 968, 1245, 1242, 1234, 1225, 798, 798, 1222,
+ /* 150 */ 1221, 1218, 1214, 1213, 1212, 1202, 1195, 1191, 1161, 1158,
+ /* 160 */ 1140, 1135, 1123, 1112, 1107, 1100, 1080, 1074, 1073, 1072,
+ /* 170 */ 1070, 1067, 1048, 1044, 969, 968, 907, 906, 904, 894,
+ /* 180 */ 833, 837, 836, 340, 827, 815, 775, 68, 722, 646,
+ /* 190 */ -168, 1384, 1380, 1377, 1379, 1376, 1373, 1339, 1365, 1368,
+ /* 200 */ 1365, 1365, 1365, 1365, 1365, 1365, 1365, 1320, 1319, 1365,
+ /* 210 */ 1365, 1339, 1378, 1349, 1391, 1350, 1342, 1334, 1307, 1341,
+ /* 220 */ 1293, 1364, 1363, 1371, 1362, 1370, 1359, 1340, 1354, 1333,
+ /* 230 */ 1305, 1304, 1299, 1361, 1328, 1324, 1366, 1282, 1360, 1358,
+ /* 240 */ 1278, 1276, 1356, 1292, 1322, 1309, 1317, 1315, 1314, 1312,
+ /* 250 */ 1345, 1347, 1302, 1277, 1311, 1303, 1337, 1335, 1252, 1248,
+ /* 260 */ 1332, 1330, 1329, 1327, 1326, 1323, 1321, 1297, 1301, 1295,
+ /* 270 */ 1294, 1290, 1243, 1240, 1284, 1291, 1286, 1283, 1274, 1281,
+ /* 280 */ 1271, 1238, 1241, 1236, 1235, 1227, 1226, 1267, 1266, 1189,
+ /* 290 */ 1229, 1223, 1211, 1206, 1201, 1197, 1239, 1237, 1219, 1216,
+ /* 300 */ 1209, 1208, 1185, 1089, 1086, 1087, 1137, 1136, 1164,
+};
+static const YYACTIONTYPE yy_default[] = {
+ /* 0 */ 632, 866, 954, 954, 866, 866, 954, 954, 954, 756,
+ /* 10 */ 954, 954, 954, 864, 954, 954, 784, 784, 928, 954,
+ /* 20 */ 954, 954, 954, 954, 954, 954, 954, 954, 954, 954,
+ /* 30 */ 954, 954, 954, 954, 954, 954, 954, 954, 954, 954,
+ /* 40 */ 954, 954, 954, 954, 954, 954, 954, 954, 954, 954,
+ /* 50 */ 954, 954, 954, 954, 954, 954, 954, 954, 954, 954,
+ /* 60 */ 954, 954, 954, 954, 954, 954, 954, 671, 760, 790,
+ /* 70 */ 954, 954, 954, 954, 954, 954, 954, 954, 927, 929,
+ /* 80 */ 798, 797, 907, 771, 795, 788, 792, 867, 860, 861,
+ /* 90 */ 859, 863, 868, 954, 791, 827, 844, 826, 838, 843,
+ /* 100 */ 850, 842, 839, 829, 828, 830, 831, 954, 954, 954,
+ /* 110 */ 954, 954, 954, 954, 954, 954, 954, 954, 954, 954,
+ /* 120 */ 954, 954, 954, 658, 725, 954, 954, 954, 954, 954,
+ /* 130 */ 954, 954, 954, 832, 833, 847, 846, 845, 954, 663,
+ /* 140 */ 954, 954, 954, 954, 954, 954, 954, 954, 954, 954,
+ /* 150 */ 934, 932, 954, 879, 954, 954, 954, 954, 954, 954,
+ /* 160 */ 954, 954, 954, 954, 954, 954, 954, 954, 954, 954,
+ /* 170 */ 954, 954, 954, 954, 954, 954, 954, 954, 954, 954,
+ /* 180 */ 638, 756, 756, 756, 632, 954, 954, 954, 946, 760,
+ /* 190 */ 750, 954, 954, 954, 954, 954, 954, 954, 954, 954,
+ /* 200 */ 954, 954, 954, 800, 739, 917, 919, 954, 900, 737,
+ /* 210 */ 660, 758, 673, 748, 640, 794, 773, 773, 912, 794,
+ /* 220 */ 912, 696, 719, 954, 784, 954, 784, 693, 784, 773,
+ /* 230 */ 862, 954, 954, 954, 757, 748, 954, 939, 764, 764,
+ /* 240 */ 931, 931, 764, 806, 729, 794, 736, 736, 736, 736,
+ /* 250 */ 764, 655, 794, 806, 729, 729, 764, 655, 906, 904,
+ /* 260 */ 764, 764, 655, 764, 655, 764, 655, 872, 727, 727,
+ /* 270 */ 727, 711, 876, 876, 872, 727, 696, 727, 711, 727,
+ /* 280 */ 727, 777, 772, 777, 772, 777, 772, 764, 764, 954,
+ /* 290 */ 789, 778, 787, 785, 794, 954, 714, 648, 648, 637,
+ /* 300 */ 637, 637, 637, 951, 951, 946, 698, 698, 681, 954,
+ /* 310 */ 954, 954, 954, 954, 954, 954, 881, 954, 954, 954,
+ /* 320 */ 954, 954, 954, 954, 954, 954, 954, 954, 954, 633,
+ /* 330 */ 941, 954, 954, 938, 954, 954, 954, 954, 799, 954,
+ /* 340 */ 954, 954, 954, 954, 954, 954, 954, 954, 954, 916,
+ /* 350 */ 954, 954, 954, 954, 954, 954, 954, 910, 954, 954,
+ /* 360 */ 954, 954, 954, 954, 903, 902, 954, 954, 954, 954,
+ /* 370 */ 954, 954, 954, 954, 954, 954, 954, 954, 954, 954,
+ /* 380 */ 954, 954, 954, 954, 954, 954, 954, 954, 954, 954,
+ /* 390 */ 954, 954, 786, 954, 779, 954, 865, 954, 954, 954,
+ /* 400 */ 954, 954, 954, 954, 954, 954, 954, 742, 815, 954,
+ /* 410 */ 814, 818, 813, 665, 954, 646, 954, 629, 634, 950,
+ /* 420 */ 953, 952, 949, 948, 947, 942, 940, 937, 936, 935,
+ /* 430 */ 933, 930, 926, 885, 883, 890, 889, 888, 887, 886,
+ /* 440 */ 884, 882, 880, 801, 796, 793, 925, 878, 738, 735,
+ /* 450 */ 734, 654, 943, 909, 918, 805, 804, 807, 915, 914,
+ /* 460 */ 913, 911, 908, 895, 803, 802, 730, 870, 869, 657,
+ /* 470 */ 899, 898, 897, 901, 905, 896, 766, 656, 653, 662,
+ /* 480 */ 717, 718, 726, 724, 723, 722, 721, 720, 716, 664,
+ /* 490 */ 672, 710, 695, 694, 875, 877, 874, 873, 703, 702,
+ /* 500 */ 708, 707, 706, 705, 704, 701, 700, 699, 692, 691,
+ /* 510 */ 697, 690, 713, 712, 709, 689, 733, 732, 731, 728,
+ /* 520 */ 688, 687, 686, 818, 685, 684, 824, 823, 811, 854,
+ /* 530 */ 753, 752, 751, 763, 762, 775, 774, 809, 808, 776,
+ /* 540 */ 761, 755, 754, 770, 769, 768, 767, 759, 749, 781,
+ /* 550 */ 783, 782, 780, 856, 765, 853, 924, 923, 922, 921,
+ /* 560 */ 920, 858, 857, 825, 822, 676, 677, 893, 892, 894,
+ /* 570 */ 891, 679, 678, 675, 674, 855, 744, 743, 851, 848,
+ /* 580 */ 840, 836, 852, 849, 841, 837, 835, 834, 820, 819,
+ /* 590 */ 817, 816, 812, 821, 667, 745, 741, 740, 810, 747,
+ /* 600 */ 746, 683, 682, 680, 661, 659, 652, 650, 649, 651,
+ /* 610 */ 647, 645, 644, 643, 642, 641, 670, 669, 668, 666,
+ /* 620 */ 665, 639, 636, 635, 631, 630, 628,
+};
+
+/* The next table maps tokens into fallback tokens. If a construct
+** like the following:
+**
+** %fallback ID X Y Z.
+**
+** appears in the grammar, then ID becomes a fallback token for X, Y,
+** and Z. Whenever one of the tokens X, Y, or Z is input to the parser
+** but it does not parse, the type of the token is changed to ID and
+** the parse is retried before an error is thrown.
+*/
+#ifdef YYFALLBACK
+static const YYCODETYPE yyFallback[] = {
+ 0, /* $ => nothing */
+ 0, /* SEMI => nothing */
+ 26, /* EXPLAIN => ID */
+ 26, /* QUERY => ID */
+ 26, /* PLAN => ID */
+ 26, /* BEGIN => ID */
+ 0, /* TRANSACTION => nothing */
+ 26, /* DEFERRED => ID */
+ 26, /* IMMEDIATE => ID */
+ 26, /* EXCLUSIVE => ID */
+ 0, /* COMMIT => nothing */
+ 26, /* END => ID */
+ 26, /* ROLLBACK => ID */
+ 26, /* SAVEPOINT => ID */
+ 26, /* RELEASE => ID */
+ 0, /* TO => nothing */
+ 0, /* TABLE => nothing */
+ 0, /* CREATE => nothing */
+ 26, /* IF => ID */
+ 0, /* NOT => nothing */
+ 0, /* EXISTS => nothing */
+ 26, /* TEMP => ID */
+ 0, /* LP => nothing */
+ 0, /* RP => nothing */
+ 0, /* AS => nothing */
+ 0, /* COMMA => nothing */
+ 0, /* ID => nothing */
+ 0, /* INDEXED => nothing */
+ 26, /* ABORT => ID */
+ 26, /* ACTION => ID */
+ 26, /* AFTER => ID */
+ 26, /* ANALYZE => ID */
+ 26, /* ASC => ID */
+ 26, /* ATTACH => ID */
+ 26, /* BEFORE => ID */
+ 26, /* BY => ID */
+ 26, /* CASCADE => ID */
+ 26, /* CAST => ID */
+ 26, /* COLUMNKW => ID */
+ 26, /* CONFLICT => ID */
+ 26, /* DATABASE => ID */
+ 26, /* DESC => ID */
+ 26, /* DETACH => ID */
+ 26, /* EACH => ID */
+ 26, /* FAIL => ID */
+ 26, /* FOR => ID */
+ 26, /* IGNORE => ID */
+ 26, /* INITIALLY => ID */
+ 26, /* INSTEAD => ID */
+ 26, /* LIKE_KW => ID */
+ 26, /* MATCH => ID */
+ 26, /* NO => ID */
+ 26, /* KEY => ID */
+ 26, /* OF => ID */
+ 26, /* OFFSET => ID */
+ 26, /* PRAGMA => ID */
+ 26, /* RAISE => ID */
+ 26, /* REPLACE => ID */
+ 26, /* RESTRICT => ID */
+ 26, /* ROW => ID */
+ 26, /* TRIGGER => ID */
+ 26, /* VACUUM => ID */
+ 26, /* VIEW => ID */
+ 26, /* VIRTUAL => ID */
+ 26, /* REINDEX => ID */
+ 26, /* RENAME => ID */
+ 26, /* CTIME_KW => ID */
+};
+#endif /* YYFALLBACK */
+
+/* The following structure represents a single element of the
+** parser's stack. Information stored includes:
+**
+** + The state number for the parser at this level of the stack.
+**
+** + The value of the token stored at this level of the stack.
+** (In other words, the "major" token.)
+**
+** + The semantic value stored at this level of the stack. This is
+** the information used by the action routines in the grammar.
+** It is sometimes called the "minor" token.
+*/
+struct yyStackEntry {
+ YYACTIONTYPE stateno; /* The state-number */
+ YYCODETYPE major; /* The major token value. This is the code
+ ** number for the token at this stack level */
+ YYMINORTYPE minor; /* The user-supplied minor token value. This
+ ** is the value of the token */
+};
+typedef struct yyStackEntry yyStackEntry;
+
+/* The state of the parser is completely contained in an instance of
+** the following structure */
+struct yyParser {
+ int yyidx; /* Index of top element in stack */
+#ifdef YYTRACKMAXSTACKDEPTH
+ int yyidxMax; /* Maximum value of yyidx */
+#endif
+ int yyerrcnt; /* Shifts left before out of the error */
+ sqlite3ParserARG_SDECL /* A place to hold %extra_argument */
+#if YYSTACKDEPTH<=0
+ int yystksz; /* Current side of the stack */
+ yyStackEntry *yystack; /* The parser's stack */
+#else
+ yyStackEntry yystack[YYSTACKDEPTH]; /* The parser's stack */
+#endif
+};
+typedef struct yyParser yyParser;
+
+#ifndef NDEBUG
+/* #include <stdio.h> */
+static FILE *yyTraceFILE = 0;
+static char *yyTracePrompt = 0;
+#endif /* NDEBUG */
+
+#ifndef NDEBUG
+/*
+** Turn parser tracing on by giving a stream to which to write the trace
+** and a prompt to preface each trace message. Tracing is turned off
+** by making either argument NULL
+**
+** Inputs:
+** <ul>
+** <li> A FILE* to which trace output should be written.
+** If NULL, then tracing is turned off.
+** <li> A prefix string written at the beginning of every
+** line of trace output. If NULL, then tracing is
+** turned off.
+** </ul>
+**
+** Outputs:
+** None.
+*/
+SQLITE_PRIVATE void sqlite3ParserTrace(FILE *TraceFILE, char *zTracePrompt){
+ yyTraceFILE = TraceFILE;
+ yyTracePrompt = zTracePrompt;
+ if( yyTraceFILE==0 ) yyTracePrompt = 0;
+ else if( yyTracePrompt==0 ) yyTraceFILE = 0;
+}
+#endif /* NDEBUG */
+
+#ifndef NDEBUG
+/* For tracing shifts, the names of all terminals and nonterminals
+** are required. The following table supplies these names */
+static const char *const yyTokenName[] = {
+ "$", "SEMI", "EXPLAIN", "QUERY",
+ "PLAN", "BEGIN", "TRANSACTION", "DEFERRED",
+ "IMMEDIATE", "EXCLUSIVE", "COMMIT", "END",
+ "ROLLBACK", "SAVEPOINT", "RELEASE", "TO",
+ "TABLE", "CREATE", "IF", "NOT",
+ "EXISTS", "TEMP", "LP", "RP",
+ "AS", "COMMA", "ID", "INDEXED",
+ "ABORT", "ACTION", "AFTER", "ANALYZE",
+ "ASC", "ATTACH", "BEFORE", "BY",
+ "CASCADE", "CAST", "COLUMNKW", "CONFLICT",
+ "DATABASE", "DESC", "DETACH", "EACH",
+ "FAIL", "FOR", "IGNORE", "INITIALLY",
+ "INSTEAD", "LIKE_KW", "MATCH", "NO",
+ "KEY", "OF", "OFFSET", "PRAGMA",
+ "RAISE", "REPLACE", "RESTRICT", "ROW",
+ "TRIGGER", "VACUUM", "VIEW", "VIRTUAL",
+ "REINDEX", "RENAME", "CTIME_KW", "ANY",
+ "OR", "AND", "IS", "BETWEEN",
+ "IN", "ISNULL", "NOTNULL", "NE",
+ "EQ", "GT", "LE", "LT",
+ "GE", "ESCAPE", "BITAND", "BITOR",
+ "LSHIFT", "RSHIFT", "PLUS", "MINUS",
+ "STAR", "SLASH", "REM", "CONCAT",
+ "COLLATE", "BITNOT", "STRING", "JOIN_KW",
+ "CONSTRAINT", "DEFAULT", "NULL", "PRIMARY",
+ "UNIQUE", "CHECK", "REFERENCES", "AUTOINCR",
+ "ON", "INSERT", "DELETE", "UPDATE",
+ "SET", "DEFERRABLE", "FOREIGN", "DROP",
+ "UNION", "ALL", "EXCEPT", "INTERSECT",
+ "SELECT", "DISTINCT", "DOT", "FROM",
+ "JOIN", "USING", "ORDER", "GROUP",
+ "HAVING", "LIMIT", "WHERE", "INTO",
+ "VALUES", "INTEGER", "FLOAT", "BLOB",
+ "REGISTER", "VARIABLE", "CASE", "WHEN",
+ "THEN", "ELSE", "INDEX", "ALTER",
+ "ADD", "error", "input", "cmdlist",
+ "ecmd", "explain", "cmdx", "cmd",
+ "transtype", "trans_opt", "nm", "savepoint_opt",
+ "create_table", "create_table_args", "createkw", "temp",
+ "ifnotexists", "dbnm", "columnlist", "conslist_opt",
+ "select", "column", "columnid", "type",
+ "carglist", "id", "ids", "typetoken",
+ "typename", "signed", "plus_num", "minus_num",
+ "ccons", "term", "expr", "onconf",
+ "sortorder", "autoinc", "idxlist_opt", "refargs",
+ "defer_subclause", "refarg", "refact", "init_deferred_pred_opt",
+ "conslist", "tconscomma", "tcons", "idxlist",
+ "defer_subclause_opt", "orconf", "resolvetype", "raisetype",
+ "ifexists", "fullname", "oneselect", "multiselect_op",
+ "distinct", "selcollist", "from", "where_opt",
+ "groupby_opt", "having_opt", "orderby_opt", "limit_opt",
+ "sclp", "as", "seltablist", "stl_prefix",
+ "joinop", "indexed_opt", "on_opt", "using_opt",
+ "joinop2", "inscollist", "sortlist", "nexprlist",
+ "setlist", "insert_cmd", "inscollist_opt", "valuelist",
+ "exprlist", "likeop", "between_op", "in_op",
+ "case_operand", "case_exprlist", "case_else", "uniqueflag",
+ "collate", "nmnum", "number", "trigger_decl",
+ "trigger_cmd_list", "trigger_time", "trigger_event", "foreach_clause",
+ "when_clause", "trigger_cmd", "trnm", "tridxby",
+ "database_kw_opt", "key_opt", "add_column_fullname", "kwcolumn_opt",
+ "create_vtab", "vtabarglist", "vtabarg", "vtabargtoken",
+ "lp", "anylist",
+};
+#endif /* NDEBUG */
+
+#ifndef NDEBUG
+/* For tracing reduce actions, the names of all rules are required.
+*/
+static const char *const yyRuleName[] = {
+ /* 0 */ "input ::= cmdlist",
+ /* 1 */ "cmdlist ::= cmdlist ecmd",
+ /* 2 */ "cmdlist ::= ecmd",
+ /* 3 */ "ecmd ::= SEMI",
+ /* 4 */ "ecmd ::= explain cmdx SEMI",
+ /* 5 */ "explain ::=",
+ /* 6 */ "explain ::= EXPLAIN",
+ /* 7 */ "explain ::= EXPLAIN QUERY PLAN",
+ /* 8 */ "cmdx ::= cmd",
+ /* 9 */ "cmd ::= BEGIN transtype trans_opt",
+ /* 10 */ "trans_opt ::=",
+ /* 11 */ "trans_opt ::= TRANSACTION",
+ /* 12 */ "trans_opt ::= TRANSACTION nm",
+ /* 13 */ "transtype ::=",
+ /* 14 */ "transtype ::= DEFERRED",
+ /* 15 */ "transtype ::= IMMEDIATE",
+ /* 16 */ "transtype ::= EXCLUSIVE",
+ /* 17 */ "cmd ::= COMMIT trans_opt",
+ /* 18 */ "cmd ::= END trans_opt",
+ /* 19 */ "cmd ::= ROLLBACK trans_opt",
+ /* 20 */ "savepoint_opt ::= SAVEPOINT",
+ /* 21 */ "savepoint_opt ::=",
+ /* 22 */ "cmd ::= SAVEPOINT nm",
+ /* 23 */ "cmd ::= RELEASE savepoint_opt nm",
+ /* 24 */ "cmd ::= ROLLBACK trans_opt TO savepoint_opt nm",
+ /* 25 */ "cmd ::= create_table create_table_args",
+ /* 26 */ "create_table ::= createkw temp TABLE ifnotexists nm dbnm",
+ /* 27 */ "createkw ::= CREATE",
+ /* 28 */ "ifnotexists ::=",
+ /* 29 */ "ifnotexists ::= IF NOT EXISTS",
+ /* 30 */ "temp ::= TEMP",
+ /* 31 */ "temp ::=",
+ /* 32 */ "create_table_args ::= LP columnlist conslist_opt RP",
+ /* 33 */ "create_table_args ::= AS select",
+ /* 34 */ "columnlist ::= columnlist COMMA column",
+ /* 35 */ "columnlist ::= column",
+ /* 36 */ "column ::= columnid type carglist",
+ /* 37 */ "columnid ::= nm",
+ /* 38 */ "id ::= ID",
+ /* 39 */ "id ::= INDEXED",
+ /* 40 */ "ids ::= ID|STRING",
+ /* 41 */ "nm ::= id",
+ /* 42 */ "nm ::= STRING",
+ /* 43 */ "nm ::= JOIN_KW",
+ /* 44 */ "type ::=",
+ /* 45 */ "type ::= typetoken",
+ /* 46 */ "typetoken ::= typename",
+ /* 47 */ "typetoken ::= typename LP signed RP",
+ /* 48 */ "typetoken ::= typename LP signed COMMA signed RP",
+ /* 49 */ "typename ::= ids",
+ /* 50 */ "typename ::= typename ids",
+ /* 51 */ "signed ::= plus_num",
+ /* 52 */ "signed ::= minus_num",
+ /* 53 */ "carglist ::= carglist ccons",
+ /* 54 */ "carglist ::=",
+ /* 55 */ "ccons ::= CONSTRAINT nm",
+ /* 56 */ "ccons ::= DEFAULT term",
+ /* 57 */ "ccons ::= DEFAULT LP expr RP",
+ /* 58 */ "ccons ::= DEFAULT PLUS term",
+ /* 59 */ "ccons ::= DEFAULT MINUS term",
+ /* 60 */ "ccons ::= DEFAULT id",
+ /* 61 */ "ccons ::= NULL onconf",
+ /* 62 */ "ccons ::= NOT NULL onconf",
+ /* 63 */ "ccons ::= PRIMARY KEY sortorder onconf autoinc",
+ /* 64 */ "ccons ::= UNIQUE onconf",
+ /* 65 */ "ccons ::= CHECK LP expr RP",
+ /* 66 */ "ccons ::= REFERENCES nm idxlist_opt refargs",
+ /* 67 */ "ccons ::= defer_subclause",
+ /* 68 */ "ccons ::= COLLATE ids",
+ /* 69 */ "autoinc ::=",
+ /* 70 */ "autoinc ::= AUTOINCR",
+ /* 71 */ "refargs ::=",
+ /* 72 */ "refargs ::= refargs refarg",
+ /* 73 */ "refarg ::= MATCH nm",
+ /* 74 */ "refarg ::= ON INSERT refact",
+ /* 75 */ "refarg ::= ON DELETE refact",
+ /* 76 */ "refarg ::= ON UPDATE refact",
+ /* 77 */ "refact ::= SET NULL",
+ /* 78 */ "refact ::= SET DEFAULT",
+ /* 79 */ "refact ::= CASCADE",
+ /* 80 */ "refact ::= RESTRICT",
+ /* 81 */ "refact ::= NO ACTION",
+ /* 82 */ "defer_subclause ::= NOT DEFERRABLE init_deferred_pred_opt",
+ /* 83 */ "defer_subclause ::= DEFERRABLE init_deferred_pred_opt",
+ /* 84 */ "init_deferred_pred_opt ::=",
+ /* 85 */ "init_deferred_pred_opt ::= INITIALLY DEFERRED",
+ /* 86 */ "init_deferred_pred_opt ::= INITIALLY IMMEDIATE",
+ /* 87 */ "conslist_opt ::=",
+ /* 88 */ "conslist_opt ::= COMMA conslist",
+ /* 89 */ "conslist ::= conslist tconscomma tcons",
+ /* 90 */ "conslist ::= tcons",
+ /* 91 */ "tconscomma ::= COMMA",
+ /* 92 */ "tconscomma ::=",
+ /* 93 */ "tcons ::= CONSTRAINT nm",
+ /* 94 */ "tcons ::= PRIMARY KEY LP idxlist autoinc RP onconf",
+ /* 95 */ "tcons ::= UNIQUE LP idxlist RP onconf",
+ /* 96 */ "tcons ::= CHECK LP expr RP onconf",
+ /* 97 */ "tcons ::= FOREIGN KEY LP idxlist RP REFERENCES nm idxlist_opt refargs defer_subclause_opt",
+ /* 98 */ "defer_subclause_opt ::=",
+ /* 99 */ "defer_subclause_opt ::= defer_subclause",
+ /* 100 */ "onconf ::=",
+ /* 101 */ "onconf ::= ON CONFLICT resolvetype",
+ /* 102 */ "orconf ::=",
+ /* 103 */ "orconf ::= OR resolvetype",
+ /* 104 */ "resolvetype ::= raisetype",
+ /* 105 */ "resolvetype ::= IGNORE",
+ /* 106 */ "resolvetype ::= REPLACE",
+ /* 107 */ "cmd ::= DROP TABLE ifexists fullname",
+ /* 108 */ "ifexists ::= IF EXISTS",
+ /* 109 */ "ifexists ::=",
+ /* 110 */ "cmd ::= createkw temp VIEW ifnotexists nm dbnm AS select",
+ /* 111 */ "cmd ::= DROP VIEW ifexists fullname",
+ /* 112 */ "cmd ::= select",
+ /* 113 */ "select ::= oneselect",
+ /* 114 */ "select ::= select multiselect_op oneselect",
+ /* 115 */ "multiselect_op ::= UNION",
+ /* 116 */ "multiselect_op ::= UNION ALL",
+ /* 117 */ "multiselect_op ::= EXCEPT|INTERSECT",
+ /* 118 */ "oneselect ::= SELECT distinct selcollist from where_opt groupby_opt having_opt orderby_opt limit_opt",
+ /* 119 */ "distinct ::= DISTINCT",
+ /* 120 */ "distinct ::= ALL",
+ /* 121 */ "distinct ::=",
+ /* 122 */ "sclp ::= selcollist COMMA",
+ /* 123 */ "sclp ::=",
+ /* 124 */ "selcollist ::= sclp expr as",
+ /* 125 */ "selcollist ::= sclp STAR",
+ /* 126 */ "selcollist ::= sclp nm DOT STAR",
+ /* 127 */ "as ::= AS nm",
+ /* 128 */ "as ::= ids",
+ /* 129 */ "as ::=",
+ /* 130 */ "from ::=",
+ /* 131 */ "from ::= FROM seltablist",
+ /* 132 */ "stl_prefix ::= seltablist joinop",
+ /* 133 */ "stl_prefix ::=",
+ /* 134 */ "seltablist ::= stl_prefix nm dbnm as indexed_opt on_opt using_opt",
+ /* 135 */ "seltablist ::= stl_prefix LP select RP as on_opt using_opt",
+ /* 136 */ "seltablist ::= stl_prefix LP seltablist RP as on_opt using_opt",
+ /* 137 */ "dbnm ::=",
+ /* 138 */ "dbnm ::= DOT nm",
+ /* 139 */ "fullname ::= nm dbnm",
+ /* 140 */ "joinop ::= COMMA|JOIN",
+ /* 141 */ "joinop ::= JOIN_KW JOIN",
+ /* 142 */ "joinop ::= JOIN_KW nm JOIN",
+ /* 143 */ "joinop ::= JOIN_KW nm nm JOIN",
+ /* 144 */ "on_opt ::= ON expr",
+ /* 145 */ "on_opt ::=",
+ /* 146 */ "indexed_opt ::=",
+ /* 147 */ "indexed_opt ::= INDEXED BY nm",
+ /* 148 */ "indexed_opt ::= NOT INDEXED",
+ /* 149 */ "using_opt ::= USING LP inscollist RP",
+ /* 150 */ "using_opt ::=",
+ /* 151 */ "orderby_opt ::=",
+ /* 152 */ "orderby_opt ::= ORDER BY sortlist",
+ /* 153 */ "sortlist ::= sortlist COMMA expr sortorder",
+ /* 154 */ "sortlist ::= expr sortorder",
+ /* 155 */ "sortorder ::= ASC",
+ /* 156 */ "sortorder ::= DESC",
+ /* 157 */ "sortorder ::=",
+ /* 158 */ "groupby_opt ::=",
+ /* 159 */ "groupby_opt ::= GROUP BY nexprlist",
+ /* 160 */ "having_opt ::=",
+ /* 161 */ "having_opt ::= HAVING expr",
+ /* 162 */ "limit_opt ::=",
+ /* 163 */ "limit_opt ::= LIMIT expr",
+ /* 164 */ "limit_opt ::= LIMIT expr OFFSET expr",
+ /* 165 */ "limit_opt ::= LIMIT expr COMMA expr",
+ /* 166 */ "cmd ::= DELETE FROM fullname indexed_opt where_opt",
+ /* 167 */ "where_opt ::=",
+ /* 168 */ "where_opt ::= WHERE expr",
+ /* 169 */ "cmd ::= UPDATE orconf fullname indexed_opt SET setlist where_opt",
+ /* 170 */ "setlist ::= setlist COMMA nm EQ expr",
+ /* 171 */ "setlist ::= nm EQ expr",
+ /* 172 */ "cmd ::= insert_cmd INTO fullname inscollist_opt valuelist",
+ /* 173 */ "cmd ::= insert_cmd INTO fullname inscollist_opt select",
+ /* 174 */ "cmd ::= insert_cmd INTO fullname inscollist_opt DEFAULT VALUES",
+ /* 175 */ "insert_cmd ::= INSERT orconf",
+ /* 176 */ "insert_cmd ::= REPLACE",
+ /* 177 */ "valuelist ::= VALUES LP nexprlist RP",
+ /* 178 */ "valuelist ::= valuelist COMMA LP exprlist RP",
+ /* 179 */ "inscollist_opt ::=",
+ /* 180 */ "inscollist_opt ::= LP inscollist RP",
+ /* 181 */ "inscollist ::= inscollist COMMA nm",
+ /* 182 */ "inscollist ::= nm",
+ /* 183 */ "expr ::= term",
+ /* 184 */ "expr ::= LP expr RP",
+ /* 185 */ "term ::= NULL",
+ /* 186 */ "expr ::= id",
+ /* 187 */ "expr ::= JOIN_KW",
+ /* 188 */ "expr ::= nm DOT nm",
+ /* 189 */ "expr ::= nm DOT nm DOT nm",
+ /* 190 */ "term ::= INTEGER|FLOAT|BLOB",
+ /* 191 */ "term ::= STRING",
+ /* 192 */ "expr ::= REGISTER",
+ /* 193 */ "expr ::= VARIABLE",
+ /* 194 */ "expr ::= expr COLLATE ids",
+ /* 195 */ "expr ::= CAST LP expr AS typetoken RP",
+ /* 196 */ "expr ::= ID LP distinct exprlist RP",
+ /* 197 */ "expr ::= ID LP STAR RP",
+ /* 198 */ "term ::= CTIME_KW",
+ /* 199 */ "expr ::= expr AND expr",
+ /* 200 */ "expr ::= expr OR expr",
+ /* 201 */ "expr ::= expr LT|GT|GE|LE expr",
+ /* 202 */ "expr ::= expr EQ|NE expr",
+ /* 203 */ "expr ::= expr BITAND|BITOR|LSHIFT|RSHIFT expr",
+ /* 204 */ "expr ::= expr PLUS|MINUS expr",
+ /* 205 */ "expr ::= expr STAR|SLASH|REM expr",
+ /* 206 */ "expr ::= expr CONCAT expr",
+ /* 207 */ "likeop ::= LIKE_KW",
+ /* 208 */ "likeop ::= NOT LIKE_KW",
+ /* 209 */ "likeop ::= MATCH",
+ /* 210 */ "likeop ::= NOT MATCH",
+ /* 211 */ "expr ::= expr likeop expr",
+ /* 212 */ "expr ::= expr likeop expr ESCAPE expr",
+ /* 213 */ "expr ::= expr ISNULL|NOTNULL",
+ /* 214 */ "expr ::= expr NOT NULL",
+ /* 215 */ "expr ::= expr IS expr",
+ /* 216 */ "expr ::= expr IS NOT expr",
+ /* 217 */ "expr ::= NOT expr",
+ /* 218 */ "expr ::= BITNOT expr",
+ /* 219 */ "expr ::= MINUS expr",
+ /* 220 */ "expr ::= PLUS expr",
+ /* 221 */ "between_op ::= BETWEEN",
+ /* 222 */ "between_op ::= NOT BETWEEN",
+ /* 223 */ "expr ::= expr between_op expr AND expr",
+ /* 224 */ "in_op ::= IN",
+ /* 225 */ "in_op ::= NOT IN",
+ /* 226 */ "expr ::= expr in_op LP exprlist RP",
+ /* 227 */ "expr ::= LP select RP",
+ /* 228 */ "expr ::= expr in_op LP select RP",
+ /* 229 */ "expr ::= expr in_op nm dbnm",
+ /* 230 */ "expr ::= EXISTS LP select RP",
+ /* 231 */ "expr ::= CASE case_operand case_exprlist case_else END",
+ /* 232 */ "case_exprlist ::= case_exprlist WHEN expr THEN expr",
+ /* 233 */ "case_exprlist ::= WHEN expr THEN expr",
+ /* 234 */ "case_else ::= ELSE expr",
+ /* 235 */ "case_else ::=",
+ /* 236 */ "case_operand ::= expr",
+ /* 237 */ "case_operand ::=",
+ /* 238 */ "exprlist ::= nexprlist",
+ /* 239 */ "exprlist ::=",
+ /* 240 */ "nexprlist ::= nexprlist COMMA expr",
+ /* 241 */ "nexprlist ::= expr",
+ /* 242 */ "cmd ::= createkw uniqueflag INDEX ifnotexists nm dbnm ON nm LP idxlist RP",
+ /* 243 */ "uniqueflag ::= UNIQUE",
+ /* 244 */ "uniqueflag ::=",
+ /* 245 */ "idxlist_opt ::=",
+ /* 246 */ "idxlist_opt ::= LP idxlist RP",
+ /* 247 */ "idxlist ::= idxlist COMMA nm collate sortorder",
+ /* 248 */ "idxlist ::= nm collate sortorder",
+ /* 249 */ "collate ::=",
+ /* 250 */ "collate ::= COLLATE ids",
+ /* 251 */ "cmd ::= DROP INDEX ifexists fullname",
+ /* 252 */ "cmd ::= VACUUM",
+ /* 253 */ "cmd ::= VACUUM nm",
+ /* 254 */ "cmd ::= PRAGMA nm dbnm",
+ /* 255 */ "cmd ::= PRAGMA nm dbnm EQ nmnum",
+ /* 256 */ "cmd ::= PRAGMA nm dbnm LP nmnum RP",
+ /* 257 */ "cmd ::= PRAGMA nm dbnm EQ minus_num",
+ /* 258 */ "cmd ::= PRAGMA nm dbnm LP minus_num RP",
+ /* 259 */ "nmnum ::= plus_num",
+ /* 260 */ "nmnum ::= nm",
+ /* 261 */ "nmnum ::= ON",
+ /* 262 */ "nmnum ::= DELETE",
+ /* 263 */ "nmnum ::= DEFAULT",
+ /* 264 */ "plus_num ::= PLUS number",
+ /* 265 */ "plus_num ::= number",
+ /* 266 */ "minus_num ::= MINUS number",
+ /* 267 */ "number ::= INTEGER|FLOAT",
+ /* 268 */ "cmd ::= createkw trigger_decl BEGIN trigger_cmd_list END",
+ /* 269 */ "trigger_decl ::= temp TRIGGER ifnotexists nm dbnm trigger_time trigger_event ON fullname foreach_clause when_clause",
+ /* 270 */ "trigger_time ::= BEFORE",
+ /* 271 */ "trigger_time ::= AFTER",
+ /* 272 */ "trigger_time ::= INSTEAD OF",
+ /* 273 */ "trigger_time ::=",
+ /* 274 */ "trigger_event ::= DELETE|INSERT",
+ /* 275 */ "trigger_event ::= UPDATE",
+ /* 276 */ "trigger_event ::= UPDATE OF inscollist",
+ /* 277 */ "foreach_clause ::=",
+ /* 278 */ "foreach_clause ::= FOR EACH ROW",
+ /* 279 */ "when_clause ::=",
+ /* 280 */ "when_clause ::= WHEN expr",
+ /* 281 */ "trigger_cmd_list ::= trigger_cmd_list trigger_cmd SEMI",
+ /* 282 */ "trigger_cmd_list ::= trigger_cmd SEMI",
+ /* 283 */ "trnm ::= nm",
+ /* 284 */ "trnm ::= nm DOT nm",
+ /* 285 */ "tridxby ::=",
+ /* 286 */ "tridxby ::= INDEXED BY nm",
+ /* 287 */ "tridxby ::= NOT INDEXED",
+ /* 288 */ "trigger_cmd ::= UPDATE orconf trnm tridxby SET setlist where_opt",
+ /* 289 */ "trigger_cmd ::= insert_cmd INTO trnm inscollist_opt valuelist",
+ /* 290 */ "trigger_cmd ::= insert_cmd INTO trnm inscollist_opt select",
+ /* 291 */ "trigger_cmd ::= DELETE FROM trnm tridxby where_opt",
+ /* 292 */ "trigger_cmd ::= select",
+ /* 293 */ "expr ::= RAISE LP IGNORE RP",
+ /* 294 */ "expr ::= RAISE LP raisetype COMMA nm RP",
+ /* 295 */ "raisetype ::= ROLLBACK",
+ /* 296 */ "raisetype ::= ABORT",
+ /* 297 */ "raisetype ::= FAIL",
+ /* 298 */ "cmd ::= DROP TRIGGER ifexists fullname",
+ /* 299 */ "cmd ::= ATTACH database_kw_opt expr AS expr key_opt",
+ /* 300 */ "cmd ::= DETACH database_kw_opt expr",
+ /* 301 */ "key_opt ::=",
+ /* 302 */ "key_opt ::= KEY expr",
+ /* 303 */ "database_kw_opt ::= DATABASE",
+ /* 304 */ "database_kw_opt ::=",
+ /* 305 */ "cmd ::= REINDEX",
+ /* 306 */ "cmd ::= REINDEX nm dbnm",
+ /* 307 */ "cmd ::= ANALYZE",
+ /* 308 */ "cmd ::= ANALYZE nm dbnm",
+ /* 309 */ "cmd ::= ALTER TABLE fullname RENAME TO nm",
+ /* 310 */ "cmd ::= ALTER TABLE add_column_fullname ADD kwcolumn_opt column",
+ /* 311 */ "add_column_fullname ::= fullname",
+ /* 312 */ "kwcolumn_opt ::=",
+ /* 313 */ "kwcolumn_opt ::= COLUMNKW",
+ /* 314 */ "cmd ::= create_vtab",
+ /* 315 */ "cmd ::= create_vtab LP vtabarglist RP",
+ /* 316 */ "create_vtab ::= createkw VIRTUAL TABLE ifnotexists nm dbnm USING nm",
+ /* 317 */ "vtabarglist ::= vtabarg",
+ /* 318 */ "vtabarglist ::= vtabarglist COMMA vtabarg",
+ /* 319 */ "vtabarg ::=",
+ /* 320 */ "vtabarg ::= vtabarg vtabargtoken",
+ /* 321 */ "vtabargtoken ::= ANY",
+ /* 322 */ "vtabargtoken ::= lp anylist RP",
+ /* 323 */ "lp ::= LP",
+ /* 324 */ "anylist ::=",
+ /* 325 */ "anylist ::= anylist LP anylist RP",
+ /* 326 */ "anylist ::= anylist ANY",
+};
+#endif /* NDEBUG */
+
+
+#if YYSTACKDEPTH<=0
+/*
+** Try to increase the size of the parser stack.
+*/
+static void yyGrowStack(yyParser *p){
+ int newSize;
+ yyStackEntry *pNew;
+
+ newSize = p->yystksz*2 + 100;
+ pNew = realloc(p->yystack, newSize*sizeof(pNew[0]));
+ if( pNew ){
+ p->yystack = pNew;
+ p->yystksz = newSize;
+#ifndef NDEBUG
+ if( yyTraceFILE ){
+ fprintf(yyTraceFILE,"%sStack grows to %d entries!\n",
+ yyTracePrompt, p->yystksz);
+ }
+#endif
+ }
+}
+#endif
+
+/*
+** This function allocates a new parser.
+** The only argument is a pointer to a function which works like
+** malloc.
+**
+** Inputs:
+** A pointer to the function used to allocate memory.
+**
+** Outputs:
+** A pointer to a parser. This pointer is used in subsequent calls
+** to sqlite3Parser and sqlite3ParserFree.
+*/
+SQLITE_PRIVATE void *sqlite3ParserAlloc(void *(*mallocProc)(size_t)){
+ yyParser *pParser;
+ pParser = (yyParser*)(*mallocProc)( (size_t)sizeof(yyParser) );
+ if( pParser ){
+ pParser->yyidx = -1;
+#ifdef YYTRACKMAXSTACKDEPTH
+ pParser->yyidxMax = 0;
+#endif
+#if YYSTACKDEPTH<=0
+ pParser->yystack = NULL;
+ pParser->yystksz = 0;
+ yyGrowStack(pParser);
+#endif
+ }
+ return pParser;
+}
+
+/* The following function deletes the value associated with a
+** symbol. The symbol can be either a terminal or nonterminal.
+** "yymajor" is the symbol code, and "yypminor" is a pointer to
+** the value.
+*/
+static void yy_destructor(
+ yyParser *yypParser, /* The parser */
+ YYCODETYPE yymajor, /* Type code for object to destroy */
+ YYMINORTYPE *yypminor /* The object to be destroyed */
+){
+ sqlite3ParserARG_FETCH;
+ switch( yymajor ){
+ /* Here is inserted the actions which take place when a
+ ** terminal or non-terminal is destroyed. This can happen
+ ** when the symbol is popped from the stack during a
+ ** reduce or during error processing or when a parser is
+ ** being destroyed before it is finished parsing.
+ **
+ ** Note: during a reduce, the only symbols destroyed are those
+ ** which appear on the RHS of the rule, but which are not used
+ ** inside the C code.
+ */
+ case 160: /* select */
+ case 194: /* oneselect */
+{
+sqlite3SelectDelete(pParse->db, (yypminor->yy159));
+}
+ break;
+ case 173: /* term */
+ case 174: /* expr */
+{
+sqlite3ExprDelete(pParse->db, (yypminor->yy342).pExpr);
+}
+ break;
+ case 178: /* idxlist_opt */
+ case 187: /* idxlist */
+ case 197: /* selcollist */
+ case 200: /* groupby_opt */
+ case 202: /* orderby_opt */
+ case 204: /* sclp */
+ case 214: /* sortlist */
+ case 215: /* nexprlist */
+ case 216: /* setlist */
+ case 220: /* exprlist */
+ case 225: /* case_exprlist */
+{
+sqlite3ExprListDelete(pParse->db, (yypminor->yy442));
+}
+ break;
+ case 193: /* fullname */
+ case 198: /* from */
+ case 206: /* seltablist */
+ case 207: /* stl_prefix */
+{
+sqlite3SrcListDelete(pParse->db, (yypminor->yy347));
+}
+ break;
+ case 199: /* where_opt */
+ case 201: /* having_opt */
+ case 210: /* on_opt */
+ case 224: /* case_operand */
+ case 226: /* case_else */
+ case 236: /* when_clause */
+ case 241: /* key_opt */
+{
+sqlite3ExprDelete(pParse->db, (yypminor->yy122));
+}
+ break;
+ case 211: /* using_opt */
+ case 213: /* inscollist */
+ case 218: /* inscollist_opt */
+{
+sqlite3IdListDelete(pParse->db, (yypminor->yy180));
+}
+ break;
+ case 219: /* valuelist */
+{
+
+ sqlite3ExprListDelete(pParse->db, (yypminor->yy487).pList);
+ sqlite3SelectDelete(pParse->db, (yypminor->yy487).pSelect);
+
+}
+ break;
+ case 232: /* trigger_cmd_list */
+ case 237: /* trigger_cmd */
+{
+sqlite3DeleteTriggerStep(pParse->db, (yypminor->yy327));
+}
+ break;
+ case 234: /* trigger_event */
+{
+sqlite3IdListDelete(pParse->db, (yypminor->yy410).b);
+}
+ break;
+ default: break; /* If no destructor action specified: do nothing */
+ }
+}
+
+/*
+** Pop the parser's stack once.
+**
+** If there is a destructor routine associated with the token which
+** is popped from the stack, then call it.
+**
+** Return the major token number for the symbol popped.
+*/
+static int yy_pop_parser_stack(yyParser *pParser){
+ YYCODETYPE yymajor;
+ yyStackEntry *yytos = &pParser->yystack[pParser->yyidx];
+
+ /* There is no mechanism by which the parser stack can be popped below
+ ** empty in SQLite. */
+ if( NEVER(pParser->yyidx<0) ) return 0;
+#ifndef NDEBUG
+ if( yyTraceFILE && pParser->yyidx>=0 ){
+ fprintf(yyTraceFILE,"%sPopping %s\n",
+ yyTracePrompt,
+ yyTokenName[yytos->major]);
+ }
+#endif
+ yymajor = yytos->major;
+ yy_destructor(pParser, yymajor, &yytos->minor);
+ pParser->yyidx--;
+ return yymajor;
+}
+
+/*
+** Deallocate and destroy a parser. Destructors are all called for
+** all stack elements before shutting the parser down.
+**
+** Inputs:
+** <ul>
+** <li> A pointer to the parser. This should be a pointer
+** obtained from sqlite3ParserAlloc.
+** <li> A pointer to a function used to reclaim memory obtained
+** from malloc.
+** </ul>
+*/
+SQLITE_PRIVATE void sqlite3ParserFree(
+ void *p, /* The parser to be deleted */
+ void (*freeProc)(void*) /* Function used to reclaim memory */
+){
+ yyParser *pParser = (yyParser*)p;
+ /* In SQLite, we never try to destroy a parser that was not successfully
+ ** created in the first place. */
+ if( NEVER(pParser==0) ) return;
+ while( pParser->yyidx>=0 ) yy_pop_parser_stack(pParser);
+#if YYSTACKDEPTH<=0
+ free(pParser->yystack);
+#endif
+ (*freeProc)((void*)pParser);
+}
+
+/*
+** Return the peak depth of the stack for a parser.
+*/
+#ifdef YYTRACKMAXSTACKDEPTH
+SQLITE_PRIVATE int sqlite3ParserStackPeak(void *p){
+ yyParser *pParser = (yyParser*)p;
+ return pParser->yyidxMax;
+}
+#endif
+
+/*
+** Find the appropriate action for a parser given the terminal
+** look-ahead token iLookAhead.
+**
+** If the look-ahead token is YYNOCODE, then check to see if the action is
+** independent of the look-ahead. If it is, return the action, otherwise
+** return YY_NO_ACTION.
+*/
+static int yy_find_shift_action(
+ yyParser *pParser, /* The parser */
+ YYCODETYPE iLookAhead /* The look-ahead token */
+){
+ int i;
+ int stateno = pParser->yystack[pParser->yyidx].stateno;
+
+ if( stateno>YY_SHIFT_COUNT
+ || (i = yy_shift_ofst[stateno])==YY_SHIFT_USE_DFLT ){
+ return yy_default[stateno];
+ }
+ assert( iLookAhead!=YYNOCODE );
+ i += iLookAhead;
+ if( i<0 || i>=YY_ACTTAB_COUNT || yy_lookahead[i]!=iLookAhead ){
+ if( iLookAhead>0 ){
+#ifdef YYFALLBACK
+ YYCODETYPE iFallback; /* Fallback token */
+ if( iLookAhead<sizeof(yyFallback)/sizeof(yyFallback[0])
+ && (iFallback = yyFallback[iLookAhead])!=0 ){
+#ifndef NDEBUG
+ if( yyTraceFILE ){
+ fprintf(yyTraceFILE, "%sFALLBACK %s => %s\n",
+ yyTracePrompt, yyTokenName[iLookAhead], yyTokenName[iFallback]);
+ }
+#endif
+ return yy_find_shift_action(pParser, iFallback);
+ }
+#endif
+#ifdef YYWILDCARD
+ {
+ int j = i - iLookAhead + YYWILDCARD;
+ if(
+#if YY_SHIFT_MIN+YYWILDCARD<0
+ j>=0 &&
+#endif
+#if YY_SHIFT_MAX+YYWILDCARD>=YY_ACTTAB_COUNT
+ j<YY_ACTTAB_COUNT &&
+#endif
+ yy_lookahead[j]==YYWILDCARD
+ ){
+#ifndef NDEBUG
+ if( yyTraceFILE ){
+ fprintf(yyTraceFILE, "%sWILDCARD %s => %s\n",
+ yyTracePrompt, yyTokenName[iLookAhead], yyTokenName[YYWILDCARD]);
+ }
+#endif /* NDEBUG */
+ return yy_action[j];
+ }
+ }
+#endif /* YYWILDCARD */
+ }
+ return yy_default[stateno];
+ }else{
+ return yy_action[i];
+ }
+}
+
+/*
+** Find the appropriate action for a parser given the non-terminal
+** look-ahead token iLookAhead.
+**
+** If the look-ahead token is YYNOCODE, then check to see if the action is
+** independent of the look-ahead. If it is, return the action, otherwise
+** return YY_NO_ACTION.
+*/
+static int yy_find_reduce_action(
+ int stateno, /* Current state number */
+ YYCODETYPE iLookAhead /* The look-ahead token */
+){
+ int i;
+#ifdef YYERRORSYMBOL
+ if( stateno>YY_REDUCE_COUNT ){
+ return yy_default[stateno];
+ }
+#else
+ assert( stateno<=YY_REDUCE_COUNT );
+#endif
+ i = yy_reduce_ofst[stateno];
+ assert( i!=YY_REDUCE_USE_DFLT );
+ assert( iLookAhead!=YYNOCODE );
+ i += iLookAhead;
+#ifdef YYERRORSYMBOL
+ if( i<0 || i>=YY_ACTTAB_COUNT || yy_lookahead[i]!=iLookAhead ){
+ return yy_default[stateno];
+ }
+#else
+ assert( i>=0 && i<YY_ACTTAB_COUNT );
+ assert( yy_lookahead[i]==iLookAhead );
+#endif
+ return yy_action[i];
+}
+
+/*
+** The following routine is called if the stack overflows.
+*/
+static void yyStackOverflow(yyParser *yypParser, YYMINORTYPE *yypMinor){
+ sqlite3ParserARG_FETCH;
+ yypParser->yyidx--;
+#ifndef NDEBUG
+ if( yyTraceFILE ){
+ fprintf(yyTraceFILE,"%sStack Overflow!\n",yyTracePrompt);
+ }
+#endif
+ while( yypParser->yyidx>=0 ) yy_pop_parser_stack(yypParser);
+ /* Here code is inserted which will execute if the parser
+ ** stack every overflows */
+
+ UNUSED_PARAMETER(yypMinor); /* Silence some compiler warnings */
+ sqlite3ErrorMsg(pParse, "parser stack overflow");
+ sqlite3ParserARG_STORE; /* Suppress warning about unused %extra_argument var */
+}
+
+/*
+** Perform a shift action.
+*/
+static void yy_shift(
+ yyParser *yypParser, /* The parser to be shifted */
+ int yyNewState, /* The new state to shift in */
+ int yyMajor, /* The major token to shift in */
+ YYMINORTYPE *yypMinor /* Pointer to the minor token to shift in */
+){
+ yyStackEntry *yytos;
+ yypParser->yyidx++;
+#ifdef YYTRACKMAXSTACKDEPTH
+ if( yypParser->yyidx>yypParser->yyidxMax ){
+ yypParser->yyidxMax = yypParser->yyidx;
+ }
+#endif
+#if YYSTACKDEPTH>0
+ if( yypParser->yyidx>=YYSTACKDEPTH ){
+ yyStackOverflow(yypParser, yypMinor);
+ return;
+ }
+#else
+ if( yypParser->yyidx>=yypParser->yystksz ){
+ yyGrowStack(yypParser);
+ if( yypParser->yyidx>=yypParser->yystksz ){
+ yyStackOverflow(yypParser, yypMinor);
+ return;
+ }
+ }
+#endif
+ yytos = &yypParser->yystack[yypParser->yyidx];
+ yytos->stateno = (YYACTIONTYPE)yyNewState;
+ yytos->major = (YYCODETYPE)yyMajor;
+ yytos->minor = *yypMinor;
+#ifndef NDEBUG
+ if( yyTraceFILE && yypParser->yyidx>0 ){
+ int i;
+ fprintf(yyTraceFILE,"%sShift %d\n",yyTracePrompt,yyNewState);
+ fprintf(yyTraceFILE,"%sStack:",yyTracePrompt);
+ for(i=1; i<=yypParser->yyidx; i++)
+ fprintf(yyTraceFILE," %s",yyTokenName[yypParser->yystack[i].major]);
+ fprintf(yyTraceFILE,"\n");
+ }
+#endif
+}
+
+/* The following table contains information about every rule that
+** is used during the reduce.
+*/
+static const struct {
+ YYCODETYPE lhs; /* Symbol on the left-hand side of the rule */
+ unsigned char nrhs; /* Number of right-hand side symbols in the rule */
+} yyRuleInfo[] = {
+ { 142, 1 },
+ { 143, 2 },
+ { 143, 1 },
+ { 144, 1 },
+ { 144, 3 },
+ { 145, 0 },
+ { 145, 1 },
+ { 145, 3 },
+ { 146, 1 },
+ { 147, 3 },
+ { 149, 0 },
+ { 149, 1 },
+ { 149, 2 },
+ { 148, 0 },
+ { 148, 1 },
+ { 148, 1 },
+ { 148, 1 },
+ { 147, 2 },
+ { 147, 2 },
+ { 147, 2 },
+ { 151, 1 },
+ { 151, 0 },
+ { 147, 2 },
+ { 147, 3 },
+ { 147, 5 },
+ { 147, 2 },
+ { 152, 6 },
+ { 154, 1 },
+ { 156, 0 },
+ { 156, 3 },
+ { 155, 1 },
+ { 155, 0 },
+ { 153, 4 },
+ { 153, 2 },
+ { 158, 3 },
+ { 158, 1 },
+ { 161, 3 },
+ { 162, 1 },
+ { 165, 1 },
+ { 165, 1 },
+ { 166, 1 },
+ { 150, 1 },
+ { 150, 1 },
+ { 150, 1 },
+ { 163, 0 },
+ { 163, 1 },
+ { 167, 1 },
+ { 167, 4 },
+ { 167, 6 },
+ { 168, 1 },
+ { 168, 2 },
+ { 169, 1 },
+ { 169, 1 },
+ { 164, 2 },
+ { 164, 0 },
+ { 172, 2 },
+ { 172, 2 },
+ { 172, 4 },
+ { 172, 3 },
+ { 172, 3 },
+ { 172, 2 },
+ { 172, 2 },
+ { 172, 3 },
+ { 172, 5 },
+ { 172, 2 },
+ { 172, 4 },
+ { 172, 4 },
+ { 172, 1 },
+ { 172, 2 },
+ { 177, 0 },
+ { 177, 1 },
+ { 179, 0 },
+ { 179, 2 },
+ { 181, 2 },
+ { 181, 3 },
+ { 181, 3 },
+ { 181, 3 },
+ { 182, 2 },
+ { 182, 2 },
+ { 182, 1 },
+ { 182, 1 },
+ { 182, 2 },
+ { 180, 3 },
+ { 180, 2 },
+ { 183, 0 },
+ { 183, 2 },
+ { 183, 2 },
+ { 159, 0 },
+ { 159, 2 },
+ { 184, 3 },
+ { 184, 1 },
+ { 185, 1 },
+ { 185, 0 },
+ { 186, 2 },
+ { 186, 7 },
+ { 186, 5 },
+ { 186, 5 },
+ { 186, 10 },
+ { 188, 0 },
+ { 188, 1 },
+ { 175, 0 },
+ { 175, 3 },
+ { 189, 0 },
+ { 189, 2 },
+ { 190, 1 },
+ { 190, 1 },
+ { 190, 1 },
+ { 147, 4 },
+ { 192, 2 },
+ { 192, 0 },
+ { 147, 8 },
+ { 147, 4 },
+ { 147, 1 },
+ { 160, 1 },
+ { 160, 3 },
+ { 195, 1 },
+ { 195, 2 },
+ { 195, 1 },
+ { 194, 9 },
+ { 196, 1 },
+ { 196, 1 },
+ { 196, 0 },
+ { 204, 2 },
+ { 204, 0 },
+ { 197, 3 },
+ { 197, 2 },
+ { 197, 4 },
+ { 205, 2 },
+ { 205, 1 },
+ { 205, 0 },
+ { 198, 0 },
+ { 198, 2 },
+ { 207, 2 },
+ { 207, 0 },
+ { 206, 7 },
+ { 206, 7 },
+ { 206, 7 },
+ { 157, 0 },
+ { 157, 2 },
+ { 193, 2 },
+ { 208, 1 },
+ { 208, 2 },
+ { 208, 3 },
+ { 208, 4 },
+ { 210, 2 },
+ { 210, 0 },
+ { 209, 0 },
+ { 209, 3 },
+ { 209, 2 },
+ { 211, 4 },
+ { 211, 0 },
+ { 202, 0 },
+ { 202, 3 },
+ { 214, 4 },
+ { 214, 2 },
+ { 176, 1 },
+ { 176, 1 },
+ { 176, 0 },
+ { 200, 0 },
+ { 200, 3 },
+ { 201, 0 },
+ { 201, 2 },
+ { 203, 0 },
+ { 203, 2 },
+ { 203, 4 },
+ { 203, 4 },
+ { 147, 5 },
+ { 199, 0 },
+ { 199, 2 },
+ { 147, 7 },
+ { 216, 5 },
+ { 216, 3 },
+ { 147, 5 },
+ { 147, 5 },
+ { 147, 6 },
+ { 217, 2 },
+ { 217, 1 },
+ { 219, 4 },
+ { 219, 5 },
+ { 218, 0 },
+ { 218, 3 },
+ { 213, 3 },
+ { 213, 1 },
+ { 174, 1 },
+ { 174, 3 },
+ { 173, 1 },
+ { 174, 1 },
+ { 174, 1 },
+ { 174, 3 },
+ { 174, 5 },
+ { 173, 1 },
+ { 173, 1 },
+ { 174, 1 },
+ { 174, 1 },
+ { 174, 3 },
+ { 174, 6 },
+ { 174, 5 },
+ { 174, 4 },
+ { 173, 1 },
+ { 174, 3 },
+ { 174, 3 },
+ { 174, 3 },
+ { 174, 3 },
+ { 174, 3 },
+ { 174, 3 },
+ { 174, 3 },
+ { 174, 3 },
+ { 221, 1 },
+ { 221, 2 },
+ { 221, 1 },
+ { 221, 2 },
+ { 174, 3 },
+ { 174, 5 },
+ { 174, 2 },
+ { 174, 3 },
+ { 174, 3 },
+ { 174, 4 },
+ { 174, 2 },
+ { 174, 2 },
+ { 174, 2 },
+ { 174, 2 },
+ { 222, 1 },
+ { 222, 2 },
+ { 174, 5 },
+ { 223, 1 },
+ { 223, 2 },
+ { 174, 5 },
+ { 174, 3 },
+ { 174, 5 },
+ { 174, 4 },
+ { 174, 4 },
+ { 174, 5 },
+ { 225, 5 },
+ { 225, 4 },
+ { 226, 2 },
+ { 226, 0 },
+ { 224, 1 },
+ { 224, 0 },
+ { 220, 1 },
+ { 220, 0 },
+ { 215, 3 },
+ { 215, 1 },
+ { 147, 11 },
+ { 227, 1 },
+ { 227, 0 },
+ { 178, 0 },
+ { 178, 3 },
+ { 187, 5 },
+ { 187, 3 },
+ { 228, 0 },
+ { 228, 2 },
+ { 147, 4 },
+ { 147, 1 },
+ { 147, 2 },
+ { 147, 3 },
+ { 147, 5 },
+ { 147, 6 },
+ { 147, 5 },
+ { 147, 6 },
+ { 229, 1 },
+ { 229, 1 },
+ { 229, 1 },
+ { 229, 1 },
+ { 229, 1 },
+ { 170, 2 },
+ { 170, 1 },
+ { 171, 2 },
+ { 230, 1 },
+ { 147, 5 },
+ { 231, 11 },
+ { 233, 1 },
+ { 233, 1 },
+ { 233, 2 },
+ { 233, 0 },
+ { 234, 1 },
+ { 234, 1 },
+ { 234, 3 },
+ { 235, 0 },
+ { 235, 3 },
+ { 236, 0 },
+ { 236, 2 },
+ { 232, 3 },
+ { 232, 2 },
+ { 238, 1 },
+ { 238, 3 },
+ { 239, 0 },
+ { 239, 3 },
+ { 239, 2 },
+ { 237, 7 },
+ { 237, 5 },
+ { 237, 5 },
+ { 237, 5 },
+ { 237, 1 },
+ { 174, 4 },
+ { 174, 6 },
+ { 191, 1 },
+ { 191, 1 },
+ { 191, 1 },
+ { 147, 4 },
+ { 147, 6 },
+ { 147, 3 },
+ { 241, 0 },
+ { 241, 2 },
+ { 240, 1 },
+ { 240, 0 },
+ { 147, 1 },
+ { 147, 3 },
+ { 147, 1 },
+ { 147, 3 },
+ { 147, 6 },
+ { 147, 6 },
+ { 242, 1 },
+ { 243, 0 },
+ { 243, 1 },
+ { 147, 1 },
+ { 147, 4 },
+ { 244, 8 },
+ { 245, 1 },
+ { 245, 3 },
+ { 246, 0 },
+ { 246, 2 },
+ { 247, 1 },
+ { 247, 3 },
+ { 248, 1 },
+ { 249, 0 },
+ { 249, 4 },
+ { 249, 2 },
+};
+
+static void yy_accept(yyParser*); /* Forward Declaration */
+
+/*
+** Perform a reduce action and the shift that must immediately
+** follow the reduce.
+*/
+static void yy_reduce(
+ yyParser *yypParser, /* The parser */
+ int yyruleno /* Number of the rule by which to reduce */
+){
+ int yygoto; /* The next state */
+ int yyact; /* The next action */
+ YYMINORTYPE yygotominor; /* The LHS of the rule reduced */
+ yyStackEntry *yymsp; /* The top of the parser's stack */
+ int yysize; /* Amount to pop the stack */
+ sqlite3ParserARG_FETCH;
+ yymsp = &yypParser->yystack[yypParser->yyidx];
+#ifndef NDEBUG
+ if( yyTraceFILE && yyruleno>=0
+ && yyruleno<(int)(sizeof(yyRuleName)/sizeof(yyRuleName[0])) ){
+ fprintf(yyTraceFILE, "%sReduce [%s].\n", yyTracePrompt,
+ yyRuleName[yyruleno]);
+ }
+#endif /* NDEBUG */
+
+ /* Silence complaints from purify about yygotominor being uninitialized
+ ** in some cases when it is copied into the stack after the following
+ ** switch. yygotominor is uninitialized when a rule reduces that does
+ ** not set the value of its left-hand side nonterminal. Leaving the
+ ** value of the nonterminal uninitialized is utterly harmless as long
+ ** as the value is never used. So really the only thing this code
+ ** accomplishes is to quieten purify.
+ **
+ ** 2007-01-16: The wireshark project (www.wireshark.org) reports that
+ ** without this code, their parser segfaults. I'm not sure what there
+ ** parser is doing to make this happen. This is the second bug report
+ ** from wireshark this week. Clearly they are stressing Lemon in ways
+ ** that it has not been previously stressed... (SQLite ticket #2172)
+ */
+ /*memset(&yygotominor, 0, sizeof(yygotominor));*/
+ yygotominor = yyzerominor;
+
+
+ switch( yyruleno ){
+ /* Beginning here are the reduction cases. A typical example
+ ** follows:
+ ** case 0:
+ ** #line <lineno> <grammarfile>
+ ** { ... } // User supplied code
+ ** #line <lineno> <thisfile>
+ ** break;
+ */
+ case 5: /* explain ::= */
+{ sqlite3BeginParse(pParse, 0); }
+ break;
+ case 6: /* explain ::= EXPLAIN */
+{ sqlite3BeginParse(pParse, 1); }
+ break;
+ case 7: /* explain ::= EXPLAIN QUERY PLAN */
+{ sqlite3BeginParse(pParse, 2); }
+ break;
+ case 8: /* cmdx ::= cmd */
+{ sqlite3FinishCoding(pParse); }
+ break;
+ case 9: /* cmd ::= BEGIN transtype trans_opt */
+{sqlite3BeginTransaction(pParse, yymsp[-1].minor.yy392);}
+ break;
+ case 13: /* transtype ::= */
+{yygotominor.yy392 = TK_DEFERRED;}
+ break;
+ case 14: /* transtype ::= DEFERRED */
+ case 15: /* transtype ::= IMMEDIATE */ yytestcase(yyruleno==15);
+ case 16: /* transtype ::= EXCLUSIVE */ yytestcase(yyruleno==16);
+ case 115: /* multiselect_op ::= UNION */ yytestcase(yyruleno==115);
+ case 117: /* multiselect_op ::= EXCEPT|INTERSECT */ yytestcase(yyruleno==117);
+{yygotominor.yy392 = yymsp[0].major;}
+ break;
+ case 17: /* cmd ::= COMMIT trans_opt */
+ case 18: /* cmd ::= END trans_opt */ yytestcase(yyruleno==18);
+{sqlite3CommitTransaction(pParse);}
+ break;
+ case 19: /* cmd ::= ROLLBACK trans_opt */
+{sqlite3RollbackTransaction(pParse);}
+ break;
+ case 22: /* cmd ::= SAVEPOINT nm */
+{
+ sqlite3Savepoint(pParse, SAVEPOINT_BEGIN, &yymsp[0].minor.yy0);
+}
+ break;
+ case 23: /* cmd ::= RELEASE savepoint_opt nm */
+{
+ sqlite3Savepoint(pParse, SAVEPOINT_RELEASE, &yymsp[0].minor.yy0);
+}
+ break;
+ case 24: /* cmd ::= ROLLBACK trans_opt TO savepoint_opt nm */
+{
+ sqlite3Savepoint(pParse, SAVEPOINT_ROLLBACK, &yymsp[0].minor.yy0);
+}
+ break;
+ case 26: /* create_table ::= createkw temp TABLE ifnotexists nm dbnm */
+{
+ sqlite3StartTable(pParse,&yymsp[-1].minor.yy0,&yymsp[0].minor.yy0,yymsp[-4].minor.yy392,0,0,yymsp[-2].minor.yy392);
+}
+ break;
+ case 27: /* createkw ::= CREATE */
+{
+ pParse->db->lookaside.bEnabled = 0;
+ yygotominor.yy0 = yymsp[0].minor.yy0;
+}
+ break;
+ case 28: /* ifnotexists ::= */
+ case 31: /* temp ::= */ yytestcase(yyruleno==31);
+ case 69: /* autoinc ::= */ yytestcase(yyruleno==69);
+ case 82: /* defer_subclause ::= NOT DEFERRABLE init_deferred_pred_opt */ yytestcase(yyruleno==82);
+ case 84: /* init_deferred_pred_opt ::= */ yytestcase(yyruleno==84);
+ case 86: /* init_deferred_pred_opt ::= INITIALLY IMMEDIATE */ yytestcase(yyruleno==86);
+ case 98: /* defer_subclause_opt ::= */ yytestcase(yyruleno==98);
+ case 109: /* ifexists ::= */ yytestcase(yyruleno==109);
+ case 221: /* between_op ::= BETWEEN */ yytestcase(yyruleno==221);
+ case 224: /* in_op ::= IN */ yytestcase(yyruleno==224);
+{yygotominor.yy392 = 0;}
+ break;
+ case 29: /* ifnotexists ::= IF NOT EXISTS */
+ case 30: /* temp ::= TEMP */ yytestcase(yyruleno==30);
+ case 70: /* autoinc ::= AUTOINCR */ yytestcase(yyruleno==70);
+ case 85: /* init_deferred_pred_opt ::= INITIALLY DEFERRED */ yytestcase(yyruleno==85);
+ case 108: /* ifexists ::= IF EXISTS */ yytestcase(yyruleno==108);
+ case 222: /* between_op ::= NOT BETWEEN */ yytestcase(yyruleno==222);
+ case 225: /* in_op ::= NOT IN */ yytestcase(yyruleno==225);
+{yygotominor.yy392 = 1;}
+ break;
+ case 32: /* create_table_args ::= LP columnlist conslist_opt RP */
+{
+ sqlite3EndTable(pParse,&yymsp[-1].minor.yy0,&yymsp[0].minor.yy0,0);
+}
+ break;
+ case 33: /* create_table_args ::= AS select */
+{
+ sqlite3EndTable(pParse,0,0,yymsp[0].minor.yy159);
+ sqlite3SelectDelete(pParse->db, yymsp[0].minor.yy159);
+}
+ break;
+ case 36: /* column ::= columnid type carglist */
+{
+ yygotominor.yy0.z = yymsp[-2].minor.yy0.z;
+ yygotominor.yy0.n = (int)(pParse->sLastToken.z-yymsp[-2].minor.yy0.z) + pParse->sLastToken.n;
+}
+ break;
+ case 37: /* columnid ::= nm */
+{
+ sqlite3AddColumn(pParse,&yymsp[0].minor.yy0);
+ yygotominor.yy0 = yymsp[0].minor.yy0;
+ pParse->constraintName.n = 0;
+}
+ break;
+ case 38: /* id ::= ID */
+ case 39: /* id ::= INDEXED */ yytestcase(yyruleno==39);
+ case 40: /* ids ::= ID|STRING */ yytestcase(yyruleno==40);
+ case 41: /* nm ::= id */ yytestcase(yyruleno==41);
+ case 42: /* nm ::= STRING */ yytestcase(yyruleno==42);
+ case 43: /* nm ::= JOIN_KW */ yytestcase(yyruleno==43);
+ case 46: /* typetoken ::= typename */ yytestcase(yyruleno==46);
+ case 49: /* typename ::= ids */ yytestcase(yyruleno==49);
+ case 127: /* as ::= AS nm */ yytestcase(yyruleno==127);
+ case 128: /* as ::= ids */ yytestcase(yyruleno==128);
+ case 138: /* dbnm ::= DOT nm */ yytestcase(yyruleno==138);
+ case 147: /* indexed_opt ::= INDEXED BY nm */ yytestcase(yyruleno==147);
+ case 250: /* collate ::= COLLATE ids */ yytestcase(yyruleno==250);
+ case 259: /* nmnum ::= plus_num */ yytestcase(yyruleno==259);
+ case 260: /* nmnum ::= nm */ yytestcase(yyruleno==260);
+ case 261: /* nmnum ::= ON */ yytestcase(yyruleno==261);
+ case 262: /* nmnum ::= DELETE */ yytestcase(yyruleno==262);
+ case 263: /* nmnum ::= DEFAULT */ yytestcase(yyruleno==263);
+ case 264: /* plus_num ::= PLUS number */ yytestcase(yyruleno==264);
+ case 265: /* plus_num ::= number */ yytestcase(yyruleno==265);
+ case 266: /* minus_num ::= MINUS number */ yytestcase(yyruleno==266);
+ case 267: /* number ::= INTEGER|FLOAT */ yytestcase(yyruleno==267);
+ case 283: /* trnm ::= nm */ yytestcase(yyruleno==283);
+{yygotominor.yy0 = yymsp[0].minor.yy0;}
+ break;
+ case 45: /* type ::= typetoken */
+{sqlite3AddColumnType(pParse,&yymsp[0].minor.yy0);}
+ break;
+ case 47: /* typetoken ::= typename LP signed RP */
+{
+ yygotominor.yy0.z = yymsp[-3].minor.yy0.z;
+ yygotominor.yy0.n = (int)(&yymsp[0].minor.yy0.z[yymsp[0].minor.yy0.n] - yymsp[-3].minor.yy0.z);
+}
+ break;
+ case 48: /* typetoken ::= typename LP signed COMMA signed RP */
+{
+ yygotominor.yy0.z = yymsp[-5].minor.yy0.z;
+ yygotominor.yy0.n = (int)(&yymsp[0].minor.yy0.z[yymsp[0].minor.yy0.n] - yymsp[-5].minor.yy0.z);
+}
+ break;
+ case 50: /* typename ::= typename ids */
+{yygotominor.yy0.z=yymsp[-1].minor.yy0.z; yygotominor.yy0.n=yymsp[0].minor.yy0.n+(int)(yymsp[0].minor.yy0.z-yymsp[-1].minor.yy0.z);}
+ break;
+ case 55: /* ccons ::= CONSTRAINT nm */
+ case 93: /* tcons ::= CONSTRAINT nm */ yytestcase(yyruleno==93);
+{pParse->constraintName = yymsp[0].minor.yy0;}
+ break;
+ case 56: /* ccons ::= DEFAULT term */
+ case 58: /* ccons ::= DEFAULT PLUS term */ yytestcase(yyruleno==58);
+{sqlite3AddDefaultValue(pParse,&yymsp[0].minor.yy342);}
+ break;
+ case 57: /* ccons ::= DEFAULT LP expr RP */
+{sqlite3AddDefaultValue(pParse,&yymsp[-1].minor.yy342);}
+ break;
+ case 59: /* ccons ::= DEFAULT MINUS term */
+{
+ ExprSpan v;
+ v.pExpr = sqlite3PExpr(pParse, TK_UMINUS, yymsp[0].minor.yy342.pExpr, 0, 0);
+ v.zStart = yymsp[-1].minor.yy0.z;
+ v.zEnd = yymsp[0].minor.yy342.zEnd;
+ sqlite3AddDefaultValue(pParse,&v);
+}
+ break;
+ case 60: /* ccons ::= DEFAULT id */
+{
+ ExprSpan v;
+ spanExpr(&v, pParse, TK_STRING, &yymsp[0].minor.yy0);
+ sqlite3AddDefaultValue(pParse,&v);
+}
+ break;
+ case 62: /* ccons ::= NOT NULL onconf */
+{sqlite3AddNotNull(pParse, yymsp[0].minor.yy392);}
+ break;
+ case 63: /* ccons ::= PRIMARY KEY sortorder onconf autoinc */
+{sqlite3AddPrimaryKey(pParse,0,yymsp[-1].minor.yy392,yymsp[0].minor.yy392,yymsp[-2].minor.yy392);}
+ break;
+ case 64: /* ccons ::= UNIQUE onconf */
+{sqlite3CreateIndex(pParse,0,0,0,0,yymsp[0].minor.yy392,0,0,0,0);}
+ break;
+ case 65: /* ccons ::= CHECK LP expr RP */
+{sqlite3AddCheckConstraint(pParse,yymsp[-1].minor.yy342.pExpr);}
+ break;
+ case 66: /* ccons ::= REFERENCES nm idxlist_opt refargs */
+{sqlite3CreateForeignKey(pParse,0,&yymsp[-2].minor.yy0,yymsp[-1].minor.yy442,yymsp[0].minor.yy392);}
+ break;
+ case 67: /* ccons ::= defer_subclause */
+{sqlite3DeferForeignKey(pParse,yymsp[0].minor.yy392);}
+ break;
+ case 68: /* ccons ::= COLLATE ids */
+{sqlite3AddCollateType(pParse, &yymsp[0].minor.yy0);}
+ break;
+ case 71: /* refargs ::= */
+{ yygotominor.yy392 = OE_None*0x0101; /* EV: R-19803-45884 */}
+ break;
+ case 72: /* refargs ::= refargs refarg */
+{ yygotominor.yy392 = (yymsp[-1].minor.yy392 & ~yymsp[0].minor.yy207.mask) | yymsp[0].minor.yy207.value; }
+ break;
+ case 73: /* refarg ::= MATCH nm */
+ case 74: /* refarg ::= ON INSERT refact */ yytestcase(yyruleno==74);
+{ yygotominor.yy207.value = 0; yygotominor.yy207.mask = 0x000000; }
+ break;
+ case 75: /* refarg ::= ON DELETE refact */
+{ yygotominor.yy207.value = yymsp[0].minor.yy392; yygotominor.yy207.mask = 0x0000ff; }
+ break;
+ case 76: /* refarg ::= ON UPDATE refact */
+{ yygotominor.yy207.value = yymsp[0].minor.yy392<<8; yygotominor.yy207.mask = 0x00ff00; }
+ break;
+ case 77: /* refact ::= SET NULL */
+{ yygotominor.yy392 = OE_SetNull; /* EV: R-33326-45252 */}
+ break;
+ case 78: /* refact ::= SET DEFAULT */
+{ yygotominor.yy392 = OE_SetDflt; /* EV: R-33326-45252 */}
+ break;
+ case 79: /* refact ::= CASCADE */
+{ yygotominor.yy392 = OE_Cascade; /* EV: R-33326-45252 */}
+ break;
+ case 80: /* refact ::= RESTRICT */
+{ yygotominor.yy392 = OE_Restrict; /* EV: R-33326-45252 */}
+ break;
+ case 81: /* refact ::= NO ACTION */
+{ yygotominor.yy392 = OE_None; /* EV: R-33326-45252 */}
+ break;
+ case 83: /* defer_subclause ::= DEFERRABLE init_deferred_pred_opt */
+ case 99: /* defer_subclause_opt ::= defer_subclause */ yytestcase(yyruleno==99);
+ case 101: /* onconf ::= ON CONFLICT resolvetype */ yytestcase(yyruleno==101);
+ case 104: /* resolvetype ::= raisetype */ yytestcase(yyruleno==104);
+{yygotominor.yy392 = yymsp[0].minor.yy392;}
+ break;
+ case 87: /* conslist_opt ::= */
+{yygotominor.yy0.n = 0; yygotominor.yy0.z = 0;}
+ break;
+ case 88: /* conslist_opt ::= COMMA conslist */
+{yygotominor.yy0 = yymsp[-1].minor.yy0;}
+ break;
+ case 91: /* tconscomma ::= COMMA */
+{pParse->constraintName.n = 0;}
+ break;
+ case 94: /* tcons ::= PRIMARY KEY LP idxlist autoinc RP onconf */
+{sqlite3AddPrimaryKey(pParse,yymsp[-3].minor.yy442,yymsp[0].minor.yy392,yymsp[-2].minor.yy392,0);}
+ break;
+ case 95: /* tcons ::= UNIQUE LP idxlist RP onconf */
+{sqlite3CreateIndex(pParse,0,0,0,yymsp[-2].minor.yy442,yymsp[0].minor.yy392,0,0,0,0);}
+ break;
+ case 96: /* tcons ::= CHECK LP expr RP onconf */
+{sqlite3AddCheckConstraint(pParse,yymsp[-2].minor.yy342.pExpr);}
+ break;
+ case 97: /* tcons ::= FOREIGN KEY LP idxlist RP REFERENCES nm idxlist_opt refargs defer_subclause_opt */
+{
+ sqlite3CreateForeignKey(pParse, yymsp[-6].minor.yy442, &yymsp[-3].minor.yy0, yymsp[-2].minor.yy442, yymsp[-1].minor.yy392);
+ sqlite3DeferForeignKey(pParse, yymsp[0].minor.yy392);
+}
+ break;
+ case 100: /* onconf ::= */
+{yygotominor.yy392 = OE_Default;}
+ break;
+ case 102: /* orconf ::= */
+{yygotominor.yy258 = OE_Default;}
+ break;
+ case 103: /* orconf ::= OR resolvetype */
+{yygotominor.yy258 = (u8)yymsp[0].minor.yy392;}
+ break;
+ case 105: /* resolvetype ::= IGNORE */
+{yygotominor.yy392 = OE_Ignore;}
+ break;
+ case 106: /* resolvetype ::= REPLACE */
+{yygotominor.yy392 = OE_Replace;}
+ break;
+ case 107: /* cmd ::= DROP TABLE ifexists fullname */
+{
+ sqlite3DropTable(pParse, yymsp[0].minor.yy347, 0, yymsp[-1].minor.yy392);
+}
+ break;
+ case 110: /* cmd ::= createkw temp VIEW ifnotexists nm dbnm AS select */
+{
+ sqlite3CreateView(pParse, &yymsp[-7].minor.yy0, &yymsp[-3].minor.yy0, &yymsp[-2].minor.yy0, yymsp[0].minor.yy159, yymsp[-6].minor.yy392, yymsp[-4].minor.yy392);
+}
+ break;
+ case 111: /* cmd ::= DROP VIEW ifexists fullname */
+{
+ sqlite3DropTable(pParse, yymsp[0].minor.yy347, 1, yymsp[-1].minor.yy392);
+}
+ break;
+ case 112: /* cmd ::= select */
+{
+ SelectDest dest = {SRT_Output, 0, 0, 0, 0};
+ sqlite3Select(pParse, yymsp[0].minor.yy159, &dest);
+ sqlite3ExplainBegin(pParse->pVdbe);
+ sqlite3ExplainSelect(pParse->pVdbe, yymsp[0].minor.yy159);
+ sqlite3ExplainFinish(pParse->pVdbe);
+ sqlite3SelectDelete(pParse->db, yymsp[0].minor.yy159);
+}
+ break;
+ case 113: /* select ::= oneselect */
+{yygotominor.yy159 = yymsp[0].minor.yy159;}
+ break;
+ case 114: /* select ::= select multiselect_op oneselect */
+{
+ if( yymsp[0].minor.yy159 ){
+ yymsp[0].minor.yy159->op = (u8)yymsp[-1].minor.yy392;
+ yymsp[0].minor.yy159->pPrior = yymsp[-2].minor.yy159;
+ }else{
+ sqlite3SelectDelete(pParse->db, yymsp[-2].minor.yy159);
+ }
+ yygotominor.yy159 = yymsp[0].minor.yy159;
+}
+ break;
+ case 116: /* multiselect_op ::= UNION ALL */
+{yygotominor.yy392 = TK_ALL;}
+ break;
+ case 118: /* oneselect ::= SELECT distinct selcollist from where_opt groupby_opt having_opt orderby_opt limit_opt */
+{
+ yygotominor.yy159 = sqlite3SelectNew(pParse,yymsp[-6].minor.yy442,yymsp[-5].minor.yy347,yymsp[-4].minor.yy122,yymsp[-3].minor.yy442,yymsp[-2].minor.yy122,yymsp[-1].minor.yy442,yymsp[-7].minor.yy305,yymsp[0].minor.yy64.pLimit,yymsp[0].minor.yy64.pOffset);
+}
+ break;
+ case 119: /* distinct ::= DISTINCT */
+{yygotominor.yy305 = SF_Distinct;}
+ break;
+ case 120: /* distinct ::= ALL */
+ case 121: /* distinct ::= */ yytestcase(yyruleno==121);
+{yygotominor.yy305 = 0;}
+ break;
+ case 122: /* sclp ::= selcollist COMMA */
+ case 246: /* idxlist_opt ::= LP idxlist RP */ yytestcase(yyruleno==246);
+{yygotominor.yy442 = yymsp[-1].minor.yy442;}
+ break;
+ case 123: /* sclp ::= */
+ case 151: /* orderby_opt ::= */ yytestcase(yyruleno==151);
+ case 158: /* groupby_opt ::= */ yytestcase(yyruleno==158);
+ case 239: /* exprlist ::= */ yytestcase(yyruleno==239);
+ case 245: /* idxlist_opt ::= */ yytestcase(yyruleno==245);
+{yygotominor.yy442 = 0;}
+ break;
+ case 124: /* selcollist ::= sclp expr as */
+{
+ yygotominor.yy442 = sqlite3ExprListAppend(pParse, yymsp[-2].minor.yy442, yymsp[-1].minor.yy342.pExpr);
+ if( yymsp[0].minor.yy0.n>0 ) sqlite3ExprListSetName(pParse, yygotominor.yy442, &yymsp[0].minor.yy0, 1);
+ sqlite3ExprListSetSpan(pParse,yygotominor.yy442,&yymsp[-1].minor.yy342);
+}
+ break;
+ case 125: /* selcollist ::= sclp STAR */
+{
+ Expr *p = sqlite3Expr(pParse->db, TK_ALL, 0);
+ yygotominor.yy442 = sqlite3ExprListAppend(pParse, yymsp[-1].minor.yy442, p);
+}
+ break;
+ case 126: /* selcollist ::= sclp nm DOT STAR */
+{
+ Expr *pRight = sqlite3PExpr(pParse, TK_ALL, 0, 0, &yymsp[0].minor.yy0);
+ Expr *pLeft = sqlite3PExpr(pParse, TK_ID, 0, 0, &yymsp[-2].minor.yy0);
+ Expr *pDot = sqlite3PExpr(pParse, TK_DOT, pLeft, pRight, 0);
+ yygotominor.yy442 = sqlite3ExprListAppend(pParse,yymsp[-3].minor.yy442, pDot);
+}
+ break;
+ case 129: /* as ::= */
+{yygotominor.yy0.n = 0;}
+ break;
+ case 130: /* from ::= */
+{yygotominor.yy347 = sqlite3DbMallocZero(pParse->db, sizeof(*yygotominor.yy347));}
+ break;
+ case 131: /* from ::= FROM seltablist */
+{
+ yygotominor.yy347 = yymsp[0].minor.yy347;
+ sqlite3SrcListShiftJoinType(yygotominor.yy347);
+}
+ break;
+ case 132: /* stl_prefix ::= seltablist joinop */
+{
+ yygotominor.yy347 = yymsp[-1].minor.yy347;
+ if( ALWAYS(yygotominor.yy347 && yygotominor.yy347->nSrc>0) ) yygotominor.yy347->a[yygotominor.yy347->nSrc-1].jointype = (u8)yymsp[0].minor.yy392;
+}
+ break;
+ case 133: /* stl_prefix ::= */
+{yygotominor.yy347 = 0;}
+ break;
+ case 134: /* seltablist ::= stl_prefix nm dbnm as indexed_opt on_opt using_opt */
+{
+ yygotominor.yy347 = sqlite3SrcListAppendFromTerm(pParse,yymsp[-6].minor.yy347,&yymsp[-5].minor.yy0,&yymsp[-4].minor.yy0,&yymsp[-3].minor.yy0,0,yymsp[-1].minor.yy122,yymsp[0].minor.yy180);
+ sqlite3SrcListIndexedBy(pParse, yygotominor.yy347, &yymsp[-2].minor.yy0);
+}
+ break;
+ case 135: /* seltablist ::= stl_prefix LP select RP as on_opt using_opt */
+{
+ yygotominor.yy347 = sqlite3SrcListAppendFromTerm(pParse,yymsp[-6].minor.yy347,0,0,&yymsp[-2].minor.yy0,yymsp[-4].minor.yy159,yymsp[-1].minor.yy122,yymsp[0].minor.yy180);
+ }
+ break;
+ case 136: /* seltablist ::= stl_prefix LP seltablist RP as on_opt using_opt */
+{
+ if( yymsp[-6].minor.yy347==0 && yymsp[-2].minor.yy0.n==0 && yymsp[-1].minor.yy122==0 && yymsp[0].minor.yy180==0 ){
+ yygotominor.yy347 = yymsp[-4].minor.yy347;
+ }else if( yymsp[-4].minor.yy347->nSrc==1 ){
+ yygotominor.yy347 = sqlite3SrcListAppendFromTerm(pParse,yymsp[-6].minor.yy347,0,0,&yymsp[-2].minor.yy0,0,yymsp[-1].minor.yy122,yymsp[0].minor.yy180);
+ if( yygotominor.yy347 ){
+ struct SrcList_item *pNew = &yygotominor.yy347->a[yygotominor.yy347->nSrc-1];
+ struct SrcList_item *pOld = yymsp[-4].minor.yy347->a;
+ pNew->zName = pOld->zName;
+ pNew->zDatabase = pOld->zDatabase;
+ pOld->zName = pOld->zDatabase = 0;
+ }
+ sqlite3SrcListDelete(pParse->db, yymsp[-4].minor.yy347);
+ }else{
+ Select *pSubquery;
+ sqlite3SrcListShiftJoinType(yymsp[-4].minor.yy347);
+ pSubquery = sqlite3SelectNew(pParse,0,yymsp[-4].minor.yy347,0,0,0,0,SF_NestedFrom,0,0);
+ yygotominor.yy347 = sqlite3SrcListAppendFromTerm(pParse,yymsp[-6].minor.yy347,0,0,&yymsp[-2].minor.yy0,pSubquery,yymsp[-1].minor.yy122,yymsp[0].minor.yy180);
+ }
+ }
+ break;
+ case 137: /* dbnm ::= */
+ case 146: /* indexed_opt ::= */ yytestcase(yyruleno==146);
+{yygotominor.yy0.z=0; yygotominor.yy0.n=0;}
+ break;
+ case 139: /* fullname ::= nm dbnm */
+{yygotominor.yy347 = sqlite3SrcListAppend(pParse->db,0,&yymsp[-1].minor.yy0,&yymsp[0].minor.yy0);}
+ break;
+ case 140: /* joinop ::= COMMA|JOIN */
+{ yygotominor.yy392 = JT_INNER; }
+ break;
+ case 141: /* joinop ::= JOIN_KW JOIN */
+{ yygotominor.yy392 = sqlite3JoinType(pParse,&yymsp[-1].minor.yy0,0,0); }
+ break;
+ case 142: /* joinop ::= JOIN_KW nm JOIN */
+{ yygotominor.yy392 = sqlite3JoinType(pParse,&yymsp[-2].minor.yy0,&yymsp[-1].minor.yy0,0); }
+ break;
+ case 143: /* joinop ::= JOIN_KW nm nm JOIN */
+{ yygotominor.yy392 = sqlite3JoinType(pParse,&yymsp[-3].minor.yy0,&yymsp[-2].minor.yy0,&yymsp[-1].minor.yy0); }
+ break;
+ case 144: /* on_opt ::= ON expr */
+ case 161: /* having_opt ::= HAVING expr */ yytestcase(yyruleno==161);
+ case 168: /* where_opt ::= WHERE expr */ yytestcase(yyruleno==168);
+ case 234: /* case_else ::= ELSE expr */ yytestcase(yyruleno==234);
+ case 236: /* case_operand ::= expr */ yytestcase(yyruleno==236);
+{yygotominor.yy122 = yymsp[0].minor.yy342.pExpr;}
+ break;
+ case 145: /* on_opt ::= */
+ case 160: /* having_opt ::= */ yytestcase(yyruleno==160);
+ case 167: /* where_opt ::= */ yytestcase(yyruleno==167);
+ case 235: /* case_else ::= */ yytestcase(yyruleno==235);
+ case 237: /* case_operand ::= */ yytestcase(yyruleno==237);
+{yygotominor.yy122 = 0;}
+ break;
+ case 148: /* indexed_opt ::= NOT INDEXED */
+{yygotominor.yy0.z=0; yygotominor.yy0.n=1;}
+ break;
+ case 149: /* using_opt ::= USING LP inscollist RP */
+ case 180: /* inscollist_opt ::= LP inscollist RP */ yytestcase(yyruleno==180);
+{yygotominor.yy180 = yymsp[-1].minor.yy180;}
+ break;
+ case 150: /* using_opt ::= */
+ case 179: /* inscollist_opt ::= */ yytestcase(yyruleno==179);
+{yygotominor.yy180 = 0;}
+ break;
+ case 152: /* orderby_opt ::= ORDER BY sortlist */
+ case 159: /* groupby_opt ::= GROUP BY nexprlist */ yytestcase(yyruleno==159);
+ case 238: /* exprlist ::= nexprlist */ yytestcase(yyruleno==238);
+{yygotominor.yy442 = yymsp[0].minor.yy442;}
+ break;
+ case 153: /* sortlist ::= sortlist COMMA expr sortorder */
+{
+ yygotominor.yy442 = sqlite3ExprListAppend(pParse,yymsp[-3].minor.yy442,yymsp[-1].minor.yy342.pExpr);
+ if( yygotominor.yy442 ) yygotominor.yy442->a[yygotominor.yy442->nExpr-1].sortOrder = (u8)yymsp[0].minor.yy392;
+}
+ break;
+ case 154: /* sortlist ::= expr sortorder */
+{
+ yygotominor.yy442 = sqlite3ExprListAppend(pParse,0,yymsp[-1].minor.yy342.pExpr);
+ if( yygotominor.yy442 && ALWAYS(yygotominor.yy442->a) ) yygotominor.yy442->a[0].sortOrder = (u8)yymsp[0].minor.yy392;
+}
+ break;
+ case 155: /* sortorder ::= ASC */
+ case 157: /* sortorder ::= */ yytestcase(yyruleno==157);
+{yygotominor.yy392 = SQLITE_SO_ASC;}
+ break;
+ case 156: /* sortorder ::= DESC */
+{yygotominor.yy392 = SQLITE_SO_DESC;}
+ break;
+ case 162: /* limit_opt ::= */
+{yygotominor.yy64.pLimit = 0; yygotominor.yy64.pOffset = 0;}
+ break;
+ case 163: /* limit_opt ::= LIMIT expr */
+{yygotominor.yy64.pLimit = yymsp[0].minor.yy342.pExpr; yygotominor.yy64.pOffset = 0;}
+ break;
+ case 164: /* limit_opt ::= LIMIT expr OFFSET expr */
+{yygotominor.yy64.pLimit = yymsp[-2].minor.yy342.pExpr; yygotominor.yy64.pOffset = yymsp[0].minor.yy342.pExpr;}
+ break;
+ case 165: /* limit_opt ::= LIMIT expr COMMA expr */
+{yygotominor.yy64.pOffset = yymsp[-2].minor.yy342.pExpr; yygotominor.yy64.pLimit = yymsp[0].minor.yy342.pExpr;}
+ break;
+ case 166: /* cmd ::= DELETE FROM fullname indexed_opt where_opt */
+{
+ sqlite3SrcListIndexedBy(pParse, yymsp[-2].minor.yy347, &yymsp[-1].minor.yy0);
+ sqlite3DeleteFrom(pParse,yymsp[-2].minor.yy347,yymsp[0].minor.yy122);
+}
+ break;
+ case 169: /* cmd ::= UPDATE orconf fullname indexed_opt SET setlist where_opt */
+{
+ sqlite3SrcListIndexedBy(pParse, yymsp[-4].minor.yy347, &yymsp[-3].minor.yy0);
+ sqlite3ExprListCheckLength(pParse,yymsp[-1].minor.yy442,"set list");
+ sqlite3Update(pParse,yymsp[-4].minor.yy347,yymsp[-1].minor.yy442,yymsp[0].minor.yy122,yymsp[-5].minor.yy258);
+}
+ break;
+ case 170: /* setlist ::= setlist COMMA nm EQ expr */
+{
+ yygotominor.yy442 = sqlite3ExprListAppend(pParse, yymsp[-4].minor.yy442, yymsp[0].minor.yy342.pExpr);
+ sqlite3ExprListSetName(pParse, yygotominor.yy442, &yymsp[-2].minor.yy0, 1);
+}
+ break;
+ case 171: /* setlist ::= nm EQ expr */
+{
+ yygotominor.yy442 = sqlite3ExprListAppend(pParse, 0, yymsp[0].minor.yy342.pExpr);
+ sqlite3ExprListSetName(pParse, yygotominor.yy442, &yymsp[-2].minor.yy0, 1);
+}
+ break;
+ case 172: /* cmd ::= insert_cmd INTO fullname inscollist_opt valuelist */
+{sqlite3Insert(pParse, yymsp[-2].minor.yy347, yymsp[0].minor.yy487.pList, yymsp[0].minor.yy487.pSelect, yymsp[-1].minor.yy180, yymsp[-4].minor.yy258);}
+ break;
+ case 173: /* cmd ::= insert_cmd INTO fullname inscollist_opt select */
+{sqlite3Insert(pParse, yymsp[-2].minor.yy347, 0, yymsp[0].minor.yy159, yymsp[-1].minor.yy180, yymsp[-4].minor.yy258);}
+ break;
+ case 174: /* cmd ::= insert_cmd INTO fullname inscollist_opt DEFAULT VALUES */
+{sqlite3Insert(pParse, yymsp[-3].minor.yy347, 0, 0, yymsp[-2].minor.yy180, yymsp[-5].minor.yy258);}
+ break;
+ case 175: /* insert_cmd ::= INSERT orconf */
+{yygotominor.yy258 = yymsp[0].minor.yy258;}
+ break;
+ case 176: /* insert_cmd ::= REPLACE */
+{yygotominor.yy258 = OE_Replace;}
+ break;
+ case 177: /* valuelist ::= VALUES LP nexprlist RP */
+{
+ yygotominor.yy487.pList = yymsp[-1].minor.yy442;
+ yygotominor.yy487.pSelect = 0;
+}
+ break;
+ case 178: /* valuelist ::= valuelist COMMA LP exprlist RP */
+{
+ Select *pRight = sqlite3SelectNew(pParse, yymsp[-1].minor.yy442, 0, 0, 0, 0, 0, 0, 0, 0);
+ if( yymsp[-4].minor.yy487.pList ){
+ yymsp[-4].minor.yy487.pSelect = sqlite3SelectNew(pParse, yymsp[-4].minor.yy487.pList, 0, 0, 0, 0, 0, 0, 0, 0);
+ yymsp[-4].minor.yy487.pList = 0;
+ }
+ yygotominor.yy487.pList = 0;
+ if( yymsp[-4].minor.yy487.pSelect==0 || pRight==0 ){
+ sqlite3SelectDelete(pParse->db, pRight);
+ sqlite3SelectDelete(pParse->db, yymsp[-4].minor.yy487.pSelect);
+ yygotominor.yy487.pSelect = 0;
+ }else{
+ pRight->op = TK_ALL;
+ pRight->pPrior = yymsp[-4].minor.yy487.pSelect;
+ pRight->selFlags |= SF_Values;
+ pRight->pPrior->selFlags |= SF_Values;
+ yygotominor.yy487.pSelect = pRight;
+ }
+}
+ break;
+ case 181: /* inscollist ::= inscollist COMMA nm */
+{yygotominor.yy180 = sqlite3IdListAppend(pParse->db,yymsp[-2].minor.yy180,&yymsp[0].minor.yy0);}
+ break;
+ case 182: /* inscollist ::= nm */
+{yygotominor.yy180 = sqlite3IdListAppend(pParse->db,0,&yymsp[0].minor.yy0);}
+ break;
+ case 183: /* expr ::= term */
+{yygotominor.yy342 = yymsp[0].minor.yy342;}
+ break;
+ case 184: /* expr ::= LP expr RP */
+{yygotominor.yy342.pExpr = yymsp[-1].minor.yy342.pExpr; spanSet(&yygotominor.yy342,&yymsp[-2].minor.yy0,&yymsp[0].minor.yy0);}
+ break;
+ case 185: /* term ::= NULL */
+ case 190: /* term ::= INTEGER|FLOAT|BLOB */ yytestcase(yyruleno==190);
+ case 191: /* term ::= STRING */ yytestcase(yyruleno==191);
+{spanExpr(&yygotominor.yy342, pParse, yymsp[0].major, &yymsp[0].minor.yy0);}
+ break;
+ case 186: /* expr ::= id */
+ case 187: /* expr ::= JOIN_KW */ yytestcase(yyruleno==187);
+{spanExpr(&yygotominor.yy342, pParse, TK_ID, &yymsp[0].minor.yy0);}
+ break;
+ case 188: /* expr ::= nm DOT nm */
+{
+ Expr *temp1 = sqlite3PExpr(pParse, TK_ID, 0, 0, &yymsp[-2].minor.yy0);
+ Expr *temp2 = sqlite3PExpr(pParse, TK_ID, 0, 0, &yymsp[0].minor.yy0);
+ yygotominor.yy342.pExpr = sqlite3PExpr(pParse, TK_DOT, temp1, temp2, 0);
+ spanSet(&yygotominor.yy342,&yymsp[-2].minor.yy0,&yymsp[0].minor.yy0);
+}
+ break;
+ case 189: /* expr ::= nm DOT nm DOT nm */
+{
+ Expr *temp1 = sqlite3PExpr(pParse, TK_ID, 0, 0, &yymsp[-4].minor.yy0);
+ Expr *temp2 = sqlite3PExpr(pParse, TK_ID, 0, 0, &yymsp[-2].minor.yy0);
+ Expr *temp3 = sqlite3PExpr(pParse, TK_ID, 0, 0, &yymsp[0].minor.yy0);
+ Expr *temp4 = sqlite3PExpr(pParse, TK_DOT, temp2, temp3, 0);
+ yygotominor.yy342.pExpr = sqlite3PExpr(pParse, TK_DOT, temp1, temp4, 0);
+ spanSet(&yygotominor.yy342,&yymsp[-4].minor.yy0,&yymsp[0].minor.yy0);
+}
+ break;
+ case 192: /* expr ::= REGISTER */
+{
+ /* When doing a nested parse, one can include terms in an expression
+ ** that look like this: #1 #2 ... These terms refer to registers
+ ** in the virtual machine. #N is the N-th register. */
+ if( pParse->nested==0 ){
+ sqlite3ErrorMsg(pParse, "near \"%T\": syntax error", &yymsp[0].minor.yy0);
+ yygotominor.yy342.pExpr = 0;
+ }else{
+ yygotominor.yy342.pExpr = sqlite3PExpr(pParse, TK_REGISTER, 0, 0, &yymsp[0].minor.yy0);
+ if( yygotominor.yy342.pExpr ) sqlite3GetInt32(&yymsp[0].minor.yy0.z[1], &yygotominor.yy342.pExpr->iTable);
+ }
+ spanSet(&yygotominor.yy342, &yymsp[0].minor.yy0, &yymsp[0].minor.yy0);
+}
+ break;
+ case 193: /* expr ::= VARIABLE */
+{
+ spanExpr(&yygotominor.yy342, pParse, TK_VARIABLE, &yymsp[0].minor.yy0);
+ sqlite3ExprAssignVarNumber(pParse, yygotominor.yy342.pExpr);
+ spanSet(&yygotominor.yy342, &yymsp[0].minor.yy0, &yymsp[0].minor.yy0);
+}
+ break;
+ case 194: /* expr ::= expr COLLATE ids */
+{
+ yygotominor.yy342.pExpr = sqlite3ExprAddCollateToken(pParse, yymsp[-2].minor.yy342.pExpr, &yymsp[0].minor.yy0);
+ yygotominor.yy342.zStart = yymsp[-2].minor.yy342.zStart;
+ yygotominor.yy342.zEnd = &yymsp[0].minor.yy0.z[yymsp[0].minor.yy0.n];
+}
+ break;
+ case 195: /* expr ::= CAST LP expr AS typetoken RP */
+{
+ yygotominor.yy342.pExpr = sqlite3PExpr(pParse, TK_CAST, yymsp[-3].minor.yy342.pExpr, 0, &yymsp[-1].minor.yy0);
+ spanSet(&yygotominor.yy342,&yymsp[-5].minor.yy0,&yymsp[0].minor.yy0);
+}
+ break;
+ case 196: /* expr ::= ID LP distinct exprlist RP */
+{
+ if( yymsp[-1].minor.yy442 && yymsp[-1].minor.yy442->nExpr>pParse->db->aLimit[SQLITE_LIMIT_FUNCTION_ARG] ){
+ sqlite3ErrorMsg(pParse, "too many arguments on function %T", &yymsp[-4].minor.yy0);
+ }
+ yygotominor.yy342.pExpr = sqlite3ExprFunction(pParse, yymsp[-1].minor.yy442, &yymsp[-4].minor.yy0);
+ spanSet(&yygotominor.yy342,&yymsp[-4].minor.yy0,&yymsp[0].minor.yy0);
+ if( yymsp[-2].minor.yy305 && yygotominor.yy342.pExpr ){
+ yygotominor.yy342.pExpr->flags |= EP_Distinct;
+ }
+}
+ break;
+ case 197: /* expr ::= ID LP STAR RP */
+{
+ yygotominor.yy342.pExpr = sqlite3ExprFunction(pParse, 0, &yymsp[-3].minor.yy0);
+ spanSet(&yygotominor.yy342,&yymsp[-3].minor.yy0,&yymsp[0].minor.yy0);
+}
+ break;
+ case 198: /* term ::= CTIME_KW */
+{
+ /* The CURRENT_TIME, CURRENT_DATE, and CURRENT_TIMESTAMP values are
+ ** treated as functions that return constants */
+ yygotominor.yy342.pExpr = sqlite3ExprFunction(pParse, 0,&yymsp[0].minor.yy0);
+ if( yygotominor.yy342.pExpr ){
+ yygotominor.yy342.pExpr->op = TK_CONST_FUNC;
+ }
+ spanSet(&yygotominor.yy342, &yymsp[0].minor.yy0, &yymsp[0].minor.yy0);
+}
+ break;
+ case 199: /* expr ::= expr AND expr */
+ case 200: /* expr ::= expr OR expr */ yytestcase(yyruleno==200);
+ case 201: /* expr ::= expr LT|GT|GE|LE expr */ yytestcase(yyruleno==201);
+ case 202: /* expr ::= expr EQ|NE expr */ yytestcase(yyruleno==202);
+ case 203: /* expr ::= expr BITAND|BITOR|LSHIFT|RSHIFT expr */ yytestcase(yyruleno==203);
+ case 204: /* expr ::= expr PLUS|MINUS expr */ yytestcase(yyruleno==204);
+ case 205: /* expr ::= expr STAR|SLASH|REM expr */ yytestcase(yyruleno==205);
+ case 206: /* expr ::= expr CONCAT expr */ yytestcase(yyruleno==206);
+{spanBinaryExpr(&yygotominor.yy342,pParse,yymsp[-1].major,&yymsp[-2].minor.yy342,&yymsp[0].minor.yy342);}
+ break;
+ case 207: /* likeop ::= LIKE_KW */
+ case 209: /* likeop ::= MATCH */ yytestcase(yyruleno==209);
+{yygotominor.yy318.eOperator = yymsp[0].minor.yy0; yygotominor.yy318.bNot = 0;}
+ break;
+ case 208: /* likeop ::= NOT LIKE_KW */
+ case 210: /* likeop ::= NOT MATCH */ yytestcase(yyruleno==210);
+{yygotominor.yy318.eOperator = yymsp[0].minor.yy0; yygotominor.yy318.bNot = 1;}
+ break;
+ case 211: /* expr ::= expr likeop expr */
+{
+ ExprList *pList;
+ pList = sqlite3ExprListAppend(pParse,0, yymsp[0].minor.yy342.pExpr);
+ pList = sqlite3ExprListAppend(pParse,pList, yymsp[-2].minor.yy342.pExpr);
+ yygotominor.yy342.pExpr = sqlite3ExprFunction(pParse, pList, &yymsp[-1].minor.yy318.eOperator);
+ if( yymsp[-1].minor.yy318.bNot ) yygotominor.yy342.pExpr = sqlite3PExpr(pParse, TK_NOT, yygotominor.yy342.pExpr, 0, 0);
+ yygotominor.yy342.zStart = yymsp[-2].minor.yy342.zStart;
+ yygotominor.yy342.zEnd = yymsp[0].minor.yy342.zEnd;
+ if( yygotominor.yy342.pExpr ) yygotominor.yy342.pExpr->flags |= EP_InfixFunc;
+}
+ break;
+ case 212: /* expr ::= expr likeop expr ESCAPE expr */
+{
+ ExprList *pList;
+ pList = sqlite3ExprListAppend(pParse,0, yymsp[-2].minor.yy342.pExpr);
+ pList = sqlite3ExprListAppend(pParse,pList, yymsp[-4].minor.yy342.pExpr);
+ pList = sqlite3ExprListAppend(pParse,pList, yymsp[0].minor.yy342.pExpr);
+ yygotominor.yy342.pExpr = sqlite3ExprFunction(pParse, pList, &yymsp[-3].minor.yy318.eOperator);
+ if( yymsp[-3].minor.yy318.bNot ) yygotominor.yy342.pExpr = sqlite3PExpr(pParse, TK_NOT, yygotominor.yy342.pExpr, 0, 0);
+ yygotominor.yy342.zStart = yymsp[-4].minor.yy342.zStart;
+ yygotominor.yy342.zEnd = yymsp[0].minor.yy342.zEnd;
+ if( yygotominor.yy342.pExpr ) yygotominor.yy342.pExpr->flags |= EP_InfixFunc;
+}
+ break;
+ case 213: /* expr ::= expr ISNULL|NOTNULL */
+{spanUnaryPostfix(&yygotominor.yy342,pParse,yymsp[0].major,&yymsp[-1].minor.yy342,&yymsp[0].minor.yy0);}
+ break;
+ case 214: /* expr ::= expr NOT NULL */
+{spanUnaryPostfix(&yygotominor.yy342,pParse,TK_NOTNULL,&yymsp[-2].minor.yy342,&yymsp[0].minor.yy0);}
+ break;
+ case 215: /* expr ::= expr IS expr */
+{
+ spanBinaryExpr(&yygotominor.yy342,pParse,TK_IS,&yymsp[-2].minor.yy342,&yymsp[0].minor.yy342);
+ binaryToUnaryIfNull(pParse, yymsp[0].minor.yy342.pExpr, yygotominor.yy342.pExpr, TK_ISNULL);
+}
+ break;
+ case 216: /* expr ::= expr IS NOT expr */
+{
+ spanBinaryExpr(&yygotominor.yy342,pParse,TK_ISNOT,&yymsp[-3].minor.yy342,&yymsp[0].minor.yy342);
+ binaryToUnaryIfNull(pParse, yymsp[0].minor.yy342.pExpr, yygotominor.yy342.pExpr, TK_NOTNULL);
+}
+ break;
+ case 217: /* expr ::= NOT expr */
+ case 218: /* expr ::= BITNOT expr */ yytestcase(yyruleno==218);
+{spanUnaryPrefix(&yygotominor.yy342,pParse,yymsp[-1].major,&yymsp[0].minor.yy342,&yymsp[-1].minor.yy0);}
+ break;
+ case 219: /* expr ::= MINUS expr */
+{spanUnaryPrefix(&yygotominor.yy342,pParse,TK_UMINUS,&yymsp[0].minor.yy342,&yymsp[-1].minor.yy0);}
+ break;
+ case 220: /* expr ::= PLUS expr */
+{spanUnaryPrefix(&yygotominor.yy342,pParse,TK_UPLUS,&yymsp[0].minor.yy342,&yymsp[-1].minor.yy0);}
+ break;
+ case 223: /* expr ::= expr between_op expr AND expr */
+{
+ ExprList *pList = sqlite3ExprListAppend(pParse,0, yymsp[-2].minor.yy342.pExpr);
+ pList = sqlite3ExprListAppend(pParse,pList, yymsp[0].minor.yy342.pExpr);
+ yygotominor.yy342.pExpr = sqlite3PExpr(pParse, TK_BETWEEN, yymsp[-4].minor.yy342.pExpr, 0, 0);
+ if( yygotominor.yy342.pExpr ){
+ yygotominor.yy342.pExpr->x.pList = pList;
+ }else{
+ sqlite3ExprListDelete(pParse->db, pList);
+ }
+ if( yymsp[-3].minor.yy392 ) yygotominor.yy342.pExpr = sqlite3PExpr(pParse, TK_NOT, yygotominor.yy342.pExpr, 0, 0);
+ yygotominor.yy342.zStart = yymsp[-4].minor.yy342.zStart;
+ yygotominor.yy342.zEnd = yymsp[0].minor.yy342.zEnd;
+}
+ break;
+ case 226: /* expr ::= expr in_op LP exprlist RP */
+{
+ if( yymsp[-1].minor.yy442==0 ){
+ /* Expressions of the form
+ **
+ ** expr1 IN ()
+ ** expr1 NOT IN ()
+ **
+ ** simplify to constants 0 (false) and 1 (true), respectively,
+ ** regardless of the value of expr1.
+ */
+ yygotominor.yy342.pExpr = sqlite3PExpr(pParse, TK_INTEGER, 0, 0, &sqlite3IntTokens[yymsp[-3].minor.yy392]);
+ sqlite3ExprDelete(pParse->db, yymsp[-4].minor.yy342.pExpr);
+ }else{
+ yygotominor.yy342.pExpr = sqlite3PExpr(pParse, TK_IN, yymsp[-4].minor.yy342.pExpr, 0, 0);
+ if( yygotominor.yy342.pExpr ){
+ yygotominor.yy342.pExpr->x.pList = yymsp[-1].minor.yy442;
+ sqlite3ExprSetHeight(pParse, yygotominor.yy342.pExpr);
+ }else{
+ sqlite3ExprListDelete(pParse->db, yymsp[-1].minor.yy442);
+ }
+ if( yymsp[-3].minor.yy392 ) yygotominor.yy342.pExpr = sqlite3PExpr(pParse, TK_NOT, yygotominor.yy342.pExpr, 0, 0);
+ }
+ yygotominor.yy342.zStart = yymsp[-4].minor.yy342.zStart;
+ yygotominor.yy342.zEnd = &yymsp[0].minor.yy0.z[yymsp[0].minor.yy0.n];
+ }
+ break;
+ case 227: /* expr ::= LP select RP */
+{
+ yygotominor.yy342.pExpr = sqlite3PExpr(pParse, TK_SELECT, 0, 0, 0);
+ if( yygotominor.yy342.pExpr ){
+ yygotominor.yy342.pExpr->x.pSelect = yymsp[-1].minor.yy159;
+ ExprSetProperty(yygotominor.yy342.pExpr, EP_xIsSelect);
+ sqlite3ExprSetHeight(pParse, yygotominor.yy342.pExpr);
+ }else{
+ sqlite3SelectDelete(pParse->db, yymsp[-1].minor.yy159);
+ }
+ yygotominor.yy342.zStart = yymsp[-2].minor.yy0.z;
+ yygotominor.yy342.zEnd = &yymsp[0].minor.yy0.z[yymsp[0].minor.yy0.n];
+ }
+ break;
+ case 228: /* expr ::= expr in_op LP select RP */
+{
+ yygotominor.yy342.pExpr = sqlite3PExpr(pParse, TK_IN, yymsp[-4].minor.yy342.pExpr, 0, 0);
+ if( yygotominor.yy342.pExpr ){
+ yygotominor.yy342.pExpr->x.pSelect = yymsp[-1].minor.yy159;
+ ExprSetProperty(yygotominor.yy342.pExpr, EP_xIsSelect);
+ sqlite3ExprSetHeight(pParse, yygotominor.yy342.pExpr);
+ }else{
+ sqlite3SelectDelete(pParse->db, yymsp[-1].minor.yy159);
+ }
+ if( yymsp[-3].minor.yy392 ) yygotominor.yy342.pExpr = sqlite3PExpr(pParse, TK_NOT, yygotominor.yy342.pExpr, 0, 0);
+ yygotominor.yy342.zStart = yymsp[-4].minor.yy342.zStart;
+ yygotominor.yy342.zEnd = &yymsp[0].minor.yy0.z[yymsp[0].minor.yy0.n];
+ }
+ break;
+ case 229: /* expr ::= expr in_op nm dbnm */
+{
+ SrcList *pSrc = sqlite3SrcListAppend(pParse->db, 0,&yymsp[-1].minor.yy0,&yymsp[0].minor.yy0);
+ yygotominor.yy342.pExpr = sqlite3PExpr(pParse, TK_IN, yymsp[-3].minor.yy342.pExpr, 0, 0);
+ if( yygotominor.yy342.pExpr ){
+ yygotominor.yy342.pExpr->x.pSelect = sqlite3SelectNew(pParse, 0,pSrc,0,0,0,0,0,0,0);
+ ExprSetProperty(yygotominor.yy342.pExpr, EP_xIsSelect);
+ sqlite3ExprSetHeight(pParse, yygotominor.yy342.pExpr);
+ }else{
+ sqlite3SrcListDelete(pParse->db, pSrc);
+ }
+ if( yymsp[-2].minor.yy392 ) yygotominor.yy342.pExpr = sqlite3PExpr(pParse, TK_NOT, yygotominor.yy342.pExpr, 0, 0);
+ yygotominor.yy342.zStart = yymsp[-3].minor.yy342.zStart;
+ yygotominor.yy342.zEnd = yymsp[0].minor.yy0.z ? &yymsp[0].minor.yy0.z[yymsp[0].minor.yy0.n] : &yymsp[-1].minor.yy0.z[yymsp[-1].minor.yy0.n];
+ }
+ break;
+ case 230: /* expr ::= EXISTS LP select RP */
+{
+ Expr *p = yygotominor.yy342.pExpr = sqlite3PExpr(pParse, TK_EXISTS, 0, 0, 0);
+ if( p ){
+ p->x.pSelect = yymsp[-1].minor.yy159;
+ ExprSetProperty(p, EP_xIsSelect);
+ sqlite3ExprSetHeight(pParse, p);
+ }else{
+ sqlite3SelectDelete(pParse->db, yymsp[-1].minor.yy159);
+ }
+ yygotominor.yy342.zStart = yymsp[-3].minor.yy0.z;
+ yygotominor.yy342.zEnd = &yymsp[0].minor.yy0.z[yymsp[0].minor.yy0.n];
+ }
+ break;
+ case 231: /* expr ::= CASE case_operand case_exprlist case_else END */
+{
+ yygotominor.yy342.pExpr = sqlite3PExpr(pParse, TK_CASE, yymsp[-3].minor.yy122, yymsp[-1].minor.yy122, 0);
+ if( yygotominor.yy342.pExpr ){
+ yygotominor.yy342.pExpr->x.pList = yymsp[-2].minor.yy442;
+ sqlite3ExprSetHeight(pParse, yygotominor.yy342.pExpr);
+ }else{
+ sqlite3ExprListDelete(pParse->db, yymsp[-2].minor.yy442);
+ }
+ yygotominor.yy342.zStart = yymsp[-4].minor.yy0.z;
+ yygotominor.yy342.zEnd = &yymsp[0].minor.yy0.z[yymsp[0].minor.yy0.n];
+}
+ break;
+ case 232: /* case_exprlist ::= case_exprlist WHEN expr THEN expr */
+{
+ yygotominor.yy442 = sqlite3ExprListAppend(pParse,yymsp[-4].minor.yy442, yymsp[-2].minor.yy342.pExpr);
+ yygotominor.yy442 = sqlite3ExprListAppend(pParse,yygotominor.yy442, yymsp[0].minor.yy342.pExpr);
+}
+ break;
+ case 233: /* case_exprlist ::= WHEN expr THEN expr */
+{
+ yygotominor.yy442 = sqlite3ExprListAppend(pParse,0, yymsp[-2].minor.yy342.pExpr);
+ yygotominor.yy442 = sqlite3ExprListAppend(pParse,yygotominor.yy442, yymsp[0].minor.yy342.pExpr);
+}
+ break;
+ case 240: /* nexprlist ::= nexprlist COMMA expr */
+{yygotominor.yy442 = sqlite3ExprListAppend(pParse,yymsp[-2].minor.yy442,yymsp[0].minor.yy342.pExpr);}
+ break;
+ case 241: /* nexprlist ::= expr */
+{yygotominor.yy442 = sqlite3ExprListAppend(pParse,0,yymsp[0].minor.yy342.pExpr);}
+ break;
+ case 242: /* cmd ::= createkw uniqueflag INDEX ifnotexists nm dbnm ON nm LP idxlist RP */
+{
+ sqlite3CreateIndex(pParse, &yymsp[-6].minor.yy0, &yymsp[-5].minor.yy0,
+ sqlite3SrcListAppend(pParse->db,0,&yymsp[-3].minor.yy0,0), yymsp[-1].minor.yy442, yymsp[-9].minor.yy392,
+ &yymsp[-10].minor.yy0, &yymsp[0].minor.yy0, SQLITE_SO_ASC, yymsp[-7].minor.yy392);
+}
+ break;
+ case 243: /* uniqueflag ::= UNIQUE */
+ case 296: /* raisetype ::= ABORT */ yytestcase(yyruleno==296);
+{yygotominor.yy392 = OE_Abort;}
+ break;
+ case 244: /* uniqueflag ::= */
+{yygotominor.yy392 = OE_None;}
+ break;
+ case 247: /* idxlist ::= idxlist COMMA nm collate sortorder */
+{
+ Expr *p = sqlite3ExprAddCollateToken(pParse, 0, &yymsp[-1].minor.yy0);
+ yygotominor.yy442 = sqlite3ExprListAppend(pParse,yymsp[-4].minor.yy442, p);
+ sqlite3ExprListSetName(pParse,yygotominor.yy442,&yymsp[-2].minor.yy0,1);
+ sqlite3ExprListCheckLength(pParse, yygotominor.yy442, "index");
+ if( yygotominor.yy442 ) yygotominor.yy442->a[yygotominor.yy442->nExpr-1].sortOrder = (u8)yymsp[0].minor.yy392;
+}
+ break;
+ case 248: /* idxlist ::= nm collate sortorder */
+{
+ Expr *p = sqlite3ExprAddCollateToken(pParse, 0, &yymsp[-1].minor.yy0);
+ yygotominor.yy442 = sqlite3ExprListAppend(pParse,0, p);
+ sqlite3ExprListSetName(pParse, yygotominor.yy442, &yymsp[-2].minor.yy0, 1);
+ sqlite3ExprListCheckLength(pParse, yygotominor.yy442, "index");
+ if( yygotominor.yy442 ) yygotominor.yy442->a[yygotominor.yy442->nExpr-1].sortOrder = (u8)yymsp[0].minor.yy392;
+}
+ break;
+ case 249: /* collate ::= */
+{yygotominor.yy0.z = 0; yygotominor.yy0.n = 0;}
+ break;
+ case 251: /* cmd ::= DROP INDEX ifexists fullname */
+{sqlite3DropIndex(pParse, yymsp[0].minor.yy347, yymsp[-1].minor.yy392);}
+ break;
+ case 252: /* cmd ::= VACUUM */
+ case 253: /* cmd ::= VACUUM nm */ yytestcase(yyruleno==253);
+{sqlite3Vacuum(pParse);}
+ break;
+ case 254: /* cmd ::= PRAGMA nm dbnm */
+{sqlite3Pragma(pParse,&yymsp[-1].minor.yy0,&yymsp[0].minor.yy0,0,0);}
+ break;
+ case 255: /* cmd ::= PRAGMA nm dbnm EQ nmnum */
+{sqlite3Pragma(pParse,&yymsp[-3].minor.yy0,&yymsp[-2].minor.yy0,&yymsp[0].minor.yy0,0);}
+ break;
+ case 256: /* cmd ::= PRAGMA nm dbnm LP nmnum RP */
+{sqlite3Pragma(pParse,&yymsp[-4].minor.yy0,&yymsp[-3].minor.yy0,&yymsp[-1].minor.yy0,0);}
+ break;
+ case 257: /* cmd ::= PRAGMA nm dbnm EQ minus_num */
+{sqlite3Pragma(pParse,&yymsp[-3].minor.yy0,&yymsp[-2].minor.yy0,&yymsp[0].minor.yy0,1);}
+ break;
+ case 258: /* cmd ::= PRAGMA nm dbnm LP minus_num RP */
+{sqlite3Pragma(pParse,&yymsp[-4].minor.yy0,&yymsp[-3].minor.yy0,&yymsp[-1].minor.yy0,1);}
+ break;
+ case 268: /* cmd ::= createkw trigger_decl BEGIN trigger_cmd_list END */
+{
+ Token all;
+ all.z = yymsp[-3].minor.yy0.z;
+ all.n = (int)(yymsp[0].minor.yy0.z - yymsp[-3].minor.yy0.z) + yymsp[0].minor.yy0.n;
+ sqlite3FinishTrigger(pParse, yymsp[-1].minor.yy327, &all);
+}
+ break;
+ case 269: /* trigger_decl ::= temp TRIGGER ifnotexists nm dbnm trigger_time trigger_event ON fullname foreach_clause when_clause */
+{
+ sqlite3BeginTrigger(pParse, &yymsp[-7].minor.yy0, &yymsp[-6].minor.yy0, yymsp[-5].minor.yy392, yymsp[-4].minor.yy410.a, yymsp[-4].minor.yy410.b, yymsp[-2].minor.yy347, yymsp[0].minor.yy122, yymsp[-10].minor.yy392, yymsp[-8].minor.yy392);
+ yygotominor.yy0 = (yymsp[-6].minor.yy0.n==0?yymsp[-7].minor.yy0:yymsp[-6].minor.yy0);
+}
+ break;
+ case 270: /* trigger_time ::= BEFORE */
+ case 273: /* trigger_time ::= */ yytestcase(yyruleno==273);
+{ yygotominor.yy392 = TK_BEFORE; }
+ break;
+ case 271: /* trigger_time ::= AFTER */
+{ yygotominor.yy392 = TK_AFTER; }
+ break;
+ case 272: /* trigger_time ::= INSTEAD OF */
+{ yygotominor.yy392 = TK_INSTEAD;}
+ break;
+ case 274: /* trigger_event ::= DELETE|INSERT */
+ case 275: /* trigger_event ::= UPDATE */ yytestcase(yyruleno==275);
+{yygotominor.yy410.a = yymsp[0].major; yygotominor.yy410.b = 0;}
+ break;
+ case 276: /* trigger_event ::= UPDATE OF inscollist */
+{yygotominor.yy410.a = TK_UPDATE; yygotominor.yy410.b = yymsp[0].minor.yy180;}
+ break;
+ case 279: /* when_clause ::= */
+ case 301: /* key_opt ::= */ yytestcase(yyruleno==301);
+{ yygotominor.yy122 = 0; }
+ break;
+ case 280: /* when_clause ::= WHEN expr */
+ case 302: /* key_opt ::= KEY expr */ yytestcase(yyruleno==302);
+{ yygotominor.yy122 = yymsp[0].minor.yy342.pExpr; }
+ break;
+ case 281: /* trigger_cmd_list ::= trigger_cmd_list trigger_cmd SEMI */
+{
+ assert( yymsp[-2].minor.yy327!=0 );
+ yymsp[-2].minor.yy327->pLast->pNext = yymsp[-1].minor.yy327;
+ yymsp[-2].minor.yy327->pLast = yymsp[-1].minor.yy327;
+ yygotominor.yy327 = yymsp[-2].minor.yy327;
+}
+ break;
+ case 282: /* trigger_cmd_list ::= trigger_cmd SEMI */
+{
+ assert( yymsp[-1].minor.yy327!=0 );
+ yymsp[-1].minor.yy327->pLast = yymsp[-1].minor.yy327;
+ yygotominor.yy327 = yymsp[-1].minor.yy327;
+}
+ break;
+ case 284: /* trnm ::= nm DOT nm */
+{
+ yygotominor.yy0 = yymsp[0].minor.yy0;
+ sqlite3ErrorMsg(pParse,
+ "qualified table names are not allowed on INSERT, UPDATE, and DELETE "
+ "statements within triggers");
+}
+ break;
+ case 286: /* tridxby ::= INDEXED BY nm */
+{
+ sqlite3ErrorMsg(pParse,
+ "the INDEXED BY clause is not allowed on UPDATE or DELETE statements "
+ "within triggers");
+}
+ break;
+ case 287: /* tridxby ::= NOT INDEXED */
+{
+ sqlite3ErrorMsg(pParse,
+ "the NOT INDEXED clause is not allowed on UPDATE or DELETE statements "
+ "within triggers");
+}
+ break;
+ case 288: /* trigger_cmd ::= UPDATE orconf trnm tridxby SET setlist where_opt */
+{ yygotominor.yy327 = sqlite3TriggerUpdateStep(pParse->db, &yymsp[-4].minor.yy0, yymsp[-1].minor.yy442, yymsp[0].minor.yy122, yymsp[-5].minor.yy258); }
+ break;
+ case 289: /* trigger_cmd ::= insert_cmd INTO trnm inscollist_opt valuelist */
+{yygotominor.yy327 = sqlite3TriggerInsertStep(pParse->db, &yymsp[-2].minor.yy0, yymsp[-1].minor.yy180, yymsp[0].minor.yy487.pList, yymsp[0].minor.yy487.pSelect, yymsp[-4].minor.yy258);}
+ break;
+ case 290: /* trigger_cmd ::= insert_cmd INTO trnm inscollist_opt select */
+{yygotominor.yy327 = sqlite3TriggerInsertStep(pParse->db, &yymsp[-2].minor.yy0, yymsp[-1].minor.yy180, 0, yymsp[0].minor.yy159, yymsp[-4].minor.yy258);}
+ break;
+ case 291: /* trigger_cmd ::= DELETE FROM trnm tridxby where_opt */
+{yygotominor.yy327 = sqlite3TriggerDeleteStep(pParse->db, &yymsp[-2].minor.yy0, yymsp[0].minor.yy122);}
+ break;
+ case 292: /* trigger_cmd ::= select */
+{yygotominor.yy327 = sqlite3TriggerSelectStep(pParse->db, yymsp[0].minor.yy159); }
+ break;
+ case 293: /* expr ::= RAISE LP IGNORE RP */
+{
+ yygotominor.yy342.pExpr = sqlite3PExpr(pParse, TK_RAISE, 0, 0, 0);
+ if( yygotominor.yy342.pExpr ){
+ yygotominor.yy342.pExpr->affinity = OE_Ignore;
+ }
+ yygotominor.yy342.zStart = yymsp[-3].minor.yy0.z;
+ yygotominor.yy342.zEnd = &yymsp[0].minor.yy0.z[yymsp[0].minor.yy0.n];
+}
+ break;
+ case 294: /* expr ::= RAISE LP raisetype COMMA nm RP */
+{
+ yygotominor.yy342.pExpr = sqlite3PExpr(pParse, TK_RAISE, 0, 0, &yymsp[-1].minor.yy0);
+ if( yygotominor.yy342.pExpr ) {
+ yygotominor.yy342.pExpr->affinity = (char)yymsp[-3].minor.yy392;
+ }
+ yygotominor.yy342.zStart = yymsp[-5].minor.yy0.z;
+ yygotominor.yy342.zEnd = &yymsp[0].minor.yy0.z[yymsp[0].minor.yy0.n];
+}
+ break;
+ case 295: /* raisetype ::= ROLLBACK */
+{yygotominor.yy392 = OE_Rollback;}
+ break;
+ case 297: /* raisetype ::= FAIL */
+{yygotominor.yy392 = OE_Fail;}
+ break;
+ case 298: /* cmd ::= DROP TRIGGER ifexists fullname */
+{
+ sqlite3DropTrigger(pParse,yymsp[0].minor.yy347,yymsp[-1].minor.yy392);
+}
+ break;
+ case 299: /* cmd ::= ATTACH database_kw_opt expr AS expr key_opt */
+{
+ sqlite3Attach(pParse, yymsp[-3].minor.yy342.pExpr, yymsp[-1].minor.yy342.pExpr, yymsp[0].minor.yy122);
+}
+ break;
+ case 300: /* cmd ::= DETACH database_kw_opt expr */
+{
+ sqlite3Detach(pParse, yymsp[0].minor.yy342.pExpr);
+}
+ break;
+ case 305: /* cmd ::= REINDEX */
+{sqlite3Reindex(pParse, 0, 0);}
+ break;
+ case 306: /* cmd ::= REINDEX nm dbnm */
+{sqlite3Reindex(pParse, &yymsp[-1].minor.yy0, &yymsp[0].minor.yy0);}
+ break;
+ case 307: /* cmd ::= ANALYZE */
+{sqlite3Analyze(pParse, 0, 0);}
+ break;
+ case 308: /* cmd ::= ANALYZE nm dbnm */
+{sqlite3Analyze(pParse, &yymsp[-1].minor.yy0, &yymsp[0].minor.yy0);}
+ break;
+ case 309: /* cmd ::= ALTER TABLE fullname RENAME TO nm */
+{
+ sqlite3AlterRenameTable(pParse,yymsp[-3].minor.yy347,&yymsp[0].minor.yy0);
+}
+ break;
+ case 310: /* cmd ::= ALTER TABLE add_column_fullname ADD kwcolumn_opt column */
+{
+ sqlite3AlterFinishAddColumn(pParse, &yymsp[0].minor.yy0);
+}
+ break;
+ case 311: /* add_column_fullname ::= fullname */
+{
+ pParse->db->lookaside.bEnabled = 0;
+ sqlite3AlterBeginAddColumn(pParse, yymsp[0].minor.yy347);
+}
+ break;
+ case 314: /* cmd ::= create_vtab */
+{sqlite3VtabFinishParse(pParse,0);}
+ break;
+ case 315: /* cmd ::= create_vtab LP vtabarglist RP */
+{sqlite3VtabFinishParse(pParse,&yymsp[0].minor.yy0);}
+ break;
+ case 316: /* create_vtab ::= createkw VIRTUAL TABLE ifnotexists nm dbnm USING nm */
+{
+ sqlite3VtabBeginParse(pParse, &yymsp[-3].minor.yy0, &yymsp[-2].minor.yy0, &yymsp[0].minor.yy0, yymsp[-4].minor.yy392);
+}
+ break;
+ case 319: /* vtabarg ::= */
+{sqlite3VtabArgInit(pParse);}
+ break;
+ case 321: /* vtabargtoken ::= ANY */
+ case 322: /* vtabargtoken ::= lp anylist RP */ yytestcase(yyruleno==322);
+ case 323: /* lp ::= LP */ yytestcase(yyruleno==323);
+{sqlite3VtabArgExtend(pParse,&yymsp[0].minor.yy0);}
+ break;
+ default:
+ /* (0) input ::= cmdlist */ yytestcase(yyruleno==0);
+ /* (1) cmdlist ::= cmdlist ecmd */ yytestcase(yyruleno==1);
+ /* (2) cmdlist ::= ecmd */ yytestcase(yyruleno==2);
+ /* (3) ecmd ::= SEMI */ yytestcase(yyruleno==3);
+ /* (4) ecmd ::= explain cmdx SEMI */ yytestcase(yyruleno==4);
+ /* (10) trans_opt ::= */ yytestcase(yyruleno==10);
+ /* (11) trans_opt ::= TRANSACTION */ yytestcase(yyruleno==11);
+ /* (12) trans_opt ::= TRANSACTION nm */ yytestcase(yyruleno==12);
+ /* (20) savepoint_opt ::= SAVEPOINT */ yytestcase(yyruleno==20);
+ /* (21) savepoint_opt ::= */ yytestcase(yyruleno==21);
+ /* (25) cmd ::= create_table create_table_args */ yytestcase(yyruleno==25);
+ /* (34) columnlist ::= columnlist COMMA column */ yytestcase(yyruleno==34);
+ /* (35) columnlist ::= column */ yytestcase(yyruleno==35);
+ /* (44) type ::= */ yytestcase(yyruleno==44);
+ /* (51) signed ::= plus_num */ yytestcase(yyruleno==51);
+ /* (52) signed ::= minus_num */ yytestcase(yyruleno==52);
+ /* (53) carglist ::= carglist ccons */ yytestcase(yyruleno==53);
+ /* (54) carglist ::= */ yytestcase(yyruleno==54);
+ /* (61) ccons ::= NULL onconf */ yytestcase(yyruleno==61);
+ /* (89) conslist ::= conslist tconscomma tcons */ yytestcase(yyruleno==89);
+ /* (90) conslist ::= tcons */ yytestcase(yyruleno==90);
+ /* (92) tconscomma ::= */ yytestcase(yyruleno==92);
+ /* (277) foreach_clause ::= */ yytestcase(yyruleno==277);
+ /* (278) foreach_clause ::= FOR EACH ROW */ yytestcase(yyruleno==278);
+ /* (285) tridxby ::= */ yytestcase(yyruleno==285);
+ /* (303) database_kw_opt ::= DATABASE */ yytestcase(yyruleno==303);
+ /* (304) database_kw_opt ::= */ yytestcase(yyruleno==304);
+ /* (312) kwcolumn_opt ::= */ yytestcase(yyruleno==312);
+ /* (313) kwcolumn_opt ::= COLUMNKW */ yytestcase(yyruleno==313);
+ /* (317) vtabarglist ::= vtabarg */ yytestcase(yyruleno==317);
+ /* (318) vtabarglist ::= vtabarglist COMMA vtabarg */ yytestcase(yyruleno==318);
+ /* (320) vtabarg ::= vtabarg vtabargtoken */ yytestcase(yyruleno==320);
+ /* (324) anylist ::= */ yytestcase(yyruleno==324);
+ /* (325) anylist ::= anylist LP anylist RP */ yytestcase(yyruleno==325);
+ /* (326) anylist ::= anylist ANY */ yytestcase(yyruleno==326);
+ break;
+ };
+ assert( yyruleno>=0 && yyruleno<sizeof(yyRuleInfo)/sizeof(yyRuleInfo[0]) );
+ yygoto = yyRuleInfo[yyruleno].lhs;
+ yysize = yyRuleInfo[yyruleno].nrhs;
+ yypParser->yyidx -= yysize;
+ yyact = yy_find_reduce_action(yymsp[-yysize].stateno,(YYCODETYPE)yygoto);
+ if( yyact < YYNSTATE ){
+#ifdef NDEBUG
+ /* If we are not debugging and the reduce action popped at least
+ ** one element off the stack, then we can push the new element back
+ ** onto the stack here, and skip the stack overflow test in yy_shift().
+ ** That gives a significant speed improvement. */
+ if( yysize ){
+ yypParser->yyidx++;
+ yymsp -= yysize-1;
+ yymsp->stateno = (YYACTIONTYPE)yyact;
+ yymsp->major = (YYCODETYPE)yygoto;
+ yymsp->minor = yygotominor;
+ }else
+#endif
+ {
+ yy_shift(yypParser,yyact,yygoto,&yygotominor);
+ }
+ }else{
+ assert( yyact == YYNSTATE + YYNRULE + 1 );
+ yy_accept(yypParser);
+ }
+}
+
+/*
+** The following code executes when the parse fails
+*/
+#ifndef YYNOERRORRECOVERY
+static void yy_parse_failed(
+ yyParser *yypParser /* The parser */
+){
+ sqlite3ParserARG_FETCH;
+#ifndef NDEBUG
+ if( yyTraceFILE ){
+ fprintf(yyTraceFILE,"%sFail!\n",yyTracePrompt);
+ }
+#endif
+ while( yypParser->yyidx>=0 ) yy_pop_parser_stack(yypParser);
+ /* Here code is inserted which will be executed whenever the
+ ** parser fails */
+ sqlite3ParserARG_STORE; /* Suppress warning about unused %extra_argument variable */
+}
+#endif /* YYNOERRORRECOVERY */
+
+/*
+** The following code executes when a syntax error first occurs.
+*/
+static void yy_syntax_error(
+ yyParser *yypParser, /* The parser */
+ int yymajor, /* The major type of the error token */
+ YYMINORTYPE yyminor /* The minor type of the error token */
+){
+ sqlite3ParserARG_FETCH;
+#define TOKEN (yyminor.yy0)
+
+ UNUSED_PARAMETER(yymajor); /* Silence some compiler warnings */
+ assert( TOKEN.z[0] ); /* The tokenizer always gives us a token */
+ sqlite3ErrorMsg(pParse, "near \"%T\": syntax error", &TOKEN);
+ sqlite3ParserARG_STORE; /* Suppress warning about unused %extra_argument variable */
+}
+
+/*
+** The following is executed when the parser accepts
+*/
+static void yy_accept(
+ yyParser *yypParser /* The parser */
+){
+ sqlite3ParserARG_FETCH;
+#ifndef NDEBUG
+ if( yyTraceFILE ){
+ fprintf(yyTraceFILE,"%sAccept!\n",yyTracePrompt);
+ }
+#endif
+ while( yypParser->yyidx>=0 ) yy_pop_parser_stack(yypParser);
+ /* Here code is inserted which will be executed whenever the
+ ** parser accepts */
+ sqlite3ParserARG_STORE; /* Suppress warning about unused %extra_argument variable */
+}
+
+/* The main parser program.
+** The first argument is a pointer to a structure obtained from
+** "sqlite3ParserAlloc" which describes the current state of the parser.
+** The second argument is the major token number. The third is
+** the minor token. The fourth optional argument is whatever the
+** user wants (and specified in the grammar) and is available for
+** use by the action routines.
+**
+** Inputs:
+** <ul>
+** <li> A pointer to the parser (an opaque structure.)
+** <li> The major token number.
+** <li> The minor token number.
+** <li> An option argument of a grammar-specified type.
+** </ul>
+**
+** Outputs:
+** None.
+*/
+SQLITE_PRIVATE void sqlite3Parser(
+ void *yyp, /* The parser */
+ int yymajor, /* The major token code number */
+ sqlite3ParserTOKENTYPE yyminor /* The value for the token */
+ sqlite3ParserARG_PDECL /* Optional %extra_argument parameter */
+){
+ YYMINORTYPE yyminorunion;
+ int yyact; /* The parser action. */
+#if !defined(YYERRORSYMBOL) && !defined(YYNOERRORRECOVERY)
+ int yyendofinput; /* True if we are at the end of input */
+#endif
+#ifdef YYERRORSYMBOL
+ int yyerrorhit = 0; /* True if yymajor has invoked an error */
+#endif
+ yyParser *yypParser; /* The parser */
+
+ /* (re)initialize the parser, if necessary */
+ yypParser = (yyParser*)yyp;
+ if( yypParser->yyidx<0 ){
+#if YYSTACKDEPTH<=0
+ if( yypParser->yystksz <=0 ){
+ /*memset(&yyminorunion, 0, sizeof(yyminorunion));*/
+ yyminorunion = yyzerominor;
+ yyStackOverflow(yypParser, &yyminorunion);
+ return;
+ }
+#endif
+ yypParser->yyidx = 0;
+ yypParser->yyerrcnt = -1;
+ yypParser->yystack[0].stateno = 0;
+ yypParser->yystack[0].major = 0;
+ }
+ yyminorunion.yy0 = yyminor;
+#if !defined(YYERRORSYMBOL) && !defined(YYNOERRORRECOVERY)
+ yyendofinput = (yymajor==0);
+#endif
+ sqlite3ParserARG_STORE;
+
+#ifndef NDEBUG
+ if( yyTraceFILE ){
+ fprintf(yyTraceFILE,"%sInput %s\n",yyTracePrompt,yyTokenName[yymajor]);
+ }
+#endif
+
+ do{
+ yyact = yy_find_shift_action(yypParser,(YYCODETYPE)yymajor);
+ if( yyact<YYNSTATE ){
+ yy_shift(yypParser,yyact,yymajor,&yyminorunion);
+ yypParser->yyerrcnt--;
+ yymajor = YYNOCODE;
+ }else if( yyact < YYNSTATE + YYNRULE ){
+ yy_reduce(yypParser,yyact-YYNSTATE);
+ }else{
+ assert( yyact == YY_ERROR_ACTION );
+#ifdef YYERRORSYMBOL
+ int yymx;
+#endif
+#ifndef NDEBUG
+ if( yyTraceFILE ){
+ fprintf(yyTraceFILE,"%sSyntax Error!\n",yyTracePrompt);
+ }
+#endif
+#ifdef YYERRORSYMBOL
+ /* A syntax error has occurred.
+ ** The response to an error depends upon whether or not the
+ ** grammar defines an error token "ERROR".
+ **
+ ** This is what we do if the grammar does define ERROR:
+ **
+ ** * Call the %syntax_error function.
+ **
+ ** * Begin popping the stack until we enter a state where
+ ** it is legal to shift the error symbol, then shift
+ ** the error symbol.
+ **
+ ** * Set the error count to three.
+ **
+ ** * Begin accepting and shifting new tokens. No new error
+ ** processing will occur until three tokens have been
+ ** shifted successfully.
+ **
+ */
+ if( yypParser->yyerrcnt<0 ){
+ yy_syntax_error(yypParser,yymajor,yyminorunion);
+ }
+ yymx = yypParser->yystack[yypParser->yyidx].major;
+ if( yymx==YYERRORSYMBOL || yyerrorhit ){
+#ifndef NDEBUG
+ if( yyTraceFILE ){
+ fprintf(yyTraceFILE,"%sDiscard input token %s\n",
+ yyTracePrompt,yyTokenName[yymajor]);
+ }
+#endif
+ yy_destructor(yypParser, (YYCODETYPE)yymajor,&yyminorunion);
+ yymajor = YYNOCODE;
+ }else{
+ while(
+ yypParser->yyidx >= 0 &&
+ yymx != YYERRORSYMBOL &&
+ (yyact = yy_find_reduce_action(
+ yypParser->yystack[yypParser->yyidx].stateno,
+ YYERRORSYMBOL)) >= YYNSTATE
+ ){
+ yy_pop_parser_stack(yypParser);
+ }
+ if( yypParser->yyidx < 0 || yymajor==0 ){
+ yy_destructor(yypParser,(YYCODETYPE)yymajor,&yyminorunion);
+ yy_parse_failed(yypParser);
+ yymajor = YYNOCODE;
+ }else if( yymx!=YYERRORSYMBOL ){
+ YYMINORTYPE u2;
+ u2.YYERRSYMDT = 0;
+ yy_shift(yypParser,yyact,YYERRORSYMBOL,&u2);
+ }
+ }
+ yypParser->yyerrcnt = 3;
+ yyerrorhit = 1;
+#elif defined(YYNOERRORRECOVERY)
+ /* If the YYNOERRORRECOVERY macro is defined, then do not attempt to
+ ** do any kind of error recovery. Instead, simply invoke the syntax
+ ** error routine and continue going as if nothing had happened.
+ **
+ ** Applications can set this macro (for example inside %include) if
+ ** they intend to abandon the parse upon the first syntax error seen.
+ */
+ yy_syntax_error(yypParser,yymajor,yyminorunion);
+ yy_destructor(yypParser,(YYCODETYPE)yymajor,&yyminorunion);
+ yymajor = YYNOCODE;
+
+#else /* YYERRORSYMBOL is not defined */
+ /* This is what we do if the grammar does not define ERROR:
+ **
+ ** * Report an error message, and throw away the input token.
+ **
+ ** * If the input token is $, then fail the parse.
+ **
+ ** As before, subsequent error messages are suppressed until
+ ** three input tokens have been successfully shifted.
+ */
+ if( yypParser->yyerrcnt<=0 ){
+ yy_syntax_error(yypParser,yymajor,yyminorunion);
+ }
+ yypParser->yyerrcnt = 3;
+ yy_destructor(yypParser,(YYCODETYPE)yymajor,&yyminorunion);
+ if( yyendofinput ){
+ yy_parse_failed(yypParser);
+ }
+ yymajor = YYNOCODE;
+#endif
+ }
+ }while( yymajor!=YYNOCODE && yypParser->yyidx>=0 );
+ return;
+}
+
+/************** End of parse.c ***********************************************/
+/************** Begin file tokenize.c ****************************************/
+/*
+** 2001 September 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** An tokenizer for SQL
+**
+** This file contains C code that splits an SQL input string up into
+** individual tokens and sends those tokens one-by-one over to the
+** parser for analysis.
+*/
+/* #include <stdlib.h> */
+
+/*
+** The charMap() macro maps alphabetic characters into their
+** lower-case ASCII equivalent. On ASCII machines, this is just
+** an upper-to-lower case map. On EBCDIC machines we also need
+** to adjust the encoding. Only alphabetic characters and underscores
+** need to be translated.
+*/
+#ifdef SQLITE_ASCII
+# define charMap(X) sqlite3UpperToLower[(unsigned char)X]
+#endif
+#ifdef SQLITE_EBCDIC
+# define charMap(X) ebcdicToAscii[(unsigned char)X]
+const unsigned char ebcdicToAscii[] = {
+/* 0 1 2 3 4 5 6 7 8 9 A B C D E F */
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* 0x */
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* 1x */
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* 2x */
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* 3x */
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* 4x */
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* 5x */
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 95, 0, 0, /* 6x */
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* 7x */
+ 0, 97, 98, 99,100,101,102,103,104,105, 0, 0, 0, 0, 0, 0, /* 8x */
+ 0,106,107,108,109,110,111,112,113,114, 0, 0, 0, 0, 0, 0, /* 9x */
+ 0, 0,115,116,117,118,119,120,121,122, 0, 0, 0, 0, 0, 0, /* Ax */
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* Bx */
+ 0, 97, 98, 99,100,101,102,103,104,105, 0, 0, 0, 0, 0, 0, /* Cx */
+ 0,106,107,108,109,110,111,112,113,114, 0, 0, 0, 0, 0, 0, /* Dx */
+ 0, 0,115,116,117,118,119,120,121,122, 0, 0, 0, 0, 0, 0, /* Ex */
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* Fx */
+};
+#endif
+
+/*
+** The sqlite3KeywordCode function looks up an identifier to determine if
+** it is a keyword. If it is a keyword, the token code of that keyword is
+** returned. If the input is not a keyword, TK_ID is returned.
+**
+** The implementation of this routine was generated by a program,
+** mkkeywordhash.h, located in the tool subdirectory of the distribution.
+** The output of the mkkeywordhash.c program is written into a file
+** named keywordhash.h and then included into this source file by
+** the #include below.
+*/
+/************** Include keywordhash.h in the middle of tokenize.c ************/
+/************** Begin file keywordhash.h *************************************/
+/***** This file contains automatically generated code ******
+**
+** The code in this file has been automatically generated by
+**
+** sqlite/tool/mkkeywordhash.c
+**
+** The code in this file implements a function that determines whether
+** or not a given identifier is really an SQL keyword. The same thing
+** might be implemented more directly using a hand-written hash table.
+** But by using this automatically generated code, the size of the code
+** is substantially reduced. This is important for embedded applications
+** on platforms with limited memory.
+*/
+/* Hash score: 175 */
+static int keywordCode(const char *z, int n){
+ /* zText[] encodes 811 bytes of keywords in 541 bytes */
+ /* REINDEXEDESCAPEACHECKEYBEFOREIGNOREGEXPLAINSTEADDATABASELECT */
+ /* ABLEFTHENDEFERRABLELSEXCEPTRANSACTIONATURALTERAISEXCLUSIVE */
+ /* XISTSAVEPOINTERSECTRIGGEREFERENCESCONSTRAINTOFFSETEMPORARY */
+ /* UNIQUERYATTACHAVINGROUPDATEBEGINNERELEASEBETWEENOTNULLIKE */
+ /* CASCADELETECASECOLLATECREATECURRENT_DATEDETACHIMMEDIATEJOIN */
+ /* SERTMATCHPLANALYZEPRAGMABORTVALUESVIRTUALIMITWHENWHERENAME */
+ /* AFTEREPLACEANDEFAULTAUTOINCREMENTCASTCOLUMNCOMMITCONFLICTCROSS */
+ /* CURRENT_TIMESTAMPRIMARYDEFERREDISTINCTDROPFAILFROMFULLGLOBYIF */
+ /* ISNULLORDERESTRICTOUTERIGHTROLLBACKROWUNIONUSINGVACUUMVIEW */
+ /* INITIALLY */
+ static const char zText[540] = {
+ 'R','E','I','N','D','E','X','E','D','E','S','C','A','P','E','A','C','H',
+ 'E','C','K','E','Y','B','E','F','O','R','E','I','G','N','O','R','E','G',
+ 'E','X','P','L','A','I','N','S','T','E','A','D','D','A','T','A','B','A',
+ 'S','E','L','E','C','T','A','B','L','E','F','T','H','E','N','D','E','F',
+ 'E','R','R','A','B','L','E','L','S','E','X','C','E','P','T','R','A','N',
+ 'S','A','C','T','I','O','N','A','T','U','R','A','L','T','E','R','A','I',
+ 'S','E','X','C','L','U','S','I','V','E','X','I','S','T','S','A','V','E',
+ 'P','O','I','N','T','E','R','S','E','C','T','R','I','G','G','E','R','E',
+ 'F','E','R','E','N','C','E','S','C','O','N','S','T','R','A','I','N','T',
+ 'O','F','F','S','E','T','E','M','P','O','R','A','R','Y','U','N','I','Q',
+ 'U','E','R','Y','A','T','T','A','C','H','A','V','I','N','G','R','O','U',
+ 'P','D','A','T','E','B','E','G','I','N','N','E','R','E','L','E','A','S',
+ 'E','B','E','T','W','E','E','N','O','T','N','U','L','L','I','K','E','C',
+ 'A','S','C','A','D','E','L','E','T','E','C','A','S','E','C','O','L','L',
+ 'A','T','E','C','R','E','A','T','E','C','U','R','R','E','N','T','_','D',
+ 'A','T','E','D','E','T','A','C','H','I','M','M','E','D','I','A','T','E',
+ 'J','O','I','N','S','E','R','T','M','A','T','C','H','P','L','A','N','A',
+ 'L','Y','Z','E','P','R','A','G','M','A','B','O','R','T','V','A','L','U',
+ 'E','S','V','I','R','T','U','A','L','I','M','I','T','W','H','E','N','W',
+ 'H','E','R','E','N','A','M','E','A','F','T','E','R','E','P','L','A','C',
+ 'E','A','N','D','E','F','A','U','L','T','A','U','T','O','I','N','C','R',
+ 'E','M','E','N','T','C','A','S','T','C','O','L','U','M','N','C','O','M',
+ 'M','I','T','C','O','N','F','L','I','C','T','C','R','O','S','S','C','U',
+ 'R','R','E','N','T','_','T','I','M','E','S','T','A','M','P','R','I','M',
+ 'A','R','Y','D','E','F','E','R','R','E','D','I','S','T','I','N','C','T',
+ 'D','R','O','P','F','A','I','L','F','R','O','M','F','U','L','L','G','L',
+ 'O','B','Y','I','F','I','S','N','U','L','L','O','R','D','E','R','E','S',
+ 'T','R','I','C','T','O','U','T','E','R','I','G','H','T','R','O','L','L',
+ 'B','A','C','K','R','O','W','U','N','I','O','N','U','S','I','N','G','V',
+ 'A','C','U','U','M','V','I','E','W','I','N','I','T','I','A','L','L','Y',
+ };
+ static const unsigned char aHash[127] = {
+ 72, 101, 114, 70, 0, 45, 0, 0, 78, 0, 73, 0, 0,
+ 42, 12, 74, 15, 0, 113, 81, 50, 108, 0, 19, 0, 0,
+ 118, 0, 116, 111, 0, 22, 89, 0, 9, 0, 0, 66, 67,
+ 0, 65, 6, 0, 48, 86, 98, 0, 115, 97, 0, 0, 44,
+ 0, 99, 24, 0, 17, 0, 119, 49, 23, 0, 5, 106, 25,
+ 92, 0, 0, 121, 102, 56, 120, 53, 28, 51, 0, 87, 0,
+ 96, 26, 0, 95, 0, 0, 0, 91, 88, 93, 84, 105, 14,
+ 39, 104, 0, 77, 0, 18, 85, 107, 32, 0, 117, 76, 109,
+ 58, 46, 80, 0, 0, 90, 40, 0, 112, 0, 36, 0, 0,
+ 29, 0, 82, 59, 60, 0, 20, 57, 0, 52,
+ };
+ static const unsigned char aNext[121] = {
+ 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 2, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0,
+ 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 33, 0, 21, 0, 0, 0, 43, 3, 47,
+ 0, 0, 0, 0, 30, 0, 54, 0, 38, 0, 0, 0, 1,
+ 62, 0, 0, 63, 0, 41, 0, 0, 0, 0, 0, 0, 0,
+ 61, 0, 0, 0, 0, 31, 55, 16, 34, 10, 0, 0, 0,
+ 0, 0, 0, 0, 11, 68, 75, 0, 8, 0, 100, 94, 0,
+ 103, 0, 83, 0, 71, 0, 0, 110, 27, 37, 69, 79, 0,
+ 35, 64, 0, 0,
+ };
+ static const unsigned char aLen[121] = {
+ 7, 7, 5, 4, 6, 4, 5, 3, 6, 7, 3, 6, 6,
+ 7, 7, 3, 8, 2, 6, 5, 4, 4, 3, 10, 4, 6,
+ 11, 6, 2, 7, 5, 5, 9, 6, 9, 9, 7, 10, 10,
+ 4, 6, 2, 3, 9, 4, 2, 6, 5, 6, 6, 5, 6,
+ 5, 5, 7, 7, 7, 3, 2, 4, 4, 7, 3, 6, 4,
+ 7, 6, 12, 6, 9, 4, 6, 5, 4, 7, 6, 5, 6,
+ 7, 5, 4, 5, 6, 5, 7, 3, 7, 13, 2, 2, 4,
+ 6, 6, 8, 5, 17, 12, 7, 8, 8, 2, 4, 4, 4,
+ 4, 4, 2, 2, 6, 5, 8, 5, 5, 8, 3, 5, 5,
+ 6, 4, 9, 3,
+ };
+ static const unsigned short int aOffset[121] = {
+ 0, 2, 2, 8, 9, 14, 16, 20, 23, 25, 25, 29, 33,
+ 36, 41, 46, 48, 53, 54, 59, 62, 65, 67, 69, 78, 81,
+ 86, 91, 95, 96, 101, 105, 109, 117, 122, 128, 136, 142, 152,
+ 159, 162, 162, 165, 167, 167, 171, 176, 179, 184, 189, 194, 197,
+ 203, 206, 210, 217, 223, 223, 223, 226, 229, 233, 234, 238, 244,
+ 248, 255, 261, 273, 279, 288, 290, 296, 301, 303, 310, 315, 320,
+ 326, 332, 337, 341, 344, 350, 354, 361, 363, 370, 372, 374, 383,
+ 387, 393, 399, 407, 412, 412, 428, 435, 442, 443, 450, 454, 458,
+ 462, 466, 469, 471, 473, 479, 483, 491, 495, 500, 508, 511, 516,
+ 521, 527, 531, 536,
+ };
+ static const unsigned char aCode[121] = {
+ TK_REINDEX, TK_INDEXED, TK_INDEX, TK_DESC, TK_ESCAPE,
+ TK_EACH, TK_CHECK, TK_KEY, TK_BEFORE, TK_FOREIGN,
+ TK_FOR, TK_IGNORE, TK_LIKE_KW, TK_EXPLAIN, TK_INSTEAD,
+ TK_ADD, TK_DATABASE, TK_AS, TK_SELECT, TK_TABLE,
+ TK_JOIN_KW, TK_THEN, TK_END, TK_DEFERRABLE, TK_ELSE,
+ TK_EXCEPT, TK_TRANSACTION,TK_ACTION, TK_ON, TK_JOIN_KW,
+ TK_ALTER, TK_RAISE, TK_EXCLUSIVE, TK_EXISTS, TK_SAVEPOINT,
+ TK_INTERSECT, TK_TRIGGER, TK_REFERENCES, TK_CONSTRAINT, TK_INTO,
+ TK_OFFSET, TK_OF, TK_SET, TK_TEMP, TK_TEMP,
+ TK_OR, TK_UNIQUE, TK_QUERY, TK_ATTACH, TK_HAVING,
+ TK_GROUP, TK_UPDATE, TK_BEGIN, TK_JOIN_KW, TK_RELEASE,
+ TK_BETWEEN, TK_NOTNULL, TK_NOT, TK_NO, TK_NULL,
+ TK_LIKE_KW, TK_CASCADE, TK_ASC, TK_DELETE, TK_CASE,
+ TK_COLLATE, TK_CREATE, TK_CTIME_KW, TK_DETACH, TK_IMMEDIATE,
+ TK_JOIN, TK_INSERT, TK_MATCH, TK_PLAN, TK_ANALYZE,
+ TK_PRAGMA, TK_ABORT, TK_VALUES, TK_VIRTUAL, TK_LIMIT,
+ TK_WHEN, TK_WHERE, TK_RENAME, TK_AFTER, TK_REPLACE,
+ TK_AND, TK_DEFAULT, TK_AUTOINCR, TK_TO, TK_IN,
+ TK_CAST, TK_COLUMNKW, TK_COMMIT, TK_CONFLICT, TK_JOIN_KW,
+ TK_CTIME_KW, TK_CTIME_KW, TK_PRIMARY, TK_DEFERRED, TK_DISTINCT,
+ TK_IS, TK_DROP, TK_FAIL, TK_FROM, TK_JOIN_KW,
+ TK_LIKE_KW, TK_BY, TK_IF, TK_ISNULL, TK_ORDER,
+ TK_RESTRICT, TK_JOIN_KW, TK_JOIN_KW, TK_ROLLBACK, TK_ROW,
+ TK_UNION, TK_USING, TK_VACUUM, TK_VIEW, TK_INITIALLY,
+ TK_ALL,
+ };
+ int h, i;
+ if( n<2 ) return TK_ID;
+ h = ((charMap(z[0])*4) ^
+ (charMap(z[n-1])*3) ^
+ n) % 127;
+ for(i=((int)aHash[h])-1; i>=0; i=((int)aNext[i])-1){
+ if( aLen[i]==n && sqlite3StrNICmp(&zText[aOffset[i]],z,n)==0 ){
+ testcase( i==0 ); /* REINDEX */
+ testcase( i==1 ); /* INDEXED */
+ testcase( i==2 ); /* INDEX */
+ testcase( i==3 ); /* DESC */
+ testcase( i==4 ); /* ESCAPE */
+ testcase( i==5 ); /* EACH */
+ testcase( i==6 ); /* CHECK */
+ testcase( i==7 ); /* KEY */
+ testcase( i==8 ); /* BEFORE */
+ testcase( i==9 ); /* FOREIGN */
+ testcase( i==10 ); /* FOR */
+ testcase( i==11 ); /* IGNORE */
+ testcase( i==12 ); /* REGEXP */
+ testcase( i==13 ); /* EXPLAIN */
+ testcase( i==14 ); /* INSTEAD */
+ testcase( i==15 ); /* ADD */
+ testcase( i==16 ); /* DATABASE */
+ testcase( i==17 ); /* AS */
+ testcase( i==18 ); /* SELECT */
+ testcase( i==19 ); /* TABLE */
+ testcase( i==20 ); /* LEFT */
+ testcase( i==21 ); /* THEN */
+ testcase( i==22 ); /* END */
+ testcase( i==23 ); /* DEFERRABLE */
+ testcase( i==24 ); /* ELSE */
+ testcase( i==25 ); /* EXCEPT */
+ testcase( i==26 ); /* TRANSACTION */
+ testcase( i==27 ); /* ACTION */
+ testcase( i==28 ); /* ON */
+ testcase( i==29 ); /* NATURAL */
+ testcase( i==30 ); /* ALTER */
+ testcase( i==31 ); /* RAISE */
+ testcase( i==32 ); /* EXCLUSIVE */
+ testcase( i==33 ); /* EXISTS */
+ testcase( i==34 ); /* SAVEPOINT */
+ testcase( i==35 ); /* INTERSECT */
+ testcase( i==36 ); /* TRIGGER */
+ testcase( i==37 ); /* REFERENCES */
+ testcase( i==38 ); /* CONSTRAINT */
+ testcase( i==39 ); /* INTO */
+ testcase( i==40 ); /* OFFSET */
+ testcase( i==41 ); /* OF */
+ testcase( i==42 ); /* SET */
+ testcase( i==43 ); /* TEMPORARY */
+ testcase( i==44 ); /* TEMP */
+ testcase( i==45 ); /* OR */
+ testcase( i==46 ); /* UNIQUE */
+ testcase( i==47 ); /* QUERY */
+ testcase( i==48 ); /* ATTACH */
+ testcase( i==49 ); /* HAVING */
+ testcase( i==50 ); /* GROUP */
+ testcase( i==51 ); /* UPDATE */
+ testcase( i==52 ); /* BEGIN */
+ testcase( i==53 ); /* INNER */
+ testcase( i==54 ); /* RELEASE */
+ testcase( i==55 ); /* BETWEEN */
+ testcase( i==56 ); /* NOTNULL */
+ testcase( i==57 ); /* NOT */
+ testcase( i==58 ); /* NO */
+ testcase( i==59 ); /* NULL */
+ testcase( i==60 ); /* LIKE */
+ testcase( i==61 ); /* CASCADE */
+ testcase( i==62 ); /* ASC */
+ testcase( i==63 ); /* DELETE */
+ testcase( i==64 ); /* CASE */
+ testcase( i==65 ); /* COLLATE */
+ testcase( i==66 ); /* CREATE */
+ testcase( i==67 ); /* CURRENT_DATE */
+ testcase( i==68 ); /* DETACH */
+ testcase( i==69 ); /* IMMEDIATE */
+ testcase( i==70 ); /* JOIN */
+ testcase( i==71 ); /* INSERT */
+ testcase( i==72 ); /* MATCH */
+ testcase( i==73 ); /* PLAN */
+ testcase( i==74 ); /* ANALYZE */
+ testcase( i==75 ); /* PRAGMA */
+ testcase( i==76 ); /* ABORT */
+ testcase( i==77 ); /* VALUES */
+ testcase( i==78 ); /* VIRTUAL */
+ testcase( i==79 ); /* LIMIT */
+ testcase( i==80 ); /* WHEN */
+ testcase( i==81 ); /* WHERE */
+ testcase( i==82 ); /* RENAME */
+ testcase( i==83 ); /* AFTER */
+ testcase( i==84 ); /* REPLACE */
+ testcase( i==85 ); /* AND */
+ testcase( i==86 ); /* DEFAULT */
+ testcase( i==87 ); /* AUTOINCREMENT */
+ testcase( i==88 ); /* TO */
+ testcase( i==89 ); /* IN */
+ testcase( i==90 ); /* CAST */
+ testcase( i==91 ); /* COLUMN */
+ testcase( i==92 ); /* COMMIT */
+ testcase( i==93 ); /* CONFLICT */
+ testcase( i==94 ); /* CROSS */
+ testcase( i==95 ); /* CURRENT_TIMESTAMP */
+ testcase( i==96 ); /* CURRENT_TIME */
+ testcase( i==97 ); /* PRIMARY */
+ testcase( i==98 ); /* DEFERRED */
+ testcase( i==99 ); /* DISTINCT */
+ testcase( i==100 ); /* IS */
+ testcase( i==101 ); /* DROP */
+ testcase( i==102 ); /* FAIL */
+ testcase( i==103 ); /* FROM */
+ testcase( i==104 ); /* FULL */
+ testcase( i==105 ); /* GLOB */
+ testcase( i==106 ); /* BY */
+ testcase( i==107 ); /* IF */
+ testcase( i==108 ); /* ISNULL */
+ testcase( i==109 ); /* ORDER */
+ testcase( i==110 ); /* RESTRICT */
+ testcase( i==111 ); /* OUTER */
+ testcase( i==112 ); /* RIGHT */
+ testcase( i==113 ); /* ROLLBACK */
+ testcase( i==114 ); /* ROW */
+ testcase( i==115 ); /* UNION */
+ testcase( i==116 ); /* USING */
+ testcase( i==117 ); /* VACUUM */
+ testcase( i==118 ); /* VIEW */
+ testcase( i==119 ); /* INITIALLY */
+ testcase( i==120 ); /* ALL */
+ return aCode[i];
+ }
+ }
+ return TK_ID;
+}
+SQLITE_PRIVATE int sqlite3KeywordCode(const unsigned char *z, int n){
+ return keywordCode((char*)z, n);
+}
+#define SQLITE_N_KEYWORD 121
+
+/************** End of keywordhash.h *****************************************/
+/************** Continuing where we left off in tokenize.c *******************/
+
+
+/*
+** If X is a character that can be used in an identifier then
+** IdChar(X) will be true. Otherwise it is false.
+**
+** For ASCII, any character with the high-order bit set is
+** allowed in an identifier. For 7-bit characters,
+** sqlite3IsIdChar[X] must be 1.
+**
+** For EBCDIC, the rules are more complex but have the same
+** end result.
+**
+** Ticket #1066. the SQL standard does not allow '$' in the
+** middle of identfiers. But many SQL implementations do.
+** SQLite will allow '$' in identifiers for compatibility.
+** But the feature is undocumented.
+*/
+#ifdef SQLITE_ASCII
+#define IdChar(C) ((sqlite3CtypeMap[(unsigned char)C]&0x46)!=0)
+#endif
+#ifdef SQLITE_EBCDIC
+SQLITE_PRIVATE const char sqlite3IsEbcdicIdChar[] = {
+/* x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF */
+ 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, /* 4x */
+ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, /* 5x */
+ 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, /* 6x */
+ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, /* 7x */
+ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, /* 8x */
+ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 1, 0, /* 9x */
+ 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, /* Ax */
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* Bx */
+ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, /* Cx */
+ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, /* Dx */
+ 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, /* Ex */
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, /* Fx */
+};
+#define IdChar(C) (((c=C)>=0x42 && sqlite3IsEbcdicIdChar[c-0x40]))
+#endif
+
+
+/*
+** Return the length of the token that begins at z[0].
+** Store the token type in *tokenType before returning.
+*/
+SQLITE_PRIVATE int sqlite3GetToken(const unsigned char *z, int *tokenType){
+ int i, c;
+ switch( *z ){
+ case ' ': case '\t': case '\n': case '\f': case '\r': {
+ testcase( z[0]==' ' );
+ testcase( z[0]=='\t' );
+ testcase( z[0]=='\n' );
+ testcase( z[0]=='\f' );
+ testcase( z[0]=='\r' );
+ for(i=1; sqlite3Isspace(z[i]); i++){}
+ *tokenType = TK_SPACE;
+ return i;
+ }
+ case '-': {
+ if( z[1]=='-' ){
+ /* IMP: R-50417-27976 -- syntax diagram for comments */
+ for(i=2; (c=z[i])!=0 && c!='\n'; i++){}
+ *tokenType = TK_SPACE; /* IMP: R-22934-25134 */
+ return i;
+ }
+ *tokenType = TK_MINUS;
+ return 1;
+ }
+ case '(': {
+ *tokenType = TK_LP;
+ return 1;
+ }
+ case ')': {
+ *tokenType = TK_RP;
+ return 1;
+ }
+ case ';': {
+ *tokenType = TK_SEMI;
+ return 1;
+ }
+ case '+': {
+ *tokenType = TK_PLUS;
+ return 1;
+ }
+ case '*': {
+ *tokenType = TK_STAR;
+ return 1;
+ }
+ case '/': {
+ if( z[1]!='*' || z[2]==0 ){
+ *tokenType = TK_SLASH;
+ return 1;
+ }
+ /* IMP: R-50417-27976 -- syntax diagram for comments */
+ for(i=3, c=z[2]; (c!='*' || z[i]!='/') && (c=z[i])!=0; i++){}
+ if( c ) i++;
+ *tokenType = TK_SPACE; /* IMP: R-22934-25134 */
+ return i;
+ }
+ case '%': {
+ *tokenType = TK_REM;
+ return 1;
+ }
+ case '=': {
+ *tokenType = TK_EQ;
+ return 1 + (z[1]=='=');
+ }
+ case '<': {
+ if( (c=z[1])=='=' ){
+ *tokenType = TK_LE;
+ return 2;
+ }else if( c=='>' ){
+ *tokenType = TK_NE;
+ return 2;
+ }else if( c=='<' ){
+ *tokenType = TK_LSHIFT;
+ return 2;
+ }else{
+ *tokenType = TK_LT;
+ return 1;
+ }
+ }
+ case '>': {
+ if( (c=z[1])=='=' ){
+ *tokenType = TK_GE;
+ return 2;
+ }else if( c=='>' ){
+ *tokenType = TK_RSHIFT;
+ return 2;
+ }else{
+ *tokenType = TK_GT;
+ return 1;
+ }
+ }
+ case '!': {
+ if( z[1]!='=' ){
+ *tokenType = TK_ILLEGAL;
+ return 2;
+ }else{
+ *tokenType = TK_NE;
+ return 2;
+ }
+ }
+ case '|': {
+ if( z[1]!='|' ){
+ *tokenType = TK_BITOR;
+ return 1;
+ }else{
+ *tokenType = TK_CONCAT;
+ return 2;
+ }
+ }
+ case ',': {
+ *tokenType = TK_COMMA;
+ return 1;
+ }
+ case '&': {
+ *tokenType = TK_BITAND;
+ return 1;
+ }
+ case '~': {
+ *tokenType = TK_BITNOT;
+ return 1;
+ }
+ case '`':
+ case '\'':
+ case '"': {
+ int delim = z[0];
+ testcase( delim=='`' );
+ testcase( delim=='\'' );
+ testcase( delim=='"' );
+ for(i=1; (c=z[i])!=0; i++){
+ if( c==delim ){
+ if( z[i+1]==delim ){
+ i++;
+ }else{
+ break;
+ }
+ }
+ }
+ if( c=='\'' ){
+ *tokenType = TK_STRING;
+ return i+1;
+ }else if( c!=0 ){
+ *tokenType = TK_ID;
+ return i+1;
+ }else{
+ *tokenType = TK_ILLEGAL;
+ return i;
+ }
+ }
+ case '.': {
+#ifndef SQLITE_OMIT_FLOATING_POINT
+ if( !sqlite3Isdigit(z[1]) )
+#endif
+ {
+ *tokenType = TK_DOT;
+ return 1;
+ }
+ /* If the next character is a digit, this is a floating point
+ ** number that begins with ".". Fall thru into the next case */
+ }
+ case '0': case '1': case '2': case '3': case '4':
+ case '5': case '6': case '7': case '8': case '9': {
+ testcase( z[0]=='0' ); testcase( z[0]=='1' ); testcase( z[0]=='2' );
+ testcase( z[0]=='3' ); testcase( z[0]=='4' ); testcase( z[0]=='5' );
+ testcase( z[0]=='6' ); testcase( z[0]=='7' ); testcase( z[0]=='8' );
+ testcase( z[0]=='9' );
+ *tokenType = TK_INTEGER;
+ for(i=0; sqlite3Isdigit(z[i]); i++){}
+#ifndef SQLITE_OMIT_FLOATING_POINT
+ if( z[i]=='.' ){
+ i++;
+ while( sqlite3Isdigit(z[i]) ){ i++; }
+ *tokenType = TK_FLOAT;
+ }
+ if( (z[i]=='e' || z[i]=='E') &&
+ ( sqlite3Isdigit(z[i+1])
+ || ((z[i+1]=='+' || z[i+1]=='-') && sqlite3Isdigit(z[i+2]))
+ )
+ ){
+ i += 2;
+ while( sqlite3Isdigit(z[i]) ){ i++; }
+ *tokenType = TK_FLOAT;
+ }
+#endif
+ while( IdChar(z[i]) ){
+ *tokenType = TK_ILLEGAL;
+ i++;
+ }
+ return i;
+ }
+ case '[': {
+ for(i=1, c=z[0]; c!=']' && (c=z[i])!=0; i++){}
+ *tokenType = c==']' ? TK_ID : TK_ILLEGAL;
+ return i;
+ }
+ case '?': {
+ *tokenType = TK_VARIABLE;
+ for(i=1; sqlite3Isdigit(z[i]); i++){}
+ return i;
+ }
+ case '#': {
+ for(i=1; sqlite3Isdigit(z[i]); i++){}
+ if( i>1 ){
+ /* Parameters of the form #NNN (where NNN is a number) are used
+ ** internally by sqlite3NestedParse. */
+ *tokenType = TK_REGISTER;
+ return i;
+ }
+ /* Fall through into the next case if the '#' is not followed by
+ ** a digit. Try to match #AAAA where AAAA is a parameter name. */
+ }
+#ifndef SQLITE_OMIT_TCL_VARIABLE
+ case '$':
+#endif
+ case '@': /* For compatibility with MS SQL Server */
+ case ':': {
+ int n = 0;
+ testcase( z[0]=='$' ); testcase( z[0]=='@' ); testcase( z[0]==':' );
+ *tokenType = TK_VARIABLE;
+ for(i=1; (c=z[i])!=0; i++){
+ if( IdChar(c) ){
+ n++;
+#ifndef SQLITE_OMIT_TCL_VARIABLE
+ }else if( c=='(' && n>0 ){
+ do{
+ i++;
+ }while( (c=z[i])!=0 && !sqlite3Isspace(c) && c!=')' );
+ if( c==')' ){
+ i++;
+ }else{
+ *tokenType = TK_ILLEGAL;
+ }
+ break;
+ }else if( c==':' && z[i+1]==':' ){
+ i++;
+#endif
+ }else{
+ break;
+ }
+ }
+ if( n==0 ) *tokenType = TK_ILLEGAL;
+ return i;
+ }
+#ifndef SQLITE_OMIT_BLOB_LITERAL
+ case 'x': case 'X': {
+ testcase( z[0]=='x' ); testcase( z[0]=='X' );
+ if( z[1]=='\'' ){
+ *tokenType = TK_BLOB;
+ for(i=2; sqlite3Isxdigit(z[i]); i++){}
+ if( z[i]!='\'' || i%2 ){
+ *tokenType = TK_ILLEGAL;
+ while( z[i] && z[i]!='\'' ){ i++; }
+ }
+ if( z[i] ) i++;
+ return i;
+ }
+ /* Otherwise fall through to the next case */
+ }
+#endif
+ default: {
+ if( !IdChar(*z) ){
+ break;
+ }
+ for(i=1; IdChar(z[i]); i++){}
+ *tokenType = keywordCode((char*)z, i);
+ return i;
+ }
+ }
+ *tokenType = TK_ILLEGAL;
+ return 1;
+}
+
+/*
+** Run the parser on the given SQL string. The parser structure is
+** passed in. An SQLITE_ status code is returned. If an error occurs
+** then an and attempt is made to write an error message into
+** memory obtained from sqlite3_malloc() and to make *pzErrMsg point to that
+** error message.
+*/
+SQLITE_PRIVATE int sqlite3RunParser(Parse *pParse, const char *zSql, char **pzErrMsg){
+ int nErr = 0; /* Number of errors encountered */
+ int i; /* Loop counter */
+ void *pEngine; /* The LEMON-generated LALR(1) parser */
+ int tokenType; /* type of the next token */
+ int lastTokenParsed = -1; /* type of the previous token */
+ u8 enableLookaside; /* Saved value of db->lookaside.bEnabled */
+ sqlite3 *db = pParse->db; /* The database connection */
+ int mxSqlLen; /* Max length of an SQL string */
+
+
+ mxSqlLen = db->aLimit[SQLITE_LIMIT_SQL_LENGTH];
+ if( db->activeVdbeCnt==0 ){
+ db->u1.isInterrupted = 0;
+ }
+ pParse->rc = SQLITE_OK;
+ pParse->zTail = zSql;
+ i = 0;
+ assert( pzErrMsg!=0 );
+ pEngine = sqlite3ParserAlloc((void*(*)(size_t))sqlite3Malloc);
+ if( pEngine==0 ){
+ db->mallocFailed = 1;
+ return SQLITE_NOMEM;
+ }
+ assert( pParse->pNewTable==0 );
+ assert( pParse->pNewTrigger==0 );
+ assert( pParse->nVar==0 );
+ assert( pParse->nzVar==0 );
+ assert( pParse->azVar==0 );
+ enableLookaside = db->lookaside.bEnabled;
+ if( db->lookaside.pStart ) db->lookaside.bEnabled = 1;
+ while( !db->mallocFailed && zSql[i]!=0 ){
+ assert( i>=0 );
+ pParse->sLastToken.z = &zSql[i];
+ pParse->sLastToken.n = sqlite3GetToken((unsigned char*)&zSql[i],&tokenType);
+ i += pParse->sLastToken.n;
+ if( i>mxSqlLen ){
+ pParse->rc = SQLITE_TOOBIG;
+ break;
+ }
+ switch( tokenType ){
+ case TK_SPACE: {
+ if( db->u1.isInterrupted ){
+ sqlite3ErrorMsg(pParse, "interrupt");
+ pParse->rc = SQLITE_INTERRUPT;
+ goto abort_parse;
+ }
+ break;
+ }
+ case TK_ILLEGAL: {
+ sqlite3DbFree(db, *pzErrMsg);
+ *pzErrMsg = sqlite3MPrintf(db, "unrecognized token: \"%T\"",
+ &pParse->sLastToken);
+ nErr++;
+ goto abort_parse;
+ }
+ case TK_SEMI: {
+ pParse->zTail = &zSql[i];
+ /* Fall thru into the default case */
+ }
+ default: {
+ sqlite3Parser(pEngine, tokenType, pParse->sLastToken, pParse);
+ lastTokenParsed = tokenType;
+ if( pParse->rc!=SQLITE_OK ){
+ goto abort_parse;
+ }
+ break;
+ }
+ }
+ }
+abort_parse:
+ if( zSql[i]==0 && nErr==0 && pParse->rc==SQLITE_OK ){
+ if( lastTokenParsed!=TK_SEMI ){
+ sqlite3Parser(pEngine, TK_SEMI, pParse->sLastToken, pParse);
+ pParse->zTail = &zSql[i];
+ }
+ sqlite3Parser(pEngine, 0, pParse->sLastToken, pParse);
+ }
+#ifdef YYTRACKMAXSTACKDEPTH
+ sqlite3StatusSet(SQLITE_STATUS_PARSER_STACK,
+ sqlite3ParserStackPeak(pEngine)
+ );
+#endif /* YYDEBUG */
+ sqlite3ParserFree(pEngine, sqlite3_free);
+ db->lookaside.bEnabled = enableLookaside;
+ if( db->mallocFailed ){
+ pParse->rc = SQLITE_NOMEM;
+ }
+ if( pParse->rc!=SQLITE_OK && pParse->rc!=SQLITE_DONE && pParse->zErrMsg==0 ){
+ sqlite3SetString(&pParse->zErrMsg, db, "%s", sqlite3ErrStr(pParse->rc));
+ }
+ assert( pzErrMsg!=0 );
+ if( pParse->zErrMsg ){
+ *pzErrMsg = pParse->zErrMsg;
+ sqlite3_log(pParse->rc, "%s", *pzErrMsg);
+ pParse->zErrMsg = 0;
+ nErr++;
+ }
+ if( pParse->pVdbe && pParse->nErr>0 && pParse->nested==0 ){
+ sqlite3VdbeDelete(pParse->pVdbe);
+ pParse->pVdbe = 0;
+ }
+#ifndef SQLITE_OMIT_SHARED_CACHE
+ if( pParse->nested==0 ){
+ sqlite3DbFree(db, pParse->aTableLock);
+ pParse->aTableLock = 0;
+ pParse->nTableLock = 0;
+ }
+#endif
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ sqlite3_free(pParse->apVtabLock);
+#endif
+
+ if( !IN_DECLARE_VTAB ){
+ /* If the pParse->declareVtab flag is set, do not delete any table
+ ** structure built up in pParse->pNewTable. The calling code (see vtab.c)
+ ** will take responsibility for freeing the Table structure.
+ */
+ sqlite3DeleteTable(db, pParse->pNewTable);
+ }
+
+ sqlite3DeleteTrigger(db, pParse->pNewTrigger);
+ for(i=pParse->nzVar-1; i>=0; i--) sqlite3DbFree(db, pParse->azVar[i]);
+ sqlite3DbFree(db, pParse->azVar);
+ sqlite3DbFree(db, pParse->aAlias);
+ while( pParse->pAinc ){
+ AutoincInfo *p = pParse->pAinc;
+ pParse->pAinc = p->pNext;
+ sqlite3DbFree(db, p);
+ }
+ while( pParse->pZombieTab ){
+ Table *p = pParse->pZombieTab;
+ pParse->pZombieTab = p->pNextZombie;
+ sqlite3DeleteTable(db, p);
+ }
+ if( nErr>0 && pParse->rc==SQLITE_OK ){
+ pParse->rc = SQLITE_ERROR;
+ }
+ return nErr;
+}
+
+/************** End of tokenize.c ********************************************/
+/************** Begin file complete.c ****************************************/
+/*
+** 2001 September 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** An tokenizer for SQL
+**
+** This file contains C code that implements the sqlite3_complete() API.
+** This code used to be part of the tokenizer.c source file. But by
+** separating it out, the code will be automatically omitted from
+** static links that do not use it.
+*/
+#ifndef SQLITE_OMIT_COMPLETE
+
+/*
+** This is defined in tokenize.c. We just have to import the definition.
+*/
+#ifndef SQLITE_AMALGAMATION
+#ifdef SQLITE_ASCII
+#define IdChar(C) ((sqlite3CtypeMap[(unsigned char)C]&0x46)!=0)
+#endif
+#ifdef SQLITE_EBCDIC
+SQLITE_PRIVATE const char sqlite3IsEbcdicIdChar[];
+#define IdChar(C) (((c=C)>=0x42 && sqlite3IsEbcdicIdChar[c-0x40]))
+#endif
+#endif /* SQLITE_AMALGAMATION */
+
+
+/*
+** Token types used by the sqlite3_complete() routine. See the header
+** comments on that procedure for additional information.
+*/
+#define tkSEMI 0
+#define tkWS 1
+#define tkOTHER 2
+#ifndef SQLITE_OMIT_TRIGGER
+#define tkEXPLAIN 3
+#define tkCREATE 4
+#define tkTEMP 5
+#define tkTRIGGER 6
+#define tkEND 7
+#endif
+
+/*
+** Return TRUE if the given SQL string ends in a semicolon.
+**
+** Special handling is require for CREATE TRIGGER statements.
+** Whenever the CREATE TRIGGER keywords are seen, the statement
+** must end with ";END;".
+**
+** This implementation uses a state machine with 8 states:
+**
+** (0) INVALID We have not yet seen a non-whitespace character.
+**
+** (1) START At the beginning or end of an SQL statement. This routine
+** returns 1 if it ends in the START state and 0 if it ends
+** in any other state.
+**
+** (2) NORMAL We are in the middle of statement which ends with a single
+** semicolon.
+**
+** (3) EXPLAIN The keyword EXPLAIN has been seen at the beginning of
+** a statement.
+**
+** (4) CREATE The keyword CREATE has been seen at the beginning of a
+** statement, possibly preceeded by EXPLAIN and/or followed by
+** TEMP or TEMPORARY
+**
+** (5) TRIGGER We are in the middle of a trigger definition that must be
+** ended by a semicolon, the keyword END, and another semicolon.
+**
+** (6) SEMI We've seen the first semicolon in the ";END;" that occurs at
+** the end of a trigger definition.
+**
+** (7) END We've seen the ";END" of the ";END;" that occurs at the end
+** of a trigger difinition.
+**
+** Transitions between states above are determined by tokens extracted
+** from the input. The following tokens are significant:
+**
+** (0) tkSEMI A semicolon.
+** (1) tkWS Whitespace.
+** (2) tkOTHER Any other SQL token.
+** (3) tkEXPLAIN The "explain" keyword.
+** (4) tkCREATE The "create" keyword.
+** (5) tkTEMP The "temp" or "temporary" keyword.
+** (6) tkTRIGGER The "trigger" keyword.
+** (7) tkEND The "end" keyword.
+**
+** Whitespace never causes a state transition and is always ignored.
+** This means that a SQL string of all whitespace is invalid.
+**
+** If we compile with SQLITE_OMIT_TRIGGER, all of the computation needed
+** to recognize the end of a trigger can be omitted. All we have to do
+** is look for a semicolon that is not part of an string or comment.
+*/
+SQLITE_API int sqlite3_complete(const char *zSql){
+ u8 state = 0; /* Current state, using numbers defined in header comment */
+ u8 token; /* Value of the next token */
+
+#ifndef SQLITE_OMIT_TRIGGER
+ /* A complex statement machine used to detect the end of a CREATE TRIGGER
+ ** statement. This is the normal case.
+ */
+ static const u8 trans[8][8] = {
+ /* Token: */
+ /* State: ** SEMI WS OTHER EXPLAIN CREATE TEMP TRIGGER END */
+ /* 0 INVALID: */ { 1, 0, 2, 3, 4, 2, 2, 2, },
+ /* 1 START: */ { 1, 1, 2, 3, 4, 2, 2, 2, },
+ /* 2 NORMAL: */ { 1, 2, 2, 2, 2, 2, 2, 2, },
+ /* 3 EXPLAIN: */ { 1, 3, 3, 2, 4, 2, 2, 2, },
+ /* 4 CREATE: */ { 1, 4, 2, 2, 2, 4, 5, 2, },
+ /* 5 TRIGGER: */ { 6, 5, 5, 5, 5, 5, 5, 5, },
+ /* 6 SEMI: */ { 6, 6, 5, 5, 5, 5, 5, 7, },
+ /* 7 END: */ { 1, 7, 5, 5, 5, 5, 5, 5, },
+ };
+#else
+ /* If triggers are not supported by this compile then the statement machine
+ ** used to detect the end of a statement is much simplier
+ */
+ static const u8 trans[3][3] = {
+ /* Token: */
+ /* State: ** SEMI WS OTHER */
+ /* 0 INVALID: */ { 1, 0, 2, },
+ /* 1 START: */ { 1, 1, 2, },
+ /* 2 NORMAL: */ { 1, 2, 2, },
+ };
+#endif /* SQLITE_OMIT_TRIGGER */
+
+ while( *zSql ){
+ switch( *zSql ){
+ case ';': { /* A semicolon */
+ token = tkSEMI;
+ break;
+ }
+ case ' ':
+ case '\r':
+ case '\t':
+ case '\n':
+ case '\f': { /* White space is ignored */
+ token = tkWS;
+ break;
+ }
+ case '/': { /* C-style comments */
+ if( zSql[1]!='*' ){
+ token = tkOTHER;
+ break;
+ }
+ zSql += 2;
+ while( zSql[0] && (zSql[0]!='*' || zSql[1]!='/') ){ zSql++; }
+ if( zSql[0]==0 ) return 0;
+ zSql++;
+ token = tkWS;
+ break;
+ }
+ case '-': { /* SQL-style comments from "--" to end of line */
+ if( zSql[1]!='-' ){
+ token = tkOTHER;
+ break;
+ }
+ while( *zSql && *zSql!='\n' ){ zSql++; }
+ if( *zSql==0 ) return state==1;
+ token = tkWS;
+ break;
+ }
+ case '[': { /* Microsoft-style identifiers in [...] */
+ zSql++;
+ while( *zSql && *zSql!=']' ){ zSql++; }
+ if( *zSql==0 ) return 0;
+ token = tkOTHER;
+ break;
+ }
+ case '`': /* Grave-accent quoted symbols used by MySQL */
+ case '"': /* single- and double-quoted strings */
+ case '\'': {
+ int c = *zSql;
+ zSql++;
+ while( *zSql && *zSql!=c ){ zSql++; }
+ if( *zSql==0 ) return 0;
+ token = tkOTHER;
+ break;
+ }
+ default: {
+#ifdef SQLITE_EBCDIC
+ unsigned char c;
+#endif
+ if( IdChar((u8)*zSql) ){
+ /* Keywords and unquoted identifiers */
+ int nId;
+ for(nId=1; IdChar(zSql[nId]); nId++){}
+#ifdef SQLITE_OMIT_TRIGGER
+ token = tkOTHER;
+#else
+ switch( *zSql ){
+ case 'c': case 'C': {
+ if( nId==6 && sqlite3StrNICmp(zSql, "create", 6)==0 ){
+ token = tkCREATE;
+ }else{
+ token = tkOTHER;
+ }
+ break;
+ }
+ case 't': case 'T': {
+ if( nId==7 && sqlite3StrNICmp(zSql, "trigger", 7)==0 ){
+ token = tkTRIGGER;
+ }else if( nId==4 && sqlite3StrNICmp(zSql, "temp", 4)==0 ){
+ token = tkTEMP;
+ }else if( nId==9 && sqlite3StrNICmp(zSql, "temporary", 9)==0 ){
+ token = tkTEMP;
+ }else{
+ token = tkOTHER;
+ }
+ break;
+ }
+ case 'e': case 'E': {
+ if( nId==3 && sqlite3StrNICmp(zSql, "end", 3)==0 ){
+ token = tkEND;
+ }else
+#ifndef SQLITE_OMIT_EXPLAIN
+ if( nId==7 && sqlite3StrNICmp(zSql, "explain", 7)==0 ){
+ token = tkEXPLAIN;
+ }else
+#endif
+ {
+ token = tkOTHER;
+ }
+ break;
+ }
+ default: {
+ token = tkOTHER;
+ break;
+ }
+ }
+#endif /* SQLITE_OMIT_TRIGGER */
+ zSql += nId-1;
+ }else{
+ /* Operators and special symbols */
+ token = tkOTHER;
+ }
+ break;
+ }
+ }
+ state = trans[state][token];
+ zSql++;
+ }
+ return state==1;
+}
+
+#ifndef SQLITE_OMIT_UTF16
+/*
+** This routine is the same as the sqlite3_complete() routine described
+** above, except that the parameter is required to be UTF-16 encoded, not
+** UTF-8.
+*/
+SQLITE_API int sqlite3_complete16(const void *zSql){
+ sqlite3_value *pVal;
+ char const *zSql8;
+ int rc = SQLITE_NOMEM;
+
+#ifndef SQLITE_OMIT_AUTOINIT
+ rc = sqlite3_initialize();
+ if( rc ) return rc;
+#endif
+ pVal = sqlite3ValueNew(0);
+ sqlite3ValueSetStr(pVal, -1, zSql, SQLITE_UTF16NATIVE, SQLITE_STATIC);
+ zSql8 = sqlite3ValueText(pVal, SQLITE_UTF8);
+ if( zSql8 ){
+ rc = sqlite3_complete(zSql8);
+ }else{
+ rc = SQLITE_NOMEM;
+ }
+ sqlite3ValueFree(pVal);
+ return sqlite3ApiExit(0, rc);
+}
+#endif /* SQLITE_OMIT_UTF16 */
+#endif /* SQLITE_OMIT_COMPLETE */
+
+/************** End of complete.c ********************************************/
+/************** Begin file main.c ********************************************/
+/*
+** 2001 September 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** Main file for the SQLite library. The routines in this file
+** implement the programmer interface to the library. Routines in
+** other files are for internal use by SQLite and should not be
+** accessed by users of the library.
+*/
+
+#ifdef SQLITE_ENABLE_FTS3
+/************** Include fts3.h in the middle of main.c ***********************/
+/************** Begin file fts3.h ********************************************/
+/*
+** 2006 Oct 10
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+**
+** This header file is used by programs that want to link against the
+** FTS3 library. All it does is declare the sqlite3Fts3Init() interface.
+*/
+
+#if 0
+extern "C" {
+#endif /* __cplusplus */
+
+SQLITE_PRIVATE int sqlite3Fts3Init(sqlite3 *db);
+
+#if 0
+} /* extern "C" */
+#endif /* __cplusplus */
+
+/************** End of fts3.h ************************************************/
+/************** Continuing where we left off in main.c ***********************/
+#endif
+#ifdef SQLITE_ENABLE_RTREE
+/************** Include rtree.h in the middle of main.c **********************/
+/************** Begin file rtree.h *******************************************/
+/*
+** 2008 May 26
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+**
+** This header file is used by programs that want to link against the
+** RTREE library. All it does is declare the sqlite3RtreeInit() interface.
+*/
+
+#if 0
+extern "C" {
+#endif /* __cplusplus */
+
+SQLITE_PRIVATE int sqlite3RtreeInit(sqlite3 *db);
+
+#if 0
+} /* extern "C" */
+#endif /* __cplusplus */
+
+/************** End of rtree.h ***********************************************/
+/************** Continuing where we left off in main.c ***********************/
+#endif
+#ifdef SQLITE_ENABLE_ICU
+/************** Include sqliteicu.h in the middle of main.c ******************/
+/************** Begin file sqliteicu.h ***************************************/
+/*
+** 2008 May 26
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+**
+** This header file is used by programs that want to link against the
+** ICU extension. All it does is declare the sqlite3IcuInit() interface.
+*/
+
+#if 0
+extern "C" {
+#endif /* __cplusplus */
+
+SQLITE_PRIVATE int sqlite3IcuInit(sqlite3 *db);
+
+#if 0
+} /* extern "C" */
+#endif /* __cplusplus */
+
+
+/************** End of sqliteicu.h *******************************************/
+/************** Continuing where we left off in main.c ***********************/
+#endif
+
+#ifndef SQLITE_AMALGAMATION
+/* IMPLEMENTATION-OF: R-46656-45156 The sqlite3_version[] string constant
+** contains the text of SQLITE_VERSION macro.
+*/
+SQLITE_API const char sqlite3_version[] = SQLITE_VERSION;
+#endif
+
+/* IMPLEMENTATION-OF: R-53536-42575 The sqlite3_libversion() function returns
+** a pointer to the to the sqlite3_version[] string constant.
+*/
+SQLITE_API const char *sqlite3_libversion(void){ return sqlite3_version; }
+
+/* IMPLEMENTATION-OF: R-63124-39300 The sqlite3_sourceid() function returns a
+** pointer to a string constant whose value is the same as the
+** SQLITE_SOURCE_ID C preprocessor macro.
+*/
+SQLITE_API const char *sqlite3_sourceid(void){ return SQLITE_SOURCE_ID; }
+
+/* IMPLEMENTATION-OF: R-35210-63508 The sqlite3_libversion_number() function
+** returns an integer equal to SQLITE_VERSION_NUMBER.
+*/
+SQLITE_API int sqlite3_libversion_number(void){ return SQLITE_VERSION_NUMBER; }
+
+/* IMPLEMENTATION-OF: R-20790-14025 The sqlite3_threadsafe() function returns
+** zero if and only if SQLite was compiled with mutexing code omitted due to
+** the SQLITE_THREADSAFE compile-time option being set to 0.
+*/
+SQLITE_API int sqlite3_threadsafe(void){ return SQLITE_THREADSAFE; }
+
+#if !defined(SQLITE_OMIT_TRACE) && defined(SQLITE_ENABLE_IOTRACE)
+/*
+** If the following function pointer is not NULL and if
+** SQLITE_ENABLE_IOTRACE is enabled, then messages describing
+** I/O active are written using this function. These messages
+** are intended for debugging activity only.
+*/
+SQLITE_PRIVATE void (*sqlite3IoTrace)(const char*, ...) = 0;
+#endif
+
+/*
+** If the following global variable points to a string which is the
+** name of a directory, then that directory will be used to store
+** temporary files.
+**
+** See also the "PRAGMA temp_store_directory" SQL command.
+*/
+SQLITE_API char *sqlite3_temp_directory = 0;
+
+/*
+** If the following global variable points to a string which is the
+** name of a directory, then that directory will be used to store
+** all database files specified with a relative pathname.
+**
+** See also the "PRAGMA data_store_directory" SQL command.
+*/
+SQLITE_API char *sqlite3_data_directory = 0;
+
+/*
+** Initialize SQLite.
+**
+** This routine must be called to initialize the memory allocation,
+** VFS, and mutex subsystems prior to doing any serious work with
+** SQLite. But as long as you do not compile with SQLITE_OMIT_AUTOINIT
+** this routine will be called automatically by key routines such as
+** sqlite3_open().
+**
+** This routine is a no-op except on its very first call for the process,
+** or for the first call after a call to sqlite3_shutdown.
+**
+** The first thread to call this routine runs the initialization to
+** completion. If subsequent threads call this routine before the first
+** thread has finished the initialization process, then the subsequent
+** threads must block until the first thread finishes with the initialization.
+**
+** The first thread might call this routine recursively. Recursive
+** calls to this routine should not block, of course. Otherwise the
+** initialization process would never complete.
+**
+** Let X be the first thread to enter this routine. Let Y be some other
+** thread. Then while the initial invocation of this routine by X is
+** incomplete, it is required that:
+**
+** * Calls to this routine from Y must block until the outer-most
+** call by X completes.
+**
+** * Recursive calls to this routine from thread X return immediately
+** without blocking.
+*/
+SQLITE_API int sqlite3_initialize(void){
+ MUTEX_LOGIC( sqlite3_mutex *pMaster; ) /* The main static mutex */
+ int rc; /* Result code */
+
+#ifdef SQLITE_OMIT_WSD
+ rc = sqlite3_wsd_init(4096, 24);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+#endif
+
+ /* If SQLite is already completely initialized, then this call
+ ** to sqlite3_initialize() should be a no-op. But the initialization
+ ** must be complete. So isInit must not be set until the very end
+ ** of this routine.
+ */
+ if( sqlite3GlobalConfig.isInit ) return SQLITE_OK;
+
+#ifdef SQLITE_ENABLE_SQLLOG
+ {
+ extern void sqlite3_init_sqllog(void);
+ sqlite3_init_sqllog();
+ }
+#endif
+
+ /* Make sure the mutex subsystem is initialized. If unable to
+ ** initialize the mutex subsystem, return early with the error.
+ ** If the system is so sick that we are unable to allocate a mutex,
+ ** there is not much SQLite is going to be able to do.
+ **
+ ** The mutex subsystem must take care of serializing its own
+ ** initialization.
+ */
+ rc = sqlite3MutexInit();
+ if( rc ) return rc;
+
+ /* Initialize the malloc() system and the recursive pInitMutex mutex.
+ ** This operation is protected by the STATIC_MASTER mutex. Note that
+ ** MutexAlloc() is called for a static mutex prior to initializing the
+ ** malloc subsystem - this implies that the allocation of a static
+ ** mutex must not require support from the malloc subsystem.
+ */
+ MUTEX_LOGIC( pMaster = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MASTER); )
+ sqlite3_mutex_enter(pMaster);
+ sqlite3GlobalConfig.isMutexInit = 1;
+ if( !sqlite3GlobalConfig.isMallocInit ){
+ rc = sqlite3MallocInit();
+ }
+ if( rc==SQLITE_OK ){
+ sqlite3GlobalConfig.isMallocInit = 1;
+ if( !sqlite3GlobalConfig.pInitMutex ){
+ sqlite3GlobalConfig.pInitMutex =
+ sqlite3MutexAlloc(SQLITE_MUTEX_RECURSIVE);
+ if( sqlite3GlobalConfig.bCoreMutex && !sqlite3GlobalConfig.pInitMutex ){
+ rc = SQLITE_NOMEM;
+ }
+ }
+ }
+ if( rc==SQLITE_OK ){
+ sqlite3GlobalConfig.nRefInitMutex++;
+ }
+ sqlite3_mutex_leave(pMaster);
+
+ /* If rc is not SQLITE_OK at this point, then either the malloc
+ ** subsystem could not be initialized or the system failed to allocate
+ ** the pInitMutex mutex. Return an error in either case. */
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+
+ /* Do the rest of the initialization under the recursive mutex so
+ ** that we will be able to handle recursive calls into
+ ** sqlite3_initialize(). The recursive calls normally come through
+ ** sqlite3_os_init() when it invokes sqlite3_vfs_register(), but other
+ ** recursive calls might also be possible.
+ **
+ ** IMPLEMENTATION-OF: R-00140-37445 SQLite automatically serializes calls
+ ** to the xInit method, so the xInit method need not be threadsafe.
+ **
+ ** The following mutex is what serializes access to the appdef pcache xInit
+ ** methods. The sqlite3_pcache_methods.xInit() all is embedded in the
+ ** call to sqlite3PcacheInitialize().
+ */
+ sqlite3_mutex_enter(sqlite3GlobalConfig.pInitMutex);
+ if( sqlite3GlobalConfig.isInit==0 && sqlite3GlobalConfig.inProgress==0 ){
+ FuncDefHash *pHash = &GLOBAL(FuncDefHash, sqlite3GlobalFunctions);
+ sqlite3GlobalConfig.inProgress = 1;
+ memset(pHash, 0, sizeof(sqlite3GlobalFunctions));
+ sqlite3RegisterGlobalFunctions();
+ if( sqlite3GlobalConfig.isPCacheInit==0 ){
+ rc = sqlite3PcacheInitialize();
+ }
+ if( rc==SQLITE_OK ){
+ sqlite3GlobalConfig.isPCacheInit = 1;
+ rc = sqlite3OsInit();
+ }
+ if( rc==SQLITE_OK ){
+ sqlite3PCacheBufferSetup( sqlite3GlobalConfig.pPage,
+ sqlite3GlobalConfig.szPage, sqlite3GlobalConfig.nPage);
+ sqlite3GlobalConfig.isInit = 1;
+ }
+ sqlite3GlobalConfig.inProgress = 0;
+ }
+ sqlite3_mutex_leave(sqlite3GlobalConfig.pInitMutex);
+
+ /* Go back under the static mutex and clean up the recursive
+ ** mutex to prevent a resource leak.
+ */
+ sqlite3_mutex_enter(pMaster);
+ sqlite3GlobalConfig.nRefInitMutex--;
+ if( sqlite3GlobalConfig.nRefInitMutex<=0 ){
+ assert( sqlite3GlobalConfig.nRefInitMutex==0 );
+ sqlite3_mutex_free(sqlite3GlobalConfig.pInitMutex);
+ sqlite3GlobalConfig.pInitMutex = 0;
+ }
+ sqlite3_mutex_leave(pMaster);
+
+ /* The following is just a sanity check to make sure SQLite has
+ ** been compiled correctly. It is important to run this code, but
+ ** we don't want to run it too often and soak up CPU cycles for no
+ ** reason. So we run it once during initialization.
+ */
+#ifndef NDEBUG
+#ifndef SQLITE_OMIT_FLOATING_POINT
+ /* This section of code's only "output" is via assert() statements. */
+ if ( rc==SQLITE_OK ){
+ u64 x = (((u64)1)<<63)-1;
+ double y;
+ assert(sizeof(x)==8);
+ assert(sizeof(x)==sizeof(y));
+ memcpy(&y, &x, 8);
+ assert( sqlite3IsNaN(y) );
+ }
+#endif
+#endif
+
+ /* Do extra initialization steps requested by the SQLITE_EXTRA_INIT
+ ** compile-time option.
+ */
+#ifdef SQLITE_EXTRA_INIT
+ if( rc==SQLITE_OK && sqlite3GlobalConfig.isInit ){
+ int SQLITE_EXTRA_INIT(const char*);
+ rc = SQLITE_EXTRA_INIT(0);
+ }
+#endif
+
+ return rc;
+}
+
+/*
+** Undo the effects of sqlite3_initialize(). Must not be called while
+** there are outstanding database connections or memory allocations or
+** while any part of SQLite is otherwise in use in any thread. This
+** routine is not threadsafe. But it is safe to invoke this routine
+** on when SQLite is already shut down. If SQLite is already shut down
+** when this routine is invoked, then this routine is a harmless no-op.
+*/
+SQLITE_API int sqlite3_shutdown(void){
+ if( sqlite3GlobalConfig.isInit ){
+#ifdef SQLITE_EXTRA_SHUTDOWN
+ void SQLITE_EXTRA_SHUTDOWN(void);
+ SQLITE_EXTRA_SHUTDOWN();
+#endif
+ sqlite3_os_end();
+ sqlite3_reset_auto_extension();
+ sqlite3GlobalConfig.isInit = 0;
+ }
+ if( sqlite3GlobalConfig.isPCacheInit ){
+ sqlite3PcacheShutdown();
+ sqlite3GlobalConfig.isPCacheInit = 0;
+ }
+ if( sqlite3GlobalConfig.isMallocInit ){
+ sqlite3MallocEnd();
+ sqlite3GlobalConfig.isMallocInit = 0;
+
+#ifndef SQLITE_OMIT_SHUTDOWN_DIRECTORIES
+ /* The heap subsystem has now been shutdown and these values are supposed
+ ** to be NULL or point to memory that was obtained from sqlite3_malloc(),
+ ** which would rely on that heap subsystem; therefore, make sure these
+ ** values cannot refer to heap memory that was just invalidated when the
+ ** heap subsystem was shutdown. This is only done if the current call to
+ ** this function resulted in the heap subsystem actually being shutdown.
+ */
+ sqlite3_data_directory = 0;
+ sqlite3_temp_directory = 0;
+#endif
+ }
+ if( sqlite3GlobalConfig.isMutexInit ){
+ sqlite3MutexEnd();
+ sqlite3GlobalConfig.isMutexInit = 0;
+ }
+
+ return SQLITE_OK;
+}
+
+/*
+** This API allows applications to modify the global configuration of
+** the SQLite library at run-time.
+**
+** This routine should only be called when there are no outstanding
+** database connections or memory allocations. This routine is not
+** threadsafe. Failure to heed these warnings can lead to unpredictable
+** behavior.
+*/
+SQLITE_API int sqlite3_config(int op, ...){
+ va_list ap;
+ int rc = SQLITE_OK;
+
+ /* sqlite3_config() shall return SQLITE_MISUSE if it is invoked while
+ ** the SQLite library is in use. */
+ if( sqlite3GlobalConfig.isInit ) return SQLITE_MISUSE_BKPT;
+
+ va_start(ap, op);
+ switch( op ){
+
+ /* Mutex configuration options are only available in a threadsafe
+ ** compile.
+ */
+#if defined(SQLITE_THREADSAFE) && SQLITE_THREADSAFE>0
+ case SQLITE_CONFIG_SINGLETHREAD: {
+ /* Disable all mutexing */
+ sqlite3GlobalConfig.bCoreMutex = 0;
+ sqlite3GlobalConfig.bFullMutex = 0;
+ break;
+ }
+ case SQLITE_CONFIG_MULTITHREAD: {
+ /* Disable mutexing of database connections */
+ /* Enable mutexing of core data structures */
+ sqlite3GlobalConfig.bCoreMutex = 1;
+ sqlite3GlobalConfig.bFullMutex = 0;
+ break;
+ }
+ case SQLITE_CONFIG_SERIALIZED: {
+ /* Enable all mutexing */
+ sqlite3GlobalConfig.bCoreMutex = 1;
+ sqlite3GlobalConfig.bFullMutex = 1;
+ break;
+ }
+ case SQLITE_CONFIG_MUTEX: {
+ /* Specify an alternative mutex implementation */
+ sqlite3GlobalConfig.mutex = *va_arg(ap, sqlite3_mutex_methods*);
+ break;
+ }
+ case SQLITE_CONFIG_GETMUTEX: {
+ /* Retrieve the current mutex implementation */
+ *va_arg(ap, sqlite3_mutex_methods*) = sqlite3GlobalConfig.mutex;
+ break;
+ }
+#endif
+
+
+ case SQLITE_CONFIG_MALLOC: {
+ /* Specify an alternative malloc implementation */
+ sqlite3GlobalConfig.m = *va_arg(ap, sqlite3_mem_methods*);
+ break;
+ }
+ case SQLITE_CONFIG_GETMALLOC: {
+ /* Retrieve the current malloc() implementation */
+ if( sqlite3GlobalConfig.m.xMalloc==0 ) sqlite3MemSetDefault();
+ *va_arg(ap, sqlite3_mem_methods*) = sqlite3GlobalConfig.m;
+ break;
+ }
+ case SQLITE_CONFIG_MEMSTATUS: {
+ /* Enable or disable the malloc status collection */
+ sqlite3GlobalConfig.bMemstat = va_arg(ap, int);
+ break;
+ }
+ case SQLITE_CONFIG_SCRATCH: {
+ /* Designate a buffer for scratch memory space */
+ sqlite3GlobalConfig.pScratch = va_arg(ap, void*);
+ sqlite3GlobalConfig.szScratch = va_arg(ap, int);
+ sqlite3GlobalConfig.nScratch = va_arg(ap, int);
+ break;
+ }
+ case SQLITE_CONFIG_PAGECACHE: {
+ /* Designate a buffer for page cache memory space */
+ sqlite3GlobalConfig.pPage = va_arg(ap, void*);
+ sqlite3GlobalConfig.szPage = va_arg(ap, int);
+ sqlite3GlobalConfig.nPage = va_arg(ap, int);
+ break;
+ }
+
+ case SQLITE_CONFIG_PCACHE: {
+ /* no-op */
+ break;
+ }
+ case SQLITE_CONFIG_GETPCACHE: {
+ /* now an error */
+ rc = SQLITE_ERROR;
+ break;
+ }
+
+ case SQLITE_CONFIG_PCACHE2: {
+ /* Specify an alternative page cache implementation */
+ sqlite3GlobalConfig.pcache2 = *va_arg(ap, sqlite3_pcache_methods2*);
+ break;
+ }
+ case SQLITE_CONFIG_GETPCACHE2: {
+ if( sqlite3GlobalConfig.pcache2.xInit==0 ){
+ sqlite3PCacheSetDefault();
+ }
+ *va_arg(ap, sqlite3_pcache_methods2*) = sqlite3GlobalConfig.pcache2;
+ break;
+ }
+
+#if defined(SQLITE_ENABLE_MEMSYS3) || defined(SQLITE_ENABLE_MEMSYS5)
+ case SQLITE_CONFIG_HEAP: {
+ /* Designate a buffer for heap memory space */
+ sqlite3GlobalConfig.pHeap = va_arg(ap, void*);
+ sqlite3GlobalConfig.nHeap = va_arg(ap, int);
+ sqlite3GlobalConfig.mnReq = va_arg(ap, int);
+
+ if( sqlite3GlobalConfig.mnReq<1 ){
+ sqlite3GlobalConfig.mnReq = 1;
+ }else if( sqlite3GlobalConfig.mnReq>(1<<12) ){
+ /* cap min request size at 2^12 */
+ sqlite3GlobalConfig.mnReq = (1<<12);
+ }
+
+ if( sqlite3GlobalConfig.pHeap==0 ){
+ /* If the heap pointer is NULL, then restore the malloc implementation
+ ** back to NULL pointers too. This will cause the malloc to go
+ ** back to its default implementation when sqlite3_initialize() is
+ ** run.
+ */
+ memset(&sqlite3GlobalConfig.m, 0, sizeof(sqlite3GlobalConfig.m));
+ }else{
+ /* The heap pointer is not NULL, then install one of the
+ ** mem5.c/mem3.c methods. If neither ENABLE_MEMSYS3 nor
+ ** ENABLE_MEMSYS5 is defined, return an error.
+ */
+#ifdef SQLITE_ENABLE_MEMSYS3
+ sqlite3GlobalConfig.m = *sqlite3MemGetMemsys3();
+#endif
+#ifdef SQLITE_ENABLE_MEMSYS5
+ sqlite3GlobalConfig.m = *sqlite3MemGetMemsys5();
+#endif
+ }
+ break;
+ }
+#endif
+
+ case SQLITE_CONFIG_LOOKASIDE: {
+ sqlite3GlobalConfig.szLookaside = va_arg(ap, int);
+ sqlite3GlobalConfig.nLookaside = va_arg(ap, int);
+ break;
+ }
+
+ /* Record a pointer to the logger funcction and its first argument.
+ ** The default is NULL. Logging is disabled if the function pointer is
+ ** NULL.
+ */
+ case SQLITE_CONFIG_LOG: {
+ /* MSVC is picky about pulling func ptrs from va lists.
+ ** http://support.microsoft.com/kb/47961
+ ** sqlite3GlobalConfig.xLog = va_arg(ap, void(*)(void*,int,const char*));
+ */
+ typedef void(*LOGFUNC_t)(void*,int,const char*);
+ sqlite3GlobalConfig.xLog = va_arg(ap, LOGFUNC_t);
+ sqlite3GlobalConfig.pLogArg = va_arg(ap, void*);
+ break;
+ }
+
+ case SQLITE_CONFIG_URI: {
+ sqlite3GlobalConfig.bOpenUri = va_arg(ap, int);
+ break;
+ }
+
+ case SQLITE_CONFIG_COVERING_INDEX_SCAN: {
+ sqlite3GlobalConfig.bUseCis = va_arg(ap, int);
+ break;
+ }
+
+#ifdef SQLITE_ENABLE_SQLLOG
+ case SQLITE_CONFIG_SQLLOG: {
+ typedef void(*SQLLOGFUNC_t)(void*, sqlite3*, const char*, int);
+ sqlite3GlobalConfig.xSqllog = va_arg(ap, SQLLOGFUNC_t);
+ sqlite3GlobalConfig.pSqllogArg = va_arg(ap, void *);
+ break;
+ }
+#endif
+
+ default: {
+ rc = SQLITE_ERROR;
+ break;
+ }
+ }
+ va_end(ap);
+ return rc;
+}
+
+/*
+** Set up the lookaside buffers for a database connection.
+** Return SQLITE_OK on success.
+** If lookaside is already active, return SQLITE_BUSY.
+**
+** The sz parameter is the number of bytes in each lookaside slot.
+** The cnt parameter is the number of slots. If pStart is NULL the
+** space for the lookaside memory is obtained from sqlite3_malloc().
+** If pStart is not NULL then it is sz*cnt bytes of memory to use for
+** the lookaside memory.
+*/
+static int setupLookaside(sqlite3 *db, void *pBuf, int sz, int cnt){
+ void *pStart;
+ if( db->lookaside.nOut ){
+ return SQLITE_BUSY;
+ }
+ /* Free any existing lookaside buffer for this handle before
+ ** allocating a new one so we don't have to have space for
+ ** both at the same time.
+ */
+ if( db->lookaside.bMalloced ){
+ sqlite3_free(db->lookaside.pStart);
+ }
+ /* The size of a lookaside slot after ROUNDDOWN8 needs to be larger
+ ** than a pointer to be useful.
+ */
+ sz = ROUNDDOWN8(sz); /* IMP: R-33038-09382 */
+ if( sz<=(int)sizeof(LookasideSlot*) ) sz = 0;
+ if( cnt<0 ) cnt = 0;
+ if( sz==0 || cnt==0 ){
+ sz = 0;
+ pStart = 0;
+ }else if( pBuf==0 ){
+ sqlite3BeginBenignMalloc();
+ pStart = sqlite3Malloc( sz*cnt ); /* IMP: R-61949-35727 */
+ sqlite3EndBenignMalloc();
+ if( pStart ) cnt = sqlite3MallocSize(pStart)/sz;
+ }else{
+ pStart = pBuf;
+ }
+ db->lookaside.pStart = pStart;
+ db->lookaside.pFree = 0;
+ db->lookaside.sz = (u16)sz;
+ if( pStart ){
+ int i;
+ LookasideSlot *p;
+ assert( sz > (int)sizeof(LookasideSlot*) );
+ p = (LookasideSlot*)pStart;
+ for(i=cnt-1; i>=0; i--){
+ p->pNext = db->lookaside.pFree;
+ db->lookaside.pFree = p;
+ p = (LookasideSlot*)&((u8*)p)[sz];
+ }
+ db->lookaside.pEnd = p;
+ db->lookaside.bEnabled = 1;
+ db->lookaside.bMalloced = pBuf==0 ?1:0;
+ }else{
+ db->lookaside.pEnd = 0;
+ db->lookaside.bEnabled = 0;
+ db->lookaside.bMalloced = 0;
+ }
+ return SQLITE_OK;
+}
+
+/*
+** Return the mutex associated with a database connection.
+*/
+SQLITE_API sqlite3_mutex *sqlite3_db_mutex(sqlite3 *db){
+ return db->mutex;
+}
+
+/*
+** Free up as much memory as we can from the given database
+** connection.
+*/
+SQLITE_API int sqlite3_db_release_memory(sqlite3 *db){
+ int i;
+ sqlite3_mutex_enter(db->mutex);
+ sqlite3BtreeEnterAll(db);
+ for(i=0; i<db->nDb; i++){
+ Btree *pBt = db->aDb[i].pBt;
+ if( pBt ){
+ Pager *pPager = sqlite3BtreePager(pBt);
+ sqlite3PagerShrink(pPager);
+ }
+ }
+ sqlite3BtreeLeaveAll(db);
+ sqlite3_mutex_leave(db->mutex);
+ return SQLITE_OK;
+}
+
+/*
+** Configuration settings for an individual database connection
+*/
+SQLITE_API int sqlite3_db_config(sqlite3 *db, int op, ...){
+ va_list ap;
+ int rc;
+ va_start(ap, op);
+ switch( op ){
+ case SQLITE_DBCONFIG_LOOKASIDE: {
+ void *pBuf = va_arg(ap, void*); /* IMP: R-26835-10964 */
+ int sz = va_arg(ap, int); /* IMP: R-47871-25994 */
+ int cnt = va_arg(ap, int); /* IMP: R-04460-53386 */
+ rc = setupLookaside(db, pBuf, sz, cnt);
+ break;
+ }
+ default: {
+ static const struct {
+ int op; /* The opcode */
+ u32 mask; /* Mask of the bit in sqlite3.flags to set/clear */
+ } aFlagOp[] = {
+ { SQLITE_DBCONFIG_ENABLE_FKEY, SQLITE_ForeignKeys },
+ { SQLITE_DBCONFIG_ENABLE_TRIGGER, SQLITE_EnableTrigger },
+ };
+ unsigned int i;
+ rc = SQLITE_ERROR; /* IMP: R-42790-23372 */
+ for(i=0; i<ArraySize(aFlagOp); i++){
+ if( aFlagOp[i].op==op ){
+ int onoff = va_arg(ap, int);
+ int *pRes = va_arg(ap, int*);
+ int oldFlags = db->flags;
+ if( onoff>0 ){
+ db->flags |= aFlagOp[i].mask;
+ }else if( onoff==0 ){
+ db->flags &= ~aFlagOp[i].mask;
+ }
+ if( oldFlags!=db->flags ){
+ sqlite3ExpirePreparedStatements(db);
+ }
+ if( pRes ){
+ *pRes = (db->flags & aFlagOp[i].mask)!=0;
+ }
+ rc = SQLITE_OK;
+ break;
+ }
+ }
+ break;
+ }
+ }
+ va_end(ap);
+ return rc;
+}
+
+
+/*
+** Return true if the buffer z[0..n-1] contains all spaces.
+*/
+static int allSpaces(const char *z, int n){
+ while( n>0 && z[n-1]==' ' ){ n--; }
+ return n==0;
+}
+
+/*
+** This is the default collating function named "BINARY" which is always
+** available.
+**
+** If the padFlag argument is not NULL then space padding at the end
+** of strings is ignored. This implements the RTRIM collation.
+*/
+static int binCollFunc(
+ void *padFlag,
+ int nKey1, const void *pKey1,
+ int nKey2, const void *pKey2
+){
+ int rc, n;
+ n = nKey1<nKey2 ? nKey1 : nKey2;
+ rc = memcmp(pKey1, pKey2, n);
+ if( rc==0 ){
+ if( padFlag
+ && allSpaces(((char*)pKey1)+n, nKey1-n)
+ && allSpaces(((char*)pKey2)+n, nKey2-n)
+ ){
+ /* Leave rc unchanged at 0 */
+ }else{
+ rc = nKey1 - nKey2;
+ }
+ }
+ return rc;
+}
+
+/*
+** Another built-in collating sequence: NOCASE.
+**
+** This collating sequence is intended to be used for "case independant
+** comparison". SQLite's knowledge of upper and lower case equivalents
+** extends only to the 26 characters used in the English language.
+**
+** At the moment there is only a UTF-8 implementation.
+*/
+static int nocaseCollatingFunc(
+ void *NotUsed,
+ int nKey1, const void *pKey1,
+ int nKey2, const void *pKey2
+){
+ int r = sqlite3StrNICmp(
+ (const char *)pKey1, (const char *)pKey2, (nKey1<nKey2)?nKey1:nKey2);
+ UNUSED_PARAMETER(NotUsed);
+ if( 0==r ){
+ r = nKey1-nKey2;
+ }
+ return r;
+}
+
+/*
+** Return the ROWID of the most recent insert
+*/
+SQLITE_API sqlite_int64 sqlite3_last_insert_rowid(sqlite3 *db){
+ return db->lastRowid;
+}
+
+/*
+** Return the number of changes in the most recent call to sqlite3_exec().
+*/
+SQLITE_API int sqlite3_changes(sqlite3 *db){
+ return db->nChange;
+}
+
+/*
+** Return the number of changes since the database handle was opened.
+*/
+SQLITE_API int sqlite3_total_changes(sqlite3 *db){
+ return db->nTotalChange;
+}
+
+/*
+** Close all open savepoints. This function only manipulates fields of the
+** database handle object, it does not close any savepoints that may be open
+** at the b-tree/pager level.
+*/
+SQLITE_PRIVATE void sqlite3CloseSavepoints(sqlite3 *db){
+ while( db->pSavepoint ){
+ Savepoint *pTmp = db->pSavepoint;
+ db->pSavepoint = pTmp->pNext;
+ sqlite3DbFree(db, pTmp);
+ }
+ db->nSavepoint = 0;
+ db->nStatement = 0;
+ db->isTransactionSavepoint = 0;
+}
+
+/*
+** Invoke the destructor function associated with FuncDef p, if any. Except,
+** if this is not the last copy of the function, do not invoke it. Multiple
+** copies of a single function are created when create_function() is called
+** with SQLITE_ANY as the encoding.
+*/
+static void functionDestroy(sqlite3 *db, FuncDef *p){
+ FuncDestructor *pDestructor = p->pDestructor;
+ if( pDestructor ){
+ pDestructor->nRef--;
+ if( pDestructor->nRef==0 ){
+ pDestructor->xDestroy(pDestructor->pUserData);
+ sqlite3DbFree(db, pDestructor);
+ }
+ }
+}
+
+/*
+** Disconnect all sqlite3_vtab objects that belong to database connection
+** db. This is called when db is being closed.
+*/
+static void disconnectAllVtab(sqlite3 *db){
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ int i;
+ sqlite3BtreeEnterAll(db);
+ for(i=0; i<db->nDb; i++){
+ Schema *pSchema = db->aDb[i].pSchema;
+ if( db->aDb[i].pSchema ){
+ HashElem *p;
+ for(p=sqliteHashFirst(&pSchema->tblHash); p; p=sqliteHashNext(p)){
+ Table *pTab = (Table *)sqliteHashData(p);
+ if( IsVirtual(pTab) ) sqlite3VtabDisconnect(db, pTab);
+ }
+ }
+ }
+ sqlite3BtreeLeaveAll(db);
+#else
+ UNUSED_PARAMETER(db);
+#endif
+}
+
+/*
+** Return TRUE if database connection db has unfinalized prepared
+** statements or unfinished sqlite3_backup objects.
+*/
+static int connectionIsBusy(sqlite3 *db){
+ int j;
+ assert( sqlite3_mutex_held(db->mutex) );
+ if( db->pVdbe ) return 1;
+ for(j=0; j<db->nDb; j++){
+ Btree *pBt = db->aDb[j].pBt;
+ if( pBt && sqlite3BtreeIsInBackup(pBt) ) return 1;
+ }
+ return 0;
+}
+
+/*
+** Close an existing SQLite database
+*/
+static int sqlite3Close(sqlite3 *db, int forceZombie){
+ if( !db ){
+ return SQLITE_OK;
+ }
+ if( !sqlite3SafetyCheckSickOrOk(db) ){
+ return SQLITE_MISUSE_BKPT;
+ }
+ sqlite3_mutex_enter(db->mutex);
+
+ /* Force xDisconnect calls on all virtual tables */
+ disconnectAllVtab(db);
+
+ /* If a transaction is open, the disconnectAllVtab() call above
+ ** will not have called the xDisconnect() method on any virtual
+ ** tables in the db->aVTrans[] array. The following sqlite3VtabRollback()
+ ** call will do so. We need to do this before the check for active
+ ** SQL statements below, as the v-table implementation may be storing
+ ** some prepared statements internally.
+ */
+ sqlite3VtabRollback(db);
+
+ /* Legacy behavior (sqlite3_close() behavior) is to return
+ ** SQLITE_BUSY if the connection can not be closed immediately.
+ */
+ if( !forceZombie && connectionIsBusy(db) ){
+ sqlite3Error(db, SQLITE_BUSY, "unable to close due to unfinalized "
+ "statements or unfinished backups");
+ sqlite3_mutex_leave(db->mutex);
+ return SQLITE_BUSY;
+ }
+
+#ifdef SQLITE_ENABLE_SQLLOG
+ if( sqlite3GlobalConfig.xSqllog ){
+ /* Closing the handle. Fourth parameter is passed the value 2. */
+ sqlite3GlobalConfig.xSqllog(sqlite3GlobalConfig.pSqllogArg, db, 0, 2);
+ }
+#endif
+
+ /* Convert the connection into a zombie and then close it.
+ */
+ db->magic = SQLITE_MAGIC_ZOMBIE;
+ sqlite3LeaveMutexAndCloseZombie(db);
+ return SQLITE_OK;
+}
+
+/*
+** Two variations on the public interface for closing a database
+** connection. The sqlite3_close() version returns SQLITE_BUSY and
+** leaves the connection option if there are unfinalized prepared
+** statements or unfinished sqlite3_backups. The sqlite3_close_v2()
+** version forces the connection to become a zombie if there are
+** unclosed resources, and arranges for deallocation when the last
+** prepare statement or sqlite3_backup closes.
+*/
+SQLITE_API int sqlite3_close(sqlite3 *db){ return sqlite3Close(db,0); }
+SQLITE_API int sqlite3_close_v2(sqlite3 *db){ return sqlite3Close(db,1); }
+
+
+/*
+** Close the mutex on database connection db.
+**
+** Furthermore, if database connection db is a zombie (meaning that there
+** has been a prior call to sqlite3_close(db) or sqlite3_close_v2(db)) and
+** every sqlite3_stmt has now been finalized and every sqlite3_backup has
+** finished, then free all resources.
+*/
+SQLITE_PRIVATE void sqlite3LeaveMutexAndCloseZombie(sqlite3 *db){
+ HashElem *i; /* Hash table iterator */
+ int j;
+
+ /* If there are outstanding sqlite3_stmt or sqlite3_backup objects
+ ** or if the connection has not yet been closed by sqlite3_close_v2(),
+ ** then just leave the mutex and return.
+ */
+ if( db->magic!=SQLITE_MAGIC_ZOMBIE || connectionIsBusy(db) ){
+ sqlite3_mutex_leave(db->mutex);
+ return;
+ }
+
+ /* If we reach this point, it means that the database connection has
+ ** closed all sqlite3_stmt and sqlite3_backup objects and has been
+ ** passed to sqlite3_close (meaning that it is a zombie). Therefore,
+ ** go ahead and free all resources.
+ */
+
+ /* Free any outstanding Savepoint structures. */
+ sqlite3CloseSavepoints(db);
+
+ /* Close all database connections */
+ for(j=0; j<db->nDb; j++){
+ struct Db *pDb = &db->aDb[j];
+ if( pDb->pBt ){
+ sqlite3BtreeClose(pDb->pBt);
+ pDb->pBt = 0;
+ if( j!=1 ){
+ pDb->pSchema = 0;
+ }
+ }
+ }
+ /* Clear the TEMP schema separately and last */
+ if( db->aDb[1].pSchema ){
+ sqlite3SchemaClear(db->aDb[1].pSchema);
+ }
+ sqlite3VtabUnlockList(db);
+
+ /* Free up the array of auxiliary databases */
+ sqlite3CollapseDatabaseArray(db);
+ assert( db->nDb<=2 );
+ assert( db->aDb==db->aDbStatic );
+
+ /* Tell the code in notify.c that the connection no longer holds any
+ ** locks and does not require any further unlock-notify callbacks.
+ */
+ sqlite3ConnectionClosed(db);
+
+ for(j=0; j<ArraySize(db->aFunc.a); j++){
+ FuncDef *pNext, *pHash, *p;
+ for(p=db->aFunc.a[j]; p; p=pHash){
+ pHash = p->pHash;
+ while( p ){
+ functionDestroy(db, p);
+ pNext = p->pNext;
+ sqlite3DbFree(db, p);
+ p = pNext;
+ }
+ }
+ }
+ for(i=sqliteHashFirst(&db->aCollSeq); i; i=sqliteHashNext(i)){
+ CollSeq *pColl = (CollSeq *)sqliteHashData(i);
+ /* Invoke any destructors registered for collation sequence user data. */
+ for(j=0; j<3; j++){
+ if( pColl[j].xDel ){
+ pColl[j].xDel(pColl[j].pUser);
+ }
+ }
+ sqlite3DbFree(db, pColl);
+ }
+ sqlite3HashClear(&db->aCollSeq);
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ for(i=sqliteHashFirst(&db->aModule); i; i=sqliteHashNext(i)){
+ Module *pMod = (Module *)sqliteHashData(i);
+ if( pMod->xDestroy ){
+ pMod->xDestroy(pMod->pAux);
+ }
+ sqlite3DbFree(db, pMod);
+ }
+ sqlite3HashClear(&db->aModule);
+#endif
+
+ sqlite3Error(db, SQLITE_OK, 0); /* Deallocates any cached error strings. */
+ if( db->pErr ){
+ sqlite3ValueFree(db->pErr);
+ }
+ sqlite3CloseExtensions(db);
+
+ db->magic = SQLITE_MAGIC_ERROR;
+
+ /* The temp-database schema is allocated differently from the other schema
+ ** objects (using sqliteMalloc() directly, instead of sqlite3BtreeSchema()).
+ ** So it needs to be freed here. Todo: Why not roll the temp schema into
+ ** the same sqliteMalloc() as the one that allocates the database
+ ** structure?
+ */
+ sqlite3DbFree(db, db->aDb[1].pSchema);
+ sqlite3_mutex_leave(db->mutex);
+ db->magic = SQLITE_MAGIC_CLOSED;
+ sqlite3_mutex_free(db->mutex);
+ assert( db->lookaside.nOut==0 ); /* Fails on a lookaside memory leak */
+ if( db->lookaside.bMalloced ){
+ sqlite3_free(db->lookaside.pStart);
+ }
+ sqlite3_free(db);
+}
+
+/*
+** Rollback all database files. If tripCode is not SQLITE_OK, then
+** any open cursors are invalidated ("tripped" - as in "tripping a circuit
+** breaker") and made to return tripCode if there are any further
+** attempts to use that cursor.
+*/
+SQLITE_PRIVATE void sqlite3RollbackAll(sqlite3 *db, int tripCode){
+ int i;
+ int inTrans = 0;
+ assert( sqlite3_mutex_held(db->mutex) );
+ sqlite3BeginBenignMalloc();
+ for(i=0; i<db->nDb; i++){
+ Btree *p = db->aDb[i].pBt;
+ if( p ){
+ if( sqlite3BtreeIsInTrans(p) ){
+ inTrans = 1;
+ }
+ sqlite3BtreeRollback(p, tripCode);
+ db->aDb[i].inTrans = 0;
+ }
+ }
+ sqlite3VtabRollback(db);
+ sqlite3EndBenignMalloc();
+
+ if( (db->flags&SQLITE_InternChanges)!=0 && db->init.busy==0 ){
+ sqlite3ExpirePreparedStatements(db);
+ sqlite3ResetAllSchemasOfConnection(db);
+ }
+
+ /* Any deferred constraint violations have now been resolved. */
+ db->nDeferredCons = 0;
+
+ /* If one has been configured, invoke the rollback-hook callback */
+ if( db->xRollbackCallback && (inTrans || !db->autoCommit) ){
+ db->xRollbackCallback(db->pRollbackArg);
+ }
+}
+
+/*
+** Return a static string that describes the kind of error specified in the
+** argument.
+*/
+SQLITE_PRIVATE const char *sqlite3ErrStr(int rc){
+ static const char* const aMsg[] = {
+ /* SQLITE_OK */ "not an error",
+ /* SQLITE_ERROR */ "SQL logic error or missing database",
+ /* SQLITE_INTERNAL */ 0,
+ /* SQLITE_PERM */ "access permission denied",
+ /* SQLITE_ABORT */ "callback requested query abort",
+ /* SQLITE_BUSY */ "database is locked",
+ /* SQLITE_LOCKED */ "database table is locked",
+ /* SQLITE_NOMEM */ "out of memory",
+ /* SQLITE_READONLY */ "attempt to write a readonly database",
+ /* SQLITE_INTERRUPT */ "interrupted",
+ /* SQLITE_IOERR */ "disk I/O error",
+ /* SQLITE_CORRUPT */ "database disk image is malformed",
+ /* SQLITE_NOTFOUND */ "unknown operation",
+ /* SQLITE_FULL */ "database or disk is full",
+ /* SQLITE_CANTOPEN */ "unable to open database file",
+ /* SQLITE_PROTOCOL */ "locking protocol",
+ /* SQLITE_EMPTY */ "table contains no data",
+ /* SQLITE_SCHEMA */ "database schema has changed",
+ /* SQLITE_TOOBIG */ "string or blob too big",
+ /* SQLITE_CONSTRAINT */ "constraint failed",
+ /* SQLITE_MISMATCH */ "datatype mismatch",
+ /* SQLITE_MISUSE */ "library routine called out of sequence",
+ /* SQLITE_NOLFS */ "large file support is disabled",
+ /* SQLITE_AUTH */ "authorization denied",
+ /* SQLITE_FORMAT */ "auxiliary database format error",
+ /* SQLITE_RANGE */ "bind or column index out of range",
+ /* SQLITE_NOTADB */ "file is encrypted or is not a database",
+ };
+ const char *zErr = "unknown error";
+ switch( rc ){
+ case SQLITE_ABORT_ROLLBACK: {
+ zErr = "abort due to ROLLBACK";
+ break;
+ }
+ default: {
+ rc &= 0xff;
+ if( ALWAYS(rc>=0) && rc<ArraySize(aMsg) && aMsg[rc]!=0 ){
+ zErr = aMsg[rc];
+ }
+ break;
+ }
+ }
+ return zErr;
+}
+
+/*
+** This routine implements a busy callback that sleeps and tries
+** again until a timeout value is reached. The timeout value is
+** an integer number of milliseconds passed in as the first
+** argument.
+*/
+static int sqliteDefaultBusyCallback(
+ void *ptr, /* Database connection */
+ int count /* Number of times table has been busy */
+){
+#if SQLITE_OS_WIN || (defined(HAVE_USLEEP) && HAVE_USLEEP)
+ static const u8 delays[] =
+ { 1, 2, 5, 10, 15, 20, 25, 25, 25, 50, 50, 100 };
+ static const u8 totals[] =
+ { 0, 1, 3, 8, 18, 33, 53, 78, 103, 128, 178, 228 };
+# define NDELAY ArraySize(delays)
+ sqlite3 *db = (sqlite3 *)ptr;
+ int timeout = db->busyTimeout;
+ int delay, prior;
+
+ assert( count>=0 );
+ if( count < NDELAY ){
+ delay = delays[count];
+ prior = totals[count];
+ }else{
+ delay = delays[NDELAY-1];
+ prior = totals[NDELAY-1] + delay*(count-(NDELAY-1));
+ }
+ if( prior + delay > timeout ){
+ delay = timeout - prior;
+ if( delay<=0 ) return 0;
+ }
+ sqlite3OsSleep(db->pVfs, delay*1000);
+ return 1;
+#else
+ sqlite3 *db = (sqlite3 *)ptr;
+ int timeout = ((sqlite3 *)ptr)->busyTimeout;
+ if( (count+1)*1000 > timeout ){
+ return 0;
+ }
+ sqlite3OsSleep(db->pVfs, 1000000);
+ return 1;
+#endif
+}
+
+/*
+** Invoke the given busy handler.
+**
+** This routine is called when an operation failed with a lock.
+** If this routine returns non-zero, the lock is retried. If it
+** returns 0, the operation aborts with an SQLITE_BUSY error.
+*/
+SQLITE_PRIVATE int sqlite3InvokeBusyHandler(BusyHandler *p){
+ int rc;
+ if( NEVER(p==0) || p->xFunc==0 || p->nBusy<0 ) return 0;
+ rc = p->xFunc(p->pArg, p->nBusy);
+ if( rc==0 ){
+ p->nBusy = -1;
+ }else{
+ p->nBusy++;
+ }
+ return rc;
+}
+
+/*
+** This routine sets the busy callback for an Sqlite database to the
+** given callback function with the given argument.
+*/
+SQLITE_API int sqlite3_busy_handler(
+ sqlite3 *db,
+ int (*xBusy)(void*,int),
+ void *pArg
+){
+ sqlite3_mutex_enter(db->mutex);
+ db->busyHandler.xFunc = xBusy;
+ db->busyHandler.pArg = pArg;
+ db->busyHandler.nBusy = 0;
+ db->busyTimeout = 0;
+ sqlite3_mutex_leave(db->mutex);
+ return SQLITE_OK;
+}
+
+#ifndef SQLITE_OMIT_PROGRESS_CALLBACK
+/*
+** This routine sets the progress callback for an Sqlite database to the
+** given callback function with the given argument. The progress callback will
+** be invoked every nOps opcodes.
+*/
+SQLITE_API void sqlite3_progress_handler(
+ sqlite3 *db,
+ int nOps,
+ int (*xProgress)(void*),
+ void *pArg
+){
+ sqlite3_mutex_enter(db->mutex);
+ if( nOps>0 ){
+ db->xProgress = xProgress;
+ db->nProgressOps = nOps;
+ db->pProgressArg = pArg;
+ }else{
+ db->xProgress = 0;
+ db->nProgressOps = 0;
+ db->pProgressArg = 0;
+ }
+ sqlite3_mutex_leave(db->mutex);
+}
+#endif
+
+
+/*
+** This routine installs a default busy handler that waits for the
+** specified number of milliseconds before returning 0.
+*/
+SQLITE_API int sqlite3_busy_timeout(sqlite3 *db, int ms){
+ if( ms>0 ){
+ sqlite3_busy_handler(db, sqliteDefaultBusyCallback, (void*)db);
+ db->busyTimeout = ms;
+ }else{
+ sqlite3_busy_handler(db, 0, 0);
+ }
+ return SQLITE_OK;
+}
+
+/*
+** Cause any pending operation to stop at its earliest opportunity.
+*/
+SQLITE_API void sqlite3_interrupt(sqlite3 *db){
+ db->u1.isInterrupted = 1;
+}
+
+
+/*
+** This function is exactly the same as sqlite3_create_function(), except
+** that it is designed to be called by internal code. The difference is
+** that if a malloc() fails in sqlite3_create_function(), an error code
+** is returned and the mallocFailed flag cleared.
+*/
+SQLITE_PRIVATE int sqlite3CreateFunc(
+ sqlite3 *db,
+ const char *zFunctionName,
+ int nArg,
+ int enc,
+ void *pUserData,
+ void (*xFunc)(sqlite3_context*,int,sqlite3_value **),
+ void (*xStep)(sqlite3_context*,int,sqlite3_value **),
+ void (*xFinal)(sqlite3_context*),
+ FuncDestructor *pDestructor
+){
+ FuncDef *p;
+ int nName;
+
+ assert( sqlite3_mutex_held(db->mutex) );
+ if( zFunctionName==0 ||
+ (xFunc && (xFinal || xStep)) ||
+ (!xFunc && (xFinal && !xStep)) ||
+ (!xFunc && (!xFinal && xStep)) ||
+ (nArg<-1 || nArg>SQLITE_MAX_FUNCTION_ARG) ||
+ (255<(nName = sqlite3Strlen30( zFunctionName))) ){
+ return SQLITE_MISUSE_BKPT;
+ }
+
+#ifndef SQLITE_OMIT_UTF16
+ /* If SQLITE_UTF16 is specified as the encoding type, transform this
+ ** to one of SQLITE_UTF16LE or SQLITE_UTF16BE using the
+ ** SQLITE_UTF16NATIVE macro. SQLITE_UTF16 is not used internally.
+ **
+ ** If SQLITE_ANY is specified, add three versions of the function
+ ** to the hash table.
+ */
+ if( enc==SQLITE_UTF16 ){
+ enc = SQLITE_UTF16NATIVE;
+ }else if( enc==SQLITE_ANY ){
+ int rc;
+ rc = sqlite3CreateFunc(db, zFunctionName, nArg, SQLITE_UTF8,
+ pUserData, xFunc, xStep, xFinal, pDestructor);
+ if( rc==SQLITE_OK ){
+ rc = sqlite3CreateFunc(db, zFunctionName, nArg, SQLITE_UTF16LE,
+ pUserData, xFunc, xStep, xFinal, pDestructor);
+ }
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ enc = SQLITE_UTF16BE;
+ }
+#else
+ enc = SQLITE_UTF8;
+#endif
+
+ /* Check if an existing function is being overridden or deleted. If so,
+ ** and there are active VMs, then return SQLITE_BUSY. If a function
+ ** is being overridden/deleted but there are no active VMs, allow the
+ ** operation to continue but invalidate all precompiled statements.
+ */
+ p = sqlite3FindFunction(db, zFunctionName, nName, nArg, (u8)enc, 0);
+ if( p && p->iPrefEnc==enc && p->nArg==nArg ){
+ if( db->activeVdbeCnt ){
+ sqlite3Error(db, SQLITE_BUSY,
+ "unable to delete/modify user-function due to active statements");
+ assert( !db->mallocFailed );
+ return SQLITE_BUSY;
+ }else{
+ sqlite3ExpirePreparedStatements(db);
+ }
+ }
+
+ p = sqlite3FindFunction(db, zFunctionName, nName, nArg, (u8)enc, 1);
+ assert(p || db->mallocFailed);
+ if( !p ){
+ return SQLITE_NOMEM;
+ }
+
+ /* If an older version of the function with a configured destructor is
+ ** being replaced invoke the destructor function here. */
+ functionDestroy(db, p);
+
+ if( pDestructor ){
+ pDestructor->nRef++;
+ }
+ p->pDestructor = pDestructor;
+ p->flags = 0;
+ p->xFunc = xFunc;
+ p->xStep = xStep;
+ p->xFinalize = xFinal;
+ p->pUserData = pUserData;
+ p->nArg = (u16)nArg;
+ return SQLITE_OK;
+}
+
+/*
+** Create new user functions.
+*/
+SQLITE_API int sqlite3_create_function(
+ sqlite3 *db,
+ const char *zFunc,
+ int nArg,
+ int enc,
+ void *p,
+ void (*xFunc)(sqlite3_context*,int,sqlite3_value **),
+ void (*xStep)(sqlite3_context*,int,sqlite3_value **),
+ void (*xFinal)(sqlite3_context*)
+){
+ return sqlite3_create_function_v2(db, zFunc, nArg, enc, p, xFunc, xStep,
+ xFinal, 0);
+}
+
+SQLITE_API int sqlite3_create_function_v2(
+ sqlite3 *db,
+ const char *zFunc,
+ int nArg,
+ int enc,
+ void *p,
+ void (*xFunc)(sqlite3_context*,int,sqlite3_value **),
+ void (*xStep)(sqlite3_context*,int,sqlite3_value **),
+ void (*xFinal)(sqlite3_context*),
+ void (*xDestroy)(void *)
+){
+ int rc = SQLITE_ERROR;
+ FuncDestructor *pArg = 0;
+ sqlite3_mutex_enter(db->mutex);
+ if( xDestroy ){
+ pArg = (FuncDestructor *)sqlite3DbMallocZero(db, sizeof(FuncDestructor));
+ if( !pArg ){
+ xDestroy(p);
+ goto out;
+ }
+ pArg->xDestroy = xDestroy;
+ pArg->pUserData = p;
+ }
+ rc = sqlite3CreateFunc(db, zFunc, nArg, enc, p, xFunc, xStep, xFinal, pArg);
+ if( pArg && pArg->nRef==0 ){
+ assert( rc!=SQLITE_OK );
+ xDestroy(p);
+ sqlite3DbFree(db, pArg);
+ }
+
+ out:
+ rc = sqlite3ApiExit(db, rc);
+ sqlite3_mutex_leave(db->mutex);
+ return rc;
+}
+
+#ifndef SQLITE_OMIT_UTF16
+SQLITE_API int sqlite3_create_function16(
+ sqlite3 *db,
+ const void *zFunctionName,
+ int nArg,
+ int eTextRep,
+ void *p,
+ void (*xFunc)(sqlite3_context*,int,sqlite3_value**),
+ void (*xStep)(sqlite3_context*,int,sqlite3_value**),
+ void (*xFinal)(sqlite3_context*)
+){
+ int rc;
+ char *zFunc8;
+ sqlite3_mutex_enter(db->mutex);
+ assert( !db->mallocFailed );
+ zFunc8 = sqlite3Utf16to8(db, zFunctionName, -1, SQLITE_UTF16NATIVE);
+ rc = sqlite3CreateFunc(db, zFunc8, nArg, eTextRep, p, xFunc, xStep, xFinal,0);
+ sqlite3DbFree(db, zFunc8);
+ rc = sqlite3ApiExit(db, rc);
+ sqlite3_mutex_leave(db->mutex);
+ return rc;
+}
+#endif
+
+
+/*
+** Declare that a function has been overloaded by a virtual table.
+**
+** If the function already exists as a regular global function, then
+** this routine is a no-op. If the function does not exist, then create
+** a new one that always throws a run-time error.
+**
+** When virtual tables intend to provide an overloaded function, they
+** should call this routine to make sure the global function exists.
+** A global function must exist in order for name resolution to work
+** properly.
+*/
+SQLITE_API int sqlite3_overload_function(
+ sqlite3 *db,
+ const char *zName,
+ int nArg
+){
+ int nName = sqlite3Strlen30(zName);
+ int rc = SQLITE_OK;
+ sqlite3_mutex_enter(db->mutex);
+ if( sqlite3FindFunction(db, zName, nName, nArg, SQLITE_UTF8, 0)==0 ){
+ rc = sqlite3CreateFunc(db, zName, nArg, SQLITE_UTF8,
+ 0, sqlite3InvalidFunction, 0, 0, 0);
+ }
+ rc = sqlite3ApiExit(db, rc);
+ sqlite3_mutex_leave(db->mutex);
+ return rc;
+}
+
+#ifndef SQLITE_OMIT_TRACE
+/*
+** Register a trace function. The pArg from the previously registered trace
+** is returned.
+**
+** A NULL trace function means that no tracing is executes. A non-NULL
+** trace is a pointer to a function that is invoked at the start of each
+** SQL statement.
+*/
+SQLITE_API void *sqlite3_trace(sqlite3 *db, void (*xTrace)(void*,const char*), void *pArg){
+ void *pOld;
+ sqlite3_mutex_enter(db->mutex);
+ pOld = db->pTraceArg;
+ db->xTrace = xTrace;
+ db->pTraceArg = pArg;
+ sqlite3_mutex_leave(db->mutex);
+ return pOld;
+}
+/*
+** Register a profile function. The pArg from the previously registered
+** profile function is returned.
+**
+** A NULL profile function means that no profiling is executes. A non-NULL
+** profile is a pointer to a function that is invoked at the conclusion of
+** each SQL statement that is run.
+*/
+SQLITE_API void *sqlite3_profile(
+ sqlite3 *db,
+ void (*xProfile)(void*,const char*,sqlite_uint64),
+ void *pArg
+){
+ void *pOld;
+ sqlite3_mutex_enter(db->mutex);
+ pOld = db->pProfileArg;
+ db->xProfile = xProfile;
+ db->pProfileArg = pArg;
+ sqlite3_mutex_leave(db->mutex);
+ return pOld;
+}
+#endif /* SQLITE_OMIT_TRACE */
+
+/*
+** Register a function to be invoked when a transaction commits.
+** If the invoked function returns non-zero, then the commit becomes a
+** rollback.
+*/
+SQLITE_API void *sqlite3_commit_hook(
+ sqlite3 *db, /* Attach the hook to this database */
+ int (*xCallback)(void*), /* Function to invoke on each commit */
+ void *pArg /* Argument to the function */
+){
+ void *pOld;
+ sqlite3_mutex_enter(db->mutex);
+ pOld = db->pCommitArg;
+ db->xCommitCallback = xCallback;
+ db->pCommitArg = pArg;
+ sqlite3_mutex_leave(db->mutex);
+ return pOld;
+}
+
+/*
+** Register a callback to be invoked each time a row is updated,
+** inserted or deleted using this database connection.
+*/
+SQLITE_API void *sqlite3_update_hook(
+ sqlite3 *db, /* Attach the hook to this database */
+ void (*xCallback)(void*,int,char const *,char const *,sqlite_int64),
+ void *pArg /* Argument to the function */
+){
+ void *pRet;
+ sqlite3_mutex_enter(db->mutex);
+ pRet = db->pUpdateArg;
+ db->xUpdateCallback = xCallback;
+ db->pUpdateArg = pArg;
+ sqlite3_mutex_leave(db->mutex);
+ return pRet;
+}
+
+/*
+** Register a callback to be invoked each time a transaction is rolled
+** back by this database connection.
+*/
+SQLITE_API void *sqlite3_rollback_hook(
+ sqlite3 *db, /* Attach the hook to this database */
+ void (*xCallback)(void*), /* Callback function */
+ void *pArg /* Argument to the function */
+){
+ void *pRet;
+ sqlite3_mutex_enter(db->mutex);
+ pRet = db->pRollbackArg;
+ db->xRollbackCallback = xCallback;
+ db->pRollbackArg = pArg;
+ sqlite3_mutex_leave(db->mutex);
+ return pRet;
+}
+
+#ifndef SQLITE_OMIT_WAL
+/*
+** The sqlite3_wal_hook() callback registered by sqlite3_wal_autocheckpoint().
+** Invoke sqlite3_wal_checkpoint if the number of frames in the log file
+** is greater than sqlite3.pWalArg cast to an integer (the value configured by
+** wal_autocheckpoint()).
+*/
+SQLITE_PRIVATE int sqlite3WalDefaultHook(
+ void *pClientData, /* Argument */
+ sqlite3 *db, /* Connection */
+ const char *zDb, /* Database */
+ int nFrame /* Size of WAL */
+){
+ if( nFrame>=SQLITE_PTR_TO_INT(pClientData) ){
+ sqlite3BeginBenignMalloc();
+ sqlite3_wal_checkpoint(db, zDb);
+ sqlite3EndBenignMalloc();
+ }
+ return SQLITE_OK;
+}
+#endif /* SQLITE_OMIT_WAL */
+
+/*
+** Configure an sqlite3_wal_hook() callback to automatically checkpoint
+** a database after committing a transaction if there are nFrame or
+** more frames in the log file. Passing zero or a negative value as the
+** nFrame parameter disables automatic checkpoints entirely.
+**
+** The callback registered by this function replaces any existing callback
+** registered using sqlite3_wal_hook(). Likewise, registering a callback
+** using sqlite3_wal_hook() disables the automatic checkpoint mechanism
+** configured by this function.
+*/
+SQLITE_API int sqlite3_wal_autocheckpoint(sqlite3 *db, int nFrame){
+#ifdef SQLITE_OMIT_WAL
+ UNUSED_PARAMETER(db);
+ UNUSED_PARAMETER(nFrame);
+#else
+ if( nFrame>0 ){
+ sqlite3_wal_hook(db, sqlite3WalDefaultHook, SQLITE_INT_TO_PTR(nFrame));
+ }else{
+ sqlite3_wal_hook(db, 0, 0);
+ }
+#endif
+ return SQLITE_OK;
+}
+
+/*
+** Register a callback to be invoked each time a transaction is written
+** into the write-ahead-log by this database connection.
+*/
+SQLITE_API void *sqlite3_wal_hook(
+ sqlite3 *db, /* Attach the hook to this db handle */
+ int(*xCallback)(void *, sqlite3*, const char*, int),
+ void *pArg /* First argument passed to xCallback() */
+){
+#ifndef SQLITE_OMIT_WAL
+ void *pRet;
+ sqlite3_mutex_enter(db->mutex);
+ pRet = db->pWalArg;
+ db->xWalCallback = xCallback;
+ db->pWalArg = pArg;
+ sqlite3_mutex_leave(db->mutex);
+ return pRet;
+#else
+ return 0;
+#endif
+}
+
+/*
+** Checkpoint database zDb.
+*/
+SQLITE_API int sqlite3_wal_checkpoint_v2(
+ sqlite3 *db, /* Database handle */
+ const char *zDb, /* Name of attached database (or NULL) */
+ int eMode, /* SQLITE_CHECKPOINT_* value */
+ int *pnLog, /* OUT: Size of WAL log in frames */
+ int *pnCkpt /* OUT: Total number of frames checkpointed */
+){
+#ifdef SQLITE_OMIT_WAL
+ return SQLITE_OK;
+#else
+ int rc; /* Return code */
+ int iDb = SQLITE_MAX_ATTACHED; /* sqlite3.aDb[] index of db to checkpoint */
+
+ /* Initialize the output variables to -1 in case an error occurs. */
+ if( pnLog ) *pnLog = -1;
+ if( pnCkpt ) *pnCkpt = -1;
+
+ assert( SQLITE_CHECKPOINT_FULL>SQLITE_CHECKPOINT_PASSIVE );
+ assert( SQLITE_CHECKPOINT_FULL<SQLITE_CHECKPOINT_RESTART );
+ assert( SQLITE_CHECKPOINT_PASSIVE+2==SQLITE_CHECKPOINT_RESTART );
+ if( eMode<SQLITE_CHECKPOINT_PASSIVE || eMode>SQLITE_CHECKPOINT_RESTART ){
+ return SQLITE_MISUSE;
+ }
+
+ sqlite3_mutex_enter(db->mutex);
+ if( zDb && zDb[0] ){
+ iDb = sqlite3FindDbName(db, zDb);
+ }
+ if( iDb<0 ){
+ rc = SQLITE_ERROR;
+ sqlite3Error(db, SQLITE_ERROR, "unknown database: %s", zDb);
+ }else{
+ rc = sqlite3Checkpoint(db, iDb, eMode, pnLog, pnCkpt);
+ sqlite3Error(db, rc, 0);
+ }
+ rc = sqlite3ApiExit(db, rc);
+ sqlite3_mutex_leave(db->mutex);
+ return rc;
+#endif
+}
+
+
+/*
+** Checkpoint database zDb. If zDb is NULL, or if the buffer zDb points
+** to contains a zero-length string, all attached databases are
+** checkpointed.
+*/
+SQLITE_API int sqlite3_wal_checkpoint(sqlite3 *db, const char *zDb){
+ return sqlite3_wal_checkpoint_v2(db, zDb, SQLITE_CHECKPOINT_PASSIVE, 0, 0);
+}
+
+#ifndef SQLITE_OMIT_WAL
+/*
+** Run a checkpoint on database iDb. This is a no-op if database iDb is
+** not currently open in WAL mode.
+**
+** If a transaction is open on the database being checkpointed, this
+** function returns SQLITE_LOCKED and a checkpoint is not attempted. If
+** an error occurs while running the checkpoint, an SQLite error code is
+** returned (i.e. SQLITE_IOERR). Otherwise, SQLITE_OK.
+**
+** The mutex on database handle db should be held by the caller. The mutex
+** associated with the specific b-tree being checkpointed is taken by
+** this function while the checkpoint is running.
+**
+** If iDb is passed SQLITE_MAX_ATTACHED, then all attached databases are
+** checkpointed. If an error is encountered it is returned immediately -
+** no attempt is made to checkpoint any remaining databases.
+**
+** Parameter eMode is one of SQLITE_CHECKPOINT_PASSIVE, FULL or RESTART.
+*/
+SQLITE_PRIVATE int sqlite3Checkpoint(sqlite3 *db, int iDb, int eMode, int *pnLog, int *pnCkpt){
+ int rc = SQLITE_OK; /* Return code */
+ int i; /* Used to iterate through attached dbs */
+ int bBusy = 0; /* True if SQLITE_BUSY has been encountered */
+
+ assert( sqlite3_mutex_held(db->mutex) );
+ assert( !pnLog || *pnLog==-1 );
+ assert( !pnCkpt || *pnCkpt==-1 );
+
+ for(i=0; i<db->nDb && rc==SQLITE_OK; i++){
+ if( i==iDb || iDb==SQLITE_MAX_ATTACHED ){
+ rc = sqlite3BtreeCheckpoint(db->aDb[i].pBt, eMode, pnLog, pnCkpt);
+ pnLog = 0;
+ pnCkpt = 0;
+ if( rc==SQLITE_BUSY ){
+ bBusy = 1;
+ rc = SQLITE_OK;
+ }
+ }
+ }
+
+ return (rc==SQLITE_OK && bBusy) ? SQLITE_BUSY : rc;
+}
+#endif /* SQLITE_OMIT_WAL */
+
+/*
+** This function returns true if main-memory should be used instead of
+** a temporary file for transient pager files and statement journals.
+** The value returned depends on the value of db->temp_store (runtime
+** parameter) and the compile time value of SQLITE_TEMP_STORE. The
+** following table describes the relationship between these two values
+** and this functions return value.
+**
+** SQLITE_TEMP_STORE db->temp_store Location of temporary database
+** ----------------- -------------- ------------------------------
+** 0 any file (return 0)
+** 1 1 file (return 0)
+** 1 2 memory (return 1)
+** 1 0 file (return 0)
+** 2 1 file (return 0)
+** 2 2 memory (return 1)
+** 2 0 memory (return 1)
+** 3 any memory (return 1)
+*/
+SQLITE_PRIVATE int sqlite3TempInMemory(const sqlite3 *db){
+#if SQLITE_TEMP_STORE==1
+ return ( db->temp_store==2 );
+#endif
+#if SQLITE_TEMP_STORE==2
+ return ( db->temp_store!=1 );
+#endif
+#if SQLITE_TEMP_STORE==3
+ return 1;
+#endif
+#if SQLITE_TEMP_STORE<1 || SQLITE_TEMP_STORE>3
+ return 0;
+#endif
+}
+
+/*
+** Return UTF-8 encoded English language explanation of the most recent
+** error.
+*/
+SQLITE_API const char *sqlite3_errmsg(sqlite3 *db){
+ const char *z;
+ if( !db ){
+ return sqlite3ErrStr(SQLITE_NOMEM);
+ }
+ if( !sqlite3SafetyCheckSickOrOk(db) ){
+ return sqlite3ErrStr(SQLITE_MISUSE_BKPT);
+ }
+ sqlite3_mutex_enter(db->mutex);
+ if( db->mallocFailed ){
+ z = sqlite3ErrStr(SQLITE_NOMEM);
+ }else{
+ z = (char*)sqlite3_value_text(db->pErr);
+ assert( !db->mallocFailed );
+ if( z==0 ){
+ z = sqlite3ErrStr(db->errCode);
+ }
+ }
+ sqlite3_mutex_leave(db->mutex);
+ return z;
+}
+
+#ifndef SQLITE_OMIT_UTF16
+/*
+** Return UTF-16 encoded English language explanation of the most recent
+** error.
+*/
+SQLITE_API const void *sqlite3_errmsg16(sqlite3 *db){
+ static const u16 outOfMem[] = {
+ 'o', 'u', 't', ' ', 'o', 'f', ' ', 'm', 'e', 'm', 'o', 'r', 'y', 0
+ };
+ static const u16 misuse[] = {
+ 'l', 'i', 'b', 'r', 'a', 'r', 'y', ' ',
+ 'r', 'o', 'u', 't', 'i', 'n', 'e', ' ',
+ 'c', 'a', 'l', 'l', 'e', 'd', ' ',
+ 'o', 'u', 't', ' ',
+ 'o', 'f', ' ',
+ 's', 'e', 'q', 'u', 'e', 'n', 'c', 'e', 0
+ };
+
+ const void *z;
+ if( !db ){
+ return (void *)outOfMem;
+ }
+ if( !sqlite3SafetyCheckSickOrOk(db) ){
+ return (void *)misuse;
+ }
+ sqlite3_mutex_enter(db->mutex);
+ if( db->mallocFailed ){
+ z = (void *)outOfMem;
+ }else{
+ z = sqlite3_value_text16(db->pErr);
+ if( z==0 ){
+ sqlite3ValueSetStr(db->pErr, -1, sqlite3ErrStr(db->errCode),
+ SQLITE_UTF8, SQLITE_STATIC);
+ z = sqlite3_value_text16(db->pErr);
+ }
+ /* A malloc() may have failed within the call to sqlite3_value_text16()
+ ** above. If this is the case, then the db->mallocFailed flag needs to
+ ** be cleared before returning. Do this directly, instead of via
+ ** sqlite3ApiExit(), to avoid setting the database handle error message.
+ */
+ db->mallocFailed = 0;
+ }
+ sqlite3_mutex_leave(db->mutex);
+ return z;
+}
+#endif /* SQLITE_OMIT_UTF16 */
+
+/*
+** Return the most recent error code generated by an SQLite routine. If NULL is
+** passed to this function, we assume a malloc() failed during sqlite3_open().
+*/
+SQLITE_API int sqlite3_errcode(sqlite3 *db){
+ if( db && !sqlite3SafetyCheckSickOrOk(db) ){
+ return SQLITE_MISUSE_BKPT;
+ }
+ if( !db || db->mallocFailed ){
+ return SQLITE_NOMEM;
+ }
+ return db->errCode & db->errMask;
+}
+SQLITE_API int sqlite3_extended_errcode(sqlite3 *db){
+ if( db && !sqlite3SafetyCheckSickOrOk(db) ){
+ return SQLITE_MISUSE_BKPT;
+ }
+ if( !db || db->mallocFailed ){
+ return SQLITE_NOMEM;
+ }
+ return db->errCode;
+}
+
+/*
+** Return a string that describes the kind of error specified in the
+** argument. For now, this simply calls the internal sqlite3ErrStr()
+** function.
+*/
+SQLITE_API const char *sqlite3_errstr(int rc){
+ return sqlite3ErrStr(rc);
+}
+
+/*
+** Create a new collating function for database "db". The name is zName
+** and the encoding is enc.
+*/
+static int createCollation(
+ sqlite3* db,
+ const char *zName,
+ u8 enc,
+ void* pCtx,
+ int(*xCompare)(void*,int,const void*,int,const void*),
+ void(*xDel)(void*)
+){
+ CollSeq *pColl;
+ int enc2;
+ int nName = sqlite3Strlen30(zName);
+
+ assert( sqlite3_mutex_held(db->mutex) );
+
+ /* If SQLITE_UTF16 is specified as the encoding type, transform this
+ ** to one of SQLITE_UTF16LE or SQLITE_UTF16BE using the
+ ** SQLITE_UTF16NATIVE macro. SQLITE_UTF16 is not used internally.
+ */
+ enc2 = enc;
+ testcase( enc2==SQLITE_UTF16 );
+ testcase( enc2==SQLITE_UTF16_ALIGNED );
+ if( enc2==SQLITE_UTF16 || enc2==SQLITE_UTF16_ALIGNED ){
+ enc2 = SQLITE_UTF16NATIVE;
+ }
+ if( enc2<SQLITE_UTF8 || enc2>SQLITE_UTF16BE ){
+ return SQLITE_MISUSE_BKPT;
+ }
+
+ /* Check if this call is removing or replacing an existing collation
+ ** sequence. If so, and there are active VMs, return busy. If there
+ ** are no active VMs, invalidate any pre-compiled statements.
+ */
+ pColl = sqlite3FindCollSeq(db, (u8)enc2, zName, 0);
+ if( pColl && pColl->xCmp ){
+ if( db->activeVdbeCnt ){
+ sqlite3Error(db, SQLITE_BUSY,
+ "unable to delete/modify collation sequence due to active statements");
+ return SQLITE_BUSY;
+ }
+ sqlite3ExpirePreparedStatements(db);
+
+ /* If collation sequence pColl was created directly by a call to
+ ** sqlite3_create_collation, and not generated by synthCollSeq(),
+ ** then any copies made by synthCollSeq() need to be invalidated.
+ ** Also, collation destructor - CollSeq.xDel() - function may need
+ ** to be called.
+ */
+ if( (pColl->enc & ~SQLITE_UTF16_ALIGNED)==enc2 ){
+ CollSeq *aColl = sqlite3HashFind(&db->aCollSeq, zName, nName);
+ int j;
+ for(j=0; j<3; j++){
+ CollSeq *p = &aColl[j];
+ if( p->enc==pColl->enc ){
+ if( p->xDel ){
+ p->xDel(p->pUser);
+ }
+ p->xCmp = 0;
+ }
+ }
+ }
+ }
+
+ pColl = sqlite3FindCollSeq(db, (u8)enc2, zName, 1);
+ if( pColl==0 ) return SQLITE_NOMEM;
+ pColl->xCmp = xCompare;
+ pColl->pUser = pCtx;
+ pColl->xDel = xDel;
+ pColl->enc = (u8)(enc2 | (enc & SQLITE_UTF16_ALIGNED));
+ sqlite3Error(db, SQLITE_OK, 0);
+ return SQLITE_OK;
+}
+
+
+/*
+** This array defines hard upper bounds on limit values. The
+** initializer must be kept in sync with the SQLITE_LIMIT_*
+** #defines in sqlite3.h.
+*/
+static const int aHardLimit[] = {
+ SQLITE_MAX_LENGTH,
+ SQLITE_MAX_SQL_LENGTH,
+ SQLITE_MAX_COLUMN,
+ SQLITE_MAX_EXPR_DEPTH,
+ SQLITE_MAX_COMPOUND_SELECT,
+ SQLITE_MAX_VDBE_OP,
+ SQLITE_MAX_FUNCTION_ARG,
+ SQLITE_MAX_ATTACHED,
+ SQLITE_MAX_LIKE_PATTERN_LENGTH,
+ SQLITE_MAX_VARIABLE_NUMBER,
+ SQLITE_MAX_TRIGGER_DEPTH,
+};
+
+/*
+** Make sure the hard limits are set to reasonable values
+*/
+#if SQLITE_MAX_LENGTH<100
+# error SQLITE_MAX_LENGTH must be at least 100
+#endif
+#if SQLITE_MAX_SQL_LENGTH<100
+# error SQLITE_MAX_SQL_LENGTH must be at least 100
+#endif
+#if SQLITE_MAX_SQL_LENGTH>SQLITE_MAX_LENGTH
+# error SQLITE_MAX_SQL_LENGTH must not be greater than SQLITE_MAX_LENGTH
+#endif
+#if SQLITE_MAX_COMPOUND_SELECT<2
+# error SQLITE_MAX_COMPOUND_SELECT must be at least 2
+#endif
+#if SQLITE_MAX_VDBE_OP<40
+# error SQLITE_MAX_VDBE_OP must be at least 40
+#endif
+#if SQLITE_MAX_FUNCTION_ARG<0 || SQLITE_MAX_FUNCTION_ARG>1000
+# error SQLITE_MAX_FUNCTION_ARG must be between 0 and 1000
+#endif
+#if SQLITE_MAX_ATTACHED<0 || SQLITE_MAX_ATTACHED>62
+# error SQLITE_MAX_ATTACHED must be between 0 and 62
+#endif
+#if SQLITE_MAX_LIKE_PATTERN_LENGTH<1
+# error SQLITE_MAX_LIKE_PATTERN_LENGTH must be at least 1
+#endif
+#if SQLITE_MAX_COLUMN>32767
+# error SQLITE_MAX_COLUMN must not exceed 32767
+#endif
+#if SQLITE_MAX_TRIGGER_DEPTH<1
+# error SQLITE_MAX_TRIGGER_DEPTH must be at least 1
+#endif
+
+
+/*
+** Change the value of a limit. Report the old value.
+** If an invalid limit index is supplied, report -1.
+** Make no changes but still report the old value if the
+** new limit is negative.
+**
+** A new lower limit does not shrink existing constructs.
+** It merely prevents new constructs that exceed the limit
+** from forming.
+*/
+SQLITE_API int sqlite3_limit(sqlite3 *db, int limitId, int newLimit){
+ int oldLimit;
+
+
+ /* EVIDENCE-OF: R-30189-54097 For each limit category SQLITE_LIMIT_NAME
+ ** there is a hard upper bound set at compile-time by a C preprocessor
+ ** macro called SQLITE_MAX_NAME. (The "_LIMIT_" in the name is changed to
+ ** "_MAX_".)
+ */
+ assert( aHardLimit[SQLITE_LIMIT_LENGTH]==SQLITE_MAX_LENGTH );
+ assert( aHardLimit[SQLITE_LIMIT_SQL_LENGTH]==SQLITE_MAX_SQL_LENGTH );
+ assert( aHardLimit[SQLITE_LIMIT_COLUMN]==SQLITE_MAX_COLUMN );
+ assert( aHardLimit[SQLITE_LIMIT_EXPR_DEPTH]==SQLITE_MAX_EXPR_DEPTH );
+ assert( aHardLimit[SQLITE_LIMIT_COMPOUND_SELECT]==SQLITE_MAX_COMPOUND_SELECT);
+ assert( aHardLimit[SQLITE_LIMIT_VDBE_OP]==SQLITE_MAX_VDBE_OP );
+ assert( aHardLimit[SQLITE_LIMIT_FUNCTION_ARG]==SQLITE_MAX_FUNCTION_ARG );
+ assert( aHardLimit[SQLITE_LIMIT_ATTACHED]==SQLITE_MAX_ATTACHED );
+ assert( aHardLimit[SQLITE_LIMIT_LIKE_PATTERN_LENGTH]==
+ SQLITE_MAX_LIKE_PATTERN_LENGTH );
+ assert( aHardLimit[SQLITE_LIMIT_VARIABLE_NUMBER]==SQLITE_MAX_VARIABLE_NUMBER);
+ assert( aHardLimit[SQLITE_LIMIT_TRIGGER_DEPTH]==SQLITE_MAX_TRIGGER_DEPTH );
+ assert( SQLITE_LIMIT_TRIGGER_DEPTH==(SQLITE_N_LIMIT-1) );
+
+
+ if( limitId<0 || limitId>=SQLITE_N_LIMIT ){
+ return -1;
+ }
+ oldLimit = db->aLimit[limitId];
+ if( newLimit>=0 ){ /* IMP: R-52476-28732 */
+ if( newLimit>aHardLimit[limitId] ){
+ newLimit = aHardLimit[limitId]; /* IMP: R-51463-25634 */
+ }
+ db->aLimit[limitId] = newLimit;
+ }
+ return oldLimit; /* IMP: R-53341-35419 */
+}
+
+/*
+** This function is used to parse both URIs and non-URI filenames passed by the
+** user to API functions sqlite3_open() or sqlite3_open_v2(), and for database
+** URIs specified as part of ATTACH statements.
+**
+** The first argument to this function is the name of the VFS to use (or
+** a NULL to signify the default VFS) if the URI does not contain a "vfs=xxx"
+** query parameter. The second argument contains the URI (or non-URI filename)
+** itself. When this function is called the *pFlags variable should contain
+** the default flags to open the database handle with. The value stored in
+** *pFlags may be updated before returning if the URI filename contains
+** "cache=xxx" or "mode=xxx" query parameters.
+**
+** If successful, SQLITE_OK is returned. In this case *ppVfs is set to point to
+** the VFS that should be used to open the database file. *pzFile is set to
+** point to a buffer containing the name of the file to open. It is the
+** responsibility of the caller to eventually call sqlite3_free() to release
+** this buffer.
+**
+** If an error occurs, then an SQLite error code is returned and *pzErrMsg
+** may be set to point to a buffer containing an English language error
+** message. It is the responsibility of the caller to eventually release
+** this buffer by calling sqlite3_free().
+*/
+SQLITE_PRIVATE int sqlite3ParseUri(
+ const char *zDefaultVfs, /* VFS to use if no "vfs=xxx" query option */
+ const char *zUri, /* Nul-terminated URI to parse */
+ unsigned int *pFlags, /* IN/OUT: SQLITE_OPEN_XXX flags */
+ sqlite3_vfs **ppVfs, /* OUT: VFS to use */
+ char **pzFile, /* OUT: Filename component of URI */
+ char **pzErrMsg /* OUT: Error message (if rc!=SQLITE_OK) */
+){
+ int rc = SQLITE_OK;
+ unsigned int flags = *pFlags;
+ const char *zVfs = zDefaultVfs;
+ char *zFile;
+ char c;
+ int nUri = sqlite3Strlen30(zUri);
+
+ assert( *pzErrMsg==0 );
+
+ if( ((flags & SQLITE_OPEN_URI) || sqlite3GlobalConfig.bOpenUri)
+ && nUri>=5 && memcmp(zUri, "file:", 5)==0
+ ){
+ char *zOpt;
+ int eState; /* Parser state when parsing URI */
+ int iIn; /* Input character index */
+ int iOut = 0; /* Output character index */
+ int nByte = nUri+2; /* Bytes of space to allocate */
+
+ /* Make sure the SQLITE_OPEN_URI flag is set to indicate to the VFS xOpen
+ ** method that there may be extra parameters following the file-name. */
+ flags |= SQLITE_OPEN_URI;
+
+ for(iIn=0; iIn<nUri; iIn++) nByte += (zUri[iIn]=='&');
+ zFile = sqlite3_malloc(nByte);
+ if( !zFile ) return SQLITE_NOMEM;
+
+ /* Discard the scheme and authority segments of the URI. */
+ if( zUri[5]=='/' && zUri[6]=='/' ){
+ iIn = 7;
+ while( zUri[iIn] && zUri[iIn]!='/' ) iIn++;
+
+ if( iIn!=7 && (iIn!=16 || memcmp("localhost", &zUri[7], 9)) ){
+ *pzErrMsg = sqlite3_mprintf("invalid uri authority: %.*s",
+ iIn-7, &zUri[7]);
+ rc = SQLITE_ERROR;
+ goto parse_uri_out;
+ }
+ }else{
+ iIn = 5;
+ }
+
+ /* Copy the filename and any query parameters into the zFile buffer.
+ ** Decode %HH escape codes along the way.
+ **
+ ** Within this loop, variable eState may be set to 0, 1 or 2, depending
+ ** on the parsing context. As follows:
+ **
+ ** 0: Parsing file-name.
+ ** 1: Parsing name section of a name=value query parameter.
+ ** 2: Parsing value section of a name=value query parameter.
+ */
+ eState = 0;
+ while( (c = zUri[iIn])!=0 && c!='#' ){
+ iIn++;
+ if( c=='%'
+ && sqlite3Isxdigit(zUri[iIn])
+ && sqlite3Isxdigit(zUri[iIn+1])
+ ){
+ int octet = (sqlite3HexToInt(zUri[iIn++]) << 4);
+ octet += sqlite3HexToInt(zUri[iIn++]);
+
+ assert( octet>=0 && octet<256 );
+ if( octet==0 ){
+ /* This branch is taken when "%00" appears within the URI. In this
+ ** case we ignore all text in the remainder of the path, name or
+ ** value currently being parsed. So ignore the current character
+ ** and skip to the next "?", "=" or "&", as appropriate. */
+ while( (c = zUri[iIn])!=0 && c!='#'
+ && (eState!=0 || c!='?')
+ && (eState!=1 || (c!='=' && c!='&'))
+ && (eState!=2 || c!='&')
+ ){
+ iIn++;
+ }
+ continue;
+ }
+ c = octet;
+ }else if( eState==1 && (c=='&' || c=='=') ){
+ if( zFile[iOut-1]==0 ){
+ /* An empty option name. Ignore this option altogether. */
+ while( zUri[iIn] && zUri[iIn]!='#' && zUri[iIn-1]!='&' ) iIn++;
+ continue;
+ }
+ if( c=='&' ){
+ zFile[iOut++] = '\0';
+ }else{
+ eState = 2;
+ }
+ c = 0;
+ }else if( (eState==0 && c=='?') || (eState==2 && c=='&') ){
+ c = 0;
+ eState = 1;
+ }
+ zFile[iOut++] = c;
+ }
+ if( eState==1 ) zFile[iOut++] = '\0';
+ zFile[iOut++] = '\0';
+ zFile[iOut++] = '\0';
+
+ /* Check if there were any options specified that should be interpreted
+ ** here. Options that are interpreted here include "vfs" and those that
+ ** correspond to flags that may be passed to the sqlite3_open_v2()
+ ** method. */
+ zOpt = &zFile[sqlite3Strlen30(zFile)+1];
+ while( zOpt[0] ){
+ int nOpt = sqlite3Strlen30(zOpt);
+ char *zVal = &zOpt[nOpt+1];
+ int nVal = sqlite3Strlen30(zVal);
+
+ if( nOpt==3 && memcmp("vfs", zOpt, 3)==0 ){
+ zVfs = zVal;
+ }else{
+ struct OpenMode {
+ const char *z;
+ int mode;
+ } *aMode = 0;
+ char *zModeType = 0;
+ int mask = 0;
+ int limit = 0;
+
+ if( nOpt==5 && memcmp("cache", zOpt, 5)==0 ){
+ static struct OpenMode aCacheMode[] = {
+ { "shared", SQLITE_OPEN_SHAREDCACHE },
+ { "private", SQLITE_OPEN_PRIVATECACHE },
+ { 0, 0 }
+ };
+
+ mask = SQLITE_OPEN_SHAREDCACHE|SQLITE_OPEN_PRIVATECACHE;
+ aMode = aCacheMode;
+ limit = mask;
+ zModeType = "cache";
+ }
+ if( nOpt==4 && memcmp("mode", zOpt, 4)==0 ){
+ static struct OpenMode aOpenMode[] = {
+ { "ro", SQLITE_OPEN_READONLY },
+ { "rw", SQLITE_OPEN_READWRITE },
+ { "rwc", SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE },
+ { "memory", SQLITE_OPEN_MEMORY },
+ { 0, 0 }
+ };
+
+ mask = SQLITE_OPEN_READONLY | SQLITE_OPEN_READWRITE
+ | SQLITE_OPEN_CREATE | SQLITE_OPEN_MEMORY;
+ aMode = aOpenMode;
+ limit = mask & flags;
+ zModeType = "access";
+ }
+
+ if( aMode ){
+ int i;
+ int mode = 0;
+ for(i=0; aMode[i].z; i++){
+ const char *z = aMode[i].z;
+ if( nVal==sqlite3Strlen30(z) && 0==memcmp(zVal, z, nVal) ){
+ mode = aMode[i].mode;
+ break;
+ }
+ }
+ if( mode==0 ){
+ *pzErrMsg = sqlite3_mprintf("no such %s mode: %s", zModeType, zVal);
+ rc = SQLITE_ERROR;
+ goto parse_uri_out;
+ }
+ if( (mode & ~SQLITE_OPEN_MEMORY)>limit ){
+ *pzErrMsg = sqlite3_mprintf("%s mode not allowed: %s",
+ zModeType, zVal);
+ rc = SQLITE_PERM;
+ goto parse_uri_out;
+ }
+ flags = (flags & ~mask) | mode;
+ }
+ }
+
+ zOpt = &zVal[nVal+1];
+ }
+
+ }else{
+ zFile = sqlite3_malloc(nUri+2);
+ if( !zFile ) return SQLITE_NOMEM;
+ memcpy(zFile, zUri, nUri);
+ zFile[nUri] = '\0';
+ zFile[nUri+1] = '\0';
+ flags &= ~SQLITE_OPEN_URI;
+ }
+
+ *ppVfs = sqlite3_vfs_find(zVfs);
+ if( *ppVfs==0 ){
+ *pzErrMsg = sqlite3_mprintf("no such vfs: %s", zVfs);
+ rc = SQLITE_ERROR;
+ }
+ parse_uri_out:
+ if( rc!=SQLITE_OK ){
+ sqlite3_free(zFile);
+ zFile = 0;
+ }
+ *pFlags = flags;
+ *pzFile = zFile;
+ return rc;
+}
+
+
+/*
+** This routine does the work of opening a database on behalf of
+** sqlite3_open() and sqlite3_open16(). The database filename "zFilename"
+** is UTF-8 encoded.
+*/
+static int openDatabase(
+ const char *zFilename, /* Database filename UTF-8 encoded */
+ sqlite3 **ppDb, /* OUT: Returned database handle */
+ unsigned int flags, /* Operational flags */
+ const char *zVfs /* Name of the VFS to use */
+){
+ sqlite3 *db; /* Store allocated handle here */
+ int rc; /* Return code */
+ int isThreadsafe; /* True for threadsafe connections */
+ char *zOpen = 0; /* Filename argument to pass to BtreeOpen() */
+ char *zErrMsg = 0; /* Error message from sqlite3ParseUri() */
+
+ *ppDb = 0;
+#ifndef SQLITE_OMIT_AUTOINIT
+ rc = sqlite3_initialize();
+ if( rc ) return rc;
+#endif
+
+ /* Only allow sensible combinations of bits in the flags argument.
+ ** Throw an error if any non-sense combination is used. If we
+ ** do not block illegal combinations here, it could trigger
+ ** assert() statements in deeper layers. Sensible combinations
+ ** are:
+ **
+ ** 1: SQLITE_OPEN_READONLY
+ ** 2: SQLITE_OPEN_READWRITE
+ ** 6: SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE
+ */
+ assert( SQLITE_OPEN_READONLY == 0x01 );
+ assert( SQLITE_OPEN_READWRITE == 0x02 );
+ assert( SQLITE_OPEN_CREATE == 0x04 );
+ testcase( (1<<(flags&7))==0x02 ); /* READONLY */
+ testcase( (1<<(flags&7))==0x04 ); /* READWRITE */
+ testcase( (1<<(flags&7))==0x40 ); /* READWRITE | CREATE */
+ if( ((1<<(flags&7)) & 0x46)==0 ) return SQLITE_MISUSE_BKPT;
+
+ if( sqlite3GlobalConfig.bCoreMutex==0 ){
+ isThreadsafe = 0;
+ }else if( flags & SQLITE_OPEN_NOMUTEX ){
+ isThreadsafe = 0;
+ }else if( flags & SQLITE_OPEN_FULLMUTEX ){
+ isThreadsafe = 1;
+ }else{
+ isThreadsafe = sqlite3GlobalConfig.bFullMutex;
+ }
+ if( flags & SQLITE_OPEN_PRIVATECACHE ){
+ flags &= ~SQLITE_OPEN_SHAREDCACHE;
+ }else if( sqlite3GlobalConfig.sharedCacheEnabled ){
+ flags |= SQLITE_OPEN_SHAREDCACHE;
+ }
+
+ /* Remove harmful bits from the flags parameter
+ **
+ ** The SQLITE_OPEN_NOMUTEX and SQLITE_OPEN_FULLMUTEX flags were
+ ** dealt with in the previous code block. Besides these, the only
+ ** valid input flags for sqlite3_open_v2() are SQLITE_OPEN_READONLY,
+ ** SQLITE_OPEN_READWRITE, SQLITE_OPEN_CREATE, SQLITE_OPEN_SHAREDCACHE,
+ ** SQLITE_OPEN_PRIVATECACHE, and some reserved bits. Silently mask
+ ** off all other flags.
+ */
+ flags &= ~( SQLITE_OPEN_DELETEONCLOSE |
+ SQLITE_OPEN_EXCLUSIVE |
+ SQLITE_OPEN_MAIN_DB |
+ SQLITE_OPEN_TEMP_DB |
+ SQLITE_OPEN_TRANSIENT_DB |
+ SQLITE_OPEN_MAIN_JOURNAL |
+ SQLITE_OPEN_TEMP_JOURNAL |
+ SQLITE_OPEN_SUBJOURNAL |
+ SQLITE_OPEN_MASTER_JOURNAL |
+ SQLITE_OPEN_NOMUTEX |
+ SQLITE_OPEN_FULLMUTEX |
+ SQLITE_OPEN_WAL
+ );
+
+ /* Allocate the sqlite data structure */
+ db = sqlite3MallocZero( sizeof(sqlite3) );
+ if( db==0 ) goto opendb_out;
+ if( isThreadsafe ){
+ db->mutex = sqlite3MutexAlloc(SQLITE_MUTEX_RECURSIVE);
+ if( db->mutex==0 ){
+ sqlite3_free(db);
+ db = 0;
+ goto opendb_out;
+ }
+ }
+ sqlite3_mutex_enter(db->mutex);
+ db->errMask = 0xff;
+ db->nDb = 2;
+ db->magic = SQLITE_MAGIC_BUSY;
+ db->aDb = db->aDbStatic;
+
+ assert( sizeof(db->aLimit)==sizeof(aHardLimit) );
+ memcpy(db->aLimit, aHardLimit, sizeof(db->aLimit));
+ db->autoCommit = 1;
+ db->nextAutovac = -1;
+ db->nextPagesize = 0;
+ db->flags |= SQLITE_ShortColNames | SQLITE_AutoIndex | SQLITE_EnableTrigger
+#if SQLITE_DEFAULT_FILE_FORMAT<4
+ | SQLITE_LegacyFileFmt
+#endif
+#ifdef SQLITE_ENABLE_LOAD_EXTENSION
+ | SQLITE_LoadExtension
+#endif
+#if SQLITE_DEFAULT_RECURSIVE_TRIGGERS
+ | SQLITE_RecTriggers
+#endif
+#if defined(SQLITE_DEFAULT_FOREIGN_KEYS) && SQLITE_DEFAULT_FOREIGN_KEYS
+ | SQLITE_ForeignKeys
+#endif
+ ;
+ sqlite3HashInit(&db->aCollSeq);
+#ifndef SQLITE_OMIT_VIRTUALTABLE
+ sqlite3HashInit(&db->aModule);
+#endif
+
+ /* Add the default collation sequence BINARY. BINARY works for both UTF-8
+ ** and UTF-16, so add a version for each to avoid any unnecessary
+ ** conversions. The only error that can occur here is a malloc() failure.
+ */
+ createCollation(db, "BINARY", SQLITE_UTF8, 0, binCollFunc, 0);
+ createCollation(db, "BINARY", SQLITE_UTF16BE, 0, binCollFunc, 0);
+ createCollation(db, "BINARY", SQLITE_UTF16LE, 0, binCollFunc, 0);
+ createCollation(db, "RTRIM", SQLITE_UTF8, (void*)1, binCollFunc, 0);
+ if( db->mallocFailed ){
+ goto opendb_out;
+ }
+ db->pDfltColl = sqlite3FindCollSeq(db, SQLITE_UTF8, "BINARY", 0);
+ assert( db->pDfltColl!=0 );
+
+ /* Also add a UTF-8 case-insensitive collation sequence. */
+ createCollation(db, "NOCASE", SQLITE_UTF8, 0, nocaseCollatingFunc, 0);
+
+ /* Parse the filename/URI argument. */
+ db->openFlags = flags;
+ rc = sqlite3ParseUri(zVfs, zFilename, &flags, &db->pVfs, &zOpen, &zErrMsg);
+ if( rc!=SQLITE_OK ){
+ if( rc==SQLITE_NOMEM ) db->mallocFailed = 1;
+ sqlite3Error(db, rc, zErrMsg ? "%s" : 0, zErrMsg);
+ sqlite3_free(zErrMsg);
+ goto opendb_out;
+ }
+
+ /* Open the backend database driver */
+ rc = sqlite3BtreeOpen(db->pVfs, zOpen, db, &db->aDb[0].pBt, 0,
+ flags | SQLITE_OPEN_MAIN_DB);
+ if( rc!=SQLITE_OK ){
+ if( rc==SQLITE_IOERR_NOMEM ){
+ rc = SQLITE_NOMEM;
+ }
+ sqlite3Error(db, rc, 0);
+ goto opendb_out;
+ }
+ db->aDb[0].pSchema = sqlite3SchemaGet(db, db->aDb[0].pBt);
+ db->aDb[1].pSchema = sqlite3SchemaGet(db, 0);
+
+
+ /* The default safety_level for the main database is 'full'; for the temp
+ ** database it is 'NONE'. This matches the pager layer defaults.
+ */
+ db->aDb[0].zName = "main";
+ db->aDb[0].safety_level = 3;
+ db->aDb[1].zName = "temp";
+ db->aDb[1].safety_level = 1;
+
+ db->magic = SQLITE_MAGIC_OPEN;
+ if( db->mallocFailed ){
+ goto opendb_out;
+ }
+
+ /* Register all built-in functions, but do not attempt to read the
+ ** database schema yet. This is delayed until the first time the database
+ ** is accessed.
+ */
+ sqlite3Error(db, SQLITE_OK, 0);
+ sqlite3RegisterBuiltinFunctions(db);
+
+ /* Load automatic extensions - extensions that have been registered
+ ** using the sqlite3_automatic_extension() API.
+ */
+ rc = sqlite3_errcode(db);
+ if( rc==SQLITE_OK ){
+ sqlite3AutoLoadExtensions(db);
+ rc = sqlite3_errcode(db);
+ if( rc!=SQLITE_OK ){
+ goto opendb_out;
+ }
+ }
+
+#ifdef SQLITE_ENABLE_FTS1
+ if( !db->mallocFailed ){
+ extern int sqlite3Fts1Init(sqlite3*);
+ rc = sqlite3Fts1Init(db);
+ }
+#endif
+
+#ifdef SQLITE_ENABLE_FTS2
+ if( !db->mallocFailed && rc==SQLITE_OK ){
+ extern int sqlite3Fts2Init(sqlite3*);
+ rc = sqlite3Fts2Init(db);
+ }
+#endif
+
+#ifdef SQLITE_ENABLE_FTS3
+ if( !db->mallocFailed && rc==SQLITE_OK ){
+ rc = sqlite3Fts3Init(db);
+ }
+#endif
+
+#ifdef SQLITE_ENABLE_ICU
+ if( !db->mallocFailed && rc==SQLITE_OK ){
+ rc = sqlite3IcuInit(db);
+ }
+#endif
+
+#ifdef SQLITE_ENABLE_RTREE
+ if( !db->mallocFailed && rc==SQLITE_OK){
+ rc = sqlite3RtreeInit(db);
+ }
+#endif
+
+ sqlite3Error(db, rc, 0);
+
+ /* -DSQLITE_DEFAULT_LOCKING_MODE=1 makes EXCLUSIVE the default locking
+ ** mode. -DSQLITE_DEFAULT_LOCKING_MODE=0 make NORMAL the default locking
+ ** mode. Doing nothing at all also makes NORMAL the default.
+ */
+#ifdef SQLITE_DEFAULT_LOCKING_MODE
+ db->dfltLockMode = SQLITE_DEFAULT_LOCKING_MODE;
+ sqlite3PagerLockingMode(sqlite3BtreePager(db->aDb[0].pBt),
+ SQLITE_DEFAULT_LOCKING_MODE);
+#endif
+
+ /* Enable the lookaside-malloc subsystem */
+ setupLookaside(db, 0, sqlite3GlobalConfig.szLookaside,
+ sqlite3GlobalConfig.nLookaside);
+
+ sqlite3_wal_autocheckpoint(db, SQLITE_DEFAULT_WAL_AUTOCHECKPOINT);
+
+opendb_out:
+ sqlite3_free(zOpen);
+ if( db ){
+ assert( db->mutex!=0 || isThreadsafe==0 || sqlite3GlobalConfig.bFullMutex==0 );
+ sqlite3_mutex_leave(db->mutex);
+ }
+ rc = sqlite3_errcode(db);
+ assert( db!=0 || rc==SQLITE_NOMEM );
+ if( rc==SQLITE_NOMEM ){
+ sqlite3_close(db);
+ db = 0;
+ }else if( rc!=SQLITE_OK ){
+ db->magic = SQLITE_MAGIC_SICK;
+ }
+ *ppDb = db;
+#ifdef SQLITE_ENABLE_SQLLOG
+ if( sqlite3GlobalConfig.xSqllog ){
+ /* Opening a db handle. Fourth parameter is passed 0. */
+ void *pArg = sqlite3GlobalConfig.pSqllogArg;
+ sqlite3GlobalConfig.xSqllog(pArg, db, zFilename, 0);
+ }
+#endif
+ return sqlite3ApiExit(0, rc);
+}
+
+/*
+** Open a new database handle.
+*/
+SQLITE_API int sqlite3_open(
+ const char *zFilename,
+ sqlite3 **ppDb
+){
+ return openDatabase(zFilename, ppDb,
+ SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, 0);
+}
+SQLITE_API int sqlite3_open_v2(
+ const char *filename, /* Database filename (UTF-8) */
+ sqlite3 **ppDb, /* OUT: SQLite db handle */
+ int flags, /* Flags */
+ const char *zVfs /* Name of VFS module to use */
+){
+ return openDatabase(filename, ppDb, (unsigned int)flags, zVfs);
+}
+
+#ifndef SQLITE_OMIT_UTF16
+/*
+** Open a new database handle.
+*/
+SQLITE_API int sqlite3_open16(
+ const void *zFilename,
+ sqlite3 **ppDb
+){
+ char const *zFilename8; /* zFilename encoded in UTF-8 instead of UTF-16 */
+ sqlite3_value *pVal;
+ int rc;
+
+ assert( zFilename );
+ assert( ppDb );
+ *ppDb = 0;
+#ifndef SQLITE_OMIT_AUTOINIT
+ rc = sqlite3_initialize();
+ if( rc ) return rc;
+#endif
+ pVal = sqlite3ValueNew(0);
+ sqlite3ValueSetStr(pVal, -1, zFilename, SQLITE_UTF16NATIVE, SQLITE_STATIC);
+ zFilename8 = sqlite3ValueText(pVal, SQLITE_UTF8);
+ if( zFilename8 ){
+ rc = openDatabase(zFilename8, ppDb,
+ SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, 0);
+ assert( *ppDb || rc==SQLITE_NOMEM );
+ if( rc==SQLITE_OK && !DbHasProperty(*ppDb, 0, DB_SchemaLoaded) ){
+ ENC(*ppDb) = SQLITE_UTF16NATIVE;
+ }
+ }else{
+ rc = SQLITE_NOMEM;
+ }
+ sqlite3ValueFree(pVal);
+
+ return sqlite3ApiExit(0, rc);
+}
+#endif /* SQLITE_OMIT_UTF16 */
+
+/*
+** Register a new collation sequence with the database handle db.
+*/
+SQLITE_API int sqlite3_create_collation(
+ sqlite3* db,
+ const char *zName,
+ int enc,
+ void* pCtx,
+ int(*xCompare)(void*,int,const void*,int,const void*)
+){
+ int rc;
+ sqlite3_mutex_enter(db->mutex);
+ assert( !db->mallocFailed );
+ rc = createCollation(db, zName, (u8)enc, pCtx, xCompare, 0);
+ rc = sqlite3ApiExit(db, rc);
+ sqlite3_mutex_leave(db->mutex);
+ return rc;
+}
+
+/*
+** Register a new collation sequence with the database handle db.
+*/
+SQLITE_API int sqlite3_create_collation_v2(
+ sqlite3* db,
+ const char *zName,
+ int enc,
+ void* pCtx,
+ int(*xCompare)(void*,int,const void*,int,const void*),
+ void(*xDel)(void*)
+){
+ int rc;
+ sqlite3_mutex_enter(db->mutex);
+ assert( !db->mallocFailed );
+ rc = createCollation(db, zName, (u8)enc, pCtx, xCompare, xDel);
+ rc = sqlite3ApiExit(db, rc);
+ sqlite3_mutex_leave(db->mutex);
+ return rc;
+}
+
+#ifndef SQLITE_OMIT_UTF16
+/*
+** Register a new collation sequence with the database handle db.
+*/
+SQLITE_API int sqlite3_create_collation16(
+ sqlite3* db,
+ const void *zName,
+ int enc,
+ void* pCtx,
+ int(*xCompare)(void*,int,const void*,int,const void*)
+){
+ int rc = SQLITE_OK;
+ char *zName8;
+ sqlite3_mutex_enter(db->mutex);
+ assert( !db->mallocFailed );
+ zName8 = sqlite3Utf16to8(db, zName, -1, SQLITE_UTF16NATIVE);
+ if( zName8 ){
+ rc = createCollation(db, zName8, (u8)enc, pCtx, xCompare, 0);
+ sqlite3DbFree(db, zName8);
+ }
+ rc = sqlite3ApiExit(db, rc);
+ sqlite3_mutex_leave(db->mutex);
+ return rc;
+}
+#endif /* SQLITE_OMIT_UTF16 */
+
+/*
+** Register a collation sequence factory callback with the database handle
+** db. Replace any previously installed collation sequence factory.
+*/
+SQLITE_API int sqlite3_collation_needed(
+ sqlite3 *db,
+ void *pCollNeededArg,
+ void(*xCollNeeded)(void*,sqlite3*,int eTextRep,const char*)
+){
+ sqlite3_mutex_enter(db->mutex);
+ db->xCollNeeded = xCollNeeded;
+ db->xCollNeeded16 = 0;
+ db->pCollNeededArg = pCollNeededArg;
+ sqlite3_mutex_leave(db->mutex);
+ return SQLITE_OK;
+}
+
+#ifndef SQLITE_OMIT_UTF16
+/*
+** Register a collation sequence factory callback with the database handle
+** db. Replace any previously installed collation sequence factory.
+*/
+SQLITE_API int sqlite3_collation_needed16(
+ sqlite3 *db,
+ void *pCollNeededArg,
+ void(*xCollNeeded16)(void*,sqlite3*,int eTextRep,const void*)
+){
+ sqlite3_mutex_enter(db->mutex);
+ db->xCollNeeded = 0;
+ db->xCollNeeded16 = xCollNeeded16;
+ db->pCollNeededArg = pCollNeededArg;
+ sqlite3_mutex_leave(db->mutex);
+ return SQLITE_OK;
+}
+#endif /* SQLITE_OMIT_UTF16 */
+
+#ifndef SQLITE_OMIT_DEPRECATED
+/*
+** This function is now an anachronism. It used to be used to recover from a
+** malloc() failure, but SQLite now does this automatically.
+*/
+SQLITE_API int sqlite3_global_recover(void){
+ return SQLITE_OK;
+}
+#endif
+
+/*
+** Test to see whether or not the database connection is in autocommit
+** mode. Return TRUE if it is and FALSE if not. Autocommit mode is on
+** by default. Autocommit is disabled by a BEGIN statement and reenabled
+** by the next COMMIT or ROLLBACK.
+**
+******* THIS IS AN EXPERIMENTAL API AND IS SUBJECT TO CHANGE ******
+*/
+SQLITE_API int sqlite3_get_autocommit(sqlite3 *db){
+ return db->autoCommit;
+}
+
+/*
+** The following routines are subtitutes for constants SQLITE_CORRUPT,
+** SQLITE_MISUSE, SQLITE_CANTOPEN, SQLITE_IOERR and possibly other error
+** constants. They server two purposes:
+**
+** 1. Serve as a convenient place to set a breakpoint in a debugger
+** to detect when version error conditions occurs.
+**
+** 2. Invoke sqlite3_log() to provide the source code location where
+** a low-level error is first detected.
+*/
+SQLITE_PRIVATE int sqlite3CorruptError(int lineno){
+ testcase( sqlite3GlobalConfig.xLog!=0 );
+ sqlite3_log(SQLITE_CORRUPT,
+ "database corruption at line %d of [%.10s]",
+ lineno, 20+sqlite3_sourceid());
+ return SQLITE_CORRUPT;
+}
+SQLITE_PRIVATE int sqlite3MisuseError(int lineno){
+ testcase( sqlite3GlobalConfig.xLog!=0 );
+ sqlite3_log(SQLITE_MISUSE,
+ "misuse at line %d of [%.10s]",
+ lineno, 20+sqlite3_sourceid());
+ return SQLITE_MISUSE;
+}
+SQLITE_PRIVATE int sqlite3CantopenError(int lineno){
+ testcase( sqlite3GlobalConfig.xLog!=0 );
+ sqlite3_log(SQLITE_CANTOPEN,
+ "cannot open file at line %d of [%.10s]",
+ lineno, 20+sqlite3_sourceid());
+ return SQLITE_CANTOPEN;
+}
+
+
+#ifndef SQLITE_OMIT_DEPRECATED
+/*
+** This is a convenience routine that makes sure that all thread-specific
+** data for this thread has been deallocated.
+**
+** SQLite no longer uses thread-specific data so this routine is now a
+** no-op. It is retained for historical compatibility.
+*/
+SQLITE_API void sqlite3_thread_cleanup(void){
+}
+#endif
+
+/*
+** Return meta information about a specific column of a database table.
+** See comment in sqlite3.h (sqlite.h.in) for details.
+*/
+#ifdef SQLITE_ENABLE_COLUMN_METADATA
+SQLITE_API int sqlite3_table_column_metadata(
+ sqlite3 *db, /* Connection handle */
+ const char *zDbName, /* Database name or NULL */
+ const char *zTableName, /* Table name */
+ const char *zColumnName, /* Column name */
+ char const **pzDataType, /* OUTPUT: Declared data type */
+ char const **pzCollSeq, /* OUTPUT: Collation sequence name */
+ int *pNotNull, /* OUTPUT: True if NOT NULL constraint exists */
+ int *pPrimaryKey, /* OUTPUT: True if column part of PK */
+ int *pAutoinc /* OUTPUT: True if column is auto-increment */
+){
+ int rc;
+ char *zErrMsg = 0;
+ Table *pTab = 0;
+ Column *pCol = 0;
+ int iCol;
+
+ char const *zDataType = 0;
+ char const *zCollSeq = 0;
+ int notnull = 0;
+ int primarykey = 0;
+ int autoinc = 0;
+
+ /* Ensure the database schema has been loaded */
+ sqlite3_mutex_enter(db->mutex);
+ sqlite3BtreeEnterAll(db);
+ rc = sqlite3Init(db, &zErrMsg);
+ if( SQLITE_OK!=rc ){
+ goto error_out;
+ }
+
+ /* Locate the table in question */
+ pTab = sqlite3FindTable(db, zTableName, zDbName);
+ if( !pTab || pTab->pSelect ){
+ pTab = 0;
+ goto error_out;
+ }
+
+ /* Find the column for which info is requested */
+ if( sqlite3IsRowid(zColumnName) ){
+ iCol = pTab->iPKey;
+ if( iCol>=0 ){
+ pCol = &pTab->aCol[iCol];
+ }
+ }else{
+ for(iCol=0; iCol<pTab->nCol; iCol++){
+ pCol = &pTab->aCol[iCol];
+ if( 0==sqlite3StrICmp(pCol->zName, zColumnName) ){
+ break;
+ }
+ }
+ if( iCol==pTab->nCol ){
+ pTab = 0;
+ goto error_out;
+ }
+ }
+
+ /* The following block stores the meta information that will be returned
+ ** to the caller in local variables zDataType, zCollSeq, notnull, primarykey
+ ** and autoinc. At this point there are two possibilities:
+ **
+ ** 1. The specified column name was rowid", "oid" or "_rowid_"
+ ** and there is no explicitly declared IPK column.
+ **
+ ** 2. The table is not a view and the column name identified an
+ ** explicitly declared column. Copy meta information from *pCol.
+ */
+ if( pCol ){
+ zDataType = pCol->zType;
+ zCollSeq = pCol->zColl;
+ notnull = pCol->notNull!=0;
+ primarykey = (pCol->colFlags & COLFLAG_PRIMKEY)!=0;
+ autoinc = pTab->iPKey==iCol && (pTab->tabFlags & TF_Autoincrement)!=0;
+ }else{
+ zDataType = "INTEGER";
+ primarykey = 1;
+ }
+ if( !zCollSeq ){
+ zCollSeq = "BINARY";
+ }
+
+error_out:
+ sqlite3BtreeLeaveAll(db);
+
+ /* Whether the function call succeeded or failed, set the output parameters
+ ** to whatever their local counterparts contain. If an error did occur,
+ ** this has the effect of zeroing all output parameters.
+ */
+ if( pzDataType ) *pzDataType = zDataType;
+ if( pzCollSeq ) *pzCollSeq = zCollSeq;
+ if( pNotNull ) *pNotNull = notnull;
+ if( pPrimaryKey ) *pPrimaryKey = primarykey;
+ if( pAutoinc ) *pAutoinc = autoinc;
+
+ if( SQLITE_OK==rc && !pTab ){
+ sqlite3DbFree(db, zErrMsg);
+ zErrMsg = sqlite3MPrintf(db, "no such table column: %s.%s", zTableName,
+ zColumnName);
+ rc = SQLITE_ERROR;
+ }
+ sqlite3Error(db, rc, (zErrMsg?"%s":0), zErrMsg);
+ sqlite3DbFree(db, zErrMsg);
+ rc = sqlite3ApiExit(db, rc);
+ sqlite3_mutex_leave(db->mutex);
+ return rc;
+}
+#endif
+
+/*
+** Sleep for a little while. Return the amount of time slept.
+*/
+SQLITE_API int sqlite3_sleep(int ms){
+ sqlite3_vfs *pVfs;
+ int rc;
+ pVfs = sqlite3_vfs_find(0);
+ if( pVfs==0 ) return 0;
+
+ /* This function works in milliseconds, but the underlying OsSleep()
+ ** API uses microseconds. Hence the 1000's.
+ */
+ rc = (sqlite3OsSleep(pVfs, 1000*ms)/1000);
+ return rc;
+}
+
+/*
+** Enable or disable the extended result codes.
+*/
+SQLITE_API int sqlite3_extended_result_codes(sqlite3 *db, int onoff){
+ sqlite3_mutex_enter(db->mutex);
+ db->errMask = onoff ? 0xffffffff : 0xff;
+ sqlite3_mutex_leave(db->mutex);
+ return SQLITE_OK;
+}
+
+/*
+** Invoke the xFileControl method on a particular database.
+*/
+SQLITE_API int sqlite3_file_control(sqlite3 *db, const char *zDbName, int op, void *pArg){
+ int rc = SQLITE_ERROR;
+ Btree *pBtree;
+
+ sqlite3_mutex_enter(db->mutex);
+ pBtree = sqlite3DbNameToBtree(db, zDbName);
+ if( pBtree ){
+ Pager *pPager;
+ sqlite3_file *fd;
+ sqlite3BtreeEnter(pBtree);
+ pPager = sqlite3BtreePager(pBtree);
+ assert( pPager!=0 );
+ fd = sqlite3PagerFile(pPager);
+ assert( fd!=0 );
+ if( op==SQLITE_FCNTL_FILE_POINTER ){
+ *(sqlite3_file**)pArg = fd;
+ rc = SQLITE_OK;
+ }else if( fd->pMethods ){
+ rc = sqlite3OsFileControl(fd, op, pArg);
+ }else{
+ rc = SQLITE_NOTFOUND;
+ }
+ sqlite3BtreeLeave(pBtree);
+ }
+ sqlite3_mutex_leave(db->mutex);
+ return rc;
+}
+
+/*
+** Interface to the testing logic.
+*/
+SQLITE_API int sqlite3_test_control(int op, ...){
+ int rc = 0;
+#ifndef SQLITE_OMIT_BUILTIN_TEST
+ va_list ap;
+ va_start(ap, op);
+ switch( op ){
+
+ /*
+ ** Save the current state of the PRNG.
+ */
+ case SQLITE_TESTCTRL_PRNG_SAVE: {
+ sqlite3PrngSaveState();
+ break;
+ }
+
+ /*
+ ** Restore the state of the PRNG to the last state saved using
+ ** PRNG_SAVE. If PRNG_SAVE has never before been called, then
+ ** this verb acts like PRNG_RESET.
+ */
+ case SQLITE_TESTCTRL_PRNG_RESTORE: {
+ sqlite3PrngRestoreState();
+ break;
+ }
+
+ /*
+ ** Reset the PRNG back to its uninitialized state. The next call
+ ** to sqlite3_randomness() will reseed the PRNG using a single call
+ ** to the xRandomness method of the default VFS.
+ */
+ case SQLITE_TESTCTRL_PRNG_RESET: {
+ sqlite3PrngResetState();
+ break;
+ }
+
+ /*
+ ** sqlite3_test_control(BITVEC_TEST, size, program)
+ **
+ ** Run a test against a Bitvec object of size. The program argument
+ ** is an array of integers that defines the test. Return -1 on a
+ ** memory allocation error, 0 on success, or non-zero for an error.
+ ** See the sqlite3BitvecBuiltinTest() for additional information.
+ */
+ case SQLITE_TESTCTRL_BITVEC_TEST: {
+ int sz = va_arg(ap, int);
+ int *aProg = va_arg(ap, int*);
+ rc = sqlite3BitvecBuiltinTest(sz, aProg);
+ break;
+ }
+
+ /*
+ ** sqlite3_test_control(BENIGN_MALLOC_HOOKS, xBegin, xEnd)
+ **
+ ** Register hooks to call to indicate which malloc() failures
+ ** are benign.
+ */
+ case SQLITE_TESTCTRL_BENIGN_MALLOC_HOOKS: {
+ typedef void (*void_function)(void);
+ void_function xBenignBegin;
+ void_function xBenignEnd;
+ xBenignBegin = va_arg(ap, void_function);
+ xBenignEnd = va_arg(ap, void_function);
+ sqlite3BenignMallocHooks(xBenignBegin, xBenignEnd);
+ break;
+ }
+
+ /*
+ ** sqlite3_test_control(SQLITE_TESTCTRL_PENDING_BYTE, unsigned int X)
+ **
+ ** Set the PENDING byte to the value in the argument, if X>0.
+ ** Make no changes if X==0. Return the value of the pending byte
+ ** as it existing before this routine was called.
+ **
+ ** IMPORTANT: Changing the PENDING byte from 0x40000000 results in
+ ** an incompatible database file format. Changing the PENDING byte
+ ** while any database connection is open results in undefined and
+ ** dileterious behavior.
+ */
+ case SQLITE_TESTCTRL_PENDING_BYTE: {
+ rc = PENDING_BYTE;
+#ifndef SQLITE_OMIT_WSD
+ {
+ unsigned int newVal = va_arg(ap, unsigned int);
+ if( newVal ) sqlite3PendingByte = newVal;
+ }
+#endif
+ break;
+ }
+
+ /*
+ ** sqlite3_test_control(SQLITE_TESTCTRL_ASSERT, int X)
+ **
+ ** This action provides a run-time test to see whether or not
+ ** assert() was enabled at compile-time. If X is true and assert()
+ ** is enabled, then the return value is true. If X is true and
+ ** assert() is disabled, then the return value is zero. If X is
+ ** false and assert() is enabled, then the assertion fires and the
+ ** process aborts. If X is false and assert() is disabled, then the
+ ** return value is zero.
+ */
+ case SQLITE_TESTCTRL_ASSERT: {
+ volatile int x = 0;
+ assert( (x = va_arg(ap,int))!=0 );
+ rc = x;
+ break;
+ }
+
+
+ /*
+ ** sqlite3_test_control(SQLITE_TESTCTRL_ALWAYS, int X)
+ **
+ ** This action provides a run-time test to see how the ALWAYS and
+ ** NEVER macros were defined at compile-time.
+ **
+ ** The return value is ALWAYS(X).
+ **
+ ** The recommended test is X==2. If the return value is 2, that means
+ ** ALWAYS() and NEVER() are both no-op pass-through macros, which is the
+ ** default setting. If the return value is 1, then ALWAYS() is either
+ ** hard-coded to true or else it asserts if its argument is false.
+ ** The first behavior (hard-coded to true) is the case if
+ ** SQLITE_TESTCTRL_ASSERT shows that assert() is disabled and the second
+ ** behavior (assert if the argument to ALWAYS() is false) is the case if
+ ** SQLITE_TESTCTRL_ASSERT shows that assert() is enabled.
+ **
+ ** The run-time test procedure might look something like this:
+ **
+ ** if( sqlite3_test_control(SQLITE_TESTCTRL_ALWAYS, 2)==2 ){
+ ** // ALWAYS() and NEVER() are no-op pass-through macros
+ ** }else if( sqlite3_test_control(SQLITE_TESTCTRL_ASSERT, 1) ){
+ ** // ALWAYS(x) asserts that x is true. NEVER(x) asserts x is false.
+ ** }else{
+ ** // ALWAYS(x) is a constant 1. NEVER(x) is a constant 0.
+ ** }
+ */
+ case SQLITE_TESTCTRL_ALWAYS: {
+ int x = va_arg(ap,int);
+ rc = ALWAYS(x);
+ break;
+ }
+
+ /* sqlite3_test_control(SQLITE_TESTCTRL_RESERVE, sqlite3 *db, int N)
+ **
+ ** Set the nReserve size to N for the main database on the database
+ ** connection db.
+ */
+ case SQLITE_TESTCTRL_RESERVE: {
+ sqlite3 *db = va_arg(ap, sqlite3*);
+ int x = va_arg(ap,int);
+ sqlite3_mutex_enter(db->mutex);
+ sqlite3BtreeSetPageSize(db->aDb[0].pBt, 0, x, 0);
+ sqlite3_mutex_leave(db->mutex);
+ break;
+ }
+
+ /* sqlite3_test_control(SQLITE_TESTCTRL_OPTIMIZATIONS, sqlite3 *db, int N)
+ **
+ ** Enable or disable various optimizations for testing purposes. The
+ ** argument N is a bitmask of optimizations to be disabled. For normal
+ ** operation N should be 0. The idea is that a test program (like the
+ ** SQL Logic Test or SLT test module) can run the same SQL multiple times
+ ** with various optimizations disabled to verify that the same answer
+ ** is obtained in every case.
+ */
+ case SQLITE_TESTCTRL_OPTIMIZATIONS: {
+ sqlite3 *db = va_arg(ap, sqlite3*);
+ db->dbOptFlags = (u16)(va_arg(ap, int) & 0xffff);
+ break;
+ }
+
+#ifdef SQLITE_N_KEYWORD
+ /* sqlite3_test_control(SQLITE_TESTCTRL_ISKEYWORD, const char *zWord)
+ **
+ ** If zWord is a keyword recognized by the parser, then return the
+ ** number of keywords. Or if zWord is not a keyword, return 0.
+ **
+ ** This test feature is only available in the amalgamation since
+ ** the SQLITE_N_KEYWORD macro is not defined in this file if SQLite
+ ** is built using separate source files.
+ */
+ case SQLITE_TESTCTRL_ISKEYWORD: {
+ const char *zWord = va_arg(ap, const char*);
+ int n = sqlite3Strlen30(zWord);
+ rc = (sqlite3KeywordCode((u8*)zWord, n)!=TK_ID) ? SQLITE_N_KEYWORD : 0;
+ break;
+ }
+#endif
+
+ /* sqlite3_test_control(SQLITE_TESTCTRL_SCRATCHMALLOC, sz, &pNew, pFree);
+ **
+ ** Pass pFree into sqlite3ScratchFree().
+ ** If sz>0 then allocate a scratch buffer into pNew.
+ */
+ case SQLITE_TESTCTRL_SCRATCHMALLOC: {
+ void *pFree, **ppNew;
+ int sz;
+ sz = va_arg(ap, int);
+ ppNew = va_arg(ap, void**);
+ pFree = va_arg(ap, void*);
+ if( sz ) *ppNew = sqlite3ScratchMalloc(sz);
+ sqlite3ScratchFree(pFree);
+ break;
+ }
+
+ /* sqlite3_test_control(SQLITE_TESTCTRL_LOCALTIME_FAULT, int onoff);
+ **
+ ** If parameter onoff is non-zero, configure the wrappers so that all
+ ** subsequent calls to localtime() and variants fail. If onoff is zero,
+ ** undo this setting.
+ */
+ case SQLITE_TESTCTRL_LOCALTIME_FAULT: {
+ sqlite3GlobalConfig.bLocaltimeFault = va_arg(ap, int);
+ break;
+ }
+
+#if defined(SQLITE_ENABLE_TREE_EXPLAIN)
+ /* sqlite3_test_control(SQLITE_TESTCTRL_EXPLAIN_STMT,
+ ** sqlite3_stmt*,const char**);
+ **
+ ** If compiled with SQLITE_ENABLE_TREE_EXPLAIN, each sqlite3_stmt holds
+ ** a string that describes the optimized parse tree. This test-control
+ ** returns a pointer to that string.
+ */
+ case SQLITE_TESTCTRL_EXPLAIN_STMT: {
+ sqlite3_stmt *pStmt = va_arg(ap, sqlite3_stmt*);
+ const char **pzRet = va_arg(ap, const char**);
+ *pzRet = sqlite3VdbeExplanation((Vdbe*)pStmt);
+ break;
+ }
+#endif
+
+ }
+ va_end(ap);
+#endif /* SQLITE_OMIT_BUILTIN_TEST */
+ return rc;
+}
+
+/*
+** This is a utility routine, useful to VFS implementations, that checks
+** to see if a database file was a URI that contained a specific query
+** parameter, and if so obtains the value of the query parameter.
+**
+** The zFilename argument is the filename pointer passed into the xOpen()
+** method of a VFS implementation. The zParam argument is the name of the
+** query parameter we seek. This routine returns the value of the zParam
+** parameter if it exists. If the parameter does not exist, this routine
+** returns a NULL pointer.
+*/
+SQLITE_API const char *sqlite3_uri_parameter(const char *zFilename, const char *zParam){
+ if( zFilename==0 ) return 0;
+ zFilename += sqlite3Strlen30(zFilename) + 1;
+ while( zFilename[0] ){
+ int x = strcmp(zFilename, zParam);
+ zFilename += sqlite3Strlen30(zFilename) + 1;
+ if( x==0 ) return zFilename;
+ zFilename += sqlite3Strlen30(zFilename) + 1;
+ }
+ return 0;
+}
+
+/*
+** Return a boolean value for a query parameter.
+*/
+SQLITE_API int sqlite3_uri_boolean(const char *zFilename, const char *zParam, int bDflt){
+ const char *z = sqlite3_uri_parameter(zFilename, zParam);
+ bDflt = bDflt!=0;
+ return z ? sqlite3GetBoolean(z, bDflt) : bDflt;
+}
+
+/*
+** Return a 64-bit integer value for a query parameter.
+*/
+SQLITE_API sqlite3_int64 sqlite3_uri_int64(
+ const char *zFilename, /* Filename as passed to xOpen */
+ const char *zParam, /* URI parameter sought */
+ sqlite3_int64 bDflt /* return if parameter is missing */
+){
+ const char *z = sqlite3_uri_parameter(zFilename, zParam);
+ sqlite3_int64 v;
+ if( z && sqlite3Atoi64(z, &v, sqlite3Strlen30(z), SQLITE_UTF8)==SQLITE_OK ){
+ bDflt = v;
+ }
+ return bDflt;
+}
+
+/*
+** Return the Btree pointer identified by zDbName. Return NULL if not found.
+*/
+SQLITE_PRIVATE Btree *sqlite3DbNameToBtree(sqlite3 *db, const char *zDbName){
+ int i;
+ for(i=0; i<db->nDb; i++){
+ if( db->aDb[i].pBt
+ && (zDbName==0 || sqlite3StrICmp(zDbName, db->aDb[i].zName)==0)
+ ){
+ return db->aDb[i].pBt;
+ }
+ }
+ return 0;
+}
+
+/*
+** Return the filename of the database associated with a database
+** connection.
+*/
+SQLITE_API const char *sqlite3_db_filename(sqlite3 *db, const char *zDbName){
+ Btree *pBt = sqlite3DbNameToBtree(db, zDbName);
+ return pBt ? sqlite3BtreeGetFilename(pBt) : 0;
+}
+
+/*
+** Return 1 if database is read-only or 0 if read/write. Return -1 if
+** no such database exists.
+*/
+SQLITE_API int sqlite3_db_readonly(sqlite3 *db, const char *zDbName){
+ Btree *pBt = sqlite3DbNameToBtree(db, zDbName);
+ return pBt ? sqlite3PagerIsreadonly(sqlite3BtreePager(pBt)) : -1;
+}
+
+/************** End of main.c ************************************************/
+/************** Begin file notify.c ******************************************/
+/*
+** 2009 March 3
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+**
+** This file contains the implementation of the sqlite3_unlock_notify()
+** API method and its associated functionality.
+*/
+
+/* Omit this entire file if SQLITE_ENABLE_UNLOCK_NOTIFY is not defined. */
+#ifdef SQLITE_ENABLE_UNLOCK_NOTIFY
+
+/*
+** Public interfaces:
+**
+** sqlite3ConnectionBlocked()
+** sqlite3ConnectionUnlocked()
+** sqlite3ConnectionClosed()
+** sqlite3_unlock_notify()
+*/
+
+#define assertMutexHeld() \
+ assert( sqlite3_mutex_held(sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MASTER)) )
+
+/*
+** Head of a linked list of all sqlite3 objects created by this process
+** for which either sqlite3.pBlockingConnection or sqlite3.pUnlockConnection
+** is not NULL. This variable may only accessed while the STATIC_MASTER
+** mutex is held.
+*/
+static sqlite3 *SQLITE_WSD sqlite3BlockedList = 0;
+
+#ifndef NDEBUG
+/*
+** This function is a complex assert() that verifies the following
+** properties of the blocked connections list:
+**
+** 1) Each entry in the list has a non-NULL value for either
+** pUnlockConnection or pBlockingConnection, or both.
+**
+** 2) All entries in the list that share a common value for
+** xUnlockNotify are grouped together.
+**
+** 3) If the argument db is not NULL, then none of the entries in the
+** blocked connections list have pUnlockConnection or pBlockingConnection
+** set to db. This is used when closing connection db.
+*/
+static void checkListProperties(sqlite3 *db){
+ sqlite3 *p;
+ for(p=sqlite3BlockedList; p; p=p->pNextBlocked){
+ int seen = 0;
+ sqlite3 *p2;
+
+ /* Verify property (1) */
+ assert( p->pUnlockConnection || p->pBlockingConnection );
+
+ /* Verify property (2) */
+ for(p2=sqlite3BlockedList; p2!=p; p2=p2->pNextBlocked){
+ if( p2->xUnlockNotify==p->xUnlockNotify ) seen = 1;
+ assert( p2->xUnlockNotify==p->xUnlockNotify || !seen );
+ assert( db==0 || p->pUnlockConnection!=db );
+ assert( db==0 || p->pBlockingConnection!=db );
+ }
+ }
+}
+#else
+# define checkListProperties(x)
+#endif
+
+/*
+** Remove connection db from the blocked connections list. If connection
+** db is not currently a part of the list, this function is a no-op.
+*/
+static void removeFromBlockedList(sqlite3 *db){
+ sqlite3 **pp;
+ assertMutexHeld();
+ for(pp=&sqlite3BlockedList; *pp; pp = &(*pp)->pNextBlocked){
+ if( *pp==db ){
+ *pp = (*pp)->pNextBlocked;
+ break;
+ }
+ }
+}
+
+/*
+** Add connection db to the blocked connections list. It is assumed
+** that it is not already a part of the list.
+*/
+static void addToBlockedList(sqlite3 *db){
+ sqlite3 **pp;
+ assertMutexHeld();
+ for(
+ pp=&sqlite3BlockedList;
+ *pp && (*pp)->xUnlockNotify!=db->xUnlockNotify;
+ pp=&(*pp)->pNextBlocked
+ );
+ db->pNextBlocked = *pp;
+ *pp = db;
+}
+
+/*
+** Obtain the STATIC_MASTER mutex.
+*/
+static void enterMutex(void){
+ sqlite3_mutex_enter(sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MASTER));
+ checkListProperties(0);
+}
+
+/*
+** Release the STATIC_MASTER mutex.
+*/
+static void leaveMutex(void){
+ assertMutexHeld();
+ checkListProperties(0);
+ sqlite3_mutex_leave(sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MASTER));
+}
+
+/*
+** Register an unlock-notify callback.
+**
+** This is called after connection "db" has attempted some operation
+** but has received an SQLITE_LOCKED error because another connection
+** (call it pOther) in the same process was busy using the same shared
+** cache. pOther is found by looking at db->pBlockingConnection.
+**
+** If there is no blocking connection, the callback is invoked immediately,
+** before this routine returns.
+**
+** If pOther is already blocked on db, then report SQLITE_LOCKED, to indicate
+** a deadlock.
+**
+** Otherwise, make arrangements to invoke xNotify when pOther drops
+** its locks.
+**
+** Each call to this routine overrides any prior callbacks registered
+** on the same "db". If xNotify==0 then any prior callbacks are immediately
+** cancelled.
+*/
+SQLITE_API int sqlite3_unlock_notify(
+ sqlite3 *db,
+ void (*xNotify)(void **, int),
+ void *pArg
+){
+ int rc = SQLITE_OK;
+
+ sqlite3_mutex_enter(db->mutex);
+ enterMutex();
+
+ if( xNotify==0 ){
+ removeFromBlockedList(db);
+ db->pBlockingConnection = 0;
+ db->pUnlockConnection = 0;
+ db->xUnlockNotify = 0;
+ db->pUnlockArg = 0;
+ }else if( 0==db->pBlockingConnection ){
+ /* The blocking transaction has been concluded. Or there never was a
+ ** blocking transaction. In either case, invoke the notify callback
+ ** immediately.
+ */
+ xNotify(&pArg, 1);
+ }else{
+ sqlite3 *p;
+
+ for(p=db->pBlockingConnection; p && p!=db; p=p->pUnlockConnection){}
+ if( p ){
+ rc = SQLITE_LOCKED; /* Deadlock detected. */
+ }else{
+ db->pUnlockConnection = db->pBlockingConnection;
+ db->xUnlockNotify = xNotify;
+ db->pUnlockArg = pArg;
+ removeFromBlockedList(db);
+ addToBlockedList(db);
+ }
+ }
+
+ leaveMutex();
+ assert( !db->mallocFailed );
+ sqlite3Error(db, rc, (rc?"database is deadlocked":0));
+ sqlite3_mutex_leave(db->mutex);
+ return rc;
+}
+
+/*
+** This function is called while stepping or preparing a statement
+** associated with connection db. The operation will return SQLITE_LOCKED
+** to the user because it requires a lock that will not be available
+** until connection pBlocker concludes its current transaction.
+*/
+SQLITE_PRIVATE void sqlite3ConnectionBlocked(sqlite3 *db, sqlite3 *pBlocker){
+ enterMutex();
+ if( db->pBlockingConnection==0 && db->pUnlockConnection==0 ){
+ addToBlockedList(db);
+ }
+ db->pBlockingConnection = pBlocker;
+ leaveMutex();
+}
+
+/*
+** This function is called when
+** the transaction opened by database db has just finished. Locks held
+** by database connection db have been released.
+**
+** This function loops through each entry in the blocked connections
+** list and does the following:
+**
+** 1) If the sqlite3.pBlockingConnection member of a list entry is
+** set to db, then set pBlockingConnection=0.
+**
+** 2) If the sqlite3.pUnlockConnection member of a list entry is
+** set to db, then invoke the configured unlock-notify callback and
+** set pUnlockConnection=0.
+**
+** 3) If the two steps above mean that pBlockingConnection==0 and
+** pUnlockConnection==0, remove the entry from the blocked connections
+** list.
+*/
+SQLITE_PRIVATE void sqlite3ConnectionUnlocked(sqlite3 *db){
+ void (*xUnlockNotify)(void **, int) = 0; /* Unlock-notify cb to invoke */
+ int nArg = 0; /* Number of entries in aArg[] */
+ sqlite3 **pp; /* Iterator variable */
+ void **aArg; /* Arguments to the unlock callback */
+ void **aDyn = 0; /* Dynamically allocated space for aArg[] */
+ void *aStatic[16]; /* Starter space for aArg[]. No malloc required */
+
+ aArg = aStatic;
+ enterMutex(); /* Enter STATIC_MASTER mutex */
+
+ /* This loop runs once for each entry in the blocked-connections list. */
+ for(pp=&sqlite3BlockedList; *pp; /* no-op */ ){
+ sqlite3 *p = *pp;
+
+ /* Step 1. */
+ if( p->pBlockingConnection==db ){
+ p->pBlockingConnection = 0;
+ }
+
+ /* Step 2. */
+ if( p->pUnlockConnection==db ){
+ assert( p->xUnlockNotify );
+ if( p->xUnlockNotify!=xUnlockNotify && nArg!=0 ){
+ xUnlockNotify(aArg, nArg);
+ nArg = 0;
+ }
+
+ sqlite3BeginBenignMalloc();
+ assert( aArg==aDyn || (aDyn==0 && aArg==aStatic) );
+ assert( nArg<=(int)ArraySize(aStatic) || aArg==aDyn );
+ if( (!aDyn && nArg==(int)ArraySize(aStatic))
+ || (aDyn && nArg==(int)(sqlite3MallocSize(aDyn)/sizeof(void*)))
+ ){
+ /* The aArg[] array needs to grow. */
+ void **pNew = (void **)sqlite3Malloc(nArg*sizeof(void *)*2);
+ if( pNew ){
+ memcpy(pNew, aArg, nArg*sizeof(void *));
+ sqlite3_free(aDyn);
+ aDyn = aArg = pNew;
+ }else{
+ /* This occurs when the array of context pointers that need to
+ ** be passed to the unlock-notify callback is larger than the
+ ** aStatic[] array allocated on the stack and the attempt to
+ ** allocate a larger array from the heap has failed.
+ **
+ ** This is a difficult situation to handle. Returning an error
+ ** code to the caller is insufficient, as even if an error code
+ ** is returned the transaction on connection db will still be
+ ** closed and the unlock-notify callbacks on blocked connections
+ ** will go unissued. This might cause the application to wait
+ ** indefinitely for an unlock-notify callback that will never
+ ** arrive.
+ **
+ ** Instead, invoke the unlock-notify callback with the context
+ ** array already accumulated. We can then clear the array and
+ ** begin accumulating any further context pointers without
+ ** requiring any dynamic allocation. This is sub-optimal because
+ ** it means that instead of one callback with a large array of
+ ** context pointers the application will receive two or more
+ ** callbacks with smaller arrays of context pointers, which will
+ ** reduce the applications ability to prioritize multiple
+ ** connections. But it is the best that can be done under the
+ ** circumstances.
+ */
+ xUnlockNotify(aArg, nArg);
+ nArg = 0;
+ }
+ }
+ sqlite3EndBenignMalloc();
+
+ aArg[nArg++] = p->pUnlockArg;
+ xUnlockNotify = p->xUnlockNotify;
+ p->pUnlockConnection = 0;
+ p->xUnlockNotify = 0;
+ p->pUnlockArg = 0;
+ }
+
+ /* Step 3. */
+ if( p->pBlockingConnection==0 && p->pUnlockConnection==0 ){
+ /* Remove connection p from the blocked connections list. */
+ *pp = p->pNextBlocked;
+ p->pNextBlocked = 0;
+ }else{
+ pp = &p->pNextBlocked;
+ }
+ }
+
+ if( nArg!=0 ){
+ xUnlockNotify(aArg, nArg);
+ }
+ sqlite3_free(aDyn);
+ leaveMutex(); /* Leave STATIC_MASTER mutex */
+}
+
+/*
+** This is called when the database connection passed as an argument is
+** being closed. The connection is removed from the blocked list.
+*/
+SQLITE_PRIVATE void sqlite3ConnectionClosed(sqlite3 *db){
+ sqlite3ConnectionUnlocked(db);
+ enterMutex();
+ removeFromBlockedList(db);
+ checkListProperties(db);
+ leaveMutex();
+}
+#endif
+
+/************** End of notify.c **********************************************/
+/************** Begin file fts3.c ********************************************/
+/*
+** 2006 Oct 10
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+**
+** This is an SQLite module implementing full-text search.
+*/
+
+/*
+** The code in this file is only compiled if:
+**
+** * The FTS3 module is being built as an extension
+** (in which case SQLITE_CORE is not defined), or
+**
+** * The FTS3 module is being built into the core of
+** SQLite (in which case SQLITE_ENABLE_FTS3 is defined).
+*/
+
+/* The full-text index is stored in a series of b+tree (-like)
+** structures called segments which map terms to doclists. The
+** structures are like b+trees in layout, but are constructed from the
+** bottom up in optimal fashion and are not updatable. Since trees
+** are built from the bottom up, things will be described from the
+** bottom up.
+**
+**
+**** Varints ****
+** The basic unit of encoding is a variable-length integer called a
+** varint. We encode variable-length integers in little-endian order
+** using seven bits * per byte as follows:
+**
+** KEY:
+** A = 0xxxxxxx 7 bits of data and one flag bit
+** B = 1xxxxxxx 7 bits of data and one flag bit
+**
+** 7 bits - A
+** 14 bits - BA
+** 21 bits - BBA
+** and so on.
+**
+** This is similar in concept to how sqlite encodes "varints" but
+** the encoding is not the same. SQLite varints are big-endian
+** are are limited to 9 bytes in length whereas FTS3 varints are
+** little-endian and can be up to 10 bytes in length (in theory).
+**
+** Example encodings:
+**
+** 1: 0x01
+** 127: 0x7f
+** 128: 0x81 0x00
+**
+**
+**** Document lists ****
+** A doclist (document list) holds a docid-sorted list of hits for a
+** given term. Doclists hold docids and associated token positions.
+** A docid is the unique integer identifier for a single document.
+** A position is the index of a word within the document. The first
+** word of the document has a position of 0.
+**
+** FTS3 used to optionally store character offsets using a compile-time
+** option. But that functionality is no longer supported.
+**
+** A doclist is stored like this:
+**
+** array {
+** varint docid; (delta from previous doclist)
+** array { (position list for column 0)
+** varint position; (2 more than the delta from previous position)
+** }
+** array {
+** varint POS_COLUMN; (marks start of position list for new column)
+** varint column; (index of new column)
+** array {
+** varint position; (2 more than the delta from previous position)
+** }
+** }
+** varint POS_END; (marks end of positions for this document.
+** }
+**
+** Here, array { X } means zero or more occurrences of X, adjacent in
+** memory. A "position" is an index of a token in the token stream
+** generated by the tokenizer. Note that POS_END and POS_COLUMN occur
+** in the same logical place as the position element, and act as sentinals
+** ending a position list array. POS_END is 0. POS_COLUMN is 1.
+** The positions numbers are not stored literally but rather as two more
+** than the difference from the prior position, or the just the position plus
+** 2 for the first position. Example:
+**
+** label: A B C D E F G H I J K
+** value: 123 5 9 1 1 14 35 0 234 72 0
+**
+** The 123 value is the first docid. For column zero in this document
+** there are two matches at positions 3 and 10 (5-2 and 9-2+3). The 1
+** at D signals the start of a new column; the 1 at E indicates that the
+** new column is column number 1. There are two positions at 12 and 45
+** (14-2 and 35-2+12). The 0 at H indicate the end-of-document. The
+** 234 at I is the delta to next docid (357). It has one position 70
+** (72-2) and then terminates with the 0 at K.
+**
+** A "position-list" is the list of positions for multiple columns for
+** a single docid. A "column-list" is the set of positions for a single
+** column. Hence, a position-list consists of one or more column-lists,
+** a document record consists of a docid followed by a position-list and
+** a doclist consists of one or more document records.
+**
+** A bare doclist omits the position information, becoming an
+** array of varint-encoded docids.
+**
+**** Segment leaf nodes ****
+** Segment leaf nodes store terms and doclists, ordered by term. Leaf
+** nodes are written using LeafWriter, and read using LeafReader (to
+** iterate through a single leaf node's data) and LeavesReader (to
+** iterate through a segment's entire leaf layer). Leaf nodes have
+** the format:
+**
+** varint iHeight; (height from leaf level, always 0)
+** varint nTerm; (length of first term)
+** char pTerm[nTerm]; (content of first term)
+** varint nDoclist; (length of term's associated doclist)
+** char pDoclist[nDoclist]; (content of doclist)
+** array {
+** (further terms are delta-encoded)
+** varint nPrefix; (length of prefix shared with previous term)
+** varint nSuffix; (length of unshared suffix)
+** char pTermSuffix[nSuffix];(unshared suffix of next term)
+** varint nDoclist; (length of term's associated doclist)
+** char pDoclist[nDoclist]; (content of doclist)
+** }
+**
+** Here, array { X } means zero or more occurrences of X, adjacent in
+** memory.
+**
+** Leaf nodes are broken into blocks which are stored contiguously in
+** the %_segments table in sorted order. This means that when the end
+** of a node is reached, the next term is in the node with the next
+** greater node id.
+**
+** New data is spilled to a new leaf node when the current node
+** exceeds LEAF_MAX bytes (default 2048). New data which itself is
+** larger than STANDALONE_MIN (default 1024) is placed in a standalone
+** node (a leaf node with a single term and doclist). The goal of
+** these settings is to pack together groups of small doclists while
+** making it efficient to directly access large doclists. The
+** assumption is that large doclists represent terms which are more
+** likely to be query targets.
+**
+** TODO(shess) It may be useful for blocking decisions to be more
+** dynamic. For instance, it may make more sense to have a 2.5k leaf
+** node rather than splitting into 2k and .5k nodes. My intuition is
+** that this might extend through 2x or 4x the pagesize.
+**
+**
+**** Segment interior nodes ****
+** Segment interior nodes store blockids for subtree nodes and terms
+** to describe what data is stored by the each subtree. Interior
+** nodes are written using InteriorWriter, and read using
+** InteriorReader. InteriorWriters are created as needed when
+** SegmentWriter creates new leaf nodes, or when an interior node
+** itself grows too big and must be split. The format of interior
+** nodes:
+**
+** varint iHeight; (height from leaf level, always >0)
+** varint iBlockid; (block id of node's leftmost subtree)
+** optional {
+** varint nTerm; (length of first term)
+** char pTerm[nTerm]; (content of first term)
+** array {
+** (further terms are delta-encoded)
+** varint nPrefix; (length of shared prefix with previous term)
+** varint nSuffix; (length of unshared suffix)
+** char pTermSuffix[nSuffix]; (unshared suffix of next term)
+** }
+** }
+**
+** Here, optional { X } means an optional element, while array { X }
+** means zero or more occurrences of X, adjacent in memory.
+**
+** An interior node encodes n terms separating n+1 subtrees. The
+** subtree blocks are contiguous, so only the first subtree's blockid
+** is encoded. The subtree at iBlockid will contain all terms less
+** than the first term encoded (or all terms if no term is encoded).
+** Otherwise, for terms greater than or equal to pTerm[i] but less
+** than pTerm[i+1], the subtree for that term will be rooted at
+** iBlockid+i. Interior nodes only store enough term data to
+** distinguish adjacent children (if the rightmost term of the left
+** child is "something", and the leftmost term of the right child is
+** "wicked", only "w" is stored).
+**
+** New data is spilled to a new interior node at the same height when
+** the current node exceeds INTERIOR_MAX bytes (default 2048).
+** INTERIOR_MIN_TERMS (default 7) keeps large terms from monopolizing
+** interior nodes and making the tree too skinny. The interior nodes
+** at a given height are naturally tracked by interior nodes at
+** height+1, and so on.
+**
+**
+**** Segment directory ****
+** The segment directory in table %_segdir stores meta-information for
+** merging and deleting segments, and also the root node of the
+** segment's tree.
+**
+** The root node is the top node of the segment's tree after encoding
+** the entire segment, restricted to ROOT_MAX bytes (default 1024).
+** This could be either a leaf node or an interior node. If the top
+** node requires more than ROOT_MAX bytes, it is flushed to %_segments
+** and a new root interior node is generated (which should always fit
+** within ROOT_MAX because it only needs space for 2 varints, the
+** height and the blockid of the previous root).
+**
+** The meta-information in the segment directory is:
+** level - segment level (see below)
+** idx - index within level
+** - (level,idx uniquely identify a segment)
+** start_block - first leaf node
+** leaves_end_block - last leaf node
+** end_block - last block (including interior nodes)
+** root - contents of root node
+**
+** If the root node is a leaf node, then start_block,
+** leaves_end_block, and end_block are all 0.
+**
+**
+**** Segment merging ****
+** To amortize update costs, segments are grouped into levels and
+** merged in batches. Each increase in level represents exponentially
+** more documents.
+**
+** New documents (actually, document updates) are tokenized and
+** written individually (using LeafWriter) to a level 0 segment, with
+** incrementing idx. When idx reaches MERGE_COUNT (default 16), all
+** level 0 segments are merged into a single level 1 segment. Level 1
+** is populated like level 0, and eventually MERGE_COUNT level 1
+** segments are merged to a single level 2 segment (representing
+** MERGE_COUNT^2 updates), and so on.
+**
+** A segment merge traverses all segments at a given level in
+** parallel, performing a straightforward sorted merge. Since segment
+** leaf nodes are written in to the %_segments table in order, this
+** merge traverses the underlying sqlite disk structures efficiently.
+** After the merge, all segment blocks from the merged level are
+** deleted.
+**
+** MERGE_COUNT controls how often we merge segments. 16 seems to be
+** somewhat of a sweet spot for insertion performance. 32 and 64 show
+** very similar performance numbers to 16 on insertion, though they're
+** a tiny bit slower (perhaps due to more overhead in merge-time
+** sorting). 8 is about 20% slower than 16, 4 about 50% slower than
+** 16, 2 about 66% slower than 16.
+**
+** At query time, high MERGE_COUNT increases the number of segments
+** which need to be scanned and merged. For instance, with 100k docs
+** inserted:
+**
+** MERGE_COUNT segments
+** 16 25
+** 8 12
+** 4 10
+** 2 6
+**
+** This appears to have only a moderate impact on queries for very
+** frequent terms (which are somewhat dominated by segment merge
+** costs), and infrequent and non-existent terms still seem to be fast
+** even with many segments.
+**
+** TODO(shess) That said, it would be nice to have a better query-side
+** argument for MERGE_COUNT of 16. Also, it is possible/likely that
+** optimizations to things like doclist merging will swing the sweet
+** spot around.
+**
+**
+**
+**** Handling of deletions and updates ****
+** Since we're using a segmented structure, with no docid-oriented
+** index into the term index, we clearly cannot simply update the term
+** index when a document is deleted or updated. For deletions, we
+** write an empty doclist (varint(docid) varint(POS_END)), for updates
+** we simply write the new doclist. Segment merges overwrite older
+** data for a particular docid with newer data, so deletes or updates
+** will eventually overtake the earlier data and knock it out. The
+** query logic likewise merges doclists so that newer data knocks out
+** older data.
+*/
+
+/************** Include fts3Int.h in the middle of fts3.c ********************/
+/************** Begin file fts3Int.h *****************************************/
+/*
+** 2009 Nov 12
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+**
+*/
+#ifndef _FTSINT_H
+#define _FTSINT_H
+
+#if !defined(NDEBUG) && !defined(SQLITE_DEBUG)
+# define NDEBUG 1
+#endif
+
+/*
+** FTS4 is really an extension for FTS3. It is enabled using the
+** SQLITE_ENABLE_FTS3 macro. But to avoid confusion we also all
+** the SQLITE_ENABLE_FTS4 macro to serve as an alisse for SQLITE_ENABLE_FTS3.
+*/
+#if defined(SQLITE_ENABLE_FTS4) && !defined(SQLITE_ENABLE_FTS3)
+# define SQLITE_ENABLE_FTS3
+#endif
+
+#if !defined(SQLITE_CORE) || defined(SQLITE_ENABLE_FTS3)
+
+/* If not building as part of the core, include sqlite3ext.h. */
+#ifndef SQLITE_CORE
+SQLITE_API extern const sqlite3_api_routines *sqlite3_api;
+#endif
+
+/************** Include fts3_tokenizer.h in the middle of fts3Int.h **********/
+/************** Begin file fts3_tokenizer.h **********************************/
+/*
+** 2006 July 10
+**
+** The author disclaims copyright to this source code.
+**
+*************************************************************************
+** Defines the interface to tokenizers used by fulltext-search. There
+** are three basic components:
+**
+** sqlite3_tokenizer_module is a singleton defining the tokenizer
+** interface functions. This is essentially the class structure for
+** tokenizers.
+**
+** sqlite3_tokenizer is used to define a particular tokenizer, perhaps
+** including customization information defined at creation time.
+**
+** sqlite3_tokenizer_cursor is generated by a tokenizer to generate
+** tokens from a particular input.
+*/
+#ifndef _FTS3_TOKENIZER_H_
+#define _FTS3_TOKENIZER_H_
+
+/* TODO(shess) Only used for SQLITE_OK and SQLITE_DONE at this time.
+** If tokenizers are to be allowed to call sqlite3_*() functions, then
+** we will need a way to register the API consistently.
+*/
+
+/*
+** Structures used by the tokenizer interface. When a new tokenizer
+** implementation is registered, the caller provides a pointer to
+** an sqlite3_tokenizer_module containing pointers to the callback
+** functions that make up an implementation.
+**
+** When an fts3 table is created, it passes any arguments passed to
+** the tokenizer clause of the CREATE VIRTUAL TABLE statement to the
+** sqlite3_tokenizer_module.xCreate() function of the requested tokenizer
+** implementation. The xCreate() function in turn returns an
+** sqlite3_tokenizer structure representing the specific tokenizer to
+** be used for the fts3 table (customized by the tokenizer clause arguments).
+**
+** To tokenize an input buffer, the sqlite3_tokenizer_module.xOpen()
+** method is called. It returns an sqlite3_tokenizer_cursor object
+** that may be used to tokenize a specific input buffer based on
+** the tokenization rules supplied by a specific sqlite3_tokenizer
+** object.
+*/
+typedef struct sqlite3_tokenizer_module sqlite3_tokenizer_module;
+typedef struct sqlite3_tokenizer sqlite3_tokenizer;
+typedef struct sqlite3_tokenizer_cursor sqlite3_tokenizer_cursor;
+
+struct sqlite3_tokenizer_module {
+
+ /*
+ ** Structure version. Should always be set to 0 or 1.
+ */
+ int iVersion;
+
+ /*
+ ** Create a new tokenizer. The values in the argv[] array are the
+ ** arguments passed to the "tokenizer" clause of the CREATE VIRTUAL
+ ** TABLE statement that created the fts3 table. For example, if
+ ** the following SQL is executed:
+ **
+ ** CREATE .. USING fts3( ... , tokenizer <tokenizer-name> arg1 arg2)
+ **
+ ** then argc is set to 2, and the argv[] array contains pointers
+ ** to the strings "arg1" and "arg2".
+ **
+ ** This method should return either SQLITE_OK (0), or an SQLite error
+ ** code. If SQLITE_OK is returned, then *ppTokenizer should be set
+ ** to point at the newly created tokenizer structure. The generic
+ ** sqlite3_tokenizer.pModule variable should not be initialized by
+ ** this callback. The caller will do so.
+ */
+ int (*xCreate)(
+ int argc, /* Size of argv array */
+ const char *const*argv, /* Tokenizer argument strings */
+ sqlite3_tokenizer **ppTokenizer /* OUT: Created tokenizer */
+ );
+
+ /*
+ ** Destroy an existing tokenizer. The fts3 module calls this method
+ ** exactly once for each successful call to xCreate().
+ */
+ int (*xDestroy)(sqlite3_tokenizer *pTokenizer);
+
+ /*
+ ** Create a tokenizer cursor to tokenize an input buffer. The caller
+ ** is responsible for ensuring that the input buffer remains valid
+ ** until the cursor is closed (using the xClose() method).
+ */
+ int (*xOpen)(
+ sqlite3_tokenizer *pTokenizer, /* Tokenizer object */
+ const char *pInput, int nBytes, /* Input buffer */
+ sqlite3_tokenizer_cursor **ppCursor /* OUT: Created tokenizer cursor */
+ );
+
+ /*
+ ** Destroy an existing tokenizer cursor. The fts3 module calls this
+ ** method exactly once for each successful call to xOpen().
+ */
+ int (*xClose)(sqlite3_tokenizer_cursor *pCursor);
+
+ /*
+ ** Retrieve the next token from the tokenizer cursor pCursor. This
+ ** method should either return SQLITE_OK and set the values of the
+ ** "OUT" variables identified below, or SQLITE_DONE to indicate that
+ ** the end of the buffer has been reached, or an SQLite error code.
+ **
+ ** *ppToken should be set to point at a buffer containing the
+ ** normalized version of the token (i.e. after any case-folding and/or
+ ** stemming has been performed). *pnBytes should be set to the length
+ ** of this buffer in bytes. The input text that generated the token is
+ ** identified by the byte offsets returned in *piStartOffset and
+ ** *piEndOffset. *piStartOffset should be set to the index of the first
+ ** byte of the token in the input buffer. *piEndOffset should be set
+ ** to the index of the first byte just past the end of the token in
+ ** the input buffer.
+ **
+ ** The buffer *ppToken is set to point at is managed by the tokenizer
+ ** implementation. It is only required to be valid until the next call
+ ** to xNext() or xClose().
+ */
+ /* TODO(shess) current implementation requires pInput to be
+ ** nul-terminated. This should either be fixed, or pInput/nBytes
+ ** should be converted to zInput.
+ */
+ int (*xNext)(
+ sqlite3_tokenizer_cursor *pCursor, /* Tokenizer cursor */
+ const char **ppToken, int *pnBytes, /* OUT: Normalized text for token */
+ int *piStartOffset, /* OUT: Byte offset of token in input buffer */
+ int *piEndOffset, /* OUT: Byte offset of end of token in input buffer */
+ int *piPosition /* OUT: Number of tokens returned before this one */
+ );
+
+ /***********************************************************************
+ ** Methods below this point are only available if iVersion>=1.
+ */
+
+ /*
+ ** Configure the language id of a tokenizer cursor.
+ */
+ int (*xLanguageid)(sqlite3_tokenizer_cursor *pCsr, int iLangid);
+};
+
+struct sqlite3_tokenizer {
+ const sqlite3_tokenizer_module *pModule; /* The module for this tokenizer */
+ /* Tokenizer implementations will typically add additional fields */
+};
+
+struct sqlite3_tokenizer_cursor {
+ sqlite3_tokenizer *pTokenizer; /* Tokenizer for this cursor. */
+ /* Tokenizer implementations will typically add additional fields */
+};
+
+int fts3_global_term_cnt(int iTerm, int iCol);
+int fts3_term_cnt(int iTerm, int iCol);
+
+
+#endif /* _FTS3_TOKENIZER_H_ */
+
+/************** End of fts3_tokenizer.h **************************************/
+/************** Continuing where we left off in fts3Int.h ********************/
+/************** Include fts3_hash.h in the middle of fts3Int.h ***************/
+/************** Begin file fts3_hash.h ***************************************/
+/*
+** 2001 September 22
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This is the header file for the generic hash-table implementation
+** used in SQLite. We've modified it slightly to serve as a standalone
+** hash table implementation for the full-text indexing module.
+**
+*/
+#ifndef _FTS3_HASH_H_
+#define _FTS3_HASH_H_
+
+/* Forward declarations of structures. */
+typedef struct Fts3Hash Fts3Hash;
+typedef struct Fts3HashElem Fts3HashElem;
+
+/* A complete hash table is an instance of the following structure.
+** The internals of this structure are intended to be opaque -- client
+** code should not attempt to access or modify the fields of this structure
+** directly. Change this structure only by using the routines below.
+** However, many of the "procedures" and "functions" for modifying and
+** accessing this structure are really macros, so we can't really make
+** this structure opaque.
+*/
+struct Fts3Hash {
+ char keyClass; /* HASH_INT, _POINTER, _STRING, _BINARY */
+ char copyKey; /* True if copy of key made on insert */
+ int count; /* Number of entries in this table */
+ Fts3HashElem *first; /* The first element of the array */
+ int htsize; /* Number of buckets in the hash table */
+ struct _fts3ht { /* the hash table */
+ int count; /* Number of entries with this hash */
+ Fts3HashElem *chain; /* Pointer to first entry with this hash */
+ } *ht;
+};
+
+/* Each element in the hash table is an instance of the following
+** structure. All elements are stored on a single doubly-linked list.
+**
+** Again, this structure is intended to be opaque, but it can't really
+** be opaque because it is used by macros.
+*/
+struct Fts3HashElem {
+ Fts3HashElem *next, *prev; /* Next and previous elements in the table */
+ void *data; /* Data associated with this element */
+ void *pKey; int nKey; /* Key associated with this element */
+};
+
+/*
+** There are 2 different modes of operation for a hash table:
+**
+** FTS3_HASH_STRING pKey points to a string that is nKey bytes long
+** (including the null-terminator, if any). Case
+** is respected in comparisons.
+**
+** FTS3_HASH_BINARY pKey points to binary data nKey bytes long.
+** memcmp() is used to compare keys.
+**
+** A copy of the key is made if the copyKey parameter to fts3HashInit is 1.
+*/
+#define FTS3_HASH_STRING 1
+#define FTS3_HASH_BINARY 2
+
+/*
+** Access routines. To delete, insert a NULL pointer.
+*/
+SQLITE_PRIVATE void sqlite3Fts3HashInit(Fts3Hash *pNew, char keyClass, char copyKey);
+SQLITE_PRIVATE void *sqlite3Fts3HashInsert(Fts3Hash*, const void *pKey, int nKey, void *pData);
+SQLITE_PRIVATE void *sqlite3Fts3HashFind(const Fts3Hash*, const void *pKey, int nKey);
+SQLITE_PRIVATE void sqlite3Fts3HashClear(Fts3Hash*);
+SQLITE_PRIVATE Fts3HashElem *sqlite3Fts3HashFindElem(const Fts3Hash *, const void *, int);
+
+/*
+** Shorthand for the functions above
+*/
+#define fts3HashInit sqlite3Fts3HashInit
+#define fts3HashInsert sqlite3Fts3HashInsert
+#define fts3HashFind sqlite3Fts3HashFind
+#define fts3HashClear sqlite3Fts3HashClear
+#define fts3HashFindElem sqlite3Fts3HashFindElem
+
+/*
+** Macros for looping over all elements of a hash table. The idiom is
+** like this:
+**
+** Fts3Hash h;
+** Fts3HashElem *p;
+** ...
+** for(p=fts3HashFirst(&h); p; p=fts3HashNext(p)){
+** SomeStructure *pData = fts3HashData(p);
+** // do something with pData
+** }
+*/
+#define fts3HashFirst(H) ((H)->first)
+#define fts3HashNext(E) ((E)->next)
+#define fts3HashData(E) ((E)->data)
+#define fts3HashKey(E) ((E)->pKey)
+#define fts3HashKeysize(E) ((E)->nKey)
+
+/*
+** Number of entries in a hash table
+*/
+#define fts3HashCount(H) ((H)->count)
+
+#endif /* _FTS3_HASH_H_ */
+
+/************** End of fts3_hash.h *******************************************/
+/************** Continuing where we left off in fts3Int.h ********************/
+
+/*
+** This constant controls how often segments are merged. Once there are
+** FTS3_MERGE_COUNT segments of level N, they are merged into a single
+** segment of level N+1.
+*/
+#define FTS3_MERGE_COUNT 16
+
+/*
+** This is the maximum amount of data (in bytes) to store in the
+** Fts3Table.pendingTerms hash table. Normally, the hash table is
+** populated as documents are inserted/updated/deleted in a transaction
+** and used to create a new segment when the transaction is committed.
+** However if this limit is reached midway through a transaction, a new
+** segment is created and the hash table cleared immediately.
+*/
+#define FTS3_MAX_PENDING_DATA (1*1024*1024)
+
+/*
+** Macro to return the number of elements in an array. SQLite has a
+** similar macro called ArraySize(). Use a different name to avoid
+** a collision when building an amalgamation with built-in FTS3.
+*/
+#define SizeofArray(X) ((int)(sizeof(X)/sizeof(X[0])))
+
+
+#ifndef MIN
+# define MIN(x,y) ((x)<(y)?(x):(y))
+#endif
+#ifndef MAX
+# define MAX(x,y) ((x)>(y)?(x):(y))
+#endif
+
+/*
+** Maximum length of a varint encoded integer. The varint format is different
+** from that used by SQLite, so the maximum length is 10, not 9.
+*/
+#define FTS3_VARINT_MAX 10
+
+/*
+** FTS4 virtual tables may maintain multiple indexes - one index of all terms
+** in the document set and zero or more prefix indexes. All indexes are stored
+** as one or more b+-trees in the %_segments and %_segdir tables.
+**
+** It is possible to determine which index a b+-tree belongs to based on the
+** value stored in the "%_segdir.level" column. Given this value L, the index
+** that the b+-tree belongs to is (L<<10). In other words, all b+-trees with
+** level values between 0 and 1023 (inclusive) belong to index 0, all levels
+** between 1024 and 2047 to index 1, and so on.
+**
+** It is considered impossible for an index to use more than 1024 levels. In
+** theory though this may happen, but only after at least
+** (FTS3_MERGE_COUNT^1024) separate flushes of the pending-terms tables.
+*/
+#define FTS3_SEGDIR_MAXLEVEL 1024
+#define FTS3_SEGDIR_MAXLEVEL_STR "1024"
+
+/*
+** The testcase() macro is only used by the amalgamation. If undefined,
+** make it a no-op.
+*/
+#ifndef testcase
+# define testcase(X)
+#endif
+
+/*
+** Terminator values for position-lists and column-lists.
+*/
+#define POS_COLUMN (1) /* Column-list terminator */
+#define POS_END (0) /* Position-list terminator */
+
+/*
+** This section provides definitions to allow the
+** FTS3 extension to be compiled outside of the
+** amalgamation.
+*/
+#ifndef SQLITE_AMALGAMATION
+/*
+** Macros indicating that conditional expressions are always true or
+** false.
+*/
+#ifdef SQLITE_COVERAGE_TEST
+# define ALWAYS(x) (1)
+# define NEVER(X) (0)
+#else
+# define ALWAYS(x) (x)
+# define NEVER(x) (x)
+#endif
+
+/*
+** Internal types used by SQLite.
+*/
+typedef unsigned char u8; /* 1-byte (or larger) unsigned integer */
+typedef short int i16; /* 2-byte (or larger) signed integer */
+typedef unsigned int u32; /* 4-byte unsigned integer */
+typedef sqlite3_uint64 u64; /* 8-byte unsigned integer */
+typedef sqlite3_int64 i64; /* 8-byte signed integer */
+
+/*
+** Macro used to suppress compiler warnings for unused parameters.
+*/
+#define UNUSED_PARAMETER(x) (void)(x)
+
+/*
+** Activate assert() only if SQLITE_TEST is enabled.
+*/
+#if !defined(NDEBUG) && !defined(SQLITE_DEBUG)
+# define NDEBUG 1
+#endif
+
+/*
+** The TESTONLY macro is used to enclose variable declarations or
+** other bits of code that are needed to support the arguments
+** within testcase() and assert() macros.
+*/
+#if defined(SQLITE_DEBUG) || defined(SQLITE_COVERAGE_TEST)
+# define TESTONLY(X) X
+#else
+# define TESTONLY(X)
+#endif
+
+#endif /* SQLITE_AMALGAMATION */
+
+#ifdef SQLITE_DEBUG
+SQLITE_PRIVATE int sqlite3Fts3Corrupt(void);
+# define FTS_CORRUPT_VTAB sqlite3Fts3Corrupt()
+#else
+# define FTS_CORRUPT_VTAB SQLITE_CORRUPT_VTAB
+#endif
+
+typedef struct Fts3Table Fts3Table;
+typedef struct Fts3Cursor Fts3Cursor;
+typedef struct Fts3Expr Fts3Expr;
+typedef struct Fts3Phrase Fts3Phrase;
+typedef struct Fts3PhraseToken Fts3PhraseToken;
+
+typedef struct Fts3Doclist Fts3Doclist;
+typedef struct Fts3SegFilter Fts3SegFilter;
+typedef struct Fts3DeferredToken Fts3DeferredToken;
+typedef struct Fts3SegReader Fts3SegReader;
+typedef struct Fts3MultiSegReader Fts3MultiSegReader;
+
+/*
+** A connection to a fulltext index is an instance of the following
+** structure. The xCreate and xConnect methods create an instance
+** of this structure and xDestroy and xDisconnect free that instance.
+** All other methods receive a pointer to the structure as one of their
+** arguments.
+*/
+struct Fts3Table {
+ sqlite3_vtab base; /* Base class used by SQLite core */
+ sqlite3 *db; /* The database connection */
+ const char *zDb; /* logical database name */
+ const char *zName; /* virtual table name */
+ int nColumn; /* number of named columns in virtual table */
+ char **azColumn; /* column names. malloced */
+ sqlite3_tokenizer *pTokenizer; /* tokenizer for inserts and queries */
+ char *zContentTbl; /* content=xxx option, or NULL */
+ char *zLanguageid; /* languageid=xxx option, or NULL */
+ u8 bAutoincrmerge; /* True if automerge=1 */
+ u32 nLeafAdd; /* Number of leaf blocks added this trans */
+
+ /* Precompiled statements used by the implementation. Each of these
+ ** statements is run and reset within a single virtual table API call.
+ */
+ sqlite3_stmt *aStmt[37];
+
+ char *zReadExprlist;
+ char *zWriteExprlist;
+
+ int nNodeSize; /* Soft limit for node size */
+ u8 bFts4; /* True for FTS4, false for FTS3 */
+ u8 bHasStat; /* True if %_stat table exists */
+ u8 bHasDocsize; /* True if %_docsize table exists */
+ u8 bDescIdx; /* True if doclists are in reverse order */
+ u8 bIgnoreSavepoint; /* True to ignore xSavepoint invocations */
+ int nPgsz; /* Page size for host database */
+ char *zSegmentsTbl; /* Name of %_segments table */
+ sqlite3_blob *pSegments; /* Blob handle open on %_segments table */
+
+ /*
+ ** The following array of hash tables is used to buffer pending index
+ ** updates during transactions. All pending updates buffered at any one
+ ** time must share a common language-id (see the FTS4 langid= feature).
+ ** The current language id is stored in variable iPrevLangid.
+ **
+ ** A single FTS4 table may have multiple full-text indexes. For each index
+ ** there is an entry in the aIndex[] array. Index 0 is an index of all the
+ ** terms that appear in the document set. Each subsequent index in aIndex[]
+ ** is an index of prefixes of a specific length.
+ **
+ ** Variable nPendingData contains an estimate the memory consumed by the
+ ** pending data structures, including hash table overhead, but not including
+ ** malloc overhead. When nPendingData exceeds nMaxPendingData, all hash
+ ** tables are flushed to disk. Variable iPrevDocid is the docid of the most
+ ** recently inserted record.
+ */
+ int nIndex; /* Size of aIndex[] */
+ struct Fts3Index {
+ int nPrefix; /* Prefix length (0 for main terms index) */
+ Fts3Hash hPending; /* Pending terms table for this index */
+ } *aIndex;
+ int nMaxPendingData; /* Max pending data before flush to disk */
+ int nPendingData; /* Current bytes of pending data */
+ sqlite_int64 iPrevDocid; /* Docid of most recently inserted document */
+ int iPrevLangid; /* Langid of recently inserted document */
+
+#if defined(SQLITE_DEBUG) || defined(SQLITE_COVERAGE_TEST)
+ /* State variables used for validating that the transaction control
+ ** methods of the virtual table are called at appropriate times. These
+ ** values do not contribute to FTS functionality; they are used for
+ ** verifying the operation of the SQLite core.
+ */
+ int inTransaction; /* True after xBegin but before xCommit/xRollback */
+ int mxSavepoint; /* Largest valid xSavepoint integer */
+#endif
+};
+
+/*
+** When the core wants to read from the virtual table, it creates a
+** virtual table cursor (an instance of the following structure) using
+** the xOpen method. Cursors are destroyed using the xClose method.
+*/
+struct Fts3Cursor {
+ sqlite3_vtab_cursor base; /* Base class used by SQLite core */
+ i16 eSearch; /* Search strategy (see below) */
+ u8 isEof; /* True if at End Of Results */
+ u8 isRequireSeek; /* True if must seek pStmt to %_content row */
+ sqlite3_stmt *pStmt; /* Prepared statement in use by the cursor */
+ Fts3Expr *pExpr; /* Parsed MATCH query string */
+ int iLangid; /* Language being queried for */
+ int nPhrase; /* Number of matchable phrases in query */
+ Fts3DeferredToken *pDeferred; /* Deferred search tokens, if any */
+ sqlite3_int64 iPrevId; /* Previous id read from aDoclist */
+ char *pNextId; /* Pointer into the body of aDoclist */
+ char *aDoclist; /* List of docids for full-text queries */
+ int nDoclist; /* Size of buffer at aDoclist */
+ u8 bDesc; /* True to sort in descending order */
+ int eEvalmode; /* An FTS3_EVAL_XX constant */
+ int nRowAvg; /* Average size of database rows, in pages */
+ sqlite3_int64 nDoc; /* Documents in table */
+
+ int isMatchinfoNeeded; /* True when aMatchinfo[] needs filling in */
+ u32 *aMatchinfo; /* Information about most recent match */
+ int nMatchinfo; /* Number of elements in aMatchinfo[] */
+ char *zMatchinfo; /* Matchinfo specification */
+};
+
+#define FTS3_EVAL_FILTER 0
+#define FTS3_EVAL_NEXT 1
+#define FTS3_EVAL_MATCHINFO 2
+
+/*
+** The Fts3Cursor.eSearch member is always set to one of the following.
+** Actualy, Fts3Cursor.eSearch can be greater than or equal to
+** FTS3_FULLTEXT_SEARCH. If so, then Fts3Cursor.eSearch - 2 is the index
+** of the column to be searched. For example, in
+**
+** CREATE VIRTUAL TABLE ex1 USING fts3(a,b,c,d);
+** SELECT docid FROM ex1 WHERE b MATCH 'one two three';
+**
+** Because the LHS of the MATCH operator is 2nd column "b",
+** Fts3Cursor.eSearch will be set to FTS3_FULLTEXT_SEARCH+1. (+0 for a,
+** +1 for b, +2 for c, +3 for d.) If the LHS of MATCH were "ex1"
+** indicating that all columns should be searched,
+** then eSearch would be set to FTS3_FULLTEXT_SEARCH+4.
+*/
+#define FTS3_FULLSCAN_SEARCH 0 /* Linear scan of %_content table */
+#define FTS3_DOCID_SEARCH 1 /* Lookup by rowid on %_content table */
+#define FTS3_FULLTEXT_SEARCH 2 /* Full-text index search */
+
+
+struct Fts3Doclist {
+ char *aAll; /* Array containing doclist (or NULL) */
+ int nAll; /* Size of a[] in bytes */
+ char *pNextDocid; /* Pointer to next docid */
+
+ sqlite3_int64 iDocid; /* Current docid (if pList!=0) */
+ int bFreeList; /* True if pList should be sqlite3_free()d */
+ char *pList; /* Pointer to position list following iDocid */
+ int nList; /* Length of position list */
+};
+
+/*
+** A "phrase" is a sequence of one or more tokens that must match in
+** sequence. A single token is the base case and the most common case.
+** For a sequence of tokens contained in double-quotes (i.e. "one two three")
+** nToken will be the number of tokens in the string.
+*/
+struct Fts3PhraseToken {
+ char *z; /* Text of the token */
+ int n; /* Number of bytes in buffer z */
+ int isPrefix; /* True if token ends with a "*" character */
+ int bFirst; /* True if token must appear at position 0 */
+
+ /* Variables above this point are populated when the expression is
+ ** parsed (by code in fts3_expr.c). Below this point the variables are
+ ** used when evaluating the expression. */
+ Fts3DeferredToken *pDeferred; /* Deferred token object for this token */
+ Fts3MultiSegReader *pSegcsr; /* Segment-reader for this token */
+};
+
+struct Fts3Phrase {
+ /* Cache of doclist for this phrase. */
+ Fts3Doclist doclist;
+ int bIncr; /* True if doclist is loaded incrementally */
+ int iDoclistToken;
+
+ /* Variables below this point are populated by fts3_expr.c when parsing
+ ** a MATCH expression. Everything above is part of the evaluation phase.
+ */
+ int nToken; /* Number of tokens in the phrase */
+ int iColumn; /* Index of column this phrase must match */
+ Fts3PhraseToken aToken[1]; /* One entry for each token in the phrase */
+};
+
+/*
+** A tree of these objects forms the RHS of a MATCH operator.
+**
+** If Fts3Expr.eType is FTSQUERY_PHRASE and isLoaded is true, then aDoclist
+** points to a malloced buffer, size nDoclist bytes, containing the results
+** of this phrase query in FTS3 doclist format. As usual, the initial
+** "Length" field found in doclists stored on disk is omitted from this
+** buffer.
+**
+** Variable aMI is used only for FTSQUERY_NEAR nodes to store the global
+** matchinfo data. If it is not NULL, it points to an array of size nCol*3,
+** where nCol is the number of columns in the queried FTS table. The array
+** is populated as follows:
+**
+** aMI[iCol*3 + 0] = Undefined
+** aMI[iCol*3 + 1] = Number of occurrences
+** aMI[iCol*3 + 2] = Number of rows containing at least one instance
+**
+** The aMI array is allocated using sqlite3_malloc(). It should be freed
+** when the expression node is.
+*/
+struct Fts3Expr {
+ int eType; /* One of the FTSQUERY_XXX values defined below */
+ int nNear; /* Valid if eType==FTSQUERY_NEAR */
+ Fts3Expr *pParent; /* pParent->pLeft==this or pParent->pRight==this */
+ Fts3Expr *pLeft; /* Left operand */
+ Fts3Expr *pRight; /* Right operand */
+ Fts3Phrase *pPhrase; /* Valid if eType==FTSQUERY_PHRASE */
+
+ /* The following are used by the fts3_eval.c module. */
+ sqlite3_int64 iDocid; /* Current docid */
+ u8 bEof; /* True this expression is at EOF already */
+ u8 bStart; /* True if iDocid is valid */
+ u8 bDeferred; /* True if this expression is entirely deferred */
+
+ u32 *aMI;
+};
+
+/*
+** Candidate values for Fts3Query.eType. Note that the order of the first
+** four values is in order of precedence when parsing expressions. For
+** example, the following:
+**
+** "a OR b AND c NOT d NEAR e"
+**
+** is equivalent to:
+**
+** "a OR (b AND (c NOT (d NEAR e)))"
+*/
+#define FTSQUERY_NEAR 1
+#define FTSQUERY_NOT 2
+#define FTSQUERY_AND 3
+#define FTSQUERY_OR 4
+#define FTSQUERY_PHRASE 5
+
+
+/* fts3_write.c */
+SQLITE_PRIVATE int sqlite3Fts3UpdateMethod(sqlite3_vtab*,int,sqlite3_value**,sqlite3_int64*);
+SQLITE_PRIVATE int sqlite3Fts3PendingTermsFlush(Fts3Table *);
+SQLITE_PRIVATE void sqlite3Fts3PendingTermsClear(Fts3Table *);
+SQLITE_PRIVATE int sqlite3Fts3Optimize(Fts3Table *);
+SQLITE_PRIVATE int sqlite3Fts3SegReaderNew(int, int, sqlite3_int64,
+ sqlite3_int64, sqlite3_int64, const char *, int, Fts3SegReader**);
+SQLITE_PRIVATE int sqlite3Fts3SegReaderPending(
+ Fts3Table*,int,const char*,int,int,Fts3SegReader**);
+SQLITE_PRIVATE void sqlite3Fts3SegReaderFree(Fts3SegReader *);
+SQLITE_PRIVATE int sqlite3Fts3AllSegdirs(Fts3Table*, int, int, int, sqlite3_stmt **);
+SQLITE_PRIVATE int sqlite3Fts3ReadLock(Fts3Table *);
+SQLITE_PRIVATE int sqlite3Fts3ReadBlock(Fts3Table*, sqlite3_int64, char **, int*, int*);
+
+SQLITE_PRIVATE int sqlite3Fts3SelectDoctotal(Fts3Table *, sqlite3_stmt **);
+SQLITE_PRIVATE int sqlite3Fts3SelectDocsize(Fts3Table *, sqlite3_int64, sqlite3_stmt **);
+
+#ifndef SQLITE_DISABLE_FTS4_DEFERRED
+SQLITE_PRIVATE void sqlite3Fts3FreeDeferredTokens(Fts3Cursor *);
+SQLITE_PRIVATE int sqlite3Fts3DeferToken(Fts3Cursor *, Fts3PhraseToken *, int);
+SQLITE_PRIVATE int sqlite3Fts3CacheDeferredDoclists(Fts3Cursor *);
+SQLITE_PRIVATE void sqlite3Fts3FreeDeferredDoclists(Fts3Cursor *);
+SQLITE_PRIVATE int sqlite3Fts3DeferredTokenList(Fts3DeferredToken *, char **, int *);
+#else
+# define sqlite3Fts3FreeDeferredTokens(x)
+# define sqlite3Fts3DeferToken(x,y,z) SQLITE_OK
+# define sqlite3Fts3CacheDeferredDoclists(x) SQLITE_OK
+# define sqlite3Fts3FreeDeferredDoclists(x)
+# define sqlite3Fts3DeferredTokenList(x,y,z) SQLITE_OK
+#endif
+
+SQLITE_PRIVATE void sqlite3Fts3SegmentsClose(Fts3Table *);
+SQLITE_PRIVATE int sqlite3Fts3MaxLevel(Fts3Table *, int *);
+
+/* Special values interpreted by sqlite3SegReaderCursor() */
+#define FTS3_SEGCURSOR_PENDING -1
+#define FTS3_SEGCURSOR_ALL -2
+
+SQLITE_PRIVATE int sqlite3Fts3SegReaderStart(Fts3Table*, Fts3MultiSegReader*, Fts3SegFilter*);
+SQLITE_PRIVATE int sqlite3Fts3SegReaderStep(Fts3Table *, Fts3MultiSegReader *);
+SQLITE_PRIVATE void sqlite3Fts3SegReaderFinish(Fts3MultiSegReader *);
+
+SQLITE_PRIVATE int sqlite3Fts3SegReaderCursor(Fts3Table *,
+ int, int, int, const char *, int, int, int, Fts3MultiSegReader *);
+
+/* Flags allowed as part of the 4th argument to SegmentReaderIterate() */
+#define FTS3_SEGMENT_REQUIRE_POS 0x00000001
+#define FTS3_SEGMENT_IGNORE_EMPTY 0x00000002
+#define FTS3_SEGMENT_COLUMN_FILTER 0x00000004
+#define FTS3_SEGMENT_PREFIX 0x00000008
+#define FTS3_SEGMENT_SCAN 0x00000010
+#define FTS3_SEGMENT_FIRST 0x00000020
+
+/* Type passed as 4th argument to SegmentReaderIterate() */
+struct Fts3SegFilter {
+ const char *zTerm;
+ int nTerm;
+ int iCol;
+ int flags;
+};
+
+struct Fts3MultiSegReader {
+ /* Used internally by sqlite3Fts3SegReaderXXX() calls */
+ Fts3SegReader **apSegment; /* Array of Fts3SegReader objects */
+ int nSegment; /* Size of apSegment array */
+ int nAdvance; /* How many seg-readers to advance */
+ Fts3SegFilter *pFilter; /* Pointer to filter object */
+ char *aBuffer; /* Buffer to merge doclists in */
+ int nBuffer; /* Allocated size of aBuffer[] in bytes */
+
+ int iColFilter; /* If >=0, filter for this column */
+ int bRestart;
+
+ /* Used by fts3.c only. */
+ int nCost; /* Cost of running iterator */
+ int bLookup; /* True if a lookup of a single entry. */
+
+ /* Output values. Valid only after Fts3SegReaderStep() returns SQLITE_ROW. */
+ char *zTerm; /* Pointer to term buffer */
+ int nTerm; /* Size of zTerm in bytes */
+ char *aDoclist; /* Pointer to doclist buffer */
+ int nDoclist; /* Size of aDoclist[] in bytes */
+};
+
+SQLITE_PRIVATE int sqlite3Fts3Incrmerge(Fts3Table*,int,int);
+
+/* fts3.c */
+SQLITE_PRIVATE int sqlite3Fts3PutVarint(char *, sqlite3_int64);
+SQLITE_PRIVATE int sqlite3Fts3GetVarint(const char *, sqlite_int64 *);
+SQLITE_PRIVATE int sqlite3Fts3GetVarint32(const char *, int *);
+SQLITE_PRIVATE int sqlite3Fts3VarintLen(sqlite3_uint64);
+SQLITE_PRIVATE void sqlite3Fts3Dequote(char *);
+SQLITE_PRIVATE void sqlite3Fts3DoclistPrev(int,char*,int,char**,sqlite3_int64*,int*,u8*);
+SQLITE_PRIVATE int sqlite3Fts3EvalPhraseStats(Fts3Cursor *, Fts3Expr *, u32 *);
+SQLITE_PRIVATE int sqlite3Fts3FirstFilter(sqlite3_int64, char *, int, char *);
+SQLITE_PRIVATE void sqlite3Fts3CreateStatTable(int*, Fts3Table*);
+
+/* fts3_tokenizer.c */
+SQLITE_PRIVATE const char *sqlite3Fts3NextToken(const char *, int *);
+SQLITE_PRIVATE int sqlite3Fts3InitHashTable(sqlite3 *, Fts3Hash *, const char *);
+SQLITE_PRIVATE int sqlite3Fts3InitTokenizer(Fts3Hash *pHash, const char *,
+ sqlite3_tokenizer **, char **
+);
+SQLITE_PRIVATE int sqlite3Fts3IsIdChar(char);
+
+/* fts3_snippet.c */
+SQLITE_PRIVATE void sqlite3Fts3Offsets(sqlite3_context*, Fts3Cursor*);
+SQLITE_PRIVATE void sqlite3Fts3Snippet(sqlite3_context *, Fts3Cursor *, const char *,
+ const char *, const char *, int, int
+);
+SQLITE_PRIVATE void sqlite3Fts3Matchinfo(sqlite3_context *, Fts3Cursor *, const char *);
+
+/* fts3_expr.c */
+SQLITE_PRIVATE int sqlite3Fts3ExprParse(sqlite3_tokenizer *, int,
+ char **, int, int, int, const char *, int, Fts3Expr **
+);
+SQLITE_PRIVATE void sqlite3Fts3ExprFree(Fts3Expr *);
+#ifdef SQLITE_TEST
+SQLITE_PRIVATE int sqlite3Fts3ExprInitTestInterface(sqlite3 *db);
+SQLITE_PRIVATE int sqlite3Fts3InitTerm(sqlite3 *db);
+#endif
+
+SQLITE_PRIVATE int sqlite3Fts3OpenTokenizer(sqlite3_tokenizer *, int, const char *, int,
+ sqlite3_tokenizer_cursor **
+);
+
+/* fts3_aux.c */
+SQLITE_PRIVATE int sqlite3Fts3InitAux(sqlite3 *db);
+
+SQLITE_PRIVATE void sqlite3Fts3EvalPhraseCleanup(Fts3Phrase *);
+
+SQLITE_PRIVATE int sqlite3Fts3MsrIncrStart(
+ Fts3Table*, Fts3MultiSegReader*, int, const char*, int);
+SQLITE_PRIVATE int sqlite3Fts3MsrIncrNext(
+ Fts3Table *, Fts3MultiSegReader *, sqlite3_int64 *, char **, int *);
+SQLITE_PRIVATE int sqlite3Fts3EvalPhrasePoslist(Fts3Cursor *, Fts3Expr *, int iCol, char **);
+SQLITE_PRIVATE int sqlite3Fts3MsrOvfl(Fts3Cursor *, Fts3MultiSegReader *, int *);
+SQLITE_PRIVATE int sqlite3Fts3MsrIncrRestart(Fts3MultiSegReader *pCsr);
+
+/* fts3_unicode2.c (functions generated by parsing unicode text files) */
+#ifdef SQLITE_ENABLE_FTS4_UNICODE61
+SQLITE_PRIVATE int sqlite3FtsUnicodeFold(int, int);
+SQLITE_PRIVATE int sqlite3FtsUnicodeIsalnum(int);
+SQLITE_PRIVATE int sqlite3FtsUnicodeIsdiacritic(int);
+#endif
+
+#endif /* !SQLITE_CORE || SQLITE_ENABLE_FTS3 */
+#endif /* _FTSINT_H */
+
+/************** End of fts3Int.h *********************************************/
+/************** Continuing where we left off in fts3.c ***********************/
+#if !defined(SQLITE_CORE) || defined(SQLITE_ENABLE_FTS3)
+
+#if defined(SQLITE_ENABLE_FTS3) && !defined(SQLITE_CORE)
+# define SQLITE_CORE 1
+#endif
+
+/* #include <assert.h> */
+/* #include <stdlib.h> */
+/* #include <stddef.h> */
+/* #include <stdio.h> */
+/* #include <string.h> */
+/* #include <stdarg.h> */
+
+#ifndef SQLITE_CORE
+ SQLITE_EXTENSION_INIT1
+#endif
+
+static int fts3EvalNext(Fts3Cursor *pCsr);
+static int fts3EvalStart(Fts3Cursor *pCsr);
+static int fts3TermSegReaderCursor(
+ Fts3Cursor *, const char *, int, int, Fts3MultiSegReader **);
+
+/*
+** Write a 64-bit variable-length integer to memory starting at p[0].
+** The length of data written will be between 1 and FTS3_VARINT_MAX bytes.
+** The number of bytes written is returned.
+*/
+SQLITE_PRIVATE int sqlite3Fts3PutVarint(char *p, sqlite_int64 v){
+ unsigned char *q = (unsigned char *) p;
+ sqlite_uint64 vu = v;
+ do{
+ *q++ = (unsigned char) ((vu & 0x7f) | 0x80);
+ vu >>= 7;
+ }while( vu!=0 );
+ q[-1] &= 0x7f; /* turn off high bit in final byte */
+ assert( q - (unsigned char *)p <= FTS3_VARINT_MAX );
+ return (int) (q - (unsigned char *)p);
+}
+
+/*
+** Read a 64-bit variable-length integer from memory starting at p[0].
+** Return the number of bytes read, or 0 on error.
+** The value is stored in *v.
+*/
+SQLITE_PRIVATE int sqlite3Fts3GetVarint(const char *p, sqlite_int64 *v){
+ const unsigned char *q = (const unsigned char *) p;
+ sqlite_uint64 x = 0, y = 1;
+ while( (*q&0x80)==0x80 && q-(unsigned char *)p<FTS3_VARINT_MAX ){
+ x += y * (*q++ & 0x7f);
+ y <<= 7;
+ }
+ x += y * (*q++);
+ *v = (sqlite_int64) x;
+ return (int) (q - (unsigned char *)p);
+}
+
+/*
+** Similar to sqlite3Fts3GetVarint(), except that the output is truncated to a
+** 32-bit integer before it is returned.
+*/
+SQLITE_PRIVATE int sqlite3Fts3GetVarint32(const char *p, int *pi){
+ sqlite_int64 i;
+ int ret = sqlite3Fts3GetVarint(p, &i);
+ *pi = (int) i;
+ return ret;
+}
+
+/*
+** Return the number of bytes required to encode v as a varint
+*/
+SQLITE_PRIVATE int sqlite3Fts3VarintLen(sqlite3_uint64 v){
+ int i = 0;
+ do{
+ i++;
+ v >>= 7;
+ }while( v!=0 );
+ return i;
+}
+
+/*
+** Convert an SQL-style quoted string into a normal string by removing
+** the quote characters. The conversion is done in-place. If the
+** input does not begin with a quote character, then this routine
+** is a no-op.
+**
+** Examples:
+**
+** "abc" becomes abc
+** 'xyz' becomes xyz
+** [pqr] becomes pqr
+** `mno` becomes mno
+**
+*/
+SQLITE_PRIVATE void sqlite3Fts3Dequote(char *z){
+ char quote; /* Quote character (if any ) */
+
+ quote = z[0];
+ if( quote=='[' || quote=='\'' || quote=='"' || quote=='`' ){
+ int iIn = 1; /* Index of next byte to read from input */
+ int iOut = 0; /* Index of next byte to write to output */
+
+ /* If the first byte was a '[', then the close-quote character is a ']' */
+ if( quote=='[' ) quote = ']';
+
+ while( ALWAYS(z[iIn]) ){
+ if( z[iIn]==quote ){
+ if( z[iIn+1]!=quote ) break;
+ z[iOut++] = quote;
+ iIn += 2;
+ }else{
+ z[iOut++] = z[iIn++];
+ }
+ }
+ z[iOut] = '\0';
+ }
+}
+
+/*
+** Read a single varint from the doclist at *pp and advance *pp to point
+** to the first byte past the end of the varint. Add the value of the varint
+** to *pVal.
+*/
+static void fts3GetDeltaVarint(char **pp, sqlite3_int64 *pVal){
+ sqlite3_int64 iVal;
+ *pp += sqlite3Fts3GetVarint(*pp, &iVal);
+ *pVal += iVal;
+}
+
+/*
+** When this function is called, *pp points to the first byte following a
+** varint that is part of a doclist (or position-list, or any other list
+** of varints). This function moves *pp to point to the start of that varint,
+** and sets *pVal by the varint value.
+**
+** Argument pStart points to the first byte of the doclist that the
+** varint is part of.
+*/
+static void fts3GetReverseVarint(
+ char **pp,
+ char *pStart,
+ sqlite3_int64 *pVal
+){
+ sqlite3_int64 iVal;
+ char *p;
+
+ /* Pointer p now points at the first byte past the varint we are
+ ** interested in. So, unless the doclist is corrupt, the 0x80 bit is
+ ** clear on character p[-1]. */
+ for(p = (*pp)-2; p>=pStart && *p&0x80; p--);
+ p++;
+ *pp = p;
+
+ sqlite3Fts3GetVarint(p, &iVal);
+ *pVal = iVal;
+}
+
+/*
+** The xDisconnect() virtual table method.
+*/
+static int fts3DisconnectMethod(sqlite3_vtab *pVtab){
+ Fts3Table *p = (Fts3Table *)pVtab;
+ int i;
+
+ assert( p->nPendingData==0 );
+ assert( p->pSegments==0 );
+
+ /* Free any prepared statements held */
+ for(i=0; i<SizeofArray(p->aStmt); i++){
+ sqlite3_finalize(p->aStmt[i]);
+ }
+ sqlite3_free(p->zSegmentsTbl);
+ sqlite3_free(p->zReadExprlist);
+ sqlite3_free(p->zWriteExprlist);
+ sqlite3_free(p->zContentTbl);
+ sqlite3_free(p->zLanguageid);
+
+ /* Invoke the tokenizer destructor to free the tokenizer. */
+ p->pTokenizer->pModule->xDestroy(p->pTokenizer);
+
+ sqlite3_free(p);
+ return SQLITE_OK;
+}
+
+/*
+** Construct one or more SQL statements from the format string given
+** and then evaluate those statements. The success code is written
+** into *pRc.
+**
+** If *pRc is initially non-zero then this routine is a no-op.
+*/
+static void fts3DbExec(
+ int *pRc, /* Success code */
+ sqlite3 *db, /* Database in which to run SQL */
+ const char *zFormat, /* Format string for SQL */
+ ... /* Arguments to the format string */
+){
+ va_list ap;
+ char *zSql;
+ if( *pRc ) return;
+ va_start(ap, zFormat);
+ zSql = sqlite3_vmprintf(zFormat, ap);
+ va_end(ap);
+ if( zSql==0 ){
+ *pRc = SQLITE_NOMEM;
+ }else{
+ *pRc = sqlite3_exec(db, zSql, 0, 0, 0);
+ sqlite3_free(zSql);
+ }
+}
+
+/*
+** The xDestroy() virtual table method.
+*/
+static int fts3DestroyMethod(sqlite3_vtab *pVtab){
+ Fts3Table *p = (Fts3Table *)pVtab;
+ int rc = SQLITE_OK; /* Return code */
+ const char *zDb = p->zDb; /* Name of database (e.g. "main", "temp") */
+ sqlite3 *db = p->db; /* Database handle */
+
+ /* Drop the shadow tables */
+ if( p->zContentTbl==0 ){
+ fts3DbExec(&rc, db, "DROP TABLE IF EXISTS %Q.'%q_content'", zDb, p->zName);
+ }
+ fts3DbExec(&rc, db, "DROP TABLE IF EXISTS %Q.'%q_segments'", zDb,p->zName);
+ fts3DbExec(&rc, db, "DROP TABLE IF EXISTS %Q.'%q_segdir'", zDb, p->zName);
+ fts3DbExec(&rc, db, "DROP TABLE IF EXISTS %Q.'%q_docsize'", zDb, p->zName);
+ fts3DbExec(&rc, db, "DROP TABLE IF EXISTS %Q.'%q_stat'", zDb, p->zName);
+
+ /* If everything has worked, invoke fts3DisconnectMethod() to free the
+ ** memory associated with the Fts3Table structure and return SQLITE_OK.
+ ** Otherwise, return an SQLite error code.
+ */
+ return (rc==SQLITE_OK ? fts3DisconnectMethod(pVtab) : rc);
+}
+
+
+/*
+** Invoke sqlite3_declare_vtab() to declare the schema for the FTS3 table
+** passed as the first argument. This is done as part of the xConnect()
+** and xCreate() methods.
+**
+** If *pRc is non-zero when this function is called, it is a no-op.
+** Otherwise, if an error occurs, an SQLite error code is stored in *pRc
+** before returning.
+*/
+static void fts3DeclareVtab(int *pRc, Fts3Table *p){
+ if( *pRc==SQLITE_OK ){
+ int i; /* Iterator variable */
+ int rc; /* Return code */
+ char *zSql; /* SQL statement passed to declare_vtab() */
+ char *zCols; /* List of user defined columns */
+ const char *zLanguageid;
+
+ zLanguageid = (p->zLanguageid ? p->zLanguageid : "__langid");
+ sqlite3_vtab_config(p->db, SQLITE_VTAB_CONSTRAINT_SUPPORT, 1);
+
+ /* Create a list of user columns for the virtual table */
+ zCols = sqlite3_mprintf("%Q, ", p->azColumn[0]);
+ for(i=1; zCols && i<p->nColumn; i++){
+ zCols = sqlite3_mprintf("%z%Q, ", zCols, p->azColumn[i]);
+ }
+
+ /* Create the whole "CREATE TABLE" statement to pass to SQLite */
+ zSql = sqlite3_mprintf(
+ "CREATE TABLE x(%s %Q HIDDEN, docid HIDDEN, %Q HIDDEN)",
+ zCols, p->zName, zLanguageid
+ );
+ if( !zCols || !zSql ){
+ rc = SQLITE_NOMEM;
+ }else{
+ rc = sqlite3_declare_vtab(p->db, zSql);
+ }
+
+ sqlite3_free(zSql);
+ sqlite3_free(zCols);
+ *pRc = rc;
+ }
+}
+
+/*
+** Create the %_stat table if it does not already exist.
+*/
+SQLITE_PRIVATE void sqlite3Fts3CreateStatTable(int *pRc, Fts3Table *p){
+ fts3DbExec(pRc, p->db,
+ "CREATE TABLE IF NOT EXISTS %Q.'%q_stat'"
+ "(id INTEGER PRIMARY KEY, value BLOB);",
+ p->zDb, p->zName
+ );
+ if( (*pRc)==SQLITE_OK ) p->bHasStat = 1;
+}
+
+/*
+** Create the backing store tables (%_content, %_segments and %_segdir)
+** required by the FTS3 table passed as the only argument. This is done
+** as part of the vtab xCreate() method.
+**
+** If the p->bHasDocsize boolean is true (indicating that this is an
+** FTS4 table, not an FTS3 table) then also create the %_docsize and
+** %_stat tables required by FTS4.
+*/
+static int fts3CreateTables(Fts3Table *p){
+ int rc = SQLITE_OK; /* Return code */
+ int i; /* Iterator variable */
+ sqlite3 *db = p->db; /* The database connection */
+
+ if( p->zContentTbl==0 ){
+ const char *zLanguageid = p->zLanguageid;
+ char *zContentCols; /* Columns of %_content table */
+
+ /* Create a list of user columns for the content table */
+ zContentCols = sqlite3_mprintf("docid INTEGER PRIMARY KEY");
+ for(i=0; zContentCols && i<p->nColumn; i++){
+ char *z = p->azColumn[i];
+ zContentCols = sqlite3_mprintf("%z, 'c%d%q'", zContentCols, i, z);
+ }
+ if( zLanguageid && zContentCols ){
+ zContentCols = sqlite3_mprintf("%z, langid", zContentCols, zLanguageid);
+ }
+ if( zContentCols==0 ) rc = SQLITE_NOMEM;
+
+ /* Create the content table */
+ fts3DbExec(&rc, db,
+ "CREATE TABLE %Q.'%q_content'(%s)",
+ p->zDb, p->zName, zContentCols
+ );
+ sqlite3_free(zContentCols);
+ }
+
+ /* Create other tables */
+ fts3DbExec(&rc, db,
+ "CREATE TABLE %Q.'%q_segments'(blockid INTEGER PRIMARY KEY, block BLOB);",
+ p->zDb, p->zName
+ );
+ fts3DbExec(&rc, db,
+ "CREATE TABLE %Q.'%q_segdir'("
+ "level INTEGER,"
+ "idx INTEGER,"
+ "start_block INTEGER,"
+ "leaves_end_block INTEGER,"
+ "end_block INTEGER,"
+ "root BLOB,"
+ "PRIMARY KEY(level, idx)"
+ ");",
+ p->zDb, p->zName
+ );
+ if( p->bHasDocsize ){
+ fts3DbExec(&rc, db,
+ "CREATE TABLE %Q.'%q_docsize'(docid INTEGER PRIMARY KEY, size BLOB);",
+ p->zDb, p->zName
+ );
+ }
+ assert( p->bHasStat==p->bFts4 );
+ if( p->bHasStat ){
+ sqlite3Fts3CreateStatTable(&rc, p);
+ }
+ return rc;
+}
+
+/*
+** Store the current database page-size in bytes in p->nPgsz.
+**
+** If *pRc is non-zero when this function is called, it is a no-op.
+** Otherwise, if an error occurs, an SQLite error code is stored in *pRc
+** before returning.
+*/
+static void fts3DatabasePageSize(int *pRc, Fts3Table *p){
+ if( *pRc==SQLITE_OK ){
+ int rc; /* Return code */
+ char *zSql; /* SQL text "PRAGMA %Q.page_size" */
+ sqlite3_stmt *pStmt; /* Compiled "PRAGMA %Q.page_size" statement */
+
+ zSql = sqlite3_mprintf("PRAGMA %Q.page_size", p->zDb);
+ if( !zSql ){
+ rc = SQLITE_NOMEM;
+ }else{
+ rc = sqlite3_prepare(p->db, zSql, -1, &pStmt, 0);
+ if( rc==SQLITE_OK ){
+ sqlite3_step(pStmt);
+ p->nPgsz = sqlite3_column_int(pStmt, 0);
+ rc = sqlite3_finalize(pStmt);
+ }else if( rc==SQLITE_AUTH ){
+ p->nPgsz = 1024;
+ rc = SQLITE_OK;
+ }
+ }
+ assert( p->nPgsz>0 || rc!=SQLITE_OK );
+ sqlite3_free(zSql);
+ *pRc = rc;
+ }
+}
+
+/*
+** "Special" FTS4 arguments are column specifications of the following form:
+**
+** <key> = <value>
+**
+** There may not be whitespace surrounding the "=" character. The <value>
+** term may be quoted, but the <key> may not.
+*/
+static int fts3IsSpecialColumn(
+ const char *z,
+ int *pnKey,
+ char **pzValue
+){
+ char *zValue;
+ const char *zCsr = z;
+
+ while( *zCsr!='=' ){
+ if( *zCsr=='\0' ) return 0;
+ zCsr++;
+ }
+
+ *pnKey = (int)(zCsr-z);
+ zValue = sqlite3_mprintf("%s", &zCsr[1]);
+ if( zValue ){
+ sqlite3Fts3Dequote(zValue);
+ }
+ *pzValue = zValue;
+ return 1;
+}
+
+/*
+** Append the output of a printf() style formatting to an existing string.
+*/
+static void fts3Appendf(
+ int *pRc, /* IN/OUT: Error code */
+ char **pz, /* IN/OUT: Pointer to string buffer */
+ const char *zFormat, /* Printf format string to append */
+ ... /* Arguments for printf format string */
+){
+ if( *pRc==SQLITE_OK ){
+ va_list ap;
+ char *z;
+ va_start(ap, zFormat);
+ z = sqlite3_vmprintf(zFormat, ap);
+ va_end(ap);
+ if( z && *pz ){
+ char *z2 = sqlite3_mprintf("%s%s", *pz, z);
+ sqlite3_free(z);
+ z = z2;
+ }
+ if( z==0 ) *pRc = SQLITE_NOMEM;
+ sqlite3_free(*pz);
+ *pz = z;
+ }
+}
+
+/*
+** Return a copy of input string zInput enclosed in double-quotes (") and
+** with all double quote characters escaped. For example:
+**
+** fts3QuoteId("un \"zip\"") -> "un \"\"zip\"\""
+**
+** The pointer returned points to memory obtained from sqlite3_malloc(). It
+** is the callers responsibility to call sqlite3_free() to release this
+** memory.
+*/
+static char *fts3QuoteId(char const *zInput){
+ int nRet;
+ char *zRet;
+ nRet = 2 + (int)strlen(zInput)*2 + 1;
+ zRet = sqlite3_malloc(nRet);
+ if( zRet ){
+ int i;
+ char *z = zRet;
+ *(z++) = '"';
+ for(i=0; zInput[i]; i++){
+ if( zInput[i]=='"' ) *(z++) = '"';
+ *(z++) = zInput[i];
+ }
+ *(z++) = '"';
+ *(z++) = '\0';
+ }
+ return zRet;
+}
+
+/*
+** Return a list of comma separated SQL expressions and a FROM clause that
+** could be used in a SELECT statement such as the following:
+**
+** SELECT <list of expressions> FROM %_content AS x ...
+**
+** to return the docid, followed by each column of text data in order
+** from left to write. If parameter zFunc is not NULL, then instead of
+** being returned directly each column of text data is passed to an SQL
+** function named zFunc first. For example, if zFunc is "unzip" and the
+** table has the three user-defined columns "a", "b", and "c", the following
+** string is returned:
+**
+** "docid, unzip(x.'a'), unzip(x.'b'), unzip(x.'c') FROM %_content AS x"
+**
+** The pointer returned points to a buffer allocated by sqlite3_malloc(). It
+** is the responsibility of the caller to eventually free it.
+**
+** If *pRc is not SQLITE_OK when this function is called, it is a no-op (and
+** a NULL pointer is returned). Otherwise, if an OOM error is encountered
+** by this function, NULL is returned and *pRc is set to SQLITE_NOMEM. If
+** no error occurs, *pRc is left unmodified.
+*/
+static char *fts3ReadExprList(Fts3Table *p, const char *zFunc, int *pRc){
+ char *zRet = 0;
+ char *zFree = 0;
+ char *zFunction;
+ int i;
+
+ if( p->zContentTbl==0 ){
+ if( !zFunc ){
+ zFunction = "";
+ }else{
+ zFree = zFunction = fts3QuoteId(zFunc);
+ }
+ fts3Appendf(pRc, &zRet, "docid");
+ for(i=0; i<p->nColumn; i++){
+ fts3Appendf(pRc, &zRet, ",%s(x.'c%d%q')", zFunction, i, p->azColumn[i]);
+ }
+ if( p->zLanguageid ){
+ fts3Appendf(pRc, &zRet, ", x.%Q", "langid");
+ }
+ sqlite3_free(zFree);
+ }else{
+ fts3Appendf(pRc, &zRet, "rowid");
+ for(i=0; i<p->nColumn; i++){
+ fts3Appendf(pRc, &zRet, ", x.'%q'", p->azColumn[i]);
+ }
+ if( p->zLanguageid ){
+ fts3Appendf(pRc, &zRet, ", x.%Q", p->zLanguageid);
+ }
+ }
+ fts3Appendf(pRc, &zRet, " FROM '%q'.'%q%s' AS x",
+ p->zDb,
+ (p->zContentTbl ? p->zContentTbl : p->zName),
+ (p->zContentTbl ? "" : "_content")
+ );
+ return zRet;
+}
+
+/*
+** Return a list of N comma separated question marks, where N is the number
+** of columns in the %_content table (one for the docid plus one for each
+** user-defined text column).
+**
+** If argument zFunc is not NULL, then all but the first question mark
+** is preceded by zFunc and an open bracket, and followed by a closed
+** bracket. For example, if zFunc is "zip" and the FTS3 table has three
+** user-defined text columns, the following string is returned:
+**
+** "?, zip(?), zip(?), zip(?)"
+**
+** The pointer returned points to a buffer allocated by sqlite3_malloc(). It
+** is the responsibility of the caller to eventually free it.
+**
+** If *pRc is not SQLITE_OK when this function is called, it is a no-op (and
+** a NULL pointer is returned). Otherwise, if an OOM error is encountered
+** by this function, NULL is returned and *pRc is set to SQLITE_NOMEM. If
+** no error occurs, *pRc is left unmodified.
+*/
+static char *fts3WriteExprList(Fts3Table *p, const char *zFunc, int *pRc){
+ char *zRet = 0;
+ char *zFree = 0;
+ char *zFunction;
+ int i;
+
+ if( !zFunc ){
+ zFunction = "";
+ }else{
+ zFree = zFunction = fts3QuoteId(zFunc);
+ }
+ fts3Appendf(pRc, &zRet, "?");
+ for(i=0; i<p->nColumn; i++){
+ fts3Appendf(pRc, &zRet, ",%s(?)", zFunction);
+ }
+ if( p->zLanguageid ){
+ fts3Appendf(pRc, &zRet, ", ?");
+ }
+ sqlite3_free(zFree);
+ return zRet;
+}
+
+/*
+** This function interprets the string at (*pp) as a non-negative integer
+** value. It reads the integer and sets *pnOut to the value read, then
+** sets *pp to point to the byte immediately following the last byte of
+** the integer value.
+**
+** Only decimal digits ('0'..'9') may be part of an integer value.
+**
+** If *pp does not being with a decimal digit SQLITE_ERROR is returned and
+** the output value undefined. Otherwise SQLITE_OK is returned.
+**
+** This function is used when parsing the "prefix=" FTS4 parameter.
+*/
+static int fts3GobbleInt(const char **pp, int *pnOut){
+ const char *p; /* Iterator pointer */
+ int nInt = 0; /* Output value */
+
+ for(p=*pp; p[0]>='0' && p[0]<='9'; p++){
+ nInt = nInt * 10 + (p[0] - '0');
+ }
+ if( p==*pp ) return SQLITE_ERROR;
+ *pnOut = nInt;
+ *pp = p;
+ return SQLITE_OK;
+}
+
+/*
+** This function is called to allocate an array of Fts3Index structures
+** representing the indexes maintained by the current FTS table. FTS tables
+** always maintain the main "terms" index, but may also maintain one or
+** more "prefix" indexes, depending on the value of the "prefix=" parameter
+** (if any) specified as part of the CREATE VIRTUAL TABLE statement.
+**
+** Argument zParam is passed the value of the "prefix=" option if one was
+** specified, or NULL otherwise.
+**
+** If no error occurs, SQLITE_OK is returned and *apIndex set to point to
+** the allocated array. *pnIndex is set to the number of elements in the
+** array. If an error does occur, an SQLite error code is returned.
+**
+** Regardless of whether or not an error is returned, it is the responsibility
+** of the caller to call sqlite3_free() on the output array to free it.
+*/
+static int fts3PrefixParameter(
+ const char *zParam, /* ABC in prefix=ABC parameter to parse */
+ int *pnIndex, /* OUT: size of *apIndex[] array */
+ struct Fts3Index **apIndex /* OUT: Array of indexes for this table */
+){
+ struct Fts3Index *aIndex; /* Allocated array */
+ int nIndex = 1; /* Number of entries in array */
+
+ if( zParam && zParam[0] ){
+ const char *p;
+ nIndex++;
+ for(p=zParam; *p; p++){
+ if( *p==',' ) nIndex++;
+ }
+ }
+
+ aIndex = sqlite3_malloc(sizeof(struct Fts3Index) * nIndex);
+ *apIndex = aIndex;
+ *pnIndex = nIndex;
+ if( !aIndex ){
+ return SQLITE_NOMEM;
+ }
+
+ memset(aIndex, 0, sizeof(struct Fts3Index) * nIndex);
+ if( zParam ){
+ const char *p = zParam;
+ int i;
+ for(i=1; i<nIndex; i++){
+ int nPrefix;
+ if( fts3GobbleInt(&p, &nPrefix) ) return SQLITE_ERROR;
+ aIndex[i].nPrefix = nPrefix;
+ p++;
+ }
+ }
+
+ return SQLITE_OK;
+}
+
+/*
+** This function is called when initializing an FTS4 table that uses the
+** content=xxx option. It determines the number of and names of the columns
+** of the new FTS4 table.
+**
+** The third argument passed to this function is the value passed to the
+** config=xxx option (i.e. "xxx"). This function queries the database for
+** a table of that name. If found, the output variables are populated
+** as follows:
+**
+** *pnCol: Set to the number of columns table xxx has,
+**
+** *pnStr: Set to the total amount of space required to store a copy
+** of each columns name, including the nul-terminator.
+**
+** *pazCol: Set to point to an array of *pnCol strings. Each string is
+** the name of the corresponding column in table xxx. The array
+** and its contents are allocated using a single allocation. It
+** is the responsibility of the caller to free this allocation
+** by eventually passing the *pazCol value to sqlite3_free().
+**
+** If the table cannot be found, an error code is returned and the output
+** variables are undefined. Or, if an OOM is encountered, SQLITE_NOMEM is
+** returned (and the output variables are undefined).
+*/
+static int fts3ContentColumns(
+ sqlite3 *db, /* Database handle */
+ const char *zDb, /* Name of db (i.e. "main", "temp" etc.) */
+ const char *zTbl, /* Name of content table */
+ const char ***pazCol, /* OUT: Malloc'd array of column names */
+ int *pnCol, /* OUT: Size of array *pazCol */
+ int *pnStr /* OUT: Bytes of string content */
+){
+ int rc = SQLITE_OK; /* Return code */
+ char *zSql; /* "SELECT *" statement on zTbl */
+ sqlite3_stmt *pStmt = 0; /* Compiled version of zSql */
+
+ zSql = sqlite3_mprintf("SELECT * FROM %Q.%Q", zDb, zTbl);
+ if( !zSql ){
+ rc = SQLITE_NOMEM;
+ }else{
+ rc = sqlite3_prepare(db, zSql, -1, &pStmt, 0);
+ }
+ sqlite3_free(zSql);
+
+ if( rc==SQLITE_OK ){
+ const char **azCol; /* Output array */
+ int nStr = 0; /* Size of all column names (incl. 0x00) */
+ int nCol; /* Number of table columns */
+ int i; /* Used to iterate through columns */
+
+ /* Loop through the returned columns. Set nStr to the number of bytes of
+ ** space required to store a copy of each column name, including the
+ ** nul-terminator byte. */
+ nCol = sqlite3_column_count(pStmt);
+ for(i=0; i<nCol; i++){
+ const char *zCol = sqlite3_column_name(pStmt, i);
+ nStr += (int)strlen(zCol) + 1;
+ }
+
+ /* Allocate and populate the array to return. */
+ azCol = (const char **)sqlite3_malloc(sizeof(char *) * nCol + nStr);
+ if( azCol==0 ){
+ rc = SQLITE_NOMEM;
+ }else{
+ char *p = (char *)&azCol[nCol];
+ for(i=0; i<nCol; i++){
+ const char *zCol = sqlite3_column_name(pStmt, i);
+ int n = (int)strlen(zCol)+1;
+ memcpy(p, zCol, n);
+ azCol[i] = p;
+ p += n;
+ }
+ }
+ sqlite3_finalize(pStmt);
+
+ /* Set the output variables. */
+ *pnCol = nCol;
+ *pnStr = nStr;
+ *pazCol = azCol;
+ }
+
+ return rc;
+}
+
+/*
+** This function is the implementation of both the xConnect and xCreate
+** methods of the FTS3 virtual table.
+**
+** The argv[] array contains the following:
+**
+** argv[0] -> module name ("fts3" or "fts4")
+** argv[1] -> database name
+** argv[2] -> table name
+** argv[...] -> "column name" and other module argument fields.
+*/
+static int fts3InitVtab(
+ int isCreate, /* True for xCreate, false for xConnect */
+ sqlite3 *db, /* The SQLite database connection */
+ void *pAux, /* Hash table containing tokenizers */
+ int argc, /* Number of elements in argv array */
+ const char * const *argv, /* xCreate/xConnect argument array */
+ sqlite3_vtab **ppVTab, /* Write the resulting vtab structure here */
+ char **pzErr /* Write any error message here */
+){
+ Fts3Hash *pHash = (Fts3Hash *)pAux;
+ Fts3Table *p = 0; /* Pointer to allocated vtab */
+ int rc = SQLITE_OK; /* Return code */
+ int i; /* Iterator variable */
+ int nByte; /* Size of allocation used for *p */
+ int iCol; /* Column index */
+ int nString = 0; /* Bytes required to hold all column names */
+ int nCol = 0; /* Number of columns in the FTS table */
+ char *zCsr; /* Space for holding column names */
+ int nDb; /* Bytes required to hold database name */
+ int nName; /* Bytes required to hold table name */
+ int isFts4 = (argv[0][3]=='4'); /* True for FTS4, false for FTS3 */
+ const char **aCol; /* Array of column names */
+ sqlite3_tokenizer *pTokenizer = 0; /* Tokenizer for this table */
+
+ int nIndex; /* Size of aIndex[] array */
+ struct Fts3Index *aIndex = 0; /* Array of indexes for this table */
+
+ /* The results of parsing supported FTS4 key=value options: */
+ int bNoDocsize = 0; /* True to omit %_docsize table */
+ int bDescIdx = 0; /* True to store descending indexes */
+ char *zPrefix = 0; /* Prefix parameter value (or NULL) */
+ char *zCompress = 0; /* compress=? parameter (or NULL) */
+ char *zUncompress = 0; /* uncompress=? parameter (or NULL) */
+ char *zContent = 0; /* content=? parameter (or NULL) */
+ char *zLanguageid = 0; /* languageid=? parameter (or NULL) */
+
+ assert( strlen(argv[0])==4 );
+ assert( (sqlite3_strnicmp(argv[0], "fts4", 4)==0 && isFts4)
+ || (sqlite3_strnicmp(argv[0], "fts3", 4)==0 && !isFts4)
+ );
+
+ nDb = (int)strlen(argv[1]) + 1;
+ nName = (int)strlen(argv[2]) + 1;
+
+ aCol = (const char **)sqlite3_malloc(sizeof(const char *) * (argc-2) );
+ if( !aCol ) return SQLITE_NOMEM;
+ memset((void *)aCol, 0, sizeof(const char *) * (argc-2));
+
+ /* Loop through all of the arguments passed by the user to the FTS3/4
+ ** module (i.e. all the column names and special arguments). This loop
+ ** does the following:
+ **
+ ** + Figures out the number of columns the FTSX table will have, and
+ ** the number of bytes of space that must be allocated to store copies
+ ** of the column names.
+ **
+ ** + If there is a tokenizer specification included in the arguments,
+ ** initializes the tokenizer pTokenizer.
+ */
+ for(i=3; rc==SQLITE_OK && i<argc; i++){
+ char const *z = argv[i];
+ int nKey;
+ char *zVal;
+
+ /* Check if this is a tokenizer specification */
+ if( !pTokenizer
+ && strlen(z)>8
+ && 0==sqlite3_strnicmp(z, "tokenize", 8)
+ && 0==sqlite3Fts3IsIdChar(z[8])
+ ){
+ rc = sqlite3Fts3InitTokenizer(pHash, &z[9], &pTokenizer, pzErr);
+ }
+
+ /* Check if it is an FTS4 special argument. */
+ else if( isFts4 && fts3IsSpecialColumn(z, &nKey, &zVal) ){
+ struct Fts4Option {
+ const char *zOpt;
+ int nOpt;
+ } aFts4Opt[] = {
+ { "matchinfo", 9 }, /* 0 -> MATCHINFO */
+ { "prefix", 6 }, /* 1 -> PREFIX */
+ { "compress", 8 }, /* 2 -> COMPRESS */
+ { "uncompress", 10 }, /* 3 -> UNCOMPRESS */
+ { "order", 5 }, /* 4 -> ORDER */
+ { "content", 7 }, /* 5 -> CONTENT */
+ { "languageid", 10 } /* 6 -> LANGUAGEID */
+ };
+
+ int iOpt;
+ if( !zVal ){
+ rc = SQLITE_NOMEM;
+ }else{
+ for(iOpt=0; iOpt<SizeofArray(aFts4Opt); iOpt++){
+ struct Fts4Option *pOp = &aFts4Opt[iOpt];
+ if( nKey==pOp->nOpt && !sqlite3_strnicmp(z, pOp->zOpt, pOp->nOpt) ){
+ break;
+ }
+ }
+ if( iOpt==SizeofArray(aFts4Opt) ){
+ *pzErr = sqlite3_mprintf("unrecognized parameter: %s", z);
+ rc = SQLITE_ERROR;
+ }else{
+ switch( iOpt ){
+ case 0: /* MATCHINFO */
+ if( strlen(zVal)!=4 || sqlite3_strnicmp(zVal, "fts3", 4) ){
+ *pzErr = sqlite3_mprintf("unrecognized matchinfo: %s", zVal);
+ rc = SQLITE_ERROR;
+ }
+ bNoDocsize = 1;
+ break;
+
+ case 1: /* PREFIX */
+ sqlite3_free(zPrefix);
+ zPrefix = zVal;
+ zVal = 0;
+ break;
+
+ case 2: /* COMPRESS */
+ sqlite3_free(zCompress);
+ zCompress = zVal;
+ zVal = 0;
+ break;
+
+ case 3: /* UNCOMPRESS */
+ sqlite3_free(zUncompress);
+ zUncompress = zVal;
+ zVal = 0;
+ break;
+
+ case 4: /* ORDER */
+ if( (strlen(zVal)!=3 || sqlite3_strnicmp(zVal, "asc", 3))
+ && (strlen(zVal)!=4 || sqlite3_strnicmp(zVal, "desc", 4))
+ ){
+ *pzErr = sqlite3_mprintf("unrecognized order: %s", zVal);
+ rc = SQLITE_ERROR;
+ }
+ bDescIdx = (zVal[0]=='d' || zVal[0]=='D');
+ break;
+
+ case 5: /* CONTENT */
+ sqlite3_free(zContent);
+ zContent = zVal;
+ zVal = 0;
+ break;
+
+ case 6: /* LANGUAGEID */
+ assert( iOpt==6 );
+ sqlite3_free(zLanguageid);
+ zLanguageid = zVal;
+ zVal = 0;
+ break;
+ }
+ }
+ sqlite3_free(zVal);
+ }
+ }
+
+ /* Otherwise, the argument is a column name. */
+ else {
+ nString += (int)(strlen(z) + 1);
+ aCol[nCol++] = z;
+ }
+ }
+
+ /* If a content=xxx option was specified, the following:
+ **
+ ** 1. Ignore any compress= and uncompress= options.
+ **
+ ** 2. If no column names were specified as part of the CREATE VIRTUAL
+ ** TABLE statement, use all columns from the content table.
+ */
+ if( rc==SQLITE_OK && zContent ){
+ sqlite3_free(zCompress);
+ sqlite3_free(zUncompress);
+ zCompress = 0;
+ zUncompress = 0;
+ if( nCol==0 ){
+ sqlite3_free((void*)aCol);
+ aCol = 0;
+ rc = fts3ContentColumns(db, argv[1], zContent, &aCol, &nCol, &nString);
+
+ /* If a languageid= option was specified, remove the language id
+ ** column from the aCol[] array. */
+ if( rc==SQLITE_OK && zLanguageid ){
+ int j;
+ for(j=0; j<nCol; j++){
+ if( sqlite3_stricmp(zLanguageid, aCol[j])==0 ){
+ int k;
+ for(k=j; k<nCol; k++) aCol[k] = aCol[k+1];
+ nCol--;
+ break;
+ }
+ }
+ }
+ }
+ }
+ if( rc!=SQLITE_OK ) goto fts3_init_out;
+
+ if( nCol==0 ){
+ assert( nString==0 );
+ aCol[0] = "content";
+ nString = 8;
+ nCol = 1;
+ }
+
+ if( pTokenizer==0 ){
+ rc = sqlite3Fts3InitTokenizer(pHash, "simple", &pTokenizer, pzErr);
+ if( rc!=SQLITE_OK ) goto fts3_init_out;
+ }
+ assert( pTokenizer );
+
+ rc = fts3PrefixParameter(zPrefix, &nIndex, &aIndex);
+ if( rc==SQLITE_ERROR ){
+ assert( zPrefix );
+ *pzErr = sqlite3_mprintf("error parsing prefix parameter: %s", zPrefix);
+ }
+ if( rc!=SQLITE_OK ) goto fts3_init_out;
+
+ /* Allocate and populate the Fts3Table structure. */
+ nByte = sizeof(Fts3Table) + /* Fts3Table */
+ nCol * sizeof(char *) + /* azColumn */
+ nIndex * sizeof(struct Fts3Index) + /* aIndex */
+ nName + /* zName */
+ nDb + /* zDb */
+ nString; /* Space for azColumn strings */
+ p = (Fts3Table*)sqlite3_malloc(nByte);
+ if( p==0 ){
+ rc = SQLITE_NOMEM;
+ goto fts3_init_out;
+ }
+ memset(p, 0, nByte);
+ p->db = db;
+ p->nColumn = nCol;
+ p->nPendingData = 0;
+ p->azColumn = (char **)&p[1];
+ p->pTokenizer = pTokenizer;
+ p->nMaxPendingData = FTS3_MAX_PENDING_DATA;
+ p->bHasDocsize = (isFts4 && bNoDocsize==0);
+ p->bHasStat = isFts4;
+ p->bFts4 = isFts4;
+ p->bDescIdx = bDescIdx;
+ p->bAutoincrmerge = 0xff; /* 0xff means setting unknown */
+ p->zContentTbl = zContent;
+ p->zLanguageid = zLanguageid;
+ zContent = 0;
+ zLanguageid = 0;
+ TESTONLY( p->inTransaction = -1 );
+ TESTONLY( p->mxSavepoint = -1 );
+
+ p->aIndex = (struct Fts3Index *)&p->azColumn[nCol];
+ memcpy(p->aIndex, aIndex, sizeof(struct Fts3Index) * nIndex);
+ p->nIndex = nIndex;
+ for(i=0; i<nIndex; i++){
+ fts3HashInit(&p->aIndex[i].hPending, FTS3_HASH_STRING, 1);
+ }
+
+ /* Fill in the zName and zDb fields of the vtab structure. */
+ zCsr = (char *)&p->aIndex[nIndex];
+ p->zName = zCsr;
+ memcpy(zCsr, argv[2], nName);
+ zCsr += nName;
+ p->zDb = zCsr;
+ memcpy(zCsr, argv[1], nDb);
+ zCsr += nDb;
+
+ /* Fill in the azColumn array */
+ for(iCol=0; iCol<nCol; iCol++){
+ char *z;
+ int n = 0;
+ z = (char *)sqlite3Fts3NextToken(aCol[iCol], &n);
+ memcpy(zCsr, z, n);
+ zCsr[n] = '\0';
+ sqlite3Fts3Dequote(zCsr);
+ p->azColumn[iCol] = zCsr;
+ zCsr += n+1;
+ assert( zCsr <= &((char *)p)[nByte] );
+ }
+
+ if( (zCompress==0)!=(zUncompress==0) ){
+ char const *zMiss = (zCompress==0 ? "compress" : "uncompress");
+ rc = SQLITE_ERROR;
+ *pzErr = sqlite3_mprintf("missing %s parameter in fts4 constructor", zMiss);
+ }
+ p->zReadExprlist = fts3ReadExprList(p, zUncompress, &rc);
+ p->zWriteExprlist = fts3WriteExprList(p, zCompress, &rc);
+ if( rc!=SQLITE_OK ) goto fts3_init_out;
+
+ /* If this is an xCreate call, create the underlying tables in the
+ ** database. TODO: For xConnect(), it could verify that said tables exist.
+ */
+ if( isCreate ){
+ rc = fts3CreateTables(p);
+ }
+
+ /* Check to see if a legacy fts3 table has been "upgraded" by the
+ ** addition of a %_stat table so that it can use incremental merge.
+ */
+ if( !isFts4 && !isCreate ){
+ int rc2 = SQLITE_OK;
+ fts3DbExec(&rc2, db, "SELECT 1 FROM %Q.'%q_stat' WHERE id=2",
+ p->zDb, p->zName);
+ if( rc2==SQLITE_OK ) p->bHasStat = 1;
+ }
+
+ /* Figure out the page-size for the database. This is required in order to
+ ** estimate the cost of loading large doclists from the database. */
+ fts3DatabasePageSize(&rc, p);
+ p->nNodeSize = p->nPgsz-35;
+
+ /* Declare the table schema to SQLite. */
+ fts3DeclareVtab(&rc, p);
+
+fts3_init_out:
+ sqlite3_free(zPrefix);
+ sqlite3_free(aIndex);
+ sqlite3_free(zCompress);
+ sqlite3_free(zUncompress);
+ sqlite3_free(zContent);
+ sqlite3_free(zLanguageid);
+ sqlite3_free((void *)aCol);
+ if( rc!=SQLITE_OK ){
+ if( p ){
+ fts3DisconnectMethod((sqlite3_vtab *)p);
+ }else if( pTokenizer ){
+ pTokenizer->pModule->xDestroy(pTokenizer);
+ }
+ }else{
+ assert( p->pSegments==0 );
+ *ppVTab = &p->base;
+ }
+ return rc;
+}
+
+/*
+** The xConnect() and xCreate() methods for the virtual table. All the
+** work is done in function fts3InitVtab().
+*/
+static int fts3ConnectMethod(
+ sqlite3 *db, /* Database connection */
+ void *pAux, /* Pointer to tokenizer hash table */
+ int argc, /* Number of elements in argv array */
+ const char * const *argv, /* xCreate/xConnect argument array */
+ sqlite3_vtab **ppVtab, /* OUT: New sqlite3_vtab object */
+ char **pzErr /* OUT: sqlite3_malloc'd error message */
+){
+ return fts3InitVtab(0, db, pAux, argc, argv, ppVtab, pzErr);
+}
+static int fts3CreateMethod(
+ sqlite3 *db, /* Database connection */
+ void *pAux, /* Pointer to tokenizer hash table */
+ int argc, /* Number of elements in argv array */
+ const char * const *argv, /* xCreate/xConnect argument array */
+ sqlite3_vtab **ppVtab, /* OUT: New sqlite3_vtab object */
+ char **pzErr /* OUT: sqlite3_malloc'd error message */
+){
+ return fts3InitVtab(1, db, pAux, argc, argv, ppVtab, pzErr);
+}
+
+/*
+** Implementation of the xBestIndex method for FTS3 tables. There
+** are three possible strategies, in order of preference:
+**
+** 1. Direct lookup by rowid or docid.
+** 2. Full-text search using a MATCH operator on a non-docid column.
+** 3. Linear scan of %_content table.
+*/
+static int fts3BestIndexMethod(sqlite3_vtab *pVTab, sqlite3_index_info *pInfo){
+ Fts3Table *p = (Fts3Table *)pVTab;
+ int i; /* Iterator variable */
+ int iCons = -1; /* Index of constraint to use */
+ int iLangidCons = -1; /* Index of langid=x constraint, if present */
+
+ /* By default use a full table scan. This is an expensive option,
+ ** so search through the constraints to see if a more efficient
+ ** strategy is possible.
+ */
+ pInfo->idxNum = FTS3_FULLSCAN_SEARCH;
+ pInfo->estimatedCost = 500000;
+ for(i=0; i<pInfo->nConstraint; i++){
+ struct sqlite3_index_constraint *pCons = &pInfo->aConstraint[i];
+ if( pCons->usable==0 ) continue;
+
+ /* A direct lookup on the rowid or docid column. Assign a cost of 1.0. */
+ if( iCons<0
+ && pCons->op==SQLITE_INDEX_CONSTRAINT_EQ
+ && (pCons->iColumn<0 || pCons->iColumn==p->nColumn+1 )
+ ){
+ pInfo->idxNum = FTS3_DOCID_SEARCH;
+ pInfo->estimatedCost = 1.0;
+ iCons = i;
+ }
+
+ /* A MATCH constraint. Use a full-text search.
+ **
+ ** If there is more than one MATCH constraint available, use the first
+ ** one encountered. If there is both a MATCH constraint and a direct
+ ** rowid/docid lookup, prefer the MATCH strategy. This is done even
+ ** though the rowid/docid lookup is faster than a MATCH query, selecting
+ ** it would lead to an "unable to use function MATCH in the requested
+ ** context" error.
+ */
+ if( pCons->op==SQLITE_INDEX_CONSTRAINT_MATCH
+ && pCons->iColumn>=0 && pCons->iColumn<=p->nColumn
+ ){
+ pInfo->idxNum = FTS3_FULLTEXT_SEARCH + pCons->iColumn;
+ pInfo->estimatedCost = 2.0;
+ iCons = i;
+ }
+
+ /* Equality constraint on the langid column */
+ if( pCons->op==SQLITE_INDEX_CONSTRAINT_EQ
+ && pCons->iColumn==p->nColumn + 2
+ ){
+ iLangidCons = i;
+ }
+ }
+
+ if( iCons>=0 ){
+ pInfo->aConstraintUsage[iCons].argvIndex = 1;
+ pInfo->aConstraintUsage[iCons].omit = 1;
+ }
+ if( iLangidCons>=0 ){
+ pInfo->aConstraintUsage[iLangidCons].argvIndex = 2;
+ }
+
+ /* Regardless of the strategy selected, FTS can deliver rows in rowid (or
+ ** docid) order. Both ascending and descending are possible.
+ */
+ if( pInfo->nOrderBy==1 ){
+ struct sqlite3_index_orderby *pOrder = &pInfo->aOrderBy[0];
+ if( pOrder->iColumn<0 || pOrder->iColumn==p->nColumn+1 ){
+ if( pOrder->desc ){
+ pInfo->idxStr = "DESC";
+ }else{
+ pInfo->idxStr = "ASC";
+ }
+ pInfo->orderByConsumed = 1;
+ }
+ }
+
+ assert( p->pSegments==0 );
+ return SQLITE_OK;
+}
+
+/*
+** Implementation of xOpen method.
+*/
+static int fts3OpenMethod(sqlite3_vtab *pVTab, sqlite3_vtab_cursor **ppCsr){
+ sqlite3_vtab_cursor *pCsr; /* Allocated cursor */
+
+ UNUSED_PARAMETER(pVTab);
+
+ /* Allocate a buffer large enough for an Fts3Cursor structure. If the
+ ** allocation succeeds, zero it and return SQLITE_OK. Otherwise,
+ ** if the allocation fails, return SQLITE_NOMEM.
+ */
+ *ppCsr = pCsr = (sqlite3_vtab_cursor *)sqlite3_malloc(sizeof(Fts3Cursor));
+ if( !pCsr ){
+ return SQLITE_NOMEM;
+ }
+ memset(pCsr, 0, sizeof(Fts3Cursor));
+ return SQLITE_OK;
+}
+
+/*
+** Close the cursor. For additional information see the documentation
+** on the xClose method of the virtual table interface.
+*/
+static int fts3CloseMethod(sqlite3_vtab_cursor *pCursor){
+ Fts3Cursor *pCsr = (Fts3Cursor *)pCursor;
+ assert( ((Fts3Table *)pCsr->base.pVtab)->pSegments==0 );
+ sqlite3_finalize(pCsr->pStmt);
+ sqlite3Fts3ExprFree(pCsr->pExpr);
+ sqlite3Fts3FreeDeferredTokens(pCsr);
+ sqlite3_free(pCsr->aDoclist);
+ sqlite3_free(pCsr->aMatchinfo);
+ assert( ((Fts3Table *)pCsr->base.pVtab)->pSegments==0 );
+ sqlite3_free(pCsr);
+ return SQLITE_OK;
+}
+
+/*
+** If pCsr->pStmt has not been prepared (i.e. if pCsr->pStmt==0), then
+** compose and prepare an SQL statement of the form:
+**
+** "SELECT <columns> FROM %_content WHERE rowid = ?"
+**
+** (or the equivalent for a content=xxx table) and set pCsr->pStmt to
+** it. If an error occurs, return an SQLite error code.
+**
+** Otherwise, set *ppStmt to point to pCsr->pStmt and return SQLITE_OK.
+*/
+static int fts3CursorSeekStmt(Fts3Cursor *pCsr, sqlite3_stmt **ppStmt){
+ int rc = SQLITE_OK;
+ if( pCsr->pStmt==0 ){
+ Fts3Table *p = (Fts3Table *)pCsr->base.pVtab;
+ char *zSql;
+ zSql = sqlite3_mprintf("SELECT %s WHERE rowid = ?", p->zReadExprlist);
+ if( !zSql ) return SQLITE_NOMEM;
+ rc = sqlite3_prepare_v2(p->db, zSql, -1, &pCsr->pStmt, 0);
+ sqlite3_free(zSql);
+ }
+ *ppStmt = pCsr->pStmt;
+ return rc;
+}
+
+/*
+** Position the pCsr->pStmt statement so that it is on the row
+** of the %_content table that contains the last match. Return
+** SQLITE_OK on success.
+*/
+static int fts3CursorSeek(sqlite3_context *pContext, Fts3Cursor *pCsr){
+ int rc = SQLITE_OK;
+ if( pCsr->isRequireSeek ){
+ sqlite3_stmt *pStmt = 0;
+
+ rc = fts3CursorSeekStmt(pCsr, &pStmt);
+ if( rc==SQLITE_OK ){
+ sqlite3_bind_int64(pCsr->pStmt, 1, pCsr->iPrevId);
+ pCsr->isRequireSeek = 0;
+ if( SQLITE_ROW==sqlite3_step(pCsr->pStmt) ){
+ return SQLITE_OK;
+ }else{
+ rc = sqlite3_reset(pCsr->pStmt);
+ if( rc==SQLITE_OK && ((Fts3Table *)pCsr->base.pVtab)->zContentTbl==0 ){
+ /* If no row was found and no error has occurred, then the %_content
+ ** table is missing a row that is present in the full-text index.
+ ** The data structures are corrupt. */
+ rc = FTS_CORRUPT_VTAB;
+ pCsr->isEof = 1;
+ }
+ }
+ }
+ }
+
+ if( rc!=SQLITE_OK && pContext ){
+ sqlite3_result_error_code(pContext, rc);
+ }
+ return rc;
+}
+
+/*
+** This function is used to process a single interior node when searching
+** a b-tree for a term or term prefix. The node data is passed to this
+** function via the zNode/nNode parameters. The term to search for is
+** passed in zTerm/nTerm.
+**
+** If piFirst is not NULL, then this function sets *piFirst to the blockid
+** of the child node that heads the sub-tree that may contain the term.
+**
+** If piLast is not NULL, then *piLast is set to the right-most child node
+** that heads a sub-tree that may contain a term for which zTerm/nTerm is
+** a prefix.
+**
+** If an OOM error occurs, SQLITE_NOMEM is returned. Otherwise, SQLITE_OK.
+*/
+static int fts3ScanInteriorNode(
+ const char *zTerm, /* Term to select leaves for */
+ int nTerm, /* Size of term zTerm in bytes */
+ const char *zNode, /* Buffer containing segment interior node */
+ int nNode, /* Size of buffer at zNode */
+ sqlite3_int64 *piFirst, /* OUT: Selected child node */
+ sqlite3_int64 *piLast /* OUT: Selected child node */
+){
+ int rc = SQLITE_OK; /* Return code */
+ const char *zCsr = zNode; /* Cursor to iterate through node */
+ const char *zEnd = &zCsr[nNode];/* End of interior node buffer */
+ char *zBuffer = 0; /* Buffer to load terms into */
+ int nAlloc = 0; /* Size of allocated buffer */
+ int isFirstTerm = 1; /* True when processing first term on page */
+ sqlite3_int64 iChild; /* Block id of child node to descend to */
+
+ /* Skip over the 'height' varint that occurs at the start of every
+ ** interior node. Then load the blockid of the left-child of the b-tree
+ ** node into variable iChild.
+ **
+ ** Even if the data structure on disk is corrupted, this (reading two
+ ** varints from the buffer) does not risk an overread. If zNode is a
+ ** root node, then the buffer comes from a SELECT statement. SQLite does
+ ** not make this guarantee explicitly, but in practice there are always
+ ** either more than 20 bytes of allocated space following the nNode bytes of
+ ** contents, or two zero bytes. Or, if the node is read from the %_segments
+ ** table, then there are always 20 bytes of zeroed padding following the
+ ** nNode bytes of content (see sqlite3Fts3ReadBlock() for details).
+ */
+ zCsr += sqlite3Fts3GetVarint(zCsr, &iChild);
+ zCsr += sqlite3Fts3GetVarint(zCsr, &iChild);
+ if( zCsr>zEnd ){
+ return FTS_CORRUPT_VTAB;
+ }
+
+ while( zCsr<zEnd && (piFirst || piLast) ){
+ int cmp; /* memcmp() result */
+ int nSuffix; /* Size of term suffix */
+ int nPrefix = 0; /* Size of term prefix */
+ int nBuffer; /* Total term size */
+
+ /* Load the next term on the node into zBuffer. Use realloc() to expand
+ ** the size of zBuffer if required. */
+ if( !isFirstTerm ){
+ zCsr += sqlite3Fts3GetVarint32(zCsr, &nPrefix);
+ }
+ isFirstTerm = 0;
+ zCsr += sqlite3Fts3GetVarint32(zCsr, &nSuffix);
+
+ if( nPrefix<0 || nSuffix<0 || &zCsr[nSuffix]>zEnd ){
+ rc = FTS_CORRUPT_VTAB;
+ goto finish_scan;
+ }
+ if( nPrefix+nSuffix>nAlloc ){
+ char *zNew;
+ nAlloc = (nPrefix+nSuffix) * 2;
+ zNew = (char *)sqlite3_realloc(zBuffer, nAlloc);
+ if( !zNew ){
+ rc = SQLITE_NOMEM;
+ goto finish_scan;
+ }
+ zBuffer = zNew;
+ }
+ assert( zBuffer );
+ memcpy(&zBuffer[nPrefix], zCsr, nSuffix);
+ nBuffer = nPrefix + nSuffix;
+ zCsr += nSuffix;
+
+ /* Compare the term we are searching for with the term just loaded from
+ ** the interior node. If the specified term is greater than or equal
+ ** to the term from the interior node, then all terms on the sub-tree
+ ** headed by node iChild are smaller than zTerm. No need to search
+ ** iChild.
+ **
+ ** If the interior node term is larger than the specified term, then
+ ** the tree headed by iChild may contain the specified term.
+ */
+ cmp = memcmp(zTerm, zBuffer, (nBuffer>nTerm ? nTerm : nBuffer));
+ if( piFirst && (cmp<0 || (cmp==0 && nBuffer>nTerm)) ){
+ *piFirst = iChild;
+ piFirst = 0;
+ }
+
+ if( piLast && cmp<0 ){
+ *piLast = iChild;
+ piLast = 0;
+ }
+
+ iChild++;
+ };
+
+ if( piFirst ) *piFirst = iChild;
+ if( piLast ) *piLast = iChild;
+
+ finish_scan:
+ sqlite3_free(zBuffer);
+ return rc;
+}
+
+
+/*
+** The buffer pointed to by argument zNode (size nNode bytes) contains an
+** interior node of a b-tree segment. The zTerm buffer (size nTerm bytes)
+** contains a term. This function searches the sub-tree headed by the zNode
+** node for the range of leaf nodes that may contain the specified term
+** or terms for which the specified term is a prefix.
+**
+** If piLeaf is not NULL, then *piLeaf is set to the blockid of the
+** left-most leaf node in the tree that may contain the specified term.
+** If piLeaf2 is not NULL, then *piLeaf2 is set to the blockid of the
+** right-most leaf node that may contain a term for which the specified
+** term is a prefix.
+**
+** It is possible that the range of returned leaf nodes does not contain
+** the specified term or any terms for which it is a prefix. However, if the
+** segment does contain any such terms, they are stored within the identified
+** range. Because this function only inspects interior segment nodes (and
+** never loads leaf nodes into memory), it is not possible to be sure.
+**
+** If an error occurs, an error code other than SQLITE_OK is returned.
+*/
+static int fts3SelectLeaf(
+ Fts3Table *p, /* Virtual table handle */
+ const char *zTerm, /* Term to select leaves for */
+ int nTerm, /* Size of term zTerm in bytes */
+ const char *zNode, /* Buffer containing segment interior node */
+ int nNode, /* Size of buffer at zNode */
+ sqlite3_int64 *piLeaf, /* Selected leaf node */
+ sqlite3_int64 *piLeaf2 /* Selected leaf node */
+){
+ int rc; /* Return code */
+ int iHeight; /* Height of this node in tree */
+
+ assert( piLeaf || piLeaf2 );
+
+ sqlite3Fts3GetVarint32(zNode, &iHeight);
+ rc = fts3ScanInteriorNode(zTerm, nTerm, zNode, nNode, piLeaf, piLeaf2);
+ assert( !piLeaf2 || !piLeaf || rc!=SQLITE_OK || (*piLeaf<=*piLeaf2) );
+
+ if( rc==SQLITE_OK && iHeight>1 ){
+ char *zBlob = 0; /* Blob read from %_segments table */
+ int nBlob; /* Size of zBlob in bytes */
+
+ if( piLeaf && piLeaf2 && (*piLeaf!=*piLeaf2) ){
+ rc = sqlite3Fts3ReadBlock(p, *piLeaf, &zBlob, &nBlob, 0);
+ if( rc==SQLITE_OK ){
+ rc = fts3SelectLeaf(p, zTerm, nTerm, zBlob, nBlob, piLeaf, 0);
+ }
+ sqlite3_free(zBlob);
+ piLeaf = 0;
+ zBlob = 0;
+ }
+
+ if( rc==SQLITE_OK ){
+ rc = sqlite3Fts3ReadBlock(p, piLeaf?*piLeaf:*piLeaf2, &zBlob, &nBlob, 0);
+ }
+ if( rc==SQLITE_OK ){
+ rc = fts3SelectLeaf(p, zTerm, nTerm, zBlob, nBlob, piLeaf, piLeaf2);
+ }
+ sqlite3_free(zBlob);
+ }
+
+ return rc;
+}
+
+/*
+** This function is used to create delta-encoded serialized lists of FTS3
+** varints. Each call to this function appends a single varint to a list.
+*/
+static void fts3PutDeltaVarint(
+ char **pp, /* IN/OUT: Output pointer */
+ sqlite3_int64 *piPrev, /* IN/OUT: Previous value written to list */
+ sqlite3_int64 iVal /* Write this value to the list */
+){
+ assert( iVal-*piPrev > 0 || (*piPrev==0 && iVal==0) );
+ *pp += sqlite3Fts3PutVarint(*pp, iVal-*piPrev);
+ *piPrev = iVal;
+}
+
+/*
+** When this function is called, *ppPoslist is assumed to point to the
+** start of a position-list. After it returns, *ppPoslist points to the
+** first byte after the position-list.
+**
+** A position list is list of positions (delta encoded) and columns for
+** a single document record of a doclist. So, in other words, this
+** routine advances *ppPoslist so that it points to the next docid in
+** the doclist, or to the first byte past the end of the doclist.
+**
+** If pp is not NULL, then the contents of the position list are copied
+** to *pp. *pp is set to point to the first byte past the last byte copied
+** before this function returns.
+*/
+static void fts3PoslistCopy(char **pp, char **ppPoslist){
+ char *pEnd = *ppPoslist;
+ char c = 0;
+
+ /* The end of a position list is marked by a zero encoded as an FTS3
+ ** varint. A single POS_END (0) byte. Except, if the 0 byte is preceded by
+ ** a byte with the 0x80 bit set, then it is not a varint 0, but the tail
+ ** of some other, multi-byte, value.
+ **
+ ** The following while-loop moves pEnd to point to the first byte that is not
+ ** immediately preceded by a byte with the 0x80 bit set. Then increments
+ ** pEnd once more so that it points to the byte immediately following the
+ ** last byte in the position-list.
+ */
+ while( *pEnd | c ){
+ c = *pEnd++ & 0x80;
+ testcase( c!=0 && (*pEnd)==0 );
+ }
+ pEnd++; /* Advance past the POS_END terminator byte */
+
+ if( pp ){
+ int n = (int)(pEnd - *ppPoslist);
+ char *p = *pp;
+ memcpy(p, *ppPoslist, n);
+ p += n;
+ *pp = p;
+ }
+ *ppPoslist = pEnd;
+}
+
+/*
+** When this function is called, *ppPoslist is assumed to point to the
+** start of a column-list. After it returns, *ppPoslist points to the
+** to the terminator (POS_COLUMN or POS_END) byte of the column-list.
+**
+** A column-list is list of delta-encoded positions for a single column
+** within a single document within a doclist.
+**
+** The column-list is terminated either by a POS_COLUMN varint (1) or
+** a POS_END varint (0). This routine leaves *ppPoslist pointing to
+** the POS_COLUMN or POS_END that terminates the column-list.
+**
+** If pp is not NULL, then the contents of the column-list are copied
+** to *pp. *pp is set to point to the first byte past the last byte copied
+** before this function returns. The POS_COLUMN or POS_END terminator
+** is not copied into *pp.
+*/
+static void fts3ColumnlistCopy(char **pp, char **ppPoslist){
+ char *pEnd = *ppPoslist;
+ char c = 0;
+
+ /* A column-list is terminated by either a 0x01 or 0x00 byte that is
+ ** not part of a multi-byte varint.
+ */
+ while( 0xFE & (*pEnd | c) ){
+ c = *pEnd++ & 0x80;
+ testcase( c!=0 && ((*pEnd)&0xfe)==0 );
+ }
+ if( pp ){
+ int n = (int)(pEnd - *ppPoslist);
+ char *p = *pp;
+ memcpy(p, *ppPoslist, n);
+ p += n;
+ *pp = p;
+ }
+ *ppPoslist = pEnd;
+}
+
+/*
+** Value used to signify the end of an position-list. This is safe because
+** it is not possible to have a document with 2^31 terms.
+*/
+#define POSITION_LIST_END 0x7fffffff
+
+/*
+** This function is used to help parse position-lists. When this function is
+** called, *pp may point to the start of the next varint in the position-list
+** being parsed, or it may point to 1 byte past the end of the position-list
+** (in which case **pp will be a terminator bytes POS_END (0) or
+** (1)).
+**
+** If *pp points past the end of the current position-list, set *pi to
+** POSITION_LIST_END and return. Otherwise, read the next varint from *pp,
+** increment the current value of *pi by the value read, and set *pp to
+** point to the next value before returning.
+**
+** Before calling this routine *pi must be initialized to the value of
+** the previous position, or zero if we are reading the first position
+** in the position-list. Because positions are delta-encoded, the value
+** of the previous position is needed in order to compute the value of
+** the next position.
+*/
+static void fts3ReadNextPos(
+ char **pp, /* IN/OUT: Pointer into position-list buffer */
+ sqlite3_int64 *pi /* IN/OUT: Value read from position-list */
+){
+ if( (**pp)&0xFE ){
+ fts3GetDeltaVarint(pp, pi);
+ *pi -= 2;
+ }else{
+ *pi = POSITION_LIST_END;
+ }
+}
+
+/*
+** If parameter iCol is not 0, write an POS_COLUMN (1) byte followed by
+** the value of iCol encoded as a varint to *pp. This will start a new
+** column list.
+**
+** Set *pp to point to the byte just after the last byte written before
+** returning (do not modify it if iCol==0). Return the total number of bytes
+** written (0 if iCol==0).
+*/
+static int fts3PutColNumber(char **pp, int iCol){
+ int n = 0; /* Number of bytes written */
+ if( iCol ){
+ char *p = *pp; /* Output pointer */
+ n = 1 + sqlite3Fts3PutVarint(&p[1], iCol);
+ *p = 0x01;
+ *pp = &p[n];
+ }
+ return n;
+}
+
+/*
+** Compute the union of two position lists. The output written
+** into *pp contains all positions of both *pp1 and *pp2 in sorted
+** order and with any duplicates removed. All pointers are
+** updated appropriately. The caller is responsible for insuring
+** that there is enough space in *pp to hold the complete output.
+*/
+static void fts3PoslistMerge(
+ char **pp, /* Output buffer */
+ char **pp1, /* Left input list */
+ char **pp2 /* Right input list */
+){
+ char *p = *pp;
+ char *p1 = *pp1;
+ char *p2 = *pp2;
+
+ while( *p1 || *p2 ){
+ int iCol1; /* The current column index in pp1 */
+ int iCol2; /* The current column index in pp2 */
+
+ if( *p1==POS_COLUMN ) sqlite3Fts3GetVarint32(&p1[1], &iCol1);
+ else if( *p1==POS_END ) iCol1 = POSITION_LIST_END;
+ else iCol1 = 0;
+
+ if( *p2==POS_COLUMN ) sqlite3Fts3GetVarint32(&p2[1], &iCol2);
+ else if( *p2==POS_END ) iCol2 = POSITION_LIST_END;
+ else iCol2 = 0;
+
+ if( iCol1==iCol2 ){
+ sqlite3_int64 i1 = 0; /* Last position from pp1 */
+ sqlite3_int64 i2 = 0; /* Last position from pp2 */
+ sqlite3_int64 iPrev = 0;
+ int n = fts3PutColNumber(&p, iCol1);
+ p1 += n;
+ p2 += n;
+
+ /* At this point, both p1 and p2 point to the start of column-lists
+ ** for the same column (the column with index iCol1 and iCol2).
+ ** A column-list is a list of non-negative delta-encoded varints, each
+ ** incremented by 2 before being stored. Each list is terminated by a
+ ** POS_END (0) or POS_COLUMN (1). The following block merges the two lists
+ ** and writes the results to buffer p. p is left pointing to the byte
+ ** after the list written. No terminator (POS_END or POS_COLUMN) is
+ ** written to the output.
+ */
+ fts3GetDeltaVarint(&p1, &i1);
+ fts3GetDeltaVarint(&p2, &i2);
+ do {
+ fts3PutDeltaVarint(&p, &iPrev, (i1<i2) ? i1 : i2);
+ iPrev -= 2;
+ if( i1==i2 ){
+ fts3ReadNextPos(&p1, &i1);
+ fts3ReadNextPos(&p2, &i2);
+ }else if( i1<i2 ){
+ fts3ReadNextPos(&p1, &i1);
+ }else{
+ fts3ReadNextPos(&p2, &i2);
+ }
+ }while( i1!=POSITION_LIST_END || i2!=POSITION_LIST_END );
+ }else if( iCol1<iCol2 ){
+ p1 += fts3PutColNumber(&p, iCol1);
+ fts3ColumnlistCopy(&p, &p1);
+ }else{
+ p2 += fts3PutColNumber(&p, iCol2);
+ fts3ColumnlistCopy(&p, &p2);
+ }
+ }
+
+ *p++ = POS_END;
+ *pp = p;
+ *pp1 = p1 + 1;
+ *pp2 = p2 + 1;
+}
+
+/*
+** This function is used to merge two position lists into one. When it is
+** called, *pp1 and *pp2 must both point to position lists. A position-list is
+** the part of a doclist that follows each document id. For example, if a row
+** contains:
+**
+** 'a b c'|'x y z'|'a b b a'
+**
+** Then the position list for this row for token 'b' would consist of:
+**
+** 0x02 0x01 0x02 0x03 0x03 0x00
+**
+** When this function returns, both *pp1 and *pp2 are left pointing to the
+** byte following the 0x00 terminator of their respective position lists.
+**
+** If isSaveLeft is 0, an entry is added to the output position list for
+** each position in *pp2 for which there exists one or more positions in
+** *pp1 so that (pos(*pp2)>pos(*pp1) && pos(*pp2)-pos(*pp1)<=nToken). i.e.
+** when the *pp1 token appears before the *pp2 token, but not more than nToken
+** slots before it.
+**
+** e.g. nToken==1 searches for adjacent positions.
+*/
+static int fts3PoslistPhraseMerge(
+ char **pp, /* IN/OUT: Preallocated output buffer */
+ int nToken, /* Maximum difference in token positions */
+ int isSaveLeft, /* Save the left position */
+ int isExact, /* If *pp1 is exactly nTokens before *pp2 */
+ char **pp1, /* IN/OUT: Left input list */
+ char **pp2 /* IN/OUT: Right input list */
+){
+ char *p = *pp;
+ char *p1 = *pp1;
+ char *p2 = *pp2;
+ int iCol1 = 0;
+ int iCol2 = 0;
+
+ /* Never set both isSaveLeft and isExact for the same invocation. */
+ assert( isSaveLeft==0 || isExact==0 );
+
+ assert( p!=0 && *p1!=0 && *p2!=0 );
+ if( *p1==POS_COLUMN ){
+ p1++;
+ p1 += sqlite3Fts3GetVarint32(p1, &iCol1);
+ }
+ if( *p2==POS_COLUMN ){
+ p2++;
+ p2 += sqlite3Fts3GetVarint32(p2, &iCol2);
+ }
+
+ while( 1 ){
+ if( iCol1==iCol2 ){
+ char *pSave = p;
+ sqlite3_int64 iPrev = 0;
+ sqlite3_int64 iPos1 = 0;
+ sqlite3_int64 iPos2 = 0;
+
+ if( iCol1 ){
+ *p++ = POS_COLUMN;
+ p += sqlite3Fts3PutVarint(p, iCol1);
+ }
+
+ assert( *p1!=POS_END && *p1!=POS_COLUMN );
+ assert( *p2!=POS_END && *p2!=POS_COLUMN );
+ fts3GetDeltaVarint(&p1, &iPos1); iPos1 -= 2;
+ fts3GetDeltaVarint(&p2, &iPos2); iPos2 -= 2;
+
+ while( 1 ){
+ if( iPos2==iPos1+nToken
+ || (isExact==0 && iPos2>iPos1 && iPos2<=iPos1+nToken)
+ ){
+ sqlite3_int64 iSave;
+ iSave = isSaveLeft ? iPos1 : iPos2;
+ fts3PutDeltaVarint(&p, &iPrev, iSave+2); iPrev -= 2;
+ pSave = 0;
+ assert( p );
+ }
+ if( (!isSaveLeft && iPos2<=(iPos1+nToken)) || iPos2<=iPos1 ){
+ if( (*p2&0xFE)==0 ) break;
+ fts3GetDeltaVarint(&p2, &iPos2); iPos2 -= 2;
+ }else{
+ if( (*p1&0xFE)==0 ) break;
+ fts3GetDeltaVarint(&p1, &iPos1); iPos1 -= 2;
+ }
+ }
+
+ if( pSave ){
+ assert( pp && p );
+ p = pSave;
+ }
+
+ fts3ColumnlistCopy(0, &p1);
+ fts3ColumnlistCopy(0, &p2);
+ assert( (*p1&0xFE)==0 && (*p2&0xFE)==0 );
+ if( 0==*p1 || 0==*p2 ) break;
+
+ p1++;
+ p1 += sqlite3Fts3GetVarint32(p1, &iCol1);
+ p2++;
+ p2 += sqlite3Fts3GetVarint32(p2, &iCol2);
+ }
+
+ /* Advance pointer p1 or p2 (whichever corresponds to the smaller of
+ ** iCol1 and iCol2) so that it points to either the 0x00 that marks the
+ ** end of the position list, or the 0x01 that precedes the next
+ ** column-number in the position list.
+ */
+ else if( iCol1<iCol2 ){
+ fts3ColumnlistCopy(0, &p1);
+ if( 0==*p1 ) break;
+ p1++;
+ p1 += sqlite3Fts3GetVarint32(p1, &iCol1);
+ }else{
+ fts3ColumnlistCopy(0, &p2);
+ if( 0==*p2 ) break;
+ p2++;
+ p2 += sqlite3Fts3GetVarint32(p2, &iCol2);
+ }
+ }
+
+ fts3PoslistCopy(0, &p2);
+ fts3PoslistCopy(0, &p1);
+ *pp1 = p1;
+ *pp2 = p2;
+ if( *pp==p ){
+ return 0;
+ }
+ *p++ = 0x00;
+ *pp = p;
+ return 1;
+}
+
+/*
+** Merge two position-lists as required by the NEAR operator. The argument
+** position lists correspond to the left and right phrases of an expression
+** like:
+**
+** "phrase 1" NEAR "phrase number 2"
+**
+** Position list *pp1 corresponds to the left-hand side of the NEAR
+** expression and *pp2 to the right. As usual, the indexes in the position
+** lists are the offsets of the last token in each phrase (tokens "1" and "2"
+** in the example above).
+**
+** The output position list - written to *pp - is a copy of *pp2 with those
+** entries that are not sufficiently NEAR entries in *pp1 removed.
+*/
+static int fts3PoslistNearMerge(
+ char **pp, /* Output buffer */
+ char *aTmp, /* Temporary buffer space */
+ int nRight, /* Maximum difference in token positions */
+ int nLeft, /* Maximum difference in token positions */
+ char **pp1, /* IN/OUT: Left input list */
+ char **pp2 /* IN/OUT: Right input list */
+){
+ char *p1 = *pp1;
+ char *p2 = *pp2;
+
+ char *pTmp1 = aTmp;
+ char *pTmp2;
+ char *aTmp2;
+ int res = 1;
+
+ fts3PoslistPhraseMerge(&pTmp1, nRight, 0, 0, pp1, pp2);
+ aTmp2 = pTmp2 = pTmp1;
+ *pp1 = p1;
+ *pp2 = p2;
+ fts3PoslistPhraseMerge(&pTmp2, nLeft, 1, 0, pp2, pp1);
+ if( pTmp1!=aTmp && pTmp2!=aTmp2 ){
+ fts3PoslistMerge(pp, &aTmp, &aTmp2);
+ }else if( pTmp1!=aTmp ){
+ fts3PoslistCopy(pp, &aTmp);
+ }else if( pTmp2!=aTmp2 ){
+ fts3PoslistCopy(pp, &aTmp2);
+ }else{
+ res = 0;
+ }
+
+ return res;
+}
+
+/*
+** An instance of this function is used to merge together the (potentially
+** large number of) doclists for each term that matches a prefix query.
+** See function fts3TermSelectMerge() for details.
+*/
+typedef struct TermSelect TermSelect;
+struct TermSelect {
+ char *aaOutput[16]; /* Malloc'd output buffers */
+ int anOutput[16]; /* Size each output buffer in bytes */
+};
+
+/*
+** This function is used to read a single varint from a buffer. Parameter
+** pEnd points 1 byte past the end of the buffer. When this function is
+** called, if *pp points to pEnd or greater, then the end of the buffer
+** has been reached. In this case *pp is set to 0 and the function returns.
+**
+** If *pp does not point to or past pEnd, then a single varint is read
+** from *pp. *pp is then set to point 1 byte past the end of the read varint.
+**
+** If bDescIdx is false, the value read is added to *pVal before returning.
+** If it is true, the value read is subtracted from *pVal before this
+** function returns.
+*/
+static void fts3GetDeltaVarint3(
+ char **pp, /* IN/OUT: Point to read varint from */
+ char *pEnd, /* End of buffer */
+ int bDescIdx, /* True if docids are descending */
+ sqlite3_int64 *pVal /* IN/OUT: Integer value */
+){
+ if( *pp>=pEnd ){
+ *pp = 0;
+ }else{
+ sqlite3_int64 iVal;
+ *pp += sqlite3Fts3GetVarint(*pp, &iVal);
+ if( bDescIdx ){
+ *pVal -= iVal;
+ }else{
+ *pVal += iVal;
+ }
+ }
+}
+
+/*
+** This function is used to write a single varint to a buffer. The varint
+** is written to *pp. Before returning, *pp is set to point 1 byte past the
+** end of the value written.
+**
+** If *pbFirst is zero when this function is called, the value written to
+** the buffer is that of parameter iVal.
+**
+** If *pbFirst is non-zero when this function is called, then the value
+** written is either (iVal-*piPrev) (if bDescIdx is zero) or (*piPrev-iVal)
+** (if bDescIdx is non-zero).
+**
+** Before returning, this function always sets *pbFirst to 1 and *piPrev
+** to the value of parameter iVal.
+*/
+static void fts3PutDeltaVarint3(
+ char **pp, /* IN/OUT: Output pointer */
+ int bDescIdx, /* True for descending docids */
+ sqlite3_int64 *piPrev, /* IN/OUT: Previous value written to list */
+ int *pbFirst, /* IN/OUT: True after first int written */
+ sqlite3_int64 iVal /* Write this value to the list */
+){
+ sqlite3_int64 iWrite;
+ if( bDescIdx==0 || *pbFirst==0 ){
+ iWrite = iVal - *piPrev;
+ }else{
+ iWrite = *piPrev - iVal;
+ }
+ assert( *pbFirst || *piPrev==0 );
+ assert( *pbFirst==0 || iWrite>0 );
+ *pp += sqlite3Fts3PutVarint(*pp, iWrite);
+ *piPrev = iVal;
+ *pbFirst = 1;
+}
+
+
+/*
+** This macro is used by various functions that merge doclists. The two
+** arguments are 64-bit docid values. If the value of the stack variable
+** bDescDoclist is 0 when this macro is invoked, then it returns (i1-i2).
+** Otherwise, (i2-i1).
+**
+** Using this makes it easier to write code that can merge doclists that are
+** sorted in either ascending or descending order.
+*/
+#define DOCID_CMP(i1, i2) ((bDescDoclist?-1:1) * (i1-i2))
+
+/*
+** This function does an "OR" merge of two doclists (output contains all
+** positions contained in either argument doclist). If the docids in the
+** input doclists are sorted in ascending order, parameter bDescDoclist
+** should be false. If they are sorted in ascending order, it should be
+** passed a non-zero value.
+**
+** If no error occurs, *paOut is set to point at an sqlite3_malloc'd buffer
+** containing the output doclist and SQLITE_OK is returned. In this case
+** *pnOut is set to the number of bytes in the output doclist.
+**
+** If an error occurs, an SQLite error code is returned. The output values
+** are undefined in this case.
+*/
+static int fts3DoclistOrMerge(
+ int bDescDoclist, /* True if arguments are desc */
+ char *a1, int n1, /* First doclist */
+ char *a2, int n2, /* Second doclist */
+ char **paOut, int *pnOut /* OUT: Malloc'd doclist */
+){
+ sqlite3_int64 i1 = 0;
+ sqlite3_int64 i2 = 0;
+ sqlite3_int64 iPrev = 0;
+ char *pEnd1 = &a1[n1];
+ char *pEnd2 = &a2[n2];
+ char *p1 = a1;
+ char *p2 = a2;
+ char *p;
+ char *aOut;
+ int bFirstOut = 0;
+
+ *paOut = 0;
+ *pnOut = 0;
+
+ /* Allocate space for the output. Both the input and output doclists
+ ** are delta encoded. If they are in ascending order (bDescDoclist==0),
+ ** then the first docid in each list is simply encoded as a varint. For
+ ** each subsequent docid, the varint stored is the difference between the
+ ** current and previous docid (a positive number - since the list is in
+ ** ascending order).
+ **
+ ** The first docid written to the output is therefore encoded using the
+ ** same number of bytes as it is in whichever of the input lists it is
+ ** read from. And each subsequent docid read from the same input list
+ ** consumes either the same or less bytes as it did in the input (since
+ ** the difference between it and the previous value in the output must
+ ** be a positive value less than or equal to the delta value read from
+ ** the input list). The same argument applies to all but the first docid
+ ** read from the 'other' list. And to the contents of all position lists
+ ** that will be copied and merged from the input to the output.
+ **
+ ** However, if the first docid copied to the output is a negative number,
+ ** then the encoding of the first docid from the 'other' input list may
+ ** be larger in the output than it was in the input (since the delta value
+ ** may be a larger positive integer than the actual docid).
+ **
+ ** The space required to store the output is therefore the sum of the
+ ** sizes of the two inputs, plus enough space for exactly one of the input
+ ** docids to grow.
+ **
+ ** A symetric argument may be made if the doclists are in descending
+ ** order.
+ */
+ aOut = sqlite3_malloc(n1+n2+FTS3_VARINT_MAX-1);
+ if( !aOut ) return SQLITE_NOMEM;
+
+ p = aOut;
+ fts3GetDeltaVarint3(&p1, pEnd1, 0, &i1);
+ fts3GetDeltaVarint3(&p2, pEnd2, 0, &i2);
+ while( p1 || p2 ){
+ sqlite3_int64 iDiff = DOCID_CMP(i1, i2);
+
+ if( p2 && p1 && iDiff==0 ){
+ fts3PutDeltaVarint3(&p, bDescDoclist, &iPrev, &bFirstOut, i1);
+ fts3PoslistMerge(&p, &p1, &p2);
+ fts3GetDeltaVarint3(&p1, pEnd1, bDescDoclist, &i1);
+ fts3GetDeltaVarint3(&p2, pEnd2, bDescDoclist, &i2);
+ }else if( !p2 || (p1 && iDiff<0) ){
+ fts3PutDeltaVarint3(&p, bDescDoclist, &iPrev, &bFirstOut, i1);
+ fts3PoslistCopy(&p, &p1);
+ fts3GetDeltaVarint3(&p1, pEnd1, bDescDoclist, &i1);
+ }else{
+ fts3PutDeltaVarint3(&p, bDescDoclist, &iPrev, &bFirstOut, i2);
+ fts3PoslistCopy(&p, &p2);
+ fts3GetDeltaVarint3(&p2, pEnd2, bDescDoclist, &i2);
+ }
+ }
+
+ *paOut = aOut;
+ *pnOut = (int)(p-aOut);
+ assert( *pnOut<=n1+n2+FTS3_VARINT_MAX-1 );
+ return SQLITE_OK;
+}
+
+/*
+** This function does a "phrase" merge of two doclists. In a phrase merge,
+** the output contains a copy of each position from the right-hand input
+** doclist for which there is a position in the left-hand input doclist
+** exactly nDist tokens before it.
+**
+** If the docids in the input doclists are sorted in ascending order,
+** parameter bDescDoclist should be false. If they are sorted in ascending
+** order, it should be passed a non-zero value.
+**
+** The right-hand input doclist is overwritten by this function.
+*/
+static void fts3DoclistPhraseMerge(
+ int bDescDoclist, /* True if arguments are desc */
+ int nDist, /* Distance from left to right (1=adjacent) */
+ char *aLeft, int nLeft, /* Left doclist */
+ char *aRight, int *pnRight /* IN/OUT: Right/output doclist */
+){
+ sqlite3_int64 i1 = 0;
+ sqlite3_int64 i2 = 0;
+ sqlite3_int64 iPrev = 0;
+ char *pEnd1 = &aLeft[nLeft];
+ char *pEnd2 = &aRight[*pnRight];
+ char *p1 = aLeft;
+ char *p2 = aRight;
+ char *p;
+ int bFirstOut = 0;
+ char *aOut = aRight;
+
+ assert( nDist>0 );
+
+ p = aOut;
+ fts3GetDeltaVarint3(&p1, pEnd1, 0, &i1);
+ fts3GetDeltaVarint3(&p2, pEnd2, 0, &i2);
+
+ while( p1 && p2 ){
+ sqlite3_int64 iDiff = DOCID_CMP(i1, i2);
+ if( iDiff==0 ){
+ char *pSave = p;
+ sqlite3_int64 iPrevSave = iPrev;
+ int bFirstOutSave = bFirstOut;
+
+ fts3PutDeltaVarint3(&p, bDescDoclist, &iPrev, &bFirstOut, i1);
+ if( 0==fts3PoslistPhraseMerge(&p, nDist, 0, 1, &p1, &p2) ){
+ p = pSave;
+ iPrev = iPrevSave;
+ bFirstOut = bFirstOutSave;
+ }
+ fts3GetDeltaVarint3(&p1, pEnd1, bDescDoclist, &i1);
+ fts3GetDeltaVarint3(&p2, pEnd2, bDescDoclist, &i2);
+ }else if( iDiff<0 ){
+ fts3PoslistCopy(0, &p1);
+ fts3GetDeltaVarint3(&p1, pEnd1, bDescDoclist, &i1);
+ }else{
+ fts3PoslistCopy(0, &p2);
+ fts3GetDeltaVarint3(&p2, pEnd2, bDescDoclist, &i2);
+ }
+ }
+
+ *pnRight = (int)(p - aOut);
+}
+
+/*
+** Argument pList points to a position list nList bytes in size. This
+** function checks to see if the position list contains any entries for
+** a token in position 0 (of any column). If so, it writes argument iDelta
+** to the output buffer pOut, followed by a position list consisting only
+** of the entries from pList at position 0, and terminated by an 0x00 byte.
+** The value returned is the number of bytes written to pOut (if any).
+*/
+SQLITE_PRIVATE int sqlite3Fts3FirstFilter(
+ sqlite3_int64 iDelta, /* Varint that may be written to pOut */
+ char *pList, /* Position list (no 0x00 term) */
+ int nList, /* Size of pList in bytes */
+ char *pOut /* Write output here */
+){
+ int nOut = 0;
+ int bWritten = 0; /* True once iDelta has been written */
+ char *p = pList;
+ char *pEnd = &pList[nList];
+
+ if( *p!=0x01 ){
+ if( *p==0x02 ){
+ nOut += sqlite3Fts3PutVarint(&pOut[nOut], iDelta);
+ pOut[nOut++] = 0x02;
+ bWritten = 1;
+ }
+ fts3ColumnlistCopy(0, &p);
+ }
+
+ while( p<pEnd && *p==0x01 ){
+ sqlite3_int64 iCol;
+ p++;
+ p += sqlite3Fts3GetVarint(p, &iCol);
+ if( *p==0x02 ){
+ if( bWritten==0 ){
+ nOut += sqlite3Fts3PutVarint(&pOut[nOut], iDelta);
+ bWritten = 1;
+ }
+ pOut[nOut++] = 0x01;
+ nOut += sqlite3Fts3PutVarint(&pOut[nOut], iCol);
+ pOut[nOut++] = 0x02;
+ }
+ fts3ColumnlistCopy(0, &p);
+ }
+ if( bWritten ){
+ pOut[nOut++] = 0x00;
+ }
+
+ return nOut;
+}
+
+
+/*
+** Merge all doclists in the TermSelect.aaOutput[] array into a single
+** doclist stored in TermSelect.aaOutput[0]. If successful, delete all
+** other doclists (except the aaOutput[0] one) and return SQLITE_OK.
+**
+** If an OOM error occurs, return SQLITE_NOMEM. In this case it is
+** the responsibility of the caller to free any doclists left in the
+** TermSelect.aaOutput[] array.
+*/
+static int fts3TermSelectFinishMerge(Fts3Table *p, TermSelect *pTS){
+ char *aOut = 0;
+ int nOut = 0;
+ int i;
+
+ /* Loop through the doclists in the aaOutput[] array. Merge them all
+ ** into a single doclist.
+ */
+ for(i=0; i<SizeofArray(pTS->aaOutput); i++){
+ if( pTS->aaOutput[i] ){
+ if( !aOut ){
+ aOut = pTS->aaOutput[i];
+ nOut = pTS->anOutput[i];
+ pTS->aaOutput[i] = 0;
+ }else{
+ int nNew;
+ char *aNew;
+
+ int rc = fts3DoclistOrMerge(p->bDescIdx,
+ pTS->aaOutput[i], pTS->anOutput[i], aOut, nOut, &aNew, &nNew
+ );
+ if( rc!=SQLITE_OK ){
+ sqlite3_free(aOut);
+ return rc;
+ }
+
+ sqlite3_free(pTS->aaOutput[i]);
+ sqlite3_free(aOut);
+ pTS->aaOutput[i] = 0;
+ aOut = aNew;
+ nOut = nNew;
+ }
+ }
+ }
+
+ pTS->aaOutput[0] = aOut;
+ pTS->anOutput[0] = nOut;
+ return SQLITE_OK;
+}
+
+/*
+** Merge the doclist aDoclist/nDoclist into the TermSelect object passed
+** as the first argument. The merge is an "OR" merge (see function
+** fts3DoclistOrMerge() for details).
+**
+** This function is called with the doclist for each term that matches
+** a queried prefix. It merges all these doclists into one, the doclist
+** for the specified prefix. Since there can be a very large number of
+** doclists to merge, the merging is done pair-wise using the TermSelect
+** object.
+**
+** This function returns SQLITE_OK if the merge is successful, or an
+** SQLite error code (SQLITE_NOMEM) if an error occurs.
+*/
+static int fts3TermSelectMerge(
+ Fts3Table *p, /* FTS table handle */
+ TermSelect *pTS, /* TermSelect object to merge into */
+ char *aDoclist, /* Pointer to doclist */
+ int nDoclist /* Size of aDoclist in bytes */
+){
+ if( pTS->aaOutput[0]==0 ){
+ /* If this is the first term selected, copy the doclist to the output
+ ** buffer using memcpy(). */
+ pTS->aaOutput[0] = sqlite3_malloc(nDoclist);
+ pTS->anOutput[0] = nDoclist;
+ if( pTS->aaOutput[0] ){
+ memcpy(pTS->aaOutput[0], aDoclist, nDoclist);
+ }else{
+ return SQLITE_NOMEM;
+ }
+ }else{
+ char *aMerge = aDoclist;
+ int nMerge = nDoclist;
+ int iOut;
+
+ for(iOut=0; iOut<SizeofArray(pTS->aaOutput); iOut++){
+ if( pTS->aaOutput[iOut]==0 ){
+ assert( iOut>0 );
+ pTS->aaOutput[iOut] = aMerge;
+ pTS->anOutput[iOut] = nMerge;
+ break;
+ }else{
+ char *aNew;
+ int nNew;
+
+ int rc = fts3DoclistOrMerge(p->bDescIdx, aMerge, nMerge,
+ pTS->aaOutput[iOut], pTS->anOutput[iOut], &aNew, &nNew
+ );
+ if( rc!=SQLITE_OK ){
+ if( aMerge!=aDoclist ) sqlite3_free(aMerge);
+ return rc;
+ }
+
+ if( aMerge!=aDoclist ) sqlite3_free(aMerge);
+ sqlite3_free(pTS->aaOutput[iOut]);
+ pTS->aaOutput[iOut] = 0;
+
+ aMerge = aNew;
+ nMerge = nNew;
+ if( (iOut+1)==SizeofArray(pTS->aaOutput) ){
+ pTS->aaOutput[iOut] = aMerge;
+ pTS->anOutput[iOut] = nMerge;
+ }
+ }
+ }
+ }
+ return SQLITE_OK;
+}
+
+/*
+** Append SegReader object pNew to the end of the pCsr->apSegment[] array.
+*/
+static int fts3SegReaderCursorAppend(
+ Fts3MultiSegReader *pCsr,
+ Fts3SegReader *pNew
+){
+ if( (pCsr->nSegment%16)==0 ){
+ Fts3SegReader **apNew;
+ int nByte = (pCsr->nSegment + 16)*sizeof(Fts3SegReader*);
+ apNew = (Fts3SegReader **)sqlite3_realloc(pCsr->apSegment, nByte);
+ if( !apNew ){
+ sqlite3Fts3SegReaderFree(pNew);
+ return SQLITE_NOMEM;
+ }
+ pCsr->apSegment = apNew;
+ }
+ pCsr->apSegment[pCsr->nSegment++] = pNew;
+ return SQLITE_OK;
+}
+
+/*
+** Add seg-reader objects to the Fts3MultiSegReader object passed as the
+** 8th argument.
+**
+** This function returns SQLITE_OK if successful, or an SQLite error code
+** otherwise.
+*/
+static int fts3SegReaderCursor(
+ Fts3Table *p, /* FTS3 table handle */
+ int iLangid, /* Language id */
+ int iIndex, /* Index to search (from 0 to p->nIndex-1) */
+ int iLevel, /* Level of segments to scan */
+ const char *zTerm, /* Term to query for */
+ int nTerm, /* Size of zTerm in bytes */
+ int isPrefix, /* True for a prefix search */
+ int isScan, /* True to scan from zTerm to EOF */
+ Fts3MultiSegReader *pCsr /* Cursor object to populate */
+){
+ int rc = SQLITE_OK; /* Error code */
+ sqlite3_stmt *pStmt = 0; /* Statement to iterate through segments */
+ int rc2; /* Result of sqlite3_reset() */
+
+ /* If iLevel is less than 0 and this is not a scan, include a seg-reader
+ ** for the pending-terms. If this is a scan, then this call must be being
+ ** made by an fts4aux module, not an FTS table. In this case calling
+ ** Fts3SegReaderPending might segfault, as the data structures used by
+ ** fts4aux are not completely populated. So it's easiest to filter these
+ ** calls out here. */
+ if( iLevel<0 && p->aIndex ){
+ Fts3SegReader *pSeg = 0;
+ rc = sqlite3Fts3SegReaderPending(p, iIndex, zTerm, nTerm, isPrefix, &pSeg);
+ if( rc==SQLITE_OK && pSeg ){
+ rc = fts3SegReaderCursorAppend(pCsr, pSeg);
+ }
+ }
+
+ if( iLevel!=FTS3_SEGCURSOR_PENDING ){
+ if( rc==SQLITE_OK ){
+ rc = sqlite3Fts3AllSegdirs(p, iLangid, iIndex, iLevel, &pStmt);
+ }
+
+ while( rc==SQLITE_OK && SQLITE_ROW==(rc = sqlite3_step(pStmt)) ){
+ Fts3SegReader *pSeg = 0;
+
+ /* Read the values returned by the SELECT into local variables. */
+ sqlite3_int64 iStartBlock = sqlite3_column_int64(pStmt, 1);
+ sqlite3_int64 iLeavesEndBlock = sqlite3_column_int64(pStmt, 2);
+ sqlite3_int64 iEndBlock = sqlite3_column_int64(pStmt, 3);
+ int nRoot = sqlite3_column_bytes(pStmt, 4);
+ char const *zRoot = sqlite3_column_blob(pStmt, 4);
+
+ /* If zTerm is not NULL, and this segment is not stored entirely on its
+ ** root node, the range of leaves scanned can be reduced. Do this. */
+ if( iStartBlock && zTerm ){
+ sqlite3_int64 *pi = (isPrefix ? &iLeavesEndBlock : 0);
+ rc = fts3SelectLeaf(p, zTerm, nTerm, zRoot, nRoot, &iStartBlock, pi);
+ if( rc!=SQLITE_OK ) goto finished;
+ if( isPrefix==0 && isScan==0 ) iLeavesEndBlock = iStartBlock;
+ }
+
+ rc = sqlite3Fts3SegReaderNew(pCsr->nSegment+1,
+ (isPrefix==0 && isScan==0),
+ iStartBlock, iLeavesEndBlock,
+ iEndBlock, zRoot, nRoot, &pSeg
+ );
+ if( rc!=SQLITE_OK ) goto finished;
+ rc = fts3SegReaderCursorAppend(pCsr, pSeg);
+ }
+ }
+
+ finished:
+ rc2 = sqlite3_reset(pStmt);
+ if( rc==SQLITE_DONE ) rc = rc2;
+
+ return rc;
+}
+
+/*
+** Set up a cursor object for iterating through a full-text index or a
+** single level therein.
+*/
+SQLITE_PRIVATE int sqlite3Fts3SegReaderCursor(
+ Fts3Table *p, /* FTS3 table handle */
+ int iLangid, /* Language-id to search */
+ int iIndex, /* Index to search (from 0 to p->nIndex-1) */
+ int iLevel, /* Level of segments to scan */
+ const char *zTerm, /* Term to query for */
+ int nTerm, /* Size of zTerm in bytes */
+ int isPrefix, /* True for a prefix search */
+ int isScan, /* True to scan from zTerm to EOF */
+ Fts3MultiSegReader *pCsr /* Cursor object to populate */
+){
+ assert( iIndex>=0 && iIndex<p->nIndex );
+ assert( iLevel==FTS3_SEGCURSOR_ALL
+ || iLevel==FTS3_SEGCURSOR_PENDING
+ || iLevel>=0
+ );
+ assert( iLevel<FTS3_SEGDIR_MAXLEVEL );
+ assert( FTS3_SEGCURSOR_ALL<0 && FTS3_SEGCURSOR_PENDING<0 );
+ assert( isPrefix==0 || isScan==0 );
+
+ memset(pCsr, 0, sizeof(Fts3MultiSegReader));
+ return fts3SegReaderCursor(
+ p, iLangid, iIndex, iLevel, zTerm, nTerm, isPrefix, isScan, pCsr
+ );
+}
+
+/*
+** In addition to its current configuration, have the Fts3MultiSegReader
+** passed as the 4th argument also scan the doclist for term zTerm/nTerm.
+**
+** SQLITE_OK is returned if no error occurs, otherwise an SQLite error code.
+*/
+static int fts3SegReaderCursorAddZero(
+ Fts3Table *p, /* FTS virtual table handle */
+ int iLangid,
+ const char *zTerm, /* Term to scan doclist of */
+ int nTerm, /* Number of bytes in zTerm */
+ Fts3MultiSegReader *pCsr /* Fts3MultiSegReader to modify */
+){
+ return fts3SegReaderCursor(p,
+ iLangid, 0, FTS3_SEGCURSOR_ALL, zTerm, nTerm, 0, 0,pCsr
+ );
+}
+
+/*
+** Open an Fts3MultiSegReader to scan the doclist for term zTerm/nTerm. Or,
+** if isPrefix is true, to scan the doclist for all terms for which
+** zTerm/nTerm is a prefix. If successful, return SQLITE_OK and write
+** a pointer to the new Fts3MultiSegReader to *ppSegcsr. Otherwise, return
+** an SQLite error code.
+**
+** It is the responsibility of the caller to free this object by eventually
+** passing it to fts3SegReaderCursorFree()
+**
+** SQLITE_OK is returned if no error occurs, otherwise an SQLite error code.
+** Output parameter *ppSegcsr is set to 0 if an error occurs.
+*/
+static int fts3TermSegReaderCursor(
+ Fts3Cursor *pCsr, /* Virtual table cursor handle */
+ const char *zTerm, /* Term to query for */
+ int nTerm, /* Size of zTerm in bytes */
+ int isPrefix, /* True for a prefix search */
+ Fts3MultiSegReader **ppSegcsr /* OUT: Allocated seg-reader cursor */
+){
+ Fts3MultiSegReader *pSegcsr; /* Object to allocate and return */
+ int rc = SQLITE_NOMEM; /* Return code */
+
+ pSegcsr = sqlite3_malloc(sizeof(Fts3MultiSegReader));
+ if( pSegcsr ){
+ int i;
+ int bFound = 0; /* True once an index has been found */
+ Fts3Table *p = (Fts3Table *)pCsr->base.pVtab;
+
+ if( isPrefix ){
+ for(i=1; bFound==0 && i<p->nIndex; i++){
+ if( p->aIndex[i].nPrefix==nTerm ){
+ bFound = 1;
+ rc = sqlite3Fts3SegReaderCursor(p, pCsr->iLangid,
+ i, FTS3_SEGCURSOR_ALL, zTerm, nTerm, 0, 0, pSegcsr
+ );
+ pSegcsr->bLookup = 1;
+ }
+ }
+
+ for(i=1; bFound==0 && i<p->nIndex; i++){
+ if( p->aIndex[i].nPrefix==nTerm+1 ){
+ bFound = 1;
+ rc = sqlite3Fts3SegReaderCursor(p, pCsr->iLangid,
+ i, FTS3_SEGCURSOR_ALL, zTerm, nTerm, 1, 0, pSegcsr
+ );
+ if( rc==SQLITE_OK ){
+ rc = fts3SegReaderCursorAddZero(
+ p, pCsr->iLangid, zTerm, nTerm, pSegcsr
+ );
+ }
+ }
+ }
+ }
+
+ if( bFound==0 ){
+ rc = sqlite3Fts3SegReaderCursor(p, pCsr->iLangid,
+ 0, FTS3_SEGCURSOR_ALL, zTerm, nTerm, isPrefix, 0, pSegcsr
+ );
+ pSegcsr->bLookup = !isPrefix;
+ }
+ }
+
+ *ppSegcsr = pSegcsr;
+ return rc;
+}
+
+/*
+** Free an Fts3MultiSegReader allocated by fts3TermSegReaderCursor().
+*/
+static void fts3SegReaderCursorFree(Fts3MultiSegReader *pSegcsr){
+ sqlite3Fts3SegReaderFinish(pSegcsr);
+ sqlite3_free(pSegcsr);
+}
+
+/*
+** This function retrieves the doclist for the specified term (or term
+** prefix) from the database.
+*/
+static int fts3TermSelect(
+ Fts3Table *p, /* Virtual table handle */
+ Fts3PhraseToken *pTok, /* Token to query for */
+ int iColumn, /* Column to query (or -ve for all columns) */
+ int *pnOut, /* OUT: Size of buffer at *ppOut */
+ char **ppOut /* OUT: Malloced result buffer */
+){
+ int rc; /* Return code */
+ Fts3MultiSegReader *pSegcsr; /* Seg-reader cursor for this term */
+ TermSelect tsc; /* Object for pair-wise doclist merging */
+ Fts3SegFilter filter; /* Segment term filter configuration */
+
+ pSegcsr = pTok->pSegcsr;
+ memset(&tsc, 0, sizeof(TermSelect));
+
+ filter.flags = FTS3_SEGMENT_IGNORE_EMPTY | FTS3_SEGMENT_REQUIRE_POS
+ | (pTok->isPrefix ? FTS3_SEGMENT_PREFIX : 0)
+ | (pTok->bFirst ? FTS3_SEGMENT_FIRST : 0)
+ | (iColumn<p->nColumn ? FTS3_SEGMENT_COLUMN_FILTER : 0);
+ filter.iCol = iColumn;
+ filter.zTerm = pTok->z;
+ filter.nTerm = pTok->n;
+
+ rc = sqlite3Fts3SegReaderStart(p, pSegcsr, &filter);
+ while( SQLITE_OK==rc
+ && SQLITE_ROW==(rc = sqlite3Fts3SegReaderStep(p, pSegcsr))
+ ){
+ rc = fts3TermSelectMerge(p, &tsc, pSegcsr->aDoclist, pSegcsr->nDoclist);
+ }
+
+ if( rc==SQLITE_OK ){
+ rc = fts3TermSelectFinishMerge(p, &tsc);
+ }
+ if( rc==SQLITE_OK ){
+ *ppOut = tsc.aaOutput[0];
+ *pnOut = tsc.anOutput[0];
+ }else{
+ int i;
+ for(i=0; i<SizeofArray(tsc.aaOutput); i++){
+ sqlite3_free(tsc.aaOutput[i]);
+ }
+ }
+
+ fts3SegReaderCursorFree(pSegcsr);
+ pTok->pSegcsr = 0;
+ return rc;
+}
+
+/*
+** This function counts the total number of docids in the doclist stored
+** in buffer aList[], size nList bytes.
+**
+** If the isPoslist argument is true, then it is assumed that the doclist
+** contains a position-list following each docid. Otherwise, it is assumed
+** that the doclist is simply a list of docids stored as delta encoded
+** varints.
+*/
+static int fts3DoclistCountDocids(char *aList, int nList){
+ int nDoc = 0; /* Return value */
+ if( aList ){
+ char *aEnd = &aList[nList]; /* Pointer to one byte after EOF */
+ char *p = aList; /* Cursor */
+ while( p<aEnd ){
+ nDoc++;
+ while( (*p++)&0x80 ); /* Skip docid varint */
+ fts3PoslistCopy(0, &p); /* Skip over position list */
+ }
+ }
+
+ return nDoc;
+}
+
+/*
+** Advance the cursor to the next row in the %_content table that
+** matches the search criteria. For a MATCH search, this will be
+** the next row that matches. For a full-table scan, this will be
+** simply the next row in the %_content table. For a docid lookup,
+** this routine simply sets the EOF flag.
+**
+** Return SQLITE_OK if nothing goes wrong. SQLITE_OK is returned
+** even if we reach end-of-file. The fts3EofMethod() will be called
+** subsequently to determine whether or not an EOF was hit.
+*/
+static int fts3NextMethod(sqlite3_vtab_cursor *pCursor){
+ int rc;
+ Fts3Cursor *pCsr = (Fts3Cursor *)pCursor;
+ if( pCsr->eSearch==FTS3_DOCID_SEARCH || pCsr->eSearch==FTS3_FULLSCAN_SEARCH ){
+ if( SQLITE_ROW!=sqlite3_step(pCsr->pStmt) ){
+ pCsr->isEof = 1;
+ rc = sqlite3_reset(pCsr->pStmt);
+ }else{
+ pCsr->iPrevId = sqlite3_column_int64(pCsr->pStmt, 0);
+ rc = SQLITE_OK;
+ }
+ }else{
+ rc = fts3EvalNext((Fts3Cursor *)pCursor);
+ }
+ assert( ((Fts3Table *)pCsr->base.pVtab)->pSegments==0 );
+ return rc;
+}
+
+/*
+** This is the xFilter interface for the virtual table. See
+** the virtual table xFilter method documentation for additional
+** information.
+**
+** If idxNum==FTS3_FULLSCAN_SEARCH then do a full table scan against
+** the %_content table.
+**
+** If idxNum==FTS3_DOCID_SEARCH then do a docid lookup for a single entry
+** in the %_content table.
+**
+** If idxNum>=FTS3_FULLTEXT_SEARCH then use the full text index. The
+** column on the left-hand side of the MATCH operator is column
+** number idxNum-FTS3_FULLTEXT_SEARCH, 0 indexed. argv[0] is the right-hand
+** side of the MATCH operator.
+*/
+static int fts3FilterMethod(
+ sqlite3_vtab_cursor *pCursor, /* The cursor used for this query */
+ int idxNum, /* Strategy index */
+ const char *idxStr, /* Unused */
+ int nVal, /* Number of elements in apVal */
+ sqlite3_value **apVal /* Arguments for the indexing scheme */
+){
+ int rc;
+ char *zSql; /* SQL statement used to access %_content */
+ Fts3Table *p = (Fts3Table *)pCursor->pVtab;
+ Fts3Cursor *pCsr = (Fts3Cursor *)pCursor;
+
+ UNUSED_PARAMETER(idxStr);
+ UNUSED_PARAMETER(nVal);
+
+ assert( idxNum>=0 && idxNum<=(FTS3_FULLTEXT_SEARCH+p->nColumn) );
+ assert( nVal==0 || nVal==1 || nVal==2 );
+ assert( (nVal==0)==(idxNum==FTS3_FULLSCAN_SEARCH) );
+ assert( p->pSegments==0 );
+
+ /* In case the cursor has been used before, clear it now. */
+ sqlite3_finalize(pCsr->pStmt);
+ sqlite3_free(pCsr->aDoclist);
+ sqlite3Fts3ExprFree(pCsr->pExpr);
+ memset(&pCursor[1], 0, sizeof(Fts3Cursor)-sizeof(sqlite3_vtab_cursor));
+
+ if( idxStr ){
+ pCsr->bDesc = (idxStr[0]=='D');
+ }else{
+ pCsr->bDesc = p->bDescIdx;
+ }
+ pCsr->eSearch = (i16)idxNum;
+
+ if( idxNum!=FTS3_DOCID_SEARCH && idxNum!=FTS3_FULLSCAN_SEARCH ){
+ int iCol = idxNum-FTS3_FULLTEXT_SEARCH;
+ const char *zQuery = (const char *)sqlite3_value_text(apVal[0]);
+
+ if( zQuery==0 && sqlite3_value_type(apVal[0])!=SQLITE_NULL ){
+ return SQLITE_NOMEM;
+ }
+
+ pCsr->iLangid = 0;
+ if( nVal==2 ) pCsr->iLangid = sqlite3_value_int(apVal[1]);
+
+ rc = sqlite3Fts3ExprParse(p->pTokenizer, pCsr->iLangid,
+ p->azColumn, p->bFts4, p->nColumn, iCol, zQuery, -1, &pCsr->pExpr
+ );
+ if( rc!=SQLITE_OK ){
+ if( rc==SQLITE_ERROR ){
+ static const char *zErr = "malformed MATCH expression: [%s]";
+ p->base.zErrMsg = sqlite3_mprintf(zErr, zQuery);
+ }
+ return rc;
+ }
+
+ rc = sqlite3Fts3ReadLock(p);
+ if( rc!=SQLITE_OK ) return rc;
+
+ rc = fts3EvalStart(pCsr);
+
+ sqlite3Fts3SegmentsClose(p);
+ if( rc!=SQLITE_OK ) return rc;
+ pCsr->pNextId = pCsr->aDoclist;
+ pCsr->iPrevId = 0;
+ }
+
+ /* Compile a SELECT statement for this cursor. For a full-table-scan, the
+ ** statement loops through all rows of the %_content table. For a
+ ** full-text query or docid lookup, the statement retrieves a single
+ ** row by docid.
+ */
+ if( idxNum==FTS3_FULLSCAN_SEARCH ){
+ zSql = sqlite3_mprintf(
+ "SELECT %s ORDER BY rowid %s",
+ p->zReadExprlist, (pCsr->bDesc ? "DESC" : "ASC")
+ );
+ if( zSql ){
+ rc = sqlite3_prepare_v2(p->db, zSql, -1, &pCsr->pStmt, 0);
+ sqlite3_free(zSql);
+ }else{
+ rc = SQLITE_NOMEM;
+ }
+ }else if( idxNum==FTS3_DOCID_SEARCH ){
+ rc = fts3CursorSeekStmt(pCsr, &pCsr->pStmt);
+ if( rc==SQLITE_OK ){
+ rc = sqlite3_bind_value(pCsr->pStmt, 1, apVal[0]);
+ }
+ }
+ if( rc!=SQLITE_OK ) return rc;
+
+ return fts3NextMethod(pCursor);
+}
+
+/*
+** This is the xEof method of the virtual table. SQLite calls this
+** routine to find out if it has reached the end of a result set.
+*/
+static int fts3EofMethod(sqlite3_vtab_cursor *pCursor){
+ return ((Fts3Cursor *)pCursor)->isEof;
+}
+
+/*
+** This is the xRowid method. The SQLite core calls this routine to
+** retrieve the rowid for the current row of the result set. fts3
+** exposes %_content.docid as the rowid for the virtual table. The
+** rowid should be written to *pRowid.
+*/
+static int fts3RowidMethod(sqlite3_vtab_cursor *pCursor, sqlite_int64 *pRowid){
+ Fts3Cursor *pCsr = (Fts3Cursor *) pCursor;
+ *pRowid = pCsr->iPrevId;
+ return SQLITE_OK;
+}
+
+/*
+** This is the xColumn method, called by SQLite to request a value from
+** the row that the supplied cursor currently points to.
+**
+** If:
+**
+** (iCol < p->nColumn) -> The value of the iCol'th user column.
+** (iCol == p->nColumn) -> Magic column with the same name as the table.
+** (iCol == p->nColumn+1) -> Docid column
+** (iCol == p->nColumn+2) -> Langid column
+*/
+static int fts3ColumnMethod(
+ sqlite3_vtab_cursor *pCursor, /* Cursor to retrieve value from */
+ sqlite3_context *pCtx, /* Context for sqlite3_result_xxx() calls */
+ int iCol /* Index of column to read value from */
+){
+ int rc = SQLITE_OK; /* Return Code */
+ Fts3Cursor *pCsr = (Fts3Cursor *) pCursor;
+ Fts3Table *p = (Fts3Table *)pCursor->pVtab;
+
+ /* The column value supplied by SQLite must be in range. */
+ assert( iCol>=0 && iCol<=p->nColumn+2 );
+
+ if( iCol==p->nColumn+1 ){
+ /* This call is a request for the "docid" column. Since "docid" is an
+ ** alias for "rowid", use the xRowid() method to obtain the value.
+ */
+ sqlite3_result_int64(pCtx, pCsr->iPrevId);
+ }else if( iCol==p->nColumn ){
+ /* The extra column whose name is the same as the table.
+ ** Return a blob which is a pointer to the cursor. */
+ sqlite3_result_blob(pCtx, &pCsr, sizeof(pCsr), SQLITE_TRANSIENT);
+ }else if( iCol==p->nColumn+2 && pCsr->pExpr ){
+ sqlite3_result_int64(pCtx, pCsr->iLangid);
+ }else{
+ /* The requested column is either a user column (one that contains
+ ** indexed data), or the language-id column. */
+ rc = fts3CursorSeek(0, pCsr);
+
+ if( rc==SQLITE_OK ){
+ if( iCol==p->nColumn+2 ){
+ int iLangid = 0;
+ if( p->zLanguageid ){
+ iLangid = sqlite3_column_int(pCsr->pStmt, p->nColumn+1);
+ }
+ sqlite3_result_int(pCtx, iLangid);
+ }else if( sqlite3_data_count(pCsr->pStmt)>(iCol+1) ){
+ sqlite3_result_value(pCtx, sqlite3_column_value(pCsr->pStmt, iCol+1));
+ }
+ }
+ }
+
+ assert( ((Fts3Table *)pCsr->base.pVtab)->pSegments==0 );
+ return rc;
+}
+
+/*
+** This function is the implementation of the xUpdate callback used by
+** FTS3 virtual tables. It is invoked by SQLite each time a row is to be
+** inserted, updated or deleted.
+*/
+static int fts3UpdateMethod(
+ sqlite3_vtab *pVtab, /* Virtual table handle */
+ int nArg, /* Size of argument array */
+ sqlite3_value **apVal, /* Array of arguments */
+ sqlite_int64 *pRowid /* OUT: The affected (or effected) rowid */
+){
+ return sqlite3Fts3UpdateMethod(pVtab, nArg, apVal, pRowid);
+}
+
+/*
+** Implementation of xSync() method. Flush the contents of the pending-terms
+** hash-table to the database.
+*/
+static int fts3SyncMethod(sqlite3_vtab *pVtab){
+
+ /* Following an incremental-merge operation, assuming that the input
+ ** segments are not completely consumed (the usual case), they are updated
+ ** in place to remove the entries that have already been merged. This
+ ** involves updating the leaf block that contains the smallest unmerged
+ ** entry and each block (if any) between the leaf and the root node. So
+ ** if the height of the input segment b-trees is N, and input segments
+ ** are merged eight at a time, updating the input segments at the end
+ ** of an incremental-merge requires writing (8*(1+N)) blocks. N is usually
+ ** small - often between 0 and 2. So the overhead of the incremental
+ ** merge is somewhere between 8 and 24 blocks. To avoid this overhead
+ ** dwarfing the actual productive work accomplished, the incremental merge
+ ** is only attempted if it will write at least 64 leaf blocks. Hence
+ ** nMinMerge.
+ **
+ ** Of course, updating the input segments also involves deleting a bunch
+ ** of blocks from the segments table. But this is not considered overhead
+ ** as it would also be required by a crisis-merge that used the same input
+ ** segments.
+ */
+ const u32 nMinMerge = 64; /* Minimum amount of incr-merge work to do */
+
+ Fts3Table *p = (Fts3Table*)pVtab;
+ int rc = sqlite3Fts3PendingTermsFlush(p);
+
+ if( rc==SQLITE_OK && p->bAutoincrmerge==1 && p->nLeafAdd>(nMinMerge/16) ){
+ int mxLevel = 0; /* Maximum relative level value in db */
+ int A; /* Incr-merge parameter A */
+
+ rc = sqlite3Fts3MaxLevel(p, &mxLevel);
+ assert( rc==SQLITE_OK || mxLevel==0 );
+ A = p->nLeafAdd * mxLevel;
+ A += (A/2);
+ if( A>(int)nMinMerge ) rc = sqlite3Fts3Incrmerge(p, A, 8);
+ }
+ sqlite3Fts3SegmentsClose(p);
+ return rc;
+}
+
+/*
+** Implementation of xBegin() method. This is a no-op.
+*/
+static int fts3BeginMethod(sqlite3_vtab *pVtab){
+ Fts3Table *p = (Fts3Table*)pVtab;
+ UNUSED_PARAMETER(pVtab);
+ assert( p->pSegments==0 );
+ assert( p->nPendingData==0 );
+ assert( p->inTransaction!=1 );
+ TESTONLY( p->inTransaction = 1 );
+ TESTONLY( p->mxSavepoint = -1; );
+ p->nLeafAdd = 0;
+ return SQLITE_OK;
+}
+
+/*
+** Implementation of xCommit() method. This is a no-op. The contents of
+** the pending-terms hash-table have already been flushed into the database
+** by fts3SyncMethod().
+*/
+static int fts3CommitMethod(sqlite3_vtab *pVtab){
+ TESTONLY( Fts3Table *p = (Fts3Table*)pVtab );
+ UNUSED_PARAMETER(pVtab);
+ assert( p->nPendingData==0 );
+ assert( p->inTransaction!=0 );
+ assert( p->pSegments==0 );
+ TESTONLY( p->inTransaction = 0 );
+ TESTONLY( p->mxSavepoint = -1; );
+ return SQLITE_OK;
+}
+
+/*
+** Implementation of xRollback(). Discard the contents of the pending-terms
+** hash-table. Any changes made to the database are reverted by SQLite.
+*/
+static int fts3RollbackMethod(sqlite3_vtab *pVtab){
+ Fts3Table *p = (Fts3Table*)pVtab;
+ sqlite3Fts3PendingTermsClear(p);
+ assert( p->inTransaction!=0 );
+ TESTONLY( p->inTransaction = 0 );
+ TESTONLY( p->mxSavepoint = -1; );
+ return SQLITE_OK;
+}
+
+/*
+** When called, *ppPoslist must point to the byte immediately following the
+** end of a position-list. i.e. ( (*ppPoslist)[-1]==POS_END ). This function
+** moves *ppPoslist so that it instead points to the first byte of the
+** same position list.
+*/
+static void fts3ReversePoslist(char *pStart, char **ppPoslist){
+ char *p = &(*ppPoslist)[-2];
+ char c = 0;
+
+ while( p>pStart && (c=*p--)==0 );
+ while( p>pStart && (*p & 0x80) | c ){
+ c = *p--;
+ }
+ if( p>pStart ){ p = &p[2]; }
+ while( *p++&0x80 );
+ *ppPoslist = p;
+}
+
+/*
+** Helper function used by the implementation of the overloaded snippet(),
+** offsets() and optimize() SQL functions.
+**
+** If the value passed as the third argument is a blob of size
+** sizeof(Fts3Cursor*), then the blob contents are copied to the
+** output variable *ppCsr and SQLITE_OK is returned. Otherwise, an error
+** message is written to context pContext and SQLITE_ERROR returned. The
+** string passed via zFunc is used as part of the error message.
+*/
+static int fts3FunctionArg(
+ sqlite3_context *pContext, /* SQL function call context */
+ const char *zFunc, /* Function name */
+ sqlite3_value *pVal, /* argv[0] passed to function */
+ Fts3Cursor **ppCsr /* OUT: Store cursor handle here */
+){
+ Fts3Cursor *pRet;
+ if( sqlite3_value_type(pVal)!=SQLITE_BLOB
+ || sqlite3_value_bytes(pVal)!=sizeof(Fts3Cursor *)
+ ){
+ char *zErr = sqlite3_mprintf("illegal first argument to %s", zFunc);
+ sqlite3_result_error(pContext, zErr, -1);
+ sqlite3_free(zErr);
+ return SQLITE_ERROR;
+ }
+ memcpy(&pRet, sqlite3_value_blob(pVal), sizeof(Fts3Cursor *));
+ *ppCsr = pRet;
+ return SQLITE_OK;
+}
+
+/*
+** Implementation of the snippet() function for FTS3
+*/
+static void fts3SnippetFunc(
+ sqlite3_context *pContext, /* SQLite function call context */
+ int nVal, /* Size of apVal[] array */
+ sqlite3_value **apVal /* Array of arguments */
+){
+ Fts3Cursor *pCsr; /* Cursor handle passed through apVal[0] */
+ const char *zStart = "<b>";
+ const char *zEnd = "</b>";
+ const char *zEllipsis = "<b>...</b>";
+ int iCol = -1;
+ int nToken = 15; /* Default number of tokens in snippet */
+
+ /* There must be at least one argument passed to this function (otherwise
+ ** the non-overloaded version would have been called instead of this one).
+ */
+ assert( nVal>=1 );
+
+ if( nVal>6 ){
+ sqlite3_result_error(pContext,
+ "wrong number of arguments to function snippet()", -1);
+ return;
+ }
+ if( fts3FunctionArg(pContext, "snippet", apVal[0], &pCsr) ) return;
+
+ switch( nVal ){
+ case 6: nToken = sqlite3_value_int(apVal[5]);
+ case 5: iCol = sqlite3_value_int(apVal[4]);
+ case 4: zEllipsis = (const char*)sqlite3_value_text(apVal[3]);
+ case 3: zEnd = (const char*)sqlite3_value_text(apVal[2]);
+ case 2: zStart = (const char*)sqlite3_value_text(apVal[1]);
+ }
+ if( !zEllipsis || !zEnd || !zStart ){
+ sqlite3_result_error_nomem(pContext);
+ }else if( SQLITE_OK==fts3CursorSeek(pContext, pCsr) ){
+ sqlite3Fts3Snippet(pContext, pCsr, zStart, zEnd, zEllipsis, iCol, nToken);
+ }
+}
+
+/*
+** Implementation of the offsets() function for FTS3
+*/
+static void fts3OffsetsFunc(
+ sqlite3_context *pContext, /* SQLite function call context */
+ int nVal, /* Size of argument array */
+ sqlite3_value **apVal /* Array of arguments */
+){
+ Fts3Cursor *pCsr; /* Cursor handle passed through apVal[0] */
+
+ UNUSED_PARAMETER(nVal);
+
+ assert( nVal==1 );
+ if( fts3FunctionArg(pContext, "offsets", apVal[0], &pCsr) ) return;
+ assert( pCsr );
+ if( SQLITE_OK==fts3CursorSeek(pContext, pCsr) ){
+ sqlite3Fts3Offsets(pContext, pCsr);
+ }
+}
+
+/*
+** Implementation of the special optimize() function for FTS3. This
+** function merges all segments in the database to a single segment.
+** Example usage is:
+**
+** SELECT optimize(t) FROM t LIMIT 1;
+**
+** where 't' is the name of an FTS3 table.
+*/
+static void fts3OptimizeFunc(
+ sqlite3_context *pContext, /* SQLite function call context */
+ int nVal, /* Size of argument array */
+ sqlite3_value **apVal /* Array of arguments */
+){
+ int rc; /* Return code */
+ Fts3Table *p; /* Virtual table handle */
+ Fts3Cursor *pCursor; /* Cursor handle passed through apVal[0] */
+
+ UNUSED_PARAMETER(nVal);
+
+ assert( nVal==1 );
+ if( fts3FunctionArg(pContext, "optimize", apVal[0], &pCursor) ) return;
+ p = (Fts3Table *)pCursor->base.pVtab;
+ assert( p );
+
+ rc = sqlite3Fts3Optimize(p);
+
+ switch( rc ){
+ case SQLITE_OK:
+ sqlite3_result_text(pContext, "Index optimized", -1, SQLITE_STATIC);
+ break;
+ case SQLITE_DONE:
+ sqlite3_result_text(pContext, "Index already optimal", -1, SQLITE_STATIC);
+ break;
+ default:
+ sqlite3_result_error_code(pContext, rc);
+ break;
+ }
+}
+
+/*
+** Implementation of the matchinfo() function for FTS3
+*/
+static void fts3MatchinfoFunc(
+ sqlite3_context *pContext, /* SQLite function call context */
+ int nVal, /* Size of argument array */
+ sqlite3_value **apVal /* Array of arguments */
+){
+ Fts3Cursor *pCsr; /* Cursor handle passed through apVal[0] */
+ assert( nVal==1 || nVal==2 );
+ if( SQLITE_OK==fts3FunctionArg(pContext, "matchinfo", apVal[0], &pCsr) ){
+ const char *zArg = 0;
+ if( nVal>1 ){
+ zArg = (const char *)sqlite3_value_text(apVal[1]);
+ }
+ sqlite3Fts3Matchinfo(pContext, pCsr, zArg);
+ }
+}
+
+/*
+** This routine implements the xFindFunction method for the FTS3
+** virtual table.
+*/
+static int fts3FindFunctionMethod(
+ sqlite3_vtab *pVtab, /* Virtual table handle */
+ int nArg, /* Number of SQL function arguments */
+ const char *zName, /* Name of SQL function */
+ void (**pxFunc)(sqlite3_context*,int,sqlite3_value**), /* OUT: Result */
+ void **ppArg /* Unused */
+){
+ struct Overloaded {
+ const char *zName;
+ void (*xFunc)(sqlite3_context*,int,sqlite3_value**);
+ } aOverload[] = {
+ { "snippet", fts3SnippetFunc },
+ { "offsets", fts3OffsetsFunc },
+ { "optimize", fts3OptimizeFunc },
+ { "matchinfo", fts3MatchinfoFunc },
+ };
+ int i; /* Iterator variable */
+
+ UNUSED_PARAMETER(pVtab);
+ UNUSED_PARAMETER(nArg);
+ UNUSED_PARAMETER(ppArg);
+
+ for(i=0; i<SizeofArray(aOverload); i++){
+ if( strcmp(zName, aOverload[i].zName)==0 ){
+ *pxFunc = aOverload[i].xFunc;
+ return 1;
+ }
+ }
+
+ /* No function of the specified name was found. Return 0. */
+ return 0;
+}
+
+/*
+** Implementation of FTS3 xRename method. Rename an fts3 table.
+*/
+static int fts3RenameMethod(
+ sqlite3_vtab *pVtab, /* Virtual table handle */
+ const char *zName /* New name of table */
+){
+ Fts3Table *p = (Fts3Table *)pVtab;
+ sqlite3 *db = p->db; /* Database connection */
+ int rc; /* Return Code */
+
+ /* As it happens, the pending terms table is always empty here. This is
+ ** because an "ALTER TABLE RENAME TABLE" statement inside a transaction
+ ** always opens a savepoint transaction. And the xSavepoint() method
+ ** flushes the pending terms table. But leave the (no-op) call to
+ ** PendingTermsFlush() in in case that changes.
+ */
+ assert( p->nPendingData==0 );
+ rc = sqlite3Fts3PendingTermsFlush(p);
+
+ if( p->zContentTbl==0 ){
+ fts3DbExec(&rc, db,
+ "ALTER TABLE %Q.'%q_content' RENAME TO '%q_content';",
+ p->zDb, p->zName, zName
+ );
+ }
+
+ if( p->bHasDocsize ){
+ fts3DbExec(&rc, db,
+ "ALTER TABLE %Q.'%q_docsize' RENAME TO '%q_docsize';",
+ p->zDb, p->zName, zName
+ );
+ }
+ if( p->bHasStat ){
+ fts3DbExec(&rc, db,
+ "ALTER TABLE %Q.'%q_stat' RENAME TO '%q_stat';",
+ p->zDb, p->zName, zName
+ );
+ }
+ fts3DbExec(&rc, db,
+ "ALTER TABLE %Q.'%q_segments' RENAME TO '%q_segments';",
+ p->zDb, p->zName, zName
+ );
+ fts3DbExec(&rc, db,
+ "ALTER TABLE %Q.'%q_segdir' RENAME TO '%q_segdir';",
+ p->zDb, p->zName, zName
+ );
+ return rc;
+}
+
+/*
+** The xSavepoint() method.
+**
+** Flush the contents of the pending-terms table to disk.
+*/
+static int fts3SavepointMethod(sqlite3_vtab *pVtab, int iSavepoint){
+ int rc = SQLITE_OK;
+ UNUSED_PARAMETER(iSavepoint);
+ assert( ((Fts3Table *)pVtab)->inTransaction );
+ assert( ((Fts3Table *)pVtab)->mxSavepoint < iSavepoint );
+ TESTONLY( ((Fts3Table *)pVtab)->mxSavepoint = iSavepoint );
+ if( ((Fts3Table *)pVtab)->bIgnoreSavepoint==0 ){
+ rc = fts3SyncMethod(pVtab);
+ }
+ return rc;
+}
+
+/*
+** The xRelease() method.
+**
+** This is a no-op.
+*/
+static int fts3ReleaseMethod(sqlite3_vtab *pVtab, int iSavepoint){
+ TESTONLY( Fts3Table *p = (Fts3Table*)pVtab );
+ UNUSED_PARAMETER(iSavepoint);
+ UNUSED_PARAMETER(pVtab);
+ assert( p->inTransaction );
+ assert( p->mxSavepoint >= iSavepoint );
+ TESTONLY( p->mxSavepoint = iSavepoint-1 );
+ return SQLITE_OK;
+}
+
+/*
+** The xRollbackTo() method.
+**
+** Discard the contents of the pending terms table.
+*/
+static int fts3RollbackToMethod(sqlite3_vtab *pVtab, int iSavepoint){
+ Fts3Table *p = (Fts3Table*)pVtab;
+ UNUSED_PARAMETER(iSavepoint);
+ assert( p->inTransaction );
+ assert( p->mxSavepoint >= iSavepoint );
+ TESTONLY( p->mxSavepoint = iSavepoint );
+ sqlite3Fts3PendingTermsClear(p);
+ return SQLITE_OK;
+}
+
+static const sqlite3_module fts3Module = {
+ /* iVersion */ 2,
+ /* xCreate */ fts3CreateMethod,
+ /* xConnect */ fts3ConnectMethod,
+ /* xBestIndex */ fts3BestIndexMethod,
+ /* xDisconnect */ fts3DisconnectMethod,
+ /* xDestroy */ fts3DestroyMethod,
+ /* xOpen */ fts3OpenMethod,
+ /* xClose */ fts3CloseMethod,
+ /* xFilter */ fts3FilterMethod,
+ /* xNext */ fts3NextMethod,
+ /* xEof */ fts3EofMethod,
+ /* xColumn */ fts3ColumnMethod,
+ /* xRowid */ fts3RowidMethod,
+ /* xUpdate */ fts3UpdateMethod,
+ /* xBegin */ fts3BeginMethod,
+ /* xSync */ fts3SyncMethod,
+ /* xCommit */ fts3CommitMethod,
+ /* xRollback */ fts3RollbackMethod,
+ /* xFindFunction */ fts3FindFunctionMethod,
+ /* xRename */ fts3RenameMethod,
+ /* xSavepoint */ fts3SavepointMethod,
+ /* xRelease */ fts3ReleaseMethod,
+ /* xRollbackTo */ fts3RollbackToMethod,
+};
+
+/*
+** This function is registered as the module destructor (called when an
+** FTS3 enabled database connection is closed). It frees the memory
+** allocated for the tokenizer hash table.
+*/
+static void hashDestroy(void *p){
+ Fts3Hash *pHash = (Fts3Hash *)p;
+ sqlite3Fts3HashClear(pHash);
+ sqlite3_free(pHash);
+}
+
+/*
+** The fts3 built-in tokenizers - "simple", "porter" and "icu"- are
+** implemented in files fts3_tokenizer1.c, fts3_porter.c and fts3_icu.c
+** respectively. The following three forward declarations are for functions
+** declared in these files used to retrieve the respective implementations.
+**
+** Calling sqlite3Fts3SimpleTokenizerModule() sets the value pointed
+** to by the argument to point to the "simple" tokenizer implementation.
+** And so on.
+*/
+SQLITE_PRIVATE void sqlite3Fts3SimpleTokenizerModule(sqlite3_tokenizer_module const**ppModule);
+SQLITE_PRIVATE void sqlite3Fts3PorterTokenizerModule(sqlite3_tokenizer_module const**ppModule);
+#ifdef SQLITE_ENABLE_FTS4_UNICODE61
+SQLITE_PRIVATE void sqlite3Fts3UnicodeTokenizer(sqlite3_tokenizer_module const**ppModule);
+#endif
+#ifdef SQLITE_ENABLE_ICU
+SQLITE_PRIVATE void sqlite3Fts3IcuTokenizerModule(sqlite3_tokenizer_module const**ppModule);
+#endif
+
+/*
+** Initialize the fts3 extension. If this extension is built as part
+** of the sqlite library, then this function is called directly by
+** SQLite. If fts3 is built as a dynamically loadable extension, this
+** function is called by the sqlite3_extension_init() entry point.
+*/
+SQLITE_PRIVATE int sqlite3Fts3Init(sqlite3 *db){
+ int rc = SQLITE_OK;
+ Fts3Hash *pHash = 0;
+ const sqlite3_tokenizer_module *pSimple = 0;
+ const sqlite3_tokenizer_module *pPorter = 0;
+#ifdef SQLITE_ENABLE_FTS4_UNICODE61
+ const sqlite3_tokenizer_module *pUnicode = 0;
+#endif
+
+#ifdef SQLITE_ENABLE_ICU
+ const sqlite3_tokenizer_module *pIcu = 0;
+ sqlite3Fts3IcuTokenizerModule(&pIcu);
+#endif
+
+#ifdef SQLITE_ENABLE_FTS4_UNICODE61
+ sqlite3Fts3UnicodeTokenizer(&pUnicode);
+#endif
+
+#ifdef SQLITE_TEST
+ rc = sqlite3Fts3InitTerm(db);
+ if( rc!=SQLITE_OK ) return rc;
+#endif
+
+ rc = sqlite3Fts3InitAux(db);
+ if( rc!=SQLITE_OK ) return rc;
+
+ sqlite3Fts3SimpleTokenizerModule(&pSimple);
+ sqlite3Fts3PorterTokenizerModule(&pPorter);
+
+ /* Allocate and initialize the hash-table used to store tokenizers. */
+ pHash = sqlite3_malloc(sizeof(Fts3Hash));
+ if( !pHash ){
+ rc = SQLITE_NOMEM;
+ }else{
+ sqlite3Fts3HashInit(pHash, FTS3_HASH_STRING, 1);
+ }
+
+ /* Load the built-in tokenizers into the hash table */
+ if( rc==SQLITE_OK ){
+ if( sqlite3Fts3HashInsert(pHash, "simple", 7, (void *)pSimple)
+ || sqlite3Fts3HashInsert(pHash, "porter", 7, (void *)pPorter)
+
+#ifdef SQLITE_ENABLE_FTS4_UNICODE61
+ || sqlite3Fts3HashInsert(pHash, "unicode61", 10, (void *)pUnicode)
+#endif
+#ifdef SQLITE_ENABLE_ICU
+ || (pIcu && sqlite3Fts3HashInsert(pHash, "icu", 4, (void *)pIcu))
+#endif
+ ){
+ rc = SQLITE_NOMEM;
+ }
+ }
+
+#ifdef SQLITE_TEST
+ if( rc==SQLITE_OK ){
+ rc = sqlite3Fts3ExprInitTestInterface(db);
+ }
+#endif
+
+ /* Create the virtual table wrapper around the hash-table and overload
+ ** the two scalar functions. If this is successful, register the
+ ** module with sqlite.
+ */
+ if( SQLITE_OK==rc
+ && SQLITE_OK==(rc = sqlite3Fts3InitHashTable(db, pHash, "fts3_tokenizer"))
+ && SQLITE_OK==(rc = sqlite3_overload_function(db, "snippet", -1))
+ && SQLITE_OK==(rc = sqlite3_overload_function(db, "offsets", 1))
+ && SQLITE_OK==(rc = sqlite3_overload_function(db, "matchinfo", 1))
+ && SQLITE_OK==(rc = sqlite3_overload_function(db, "matchinfo", 2))
+ && SQLITE_OK==(rc = sqlite3_overload_function(db, "optimize", 1))
+ ){
+ rc = sqlite3_create_module_v2(
+ db, "fts3", &fts3Module, (void *)pHash, hashDestroy
+ );
+ if( rc==SQLITE_OK ){
+ rc = sqlite3_create_module_v2(
+ db, "fts4", &fts3Module, (void *)pHash, 0
+ );
+ }
+ return rc;
+ }
+
+ /* An error has occurred. Delete the hash table and return the error code. */
+ assert( rc!=SQLITE_OK );
+ if( pHash ){
+ sqlite3Fts3HashClear(pHash);
+ sqlite3_free(pHash);
+ }
+ return rc;
+}
+
+/*
+** Allocate an Fts3MultiSegReader for each token in the expression headed
+** by pExpr.
+**
+** An Fts3SegReader object is a cursor that can seek or scan a range of
+** entries within a single segment b-tree. An Fts3MultiSegReader uses multiple
+** Fts3SegReader objects internally to provide an interface to seek or scan
+** within the union of all segments of a b-tree. Hence the name.
+**
+** If the allocated Fts3MultiSegReader just seeks to a single entry in a
+** segment b-tree (if the term is not a prefix or it is a prefix for which
+** there exists prefix b-tree of the right length) then it may be traversed
+** and merged incrementally. Otherwise, it has to be merged into an in-memory
+** doclist and then traversed.
+*/
+static void fts3EvalAllocateReaders(
+ Fts3Cursor *pCsr, /* FTS cursor handle */
+ Fts3Expr *pExpr, /* Allocate readers for this expression */
+ int *pnToken, /* OUT: Total number of tokens in phrase. */
+ int *pnOr, /* OUT: Total number of OR nodes in expr. */
+ int *pRc /* IN/OUT: Error code */
+){
+ if( pExpr && SQLITE_OK==*pRc ){
+ if( pExpr->eType==FTSQUERY_PHRASE ){
+ int i;
+ int nToken = pExpr->pPhrase->nToken;
+ *pnToken += nToken;
+ for(i=0; i<nToken; i++){
+ Fts3PhraseToken *pToken = &pExpr->pPhrase->aToken[i];
+ int rc = fts3TermSegReaderCursor(pCsr,
+ pToken->z, pToken->n, pToken->isPrefix, &pToken->pSegcsr
+ );
+ if( rc!=SQLITE_OK ){
+ *pRc = rc;
+ return;
+ }
+ }
+ assert( pExpr->pPhrase->iDoclistToken==0 );
+ pExpr->pPhrase->iDoclistToken = -1;
+ }else{
+ *pnOr += (pExpr->eType==FTSQUERY_OR);
+ fts3EvalAllocateReaders(pCsr, pExpr->pLeft, pnToken, pnOr, pRc);
+ fts3EvalAllocateReaders(pCsr, pExpr->pRight, pnToken, pnOr, pRc);
+ }
+ }
+}
+
+/*
+** Arguments pList/nList contain the doclist for token iToken of phrase p.
+** It is merged into the main doclist stored in p->doclist.aAll/nAll.
+**
+** This function assumes that pList points to a buffer allocated using
+** sqlite3_malloc(). This function takes responsibility for eventually
+** freeing the buffer.
+*/
+static void fts3EvalPhraseMergeToken(
+ Fts3Table *pTab, /* FTS Table pointer */
+ Fts3Phrase *p, /* Phrase to merge pList/nList into */
+ int iToken, /* Token pList/nList corresponds to */
+ char *pList, /* Pointer to doclist */
+ int nList /* Number of bytes in pList */
+){
+ assert( iToken!=p->iDoclistToken );
+
+ if( pList==0 ){
+ sqlite3_free(p->doclist.aAll);
+ p->doclist.aAll = 0;
+ p->doclist.nAll = 0;
+ }
+
+ else if( p->iDoclistToken<0 ){
+ p->doclist.aAll = pList;
+ p->doclist.nAll = nList;
+ }
+
+ else if( p->doclist.aAll==0 ){
+ sqlite3_free(pList);
+ }
+
+ else {
+ char *pLeft;
+ char *pRight;
+ int nLeft;
+ int nRight;
+ int nDiff;
+
+ if( p->iDoclistToken<iToken ){
+ pLeft = p->doclist.aAll;
+ nLeft = p->doclist.nAll;
+ pRight = pList;
+ nRight = nList;
+ nDiff = iToken - p->iDoclistToken;
+ }else{
+ pRight = p->doclist.aAll;
+ nRight = p->doclist.nAll;
+ pLeft = pList;
+ nLeft = nList;
+ nDiff = p->iDoclistToken - iToken;
+ }
+
+ fts3DoclistPhraseMerge(pTab->bDescIdx, nDiff, pLeft, nLeft, pRight,&nRight);
+ sqlite3_free(pLeft);
+ p->doclist.aAll = pRight;
+ p->doclist.nAll = nRight;
+ }
+
+ if( iToken>p->iDoclistToken ) p->iDoclistToken = iToken;
+}
+
+/*
+** Load the doclist for phrase p into p->doclist.aAll/nAll. The loaded doclist
+** does not take deferred tokens into account.
+**
+** SQLITE_OK is returned if no error occurs, otherwise an SQLite error code.
+*/
+static int fts3EvalPhraseLoad(
+ Fts3Cursor *pCsr, /* FTS Cursor handle */
+ Fts3Phrase *p /* Phrase object */
+){
+ Fts3Table *pTab = (Fts3Table *)pCsr->base.pVtab;
+ int iToken;
+ int rc = SQLITE_OK;
+
+ for(iToken=0; rc==SQLITE_OK && iToken<p->nToken; iToken++){
+ Fts3PhraseToken *pToken = &p->aToken[iToken];
+ assert( pToken->pDeferred==0 || pToken->pSegcsr==0 );
+
+ if( pToken->pSegcsr ){
+ int nThis = 0;
+ char *pThis = 0;
+ rc = fts3TermSelect(pTab, pToken, p->iColumn, &nThis, &pThis);
+ if( rc==SQLITE_OK ){
+ fts3EvalPhraseMergeToken(pTab, p, iToken, pThis, nThis);
+ }
+ }
+ assert( pToken->pSegcsr==0 );
+ }
+
+ return rc;
+}
+
+/*
+** This function is called on each phrase after the position lists for
+** any deferred tokens have been loaded into memory. It updates the phrases
+** current position list to include only those positions that are really
+** instances of the phrase (after considering deferred tokens). If this
+** means that the phrase does not appear in the current row, doclist.pList
+** and doclist.nList are both zeroed.
+**
+** SQLITE_OK is returned if no error occurs, otherwise an SQLite error code.
+*/
+static int fts3EvalDeferredPhrase(Fts3Cursor *pCsr, Fts3Phrase *pPhrase){
+ int iToken; /* Used to iterate through phrase tokens */
+ char *aPoslist = 0; /* Position list for deferred tokens */
+ int nPoslist = 0; /* Number of bytes in aPoslist */
+ int iPrev = -1; /* Token number of previous deferred token */
+
+ assert( pPhrase->doclist.bFreeList==0 );
+
+ for(iToken=0; iToken<pPhrase->nToken; iToken++){
+ Fts3PhraseToken *pToken = &pPhrase->aToken[iToken];
+ Fts3DeferredToken *pDeferred = pToken->pDeferred;
+
+ if( pDeferred ){
+ char *pList;
+ int nList;
+ int rc = sqlite3Fts3DeferredTokenList(pDeferred, &pList, &nList);
+ if( rc!=SQLITE_OK ) return rc;
+
+ if( pList==0 ){
+ sqlite3_free(aPoslist);
+ pPhrase->doclist.pList = 0;
+ pPhrase->doclist.nList = 0;
+ return SQLITE_OK;
+
+ }else if( aPoslist==0 ){
+ aPoslist = pList;
+ nPoslist = nList;
+
+ }else{
+ char *aOut = pList;
+ char *p1 = aPoslist;
+ char *p2 = aOut;
+
+ assert( iPrev>=0 );
+ fts3PoslistPhraseMerge(&aOut, iToken-iPrev, 0, 1, &p1, &p2);
+ sqlite3_free(aPoslist);
+ aPoslist = pList;
+ nPoslist = (int)(aOut - aPoslist);
+ if( nPoslist==0 ){
+ sqlite3_free(aPoslist);
+ pPhrase->doclist.pList = 0;
+ pPhrase->doclist.nList = 0;
+ return SQLITE_OK;
+ }
+ }
+ iPrev = iToken;
+ }
+ }
+
+ if( iPrev>=0 ){
+ int nMaxUndeferred = pPhrase->iDoclistToken;
+ if( nMaxUndeferred<0 ){
+ pPhrase->doclist.pList = aPoslist;
+ pPhrase->doclist.nList = nPoslist;
+ pPhrase->doclist.iDocid = pCsr->iPrevId;
+ pPhrase->doclist.bFreeList = 1;
+ }else{
+ int nDistance;
+ char *p1;
+ char *p2;
+ char *aOut;
+
+ if( nMaxUndeferred>iPrev ){
+ p1 = aPoslist;
+ p2 = pPhrase->doclist.pList;
+ nDistance = nMaxUndeferred - iPrev;
+ }else{
+ p1 = pPhrase->doclist.pList;
+ p2 = aPoslist;
+ nDistance = iPrev - nMaxUndeferred;
+ }
+
+ aOut = (char *)sqlite3_malloc(nPoslist+8);
+ if( !aOut ){
+ sqlite3_free(aPoslist);
+ return SQLITE_NOMEM;
+ }
+
+ pPhrase->doclist.pList = aOut;
+ if( fts3PoslistPhraseMerge(&aOut, nDistance, 0, 1, &p1, &p2) ){
+ pPhrase->doclist.bFreeList = 1;
+ pPhrase->doclist.nList = (int)(aOut - pPhrase->doclist.pList);
+ }else{
+ sqlite3_free(aOut);
+ pPhrase->doclist.pList = 0;
+ pPhrase->doclist.nList = 0;
+ }
+ sqlite3_free(aPoslist);
+ }
+ }
+
+ return SQLITE_OK;
+}
+
+/*
+** This function is called for each Fts3Phrase in a full-text query
+** expression to initialize the mechanism for returning rows. Once this
+** function has been called successfully on an Fts3Phrase, it may be
+** used with fts3EvalPhraseNext() to iterate through the matching docids.
+**
+** If parameter bOptOk is true, then the phrase may (or may not) use the
+** incremental loading strategy. Otherwise, the entire doclist is loaded into
+** memory within this call.
+**
+** SQLITE_OK is returned if no error occurs, otherwise an SQLite error code.
+*/
+static int fts3EvalPhraseStart(Fts3Cursor *pCsr, int bOptOk, Fts3Phrase *p){
+ int rc; /* Error code */
+ Fts3PhraseToken *pFirst = &p->aToken[0];
+ Fts3Table *pTab = (Fts3Table *)pCsr->base.pVtab;
+
+ if( pCsr->bDesc==pTab->bDescIdx
+ && bOptOk==1
+ && p->nToken==1
+ && pFirst->pSegcsr
+ && pFirst->pSegcsr->bLookup
+ && pFirst->bFirst==0
+ ){
+ /* Use the incremental approach. */
+ int iCol = (p->iColumn >= pTab->nColumn ? -1 : p->iColumn);
+ rc = sqlite3Fts3MsrIncrStart(
+ pTab, pFirst->pSegcsr, iCol, pFirst->z, pFirst->n);
+ p->bIncr = 1;
+
+ }else{
+ /* Load the full doclist for the phrase into memory. */
+ rc = fts3EvalPhraseLoad(pCsr, p);
+ p->bIncr = 0;
+ }
+
+ assert( rc!=SQLITE_OK || p->nToken<1 || p->aToken[0].pSegcsr==0 || p->bIncr );
+ return rc;
+}
+
+/*
+** This function is used to iterate backwards (from the end to start)
+** through doclists. It is used by this module to iterate through phrase
+** doclists in reverse and by the fts3_write.c module to iterate through
+** pending-terms lists when writing to databases with "order=desc".
+**
+** The doclist may be sorted in ascending (parameter bDescIdx==0) or
+** descending (parameter bDescIdx==1) order of docid. Regardless, this
+** function iterates from the end of the doclist to the beginning.
+*/
+SQLITE_PRIVATE void sqlite3Fts3DoclistPrev(
+ int bDescIdx, /* True if the doclist is desc */
+ char *aDoclist, /* Pointer to entire doclist */
+ int nDoclist, /* Length of aDoclist in bytes */
+ char **ppIter, /* IN/OUT: Iterator pointer */
+ sqlite3_int64 *piDocid, /* IN/OUT: Docid pointer */
+ int *pnList, /* OUT: List length pointer */
+ u8 *pbEof /* OUT: End-of-file flag */
+){
+ char *p = *ppIter;
+
+ assert( nDoclist>0 );
+ assert( *pbEof==0 );
+ assert( p || *piDocid==0 );
+ assert( !p || (p>aDoclist && p<&aDoclist[nDoclist]) );
+
+ if( p==0 ){
+ sqlite3_int64 iDocid = 0;
+ char *pNext = 0;
+ char *pDocid = aDoclist;
+ char *pEnd = &aDoclist[nDoclist];
+ int iMul = 1;
+
+ while( pDocid<pEnd ){
+ sqlite3_int64 iDelta;
+ pDocid += sqlite3Fts3GetVarint(pDocid, &iDelta);
+ iDocid += (iMul * iDelta);
+ pNext = pDocid;
+ fts3PoslistCopy(0, &pDocid);
+ while( pDocid<pEnd && *pDocid==0 ) pDocid++;
+ iMul = (bDescIdx ? -1 : 1);
+ }
+
+ *pnList = (int)(pEnd - pNext);
+ *ppIter = pNext;
+ *piDocid = iDocid;
+ }else{
+ int iMul = (bDescIdx ? -1 : 1);
+ sqlite3_int64 iDelta;
+ fts3GetReverseVarint(&p, aDoclist, &iDelta);
+ *piDocid -= (iMul * iDelta);
+
+ if( p==aDoclist ){
+ *pbEof = 1;
+ }else{
+ char *pSave = p;
+ fts3ReversePoslist(aDoclist, &p);
+ *pnList = (int)(pSave - p);
+ }
+ *ppIter = p;
+ }
+}
+
+/*
+** Iterate forwards through a doclist.
+*/
+SQLITE_PRIVATE void sqlite3Fts3DoclistNext(
+ int bDescIdx, /* True if the doclist is desc */
+ char *aDoclist, /* Pointer to entire doclist */
+ int nDoclist, /* Length of aDoclist in bytes */
+ char **ppIter, /* IN/OUT: Iterator pointer */
+ sqlite3_int64 *piDocid, /* IN/OUT: Docid pointer */
+ u8 *pbEof /* OUT: End-of-file flag */
+){
+ char *p = *ppIter;
+
+ assert( nDoclist>0 );
+ assert( *pbEof==0 );
+ assert( p || *piDocid==0 );
+ assert( !p || (p>=aDoclist && p<=&aDoclist[nDoclist]) );
+
+ if( p==0 ){
+ p = aDoclist;
+ p += sqlite3Fts3GetVarint(p, piDocid);
+ }else{
+ fts3PoslistCopy(0, &p);
+ if( p>=&aDoclist[nDoclist] ){
+ *pbEof = 1;
+ }else{
+ sqlite3_int64 iVar;
+ p += sqlite3Fts3GetVarint(p, &iVar);
+ *piDocid += ((bDescIdx ? -1 : 1) * iVar);
+ }
+ }
+
+ *ppIter = p;
+}
+
+/*
+** Attempt to move the phrase iterator to point to the next matching docid.
+** If an error occurs, return an SQLite error code. Otherwise, return
+** SQLITE_OK.
+**
+** If there is no "next" entry and no error occurs, then *pbEof is set to
+** 1 before returning. Otherwise, if no error occurs and the iterator is
+** successfully advanced, *pbEof is set to 0.
+*/
+static int fts3EvalPhraseNext(
+ Fts3Cursor *pCsr, /* FTS Cursor handle */
+ Fts3Phrase *p, /* Phrase object to advance to next docid */
+ u8 *pbEof /* OUT: Set to 1 if EOF */
+){
+ int rc = SQLITE_OK;
+ Fts3Doclist *pDL = &p->doclist;
+ Fts3Table *pTab = (Fts3Table *)pCsr->base.pVtab;
+
+ if( p->bIncr ){
+ assert( p->nToken==1 );
+ assert( pDL->pNextDocid==0 );
+ rc = sqlite3Fts3MsrIncrNext(pTab, p->aToken[0].pSegcsr,
+ &pDL->iDocid, &pDL->pList, &pDL->nList
+ );
+ if( rc==SQLITE_OK && !pDL->pList ){
+ *pbEof = 1;
+ }
+ }else if( pCsr->bDesc!=pTab->bDescIdx && pDL->nAll ){
+ sqlite3Fts3DoclistPrev(pTab->bDescIdx, pDL->aAll, pDL->nAll,
+ &pDL->pNextDocid, &pDL->iDocid, &pDL->nList, pbEof
+ );
+ pDL->pList = pDL->pNextDocid;
+ }else{
+ char *pIter; /* Used to iterate through aAll */
+ char *pEnd = &pDL->aAll[pDL->nAll]; /* 1 byte past end of aAll */
+ if( pDL->pNextDocid ){
+ pIter = pDL->pNextDocid;
+ }else{
+ pIter = pDL->aAll;
+ }
+
+ if( pIter>=pEnd ){
+ /* We have already reached the end of this doclist. EOF. */
+ *pbEof = 1;
+ }else{
+ sqlite3_int64 iDelta;
+ pIter += sqlite3Fts3GetVarint(pIter, &iDelta);
+ if( pTab->bDescIdx==0 || pDL->pNextDocid==0 ){
+ pDL->iDocid += iDelta;
+ }else{
+ pDL->iDocid -= iDelta;
+ }
+ pDL->pList = pIter;
+ fts3PoslistCopy(0, &pIter);
+ pDL->nList = (int)(pIter - pDL->pList);
+
+ /* pIter now points just past the 0x00 that terminates the position-
+ ** list for document pDL->iDocid. However, if this position-list was
+ ** edited in place by fts3EvalNearTrim(), then pIter may not actually
+ ** point to the start of the next docid value. The following line deals
+ ** with this case by advancing pIter past the zero-padding added by
+ ** fts3EvalNearTrim(). */
+ while( pIter<pEnd && *pIter==0 ) pIter++;
+
+ pDL->pNextDocid = pIter;
+ assert( pIter>=&pDL->aAll[pDL->nAll] || *pIter );
+ *pbEof = 0;
+ }
+ }
+
+ return rc;
+}
+
+/*
+**
+** If *pRc is not SQLITE_OK when this function is called, it is a no-op.
+** Otherwise, fts3EvalPhraseStart() is called on all phrases within the
+** expression. Also the Fts3Expr.bDeferred variable is set to true for any
+** expressions for which all descendent tokens are deferred.
+**
+** If parameter bOptOk is zero, then it is guaranteed that the
+** Fts3Phrase.doclist.aAll/nAll variables contain the entire doclist for
+** each phrase in the expression (subject to deferred token processing).
+** Or, if bOptOk is non-zero, then one or more tokens within the expression
+** may be loaded incrementally, meaning doclist.aAll/nAll is not available.
+**
+** If an error occurs within this function, *pRc is set to an SQLite error
+** code before returning.
+*/
+static void fts3EvalStartReaders(
+ Fts3Cursor *pCsr, /* FTS Cursor handle */
+ Fts3Expr *pExpr, /* Expression to initialize phrases in */
+ int bOptOk, /* True to enable incremental loading */
+ int *pRc /* IN/OUT: Error code */
+){
+ if( pExpr && SQLITE_OK==*pRc ){
+ if( pExpr->eType==FTSQUERY_PHRASE ){
+ int i;
+ int nToken = pExpr->pPhrase->nToken;
+ for(i=0; i<nToken; i++){
+ if( pExpr->pPhrase->aToken[i].pDeferred==0 ) break;
+ }
+ pExpr->bDeferred = (i==nToken);
+ *pRc = fts3EvalPhraseStart(pCsr, bOptOk, pExpr->pPhrase);
+ }else{
+ fts3EvalStartReaders(pCsr, pExpr->pLeft, bOptOk, pRc);
+ fts3EvalStartReaders(pCsr, pExpr->pRight, bOptOk, pRc);
+ pExpr->bDeferred = (pExpr->pLeft->bDeferred && pExpr->pRight->bDeferred);
+ }
+ }
+}
+
+/*
+** An array of the following structures is assembled as part of the process
+** of selecting tokens to defer before the query starts executing (as part
+** of the xFilter() method). There is one element in the array for each
+** token in the FTS expression.
+**
+** Tokens are divided into AND/NEAR clusters. All tokens in a cluster belong
+** to phrases that are connected only by AND and NEAR operators (not OR or
+** NOT). When determining tokens to defer, each AND/NEAR cluster is considered
+** separately. The root of a tokens AND/NEAR cluster is stored in
+** Fts3TokenAndCost.pRoot.
+*/
+typedef struct Fts3TokenAndCost Fts3TokenAndCost;
+struct Fts3TokenAndCost {
+ Fts3Phrase *pPhrase; /* The phrase the token belongs to */
+ int iToken; /* Position of token in phrase */
+ Fts3PhraseToken *pToken; /* The token itself */
+ Fts3Expr *pRoot; /* Root of NEAR/AND cluster */
+ int nOvfl; /* Number of overflow pages to load doclist */
+ int iCol; /* The column the token must match */
+};
+
+/*
+** This function is used to populate an allocated Fts3TokenAndCost array.
+**
+** If *pRc is not SQLITE_OK when this function is called, it is a no-op.
+** Otherwise, if an error occurs during execution, *pRc is set to an
+** SQLite error code.
+*/
+static void fts3EvalTokenCosts(
+ Fts3Cursor *pCsr, /* FTS Cursor handle */
+ Fts3Expr *pRoot, /* Root of current AND/NEAR cluster */
+ Fts3Expr *pExpr, /* Expression to consider */
+ Fts3TokenAndCost **ppTC, /* Write new entries to *(*ppTC)++ */
+ Fts3Expr ***ppOr, /* Write new OR root to *(*ppOr)++ */
+ int *pRc /* IN/OUT: Error code */
+){
+ if( *pRc==SQLITE_OK ){
+ if( pExpr->eType==FTSQUERY_PHRASE ){
+ Fts3Phrase *pPhrase = pExpr->pPhrase;
+ int i;
+ for(i=0; *pRc==SQLITE_OK && i<pPhrase->nToken; i++){
+ Fts3TokenAndCost *pTC = (*ppTC)++;
+ pTC->pPhrase = pPhrase;
+ pTC->iToken = i;
+ pTC->pRoot = pRoot;
+ pTC->pToken = &pPhrase->aToken[i];
+ pTC->iCol = pPhrase->iColumn;
+ *pRc = sqlite3Fts3MsrOvfl(pCsr, pTC->pToken->pSegcsr, &pTC->nOvfl);
+ }
+ }else if( pExpr->eType!=FTSQUERY_NOT ){
+ assert( pExpr->eType==FTSQUERY_OR
+ || pExpr->eType==FTSQUERY_AND
+ || pExpr->eType==FTSQUERY_NEAR
+ );
+ assert( pExpr->pLeft && pExpr->pRight );
+ if( pExpr->eType==FTSQUERY_OR ){
+ pRoot = pExpr->pLeft;
+ **ppOr = pRoot;
+ (*ppOr)++;
+ }
+ fts3EvalTokenCosts(pCsr, pRoot, pExpr->pLeft, ppTC, ppOr, pRc);
+ if( pExpr->eType==FTSQUERY_OR ){
+ pRoot = pExpr->pRight;
+ **ppOr = pRoot;
+ (*ppOr)++;
+ }
+ fts3EvalTokenCosts(pCsr, pRoot, pExpr->pRight, ppTC, ppOr, pRc);
+ }
+ }
+}
+
+/*
+** Determine the average document (row) size in pages. If successful,
+** write this value to *pnPage and return SQLITE_OK. Otherwise, return
+** an SQLite error code.
+**
+** The average document size in pages is calculated by first calculating
+** determining the average size in bytes, B. If B is less than the amount
+** of data that will fit on a single leaf page of an intkey table in
+** this database, then the average docsize is 1. Otherwise, it is 1 plus
+** the number of overflow pages consumed by a record B bytes in size.
+*/
+static int fts3EvalAverageDocsize(Fts3Cursor *pCsr, int *pnPage){
+ if( pCsr->nRowAvg==0 ){
+ /* The average document size, which is required to calculate the cost
+ ** of each doclist, has not yet been determined. Read the required
+ ** data from the %_stat table to calculate it.
+ **
+ ** Entry 0 of the %_stat table is a blob containing (nCol+1) FTS3
+ ** varints, where nCol is the number of columns in the FTS3 table.
+ ** The first varint is the number of documents currently stored in
+ ** the table. The following nCol varints contain the total amount of
+ ** data stored in all rows of each column of the table, from left
+ ** to right.
+ */
+ int rc;
+ Fts3Table *p = (Fts3Table*)pCsr->base.pVtab;
+ sqlite3_stmt *pStmt;
+ sqlite3_int64 nDoc = 0;
+ sqlite3_int64 nByte = 0;
+ const char *pEnd;
+ const char *a;
+
+ rc = sqlite3Fts3SelectDoctotal(p, &pStmt);
+ if( rc!=SQLITE_OK ) return rc;
+ a = sqlite3_column_blob(pStmt, 0);
+ assert( a );
+
+ pEnd = &a[sqlite3_column_bytes(pStmt, 0)];
+ a += sqlite3Fts3GetVarint(a, &nDoc);
+ while( a<pEnd ){
+ a += sqlite3Fts3GetVarint(a, &nByte);
+ }
+ if( nDoc==0 || nByte==0 ){
+ sqlite3_reset(pStmt);
+ return FTS_CORRUPT_VTAB;
+ }
+
+ pCsr->nDoc = nDoc;
+ pCsr->nRowAvg = (int)(((nByte / nDoc) + p->nPgsz) / p->nPgsz);
+ assert( pCsr->nRowAvg>0 );
+ rc = sqlite3_reset(pStmt);
+ if( rc!=SQLITE_OK ) return rc;
+ }
+
+ *pnPage = pCsr->nRowAvg;
+ return SQLITE_OK;
+}
+
+/*
+** This function is called to select the tokens (if any) that will be
+** deferred. The array aTC[] has already been populated when this is
+** called.
+**
+** This function is called once for each AND/NEAR cluster in the
+** expression. Each invocation determines which tokens to defer within
+** the cluster with root node pRoot. See comments above the definition
+** of struct Fts3TokenAndCost for more details.
+**
+** If no error occurs, SQLITE_OK is returned and sqlite3Fts3DeferToken()
+** called on each token to defer. Otherwise, an SQLite error code is
+** returned.
+*/
+static int fts3EvalSelectDeferred(
+ Fts3Cursor *pCsr, /* FTS Cursor handle */
+ Fts3Expr *pRoot, /* Consider tokens with this root node */
+ Fts3TokenAndCost *aTC, /* Array of expression tokens and costs */
+ int nTC /* Number of entries in aTC[] */
+){
+ Fts3Table *pTab = (Fts3Table *)pCsr->base.pVtab;
+ int nDocSize = 0; /* Number of pages per doc loaded */
+ int rc = SQLITE_OK; /* Return code */
+ int ii; /* Iterator variable for various purposes */
+ int nOvfl = 0; /* Total overflow pages used by doclists */
+ int nToken = 0; /* Total number of tokens in cluster */
+
+ int nMinEst = 0; /* The minimum count for any phrase so far. */
+ int nLoad4 = 1; /* (Phrases that will be loaded)^4. */
+
+ /* Tokens are never deferred for FTS tables created using the content=xxx
+ ** option. The reason being that it is not guaranteed that the content
+ ** table actually contains the same data as the index. To prevent this from
+ ** causing any problems, the deferred token optimization is completely
+ ** disabled for content=xxx tables. */
+ if( pTab->zContentTbl ){
+ return SQLITE_OK;
+ }
+
+ /* Count the tokens in this AND/NEAR cluster. If none of the doclists
+ ** associated with the tokens spill onto overflow pages, or if there is
+ ** only 1 token, exit early. No tokens to defer in this case. */
+ for(ii=0; ii<nTC; ii++){
+ if( aTC[ii].pRoot==pRoot ){
+ nOvfl += aTC[ii].nOvfl;
+ nToken++;
+ }
+ }
+ if( nOvfl==0 || nToken<2 ) return SQLITE_OK;
+
+ /* Obtain the average docsize (in pages). */
+ rc = fts3EvalAverageDocsize(pCsr, &nDocSize);
+ assert( rc!=SQLITE_OK || nDocSize>0 );
+
+
+ /* Iterate through all tokens in this AND/NEAR cluster, in ascending order
+ ** of the number of overflow pages that will be loaded by the pager layer
+ ** to retrieve the entire doclist for the token from the full-text index.
+ ** Load the doclists for tokens that are either:
+ **
+ ** a. The cheapest token in the entire query (i.e. the one visited by the
+ ** first iteration of this loop), or
+ **
+ ** b. Part of a multi-token phrase.
+ **
+ ** After each token doclist is loaded, merge it with the others from the
+ ** same phrase and count the number of documents that the merged doclist
+ ** contains. Set variable "nMinEst" to the smallest number of documents in
+ ** any phrase doclist for which 1 or more token doclists have been loaded.
+ ** Let nOther be the number of other phrases for which it is certain that
+ ** one or more tokens will not be deferred.
+ **
+ ** Then, for each token, defer it if loading the doclist would result in
+ ** loading N or more overflow pages into memory, where N is computed as:
+ **
+ ** (nMinEst + 4^nOther - 1) / (4^nOther)
+ */
+ for(ii=0; ii<nToken && rc==SQLITE_OK; ii++){
+ int iTC; /* Used to iterate through aTC[] array. */
+ Fts3TokenAndCost *pTC = 0; /* Set to cheapest remaining token. */
+
+ /* Set pTC to point to the cheapest remaining token. */
+ for(iTC=0; iTC<nTC; iTC++){
+ if( aTC[iTC].pToken && aTC[iTC].pRoot==pRoot
+ && (!pTC || aTC[iTC].nOvfl<pTC->nOvfl)
+ ){
+ pTC = &aTC[iTC];
+ }
+ }
+ assert( pTC );
+
+ if( ii && pTC->nOvfl>=((nMinEst+(nLoad4/4)-1)/(nLoad4/4))*nDocSize ){
+ /* The number of overflow pages to load for this (and therefore all
+ ** subsequent) tokens is greater than the estimated number of pages
+ ** that will be loaded if all subsequent tokens are deferred.
+ */
+ Fts3PhraseToken *pToken = pTC->pToken;
+ rc = sqlite3Fts3DeferToken(pCsr, pToken, pTC->iCol);
+ fts3SegReaderCursorFree(pToken->pSegcsr);
+ pToken->pSegcsr = 0;
+ }else{
+ /* Set nLoad4 to the value of (4^nOther) for the next iteration of the
+ ** for-loop. Except, limit the value to 2^24 to prevent it from
+ ** overflowing the 32-bit integer it is stored in. */
+ if( ii<12 ) nLoad4 = nLoad4*4;
+
+ if( ii==0 || pTC->pPhrase->nToken>1 ){
+ /* Either this is the cheapest token in the entire query, or it is
+ ** part of a multi-token phrase. Either way, the entire doclist will
+ ** (eventually) be loaded into memory. It may as well be now. */
+ Fts3PhraseToken *pToken = pTC->pToken;
+ int nList = 0;
+ char *pList = 0;
+ rc = fts3TermSelect(pTab, pToken, pTC->iCol, &nList, &pList);
+ assert( rc==SQLITE_OK || pList==0 );
+ if( rc==SQLITE_OK ){
+ int nCount;
+ fts3EvalPhraseMergeToken(pTab, pTC->pPhrase, pTC->iToken,pList,nList);
+ nCount = fts3DoclistCountDocids(
+ pTC->pPhrase->doclist.aAll, pTC->pPhrase->doclist.nAll
+ );
+ if( ii==0 || nCount<nMinEst ) nMinEst = nCount;
+ }
+ }
+ }
+ pTC->pToken = 0;
+ }
+
+ return rc;
+}
+
+/*
+** This function is called from within the xFilter method. It initializes
+** the full-text query currently stored in pCsr->pExpr. To iterate through
+** the results of a query, the caller does:
+**
+** fts3EvalStart(pCsr);
+** while( 1 ){
+** fts3EvalNext(pCsr);
+** if( pCsr->bEof ) break;
+** ... return row pCsr->iPrevId to the caller ...
+** }
+*/
+static int fts3EvalStart(Fts3Cursor *pCsr){
+ Fts3Table *pTab = (Fts3Table *)pCsr->base.pVtab;
+ int rc = SQLITE_OK;
+ int nToken = 0;
+ int nOr = 0;
+
+ /* Allocate a MultiSegReader for each token in the expression. */
+ fts3EvalAllocateReaders(pCsr, pCsr->pExpr, &nToken, &nOr, &rc);
+
+ /* Determine which, if any, tokens in the expression should be deferred. */
+#ifndef SQLITE_DISABLE_FTS4_DEFERRED
+ if( rc==SQLITE_OK && nToken>1 && pTab->bFts4 ){
+ Fts3TokenAndCost *aTC;
+ Fts3Expr **apOr;
+ aTC = (Fts3TokenAndCost *)sqlite3_malloc(
+ sizeof(Fts3TokenAndCost) * nToken
+ + sizeof(Fts3Expr *) * nOr * 2
+ );
+ apOr = (Fts3Expr **)&aTC[nToken];
+
+ if( !aTC ){
+ rc = SQLITE_NOMEM;
+ }else{
+ int ii;
+ Fts3TokenAndCost *pTC = aTC;
+ Fts3Expr **ppOr = apOr;
+
+ fts3EvalTokenCosts(pCsr, 0, pCsr->pExpr, &pTC, &ppOr, &rc);
+ nToken = (int)(pTC-aTC);
+ nOr = (int)(ppOr-apOr);
+
+ if( rc==SQLITE_OK ){
+ rc = fts3EvalSelectDeferred(pCsr, 0, aTC, nToken);
+ for(ii=0; rc==SQLITE_OK && ii<nOr; ii++){
+ rc = fts3EvalSelectDeferred(pCsr, apOr[ii], aTC, nToken);
+ }
+ }
+
+ sqlite3_free(aTC);
+ }
+ }
+#endif
+
+ fts3EvalStartReaders(pCsr, pCsr->pExpr, 1, &rc);
+ return rc;
+}
+
+/*
+** Invalidate the current position list for phrase pPhrase.
+*/
+static void fts3EvalInvalidatePoslist(Fts3Phrase *pPhrase){
+ if( pPhrase->doclist.bFreeList ){
+ sqlite3_free(pPhrase->doclist.pList);
+ }
+ pPhrase->doclist.pList = 0;
+ pPhrase->doclist.nList = 0;
+ pPhrase->doclist.bFreeList = 0;
+}
+
+/*
+** This function is called to edit the position list associated with
+** the phrase object passed as the fifth argument according to a NEAR
+** condition. For example:
+**
+** abc NEAR/5 "def ghi"
+**
+** Parameter nNear is passed the NEAR distance of the expression (5 in
+** the example above). When this function is called, *paPoslist points to
+** the position list, and *pnToken is the number of phrase tokens in, the
+** phrase on the other side of the NEAR operator to pPhrase. For example,
+** if pPhrase refers to the "def ghi" phrase, then *paPoslist points to
+** the position list associated with phrase "abc".
+**
+** All positions in the pPhrase position list that are not sufficiently
+** close to a position in the *paPoslist position list are removed. If this
+** leaves 0 positions, zero is returned. Otherwise, non-zero.
+**
+** Before returning, *paPoslist is set to point to the position lsit
+** associated with pPhrase. And *pnToken is set to the number of tokens in
+** pPhrase.
+*/
+static int fts3EvalNearTrim(
+ int nNear, /* NEAR distance. As in "NEAR/nNear". */
+ char *aTmp, /* Temporary space to use */
+ char **paPoslist, /* IN/OUT: Position list */
+ int *pnToken, /* IN/OUT: Tokens in phrase of *paPoslist */
+ Fts3Phrase *pPhrase /* The phrase object to trim the doclist of */
+){
+ int nParam1 = nNear + pPhrase->nToken;
+ int nParam2 = nNear + *pnToken;
+ int nNew;
+ char *p2;
+ char *pOut;
+ int res;
+
+ assert( pPhrase->doclist.pList );
+
+ p2 = pOut = pPhrase->doclist.pList;
+ res = fts3PoslistNearMerge(
+ &pOut, aTmp, nParam1, nParam2, paPoslist, &p2
+ );
+ if( res ){
+ nNew = (int)(pOut - pPhrase->doclist.pList) - 1;
+ assert( pPhrase->doclist.pList[nNew]=='\0' );
+ assert( nNew<=pPhrase->doclist.nList && nNew>0 );
+ memset(&pPhrase->doclist.pList[nNew], 0, pPhrase->doclist.nList - nNew);
+ pPhrase->doclist.nList = nNew;
+ *paPoslist = pPhrase->doclist.pList;
+ *pnToken = pPhrase->nToken;
+ }
+
+ return res;
+}
+
+/*
+** This function is a no-op if *pRc is other than SQLITE_OK when it is called.
+** Otherwise, it advances the expression passed as the second argument to
+** point to the next matching row in the database. Expressions iterate through
+** matching rows in docid order. Ascending order if Fts3Cursor.bDesc is zero,
+** or descending if it is non-zero.
+**
+** If an error occurs, *pRc is set to an SQLite error code. Otherwise, if
+** successful, the following variables in pExpr are set:
+**
+** Fts3Expr.bEof (non-zero if EOF - there is no next row)
+** Fts3Expr.iDocid (valid if bEof==0. The docid of the next row)
+**
+** If the expression is of type FTSQUERY_PHRASE, and the expression is not
+** at EOF, then the following variables are populated with the position list
+** for the phrase for the visited row:
+**
+** FTs3Expr.pPhrase->doclist.nList (length of pList in bytes)
+** FTs3Expr.pPhrase->doclist.pList (pointer to position list)
+**
+** It says above that this function advances the expression to the next
+** matching row. This is usually true, but there are the following exceptions:
+**
+** 1. Deferred tokens are not taken into account. If a phrase consists
+** entirely of deferred tokens, it is assumed to match every row in
+** the db. In this case the position-list is not populated at all.
+**
+** Or, if a phrase contains one or more deferred tokens and one or
+** more non-deferred tokens, then the expression is advanced to the
+** next possible match, considering only non-deferred tokens. In other
+** words, if the phrase is "A B C", and "B" is deferred, the expression
+** is advanced to the next row that contains an instance of "A * C",
+** where "*" may match any single token. The position list in this case
+** is populated as for "A * C" before returning.
+**
+** 2. NEAR is treated as AND. If the expression is "x NEAR y", it is
+** advanced to point to the next row that matches "x AND y".
+**
+** See fts3EvalTestDeferredAndNear() for details on testing if a row is
+** really a match, taking into account deferred tokens and NEAR operators.
+*/
+static void fts3EvalNextRow(
+ Fts3Cursor *pCsr, /* FTS Cursor handle */
+ Fts3Expr *pExpr, /* Expr. to advance to next matching row */
+ int *pRc /* IN/OUT: Error code */
+){
+ if( *pRc==SQLITE_OK ){
+ int bDescDoclist = pCsr->bDesc; /* Used by DOCID_CMP() macro */
+ assert( pExpr->bEof==0 );
+ pExpr->bStart = 1;
+
+ switch( pExpr->eType ){
+ case FTSQUERY_NEAR:
+ case FTSQUERY_AND: {
+ Fts3Expr *pLeft = pExpr->pLeft;
+ Fts3Expr *pRight = pExpr->pRight;
+ assert( !pLeft->bDeferred || !pRight->bDeferred );
+
+ if( pLeft->bDeferred ){
+ /* LHS is entirely deferred. So we assume it matches every row.
+ ** Advance the RHS iterator to find the next row visited. */
+ fts3EvalNextRow(pCsr, pRight, pRc);
+ pExpr->iDocid = pRight->iDocid;
+ pExpr->bEof = pRight->bEof;
+ }else if( pRight->bDeferred ){
+ /* RHS is entirely deferred. So we assume it matches every row.
+ ** Advance the LHS iterator to find the next row visited. */
+ fts3EvalNextRow(pCsr, pLeft, pRc);
+ pExpr->iDocid = pLeft->iDocid;
+ pExpr->bEof = pLeft->bEof;
+ }else{
+ /* Neither the RHS or LHS are deferred. */
+ fts3EvalNextRow(pCsr, pLeft, pRc);
+ fts3EvalNextRow(pCsr, pRight, pRc);
+ while( !pLeft->bEof && !pRight->bEof && *pRc==SQLITE_OK ){
+ sqlite3_int64 iDiff = DOCID_CMP(pLeft->iDocid, pRight->iDocid);
+ if( iDiff==0 ) break;
+ if( iDiff<0 ){
+ fts3EvalNextRow(pCsr, pLeft, pRc);
+ }else{
+ fts3EvalNextRow(pCsr, pRight, pRc);
+ }
+ }
+ pExpr->iDocid = pLeft->iDocid;
+ pExpr->bEof = (pLeft->bEof || pRight->bEof);
+ }
+ break;
+ }
+
+ case FTSQUERY_OR: {
+ Fts3Expr *pLeft = pExpr->pLeft;
+ Fts3Expr *pRight = pExpr->pRight;
+ sqlite3_int64 iCmp = DOCID_CMP(pLeft->iDocid, pRight->iDocid);
+
+ assert( pLeft->bStart || pLeft->iDocid==pRight->iDocid );
+ assert( pRight->bStart || pLeft->iDocid==pRight->iDocid );
+
+ if( pRight->bEof || (pLeft->bEof==0 && iCmp<0) ){
+ fts3EvalNextRow(pCsr, pLeft, pRc);
+ }else if( pLeft->bEof || (pRight->bEof==0 && iCmp>0) ){
+ fts3EvalNextRow(pCsr, pRight, pRc);
+ }else{
+ fts3EvalNextRow(pCsr, pLeft, pRc);
+ fts3EvalNextRow(pCsr, pRight, pRc);
+ }
+
+ pExpr->bEof = (pLeft->bEof && pRight->bEof);
+ iCmp = DOCID_CMP(pLeft->iDocid, pRight->iDocid);
+ if( pRight->bEof || (pLeft->bEof==0 && iCmp<0) ){
+ pExpr->iDocid = pLeft->iDocid;
+ }else{
+ pExpr->iDocid = pRight->iDocid;
+ }
+
+ break;
+ }
+
+ case FTSQUERY_NOT: {
+ Fts3Expr *pLeft = pExpr->pLeft;
+ Fts3Expr *pRight = pExpr->pRight;
+
+ if( pRight->bStart==0 ){
+ fts3EvalNextRow(pCsr, pRight, pRc);
+ assert( *pRc!=SQLITE_OK || pRight->bStart );
+ }
+
+ fts3EvalNextRow(pCsr, pLeft, pRc);
+ if( pLeft->bEof==0 ){
+ while( !*pRc
+ && !pRight->bEof
+ && DOCID_CMP(pLeft->iDocid, pRight->iDocid)>0
+ ){
+ fts3EvalNextRow(pCsr, pRight, pRc);
+ }
+ }
+ pExpr->iDocid = pLeft->iDocid;
+ pExpr->bEof = pLeft->bEof;
+ break;
+ }
+
+ default: {
+ Fts3Phrase *pPhrase = pExpr->pPhrase;
+ fts3EvalInvalidatePoslist(pPhrase);
+ *pRc = fts3EvalPhraseNext(pCsr, pPhrase, &pExpr->bEof);
+ pExpr->iDocid = pPhrase->doclist.iDocid;
+ break;
+ }
+ }
+ }
+}
+
+/*
+** If *pRc is not SQLITE_OK, or if pExpr is not the root node of a NEAR
+** cluster, then this function returns 1 immediately.
+**
+** Otherwise, it checks if the current row really does match the NEAR
+** expression, using the data currently stored in the position lists
+** (Fts3Expr->pPhrase.doclist.pList/nList) for each phrase in the expression.
+**
+** If the current row is a match, the position list associated with each
+** phrase in the NEAR expression is edited in place to contain only those
+** phrase instances sufficiently close to their peers to satisfy all NEAR
+** constraints. In this case it returns 1. If the NEAR expression does not
+** match the current row, 0 is returned. The position lists may or may not
+** be edited if 0 is returned.
+*/
+static int fts3EvalNearTest(Fts3Expr *pExpr, int *pRc){
+ int res = 1;
+
+ /* The following block runs if pExpr is the root of a NEAR query.
+ ** For example, the query:
+ **
+ ** "w" NEAR "x" NEAR "y" NEAR "z"
+ **
+ ** which is represented in tree form as:
+ **
+ ** |
+ ** +--NEAR--+ <-- root of NEAR query
+ ** | |
+ ** +--NEAR--+ "z"
+ ** | |
+ ** +--NEAR--+ "y"
+ ** | |
+ ** "w" "x"
+ **
+ ** The right-hand child of a NEAR node is always a phrase. The
+ ** left-hand child may be either a phrase or a NEAR node. There are
+ ** no exceptions to this - it's the way the parser in fts3_expr.c works.
+ */
+ if( *pRc==SQLITE_OK
+ && pExpr->eType==FTSQUERY_NEAR
+ && pExpr->bEof==0
+ && (pExpr->pParent==0 || pExpr->pParent->eType!=FTSQUERY_NEAR)
+ ){
+ Fts3Expr *p;
+ int nTmp = 0; /* Bytes of temp space */
+ char *aTmp; /* Temp space for PoslistNearMerge() */
+
+ /* Allocate temporary working space. */
+ for(p=pExpr; p->pLeft; p=p->pLeft){
+ nTmp += p->pRight->pPhrase->doclist.nList;
+ }
+ nTmp += p->pPhrase->doclist.nList;
+ if( nTmp==0 ){
+ res = 0;
+ }else{
+ aTmp = sqlite3_malloc(nTmp*2);
+ if( !aTmp ){
+ *pRc = SQLITE_NOMEM;
+ res = 0;
+ }else{
+ char *aPoslist = p->pPhrase->doclist.pList;
+ int nToken = p->pPhrase->nToken;
+
+ for(p=p->pParent;res && p && p->eType==FTSQUERY_NEAR; p=p->pParent){
+ Fts3Phrase *pPhrase = p->pRight->pPhrase;
+ int nNear = p->nNear;
+ res = fts3EvalNearTrim(nNear, aTmp, &aPoslist, &nToken, pPhrase);
+ }
+
+ aPoslist = pExpr->pRight->pPhrase->doclist.pList;
+ nToken = pExpr->pRight->pPhrase->nToken;
+ for(p=pExpr->pLeft; p && res; p=p->pLeft){
+ int nNear;
+ Fts3Phrase *pPhrase;
+ assert( p->pParent && p->pParent->pLeft==p );
+ nNear = p->pParent->nNear;
+ pPhrase = (
+ p->eType==FTSQUERY_NEAR ? p->pRight->pPhrase : p->pPhrase
+ );
+ res = fts3EvalNearTrim(nNear, aTmp, &aPoslist, &nToken, pPhrase);
+ }
+ }
+
+ sqlite3_free(aTmp);
+ }
+ }
+
+ return res;
+}
+
+/*
+** This function is a helper function for fts3EvalTestDeferredAndNear().
+** Assuming no error occurs or has occurred, It returns non-zero if the
+** expression passed as the second argument matches the row that pCsr
+** currently points to, or zero if it does not.
+**
+** If *pRc is not SQLITE_OK when this function is called, it is a no-op.
+** If an error occurs during execution of this function, *pRc is set to
+** the appropriate SQLite error code. In this case the returned value is
+** undefined.
+*/
+static int fts3EvalTestExpr(
+ Fts3Cursor *pCsr, /* FTS cursor handle */
+ Fts3Expr *pExpr, /* Expr to test. May or may not be root. */
+ int *pRc /* IN/OUT: Error code */
+){
+ int bHit = 1; /* Return value */
+ if( *pRc==SQLITE_OK ){
+ switch( pExpr->eType ){
+ case FTSQUERY_NEAR:
+ case FTSQUERY_AND:
+ bHit = (
+ fts3EvalTestExpr(pCsr, pExpr->pLeft, pRc)
+ && fts3EvalTestExpr(pCsr, pExpr->pRight, pRc)
+ && fts3EvalNearTest(pExpr, pRc)
+ );
+
+ /* If the NEAR expression does not match any rows, zero the doclist for
+ ** all phrases involved in the NEAR. This is because the snippet(),
+ ** offsets() and matchinfo() functions are not supposed to recognize
+ ** any instances of phrases that are part of unmatched NEAR queries.
+ ** For example if this expression:
+ **
+ ** ... MATCH 'a OR (b NEAR c)'
+ **
+ ** is matched against a row containing:
+ **
+ ** 'a b d e'
+ **
+ ** then any snippet() should ony highlight the "a" term, not the "b"
+ ** (as "b" is part of a non-matching NEAR clause).
+ */
+ if( bHit==0
+ && pExpr->eType==FTSQUERY_NEAR
+ && (pExpr->pParent==0 || pExpr->pParent->eType!=FTSQUERY_NEAR)
+ ){
+ Fts3Expr *p;
+ for(p=pExpr; p->pPhrase==0; p=p->pLeft){
+ if( p->pRight->iDocid==pCsr->iPrevId ){
+ fts3EvalInvalidatePoslist(p->pRight->pPhrase);
+ }
+ }
+ if( p->iDocid==pCsr->iPrevId ){
+ fts3EvalInvalidatePoslist(p->pPhrase);
+ }
+ }
+
+ break;
+
+ case FTSQUERY_OR: {
+ int bHit1 = fts3EvalTestExpr(pCsr, pExpr->pLeft, pRc);
+ int bHit2 = fts3EvalTestExpr(pCsr, pExpr->pRight, pRc);
+ bHit = bHit1 || bHit2;
+ break;
+ }
+
+ case FTSQUERY_NOT:
+ bHit = (
+ fts3EvalTestExpr(pCsr, pExpr->pLeft, pRc)
+ && !fts3EvalTestExpr(pCsr, pExpr->pRight, pRc)
+ );
+ break;
+
+ default: {
+#ifndef SQLITE_DISABLE_FTS4_DEFERRED
+ if( pCsr->pDeferred
+ && (pExpr->iDocid==pCsr->iPrevId || pExpr->bDeferred)
+ ){
+ Fts3Phrase *pPhrase = pExpr->pPhrase;
+ assert( pExpr->bDeferred || pPhrase->doclist.bFreeList==0 );
+ if( pExpr->bDeferred ){
+ fts3EvalInvalidatePoslist(pPhrase);
+ }
+ *pRc = fts3EvalDeferredPhrase(pCsr, pPhrase);
+ bHit = (pPhrase->doclist.pList!=0);
+ pExpr->iDocid = pCsr->iPrevId;
+ }else
+#endif
+ {
+ bHit = (pExpr->bEof==0 && pExpr->iDocid==pCsr->iPrevId);
+ }
+ break;
+ }
+ }
+ }
+ return bHit;
+}
+
+/*
+** This function is called as the second part of each xNext operation when
+** iterating through the results of a full-text query. At this point the
+** cursor points to a row that matches the query expression, with the
+** following caveats:
+**
+** * Up until this point, "NEAR" operators in the expression have been
+** treated as "AND".
+**
+** * Deferred tokens have not yet been considered.
+**
+** If *pRc is not SQLITE_OK when this function is called, it immediately
+** returns 0. Otherwise, it tests whether or not after considering NEAR
+** operators and deferred tokens the current row is still a match for the
+** expression. It returns 1 if both of the following are true:
+**
+** 1. *pRc is SQLITE_OK when this function returns, and
+**
+** 2. After scanning the current FTS table row for the deferred tokens,
+** it is determined that the row does *not* match the query.
+**
+** Or, if no error occurs and it seems the current row does match the FTS
+** query, return 0.
+*/
+static int fts3EvalTestDeferredAndNear(Fts3Cursor *pCsr, int *pRc){
+ int rc = *pRc;
+ int bMiss = 0;
+ if( rc==SQLITE_OK ){
+
+ /* If there are one or more deferred tokens, load the current row into
+ ** memory and scan it to determine the position list for each deferred
+ ** token. Then, see if this row is really a match, considering deferred
+ ** tokens and NEAR operators (neither of which were taken into account
+ ** earlier, by fts3EvalNextRow()).
+ */
+ if( pCsr->pDeferred ){
+ rc = fts3CursorSeek(0, pCsr);
+ if( rc==SQLITE_OK ){
+ rc = sqlite3Fts3CacheDeferredDoclists(pCsr);
+ }
+ }
+ bMiss = (0==fts3EvalTestExpr(pCsr, pCsr->pExpr, &rc));
+
+ /* Free the position-lists accumulated for each deferred token above. */
+ sqlite3Fts3FreeDeferredDoclists(pCsr);
+ *pRc = rc;
+ }
+ return (rc==SQLITE_OK && bMiss);
+}
+
+/*
+** Advance to the next document that matches the FTS expression in
+** Fts3Cursor.pExpr.
+*/
+static int fts3EvalNext(Fts3Cursor *pCsr){
+ int rc = SQLITE_OK; /* Return Code */
+ Fts3Expr *pExpr = pCsr->pExpr;
+ assert( pCsr->isEof==0 );
+ if( pExpr==0 ){
+ pCsr->isEof = 1;
+ }else{
+ do {
+ if( pCsr->isRequireSeek==0 ){
+ sqlite3_reset(pCsr->pStmt);
+ }
+ assert( sqlite3_data_count(pCsr->pStmt)==0 );
+ fts3EvalNextRow(pCsr, pExpr, &rc);
+ pCsr->isEof = pExpr->bEof;
+ pCsr->isRequireSeek = 1;
+ pCsr->isMatchinfoNeeded = 1;
+ pCsr->iPrevId = pExpr->iDocid;
+ }while( pCsr->isEof==0 && fts3EvalTestDeferredAndNear(pCsr, &rc) );
+ }
+ return rc;
+}
+
+/*
+** Restart interation for expression pExpr so that the next call to
+** fts3EvalNext() visits the first row. Do not allow incremental
+** loading or merging of phrase doclists for this iteration.
+**
+** If *pRc is other than SQLITE_OK when this function is called, it is
+** a no-op. If an error occurs within this function, *pRc is set to an
+** SQLite error code before returning.
+*/
+static void fts3EvalRestart(
+ Fts3Cursor *pCsr,
+ Fts3Expr *pExpr,
+ int *pRc
+){
+ if( pExpr && *pRc==SQLITE_OK ){
+ Fts3Phrase *pPhrase = pExpr->pPhrase;
+
+ if( pPhrase ){
+ fts3EvalInvalidatePoslist(pPhrase);
+ if( pPhrase->bIncr ){
+ assert( pPhrase->nToken==1 );
+ assert( pPhrase->aToken[0].pSegcsr );
+ sqlite3Fts3MsrIncrRestart(pPhrase->aToken[0].pSegcsr);
+ *pRc = fts3EvalPhraseStart(pCsr, 0, pPhrase);
+ }
+
+ pPhrase->doclist.pNextDocid = 0;
+ pPhrase->doclist.iDocid = 0;
+ }
+
+ pExpr->iDocid = 0;
+ pExpr->bEof = 0;
+ pExpr->bStart = 0;
+
+ fts3EvalRestart(pCsr, pExpr->pLeft, pRc);
+ fts3EvalRestart(pCsr, pExpr->pRight, pRc);
+ }
+}
+
+/*
+** After allocating the Fts3Expr.aMI[] array for each phrase in the
+** expression rooted at pExpr, the cursor iterates through all rows matched
+** by pExpr, calling this function for each row. This function increments
+** the values in Fts3Expr.aMI[] according to the position-list currently
+** found in Fts3Expr.pPhrase->doclist.pList for each of the phrase
+** expression nodes.
+*/
+static void fts3EvalUpdateCounts(Fts3Expr *pExpr){
+ if( pExpr ){
+ Fts3Phrase *pPhrase = pExpr->pPhrase;
+ if( pPhrase && pPhrase->doclist.pList ){
+ int iCol = 0;
+ char *p = pPhrase->doclist.pList;
+
+ assert( *p );
+ while( 1 ){
+ u8 c = 0;
+ int iCnt = 0;
+ while( 0xFE & (*p | c) ){
+ if( (c&0x80)==0 ) iCnt++;
+ c = *p++ & 0x80;
+ }
+
+ /* aMI[iCol*3 + 1] = Number of occurrences
+ ** aMI[iCol*3 + 2] = Number of rows containing at least one instance
+ */
+ pExpr->aMI[iCol*3 + 1] += iCnt;
+ pExpr->aMI[iCol*3 + 2] += (iCnt>0);
+ if( *p==0x00 ) break;
+ p++;
+ p += sqlite3Fts3GetVarint32(p, &iCol);
+ }
+ }
+
+ fts3EvalUpdateCounts(pExpr->pLeft);
+ fts3EvalUpdateCounts(pExpr->pRight);
+ }
+}
+
+/*
+** Expression pExpr must be of type FTSQUERY_PHRASE.
+**
+** If it is not already allocated and populated, this function allocates and
+** populates the Fts3Expr.aMI[] array for expression pExpr. If pExpr is part
+** of a NEAR expression, then it also allocates and populates the same array
+** for all other phrases that are part of the NEAR expression.
+**
+** SQLITE_OK is returned if the aMI[] array is successfully allocated and
+** populated. Otherwise, if an error occurs, an SQLite error code is returned.
+*/
+static int fts3EvalGatherStats(
+ Fts3Cursor *pCsr, /* Cursor object */
+ Fts3Expr *pExpr /* FTSQUERY_PHRASE expression */
+){
+ int rc = SQLITE_OK; /* Return code */
+
+ assert( pExpr->eType==FTSQUERY_PHRASE );
+ if( pExpr->aMI==0 ){
+ Fts3Table *pTab = (Fts3Table *)pCsr->base.pVtab;
+ Fts3Expr *pRoot; /* Root of NEAR expression */
+ Fts3Expr *p; /* Iterator used for several purposes */
+
+ sqlite3_int64 iPrevId = pCsr->iPrevId;
+ sqlite3_int64 iDocid;
+ u8 bEof;
+
+ /* Find the root of the NEAR expression */
+ pRoot = pExpr;
+ while( pRoot->pParent && pRoot->pParent->eType==FTSQUERY_NEAR ){
+ pRoot = pRoot->pParent;
+ }
+ iDocid = pRoot->iDocid;
+ bEof = pRoot->bEof;
+ assert( pRoot->bStart );
+
+ /* Allocate space for the aMSI[] array of each FTSQUERY_PHRASE node */
+ for(p=pRoot; p; p=p->pLeft){
+ Fts3Expr *pE = (p->eType==FTSQUERY_PHRASE?p:p->pRight);
+ assert( pE->aMI==0 );
+ pE->aMI = (u32 *)sqlite3_malloc(pTab->nColumn * 3 * sizeof(u32));
+ if( !pE->aMI ) return SQLITE_NOMEM;
+ memset(pE->aMI, 0, pTab->nColumn * 3 * sizeof(u32));
+ }
+
+ fts3EvalRestart(pCsr, pRoot, &rc);
+
+ while( pCsr->isEof==0 && rc==SQLITE_OK ){
+
+ do {
+ /* Ensure the %_content statement is reset. */
+ if( pCsr->isRequireSeek==0 ) sqlite3_reset(pCsr->pStmt);
+ assert( sqlite3_data_count(pCsr->pStmt)==0 );
+
+ /* Advance to the next document */
+ fts3EvalNextRow(pCsr, pRoot, &rc);
+ pCsr->isEof = pRoot->bEof;
+ pCsr->isRequireSeek = 1;
+ pCsr->isMatchinfoNeeded = 1;
+ pCsr->iPrevId = pRoot->iDocid;
+ }while( pCsr->isEof==0
+ && pRoot->eType==FTSQUERY_NEAR
+ && fts3EvalTestDeferredAndNear(pCsr, &rc)
+ );
+
+ if( rc==SQLITE_OK && pCsr->isEof==0 ){
+ fts3EvalUpdateCounts(pRoot);
+ }
+ }
+
+ pCsr->isEof = 0;
+ pCsr->iPrevId = iPrevId;
+
+ if( bEof ){
+ pRoot->bEof = bEof;
+ }else{
+ /* Caution: pRoot may iterate through docids in ascending or descending
+ ** order. For this reason, even though it seems more defensive, the
+ ** do loop can not be written:
+ **
+ ** do {...} while( pRoot->iDocid<iDocid && rc==SQLITE_OK );
+ */
+ fts3EvalRestart(pCsr, pRoot, &rc);
+ do {
+ fts3EvalNextRow(pCsr, pRoot, &rc);
+ assert( pRoot->bEof==0 );
+ }while( pRoot->iDocid!=iDocid && rc==SQLITE_OK );
+ fts3EvalTestDeferredAndNear(pCsr, &rc);
+ }
+ }
+ return rc;
+}
+
+/*
+** This function is used by the matchinfo() module to query a phrase
+** expression node for the following information:
+**
+** 1. The total number of occurrences of the phrase in each column of
+** the FTS table (considering all rows), and
+**
+** 2. For each column, the number of rows in the table for which the
+** column contains at least one instance of the phrase.
+**
+** If no error occurs, SQLITE_OK is returned and the values for each column
+** written into the array aiOut as follows:
+**
+** aiOut[iCol*3 + 1] = Number of occurrences
+** aiOut[iCol*3 + 2] = Number of rows containing at least one instance
+**
+** Caveats:
+**
+** * If a phrase consists entirely of deferred tokens, then all output
+** values are set to the number of documents in the table. In other
+** words we assume that very common tokens occur exactly once in each
+** column of each row of the table.
+**
+** * If a phrase contains some deferred tokens (and some non-deferred
+** tokens), count the potential occurrence identified by considering
+** the non-deferred tokens instead of actual phrase occurrences.
+**
+** * If the phrase is part of a NEAR expression, then only phrase instances
+** that meet the NEAR constraint are included in the counts.
+*/
+SQLITE_PRIVATE int sqlite3Fts3EvalPhraseStats(
+ Fts3Cursor *pCsr, /* FTS cursor handle */
+ Fts3Expr *pExpr, /* Phrase expression */
+ u32 *aiOut /* Array to write results into (see above) */
+){
+ Fts3Table *pTab = (Fts3Table *)pCsr->base.pVtab;
+ int rc = SQLITE_OK;
+ int iCol;
+
+ if( pExpr->bDeferred && pExpr->pParent->eType!=FTSQUERY_NEAR ){
+ assert( pCsr->nDoc>0 );
+ for(iCol=0; iCol<pTab->nColumn; iCol++){
+ aiOut[iCol*3 + 1] = (u32)pCsr->nDoc;
+ aiOut[iCol*3 + 2] = (u32)pCsr->nDoc;
+ }
+ }else{
+ rc = fts3EvalGatherStats(pCsr, pExpr);
+ if( rc==SQLITE_OK ){
+ assert( pExpr->aMI );
+ for(iCol=0; iCol<pTab->nColumn; iCol++){
+ aiOut[iCol*3 + 1] = pExpr->aMI[iCol*3 + 1];
+ aiOut[iCol*3 + 2] = pExpr->aMI[iCol*3 + 2];
+ }
+ }
+ }
+
+ return rc;
+}
+
+/*
+** The expression pExpr passed as the second argument to this function
+** must be of type FTSQUERY_PHRASE.
+**
+** The returned value is either NULL or a pointer to a buffer containing
+** a position-list indicating the occurrences of the phrase in column iCol
+** of the current row.
+**
+** More specifically, the returned buffer contains 1 varint for each
+** occurrence of the phrase in the column, stored using the normal (delta+2)
+** compression and is terminated by either an 0x01 or 0x00 byte. For example,
+** if the requested column contains "a b X c d X X" and the position-list
+** for 'X' is requested, the buffer returned may contain:
+**
+** 0x04 0x05 0x03 0x01 or 0x04 0x05 0x03 0x00
+**
+** This function works regardless of whether or not the phrase is deferred,
+** incremental, or neither.
+*/
+SQLITE_PRIVATE int sqlite3Fts3EvalPhrasePoslist(
+ Fts3Cursor *pCsr, /* FTS3 cursor object */
+ Fts3Expr *pExpr, /* Phrase to return doclist for */
+ int iCol, /* Column to return position list for */
+ char **ppOut /* OUT: Pointer to position list */
+){
+ Fts3Phrase *pPhrase = pExpr->pPhrase;
+ Fts3Table *pTab = (Fts3Table *)pCsr->base.pVtab;
+ char *pIter;
+ int iThis;
+ sqlite3_int64 iDocid;
+
+ /* If this phrase is applies specifically to some column other than
+ ** column iCol, return a NULL pointer. */
+ *ppOut = 0;
+ assert( iCol>=0 && iCol<pTab->nColumn );
+ if( (pPhrase->iColumn<pTab->nColumn && pPhrase->iColumn!=iCol) ){
+ return SQLITE_OK;
+ }
+
+ iDocid = pExpr->iDocid;
+ pIter = pPhrase->doclist.pList;
+ if( iDocid!=pCsr->iPrevId || pExpr->bEof ){
+ int bDescDoclist = pTab->bDescIdx; /* For DOCID_CMP macro */
+ int bOr = 0;
+ u8 bEof = 0;
+ Fts3Expr *p;
+
+ /* Check if this phrase descends from an OR expression node. If not,
+ ** return NULL. Otherwise, the entry that corresponds to docid
+ ** pCsr->iPrevId may lie earlier in the doclist buffer. */
+ for(p=pExpr->pParent; p; p=p->pParent){
+ if( p->eType==FTSQUERY_OR ) bOr = 1;
+ }
+ if( bOr==0 ) return SQLITE_OK;
+
+ /* This is the descendent of an OR node. In this case we cannot use
+ ** an incremental phrase. Load the entire doclist for the phrase
+ ** into memory in this case. */
+ if( pPhrase->bIncr ){
+ int rc = SQLITE_OK;
+ int bEofSave = pExpr->bEof;
+ fts3EvalRestart(pCsr, pExpr, &rc);
+ while( rc==SQLITE_OK && !pExpr->bEof ){
+ fts3EvalNextRow(pCsr, pExpr, &rc);
+ if( bEofSave==0 && pExpr->iDocid==iDocid ) break;
+ }
+ pIter = pPhrase->doclist.pList;
+ assert( rc!=SQLITE_OK || pPhrase->bIncr==0 );
+ if( rc!=SQLITE_OK ) return rc;
+ }
+
+ if( pExpr->bEof ){
+ pIter = 0;
+ iDocid = 0;
+ }
+ bEof = (pPhrase->doclist.nAll==0);
+ assert( bDescDoclist==0 || bDescDoclist==1 );
+ assert( pCsr->bDesc==0 || pCsr->bDesc==1 );
+
+ if( pCsr->bDesc==bDescDoclist ){
+ int dummy;
+ while( (pIter==0 || DOCID_CMP(iDocid, pCsr->iPrevId)>0 ) && bEof==0 ){
+ sqlite3Fts3DoclistPrev(
+ bDescDoclist, pPhrase->doclist.aAll, pPhrase->doclist.nAll,
+ &pIter, &iDocid, &dummy, &bEof
+ );
+ }
+ }else{
+ while( (pIter==0 || DOCID_CMP(iDocid, pCsr->iPrevId)<0 ) && bEof==0 ){
+ sqlite3Fts3DoclistNext(
+ bDescDoclist, pPhrase->doclist.aAll, pPhrase->doclist.nAll,
+ &pIter, &iDocid, &bEof
+ );
+ }
+ }
+
+ if( bEof || iDocid!=pCsr->iPrevId ) pIter = 0;
+ }
+ if( pIter==0 ) return SQLITE_OK;
+
+ if( *pIter==0x01 ){
+ pIter++;
+ pIter += sqlite3Fts3GetVarint32(pIter, &iThis);
+ }else{
+ iThis = 0;
+ }
+ while( iThis<iCol ){
+ fts3ColumnlistCopy(0, &pIter);
+ if( *pIter==0x00 ) return 0;
+ pIter++;
+ pIter += sqlite3Fts3GetVarint32(pIter, &iThis);
+ }
+
+ *ppOut = ((iCol==iThis)?pIter:0);
+ return SQLITE_OK;
+}
+
+/*
+** Free all components of the Fts3Phrase structure that were allocated by
+** the eval module. Specifically, this means to free:
+**
+** * the contents of pPhrase->doclist, and
+** * any Fts3MultiSegReader objects held by phrase tokens.
+*/
+SQLITE_PRIVATE void sqlite3Fts3EvalPhraseCleanup(Fts3Phrase *pPhrase){
+ if( pPhrase ){
+ int i;
+ sqlite3_free(pPhrase->doclist.aAll);
+ fts3EvalInvalidatePoslist(pPhrase);
+ memset(&pPhrase->doclist, 0, sizeof(Fts3Doclist));
+ for(i=0; i<pPhrase->nToken; i++){
+ fts3SegReaderCursorFree(pPhrase->aToken[i].pSegcsr);
+ pPhrase->aToken[i].pSegcsr = 0;
+ }
+ }
+}
+
+
+/*
+** Return SQLITE_CORRUPT_VTAB.
+*/
+#ifdef SQLITE_DEBUG
+SQLITE_PRIVATE int sqlite3Fts3Corrupt(){
+ return SQLITE_CORRUPT_VTAB;
+}
+#endif
+
+#if !SQLITE_CORE
+/*
+** Initialize API pointer table, if required.
+*/
+SQLITE_API int sqlite3_extension_init(
+ sqlite3 *db,
+ char **pzErrMsg,
+ const sqlite3_api_routines *pApi
+){
+ SQLITE_EXTENSION_INIT2(pApi)
+ return sqlite3Fts3Init(db);
+}
+#endif
+
+#endif
+
+/************** End of fts3.c ************************************************/
+/************** Begin file fts3_aux.c ****************************************/
+/*
+** 2011 Jan 27
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+**
+*/
+#if !defined(SQLITE_CORE) || defined(SQLITE_ENABLE_FTS3)
+
+/* #include <string.h> */
+/* #include <assert.h> */
+
+typedef struct Fts3auxTable Fts3auxTable;
+typedef struct Fts3auxCursor Fts3auxCursor;
+
+struct Fts3auxTable {
+ sqlite3_vtab base; /* Base class used by SQLite core */
+ Fts3Table *pFts3Tab;
+};
+
+struct Fts3auxCursor {
+ sqlite3_vtab_cursor base; /* Base class used by SQLite core */
+ Fts3MultiSegReader csr; /* Must be right after "base" */
+ Fts3SegFilter filter;
+ char *zStop;
+ int nStop; /* Byte-length of string zStop */
+ int isEof; /* True if cursor is at EOF */
+ sqlite3_int64 iRowid; /* Current rowid */
+
+ int iCol; /* Current value of 'col' column */
+ int nStat; /* Size of aStat[] array */
+ struct Fts3auxColstats {
+ sqlite3_int64 nDoc; /* 'documents' values for current csr row */
+ sqlite3_int64 nOcc; /* 'occurrences' values for current csr row */
+ } *aStat;
+};
+
+/*
+** Schema of the terms table.
+*/
+#define FTS3_TERMS_SCHEMA "CREATE TABLE x(term, col, documents, occurrences)"
+
+/*
+** This function does all the work for both the xConnect and xCreate methods.
+** These tables have no persistent representation of their own, so xConnect
+** and xCreate are identical operations.
+*/
+static int fts3auxConnectMethod(
+ sqlite3 *db, /* Database connection */
+ void *pUnused, /* Unused */
+ int argc, /* Number of elements in argv array */
+ const char * const *argv, /* xCreate/xConnect argument array */
+ sqlite3_vtab **ppVtab, /* OUT: New sqlite3_vtab object */
+ char **pzErr /* OUT: sqlite3_malloc'd error message */
+){
+ char const *zDb; /* Name of database (e.g. "main") */
+ char const *zFts3; /* Name of fts3 table */
+ int nDb; /* Result of strlen(zDb) */
+ int nFts3; /* Result of strlen(zFts3) */
+ int nByte; /* Bytes of space to allocate here */
+ int rc; /* value returned by declare_vtab() */
+ Fts3auxTable *p; /* Virtual table object to return */
+
+ UNUSED_PARAMETER(pUnused);
+
+ /* The user should specify a single argument - the name of an fts3 table. */
+ if( argc!=4 ){
+ *pzErr = sqlite3_mprintf(
+ "wrong number of arguments to fts4aux constructor"
+ );
+ return SQLITE_ERROR;
+ }
+
+ zDb = argv[1];
+ nDb = (int)strlen(zDb);
+ zFts3 = argv[3];
+ nFts3 = (int)strlen(zFts3);
+
+ rc = sqlite3_declare_vtab(db, FTS3_TERMS_SCHEMA);
+ if( rc!=SQLITE_OK ) return rc;
+
+ nByte = sizeof(Fts3auxTable) + sizeof(Fts3Table) + nDb + nFts3 + 2;
+ p = (Fts3auxTable *)sqlite3_malloc(nByte);
+ if( !p ) return SQLITE_NOMEM;
+ memset(p, 0, nByte);
+
+ p->pFts3Tab = (Fts3Table *)&p[1];
+ p->pFts3Tab->zDb = (char *)&p->pFts3Tab[1];
+ p->pFts3Tab->zName = &p->pFts3Tab->zDb[nDb+1];
+ p->pFts3Tab->db = db;
+ p->pFts3Tab->nIndex = 1;
+
+ memcpy((char *)p->pFts3Tab->zDb, zDb, nDb);
+ memcpy((char *)p->pFts3Tab->zName, zFts3, nFts3);
+ sqlite3Fts3Dequote((char *)p->pFts3Tab->zName);
+
+ *ppVtab = (sqlite3_vtab *)p;
+ return SQLITE_OK;
+}
+
+/*
+** This function does the work for both the xDisconnect and xDestroy methods.
+** These tables have no persistent representation of their own, so xDisconnect
+** and xDestroy are identical operations.
+*/
+static int fts3auxDisconnectMethod(sqlite3_vtab *pVtab){
+ Fts3auxTable *p = (Fts3auxTable *)pVtab;
+ Fts3Table *pFts3 = p->pFts3Tab;
+ int i;
+
+ /* Free any prepared statements held */
+ for(i=0; i<SizeofArray(pFts3->aStmt); i++){
+ sqlite3_finalize(pFts3->aStmt[i]);
+ }
+ sqlite3_free(pFts3->zSegmentsTbl);
+ sqlite3_free(p);
+ return SQLITE_OK;
+}
+
+#define FTS4AUX_EQ_CONSTRAINT 1
+#define FTS4AUX_GE_CONSTRAINT 2
+#define FTS4AUX_LE_CONSTRAINT 4
+
+/*
+** xBestIndex - Analyze a WHERE and ORDER BY clause.
+*/
+static int fts3auxBestIndexMethod(
+ sqlite3_vtab *pVTab,
+ sqlite3_index_info *pInfo
+){
+ int i;
+ int iEq = -1;
+ int iGe = -1;
+ int iLe = -1;
+
+ UNUSED_PARAMETER(pVTab);
+
+ /* This vtab delivers always results in "ORDER BY term ASC" order. */
+ if( pInfo->nOrderBy==1
+ && pInfo->aOrderBy[0].iColumn==0
+ && pInfo->aOrderBy[0].desc==0
+ ){
+ pInfo->orderByConsumed = 1;
+ }
+
+ /* Search for equality and range constraints on the "term" column. */
+ for(i=0; i<pInfo->nConstraint; i++){
+ if( pInfo->aConstraint[i].usable && pInfo->aConstraint[i].iColumn==0 ){
+ int op = pInfo->aConstraint[i].op;
+ if( op==SQLITE_INDEX_CONSTRAINT_EQ ) iEq = i;
+ if( op==SQLITE_INDEX_CONSTRAINT_LT ) iLe = i;
+ if( op==SQLITE_INDEX_CONSTRAINT_LE ) iLe = i;
+ if( op==SQLITE_INDEX_CONSTRAINT_GT ) iGe = i;
+ if( op==SQLITE_INDEX_CONSTRAINT_GE ) iGe = i;
+ }
+ }
+
+ if( iEq>=0 ){
+ pInfo->idxNum = FTS4AUX_EQ_CONSTRAINT;
+ pInfo->aConstraintUsage[iEq].argvIndex = 1;
+ pInfo->estimatedCost = 5;
+ }else{
+ pInfo->idxNum = 0;
+ pInfo->estimatedCost = 20000;
+ if( iGe>=0 ){
+ pInfo->idxNum += FTS4AUX_GE_CONSTRAINT;
+ pInfo->aConstraintUsage[iGe].argvIndex = 1;
+ pInfo->estimatedCost /= 2;
+ }
+ if( iLe>=0 ){
+ pInfo->idxNum += FTS4AUX_LE_CONSTRAINT;
+ pInfo->aConstraintUsage[iLe].argvIndex = 1 + (iGe>=0);
+ pInfo->estimatedCost /= 2;
+ }
+ }
+
+ return SQLITE_OK;
+}
+
+/*
+** xOpen - Open a cursor.
+*/
+static int fts3auxOpenMethod(sqlite3_vtab *pVTab, sqlite3_vtab_cursor **ppCsr){
+ Fts3auxCursor *pCsr; /* Pointer to cursor object to return */
+
+ UNUSED_PARAMETER(pVTab);
+
+ pCsr = (Fts3auxCursor *)sqlite3_malloc(sizeof(Fts3auxCursor));
+ if( !pCsr ) return SQLITE_NOMEM;
+ memset(pCsr, 0, sizeof(Fts3auxCursor));
+
+ *ppCsr = (sqlite3_vtab_cursor *)pCsr;
+ return SQLITE_OK;
+}
+
+/*
+** xClose - Close a cursor.
+*/
+static int fts3auxCloseMethod(sqlite3_vtab_cursor *pCursor){
+ Fts3Table *pFts3 = ((Fts3auxTable *)pCursor->pVtab)->pFts3Tab;
+ Fts3auxCursor *pCsr = (Fts3auxCursor *)pCursor;
+
+ sqlite3Fts3SegmentsClose(pFts3);
+ sqlite3Fts3SegReaderFinish(&pCsr->csr);
+ sqlite3_free((void *)pCsr->filter.zTerm);
+ sqlite3_free(pCsr->zStop);
+ sqlite3_free(pCsr->aStat);
+ sqlite3_free(pCsr);
+ return SQLITE_OK;
+}
+
+static int fts3auxGrowStatArray(Fts3auxCursor *pCsr, int nSize){
+ if( nSize>pCsr->nStat ){
+ struct Fts3auxColstats *aNew;
+ aNew = (struct Fts3auxColstats *)sqlite3_realloc(pCsr->aStat,
+ sizeof(struct Fts3auxColstats) * nSize
+ );
+ if( aNew==0 ) return SQLITE_NOMEM;
+ memset(&aNew[pCsr->nStat], 0,
+ sizeof(struct Fts3auxColstats) * (nSize - pCsr->nStat)
+ );
+ pCsr->aStat = aNew;
+ pCsr->nStat = nSize;
+ }
+ return SQLITE_OK;
+}
+
+/*
+** xNext - Advance the cursor to the next row, if any.
+*/
+static int fts3auxNextMethod(sqlite3_vtab_cursor *pCursor){
+ Fts3auxCursor *pCsr = (Fts3auxCursor *)pCursor;
+ Fts3Table *pFts3 = ((Fts3auxTable *)pCursor->pVtab)->pFts3Tab;
+ int rc;
+
+ /* Increment our pretend rowid value. */
+ pCsr->iRowid++;
+
+ for(pCsr->iCol++; pCsr->iCol<pCsr->nStat; pCsr->iCol++){
+ if( pCsr->aStat[pCsr->iCol].nDoc>0 ) return SQLITE_OK;
+ }
+
+ rc = sqlite3Fts3SegReaderStep(pFts3, &pCsr->csr);
+ if( rc==SQLITE_ROW ){
+ int i = 0;
+ int nDoclist = pCsr->csr.nDoclist;
+ char *aDoclist = pCsr->csr.aDoclist;
+ int iCol;
+
+ int eState = 0;
+
+ if( pCsr->zStop ){
+ int n = (pCsr->nStop<pCsr->csr.nTerm) ? pCsr->nStop : pCsr->csr.nTerm;
+ int mc = memcmp(pCsr->zStop, pCsr->csr.zTerm, n);
+ if( mc<0 || (mc==0 && pCsr->csr.nTerm>pCsr->nStop) ){
+ pCsr->isEof = 1;
+ return SQLITE_OK;
+ }
+ }
+
+ if( fts3auxGrowStatArray(pCsr, 2) ) return SQLITE_NOMEM;
+ memset(pCsr->aStat, 0, sizeof(struct Fts3auxColstats) * pCsr->nStat);
+ iCol = 0;
+
+ while( i<nDoclist ){
+ sqlite3_int64 v = 0;
+
+ i += sqlite3Fts3GetVarint(&aDoclist[i], &v);
+ switch( eState ){
+ /* State 0. In this state the integer just read was a docid. */
+ case 0:
+ pCsr->aStat[0].nDoc++;
+ eState = 1;
+ iCol = 0;
+ break;
+
+ /* State 1. In this state we are expecting either a 1, indicating
+ ** that the following integer will be a column number, or the
+ ** start of a position list for column 0.
+ **
+ ** The only difference between state 1 and state 2 is that if the
+ ** integer encountered in state 1 is not 0 or 1, then we need to
+ ** increment the column 0 "nDoc" count for this term.
+ */
+ case 1:
+ assert( iCol==0 );
+ if( v>1 ){
+ pCsr->aStat[1].nDoc++;
+ }
+ eState = 2;
+ /* fall through */
+
+ case 2:
+ if( v==0 ){ /* 0x00. Next integer will be a docid. */
+ eState = 0;
+ }else if( v==1 ){ /* 0x01. Next integer will be a column number. */
+ eState = 3;
+ }else{ /* 2 or greater. A position. */
+ pCsr->aStat[iCol+1].nOcc++;
+ pCsr->aStat[0].nOcc++;
+ }
+ break;
+
+ /* State 3. The integer just read is a column number. */
+ default: assert( eState==3 );
+ iCol = (int)v;
+ if( fts3auxGrowStatArray(pCsr, iCol+2) ) return SQLITE_NOMEM;
+ pCsr->aStat[iCol+1].nDoc++;
+ eState = 2;
+ break;
+ }
+ }
+
+ pCsr->iCol = 0;
+ rc = SQLITE_OK;
+ }else{
+ pCsr->isEof = 1;
+ }
+ return rc;
+}
+
+/*
+** xFilter - Initialize a cursor to point at the start of its data.
+*/
+static int fts3auxFilterMethod(
+ sqlite3_vtab_cursor *pCursor, /* The cursor used for this query */
+ int idxNum, /* Strategy index */
+ const char *idxStr, /* Unused */
+ int nVal, /* Number of elements in apVal */
+ sqlite3_value **apVal /* Arguments for the indexing scheme */
+){
+ Fts3auxCursor *pCsr = (Fts3auxCursor *)pCursor;
+ Fts3Table *pFts3 = ((Fts3auxTable *)pCursor->pVtab)->pFts3Tab;
+ int rc;
+ int isScan;
+
+ UNUSED_PARAMETER(nVal);
+ UNUSED_PARAMETER(idxStr);
+
+ assert( idxStr==0 );
+ assert( idxNum==FTS4AUX_EQ_CONSTRAINT || idxNum==0
+ || idxNum==FTS4AUX_LE_CONSTRAINT || idxNum==FTS4AUX_GE_CONSTRAINT
+ || idxNum==(FTS4AUX_LE_CONSTRAINT|FTS4AUX_GE_CONSTRAINT)
+ );
+ isScan = (idxNum!=FTS4AUX_EQ_CONSTRAINT);
+
+ /* In case this cursor is being reused, close and zero it. */
+ testcase(pCsr->filter.zTerm);
+ sqlite3Fts3SegReaderFinish(&pCsr->csr);
+ sqlite3_free((void *)pCsr->filter.zTerm);
+ sqlite3_free(pCsr->aStat);
+ memset(&pCsr->csr, 0, ((u8*)&pCsr[1]) - (u8*)&pCsr->csr);
+
+ pCsr->filter.flags = FTS3_SEGMENT_REQUIRE_POS|FTS3_SEGMENT_IGNORE_EMPTY;
+ if( isScan ) pCsr->filter.flags |= FTS3_SEGMENT_SCAN;
+
+ if( idxNum&(FTS4AUX_EQ_CONSTRAINT|FTS4AUX_GE_CONSTRAINT) ){
+ const unsigned char *zStr = sqlite3_value_text(apVal[0]);
+ if( zStr ){
+ pCsr->filter.zTerm = sqlite3_mprintf("%s", zStr);
+ pCsr->filter.nTerm = sqlite3_value_bytes(apVal[0]);
+ if( pCsr->filter.zTerm==0 ) return SQLITE_NOMEM;
+ }
+ }
+ if( idxNum&FTS4AUX_LE_CONSTRAINT ){
+ int iIdx = (idxNum&FTS4AUX_GE_CONSTRAINT) ? 1 : 0;
+ pCsr->zStop = sqlite3_mprintf("%s", sqlite3_value_text(apVal[iIdx]));
+ pCsr->nStop = sqlite3_value_bytes(apVal[iIdx]);
+ if( pCsr->zStop==0 ) return SQLITE_NOMEM;
+ }
+
+ rc = sqlite3Fts3SegReaderCursor(pFts3, 0, 0, FTS3_SEGCURSOR_ALL,
+ pCsr->filter.zTerm, pCsr->filter.nTerm, 0, isScan, &pCsr->csr
+ );
+ if( rc==SQLITE_OK ){
+ rc = sqlite3Fts3SegReaderStart(pFts3, &pCsr->csr, &pCsr->filter);
+ }
+
+ if( rc==SQLITE_OK ) rc = fts3auxNextMethod(pCursor);
+ return rc;
+}
+
+/*
+** xEof - Return true if the cursor is at EOF, or false otherwise.
+*/
+static int fts3auxEofMethod(sqlite3_vtab_cursor *pCursor){
+ Fts3auxCursor *pCsr = (Fts3auxCursor *)pCursor;
+ return pCsr->isEof;
+}
+
+/*
+** xColumn - Return a column value.
+*/
+static int fts3auxColumnMethod(
+ sqlite3_vtab_cursor *pCursor, /* Cursor to retrieve value from */
+ sqlite3_context *pContext, /* Context for sqlite3_result_xxx() calls */
+ int iCol /* Index of column to read value from */
+){
+ Fts3auxCursor *p = (Fts3auxCursor *)pCursor;
+
+ assert( p->isEof==0 );
+ if( iCol==0 ){ /* Column "term" */
+ sqlite3_result_text(pContext, p->csr.zTerm, p->csr.nTerm, SQLITE_TRANSIENT);
+ }else if( iCol==1 ){ /* Column "col" */
+ if( p->iCol ){
+ sqlite3_result_int(pContext, p->iCol-1);
+ }else{
+ sqlite3_result_text(pContext, "*", -1, SQLITE_STATIC);
+ }
+ }else if( iCol==2 ){ /* Column "documents" */
+ sqlite3_result_int64(pContext, p->aStat[p->iCol].nDoc);
+ }else{ /* Column "occurrences" */
+ sqlite3_result_int64(pContext, p->aStat[p->iCol].nOcc);
+ }
+
+ return SQLITE_OK;
+}
+
+/*
+** xRowid - Return the current rowid for the cursor.
+*/
+static int fts3auxRowidMethod(
+ sqlite3_vtab_cursor *pCursor, /* Cursor to retrieve value from */
+ sqlite_int64 *pRowid /* OUT: Rowid value */
+){
+ Fts3auxCursor *pCsr = (Fts3auxCursor *)pCursor;
+ *pRowid = pCsr->iRowid;
+ return SQLITE_OK;
+}
+
+/*
+** Register the fts3aux module with database connection db. Return SQLITE_OK
+** if successful or an error code if sqlite3_create_module() fails.
+*/
+SQLITE_PRIVATE int sqlite3Fts3InitAux(sqlite3 *db){
+ static const sqlite3_module fts3aux_module = {
+ 0, /* iVersion */
+ fts3auxConnectMethod, /* xCreate */
+ fts3auxConnectMethod, /* xConnect */
+ fts3auxBestIndexMethod, /* xBestIndex */
+ fts3auxDisconnectMethod, /* xDisconnect */
+ fts3auxDisconnectMethod, /* xDestroy */
+ fts3auxOpenMethod, /* xOpen */
+ fts3auxCloseMethod, /* xClose */
+ fts3auxFilterMethod, /* xFilter */
+ fts3auxNextMethod, /* xNext */
+ fts3auxEofMethod, /* xEof */
+ fts3auxColumnMethod, /* xColumn */
+ fts3auxRowidMethod, /* xRowid */
+ 0, /* xUpdate */
+ 0, /* xBegin */
+ 0, /* xSync */
+ 0, /* xCommit */
+ 0, /* xRollback */
+ 0, /* xFindFunction */
+ 0, /* xRename */
+ 0, /* xSavepoint */
+ 0, /* xRelease */
+ 0 /* xRollbackTo */
+ };
+ int rc; /* Return code */
+
+ rc = sqlite3_create_module(db, "fts4aux", &fts3aux_module, 0);
+ return rc;
+}
+
+#endif /* !defined(SQLITE_CORE) || defined(SQLITE_ENABLE_FTS3) */
+
+/************** End of fts3_aux.c ********************************************/
+/************** Begin file fts3_expr.c ***************************************/
+/*
+** 2008 Nov 28
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+**
+** This module contains code that implements a parser for fts3 query strings
+** (the right-hand argument to the MATCH operator). Because the supported
+** syntax is relatively simple, the whole tokenizer/parser system is
+** hand-coded.
+*/
+#if !defined(SQLITE_CORE) || defined(SQLITE_ENABLE_FTS3)
+
+/*
+** By default, this module parses the legacy syntax that has been
+** traditionally used by fts3. Or, if SQLITE_ENABLE_FTS3_PARENTHESIS
+** is defined, then it uses the new syntax. The differences between
+** the new and the old syntaxes are:
+**
+** a) The new syntax supports parenthesis. The old does not.
+**
+** b) The new syntax supports the AND and NOT operators. The old does not.
+**
+** c) The old syntax supports the "-" token qualifier. This is not
+** supported by the new syntax (it is replaced by the NOT operator).
+**
+** d) When using the old syntax, the OR operator has a greater precedence
+** than an implicit AND. When using the new, both implicity and explicit
+** AND operators have a higher precedence than OR.
+**
+** If compiled with SQLITE_TEST defined, then this module exports the
+** symbol "int sqlite3_fts3_enable_parentheses". Setting this variable
+** to zero causes the module to use the old syntax. If it is set to
+** non-zero the new syntax is activated. This is so both syntaxes can
+** be tested using a single build of testfixture.
+**
+** The following describes the syntax supported by the fts3 MATCH
+** operator in a similar format to that used by the lemon parser
+** generator. This module does not use actually lemon, it uses a
+** custom parser.
+**
+** query ::= andexpr (OR andexpr)*.
+**
+** andexpr ::= notexpr (AND? notexpr)*.
+**
+** notexpr ::= nearexpr (NOT nearexpr|-TOKEN)*.
+** notexpr ::= LP query RP.
+**
+** nearexpr ::= phrase (NEAR distance_opt nearexpr)*.
+**
+** distance_opt ::= .
+** distance_opt ::= / INTEGER.
+**
+** phrase ::= TOKEN.
+** phrase ::= COLUMN:TOKEN.
+** phrase ::= "TOKEN TOKEN TOKEN...".
+*/
+
+#ifdef SQLITE_TEST
+SQLITE_API int sqlite3_fts3_enable_parentheses = 0;
+#else
+# ifdef SQLITE_ENABLE_FTS3_PARENTHESIS
+# define sqlite3_fts3_enable_parentheses 1
+# else
+# define sqlite3_fts3_enable_parentheses 0
+# endif
+#endif
+
+/*
+** Default span for NEAR operators.
+*/
+#define SQLITE_FTS3_DEFAULT_NEAR_PARAM 10
+
+/* #include <string.h> */
+/* #include <assert.h> */
+
+/*
+** isNot:
+** This variable is used by function getNextNode(). When getNextNode() is
+** called, it sets ParseContext.isNot to true if the 'next node' is a
+** FTSQUERY_PHRASE with a unary "-" attached to it. i.e. "mysql" in the
+** FTS3 query "sqlite -mysql". Otherwise, ParseContext.isNot is set to
+** zero.
+*/
+typedef struct ParseContext ParseContext;
+struct ParseContext {
+ sqlite3_tokenizer *pTokenizer; /* Tokenizer module */
+ int iLangid; /* Language id used with tokenizer */
+ const char **azCol; /* Array of column names for fts3 table */
+ int bFts4; /* True to allow FTS4-only syntax */
+ int nCol; /* Number of entries in azCol[] */
+ int iDefaultCol; /* Default column to query */
+ int isNot; /* True if getNextNode() sees a unary - */
+ sqlite3_context *pCtx; /* Write error message here */
+ int nNest; /* Number of nested brackets */
+};
+
+/*
+** This function is equivalent to the standard isspace() function.
+**
+** The standard isspace() can be awkward to use safely, because although it
+** is defined to accept an argument of type int, its behavior when passed
+** an integer that falls outside of the range of the unsigned char type
+** is undefined (and sometimes, "undefined" means segfault). This wrapper
+** is defined to accept an argument of type char, and always returns 0 for
+** any values that fall outside of the range of the unsigned char type (i.e.
+** negative values).
+*/
+static int fts3isspace(char c){
+ return c==' ' || c=='\t' || c=='\n' || c=='\r' || c=='\v' || c=='\f';
+}
+
+/*
+** Allocate nByte bytes of memory using sqlite3_malloc(). If successful,
+** zero the memory before returning a pointer to it. If unsuccessful,
+** return NULL.
+*/
+static void *fts3MallocZero(int nByte){
+ void *pRet = sqlite3_malloc(nByte);
+ if( pRet ) memset(pRet, 0, nByte);
+ return pRet;
+}
+
+SQLITE_PRIVATE int sqlite3Fts3OpenTokenizer(
+ sqlite3_tokenizer *pTokenizer,
+ int iLangid,
+ const char *z,
+ int n,
+ sqlite3_tokenizer_cursor **ppCsr
+){
+ sqlite3_tokenizer_module const *pModule = pTokenizer->pModule;
+ sqlite3_tokenizer_cursor *pCsr = 0;
+ int rc;
+
+ rc = pModule->xOpen(pTokenizer, z, n, &pCsr);
+ assert( rc==SQLITE_OK || pCsr==0 );
+ if( rc==SQLITE_OK ){
+ pCsr->pTokenizer = pTokenizer;
+ if( pModule->iVersion>=1 ){
+ rc = pModule->xLanguageid(pCsr, iLangid);
+ if( rc!=SQLITE_OK ){
+ pModule->xClose(pCsr);
+ pCsr = 0;
+ }
+ }
+ }
+ *ppCsr = pCsr;
+ return rc;
+}
+
+
+/*
+** Extract the next token from buffer z (length n) using the tokenizer
+** and other information (column names etc.) in pParse. Create an Fts3Expr
+** structure of type FTSQUERY_PHRASE containing a phrase consisting of this
+** single token and set *ppExpr to point to it. If the end of the buffer is
+** reached before a token is found, set *ppExpr to zero. It is the
+** responsibility of the caller to eventually deallocate the allocated
+** Fts3Expr structure (if any) by passing it to sqlite3_free().
+**
+** Return SQLITE_OK if successful, or SQLITE_NOMEM if a memory allocation
+** fails.
+*/
+static int getNextToken(
+ ParseContext *pParse, /* fts3 query parse context */
+ int iCol, /* Value for Fts3Phrase.iColumn */
+ const char *z, int n, /* Input string */
+ Fts3Expr **ppExpr, /* OUT: expression */
+ int *pnConsumed /* OUT: Number of bytes consumed */
+){
+ sqlite3_tokenizer *pTokenizer = pParse->pTokenizer;
+ sqlite3_tokenizer_module const *pModule = pTokenizer->pModule;
+ int rc;
+ sqlite3_tokenizer_cursor *pCursor;
+ Fts3Expr *pRet = 0;
+ int nConsumed = 0;
+
+ rc = sqlite3Fts3OpenTokenizer(pTokenizer, pParse->iLangid, z, n, &pCursor);
+ if( rc==SQLITE_OK ){
+ const char *zToken;
+ int nToken = 0, iStart = 0, iEnd = 0, iPosition = 0;
+ int nByte; /* total space to allocate */
+
+ rc = pModule->xNext(pCursor, &zToken, &nToken, &iStart, &iEnd, &iPosition);
+ if( rc==SQLITE_OK ){
+ nByte = sizeof(Fts3Expr) + sizeof(Fts3Phrase) + nToken;
+ pRet = (Fts3Expr *)fts3MallocZero(nByte);
+ if( !pRet ){
+ rc = SQLITE_NOMEM;
+ }else{
+ pRet->eType = FTSQUERY_PHRASE;
+ pRet->pPhrase = (Fts3Phrase *)&pRet[1];
+ pRet->pPhrase->nToken = 1;
+ pRet->pPhrase->iColumn = iCol;
+ pRet->pPhrase->aToken[0].n = nToken;
+ pRet->pPhrase->aToken[0].z = (char *)&pRet->pPhrase[1];
+ memcpy(pRet->pPhrase->aToken[0].z, zToken, nToken);
+
+ if( iEnd<n && z[iEnd]=='*' ){
+ pRet->pPhrase->aToken[0].isPrefix = 1;
+ iEnd++;
+ }
+
+ while( 1 ){
+ if( !sqlite3_fts3_enable_parentheses
+ && iStart>0 && z[iStart-1]=='-'
+ ){
+ pParse->isNot = 1;
+ iStart--;
+ }else if( pParse->bFts4 && iStart>0 && z[iStart-1]=='^' ){
+ pRet->pPhrase->aToken[0].bFirst = 1;
+ iStart--;
+ }else{
+ break;
+ }
+ }
+
+ }
+ nConsumed = iEnd;
+ }
+
+ pModule->xClose(pCursor);
+ }
+
+ *pnConsumed = nConsumed;
+ *ppExpr = pRet;
+ return rc;
+}
+
+
+/*
+** Enlarge a memory allocation. If an out-of-memory allocation occurs,
+** then free the old allocation.
+*/
+static void *fts3ReallocOrFree(void *pOrig, int nNew){
+ void *pRet = sqlite3_realloc(pOrig, nNew);
+ if( !pRet ){
+ sqlite3_free(pOrig);
+ }
+ return pRet;
+}
+
+/*
+** Buffer zInput, length nInput, contains the contents of a quoted string
+** that appeared as part of an fts3 query expression. Neither quote character
+** is included in the buffer. This function attempts to tokenize the entire
+** input buffer and create an Fts3Expr structure of type FTSQUERY_PHRASE
+** containing the results.
+**
+** If successful, SQLITE_OK is returned and *ppExpr set to point at the
+** allocated Fts3Expr structure. Otherwise, either SQLITE_NOMEM (out of memory
+** error) or SQLITE_ERROR (tokenization error) is returned and *ppExpr set
+** to 0.
+*/
+static int getNextString(
+ ParseContext *pParse, /* fts3 query parse context */
+ const char *zInput, int nInput, /* Input string */
+ Fts3Expr **ppExpr /* OUT: expression */
+){
+ sqlite3_tokenizer *pTokenizer = pParse->pTokenizer;
+ sqlite3_tokenizer_module const *pModule = pTokenizer->pModule;
+ int rc;
+ Fts3Expr *p = 0;
+ sqlite3_tokenizer_cursor *pCursor = 0;
+ char *zTemp = 0;
+ int nTemp = 0;
+
+ const int nSpace = sizeof(Fts3Expr) + sizeof(Fts3Phrase);
+ int nToken = 0;
+
+ /* The final Fts3Expr data structure, including the Fts3Phrase,
+ ** Fts3PhraseToken structures token buffers are all stored as a single
+ ** allocation so that the expression can be freed with a single call to
+ ** sqlite3_free(). Setting this up requires a two pass approach.
+ **
+ ** The first pass, in the block below, uses a tokenizer cursor to iterate
+ ** through the tokens in the expression. This pass uses fts3ReallocOrFree()
+ ** to assemble data in two dynamic buffers:
+ **
+ ** Buffer p: Points to the Fts3Expr structure, followed by the Fts3Phrase
+ ** structure, followed by the array of Fts3PhraseToken
+ ** structures. This pass only populates the Fts3PhraseToken array.
+ **
+ ** Buffer zTemp: Contains copies of all tokens.
+ **
+ ** The second pass, in the block that begins "if( rc==SQLITE_DONE )" below,
+ ** appends buffer zTemp to buffer p, and fills in the Fts3Expr and Fts3Phrase
+ ** structures.
+ */
+ rc = sqlite3Fts3OpenTokenizer(
+ pTokenizer, pParse->iLangid, zInput, nInput, &pCursor);
+ if( rc==SQLITE_OK ){
+ int ii;
+ for(ii=0; rc==SQLITE_OK; ii++){
+ const char *zByte;
+ int nByte = 0, iBegin = 0, iEnd = 0, iPos = 0;
+ rc = pModule->xNext(pCursor, &zByte, &nByte, &iBegin, &iEnd, &iPos);
+ if( rc==SQLITE_OK ){
+ Fts3PhraseToken *pToken;
+
+ p = fts3ReallocOrFree(p, nSpace + ii*sizeof(Fts3PhraseToken));
+ if( !p ) goto no_mem;
+
+ zTemp = fts3ReallocOrFree(zTemp, nTemp + nByte);
+ if( !zTemp ) goto no_mem;
+
+ assert( nToken==ii );
+ pToken = &((Fts3Phrase *)(&p[1]))->aToken[ii];
+ memset(pToken, 0, sizeof(Fts3PhraseToken));
+
+ memcpy(&zTemp[nTemp], zByte, nByte);
+ nTemp += nByte;
+
+ pToken->n = nByte;
+ pToken->isPrefix = (iEnd<nInput && zInput[iEnd]=='*');
+ pToken->bFirst = (iBegin>0 && zInput[iBegin-1]=='^');
+ nToken = ii+1;
+ }
+ }
+
+ pModule->xClose(pCursor);
+ pCursor = 0;
+ }
+
+ if( rc==SQLITE_DONE ){
+ int jj;
+ char *zBuf = 0;
+
+ p = fts3ReallocOrFree(p, nSpace + nToken*sizeof(Fts3PhraseToken) + nTemp);
+ if( !p ) goto no_mem;
+ memset(p, 0, (char *)&(((Fts3Phrase *)&p[1])->aToken[0])-(char *)p);
+ p->eType = FTSQUERY_PHRASE;
+ p->pPhrase = (Fts3Phrase *)&p[1];
+ p->pPhrase->iColumn = pParse->iDefaultCol;
+ p->pPhrase->nToken = nToken;
+
+ zBuf = (char *)&p->pPhrase->aToken[nToken];
+ if( zTemp ){
+ memcpy(zBuf, zTemp, nTemp);
+ sqlite3_free(zTemp);
+ }else{
+ assert( nTemp==0 );
+ }
+
+ for(jj=0; jj<p->pPhrase->nToken; jj++){
+ p->pPhrase->aToken[jj].z = zBuf;
+ zBuf += p->pPhrase->aToken[jj].n;
+ }
+ rc = SQLITE_OK;
+ }
+
+ *ppExpr = p;
+ return rc;
+no_mem:
+
+ if( pCursor ){
+ pModule->xClose(pCursor);
+ }
+ sqlite3_free(zTemp);
+ sqlite3_free(p);
+ *ppExpr = 0;
+ return SQLITE_NOMEM;
+}
+
+/*
+** Function getNextNode(), which is called by fts3ExprParse(), may itself
+** call fts3ExprParse(). So this forward declaration is required.
+*/
+static int fts3ExprParse(ParseContext *, const char *, int, Fts3Expr **, int *);
+
+/*
+** The output variable *ppExpr is populated with an allocated Fts3Expr
+** structure, or set to 0 if the end of the input buffer is reached.
+**
+** Returns an SQLite error code. SQLITE_OK if everything works, SQLITE_NOMEM
+** if a malloc failure occurs, or SQLITE_ERROR if a parse error is encountered.
+** If SQLITE_ERROR is returned, pContext is populated with an error message.
+*/
+static int getNextNode(
+ ParseContext *pParse, /* fts3 query parse context */
+ const char *z, int n, /* Input string */
+ Fts3Expr **ppExpr, /* OUT: expression */
+ int *pnConsumed /* OUT: Number of bytes consumed */
+){
+ static const struct Fts3Keyword {
+ char *z; /* Keyword text */
+ unsigned char n; /* Length of the keyword */
+ unsigned char parenOnly; /* Only valid in paren mode */
+ unsigned char eType; /* Keyword code */
+ } aKeyword[] = {
+ { "OR" , 2, 0, FTSQUERY_OR },
+ { "AND", 3, 1, FTSQUERY_AND },
+ { "NOT", 3, 1, FTSQUERY_NOT },
+ { "NEAR", 4, 0, FTSQUERY_NEAR }
+ };
+ int ii;
+ int iCol;
+ int iColLen;
+ int rc;
+ Fts3Expr *pRet = 0;
+
+ const char *zInput = z;
+ int nInput = n;
+
+ pParse->isNot = 0;
+
+ /* Skip over any whitespace before checking for a keyword, an open or
+ ** close bracket, or a quoted string.
+ */
+ while( nInput>0 && fts3isspace(*zInput) ){
+ nInput--;
+ zInput++;
+ }
+ if( nInput==0 ){
+ return SQLITE_DONE;
+ }
+
+ /* See if we are dealing with a keyword. */
+ for(ii=0; ii<(int)(sizeof(aKeyword)/sizeof(struct Fts3Keyword)); ii++){
+ const struct Fts3Keyword *pKey = &aKeyword[ii];
+
+ if( (pKey->parenOnly & ~sqlite3_fts3_enable_parentheses)!=0 ){
+ continue;
+ }
+
+ if( nInput>=pKey->n && 0==memcmp(zInput, pKey->z, pKey->n) ){
+ int nNear = SQLITE_FTS3_DEFAULT_NEAR_PARAM;
+ int nKey = pKey->n;
+ char cNext;
+
+ /* If this is a "NEAR" keyword, check for an explicit nearness. */
+ if( pKey->eType==FTSQUERY_NEAR ){
+ assert( nKey==4 );
+ if( zInput[4]=='/' && zInput[5]>='0' && zInput[5]<='9' ){
+ nNear = 0;
+ for(nKey=5; zInput[nKey]>='0' && zInput[nKey]<='9'; nKey++){
+ nNear = nNear * 10 + (zInput[nKey] - '0');
+ }
+ }
+ }
+
+ /* At this point this is probably a keyword. But for that to be true,
+ ** the next byte must contain either whitespace, an open or close
+ ** parenthesis, a quote character, or EOF.
+ */
+ cNext = zInput[nKey];
+ if( fts3isspace(cNext)
+ || cNext=='"' || cNext=='(' || cNext==')' || cNext==0
+ ){
+ pRet = (Fts3Expr *)fts3MallocZero(sizeof(Fts3Expr));
+ if( !pRet ){
+ return SQLITE_NOMEM;
+ }
+ pRet->eType = pKey->eType;
+ pRet->nNear = nNear;
+ *ppExpr = pRet;
+ *pnConsumed = (int)((zInput - z) + nKey);
+ return SQLITE_OK;
+ }
+
+ /* Turns out that wasn't a keyword after all. This happens if the
+ ** user has supplied a token such as "ORacle". Continue.
+ */
+ }
+ }
+
+ /* Check for an open bracket. */
+ if( sqlite3_fts3_enable_parentheses ){
+ if( *zInput=='(' ){
+ int nConsumed;
+ pParse->nNest++;
+ rc = fts3ExprParse(pParse, &zInput[1], nInput-1, ppExpr, &nConsumed);
+ if( rc==SQLITE_OK && !*ppExpr ){
+ rc = SQLITE_DONE;
+ }
+ *pnConsumed = (int)((zInput - z) + 1 + nConsumed);
+ return rc;
+ }
+
+ /* Check for a close bracket. */
+ if( *zInput==')' ){
+ pParse->nNest--;
+ *pnConsumed = (int)((zInput - z) + 1);
+ return SQLITE_DONE;
+ }
+ }
+
+ /* See if we are dealing with a quoted phrase. If this is the case, then
+ ** search for the closing quote and pass the whole string to getNextString()
+ ** for processing. This is easy to do, as fts3 has no syntax for escaping
+ ** a quote character embedded in a string.
+ */
+ if( *zInput=='"' ){
+ for(ii=1; ii<nInput && zInput[ii]!='"'; ii++);
+ *pnConsumed = (int)((zInput - z) + ii + 1);
+ if( ii==nInput ){
+ return SQLITE_ERROR;
+ }
+ return getNextString(pParse, &zInput[1], ii-1, ppExpr);
+ }
+
+
+ /* If control flows to this point, this must be a regular token, or
+ ** the end of the input. Read a regular token using the sqlite3_tokenizer
+ ** interface. Before doing so, figure out if there is an explicit
+ ** column specifier for the token.
+ **
+ ** TODO: Strangely, it is not possible to associate a column specifier
+ ** with a quoted phrase, only with a single token. Not sure if this was
+ ** an implementation artifact or an intentional decision when fts3 was
+ ** first implemented. Whichever it was, this module duplicates the
+ ** limitation.
+ */
+ iCol = pParse->iDefaultCol;
+ iColLen = 0;
+ for(ii=0; ii<pParse->nCol; ii++){
+ const char *zStr = pParse->azCol[ii];
+ int nStr = (int)strlen(zStr);
+ if( nInput>nStr && zInput[nStr]==':'
+ && sqlite3_strnicmp(zStr, zInput, nStr)==0
+ ){
+ iCol = ii;
+ iColLen = (int)((zInput - z) + nStr + 1);
+ break;
+ }
+ }
+ rc = getNextToken(pParse, iCol, &z[iColLen], n-iColLen, ppExpr, pnConsumed);
+ *pnConsumed += iColLen;
+ return rc;
+}
+
+/*
+** The argument is an Fts3Expr structure for a binary operator (any type
+** except an FTSQUERY_PHRASE). Return an integer value representing the
+** precedence of the operator. Lower values have a higher precedence (i.e.
+** group more tightly). For example, in the C language, the == operator
+** groups more tightly than ||, and would therefore have a higher precedence.
+**
+** When using the new fts3 query syntax (when SQLITE_ENABLE_FTS3_PARENTHESIS
+** is defined), the order of the operators in precedence from highest to
+** lowest is:
+**
+** NEAR
+** NOT
+** AND (including implicit ANDs)
+** OR
+**
+** Note that when using the old query syntax, the OR operator has a higher
+** precedence than the AND operator.
+*/
+static int opPrecedence(Fts3Expr *p){
+ assert( p->eType!=FTSQUERY_PHRASE );
+ if( sqlite3_fts3_enable_parentheses ){
+ return p->eType;
+ }else if( p->eType==FTSQUERY_NEAR ){
+ return 1;
+ }else if( p->eType==FTSQUERY_OR ){
+ return 2;
+ }
+ assert( p->eType==FTSQUERY_AND );
+ return 3;
+}
+
+/*
+** Argument ppHead contains a pointer to the current head of a query
+** expression tree being parsed. pPrev is the expression node most recently
+** inserted into the tree. This function adds pNew, which is always a binary
+** operator node, into the expression tree based on the relative precedence
+** of pNew and the existing nodes of the tree. This may result in the head
+** of the tree changing, in which case *ppHead is set to the new root node.
+*/
+static void insertBinaryOperator(
+ Fts3Expr **ppHead, /* Pointer to the root node of a tree */
+ Fts3Expr *pPrev, /* Node most recently inserted into the tree */
+ Fts3Expr *pNew /* New binary node to insert into expression tree */
+){
+ Fts3Expr *pSplit = pPrev;
+ while( pSplit->pParent && opPrecedence(pSplit->pParent)<=opPrecedence(pNew) ){
+ pSplit = pSplit->pParent;
+ }
+
+ if( pSplit->pParent ){
+ assert( pSplit->pParent->pRight==pSplit );
+ pSplit->pParent->pRight = pNew;
+ pNew->pParent = pSplit->pParent;
+ }else{
+ *ppHead = pNew;
+ }
+ pNew->pLeft = pSplit;
+ pSplit->pParent = pNew;
+}
+
+/*
+** Parse the fts3 query expression found in buffer z, length n. This function
+** returns either when the end of the buffer is reached or an unmatched
+** closing bracket - ')' - is encountered.
+**
+** If successful, SQLITE_OK is returned, *ppExpr is set to point to the
+** parsed form of the expression and *pnConsumed is set to the number of
+** bytes read from buffer z. Otherwise, *ppExpr is set to 0 and SQLITE_NOMEM
+** (out of memory error) or SQLITE_ERROR (parse error) is returned.
+*/
+static int fts3ExprParse(
+ ParseContext *pParse, /* fts3 query parse context */
+ const char *z, int n, /* Text of MATCH query */
+ Fts3Expr **ppExpr, /* OUT: Parsed query structure */
+ int *pnConsumed /* OUT: Number of bytes consumed */
+){
+ Fts3Expr *pRet = 0;
+ Fts3Expr *pPrev = 0;
+ Fts3Expr *pNotBranch = 0; /* Only used in legacy parse mode */
+ int nIn = n;
+ const char *zIn = z;
+ int rc = SQLITE_OK;
+ int isRequirePhrase = 1;
+
+ while( rc==SQLITE_OK ){
+ Fts3Expr *p = 0;
+ int nByte = 0;
+ rc = getNextNode(pParse, zIn, nIn, &p, &nByte);
+ if( rc==SQLITE_OK ){
+ int isPhrase;
+
+ if( !sqlite3_fts3_enable_parentheses
+ && p->eType==FTSQUERY_PHRASE && pParse->isNot
+ ){
+ /* Create an implicit NOT operator. */
+ Fts3Expr *pNot = fts3MallocZero(sizeof(Fts3Expr));
+ if( !pNot ){
+ sqlite3Fts3ExprFree(p);
+ rc = SQLITE_NOMEM;
+ goto exprparse_out;
+ }
+ pNot->eType = FTSQUERY_NOT;
+ pNot->pRight = p;
+ if( pNotBranch ){
+ pNot->pLeft = pNotBranch;
+ }
+ pNotBranch = pNot;
+ p = pPrev;
+ }else{
+ int eType = p->eType;
+ isPhrase = (eType==FTSQUERY_PHRASE || p->pLeft);
+
+ /* The isRequirePhrase variable is set to true if a phrase or
+ ** an expression contained in parenthesis is required. If a
+ ** binary operator (AND, OR, NOT or NEAR) is encounted when
+ ** isRequirePhrase is set, this is a syntax error.
+ */
+ if( !isPhrase && isRequirePhrase ){
+ sqlite3Fts3ExprFree(p);
+ rc = SQLITE_ERROR;
+ goto exprparse_out;
+ }
+
+ if( isPhrase && !isRequirePhrase ){
+ /* Insert an implicit AND operator. */
+ Fts3Expr *pAnd;
+ assert( pRet && pPrev );
+ pAnd = fts3MallocZero(sizeof(Fts3Expr));
+ if( !pAnd ){
+ sqlite3Fts3ExprFree(p);
+ rc = SQLITE_NOMEM;
+ goto exprparse_out;
+ }
+ pAnd->eType = FTSQUERY_AND;
+ insertBinaryOperator(&pRet, pPrev, pAnd);
+ pPrev = pAnd;
+ }
+
+ /* This test catches attempts to make either operand of a NEAR
+ ** operator something other than a phrase. For example, either of
+ ** the following:
+ **
+ ** (bracketed expression) NEAR phrase
+ ** phrase NEAR (bracketed expression)
+ **
+ ** Return an error in either case.
+ */
+ if( pPrev && (
+ (eType==FTSQUERY_NEAR && !isPhrase && pPrev->eType!=FTSQUERY_PHRASE)
+ || (eType!=FTSQUERY_PHRASE && isPhrase && pPrev->eType==FTSQUERY_NEAR)
+ )){
+ sqlite3Fts3ExprFree(p);
+ rc = SQLITE_ERROR;
+ goto exprparse_out;
+ }
+
+ if( isPhrase ){
+ if( pRet ){
+ assert( pPrev && pPrev->pLeft && pPrev->pRight==0 );
+ pPrev->pRight = p;
+ p->pParent = pPrev;
+ }else{
+ pRet = p;
+ }
+ }else{
+ insertBinaryOperator(&pRet, pPrev, p);
+ }
+ isRequirePhrase = !isPhrase;
+ }
+ assert( nByte>0 );
+ }
+ assert( rc!=SQLITE_OK || (nByte>0 && nByte<=nIn) );
+ nIn -= nByte;
+ zIn += nByte;
+ pPrev = p;
+ }
+
+ if( rc==SQLITE_DONE && pRet && isRequirePhrase ){
+ rc = SQLITE_ERROR;
+ }
+
+ if( rc==SQLITE_DONE ){
+ rc = SQLITE_OK;
+ if( !sqlite3_fts3_enable_parentheses && pNotBranch ){
+ if( !pRet ){
+ rc = SQLITE_ERROR;
+ }else{
+ Fts3Expr *pIter = pNotBranch;
+ while( pIter->pLeft ){
+ pIter = pIter->pLeft;
+ }
+ pIter->pLeft = pRet;
+ pRet = pNotBranch;
+ }
+ }
+ }
+ *pnConsumed = n - nIn;
+
+exprparse_out:
+ if( rc!=SQLITE_OK ){
+ sqlite3Fts3ExprFree(pRet);
+ sqlite3Fts3ExprFree(pNotBranch);
+ pRet = 0;
+ }
+ *ppExpr = pRet;
+ return rc;
+}
+
+/*
+** Parameters z and n contain a pointer to and length of a buffer containing
+** an fts3 query expression, respectively. This function attempts to parse the
+** query expression and create a tree of Fts3Expr structures representing the
+** parsed expression. If successful, *ppExpr is set to point to the head
+** of the parsed expression tree and SQLITE_OK is returned. If an error
+** occurs, either SQLITE_NOMEM (out-of-memory error) or SQLITE_ERROR (parse
+** error) is returned and *ppExpr is set to 0.
+**
+** If parameter n is a negative number, then z is assumed to point to a
+** nul-terminated string and the length is determined using strlen().
+**
+** The first parameter, pTokenizer, is passed the fts3 tokenizer module to
+** use to normalize query tokens while parsing the expression. The azCol[]
+** array, which is assumed to contain nCol entries, should contain the names
+** of each column in the target fts3 table, in order from left to right.
+** Column names must be nul-terminated strings.
+**
+** The iDefaultCol parameter should be passed the index of the table column
+** that appears on the left-hand-side of the MATCH operator (the default
+** column to match against for tokens for which a column name is not explicitly
+** specified as part of the query string), or -1 if tokens may by default
+** match any table column.
+*/
+SQLITE_PRIVATE int sqlite3Fts3ExprParse(
+ sqlite3_tokenizer *pTokenizer, /* Tokenizer module */
+ int iLangid, /* Language id for tokenizer */
+ char **azCol, /* Array of column names for fts3 table */
+ int bFts4, /* True to allow FTS4-only syntax */
+ int nCol, /* Number of entries in azCol[] */
+ int iDefaultCol, /* Default column to query */
+ const char *z, int n, /* Text of MATCH query */
+ Fts3Expr **ppExpr /* OUT: Parsed query structure */
+){
+ int nParsed;
+ int rc;
+ ParseContext sParse;
+
+ memset(&sParse, 0, sizeof(ParseContext));
+ sParse.pTokenizer = pTokenizer;
+ sParse.iLangid = iLangid;
+ sParse.azCol = (const char **)azCol;
+ sParse.nCol = nCol;
+ sParse.iDefaultCol = iDefaultCol;
+ sParse.bFts4 = bFts4;
+ if( z==0 ){
+ *ppExpr = 0;
+ return SQLITE_OK;
+ }
+ if( n<0 ){
+ n = (int)strlen(z);
+ }
+ rc = fts3ExprParse(&sParse, z, n, ppExpr, &nParsed);
+
+ /* Check for mismatched parenthesis */
+ if( rc==SQLITE_OK && sParse.nNest ){
+ rc = SQLITE_ERROR;
+ sqlite3Fts3ExprFree(*ppExpr);
+ *ppExpr = 0;
+ }
+
+ return rc;
+}
+
+/*
+** Free a parsed fts3 query expression allocated by sqlite3Fts3ExprParse().
+*/
+SQLITE_PRIVATE void sqlite3Fts3ExprFree(Fts3Expr *p){
+ if( p ){
+ assert( p->eType==FTSQUERY_PHRASE || p->pPhrase==0 );
+ sqlite3Fts3ExprFree(p->pLeft);
+ sqlite3Fts3ExprFree(p->pRight);
+ sqlite3Fts3EvalPhraseCleanup(p->pPhrase);
+ sqlite3_free(p->aMI);
+ sqlite3_free(p);
+ }
+}
+
+/****************************************************************************
+*****************************************************************************
+** Everything after this point is just test code.
+*/
+
+#ifdef SQLITE_TEST
+
+/* #include <stdio.h> */
+
+/*
+** Function to query the hash-table of tokenizers (see README.tokenizers).
+*/
+static int queryTestTokenizer(
+ sqlite3 *db,
+ const char *zName,
+ const sqlite3_tokenizer_module **pp
+){
+ int rc;
+ sqlite3_stmt *pStmt;
+ const char zSql[] = "SELECT fts3_tokenizer(?)";
+
+ *pp = 0;
+ rc = sqlite3_prepare_v2(db, zSql, -1, &pStmt, 0);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+
+ sqlite3_bind_text(pStmt, 1, zName, -1, SQLITE_STATIC);
+ if( SQLITE_ROW==sqlite3_step(pStmt) ){
+ if( sqlite3_column_type(pStmt, 0)==SQLITE_BLOB ){
+ memcpy((void *)pp, sqlite3_column_blob(pStmt, 0), sizeof(*pp));
+ }
+ }
+
+ return sqlite3_finalize(pStmt);
+}
+
+/*
+** Return a pointer to a buffer containing a text representation of the
+** expression passed as the first argument. The buffer is obtained from
+** sqlite3_malloc(). It is the responsibility of the caller to use
+** sqlite3_free() to release the memory. If an OOM condition is encountered,
+** NULL is returned.
+**
+** If the second argument is not NULL, then its contents are prepended to
+** the returned expression text and then freed using sqlite3_free().
+*/
+static char *exprToString(Fts3Expr *pExpr, char *zBuf){
+ switch( pExpr->eType ){
+ case FTSQUERY_PHRASE: {
+ Fts3Phrase *pPhrase = pExpr->pPhrase;
+ int i;
+ zBuf = sqlite3_mprintf(
+ "%zPHRASE %d 0", zBuf, pPhrase->iColumn);
+ for(i=0; zBuf && i<pPhrase->nToken; i++){
+ zBuf = sqlite3_mprintf("%z %.*s%s", zBuf,
+ pPhrase->aToken[i].n, pPhrase->aToken[i].z,
+ (pPhrase->aToken[i].isPrefix?"+":"")
+ );
+ }
+ return zBuf;
+ }
+
+ case FTSQUERY_NEAR:
+ zBuf = sqlite3_mprintf("%zNEAR/%d ", zBuf, pExpr->nNear);
+ break;
+ case FTSQUERY_NOT:
+ zBuf = sqlite3_mprintf("%zNOT ", zBuf);
+ break;
+ case FTSQUERY_AND:
+ zBuf = sqlite3_mprintf("%zAND ", zBuf);
+ break;
+ case FTSQUERY_OR:
+ zBuf = sqlite3_mprintf("%zOR ", zBuf);
+ break;
+ }
+
+ if( zBuf ) zBuf = sqlite3_mprintf("%z{", zBuf);
+ if( zBuf ) zBuf = exprToString(pExpr->pLeft, zBuf);
+ if( zBuf ) zBuf = sqlite3_mprintf("%z} {", zBuf);
+
+ if( zBuf ) zBuf = exprToString(pExpr->pRight, zBuf);
+ if( zBuf ) zBuf = sqlite3_mprintf("%z}", zBuf);
+
+ return zBuf;
+}
+
+/*
+** This is the implementation of a scalar SQL function used to test the
+** expression parser. It should be called as follows:
+**
+** fts3_exprtest(<tokenizer>, <expr>, <column 1>, ...);
+**
+** The first argument, <tokenizer>, is the name of the fts3 tokenizer used
+** to parse the query expression (see README.tokenizers). The second argument
+** is the query expression to parse. Each subsequent argument is the name
+** of a column of the fts3 table that the query expression may refer to.
+** For example:
+**
+** SELECT fts3_exprtest('simple', 'Bill col2:Bloggs', 'col1', 'col2');
+*/
+static void fts3ExprTest(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ sqlite3_tokenizer_module const *pModule = 0;
+ sqlite3_tokenizer *pTokenizer = 0;
+ int rc;
+ char **azCol = 0;
+ const char *zExpr;
+ int nExpr;
+ int nCol;
+ int ii;
+ Fts3Expr *pExpr;
+ char *zBuf = 0;
+ sqlite3 *db = sqlite3_context_db_handle(context);
+
+ if( argc<3 ){
+ sqlite3_result_error(context,
+ "Usage: fts3_exprtest(tokenizer, expr, col1, ...", -1
+ );
+ return;
+ }
+
+ rc = queryTestTokenizer(db,
+ (const char *)sqlite3_value_text(argv[0]), &pModule);
+ if( rc==SQLITE_NOMEM ){
+ sqlite3_result_error_nomem(context);
+ goto exprtest_out;
+ }else if( !pModule ){
+ sqlite3_result_error(context, "No such tokenizer module", -1);
+ goto exprtest_out;
+ }
+
+ rc = pModule->xCreate(0, 0, &pTokenizer);
+ assert( rc==SQLITE_NOMEM || rc==SQLITE_OK );
+ if( rc==SQLITE_NOMEM ){
+ sqlite3_result_error_nomem(context);
+ goto exprtest_out;
+ }
+ pTokenizer->pModule = pModule;
+
+ zExpr = (const char *)sqlite3_value_text(argv[1]);
+ nExpr = sqlite3_value_bytes(argv[1]);
+ nCol = argc-2;
+ azCol = (char **)sqlite3_malloc(nCol*sizeof(char *));
+ if( !azCol ){
+ sqlite3_result_error_nomem(context);
+ goto exprtest_out;
+ }
+ for(ii=0; ii<nCol; ii++){
+ azCol[ii] = (char *)sqlite3_value_text(argv[ii+2]);
+ }
+
+ rc = sqlite3Fts3ExprParse(
+ pTokenizer, 0, azCol, 0, nCol, nCol, zExpr, nExpr, &pExpr
+ );
+ if( rc!=SQLITE_OK && rc!=SQLITE_NOMEM ){
+ sqlite3_result_error(context, "Error parsing expression", -1);
+ }else if( rc==SQLITE_NOMEM || !(zBuf = exprToString(pExpr, 0)) ){
+ sqlite3_result_error_nomem(context);
+ }else{
+ sqlite3_result_text(context, zBuf, -1, SQLITE_TRANSIENT);
+ sqlite3_free(zBuf);
+ }
+
+ sqlite3Fts3ExprFree(pExpr);
+
+exprtest_out:
+ if( pModule && pTokenizer ){
+ rc = pModule->xDestroy(pTokenizer);
+ }
+ sqlite3_free(azCol);
+}
+
+/*
+** Register the query expression parser test function fts3_exprtest()
+** with database connection db.
+*/
+SQLITE_PRIVATE int sqlite3Fts3ExprInitTestInterface(sqlite3* db){
+ return sqlite3_create_function(
+ db, "fts3_exprtest", -1, SQLITE_UTF8, 0, fts3ExprTest, 0, 0
+ );
+}
+
+#endif
+#endif /* !defined(SQLITE_CORE) || defined(SQLITE_ENABLE_FTS3) */
+
+/************** End of fts3_expr.c *******************************************/
+/************** Begin file fts3_hash.c ***************************************/
+/*
+** 2001 September 22
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This is the implementation of generic hash-tables used in SQLite.
+** We've modified it slightly to serve as a standalone hash table
+** implementation for the full-text indexing module.
+*/
+
+/*
+** The code in this file is only compiled if:
+**
+** * The FTS3 module is being built as an extension
+** (in which case SQLITE_CORE is not defined), or
+**
+** * The FTS3 module is being built into the core of
+** SQLite (in which case SQLITE_ENABLE_FTS3 is defined).
+*/
+#if !defined(SQLITE_CORE) || defined(SQLITE_ENABLE_FTS3)
+
+/* #include <assert.h> */
+/* #include <stdlib.h> */
+/* #include <string.h> */
+
+
+/*
+** Malloc and Free functions
+*/
+static void *fts3HashMalloc(int n){
+ void *p = sqlite3_malloc(n);
+ if( p ){
+ memset(p, 0, n);
+ }
+ return p;
+}
+static void fts3HashFree(void *p){
+ sqlite3_free(p);
+}
+
+/* Turn bulk memory into a hash table object by initializing the
+** fields of the Hash structure.
+**
+** "pNew" is a pointer to the hash table that is to be initialized.
+** keyClass is one of the constants
+** FTS3_HASH_BINARY or FTS3_HASH_STRING. The value of keyClass
+** determines what kind of key the hash table will use. "copyKey" is
+** true if the hash table should make its own private copy of keys and
+** false if it should just use the supplied pointer.
+*/
+SQLITE_PRIVATE void sqlite3Fts3HashInit(Fts3Hash *pNew, char keyClass, char copyKey){
+ assert( pNew!=0 );
+ assert( keyClass>=FTS3_HASH_STRING && keyClass<=FTS3_HASH_BINARY );
+ pNew->keyClass = keyClass;
+ pNew->copyKey = copyKey;
+ pNew->first = 0;
+ pNew->count = 0;
+ pNew->htsize = 0;
+ pNew->ht = 0;
+}
+
+/* Remove all entries from a hash table. Reclaim all memory.
+** Call this routine to delete a hash table or to reset a hash table
+** to the empty state.
+*/
+SQLITE_PRIVATE void sqlite3Fts3HashClear(Fts3Hash *pH){
+ Fts3HashElem *elem; /* For looping over all elements of the table */
+
+ assert( pH!=0 );
+ elem = pH->first;
+ pH->first = 0;
+ fts3HashFree(pH->ht);
+ pH->ht = 0;
+ pH->htsize = 0;
+ while( elem ){
+ Fts3HashElem *next_elem = elem->next;
+ if( pH->copyKey && elem->pKey ){
+ fts3HashFree(elem->pKey);
+ }
+ fts3HashFree(elem);
+ elem = next_elem;
+ }
+ pH->count = 0;
+}
+
+/*
+** Hash and comparison functions when the mode is FTS3_HASH_STRING
+*/
+static int fts3StrHash(const void *pKey, int nKey){
+ const char *z = (const char *)pKey;
+ int h = 0;
+ if( nKey<=0 ) nKey = (int) strlen(z);
+ while( nKey > 0 ){
+ h = (h<<3) ^ h ^ *z++;
+ nKey--;
+ }
+ return h & 0x7fffffff;
+}
+static int fts3StrCompare(const void *pKey1, int n1, const void *pKey2, int n2){
+ if( n1!=n2 ) return 1;
+ return strncmp((const char*)pKey1,(const char*)pKey2,n1);
+}
+
+/*
+** Hash and comparison functions when the mode is FTS3_HASH_BINARY
+*/
+static int fts3BinHash(const void *pKey, int nKey){
+ int h = 0;
+ const char *z = (const char *)pKey;
+ while( nKey-- > 0 ){
+ h = (h<<3) ^ h ^ *(z++);
+ }
+ return h & 0x7fffffff;
+}
+static int fts3BinCompare(const void *pKey1, int n1, const void *pKey2, int n2){
+ if( n1!=n2 ) return 1;
+ return memcmp(pKey1,pKey2,n1);
+}
+
+/*
+** Return a pointer to the appropriate hash function given the key class.
+**
+** The C syntax in this function definition may be unfamilar to some
+** programmers, so we provide the following additional explanation:
+**
+** The name of the function is "ftsHashFunction". The function takes a
+** single parameter "keyClass". The return value of ftsHashFunction()
+** is a pointer to another function. Specifically, the return value
+** of ftsHashFunction() is a pointer to a function that takes two parameters
+** with types "const void*" and "int" and returns an "int".
+*/
+static int (*ftsHashFunction(int keyClass))(const void*,int){
+ if( keyClass==FTS3_HASH_STRING ){
+ return &fts3StrHash;
+ }else{
+ assert( keyClass==FTS3_HASH_BINARY );
+ return &fts3BinHash;
+ }
+}
+
+/*
+** Return a pointer to the appropriate hash function given the key class.
+**
+** For help in interpreted the obscure C code in the function definition,
+** see the header comment on the previous function.
+*/
+static int (*ftsCompareFunction(int keyClass))(const void*,int,const void*,int){
+ if( keyClass==FTS3_HASH_STRING ){
+ return &fts3StrCompare;
+ }else{
+ assert( keyClass==FTS3_HASH_BINARY );
+ return &fts3BinCompare;
+ }
+}
+
+/* Link an element into the hash table
+*/
+static void fts3HashInsertElement(
+ Fts3Hash *pH, /* The complete hash table */
+ struct _fts3ht *pEntry, /* The entry into which pNew is inserted */
+ Fts3HashElem *pNew /* The element to be inserted */
+){
+ Fts3HashElem *pHead; /* First element already in pEntry */
+ pHead = pEntry->chain;
+ if( pHead ){
+ pNew->next = pHead;
+ pNew->prev = pHead->prev;
+ if( pHead->prev ){ pHead->prev->next = pNew; }
+ else { pH->first = pNew; }
+ pHead->prev = pNew;
+ }else{
+ pNew->next = pH->first;
+ if( pH->first ){ pH->first->prev = pNew; }
+ pNew->prev = 0;
+ pH->first = pNew;
+ }
+ pEntry->count++;
+ pEntry->chain = pNew;
+}
+
+
+/* Resize the hash table so that it cantains "new_size" buckets.
+** "new_size" must be a power of 2. The hash table might fail
+** to resize if sqliteMalloc() fails.
+**
+** Return non-zero if a memory allocation error occurs.
+*/
+static int fts3Rehash(Fts3Hash *pH, int new_size){
+ struct _fts3ht *new_ht; /* The new hash table */
+ Fts3HashElem *elem, *next_elem; /* For looping over existing elements */
+ int (*xHash)(const void*,int); /* The hash function */
+
+ assert( (new_size & (new_size-1))==0 );
+ new_ht = (struct _fts3ht *)fts3HashMalloc( new_size*sizeof(struct _fts3ht) );
+ if( new_ht==0 ) return 1;
+ fts3HashFree(pH->ht);
+ pH->ht = new_ht;
+ pH->htsize = new_size;
+ xHash = ftsHashFunction(pH->keyClass);
+ for(elem=pH->first, pH->first=0; elem; elem = next_elem){
+ int h = (*xHash)(elem->pKey, elem->nKey) & (new_size-1);
+ next_elem = elem->next;
+ fts3HashInsertElement(pH, &new_ht[h], elem);
+ }
+ return 0;
+}
+
+/* This function (for internal use only) locates an element in an
+** hash table that matches the given key. The hash for this key has
+** already been computed and is passed as the 4th parameter.
+*/
+static Fts3HashElem *fts3FindElementByHash(
+ const Fts3Hash *pH, /* The pH to be searched */
+ const void *pKey, /* The key we are searching for */
+ int nKey,
+ int h /* The hash for this key. */
+){
+ Fts3HashElem *elem; /* Used to loop thru the element list */
+ int count; /* Number of elements left to test */
+ int (*xCompare)(const void*,int,const void*,int); /* comparison function */
+
+ if( pH->ht ){
+ struct _fts3ht *pEntry = &pH->ht[h];
+ elem = pEntry->chain;
+ count = pEntry->count;
+ xCompare = ftsCompareFunction(pH->keyClass);
+ while( count-- && elem ){
+ if( (*xCompare)(elem->pKey,elem->nKey,pKey,nKey)==0 ){
+ return elem;
+ }
+ elem = elem->next;
+ }
+ }
+ return 0;
+}
+
+/* Remove a single entry from the hash table given a pointer to that
+** element and a hash on the element's key.
+*/
+static void fts3RemoveElementByHash(
+ Fts3Hash *pH, /* The pH containing "elem" */
+ Fts3HashElem* elem, /* The element to be removed from the pH */
+ int h /* Hash value for the element */
+){
+ struct _fts3ht *pEntry;
+ if( elem->prev ){
+ elem->prev->next = elem->next;
+ }else{
+ pH->first = elem->next;
+ }
+ if( elem->next ){
+ elem->next->prev = elem->prev;
+ }
+ pEntry = &pH->ht[h];
+ if( pEntry->chain==elem ){
+ pEntry->chain = elem->next;
+ }
+ pEntry->count--;
+ if( pEntry->count<=0 ){
+ pEntry->chain = 0;
+ }
+ if( pH->copyKey && elem->pKey ){
+ fts3HashFree(elem->pKey);
+ }
+ fts3HashFree( elem );
+ pH->count--;
+ if( pH->count<=0 ){
+ assert( pH->first==0 );
+ assert( pH->count==0 );
+ fts3HashClear(pH);
+ }
+}
+
+SQLITE_PRIVATE Fts3HashElem *sqlite3Fts3HashFindElem(
+ const Fts3Hash *pH,
+ const void *pKey,
+ int nKey
+){
+ int h; /* A hash on key */
+ int (*xHash)(const void*,int); /* The hash function */
+
+ if( pH==0 || pH->ht==0 ) return 0;
+ xHash = ftsHashFunction(pH->keyClass);
+ assert( xHash!=0 );
+ h = (*xHash)(pKey,nKey);
+ assert( (pH->htsize & (pH->htsize-1))==0 );
+ return fts3FindElementByHash(pH,pKey,nKey, h & (pH->htsize-1));
+}
+
+/*
+** Attempt to locate an element of the hash table pH with a key
+** that matches pKey,nKey. Return the data for this element if it is
+** found, or NULL if there is no match.
+*/
+SQLITE_PRIVATE void *sqlite3Fts3HashFind(const Fts3Hash *pH, const void *pKey, int nKey){
+ Fts3HashElem *pElem; /* The element that matches key (if any) */
+
+ pElem = sqlite3Fts3HashFindElem(pH, pKey, nKey);
+ return pElem ? pElem->data : 0;
+}
+
+/* Insert an element into the hash table pH. The key is pKey,nKey
+** and the data is "data".
+**
+** If no element exists with a matching key, then a new
+** element is created. A copy of the key is made if the copyKey
+** flag is set. NULL is returned.
+**
+** If another element already exists with the same key, then the
+** new data replaces the old data and the old data is returned.
+** The key is not copied in this instance. If a malloc fails, then
+** the new data is returned and the hash table is unchanged.
+**
+** If the "data" parameter to this function is NULL, then the
+** element corresponding to "key" is removed from the hash table.
+*/
+SQLITE_PRIVATE void *sqlite3Fts3HashInsert(
+ Fts3Hash *pH, /* The hash table to insert into */
+ const void *pKey, /* The key */
+ int nKey, /* Number of bytes in the key */
+ void *data /* The data */
+){
+ int hraw; /* Raw hash value of the key */
+ int h; /* the hash of the key modulo hash table size */
+ Fts3HashElem *elem; /* Used to loop thru the element list */
+ Fts3HashElem *new_elem; /* New element added to the pH */
+ int (*xHash)(const void*,int); /* The hash function */
+
+ assert( pH!=0 );
+ xHash = ftsHashFunction(pH->keyClass);
+ assert( xHash!=0 );
+ hraw = (*xHash)(pKey, nKey);
+ assert( (pH->htsize & (pH->htsize-1))==0 );
+ h = hraw & (pH->htsize-1);
+ elem = fts3FindElementByHash(pH,pKey,nKey,h);
+ if( elem ){
+ void *old_data = elem->data;
+ if( data==0 ){
+ fts3RemoveElementByHash(pH,elem,h);
+ }else{
+ elem->data = data;
+ }
+ return old_data;
+ }
+ if( data==0 ) return 0;
+ if( (pH->htsize==0 && fts3Rehash(pH,8))
+ || (pH->count>=pH->htsize && fts3Rehash(pH, pH->htsize*2))
+ ){
+ pH->count = 0;
+ return data;
+ }
+ assert( pH->htsize>0 );
+ new_elem = (Fts3HashElem*)fts3HashMalloc( sizeof(Fts3HashElem) );
+ if( new_elem==0 ) return data;
+ if( pH->copyKey && pKey!=0 ){
+ new_elem->pKey = fts3HashMalloc( nKey );
+ if( new_elem->pKey==0 ){
+ fts3HashFree(new_elem);
+ return data;
+ }
+ memcpy((void*)new_elem->pKey, pKey, nKey);
+ }else{
+ new_elem->pKey = (void*)pKey;
+ }
+ new_elem->nKey = nKey;
+ pH->count++;
+ assert( pH->htsize>0 );
+ assert( (pH->htsize & (pH->htsize-1))==0 );
+ h = hraw & (pH->htsize-1);
+ fts3HashInsertElement(pH, &pH->ht[h], new_elem);
+ new_elem->data = data;
+ return 0;
+}
+
+#endif /* !defined(SQLITE_CORE) || defined(SQLITE_ENABLE_FTS3) */
+
+/************** End of fts3_hash.c *******************************************/
+/************** Begin file fts3_porter.c *************************************/
+/*
+** 2006 September 30
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** Implementation of the full-text-search tokenizer that implements
+** a Porter stemmer.
+*/
+
+/*
+** The code in this file is only compiled if:
+**
+** * The FTS3 module is being built as an extension
+** (in which case SQLITE_CORE is not defined), or
+**
+** * The FTS3 module is being built into the core of
+** SQLite (in which case SQLITE_ENABLE_FTS3 is defined).
+*/
+#if !defined(SQLITE_CORE) || defined(SQLITE_ENABLE_FTS3)
+
+/* #include <assert.h> */
+/* #include <stdlib.h> */
+/* #include <stdio.h> */
+/* #include <string.h> */
+
+
+/*
+** Class derived from sqlite3_tokenizer
+*/
+typedef struct porter_tokenizer {
+ sqlite3_tokenizer base; /* Base class */
+} porter_tokenizer;
+
+/*
+** Class derived from sqlite3_tokenizer_cursor
+*/
+typedef struct porter_tokenizer_cursor {
+ sqlite3_tokenizer_cursor base;
+ const char *zInput; /* input we are tokenizing */
+ int nInput; /* size of the input */
+ int iOffset; /* current position in zInput */
+ int iToken; /* index of next token to be returned */
+ char *zToken; /* storage for current token */
+ int nAllocated; /* space allocated to zToken buffer */
+} porter_tokenizer_cursor;
+
+
+/*
+** Create a new tokenizer instance.
+*/
+static int porterCreate(
+ int argc, const char * const *argv,
+ sqlite3_tokenizer **ppTokenizer
+){
+ porter_tokenizer *t;
+
+ UNUSED_PARAMETER(argc);
+ UNUSED_PARAMETER(argv);
+
+ t = (porter_tokenizer *) sqlite3_malloc(sizeof(*t));
+ if( t==NULL ) return SQLITE_NOMEM;
+ memset(t, 0, sizeof(*t));
+ *ppTokenizer = &t->base;
+ return SQLITE_OK;
+}
+
+/*
+** Destroy a tokenizer
+*/
+static int porterDestroy(sqlite3_tokenizer *pTokenizer){
+ sqlite3_free(pTokenizer);
+ return SQLITE_OK;
+}
+
+/*
+** Prepare to begin tokenizing a particular string. The input
+** string to be tokenized is zInput[0..nInput-1]. A cursor
+** used to incrementally tokenize this string is returned in
+** *ppCursor.
+*/
+static int porterOpen(
+ sqlite3_tokenizer *pTokenizer, /* The tokenizer */
+ const char *zInput, int nInput, /* String to be tokenized */
+ sqlite3_tokenizer_cursor **ppCursor /* OUT: Tokenization cursor */
+){
+ porter_tokenizer_cursor *c;
+
+ UNUSED_PARAMETER(pTokenizer);
+
+ c = (porter_tokenizer_cursor *) sqlite3_malloc(sizeof(*c));
+ if( c==NULL ) return SQLITE_NOMEM;
+
+ c->zInput = zInput;
+ if( zInput==0 ){
+ c->nInput = 0;
+ }else if( nInput<0 ){
+ c->nInput = (int)strlen(zInput);
+ }else{
+ c->nInput = nInput;
+ }
+ c->iOffset = 0; /* start tokenizing at the beginning */
+ c->iToken = 0;
+ c->zToken = NULL; /* no space allocated, yet. */
+ c->nAllocated = 0;
+
+ *ppCursor = &c->base;
+ return SQLITE_OK;
+}
+
+/*
+** Close a tokenization cursor previously opened by a call to
+** porterOpen() above.
+*/
+static int porterClose(sqlite3_tokenizer_cursor *pCursor){
+ porter_tokenizer_cursor *c = (porter_tokenizer_cursor *) pCursor;
+ sqlite3_free(c->zToken);
+ sqlite3_free(c);
+ return SQLITE_OK;
+}
+/*
+** Vowel or consonant
+*/
+static const char cType[] = {
+ 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0,
+ 1, 1, 1, 2, 1
+};
+
+/*
+** isConsonant() and isVowel() determine if their first character in
+** the string they point to is a consonant or a vowel, according
+** to Porter ruls.
+**
+** A consonate is any letter other than 'a', 'e', 'i', 'o', or 'u'.
+** 'Y' is a consonant unless it follows another consonant,
+** in which case it is a vowel.
+**
+** In these routine, the letters are in reverse order. So the 'y' rule
+** is that 'y' is a consonant unless it is followed by another
+** consonent.
+*/
+static int isVowel(const char*);
+static int isConsonant(const char *z){
+ int j;
+ char x = *z;
+ if( x==0 ) return 0;
+ assert( x>='a' && x<='z' );
+ j = cType[x-'a'];
+ if( j<2 ) return j;
+ return z[1]==0 || isVowel(z + 1);
+}
+static int isVowel(const char *z){
+ int j;
+ char x = *z;
+ if( x==0 ) return 0;
+ assert( x>='a' && x<='z' );
+ j = cType[x-'a'];
+ if( j<2 ) return 1-j;
+ return isConsonant(z + 1);
+}
+
+/*
+** Let any sequence of one or more vowels be represented by V and let
+** C be sequence of one or more consonants. Then every word can be
+** represented as:
+**
+** [C] (VC){m} [V]
+**
+** In prose: A word is an optional consonant followed by zero or
+** vowel-consonant pairs followed by an optional vowel. "m" is the
+** number of vowel consonant pairs. This routine computes the value
+** of m for the first i bytes of a word.
+**
+** Return true if the m-value for z is 1 or more. In other words,
+** return true if z contains at least one vowel that is followed
+** by a consonant.
+**
+** In this routine z[] is in reverse order. So we are really looking
+** for an instance of of a consonant followed by a vowel.
+*/
+static int m_gt_0(const char *z){
+ while( isVowel(z) ){ z++; }
+ if( *z==0 ) return 0;
+ while( isConsonant(z) ){ z++; }
+ return *z!=0;
+}
+
+/* Like mgt0 above except we are looking for a value of m which is
+** exactly 1
+*/
+static int m_eq_1(const char *z){
+ while( isVowel(z) ){ z++; }
+ if( *z==0 ) return 0;
+ while( isConsonant(z) ){ z++; }
+ if( *z==0 ) return 0;
+ while( isVowel(z) ){ z++; }
+ if( *z==0 ) return 1;
+ while( isConsonant(z) ){ z++; }
+ return *z==0;
+}
+
+/* Like mgt0 above except we are looking for a value of m>1 instead
+** or m>0
+*/
+static int m_gt_1(const char *z){
+ while( isVowel(z) ){ z++; }
+ if( *z==0 ) return 0;
+ while( isConsonant(z) ){ z++; }
+ if( *z==0 ) return 0;
+ while( isVowel(z) ){ z++; }
+ if( *z==0 ) return 0;
+ while( isConsonant(z) ){ z++; }
+ return *z!=0;
+}
+
+/*
+** Return TRUE if there is a vowel anywhere within z[0..n-1]
+*/
+static int hasVowel(const char *z){
+ while( isConsonant(z) ){ z++; }
+ return *z!=0;
+}
+
+/*
+** Return TRUE if the word ends in a double consonant.
+**
+** The text is reversed here. So we are really looking at
+** the first two characters of z[].
+*/
+static int doubleConsonant(const char *z){
+ return isConsonant(z) && z[0]==z[1];
+}
+
+/*
+** Return TRUE if the word ends with three letters which
+** are consonant-vowel-consonent and where the final consonant
+** is not 'w', 'x', or 'y'.
+**
+** The word is reversed here. So we are really checking the
+** first three letters and the first one cannot be in [wxy].
+*/
+static int star_oh(const char *z){
+ return
+ isConsonant(z) &&
+ z[0]!='w' && z[0]!='x' && z[0]!='y' &&
+ isVowel(z+1) &&
+ isConsonant(z+2);
+}
+
+/*
+** If the word ends with zFrom and xCond() is true for the stem
+** of the word that preceeds the zFrom ending, then change the
+** ending to zTo.
+**
+** The input word *pz and zFrom are both in reverse order. zTo
+** is in normal order.
+**
+** Return TRUE if zFrom matches. Return FALSE if zFrom does not
+** match. Not that TRUE is returned even if xCond() fails and
+** no substitution occurs.
+*/
+static int stem(
+ char **pz, /* The word being stemmed (Reversed) */
+ const char *zFrom, /* If the ending matches this... (Reversed) */
+ const char *zTo, /* ... change the ending to this (not reversed) */
+ int (*xCond)(const char*) /* Condition that must be true */
+){
+ char *z = *pz;
+ while( *zFrom && *zFrom==*z ){ z++; zFrom++; }
+ if( *zFrom!=0 ) return 0;
+ if( xCond && !xCond(z) ) return 1;
+ while( *zTo ){
+ *(--z) = *(zTo++);
+ }
+ *pz = z;
+ return 1;
+}
+
+/*
+** This is the fallback stemmer used when the porter stemmer is
+** inappropriate. The input word is copied into the output with
+** US-ASCII case folding. If the input word is too long (more
+** than 20 bytes if it contains no digits or more than 6 bytes if
+** it contains digits) then word is truncated to 20 or 6 bytes
+** by taking 10 or 3 bytes from the beginning and end.
+*/
+static void copy_stemmer(const char *zIn, int nIn, char *zOut, int *pnOut){
+ int i, mx, j;
+ int hasDigit = 0;
+ for(i=0; i<nIn; i++){
+ char c = zIn[i];
+ if( c>='A' && c<='Z' ){
+ zOut[i] = c - 'A' + 'a';
+ }else{
+ if( c>='0' && c<='9' ) hasDigit = 1;
+ zOut[i] = c;
+ }
+ }
+ mx = hasDigit ? 3 : 10;
+ if( nIn>mx*2 ){
+ for(j=mx, i=nIn-mx; i<nIn; i++, j++){
+ zOut[j] = zOut[i];
+ }
+ i = j;
+ }
+ zOut[i] = 0;
+ *pnOut = i;
+}
+
+
+/*
+** Stem the input word zIn[0..nIn-1]. Store the output in zOut.
+** zOut is at least big enough to hold nIn bytes. Write the actual
+** size of the output word (exclusive of the '\0' terminator) into *pnOut.
+**
+** Any upper-case characters in the US-ASCII character set ([A-Z])
+** are converted to lower case. Upper-case UTF characters are
+** unchanged.
+**
+** Words that are longer than about 20 bytes are stemmed by retaining
+** a few bytes from the beginning and the end of the word. If the
+** word contains digits, 3 bytes are taken from the beginning and
+** 3 bytes from the end. For long words without digits, 10 bytes
+** are taken from each end. US-ASCII case folding still applies.
+**
+** If the input word contains not digits but does characters not
+** in [a-zA-Z] then no stemming is attempted and this routine just
+** copies the input into the input into the output with US-ASCII
+** case folding.
+**
+** Stemming never increases the length of the word. So there is
+** no chance of overflowing the zOut buffer.
+*/
+static void porter_stemmer(const char *zIn, int nIn, char *zOut, int *pnOut){
+ int i, j;
+ char zReverse[28];
+ char *z, *z2;
+ if( nIn<3 || nIn>=(int)sizeof(zReverse)-7 ){
+ /* The word is too big or too small for the porter stemmer.
+ ** Fallback to the copy stemmer */
+ copy_stemmer(zIn, nIn, zOut, pnOut);
+ return;
+ }
+ for(i=0, j=sizeof(zReverse)-6; i<nIn; i++, j--){
+ char c = zIn[i];
+ if( c>='A' && c<='Z' ){
+ zReverse[j] = c + 'a' - 'A';
+ }else if( c>='a' && c<='z' ){
+ zReverse[j] = c;
+ }else{
+ /* The use of a character not in [a-zA-Z] means that we fallback
+ ** to the copy stemmer */
+ copy_stemmer(zIn, nIn, zOut, pnOut);
+ return;
+ }
+ }
+ memset(&zReverse[sizeof(zReverse)-5], 0, 5);
+ z = &zReverse[j+1];
+
+
+ /* Step 1a */
+ if( z[0]=='s' ){
+ if(
+ !stem(&z, "sess", "ss", 0) &&
+ !stem(&z, "sei", "i", 0) &&
+ !stem(&z, "ss", "ss", 0)
+ ){
+ z++;
+ }
+ }
+
+ /* Step 1b */
+ z2 = z;
+ if( stem(&z, "dee", "ee", m_gt_0) ){
+ /* Do nothing. The work was all in the test */
+ }else if(
+ (stem(&z, "gni", "", hasVowel) || stem(&z, "de", "", hasVowel))
+ && z!=z2
+ ){
+ if( stem(&z, "ta", "ate", 0) ||
+ stem(&z, "lb", "ble", 0) ||
+ stem(&z, "zi", "ize", 0) ){
+ /* Do nothing. The work was all in the test */
+ }else if( doubleConsonant(z) && (*z!='l' && *z!='s' && *z!='z') ){
+ z++;
+ }else if( m_eq_1(z) && star_oh(z) ){
+ *(--z) = 'e';
+ }
+ }
+
+ /* Step 1c */
+ if( z[0]=='y' && hasVowel(z+1) ){
+ z[0] = 'i';
+ }
+
+ /* Step 2 */
+ switch( z[1] ){
+ case 'a':
+ stem(&z, "lanoita", "ate", m_gt_0) ||
+ stem(&z, "lanoit", "tion", m_gt_0);
+ break;
+ case 'c':
+ stem(&z, "icne", "ence", m_gt_0) ||
+ stem(&z, "icna", "ance", m_gt_0);
+ break;
+ case 'e':
+ stem(&z, "rezi", "ize", m_gt_0);
+ break;
+ case 'g':
+ stem(&z, "igol", "log", m_gt_0);
+ break;
+ case 'l':
+ stem(&z, "ilb", "ble", m_gt_0) ||
+ stem(&z, "illa", "al", m_gt_0) ||
+ stem(&z, "iltne", "ent", m_gt_0) ||
+ stem(&z, "ile", "e", m_gt_0) ||
+ stem(&z, "ilsuo", "ous", m_gt_0);
+ break;
+ case 'o':
+ stem(&z, "noitazi", "ize", m_gt_0) ||
+ stem(&z, "noita", "ate", m_gt_0) ||
+ stem(&z, "rota", "ate", m_gt_0);
+ break;
+ case 's':
+ stem(&z, "msila", "al", m_gt_0) ||
+ stem(&z, "ssenevi", "ive", m_gt_0) ||
+ stem(&z, "ssenluf", "ful", m_gt_0) ||
+ stem(&z, "ssensuo", "ous", m_gt_0);
+ break;
+ case 't':
+ stem(&z, "itila", "al", m_gt_0) ||
+ stem(&z, "itivi", "ive", m_gt_0) ||
+ stem(&z, "itilib", "ble", m_gt_0);
+ break;
+ }
+
+ /* Step 3 */
+ switch( z[0] ){
+ case 'e':
+ stem(&z, "etaci", "ic", m_gt_0) ||
+ stem(&z, "evita", "", m_gt_0) ||
+ stem(&z, "ezila", "al", m_gt_0);
+ break;
+ case 'i':
+ stem(&z, "itici", "ic", m_gt_0);
+ break;
+ case 'l':
+ stem(&z, "laci", "ic", m_gt_0) ||
+ stem(&z, "luf", "", m_gt_0);
+ break;
+ case 's':
+ stem(&z, "ssen", "", m_gt_0);
+ break;
+ }
+
+ /* Step 4 */
+ switch( z[1] ){
+ case 'a':
+ if( z[0]=='l' && m_gt_1(z+2) ){
+ z += 2;
+ }
+ break;
+ case 'c':
+ if( z[0]=='e' && z[2]=='n' && (z[3]=='a' || z[3]=='e') && m_gt_1(z+4) ){
+ z += 4;
+ }
+ break;
+ case 'e':
+ if( z[0]=='r' && m_gt_1(z+2) ){
+ z += 2;
+ }
+ break;
+ case 'i':
+ if( z[0]=='c' && m_gt_1(z+2) ){
+ z += 2;
+ }
+ break;
+ case 'l':
+ if( z[0]=='e' && z[2]=='b' && (z[3]=='a' || z[3]=='i') && m_gt_1(z+4) ){
+ z += 4;
+ }
+ break;
+ case 'n':
+ if( z[0]=='t' ){
+ if( z[2]=='a' ){
+ if( m_gt_1(z+3) ){
+ z += 3;
+ }
+ }else if( z[2]=='e' ){
+ stem(&z, "tneme", "", m_gt_1) ||
+ stem(&z, "tnem", "", m_gt_1) ||
+ stem(&z, "tne", "", m_gt_1);
+ }
+ }
+ break;
+ case 'o':
+ if( z[0]=='u' ){
+ if( m_gt_1(z+2) ){
+ z += 2;
+ }
+ }else if( z[3]=='s' || z[3]=='t' ){
+ stem(&z, "noi", "", m_gt_1);
+ }
+ break;
+ case 's':
+ if( z[0]=='m' && z[2]=='i' && m_gt_1(z+3) ){
+ z += 3;
+ }
+ break;
+ case 't':
+ stem(&z, "eta", "", m_gt_1) ||
+ stem(&z, "iti", "", m_gt_1);
+ break;
+ case 'u':
+ if( z[0]=='s' && z[2]=='o' && m_gt_1(z+3) ){
+ z += 3;
+ }
+ break;
+ case 'v':
+ case 'z':
+ if( z[0]=='e' && z[2]=='i' && m_gt_1(z+3) ){
+ z += 3;
+ }
+ break;
+ }
+
+ /* Step 5a */
+ if( z[0]=='e' ){
+ if( m_gt_1(z+1) ){
+ z++;
+ }else if( m_eq_1(z+1) && !star_oh(z+1) ){
+ z++;
+ }
+ }
+
+ /* Step 5b */
+ if( m_gt_1(z) && z[0]=='l' && z[1]=='l' ){
+ z++;
+ }
+
+ /* z[] is now the stemmed word in reverse order. Flip it back
+ ** around into forward order and return.
+ */
+ *pnOut = i = (int)strlen(z);
+ zOut[i] = 0;
+ while( *z ){
+ zOut[--i] = *(z++);
+ }
+}
+
+/*
+** Characters that can be part of a token. We assume any character
+** whose value is greater than 0x80 (any UTF character) can be
+** part of a token. In other words, delimiters all must have
+** values of 0x7f or lower.
+*/
+static const char porterIdChar[] = {
+/* x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF */
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, /* 3x */
+ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, /* 4x */
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, /* 5x */
+ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, /* 6x */
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, /* 7x */
+};
+#define isDelim(C) (((ch=C)&0x80)==0 && (ch<0x30 || !porterIdChar[ch-0x30]))
+
+/*
+** Extract the next token from a tokenization cursor. The cursor must
+** have been opened by a prior call to porterOpen().
+*/
+static int porterNext(
+ sqlite3_tokenizer_cursor *pCursor, /* Cursor returned by porterOpen */
+ const char **pzToken, /* OUT: *pzToken is the token text */
+ int *pnBytes, /* OUT: Number of bytes in token */
+ int *piStartOffset, /* OUT: Starting offset of token */
+ int *piEndOffset, /* OUT: Ending offset of token */
+ int *piPosition /* OUT: Position integer of token */
+){
+ porter_tokenizer_cursor *c = (porter_tokenizer_cursor *) pCursor;
+ const char *z = c->zInput;
+
+ while( c->iOffset<c->nInput ){
+ int iStartOffset, ch;
+
+ /* Scan past delimiter characters */
+ while( c->iOffset<c->nInput && isDelim(z[c->iOffset]) ){
+ c->iOffset++;
+ }
+
+ /* Count non-delimiter characters. */
+ iStartOffset = c->iOffset;
+ while( c->iOffset<c->nInput && !isDelim(z[c->iOffset]) ){
+ c->iOffset++;
+ }
+
+ if( c->iOffset>iStartOffset ){
+ int n = c->iOffset-iStartOffset;
+ if( n>c->nAllocated ){
+ char *pNew;
+ c->nAllocated = n+20;
+ pNew = sqlite3_realloc(c->zToken, c->nAllocated);
+ if( !pNew ) return SQLITE_NOMEM;
+ c->zToken = pNew;
+ }
+ porter_stemmer(&z[iStartOffset], n, c->zToken, pnBytes);
+ *pzToken = c->zToken;
+ *piStartOffset = iStartOffset;
+ *piEndOffset = c->iOffset;
+ *piPosition = c->iToken++;
+ return SQLITE_OK;
+ }
+ }
+ return SQLITE_DONE;
+}
+
+/*
+** The set of routines that implement the porter-stemmer tokenizer
+*/
+static const sqlite3_tokenizer_module porterTokenizerModule = {
+ 0,
+ porterCreate,
+ porterDestroy,
+ porterOpen,
+ porterClose,
+ porterNext,
+ 0
+};
+
+/*
+** Allocate a new porter tokenizer. Return a pointer to the new
+** tokenizer in *ppModule
+*/
+SQLITE_PRIVATE void sqlite3Fts3PorterTokenizerModule(
+ sqlite3_tokenizer_module const**ppModule
+){
+ *ppModule = &porterTokenizerModule;
+}
+
+#endif /* !defined(SQLITE_CORE) || defined(SQLITE_ENABLE_FTS3) */
+
+/************** End of fts3_porter.c *****************************************/
+/************** Begin file fts3_tokenizer.c **********************************/
+/*
+** 2007 June 22
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+**
+** This is part of an SQLite module implementing full-text search.
+** This particular file implements the generic tokenizer interface.
+*/
+
+/*
+** The code in this file is only compiled if:
+**
+** * The FTS3 module is being built as an extension
+** (in which case SQLITE_CORE is not defined), or
+**
+** * The FTS3 module is being built into the core of
+** SQLite (in which case SQLITE_ENABLE_FTS3 is defined).
+*/
+#if !defined(SQLITE_CORE) || defined(SQLITE_ENABLE_FTS3)
+
+/* #include <assert.h> */
+/* #include <string.h> */
+
+/*
+** Implementation of the SQL scalar function for accessing the underlying
+** hash table. This function may be called as follows:
+**
+** SELECT <function-name>(<key-name>);
+** SELECT <function-name>(<key-name>, <pointer>);
+**
+** where <function-name> is the name passed as the second argument
+** to the sqlite3Fts3InitHashTable() function (e.g. 'fts3_tokenizer').
+**
+** If the <pointer> argument is specified, it must be a blob value
+** containing a pointer to be stored as the hash data corresponding
+** to the string <key-name>. If <pointer> is not specified, then
+** the string <key-name> must already exist in the has table. Otherwise,
+** an error is returned.
+**
+** Whether or not the <pointer> argument is specified, the value returned
+** is a blob containing the pointer stored as the hash data corresponding
+** to string <key-name> (after the hash-table is updated, if applicable).
+*/
+static void scalarFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ Fts3Hash *pHash;
+ void *pPtr = 0;
+ const unsigned char *zName;
+ int nName;
+
+ assert( argc==1 || argc==2 );
+
+ pHash = (Fts3Hash *)sqlite3_user_data(context);
+
+ zName = sqlite3_value_text(argv[0]);
+ nName = sqlite3_value_bytes(argv[0])+1;
+
+ if( argc==2 ){
+ void *pOld;
+ int n = sqlite3_value_bytes(argv[1]);
+ if( n!=sizeof(pPtr) ){
+ sqlite3_result_error(context, "argument type mismatch", -1);
+ return;
+ }
+ pPtr = *(void **)sqlite3_value_blob(argv[1]);
+ pOld = sqlite3Fts3HashInsert(pHash, (void *)zName, nName, pPtr);
+ if( pOld==pPtr ){
+ sqlite3_result_error(context, "out of memory", -1);
+ return;
+ }
+ }else{
+ pPtr = sqlite3Fts3HashFind(pHash, zName, nName);
+ if( !pPtr ){
+ char *zErr = sqlite3_mprintf("unknown tokenizer: %s", zName);
+ sqlite3_result_error(context, zErr, -1);
+ sqlite3_free(zErr);
+ return;
+ }
+ }
+
+ sqlite3_result_blob(context, (void *)&pPtr, sizeof(pPtr), SQLITE_TRANSIENT);
+}
+
+SQLITE_PRIVATE int sqlite3Fts3IsIdChar(char c){
+ static const char isFtsIdChar[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* 0x */
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* 1x */
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* 2x */
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, /* 3x */
+ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, /* 4x */
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, /* 5x */
+ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, /* 6x */
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, /* 7x */
+ };
+ return (c&0x80 || isFtsIdChar[(int)(c)]);
+}
+
+SQLITE_PRIVATE const char *sqlite3Fts3NextToken(const char *zStr, int *pn){
+ const char *z1;
+ const char *z2 = 0;
+
+ /* Find the start of the next token. */
+ z1 = zStr;
+ while( z2==0 ){
+ char c = *z1;
+ switch( c ){
+ case '\0': return 0; /* No more tokens here */
+ case '\'':
+ case '"':
+ case '`': {
+ z2 = z1;
+ while( *++z2 && (*z2!=c || *++z2==c) );
+ break;
+ }
+ case '[':
+ z2 = &z1[1];
+ while( *z2 && z2[0]!=']' ) z2++;
+ if( *z2 ) z2++;
+ break;
+
+ default:
+ if( sqlite3Fts3IsIdChar(*z1) ){
+ z2 = &z1[1];
+ while( sqlite3Fts3IsIdChar(*z2) ) z2++;
+ }else{
+ z1++;
+ }
+ }
+ }
+
+ *pn = (int)(z2-z1);
+ return z1;
+}
+
+SQLITE_PRIVATE int sqlite3Fts3InitTokenizer(
+ Fts3Hash *pHash, /* Tokenizer hash table */
+ const char *zArg, /* Tokenizer name */
+ sqlite3_tokenizer **ppTok, /* OUT: Tokenizer (if applicable) */
+ char **pzErr /* OUT: Set to malloced error message */
+){
+ int rc;
+ char *z = (char *)zArg;
+ int n = 0;
+ char *zCopy;
+ char *zEnd; /* Pointer to nul-term of zCopy */
+ sqlite3_tokenizer_module *m;
+
+ zCopy = sqlite3_mprintf("%s", zArg);
+ if( !zCopy ) return SQLITE_NOMEM;
+ zEnd = &zCopy[strlen(zCopy)];
+
+ z = (char *)sqlite3Fts3NextToken(zCopy, &n);
+ z[n] = '\0';
+ sqlite3Fts3Dequote(z);
+
+ m = (sqlite3_tokenizer_module *)sqlite3Fts3HashFind(pHash,z,(int)strlen(z)+1);
+ if( !m ){
+ *pzErr = sqlite3_mprintf("unknown tokenizer: %s", z);
+ rc = SQLITE_ERROR;
+ }else{
+ char const **aArg = 0;
+ int iArg = 0;
+ z = &z[n+1];
+ while( z<zEnd && (NULL!=(z = (char *)sqlite3Fts3NextToken(z, &n))) ){
+ int nNew = sizeof(char *)*(iArg+1);
+ char const **aNew = (const char **)sqlite3_realloc((void *)aArg, nNew);
+ if( !aNew ){
+ sqlite3_free(zCopy);
+ sqlite3_free((void *)aArg);
+ return SQLITE_NOMEM;
+ }
+ aArg = aNew;
+ aArg[iArg++] = z;
+ z[n] = '\0';
+ sqlite3Fts3Dequote(z);
+ z = &z[n+1];
+ }
+ rc = m->xCreate(iArg, aArg, ppTok);
+ assert( rc!=SQLITE_OK || *ppTok );
+ if( rc!=SQLITE_OK ){
+ *pzErr = sqlite3_mprintf("unknown tokenizer");
+ }else{
+ (*ppTok)->pModule = m;
+ }
+ sqlite3_free((void *)aArg);
+ }
+
+ sqlite3_free(zCopy);
+ return rc;
+}
+
+
+#ifdef SQLITE_TEST
+
+/* #include <tcl.h> */
+/* #include <string.h> */
+
+/*
+** Implementation of a special SQL scalar function for testing tokenizers
+** designed to be used in concert with the Tcl testing framework. This
+** function must be called with two or more arguments:
+**
+** SELECT <function-name>(<key-name>, ..., <input-string>);
+**
+** where <function-name> is the name passed as the second argument
+** to the sqlite3Fts3InitHashTable() function (e.g. 'fts3_tokenizer')
+** concatenated with the string '_test' (e.g. 'fts3_tokenizer_test').
+**
+** The return value is a string that may be interpreted as a Tcl
+** list. For each token in the <input-string>, three elements are
+** added to the returned list. The first is the token position, the
+** second is the token text (folded, stemmed, etc.) and the third is the
+** substring of <input-string> associated with the token. For example,
+** using the built-in "simple" tokenizer:
+**
+** SELECT fts_tokenizer_test('simple', 'I don't see how');
+**
+** will return the string:
+**
+** "{0 i I 1 dont don't 2 see see 3 how how}"
+**
+*/
+static void testFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ Fts3Hash *pHash;
+ sqlite3_tokenizer_module *p;
+ sqlite3_tokenizer *pTokenizer = 0;
+ sqlite3_tokenizer_cursor *pCsr = 0;
+
+ const char *zErr = 0;
+
+ const char *zName;
+ int nName;
+ const char *zInput;
+ int nInput;
+
+ const char *azArg[64];
+
+ const char *zToken;
+ int nToken = 0;
+ int iStart = 0;
+ int iEnd = 0;
+ int iPos = 0;
+ int i;
+
+ Tcl_Obj *pRet;
+
+ if( argc<2 ){
+ sqlite3_result_error(context, "insufficient arguments", -1);
+ return;
+ }
+
+ nName = sqlite3_value_bytes(argv[0]);
+ zName = (const char *)sqlite3_value_text(argv[0]);
+ nInput = sqlite3_value_bytes(argv[argc-1]);
+ zInput = (const char *)sqlite3_value_text(argv[argc-1]);
+
+ pHash = (Fts3Hash *)sqlite3_user_data(context);
+ p = (sqlite3_tokenizer_module *)sqlite3Fts3HashFind(pHash, zName, nName+1);
+
+ if( !p ){
+ char *zErr = sqlite3_mprintf("unknown tokenizer: %s", zName);
+ sqlite3_result_error(context, zErr, -1);
+ sqlite3_free(zErr);
+ return;
+ }
+
+ pRet = Tcl_NewObj();
+ Tcl_IncrRefCount(pRet);
+
+ for(i=1; i<argc-1; i++){
+ azArg[i-1] = (const char *)sqlite3_value_text(argv[i]);
+ }
+
+ if( SQLITE_OK!=p->xCreate(argc-2, azArg, &pTokenizer) ){
+ zErr = "error in xCreate()";
+ goto finish;
+ }
+ pTokenizer->pModule = p;
+ if( sqlite3Fts3OpenTokenizer(pTokenizer, 0, zInput, nInput, &pCsr) ){
+ zErr = "error in xOpen()";
+ goto finish;
+ }
+
+ while( SQLITE_OK==p->xNext(pCsr, &zToken, &nToken, &iStart, &iEnd, &iPos) ){
+ Tcl_ListObjAppendElement(0, pRet, Tcl_NewIntObj(iPos));
+ Tcl_ListObjAppendElement(0, pRet, Tcl_NewStringObj(zToken, nToken));
+ zToken = &zInput[iStart];
+ nToken = iEnd-iStart;
+ Tcl_ListObjAppendElement(0, pRet, Tcl_NewStringObj(zToken, nToken));
+ }
+
+ if( SQLITE_OK!=p->xClose(pCsr) ){
+ zErr = "error in xClose()";
+ goto finish;
+ }
+ if( SQLITE_OK!=p->xDestroy(pTokenizer) ){
+ zErr = "error in xDestroy()";
+ goto finish;
+ }
+
+finish:
+ if( zErr ){
+ sqlite3_result_error(context, zErr, -1);
+ }else{
+ sqlite3_result_text(context, Tcl_GetString(pRet), -1, SQLITE_TRANSIENT);
+ }
+ Tcl_DecrRefCount(pRet);
+}
+
+static
+int registerTokenizer(
+ sqlite3 *db,
+ char *zName,
+ const sqlite3_tokenizer_module *p
+){
+ int rc;
+ sqlite3_stmt *pStmt;
+ const char zSql[] = "SELECT fts3_tokenizer(?, ?)";
+
+ rc = sqlite3_prepare_v2(db, zSql, -1, &pStmt, 0);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+
+ sqlite3_bind_text(pStmt, 1, zName, -1, SQLITE_STATIC);
+ sqlite3_bind_blob(pStmt, 2, &p, sizeof(p), SQLITE_STATIC);
+ sqlite3_step(pStmt);
+
+ return sqlite3_finalize(pStmt);
+}
+
+static
+int queryTokenizer(
+ sqlite3 *db,
+ char *zName,
+ const sqlite3_tokenizer_module **pp
+){
+ int rc;
+ sqlite3_stmt *pStmt;
+ const char zSql[] = "SELECT fts3_tokenizer(?)";
+
+ *pp = 0;
+ rc = sqlite3_prepare_v2(db, zSql, -1, &pStmt, 0);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+
+ sqlite3_bind_text(pStmt, 1, zName, -1, SQLITE_STATIC);
+ if( SQLITE_ROW==sqlite3_step(pStmt) ){
+ if( sqlite3_column_type(pStmt, 0)==SQLITE_BLOB ){
+ memcpy((void *)pp, sqlite3_column_blob(pStmt, 0), sizeof(*pp));
+ }
+ }
+
+ return sqlite3_finalize(pStmt);
+}
+
+SQLITE_PRIVATE void sqlite3Fts3SimpleTokenizerModule(sqlite3_tokenizer_module const**ppModule);
+
+/*
+** Implementation of the scalar function fts3_tokenizer_internal_test().
+** This function is used for testing only, it is not included in the
+** build unless SQLITE_TEST is defined.
+**
+** The purpose of this is to test that the fts3_tokenizer() function
+** can be used as designed by the C-code in the queryTokenizer and
+** registerTokenizer() functions above. These two functions are repeated
+** in the README.tokenizer file as an example, so it is important to
+** test them.
+**
+** To run the tests, evaluate the fts3_tokenizer_internal_test() scalar
+** function with no arguments. An assert() will fail if a problem is
+** detected. i.e.:
+**
+** SELECT fts3_tokenizer_internal_test();
+**
+*/
+static void intTestFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ int rc;
+ const sqlite3_tokenizer_module *p1;
+ const sqlite3_tokenizer_module *p2;
+ sqlite3 *db = (sqlite3 *)sqlite3_user_data(context);
+
+ UNUSED_PARAMETER(argc);
+ UNUSED_PARAMETER(argv);
+
+ /* Test the query function */
+ sqlite3Fts3SimpleTokenizerModule(&p1);
+ rc = queryTokenizer(db, "simple", &p2);
+ assert( rc==SQLITE_OK );
+ assert( p1==p2 );
+ rc = queryTokenizer(db, "nosuchtokenizer", &p2);
+ assert( rc==SQLITE_ERROR );
+ assert( p2==0 );
+ assert( 0==strcmp(sqlite3_errmsg(db), "unknown tokenizer: nosuchtokenizer") );
+
+ /* Test the storage function */
+ rc = registerTokenizer(db, "nosuchtokenizer", p1);
+ assert( rc==SQLITE_OK );
+ rc = queryTokenizer(db, "nosuchtokenizer", &p2);
+ assert( rc==SQLITE_OK );
+ assert( p2==p1 );
+
+ sqlite3_result_text(context, "ok", -1, SQLITE_STATIC);
+}
+
+#endif
+
+/*
+** Set up SQL objects in database db used to access the contents of
+** the hash table pointed to by argument pHash. The hash table must
+** been initialized to use string keys, and to take a private copy
+** of the key when a value is inserted. i.e. by a call similar to:
+**
+** sqlite3Fts3HashInit(pHash, FTS3_HASH_STRING, 1);
+**
+** This function adds a scalar function (see header comment above
+** scalarFunc() in this file for details) and, if ENABLE_TABLE is
+** defined at compilation time, a temporary virtual table (see header
+** comment above struct HashTableVtab) to the database schema. Both
+** provide read/write access to the contents of *pHash.
+**
+** The third argument to this function, zName, is used as the name
+** of both the scalar and, if created, the virtual table.
+*/
+SQLITE_PRIVATE int sqlite3Fts3InitHashTable(
+ sqlite3 *db,
+ Fts3Hash *pHash,
+ const char *zName
+){
+ int rc = SQLITE_OK;
+ void *p = (void *)pHash;
+ const int any = SQLITE_ANY;
+
+#ifdef SQLITE_TEST
+ char *zTest = 0;
+ char *zTest2 = 0;
+ void *pdb = (void *)db;
+ zTest = sqlite3_mprintf("%s_test", zName);
+ zTest2 = sqlite3_mprintf("%s_internal_test", zName);
+ if( !zTest || !zTest2 ){
+ rc = SQLITE_NOMEM;
+ }
+#endif
+
+ if( SQLITE_OK==rc ){
+ rc = sqlite3_create_function(db, zName, 1, any, p, scalarFunc, 0, 0);
+ }
+ if( SQLITE_OK==rc ){
+ rc = sqlite3_create_function(db, zName, 2, any, p, scalarFunc, 0, 0);
+ }
+#ifdef SQLITE_TEST
+ if( SQLITE_OK==rc ){
+ rc = sqlite3_create_function(db, zTest, -1, any, p, testFunc, 0, 0);
+ }
+ if( SQLITE_OK==rc ){
+ rc = sqlite3_create_function(db, zTest2, 0, any, pdb, intTestFunc, 0, 0);
+ }
+#endif
+
+#ifdef SQLITE_TEST
+ sqlite3_free(zTest);
+ sqlite3_free(zTest2);
+#endif
+
+ return rc;
+}
+
+#endif /* !defined(SQLITE_CORE) || defined(SQLITE_ENABLE_FTS3) */
+
+/************** End of fts3_tokenizer.c **************************************/
+/************** Begin file fts3_tokenizer1.c *********************************/
+/*
+** 2006 Oct 10
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+**
+** Implementation of the "simple" full-text-search tokenizer.
+*/
+
+/*
+** The code in this file is only compiled if:
+**
+** * The FTS3 module is being built as an extension
+** (in which case SQLITE_CORE is not defined), or
+**
+** * The FTS3 module is being built into the core of
+** SQLite (in which case SQLITE_ENABLE_FTS3 is defined).
+*/
+#if !defined(SQLITE_CORE) || defined(SQLITE_ENABLE_FTS3)
+
+/* #include <assert.h> */
+/* #include <stdlib.h> */
+/* #include <stdio.h> */
+/* #include <string.h> */
+
+
+typedef struct simple_tokenizer {
+ sqlite3_tokenizer base;
+ char delim[128]; /* flag ASCII delimiters */
+} simple_tokenizer;
+
+typedef struct simple_tokenizer_cursor {
+ sqlite3_tokenizer_cursor base;
+ const char *pInput; /* input we are tokenizing */
+ int nBytes; /* size of the input */
+ int iOffset; /* current position in pInput */
+ int iToken; /* index of next token to be returned */
+ char *pToken; /* storage for current token */
+ int nTokenAllocated; /* space allocated to zToken buffer */
+} simple_tokenizer_cursor;
+
+
+static int simpleDelim(simple_tokenizer *t, unsigned char c){
+ return c<0x80 && t->delim[c];
+}
+static int fts3_isalnum(int x){
+ return (x>='0' && x<='9') || (x>='A' && x<='Z') || (x>='a' && x<='z');
+}
+
+/*
+** Create a new tokenizer instance.
+*/
+static int simpleCreate(
+ int argc, const char * const *argv,
+ sqlite3_tokenizer **ppTokenizer
+){
+ simple_tokenizer *t;
+
+ t = (simple_tokenizer *) sqlite3_malloc(sizeof(*t));
+ if( t==NULL ) return SQLITE_NOMEM;
+ memset(t, 0, sizeof(*t));
+
+ /* TODO(shess) Delimiters need to remain the same from run to run,
+ ** else we need to reindex. One solution would be a meta-table to
+ ** track such information in the database, then we'd only want this
+ ** information on the initial create.
+ */
+ if( argc>1 ){
+ int i, n = (int)strlen(argv[1]);
+ for(i=0; i<n; i++){
+ unsigned char ch = argv[1][i];
+ /* We explicitly don't support UTF-8 delimiters for now. */
+ if( ch>=0x80 ){
+ sqlite3_free(t);
+ return SQLITE_ERROR;
+ }
+ t->delim[ch] = 1;
+ }
+ } else {
+ /* Mark non-alphanumeric ASCII characters as delimiters */
+ int i;
+ for(i=1; i<0x80; i++){
+ t->delim[i] = !fts3_isalnum(i) ? -1 : 0;
+ }
+ }
+
+ *ppTokenizer = &t->base;
+ return SQLITE_OK;
+}
+
+/*
+** Destroy a tokenizer
+*/
+static int simpleDestroy(sqlite3_tokenizer *pTokenizer){
+ sqlite3_free(pTokenizer);
+ return SQLITE_OK;
+}
+
+/*
+** Prepare to begin tokenizing a particular string. The input
+** string to be tokenized is pInput[0..nBytes-1]. A cursor
+** used to incrementally tokenize this string is returned in
+** *ppCursor.
+*/
+static int simpleOpen(
+ sqlite3_tokenizer *pTokenizer, /* The tokenizer */
+ const char *pInput, int nBytes, /* String to be tokenized */
+ sqlite3_tokenizer_cursor **ppCursor /* OUT: Tokenization cursor */
+){
+ simple_tokenizer_cursor *c;
+
+ UNUSED_PARAMETER(pTokenizer);
+
+ c = (simple_tokenizer_cursor *) sqlite3_malloc(sizeof(*c));
+ if( c==NULL ) return SQLITE_NOMEM;
+
+ c->pInput = pInput;
+ if( pInput==0 ){
+ c->nBytes = 0;
+ }else if( nBytes<0 ){
+ c->nBytes = (int)strlen(pInput);
+ }else{
+ c->nBytes = nBytes;
+ }
+ c->iOffset = 0; /* start tokenizing at the beginning */
+ c->iToken = 0;
+ c->pToken = NULL; /* no space allocated, yet. */
+ c->nTokenAllocated = 0;
+
+ *ppCursor = &c->base;
+ return SQLITE_OK;
+}
+
+/*
+** Close a tokenization cursor previously opened by a call to
+** simpleOpen() above.
+*/
+static int simpleClose(sqlite3_tokenizer_cursor *pCursor){
+ simple_tokenizer_cursor *c = (simple_tokenizer_cursor *) pCursor;
+ sqlite3_free(c->pToken);
+ sqlite3_free(c);
+ return SQLITE_OK;
+}
+
+/*
+** Extract the next token from a tokenization cursor. The cursor must
+** have been opened by a prior call to simpleOpen().
+*/
+static int simpleNext(
+ sqlite3_tokenizer_cursor *pCursor, /* Cursor returned by simpleOpen */
+ const char **ppToken, /* OUT: *ppToken is the token text */
+ int *pnBytes, /* OUT: Number of bytes in token */
+ int *piStartOffset, /* OUT: Starting offset of token */
+ int *piEndOffset, /* OUT: Ending offset of token */
+ int *piPosition /* OUT: Position integer of token */
+){
+ simple_tokenizer_cursor *c = (simple_tokenizer_cursor *) pCursor;
+ simple_tokenizer *t = (simple_tokenizer *) pCursor->pTokenizer;
+ unsigned char *p = (unsigned char *)c->pInput;
+
+ while( c->iOffset<c->nBytes ){
+ int iStartOffset;
+
+ /* Scan past delimiter characters */
+ while( c->iOffset<c->nBytes && simpleDelim(t, p[c->iOffset]) ){
+ c->iOffset++;
+ }
+
+ /* Count non-delimiter characters. */
+ iStartOffset = c->iOffset;
+ while( c->iOffset<c->nBytes && !simpleDelim(t, p[c->iOffset]) ){
+ c->iOffset++;
+ }
+
+ if( c->iOffset>iStartOffset ){
+ int i, n = c->iOffset-iStartOffset;
+ if( n>c->nTokenAllocated ){
+ char *pNew;
+ c->nTokenAllocated = n+20;
+ pNew = sqlite3_realloc(c->pToken, c->nTokenAllocated);
+ if( !pNew ) return SQLITE_NOMEM;
+ c->pToken = pNew;
+ }
+ for(i=0; i<n; i++){
+ /* TODO(shess) This needs expansion to handle UTF-8
+ ** case-insensitivity.
+ */
+ unsigned char ch = p[iStartOffset+i];
+ c->pToken[i] = (char)((ch>='A' && ch<='Z') ? ch-'A'+'a' : ch);
+ }
+ *ppToken = c->pToken;
+ *pnBytes = n;
+ *piStartOffset = iStartOffset;
+ *piEndOffset = c->iOffset;
+ *piPosition = c->iToken++;
+
+ return SQLITE_OK;
+ }
+ }
+ return SQLITE_DONE;
+}
+
+/*
+** The set of routines that implement the simple tokenizer
+*/
+static const sqlite3_tokenizer_module simpleTokenizerModule = {
+ 0,
+ simpleCreate,
+ simpleDestroy,
+ simpleOpen,
+ simpleClose,
+ simpleNext,
+ 0,
+};
+
+/*
+** Allocate a new simple tokenizer. Return a pointer to the new
+** tokenizer in *ppModule
+*/
+SQLITE_PRIVATE void sqlite3Fts3SimpleTokenizerModule(
+ sqlite3_tokenizer_module const**ppModule
+){
+ *ppModule = &simpleTokenizerModule;
+}
+
+#endif /* !defined(SQLITE_CORE) || defined(SQLITE_ENABLE_FTS3) */
+
+/************** End of fts3_tokenizer1.c *************************************/
+/************** Begin file fts3_write.c **************************************/
+/*
+** 2009 Oct 23
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+**
+** This file is part of the SQLite FTS3 extension module. Specifically,
+** this file contains code to insert, update and delete rows from FTS3
+** tables. It also contains code to merge FTS3 b-tree segments. Some
+** of the sub-routines used to merge segments are also used by the query
+** code in fts3.c.
+*/
+
+#if !defined(SQLITE_CORE) || defined(SQLITE_ENABLE_FTS3)
+
+/* #include <string.h> */
+/* #include <assert.h> */
+/* #include <stdlib.h> */
+
+
+#define FTS_MAX_APPENDABLE_HEIGHT 16
+
+/*
+** When full-text index nodes are loaded from disk, the buffer that they
+** are loaded into has the following number of bytes of padding at the end
+** of it. i.e. if a full-text index node is 900 bytes in size, then a buffer
+** of 920 bytes is allocated for it.
+**
+** This means that if we have a pointer into a buffer containing node data,
+** it is always safe to read up to two varints from it without risking an
+** overread, even if the node data is corrupted.
+*/
+#define FTS3_NODE_PADDING (FTS3_VARINT_MAX*2)
+
+/*
+** Under certain circumstances, b-tree nodes (doclists) can be loaded into
+** memory incrementally instead of all at once. This can be a big performance
+** win (reduced IO and CPU) if SQLite stops calling the virtual table xNext()
+** method before retrieving all query results (as may happen, for example,
+** if a query has a LIMIT clause).
+**
+** Incremental loading is used for b-tree nodes FTS3_NODE_CHUNK_THRESHOLD
+** bytes and larger. Nodes are loaded in chunks of FTS3_NODE_CHUNKSIZE bytes.
+** The code is written so that the hard lower-limit for each of these values
+** is 1. Clearly such small values would be inefficient, but can be useful
+** for testing purposes.
+**
+** If this module is built with SQLITE_TEST defined, these constants may
+** be overridden at runtime for testing purposes. File fts3_test.c contains
+** a Tcl interface to read and write the values.
+*/
+#ifdef SQLITE_TEST
+int test_fts3_node_chunksize = (4*1024);
+int test_fts3_node_chunk_threshold = (4*1024)*4;
+# define FTS3_NODE_CHUNKSIZE test_fts3_node_chunksize
+# define FTS3_NODE_CHUNK_THRESHOLD test_fts3_node_chunk_threshold
+#else
+# define FTS3_NODE_CHUNKSIZE (4*1024)
+# define FTS3_NODE_CHUNK_THRESHOLD (FTS3_NODE_CHUNKSIZE*4)
+#endif
+
+/*
+** The two values that may be meaningfully bound to the :1 parameter in
+** statements SQL_REPLACE_STAT and SQL_SELECT_STAT.
+*/
+#define FTS_STAT_DOCTOTAL 0
+#define FTS_STAT_INCRMERGEHINT 1
+#define FTS_STAT_AUTOINCRMERGE 2
+
+/*
+** If FTS_LOG_MERGES is defined, call sqlite3_log() to report each automatic
+** and incremental merge operation that takes place. This is used for
+** debugging FTS only, it should not usually be turned on in production
+** systems.
+*/
+#ifdef FTS3_LOG_MERGES
+static void fts3LogMerge(int nMerge, sqlite3_int64 iAbsLevel){
+ sqlite3_log(SQLITE_OK, "%d-way merge from level %d", nMerge, (int)iAbsLevel);
+}
+#else
+#define fts3LogMerge(x, y)
+#endif
+
+
+typedef struct PendingList PendingList;
+typedef struct SegmentNode SegmentNode;
+typedef struct SegmentWriter SegmentWriter;
+
+/*
+** An instance of the following data structure is used to build doclists
+** incrementally. See function fts3PendingListAppend() for details.
+*/
+struct PendingList {
+ int nData;
+ char *aData;
+ int nSpace;
+ sqlite3_int64 iLastDocid;
+ sqlite3_int64 iLastCol;
+ sqlite3_int64 iLastPos;
+};
+
+
+/*
+** Each cursor has a (possibly empty) linked list of the following objects.
+*/
+struct Fts3DeferredToken {
+ Fts3PhraseToken *pToken; /* Pointer to corresponding expr token */
+ int iCol; /* Column token must occur in */
+ Fts3DeferredToken *pNext; /* Next in list of deferred tokens */
+ PendingList *pList; /* Doclist is assembled here */
+};
+
+/*
+** An instance of this structure is used to iterate through the terms on
+** a contiguous set of segment b-tree leaf nodes. Although the details of
+** this structure are only manipulated by code in this file, opaque handles
+** of type Fts3SegReader* are also used by code in fts3.c to iterate through
+** terms when querying the full-text index. See functions:
+**
+** sqlite3Fts3SegReaderNew()
+** sqlite3Fts3SegReaderFree()
+** sqlite3Fts3SegReaderIterate()
+**
+** Methods used to manipulate Fts3SegReader structures:
+**
+** fts3SegReaderNext()
+** fts3SegReaderFirstDocid()
+** fts3SegReaderNextDocid()
+*/
+struct Fts3SegReader {
+ int iIdx; /* Index within level, or 0x7FFFFFFF for PT */
+ u8 bLookup; /* True for a lookup only */
+ u8 rootOnly; /* True for a root-only reader */
+
+ sqlite3_int64 iStartBlock; /* Rowid of first leaf block to traverse */
+ sqlite3_int64 iLeafEndBlock; /* Rowid of final leaf block to traverse */
+ sqlite3_int64 iEndBlock; /* Rowid of final block in segment (or 0) */
+ sqlite3_int64 iCurrentBlock; /* Current leaf block (or 0) */
+
+ char *aNode; /* Pointer to node data (or NULL) */
+ int nNode; /* Size of buffer at aNode (or 0) */
+ int nPopulate; /* If >0, bytes of buffer aNode[] loaded */
+ sqlite3_blob *pBlob; /* If not NULL, blob handle to read node */
+
+ Fts3HashElem **ppNextElem;
+
+ /* Variables set by fts3SegReaderNext(). These may be read directly
+ ** by the caller. They are valid from the time SegmentReaderNew() returns
+ ** until SegmentReaderNext() returns something other than SQLITE_OK
+ ** (i.e. SQLITE_DONE).
+ */
+ int nTerm; /* Number of bytes in current term */
+ char *zTerm; /* Pointer to current term */
+ int nTermAlloc; /* Allocated size of zTerm buffer */
+ char *aDoclist; /* Pointer to doclist of current entry */
+ int nDoclist; /* Size of doclist in current entry */
+
+ /* The following variables are used by fts3SegReaderNextDocid() to iterate
+ ** through the current doclist (aDoclist/nDoclist).
+ */
+ char *pOffsetList;
+ int nOffsetList; /* For descending pending seg-readers only */
+ sqlite3_int64 iDocid;
+};
+
+#define fts3SegReaderIsPending(p) ((p)->ppNextElem!=0)
+#define fts3SegReaderIsRootOnly(p) ((p)->rootOnly!=0)
+
+/*
+** An instance of this structure is used to create a segment b-tree in the
+** database. The internal details of this type are only accessed by the
+** following functions:
+**
+** fts3SegWriterAdd()
+** fts3SegWriterFlush()
+** fts3SegWriterFree()
+*/
+struct SegmentWriter {
+ SegmentNode *pTree; /* Pointer to interior tree structure */
+ sqlite3_int64 iFirst; /* First slot in %_segments written */
+ sqlite3_int64 iFree; /* Next free slot in %_segments */
+ char *zTerm; /* Pointer to previous term buffer */
+ int nTerm; /* Number of bytes in zTerm */
+ int nMalloc; /* Size of malloc'd buffer at zMalloc */
+ char *zMalloc; /* Malloc'd space (possibly) used for zTerm */
+ int nSize; /* Size of allocation at aData */
+ int nData; /* Bytes of data in aData */
+ char *aData; /* Pointer to block from malloc() */
+};
+
+/*
+** Type SegmentNode is used by the following three functions to create
+** the interior part of the segment b+-tree structures (everything except
+** the leaf nodes). These functions and type are only ever used by code
+** within the fts3SegWriterXXX() family of functions described above.
+**
+** fts3NodeAddTerm()
+** fts3NodeWrite()
+** fts3NodeFree()
+**
+** When a b+tree is written to the database (either as a result of a merge
+** or the pending-terms table being flushed), leaves are written into the
+** database file as soon as they are completely populated. The interior of
+** the tree is assembled in memory and written out only once all leaves have
+** been populated and stored. This is Ok, as the b+-tree fanout is usually
+** very large, meaning that the interior of the tree consumes relatively
+** little memory.
+*/
+struct SegmentNode {
+ SegmentNode *pParent; /* Parent node (or NULL for root node) */
+ SegmentNode *pRight; /* Pointer to right-sibling */
+ SegmentNode *pLeftmost; /* Pointer to left-most node of this depth */
+ int nEntry; /* Number of terms written to node so far */
+ char *zTerm; /* Pointer to previous term buffer */
+ int nTerm; /* Number of bytes in zTerm */
+ int nMalloc; /* Size of malloc'd buffer at zMalloc */
+ char *zMalloc; /* Malloc'd space (possibly) used for zTerm */
+ int nData; /* Bytes of valid data so far */
+ char *aData; /* Node data */
+};
+
+/*
+** Valid values for the second argument to fts3SqlStmt().
+*/
+#define SQL_DELETE_CONTENT 0
+#define SQL_IS_EMPTY 1
+#define SQL_DELETE_ALL_CONTENT 2
+#define SQL_DELETE_ALL_SEGMENTS 3
+#define SQL_DELETE_ALL_SEGDIR 4
+#define SQL_DELETE_ALL_DOCSIZE 5
+#define SQL_DELETE_ALL_STAT 6
+#define SQL_SELECT_CONTENT_BY_ROWID 7
+#define SQL_NEXT_SEGMENT_INDEX 8
+#define SQL_INSERT_SEGMENTS 9
+#define SQL_NEXT_SEGMENTS_ID 10
+#define SQL_INSERT_SEGDIR 11
+#define SQL_SELECT_LEVEL 12
+#define SQL_SELECT_LEVEL_RANGE 13
+#define SQL_SELECT_LEVEL_COUNT 14
+#define SQL_SELECT_SEGDIR_MAX_LEVEL 15
+#define SQL_DELETE_SEGDIR_LEVEL 16
+#define SQL_DELETE_SEGMENTS_RANGE 17
+#define SQL_CONTENT_INSERT 18
+#define SQL_DELETE_DOCSIZE 19
+#define SQL_REPLACE_DOCSIZE 20
+#define SQL_SELECT_DOCSIZE 21
+#define SQL_SELECT_STAT 22
+#define SQL_REPLACE_STAT 23
+
+#define SQL_SELECT_ALL_PREFIX_LEVEL 24
+#define SQL_DELETE_ALL_TERMS_SEGDIR 25
+#define SQL_DELETE_SEGDIR_RANGE 26
+#define SQL_SELECT_ALL_LANGID 27
+#define SQL_FIND_MERGE_LEVEL 28
+#define SQL_MAX_LEAF_NODE_ESTIMATE 29
+#define SQL_DELETE_SEGDIR_ENTRY 30
+#define SQL_SHIFT_SEGDIR_ENTRY 31
+#define SQL_SELECT_SEGDIR 32
+#define SQL_CHOMP_SEGDIR 33
+#define SQL_SEGMENT_IS_APPENDABLE 34
+#define SQL_SELECT_INDEXES 35
+#define SQL_SELECT_MXLEVEL 36
+
+/*
+** This function is used to obtain an SQLite prepared statement handle
+** for the statement identified by the second argument. If successful,
+** *pp is set to the requested statement handle and SQLITE_OK returned.
+** Otherwise, an SQLite error code is returned and *pp is set to 0.
+**
+** If argument apVal is not NULL, then it must point to an array with
+** at least as many entries as the requested statement has bound
+** parameters. The values are bound to the statements parameters before
+** returning.
+*/
+static int fts3SqlStmt(
+ Fts3Table *p, /* Virtual table handle */
+ int eStmt, /* One of the SQL_XXX constants above */
+ sqlite3_stmt **pp, /* OUT: Statement handle */
+ sqlite3_value **apVal /* Values to bind to statement */
+){
+ const char *azSql[] = {
+/* 0 */ "DELETE FROM %Q.'%q_content' WHERE rowid = ?",
+/* 1 */ "SELECT NOT EXISTS(SELECT docid FROM %Q.'%q_content' WHERE rowid!=?)",
+/* 2 */ "DELETE FROM %Q.'%q_content'",
+/* 3 */ "DELETE FROM %Q.'%q_segments'",
+/* 4 */ "DELETE FROM %Q.'%q_segdir'",
+/* 5 */ "DELETE FROM %Q.'%q_docsize'",
+/* 6 */ "DELETE FROM %Q.'%q_stat'",
+/* 7 */ "SELECT %s WHERE rowid=?",
+/* 8 */ "SELECT (SELECT max(idx) FROM %Q.'%q_segdir' WHERE level = ?) + 1",
+/* 9 */ "REPLACE INTO %Q.'%q_segments'(blockid, block) VALUES(?, ?)",
+/* 10 */ "SELECT coalesce((SELECT max(blockid) FROM %Q.'%q_segments') + 1, 1)",
+/* 11 */ "REPLACE INTO %Q.'%q_segdir' VALUES(?,?,?,?,?,?)",
+
+ /* Return segments in order from oldest to newest.*/
+/* 12 */ "SELECT idx, start_block, leaves_end_block, end_block, root "
+ "FROM %Q.'%q_segdir' WHERE level = ? ORDER BY idx ASC",
+/* 13 */ "SELECT idx, start_block, leaves_end_block, end_block, root "
+ "FROM %Q.'%q_segdir' WHERE level BETWEEN ? AND ?"
+ "ORDER BY level DESC, idx ASC",
+
+/* 14 */ "SELECT count(*) FROM %Q.'%q_segdir' WHERE level = ?",
+/* 15 */ "SELECT max(level) FROM %Q.'%q_segdir' WHERE level BETWEEN ? AND ?",
+
+/* 16 */ "DELETE FROM %Q.'%q_segdir' WHERE level = ?",
+/* 17 */ "DELETE FROM %Q.'%q_segments' WHERE blockid BETWEEN ? AND ?",
+/* 18 */ "INSERT INTO %Q.'%q_content' VALUES(%s)",
+/* 19 */ "DELETE FROM %Q.'%q_docsize' WHERE docid = ?",
+/* 20 */ "REPLACE INTO %Q.'%q_docsize' VALUES(?,?)",
+/* 21 */ "SELECT size FROM %Q.'%q_docsize' WHERE docid=?",
+/* 22 */ "SELECT value FROM %Q.'%q_stat' WHERE id=?",
+/* 23 */ "REPLACE INTO %Q.'%q_stat' VALUES(?,?)",
+/* 24 */ "",
+/* 25 */ "",
+
+/* 26 */ "DELETE FROM %Q.'%q_segdir' WHERE level BETWEEN ? AND ?",
+/* 27 */ "SELECT DISTINCT level / (1024 * ?) FROM %Q.'%q_segdir'",
+
+/* This statement is used to determine which level to read the input from
+** when performing an incremental merge. It returns the absolute level number
+** of the oldest level in the db that contains at least ? segments. Or,
+** if no level in the FTS index contains more than ? segments, the statement
+** returns zero rows. */
+/* 28 */ "SELECT level FROM %Q.'%q_segdir' GROUP BY level HAVING count(*)>=?"
+ " ORDER BY (level %% 1024) ASC LIMIT 1",
+
+/* Estimate the upper limit on the number of leaf nodes in a new segment
+** created by merging the oldest :2 segments from absolute level :1. See
+** function sqlite3Fts3Incrmerge() for details. */
+/* 29 */ "SELECT 2 * total(1 + leaves_end_block - start_block) "
+ " FROM %Q.'%q_segdir' WHERE level = ? AND idx < ?",
+
+/* SQL_DELETE_SEGDIR_ENTRY
+** Delete the %_segdir entry on absolute level :1 with index :2. */
+/* 30 */ "DELETE FROM %Q.'%q_segdir' WHERE level = ? AND idx = ?",
+
+/* SQL_SHIFT_SEGDIR_ENTRY
+** Modify the idx value for the segment with idx=:3 on absolute level :2
+** to :1. */
+/* 31 */ "UPDATE %Q.'%q_segdir' SET idx = ? WHERE level=? AND idx=?",
+
+/* SQL_SELECT_SEGDIR
+** Read a single entry from the %_segdir table. The entry from absolute
+** level :1 with index value :2. */
+/* 32 */ "SELECT idx, start_block, leaves_end_block, end_block, root "
+ "FROM %Q.'%q_segdir' WHERE level = ? AND idx = ?",
+
+/* SQL_CHOMP_SEGDIR
+** Update the start_block (:1) and root (:2) fields of the %_segdir
+** entry located on absolute level :3 with index :4. */
+/* 33 */ "UPDATE %Q.'%q_segdir' SET start_block = ?, root = ?"
+ "WHERE level = ? AND idx = ?",
+
+/* SQL_SEGMENT_IS_APPENDABLE
+** Return a single row if the segment with end_block=? is appendable. Or
+** no rows otherwise. */
+/* 34 */ "SELECT 1 FROM %Q.'%q_segments' WHERE blockid=? AND block IS NULL",
+
+/* SQL_SELECT_INDEXES
+** Return the list of valid segment indexes for absolute level ? */
+/* 35 */ "SELECT idx FROM %Q.'%q_segdir' WHERE level=? ORDER BY 1 ASC",
+
+/* SQL_SELECT_MXLEVEL
+** Return the largest relative level in the FTS index or indexes. */
+/* 36 */ "SELECT max( level %% 1024 ) FROM %Q.'%q_segdir'"
+ };
+ int rc = SQLITE_OK;
+ sqlite3_stmt *pStmt;
+
+ assert( SizeofArray(azSql)==SizeofArray(p->aStmt) );
+ assert( eStmt<SizeofArray(azSql) && eStmt>=0 );
+
+ pStmt = p->aStmt[eStmt];
+ if( !pStmt ){
+ char *zSql;
+ if( eStmt==SQL_CONTENT_INSERT ){
+ zSql = sqlite3_mprintf(azSql[eStmt], p->zDb, p->zName, p->zWriteExprlist);
+ }else if( eStmt==SQL_SELECT_CONTENT_BY_ROWID ){
+ zSql = sqlite3_mprintf(azSql[eStmt], p->zReadExprlist);
+ }else{
+ zSql = sqlite3_mprintf(azSql[eStmt], p->zDb, p->zName);
+ }
+ if( !zSql ){
+ rc = SQLITE_NOMEM;
+ }else{
+ rc = sqlite3_prepare_v2(p->db, zSql, -1, &pStmt, NULL);
+ sqlite3_free(zSql);
+ assert( rc==SQLITE_OK || pStmt==0 );
+ p->aStmt[eStmt] = pStmt;
+ }
+ }
+ if( apVal ){
+ int i;
+ int nParam = sqlite3_bind_parameter_count(pStmt);
+ for(i=0; rc==SQLITE_OK && i<nParam; i++){
+ rc = sqlite3_bind_value(pStmt, i+1, apVal[i]);
+ }
+ }
+ *pp = pStmt;
+ return rc;
+}
+
+
+static int fts3SelectDocsize(
+ Fts3Table *pTab, /* FTS3 table handle */
+ sqlite3_int64 iDocid, /* Docid to bind for SQL_SELECT_DOCSIZE */
+ sqlite3_stmt **ppStmt /* OUT: Statement handle */
+){
+ sqlite3_stmt *pStmt = 0; /* Statement requested from fts3SqlStmt() */
+ int rc; /* Return code */
+
+ rc = fts3SqlStmt(pTab, SQL_SELECT_DOCSIZE, &pStmt, 0);
+ if( rc==SQLITE_OK ){
+ sqlite3_bind_int64(pStmt, 1, iDocid);
+ rc = sqlite3_step(pStmt);
+ if( rc!=SQLITE_ROW || sqlite3_column_type(pStmt, 0)!=SQLITE_BLOB ){
+ rc = sqlite3_reset(pStmt);
+ if( rc==SQLITE_OK ) rc = FTS_CORRUPT_VTAB;
+ pStmt = 0;
+ }else{
+ rc = SQLITE_OK;
+ }
+ }
+
+ *ppStmt = pStmt;
+ return rc;
+}
+
+SQLITE_PRIVATE int sqlite3Fts3SelectDoctotal(
+ Fts3Table *pTab, /* Fts3 table handle */
+ sqlite3_stmt **ppStmt /* OUT: Statement handle */
+){
+ sqlite3_stmt *pStmt = 0;
+ int rc;
+ rc = fts3SqlStmt(pTab, SQL_SELECT_STAT, &pStmt, 0);
+ if( rc==SQLITE_OK ){
+ sqlite3_bind_int(pStmt, 1, FTS_STAT_DOCTOTAL);
+ if( sqlite3_step(pStmt)!=SQLITE_ROW
+ || sqlite3_column_type(pStmt, 0)!=SQLITE_BLOB
+ ){
+ rc = sqlite3_reset(pStmt);
+ if( rc==SQLITE_OK ) rc = FTS_CORRUPT_VTAB;
+ pStmt = 0;
+ }
+ }
+ *ppStmt = pStmt;
+ return rc;
+}
+
+SQLITE_PRIVATE int sqlite3Fts3SelectDocsize(
+ Fts3Table *pTab, /* Fts3 table handle */
+ sqlite3_int64 iDocid, /* Docid to read size data for */
+ sqlite3_stmt **ppStmt /* OUT: Statement handle */
+){
+ return fts3SelectDocsize(pTab, iDocid, ppStmt);
+}
+
+/*
+** Similar to fts3SqlStmt(). Except, after binding the parameters in
+** array apVal[] to the SQL statement identified by eStmt, the statement
+** is executed.
+**
+** Returns SQLITE_OK if the statement is successfully executed, or an
+** SQLite error code otherwise.
+*/
+static void fts3SqlExec(
+ int *pRC, /* Result code */
+ Fts3Table *p, /* The FTS3 table */
+ int eStmt, /* Index of statement to evaluate */
+ sqlite3_value **apVal /* Parameters to bind */
+){
+ sqlite3_stmt *pStmt;
+ int rc;
+ if( *pRC ) return;
+ rc = fts3SqlStmt(p, eStmt, &pStmt, apVal);
+ if( rc==SQLITE_OK ){
+ sqlite3_step(pStmt);
+ rc = sqlite3_reset(pStmt);
+ }
+ *pRC = rc;
+}
+
+
+/*
+** This function ensures that the caller has obtained a shared-cache
+** table-lock on the %_content table. This is required before reading
+** data from the fts3 table. If this lock is not acquired first, then
+** the caller may end up holding read-locks on the %_segments and %_segdir
+** tables, but no read-lock on the %_content table. If this happens
+** a second connection will be able to write to the fts3 table, but
+** attempting to commit those writes might return SQLITE_LOCKED or
+** SQLITE_LOCKED_SHAREDCACHE (because the commit attempts to obtain
+** write-locks on the %_segments and %_segdir ** tables).
+**
+** We try to avoid this because if FTS3 returns any error when committing
+** a transaction, the whole transaction will be rolled back. And this is
+** not what users expect when they get SQLITE_LOCKED_SHAREDCACHE. It can
+** still happen if the user reads data directly from the %_segments or
+** %_segdir tables instead of going through FTS3 though.
+**
+** This reasoning does not apply to a content=xxx table.
+*/
+SQLITE_PRIVATE int sqlite3Fts3ReadLock(Fts3Table *p){
+ int rc; /* Return code */
+ sqlite3_stmt *pStmt; /* Statement used to obtain lock */
+
+ if( p->zContentTbl==0 ){
+ rc = fts3SqlStmt(p, SQL_SELECT_CONTENT_BY_ROWID, &pStmt, 0);
+ if( rc==SQLITE_OK ){
+ sqlite3_bind_null(pStmt, 1);
+ sqlite3_step(pStmt);
+ rc = sqlite3_reset(pStmt);
+ }
+ }else{
+ rc = SQLITE_OK;
+ }
+
+ return rc;
+}
+
+/*
+** FTS maintains a separate indexes for each language-id (a 32-bit integer).
+** Within each language id, a separate index is maintained to store the
+** document terms, and each configured prefix size (configured the FTS
+** "prefix=" option). And each index consists of multiple levels ("relative
+** levels").
+**
+** All three of these values (the language id, the specific index and the
+** level within the index) are encoded in 64-bit integer values stored
+** in the %_segdir table on disk. This function is used to convert three
+** separate component values into the single 64-bit integer value that
+** can be used to query the %_segdir table.
+**
+** Specifically, each language-id/index combination is allocated 1024
+** 64-bit integer level values ("absolute levels"). The main terms index
+** for language-id 0 is allocate values 0-1023. The first prefix index
+** (if any) for language-id 0 is allocated values 1024-2047. And so on.
+** Language 1 indexes are allocated immediately following language 0.
+**
+** So, for a system with nPrefix prefix indexes configured, the block of
+** absolute levels that corresponds to language-id iLangid and index
+** iIndex starts at absolute level ((iLangid * (nPrefix+1) + iIndex) * 1024).
+*/
+static sqlite3_int64 getAbsoluteLevel(
+ Fts3Table *p, /* FTS3 table handle */
+ int iLangid, /* Language id */
+ int iIndex, /* Index in p->aIndex[] */
+ int iLevel /* Level of segments */
+){
+ sqlite3_int64 iBase; /* First absolute level for iLangid/iIndex */
+ assert( iLangid>=0 );
+ assert( p->nIndex>0 );
+ assert( iIndex>=0 && iIndex<p->nIndex );
+
+ iBase = ((sqlite3_int64)iLangid * p->nIndex + iIndex) * FTS3_SEGDIR_MAXLEVEL;
+ return iBase + iLevel;
+}
+
+/*
+** Set *ppStmt to a statement handle that may be used to iterate through
+** all rows in the %_segdir table, from oldest to newest. If successful,
+** return SQLITE_OK. If an error occurs while preparing the statement,
+** return an SQLite error code.
+**
+** There is only ever one instance of this SQL statement compiled for
+** each FTS3 table.
+**
+** The statement returns the following columns from the %_segdir table:
+**
+** 0: idx
+** 1: start_block
+** 2: leaves_end_block
+** 3: end_block
+** 4: root
+*/
+SQLITE_PRIVATE int sqlite3Fts3AllSegdirs(
+ Fts3Table *p, /* FTS3 table */
+ int iLangid, /* Language being queried */
+ int iIndex, /* Index for p->aIndex[] */
+ int iLevel, /* Level to select (relative level) */
+ sqlite3_stmt **ppStmt /* OUT: Compiled statement */
+){
+ int rc;
+ sqlite3_stmt *pStmt = 0;
+
+ assert( iLevel==FTS3_SEGCURSOR_ALL || iLevel>=0 );
+ assert( iLevel<FTS3_SEGDIR_MAXLEVEL );
+ assert( iIndex>=0 && iIndex<p->nIndex );
+
+ if( iLevel<0 ){
+ /* "SELECT * FROM %_segdir WHERE level BETWEEN ? AND ? ORDER BY ..." */
+ rc = fts3SqlStmt(p, SQL_SELECT_LEVEL_RANGE, &pStmt, 0);
+ if( rc==SQLITE_OK ){
+ sqlite3_bind_int64(pStmt, 1, getAbsoluteLevel(p, iLangid, iIndex, 0));
+ sqlite3_bind_int64(pStmt, 2,
+ getAbsoluteLevel(p, iLangid, iIndex, FTS3_SEGDIR_MAXLEVEL-1)
+ );
+ }
+ }else{
+ /* "SELECT * FROM %_segdir WHERE level = ? ORDER BY ..." */
+ rc = fts3SqlStmt(p, SQL_SELECT_LEVEL, &pStmt, 0);
+ if( rc==SQLITE_OK ){
+ sqlite3_bind_int64(pStmt, 1, getAbsoluteLevel(p, iLangid, iIndex,iLevel));
+ }
+ }
+ *ppStmt = pStmt;
+ return rc;
+}
+
+
+/*
+** Append a single varint to a PendingList buffer. SQLITE_OK is returned
+** if successful, or an SQLite error code otherwise.
+**
+** This function also serves to allocate the PendingList structure itself.
+** For example, to create a new PendingList structure containing two
+** varints:
+**
+** PendingList *p = 0;
+** fts3PendingListAppendVarint(&p, 1);
+** fts3PendingListAppendVarint(&p, 2);
+*/
+static int fts3PendingListAppendVarint(
+ PendingList **pp, /* IN/OUT: Pointer to PendingList struct */
+ sqlite3_int64 i /* Value to append to data */
+){
+ PendingList *p = *pp;
+
+ /* Allocate or grow the PendingList as required. */
+ if( !p ){
+ p = sqlite3_malloc(sizeof(*p) + 100);
+ if( !p ){
+ return SQLITE_NOMEM;
+ }
+ p->nSpace = 100;
+ p->aData = (char *)&p[1];
+ p->nData = 0;
+ }
+ else if( p->nData+FTS3_VARINT_MAX+1>p->nSpace ){
+ int nNew = p->nSpace * 2;
+ p = sqlite3_realloc(p, sizeof(*p) + nNew);
+ if( !p ){
+ sqlite3_free(*pp);
+ *pp = 0;
+ return SQLITE_NOMEM;
+ }
+ p->nSpace = nNew;
+ p->aData = (char *)&p[1];
+ }
+
+ /* Append the new serialized varint to the end of the list. */
+ p->nData += sqlite3Fts3PutVarint(&p->aData[p->nData], i);
+ p->aData[p->nData] = '\0';
+ *pp = p;
+ return SQLITE_OK;
+}
+
+/*
+** Add a docid/column/position entry to a PendingList structure. Non-zero
+** is returned if the structure is sqlite3_realloced as part of adding
+** the entry. Otherwise, zero.
+**
+** If an OOM error occurs, *pRc is set to SQLITE_NOMEM before returning.
+** Zero is always returned in this case. Otherwise, if no OOM error occurs,
+** it is set to SQLITE_OK.
+*/
+static int fts3PendingListAppend(
+ PendingList **pp, /* IN/OUT: PendingList structure */
+ sqlite3_int64 iDocid, /* Docid for entry to add */
+ sqlite3_int64 iCol, /* Column for entry to add */
+ sqlite3_int64 iPos, /* Position of term for entry to add */
+ int *pRc /* OUT: Return code */
+){
+ PendingList *p = *pp;
+ int rc = SQLITE_OK;
+
+ assert( !p || p->iLastDocid<=iDocid );
+
+ if( !p || p->iLastDocid!=iDocid ){
+ sqlite3_int64 iDelta = iDocid - (p ? p->iLastDocid : 0);
+ if( p ){
+ assert( p->nData<p->nSpace );
+ assert( p->aData[p->nData]==0 );
+ p->nData++;
+ }
+ if( SQLITE_OK!=(rc = fts3PendingListAppendVarint(&p, iDelta)) ){
+ goto pendinglistappend_out;
+ }
+ p->iLastCol = -1;
+ p->iLastPos = 0;
+ p->iLastDocid = iDocid;
+ }
+ if( iCol>0 && p->iLastCol!=iCol ){
+ if( SQLITE_OK!=(rc = fts3PendingListAppendVarint(&p, 1))
+ || SQLITE_OK!=(rc = fts3PendingListAppendVarint(&p, iCol))
+ ){
+ goto pendinglistappend_out;
+ }
+ p->iLastCol = iCol;
+ p->iLastPos = 0;
+ }
+ if( iCol>=0 ){
+ assert( iPos>p->iLastPos || (iPos==0 && p->iLastPos==0) );
+ rc = fts3PendingListAppendVarint(&p, 2+iPos-p->iLastPos);
+ if( rc==SQLITE_OK ){
+ p->iLastPos = iPos;
+ }
+ }
+
+ pendinglistappend_out:
+ *pRc = rc;
+ if( p!=*pp ){
+ *pp = p;
+ return 1;
+ }
+ return 0;
+}
+
+/*
+** Free a PendingList object allocated by fts3PendingListAppend().
+*/
+static void fts3PendingListDelete(PendingList *pList){
+ sqlite3_free(pList);
+}
+
+/*
+** Add an entry to one of the pending-terms hash tables.
+*/
+static int fts3PendingTermsAddOne(
+ Fts3Table *p,
+ int iCol,
+ int iPos,
+ Fts3Hash *pHash, /* Pending terms hash table to add entry to */
+ const char *zToken,
+ int nToken
+){
+ PendingList *pList;
+ int rc = SQLITE_OK;
+
+ pList = (PendingList *)fts3HashFind(pHash, zToken, nToken);
+ if( pList ){
+ p->nPendingData -= (pList->nData + nToken + sizeof(Fts3HashElem));
+ }
+ if( fts3PendingListAppend(&pList, p->iPrevDocid, iCol, iPos, &rc) ){
+ if( pList==fts3HashInsert(pHash, zToken, nToken, pList) ){
+ /* Malloc failed while inserting the new entry. This can only
+ ** happen if there was no previous entry for this token.
+ */
+ assert( 0==fts3HashFind(pHash, zToken, nToken) );
+ sqlite3_free(pList);
+ rc = SQLITE_NOMEM;
+ }
+ }
+ if( rc==SQLITE_OK ){
+ p->nPendingData += (pList->nData + nToken + sizeof(Fts3HashElem));
+ }
+ return rc;
+}
+
+/*
+** Tokenize the nul-terminated string zText and add all tokens to the
+** pending-terms hash-table. The docid used is that currently stored in
+** p->iPrevDocid, and the column is specified by argument iCol.
+**
+** If successful, SQLITE_OK is returned. Otherwise, an SQLite error code.
+*/
+static int fts3PendingTermsAdd(
+ Fts3Table *p, /* Table into which text will be inserted */
+ int iLangid, /* Language id to use */
+ const char *zText, /* Text of document to be inserted */
+ int iCol, /* Column into which text is being inserted */
+ u32 *pnWord /* IN/OUT: Incr. by number tokens inserted */
+){
+ int rc;
+ int iStart = 0;
+ int iEnd = 0;
+ int iPos = 0;
+ int nWord = 0;
+
+ char const *zToken;
+ int nToken = 0;
+
+ sqlite3_tokenizer *pTokenizer = p->pTokenizer;
+ sqlite3_tokenizer_module const *pModule = pTokenizer->pModule;
+ sqlite3_tokenizer_cursor *pCsr;
+ int (*xNext)(sqlite3_tokenizer_cursor *pCursor,
+ const char**,int*,int*,int*,int*);
+
+ assert( pTokenizer && pModule );
+
+ /* If the user has inserted a NULL value, this function may be called with
+ ** zText==0. In this case, add zero token entries to the hash table and
+ ** return early. */
+ if( zText==0 ){
+ *pnWord = 0;
+ return SQLITE_OK;
+ }
+
+ rc = sqlite3Fts3OpenTokenizer(pTokenizer, iLangid, zText, -1, &pCsr);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+
+ xNext = pModule->xNext;
+ while( SQLITE_OK==rc
+ && SQLITE_OK==(rc = xNext(pCsr, &zToken, &nToken, &iStart, &iEnd, &iPos))
+ ){
+ int i;
+ if( iPos>=nWord ) nWord = iPos+1;
+
+ /* Positions cannot be negative; we use -1 as a terminator internally.
+ ** Tokens must have a non-zero length.
+ */
+ if( iPos<0 || !zToken || nToken<=0 ){
+ rc = SQLITE_ERROR;
+ break;
+ }
+
+ /* Add the term to the terms index */
+ rc = fts3PendingTermsAddOne(
+ p, iCol, iPos, &p->aIndex[0].hPending, zToken, nToken
+ );
+
+ /* Add the term to each of the prefix indexes that it is not too
+ ** short for. */
+ for(i=1; rc==SQLITE_OK && i<p->nIndex; i++){
+ struct Fts3Index *pIndex = &p->aIndex[i];
+ if( nToken<pIndex->nPrefix ) continue;
+ rc = fts3PendingTermsAddOne(
+ p, iCol, iPos, &pIndex->hPending, zToken, pIndex->nPrefix
+ );
+ }
+ }
+
+ pModule->xClose(pCsr);
+ *pnWord += nWord;
+ return (rc==SQLITE_DONE ? SQLITE_OK : rc);
+}
+
+/*
+** Calling this function indicates that subsequent calls to
+** fts3PendingTermsAdd() are to add term/position-list pairs for the
+** contents of the document with docid iDocid.
+*/
+static int fts3PendingTermsDocid(
+ Fts3Table *p, /* Full-text table handle */
+ int iLangid, /* Language id of row being written */
+ sqlite_int64 iDocid /* Docid of row being written */
+){
+ assert( iLangid>=0 );
+
+ /* TODO(shess) Explore whether partially flushing the buffer on
+ ** forced-flush would provide better performance. I suspect that if
+ ** we ordered the doclists by size and flushed the largest until the
+ ** buffer was half empty, that would let the less frequent terms
+ ** generate longer doclists.
+ */
+ if( iDocid<=p->iPrevDocid
+ || p->iPrevLangid!=iLangid
+ || p->nPendingData>p->nMaxPendingData
+ ){
+ int rc = sqlite3Fts3PendingTermsFlush(p);
+ if( rc!=SQLITE_OK ) return rc;
+ }
+ p->iPrevDocid = iDocid;
+ p->iPrevLangid = iLangid;
+ return SQLITE_OK;
+}
+
+/*
+** Discard the contents of the pending-terms hash tables.
+*/
+SQLITE_PRIVATE void sqlite3Fts3PendingTermsClear(Fts3Table *p){
+ int i;
+ for(i=0; i<p->nIndex; i++){
+ Fts3HashElem *pElem;
+ Fts3Hash *pHash = &p->aIndex[i].hPending;
+ for(pElem=fts3HashFirst(pHash); pElem; pElem=fts3HashNext(pElem)){
+ PendingList *pList = (PendingList *)fts3HashData(pElem);
+ fts3PendingListDelete(pList);
+ }
+ fts3HashClear(pHash);
+ }
+ p->nPendingData = 0;
+}
+
+/*
+** This function is called by the xUpdate() method as part of an INSERT
+** operation. It adds entries for each term in the new record to the
+** pendingTerms hash table.
+**
+** Argument apVal is the same as the similarly named argument passed to
+** fts3InsertData(). Parameter iDocid is the docid of the new row.
+*/
+static int fts3InsertTerms(
+ Fts3Table *p,
+ int iLangid,
+ sqlite3_value **apVal,
+ u32 *aSz
+){
+ int i; /* Iterator variable */
+ for(i=2; i<p->nColumn+2; i++){
+ const char *zText = (const char *)sqlite3_value_text(apVal[i]);
+ int rc = fts3PendingTermsAdd(p, iLangid, zText, i-2, &aSz[i-2]);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ aSz[p->nColumn] += sqlite3_value_bytes(apVal[i]);
+ }
+ return SQLITE_OK;
+}
+
+/*
+** This function is called by the xUpdate() method for an INSERT operation.
+** The apVal parameter is passed a copy of the apVal argument passed by
+** SQLite to the xUpdate() method. i.e:
+**
+** apVal[0] Not used for INSERT.
+** apVal[1] rowid
+** apVal[2] Left-most user-defined column
+** ...
+** apVal[p->nColumn+1] Right-most user-defined column
+** apVal[p->nColumn+2] Hidden column with same name as table
+** apVal[p->nColumn+3] Hidden "docid" column (alias for rowid)
+** apVal[p->nColumn+4] Hidden languageid column
+*/
+static int fts3InsertData(
+ Fts3Table *p, /* Full-text table */
+ sqlite3_value **apVal, /* Array of values to insert */
+ sqlite3_int64 *piDocid /* OUT: Docid for row just inserted */
+){
+ int rc; /* Return code */
+ sqlite3_stmt *pContentInsert; /* INSERT INTO %_content VALUES(...) */
+
+ if( p->zContentTbl ){
+ sqlite3_value *pRowid = apVal[p->nColumn+3];
+ if( sqlite3_value_type(pRowid)==SQLITE_NULL ){
+ pRowid = apVal[1];
+ }
+ if( sqlite3_value_type(pRowid)!=SQLITE_INTEGER ){
+ return SQLITE_CONSTRAINT;
+ }
+ *piDocid = sqlite3_value_int64(pRowid);
+ return SQLITE_OK;
+ }
+
+ /* Locate the statement handle used to insert data into the %_content
+ ** table. The SQL for this statement is:
+ **
+ ** INSERT INTO %_content VALUES(?, ?, ?, ...)
+ **
+ ** The statement features N '?' variables, where N is the number of user
+ ** defined columns in the FTS3 table, plus one for the docid field.
+ */
+ rc = fts3SqlStmt(p, SQL_CONTENT_INSERT, &pContentInsert, &apVal[1]);
+ if( rc==SQLITE_OK && p->zLanguageid ){
+ rc = sqlite3_bind_int(
+ pContentInsert, p->nColumn+2,
+ sqlite3_value_int(apVal[p->nColumn+4])
+ );
+ }
+ if( rc!=SQLITE_OK ) return rc;
+
+ /* There is a quirk here. The users INSERT statement may have specified
+ ** a value for the "rowid" field, for the "docid" field, or for both.
+ ** Which is a problem, since "rowid" and "docid" are aliases for the
+ ** same value. For example:
+ **
+ ** INSERT INTO fts3tbl(rowid, docid) VALUES(1, 2);
+ **
+ ** In FTS3, this is an error. It is an error to specify non-NULL values
+ ** for both docid and some other rowid alias.
+ */
+ if( SQLITE_NULL!=sqlite3_value_type(apVal[3+p->nColumn]) ){
+ if( SQLITE_NULL==sqlite3_value_type(apVal[0])
+ && SQLITE_NULL!=sqlite3_value_type(apVal[1])
+ ){
+ /* A rowid/docid conflict. */
+ return SQLITE_ERROR;
+ }
+ rc = sqlite3_bind_value(pContentInsert, 1, apVal[3+p->nColumn]);
+ if( rc!=SQLITE_OK ) return rc;
+ }
+
+ /* Execute the statement to insert the record. Set *piDocid to the
+ ** new docid value.
+ */
+ sqlite3_step(pContentInsert);
+ rc = sqlite3_reset(pContentInsert);
+
+ *piDocid = sqlite3_last_insert_rowid(p->db);
+ return rc;
+}
+
+
+
+/*
+** Remove all data from the FTS3 table. Clear the hash table containing
+** pending terms.
+*/
+static int fts3DeleteAll(Fts3Table *p, int bContent){
+ int rc = SQLITE_OK; /* Return code */
+
+ /* Discard the contents of the pending-terms hash table. */
+ sqlite3Fts3PendingTermsClear(p);
+
+ /* Delete everything from the shadow tables. Except, leave %_content as
+ ** is if bContent is false. */
+ assert( p->zContentTbl==0 || bContent==0 );
+ if( bContent ) fts3SqlExec(&rc, p, SQL_DELETE_ALL_CONTENT, 0);
+ fts3SqlExec(&rc, p, SQL_DELETE_ALL_SEGMENTS, 0);
+ fts3SqlExec(&rc, p, SQL_DELETE_ALL_SEGDIR, 0);
+ if( p->bHasDocsize ){
+ fts3SqlExec(&rc, p, SQL_DELETE_ALL_DOCSIZE, 0);
+ }
+ if( p->bHasStat ){
+ fts3SqlExec(&rc, p, SQL_DELETE_ALL_STAT, 0);
+ }
+ return rc;
+}
+
+/*
+**
+*/
+static int langidFromSelect(Fts3Table *p, sqlite3_stmt *pSelect){
+ int iLangid = 0;
+ if( p->zLanguageid ) iLangid = sqlite3_column_int(pSelect, p->nColumn+1);
+ return iLangid;
+}
+
+/*
+** The first element in the apVal[] array is assumed to contain the docid
+** (an integer) of a row about to be deleted. Remove all terms from the
+** full-text index.
+*/
+static void fts3DeleteTerms(
+ int *pRC, /* Result code */
+ Fts3Table *p, /* The FTS table to delete from */
+ sqlite3_value *pRowid, /* The docid to be deleted */
+ u32 *aSz, /* Sizes of deleted document written here */
+ int *pbFound /* OUT: Set to true if row really does exist */
+){
+ int rc;
+ sqlite3_stmt *pSelect;
+
+ assert( *pbFound==0 );
+ if( *pRC ) return;
+ rc = fts3SqlStmt(p, SQL_SELECT_CONTENT_BY_ROWID, &pSelect, &pRowid);
+ if( rc==SQLITE_OK ){
+ if( SQLITE_ROW==sqlite3_step(pSelect) ){
+ int i;
+ int iLangid = langidFromSelect(p, pSelect);
+ rc = fts3PendingTermsDocid(p, iLangid, sqlite3_column_int64(pSelect, 0));
+ for(i=1; rc==SQLITE_OK && i<=p->nColumn; i++){
+ const char *zText = (const char *)sqlite3_column_text(pSelect, i);
+ rc = fts3PendingTermsAdd(p, iLangid, zText, -1, &aSz[i-1]);
+ aSz[p->nColumn] += sqlite3_column_bytes(pSelect, i);
+ }
+ if( rc!=SQLITE_OK ){
+ sqlite3_reset(pSelect);
+ *pRC = rc;
+ return;
+ }
+ *pbFound = 1;
+ }
+ rc = sqlite3_reset(pSelect);
+ }else{
+ sqlite3_reset(pSelect);
+ }
+ *pRC = rc;
+}
+
+/*
+** Forward declaration to account for the circular dependency between
+** functions fts3SegmentMerge() and fts3AllocateSegdirIdx().
+*/
+static int fts3SegmentMerge(Fts3Table *, int, int, int);
+
+/*
+** This function allocates a new level iLevel index in the segdir table.
+** Usually, indexes are allocated within a level sequentially starting
+** with 0, so the allocated index is one greater than the value returned
+** by:
+**
+** SELECT max(idx) FROM %_segdir WHERE level = :iLevel
+**
+** However, if there are already FTS3_MERGE_COUNT indexes at the requested
+** level, they are merged into a single level (iLevel+1) segment and the
+** allocated index is 0.
+**
+** If successful, *piIdx is set to the allocated index slot and SQLITE_OK
+** returned. Otherwise, an SQLite error code is returned.
+*/
+static int fts3AllocateSegdirIdx(
+ Fts3Table *p,
+ int iLangid, /* Language id */
+ int iIndex, /* Index for p->aIndex */
+ int iLevel,
+ int *piIdx
+){
+ int rc; /* Return Code */
+ sqlite3_stmt *pNextIdx; /* Query for next idx at level iLevel */
+ int iNext = 0; /* Result of query pNextIdx */
+
+ assert( iLangid>=0 );
+ assert( p->nIndex>=1 );
+
+ /* Set variable iNext to the next available segdir index at level iLevel. */
+ rc = fts3SqlStmt(p, SQL_NEXT_SEGMENT_INDEX, &pNextIdx, 0);
+ if( rc==SQLITE_OK ){
+ sqlite3_bind_int64(
+ pNextIdx, 1, getAbsoluteLevel(p, iLangid, iIndex, iLevel)
+ );
+ if( SQLITE_ROW==sqlite3_step(pNextIdx) ){
+ iNext = sqlite3_column_int(pNextIdx, 0);
+ }
+ rc = sqlite3_reset(pNextIdx);
+ }
+
+ if( rc==SQLITE_OK ){
+ /* If iNext is FTS3_MERGE_COUNT, indicating that level iLevel is already
+ ** full, merge all segments in level iLevel into a single iLevel+1
+ ** segment and allocate (newly freed) index 0 at level iLevel. Otherwise,
+ ** if iNext is less than FTS3_MERGE_COUNT, allocate index iNext.
+ */
+ if( iNext>=FTS3_MERGE_COUNT ){
+ fts3LogMerge(16, getAbsoluteLevel(p, iLangid, iIndex, iLevel));
+ rc = fts3SegmentMerge(p, iLangid, iIndex, iLevel);
+ *piIdx = 0;
+ }else{
+ *piIdx = iNext;
+ }
+ }
+
+ return rc;
+}
+
+/*
+** The %_segments table is declared as follows:
+**
+** CREATE TABLE %_segments(blockid INTEGER PRIMARY KEY, block BLOB)
+**
+** This function reads data from a single row of the %_segments table. The
+** specific row is identified by the iBlockid parameter. If paBlob is not
+** NULL, then a buffer is allocated using sqlite3_malloc() and populated
+** with the contents of the blob stored in the "block" column of the
+** identified table row is. Whether or not paBlob is NULL, *pnBlob is set
+** to the size of the blob in bytes before returning.
+**
+** If an error occurs, or the table does not contain the specified row,
+** an SQLite error code is returned. Otherwise, SQLITE_OK is returned. If
+** paBlob is non-NULL, then it is the responsibility of the caller to
+** eventually free the returned buffer.
+**
+** This function may leave an open sqlite3_blob* handle in the
+** Fts3Table.pSegments variable. This handle is reused by subsequent calls
+** to this function. The handle may be closed by calling the
+** sqlite3Fts3SegmentsClose() function. Reusing a blob handle is a handy
+** performance improvement, but the blob handle should always be closed
+** before control is returned to the user (to prevent a lock being held
+** on the database file for longer than necessary). Thus, any virtual table
+** method (xFilter etc.) that may directly or indirectly call this function
+** must call sqlite3Fts3SegmentsClose() before returning.
+*/
+SQLITE_PRIVATE int sqlite3Fts3ReadBlock(
+ Fts3Table *p, /* FTS3 table handle */
+ sqlite3_int64 iBlockid, /* Access the row with blockid=$iBlockid */
+ char **paBlob, /* OUT: Blob data in malloc'd buffer */
+ int *pnBlob, /* OUT: Size of blob data */
+ int *pnLoad /* OUT: Bytes actually loaded */
+){
+ int rc; /* Return code */
+
+ /* pnBlob must be non-NULL. paBlob may be NULL or non-NULL. */
+ assert( pnBlob );
+
+ if( p->pSegments ){
+ rc = sqlite3_blob_reopen(p->pSegments, iBlockid);
+ }else{
+ if( 0==p->zSegmentsTbl ){
+ p->zSegmentsTbl = sqlite3_mprintf("%s_segments", p->zName);
+ if( 0==p->zSegmentsTbl ) return SQLITE_NOMEM;
+ }
+ rc = sqlite3_blob_open(
+ p->db, p->zDb, p->zSegmentsTbl, "block", iBlockid, 0, &p->pSegments
+ );
+ }
+
+ if( rc==SQLITE_OK ){
+ int nByte = sqlite3_blob_bytes(p->pSegments);
+ *pnBlob = nByte;
+ if( paBlob ){
+ char *aByte = sqlite3_malloc(nByte + FTS3_NODE_PADDING);
+ if( !aByte ){
+ rc = SQLITE_NOMEM;
+ }else{
+ if( pnLoad && nByte>(FTS3_NODE_CHUNK_THRESHOLD) ){
+ nByte = FTS3_NODE_CHUNKSIZE;
+ *pnLoad = nByte;
+ }
+ rc = sqlite3_blob_read(p->pSegments, aByte, nByte, 0);
+ memset(&aByte[nByte], 0, FTS3_NODE_PADDING);
+ if( rc!=SQLITE_OK ){
+ sqlite3_free(aByte);
+ aByte = 0;
+ }
+ }
+ *paBlob = aByte;
+ }
+ }
+
+ return rc;
+}
+
+/*
+** Close the blob handle at p->pSegments, if it is open. See comments above
+** the sqlite3Fts3ReadBlock() function for details.
+*/
+SQLITE_PRIVATE void sqlite3Fts3SegmentsClose(Fts3Table *p){
+ sqlite3_blob_close(p->pSegments);
+ p->pSegments = 0;
+}
+
+static int fts3SegReaderIncrRead(Fts3SegReader *pReader){
+ int nRead; /* Number of bytes to read */
+ int rc; /* Return code */
+
+ nRead = MIN(pReader->nNode - pReader->nPopulate, FTS3_NODE_CHUNKSIZE);
+ rc = sqlite3_blob_read(
+ pReader->pBlob,
+ &pReader->aNode[pReader->nPopulate],
+ nRead,
+ pReader->nPopulate
+ );
+
+ if( rc==SQLITE_OK ){
+ pReader->nPopulate += nRead;
+ memset(&pReader->aNode[pReader->nPopulate], 0, FTS3_NODE_PADDING);
+ if( pReader->nPopulate==pReader->nNode ){
+ sqlite3_blob_close(pReader->pBlob);
+ pReader->pBlob = 0;
+ pReader->nPopulate = 0;
+ }
+ }
+ return rc;
+}
+
+static int fts3SegReaderRequire(Fts3SegReader *pReader, char *pFrom, int nByte){
+ int rc = SQLITE_OK;
+ assert( !pReader->pBlob
+ || (pFrom>=pReader->aNode && pFrom<&pReader->aNode[pReader->nNode])
+ );
+ while( pReader->pBlob && rc==SQLITE_OK
+ && (pFrom - pReader->aNode + nByte)>pReader->nPopulate
+ ){
+ rc = fts3SegReaderIncrRead(pReader);
+ }
+ return rc;
+}
+
+/*
+** Set an Fts3SegReader cursor to point at EOF.
+*/
+static void fts3SegReaderSetEof(Fts3SegReader *pSeg){
+ if( !fts3SegReaderIsRootOnly(pSeg) ){
+ sqlite3_free(pSeg->aNode);
+ sqlite3_blob_close(pSeg->pBlob);
+ pSeg->pBlob = 0;
+ }
+ pSeg->aNode = 0;
+}
+
+/*
+** Move the iterator passed as the first argument to the next term in the
+** segment. If successful, SQLITE_OK is returned. If there is no next term,
+** SQLITE_DONE. Otherwise, an SQLite error code.
+*/
+static int fts3SegReaderNext(
+ Fts3Table *p,
+ Fts3SegReader *pReader,
+ int bIncr
+){
+ int rc; /* Return code of various sub-routines */
+ char *pNext; /* Cursor variable */
+ int nPrefix; /* Number of bytes in term prefix */
+ int nSuffix; /* Number of bytes in term suffix */
+
+ if( !pReader->aDoclist ){
+ pNext = pReader->aNode;
+ }else{
+ pNext = &pReader->aDoclist[pReader->nDoclist];
+ }
+
+ if( !pNext || pNext>=&pReader->aNode[pReader->nNode] ){
+
+ if( fts3SegReaderIsPending(pReader) ){
+ Fts3HashElem *pElem = *(pReader->ppNextElem);
+ if( pElem==0 ){
+ pReader->aNode = 0;
+ }else{
+ PendingList *pList = (PendingList *)fts3HashData(pElem);
+ pReader->zTerm = (char *)fts3HashKey(pElem);
+ pReader->nTerm = fts3HashKeysize(pElem);
+ pReader->nNode = pReader->nDoclist = pList->nData + 1;
+ pReader->aNode = pReader->aDoclist = pList->aData;
+ pReader->ppNextElem++;
+ assert( pReader->aNode );
+ }
+ return SQLITE_OK;
+ }
+
+ fts3SegReaderSetEof(pReader);
+
+ /* If iCurrentBlock>=iLeafEndBlock, this is an EOF condition. All leaf
+ ** blocks have already been traversed. */
+ assert( pReader->iCurrentBlock<=pReader->iLeafEndBlock );
+ if( pReader->iCurrentBlock>=pReader->iLeafEndBlock ){
+ return SQLITE_OK;
+ }
+
+ rc = sqlite3Fts3ReadBlock(
+ p, ++pReader->iCurrentBlock, &pReader->aNode, &pReader->nNode,
+ (bIncr ? &pReader->nPopulate : 0)
+ );
+ if( rc!=SQLITE_OK ) return rc;
+ assert( pReader->pBlob==0 );
+ if( bIncr && pReader->nPopulate<pReader->nNode ){
+ pReader->pBlob = p->pSegments;
+ p->pSegments = 0;
+ }
+ pNext = pReader->aNode;
+ }
+
+ assert( !fts3SegReaderIsPending(pReader) );
+
+ rc = fts3SegReaderRequire(pReader, pNext, FTS3_VARINT_MAX*2);
+ if( rc!=SQLITE_OK ) return rc;
+
+ /* Because of the FTS3_NODE_PADDING bytes of padding, the following is
+ ** safe (no risk of overread) even if the node data is corrupted. */
+ pNext += sqlite3Fts3GetVarint32(pNext, &nPrefix);
+ pNext += sqlite3Fts3GetVarint32(pNext, &nSuffix);
+ if( nPrefix<0 || nSuffix<=0
+ || &pNext[nSuffix]>&pReader->aNode[pReader->nNode]
+ ){
+ return FTS_CORRUPT_VTAB;
+ }
+
+ if( nPrefix+nSuffix>pReader->nTermAlloc ){
+ int nNew = (nPrefix+nSuffix)*2;
+ char *zNew = sqlite3_realloc(pReader->zTerm, nNew);
+ if( !zNew ){
+ return SQLITE_NOMEM;
+ }
+ pReader->zTerm = zNew;
+ pReader->nTermAlloc = nNew;
+ }
+
+ rc = fts3SegReaderRequire(pReader, pNext, nSuffix+FTS3_VARINT_MAX);
+ if( rc!=SQLITE_OK ) return rc;
+
+ memcpy(&pReader->zTerm[nPrefix], pNext, nSuffix);
+ pReader->nTerm = nPrefix+nSuffix;
+ pNext += nSuffix;
+ pNext += sqlite3Fts3GetVarint32(pNext, &pReader->nDoclist);
+ pReader->aDoclist = pNext;
+ pReader->pOffsetList = 0;
+
+ /* Check that the doclist does not appear to extend past the end of the
+ ** b-tree node. And that the final byte of the doclist is 0x00. If either
+ ** of these statements is untrue, then the data structure is corrupt.
+ */
+ if( &pReader->aDoclist[pReader->nDoclist]>&pReader->aNode[pReader->nNode]
+ || (pReader->nPopulate==0 && pReader->aDoclist[pReader->nDoclist-1])
+ ){
+ return FTS_CORRUPT_VTAB;
+ }
+ return SQLITE_OK;
+}
+
+/*
+** Set the SegReader to point to the first docid in the doclist associated
+** with the current term.
+*/
+static int fts3SegReaderFirstDocid(Fts3Table *pTab, Fts3SegReader *pReader){
+ int rc = SQLITE_OK;
+ assert( pReader->aDoclist );
+ assert( !pReader->pOffsetList );
+ if( pTab->bDescIdx && fts3SegReaderIsPending(pReader) ){
+ u8 bEof = 0;
+ pReader->iDocid = 0;
+ pReader->nOffsetList = 0;
+ sqlite3Fts3DoclistPrev(0,
+ pReader->aDoclist, pReader->nDoclist, &pReader->pOffsetList,
+ &pReader->iDocid, &pReader->nOffsetList, &bEof
+ );
+ }else{
+ rc = fts3SegReaderRequire(pReader, pReader->aDoclist, FTS3_VARINT_MAX);
+ if( rc==SQLITE_OK ){
+ int n = sqlite3Fts3GetVarint(pReader->aDoclist, &pReader->iDocid);
+ pReader->pOffsetList = &pReader->aDoclist[n];
+ }
+ }
+ return rc;
+}
+
+/*
+** Advance the SegReader to point to the next docid in the doclist
+** associated with the current term.
+**
+** If arguments ppOffsetList and pnOffsetList are not NULL, then
+** *ppOffsetList is set to point to the first column-offset list
+** in the doclist entry (i.e. immediately past the docid varint).
+** *pnOffsetList is set to the length of the set of column-offset
+** lists, not including the nul-terminator byte. For example:
+*/
+static int fts3SegReaderNextDocid(
+ Fts3Table *pTab,
+ Fts3SegReader *pReader, /* Reader to advance to next docid */
+ char **ppOffsetList, /* OUT: Pointer to current position-list */
+ int *pnOffsetList /* OUT: Length of *ppOffsetList in bytes */
+){
+ int rc = SQLITE_OK;
+ char *p = pReader->pOffsetList;
+ char c = 0;
+
+ assert( p );
+
+ if( pTab->bDescIdx && fts3SegReaderIsPending(pReader) ){
+ /* A pending-terms seg-reader for an FTS4 table that uses order=desc.
+ ** Pending-terms doclists are always built up in ascending order, so
+ ** we have to iterate through them backwards here. */
+ u8 bEof = 0;
+ if( ppOffsetList ){
+ *ppOffsetList = pReader->pOffsetList;
+ *pnOffsetList = pReader->nOffsetList - 1;
+ }
+ sqlite3Fts3DoclistPrev(0,
+ pReader->aDoclist, pReader->nDoclist, &p, &pReader->iDocid,
+ &pReader->nOffsetList, &bEof
+ );
+ if( bEof ){
+ pReader->pOffsetList = 0;
+ }else{
+ pReader->pOffsetList = p;
+ }
+ }else{
+ char *pEnd = &pReader->aDoclist[pReader->nDoclist];
+
+ /* Pointer p currently points at the first byte of an offset list. The
+ ** following block advances it to point one byte past the end of
+ ** the same offset list. */
+ while( 1 ){
+
+ /* The following line of code (and the "p++" below the while() loop) is
+ ** normally all that is required to move pointer p to the desired
+ ** position. The exception is if this node is being loaded from disk
+ ** incrementally and pointer "p" now points to the first byte passed
+ ** the populated part of pReader->aNode[].
+ */
+ while( *p | c ) c = *p++ & 0x80;
+ assert( *p==0 );
+
+ if( pReader->pBlob==0 || p<&pReader->aNode[pReader->nPopulate] ) break;
+ rc = fts3SegReaderIncrRead(pReader);
+ if( rc!=SQLITE_OK ) return rc;
+ }
+ p++;
+
+ /* If required, populate the output variables with a pointer to and the
+ ** size of the previous offset-list.
+ */
+ if( ppOffsetList ){
+ *ppOffsetList = pReader->pOffsetList;
+ *pnOffsetList = (int)(p - pReader->pOffsetList - 1);
+ }
+
+ /* List may have been edited in place by fts3EvalNearTrim() */
+ while( p<pEnd && *p==0 ) p++;
+
+ /* If there are no more entries in the doclist, set pOffsetList to
+ ** NULL. Otherwise, set Fts3SegReader.iDocid to the next docid and
+ ** Fts3SegReader.pOffsetList to point to the next offset list before
+ ** returning.
+ */
+ if( p>=pEnd ){
+ pReader->pOffsetList = 0;
+ }else{
+ rc = fts3SegReaderRequire(pReader, p, FTS3_VARINT_MAX);
+ if( rc==SQLITE_OK ){
+ sqlite3_int64 iDelta;
+ pReader->pOffsetList = p + sqlite3Fts3GetVarint(p, &iDelta);
+ if( pTab->bDescIdx ){
+ pReader->iDocid -= iDelta;
+ }else{
+ pReader->iDocid += iDelta;
+ }
+ }
+ }
+ }
+
+ return SQLITE_OK;
+}
+
+
+SQLITE_PRIVATE int sqlite3Fts3MsrOvfl(
+ Fts3Cursor *pCsr,
+ Fts3MultiSegReader *pMsr,
+ int *pnOvfl
+){
+ Fts3Table *p = (Fts3Table*)pCsr->base.pVtab;
+ int nOvfl = 0;
+ int ii;
+ int rc = SQLITE_OK;
+ int pgsz = p->nPgsz;
+
+ assert( p->bFts4 );
+ assert( pgsz>0 );
+
+ for(ii=0; rc==SQLITE_OK && ii<pMsr->nSegment; ii++){
+ Fts3SegReader *pReader = pMsr->apSegment[ii];
+ if( !fts3SegReaderIsPending(pReader)
+ && !fts3SegReaderIsRootOnly(pReader)
+ ){
+ sqlite3_int64 jj;
+ for(jj=pReader->iStartBlock; jj<=pReader->iLeafEndBlock; jj++){
+ int nBlob;
+ rc = sqlite3Fts3ReadBlock(p, jj, 0, &nBlob, 0);
+ if( rc!=SQLITE_OK ) break;
+ if( (nBlob+35)>pgsz ){
+ nOvfl += (nBlob + 34)/pgsz;
+ }
+ }
+ }
+ }
+ *pnOvfl = nOvfl;
+ return rc;
+}
+
+/*
+** Free all allocations associated with the iterator passed as the
+** second argument.
+*/
+SQLITE_PRIVATE void sqlite3Fts3SegReaderFree(Fts3SegReader *pReader){
+ if( pReader && !fts3SegReaderIsPending(pReader) ){
+ sqlite3_free(pReader->zTerm);
+ if( !fts3SegReaderIsRootOnly(pReader) ){
+ sqlite3_free(pReader->aNode);
+ sqlite3_blob_close(pReader->pBlob);
+ }
+ }
+ sqlite3_free(pReader);
+}
+
+/*
+** Allocate a new SegReader object.
+*/
+SQLITE_PRIVATE int sqlite3Fts3SegReaderNew(
+ int iAge, /* Segment "age". */
+ int bLookup, /* True for a lookup only */
+ sqlite3_int64 iStartLeaf, /* First leaf to traverse */
+ sqlite3_int64 iEndLeaf, /* Final leaf to traverse */
+ sqlite3_int64 iEndBlock, /* Final block of segment */
+ const char *zRoot, /* Buffer containing root node */
+ int nRoot, /* Size of buffer containing root node */
+ Fts3SegReader **ppReader /* OUT: Allocated Fts3SegReader */
+){
+ Fts3SegReader *pReader; /* Newly allocated SegReader object */
+ int nExtra = 0; /* Bytes to allocate segment root node */
+
+ assert( iStartLeaf<=iEndLeaf );
+ if( iStartLeaf==0 ){
+ nExtra = nRoot + FTS3_NODE_PADDING;
+ }
+
+ pReader = (Fts3SegReader *)sqlite3_malloc(sizeof(Fts3SegReader) + nExtra);
+ if( !pReader ){
+ return SQLITE_NOMEM;
+ }
+ memset(pReader, 0, sizeof(Fts3SegReader));
+ pReader->iIdx = iAge;
+ pReader->bLookup = bLookup!=0;
+ pReader->iStartBlock = iStartLeaf;
+ pReader->iLeafEndBlock = iEndLeaf;
+ pReader->iEndBlock = iEndBlock;
+
+ if( nExtra ){
+ /* The entire segment is stored in the root node. */
+ pReader->aNode = (char *)&pReader[1];
+ pReader->rootOnly = 1;
+ pReader->nNode = nRoot;
+ memcpy(pReader->aNode, zRoot, nRoot);
+ memset(&pReader->aNode[nRoot], 0, FTS3_NODE_PADDING);
+ }else{
+ pReader->iCurrentBlock = iStartLeaf-1;
+ }
+ *ppReader = pReader;
+ return SQLITE_OK;
+}
+
+/*
+** This is a comparison function used as a qsort() callback when sorting
+** an array of pending terms by term. This occurs as part of flushing
+** the contents of the pending-terms hash table to the database.
+*/
+static int fts3CompareElemByTerm(const void *lhs, const void *rhs){
+ char *z1 = fts3HashKey(*(Fts3HashElem **)lhs);
+ char *z2 = fts3HashKey(*(Fts3HashElem **)rhs);
+ int n1 = fts3HashKeysize(*(Fts3HashElem **)lhs);
+ int n2 = fts3HashKeysize(*(Fts3HashElem **)rhs);
+
+ int n = (n1<n2 ? n1 : n2);
+ int c = memcmp(z1, z2, n);
+ if( c==0 ){
+ c = n1 - n2;
+ }
+ return c;
+}
+
+/*
+** This function is used to allocate an Fts3SegReader that iterates through
+** a subset of the terms stored in the Fts3Table.pendingTerms array.
+**
+** If the isPrefixIter parameter is zero, then the returned SegReader iterates
+** through each term in the pending-terms table. Or, if isPrefixIter is
+** non-zero, it iterates through each term and its prefixes. For example, if
+** the pending terms hash table contains the terms "sqlite", "mysql" and
+** "firebird", then the iterator visits the following 'terms' (in the order
+** shown):
+**
+** f fi fir fire fireb firebi firebir firebird
+** m my mys mysq mysql
+** s sq sql sqli sqlit sqlite
+**
+** Whereas if isPrefixIter is zero, the terms visited are:
+**
+** firebird mysql sqlite
+*/
+SQLITE_PRIVATE int sqlite3Fts3SegReaderPending(
+ Fts3Table *p, /* Virtual table handle */
+ int iIndex, /* Index for p->aIndex */
+ const char *zTerm, /* Term to search for */
+ int nTerm, /* Size of buffer zTerm */
+ int bPrefix, /* True for a prefix iterator */
+ Fts3SegReader **ppReader /* OUT: SegReader for pending-terms */
+){
+ Fts3SegReader *pReader = 0; /* Fts3SegReader object to return */
+ Fts3HashElem *pE; /* Iterator variable */
+ Fts3HashElem **aElem = 0; /* Array of term hash entries to scan */
+ int nElem = 0; /* Size of array at aElem */
+ int rc = SQLITE_OK; /* Return Code */
+ Fts3Hash *pHash;
+
+ pHash = &p->aIndex[iIndex].hPending;
+ if( bPrefix ){
+ int nAlloc = 0; /* Size of allocated array at aElem */
+
+ for(pE=fts3HashFirst(pHash); pE; pE=fts3HashNext(pE)){
+ char *zKey = (char *)fts3HashKey(pE);
+ int nKey = fts3HashKeysize(pE);
+ if( nTerm==0 || (nKey>=nTerm && 0==memcmp(zKey, zTerm, nTerm)) ){
+ if( nElem==nAlloc ){
+ Fts3HashElem **aElem2;
+ nAlloc += 16;
+ aElem2 = (Fts3HashElem **)sqlite3_realloc(
+ aElem, nAlloc*sizeof(Fts3HashElem *)
+ );
+ if( !aElem2 ){
+ rc = SQLITE_NOMEM;
+ nElem = 0;
+ break;
+ }
+ aElem = aElem2;
+ }
+
+ aElem[nElem++] = pE;
+ }
+ }
+
+ /* If more than one term matches the prefix, sort the Fts3HashElem
+ ** objects in term order using qsort(). This uses the same comparison
+ ** callback as is used when flushing terms to disk.
+ */
+ if( nElem>1 ){
+ qsort(aElem, nElem, sizeof(Fts3HashElem *), fts3CompareElemByTerm);
+ }
+
+ }else{
+ /* The query is a simple term lookup that matches at most one term in
+ ** the index. All that is required is a straight hash-lookup.
+ **
+ ** Because the stack address of pE may be accessed via the aElem pointer
+ ** below, the "Fts3HashElem *pE" must be declared so that it is valid
+ ** within this entire function, not just this "else{...}" block.
+ */
+ pE = fts3HashFindElem(pHash, zTerm, nTerm);
+ if( pE ){
+ aElem = &pE;
+ nElem = 1;
+ }
+ }
+
+ if( nElem>0 ){
+ int nByte = sizeof(Fts3SegReader) + (nElem+1)*sizeof(Fts3HashElem *);
+ pReader = (Fts3SegReader *)sqlite3_malloc(nByte);
+ if( !pReader ){
+ rc = SQLITE_NOMEM;
+ }else{
+ memset(pReader, 0, nByte);
+ pReader->iIdx = 0x7FFFFFFF;
+ pReader->ppNextElem = (Fts3HashElem **)&pReader[1];
+ memcpy(pReader->ppNextElem, aElem, nElem*sizeof(Fts3HashElem *));
+ }
+ }
+
+ if( bPrefix ){
+ sqlite3_free(aElem);
+ }
+ *ppReader = pReader;
+ return rc;
+}
+
+/*
+** Compare the entries pointed to by two Fts3SegReader structures.
+** Comparison is as follows:
+**
+** 1) EOF is greater than not EOF.
+**
+** 2) The current terms (if any) are compared using memcmp(). If one
+** term is a prefix of another, the longer term is considered the
+** larger.
+**
+** 3) By segment age. An older segment is considered larger.
+*/
+static int fts3SegReaderCmp(Fts3SegReader *pLhs, Fts3SegReader *pRhs){
+ int rc;
+ if( pLhs->aNode && pRhs->aNode ){
+ int rc2 = pLhs->nTerm - pRhs->nTerm;
+ if( rc2<0 ){
+ rc = memcmp(pLhs->zTerm, pRhs->zTerm, pLhs->nTerm);
+ }else{
+ rc = memcmp(pLhs->zTerm, pRhs->zTerm, pRhs->nTerm);
+ }
+ if( rc==0 ){
+ rc = rc2;
+ }
+ }else{
+ rc = (pLhs->aNode==0) - (pRhs->aNode==0);
+ }
+ if( rc==0 ){
+ rc = pRhs->iIdx - pLhs->iIdx;
+ }
+ assert( rc!=0 );
+ return rc;
+}
+
+/*
+** A different comparison function for SegReader structures. In this
+** version, it is assumed that each SegReader points to an entry in
+** a doclist for identical terms. Comparison is made as follows:
+**
+** 1) EOF (end of doclist in this case) is greater than not EOF.
+**
+** 2) By current docid.
+**
+** 3) By segment age. An older segment is considered larger.
+*/
+static int fts3SegReaderDoclistCmp(Fts3SegReader *pLhs, Fts3SegReader *pRhs){
+ int rc = (pLhs->pOffsetList==0)-(pRhs->pOffsetList==0);
+ if( rc==0 ){
+ if( pLhs->iDocid==pRhs->iDocid ){
+ rc = pRhs->iIdx - pLhs->iIdx;
+ }else{
+ rc = (pLhs->iDocid > pRhs->iDocid) ? 1 : -1;
+ }
+ }
+ assert( pLhs->aNode && pRhs->aNode );
+ return rc;
+}
+static int fts3SegReaderDoclistCmpRev(Fts3SegReader *pLhs, Fts3SegReader *pRhs){
+ int rc = (pLhs->pOffsetList==0)-(pRhs->pOffsetList==0);
+ if( rc==0 ){
+ if( pLhs->iDocid==pRhs->iDocid ){
+ rc = pRhs->iIdx - pLhs->iIdx;
+ }else{
+ rc = (pLhs->iDocid < pRhs->iDocid) ? 1 : -1;
+ }
+ }
+ assert( pLhs->aNode && pRhs->aNode );
+ return rc;
+}
+
+/*
+** Compare the term that the Fts3SegReader object passed as the first argument
+** points to with the term specified by arguments zTerm and nTerm.
+**
+** If the pSeg iterator is already at EOF, return 0. Otherwise, return
+** -ve if the pSeg term is less than zTerm/nTerm, 0 if the two terms are
+** equal, or +ve if the pSeg term is greater than zTerm/nTerm.
+*/
+static int fts3SegReaderTermCmp(
+ Fts3SegReader *pSeg, /* Segment reader object */
+ const char *zTerm, /* Term to compare to */
+ int nTerm /* Size of term zTerm in bytes */
+){
+ int res = 0;
+ if( pSeg->aNode ){
+ if( pSeg->nTerm>nTerm ){
+ res = memcmp(pSeg->zTerm, zTerm, nTerm);
+ }else{
+ res = memcmp(pSeg->zTerm, zTerm, pSeg->nTerm);
+ }
+ if( res==0 ){
+ res = pSeg->nTerm-nTerm;
+ }
+ }
+ return res;
+}
+
+/*
+** Argument apSegment is an array of nSegment elements. It is known that
+** the final (nSegment-nSuspect) members are already in sorted order
+** (according to the comparison function provided). This function shuffles
+** the array around until all entries are in sorted order.
+*/
+static void fts3SegReaderSort(
+ Fts3SegReader **apSegment, /* Array to sort entries of */
+ int nSegment, /* Size of apSegment array */
+ int nSuspect, /* Unsorted entry count */
+ int (*xCmp)(Fts3SegReader *, Fts3SegReader *) /* Comparison function */
+){
+ int i; /* Iterator variable */
+
+ assert( nSuspect<=nSegment );
+
+ if( nSuspect==nSegment ) nSuspect--;
+ for(i=nSuspect-1; i>=0; i--){
+ int j;
+ for(j=i; j<(nSegment-1); j++){
+ Fts3SegReader *pTmp;
+ if( xCmp(apSegment[j], apSegment[j+1])<0 ) break;
+ pTmp = apSegment[j+1];
+ apSegment[j+1] = apSegment[j];
+ apSegment[j] = pTmp;
+ }
+ }
+
+#ifndef NDEBUG
+ /* Check that the list really is sorted now. */
+ for(i=0; i<(nSuspect-1); i++){
+ assert( xCmp(apSegment[i], apSegment[i+1])<0 );
+ }
+#endif
+}
+
+/*
+** Insert a record into the %_segments table.
+*/
+static int fts3WriteSegment(
+ Fts3Table *p, /* Virtual table handle */
+ sqlite3_int64 iBlock, /* Block id for new block */
+ char *z, /* Pointer to buffer containing block data */
+ int n /* Size of buffer z in bytes */
+){
+ sqlite3_stmt *pStmt;
+ int rc = fts3SqlStmt(p, SQL_INSERT_SEGMENTS, &pStmt, 0);
+ if( rc==SQLITE_OK ){
+ sqlite3_bind_int64(pStmt, 1, iBlock);
+ sqlite3_bind_blob(pStmt, 2, z, n, SQLITE_STATIC);
+ sqlite3_step(pStmt);
+ rc = sqlite3_reset(pStmt);
+ }
+ return rc;
+}
+
+/*
+** Find the largest relative level number in the table. If successful, set
+** *pnMax to this value and return SQLITE_OK. Otherwise, if an error occurs,
+** set *pnMax to zero and return an SQLite error code.
+*/
+SQLITE_PRIVATE int sqlite3Fts3MaxLevel(Fts3Table *p, int *pnMax){
+ int rc;
+ int mxLevel = 0;
+ sqlite3_stmt *pStmt = 0;
+
+ rc = fts3SqlStmt(p, SQL_SELECT_MXLEVEL, &pStmt, 0);
+ if( rc==SQLITE_OK ){
+ if( SQLITE_ROW==sqlite3_step(pStmt) ){
+ mxLevel = sqlite3_column_int(pStmt, 0);
+ }
+ rc = sqlite3_reset(pStmt);
+ }
+ *pnMax = mxLevel;
+ return rc;
+}
+
+/*
+** Insert a record into the %_segdir table.
+*/
+static int fts3WriteSegdir(
+ Fts3Table *p, /* Virtual table handle */
+ sqlite3_int64 iLevel, /* Value for "level" field (absolute level) */
+ int iIdx, /* Value for "idx" field */
+ sqlite3_int64 iStartBlock, /* Value for "start_block" field */
+ sqlite3_int64 iLeafEndBlock, /* Value for "leaves_end_block" field */
+ sqlite3_int64 iEndBlock, /* Value for "end_block" field */
+ char *zRoot, /* Blob value for "root" field */
+ int nRoot /* Number of bytes in buffer zRoot */
+){
+ sqlite3_stmt *pStmt;
+ int rc = fts3SqlStmt(p, SQL_INSERT_SEGDIR, &pStmt, 0);
+ if( rc==SQLITE_OK ){
+ sqlite3_bind_int64(pStmt, 1, iLevel);
+ sqlite3_bind_int(pStmt, 2, iIdx);
+ sqlite3_bind_int64(pStmt, 3, iStartBlock);
+ sqlite3_bind_int64(pStmt, 4, iLeafEndBlock);
+ sqlite3_bind_int64(pStmt, 5, iEndBlock);
+ sqlite3_bind_blob(pStmt, 6, zRoot, nRoot, SQLITE_STATIC);
+ sqlite3_step(pStmt);
+ rc = sqlite3_reset(pStmt);
+ }
+ return rc;
+}
+
+/*
+** Return the size of the common prefix (if any) shared by zPrev and
+** zNext, in bytes. For example,
+**
+** fts3PrefixCompress("abc", 3, "abcdef", 6) // returns 3
+** fts3PrefixCompress("abX", 3, "abcdef", 6) // returns 2
+** fts3PrefixCompress("abX", 3, "Xbcdef", 6) // returns 0
+*/
+static int fts3PrefixCompress(
+ const char *zPrev, /* Buffer containing previous term */
+ int nPrev, /* Size of buffer zPrev in bytes */
+ const char *zNext, /* Buffer containing next term */
+ int nNext /* Size of buffer zNext in bytes */
+){
+ int n;
+ UNUSED_PARAMETER(nNext);
+ for(n=0; n<nPrev && zPrev[n]==zNext[n]; n++);
+ return n;
+}
+
+/*
+** Add term zTerm to the SegmentNode. It is guaranteed that zTerm is larger
+** (according to memcmp) than the previous term.
+*/
+static int fts3NodeAddTerm(
+ Fts3Table *p, /* Virtual table handle */
+ SegmentNode **ppTree, /* IN/OUT: SegmentNode handle */
+ int isCopyTerm, /* True if zTerm/nTerm is transient */
+ const char *zTerm, /* Pointer to buffer containing term */
+ int nTerm /* Size of term in bytes */
+){
+ SegmentNode *pTree = *ppTree;
+ int rc;
+ SegmentNode *pNew;
+
+ /* First try to append the term to the current node. Return early if
+ ** this is possible.
+ */
+ if( pTree ){
+ int nData = pTree->nData; /* Current size of node in bytes */
+ int nReq = nData; /* Required space after adding zTerm */
+ int nPrefix; /* Number of bytes of prefix compression */
+ int nSuffix; /* Suffix length */
+
+ nPrefix = fts3PrefixCompress(pTree->zTerm, pTree->nTerm, zTerm, nTerm);
+ nSuffix = nTerm-nPrefix;
+
+ nReq += sqlite3Fts3VarintLen(nPrefix)+sqlite3Fts3VarintLen(nSuffix)+nSuffix;
+ if( nReq<=p->nNodeSize || !pTree->zTerm ){
+
+ if( nReq>p->nNodeSize ){
+ /* An unusual case: this is the first term to be added to the node
+ ** and the static node buffer (p->nNodeSize bytes) is not large
+ ** enough. Use a separately malloced buffer instead This wastes
+ ** p->nNodeSize bytes, but since this scenario only comes about when
+ ** the database contain two terms that share a prefix of almost 2KB,
+ ** this is not expected to be a serious problem.
+ */
+ assert( pTree->aData==(char *)&pTree[1] );
+ pTree->aData = (char *)sqlite3_malloc(nReq);
+ if( !pTree->aData ){
+ return SQLITE_NOMEM;
+ }
+ }
+
+ if( pTree->zTerm ){
+ /* There is no prefix-length field for first term in a node */
+ nData += sqlite3Fts3PutVarint(&pTree->aData[nData], nPrefix);
+ }
+
+ nData += sqlite3Fts3PutVarint(&pTree->aData[nData], nSuffix);
+ memcpy(&pTree->aData[nData], &zTerm[nPrefix], nSuffix);
+ pTree->nData = nData + nSuffix;
+ pTree->nEntry++;
+
+ if( isCopyTerm ){
+ if( pTree->nMalloc<nTerm ){
+ char *zNew = sqlite3_realloc(pTree->zMalloc, nTerm*2);
+ if( !zNew ){
+ return SQLITE_NOMEM;
+ }
+ pTree->nMalloc = nTerm*2;
+ pTree->zMalloc = zNew;
+ }
+ pTree->zTerm = pTree->zMalloc;
+ memcpy(pTree->zTerm, zTerm, nTerm);
+ pTree->nTerm = nTerm;
+ }else{
+ pTree->zTerm = (char *)zTerm;
+ pTree->nTerm = nTerm;
+ }
+ return SQLITE_OK;
+ }
+ }
+
+ /* If control flows to here, it was not possible to append zTerm to the
+ ** current node. Create a new node (a right-sibling of the current node).
+ ** If this is the first node in the tree, the term is added to it.
+ **
+ ** Otherwise, the term is not added to the new node, it is left empty for
+ ** now. Instead, the term is inserted into the parent of pTree. If pTree
+ ** has no parent, one is created here.
+ */
+ pNew = (SegmentNode *)sqlite3_malloc(sizeof(SegmentNode) + p->nNodeSize);
+ if( !pNew ){
+ return SQLITE_NOMEM;
+ }
+ memset(pNew, 0, sizeof(SegmentNode));
+ pNew->nData = 1 + FTS3_VARINT_MAX;
+ pNew->aData = (char *)&pNew[1];
+
+ if( pTree ){
+ SegmentNode *pParent = pTree->pParent;
+ rc = fts3NodeAddTerm(p, &pParent, isCopyTerm, zTerm, nTerm);
+ if( pTree->pParent==0 ){
+ pTree->pParent = pParent;
+ }
+ pTree->pRight = pNew;
+ pNew->pLeftmost = pTree->pLeftmost;
+ pNew->pParent = pParent;
+ pNew->zMalloc = pTree->zMalloc;
+ pNew->nMalloc = pTree->nMalloc;
+ pTree->zMalloc = 0;
+ }else{
+ pNew->pLeftmost = pNew;
+ rc = fts3NodeAddTerm(p, &pNew, isCopyTerm, zTerm, nTerm);
+ }
+
+ *ppTree = pNew;
+ return rc;
+}
+
+/*
+** Helper function for fts3NodeWrite().
+*/
+static int fts3TreeFinishNode(
+ SegmentNode *pTree,
+ int iHeight,
+ sqlite3_int64 iLeftChild
+){
+ int nStart;
+ assert( iHeight>=1 && iHeight<128 );
+ nStart = FTS3_VARINT_MAX - sqlite3Fts3VarintLen(iLeftChild);
+ pTree->aData[nStart] = (char)iHeight;
+ sqlite3Fts3PutVarint(&pTree->aData[nStart+1], iLeftChild);
+ return nStart;
+}
+
+/*
+** Write the buffer for the segment node pTree and all of its peers to the
+** database. Then call this function recursively to write the parent of
+** pTree and its peers to the database.
+**
+** Except, if pTree is a root node, do not write it to the database. Instead,
+** set output variables *paRoot and *pnRoot to contain the root node.
+**
+** If successful, SQLITE_OK is returned and output variable *piLast is
+** set to the largest blockid written to the database (or zero if no
+** blocks were written to the db). Otherwise, an SQLite error code is
+** returned.
+*/
+static int fts3NodeWrite(
+ Fts3Table *p, /* Virtual table handle */
+ SegmentNode *pTree, /* SegmentNode handle */
+ int iHeight, /* Height of this node in tree */
+ sqlite3_int64 iLeaf, /* Block id of first leaf node */
+ sqlite3_int64 iFree, /* Block id of next free slot in %_segments */
+ sqlite3_int64 *piLast, /* OUT: Block id of last entry written */
+ char **paRoot, /* OUT: Data for root node */
+ int *pnRoot /* OUT: Size of root node in bytes */
+){
+ int rc = SQLITE_OK;
+
+ if( !pTree->pParent ){
+ /* Root node of the tree. */
+ int nStart = fts3TreeFinishNode(pTree, iHeight, iLeaf);
+ *piLast = iFree-1;
+ *pnRoot = pTree->nData - nStart;
+ *paRoot = &pTree->aData[nStart];
+ }else{
+ SegmentNode *pIter;
+ sqlite3_int64 iNextFree = iFree;
+ sqlite3_int64 iNextLeaf = iLeaf;
+ for(pIter=pTree->pLeftmost; pIter && rc==SQLITE_OK; pIter=pIter->pRight){
+ int nStart = fts3TreeFinishNode(pIter, iHeight, iNextLeaf);
+ int nWrite = pIter->nData - nStart;
+
+ rc = fts3WriteSegment(p, iNextFree, &pIter->aData[nStart], nWrite);
+ iNextFree++;
+ iNextLeaf += (pIter->nEntry+1);
+ }
+ if( rc==SQLITE_OK ){
+ assert( iNextLeaf==iFree );
+ rc = fts3NodeWrite(
+ p, pTree->pParent, iHeight+1, iFree, iNextFree, piLast, paRoot, pnRoot
+ );
+ }
+ }
+
+ return rc;
+}
+
+/*
+** Free all memory allocations associated with the tree pTree.
+*/
+static void fts3NodeFree(SegmentNode *pTree){
+ if( pTree ){
+ SegmentNode *p = pTree->pLeftmost;
+ fts3NodeFree(p->pParent);
+ while( p ){
+ SegmentNode *pRight = p->pRight;
+ if( p->aData!=(char *)&p[1] ){
+ sqlite3_free(p->aData);
+ }
+ assert( pRight==0 || p->zMalloc==0 );
+ sqlite3_free(p->zMalloc);
+ sqlite3_free(p);
+ p = pRight;
+ }
+ }
+}
+
+/*
+** Add a term to the segment being constructed by the SegmentWriter object
+** *ppWriter. When adding the first term to a segment, *ppWriter should
+** be passed NULL. This function will allocate a new SegmentWriter object
+** and return it via the input/output variable *ppWriter in this case.
+**
+** If successful, SQLITE_OK is returned. Otherwise, an SQLite error code.
+*/
+static int fts3SegWriterAdd(
+ Fts3Table *p, /* Virtual table handle */
+ SegmentWriter **ppWriter, /* IN/OUT: SegmentWriter handle */
+ int isCopyTerm, /* True if buffer zTerm must be copied */
+ const char *zTerm, /* Pointer to buffer containing term */
+ int nTerm, /* Size of term in bytes */
+ const char *aDoclist, /* Pointer to buffer containing doclist */
+ int nDoclist /* Size of doclist in bytes */
+){
+ int nPrefix; /* Size of term prefix in bytes */
+ int nSuffix; /* Size of term suffix in bytes */
+ int nReq; /* Number of bytes required on leaf page */
+ int nData;
+ SegmentWriter *pWriter = *ppWriter;
+
+ if( !pWriter ){
+ int rc;
+ sqlite3_stmt *pStmt;
+
+ /* Allocate the SegmentWriter structure */
+ pWriter = (SegmentWriter *)sqlite3_malloc(sizeof(SegmentWriter));
+ if( !pWriter ) return SQLITE_NOMEM;
+ memset(pWriter, 0, sizeof(SegmentWriter));
+ *ppWriter = pWriter;
+
+ /* Allocate a buffer in which to accumulate data */
+ pWriter->aData = (char *)sqlite3_malloc(p->nNodeSize);
+ if( !pWriter->aData ) return SQLITE_NOMEM;
+ pWriter->nSize = p->nNodeSize;
+
+ /* Find the next free blockid in the %_segments table */
+ rc = fts3SqlStmt(p, SQL_NEXT_SEGMENTS_ID, &pStmt, 0);
+ if( rc!=SQLITE_OK ) return rc;
+ if( SQLITE_ROW==sqlite3_step(pStmt) ){
+ pWriter->iFree = sqlite3_column_int64(pStmt, 0);
+ pWriter->iFirst = pWriter->iFree;
+ }
+ rc = sqlite3_reset(pStmt);
+ if( rc!=SQLITE_OK ) return rc;
+ }
+ nData = pWriter->nData;
+
+ nPrefix = fts3PrefixCompress(pWriter->zTerm, pWriter->nTerm, zTerm, nTerm);
+ nSuffix = nTerm-nPrefix;
+
+ /* Figure out how many bytes are required by this new entry */
+ nReq = sqlite3Fts3VarintLen(nPrefix) + /* varint containing prefix size */
+ sqlite3Fts3VarintLen(nSuffix) + /* varint containing suffix size */
+ nSuffix + /* Term suffix */
+ sqlite3Fts3VarintLen(nDoclist) + /* Size of doclist */
+ nDoclist; /* Doclist data */
+
+ if( nData>0 && nData+nReq>p->nNodeSize ){
+ int rc;
+
+ /* The current leaf node is full. Write it out to the database. */
+ rc = fts3WriteSegment(p, pWriter->iFree++, pWriter->aData, nData);
+ if( rc!=SQLITE_OK ) return rc;
+ p->nLeafAdd++;
+
+ /* Add the current term to the interior node tree. The term added to
+ ** the interior tree must:
+ **
+ ** a) be greater than the largest term on the leaf node just written
+ ** to the database (still available in pWriter->zTerm), and
+ **
+ ** b) be less than or equal to the term about to be added to the new
+ ** leaf node (zTerm/nTerm).
+ **
+ ** In other words, it must be the prefix of zTerm 1 byte longer than
+ ** the common prefix (if any) of zTerm and pWriter->zTerm.
+ */
+ assert( nPrefix<nTerm );
+ rc = fts3NodeAddTerm(p, &pWriter->pTree, isCopyTerm, zTerm, nPrefix+1);
+ if( rc!=SQLITE_OK ) return rc;
+
+ nData = 0;
+ pWriter->nTerm = 0;
+
+ nPrefix = 0;
+ nSuffix = nTerm;
+ nReq = 1 + /* varint containing prefix size */
+ sqlite3Fts3VarintLen(nTerm) + /* varint containing suffix size */
+ nTerm + /* Term suffix */
+ sqlite3Fts3VarintLen(nDoclist) + /* Size of doclist */
+ nDoclist; /* Doclist data */
+ }
+
+ /* If the buffer currently allocated is too small for this entry, realloc
+ ** the buffer to make it large enough.
+ */
+ if( nReq>pWriter->nSize ){
+ char *aNew = sqlite3_realloc(pWriter->aData, nReq);
+ if( !aNew ) return SQLITE_NOMEM;
+ pWriter->aData = aNew;
+ pWriter->nSize = nReq;
+ }
+ assert( nData+nReq<=pWriter->nSize );
+
+ /* Append the prefix-compressed term and doclist to the buffer. */
+ nData += sqlite3Fts3PutVarint(&pWriter->aData[nData], nPrefix);
+ nData += sqlite3Fts3PutVarint(&pWriter->aData[nData], nSuffix);
+ memcpy(&pWriter->aData[nData], &zTerm[nPrefix], nSuffix);
+ nData += nSuffix;
+ nData += sqlite3Fts3PutVarint(&pWriter->aData[nData], nDoclist);
+ memcpy(&pWriter->aData[nData], aDoclist, nDoclist);
+ pWriter->nData = nData + nDoclist;
+
+ /* Save the current term so that it can be used to prefix-compress the next.
+ ** If the isCopyTerm parameter is true, then the buffer pointed to by
+ ** zTerm is transient, so take a copy of the term data. Otherwise, just
+ ** store a copy of the pointer.
+ */
+ if( isCopyTerm ){
+ if( nTerm>pWriter->nMalloc ){
+ char *zNew = sqlite3_realloc(pWriter->zMalloc, nTerm*2);
+ if( !zNew ){
+ return SQLITE_NOMEM;
+ }
+ pWriter->nMalloc = nTerm*2;
+ pWriter->zMalloc = zNew;
+ pWriter->zTerm = zNew;
+ }
+ assert( pWriter->zTerm==pWriter->zMalloc );
+ memcpy(pWriter->zTerm, zTerm, nTerm);
+ }else{
+ pWriter->zTerm = (char *)zTerm;
+ }
+ pWriter->nTerm = nTerm;
+
+ return SQLITE_OK;
+}
+
+/*
+** Flush all data associated with the SegmentWriter object pWriter to the
+** database. This function must be called after all terms have been added
+** to the segment using fts3SegWriterAdd(). If successful, SQLITE_OK is
+** returned. Otherwise, an SQLite error code.
+*/
+static int fts3SegWriterFlush(
+ Fts3Table *p, /* Virtual table handle */
+ SegmentWriter *pWriter, /* SegmentWriter to flush to the db */
+ sqlite3_int64 iLevel, /* Value for 'level' column of %_segdir */
+ int iIdx /* Value for 'idx' column of %_segdir */
+){
+ int rc; /* Return code */
+ if( pWriter->pTree ){
+ sqlite3_int64 iLast = 0; /* Largest block id written to database */
+ sqlite3_int64 iLastLeaf; /* Largest leaf block id written to db */
+ char *zRoot = NULL; /* Pointer to buffer containing root node */
+ int nRoot = 0; /* Size of buffer zRoot */
+
+ iLastLeaf = pWriter->iFree;
+ rc = fts3WriteSegment(p, pWriter->iFree++, pWriter->aData, pWriter->nData);
+ if( rc==SQLITE_OK ){
+ rc = fts3NodeWrite(p, pWriter->pTree, 1,
+ pWriter->iFirst, pWriter->iFree, &iLast, &zRoot, &nRoot);
+ }
+ if( rc==SQLITE_OK ){
+ rc = fts3WriteSegdir(
+ p, iLevel, iIdx, pWriter->iFirst, iLastLeaf, iLast, zRoot, nRoot);
+ }
+ }else{
+ /* The entire tree fits on the root node. Write it to the segdir table. */
+ rc = fts3WriteSegdir(
+ p, iLevel, iIdx, 0, 0, 0, pWriter->aData, pWriter->nData);
+ }
+ p->nLeafAdd++;
+ return rc;
+}
+
+/*
+** Release all memory held by the SegmentWriter object passed as the
+** first argument.
+*/
+static void fts3SegWriterFree(SegmentWriter *pWriter){
+ if( pWriter ){
+ sqlite3_free(pWriter->aData);
+ sqlite3_free(pWriter->zMalloc);
+ fts3NodeFree(pWriter->pTree);
+ sqlite3_free(pWriter);
+ }
+}
+
+/*
+** The first value in the apVal[] array is assumed to contain an integer.
+** This function tests if there exist any documents with docid values that
+** are different from that integer. i.e. if deleting the document with docid
+** pRowid would mean the FTS3 table were empty.
+**
+** If successful, *pisEmpty is set to true if the table is empty except for
+** document pRowid, or false otherwise, and SQLITE_OK is returned. If an
+** error occurs, an SQLite error code is returned.
+*/
+static int fts3IsEmpty(Fts3Table *p, sqlite3_value *pRowid, int *pisEmpty){
+ sqlite3_stmt *pStmt;
+ int rc;
+ if( p->zContentTbl ){
+ /* If using the content=xxx option, assume the table is never empty */
+ *pisEmpty = 0;
+ rc = SQLITE_OK;
+ }else{
+ rc = fts3SqlStmt(p, SQL_IS_EMPTY, &pStmt, &pRowid);
+ if( rc==SQLITE_OK ){
+ if( SQLITE_ROW==sqlite3_step(pStmt) ){
+ *pisEmpty = sqlite3_column_int(pStmt, 0);
+ }
+ rc = sqlite3_reset(pStmt);
+ }
+ }
+ return rc;
+}
+
+/*
+** Set *pnMax to the largest segment level in the database for the index
+** iIndex.
+**
+** Segment levels are stored in the 'level' column of the %_segdir table.
+**
+** Return SQLITE_OK if successful, or an SQLite error code if not.
+*/
+static int fts3SegmentMaxLevel(
+ Fts3Table *p,
+ int iLangid,
+ int iIndex,
+ sqlite3_int64 *pnMax
+){
+ sqlite3_stmt *pStmt;
+ int rc;
+ assert( iIndex>=0 && iIndex<p->nIndex );
+
+ /* Set pStmt to the compiled version of:
+ **
+ ** SELECT max(level) FROM %Q.'%q_segdir' WHERE level BETWEEN ? AND ?
+ **
+ ** (1024 is actually the value of macro FTS3_SEGDIR_PREFIXLEVEL_STR).
+ */
+ rc = fts3SqlStmt(p, SQL_SELECT_SEGDIR_MAX_LEVEL, &pStmt, 0);
+ if( rc!=SQLITE_OK ) return rc;
+ sqlite3_bind_int64(pStmt, 1, getAbsoluteLevel(p, iLangid, iIndex, 0));
+ sqlite3_bind_int64(pStmt, 2,
+ getAbsoluteLevel(p, iLangid, iIndex, FTS3_SEGDIR_MAXLEVEL-1)
+ );
+ if( SQLITE_ROW==sqlite3_step(pStmt) ){
+ *pnMax = sqlite3_column_int64(pStmt, 0);
+ }
+ return sqlite3_reset(pStmt);
+}
+
+/*
+** Delete all entries in the %_segments table associated with the segment
+** opened with seg-reader pSeg. This function does not affect the contents
+** of the %_segdir table.
+*/
+static int fts3DeleteSegment(
+ Fts3Table *p, /* FTS table handle */
+ Fts3SegReader *pSeg /* Segment to delete */
+){
+ int rc = SQLITE_OK; /* Return code */
+ if( pSeg->iStartBlock ){
+ sqlite3_stmt *pDelete; /* SQL statement to delete rows */
+ rc = fts3SqlStmt(p, SQL_DELETE_SEGMENTS_RANGE, &pDelete, 0);
+ if( rc==SQLITE_OK ){
+ sqlite3_bind_int64(pDelete, 1, pSeg->iStartBlock);
+ sqlite3_bind_int64(pDelete, 2, pSeg->iEndBlock);
+ sqlite3_step(pDelete);
+ rc = sqlite3_reset(pDelete);
+ }
+ }
+ return rc;
+}
+
+/*
+** This function is used after merging multiple segments into a single large
+** segment to delete the old, now redundant, segment b-trees. Specifically,
+** it:
+**
+** 1) Deletes all %_segments entries for the segments associated with
+** each of the SegReader objects in the array passed as the third
+** argument, and
+**
+** 2) deletes all %_segdir entries with level iLevel, or all %_segdir
+** entries regardless of level if (iLevel<0).
+**
+** SQLITE_OK is returned if successful, otherwise an SQLite error code.
+*/
+static int fts3DeleteSegdir(
+ Fts3Table *p, /* Virtual table handle */
+ int iLangid, /* Language id */
+ int iIndex, /* Index for p->aIndex */
+ int iLevel, /* Level of %_segdir entries to delete */
+ Fts3SegReader **apSegment, /* Array of SegReader objects */
+ int nReader /* Size of array apSegment */
+){
+ int rc = SQLITE_OK; /* Return Code */
+ int i; /* Iterator variable */
+ sqlite3_stmt *pDelete = 0; /* SQL statement to delete rows */
+
+ for(i=0; rc==SQLITE_OK && i<nReader; i++){
+ rc = fts3DeleteSegment(p, apSegment[i]);
+ }
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+
+ assert( iLevel>=0 || iLevel==FTS3_SEGCURSOR_ALL );
+ if( iLevel==FTS3_SEGCURSOR_ALL ){
+ rc = fts3SqlStmt(p, SQL_DELETE_SEGDIR_RANGE, &pDelete, 0);
+ if( rc==SQLITE_OK ){
+ sqlite3_bind_int64(pDelete, 1, getAbsoluteLevel(p, iLangid, iIndex, 0));
+ sqlite3_bind_int64(pDelete, 2,
+ getAbsoluteLevel(p, iLangid, iIndex, FTS3_SEGDIR_MAXLEVEL-1)
+ );
+ }
+ }else{
+ rc = fts3SqlStmt(p, SQL_DELETE_SEGDIR_LEVEL, &pDelete, 0);
+ if( rc==SQLITE_OK ){
+ sqlite3_bind_int64(
+ pDelete, 1, getAbsoluteLevel(p, iLangid, iIndex, iLevel)
+ );
+ }
+ }
+
+ if( rc==SQLITE_OK ){
+ sqlite3_step(pDelete);
+ rc = sqlite3_reset(pDelete);
+ }
+
+ return rc;
+}
+
+/*
+** When this function is called, buffer *ppList (size *pnList bytes) contains
+** a position list that may (or may not) feature multiple columns. This
+** function adjusts the pointer *ppList and the length *pnList so that they
+** identify the subset of the position list that corresponds to column iCol.
+**
+** If there are no entries in the input position list for column iCol, then
+** *pnList is set to zero before returning.
+**
+** If parameter bZero is non-zero, then any part of the input list following
+** the end of the output list is zeroed before returning.
+*/
+static void fts3ColumnFilter(
+ int iCol, /* Column to filter on */
+ int bZero, /* Zero out anything following *ppList */
+ char **ppList, /* IN/OUT: Pointer to position list */
+ int *pnList /* IN/OUT: Size of buffer *ppList in bytes */
+){
+ char *pList = *ppList;
+ int nList = *pnList;
+ char *pEnd = &pList[nList];
+ int iCurrent = 0;
+ char *p = pList;
+
+ assert( iCol>=0 );
+ while( 1 ){
+ char c = 0;
+ while( p<pEnd && (c | *p)&0xFE ) c = *p++ & 0x80;
+
+ if( iCol==iCurrent ){
+ nList = (int)(p - pList);
+ break;
+ }
+
+ nList -= (int)(p - pList);
+ pList = p;
+ if( nList==0 ){
+ break;
+ }
+ p = &pList[1];
+ p += sqlite3Fts3GetVarint32(p, &iCurrent);
+ }
+
+ if( bZero && &pList[nList]!=pEnd ){
+ memset(&pList[nList], 0, pEnd - &pList[nList]);
+ }
+ *ppList = pList;
+ *pnList = nList;
+}
+
+/*
+** Cache data in the Fts3MultiSegReader.aBuffer[] buffer (overwriting any
+** existing data). Grow the buffer if required.
+**
+** If successful, return SQLITE_OK. Otherwise, if an OOM error is encountered
+** trying to resize the buffer, return SQLITE_NOMEM.
+*/
+static int fts3MsrBufferData(
+ Fts3MultiSegReader *pMsr, /* Multi-segment-reader handle */
+ char *pList,
+ int nList
+){
+ if( nList>pMsr->nBuffer ){
+ char *pNew;
+ pMsr->nBuffer = nList*2;
+ pNew = (char *)sqlite3_realloc(pMsr->aBuffer, pMsr->nBuffer);
+ if( !pNew ) return SQLITE_NOMEM;
+ pMsr->aBuffer = pNew;
+ }
+
+ memcpy(pMsr->aBuffer, pList, nList);
+ return SQLITE_OK;
+}
+
+SQLITE_PRIVATE int sqlite3Fts3MsrIncrNext(
+ Fts3Table *p, /* Virtual table handle */
+ Fts3MultiSegReader *pMsr, /* Multi-segment-reader handle */
+ sqlite3_int64 *piDocid, /* OUT: Docid value */
+ char **paPoslist, /* OUT: Pointer to position list */
+ int *pnPoslist /* OUT: Size of position list in bytes */
+){
+ int nMerge = pMsr->nAdvance;
+ Fts3SegReader **apSegment = pMsr->apSegment;
+ int (*xCmp)(Fts3SegReader *, Fts3SegReader *) = (
+ p->bDescIdx ? fts3SegReaderDoclistCmpRev : fts3SegReaderDoclistCmp
+ );
+
+ if( nMerge==0 ){
+ *paPoslist = 0;
+ return SQLITE_OK;
+ }
+
+ while( 1 ){
+ Fts3SegReader *pSeg;
+ pSeg = pMsr->apSegment[0];
+
+ if( pSeg->pOffsetList==0 ){
+ *paPoslist = 0;
+ break;
+ }else{
+ int rc;
+ char *pList;
+ int nList;
+ int j;
+ sqlite3_int64 iDocid = apSegment[0]->iDocid;
+
+ rc = fts3SegReaderNextDocid(p, apSegment[0], &pList, &nList);
+ j = 1;
+ while( rc==SQLITE_OK
+ && j<nMerge
+ && apSegment[j]->pOffsetList
+ && apSegment[j]->iDocid==iDocid
+ ){
+ rc = fts3SegReaderNextDocid(p, apSegment[j], 0, 0);
+ j++;
+ }
+ if( rc!=SQLITE_OK ) return rc;
+ fts3SegReaderSort(pMsr->apSegment, nMerge, j, xCmp);
+
+ if( nList>0 && fts3SegReaderIsPending(apSegment[0]) ){
+ rc = fts3MsrBufferData(pMsr, pList, nList+1);
+ if( rc!=SQLITE_OK ) return rc;
+ assert( (pMsr->aBuffer[nList] & 0xFE)==0x00 );
+ pList = pMsr->aBuffer;
+ }
+
+ if( pMsr->iColFilter>=0 ){
+ fts3ColumnFilter(pMsr->iColFilter, 1, &pList, &nList);
+ }
+
+ if( nList>0 ){
+ *paPoslist = pList;
+ *piDocid = iDocid;
+ *pnPoslist = nList;
+ break;
+ }
+ }
+ }
+
+ return SQLITE_OK;
+}
+
+static int fts3SegReaderStart(
+ Fts3Table *p, /* Virtual table handle */
+ Fts3MultiSegReader *pCsr, /* Cursor object */
+ const char *zTerm, /* Term searched for (or NULL) */
+ int nTerm /* Length of zTerm in bytes */
+){
+ int i;
+ int nSeg = pCsr->nSegment;
+
+ /* If the Fts3SegFilter defines a specific term (or term prefix) to search
+ ** for, then advance each segment iterator until it points to a term of
+ ** equal or greater value than the specified term. This prevents many
+ ** unnecessary merge/sort operations for the case where single segment
+ ** b-tree leaf nodes contain more than one term.
+ */
+ for(i=0; pCsr->bRestart==0 && i<pCsr->nSegment; i++){
+ int res = 0;
+ Fts3SegReader *pSeg = pCsr->apSegment[i];
+ do {
+ int rc = fts3SegReaderNext(p, pSeg, 0);
+ if( rc!=SQLITE_OK ) return rc;
+ }while( zTerm && (res = fts3SegReaderTermCmp(pSeg, zTerm, nTerm))<0 );
+
+ if( pSeg->bLookup && res!=0 ){
+ fts3SegReaderSetEof(pSeg);
+ }
+ }
+ fts3SegReaderSort(pCsr->apSegment, nSeg, nSeg, fts3SegReaderCmp);
+
+ return SQLITE_OK;
+}
+
+SQLITE_PRIVATE int sqlite3Fts3SegReaderStart(
+ Fts3Table *p, /* Virtual table handle */
+ Fts3MultiSegReader *pCsr, /* Cursor object */
+ Fts3SegFilter *pFilter /* Restrictions on range of iteration */
+){
+ pCsr->pFilter = pFilter;
+ return fts3SegReaderStart(p, pCsr, pFilter->zTerm, pFilter->nTerm);
+}
+
+SQLITE_PRIVATE int sqlite3Fts3MsrIncrStart(
+ Fts3Table *p, /* Virtual table handle */
+ Fts3MultiSegReader *pCsr, /* Cursor object */
+ int iCol, /* Column to match on. */
+ const char *zTerm, /* Term to iterate through a doclist for */
+ int nTerm /* Number of bytes in zTerm */
+){
+ int i;
+ int rc;
+ int nSegment = pCsr->nSegment;
+ int (*xCmp)(Fts3SegReader *, Fts3SegReader *) = (
+ p->bDescIdx ? fts3SegReaderDoclistCmpRev : fts3SegReaderDoclistCmp
+ );
+
+ assert( pCsr->pFilter==0 );
+ assert( zTerm && nTerm>0 );
+
+ /* Advance each segment iterator until it points to the term zTerm/nTerm. */
+ rc = fts3SegReaderStart(p, pCsr, zTerm, nTerm);
+ if( rc!=SQLITE_OK ) return rc;
+
+ /* Determine how many of the segments actually point to zTerm/nTerm. */
+ for(i=0; i<nSegment; i++){
+ Fts3SegReader *pSeg = pCsr->apSegment[i];
+ if( !pSeg->aNode || fts3SegReaderTermCmp(pSeg, zTerm, nTerm) ){
+ break;
+ }
+ }
+ pCsr->nAdvance = i;
+
+ /* Advance each of the segments to point to the first docid. */
+ for(i=0; i<pCsr->nAdvance; i++){
+ rc = fts3SegReaderFirstDocid(p, pCsr->apSegment[i]);
+ if( rc!=SQLITE_OK ) return rc;
+ }
+ fts3SegReaderSort(pCsr->apSegment, i, i, xCmp);
+
+ assert( iCol<0 || iCol<p->nColumn );
+ pCsr->iColFilter = iCol;
+
+ return SQLITE_OK;
+}
+
+/*
+** This function is called on a MultiSegReader that has been started using
+** sqlite3Fts3MsrIncrStart(). One or more calls to MsrIncrNext() may also
+** have been made. Calling this function puts the MultiSegReader in such
+** a state that if the next two calls are:
+**
+** sqlite3Fts3SegReaderStart()
+** sqlite3Fts3SegReaderStep()
+**
+** then the entire doclist for the term is available in
+** MultiSegReader.aDoclist/nDoclist.
+*/
+SQLITE_PRIVATE int sqlite3Fts3MsrIncrRestart(Fts3MultiSegReader *pCsr){
+ int i; /* Used to iterate through segment-readers */
+
+ assert( pCsr->zTerm==0 );
+ assert( pCsr->nTerm==0 );
+ assert( pCsr->aDoclist==0 );
+ assert( pCsr->nDoclist==0 );
+
+ pCsr->nAdvance = 0;
+ pCsr->bRestart = 1;
+ for(i=0; i<pCsr->nSegment; i++){
+ pCsr->apSegment[i]->pOffsetList = 0;
+ pCsr->apSegment[i]->nOffsetList = 0;
+ pCsr->apSegment[i]->iDocid = 0;
+ }
+
+ return SQLITE_OK;
+}
+
+
+SQLITE_PRIVATE int sqlite3Fts3SegReaderStep(
+ Fts3Table *p, /* Virtual table handle */
+ Fts3MultiSegReader *pCsr /* Cursor object */
+){
+ int rc = SQLITE_OK;
+
+ int isIgnoreEmpty = (pCsr->pFilter->flags & FTS3_SEGMENT_IGNORE_EMPTY);
+ int isRequirePos = (pCsr->pFilter->flags & FTS3_SEGMENT_REQUIRE_POS);
+ int isColFilter = (pCsr->pFilter->flags & FTS3_SEGMENT_COLUMN_FILTER);
+ int isPrefix = (pCsr->pFilter->flags & FTS3_SEGMENT_PREFIX);
+ int isScan = (pCsr->pFilter->flags & FTS3_SEGMENT_SCAN);
+ int isFirst = (pCsr->pFilter->flags & FTS3_SEGMENT_FIRST);
+
+ Fts3SegReader **apSegment = pCsr->apSegment;
+ int nSegment = pCsr->nSegment;
+ Fts3SegFilter *pFilter = pCsr->pFilter;
+ int (*xCmp)(Fts3SegReader *, Fts3SegReader *) = (
+ p->bDescIdx ? fts3SegReaderDoclistCmpRev : fts3SegReaderDoclistCmp
+ );
+
+ if( pCsr->nSegment==0 ) return SQLITE_OK;
+
+ do {
+ int nMerge;
+ int i;
+
+ /* Advance the first pCsr->nAdvance entries in the apSegment[] array
+ ** forward. Then sort the list in order of current term again.
+ */
+ for(i=0; i<pCsr->nAdvance; i++){
+ Fts3SegReader *pSeg = apSegment[i];
+ if( pSeg->bLookup ){
+ fts3SegReaderSetEof(pSeg);
+ }else{
+ rc = fts3SegReaderNext(p, pSeg, 0);
+ }
+ if( rc!=SQLITE_OK ) return rc;
+ }
+ fts3SegReaderSort(apSegment, nSegment, pCsr->nAdvance, fts3SegReaderCmp);
+ pCsr->nAdvance = 0;
+
+ /* If all the seg-readers are at EOF, we're finished. return SQLITE_OK. */
+ assert( rc==SQLITE_OK );
+ if( apSegment[0]->aNode==0 ) break;
+
+ pCsr->nTerm = apSegment[0]->nTerm;
+ pCsr->zTerm = apSegment[0]->zTerm;
+
+ /* If this is a prefix-search, and if the term that apSegment[0] points
+ ** to does not share a suffix with pFilter->zTerm/nTerm, then all
+ ** required callbacks have been made. In this case exit early.
+ **
+ ** Similarly, if this is a search for an exact match, and the first term
+ ** of segment apSegment[0] is not a match, exit early.
+ */
+ if( pFilter->zTerm && !isScan ){
+ if( pCsr->nTerm<pFilter->nTerm
+ || (!isPrefix && pCsr->nTerm>pFilter->nTerm)
+ || memcmp(pCsr->zTerm, pFilter->zTerm, pFilter->nTerm)
+ ){
+ break;
+ }
+ }
+
+ nMerge = 1;
+ while( nMerge<nSegment
+ && apSegment[nMerge]->aNode
+ && apSegment[nMerge]->nTerm==pCsr->nTerm
+ && 0==memcmp(pCsr->zTerm, apSegment[nMerge]->zTerm, pCsr->nTerm)
+ ){
+ nMerge++;
+ }
+
+ assert( isIgnoreEmpty || (isRequirePos && !isColFilter) );
+ if( nMerge==1
+ && !isIgnoreEmpty
+ && !isFirst
+ && (p->bDescIdx==0 || fts3SegReaderIsPending(apSegment[0])==0)
+ ){
+ pCsr->nDoclist = apSegment[0]->nDoclist;
+ if( fts3SegReaderIsPending(apSegment[0]) ){
+ rc = fts3MsrBufferData(pCsr, apSegment[0]->aDoclist, pCsr->nDoclist);
+ pCsr->aDoclist = pCsr->aBuffer;
+ }else{
+ pCsr->aDoclist = apSegment[0]->aDoclist;
+ }
+ if( rc==SQLITE_OK ) rc = SQLITE_ROW;
+ }else{
+ int nDoclist = 0; /* Size of doclist */
+ sqlite3_int64 iPrev = 0; /* Previous docid stored in doclist */
+
+ /* The current term of the first nMerge entries in the array
+ ** of Fts3SegReader objects is the same. The doclists must be merged
+ ** and a single term returned with the merged doclist.
+ */
+ for(i=0; i<nMerge; i++){
+ fts3SegReaderFirstDocid(p, apSegment[i]);
+ }
+ fts3SegReaderSort(apSegment, nMerge, nMerge, xCmp);
+ while( apSegment[0]->pOffsetList ){
+ int j; /* Number of segments that share a docid */
+ char *pList;
+ int nList;
+ int nByte;
+ sqlite3_int64 iDocid = apSegment[0]->iDocid;
+ fts3SegReaderNextDocid(p, apSegment[0], &pList, &nList);
+ j = 1;
+ while( j<nMerge
+ && apSegment[j]->pOffsetList
+ && apSegment[j]->iDocid==iDocid
+ ){
+ fts3SegReaderNextDocid(p, apSegment[j], 0, 0);
+ j++;
+ }
+
+ if( isColFilter ){
+ fts3ColumnFilter(pFilter->iCol, 0, &pList, &nList);
+ }
+
+ if( !isIgnoreEmpty || nList>0 ){
+
+ /* Calculate the 'docid' delta value to write into the merged
+ ** doclist. */
+ sqlite3_int64 iDelta;
+ if( p->bDescIdx && nDoclist>0 ){
+ iDelta = iPrev - iDocid;
+ }else{
+ iDelta = iDocid - iPrev;
+ }
+ assert( iDelta>0 || (nDoclist==0 && iDelta==iDocid) );
+ assert( nDoclist>0 || iDelta==iDocid );
+
+ nByte = sqlite3Fts3VarintLen(iDelta) + (isRequirePos?nList+1:0);
+ if( nDoclist+nByte>pCsr->nBuffer ){
+ char *aNew;
+ pCsr->nBuffer = (nDoclist+nByte)*2;
+ aNew = sqlite3_realloc(pCsr->aBuffer, pCsr->nBuffer);
+ if( !aNew ){
+ return SQLITE_NOMEM;
+ }
+ pCsr->aBuffer = aNew;
+ }
+
+ if( isFirst ){
+ char *a = &pCsr->aBuffer[nDoclist];
+ int nWrite;
+
+ nWrite = sqlite3Fts3FirstFilter(iDelta, pList, nList, a);
+ if( nWrite ){
+ iPrev = iDocid;
+ nDoclist += nWrite;
+ }
+ }else{
+ nDoclist += sqlite3Fts3PutVarint(&pCsr->aBuffer[nDoclist], iDelta);
+ iPrev = iDocid;
+ if( isRequirePos ){
+ memcpy(&pCsr->aBuffer[nDoclist], pList, nList);
+ nDoclist += nList;
+ pCsr->aBuffer[nDoclist++] = '\0';
+ }
+ }
+ }
+
+ fts3SegReaderSort(apSegment, nMerge, j, xCmp);
+ }
+ if( nDoclist>0 ){
+ pCsr->aDoclist = pCsr->aBuffer;
+ pCsr->nDoclist = nDoclist;
+ rc = SQLITE_ROW;
+ }
+ }
+ pCsr->nAdvance = nMerge;
+ }while( rc==SQLITE_OK );
+
+ return rc;
+}
+
+
+SQLITE_PRIVATE void sqlite3Fts3SegReaderFinish(
+ Fts3MultiSegReader *pCsr /* Cursor object */
+){
+ if( pCsr ){
+ int i;
+ for(i=0; i<pCsr->nSegment; i++){
+ sqlite3Fts3SegReaderFree(pCsr->apSegment[i]);
+ }
+ sqlite3_free(pCsr->apSegment);
+ sqlite3_free(pCsr->aBuffer);
+
+ pCsr->nSegment = 0;
+ pCsr->apSegment = 0;
+ pCsr->aBuffer = 0;
+ }
+}
+
+/*
+** Merge all level iLevel segments in the database into a single
+** iLevel+1 segment. Or, if iLevel<0, merge all segments into a
+** single segment with a level equal to the numerically largest level
+** currently present in the database.
+**
+** If this function is called with iLevel<0, but there is only one
+** segment in the database, SQLITE_DONE is returned immediately.
+** Otherwise, if successful, SQLITE_OK is returned. If an error occurs,
+** an SQLite error code is returned.
+*/
+static int fts3SegmentMerge(
+ Fts3Table *p,
+ int iLangid, /* Language id to merge */
+ int iIndex, /* Index in p->aIndex[] to merge */
+ int iLevel /* Level to merge */
+){
+ int rc; /* Return code */
+ int iIdx = 0; /* Index of new segment */
+ sqlite3_int64 iNewLevel = 0; /* Level/index to create new segment at */
+ SegmentWriter *pWriter = 0; /* Used to write the new, merged, segment */
+ Fts3SegFilter filter; /* Segment term filter condition */
+ Fts3MultiSegReader csr; /* Cursor to iterate through level(s) */
+ int bIgnoreEmpty = 0; /* True to ignore empty segments */
+
+ assert( iLevel==FTS3_SEGCURSOR_ALL
+ || iLevel==FTS3_SEGCURSOR_PENDING
+ || iLevel>=0
+ );
+ assert( iLevel<FTS3_SEGDIR_MAXLEVEL );
+ assert( iIndex>=0 && iIndex<p->nIndex );
+
+ rc = sqlite3Fts3SegReaderCursor(p, iLangid, iIndex, iLevel, 0, 0, 1, 0, &csr);
+ if( rc!=SQLITE_OK || csr.nSegment==0 ) goto finished;
+
+ if( iLevel==FTS3_SEGCURSOR_ALL ){
+ /* This call is to merge all segments in the database to a single
+ ** segment. The level of the new segment is equal to the numerically
+ ** greatest segment level currently present in the database for this
+ ** index. The idx of the new segment is always 0. */
+ if( csr.nSegment==1 ){
+ rc = SQLITE_DONE;
+ goto finished;
+ }
+ rc = fts3SegmentMaxLevel(p, iLangid, iIndex, &iNewLevel);
+ bIgnoreEmpty = 1;
+
+ }else if( iLevel==FTS3_SEGCURSOR_PENDING ){
+ iNewLevel = getAbsoluteLevel(p, iLangid, iIndex, 0);
+ rc = fts3AllocateSegdirIdx(p, iLangid, iIndex, 0, &iIdx);
+ }else{
+ /* This call is to merge all segments at level iLevel. find the next
+ ** available segment index at level iLevel+1. The call to
+ ** fts3AllocateSegdirIdx() will merge the segments at level iLevel+1 to
+ ** a single iLevel+2 segment if necessary. */
+ rc = fts3AllocateSegdirIdx(p, iLangid, iIndex, iLevel+1, &iIdx);
+ iNewLevel = getAbsoluteLevel(p, iLangid, iIndex, iLevel+1);
+ }
+ if( rc!=SQLITE_OK ) goto finished;
+ assert( csr.nSegment>0 );
+ assert( iNewLevel>=getAbsoluteLevel(p, iLangid, iIndex, 0) );
+ assert( iNewLevel<getAbsoluteLevel(p, iLangid, iIndex,FTS3_SEGDIR_MAXLEVEL) );
+
+ memset(&filter, 0, sizeof(Fts3SegFilter));
+ filter.flags = FTS3_SEGMENT_REQUIRE_POS;
+ filter.flags |= (bIgnoreEmpty ? FTS3_SEGMENT_IGNORE_EMPTY : 0);
+
+ rc = sqlite3Fts3SegReaderStart(p, &csr, &filter);
+ while( SQLITE_OK==rc ){
+ rc = sqlite3Fts3SegReaderStep(p, &csr);
+ if( rc!=SQLITE_ROW ) break;
+ rc = fts3SegWriterAdd(p, &pWriter, 1,
+ csr.zTerm, csr.nTerm, csr.aDoclist, csr.nDoclist);
+ }
+ if( rc!=SQLITE_OK ) goto finished;
+ assert( pWriter );
+
+ if( iLevel!=FTS3_SEGCURSOR_PENDING ){
+ rc = fts3DeleteSegdir(
+ p, iLangid, iIndex, iLevel, csr.apSegment, csr.nSegment
+ );
+ if( rc!=SQLITE_OK ) goto finished;
+ }
+ rc = fts3SegWriterFlush(p, pWriter, iNewLevel, iIdx);
+
+ finished:
+ fts3SegWriterFree(pWriter);
+ sqlite3Fts3SegReaderFinish(&csr);
+ return rc;
+}
+
+
+/*
+** Flush the contents of pendingTerms to level 0 segments.
+*/
+SQLITE_PRIVATE int sqlite3Fts3PendingTermsFlush(Fts3Table *p){
+ int rc = SQLITE_OK;
+ int i;
+
+ for(i=0; rc==SQLITE_OK && i<p->nIndex; i++){
+ rc = fts3SegmentMerge(p, p->iPrevLangid, i, FTS3_SEGCURSOR_PENDING);
+ if( rc==SQLITE_DONE ) rc = SQLITE_OK;
+ }
+ sqlite3Fts3PendingTermsClear(p);
+
+ /* Determine the auto-incr-merge setting if unknown. If enabled,
+ ** estimate the number of leaf blocks of content to be written
+ */
+ if( rc==SQLITE_OK && p->bHasStat
+ && p->bAutoincrmerge==0xff && p->nLeafAdd>0
+ ){
+ sqlite3_stmt *pStmt = 0;
+ rc = fts3SqlStmt(p, SQL_SELECT_STAT, &pStmt, 0);
+ if( rc==SQLITE_OK ){
+ sqlite3_bind_int(pStmt, 1, FTS_STAT_AUTOINCRMERGE);
+ rc = sqlite3_step(pStmt);
+ p->bAutoincrmerge = (rc==SQLITE_ROW && sqlite3_column_int(pStmt, 0));
+ rc = sqlite3_reset(pStmt);
+ }
+ }
+ return rc;
+}
+
+/*
+** Encode N integers as varints into a blob.
+*/
+static void fts3EncodeIntArray(
+ int N, /* The number of integers to encode */
+ u32 *a, /* The integer values */
+ char *zBuf, /* Write the BLOB here */
+ int *pNBuf /* Write number of bytes if zBuf[] used here */
+){
+ int i, j;
+ for(i=j=0; i<N; i++){
+ j += sqlite3Fts3PutVarint(&zBuf[j], (sqlite3_int64)a[i]);
+ }
+ *pNBuf = j;
+}
+
+/*
+** Decode a blob of varints into N integers
+*/
+static void fts3DecodeIntArray(
+ int N, /* The number of integers to decode */
+ u32 *a, /* Write the integer values */
+ const char *zBuf, /* The BLOB containing the varints */
+ int nBuf /* size of the BLOB */
+){
+ int i, j;
+ UNUSED_PARAMETER(nBuf);
+ for(i=j=0; i<N; i++){
+ sqlite3_int64 x;
+ j += sqlite3Fts3GetVarint(&zBuf[j], &x);
+ assert(j<=nBuf);
+ a[i] = (u32)(x & 0xffffffff);
+ }
+}
+
+/*
+** Insert the sizes (in tokens) for each column of the document
+** with docid equal to p->iPrevDocid. The sizes are encoded as
+** a blob of varints.
+*/
+static void fts3InsertDocsize(
+ int *pRC, /* Result code */
+ Fts3Table *p, /* Table into which to insert */
+ u32 *aSz /* Sizes of each column, in tokens */
+){
+ char *pBlob; /* The BLOB encoding of the document size */
+ int nBlob; /* Number of bytes in the BLOB */
+ sqlite3_stmt *pStmt; /* Statement used to insert the encoding */
+ int rc; /* Result code from subfunctions */
+
+ if( *pRC ) return;
+ pBlob = sqlite3_malloc( 10*p->nColumn );
+ if( pBlob==0 ){
+ *pRC = SQLITE_NOMEM;
+ return;
+ }
+ fts3EncodeIntArray(p->nColumn, aSz, pBlob, &nBlob);
+ rc = fts3SqlStmt(p, SQL_REPLACE_DOCSIZE, &pStmt, 0);
+ if( rc ){
+ sqlite3_free(pBlob);
+ *pRC = rc;
+ return;
+ }
+ sqlite3_bind_int64(pStmt, 1, p->iPrevDocid);
+ sqlite3_bind_blob(pStmt, 2, pBlob, nBlob, sqlite3_free);
+ sqlite3_step(pStmt);
+ *pRC = sqlite3_reset(pStmt);
+}
+
+/*
+** Record 0 of the %_stat table contains a blob consisting of N varints,
+** where N is the number of user defined columns in the fts3 table plus
+** two. If nCol is the number of user defined columns, then values of the
+** varints are set as follows:
+**
+** Varint 0: Total number of rows in the table.
+**
+** Varint 1..nCol: For each column, the total number of tokens stored in
+** the column for all rows of the table.
+**
+** Varint 1+nCol: The total size, in bytes, of all text values in all
+** columns of all rows of the table.
+**
+*/
+static void fts3UpdateDocTotals(
+ int *pRC, /* The result code */
+ Fts3Table *p, /* Table being updated */
+ u32 *aSzIns, /* Size increases */
+ u32 *aSzDel, /* Size decreases */
+ int nChng /* Change in the number of documents */
+){
+ char *pBlob; /* Storage for BLOB written into %_stat */
+ int nBlob; /* Size of BLOB written into %_stat */
+ u32 *a; /* Array of integers that becomes the BLOB */
+ sqlite3_stmt *pStmt; /* Statement for reading and writing */
+ int i; /* Loop counter */
+ int rc; /* Result code from subfunctions */
+
+ const int nStat = p->nColumn+2;
+
+ if( *pRC ) return;
+ a = sqlite3_malloc( (sizeof(u32)+10)*nStat );
+ if( a==0 ){
+ *pRC = SQLITE_NOMEM;
+ return;
+ }
+ pBlob = (char*)&a[nStat];
+ rc = fts3SqlStmt(p, SQL_SELECT_STAT, &pStmt, 0);
+ if( rc ){
+ sqlite3_free(a);
+ *pRC = rc;
+ return;
+ }
+ sqlite3_bind_int(pStmt, 1, FTS_STAT_DOCTOTAL);
+ if( sqlite3_step(pStmt)==SQLITE_ROW ){
+ fts3DecodeIntArray(nStat, a,
+ sqlite3_column_blob(pStmt, 0),
+ sqlite3_column_bytes(pStmt, 0));
+ }else{
+ memset(a, 0, sizeof(u32)*(nStat) );
+ }
+ rc = sqlite3_reset(pStmt);
+ if( rc!=SQLITE_OK ){
+ sqlite3_free(a);
+ *pRC = rc;
+ return;
+ }
+ if( nChng<0 && a[0]<(u32)(-nChng) ){
+ a[0] = 0;
+ }else{
+ a[0] += nChng;
+ }
+ for(i=0; i<p->nColumn+1; i++){
+ u32 x = a[i+1];
+ if( x+aSzIns[i] < aSzDel[i] ){
+ x = 0;
+ }else{
+ x = x + aSzIns[i] - aSzDel[i];
+ }
+ a[i+1] = x;
+ }
+ fts3EncodeIntArray(nStat, a, pBlob, &nBlob);
+ rc = fts3SqlStmt(p, SQL_REPLACE_STAT, &pStmt, 0);
+ if( rc ){
+ sqlite3_free(a);
+ *pRC = rc;
+ return;
+ }
+ sqlite3_bind_int(pStmt, 1, FTS_STAT_DOCTOTAL);
+ sqlite3_bind_blob(pStmt, 2, pBlob, nBlob, SQLITE_STATIC);
+ sqlite3_step(pStmt);
+ *pRC = sqlite3_reset(pStmt);
+ sqlite3_free(a);
+}
+
+/*
+** Merge the entire database so that there is one segment for each
+** iIndex/iLangid combination.
+*/
+static int fts3DoOptimize(Fts3Table *p, int bReturnDone){
+ int bSeenDone = 0;
+ int rc;
+ sqlite3_stmt *pAllLangid = 0;
+
+ rc = fts3SqlStmt(p, SQL_SELECT_ALL_LANGID, &pAllLangid, 0);
+ if( rc==SQLITE_OK ){
+ int rc2;
+ sqlite3_bind_int(pAllLangid, 1, p->nIndex);
+ while( sqlite3_step(pAllLangid)==SQLITE_ROW ){
+ int i;
+ int iLangid = sqlite3_column_int(pAllLangid, 0);
+ for(i=0; rc==SQLITE_OK && i<p->nIndex; i++){
+ rc = fts3SegmentMerge(p, iLangid, i, FTS3_SEGCURSOR_ALL);
+ if( rc==SQLITE_DONE ){
+ bSeenDone = 1;
+ rc = SQLITE_OK;
+ }
+ }
+ }
+ rc2 = sqlite3_reset(pAllLangid);
+ if( rc==SQLITE_OK ) rc = rc2;
+ }
+
+ sqlite3Fts3SegmentsClose(p);
+ sqlite3Fts3PendingTermsClear(p);
+
+ return (rc==SQLITE_OK && bReturnDone && bSeenDone) ? SQLITE_DONE : rc;
+}
+
+/*
+** This function is called when the user executes the following statement:
+**
+** INSERT INTO <tbl>(<tbl>) VALUES('rebuild');
+**
+** The entire FTS index is discarded and rebuilt. If the table is one
+** created using the content=xxx option, then the new index is based on
+** the current contents of the xxx table. Otherwise, it is rebuilt based
+** on the contents of the %_content table.
+*/
+static int fts3DoRebuild(Fts3Table *p){
+ int rc; /* Return Code */
+
+ rc = fts3DeleteAll(p, 0);
+ if( rc==SQLITE_OK ){
+ u32 *aSz = 0;
+ u32 *aSzIns = 0;
+ u32 *aSzDel = 0;
+ sqlite3_stmt *pStmt = 0;
+ int nEntry = 0;
+
+ /* Compose and prepare an SQL statement to loop through the content table */
+ char *zSql = sqlite3_mprintf("SELECT %s" , p->zReadExprlist);
+ if( !zSql ){
+ rc = SQLITE_NOMEM;
+ }else{
+ rc = sqlite3_prepare_v2(p->db, zSql, -1, &pStmt, 0);
+ sqlite3_free(zSql);
+ }
+
+ if( rc==SQLITE_OK ){
+ int nByte = sizeof(u32) * (p->nColumn+1)*3;
+ aSz = (u32 *)sqlite3_malloc(nByte);
+ if( aSz==0 ){
+ rc = SQLITE_NOMEM;
+ }else{
+ memset(aSz, 0, nByte);
+ aSzIns = &aSz[p->nColumn+1];
+ aSzDel = &aSzIns[p->nColumn+1];
+ }
+ }
+
+ while( rc==SQLITE_OK && SQLITE_ROW==sqlite3_step(pStmt) ){
+ int iCol;
+ int iLangid = langidFromSelect(p, pStmt);
+ rc = fts3PendingTermsDocid(p, iLangid, sqlite3_column_int64(pStmt, 0));
+ memset(aSz, 0, sizeof(aSz[0]) * (p->nColumn+1));
+ for(iCol=0; rc==SQLITE_OK && iCol<p->nColumn; iCol++){
+ const char *z = (const char *) sqlite3_column_text(pStmt, iCol+1);
+ rc = fts3PendingTermsAdd(p, iLangid, z, iCol, &aSz[iCol]);
+ aSz[p->nColumn] += sqlite3_column_bytes(pStmt, iCol+1);
+ }
+ if( p->bHasDocsize ){
+ fts3InsertDocsize(&rc, p, aSz);
+ }
+ if( rc!=SQLITE_OK ){
+ sqlite3_finalize(pStmt);
+ pStmt = 0;
+ }else{
+ nEntry++;
+ for(iCol=0; iCol<=p->nColumn; iCol++){
+ aSzIns[iCol] += aSz[iCol];
+ }
+ }
+ }
+ if( p->bFts4 ){
+ fts3UpdateDocTotals(&rc, p, aSzIns, aSzDel, nEntry);
+ }
+ sqlite3_free(aSz);
+
+ if( pStmt ){
+ int rc2 = sqlite3_finalize(pStmt);
+ if( rc==SQLITE_OK ){
+ rc = rc2;
+ }
+ }
+ }
+
+ return rc;
+}
+
+
+/*
+** This function opens a cursor used to read the input data for an
+** incremental merge operation. Specifically, it opens a cursor to scan
+** the oldest nSeg segments (idx=0 through idx=(nSeg-1)) in absolute
+** level iAbsLevel.
+*/
+static int fts3IncrmergeCsr(
+ Fts3Table *p, /* FTS3 table handle */
+ sqlite3_int64 iAbsLevel, /* Absolute level to open */
+ int nSeg, /* Number of segments to merge */
+ Fts3MultiSegReader *pCsr /* Cursor object to populate */
+){
+ int rc; /* Return Code */
+ sqlite3_stmt *pStmt = 0; /* Statement used to read %_segdir entry */
+ int nByte; /* Bytes allocated at pCsr->apSegment[] */
+
+ /* Allocate space for the Fts3MultiSegReader.aCsr[] array */
+ memset(pCsr, 0, sizeof(*pCsr));
+ nByte = sizeof(Fts3SegReader *) * nSeg;
+ pCsr->apSegment = (Fts3SegReader **)sqlite3_malloc(nByte);
+
+ if( pCsr->apSegment==0 ){
+ rc = SQLITE_NOMEM;
+ }else{
+ memset(pCsr->apSegment, 0, nByte);
+ rc = fts3SqlStmt(p, SQL_SELECT_LEVEL, &pStmt, 0);
+ }
+ if( rc==SQLITE_OK ){
+ int i;
+ int rc2;
+ sqlite3_bind_int64(pStmt, 1, iAbsLevel);
+ assert( pCsr->nSegment==0 );
+ for(i=0; rc==SQLITE_OK && sqlite3_step(pStmt)==SQLITE_ROW && i<nSeg; i++){
+ rc = sqlite3Fts3SegReaderNew(i, 0,
+ sqlite3_column_int64(pStmt, 1), /* segdir.start_block */
+ sqlite3_column_int64(pStmt, 2), /* segdir.leaves_end_block */
+ sqlite3_column_int64(pStmt, 3), /* segdir.end_block */
+ sqlite3_column_blob(pStmt, 4), /* segdir.root */
+ sqlite3_column_bytes(pStmt, 4), /* segdir.root */
+ &pCsr->apSegment[i]
+ );
+ pCsr->nSegment++;
+ }
+ rc2 = sqlite3_reset(pStmt);
+ if( rc==SQLITE_OK ) rc = rc2;
+ }
+
+ return rc;
+}
+
+typedef struct IncrmergeWriter IncrmergeWriter;
+typedef struct NodeWriter NodeWriter;
+typedef struct Blob Blob;
+typedef struct NodeReader NodeReader;
+
+/*
+** An instance of the following structure is used as a dynamic buffer
+** to build up nodes or other blobs of data in.
+**
+** The function blobGrowBuffer() is used to extend the allocation.
+*/
+struct Blob {
+ char *a; /* Pointer to allocation */
+ int n; /* Number of valid bytes of data in a[] */
+ int nAlloc; /* Allocated size of a[] (nAlloc>=n) */
+};
+
+/*
+** This structure is used to build up buffers containing segment b-tree
+** nodes (blocks).
+*/
+struct NodeWriter {
+ sqlite3_int64 iBlock; /* Current block id */
+ Blob key; /* Last key written to the current block */
+ Blob block; /* Current block image */
+};
+
+/*
+** An object of this type contains the state required to create or append
+** to an appendable b-tree segment.
+*/
+struct IncrmergeWriter {
+ int nLeafEst; /* Space allocated for leaf blocks */
+ int nWork; /* Number of leaf pages flushed */
+ sqlite3_int64 iAbsLevel; /* Absolute level of input segments */
+ int iIdx; /* Index of *output* segment in iAbsLevel+1 */
+ sqlite3_int64 iStart; /* Block number of first allocated block */
+ sqlite3_int64 iEnd; /* Block number of last allocated block */
+ NodeWriter aNodeWriter[FTS_MAX_APPENDABLE_HEIGHT];
+};
+
+/*
+** An object of the following type is used to read data from a single
+** FTS segment node. See the following functions:
+**
+** nodeReaderInit()
+** nodeReaderNext()
+** nodeReaderRelease()
+*/
+struct NodeReader {
+ const char *aNode;
+ int nNode;
+ int iOff; /* Current offset within aNode[] */
+
+ /* Output variables. Containing the current node entry. */
+ sqlite3_int64 iChild; /* Pointer to child node */
+ Blob term; /* Current term */
+ const char *aDoclist; /* Pointer to doclist */
+ int nDoclist; /* Size of doclist in bytes */
+};
+
+/*
+** If *pRc is not SQLITE_OK when this function is called, it is a no-op.
+** Otherwise, if the allocation at pBlob->a is not already at least nMin
+** bytes in size, extend (realloc) it to be so.
+**
+** If an OOM error occurs, set *pRc to SQLITE_NOMEM and leave pBlob->a
+** unmodified. Otherwise, if the allocation succeeds, update pBlob->nAlloc
+** to reflect the new size of the pBlob->a[] buffer.
+*/
+static void blobGrowBuffer(Blob *pBlob, int nMin, int *pRc){
+ if( *pRc==SQLITE_OK && nMin>pBlob->nAlloc ){
+ int nAlloc = nMin;
+ char *a = (char *)sqlite3_realloc(pBlob->a, nAlloc);
+ if( a ){
+ pBlob->nAlloc = nAlloc;
+ pBlob->a = a;
+ }else{
+ *pRc = SQLITE_NOMEM;
+ }
+ }
+}
+
+/*
+** Attempt to advance the node-reader object passed as the first argument to
+** the next entry on the node.
+**
+** Return an error code if an error occurs (SQLITE_NOMEM is possible).
+** Otherwise return SQLITE_OK. If there is no next entry on the node
+** (e.g. because the current entry is the last) set NodeReader->aNode to
+** NULL to indicate EOF. Otherwise, populate the NodeReader structure output
+** variables for the new entry.
+*/
+static int nodeReaderNext(NodeReader *p){
+ int bFirst = (p->term.n==0); /* True for first term on the node */
+ int nPrefix = 0; /* Bytes to copy from previous term */
+ int nSuffix = 0; /* Bytes to append to the prefix */
+ int rc = SQLITE_OK; /* Return code */
+
+ assert( p->aNode );
+ if( p->iChild && bFirst==0 ) p->iChild++;
+ if( p->iOff>=p->nNode ){
+ /* EOF */
+ p->aNode = 0;
+ }else{
+ if( bFirst==0 ){
+ p->iOff += sqlite3Fts3GetVarint32(&p->aNode[p->iOff], &nPrefix);
+ }
+ p->iOff += sqlite3Fts3GetVarint32(&p->aNode[p->iOff], &nSuffix);
+
+ blobGrowBuffer(&p->term, nPrefix+nSuffix, &rc);
+ if( rc==SQLITE_OK ){
+ memcpy(&p->term.a[nPrefix], &p->aNode[p->iOff], nSuffix);
+ p->term.n = nPrefix+nSuffix;
+ p->iOff += nSuffix;
+ if( p->iChild==0 ){
+ p->iOff += sqlite3Fts3GetVarint32(&p->aNode[p->iOff], &p->nDoclist);
+ p->aDoclist = &p->aNode[p->iOff];
+ p->iOff += p->nDoclist;
+ }
+ }
+ }
+
+ assert( p->iOff<=p->nNode );
+
+ return rc;
+}
+
+/*
+** Release all dynamic resources held by node-reader object *p.
+*/
+static void nodeReaderRelease(NodeReader *p){
+ sqlite3_free(p->term.a);
+}
+
+/*
+** Initialize a node-reader object to read the node in buffer aNode/nNode.
+**
+** If successful, SQLITE_OK is returned and the NodeReader object set to
+** point to the first entry on the node (if any). Otherwise, an SQLite
+** error code is returned.
+*/
+static int nodeReaderInit(NodeReader *p, const char *aNode, int nNode){
+ memset(p, 0, sizeof(NodeReader));
+ p->aNode = aNode;
+ p->nNode = nNode;
+
+ /* Figure out if this is a leaf or an internal node. */
+ if( p->aNode[0] ){
+ /* An internal node. */
+ p->iOff = 1 + sqlite3Fts3GetVarint(&p->aNode[1], &p->iChild);
+ }else{
+ p->iOff = 1;
+ }
+
+ return nodeReaderNext(p);
+}
+
+/*
+** This function is called while writing an FTS segment each time a leaf o
+** node is finished and written to disk. The key (zTerm/nTerm) is guaranteed
+** to be greater than the largest key on the node just written, but smaller
+** than or equal to the first key that will be written to the next leaf
+** node.
+**
+** The block id of the leaf node just written to disk may be found in
+** (pWriter->aNodeWriter[0].iBlock) when this function is called.
+*/
+static int fts3IncrmergePush(
+ Fts3Table *p, /* Fts3 table handle */
+ IncrmergeWriter *pWriter, /* Writer object */
+ const char *zTerm, /* Term to write to internal node */
+ int nTerm /* Bytes at zTerm */
+){
+ sqlite3_int64 iPtr = pWriter->aNodeWriter[0].iBlock;
+ int iLayer;
+
+ assert( nTerm>0 );
+ for(iLayer=1; ALWAYS(iLayer<FTS_MAX_APPENDABLE_HEIGHT); iLayer++){
+ sqlite3_int64 iNextPtr = 0;
+ NodeWriter *pNode = &pWriter->aNodeWriter[iLayer];
+ int rc = SQLITE_OK;
+ int nPrefix;
+ int nSuffix;
+ int nSpace;
+
+ /* Figure out how much space the key will consume if it is written to
+ ** the current node of layer iLayer. Due to the prefix compression,
+ ** the space required changes depending on which node the key is to
+ ** be added to. */
+ nPrefix = fts3PrefixCompress(pNode->key.a, pNode->key.n, zTerm, nTerm);
+ nSuffix = nTerm - nPrefix;
+ nSpace = sqlite3Fts3VarintLen(nPrefix);
+ nSpace += sqlite3Fts3VarintLen(nSuffix) + nSuffix;
+
+ if( pNode->key.n==0 || (pNode->block.n + nSpace)<=p->nNodeSize ){
+ /* If the current node of layer iLayer contains zero keys, or if adding
+ ** the key to it will not cause it to grow to larger than nNodeSize
+ ** bytes in size, write the key here. */
+
+ Blob *pBlk = &pNode->block;
+ if( pBlk->n==0 ){
+ blobGrowBuffer(pBlk, p->nNodeSize, &rc);
+ if( rc==SQLITE_OK ){
+ pBlk->a[0] = (char)iLayer;
+ pBlk->n = 1 + sqlite3Fts3PutVarint(&pBlk->a[1], iPtr);
+ }
+ }
+ blobGrowBuffer(pBlk, pBlk->n + nSpace, &rc);
+ blobGrowBuffer(&pNode->key, nTerm, &rc);
+
+ if( rc==SQLITE_OK ){
+ if( pNode->key.n ){
+ pBlk->n += sqlite3Fts3PutVarint(&pBlk->a[pBlk->n], nPrefix);
+ }
+ pBlk->n += sqlite3Fts3PutVarint(&pBlk->a[pBlk->n], nSuffix);
+ memcpy(&pBlk->a[pBlk->n], &zTerm[nPrefix], nSuffix);
+ pBlk->n += nSuffix;
+
+ memcpy(pNode->key.a, zTerm, nTerm);
+ pNode->key.n = nTerm;
+ }
+ }else{
+ /* Otherwise, flush the current node of layer iLayer to disk.
+ ** Then allocate a new, empty sibling node. The key will be written
+ ** into the parent of this node. */
+ rc = fts3WriteSegment(p, pNode->iBlock, pNode->block.a, pNode->block.n);
+
+ assert( pNode->block.nAlloc>=p->nNodeSize );
+ pNode->block.a[0] = (char)iLayer;
+ pNode->block.n = 1 + sqlite3Fts3PutVarint(&pNode->block.a[1], iPtr+1);
+
+ iNextPtr = pNode->iBlock;
+ pNode->iBlock++;
+ pNode->key.n = 0;
+ }
+
+ if( rc!=SQLITE_OK || iNextPtr==0 ) return rc;
+ iPtr = iNextPtr;
+ }
+
+ assert( 0 );
+ return 0;
+}
+
+/*
+** Append a term and (optionally) doclist to the FTS segment node currently
+** stored in blob *pNode. The node need not contain any terms, but the
+** header must be written before this function is called.
+**
+** A node header is a single 0x00 byte for a leaf node, or a height varint
+** followed by the left-hand-child varint for an internal node.
+**
+** The term to be appended is passed via arguments zTerm/nTerm. For a
+** leaf node, the doclist is passed as aDoclist/nDoclist. For an internal
+** node, both aDoclist and nDoclist must be passed 0.
+**
+** If the size of the value in blob pPrev is zero, then this is the first
+** term written to the node. Otherwise, pPrev contains a copy of the
+** previous term. Before this function returns, it is updated to contain a
+** copy of zTerm/nTerm.
+**
+** It is assumed that the buffer associated with pNode is already large
+** enough to accommodate the new entry. The buffer associated with pPrev
+** is extended by this function if requrired.
+**
+** If an error (i.e. OOM condition) occurs, an SQLite error code is
+** returned. Otherwise, SQLITE_OK.
+*/
+static int fts3AppendToNode(
+ Blob *pNode, /* Current node image to append to */
+ Blob *pPrev, /* Buffer containing previous term written */
+ const char *zTerm, /* New term to write */
+ int nTerm, /* Size of zTerm in bytes */
+ const char *aDoclist, /* Doclist (or NULL) to write */
+ int nDoclist /* Size of aDoclist in bytes */
+){
+ int rc = SQLITE_OK; /* Return code */
+ int bFirst = (pPrev->n==0); /* True if this is the first term written */
+ int nPrefix; /* Size of term prefix in bytes */
+ int nSuffix; /* Size of term suffix in bytes */
+
+ /* Node must have already been started. There must be a doclist for a
+ ** leaf node, and there must not be a doclist for an internal node. */
+ assert( pNode->n>0 );
+ assert( (pNode->a[0]=='\0')==(aDoclist!=0) );
+
+ blobGrowBuffer(pPrev, nTerm, &rc);
+ if( rc!=SQLITE_OK ) return rc;
+
+ nPrefix = fts3PrefixCompress(pPrev->a, pPrev->n, zTerm, nTerm);
+ nSuffix = nTerm - nPrefix;
+ memcpy(pPrev->a, zTerm, nTerm);
+ pPrev->n = nTerm;
+
+ if( bFirst==0 ){
+ pNode->n += sqlite3Fts3PutVarint(&pNode->a[pNode->n], nPrefix);
+ }
+ pNode->n += sqlite3Fts3PutVarint(&pNode->a[pNode->n], nSuffix);
+ memcpy(&pNode->a[pNode->n], &zTerm[nPrefix], nSuffix);
+ pNode->n += nSuffix;
+
+ if( aDoclist ){
+ pNode->n += sqlite3Fts3PutVarint(&pNode->a[pNode->n], nDoclist);
+ memcpy(&pNode->a[pNode->n], aDoclist, nDoclist);
+ pNode->n += nDoclist;
+ }
+
+ assert( pNode->n<=pNode->nAlloc );
+
+ return SQLITE_OK;
+}
+
+/*
+** Append the current term and doclist pointed to by cursor pCsr to the
+** appendable b-tree segment opened for writing by pWriter.
+**
+** Return SQLITE_OK if successful, or an SQLite error code otherwise.
+*/
+static int fts3IncrmergeAppend(
+ Fts3Table *p, /* Fts3 table handle */
+ IncrmergeWriter *pWriter, /* Writer object */
+ Fts3MultiSegReader *pCsr /* Cursor containing term and doclist */
+){
+ const char *zTerm = pCsr->zTerm;
+ int nTerm = pCsr->nTerm;
+ const char *aDoclist = pCsr->aDoclist;
+ int nDoclist = pCsr->nDoclist;
+ int rc = SQLITE_OK; /* Return code */
+ int nSpace; /* Total space in bytes required on leaf */
+ int nPrefix; /* Size of prefix shared with previous term */
+ int nSuffix; /* Size of suffix (nTerm - nPrefix) */
+ NodeWriter *pLeaf; /* Object used to write leaf nodes */
+
+ pLeaf = &pWriter->aNodeWriter[0];
+ nPrefix = fts3PrefixCompress(pLeaf->key.a, pLeaf->key.n, zTerm, nTerm);
+ nSuffix = nTerm - nPrefix;
+
+ nSpace = sqlite3Fts3VarintLen(nPrefix);
+ nSpace += sqlite3Fts3VarintLen(nSuffix) + nSuffix;
+ nSpace += sqlite3Fts3VarintLen(nDoclist) + nDoclist;
+
+ /* If the current block is not empty, and if adding this term/doclist
+ ** to the current block would make it larger than Fts3Table.nNodeSize
+ ** bytes, write this block out to the database. */
+ if( pLeaf->block.n>0 && (pLeaf->block.n + nSpace)>p->nNodeSize ){
+ rc = fts3WriteSegment(p, pLeaf->iBlock, pLeaf->block.a, pLeaf->block.n);
+ pWriter->nWork++;
+
+ /* Add the current term to the parent node. The term added to the
+ ** parent must:
+ **
+ ** a) be greater than the largest term on the leaf node just written
+ ** to the database (still available in pLeaf->key), and
+ **
+ ** b) be less than or equal to the term about to be added to the new
+ ** leaf node (zTerm/nTerm).
+ **
+ ** In other words, it must be the prefix of zTerm 1 byte longer than
+ ** the common prefix (if any) of zTerm and pWriter->zTerm.
+ */
+ if( rc==SQLITE_OK ){
+ rc = fts3IncrmergePush(p, pWriter, zTerm, nPrefix+1);
+ }
+
+ /* Advance to the next output block */
+ pLeaf->iBlock++;
+ pLeaf->key.n = 0;
+ pLeaf->block.n = 0;
+
+ nSuffix = nTerm;
+ nSpace = 1;
+ nSpace += sqlite3Fts3VarintLen(nSuffix) + nSuffix;
+ nSpace += sqlite3Fts3VarintLen(nDoclist) + nDoclist;
+ }
+
+ blobGrowBuffer(&pLeaf->block, pLeaf->block.n + nSpace, &rc);
+
+ if( rc==SQLITE_OK ){
+ if( pLeaf->block.n==0 ){
+ pLeaf->block.n = 1;
+ pLeaf->block.a[0] = '\0';
+ }
+ rc = fts3AppendToNode(
+ &pLeaf->block, &pLeaf->key, zTerm, nTerm, aDoclist, nDoclist
+ );
+ }
+
+ return rc;
+}
+
+/*
+** This function is called to release all dynamic resources held by the
+** merge-writer object pWriter, and if no error has occurred, to flush
+** all outstanding node buffers held by pWriter to disk.
+**
+** If *pRc is not SQLITE_OK when this function is called, then no attempt
+** is made to write any data to disk. Instead, this function serves only
+** to release outstanding resources.
+**
+** Otherwise, if *pRc is initially SQLITE_OK and an error occurs while
+** flushing buffers to disk, *pRc is set to an SQLite error code before
+** returning.
+*/
+static void fts3IncrmergeRelease(
+ Fts3Table *p, /* FTS3 table handle */
+ IncrmergeWriter *pWriter, /* Merge-writer object */
+ int *pRc /* IN/OUT: Error code */
+){
+ int i; /* Used to iterate through non-root layers */
+ int iRoot; /* Index of root in pWriter->aNodeWriter */
+ NodeWriter *pRoot; /* NodeWriter for root node */
+ int rc = *pRc; /* Error code */
+
+ /* Set iRoot to the index in pWriter->aNodeWriter[] of the output segment
+ ** root node. If the segment fits entirely on a single leaf node, iRoot
+ ** will be set to 0. If the root node is the parent of the leaves, iRoot
+ ** will be 1. And so on. */
+ for(iRoot=FTS_MAX_APPENDABLE_HEIGHT-1; iRoot>=0; iRoot--){
+ NodeWriter *pNode = &pWriter->aNodeWriter[iRoot];
+ if( pNode->block.n>0 ) break;
+ assert( *pRc || pNode->block.nAlloc==0 );
+ assert( *pRc || pNode->key.nAlloc==0 );
+ sqlite3_free(pNode->block.a);
+ sqlite3_free(pNode->key.a);
+ }
+
+ /* Empty output segment. This is a no-op. */
+ if( iRoot<0 ) return;
+
+ /* The entire output segment fits on a single node. Normally, this means
+ ** the node would be stored as a blob in the "root" column of the %_segdir
+ ** table. However, this is not permitted in this case. The problem is that
+ ** space has already been reserved in the %_segments table, and so the
+ ** start_block and end_block fields of the %_segdir table must be populated.
+ ** And, by design or by accident, released versions of FTS cannot handle
+ ** segments that fit entirely on the root node with start_block!=0.
+ **
+ ** Instead, create a synthetic root node that contains nothing but a
+ ** pointer to the single content node. So that the segment consists of a
+ ** single leaf and a single interior (root) node.
+ **
+ ** Todo: Better might be to defer allocating space in the %_segments
+ ** table until we are sure it is needed.
+ */
+ if( iRoot==0 ){
+ Blob *pBlock = &pWriter->aNodeWriter[1].block;
+ blobGrowBuffer(pBlock, 1 + FTS3_VARINT_MAX, &rc);
+ if( rc==SQLITE_OK ){
+ pBlock->a[0] = 0x01;
+ pBlock->n = 1 + sqlite3Fts3PutVarint(
+ &pBlock->a[1], pWriter->aNodeWriter[0].iBlock
+ );
+ }
+ iRoot = 1;
+ }
+ pRoot = &pWriter->aNodeWriter[iRoot];
+
+ /* Flush all currently outstanding nodes to disk. */
+ for(i=0; i<iRoot; i++){
+ NodeWriter *pNode = &pWriter->aNodeWriter[i];
+ if( pNode->block.n>0 && rc==SQLITE_OK ){
+ rc = fts3WriteSegment(p, pNode->iBlock, pNode->block.a, pNode->block.n);
+ }
+ sqlite3_free(pNode->block.a);
+ sqlite3_free(pNode->key.a);
+ }
+
+ /* Write the %_segdir record. */
+ if( rc==SQLITE_OK ){
+ rc = fts3WriteSegdir(p,
+ pWriter->iAbsLevel+1, /* level */
+ pWriter->iIdx, /* idx */
+ pWriter->iStart, /* start_block */
+ pWriter->aNodeWriter[0].iBlock, /* leaves_end_block */
+ pWriter->iEnd, /* end_block */
+ pRoot->block.a, pRoot->block.n /* root */
+ );
+ }
+ sqlite3_free(pRoot->block.a);
+ sqlite3_free(pRoot->key.a);
+
+ *pRc = rc;
+}
+
+/*
+** Compare the term in buffer zLhs (size in bytes nLhs) with that in
+** zRhs (size in bytes nRhs) using memcmp. If one term is a prefix of
+** the other, it is considered to be smaller than the other.
+**
+** Return -ve if zLhs is smaller than zRhs, 0 if it is equal, or +ve
+** if it is greater.
+*/
+static int fts3TermCmp(
+ const char *zLhs, int nLhs, /* LHS of comparison */
+ const char *zRhs, int nRhs /* RHS of comparison */
+){
+ int nCmp = MIN(nLhs, nRhs);
+ int res;
+
+ res = memcmp(zLhs, zRhs, nCmp);
+ if( res==0 ) res = nLhs - nRhs;
+
+ return res;
+}
+
+
+/*
+** Query to see if the entry in the %_segments table with blockid iEnd is
+** NULL. If no error occurs and the entry is NULL, set *pbRes 1 before
+** returning. Otherwise, set *pbRes to 0.
+**
+** Or, if an error occurs while querying the database, return an SQLite
+** error code. The final value of *pbRes is undefined in this case.
+**
+** This is used to test if a segment is an "appendable" segment. If it
+** is, then a NULL entry has been inserted into the %_segments table
+** with blockid %_segdir.end_block.
+*/
+static int fts3IsAppendable(Fts3Table *p, sqlite3_int64 iEnd, int *pbRes){
+ int bRes = 0; /* Result to set *pbRes to */
+ sqlite3_stmt *pCheck = 0; /* Statement to query database with */
+ int rc; /* Return code */
+
+ rc = fts3SqlStmt(p, SQL_SEGMENT_IS_APPENDABLE, &pCheck, 0);
+ if( rc==SQLITE_OK ){
+ sqlite3_bind_int64(pCheck, 1, iEnd);
+ if( SQLITE_ROW==sqlite3_step(pCheck) ) bRes = 1;
+ rc = sqlite3_reset(pCheck);
+ }
+
+ *pbRes = bRes;
+ return rc;
+}
+
+/*
+** This function is called when initializing an incremental-merge operation.
+** It checks if the existing segment with index value iIdx at absolute level
+** (iAbsLevel+1) can be appended to by the incremental merge. If it can, the
+** merge-writer object *pWriter is initialized to write to it.
+**
+** An existing segment can be appended to by an incremental merge if:
+**
+** * It was initially created as an appendable segment (with all required
+** space pre-allocated), and
+**
+** * The first key read from the input (arguments zKey and nKey) is
+** greater than the largest key currently stored in the potential
+** output segment.
+*/
+static int fts3IncrmergeLoad(
+ Fts3Table *p, /* Fts3 table handle */
+ sqlite3_int64 iAbsLevel, /* Absolute level of input segments */
+ int iIdx, /* Index of candidate output segment */
+ const char *zKey, /* First key to write */
+ int nKey, /* Number of bytes in nKey */
+ IncrmergeWriter *pWriter /* Populate this object */
+){
+ int rc; /* Return code */
+ sqlite3_stmt *pSelect = 0; /* SELECT to read %_segdir entry */
+
+ rc = fts3SqlStmt(p, SQL_SELECT_SEGDIR, &pSelect, 0);
+ if( rc==SQLITE_OK ){
+ sqlite3_int64 iStart = 0; /* Value of %_segdir.start_block */
+ sqlite3_int64 iLeafEnd = 0; /* Value of %_segdir.leaves_end_block */
+ sqlite3_int64 iEnd = 0; /* Value of %_segdir.end_block */
+ const char *aRoot = 0; /* Pointer to %_segdir.root buffer */
+ int nRoot = 0; /* Size of aRoot[] in bytes */
+ int rc2; /* Return code from sqlite3_reset() */
+ int bAppendable = 0; /* Set to true if segment is appendable */
+
+ /* Read the %_segdir entry for index iIdx absolute level (iAbsLevel+1) */
+ sqlite3_bind_int64(pSelect, 1, iAbsLevel+1);
+ sqlite3_bind_int(pSelect, 2, iIdx);
+ if( sqlite3_step(pSelect)==SQLITE_ROW ){
+ iStart = sqlite3_column_int64(pSelect, 1);
+ iLeafEnd = sqlite3_column_int64(pSelect, 2);
+ iEnd = sqlite3_column_int64(pSelect, 3);
+ nRoot = sqlite3_column_bytes(pSelect, 4);
+ aRoot = sqlite3_column_blob(pSelect, 4);
+ }else{
+ return sqlite3_reset(pSelect);
+ }
+
+ /* Check for the zero-length marker in the %_segments table */
+ rc = fts3IsAppendable(p, iEnd, &bAppendable);
+
+ /* Check that zKey/nKey is larger than the largest key the candidate */
+ if( rc==SQLITE_OK && bAppendable ){
+ char *aLeaf = 0;
+ int nLeaf = 0;
+
+ rc = sqlite3Fts3ReadBlock(p, iLeafEnd, &aLeaf, &nLeaf, 0);
+ if( rc==SQLITE_OK ){
+ NodeReader reader;
+ for(rc = nodeReaderInit(&reader, aLeaf, nLeaf);
+ rc==SQLITE_OK && reader.aNode;
+ rc = nodeReaderNext(&reader)
+ ){
+ assert( reader.aNode );
+ }
+ if( fts3TermCmp(zKey, nKey, reader.term.a, reader.term.n)<=0 ){
+ bAppendable = 0;
+ }
+ nodeReaderRelease(&reader);
+ }
+ sqlite3_free(aLeaf);
+ }
+
+ if( rc==SQLITE_OK && bAppendable ){
+ /* It is possible to append to this segment. Set up the IncrmergeWriter
+ ** object to do so. */
+ int i;
+ int nHeight = (int)aRoot[0];
+ NodeWriter *pNode;
+
+ pWriter->nLeafEst = (int)((iEnd - iStart) + 1)/FTS_MAX_APPENDABLE_HEIGHT;
+ pWriter->iStart = iStart;
+ pWriter->iEnd = iEnd;
+ pWriter->iAbsLevel = iAbsLevel;
+ pWriter->iIdx = iIdx;
+
+ for(i=nHeight+1; i<FTS_MAX_APPENDABLE_HEIGHT; i++){
+ pWriter->aNodeWriter[i].iBlock = pWriter->iStart + i*pWriter->nLeafEst;
+ }
+
+ pNode = &pWriter->aNodeWriter[nHeight];
+ pNode->iBlock = pWriter->iStart + pWriter->nLeafEst*nHeight;
+ blobGrowBuffer(&pNode->block, MAX(nRoot, p->nNodeSize), &rc);
+ if( rc==SQLITE_OK ){
+ memcpy(pNode->block.a, aRoot, nRoot);
+ pNode->block.n = nRoot;
+ }
+
+ for(i=nHeight; i>=0 && rc==SQLITE_OK; i--){
+ NodeReader reader;
+ pNode = &pWriter->aNodeWriter[i];
+
+ rc = nodeReaderInit(&reader, pNode->block.a, pNode->block.n);
+ while( reader.aNode && rc==SQLITE_OK ) rc = nodeReaderNext(&reader);
+ blobGrowBuffer(&pNode->key, reader.term.n, &rc);
+ if( rc==SQLITE_OK ){
+ memcpy(pNode->key.a, reader.term.a, reader.term.n);
+ pNode->key.n = reader.term.n;
+ if( i>0 ){
+ char *aBlock = 0;
+ int nBlock = 0;
+ pNode = &pWriter->aNodeWriter[i-1];
+ pNode->iBlock = reader.iChild;
+ rc = sqlite3Fts3ReadBlock(p, reader.iChild, &aBlock, &nBlock, 0);
+ blobGrowBuffer(&pNode->block, MAX(nBlock, p->nNodeSize), &rc);
+ if( rc==SQLITE_OK ){
+ memcpy(pNode->block.a, aBlock, nBlock);
+ pNode->block.n = nBlock;
+ }
+ sqlite3_free(aBlock);
+ }
+ }
+ nodeReaderRelease(&reader);
+ }
+ }
+
+ rc2 = sqlite3_reset(pSelect);
+ if( rc==SQLITE_OK ) rc = rc2;
+ }
+
+ return rc;
+}
+
+/*
+** Determine the largest segment index value that exists within absolute
+** level iAbsLevel+1. If no error occurs, set *piIdx to this value plus
+** one before returning SQLITE_OK. Or, if there are no segments at all
+** within level iAbsLevel, set *piIdx to zero.
+**
+** If an error occurs, return an SQLite error code. The final value of
+** *piIdx is undefined in this case.
+*/
+static int fts3IncrmergeOutputIdx(
+ Fts3Table *p, /* FTS Table handle */
+ sqlite3_int64 iAbsLevel, /* Absolute index of input segments */
+ int *piIdx /* OUT: Next free index at iAbsLevel+1 */
+){
+ int rc;
+ sqlite3_stmt *pOutputIdx = 0; /* SQL used to find output index */
+
+ rc = fts3SqlStmt(p, SQL_NEXT_SEGMENT_INDEX, &pOutputIdx, 0);
+ if( rc==SQLITE_OK ){
+ sqlite3_bind_int64(pOutputIdx, 1, iAbsLevel+1);
+ sqlite3_step(pOutputIdx);
+ *piIdx = sqlite3_column_int(pOutputIdx, 0);
+ rc = sqlite3_reset(pOutputIdx);
+ }
+
+ return rc;
+}
+
+/*
+** Allocate an appendable output segment on absolute level iAbsLevel+1
+** with idx value iIdx.
+**
+** In the %_segdir table, a segment is defined by the values in three
+** columns:
+**
+** start_block
+** leaves_end_block
+** end_block
+**
+** When an appendable segment is allocated, it is estimated that the
+** maximum number of leaf blocks that may be required is the sum of the
+** number of leaf blocks consumed by the input segments, plus the number
+** of input segments, multiplied by two. This value is stored in stack
+** variable nLeafEst.
+**
+** A total of 16*nLeafEst blocks are allocated when an appendable segment
+** is created ((1 + end_block - start_block)==16*nLeafEst). The contiguous
+** array of leaf nodes starts at the first block allocated. The array
+** of interior nodes that are parents of the leaf nodes start at block
+** (start_block + (1 + end_block - start_block) / 16). And so on.
+**
+** In the actual code below, the value "16" is replaced with the
+** pre-processor macro FTS_MAX_APPENDABLE_HEIGHT.
+*/
+static int fts3IncrmergeWriter(
+ Fts3Table *p, /* Fts3 table handle */
+ sqlite3_int64 iAbsLevel, /* Absolute level of input segments */
+ int iIdx, /* Index of new output segment */
+ Fts3MultiSegReader *pCsr, /* Cursor that data will be read from */
+ IncrmergeWriter *pWriter /* Populate this object */
+){
+ int rc; /* Return Code */
+ int i; /* Iterator variable */
+ int nLeafEst = 0; /* Blocks allocated for leaf nodes */
+ sqlite3_stmt *pLeafEst = 0; /* SQL used to determine nLeafEst */
+ sqlite3_stmt *pFirstBlock = 0; /* SQL used to determine first block */
+
+ /* Calculate nLeafEst. */
+ rc = fts3SqlStmt(p, SQL_MAX_LEAF_NODE_ESTIMATE, &pLeafEst, 0);
+ if( rc==SQLITE_OK ){
+ sqlite3_bind_int64(pLeafEst, 1, iAbsLevel);
+ sqlite3_bind_int64(pLeafEst, 2, pCsr->nSegment);
+ if( SQLITE_ROW==sqlite3_step(pLeafEst) ){
+ nLeafEst = sqlite3_column_int(pLeafEst, 0);
+ }
+ rc = sqlite3_reset(pLeafEst);
+ }
+ if( rc!=SQLITE_OK ) return rc;
+
+ /* Calculate the first block to use in the output segment */
+ rc = fts3SqlStmt(p, SQL_NEXT_SEGMENTS_ID, &pFirstBlock, 0);
+ if( rc==SQLITE_OK ){
+ if( SQLITE_ROW==sqlite3_step(pFirstBlock) ){
+ pWriter->iStart = sqlite3_column_int64(pFirstBlock, 0);
+ pWriter->iEnd = pWriter->iStart - 1;
+ pWriter->iEnd += nLeafEst * FTS_MAX_APPENDABLE_HEIGHT;
+ }
+ rc = sqlite3_reset(pFirstBlock);
+ }
+ if( rc!=SQLITE_OK ) return rc;
+
+ /* Insert the marker in the %_segments table to make sure nobody tries
+ ** to steal the space just allocated. This is also used to identify
+ ** appendable segments. */
+ rc = fts3WriteSegment(p, pWriter->iEnd, 0, 0);
+ if( rc!=SQLITE_OK ) return rc;
+
+ pWriter->iAbsLevel = iAbsLevel;
+ pWriter->nLeafEst = nLeafEst;
+ pWriter->iIdx = iIdx;
+
+ /* Set up the array of NodeWriter objects */
+ for(i=0; i<FTS_MAX_APPENDABLE_HEIGHT; i++){
+ pWriter->aNodeWriter[i].iBlock = pWriter->iStart + i*pWriter->nLeafEst;
+ }
+ return SQLITE_OK;
+}
+
+/*
+** Remove an entry from the %_segdir table. This involves running the
+** following two statements:
+**
+** DELETE FROM %_segdir WHERE level = :iAbsLevel AND idx = :iIdx
+** UPDATE %_segdir SET idx = idx - 1 WHERE level = :iAbsLevel AND idx > :iIdx
+**
+** The DELETE statement removes the specific %_segdir level. The UPDATE
+** statement ensures that the remaining segments have contiguously allocated
+** idx values.
+*/
+static int fts3RemoveSegdirEntry(
+ Fts3Table *p, /* FTS3 table handle */
+ sqlite3_int64 iAbsLevel, /* Absolute level to delete from */
+ int iIdx /* Index of %_segdir entry to delete */
+){
+ int rc; /* Return code */
+ sqlite3_stmt *pDelete = 0; /* DELETE statement */
+
+ rc = fts3SqlStmt(p, SQL_DELETE_SEGDIR_ENTRY, &pDelete, 0);
+ if( rc==SQLITE_OK ){
+ sqlite3_bind_int64(pDelete, 1, iAbsLevel);
+ sqlite3_bind_int(pDelete, 2, iIdx);
+ sqlite3_step(pDelete);
+ rc = sqlite3_reset(pDelete);
+ }
+
+ return rc;
+}
+
+/*
+** One or more segments have just been removed from absolute level iAbsLevel.
+** Update the 'idx' values of the remaining segments in the level so that
+** the idx values are a contiguous sequence starting from 0.
+*/
+static int fts3RepackSegdirLevel(
+ Fts3Table *p, /* FTS3 table handle */
+ sqlite3_int64 iAbsLevel /* Absolute level to repack */
+){
+ int rc; /* Return code */
+ int *aIdx = 0; /* Array of remaining idx values */
+ int nIdx = 0; /* Valid entries in aIdx[] */
+ int nAlloc = 0; /* Allocated size of aIdx[] */
+ int i; /* Iterator variable */
+ sqlite3_stmt *pSelect = 0; /* Select statement to read idx values */
+ sqlite3_stmt *pUpdate = 0; /* Update statement to modify idx values */
+
+ rc = fts3SqlStmt(p, SQL_SELECT_INDEXES, &pSelect, 0);
+ if( rc==SQLITE_OK ){
+ int rc2;
+ sqlite3_bind_int64(pSelect, 1, iAbsLevel);
+ while( SQLITE_ROW==sqlite3_step(pSelect) ){
+ if( nIdx>=nAlloc ){
+ int *aNew;
+ nAlloc += 16;
+ aNew = sqlite3_realloc(aIdx, nAlloc*sizeof(int));
+ if( !aNew ){
+ rc = SQLITE_NOMEM;
+ break;
+ }
+ aIdx = aNew;
+ }
+ aIdx[nIdx++] = sqlite3_column_int(pSelect, 0);
+ }
+ rc2 = sqlite3_reset(pSelect);
+ if( rc==SQLITE_OK ) rc = rc2;
+ }
+
+ if( rc==SQLITE_OK ){
+ rc = fts3SqlStmt(p, SQL_SHIFT_SEGDIR_ENTRY, &pUpdate, 0);
+ }
+ if( rc==SQLITE_OK ){
+ sqlite3_bind_int64(pUpdate, 2, iAbsLevel);
+ }
+
+ assert( p->bIgnoreSavepoint==0 );
+ p->bIgnoreSavepoint = 1;
+ for(i=0; rc==SQLITE_OK && i<nIdx; i++){
+ if( aIdx[i]!=i ){
+ sqlite3_bind_int(pUpdate, 3, aIdx[i]);
+ sqlite3_bind_int(pUpdate, 1, i);
+ sqlite3_step(pUpdate);
+ rc = sqlite3_reset(pUpdate);
+ }
+ }
+ p->bIgnoreSavepoint = 0;
+
+ sqlite3_free(aIdx);
+ return rc;
+}
+
+static void fts3StartNode(Blob *pNode, int iHeight, sqlite3_int64 iChild){
+ pNode->a[0] = (char)iHeight;
+ if( iChild ){
+ assert( pNode->nAlloc>=1+sqlite3Fts3VarintLen(iChild) );
+ pNode->n = 1 + sqlite3Fts3PutVarint(&pNode->a[1], iChild);
+ }else{
+ assert( pNode->nAlloc>=1 );
+ pNode->n = 1;
+ }
+}
+
+/*
+** The first two arguments are a pointer to and the size of a segment b-tree
+** node. The node may be a leaf or an internal node.
+**
+** This function creates a new node image in blob object *pNew by copying
+** all terms that are greater than or equal to zTerm/nTerm (for leaf nodes)
+** or greater than zTerm/nTerm (for internal nodes) from aNode/nNode.
+*/
+static int fts3TruncateNode(
+ const char *aNode, /* Current node image */
+ int nNode, /* Size of aNode in bytes */
+ Blob *pNew, /* OUT: Write new node image here */
+ const char *zTerm, /* Omit all terms smaller than this */
+ int nTerm, /* Size of zTerm in bytes */
+ sqlite3_int64 *piBlock /* OUT: Block number in next layer down */
+){
+ NodeReader reader; /* Reader object */
+ Blob prev = {0, 0, 0}; /* Previous term written to new node */
+ int rc = SQLITE_OK; /* Return code */
+ int bLeaf = aNode[0]=='\0'; /* True for a leaf node */
+
+ /* Allocate required output space */
+ blobGrowBuffer(pNew, nNode, &rc);
+ if( rc!=SQLITE_OK ) return rc;
+ pNew->n = 0;
+
+ /* Populate new node buffer */
+ for(rc = nodeReaderInit(&reader, aNode, nNode);
+ rc==SQLITE_OK && reader.aNode;
+ rc = nodeReaderNext(&reader)
+ ){
+ if( pNew->n==0 ){
+ int res = fts3TermCmp(reader.term.a, reader.term.n, zTerm, nTerm);
+ if( res<0 || (bLeaf==0 && res==0) ) continue;
+ fts3StartNode(pNew, (int)aNode[0], reader.iChild);
+ *piBlock = reader.iChild;
+ }
+ rc = fts3AppendToNode(
+ pNew, &prev, reader.term.a, reader.term.n,
+ reader.aDoclist, reader.nDoclist
+ );
+ if( rc!=SQLITE_OK ) break;
+ }
+ if( pNew->n==0 ){
+ fts3StartNode(pNew, (int)aNode[0], reader.iChild);
+ *piBlock = reader.iChild;
+ }
+ assert( pNew->n<=pNew->nAlloc );
+
+ nodeReaderRelease(&reader);
+ sqlite3_free(prev.a);
+ return rc;
+}
+
+/*
+** Remove all terms smaller than zTerm/nTerm from segment iIdx in absolute
+** level iAbsLevel. This may involve deleting entries from the %_segments
+** table, and modifying existing entries in both the %_segments and %_segdir
+** tables.
+**
+** SQLITE_OK is returned if the segment is updated successfully. Or an
+** SQLite error code otherwise.
+*/
+static int fts3TruncateSegment(
+ Fts3Table *p, /* FTS3 table handle */
+ sqlite3_int64 iAbsLevel, /* Absolute level of segment to modify */
+ int iIdx, /* Index within level of segment to modify */
+ const char *zTerm, /* Remove terms smaller than this */
+ int nTerm /* Number of bytes in buffer zTerm */
+){
+ int rc = SQLITE_OK; /* Return code */
+ Blob root = {0,0,0}; /* New root page image */
+ Blob block = {0,0,0}; /* Buffer used for any other block */
+ sqlite3_int64 iBlock = 0; /* Block id */
+ sqlite3_int64 iNewStart = 0; /* New value for iStartBlock */
+ sqlite3_int64 iOldStart = 0; /* Old value for iStartBlock */
+ sqlite3_stmt *pFetch = 0; /* Statement used to fetch segdir */
+
+ rc = fts3SqlStmt(p, SQL_SELECT_SEGDIR, &pFetch, 0);
+ if( rc==SQLITE_OK ){
+ int rc2; /* sqlite3_reset() return code */
+ sqlite3_bind_int64(pFetch, 1, iAbsLevel);
+ sqlite3_bind_int(pFetch, 2, iIdx);
+ if( SQLITE_ROW==sqlite3_step(pFetch) ){
+ const char *aRoot = sqlite3_column_blob(pFetch, 4);
+ int nRoot = sqlite3_column_bytes(pFetch, 4);
+ iOldStart = sqlite3_column_int64(pFetch, 1);
+ rc = fts3TruncateNode(aRoot, nRoot, &root, zTerm, nTerm, &iBlock);
+ }
+ rc2 = sqlite3_reset(pFetch);
+ if( rc==SQLITE_OK ) rc = rc2;
+ }
+
+ while( rc==SQLITE_OK && iBlock ){
+ char *aBlock = 0;
+ int nBlock = 0;
+ iNewStart = iBlock;
+
+ rc = sqlite3Fts3ReadBlock(p, iBlock, &aBlock, &nBlock, 0);
+ if( rc==SQLITE_OK ){
+ rc = fts3TruncateNode(aBlock, nBlock, &block, zTerm, nTerm, &iBlock);
+ }
+ if( rc==SQLITE_OK ){
+ rc = fts3WriteSegment(p, iNewStart, block.a, block.n);
+ }
+ sqlite3_free(aBlock);
+ }
+
+ /* Variable iNewStart now contains the first valid leaf node. */
+ if( rc==SQLITE_OK && iNewStart ){
+ sqlite3_stmt *pDel = 0;
+ rc = fts3SqlStmt(p, SQL_DELETE_SEGMENTS_RANGE, &pDel, 0);
+ if( rc==SQLITE_OK ){
+ sqlite3_bind_int64(pDel, 1, iOldStart);
+ sqlite3_bind_int64(pDel, 2, iNewStart-1);
+ sqlite3_step(pDel);
+ rc = sqlite3_reset(pDel);
+ }
+ }
+
+ if( rc==SQLITE_OK ){
+ sqlite3_stmt *pChomp = 0;
+ rc = fts3SqlStmt(p, SQL_CHOMP_SEGDIR, &pChomp, 0);
+ if( rc==SQLITE_OK ){
+ sqlite3_bind_int64(pChomp, 1, iNewStart);
+ sqlite3_bind_blob(pChomp, 2, root.a, root.n, SQLITE_STATIC);
+ sqlite3_bind_int64(pChomp, 3, iAbsLevel);
+ sqlite3_bind_int(pChomp, 4, iIdx);
+ sqlite3_step(pChomp);
+ rc = sqlite3_reset(pChomp);
+ }
+ }
+
+ sqlite3_free(root.a);
+ sqlite3_free(block.a);
+ return rc;
+}
+
+/*
+** This function is called after an incrmental-merge operation has run to
+** merge (or partially merge) two or more segments from absolute level
+** iAbsLevel.
+**
+** Each input segment is either removed from the db completely (if all of
+** its data was copied to the output segment by the incrmerge operation)
+** or modified in place so that it no longer contains those entries that
+** have been duplicated in the output segment.
+*/
+static int fts3IncrmergeChomp(
+ Fts3Table *p, /* FTS table handle */
+ sqlite3_int64 iAbsLevel, /* Absolute level containing segments */
+ Fts3MultiSegReader *pCsr, /* Chomp all segments opened by this cursor */
+ int *pnRem /* Number of segments not deleted */
+){
+ int i;
+ int nRem = 0;
+ int rc = SQLITE_OK;
+
+ for(i=pCsr->nSegment-1; i>=0 && rc==SQLITE_OK; i--){
+ Fts3SegReader *pSeg = 0;
+ int j;
+
+ /* Find the Fts3SegReader object with Fts3SegReader.iIdx==i. It is hiding
+ ** somewhere in the pCsr->apSegment[] array. */
+ for(j=0; ALWAYS(j<pCsr->nSegment); j++){
+ pSeg = pCsr->apSegment[j];
+ if( pSeg->iIdx==i ) break;
+ }
+ assert( j<pCsr->nSegment && pSeg->iIdx==i );
+
+ if( pSeg->aNode==0 ){
+ /* Seg-reader is at EOF. Remove the entire input segment. */
+ rc = fts3DeleteSegment(p, pSeg);
+ if( rc==SQLITE_OK ){
+ rc = fts3RemoveSegdirEntry(p, iAbsLevel, pSeg->iIdx);
+ }
+ *pnRem = 0;
+ }else{
+ /* The incremental merge did not copy all the data from this
+ ** segment to the upper level. The segment is modified in place
+ ** so that it contains no keys smaller than zTerm/nTerm. */
+ const char *zTerm = pSeg->zTerm;
+ int nTerm = pSeg->nTerm;
+ rc = fts3TruncateSegment(p, iAbsLevel, pSeg->iIdx, zTerm, nTerm);
+ nRem++;
+ }
+ }
+
+ if( rc==SQLITE_OK && nRem!=pCsr->nSegment ){
+ rc = fts3RepackSegdirLevel(p, iAbsLevel);
+ }
+
+ *pnRem = nRem;
+ return rc;
+}
+
+/*
+** Store an incr-merge hint in the database.
+*/
+static int fts3IncrmergeHintStore(Fts3Table *p, Blob *pHint){
+ sqlite3_stmt *pReplace = 0;
+ int rc; /* Return code */
+
+ rc = fts3SqlStmt(p, SQL_REPLACE_STAT, &pReplace, 0);
+ if( rc==SQLITE_OK ){
+ sqlite3_bind_int(pReplace, 1, FTS_STAT_INCRMERGEHINT);
+ sqlite3_bind_blob(pReplace, 2, pHint->a, pHint->n, SQLITE_STATIC);
+ sqlite3_step(pReplace);
+ rc = sqlite3_reset(pReplace);
+ }
+
+ return rc;
+}
+
+/*
+** Load an incr-merge hint from the database. The incr-merge hint, if one
+** exists, is stored in the rowid==1 row of the %_stat table.
+**
+** If successful, populate blob *pHint with the value read from the %_stat
+** table and return SQLITE_OK. Otherwise, if an error occurs, return an
+** SQLite error code.
+*/
+static int fts3IncrmergeHintLoad(Fts3Table *p, Blob *pHint){
+ sqlite3_stmt *pSelect = 0;
+ int rc;
+
+ pHint->n = 0;
+ rc = fts3SqlStmt(p, SQL_SELECT_STAT, &pSelect, 0);
+ if( rc==SQLITE_OK ){
+ int rc2;
+ sqlite3_bind_int(pSelect, 1, FTS_STAT_INCRMERGEHINT);
+ if( SQLITE_ROW==sqlite3_step(pSelect) ){
+ const char *aHint = sqlite3_column_blob(pSelect, 0);
+ int nHint = sqlite3_column_bytes(pSelect, 0);
+ if( aHint ){
+ blobGrowBuffer(pHint, nHint, &rc);
+ if( rc==SQLITE_OK ){
+ memcpy(pHint->a, aHint, nHint);
+ pHint->n = nHint;
+ }
+ }
+ }
+ rc2 = sqlite3_reset(pSelect);
+ if( rc==SQLITE_OK ) rc = rc2;
+ }
+
+ return rc;
+}
+
+/*
+** If *pRc is not SQLITE_OK when this function is called, it is a no-op.
+** Otherwise, append an entry to the hint stored in blob *pHint. Each entry
+** consists of two varints, the absolute level number of the input segments
+** and the number of input segments.
+**
+** If successful, leave *pRc set to SQLITE_OK and return. If an error occurs,
+** set *pRc to an SQLite error code before returning.
+*/
+static void fts3IncrmergeHintPush(
+ Blob *pHint, /* Hint blob to append to */
+ i64 iAbsLevel, /* First varint to store in hint */
+ int nInput, /* Second varint to store in hint */
+ int *pRc /* IN/OUT: Error code */
+){
+ blobGrowBuffer(pHint, pHint->n + 2*FTS3_VARINT_MAX, pRc);
+ if( *pRc==SQLITE_OK ){
+ pHint->n += sqlite3Fts3PutVarint(&pHint->a[pHint->n], iAbsLevel);
+ pHint->n += sqlite3Fts3PutVarint(&pHint->a[pHint->n], (i64)nInput);
+ }
+}
+
+/*
+** Read the last entry (most recently pushed) from the hint blob *pHint
+** and then remove the entry. Write the two values read to *piAbsLevel and
+** *pnInput before returning.
+**
+** If no error occurs, return SQLITE_OK. If the hint blob in *pHint does
+** not contain at least two valid varints, return SQLITE_CORRUPT_VTAB.
+*/
+static int fts3IncrmergeHintPop(Blob *pHint, i64 *piAbsLevel, int *pnInput){
+ const int nHint = pHint->n;
+ int i;
+
+ i = pHint->n-2;
+ while( i>0 && (pHint->a[i-1] & 0x80) ) i--;
+ while( i>0 && (pHint->a[i-1] & 0x80) ) i--;
+
+ pHint->n = i;
+ i += sqlite3Fts3GetVarint(&pHint->a[i], piAbsLevel);
+ i += sqlite3Fts3GetVarint32(&pHint->a[i], pnInput);
+ if( i!=nHint ) return SQLITE_CORRUPT_VTAB;
+
+ return SQLITE_OK;
+}
+
+
+/*
+** Attempt an incremental merge that writes nMerge leaf blocks.
+**
+** Incremental merges happen nMin segments at a time. The two
+** segments to be merged are the nMin oldest segments (the ones with
+** the smallest indexes) in the highest level that contains at least
+** nMin segments. Multiple merges might occur in an attempt to write the
+** quota of nMerge leaf blocks.
+*/
+SQLITE_PRIVATE int sqlite3Fts3Incrmerge(Fts3Table *p, int nMerge, int nMin){
+ int rc; /* Return code */
+ int nRem = nMerge; /* Number of leaf pages yet to be written */
+ Fts3MultiSegReader *pCsr; /* Cursor used to read input data */
+ Fts3SegFilter *pFilter; /* Filter used with cursor pCsr */
+ IncrmergeWriter *pWriter; /* Writer object */
+ int nSeg = 0; /* Number of input segments */
+ sqlite3_int64 iAbsLevel = 0; /* Absolute level number to work on */
+ Blob hint = {0, 0, 0}; /* Hint read from %_stat table */
+ int bDirtyHint = 0; /* True if blob 'hint' has been modified */
+
+ /* Allocate space for the cursor, filter and writer objects */
+ const int nAlloc = sizeof(*pCsr) + sizeof(*pFilter) + sizeof(*pWriter);
+ pWriter = (IncrmergeWriter *)sqlite3_malloc(nAlloc);
+ if( !pWriter ) return SQLITE_NOMEM;
+ pFilter = (Fts3SegFilter *)&pWriter[1];
+ pCsr = (Fts3MultiSegReader *)&pFilter[1];
+
+ rc = fts3IncrmergeHintLoad(p, &hint);
+ while( rc==SQLITE_OK && nRem>0 ){
+ const i64 nMod = FTS3_SEGDIR_MAXLEVEL * p->nIndex;
+ sqlite3_stmt *pFindLevel = 0; /* SQL used to determine iAbsLevel */
+ int bUseHint = 0; /* True if attempting to append */
+
+ /* Search the %_segdir table for the absolute level with the smallest
+ ** relative level number that contains at least nMin segments, if any.
+ ** If one is found, set iAbsLevel to the absolute level number and
+ ** nSeg to nMin. If no level with at least nMin segments can be found,
+ ** set nSeg to -1.
+ */
+ rc = fts3SqlStmt(p, SQL_FIND_MERGE_LEVEL, &pFindLevel, 0);
+ sqlite3_bind_int(pFindLevel, 1, nMin);
+ if( sqlite3_step(pFindLevel)==SQLITE_ROW ){
+ iAbsLevel = sqlite3_column_int64(pFindLevel, 0);
+ nSeg = nMin;
+ }else{
+ nSeg = -1;
+ }
+ rc = sqlite3_reset(pFindLevel);
+
+ /* If the hint read from the %_stat table is not empty, check if the
+ ** last entry in it specifies a relative level smaller than or equal
+ ** to the level identified by the block above (if any). If so, this
+ ** iteration of the loop will work on merging at the hinted level.
+ */
+ if( rc==SQLITE_OK && hint.n ){
+ int nHint = hint.n;
+ sqlite3_int64 iHintAbsLevel = 0; /* Hint level */
+ int nHintSeg = 0; /* Hint number of segments */
+
+ rc = fts3IncrmergeHintPop(&hint, &iHintAbsLevel, &nHintSeg);
+ if( nSeg<0 || (iAbsLevel % nMod) >= (iHintAbsLevel % nMod) ){
+ iAbsLevel = iHintAbsLevel;
+ nSeg = nHintSeg;
+ bUseHint = 1;
+ bDirtyHint = 1;
+ }else{
+ /* This undoes the effect of the HintPop() above - so that no entry
+ ** is removed from the hint blob. */
+ hint.n = nHint;
+ }
+ }
+
+ /* If nSeg is less that zero, then there is no level with at least
+ ** nMin segments and no hint in the %_stat table. No work to do.
+ ** Exit early in this case. */
+ if( nSeg<0 ) break;
+
+ /* Open a cursor to iterate through the contents of the oldest nSeg
+ ** indexes of absolute level iAbsLevel. If this cursor is opened using
+ ** the 'hint' parameters, it is possible that there are less than nSeg
+ ** segments available in level iAbsLevel. In this case, no work is
+ ** done on iAbsLevel - fall through to the next iteration of the loop
+ ** to start work on some other level. */
+ memset(pWriter, 0, nAlloc);
+ pFilter->flags = FTS3_SEGMENT_REQUIRE_POS;
+ if( rc==SQLITE_OK ){
+ rc = fts3IncrmergeCsr(p, iAbsLevel, nSeg, pCsr);
+ }
+ if( SQLITE_OK==rc && pCsr->nSegment==nSeg
+ && SQLITE_OK==(rc = sqlite3Fts3SegReaderStart(p, pCsr, pFilter))
+ && SQLITE_ROW==(rc = sqlite3Fts3SegReaderStep(p, pCsr))
+ ){
+ int iIdx = 0; /* Largest idx in level (iAbsLevel+1) */
+ rc = fts3IncrmergeOutputIdx(p, iAbsLevel, &iIdx);
+ if( rc==SQLITE_OK ){
+ if( bUseHint && iIdx>0 ){
+ const char *zKey = pCsr->zTerm;
+ int nKey = pCsr->nTerm;
+ rc = fts3IncrmergeLoad(p, iAbsLevel, iIdx-1, zKey, nKey, pWriter);
+ }else{
+ rc = fts3IncrmergeWriter(p, iAbsLevel, iIdx, pCsr, pWriter);
+ }
+ }
+
+ if( rc==SQLITE_OK && pWriter->nLeafEst ){
+ fts3LogMerge(nSeg, iAbsLevel);
+ do {
+ rc = fts3IncrmergeAppend(p, pWriter, pCsr);
+ if( rc==SQLITE_OK ) rc = sqlite3Fts3SegReaderStep(p, pCsr);
+ if( pWriter->nWork>=nRem && rc==SQLITE_ROW ) rc = SQLITE_OK;
+ }while( rc==SQLITE_ROW );
+
+ /* Update or delete the input segments */
+ if( rc==SQLITE_OK ){
+ nRem -= (1 + pWriter->nWork);
+ rc = fts3IncrmergeChomp(p, iAbsLevel, pCsr, &nSeg);
+ if( nSeg!=0 ){
+ bDirtyHint = 1;
+ fts3IncrmergeHintPush(&hint, iAbsLevel, nSeg, &rc);
+ }
+ }
+ }
+
+ fts3IncrmergeRelease(p, pWriter, &rc);
+ }
+
+ sqlite3Fts3SegReaderFinish(pCsr);
+ }
+
+ /* Write the hint values into the %_stat table for the next incr-merger */
+ if( bDirtyHint && rc==SQLITE_OK ){
+ rc = fts3IncrmergeHintStore(p, &hint);
+ }
+
+ sqlite3_free(pWriter);
+ sqlite3_free(hint.a);
+ return rc;
+}
+
+/*
+** Convert the text beginning at *pz into an integer and return
+** its value. Advance *pz to point to the first character past
+** the integer.
+*/
+static int fts3Getint(const char **pz){
+ const char *z = *pz;
+ int i = 0;
+ while( (*z)>='0' && (*z)<='9' ) i = 10*i + *(z++) - '0';
+ *pz = z;
+ return i;
+}
+
+/*
+** Process statements of the form:
+**
+** INSERT INTO table(table) VALUES('merge=A,B');
+**
+** A and B are integers that decode to be the number of leaf pages
+** written for the merge, and the minimum number of segments on a level
+** before it will be selected for a merge, respectively.
+*/
+static int fts3DoIncrmerge(
+ Fts3Table *p, /* FTS3 table handle */
+ const char *zParam /* Nul-terminated string containing "A,B" */
+){
+ int rc;
+ int nMin = (FTS3_MERGE_COUNT / 2);
+ int nMerge = 0;
+ const char *z = zParam;
+
+ /* Read the first integer value */
+ nMerge = fts3Getint(&z);
+
+ /* If the first integer value is followed by a ',', read the second
+ ** integer value. */
+ if( z[0]==',' && z[1]!='\0' ){
+ z++;
+ nMin = fts3Getint(&z);
+ }
+
+ if( z[0]!='\0' || nMin<2 ){
+ rc = SQLITE_ERROR;
+ }else{
+ rc = SQLITE_OK;
+ if( !p->bHasStat ){
+ assert( p->bFts4==0 );
+ sqlite3Fts3CreateStatTable(&rc, p);
+ }
+ if( rc==SQLITE_OK ){
+ rc = sqlite3Fts3Incrmerge(p, nMerge, nMin);
+ }
+ sqlite3Fts3SegmentsClose(p);
+ }
+ return rc;
+}
+
+/*
+** Process statements of the form:
+**
+** INSERT INTO table(table) VALUES('automerge=X');
+**
+** where X is an integer. X==0 means to turn automerge off. X!=0 means
+** turn it on. The setting is persistent.
+*/
+static int fts3DoAutoincrmerge(
+ Fts3Table *p, /* FTS3 table handle */
+ const char *zParam /* Nul-terminated string containing boolean */
+){
+ int rc = SQLITE_OK;
+ sqlite3_stmt *pStmt = 0;
+ p->bAutoincrmerge = fts3Getint(&zParam)!=0;
+ if( !p->bHasStat ){
+ assert( p->bFts4==0 );
+ sqlite3Fts3CreateStatTable(&rc, p);
+ if( rc ) return rc;
+ }
+ rc = fts3SqlStmt(p, SQL_REPLACE_STAT, &pStmt, 0);
+ if( rc ) return rc;;
+ sqlite3_bind_int(pStmt, 1, FTS_STAT_AUTOINCRMERGE);
+ sqlite3_bind_int(pStmt, 2, p->bAutoincrmerge);
+ sqlite3_step(pStmt);
+ rc = sqlite3_reset(pStmt);
+ return rc;
+}
+
+/*
+** Return a 64-bit checksum for the FTS index entry specified by the
+** arguments to this function.
+*/
+static u64 fts3ChecksumEntry(
+ const char *zTerm, /* Pointer to buffer containing term */
+ int nTerm, /* Size of zTerm in bytes */
+ int iLangid, /* Language id for current row */
+ int iIndex, /* Index (0..Fts3Table.nIndex-1) */
+ i64 iDocid, /* Docid for current row. */
+ int iCol, /* Column number */
+ int iPos /* Position */
+){
+ int i;
+ u64 ret = (u64)iDocid;
+
+ ret += (ret<<3) + iLangid;
+ ret += (ret<<3) + iIndex;
+ ret += (ret<<3) + iCol;
+ ret += (ret<<3) + iPos;
+ for(i=0; i<nTerm; i++) ret += (ret<<3) + zTerm[i];
+
+ return ret;
+}
+
+/*
+** Return a checksum of all entries in the FTS index that correspond to
+** language id iLangid. The checksum is calculated by XORing the checksums
+** of each individual entry (see fts3ChecksumEntry()) together.
+**
+** If successful, the checksum value is returned and *pRc set to SQLITE_OK.
+** Otherwise, if an error occurs, *pRc is set to an SQLite error code. The
+** return value is undefined in this case.
+*/
+static u64 fts3ChecksumIndex(
+ Fts3Table *p, /* FTS3 table handle */
+ int iLangid, /* Language id to return cksum for */
+ int iIndex, /* Index to cksum (0..p->nIndex-1) */
+ int *pRc /* OUT: Return code */
+){
+ Fts3SegFilter filter;
+ Fts3MultiSegReader csr;
+ int rc;
+ u64 cksum = 0;
+
+ assert( *pRc==SQLITE_OK );
+
+ memset(&filter, 0, sizeof(filter));
+ memset(&csr, 0, sizeof(csr));
+ filter.flags = FTS3_SEGMENT_REQUIRE_POS|FTS3_SEGMENT_IGNORE_EMPTY;
+ filter.flags |= FTS3_SEGMENT_SCAN;
+
+ rc = sqlite3Fts3SegReaderCursor(
+ p, iLangid, iIndex, FTS3_SEGCURSOR_ALL, 0, 0, 0, 1,&csr
+ );
+ if( rc==SQLITE_OK ){
+ rc = sqlite3Fts3SegReaderStart(p, &csr, &filter);
+ }
+
+ if( rc==SQLITE_OK ){
+ while( SQLITE_ROW==(rc = sqlite3Fts3SegReaderStep(p, &csr)) ){
+ char *pCsr = csr.aDoclist;
+ char *pEnd = &pCsr[csr.nDoclist];
+
+ i64 iDocid = 0;
+ i64 iCol = 0;
+ i64 iPos = 0;
+
+ pCsr += sqlite3Fts3GetVarint(pCsr, &iDocid);
+ while( pCsr<pEnd ){
+ i64 iVal = 0;
+ pCsr += sqlite3Fts3GetVarint(pCsr, &iVal);
+ if( pCsr<pEnd ){
+ if( iVal==0 || iVal==1 ){
+ iCol = 0;
+ iPos = 0;
+ if( iVal ){
+ pCsr += sqlite3Fts3GetVarint(pCsr, &iCol);
+ }else{
+ pCsr += sqlite3Fts3GetVarint(pCsr, &iVal);
+ iDocid += iVal;
+ }
+ }else{
+ iPos += (iVal - 2);
+ cksum = cksum ^ fts3ChecksumEntry(
+ csr.zTerm, csr.nTerm, iLangid, iIndex, iDocid,
+ (int)iCol, (int)iPos
+ );
+ }
+ }
+ }
+ }
+ }
+ sqlite3Fts3SegReaderFinish(&csr);
+
+ *pRc = rc;
+ return cksum;
+}
+
+/*
+** Check if the contents of the FTS index match the current contents of the
+** content table. If no error occurs and the contents do match, set *pbOk
+** to true and return SQLITE_OK. Or if the contents do not match, set *pbOk
+** to false before returning.
+**
+** If an error occurs (e.g. an OOM or IO error), return an SQLite error
+** code. The final value of *pbOk is undefined in this case.
+*/
+static int fts3IntegrityCheck(Fts3Table *p, int *pbOk){
+ int rc = SQLITE_OK; /* Return code */
+ u64 cksum1 = 0; /* Checksum based on FTS index contents */
+ u64 cksum2 = 0; /* Checksum based on %_content contents */
+ sqlite3_stmt *pAllLangid = 0; /* Statement to return all language-ids */
+
+ /* This block calculates the checksum according to the FTS index. */
+ rc = fts3SqlStmt(p, SQL_SELECT_ALL_LANGID, &pAllLangid, 0);
+ if( rc==SQLITE_OK ){
+ int rc2;
+ sqlite3_bind_int(pAllLangid, 1, p->nIndex);
+ while( rc==SQLITE_OK && sqlite3_step(pAllLangid)==SQLITE_ROW ){
+ int iLangid = sqlite3_column_int(pAllLangid, 0);
+ int i;
+ for(i=0; i<p->nIndex; i++){
+ cksum1 = cksum1 ^ fts3ChecksumIndex(p, iLangid, i, &rc);
+ }
+ }
+ rc2 = sqlite3_reset(pAllLangid);
+ if( rc==SQLITE_OK ) rc = rc2;
+ }
+
+ /* This block calculates the checksum according to the %_content table */
+ rc = fts3SqlStmt(p, SQL_SELECT_ALL_LANGID, &pAllLangid, 0);
+ if( rc==SQLITE_OK ){
+ sqlite3_tokenizer_module const *pModule = p->pTokenizer->pModule;
+ sqlite3_stmt *pStmt = 0;
+ char *zSql;
+
+ zSql = sqlite3_mprintf("SELECT %s" , p->zReadExprlist);
+ if( !zSql ){
+ rc = SQLITE_NOMEM;
+ }else{
+ rc = sqlite3_prepare_v2(p->db, zSql, -1, &pStmt, 0);
+ sqlite3_free(zSql);
+ }
+
+ while( rc==SQLITE_OK && SQLITE_ROW==sqlite3_step(pStmt) ){
+ i64 iDocid = sqlite3_column_int64(pStmt, 0);
+ int iLang = langidFromSelect(p, pStmt);
+ int iCol;
+
+ for(iCol=0; rc==SQLITE_OK && iCol<p->nColumn; iCol++){
+ const char *zText = (const char *)sqlite3_column_text(pStmt, iCol+1);
+ int nText = sqlite3_column_bytes(pStmt, iCol+1);
+ sqlite3_tokenizer_cursor *pT = 0;
+
+ rc = sqlite3Fts3OpenTokenizer(p->pTokenizer, iLang, zText, nText, &pT);
+ while( rc==SQLITE_OK ){
+ char const *zToken; /* Buffer containing token */
+ int nToken = 0; /* Number of bytes in token */
+ int iDum1 = 0, iDum2 = 0; /* Dummy variables */
+ int iPos = 0; /* Position of token in zText */
+
+ rc = pModule->xNext(pT, &zToken, &nToken, &iDum1, &iDum2, &iPos);
+ if( rc==SQLITE_OK ){
+ int i;
+ cksum2 = cksum2 ^ fts3ChecksumEntry(
+ zToken, nToken, iLang, 0, iDocid, iCol, iPos
+ );
+ for(i=1; i<p->nIndex; i++){
+ if( p->aIndex[i].nPrefix<=nToken ){
+ cksum2 = cksum2 ^ fts3ChecksumEntry(
+ zToken, p->aIndex[i].nPrefix, iLang, i, iDocid, iCol, iPos
+ );
+ }
+ }
+ }
+ }
+ if( pT ) pModule->xClose(pT);
+ if( rc==SQLITE_DONE ) rc = SQLITE_OK;
+ }
+ }
+
+ sqlite3_finalize(pStmt);
+ }
+
+ *pbOk = (cksum1==cksum2);
+ return rc;
+}
+
+/*
+** Run the integrity-check. If no error occurs and the current contents of
+** the FTS index are correct, return SQLITE_OK. Or, if the contents of the
+** FTS index are incorrect, return SQLITE_CORRUPT_VTAB.
+**
+** Or, if an error (e.g. an OOM or IO error) occurs, return an SQLite
+** error code.
+**
+** The integrity-check works as follows. For each token and indexed token
+** prefix in the document set, a 64-bit checksum is calculated (by code
+** in fts3ChecksumEntry()) based on the following:
+**
+** + The index number (0 for the main index, 1 for the first prefix
+** index etc.),
+** + The token (or token prefix) text itself,
+** + The language-id of the row it appears in,
+** + The docid of the row it appears in,
+** + The column it appears in, and
+** + The tokens position within that column.
+**
+** The checksums for all entries in the index are XORed together to create
+** a single checksum for the entire index.
+**
+** The integrity-check code calculates the same checksum in two ways:
+**
+** 1. By scanning the contents of the FTS index, and
+** 2. By scanning and tokenizing the content table.
+**
+** If the two checksums are identical, the integrity-check is deemed to have
+** passed.
+*/
+static int fts3DoIntegrityCheck(
+ Fts3Table *p /* FTS3 table handle */
+){
+ int rc;
+ int bOk = 0;
+ rc = fts3IntegrityCheck(p, &bOk);
+ if( rc==SQLITE_OK && bOk==0 ) rc = SQLITE_CORRUPT_VTAB;
+ return rc;
+}
+
+/*
+** Handle a 'special' INSERT of the form:
+**
+** "INSERT INTO tbl(tbl) VALUES(<expr>)"
+**
+** Argument pVal contains the result of <expr>. Currently the only
+** meaningful value to insert is the text 'optimize'.
+*/
+static int fts3SpecialInsert(Fts3Table *p, sqlite3_value *pVal){
+ int rc; /* Return Code */
+ const char *zVal = (const char *)sqlite3_value_text(pVal);
+ int nVal = sqlite3_value_bytes(pVal);
+
+ if( !zVal ){
+ return SQLITE_NOMEM;
+ }else if( nVal==8 && 0==sqlite3_strnicmp(zVal, "optimize", 8) ){
+ rc = fts3DoOptimize(p, 0);
+ }else if( nVal==7 && 0==sqlite3_strnicmp(zVal, "rebuild", 7) ){
+ rc = fts3DoRebuild(p);
+ }else if( nVal==15 && 0==sqlite3_strnicmp(zVal, "integrity-check", 15) ){
+ rc = fts3DoIntegrityCheck(p);
+ }else if( nVal>6 && 0==sqlite3_strnicmp(zVal, "merge=", 6) ){
+ rc = fts3DoIncrmerge(p, &zVal[6]);
+ }else if( nVal>10 && 0==sqlite3_strnicmp(zVal, "automerge=", 10) ){
+ rc = fts3DoAutoincrmerge(p, &zVal[10]);
+#ifdef SQLITE_TEST
+ }else if( nVal>9 && 0==sqlite3_strnicmp(zVal, "nodesize=", 9) ){
+ p->nNodeSize = atoi(&zVal[9]);
+ rc = SQLITE_OK;
+ }else if( nVal>11 && 0==sqlite3_strnicmp(zVal, "maxpending=", 9) ){
+ p->nMaxPendingData = atoi(&zVal[11]);
+ rc = SQLITE_OK;
+#endif
+ }else{
+ rc = SQLITE_ERROR;
+ }
+
+ return rc;
+}
+
+#ifndef SQLITE_DISABLE_FTS4_DEFERRED
+/*
+** Delete all cached deferred doclists. Deferred doclists are cached
+** (allocated) by the sqlite3Fts3CacheDeferredDoclists() function.
+*/
+SQLITE_PRIVATE void sqlite3Fts3FreeDeferredDoclists(Fts3Cursor *pCsr){
+ Fts3DeferredToken *pDef;
+ for(pDef=pCsr->pDeferred; pDef; pDef=pDef->pNext){
+ fts3PendingListDelete(pDef->pList);
+ pDef->pList = 0;
+ }
+}
+
+/*
+** Free all entries in the pCsr->pDeffered list. Entries are added to
+** this list using sqlite3Fts3DeferToken().
+*/
+SQLITE_PRIVATE void sqlite3Fts3FreeDeferredTokens(Fts3Cursor *pCsr){
+ Fts3DeferredToken *pDef;
+ Fts3DeferredToken *pNext;
+ for(pDef=pCsr->pDeferred; pDef; pDef=pNext){
+ pNext = pDef->pNext;
+ fts3PendingListDelete(pDef->pList);
+ sqlite3_free(pDef);
+ }
+ pCsr->pDeferred = 0;
+}
+
+/*
+** Generate deferred-doclists for all tokens in the pCsr->pDeferred list
+** based on the row that pCsr currently points to.
+**
+** A deferred-doclist is like any other doclist with position information
+** included, except that it only contains entries for a single row of the
+** table, not for all rows.
+*/
+SQLITE_PRIVATE int sqlite3Fts3CacheDeferredDoclists(Fts3Cursor *pCsr){
+ int rc = SQLITE_OK; /* Return code */
+ if( pCsr->pDeferred ){
+ int i; /* Used to iterate through table columns */
+ sqlite3_int64 iDocid; /* Docid of the row pCsr points to */
+ Fts3DeferredToken *pDef; /* Used to iterate through deferred tokens */
+
+ Fts3Table *p = (Fts3Table *)pCsr->base.pVtab;
+ sqlite3_tokenizer *pT = p->pTokenizer;
+ sqlite3_tokenizer_module const *pModule = pT->pModule;
+
+ assert( pCsr->isRequireSeek==0 );
+ iDocid = sqlite3_column_int64(pCsr->pStmt, 0);
+
+ for(i=0; i<p->nColumn && rc==SQLITE_OK; i++){
+ const char *zText = (const char *)sqlite3_column_text(pCsr->pStmt, i+1);
+ sqlite3_tokenizer_cursor *pTC = 0;
+
+ rc = sqlite3Fts3OpenTokenizer(pT, pCsr->iLangid, zText, -1, &pTC);
+ while( rc==SQLITE_OK ){
+ char const *zToken; /* Buffer containing token */
+ int nToken = 0; /* Number of bytes in token */
+ int iDum1 = 0, iDum2 = 0; /* Dummy variables */
+ int iPos = 0; /* Position of token in zText */
+
+ rc = pModule->xNext(pTC, &zToken, &nToken, &iDum1, &iDum2, &iPos);
+ for(pDef=pCsr->pDeferred; pDef && rc==SQLITE_OK; pDef=pDef->pNext){
+ Fts3PhraseToken *pPT = pDef->pToken;
+ if( (pDef->iCol>=p->nColumn || pDef->iCol==i)
+ && (pPT->bFirst==0 || iPos==0)
+ && (pPT->n==nToken || (pPT->isPrefix && pPT->n<nToken))
+ && (0==memcmp(zToken, pPT->z, pPT->n))
+ ){
+ fts3PendingListAppend(&pDef->pList, iDocid, i, iPos, &rc);
+ }
+ }
+ }
+ if( pTC ) pModule->xClose(pTC);
+ if( rc==SQLITE_DONE ) rc = SQLITE_OK;
+ }
+
+ for(pDef=pCsr->pDeferred; pDef && rc==SQLITE_OK; pDef=pDef->pNext){
+ if( pDef->pList ){
+ rc = fts3PendingListAppendVarint(&pDef->pList, 0);
+ }
+ }
+ }
+
+ return rc;
+}
+
+SQLITE_PRIVATE int sqlite3Fts3DeferredTokenList(
+ Fts3DeferredToken *p,
+ char **ppData,
+ int *pnData
+){
+ char *pRet;
+ int nSkip;
+ sqlite3_int64 dummy;
+
+ *ppData = 0;
+ *pnData = 0;
+
+ if( p->pList==0 ){
+ return SQLITE_OK;
+ }
+
+ pRet = (char *)sqlite3_malloc(p->pList->nData);
+ if( !pRet ) return SQLITE_NOMEM;
+
+ nSkip = sqlite3Fts3GetVarint(p->pList->aData, &dummy);
+ *pnData = p->pList->nData - nSkip;
+ *ppData = pRet;
+
+ memcpy(pRet, &p->pList->aData[nSkip], *pnData);
+ return SQLITE_OK;
+}
+
+/*
+** Add an entry for token pToken to the pCsr->pDeferred list.
+*/
+SQLITE_PRIVATE int sqlite3Fts3DeferToken(
+ Fts3Cursor *pCsr, /* Fts3 table cursor */
+ Fts3PhraseToken *pToken, /* Token to defer */
+ int iCol /* Column that token must appear in (or -1) */
+){
+ Fts3DeferredToken *pDeferred;
+ pDeferred = sqlite3_malloc(sizeof(*pDeferred));
+ if( !pDeferred ){
+ return SQLITE_NOMEM;
+ }
+ memset(pDeferred, 0, sizeof(*pDeferred));
+ pDeferred->pToken = pToken;
+ pDeferred->pNext = pCsr->pDeferred;
+ pDeferred->iCol = iCol;
+ pCsr->pDeferred = pDeferred;
+
+ assert( pToken->pDeferred==0 );
+ pToken->pDeferred = pDeferred;
+
+ return SQLITE_OK;
+}
+#endif
+
+/*
+** SQLite value pRowid contains the rowid of a row that may or may not be
+** present in the FTS3 table. If it is, delete it and adjust the contents
+** of subsiduary data structures accordingly.
+*/
+static int fts3DeleteByRowid(
+ Fts3Table *p,
+ sqlite3_value *pRowid,
+ int *pnChng, /* IN/OUT: Decrement if row is deleted */
+ u32 *aSzDel
+){
+ int rc = SQLITE_OK; /* Return code */
+ int bFound = 0; /* True if *pRowid really is in the table */
+
+ fts3DeleteTerms(&rc, p, pRowid, aSzDel, &bFound);
+ if( bFound && rc==SQLITE_OK ){
+ int isEmpty = 0; /* Deleting *pRowid leaves the table empty */
+ rc = fts3IsEmpty(p, pRowid, &isEmpty);
+ if( rc==SQLITE_OK ){
+ if( isEmpty ){
+ /* Deleting this row means the whole table is empty. In this case
+ ** delete the contents of all three tables and throw away any
+ ** data in the pendingTerms hash table. */
+ rc = fts3DeleteAll(p, 1);
+ *pnChng = 0;
+ memset(aSzDel, 0, sizeof(u32) * (p->nColumn+1) * 2);
+ }else{
+ *pnChng = *pnChng - 1;
+ if( p->zContentTbl==0 ){
+ fts3SqlExec(&rc, p, SQL_DELETE_CONTENT, &pRowid);
+ }
+ if( p->bHasDocsize ){
+ fts3SqlExec(&rc, p, SQL_DELETE_DOCSIZE, &pRowid);
+ }
+ }
+ }
+ }
+
+ return rc;
+}
+
+/*
+** This function does the work for the xUpdate method of FTS3 virtual
+** tables. The schema of the virtual table being:
+**
+** CREATE TABLE <table name>(
+** <user columns>,
+** <table name> HIDDEN,
+** docid HIDDEN,
+** <langid> HIDDEN
+** );
+**
+**
+*/
+SQLITE_PRIVATE int sqlite3Fts3UpdateMethod(
+ sqlite3_vtab *pVtab, /* FTS3 vtab object */
+ int nArg, /* Size of argument array */
+ sqlite3_value **apVal, /* Array of arguments */
+ sqlite_int64 *pRowid /* OUT: The affected (or effected) rowid */
+){
+ Fts3Table *p = (Fts3Table *)pVtab;
+ int rc = SQLITE_OK; /* Return Code */
+ int isRemove = 0; /* True for an UPDATE or DELETE */
+ u32 *aSzIns = 0; /* Sizes of inserted documents */
+ u32 *aSzDel = 0; /* Sizes of deleted documents */
+ int nChng = 0; /* Net change in number of documents */
+ int bInsertDone = 0;
+
+ assert( p->pSegments==0 );
+ assert(
+ nArg==1 /* DELETE operations */
+ || nArg==(2 + p->nColumn + 3) /* INSERT or UPDATE operations */
+ );
+
+ /* Check for a "special" INSERT operation. One of the form:
+ **
+ ** INSERT INTO xyz(xyz) VALUES('command');
+ */
+ if( nArg>1
+ && sqlite3_value_type(apVal[0])==SQLITE_NULL
+ && sqlite3_value_type(apVal[p->nColumn+2])!=SQLITE_NULL
+ ){
+ rc = fts3SpecialInsert(p, apVal[p->nColumn+2]);
+ goto update_out;
+ }
+
+ if( nArg>1 && sqlite3_value_int(apVal[2 + p->nColumn + 2])<0 ){
+ rc = SQLITE_CONSTRAINT;
+ goto update_out;
+ }
+
+ /* Allocate space to hold the change in document sizes */
+ aSzDel = sqlite3_malloc( sizeof(aSzDel[0])*(p->nColumn+1)*2 );
+ if( aSzDel==0 ){
+ rc = SQLITE_NOMEM;
+ goto update_out;
+ }
+ aSzIns = &aSzDel[p->nColumn+1];
+ memset(aSzDel, 0, sizeof(aSzDel[0])*(p->nColumn+1)*2);
+
+ /* If this is an INSERT operation, or an UPDATE that modifies the rowid
+ ** value, then this operation requires constraint handling.
+ **
+ ** If the on-conflict mode is REPLACE, this means that the existing row
+ ** should be deleted from the database before inserting the new row. Or,
+ ** if the on-conflict mode is other than REPLACE, then this method must
+ ** detect the conflict and return SQLITE_CONSTRAINT before beginning to
+ ** modify the database file.
+ */
+ if( nArg>1 && p->zContentTbl==0 ){
+ /* Find the value object that holds the new rowid value. */
+ sqlite3_value *pNewRowid = apVal[3+p->nColumn];
+ if( sqlite3_value_type(pNewRowid)==SQLITE_NULL ){
+ pNewRowid = apVal[1];
+ }
+
+ if( sqlite3_value_type(pNewRowid)!=SQLITE_NULL && (
+ sqlite3_value_type(apVal[0])==SQLITE_NULL
+ || sqlite3_value_int64(apVal[0])!=sqlite3_value_int64(pNewRowid)
+ )){
+ /* The new rowid is not NULL (in this case the rowid will be
+ ** automatically assigned and there is no chance of a conflict), and
+ ** the statement is either an INSERT or an UPDATE that modifies the
+ ** rowid column. So if the conflict mode is REPLACE, then delete any
+ ** existing row with rowid=pNewRowid.
+ **
+ ** Or, if the conflict mode is not REPLACE, insert the new record into
+ ** the %_content table. If we hit the duplicate rowid constraint (or any
+ ** other error) while doing so, return immediately.
+ **
+ ** This branch may also run if pNewRowid contains a value that cannot
+ ** be losslessly converted to an integer. In this case, the eventual
+ ** call to fts3InsertData() (either just below or further on in this
+ ** function) will return SQLITE_MISMATCH. If fts3DeleteByRowid is
+ ** invoked, it will delete zero rows (since no row will have
+ ** docid=$pNewRowid if $pNewRowid is not an integer value).
+ */
+ if( sqlite3_vtab_on_conflict(p->db)==SQLITE_REPLACE ){
+ rc = fts3DeleteByRowid(p, pNewRowid, &nChng, aSzDel);
+ }else{
+ rc = fts3InsertData(p, apVal, pRowid);
+ bInsertDone = 1;
+ }
+ }
+ }
+ if( rc!=SQLITE_OK ){
+ goto update_out;
+ }
+
+ /* If this is a DELETE or UPDATE operation, remove the old record. */
+ if( sqlite3_value_type(apVal[0])!=SQLITE_NULL ){
+ assert( sqlite3_value_type(apVal[0])==SQLITE_INTEGER );
+ rc = fts3DeleteByRowid(p, apVal[0], &nChng, aSzDel);
+ isRemove = 1;
+ }
+
+ /* If this is an INSERT or UPDATE operation, insert the new record. */
+ if( nArg>1 && rc==SQLITE_OK ){
+ int iLangid = sqlite3_value_int(apVal[2 + p->nColumn + 2]);
+ if( bInsertDone==0 ){
+ rc = fts3InsertData(p, apVal, pRowid);
+ if( rc==SQLITE_CONSTRAINT && p->zContentTbl==0 ){
+ rc = FTS_CORRUPT_VTAB;
+ }
+ }
+ if( rc==SQLITE_OK && (!isRemove || *pRowid!=p->iPrevDocid ) ){
+ rc = fts3PendingTermsDocid(p, iLangid, *pRowid);
+ }
+ if( rc==SQLITE_OK ){
+ assert( p->iPrevDocid==*pRowid );
+ rc = fts3InsertTerms(p, iLangid, apVal, aSzIns);
+ }
+ if( p->bHasDocsize ){
+ fts3InsertDocsize(&rc, p, aSzIns);
+ }
+ nChng++;
+ }
+
+ if( p->bFts4 ){
+ fts3UpdateDocTotals(&rc, p, aSzIns, aSzDel, nChng);
+ }
+
+ update_out:
+ sqlite3_free(aSzDel);
+ sqlite3Fts3SegmentsClose(p);
+ return rc;
+}
+
+/*
+** Flush any data in the pending-terms hash table to disk. If successful,
+** merge all segments in the database (including the new segment, if
+** there was any data to flush) into a single segment.
+*/
+SQLITE_PRIVATE int sqlite3Fts3Optimize(Fts3Table *p){
+ int rc;
+ rc = sqlite3_exec(p->db, "SAVEPOINT fts3", 0, 0, 0);
+ if( rc==SQLITE_OK ){
+ rc = fts3DoOptimize(p, 1);
+ if( rc==SQLITE_OK || rc==SQLITE_DONE ){
+ int rc2 = sqlite3_exec(p->db, "RELEASE fts3", 0, 0, 0);
+ if( rc2!=SQLITE_OK ) rc = rc2;
+ }else{
+ sqlite3_exec(p->db, "ROLLBACK TO fts3", 0, 0, 0);
+ sqlite3_exec(p->db, "RELEASE fts3", 0, 0, 0);
+ }
+ }
+ sqlite3Fts3SegmentsClose(p);
+ return rc;
+}
+
+#endif
+
+/************** End of fts3_write.c ******************************************/
+/************** Begin file fts3_snippet.c ************************************/
+/*
+** 2009 Oct 23
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+*/
+
+#if !defined(SQLITE_CORE) || defined(SQLITE_ENABLE_FTS3)
+
+/* #include <string.h> */
+/* #include <assert.h> */
+
+/*
+** Characters that may appear in the second argument to matchinfo().
+*/
+#define FTS3_MATCHINFO_NPHRASE 'p' /* 1 value */
+#define FTS3_MATCHINFO_NCOL 'c' /* 1 value */
+#define FTS3_MATCHINFO_NDOC 'n' /* 1 value */
+#define FTS3_MATCHINFO_AVGLENGTH 'a' /* nCol values */
+#define FTS3_MATCHINFO_LENGTH 'l' /* nCol values */
+#define FTS3_MATCHINFO_LCS 's' /* nCol values */
+#define FTS3_MATCHINFO_HITS 'x' /* 3*nCol*nPhrase values */
+
+/*
+** The default value for the second argument to matchinfo().
+*/
+#define FTS3_MATCHINFO_DEFAULT "pcx"
+
+
+/*
+** Used as an fts3ExprIterate() context when loading phrase doclists to
+** Fts3Expr.aDoclist[]/nDoclist.
+*/
+typedef struct LoadDoclistCtx LoadDoclistCtx;
+struct LoadDoclistCtx {
+ Fts3Cursor *pCsr; /* FTS3 Cursor */
+ int nPhrase; /* Number of phrases seen so far */
+ int nToken; /* Number of tokens seen so far */
+};
+
+/*
+** The following types are used as part of the implementation of the
+** fts3BestSnippet() routine.
+*/
+typedef struct SnippetIter SnippetIter;
+typedef struct SnippetPhrase SnippetPhrase;
+typedef struct SnippetFragment SnippetFragment;
+
+struct SnippetIter {
+ Fts3Cursor *pCsr; /* Cursor snippet is being generated from */
+ int iCol; /* Extract snippet from this column */
+ int nSnippet; /* Requested snippet length (in tokens) */
+ int nPhrase; /* Number of phrases in query */
+ SnippetPhrase *aPhrase; /* Array of size nPhrase */
+ int iCurrent; /* First token of current snippet */
+};
+
+struct SnippetPhrase {
+ int nToken; /* Number of tokens in phrase */
+ char *pList; /* Pointer to start of phrase position list */
+ int iHead; /* Next value in position list */
+ char *pHead; /* Position list data following iHead */
+ int iTail; /* Next value in trailing position list */
+ char *pTail; /* Position list data following iTail */
+};
+
+struct SnippetFragment {
+ int iCol; /* Column snippet is extracted from */
+ int iPos; /* Index of first token in snippet */
+ u64 covered; /* Mask of query phrases covered */
+ u64 hlmask; /* Mask of snippet terms to highlight */
+};
+
+/*
+** This type is used as an fts3ExprIterate() context object while
+** accumulating the data returned by the matchinfo() function.
+*/
+typedef struct MatchInfo MatchInfo;
+struct MatchInfo {
+ Fts3Cursor *pCursor; /* FTS3 Cursor */
+ int nCol; /* Number of columns in table */
+ int nPhrase; /* Number of matchable phrases in query */
+ sqlite3_int64 nDoc; /* Number of docs in database */
+ u32 *aMatchinfo; /* Pre-allocated buffer */
+};
+
+
+
+/*
+** The snippet() and offsets() functions both return text values. An instance
+** of the following structure is used to accumulate those values while the
+** functions are running. See fts3StringAppend() for details.
+*/
+typedef struct StrBuffer StrBuffer;
+struct StrBuffer {
+ char *z; /* Pointer to buffer containing string */
+ int n; /* Length of z in bytes (excl. nul-term) */
+ int nAlloc; /* Allocated size of buffer z in bytes */
+};
+
+
+/*
+** This function is used to help iterate through a position-list. A position
+** list is a list of unique integers, sorted from smallest to largest. Each
+** element of the list is represented by an FTS3 varint that takes the value
+** of the difference between the current element and the previous one plus
+** two. For example, to store the position-list:
+**
+** 4 9 113
+**
+** the three varints:
+**
+** 6 7 106
+**
+** are encoded.
+**
+** When this function is called, *pp points to the start of an element of
+** the list. *piPos contains the value of the previous entry in the list.
+** After it returns, *piPos contains the value of the next element of the
+** list and *pp is advanced to the following varint.
+*/
+static void fts3GetDeltaPosition(char **pp, int *piPos){
+ int iVal;
+ *pp += sqlite3Fts3GetVarint32(*pp, &iVal);
+ *piPos += (iVal-2);
+}
+
+/*
+** Helper function for fts3ExprIterate() (see below).
+*/
+static int fts3ExprIterate2(
+ Fts3Expr *pExpr, /* Expression to iterate phrases of */
+ int *piPhrase, /* Pointer to phrase counter */
+ int (*x)(Fts3Expr*,int,void*), /* Callback function to invoke for phrases */
+ void *pCtx /* Second argument to pass to callback */
+){
+ int rc; /* Return code */
+ int eType = pExpr->eType; /* Type of expression node pExpr */
+
+ if( eType!=FTSQUERY_PHRASE ){
+ assert( pExpr->pLeft && pExpr->pRight );
+ rc = fts3ExprIterate2(pExpr->pLeft, piPhrase, x, pCtx);
+ if( rc==SQLITE_OK && eType!=FTSQUERY_NOT ){
+ rc = fts3ExprIterate2(pExpr->pRight, piPhrase, x, pCtx);
+ }
+ }else{
+ rc = x(pExpr, *piPhrase, pCtx);
+ (*piPhrase)++;
+ }
+ return rc;
+}
+
+/*
+** Iterate through all phrase nodes in an FTS3 query, except those that
+** are part of a sub-tree that is the right-hand-side of a NOT operator.
+** For each phrase node found, the supplied callback function is invoked.
+**
+** If the callback function returns anything other than SQLITE_OK,
+** the iteration is abandoned and the error code returned immediately.
+** Otherwise, SQLITE_OK is returned after a callback has been made for
+** all eligible phrase nodes.
+*/
+static int fts3ExprIterate(
+ Fts3Expr *pExpr, /* Expression to iterate phrases of */
+ int (*x)(Fts3Expr*,int,void*), /* Callback function to invoke for phrases */
+ void *pCtx /* Second argument to pass to callback */
+){
+ int iPhrase = 0; /* Variable used as the phrase counter */
+ return fts3ExprIterate2(pExpr, &iPhrase, x, pCtx);
+}
+
+/*
+** This is an fts3ExprIterate() callback used while loading the doclists
+** for each phrase into Fts3Expr.aDoclist[]/nDoclist. See also
+** fts3ExprLoadDoclists().
+*/
+static int fts3ExprLoadDoclistsCb(Fts3Expr *pExpr, int iPhrase, void *ctx){
+ int rc = SQLITE_OK;
+ Fts3Phrase *pPhrase = pExpr->pPhrase;
+ LoadDoclistCtx *p = (LoadDoclistCtx *)ctx;
+
+ UNUSED_PARAMETER(iPhrase);
+
+ p->nPhrase++;
+ p->nToken += pPhrase->nToken;
+
+ return rc;
+}
+
+/*
+** Load the doclists for each phrase in the query associated with FTS3 cursor
+** pCsr.
+**
+** If pnPhrase is not NULL, then *pnPhrase is set to the number of matchable
+** phrases in the expression (all phrases except those directly or
+** indirectly descended from the right-hand-side of a NOT operator). If
+** pnToken is not NULL, then it is set to the number of tokens in all
+** matchable phrases of the expression.
+*/
+static int fts3ExprLoadDoclists(
+ Fts3Cursor *pCsr, /* Fts3 cursor for current query */
+ int *pnPhrase, /* OUT: Number of phrases in query */
+ int *pnToken /* OUT: Number of tokens in query */
+){
+ int rc; /* Return Code */
+ LoadDoclistCtx sCtx = {0,0,0}; /* Context for fts3ExprIterate() */
+ sCtx.pCsr = pCsr;
+ rc = fts3ExprIterate(pCsr->pExpr, fts3ExprLoadDoclistsCb, (void *)&sCtx);
+ if( pnPhrase ) *pnPhrase = sCtx.nPhrase;
+ if( pnToken ) *pnToken = sCtx.nToken;
+ return rc;
+}
+
+static int fts3ExprPhraseCountCb(Fts3Expr *pExpr, int iPhrase, void *ctx){
+ (*(int *)ctx)++;
+ UNUSED_PARAMETER(pExpr);
+ UNUSED_PARAMETER(iPhrase);
+ return SQLITE_OK;
+}
+static int fts3ExprPhraseCount(Fts3Expr *pExpr){
+ int nPhrase = 0;
+ (void)fts3ExprIterate(pExpr, fts3ExprPhraseCountCb, (void *)&nPhrase);
+ return nPhrase;
+}
+
+/*
+** Advance the position list iterator specified by the first two
+** arguments so that it points to the first element with a value greater
+** than or equal to parameter iNext.
+*/
+static void fts3SnippetAdvance(char **ppIter, int *piIter, int iNext){
+ char *pIter = *ppIter;
+ if( pIter ){
+ int iIter = *piIter;
+
+ while( iIter<iNext ){
+ if( 0==(*pIter & 0xFE) ){
+ iIter = -1;
+ pIter = 0;
+ break;
+ }
+ fts3GetDeltaPosition(&pIter, &iIter);
+ }
+
+ *piIter = iIter;
+ *ppIter = pIter;
+ }
+}
+
+/*
+** Advance the snippet iterator to the next candidate snippet.
+*/
+static int fts3SnippetNextCandidate(SnippetIter *pIter){
+ int i; /* Loop counter */
+
+ if( pIter->iCurrent<0 ){
+ /* The SnippetIter object has just been initialized. The first snippet
+ ** candidate always starts at offset 0 (even if this candidate has a
+ ** score of 0.0).
+ */
+ pIter->iCurrent = 0;
+
+ /* Advance the 'head' iterator of each phrase to the first offset that
+ ** is greater than or equal to (iNext+nSnippet).
+ */
+ for(i=0; i<pIter->nPhrase; i++){
+ SnippetPhrase *pPhrase = &pIter->aPhrase[i];
+ fts3SnippetAdvance(&pPhrase->pHead, &pPhrase->iHead, pIter->nSnippet);
+ }
+ }else{
+ int iStart;
+ int iEnd = 0x7FFFFFFF;
+
+ for(i=0; i<pIter->nPhrase; i++){
+ SnippetPhrase *pPhrase = &pIter->aPhrase[i];
+ if( pPhrase->pHead && pPhrase->iHead<iEnd ){
+ iEnd = pPhrase->iHead;
+ }
+ }
+ if( iEnd==0x7FFFFFFF ){
+ return 1;
+ }
+
+ pIter->iCurrent = iStart = iEnd - pIter->nSnippet + 1;
+ for(i=0; i<pIter->nPhrase; i++){
+ SnippetPhrase *pPhrase = &pIter->aPhrase[i];
+ fts3SnippetAdvance(&pPhrase->pHead, &pPhrase->iHead, iEnd+1);
+ fts3SnippetAdvance(&pPhrase->pTail, &pPhrase->iTail, iStart);
+ }
+ }
+
+ return 0;
+}
+
+/*
+** Retrieve information about the current candidate snippet of snippet
+** iterator pIter.
+*/
+static void fts3SnippetDetails(
+ SnippetIter *pIter, /* Snippet iterator */
+ u64 mCovered, /* Bitmask of phrases already covered */
+ int *piToken, /* OUT: First token of proposed snippet */
+ int *piScore, /* OUT: "Score" for this snippet */
+ u64 *pmCover, /* OUT: Bitmask of phrases covered */
+ u64 *pmHighlight /* OUT: Bitmask of terms to highlight */
+){
+ int iStart = pIter->iCurrent; /* First token of snippet */
+ int iScore = 0; /* Score of this snippet */
+ int i; /* Loop counter */
+ u64 mCover = 0; /* Mask of phrases covered by this snippet */
+ u64 mHighlight = 0; /* Mask of tokens to highlight in snippet */
+
+ for(i=0; i<pIter->nPhrase; i++){
+ SnippetPhrase *pPhrase = &pIter->aPhrase[i];
+ if( pPhrase->pTail ){
+ char *pCsr = pPhrase->pTail;
+ int iCsr = pPhrase->iTail;
+
+ while( iCsr<(iStart+pIter->nSnippet) ){
+ int j;
+ u64 mPhrase = (u64)1 << i;
+ u64 mPos = (u64)1 << (iCsr - iStart);
+ assert( iCsr>=iStart );
+ if( (mCover|mCovered)&mPhrase ){
+ iScore++;
+ }else{
+ iScore += 1000;
+ }
+ mCover |= mPhrase;
+
+ for(j=0; j<pPhrase->nToken; j++){
+ mHighlight |= (mPos>>j);
+ }
+
+ if( 0==(*pCsr & 0x0FE) ) break;
+ fts3GetDeltaPosition(&pCsr, &iCsr);
+ }
+ }
+ }
+
+ /* Set the output variables before returning. */
+ *piToken = iStart;
+ *piScore = iScore;
+ *pmCover = mCover;
+ *pmHighlight = mHighlight;
+}
+
+/*
+** This function is an fts3ExprIterate() callback used by fts3BestSnippet().
+** Each invocation populates an element of the SnippetIter.aPhrase[] array.
+*/
+static int fts3SnippetFindPositions(Fts3Expr *pExpr, int iPhrase, void *ctx){
+ SnippetIter *p = (SnippetIter *)ctx;
+ SnippetPhrase *pPhrase = &p->aPhrase[iPhrase];
+ char *pCsr;
+ int rc;
+
+ pPhrase->nToken = pExpr->pPhrase->nToken;
+ rc = sqlite3Fts3EvalPhrasePoslist(p->pCsr, pExpr, p->iCol, &pCsr);
+ assert( rc==SQLITE_OK || pCsr==0 );
+ if( pCsr ){
+ int iFirst = 0;
+ pPhrase->pList = pCsr;
+ fts3GetDeltaPosition(&pCsr, &iFirst);
+ assert( iFirst>=0 );
+ pPhrase->pHead = pCsr;
+ pPhrase->pTail = pCsr;
+ pPhrase->iHead = iFirst;
+ pPhrase->iTail = iFirst;
+ }else{
+ assert( rc!=SQLITE_OK || (
+ pPhrase->pList==0 && pPhrase->pHead==0 && pPhrase->pTail==0
+ ));
+ }
+
+ return rc;
+}
+
+/*
+** Select the fragment of text consisting of nFragment contiguous tokens
+** from column iCol that represent the "best" snippet. The best snippet
+** is the snippet with the highest score, where scores are calculated
+** by adding:
+**
+** (a) +1 point for each occurrence of a matchable phrase in the snippet.
+**
+** (b) +1000 points for the first occurrence of each matchable phrase in
+** the snippet for which the corresponding mCovered bit is not set.
+**
+** The selected snippet parameters are stored in structure *pFragment before
+** returning. The score of the selected snippet is stored in *piScore
+** before returning.
+*/
+static int fts3BestSnippet(
+ int nSnippet, /* Desired snippet length */
+ Fts3Cursor *pCsr, /* Cursor to create snippet for */
+ int iCol, /* Index of column to create snippet from */
+ u64 mCovered, /* Mask of phrases already covered */
+ u64 *pmSeen, /* IN/OUT: Mask of phrases seen */
+ SnippetFragment *pFragment, /* OUT: Best snippet found */
+ int *piScore /* OUT: Score of snippet pFragment */
+){
+ int rc; /* Return Code */
+ int nList; /* Number of phrases in expression */
+ SnippetIter sIter; /* Iterates through snippet candidates */
+ int nByte; /* Number of bytes of space to allocate */
+ int iBestScore = -1; /* Best snippet score found so far */
+ int i; /* Loop counter */
+
+ memset(&sIter, 0, sizeof(sIter));
+
+ /* Iterate through the phrases in the expression to count them. The same
+ ** callback makes sure the doclists are loaded for each phrase.
+ */
+ rc = fts3ExprLoadDoclists(pCsr, &nList, 0);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+
+ /* Now that it is known how many phrases there are, allocate and zero
+ ** the required space using malloc().
+ */
+ nByte = sizeof(SnippetPhrase) * nList;
+ sIter.aPhrase = (SnippetPhrase *)sqlite3_malloc(nByte);
+ if( !sIter.aPhrase ){
+ return SQLITE_NOMEM;
+ }
+ memset(sIter.aPhrase, 0, nByte);
+
+ /* Initialize the contents of the SnippetIter object. Then iterate through
+ ** the set of phrases in the expression to populate the aPhrase[] array.
+ */
+ sIter.pCsr = pCsr;
+ sIter.iCol = iCol;
+ sIter.nSnippet = nSnippet;
+ sIter.nPhrase = nList;
+ sIter.iCurrent = -1;
+ (void)fts3ExprIterate(pCsr->pExpr, fts3SnippetFindPositions, (void *)&sIter);
+
+ /* Set the *pmSeen output variable. */
+ for(i=0; i<nList; i++){
+ if( sIter.aPhrase[i].pHead ){
+ *pmSeen |= (u64)1 << i;
+ }
+ }
+
+ /* Loop through all candidate snippets. Store the best snippet in
+ ** *pFragment. Store its associated 'score' in iBestScore.
+ */
+ pFragment->iCol = iCol;
+ while( !fts3SnippetNextCandidate(&sIter) ){
+ int iPos;
+ int iScore;
+ u64 mCover;
+ u64 mHighlight;
+ fts3SnippetDetails(&sIter, mCovered, &iPos, &iScore, &mCover, &mHighlight);
+ assert( iScore>=0 );
+ if( iScore>iBestScore ){
+ pFragment->iPos = iPos;
+ pFragment->hlmask = mHighlight;
+ pFragment->covered = mCover;
+ iBestScore = iScore;
+ }
+ }
+
+ sqlite3_free(sIter.aPhrase);
+ *piScore = iBestScore;
+ return SQLITE_OK;
+}
+
+
+/*
+** Append a string to the string-buffer passed as the first argument.
+**
+** If nAppend is negative, then the length of the string zAppend is
+** determined using strlen().
+*/
+static int fts3StringAppend(
+ StrBuffer *pStr, /* Buffer to append to */
+ const char *zAppend, /* Pointer to data to append to buffer */
+ int nAppend /* Size of zAppend in bytes (or -1) */
+){
+ if( nAppend<0 ){
+ nAppend = (int)strlen(zAppend);
+ }
+
+ /* If there is insufficient space allocated at StrBuffer.z, use realloc()
+ ** to grow the buffer until so that it is big enough to accomadate the
+ ** appended data.
+ */
+ if( pStr->n+nAppend+1>=pStr->nAlloc ){
+ int nAlloc = pStr->nAlloc+nAppend+100;
+ char *zNew = sqlite3_realloc(pStr->z, nAlloc);
+ if( !zNew ){
+ return SQLITE_NOMEM;
+ }
+ pStr->z = zNew;
+ pStr->nAlloc = nAlloc;
+ }
+
+ /* Append the data to the string buffer. */
+ memcpy(&pStr->z[pStr->n], zAppend, nAppend);
+ pStr->n += nAppend;
+ pStr->z[pStr->n] = '\0';
+
+ return SQLITE_OK;
+}
+
+/*
+** The fts3BestSnippet() function often selects snippets that end with a
+** query term. That is, the final term of the snippet is always a term
+** that requires highlighting. For example, if 'X' is a highlighted term
+** and '.' is a non-highlighted term, BestSnippet() may select:
+**
+** ........X.....X
+**
+** This function "shifts" the beginning of the snippet forward in the
+** document so that there are approximately the same number of
+** non-highlighted terms to the right of the final highlighted term as there
+** are to the left of the first highlighted term. For example, to this:
+**
+** ....X.....X....
+**
+** This is done as part of extracting the snippet text, not when selecting
+** the snippet. Snippet selection is done based on doclists only, so there
+** is no way for fts3BestSnippet() to know whether or not the document
+** actually contains terms that follow the final highlighted term.
+*/
+static int fts3SnippetShift(
+ Fts3Table *pTab, /* FTS3 table snippet comes from */
+ int iLangid, /* Language id to use in tokenizing */
+ int nSnippet, /* Number of tokens desired for snippet */
+ const char *zDoc, /* Document text to extract snippet from */
+ int nDoc, /* Size of buffer zDoc in bytes */
+ int *piPos, /* IN/OUT: First token of snippet */
+ u64 *pHlmask /* IN/OUT: Mask of tokens to highlight */
+){
+ u64 hlmask = *pHlmask; /* Local copy of initial highlight-mask */
+
+ if( hlmask ){
+ int nLeft; /* Tokens to the left of first highlight */
+ int nRight; /* Tokens to the right of last highlight */
+ int nDesired; /* Ideal number of tokens to shift forward */
+
+ for(nLeft=0; !(hlmask & ((u64)1 << nLeft)); nLeft++);
+ for(nRight=0; !(hlmask & ((u64)1 << (nSnippet-1-nRight))); nRight++);
+ nDesired = (nLeft-nRight)/2;
+
+ /* Ideally, the start of the snippet should be pushed forward in the
+ ** document nDesired tokens. This block checks if there are actually
+ ** nDesired tokens to the right of the snippet. If so, *piPos and
+ ** *pHlMask are updated to shift the snippet nDesired tokens to the
+ ** right. Otherwise, the snippet is shifted by the number of tokens
+ ** available.
+ */
+ if( nDesired>0 ){
+ int nShift; /* Number of tokens to shift snippet by */
+ int iCurrent = 0; /* Token counter */
+ int rc; /* Return Code */
+ sqlite3_tokenizer_module *pMod;
+ sqlite3_tokenizer_cursor *pC;
+ pMod = (sqlite3_tokenizer_module *)pTab->pTokenizer->pModule;
+
+ /* Open a cursor on zDoc/nDoc. Check if there are (nSnippet+nDesired)
+ ** or more tokens in zDoc/nDoc.
+ */
+ rc = sqlite3Fts3OpenTokenizer(pTab->pTokenizer, iLangid, zDoc, nDoc, &pC);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ while( rc==SQLITE_OK && iCurrent<(nSnippet+nDesired) ){
+ const char *ZDUMMY; int DUMMY1 = 0, DUMMY2 = 0, DUMMY3 = 0;
+ rc = pMod->xNext(pC, &ZDUMMY, &DUMMY1, &DUMMY2, &DUMMY3, &iCurrent);
+ }
+ pMod->xClose(pC);
+ if( rc!=SQLITE_OK && rc!=SQLITE_DONE ){ return rc; }
+
+ nShift = (rc==SQLITE_DONE)+iCurrent-nSnippet;
+ assert( nShift<=nDesired );
+ if( nShift>0 ){
+ *piPos += nShift;
+ *pHlmask = hlmask >> nShift;
+ }
+ }
+ }
+ return SQLITE_OK;
+}
+
+/*
+** Extract the snippet text for fragment pFragment from cursor pCsr and
+** append it to string buffer pOut.
+*/
+static int fts3SnippetText(
+ Fts3Cursor *pCsr, /* FTS3 Cursor */
+ SnippetFragment *pFragment, /* Snippet to extract */
+ int iFragment, /* Fragment number */
+ int isLast, /* True for final fragment in snippet */
+ int nSnippet, /* Number of tokens in extracted snippet */
+ const char *zOpen, /* String inserted before highlighted term */
+ const char *zClose, /* String inserted after highlighted term */
+ const char *zEllipsis, /* String inserted between snippets */
+ StrBuffer *pOut /* Write output here */
+){
+ Fts3Table *pTab = (Fts3Table *)pCsr->base.pVtab;
+ int rc; /* Return code */
+ const char *zDoc; /* Document text to extract snippet from */
+ int nDoc; /* Size of zDoc in bytes */
+ int iCurrent = 0; /* Current token number of document */
+ int iEnd = 0; /* Byte offset of end of current token */
+ int isShiftDone = 0; /* True after snippet is shifted */
+ int iPos = pFragment->iPos; /* First token of snippet */
+ u64 hlmask = pFragment->hlmask; /* Highlight-mask for snippet */
+ int iCol = pFragment->iCol+1; /* Query column to extract text from */
+ sqlite3_tokenizer_module *pMod; /* Tokenizer module methods object */
+ sqlite3_tokenizer_cursor *pC; /* Tokenizer cursor open on zDoc/nDoc */
+
+ zDoc = (const char *)sqlite3_column_text(pCsr->pStmt, iCol);
+ if( zDoc==0 ){
+ if( sqlite3_column_type(pCsr->pStmt, iCol)!=SQLITE_NULL ){
+ return SQLITE_NOMEM;
+ }
+ return SQLITE_OK;
+ }
+ nDoc = sqlite3_column_bytes(pCsr->pStmt, iCol);
+
+ /* Open a token cursor on the document. */
+ pMod = (sqlite3_tokenizer_module *)pTab->pTokenizer->pModule;
+ rc = sqlite3Fts3OpenTokenizer(pTab->pTokenizer, pCsr->iLangid, zDoc,nDoc,&pC);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+
+ while( rc==SQLITE_OK ){
+ const char *ZDUMMY; /* Dummy argument used with tokenizer */
+ int DUMMY1 = -1; /* Dummy argument used with tokenizer */
+ int iBegin = 0; /* Offset in zDoc of start of token */
+ int iFin = 0; /* Offset in zDoc of end of token */
+ int isHighlight = 0; /* True for highlighted terms */
+
+ /* Variable DUMMY1 is initialized to a negative value above. Elsewhere
+ ** in the FTS code the variable that the third argument to xNext points to
+ ** is initialized to zero before the first (*but not necessarily
+ ** subsequent*) call to xNext(). This is done for a particular application
+ ** that needs to know whether or not the tokenizer is being used for
+ ** snippet generation or for some other purpose.
+ **
+ ** Extreme care is required when writing code to depend on this
+ ** initialization. It is not a documented part of the tokenizer interface.
+ ** If a tokenizer is used directly by any code outside of FTS, this
+ ** convention might not be respected. */
+ rc = pMod->xNext(pC, &ZDUMMY, &DUMMY1, &iBegin, &iFin, &iCurrent);
+ if( rc!=SQLITE_OK ){
+ if( rc==SQLITE_DONE ){
+ /* Special case - the last token of the snippet is also the last token
+ ** of the column. Append any punctuation that occurred between the end
+ ** of the previous token and the end of the document to the output.
+ ** Then break out of the loop. */
+ rc = fts3StringAppend(pOut, &zDoc[iEnd], -1);
+ }
+ break;
+ }
+ if( iCurrent<iPos ){ continue; }
+
+ if( !isShiftDone ){
+ int n = nDoc - iBegin;
+ rc = fts3SnippetShift(
+ pTab, pCsr->iLangid, nSnippet, &zDoc[iBegin], n, &iPos, &hlmask
+ );
+ isShiftDone = 1;
+
+ /* Now that the shift has been done, check if the initial "..." are
+ ** required. They are required if (a) this is not the first fragment,
+ ** or (b) this fragment does not begin at position 0 of its column.
+ */
+ if( rc==SQLITE_OK && (iPos>0 || iFragment>0) ){
+ rc = fts3StringAppend(pOut, zEllipsis, -1);
+ }
+ if( rc!=SQLITE_OK || iCurrent<iPos ) continue;
+ }
+
+ if( iCurrent>=(iPos+nSnippet) ){
+ if( isLast ){
+ rc = fts3StringAppend(pOut, zEllipsis, -1);
+ }
+ break;
+ }
+
+ /* Set isHighlight to true if this term should be highlighted. */
+ isHighlight = (hlmask & ((u64)1 << (iCurrent-iPos)))!=0;
+
+ if( iCurrent>iPos ) rc = fts3StringAppend(pOut, &zDoc[iEnd], iBegin-iEnd);
+ if( rc==SQLITE_OK && isHighlight ) rc = fts3StringAppend(pOut, zOpen, -1);
+ if( rc==SQLITE_OK ) rc = fts3StringAppend(pOut, &zDoc[iBegin], iFin-iBegin);
+ if( rc==SQLITE_OK && isHighlight ) rc = fts3StringAppend(pOut, zClose, -1);
+
+ iEnd = iFin;
+ }
+
+ pMod->xClose(pC);
+ return rc;
+}
+
+
+/*
+** This function is used to count the entries in a column-list (a
+** delta-encoded list of term offsets within a single column of a single
+** row). When this function is called, *ppCollist should point to the
+** beginning of the first varint in the column-list (the varint that
+** contains the position of the first matching term in the column data).
+** Before returning, *ppCollist is set to point to the first byte after
+** the last varint in the column-list (either the 0x00 signifying the end
+** of the position-list, or the 0x01 that precedes the column number of
+** the next column in the position-list).
+**
+** The number of elements in the column-list is returned.
+*/
+static int fts3ColumnlistCount(char **ppCollist){
+ char *pEnd = *ppCollist;
+ char c = 0;
+ int nEntry = 0;
+
+ /* A column-list is terminated by either a 0x01 or 0x00. */
+ while( 0xFE & (*pEnd | c) ){
+ c = *pEnd++ & 0x80;
+ if( !c ) nEntry++;
+ }
+
+ *ppCollist = pEnd;
+ return nEntry;
+}
+
+/*
+** fts3ExprIterate() callback used to collect the "global" matchinfo stats
+** for a single query.
+**
+** fts3ExprIterate() callback to load the 'global' elements of a
+** FTS3_MATCHINFO_HITS matchinfo array. The global stats are those elements
+** of the matchinfo array that are constant for all rows returned by the
+** current query.
+**
+** Argument pCtx is actually a pointer to a struct of type MatchInfo. This
+** function populates Matchinfo.aMatchinfo[] as follows:
+**
+** for(iCol=0; iCol<nCol; iCol++){
+** aMatchinfo[3*iPhrase*nCol + 3*iCol + 1] = X;
+** aMatchinfo[3*iPhrase*nCol + 3*iCol + 2] = Y;
+** }
+**
+** where X is the number of matches for phrase iPhrase is column iCol of all
+** rows of the table. Y is the number of rows for which column iCol contains
+** at least one instance of phrase iPhrase.
+**
+** If the phrase pExpr consists entirely of deferred tokens, then all X and
+** Y values are set to nDoc, where nDoc is the number of documents in the
+** file system. This is done because the full-text index doclist is required
+** to calculate these values properly, and the full-text index doclist is
+** not available for deferred tokens.
+*/
+static int fts3ExprGlobalHitsCb(
+ Fts3Expr *pExpr, /* Phrase expression node */
+ int iPhrase, /* Phrase number (numbered from zero) */
+ void *pCtx /* Pointer to MatchInfo structure */
+){
+ MatchInfo *p = (MatchInfo *)pCtx;
+ return sqlite3Fts3EvalPhraseStats(
+ p->pCursor, pExpr, &p->aMatchinfo[3*iPhrase*p->nCol]
+ );
+}
+
+/*
+** fts3ExprIterate() callback used to collect the "local" part of the
+** FTS3_MATCHINFO_HITS array. The local stats are those elements of the
+** array that are different for each row returned by the query.
+*/
+static int fts3ExprLocalHitsCb(
+ Fts3Expr *pExpr, /* Phrase expression node */
+ int iPhrase, /* Phrase number */
+ void *pCtx /* Pointer to MatchInfo structure */
+){
+ int rc = SQLITE_OK;
+ MatchInfo *p = (MatchInfo *)pCtx;
+ int iStart = iPhrase * p->nCol * 3;
+ int i;
+
+ for(i=0; i<p->nCol && rc==SQLITE_OK; i++){
+ char *pCsr;
+ rc = sqlite3Fts3EvalPhrasePoslist(p->pCursor, pExpr, i, &pCsr);
+ if( pCsr ){
+ p->aMatchinfo[iStart+i*3] = fts3ColumnlistCount(&pCsr);
+ }else{
+ p->aMatchinfo[iStart+i*3] = 0;
+ }
+ }
+
+ return rc;
+}
+
+static int fts3MatchinfoCheck(
+ Fts3Table *pTab,
+ char cArg,
+ char **pzErr
+){
+ if( (cArg==FTS3_MATCHINFO_NPHRASE)
+ || (cArg==FTS3_MATCHINFO_NCOL)
+ || (cArg==FTS3_MATCHINFO_NDOC && pTab->bFts4)
+ || (cArg==FTS3_MATCHINFO_AVGLENGTH && pTab->bFts4)
+ || (cArg==FTS3_MATCHINFO_LENGTH && pTab->bHasDocsize)
+ || (cArg==FTS3_MATCHINFO_LCS)
+ || (cArg==FTS3_MATCHINFO_HITS)
+ ){
+ return SQLITE_OK;
+ }
+ *pzErr = sqlite3_mprintf("unrecognized matchinfo request: %c", cArg);
+ return SQLITE_ERROR;
+}
+
+static int fts3MatchinfoSize(MatchInfo *pInfo, char cArg){
+ int nVal; /* Number of integers output by cArg */
+
+ switch( cArg ){
+ case FTS3_MATCHINFO_NDOC:
+ case FTS3_MATCHINFO_NPHRASE:
+ case FTS3_MATCHINFO_NCOL:
+ nVal = 1;
+ break;
+
+ case FTS3_MATCHINFO_AVGLENGTH:
+ case FTS3_MATCHINFO_LENGTH:
+ case FTS3_MATCHINFO_LCS:
+ nVal = pInfo->nCol;
+ break;
+
+ default:
+ assert( cArg==FTS3_MATCHINFO_HITS );
+ nVal = pInfo->nCol * pInfo->nPhrase * 3;
+ break;
+ }
+
+ return nVal;
+}
+
+static int fts3MatchinfoSelectDoctotal(
+ Fts3Table *pTab,
+ sqlite3_stmt **ppStmt,
+ sqlite3_int64 *pnDoc,
+ const char **paLen
+){
+ sqlite3_stmt *pStmt;
+ const char *a;
+ sqlite3_int64 nDoc;
+
+ if( !*ppStmt ){
+ int rc = sqlite3Fts3SelectDoctotal(pTab, ppStmt);
+ if( rc!=SQLITE_OK ) return rc;
+ }
+ pStmt = *ppStmt;
+ assert( sqlite3_data_count(pStmt)==1 );
+
+ a = sqlite3_column_blob(pStmt, 0);
+ a += sqlite3Fts3GetVarint(a, &nDoc);
+ if( nDoc==0 ) return FTS_CORRUPT_VTAB;
+ *pnDoc = (u32)nDoc;
+
+ if( paLen ) *paLen = a;
+ return SQLITE_OK;
+}
+
+/*
+** An instance of the following structure is used to store state while
+** iterating through a multi-column position-list corresponding to the
+** hits for a single phrase on a single row in order to calculate the
+** values for a matchinfo() FTS3_MATCHINFO_LCS request.
+*/
+typedef struct LcsIterator LcsIterator;
+struct LcsIterator {
+ Fts3Expr *pExpr; /* Pointer to phrase expression */
+ int iPosOffset; /* Tokens count up to end of this phrase */
+ char *pRead; /* Cursor used to iterate through aDoclist */
+ int iPos; /* Current position */
+};
+
+/*
+** If LcsIterator.iCol is set to the following value, the iterator has
+** finished iterating through all offsets for all columns.
+*/
+#define LCS_ITERATOR_FINISHED 0x7FFFFFFF;
+
+static int fts3MatchinfoLcsCb(
+ Fts3Expr *pExpr, /* Phrase expression node */
+ int iPhrase, /* Phrase number (numbered from zero) */
+ void *pCtx /* Pointer to MatchInfo structure */
+){
+ LcsIterator *aIter = (LcsIterator *)pCtx;
+ aIter[iPhrase].pExpr = pExpr;
+ return SQLITE_OK;
+}
+
+/*
+** Advance the iterator passed as an argument to the next position. Return
+** 1 if the iterator is at EOF or if it now points to the start of the
+** position list for the next column.
+*/
+static int fts3LcsIteratorAdvance(LcsIterator *pIter){
+ char *pRead = pIter->pRead;
+ sqlite3_int64 iRead;
+ int rc = 0;
+
+ pRead += sqlite3Fts3GetVarint(pRead, &iRead);
+ if( iRead==0 || iRead==1 ){
+ pRead = 0;
+ rc = 1;
+ }else{
+ pIter->iPos += (int)(iRead-2);
+ }
+
+ pIter->pRead = pRead;
+ return rc;
+}
+
+/*
+** This function implements the FTS3_MATCHINFO_LCS matchinfo() flag.
+**
+** If the call is successful, the longest-common-substring lengths for each
+** column are written into the first nCol elements of the pInfo->aMatchinfo[]
+** array before returning. SQLITE_OK is returned in this case.
+**
+** Otherwise, if an error occurs, an SQLite error code is returned and the
+** data written to the first nCol elements of pInfo->aMatchinfo[] is
+** undefined.
+*/
+static int fts3MatchinfoLcs(Fts3Cursor *pCsr, MatchInfo *pInfo){
+ LcsIterator *aIter;
+ int i;
+ int iCol;
+ int nToken = 0;
+
+ /* Allocate and populate the array of LcsIterator objects. The array
+ ** contains one element for each matchable phrase in the query.
+ **/
+ aIter = sqlite3_malloc(sizeof(LcsIterator) * pCsr->nPhrase);
+ if( !aIter ) return SQLITE_NOMEM;
+ memset(aIter, 0, sizeof(LcsIterator) * pCsr->nPhrase);
+ (void)fts3ExprIterate(pCsr->pExpr, fts3MatchinfoLcsCb, (void*)aIter);
+
+ for(i=0; i<pInfo->nPhrase; i++){
+ LcsIterator *pIter = &aIter[i];
+ nToken -= pIter->pExpr->pPhrase->nToken;
+ pIter->iPosOffset = nToken;
+ }
+
+ for(iCol=0; iCol<pInfo->nCol; iCol++){
+ int nLcs = 0; /* LCS value for this column */
+ int nLive = 0; /* Number of iterators in aIter not at EOF */
+
+ for(i=0; i<pInfo->nPhrase; i++){
+ int rc;
+ LcsIterator *pIt = &aIter[i];
+ rc = sqlite3Fts3EvalPhrasePoslist(pCsr, pIt->pExpr, iCol, &pIt->pRead);
+ if( rc!=SQLITE_OK ) return rc;
+ if( pIt->pRead ){
+ pIt->iPos = pIt->iPosOffset;
+ fts3LcsIteratorAdvance(&aIter[i]);
+ nLive++;
+ }
+ }
+
+ while( nLive>0 ){
+ LcsIterator *pAdv = 0; /* The iterator to advance by one position */
+ int nThisLcs = 0; /* LCS for the current iterator positions */
+
+ for(i=0; i<pInfo->nPhrase; i++){
+ LcsIterator *pIter = &aIter[i];
+ if( pIter->pRead==0 ){
+ /* This iterator is already at EOF for this column. */
+ nThisLcs = 0;
+ }else{
+ if( pAdv==0 || pIter->iPos<pAdv->iPos ){
+ pAdv = pIter;
+ }
+ if( nThisLcs==0 || pIter->iPos==pIter[-1].iPos ){
+ nThisLcs++;
+ }else{
+ nThisLcs = 1;
+ }
+ if( nThisLcs>nLcs ) nLcs = nThisLcs;
+ }
+ }
+ if( fts3LcsIteratorAdvance(pAdv) ) nLive--;
+ }
+
+ pInfo->aMatchinfo[iCol] = nLcs;
+ }
+
+ sqlite3_free(aIter);
+ return SQLITE_OK;
+}
+
+/*
+** Populate the buffer pInfo->aMatchinfo[] with an array of integers to
+** be returned by the matchinfo() function. Argument zArg contains the
+** format string passed as the second argument to matchinfo (or the
+** default value "pcx" if no second argument was specified). The format
+** string has already been validated and the pInfo->aMatchinfo[] array
+** is guaranteed to be large enough for the output.
+**
+** If bGlobal is true, then populate all fields of the matchinfo() output.
+** If it is false, then assume that those fields that do not change between
+** rows (i.e. FTS3_MATCHINFO_NPHRASE, NCOL, NDOC, AVGLENGTH and part of HITS)
+** have already been populated.
+**
+** Return SQLITE_OK if successful, or an SQLite error code if an error
+** occurs. If a value other than SQLITE_OK is returned, the state the
+** pInfo->aMatchinfo[] buffer is left in is undefined.
+*/
+static int fts3MatchinfoValues(
+ Fts3Cursor *pCsr, /* FTS3 cursor object */
+ int bGlobal, /* True to grab the global stats */
+ MatchInfo *pInfo, /* Matchinfo context object */
+ const char *zArg /* Matchinfo format string */
+){
+ int rc = SQLITE_OK;
+ int i;
+ Fts3Table *pTab = (Fts3Table *)pCsr->base.pVtab;
+ sqlite3_stmt *pSelect = 0;
+
+ for(i=0; rc==SQLITE_OK && zArg[i]; i++){
+
+ switch( zArg[i] ){
+ case FTS3_MATCHINFO_NPHRASE:
+ if( bGlobal ) pInfo->aMatchinfo[0] = pInfo->nPhrase;
+ break;
+
+ case FTS3_MATCHINFO_NCOL:
+ if( bGlobal ) pInfo->aMatchinfo[0] = pInfo->nCol;
+ break;
+
+ case FTS3_MATCHINFO_NDOC:
+ if( bGlobal ){
+ sqlite3_int64 nDoc = 0;
+ rc = fts3MatchinfoSelectDoctotal(pTab, &pSelect, &nDoc, 0);
+ pInfo->aMatchinfo[0] = (u32)nDoc;
+ }
+ break;
+
+ case FTS3_MATCHINFO_AVGLENGTH:
+ if( bGlobal ){
+ sqlite3_int64 nDoc; /* Number of rows in table */
+ const char *a; /* Aggregate column length array */
+
+ rc = fts3MatchinfoSelectDoctotal(pTab, &pSelect, &nDoc, &a);
+ if( rc==SQLITE_OK ){
+ int iCol;
+ for(iCol=0; iCol<pInfo->nCol; iCol++){
+ u32 iVal;
+ sqlite3_int64 nToken;
+ a += sqlite3Fts3GetVarint(a, &nToken);
+ iVal = (u32)(((u32)(nToken&0xffffffff)+nDoc/2)/nDoc);
+ pInfo->aMatchinfo[iCol] = iVal;
+ }
+ }
+ }
+ break;
+
+ case FTS3_MATCHINFO_LENGTH: {
+ sqlite3_stmt *pSelectDocsize = 0;
+ rc = sqlite3Fts3SelectDocsize(pTab, pCsr->iPrevId, &pSelectDocsize);
+ if( rc==SQLITE_OK ){
+ int iCol;
+ const char *a = sqlite3_column_blob(pSelectDocsize, 0);
+ for(iCol=0; iCol<pInfo->nCol; iCol++){
+ sqlite3_int64 nToken;
+ a += sqlite3Fts3GetVarint(a, &nToken);
+ pInfo->aMatchinfo[iCol] = (u32)nToken;
+ }
+ }
+ sqlite3_reset(pSelectDocsize);
+ break;
+ }
+
+ case FTS3_MATCHINFO_LCS:
+ rc = fts3ExprLoadDoclists(pCsr, 0, 0);
+ if( rc==SQLITE_OK ){
+ rc = fts3MatchinfoLcs(pCsr, pInfo);
+ }
+ break;
+
+ default: {
+ Fts3Expr *pExpr;
+ assert( zArg[i]==FTS3_MATCHINFO_HITS );
+ pExpr = pCsr->pExpr;
+ rc = fts3ExprLoadDoclists(pCsr, 0, 0);
+ if( rc!=SQLITE_OK ) break;
+ if( bGlobal ){
+ if( pCsr->pDeferred ){
+ rc = fts3MatchinfoSelectDoctotal(pTab, &pSelect, &pInfo->nDoc, 0);
+ if( rc!=SQLITE_OK ) break;
+ }
+ rc = fts3ExprIterate(pExpr, fts3ExprGlobalHitsCb,(void*)pInfo);
+ if( rc!=SQLITE_OK ) break;
+ }
+ (void)fts3ExprIterate(pExpr, fts3ExprLocalHitsCb,(void*)pInfo);
+ break;
+ }
+ }
+
+ pInfo->aMatchinfo += fts3MatchinfoSize(pInfo, zArg[i]);
+ }
+
+ sqlite3_reset(pSelect);
+ return rc;
+}
+
+
+/*
+** Populate pCsr->aMatchinfo[] with data for the current row. The
+** 'matchinfo' data is an array of 32-bit unsigned integers (C type u32).
+*/
+static int fts3GetMatchinfo(
+ Fts3Cursor *pCsr, /* FTS3 Cursor object */
+ const char *zArg /* Second argument to matchinfo() function */
+){
+ MatchInfo sInfo;
+ Fts3Table *pTab = (Fts3Table *)pCsr->base.pVtab;
+ int rc = SQLITE_OK;
+ int bGlobal = 0; /* Collect 'global' stats as well as local */
+
+ memset(&sInfo, 0, sizeof(MatchInfo));
+ sInfo.pCursor = pCsr;
+ sInfo.nCol = pTab->nColumn;
+
+ /* If there is cached matchinfo() data, but the format string for the
+ ** cache does not match the format string for this request, discard
+ ** the cached data. */
+ if( pCsr->zMatchinfo && strcmp(pCsr->zMatchinfo, zArg) ){
+ assert( pCsr->aMatchinfo );
+ sqlite3_free(pCsr->aMatchinfo);
+ pCsr->zMatchinfo = 0;
+ pCsr->aMatchinfo = 0;
+ }
+
+ /* If Fts3Cursor.aMatchinfo[] is NULL, then this is the first time the
+ ** matchinfo function has been called for this query. In this case
+ ** allocate the array used to accumulate the matchinfo data and
+ ** initialize those elements that are constant for every row.
+ */
+ if( pCsr->aMatchinfo==0 ){
+ int nMatchinfo = 0; /* Number of u32 elements in match-info */
+ int nArg; /* Bytes in zArg */
+ int i; /* Used to iterate through zArg */
+
+ /* Determine the number of phrases in the query */
+ pCsr->nPhrase = fts3ExprPhraseCount(pCsr->pExpr);
+ sInfo.nPhrase = pCsr->nPhrase;
+
+ /* Determine the number of integers in the buffer returned by this call. */
+ for(i=0; zArg[i]; i++){
+ nMatchinfo += fts3MatchinfoSize(&sInfo, zArg[i]);
+ }
+
+ /* Allocate space for Fts3Cursor.aMatchinfo[] and Fts3Cursor.zMatchinfo. */
+ nArg = (int)strlen(zArg);
+ pCsr->aMatchinfo = (u32 *)sqlite3_malloc(sizeof(u32)*nMatchinfo + nArg + 1);
+ if( !pCsr->aMatchinfo ) return SQLITE_NOMEM;
+
+ pCsr->zMatchinfo = (char *)&pCsr->aMatchinfo[nMatchinfo];
+ pCsr->nMatchinfo = nMatchinfo;
+ memcpy(pCsr->zMatchinfo, zArg, nArg+1);
+ memset(pCsr->aMatchinfo, 0, sizeof(u32)*nMatchinfo);
+ pCsr->isMatchinfoNeeded = 1;
+ bGlobal = 1;
+ }
+
+ sInfo.aMatchinfo = pCsr->aMatchinfo;
+ sInfo.nPhrase = pCsr->nPhrase;
+ if( pCsr->isMatchinfoNeeded ){
+ rc = fts3MatchinfoValues(pCsr, bGlobal, &sInfo, zArg);
+ pCsr->isMatchinfoNeeded = 0;
+ }
+
+ return rc;
+}
+
+/*
+** Implementation of snippet() function.
+*/
+SQLITE_PRIVATE void sqlite3Fts3Snippet(
+ sqlite3_context *pCtx, /* SQLite function call context */
+ Fts3Cursor *pCsr, /* Cursor object */
+ const char *zStart, /* Snippet start text - "<b>" */
+ const char *zEnd, /* Snippet end text - "</b>" */
+ const char *zEllipsis, /* Snippet ellipsis text - "<b>...</b>" */
+ int iCol, /* Extract snippet from this column */
+ int nToken /* Approximate number of tokens in snippet */
+){
+ Fts3Table *pTab = (Fts3Table *)pCsr->base.pVtab;
+ int rc = SQLITE_OK;
+ int i;
+ StrBuffer res = {0, 0, 0};
+
+ /* The returned text includes up to four fragments of text extracted from
+ ** the data in the current row. The first iteration of the for(...) loop
+ ** below attempts to locate a single fragment of text nToken tokens in
+ ** size that contains at least one instance of all phrases in the query
+ ** expression that appear in the current row. If such a fragment of text
+ ** cannot be found, the second iteration of the loop attempts to locate
+ ** a pair of fragments, and so on.
+ */
+ int nSnippet = 0; /* Number of fragments in this snippet */
+ SnippetFragment aSnippet[4]; /* Maximum of 4 fragments per snippet */
+ int nFToken = -1; /* Number of tokens in each fragment */
+
+ if( !pCsr->pExpr ){
+ sqlite3_result_text(pCtx, "", 0, SQLITE_STATIC);
+ return;
+ }
+
+ for(nSnippet=1; 1; nSnippet++){
+
+ int iSnip; /* Loop counter 0..nSnippet-1 */
+ u64 mCovered = 0; /* Bitmask of phrases covered by snippet */
+ u64 mSeen = 0; /* Bitmask of phrases seen by BestSnippet() */
+
+ if( nToken>=0 ){
+ nFToken = (nToken+nSnippet-1) / nSnippet;
+ }else{
+ nFToken = -1 * nToken;
+ }
+
+ for(iSnip=0; iSnip<nSnippet; iSnip++){
+ int iBestScore = -1; /* Best score of columns checked so far */
+ int iRead; /* Used to iterate through columns */
+ SnippetFragment *pFragment = &aSnippet[iSnip];
+
+ memset(pFragment, 0, sizeof(*pFragment));
+
+ /* Loop through all columns of the table being considered for snippets.
+ ** If the iCol argument to this function was negative, this means all
+ ** columns of the FTS3 table. Otherwise, only column iCol is considered.
+ */
+ for(iRead=0; iRead<pTab->nColumn; iRead++){
+ SnippetFragment sF = {0, 0, 0, 0};
+ int iS;
+ if( iCol>=0 && iRead!=iCol ) continue;
+
+ /* Find the best snippet of nFToken tokens in column iRead. */
+ rc = fts3BestSnippet(nFToken, pCsr, iRead, mCovered, &mSeen, &sF, &iS);
+ if( rc!=SQLITE_OK ){
+ goto snippet_out;
+ }
+ if( iS>iBestScore ){
+ *pFragment = sF;
+ iBestScore = iS;
+ }
+ }
+
+ mCovered |= pFragment->covered;
+ }
+
+ /* If all query phrases seen by fts3BestSnippet() are present in at least
+ ** one of the nSnippet snippet fragments, break out of the loop.
+ */
+ assert( (mCovered&mSeen)==mCovered );
+ if( mSeen==mCovered || nSnippet==SizeofArray(aSnippet) ) break;
+ }
+
+ assert( nFToken>0 );
+
+ for(i=0; i<nSnippet && rc==SQLITE_OK; i++){
+ rc = fts3SnippetText(pCsr, &aSnippet[i],
+ i, (i==nSnippet-1), nFToken, zStart, zEnd, zEllipsis, &res
+ );
+ }
+
+ snippet_out:
+ sqlite3Fts3SegmentsClose(pTab);
+ if( rc!=SQLITE_OK ){
+ sqlite3_result_error_code(pCtx, rc);
+ sqlite3_free(res.z);
+ }else{
+ sqlite3_result_text(pCtx, res.z, -1, sqlite3_free);
+ }
+}
+
+
+typedef struct TermOffset TermOffset;
+typedef struct TermOffsetCtx TermOffsetCtx;
+
+struct TermOffset {
+ char *pList; /* Position-list */
+ int iPos; /* Position just read from pList */
+ int iOff; /* Offset of this term from read positions */
+};
+
+struct TermOffsetCtx {
+ Fts3Cursor *pCsr;
+ int iCol; /* Column of table to populate aTerm for */
+ int iTerm;
+ sqlite3_int64 iDocid;
+ TermOffset *aTerm;
+};
+
+/*
+** This function is an fts3ExprIterate() callback used by sqlite3Fts3Offsets().
+*/
+static int fts3ExprTermOffsetInit(Fts3Expr *pExpr, int iPhrase, void *ctx){
+ TermOffsetCtx *p = (TermOffsetCtx *)ctx;
+ int nTerm; /* Number of tokens in phrase */
+ int iTerm; /* For looping through nTerm phrase terms */
+ char *pList; /* Pointer to position list for phrase */
+ int iPos = 0; /* First position in position-list */
+ int rc;
+
+ UNUSED_PARAMETER(iPhrase);
+ rc = sqlite3Fts3EvalPhrasePoslist(p->pCsr, pExpr, p->iCol, &pList);
+ nTerm = pExpr->pPhrase->nToken;
+ if( pList ){
+ fts3GetDeltaPosition(&pList, &iPos);
+ assert( iPos>=0 );
+ }
+
+ for(iTerm=0; iTerm<nTerm; iTerm++){
+ TermOffset *pT = &p->aTerm[p->iTerm++];
+ pT->iOff = nTerm-iTerm-1;
+ pT->pList = pList;
+ pT->iPos = iPos;
+ }
+
+ return rc;
+}
+
+/*
+** Implementation of offsets() function.
+*/
+SQLITE_PRIVATE void sqlite3Fts3Offsets(
+ sqlite3_context *pCtx, /* SQLite function call context */
+ Fts3Cursor *pCsr /* Cursor object */
+){
+ Fts3Table *pTab = (Fts3Table *)pCsr->base.pVtab;
+ sqlite3_tokenizer_module const *pMod = pTab->pTokenizer->pModule;
+ int rc; /* Return Code */
+ int nToken; /* Number of tokens in query */
+ int iCol; /* Column currently being processed */
+ StrBuffer res = {0, 0, 0}; /* Result string */
+ TermOffsetCtx sCtx; /* Context for fts3ExprTermOffsetInit() */
+
+ if( !pCsr->pExpr ){
+ sqlite3_result_text(pCtx, "", 0, SQLITE_STATIC);
+ return;
+ }
+
+ memset(&sCtx, 0, sizeof(sCtx));
+ assert( pCsr->isRequireSeek==0 );
+
+ /* Count the number of terms in the query */
+ rc = fts3ExprLoadDoclists(pCsr, 0, &nToken);
+ if( rc!=SQLITE_OK ) goto offsets_out;
+
+ /* Allocate the array of TermOffset iterators. */
+ sCtx.aTerm = (TermOffset *)sqlite3_malloc(sizeof(TermOffset)*nToken);
+ if( 0==sCtx.aTerm ){
+ rc = SQLITE_NOMEM;
+ goto offsets_out;
+ }
+ sCtx.iDocid = pCsr->iPrevId;
+ sCtx.pCsr = pCsr;
+
+ /* Loop through the table columns, appending offset information to
+ ** string-buffer res for each column.
+ */
+ for(iCol=0; iCol<pTab->nColumn; iCol++){
+ sqlite3_tokenizer_cursor *pC; /* Tokenizer cursor */
+ const char *ZDUMMY; /* Dummy argument used with xNext() */
+ int NDUMMY = 0; /* Dummy argument used with xNext() */
+ int iStart = 0;
+ int iEnd = 0;
+ int iCurrent = 0;
+ const char *zDoc;
+ int nDoc;
+
+ /* Initialize the contents of sCtx.aTerm[] for column iCol. There is
+ ** no way that this operation can fail, so the return code from
+ ** fts3ExprIterate() can be discarded.
+ */
+ sCtx.iCol = iCol;
+ sCtx.iTerm = 0;
+ (void)fts3ExprIterate(pCsr->pExpr, fts3ExprTermOffsetInit, (void *)&sCtx);
+
+ /* Retreive the text stored in column iCol. If an SQL NULL is stored
+ ** in column iCol, jump immediately to the next iteration of the loop.
+ ** If an OOM occurs while retrieving the data (this can happen if SQLite
+ ** needs to transform the data from utf-16 to utf-8), return SQLITE_NOMEM
+ ** to the caller.
+ */
+ zDoc = (const char *)sqlite3_column_text(pCsr->pStmt, iCol+1);
+ nDoc = sqlite3_column_bytes(pCsr->pStmt, iCol+1);
+ if( zDoc==0 ){
+ if( sqlite3_column_type(pCsr->pStmt, iCol+1)==SQLITE_NULL ){
+ continue;
+ }
+ rc = SQLITE_NOMEM;
+ goto offsets_out;
+ }
+
+ /* Initialize a tokenizer iterator to iterate through column iCol. */
+ rc = sqlite3Fts3OpenTokenizer(pTab->pTokenizer, pCsr->iLangid,
+ zDoc, nDoc, &pC
+ );
+ if( rc!=SQLITE_OK ) goto offsets_out;
+
+ rc = pMod->xNext(pC, &ZDUMMY, &NDUMMY, &iStart, &iEnd, &iCurrent);
+ while( rc==SQLITE_OK ){
+ int i; /* Used to loop through terms */
+ int iMinPos = 0x7FFFFFFF; /* Position of next token */
+ TermOffset *pTerm = 0; /* TermOffset associated with next token */
+
+ for(i=0; i<nToken; i++){
+ TermOffset *pT = &sCtx.aTerm[i];
+ if( pT->pList && (pT->iPos-pT->iOff)<iMinPos ){
+ iMinPos = pT->iPos-pT->iOff;
+ pTerm = pT;
+ }
+ }
+
+ if( !pTerm ){
+ /* All offsets for this column have been gathered. */
+ rc = SQLITE_DONE;
+ }else{
+ assert( iCurrent<=iMinPos );
+ if( 0==(0xFE&*pTerm->pList) ){
+ pTerm->pList = 0;
+ }else{
+ fts3GetDeltaPosition(&pTerm->pList, &pTerm->iPos);
+ }
+ while( rc==SQLITE_OK && iCurrent<iMinPos ){
+ rc = pMod->xNext(pC, &ZDUMMY, &NDUMMY, &iStart, &iEnd, &iCurrent);
+ }
+ if( rc==SQLITE_OK ){
+ char aBuffer[64];
+ sqlite3_snprintf(sizeof(aBuffer), aBuffer,
+ "%d %d %d %d ", iCol, pTerm-sCtx.aTerm, iStart, iEnd-iStart
+ );
+ rc = fts3StringAppend(&res, aBuffer, -1);
+ }else if( rc==SQLITE_DONE && pTab->zContentTbl==0 ){
+ rc = FTS_CORRUPT_VTAB;
+ }
+ }
+ }
+ if( rc==SQLITE_DONE ){
+ rc = SQLITE_OK;
+ }
+
+ pMod->xClose(pC);
+ if( rc!=SQLITE_OK ) goto offsets_out;
+ }
+
+ offsets_out:
+ sqlite3_free(sCtx.aTerm);
+ assert( rc!=SQLITE_DONE );
+ sqlite3Fts3SegmentsClose(pTab);
+ if( rc!=SQLITE_OK ){
+ sqlite3_result_error_code(pCtx, rc);
+ sqlite3_free(res.z);
+ }else{
+ sqlite3_result_text(pCtx, res.z, res.n-1, sqlite3_free);
+ }
+ return;
+}
+
+/*
+** Implementation of matchinfo() function.
+*/
+SQLITE_PRIVATE void sqlite3Fts3Matchinfo(
+ sqlite3_context *pContext, /* Function call context */
+ Fts3Cursor *pCsr, /* FTS3 table cursor */
+ const char *zArg /* Second arg to matchinfo() function */
+){
+ Fts3Table *pTab = (Fts3Table *)pCsr->base.pVtab;
+ int rc;
+ int i;
+ const char *zFormat;
+
+ if( zArg ){
+ for(i=0; zArg[i]; i++){
+ char *zErr = 0;
+ if( fts3MatchinfoCheck(pTab, zArg[i], &zErr) ){
+ sqlite3_result_error(pContext, zErr, -1);
+ sqlite3_free(zErr);
+ return;
+ }
+ }
+ zFormat = zArg;
+ }else{
+ zFormat = FTS3_MATCHINFO_DEFAULT;
+ }
+
+ if( !pCsr->pExpr ){
+ sqlite3_result_blob(pContext, "", 0, SQLITE_STATIC);
+ return;
+ }
+
+ /* Retrieve matchinfo() data. */
+ rc = fts3GetMatchinfo(pCsr, zFormat);
+ sqlite3Fts3SegmentsClose(pTab);
+
+ if( rc!=SQLITE_OK ){
+ sqlite3_result_error_code(pContext, rc);
+ }else{
+ int n = pCsr->nMatchinfo * sizeof(u32);
+ sqlite3_result_blob(pContext, pCsr->aMatchinfo, n, SQLITE_TRANSIENT);
+ }
+}
+
+#endif
+
+/************** End of fts3_snippet.c ****************************************/
+/************** Begin file fts3_unicode.c ************************************/
+/*
+** 2012 May 24
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+**
+** Implementation of the "unicode" full-text-search tokenizer.
+*/
+
+#ifdef SQLITE_ENABLE_FTS4_UNICODE61
+
+#if !defined(SQLITE_CORE) || defined(SQLITE_ENABLE_FTS3)
+
+/* #include <assert.h> */
+/* #include <stdlib.h> */
+/* #include <stdio.h> */
+/* #include <string.h> */
+
+
+/*
+** The following two macros - READ_UTF8 and WRITE_UTF8 - have been copied
+** from the sqlite3 source file utf.c. If this file is compiled as part
+** of the amalgamation, they are not required.
+*/
+#ifndef SQLITE_AMALGAMATION
+
+static const unsigned char sqlite3Utf8Trans1[] = {
+ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
+ 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
+ 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17,
+ 0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f,
+ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
+ 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
+ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
+ 0x00, 0x01, 0x02, 0x03, 0x00, 0x01, 0x00, 0x00,
+};
+
+#define READ_UTF8(zIn, zTerm, c) \
+ c = *(zIn++); \
+ if( c>=0xc0 ){ \
+ c = sqlite3Utf8Trans1[c-0xc0]; \
+ while( zIn!=zTerm && (*zIn & 0xc0)==0x80 ){ \
+ c = (c<<6) + (0x3f & *(zIn++)); \
+ } \
+ if( c<0x80 \
+ || (c&0xFFFFF800)==0xD800 \
+ || (c&0xFFFFFFFE)==0xFFFE ){ c = 0xFFFD; } \
+ }
+
+#define WRITE_UTF8(zOut, c) { \
+ if( c<0x00080 ){ \
+ *zOut++ = (u8)(c&0xFF); \
+ } \
+ else if( c<0x00800 ){ \
+ *zOut++ = 0xC0 + (u8)((c>>6)&0x1F); \
+ *zOut++ = 0x80 + (u8)(c & 0x3F); \
+ } \
+ else if( c<0x10000 ){ \
+ *zOut++ = 0xE0 + (u8)((c>>12)&0x0F); \
+ *zOut++ = 0x80 + (u8)((c>>6) & 0x3F); \
+ *zOut++ = 0x80 + (u8)(c & 0x3F); \
+ }else{ \
+ *zOut++ = 0xF0 + (u8)((c>>18) & 0x07); \
+ *zOut++ = 0x80 + (u8)((c>>12) & 0x3F); \
+ *zOut++ = 0x80 + (u8)((c>>6) & 0x3F); \
+ *zOut++ = 0x80 + (u8)(c & 0x3F); \
+ } \
+}
+
+#endif /* ifndef SQLITE_AMALGAMATION */
+
+typedef struct unicode_tokenizer unicode_tokenizer;
+typedef struct unicode_cursor unicode_cursor;
+
+struct unicode_tokenizer {
+ sqlite3_tokenizer base;
+ int bRemoveDiacritic;
+ int nException;
+ int *aiException;
+};
+
+struct unicode_cursor {
+ sqlite3_tokenizer_cursor base;
+ const unsigned char *aInput; /* Input text being tokenized */
+ int nInput; /* Size of aInput[] in bytes */
+ int iOff; /* Current offset within aInput[] */
+ int iToken; /* Index of next token to be returned */
+ char *zToken; /* storage for current token */
+ int nAlloc; /* space allocated at zToken */
+};
+
+
+/*
+** Destroy a tokenizer allocated by unicodeCreate().
+*/
+static int unicodeDestroy(sqlite3_tokenizer *pTokenizer){
+ if( pTokenizer ){
+ unicode_tokenizer *p = (unicode_tokenizer *)pTokenizer;
+ sqlite3_free(p->aiException);
+ sqlite3_free(p);
+ }
+ return SQLITE_OK;
+}
+
+/*
+** As part of a tokenchars= or separators= option, the CREATE VIRTUAL TABLE
+** statement has specified that the tokenizer for this table shall consider
+** all characters in string zIn/nIn to be separators (if bAlnum==0) or
+** token characters (if bAlnum==1).
+**
+** For each codepoint in the zIn/nIn string, this function checks if the
+** sqlite3FtsUnicodeIsalnum() function already returns the desired result.
+** If so, no action is taken. Otherwise, the codepoint is added to the
+** unicode_tokenizer.aiException[] array. For the purposes of tokenization,
+** the return value of sqlite3FtsUnicodeIsalnum() is inverted for all
+** codepoints in the aiException[] array.
+**
+** If a standalone diacritic mark (one that sqlite3FtsUnicodeIsdiacritic()
+** identifies as a diacritic) occurs in the zIn/nIn string it is ignored.
+** It is not possible to change the behavior of the tokenizer with respect
+** to these codepoints.
+*/
+static int unicodeAddExceptions(
+ unicode_tokenizer *p, /* Tokenizer to add exceptions to */
+ int bAlnum, /* Replace Isalnum() return value with this */
+ const char *zIn, /* Array of characters to make exceptions */
+ int nIn /* Length of z in bytes */
+){
+ const unsigned char *z = (const unsigned char *)zIn;
+ const unsigned char *zTerm = &z[nIn];
+ int iCode;
+ int nEntry = 0;
+
+ assert( bAlnum==0 || bAlnum==1 );
+
+ while( z<zTerm ){
+ READ_UTF8(z, zTerm, iCode);
+ assert( (sqlite3FtsUnicodeIsalnum(iCode) & 0xFFFFFFFE)==0 );
+ if( sqlite3FtsUnicodeIsalnum(iCode)!=bAlnum
+ && sqlite3FtsUnicodeIsdiacritic(iCode)==0
+ ){
+ nEntry++;
+ }
+ }
+
+ if( nEntry ){
+ int *aNew; /* New aiException[] array */
+ int nNew; /* Number of valid entries in array aNew[] */
+
+ aNew = sqlite3_realloc(p->aiException, (p->nException+nEntry)*sizeof(int));
+ if( aNew==0 ) return SQLITE_NOMEM;
+ nNew = p->nException;
+
+ z = (const unsigned char *)zIn;
+ while( z<zTerm ){
+ READ_UTF8(z, zTerm, iCode);
+ if( sqlite3FtsUnicodeIsalnum(iCode)!=bAlnum
+ && sqlite3FtsUnicodeIsdiacritic(iCode)==0
+ ){
+ int i, j;
+ for(i=0; i<nNew && aNew[i]<iCode; i++);
+ for(j=nNew; j>i; j--) aNew[j] = aNew[j-1];
+ aNew[i] = iCode;
+ nNew++;
+ }
+ }
+ p->aiException = aNew;
+ p->nException = nNew;
+ }
+
+ return SQLITE_OK;
+}
+
+/*
+** Return true if the p->aiException[] array contains the value iCode.
+*/
+static int unicodeIsException(unicode_tokenizer *p, int iCode){
+ if( p->nException>0 ){
+ int *a = p->aiException;
+ int iLo = 0;
+ int iHi = p->nException-1;
+
+ while( iHi>=iLo ){
+ int iTest = (iHi + iLo) / 2;
+ if( iCode==a[iTest] ){
+ return 1;
+ }else if( iCode>a[iTest] ){
+ iLo = iTest+1;
+ }else{
+ iHi = iTest-1;
+ }
+ }
+ }
+
+ return 0;
+}
+
+/*
+** Return true if, for the purposes of tokenization, codepoint iCode is
+** considered a token character (not a separator).
+*/
+static int unicodeIsAlnum(unicode_tokenizer *p, int iCode){
+ assert( (sqlite3FtsUnicodeIsalnum(iCode) & 0xFFFFFFFE)==0 );
+ return sqlite3FtsUnicodeIsalnum(iCode) ^ unicodeIsException(p, iCode);
+}
+
+/*
+** Create a new tokenizer instance.
+*/
+static int unicodeCreate(
+ int nArg, /* Size of array argv[] */
+ const char * const *azArg, /* Tokenizer creation arguments */
+ sqlite3_tokenizer **pp /* OUT: New tokenizer handle */
+){
+ unicode_tokenizer *pNew; /* New tokenizer object */
+ int i;
+ int rc = SQLITE_OK;
+
+ pNew = (unicode_tokenizer *) sqlite3_malloc(sizeof(unicode_tokenizer));
+ if( pNew==NULL ) return SQLITE_NOMEM;
+ memset(pNew, 0, sizeof(unicode_tokenizer));
+ pNew->bRemoveDiacritic = 1;
+
+ for(i=0; rc==SQLITE_OK && i<nArg; i++){
+ const char *z = azArg[i];
+ int n = strlen(z);
+
+ if( n==19 && memcmp("remove_diacritics=1", z, 19)==0 ){
+ pNew->bRemoveDiacritic = 1;
+ }
+ else if( n==19 && memcmp("remove_diacritics=0", z, 19)==0 ){
+ pNew->bRemoveDiacritic = 0;
+ }
+ else if( n>=11 && memcmp("tokenchars=", z, 11)==0 ){
+ rc = unicodeAddExceptions(pNew, 1, &z[11], n-11);
+ }
+ else if( n>=11 && memcmp("separators=", z, 11)==0 ){
+ rc = unicodeAddExceptions(pNew, 0, &z[11], n-11);
+ }
+ else{
+ /* Unrecognized argument */
+ rc = SQLITE_ERROR;
+ }
+ }
+
+ if( rc!=SQLITE_OK ){
+ unicodeDestroy((sqlite3_tokenizer *)pNew);
+ pNew = 0;
+ }
+ *pp = (sqlite3_tokenizer *)pNew;
+ return rc;
+}
+
+/*
+** Prepare to begin tokenizing a particular string. The input
+** string to be tokenized is pInput[0..nBytes-1]. A cursor
+** used to incrementally tokenize this string is returned in
+** *ppCursor.
+*/
+static int unicodeOpen(
+ sqlite3_tokenizer *p, /* The tokenizer */
+ const char *aInput, /* Input string */
+ int nInput, /* Size of string aInput in bytes */
+ sqlite3_tokenizer_cursor **pp /* OUT: New cursor object */
+){
+ unicode_cursor *pCsr;
+
+ pCsr = (unicode_cursor *)sqlite3_malloc(sizeof(unicode_cursor));
+ if( pCsr==0 ){
+ return SQLITE_NOMEM;
+ }
+ memset(pCsr, 0, sizeof(unicode_cursor));
+
+ pCsr->aInput = (const unsigned char *)aInput;
+ if( aInput==0 ){
+ pCsr->nInput = 0;
+ }else if( nInput<0 ){
+ pCsr->nInput = (int)strlen(aInput);
+ }else{
+ pCsr->nInput = nInput;
+ }
+
+ *pp = &pCsr->base;
+ UNUSED_PARAMETER(p);
+ return SQLITE_OK;
+}
+
+/*
+** Close a tokenization cursor previously opened by a call to
+** simpleOpen() above.
+*/
+static int unicodeClose(sqlite3_tokenizer_cursor *pCursor){
+ unicode_cursor *pCsr = (unicode_cursor *) pCursor;
+ sqlite3_free(pCsr->zToken);
+ sqlite3_free(pCsr);
+ return SQLITE_OK;
+}
+
+/*
+** Extract the next token from a tokenization cursor. The cursor must
+** have been opened by a prior call to simpleOpen().
+*/
+static int unicodeNext(
+ sqlite3_tokenizer_cursor *pC, /* Cursor returned by simpleOpen */
+ const char **paToken, /* OUT: Token text */
+ int *pnToken, /* OUT: Number of bytes at *paToken */
+ int *piStart, /* OUT: Starting offset of token */
+ int *piEnd, /* OUT: Ending offset of token */
+ int *piPos /* OUT: Position integer of token */
+){
+ unicode_cursor *pCsr = (unicode_cursor *)pC;
+ unicode_tokenizer *p = ((unicode_tokenizer *)pCsr->base.pTokenizer);
+ int iCode;
+ char *zOut;
+ const unsigned char *z = &pCsr->aInput[pCsr->iOff];
+ const unsigned char *zStart = z;
+ const unsigned char *zEnd;
+ const unsigned char *zTerm = &pCsr->aInput[pCsr->nInput];
+
+ /* Scan past any delimiter characters before the start of the next token.
+ ** Return SQLITE_DONE early if this takes us all the way to the end of
+ ** the input. */
+ while( z<zTerm ){
+ READ_UTF8(z, zTerm, iCode);
+ if( unicodeIsAlnum(p, iCode) ) break;
+ zStart = z;
+ }
+ if( zStart>=zTerm ) return SQLITE_DONE;
+
+ zOut = pCsr->zToken;
+ do {
+ int iOut;
+
+ /* Grow the output buffer if required. */
+ if( (zOut-pCsr->zToken)>=(pCsr->nAlloc-4) ){
+ char *zNew = sqlite3_realloc(pCsr->zToken, pCsr->nAlloc+64);
+ if( !zNew ) return SQLITE_NOMEM;
+ zOut = &zNew[zOut - pCsr->zToken];
+ pCsr->zToken = zNew;
+ pCsr->nAlloc += 64;
+ }
+
+ /* Write the folded case of the last character read to the output */
+ zEnd = z;
+ iOut = sqlite3FtsUnicodeFold(iCode, p->bRemoveDiacritic);
+ if( iOut ){
+ WRITE_UTF8(zOut, iOut);
+ }
+
+ /* If the cursor is not at EOF, read the next character */
+ if( z>=zTerm ) break;
+ READ_UTF8(z, zTerm, iCode);
+ }while( unicodeIsAlnum(p, iCode)
+ || sqlite3FtsUnicodeIsdiacritic(iCode)
+ );
+
+ /* Set the output variables and return. */
+ pCsr->iOff = (z - pCsr->aInput);
+ *paToken = pCsr->zToken;
+ *pnToken = zOut - pCsr->zToken;
+ *piStart = (zStart - pCsr->aInput);
+ *piEnd = (zEnd - pCsr->aInput);
+ *piPos = pCsr->iToken++;
+ return SQLITE_OK;
+}
+
+/*
+** Set *ppModule to a pointer to the sqlite3_tokenizer_module
+** structure for the unicode tokenizer.
+*/
+SQLITE_PRIVATE void sqlite3Fts3UnicodeTokenizer(sqlite3_tokenizer_module const **ppModule){
+ static const sqlite3_tokenizer_module module = {
+ 0,
+ unicodeCreate,
+ unicodeDestroy,
+ unicodeOpen,
+ unicodeClose,
+ unicodeNext,
+ 0,
+ };
+ *ppModule = &module;
+}
+
+#endif /* !defined(SQLITE_CORE) || defined(SQLITE_ENABLE_FTS3) */
+#endif /* ifndef SQLITE_ENABLE_FTS4_UNICODE61 */
+
+/************** End of fts3_unicode.c ****************************************/
+/************** Begin file fts3_unicode2.c ***********************************/
+/*
+** 2012 May 25
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+*/
+
+/*
+** DO NOT EDIT THIS MACHINE GENERATED FILE.
+*/
+
+#if defined(SQLITE_ENABLE_FTS4_UNICODE61)
+#if defined(SQLITE_ENABLE_FTS3) || defined(SQLITE_ENABLE_FTS4)
+
+/* #include <assert.h> */
+
+/*
+** Return true if the argument corresponds to a unicode codepoint
+** classified as either a letter or a number. Otherwise false.
+**
+** The results are undefined if the value passed to this function
+** is less than zero.
+*/
+SQLITE_PRIVATE int sqlite3FtsUnicodeIsalnum(int c){
+ /* Each unsigned integer in the following array corresponds to a contiguous
+ ** range of unicode codepoints that are not either letters or numbers (i.e.
+ ** codepoints for which this function should return 0).
+ **
+ ** The most significant 22 bits in each 32-bit value contain the first
+ ** codepoint in the range. The least significant 10 bits are used to store
+ ** the size of the range (always at least 1). In other words, the value
+ ** ((C<<22) + N) represents a range of N codepoints starting with codepoint
+ ** C. It is not possible to represent a range larger than 1023 codepoints
+ ** using this format.
+ */
+ const static unsigned int aEntry[] = {
+ 0x00000030, 0x0000E807, 0x00016C06, 0x0001EC2F, 0x0002AC07,
+ 0x0002D001, 0x0002D803, 0x0002EC01, 0x0002FC01, 0x00035C01,
+ 0x0003DC01, 0x000B0804, 0x000B480E, 0x000B9407, 0x000BB401,
+ 0x000BBC81, 0x000DD401, 0x000DF801, 0x000E1002, 0x000E1C01,
+ 0x000FD801, 0x00120808, 0x00156806, 0x00162402, 0x00163C01,
+ 0x00164437, 0x0017CC02, 0x00180005, 0x00181816, 0x00187802,
+ 0x00192C15, 0x0019A804, 0x0019C001, 0x001B5001, 0x001B580F,
+ 0x001B9C07, 0x001BF402, 0x001C000E, 0x001C3C01, 0x001C4401,
+ 0x001CC01B, 0x001E980B, 0x001FAC09, 0x001FD804, 0x00205804,
+ 0x00206C09, 0x00209403, 0x0020A405, 0x0020C00F, 0x00216403,
+ 0x00217801, 0x0023901B, 0x00240004, 0x0024E803, 0x0024F812,
+ 0x00254407, 0x00258804, 0x0025C001, 0x00260403, 0x0026F001,
+ 0x0026F807, 0x00271C02, 0x00272C03, 0x00275C01, 0x00278802,
+ 0x0027C802, 0x0027E802, 0x00280403, 0x0028F001, 0x0028F805,
+ 0x00291C02, 0x00292C03, 0x00294401, 0x0029C002, 0x0029D401,
+ 0x002A0403, 0x002AF001, 0x002AF808, 0x002B1C03, 0x002B2C03,
+ 0x002B8802, 0x002BC002, 0x002C0403, 0x002CF001, 0x002CF807,
+ 0x002D1C02, 0x002D2C03, 0x002D5802, 0x002D8802, 0x002DC001,
+ 0x002E0801, 0x002EF805, 0x002F1803, 0x002F2804, 0x002F5C01,
+ 0x002FCC08, 0x00300403, 0x0030F807, 0x00311803, 0x00312804,
+ 0x00315402, 0x00318802, 0x0031FC01, 0x00320802, 0x0032F001,
+ 0x0032F807, 0x00331803, 0x00332804, 0x00335402, 0x00338802,
+ 0x00340802, 0x0034F807, 0x00351803, 0x00352804, 0x00355C01,
+ 0x00358802, 0x0035E401, 0x00360802, 0x00372801, 0x00373C06,
+ 0x00375801, 0x00376008, 0x0037C803, 0x0038C401, 0x0038D007,
+ 0x0038FC01, 0x00391C09, 0x00396802, 0x003AC401, 0x003AD006,
+ 0x003AEC02, 0x003B2006, 0x003C041F, 0x003CD00C, 0x003DC417,
+ 0x003E340B, 0x003E6424, 0x003EF80F, 0x003F380D, 0x0040AC14,
+ 0x00412806, 0x00415804, 0x00417803, 0x00418803, 0x00419C07,
+ 0x0041C404, 0x0042080C, 0x00423C01, 0x00426806, 0x0043EC01,
+ 0x004D740C, 0x004E400A, 0x00500001, 0x0059B402, 0x005A0001,
+ 0x005A6C02, 0x005BAC03, 0x005C4803, 0x005CC805, 0x005D4802,
+ 0x005DC802, 0x005ED023, 0x005F6004, 0x005F7401, 0x0060000F,
+ 0x0062A401, 0x0064800C, 0x0064C00C, 0x00650001, 0x00651002,
+ 0x0066C011, 0x00672002, 0x00677822, 0x00685C05, 0x00687802,
+ 0x0069540A, 0x0069801D, 0x0069FC01, 0x006A8007, 0x006AA006,
+ 0x006C0005, 0x006CD011, 0x006D6823, 0x006E0003, 0x006E840D,
+ 0x006F980E, 0x006FF004, 0x00709014, 0x0070EC05, 0x0071F802,
+ 0x00730008, 0x00734019, 0x0073B401, 0x0073C803, 0x00770027,
+ 0x0077F004, 0x007EF401, 0x007EFC03, 0x007F3403, 0x007F7403,
+ 0x007FB403, 0x007FF402, 0x00800065, 0x0081A806, 0x0081E805,
+ 0x00822805, 0x0082801A, 0x00834021, 0x00840002, 0x00840C04,
+ 0x00842002, 0x00845001, 0x00845803, 0x00847806, 0x00849401,
+ 0x00849C01, 0x0084A401, 0x0084B801, 0x0084E802, 0x00850005,
+ 0x00852804, 0x00853C01, 0x00864264, 0x00900027, 0x0091000B,
+ 0x0092704E, 0x00940200, 0x009C0475, 0x009E53B9, 0x00AD400A,
+ 0x00B39406, 0x00B3BC03, 0x00B3E404, 0x00B3F802, 0x00B5C001,
+ 0x00B5FC01, 0x00B7804F, 0x00B8C00C, 0x00BA001A, 0x00BA6C59,
+ 0x00BC00D6, 0x00BFC00C, 0x00C00005, 0x00C02019, 0x00C0A807,
+ 0x00C0D802, 0x00C0F403, 0x00C26404, 0x00C28001, 0x00C3EC01,
+ 0x00C64002, 0x00C6580A, 0x00C70024, 0x00C8001F, 0x00C8A81E,
+ 0x00C94001, 0x00C98020, 0x00CA2827, 0x00CB003F, 0x00CC0100,
+ 0x01370040, 0x02924037, 0x0293F802, 0x02983403, 0x0299BC10,
+ 0x029A7C01, 0x029BC008, 0x029C0017, 0x029C8002, 0x029E2402,
+ 0x02A00801, 0x02A01801, 0x02A02C01, 0x02A08C09, 0x02A0D804,
+ 0x02A1D004, 0x02A20002, 0x02A2D011, 0x02A33802, 0x02A38012,
+ 0x02A3E003, 0x02A4980A, 0x02A51C0D, 0x02A57C01, 0x02A60004,
+ 0x02A6CC1B, 0x02A77802, 0x02A8A40E, 0x02A90C01, 0x02A93002,
+ 0x02A97004, 0x02A9DC03, 0x02A9EC01, 0x02AAC001, 0x02AAC803,
+ 0x02AADC02, 0x02AAF802, 0x02AB0401, 0x02AB7802, 0x02ABAC07,
+ 0x02ABD402, 0x02AF8C0B, 0x03600001, 0x036DFC02, 0x036FFC02,
+ 0x037FFC02, 0x03E3FC01, 0x03EC7801, 0x03ECA401, 0x03EEC810,
+ 0x03F4F802, 0x03F7F002, 0x03F8001A, 0x03F88007, 0x03F8C023,
+ 0x03F95013, 0x03F9A004, 0x03FBFC01, 0x03FC040F, 0x03FC6807,
+ 0x03FCEC06, 0x03FD6C0B, 0x03FF8007, 0x03FFA007, 0x03FFE405,
+ 0x04040003, 0x0404DC09, 0x0405E411, 0x0406400C, 0x0407402E,
+ 0x040E7C01, 0x040F4001, 0x04215C01, 0x04247C01, 0x0424FC01,
+ 0x04280403, 0x04281402, 0x04283004, 0x0428E003, 0x0428FC01,
+ 0x04294009, 0x0429FC01, 0x042CE407, 0x04400003, 0x0440E016,
+ 0x04420003, 0x0442C012, 0x04440003, 0x04449C0E, 0x04450004,
+ 0x04460003, 0x0446CC0E, 0x04471404, 0x045AAC0D, 0x0491C004,
+ 0x05BD442E, 0x05BE3C04, 0x074000F6, 0x07440027, 0x0744A4B5,
+ 0x07480046, 0x074C0057, 0x075B0401, 0x075B6C01, 0x075BEC01,
+ 0x075C5401, 0x075CD401, 0x075D3C01, 0x075DBC01, 0x075E2401,
+ 0x075EA401, 0x075F0C01, 0x07BBC002, 0x07C0002C, 0x07C0C064,
+ 0x07C2800F, 0x07C2C40E, 0x07C3040F, 0x07C3440F, 0x07C4401F,
+ 0x07C4C03C, 0x07C5C02B, 0x07C7981D, 0x07C8402B, 0x07C90009,
+ 0x07C94002, 0x07CC0021, 0x07CCC006, 0x07CCDC46, 0x07CE0014,
+ 0x07CE8025, 0x07CF1805, 0x07CF8011, 0x07D0003F, 0x07D10001,
+ 0x07D108B6, 0x07D3E404, 0x07D4003E, 0x07D50004, 0x07D54018,
+ 0x07D7EC46, 0x07D9140B, 0x07DA0046, 0x07DC0074, 0x38000401,
+ 0x38008060, 0x380400F0, 0x3C000001, 0x3FFFF401, 0x40000001,
+ 0x43FFF401,
+ };
+ static const unsigned int aAscii[4] = {
+ 0xFFFFFFFF, 0xFC00FFFF, 0xF8000001, 0xF8000001,
+ };
+
+ if( c<128 ){
+ return ( (aAscii[c >> 5] & (1 << (c & 0x001F)))==0 );
+ }else if( c<(1<<22) ){
+ unsigned int key = (((unsigned int)c)<<10) | 0x000003FF;
+ int iRes;
+ int iHi = sizeof(aEntry)/sizeof(aEntry[0]) - 1;
+ int iLo = 0;
+ while( iHi>=iLo ){
+ int iTest = (iHi + iLo) / 2;
+ if( key >= aEntry[iTest] ){
+ iRes = iTest;
+ iLo = iTest+1;
+ }else{
+ iHi = iTest-1;
+ }
+ }
+ assert( aEntry[0]<key );
+ assert( key>=aEntry[iRes] );
+ return (((unsigned int)c) >= ((aEntry[iRes]>>10) + (aEntry[iRes]&0x3FF)));
+ }
+ return 1;
+}
+
+
+/*
+** If the argument is a codepoint corresponding to a lowercase letter
+** in the ASCII range with a diacritic added, return the codepoint
+** of the ASCII letter only. For example, if passed 235 - "LATIN
+** SMALL LETTER E WITH DIAERESIS" - return 65 ("LATIN SMALL LETTER
+** E"). The resuls of passing a codepoint that corresponds to an
+** uppercase letter are undefined.
+*/
+static int remove_diacritic(int c){
+ unsigned short aDia[] = {
+ 0, 1797, 1848, 1859, 1891, 1928, 1940, 1995,
+ 2024, 2040, 2060, 2110, 2168, 2206, 2264, 2286,
+ 2344, 2383, 2472, 2488, 2516, 2596, 2668, 2732,
+ 2782, 2842, 2894, 2954, 2984, 3000, 3028, 3336,
+ 3456, 3696, 3712, 3728, 3744, 3896, 3912, 3928,
+ 3968, 4008, 4040, 4106, 4138, 4170, 4202, 4234,
+ 4266, 4296, 4312, 4344, 4408, 4424, 4472, 4504,
+ 6148, 6198, 6264, 6280, 6360, 6429, 6505, 6529,
+ 61448, 61468, 61534, 61592, 61642, 61688, 61704, 61726,
+ 61784, 61800, 61836, 61880, 61914, 61948, 61998, 62122,
+ 62154, 62200, 62218, 62302, 62364, 62442, 62478, 62536,
+ 62554, 62584, 62604, 62640, 62648, 62656, 62664, 62730,
+ 62924, 63050, 63082, 63274, 63390,
+ };
+ char aChar[] = {
+ '\0', 'a', 'c', 'e', 'i', 'n', 'o', 'u', 'y', 'y', 'a', 'c',
+ 'd', 'e', 'e', 'g', 'h', 'i', 'j', 'k', 'l', 'n', 'o', 'r',
+ 's', 't', 'u', 'u', 'w', 'y', 'z', 'o', 'u', 'a', 'i', 'o',
+ 'u', 'g', 'k', 'o', 'j', 'g', 'n', 'a', 'e', 'i', 'o', 'r',
+ 'u', 's', 't', 'h', 'a', 'e', 'o', 'y', '\0', '\0', '\0', '\0',
+ '\0', '\0', '\0', '\0', 'a', 'b', 'd', 'd', 'e', 'f', 'g', 'h',
+ 'h', 'i', 'k', 'l', 'l', 'm', 'n', 'p', 'r', 'r', 's', 't',
+ 'u', 'v', 'w', 'w', 'x', 'y', 'z', 'h', 't', 'w', 'y', 'a',
+ 'e', 'i', 'o', 'u', 'y',
+ };
+
+ unsigned int key = (((unsigned int)c)<<3) | 0x00000007;
+ int iRes = 0;
+ int iHi = sizeof(aDia)/sizeof(aDia[0]) - 1;
+ int iLo = 0;
+ while( iHi>=iLo ){
+ int iTest = (iHi + iLo) / 2;
+ if( key >= aDia[iTest] ){
+ iRes = iTest;
+ iLo = iTest+1;
+ }else{
+ iHi = iTest-1;
+ }
+ }
+ assert( key>=aDia[iRes] );
+ return ((c > (aDia[iRes]>>3) + (aDia[iRes]&0x07)) ? c : (int)aChar[iRes]);
+};
+
+
+/*
+** Return true if the argument interpreted as a unicode codepoint
+** is a diacritical modifier character.
+*/
+SQLITE_PRIVATE int sqlite3FtsUnicodeIsdiacritic(int c){
+ unsigned int mask0 = 0x08029FDF;
+ unsigned int mask1 = 0x000361F8;
+ if( c<768 || c>817 ) return 0;
+ return (c < 768+32) ?
+ (mask0 & (1 << (c-768))) :
+ (mask1 & (1 << (c-768-32)));
+}
+
+
+/*
+** Interpret the argument as a unicode codepoint. If the codepoint
+** is an upper case character that has a lower case equivalent,
+** return the codepoint corresponding to the lower case version.
+** Otherwise, return a copy of the argument.
+**
+** The results are undefined if the value passed to this function
+** is less than zero.
+*/
+SQLITE_PRIVATE int sqlite3FtsUnicodeFold(int c, int bRemoveDiacritic){
+ /* Each entry in the following array defines a rule for folding a range
+ ** of codepoints to lower case. The rule applies to a range of nRange
+ ** codepoints starting at codepoint iCode.
+ **
+ ** If the least significant bit in flags is clear, then the rule applies
+ ** to all nRange codepoints (i.e. all nRange codepoints are upper case and
+ ** need to be folded). Or, if it is set, then the rule only applies to
+ ** every second codepoint in the range, starting with codepoint C.
+ **
+ ** The 7 most significant bits in flags are an index into the aiOff[]
+ ** array. If a specific codepoint C does require folding, then its lower
+ ** case equivalent is ((C + aiOff[flags>>1]) & 0xFFFF).
+ **
+ ** The contents of this array are generated by parsing the CaseFolding.txt
+ ** file distributed as part of the "Unicode Character Database". See
+ ** http://www.unicode.org for details.
+ */
+ static const struct TableEntry {
+ unsigned short iCode;
+ unsigned char flags;
+ unsigned char nRange;
+ } aEntry[] = {
+ {65, 14, 26}, {181, 64, 1}, {192, 14, 23},
+ {216, 14, 7}, {256, 1, 48}, {306, 1, 6},
+ {313, 1, 16}, {330, 1, 46}, {376, 116, 1},
+ {377, 1, 6}, {383, 104, 1}, {385, 50, 1},
+ {386, 1, 4}, {390, 44, 1}, {391, 0, 1},
+ {393, 42, 2}, {395, 0, 1}, {398, 32, 1},
+ {399, 38, 1}, {400, 40, 1}, {401, 0, 1},
+ {403, 42, 1}, {404, 46, 1}, {406, 52, 1},
+ {407, 48, 1}, {408, 0, 1}, {412, 52, 1},
+ {413, 54, 1}, {415, 56, 1}, {416, 1, 6},
+ {422, 60, 1}, {423, 0, 1}, {425, 60, 1},
+ {428, 0, 1}, {430, 60, 1}, {431, 0, 1},
+ {433, 58, 2}, {435, 1, 4}, {439, 62, 1},
+ {440, 0, 1}, {444, 0, 1}, {452, 2, 1},
+ {453, 0, 1}, {455, 2, 1}, {456, 0, 1},
+ {458, 2, 1}, {459, 1, 18}, {478, 1, 18},
+ {497, 2, 1}, {498, 1, 4}, {502, 122, 1},
+ {503, 134, 1}, {504, 1, 40}, {544, 110, 1},
+ {546, 1, 18}, {570, 70, 1}, {571, 0, 1},
+ {573, 108, 1}, {574, 68, 1}, {577, 0, 1},
+ {579, 106, 1}, {580, 28, 1}, {581, 30, 1},
+ {582, 1, 10}, {837, 36, 1}, {880, 1, 4},
+ {886, 0, 1}, {902, 18, 1}, {904, 16, 3},
+ {908, 26, 1}, {910, 24, 2}, {913, 14, 17},
+ {931, 14, 9}, {962, 0, 1}, {975, 4, 1},
+ {976, 140, 1}, {977, 142, 1}, {981, 146, 1},
+ {982, 144, 1}, {984, 1, 24}, {1008, 136, 1},
+ {1009, 138, 1}, {1012, 130, 1}, {1013, 128, 1},
+ {1015, 0, 1}, {1017, 152, 1}, {1018, 0, 1},
+ {1021, 110, 3}, {1024, 34, 16}, {1040, 14, 32},
+ {1120, 1, 34}, {1162, 1, 54}, {1216, 6, 1},
+ {1217, 1, 14}, {1232, 1, 88}, {1329, 22, 38},
+ {4256, 66, 38}, {4295, 66, 1}, {4301, 66, 1},
+ {7680, 1, 150}, {7835, 132, 1}, {7838, 96, 1},
+ {7840, 1, 96}, {7944, 150, 8}, {7960, 150, 6},
+ {7976, 150, 8}, {7992, 150, 8}, {8008, 150, 6},
+ {8025, 151, 8}, {8040, 150, 8}, {8072, 150, 8},
+ {8088, 150, 8}, {8104, 150, 8}, {8120, 150, 2},
+ {8122, 126, 2}, {8124, 148, 1}, {8126, 100, 1},
+ {8136, 124, 4}, {8140, 148, 1}, {8152, 150, 2},
+ {8154, 120, 2}, {8168, 150, 2}, {8170, 118, 2},
+ {8172, 152, 1}, {8184, 112, 2}, {8186, 114, 2},
+ {8188, 148, 1}, {8486, 98, 1}, {8490, 92, 1},
+ {8491, 94, 1}, {8498, 12, 1}, {8544, 8, 16},
+ {8579, 0, 1}, {9398, 10, 26}, {11264, 22, 47},
+ {11360, 0, 1}, {11362, 88, 1}, {11363, 102, 1},
+ {11364, 90, 1}, {11367, 1, 6}, {11373, 84, 1},
+ {11374, 86, 1}, {11375, 80, 1}, {11376, 82, 1},
+ {11378, 0, 1}, {11381, 0, 1}, {11390, 78, 2},
+ {11392, 1, 100}, {11499, 1, 4}, {11506, 0, 1},
+ {42560, 1, 46}, {42624, 1, 24}, {42786, 1, 14},
+ {42802, 1, 62}, {42873, 1, 4}, {42877, 76, 1},
+ {42878, 1, 10}, {42891, 0, 1}, {42893, 74, 1},
+ {42896, 1, 4}, {42912, 1, 10}, {42922, 72, 1},
+ {65313, 14, 26},
+ };
+ static const unsigned short aiOff[] = {
+ 1, 2, 8, 15, 16, 26, 28, 32,
+ 37, 38, 40, 48, 63, 64, 69, 71,
+ 79, 80, 116, 202, 203, 205, 206, 207,
+ 209, 210, 211, 213, 214, 217, 218, 219,
+ 775, 7264, 10792, 10795, 23228, 23256, 30204, 54721,
+ 54753, 54754, 54756, 54787, 54793, 54809, 57153, 57274,
+ 57921, 58019, 58363, 61722, 65268, 65341, 65373, 65406,
+ 65408, 65410, 65415, 65424, 65436, 65439, 65450, 65462,
+ 65472, 65476, 65478, 65480, 65482, 65488, 65506, 65511,
+ 65514, 65521, 65527, 65528, 65529,
+ };
+
+ int ret = c;
+
+ assert( c>=0 );
+ assert( sizeof(unsigned short)==2 && sizeof(unsigned char)==1 );
+
+ if( c<128 ){
+ if( c>='A' && c<='Z' ) ret = c + ('a' - 'A');
+ }else if( c<65536 ){
+ int iHi = sizeof(aEntry)/sizeof(aEntry[0]) - 1;
+ int iLo = 0;
+ int iRes = -1;
+
+ while( iHi>=iLo ){
+ int iTest = (iHi + iLo) / 2;
+ int cmp = (c - aEntry[iTest].iCode);
+ if( cmp>=0 ){
+ iRes = iTest;
+ iLo = iTest+1;
+ }else{
+ iHi = iTest-1;
+ }
+ }
+ assert( iRes<0 || c>=aEntry[iRes].iCode );
+
+ if( iRes>=0 ){
+ const struct TableEntry *p = &aEntry[iRes];
+ if( c<(p->iCode + p->nRange) && 0==(0x01 & p->flags & (p->iCode ^ c)) ){
+ ret = (c + (aiOff[p->flags>>1])) & 0x0000FFFF;
+ assert( ret>0 );
+ }
+ }
+
+ if( bRemoveDiacritic ) ret = remove_diacritic(ret);
+ }
+
+ else if( c>=66560 && c<66600 ){
+ ret = c + 40;
+ }
+
+ return ret;
+}
+#endif /* defined(SQLITE_ENABLE_FTS3) || defined(SQLITE_ENABLE_FTS4) */
+#endif /* !defined(SQLITE_ENABLE_FTS4_UNICODE61) */
+
+/************** End of fts3_unicode2.c ***************************************/
+/************** Begin file rtree.c *******************************************/
+/*
+** 2001 September 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file contains code for implementations of the r-tree and r*-tree
+** algorithms packaged as an SQLite virtual table module.
+*/
+
+/*
+** Database Format of R-Tree Tables
+** --------------------------------
+**
+** The data structure for a single virtual r-tree table is stored in three
+** native SQLite tables declared as follows. In each case, the '%' character
+** in the table name is replaced with the user-supplied name of the r-tree
+** table.
+**
+** CREATE TABLE %_node(nodeno INTEGER PRIMARY KEY, data BLOB)
+** CREATE TABLE %_parent(nodeno INTEGER PRIMARY KEY, parentnode INTEGER)
+** CREATE TABLE %_rowid(rowid INTEGER PRIMARY KEY, nodeno INTEGER)
+**
+** The data for each node of the r-tree structure is stored in the %_node
+** table. For each node that is not the root node of the r-tree, there is
+** an entry in the %_parent table associating the node with its parent.
+** And for each row of data in the table, there is an entry in the %_rowid
+** table that maps from the entries rowid to the id of the node that it
+** is stored on.
+**
+** The root node of an r-tree always exists, even if the r-tree table is
+** empty. The nodeno of the root node is always 1. All other nodes in the
+** table must be the same size as the root node. The content of each node
+** is formatted as follows:
+**
+** 1. If the node is the root node (node 1), then the first 2 bytes
+** of the node contain the tree depth as a big-endian integer.
+** For non-root nodes, the first 2 bytes are left unused.
+**
+** 2. The next 2 bytes contain the number of entries currently
+** stored in the node.
+**
+** 3. The remainder of the node contains the node entries. Each entry
+** consists of a single 8-byte integer followed by an even number
+** of 4-byte coordinates. For leaf nodes the integer is the rowid
+** of a record. For internal nodes it is the node number of a
+** child page.
+*/
+
+#if !defined(SQLITE_CORE) || defined(SQLITE_ENABLE_RTREE)
+
+/*
+** This file contains an implementation of a couple of different variants
+** of the r-tree algorithm. See the README file for further details. The
+** same data-structure is used for all, but the algorithms for insert and
+** delete operations vary. The variants used are selected at compile time
+** by defining the following symbols:
+*/
+
+/* Either, both or none of the following may be set to activate
+** r*tree variant algorithms.
+*/
+#define VARIANT_RSTARTREE_CHOOSESUBTREE 0
+#define VARIANT_RSTARTREE_REINSERT 1
+
+/*
+** Exactly one of the following must be set to 1.
+*/
+#define VARIANT_GUTTMAN_QUADRATIC_SPLIT 0
+#define VARIANT_GUTTMAN_LINEAR_SPLIT 0
+#define VARIANT_RSTARTREE_SPLIT 1
+
+#define VARIANT_GUTTMAN_SPLIT \
+ (VARIANT_GUTTMAN_LINEAR_SPLIT||VARIANT_GUTTMAN_QUADRATIC_SPLIT)
+
+#if VARIANT_GUTTMAN_QUADRATIC_SPLIT
+ #define PickNext QuadraticPickNext
+ #define PickSeeds QuadraticPickSeeds
+ #define AssignCells splitNodeGuttman
+#endif
+#if VARIANT_GUTTMAN_LINEAR_SPLIT
+ #define PickNext LinearPickNext
+ #define PickSeeds LinearPickSeeds
+ #define AssignCells splitNodeGuttman
+#endif
+#if VARIANT_RSTARTREE_SPLIT
+ #define AssignCells splitNodeStartree
+#endif
+
+#if !defined(NDEBUG) && !defined(SQLITE_DEBUG)
+# define NDEBUG 1
+#endif
+
+#ifndef SQLITE_CORE
+ SQLITE_EXTENSION_INIT1
+#else
+#endif
+
+/* #include <string.h> */
+/* #include <assert.h> */
+
+#ifndef SQLITE_AMALGAMATION
+#include "sqlite3rtree.h"
+typedef sqlite3_int64 i64;
+typedef unsigned char u8;
+typedef unsigned int u32;
+#endif
+
+/* The following macro is used to suppress compiler warnings.
+*/
+#ifndef UNUSED_PARAMETER
+# define UNUSED_PARAMETER(x) (void)(x)
+#endif
+
+typedef struct Rtree Rtree;
+typedef struct RtreeCursor RtreeCursor;
+typedef struct RtreeNode RtreeNode;
+typedef struct RtreeCell RtreeCell;
+typedef struct RtreeConstraint RtreeConstraint;
+typedef struct RtreeMatchArg RtreeMatchArg;
+typedef struct RtreeGeomCallback RtreeGeomCallback;
+typedef union RtreeCoord RtreeCoord;
+
+/* The rtree may have between 1 and RTREE_MAX_DIMENSIONS dimensions. */
+#define RTREE_MAX_DIMENSIONS 5
+
+/* Size of hash table Rtree.aHash. This hash table is not expected to
+** ever contain very many entries, so a fixed number of buckets is
+** used.
+*/
+#define HASHSIZE 128
+
+/*
+** An rtree virtual-table object.
+*/
+struct Rtree {
+ sqlite3_vtab base;
+ sqlite3 *db; /* Host database connection */
+ int iNodeSize; /* Size in bytes of each node in the node table */
+ int nDim; /* Number of dimensions */
+ int nBytesPerCell; /* Bytes consumed per cell */
+ int iDepth; /* Current depth of the r-tree structure */
+ char *zDb; /* Name of database containing r-tree table */
+ char *zName; /* Name of r-tree table */
+ RtreeNode *aHash[HASHSIZE]; /* Hash table of in-memory nodes. */
+ int nBusy; /* Current number of users of this structure */
+
+ /* List of nodes removed during a CondenseTree operation. List is
+ ** linked together via the pointer normally used for hash chains -
+ ** RtreeNode.pNext. RtreeNode.iNode stores the depth of the sub-tree
+ ** headed by the node (leaf nodes have RtreeNode.iNode==0).
+ */
+ RtreeNode *pDeleted;
+ int iReinsertHeight; /* Height of sub-trees Reinsert() has run on */
+
+ /* Statements to read/write/delete a record from xxx_node */
+ sqlite3_stmt *pReadNode;
+ sqlite3_stmt *pWriteNode;
+ sqlite3_stmt *pDeleteNode;
+
+ /* Statements to read/write/delete a record from xxx_rowid */
+ sqlite3_stmt *pReadRowid;
+ sqlite3_stmt *pWriteRowid;
+ sqlite3_stmt *pDeleteRowid;
+
+ /* Statements to read/write/delete a record from xxx_parent */
+ sqlite3_stmt *pReadParent;
+ sqlite3_stmt *pWriteParent;
+ sqlite3_stmt *pDeleteParent;
+
+ int eCoordType;
+};
+
+/* Possible values for eCoordType: */
+#define RTREE_COORD_REAL32 0
+#define RTREE_COORD_INT32 1
+
+/*
+** If SQLITE_RTREE_INT_ONLY is defined, then this virtual table will
+** only deal with integer coordinates. No floating point operations
+** will be done.
+*/
+#ifdef SQLITE_RTREE_INT_ONLY
+ typedef sqlite3_int64 RtreeDValue; /* High accuracy coordinate */
+ typedef int RtreeValue; /* Low accuracy coordinate */
+#else
+ typedef double RtreeDValue; /* High accuracy coordinate */
+ typedef float RtreeValue; /* Low accuracy coordinate */
+#endif
+
+/*
+** The minimum number of cells allowed for a node is a third of the
+** maximum. In Gutman's notation:
+**
+** m = M/3
+**
+** If an R*-tree "Reinsert" operation is required, the same number of
+** cells are removed from the overfull node and reinserted into the tree.
+*/
+#define RTREE_MINCELLS(p) ((((p)->iNodeSize-4)/(p)->nBytesPerCell)/3)
+#define RTREE_REINSERT(p) RTREE_MINCELLS(p)
+#define RTREE_MAXCELLS 51
+
+/*
+** The smallest possible node-size is (512-64)==448 bytes. And the largest
+** supported cell size is 48 bytes (8 byte rowid + ten 4 byte coordinates).
+** Therefore all non-root nodes must contain at least 3 entries. Since
+** 2^40 is greater than 2^64, an r-tree structure always has a depth of
+** 40 or less.
+*/
+#define RTREE_MAX_DEPTH 40
+
+/*
+** An rtree cursor object.
+*/
+struct RtreeCursor {
+ sqlite3_vtab_cursor base;
+ RtreeNode *pNode; /* Node cursor is currently pointing at */
+ int iCell; /* Index of current cell in pNode */
+ int iStrategy; /* Copy of idxNum search parameter */
+ int nConstraint; /* Number of entries in aConstraint */
+ RtreeConstraint *aConstraint; /* Search constraints. */
+};
+
+union RtreeCoord {
+ RtreeValue f;
+ int i;
+};
+
+/*
+** The argument is an RtreeCoord. Return the value stored within the RtreeCoord
+** formatted as a RtreeDValue (double or int64). This macro assumes that local
+** variable pRtree points to the Rtree structure associated with the
+** RtreeCoord.
+*/
+#ifdef SQLITE_RTREE_INT_ONLY
+# define DCOORD(coord) ((RtreeDValue)coord.i)
+#else
+# define DCOORD(coord) ( \
+ (pRtree->eCoordType==RTREE_COORD_REAL32) ? \
+ ((double)coord.f) : \
+ ((double)coord.i) \
+ )
+#endif
+
+/*
+** A search constraint.
+*/
+struct RtreeConstraint {
+ int iCoord; /* Index of constrained coordinate */
+ int op; /* Constraining operation */
+ RtreeDValue rValue; /* Constraint value. */
+ int (*xGeom)(sqlite3_rtree_geometry*, int, RtreeDValue*, int*);
+ sqlite3_rtree_geometry *pGeom; /* Constraint callback argument for a MATCH */
+};
+
+/* Possible values for RtreeConstraint.op */
+#define RTREE_EQ 0x41
+#define RTREE_LE 0x42
+#define RTREE_LT 0x43
+#define RTREE_GE 0x44
+#define RTREE_GT 0x45
+#define RTREE_MATCH 0x46
+
+/*
+** An rtree structure node.
+*/
+struct RtreeNode {
+ RtreeNode *pParent; /* Parent node */
+ i64 iNode;
+ int nRef;
+ int isDirty;
+ u8 *zData;
+ RtreeNode *pNext; /* Next node in this hash chain */
+};
+#define NCELL(pNode) readInt16(&(pNode)->zData[2])
+
+/*
+** Structure to store a deserialized rtree record.
+*/
+struct RtreeCell {
+ i64 iRowid;
+ RtreeCoord aCoord[RTREE_MAX_DIMENSIONS*2];
+};
+
+
+/*
+** Value for the first field of every RtreeMatchArg object. The MATCH
+** operator tests that the first field of a blob operand matches this
+** value to avoid operating on invalid blobs (which could cause a segfault).
+*/
+#define RTREE_GEOMETRY_MAGIC 0x891245AB
+
+/*
+** An instance of this structure must be supplied as a blob argument to
+** the right-hand-side of an SQL MATCH operator used to constrain an
+** r-tree query.
+*/
+struct RtreeMatchArg {
+ u32 magic; /* Always RTREE_GEOMETRY_MAGIC */
+ int (*xGeom)(sqlite3_rtree_geometry *, int, RtreeDValue*, int *);
+ void *pContext;
+ int nParam;
+ RtreeDValue aParam[1];
+};
+
+/*
+** When a geometry callback is created (see sqlite3_rtree_geometry_callback),
+** a single instance of the following structure is allocated. It is used
+** as the context for the user-function created by by s_r_g_c(). The object
+** is eventually deleted by the destructor mechanism provided by
+** sqlite3_create_function_v2() (which is called by s_r_g_c() to create
+** the geometry callback function).
+*/
+struct RtreeGeomCallback {
+ int (*xGeom)(sqlite3_rtree_geometry*, int, RtreeDValue*, int*);
+ void *pContext;
+};
+
+#ifndef MAX
+# define MAX(x,y) ((x) < (y) ? (y) : (x))
+#endif
+#ifndef MIN
+# define MIN(x,y) ((x) > (y) ? (y) : (x))
+#endif
+
+/*
+** Functions to deserialize a 16 bit integer, 32 bit real number and
+** 64 bit integer. The deserialized value is returned.
+*/
+static int readInt16(u8 *p){
+ return (p[0]<<8) + p[1];
+}
+static void readCoord(u8 *p, RtreeCoord *pCoord){
+ u32 i = (
+ (((u32)p[0]) << 24) +
+ (((u32)p[1]) << 16) +
+ (((u32)p[2]) << 8) +
+ (((u32)p[3]) << 0)
+ );
+ *(u32 *)pCoord = i;
+}
+static i64 readInt64(u8 *p){
+ return (
+ (((i64)p[0]) << 56) +
+ (((i64)p[1]) << 48) +
+ (((i64)p[2]) << 40) +
+ (((i64)p[3]) << 32) +
+ (((i64)p[4]) << 24) +
+ (((i64)p[5]) << 16) +
+ (((i64)p[6]) << 8) +
+ (((i64)p[7]) << 0)
+ );
+}
+
+/*
+** Functions to serialize a 16 bit integer, 32 bit real number and
+** 64 bit integer. The value returned is the number of bytes written
+** to the argument buffer (always 2, 4 and 8 respectively).
+*/
+static int writeInt16(u8 *p, int i){
+ p[0] = (i>> 8)&0xFF;
+ p[1] = (i>> 0)&0xFF;
+ return 2;
+}
+static int writeCoord(u8 *p, RtreeCoord *pCoord){
+ u32 i;
+ assert( sizeof(RtreeCoord)==4 );
+ assert( sizeof(u32)==4 );
+ i = *(u32 *)pCoord;
+ p[0] = (i>>24)&0xFF;
+ p[1] = (i>>16)&0xFF;
+ p[2] = (i>> 8)&0xFF;
+ p[3] = (i>> 0)&0xFF;
+ return 4;
+}
+static int writeInt64(u8 *p, i64 i){
+ p[0] = (i>>56)&0xFF;
+ p[1] = (i>>48)&0xFF;
+ p[2] = (i>>40)&0xFF;
+ p[3] = (i>>32)&0xFF;
+ p[4] = (i>>24)&0xFF;
+ p[5] = (i>>16)&0xFF;
+ p[6] = (i>> 8)&0xFF;
+ p[7] = (i>> 0)&0xFF;
+ return 8;
+}
+
+/*
+** Increment the reference count of node p.
+*/
+static void nodeReference(RtreeNode *p){
+ if( p ){
+ p->nRef++;
+ }
+}
+
+/*
+** Clear the content of node p (set all bytes to 0x00).
+*/
+static void nodeZero(Rtree *pRtree, RtreeNode *p){
+ memset(&p->zData[2], 0, pRtree->iNodeSize-2);
+ p->isDirty = 1;
+}
+
+/*
+** Given a node number iNode, return the corresponding key to use
+** in the Rtree.aHash table.
+*/
+static int nodeHash(i64 iNode){
+ return (
+ (iNode>>56) ^ (iNode>>48) ^ (iNode>>40) ^ (iNode>>32) ^
+ (iNode>>24) ^ (iNode>>16) ^ (iNode>> 8) ^ (iNode>> 0)
+ ) % HASHSIZE;
+}
+
+/*
+** Search the node hash table for node iNode. If found, return a pointer
+** to it. Otherwise, return 0.
+*/
+static RtreeNode *nodeHashLookup(Rtree *pRtree, i64 iNode){
+ RtreeNode *p;
+ for(p=pRtree->aHash[nodeHash(iNode)]; p && p->iNode!=iNode; p=p->pNext);
+ return p;
+}
+
+/*
+** Add node pNode to the node hash table.
+*/
+static void nodeHashInsert(Rtree *pRtree, RtreeNode *pNode){
+ int iHash;
+ assert( pNode->pNext==0 );
+ iHash = nodeHash(pNode->iNode);
+ pNode->pNext = pRtree->aHash[iHash];
+ pRtree->aHash[iHash] = pNode;
+}
+
+/*
+** Remove node pNode from the node hash table.
+*/
+static void nodeHashDelete(Rtree *pRtree, RtreeNode *pNode){
+ RtreeNode **pp;
+ if( pNode->iNode!=0 ){
+ pp = &pRtree->aHash[nodeHash(pNode->iNode)];
+ for( ; (*pp)!=pNode; pp = &(*pp)->pNext){ assert(*pp); }
+ *pp = pNode->pNext;
+ pNode->pNext = 0;
+ }
+}
+
+/*
+** Allocate and return new r-tree node. Initially, (RtreeNode.iNode==0),
+** indicating that node has not yet been assigned a node number. It is
+** assigned a node number when nodeWrite() is called to write the
+** node contents out to the database.
+*/
+static RtreeNode *nodeNew(Rtree *pRtree, RtreeNode *pParent){
+ RtreeNode *pNode;
+ pNode = (RtreeNode *)sqlite3_malloc(sizeof(RtreeNode) + pRtree->iNodeSize);
+ if( pNode ){
+ memset(pNode, 0, sizeof(RtreeNode) + pRtree->iNodeSize);
+ pNode->zData = (u8 *)&pNode[1];
+ pNode->nRef = 1;
+ pNode->pParent = pParent;
+ pNode->isDirty = 1;
+ nodeReference(pParent);
+ }
+ return pNode;
+}
+
+/*
+** Obtain a reference to an r-tree node.
+*/
+static int
+nodeAcquire(
+ Rtree *pRtree, /* R-tree structure */
+ i64 iNode, /* Node number to load */
+ RtreeNode *pParent, /* Either the parent node or NULL */
+ RtreeNode **ppNode /* OUT: Acquired node */
+){
+ int rc;
+ int rc2 = SQLITE_OK;
+ RtreeNode *pNode;
+
+ /* Check if the requested node is already in the hash table. If so,
+ ** increase its reference count and return it.
+ */
+ if( (pNode = nodeHashLookup(pRtree, iNode)) ){
+ assert( !pParent || !pNode->pParent || pNode->pParent==pParent );
+ if( pParent && !pNode->pParent ){
+ nodeReference(pParent);
+ pNode->pParent = pParent;
+ }
+ pNode->nRef++;
+ *ppNode = pNode;
+ return SQLITE_OK;
+ }
+
+ sqlite3_bind_int64(pRtree->pReadNode, 1, iNode);
+ rc = sqlite3_step(pRtree->pReadNode);
+ if( rc==SQLITE_ROW ){
+ const u8 *zBlob = sqlite3_column_blob(pRtree->pReadNode, 0);
+ if( pRtree->iNodeSize==sqlite3_column_bytes(pRtree->pReadNode, 0) ){
+ pNode = (RtreeNode *)sqlite3_malloc(sizeof(RtreeNode)+pRtree->iNodeSize);
+ if( !pNode ){
+ rc2 = SQLITE_NOMEM;
+ }else{
+ pNode->pParent = pParent;
+ pNode->zData = (u8 *)&pNode[1];
+ pNode->nRef = 1;
+ pNode->iNode = iNode;
+ pNode->isDirty = 0;
+ pNode->pNext = 0;
+ memcpy(pNode->zData, zBlob, pRtree->iNodeSize);
+ nodeReference(pParent);
+ }
+ }
+ }
+ rc = sqlite3_reset(pRtree->pReadNode);
+ if( rc==SQLITE_OK ) rc = rc2;
+
+ /* If the root node was just loaded, set pRtree->iDepth to the height
+ ** of the r-tree structure. A height of zero means all data is stored on
+ ** the root node. A height of one means the children of the root node
+ ** are the leaves, and so on. If the depth as specified on the root node
+ ** is greater than RTREE_MAX_DEPTH, the r-tree structure must be corrupt.
+ */
+ if( pNode && iNode==1 ){
+ pRtree->iDepth = readInt16(pNode->zData);
+ if( pRtree->iDepth>RTREE_MAX_DEPTH ){
+ rc = SQLITE_CORRUPT_VTAB;
+ }
+ }
+
+ /* If no error has occurred so far, check if the "number of entries"
+ ** field on the node is too large. If so, set the return code to
+ ** SQLITE_CORRUPT_VTAB.
+ */
+ if( pNode && rc==SQLITE_OK ){
+ if( NCELL(pNode)>((pRtree->iNodeSize-4)/pRtree->nBytesPerCell) ){
+ rc = SQLITE_CORRUPT_VTAB;
+ }
+ }
+
+ if( rc==SQLITE_OK ){
+ if( pNode!=0 ){
+ nodeHashInsert(pRtree, pNode);
+ }else{
+ rc = SQLITE_CORRUPT_VTAB;
+ }
+ *ppNode = pNode;
+ }else{
+ sqlite3_free(pNode);
+ *ppNode = 0;
+ }
+
+ return rc;
+}
+
+/*
+** Overwrite cell iCell of node pNode with the contents of pCell.
+*/
+static void nodeOverwriteCell(
+ Rtree *pRtree,
+ RtreeNode *pNode,
+ RtreeCell *pCell,
+ int iCell
+){
+ int ii;
+ u8 *p = &pNode->zData[4 + pRtree->nBytesPerCell*iCell];
+ p += writeInt64(p, pCell->iRowid);
+ for(ii=0; ii<(pRtree->nDim*2); ii++){
+ p += writeCoord(p, &pCell->aCoord[ii]);
+ }
+ pNode->isDirty = 1;
+}
+
+/*
+** Remove cell the cell with index iCell from node pNode.
+*/
+static void nodeDeleteCell(Rtree *pRtree, RtreeNode *pNode, int iCell){
+ u8 *pDst = &pNode->zData[4 + pRtree->nBytesPerCell*iCell];
+ u8 *pSrc = &pDst[pRtree->nBytesPerCell];
+ int nByte = (NCELL(pNode) - iCell - 1) * pRtree->nBytesPerCell;
+ memmove(pDst, pSrc, nByte);
+ writeInt16(&pNode->zData[2], NCELL(pNode)-1);
+ pNode->isDirty = 1;
+}
+
+/*
+** Insert the contents of cell pCell into node pNode. If the insert
+** is successful, return SQLITE_OK.
+**
+** If there is not enough free space in pNode, return SQLITE_FULL.
+*/
+static int
+nodeInsertCell(
+ Rtree *pRtree,
+ RtreeNode *pNode,
+ RtreeCell *pCell
+){
+ int nCell; /* Current number of cells in pNode */
+ int nMaxCell; /* Maximum number of cells for pNode */
+
+ nMaxCell = (pRtree->iNodeSize-4)/pRtree->nBytesPerCell;
+ nCell = NCELL(pNode);
+
+ assert( nCell<=nMaxCell );
+ if( nCell<nMaxCell ){
+ nodeOverwriteCell(pRtree, pNode, pCell, nCell);
+ writeInt16(&pNode->zData[2], nCell+1);
+ pNode->isDirty = 1;
+ }
+
+ return (nCell==nMaxCell);
+}
+
+/*
+** If the node is dirty, write it out to the database.
+*/
+static int
+nodeWrite(Rtree *pRtree, RtreeNode *pNode){
+ int rc = SQLITE_OK;
+ if( pNode->isDirty ){
+ sqlite3_stmt *p = pRtree->pWriteNode;
+ if( pNode->iNode ){
+ sqlite3_bind_int64(p, 1, pNode->iNode);
+ }else{
+ sqlite3_bind_null(p, 1);
+ }
+ sqlite3_bind_blob(p, 2, pNode->zData, pRtree->iNodeSize, SQLITE_STATIC);
+ sqlite3_step(p);
+ pNode->isDirty = 0;
+ rc = sqlite3_reset(p);
+ if( pNode->iNode==0 && rc==SQLITE_OK ){
+ pNode->iNode = sqlite3_last_insert_rowid(pRtree->db);
+ nodeHashInsert(pRtree, pNode);
+ }
+ }
+ return rc;
+}
+
+/*
+** Release a reference to a node. If the node is dirty and the reference
+** count drops to zero, the node data is written to the database.
+*/
+static int
+nodeRelease(Rtree *pRtree, RtreeNode *pNode){
+ int rc = SQLITE_OK;
+ if( pNode ){
+ assert( pNode->nRef>0 );
+ pNode->nRef--;
+ if( pNode->nRef==0 ){
+ if( pNode->iNode==1 ){
+ pRtree->iDepth = -1;
+ }
+ if( pNode->pParent ){
+ rc = nodeRelease(pRtree, pNode->pParent);
+ }
+ if( rc==SQLITE_OK ){
+ rc = nodeWrite(pRtree, pNode);
+ }
+ nodeHashDelete(pRtree, pNode);
+ sqlite3_free(pNode);
+ }
+ }
+ return rc;
+}
+
+/*
+** Return the 64-bit integer value associated with cell iCell of
+** node pNode. If pNode is a leaf node, this is a rowid. If it is
+** an internal node, then the 64-bit integer is a child page number.
+*/
+static i64 nodeGetRowid(
+ Rtree *pRtree,
+ RtreeNode *pNode,
+ int iCell
+){
+ assert( iCell<NCELL(pNode) );
+ return readInt64(&pNode->zData[4 + pRtree->nBytesPerCell*iCell]);
+}
+
+/*
+** Return coordinate iCoord from cell iCell in node pNode.
+*/
+static void nodeGetCoord(
+ Rtree *pRtree,
+ RtreeNode *pNode,
+ int iCell,
+ int iCoord,
+ RtreeCoord *pCoord /* Space to write result to */
+){
+ readCoord(&pNode->zData[12 + pRtree->nBytesPerCell*iCell + 4*iCoord], pCoord);
+}
+
+/*
+** Deserialize cell iCell of node pNode. Populate the structure pointed
+** to by pCell with the results.
+*/
+static void nodeGetCell(
+ Rtree *pRtree,
+ RtreeNode *pNode,
+ int iCell,
+ RtreeCell *pCell
+){
+ int ii;
+ pCell->iRowid = nodeGetRowid(pRtree, pNode, iCell);
+ for(ii=0; ii<pRtree->nDim*2; ii++){
+ nodeGetCoord(pRtree, pNode, iCell, ii, &pCell->aCoord[ii]);
+ }
+}
+
+
+/* Forward declaration for the function that does the work of
+** the virtual table module xCreate() and xConnect() methods.
+*/
+static int rtreeInit(
+ sqlite3 *, void *, int, const char *const*, sqlite3_vtab **, char **, int
+);
+
+/*
+** Rtree virtual table module xCreate method.
+*/
+static int rtreeCreate(
+ sqlite3 *db,
+ void *pAux,
+ int argc, const char *const*argv,
+ sqlite3_vtab **ppVtab,
+ char **pzErr
+){
+ return rtreeInit(db, pAux, argc, argv, ppVtab, pzErr, 1);
+}
+
+/*
+** Rtree virtual table module xConnect method.
+*/
+static int rtreeConnect(
+ sqlite3 *db,
+ void *pAux,
+ int argc, const char *const*argv,
+ sqlite3_vtab **ppVtab,
+ char **pzErr
+){
+ return rtreeInit(db, pAux, argc, argv, ppVtab, pzErr, 0);
+}
+
+/*
+** Increment the r-tree reference count.
+*/
+static void rtreeReference(Rtree *pRtree){
+ pRtree->nBusy++;
+}
+
+/*
+** Decrement the r-tree reference count. When the reference count reaches
+** zero the structure is deleted.
+*/
+static void rtreeRelease(Rtree *pRtree){
+ pRtree->nBusy--;
+ if( pRtree->nBusy==0 ){
+ sqlite3_finalize(pRtree->pReadNode);
+ sqlite3_finalize(pRtree->pWriteNode);
+ sqlite3_finalize(pRtree->pDeleteNode);
+ sqlite3_finalize(pRtree->pReadRowid);
+ sqlite3_finalize(pRtree->pWriteRowid);
+ sqlite3_finalize(pRtree->pDeleteRowid);
+ sqlite3_finalize(pRtree->pReadParent);
+ sqlite3_finalize(pRtree->pWriteParent);
+ sqlite3_finalize(pRtree->pDeleteParent);
+ sqlite3_free(pRtree);
+ }
+}
+
+/*
+** Rtree virtual table module xDisconnect method.
+*/
+static int rtreeDisconnect(sqlite3_vtab *pVtab){
+ rtreeRelease((Rtree *)pVtab);
+ return SQLITE_OK;
+}
+
+/*
+** Rtree virtual table module xDestroy method.
+*/
+static int rtreeDestroy(sqlite3_vtab *pVtab){
+ Rtree *pRtree = (Rtree *)pVtab;
+ int rc;
+ char *zCreate = sqlite3_mprintf(
+ "DROP TABLE '%q'.'%q_node';"
+ "DROP TABLE '%q'.'%q_rowid';"
+ "DROP TABLE '%q'.'%q_parent';",
+ pRtree->zDb, pRtree->zName,
+ pRtree->zDb, pRtree->zName,
+ pRtree->zDb, pRtree->zName
+ );
+ if( !zCreate ){
+ rc = SQLITE_NOMEM;
+ }else{
+ rc = sqlite3_exec(pRtree->db, zCreate, 0, 0, 0);
+ sqlite3_free(zCreate);
+ }
+ if( rc==SQLITE_OK ){
+ rtreeRelease(pRtree);
+ }
+
+ return rc;
+}
+
+/*
+** Rtree virtual table module xOpen method.
+*/
+static int rtreeOpen(sqlite3_vtab *pVTab, sqlite3_vtab_cursor **ppCursor){
+ int rc = SQLITE_NOMEM;
+ RtreeCursor *pCsr;
+
+ pCsr = (RtreeCursor *)sqlite3_malloc(sizeof(RtreeCursor));
+ if( pCsr ){
+ memset(pCsr, 0, sizeof(RtreeCursor));
+ pCsr->base.pVtab = pVTab;
+ rc = SQLITE_OK;
+ }
+ *ppCursor = (sqlite3_vtab_cursor *)pCsr;
+
+ return rc;
+}
+
+
+/*
+** Free the RtreeCursor.aConstraint[] array and its contents.
+*/
+static void freeCursorConstraints(RtreeCursor *pCsr){
+ if( pCsr->aConstraint ){
+ int i; /* Used to iterate through constraint array */
+ for(i=0; i<pCsr->nConstraint; i++){
+ sqlite3_rtree_geometry *pGeom = pCsr->aConstraint[i].pGeom;
+ if( pGeom ){
+ if( pGeom->xDelUser ) pGeom->xDelUser(pGeom->pUser);
+ sqlite3_free(pGeom);
+ }
+ }
+ sqlite3_free(pCsr->aConstraint);
+ pCsr->aConstraint = 0;
+ }
+}
+
+/*
+** Rtree virtual table module xClose method.
+*/
+static int rtreeClose(sqlite3_vtab_cursor *cur){
+ Rtree *pRtree = (Rtree *)(cur->pVtab);
+ int rc;
+ RtreeCursor *pCsr = (RtreeCursor *)cur;
+ freeCursorConstraints(pCsr);
+ rc = nodeRelease(pRtree, pCsr->pNode);
+ sqlite3_free(pCsr);
+ return rc;
+}
+
+/*
+** Rtree virtual table module xEof method.
+**
+** Return non-zero if the cursor does not currently point to a valid
+** record (i.e if the scan has finished), or zero otherwise.
+*/
+static int rtreeEof(sqlite3_vtab_cursor *cur){
+ RtreeCursor *pCsr = (RtreeCursor *)cur;
+ return (pCsr->pNode==0);
+}
+
+/*
+** The r-tree constraint passed as the second argument to this function is
+** guaranteed to be a MATCH constraint.
+*/
+static int testRtreeGeom(
+ Rtree *pRtree, /* R-Tree object */
+ RtreeConstraint *pConstraint, /* MATCH constraint to test */
+ RtreeCell *pCell, /* Cell to test */
+ int *pbRes /* OUT: Test result */
+){
+ int i;
+ RtreeDValue aCoord[RTREE_MAX_DIMENSIONS*2];
+ int nCoord = pRtree->nDim*2;
+
+ assert( pConstraint->op==RTREE_MATCH );
+ assert( pConstraint->pGeom );
+
+ for(i=0; i<nCoord; i++){
+ aCoord[i] = DCOORD(pCell->aCoord[i]);
+ }
+ return pConstraint->xGeom(pConstraint->pGeom, nCoord, aCoord, pbRes);
+}
+
+/*
+** Cursor pCursor currently points to a cell in a non-leaf page.
+** Set *pbEof to true if the sub-tree headed by the cell is filtered
+** (excluded) by the constraints in the pCursor->aConstraint[]
+** array, or false otherwise.
+**
+** Return SQLITE_OK if successful or an SQLite error code if an error
+** occurs within a geometry callback.
+*/
+static int testRtreeCell(Rtree *pRtree, RtreeCursor *pCursor, int *pbEof){
+ RtreeCell cell;
+ int ii;
+ int bRes = 0;
+ int rc = SQLITE_OK;
+
+ nodeGetCell(pRtree, pCursor->pNode, pCursor->iCell, &cell);
+ for(ii=0; bRes==0 && ii<pCursor->nConstraint; ii++){
+ RtreeConstraint *p = &pCursor->aConstraint[ii];
+ RtreeDValue cell_min = DCOORD(cell.aCoord[(p->iCoord>>1)*2]);
+ RtreeDValue cell_max = DCOORD(cell.aCoord[(p->iCoord>>1)*2+1]);
+
+ assert(p->op==RTREE_LE || p->op==RTREE_LT || p->op==RTREE_GE
+ || p->op==RTREE_GT || p->op==RTREE_EQ || p->op==RTREE_MATCH
+ );
+
+ switch( p->op ){
+ case RTREE_LE: case RTREE_LT:
+ bRes = p->rValue<cell_min;
+ break;
+
+ case RTREE_GE: case RTREE_GT:
+ bRes = p->rValue>cell_max;
+ break;
+
+ case RTREE_EQ:
+ bRes = (p->rValue>cell_max || p->rValue<cell_min);
+ break;
+
+ default: {
+ assert( p->op==RTREE_MATCH );
+ rc = testRtreeGeom(pRtree, p, &cell, &bRes);
+ bRes = !bRes;
+ break;
+ }
+ }
+ }
+
+ *pbEof = bRes;
+ return rc;
+}
+
+/*
+** Test if the cell that cursor pCursor currently points to
+** would be filtered (excluded) by the constraints in the
+** pCursor->aConstraint[] array. If so, set *pbEof to true before
+** returning. If the cell is not filtered (excluded) by the constraints,
+** set pbEof to zero.
+**
+** Return SQLITE_OK if successful or an SQLite error code if an error
+** occurs within a geometry callback.
+**
+** This function assumes that the cell is part of a leaf node.
+*/
+static int testRtreeEntry(Rtree *pRtree, RtreeCursor *pCursor, int *pbEof){
+ RtreeCell cell;
+ int ii;
+ *pbEof = 0;
+
+ nodeGetCell(pRtree, pCursor->pNode, pCursor->iCell, &cell);
+ for(ii=0; ii<pCursor->nConstraint; ii++){
+ RtreeConstraint *p = &pCursor->aConstraint[ii];
+ RtreeDValue coord = DCOORD(cell.aCoord[p->iCoord]);
+ int res;
+ assert(p->op==RTREE_LE || p->op==RTREE_LT || p->op==RTREE_GE
+ || p->op==RTREE_GT || p->op==RTREE_EQ || p->op==RTREE_MATCH
+ );
+ switch( p->op ){
+ case RTREE_LE: res = (coord<=p->rValue); break;
+ case RTREE_LT: res = (coord<p->rValue); break;
+ case RTREE_GE: res = (coord>=p->rValue); break;
+ case RTREE_GT: res = (coord>p->rValue); break;
+ case RTREE_EQ: res = (coord==p->rValue); break;
+ default: {
+ int rc;
+ assert( p->op==RTREE_MATCH );
+ rc = testRtreeGeom(pRtree, p, &cell, &res);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ break;
+ }
+ }
+
+ if( !res ){
+ *pbEof = 1;
+ return SQLITE_OK;
+ }
+ }
+
+ return SQLITE_OK;
+}
+
+/*
+** Cursor pCursor currently points at a node that heads a sub-tree of
+** height iHeight (if iHeight==0, then the node is a leaf). Descend
+** to point to the left-most cell of the sub-tree that matches the
+** configured constraints.
+*/
+static int descendToCell(
+ Rtree *pRtree,
+ RtreeCursor *pCursor,
+ int iHeight,
+ int *pEof /* OUT: Set to true if cannot descend */
+){
+ int isEof;
+ int rc;
+ int ii;
+ RtreeNode *pChild;
+ sqlite3_int64 iRowid;
+
+ RtreeNode *pSavedNode = pCursor->pNode;
+ int iSavedCell = pCursor->iCell;
+
+ assert( iHeight>=0 );
+
+ if( iHeight==0 ){
+ rc = testRtreeEntry(pRtree, pCursor, &isEof);
+ }else{
+ rc = testRtreeCell(pRtree, pCursor, &isEof);
+ }
+ if( rc!=SQLITE_OK || isEof || iHeight==0 ){
+ goto descend_to_cell_out;
+ }
+
+ iRowid = nodeGetRowid(pRtree, pCursor->pNode, pCursor->iCell);
+ rc = nodeAcquire(pRtree, iRowid, pCursor->pNode, &pChild);
+ if( rc!=SQLITE_OK ){
+ goto descend_to_cell_out;
+ }
+
+ nodeRelease(pRtree, pCursor->pNode);
+ pCursor->pNode = pChild;
+ isEof = 1;
+ for(ii=0; isEof && ii<NCELL(pChild); ii++){
+ pCursor->iCell = ii;
+ rc = descendToCell(pRtree, pCursor, iHeight-1, &isEof);
+ if( rc!=SQLITE_OK ){
+ goto descend_to_cell_out;
+ }
+ }
+
+ if( isEof ){
+ assert( pCursor->pNode==pChild );
+ nodeReference(pSavedNode);
+ nodeRelease(pRtree, pChild);
+ pCursor->pNode = pSavedNode;
+ pCursor->iCell = iSavedCell;
+ }
+
+descend_to_cell_out:
+ *pEof = isEof;
+ return rc;
+}
+
+/*
+** One of the cells in node pNode is guaranteed to have a 64-bit
+** integer value equal to iRowid. Return the index of this cell.
+*/
+static int nodeRowidIndex(
+ Rtree *pRtree,
+ RtreeNode *pNode,
+ i64 iRowid,
+ int *piIndex
+){
+ int ii;
+ int nCell = NCELL(pNode);
+ for(ii=0; ii<nCell; ii++){
+ if( nodeGetRowid(pRtree, pNode, ii)==iRowid ){
+ *piIndex = ii;
+ return SQLITE_OK;
+ }
+ }
+ return SQLITE_CORRUPT_VTAB;
+}
+
+/*
+** Return the index of the cell containing a pointer to node pNode
+** in its parent. If pNode is the root node, return -1.
+*/
+static int nodeParentIndex(Rtree *pRtree, RtreeNode *pNode, int *piIndex){
+ RtreeNode *pParent = pNode->pParent;
+ if( pParent ){
+ return nodeRowidIndex(pRtree, pParent, pNode->iNode, piIndex);
+ }
+ *piIndex = -1;
+ return SQLITE_OK;
+}
+
+/*
+** Rtree virtual table module xNext method.
+*/
+static int rtreeNext(sqlite3_vtab_cursor *pVtabCursor){
+ Rtree *pRtree = (Rtree *)(pVtabCursor->pVtab);
+ RtreeCursor *pCsr = (RtreeCursor *)pVtabCursor;
+ int rc = SQLITE_OK;
+
+ /* RtreeCursor.pNode must not be NULL. If is is NULL, then this cursor is
+ ** already at EOF. It is against the rules to call the xNext() method of
+ ** a cursor that has already reached EOF.
+ */
+ assert( pCsr->pNode );
+
+ if( pCsr->iStrategy==1 ){
+ /* This "scan" is a direct lookup by rowid. There is no next entry. */
+ nodeRelease(pRtree, pCsr->pNode);
+ pCsr->pNode = 0;
+ }else{
+ /* Move to the next entry that matches the configured constraints. */
+ int iHeight = 0;
+ while( pCsr->pNode ){
+ RtreeNode *pNode = pCsr->pNode;
+ int nCell = NCELL(pNode);
+ for(pCsr->iCell++; pCsr->iCell<nCell; pCsr->iCell++){
+ int isEof;
+ rc = descendToCell(pRtree, pCsr, iHeight, &isEof);
+ if( rc!=SQLITE_OK || !isEof ){
+ return rc;
+ }
+ }
+ pCsr->pNode = pNode->pParent;
+ rc = nodeParentIndex(pRtree, pNode, &pCsr->iCell);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ nodeReference(pCsr->pNode);
+ nodeRelease(pRtree, pNode);
+ iHeight++;
+ }
+ }
+
+ return rc;
+}
+
+/*
+** Rtree virtual table module xRowid method.
+*/
+static int rtreeRowid(sqlite3_vtab_cursor *pVtabCursor, sqlite_int64 *pRowid){
+ Rtree *pRtree = (Rtree *)pVtabCursor->pVtab;
+ RtreeCursor *pCsr = (RtreeCursor *)pVtabCursor;
+
+ assert(pCsr->pNode);
+ *pRowid = nodeGetRowid(pRtree, pCsr->pNode, pCsr->iCell);
+
+ return SQLITE_OK;
+}
+
+/*
+** Rtree virtual table module xColumn method.
+*/
+static int rtreeColumn(sqlite3_vtab_cursor *cur, sqlite3_context *ctx, int i){
+ Rtree *pRtree = (Rtree *)cur->pVtab;
+ RtreeCursor *pCsr = (RtreeCursor *)cur;
+
+ if( i==0 ){
+ i64 iRowid = nodeGetRowid(pRtree, pCsr->pNode, pCsr->iCell);
+ sqlite3_result_int64(ctx, iRowid);
+ }else{
+ RtreeCoord c;
+ nodeGetCoord(pRtree, pCsr->pNode, pCsr->iCell, i-1, &c);
+#ifndef SQLITE_RTREE_INT_ONLY
+ if( pRtree->eCoordType==RTREE_COORD_REAL32 ){
+ sqlite3_result_double(ctx, c.f);
+ }else
+#endif
+ {
+ assert( pRtree->eCoordType==RTREE_COORD_INT32 );
+ sqlite3_result_int(ctx, c.i);
+ }
+ }
+
+ return SQLITE_OK;
+}
+
+/*
+** Use nodeAcquire() to obtain the leaf node containing the record with
+** rowid iRowid. If successful, set *ppLeaf to point to the node and
+** return SQLITE_OK. If there is no such record in the table, set
+** *ppLeaf to 0 and return SQLITE_OK. If an error occurs, set *ppLeaf
+** to zero and return an SQLite error code.
+*/
+static int findLeafNode(Rtree *pRtree, i64 iRowid, RtreeNode **ppLeaf){
+ int rc;
+ *ppLeaf = 0;
+ sqlite3_bind_int64(pRtree->pReadRowid, 1, iRowid);
+ if( sqlite3_step(pRtree->pReadRowid)==SQLITE_ROW ){
+ i64 iNode = sqlite3_column_int64(pRtree->pReadRowid, 0);
+ rc = nodeAcquire(pRtree, iNode, 0, ppLeaf);
+ sqlite3_reset(pRtree->pReadRowid);
+ }else{
+ rc = sqlite3_reset(pRtree->pReadRowid);
+ }
+ return rc;
+}
+
+/*
+** This function is called to configure the RtreeConstraint object passed
+** as the second argument for a MATCH constraint. The value passed as the
+** first argument to this function is the right-hand operand to the MATCH
+** operator.
+*/
+static int deserializeGeometry(sqlite3_value *pValue, RtreeConstraint *pCons){
+ RtreeMatchArg *p;
+ sqlite3_rtree_geometry *pGeom;
+ int nBlob;
+
+ /* Check that value is actually a blob. */
+ if( sqlite3_value_type(pValue)!=SQLITE_BLOB ) return SQLITE_ERROR;
+
+ /* Check that the blob is roughly the right size. */
+ nBlob = sqlite3_value_bytes(pValue);
+ if( nBlob<(int)sizeof(RtreeMatchArg)
+ || ((nBlob-sizeof(RtreeMatchArg))%sizeof(RtreeDValue))!=0
+ ){
+ return SQLITE_ERROR;
+ }
+
+ pGeom = (sqlite3_rtree_geometry *)sqlite3_malloc(
+ sizeof(sqlite3_rtree_geometry) + nBlob
+ );
+ if( !pGeom ) return SQLITE_NOMEM;
+ memset(pGeom, 0, sizeof(sqlite3_rtree_geometry));
+ p = (RtreeMatchArg *)&pGeom[1];
+
+ memcpy(p, sqlite3_value_blob(pValue), nBlob);
+ if( p->magic!=RTREE_GEOMETRY_MAGIC
+ || nBlob!=(int)(sizeof(RtreeMatchArg) + (p->nParam-1)*sizeof(RtreeDValue))
+ ){
+ sqlite3_free(pGeom);
+ return SQLITE_ERROR;
+ }
+
+ pGeom->pContext = p->pContext;
+ pGeom->nParam = p->nParam;
+ pGeom->aParam = p->aParam;
+
+ pCons->xGeom = p->xGeom;
+ pCons->pGeom = pGeom;
+ return SQLITE_OK;
+}
+
+/*
+** Rtree virtual table module xFilter method.
+*/
+static int rtreeFilter(
+ sqlite3_vtab_cursor *pVtabCursor,
+ int idxNum, const char *idxStr,
+ int argc, sqlite3_value **argv
+){
+ Rtree *pRtree = (Rtree *)pVtabCursor->pVtab;
+ RtreeCursor *pCsr = (RtreeCursor *)pVtabCursor;
+
+ RtreeNode *pRoot = 0;
+ int ii;
+ int rc = SQLITE_OK;
+
+ rtreeReference(pRtree);
+
+ freeCursorConstraints(pCsr);
+ pCsr->iStrategy = idxNum;
+
+ if( idxNum==1 ){
+ /* Special case - lookup by rowid. */
+ RtreeNode *pLeaf; /* Leaf on which the required cell resides */
+ i64 iRowid = sqlite3_value_int64(argv[0]);
+ rc = findLeafNode(pRtree, iRowid, &pLeaf);
+ pCsr->pNode = pLeaf;
+ if( pLeaf ){
+ assert( rc==SQLITE_OK );
+ rc = nodeRowidIndex(pRtree, pLeaf, iRowid, &pCsr->iCell);
+ }
+ }else{
+ /* Normal case - r-tree scan. Set up the RtreeCursor.aConstraint array
+ ** with the configured constraints.
+ */
+ if( argc>0 ){
+ pCsr->aConstraint = sqlite3_malloc(sizeof(RtreeConstraint)*argc);
+ pCsr->nConstraint = argc;
+ if( !pCsr->aConstraint ){
+ rc = SQLITE_NOMEM;
+ }else{
+ memset(pCsr->aConstraint, 0, sizeof(RtreeConstraint)*argc);
+ assert( (idxStr==0 && argc==0)
+ || (idxStr && (int)strlen(idxStr)==argc*2) );
+ for(ii=0; ii<argc; ii++){
+ RtreeConstraint *p = &pCsr->aConstraint[ii];
+ p->op = idxStr[ii*2];
+ p->iCoord = idxStr[ii*2+1]-'a';
+ if( p->op==RTREE_MATCH ){
+ /* A MATCH operator. The right-hand-side must be a blob that
+ ** can be cast into an RtreeMatchArg object. One created using
+ ** an sqlite3_rtree_geometry_callback() SQL user function.
+ */
+ rc = deserializeGeometry(argv[ii], p);
+ if( rc!=SQLITE_OK ){
+ break;
+ }
+ }else{
+#ifdef SQLITE_RTREE_INT_ONLY
+ p->rValue = sqlite3_value_int64(argv[ii]);
+#else
+ p->rValue = sqlite3_value_double(argv[ii]);
+#endif
+ }
+ }
+ }
+ }
+
+ if( rc==SQLITE_OK ){
+ pCsr->pNode = 0;
+ rc = nodeAcquire(pRtree, 1, 0, &pRoot);
+ }
+ if( rc==SQLITE_OK ){
+ int isEof = 1;
+ int nCell = NCELL(pRoot);
+ pCsr->pNode = pRoot;
+ for(pCsr->iCell=0; rc==SQLITE_OK && pCsr->iCell<nCell; pCsr->iCell++){
+ assert( pCsr->pNode==pRoot );
+ rc = descendToCell(pRtree, pCsr, pRtree->iDepth, &isEof);
+ if( !isEof ){
+ break;
+ }
+ }
+ if( rc==SQLITE_OK && isEof ){
+ assert( pCsr->pNode==pRoot );
+ nodeRelease(pRtree, pRoot);
+ pCsr->pNode = 0;
+ }
+ assert( rc!=SQLITE_OK || !pCsr->pNode || pCsr->iCell<NCELL(pCsr->pNode) );
+ }
+ }
+
+ rtreeRelease(pRtree);
+ return rc;
+}
+
+/*
+** Rtree virtual table module xBestIndex method. There are three
+** table scan strategies to choose from (in order from most to
+** least desirable):
+**
+** idxNum idxStr Strategy
+** ------------------------------------------------
+** 1 Unused Direct lookup by rowid.
+** 2 See below R-tree query or full-table scan.
+** ------------------------------------------------
+**
+** If strategy 1 is used, then idxStr is not meaningful. If strategy
+** 2 is used, idxStr is formatted to contain 2 bytes for each
+** constraint used. The first two bytes of idxStr correspond to
+** the constraint in sqlite3_index_info.aConstraintUsage[] with
+** (argvIndex==1) etc.
+**
+** The first of each pair of bytes in idxStr identifies the constraint
+** operator as follows:
+**
+** Operator Byte Value
+** ----------------------
+** = 0x41 ('A')
+** <= 0x42 ('B')
+** < 0x43 ('C')
+** >= 0x44 ('D')
+** > 0x45 ('E')
+** MATCH 0x46 ('F')
+** ----------------------
+**
+** The second of each pair of bytes identifies the coordinate column
+** to which the constraint applies. The leftmost coordinate column
+** is 'a', the second from the left 'b' etc.
+*/
+static int rtreeBestIndex(sqlite3_vtab *tab, sqlite3_index_info *pIdxInfo){
+ int rc = SQLITE_OK;
+ int ii;
+
+ int iIdx = 0;
+ char zIdxStr[RTREE_MAX_DIMENSIONS*8+1];
+ memset(zIdxStr, 0, sizeof(zIdxStr));
+ UNUSED_PARAMETER(tab);
+
+ assert( pIdxInfo->idxStr==0 );
+ for(ii=0; ii<pIdxInfo->nConstraint && iIdx<(int)(sizeof(zIdxStr)-1); ii++){
+ struct sqlite3_index_constraint *p = &pIdxInfo->aConstraint[ii];
+
+ if( p->usable && p->iColumn==0 && p->op==SQLITE_INDEX_CONSTRAINT_EQ ){
+ /* We have an equality constraint on the rowid. Use strategy 1. */
+ int jj;
+ for(jj=0; jj<ii; jj++){
+ pIdxInfo->aConstraintUsage[jj].argvIndex = 0;
+ pIdxInfo->aConstraintUsage[jj].omit = 0;
+ }
+ pIdxInfo->idxNum = 1;
+ pIdxInfo->aConstraintUsage[ii].argvIndex = 1;
+ pIdxInfo->aConstraintUsage[jj].omit = 1;
+
+ /* This strategy involves a two rowid lookups on an B-Tree structures
+ ** and then a linear search of an R-Tree node. This should be
+ ** considered almost as quick as a direct rowid lookup (for which
+ ** sqlite uses an internal cost of 0.0).
+ */
+ pIdxInfo->estimatedCost = 10.0;
+ return SQLITE_OK;
+ }
+
+ if( p->usable && (p->iColumn>0 || p->op==SQLITE_INDEX_CONSTRAINT_MATCH) ){
+ u8 op;
+ switch( p->op ){
+ case SQLITE_INDEX_CONSTRAINT_EQ: op = RTREE_EQ; break;
+ case SQLITE_INDEX_CONSTRAINT_GT: op = RTREE_GT; break;
+ case SQLITE_INDEX_CONSTRAINT_LE: op = RTREE_LE; break;
+ case SQLITE_INDEX_CONSTRAINT_LT: op = RTREE_LT; break;
+ case SQLITE_INDEX_CONSTRAINT_GE: op = RTREE_GE; break;
+ default:
+ assert( p->op==SQLITE_INDEX_CONSTRAINT_MATCH );
+ op = RTREE_MATCH;
+ break;
+ }
+ zIdxStr[iIdx++] = op;
+ zIdxStr[iIdx++] = p->iColumn - 1 + 'a';
+ pIdxInfo->aConstraintUsage[ii].argvIndex = (iIdx/2);
+ pIdxInfo->aConstraintUsage[ii].omit = 1;
+ }
+ }
+
+ pIdxInfo->idxNum = 2;
+ pIdxInfo->needToFreeIdxStr = 1;
+ if( iIdx>0 && 0==(pIdxInfo->idxStr = sqlite3_mprintf("%s", zIdxStr)) ){
+ return SQLITE_NOMEM;
+ }
+ assert( iIdx>=0 );
+ pIdxInfo->estimatedCost = (2000000.0 / (double)(iIdx + 1));
+ return rc;
+}
+
+/*
+** Return the N-dimensional volumn of the cell stored in *p.
+*/
+static RtreeDValue cellArea(Rtree *pRtree, RtreeCell *p){
+ RtreeDValue area = (RtreeDValue)1;
+ int ii;
+ for(ii=0; ii<(pRtree->nDim*2); ii+=2){
+ area = (area * (DCOORD(p->aCoord[ii+1]) - DCOORD(p->aCoord[ii])));
+ }
+ return area;
+}
+
+/*
+** Return the margin length of cell p. The margin length is the sum
+** of the objects size in each dimension.
+*/
+static RtreeDValue cellMargin(Rtree *pRtree, RtreeCell *p){
+ RtreeDValue margin = (RtreeDValue)0;
+ int ii;
+ for(ii=0; ii<(pRtree->nDim*2); ii+=2){
+ margin += (DCOORD(p->aCoord[ii+1]) - DCOORD(p->aCoord[ii]));
+ }
+ return margin;
+}
+
+/*
+** Store the union of cells p1 and p2 in p1.
+*/
+static void cellUnion(Rtree *pRtree, RtreeCell *p1, RtreeCell *p2){
+ int ii;
+ if( pRtree->eCoordType==RTREE_COORD_REAL32 ){
+ for(ii=0; ii<(pRtree->nDim*2); ii+=2){
+ p1->aCoord[ii].f = MIN(p1->aCoord[ii].f, p2->aCoord[ii].f);
+ p1->aCoord[ii+1].f = MAX(p1->aCoord[ii+1].f, p2->aCoord[ii+1].f);
+ }
+ }else{
+ for(ii=0; ii<(pRtree->nDim*2); ii+=2){
+ p1->aCoord[ii].i = MIN(p1->aCoord[ii].i, p2->aCoord[ii].i);
+ p1->aCoord[ii+1].i = MAX(p1->aCoord[ii+1].i, p2->aCoord[ii+1].i);
+ }
+ }
+}
+
+/*
+** Return true if the area covered by p2 is a subset of the area covered
+** by p1. False otherwise.
+*/
+static int cellContains(Rtree *pRtree, RtreeCell *p1, RtreeCell *p2){
+ int ii;
+ int isInt = (pRtree->eCoordType==RTREE_COORD_INT32);
+ for(ii=0; ii<(pRtree->nDim*2); ii+=2){
+ RtreeCoord *a1 = &p1->aCoord[ii];
+ RtreeCoord *a2 = &p2->aCoord[ii];
+ if( (!isInt && (a2[0].f<a1[0].f || a2[1].f>a1[1].f))
+ || ( isInt && (a2[0].i<a1[0].i || a2[1].i>a1[1].i))
+ ){
+ return 0;
+ }
+ }
+ return 1;
+}
+
+/*
+** Return the amount cell p would grow by if it were unioned with pCell.
+*/
+static RtreeDValue cellGrowth(Rtree *pRtree, RtreeCell *p, RtreeCell *pCell){
+ RtreeDValue area;
+ RtreeCell cell;
+ memcpy(&cell, p, sizeof(RtreeCell));
+ area = cellArea(pRtree, &cell);
+ cellUnion(pRtree, &cell, pCell);
+ return (cellArea(pRtree, &cell)-area);
+}
+
+#if VARIANT_RSTARTREE_CHOOSESUBTREE || VARIANT_RSTARTREE_SPLIT
+static RtreeDValue cellOverlap(
+ Rtree *pRtree,
+ RtreeCell *p,
+ RtreeCell *aCell,
+ int nCell,
+ int iExclude
+){
+ int ii;
+ RtreeDValue overlap = 0.0;
+ for(ii=0; ii<nCell; ii++){
+#if VARIANT_RSTARTREE_CHOOSESUBTREE
+ if( ii!=iExclude )
+#else
+ assert( iExclude==-1 );
+ UNUSED_PARAMETER(iExclude);
+#endif
+ {
+ int jj;
+ RtreeDValue o = (RtreeDValue)1;
+ for(jj=0; jj<(pRtree->nDim*2); jj+=2){
+ RtreeDValue x1, x2;
+
+ x1 = MAX(DCOORD(p->aCoord[jj]), DCOORD(aCell[ii].aCoord[jj]));
+ x2 = MIN(DCOORD(p->aCoord[jj+1]), DCOORD(aCell[ii].aCoord[jj+1]));
+
+ if( x2<x1 ){
+ o = 0.0;
+ break;
+ }else{
+ o = o * (x2-x1);
+ }
+ }
+ overlap += o;
+ }
+ }
+ return overlap;
+}
+#endif
+
+#if VARIANT_RSTARTREE_CHOOSESUBTREE
+static RtreeDValue cellOverlapEnlargement(
+ Rtree *pRtree,
+ RtreeCell *p,
+ RtreeCell *pInsert,
+ RtreeCell *aCell,
+ int nCell,
+ int iExclude
+){
+ RtreeDValue before, after;
+ before = cellOverlap(pRtree, p, aCell, nCell, iExclude);
+ cellUnion(pRtree, p, pInsert);
+ after = cellOverlap(pRtree, p, aCell, nCell, iExclude);
+ return (after-before);
+}
+#endif
+
+
+/*
+** This function implements the ChooseLeaf algorithm from Gutman[84].
+** ChooseSubTree in r*tree terminology.
+*/
+static int ChooseLeaf(
+ Rtree *pRtree, /* Rtree table */
+ RtreeCell *pCell, /* Cell to insert into rtree */
+ int iHeight, /* Height of sub-tree rooted at pCell */
+ RtreeNode **ppLeaf /* OUT: Selected leaf page */
+){
+ int rc;
+ int ii;
+ RtreeNode *pNode;
+ rc = nodeAcquire(pRtree, 1, 0, &pNode);
+
+ for(ii=0; rc==SQLITE_OK && ii<(pRtree->iDepth-iHeight); ii++){
+ int iCell;
+ sqlite3_int64 iBest = 0;
+
+ RtreeDValue fMinGrowth = 0.0;
+ RtreeDValue fMinArea = 0.0;
+#if VARIANT_RSTARTREE_CHOOSESUBTREE
+ RtreeDValue fMinOverlap = 0.0;
+ RtreeDValue overlap;
+#endif
+
+ int nCell = NCELL(pNode);
+ RtreeCell cell;
+ RtreeNode *pChild;
+
+ RtreeCell *aCell = 0;
+
+#if VARIANT_RSTARTREE_CHOOSESUBTREE
+ if( ii==(pRtree->iDepth-1) ){
+ int jj;
+ aCell = sqlite3_malloc(sizeof(RtreeCell)*nCell);
+ if( !aCell ){
+ rc = SQLITE_NOMEM;
+ nodeRelease(pRtree, pNode);
+ pNode = 0;
+ continue;
+ }
+ for(jj=0; jj<nCell; jj++){
+ nodeGetCell(pRtree, pNode, jj, &aCell[jj]);
+ }
+ }
+#endif
+
+ /* Select the child node which will be enlarged the least if pCell
+ ** is inserted into it. Resolve ties by choosing the entry with
+ ** the smallest area.
+ */
+ for(iCell=0; iCell<nCell; iCell++){
+ int bBest = 0;
+ RtreeDValue growth;
+ RtreeDValue area;
+ nodeGetCell(pRtree, pNode, iCell, &cell);
+ growth = cellGrowth(pRtree, &cell, pCell);
+ area = cellArea(pRtree, &cell);
+
+#if VARIANT_RSTARTREE_CHOOSESUBTREE
+ if( ii==(pRtree->iDepth-1) ){
+ overlap = cellOverlapEnlargement(pRtree,&cell,pCell,aCell,nCell,iCell);
+ }else{
+ overlap = 0.0;
+ }
+ if( (iCell==0)
+ || (overlap<fMinOverlap)
+ || (overlap==fMinOverlap && growth<fMinGrowth)
+ || (overlap==fMinOverlap && growth==fMinGrowth && area<fMinArea)
+ ){
+ bBest = 1;
+ fMinOverlap = overlap;
+ }
+#else
+ if( iCell==0||growth<fMinGrowth||(growth==fMinGrowth && area<fMinArea) ){
+ bBest = 1;
+ }
+#endif
+ if( bBest ){
+ fMinGrowth = growth;
+ fMinArea = area;
+ iBest = cell.iRowid;
+ }
+ }
+
+ sqlite3_free(aCell);
+ rc = nodeAcquire(pRtree, iBest, pNode, &pChild);
+ nodeRelease(pRtree, pNode);
+ pNode = pChild;
+ }
+
+ *ppLeaf = pNode;
+ return rc;
+}
+
+/*
+** A cell with the same content as pCell has just been inserted into
+** the node pNode. This function updates the bounding box cells in
+** all ancestor elements.
+*/
+static int AdjustTree(
+ Rtree *pRtree, /* Rtree table */
+ RtreeNode *pNode, /* Adjust ancestry of this node. */
+ RtreeCell *pCell /* This cell was just inserted */
+){
+ RtreeNode *p = pNode;
+ while( p->pParent ){
+ RtreeNode *pParent = p->pParent;
+ RtreeCell cell;
+ int iCell;
+
+ if( nodeParentIndex(pRtree, p, &iCell) ){
+ return SQLITE_CORRUPT_VTAB;
+ }
+
+ nodeGetCell(pRtree, pParent, iCell, &cell);
+ if( !cellContains(pRtree, &cell, pCell) ){
+ cellUnion(pRtree, &cell, pCell);
+ nodeOverwriteCell(pRtree, pParent, &cell, iCell);
+ }
+
+ p = pParent;
+ }
+ return SQLITE_OK;
+}
+
+/*
+** Write mapping (iRowid->iNode) to the <rtree>_rowid table.
+*/
+static int rowidWrite(Rtree *pRtree, sqlite3_int64 iRowid, sqlite3_int64 iNode){
+ sqlite3_bind_int64(pRtree->pWriteRowid, 1, iRowid);
+ sqlite3_bind_int64(pRtree->pWriteRowid, 2, iNode);
+ sqlite3_step(pRtree->pWriteRowid);
+ return sqlite3_reset(pRtree->pWriteRowid);
+}
+
+/*
+** Write mapping (iNode->iPar) to the <rtree>_parent table.
+*/
+static int parentWrite(Rtree *pRtree, sqlite3_int64 iNode, sqlite3_int64 iPar){
+ sqlite3_bind_int64(pRtree->pWriteParent, 1, iNode);
+ sqlite3_bind_int64(pRtree->pWriteParent, 2, iPar);
+ sqlite3_step(pRtree->pWriteParent);
+ return sqlite3_reset(pRtree->pWriteParent);
+}
+
+static int rtreeInsertCell(Rtree *, RtreeNode *, RtreeCell *, int);
+
+#if VARIANT_GUTTMAN_LINEAR_SPLIT
+/*
+** Implementation of the linear variant of the PickNext() function from
+** Guttman[84].
+*/
+static RtreeCell *LinearPickNext(
+ Rtree *pRtree,
+ RtreeCell *aCell,
+ int nCell,
+ RtreeCell *pLeftBox,
+ RtreeCell *pRightBox,
+ int *aiUsed
+){
+ int ii;
+ for(ii=0; aiUsed[ii]; ii++);
+ aiUsed[ii] = 1;
+ return &aCell[ii];
+}
+
+/*
+** Implementation of the linear variant of the PickSeeds() function from
+** Guttman[84].
+*/
+static void LinearPickSeeds(
+ Rtree *pRtree,
+ RtreeCell *aCell,
+ int nCell,
+ int *piLeftSeed,
+ int *piRightSeed
+){
+ int i;
+ int iLeftSeed = 0;
+ int iRightSeed = 1;
+ RtreeDValue maxNormalInnerWidth = (RtreeDValue)0;
+
+ /* Pick two "seed" cells from the array of cells. The algorithm used
+ ** here is the LinearPickSeeds algorithm from Gutman[1984]. The
+ ** indices of the two seed cells in the array are stored in local
+ ** variables iLeftSeek and iRightSeed.
+ */
+ for(i=0; i<pRtree->nDim; i++){
+ RtreeDValue x1 = DCOORD(aCell[0].aCoord[i*2]);
+ RtreeDValue x2 = DCOORD(aCell[0].aCoord[i*2+1]);
+ RtreeDValue x3 = x1;
+ RtreeDValue x4 = x2;
+ int jj;
+
+ int iCellLeft = 0;
+ int iCellRight = 0;
+
+ for(jj=1; jj<nCell; jj++){
+ RtreeDValue left = DCOORD(aCell[jj].aCoord[i*2]);
+ RtreeDValue right = DCOORD(aCell[jj].aCoord[i*2+1]);
+
+ if( left<x1 ) x1 = left;
+ if( right>x4 ) x4 = right;
+ if( left>x3 ){
+ x3 = left;
+ iCellRight = jj;
+ }
+ if( right<x2 ){
+ x2 = right;
+ iCellLeft = jj;
+ }
+ }
+
+ if( x4!=x1 ){
+ RtreeDValue normalwidth = (x3 - x2) / (x4 - x1);
+ if( normalwidth>maxNormalInnerWidth ){
+ iLeftSeed = iCellLeft;
+ iRightSeed = iCellRight;
+ }
+ }
+ }
+
+ *piLeftSeed = iLeftSeed;
+ *piRightSeed = iRightSeed;
+}
+#endif /* VARIANT_GUTTMAN_LINEAR_SPLIT */
+
+#if VARIANT_GUTTMAN_QUADRATIC_SPLIT
+/*
+** Implementation of the quadratic variant of the PickNext() function from
+** Guttman[84].
+*/
+static RtreeCell *QuadraticPickNext(
+ Rtree *pRtree,
+ RtreeCell *aCell,
+ int nCell,
+ RtreeCell *pLeftBox,
+ RtreeCell *pRightBox,
+ int *aiUsed
+){
+ #define FABS(a) ((a)<0.0?-1.0*(a):(a))
+
+ int iSelect = -1;
+ RtreeDValue fDiff;
+ int ii;
+ for(ii=0; ii<nCell; ii++){
+ if( aiUsed[ii]==0 ){
+ RtreeDValue left = cellGrowth(pRtree, pLeftBox, &aCell[ii]);
+ RtreeDValue right = cellGrowth(pRtree, pLeftBox, &aCell[ii]);
+ RtreeDValue diff = FABS(right-left);
+ if( iSelect<0 || diff>fDiff ){
+ fDiff = diff;
+ iSelect = ii;
+ }
+ }
+ }
+ aiUsed[iSelect] = 1;
+ return &aCell[iSelect];
+}
+
+/*
+** Implementation of the quadratic variant of the PickSeeds() function from
+** Guttman[84].
+*/
+static void QuadraticPickSeeds(
+ Rtree *pRtree,
+ RtreeCell *aCell,
+ int nCell,
+ int *piLeftSeed,
+ int *piRightSeed
+){
+ int ii;
+ int jj;
+
+ int iLeftSeed = 0;
+ int iRightSeed = 1;
+ RtreeDValue fWaste = 0.0;
+
+ for(ii=0; ii<nCell; ii++){
+ for(jj=ii+1; jj<nCell; jj++){
+ RtreeDValue right = cellArea(pRtree, &aCell[jj]);
+ RtreeDValue growth = cellGrowth(pRtree, &aCell[ii], &aCell[jj]);
+ RtreeDValue waste = growth - right;
+
+ if( waste>fWaste ){
+ iLeftSeed = ii;
+ iRightSeed = jj;
+ fWaste = waste;
+ }
+ }
+ }
+
+ *piLeftSeed = iLeftSeed;
+ *piRightSeed = iRightSeed;
+}
+#endif /* VARIANT_GUTTMAN_QUADRATIC_SPLIT */
+
+/*
+** Arguments aIdx, aDistance and aSpare all point to arrays of size
+** nIdx. The aIdx array contains the set of integers from 0 to
+** (nIdx-1) in no particular order. This function sorts the values
+** in aIdx according to the indexed values in aDistance. For
+** example, assuming the inputs:
+**
+** aIdx = { 0, 1, 2, 3 }
+** aDistance = { 5.0, 2.0, 7.0, 6.0 }
+**
+** this function sets the aIdx array to contain:
+**
+** aIdx = { 0, 1, 2, 3 }
+**
+** The aSpare array is used as temporary working space by the
+** sorting algorithm.
+*/
+static void SortByDistance(
+ int *aIdx,
+ int nIdx,
+ RtreeDValue *aDistance,
+ int *aSpare
+){
+ if( nIdx>1 ){
+ int iLeft = 0;
+ int iRight = 0;
+
+ int nLeft = nIdx/2;
+ int nRight = nIdx-nLeft;
+ int *aLeft = aIdx;
+ int *aRight = &aIdx[nLeft];
+
+ SortByDistance(aLeft, nLeft, aDistance, aSpare);
+ SortByDistance(aRight, nRight, aDistance, aSpare);
+
+ memcpy(aSpare, aLeft, sizeof(int)*nLeft);
+ aLeft = aSpare;
+
+ while( iLeft<nLeft || iRight<nRight ){
+ if( iLeft==nLeft ){
+ aIdx[iLeft+iRight] = aRight[iRight];
+ iRight++;
+ }else if( iRight==nRight ){
+ aIdx[iLeft+iRight] = aLeft[iLeft];
+ iLeft++;
+ }else{
+ RtreeDValue fLeft = aDistance[aLeft[iLeft]];
+ RtreeDValue fRight = aDistance[aRight[iRight]];
+ if( fLeft<fRight ){
+ aIdx[iLeft+iRight] = aLeft[iLeft];
+ iLeft++;
+ }else{
+ aIdx[iLeft+iRight] = aRight[iRight];
+ iRight++;
+ }
+ }
+ }
+
+#if 0
+ /* Check that the sort worked */
+ {
+ int jj;
+ for(jj=1; jj<nIdx; jj++){
+ RtreeDValue left = aDistance[aIdx[jj-1]];
+ RtreeDValue right = aDistance[aIdx[jj]];
+ assert( left<=right );
+ }
+ }
+#endif
+ }
+}
+
+/*
+** Arguments aIdx, aCell and aSpare all point to arrays of size
+** nIdx. The aIdx array contains the set of integers from 0 to
+** (nIdx-1) in no particular order. This function sorts the values
+** in aIdx according to dimension iDim of the cells in aCell. The
+** minimum value of dimension iDim is considered first, the
+** maximum used to break ties.
+**
+** The aSpare array is used as temporary working space by the
+** sorting algorithm.
+*/
+static void SortByDimension(
+ Rtree *pRtree,
+ int *aIdx,
+ int nIdx,
+ int iDim,
+ RtreeCell *aCell,
+ int *aSpare
+){
+ if( nIdx>1 ){
+
+ int iLeft = 0;
+ int iRight = 0;
+
+ int nLeft = nIdx/2;
+ int nRight = nIdx-nLeft;
+ int *aLeft = aIdx;
+ int *aRight = &aIdx[nLeft];
+
+ SortByDimension(pRtree, aLeft, nLeft, iDim, aCell, aSpare);
+ SortByDimension(pRtree, aRight, nRight, iDim, aCell, aSpare);
+
+ memcpy(aSpare, aLeft, sizeof(int)*nLeft);
+ aLeft = aSpare;
+ while( iLeft<nLeft || iRight<nRight ){
+ RtreeDValue xleft1 = DCOORD(aCell[aLeft[iLeft]].aCoord[iDim*2]);
+ RtreeDValue xleft2 = DCOORD(aCell[aLeft[iLeft]].aCoord[iDim*2+1]);
+ RtreeDValue xright1 = DCOORD(aCell[aRight[iRight]].aCoord[iDim*2]);
+ RtreeDValue xright2 = DCOORD(aCell[aRight[iRight]].aCoord[iDim*2+1]);
+ if( (iLeft!=nLeft) && ((iRight==nRight)
+ || (xleft1<xright1)
+ || (xleft1==xright1 && xleft2<xright2)
+ )){
+ aIdx[iLeft+iRight] = aLeft[iLeft];
+ iLeft++;
+ }else{
+ aIdx[iLeft+iRight] = aRight[iRight];
+ iRight++;
+ }
+ }
+
+#if 0
+ /* Check that the sort worked */
+ {
+ int jj;
+ for(jj=1; jj<nIdx; jj++){
+ RtreeDValue xleft1 = aCell[aIdx[jj-1]].aCoord[iDim*2];
+ RtreeDValue xleft2 = aCell[aIdx[jj-1]].aCoord[iDim*2+1];
+ RtreeDValue xright1 = aCell[aIdx[jj]].aCoord[iDim*2];
+ RtreeDValue xright2 = aCell[aIdx[jj]].aCoord[iDim*2+1];
+ assert( xleft1<=xright1 && (xleft1<xright1 || xleft2<=xright2) );
+ }
+ }
+#endif
+ }
+}
+
+#if VARIANT_RSTARTREE_SPLIT
+/*
+** Implementation of the R*-tree variant of SplitNode from Beckman[1990].
+*/
+static int splitNodeStartree(
+ Rtree *pRtree,
+ RtreeCell *aCell,
+ int nCell,
+ RtreeNode *pLeft,
+ RtreeNode *pRight,
+ RtreeCell *pBboxLeft,
+ RtreeCell *pBboxRight
+){
+ int **aaSorted;
+ int *aSpare;
+ int ii;
+
+ int iBestDim = 0;
+ int iBestSplit = 0;
+ RtreeDValue fBestMargin = 0.0;
+
+ int nByte = (pRtree->nDim+1)*(sizeof(int*)+nCell*sizeof(int));
+
+ aaSorted = (int **)sqlite3_malloc(nByte);
+ if( !aaSorted ){
+ return SQLITE_NOMEM;
+ }
+
+ aSpare = &((int *)&aaSorted[pRtree->nDim])[pRtree->nDim*nCell];
+ memset(aaSorted, 0, nByte);
+ for(ii=0; ii<pRtree->nDim; ii++){
+ int jj;
+ aaSorted[ii] = &((int *)&aaSorted[pRtree->nDim])[ii*nCell];
+ for(jj=0; jj<nCell; jj++){
+ aaSorted[ii][jj] = jj;
+ }
+ SortByDimension(pRtree, aaSorted[ii], nCell, ii, aCell, aSpare);
+ }
+
+ for(ii=0; ii<pRtree->nDim; ii++){
+ RtreeDValue margin = 0.0;
+ RtreeDValue fBestOverlap = 0.0;
+ RtreeDValue fBestArea = 0.0;
+ int iBestLeft = 0;
+ int nLeft;
+
+ for(
+ nLeft=RTREE_MINCELLS(pRtree);
+ nLeft<=(nCell-RTREE_MINCELLS(pRtree));
+ nLeft++
+ ){
+ RtreeCell left;
+ RtreeCell right;
+ int kk;
+ RtreeDValue overlap;
+ RtreeDValue area;
+
+ memcpy(&left, &aCell[aaSorted[ii][0]], sizeof(RtreeCell));
+ memcpy(&right, &aCell[aaSorted[ii][nCell-1]], sizeof(RtreeCell));
+ for(kk=1; kk<(nCell-1); kk++){
+ if( kk<nLeft ){
+ cellUnion(pRtree, &left, &aCell[aaSorted[ii][kk]]);
+ }else{
+ cellUnion(pRtree, &right, &aCell[aaSorted[ii][kk]]);
+ }
+ }
+ margin += cellMargin(pRtree, &left);
+ margin += cellMargin(pRtree, &right);
+ overlap = cellOverlap(pRtree, &left, &right, 1, -1);
+ area = cellArea(pRtree, &left) + cellArea(pRtree, &right);
+ if( (nLeft==RTREE_MINCELLS(pRtree))
+ || (overlap<fBestOverlap)
+ || (overlap==fBestOverlap && area<fBestArea)
+ ){
+ iBestLeft = nLeft;
+ fBestOverlap = overlap;
+ fBestArea = area;
+ }
+ }
+
+ if( ii==0 || margin<fBestMargin ){
+ iBestDim = ii;
+ fBestMargin = margin;
+ iBestSplit = iBestLeft;
+ }
+ }
+
+ memcpy(pBboxLeft, &aCell[aaSorted[iBestDim][0]], sizeof(RtreeCell));
+ memcpy(pBboxRight, &aCell[aaSorted[iBestDim][iBestSplit]], sizeof(RtreeCell));
+ for(ii=0; ii<nCell; ii++){
+ RtreeNode *pTarget = (ii<iBestSplit)?pLeft:pRight;
+ RtreeCell *pBbox = (ii<iBestSplit)?pBboxLeft:pBboxRight;
+ RtreeCell *pCell = &aCell[aaSorted[iBestDim][ii]];
+ nodeInsertCell(pRtree, pTarget, pCell);
+ cellUnion(pRtree, pBbox, pCell);
+ }
+
+ sqlite3_free(aaSorted);
+ return SQLITE_OK;
+}
+#endif
+
+#if VARIANT_GUTTMAN_SPLIT
+/*
+** Implementation of the regular R-tree SplitNode from Guttman[1984].
+*/
+static int splitNodeGuttman(
+ Rtree *pRtree,
+ RtreeCell *aCell,
+ int nCell,
+ RtreeNode *pLeft,
+ RtreeNode *pRight,
+ RtreeCell *pBboxLeft,
+ RtreeCell *pBboxRight
+){
+ int iLeftSeed = 0;
+ int iRightSeed = 1;
+ int *aiUsed;
+ int i;
+
+ aiUsed = sqlite3_malloc(sizeof(int)*nCell);
+ if( !aiUsed ){
+ return SQLITE_NOMEM;
+ }
+ memset(aiUsed, 0, sizeof(int)*nCell);
+
+ PickSeeds(pRtree, aCell, nCell, &iLeftSeed, &iRightSeed);
+
+ memcpy(pBboxLeft, &aCell[iLeftSeed], sizeof(RtreeCell));
+ memcpy(pBboxRight, &aCell[iRightSeed], sizeof(RtreeCell));
+ nodeInsertCell(pRtree, pLeft, &aCell[iLeftSeed]);
+ nodeInsertCell(pRtree, pRight, &aCell[iRightSeed]);
+ aiUsed[iLeftSeed] = 1;
+ aiUsed[iRightSeed] = 1;
+
+ for(i=nCell-2; i>0; i--){
+ RtreeCell *pNext;
+ pNext = PickNext(pRtree, aCell, nCell, pBboxLeft, pBboxRight, aiUsed);
+ RtreeDValue diff =
+ cellGrowth(pRtree, pBboxLeft, pNext) -
+ cellGrowth(pRtree, pBboxRight, pNext)
+ ;
+ if( (RTREE_MINCELLS(pRtree)-NCELL(pRight)==i)
+ || (diff>0.0 && (RTREE_MINCELLS(pRtree)-NCELL(pLeft)!=i))
+ ){
+ nodeInsertCell(pRtree, pRight, pNext);
+ cellUnion(pRtree, pBboxRight, pNext);
+ }else{
+ nodeInsertCell(pRtree, pLeft, pNext);
+ cellUnion(pRtree, pBboxLeft, pNext);
+ }
+ }
+
+ sqlite3_free(aiUsed);
+ return SQLITE_OK;
+}
+#endif
+
+static int updateMapping(
+ Rtree *pRtree,
+ i64 iRowid,
+ RtreeNode *pNode,
+ int iHeight
+){
+ int (*xSetMapping)(Rtree *, sqlite3_int64, sqlite3_int64);
+ xSetMapping = ((iHeight==0)?rowidWrite:parentWrite);
+ if( iHeight>0 ){
+ RtreeNode *pChild = nodeHashLookup(pRtree, iRowid);
+ if( pChild ){
+ nodeRelease(pRtree, pChild->pParent);
+ nodeReference(pNode);
+ pChild->pParent = pNode;
+ }
+ }
+ return xSetMapping(pRtree, iRowid, pNode->iNode);
+}
+
+static int SplitNode(
+ Rtree *pRtree,
+ RtreeNode *pNode,
+ RtreeCell *pCell,
+ int iHeight
+){
+ int i;
+ int newCellIsRight = 0;
+
+ int rc = SQLITE_OK;
+ int nCell = NCELL(pNode);
+ RtreeCell *aCell;
+ int *aiUsed;
+
+ RtreeNode *pLeft = 0;
+ RtreeNode *pRight = 0;
+
+ RtreeCell leftbbox;
+ RtreeCell rightbbox;
+
+ /* Allocate an array and populate it with a copy of pCell and
+ ** all cells from node pLeft. Then zero the original node.
+ */
+ aCell = sqlite3_malloc((sizeof(RtreeCell)+sizeof(int))*(nCell+1));
+ if( !aCell ){
+ rc = SQLITE_NOMEM;
+ goto splitnode_out;
+ }
+ aiUsed = (int *)&aCell[nCell+1];
+ memset(aiUsed, 0, sizeof(int)*(nCell+1));
+ for(i=0; i<nCell; i++){
+ nodeGetCell(pRtree, pNode, i, &aCell[i]);
+ }
+ nodeZero(pRtree, pNode);
+ memcpy(&aCell[nCell], pCell, sizeof(RtreeCell));
+ nCell++;
+
+ if( pNode->iNode==1 ){
+ pRight = nodeNew(pRtree, pNode);
+ pLeft = nodeNew(pRtree, pNode);
+ pRtree->iDepth++;
+ pNode->isDirty = 1;
+ writeInt16(pNode->zData, pRtree->iDepth);
+ }else{
+ pLeft = pNode;
+ pRight = nodeNew(pRtree, pLeft->pParent);
+ nodeReference(pLeft);
+ }
+
+ if( !pLeft || !pRight ){
+ rc = SQLITE_NOMEM;
+ goto splitnode_out;
+ }
+
+ memset(pLeft->zData, 0, pRtree->iNodeSize);
+ memset(pRight->zData, 0, pRtree->iNodeSize);
+
+ rc = AssignCells(pRtree, aCell, nCell, pLeft, pRight, &leftbbox, &rightbbox);
+ if( rc!=SQLITE_OK ){
+ goto splitnode_out;
+ }
+
+ /* Ensure both child nodes have node numbers assigned to them by calling
+ ** nodeWrite(). Node pRight always needs a node number, as it was created
+ ** by nodeNew() above. But node pLeft sometimes already has a node number.
+ ** In this case avoid the all to nodeWrite().
+ */
+ if( SQLITE_OK!=(rc = nodeWrite(pRtree, pRight))
+ || (0==pLeft->iNode && SQLITE_OK!=(rc = nodeWrite(pRtree, pLeft)))
+ ){
+ goto splitnode_out;
+ }
+
+ rightbbox.iRowid = pRight->iNode;
+ leftbbox.iRowid = pLeft->iNode;
+
+ if( pNode->iNode==1 ){
+ rc = rtreeInsertCell(pRtree, pLeft->pParent, &leftbbox, iHeight+1);
+ if( rc!=SQLITE_OK ){
+ goto splitnode_out;
+ }
+ }else{
+ RtreeNode *pParent = pLeft->pParent;
+ int iCell;
+ rc = nodeParentIndex(pRtree, pLeft, &iCell);
+ if( rc==SQLITE_OK ){
+ nodeOverwriteCell(pRtree, pParent, &leftbbox, iCell);
+ rc = AdjustTree(pRtree, pParent, &leftbbox);
+ }
+ if( rc!=SQLITE_OK ){
+ goto splitnode_out;
+ }
+ }
+ if( (rc = rtreeInsertCell(pRtree, pRight->pParent, &rightbbox, iHeight+1)) ){
+ goto splitnode_out;
+ }
+
+ for(i=0; i<NCELL(pRight); i++){
+ i64 iRowid = nodeGetRowid(pRtree, pRight, i);
+ rc = updateMapping(pRtree, iRowid, pRight, iHeight);
+ if( iRowid==pCell->iRowid ){
+ newCellIsRight = 1;
+ }
+ if( rc!=SQLITE_OK ){
+ goto splitnode_out;
+ }
+ }
+ if( pNode->iNode==1 ){
+ for(i=0; i<NCELL(pLeft); i++){
+ i64 iRowid = nodeGetRowid(pRtree, pLeft, i);
+ rc = updateMapping(pRtree, iRowid, pLeft, iHeight);
+ if( rc!=SQLITE_OK ){
+ goto splitnode_out;
+ }
+ }
+ }else if( newCellIsRight==0 ){
+ rc = updateMapping(pRtree, pCell->iRowid, pLeft, iHeight);
+ }
+
+ if( rc==SQLITE_OK ){
+ rc = nodeRelease(pRtree, pRight);
+ pRight = 0;
+ }
+ if( rc==SQLITE_OK ){
+ rc = nodeRelease(pRtree, pLeft);
+ pLeft = 0;
+ }
+
+splitnode_out:
+ nodeRelease(pRtree, pRight);
+ nodeRelease(pRtree, pLeft);
+ sqlite3_free(aCell);
+ return rc;
+}
+
+/*
+** If node pLeaf is not the root of the r-tree and its pParent pointer is
+** still NULL, load all ancestor nodes of pLeaf into memory and populate
+** the pLeaf->pParent chain all the way up to the root node.
+**
+** This operation is required when a row is deleted (or updated - an update
+** is implemented as a delete followed by an insert). SQLite provides the
+** rowid of the row to delete, which can be used to find the leaf on which
+** the entry resides (argument pLeaf). Once the leaf is located, this
+** function is called to determine its ancestry.
+*/
+static int fixLeafParent(Rtree *pRtree, RtreeNode *pLeaf){
+ int rc = SQLITE_OK;
+ RtreeNode *pChild = pLeaf;
+ while( rc==SQLITE_OK && pChild->iNode!=1 && pChild->pParent==0 ){
+ int rc2 = SQLITE_OK; /* sqlite3_reset() return code */
+ sqlite3_bind_int64(pRtree->pReadParent, 1, pChild->iNode);
+ rc = sqlite3_step(pRtree->pReadParent);
+ if( rc==SQLITE_ROW ){
+ RtreeNode *pTest; /* Used to test for reference loops */
+ i64 iNode; /* Node number of parent node */
+
+ /* Before setting pChild->pParent, test that we are not creating a
+ ** loop of references (as we would if, say, pChild==pParent). We don't
+ ** want to do this as it leads to a memory leak when trying to delete
+ ** the referenced counted node structures.
+ */
+ iNode = sqlite3_column_int64(pRtree->pReadParent, 0);
+ for(pTest=pLeaf; pTest && pTest->iNode!=iNode; pTest=pTest->pParent);
+ if( !pTest ){
+ rc2 = nodeAcquire(pRtree, iNode, 0, &pChild->pParent);
+ }
+ }
+ rc = sqlite3_reset(pRtree->pReadParent);
+ if( rc==SQLITE_OK ) rc = rc2;
+ if( rc==SQLITE_OK && !pChild->pParent ) rc = SQLITE_CORRUPT_VTAB;
+ pChild = pChild->pParent;
+ }
+ return rc;
+}
+
+static int deleteCell(Rtree *, RtreeNode *, int, int);
+
+static int removeNode(Rtree *pRtree, RtreeNode *pNode, int iHeight){
+ int rc;
+ int rc2;
+ RtreeNode *pParent = 0;
+ int iCell;
+
+ assert( pNode->nRef==1 );
+
+ /* Remove the entry in the parent cell. */
+ rc = nodeParentIndex(pRtree, pNode, &iCell);
+ if( rc==SQLITE_OK ){
+ pParent = pNode->pParent;
+ pNode->pParent = 0;
+ rc = deleteCell(pRtree, pParent, iCell, iHeight+1);
+ }
+ rc2 = nodeRelease(pRtree, pParent);
+ if( rc==SQLITE_OK ){
+ rc = rc2;
+ }
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+
+ /* Remove the xxx_node entry. */
+ sqlite3_bind_int64(pRtree->pDeleteNode, 1, pNode->iNode);
+ sqlite3_step(pRtree->pDeleteNode);
+ if( SQLITE_OK!=(rc = sqlite3_reset(pRtree->pDeleteNode)) ){
+ return rc;
+ }
+
+ /* Remove the xxx_parent entry. */
+ sqlite3_bind_int64(pRtree->pDeleteParent, 1, pNode->iNode);
+ sqlite3_step(pRtree->pDeleteParent);
+ if( SQLITE_OK!=(rc = sqlite3_reset(pRtree->pDeleteParent)) ){
+ return rc;
+ }
+
+ /* Remove the node from the in-memory hash table and link it into
+ ** the Rtree.pDeleted list. Its contents will be re-inserted later on.
+ */
+ nodeHashDelete(pRtree, pNode);
+ pNode->iNode = iHeight;
+ pNode->pNext = pRtree->pDeleted;
+ pNode->nRef++;
+ pRtree->pDeleted = pNode;
+
+ return SQLITE_OK;
+}
+
+static int fixBoundingBox(Rtree *pRtree, RtreeNode *pNode){
+ RtreeNode *pParent = pNode->pParent;
+ int rc = SQLITE_OK;
+ if( pParent ){
+ int ii;
+ int nCell = NCELL(pNode);
+ RtreeCell box; /* Bounding box for pNode */
+ nodeGetCell(pRtree, pNode, 0, &box);
+ for(ii=1; ii<nCell; ii++){
+ RtreeCell cell;
+ nodeGetCell(pRtree, pNode, ii, &cell);
+ cellUnion(pRtree, &box, &cell);
+ }
+ box.iRowid = pNode->iNode;
+ rc = nodeParentIndex(pRtree, pNode, &ii);
+ if( rc==SQLITE_OK ){
+ nodeOverwriteCell(pRtree, pParent, &box, ii);
+ rc = fixBoundingBox(pRtree, pParent);
+ }
+ }
+ return rc;
+}
+
+/*
+** Delete the cell at index iCell of node pNode. After removing the
+** cell, adjust the r-tree data structure if required.
+*/
+static int deleteCell(Rtree *pRtree, RtreeNode *pNode, int iCell, int iHeight){
+ RtreeNode *pParent;
+ int rc;
+
+ if( SQLITE_OK!=(rc = fixLeafParent(pRtree, pNode)) ){
+ return rc;
+ }
+
+ /* Remove the cell from the node. This call just moves bytes around
+ ** the in-memory node image, so it cannot fail.
+ */
+ nodeDeleteCell(pRtree, pNode, iCell);
+
+ /* If the node is not the tree root and now has less than the minimum
+ ** number of cells, remove it from the tree. Otherwise, update the
+ ** cell in the parent node so that it tightly contains the updated
+ ** node.
+ */
+ pParent = pNode->pParent;
+ assert( pParent || pNode->iNode==1 );
+ if( pParent ){
+ if( NCELL(pNode)<RTREE_MINCELLS(pRtree) ){
+ rc = removeNode(pRtree, pNode, iHeight);
+ }else{
+ rc = fixBoundingBox(pRtree, pNode);
+ }
+ }
+
+ return rc;
+}
+
+static int Reinsert(
+ Rtree *pRtree,
+ RtreeNode *pNode,
+ RtreeCell *pCell,
+ int iHeight
+){
+ int *aOrder;
+ int *aSpare;
+ RtreeCell *aCell;
+ RtreeDValue *aDistance;
+ int nCell;
+ RtreeDValue aCenterCoord[RTREE_MAX_DIMENSIONS];
+ int iDim;
+ int ii;
+ int rc = SQLITE_OK;
+ int n;
+
+ memset(aCenterCoord, 0, sizeof(RtreeDValue)*RTREE_MAX_DIMENSIONS);
+
+ nCell = NCELL(pNode)+1;
+ n = (nCell+1)&(~1);
+
+ /* Allocate the buffers used by this operation. The allocation is
+ ** relinquished before this function returns.
+ */
+ aCell = (RtreeCell *)sqlite3_malloc(n * (
+ sizeof(RtreeCell) + /* aCell array */
+ sizeof(int) + /* aOrder array */
+ sizeof(int) + /* aSpare array */
+ sizeof(RtreeDValue) /* aDistance array */
+ ));
+ if( !aCell ){
+ return SQLITE_NOMEM;
+ }
+ aOrder = (int *)&aCell[n];
+ aSpare = (int *)&aOrder[n];
+ aDistance = (RtreeDValue *)&aSpare[n];
+
+ for(ii=0; ii<nCell; ii++){
+ if( ii==(nCell-1) ){
+ memcpy(&aCell[ii], pCell, sizeof(RtreeCell));
+ }else{
+ nodeGetCell(pRtree, pNode, ii, &aCell[ii]);
+ }
+ aOrder[ii] = ii;
+ for(iDim=0; iDim<pRtree->nDim; iDim++){
+ aCenterCoord[iDim] += DCOORD(aCell[ii].aCoord[iDim*2]);
+ aCenterCoord[iDim] += DCOORD(aCell[ii].aCoord[iDim*2+1]);
+ }
+ }
+ for(iDim=0; iDim<pRtree->nDim; iDim++){
+ aCenterCoord[iDim] = (aCenterCoord[iDim]/(nCell*(RtreeDValue)2));
+ }
+
+ for(ii=0; ii<nCell; ii++){
+ aDistance[ii] = 0.0;
+ for(iDim=0; iDim<pRtree->nDim; iDim++){
+ RtreeDValue coord = (DCOORD(aCell[ii].aCoord[iDim*2+1]) -
+ DCOORD(aCell[ii].aCoord[iDim*2]));
+ aDistance[ii] += (coord-aCenterCoord[iDim])*(coord-aCenterCoord[iDim]);
+ }
+ }
+
+ SortByDistance(aOrder, nCell, aDistance, aSpare);
+ nodeZero(pRtree, pNode);
+
+ for(ii=0; rc==SQLITE_OK && ii<(nCell-(RTREE_MINCELLS(pRtree)+1)); ii++){
+ RtreeCell *p = &aCell[aOrder[ii]];
+ nodeInsertCell(pRtree, pNode, p);
+ if( p->iRowid==pCell->iRowid ){
+ if( iHeight==0 ){
+ rc = rowidWrite(pRtree, p->iRowid, pNode->iNode);
+ }else{
+ rc = parentWrite(pRtree, p->iRowid, pNode->iNode);
+ }
+ }
+ }
+ if( rc==SQLITE_OK ){
+ rc = fixBoundingBox(pRtree, pNode);
+ }
+ for(; rc==SQLITE_OK && ii<nCell; ii++){
+ /* Find a node to store this cell in. pNode->iNode currently contains
+ ** the height of the sub-tree headed by the cell.
+ */
+ RtreeNode *pInsert;
+ RtreeCell *p = &aCell[aOrder[ii]];
+ rc = ChooseLeaf(pRtree, p, iHeight, &pInsert);
+ if( rc==SQLITE_OK ){
+ int rc2;
+ rc = rtreeInsertCell(pRtree, pInsert, p, iHeight);
+ rc2 = nodeRelease(pRtree, pInsert);
+ if( rc==SQLITE_OK ){
+ rc = rc2;
+ }
+ }
+ }
+
+ sqlite3_free(aCell);
+ return rc;
+}
+
+/*
+** Insert cell pCell into node pNode. Node pNode is the head of a
+** subtree iHeight high (leaf nodes have iHeight==0).
+*/
+static int rtreeInsertCell(
+ Rtree *pRtree,
+ RtreeNode *pNode,
+ RtreeCell *pCell,
+ int iHeight
+){
+ int rc = SQLITE_OK;
+ if( iHeight>0 ){
+ RtreeNode *pChild = nodeHashLookup(pRtree, pCell->iRowid);
+ if( pChild ){
+ nodeRelease(pRtree, pChild->pParent);
+ nodeReference(pNode);
+ pChild->pParent = pNode;
+ }
+ }
+ if( nodeInsertCell(pRtree, pNode, pCell) ){
+#if VARIANT_RSTARTREE_REINSERT
+ if( iHeight<=pRtree->iReinsertHeight || pNode->iNode==1){
+ rc = SplitNode(pRtree, pNode, pCell, iHeight);
+ }else{
+ pRtree->iReinsertHeight = iHeight;
+ rc = Reinsert(pRtree, pNode, pCell, iHeight);
+ }
+#else
+ rc = SplitNode(pRtree, pNode, pCell, iHeight);
+#endif
+ }else{
+ rc = AdjustTree(pRtree, pNode, pCell);
+ if( rc==SQLITE_OK ){
+ if( iHeight==0 ){
+ rc = rowidWrite(pRtree, pCell->iRowid, pNode->iNode);
+ }else{
+ rc = parentWrite(pRtree, pCell->iRowid, pNode->iNode);
+ }
+ }
+ }
+ return rc;
+}
+
+static int reinsertNodeContent(Rtree *pRtree, RtreeNode *pNode){
+ int ii;
+ int rc = SQLITE_OK;
+ int nCell = NCELL(pNode);
+
+ for(ii=0; rc==SQLITE_OK && ii<nCell; ii++){
+ RtreeNode *pInsert;
+ RtreeCell cell;
+ nodeGetCell(pRtree, pNode, ii, &cell);
+
+ /* Find a node to store this cell in. pNode->iNode currently contains
+ ** the height of the sub-tree headed by the cell.
+ */
+ rc = ChooseLeaf(pRtree, &cell, (int)pNode->iNode, &pInsert);
+ if( rc==SQLITE_OK ){
+ int rc2;
+ rc = rtreeInsertCell(pRtree, pInsert, &cell, (int)pNode->iNode);
+ rc2 = nodeRelease(pRtree, pInsert);
+ if( rc==SQLITE_OK ){
+ rc = rc2;
+ }
+ }
+ }
+ return rc;
+}
+
+/*
+** Select a currently unused rowid for a new r-tree record.
+*/
+static int newRowid(Rtree *pRtree, i64 *piRowid){
+ int rc;
+ sqlite3_bind_null(pRtree->pWriteRowid, 1);
+ sqlite3_bind_null(pRtree->pWriteRowid, 2);
+ sqlite3_step(pRtree->pWriteRowid);
+ rc = sqlite3_reset(pRtree->pWriteRowid);
+ *piRowid = sqlite3_last_insert_rowid(pRtree->db);
+ return rc;
+}
+
+/*
+** Remove the entry with rowid=iDelete from the r-tree structure.
+*/
+static int rtreeDeleteRowid(Rtree *pRtree, sqlite3_int64 iDelete){
+ int rc; /* Return code */
+ RtreeNode *pLeaf = 0; /* Leaf node containing record iDelete */
+ int iCell; /* Index of iDelete cell in pLeaf */
+ RtreeNode *pRoot; /* Root node of rtree structure */
+
+
+ /* Obtain a reference to the root node to initialize Rtree.iDepth */
+ rc = nodeAcquire(pRtree, 1, 0, &pRoot);
+
+ /* Obtain a reference to the leaf node that contains the entry
+ ** about to be deleted.
+ */
+ if( rc==SQLITE_OK ){
+ rc = findLeafNode(pRtree, iDelete, &pLeaf);
+ }
+
+ /* Delete the cell in question from the leaf node. */
+ if( rc==SQLITE_OK ){
+ int rc2;
+ rc = nodeRowidIndex(pRtree, pLeaf, iDelete, &iCell);
+ if( rc==SQLITE_OK ){
+ rc = deleteCell(pRtree, pLeaf, iCell, 0);
+ }
+ rc2 = nodeRelease(pRtree, pLeaf);
+ if( rc==SQLITE_OK ){
+ rc = rc2;
+ }
+ }
+
+ /* Delete the corresponding entry in the <rtree>_rowid table. */
+ if( rc==SQLITE_OK ){
+ sqlite3_bind_int64(pRtree->pDeleteRowid, 1, iDelete);
+ sqlite3_step(pRtree->pDeleteRowid);
+ rc = sqlite3_reset(pRtree->pDeleteRowid);
+ }
+
+ /* Check if the root node now has exactly one child. If so, remove
+ ** it, schedule the contents of the child for reinsertion and
+ ** reduce the tree height by one.
+ **
+ ** This is equivalent to copying the contents of the child into
+ ** the root node (the operation that Gutman's paper says to perform
+ ** in this scenario).
+ */
+ if( rc==SQLITE_OK && pRtree->iDepth>0 && NCELL(pRoot)==1 ){
+ int rc2;
+ RtreeNode *pChild;
+ i64 iChild = nodeGetRowid(pRtree, pRoot, 0);
+ rc = nodeAcquire(pRtree, iChild, pRoot, &pChild);
+ if( rc==SQLITE_OK ){
+ rc = removeNode(pRtree, pChild, pRtree->iDepth-1);
+ }
+ rc2 = nodeRelease(pRtree, pChild);
+ if( rc==SQLITE_OK ) rc = rc2;
+ if( rc==SQLITE_OK ){
+ pRtree->iDepth--;
+ writeInt16(pRoot->zData, pRtree->iDepth);
+ pRoot->isDirty = 1;
+ }
+ }
+
+ /* Re-insert the contents of any underfull nodes removed from the tree. */
+ for(pLeaf=pRtree->pDeleted; pLeaf; pLeaf=pRtree->pDeleted){
+ if( rc==SQLITE_OK ){
+ rc = reinsertNodeContent(pRtree, pLeaf);
+ }
+ pRtree->pDeleted = pLeaf->pNext;
+ sqlite3_free(pLeaf);
+ }
+
+ /* Release the reference to the root node. */
+ if( rc==SQLITE_OK ){
+ rc = nodeRelease(pRtree, pRoot);
+ }else{
+ nodeRelease(pRtree, pRoot);
+ }
+
+ return rc;
+}
+
+/*
+** Rounding constants for float->double conversion.
+*/
+#define RNDTOWARDS (1.0 - 1.0/8388608.0) /* Round towards zero */
+#define RNDAWAY (1.0 + 1.0/8388608.0) /* Round away from zero */
+
+#if !defined(SQLITE_RTREE_INT_ONLY)
+/*
+** Convert an sqlite3_value into an RtreeValue (presumably a float)
+** while taking care to round toward negative or positive, respectively.
+*/
+static RtreeValue rtreeValueDown(sqlite3_value *v){
+ double d = sqlite3_value_double(v);
+ float f = (float)d;
+ if( f>d ){
+ f = (float)(d*(d<0 ? RNDAWAY : RNDTOWARDS));
+ }
+ return f;
+}
+static RtreeValue rtreeValueUp(sqlite3_value *v){
+ double d = sqlite3_value_double(v);
+ float f = (float)d;
+ if( f<d ){
+ f = (float)(d*(d<0 ? RNDTOWARDS : RNDAWAY));
+ }
+ return f;
+}
+#endif /* !defined(SQLITE_RTREE_INT_ONLY) */
+
+
+/*
+** The xUpdate method for rtree module virtual tables.
+*/
+static int rtreeUpdate(
+ sqlite3_vtab *pVtab,
+ int nData,
+ sqlite3_value **azData,
+ sqlite_int64 *pRowid
+){
+ Rtree *pRtree = (Rtree *)pVtab;
+ int rc = SQLITE_OK;
+ RtreeCell cell; /* New cell to insert if nData>1 */
+ int bHaveRowid = 0; /* Set to 1 after new rowid is determined */
+
+ rtreeReference(pRtree);
+ assert(nData>=1);
+
+ /* Constraint handling. A write operation on an r-tree table may return
+ ** SQLITE_CONSTRAINT for two reasons:
+ **
+ ** 1. A duplicate rowid value, or
+ ** 2. The supplied data violates the "x2>=x1" constraint.
+ **
+ ** In the first case, if the conflict-handling mode is REPLACE, then
+ ** the conflicting row can be removed before proceeding. In the second
+ ** case, SQLITE_CONSTRAINT must be returned regardless of the
+ ** conflict-handling mode specified by the user.
+ */
+ if( nData>1 ){
+ int ii;
+
+ /* Populate the cell.aCoord[] array. The first coordinate is azData[3]. */
+ assert( nData==(pRtree->nDim*2 + 3) );
+#ifndef SQLITE_RTREE_INT_ONLY
+ if( pRtree->eCoordType==RTREE_COORD_REAL32 ){
+ for(ii=0; ii<(pRtree->nDim*2); ii+=2){
+ cell.aCoord[ii].f = rtreeValueDown(azData[ii+3]);
+ cell.aCoord[ii+1].f = rtreeValueUp(azData[ii+4]);
+ if( cell.aCoord[ii].f>cell.aCoord[ii+1].f ){
+ rc = SQLITE_CONSTRAINT;
+ goto constraint;
+ }
+ }
+ }else
+#endif
+ {
+ for(ii=0; ii<(pRtree->nDim*2); ii+=2){
+ cell.aCoord[ii].i = sqlite3_value_int(azData[ii+3]);
+ cell.aCoord[ii+1].i = sqlite3_value_int(azData[ii+4]);
+ if( cell.aCoord[ii].i>cell.aCoord[ii+1].i ){
+ rc = SQLITE_CONSTRAINT;
+ goto constraint;
+ }
+ }
+ }
+
+ /* If a rowid value was supplied, check if it is already present in
+ ** the table. If so, the constraint has failed. */
+ if( sqlite3_value_type(azData[2])!=SQLITE_NULL ){
+ cell.iRowid = sqlite3_value_int64(azData[2]);
+ if( sqlite3_value_type(azData[0])==SQLITE_NULL
+ || sqlite3_value_int64(azData[0])!=cell.iRowid
+ ){
+ int steprc;
+ sqlite3_bind_int64(pRtree->pReadRowid, 1, cell.iRowid);
+ steprc = sqlite3_step(pRtree->pReadRowid);
+ rc = sqlite3_reset(pRtree->pReadRowid);
+ if( SQLITE_ROW==steprc ){
+ if( sqlite3_vtab_on_conflict(pRtree->db)==SQLITE_REPLACE ){
+ rc = rtreeDeleteRowid(pRtree, cell.iRowid);
+ }else{
+ rc = SQLITE_CONSTRAINT;
+ goto constraint;
+ }
+ }
+ }
+ bHaveRowid = 1;
+ }
+ }
+
+ /* If azData[0] is not an SQL NULL value, it is the rowid of a
+ ** record to delete from the r-tree table. The following block does
+ ** just that.
+ */
+ if( sqlite3_value_type(azData[0])!=SQLITE_NULL ){
+ rc = rtreeDeleteRowid(pRtree, sqlite3_value_int64(azData[0]));
+ }
+
+ /* If the azData[] array contains more than one element, elements
+ ** (azData[2]..azData[argc-1]) contain a new record to insert into
+ ** the r-tree structure.
+ */
+ if( rc==SQLITE_OK && nData>1 ){
+ /* Insert the new record into the r-tree */
+ RtreeNode *pLeaf = 0;
+
+ /* Figure out the rowid of the new row. */
+ if( bHaveRowid==0 ){
+ rc = newRowid(pRtree, &cell.iRowid);
+ }
+ *pRowid = cell.iRowid;
+
+ if( rc==SQLITE_OK ){
+ rc = ChooseLeaf(pRtree, &cell, 0, &pLeaf);
+ }
+ if( rc==SQLITE_OK ){
+ int rc2;
+ pRtree->iReinsertHeight = -1;
+ rc = rtreeInsertCell(pRtree, pLeaf, &cell, 0);
+ rc2 = nodeRelease(pRtree, pLeaf);
+ if( rc==SQLITE_OK ){
+ rc = rc2;
+ }
+ }
+ }
+
+constraint:
+ rtreeRelease(pRtree);
+ return rc;
+}
+
+/*
+** The xRename method for rtree module virtual tables.
+*/
+static int rtreeRename(sqlite3_vtab *pVtab, const char *zNewName){
+ Rtree *pRtree = (Rtree *)pVtab;
+ int rc = SQLITE_NOMEM;
+ char *zSql = sqlite3_mprintf(
+ "ALTER TABLE %Q.'%q_node' RENAME TO \"%w_node\";"
+ "ALTER TABLE %Q.'%q_parent' RENAME TO \"%w_parent\";"
+ "ALTER TABLE %Q.'%q_rowid' RENAME TO \"%w_rowid\";"
+ , pRtree->zDb, pRtree->zName, zNewName
+ , pRtree->zDb, pRtree->zName, zNewName
+ , pRtree->zDb, pRtree->zName, zNewName
+ );
+ if( zSql ){
+ rc = sqlite3_exec(pRtree->db, zSql, 0, 0, 0);
+ sqlite3_free(zSql);
+ }
+ return rc;
+}
+
+static sqlite3_module rtreeModule = {
+ 0, /* iVersion */
+ rtreeCreate, /* xCreate - create a table */
+ rtreeConnect, /* xConnect - connect to an existing table */
+ rtreeBestIndex, /* xBestIndex - Determine search strategy */
+ rtreeDisconnect, /* xDisconnect - Disconnect from a table */
+ rtreeDestroy, /* xDestroy - Drop a table */
+ rtreeOpen, /* xOpen - open a cursor */
+ rtreeClose, /* xClose - close a cursor */
+ rtreeFilter, /* xFilter - configure scan constraints */
+ rtreeNext, /* xNext - advance a cursor */
+ rtreeEof, /* xEof */
+ rtreeColumn, /* xColumn - read data */
+ rtreeRowid, /* xRowid - read data */
+ rtreeUpdate, /* xUpdate - write data */
+ 0, /* xBegin - begin transaction */
+ 0, /* xSync - sync transaction */
+ 0, /* xCommit - commit transaction */
+ 0, /* xRollback - rollback transaction */
+ 0, /* xFindFunction - function overloading */
+ rtreeRename, /* xRename - rename the table */
+ 0, /* xSavepoint */
+ 0, /* xRelease */
+ 0 /* xRollbackTo */
+};
+
+static int rtreeSqlInit(
+ Rtree *pRtree,
+ sqlite3 *db,
+ const char *zDb,
+ const char *zPrefix,
+ int isCreate
+){
+ int rc = SQLITE_OK;
+
+ #define N_STATEMENT 9
+ static const char *azSql[N_STATEMENT] = {
+ /* Read and write the xxx_node table */
+ "SELECT data FROM '%q'.'%q_node' WHERE nodeno = :1",
+ "INSERT OR REPLACE INTO '%q'.'%q_node' VALUES(:1, :2)",
+ "DELETE FROM '%q'.'%q_node' WHERE nodeno = :1",
+
+ /* Read and write the xxx_rowid table */
+ "SELECT nodeno FROM '%q'.'%q_rowid' WHERE rowid = :1",
+ "INSERT OR REPLACE INTO '%q'.'%q_rowid' VALUES(:1, :2)",
+ "DELETE FROM '%q'.'%q_rowid' WHERE rowid = :1",
+
+ /* Read and write the xxx_parent table */
+ "SELECT parentnode FROM '%q'.'%q_parent' WHERE nodeno = :1",
+ "INSERT OR REPLACE INTO '%q'.'%q_parent' VALUES(:1, :2)",
+ "DELETE FROM '%q'.'%q_parent' WHERE nodeno = :1"
+ };
+ sqlite3_stmt **appStmt[N_STATEMENT];
+ int i;
+
+ pRtree->db = db;
+
+ if( isCreate ){
+ char *zCreate = sqlite3_mprintf(
+"CREATE TABLE \"%w\".\"%w_node\"(nodeno INTEGER PRIMARY KEY, data BLOB);"
+"CREATE TABLE \"%w\".\"%w_rowid\"(rowid INTEGER PRIMARY KEY, nodeno INTEGER);"
+"CREATE TABLE \"%w\".\"%w_parent\"(nodeno INTEGER PRIMARY KEY, parentnode INTEGER);"
+"INSERT INTO '%q'.'%q_node' VALUES(1, zeroblob(%d))",
+ zDb, zPrefix, zDb, zPrefix, zDb, zPrefix, zDb, zPrefix, pRtree->iNodeSize
+ );
+ if( !zCreate ){
+ return SQLITE_NOMEM;
+ }
+ rc = sqlite3_exec(db, zCreate, 0, 0, 0);
+ sqlite3_free(zCreate);
+ if( rc!=SQLITE_OK ){
+ return rc;
+ }
+ }
+
+ appStmt[0] = &pRtree->pReadNode;
+ appStmt[1] = &pRtree->pWriteNode;
+ appStmt[2] = &pRtree->pDeleteNode;
+ appStmt[3] = &pRtree->pReadRowid;
+ appStmt[4] = &pRtree->pWriteRowid;
+ appStmt[5] = &pRtree->pDeleteRowid;
+ appStmt[6] = &pRtree->pReadParent;
+ appStmt[7] = &pRtree->pWriteParent;
+ appStmt[8] = &pRtree->pDeleteParent;
+
+ for(i=0; i<N_STATEMENT && rc==SQLITE_OK; i++){
+ char *zSql = sqlite3_mprintf(azSql[i], zDb, zPrefix);
+ if( zSql ){
+ rc = sqlite3_prepare_v2(db, zSql, -1, appStmt[i], 0);
+ }else{
+ rc = SQLITE_NOMEM;
+ }
+ sqlite3_free(zSql);
+ }
+
+ return rc;
+}
+
+/*
+** The second argument to this function contains the text of an SQL statement
+** that returns a single integer value. The statement is compiled and executed
+** using database connection db. If successful, the integer value returned
+** is written to *piVal and SQLITE_OK returned. Otherwise, an SQLite error
+** code is returned and the value of *piVal after returning is not defined.
+*/
+static int getIntFromStmt(sqlite3 *db, const char *zSql, int *piVal){
+ int rc = SQLITE_NOMEM;
+ if( zSql ){
+ sqlite3_stmt *pStmt = 0;
+ rc = sqlite3_prepare_v2(db, zSql, -1, &pStmt, 0);
+ if( rc==SQLITE_OK ){
+ if( SQLITE_ROW==sqlite3_step(pStmt) ){
+ *piVal = sqlite3_column_int(pStmt, 0);
+ }
+ rc = sqlite3_finalize(pStmt);
+ }
+ }
+ return rc;
+}
+
+/*
+** This function is called from within the xConnect() or xCreate() method to
+** determine the node-size used by the rtree table being created or connected
+** to. If successful, pRtree->iNodeSize is populated and SQLITE_OK returned.
+** Otherwise, an SQLite error code is returned.
+**
+** If this function is being called as part of an xConnect(), then the rtree
+** table already exists. In this case the node-size is determined by inspecting
+** the root node of the tree.
+**
+** Otherwise, for an xCreate(), use 64 bytes less than the database page-size.
+** This ensures that each node is stored on a single database page. If the
+** database page-size is so large that more than RTREE_MAXCELLS entries
+** would fit in a single node, use a smaller node-size.
+*/
+static int getNodeSize(
+ sqlite3 *db, /* Database handle */
+ Rtree *pRtree, /* Rtree handle */
+ int isCreate, /* True for xCreate, false for xConnect */
+ char **pzErr /* OUT: Error message, if any */
+){
+ int rc;
+ char *zSql;
+ if( isCreate ){
+ int iPageSize = 0;
+ zSql = sqlite3_mprintf("PRAGMA %Q.page_size", pRtree->zDb);
+ rc = getIntFromStmt(db, zSql, &iPageSize);
+ if( rc==SQLITE_OK ){
+ pRtree->iNodeSize = iPageSize-64;
+ if( (4+pRtree->nBytesPerCell*RTREE_MAXCELLS)<pRtree->iNodeSize ){
+ pRtree->iNodeSize = 4+pRtree->nBytesPerCell*RTREE_MAXCELLS;
+ }
+ }else{
+ *pzErr = sqlite3_mprintf("%s", sqlite3_errmsg(db));
+ }
+ }else{
+ zSql = sqlite3_mprintf(
+ "SELECT length(data) FROM '%q'.'%q_node' WHERE nodeno = 1",
+ pRtree->zDb, pRtree->zName
+ );
+ rc = getIntFromStmt(db, zSql, &pRtree->iNodeSize);
+ if( rc!=SQLITE_OK ){
+ *pzErr = sqlite3_mprintf("%s", sqlite3_errmsg(db));
+ }
+ }
+
+ sqlite3_free(zSql);
+ return rc;
+}
+
+/*
+** This function is the implementation of both the xConnect and xCreate
+** methods of the r-tree virtual table.
+**
+** argv[0] -> module name
+** argv[1] -> database name
+** argv[2] -> table name
+** argv[...] -> column names...
+*/
+static int rtreeInit(
+ sqlite3 *db, /* Database connection */
+ void *pAux, /* One of the RTREE_COORD_* constants */
+ int argc, const char *const*argv, /* Parameters to CREATE TABLE statement */
+ sqlite3_vtab **ppVtab, /* OUT: New virtual table */
+ char **pzErr, /* OUT: Error message, if any */
+ int isCreate /* True for xCreate, false for xConnect */
+){
+ int rc = SQLITE_OK;
+ Rtree *pRtree;
+ int nDb; /* Length of string argv[1] */
+ int nName; /* Length of string argv[2] */
+ int eCoordType = (pAux ? RTREE_COORD_INT32 : RTREE_COORD_REAL32);
+
+ const char *aErrMsg[] = {
+ 0, /* 0 */
+ "Wrong number of columns for an rtree table", /* 1 */
+ "Too few columns for an rtree table", /* 2 */
+ "Too many columns for an rtree table" /* 3 */
+ };
+
+ int iErr = (argc<6) ? 2 : argc>(RTREE_MAX_DIMENSIONS*2+4) ? 3 : argc%2;
+ if( aErrMsg[iErr] ){
+ *pzErr = sqlite3_mprintf("%s", aErrMsg[iErr]);
+ return SQLITE_ERROR;
+ }
+
+ sqlite3_vtab_config(db, SQLITE_VTAB_CONSTRAINT_SUPPORT, 1);
+
+ /* Allocate the sqlite3_vtab structure */
+ nDb = (int)strlen(argv[1]);
+ nName = (int)strlen(argv[2]);
+ pRtree = (Rtree *)sqlite3_malloc(sizeof(Rtree)+nDb+nName+2);
+ if( !pRtree ){
+ return SQLITE_NOMEM;
+ }
+ memset(pRtree, 0, sizeof(Rtree)+nDb+nName+2);
+ pRtree->nBusy = 1;
+ pRtree->base.pModule = &rtreeModule;
+ pRtree->zDb = (char *)&pRtree[1];
+ pRtree->zName = &pRtree->zDb[nDb+1];
+ pRtree->nDim = (argc-4)/2;
+ pRtree->nBytesPerCell = 8 + pRtree->nDim*4*2;
+ pRtree->eCoordType = eCoordType;
+ memcpy(pRtree->zDb, argv[1], nDb);
+ memcpy(pRtree->zName, argv[2], nName);
+
+ /* Figure out the node size to use. */
+ rc = getNodeSize(db, pRtree, isCreate, pzErr);
+
+ /* Create/Connect to the underlying relational database schema. If
+ ** that is successful, call sqlite3_declare_vtab() to configure
+ ** the r-tree table schema.
+ */
+ if( rc==SQLITE_OK ){
+ if( (rc = rtreeSqlInit(pRtree, db, argv[1], argv[2], isCreate)) ){
+ *pzErr = sqlite3_mprintf("%s", sqlite3_errmsg(db));
+ }else{
+ char *zSql = sqlite3_mprintf("CREATE TABLE x(%s", argv[3]);
+ char *zTmp;
+ int ii;
+ for(ii=4; zSql && ii<argc; ii++){
+ zTmp = zSql;
+ zSql = sqlite3_mprintf("%s, %s", zTmp, argv[ii]);
+ sqlite3_free(zTmp);
+ }
+ if( zSql ){
+ zTmp = zSql;
+ zSql = sqlite3_mprintf("%s);", zTmp);
+ sqlite3_free(zTmp);
+ }
+ if( !zSql ){
+ rc = SQLITE_NOMEM;
+ }else if( SQLITE_OK!=(rc = sqlite3_declare_vtab(db, zSql)) ){
+ *pzErr = sqlite3_mprintf("%s", sqlite3_errmsg(db));
+ }
+ sqlite3_free(zSql);
+ }
+ }
+
+ if( rc==SQLITE_OK ){
+ *ppVtab = (sqlite3_vtab *)pRtree;
+ }else{
+ rtreeRelease(pRtree);
+ }
+ return rc;
+}
+
+
+/*
+** Implementation of a scalar function that decodes r-tree nodes to
+** human readable strings. This can be used for debugging and analysis.
+**
+** The scalar function takes two arguments, a blob of data containing
+** an r-tree node, and the number of dimensions the r-tree indexes.
+** For a two-dimensional r-tree structure called "rt", to deserialize
+** all nodes, a statement like:
+**
+** SELECT rtreenode(2, data) FROM rt_node;
+**
+** The human readable string takes the form of a Tcl list with one
+** entry for each cell in the r-tree node. Each entry is itself a
+** list, containing the 8-byte rowid/pageno followed by the
+** <num-dimension>*2 coordinates.
+*/
+static void rtreenode(sqlite3_context *ctx, int nArg, sqlite3_value **apArg){
+ char *zText = 0;
+ RtreeNode node;
+ Rtree tree;
+ int ii;
+
+ UNUSED_PARAMETER(nArg);
+ memset(&node, 0, sizeof(RtreeNode));
+ memset(&tree, 0, sizeof(Rtree));
+ tree.nDim = sqlite3_value_int(apArg[0]);
+ tree.nBytesPerCell = 8 + 8 * tree.nDim;
+ node.zData = (u8 *)sqlite3_value_blob(apArg[1]);
+
+ for(ii=0; ii<NCELL(&node); ii++){
+ char zCell[512];
+ int nCell = 0;
+ RtreeCell cell;
+ int jj;
+
+ nodeGetCell(&tree, &node, ii, &cell);
+ sqlite3_snprintf(512-nCell,&zCell[nCell],"%lld", cell.iRowid);
+ nCell = (int)strlen(zCell);
+ for(jj=0; jj<tree.nDim*2; jj++){
+#ifndef SQLITE_RTREE_INT_ONLY
+ sqlite3_snprintf(512-nCell,&zCell[nCell], " %f",
+ (double)cell.aCoord[jj].f);
+#else
+ sqlite3_snprintf(512-nCell,&zCell[nCell], " %d",
+ cell.aCoord[jj].i);
+#endif
+ nCell = (int)strlen(zCell);
+ }
+
+ if( zText ){
+ char *zTextNew = sqlite3_mprintf("%s {%s}", zText, zCell);
+ sqlite3_free(zText);
+ zText = zTextNew;
+ }else{
+ zText = sqlite3_mprintf("{%s}", zCell);
+ }
+ }
+
+ sqlite3_result_text(ctx, zText, -1, sqlite3_free);
+}
+
+static void rtreedepth(sqlite3_context *ctx, int nArg, sqlite3_value **apArg){
+ UNUSED_PARAMETER(nArg);
+ if( sqlite3_value_type(apArg[0])!=SQLITE_BLOB
+ || sqlite3_value_bytes(apArg[0])<2
+ ){
+ sqlite3_result_error(ctx, "Invalid argument to rtreedepth()", -1);
+ }else{
+ u8 *zBlob = (u8 *)sqlite3_value_blob(apArg[0]);
+ sqlite3_result_int(ctx, readInt16(zBlob));
+ }
+}
+
+/*
+** Register the r-tree module with database handle db. This creates the
+** virtual table module "rtree" and the debugging/analysis scalar
+** function "rtreenode".
+*/
+SQLITE_PRIVATE int sqlite3RtreeInit(sqlite3 *db){
+ const int utf8 = SQLITE_UTF8;
+ int rc;
+
+ rc = sqlite3_create_function(db, "rtreenode", 2, utf8, 0, rtreenode, 0, 0);
+ if( rc==SQLITE_OK ){
+ rc = sqlite3_create_function(db, "rtreedepth", 1, utf8, 0,rtreedepth, 0, 0);
+ }
+ if( rc==SQLITE_OK ){
+#ifdef SQLITE_RTREE_INT_ONLY
+ void *c = (void *)RTREE_COORD_INT32;
+#else
+ void *c = (void *)RTREE_COORD_REAL32;
+#endif
+ rc = sqlite3_create_module_v2(db, "rtree", &rtreeModule, c, 0);
+ }
+ if( rc==SQLITE_OK ){
+ void *c = (void *)RTREE_COORD_INT32;
+ rc = sqlite3_create_module_v2(db, "rtree_i32", &rtreeModule, c, 0);
+ }
+
+ return rc;
+}
+
+/*
+** A version of sqlite3_free() that can be used as a callback. This is used
+** in two places - as the destructor for the blob value returned by the
+** invocation of a geometry function, and as the destructor for the geometry
+** functions themselves.
+*/
+static void doSqlite3Free(void *p){
+ sqlite3_free(p);
+}
+
+/*
+** Each call to sqlite3_rtree_geometry_callback() creates an ordinary SQLite
+** scalar user function. This C function is the callback used for all such
+** registered SQL functions.
+**
+** The scalar user functions return a blob that is interpreted by r-tree
+** table MATCH operators.
+*/
+static void geomCallback(sqlite3_context *ctx, int nArg, sqlite3_value **aArg){
+ RtreeGeomCallback *pGeomCtx = (RtreeGeomCallback *)sqlite3_user_data(ctx);
+ RtreeMatchArg *pBlob;
+ int nBlob;
+
+ nBlob = sizeof(RtreeMatchArg) + (nArg-1)*sizeof(RtreeDValue);
+ pBlob = (RtreeMatchArg *)sqlite3_malloc(nBlob);
+ if( !pBlob ){
+ sqlite3_result_error_nomem(ctx);
+ }else{
+ int i;
+ pBlob->magic = RTREE_GEOMETRY_MAGIC;
+ pBlob->xGeom = pGeomCtx->xGeom;
+ pBlob->pContext = pGeomCtx->pContext;
+ pBlob->nParam = nArg;
+ for(i=0; i<nArg; i++){
+#ifdef SQLITE_RTREE_INT_ONLY
+ pBlob->aParam[i] = sqlite3_value_int64(aArg[i]);
+#else
+ pBlob->aParam[i] = sqlite3_value_double(aArg[i]);
+#endif
+ }
+ sqlite3_result_blob(ctx, pBlob, nBlob, doSqlite3Free);
+ }
+}
+
+/*
+** Register a new geometry function for use with the r-tree MATCH operator.
+*/
+SQLITE_API int sqlite3_rtree_geometry_callback(
+ sqlite3 *db,
+ const char *zGeom,
+ int (*xGeom)(sqlite3_rtree_geometry *, int, RtreeDValue *, int *),
+ void *pContext
+){
+ RtreeGeomCallback *pGeomCtx; /* Context object for new user-function */
+
+ /* Allocate and populate the context object. */
+ pGeomCtx = (RtreeGeomCallback *)sqlite3_malloc(sizeof(RtreeGeomCallback));
+ if( !pGeomCtx ) return SQLITE_NOMEM;
+ pGeomCtx->xGeom = xGeom;
+ pGeomCtx->pContext = pContext;
+
+ /* Create the new user-function. Register a destructor function to delete
+ ** the context object when it is no longer required. */
+ return sqlite3_create_function_v2(db, zGeom, -1, SQLITE_ANY,
+ (void *)pGeomCtx, geomCallback, 0, 0, doSqlite3Free
+ );
+}
+
+#if !SQLITE_CORE
+SQLITE_API int sqlite3_extension_init(
+ sqlite3 *db,
+ char **pzErrMsg,
+ const sqlite3_api_routines *pApi
+){
+ SQLITE_EXTENSION_INIT2(pApi)
+ return sqlite3RtreeInit(db);
+}
+#endif
+
+#endif
+
+/************** End of rtree.c ***********************************************/
+/************** Begin file icu.c *********************************************/
+/*
+** 2007 May 6
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** $Id: icu.c,v 1.7 2007/12/13 21:54:11 drh Exp $
+**
+** This file implements an integration between the ICU library
+** ("International Components for Unicode", an open-source library
+** for handling unicode data) and SQLite. The integration uses
+** ICU to provide the following to SQLite:
+**
+** * An implementation of the SQL regexp() function (and hence REGEXP
+** operator) using the ICU uregex_XX() APIs.
+**
+** * Implementations of the SQL scalar upper() and lower() functions
+** for case mapping.
+**
+** * Integration of ICU and SQLite collation seqences.
+**
+** * An implementation of the LIKE operator that uses ICU to
+** provide case-independent matching.
+*/
+
+#if !defined(SQLITE_CORE) || defined(SQLITE_ENABLE_ICU)
+
+/* Include ICU headers */
+#include <unicode/utypes.h>
+#include <unicode/uregex.h>
+#include <unicode/ustring.h>
+#include <unicode/ucol.h>
+
+/* #include <assert.h> */
+
+#ifndef SQLITE_CORE
+ SQLITE_EXTENSION_INIT1
+#else
+#endif
+
+/*
+** Maximum length (in bytes) of the pattern in a LIKE or GLOB
+** operator.
+*/
+#ifndef SQLITE_MAX_LIKE_PATTERN_LENGTH
+# define SQLITE_MAX_LIKE_PATTERN_LENGTH 50000
+#endif
+
+/*
+** Version of sqlite3_free() that is always a function, never a macro.
+*/
+static void xFree(void *p){
+ sqlite3_free(p);
+}
+
+/*
+** Compare two UTF-8 strings for equality where the first string is
+** a "LIKE" expression. Return true (1) if they are the same and
+** false (0) if they are different.
+*/
+static int icuLikeCompare(
+ const uint8_t *zPattern, /* LIKE pattern */
+ const uint8_t *zString, /* The UTF-8 string to compare against */
+ const UChar32 uEsc /* The escape character */
+){
+ static const int MATCH_ONE = (UChar32)'_';
+ static const int MATCH_ALL = (UChar32)'%';
+
+ int iPattern = 0; /* Current byte index in zPattern */
+ int iString = 0; /* Current byte index in zString */
+
+ int prevEscape = 0; /* True if the previous character was uEsc */
+
+ while( zPattern[iPattern]!=0 ){
+
+ /* Read (and consume) the next character from the input pattern. */
+ UChar32 uPattern;
+ U8_NEXT_UNSAFE(zPattern, iPattern, uPattern);
+ assert(uPattern!=0);
+
+ /* There are now 4 possibilities:
+ **
+ ** 1. uPattern is an unescaped match-all character "%",
+ ** 2. uPattern is an unescaped match-one character "_",
+ ** 3. uPattern is an unescaped escape character, or
+ ** 4. uPattern is to be handled as an ordinary character
+ */
+ if( !prevEscape && uPattern==MATCH_ALL ){
+ /* Case 1. */
+ uint8_t c;
+
+ /* Skip any MATCH_ALL or MATCH_ONE characters that follow a
+ ** MATCH_ALL. For each MATCH_ONE, skip one character in the
+ ** test string.
+ */
+ while( (c=zPattern[iPattern]) == MATCH_ALL || c == MATCH_ONE ){
+ if( c==MATCH_ONE ){
+ if( zString[iString]==0 ) return 0;
+ U8_FWD_1_UNSAFE(zString, iString);
+ }
+ iPattern++;
+ }
+
+ if( zPattern[iPattern]==0 ) return 1;
+
+ while( zString[iString] ){
+ if( icuLikeCompare(&zPattern[iPattern], &zString[iString], uEsc) ){
+ return 1;
+ }
+ U8_FWD_1_UNSAFE(zString, iString);
+ }
+ return 0;
+
+ }else if( !prevEscape && uPattern==MATCH_ONE ){
+ /* Case 2. */
+ if( zString[iString]==0 ) return 0;
+ U8_FWD_1_UNSAFE(zString, iString);
+
+ }else if( !prevEscape && uPattern==uEsc){
+ /* Case 3. */
+ prevEscape = 1;
+
+ }else{
+ /* Case 4. */
+ UChar32 uString;
+ U8_NEXT_UNSAFE(zString, iString, uString);
+ uString = u_foldCase(uString, U_FOLD_CASE_DEFAULT);
+ uPattern = u_foldCase(uPattern, U_FOLD_CASE_DEFAULT);
+ if( uString!=uPattern ){
+ return 0;
+ }
+ prevEscape = 0;
+ }
+ }
+
+ return zString[iString]==0;
+}
+
+/*
+** Implementation of the like() SQL function. This function implements
+** the build-in LIKE operator. The first argument to the function is the
+** pattern and the second argument is the string. So, the SQL statements:
+**
+** A LIKE B
+**
+** is implemented as like(B, A). If there is an escape character E,
+**
+** A LIKE B ESCAPE E
+**
+** is mapped to like(B, A, E).
+*/
+static void icuLikeFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ const unsigned char *zA = sqlite3_value_text(argv[0]);
+ const unsigned char *zB = sqlite3_value_text(argv[1]);
+ UChar32 uEsc = 0;
+
+ /* Limit the length of the LIKE or GLOB pattern to avoid problems
+ ** of deep recursion and N*N behavior in patternCompare().
+ */
+ if( sqlite3_value_bytes(argv[0])>SQLITE_MAX_LIKE_PATTERN_LENGTH ){
+ sqlite3_result_error(context, "LIKE or GLOB pattern too complex", -1);
+ return;
+ }
+
+
+ if( argc==3 ){
+ /* The escape character string must consist of a single UTF-8 character.
+ ** Otherwise, return an error.
+ */
+ int nE= sqlite3_value_bytes(argv[2]);
+ const unsigned char *zE = sqlite3_value_text(argv[2]);
+ int i = 0;
+ if( zE==0 ) return;
+ U8_NEXT(zE, i, nE, uEsc);
+ if( i!=nE){
+ sqlite3_result_error(context,
+ "ESCAPE expression must be a single character", -1);
+ return;
+ }
+ }
+
+ if( zA && zB ){
+ sqlite3_result_int(context, icuLikeCompare(zA, zB, uEsc));
+ }
+}
+
+/*
+** This function is called when an ICU function called from within
+** the implementation of an SQL scalar function returns an error.
+**
+** The scalar function context passed as the first argument is
+** loaded with an error message based on the following two args.
+*/
+static void icuFunctionError(
+ sqlite3_context *pCtx, /* SQLite scalar function context */
+ const char *zName, /* Name of ICU function that failed */
+ UErrorCode e /* Error code returned by ICU function */
+){
+ char zBuf[128];
+ sqlite3_snprintf(128, zBuf, "ICU error: %s(): %s", zName, u_errorName(e));
+ zBuf[127] = '\0';
+ sqlite3_result_error(pCtx, zBuf, -1);
+}
+
+/*
+** Function to delete compiled regexp objects. Registered as
+** a destructor function with sqlite3_set_auxdata().
+*/
+static void icuRegexpDelete(void *p){
+ URegularExpression *pExpr = (URegularExpression *)p;
+ uregex_close(pExpr);
+}
+
+/*
+** Implementation of SQLite REGEXP operator. This scalar function takes
+** two arguments. The first is a regular expression pattern to compile
+** the second is a string to match against that pattern. If either
+** argument is an SQL NULL, then NULL Is returned. Otherwise, the result
+** is 1 if the string matches the pattern, or 0 otherwise.
+**
+** SQLite maps the regexp() function to the regexp() operator such
+** that the following two are equivalent:
+**
+** zString REGEXP zPattern
+** regexp(zPattern, zString)
+**
+** Uses the following ICU regexp APIs:
+**
+** uregex_open()
+** uregex_matches()
+** uregex_close()
+*/
+static void icuRegexpFunc(sqlite3_context *p, int nArg, sqlite3_value **apArg){
+ UErrorCode status = U_ZERO_ERROR;
+ URegularExpression *pExpr;
+ UBool res;
+ const UChar *zString = sqlite3_value_text16(apArg[1]);
+
+ (void)nArg; /* Unused parameter */
+
+ /* If the left hand side of the regexp operator is NULL,
+ ** then the result is also NULL.
+ */
+ if( !zString ){
+ return;
+ }
+
+ pExpr = sqlite3_get_auxdata(p, 0);
+ if( !pExpr ){
+ const UChar *zPattern = sqlite3_value_text16(apArg[0]);
+ if( !zPattern ){
+ return;
+ }
+ pExpr = uregex_open(zPattern, -1, 0, 0, &status);
+
+ if( U_SUCCESS(status) ){
+ sqlite3_set_auxdata(p, 0, pExpr, icuRegexpDelete);
+ }else{
+ assert(!pExpr);
+ icuFunctionError(p, "uregex_open", status);
+ return;
+ }
+ }
+
+ /* Configure the text that the regular expression operates on. */
+ uregex_setText(pExpr, zString, -1, &status);
+ if( !U_SUCCESS(status) ){
+ icuFunctionError(p, "uregex_setText", status);
+ return;
+ }
+
+ /* Attempt the match */
+ res = uregex_matches(pExpr, 0, &status);
+ if( !U_SUCCESS(status) ){
+ icuFunctionError(p, "uregex_matches", status);
+ return;
+ }
+
+ /* Set the text that the regular expression operates on to a NULL
+ ** pointer. This is not really necessary, but it is tidier than
+ ** leaving the regular expression object configured with an invalid
+ ** pointer after this function returns.
+ */
+ uregex_setText(pExpr, 0, 0, &status);
+
+ /* Return 1 or 0. */
+ sqlite3_result_int(p, res ? 1 : 0);
+}
+
+/*
+** Implementations of scalar functions for case mapping - upper() and
+** lower(). Function upper() converts its input to upper-case (ABC).
+** Function lower() converts to lower-case (abc).
+**
+** ICU provides two types of case mapping, "general" case mapping and
+** "language specific". Refer to ICU documentation for the differences
+** between the two.
+**
+** To utilise "general" case mapping, the upper() or lower() scalar
+** functions are invoked with one argument:
+**
+** upper('ABC') -> 'abc'
+** lower('abc') -> 'ABC'
+**
+** To access ICU "language specific" case mapping, upper() or lower()
+** should be invoked with two arguments. The second argument is the name
+** of the locale to use. Passing an empty string ("") or SQL NULL value
+** as the second argument is the same as invoking the 1 argument version
+** of upper() or lower().
+**
+** lower('I', 'en_us') -> 'i'
+** lower('I', 'tr_tr') -> 'ı' (small dotless i)
+**
+** http://www.icu-project.org/userguide/posix.html#case_mappings
+*/
+static void icuCaseFunc16(sqlite3_context *p, int nArg, sqlite3_value **apArg){
+ const UChar *zInput;
+ UChar *zOutput;
+ int nInput;
+ int nOutput;
+
+ UErrorCode status = U_ZERO_ERROR;
+ const char *zLocale = 0;
+
+ assert(nArg==1 || nArg==2);
+ if( nArg==2 ){
+ zLocale = (const char *)sqlite3_value_text(apArg[1]);
+ }
+
+ zInput = sqlite3_value_text16(apArg[0]);
+ if( !zInput ){
+ return;
+ }
+ nInput = sqlite3_value_bytes16(apArg[0]);
+
+ nOutput = nInput * 2 + 2;
+ zOutput = sqlite3_malloc(nOutput);
+ if( !zOutput ){
+ return;
+ }
+
+ if( sqlite3_user_data(p) ){
+ u_strToUpper(zOutput, nOutput/2, zInput, nInput/2, zLocale, &status);
+ }else{
+ u_strToLower(zOutput, nOutput/2, zInput, nInput/2, zLocale, &status);
+ }
+
+ if( !U_SUCCESS(status) ){
+ icuFunctionError(p, "u_strToLower()/u_strToUpper", status);
+ return;
+ }
+
+ sqlite3_result_text16(p, zOutput, -1, xFree);
+}
+
+/*
+** Collation sequence destructor function. The pCtx argument points to
+** a UCollator structure previously allocated using ucol_open().
+*/
+static void icuCollationDel(void *pCtx){
+ UCollator *p = (UCollator *)pCtx;
+ ucol_close(p);
+}
+
+/*
+** Collation sequence comparison function. The pCtx argument points to
+** a UCollator structure previously allocated using ucol_open().
+*/
+static int icuCollationColl(
+ void *pCtx,
+ int nLeft,
+ const void *zLeft,
+ int nRight,
+ const void *zRight
+){
+ UCollationResult res;
+ UCollator *p = (UCollator *)pCtx;
+ res = ucol_strcoll(p, (UChar *)zLeft, nLeft/2, (UChar *)zRight, nRight/2);
+ switch( res ){
+ case UCOL_LESS: return -1;
+ case UCOL_GREATER: return +1;
+ case UCOL_EQUAL: return 0;
+ }
+ assert(!"Unexpected return value from ucol_strcoll()");
+ return 0;
+}
+
+/*
+** Implementation of the scalar function icu_load_collation().
+**
+** This scalar function is used to add ICU collation based collation
+** types to an SQLite database connection. It is intended to be called
+** as follows:
+**
+** SELECT icu_load_collation(<locale>, <collation-name>);
+**
+** Where <locale> is a string containing an ICU locale identifier (i.e.
+** "en_AU", "tr_TR" etc.) and <collation-name> is the name of the
+** collation sequence to create.
+*/
+static void icuLoadCollation(
+ sqlite3_context *p,
+ int nArg,
+ sqlite3_value **apArg
+){
+ sqlite3 *db = (sqlite3 *)sqlite3_user_data(p);
+ UErrorCode status = U_ZERO_ERROR;
+ const char *zLocale; /* Locale identifier - (eg. "jp_JP") */
+ const char *zName; /* SQL Collation sequence name (eg. "japanese") */
+ UCollator *pUCollator; /* ICU library collation object */
+ int rc; /* Return code from sqlite3_create_collation_x() */
+
+ assert(nArg==2);
+ zLocale = (const char *)sqlite3_value_text(apArg[0]);
+ zName = (const char *)sqlite3_value_text(apArg[1]);
+
+ if( !zLocale || !zName ){
+ return;
+ }
+
+ pUCollator = ucol_open(zLocale, &status);
+ if( !U_SUCCESS(status) ){
+ icuFunctionError(p, "ucol_open", status);
+ return;
+ }
+ assert(p);
+
+ rc = sqlite3_create_collation_v2(db, zName, SQLITE_UTF16, (void *)pUCollator,
+ icuCollationColl, icuCollationDel
+ );
+ if( rc!=SQLITE_OK ){
+ ucol_close(pUCollator);
+ sqlite3_result_error(p, "Error registering collation function", -1);
+ }
+}
+
+/*
+** Register the ICU extension functions with database db.
+*/
+SQLITE_PRIVATE int sqlite3IcuInit(sqlite3 *db){
+ struct IcuScalar {
+ const char *zName; /* Function name */
+ int nArg; /* Number of arguments */
+ int enc; /* Optimal text encoding */
+ void *pContext; /* sqlite3_user_data() context */
+ void (*xFunc)(sqlite3_context*,int,sqlite3_value**);
+ } scalars[] = {
+ {"regexp", 2, SQLITE_ANY, 0, icuRegexpFunc},
+
+ {"lower", 1, SQLITE_UTF16, 0, icuCaseFunc16},
+ {"lower", 2, SQLITE_UTF16, 0, icuCaseFunc16},
+ {"upper", 1, SQLITE_UTF16, (void*)1, icuCaseFunc16},
+ {"upper", 2, SQLITE_UTF16, (void*)1, icuCaseFunc16},
+
+ {"lower", 1, SQLITE_UTF8, 0, icuCaseFunc16},
+ {"lower", 2, SQLITE_UTF8, 0, icuCaseFunc16},
+ {"upper", 1, SQLITE_UTF8, (void*)1, icuCaseFunc16},
+ {"upper", 2, SQLITE_UTF8, (void*)1, icuCaseFunc16},
+
+ {"like", 2, SQLITE_UTF8, 0, icuLikeFunc},
+ {"like", 3, SQLITE_UTF8, 0, icuLikeFunc},
+
+ {"icu_load_collation", 2, SQLITE_UTF8, (void*)db, icuLoadCollation},
+ };
+
+ int rc = SQLITE_OK;
+ int i;
+
+ for(i=0; rc==SQLITE_OK && i<(int)(sizeof(scalars)/sizeof(scalars[0])); i++){
+ struct IcuScalar *p = &scalars[i];
+ rc = sqlite3_create_function(
+ db, p->zName, p->nArg, p->enc, p->pContext, p->xFunc, 0, 0
+ );
+ }
+
+ return rc;
+}
+
+#if !SQLITE_CORE
+SQLITE_API int sqlite3_extension_init(
+ sqlite3 *db,
+ char **pzErrMsg,
+ const sqlite3_api_routines *pApi
+){
+ SQLITE_EXTENSION_INIT2(pApi)
+ return sqlite3IcuInit(db);
+}
+#endif
+
+#endif
+
+/************** End of icu.c *************************************************/
+/************** Begin file fts3_icu.c ****************************************/
+/*
+** 2007 June 22
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This file implements a tokenizer for fts3 based on the ICU library.
+*/
+#if !defined(SQLITE_CORE) || defined(SQLITE_ENABLE_FTS3)
+#ifdef SQLITE_ENABLE_ICU
+
+/* #include <assert.h> */
+/* #include <string.h> */
+
+#include <unicode/ubrk.h>
+/* #include <unicode/ucol.h> */
+/* #include <unicode/ustring.h> */
+#include <unicode/utf16.h>
+
+typedef struct IcuTokenizer IcuTokenizer;
+typedef struct IcuCursor IcuCursor;
+
+struct IcuTokenizer {
+ sqlite3_tokenizer base;
+ char *zLocale;
+};
+
+struct IcuCursor {
+ sqlite3_tokenizer_cursor base;
+
+ UBreakIterator *pIter; /* ICU break-iterator object */
+ int nChar; /* Number of UChar elements in pInput */
+ UChar *aChar; /* Copy of input using utf-16 encoding */
+ int *aOffset; /* Offsets of each character in utf-8 input */
+
+ int nBuffer;
+ char *zBuffer;
+
+ int iToken;
+};
+
+/*
+** Create a new tokenizer instance.
+*/
+static int icuCreate(
+ int argc, /* Number of entries in argv[] */
+ const char * const *argv, /* Tokenizer creation arguments */
+ sqlite3_tokenizer **ppTokenizer /* OUT: Created tokenizer */
+){
+ IcuTokenizer *p;
+ int n = 0;
+
+ if( argc>0 ){
+ n = strlen(argv[0])+1;
+ }
+ p = (IcuTokenizer *)sqlite3_malloc(sizeof(IcuTokenizer)+n);
+ if( !p ){
+ return SQLITE_NOMEM;
+ }
+ memset(p, 0, sizeof(IcuTokenizer));
+
+ if( n ){
+ p->zLocale = (char *)&p[1];
+ memcpy(p->zLocale, argv[0], n);
+ }
+
+ *ppTokenizer = (sqlite3_tokenizer *)p;
+
+ return SQLITE_OK;
+}
+
+/*
+** Destroy a tokenizer
+*/
+static int icuDestroy(sqlite3_tokenizer *pTokenizer){
+ IcuTokenizer *p = (IcuTokenizer *)pTokenizer;
+ sqlite3_free(p);
+ return SQLITE_OK;
+}
+
+/*
+** Prepare to begin tokenizing a particular string. The input
+** string to be tokenized is pInput[0..nBytes-1]. A cursor
+** used to incrementally tokenize this string is returned in
+** *ppCursor.
+*/
+static int icuOpen(
+ sqlite3_tokenizer *pTokenizer, /* The tokenizer */
+ const char *zInput, /* Input string */
+ int nInput, /* Length of zInput in bytes */
+ sqlite3_tokenizer_cursor **ppCursor /* OUT: Tokenization cursor */
+){
+ IcuTokenizer *p = (IcuTokenizer *)pTokenizer;
+ IcuCursor *pCsr;
+
+ const int32_t opt = U_FOLD_CASE_DEFAULT;
+ UErrorCode status = U_ZERO_ERROR;
+ int nChar;
+
+ UChar32 c;
+ int iInput = 0;
+ int iOut = 0;
+
+ *ppCursor = 0;
+
+ if( zInput==0 ){
+ nInput = 0;
+ zInput = "";
+ }else if( nInput<0 ){
+ nInput = strlen(zInput);
+ }
+ nChar = nInput+1;
+ pCsr = (IcuCursor *)sqlite3_malloc(
+ sizeof(IcuCursor) + /* IcuCursor */
+ ((nChar+3)&~3) * sizeof(UChar) + /* IcuCursor.aChar[] */
+ (nChar+1) * sizeof(int) /* IcuCursor.aOffset[] */
+ );
+ if( !pCsr ){
+ return SQLITE_NOMEM;
+ }
+ memset(pCsr, 0, sizeof(IcuCursor));
+ pCsr->aChar = (UChar *)&pCsr[1];
+ pCsr->aOffset = (int *)&pCsr->aChar[(nChar+3)&~3];
+
+ pCsr->aOffset[iOut] = iInput;
+ U8_NEXT(zInput, iInput, nInput, c);
+ while( c>0 ){
+ int isError = 0;
+ c = u_foldCase(c, opt);
+ U16_APPEND(pCsr->aChar, iOut, nChar, c, isError);
+ if( isError ){
+ sqlite3_free(pCsr);
+ return SQLITE_ERROR;
+ }
+ pCsr->aOffset[iOut] = iInput;
+
+ if( iInput<nInput ){
+ U8_NEXT(zInput, iInput, nInput, c);
+ }else{
+ c = 0;
+ }
+ }
+
+ pCsr->pIter = ubrk_open(UBRK_WORD, p->zLocale, pCsr->aChar, iOut, &status);
+ if( !U_SUCCESS(status) ){
+ sqlite3_free(pCsr);
+ return SQLITE_ERROR;
+ }
+ pCsr->nChar = iOut;
+
+ ubrk_first(pCsr->pIter);
+ *ppCursor = (sqlite3_tokenizer_cursor *)pCsr;
+ return SQLITE_OK;
+}
+
+/*
+** Close a tokenization cursor previously opened by a call to icuOpen().
+*/
+static int icuClose(sqlite3_tokenizer_cursor *pCursor){
+ IcuCursor *pCsr = (IcuCursor *)pCursor;
+ ubrk_close(pCsr->pIter);
+ sqlite3_free(pCsr->zBuffer);
+ sqlite3_free(pCsr);
+ return SQLITE_OK;
+}
+
+/*
+** Extract the next token from a tokenization cursor.
+*/
+static int icuNext(
+ sqlite3_tokenizer_cursor *pCursor, /* Cursor returned by simpleOpen */
+ const char **ppToken, /* OUT: *ppToken is the token text */
+ int *pnBytes, /* OUT: Number of bytes in token */
+ int *piStartOffset, /* OUT: Starting offset of token */
+ int *piEndOffset, /* OUT: Ending offset of token */
+ int *piPosition /* OUT: Position integer of token */
+){
+ IcuCursor *pCsr = (IcuCursor *)pCursor;
+
+ int iStart = 0;
+ int iEnd = 0;
+ int nByte = 0;
+
+ while( iStart==iEnd ){
+ UChar32 c;
+
+ iStart = ubrk_current(pCsr->pIter);
+ iEnd = ubrk_next(pCsr->pIter);
+ if( iEnd==UBRK_DONE ){
+ return SQLITE_DONE;
+ }
+
+ while( iStart<iEnd ){
+ int iWhite = iStart;
+ U16_NEXT(pCsr->aChar, iWhite, pCsr->nChar, c);
+ if( u_isspace(c) ){
+ iStart = iWhite;
+ }else{
+ break;
+ }
+ }
+ assert(iStart<=iEnd);
+ }
+
+ do {
+ UErrorCode status = U_ZERO_ERROR;
+ if( nByte ){
+ char *zNew = sqlite3_realloc(pCsr->zBuffer, nByte);
+ if( !zNew ){
+ return SQLITE_NOMEM;
+ }
+ pCsr->zBuffer = zNew;
+ pCsr->nBuffer = nByte;
+ }
+
+ u_strToUTF8(
+ pCsr->zBuffer, pCsr->nBuffer, &nByte, /* Output vars */
+ &pCsr->aChar[iStart], iEnd-iStart, /* Input vars */
+ &status /* Output success/failure */
+ );
+ } while( nByte>pCsr->nBuffer );
+
+ *ppToken = pCsr->zBuffer;
+ *pnBytes = nByte;
+ *piStartOffset = pCsr->aOffset[iStart];
+ *piEndOffset = pCsr->aOffset[iEnd];
+ *piPosition = pCsr->iToken++;
+
+ return SQLITE_OK;
+}
+
+/*
+** The set of routines that implement the simple tokenizer
+*/
+static const sqlite3_tokenizer_module icuTokenizerModule = {
+ 0, /* iVersion */
+ icuCreate, /* xCreate */
+ icuDestroy, /* xCreate */
+ icuOpen, /* xOpen */
+ icuClose, /* xClose */
+ icuNext, /* xNext */
+};
+
+/*
+** Set *ppModule to point at the implementation of the ICU tokenizer.
+*/
+SQLITE_PRIVATE void sqlite3Fts3IcuTokenizerModule(
+ sqlite3_tokenizer_module const**ppModule
+){
+ *ppModule = &icuTokenizerModule;
+}
+
+#endif /* defined(SQLITE_ENABLE_ICU) */
+#endif /* !defined(SQLITE_CORE) || defined(SQLITE_ENABLE_FTS3) */
+
+/************** End of fts3_icu.c ********************************************/
diff --git a/src/SQLite/sqlite3.h b/src/SQLite/sqlite3.h
new file mode 100644
index 000000000..1332eb162
--- /dev/null
+++ b/src/SQLite/sqlite3.h
@@ -0,0 +1,7174 @@
+/*
+** 2001 September 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This header file defines the interface that the SQLite library
+** presents to client programs. If a C-function, structure, datatype,
+** or constant definition does not appear in this file, then it is
+** not a published API of SQLite, is subject to change without
+** notice, and should not be referenced by programs that use SQLite.
+**
+** Some of the definitions that are in this file are marked as
+** "experimental". Experimental interfaces are normally new
+** features recently added to SQLite. We do not anticipate changes
+** to experimental interfaces but reserve the right to make minor changes
+** if experience from use "in the wild" suggest such changes are prudent.
+**
+** The official C-language API documentation for SQLite is derived
+** from comments in this file. This file is the authoritative source
+** on how SQLite interfaces are suppose to operate.
+**
+** The name of this file under configuration management is "sqlite.h.in".
+** The makefile makes some minor changes to this file (such as inserting
+** the version number) and changes its name to "sqlite3.h" as
+** part of the build process.
+*/
+#ifndef _SQLITE3_H_
+#define _SQLITE3_H_
+#include <stdarg.h> /* Needed for the definition of va_list */
+
+/*
+** Make sure we can call this stuff from C++.
+*/
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/*
+** Add the ability to override 'extern'
+*/
+#ifndef SQLITE_EXTERN
+# define SQLITE_EXTERN extern
+#endif
+
+#ifndef SQLITE_API
+# define SQLITE_API
+#endif
+
+
+/*
+** These no-op macros are used in front of interfaces to mark those
+** interfaces as either deprecated or experimental. New applications
+** should not use deprecated interfaces - they are support for backwards
+** compatibility only. Application writers should be aware that
+** experimental interfaces are subject to change in point releases.
+**
+** These macros used to resolve to various kinds of compiler magic that
+** would generate warning messages when they were used. But that
+** compiler magic ended up generating such a flurry of bug reports
+** that we have taken it all out and gone back to using simple
+** noop macros.
+*/
+#define SQLITE_DEPRECATED
+#define SQLITE_EXPERIMENTAL
+
+/*
+** Ensure these symbols were not defined by some previous header file.
+*/
+#ifdef SQLITE_VERSION
+# undef SQLITE_VERSION
+#endif
+#ifdef SQLITE_VERSION_NUMBER
+# undef SQLITE_VERSION_NUMBER
+#endif
+
+/*
+** CAPI3REF: Compile-Time Library Version Numbers
+**
+** ^(The [SQLITE_VERSION] C preprocessor macro in the sqlite3.h header
+** evaluates to a string literal that is the SQLite version in the
+** format "X.Y.Z" where X is the major version number (always 3 for
+** SQLite3) and Y is the minor version number and Z is the release number.)^
+** ^(The [SQLITE_VERSION_NUMBER] C preprocessor macro resolves to an integer
+** with the value (X*1000000 + Y*1000 + Z) where X, Y, and Z are the same
+** numbers used in [SQLITE_VERSION].)^
+** The SQLITE_VERSION_NUMBER for any given release of SQLite will also
+** be larger than the release from which it is derived. Either Y will
+** be held constant and Z will be incremented or else Y will be incremented
+** and Z will be reset to zero.
+**
+** Since version 3.6.18, SQLite source code has been stored in the
+** <a href="http://www.fossil-scm.org/">Fossil configuration management
+** system</a>. ^The SQLITE_SOURCE_ID macro evaluates to
+** a string which identifies a particular check-in of SQLite
+** within its configuration management system. ^The SQLITE_SOURCE_ID
+** string contains the date and time of the check-in (UTC) and an SHA1
+** hash of the entire source tree.
+**
+** See also: [sqlite3_libversion()],
+** [sqlite3_libversion_number()], [sqlite3_sourceid()],
+** [sqlite_version()] and [sqlite_source_id()].
+*/
+#define SQLITE_VERSION "3.7.16.1"
+#define SQLITE_VERSION_NUMBER 3007016
+#define SQLITE_SOURCE_ID "2013-03-29 13:44:34 527231bc67285f01fb18d4451b28f61da3c4e39d"
+
+/*
+** CAPI3REF: Run-Time Library Version Numbers
+** KEYWORDS: sqlite3_version, sqlite3_sourceid
+**
+** These interfaces provide the same information as the [SQLITE_VERSION],
+** [SQLITE_VERSION_NUMBER], and [SQLITE_SOURCE_ID] C preprocessor macros
+** but are associated with the library instead of the header file. ^(Cautious
+** programmers might include assert() statements in their application to
+** verify that values returned by these interfaces match the macros in
+** the header, and thus insure that the application is
+** compiled with matching library and header files.
+**
+** <blockquote><pre>
+** assert( sqlite3_libversion_number()==SQLITE_VERSION_NUMBER );
+** assert( strcmp(sqlite3_sourceid(),SQLITE_SOURCE_ID)==0 );
+** assert( strcmp(sqlite3_libversion(),SQLITE_VERSION)==0 );
+** </pre></blockquote>)^
+**
+** ^The sqlite3_version[] string constant contains the text of [SQLITE_VERSION]
+** macro. ^The sqlite3_libversion() function returns a pointer to the
+** to the sqlite3_version[] string constant. The sqlite3_libversion()
+** function is provided for use in DLLs since DLL users usually do not have
+** direct access to string constants within the DLL. ^The
+** sqlite3_libversion_number() function returns an integer equal to
+** [SQLITE_VERSION_NUMBER]. ^The sqlite3_sourceid() function returns
+** a pointer to a string constant whose value is the same as the
+** [SQLITE_SOURCE_ID] C preprocessor macro.
+**
+** See also: [sqlite_version()] and [sqlite_source_id()].
+*/
+SQLITE_API SQLITE_EXTERN const char sqlite3_version[];
+SQLITE_API const char *sqlite3_libversion(void);
+SQLITE_API const char *sqlite3_sourceid(void);
+SQLITE_API int sqlite3_libversion_number(void);
+
+/*
+** CAPI3REF: Run-Time Library Compilation Options Diagnostics
+**
+** ^The sqlite3_compileoption_used() function returns 0 or 1
+** indicating whether the specified option was defined at
+** compile time. ^The SQLITE_ prefix may be omitted from the
+** option name passed to sqlite3_compileoption_used().
+**
+** ^The sqlite3_compileoption_get() function allows iterating
+** over the list of options that were defined at compile time by
+** returning the N-th compile time option string. ^If N is out of range,
+** sqlite3_compileoption_get() returns a NULL pointer. ^The SQLITE_
+** prefix is omitted from any strings returned by
+** sqlite3_compileoption_get().
+**
+** ^Support for the diagnostic functions sqlite3_compileoption_used()
+** and sqlite3_compileoption_get() may be omitted by specifying the
+** [SQLITE_OMIT_COMPILEOPTION_DIAGS] option at compile time.
+**
+** See also: SQL functions [sqlite_compileoption_used()] and
+** [sqlite_compileoption_get()] and the [compile_options pragma].
+*/
+#ifndef SQLITE_OMIT_COMPILEOPTION_DIAGS
+SQLITE_API int sqlite3_compileoption_used(const char *zOptName);
+SQLITE_API const char *sqlite3_compileoption_get(int N);
+#endif
+
+/*
+** CAPI3REF: Test To See If The Library Is Threadsafe
+**
+** ^The sqlite3_threadsafe() function returns zero if and only if
+** SQLite was compiled with mutexing code omitted due to the
+** [SQLITE_THREADSAFE] compile-time option being set to 0.
+**
+** SQLite can be compiled with or without mutexes. When
+** the [SQLITE_THREADSAFE] C preprocessor macro is 1 or 2, mutexes
+** are enabled and SQLite is threadsafe. When the
+** [SQLITE_THREADSAFE] macro is 0,
+** the mutexes are omitted. Without the mutexes, it is not safe
+** to use SQLite concurrently from more than one thread.
+**
+** Enabling mutexes incurs a measurable performance penalty.
+** So if speed is of utmost importance, it makes sense to disable
+** the mutexes. But for maximum safety, mutexes should be enabled.
+** ^The default behavior is for mutexes to be enabled.
+**
+** This interface can be used by an application to make sure that the
+** version of SQLite that it is linking against was compiled with
+** the desired setting of the [SQLITE_THREADSAFE] macro.
+**
+** This interface only reports on the compile-time mutex setting
+** of the [SQLITE_THREADSAFE] flag. If SQLite is compiled with
+** SQLITE_THREADSAFE=1 or =2 then mutexes are enabled by default but
+** can be fully or partially disabled using a call to [sqlite3_config()]
+** with the verbs [SQLITE_CONFIG_SINGLETHREAD], [SQLITE_CONFIG_MULTITHREAD],
+** or [SQLITE_CONFIG_MUTEX]. ^(The return value of the
+** sqlite3_threadsafe() function shows only the compile-time setting of
+** thread safety, not any run-time changes to that setting made by
+** sqlite3_config(). In other words, the return value from sqlite3_threadsafe()
+** is unchanged by calls to sqlite3_config().)^
+**
+** See the [threading mode] documentation for additional information.
+*/
+SQLITE_API int sqlite3_threadsafe(void);
+
+/*
+** CAPI3REF: Database Connection Handle
+** KEYWORDS: {database connection} {database connections}
+**
+** Each open SQLite database is represented by a pointer to an instance of
+** the opaque structure named "sqlite3". It is useful to think of an sqlite3
+** pointer as an object. The [sqlite3_open()], [sqlite3_open16()], and
+** [sqlite3_open_v2()] interfaces are its constructors, and [sqlite3_close()]
+** and [sqlite3_close_v2()] are its destructors. There are many other
+** interfaces (such as
+** [sqlite3_prepare_v2()], [sqlite3_create_function()], and
+** [sqlite3_busy_timeout()] to name but three) that are methods on an
+** sqlite3 object.
+*/
+typedef struct sqlite3 sqlite3;
+
+/*
+** CAPI3REF: 64-Bit Integer Types
+** KEYWORDS: sqlite_int64 sqlite_uint64
+**
+** Because there is no cross-platform way to specify 64-bit integer types
+** SQLite includes typedefs for 64-bit signed and unsigned integers.
+**
+** The sqlite3_int64 and sqlite3_uint64 are the preferred type definitions.
+** The sqlite_int64 and sqlite_uint64 types are supported for backwards
+** compatibility only.
+**
+** ^The sqlite3_int64 and sqlite_int64 types can store integer values
+** between -9223372036854775808 and +9223372036854775807 inclusive. ^The
+** sqlite3_uint64 and sqlite_uint64 types can store integer values
+** between 0 and +18446744073709551615 inclusive.
+*/
+#ifdef SQLITE_INT64_TYPE
+ typedef SQLITE_INT64_TYPE sqlite_int64;
+ typedef unsigned SQLITE_INT64_TYPE sqlite_uint64;
+#elif defined(_MSC_VER) || defined(__BORLANDC__)
+ typedef __int64 sqlite_int64;
+ typedef unsigned __int64 sqlite_uint64;
+#else
+ typedef long long int sqlite_int64;
+ typedef unsigned long long int sqlite_uint64;
+#endif
+typedef sqlite_int64 sqlite3_int64;
+typedef sqlite_uint64 sqlite3_uint64;
+
+/*
+** If compiling for a processor that lacks floating point support,
+** substitute integer for floating-point.
+*/
+#ifdef SQLITE_OMIT_FLOATING_POINT
+# define double sqlite3_int64
+#endif
+
+/*
+** CAPI3REF: Closing A Database Connection
+**
+** ^The sqlite3_close() and sqlite3_close_v2() routines are destructors
+** for the [sqlite3] object.
+** ^Calls to sqlite3_close() and sqlite3_close_v2() return SQLITE_OK if
+** the [sqlite3] object is successfully destroyed and all associated
+** resources are deallocated.
+**
+** ^If the database connection is associated with unfinalized prepared
+** statements or unfinished sqlite3_backup objects then sqlite3_close()
+** will leave the database connection open and return [SQLITE_BUSY].
+** ^If sqlite3_close_v2() is called with unfinalized prepared statements
+** and unfinished sqlite3_backups, then the database connection becomes
+** an unusable "zombie" which will automatically be deallocated when the
+** last prepared statement is finalized or the last sqlite3_backup is
+** finished. The sqlite3_close_v2() interface is intended for use with
+** host languages that are garbage collected, and where the order in which
+** destructors are called is arbitrary.
+**
+** Applications should [sqlite3_finalize | finalize] all [prepared statements],
+** [sqlite3_blob_close | close] all [BLOB handles], and
+** [sqlite3_backup_finish | finish] all [sqlite3_backup] objects associated
+** with the [sqlite3] object prior to attempting to close the object. ^If
+** sqlite3_close_v2() is called on a [database connection] that still has
+** outstanding [prepared statements], [BLOB handles], and/or
+** [sqlite3_backup] objects then it returns SQLITE_OK but the deallocation
+** of resources is deferred until all [prepared statements], [BLOB handles],
+** and [sqlite3_backup] objects are also destroyed.
+**
+** ^If an [sqlite3] object is destroyed while a transaction is open,
+** the transaction is automatically rolled back.
+**
+** The C parameter to [sqlite3_close(C)] and [sqlite3_close_v2(C)]
+** must be either a NULL
+** pointer or an [sqlite3] object pointer obtained
+** from [sqlite3_open()], [sqlite3_open16()], or
+** [sqlite3_open_v2()], and not previously closed.
+** ^Calling sqlite3_close() or sqlite3_close_v2() with a NULL pointer
+** argument is a harmless no-op.
+*/
+SQLITE_API int sqlite3_close(sqlite3*);
+SQLITE_API int sqlite3_close_v2(sqlite3*);
+
+/*
+** The type for a callback function.
+** This is legacy and deprecated. It is included for historical
+** compatibility and is not documented.
+*/
+typedef int (*sqlite3_callback)(void*,int,char**, char**);
+
+/*
+** CAPI3REF: One-Step Query Execution Interface
+**
+** The sqlite3_exec() interface is a convenience wrapper around
+** [sqlite3_prepare_v2()], [sqlite3_step()], and [sqlite3_finalize()],
+** that allows an application to run multiple statements of SQL
+** without having to use a lot of C code.
+**
+** ^The sqlite3_exec() interface runs zero or more UTF-8 encoded,
+** semicolon-separate SQL statements passed into its 2nd argument,
+** in the context of the [database connection] passed in as its 1st
+** argument. ^If the callback function of the 3rd argument to
+** sqlite3_exec() is not NULL, then it is invoked for each result row
+** coming out of the evaluated SQL statements. ^The 4th argument to
+** sqlite3_exec() is relayed through to the 1st argument of each
+** callback invocation. ^If the callback pointer to sqlite3_exec()
+** is NULL, then no callback is ever invoked and result rows are
+** ignored.
+**
+** ^If an error occurs while evaluating the SQL statements passed into
+** sqlite3_exec(), then execution of the current statement stops and
+** subsequent statements are skipped. ^If the 5th parameter to sqlite3_exec()
+** is not NULL then any error message is written into memory obtained
+** from [sqlite3_malloc()] and passed back through the 5th parameter.
+** To avoid memory leaks, the application should invoke [sqlite3_free()]
+** on error message strings returned through the 5th parameter of
+** of sqlite3_exec() after the error message string is no longer needed.
+** ^If the 5th parameter to sqlite3_exec() is not NULL and no errors
+** occur, then sqlite3_exec() sets the pointer in its 5th parameter to
+** NULL before returning.
+**
+** ^If an sqlite3_exec() callback returns non-zero, the sqlite3_exec()
+** routine returns SQLITE_ABORT without invoking the callback again and
+** without running any subsequent SQL statements.
+**
+** ^The 2nd argument to the sqlite3_exec() callback function is the
+** number of columns in the result. ^The 3rd argument to the sqlite3_exec()
+** callback is an array of pointers to strings obtained as if from
+** [sqlite3_column_text()], one for each column. ^If an element of a
+** result row is NULL then the corresponding string pointer for the
+** sqlite3_exec() callback is a NULL pointer. ^The 4th argument to the
+** sqlite3_exec() callback is an array of pointers to strings where each
+** entry represents the name of corresponding result column as obtained
+** from [sqlite3_column_name()].
+**
+** ^If the 2nd parameter to sqlite3_exec() is a NULL pointer, a pointer
+** to an empty string, or a pointer that contains only whitespace and/or
+** SQL comments, then no SQL statements are evaluated and the database
+** is not changed.
+**
+** Restrictions:
+**
+** <ul>
+** <li> The application must insure that the 1st parameter to sqlite3_exec()
+** is a valid and open [database connection].
+** <li> The application must not close [database connection] specified by
+** the 1st parameter to sqlite3_exec() while sqlite3_exec() is running.
+** <li> The application must not modify the SQL statement text passed into
+** the 2nd parameter of sqlite3_exec() while sqlite3_exec() is running.
+** </ul>
+*/
+SQLITE_API int sqlite3_exec(
+ sqlite3*, /* An open database */
+ const char *sql, /* SQL to be evaluated */
+ int (*callback)(void*,int,char**,char**), /* Callback function */
+ void *, /* 1st argument to callback */
+ char **errmsg /* Error msg written here */
+);
+
+/*
+** CAPI3REF: Result Codes
+** KEYWORDS: SQLITE_OK {error code} {error codes}
+** KEYWORDS: {result code} {result codes}
+**
+** Many SQLite functions return an integer result code from the set shown
+** here in order to indicate success or failure.
+**
+** New error codes may be added in future versions of SQLite.
+**
+** See also: [SQLITE_IOERR_READ | extended result codes],
+** [sqlite3_vtab_on_conflict()] [SQLITE_ROLLBACK | result codes].
+*/
+#define SQLITE_OK 0 /* Successful result */
+/* beginning-of-error-codes */
+#define SQLITE_ERROR 1 /* SQL error or missing database */
+#define SQLITE_INTERNAL 2 /* Internal logic error in SQLite */
+#define SQLITE_PERM 3 /* Access permission denied */
+#define SQLITE_ABORT 4 /* Callback routine requested an abort */
+#define SQLITE_BUSY 5 /* The database file is locked */
+#define SQLITE_LOCKED 6 /* A table in the database is locked */
+#define SQLITE_NOMEM 7 /* A malloc() failed */
+#define SQLITE_READONLY 8 /* Attempt to write a readonly database */
+#define SQLITE_INTERRUPT 9 /* Operation terminated by sqlite3_interrupt()*/
+#define SQLITE_IOERR 10 /* Some kind of disk I/O error occurred */
+#define SQLITE_CORRUPT 11 /* The database disk image is malformed */
+#define SQLITE_NOTFOUND 12 /* Unknown opcode in sqlite3_file_control() */
+#define SQLITE_FULL 13 /* Insertion failed because database is full */
+#define SQLITE_CANTOPEN 14 /* Unable to open the database file */
+#define SQLITE_PROTOCOL 15 /* Database lock protocol error */
+#define SQLITE_EMPTY 16 /* Database is empty */
+#define SQLITE_SCHEMA 17 /* The database schema changed */
+#define SQLITE_TOOBIG 18 /* String or BLOB exceeds size limit */
+#define SQLITE_CONSTRAINT 19 /* Abort due to constraint violation */
+#define SQLITE_MISMATCH 20 /* Data type mismatch */
+#define SQLITE_MISUSE 21 /* Library used incorrectly */
+#define SQLITE_NOLFS 22 /* Uses OS features not supported on host */
+#define SQLITE_AUTH 23 /* Authorization denied */
+#define SQLITE_FORMAT 24 /* Auxiliary database format error */
+#define SQLITE_RANGE 25 /* 2nd parameter to sqlite3_bind out of range */
+#define SQLITE_NOTADB 26 /* File opened that is not a database file */
+#define SQLITE_ROW 100 /* sqlite3_step() has another row ready */
+#define SQLITE_DONE 101 /* sqlite3_step() has finished executing */
+/* end-of-error-codes */
+
+/*
+** CAPI3REF: Extended Result Codes
+** KEYWORDS: {extended error code} {extended error codes}
+** KEYWORDS: {extended result code} {extended result codes}
+**
+** In its default configuration, SQLite API routines return one of 26 integer
+** [SQLITE_OK | result codes]. However, experience has shown that many of
+** these result codes are too coarse-grained. They do not provide as
+** much information about problems as programmers might like. In an effort to
+** address this, newer versions of SQLite (version 3.3.8 and later) include
+** support for additional result codes that provide more detailed information
+** about errors. The extended result codes are enabled or disabled
+** on a per database connection basis using the
+** [sqlite3_extended_result_codes()] API.
+**
+** Some of the available extended result codes are listed here.
+** One may expect the number of extended result codes will be expand
+** over time. Software that uses extended result codes should expect
+** to see new result codes in future releases of SQLite.
+**
+** The SQLITE_OK result code will never be extended. It will always
+** be exactly zero.
+*/
+#define SQLITE_IOERR_READ (SQLITE_IOERR | (1<<8))
+#define SQLITE_IOERR_SHORT_READ (SQLITE_IOERR | (2<<8))
+#define SQLITE_IOERR_WRITE (SQLITE_IOERR | (3<<8))
+#define SQLITE_IOERR_FSYNC (SQLITE_IOERR | (4<<8))
+#define SQLITE_IOERR_DIR_FSYNC (SQLITE_IOERR | (5<<8))
+#define SQLITE_IOERR_TRUNCATE (SQLITE_IOERR | (6<<8))
+#define SQLITE_IOERR_FSTAT (SQLITE_IOERR | (7<<8))
+#define SQLITE_IOERR_UNLOCK (SQLITE_IOERR | (8<<8))
+#define SQLITE_IOERR_RDLOCK (SQLITE_IOERR | (9<<8))
+#define SQLITE_IOERR_DELETE (SQLITE_IOERR | (10<<8))
+#define SQLITE_IOERR_BLOCKED (SQLITE_IOERR | (11<<8))
+#define SQLITE_IOERR_NOMEM (SQLITE_IOERR | (12<<8))
+#define SQLITE_IOERR_ACCESS (SQLITE_IOERR | (13<<8))
+#define SQLITE_IOERR_CHECKRESERVEDLOCK (SQLITE_IOERR | (14<<8))
+#define SQLITE_IOERR_LOCK (SQLITE_IOERR | (15<<8))
+#define SQLITE_IOERR_CLOSE (SQLITE_IOERR | (16<<8))
+#define SQLITE_IOERR_DIR_CLOSE (SQLITE_IOERR | (17<<8))
+#define SQLITE_IOERR_SHMOPEN (SQLITE_IOERR | (18<<8))
+#define SQLITE_IOERR_SHMSIZE (SQLITE_IOERR | (19<<8))
+#define SQLITE_IOERR_SHMLOCK (SQLITE_IOERR | (20<<8))
+#define SQLITE_IOERR_SHMMAP (SQLITE_IOERR | (21<<8))
+#define SQLITE_IOERR_SEEK (SQLITE_IOERR | (22<<8))
+#define SQLITE_IOERR_DELETE_NOENT (SQLITE_IOERR | (23<<8))
+#define SQLITE_LOCKED_SHAREDCACHE (SQLITE_LOCKED | (1<<8))
+#define SQLITE_BUSY_RECOVERY (SQLITE_BUSY | (1<<8))
+#define SQLITE_CANTOPEN_NOTEMPDIR (SQLITE_CANTOPEN | (1<<8))
+#define SQLITE_CANTOPEN_ISDIR (SQLITE_CANTOPEN | (2<<8))
+#define SQLITE_CANTOPEN_FULLPATH (SQLITE_CANTOPEN | (3<<8))
+#define SQLITE_CORRUPT_VTAB (SQLITE_CORRUPT | (1<<8))
+#define SQLITE_READONLY_RECOVERY (SQLITE_READONLY | (1<<8))
+#define SQLITE_READONLY_CANTLOCK (SQLITE_READONLY | (2<<8))
+#define SQLITE_READONLY_ROLLBACK (SQLITE_READONLY | (3<<8))
+#define SQLITE_ABORT_ROLLBACK (SQLITE_ABORT | (2<<8))
+#define SQLITE_CONSTRAINT_CHECK (SQLITE_CONSTRAINT | (1<<8))
+#define SQLITE_CONSTRAINT_COMMITHOOK (SQLITE_CONSTRAINT | (2<<8))
+#define SQLITE_CONSTRAINT_FOREIGNKEY (SQLITE_CONSTRAINT | (3<<8))
+#define SQLITE_CONSTRAINT_FUNCTION (SQLITE_CONSTRAINT | (4<<8))
+#define SQLITE_CONSTRAINT_NOTNULL (SQLITE_CONSTRAINT | (5<<8))
+#define SQLITE_CONSTRAINT_PRIMARYKEY (SQLITE_CONSTRAINT | (6<<8))
+#define SQLITE_CONSTRAINT_TRIGGER (SQLITE_CONSTRAINT | (7<<8))
+#define SQLITE_CONSTRAINT_UNIQUE (SQLITE_CONSTRAINT | (8<<8))
+#define SQLITE_CONSTRAINT_VTAB (SQLITE_CONSTRAINT | (9<<8))
+
+/*
+** CAPI3REF: Flags For File Open Operations
+**
+** These bit values are intended for use in the
+** 3rd parameter to the [sqlite3_open_v2()] interface and
+** in the 4th parameter to the [sqlite3_vfs.xOpen] method.
+*/
+#define SQLITE_OPEN_READONLY 0x00000001 /* Ok for sqlite3_open_v2() */
+#define SQLITE_OPEN_READWRITE 0x00000002 /* Ok for sqlite3_open_v2() */
+#define SQLITE_OPEN_CREATE 0x00000004 /* Ok for sqlite3_open_v2() */
+#define SQLITE_OPEN_DELETEONCLOSE 0x00000008 /* VFS only */
+#define SQLITE_OPEN_EXCLUSIVE 0x00000010 /* VFS only */
+#define SQLITE_OPEN_AUTOPROXY 0x00000020 /* VFS only */
+#define SQLITE_OPEN_URI 0x00000040 /* Ok for sqlite3_open_v2() */
+#define SQLITE_OPEN_MEMORY 0x00000080 /* Ok for sqlite3_open_v2() */
+#define SQLITE_OPEN_MAIN_DB 0x00000100 /* VFS only */
+#define SQLITE_OPEN_TEMP_DB 0x00000200 /* VFS only */
+#define SQLITE_OPEN_TRANSIENT_DB 0x00000400 /* VFS only */
+#define SQLITE_OPEN_MAIN_JOURNAL 0x00000800 /* VFS only */
+#define SQLITE_OPEN_TEMP_JOURNAL 0x00001000 /* VFS only */
+#define SQLITE_OPEN_SUBJOURNAL 0x00002000 /* VFS only */
+#define SQLITE_OPEN_MASTER_JOURNAL 0x00004000 /* VFS only */
+#define SQLITE_OPEN_NOMUTEX 0x00008000 /* Ok for sqlite3_open_v2() */
+#define SQLITE_OPEN_FULLMUTEX 0x00010000 /* Ok for sqlite3_open_v2() */
+#define SQLITE_OPEN_SHAREDCACHE 0x00020000 /* Ok for sqlite3_open_v2() */
+#define SQLITE_OPEN_PRIVATECACHE 0x00040000 /* Ok for sqlite3_open_v2() */
+#define SQLITE_OPEN_WAL 0x00080000 /* VFS only */
+
+/* Reserved: 0x00F00000 */
+
+/*
+** CAPI3REF: Device Characteristics
+**
+** The xDeviceCharacteristics method of the [sqlite3_io_methods]
+** object returns an integer which is a vector of these
+** bit values expressing I/O characteristics of the mass storage
+** device that holds the file that the [sqlite3_io_methods]
+** refers to.
+**
+** The SQLITE_IOCAP_ATOMIC property means that all writes of
+** any size are atomic. The SQLITE_IOCAP_ATOMICnnn values
+** mean that writes of blocks that are nnn bytes in size and
+** are aligned to an address which is an integer multiple of
+** nnn are atomic. The SQLITE_IOCAP_SAFE_APPEND value means
+** that when data is appended to a file, the data is appended
+** first then the size of the file is extended, never the other
+** way around. The SQLITE_IOCAP_SEQUENTIAL property means that
+** information is written to disk in the same order as calls
+** to xWrite(). The SQLITE_IOCAP_POWERSAFE_OVERWRITE property means that
+** after reboot following a crash or power loss, the only bytes in a
+** file that were written at the application level might have changed
+** and that adjacent bytes, even bytes within the same sector are
+** guaranteed to be unchanged.
+*/
+#define SQLITE_IOCAP_ATOMIC 0x00000001
+#define SQLITE_IOCAP_ATOMIC512 0x00000002
+#define SQLITE_IOCAP_ATOMIC1K 0x00000004
+#define SQLITE_IOCAP_ATOMIC2K 0x00000008
+#define SQLITE_IOCAP_ATOMIC4K 0x00000010
+#define SQLITE_IOCAP_ATOMIC8K 0x00000020
+#define SQLITE_IOCAP_ATOMIC16K 0x00000040
+#define SQLITE_IOCAP_ATOMIC32K 0x00000080
+#define SQLITE_IOCAP_ATOMIC64K 0x00000100
+#define SQLITE_IOCAP_SAFE_APPEND 0x00000200
+#define SQLITE_IOCAP_SEQUENTIAL 0x00000400
+#define SQLITE_IOCAP_UNDELETABLE_WHEN_OPEN 0x00000800
+#define SQLITE_IOCAP_POWERSAFE_OVERWRITE 0x00001000
+
+/*
+** CAPI3REF: File Locking Levels
+**
+** SQLite uses one of these integer values as the second
+** argument to calls it makes to the xLock() and xUnlock() methods
+** of an [sqlite3_io_methods] object.
+*/
+#define SQLITE_LOCK_NONE 0
+#define SQLITE_LOCK_SHARED 1
+#define SQLITE_LOCK_RESERVED 2
+#define SQLITE_LOCK_PENDING 3
+#define SQLITE_LOCK_EXCLUSIVE 4
+
+/*
+** CAPI3REF: Synchronization Type Flags
+**
+** When SQLite invokes the xSync() method of an
+** [sqlite3_io_methods] object it uses a combination of
+** these integer values as the second argument.
+**
+** When the SQLITE_SYNC_DATAONLY flag is used, it means that the
+** sync operation only needs to flush data to mass storage. Inode
+** information need not be flushed. If the lower four bits of the flag
+** equal SQLITE_SYNC_NORMAL, that means to use normal fsync() semantics.
+** If the lower four bits equal SQLITE_SYNC_FULL, that means
+** to use Mac OS X style fullsync instead of fsync().
+**
+** Do not confuse the SQLITE_SYNC_NORMAL and SQLITE_SYNC_FULL flags
+** with the [PRAGMA synchronous]=NORMAL and [PRAGMA synchronous]=FULL
+** settings. The [synchronous pragma] determines when calls to the
+** xSync VFS method occur and applies uniformly across all platforms.
+** The SQLITE_SYNC_NORMAL and SQLITE_SYNC_FULL flags determine how
+** energetic or rigorous or forceful the sync operations are and
+** only make a difference on Mac OSX for the default SQLite code.
+** (Third-party VFS implementations might also make the distinction
+** between SQLITE_SYNC_NORMAL and SQLITE_SYNC_FULL, but among the
+** operating systems natively supported by SQLite, only Mac OSX
+** cares about the difference.)
+*/
+#define SQLITE_SYNC_NORMAL 0x00002
+#define SQLITE_SYNC_FULL 0x00003
+#define SQLITE_SYNC_DATAONLY 0x00010
+
+/*
+** CAPI3REF: OS Interface Open File Handle
+**
+** An [sqlite3_file] object represents an open file in the
+** [sqlite3_vfs | OS interface layer]. Individual OS interface
+** implementations will
+** want to subclass this object by appending additional fields
+** for their own use. The pMethods entry is a pointer to an
+** [sqlite3_io_methods] object that defines methods for performing
+** I/O operations on the open file.
+*/
+typedef struct sqlite3_file sqlite3_file;
+struct sqlite3_file {
+ const struct sqlite3_io_methods *pMethods; /* Methods for an open file */
+};
+
+/*
+** CAPI3REF: OS Interface File Virtual Methods Object
+**
+** Every file opened by the [sqlite3_vfs.xOpen] method populates an
+** [sqlite3_file] object (or, more commonly, a subclass of the
+** [sqlite3_file] object) with a pointer to an instance of this object.
+** This object defines the methods used to perform various operations
+** against the open file represented by the [sqlite3_file] object.
+**
+** If the [sqlite3_vfs.xOpen] method sets the sqlite3_file.pMethods element
+** to a non-NULL pointer, then the sqlite3_io_methods.xClose method
+** may be invoked even if the [sqlite3_vfs.xOpen] reported that it failed. The
+** only way to prevent a call to xClose following a failed [sqlite3_vfs.xOpen]
+** is for the [sqlite3_vfs.xOpen] to set the sqlite3_file.pMethods element
+** to NULL.
+**
+** The flags argument to xSync may be one of [SQLITE_SYNC_NORMAL] or
+** [SQLITE_SYNC_FULL]. The first choice is the normal fsync().
+** The second choice is a Mac OS X style fullsync. The [SQLITE_SYNC_DATAONLY]
+** flag may be ORed in to indicate that only the data of the file
+** and not its inode needs to be synced.
+**
+** The integer values to xLock() and xUnlock() are one of
+** <ul>
+** <li> [SQLITE_LOCK_NONE],
+** <li> [SQLITE_LOCK_SHARED],
+** <li> [SQLITE_LOCK_RESERVED],
+** <li> [SQLITE_LOCK_PENDING], or
+** <li> [SQLITE_LOCK_EXCLUSIVE].
+** </ul>
+** xLock() increases the lock. xUnlock() decreases the lock.
+** The xCheckReservedLock() method checks whether any database connection,
+** either in this process or in some other process, is holding a RESERVED,
+** PENDING, or EXCLUSIVE lock on the file. It returns true
+** if such a lock exists and false otherwise.
+**
+** The xFileControl() method is a generic interface that allows custom
+** VFS implementations to directly control an open file using the
+** [sqlite3_file_control()] interface. The second "op" argument is an
+** integer opcode. The third argument is a generic pointer intended to
+** point to a structure that may contain arguments or space in which to
+** write return values. Potential uses for xFileControl() might be
+** functions to enable blocking locks with timeouts, to change the
+** locking strategy (for example to use dot-file locks), to inquire
+** about the status of a lock, or to break stale locks. The SQLite
+** core reserves all opcodes less than 100 for its own use.
+** A [SQLITE_FCNTL_LOCKSTATE | list of opcodes] less than 100 is available.
+** Applications that define a custom xFileControl method should use opcodes
+** greater than 100 to avoid conflicts. VFS implementations should
+** return [SQLITE_NOTFOUND] for file control opcodes that they do not
+** recognize.
+**
+** The xSectorSize() method returns the sector size of the
+** device that underlies the file. The sector size is the
+** minimum write that can be performed without disturbing
+** other bytes in the file. The xDeviceCharacteristics()
+** method returns a bit vector describing behaviors of the
+** underlying device:
+**
+** <ul>
+** <li> [SQLITE_IOCAP_ATOMIC]
+** <li> [SQLITE_IOCAP_ATOMIC512]
+** <li> [SQLITE_IOCAP_ATOMIC1K]
+** <li> [SQLITE_IOCAP_ATOMIC2K]
+** <li> [SQLITE_IOCAP_ATOMIC4K]
+** <li> [SQLITE_IOCAP_ATOMIC8K]
+** <li> [SQLITE_IOCAP_ATOMIC16K]
+** <li> [SQLITE_IOCAP_ATOMIC32K]
+** <li> [SQLITE_IOCAP_ATOMIC64K]
+** <li> [SQLITE_IOCAP_SAFE_APPEND]
+** <li> [SQLITE_IOCAP_SEQUENTIAL]
+** </ul>
+**
+** The SQLITE_IOCAP_ATOMIC property means that all writes of
+** any size are atomic. The SQLITE_IOCAP_ATOMICnnn values
+** mean that writes of blocks that are nnn bytes in size and
+** are aligned to an address which is an integer multiple of
+** nnn are atomic. The SQLITE_IOCAP_SAFE_APPEND value means
+** that when data is appended to a file, the data is appended
+** first then the size of the file is extended, never the other
+** way around. The SQLITE_IOCAP_SEQUENTIAL property means that
+** information is written to disk in the same order as calls
+** to xWrite().
+**
+** If xRead() returns SQLITE_IOERR_SHORT_READ it must also fill
+** in the unread portions of the buffer with zeros. A VFS that
+** fails to zero-fill short reads might seem to work. However,
+** failure to zero-fill short reads will eventually lead to
+** database corruption.
+*/
+typedef struct sqlite3_io_methods sqlite3_io_methods;
+struct sqlite3_io_methods {
+ int iVersion;
+ int (*xClose)(sqlite3_file*);
+ int (*xRead)(sqlite3_file*, void*, int iAmt, sqlite3_int64 iOfst);
+ int (*xWrite)(sqlite3_file*, const void*, int iAmt, sqlite3_int64 iOfst);
+ int (*xTruncate)(sqlite3_file*, sqlite3_int64 size);
+ int (*xSync)(sqlite3_file*, int flags);
+ int (*xFileSize)(sqlite3_file*, sqlite3_int64 *pSize);
+ int (*xLock)(sqlite3_file*, int);
+ int (*xUnlock)(sqlite3_file*, int);
+ int (*xCheckReservedLock)(sqlite3_file*, int *pResOut);
+ int (*xFileControl)(sqlite3_file*, int op, void *pArg);
+ int (*xSectorSize)(sqlite3_file*);
+ int (*xDeviceCharacteristics)(sqlite3_file*);
+ /* Methods above are valid for version 1 */
+ int (*xShmMap)(sqlite3_file*, int iPg, int pgsz, int, void volatile**);
+ int (*xShmLock)(sqlite3_file*, int offset, int n, int flags);
+ void (*xShmBarrier)(sqlite3_file*);
+ int (*xShmUnmap)(sqlite3_file*, int deleteFlag);
+ /* Methods above are valid for version 2 */
+ /* Additional methods may be added in future releases */
+};
+
+/*
+** CAPI3REF: Standard File Control Opcodes
+**
+** These integer constants are opcodes for the xFileControl method
+** of the [sqlite3_io_methods] object and for the [sqlite3_file_control()]
+** interface.
+**
+** The [SQLITE_FCNTL_LOCKSTATE] opcode is used for debugging. This
+** opcode causes the xFileControl method to write the current state of
+** the lock (one of [SQLITE_LOCK_NONE], [SQLITE_LOCK_SHARED],
+** [SQLITE_LOCK_RESERVED], [SQLITE_LOCK_PENDING], or [SQLITE_LOCK_EXCLUSIVE])
+** into an integer that the pArg argument points to. This capability
+** is used during testing and only needs to be supported when SQLITE_TEST
+** is defined.
+** <ul>
+** <li>[[SQLITE_FCNTL_SIZE_HINT]]
+** The [SQLITE_FCNTL_SIZE_HINT] opcode is used by SQLite to give the VFS
+** layer a hint of how large the database file will grow to be during the
+** current transaction. This hint is not guaranteed to be accurate but it
+** is often close. The underlying VFS might choose to preallocate database
+** file space based on this hint in order to help writes to the database
+** file run faster.
+**
+** <li>[[SQLITE_FCNTL_CHUNK_SIZE]]
+** The [SQLITE_FCNTL_CHUNK_SIZE] opcode is used to request that the VFS
+** extends and truncates the database file in chunks of a size specified
+** by the user. The fourth argument to [sqlite3_file_control()] should
+** point to an integer (type int) containing the new chunk-size to use
+** for the nominated database. Allocating database file space in large
+** chunks (say 1MB at a time), may reduce file-system fragmentation and
+** improve performance on some systems.
+**
+** <li>[[SQLITE_FCNTL_FILE_POINTER]]
+** The [SQLITE_FCNTL_FILE_POINTER] opcode is used to obtain a pointer
+** to the [sqlite3_file] object associated with a particular database
+** connection. See the [sqlite3_file_control()] documentation for
+** additional information.
+**
+** <li>[[SQLITE_FCNTL_SYNC_OMITTED]]
+** ^(The [SQLITE_FCNTL_SYNC_OMITTED] opcode is generated internally by
+** SQLite and sent to all VFSes in place of a call to the xSync method
+** when the database connection has [PRAGMA synchronous] set to OFF.)^
+** Some specialized VFSes need this signal in order to operate correctly
+** when [PRAGMA synchronous | PRAGMA synchronous=OFF] is set, but most
+** VFSes do not need this signal and should silently ignore this opcode.
+** Applications should not call [sqlite3_file_control()] with this
+** opcode as doing so may disrupt the operation of the specialized VFSes
+** that do require it.
+**
+** <li>[[SQLITE_FCNTL_WIN32_AV_RETRY]]
+** ^The [SQLITE_FCNTL_WIN32_AV_RETRY] opcode is used to configure automatic
+** retry counts and intervals for certain disk I/O operations for the
+** windows [VFS] in order to provide robustness in the presence of
+** anti-virus programs. By default, the windows VFS will retry file read,
+** file write, and file delete operations up to 10 times, with a delay
+** of 25 milliseconds before the first retry and with the delay increasing
+** by an additional 25 milliseconds with each subsequent retry. This
+** opcode allows these two values (10 retries and 25 milliseconds of delay)
+** to be adjusted. The values are changed for all database connections
+** within the same process. The argument is a pointer to an array of two
+** integers where the first integer i the new retry count and the second
+** integer is the delay. If either integer is negative, then the setting
+** is not changed but instead the prior value of that setting is written
+** into the array entry, allowing the current retry settings to be
+** interrogated. The zDbName parameter is ignored.
+**
+** <li>[[SQLITE_FCNTL_PERSIST_WAL]]
+** ^The [SQLITE_FCNTL_PERSIST_WAL] opcode is used to set or query the
+** persistent [WAL | Write Ahead Log] setting. By default, the auxiliary
+** write ahead log and shared memory files used for transaction control
+** are automatically deleted when the latest connection to the database
+** closes. Setting persistent WAL mode causes those files to persist after
+** close. Persisting the files is useful when other processes that do not
+** have write permission on the directory containing the database file want
+** to read the database file, as the WAL and shared memory files must exist
+** in order for the database to be readable. The fourth parameter to
+** [sqlite3_file_control()] for this opcode should be a pointer to an integer.
+** That integer is 0 to disable persistent WAL mode or 1 to enable persistent
+** WAL mode. If the integer is -1, then it is overwritten with the current
+** WAL persistence setting.
+**
+** <li>[[SQLITE_FCNTL_POWERSAFE_OVERWRITE]]
+** ^The [SQLITE_FCNTL_POWERSAFE_OVERWRITE] opcode is used to set or query the
+** persistent "powersafe-overwrite" or "PSOW" setting. The PSOW setting
+** determines the [SQLITE_IOCAP_POWERSAFE_OVERWRITE] bit of the
+** xDeviceCharacteristics methods. The fourth parameter to
+** [sqlite3_file_control()] for this opcode should be a pointer to an integer.
+** That integer is 0 to disable zero-damage mode or 1 to enable zero-damage
+** mode. If the integer is -1, then it is overwritten with the current
+** zero-damage mode setting.
+**
+** <li>[[SQLITE_FCNTL_OVERWRITE]]
+** ^The [SQLITE_FCNTL_OVERWRITE] opcode is invoked by SQLite after opening
+** a write transaction to indicate that, unless it is rolled back for some
+** reason, the entire database file will be overwritten by the current
+** transaction. This is used by VACUUM operations.
+**
+** <li>[[SQLITE_FCNTL_VFSNAME]]
+** ^The [SQLITE_FCNTL_VFSNAME] opcode can be used to obtain the names of
+** all [VFSes] in the VFS stack. The names are of all VFS shims and the
+** final bottom-level VFS are written into memory obtained from
+** [sqlite3_malloc()] and the result is stored in the char* variable
+** that the fourth parameter of [sqlite3_file_control()] points to.
+** The caller is responsible for freeing the memory when done. As with
+** all file-control actions, there is no guarantee that this will actually
+** do anything. Callers should initialize the char* variable to a NULL
+** pointer in case this file-control is not implemented. This file-control
+** is intended for diagnostic use only.
+**
+** <li>[[SQLITE_FCNTL_PRAGMA]]
+** ^Whenever a [PRAGMA] statement is parsed, an [SQLITE_FCNTL_PRAGMA]
+** file control is sent to the open [sqlite3_file] object corresponding
+** to the database file to which the pragma statement refers. ^The argument
+** to the [SQLITE_FCNTL_PRAGMA] file control is an array of
+** pointers to strings (char**) in which the second element of the array
+** is the name of the pragma and the third element is the argument to the
+** pragma or NULL if the pragma has no argument. ^The handler for an
+** [SQLITE_FCNTL_PRAGMA] file control can optionally make the first element
+** of the char** argument point to a string obtained from [sqlite3_mprintf()]
+** or the equivalent and that string will become the result of the pragma or
+** the error message if the pragma fails. ^If the
+** [SQLITE_FCNTL_PRAGMA] file control returns [SQLITE_NOTFOUND], then normal
+** [PRAGMA] processing continues. ^If the [SQLITE_FCNTL_PRAGMA]
+** file control returns [SQLITE_OK], then the parser assumes that the
+** VFS has handled the PRAGMA itself and the parser generates a no-op
+** prepared statement. ^If the [SQLITE_FCNTL_PRAGMA] file control returns
+** any result code other than [SQLITE_OK] or [SQLITE_NOTFOUND], that means
+** that the VFS encountered an error while handling the [PRAGMA] and the
+** compilation of the PRAGMA fails with an error. ^The [SQLITE_FCNTL_PRAGMA]
+** file control occurs at the beginning of pragma statement analysis and so
+** it is able to override built-in [PRAGMA] statements.
+**
+** <li>[[SQLITE_FCNTL_BUSYHANDLER]]
+** ^This file-control may be invoked by SQLite on the database file handle
+** shortly after it is opened in order to provide a custom VFS with access
+** to the connections busy-handler callback. The argument is of type (void **)
+** - an array of two (void *) values. The first (void *) actually points
+** to a function of type (int (*)(void *)). In order to invoke the connections
+** busy-handler, this function should be invoked with the second (void *) in
+** the array as the only argument. If it returns non-zero, then the operation
+** should be retried. If it returns zero, the custom VFS should abandon the
+** current operation.
+**
+** <li>[[SQLITE_FCNTL_TEMPFILENAME]]
+** ^Application can invoke this file-control to have SQLite generate a
+** temporary filename using the same algorithm that is followed to generate
+** temporary filenames for TEMP tables and other internal uses. The
+** argument should be a char** which will be filled with the filename
+** written into memory obtained from [sqlite3_malloc()]. The caller should
+** invoke [sqlite3_free()] on the result to avoid a memory leak.
+**
+** </ul>
+*/
+#define SQLITE_FCNTL_LOCKSTATE 1
+#define SQLITE_GET_LOCKPROXYFILE 2
+#define SQLITE_SET_LOCKPROXYFILE 3
+#define SQLITE_LAST_ERRNO 4
+#define SQLITE_FCNTL_SIZE_HINT 5
+#define SQLITE_FCNTL_CHUNK_SIZE 6
+#define SQLITE_FCNTL_FILE_POINTER 7
+#define SQLITE_FCNTL_SYNC_OMITTED 8
+#define SQLITE_FCNTL_WIN32_AV_RETRY 9
+#define SQLITE_FCNTL_PERSIST_WAL 10
+#define SQLITE_FCNTL_OVERWRITE 11
+#define SQLITE_FCNTL_VFSNAME 12
+#define SQLITE_FCNTL_POWERSAFE_OVERWRITE 13
+#define SQLITE_FCNTL_PRAGMA 14
+#define SQLITE_FCNTL_BUSYHANDLER 15
+#define SQLITE_FCNTL_TEMPFILENAME 16
+
+/*
+** CAPI3REF: Mutex Handle
+**
+** The mutex module within SQLite defines [sqlite3_mutex] to be an
+** abstract type for a mutex object. The SQLite core never looks
+** at the internal representation of an [sqlite3_mutex]. It only
+** deals with pointers to the [sqlite3_mutex] object.
+**
+** Mutexes are created using [sqlite3_mutex_alloc()].
+*/
+typedef struct sqlite3_mutex sqlite3_mutex;
+
+/*
+** CAPI3REF: OS Interface Object
+**
+** An instance of the sqlite3_vfs object defines the interface between
+** the SQLite core and the underlying operating system. The "vfs"
+** in the name of the object stands for "virtual file system". See
+** the [VFS | VFS documentation] for further information.
+**
+** The value of the iVersion field is initially 1 but may be larger in
+** future versions of SQLite. Additional fields may be appended to this
+** object when the iVersion value is increased. Note that the structure
+** of the sqlite3_vfs object changes in the transaction between
+** SQLite version 3.5.9 and 3.6.0 and yet the iVersion field was not
+** modified.
+**
+** The szOsFile field is the size of the subclassed [sqlite3_file]
+** structure used by this VFS. mxPathname is the maximum length of
+** a pathname in this VFS.
+**
+** Registered sqlite3_vfs objects are kept on a linked list formed by
+** the pNext pointer. The [sqlite3_vfs_register()]
+** and [sqlite3_vfs_unregister()] interfaces manage this list
+** in a thread-safe way. The [sqlite3_vfs_find()] interface
+** searches the list. Neither the application code nor the VFS
+** implementation should use the pNext pointer.
+**
+** The pNext field is the only field in the sqlite3_vfs
+** structure that SQLite will ever modify. SQLite will only access
+** or modify this field while holding a particular static mutex.
+** The application should never modify anything within the sqlite3_vfs
+** object once the object has been registered.
+**
+** The zName field holds the name of the VFS module. The name must
+** be unique across all VFS modules.
+**
+** [[sqlite3_vfs.xOpen]]
+** ^SQLite guarantees that the zFilename parameter to xOpen
+** is either a NULL pointer or string obtained
+** from xFullPathname() with an optional suffix added.
+** ^If a suffix is added to the zFilename parameter, it will
+** consist of a single "-" character followed by no more than
+** 11 alphanumeric and/or "-" characters.
+** ^SQLite further guarantees that
+** the string will be valid and unchanged until xClose() is
+** called. Because of the previous sentence,
+** the [sqlite3_file] can safely store a pointer to the
+** filename if it needs to remember the filename for some reason.
+** If the zFilename parameter to xOpen is a NULL pointer then xOpen
+** must invent its own temporary name for the file. ^Whenever the
+** xFilename parameter is NULL it will also be the case that the
+** flags parameter will include [SQLITE_OPEN_DELETEONCLOSE].
+**
+** The flags argument to xOpen() includes all bits set in
+** the flags argument to [sqlite3_open_v2()]. Or if [sqlite3_open()]
+** or [sqlite3_open16()] is used, then flags includes at least
+** [SQLITE_OPEN_READWRITE] | [SQLITE_OPEN_CREATE].
+** If xOpen() opens a file read-only then it sets *pOutFlags to
+** include [SQLITE_OPEN_READONLY]. Other bits in *pOutFlags may be set.
+**
+** ^(SQLite will also add one of the following flags to the xOpen()
+** call, depending on the object being opened:
+**
+** <ul>
+** <li> [SQLITE_OPEN_MAIN_DB]
+** <li> [SQLITE_OPEN_MAIN_JOURNAL]
+** <li> [SQLITE_OPEN_TEMP_DB]
+** <li> [SQLITE_OPEN_TEMP_JOURNAL]
+** <li> [SQLITE_OPEN_TRANSIENT_DB]
+** <li> [SQLITE_OPEN_SUBJOURNAL]
+** <li> [SQLITE_OPEN_MASTER_JOURNAL]
+** <li> [SQLITE_OPEN_WAL]
+** </ul>)^
+**
+** The file I/O implementation can use the object type flags to
+** change the way it deals with files. For example, an application
+** that does not care about crash recovery or rollback might make
+** the open of a journal file a no-op. Writes to this journal would
+** also be no-ops, and any attempt to read the journal would return
+** SQLITE_IOERR. Or the implementation might recognize that a database
+** file will be doing page-aligned sector reads and writes in a random
+** order and set up its I/O subsystem accordingly.
+**
+** SQLite might also add one of the following flags to the xOpen method:
+**
+** <ul>
+** <li> [SQLITE_OPEN_DELETEONCLOSE]
+** <li> [SQLITE_OPEN_EXCLUSIVE]
+** </ul>
+**
+** The [SQLITE_OPEN_DELETEONCLOSE] flag means the file should be
+** deleted when it is closed. ^The [SQLITE_OPEN_DELETEONCLOSE]
+** will be set for TEMP databases and their journals, transient
+** databases, and subjournals.
+**
+** ^The [SQLITE_OPEN_EXCLUSIVE] flag is always used in conjunction
+** with the [SQLITE_OPEN_CREATE] flag, which are both directly
+** analogous to the O_EXCL and O_CREAT flags of the POSIX open()
+** API. The SQLITE_OPEN_EXCLUSIVE flag, when paired with the
+** SQLITE_OPEN_CREATE, is used to indicate that file should always
+** be created, and that it is an error if it already exists.
+** It is <i>not</i> used to indicate the file should be opened
+** for exclusive access.
+**
+** ^At least szOsFile bytes of memory are allocated by SQLite
+** to hold the [sqlite3_file] structure passed as the third
+** argument to xOpen. The xOpen method does not have to
+** allocate the structure; it should just fill it in. Note that
+** the xOpen method must set the sqlite3_file.pMethods to either
+** a valid [sqlite3_io_methods] object or to NULL. xOpen must do
+** this even if the open fails. SQLite expects that the sqlite3_file.pMethods
+** element will be valid after xOpen returns regardless of the success
+** or failure of the xOpen call.
+**
+** [[sqlite3_vfs.xAccess]]
+** ^The flags argument to xAccess() may be [SQLITE_ACCESS_EXISTS]
+** to test for the existence of a file, or [SQLITE_ACCESS_READWRITE] to
+** test whether a file is readable and writable, or [SQLITE_ACCESS_READ]
+** to test whether a file is at least readable. The file can be a
+** directory.
+**
+** ^SQLite will always allocate at least mxPathname+1 bytes for the
+** output buffer xFullPathname. The exact size of the output buffer
+** is also passed as a parameter to both methods. If the output buffer
+** is not large enough, [SQLITE_CANTOPEN] should be returned. Since this is
+** handled as a fatal error by SQLite, vfs implementations should endeavor
+** to prevent this by setting mxPathname to a sufficiently large value.
+**
+** The xRandomness(), xSleep(), xCurrentTime(), and xCurrentTimeInt64()
+** interfaces are not strictly a part of the filesystem, but they are
+** included in the VFS structure for completeness.
+** The xRandomness() function attempts to return nBytes bytes
+** of good-quality randomness into zOut. The return value is
+** the actual number of bytes of randomness obtained.
+** The xSleep() method causes the calling thread to sleep for at
+** least the number of microseconds given. ^The xCurrentTime()
+** method returns a Julian Day Number for the current date and time as
+** a floating point value.
+** ^The xCurrentTimeInt64() method returns, as an integer, the Julian
+** Day Number multiplied by 86400000 (the number of milliseconds in
+** a 24-hour day).
+** ^SQLite will use the xCurrentTimeInt64() method to get the current
+** date and time if that method is available (if iVersion is 2 or
+** greater and the function pointer is not NULL) and will fall back
+** to xCurrentTime() if xCurrentTimeInt64() is unavailable.
+**
+** ^The xSetSystemCall(), xGetSystemCall(), and xNestSystemCall() interfaces
+** are not used by the SQLite core. These optional interfaces are provided
+** by some VFSes to facilitate testing of the VFS code. By overriding
+** system calls with functions under its control, a test program can
+** simulate faults and error conditions that would otherwise be difficult
+** or impossible to induce. The set of system calls that can be overridden
+** varies from one VFS to another, and from one version of the same VFS to the
+** next. Applications that use these interfaces must be prepared for any
+** or all of these interfaces to be NULL or for their behavior to change
+** from one release to the next. Applications must not attempt to access
+** any of these methods if the iVersion of the VFS is less than 3.
+*/
+typedef struct sqlite3_vfs sqlite3_vfs;
+typedef void (*sqlite3_syscall_ptr)(void);
+struct sqlite3_vfs {
+ int iVersion; /* Structure version number (currently 3) */
+ int szOsFile; /* Size of subclassed sqlite3_file */
+ int mxPathname; /* Maximum file pathname length */
+ sqlite3_vfs *pNext; /* Next registered VFS */
+ const char *zName; /* Name of this virtual file system */
+ void *pAppData; /* Pointer to application-specific data */
+ int (*xOpen)(sqlite3_vfs*, const char *zName, sqlite3_file*,
+ int flags, int *pOutFlags);
+ int (*xDelete)(sqlite3_vfs*, const char *zName, int syncDir);
+ int (*xAccess)(sqlite3_vfs*, const char *zName, int flags, int *pResOut);
+ int (*xFullPathname)(sqlite3_vfs*, const char *zName, int nOut, char *zOut);
+ void *(*xDlOpen)(sqlite3_vfs*, const char *zFilename);
+ void (*xDlError)(sqlite3_vfs*, int nByte, char *zErrMsg);
+ void (*(*xDlSym)(sqlite3_vfs*,void*, const char *zSymbol))(void);
+ void (*xDlClose)(sqlite3_vfs*, void*);
+ int (*xRandomness)(sqlite3_vfs*, int nByte, char *zOut);
+ int (*xSleep)(sqlite3_vfs*, int microseconds);
+ int (*xCurrentTime)(sqlite3_vfs*, double*);
+ int (*xGetLastError)(sqlite3_vfs*, int, char *);
+ /*
+ ** The methods above are in version 1 of the sqlite_vfs object
+ ** definition. Those that follow are added in version 2 or later
+ */
+ int (*xCurrentTimeInt64)(sqlite3_vfs*, sqlite3_int64*);
+ /*
+ ** The methods above are in versions 1 and 2 of the sqlite_vfs object.
+ ** Those below are for version 3 and greater.
+ */
+ int (*xSetSystemCall)(sqlite3_vfs*, const char *zName, sqlite3_syscall_ptr);
+ sqlite3_syscall_ptr (*xGetSystemCall)(sqlite3_vfs*, const char *zName);
+ const char *(*xNextSystemCall)(sqlite3_vfs*, const char *zName);
+ /*
+ ** The methods above are in versions 1 through 3 of the sqlite_vfs object.
+ ** New fields may be appended in figure versions. The iVersion
+ ** value will increment whenever this happens.
+ */
+};
+
+/*
+** CAPI3REF: Flags for the xAccess VFS method
+**
+** These integer constants can be used as the third parameter to
+** the xAccess method of an [sqlite3_vfs] object. They determine
+** what kind of permissions the xAccess method is looking for.
+** With SQLITE_ACCESS_EXISTS, the xAccess method
+** simply checks whether the file exists.
+** With SQLITE_ACCESS_READWRITE, the xAccess method
+** checks whether the named directory is both readable and writable
+** (in other words, if files can be added, removed, and renamed within
+** the directory).
+** The SQLITE_ACCESS_READWRITE constant is currently used only by the
+** [temp_store_directory pragma], though this could change in a future
+** release of SQLite.
+** With SQLITE_ACCESS_READ, the xAccess method
+** checks whether the file is readable. The SQLITE_ACCESS_READ constant is
+** currently unused, though it might be used in a future release of
+** SQLite.
+*/
+#define SQLITE_ACCESS_EXISTS 0
+#define SQLITE_ACCESS_READWRITE 1 /* Used by PRAGMA temp_store_directory */
+#define SQLITE_ACCESS_READ 2 /* Unused */
+
+/*
+** CAPI3REF: Flags for the xShmLock VFS method
+**
+** These integer constants define the various locking operations
+** allowed by the xShmLock method of [sqlite3_io_methods]. The
+** following are the only legal combinations of flags to the
+** xShmLock method:
+**
+** <ul>
+** <li> SQLITE_SHM_LOCK | SQLITE_SHM_SHARED
+** <li> SQLITE_SHM_LOCK | SQLITE_SHM_EXCLUSIVE
+** <li> SQLITE_SHM_UNLOCK | SQLITE_SHM_SHARED
+** <li> SQLITE_SHM_UNLOCK | SQLITE_SHM_EXCLUSIVE
+** </ul>
+**
+** When unlocking, the same SHARED or EXCLUSIVE flag must be supplied as
+** was given no the corresponding lock.
+**
+** The xShmLock method can transition between unlocked and SHARED or
+** between unlocked and EXCLUSIVE. It cannot transition between SHARED
+** and EXCLUSIVE.
+*/
+#define SQLITE_SHM_UNLOCK 1
+#define SQLITE_SHM_LOCK 2
+#define SQLITE_SHM_SHARED 4
+#define SQLITE_SHM_EXCLUSIVE 8
+
+/*
+** CAPI3REF: Maximum xShmLock index
+**
+** The xShmLock method on [sqlite3_io_methods] may use values
+** between 0 and this upper bound as its "offset" argument.
+** The SQLite core will never attempt to acquire or release a
+** lock outside of this range
+*/
+#define SQLITE_SHM_NLOCK 8
+
+
+/*
+** CAPI3REF: Initialize The SQLite Library
+**
+** ^The sqlite3_initialize() routine initializes the
+** SQLite library. ^The sqlite3_shutdown() routine
+** deallocates any resources that were allocated by sqlite3_initialize().
+** These routines are designed to aid in process initialization and
+** shutdown on embedded systems. Workstation applications using
+** SQLite normally do not need to invoke either of these routines.
+**
+** A call to sqlite3_initialize() is an "effective" call if it is
+** the first time sqlite3_initialize() is invoked during the lifetime of
+** the process, or if it is the first time sqlite3_initialize() is invoked
+** following a call to sqlite3_shutdown(). ^(Only an effective call
+** of sqlite3_initialize() does any initialization. All other calls
+** are harmless no-ops.)^
+**
+** A call to sqlite3_shutdown() is an "effective" call if it is the first
+** call to sqlite3_shutdown() since the last sqlite3_initialize(). ^(Only
+** an effective call to sqlite3_shutdown() does any deinitialization.
+** All other valid calls to sqlite3_shutdown() are harmless no-ops.)^
+**
+** The sqlite3_initialize() interface is threadsafe, but sqlite3_shutdown()
+** is not. The sqlite3_shutdown() interface must only be called from a
+** single thread. All open [database connections] must be closed and all
+** other SQLite resources must be deallocated prior to invoking
+** sqlite3_shutdown().
+**
+** Among other things, ^sqlite3_initialize() will invoke
+** sqlite3_os_init(). Similarly, ^sqlite3_shutdown()
+** will invoke sqlite3_os_end().
+**
+** ^The sqlite3_initialize() routine returns [SQLITE_OK] on success.
+** ^If for some reason, sqlite3_initialize() is unable to initialize
+** the library (perhaps it is unable to allocate a needed resource such
+** as a mutex) it returns an [error code] other than [SQLITE_OK].
+**
+** ^The sqlite3_initialize() routine is called internally by many other
+** SQLite interfaces so that an application usually does not need to
+** invoke sqlite3_initialize() directly. For example, [sqlite3_open()]
+** calls sqlite3_initialize() so the SQLite library will be automatically
+** initialized when [sqlite3_open()] is called if it has not be initialized
+** already. ^However, if SQLite is compiled with the [SQLITE_OMIT_AUTOINIT]
+** compile-time option, then the automatic calls to sqlite3_initialize()
+** are omitted and the application must call sqlite3_initialize() directly
+** prior to using any other SQLite interface. For maximum portability,
+** it is recommended that applications always invoke sqlite3_initialize()
+** directly prior to using any other SQLite interface. Future releases
+** of SQLite may require this. In other words, the behavior exhibited
+** when SQLite is compiled with [SQLITE_OMIT_AUTOINIT] might become the
+** default behavior in some future release of SQLite.
+**
+** The sqlite3_os_init() routine does operating-system specific
+** initialization of the SQLite library. The sqlite3_os_end()
+** routine undoes the effect of sqlite3_os_init(). Typical tasks
+** performed by these routines include allocation or deallocation
+** of static resources, initialization of global variables,
+** setting up a default [sqlite3_vfs] module, or setting up
+** a default configuration using [sqlite3_config()].
+**
+** The application should never invoke either sqlite3_os_init()
+** or sqlite3_os_end() directly. The application should only invoke
+** sqlite3_initialize() and sqlite3_shutdown(). The sqlite3_os_init()
+** interface is called automatically by sqlite3_initialize() and
+** sqlite3_os_end() is called by sqlite3_shutdown(). Appropriate
+** implementations for sqlite3_os_init() and sqlite3_os_end()
+** are built into SQLite when it is compiled for Unix, Windows, or OS/2.
+** When [custom builds | built for other platforms]
+** (using the [SQLITE_OS_OTHER=1] compile-time
+** option) the application must supply a suitable implementation for
+** sqlite3_os_init() and sqlite3_os_end(). An application-supplied
+** implementation of sqlite3_os_init() or sqlite3_os_end()
+** must return [SQLITE_OK] on success and some other [error code] upon
+** failure.
+*/
+SQLITE_API int sqlite3_initialize(void);
+SQLITE_API int sqlite3_shutdown(void);
+SQLITE_API int sqlite3_os_init(void);
+SQLITE_API int sqlite3_os_end(void);
+
+/*
+** CAPI3REF: Configuring The SQLite Library
+**
+** The sqlite3_config() interface is used to make global configuration
+** changes to SQLite in order to tune SQLite to the specific needs of
+** the application. The default configuration is recommended for most
+** applications and so this routine is usually not necessary. It is
+** provided to support rare applications with unusual needs.
+**
+** The sqlite3_config() interface is not threadsafe. The application
+** must insure that no other SQLite interfaces are invoked by other
+** threads while sqlite3_config() is running. Furthermore, sqlite3_config()
+** may only be invoked prior to library initialization using
+** [sqlite3_initialize()] or after shutdown by [sqlite3_shutdown()].
+** ^If sqlite3_config() is called after [sqlite3_initialize()] and before
+** [sqlite3_shutdown()] then it will return SQLITE_MISUSE.
+** Note, however, that ^sqlite3_config() can be called as part of the
+** implementation of an application-defined [sqlite3_os_init()].
+**
+** The first argument to sqlite3_config() is an integer
+** [configuration option] that determines
+** what property of SQLite is to be configured. Subsequent arguments
+** vary depending on the [configuration option]
+** in the first argument.
+**
+** ^When a configuration option is set, sqlite3_config() returns [SQLITE_OK].
+** ^If the option is unknown or SQLite is unable to set the option
+** then this routine returns a non-zero [error code].
+*/
+SQLITE_API int sqlite3_config(int, ...);
+
+/*
+** CAPI3REF: Configure database connections
+**
+** The sqlite3_db_config() interface is used to make configuration
+** changes to a [database connection]. The interface is similar to
+** [sqlite3_config()] except that the changes apply to a single
+** [database connection] (specified in the first argument).
+**
+** The second argument to sqlite3_db_config(D,V,...) is the
+** [SQLITE_DBCONFIG_LOOKASIDE | configuration verb] - an integer code
+** that indicates what aspect of the [database connection] is being configured.
+** Subsequent arguments vary depending on the configuration verb.
+**
+** ^Calls to sqlite3_db_config() return SQLITE_OK if and only if
+** the call is considered successful.
+*/
+SQLITE_API int sqlite3_db_config(sqlite3*, int op, ...);
+
+/*
+** CAPI3REF: Memory Allocation Routines
+**
+** An instance of this object defines the interface between SQLite
+** and low-level memory allocation routines.
+**
+** This object is used in only one place in the SQLite interface.
+** A pointer to an instance of this object is the argument to
+** [sqlite3_config()] when the configuration option is
+** [SQLITE_CONFIG_MALLOC] or [SQLITE_CONFIG_GETMALLOC].
+** By creating an instance of this object
+** and passing it to [sqlite3_config]([SQLITE_CONFIG_MALLOC])
+** during configuration, an application can specify an alternative
+** memory allocation subsystem for SQLite to use for all of its
+** dynamic memory needs.
+**
+** Note that SQLite comes with several [built-in memory allocators]
+** that are perfectly adequate for the overwhelming majority of applications
+** and that this object is only useful to a tiny minority of applications
+** with specialized memory allocation requirements. This object is
+** also used during testing of SQLite in order to specify an alternative
+** memory allocator that simulates memory out-of-memory conditions in
+** order to verify that SQLite recovers gracefully from such
+** conditions.
+**
+** The xMalloc, xRealloc, and xFree methods must work like the
+** malloc(), realloc() and free() functions from the standard C library.
+** ^SQLite guarantees that the second argument to
+** xRealloc is always a value returned by a prior call to xRoundup.
+**
+** xSize should return the allocated size of a memory allocation
+** previously obtained from xMalloc or xRealloc. The allocated size
+** is always at least as big as the requested size but may be larger.
+**
+** The xRoundup method returns what would be the allocated size of
+** a memory allocation given a particular requested size. Most memory
+** allocators round up memory allocations at least to the next multiple
+** of 8. Some allocators round up to a larger multiple or to a power of 2.
+** Every memory allocation request coming in through [sqlite3_malloc()]
+** or [sqlite3_realloc()] first calls xRoundup. If xRoundup returns 0,
+** that causes the corresponding memory allocation to fail.
+**
+** The xInit method initializes the memory allocator. (For example,
+** it might allocate any require mutexes or initialize internal data
+** structures. The xShutdown method is invoked (indirectly) by
+** [sqlite3_shutdown()] and should deallocate any resources acquired
+** by xInit. The pAppData pointer is used as the only parameter to
+** xInit and xShutdown.
+**
+** SQLite holds the [SQLITE_MUTEX_STATIC_MASTER] mutex when it invokes
+** the xInit method, so the xInit method need not be threadsafe. The
+** xShutdown method is only called from [sqlite3_shutdown()] so it does
+** not need to be threadsafe either. For all other methods, SQLite
+** holds the [SQLITE_MUTEX_STATIC_MEM] mutex as long as the
+** [SQLITE_CONFIG_MEMSTATUS] configuration option is turned on (which
+** it is by default) and so the methods are automatically serialized.
+** However, if [SQLITE_CONFIG_MEMSTATUS] is disabled, then the other
+** methods must be threadsafe or else make their own arrangements for
+** serialization.
+**
+** SQLite will never invoke xInit() more than once without an intervening
+** call to xShutdown().
+*/
+typedef struct sqlite3_mem_methods sqlite3_mem_methods;
+struct sqlite3_mem_methods {
+ void *(*xMalloc)(int); /* Memory allocation function */
+ void (*xFree)(void*); /* Free a prior allocation */
+ void *(*xRealloc)(void*,int); /* Resize an allocation */
+ int (*xSize)(void*); /* Return the size of an allocation */
+ int (*xRoundup)(int); /* Round up request size to allocation size */
+ int (*xInit)(void*); /* Initialize the memory allocator */
+ void (*xShutdown)(void*); /* Deinitialize the memory allocator */
+ void *pAppData; /* Argument to xInit() and xShutdown() */
+};
+
+/*
+** CAPI3REF: Configuration Options
+** KEYWORDS: {configuration option}
+**
+** These constants are the available integer configuration options that
+** can be passed as the first argument to the [sqlite3_config()] interface.
+**
+** New configuration options may be added in future releases of SQLite.
+** Existing configuration options might be discontinued. Applications
+** should check the return code from [sqlite3_config()] to make sure that
+** the call worked. The [sqlite3_config()] interface will return a
+** non-zero [error code] if a discontinued or unsupported configuration option
+** is invoked.
+**
+** <dl>
+** [[SQLITE_CONFIG_SINGLETHREAD]] <dt>SQLITE_CONFIG_SINGLETHREAD</dt>
+** <dd>There are no arguments to this option. ^This option sets the
+** [threading mode] to Single-thread. In other words, it disables
+** all mutexing and puts SQLite into a mode where it can only be used
+** by a single thread. ^If SQLite is compiled with
+** the [SQLITE_THREADSAFE | SQLITE_THREADSAFE=0] compile-time option then
+** it is not possible to change the [threading mode] from its default
+** value of Single-thread and so [sqlite3_config()] will return
+** [SQLITE_ERROR] if called with the SQLITE_CONFIG_SINGLETHREAD
+** configuration option.</dd>
+**
+** [[SQLITE_CONFIG_MULTITHREAD]] <dt>SQLITE_CONFIG_MULTITHREAD</dt>
+** <dd>There are no arguments to this option. ^This option sets the
+** [threading mode] to Multi-thread. In other words, it disables
+** mutexing on [database connection] and [prepared statement] objects.
+** The application is responsible for serializing access to
+** [database connections] and [prepared statements]. But other mutexes
+** are enabled so that SQLite will be safe to use in a multi-threaded
+** environment as long as no two threads attempt to use the same
+** [database connection] at the same time. ^If SQLite is compiled with
+** the [SQLITE_THREADSAFE | SQLITE_THREADSAFE=0] compile-time option then
+** it is not possible to set the Multi-thread [threading mode] and
+** [sqlite3_config()] will return [SQLITE_ERROR] if called with the
+** SQLITE_CONFIG_MULTITHREAD configuration option.</dd>
+**
+** [[SQLITE_CONFIG_SERIALIZED]] <dt>SQLITE_CONFIG_SERIALIZED</dt>
+** <dd>There are no arguments to this option. ^This option sets the
+** [threading mode] to Serialized. In other words, this option enables
+** all mutexes including the recursive
+** mutexes on [database connection] and [prepared statement] objects.
+** In this mode (which is the default when SQLite is compiled with
+** [SQLITE_THREADSAFE=1]) the SQLite library will itself serialize access
+** to [database connections] and [prepared statements] so that the
+** application is free to use the same [database connection] or the
+** same [prepared statement] in different threads at the same time.
+** ^If SQLite is compiled with
+** the [SQLITE_THREADSAFE | SQLITE_THREADSAFE=0] compile-time option then
+** it is not possible to set the Serialized [threading mode] and
+** [sqlite3_config()] will return [SQLITE_ERROR] if called with the
+** SQLITE_CONFIG_SERIALIZED configuration option.</dd>
+**
+** [[SQLITE_CONFIG_MALLOC]] <dt>SQLITE_CONFIG_MALLOC</dt>
+** <dd> ^(This option takes a single argument which is a pointer to an
+** instance of the [sqlite3_mem_methods] structure. The argument specifies
+** alternative low-level memory allocation routines to be used in place of
+** the memory allocation routines built into SQLite.)^ ^SQLite makes
+** its own private copy of the content of the [sqlite3_mem_methods] structure
+** before the [sqlite3_config()] call returns.</dd>
+**
+** [[SQLITE_CONFIG_GETMALLOC]] <dt>SQLITE_CONFIG_GETMALLOC</dt>
+** <dd> ^(This option takes a single argument which is a pointer to an
+** instance of the [sqlite3_mem_methods] structure. The [sqlite3_mem_methods]
+** structure is filled with the currently defined memory allocation routines.)^
+** This option can be used to overload the default memory allocation
+** routines with a wrapper that simulations memory allocation failure or
+** tracks memory usage, for example. </dd>
+**
+** [[SQLITE_CONFIG_MEMSTATUS]] <dt>SQLITE_CONFIG_MEMSTATUS</dt>
+** <dd> ^This option takes single argument of type int, interpreted as a
+** boolean, which enables or disables the collection of memory allocation
+** statistics. ^(When memory allocation statistics are disabled, the
+** following SQLite interfaces become non-operational:
+** <ul>
+** <li> [sqlite3_memory_used()]
+** <li> [sqlite3_memory_highwater()]
+** <li> [sqlite3_soft_heap_limit64()]
+** <li> [sqlite3_status()]
+** </ul>)^
+** ^Memory allocation statistics are enabled by default unless SQLite is
+** compiled with [SQLITE_DEFAULT_MEMSTATUS]=0 in which case memory
+** allocation statistics are disabled by default.
+** </dd>
+**
+** [[SQLITE_CONFIG_SCRATCH]] <dt>SQLITE_CONFIG_SCRATCH</dt>
+** <dd> ^This option specifies a static memory buffer that SQLite can use for
+** scratch memory. There are three arguments: A pointer an 8-byte
+** aligned memory buffer from which the scratch allocations will be
+** drawn, the size of each scratch allocation (sz),
+** and the maximum number of scratch allocations (N). The sz
+** argument must be a multiple of 16.
+** The first argument must be a pointer to an 8-byte aligned buffer
+** of at least sz*N bytes of memory.
+** ^SQLite will use no more than two scratch buffers per thread. So
+** N should be set to twice the expected maximum number of threads.
+** ^SQLite will never require a scratch buffer that is more than 6
+** times the database page size. ^If SQLite needs needs additional
+** scratch memory beyond what is provided by this configuration option, then
+** [sqlite3_malloc()] will be used to obtain the memory needed.</dd>
+**
+** [[SQLITE_CONFIG_PAGECACHE]] <dt>SQLITE_CONFIG_PAGECACHE</dt>
+** <dd> ^This option specifies a static memory buffer that SQLite can use for
+** the database page cache with the default page cache implementation.
+** This configuration should not be used if an application-define page
+** cache implementation is loaded using the SQLITE_CONFIG_PCACHE2 option.
+** There are three arguments to this option: A pointer to 8-byte aligned
+** memory, the size of each page buffer (sz), and the number of pages (N).
+** The sz argument should be the size of the largest database page
+** (a power of two between 512 and 32768) plus a little extra for each
+** page header. ^The page header size is 20 to 40 bytes depending on
+** the host architecture. ^It is harmless, apart from the wasted memory,
+** to make sz a little too large. The first
+** argument should point to an allocation of at least sz*N bytes of memory.
+** ^SQLite will use the memory provided by the first argument to satisfy its
+** memory needs for the first N pages that it adds to cache. ^If additional
+** page cache memory is needed beyond what is provided by this option, then
+** SQLite goes to [sqlite3_malloc()] for the additional storage space.
+** The pointer in the first argument must
+** be aligned to an 8-byte boundary or subsequent behavior of SQLite
+** will be undefined.</dd>
+**
+** [[SQLITE_CONFIG_HEAP]] <dt>SQLITE_CONFIG_HEAP</dt>
+** <dd> ^This option specifies a static memory buffer that SQLite will use
+** for all of its dynamic memory allocation needs beyond those provided
+** for by [SQLITE_CONFIG_SCRATCH] and [SQLITE_CONFIG_PAGECACHE].
+** There are three arguments: An 8-byte aligned pointer to the memory,
+** the number of bytes in the memory buffer, and the minimum allocation size.
+** ^If the first pointer (the memory pointer) is NULL, then SQLite reverts
+** to using its default memory allocator (the system malloc() implementation),
+** undoing any prior invocation of [SQLITE_CONFIG_MALLOC]. ^If the
+** memory pointer is not NULL and either [SQLITE_ENABLE_MEMSYS3] or
+** [SQLITE_ENABLE_MEMSYS5] are defined, then the alternative memory
+** allocator is engaged to handle all of SQLites memory allocation needs.
+** The first pointer (the memory pointer) must be aligned to an 8-byte
+** boundary or subsequent behavior of SQLite will be undefined.
+** The minimum allocation size is capped at 2**12. Reasonable values
+** for the minimum allocation size are 2**5 through 2**8.</dd>
+**
+** [[SQLITE_CONFIG_MUTEX]] <dt>SQLITE_CONFIG_MUTEX</dt>
+** <dd> ^(This option takes a single argument which is a pointer to an
+** instance of the [sqlite3_mutex_methods] structure. The argument specifies
+** alternative low-level mutex routines to be used in place
+** the mutex routines built into SQLite.)^ ^SQLite makes a copy of the
+** content of the [sqlite3_mutex_methods] structure before the call to
+** [sqlite3_config()] returns. ^If SQLite is compiled with
+** the [SQLITE_THREADSAFE | SQLITE_THREADSAFE=0] compile-time option then
+** the entire mutexing subsystem is omitted from the build and hence calls to
+** [sqlite3_config()] with the SQLITE_CONFIG_MUTEX configuration option will
+** return [SQLITE_ERROR].</dd>
+**
+** [[SQLITE_CONFIG_GETMUTEX]] <dt>SQLITE_CONFIG_GETMUTEX</dt>
+** <dd> ^(This option takes a single argument which is a pointer to an
+** instance of the [sqlite3_mutex_methods] structure. The
+** [sqlite3_mutex_methods]
+** structure is filled with the currently defined mutex routines.)^
+** This option can be used to overload the default mutex allocation
+** routines with a wrapper used to track mutex usage for performance
+** profiling or testing, for example. ^If SQLite is compiled with
+** the [SQLITE_THREADSAFE | SQLITE_THREADSAFE=0] compile-time option then
+** the entire mutexing subsystem is omitted from the build and hence calls to
+** [sqlite3_config()] with the SQLITE_CONFIG_GETMUTEX configuration option will
+** return [SQLITE_ERROR].</dd>
+**
+** [[SQLITE_CONFIG_LOOKASIDE]] <dt>SQLITE_CONFIG_LOOKASIDE</dt>
+** <dd> ^(This option takes two arguments that determine the default
+** memory allocation for the lookaside memory allocator on each
+** [database connection]. The first argument is the
+** size of each lookaside buffer slot and the second is the number of
+** slots allocated to each database connection.)^ ^(This option sets the
+** <i>default</i> lookaside size. The [SQLITE_DBCONFIG_LOOKASIDE]
+** verb to [sqlite3_db_config()] can be used to change the lookaside
+** configuration on individual connections.)^ </dd>
+**
+** [[SQLITE_CONFIG_PCACHE2]] <dt>SQLITE_CONFIG_PCACHE2</dt>
+** <dd> ^(This option takes a single argument which is a pointer to
+** an [sqlite3_pcache_methods2] object. This object specifies the interface
+** to a custom page cache implementation.)^ ^SQLite makes a copy of the
+** object and uses it for page cache memory allocations.</dd>
+**
+** [[SQLITE_CONFIG_GETPCACHE2]] <dt>SQLITE_CONFIG_GETPCACHE2</dt>
+** <dd> ^(This option takes a single argument which is a pointer to an
+** [sqlite3_pcache_methods2] object. SQLite copies of the current
+** page cache implementation into that object.)^ </dd>
+**
+** [[SQLITE_CONFIG_LOG]] <dt>SQLITE_CONFIG_LOG</dt>
+** <dd> ^The SQLITE_CONFIG_LOG option takes two arguments: a pointer to a
+** function with a call signature of void(*)(void*,int,const char*),
+** and a pointer to void. ^If the function pointer is not NULL, it is
+** invoked by [sqlite3_log()] to process each logging event. ^If the
+** function pointer is NULL, the [sqlite3_log()] interface becomes a no-op.
+** ^The void pointer that is the second argument to SQLITE_CONFIG_LOG is
+** passed through as the first parameter to the application-defined logger
+** function whenever that function is invoked. ^The second parameter to
+** the logger function is a copy of the first parameter to the corresponding
+** [sqlite3_log()] call and is intended to be a [result code] or an
+** [extended result code]. ^The third parameter passed to the logger is
+** log message after formatting via [sqlite3_snprintf()].
+** The SQLite logging interface is not reentrant; the logger function
+** supplied by the application must not invoke any SQLite interface.
+** In a multi-threaded application, the application-defined logger
+** function must be threadsafe. </dd>
+**
+** [[SQLITE_CONFIG_URI]] <dt>SQLITE_CONFIG_URI
+** <dd> This option takes a single argument of type int. If non-zero, then
+** URI handling is globally enabled. If the parameter is zero, then URI handling
+** is globally disabled. If URI handling is globally enabled, all filenames
+** passed to [sqlite3_open()], [sqlite3_open_v2()], [sqlite3_open16()] or
+** specified as part of [ATTACH] commands are interpreted as URIs, regardless
+** of whether or not the [SQLITE_OPEN_URI] flag is set when the database
+** connection is opened. If it is globally disabled, filenames are
+** only interpreted as URIs if the SQLITE_OPEN_URI flag is set when the
+** database connection is opened. By default, URI handling is globally
+** disabled. The default value may be changed by compiling with the
+** [SQLITE_USE_URI] symbol defined.
+**
+** [[SQLITE_CONFIG_COVERING_INDEX_SCAN]] <dt>SQLITE_CONFIG_COVERING_INDEX_SCAN
+** <dd> This option takes a single integer argument which is interpreted as
+** a boolean in order to enable or disable the use of covering indices for
+** full table scans in the query optimizer. The default setting is determined
+** by the [SQLITE_ALLOW_COVERING_INDEX_SCAN] compile-time option, or is "on"
+** if that compile-time option is omitted.
+** The ability to disable the use of covering indices for full table scans
+** is because some incorrectly coded legacy applications might malfunction
+** malfunction when the optimization is enabled. Providing the ability to
+** disable the optimization allows the older, buggy application code to work
+** without change even with newer versions of SQLite.
+**
+** [[SQLITE_CONFIG_PCACHE]] [[SQLITE_CONFIG_GETPCACHE]]
+** <dt>SQLITE_CONFIG_PCACHE and SQLITE_CONFIG_GETPCACHE
+** <dd> These options are obsolete and should not be used by new code.
+** They are retained for backwards compatibility but are now no-ops.
+** </dl>
+**
+** [[SQLITE_CONFIG_SQLLOG]]
+** <dt>SQLITE_CONFIG_SQLLOG
+** <dd>This option is only available if sqlite is compiled with the
+** SQLITE_ENABLE_SQLLOG pre-processor macro defined. The first argument should
+** be a pointer to a function of type void(*)(void*,sqlite3*,const char*, int).
+** The second should be of type (void*). The callback is invoked by the library
+** in three separate circumstances, identified by the value passed as the
+** fourth parameter. If the fourth parameter is 0, then the database connection
+** passed as the second argument has just been opened. The third argument
+** points to a buffer containing the name of the main database file. If the
+** fourth parameter is 1, then the SQL statement that the third parameter
+** points to has just been executed. Or, if the fourth parameter is 2, then
+** the connection being passed as the second parameter is being closed. The
+** third parameter is passed NULL In this case.
+** </dl>
+*/
+#define SQLITE_CONFIG_SINGLETHREAD 1 /* nil */
+#define SQLITE_CONFIG_MULTITHREAD 2 /* nil */
+#define SQLITE_CONFIG_SERIALIZED 3 /* nil */
+#define SQLITE_CONFIG_MALLOC 4 /* sqlite3_mem_methods* */
+#define SQLITE_CONFIG_GETMALLOC 5 /* sqlite3_mem_methods* */
+#define SQLITE_CONFIG_SCRATCH 6 /* void*, int sz, int N */
+#define SQLITE_CONFIG_PAGECACHE 7 /* void*, int sz, int N */
+#define SQLITE_CONFIG_HEAP 8 /* void*, int nByte, int min */
+#define SQLITE_CONFIG_MEMSTATUS 9 /* boolean */
+#define SQLITE_CONFIG_MUTEX 10 /* sqlite3_mutex_methods* */
+#define SQLITE_CONFIG_GETMUTEX 11 /* sqlite3_mutex_methods* */
+/* previously SQLITE_CONFIG_CHUNKALLOC 12 which is now unused. */
+#define SQLITE_CONFIG_LOOKASIDE 13 /* int int */
+#define SQLITE_CONFIG_PCACHE 14 /* no-op */
+#define SQLITE_CONFIG_GETPCACHE 15 /* no-op */
+#define SQLITE_CONFIG_LOG 16 /* xFunc, void* */
+#define SQLITE_CONFIG_URI 17 /* int */
+#define SQLITE_CONFIG_PCACHE2 18 /* sqlite3_pcache_methods2* */
+#define SQLITE_CONFIG_GETPCACHE2 19 /* sqlite3_pcache_methods2* */
+#define SQLITE_CONFIG_COVERING_INDEX_SCAN 20 /* int */
+#define SQLITE_CONFIG_SQLLOG 21 /* xSqllog, void* */
+
+/*
+** CAPI3REF: Database Connection Configuration Options
+**
+** These constants are the available integer configuration options that
+** can be passed as the second argument to the [sqlite3_db_config()] interface.
+**
+** New configuration options may be added in future releases of SQLite.
+** Existing configuration options might be discontinued. Applications
+** should check the return code from [sqlite3_db_config()] to make sure that
+** the call worked. ^The [sqlite3_db_config()] interface will return a
+** non-zero [error code] if a discontinued or unsupported configuration option
+** is invoked.
+**
+** <dl>
+** <dt>SQLITE_DBCONFIG_LOOKASIDE</dt>
+** <dd> ^This option takes three additional arguments that determine the
+** [lookaside memory allocator] configuration for the [database connection].
+** ^The first argument (the third parameter to [sqlite3_db_config()] is a
+** pointer to a memory buffer to use for lookaside memory.
+** ^The first argument after the SQLITE_DBCONFIG_LOOKASIDE verb
+** may be NULL in which case SQLite will allocate the
+** lookaside buffer itself using [sqlite3_malloc()]. ^The second argument is the
+** size of each lookaside buffer slot. ^The third argument is the number of
+** slots. The size of the buffer in the first argument must be greater than
+** or equal to the product of the second and third arguments. The buffer
+** must be aligned to an 8-byte boundary. ^If the second argument to
+** SQLITE_DBCONFIG_LOOKASIDE is not a multiple of 8, it is internally
+** rounded down to the next smaller multiple of 8. ^(The lookaside memory
+** configuration for a database connection can only be changed when that
+** connection is not currently using lookaside memory, or in other words
+** when the "current value" returned by
+** [sqlite3_db_status](D,[SQLITE_CONFIG_LOOKASIDE],...) is zero.
+** Any attempt to change the lookaside memory configuration when lookaside
+** memory is in use leaves the configuration unchanged and returns
+** [SQLITE_BUSY].)^</dd>
+**
+** <dt>SQLITE_DBCONFIG_ENABLE_FKEY</dt>
+** <dd> ^This option is used to enable or disable the enforcement of
+** [foreign key constraints]. There should be two additional arguments.
+** The first argument is an integer which is 0 to disable FK enforcement,
+** positive to enable FK enforcement or negative to leave FK enforcement
+** unchanged. The second parameter is a pointer to an integer into which
+** is written 0 or 1 to indicate whether FK enforcement is off or on
+** following this call. The second parameter may be a NULL pointer, in
+** which case the FK enforcement setting is not reported back. </dd>
+**
+** <dt>SQLITE_DBCONFIG_ENABLE_TRIGGER</dt>
+** <dd> ^This option is used to enable or disable [CREATE TRIGGER | triggers].
+** There should be two additional arguments.
+** The first argument is an integer which is 0 to disable triggers,
+** positive to enable triggers or negative to leave the setting unchanged.
+** The second parameter is a pointer to an integer into which
+** is written 0 or 1 to indicate whether triggers are disabled or enabled
+** following this call. The second parameter may be a NULL pointer, in
+** which case the trigger setting is not reported back. </dd>
+**
+** </dl>
+*/
+#define SQLITE_DBCONFIG_LOOKASIDE 1001 /* void* int int */
+#define SQLITE_DBCONFIG_ENABLE_FKEY 1002 /* int int* */
+#define SQLITE_DBCONFIG_ENABLE_TRIGGER 1003 /* int int* */
+
+
+/*
+** CAPI3REF: Enable Or Disable Extended Result Codes
+**
+** ^The sqlite3_extended_result_codes() routine enables or disables the
+** [extended result codes] feature of SQLite. ^The extended result
+** codes are disabled by default for historical compatibility.
+*/
+SQLITE_API int sqlite3_extended_result_codes(sqlite3*, int onoff);
+
+/*
+** CAPI3REF: Last Insert Rowid
+**
+** ^Each entry in an SQLite table has a unique 64-bit signed
+** integer key called the [ROWID | "rowid"]. ^The rowid is always available
+** as an undeclared column named ROWID, OID, or _ROWID_ as long as those
+** names are not also used by explicitly declared columns. ^If
+** the table has a column of type [INTEGER PRIMARY KEY] then that column
+** is another alias for the rowid.
+**
+** ^This routine returns the [rowid] of the most recent
+** successful [INSERT] into the database from the [database connection]
+** in the first argument. ^As of SQLite version 3.7.7, this routines
+** records the last insert rowid of both ordinary tables and [virtual tables].
+** ^If no successful [INSERT]s
+** have ever occurred on that database connection, zero is returned.
+**
+** ^(If an [INSERT] occurs within a trigger or within a [virtual table]
+** method, then this routine will return the [rowid] of the inserted
+** row as long as the trigger or virtual table method is running.
+** But once the trigger or virtual table method ends, the value returned
+** by this routine reverts to what it was before the trigger or virtual
+** table method began.)^
+**
+** ^An [INSERT] that fails due to a constraint violation is not a
+** successful [INSERT] and does not change the value returned by this
+** routine. ^Thus INSERT OR FAIL, INSERT OR IGNORE, INSERT OR ROLLBACK,
+** and INSERT OR ABORT make no changes to the return value of this
+** routine when their insertion fails. ^(When INSERT OR REPLACE
+** encounters a constraint violation, it does not fail. The
+** INSERT continues to completion after deleting rows that caused
+** the constraint problem so INSERT OR REPLACE will always change
+** the return value of this interface.)^
+**
+** ^For the purposes of this routine, an [INSERT] is considered to
+** be successful even if it is subsequently rolled back.
+**
+** This function is accessible to SQL statements via the
+** [last_insert_rowid() SQL function].
+**
+** If a separate thread performs a new [INSERT] on the same
+** database connection while the [sqlite3_last_insert_rowid()]
+** function is running and thus changes the last insert [rowid],
+** then the value returned by [sqlite3_last_insert_rowid()] is
+** unpredictable and might not equal either the old or the new
+** last insert [rowid].
+*/
+SQLITE_API sqlite3_int64 sqlite3_last_insert_rowid(sqlite3*);
+
+/*
+** CAPI3REF: Count The Number Of Rows Modified
+**
+** ^This function returns the number of database rows that were changed
+** or inserted or deleted by the most recently completed SQL statement
+** on the [database connection] specified by the first parameter.
+** ^(Only changes that are directly specified by the [INSERT], [UPDATE],
+** or [DELETE] statement are counted. Auxiliary changes caused by
+** triggers or [foreign key actions] are not counted.)^ Use the
+** [sqlite3_total_changes()] function to find the total number of changes
+** including changes caused by triggers and foreign key actions.
+**
+** ^Changes to a view that are simulated by an [INSTEAD OF trigger]
+** are not counted. Only real table changes are counted.
+**
+** ^(A "row change" is a change to a single row of a single table
+** caused by an INSERT, DELETE, or UPDATE statement. Rows that
+** are changed as side effects of [REPLACE] constraint resolution,
+** rollback, ABORT processing, [DROP TABLE], or by any other
+** mechanisms do not count as direct row changes.)^
+**
+** A "trigger context" is a scope of execution that begins and
+** ends with the script of a [CREATE TRIGGER | trigger].
+** Most SQL statements are
+** evaluated outside of any trigger. This is the "top level"
+** trigger context. If a trigger fires from the top level, a
+** new trigger context is entered for the duration of that one
+** trigger. Subtriggers create subcontexts for their duration.
+**
+** ^Calling [sqlite3_exec()] or [sqlite3_step()] recursively does
+** not create a new trigger context.
+**
+** ^This function returns the number of direct row changes in the
+** most recent INSERT, UPDATE, or DELETE statement within the same
+** trigger context.
+**
+** ^Thus, when called from the top level, this function returns the
+** number of changes in the most recent INSERT, UPDATE, or DELETE
+** that also occurred at the top level. ^(Within the body of a trigger,
+** the sqlite3_changes() interface can be called to find the number of
+** changes in the most recently completed INSERT, UPDATE, or DELETE
+** statement within the body of the same trigger.
+** However, the number returned does not include changes
+** caused by subtriggers since those have their own context.)^
+**
+** See also the [sqlite3_total_changes()] interface, the
+** [count_changes pragma], and the [changes() SQL function].
+**
+** If a separate thread makes changes on the same database connection
+** while [sqlite3_changes()] is running then the value returned
+** is unpredictable and not meaningful.
+*/
+SQLITE_API int sqlite3_changes(sqlite3*);
+
+/*
+** CAPI3REF: Total Number Of Rows Modified
+**
+** ^This function returns the number of row changes caused by [INSERT],
+** [UPDATE] or [DELETE] statements since the [database connection] was opened.
+** ^(The count returned by sqlite3_total_changes() includes all changes
+** from all [CREATE TRIGGER | trigger] contexts and changes made by
+** [foreign key actions]. However,
+** the count does not include changes used to implement [REPLACE] constraints,
+** do rollbacks or ABORT processing, or [DROP TABLE] processing. The
+** count does not include rows of views that fire an [INSTEAD OF trigger],
+** though if the INSTEAD OF trigger makes changes of its own, those changes
+** are counted.)^
+** ^The sqlite3_total_changes() function counts the changes as soon as
+** the statement that makes them is completed (when the statement handle
+** is passed to [sqlite3_reset()] or [sqlite3_finalize()]).
+**
+** See also the [sqlite3_changes()] interface, the
+** [count_changes pragma], and the [total_changes() SQL function].
+**
+** If a separate thread makes changes on the same database connection
+** while [sqlite3_total_changes()] is running then the value
+** returned is unpredictable and not meaningful.
+*/
+SQLITE_API int sqlite3_total_changes(sqlite3*);
+
+/*
+** CAPI3REF: Interrupt A Long-Running Query
+**
+** ^This function causes any pending database operation to abort and
+** return at its earliest opportunity. This routine is typically
+** called in response to a user action such as pressing "Cancel"
+** or Ctrl-C where the user wants a long query operation to halt
+** immediately.
+**
+** ^It is safe to call this routine from a thread different from the
+** thread that is currently running the database operation. But it
+** is not safe to call this routine with a [database connection] that
+** is closed or might close before sqlite3_interrupt() returns.
+**
+** ^If an SQL operation is very nearly finished at the time when
+** sqlite3_interrupt() is called, then it might not have an opportunity
+** to be interrupted and might continue to completion.
+**
+** ^An SQL operation that is interrupted will return [SQLITE_INTERRUPT].
+** ^If the interrupted SQL operation is an INSERT, UPDATE, or DELETE
+** that is inside an explicit transaction, then the entire transaction
+** will be rolled back automatically.
+**
+** ^The sqlite3_interrupt(D) call is in effect until all currently running
+** SQL statements on [database connection] D complete. ^Any new SQL statements
+** that are started after the sqlite3_interrupt() call and before the
+** running statements reaches zero are interrupted as if they had been
+** running prior to the sqlite3_interrupt() call. ^New SQL statements
+** that are started after the running statement count reaches zero are
+** not effected by the sqlite3_interrupt().
+** ^A call to sqlite3_interrupt(D) that occurs when there are no running
+** SQL statements is a no-op and has no effect on SQL statements
+** that are started after the sqlite3_interrupt() call returns.
+**
+** If the database connection closes while [sqlite3_interrupt()]
+** is running then bad things will likely happen.
+*/
+SQLITE_API void sqlite3_interrupt(sqlite3*);
+
+/*
+** CAPI3REF: Determine If An SQL Statement Is Complete
+**
+** These routines are useful during command-line input to determine if the
+** currently entered text seems to form a complete SQL statement or
+** if additional input is needed before sending the text into
+** SQLite for parsing. ^These routines return 1 if the input string
+** appears to be a complete SQL statement. ^A statement is judged to be
+** complete if it ends with a semicolon token and is not a prefix of a
+** well-formed CREATE TRIGGER statement. ^Semicolons that are embedded within
+** string literals or quoted identifier names or comments are not
+** independent tokens (they are part of the token in which they are
+** embedded) and thus do not count as a statement terminator. ^Whitespace
+** and comments that follow the final semicolon are ignored.
+**
+** ^These routines return 0 if the statement is incomplete. ^If a
+** memory allocation fails, then SQLITE_NOMEM is returned.
+**
+** ^These routines do not parse the SQL statements thus
+** will not detect syntactically incorrect SQL.
+**
+** ^(If SQLite has not been initialized using [sqlite3_initialize()] prior
+** to invoking sqlite3_complete16() then sqlite3_initialize() is invoked
+** automatically by sqlite3_complete16(). If that initialization fails,
+** then the return value from sqlite3_complete16() will be non-zero
+** regardless of whether or not the input SQL is complete.)^
+**
+** The input to [sqlite3_complete()] must be a zero-terminated
+** UTF-8 string.
+**
+** The input to [sqlite3_complete16()] must be a zero-terminated
+** UTF-16 string in native byte order.
+*/
+SQLITE_API int sqlite3_complete(const char *sql);
+SQLITE_API int sqlite3_complete16(const void *sql);
+
+/*
+** CAPI3REF: Register A Callback To Handle SQLITE_BUSY Errors
+**
+** ^This routine sets a callback function that might be invoked whenever
+** an attempt is made to open a database table that another thread
+** or process has locked.
+**
+** ^If the busy callback is NULL, then [SQLITE_BUSY] or [SQLITE_IOERR_BLOCKED]
+** is returned immediately upon encountering the lock. ^If the busy callback
+** is not NULL, then the callback might be invoked with two arguments.
+**
+** ^The first argument to the busy handler is a copy of the void* pointer which
+** is the third argument to sqlite3_busy_handler(). ^The second argument to
+** the busy handler callback is the number of times that the busy handler has
+** been invoked for this locking event. ^If the
+** busy callback returns 0, then no additional attempts are made to
+** access the database and [SQLITE_BUSY] or [SQLITE_IOERR_BLOCKED] is returned.
+** ^If the callback returns non-zero, then another attempt
+** is made to open the database for reading and the cycle repeats.
+**
+** The presence of a busy handler does not guarantee that it will be invoked
+** when there is lock contention. ^If SQLite determines that invoking the busy
+** handler could result in a deadlock, it will go ahead and return [SQLITE_BUSY]
+** or [SQLITE_IOERR_BLOCKED] instead of invoking the busy handler.
+** Consider a scenario where one process is holding a read lock that
+** it is trying to promote to a reserved lock and
+** a second process is holding a reserved lock that it is trying
+** to promote to an exclusive lock. The first process cannot proceed
+** because it is blocked by the second and the second process cannot
+** proceed because it is blocked by the first. If both processes
+** invoke the busy handlers, neither will make any progress. Therefore,
+** SQLite returns [SQLITE_BUSY] for the first process, hoping that this
+** will induce the first process to release its read lock and allow
+** the second process to proceed.
+**
+** ^The default busy callback is NULL.
+**
+** ^The [SQLITE_BUSY] error is converted to [SQLITE_IOERR_BLOCKED]
+** when SQLite is in the middle of a large transaction where all the
+** changes will not fit into the in-memory cache. SQLite will
+** already hold a RESERVED lock on the database file, but it needs
+** to promote this lock to EXCLUSIVE so that it can spill cache
+** pages into the database file without harm to concurrent
+** readers. ^If it is unable to promote the lock, then the in-memory
+** cache will be left in an inconsistent state and so the error
+** code is promoted from the relatively benign [SQLITE_BUSY] to
+** the more severe [SQLITE_IOERR_BLOCKED]. ^This error code promotion
+** forces an automatic rollback of the changes. See the
+** <a href="/cvstrac/wiki?p=CorruptionFollowingBusyError">
+** CorruptionFollowingBusyError</a> wiki page for a discussion of why
+** this is important.
+**
+** ^(There can only be a single busy handler defined for each
+** [database connection]. Setting a new busy handler clears any
+** previously set handler.)^ ^Note that calling [sqlite3_busy_timeout()]
+** will also set or clear the busy handler.
+**
+** The busy callback should not take any actions which modify the
+** database connection that invoked the busy handler. Any such actions
+** result in undefined behavior.
+**
+** A busy handler must not close the database connection
+** or [prepared statement] that invoked the busy handler.
+*/
+SQLITE_API int sqlite3_busy_handler(sqlite3*, int(*)(void*,int), void*);
+
+/*
+** CAPI3REF: Set A Busy Timeout
+**
+** ^This routine sets a [sqlite3_busy_handler | busy handler] that sleeps
+** for a specified amount of time when a table is locked. ^The handler
+** will sleep multiple times until at least "ms" milliseconds of sleeping
+** have accumulated. ^After at least "ms" milliseconds of sleeping,
+** the handler returns 0 which causes [sqlite3_step()] to return
+** [SQLITE_BUSY] or [SQLITE_IOERR_BLOCKED].
+**
+** ^Calling this routine with an argument less than or equal to zero
+** turns off all busy handlers.
+**
+** ^(There can only be a single busy handler for a particular
+** [database connection] any any given moment. If another busy handler
+** was defined (using [sqlite3_busy_handler()]) prior to calling
+** this routine, that other busy handler is cleared.)^
+*/
+SQLITE_API int sqlite3_busy_timeout(sqlite3*, int ms);
+
+/*
+** CAPI3REF: Convenience Routines For Running Queries
+**
+** This is a legacy interface that is preserved for backwards compatibility.
+** Use of this interface is not recommended.
+**
+** Definition: A <b>result table</b> is memory data structure created by the
+** [sqlite3_get_table()] interface. A result table records the
+** complete query results from one or more queries.
+**
+** The table conceptually has a number of rows and columns. But
+** these numbers are not part of the result table itself. These
+** numbers are obtained separately. Let N be the number of rows
+** and M be the number of columns.
+**
+** A result table is an array of pointers to zero-terminated UTF-8 strings.
+** There are (N+1)*M elements in the array. The first M pointers point
+** to zero-terminated strings that contain the names of the columns.
+** The remaining entries all point to query results. NULL values result
+** in NULL pointers. All other values are in their UTF-8 zero-terminated
+** string representation as returned by [sqlite3_column_text()].
+**
+** A result table might consist of one or more memory allocations.
+** It is not safe to pass a result table directly to [sqlite3_free()].
+** A result table should be deallocated using [sqlite3_free_table()].
+**
+** ^(As an example of the result table format, suppose a query result
+** is as follows:
+**
+** <blockquote><pre>
+** Name | Age
+** -----------------------
+** Alice | 43
+** Bob | 28
+** Cindy | 21
+** </pre></blockquote>
+**
+** There are two column (M==2) and three rows (N==3). Thus the
+** result table has 8 entries. Suppose the result table is stored
+** in an array names azResult. Then azResult holds this content:
+**
+** <blockquote><pre>
+** azResult&#91;0] = "Name";
+** azResult&#91;1] = "Age";
+** azResult&#91;2] = "Alice";
+** azResult&#91;3] = "43";
+** azResult&#91;4] = "Bob";
+** azResult&#91;5] = "28";
+** azResult&#91;6] = "Cindy";
+** azResult&#91;7] = "21";
+** </pre></blockquote>)^
+**
+** ^The sqlite3_get_table() function evaluates one or more
+** semicolon-separated SQL statements in the zero-terminated UTF-8
+** string of its 2nd parameter and returns a result table to the
+** pointer given in its 3rd parameter.
+**
+** After the application has finished with the result from sqlite3_get_table(),
+** it must pass the result table pointer to sqlite3_free_table() in order to
+** release the memory that was malloced. Because of the way the
+** [sqlite3_malloc()] happens within sqlite3_get_table(), the calling
+** function must not try to call [sqlite3_free()] directly. Only
+** [sqlite3_free_table()] is able to release the memory properly and safely.
+**
+** The sqlite3_get_table() interface is implemented as a wrapper around
+** [sqlite3_exec()]. The sqlite3_get_table() routine does not have access
+** to any internal data structures of SQLite. It uses only the public
+** interface defined here. As a consequence, errors that occur in the
+** wrapper layer outside of the internal [sqlite3_exec()] call are not
+** reflected in subsequent calls to [sqlite3_errcode()] or
+** [sqlite3_errmsg()].
+*/
+SQLITE_API int sqlite3_get_table(
+ sqlite3 *db, /* An open database */
+ const char *zSql, /* SQL to be evaluated */
+ char ***pazResult, /* Results of the query */
+ int *pnRow, /* Number of result rows written here */
+ int *pnColumn, /* Number of result columns written here */
+ char **pzErrmsg /* Error msg written here */
+);
+SQLITE_API void sqlite3_free_table(char **result);
+
+/*
+** CAPI3REF: Formatted String Printing Functions
+**
+** These routines are work-alikes of the "printf()" family of functions
+** from the standard C library.
+**
+** ^The sqlite3_mprintf() and sqlite3_vmprintf() routines write their
+** results into memory obtained from [sqlite3_malloc()].
+** The strings returned by these two routines should be
+** released by [sqlite3_free()]. ^Both routines return a
+** NULL pointer if [sqlite3_malloc()] is unable to allocate enough
+** memory to hold the resulting string.
+**
+** ^(The sqlite3_snprintf() routine is similar to "snprintf()" from
+** the standard C library. The result is written into the
+** buffer supplied as the second parameter whose size is given by
+** the first parameter. Note that the order of the
+** first two parameters is reversed from snprintf().)^ This is an
+** historical accident that cannot be fixed without breaking
+** backwards compatibility. ^(Note also that sqlite3_snprintf()
+** returns a pointer to its buffer instead of the number of
+** characters actually written into the buffer.)^ We admit that
+** the number of characters written would be a more useful return
+** value but we cannot change the implementation of sqlite3_snprintf()
+** now without breaking compatibility.
+**
+** ^As long as the buffer size is greater than zero, sqlite3_snprintf()
+** guarantees that the buffer is always zero-terminated. ^The first
+** parameter "n" is the total size of the buffer, including space for
+** the zero terminator. So the longest string that can be completely
+** written will be n-1 characters.
+**
+** ^The sqlite3_vsnprintf() routine is a varargs version of sqlite3_snprintf().
+**
+** These routines all implement some additional formatting
+** options that are useful for constructing SQL statements.
+** All of the usual printf() formatting options apply. In addition, there
+** is are "%q", "%Q", and "%z" options.
+**
+** ^(The %q option works like %s in that it substitutes a nul-terminated
+** string from the argument list. But %q also doubles every '\'' character.
+** %q is designed for use inside a string literal.)^ By doubling each '\''
+** character it escapes that character and allows it to be inserted into
+** the string.
+**
+** For example, assume the string variable zText contains text as follows:
+**
+** <blockquote><pre>
+** char *zText = "It's a happy day!";
+** </pre></blockquote>
+**
+** One can use this text in an SQL statement as follows:
+**
+** <blockquote><pre>
+** char *zSQL = sqlite3_mprintf("INSERT INTO table VALUES('%q')", zText);
+** sqlite3_exec(db, zSQL, 0, 0, 0);
+** sqlite3_free(zSQL);
+** </pre></blockquote>
+**
+** Because the %q format string is used, the '\'' character in zText
+** is escaped and the SQL generated is as follows:
+**
+** <blockquote><pre>
+** INSERT INTO table1 VALUES('It''s a happy day!')
+** </pre></blockquote>
+**
+** This is correct. Had we used %s instead of %q, the generated SQL
+** would have looked like this:
+**
+** <blockquote><pre>
+** INSERT INTO table1 VALUES('It's a happy day!');
+** </pre></blockquote>
+**
+** This second example is an SQL syntax error. As a general rule you should
+** always use %q instead of %s when inserting text into a string literal.
+**
+** ^(The %Q option works like %q except it also adds single quotes around
+** the outside of the total string. Additionally, if the parameter in the
+** argument list is a NULL pointer, %Q substitutes the text "NULL" (without
+** single quotes).)^ So, for example, one could say:
+**
+** <blockquote><pre>
+** char *zSQL = sqlite3_mprintf("INSERT INTO table VALUES(%Q)", zText);
+** sqlite3_exec(db, zSQL, 0, 0, 0);
+** sqlite3_free(zSQL);
+** </pre></blockquote>
+**
+** The code above will render a correct SQL statement in the zSQL
+** variable even if the zText variable is a NULL pointer.
+**
+** ^(The "%z" formatting option works like "%s" but with the
+** addition that after the string has been read and copied into
+** the result, [sqlite3_free()] is called on the input string.)^
+*/
+SQLITE_API char *sqlite3_mprintf(const char*,...);
+SQLITE_API char *sqlite3_vmprintf(const char*, va_list);
+SQLITE_API char *sqlite3_snprintf(int,char*,const char*, ...);
+SQLITE_API char *sqlite3_vsnprintf(int,char*,const char*, va_list);
+
+/*
+** CAPI3REF: Memory Allocation Subsystem
+**
+** The SQLite core uses these three routines for all of its own
+** internal memory allocation needs. "Core" in the previous sentence
+** does not include operating-system specific VFS implementation. The
+** Windows VFS uses native malloc() and free() for some operations.
+**
+** ^The sqlite3_malloc() routine returns a pointer to a block
+** of memory at least N bytes in length, where N is the parameter.
+** ^If sqlite3_malloc() is unable to obtain sufficient free
+** memory, it returns a NULL pointer. ^If the parameter N to
+** sqlite3_malloc() is zero or negative then sqlite3_malloc() returns
+** a NULL pointer.
+**
+** ^Calling sqlite3_free() with a pointer previously returned
+** by sqlite3_malloc() or sqlite3_realloc() releases that memory so
+** that it might be reused. ^The sqlite3_free() routine is
+** a no-op if is called with a NULL pointer. Passing a NULL pointer
+** to sqlite3_free() is harmless. After being freed, memory
+** should neither be read nor written. Even reading previously freed
+** memory might result in a segmentation fault or other severe error.
+** Memory corruption, a segmentation fault, or other severe error
+** might result if sqlite3_free() is called with a non-NULL pointer that
+** was not obtained from sqlite3_malloc() or sqlite3_realloc().
+**
+** ^(The sqlite3_realloc() interface attempts to resize a
+** prior memory allocation to be at least N bytes, where N is the
+** second parameter. The memory allocation to be resized is the first
+** parameter.)^ ^ If the first parameter to sqlite3_realloc()
+** is a NULL pointer then its behavior is identical to calling
+** sqlite3_malloc(N) where N is the second parameter to sqlite3_realloc().
+** ^If the second parameter to sqlite3_realloc() is zero or
+** negative then the behavior is exactly the same as calling
+** sqlite3_free(P) where P is the first parameter to sqlite3_realloc().
+** ^sqlite3_realloc() returns a pointer to a memory allocation
+** of at least N bytes in size or NULL if sufficient memory is unavailable.
+** ^If M is the size of the prior allocation, then min(N,M) bytes
+** of the prior allocation are copied into the beginning of buffer returned
+** by sqlite3_realloc() and the prior allocation is freed.
+** ^If sqlite3_realloc() returns NULL, then the prior allocation
+** is not freed.
+**
+** ^The memory returned by sqlite3_malloc() and sqlite3_realloc()
+** is always aligned to at least an 8 byte boundary, or to a
+** 4 byte boundary if the [SQLITE_4_BYTE_ALIGNED_MALLOC] compile-time
+** option is used.
+**
+** In SQLite version 3.5.0 and 3.5.1, it was possible to define
+** the SQLITE_OMIT_MEMORY_ALLOCATION which would cause the built-in
+** implementation of these routines to be omitted. That capability
+** is no longer provided. Only built-in memory allocators can be used.
+**
+** Prior to SQLite version 3.7.10, the Windows OS interface layer called
+** the system malloc() and free() directly when converting
+** filenames between the UTF-8 encoding used by SQLite
+** and whatever filename encoding is used by the particular Windows
+** installation. Memory allocation errors were detected, but
+** they were reported back as [SQLITE_CANTOPEN] or
+** [SQLITE_IOERR] rather than [SQLITE_NOMEM].
+**
+** The pointer arguments to [sqlite3_free()] and [sqlite3_realloc()]
+** must be either NULL or else pointers obtained from a prior
+** invocation of [sqlite3_malloc()] or [sqlite3_realloc()] that have
+** not yet been released.
+**
+** The application must not read or write any part of
+** a block of memory after it has been released using
+** [sqlite3_free()] or [sqlite3_realloc()].
+*/
+SQLITE_API void *sqlite3_malloc(int);
+SQLITE_API void *sqlite3_realloc(void*, int);
+SQLITE_API void sqlite3_free(void*);
+
+/*
+** CAPI3REF: Memory Allocator Statistics
+**
+** SQLite provides these two interfaces for reporting on the status
+** of the [sqlite3_malloc()], [sqlite3_free()], and [sqlite3_realloc()]
+** routines, which form the built-in memory allocation subsystem.
+**
+** ^The [sqlite3_memory_used()] routine returns the number of bytes
+** of memory currently outstanding (malloced but not freed).
+** ^The [sqlite3_memory_highwater()] routine returns the maximum
+** value of [sqlite3_memory_used()] since the high-water mark
+** was last reset. ^The values returned by [sqlite3_memory_used()] and
+** [sqlite3_memory_highwater()] include any overhead
+** added by SQLite in its implementation of [sqlite3_malloc()],
+** but not overhead added by the any underlying system library
+** routines that [sqlite3_malloc()] may call.
+**
+** ^The memory high-water mark is reset to the current value of
+** [sqlite3_memory_used()] if and only if the parameter to
+** [sqlite3_memory_highwater()] is true. ^The value returned
+** by [sqlite3_memory_highwater(1)] is the high-water mark
+** prior to the reset.
+*/
+SQLITE_API sqlite3_int64 sqlite3_memory_used(void);
+SQLITE_API sqlite3_int64 sqlite3_memory_highwater(int resetFlag);
+
+/*
+** CAPI3REF: Pseudo-Random Number Generator
+**
+** SQLite contains a high-quality pseudo-random number generator (PRNG) used to
+** select random [ROWID | ROWIDs] when inserting new records into a table that
+** already uses the largest possible [ROWID]. The PRNG is also used for
+** the build-in random() and randomblob() SQL functions. This interface allows
+** applications to access the same PRNG for other purposes.
+**
+** ^A call to this routine stores N bytes of randomness into buffer P.
+**
+** ^The first time this routine is invoked (either internally or by
+** the application) the PRNG is seeded using randomness obtained
+** from the xRandomness method of the default [sqlite3_vfs] object.
+** ^On all subsequent invocations, the pseudo-randomness is generated
+** internally and without recourse to the [sqlite3_vfs] xRandomness
+** method.
+*/
+SQLITE_API void sqlite3_randomness(int N, void *P);
+
+/*
+** CAPI3REF: Compile-Time Authorization Callbacks
+**
+** ^This routine registers an authorizer callback with a particular
+** [database connection], supplied in the first argument.
+** ^The authorizer callback is invoked as SQL statements are being compiled
+** by [sqlite3_prepare()] or its variants [sqlite3_prepare_v2()],
+** [sqlite3_prepare16()] and [sqlite3_prepare16_v2()]. ^At various
+** points during the compilation process, as logic is being created
+** to perform various actions, the authorizer callback is invoked to
+** see if those actions are allowed. ^The authorizer callback should
+** return [SQLITE_OK] to allow the action, [SQLITE_IGNORE] to disallow the
+** specific action but allow the SQL statement to continue to be
+** compiled, or [SQLITE_DENY] to cause the entire SQL statement to be
+** rejected with an error. ^If the authorizer callback returns
+** any value other than [SQLITE_IGNORE], [SQLITE_OK], or [SQLITE_DENY]
+** then the [sqlite3_prepare_v2()] or equivalent call that triggered
+** the authorizer will fail with an error message.
+**
+** When the callback returns [SQLITE_OK], that means the operation
+** requested is ok. ^When the callback returns [SQLITE_DENY], the
+** [sqlite3_prepare_v2()] or equivalent call that triggered the
+** authorizer will fail with an error message explaining that
+** access is denied.
+**
+** ^The first parameter to the authorizer callback is a copy of the third
+** parameter to the sqlite3_set_authorizer() interface. ^The second parameter
+** to the callback is an integer [SQLITE_COPY | action code] that specifies
+** the particular action to be authorized. ^The third through sixth parameters
+** to the callback are zero-terminated strings that contain additional
+** details about the action to be authorized.
+**
+** ^If the action code is [SQLITE_READ]
+** and the callback returns [SQLITE_IGNORE] then the
+** [prepared statement] statement is constructed to substitute
+** a NULL value in place of the table column that would have
+** been read if [SQLITE_OK] had been returned. The [SQLITE_IGNORE]
+** return can be used to deny an untrusted user access to individual
+** columns of a table.
+** ^If the action code is [SQLITE_DELETE] and the callback returns
+** [SQLITE_IGNORE] then the [DELETE] operation proceeds but the
+** [truncate optimization] is disabled and all rows are deleted individually.
+**
+** An authorizer is used when [sqlite3_prepare | preparing]
+** SQL statements from an untrusted source, to ensure that the SQL statements
+** do not try to access data they are not allowed to see, or that they do not
+** try to execute malicious statements that damage the database. For
+** example, an application may allow a user to enter arbitrary
+** SQL queries for evaluation by a database. But the application does
+** not want the user to be able to make arbitrary changes to the
+** database. An authorizer could then be put in place while the
+** user-entered SQL is being [sqlite3_prepare | prepared] that
+** disallows everything except [SELECT] statements.
+**
+** Applications that need to process SQL from untrusted sources
+** might also consider lowering resource limits using [sqlite3_limit()]
+** and limiting database size using the [max_page_count] [PRAGMA]
+** in addition to using an authorizer.
+**
+** ^(Only a single authorizer can be in place on a database connection
+** at a time. Each call to sqlite3_set_authorizer overrides the
+** previous call.)^ ^Disable the authorizer by installing a NULL callback.
+** The authorizer is disabled by default.
+**
+** The authorizer callback must not do anything that will modify
+** the database connection that invoked the authorizer callback.
+** Note that [sqlite3_prepare_v2()] and [sqlite3_step()] both modify their
+** database connections for the meaning of "modify" in this paragraph.
+**
+** ^When [sqlite3_prepare_v2()] is used to prepare a statement, the
+** statement might be re-prepared during [sqlite3_step()] due to a
+** schema change. Hence, the application should ensure that the
+** correct authorizer callback remains in place during the [sqlite3_step()].
+**
+** ^Note that the authorizer callback is invoked only during
+** [sqlite3_prepare()] or its variants. Authorization is not
+** performed during statement evaluation in [sqlite3_step()], unless
+** as stated in the previous paragraph, sqlite3_step() invokes
+** sqlite3_prepare_v2() to reprepare a statement after a schema change.
+*/
+SQLITE_API int sqlite3_set_authorizer(
+ sqlite3*,
+ int (*xAuth)(void*,int,const char*,const char*,const char*,const char*),
+ void *pUserData
+);
+
+/*
+** CAPI3REF: Authorizer Return Codes
+**
+** The [sqlite3_set_authorizer | authorizer callback function] must
+** return either [SQLITE_OK] or one of these two constants in order
+** to signal SQLite whether or not the action is permitted. See the
+** [sqlite3_set_authorizer | authorizer documentation] for additional
+** information.
+**
+** Note that SQLITE_IGNORE is also used as a [SQLITE_ROLLBACK | return code]
+** from the [sqlite3_vtab_on_conflict()] interface.
+*/
+#define SQLITE_DENY 1 /* Abort the SQL statement with an error */
+#define SQLITE_IGNORE 2 /* Don't allow access, but don't generate an error */
+
+/*
+** CAPI3REF: Authorizer Action Codes
+**
+** The [sqlite3_set_authorizer()] interface registers a callback function
+** that is invoked to authorize certain SQL statement actions. The
+** second parameter to the callback is an integer code that specifies
+** what action is being authorized. These are the integer action codes that
+** the authorizer callback may be passed.
+**
+** These action code values signify what kind of operation is to be
+** authorized. The 3rd and 4th parameters to the authorization
+** callback function will be parameters or NULL depending on which of these
+** codes is used as the second parameter. ^(The 5th parameter to the
+** authorizer callback is the name of the database ("main", "temp",
+** etc.) if applicable.)^ ^The 6th parameter to the authorizer callback
+** is the name of the inner-most trigger or view that is responsible for
+** the access attempt or NULL if this access attempt is directly from
+** top-level SQL code.
+*/
+/******************************************* 3rd ************ 4th ***********/
+#define SQLITE_CREATE_INDEX 1 /* Index Name Table Name */
+#define SQLITE_CREATE_TABLE 2 /* Table Name NULL */
+#define SQLITE_CREATE_TEMP_INDEX 3 /* Index Name Table Name */
+#define SQLITE_CREATE_TEMP_TABLE 4 /* Table Name NULL */
+#define SQLITE_CREATE_TEMP_TRIGGER 5 /* Trigger Name Table Name */
+#define SQLITE_CREATE_TEMP_VIEW 6 /* View Name NULL */
+#define SQLITE_CREATE_TRIGGER 7 /* Trigger Name Table Name */
+#define SQLITE_CREATE_VIEW 8 /* View Name NULL */
+#define SQLITE_DELETE 9 /* Table Name NULL */
+#define SQLITE_DROP_INDEX 10 /* Index Name Table Name */
+#define SQLITE_DROP_TABLE 11 /* Table Name NULL */
+#define SQLITE_DROP_TEMP_INDEX 12 /* Index Name Table Name */
+#define SQLITE_DROP_TEMP_TABLE 13 /* Table Name NULL */
+#define SQLITE_DROP_TEMP_TRIGGER 14 /* Trigger Name Table Name */
+#define SQLITE_DROP_TEMP_VIEW 15 /* View Name NULL */
+#define SQLITE_DROP_TRIGGER 16 /* Trigger Name Table Name */
+#define SQLITE_DROP_VIEW 17 /* View Name NULL */
+#define SQLITE_INSERT 18 /* Table Name NULL */
+#define SQLITE_PRAGMA 19 /* Pragma Name 1st arg or NULL */
+#define SQLITE_READ 20 /* Table Name Column Name */
+#define SQLITE_SELECT 21 /* NULL NULL */
+#define SQLITE_TRANSACTION 22 /* Operation NULL */
+#define SQLITE_UPDATE 23 /* Table Name Column Name */
+#define SQLITE_ATTACH 24 /* Filename NULL */
+#define SQLITE_DETACH 25 /* Database Name NULL */
+#define SQLITE_ALTER_TABLE 26 /* Database Name Table Name */
+#define SQLITE_REINDEX 27 /* Index Name NULL */
+#define SQLITE_ANALYZE 28 /* Table Name NULL */
+#define SQLITE_CREATE_VTABLE 29 /* Table Name Module Name */
+#define SQLITE_DROP_VTABLE 30 /* Table Name Module Name */
+#define SQLITE_FUNCTION 31 /* NULL Function Name */
+#define SQLITE_SAVEPOINT 32 /* Operation Savepoint Name */
+#define SQLITE_COPY 0 /* No longer used */
+
+/*
+** CAPI3REF: Tracing And Profiling Functions
+**
+** These routines register callback functions that can be used for
+** tracing and profiling the execution of SQL statements.
+**
+** ^The callback function registered by sqlite3_trace() is invoked at
+** various times when an SQL statement is being run by [sqlite3_step()].
+** ^The sqlite3_trace() callback is invoked with a UTF-8 rendering of the
+** SQL statement text as the statement first begins executing.
+** ^(Additional sqlite3_trace() callbacks might occur
+** as each triggered subprogram is entered. The callbacks for triggers
+** contain a UTF-8 SQL comment that identifies the trigger.)^
+**
+** ^The callback function registered by sqlite3_profile() is invoked
+** as each SQL statement finishes. ^The profile callback contains
+** the original statement text and an estimate of wall-clock time
+** of how long that statement took to run. ^The profile callback
+** time is in units of nanoseconds, however the current implementation
+** is only capable of millisecond resolution so the six least significant
+** digits in the time are meaningless. Future versions of SQLite
+** might provide greater resolution on the profiler callback. The
+** sqlite3_profile() function is considered experimental and is
+** subject to change in future versions of SQLite.
+*/
+SQLITE_API void *sqlite3_trace(sqlite3*, void(*xTrace)(void*,const char*), void*);
+SQLITE_API SQLITE_EXPERIMENTAL void *sqlite3_profile(sqlite3*,
+ void(*xProfile)(void*,const char*,sqlite3_uint64), void*);
+
+/*
+** CAPI3REF: Query Progress Callbacks
+**
+** ^The sqlite3_progress_handler(D,N,X,P) interface causes the callback
+** function X to be invoked periodically during long running calls to
+** [sqlite3_exec()], [sqlite3_step()] and [sqlite3_get_table()] for
+** database connection D. An example use for this
+** interface is to keep a GUI updated during a large query.
+**
+** ^The parameter P is passed through as the only parameter to the
+** callback function X. ^The parameter N is the number of
+** [virtual machine instructions] that are evaluated between successive
+** invocations of the callback X.
+**
+** ^Only a single progress handler may be defined at one time per
+** [database connection]; setting a new progress handler cancels the
+** old one. ^Setting parameter X to NULL disables the progress handler.
+** ^The progress handler is also disabled by setting N to a value less
+** than 1.
+**
+** ^If the progress callback returns non-zero, the operation is
+** interrupted. This feature can be used to implement a
+** "Cancel" button on a GUI progress dialog box.
+**
+** The progress handler callback must not do anything that will modify
+** the database connection that invoked the progress handler.
+** Note that [sqlite3_prepare_v2()] and [sqlite3_step()] both modify their
+** database connections for the meaning of "modify" in this paragraph.
+**
+*/
+SQLITE_API void sqlite3_progress_handler(sqlite3*, int, int(*)(void*), void*);
+
+/*
+** CAPI3REF: Opening A New Database Connection
+**
+** ^These routines open an SQLite database file as specified by the
+** filename argument. ^The filename argument is interpreted as UTF-8 for
+** sqlite3_open() and sqlite3_open_v2() and as UTF-16 in the native byte
+** order for sqlite3_open16(). ^(A [database connection] handle is usually
+** returned in *ppDb, even if an error occurs. The only exception is that
+** if SQLite is unable to allocate memory to hold the [sqlite3] object,
+** a NULL will be written into *ppDb instead of a pointer to the [sqlite3]
+** object.)^ ^(If the database is opened (and/or created) successfully, then
+** [SQLITE_OK] is returned. Otherwise an [error code] is returned.)^ ^The
+** [sqlite3_errmsg()] or [sqlite3_errmsg16()] routines can be used to obtain
+** an English language description of the error following a failure of any
+** of the sqlite3_open() routines.
+**
+** ^The default encoding for the database will be UTF-8 if
+** sqlite3_open() or sqlite3_open_v2() is called and
+** UTF-16 in the native byte order if sqlite3_open16() is used.
+**
+** Whether or not an error occurs when it is opened, resources
+** associated with the [database connection] handle should be released by
+** passing it to [sqlite3_close()] when it is no longer required.
+**
+** The sqlite3_open_v2() interface works like sqlite3_open()
+** except that it accepts two additional parameters for additional control
+** over the new database connection. ^(The flags parameter to
+** sqlite3_open_v2() can take one of
+** the following three values, optionally combined with the
+** [SQLITE_OPEN_NOMUTEX], [SQLITE_OPEN_FULLMUTEX], [SQLITE_OPEN_SHAREDCACHE],
+** [SQLITE_OPEN_PRIVATECACHE], and/or [SQLITE_OPEN_URI] flags:)^
+**
+** <dl>
+** ^(<dt>[SQLITE_OPEN_READONLY]</dt>
+** <dd>The database is opened in read-only mode. If the database does not
+** already exist, an error is returned.</dd>)^
+**
+** ^(<dt>[SQLITE_OPEN_READWRITE]</dt>
+** <dd>The database is opened for reading and writing if possible, or reading
+** only if the file is write protected by the operating system. In either
+** case the database must already exist, otherwise an error is returned.</dd>)^
+**
+** ^(<dt>[SQLITE_OPEN_READWRITE] | [SQLITE_OPEN_CREATE]</dt>
+** <dd>The database is opened for reading and writing, and is created if
+** it does not already exist. This is the behavior that is always used for
+** sqlite3_open() and sqlite3_open16().</dd>)^
+** </dl>
+**
+** If the 3rd parameter to sqlite3_open_v2() is not one of the
+** combinations shown above optionally combined with other
+** [SQLITE_OPEN_READONLY | SQLITE_OPEN_* bits]
+** then the behavior is undefined.
+**
+** ^If the [SQLITE_OPEN_NOMUTEX] flag is set, then the database connection
+** opens in the multi-thread [threading mode] as long as the single-thread
+** mode has not been set at compile-time or start-time. ^If the
+** [SQLITE_OPEN_FULLMUTEX] flag is set then the database connection opens
+** in the serialized [threading mode] unless single-thread was
+** previously selected at compile-time or start-time.
+** ^The [SQLITE_OPEN_SHAREDCACHE] flag causes the database connection to be
+** eligible to use [shared cache mode], regardless of whether or not shared
+** cache is enabled using [sqlite3_enable_shared_cache()]. ^The
+** [SQLITE_OPEN_PRIVATECACHE] flag causes the database connection to not
+** participate in [shared cache mode] even if it is enabled.
+**
+** ^The fourth parameter to sqlite3_open_v2() is the name of the
+** [sqlite3_vfs] object that defines the operating system interface that
+** the new database connection should use. ^If the fourth parameter is
+** a NULL pointer then the default [sqlite3_vfs] object is used.
+**
+** ^If the filename is ":memory:", then a private, temporary in-memory database
+** is created for the connection. ^This in-memory database will vanish when
+** the database connection is closed. Future versions of SQLite might
+** make use of additional special filenames that begin with the ":" character.
+** It is recommended that when a database filename actually does begin with
+** a ":" character you should prefix the filename with a pathname such as
+** "./" to avoid ambiguity.
+**
+** ^If the filename is an empty string, then a private, temporary
+** on-disk database will be created. ^This private database will be
+** automatically deleted as soon as the database connection is closed.
+**
+** [[URI filenames in sqlite3_open()]] <h3>URI Filenames</h3>
+**
+** ^If [URI filename] interpretation is enabled, and the filename argument
+** begins with "file:", then the filename is interpreted as a URI. ^URI
+** filename interpretation is enabled if the [SQLITE_OPEN_URI] flag is
+** set in the fourth argument to sqlite3_open_v2(), or if it has
+** been enabled globally using the [SQLITE_CONFIG_URI] option with the
+** [sqlite3_config()] method or by the [SQLITE_USE_URI] compile-time option.
+** As of SQLite version 3.7.7, URI filename interpretation is turned off
+** by default, but future releases of SQLite might enable URI filename
+** interpretation by default. See "[URI filenames]" for additional
+** information.
+**
+** URI filenames are parsed according to RFC 3986. ^If the URI contains an
+** authority, then it must be either an empty string or the string
+** "localhost". ^If the authority is not an empty string or "localhost", an
+** error is returned to the caller. ^The fragment component of a URI, if
+** present, is ignored.
+**
+** ^SQLite uses the path component of the URI as the name of the disk file
+** which contains the database. ^If the path begins with a '/' character,
+** then it is interpreted as an absolute path. ^If the path does not begin
+** with a '/' (meaning that the authority section is omitted from the URI)
+** then the path is interpreted as a relative path.
+** ^On windows, the first component of an absolute path
+** is a drive specification (e.g. "C:").
+**
+** [[core URI query parameters]]
+** The query component of a URI may contain parameters that are interpreted
+** either by SQLite itself, or by a [VFS | custom VFS implementation].
+** SQLite interprets the following three query parameters:
+**
+** <ul>
+** <li> <b>vfs</b>: ^The "vfs" parameter may be used to specify the name of
+** a VFS object that provides the operating system interface that should
+** be used to access the database file on disk. ^If this option is set to
+** an empty string the default VFS object is used. ^Specifying an unknown
+** VFS is an error. ^If sqlite3_open_v2() is used and the vfs option is
+** present, then the VFS specified by the option takes precedence over
+** the value passed as the fourth parameter to sqlite3_open_v2().
+**
+** <li> <b>mode</b>: ^(The mode parameter may be set to either "ro", "rw",
+** "rwc", or "memory". Attempting to set it to any other value is
+** an error)^.
+** ^If "ro" is specified, then the database is opened for read-only
+** access, just as if the [SQLITE_OPEN_READONLY] flag had been set in the
+** third argument to sqlite3_open_v2(). ^If the mode option is set to
+** "rw", then the database is opened for read-write (but not create)
+** access, as if SQLITE_OPEN_READWRITE (but not SQLITE_OPEN_CREATE) had
+** been set. ^Value "rwc" is equivalent to setting both
+** SQLITE_OPEN_READWRITE and SQLITE_OPEN_CREATE. ^If the mode option is
+** set to "memory" then a pure [in-memory database] that never reads
+** or writes from disk is used. ^It is an error to specify a value for
+** the mode parameter that is less restrictive than that specified by
+** the flags passed in the third parameter to sqlite3_open_v2().
+**
+** <li> <b>cache</b>: ^The cache parameter may be set to either "shared" or
+** "private". ^Setting it to "shared" is equivalent to setting the
+** SQLITE_OPEN_SHAREDCACHE bit in the flags argument passed to
+** sqlite3_open_v2(). ^Setting the cache parameter to "private" is
+** equivalent to setting the SQLITE_OPEN_PRIVATECACHE bit.
+** ^If sqlite3_open_v2() is used and the "cache" parameter is present in
+** a URI filename, its value overrides any behavior requested by setting
+** SQLITE_OPEN_PRIVATECACHE or SQLITE_OPEN_SHAREDCACHE flag.
+** </ul>
+**
+** ^Specifying an unknown parameter in the query component of a URI is not an
+** error. Future versions of SQLite might understand additional query
+** parameters. See "[query parameters with special meaning to SQLite]" for
+** additional information.
+**
+** [[URI filename examples]] <h3>URI filename examples</h3>
+**
+** <table border="1" align=center cellpadding=5>
+** <tr><th> URI filenames <th> Results
+** <tr><td> file:data.db <td>
+** Open the file "data.db" in the current directory.
+** <tr><td> file:/home/fred/data.db<br>
+** file:///home/fred/data.db <br>
+** file://localhost/home/fred/data.db <br> <td>
+** Open the database file "/home/fred/data.db".
+** <tr><td> file://darkstar/home/fred/data.db <td>
+** An error. "darkstar" is not a recognized authority.
+** <tr><td style="white-space:nowrap">
+** file:///C:/Documents%20and%20Settings/fred/Desktop/data.db
+** <td> Windows only: Open the file "data.db" on fred's desktop on drive
+** C:. Note that the %20 escaping in this example is not strictly
+** necessary - space characters can be used literally
+** in URI filenames.
+** <tr><td> file:data.db?mode=ro&cache=private <td>
+** Open file "data.db" in the current directory for read-only access.
+** Regardless of whether or not shared-cache mode is enabled by
+** default, use a private cache.
+** <tr><td> file:/home/fred/data.db?vfs=unix-nolock <td>
+** Open file "/home/fred/data.db". Use the special VFS "unix-nolock".
+** <tr><td> file:data.db?mode=readonly <td>
+** An error. "readonly" is not a valid option for the "mode" parameter.
+** </table>
+**
+** ^URI hexadecimal escape sequences (%HH) are supported within the path and
+** query components of a URI. A hexadecimal escape sequence consists of a
+** percent sign - "%" - followed by exactly two hexadecimal digits
+** specifying an octet value. ^Before the path or query components of a
+** URI filename are interpreted, they are encoded using UTF-8 and all
+** hexadecimal escape sequences replaced by a single byte containing the
+** corresponding octet. If this process generates an invalid UTF-8 encoding,
+** the results are undefined.
+**
+** <b>Note to Windows users:</b> The encoding used for the filename argument
+** of sqlite3_open() and sqlite3_open_v2() must be UTF-8, not whatever
+** codepage is currently defined. Filenames containing international
+** characters must be converted to UTF-8 prior to passing them into
+** sqlite3_open() or sqlite3_open_v2().
+**
+** <b>Note to Windows Runtime users:</b> The temporary directory must be set
+** prior to calling sqlite3_open() or sqlite3_open_v2(). Otherwise, various
+** features that require the use of temporary files may fail.
+**
+** See also: [sqlite3_temp_directory]
+*/
+SQLITE_API int sqlite3_open(
+ const char *filename, /* Database filename (UTF-8) */
+ sqlite3 **ppDb /* OUT: SQLite db handle */
+);
+SQLITE_API int sqlite3_open16(
+ const void *filename, /* Database filename (UTF-16) */
+ sqlite3 **ppDb /* OUT: SQLite db handle */
+);
+SQLITE_API int sqlite3_open_v2(
+ const char *filename, /* Database filename (UTF-8) */
+ sqlite3 **ppDb, /* OUT: SQLite db handle */
+ int flags, /* Flags */
+ const char *zVfs /* Name of VFS module to use */
+);
+
+/*
+** CAPI3REF: Obtain Values For URI Parameters
+**
+** These are utility routines, useful to VFS implementations, that check
+** to see if a database file was a URI that contained a specific query
+** parameter, and if so obtains the value of that query parameter.
+**
+** If F is the database filename pointer passed into the xOpen() method of
+** a VFS implementation when the flags parameter to xOpen() has one or
+** more of the [SQLITE_OPEN_URI] or [SQLITE_OPEN_MAIN_DB] bits set and
+** P is the name of the query parameter, then
+** sqlite3_uri_parameter(F,P) returns the value of the P
+** parameter if it exists or a NULL pointer if P does not appear as a
+** query parameter on F. If P is a query parameter of F
+** has no explicit value, then sqlite3_uri_parameter(F,P) returns
+** a pointer to an empty string.
+**
+** The sqlite3_uri_boolean(F,P,B) routine assumes that P is a boolean
+** parameter and returns true (1) or false (0) according to the value
+** of P. The sqlite3_uri_boolean(F,P,B) routine returns true (1) if the
+** value of query parameter P is one of "yes", "true", or "on" in any
+** case or if the value begins with a non-zero number. The
+** sqlite3_uri_boolean(F,P,B) routines returns false (0) if the value of
+** query parameter P is one of "no", "false", or "off" in any case or
+** if the value begins with a numeric zero. If P is not a query
+** parameter on F or if the value of P is does not match any of the
+** above, then sqlite3_uri_boolean(F,P,B) returns (B!=0).
+**
+** The sqlite3_uri_int64(F,P,D) routine converts the value of P into a
+** 64-bit signed integer and returns that integer, or D if P does not
+** exist. If the value of P is something other than an integer, then
+** zero is returned.
+**
+** If F is a NULL pointer, then sqlite3_uri_parameter(F,P) returns NULL and
+** sqlite3_uri_boolean(F,P,B) returns B. If F is not a NULL pointer and
+** is not a database file pathname pointer that SQLite passed into the xOpen
+** VFS method, then the behavior of this routine is undefined and probably
+** undesirable.
+*/
+SQLITE_API const char *sqlite3_uri_parameter(const char *zFilename, const char *zParam);
+SQLITE_API int sqlite3_uri_boolean(const char *zFile, const char *zParam, int bDefault);
+SQLITE_API sqlite3_int64 sqlite3_uri_int64(const char*, const char*, sqlite3_int64);
+
+
+/*
+** CAPI3REF: Error Codes And Messages
+**
+** ^The sqlite3_errcode() interface returns the numeric [result code] or
+** [extended result code] for the most recent failed sqlite3_* API call
+** associated with a [database connection]. If a prior API call failed
+** but the most recent API call succeeded, the return value from
+** sqlite3_errcode() is undefined. ^The sqlite3_extended_errcode()
+** interface is the same except that it always returns the
+** [extended result code] even when extended result codes are
+** disabled.
+**
+** ^The sqlite3_errmsg() and sqlite3_errmsg16() return English-language
+** text that describes the error, as either UTF-8 or UTF-16 respectively.
+** ^(Memory to hold the error message string is managed internally.
+** The application does not need to worry about freeing the result.
+** However, the error string might be overwritten or deallocated by
+** subsequent calls to other SQLite interface functions.)^
+**
+** ^The sqlite3_errstr() interface returns the English-language text
+** that describes the [result code], as UTF-8.
+** ^(Memory to hold the error message string is managed internally
+** and must not be freed by the application)^.
+**
+** When the serialized [threading mode] is in use, it might be the
+** case that a second error occurs on a separate thread in between
+** the time of the first error and the call to these interfaces.
+** When that happens, the second error will be reported since these
+** interfaces always report the most recent result. To avoid
+** this, each thread can obtain exclusive use of the [database connection] D
+** by invoking [sqlite3_mutex_enter]([sqlite3_db_mutex](D)) before beginning
+** to use D and invoking [sqlite3_mutex_leave]([sqlite3_db_mutex](D)) after
+** all calls to the interfaces listed here are completed.
+**
+** If an interface fails with SQLITE_MISUSE, that means the interface
+** was invoked incorrectly by the application. In that case, the
+** error code and message may or may not be set.
+*/
+SQLITE_API int sqlite3_errcode(sqlite3 *db);
+SQLITE_API int sqlite3_extended_errcode(sqlite3 *db);
+SQLITE_API const char *sqlite3_errmsg(sqlite3*);
+SQLITE_API const void *sqlite3_errmsg16(sqlite3*);
+SQLITE_API const char *sqlite3_errstr(int);
+
+/*
+** CAPI3REF: SQL Statement Object
+** KEYWORDS: {prepared statement} {prepared statements}
+**
+** An instance of this object represents a single SQL statement.
+** This object is variously known as a "prepared statement" or a
+** "compiled SQL statement" or simply as a "statement".
+**
+** The life of a statement object goes something like this:
+**
+** <ol>
+** <li> Create the object using [sqlite3_prepare_v2()] or a related
+** function.
+** <li> Bind values to [host parameters] using the sqlite3_bind_*()
+** interfaces.
+** <li> Run the SQL by calling [sqlite3_step()] one or more times.
+** <li> Reset the statement using [sqlite3_reset()] then go back
+** to step 2. Do this zero or more times.
+** <li> Destroy the object using [sqlite3_finalize()].
+** </ol>
+**
+** Refer to documentation on individual methods above for additional
+** information.
+*/
+typedef struct sqlite3_stmt sqlite3_stmt;
+
+/*
+** CAPI3REF: Run-time Limits
+**
+** ^(This interface allows the size of various constructs to be limited
+** on a connection by connection basis. The first parameter is the
+** [database connection] whose limit is to be set or queried. The
+** second parameter is one of the [limit categories] that define a
+** class of constructs to be size limited. The third parameter is the
+** new limit for that construct.)^
+**
+** ^If the new limit is a negative number, the limit is unchanged.
+** ^(For each limit category SQLITE_LIMIT_<i>NAME</i> there is a
+** [limits | hard upper bound]
+** set at compile-time by a C preprocessor macro called
+** [limits | SQLITE_MAX_<i>NAME</i>].
+** (The "_LIMIT_" in the name is changed to "_MAX_".))^
+** ^Attempts to increase a limit above its hard upper bound are
+** silently truncated to the hard upper bound.
+**
+** ^Regardless of whether or not the limit was changed, the
+** [sqlite3_limit()] interface returns the prior value of the limit.
+** ^Hence, to find the current value of a limit without changing it,
+** simply invoke this interface with the third parameter set to -1.
+**
+** Run-time limits are intended for use in applications that manage
+** both their own internal database and also databases that are controlled
+** by untrusted external sources. An example application might be a
+** web browser that has its own databases for storing history and
+** separate databases controlled by JavaScript applications downloaded
+** off the Internet. The internal databases can be given the
+** large, default limits. Databases managed by external sources can
+** be given much smaller limits designed to prevent a denial of service
+** attack. Developers might also want to use the [sqlite3_set_authorizer()]
+** interface to further control untrusted SQL. The size of the database
+** created by an untrusted script can be contained using the
+** [max_page_count] [PRAGMA].
+**
+** New run-time limit categories may be added in future releases.
+*/
+SQLITE_API int sqlite3_limit(sqlite3*, int id, int newVal);
+
+/*
+** CAPI3REF: Run-Time Limit Categories
+** KEYWORDS: {limit category} {*limit categories}
+**
+** These constants define various performance limits
+** that can be lowered at run-time using [sqlite3_limit()].
+** The synopsis of the meanings of the various limits is shown below.
+** Additional information is available at [limits | Limits in SQLite].
+**
+** <dl>
+** [[SQLITE_LIMIT_LENGTH]] ^(<dt>SQLITE_LIMIT_LENGTH</dt>
+** <dd>The maximum size of any string or BLOB or table row, in bytes.<dd>)^
+**
+** [[SQLITE_LIMIT_SQL_LENGTH]] ^(<dt>SQLITE_LIMIT_SQL_LENGTH</dt>
+** <dd>The maximum length of an SQL statement, in bytes.</dd>)^
+**
+** [[SQLITE_LIMIT_COLUMN]] ^(<dt>SQLITE_LIMIT_COLUMN</dt>
+** <dd>The maximum number of columns in a table definition or in the
+** result set of a [SELECT] or the maximum number of columns in an index
+** or in an ORDER BY or GROUP BY clause.</dd>)^
+**
+** [[SQLITE_LIMIT_EXPR_DEPTH]] ^(<dt>SQLITE_LIMIT_EXPR_DEPTH</dt>
+** <dd>The maximum depth of the parse tree on any expression.</dd>)^
+**
+** [[SQLITE_LIMIT_COMPOUND_SELECT]] ^(<dt>SQLITE_LIMIT_COMPOUND_SELECT</dt>
+** <dd>The maximum number of terms in a compound SELECT statement.</dd>)^
+**
+** [[SQLITE_LIMIT_VDBE_OP]] ^(<dt>SQLITE_LIMIT_VDBE_OP</dt>
+** <dd>The maximum number of instructions in a virtual machine program
+** used to implement an SQL statement. This limit is not currently
+** enforced, though that might be added in some future release of
+** SQLite.</dd>)^
+**
+** [[SQLITE_LIMIT_FUNCTION_ARG]] ^(<dt>SQLITE_LIMIT_FUNCTION_ARG</dt>
+** <dd>The maximum number of arguments on a function.</dd>)^
+**
+** [[SQLITE_LIMIT_ATTACHED]] ^(<dt>SQLITE_LIMIT_ATTACHED</dt>
+** <dd>The maximum number of [ATTACH | attached databases].)^</dd>
+**
+** [[SQLITE_LIMIT_LIKE_PATTERN_LENGTH]]
+** ^(<dt>SQLITE_LIMIT_LIKE_PATTERN_LENGTH</dt>
+** <dd>The maximum length of the pattern argument to the [LIKE] or
+** [GLOB] operators.</dd>)^
+**
+** [[SQLITE_LIMIT_VARIABLE_NUMBER]]
+** ^(<dt>SQLITE_LIMIT_VARIABLE_NUMBER</dt>
+** <dd>The maximum index number of any [parameter] in an SQL statement.)^
+**
+** [[SQLITE_LIMIT_TRIGGER_DEPTH]] ^(<dt>SQLITE_LIMIT_TRIGGER_DEPTH</dt>
+** <dd>The maximum depth of recursion for triggers.</dd>)^
+** </dl>
+*/
+#define SQLITE_LIMIT_LENGTH 0
+#define SQLITE_LIMIT_SQL_LENGTH 1
+#define SQLITE_LIMIT_COLUMN 2
+#define SQLITE_LIMIT_EXPR_DEPTH 3
+#define SQLITE_LIMIT_COMPOUND_SELECT 4
+#define SQLITE_LIMIT_VDBE_OP 5
+#define SQLITE_LIMIT_FUNCTION_ARG 6
+#define SQLITE_LIMIT_ATTACHED 7
+#define SQLITE_LIMIT_LIKE_PATTERN_LENGTH 8
+#define SQLITE_LIMIT_VARIABLE_NUMBER 9
+#define SQLITE_LIMIT_TRIGGER_DEPTH 10
+
+/*
+** CAPI3REF: Compiling An SQL Statement
+** KEYWORDS: {SQL statement compiler}
+**
+** To execute an SQL query, it must first be compiled into a byte-code
+** program using one of these routines.
+**
+** The first argument, "db", is a [database connection] obtained from a
+** prior successful call to [sqlite3_open()], [sqlite3_open_v2()] or
+** [sqlite3_open16()]. The database connection must not have been closed.
+**
+** The second argument, "zSql", is the statement to be compiled, encoded
+** as either UTF-8 or UTF-16. The sqlite3_prepare() and sqlite3_prepare_v2()
+** interfaces use UTF-8, and sqlite3_prepare16() and sqlite3_prepare16_v2()
+** use UTF-16.
+**
+** ^If the nByte argument is less than zero, then zSql is read up to the
+** first zero terminator. ^If nByte is non-negative, then it is the maximum
+** number of bytes read from zSql. ^When nByte is non-negative, the
+** zSql string ends at either the first '\000' or '\u0000' character or
+** the nByte-th byte, whichever comes first. If the caller knows
+** that the supplied string is nul-terminated, then there is a small
+** performance advantage to be gained by passing an nByte parameter that
+** is equal to the number of bytes in the input string <i>including</i>
+** the nul-terminator bytes as this saves SQLite from having to
+** make a copy of the input string.
+**
+** ^If pzTail is not NULL then *pzTail is made to point to the first byte
+** past the end of the first SQL statement in zSql. These routines only
+** compile the first statement in zSql, so *pzTail is left pointing to
+** what remains uncompiled.
+**
+** ^*ppStmt is left pointing to a compiled [prepared statement] that can be
+** executed using [sqlite3_step()]. ^If there is an error, *ppStmt is set
+** to NULL. ^If the input text contains no SQL (if the input is an empty
+** string or a comment) then *ppStmt is set to NULL.
+** The calling procedure is responsible for deleting the compiled
+** SQL statement using [sqlite3_finalize()] after it has finished with it.
+** ppStmt may not be NULL.
+**
+** ^On success, the sqlite3_prepare() family of routines return [SQLITE_OK];
+** otherwise an [error code] is returned.
+**
+** The sqlite3_prepare_v2() and sqlite3_prepare16_v2() interfaces are
+** recommended for all new programs. The two older interfaces are retained
+** for backwards compatibility, but their use is discouraged.
+** ^In the "v2" interfaces, the prepared statement
+** that is returned (the [sqlite3_stmt] object) contains a copy of the
+** original SQL text. This causes the [sqlite3_step()] interface to
+** behave differently in three ways:
+**
+** <ol>
+** <li>
+** ^If the database schema changes, instead of returning [SQLITE_SCHEMA] as it
+** always used to do, [sqlite3_step()] will automatically recompile the SQL
+** statement and try to run it again.
+** </li>
+**
+** <li>
+** ^When an error occurs, [sqlite3_step()] will return one of the detailed
+** [error codes] or [extended error codes]. ^The legacy behavior was that
+** [sqlite3_step()] would only return a generic [SQLITE_ERROR] result code
+** and the application would have to make a second call to [sqlite3_reset()]
+** in order to find the underlying cause of the problem. With the "v2" prepare
+** interfaces, the underlying reason for the error is returned immediately.
+** </li>
+**
+** <li>
+** ^If the specific value bound to [parameter | host parameter] in the
+** WHERE clause might influence the choice of query plan for a statement,
+** then the statement will be automatically recompiled, as if there had been
+** a schema change, on the first [sqlite3_step()] call following any change
+** to the [sqlite3_bind_text | bindings] of that [parameter].
+** ^The specific value of WHERE-clause [parameter] might influence the
+** choice of query plan if the parameter is the left-hand side of a [LIKE]
+** or [GLOB] operator or if the parameter is compared to an indexed column
+** and the [SQLITE_ENABLE_STAT3] compile-time option is enabled.
+** the
+** </li>
+** </ol>
+*/
+SQLITE_API int sqlite3_prepare(
+ sqlite3 *db, /* Database handle */
+ const char *zSql, /* SQL statement, UTF-8 encoded */
+ int nByte, /* Maximum length of zSql in bytes. */
+ sqlite3_stmt **ppStmt, /* OUT: Statement handle */
+ const char **pzTail /* OUT: Pointer to unused portion of zSql */
+);
+SQLITE_API int sqlite3_prepare_v2(
+ sqlite3 *db, /* Database handle */
+ const char *zSql, /* SQL statement, UTF-8 encoded */
+ int nByte, /* Maximum length of zSql in bytes. */
+ sqlite3_stmt **ppStmt, /* OUT: Statement handle */
+ const char **pzTail /* OUT: Pointer to unused portion of zSql */
+);
+SQLITE_API int sqlite3_prepare16(
+ sqlite3 *db, /* Database handle */
+ const void *zSql, /* SQL statement, UTF-16 encoded */
+ int nByte, /* Maximum length of zSql in bytes. */
+ sqlite3_stmt **ppStmt, /* OUT: Statement handle */
+ const void **pzTail /* OUT: Pointer to unused portion of zSql */
+);
+SQLITE_API int sqlite3_prepare16_v2(
+ sqlite3 *db, /* Database handle */
+ const void *zSql, /* SQL statement, UTF-16 encoded */
+ int nByte, /* Maximum length of zSql in bytes. */
+ sqlite3_stmt **ppStmt, /* OUT: Statement handle */
+ const void **pzTail /* OUT: Pointer to unused portion of zSql */
+);
+
+/*
+** CAPI3REF: Retrieving Statement SQL
+**
+** ^This interface can be used to retrieve a saved copy of the original
+** SQL text used to create a [prepared statement] if that statement was
+** compiled using either [sqlite3_prepare_v2()] or [sqlite3_prepare16_v2()].
+*/
+SQLITE_API const char *sqlite3_sql(sqlite3_stmt *pStmt);
+
+/*
+** CAPI3REF: Determine If An SQL Statement Writes The Database
+**
+** ^The sqlite3_stmt_readonly(X) interface returns true (non-zero) if
+** and only if the [prepared statement] X makes no direct changes to
+** the content of the database file.
+**
+** Note that [application-defined SQL functions] or
+** [virtual tables] might change the database indirectly as a side effect.
+** ^(For example, if an application defines a function "eval()" that
+** calls [sqlite3_exec()], then the following SQL statement would
+** change the database file through side-effects:
+**
+** <blockquote><pre>
+** SELECT eval('DELETE FROM t1') FROM t2;
+** </pre></blockquote>
+**
+** But because the [SELECT] statement does not change the database file
+** directly, sqlite3_stmt_readonly() would still return true.)^
+**
+** ^Transaction control statements such as [BEGIN], [COMMIT], [ROLLBACK],
+** [SAVEPOINT], and [RELEASE] cause sqlite3_stmt_readonly() to return true,
+** since the statements themselves do not actually modify the database but
+** rather they control the timing of when other statements modify the
+** database. ^The [ATTACH] and [DETACH] statements also cause
+** sqlite3_stmt_readonly() to return true since, while those statements
+** change the configuration of a database connection, they do not make
+** changes to the content of the database files on disk.
+*/
+SQLITE_API int sqlite3_stmt_readonly(sqlite3_stmt *pStmt);
+
+/*
+** CAPI3REF: Determine If A Prepared Statement Has Been Reset
+**
+** ^The sqlite3_stmt_busy(S) interface returns true (non-zero) if the
+** [prepared statement] S has been stepped at least once using
+** [sqlite3_step(S)] but has not run to completion and/or has not
+** been reset using [sqlite3_reset(S)]. ^The sqlite3_stmt_busy(S)
+** interface returns false if S is a NULL pointer. If S is not a
+** NULL pointer and is not a pointer to a valid [prepared statement]
+** object, then the behavior is undefined and probably undesirable.
+**
+** This interface can be used in combination [sqlite3_next_stmt()]
+** to locate all prepared statements associated with a database
+** connection that are in need of being reset. This can be used,
+** for example, in diagnostic routines to search for prepared
+** statements that are holding a transaction open.
+*/
+SQLITE_API int sqlite3_stmt_busy(sqlite3_stmt*);
+
+/*
+** CAPI3REF: Dynamically Typed Value Object
+** KEYWORDS: {protected sqlite3_value} {unprotected sqlite3_value}
+**
+** SQLite uses the sqlite3_value object to represent all values
+** that can be stored in a database table. SQLite uses dynamic typing
+** for the values it stores. ^Values stored in sqlite3_value objects
+** can be integers, floating point values, strings, BLOBs, or NULL.
+**
+** An sqlite3_value object may be either "protected" or "unprotected".
+** Some interfaces require a protected sqlite3_value. Other interfaces
+** will accept either a protected or an unprotected sqlite3_value.
+** Every interface that accepts sqlite3_value arguments specifies
+** whether or not it requires a protected sqlite3_value.
+**
+** The terms "protected" and "unprotected" refer to whether or not
+** a mutex is held. An internal mutex is held for a protected
+** sqlite3_value object but no mutex is held for an unprotected
+** sqlite3_value object. If SQLite is compiled to be single-threaded
+** (with [SQLITE_THREADSAFE=0] and with [sqlite3_threadsafe()] returning 0)
+** or if SQLite is run in one of reduced mutex modes
+** [SQLITE_CONFIG_SINGLETHREAD] or [SQLITE_CONFIG_MULTITHREAD]
+** then there is no distinction between protected and unprotected
+** sqlite3_value objects and they can be used interchangeably. However,
+** for maximum code portability it is recommended that applications
+** still make the distinction between protected and unprotected
+** sqlite3_value objects even when not strictly required.
+**
+** ^The sqlite3_value objects that are passed as parameters into the
+** implementation of [application-defined SQL functions] are protected.
+** ^The sqlite3_value object returned by
+** [sqlite3_column_value()] is unprotected.
+** Unprotected sqlite3_value objects may only be used with
+** [sqlite3_result_value()] and [sqlite3_bind_value()].
+** The [sqlite3_value_blob | sqlite3_value_type()] family of
+** interfaces require protected sqlite3_value objects.
+*/
+typedef struct Mem sqlite3_value;
+
+/*
+** CAPI3REF: SQL Function Context Object
+**
+** The context in which an SQL function executes is stored in an
+** sqlite3_context object. ^A pointer to an sqlite3_context object
+** is always first parameter to [application-defined SQL functions].
+** The application-defined SQL function implementation will pass this
+** pointer through into calls to [sqlite3_result_int | sqlite3_result()],
+** [sqlite3_aggregate_context()], [sqlite3_user_data()],
+** [sqlite3_context_db_handle()], [sqlite3_get_auxdata()],
+** and/or [sqlite3_set_auxdata()].
+*/
+typedef struct sqlite3_context sqlite3_context;
+
+/*
+** CAPI3REF: Binding Values To Prepared Statements
+** KEYWORDS: {host parameter} {host parameters} {host parameter name}
+** KEYWORDS: {SQL parameter} {SQL parameters} {parameter binding}
+**
+** ^(In the SQL statement text input to [sqlite3_prepare_v2()] and its variants,
+** literals may be replaced by a [parameter] that matches one of following
+** templates:
+**
+** <ul>
+** <li> ?
+** <li> ?NNN
+** <li> :VVV
+** <li> @VVV
+** <li> $VVV
+** </ul>
+**
+** In the templates above, NNN represents an integer literal,
+** and VVV represents an alphanumeric identifier.)^ ^The values of these
+** parameters (also called "host parameter names" or "SQL parameters")
+** can be set using the sqlite3_bind_*() routines defined here.
+**
+** ^The first argument to the sqlite3_bind_*() routines is always
+** a pointer to the [sqlite3_stmt] object returned from
+** [sqlite3_prepare_v2()] or its variants.
+**
+** ^The second argument is the index of the SQL parameter to be set.
+** ^The leftmost SQL parameter has an index of 1. ^When the same named
+** SQL parameter is used more than once, second and subsequent
+** occurrences have the same index as the first occurrence.
+** ^The index for named parameters can be looked up using the
+** [sqlite3_bind_parameter_index()] API if desired. ^The index
+** for "?NNN" parameters is the value of NNN.
+** ^The NNN value must be between 1 and the [sqlite3_limit()]
+** parameter [SQLITE_LIMIT_VARIABLE_NUMBER] (default value: 999).
+**
+** ^The third argument is the value to bind to the parameter.
+**
+** ^(In those routines that have a fourth argument, its value is the
+** number of bytes in the parameter. To be clear: the value is the
+** number of <u>bytes</u> in the value, not the number of characters.)^
+** ^If the fourth parameter to sqlite3_bind_text() or sqlite3_bind_text16()
+** is negative, then the length of the string is
+** the number of bytes up to the first zero terminator.
+** If the fourth parameter to sqlite3_bind_blob() is negative, then
+** the behavior is undefined.
+** If a non-negative fourth parameter is provided to sqlite3_bind_text()
+** or sqlite3_bind_text16() then that parameter must be the byte offset
+** where the NUL terminator would occur assuming the string were NUL
+** terminated. If any NUL characters occur at byte offsets less than
+** the value of the fourth parameter then the resulting string value will
+** contain embedded NULs. The result of expressions involving strings
+** with embedded NULs is undefined.
+**
+** ^The fifth argument to sqlite3_bind_blob(), sqlite3_bind_text(), and
+** sqlite3_bind_text16() is a destructor used to dispose of the BLOB or
+** string after SQLite has finished with it. ^The destructor is called
+** to dispose of the BLOB or string even if the call to sqlite3_bind_blob(),
+** sqlite3_bind_text(), or sqlite3_bind_text16() fails.
+** ^If the fifth argument is
+** the special value [SQLITE_STATIC], then SQLite assumes that the
+** information is in static, unmanaged space and does not need to be freed.
+** ^If the fifth argument has the value [SQLITE_TRANSIENT], then
+** SQLite makes its own private copy of the data immediately, before
+** the sqlite3_bind_*() routine returns.
+**
+** ^The sqlite3_bind_zeroblob() routine binds a BLOB of length N that
+** is filled with zeroes. ^A zeroblob uses a fixed amount of memory
+** (just an integer to hold its size) while it is being processed.
+** Zeroblobs are intended to serve as placeholders for BLOBs whose
+** content is later written using
+** [sqlite3_blob_open | incremental BLOB I/O] routines.
+** ^A negative value for the zeroblob results in a zero-length BLOB.
+**
+** ^If any of the sqlite3_bind_*() routines are called with a NULL pointer
+** for the [prepared statement] or with a prepared statement for which
+** [sqlite3_step()] has been called more recently than [sqlite3_reset()],
+** then the call will return [SQLITE_MISUSE]. If any sqlite3_bind_()
+** routine is passed a [prepared statement] that has been finalized, the
+** result is undefined and probably harmful.
+**
+** ^Bindings are not cleared by the [sqlite3_reset()] routine.
+** ^Unbound parameters are interpreted as NULL.
+**
+** ^The sqlite3_bind_* routines return [SQLITE_OK] on success or an
+** [error code] if anything goes wrong.
+** ^[SQLITE_RANGE] is returned if the parameter
+** index is out of range. ^[SQLITE_NOMEM] is returned if malloc() fails.
+**
+** See also: [sqlite3_bind_parameter_count()],
+** [sqlite3_bind_parameter_name()], and [sqlite3_bind_parameter_index()].
+*/
+SQLITE_API int sqlite3_bind_blob(sqlite3_stmt*, int, const void*, int n, void(*)(void*));
+SQLITE_API int sqlite3_bind_double(sqlite3_stmt*, int, double);
+SQLITE_API int sqlite3_bind_int(sqlite3_stmt*, int, int);
+SQLITE_API int sqlite3_bind_int64(sqlite3_stmt*, int, sqlite3_int64);
+SQLITE_API int sqlite3_bind_null(sqlite3_stmt*, int);
+SQLITE_API int sqlite3_bind_text(sqlite3_stmt*, int, const char*, int n, void(*)(void*));
+SQLITE_API int sqlite3_bind_text16(sqlite3_stmt*, int, const void*, int, void(*)(void*));
+SQLITE_API int sqlite3_bind_value(sqlite3_stmt*, int, const sqlite3_value*);
+SQLITE_API int sqlite3_bind_zeroblob(sqlite3_stmt*, int, int n);
+
+/*
+** CAPI3REF: Number Of SQL Parameters
+**
+** ^This routine can be used to find the number of [SQL parameters]
+** in a [prepared statement]. SQL parameters are tokens of the
+** form "?", "?NNN", ":AAA", "$AAA", or "@AAA" that serve as
+** placeholders for values that are [sqlite3_bind_blob | bound]
+** to the parameters at a later time.
+**
+** ^(This routine actually returns the index of the largest (rightmost)
+** parameter. For all forms except ?NNN, this will correspond to the
+** number of unique parameters. If parameters of the ?NNN form are used,
+** there may be gaps in the list.)^
+**
+** See also: [sqlite3_bind_blob|sqlite3_bind()],
+** [sqlite3_bind_parameter_name()], and
+** [sqlite3_bind_parameter_index()].
+*/
+SQLITE_API int sqlite3_bind_parameter_count(sqlite3_stmt*);
+
+/*
+** CAPI3REF: Name Of A Host Parameter
+**
+** ^The sqlite3_bind_parameter_name(P,N) interface returns
+** the name of the N-th [SQL parameter] in the [prepared statement] P.
+** ^(SQL parameters of the form "?NNN" or ":AAA" or "@AAA" or "$AAA"
+** have a name which is the string "?NNN" or ":AAA" or "@AAA" or "$AAA"
+** respectively.
+** In other words, the initial ":" or "$" or "@" or "?"
+** is included as part of the name.)^
+** ^Parameters of the form "?" without a following integer have no name
+** and are referred to as "nameless" or "anonymous parameters".
+**
+** ^The first host parameter has an index of 1, not 0.
+**
+** ^If the value N is out of range or if the N-th parameter is
+** nameless, then NULL is returned. ^The returned string is
+** always in UTF-8 encoding even if the named parameter was
+** originally specified as UTF-16 in [sqlite3_prepare16()] or
+** [sqlite3_prepare16_v2()].
+**
+** See also: [sqlite3_bind_blob|sqlite3_bind()],
+** [sqlite3_bind_parameter_count()], and
+** [sqlite3_bind_parameter_index()].
+*/
+SQLITE_API const char *sqlite3_bind_parameter_name(sqlite3_stmt*, int);
+
+/*
+** CAPI3REF: Index Of A Parameter With A Given Name
+**
+** ^Return the index of an SQL parameter given its name. ^The
+** index value returned is suitable for use as the second
+** parameter to [sqlite3_bind_blob|sqlite3_bind()]. ^A zero
+** is returned if no matching parameter is found. ^The parameter
+** name must be given in UTF-8 even if the original statement
+** was prepared from UTF-16 text using [sqlite3_prepare16_v2()].
+**
+** See also: [sqlite3_bind_blob|sqlite3_bind()],
+** [sqlite3_bind_parameter_count()], and
+** [sqlite3_bind_parameter_index()].
+*/
+SQLITE_API int sqlite3_bind_parameter_index(sqlite3_stmt*, const char *zName);
+
+/*
+** CAPI3REF: Reset All Bindings On A Prepared Statement
+**
+** ^Contrary to the intuition of many, [sqlite3_reset()] does not reset
+** the [sqlite3_bind_blob | bindings] on a [prepared statement].
+** ^Use this routine to reset all host parameters to NULL.
+*/
+SQLITE_API int sqlite3_clear_bindings(sqlite3_stmt*);
+
+/*
+** CAPI3REF: Number Of Columns In A Result Set
+**
+** ^Return the number of columns in the result set returned by the
+** [prepared statement]. ^This routine returns 0 if pStmt is an SQL
+** statement that does not return data (for example an [UPDATE]).
+**
+** See also: [sqlite3_data_count()]
+*/
+SQLITE_API int sqlite3_column_count(sqlite3_stmt *pStmt);
+
+/*
+** CAPI3REF: Column Names In A Result Set
+**
+** ^These routines return the name assigned to a particular column
+** in the result set of a [SELECT] statement. ^The sqlite3_column_name()
+** interface returns a pointer to a zero-terminated UTF-8 string
+** and sqlite3_column_name16() returns a pointer to a zero-terminated
+** UTF-16 string. ^The first parameter is the [prepared statement]
+** that implements the [SELECT] statement. ^The second parameter is the
+** column number. ^The leftmost column is number 0.
+**
+** ^The returned string pointer is valid until either the [prepared statement]
+** is destroyed by [sqlite3_finalize()] or until the statement is automatically
+** reprepared by the first call to [sqlite3_step()] for a particular run
+** or until the next call to
+** sqlite3_column_name() or sqlite3_column_name16() on the same column.
+**
+** ^If sqlite3_malloc() fails during the processing of either routine
+** (for example during a conversion from UTF-8 to UTF-16) then a
+** NULL pointer is returned.
+**
+** ^The name of a result column is the value of the "AS" clause for
+** that column, if there is an AS clause. If there is no AS clause
+** then the name of the column is unspecified and may change from
+** one release of SQLite to the next.
+*/
+SQLITE_API const char *sqlite3_column_name(sqlite3_stmt*, int N);
+SQLITE_API const void *sqlite3_column_name16(sqlite3_stmt*, int N);
+
+/*
+** CAPI3REF: Source Of Data In A Query Result
+**
+** ^These routines provide a means to determine the database, table, and
+** table column that is the origin of a particular result column in
+** [SELECT] statement.
+** ^The name of the database or table or column can be returned as
+** either a UTF-8 or UTF-16 string. ^The _database_ routines return
+** the database name, the _table_ routines return the table name, and
+** the origin_ routines return the column name.
+** ^The returned string is valid until the [prepared statement] is destroyed
+** using [sqlite3_finalize()] or until the statement is automatically
+** reprepared by the first call to [sqlite3_step()] for a particular run
+** or until the same information is requested
+** again in a different encoding.
+**
+** ^The names returned are the original un-aliased names of the
+** database, table, and column.
+**
+** ^The first argument to these interfaces is a [prepared statement].
+** ^These functions return information about the Nth result column returned by
+** the statement, where N is the second function argument.
+** ^The left-most column is column 0 for these routines.
+**
+** ^If the Nth column returned by the statement is an expression or
+** subquery and is not a column value, then all of these functions return
+** NULL. ^These routine might also return NULL if a memory allocation error
+** occurs. ^Otherwise, they return the name of the attached database, table,
+** or column that query result column was extracted from.
+**
+** ^As with all other SQLite APIs, those whose names end with "16" return
+** UTF-16 encoded strings and the other functions return UTF-8.
+**
+** ^These APIs are only available if the library was compiled with the
+** [SQLITE_ENABLE_COLUMN_METADATA] C-preprocessor symbol.
+**
+** If two or more threads call one or more of these routines against the same
+** prepared statement and column at the same time then the results are
+** undefined.
+**
+** If two or more threads call one or more
+** [sqlite3_column_database_name | column metadata interfaces]
+** for the same [prepared statement] and result column
+** at the same time then the results are undefined.
+*/
+SQLITE_API const char *sqlite3_column_database_name(sqlite3_stmt*,int);
+SQLITE_API const void *sqlite3_column_database_name16(sqlite3_stmt*,int);
+SQLITE_API const char *sqlite3_column_table_name(sqlite3_stmt*,int);
+SQLITE_API const void *sqlite3_column_table_name16(sqlite3_stmt*,int);
+SQLITE_API const char *sqlite3_column_origin_name(sqlite3_stmt*,int);
+SQLITE_API const void *sqlite3_column_origin_name16(sqlite3_stmt*,int);
+
+/*
+** CAPI3REF: Declared Datatype Of A Query Result
+**
+** ^(The first parameter is a [prepared statement].
+** If this statement is a [SELECT] statement and the Nth column of the
+** returned result set of that [SELECT] is a table column (not an
+** expression or subquery) then the declared type of the table
+** column is returned.)^ ^If the Nth column of the result set is an
+** expression or subquery, then a NULL pointer is returned.
+** ^The returned string is always UTF-8 encoded.
+**
+** ^(For example, given the database schema:
+**
+** CREATE TABLE t1(c1 VARIANT);
+**
+** and the following statement to be compiled:
+**
+** SELECT c1 + 1, c1 FROM t1;
+**
+** this routine would return the string "VARIANT" for the second result
+** column (i==1), and a NULL pointer for the first result column (i==0).)^
+**
+** ^SQLite uses dynamic run-time typing. ^So just because a column
+** is declared to contain a particular type does not mean that the
+** data stored in that column is of the declared type. SQLite is
+** strongly typed, but the typing is dynamic not static. ^Type
+** is associated with individual values, not with the containers
+** used to hold those values.
+*/
+SQLITE_API const char *sqlite3_column_decltype(sqlite3_stmt*,int);
+SQLITE_API const void *sqlite3_column_decltype16(sqlite3_stmt*,int);
+
+/*
+** CAPI3REF: Evaluate An SQL Statement
+**
+** After a [prepared statement] has been prepared using either
+** [sqlite3_prepare_v2()] or [sqlite3_prepare16_v2()] or one of the legacy
+** interfaces [sqlite3_prepare()] or [sqlite3_prepare16()], this function
+** must be called one or more times to evaluate the statement.
+**
+** The details of the behavior of the sqlite3_step() interface depend
+** on whether the statement was prepared using the newer "v2" interface
+** [sqlite3_prepare_v2()] and [sqlite3_prepare16_v2()] or the older legacy
+** interface [sqlite3_prepare()] and [sqlite3_prepare16()]. The use of the
+** new "v2" interface is recommended for new applications but the legacy
+** interface will continue to be supported.
+**
+** ^In the legacy interface, the return value will be either [SQLITE_BUSY],
+** [SQLITE_DONE], [SQLITE_ROW], [SQLITE_ERROR], or [SQLITE_MISUSE].
+** ^With the "v2" interface, any of the other [result codes] or
+** [extended result codes] might be returned as well.
+**
+** ^[SQLITE_BUSY] means that the database engine was unable to acquire the
+** database locks it needs to do its job. ^If the statement is a [COMMIT]
+** or occurs outside of an explicit transaction, then you can retry the
+** statement. If the statement is not a [COMMIT] and occurs within an
+** explicit transaction then you should rollback the transaction before
+** continuing.
+**
+** ^[SQLITE_DONE] means that the statement has finished executing
+** successfully. sqlite3_step() should not be called again on this virtual
+** machine without first calling [sqlite3_reset()] to reset the virtual
+** machine back to its initial state.
+**
+** ^If the SQL statement being executed returns any data, then [SQLITE_ROW]
+** is returned each time a new row of data is ready for processing by the
+** caller. The values may be accessed using the [column access functions].
+** sqlite3_step() is called again to retrieve the next row of data.
+**
+** ^[SQLITE_ERROR] means that a run-time error (such as a constraint
+** violation) has occurred. sqlite3_step() should not be called again on
+** the VM. More information may be found by calling [sqlite3_errmsg()].
+** ^With the legacy interface, a more specific error code (for example,
+** [SQLITE_INTERRUPT], [SQLITE_SCHEMA], [SQLITE_CORRUPT], and so forth)
+** can be obtained by calling [sqlite3_reset()] on the
+** [prepared statement]. ^In the "v2" interface,
+** the more specific error code is returned directly by sqlite3_step().
+**
+** [SQLITE_MISUSE] means that the this routine was called inappropriately.
+** Perhaps it was called on a [prepared statement] that has
+** already been [sqlite3_finalize | finalized] or on one that had
+** previously returned [SQLITE_ERROR] or [SQLITE_DONE]. Or it could
+** be the case that the same database connection is being used by two or
+** more threads at the same moment in time.
+**
+** For all versions of SQLite up to and including 3.6.23.1, a call to
+** [sqlite3_reset()] was required after sqlite3_step() returned anything
+** other than [SQLITE_ROW] before any subsequent invocation of
+** sqlite3_step(). Failure to reset the prepared statement using
+** [sqlite3_reset()] would result in an [SQLITE_MISUSE] return from
+** sqlite3_step(). But after version 3.6.23.1, sqlite3_step() began
+** calling [sqlite3_reset()] automatically in this circumstance rather
+** than returning [SQLITE_MISUSE]. This is not considered a compatibility
+** break because any application that ever receives an SQLITE_MISUSE error
+** is broken by definition. The [SQLITE_OMIT_AUTORESET] compile-time option
+** can be used to restore the legacy behavior.
+**
+** <b>Goofy Interface Alert:</b> In the legacy interface, the sqlite3_step()
+** API always returns a generic error code, [SQLITE_ERROR], following any
+** error other than [SQLITE_BUSY] and [SQLITE_MISUSE]. You must call
+** [sqlite3_reset()] or [sqlite3_finalize()] in order to find one of the
+** specific [error codes] that better describes the error.
+** We admit that this is a goofy design. The problem has been fixed
+** with the "v2" interface. If you prepare all of your SQL statements
+** using either [sqlite3_prepare_v2()] or [sqlite3_prepare16_v2()] instead
+** of the legacy [sqlite3_prepare()] and [sqlite3_prepare16()] interfaces,
+** then the more specific [error codes] are returned directly
+** by sqlite3_step(). The use of the "v2" interface is recommended.
+*/
+SQLITE_API int sqlite3_step(sqlite3_stmt*);
+
+/*
+** CAPI3REF: Number of columns in a result set
+**
+** ^The sqlite3_data_count(P) interface returns the number of columns in the
+** current row of the result set of [prepared statement] P.
+** ^If prepared statement P does not have results ready to return
+** (via calls to the [sqlite3_column_int | sqlite3_column_*()] of
+** interfaces) then sqlite3_data_count(P) returns 0.
+** ^The sqlite3_data_count(P) routine also returns 0 if P is a NULL pointer.
+** ^The sqlite3_data_count(P) routine returns 0 if the previous call to
+** [sqlite3_step](P) returned [SQLITE_DONE]. ^The sqlite3_data_count(P)
+** will return non-zero if previous call to [sqlite3_step](P) returned
+** [SQLITE_ROW], except in the case of the [PRAGMA incremental_vacuum]
+** where it always returns zero since each step of that multi-step
+** pragma returns 0 columns of data.
+**
+** See also: [sqlite3_column_count()]
+*/
+SQLITE_API int sqlite3_data_count(sqlite3_stmt *pStmt);
+
+/*
+** CAPI3REF: Fundamental Datatypes
+** KEYWORDS: SQLITE_TEXT
+**
+** ^(Every value in SQLite has one of five fundamental datatypes:
+**
+** <ul>
+** <li> 64-bit signed integer
+** <li> 64-bit IEEE floating point number
+** <li> string
+** <li> BLOB
+** <li> NULL
+** </ul>)^
+**
+** These constants are codes for each of those types.
+**
+** Note that the SQLITE_TEXT constant was also used in SQLite version 2
+** for a completely different meaning. Software that links against both
+** SQLite version 2 and SQLite version 3 should use SQLITE3_TEXT, not
+** SQLITE_TEXT.
+*/
+#define SQLITE_INTEGER 1
+#define SQLITE_FLOAT 2
+#define SQLITE_BLOB 4
+#define SQLITE_NULL 5
+#ifdef SQLITE_TEXT
+# undef SQLITE_TEXT
+#else
+# define SQLITE_TEXT 3
+#endif
+#define SQLITE3_TEXT 3
+
+/*
+** CAPI3REF: Result Values From A Query
+** KEYWORDS: {column access functions}
+**
+** These routines form the "result set" interface.
+**
+** ^These routines return information about a single column of the current
+** result row of a query. ^In every case the first argument is a pointer
+** to the [prepared statement] that is being evaluated (the [sqlite3_stmt*]
+** that was returned from [sqlite3_prepare_v2()] or one of its variants)
+** and the second argument is the index of the column for which information
+** should be returned. ^The leftmost column of the result set has the index 0.
+** ^The number of columns in the result can be determined using
+** [sqlite3_column_count()].
+**
+** If the SQL statement does not currently point to a valid row, or if the
+** column index is out of range, the result is undefined.
+** These routines may only be called when the most recent call to
+** [sqlite3_step()] has returned [SQLITE_ROW] and neither
+** [sqlite3_reset()] nor [sqlite3_finalize()] have been called subsequently.
+** If any of these routines are called after [sqlite3_reset()] or
+** [sqlite3_finalize()] or after [sqlite3_step()] has returned
+** something other than [SQLITE_ROW], the results are undefined.
+** If [sqlite3_step()] or [sqlite3_reset()] or [sqlite3_finalize()]
+** are called from a different thread while any of these routines
+** are pending, then the results are undefined.
+**
+** ^The sqlite3_column_type() routine returns the
+** [SQLITE_INTEGER | datatype code] for the initial data type
+** of the result column. ^The returned value is one of [SQLITE_INTEGER],
+** [SQLITE_FLOAT], [SQLITE_TEXT], [SQLITE_BLOB], or [SQLITE_NULL]. The value
+** returned by sqlite3_column_type() is only meaningful if no type
+** conversions have occurred as described below. After a type conversion,
+** the value returned by sqlite3_column_type() is undefined. Future
+** versions of SQLite may change the behavior of sqlite3_column_type()
+** following a type conversion.
+**
+** ^If the result is a BLOB or UTF-8 string then the sqlite3_column_bytes()
+** routine returns the number of bytes in that BLOB or string.
+** ^If the result is a UTF-16 string, then sqlite3_column_bytes() converts
+** the string to UTF-8 and then returns the number of bytes.
+** ^If the result is a numeric value then sqlite3_column_bytes() uses
+** [sqlite3_snprintf()] to convert that value to a UTF-8 string and returns
+** the number of bytes in that string.
+** ^If the result is NULL, then sqlite3_column_bytes() returns zero.
+**
+** ^If the result is a BLOB or UTF-16 string then the sqlite3_column_bytes16()
+** routine returns the number of bytes in that BLOB or string.
+** ^If the result is a UTF-8 string, then sqlite3_column_bytes16() converts
+** the string to UTF-16 and then returns the number of bytes.
+** ^If the result is a numeric value then sqlite3_column_bytes16() uses
+** [sqlite3_snprintf()] to convert that value to a UTF-16 string and returns
+** the number of bytes in that string.
+** ^If the result is NULL, then sqlite3_column_bytes16() returns zero.
+**
+** ^The values returned by [sqlite3_column_bytes()] and
+** [sqlite3_column_bytes16()] do not include the zero terminators at the end
+** of the string. ^For clarity: the values returned by
+** [sqlite3_column_bytes()] and [sqlite3_column_bytes16()] are the number of
+** bytes in the string, not the number of characters.
+**
+** ^Strings returned by sqlite3_column_text() and sqlite3_column_text16(),
+** even empty strings, are always zero-terminated. ^The return
+** value from sqlite3_column_blob() for a zero-length BLOB is a NULL pointer.
+**
+** ^The object returned by [sqlite3_column_value()] is an
+** [unprotected sqlite3_value] object. An unprotected sqlite3_value object
+** may only be used with [sqlite3_bind_value()] and [sqlite3_result_value()].
+** If the [unprotected sqlite3_value] object returned by
+** [sqlite3_column_value()] is used in any other way, including calls
+** to routines like [sqlite3_value_int()], [sqlite3_value_text()],
+** or [sqlite3_value_bytes()], then the behavior is undefined.
+**
+** These routines attempt to convert the value where appropriate. ^For
+** example, if the internal representation is FLOAT and a text result
+** is requested, [sqlite3_snprintf()] is used internally to perform the
+** conversion automatically. ^(The following table details the conversions
+** that are applied:
+**
+** <blockquote>
+** <table border="1">
+** <tr><th> Internal<br>Type <th> Requested<br>Type <th> Conversion
+**
+** <tr><td> NULL <td> INTEGER <td> Result is 0
+** <tr><td> NULL <td> FLOAT <td> Result is 0.0
+** <tr><td> NULL <td> TEXT <td> Result is NULL pointer
+** <tr><td> NULL <td> BLOB <td> Result is NULL pointer
+** <tr><td> INTEGER <td> FLOAT <td> Convert from integer to float
+** <tr><td> INTEGER <td> TEXT <td> ASCII rendering of the integer
+** <tr><td> INTEGER <td> BLOB <td> Same as INTEGER->TEXT
+** <tr><td> FLOAT <td> INTEGER <td> Convert from float to integer
+** <tr><td> FLOAT <td> TEXT <td> ASCII rendering of the float
+** <tr><td> FLOAT <td> BLOB <td> Same as FLOAT->TEXT
+** <tr><td> TEXT <td> INTEGER <td> Use atoi()
+** <tr><td> TEXT <td> FLOAT <td> Use atof()
+** <tr><td> TEXT <td> BLOB <td> No change
+** <tr><td> BLOB <td> INTEGER <td> Convert to TEXT then use atoi()
+** <tr><td> BLOB <td> FLOAT <td> Convert to TEXT then use atof()
+** <tr><td> BLOB <td> TEXT <td> Add a zero terminator if needed
+** </table>
+** </blockquote>)^
+**
+** The table above makes reference to standard C library functions atoi()
+** and atof(). SQLite does not really use these functions. It has its
+** own equivalent internal routines. The atoi() and atof() names are
+** used in the table for brevity and because they are familiar to most
+** C programmers.
+**
+** Note that when type conversions occur, pointers returned by prior
+** calls to sqlite3_column_blob(), sqlite3_column_text(), and/or
+** sqlite3_column_text16() may be invalidated.
+** Type conversions and pointer invalidations might occur
+** in the following cases:
+**
+** <ul>
+** <li> The initial content is a BLOB and sqlite3_column_text() or
+** sqlite3_column_text16() is called. A zero-terminator might
+** need to be added to the string.</li>
+** <li> The initial content is UTF-8 text and sqlite3_column_bytes16() or
+** sqlite3_column_text16() is called. The content must be converted
+** to UTF-16.</li>
+** <li> The initial content is UTF-16 text and sqlite3_column_bytes() or
+** sqlite3_column_text() is called. The content must be converted
+** to UTF-8.</li>
+** </ul>
+**
+** ^Conversions between UTF-16be and UTF-16le are always done in place and do
+** not invalidate a prior pointer, though of course the content of the buffer
+** that the prior pointer references will have been modified. Other kinds
+** of conversion are done in place when it is possible, but sometimes they
+** are not possible and in those cases prior pointers are invalidated.
+**
+** The safest and easiest to remember policy is to invoke these routines
+** in one of the following ways:
+**
+** <ul>
+** <li>sqlite3_column_text() followed by sqlite3_column_bytes()</li>
+** <li>sqlite3_column_blob() followed by sqlite3_column_bytes()</li>
+** <li>sqlite3_column_text16() followed by sqlite3_column_bytes16()</li>
+** </ul>
+**
+** In other words, you should call sqlite3_column_text(),
+** sqlite3_column_blob(), or sqlite3_column_text16() first to force the result
+** into the desired format, then invoke sqlite3_column_bytes() or
+** sqlite3_column_bytes16() to find the size of the result. Do not mix calls
+** to sqlite3_column_text() or sqlite3_column_blob() with calls to
+** sqlite3_column_bytes16(), and do not mix calls to sqlite3_column_text16()
+** with calls to sqlite3_column_bytes().
+**
+** ^The pointers returned are valid until a type conversion occurs as
+** described above, or until [sqlite3_step()] or [sqlite3_reset()] or
+** [sqlite3_finalize()] is called. ^The memory space used to hold strings
+** and BLOBs is freed automatically. Do <b>not</b> pass the pointers returned
+** [sqlite3_column_blob()], [sqlite3_column_text()], etc. into
+** [sqlite3_free()].
+**
+** ^(If a memory allocation error occurs during the evaluation of any
+** of these routines, a default value is returned. The default value
+** is either the integer 0, the floating point number 0.0, or a NULL
+** pointer. Subsequent calls to [sqlite3_errcode()] will return
+** [SQLITE_NOMEM].)^
+*/
+SQLITE_API const void *sqlite3_column_blob(sqlite3_stmt*, int iCol);
+SQLITE_API int sqlite3_column_bytes(sqlite3_stmt*, int iCol);
+SQLITE_API int sqlite3_column_bytes16(sqlite3_stmt*, int iCol);
+SQLITE_API double sqlite3_column_double(sqlite3_stmt*, int iCol);
+SQLITE_API int sqlite3_column_int(sqlite3_stmt*, int iCol);
+SQLITE_API sqlite3_int64 sqlite3_column_int64(sqlite3_stmt*, int iCol);
+SQLITE_API const unsigned char *sqlite3_column_text(sqlite3_stmt*, int iCol);
+SQLITE_API const void *sqlite3_column_text16(sqlite3_stmt*, int iCol);
+SQLITE_API int sqlite3_column_type(sqlite3_stmt*, int iCol);
+SQLITE_API sqlite3_value *sqlite3_column_value(sqlite3_stmt*, int iCol);
+
+/*
+** CAPI3REF: Destroy A Prepared Statement Object
+**
+** ^The sqlite3_finalize() function is called to delete a [prepared statement].
+** ^If the most recent evaluation of the statement encountered no errors
+** or if the statement is never been evaluated, then sqlite3_finalize() returns
+** SQLITE_OK. ^If the most recent evaluation of statement S failed, then
+** sqlite3_finalize(S) returns the appropriate [error code] or
+** [extended error code].
+**
+** ^The sqlite3_finalize(S) routine can be called at any point during
+** the life cycle of [prepared statement] S:
+** before statement S is ever evaluated, after
+** one or more calls to [sqlite3_reset()], or after any call
+** to [sqlite3_step()] regardless of whether or not the statement has
+** completed execution.
+**
+** ^Invoking sqlite3_finalize() on a NULL pointer is a harmless no-op.
+**
+** The application must finalize every [prepared statement] in order to avoid
+** resource leaks. It is a grievous error for the application to try to use
+** a prepared statement after it has been finalized. Any use of a prepared
+** statement after it has been finalized can result in undefined and
+** undesirable behavior such as segfaults and heap corruption.
+*/
+SQLITE_API int sqlite3_finalize(sqlite3_stmt *pStmt);
+
+/*
+** CAPI3REF: Reset A Prepared Statement Object
+**
+** The sqlite3_reset() function is called to reset a [prepared statement]
+** object back to its initial state, ready to be re-executed.
+** ^Any SQL statement variables that had values bound to them using
+** the [sqlite3_bind_blob | sqlite3_bind_*() API] retain their values.
+** Use [sqlite3_clear_bindings()] to reset the bindings.
+**
+** ^The [sqlite3_reset(S)] interface resets the [prepared statement] S
+** back to the beginning of its program.
+**
+** ^If the most recent call to [sqlite3_step(S)] for the
+** [prepared statement] S returned [SQLITE_ROW] or [SQLITE_DONE],
+** or if [sqlite3_step(S)] has never before been called on S,
+** then [sqlite3_reset(S)] returns [SQLITE_OK].
+**
+** ^If the most recent call to [sqlite3_step(S)] for the
+** [prepared statement] S indicated an error, then
+** [sqlite3_reset(S)] returns an appropriate [error code].
+**
+** ^The [sqlite3_reset(S)] interface does not change the values
+** of any [sqlite3_bind_blob|bindings] on the [prepared statement] S.
+*/
+SQLITE_API int sqlite3_reset(sqlite3_stmt *pStmt);
+
+/*
+** CAPI3REF: Create Or Redefine SQL Functions
+** KEYWORDS: {function creation routines}
+** KEYWORDS: {application-defined SQL function}
+** KEYWORDS: {application-defined SQL functions}
+**
+** ^These functions (collectively known as "function creation routines")
+** are used to add SQL functions or aggregates or to redefine the behavior
+** of existing SQL functions or aggregates. The only differences between
+** these routines are the text encoding expected for
+** the second parameter (the name of the function being created)
+** and the presence or absence of a destructor callback for
+** the application data pointer.
+**
+** ^The first parameter is the [database connection] to which the SQL
+** function is to be added. ^If an application uses more than one database
+** connection then application-defined SQL functions must be added
+** to each database connection separately.
+**
+** ^The second parameter is the name of the SQL function to be created or
+** redefined. ^The length of the name is limited to 255 bytes in a UTF-8
+** representation, exclusive of the zero-terminator. ^Note that the name
+** length limit is in UTF-8 bytes, not characters nor UTF-16 bytes.
+** ^Any attempt to create a function with a longer name
+** will result in [SQLITE_MISUSE] being returned.
+**
+** ^The third parameter (nArg)
+** is the number of arguments that the SQL function or
+** aggregate takes. ^If this parameter is -1, then the SQL function or
+** aggregate may take any number of arguments between 0 and the limit
+** set by [sqlite3_limit]([SQLITE_LIMIT_FUNCTION_ARG]). If the third
+** parameter is less than -1 or greater than 127 then the behavior is
+** undefined.
+**
+** ^The fourth parameter, eTextRep, specifies what
+** [SQLITE_UTF8 | text encoding] this SQL function prefers for
+** its parameters. Every SQL function implementation must be able to work
+** with UTF-8, UTF-16le, or UTF-16be. But some implementations may be
+** more efficient with one encoding than another. ^An application may
+** invoke sqlite3_create_function() or sqlite3_create_function16() multiple
+** times with the same function but with different values of eTextRep.
+** ^When multiple implementations of the same function are available, SQLite
+** will pick the one that involves the least amount of data conversion.
+** If there is only a single implementation which does not care what text
+** encoding is used, then the fourth argument should be [SQLITE_ANY].
+**
+** ^(The fifth parameter is an arbitrary pointer. The implementation of the
+** function can gain access to this pointer using [sqlite3_user_data()].)^
+**
+** ^The sixth, seventh and eighth parameters, xFunc, xStep and xFinal, are
+** pointers to C-language functions that implement the SQL function or
+** aggregate. ^A scalar SQL function requires an implementation of the xFunc
+** callback only; NULL pointers must be passed as the xStep and xFinal
+** parameters. ^An aggregate SQL function requires an implementation of xStep
+** and xFinal and NULL pointer must be passed for xFunc. ^To delete an existing
+** SQL function or aggregate, pass NULL pointers for all three function
+** callbacks.
+**
+** ^(If the ninth parameter to sqlite3_create_function_v2() is not NULL,
+** then it is destructor for the application data pointer.
+** The destructor is invoked when the function is deleted, either by being
+** overloaded or when the database connection closes.)^
+** ^The destructor is also invoked if the call to
+** sqlite3_create_function_v2() fails.
+** ^When the destructor callback of the tenth parameter is invoked, it
+** is passed a single argument which is a copy of the application data
+** pointer which was the fifth parameter to sqlite3_create_function_v2().
+**
+** ^It is permitted to register multiple implementations of the same
+** functions with the same name but with either differing numbers of
+** arguments or differing preferred text encodings. ^SQLite will use
+** the implementation that most closely matches the way in which the
+** SQL function is used. ^A function implementation with a non-negative
+** nArg parameter is a better match than a function implementation with
+** a negative nArg. ^A function where the preferred text encoding
+** matches the database encoding is a better
+** match than a function where the encoding is different.
+** ^A function where the encoding difference is between UTF16le and UTF16be
+** is a closer match than a function where the encoding difference is
+** between UTF8 and UTF16.
+**
+** ^Built-in functions may be overloaded by new application-defined functions.
+**
+** ^An application-defined function is permitted to call other
+** SQLite interfaces. However, such calls must not
+** close the database connection nor finalize or reset the prepared
+** statement in which the function is running.
+*/
+SQLITE_API int sqlite3_create_function(
+ sqlite3 *db,
+ const char *zFunctionName,
+ int nArg,
+ int eTextRep,
+ void *pApp,
+ void (*xFunc)(sqlite3_context*,int,sqlite3_value**),
+ void (*xStep)(sqlite3_context*,int,sqlite3_value**),
+ void (*xFinal)(sqlite3_context*)
+);
+SQLITE_API int sqlite3_create_function16(
+ sqlite3 *db,
+ const void *zFunctionName,
+ int nArg,
+ int eTextRep,
+ void *pApp,
+ void (*xFunc)(sqlite3_context*,int,sqlite3_value**),
+ void (*xStep)(sqlite3_context*,int,sqlite3_value**),
+ void (*xFinal)(sqlite3_context*)
+);
+SQLITE_API int sqlite3_create_function_v2(
+ sqlite3 *db,
+ const char *zFunctionName,
+ int nArg,
+ int eTextRep,
+ void *pApp,
+ void (*xFunc)(sqlite3_context*,int,sqlite3_value**),
+ void (*xStep)(sqlite3_context*,int,sqlite3_value**),
+ void (*xFinal)(sqlite3_context*),
+ void(*xDestroy)(void*)
+);
+
+/*
+** CAPI3REF: Text Encodings
+**
+** These constant define integer codes that represent the various
+** text encodings supported by SQLite.
+*/
+#define SQLITE_UTF8 1
+#define SQLITE_UTF16LE 2
+#define SQLITE_UTF16BE 3
+#define SQLITE_UTF16 4 /* Use native byte order */
+#define SQLITE_ANY 5 /* sqlite3_create_function only */
+#define SQLITE_UTF16_ALIGNED 8 /* sqlite3_create_collation only */
+
+/*
+** CAPI3REF: Deprecated Functions
+** DEPRECATED
+**
+** These functions are [deprecated]. In order to maintain
+** backwards compatibility with older code, these functions continue
+** to be supported. However, new applications should avoid
+** the use of these functions. To help encourage people to avoid
+** using these functions, we are not going to tell you what they do.
+*/
+#ifndef SQLITE_OMIT_DEPRECATED
+SQLITE_API SQLITE_DEPRECATED int sqlite3_aggregate_count(sqlite3_context*);
+SQLITE_API SQLITE_DEPRECATED int sqlite3_expired(sqlite3_stmt*);
+SQLITE_API SQLITE_DEPRECATED int sqlite3_transfer_bindings(sqlite3_stmt*, sqlite3_stmt*);
+SQLITE_API SQLITE_DEPRECATED int sqlite3_global_recover(void);
+SQLITE_API SQLITE_DEPRECATED void sqlite3_thread_cleanup(void);
+SQLITE_API SQLITE_DEPRECATED int sqlite3_memory_alarm(void(*)(void*,sqlite3_int64,int),
+ void*,sqlite3_int64);
+#endif
+
+/*
+** CAPI3REF: Obtaining SQL Function Parameter Values
+**
+** The C-language implementation of SQL functions and aggregates uses
+** this set of interface routines to access the parameter values on
+** the function or aggregate.
+**
+** The xFunc (for scalar functions) or xStep (for aggregates) parameters
+** to [sqlite3_create_function()] and [sqlite3_create_function16()]
+** define callbacks that implement the SQL functions and aggregates.
+** The 3rd parameter to these callbacks is an array of pointers to
+** [protected sqlite3_value] objects. There is one [sqlite3_value] object for
+** each parameter to the SQL function. These routines are used to
+** extract values from the [sqlite3_value] objects.
+**
+** These routines work only with [protected sqlite3_value] objects.
+** Any attempt to use these routines on an [unprotected sqlite3_value]
+** object results in undefined behavior.
+**
+** ^These routines work just like the corresponding [column access functions]
+** except that these routines take a single [protected sqlite3_value] object
+** pointer instead of a [sqlite3_stmt*] pointer and an integer column number.
+**
+** ^The sqlite3_value_text16() interface extracts a UTF-16 string
+** in the native byte-order of the host machine. ^The
+** sqlite3_value_text16be() and sqlite3_value_text16le() interfaces
+** extract UTF-16 strings as big-endian and little-endian respectively.
+**
+** ^(The sqlite3_value_numeric_type() interface attempts to apply
+** numeric affinity to the value. This means that an attempt is
+** made to convert the value to an integer or floating point. If
+** such a conversion is possible without loss of information (in other
+** words, if the value is a string that looks like a number)
+** then the conversion is performed. Otherwise no conversion occurs.
+** The [SQLITE_INTEGER | datatype] after conversion is returned.)^
+**
+** Please pay particular attention to the fact that the pointer returned
+** from [sqlite3_value_blob()], [sqlite3_value_text()], or
+** [sqlite3_value_text16()] can be invalidated by a subsequent call to
+** [sqlite3_value_bytes()], [sqlite3_value_bytes16()], [sqlite3_value_text()],
+** or [sqlite3_value_text16()].
+**
+** These routines must be called from the same thread as
+** the SQL function that supplied the [sqlite3_value*] parameters.
+*/
+SQLITE_API const void *sqlite3_value_blob(sqlite3_value*);
+SQLITE_API int sqlite3_value_bytes(sqlite3_value*);
+SQLITE_API int sqlite3_value_bytes16(sqlite3_value*);
+SQLITE_API double sqlite3_value_double(sqlite3_value*);
+SQLITE_API int sqlite3_value_int(sqlite3_value*);
+SQLITE_API sqlite3_int64 sqlite3_value_int64(sqlite3_value*);
+SQLITE_API const unsigned char *sqlite3_value_text(sqlite3_value*);
+SQLITE_API const void *sqlite3_value_text16(sqlite3_value*);
+SQLITE_API const void *sqlite3_value_text16le(sqlite3_value*);
+SQLITE_API const void *sqlite3_value_text16be(sqlite3_value*);
+SQLITE_API int sqlite3_value_type(sqlite3_value*);
+SQLITE_API int sqlite3_value_numeric_type(sqlite3_value*);
+
+/*
+** CAPI3REF: Obtain Aggregate Function Context
+**
+** Implementations of aggregate SQL functions use this
+** routine to allocate memory for storing their state.
+**
+** ^The first time the sqlite3_aggregate_context(C,N) routine is called
+** for a particular aggregate function, SQLite
+** allocates N of memory, zeroes out that memory, and returns a pointer
+** to the new memory. ^On second and subsequent calls to
+** sqlite3_aggregate_context() for the same aggregate function instance,
+** the same buffer is returned. Sqlite3_aggregate_context() is normally
+** called once for each invocation of the xStep callback and then one
+** last time when the xFinal callback is invoked. ^(When no rows match
+** an aggregate query, the xStep() callback of the aggregate function
+** implementation is never called and xFinal() is called exactly once.
+** In those cases, sqlite3_aggregate_context() might be called for the
+** first time from within xFinal().)^
+**
+** ^The sqlite3_aggregate_context(C,N) routine returns a NULL pointer
+** when first called if N is less than or equal to zero or if a memory
+** allocate error occurs.
+**
+** ^(The amount of space allocated by sqlite3_aggregate_context(C,N) is
+** determined by the N parameter on first successful call. Changing the
+** value of N in subsequent call to sqlite3_aggregate_context() within
+** the same aggregate function instance will not resize the memory
+** allocation.)^ Within the xFinal callback, it is customary to set
+** N=0 in calls to sqlite3_aggregate_context(C,N) so that no
+** pointless memory allocations occur.
+**
+** ^SQLite automatically frees the memory allocated by
+** sqlite3_aggregate_context() when the aggregate query concludes.
+**
+** The first parameter must be a copy of the
+** [sqlite3_context | SQL function context] that is the first parameter
+** to the xStep or xFinal callback routine that implements the aggregate
+** function.
+**
+** This routine must be called from the same thread in which
+** the aggregate SQL function is running.
+*/
+SQLITE_API void *sqlite3_aggregate_context(sqlite3_context*, int nBytes);
+
+/*
+** CAPI3REF: User Data For Functions
+**
+** ^The sqlite3_user_data() interface returns a copy of
+** the pointer that was the pUserData parameter (the 5th parameter)
+** of the [sqlite3_create_function()]
+** and [sqlite3_create_function16()] routines that originally
+** registered the application defined function.
+**
+** This routine must be called from the same thread in which
+** the application-defined function is running.
+*/
+SQLITE_API void *sqlite3_user_data(sqlite3_context*);
+
+/*
+** CAPI3REF: Database Connection For Functions
+**
+** ^The sqlite3_context_db_handle() interface returns a copy of
+** the pointer to the [database connection] (the 1st parameter)
+** of the [sqlite3_create_function()]
+** and [sqlite3_create_function16()] routines that originally
+** registered the application defined function.
+*/
+SQLITE_API sqlite3 *sqlite3_context_db_handle(sqlite3_context*);
+
+/*
+** CAPI3REF: Function Auxiliary Data
+**
+** The following two functions may be used by scalar SQL functions to
+** associate metadata with argument values. If the same value is passed to
+** multiple invocations of the same SQL function during query execution, under
+** some circumstances the associated metadata may be preserved. This may
+** be used, for example, to add a regular-expression matching scalar
+** function. The compiled version of the regular expression is stored as
+** metadata associated with the SQL value passed as the regular expression
+** pattern. The compiled regular expression can be reused on multiple
+** invocations of the same function so that the original pattern string
+** does not need to be recompiled on each invocation.
+**
+** ^The sqlite3_get_auxdata() interface returns a pointer to the metadata
+** associated by the sqlite3_set_auxdata() function with the Nth argument
+** value to the application-defined function. ^If no metadata has been ever
+** been set for the Nth argument of the function, or if the corresponding
+** function parameter has changed since the meta-data was set,
+** then sqlite3_get_auxdata() returns a NULL pointer.
+**
+** ^The sqlite3_set_auxdata() interface saves the metadata
+** pointed to by its 3rd parameter as the metadata for the N-th
+** argument of the application-defined function. Subsequent
+** calls to sqlite3_get_auxdata() might return this data, if it has
+** not been destroyed.
+** ^If it is not NULL, SQLite will invoke the destructor
+** function given by the 4th parameter to sqlite3_set_auxdata() on
+** the metadata when the corresponding function parameter changes
+** or when the SQL statement completes, whichever comes first.
+**
+** SQLite is free to call the destructor and drop metadata on any
+** parameter of any function at any time. ^The only guarantee is that
+** the destructor will be called before the metadata is dropped.
+**
+** ^(In practice, metadata is preserved between function calls for
+** expressions that are constant at compile time. This includes literal
+** values and [parameters].)^
+**
+** These routines must be called from the same thread in which
+** the SQL function is running.
+*/
+SQLITE_API void *sqlite3_get_auxdata(sqlite3_context*, int N);
+SQLITE_API void sqlite3_set_auxdata(sqlite3_context*, int N, void*, void (*)(void*));
+
+
+/*
+** CAPI3REF: Constants Defining Special Destructor Behavior
+**
+** These are special values for the destructor that is passed in as the
+** final argument to routines like [sqlite3_result_blob()]. ^If the destructor
+** argument is SQLITE_STATIC, it means that the content pointer is constant
+** and will never change. It does not need to be destroyed. ^The
+** SQLITE_TRANSIENT value means that the content will likely change in
+** the near future and that SQLite should make its own private copy of
+** the content before returning.
+**
+** The typedef is necessary to work around problems in certain
+** C++ compilers. See ticket #2191.
+*/
+typedef void (*sqlite3_destructor_type)(void*);
+#define SQLITE_STATIC ((sqlite3_destructor_type)0)
+#define SQLITE_TRANSIENT ((sqlite3_destructor_type)-1)
+
+/*
+** CAPI3REF: Setting The Result Of An SQL Function
+**
+** These routines are used by the xFunc or xFinal callbacks that
+** implement SQL functions and aggregates. See
+** [sqlite3_create_function()] and [sqlite3_create_function16()]
+** for additional information.
+**
+** These functions work very much like the [parameter binding] family of
+** functions used to bind values to host parameters in prepared statements.
+** Refer to the [SQL parameter] documentation for additional information.
+**
+** ^The sqlite3_result_blob() interface sets the result from
+** an application-defined function to be the BLOB whose content is pointed
+** to by the second parameter and which is N bytes long where N is the
+** third parameter.
+**
+** ^The sqlite3_result_zeroblob() interfaces set the result of
+** the application-defined function to be a BLOB containing all zero
+** bytes and N bytes in size, where N is the value of the 2nd parameter.
+**
+** ^The sqlite3_result_double() interface sets the result from
+** an application-defined function to be a floating point value specified
+** by its 2nd argument.
+**
+** ^The sqlite3_result_error() and sqlite3_result_error16() functions
+** cause the implemented SQL function to throw an exception.
+** ^SQLite uses the string pointed to by the
+** 2nd parameter of sqlite3_result_error() or sqlite3_result_error16()
+** as the text of an error message. ^SQLite interprets the error
+** message string from sqlite3_result_error() as UTF-8. ^SQLite
+** interprets the string from sqlite3_result_error16() as UTF-16 in native
+** byte order. ^If the third parameter to sqlite3_result_error()
+** or sqlite3_result_error16() is negative then SQLite takes as the error
+** message all text up through the first zero character.
+** ^If the third parameter to sqlite3_result_error() or
+** sqlite3_result_error16() is non-negative then SQLite takes that many
+** bytes (not characters) from the 2nd parameter as the error message.
+** ^The sqlite3_result_error() and sqlite3_result_error16()
+** routines make a private copy of the error message text before
+** they return. Hence, the calling function can deallocate or
+** modify the text after they return without harm.
+** ^The sqlite3_result_error_code() function changes the error code
+** returned by SQLite as a result of an error in a function. ^By default,
+** the error code is SQLITE_ERROR. ^A subsequent call to sqlite3_result_error()
+** or sqlite3_result_error16() resets the error code to SQLITE_ERROR.
+**
+** ^The sqlite3_result_error_toobig() interface causes SQLite to throw an
+** error indicating that a string or BLOB is too long to represent.
+**
+** ^The sqlite3_result_error_nomem() interface causes SQLite to throw an
+** error indicating that a memory allocation failed.
+**
+** ^The sqlite3_result_int() interface sets the return value
+** of the application-defined function to be the 32-bit signed integer
+** value given in the 2nd argument.
+** ^The sqlite3_result_int64() interface sets the return value
+** of the application-defined function to be the 64-bit signed integer
+** value given in the 2nd argument.
+**
+** ^The sqlite3_result_null() interface sets the return value
+** of the application-defined function to be NULL.
+**
+** ^The sqlite3_result_text(), sqlite3_result_text16(),
+** sqlite3_result_text16le(), and sqlite3_result_text16be() interfaces
+** set the return value of the application-defined function to be
+** a text string which is represented as UTF-8, UTF-16 native byte order,
+** UTF-16 little endian, or UTF-16 big endian, respectively.
+** ^SQLite takes the text result from the application from
+** the 2nd parameter of the sqlite3_result_text* interfaces.
+** ^If the 3rd parameter to the sqlite3_result_text* interfaces
+** is negative, then SQLite takes result text from the 2nd parameter
+** through the first zero character.
+** ^If the 3rd parameter to the sqlite3_result_text* interfaces
+** is non-negative, then as many bytes (not characters) of the text
+** pointed to by the 2nd parameter are taken as the application-defined
+** function result. If the 3rd parameter is non-negative, then it
+** must be the byte offset into the string where the NUL terminator would
+** appear if the string where NUL terminated. If any NUL characters occur
+** in the string at a byte offset that is less than the value of the 3rd
+** parameter, then the resulting string will contain embedded NULs and the
+** result of expressions operating on strings with embedded NULs is undefined.
+** ^If the 4th parameter to the sqlite3_result_text* interfaces
+** or sqlite3_result_blob is a non-NULL pointer, then SQLite calls that
+** function as the destructor on the text or BLOB result when it has
+** finished using that result.
+** ^If the 4th parameter to the sqlite3_result_text* interfaces or to
+** sqlite3_result_blob is the special constant SQLITE_STATIC, then SQLite
+** assumes that the text or BLOB result is in constant space and does not
+** copy the content of the parameter nor call a destructor on the content
+** when it has finished using that result.
+** ^If the 4th parameter to the sqlite3_result_text* interfaces
+** or sqlite3_result_blob is the special constant SQLITE_TRANSIENT
+** then SQLite makes a copy of the result into space obtained from
+** from [sqlite3_malloc()] before it returns.
+**
+** ^The sqlite3_result_value() interface sets the result of
+** the application-defined function to be a copy the
+** [unprotected sqlite3_value] object specified by the 2nd parameter. ^The
+** sqlite3_result_value() interface makes a copy of the [sqlite3_value]
+** so that the [sqlite3_value] specified in the parameter may change or
+** be deallocated after sqlite3_result_value() returns without harm.
+** ^A [protected sqlite3_value] object may always be used where an
+** [unprotected sqlite3_value] object is required, so either
+** kind of [sqlite3_value] object can be used with this interface.
+**
+** If these routines are called from within the different thread
+** than the one containing the application-defined function that received
+** the [sqlite3_context] pointer, the results are undefined.
+*/
+SQLITE_API void sqlite3_result_blob(sqlite3_context*, const void*, int, void(*)(void*));
+SQLITE_API void sqlite3_result_double(sqlite3_context*, double);
+SQLITE_API void sqlite3_result_error(sqlite3_context*, const char*, int);
+SQLITE_API void sqlite3_result_error16(sqlite3_context*, const void*, int);
+SQLITE_API void sqlite3_result_error_toobig(sqlite3_context*);
+SQLITE_API void sqlite3_result_error_nomem(sqlite3_context*);
+SQLITE_API void sqlite3_result_error_code(sqlite3_context*, int);
+SQLITE_API void sqlite3_result_int(sqlite3_context*, int);
+SQLITE_API void sqlite3_result_int64(sqlite3_context*, sqlite3_int64);
+SQLITE_API void sqlite3_result_null(sqlite3_context*);
+SQLITE_API void sqlite3_result_text(sqlite3_context*, const char*, int, void(*)(void*));
+SQLITE_API void sqlite3_result_text16(sqlite3_context*, const void*, int, void(*)(void*));
+SQLITE_API void sqlite3_result_text16le(sqlite3_context*, const void*, int,void(*)(void*));
+SQLITE_API void sqlite3_result_text16be(sqlite3_context*, const void*, int,void(*)(void*));
+SQLITE_API void sqlite3_result_value(sqlite3_context*, sqlite3_value*);
+SQLITE_API void sqlite3_result_zeroblob(sqlite3_context*, int n);
+
+/*
+** CAPI3REF: Define New Collating Sequences
+**
+** ^These functions add, remove, or modify a [collation] associated
+** with the [database connection] specified as the first argument.
+**
+** ^The name of the collation is a UTF-8 string
+** for sqlite3_create_collation() and sqlite3_create_collation_v2()
+** and a UTF-16 string in native byte order for sqlite3_create_collation16().
+** ^Collation names that compare equal according to [sqlite3_strnicmp()] are
+** considered to be the same name.
+**
+** ^(The third argument (eTextRep) must be one of the constants:
+** <ul>
+** <li> [SQLITE_UTF8],
+** <li> [SQLITE_UTF16LE],
+** <li> [SQLITE_UTF16BE],
+** <li> [SQLITE_UTF16], or
+** <li> [SQLITE_UTF16_ALIGNED].
+** </ul>)^
+** ^The eTextRep argument determines the encoding of strings passed
+** to the collating function callback, xCallback.
+** ^The [SQLITE_UTF16] and [SQLITE_UTF16_ALIGNED] values for eTextRep
+** force strings to be UTF16 with native byte order.
+** ^The [SQLITE_UTF16_ALIGNED] value for eTextRep forces strings to begin
+** on an even byte address.
+**
+** ^The fourth argument, pArg, is an application data pointer that is passed
+** through as the first argument to the collating function callback.
+**
+** ^The fifth argument, xCallback, is a pointer to the collating function.
+** ^Multiple collating functions can be registered using the same name but
+** with different eTextRep parameters and SQLite will use whichever
+** function requires the least amount of data transformation.
+** ^If the xCallback argument is NULL then the collating function is
+** deleted. ^When all collating functions having the same name are deleted,
+** that collation is no longer usable.
+**
+** ^The collating function callback is invoked with a copy of the pArg
+** application data pointer and with two strings in the encoding specified
+** by the eTextRep argument. The collating function must return an
+** integer that is negative, zero, or positive
+** if the first string is less than, equal to, or greater than the second,
+** respectively. A collating function must always return the same answer
+** given the same inputs. If two or more collating functions are registered
+** to the same collation name (using different eTextRep values) then all
+** must give an equivalent answer when invoked with equivalent strings.
+** The collating function must obey the following properties for all
+** strings A, B, and C:
+**
+** <ol>
+** <li> If A==B then B==A.
+** <li> If A==B and B==C then A==C.
+** <li> If A&lt;B THEN B&gt;A.
+** <li> If A&lt;B and B&lt;C then A&lt;C.
+** </ol>
+**
+** If a collating function fails any of the above constraints and that
+** collating function is registered and used, then the behavior of SQLite
+** is undefined.
+**
+** ^The sqlite3_create_collation_v2() works like sqlite3_create_collation()
+** with the addition that the xDestroy callback is invoked on pArg when
+** the collating function is deleted.
+** ^Collating functions are deleted when they are overridden by later
+** calls to the collation creation functions or when the
+** [database connection] is closed using [sqlite3_close()].
+**
+** ^The xDestroy callback is <u>not</u> called if the
+** sqlite3_create_collation_v2() function fails. Applications that invoke
+** sqlite3_create_collation_v2() with a non-NULL xDestroy argument should
+** check the return code and dispose of the application data pointer
+** themselves rather than expecting SQLite to deal with it for them.
+** This is different from every other SQLite interface. The inconsistency
+** is unfortunate but cannot be changed without breaking backwards
+** compatibility.
+**
+** See also: [sqlite3_collation_needed()] and [sqlite3_collation_needed16()].
+*/
+SQLITE_API int sqlite3_create_collation(
+ sqlite3*,
+ const char *zName,
+ int eTextRep,
+ void *pArg,
+ int(*xCompare)(void*,int,const void*,int,const void*)
+);
+SQLITE_API int sqlite3_create_collation_v2(
+ sqlite3*,
+ const char *zName,
+ int eTextRep,
+ void *pArg,
+ int(*xCompare)(void*,int,const void*,int,const void*),
+ void(*xDestroy)(void*)
+);
+SQLITE_API int sqlite3_create_collation16(
+ sqlite3*,
+ const void *zName,
+ int eTextRep,
+ void *pArg,
+ int(*xCompare)(void*,int,const void*,int,const void*)
+);
+
+/*
+** CAPI3REF: Collation Needed Callbacks
+**
+** ^To avoid having to register all collation sequences before a database
+** can be used, a single callback function may be registered with the
+** [database connection] to be invoked whenever an undefined collation
+** sequence is required.
+**
+** ^If the function is registered using the sqlite3_collation_needed() API,
+** then it is passed the names of undefined collation sequences as strings
+** encoded in UTF-8. ^If sqlite3_collation_needed16() is used,
+** the names are passed as UTF-16 in machine native byte order.
+** ^A call to either function replaces the existing collation-needed callback.
+**
+** ^(When the callback is invoked, the first argument passed is a copy
+** of the second argument to sqlite3_collation_needed() or
+** sqlite3_collation_needed16(). The second argument is the database
+** connection. The third argument is one of [SQLITE_UTF8], [SQLITE_UTF16BE],
+** or [SQLITE_UTF16LE], indicating the most desirable form of the collation
+** sequence function required. The fourth parameter is the name of the
+** required collation sequence.)^
+**
+** The callback function should register the desired collation using
+** [sqlite3_create_collation()], [sqlite3_create_collation16()], or
+** [sqlite3_create_collation_v2()].
+*/
+SQLITE_API int sqlite3_collation_needed(
+ sqlite3*,
+ void*,
+ void(*)(void*,sqlite3*,int eTextRep,const char*)
+);
+SQLITE_API int sqlite3_collation_needed16(
+ sqlite3*,
+ void*,
+ void(*)(void*,sqlite3*,int eTextRep,const void*)
+);
+
+#ifdef SQLITE_HAS_CODEC
+/*
+** Specify the key for an encrypted database. This routine should be
+** called right after sqlite3_open().
+**
+** The code to implement this API is not available in the public release
+** of SQLite.
+*/
+SQLITE_API int sqlite3_key(
+ sqlite3 *db, /* Database to be rekeyed */
+ const void *pKey, int nKey /* The key */
+);
+
+/*
+** Change the key on an open database. If the current database is not
+** encrypted, this routine will encrypt it. If pNew==0 or nNew==0, the
+** database is decrypted.
+**
+** The code to implement this API is not available in the public release
+** of SQLite.
+*/
+SQLITE_API int sqlite3_rekey(
+ sqlite3 *db, /* Database to be rekeyed */
+ const void *pKey, int nKey /* The new key */
+);
+
+/*
+** Specify the activation key for a SEE database. Unless
+** activated, none of the SEE routines will work.
+*/
+SQLITE_API void sqlite3_activate_see(
+ const char *zPassPhrase /* Activation phrase */
+);
+#endif
+
+#ifdef SQLITE_ENABLE_CEROD
+/*
+** Specify the activation key for a CEROD database. Unless
+** activated, none of the CEROD routines will work.
+*/
+SQLITE_API void sqlite3_activate_cerod(
+ const char *zPassPhrase /* Activation phrase */
+);
+#endif
+
+/*
+** CAPI3REF: Suspend Execution For A Short Time
+**
+** The sqlite3_sleep() function causes the current thread to suspend execution
+** for at least a number of milliseconds specified in its parameter.
+**
+** If the operating system does not support sleep requests with
+** millisecond time resolution, then the time will be rounded up to
+** the nearest second. The number of milliseconds of sleep actually
+** requested from the operating system is returned.
+**
+** ^SQLite implements this interface by calling the xSleep()
+** method of the default [sqlite3_vfs] object. If the xSleep() method
+** of the default VFS is not implemented correctly, or not implemented at
+** all, then the behavior of sqlite3_sleep() may deviate from the description
+** in the previous paragraphs.
+*/
+SQLITE_API int sqlite3_sleep(int);
+
+/*
+** CAPI3REF: Name Of The Folder Holding Temporary Files
+**
+** ^(If this global variable is made to point to a string which is
+** the name of a folder (a.k.a. directory), then all temporary files
+** created by SQLite when using a built-in [sqlite3_vfs | VFS]
+** will be placed in that directory.)^ ^If this variable
+** is a NULL pointer, then SQLite performs a search for an appropriate
+** temporary file directory.
+**
+** It is not safe to read or modify this variable in more than one
+** thread at a time. It is not safe to read or modify this variable
+** if a [database connection] is being used at the same time in a separate
+** thread.
+** It is intended that this variable be set once
+** as part of process initialization and before any SQLite interface
+** routines have been called and that this variable remain unchanged
+** thereafter.
+**
+** ^The [temp_store_directory pragma] may modify this variable and cause
+** it to point to memory obtained from [sqlite3_malloc]. ^Furthermore,
+** the [temp_store_directory pragma] always assumes that any string
+** that this variable points to is held in memory obtained from
+** [sqlite3_malloc] and the pragma may attempt to free that memory
+** using [sqlite3_free].
+** Hence, if this variable is modified directly, either it should be
+** made NULL or made to point to memory obtained from [sqlite3_malloc]
+** or else the use of the [temp_store_directory pragma] should be avoided.
+**
+** <b>Note to Windows Runtime users:</b> The temporary directory must be set
+** prior to calling [sqlite3_open] or [sqlite3_open_v2]. Otherwise, various
+** features that require the use of temporary files may fail. Here is an
+** example of how to do this using C++ with the Windows Runtime:
+**
+** <blockquote><pre>
+** LPCWSTR zPath = Windows::Storage::ApplicationData::Current->
+** &nbsp; TemporaryFolder->Path->Data();
+** char zPathBuf&#91;MAX_PATH + 1&#93;;
+** memset(zPathBuf, 0, sizeof(zPathBuf));
+** WideCharToMultiByte(CP_UTF8, 0, zPath, -1, zPathBuf, sizeof(zPathBuf),
+** &nbsp; NULL, NULL);
+** sqlite3_temp_directory = sqlite3_mprintf("%s", zPathBuf);
+** </pre></blockquote>
+*/
+SQLITE_API SQLITE_EXTERN char *sqlite3_temp_directory;
+
+/*
+** CAPI3REF: Name Of The Folder Holding Database Files
+**
+** ^(If this global variable is made to point to a string which is
+** the name of a folder (a.k.a. directory), then all database files
+** specified with a relative pathname and created or accessed by
+** SQLite when using a built-in windows [sqlite3_vfs | VFS] will be assumed
+** to be relative to that directory.)^ ^If this variable is a NULL
+** pointer, then SQLite assumes that all database files specified
+** with a relative pathname are relative to the current directory
+** for the process. Only the windows VFS makes use of this global
+** variable; it is ignored by the unix VFS.
+**
+** Changing the value of this variable while a database connection is
+** open can result in a corrupt database.
+**
+** It is not safe to read or modify this variable in more than one
+** thread at a time. It is not safe to read or modify this variable
+** if a [database connection] is being used at the same time in a separate
+** thread.
+** It is intended that this variable be set once
+** as part of process initialization and before any SQLite interface
+** routines have been called and that this variable remain unchanged
+** thereafter.
+**
+** ^The [data_store_directory pragma] may modify this variable and cause
+** it to point to memory obtained from [sqlite3_malloc]. ^Furthermore,
+** the [data_store_directory pragma] always assumes that any string
+** that this variable points to is held in memory obtained from
+** [sqlite3_malloc] and the pragma may attempt to free that memory
+** using [sqlite3_free].
+** Hence, if this variable is modified directly, either it should be
+** made NULL or made to point to memory obtained from [sqlite3_malloc]
+** or else the use of the [data_store_directory pragma] should be avoided.
+*/
+SQLITE_API SQLITE_EXTERN char *sqlite3_data_directory;
+
+/*
+** CAPI3REF: Test For Auto-Commit Mode
+** KEYWORDS: {autocommit mode}
+**
+** ^The sqlite3_get_autocommit() interface returns non-zero or
+** zero if the given database connection is or is not in autocommit mode,
+** respectively. ^Autocommit mode is on by default.
+** ^Autocommit mode is disabled by a [BEGIN] statement.
+** ^Autocommit mode is re-enabled by a [COMMIT] or [ROLLBACK].
+**
+** If certain kinds of errors occur on a statement within a multi-statement
+** transaction (errors including [SQLITE_FULL], [SQLITE_IOERR],
+** [SQLITE_NOMEM], [SQLITE_BUSY], and [SQLITE_INTERRUPT]) then the
+** transaction might be rolled back automatically. The only way to
+** find out whether SQLite automatically rolled back the transaction after
+** an error is to use this function.
+**
+** If another thread changes the autocommit status of the database
+** connection while this routine is running, then the return value
+** is undefined.
+*/
+SQLITE_API int sqlite3_get_autocommit(sqlite3*);
+
+/*
+** CAPI3REF: Find The Database Handle Of A Prepared Statement
+**
+** ^The sqlite3_db_handle interface returns the [database connection] handle
+** to which a [prepared statement] belongs. ^The [database connection]
+** returned by sqlite3_db_handle is the same [database connection]
+** that was the first argument
+** to the [sqlite3_prepare_v2()] call (or its variants) that was used to
+** create the statement in the first place.
+*/
+SQLITE_API sqlite3 *sqlite3_db_handle(sqlite3_stmt*);
+
+/*
+** CAPI3REF: Return The Filename For A Database Connection
+**
+** ^The sqlite3_db_filename(D,N) interface returns a pointer to a filename
+** associated with database N of connection D. ^The main database file
+** has the name "main". If there is no attached database N on the database
+** connection D, or if database N is a temporary or in-memory database, then
+** a NULL pointer is returned.
+**
+** ^The filename returned by this function is the output of the
+** xFullPathname method of the [VFS]. ^In other words, the filename
+** will be an absolute pathname, even if the filename used
+** to open the database originally was a URI or relative pathname.
+*/
+SQLITE_API const char *sqlite3_db_filename(sqlite3 *db, const char *zDbName);
+
+/*
+** CAPI3REF: Determine if a database is read-only
+**
+** ^The sqlite3_db_readonly(D,N) interface returns 1 if the database N
+** of connection D is read-only, 0 if it is read/write, or -1 if N is not
+** the name of a database on connection D.
+*/
+SQLITE_API int sqlite3_db_readonly(sqlite3 *db, const char *zDbName);
+
+/*
+** CAPI3REF: Find the next prepared statement
+**
+** ^This interface returns a pointer to the next [prepared statement] after
+** pStmt associated with the [database connection] pDb. ^If pStmt is NULL
+** then this interface returns a pointer to the first prepared statement
+** associated with the database connection pDb. ^If no prepared statement
+** satisfies the conditions of this routine, it returns NULL.
+**
+** The [database connection] pointer D in a call to
+** [sqlite3_next_stmt(D,S)] must refer to an open database
+** connection and in particular must not be a NULL pointer.
+*/
+SQLITE_API sqlite3_stmt *sqlite3_next_stmt(sqlite3 *pDb, sqlite3_stmt *pStmt);
+
+/*
+** CAPI3REF: Commit And Rollback Notification Callbacks
+**
+** ^The sqlite3_commit_hook() interface registers a callback
+** function to be invoked whenever a transaction is [COMMIT | committed].
+** ^Any callback set by a previous call to sqlite3_commit_hook()
+** for the same database connection is overridden.
+** ^The sqlite3_rollback_hook() interface registers a callback
+** function to be invoked whenever a transaction is [ROLLBACK | rolled back].
+** ^Any callback set by a previous call to sqlite3_rollback_hook()
+** for the same database connection is overridden.
+** ^The pArg argument is passed through to the callback.
+** ^If the callback on a commit hook function returns non-zero,
+** then the commit is converted into a rollback.
+**
+** ^The sqlite3_commit_hook(D,C,P) and sqlite3_rollback_hook(D,C,P) functions
+** return the P argument from the previous call of the same function
+** on the same [database connection] D, or NULL for
+** the first call for each function on D.
+**
+** The commit and rollback hook callbacks are not reentrant.
+** The callback implementation must not do anything that will modify
+** the database connection that invoked the callback. Any actions
+** to modify the database connection must be deferred until after the
+** completion of the [sqlite3_step()] call that triggered the commit
+** or rollback hook in the first place.
+** Note that running any other SQL statements, including SELECT statements,
+** or merely calling [sqlite3_prepare_v2()] and [sqlite3_step()] will modify
+** the database connections for the meaning of "modify" in this paragraph.
+**
+** ^Registering a NULL function disables the callback.
+**
+** ^When the commit hook callback routine returns zero, the [COMMIT]
+** operation is allowed to continue normally. ^If the commit hook
+** returns non-zero, then the [COMMIT] is converted into a [ROLLBACK].
+** ^The rollback hook is invoked on a rollback that results from a commit
+** hook returning non-zero, just as it would be with any other rollback.
+**
+** ^For the purposes of this API, a transaction is said to have been
+** rolled back if an explicit "ROLLBACK" statement is executed, or
+** an error or constraint causes an implicit rollback to occur.
+** ^The rollback callback is not invoked if a transaction is
+** automatically rolled back because the database connection is closed.
+**
+** See also the [sqlite3_update_hook()] interface.
+*/
+SQLITE_API void *sqlite3_commit_hook(sqlite3*, int(*)(void*), void*);
+SQLITE_API void *sqlite3_rollback_hook(sqlite3*, void(*)(void *), void*);
+
+/*
+** CAPI3REF: Data Change Notification Callbacks
+**
+** ^The sqlite3_update_hook() interface registers a callback function
+** with the [database connection] identified by the first argument
+** to be invoked whenever a row is updated, inserted or deleted.
+** ^Any callback set by a previous call to this function
+** for the same database connection is overridden.
+**
+** ^The second argument is a pointer to the function to invoke when a
+** row is updated, inserted or deleted.
+** ^The first argument to the callback is a copy of the third argument
+** to sqlite3_update_hook().
+** ^The second callback argument is one of [SQLITE_INSERT], [SQLITE_DELETE],
+** or [SQLITE_UPDATE], depending on the operation that caused the callback
+** to be invoked.
+** ^The third and fourth arguments to the callback contain pointers to the
+** database and table name containing the affected row.
+** ^The final callback parameter is the [rowid] of the row.
+** ^In the case of an update, this is the [rowid] after the update takes place.
+**
+** ^(The update hook is not invoked when internal system tables are
+** modified (i.e. sqlite_master and sqlite_sequence).)^
+**
+** ^In the current implementation, the update hook
+** is not invoked when duplication rows are deleted because of an
+** [ON CONFLICT | ON CONFLICT REPLACE] clause. ^Nor is the update hook
+** invoked when rows are deleted using the [truncate optimization].
+** The exceptions defined in this paragraph might change in a future
+** release of SQLite.
+**
+** The update hook implementation must not do anything that will modify
+** the database connection that invoked the update hook. Any actions
+** to modify the database connection must be deferred until after the
+** completion of the [sqlite3_step()] call that triggered the update hook.
+** Note that [sqlite3_prepare_v2()] and [sqlite3_step()] both modify their
+** database connections for the meaning of "modify" in this paragraph.
+**
+** ^The sqlite3_update_hook(D,C,P) function
+** returns the P argument from the previous call
+** on the same [database connection] D, or NULL for
+** the first call on D.
+**
+** See also the [sqlite3_commit_hook()] and [sqlite3_rollback_hook()]
+** interfaces.
+*/
+SQLITE_API void *sqlite3_update_hook(
+ sqlite3*,
+ void(*)(void *,int ,char const *,char const *,sqlite3_int64),
+ void*
+);
+
+/*
+** CAPI3REF: Enable Or Disable Shared Pager Cache
+**
+** ^(This routine enables or disables the sharing of the database cache
+** and schema data structures between [database connection | connections]
+** to the same database. Sharing is enabled if the argument is true
+** and disabled if the argument is false.)^
+**
+** ^Cache sharing is enabled and disabled for an entire process.
+** This is a change as of SQLite version 3.5.0. In prior versions of SQLite,
+** sharing was enabled or disabled for each thread separately.
+**
+** ^(The cache sharing mode set by this interface effects all subsequent
+** calls to [sqlite3_open()], [sqlite3_open_v2()], and [sqlite3_open16()].
+** Existing database connections continue use the sharing mode
+** that was in effect at the time they were opened.)^
+**
+** ^(This routine returns [SQLITE_OK] if shared cache was enabled or disabled
+** successfully. An [error code] is returned otherwise.)^
+**
+** ^Shared cache is disabled by default. But this might change in
+** future releases of SQLite. Applications that care about shared
+** cache setting should set it explicitly.
+**
+** This interface is threadsafe on processors where writing a
+** 32-bit integer is atomic.
+**
+** See Also: [SQLite Shared-Cache Mode]
+*/
+SQLITE_API int sqlite3_enable_shared_cache(int);
+
+/*
+** CAPI3REF: Attempt To Free Heap Memory
+**
+** ^The sqlite3_release_memory() interface attempts to free N bytes
+** of heap memory by deallocating non-essential memory allocations
+** held by the database library. Memory used to cache database
+** pages to improve performance is an example of non-essential memory.
+** ^sqlite3_release_memory() returns the number of bytes actually freed,
+** which might be more or less than the amount requested.
+** ^The sqlite3_release_memory() routine is a no-op returning zero
+** if SQLite is not compiled with [SQLITE_ENABLE_MEMORY_MANAGEMENT].
+**
+** See also: [sqlite3_db_release_memory()]
+*/
+SQLITE_API int sqlite3_release_memory(int);
+
+/*
+** CAPI3REF: Free Memory Used By A Database Connection
+**
+** ^The sqlite3_db_release_memory(D) interface attempts to free as much heap
+** memory as possible from database connection D. Unlike the
+** [sqlite3_release_memory()] interface, this interface is effect even
+** when then [SQLITE_ENABLE_MEMORY_MANAGEMENT] compile-time option is
+** omitted.
+**
+** See also: [sqlite3_release_memory()]
+*/
+SQLITE_API int sqlite3_db_release_memory(sqlite3*);
+
+/*
+** CAPI3REF: Impose A Limit On Heap Size
+**
+** ^The sqlite3_soft_heap_limit64() interface sets and/or queries the
+** soft limit on the amount of heap memory that may be allocated by SQLite.
+** ^SQLite strives to keep heap memory utilization below the soft heap
+** limit by reducing the number of pages held in the page cache
+** as heap memory usages approaches the limit.
+** ^The soft heap limit is "soft" because even though SQLite strives to stay
+** below the limit, it will exceed the limit rather than generate
+** an [SQLITE_NOMEM] error. In other words, the soft heap limit
+** is advisory only.
+**
+** ^The return value from sqlite3_soft_heap_limit64() is the size of
+** the soft heap limit prior to the call, or negative in the case of an
+** error. ^If the argument N is negative
+** then no change is made to the soft heap limit. Hence, the current
+** size of the soft heap limit can be determined by invoking
+** sqlite3_soft_heap_limit64() with a negative argument.
+**
+** ^If the argument N is zero then the soft heap limit is disabled.
+**
+** ^(The soft heap limit is not enforced in the current implementation
+** if one or more of following conditions are true:
+**
+** <ul>
+** <li> The soft heap limit is set to zero.
+** <li> Memory accounting is disabled using a combination of the
+** [sqlite3_config]([SQLITE_CONFIG_MEMSTATUS],...) start-time option and
+** the [SQLITE_DEFAULT_MEMSTATUS] compile-time option.
+** <li> An alternative page cache implementation is specified using
+** [sqlite3_config]([SQLITE_CONFIG_PCACHE2],...).
+** <li> The page cache allocates from its own memory pool supplied
+** by [sqlite3_config]([SQLITE_CONFIG_PAGECACHE],...) rather than
+** from the heap.
+** </ul>)^
+**
+** Beginning with SQLite version 3.7.3, the soft heap limit is enforced
+** regardless of whether or not the [SQLITE_ENABLE_MEMORY_MANAGEMENT]
+** compile-time option is invoked. With [SQLITE_ENABLE_MEMORY_MANAGEMENT],
+** the soft heap limit is enforced on every memory allocation. Without
+** [SQLITE_ENABLE_MEMORY_MANAGEMENT], the soft heap limit is only enforced
+** when memory is allocated by the page cache. Testing suggests that because
+** the page cache is the predominate memory user in SQLite, most
+** applications will achieve adequate soft heap limit enforcement without
+** the use of [SQLITE_ENABLE_MEMORY_MANAGEMENT].
+**
+** The circumstances under which SQLite will enforce the soft heap limit may
+** changes in future releases of SQLite.
+*/
+SQLITE_API sqlite3_int64 sqlite3_soft_heap_limit64(sqlite3_int64 N);
+
+/*
+** CAPI3REF: Deprecated Soft Heap Limit Interface
+** DEPRECATED
+**
+** This is a deprecated version of the [sqlite3_soft_heap_limit64()]
+** interface. This routine is provided for historical compatibility
+** only. All new applications should use the
+** [sqlite3_soft_heap_limit64()] interface rather than this one.
+*/
+SQLITE_API SQLITE_DEPRECATED void sqlite3_soft_heap_limit(int N);
+
+
+/*
+** CAPI3REF: Extract Metadata About A Column Of A Table
+**
+** ^This routine returns metadata about a specific column of a specific
+** database table accessible using the [database connection] handle
+** passed as the first function argument.
+**
+** ^The column is identified by the second, third and fourth parameters to
+** this function. ^The second parameter is either the name of the database
+** (i.e. "main", "temp", or an attached database) containing the specified
+** table or NULL. ^If it is NULL, then all attached databases are searched
+** for the table using the same algorithm used by the database engine to
+** resolve unqualified table references.
+**
+** ^The third and fourth parameters to this function are the table and column
+** name of the desired column, respectively. Neither of these parameters
+** may be NULL.
+**
+** ^Metadata is returned by writing to the memory locations passed as the 5th
+** and subsequent parameters to this function. ^Any of these arguments may be
+** NULL, in which case the corresponding element of metadata is omitted.
+**
+** ^(<blockquote>
+** <table border="1">
+** <tr><th> Parameter <th> Output<br>Type <th> Description
+**
+** <tr><td> 5th <td> const char* <td> Data type
+** <tr><td> 6th <td> const char* <td> Name of default collation sequence
+** <tr><td> 7th <td> int <td> True if column has a NOT NULL constraint
+** <tr><td> 8th <td> int <td> True if column is part of the PRIMARY KEY
+** <tr><td> 9th <td> int <td> True if column is [AUTOINCREMENT]
+** </table>
+** </blockquote>)^
+**
+** ^The memory pointed to by the character pointers returned for the
+** declaration type and collation sequence is valid only until the next
+** call to any SQLite API function.
+**
+** ^If the specified table is actually a view, an [error code] is returned.
+**
+** ^If the specified column is "rowid", "oid" or "_rowid_" and an
+** [INTEGER PRIMARY KEY] column has been explicitly declared, then the output
+** parameters are set for the explicitly declared column. ^(If there is no
+** explicitly declared [INTEGER PRIMARY KEY] column, then the output
+** parameters are set as follows:
+**
+** <pre>
+** data type: "INTEGER"
+** collation sequence: "BINARY"
+** not null: 0
+** primary key: 1
+** auto increment: 0
+** </pre>)^
+**
+** ^(This function may load one or more schemas from database files. If an
+** error occurs during this process, or if the requested table or column
+** cannot be found, an [error code] is returned and an error message left
+** in the [database connection] (to be retrieved using sqlite3_errmsg()).)^
+**
+** ^This API is only available if the library was compiled with the
+** [SQLITE_ENABLE_COLUMN_METADATA] C-preprocessor symbol defined.
+*/
+SQLITE_API int sqlite3_table_column_metadata(
+ sqlite3 *db, /* Connection handle */
+ const char *zDbName, /* Database name or NULL */
+ const char *zTableName, /* Table name */
+ const char *zColumnName, /* Column name */
+ char const **pzDataType, /* OUTPUT: Declared data type */
+ char const **pzCollSeq, /* OUTPUT: Collation sequence name */
+ int *pNotNull, /* OUTPUT: True if NOT NULL constraint exists */
+ int *pPrimaryKey, /* OUTPUT: True if column part of PK */
+ int *pAutoinc /* OUTPUT: True if column is auto-increment */
+);
+
+/*
+** CAPI3REF: Load An Extension
+**
+** ^This interface loads an SQLite extension library from the named file.
+**
+** ^The sqlite3_load_extension() interface attempts to load an
+** SQLite extension library contained in the file zFile.
+**
+** ^The entry point is zProc.
+** ^zProc may be 0, in which case the name of the entry point
+** defaults to "sqlite3_extension_init".
+** ^The sqlite3_load_extension() interface returns
+** [SQLITE_OK] on success and [SQLITE_ERROR] if something goes wrong.
+** ^If an error occurs and pzErrMsg is not 0, then the
+** [sqlite3_load_extension()] interface shall attempt to
+** fill *pzErrMsg with error message text stored in memory
+** obtained from [sqlite3_malloc()]. The calling function
+** should free this memory by calling [sqlite3_free()].
+**
+** ^Extension loading must be enabled using
+** [sqlite3_enable_load_extension()] prior to calling this API,
+** otherwise an error will be returned.
+**
+** See also the [load_extension() SQL function].
+*/
+SQLITE_API int sqlite3_load_extension(
+ sqlite3 *db, /* Load the extension into this database connection */
+ const char *zFile, /* Name of the shared library containing extension */
+ const char *zProc, /* Entry point. Derived from zFile if 0 */
+ char **pzErrMsg /* Put error message here if not 0 */
+);
+
+/*
+** CAPI3REF: Enable Or Disable Extension Loading
+**
+** ^So as not to open security holes in older applications that are
+** unprepared to deal with extension loading, and as a means of disabling
+** extension loading while evaluating user-entered SQL, the following API
+** is provided to turn the [sqlite3_load_extension()] mechanism on and off.
+**
+** ^Extension loading is off by default. See ticket #1863.
+** ^Call the sqlite3_enable_load_extension() routine with onoff==1
+** to turn extension loading on and call it with onoff==0 to turn
+** it back off again.
+*/
+SQLITE_API int sqlite3_enable_load_extension(sqlite3 *db, int onoff);
+
+/*
+** CAPI3REF: Automatically Load Statically Linked Extensions
+**
+** ^This interface causes the xEntryPoint() function to be invoked for
+** each new [database connection] that is created. The idea here is that
+** xEntryPoint() is the entry point for a statically linked SQLite extension
+** that is to be automatically loaded into all new database connections.
+**
+** ^(Even though the function prototype shows that xEntryPoint() takes
+** no arguments and returns void, SQLite invokes xEntryPoint() with three
+** arguments and expects and integer result as if the signature of the
+** entry point where as follows:
+**
+** <blockquote><pre>
+** &nbsp; int xEntryPoint(
+** &nbsp; sqlite3 *db,
+** &nbsp; const char **pzErrMsg,
+** &nbsp; const struct sqlite3_api_routines *pThunk
+** &nbsp; );
+** </pre></blockquote>)^
+**
+** If the xEntryPoint routine encounters an error, it should make *pzErrMsg
+** point to an appropriate error message (obtained from [sqlite3_mprintf()])
+** and return an appropriate [error code]. ^SQLite ensures that *pzErrMsg
+** is NULL before calling the xEntryPoint(). ^SQLite will invoke
+** [sqlite3_free()] on *pzErrMsg after xEntryPoint() returns. ^If any
+** xEntryPoint() returns an error, the [sqlite3_open()], [sqlite3_open16()],
+** or [sqlite3_open_v2()] call that provoked the xEntryPoint() will fail.
+**
+** ^Calling sqlite3_auto_extension(X) with an entry point X that is already
+** on the list of automatic extensions is a harmless no-op. ^No entry point
+** will be called more than once for each database connection that is opened.
+**
+** See also: [sqlite3_reset_auto_extension()].
+*/
+SQLITE_API int sqlite3_auto_extension(void (*xEntryPoint)(void));
+
+/*
+** CAPI3REF: Reset Automatic Extension Loading
+**
+** ^This interface disables all automatic extensions previously
+** registered using [sqlite3_auto_extension()].
+*/
+SQLITE_API void sqlite3_reset_auto_extension(void);
+
+/*
+** The interface to the virtual-table mechanism is currently considered
+** to be experimental. The interface might change in incompatible ways.
+** If this is a problem for you, do not use the interface at this time.
+**
+** When the virtual-table mechanism stabilizes, we will declare the
+** interface fixed, support it indefinitely, and remove this comment.
+*/
+
+/*
+** Structures used by the virtual table interface
+*/
+typedef struct sqlite3_vtab sqlite3_vtab;
+typedef struct sqlite3_index_info sqlite3_index_info;
+typedef struct sqlite3_vtab_cursor sqlite3_vtab_cursor;
+typedef struct sqlite3_module sqlite3_module;
+
+/*
+** CAPI3REF: Virtual Table Object
+** KEYWORDS: sqlite3_module {virtual table module}
+**
+** This structure, sometimes called a "virtual table module",
+** defines the implementation of a [virtual tables].
+** This structure consists mostly of methods for the module.
+**
+** ^A virtual table module is created by filling in a persistent
+** instance of this structure and passing a pointer to that instance
+** to [sqlite3_create_module()] or [sqlite3_create_module_v2()].
+** ^The registration remains valid until it is replaced by a different
+** module or until the [database connection] closes. The content
+** of this structure must not change while it is registered with
+** any database connection.
+*/
+struct sqlite3_module {
+ int iVersion;
+ int (*xCreate)(sqlite3*, void *pAux,
+ int argc, const char *const*argv,
+ sqlite3_vtab **ppVTab, char**);
+ int (*xConnect)(sqlite3*, void *pAux,
+ int argc, const char *const*argv,
+ sqlite3_vtab **ppVTab, char**);
+ int (*xBestIndex)(sqlite3_vtab *pVTab, sqlite3_index_info*);
+ int (*xDisconnect)(sqlite3_vtab *pVTab);
+ int (*xDestroy)(sqlite3_vtab *pVTab);
+ int (*xOpen)(sqlite3_vtab *pVTab, sqlite3_vtab_cursor **ppCursor);
+ int (*xClose)(sqlite3_vtab_cursor*);
+ int (*xFilter)(sqlite3_vtab_cursor*, int idxNum, const char *idxStr,
+ int argc, sqlite3_value **argv);
+ int (*xNext)(sqlite3_vtab_cursor*);
+ int (*xEof)(sqlite3_vtab_cursor*);
+ int (*xColumn)(sqlite3_vtab_cursor*, sqlite3_context*, int);
+ int (*xRowid)(sqlite3_vtab_cursor*, sqlite3_int64 *pRowid);
+ int (*xUpdate)(sqlite3_vtab *, int, sqlite3_value **, sqlite3_int64 *);
+ int (*xBegin)(sqlite3_vtab *pVTab);
+ int (*xSync)(sqlite3_vtab *pVTab);
+ int (*xCommit)(sqlite3_vtab *pVTab);
+ int (*xRollback)(sqlite3_vtab *pVTab);
+ int (*xFindFunction)(sqlite3_vtab *pVtab, int nArg, const char *zName,
+ void (**pxFunc)(sqlite3_context*,int,sqlite3_value**),
+ void **ppArg);
+ int (*xRename)(sqlite3_vtab *pVtab, const char *zNew);
+ /* The methods above are in version 1 of the sqlite_module object. Those
+ ** below are for version 2 and greater. */
+ int (*xSavepoint)(sqlite3_vtab *pVTab, int);
+ int (*xRelease)(sqlite3_vtab *pVTab, int);
+ int (*xRollbackTo)(sqlite3_vtab *pVTab, int);
+};
+
+/*
+** CAPI3REF: Virtual Table Indexing Information
+** KEYWORDS: sqlite3_index_info
+**
+** The sqlite3_index_info structure and its substructures is used as part
+** of the [virtual table] interface to
+** pass information into and receive the reply from the [xBestIndex]
+** method of a [virtual table module]. The fields under **Inputs** are the
+** inputs to xBestIndex and are read-only. xBestIndex inserts its
+** results into the **Outputs** fields.
+**
+** ^(The aConstraint[] array records WHERE clause constraints of the form:
+**
+** <blockquote>column OP expr</blockquote>
+**
+** where OP is =, &lt;, &lt;=, &gt;, or &gt;=.)^ ^(The particular operator is
+** stored in aConstraint[].op using one of the
+** [SQLITE_INDEX_CONSTRAINT_EQ | SQLITE_INDEX_CONSTRAINT_ values].)^
+** ^(The index of the column is stored in
+** aConstraint[].iColumn.)^ ^(aConstraint[].usable is TRUE if the
+** expr on the right-hand side can be evaluated (and thus the constraint
+** is usable) and false if it cannot.)^
+**
+** ^The optimizer automatically inverts terms of the form "expr OP column"
+** and makes other simplifications to the WHERE clause in an attempt to
+** get as many WHERE clause terms into the form shown above as possible.
+** ^The aConstraint[] array only reports WHERE clause terms that are
+** relevant to the particular virtual table being queried.
+**
+** ^Information about the ORDER BY clause is stored in aOrderBy[].
+** ^Each term of aOrderBy records a column of the ORDER BY clause.
+**
+** The [xBestIndex] method must fill aConstraintUsage[] with information
+** about what parameters to pass to xFilter. ^If argvIndex>0 then
+** the right-hand side of the corresponding aConstraint[] is evaluated
+** and becomes the argvIndex-th entry in argv. ^(If aConstraintUsage[].omit
+** is true, then the constraint is assumed to be fully handled by the
+** virtual table and is not checked again by SQLite.)^
+**
+** ^The idxNum and idxPtr values are recorded and passed into the
+** [xFilter] method.
+** ^[sqlite3_free()] is used to free idxPtr if and only if
+** needToFreeIdxPtr is true.
+**
+** ^The orderByConsumed means that output from [xFilter]/[xNext] will occur in
+** the correct order to satisfy the ORDER BY clause so that no separate
+** sorting step is required.
+**
+** ^The estimatedCost value is an estimate of the cost of doing the
+** particular lookup. A full scan of a table with N entries should have
+** a cost of N. A binary search of a table of N entries should have a
+** cost of approximately log(N).
+*/
+struct sqlite3_index_info {
+ /* Inputs */
+ int nConstraint; /* Number of entries in aConstraint */
+ struct sqlite3_index_constraint {
+ int iColumn; /* Column on left-hand side of constraint */
+ unsigned char op; /* Constraint operator */
+ unsigned char usable; /* True if this constraint is usable */
+ int iTermOffset; /* Used internally - xBestIndex should ignore */
+ } *aConstraint; /* Table of WHERE clause constraints */
+ int nOrderBy; /* Number of terms in the ORDER BY clause */
+ struct sqlite3_index_orderby {
+ int iColumn; /* Column number */
+ unsigned char desc; /* True for DESC. False for ASC. */
+ } *aOrderBy; /* The ORDER BY clause */
+ /* Outputs */
+ struct sqlite3_index_constraint_usage {
+ int argvIndex; /* if >0, constraint is part of argv to xFilter */
+ unsigned char omit; /* Do not code a test for this constraint */
+ } *aConstraintUsage;
+ int idxNum; /* Number used to identify the index */
+ char *idxStr; /* String, possibly obtained from sqlite3_malloc */
+ int needToFreeIdxStr; /* Free idxStr using sqlite3_free() if true */
+ int orderByConsumed; /* True if output is already ordered */
+ double estimatedCost; /* Estimated cost of using this index */
+};
+
+/*
+** CAPI3REF: Virtual Table Constraint Operator Codes
+**
+** These macros defined the allowed values for the
+** [sqlite3_index_info].aConstraint[].op field. Each value represents
+** an operator that is part of a constraint term in the wHERE clause of
+** a query that uses a [virtual table].
+*/
+#define SQLITE_INDEX_CONSTRAINT_EQ 2
+#define SQLITE_INDEX_CONSTRAINT_GT 4
+#define SQLITE_INDEX_CONSTRAINT_LE 8
+#define SQLITE_INDEX_CONSTRAINT_LT 16
+#define SQLITE_INDEX_CONSTRAINT_GE 32
+#define SQLITE_INDEX_CONSTRAINT_MATCH 64
+
+/*
+** CAPI3REF: Register A Virtual Table Implementation
+**
+** ^These routines are used to register a new [virtual table module] name.
+** ^Module names must be registered before
+** creating a new [virtual table] using the module and before using a
+** preexisting [virtual table] for the module.
+**
+** ^The module name is registered on the [database connection] specified
+** by the first parameter. ^The name of the module is given by the
+** second parameter. ^The third parameter is a pointer to
+** the implementation of the [virtual table module]. ^The fourth
+** parameter is an arbitrary client data pointer that is passed through
+** into the [xCreate] and [xConnect] methods of the virtual table module
+** when a new virtual table is be being created or reinitialized.
+**
+** ^The sqlite3_create_module_v2() interface has a fifth parameter which
+** is a pointer to a destructor for the pClientData. ^SQLite will
+** invoke the destructor function (if it is not NULL) when SQLite
+** no longer needs the pClientData pointer. ^The destructor will also
+** be invoked if the call to sqlite3_create_module_v2() fails.
+** ^The sqlite3_create_module()
+** interface is equivalent to sqlite3_create_module_v2() with a NULL
+** destructor.
+*/
+SQLITE_API int sqlite3_create_module(
+ sqlite3 *db, /* SQLite connection to register module with */
+ const char *zName, /* Name of the module */
+ const sqlite3_module *p, /* Methods for the module */
+ void *pClientData /* Client data for xCreate/xConnect */
+);
+SQLITE_API int sqlite3_create_module_v2(
+ sqlite3 *db, /* SQLite connection to register module with */
+ const char *zName, /* Name of the module */
+ const sqlite3_module *p, /* Methods for the module */
+ void *pClientData, /* Client data for xCreate/xConnect */
+ void(*xDestroy)(void*) /* Module destructor function */
+);
+
+/*
+** CAPI3REF: Virtual Table Instance Object
+** KEYWORDS: sqlite3_vtab
+**
+** Every [virtual table module] implementation uses a subclass
+** of this object to describe a particular instance
+** of the [virtual table]. Each subclass will
+** be tailored to the specific needs of the module implementation.
+** The purpose of this superclass is to define certain fields that are
+** common to all module implementations.
+**
+** ^Virtual tables methods can set an error message by assigning a
+** string obtained from [sqlite3_mprintf()] to zErrMsg. The method should
+** take care that any prior string is freed by a call to [sqlite3_free()]
+** prior to assigning a new string to zErrMsg. ^After the error message
+** is delivered up to the client application, the string will be automatically
+** freed by sqlite3_free() and the zErrMsg field will be zeroed.
+*/
+struct sqlite3_vtab {
+ const sqlite3_module *pModule; /* The module for this virtual table */
+ int nRef; /* NO LONGER USED */
+ char *zErrMsg; /* Error message from sqlite3_mprintf() */
+ /* Virtual table implementations will typically add additional fields */
+};
+
+/*
+** CAPI3REF: Virtual Table Cursor Object
+** KEYWORDS: sqlite3_vtab_cursor {virtual table cursor}
+**
+** Every [virtual table module] implementation uses a subclass of the
+** following structure to describe cursors that point into the
+** [virtual table] and are used
+** to loop through the virtual table. Cursors are created using the
+** [sqlite3_module.xOpen | xOpen] method of the module and are destroyed
+** by the [sqlite3_module.xClose | xClose] method. Cursors are used
+** by the [xFilter], [xNext], [xEof], [xColumn], and [xRowid] methods
+** of the module. Each module implementation will define
+** the content of a cursor structure to suit its own needs.
+**
+** This superclass exists in order to define fields of the cursor that
+** are common to all implementations.
+*/
+struct sqlite3_vtab_cursor {
+ sqlite3_vtab *pVtab; /* Virtual table of this cursor */
+ /* Virtual table implementations will typically add additional fields */
+};
+
+/*
+** CAPI3REF: Declare The Schema Of A Virtual Table
+**
+** ^The [xCreate] and [xConnect] methods of a
+** [virtual table module] call this interface
+** to declare the format (the names and datatypes of the columns) of
+** the virtual tables they implement.
+*/
+SQLITE_API int sqlite3_declare_vtab(sqlite3*, const char *zSQL);
+
+/*
+** CAPI3REF: Overload A Function For A Virtual Table
+**
+** ^(Virtual tables can provide alternative implementations of functions
+** using the [xFindFunction] method of the [virtual table module].
+** But global versions of those functions
+** must exist in order to be overloaded.)^
+**
+** ^(This API makes sure a global version of a function with a particular
+** name and number of parameters exists. If no such function exists
+** before this API is called, a new function is created.)^ ^The implementation
+** of the new function always causes an exception to be thrown. So
+** the new function is not good for anything by itself. Its only
+** purpose is to be a placeholder function that can be overloaded
+** by a [virtual table].
+*/
+SQLITE_API int sqlite3_overload_function(sqlite3*, const char *zFuncName, int nArg);
+
+/*
+** The interface to the virtual-table mechanism defined above (back up
+** to a comment remarkably similar to this one) is currently considered
+** to be experimental. The interface might change in incompatible ways.
+** If this is a problem for you, do not use the interface at this time.
+**
+** When the virtual-table mechanism stabilizes, we will declare the
+** interface fixed, support it indefinitely, and remove this comment.
+*/
+
+/*
+** CAPI3REF: A Handle To An Open BLOB
+** KEYWORDS: {BLOB handle} {BLOB handles}
+**
+** An instance of this object represents an open BLOB on which
+** [sqlite3_blob_open | incremental BLOB I/O] can be performed.
+** ^Objects of this type are created by [sqlite3_blob_open()]
+** and destroyed by [sqlite3_blob_close()].
+** ^The [sqlite3_blob_read()] and [sqlite3_blob_write()] interfaces
+** can be used to read or write small subsections of the BLOB.
+** ^The [sqlite3_blob_bytes()] interface returns the size of the BLOB in bytes.
+*/
+typedef struct sqlite3_blob sqlite3_blob;
+
+/*
+** CAPI3REF: Open A BLOB For Incremental I/O
+**
+** ^(This interfaces opens a [BLOB handle | handle] to the BLOB located
+** in row iRow, column zColumn, table zTable in database zDb;
+** in other words, the same BLOB that would be selected by:
+**
+** <pre>
+** SELECT zColumn FROM zDb.zTable WHERE [rowid] = iRow;
+** </pre>)^
+**
+** ^If the flags parameter is non-zero, then the BLOB is opened for read
+** and write access. ^If it is zero, the BLOB is opened for read access.
+** ^It is not possible to open a column that is part of an index or primary
+** key for writing. ^If [foreign key constraints] are enabled, it is
+** not possible to open a column that is part of a [child key] for writing.
+**
+** ^Note that the database name is not the filename that contains
+** the database but rather the symbolic name of the database that
+** appears after the AS keyword when the database is connected using [ATTACH].
+** ^For the main database file, the database name is "main".
+** ^For TEMP tables, the database name is "temp".
+**
+** ^(On success, [SQLITE_OK] is returned and the new [BLOB handle] is written
+** to *ppBlob. Otherwise an [error code] is returned and *ppBlob is set
+** to be a null pointer.)^
+** ^This function sets the [database connection] error code and message
+** accessible via [sqlite3_errcode()] and [sqlite3_errmsg()] and related
+** functions. ^Note that the *ppBlob variable is always initialized in a
+** way that makes it safe to invoke [sqlite3_blob_close()] on *ppBlob
+** regardless of the success or failure of this routine.
+**
+** ^(If the row that a BLOB handle points to is modified by an
+** [UPDATE], [DELETE], or by [ON CONFLICT] side-effects
+** then the BLOB handle is marked as "expired".
+** This is true if any column of the row is changed, even a column
+** other than the one the BLOB handle is open on.)^
+** ^Calls to [sqlite3_blob_read()] and [sqlite3_blob_write()] for
+** an expired BLOB handle fail with a return code of [SQLITE_ABORT].
+** ^(Changes written into a BLOB prior to the BLOB expiring are not
+** rolled back by the expiration of the BLOB. Such changes will eventually
+** commit if the transaction continues to completion.)^
+**
+** ^Use the [sqlite3_blob_bytes()] interface to determine the size of
+** the opened blob. ^The size of a blob may not be changed by this
+** interface. Use the [UPDATE] SQL command to change the size of a
+** blob.
+**
+** ^The [sqlite3_bind_zeroblob()] and [sqlite3_result_zeroblob()] interfaces
+** and the built-in [zeroblob] SQL function can be used, if desired,
+** to create an empty, zero-filled blob in which to read or write using
+** this interface.
+**
+** To avoid a resource leak, every open [BLOB handle] should eventually
+** be released by a call to [sqlite3_blob_close()].
+*/
+SQLITE_API int sqlite3_blob_open(
+ sqlite3*,
+ const char *zDb,
+ const char *zTable,
+ const char *zColumn,
+ sqlite3_int64 iRow,
+ int flags,
+ sqlite3_blob **ppBlob
+);
+
+/*
+** CAPI3REF: Move a BLOB Handle to a New Row
+**
+** ^This function is used to move an existing blob handle so that it points
+** to a different row of the same database table. ^The new row is identified
+** by the rowid value passed as the second argument. Only the row can be
+** changed. ^The database, table and column on which the blob handle is open
+** remain the same. Moving an existing blob handle to a new row can be
+** faster than closing the existing handle and opening a new one.
+**
+** ^(The new row must meet the same criteria as for [sqlite3_blob_open()] -
+** it must exist and there must be either a blob or text value stored in
+** the nominated column.)^ ^If the new row is not present in the table, or if
+** it does not contain a blob or text value, or if another error occurs, an
+** SQLite error code is returned and the blob handle is considered aborted.
+** ^All subsequent calls to [sqlite3_blob_read()], [sqlite3_blob_write()] or
+** [sqlite3_blob_reopen()] on an aborted blob handle immediately return
+** SQLITE_ABORT. ^Calling [sqlite3_blob_bytes()] on an aborted blob handle
+** always returns zero.
+**
+** ^This function sets the database handle error code and message.
+*/
+SQLITE_API SQLITE_EXPERIMENTAL int sqlite3_blob_reopen(sqlite3_blob *, sqlite3_int64);
+
+/*
+** CAPI3REF: Close A BLOB Handle
+**
+** ^Closes an open [BLOB handle].
+**
+** ^Closing a BLOB shall cause the current transaction to commit
+** if there are no other BLOBs, no pending prepared statements, and the
+** database connection is in [autocommit mode].
+** ^If any writes were made to the BLOB, they might be held in cache
+** until the close operation if they will fit.
+**
+** ^(Closing the BLOB often forces the changes
+** out to disk and so if any I/O errors occur, they will likely occur
+** at the time when the BLOB is closed. Any errors that occur during
+** closing are reported as a non-zero return value.)^
+**
+** ^(The BLOB is closed unconditionally. Even if this routine returns
+** an error code, the BLOB is still closed.)^
+**
+** ^Calling this routine with a null pointer (such as would be returned
+** by a failed call to [sqlite3_blob_open()]) is a harmless no-op.
+*/
+SQLITE_API int sqlite3_blob_close(sqlite3_blob *);
+
+/*
+** CAPI3REF: Return The Size Of An Open BLOB
+**
+** ^Returns the size in bytes of the BLOB accessible via the
+** successfully opened [BLOB handle] in its only argument. ^The
+** incremental blob I/O routines can only read or overwriting existing
+** blob content; they cannot change the size of a blob.
+**
+** This routine only works on a [BLOB handle] which has been created
+** by a prior successful call to [sqlite3_blob_open()] and which has not
+** been closed by [sqlite3_blob_close()]. Passing any other pointer in
+** to this routine results in undefined and probably undesirable behavior.
+*/
+SQLITE_API int sqlite3_blob_bytes(sqlite3_blob *);
+
+/*
+** CAPI3REF: Read Data From A BLOB Incrementally
+**
+** ^(This function is used to read data from an open [BLOB handle] into a
+** caller-supplied buffer. N bytes of data are copied into buffer Z
+** from the open BLOB, starting at offset iOffset.)^
+**
+** ^If offset iOffset is less than N bytes from the end of the BLOB,
+** [SQLITE_ERROR] is returned and no data is read. ^If N or iOffset is
+** less than zero, [SQLITE_ERROR] is returned and no data is read.
+** ^The size of the blob (and hence the maximum value of N+iOffset)
+** can be determined using the [sqlite3_blob_bytes()] interface.
+**
+** ^An attempt to read from an expired [BLOB handle] fails with an
+** error code of [SQLITE_ABORT].
+**
+** ^(On success, sqlite3_blob_read() returns SQLITE_OK.
+** Otherwise, an [error code] or an [extended error code] is returned.)^
+**
+** This routine only works on a [BLOB handle] which has been created
+** by a prior successful call to [sqlite3_blob_open()] and which has not
+** been closed by [sqlite3_blob_close()]. Passing any other pointer in
+** to this routine results in undefined and probably undesirable behavior.
+**
+** See also: [sqlite3_blob_write()].
+*/
+SQLITE_API int sqlite3_blob_read(sqlite3_blob *, void *Z, int N, int iOffset);
+
+/*
+** CAPI3REF: Write Data Into A BLOB Incrementally
+**
+** ^This function is used to write data into an open [BLOB handle] from a
+** caller-supplied buffer. ^N bytes of data are copied from the buffer Z
+** into the open BLOB, starting at offset iOffset.
+**
+** ^If the [BLOB handle] passed as the first argument was not opened for
+** writing (the flags parameter to [sqlite3_blob_open()] was zero),
+** this function returns [SQLITE_READONLY].
+**
+** ^This function may only modify the contents of the BLOB; it is
+** not possible to increase the size of a BLOB using this API.
+** ^If offset iOffset is less than N bytes from the end of the BLOB,
+** [SQLITE_ERROR] is returned and no data is written. ^If N is
+** less than zero [SQLITE_ERROR] is returned and no data is written.
+** The size of the BLOB (and hence the maximum value of N+iOffset)
+** can be determined using the [sqlite3_blob_bytes()] interface.
+**
+** ^An attempt to write to an expired [BLOB handle] fails with an
+** error code of [SQLITE_ABORT]. ^Writes to the BLOB that occurred
+** before the [BLOB handle] expired are not rolled back by the
+** expiration of the handle, though of course those changes might
+** have been overwritten by the statement that expired the BLOB handle
+** or by other independent statements.
+**
+** ^(On success, sqlite3_blob_write() returns SQLITE_OK.
+** Otherwise, an [error code] or an [extended error code] is returned.)^
+**
+** This routine only works on a [BLOB handle] which has been created
+** by a prior successful call to [sqlite3_blob_open()] and which has not
+** been closed by [sqlite3_blob_close()]. Passing any other pointer in
+** to this routine results in undefined and probably undesirable behavior.
+**
+** See also: [sqlite3_blob_read()].
+*/
+SQLITE_API int sqlite3_blob_write(sqlite3_blob *, const void *z, int n, int iOffset);
+
+/*
+** CAPI3REF: Virtual File System Objects
+**
+** A virtual filesystem (VFS) is an [sqlite3_vfs] object
+** that SQLite uses to interact
+** with the underlying operating system. Most SQLite builds come with a
+** single default VFS that is appropriate for the host computer.
+** New VFSes can be registered and existing VFSes can be unregistered.
+** The following interfaces are provided.
+**
+** ^The sqlite3_vfs_find() interface returns a pointer to a VFS given its name.
+** ^Names are case sensitive.
+** ^Names are zero-terminated UTF-8 strings.
+** ^If there is no match, a NULL pointer is returned.
+** ^If zVfsName is NULL then the default VFS is returned.
+**
+** ^New VFSes are registered with sqlite3_vfs_register().
+** ^Each new VFS becomes the default VFS if the makeDflt flag is set.
+** ^The same VFS can be registered multiple times without injury.
+** ^To make an existing VFS into the default VFS, register it again
+** with the makeDflt flag set. If two different VFSes with the
+** same name are registered, the behavior is undefined. If a
+** VFS is registered with a name that is NULL or an empty string,
+** then the behavior is undefined.
+**
+** ^Unregister a VFS with the sqlite3_vfs_unregister() interface.
+** ^(If the default VFS is unregistered, another VFS is chosen as
+** the default. The choice for the new VFS is arbitrary.)^
+*/
+SQLITE_API sqlite3_vfs *sqlite3_vfs_find(const char *zVfsName);
+SQLITE_API int sqlite3_vfs_register(sqlite3_vfs*, int makeDflt);
+SQLITE_API int sqlite3_vfs_unregister(sqlite3_vfs*);
+
+/*
+** CAPI3REF: Mutexes
+**
+** The SQLite core uses these routines for thread
+** synchronization. Though they are intended for internal
+** use by SQLite, code that links against SQLite is
+** permitted to use any of these routines.
+**
+** The SQLite source code contains multiple implementations
+** of these mutex routines. An appropriate implementation
+** is selected automatically at compile-time. ^(The following
+** implementations are available in the SQLite core:
+**
+** <ul>
+** <li> SQLITE_MUTEX_PTHREADS
+** <li> SQLITE_MUTEX_W32
+** <li> SQLITE_MUTEX_NOOP
+** </ul>)^
+**
+** ^The SQLITE_MUTEX_NOOP implementation is a set of routines
+** that does no real locking and is appropriate for use in
+** a single-threaded application. ^The SQLITE_MUTEX_PTHREADS and
+** SQLITE_MUTEX_W32 implementations are appropriate for use on Unix
+** and Windows.
+**
+** ^(If SQLite is compiled with the SQLITE_MUTEX_APPDEF preprocessor
+** macro defined (with "-DSQLITE_MUTEX_APPDEF=1"), then no mutex
+** implementation is included with the library. In this case the
+** application must supply a custom mutex implementation using the
+** [SQLITE_CONFIG_MUTEX] option of the sqlite3_config() function
+** before calling sqlite3_initialize() or any other public sqlite3_
+** function that calls sqlite3_initialize().)^
+**
+** ^The sqlite3_mutex_alloc() routine allocates a new
+** mutex and returns a pointer to it. ^If it returns NULL
+** that means that a mutex could not be allocated. ^SQLite
+** will unwind its stack and return an error. ^(The argument
+** to sqlite3_mutex_alloc() is one of these integer constants:
+**
+** <ul>
+** <li> SQLITE_MUTEX_FAST
+** <li> SQLITE_MUTEX_RECURSIVE
+** <li> SQLITE_MUTEX_STATIC_MASTER
+** <li> SQLITE_MUTEX_STATIC_MEM
+** <li> SQLITE_MUTEX_STATIC_MEM2
+** <li> SQLITE_MUTEX_STATIC_PRNG
+** <li> SQLITE_MUTEX_STATIC_LRU
+** <li> SQLITE_MUTEX_STATIC_LRU2
+** </ul>)^
+**
+** ^The first two constants (SQLITE_MUTEX_FAST and SQLITE_MUTEX_RECURSIVE)
+** cause sqlite3_mutex_alloc() to create
+** a new mutex. ^The new mutex is recursive when SQLITE_MUTEX_RECURSIVE
+** is used but not necessarily so when SQLITE_MUTEX_FAST is used.
+** The mutex implementation does not need to make a distinction
+** between SQLITE_MUTEX_RECURSIVE and SQLITE_MUTEX_FAST if it does
+** not want to. ^SQLite will only request a recursive mutex in
+** cases where it really needs one. ^If a faster non-recursive mutex
+** implementation is available on the host platform, the mutex subsystem
+** might return such a mutex in response to SQLITE_MUTEX_FAST.
+**
+** ^The other allowed parameters to sqlite3_mutex_alloc() (anything other
+** than SQLITE_MUTEX_FAST and SQLITE_MUTEX_RECURSIVE) each return
+** a pointer to a static preexisting mutex. ^Six static mutexes are
+** used by the current version of SQLite. Future versions of SQLite
+** may add additional static mutexes. Static mutexes are for internal
+** use by SQLite only. Applications that use SQLite mutexes should
+** use only the dynamic mutexes returned by SQLITE_MUTEX_FAST or
+** SQLITE_MUTEX_RECURSIVE.
+**
+** ^Note that if one of the dynamic mutex parameters (SQLITE_MUTEX_FAST
+** or SQLITE_MUTEX_RECURSIVE) is used then sqlite3_mutex_alloc()
+** returns a different mutex on every call. ^But for the static
+** mutex types, the same mutex is returned on every call that has
+** the same type number.
+**
+** ^The sqlite3_mutex_free() routine deallocates a previously
+** allocated dynamic mutex. ^SQLite is careful to deallocate every
+** dynamic mutex that it allocates. The dynamic mutexes must not be in
+** use when they are deallocated. Attempting to deallocate a static
+** mutex results in undefined behavior. ^SQLite never deallocates
+** a static mutex.
+**
+** ^The sqlite3_mutex_enter() and sqlite3_mutex_try() routines attempt
+** to enter a mutex. ^If another thread is already within the mutex,
+** sqlite3_mutex_enter() will block and sqlite3_mutex_try() will return
+** SQLITE_BUSY. ^The sqlite3_mutex_try() interface returns [SQLITE_OK]
+** upon successful entry. ^(Mutexes created using
+** SQLITE_MUTEX_RECURSIVE can be entered multiple times by the same thread.
+** In such cases the,
+** mutex must be exited an equal number of times before another thread
+** can enter.)^ ^(If the same thread tries to enter any other
+** kind of mutex more than once, the behavior is undefined.
+** SQLite will never exhibit
+** such behavior in its own use of mutexes.)^
+**
+** ^(Some systems (for example, Windows 95) do not support the operation
+** implemented by sqlite3_mutex_try(). On those systems, sqlite3_mutex_try()
+** will always return SQLITE_BUSY. The SQLite core only ever uses
+** sqlite3_mutex_try() as an optimization so this is acceptable behavior.)^
+**
+** ^The sqlite3_mutex_leave() routine exits a mutex that was
+** previously entered by the same thread. ^(The behavior
+** is undefined if the mutex is not currently entered by the
+** calling thread or is not currently allocated. SQLite will
+** never do either.)^
+**
+** ^If the argument to sqlite3_mutex_enter(), sqlite3_mutex_try(), or
+** sqlite3_mutex_leave() is a NULL pointer, then all three routines
+** behave as no-ops.
+**
+** See also: [sqlite3_mutex_held()] and [sqlite3_mutex_notheld()].
+*/
+SQLITE_API sqlite3_mutex *sqlite3_mutex_alloc(int);
+SQLITE_API void sqlite3_mutex_free(sqlite3_mutex*);
+SQLITE_API void sqlite3_mutex_enter(sqlite3_mutex*);
+SQLITE_API int sqlite3_mutex_try(sqlite3_mutex*);
+SQLITE_API void sqlite3_mutex_leave(sqlite3_mutex*);
+
+/*
+** CAPI3REF: Mutex Methods Object
+**
+** An instance of this structure defines the low-level routines
+** used to allocate and use mutexes.
+**
+** Usually, the default mutex implementations provided by SQLite are
+** sufficient, however the user has the option of substituting a custom
+** implementation for specialized deployments or systems for which SQLite
+** does not provide a suitable implementation. In this case, the user
+** creates and populates an instance of this structure to pass
+** to sqlite3_config() along with the [SQLITE_CONFIG_MUTEX] option.
+** Additionally, an instance of this structure can be used as an
+** output variable when querying the system for the current mutex
+** implementation, using the [SQLITE_CONFIG_GETMUTEX] option.
+**
+** ^The xMutexInit method defined by this structure is invoked as
+** part of system initialization by the sqlite3_initialize() function.
+** ^The xMutexInit routine is called by SQLite exactly once for each
+** effective call to [sqlite3_initialize()].
+**
+** ^The xMutexEnd method defined by this structure is invoked as
+** part of system shutdown by the sqlite3_shutdown() function. The
+** implementation of this method is expected to release all outstanding
+** resources obtained by the mutex methods implementation, especially
+** those obtained by the xMutexInit method. ^The xMutexEnd()
+** interface is invoked exactly once for each call to [sqlite3_shutdown()].
+**
+** ^(The remaining seven methods defined by this structure (xMutexAlloc,
+** xMutexFree, xMutexEnter, xMutexTry, xMutexLeave, xMutexHeld and
+** xMutexNotheld) implement the following interfaces (respectively):
+**
+** <ul>
+** <li> [sqlite3_mutex_alloc()] </li>
+** <li> [sqlite3_mutex_free()] </li>
+** <li> [sqlite3_mutex_enter()] </li>
+** <li> [sqlite3_mutex_try()] </li>
+** <li> [sqlite3_mutex_leave()] </li>
+** <li> [sqlite3_mutex_held()] </li>
+** <li> [sqlite3_mutex_notheld()] </li>
+** </ul>)^
+**
+** The only difference is that the public sqlite3_XXX functions enumerated
+** above silently ignore any invocations that pass a NULL pointer instead
+** of a valid mutex handle. The implementations of the methods defined
+** by this structure are not required to handle this case, the results
+** of passing a NULL pointer instead of a valid mutex handle are undefined
+** (i.e. it is acceptable to provide an implementation that segfaults if
+** it is passed a NULL pointer).
+**
+** The xMutexInit() method must be threadsafe. ^It must be harmless to
+** invoke xMutexInit() multiple times within the same process and without
+** intervening calls to xMutexEnd(). Second and subsequent calls to
+** xMutexInit() must be no-ops.
+**
+** ^xMutexInit() must not use SQLite memory allocation ([sqlite3_malloc()]
+** and its associates). ^Similarly, xMutexAlloc() must not use SQLite memory
+** allocation for a static mutex. ^However xMutexAlloc() may use SQLite
+** memory allocation for a fast or recursive mutex.
+**
+** ^SQLite will invoke the xMutexEnd() method when [sqlite3_shutdown()] is
+** called, but only if the prior call to xMutexInit returned SQLITE_OK.
+** If xMutexInit fails in any way, it is expected to clean up after itself
+** prior to returning.
+*/
+typedef struct sqlite3_mutex_methods sqlite3_mutex_methods;
+struct sqlite3_mutex_methods {
+ int (*xMutexInit)(void);
+ int (*xMutexEnd)(void);
+ sqlite3_mutex *(*xMutexAlloc)(int);
+ void (*xMutexFree)(sqlite3_mutex *);
+ void (*xMutexEnter)(sqlite3_mutex *);
+ int (*xMutexTry)(sqlite3_mutex *);
+ void (*xMutexLeave)(sqlite3_mutex *);
+ int (*xMutexHeld)(sqlite3_mutex *);
+ int (*xMutexNotheld)(sqlite3_mutex *);
+};
+
+/*
+** CAPI3REF: Mutex Verification Routines
+**
+** The sqlite3_mutex_held() and sqlite3_mutex_notheld() routines
+** are intended for use inside assert() statements. ^The SQLite core
+** never uses these routines except inside an assert() and applications
+** are advised to follow the lead of the core. ^The SQLite core only
+** provides implementations for these routines when it is compiled
+** with the SQLITE_DEBUG flag. ^External mutex implementations
+** are only required to provide these routines if SQLITE_DEBUG is
+** defined and if NDEBUG is not defined.
+**
+** ^These routines should return true if the mutex in their argument
+** is held or not held, respectively, by the calling thread.
+**
+** ^The implementation is not required to provide versions of these
+** routines that actually work. If the implementation does not provide working
+** versions of these routines, it should at least provide stubs that always
+** return true so that one does not get spurious assertion failures.
+**
+** ^If the argument to sqlite3_mutex_held() is a NULL pointer then
+** the routine should return 1. This seems counter-intuitive since
+** clearly the mutex cannot be held if it does not exist. But
+** the reason the mutex does not exist is because the build is not
+** using mutexes. And we do not want the assert() containing the
+** call to sqlite3_mutex_held() to fail, so a non-zero return is
+** the appropriate thing to do. ^The sqlite3_mutex_notheld()
+** interface should also return 1 when given a NULL pointer.
+*/
+#ifndef NDEBUG
+SQLITE_API int sqlite3_mutex_held(sqlite3_mutex*);
+SQLITE_API int sqlite3_mutex_notheld(sqlite3_mutex*);
+#endif
+
+/*
+** CAPI3REF: Mutex Types
+**
+** The [sqlite3_mutex_alloc()] interface takes a single argument
+** which is one of these integer constants.
+**
+** The set of static mutexes may change from one SQLite release to the
+** next. Applications that override the built-in mutex logic must be
+** prepared to accommodate additional static mutexes.
+*/
+#define SQLITE_MUTEX_FAST 0
+#define SQLITE_MUTEX_RECURSIVE 1
+#define SQLITE_MUTEX_STATIC_MASTER 2
+#define SQLITE_MUTEX_STATIC_MEM 3 /* sqlite3_malloc() */
+#define SQLITE_MUTEX_STATIC_MEM2 4 /* NOT USED */
+#define SQLITE_MUTEX_STATIC_OPEN 4 /* sqlite3BtreeOpen() */
+#define SQLITE_MUTEX_STATIC_PRNG 5 /* sqlite3_random() */
+#define SQLITE_MUTEX_STATIC_LRU 6 /* lru page list */
+#define SQLITE_MUTEX_STATIC_LRU2 7 /* NOT USED */
+#define SQLITE_MUTEX_STATIC_PMEM 7 /* sqlite3PageMalloc() */
+
+/*
+** CAPI3REF: Retrieve the mutex for a database connection
+**
+** ^This interface returns a pointer the [sqlite3_mutex] object that
+** serializes access to the [database connection] given in the argument
+** when the [threading mode] is Serialized.
+** ^If the [threading mode] is Single-thread or Multi-thread then this
+** routine returns a NULL pointer.
+*/
+SQLITE_API sqlite3_mutex *sqlite3_db_mutex(sqlite3*);
+
+/*
+** CAPI3REF: Low-Level Control Of Database Files
+**
+** ^The [sqlite3_file_control()] interface makes a direct call to the
+** xFileControl method for the [sqlite3_io_methods] object associated
+** with a particular database identified by the second argument. ^The
+** name of the database is "main" for the main database or "temp" for the
+** TEMP database, or the name that appears after the AS keyword for
+** databases that are added using the [ATTACH] SQL command.
+** ^A NULL pointer can be used in place of "main" to refer to the
+** main database file.
+** ^The third and fourth parameters to this routine
+** are passed directly through to the second and third parameters of
+** the xFileControl method. ^The return value of the xFileControl
+** method becomes the return value of this routine.
+**
+** ^The SQLITE_FCNTL_FILE_POINTER value for the op parameter causes
+** a pointer to the underlying [sqlite3_file] object to be written into
+** the space pointed to by the 4th parameter. ^The SQLITE_FCNTL_FILE_POINTER
+** case is a short-circuit path which does not actually invoke the
+** underlying sqlite3_io_methods.xFileControl method.
+**
+** ^If the second parameter (zDbName) does not match the name of any
+** open database file, then SQLITE_ERROR is returned. ^This error
+** code is not remembered and will not be recalled by [sqlite3_errcode()]
+** or [sqlite3_errmsg()]. The underlying xFileControl method might
+** also return SQLITE_ERROR. There is no way to distinguish between
+** an incorrect zDbName and an SQLITE_ERROR return from the underlying
+** xFileControl method.
+**
+** See also: [SQLITE_FCNTL_LOCKSTATE]
+*/
+SQLITE_API int sqlite3_file_control(sqlite3*, const char *zDbName, int op, void*);
+
+/*
+** CAPI3REF: Testing Interface
+**
+** ^The sqlite3_test_control() interface is used to read out internal
+** state of SQLite and to inject faults into SQLite for testing
+** purposes. ^The first parameter is an operation code that determines
+** the number, meaning, and operation of all subsequent parameters.
+**
+** This interface is not for use by applications. It exists solely
+** for verifying the correct operation of the SQLite library. Depending
+** on how the SQLite library is compiled, this interface might not exist.
+**
+** The details of the operation codes, their meanings, the parameters
+** they take, and what they do are all subject to change without notice.
+** Unlike most of the SQLite API, this function is not guaranteed to
+** operate consistently from one release to the next.
+*/
+SQLITE_API int sqlite3_test_control(int op, ...);
+
+/*
+** CAPI3REF: Testing Interface Operation Codes
+**
+** These constants are the valid operation code parameters used
+** as the first argument to [sqlite3_test_control()].
+**
+** These parameters and their meanings are subject to change
+** without notice. These values are for testing purposes only.
+** Applications should not use any of these parameters or the
+** [sqlite3_test_control()] interface.
+*/
+#define SQLITE_TESTCTRL_FIRST 5
+#define SQLITE_TESTCTRL_PRNG_SAVE 5
+#define SQLITE_TESTCTRL_PRNG_RESTORE 6
+#define SQLITE_TESTCTRL_PRNG_RESET 7
+#define SQLITE_TESTCTRL_BITVEC_TEST 8
+#define SQLITE_TESTCTRL_FAULT_INSTALL 9
+#define SQLITE_TESTCTRL_BENIGN_MALLOC_HOOKS 10
+#define SQLITE_TESTCTRL_PENDING_BYTE 11
+#define SQLITE_TESTCTRL_ASSERT 12
+#define SQLITE_TESTCTRL_ALWAYS 13
+#define SQLITE_TESTCTRL_RESERVE 14
+#define SQLITE_TESTCTRL_OPTIMIZATIONS 15
+#define SQLITE_TESTCTRL_ISKEYWORD 16
+#define SQLITE_TESTCTRL_SCRATCHMALLOC 17
+#define SQLITE_TESTCTRL_LOCALTIME_FAULT 18
+#define SQLITE_TESTCTRL_EXPLAIN_STMT 19
+#define SQLITE_TESTCTRL_LAST 19
+
+/*
+** CAPI3REF: SQLite Runtime Status
+**
+** ^This interface is used to retrieve runtime status information
+** about the performance of SQLite, and optionally to reset various
+** highwater marks. ^The first argument is an integer code for
+** the specific parameter to measure. ^(Recognized integer codes
+** are of the form [status parameters | SQLITE_STATUS_...].)^
+** ^The current value of the parameter is returned into *pCurrent.
+** ^The highest recorded value is returned in *pHighwater. ^If the
+** resetFlag is true, then the highest record value is reset after
+** *pHighwater is written. ^(Some parameters do not record the highest
+** value. For those parameters
+** nothing is written into *pHighwater and the resetFlag is ignored.)^
+** ^(Other parameters record only the highwater mark and not the current
+** value. For these latter parameters nothing is written into *pCurrent.)^
+**
+** ^The sqlite3_status() routine returns SQLITE_OK on success and a
+** non-zero [error code] on failure.
+**
+** This routine is threadsafe but is not atomic. This routine can be
+** called while other threads are running the same or different SQLite
+** interfaces. However the values returned in *pCurrent and
+** *pHighwater reflect the status of SQLite at different points in time
+** and it is possible that another thread might change the parameter
+** in between the times when *pCurrent and *pHighwater are written.
+**
+** See also: [sqlite3_db_status()]
+*/
+SQLITE_API int sqlite3_status(int op, int *pCurrent, int *pHighwater, int resetFlag);
+
+
+/*
+** CAPI3REF: Status Parameters
+** KEYWORDS: {status parameters}
+**
+** These integer constants designate various run-time status parameters
+** that can be returned by [sqlite3_status()].
+**
+** <dl>
+** [[SQLITE_STATUS_MEMORY_USED]] ^(<dt>SQLITE_STATUS_MEMORY_USED</dt>
+** <dd>This parameter is the current amount of memory checked out
+** using [sqlite3_malloc()], either directly or indirectly. The
+** figure includes calls made to [sqlite3_malloc()] by the application
+** and internal memory usage by the SQLite library. Scratch memory
+** controlled by [SQLITE_CONFIG_SCRATCH] and auxiliary page-cache
+** memory controlled by [SQLITE_CONFIG_PAGECACHE] is not included in
+** this parameter. The amount returned is the sum of the allocation
+** sizes as reported by the xSize method in [sqlite3_mem_methods].</dd>)^
+**
+** [[SQLITE_STATUS_MALLOC_SIZE]] ^(<dt>SQLITE_STATUS_MALLOC_SIZE</dt>
+** <dd>This parameter records the largest memory allocation request
+** handed to [sqlite3_malloc()] or [sqlite3_realloc()] (or their
+** internal equivalents). Only the value returned in the
+** *pHighwater parameter to [sqlite3_status()] is of interest.
+** The value written into the *pCurrent parameter is undefined.</dd>)^
+**
+** [[SQLITE_STATUS_MALLOC_COUNT]] ^(<dt>SQLITE_STATUS_MALLOC_COUNT</dt>
+** <dd>This parameter records the number of separate memory allocations
+** currently checked out.</dd>)^
+**
+** [[SQLITE_STATUS_PAGECACHE_USED]] ^(<dt>SQLITE_STATUS_PAGECACHE_USED</dt>
+** <dd>This parameter returns the number of pages used out of the
+** [pagecache memory allocator] that was configured using
+** [SQLITE_CONFIG_PAGECACHE]. The
+** value returned is in pages, not in bytes.</dd>)^
+**
+** [[SQLITE_STATUS_PAGECACHE_OVERFLOW]]
+** ^(<dt>SQLITE_STATUS_PAGECACHE_OVERFLOW</dt>
+** <dd>This parameter returns the number of bytes of page cache
+** allocation which could not be satisfied by the [SQLITE_CONFIG_PAGECACHE]
+** buffer and where forced to overflow to [sqlite3_malloc()]. The
+** returned value includes allocations that overflowed because they
+** where too large (they were larger than the "sz" parameter to
+** [SQLITE_CONFIG_PAGECACHE]) and allocations that overflowed because
+** no space was left in the page cache.</dd>)^
+**
+** [[SQLITE_STATUS_PAGECACHE_SIZE]] ^(<dt>SQLITE_STATUS_PAGECACHE_SIZE</dt>
+** <dd>This parameter records the largest memory allocation request
+** handed to [pagecache memory allocator]. Only the value returned in the
+** *pHighwater parameter to [sqlite3_status()] is of interest.
+** The value written into the *pCurrent parameter is undefined.</dd>)^
+**
+** [[SQLITE_STATUS_SCRATCH_USED]] ^(<dt>SQLITE_STATUS_SCRATCH_USED</dt>
+** <dd>This parameter returns the number of allocations used out of the
+** [scratch memory allocator] configured using
+** [SQLITE_CONFIG_SCRATCH]. The value returned is in allocations, not
+** in bytes. Since a single thread may only have one scratch allocation
+** outstanding at time, this parameter also reports the number of threads
+** using scratch memory at the same time.</dd>)^
+**
+** [[SQLITE_STATUS_SCRATCH_OVERFLOW]] ^(<dt>SQLITE_STATUS_SCRATCH_OVERFLOW</dt>
+** <dd>This parameter returns the number of bytes of scratch memory
+** allocation which could not be satisfied by the [SQLITE_CONFIG_SCRATCH]
+** buffer and where forced to overflow to [sqlite3_malloc()]. The values
+** returned include overflows because the requested allocation was too
+** larger (that is, because the requested allocation was larger than the
+** "sz" parameter to [SQLITE_CONFIG_SCRATCH]) and because no scratch buffer
+** slots were available.
+** </dd>)^
+**
+** [[SQLITE_STATUS_SCRATCH_SIZE]] ^(<dt>SQLITE_STATUS_SCRATCH_SIZE</dt>
+** <dd>This parameter records the largest memory allocation request
+** handed to [scratch memory allocator]. Only the value returned in the
+** *pHighwater parameter to [sqlite3_status()] is of interest.
+** The value written into the *pCurrent parameter is undefined.</dd>)^
+**
+** [[SQLITE_STATUS_PARSER_STACK]] ^(<dt>SQLITE_STATUS_PARSER_STACK</dt>
+** <dd>This parameter records the deepest parser stack. It is only
+** meaningful if SQLite is compiled with [YYTRACKMAXSTACKDEPTH].</dd>)^
+** </dl>
+**
+** New status parameters may be added from time to time.
+*/
+#define SQLITE_STATUS_MEMORY_USED 0
+#define SQLITE_STATUS_PAGECACHE_USED 1
+#define SQLITE_STATUS_PAGECACHE_OVERFLOW 2
+#define SQLITE_STATUS_SCRATCH_USED 3
+#define SQLITE_STATUS_SCRATCH_OVERFLOW 4
+#define SQLITE_STATUS_MALLOC_SIZE 5
+#define SQLITE_STATUS_PARSER_STACK 6
+#define SQLITE_STATUS_PAGECACHE_SIZE 7
+#define SQLITE_STATUS_SCRATCH_SIZE 8
+#define SQLITE_STATUS_MALLOC_COUNT 9
+
+/*
+** CAPI3REF: Database Connection Status
+**
+** ^This interface is used to retrieve runtime status information
+** about a single [database connection]. ^The first argument is the
+** database connection object to be interrogated. ^The second argument
+** is an integer constant, taken from the set of
+** [SQLITE_DBSTATUS options], that
+** determines the parameter to interrogate. The set of
+** [SQLITE_DBSTATUS options] is likely
+** to grow in future releases of SQLite.
+**
+** ^The current value of the requested parameter is written into *pCur
+** and the highest instantaneous value is written into *pHiwtr. ^If
+** the resetFlg is true, then the highest instantaneous value is
+** reset back down to the current value.
+**
+** ^The sqlite3_db_status() routine returns SQLITE_OK on success and a
+** non-zero [error code] on failure.
+**
+** See also: [sqlite3_status()] and [sqlite3_stmt_status()].
+*/
+SQLITE_API int sqlite3_db_status(sqlite3*, int op, int *pCur, int *pHiwtr, int resetFlg);
+
+/*
+** CAPI3REF: Status Parameters for database connections
+** KEYWORDS: {SQLITE_DBSTATUS options}
+**
+** These constants are the available integer "verbs" that can be passed as
+** the second argument to the [sqlite3_db_status()] interface.
+**
+** New verbs may be added in future releases of SQLite. Existing verbs
+** might be discontinued. Applications should check the return code from
+** [sqlite3_db_status()] to make sure that the call worked.
+** The [sqlite3_db_status()] interface will return a non-zero error code
+** if a discontinued or unsupported verb is invoked.
+**
+** <dl>
+** [[SQLITE_DBSTATUS_LOOKASIDE_USED]] ^(<dt>SQLITE_DBSTATUS_LOOKASIDE_USED</dt>
+** <dd>This parameter returns the number of lookaside memory slots currently
+** checked out.</dd>)^
+**
+** [[SQLITE_DBSTATUS_LOOKASIDE_HIT]] ^(<dt>SQLITE_DBSTATUS_LOOKASIDE_HIT</dt>
+** <dd>This parameter returns the number malloc attempts that were
+** satisfied using lookaside memory. Only the high-water value is meaningful;
+** the current value is always zero.)^
+**
+** [[SQLITE_DBSTATUS_LOOKASIDE_MISS_SIZE]]
+** ^(<dt>SQLITE_DBSTATUS_LOOKASIDE_MISS_SIZE</dt>
+** <dd>This parameter returns the number malloc attempts that might have
+** been satisfied using lookaside memory but failed due to the amount of
+** memory requested being larger than the lookaside slot size.
+** Only the high-water value is meaningful;
+** the current value is always zero.)^
+**
+** [[SQLITE_DBSTATUS_LOOKASIDE_MISS_FULL]]
+** ^(<dt>SQLITE_DBSTATUS_LOOKASIDE_MISS_FULL</dt>
+** <dd>This parameter returns the number malloc attempts that might have
+** been satisfied using lookaside memory but failed due to all lookaside
+** memory already being in use.
+** Only the high-water value is meaningful;
+** the current value is always zero.)^
+**
+** [[SQLITE_DBSTATUS_CACHE_USED]] ^(<dt>SQLITE_DBSTATUS_CACHE_USED</dt>
+** <dd>This parameter returns the approximate number of of bytes of heap
+** memory used by all pager caches associated with the database connection.)^
+** ^The highwater mark associated with SQLITE_DBSTATUS_CACHE_USED is always 0.
+**
+** [[SQLITE_DBSTATUS_SCHEMA_USED]] ^(<dt>SQLITE_DBSTATUS_SCHEMA_USED</dt>
+** <dd>This parameter returns the approximate number of of bytes of heap
+** memory used to store the schema for all databases associated
+** with the connection - main, temp, and any [ATTACH]-ed databases.)^
+** ^The full amount of memory used by the schemas is reported, even if the
+** schema memory is shared with other database connections due to
+** [shared cache mode] being enabled.
+** ^The highwater mark associated with SQLITE_DBSTATUS_SCHEMA_USED is always 0.
+**
+** [[SQLITE_DBSTATUS_STMT_USED]] ^(<dt>SQLITE_DBSTATUS_STMT_USED</dt>
+** <dd>This parameter returns the approximate number of of bytes of heap
+** and lookaside memory used by all prepared statements associated with
+** the database connection.)^
+** ^The highwater mark associated with SQLITE_DBSTATUS_STMT_USED is always 0.
+** </dd>
+**
+** [[SQLITE_DBSTATUS_CACHE_HIT]] ^(<dt>SQLITE_DBSTATUS_CACHE_HIT</dt>
+** <dd>This parameter returns the number of pager cache hits that have
+** occurred.)^ ^The highwater mark associated with SQLITE_DBSTATUS_CACHE_HIT
+** is always 0.
+** </dd>
+**
+** [[SQLITE_DBSTATUS_CACHE_MISS]] ^(<dt>SQLITE_DBSTATUS_CACHE_MISS</dt>
+** <dd>This parameter returns the number of pager cache misses that have
+** occurred.)^ ^The highwater mark associated with SQLITE_DBSTATUS_CACHE_MISS
+** is always 0.
+** </dd>
+**
+** [[SQLITE_DBSTATUS_CACHE_WRITE]] ^(<dt>SQLITE_DBSTATUS_CACHE_WRITE</dt>
+** <dd>This parameter returns the number of dirty cache entries that have
+** been written to disk. Specifically, the number of pages written to the
+** wal file in wal mode databases, or the number of pages written to the
+** database file in rollback mode databases. Any pages written as part of
+** transaction rollback or database recovery operations are not included.
+** If an IO or other error occurs while writing a page to disk, the effect
+** on subsequent SQLITE_DBSTATUS_CACHE_WRITE requests is undefined.)^ ^The
+** highwater mark associated with SQLITE_DBSTATUS_CACHE_WRITE is always 0.
+** </dd>
+** </dl>
+*/
+#define SQLITE_DBSTATUS_LOOKASIDE_USED 0
+#define SQLITE_DBSTATUS_CACHE_USED 1
+#define SQLITE_DBSTATUS_SCHEMA_USED 2
+#define SQLITE_DBSTATUS_STMT_USED 3
+#define SQLITE_DBSTATUS_LOOKASIDE_HIT 4
+#define SQLITE_DBSTATUS_LOOKASIDE_MISS_SIZE 5
+#define SQLITE_DBSTATUS_LOOKASIDE_MISS_FULL 6
+#define SQLITE_DBSTATUS_CACHE_HIT 7
+#define SQLITE_DBSTATUS_CACHE_MISS 8
+#define SQLITE_DBSTATUS_CACHE_WRITE 9
+#define SQLITE_DBSTATUS_MAX 9 /* Largest defined DBSTATUS */
+
+
+/*
+** CAPI3REF: Prepared Statement Status
+**
+** ^(Each prepared statement maintains various
+** [SQLITE_STMTSTATUS counters] that measure the number
+** of times it has performed specific operations.)^ These counters can
+** be used to monitor the performance characteristics of the prepared
+** statements. For example, if the number of table steps greatly exceeds
+** the number of table searches or result rows, that would tend to indicate
+** that the prepared statement is using a full table scan rather than
+** an index.
+**
+** ^(This interface is used to retrieve and reset counter values from
+** a [prepared statement]. The first argument is the prepared statement
+** object to be interrogated. The second argument
+** is an integer code for a specific [SQLITE_STMTSTATUS counter]
+** to be interrogated.)^
+** ^The current value of the requested counter is returned.
+** ^If the resetFlg is true, then the counter is reset to zero after this
+** interface call returns.
+**
+** See also: [sqlite3_status()] and [sqlite3_db_status()].
+*/
+SQLITE_API int sqlite3_stmt_status(sqlite3_stmt*, int op,int resetFlg);
+
+/*
+** CAPI3REF: Status Parameters for prepared statements
+** KEYWORDS: {SQLITE_STMTSTATUS counter} {SQLITE_STMTSTATUS counters}
+**
+** These preprocessor macros define integer codes that name counter
+** values associated with the [sqlite3_stmt_status()] interface.
+** The meanings of the various counters are as follows:
+**
+** <dl>
+** [[SQLITE_STMTSTATUS_FULLSCAN_STEP]] <dt>SQLITE_STMTSTATUS_FULLSCAN_STEP</dt>
+** <dd>^This is the number of times that SQLite has stepped forward in
+** a table as part of a full table scan. Large numbers for this counter
+** may indicate opportunities for performance improvement through
+** careful use of indices.</dd>
+**
+** [[SQLITE_STMTSTATUS_SORT]] <dt>SQLITE_STMTSTATUS_SORT</dt>
+** <dd>^This is the number of sort operations that have occurred.
+** A non-zero value in this counter may indicate an opportunity to
+** improvement performance through careful use of indices.</dd>
+**
+** [[SQLITE_STMTSTATUS_AUTOINDEX]] <dt>SQLITE_STMTSTATUS_AUTOINDEX</dt>
+** <dd>^This is the number of rows inserted into transient indices that
+** were created automatically in order to help joins run faster.
+** A non-zero value in this counter may indicate an opportunity to
+** improvement performance by adding permanent indices that do not
+** need to be reinitialized each time the statement is run.</dd>
+** </dl>
+*/
+#define SQLITE_STMTSTATUS_FULLSCAN_STEP 1
+#define SQLITE_STMTSTATUS_SORT 2
+#define SQLITE_STMTSTATUS_AUTOINDEX 3
+
+/*
+** CAPI3REF: Custom Page Cache Object
+**
+** The sqlite3_pcache type is opaque. It is implemented by
+** the pluggable module. The SQLite core has no knowledge of
+** its size or internal structure and never deals with the
+** sqlite3_pcache object except by holding and passing pointers
+** to the object.
+**
+** See [sqlite3_pcache_methods2] for additional information.
+*/
+typedef struct sqlite3_pcache sqlite3_pcache;
+
+/*
+** CAPI3REF: Custom Page Cache Object
+**
+** The sqlite3_pcache_page object represents a single page in the
+** page cache. The page cache will allocate instances of this
+** object. Various methods of the page cache use pointers to instances
+** of this object as parameters or as their return value.
+**
+** See [sqlite3_pcache_methods2] for additional information.
+*/
+typedef struct sqlite3_pcache_page sqlite3_pcache_page;
+struct sqlite3_pcache_page {
+ void *pBuf; /* The content of the page */
+ void *pExtra; /* Extra information associated with the page */
+};
+
+/*
+** CAPI3REF: Application Defined Page Cache.
+** KEYWORDS: {page cache}
+**
+** ^(The [sqlite3_config]([SQLITE_CONFIG_PCACHE2], ...) interface can
+** register an alternative page cache implementation by passing in an
+** instance of the sqlite3_pcache_methods2 structure.)^
+** In many applications, most of the heap memory allocated by
+** SQLite is used for the page cache.
+** By implementing a
+** custom page cache using this API, an application can better control
+** the amount of memory consumed by SQLite, the way in which
+** that memory is allocated and released, and the policies used to
+** determine exactly which parts of a database file are cached and for
+** how long.
+**
+** The alternative page cache mechanism is an
+** extreme measure that is only needed by the most demanding applications.
+** The built-in page cache is recommended for most uses.
+**
+** ^(The contents of the sqlite3_pcache_methods2 structure are copied to an
+** internal buffer by SQLite within the call to [sqlite3_config]. Hence
+** the application may discard the parameter after the call to
+** [sqlite3_config()] returns.)^
+**
+** [[the xInit() page cache method]]
+** ^(The xInit() method is called once for each effective
+** call to [sqlite3_initialize()])^
+** (usually only once during the lifetime of the process). ^(The xInit()
+** method is passed a copy of the sqlite3_pcache_methods2.pArg value.)^
+** The intent of the xInit() method is to set up global data structures
+** required by the custom page cache implementation.
+** ^(If the xInit() method is NULL, then the
+** built-in default page cache is used instead of the application defined
+** page cache.)^
+**
+** [[the xShutdown() page cache method]]
+** ^The xShutdown() method is called by [sqlite3_shutdown()].
+** It can be used to clean up
+** any outstanding resources before process shutdown, if required.
+** ^The xShutdown() method may be NULL.
+**
+** ^SQLite automatically serializes calls to the xInit method,
+** so the xInit method need not be threadsafe. ^The
+** xShutdown method is only called from [sqlite3_shutdown()] so it does
+** not need to be threadsafe either. All other methods must be threadsafe
+** in multithreaded applications.
+**
+** ^SQLite will never invoke xInit() more than once without an intervening
+** call to xShutdown().
+**
+** [[the xCreate() page cache methods]]
+** ^SQLite invokes the xCreate() method to construct a new cache instance.
+** SQLite will typically create one cache instance for each open database file,
+** though this is not guaranteed. ^The
+** first parameter, szPage, is the size in bytes of the pages that must
+** be allocated by the cache. ^szPage will always a power of two. ^The
+** second parameter szExtra is a number of bytes of extra storage
+** associated with each page cache entry. ^The szExtra parameter will
+** a number less than 250. SQLite will use the
+** extra szExtra bytes on each page to store metadata about the underlying
+** database page on disk. The value passed into szExtra depends
+** on the SQLite version, the target platform, and how SQLite was compiled.
+** ^The third argument to xCreate(), bPurgeable, is true if the cache being
+** created will be used to cache database pages of a file stored on disk, or
+** false if it is used for an in-memory database. The cache implementation
+** does not have to do anything special based with the value of bPurgeable;
+** it is purely advisory. ^On a cache where bPurgeable is false, SQLite will
+** never invoke xUnpin() except to deliberately delete a page.
+** ^In other words, calls to xUnpin() on a cache with bPurgeable set to
+** false will always have the "discard" flag set to true.
+** ^Hence, a cache created with bPurgeable false will
+** never contain any unpinned pages.
+**
+** [[the xCachesize() page cache method]]
+** ^(The xCachesize() method may be called at any time by SQLite to set the
+** suggested maximum cache-size (number of pages stored by) the cache
+** instance passed as the first argument. This is the value configured using
+** the SQLite "[PRAGMA cache_size]" command.)^ As with the bPurgeable
+** parameter, the implementation is not required to do anything with this
+** value; it is advisory only.
+**
+** [[the xPagecount() page cache methods]]
+** The xPagecount() method must return the number of pages currently
+** stored in the cache, both pinned and unpinned.
+**
+** [[the xFetch() page cache methods]]
+** The xFetch() method locates a page in the cache and returns a pointer to
+** an sqlite3_pcache_page object associated with that page, or a NULL pointer.
+** The pBuf element of the returned sqlite3_pcache_page object will be a
+** pointer to a buffer of szPage bytes used to store the content of a
+** single database page. The pExtra element of sqlite3_pcache_page will be
+** a pointer to the szExtra bytes of extra storage that SQLite has requested
+** for each entry in the page cache.
+**
+** The page to be fetched is determined by the key. ^The minimum key value
+** is 1. After it has been retrieved using xFetch, the page is considered
+** to be "pinned".
+**
+** If the requested page is already in the page cache, then the page cache
+** implementation must return a pointer to the page buffer with its content
+** intact. If the requested page is not already in the cache, then the
+** cache implementation should use the value of the createFlag
+** parameter to help it determined what action to take:
+**
+** <table border=1 width=85% align=center>
+** <tr><th> createFlag <th> Behavior when page is not already in cache
+** <tr><td> 0 <td> Do not allocate a new page. Return NULL.
+** <tr><td> 1 <td> Allocate a new page if it easy and convenient to do so.
+** Otherwise return NULL.
+** <tr><td> 2 <td> Make every effort to allocate a new page. Only return
+** NULL if allocating a new page is effectively impossible.
+** </table>
+**
+** ^(SQLite will normally invoke xFetch() with a createFlag of 0 or 1. SQLite
+** will only use a createFlag of 2 after a prior call with a createFlag of 1
+** failed.)^ In between the to xFetch() calls, SQLite may
+** attempt to unpin one or more cache pages by spilling the content of
+** pinned pages to disk and synching the operating system disk cache.
+**
+** [[the xUnpin() page cache method]]
+** ^xUnpin() is called by SQLite with a pointer to a currently pinned page
+** as its second argument. If the third parameter, discard, is non-zero,
+** then the page must be evicted from the cache.
+** ^If the discard parameter is
+** zero, then the page may be discarded or retained at the discretion of
+** page cache implementation. ^The page cache implementation
+** may choose to evict unpinned pages at any time.
+**
+** The cache must not perform any reference counting. A single
+** call to xUnpin() unpins the page regardless of the number of prior calls
+** to xFetch().
+**
+** [[the xRekey() page cache methods]]
+** The xRekey() method is used to change the key value associated with the
+** page passed as the second argument. If the cache
+** previously contains an entry associated with newKey, it must be
+** discarded. ^Any prior cache entry associated with newKey is guaranteed not
+** to be pinned.
+**
+** When SQLite calls the xTruncate() method, the cache must discard all
+** existing cache entries with page numbers (keys) greater than or equal
+** to the value of the iLimit parameter passed to xTruncate(). If any
+** of these pages are pinned, they are implicitly unpinned, meaning that
+** they can be safely discarded.
+**
+** [[the xDestroy() page cache method]]
+** ^The xDestroy() method is used to delete a cache allocated by xCreate().
+** All resources associated with the specified cache should be freed. ^After
+** calling the xDestroy() method, SQLite considers the [sqlite3_pcache*]
+** handle invalid, and will not use it with any other sqlite3_pcache_methods2
+** functions.
+**
+** [[the xShrink() page cache method]]
+** ^SQLite invokes the xShrink() method when it wants the page cache to
+** free up as much of heap memory as possible. The page cache implementation
+** is not obligated to free any memory, but well-behaved implementations should
+** do their best.
+*/
+typedef struct sqlite3_pcache_methods2 sqlite3_pcache_methods2;
+struct sqlite3_pcache_methods2 {
+ int iVersion;
+ void *pArg;
+ int (*xInit)(void*);
+ void (*xShutdown)(void*);
+ sqlite3_pcache *(*xCreate)(int szPage, int szExtra, int bPurgeable);
+ void (*xCachesize)(sqlite3_pcache*, int nCachesize);
+ int (*xPagecount)(sqlite3_pcache*);
+ sqlite3_pcache_page *(*xFetch)(sqlite3_pcache*, unsigned key, int createFlag);
+ void (*xUnpin)(sqlite3_pcache*, sqlite3_pcache_page*, int discard);
+ void (*xRekey)(sqlite3_pcache*, sqlite3_pcache_page*,
+ unsigned oldKey, unsigned newKey);
+ void (*xTruncate)(sqlite3_pcache*, unsigned iLimit);
+ void (*xDestroy)(sqlite3_pcache*);
+ void (*xShrink)(sqlite3_pcache*);
+};
+
+/*
+** This is the obsolete pcache_methods object that has now been replaced
+** by sqlite3_pcache_methods2. This object is not used by SQLite. It is
+** retained in the header file for backwards compatibility only.
+*/
+typedef struct sqlite3_pcache_methods sqlite3_pcache_methods;
+struct sqlite3_pcache_methods {
+ void *pArg;
+ int (*xInit)(void*);
+ void (*xShutdown)(void*);
+ sqlite3_pcache *(*xCreate)(int szPage, int bPurgeable);
+ void (*xCachesize)(sqlite3_pcache*, int nCachesize);
+ int (*xPagecount)(sqlite3_pcache*);
+ void *(*xFetch)(sqlite3_pcache*, unsigned key, int createFlag);
+ void (*xUnpin)(sqlite3_pcache*, void*, int discard);
+ void (*xRekey)(sqlite3_pcache*, void*, unsigned oldKey, unsigned newKey);
+ void (*xTruncate)(sqlite3_pcache*, unsigned iLimit);
+ void (*xDestroy)(sqlite3_pcache*);
+};
+
+
+/*
+** CAPI3REF: Online Backup Object
+**
+** The sqlite3_backup object records state information about an ongoing
+** online backup operation. ^The sqlite3_backup object is created by
+** a call to [sqlite3_backup_init()] and is destroyed by a call to
+** [sqlite3_backup_finish()].
+**
+** See Also: [Using the SQLite Online Backup API]
+*/
+typedef struct sqlite3_backup sqlite3_backup;
+
+/*
+** CAPI3REF: Online Backup API.
+**
+** The backup API copies the content of one database into another.
+** It is useful either for creating backups of databases or
+** for copying in-memory databases to or from persistent files.
+**
+** See Also: [Using the SQLite Online Backup API]
+**
+** ^SQLite holds a write transaction open on the destination database file
+** for the duration of the backup operation.
+** ^The source database is read-locked only while it is being read;
+** it is not locked continuously for the entire backup operation.
+** ^Thus, the backup may be performed on a live source database without
+** preventing other database connections from
+** reading or writing to the source database while the backup is underway.
+**
+** ^(To perform a backup operation:
+** <ol>
+** <li><b>sqlite3_backup_init()</b> is called once to initialize the
+** backup,
+** <li><b>sqlite3_backup_step()</b> is called one or more times to transfer
+** the data between the two databases, and finally
+** <li><b>sqlite3_backup_finish()</b> is called to release all resources
+** associated with the backup operation.
+** </ol>)^
+** There should be exactly one call to sqlite3_backup_finish() for each
+** successful call to sqlite3_backup_init().
+**
+** [[sqlite3_backup_init()]] <b>sqlite3_backup_init()</b>
+**
+** ^The D and N arguments to sqlite3_backup_init(D,N,S,M) are the
+** [database connection] associated with the destination database
+** and the database name, respectively.
+** ^The database name is "main" for the main database, "temp" for the
+** temporary database, or the name specified after the AS keyword in
+** an [ATTACH] statement for an attached database.
+** ^The S and M arguments passed to
+** sqlite3_backup_init(D,N,S,M) identify the [database connection]
+** and database name of the source database, respectively.
+** ^The source and destination [database connections] (parameters S and D)
+** must be different or else sqlite3_backup_init(D,N,S,M) will fail with
+** an error.
+**
+** ^If an error occurs within sqlite3_backup_init(D,N,S,M), then NULL is
+** returned and an error code and error message are stored in the
+** destination [database connection] D.
+** ^The error code and message for the failed call to sqlite3_backup_init()
+** can be retrieved using the [sqlite3_errcode()], [sqlite3_errmsg()], and/or
+** [sqlite3_errmsg16()] functions.
+** ^A successful call to sqlite3_backup_init() returns a pointer to an
+** [sqlite3_backup] object.
+** ^The [sqlite3_backup] object may be used with the sqlite3_backup_step() and
+** sqlite3_backup_finish() functions to perform the specified backup
+** operation.
+**
+** [[sqlite3_backup_step()]] <b>sqlite3_backup_step()</b>
+**
+** ^Function sqlite3_backup_step(B,N) will copy up to N pages between
+** the source and destination databases specified by [sqlite3_backup] object B.
+** ^If N is negative, all remaining source pages are copied.
+** ^If sqlite3_backup_step(B,N) successfully copies N pages and there
+** are still more pages to be copied, then the function returns [SQLITE_OK].
+** ^If sqlite3_backup_step(B,N) successfully finishes copying all pages
+** from source to destination, then it returns [SQLITE_DONE].
+** ^If an error occurs while running sqlite3_backup_step(B,N),
+** then an [error code] is returned. ^As well as [SQLITE_OK] and
+** [SQLITE_DONE], a call to sqlite3_backup_step() may return [SQLITE_READONLY],
+** [SQLITE_NOMEM], [SQLITE_BUSY], [SQLITE_LOCKED], or an
+** [SQLITE_IOERR_ACCESS | SQLITE_IOERR_XXX] extended error code.
+**
+** ^(The sqlite3_backup_step() might return [SQLITE_READONLY] if
+** <ol>
+** <li> the destination database was opened read-only, or
+** <li> the destination database is using write-ahead-log journaling
+** and the destination and source page sizes differ, or
+** <li> the destination database is an in-memory database and the
+** destination and source page sizes differ.
+** </ol>)^
+**
+** ^If sqlite3_backup_step() cannot obtain a required file-system lock, then
+** the [sqlite3_busy_handler | busy-handler function]
+** is invoked (if one is specified). ^If the
+** busy-handler returns non-zero before the lock is available, then
+** [SQLITE_BUSY] is returned to the caller. ^In this case the call to
+** sqlite3_backup_step() can be retried later. ^If the source
+** [database connection]
+** is being used to write to the source database when sqlite3_backup_step()
+** is called, then [SQLITE_LOCKED] is returned immediately. ^Again, in this
+** case the call to sqlite3_backup_step() can be retried later on. ^(If
+** [SQLITE_IOERR_ACCESS | SQLITE_IOERR_XXX], [SQLITE_NOMEM], or
+** [SQLITE_READONLY] is returned, then
+** there is no point in retrying the call to sqlite3_backup_step(). These
+** errors are considered fatal.)^ The application must accept
+** that the backup operation has failed and pass the backup operation handle
+** to the sqlite3_backup_finish() to release associated resources.
+**
+** ^The first call to sqlite3_backup_step() obtains an exclusive lock
+** on the destination file. ^The exclusive lock is not released until either
+** sqlite3_backup_finish() is called or the backup operation is complete
+** and sqlite3_backup_step() returns [SQLITE_DONE]. ^Every call to
+** sqlite3_backup_step() obtains a [shared lock] on the source database that
+** lasts for the duration of the sqlite3_backup_step() call.
+** ^Because the source database is not locked between calls to
+** sqlite3_backup_step(), the source database may be modified mid-way
+** through the backup process. ^If the source database is modified by an
+** external process or via a database connection other than the one being
+** used by the backup operation, then the backup will be automatically
+** restarted by the next call to sqlite3_backup_step(). ^If the source
+** database is modified by the using the same database connection as is used
+** by the backup operation, then the backup database is automatically
+** updated at the same time.
+**
+** [[sqlite3_backup_finish()]] <b>sqlite3_backup_finish()</b>
+**
+** When sqlite3_backup_step() has returned [SQLITE_DONE], or when the
+** application wishes to abandon the backup operation, the application
+** should destroy the [sqlite3_backup] by passing it to sqlite3_backup_finish().
+** ^The sqlite3_backup_finish() interfaces releases all
+** resources associated with the [sqlite3_backup] object.
+** ^If sqlite3_backup_step() has not yet returned [SQLITE_DONE], then any
+** active write-transaction on the destination database is rolled back.
+** The [sqlite3_backup] object is invalid
+** and may not be used following a call to sqlite3_backup_finish().
+**
+** ^The value returned by sqlite3_backup_finish is [SQLITE_OK] if no
+** sqlite3_backup_step() errors occurred, regardless or whether or not
+** sqlite3_backup_step() completed.
+** ^If an out-of-memory condition or IO error occurred during any prior
+** sqlite3_backup_step() call on the same [sqlite3_backup] object, then
+** sqlite3_backup_finish() returns the corresponding [error code].
+**
+** ^A return of [SQLITE_BUSY] or [SQLITE_LOCKED] from sqlite3_backup_step()
+** is not a permanent error and does not affect the return value of
+** sqlite3_backup_finish().
+**
+** [[sqlite3_backup__remaining()]] [[sqlite3_backup_pagecount()]]
+** <b>sqlite3_backup_remaining() and sqlite3_backup_pagecount()</b>
+**
+** ^Each call to sqlite3_backup_step() sets two values inside
+** the [sqlite3_backup] object: the number of pages still to be backed
+** up and the total number of pages in the source database file.
+** The sqlite3_backup_remaining() and sqlite3_backup_pagecount() interfaces
+** retrieve these two values, respectively.
+**
+** ^The values returned by these functions are only updated by
+** sqlite3_backup_step(). ^If the source database is modified during a backup
+** operation, then the values are not updated to account for any extra
+** pages that need to be updated or the size of the source database file
+** changing.
+**
+** <b>Concurrent Usage of Database Handles</b>
+**
+** ^The source [database connection] may be used by the application for other
+** purposes while a backup operation is underway or being initialized.
+** ^If SQLite is compiled and configured to support threadsafe database
+** connections, then the source database connection may be used concurrently
+** from within other threads.
+**
+** However, the application must guarantee that the destination
+** [database connection] is not passed to any other API (by any thread) after
+** sqlite3_backup_init() is called and before the corresponding call to
+** sqlite3_backup_finish(). SQLite does not currently check to see
+** if the application incorrectly accesses the destination [database connection]
+** and so no error code is reported, but the operations may malfunction
+** nevertheless. Use of the destination database connection while a
+** backup is in progress might also also cause a mutex deadlock.
+**
+** If running in [shared cache mode], the application must
+** guarantee that the shared cache used by the destination database
+** is not accessed while the backup is running. In practice this means
+** that the application must guarantee that the disk file being
+** backed up to is not accessed by any connection within the process,
+** not just the specific connection that was passed to sqlite3_backup_init().
+**
+** The [sqlite3_backup] object itself is partially threadsafe. Multiple
+** threads may safely make multiple concurrent calls to sqlite3_backup_step().
+** However, the sqlite3_backup_remaining() and sqlite3_backup_pagecount()
+** APIs are not strictly speaking threadsafe. If they are invoked at the
+** same time as another thread is invoking sqlite3_backup_step() it is
+** possible that they return invalid values.
+*/
+SQLITE_API sqlite3_backup *sqlite3_backup_init(
+ sqlite3 *pDest, /* Destination database handle */
+ const char *zDestName, /* Destination database name */
+ sqlite3 *pSource, /* Source database handle */
+ const char *zSourceName /* Source database name */
+);
+SQLITE_API int sqlite3_backup_step(sqlite3_backup *p, int nPage);
+SQLITE_API int sqlite3_backup_finish(sqlite3_backup *p);
+SQLITE_API int sqlite3_backup_remaining(sqlite3_backup *p);
+SQLITE_API int sqlite3_backup_pagecount(sqlite3_backup *p);
+
+/*
+** CAPI3REF: Unlock Notification
+**
+** ^When running in shared-cache mode, a database operation may fail with
+** an [SQLITE_LOCKED] error if the required locks on the shared-cache or
+** individual tables within the shared-cache cannot be obtained. See
+** [SQLite Shared-Cache Mode] for a description of shared-cache locking.
+** ^This API may be used to register a callback that SQLite will invoke
+** when the connection currently holding the required lock relinquishes it.
+** ^This API is only available if the library was compiled with the
+** [SQLITE_ENABLE_UNLOCK_NOTIFY] C-preprocessor symbol defined.
+**
+** See Also: [Using the SQLite Unlock Notification Feature].
+**
+** ^Shared-cache locks are released when a database connection concludes
+** its current transaction, either by committing it or rolling it back.
+**
+** ^When a connection (known as the blocked connection) fails to obtain a
+** shared-cache lock and SQLITE_LOCKED is returned to the caller, the
+** identity of the database connection (the blocking connection) that
+** has locked the required resource is stored internally. ^After an
+** application receives an SQLITE_LOCKED error, it may call the
+** sqlite3_unlock_notify() method with the blocked connection handle as
+** the first argument to register for a callback that will be invoked
+** when the blocking connections current transaction is concluded. ^The
+** callback is invoked from within the [sqlite3_step] or [sqlite3_close]
+** call that concludes the blocking connections transaction.
+**
+** ^(If sqlite3_unlock_notify() is called in a multi-threaded application,
+** there is a chance that the blocking connection will have already
+** concluded its transaction by the time sqlite3_unlock_notify() is invoked.
+** If this happens, then the specified callback is invoked immediately,
+** from within the call to sqlite3_unlock_notify().)^
+**
+** ^If the blocked connection is attempting to obtain a write-lock on a
+** shared-cache table, and more than one other connection currently holds
+** a read-lock on the same table, then SQLite arbitrarily selects one of
+** the other connections to use as the blocking connection.
+**
+** ^(There may be at most one unlock-notify callback registered by a
+** blocked connection. If sqlite3_unlock_notify() is called when the
+** blocked connection already has a registered unlock-notify callback,
+** then the new callback replaces the old.)^ ^If sqlite3_unlock_notify() is
+** called with a NULL pointer as its second argument, then any existing
+** unlock-notify callback is canceled. ^The blocked connections
+** unlock-notify callback may also be canceled by closing the blocked
+** connection using [sqlite3_close()].
+**
+** The unlock-notify callback is not reentrant. If an application invokes
+** any sqlite3_xxx API functions from within an unlock-notify callback, a
+** crash or deadlock may be the result.
+**
+** ^Unless deadlock is detected (see below), sqlite3_unlock_notify() always
+** returns SQLITE_OK.
+**
+** <b>Callback Invocation Details</b>
+**
+** When an unlock-notify callback is registered, the application provides a
+** single void* pointer that is passed to the callback when it is invoked.
+** However, the signature of the callback function allows SQLite to pass
+** it an array of void* context pointers. The first argument passed to
+** an unlock-notify callback is a pointer to an array of void* pointers,
+** and the second is the number of entries in the array.
+**
+** When a blocking connections transaction is concluded, there may be
+** more than one blocked connection that has registered for an unlock-notify
+** callback. ^If two or more such blocked connections have specified the
+** same callback function, then instead of invoking the callback function
+** multiple times, it is invoked once with the set of void* context pointers
+** specified by the blocked connections bundled together into an array.
+** This gives the application an opportunity to prioritize any actions
+** related to the set of unblocked database connections.
+**
+** <b>Deadlock Detection</b>
+**
+** Assuming that after registering for an unlock-notify callback a
+** database waits for the callback to be issued before taking any further
+** action (a reasonable assumption), then using this API may cause the
+** application to deadlock. For example, if connection X is waiting for
+** connection Y's transaction to be concluded, and similarly connection
+** Y is waiting on connection X's transaction, then neither connection
+** will proceed and the system may remain deadlocked indefinitely.
+**
+** To avoid this scenario, the sqlite3_unlock_notify() performs deadlock
+** detection. ^If a given call to sqlite3_unlock_notify() would put the
+** system in a deadlocked state, then SQLITE_LOCKED is returned and no
+** unlock-notify callback is registered. The system is said to be in
+** a deadlocked state if connection A has registered for an unlock-notify
+** callback on the conclusion of connection B's transaction, and connection
+** B has itself registered for an unlock-notify callback when connection
+** A's transaction is concluded. ^Indirect deadlock is also detected, so
+** the system is also considered to be deadlocked if connection B has
+** registered for an unlock-notify callback on the conclusion of connection
+** C's transaction, where connection C is waiting on connection A. ^Any
+** number of levels of indirection are allowed.
+**
+** <b>The "DROP TABLE" Exception</b>
+**
+** When a call to [sqlite3_step()] returns SQLITE_LOCKED, it is almost
+** always appropriate to call sqlite3_unlock_notify(). There is however,
+** one exception. When executing a "DROP TABLE" or "DROP INDEX" statement,
+** SQLite checks if there are any currently executing SELECT statements
+** that belong to the same connection. If there are, SQLITE_LOCKED is
+** returned. In this case there is no "blocking connection", so invoking
+** sqlite3_unlock_notify() results in the unlock-notify callback being
+** invoked immediately. If the application then re-attempts the "DROP TABLE"
+** or "DROP INDEX" query, an infinite loop might be the result.
+**
+** One way around this problem is to check the extended error code returned
+** by an sqlite3_step() call. ^(If there is a blocking connection, then the
+** extended error code is set to SQLITE_LOCKED_SHAREDCACHE. Otherwise, in
+** the special "DROP TABLE/INDEX" case, the extended error code is just
+** SQLITE_LOCKED.)^
+*/
+SQLITE_API int sqlite3_unlock_notify(
+ sqlite3 *pBlocked, /* Waiting connection */
+ void (*xNotify)(void **apArg, int nArg), /* Callback function to invoke */
+ void *pNotifyArg /* Argument to pass to xNotify */
+);
+
+
+/*
+** CAPI3REF: String Comparison
+**
+** ^The [sqlite3_stricmp()] and [sqlite3_strnicmp()] APIs allow applications
+** and extensions to compare the contents of two buffers containing UTF-8
+** strings in a case-independent fashion, using the same definition of "case
+** independence" that SQLite uses internally when comparing identifiers.
+*/
+SQLITE_API int sqlite3_stricmp(const char *, const char *);
+SQLITE_API int sqlite3_strnicmp(const char *, const char *, int);
+
+/*
+** CAPI3REF: Error Logging Interface
+**
+** ^The [sqlite3_log()] interface writes a message into the error log
+** established by the [SQLITE_CONFIG_LOG] option to [sqlite3_config()].
+** ^If logging is enabled, the zFormat string and subsequent arguments are
+** used with [sqlite3_snprintf()] to generate the final output string.
+**
+** The sqlite3_log() interface is intended for use by extensions such as
+** virtual tables, collating functions, and SQL functions. While there is
+** nothing to prevent an application from calling sqlite3_log(), doing so
+** is considered bad form.
+**
+** The zFormat string must not be NULL.
+**
+** To avoid deadlocks and other threading problems, the sqlite3_log() routine
+** will not use dynamically allocated memory. The log message is stored in
+** a fixed-length buffer on the stack. If the log message is longer than
+** a few hundred characters, it will be truncated to the length of the
+** buffer.
+*/
+SQLITE_API void sqlite3_log(int iErrCode, const char *zFormat, ...);
+
+/*
+** CAPI3REF: Write-Ahead Log Commit Hook
+**
+** ^The [sqlite3_wal_hook()] function is used to register a callback that
+** will be invoked each time a database connection commits data to a
+** [write-ahead log] (i.e. whenever a transaction is committed in
+** [journal_mode | journal_mode=WAL mode]).
+**
+** ^The callback is invoked by SQLite after the commit has taken place and
+** the associated write-lock on the database released, so the implementation
+** may read, write or [checkpoint] the database as required.
+**
+** ^The first parameter passed to the callback function when it is invoked
+** is a copy of the third parameter passed to sqlite3_wal_hook() when
+** registering the callback. ^The second is a copy of the database handle.
+** ^The third parameter is the name of the database that was written to -
+** either "main" or the name of an [ATTACH]-ed database. ^The fourth parameter
+** is the number of pages currently in the write-ahead log file,
+** including those that were just committed.
+**
+** The callback function should normally return [SQLITE_OK]. ^If an error
+** code is returned, that error will propagate back up through the
+** SQLite code base to cause the statement that provoked the callback
+** to report an error, though the commit will have still occurred. If the
+** callback returns [SQLITE_ROW] or [SQLITE_DONE], or if it returns a value
+** that does not correspond to any valid SQLite error code, the results
+** are undefined.
+**
+** A single database handle may have at most a single write-ahead log callback
+** registered at one time. ^Calling [sqlite3_wal_hook()] replaces any
+** previously registered write-ahead log callback. ^Note that the
+** [sqlite3_wal_autocheckpoint()] interface and the
+** [wal_autocheckpoint pragma] both invoke [sqlite3_wal_hook()] and will
+** those overwrite any prior [sqlite3_wal_hook()] settings.
+*/
+SQLITE_API void *sqlite3_wal_hook(
+ sqlite3*,
+ int(*)(void *,sqlite3*,const char*,int),
+ void*
+);
+
+/*
+** CAPI3REF: Configure an auto-checkpoint
+**
+** ^The [sqlite3_wal_autocheckpoint(D,N)] is a wrapper around
+** [sqlite3_wal_hook()] that causes any database on [database connection] D
+** to automatically [checkpoint]
+** after committing a transaction if there are N or
+** more frames in the [write-ahead log] file. ^Passing zero or
+** a negative value as the nFrame parameter disables automatic
+** checkpoints entirely.
+**
+** ^The callback registered by this function replaces any existing callback
+** registered using [sqlite3_wal_hook()]. ^Likewise, registering a callback
+** using [sqlite3_wal_hook()] disables the automatic checkpoint mechanism
+** configured by this function.
+**
+** ^The [wal_autocheckpoint pragma] can be used to invoke this interface
+** from SQL.
+**
+** ^Every new [database connection] defaults to having the auto-checkpoint
+** enabled with a threshold of 1000 or [SQLITE_DEFAULT_WAL_AUTOCHECKPOINT]
+** pages. The use of this interface
+** is only necessary if the default setting is found to be suboptimal
+** for a particular application.
+*/
+SQLITE_API int sqlite3_wal_autocheckpoint(sqlite3 *db, int N);
+
+/*
+** CAPI3REF: Checkpoint a database
+**
+** ^The [sqlite3_wal_checkpoint(D,X)] interface causes database named X
+** on [database connection] D to be [checkpointed]. ^If X is NULL or an
+** empty string, then a checkpoint is run on all databases of
+** connection D. ^If the database connection D is not in
+** [WAL | write-ahead log mode] then this interface is a harmless no-op.
+**
+** ^The [wal_checkpoint pragma] can be used to invoke this interface
+** from SQL. ^The [sqlite3_wal_autocheckpoint()] interface and the
+** [wal_autocheckpoint pragma] can be used to cause this interface to be
+** run whenever the WAL reaches a certain size threshold.
+**
+** See also: [sqlite3_wal_checkpoint_v2()]
+*/
+SQLITE_API int sqlite3_wal_checkpoint(sqlite3 *db, const char *zDb);
+
+/*
+** CAPI3REF: Checkpoint a database
+**
+** Run a checkpoint operation on WAL database zDb attached to database
+** handle db. The specific operation is determined by the value of the
+** eMode parameter:
+**
+** <dl>
+** <dt>SQLITE_CHECKPOINT_PASSIVE<dd>
+** Checkpoint as many frames as possible without waiting for any database
+** readers or writers to finish. Sync the db file if all frames in the log
+** are checkpointed. This mode is the same as calling
+** sqlite3_wal_checkpoint(). The busy-handler callback is never invoked.
+**
+** <dt>SQLITE_CHECKPOINT_FULL<dd>
+** This mode blocks (calls the busy-handler callback) until there is no
+** database writer and all readers are reading from the most recent database
+** snapshot. It then checkpoints all frames in the log file and syncs the
+** database file. This call blocks database writers while it is running,
+** but not database readers.
+**
+** <dt>SQLITE_CHECKPOINT_RESTART<dd>
+** This mode works the same way as SQLITE_CHECKPOINT_FULL, except after
+** checkpointing the log file it blocks (calls the busy-handler callback)
+** until all readers are reading from the database file only. This ensures
+** that the next client to write to the database file restarts the log file
+** from the beginning. This call blocks database writers while it is running,
+** but not database readers.
+** </dl>
+**
+** If pnLog is not NULL, then *pnLog is set to the total number of frames in
+** the log file before returning. If pnCkpt is not NULL, then *pnCkpt is set to
+** the total number of checkpointed frames (including any that were already
+** checkpointed when this function is called). *pnLog and *pnCkpt may be
+** populated even if sqlite3_wal_checkpoint_v2() returns other than SQLITE_OK.
+** If no values are available because of an error, they are both set to -1
+** before returning to communicate this to the caller.
+**
+** All calls obtain an exclusive "checkpoint" lock on the database file. If
+** any other process is running a checkpoint operation at the same time, the
+** lock cannot be obtained and SQLITE_BUSY is returned. Even if there is a
+** busy-handler configured, it will not be invoked in this case.
+**
+** The SQLITE_CHECKPOINT_FULL and RESTART modes also obtain the exclusive
+** "writer" lock on the database file. If the writer lock cannot be obtained
+** immediately, and a busy-handler is configured, it is invoked and the writer
+** lock retried until either the busy-handler returns 0 or the lock is
+** successfully obtained. The busy-handler is also invoked while waiting for
+** database readers as described above. If the busy-handler returns 0 before
+** the writer lock is obtained or while waiting for database readers, the
+** checkpoint operation proceeds from that point in the same way as
+** SQLITE_CHECKPOINT_PASSIVE - checkpointing as many frames as possible
+** without blocking any further. SQLITE_BUSY is returned in this case.
+**
+** If parameter zDb is NULL or points to a zero length string, then the
+** specified operation is attempted on all WAL databases. In this case the
+** values written to output parameters *pnLog and *pnCkpt are undefined. If
+** an SQLITE_BUSY error is encountered when processing one or more of the
+** attached WAL databases, the operation is still attempted on any remaining
+** attached databases and SQLITE_BUSY is returned to the caller. If any other
+** error occurs while processing an attached database, processing is abandoned
+** and the error code returned to the caller immediately. If no error
+** (SQLITE_BUSY or otherwise) is encountered while processing the attached
+** databases, SQLITE_OK is returned.
+**
+** If database zDb is the name of an attached database that is not in WAL
+** mode, SQLITE_OK is returned and both *pnLog and *pnCkpt set to -1. If
+** zDb is not NULL (or a zero length string) and is not the name of any
+** attached database, SQLITE_ERROR is returned to the caller.
+*/
+SQLITE_API int sqlite3_wal_checkpoint_v2(
+ sqlite3 *db, /* Database handle */
+ const char *zDb, /* Name of attached database (or NULL) */
+ int eMode, /* SQLITE_CHECKPOINT_* value */
+ int *pnLog, /* OUT: Size of WAL log in frames */
+ int *pnCkpt /* OUT: Total number of frames checkpointed */
+);
+
+/*
+** CAPI3REF: Checkpoint operation parameters
+**
+** These constants can be used as the 3rd parameter to
+** [sqlite3_wal_checkpoint_v2()]. See the [sqlite3_wal_checkpoint_v2()]
+** documentation for additional information about the meaning and use of
+** each of these values.
+*/
+#define SQLITE_CHECKPOINT_PASSIVE 0
+#define SQLITE_CHECKPOINT_FULL 1
+#define SQLITE_CHECKPOINT_RESTART 2
+
+/*
+** CAPI3REF: Virtual Table Interface Configuration
+**
+** This function may be called by either the [xConnect] or [xCreate] method
+** of a [virtual table] implementation to configure
+** various facets of the virtual table interface.
+**
+** If this interface is invoked outside the context of an xConnect or
+** xCreate virtual table method then the behavior is undefined.
+**
+** At present, there is only one option that may be configured using
+** this function. (See [SQLITE_VTAB_CONSTRAINT_SUPPORT].) Further options
+** may be added in the future.
+*/
+SQLITE_API int sqlite3_vtab_config(sqlite3*, int op, ...);
+
+/*
+** CAPI3REF: Virtual Table Configuration Options
+**
+** These macros define the various options to the
+** [sqlite3_vtab_config()] interface that [virtual table] implementations
+** can use to customize and optimize their behavior.
+**
+** <dl>
+** <dt>SQLITE_VTAB_CONSTRAINT_SUPPORT
+** <dd>Calls of the form
+** [sqlite3_vtab_config](db,SQLITE_VTAB_CONSTRAINT_SUPPORT,X) are supported,
+** where X is an integer. If X is zero, then the [virtual table] whose
+** [xCreate] or [xConnect] method invoked [sqlite3_vtab_config()] does not
+** support constraints. In this configuration (which is the default) if
+** a call to the [xUpdate] method returns [SQLITE_CONSTRAINT], then the entire
+** statement is rolled back as if [ON CONFLICT | OR ABORT] had been
+** specified as part of the users SQL statement, regardless of the actual
+** ON CONFLICT mode specified.
+**
+** If X is non-zero, then the virtual table implementation guarantees
+** that if [xUpdate] returns [SQLITE_CONSTRAINT], it will do so before
+** any modifications to internal or persistent data structures have been made.
+** If the [ON CONFLICT] mode is ABORT, FAIL, IGNORE or ROLLBACK, SQLite
+** is able to roll back a statement or database transaction, and abandon
+** or continue processing the current SQL statement as appropriate.
+** If the ON CONFLICT mode is REPLACE and the [xUpdate] method returns
+** [SQLITE_CONSTRAINT], SQLite handles this as if the ON CONFLICT mode
+** had been ABORT.
+**
+** Virtual table implementations that are required to handle OR REPLACE
+** must do so within the [xUpdate] method. If a call to the
+** [sqlite3_vtab_on_conflict()] function indicates that the current ON
+** CONFLICT policy is REPLACE, the virtual table implementation should
+** silently replace the appropriate rows within the xUpdate callback and
+** return SQLITE_OK. Or, if this is not possible, it may return
+** SQLITE_CONSTRAINT, in which case SQLite falls back to OR ABORT
+** constraint handling.
+** </dl>
+*/
+#define SQLITE_VTAB_CONSTRAINT_SUPPORT 1
+
+/*
+** CAPI3REF: Determine The Virtual Table Conflict Policy
+**
+** This function may only be called from within a call to the [xUpdate] method
+** of a [virtual table] implementation for an INSERT or UPDATE operation. ^The
+** value returned is one of [SQLITE_ROLLBACK], [SQLITE_IGNORE], [SQLITE_FAIL],
+** [SQLITE_ABORT], or [SQLITE_REPLACE], according to the [ON CONFLICT] mode
+** of the SQL statement that triggered the call to the [xUpdate] method of the
+** [virtual table].
+*/
+SQLITE_API int sqlite3_vtab_on_conflict(sqlite3 *);
+
+/*
+** CAPI3REF: Conflict resolution modes
+**
+** These constants are returned by [sqlite3_vtab_on_conflict()] to
+** inform a [virtual table] implementation what the [ON CONFLICT] mode
+** is for the SQL statement being evaluated.
+**
+** Note that the [SQLITE_IGNORE] constant is also used as a potential
+** return value from the [sqlite3_set_authorizer()] callback and that
+** [SQLITE_ABORT] is also a [result code].
+*/
+#define SQLITE_ROLLBACK 1
+/* #define SQLITE_IGNORE 2 // Also used by sqlite3_authorizer() callback */
+#define SQLITE_FAIL 3
+/* #define SQLITE_ABORT 4 // Also an error code */
+#define SQLITE_REPLACE 5
+
+
+
+/*
+** Undo the hack that converts floating point types to integer for
+** builds on processors without floating point support.
+*/
+#ifdef SQLITE_OMIT_FLOATING_POINT
+# undef double
+#endif
+
+#ifdef __cplusplus
+} /* End of the 'extern "C"' block */
+#endif
+#endif
+
+/*
+** 2010 August 30
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+*/
+
+#ifndef _SQLITE3RTREE_H_
+#define _SQLITE3RTREE_H_
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct sqlite3_rtree_geometry sqlite3_rtree_geometry;
+
+/*
+** Register a geometry callback named zGeom that can be used as part of an
+** R-Tree geometry query as follows:
+**
+** SELECT ... FROM <rtree> WHERE <rtree col> MATCH $zGeom(... params ...)
+*/
+SQLITE_API int sqlite3_rtree_geometry_callback(
+ sqlite3 *db,
+ const char *zGeom,
+#ifdef SQLITE_RTREE_INT_ONLY
+ int (*xGeom)(sqlite3_rtree_geometry*, int n, sqlite3_int64 *a, int *pRes),
+#else
+ int (*xGeom)(sqlite3_rtree_geometry*, int n, double *a, int *pRes),
+#endif
+ void *pContext
+);
+
+
+/*
+** A pointer to a structure of the following type is passed as the first
+** argument to callbacks registered using rtree_geometry_callback().
+*/
+struct sqlite3_rtree_geometry {
+ void *pContext; /* Copy of pContext passed to s_r_g_c() */
+ int nParam; /* Size of array aParam[] */
+ double *aParam; /* Parameters passed to SQL geom function */
+ void *pUser; /* Callback implementation user data */
+ void (*xDelUser)(void *); /* Called by SQLite to clean up pUser */
+};
+
+
+#ifdef __cplusplus
+} /* end of the 'extern "C"' block */
+#endif
+
+#endif /* ifndef _SQLITE3RTREE_H_ */
+
diff --git a/src/SQLite/urls.txt b/src/SQLite/urls.txt
new file mode 100644
index 000000000..131d70bbf
--- /dev/null
+++ b/src/SQLite/urls.txt
@@ -0,0 +1,9 @@
+
+SQLite:
+http://www.sqlite.org
+SQLite is in public domain
+
+LuaSQLite3:
+http://lua.sqlite.org
+http://lua.sqlite.org/index.cgi/doc/tip/doc/lsqlite3.wiki -- documentation
+License for LuaSQLite is stored in $/install/LuaSQLite3-LICENSE.txt and distributed with the executables \ No newline at end of file
diff --git a/src/Server.cpp b/src/Server.cpp
new file mode 100644
index 000000000..fe8076631
--- /dev/null
+++ b/src/Server.cpp
@@ -0,0 +1,707 @@
+// ReDucTor is an awesome guy who helped me a lot
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Server.h"
+#include "ClientHandle.h"
+#include "OSSupport/Timer.h"
+#include "Mobs/Monster.h"
+#include "OSSupport/Socket.h"
+#include "Root.h"
+#include "World.h"
+#include "ChunkDef.h"
+#include "PluginManager.h"
+#include "GroupManager.h"
+#include "ChatColor.h"
+#include "Entities/Player.h"
+#include "Inventory.h"
+#include "Item.h"
+#include "FurnaceRecipe.h"
+#include "WebAdmin.h"
+#include "Protocol/ProtocolRecognizer.h"
+#include "CommandOutput.h"
+
+#include "MersenneTwister.h"
+
+#include "../iniFile/iniFile.h"
+#include "Vector3f.h"
+
+#include <fstream>
+#include <sstream>
+#include <iostream>
+
+extern "C" {
+ #include "zlib.h"
+}
+
+
+
+
+// For the "dumpmem" server command:
+/// Synchronize this with main.cpp - the leak finder needs initialization before it can be used to dump memory
+#define ENABLE_LEAK_FINDER
+
+#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
+ #pragma warning(push)
+ #pragma warning(disable:4100)
+ #include "LeakFinder.h"
+ #pragma warning(pop)
+#endif
+
+
+
+
+
+typedef std::list< cClientHandle* > ClientList;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cServer::cTickThread:
+
+cServer::cTickThread::cTickThread(cServer & a_Server) :
+ super("ServerTickThread"),
+ m_Server(a_Server)
+{
+}
+
+
+
+
+
+void cServer::cTickThread::Execute(void)
+{
+ cTimer Timer;
+
+ long long msPerTick = 50;
+ long long LastTime = Timer.GetNowTime();
+
+ while (!m_ShouldTerminate)
+ {
+ long long NowTime = Timer.GetNowTime();
+ float DeltaTime = (float)(NowTime-LastTime);
+ m_ShouldTerminate = !m_Server.Tick(DeltaTime);
+ long long TickTime = Timer.GetNowTime() - NowTime;
+
+ if (TickTime < msPerTick)
+ {
+ // Stretch tick time until it's at least msPerTick
+ cSleep::MilliSleep((unsigned int)(msPerTick - TickTime));
+ }
+
+ LastTime = NowTime;
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cServer:
+
+cServer::cServer(void) :
+ m_ListenThreadIPv4(*this, cSocket::IPv4, "Client IPv4"),
+ m_ListenThreadIPv6(*this, cSocket::IPv6, "Client IPv6"),
+ m_bIsConnected(false),
+ m_bRestarting(false),
+ m_RCONServer(*this),
+ m_TickThread(*this)
+{
+}
+
+
+
+
+
+void cServer::ClientDestroying(const cClientHandle * a_Client)
+{
+ m_SocketThreads.StopReading(a_Client);
+}
+
+
+
+
+
+void cServer::NotifyClientWrite(const cClientHandle * a_Client)
+{
+ m_NotifyWriteThread.NotifyClientWrite(a_Client);
+}
+
+
+
+
+
+void cServer::WriteToClient(const cClientHandle * a_Client, const AString & a_Data)
+{
+ m_SocketThreads.Write(a_Client, a_Data);
+}
+
+
+
+
+
+void cServer::QueueClientClose(const cClientHandle * a_Client)
+{
+ m_SocketThreads.QueueClose(a_Client);
+}
+
+
+
+
+
+void cServer::RemoveClient(const cClientHandle * a_Client)
+{
+ m_SocketThreads.RemoveClient(a_Client);
+}
+
+
+
+
+
+void cServer::ClientMovedToWorld(const cClientHandle * a_Client)
+{
+ cCSLock Lock(m_CSClients);
+ m_ClientsToRemove.push_back(const_cast<cClientHandle *>(a_Client));
+}
+
+
+
+
+
+void cServer::PlayerCreated(const cPlayer * a_Player)
+{
+ // To avoid deadlocks, the player count is not handled directly, but rather posted onto the tick thread
+ cCSLock Lock(m_CSPlayerCountDiff);
+ m_PlayerCountDiff += 1;
+}
+
+
+
+
+
+void cServer::PlayerDestroying(const cPlayer * a_Player)
+{
+ // To avoid deadlocks, the player count is not handled directly, but rather posted onto the tick thread
+ cCSLock Lock(m_CSPlayerCountDiff);
+ m_PlayerCountDiff -= 1;
+}
+
+
+
+
+
+bool cServer::InitServer(cIniFile & a_SettingsIni)
+{
+ m_Description = a_SettingsIni.GetValueSet("Server", "Description", "MCServer - in C++!").c_str();
+ m_MaxPlayers = a_SettingsIni.GetValueSetI("Server", "MaxPlayers", 100);
+ m_bIsHardcore = a_SettingsIni.GetValueSetB("Server", "HardcoreEnabled", false);
+ m_PlayerCount = 0;
+ m_PlayerCountDiff = 0;
+
+ if (m_bIsConnected)
+ {
+ LOGERROR("ERROR: Trying to initialize server while server is already running!");
+ return false;
+ }
+
+ LOGINFO("Compatible clients: %s", MCS_CLIENT_VERSIONS);
+ LOGINFO("Compatible protocol versions %s", MCS_PROTOCOL_VERSIONS);
+
+ if (cSocket::WSAStartup() != 0) // Only does anything on Windows, but whatever
+ {
+ LOGERROR("WSAStartup() != 0");
+ return false;
+ }
+
+ bool HasAnyPorts = false;
+ AString Ports = a_SettingsIni.GetValueSet("Server", "Port", "25565");
+ m_ListenThreadIPv4.SetReuseAddr(true);
+ if (m_ListenThreadIPv4.Initialize(Ports))
+ {
+ HasAnyPorts = true;
+ }
+
+ Ports = a_SettingsIni.GetValueSet("Server", "PortsIPv6", "25565");
+ m_ListenThreadIPv6.SetReuseAddr(true);
+ if (m_ListenThreadIPv6.Initialize(Ports))
+ {
+ HasAnyPorts = true;
+ }
+
+ if (!HasAnyPorts)
+ {
+ LOGERROR("Couldn't open any ports. Aborting the server");
+ return false;
+ }
+
+ m_RCONServer.Initialize(a_SettingsIni);
+
+ m_bIsConnected = true;
+
+ m_ServerID = "-";
+ if (a_SettingsIni.GetValueSetB("Authentication", "Authenticate", true))
+ {
+ MTRand mtrand1;
+ unsigned int r1 = (mtrand1.randInt() % 1147483647) + 1000000000;
+ unsigned int r2 = (mtrand1.randInt() % 1147483647) + 1000000000;
+ std::ostringstream sid;
+ sid << std::hex << r1;
+ sid << std::hex << r2;
+ m_ServerID = sid.str();
+ m_ServerID.resize(16, '0');
+ }
+
+ m_ClientViewDistance = a_SettingsIni.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE);
+ if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE)
+ {
+ m_ClientViewDistance = cClientHandle::MIN_VIEW_DISTANCE;
+ LOGINFO("Setting default viewdistance to the minimum of %d", m_ClientViewDistance);
+ }
+ if (m_ClientViewDistance > cClientHandle::MAX_VIEW_DISTANCE)
+ {
+ m_ClientViewDistance = cClientHandle::MAX_VIEW_DISTANCE;
+ LOGINFO("Setting default viewdistance to the maximum of %d", m_ClientViewDistance);
+ }
+
+ m_NotifyWriteThread.Start(this);
+
+ PrepareKeys();
+
+ return true;
+}
+
+
+
+
+
+int cServer::GetNumPlayers(void)
+{
+ cCSLock Lock(m_CSPlayerCount);
+ return m_PlayerCount;
+}
+
+
+
+
+
+void cServer::PrepareKeys(void)
+{
+ // TODO: Save and load key for persistence across sessions
+ // But generating the key takes only a moment, do we even need that?
+
+ LOGD("Generating protocol encryption keypair...");
+
+ time_t CurTime = time(NULL);
+ CryptoPP::RandomPool rng;
+ rng.Put((const byte *)&CurTime, sizeof(CurTime));
+ m_PrivateKey.GenerateRandomWithKeySize(rng, 1024);
+ CryptoPP::RSA::PublicKey pk(m_PrivateKey);
+ m_PublicKey = pk;
+}
+
+
+
+
+
+void cServer::OnConnectionAccepted(cSocket & a_Socket)
+{
+ if (!a_Socket.IsValid())
+ {
+ return;
+ }
+
+ const AString & ClientIP = a_Socket.GetIPString();
+ if (ClientIP.empty())
+ {
+ LOGWARN("cServer: A client connected, but didn't present its IP, disconnecting.");
+ a_Socket.CloseSocket();
+ return;
+ }
+
+ LOGD("Client \"%s\" connected!", ClientIP.c_str());
+
+ cClientHandle * NewHandle = new cClientHandle(&a_Socket, m_ClientViewDistance);
+ if (!m_SocketThreads.AddClient(a_Socket, NewHandle))
+ {
+ // For some reason SocketThreads have rejected the handle, clean it up
+ LOGERROR("Client \"%s\" cannot be handled, server probably unstable", ClientIP.c_str());
+ a_Socket.CloseSocket();
+ delete NewHandle;
+ return;
+ }
+
+ cCSLock Lock(m_CSClients);
+ m_Clients.push_back(NewHandle);
+}
+
+
+
+
+
+bool cServer::Tick(float a_Dt)
+{
+ // Apply the queued playercount adjustments (postponed to avoid deadlocks)
+ int PlayerCountDiff = 0;
+ {
+ cCSLock Lock(m_CSPlayerCountDiff);
+ std::swap(PlayerCountDiff, m_PlayerCountDiff);
+ }
+ {
+ cCSLock Lock(m_CSPlayerCount);
+ m_PlayerCount += PlayerCountDiff;
+ }
+
+ // Send the tick to the plugins, as well as let the plugin manager reload, if asked to (issue #102):
+ cPluginManager::Get()->Tick(a_Dt);
+
+ // Let the Root process all the queued commands:
+ cRoot::Get()->TickCommands();
+
+ // Tick all clients not yet assigned to a world:
+ TickClients(a_Dt);
+
+ if (!m_bRestarting)
+ {
+ return true;
+ }
+ else
+ {
+ m_bRestarting = false;
+ m_RestartEvent.Set();
+ return false;
+ }
+}
+
+
+
+
+
+void cServer::TickClients(float a_Dt)
+{
+ cClientHandleList RemoveClients;
+ {
+ cCSLock Lock(m_CSClients);
+
+ // Remove clients that have moved to a world (the world will be ticking them from now on)
+ for (cClientHandleList::const_iterator itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr)
+ {
+ m_Clients.remove(*itr);
+ } // for itr - m_ClientsToRemove[]
+ m_ClientsToRemove.clear();
+
+ // Tick the remaining clients, take out those that have been destroyed into RemoveClients
+ for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();)
+ {
+ if ((*itr)->IsDestroyed())
+ {
+ // Remove the client later, when CS is not held, to avoid deadlock ( http://forum.mc-server.org/showthread.php?tid=374 )
+ RemoveClients.push_back(*itr);
+ itr = m_Clients.erase(itr);
+ continue;
+ }
+ (*itr)->Tick(a_Dt);
+ ++itr;
+ } // for itr - m_Clients[]
+ }
+
+ // Delete the clients that have been destroyed
+ for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr)
+ {
+ delete *itr;
+ } // for itr - RemoveClients[]
+}
+
+
+
+
+
+bool cServer::Start(void)
+{
+ if (!m_ListenThreadIPv4.Start())
+ {
+ return false;
+ }
+ if (!m_ListenThreadIPv6.Start())
+ {
+ return false;
+ }
+ if (!m_TickThread.Start())
+ {
+ return false;
+ }
+ return true;
+}
+
+
+
+
+
+bool cServer::Command(cClientHandle & a_Client, AString & a_Cmd)
+{
+ return cRoot::Get()->GetPluginManager()->CallHookChat(a_Client.GetPlayer(), a_Cmd);
+}
+
+
+
+
+
+void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
+{
+ AStringVector split = StringSplit(a_Cmd, " ");
+ if (split.empty())
+ {
+ return;
+ }
+
+ // Special handling: "stop" and "restart" are built in
+ if ((split[0].compare("stop") == 0) || (split[0].compare("restart") == 0))
+ {
+ return;
+ }
+
+ // "help" and "reload" are to be handled by MCS, so that they work no matter what
+ if (split[0] == "help")
+ {
+ PrintHelp(split, a_Output);
+ return;
+ }
+ if (split[0] == "reload")
+ {
+ cPluginManager::Get()->ReloadPlugins();
+ return;
+ }
+
+ // There is currently no way a plugin can do these (and probably won't ever be):
+ if (split[0].compare("chunkstats") == 0)
+ {
+ cRoot::Get()->LogChunkStats(a_Output);
+ a_Output.Finished();
+ return;
+ }
+ #if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
+ if (split[0].compare("dumpmem") == 0)
+ {
+ LeakFinderXmlOutput Output("memdump.xml");
+ DumpUsedMemory(&Output);
+ return;
+ }
+
+ if (split[0].compare("killmem") == 0)
+ {
+ while (true)
+ {
+ new char[100 * 1024 * 1024]; // Allocate and leak 100 MiB in a loop -> fill memory and kill MCS
+ }
+ }
+ #endif
+
+ if (cPluginManager::Get()->ExecuteConsoleCommand(split, a_Output))
+ {
+ a_Output.Finished();
+ return;
+ }
+
+ a_Output.Out("Unknown command, type 'help' for all commands.");
+ a_Output.Finished();
+}
+
+
+
+
+
+void cServer::PrintHelp(const AStringVector & a_Split, cCommandOutputCallback & a_Output)
+{
+ typedef std::pair<AString, AString> AStringPair;
+ typedef std::vector<AStringPair> AStringPairs;
+
+ class cCallback :
+ public cPluginManager::cCommandEnumCallback
+ {
+ public:
+ cCallback(void) : m_MaxLen(0) {}
+
+ virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) override
+ {
+ if (!a_HelpString.empty())
+ {
+ m_Commands.push_back(AStringPair(a_Command, a_HelpString));
+ if (m_MaxLen < a_Command.length())
+ {
+ m_MaxLen = a_Command.length();
+ }
+ }
+ return false;
+ }
+
+ AStringPairs m_Commands;
+ size_t m_MaxLen;
+ } Callback;
+ cPluginManager::Get()->ForEachConsoleCommand(Callback);
+ std::sort(Callback.m_Commands.begin(), Callback.m_Commands.end());
+ for (AStringPairs::const_iterator itr = Callback.m_Commands.begin(), end = Callback.m_Commands.end(); itr != end; ++itr)
+ {
+ const AStringPair & cmd = *itr;
+ a_Output.Out(Printf("%-*s%s\n", Callback.m_MaxLen, cmd.first.c_str(), cmd.second.c_str()));
+ } // for itr - Callback.m_Commands[]
+ a_Output.Finished();
+}
+
+
+
+
+
+void cServer::BindBuiltInConsoleCommands(void)
+{
+ cPluginManager * PlgMgr = cPluginManager::Get();
+ PlgMgr->BindConsoleCommand("help", NULL, " - Shows the available commands");
+ PlgMgr->BindConsoleCommand("reload", NULL, " - Reloads all plugins");
+ PlgMgr->BindConsoleCommand("restart", NULL, " - Restarts the server cleanly");
+ PlgMgr->BindConsoleCommand("stop", NULL, " - Stops the server cleanly");
+ PlgMgr->BindConsoleCommand("chunkstats", NULL, " - Displays detailed chunk memory statistics");
+ #if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
+ PlgMgr->BindConsoleCommand("dumpmem", NULL, " - Dumps all used memory blocks together with their callstacks into memdump.xml");
+ #endif
+}
+
+
+
+
+
+void cServer::Shutdown(void)
+{
+ m_ListenThreadIPv4.Stop();
+ m_ListenThreadIPv6.Stop();
+
+ m_bRestarting = true;
+ m_RestartEvent.Wait();
+
+ cRoot::Get()->SaveAllChunks();
+
+ cCSLock Lock(m_CSClients);
+ for( ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr )
+ {
+ (*itr)->Destroy();
+ delete *itr;
+ }
+ m_Clients.clear();
+}
+
+
+
+
+
+void cServer::KickUser(int a_ClientID, const AString & a_Reason)
+{
+ cCSLock Lock(m_CSClients);
+ for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
+ {
+ if ((*itr)->GetUniqueID() == a_ClientID)
+ {
+ (*itr)->Kick(a_Reason);
+ }
+ } // for itr - m_Clients[]
+}
+
+
+
+
+
+void cServer::AuthenticateUser(int a_ClientID)
+{
+ cCSLock Lock(m_CSClients);
+ for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
+ {
+ if ((*itr)->GetUniqueID() == a_ClientID)
+ {
+ (*itr)->Authenticate();
+ return;
+ }
+ } // for itr - m_Clients[]
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cServer::cNotifyWriteThread:
+
+cServer::cNotifyWriteThread::cNotifyWriteThread(void) :
+ super("ClientPacketThread"),
+ m_Server(NULL)
+{
+}
+
+
+
+
+
+cServer::cNotifyWriteThread::~cNotifyWriteThread()
+{
+ m_ShouldTerminate = true;
+ m_Event.Set();
+ Wait();
+}
+
+
+
+
+
+bool cServer::cNotifyWriteThread::Start(cServer * a_Server)
+{
+ m_Server = a_Server;
+ return super::Start();
+}
+
+
+
+
+
+void cServer::cNotifyWriteThread::Execute(void)
+{
+ cClientHandleList Clients;
+ while (!m_ShouldTerminate)
+ {
+ cCSLock Lock(m_CS);
+ while (m_Clients.size() == 0)
+ {
+ cCSUnlock Unlock(Lock);
+ m_Event.Wait();
+ if (m_ShouldTerminate)
+ {
+ return;
+ }
+ }
+
+ // Copy the clients to notify and unlock the CS:
+ Clients.splice(Clients.begin(), m_Clients);
+ Lock.Unlock();
+
+ for (cClientHandleList::iterator itr = Clients.begin(); itr != Clients.end(); ++itr)
+ {
+ m_Server->m_SocketThreads.NotifyWrite(*itr);
+ } // for itr - Clients[]
+ Clients.clear();
+ } // while (!mShouldTerminate)
+}
+
+
+
+
+
+void cServer::cNotifyWriteThread::NotifyClientWrite(const cClientHandle * a_Client)
+{
+ {
+ cCSLock Lock(m_CS);
+ m_Clients.remove(const_cast<cClientHandle *>(a_Client)); // Put it there only once
+ m_Clients.push_back(const_cast<cClientHandle *>(a_Client));
+ }
+ m_Event.Set();
+}
+
+
+
+
diff --git a/src/Server.h b/src/Server.h
new file mode 100644
index 000000000..1b4848318
--- /dev/null
+++ b/src/Server.h
@@ -0,0 +1,195 @@
+
+// cServer.h
+
+// Interfaces to the cServer object representing the network server
+
+
+
+
+
+#pragma once
+
+#include "OSSupport/SocketThreads.h"
+#include "OSSupport/ListenThread.h"
+#include "CryptoPP/rsa.h"
+#include "CryptoPP/randpool.h"
+#include "RCONServer.h"
+
+
+
+
+
+// fwd:
+class cPlayer;
+class cClientHandle;
+class cIniFile;
+class cCommandOutputCallback ;
+
+typedef std::list<cClientHandle *> cClientHandleList;
+
+
+
+
+
+class cServer // tolua_export
+ : public cListenThread::cCallback
+{ // tolua_export
+public: // tolua_export
+ bool InitServer(cIniFile & a_SettingsIni);
+
+ // tolua_begin
+
+ const AString & GetDescription(void) const {return m_Description; }
+
+ // Player counts:
+ int GetMaxPlayers(void) const {return m_MaxPlayers; }
+ int GetNumPlayers(void);
+ void SetMaxPlayers(int a_MaxPlayers) { m_MaxPlayers = a_MaxPlayers; }
+
+ // Hardcore mode or not:
+ bool IsHardcore(void) const {return m_bIsHardcore; }
+
+ // tolua_end
+
+ bool Start(void);
+
+ bool Command(cClientHandle & a_Client, AString & a_Cmd);
+
+ /// Executes the console command, sends output through the specified callback
+ void ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output);
+
+ /// Lists all available console commands and their helpstrings
+ void PrintHelp(const AStringVector & a_Split, cCommandOutputCallback & a_Output);
+
+ /// Binds the built-in console commands with the plugin manager
+ static void BindBuiltInConsoleCommands(void);
+
+ void Shutdown(void);
+
+ void KickUser(int a_ClientID, const AString & a_Reason);
+ void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user
+
+ const AString & GetServerID(void) const { return m_ServerID; } // tolua_export
+
+ void ClientDestroying(const cClientHandle * a_Client); // Called by cClientHandle::Destroy(); stop m_SocketThreads from calling back into a_Client
+
+ void NotifyClientWrite(const cClientHandle * a_Client); // Notifies m_SocketThreads that client has something to be written
+
+ void WriteToClient(const cClientHandle * a_Client, const AString & a_Data); // Queues outgoing data for the client through m_SocketThreads
+
+ void QueueClientClose(const cClientHandle * a_Client); // Queues the clienthandle to close when all its outgoing data is sent
+
+ void RemoveClient(const cClientHandle * a_Client); // Removes the clienthandle from m_SocketThreads
+
+ /// Don't tick a_Client anymore, it will be ticked from its cPlayer instead
+ void ClientMovedToWorld(const cClientHandle * a_Client);
+
+ /// Notifies the server that a player was created; the server uses this to adjust the number of players
+ void PlayerCreated(const cPlayer * a_Player);
+
+ /// Notifies the server that a player is being destroyed; the server uses this to adjust the number of players
+ void PlayerDestroying(const cPlayer * a_Player);
+
+ CryptoPP::RSA::PrivateKey & GetPrivateKey(void) { return m_PrivateKey; }
+ CryptoPP::RSA::PublicKey & GetPublicKey (void) { return m_PublicKey; }
+
+private:
+
+ friend class cRoot; // so cRoot can create and destroy cServer
+
+ /// When NotifyClientWrite() is called, it is queued for this thread to process (to avoid deadlocks between cSocketThreads, cClientHandle and cChunkMap)
+ class cNotifyWriteThread :
+ public cIsThread
+ {
+ typedef cIsThread super;
+
+ cEvent m_Event; // Set when m_Clients gets appended
+ cServer * m_Server;
+
+ cCriticalSection m_CS;
+ cClientHandleList m_Clients;
+
+ virtual void Execute(void);
+
+ public:
+
+ cNotifyWriteThread(void);
+ ~cNotifyWriteThread();
+
+ bool Start(cServer * a_Server);
+
+ void NotifyClientWrite(const cClientHandle * a_Client);
+ } ;
+
+ /// The server tick thread takes care of the players who aren't yet spawned in a world
+ class cTickThread :
+ public cIsThread
+ {
+ typedef cIsThread super;
+
+ public:
+ cTickThread(cServer & a_Server);
+
+ protected:
+ cServer & m_Server;
+
+ // cIsThread overrides:
+ virtual void Execute(void) override;
+ } ;
+
+
+ cNotifyWriteThread m_NotifyWriteThread;
+
+ cListenThread m_ListenThreadIPv4;
+ cListenThread m_ListenThreadIPv6;
+
+ cCriticalSection m_CSClients; ///< Locks client lists
+ cClientHandleList m_Clients; ///< Clients that are connected to the server and not yet assigned to a cWorld
+ cClientHandleList m_ClientsToRemove; ///< Clients that have just been moved into a world and are to be removed from m_Clients in the next Tick()
+
+ cCriticalSection m_CSPlayerCount; ///< Locks the m_PlayerCount
+ int m_PlayerCount; ///< Number of players currently playing in the server
+ cCriticalSection m_CSPlayerCountDiff; ///< Locks the m_PlayerCountDiff
+ int m_PlayerCountDiff; ///< Adjustment to m_PlayerCount to be applied in the Tick thread
+
+ cSocketThreads m_SocketThreads;
+
+ int m_ClientViewDistance; // The default view distance for clients; settable in Settings.ini
+
+ bool m_bIsConnected; // true - connected false - not connected
+
+ bool m_bRestarting;
+
+ CryptoPP::RSA::PrivateKey m_PrivateKey;
+ CryptoPP::RSA::PublicKey m_PublicKey;
+
+ cRCONServer m_RCONServer;
+
+ AString m_Description;
+ int m_MaxPlayers;
+ bool m_bIsHardcore;
+
+ cTickThread m_TickThread;
+ cEvent m_RestartEvent;
+
+ /// The server ID used for client authentication
+ AString m_ServerID;
+
+
+ cServer(void);
+
+ /// Loads, or generates, if missing, RSA keys for protocol encryption
+ void PrepareKeys(void);
+
+ bool Tick(float a_Dt);
+
+ /// Ticks the clients in m_Clients, manages the list in respect to removing clients
+ void TickClients(float a_Dt);
+
+ // cListenThread::cCallback overrides:
+ virtual void OnConnectionAccepted(cSocket & a_Socket) override;
+}; // tolua_export
+
+
+
+
diff --git a/src/Simulator/DelayedFluidSimulator.cpp b/src/Simulator/DelayedFluidSimulator.cpp
new file mode 100644
index 000000000..a4645ca09
--- /dev/null
+++ b/src/Simulator/DelayedFluidSimulator.cpp
@@ -0,0 +1,158 @@
+
+// DelayedFluidSimulator.cpp
+
+// Interfaces to the cDelayedFluidSimulator class representing a fluid simulator that has a configurable delay
+// before simulating a block. Each tick it takes a consecutive delay "slot" and simulates only blocks in that slot.
+
+#include "Globals.h"
+
+#include "DelayedFluidSimulator.h"
+#include "../World.h"
+#include "../Chunk.h"
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cDelayedFluidSimulatorChunkData::cSlot
+
+bool cDelayedFluidSimulatorChunkData::cSlot::Add(int a_RelX, int a_RelY, int a_RelZ)
+{
+ ASSERT(a_RelZ >= 0);
+ ASSERT(a_RelZ < ARRAYCOUNT(m_Blocks));
+
+ cCoordWithIntVector & Blocks = m_Blocks[a_RelZ];
+ int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
+ for (cCoordWithIntVector::const_iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr)
+ {
+ if (itr->Data == Index)
+ {
+ // Already present
+ return false;
+ }
+ } // for itr - Blocks[]
+ Blocks.push_back(cCoordWithInt(a_RelX, a_RelY, a_RelZ, Index));
+ return true;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cDelayedFluidSimulatorChunkData:
+
+cDelayedFluidSimulatorChunkData::cDelayedFluidSimulatorChunkData(int a_TickDelay) :
+ m_Slots(new cSlot[a_TickDelay])
+{
+}
+
+
+
+
+
+cDelayedFluidSimulatorChunkData::~cDelayedFluidSimulatorChunkData()
+{
+ delete[] m_Slots;
+ m_Slots = NULL;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cDelayedFluidSimulator:
+
+cDelayedFluidSimulator::cDelayedFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay) :
+ super(a_World, a_Fluid, a_StationaryFluid),
+ m_TickDelay(a_TickDelay),
+ m_AddSlotNum(a_TickDelay - 1),
+ m_SimSlotNum(0),
+ m_TotalBlocks(0)
+{
+}
+
+
+
+
+
+void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
+{
+ if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
+ {
+ // Not inside the world (may happen when rclk with a full bucket - the client sends Y = -1)
+ return;
+ }
+
+ if ((a_Chunk == NULL) || !a_Chunk->IsValid())
+ {
+ return;
+ }
+
+ int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
+ int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
+ BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ);
+ if (BlockType != m_FluidBlock)
+ {
+ return;
+ }
+
+ void * ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData();
+ cDelayedFluidSimulatorChunkData * ChunkData = (cDelayedFluidSimulatorChunkData *)ChunkDataRaw;
+ cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_AddSlotNum];
+
+ // Add, if not already present:
+ if (!Slot.Add(RelX, a_BlockY, RelZ))
+ {
+ return;
+ }
+
+ ++m_TotalBlocks;
+}
+
+
+
+
+
+void cDelayedFluidSimulator::Simulate(float a_Dt)
+{
+ m_AddSlotNum = m_SimSlotNum;
+ m_SimSlotNum += 1;
+ if (m_SimSlotNum >= m_TickDelay)
+ {
+ m_SimSlotNum = 0;
+ }
+}
+
+
+
+
+
+void cDelayedFluidSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk)
+{
+ void * ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData();
+ cDelayedFluidSimulatorChunkData * ChunkData = (cDelayedFluidSimulatorChunkData *)ChunkDataRaw;
+ cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_SimSlotNum];
+
+ // Simulate all the blocks in the scheduled slot:
+ for (int i = 0; i < ARRAYCOUNT(Slot.m_Blocks); i++)
+ {
+ cCoordWithIntVector & Blocks = Slot.m_Blocks[i];
+ if (Blocks.empty())
+ {
+ continue;
+ }
+ for (cCoordWithIntVector::iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr)
+ {
+ SimulateBlock(a_Chunk, itr->x, itr->y, itr->z);
+ }
+ m_TotalBlocks -= Blocks.size();
+ Blocks.clear();
+ }
+}
+
+
+
+
diff --git a/src/Simulator/DelayedFluidSimulator.h b/src/Simulator/DelayedFluidSimulator.h
new file mode 100644
index 000000000..c81500741
--- /dev/null
+++ b/src/Simulator/DelayedFluidSimulator.h
@@ -0,0 +1,82 @@
+
+// DelayedFluidSimulator.h
+
+// Interfaces to the cDelayedFluidSimulator class representing a fluid simulator that has a configurable delay
+// before simulating a block. Each tick it takes a consecutive delay "slot" and simulates only blocks in that slot.
+
+
+
+
+#pragma once
+
+#include "FluidSimulator.h"
+
+
+
+
+
+class cDelayedFluidSimulatorChunkData :
+ public cFluidSimulatorData
+{
+public:
+ class cSlot
+ {
+ public:
+ /// Returns true if the specified block is stored
+ bool HasBlock(int a_RelX, int a_RelY, int a_RelZ);
+
+ /// Adds the specified block unless already present; returns true if added, false if the block was already present
+ bool Add(int a_RelX, int a_RelY, int a_RelZ);
+
+ /** Array of block containers, each item stores blocks for one Z coord
+ Int param is the block index (for faster duplicate comparison in Add())
+ */
+ cCoordWithIntVector m_Blocks[16];
+ } ;
+
+ cDelayedFluidSimulatorChunkData(int a_TickDelay);
+ virtual ~cDelayedFluidSimulatorChunkData();
+
+ /// Slots, one for each delay tick, each containing the blocks to simulate
+ cSlot * m_Slots;
+} ;
+
+
+
+
+
+class cDelayedFluidSimulator :
+ public cFluidSimulator
+{
+ typedef cFluidSimulator super;
+
+public:
+ cDelayedFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay);
+
+ // cSimulator overrides:
+ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
+ virtual void Simulate(float a_Dt) override;
+ virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override;
+ virtual cFluidSimulatorData * CreateChunkData(void) override { return new cDelayedFluidSimulatorChunkData(m_TickDelay); }
+
+protected:
+
+ int m_TickDelay; // Count of the m_Slots array in each ChunkData
+ int m_AddSlotNum; // Index into m_Slots[] where to add new blocks in each ChunkData
+ int m_SimSlotNum; // Index into m_Slots[] where to simulate blocks in each ChunkData
+
+ int m_TotalBlocks; // Statistics only: the total number of blocks currently queued
+
+ /*
+ Slots:
+ | 0 | 1 | ... | m_AddSlotNum | m_SimSlotNum | ... | m_TickDelay - 1 |
+ adding blocks here ^ | ^ simulating here
+ */
+
+ /// Called from SimulateChunk() to simulate each block in one slot of blocks. Descendants override this method to provide custom simulation.
+ virtual void SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) = 0;
+} ;
+
+
+
+
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp
new file mode 100644
index 000000000..ac3fb9695
--- /dev/null
+++ b/src/Simulator/FireSimulator.cpp
@@ -0,0 +1,374 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "FireSimulator.h"
+#include "../World.h"
+#include "../BlockID.h"
+#include "../Defines.h"
+#include "../Chunk.h"
+
+
+
+
+
+// Easy switch for turning on debugging logging:
+#if 0
+ #define FLOG LOGD
+#else
+ #define FLOG(...)
+#endif
+
+
+
+
+
+#define MAX_CHANCE_REPLACE_FUEL 100000
+#define MAX_CHANCE_FLAMMABILITY 100000
+
+
+
+
+
+static const struct
+{
+ int x, y, z;
+} gCrossCoords[] =
+{
+ { 1, 0, 0},
+ {-1, 0, 0},
+ { 0, 0, 1},
+ { 0, 0, -1},
+} ;
+
+
+
+
+
+static const struct
+{
+ int x, y, z;
+} gNeighborCoords[] =
+{
+ { 1, 0, 0},
+ {-1, 0, 0},
+ { 0, 1, 0},
+ { 0, -1, 0},
+ { 0, 0, 1},
+ { 0, 0, -1},
+} ;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFireSimulator:
+
+cFireSimulator::cFireSimulator(cWorld & a_World, cIniFile & a_IniFile) :
+ cSimulator(a_World)
+{
+ // Read params from the ini file:
+ m_BurnStepTimeFuel = a_IniFile.GetValueSetI("FireSimulator", "BurnStepTimeFuel", 500);
+ m_BurnStepTimeNonfuel = a_IniFile.GetValueSetI("FireSimulator", "BurnStepTimeNonfuel", 100);
+ m_Flammability = a_IniFile.GetValueSetI("FireSimulator", "Flammability", 50);
+ m_ReplaceFuelChance = a_IniFile.GetValueSetI("FireSimulator", "ReplaceFuelChance", 50000);
+}
+
+
+
+
+
+cFireSimulator::~cFireSimulator()
+{
+}
+
+
+
+
+
+void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk)
+{
+ cCoordWithIntList & Data = a_Chunk->GetFireSimulatorData();
+
+ int NumMSecs = (int)a_Dt;
+ for (cCoordWithIntList::iterator itr = Data.begin(); itr != Data.end();)
+ {
+ int idx = cChunkDef::MakeIndexNoCheck(itr->x, itr->y, itr->z);
+ BLOCKTYPE BlockType = a_Chunk->GetBlock(idx);
+
+ if (!IsAllowedBlock(BlockType))
+ {
+ // The block is no longer eligible (not a fire block anymore; a player probably placed a block over the fire)
+ FLOG("FS: Removing block {%d, %d, %d}",
+ itr->x + a_ChunkX * cChunkDef::Width, itr->y, itr->z + a_ChunkZ * cChunkDef::Width
+ );
+ itr = Data.erase(itr);
+ continue;
+ }
+
+ // Try to spread the fire:
+ TrySpreadFire(a_Chunk, itr->x, itr->y, itr->z);
+
+ itr->Data -= NumMSecs;
+ if (itr->Data >= 0)
+ {
+ // Not yet, wait for it longer
+ ++itr;
+ continue;
+ }
+
+ // Burn out the fire one step by increasing the meta:
+ /*
+ FLOG("FS: Fire at {%d, %d, %d} is stepping",
+ itr->x + a_ChunkX * cChunkDef::Width, itr->y, itr->z + a_ChunkZ * cChunkDef::Width
+ );
+ */
+ NIBBLETYPE BlockMeta = a_Chunk->GetMeta(idx);
+ if (BlockMeta == 0x0f)
+ {
+ // The fire burnt out completely
+ FLOG("FS: Fire at {%d, %d, %d} burnt out, removing the fire block",
+ itr->x + a_ChunkX * cChunkDef::Width, itr->y, itr->z + a_ChunkZ * cChunkDef::Width
+ );
+ a_Chunk->SetBlock(itr->x, itr->y, itr->z, E_BLOCK_AIR, 0);
+ RemoveFuelNeighbors(a_Chunk, itr->x, itr->y, itr->z);
+ itr = Data.erase(itr);
+ continue;
+ }
+ a_Chunk->SetMeta(idx, BlockMeta + 1);
+ itr->Data = GetBurnStepTime(a_Chunk, itr->x, itr->y, itr->z); // TODO: Add some randomness into this
+ } // for itr - Data[]
+}
+
+
+
+
+
+bool cFireSimulator::IsAllowedBlock(BLOCKTYPE a_BlockType)
+{
+ return (a_BlockType == E_BLOCK_FIRE);
+}
+
+
+
+
+
+bool cFireSimulator::IsFuel(BLOCKTYPE a_BlockType)
+{
+ switch (a_BlockType)
+ {
+ case E_BLOCK_PLANKS:
+ case E_BLOCK_LEAVES:
+ case E_BLOCK_LOG:
+ case E_BLOCK_WOOL:
+ case E_BLOCK_BOOKCASE:
+ case E_BLOCK_FENCE:
+ case E_BLOCK_TNT:
+ case E_BLOCK_VINES:
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cFireSimulator::IsForever(BLOCKTYPE a_BlockType)
+{
+ return (a_BlockType == E_BLOCK_NETHERRACK);
+}
+
+
+
+
+
+void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
+{
+ if ((a_Chunk == NULL) || !a_Chunk->IsValid())
+ {
+ return;
+ }
+
+ int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
+ int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
+ BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ);
+ if (!IsAllowedBlock(BlockType))
+ {
+ return;
+ }
+
+ // Check for duplicates:
+ cFireSimulatorChunkData & ChunkData = a_Chunk->GetFireSimulatorData();
+ for (cCoordWithIntList::iterator itr = ChunkData.begin(), end = ChunkData.end(); itr != end; ++itr)
+ {
+ if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ))
+ {
+ // Already present, skip adding
+ return;
+ }
+ } // for itr - ChunkData[]
+
+ FLOG("FS: Adding block {%d, %d, %d}", a_BlockX, a_BlockY, a_BlockZ);
+ ChunkData.push_back(cCoordWithInt(RelX, a_BlockY, RelZ, 100));
+}
+
+
+
+
+
+int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
+{
+ bool IsBlockBelowSolid = false;
+ if (a_RelY > 0)
+ {
+ BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ);
+ if (IsForever(BlockBelow))
+ {
+ // Is burning atop of netherrack, burn forever (re-check in 10 sec)
+ return 10000;
+ }
+ if (IsFuel(BlockBelow))
+ {
+ return m_BurnStepTimeFuel;
+ }
+ IsBlockBelowSolid = g_BlockIsSolid[BlockBelow];
+ }
+
+ for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++)
+ {
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ if (a_Chunk->UnboundedRelGetBlock(a_RelX + gCrossCoords[i].x, a_RelY, a_RelZ + gCrossCoords[i].z, BlockType, BlockMeta))
+ {
+ if (IsFuel(BlockType))
+ {
+ return m_BurnStepTimeFuel;
+ }
+ }
+ } // for i - gCrossCoords[]
+
+ if (!IsBlockBelowSolid && (a_RelY >= 0))
+ {
+ // Checked through everything, nothing was flammable
+ // If block below isn't solid, we can't have fire, it would be a non-fueled fire
+ // SetBlock just to make sure fire doesn't spawn
+ a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
+ return 0;
+ }
+ return m_BurnStepTimeNonfuel;
+}
+
+
+
+
+
+void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
+{
+ /*
+ if (m_World.GetTickRandomNumber(10000) > 100)
+ {
+ // Make the chance to spread 100x smaller
+ return;
+ }
+ */
+
+ for (int x = a_RelX - 1; x <= a_RelX + 1; x++)
+ {
+ for (int z = a_RelZ - 1; z <= a_RelZ + 1; z++)
+ {
+ for (int y = a_RelY - 1; y <= a_RelY + 2; y++) // flames spread up one more block than around
+ {
+ // No need to check the coords for equality with the parent block,
+ // it cannot catch fire anyway (because it's not an air block)
+
+ if (m_World.GetTickRandomNumber(MAX_CHANCE_FLAMMABILITY) > m_Flammability)
+ {
+ continue;
+ }
+
+ // Start the fire in the neighbor {x, y, z}
+ /*
+ FLOG("FS: Trying to start fire at {%d, %d, %d}.",
+ x + a_Chunk->GetPosX() * cChunkDef::Width, y, z + a_Chunk->GetPosZ() * cChunkDef::Width
+ );
+ */
+ if (CanStartFireInBlock(a_Chunk, x, y, z))
+ {
+ FLOG("FS: Starting new fire at {%d, %d, %d}.",
+ x + a_Chunk->GetPosX() * cChunkDef::Width, y, z + a_Chunk->GetPosZ() * cChunkDef::Width
+ );
+ a_Chunk->UnboundedRelSetBlock(x, y, z, E_BLOCK_FIRE, 0);
+ }
+ } // for y
+ } // for z
+ } // for x
+}
+
+
+
+
+
+void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
+{
+ for (int i = 0; i < ARRAYCOUNT(gNeighborCoords); i++)
+ {
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ if (!a_Chunk->UnboundedRelGetBlock(a_RelX + gNeighborCoords[i].x, a_RelY + gNeighborCoords[i].y, a_RelZ + gNeighborCoords[i].z, BlockType, BlockMeta))
+ {
+ // Neighbor not accessible, ignore it
+ continue;
+ }
+ if (!IsFuel(BlockType))
+ {
+ continue;
+ }
+ bool ShouldReplaceFuel = (m_World.GetTickRandomNumber(MAX_CHANCE_REPLACE_FUEL) < m_ReplaceFuelChance);
+ a_Chunk->UnboundedRelSetBlock(
+ a_RelX + gNeighborCoords[i].x, a_RelY + gNeighborCoords[i].y, a_RelZ + gNeighborCoords[i].z,
+ ShouldReplaceFuel ? E_BLOCK_FIRE : E_BLOCK_AIR, 0
+ );
+ } // for i - Coords[]
+}
+
+
+
+
+
+bool cFireSimulator::CanStartFireInBlock(cChunk * a_NearChunk, int a_RelX, int a_RelY, int a_RelZ)
+{
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ if (!a_NearChunk->UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ, BlockType, BlockMeta))
+ {
+ // The chunk is not accessible
+ return false;
+ }
+
+ if (BlockType != E_BLOCK_AIR)
+ {
+ // Only an air block can be replaced by a fire block
+ return false;
+ }
+
+ for (int i = 0; i < ARRAYCOUNT(gNeighborCoords); i++)
+ {
+ if (!a_NearChunk->UnboundedRelGetBlock(a_RelX + gNeighborCoords[i].x, a_RelY + gNeighborCoords[i].y, a_RelZ + gNeighborCoords[i].z, BlockType, BlockMeta))
+ {
+ // Neighbor inaccessible, skip it while evaluating
+ continue;
+ }
+ if (IsFuel(BlockType))
+ {
+ return true;
+ }
+ } // for i - Coords[]
+ return false;
+}
+
+
+
+
diff --git a/src/Simulator/FireSimulator.h b/src/Simulator/FireSimulator.h
new file mode 100644
index 000000000..0d8a548ef
--- /dev/null
+++ b/src/Simulator/FireSimulator.h
@@ -0,0 +1,75 @@
+
+#pragma once
+
+#include "Simulator.h"
+#include "../BlockEntities/BlockEntity.h"
+
+
+
+
+
+/** The fire simulator takes care of the fire blocks.
+It periodically increases their meta ("steps") until they "burn out"; it also supports the forever burning netherrack.
+Each individual fire block gets stored in per-chunk data; that list is then used for fast retrieval.
+The data value associated with each coord is used as the number of msec that the fire takes until
+it progresses to the next step (blockmeta++). This value is updated if a neighbor is changed.
+The simulator reads its parameters from the ini file given to the constructor.
+*/
+class cFireSimulator :
+ public cSimulator
+{
+public:
+ cFireSimulator(cWorld & a_World, cIniFile & a_IniFile);
+ ~cFireSimulator();
+
+ virtual void Simulate(float a_Dt) override {} // not used
+ virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override;
+
+ virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override;
+
+ bool IsFuel (BLOCKTYPE a_BlockType);
+ bool IsForever(BLOCKTYPE a_BlockType);
+
+protected:
+ /// Time (in msec) that a fire block takes to burn with a fuel block into the next step
+ unsigned m_BurnStepTimeFuel;
+
+ /// Time (in msec) that a fire block takes to burn without a fuel block into the next step
+ unsigned m_BurnStepTimeNonfuel;
+
+ /// Chance [0..100000] of an adjacent fuel to catch fire on each tick
+ int m_Flammability;
+
+ /// Chance [0..100000] of a fuel burning out being replaced by a new fire block instead of an air block
+ int m_ReplaceFuelChance;
+
+
+ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
+
+ /// Returns the time [msec] after which the specified fire block is stepped again; based on surrounding fuels
+ int GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
+
+ /// Tries to spread fire to a neighborhood of the specified block
+ void TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
+
+ /// Removes all burnable blocks neighboring the specified block
+ void RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
+
+ /** Returns true if a fire can be started in the specified block,
+ that is, it is an air block and has fuel next to it.
+ Note that a_NearChunk may be a chunk neighbor to the block specified!
+ The coords are relative to a_NearChunk but not necessarily in it.
+ */
+ bool CanStartFireInBlock(cChunk * a_NearChunk, int a_RelX, int a_RelY, int a_RelZ);
+} ;
+
+
+
+
+
+/// Stores individual fire blocks in the chunk; the int data is used as the time [msec] the fire takes to step to another stage (blockmeta++)
+typedef cCoordWithIntList cFireSimulatorChunkData;
+
+
+
+
diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp
new file mode 100644
index 000000000..d204a1f8b
--- /dev/null
+++ b/src/Simulator/FloodyFluidSimulator.cpp
@@ -0,0 +1,330 @@
+
+// FloodyFluidSimulator.cpp
+
+// Interfaces to the cFloodyFluidSimulator that represents a fluid simulator that tries to flood everything :)
+// http://forum.mc-server.org/showthread.php?tid=565
+
+#include "Globals.h"
+
+#include "FloodyFluidSimulator.h"
+#include "../World.h"
+#include "../Chunk.h"
+#include "../BlockArea.h"
+#include "../Blocks/BlockHandler.h"
+
+
+
+
+
+// Enable or disable detailed logging
+#if 0
+ #define FLOG LOGD
+#else
+ #define FLOG(...)
+#endif
+
+
+
+
+
+cFloodyFluidSimulator::cFloodyFluidSimulator(
+ cWorld & a_World,
+ BLOCKTYPE a_Fluid,
+ BLOCKTYPE a_StationaryFluid,
+ NIBBLETYPE a_Falloff,
+ int a_TickDelay,
+ int a_NumNeighborsForSource
+) :
+ super(a_World, a_Fluid, a_StationaryFluid, a_TickDelay),
+ m_Falloff(a_Falloff),
+ m_NumNeighborsForSource(a_NumNeighborsForSource)
+{
+}
+
+
+
+
+
+void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
+{
+ FLOG("Simulating block {%d, %d, %d}: block %d, meta %d",
+ a_Chunk->GetPosX() * cChunkDef::Width + a_RelX, a_RelY, a_Chunk->GetPosZ() * cChunkDef::Width + a_RelZ,
+ a_Chunk->GetBlock(a_RelX, a_RelY, a_RelZ),
+ a_Chunk->GetMeta(a_RelX, a_RelY, a_RelZ)
+ );
+
+ NIBBLETYPE MyMeta = a_Chunk->GetMeta(a_RelX, a_RelY, a_RelZ);
+ if (!IsAnyFluidBlock(a_Chunk->GetBlock(a_RelX, a_RelY, a_RelZ)))
+ {
+ // Can happen - if a block is scheduled for simulating and gets replaced in the meantime.
+ FLOG(" BadBlockType exit");
+ return;
+ }
+
+ if (MyMeta != 0)
+ {
+ // Source blocks aren't checked for tributaries, others are.
+ if (CheckTributaries(a_Chunk, a_RelX, a_RelY, a_RelZ, MyMeta))
+ {
+ // Has no tributary, has been decreased (in CheckTributaries()),
+ // no more processing needed (neighbors have been scheduled by the decrease)
+ FLOG(" CheckTributaries exit");
+ return;
+ }
+ }
+
+ // New meta for the spreading to neighbors:
+ // If this is a source block or was falling, the new meta is just the falloff
+ // Otherwise it is the current meta plus falloff (may be larger than max height, will be checked later)
+ NIBBLETYPE NewMeta = ((MyMeta == 0) || ((MyMeta & 0x08) != 0)) ? m_Falloff : (MyMeta + m_Falloff);
+ bool SpreadFurther = true;
+ if (a_RelY > 0)
+ {
+ BLOCKTYPE Below = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ);
+ if (IsPassableForFluid(Below) || IsBlockLava(Below) || IsBlockWater(Below))
+ {
+ // Spread only down, possibly washing away what's there or turning lava to stone / cobble / obsidian:
+ SpreadToNeighbor(a_Chunk, a_RelX, a_RelY - 1, a_RelZ, 8);
+ SpreadFurther = false;
+ }
+ // If source creation is on, check for it here:
+ else if (
+ (m_NumNeighborsForSource > 0) && // Source creation is on
+ (MyMeta == m_Falloff) && // Only exactly one block away from a source (fast bail-out)
+ !IsPassableForFluid(Below) && // Only exactly 1 block deep
+ CheckNeighborsForSource(a_Chunk, a_RelX, a_RelY, a_RelZ) // Did we create a source?
+ )
+ {
+ // We created a source, no more spreading is to be done now
+ // Also has been re-scheduled for ticking in the next wave, so no marking is needed
+ return;
+ }
+ }
+
+ if (SpreadFurther && (NewMeta < 8))
+ {
+ // Spread to the neighbors:
+ SpreadToNeighbor(a_Chunk, a_RelX - 1, a_RelY, a_RelZ, NewMeta);
+ SpreadToNeighbor(a_Chunk, a_RelX + 1, a_RelY, a_RelZ, NewMeta);
+ SpreadToNeighbor(a_Chunk, a_RelX, a_RelY, a_RelZ - 1, NewMeta);
+ SpreadToNeighbor(a_Chunk, a_RelX, a_RelY, a_RelZ + 1, NewMeta);
+ }
+
+ // Mark as processed:
+ a_Chunk->FastSetBlock(a_RelX, a_RelY, a_RelZ, m_StationaryFluidBlock, MyMeta);
+}
+
+
+
+
+
+bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_MyMeta)
+{
+ // If we have a section above, check if there's fluid above this block that would feed it:
+ if (a_RelY < cChunkDef::Height - 1)
+ {
+ if (IsAnyFluidBlock(a_Chunk->GetBlock(a_RelX, a_RelY + 1, a_RelZ)))
+ {
+ // This block is fed from above, no more processing needed
+ FLOG(" Fed from above");
+ return false;
+ }
+ }
+
+ // Not fed from above, check if there's a feed from the side (but not if it's a downward-flowing block):
+ if (a_MyMeta != 8)
+ {
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ static const Vector3i Coords[] =
+ {
+ Vector3i( 1, 0, 0),
+ Vector3i(-1, 0, 0),
+ Vector3i( 0, 0, 1),
+ Vector3i( 0, 0, -1),
+ } ;
+ for (int i = 0; i < ARRAYCOUNT(Coords); i++)
+ {
+ if (!a_Chunk->UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta))
+ {
+ continue;
+ }
+ if (IsAllowedBlock(BlockType) && IsHigherMeta(BlockMeta, a_MyMeta))
+ {
+ // This block is fed, no more processing needed
+ FLOG(" Fed from {%d, %d, %d}, type %d, meta %d",
+ a_Chunk->GetPosX() * cChunkDef::Width + a_RelX + Coords[i].x,
+ a_RelY,
+ a_Chunk->GetPosZ() * cChunkDef::Width + a_RelZ + Coords[i].z,
+ BlockType, BlockMeta
+ );
+ return false;
+ }
+ } // for i - Coords[]
+ } // if not fed from above
+
+ // Block is not fed, decrease by m_Falloff levels:
+ if (a_MyMeta >= 8)
+ {
+ FLOG(" Not fed and downwards, turning into non-downwards meta %d", m_Falloff);
+ a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_StationaryFluidBlock, m_Falloff);
+ }
+ else
+ {
+ a_MyMeta += m_Falloff;
+ if (a_MyMeta < 8)
+ {
+ FLOG(" Not fed, decreasing from %d to %d", a_MyMeta - m_Falloff, a_MyMeta);
+ a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_StationaryFluidBlock, a_MyMeta);
+ }
+ else
+ {
+ FLOG(" Not fed, meta %d, erasing altogether", a_MyMeta);
+ a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
+ }
+ }
+ return true;
+}
+
+
+
+
+
+void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta)
+{
+ ASSERT(a_NewMeta <= 8); // Invalid meta values
+ ASSERT(a_NewMeta > 0); // Source blocks aren't spread
+
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ if (!a_NearChunk->UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ, BlockType, BlockMeta))
+ {
+ // Chunk not available
+ return;
+ }
+
+ if (IsAllowedBlock(BlockType))
+ {
+ if ((BlockMeta == a_NewMeta) || IsHigherMeta(BlockMeta, a_NewMeta))
+ {
+ // Don't spread there, there's already a higher or same level there
+ return;
+ }
+ }
+
+ // Check water - lava interaction:
+ if (m_FluidBlock == E_BLOCK_LAVA)
+ {
+ if (IsBlockWater(BlockType))
+ {
+ // Lava flowing into water, change to stone / cobblestone based on direction:
+ BLOCKTYPE NewBlock = (a_NewMeta == 8) ? E_BLOCK_STONE : E_BLOCK_COBBLESTONE;
+ FLOG(" Lava flowing into water, turning water at rel {%d, %d, %d} into stone",
+ a_RelX, a_RelY, a_RelZ,
+ ItemTypeToString(NewBlock).c_str()
+ );
+ a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
+ m_World.BroadcastSoundEffect("random.fizz", a_RelX * 8, a_RelY * 8, a_RelZ * 8, 0.5f, 1.5f);
+ return;
+ }
+ }
+ else if (m_FluidBlock == E_BLOCK_WATER)
+ {
+ if (IsBlockLava(BlockType))
+ {
+ // Water flowing into lava, change to cobblestone / obsidian based on dest block:
+ BLOCKTYPE NewBlock = (BlockMeta == 0) ? E_BLOCK_OBSIDIAN : E_BLOCK_COBBLESTONE;
+ FLOG(" Water flowing into lava, turning lava at rel {%d, %d, %d} into %s",
+ a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str()
+ );
+ a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
+ m_World.BroadcastSoundEffect("random.fizz", a_RelX * 8, a_RelY * 8, a_RelZ * 8, 0.5f, 1.5f);
+ return;
+ }
+ }
+ else
+ {
+ ASSERT(!"Unknown fluid!");
+ }
+
+ if (!IsPassableForFluid(BlockType))
+ {
+ // Can't spread there
+ return;
+ }
+
+ // Wash away the block there, if possible:
+ if (CanWashAway(BlockType))
+ {
+ cBlockHandler * Handler = BlockHandler(BlockType);
+ if (Handler->DoesDropOnUnsuitable())
+ {
+ Handler->DropBlock(
+ &m_World, NULL,
+ a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX,
+ a_RelY,
+ a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ
+ );
+ }
+ } // if (CanWashAway)
+
+ // Spread:
+ FLOG(" Spreading to {%d, %d, %d} with meta %d",
+ a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX,
+ a_RelY,
+ a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ,
+ a_NewMeta
+ );
+ a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta);
+}
+
+
+
+
+
+bool cFloodyFluidSimulator::CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
+{
+ FLOG(" Checking neighbors for source creation");
+
+ static const Vector3i NeighborCoords[] =
+ {
+ Vector3i(-1, 0, 0),
+ Vector3i( 1, 0, 0),
+ Vector3i( 0, 0, -1),
+ Vector3i( 0, 0, 1),
+ } ;
+
+ int NumNeeded = m_NumNeighborsForSource;
+ for (int i = 0; i < ARRAYCOUNT(NeighborCoords); i++)
+ {
+ int x = a_RelX + NeighborCoords[i].x;
+ int y = a_RelY + NeighborCoords[i].y;
+ int z = a_RelZ + NeighborCoords[i].z;
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ if (!a_Chunk->UnboundedRelGetBlock(x, y, z, BlockType, BlockMeta))
+ {
+ // Neighbor not available, skip it
+ continue;
+ }
+ // FLOG(" Neighbor at {%d, %d, %d}: %s", x, y, z, ItemToFullString(cItem(BlockType, 1, BlockMeta)).c_str());
+ if ((BlockMeta == 0) && IsAnyFluidBlock(BlockType))
+ {
+ NumNeeded--;
+ // FLOG(" Found a neighbor source at {%d, %d, %d}, NumNeeded := %d", x, y, z, NumNeeded);
+ if (NumNeeded == 0)
+ {
+ // Found enough, turn into a source and bail out
+ // FLOG(" Found enough neighbor sources, turning into a source");
+ a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, 0);
+ return true;
+ }
+ }
+ }
+ // FLOG(" Not enough neighbors for turning into a source, NumNeeded = %d", NumNeeded);
+ return false;
+}
+
+
+
+
diff --git a/src/Simulator/FloodyFluidSimulator.h b/src/Simulator/FloodyFluidSimulator.h
new file mode 100644
index 000000000..c4af2e246
--- /dev/null
+++ b/src/Simulator/FloodyFluidSimulator.h
@@ -0,0 +1,53 @@
+
+// FloodyFluidSimulator.h
+
+// Interfaces to the cFloodyFluidSimulator that represents a fluid simulator that tries to flood everything :)
+// http://forum.mc-server.org/showthread.php?tid=565
+
+
+
+
+
+#pragma once
+
+#include "DelayedFluidSimulator.h"
+
+
+
+
+
+// fwd:
+class cBlockArea;
+
+
+
+
+
+class cFloodyFluidSimulator :
+ public cDelayedFluidSimulator
+{
+ typedef cDelayedFluidSimulator super;
+
+public:
+ cFloodyFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, NIBBLETYPE a_Falloff, int a_TickDelay, int a_NumNeighborsForSource);
+
+protected:
+ NIBBLETYPE m_Falloff;
+ int m_NumNeighborsForSource;
+
+ // cDelayedFluidSimulator overrides:
+ virtual void SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override;
+
+ /// Checks tributaries, if not fed, decreases the block's level and returns true
+ bool CheckTributaries(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_MyMeta);
+
+ /// Spreads into the specified block, if the blocktype there allows. a_Area is for checking.
+ void SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta);
+
+ /// Checks if there are enough neighbors to create a source at the coords specified; turns into source and returns true if so
+ bool CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
+} ;
+
+
+
+
diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp
new file mode 100644
index 000000000..dac666484
--- /dev/null
+++ b/src/Simulator/FluidSimulator.cpp
@@ -0,0 +1,212 @@
+
+#include "Globals.h"
+
+#include "FluidSimulator.h"
+#include "../World.h"
+
+
+
+
+
+cFluidSimulator::cFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid) :
+ super(a_World),
+ m_FluidBlock(a_Fluid),
+ m_StationaryFluidBlock(a_StationaryFluid)
+{
+}
+
+
+
+
+
+bool cFluidSimulator::IsAllowedBlock(BLOCKTYPE a_BlockType)
+{
+ return ((a_BlockType == m_FluidBlock) || (a_BlockType == m_StationaryFluidBlock));
+}
+
+
+
+
+
+bool cFluidSimulator::CanWashAway(BLOCKTYPE a_BlockType)
+{
+ switch (a_BlockType)
+ {
+ case E_BLOCK_BROWN_MUSHROOM:
+ case E_BLOCK_CACTUS:
+ case E_BLOCK_COBWEB:
+ case E_BLOCK_CROPS:
+ case E_BLOCK_DEAD_BUSH:
+ case E_BLOCK_RAIL:
+ case E_BLOCK_REDSTONE_TORCH_OFF:
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ case E_BLOCK_REDSTONE_WIRE:
+ case E_BLOCK_RED_MUSHROOM:
+ case E_BLOCK_RED_ROSE:
+ case E_BLOCK_SNOW:
+ case E_BLOCK_SUGARCANE:
+ case E_BLOCK_TALL_GRASS:
+ case E_BLOCK_TORCH:
+ case E_BLOCK_YELLOW_FLOWER:
+ {
+ return true;
+ }
+ default:
+ {
+ return false;
+ }
+ }
+}
+
+
+
+
+
+bool cFluidSimulator::IsSolidBlock(BLOCKTYPE a_BlockType)
+{
+ return !IsPassableForFluid(a_BlockType);
+}
+
+
+
+
+
+bool cFluidSimulator::IsPassableForFluid(BLOCKTYPE a_BlockType)
+{
+ return (
+ (a_BlockType == E_BLOCK_AIR) ||
+ (a_BlockType == E_BLOCK_FIRE) ||
+ IsAllowedBlock(a_BlockType) ||
+ CanWashAway(a_BlockType)
+ );
+}
+
+
+
+
+
+bool cFluidSimulator::IsHigherMeta(NIBBLETYPE a_Meta1, NIBBLETYPE a_Meta2)
+{
+ if (a_Meta1 == 0)
+ {
+ // Source block is higher than anything, even itself.
+ return true;
+ }
+ if ((a_Meta1 & 0x08) != 0)
+ {
+ // Falling fluid is higher than anything, including self
+ return true;
+ }
+
+ if (a_Meta2 == 0)
+ {
+ // Second block is a source and first block isn't
+ return false;
+ }
+ if ((a_Meta2 & 0x08) != 0)
+ {
+ // Second block is falling and the first one is neither a source nor falling
+ return false;
+ }
+
+ // All special cases have been handled, now it's just a raw comparison:
+ return (a_Meta1 < a_Meta2);
+}
+
+
+
+
+
+// TODO Not working very well yet :s
+Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over)
+{
+ if ((a_Y < 0) || (a_Y >= cChunkDef::Height))
+ {
+ return NONE;
+ }
+ BLOCKTYPE BlockID = m_World.GetBlock(a_X, a_Y, a_Z);
+ if (!IsAllowedBlock(BlockID)) // No Fluid -> No Flowing direction :D
+ {
+ return NONE;
+ }
+
+ /*
+ Disabled because of causing problems and being useless atm
+ char BlockBelow = m_World.GetBlock(a_X, a_Y - 1, a_Z); //If there is nothing or fluid below it -> dominating flow is down :D
+ if (BlockBelow == E_BLOCK_AIR || IsAllowedBlock(BlockBelow))
+ return Y_MINUS;
+ */
+
+ NIBBLETYPE LowestPoint = m_World.GetBlockMeta(a_X, a_Y, a_Z); //Current Block Meta so only lower points will be counted
+ int X = 0, Y = 0, Z = 0; //Lowest Pos will be stored here
+
+ if (IsAllowedBlock(m_World.GetBlock(a_X, a_Y + 1, a_Z)) && a_Over) //check for upper block to flow because this also affects the flowing direction
+ {
+ return GetFlowingDirection(a_X, a_Y + 1, a_Z, false);
+ }
+
+ std::vector< Vector3i * > Points;
+
+ Points.reserve(4); //Already allocate 4 places :D
+
+ //add blocks around the checking pos
+ Points.push_back(new Vector3i(a_X - 1, a_Y, a_Z));
+ Points.push_back(new Vector3i(a_X + 1, a_Y, a_Z));
+ Points.push_back(new Vector3i(a_X, a_Y, a_Z + 1));
+ Points.push_back(new Vector3i(a_X, a_Y, a_Z - 1));
+
+ for (std::vector<Vector3i *>::iterator it = Points.begin(); it < Points.end(); it++)
+ {
+ Vector3i *Pos = (*it);
+ char BlockID = m_World.GetBlock(Pos->x, Pos->y, Pos->z);
+ if(IsAllowedBlock(BlockID))
+ {
+ char Meta = m_World.GetBlockMeta(Pos->x, Pos->y, Pos->z);
+
+ if(Meta > LowestPoint)
+ {
+ LowestPoint = Meta;
+ X = Pos->x;
+ Y = Pos->y;
+ Z = Pos->z;
+ }
+ }else if(BlockID == E_BLOCK_AIR)
+ {
+ LowestPoint = 9; //This always dominates
+ X = Pos->x;
+ Y = Pos->y;
+ Z = Pos->z;
+
+ }
+ delete Pos;
+ }
+
+ if (LowestPoint == m_World.GetBlockMeta(a_X, a_Y, a_Z))
+ return NONE;
+
+ if (a_X - X > 0)
+ {
+ return X_MINUS;
+ }
+
+ if (a_X - X < 0)
+ {
+ return X_PLUS;
+ }
+
+ if (a_Z - Z > 0)
+ {
+ return Z_MINUS;
+ }
+
+ if (a_Z - Z < 0)
+ {
+ return Z_PLUS;
+ }
+
+ return NONE;
+}
+
+
+
+
diff --git a/src/Simulator/FluidSimulator.h b/src/Simulator/FluidSimulator.h
new file mode 100644
index 000000000..672b740a2
--- /dev/null
+++ b/src/Simulator/FluidSimulator.h
@@ -0,0 +1,75 @@
+
+#pragma once
+
+#include "Simulator.h"
+
+
+
+
+
+enum Direction
+{
+ X_PLUS,
+ X_MINUS,
+ Y_PLUS,
+ Y_MINUS,
+ Z_PLUS,
+ Z_MINUS,
+ NONE
+};
+
+
+
+
+
+/** This is a base class for all fluid simulator data classes.
+Needed so that cChunk can properly delete instances of fluid simulator data, no matter what simulator it's using
+*/
+class cFluidSimulatorData
+{
+public:
+ virtual ~cFluidSimulatorData() {}
+} ;
+
+
+
+
+
+class cFluidSimulator :
+ public cSimulator
+{
+ typedef cSimulator super;
+
+public:
+ cFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid);
+
+ // cSimulator overrides:
+ virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override;
+
+ /// Gets the flowing direction. If a_Over is true also the block over the current block affects the direction (standard)
+ virtual Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
+
+ /// Creates a ChunkData object for the simulator to use. The simulator returns the correct object type.
+ virtual cFluidSimulatorData * CreateChunkData(void) { return NULL; }
+
+ bool IsFluidBlock (BLOCKTYPE a_BlockType) const { return (a_BlockType == m_FluidBlock); }
+ bool IsStationaryFluidBlock(BLOCKTYPE a_BlockType) const { return (a_BlockType == m_StationaryFluidBlock); }
+ bool IsAnyFluidBlock (BLOCKTYPE a_BlockType) const { return ((a_BlockType == m_FluidBlock) || (a_BlockType == m_StationaryFluidBlock)); }
+
+ static bool CanWashAway(BLOCKTYPE a_BlockType);
+
+ bool IsSolidBlock (BLOCKTYPE a_BlockType);
+ bool IsPassableForFluid(BLOCKTYPE a_BlockType);
+
+ /// Returns true if a_Meta1 is a higher fluid than a_Meta2. Takes source blocks into account.
+ bool IsHigherMeta(NIBBLETYPE a_Meta1, NIBBLETYPE a_Meta2);
+
+protected:
+ BLOCKTYPE m_FluidBlock; // The fluid block type that needs simulating
+ BLOCKTYPE m_StationaryFluidBlock; // The fluid block type that indicates no simulation is needed
+} ;
+
+
+
+
+
diff --git a/src/Simulator/NoopFluidSimulator.h b/src/Simulator/NoopFluidSimulator.h
new file mode 100644
index 000000000..8f894433f
--- /dev/null
+++ b/src/Simulator/NoopFluidSimulator.h
@@ -0,0 +1,36 @@
+
+// NoopFluidSimulator.h
+
+// Declares the cNoopFluidSimulator class representing a fluid simulator that performs nothing, it ignores all blocks
+
+
+
+
+
+#pragma once
+
+#include "FluidSimulator.h"
+
+
+
+
+
+class cNoopFluidSimulator :
+ public cFluidSimulator
+{
+ typedef cFluidSimulator super;
+
+public:
+ cNoopFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid) :
+ super(a_World, a_Fluid, a_StationaryFluid)
+ {
+ }
+
+ // cSimulator overrides:
+ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override {}
+ virtual void Simulate(float a_Dt) override {}
+} ;
+
+
+
+
diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp
new file mode 100644
index 000000000..8526a888e
--- /dev/null
+++ b/src/Simulator/RedstoneSimulator.cpp
@@ -0,0 +1,1178 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "RedstoneSimulator.h"
+#include "../BlockEntities/DropSpenserEntity.h"
+#include "../Blocks/BlockTorch.h"
+#include "../Piston.h"
+#include "../World.h"
+#include "../BlockID.h"
+#include "../Chunk.h"
+#include "../Entities/TNTEntity.h"
+
+
+
+
+
+cRedstoneSimulator::cRedstoneSimulator(cWorld & a_World)
+ : super(a_World)
+{
+}
+
+
+
+
+
+cRedstoneSimulator::~cRedstoneSimulator()
+{
+}
+
+
+
+
+
+void cRedstoneSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
+{
+ if (a_Chunk == NULL)
+ {
+ return;
+ }
+ int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
+ int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
+
+ // Check if any close neighbor is redstone-related:
+ int MinY = (a_BlockY > 0) ? -1 : 0;
+ int MaxY = (a_BlockY < cChunkDef::Height - 1) ? 1 : 0;
+ for (int y = MinY; y <= MaxY; y++) for (int x = -1; x < 2; x++) for (int z = -1; z < 2; z++)
+ {
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ if (!a_Chunk->UnboundedRelGetBlock(RelX + x, a_BlockY + y, RelZ + z, BlockType, BlockMeta))
+ {
+ continue;
+ }
+ switch (BlockType)
+ {
+ case E_BLOCK_PISTON:
+ case E_BLOCK_STICKY_PISTON:
+ case E_BLOCK_DISPENSER:
+ case E_BLOCK_DROPPER:
+ case E_BLOCK_REDSTONE_LAMP_OFF:
+ case E_BLOCK_REDSTONE_LAMP_ON:
+ case E_BLOCK_REDSTONE_REPEATER_OFF:
+ case E_BLOCK_REDSTONE_REPEATER_ON:
+ case E_BLOCK_REDSTONE_TORCH_OFF:
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ case E_BLOCK_REDSTONE_WIRE:
+ case E_BLOCK_LEVER:
+ case E_BLOCK_STONE_BUTTON:
+ case E_BLOCK_WOODEN_BUTTON:
+ case E_BLOCK_TRIPWIRE_HOOK:
+ {
+ m_Blocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
+ return;
+ }
+ } // switch (BlockType)
+ } // for y, x, z - neighbors
+}
+
+
+
+
+
+void cRedstoneSimulator::Simulate(float a_Dt)
+{
+ // Toggle torches on/off
+ while (!m_RefreshTorchesAround.empty())
+ {
+ Vector3i pos = m_RefreshTorchesAround.front();
+ m_RefreshTorchesAround.pop_front();
+
+ RefreshTorchesAround(pos);
+ }
+
+ // Set repeaters to correct values, and decrement ticks
+ for (RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end();)
+ {
+ if (--itr->Ticks > 0)
+ {
+ // Not yet, move to next item in the list
+ ++itr;
+ continue;
+ }
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ m_World.GetBlockTypeMeta(itr->Position.x, itr->Position.y, itr->Position.z, BlockType, BlockMeta);
+ if (itr->bPowerOn && (BlockType == E_BLOCK_REDSTONE_REPEATER_OFF))
+ {
+ m_World.FastSetBlock(itr->Position.x, itr->Position.y, itr->Position.z, E_BLOCK_REDSTONE_REPEATER_ON, BlockMeta);
+ m_Blocks.push_back(itr->Position);
+ }
+ else if (!itr->bPowerOn && (BlockType == E_BLOCK_REDSTONE_REPEATER_ON))
+ {
+ m_World.FastSetBlock(itr->Position.x, itr->Position.y, itr->Position.z, E_BLOCK_REDSTONE_REPEATER_OFF, BlockMeta);
+ m_Blocks.push_back(itr->Position);
+ }
+
+ if (itr->bPowerOffNextTime)
+ {
+ itr->bPowerOn = false;
+ itr->bPowerOffNextTime = false;
+ itr->Ticks = 10; // TODO: Look up actual ticks from block metadata
+ ++itr;
+ }
+ else
+ {
+ itr = m_SetRepeaters.erase(itr);
+ }
+ }
+
+ // Handle changed blocks
+ {
+ cCSLock Lock(m_CS);
+ std::swap(m_Blocks, m_BlocksBuffer);
+ }
+ for (BlockList::iterator itr = m_BlocksBuffer.begin(); itr != m_BlocksBuffer.end(); ++itr)
+ {
+ HandleChange(*itr);
+ }
+ m_BlocksBuffer.clear();
+}
+
+
+
+
+
+void cRedstoneSimulator::RefreshTorchesAround(const Vector3i & a_BlockPos)
+{
+ static Vector3i Surroundings [] = {
+ Vector3i(-1, 0, 0),
+ Vector3i(1, 0, 0),
+ Vector3i(0, 0,-1),
+ Vector3i(0, 0, 1),
+ Vector3i(0, 1, 0), // Also toggle torch on top
+ };
+ BLOCKTYPE TargetBlockType = E_BLOCK_REDSTONE_TORCH_ON;
+ BLOCKTYPE TargetRepeaterType = E_BLOCK_REDSTONE_REPEATER_OFF;
+ if (IsPowered(a_BlockPos, true))
+ {
+ TargetBlockType = E_BLOCK_REDSTONE_TORCH_OFF;
+ TargetRepeaterType = E_BLOCK_REDSTONE_REPEATER_ON;
+ //Make TNT Explode when it gets powered.
+ if (m_World.GetBlock(a_BlockPos) == E_BLOCK_TNT)
+ {
+ m_World.BroadcastSoundEffect("random.fuse", a_BlockPos.x * 8, a_BlockPos.y * 8, a_BlockPos.z * 8, 0.5f, 0.6f);
+ m_World.SpawnPrimedTNT(a_BlockPos.x + 0.5, a_BlockPos.y + 0.5, a_BlockPos.z + 0.5, 4); // 4 seconds to boom
+ m_World.SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_AIR, 0);
+ }
+ //Turn a redstone lamp on when it gets powered.
+ if (m_World.GetBlock(a_BlockPos) == E_BLOCK_REDSTONE_LAMP_OFF)
+ {
+ m_World.SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_REDSTONE_LAMP_ON, 0);
+ }
+ //if (m_World.GetBlock(a_BlockPos) == E_BLOCK_DIRT)
+ //{
+ // m_World.FastSetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_STONE, 0);
+ //}
+ }
+ else
+ {
+ //Turn a redstone lamp off when it gets powered.
+ if (m_World.GetBlock(a_BlockPos) == E_BLOCK_REDSTONE_LAMP_ON)
+ {
+ m_World.SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_REDSTONE_LAMP_OFF, 0);
+ }
+ //if (m_World.GetBlock(a_BlockPos) == E_BLOCK_STONE)
+ //{
+ // m_World.FastSetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_DIRT, 0);
+ //}
+ }
+
+ for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
+ {
+ Vector3i TorchPos = a_BlockPos + Surroundings[i];
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ m_World.GetBlockTypeMeta(TorchPos.x, TorchPos.y, TorchPos.z, BlockType, BlockMeta);
+ switch (BlockType)
+ {
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ case E_BLOCK_REDSTONE_TORCH_OFF:
+ {
+ if (BlockType != TargetBlockType)
+ {
+ if (cBlockTorchHandler::IsAttachedTo(TorchPos, BlockMeta, a_BlockPos))
+ {
+ m_World.FastSetBlock(TorchPos.x, TorchPos.y, TorchPos.z, TargetBlockType, BlockMeta);
+ m_Blocks.push_back(TorchPos);
+ }
+ }
+ break;
+ }
+ case E_BLOCK_REDSTONE_REPEATER_ON:
+ case E_BLOCK_REDSTONE_REPEATER_OFF:
+ {
+ if ((BlockType != TargetRepeaterType) && IsRepeaterPointingAway(TorchPos, BlockMeta, a_BlockPos))
+ {
+ SetRepeater(TorchPos, 10, (TargetRepeaterType == E_BLOCK_REDSTONE_REPEATER_ON));
+ }
+ break;
+ }
+ } // switch (BlockType)
+ } // for i - Surroundings[]
+}
+
+
+
+
+
+void cRedstoneSimulator::HandleChange(const Vector3i & a_BlockPos)
+{
+ std::deque< Vector3i > SpreadStack;
+
+ static const Vector3i Surroundings[] = {
+ Vector3i(1, 0, 0),
+ Vector3i(1, 1, 0),
+ Vector3i(1,-1, 0),
+ Vector3i(-1, 0, 0),
+ Vector3i(-1, 1, 0),
+ Vector3i(-1,-1, 0),
+ Vector3i(0, 0, 1),
+ Vector3i(0, 1, 1),
+ Vector3i(0,-1, 1),
+ Vector3i(0, 0,-1),
+ Vector3i(0, 1,-1),
+ Vector3i(0,-1,-1),
+ Vector3i(0,-1, 0),
+ };
+
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
+
+ // First check whether torch should be on or off
+ switch (BlockType)
+ {
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ case E_BLOCK_REDSTONE_TORCH_OFF:
+ {
+ static const Vector3i Surroundings [] = {
+ Vector3i(-1, 0, 0),
+ Vector3i(1, 0, 0),
+ Vector3i(0, 0,-1),
+ Vector3i(0, 0, 1),
+ Vector3i(0,-1, 0),
+ };
+ for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
+ {
+ Vector3i pos = a_BlockPos + Surroundings[i];
+ BLOCKTYPE OtherBlock = m_World.GetBlock(pos);
+ if (
+ (OtherBlock != E_BLOCK_AIR) &&
+ (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) &&
+ (OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF)
+ )
+ {
+ RefreshTorchesAround(pos);
+ }
+ }
+ m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
+ break;
+ } // case "torches"
+
+ case E_BLOCK_REDSTONE_REPEATER_ON:
+ case E_BLOCK_REDSTONE_REPEATER_OFF:
+ {
+ // Check if repeater is powered by a 'powered block' (not wires/torch)
+ Vector3i Direction = GetRepeaterDirection(BlockMeta);
+ Vector3i pos = a_BlockPos - Direction; // NOTE: It's minus Direction
+ BLOCKTYPE OtherBlock = m_World.GetBlock(pos);
+ if (
+ (OtherBlock != E_BLOCK_AIR) &&
+ (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) &&
+ (OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF) &&
+ (OtherBlock != E_BLOCK_REDSTONE_WIRE)
+ )
+ {
+ RefreshTorchesAround(pos);
+ }
+ else
+ {
+ SetRepeater(a_BlockPos, 10, IsPowered(a_BlockPos, false));
+ }
+ m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
+ break;
+ }
+ } // switch (BlockType)
+
+ BlockList Sources;
+ switch (BlockType)
+ {
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ {
+ // If torch is still on, use it as a source
+ Sources.push_back(a_BlockPos);
+ break;
+ }
+
+ case E_BLOCK_REDSTONE_REPEATER_ON:
+ {
+ // Repeater only spreads charge right in front, and up to one block up:
+ static const Vector3i Surroundings [] = {
+ Vector3i(0, 0, 0),
+ Vector3i(0, 1, 0),
+ };
+ Vector3i Direction = GetRepeaterDirection(BlockMeta);
+ for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
+ {
+ Vector3i pos = a_BlockPos + Direction + Surroundings[i];
+ if (PowerBlock(pos, a_BlockPos, 0xf))
+ {
+ SpreadStack.push_back(pos);
+ }
+ }
+ break;
+ } // case E_BLOCK_REDSTONE_REPEATER_ON
+
+ case E_BLOCK_LEVER:
+ {
+ // Adding lever to the source queue
+ if (cRedstoneSimulator::IsLeverOn(BlockMeta))
+ {
+ Sources.push_back(a_BlockPos);
+ }
+ break;
+ } // case E_BLOCK_LEVER
+ } // switch (BlockType)
+
+ // Power all blocks legally connected to the sources
+ if (BlockType != E_BLOCK_REDSTONE_REPEATER_ON)
+ {
+ BlockList NewSources = RemoveCurrent(a_BlockPos);
+ Sources.insert(Sources.end(), NewSources.begin(), NewSources.end());
+ while (!Sources.empty())
+ {
+ Vector3i SourcePos = Sources.back();
+ Sources.pop_back();
+
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ m_World.GetBlockTypeMeta(SourcePos.x, SourcePos.y, SourcePos.z, BlockType, BlockMeta);
+ switch (BlockType)
+ {
+ case E_BLOCK_LEVER: // Treating lever as a torch
+ case E_BLOCK_REDSTONE_TORCH_OFF:
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ {
+ static Vector3i Surroundings [] = {
+ Vector3i(-1, 0, 0),
+ Vector3i(1, 0, 0),
+ Vector3i(0, 0,-1),
+ Vector3i(0, 0, 1),
+ };
+ for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
+ {
+ Vector3i OtherPos = SourcePos + Surroundings[i];
+ if (PowerBlock(OtherPos, a_BlockPos, 0xf))
+ {
+ SpreadStack.push_back(OtherPos); // Changed, so add to stack
+ }
+ }
+ break;
+ }
+
+ case E_BLOCK_REDSTONE_REPEATER_OFF:
+ case E_BLOCK_REDSTONE_REPEATER_ON:
+ {
+ static Vector3i Surroundings [] = {
+ Vector3i(0, 0, 0),
+ Vector3i(0, 1, 0),
+ };
+ Vector3i Direction = GetRepeaterDirection(BlockMeta);
+ for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
+ {
+ Vector3i pos = SourcePos + Direction + Surroundings[i];
+ if (PowerBlock(pos, a_BlockPos, 0xf))
+ {
+ SpreadStack.push_back(pos);
+ }
+ }
+ break;
+ }
+ } // switch (BlockType)
+ } // while (Sources[])
+ } // if (!repeater_on)
+
+ // Do a floodfill
+ while (!SpreadStack.empty())
+ {
+ Vector3i pos = SpreadStack.back();
+ SpreadStack.pop_back();
+ NIBBLETYPE Meta = m_World.GetBlockMeta(pos);
+
+ for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
+ {
+ Vector3i OtherPos = pos + Surroundings[i];
+ if (PowerBlock(OtherPos, pos, Meta - 1))
+ {
+ SpreadStack.push_back(OtherPos); // Changed, so add to stack
+ }
+ }
+ }
+
+ // Only after a redstone area has been completely simulated the redstone entities can react
+ while (!m_RefreshPistons.empty())
+ {
+ Vector3i pos = m_RefreshPistons.back();
+ m_RefreshPistons.pop_back();
+
+ BLOCKTYPE BlockType = m_World.GetBlock(pos);
+ switch (BlockType)
+ {
+ case E_BLOCK_PISTON:
+ case E_BLOCK_STICKY_PISTON:
+ {
+ if (IsPowered(pos))
+ {
+ cPiston Piston(&m_World);
+ Piston.ExtendPiston(pos.x, pos.y, pos.z);
+ }
+ else
+ {
+ cPiston Piston(&m_World);
+ Piston.RetractPiston(pos.x, pos.y, pos.z);
+ }
+ break;
+ }
+ } // switch (BlockType)
+ } // while (m_RefreshPistons[])
+
+ while (!m_RefreshDropSpensers.empty())
+ {
+ Vector3i pos = m_RefreshDropSpensers.back();
+ m_RefreshDropSpensers.pop_back();
+
+ BLOCKTYPE BlockType = m_World.GetBlock(pos);
+ if ((BlockType == E_BLOCK_DISPENSER) || (BlockType == E_BLOCK_DROPPER))
+ {
+ class cSetPowerToDropSpenser :
+ public cDropSpenserCallback
+ {
+ bool m_IsPowered;
+ public:
+ cSetPowerToDropSpenser(bool a_IsPowered) : m_IsPowered(a_IsPowered) {}
+
+ virtual bool Item(cDropSpenserEntity * a_DropSpenser) override
+ {
+ a_DropSpenser->SetRedstonePower(m_IsPowered);
+ return false;
+ }
+ } DrSpSP(IsPowered(pos));
+ m_World.DoWithDropSpenserAt(pos.x, pos.y, pos.z, DrSpSP);
+ }
+ }
+}
+
+
+
+
+
+bool cRedstoneSimulator::PowerBlock(const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power)
+{
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
+ switch (BlockType)
+ {
+ case E_BLOCK_REDSTONE_WIRE:
+ {
+ if (BlockMeta < a_Power)
+ {
+ m_World.SetBlockMeta(a_BlockPos, a_Power);
+ return true;
+ }
+ break;
+ }
+
+ case E_BLOCK_PISTON:
+ case E_BLOCK_STICKY_PISTON:
+ {
+ m_RefreshPistons.push_back(a_BlockPos);
+ break;
+ }
+
+ case E_BLOCK_DISPENSER:
+ case E_BLOCK_DROPPER:
+ {
+ m_RefreshDropSpensers.push_back(a_BlockPos);
+ break;
+ }
+
+ case E_BLOCK_REDSTONE_REPEATER_OFF:
+ case E_BLOCK_REDSTONE_REPEATER_ON:
+ {
+ if (IsRepeaterPointingAway(a_BlockPos, BlockMeta, a_FromBlock))
+ {
+ SetRepeater(a_BlockPos, 10, true);
+ }
+ break;
+ }
+
+ case E_BLOCK_REDSTONE_LAMP_OFF:
+ {
+ m_World.FastSetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_REDSTONE_LAMP_ON, 0);
+ break;
+ }
+
+ case E_BLOCK_TNT:
+ {
+ m_World.BroadcastSoundEffect("random.fuse", a_BlockPos.x * 8, a_BlockPos.y * 8, a_BlockPos.z * 8, 0.5f, 0.6f);
+ m_World.SpawnPrimedTNT(a_BlockPos.x + 0.5, a_BlockPos.y + 0.5, a_BlockPos.z + 0.5, 4); // 4 seconds to boom
+ m_World.SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_AIR, 0);
+ break;
+ }
+
+ default:
+ {
+ if (
+ (BlockType != E_BLOCK_AIR) &&
+ (BlockType != E_BLOCK_REDSTONE_TORCH_ON) &&
+ (BlockType != E_BLOCK_REDSTONE_TORCH_OFF) &&
+ (BlockType != E_BLOCK_LEVER) // Treating lever as a torch, for refreshing
+ )
+ {
+ if (IsPowered(a_BlockPos, true))
+ {
+ m_RefreshTorchesAround.push_back(a_BlockPos);
+ }
+ }
+ break;
+ }
+ } // switch (BlockType)
+
+ return false;
+}
+
+
+
+
+
+int cRedstoneSimulator::UnPowerBlock(const Vector3i & a_BlockPos, const Vector3i & a_FromBlock)
+{
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ if ((a_BlockPos.y < 0) || (a_BlockPos.y >= cChunkDef::Height))
+ {
+ return 0;
+ }
+ m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
+ switch (BlockType)
+ {
+ case E_BLOCK_REDSTONE_WIRE:
+ {
+ if (BlockMeta > 0)
+ {
+ m_World.SetBlockMeta(a_BlockPos, 0);
+ return 1;
+ }
+ break;
+ }
+
+ case E_BLOCK_PISTON:
+ case E_BLOCK_STICKY_PISTON:
+ {
+ m_RefreshPistons.push_back(a_BlockPos);
+ break;
+ }
+
+ case E_BLOCK_DISPENSER:
+ case E_BLOCK_DROPPER:
+ {
+ m_RefreshDropSpensers.push_back(a_BlockPos);
+ break;
+ }
+
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ {
+ return 2;
+ break;
+ }
+
+ case E_BLOCK_LEVER:
+ {
+ // Check if lever is ON. If it is, report it back as a source
+ if (cRedstoneSimulator::IsLeverOn(BlockMeta))
+ {
+ return 2;
+ }
+ break;
+ }
+
+ case E_BLOCK_REDSTONE_REPEATER_ON:
+ {
+ if (
+ IsRepeaterPointingTo(a_BlockPos, BlockMeta, a_FromBlock) || // Repeater is next to wire
+ IsRepeaterPointingTo(a_BlockPos, BlockMeta, a_FromBlock - Vector3i(0, 1, 0)) // Repeater is below wire
+ )
+ {
+ return 2;
+ }
+ else if (IsRepeaterPointingAway(a_BlockPos, BlockMeta, a_FromBlock))
+ {
+ SetRepeater(a_BlockPos, 10, false);
+ }
+ // fall-through:
+ }
+
+ case E_BLOCK_REDSTONE_REPEATER_OFF:
+ {
+ if (IsRepeaterPointingAway(a_BlockPos, BlockMeta, a_FromBlock))
+ {
+ SetRepeater(a_BlockPos, 10, false);
+ }
+ break;
+ }
+
+ case E_BLOCK_REDSTONE_LAMP_ON:
+ {
+ m_World.FastSetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_REDSTONE_LAMP_OFF, 0);
+ break;
+ }
+
+ default:
+ {
+ if (
+ (BlockType != E_BLOCK_AIR) &&
+ (BlockType != E_BLOCK_REDSTONE_TORCH_ON) &&
+ (BlockType != E_BLOCK_REDSTONE_TORCH_OFF) &&
+ (BlockType != E_BLOCK_LEVER)
+ )
+ {
+ if (!IsPowered(a_BlockPos, true))
+ {
+ m_RefreshTorchesAround.push_back(a_BlockPos);
+ }
+ }
+ break;
+ }
+ } // switch (BlockType)
+
+ return 0;
+}
+
+
+
+
+
+// Removes current from all powered redstone wires until it reaches an energy source.
+// Also returns all energy sources it encountered
+cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent(const Vector3i & a_BlockPos)
+{
+
+
+ std::deque< Vector3i > SpreadStack;
+ std::deque< Vector3i > FoundSources;
+
+ Vector3i Surroundings[] = {
+ Vector3i(1, 0, 0),
+ Vector3i(1, 1, 0),
+ Vector3i(1,-1, 0),
+ Vector3i(-1, 0, 0),
+ Vector3i(-1, 1, 0),
+ Vector3i(-1,-1, 0),
+ Vector3i(0, 0, 1),
+ Vector3i(0, 1, 1),
+ Vector3i(0,-1, 1),
+ Vector3i(0, 0,-1),
+ Vector3i(0, 1,-1),
+ Vector3i(0,-1,-1),
+ Vector3i(0,-1, 0),
+ };
+
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
+ switch (BlockType)
+ {
+ case E_BLOCK_REDSTONE_REPEATER_ON:
+ case E_BLOCK_REDSTONE_REPEATER_OFF:
+ {
+ // Repeaters only spread to their front front and 0 or 1 block up
+ static Vector3i Surroundings [] = {
+ Vector3i(0, 0, 0),
+ Vector3i(0, 1, 0),
+ };
+ Vector3i Direction = GetRepeaterDirection(BlockMeta);
+ for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
+ {
+ Vector3i pos = a_BlockPos + Direction + Surroundings[i];
+ int RetVal = UnPowerBlock(pos, a_BlockPos);
+ if (RetVal == 1)
+ {
+ // Changed, so add to stack
+ SpreadStack.push_back(pos);
+ }
+ else if (RetVal == 2)
+ {
+ FoundSources.push_back(pos);
+ }
+ }
+ break;
+ }
+
+ case E_BLOCK_REDSTONE_TORCH_OFF:
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ case E_BLOCK_LEVER:
+ {
+ static Vector3i Surroundings [] = { // Torches only spread on the same level
+ Vector3i(-1, 0, 0),
+ Vector3i(1, 0, 0),
+ Vector3i(0, 0,-1),
+ Vector3i(0, 0, 1),
+ };
+
+ for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
+ {
+ Vector3i pos = Vector3i(a_BlockPos) + Surroundings[i];
+ int RetVal = UnPowerBlock(pos, a_BlockPos);
+ if (RetVal == 1)
+ {
+ SpreadStack.push_back(pos); // Changed, so add to stack
+ }
+ else if (RetVal == 2)
+ {
+ FoundSources.push_back(pos);
+ }
+ }
+ break;
+ }
+
+ default:
+ {
+ SpreadStack.push_back(a_BlockPos);
+ break;
+ }
+ } // switch (BlockType)
+
+
+ while (!SpreadStack.empty())
+ {
+ Vector3i pos = SpreadStack.back();
+ SpreadStack.pop_back();
+
+ for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
+ {
+ Vector3i OtherPos = pos + Surroundings[i];
+ int RetVal = UnPowerBlock(OtherPos, pos);
+ if (RetVal == 1)
+ {
+ SpreadStack.push_back(OtherPos); // Changed, so add to stack
+ }
+ else if (RetVal == 2)
+ {
+ FoundSources.push_back(OtherPos);
+ }
+ }
+ }
+
+ return FoundSources;
+}
+
+
+
+
+
+bool cRedstoneSimulator::IsPowering(const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire)
+{
+ BLOCKTYPE PowerBlock;
+ NIBBLETYPE PowerMeta;
+ m_World.GetBlockTypeMeta(a_PowerPos.x, a_PowerPos.y, a_PowerPos.z, PowerBlock, PowerMeta);
+
+ // Filter out powering blocks for a_bOnlyByWire
+ if (
+ !a_bOnlyByWire && (
+ (PowerBlock == E_BLOCK_REDSTONE_TORCH_ON) ||
+ (PowerBlock == E_BLOCK_LEVER)
+ )
+ )
+ {
+ return true;
+ }
+
+ switch (PowerBlock)
+ {
+ case E_BLOCK_REDSTONE_REPEATER_ON:
+ {
+ // A repeater pointing towards block is regarded as wire
+ if (IsRepeaterPointingTo(a_PowerPos, PowerMeta, a_BlockPos))
+ {
+ return true;
+ }
+ break;
+ }
+
+ case E_BLOCK_REDSTONE_WIRE:
+ {
+ if (PowerMeta > 0)
+ {
+ if (GetWireDirection(a_PowerPos) == a_WireDirection)
+ {
+ return true;
+ }
+ }
+ break;
+ }
+ } // switch (PowerBlock)
+
+ return false;
+}
+
+
+
+
+
+bool cRedstoneSimulator::IsPowered(const Vector3i & a_BlockPos, bool a_bOnlyByWire /* = false */)
+{
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
+ if ((BlockType == E_BLOCK_REDSTONE_REPEATER_OFF) || (BlockType == E_BLOCK_REDSTONE_REPEATER_ON))
+ {
+ Vector3i Behind = a_BlockPos - GetRepeaterDirection(BlockMeta);
+ BLOCKTYPE BehindBlock;
+ NIBBLETYPE BehindMeta;
+ m_World.GetBlockTypeMeta(Behind.x, Behind.y, Behind.z, BehindBlock, BehindMeta);
+ switch (BehindBlock)
+ {
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ case E_BLOCK_LEVER:
+ {
+ // _X: TODO: Shouldn't a lever be checked if it is switched on?
+ return true;
+ }
+ case E_BLOCK_REDSTONE_WIRE:
+ {
+ return (BehindMeta > 0);
+ }
+ case E_BLOCK_REDSTONE_REPEATER_ON:
+ {
+ return IsRepeaterPointingTo(Behind, BehindMeta, a_BlockPos);
+ }
+ } // switch (BehindBlock)
+ return false;
+ }
+
+ if (IsPowering(Vector3i(a_BlockPos.x - 1, a_BlockPos.y, a_BlockPos.z), a_BlockPos, REDSTONE_X_POS, a_bOnlyByWire))
+ {
+ return true;
+ }
+ if (IsPowering(Vector3i(a_BlockPos.x + 1, a_BlockPos.y, a_BlockPos.z), a_BlockPos, REDSTONE_X_NEG, a_bOnlyByWire))
+ {
+ return true;
+ }
+ if (IsPowering(Vector3i(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z - 1), a_BlockPos, REDSTONE_Z_POS, a_bOnlyByWire))
+ {
+ return true;
+ }
+ if (IsPowering(Vector3i(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z + 1), a_BlockPos, REDSTONE_Z_NEG, a_bOnlyByWire))
+ {
+ return true;
+ }
+
+ // Only wires can power the bottom block
+ BLOCKTYPE PosYType;
+ NIBBLETYPE PosYMeta;
+ m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y + 1, a_BlockPos.z, PosYType, PosYMeta);
+ if (PosYType == E_BLOCK_REDSTONE_WIRE)
+ {
+ return (PosYMeta > 0);
+ }
+
+ return false;
+}
+
+
+
+
+// Believe me, it works!! TODO: Add repeaters and low/high wires
+cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetWireDirection(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ int Dir = REDSTONE_NONE;
+
+ BLOCKTYPE NegX = m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ);
+ if (
+ (NegX == E_BLOCK_REDSTONE_WIRE) ||
+ (NegX == E_BLOCK_REDSTONE_TORCH_ON) ||
+ (NegX == E_BLOCK_LEVER)
+ )
+ {
+ Dir |= (REDSTONE_X_POS);
+ }
+
+ BLOCKTYPE PosX = m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ);
+ if (
+ (PosX == E_BLOCK_REDSTONE_WIRE) ||
+ (PosX == E_BLOCK_REDSTONE_TORCH_ON) ||
+ (PosX == E_BLOCK_LEVER)
+ )
+ {
+ Dir |= (REDSTONE_X_NEG);
+ }
+
+ BLOCKTYPE NegZ = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1);
+ if (
+ (NegZ == E_BLOCK_REDSTONE_WIRE) ||
+ (NegZ == E_BLOCK_REDSTONE_TORCH_ON) ||
+ (NegZ == E_BLOCK_LEVER)
+ )
+ {
+ if ((Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG)) // corner
+ {
+ Dir ^= REDSTONE_X_POS;
+ Dir |= REDSTONE_X_NEG;
+ }
+ if ((Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS)) // corner
+ {
+ Dir ^= REDSTONE_X_NEG;
+ Dir |= REDSTONE_X_POS;
+ }
+ Dir |= REDSTONE_Z_POS;
+ }
+
+ BLOCKTYPE PosZ = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1);
+ if (
+ (PosZ == E_BLOCK_REDSTONE_WIRE) ||
+ (PosZ == E_BLOCK_REDSTONE_TORCH_ON) ||
+ (PosZ == E_BLOCK_LEVER)
+ )
+ {
+ if ((Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG)) // corner
+ {
+ Dir ^= REDSTONE_X_POS;
+ Dir |= REDSTONE_X_NEG;
+ }
+ if ((Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS)) // corner
+ {
+ Dir ^= REDSTONE_X_NEG;
+ Dir |= REDSTONE_X_POS;
+ }
+ Dir |= REDSTONE_Z_NEG;
+ }
+
+ return (eRedstoneDirection)Dir;
+}
+
+
+
+
+
+bool cRedstoneSimulator::IsRepeaterPointingTo(const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos)
+{
+ switch (a_MetaData & 0x3)
+ {
+ case 0x0:
+ {
+ if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(0, 0, 1)))
+ {
+ return true;
+ }
+ break;
+ }
+
+ case 0x1:
+ {
+ if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(-1, 0, 0)))
+ {
+ return true;
+ }
+ break;
+ }
+
+ case 0x2:
+ {
+ if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(0, 0,-1)))
+ {
+ return true;
+ }
+ break;
+ }
+
+ case 0x3:
+ {
+ if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(1, 0, 0)))
+ {
+ return true;
+ }
+ break;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cRedstoneSimulator::IsRepeaterPointingAway(const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos)
+{
+ switch (a_MetaData & 0x3)
+ {
+ case 0x0:
+ {
+ if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(0, 0,-1)))
+ {
+ return true;
+ }
+ break;
+ }
+
+ case 0x1:
+ {
+ if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(1, 0, 0)))
+ {
+ return true;
+ }
+ break;
+ }
+
+ case 0x2:
+ {
+ if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(0, 0, 1)))
+ {
+ return true;
+ }
+ break;
+ }
+
+ case 0x3:
+ {
+ if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(-1, 0, 0)))
+ {
+ return true;
+ }
+ break;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+NIBBLETYPE cRedstoneSimulator::RepeaterRotationToMetaData(double a_Rotation)
+{
+ a_Rotation += 90 + 45; // So its not aligned with axis
+ if (a_Rotation > 360)
+ {
+ a_Rotation -= 360;
+ }
+
+ if ((a_Rotation >= 0) && (a_Rotation < 90))
+ {
+ return 0x1;
+ }
+ else if ((a_Rotation >= 180) && (a_Rotation < 270))
+ {
+ return 0x3;
+ }
+ else if ((a_Rotation >= 90) && (a_Rotation < 180))
+ {
+ return 0x2;
+ }
+ else
+ {
+ return 0x0;
+ }
+}
+
+
+
+
+
+Vector3i cRedstoneSimulator::GetRepeaterDirection(NIBBLETYPE a_MetaData)
+{
+ switch (a_MetaData & 0x3)
+ {
+ case 0x0: return Vector3i(0, 0,-1);
+ case 0x1: return Vector3i(1, 0, 0);
+ case 0x2: return Vector3i(0, 0, 1);
+ case 0x3: return Vector3i(-1, 0, 0);
+ }
+ return Vector3i();
+}
+
+
+
+
+
+NIBBLETYPE cRedstoneSimulator::LeverDirectionToMetaData(char a_Dir)
+{
+ // Determine lever direction:
+ switch (a_Dir)
+ {
+ case BLOCK_FACE_TOP: return 0x6;
+ case BLOCK_FACE_EAST: return 0x1;
+ case BLOCK_FACE_WEST: return 0x2;
+ case BLOCK_FACE_SOUTH: return 0x3;
+ case BLOCK_FACE_NORTH: return 0x4;
+ case BLOCK_FACE_BOTTOM: return 0x0;
+ default: return 0x6;
+ }
+}
+
+
+
+
+
+bool cRedstoneSimulator::IsLeverOn(cWorld * a_World, const Vector3i & a_BlockPos)
+{
+ // Extract the metadata and ask the lower level:
+ return IsLeverOn(a_World->GetBlockMeta(a_BlockPos));
+}
+
+
+
+
+
+bool cRedstoneSimulator::IsLeverOn(NIBBLETYPE a_BlockMeta)
+{
+ // Extract the ON bit from metadata and return if true if it is set:
+ return ((a_BlockMeta & 0x8) == 0x8);
+}
+
+
+
+
+
+void cRedstoneSimulator::SetRepeater(const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn)
+{
+ for (RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); ++itr)
+ {
+ sRepeaterChange & Change = *itr;
+ if (Change.Position.Equals(a_Position))
+ {
+ if (Change.bPowerOn && !a_bPowerOn)
+ {
+ Change.bPowerOffNextTime = true;
+ }
+ if (a_bPowerOn)
+ {
+ Change.bPowerOffNextTime = false;
+ }
+ Change.bPowerOn |= a_bPowerOn;
+ return;
+ }
+ }
+
+ sRepeaterChange RC;
+ RC.Position = a_Position;
+ RC.Ticks = a_Ticks;
+ RC.bPowerOn = a_bPowerOn;
+ RC.bPowerOffNextTime = false;
+ m_SetRepeaters.push_back(RC);
+}
+
+
+
+
diff --git a/src/Simulator/RedstoneSimulator.h b/src/Simulator/RedstoneSimulator.h
new file mode 100644
index 000000000..c0d5795c7
--- /dev/null
+++ b/src/Simulator/RedstoneSimulator.h
@@ -0,0 +1,86 @@
+
+#pragma once
+
+#include "Simulator.h"
+
+
+
+
+
+class cRedstoneSimulator :
+ public cSimulator
+{
+ typedef cSimulator super;
+public:
+ cRedstoneSimulator(cWorld & a_World);
+ ~cRedstoneSimulator();
+
+ virtual void Simulate( float a_Dt ) override;
+ virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override { return true; }
+
+ virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
+
+ enum eRedstoneDirection
+ {
+ REDSTONE_NONE = 0,
+ REDSTONE_X_POS = 0x1,
+ REDSTONE_X_NEG = 0x2,
+ REDSTONE_Z_POS = 0x4,
+ REDSTONE_Z_NEG = 0x8,
+ };
+ eRedstoneDirection GetWireDirection(int a_BlockX, int a_BlockY, int a_BlockZ);
+ eRedstoneDirection GetWireDirection(const Vector3i & a_Pos) { return GetWireDirection(a_Pos.x, a_Pos.y, a_Pos.z); }
+
+ static bool IsRepeaterPointingTo (const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos);
+ static bool IsRepeaterPointingAway(const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos);
+ static NIBBLETYPE RepeaterRotationToMetaData(double a_Rotation);
+ static Vector3i GetRepeaterDirection(NIBBLETYPE a_MetaData);
+ static NIBBLETYPE LeverDirectionToMetaData(char a_Dir);
+ static bool IsLeverOn(cWorld * a_World, const Vector3i & a_BlockPos);
+ static bool IsLeverOn(NIBBLETYPE a_BlockMeta);
+
+
+private:
+ struct sRepeaterChange
+ {
+ Vector3i Position;
+ int Ticks;
+ bool bPowerOn;
+ bool bPowerOffNextTime;
+ };
+
+ typedef std::deque <Vector3i> BlockList;
+
+ typedef std::deque< sRepeaterChange > RepeaterList;
+ RepeaterList m_SetRepeaters;
+
+ void SetRepeater(const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn);
+
+ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override {}
+
+ void HandleChange( const Vector3i & a_BlockPos );
+ BlockList RemoveCurrent( const Vector3i & a_BlockPos );
+
+ bool PowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power );
+ int UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock );
+
+ bool IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire = false );
+ bool IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire );
+
+ BlockList m_Blocks;
+ BlockList m_BlocksBuffer;
+
+ BlockList m_RefreshPistons;
+ BlockList m_RefreshDropSpensers;
+
+ BlockList m_RefreshTorchesAround;
+
+ void RefreshTorchesAround( const Vector3i & a_BlockPos );
+
+ // TODO: The entire simulator is synchronized, no need to lock data structures; remove this
+ cCriticalSection m_CS;
+};
+
+
+
+
diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp
new file mode 100644
index 000000000..87fb83357
--- /dev/null
+++ b/src/Simulator/SandSimulator.cpp
@@ -0,0 +1,309 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "SandSimulator.h"
+#include "../World.h"
+#include "../BlockID.h"
+#include "../Defines.h"
+#include "../Entities/FallingBlock.h"
+#include "../Chunk.h"
+
+
+
+
+
+cSandSimulator::cSandSimulator(cWorld & a_World, cIniFile & a_IniFile) :
+ cSimulator(a_World),
+ m_TotalBlocks(0)
+{
+ m_IsInstantFall = a_IniFile.GetValueSetB("Physics", "SandInstantFall", false);
+}
+
+
+
+
+
+void cSandSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk)
+{
+ cSandSimulatorChunkData & ChunkData = a_Chunk->GetSandSimulatorData();
+ if (ChunkData.empty())
+ {
+ return;
+ }
+
+ int BaseX = a_Chunk->GetPosX() * cChunkDef::Width;
+ int BaseZ = a_Chunk->GetPosZ() * cChunkDef::Width;
+ for (cSandSimulatorChunkData::const_iterator itr = ChunkData.begin(), end = ChunkData.end(); itr != end; ++itr)
+ {
+ BLOCKTYPE BlockType = a_Chunk->GetBlock(itr->x, itr->y, itr->z);
+ if (!IsAllowedBlock(BlockType) || (itr->y <= 0))
+ {
+ continue;
+ }
+
+ BLOCKTYPE BlockBelow = (itr->y > 0) ? a_Chunk->GetBlock(itr->x, itr->y - 1, itr->z) : E_BLOCK_AIR;
+ if (CanStartFallingThrough(BlockBelow))
+ {
+ if (m_IsInstantFall)
+ {
+ DoInstantFall(a_Chunk, itr->x, itr->y, itr->z);
+ continue;
+ }
+ Vector3i Pos;
+ Pos.x = itr->x + BaseX;
+ Pos.y = itr->y;
+ Pos.z = itr->z + BaseZ;
+ /*
+ LOGD(
+ "Creating a falling block at {%d, %d, %d} of type %s, block below: %s",
+ Pos.x, Pos.y, Pos.z, ItemTypeToString(BlockType).c_str(), ItemTypeToString(BlockBelow).c_str()
+ );
+ */
+ cFallingBlock * FallingBlock = new cFallingBlock(Pos, BlockType, a_Chunk->GetMeta(itr->x, itr->y, itr->z));
+ FallingBlock->Initialize(&m_World);
+ a_Chunk->SetBlock(itr->x, itr->y, itr->z, E_BLOCK_AIR, 0);
+ }
+ }
+ m_TotalBlocks -= ChunkData.size();
+ ChunkData.clear();
+}
+
+
+
+
+
+bool cSandSimulator::IsAllowedBlock(BLOCKTYPE a_BlockType)
+{
+ switch (a_BlockType)
+ {
+ case E_BLOCK_SAND:
+ case E_BLOCK_GRAVEL:
+ case E_BLOCK_ANVIL:
+ case E_BLOCK_DRAGON_EGG:
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+void cSandSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
+{
+ if ((a_Chunk == NULL) || !a_Chunk->IsValid())
+ {
+ return;
+ }
+ int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
+ int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
+ if (!IsAllowedBlock(a_Chunk->GetBlock(RelX, a_BlockY, RelZ)))
+ {
+ return;
+ }
+
+ // Check for duplicates:
+ cSandSimulatorChunkData & ChunkData = a_Chunk->GetSandSimulatorData();
+ for (cSandSimulatorChunkData::iterator itr = ChunkData.begin(); itr != ChunkData.end(); ++itr)
+ {
+ if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ))
+ {
+ return;
+ }
+ }
+
+ m_TotalBlocks += 1;
+ ChunkData.push_back(cCoordWithInt(RelX, a_BlockY, RelZ));
+}
+
+
+
+
+
+bool cSandSimulator::CanStartFallingThrough(BLOCKTYPE a_BlockType)
+{
+ // Please keep the list alpha-sorted
+ switch (a_BlockType)
+ {
+ case E_BLOCK_AIR:
+ case E_BLOCK_FIRE:
+ case E_BLOCK_LAVA:
+ case E_BLOCK_SNOW:
+ case E_BLOCK_STATIONARY_LAVA:
+ case E_BLOCK_STATIONARY_WATER:
+ case E_BLOCK_WATER:
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cSandSimulator::CanContinueFallThrough(BLOCKTYPE a_BlockType)
+{
+ // Please keep the list alpha-sorted
+ switch (a_BlockType)
+ {
+ case E_BLOCK_AIR:
+ case E_BLOCK_BROWN_MUSHROOM:
+ case E_BLOCK_COBWEB:
+ case E_BLOCK_CROPS:
+ case E_BLOCK_DEAD_BUSH:
+ case E_BLOCK_DETECTOR_RAIL:
+ case E_BLOCK_FIRE:
+ case E_BLOCK_FLOWER_POT:
+ case E_BLOCK_LAVA:
+ case E_BLOCK_LEVER:
+ case E_BLOCK_MINECART_TRACKS:
+ case E_BLOCK_MELON_STEM:
+ case E_BLOCK_POWERED_RAIL:
+ case E_BLOCK_PUMPKIN_STEM:
+ case E_BLOCK_REDSTONE_REPEATER_OFF:
+ case E_BLOCK_REDSTONE_REPEATER_ON:
+ case E_BLOCK_REDSTONE_TORCH_OFF:
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ case E_BLOCK_REDSTONE_WIRE:
+ case E_BLOCK_RED_MUSHROOM:
+ case E_BLOCK_RED_ROSE:
+ case E_BLOCK_SIGN_POST:
+ case E_BLOCK_SNOW:
+ case E_BLOCK_STATIONARY_LAVA:
+ case E_BLOCK_STATIONARY_WATER:
+ case E_BLOCK_STONE_BUTTON:
+ case E_BLOCK_STONE_PRESSURE_PLATE:
+ case E_BLOCK_TALL_GRASS:
+ case E_BLOCK_TORCH:
+ case E_BLOCK_TRAPDOOR:
+ case E_BLOCK_TRIPWIRE:
+ case E_BLOCK_TRIPWIRE_HOOK:
+ case E_BLOCK_WALLSIGN:
+ case E_BLOCK_WATER:
+ case E_BLOCK_WOODEN_BUTTON:
+ case E_BLOCK_WOODEN_PRESSURE_PLATE:
+ case E_BLOCK_YELLOW_FLOWER:
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cSandSimulator::IsReplacedOnRematerialization(BLOCKTYPE a_BlockType)
+{
+ // Please keep the list alpha-sorted
+ switch (a_BlockType)
+ {
+ case E_BLOCK_AIR:
+ case E_BLOCK_DEAD_BUSH:
+ case E_BLOCK_FIRE:
+ case E_BLOCK_LAVA:
+ case E_BLOCK_SNOW:
+ case E_BLOCK_STATIONARY_LAVA:
+ case E_BLOCK_STATIONARY_WATER:
+ case E_BLOCK_TALL_GRASS:
+ case E_BLOCK_WATER:
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cSandSimulator::DoesBreakFallingThrough(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ switch (a_BlockType)
+ {
+ case E_BLOCK_STONE_SLAB:
+ case E_BLOCK_WOODEN_SLAB:
+ {
+ return ((a_BlockMeta & 0x08) == 0); // Only a bottom-slab breaks the block
+ }
+ }
+ return false;
+}
+
+
+
+
+
+void cSandSimulator::FinishFalling(
+ cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ,
+ BLOCKTYPE a_FallingBlockType, NIBBLETYPE a_FallingBlockMeta
+)
+{
+ ASSERT(a_BlockY < cChunkDef::Height);
+
+ BLOCKTYPE CurrentBlockType = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ if ((a_FallingBlockType == E_BLOCK_ANVIL) || IsReplacedOnRematerialization(CurrentBlockType))
+ {
+ // Rematerialize the material here:
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_FallingBlockType, a_FallingBlockMeta);
+ return;
+ }
+
+ // Create a pickup instead:
+ cItems Pickups;
+ Pickups.Add((ENUM_ITEM_ID)a_FallingBlockType, 1, a_FallingBlockMeta);
+ a_World->SpawnItemPickups(Pickups, (double)a_BlockX + 0.5, (double)a_BlockY + 0.5, (double)a_BlockZ + 0.5);
+}
+
+
+
+
+
+void cSandSimulator::DoInstantFall(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
+{
+ // Remove the original block:
+ BLOCKTYPE FallingBlockType;
+ NIBBLETYPE FallingBlockMeta;
+ a_Chunk->GetBlockTypeMeta(a_RelX, a_RelY, a_RelZ, FallingBlockType, FallingBlockMeta);
+ a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
+
+ // Search for a place to put it:
+ for (int y = a_RelY - 1; y >= 0; y--)
+ {
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ a_Chunk->GetBlockTypeMeta(a_RelX, y, a_RelZ, BlockType, BlockMeta);
+ int BlockY;
+ if (DoesBreakFallingThrough(BlockType, BlockMeta))
+ {
+ BlockY = y;
+ }
+ else if (!CanContinueFallThrough(BlockType))
+ {
+ BlockY = y + 1;
+ }
+ else
+ {
+ // Can fall further down
+ continue;
+ }
+
+ // Finish the fall at the found bottom:
+ int BlockX = a_RelX + a_Chunk->GetPosX() * cChunkDef::Width;
+ int BlockZ = a_RelZ + a_Chunk->GetPosZ() * cChunkDef::Width;
+ FinishFalling(&m_World, BlockX, BlockY, BlockZ, FallingBlockType, FallingBlockMeta);
+ return;
+ }
+
+ // The block just "fell off the world" without leaving a trace
+}
+
+
+
+
diff --git a/src/Simulator/SandSimulator.h b/src/Simulator/SandSimulator.h
new file mode 100644
index 000000000..6e9ea15ac
--- /dev/null
+++ b/src/Simulator/SandSimulator.h
@@ -0,0 +1,63 @@
+
+#pragma once
+
+#include "Simulator.h"
+
+
+
+
+
+/// Despite the class name, this simulator takes care of all blocks that fall when suspended in the air.
+class cSandSimulator :
+ public cSimulator
+{
+public:
+ cSandSimulator(cWorld & a_World, cIniFile & a_IniFile);
+
+ // cSimulator overrides:
+ virtual void Simulate(float a_Dt) override {} // Unused in this simulator
+ virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override;
+ virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override;
+
+ /// Returns true if a falling-able block can start falling through the specified block type
+ static bool CanStartFallingThrough(BLOCKTYPE a_BlockType);
+
+ /// Returns true if an already-falling block can pass through the specified block type (e. g. torch)
+ static bool CanContinueFallThrough(BLOCKTYPE a_BlockType);
+
+ /// Returns true if the falling block rematerializing will replace the specified block type (e. g. tall grass)
+ static bool IsReplacedOnRematerialization(BLOCKTYPE a_BlockType);
+
+ /// Returns true if the specified block breaks falling blocks while they fall through it (e. g. halfslabs)
+ static bool DoesBreakFallingThrough(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+
+ /** Called when a block finishes falling at the specified coords, either by insta-fall,
+ or through cFallingBlock entity.
+ It either rematerializes the block (a_FallingBlockType) at the specified coords, or creates a pickup,
+ based on the block currently present in the world at the dest specified coords
+ */
+ static void FinishFalling(
+ cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ,
+ BLOCKTYPE a_FallingBlockType, NIBBLETYPE a_FallingBlockMeta
+ );
+
+protected:
+ bool m_IsInstantFall; // If set to true, blocks don't fall using cFallingBlock entity, but instantly instead
+
+ int m_TotalBlocks; // Total number of blocks currently in the queue for simulating
+
+ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
+
+ /// Performs the instant fall of the block - removes it from top, Finishes it at the bottom
+ void DoInstantFall(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
+};
+
+
+
+
+/// Per-chunk data for the simulator, specified individual chunks to simulate; Data is not used
+typedef cCoordWithIntList cSandSimulatorChunkData;
+
+
+
+
diff --git a/src/Simulator/Simulator.cpp b/src/Simulator/Simulator.cpp
new file mode 100644
index 000000000..06fd0f858
--- /dev/null
+++ b/src/Simulator/Simulator.cpp
@@ -0,0 +1,51 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Simulator.h"
+#include "../World.h"
+#include "../Vector3i.h"
+#include "../BlockID.h"
+#include "../Defines.h"
+#include "../Chunk.h"
+
+
+
+
+
+cSimulator::cSimulator(cWorld & a_World)
+ : m_World(a_World)
+{
+}
+
+
+
+
+
+cSimulator::~cSimulator()
+{
+}
+
+
+
+
+
+void cSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
+{
+ AddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk);
+ AddBlock(a_BlockX - 1, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX - 1, a_BlockZ));
+ AddBlock(a_BlockX + 1, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX + 1, a_BlockZ));
+ AddBlock(a_BlockX, a_BlockY, a_BlockZ - 1, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ - 1));
+ AddBlock(a_BlockX, a_BlockY, a_BlockZ + 1, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ + 1));
+ if (a_BlockY > 0)
+ {
+ AddBlock(a_BlockX, a_BlockY - 1, a_BlockZ, a_Chunk);
+ }
+ if (a_BlockY < cChunkDef::Height - 1)
+ {
+ AddBlock(a_BlockX, a_BlockY + 1, a_BlockZ, a_Chunk);
+ }
+}
+
+
+
+
diff --git a/src/Simulator/Simulator.h b/src/Simulator/Simulator.h
new file mode 100644
index 000000000..e1d88f1c5
--- /dev/null
+++ b/src/Simulator/Simulator.h
@@ -0,0 +1,46 @@
+
+#pragma once
+
+#include "../Vector3i.h"
+#include "../../iniFile/iniFile.h"
+
+
+
+
+
+class cWorld;
+class cChunk;
+
+
+
+
+
+class cSimulator
+{
+public:
+ cSimulator(cWorld & a_World);
+ virtual ~cSimulator();
+
+ /// Called in each tick, a_Dt is the time passed since the last tick, in msec
+ virtual void Simulate(float a_Dt) = 0;
+
+ /// Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available
+ virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) {};
+
+ /// Called when a block changes
+ virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk);
+
+ virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) = 0;
+
+protected:
+ friend class cChunk; // Calls AddBlock() in its WakeUpSimulators() function, to speed things up
+
+ /// Called to simulate a new block
+ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) = 0;
+
+ cWorld & m_World;
+} ;
+
+
+
+
diff --git a/src/Simulator/SimulatorManager.cpp b/src/Simulator/SimulatorManager.cpp
new file mode 100644
index 000000000..2bc483cbd
--- /dev/null
+++ b/src/Simulator/SimulatorManager.cpp
@@ -0,0 +1,80 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "SimulatorManager.h"
+#include "../World.h"
+
+
+
+
+
+cSimulatorManager::cSimulatorManager(cWorld & a_World) :
+ m_World(a_World),
+ m_Ticks(0)
+{
+}
+
+
+
+
+
+cSimulatorManager::~cSimulatorManager()
+{
+}
+
+
+
+
+
+void cSimulatorManager::Simulate(float a_Dt)
+{
+ m_Ticks++;
+ for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
+ {
+ if ((m_Ticks % itr->second) == 0)
+ {
+ itr->first->Simulate(a_Dt);
+ }
+ }
+}
+
+
+
+
+
+void cSimulatorManager::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk)
+{
+ // m_Ticks has already been increased in Simulate()
+ for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
+ {
+ if ((m_Ticks % itr->second) == 0)
+ {
+ itr->first->SimulateChunk(a_Dt, a_ChunkX, a_ChunkZ, a_Chunk);
+ }
+ }
+}
+
+
+
+
+
+void cSimulatorManager::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
+{
+ for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
+ {
+ itr->first->WakeUp(a_BlockX, a_BlockY, a_BlockZ, a_Chunk);
+ }
+}
+
+
+
+
+
+void cSimulatorManager::RegisterSimulator(cSimulator * a_Simulator, int a_Rate)
+{
+ m_Simulators.push_back(std::make_pair(a_Simulator, a_Rate));
+}
+
+
+
+
diff --git a/src/Simulator/SimulatorManager.h b/src/Simulator/SimulatorManager.h
new file mode 100644
index 000000000..31a709316
--- /dev/null
+++ b/src/Simulator/SimulatorManager.h
@@ -0,0 +1,52 @@
+
+// cSimulatorManager.h
+
+
+
+
+#pragma once
+
+
+
+
+#include "Simulator.h"
+
+
+
+
+
+// fwd: Chunk.h
+class cChunk;
+
+// fwd: World.h
+class cWorld;
+
+
+
+
+
+class cSimulatorManager
+{
+public:
+ cSimulatorManager(cWorld & a_World);
+ ~cSimulatorManager();
+
+ void Simulate(float a_Dt);
+
+ void SimulateChunk(float a_DT, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk);
+
+ void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk);
+
+ void RegisterSimulator(cSimulator * a_Simulator, int a_Rate); // Takes ownership of the simulator object!
+
+protected:
+ typedef std::vector <std::pair<cSimulator *, int> > cSimulators;
+
+ cWorld & m_World;
+ cSimulators m_Simulators;
+ long long m_Ticks;
+};
+
+
+
+
diff --git a/src/Simulator/VaporizeFluidSimulator.cpp b/src/Simulator/VaporizeFluidSimulator.cpp
new file mode 100644
index 000000000..4206c64d1
--- /dev/null
+++ b/src/Simulator/VaporizeFluidSimulator.cpp
@@ -0,0 +1,53 @@
+
+// VaporizeFluidSimulator.cpp
+
+// Implements the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air
+
+#include "Globals.h"
+#include "VaporizeFluidSimulator.h"
+#include "../Chunk.h"
+
+
+
+
+
+cVaporizeFluidSimulator::cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid) :
+ super(a_World, a_Fluid, a_StationaryFluid)
+{
+}
+
+
+
+
+
+void cVaporizeFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
+{
+ if (a_Chunk == NULL)
+ {
+ return;
+ }
+ int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
+ int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
+ BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ);
+ if (
+ (BlockType == m_FluidBlock) ||
+ (BlockType == m_StationaryFluidBlock)
+ )
+ {
+ a_Chunk->SetBlock(RelX, a_BlockY, RelZ, E_BLOCK_AIR, 0);
+ a_Chunk->BroadcastSoundEffect("random.fizz", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.6f);
+ }
+}
+
+
+
+
+
+void cVaporizeFluidSimulator::Simulate(float a_Dt)
+{
+ // Nothing needed
+}
+
+
+
+
diff --git a/src/Simulator/VaporizeFluidSimulator.h b/src/Simulator/VaporizeFluidSimulator.h
new file mode 100644
index 000000000..c8eb7802b
--- /dev/null
+++ b/src/Simulator/VaporizeFluidSimulator.h
@@ -0,0 +1,34 @@
+
+// VaporizeFluidSimulator.h
+
+// Declares the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air
+// Useful for water simulation in the Nether
+
+
+
+
+
+#pragma once
+
+#include "FluidSimulator.h"
+
+
+
+
+
+class cVaporizeFluidSimulator :
+ public cFluidSimulator
+{
+ typedef cFluidSimulator super;
+
+public:
+ cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid);
+
+ // cSimulator overrides:
+ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
+ virtual void Simulate(float a_Dt) override;
+} ;
+
+
+
+
diff --git a/src/StackWalker.cpp b/src/StackWalker.cpp
new file mode 100644
index 000000000..bf18b9fc9
--- /dev/null
+++ b/src/StackWalker.cpp
@@ -0,0 +1,1345 @@
+/**********************************************************************
+ *
+ * StackWalker.cpp
+ *
+ *
+ * History:
+ * 2005-07-27 v1 - First public release on http://www.codeproject.com/
+ * http://www.codeproject.com/threads/StackWalker.asp
+ * 2005-07-28 v2 - Changed the params of the constructor and ShowCallstack
+ * (to simplify the usage)
+ * 2005-08-01 v3 - Changed to use 'CONTEXT_FULL' instead of CONTEXT_ALL
+ * (should also be enough)
+ * - Changed to compile correctly with the PSDK of VC7.0
+ * (GetFileVersionInfoSizeA and GetFileVersionInfoA is wrongly defined:
+ * it uses LPSTR instead of LPCSTR as first paremeter)
+ * - Added declarations to support VC5/6 without using 'dbghelp.h'
+ * - Added a 'pUserData' member to the ShowCallstack function and the
+ * PReadProcessMemoryRoutine declaration (to pass some user-defined data,
+ * which can be used in the readMemoryFunction-callback)
+ * 2005-08-02 v4 - OnSymInit now also outputs the OS-Version by default
+ * - Added example for doing an exception-callstack-walking in main.cpp
+ * (thanks to owillebo: http://www.codeproject.com/script/profile/whos_who.asp?id=536268)
+ * 2005-08-05 v5 - Removed most Lint (http://www.gimpel.com/) errors... thanks to Okko Willeboordse!
+ * 2008-08-04 v6 - Fixed Bug: Missing LEAK-end-tag
+ * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=2502890#xx2502890xx
+ * Fixed Bug: Compiled with "WIN32_LEAN_AND_MEAN"
+ * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=1824718#xx1824718xx
+ * Fixed Bug: Compiling with "/Wall"
+ * http://www.codeproject.com/KB/threads/StackWalker.aspx?msg=2638243#xx2638243xx
+ * Fixed Bug: Now checking SymUseSymSrv
+ * http://www.codeproject.com/KB/threads/StackWalker.aspx?msg=1388979#xx1388979xx
+ * Fixed Bug: Support for recursive function calls
+ * http://www.codeproject.com/KB/threads/StackWalker.aspx?msg=1434538#xx1434538xx
+ * Fixed Bug: Missing FreeLibrary call in "GetModuleListTH32"
+ * http://www.codeproject.com/KB/threads/StackWalker.aspx?msg=1326923#xx1326923xx
+ * Fixed Bug: SymDia is number 7, not 9!
+ * 2008-09-11 v7 For some (undocumented) reason, dbhelp.h is needing a packing of 8!
+ * Thanks to Teajay which reported the bug...
+ * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=2718933#xx2718933xx
+ * 2008-11-27 v8 Debugging Tools for Windows are now stored in a different directory
+ * Thanks to Luiz Salamon which reported this "bug"...
+ * http://www.codeproject.com/KB/threads/StackWalker.aspx?msg=2822736#xx2822736xx
+ * 2009-04-10 v9 License slihtly corrected (<ORGANIZATION> replaced)
+ * 2010-04-15 v10 Added support for VS2010 RTM
+ * 2010-05-2ß v11 Now using secure MyStrcCpy. Thanks to luke.simon:
+ * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=3477467#xx3477467xx
+ *
+ * LICENSE (http://www.opensource.org/licenses/bsd-license.php)
+ *
+ * Copyright (c) 2005-2010, Jochen Kalmbach
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification,
+ * are permitted provided that the following conditions are met:
+ *
+ * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * Neither the name of Jochen Kalmbach nor the names of its contributors may be
+ * used to endorse or promote products derived from this software without
+ * specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ **********************************************************************/
+#include <windows.h>
+#include <tchar.h>
+#include <stdio.h>
+#include <stdlib.h>
+#pragma comment(lib, "version.lib") // for "VerQueryValue"
+#pragma warning(disable:4826)
+
+#include "StackWalker.h"
+
+
+// If VC7 and later, then use the shipped 'dbghelp.h'-file
+#pragma pack(push,8)
+#if _MSC_VER >= 1300
+#include <dbghelp.h>
+#else
+// inline the important dbghelp.h-declarations...
+typedef enum {
+ SymNone = 0,
+ SymCoff,
+ SymCv,
+ SymPdb,
+ SymExport,
+ SymDeferred,
+ SymSym,
+ SymDia,
+ SymVirtual,
+ NumSymTypes
+} SYM_TYPE;
+typedef struct _IMAGEHLP_LINE64 {
+ DWORD SizeOfStruct; // set to sizeof(IMAGEHLP_LINE64)
+ PVOID Key; // internal
+ DWORD LineNumber; // line number in file
+ PCHAR FileName; // full filename
+ DWORD64 Address; // first instruction of line
+} IMAGEHLP_LINE64, *PIMAGEHLP_LINE64;
+typedef struct _IMAGEHLP_MODULE64 {
+ DWORD SizeOfStruct; // set to sizeof(IMAGEHLP_MODULE64)
+ DWORD64 BaseOfImage; // base load address of module
+ DWORD ImageSize; // virtual size of the loaded module
+ DWORD TimeDateStamp; // date/time stamp from pe header
+ DWORD CheckSum; // checksum from the pe header
+ DWORD NumSyms; // number of symbols in the symbol table
+ SYM_TYPE SymType; // type of symbols loaded
+ CHAR ModuleName[32]; // module name
+ CHAR ImageName[256]; // image name
+ CHAR LoadedImageName[256]; // symbol file name
+} IMAGEHLP_MODULE64, *PIMAGEHLP_MODULE64;
+typedef struct _IMAGEHLP_SYMBOL64 {
+ DWORD SizeOfStruct; // set to sizeof(IMAGEHLP_SYMBOL64)
+ DWORD64 Address; // virtual address including dll base address
+ DWORD Size; // estimated size of symbol, can be zero
+ DWORD Flags; // info about the symbols, see the SYMF defines
+ DWORD MaxNameLength; // maximum size of symbol name in 'Name'
+ CHAR Name[1]; // symbol name (null terminated string)
+} IMAGEHLP_SYMBOL64, *PIMAGEHLP_SYMBOL64;
+typedef enum {
+ AddrMode1616,
+ AddrMode1632,
+ AddrModeReal,
+ AddrModeFlat
+} ADDRESS_MODE;
+typedef struct _tagADDRESS64 {
+ DWORD64 Offset;
+ WORD Segment;
+ ADDRESS_MODE Mode;
+} ADDRESS64, *LPADDRESS64;
+typedef struct _KDHELP64 {
+ DWORD64 Thread;
+ DWORD ThCallbackStack;
+ DWORD ThCallbackBStore;
+ DWORD NextCallback;
+ DWORD FramePointer;
+ DWORD64 KiCallUserMode;
+ DWORD64 KeUserCallbackDispatcher;
+ DWORD64 SystemRangeStart;
+ DWORD64 Reserved[8];
+} KDHELP64, *PKDHELP64;
+typedef struct _tagSTACKFRAME64 {
+ ADDRESS64 AddrPC; // program counter
+ ADDRESS64 AddrReturn; // return address
+ ADDRESS64 AddrFrame; // frame pointer
+ ADDRESS64 AddrStack; // stack pointer
+ ADDRESS64 AddrBStore; // backing store pointer
+ PVOID FuncTableEntry; // pointer to pdata/fpo or NULL
+ DWORD64 Params[4]; // possible arguments to the function
+ BOOL Far; // WOW far call
+ BOOL Virtual; // is this a virtual frame?
+ DWORD64 Reserved[3];
+ KDHELP64 KdHelp;
+} STACKFRAME64, *LPSTACKFRAME64;
+typedef
+BOOL
+(__stdcall *PREAD_PROCESS_MEMORY_ROUTINE64)(
+ HANDLE hProcess,
+ DWORD64 qwBaseAddress,
+ PVOID lpBuffer,
+ DWORD nSize,
+ LPDWORD lpNumberOfBytesRead
+ );
+typedef
+PVOID
+(__stdcall *PFUNCTION_TABLE_ACCESS_ROUTINE64)(
+ HANDLE hProcess,
+ DWORD64 AddrBase
+ );
+typedef
+DWORD64
+(__stdcall *PGET_MODULE_BASE_ROUTINE64)(
+ HANDLE hProcess,
+ DWORD64 Address
+ );
+typedef
+DWORD64
+(__stdcall *PTRANSLATE_ADDRESS_ROUTINE64)(
+ HANDLE hProcess,
+ HANDLE hThread,
+ LPADDRESS64 lpaddr
+ );
+#define SYMOPT_CASE_INSENSITIVE 0x00000001
+#define SYMOPT_UNDNAME 0x00000002
+#define SYMOPT_DEFERRED_LOADS 0x00000004
+#define SYMOPT_NO_CPP 0x00000008
+#define SYMOPT_LOAD_LINES 0x00000010
+#define SYMOPT_OMAP_FIND_NEAREST 0x00000020
+#define SYMOPT_LOAD_ANYTHING 0x00000040
+#define SYMOPT_IGNORE_CVREC 0x00000080
+#define SYMOPT_NO_UNQUALIFIED_LOADS 0x00000100
+#define SYMOPT_FAIL_CRITICAL_ERRORS 0x00000200
+#define SYMOPT_EXACT_SYMBOLS 0x00000400
+#define SYMOPT_ALLOW_ABSOLUTE_SYMBOLS 0x00000800
+#define SYMOPT_IGNORE_NT_SYMPATH 0x00001000
+#define SYMOPT_INCLUDE_32BIT_MODULES 0x00002000
+#define SYMOPT_PUBLICS_ONLY 0x00004000
+#define SYMOPT_NO_PUBLICS 0x00008000
+#define SYMOPT_AUTO_PUBLICS 0x00010000
+#define SYMOPT_NO_IMAGE_SEARCH 0x00020000
+#define SYMOPT_SECURE 0x00040000
+#define SYMOPT_DEBUG 0x80000000
+#define UNDNAME_COMPLETE (0x0000) // Enable full undecoration
+#define UNDNAME_NAME_ONLY (0x1000) // Crack only the name for primary declaration;
+#endif // _MSC_VER < 1300
+#pragma pack(pop)
+
+// Some missing defines (for VC5/6):
+#ifndef INVALID_FILE_ATTRIBUTES
+#define INVALID_FILE_ATTRIBUTES ((DWORD)-1)
+#endif
+
+
+// secure-CRT_functions are only available starting with VC8
+#if _MSC_VER < 1400
+#define strcpy_s strcpy
+#define strncpy_s strncpy
+#define strcat_s(dst, len, src) strcat(dst, src)
+#define _snprintf_s _snprintf
+#define _tcscat_s _tcscat
+#endif
+
+static void MyStrCpy(char* szDest, size_t nMaxDestSize, const char* szSrc)
+{
+ if (nMaxDestSize <= 0) return;
+ if (strlen(szSrc) < nMaxDestSize)
+ {
+ strcpy_s(szDest, nMaxDestSize, szSrc);
+ }
+ else
+ {
+ strncpy_s(szDest, nMaxDestSize, szSrc, nMaxDestSize);
+ szDest[nMaxDestSize-1] = 0;
+ }
+} // MyStrCpy
+
+// Normally it should be enough to use 'CONTEXT_FULL' (better would be 'CONTEXT_ALL')
+#define USED_CONTEXT_FLAGS CONTEXT_FULL
+
+
+class StackWalkerInternal
+{
+public:
+ StackWalkerInternal(StackWalker *parent, HANDLE hProcess)
+ {
+ m_parent = parent;
+ m_hDbhHelp = NULL;
+ pSC = NULL;
+ m_hProcess = hProcess;
+ m_szSymPath = NULL;
+ pSFTA = NULL;
+ pSGLFA = NULL;
+ pSGMB = NULL;
+ pSGMI = NULL;
+ pSGO = NULL;
+ pSGSFA = NULL;
+ pSI = NULL;
+ pSLM = NULL;
+ pSSO = NULL;
+ pSW = NULL;
+ pUDSN = NULL;
+ pSGSP = NULL;
+ }
+ ~StackWalkerInternal()
+ {
+ if (pSC != NULL)
+ pSC(m_hProcess); // SymCleanup
+ if (m_hDbhHelp != NULL)
+ FreeLibrary(m_hDbhHelp);
+ m_hDbhHelp = NULL;
+ m_parent = NULL;
+ if(m_szSymPath != NULL)
+ free(m_szSymPath);
+ m_szSymPath = NULL;
+ }
+ BOOL Init(LPCSTR szSymPath)
+ {
+ if (m_parent == NULL)
+ return FALSE;
+ // Dynamically load the Entry-Points for dbghelp.dll:
+ // First try to load the newsest one from
+ TCHAR szTemp[4096];
+ // But before wqe do this, we first check if the ".local" file exists
+ if (GetModuleFileName(NULL, szTemp, 4096) > 0)
+ {
+ _tcscat_s(szTemp, _T(".local"));
+ if (GetFileAttributes(szTemp) == INVALID_FILE_ATTRIBUTES)
+ {
+ // ".local" file does not exist, so we can try to load the dbghelp.dll from the "Debugging Tools for Windows"
+ // Ok, first try the new path according to the archtitecture:
+#ifdef _M_IX86
+ if ( (m_hDbhHelp == NULL) && (GetEnvironmentVariable(_T("ProgramFiles"), szTemp, 4096) > 0) )
+ {
+ _tcscat_s(szTemp, _T("\\Debugging Tools for Windows (x86)\\dbghelp.dll"));
+ // now check if the file exists:
+ if (GetFileAttributes(szTemp) != INVALID_FILE_ATTRIBUTES)
+ {
+ m_hDbhHelp = LoadLibrary(szTemp);
+ }
+ }
+#elif _M_X64
+ if ( (m_hDbhHelp == NULL) && (GetEnvironmentVariable(_T("ProgramFiles"), szTemp, 4096) > 0) )
+ {
+ _tcscat_s(szTemp, _T("\\Debugging Tools for Windows (x64)\\dbghelp.dll"));
+ // now check if the file exists:
+ if (GetFileAttributes(szTemp) != INVALID_FILE_ATTRIBUTES)
+ {
+ m_hDbhHelp = LoadLibrary(szTemp);
+ }
+ }
+#elif _M_IA64
+ if ( (m_hDbhHelp == NULL) && (GetEnvironmentVariable(_T("ProgramFiles"), szTemp, 4096) > 0) )
+ {
+ _tcscat_s(szTemp, _T("\\Debugging Tools for Windows (ia64)\\dbghelp.dll"));
+ // now check if the file exists:
+ if (GetFileAttributes(szTemp) != INVALID_FILE_ATTRIBUTES)
+ {
+ m_hDbhHelp = LoadLibrary(szTemp);
+ }
+ }
+#endif
+ // If still not found, try the old directories...
+ if ( (m_hDbhHelp == NULL) && (GetEnvironmentVariable(_T("ProgramFiles"), szTemp, 4096) > 0) )
+ {
+ _tcscat_s(szTemp, _T("\\Debugging Tools for Windows\\dbghelp.dll"));
+ // now check if the file exists:
+ if (GetFileAttributes(szTemp) != INVALID_FILE_ATTRIBUTES)
+ {
+ m_hDbhHelp = LoadLibrary(szTemp);
+ }
+ }
+#if defined _M_X64 || defined _M_IA64
+ // Still not found? Then try to load the (old) 64-Bit version:
+ if ( (m_hDbhHelp == NULL) && (GetEnvironmentVariable(_T("ProgramFiles"), szTemp, 4096) > 0) )
+ {
+ _tcscat_s(szTemp, _T("\\Debugging Tools for Windows 64-Bit\\dbghelp.dll"));
+ if (GetFileAttributes(szTemp) != INVALID_FILE_ATTRIBUTES)
+ {
+ m_hDbhHelp = LoadLibrary(szTemp);
+ }
+ }
+#endif
+ }
+ }
+ if (m_hDbhHelp == NULL) // if not already loaded, try to load a default-one
+ m_hDbhHelp = LoadLibrary( _T("dbghelp.dll") );
+ if (m_hDbhHelp == NULL)
+ return FALSE;
+ pSI = (tSI) GetProcAddress(m_hDbhHelp, "SymInitialize" );
+ pSC = (tSC) GetProcAddress(m_hDbhHelp, "SymCleanup" );
+
+ pSW = (tSW) GetProcAddress(m_hDbhHelp, "StackWalk64" );
+ pSGO = (tSGO) GetProcAddress(m_hDbhHelp, "SymGetOptions" );
+ pSSO = (tSSO) GetProcAddress(m_hDbhHelp, "SymSetOptions" );
+
+ pSFTA = (tSFTA) GetProcAddress(m_hDbhHelp, "SymFunctionTableAccess64" );
+ pSGLFA = (tSGLFA) GetProcAddress(m_hDbhHelp, "SymGetLineFromAddr64" );
+ pSGMB = (tSGMB) GetProcAddress(m_hDbhHelp, "SymGetModuleBase64" );
+ pSGMI = (tSGMI) GetProcAddress(m_hDbhHelp, "SymGetModuleInfo64" );
+ //pSGMI_V3 = (tSGMI_V3) GetProcAddress(m_hDbhHelp, "SymGetModuleInfo64" );
+ pSGSFA = (tSGSFA) GetProcAddress(m_hDbhHelp, "SymGetSymFromAddr64" );
+ pUDSN = (tUDSN) GetProcAddress(m_hDbhHelp, "UnDecorateSymbolName" );
+ pSLM = (tSLM) GetProcAddress(m_hDbhHelp, "SymLoadModule64" );
+ pSGSP =(tSGSP) GetProcAddress(m_hDbhHelp, "SymGetSearchPath" );
+
+ if ( pSC == NULL || pSFTA == NULL || pSGMB == NULL || pSGMI == NULL ||
+ pSGO == NULL || pSGSFA == NULL || pSI == NULL || pSSO == NULL ||
+ pSW == NULL || pUDSN == NULL || pSLM == NULL )
+ {
+ FreeLibrary(m_hDbhHelp);
+ m_hDbhHelp = NULL;
+ pSC = NULL;
+ return FALSE;
+ }
+
+ // SymInitialize
+ if (szSymPath != NULL)
+ m_szSymPath = _strdup(szSymPath);
+ if (this->pSI(m_hProcess, m_szSymPath, FALSE) == FALSE)
+ this->m_parent->OnDbgHelpErr("SymInitialize", GetLastError(), 0);
+
+ DWORD symOptions = this->pSGO(); // SymGetOptions
+ symOptions |= SYMOPT_LOAD_LINES;
+ symOptions |= SYMOPT_FAIL_CRITICAL_ERRORS;
+ //symOptions |= SYMOPT_NO_PROMPTS;
+ // SymSetOptions
+ symOptions = this->pSSO(symOptions);
+
+ char buf[StackWalker::STACKWALK_MAX_NAMELEN] = {0};
+ if (this->pSGSP != NULL)
+ {
+ if (this->pSGSP(m_hProcess, buf, StackWalker::STACKWALK_MAX_NAMELEN) == FALSE)
+ this->m_parent->OnDbgHelpErr("SymGetSearchPath", GetLastError(), 0);
+ }
+ char szUserName[1024] = {0};
+ DWORD dwSize = 1024;
+ GetUserNameA(szUserName, &dwSize);
+ this->m_parent->OnSymInit(buf, symOptions, szUserName);
+
+ return TRUE;
+ }
+
+ StackWalker *m_parent;
+
+ HMODULE m_hDbhHelp;
+ HANDLE m_hProcess;
+ LPSTR m_szSymPath;
+
+/*typedef struct IMAGEHLP_MODULE64_V3 {
+ DWORD SizeOfStruct; // set to sizeof(IMAGEHLP_MODULE64)
+ DWORD64 BaseOfImage; // base load address of module
+ DWORD ImageSize; // virtual size of the loaded module
+ DWORD TimeDateStamp; // date/time stamp from pe header
+ DWORD CheckSum; // checksum from the pe header
+ DWORD NumSyms; // number of symbols in the symbol table
+ SYM_TYPE SymType; // type of symbols loaded
+ CHAR ModuleName[32]; // module name
+ CHAR ImageName[256]; // image name
+ // new elements: 07-Jun-2002
+ CHAR LoadedImageName[256]; // symbol file name
+ CHAR LoadedPdbName[256]; // pdb file name
+ DWORD CVSig; // Signature of the CV record in the debug directories
+ CHAR CVData[MAX_PATH * 3]; // Contents of the CV record
+ DWORD PdbSig; // Signature of PDB
+ GUID PdbSig70; // Signature of PDB (VC 7 and up)
+ DWORD PdbAge; // DBI age of pdb
+ BOOL PdbUnmatched; // loaded an unmatched pdb
+ BOOL DbgUnmatched; // loaded an unmatched dbg
+ BOOL LineNumbers; // we have line number information
+ BOOL GlobalSymbols; // we have internal symbol information
+ BOOL TypeInfo; // we have type information
+ // new elements: 17-Dec-2003
+ BOOL SourceIndexed; // pdb supports source server
+ BOOL Publics; // contains public symbols
+};
+*/
+
+#pragma pack(push,8)
+typedef struct IMAGEHLP_MODULE64_V2 {
+ DWORD SizeOfStruct; // set to sizeof(IMAGEHLP_MODULE64)
+ DWORD64 BaseOfImage; // base load address of module
+ DWORD ImageSize; // virtual size of the loaded module
+ DWORD TimeDateStamp; // date/time stamp from pe header
+ DWORD CheckSum; // checksum from the pe header
+ DWORD NumSyms; // number of symbols in the symbol table
+ SYM_TYPE SymType; // type of symbols loaded
+ CHAR ModuleName[32]; // module name
+ CHAR ImageName[256]; // image name
+ CHAR LoadedImageName[256]; // symbol file name
+};
+#pragma pack(pop)
+
+
+ // SymCleanup()
+ typedef BOOL (__stdcall *tSC)( IN HANDLE hProcess );
+ tSC pSC;
+
+ // SymFunctionTableAccess64()
+ typedef PVOID (__stdcall *tSFTA)( HANDLE hProcess, DWORD64 AddrBase );
+ tSFTA pSFTA;
+
+ // SymGetLineFromAddr64()
+ typedef BOOL (__stdcall *tSGLFA)( IN HANDLE hProcess, IN DWORD64 dwAddr,
+ OUT PDWORD pdwDisplacement, OUT PIMAGEHLP_LINE64 Line );
+ tSGLFA pSGLFA;
+
+ // SymGetModuleBase64()
+ typedef DWORD64 (__stdcall *tSGMB)( IN HANDLE hProcess, IN DWORD64 dwAddr );
+ tSGMB pSGMB;
+
+ // SymGetModuleInfo64()
+ typedef BOOL (__stdcall *tSGMI)( IN HANDLE hProcess, IN DWORD64 dwAddr, OUT IMAGEHLP_MODULE64_V2 *ModuleInfo );
+ tSGMI pSGMI;
+
+// // SymGetModuleInfo64()
+// typedef BOOL (__stdcall *tSGMI_V3)( IN HANDLE hProcess, IN DWORD64 dwAddr, OUT IMAGEHLP_MODULE64_V3 *ModuleInfo );
+// tSGMI_V3 pSGMI_V3;
+
+ // SymGetOptions()
+ typedef DWORD (__stdcall *tSGO)( VOID );
+ tSGO pSGO;
+
+ // SymGetSymFromAddr64()
+ typedef BOOL (__stdcall *tSGSFA)( IN HANDLE hProcess, IN DWORD64 dwAddr,
+ OUT PDWORD64 pdwDisplacement, OUT PIMAGEHLP_SYMBOL64 Symbol );
+ tSGSFA pSGSFA;
+
+ // SymInitialize()
+ typedef BOOL (__stdcall *tSI)( IN HANDLE hProcess, IN PSTR UserSearchPath, IN BOOL fInvadeProcess );
+ tSI pSI;
+
+ // SymLoadModule64()
+ typedef DWORD64 (__stdcall *tSLM)( IN HANDLE hProcess, IN HANDLE hFile,
+ IN PSTR ImageName, IN PSTR ModuleName, IN DWORD64 BaseOfDll, IN DWORD SizeOfDll );
+ tSLM pSLM;
+
+ // SymSetOptions()
+ typedef DWORD (__stdcall *tSSO)( IN DWORD SymOptions );
+ tSSO pSSO;
+
+ // StackWalk64()
+ typedef BOOL (__stdcall *tSW)(
+ DWORD MachineType,
+ HANDLE hProcess,
+ HANDLE hThread,
+ LPSTACKFRAME64 StackFrame,
+ PVOID ContextRecord,
+ PREAD_PROCESS_MEMORY_ROUTINE64 ReadMemoryRoutine,
+ PFUNCTION_TABLE_ACCESS_ROUTINE64 FunctionTableAccessRoutine,
+ PGET_MODULE_BASE_ROUTINE64 GetModuleBaseRoutine,
+ PTRANSLATE_ADDRESS_ROUTINE64 TranslateAddress );
+ tSW pSW;
+
+ // UnDecorateSymbolName()
+ typedef DWORD (__stdcall WINAPI *tUDSN)( PCSTR DecoratedName, PSTR UnDecoratedName,
+ DWORD UndecoratedLength, DWORD Flags );
+ tUDSN pUDSN;
+
+ typedef BOOL (__stdcall WINAPI *tSGSP)(HANDLE hProcess, PSTR SearchPath, DWORD SearchPathLength);
+ tSGSP pSGSP;
+
+
+private:
+ // **************************************** ToolHelp32 ************************
+ #define MAX_MODULE_NAME32 255
+ #define TH32CS_SNAPMODULE 0x00000008
+ #pragma pack( push, 8 )
+ typedef struct tagMODULEENTRY32
+ {
+ DWORD dwSize;
+ DWORD th32ModuleID; // This module
+ DWORD th32ProcessID; // owning process
+ DWORD GlblcntUsage; // Global usage count on the module
+ DWORD ProccntUsage; // Module usage count in th32ProcessID's context
+ BYTE * modBaseAddr; // Base address of module in th32ProcessID's context
+ DWORD modBaseSize; // Size in bytes of module starting at modBaseAddr
+ HMODULE hModule; // The hModule of this module in th32ProcessID's context
+ char szModule[MAX_MODULE_NAME32 + 1];
+ char szExePath[MAX_PATH];
+ } MODULEENTRY32;
+ typedef MODULEENTRY32 * PMODULEENTRY32;
+ typedef MODULEENTRY32 * LPMODULEENTRY32;
+ #pragma pack( pop )
+
+ BOOL GetModuleListTH32(HANDLE hProcess, DWORD pid)
+ {
+ // CreateToolhelp32Snapshot()
+ typedef HANDLE (__stdcall *tCT32S)(DWORD dwFlags, DWORD th32ProcessID);
+ // Module32First()
+ typedef BOOL (__stdcall *tM32F)(HANDLE hSnapshot, LPMODULEENTRY32 lpme);
+ // Module32Next()
+ typedef BOOL (__stdcall *tM32N)(HANDLE hSnapshot, LPMODULEENTRY32 lpme);
+
+ // try both dlls...
+ const TCHAR *dllname[] = { _T("kernel32.dll"), _T("tlhelp32.dll") };
+ HINSTANCE hToolhelp = NULL;
+ tCT32S pCT32S = NULL;
+ tM32F pM32F = NULL;
+ tM32N pM32N = NULL;
+
+ HANDLE hSnap;
+ MODULEENTRY32 me;
+ me.dwSize = sizeof(me);
+ BOOL keepGoing;
+ size_t i;
+
+ for (i = 0; i<(sizeof(dllname) / sizeof(dllname[0])); i++ )
+ {
+ hToolhelp = LoadLibrary( dllname[i] );
+ if (hToolhelp == NULL)
+ continue;
+ pCT32S = (tCT32S) GetProcAddress(hToolhelp, "CreateToolhelp32Snapshot");
+ pM32F = (tM32F) GetProcAddress(hToolhelp, "Module32First");
+ pM32N = (tM32N) GetProcAddress(hToolhelp, "Module32Next");
+ if ( (pCT32S != NULL) && (pM32F != NULL) && (pM32N != NULL) )
+ break; // found the functions!
+ FreeLibrary(hToolhelp);
+ hToolhelp = NULL;
+ }
+
+ if (hToolhelp == NULL)
+ return FALSE;
+
+ hSnap = pCT32S( TH32CS_SNAPMODULE, pid );
+ if (hSnap == (HANDLE) -1)
+ {
+ FreeLibrary(hToolhelp);
+ return FALSE;
+ }
+
+ keepGoing = !!pM32F( hSnap, &me );
+ int cnt = 0;
+ while (keepGoing)
+ {
+ this->LoadModule(hProcess, me.szExePath, me.szModule, (DWORD64) me.modBaseAddr, me.modBaseSize);
+ cnt++;
+ keepGoing = !!pM32N( hSnap, &me );
+ }
+ CloseHandle(hSnap);
+ FreeLibrary(hToolhelp);
+ if (cnt <= 0)
+ return FALSE;
+ return TRUE;
+ } // GetModuleListTH32
+
+ // **************************************** PSAPI ************************
+ typedef struct _MODULEINFO {
+ LPVOID lpBaseOfDll;
+ DWORD SizeOfImage;
+ LPVOID EntryPoint;
+ } MODULEINFO, *LPMODULEINFO;
+
+ BOOL GetModuleListPSAPI(HANDLE hProcess)
+ {
+ // EnumProcessModules()
+ typedef BOOL (__stdcall *tEPM)(HANDLE hProcess, HMODULE *lphModule, DWORD cb, LPDWORD lpcbNeeded );
+ // GetModuleFileNameEx()
+ typedef DWORD (__stdcall *tGMFNE)(HANDLE hProcess, HMODULE hModule, LPSTR lpFilename, DWORD nSize );
+ // GetModuleBaseName()
+ typedef DWORD (__stdcall *tGMBN)(HANDLE hProcess, HMODULE hModule, LPSTR lpFilename, DWORD nSize );
+ // GetModuleInformation()
+ typedef BOOL (__stdcall *tGMI)(HANDLE hProcess, HMODULE hModule, LPMODULEINFO pmi, DWORD nSize );
+
+ HINSTANCE hPsapi;
+ tEPM pEPM;
+ tGMFNE pGMFNE;
+ tGMBN pGMBN;
+ tGMI pGMI;
+
+ DWORD i;
+ //ModuleEntry e;
+ DWORD cbNeeded;
+ MODULEINFO mi;
+ HMODULE *hMods = 0;
+ char *tt = NULL;
+ char *tt2 = NULL;
+ const SIZE_T TTBUFLEN = 8096;
+ int cnt = 0;
+
+ hPsapi = LoadLibrary( _T("psapi.dll") );
+ if (hPsapi == NULL)
+ return FALSE;
+
+ pEPM = (tEPM) GetProcAddress( hPsapi, "EnumProcessModules" );
+ pGMFNE = (tGMFNE) GetProcAddress( hPsapi, "GetModuleFileNameExA" );
+ pGMBN = (tGMFNE) GetProcAddress( hPsapi, "GetModuleBaseNameA" );
+ pGMI = (tGMI) GetProcAddress( hPsapi, "GetModuleInformation" );
+ if ( (pEPM == NULL) || (pGMFNE == NULL) || (pGMBN == NULL) || (pGMI == NULL) )
+ {
+ // we couldn´t find all functions
+ FreeLibrary(hPsapi);
+ return FALSE;
+ }
+
+ hMods = (HMODULE*) malloc(sizeof(HMODULE) * (TTBUFLEN / sizeof HMODULE));
+ tt = (char*) malloc(sizeof(char) * TTBUFLEN);
+ tt2 = (char*) malloc(sizeof(char) * TTBUFLEN);
+ if ( (hMods == NULL) || (tt == NULL) || (tt2 == NULL) )
+ goto cleanup;
+
+ if ( ! pEPM( hProcess, hMods, TTBUFLEN, &cbNeeded ) )
+ {
+ //_ftprintf(fLogFile, _T("%lu: EPM failed, GetLastError = %lu\n"), g_dwShowCount, gle );
+ goto cleanup;
+ }
+
+ if ( cbNeeded > TTBUFLEN )
+ {
+ //_ftprintf(fLogFile, _T("%lu: More than %lu module handles. Huh?\n"), g_dwShowCount, lenof( hMods ) );
+ goto cleanup;
+ }
+
+ for ( i = 0; i < cbNeeded / sizeof hMods[0]; i++ )
+ {
+ // base address, size
+ pGMI(hProcess, hMods[i], &mi, sizeof mi );
+ // image file name
+ tt[0] = 0;
+ pGMFNE(hProcess, hMods[i], tt, TTBUFLEN );
+ // module name
+ tt2[0] = 0;
+ pGMBN(hProcess, hMods[i], tt2, TTBUFLEN );
+
+ DWORD dwRes = this->LoadModule(hProcess, tt, tt2, (DWORD64) mi.lpBaseOfDll, mi.SizeOfImage);
+ if (dwRes != ERROR_SUCCESS)
+ this->m_parent->OnDbgHelpErr("LoadModule", dwRes, 0);
+ cnt++;
+ }
+
+ cleanup:
+ if (hPsapi != NULL) FreeLibrary(hPsapi);
+ if (tt2 != NULL) free(tt2);
+ if (tt != NULL) free(tt);
+ if (hMods != NULL) free(hMods);
+
+ return cnt != 0;
+ } // GetModuleListPSAPI
+
+ DWORD LoadModule(HANDLE hProcess, LPCSTR img, LPCSTR mod, DWORD64 baseAddr, DWORD size)
+ {
+ CHAR *szImg = _strdup(img);
+ CHAR *szMod = _strdup(mod);
+ DWORD result = ERROR_SUCCESS;
+ if ( (szImg == NULL) || (szMod == NULL) )
+ result = ERROR_NOT_ENOUGH_MEMORY;
+ else
+ {
+ if (pSLM(hProcess, 0, szImg, szMod, baseAddr, size) == 0)
+ result = GetLastError();
+ }
+ ULONGLONG fileVersion = 0;
+ if ( (m_parent != NULL) && (szImg != NULL) )
+ {
+ // try to retrive the file-version:
+ if ( (this->m_parent->m_options & StackWalker::RetrieveFileVersion) != 0)
+ {
+ VS_FIXEDFILEINFO *fInfo = NULL;
+ DWORD dwHandle;
+ DWORD dwSize = GetFileVersionInfoSizeA(szImg, &dwHandle);
+ if (dwSize > 0)
+ {
+ LPVOID vData = malloc(dwSize);
+ if (vData != NULL)
+ {
+ if (GetFileVersionInfoA(szImg, dwHandle, dwSize, vData) != 0)
+ {
+ UINT len;
+ TCHAR szSubBlock[] = _T("\\");
+ if (VerQueryValue(vData, szSubBlock, (LPVOID*) &fInfo, &len) == 0)
+ fInfo = NULL;
+ else
+ {
+ fileVersion = ((ULONGLONG)fInfo->dwFileVersionLS) + ((ULONGLONG)fInfo->dwFileVersionMS << 32);
+ }
+ }
+ free(vData);
+ }
+ }
+ }
+
+ // Retrive some additional-infos about the module
+ IMAGEHLP_MODULE64_V2 Module;
+ const char *szSymType = "-unknown-";
+ if (this->GetModuleInfo(hProcess, baseAddr, &Module) != FALSE)
+ {
+ switch(Module.SymType)
+ {
+ case SymNone:
+ szSymType = "-nosymbols-";
+ break;
+ case SymCoff: // 1
+ szSymType = "COFF";
+ break;
+ case SymCv: // 2
+ szSymType = "CV";
+ break;
+ case SymPdb: // 3
+ szSymType = "PDB";
+ break;
+ case SymExport: // 4
+ szSymType = "-exported-";
+ break;
+ case SymDeferred: // 5
+ szSymType = "-deferred-";
+ break;
+ case SymSym: // 6
+ szSymType = "SYM";
+ break;
+ case 7: // SymDia:
+ szSymType = "DIA";
+ break;
+ case 8: //SymVirtual:
+ szSymType = "Virtual";
+ break;
+ }
+ }
+ this->m_parent->OnLoadModule(img, mod, baseAddr, size, result, szSymType, Module.LoadedImageName, fileVersion);
+ }
+ if (szImg != NULL) free(szImg);
+ if (szMod != NULL) free(szMod);
+ return result;
+ }
+public:
+ BOOL LoadModules(HANDLE hProcess, DWORD dwProcessId)
+ {
+ // first try toolhelp32
+ if (GetModuleListTH32(hProcess, dwProcessId))
+ return true;
+ // then try psapi
+ return GetModuleListPSAPI(hProcess);
+ }
+
+
+ BOOL GetModuleInfo(HANDLE hProcess, DWORD64 baseAddr, IMAGEHLP_MODULE64_V2 *pModuleInfo)
+ {
+ if(this->pSGMI == NULL)
+ {
+ SetLastError(ERROR_DLL_INIT_FAILED);
+ return FALSE;
+ }
+ // First try to use the larger ModuleInfo-Structure
+// memset(pModuleInfo, 0, sizeof(IMAGEHLP_MODULE64_V3));
+// pModuleInfo->SizeOfStruct = sizeof(IMAGEHLP_MODULE64_V3);
+// if (this->pSGMI_V3 != NULL)
+// {
+// if (this->pSGMI_V3(hProcess, baseAddr, pModuleInfo) != FALSE)
+// return TRUE;
+// // check if the parameter was wrong (size is bad...)
+// if (GetLastError() != ERROR_INVALID_PARAMETER)
+// return FALSE;
+// }
+ // could not retrive the bigger structure, try with the smaller one (as defined in VC7.1)...
+ pModuleInfo->SizeOfStruct = sizeof(IMAGEHLP_MODULE64_V2);
+ void *pData = malloc(4096); // reserve enough memory, so the bug in v6.3.5.1 does not lead to memory-overwrites...
+ if (pData == NULL)
+ {
+ SetLastError(ERROR_NOT_ENOUGH_MEMORY);
+ return FALSE;
+ }
+ memcpy(pData, pModuleInfo, sizeof(IMAGEHLP_MODULE64_V2));
+ if (this->pSGMI(hProcess, baseAddr, (IMAGEHLP_MODULE64_V2*) pData) != FALSE)
+ {
+ // only copy as much memory as is reserved...
+ memcpy(pModuleInfo, pData, sizeof(IMAGEHLP_MODULE64_V2));
+ pModuleInfo->SizeOfStruct = sizeof(IMAGEHLP_MODULE64_V2);
+ free(pData);
+ return TRUE;
+ }
+ free(pData);
+ SetLastError(ERROR_DLL_INIT_FAILED);
+ return FALSE;
+ }
+};
+
+// #############################################################
+StackWalker::StackWalker(DWORD dwProcessId, HANDLE hProcess)
+{
+ this->m_options = OptionsAll;
+ this->m_modulesLoaded = FALSE;
+ this->m_hProcess = hProcess;
+ this->m_sw = new StackWalkerInternal(this, this->m_hProcess);
+ this->m_dwProcessId = dwProcessId;
+ this->m_szSymPath = NULL;
+ this->m_MaxRecursionCount = 1000;
+}
+StackWalker::StackWalker(int options, LPCSTR szSymPath, DWORD dwProcessId, HANDLE hProcess)
+{
+ this->m_options = options;
+ this->m_modulesLoaded = FALSE;
+ this->m_hProcess = hProcess;
+ this->m_sw = new StackWalkerInternal(this, this->m_hProcess);
+ this->m_dwProcessId = dwProcessId;
+ if (szSymPath != NULL)
+ {
+ this->m_szSymPath = _strdup(szSymPath);
+ this->m_options |= SymBuildPath;
+ }
+ else
+ this->m_szSymPath = NULL;
+ this->m_MaxRecursionCount = 1000;
+}
+
+StackWalker::~StackWalker()
+{
+ if (m_szSymPath != NULL)
+ free(m_szSymPath);
+ m_szSymPath = NULL;
+ if (this->m_sw != NULL)
+ delete this->m_sw;
+ this->m_sw = NULL;
+}
+
+BOOL StackWalker::LoadModules()
+{
+ if (this->m_sw == NULL)
+ {
+ SetLastError(ERROR_DLL_INIT_FAILED);
+ return FALSE;
+ }
+ if (m_modulesLoaded != FALSE)
+ return TRUE;
+
+ // Build the sym-path:
+ char *szSymPath = NULL;
+ if ( (this->m_options & SymBuildPath) != 0)
+ {
+ const size_t nSymPathLen = 4096;
+ szSymPath = (char*) malloc(nSymPathLen);
+ if (szSymPath == NULL)
+ {
+ SetLastError(ERROR_NOT_ENOUGH_MEMORY);
+ return FALSE;
+ }
+ szSymPath[0] = 0;
+ // Now first add the (optional) provided sympath:
+ if (this->m_szSymPath != NULL)
+ {
+ strcat_s(szSymPath, nSymPathLen, this->m_szSymPath);
+ strcat_s(szSymPath, nSymPathLen, ";");
+ }
+
+ strcat_s(szSymPath, nSymPathLen, ".;");
+
+ const size_t nTempLen = 1024;
+ char szTemp[nTempLen];
+ // Now add the current directory:
+ if (GetCurrentDirectoryA(nTempLen, szTemp) > 0)
+ {
+ szTemp[nTempLen-1] = 0;
+ strcat_s(szSymPath, nSymPathLen, szTemp);
+ strcat_s(szSymPath, nSymPathLen, ";");
+ }
+
+ // Now add the path for the main-module:
+ if (GetModuleFileNameA(NULL, szTemp, nTempLen) > 0)
+ {
+ szTemp[nTempLen-1] = 0;
+ for (char *p = (szTemp+strlen(szTemp)-1); p >= szTemp; --p)
+ {
+ // locate the rightmost path separator
+ if ( (*p == '\\') || (*p == '/') || (*p == ':') )
+ {
+ *p = 0;
+ break;
+ }
+ } // for (search for path separator...)
+ if (strlen(szTemp) > 0)
+ {
+ strcat_s(szSymPath, nSymPathLen, szTemp);
+ strcat_s(szSymPath, nSymPathLen, ";");
+ }
+ }
+ if (GetEnvironmentVariableA("_NT_SYMBOL_PATH", szTemp, nTempLen) > 0)
+ {
+ szTemp[nTempLen-1] = 0;
+ strcat_s(szSymPath, nSymPathLen, szTemp);
+ strcat_s(szSymPath, nSymPathLen, ";");
+ }
+ if (GetEnvironmentVariableA("_NT_ALTERNATE_SYMBOL_PATH", szTemp, nTempLen) > 0)
+ {
+ szTemp[nTempLen-1] = 0;
+ strcat_s(szSymPath, nSymPathLen, szTemp);
+ strcat_s(szSymPath, nSymPathLen, ";");
+ }
+ if (GetEnvironmentVariableA("SYSTEMROOT", szTemp, nTempLen) > 0)
+ {
+ szTemp[nTempLen-1] = 0;
+ strcat_s(szSymPath, nSymPathLen, szTemp);
+ strcat_s(szSymPath, nSymPathLen, ";");
+ // also add the "system32"-directory:
+ strcat_s(szTemp, nTempLen, "\\system32");
+ strcat_s(szSymPath, nSymPathLen, szTemp);
+ strcat_s(szSymPath, nSymPathLen, ";");
+ }
+
+ if ( (this->m_options & SymUseSymSrv) != 0)
+ {
+ if (GetEnvironmentVariableA("SYSTEMDRIVE", szTemp, nTempLen) > 0)
+ {
+ szTemp[nTempLen-1] = 0;
+ strcat_s(szSymPath, nSymPathLen, "SRV*");
+ strcat_s(szSymPath, nSymPathLen, szTemp);
+ strcat_s(szSymPath, nSymPathLen, "\\websymbols");
+ strcat_s(szSymPath, nSymPathLen, "*http://msdl.microsoft.com/download/symbols;");
+ }
+ else
+ strcat_s(szSymPath, nSymPathLen, "SRV*c:\\websymbols*http://msdl.microsoft.com/download/symbols;");
+ }
+ } // if SymBuildPath
+
+ // First Init the whole stuff...
+ BOOL bRet = this->m_sw->Init(szSymPath);
+ if (szSymPath != NULL) free(szSymPath); szSymPath = NULL;
+ if (bRet == FALSE)
+ {
+ this->OnDbgHelpErr("Error while initializing dbghelp.dll", 0, 0);
+ SetLastError(ERROR_DLL_INIT_FAILED);
+ return FALSE;
+ }
+
+ bRet = this->m_sw->LoadModules(this->m_hProcess, this->m_dwProcessId);
+ if (bRet != FALSE)
+ m_modulesLoaded = TRUE;
+ return bRet;
+}
+
+
+// The following is used to pass the "userData"-Pointer to the user-provided readMemoryFunction
+// This has to be done due to a problem with the "hProcess"-parameter in x64...
+// Because this class is in no case multi-threading-enabled (because of the limitations
+// of dbghelp.dll) it is "safe" to use a static-variable
+static StackWalker::PReadProcessMemoryRoutine s_readMemoryFunction = NULL;
+static LPVOID s_readMemoryFunction_UserData = NULL;
+
+BOOL StackWalker::ShowCallstack(HANDLE hThread, const CONTEXT *context, PReadProcessMemoryRoutine readMemoryFunction, LPVOID pUserData)
+{
+ CONTEXT c;
+ CallstackEntry csEntry;
+ IMAGEHLP_SYMBOL64 *pSym = NULL;
+ StackWalkerInternal::IMAGEHLP_MODULE64_V2 Module;
+ IMAGEHLP_LINE64 Line;
+ int frameNum;
+ bool bLastEntryCalled = true;
+ int curRecursionCount = 0;
+
+ if (m_modulesLoaded == FALSE)
+ this->LoadModules(); // ignore the result...
+
+ if (this->m_sw->m_hDbhHelp == NULL)
+ {
+ SetLastError(ERROR_DLL_INIT_FAILED);
+ return FALSE;
+ }
+
+ s_readMemoryFunction = readMemoryFunction;
+ s_readMemoryFunction_UserData = pUserData;
+
+ if (context == NULL)
+ {
+ // If no context is provided, capture the context
+ if (hThread == GetCurrentThread())
+ {
+ GET_CURRENT_CONTEXT(c, USED_CONTEXT_FLAGS);
+ }
+ else
+ {
+ SuspendThread(hThread);
+ memset(&c, 0, sizeof(CONTEXT));
+ c.ContextFlags = USED_CONTEXT_FLAGS;
+ if (GetThreadContext(hThread, &c) == FALSE)
+ {
+ ResumeThread(hThread);
+ return FALSE;
+ }
+ }
+ }
+ else
+ c = *context;
+
+ // init STACKFRAME for first call
+ STACKFRAME64 s; // in/out stackframe
+ memset(&s, 0, sizeof(s));
+ DWORD imageType;
+#ifdef _M_IX86
+ // normally, call ImageNtHeader() and use machine info from PE header
+ imageType = IMAGE_FILE_MACHINE_I386;
+ s.AddrPC.Offset = c.Eip;
+ s.AddrPC.Mode = AddrModeFlat;
+ s.AddrFrame.Offset = c.Ebp;
+ s.AddrFrame.Mode = AddrModeFlat;
+ s.AddrStack.Offset = c.Esp;
+ s.AddrStack.Mode = AddrModeFlat;
+#elif _M_X64
+ imageType = IMAGE_FILE_MACHINE_AMD64;
+ s.AddrPC.Offset = c.Rip;
+ s.AddrPC.Mode = AddrModeFlat;
+ s.AddrFrame.Offset = c.Rsp;
+ s.AddrFrame.Mode = AddrModeFlat;
+ s.AddrStack.Offset = c.Rsp;
+ s.AddrStack.Mode = AddrModeFlat;
+#elif _M_IA64
+ imageType = IMAGE_FILE_MACHINE_IA64;
+ s.AddrPC.Offset = c.StIIP;
+ s.AddrPC.Mode = AddrModeFlat;
+ s.AddrFrame.Offset = c.IntSp;
+ s.AddrFrame.Mode = AddrModeFlat;
+ s.AddrBStore.Offset = c.RsBSP;
+ s.AddrBStore.Mode = AddrModeFlat;
+ s.AddrStack.Offset = c.IntSp;
+ s.AddrStack.Mode = AddrModeFlat;
+#else
+#error "Platform not supported!"
+#endif
+
+ pSym = (IMAGEHLP_SYMBOL64 *) malloc(sizeof(IMAGEHLP_SYMBOL64) + STACKWALK_MAX_NAMELEN);
+ if (!pSym) goto cleanup; // not enough memory...
+ memset(pSym, 0, sizeof(IMAGEHLP_SYMBOL64) + STACKWALK_MAX_NAMELEN);
+ pSym->SizeOfStruct = sizeof(IMAGEHLP_SYMBOL64);
+ pSym->MaxNameLength = STACKWALK_MAX_NAMELEN;
+
+ memset(&Line, 0, sizeof(Line));
+ Line.SizeOfStruct = sizeof(Line);
+
+ memset(&Module, 0, sizeof(Module));
+ Module.SizeOfStruct = sizeof(Module);
+
+ for (frameNum = 0; ; ++frameNum )
+ {
+ // get next stack frame (StackWalk64(), SymFunctionTableAccess64(), SymGetModuleBase64())
+ // if this returns ERROR_INVALID_ADDRESS (487) or ERROR_NOACCESS (998), you can
+ // assume that either you are done, or that the stack is so hosed that the next
+ // deeper frame could not be found.
+ // CONTEXT need not to be suplied if imageTyp is IMAGE_FILE_MACHINE_I386!
+ if ( ! this->m_sw->pSW(imageType, this->m_hProcess, hThread, &s, &c, myReadProcMem, this->m_sw->pSFTA, this->m_sw->pSGMB, NULL) )
+ {
+ // INFO: "StackWalk64" does not set "GetLastError"...
+ this->OnDbgHelpErr("StackWalk64", 0, s.AddrPC.Offset);
+ break;
+ }
+
+ csEntry.offset = s.AddrPC.Offset;
+ csEntry.name[0] = 0;
+ csEntry.undName[0] = 0;
+ csEntry.undFullName[0] = 0;
+ csEntry.offsetFromSmybol = 0;
+ csEntry.offsetFromLine = 0;
+ csEntry.lineFileName[0] = 0;
+ csEntry.lineNumber = 0;
+ csEntry.loadedImageName[0] = 0;
+ csEntry.moduleName[0] = 0;
+ if (s.AddrPC.Offset == s.AddrReturn.Offset)
+ {
+ if ( (this->m_MaxRecursionCount > 0) && (curRecursionCount > m_MaxRecursionCount) )
+ {
+ this->OnDbgHelpErr("StackWalk64-Endless-Callstack!", 0, s.AddrPC.Offset);
+ break;
+ }
+ curRecursionCount++;
+ }
+ else
+ curRecursionCount = 0;
+ if (s.AddrPC.Offset != 0)
+ {
+ // we seem to have a valid PC
+ // show procedure info (SymGetSymFromAddr64())
+ if (this->m_sw->pSGSFA(this->m_hProcess, s.AddrPC.Offset, &(csEntry.offsetFromSmybol), pSym) != FALSE)
+ {
+ MyStrCpy(csEntry.name, STACKWALK_MAX_NAMELEN, pSym->Name);
+ // UnDecorateSymbolName()
+ this->m_sw->pUDSN( pSym->Name, csEntry.undName, STACKWALK_MAX_NAMELEN, UNDNAME_NAME_ONLY );
+ this->m_sw->pUDSN( pSym->Name, csEntry.undFullName, STACKWALK_MAX_NAMELEN, UNDNAME_COMPLETE );
+ }
+ else
+ {
+ this->OnDbgHelpErr("SymGetSymFromAddr64", GetLastError(), s.AddrPC.Offset);
+ }
+
+ // show line number info, NT5.0-method (SymGetLineFromAddr64())
+ if (this->m_sw->pSGLFA != NULL )
+ { // yes, we have SymGetLineFromAddr64()
+ if (this->m_sw->pSGLFA(this->m_hProcess, s.AddrPC.Offset, &(csEntry.offsetFromLine), &Line) != FALSE)
+ {
+ csEntry.lineNumber = Line.LineNumber;
+ MyStrCpy(csEntry.lineFileName, STACKWALK_MAX_NAMELEN, Line.FileName);
+ }
+ else
+ {
+ this->OnDbgHelpErr("SymGetLineFromAddr64", GetLastError(), s.AddrPC.Offset);
+ }
+ } // yes, we have SymGetLineFromAddr64()
+
+ // show module info (SymGetModuleInfo64())
+ if (this->m_sw->GetModuleInfo(this->m_hProcess, s.AddrPC.Offset, &Module ) != FALSE)
+ { // got module info OK
+ switch ( Module.SymType )
+ {
+ case SymNone:
+ csEntry.symTypeString = "-nosymbols-";
+ break;
+ case SymCoff:
+ csEntry.symTypeString = "COFF";
+ break;
+ case SymCv:
+ csEntry.symTypeString = "CV";
+ break;
+ case SymPdb:
+ csEntry.symTypeString = "PDB";
+ break;
+ case SymExport:
+ csEntry.symTypeString = "-exported-";
+ break;
+ case SymDeferred:
+ csEntry.symTypeString = "-deferred-";
+ break;
+ case SymSym:
+ csEntry.symTypeString = "SYM";
+ break;
+#if API_VERSION_NUMBER >= 9
+ case SymDia:
+ csEntry.symTypeString = "DIA";
+ break;
+#endif
+ case 8: //SymVirtual:
+ csEntry.symTypeString = "Virtual";
+ break;
+ default:
+ //_snprintf( ty, sizeof ty, "symtype=%ld", (long) Module.SymType );
+ csEntry.symTypeString = NULL;
+ break;
+ }
+
+ // TODO: Mache dies sicher...!
+ MyStrCpy(csEntry.moduleName, STACKWALK_MAX_NAMELEN, Module.ModuleName);
+ csEntry.baseOfImage = Module.BaseOfImage;
+ MyStrCpy(csEntry.loadedImageName, STACKWALK_MAX_NAMELEN, Module.LoadedImageName);
+ } // got module info OK
+ else
+ {
+ this->OnDbgHelpErr("SymGetModuleInfo64", GetLastError(), s.AddrPC.Offset);
+ }
+ } // we seem to have a valid PC
+
+ CallstackEntryType et = nextEntry;
+ if (frameNum == 0)
+ et = firstEntry;
+ bLastEntryCalled = false;
+ this->OnCallstackEntry(et, csEntry);
+
+ if (s.AddrReturn.Offset == 0)
+ {
+ bLastEntryCalled = true;
+ this->OnCallstackEntry(lastEntry, csEntry);
+ SetLastError(ERROR_SUCCESS);
+ break;
+ }
+ } // for ( frameNum )
+
+ cleanup:
+ if (pSym) free( pSym );
+
+ if (bLastEntryCalled == false)
+ this->OnCallstackEntry(lastEntry, csEntry);
+
+ if (context == NULL)
+ ResumeThread(hThread);
+
+ return TRUE;
+}
+
+BOOL __stdcall StackWalker::myReadProcMem(
+ HANDLE hProcess,
+ DWORD64 qwBaseAddress,
+ PVOID lpBuffer,
+ DWORD nSize,
+ LPDWORD lpNumberOfBytesRead
+ )
+{
+ if (s_readMemoryFunction == NULL)
+ {
+ SIZE_T st;
+ BOOL bRet = ReadProcessMemory(hProcess, (LPVOID) qwBaseAddress, lpBuffer, nSize, &st);
+ *lpNumberOfBytesRead = (DWORD) st;
+ //printf("ReadMemory: hProcess: %p, baseAddr: %p, buffer: %p, size: %d, read: %d, result: %d\n", hProcess, (LPVOID) qwBaseAddress, lpBuffer, nSize, (DWORD) st, (DWORD) bRet);
+ return bRet;
+ }
+ else
+ {
+ return s_readMemoryFunction(hProcess, qwBaseAddress, lpBuffer, nSize, lpNumberOfBytesRead, s_readMemoryFunction_UserData);
+ }
+}
+
+void StackWalker::OnLoadModule(LPCSTR img, LPCSTR mod, DWORD64 baseAddr, DWORD size, DWORD result, LPCSTR symType, LPCSTR pdbName, ULONGLONG fileVersion)
+{
+ CHAR buffer[STACKWALK_MAX_NAMELEN];
+ if (fileVersion == 0)
+ _snprintf_s(buffer, STACKWALK_MAX_NAMELEN, "%s:%s (%p), size: %d (result: %d), SymType: '%s', PDB: '%s'\n", img, mod, (LPVOID) baseAddr, size, result, symType, pdbName);
+ else
+ {
+ DWORD v4 = (DWORD) fileVersion & 0xFFFF;
+ DWORD v3 = (DWORD) (fileVersion>>16) & 0xFFFF;
+ DWORD v2 = (DWORD) (fileVersion>>32) & 0xFFFF;
+ DWORD v1 = (DWORD) (fileVersion>>48) & 0xFFFF;
+ _snprintf_s(buffer, STACKWALK_MAX_NAMELEN, "%s:%s (%p), size: %d (result: %d), SymType: '%s', PDB: '%s', fileVersion: %d.%d.%d.%d\n", img, mod, (LPVOID) baseAddr, size, result, symType, pdbName, v1, v2, v3, v4);
+ }
+ OnOutput(buffer);
+}
+
+void StackWalker::OnCallstackEntry(CallstackEntryType eType, CallstackEntry &entry)
+{
+ CHAR buffer[STACKWALK_MAX_NAMELEN];
+ if ( (eType != lastEntry) && (entry.offset != 0) )
+ {
+ if (entry.name[0] == 0)
+ MyStrCpy(entry.name, STACKWALK_MAX_NAMELEN, "(function-name not available)");
+ if (entry.undName[0] != 0)
+ MyStrCpy(entry.name, STACKWALK_MAX_NAMELEN, entry.undName);
+ if (entry.undFullName[0] != 0)
+ MyStrCpy(entry.name, STACKWALK_MAX_NAMELEN, entry.undFullName);
+ if (entry.lineFileName[0] == 0)
+ {
+ MyStrCpy(entry.lineFileName, STACKWALK_MAX_NAMELEN, "(filename not available)");
+ if (entry.moduleName[0] == 0)
+ MyStrCpy(entry.moduleName, STACKWALK_MAX_NAMELEN, "(module-name not available)");
+ _snprintf_s(buffer, STACKWALK_MAX_NAMELEN, "%p (%s): %s: %s\n", (LPVOID) entry.offset, entry.moduleName, entry.lineFileName, entry.name);
+ }
+ else
+ _snprintf_s(buffer, STACKWALK_MAX_NAMELEN, "%s (%d): %s\n", entry.lineFileName, entry.lineNumber, entry.name);
+ buffer[STACKWALK_MAX_NAMELEN-1] = 0;
+ OnOutput(buffer);
+ }
+}
+
+void StackWalker::OnDbgHelpErr(LPCSTR szFuncName, DWORD gle, DWORD64 addr)
+{
+ CHAR buffer[STACKWALK_MAX_NAMELEN];
+ _snprintf_s(buffer, STACKWALK_MAX_NAMELEN, "ERROR: %s, GetLastError: %d (Address: %p)\n", szFuncName, gle, (LPVOID) addr);
+ OnOutput(buffer);
+}
+
+void StackWalker::OnSymInit(LPCSTR szSearchPath, DWORD symOptions, LPCSTR szUserName)
+{
+ CHAR buffer[STACKWALK_MAX_NAMELEN];
+ _snprintf_s(buffer, STACKWALK_MAX_NAMELEN, "SymInit: Symbol-SearchPath: '%s', symOptions: %d, UserName: '%s'\n", szSearchPath, symOptions, szUserName);
+ OnOutput(buffer);
+ // Also display the OS-version
+#if _MSC_VER <= 1200
+ OSVERSIONINFOA ver;
+ ZeroMemory(&ver, sizeof(OSVERSIONINFOA));
+ ver.dwOSVersionInfoSize = sizeof(ver);
+ if (GetVersionExA(&ver) != FALSE)
+ {
+ _snprintf_s(buffer, STACKWALK_MAX_NAMELEN, "OS-Version: %d.%d.%d (%s)\n",
+ ver.dwMajorVersion, ver.dwMinorVersion, ver.dwBuildNumber,
+ ver.szCSDVersion);
+ OnOutput(buffer);
+ }
+#else
+ OSVERSIONINFOEXA ver;
+ ZeroMemory(&ver, sizeof(OSVERSIONINFOEXA));
+ ver.dwOSVersionInfoSize = sizeof(ver);
+ if (GetVersionExA( (OSVERSIONINFOA*) &ver) != FALSE)
+ {
+ _snprintf_s(buffer, STACKWALK_MAX_NAMELEN, "OS-Version: %d.%d.%d (%s) 0x%x-0x%x\n",
+ ver.dwMajorVersion, ver.dwMinorVersion, ver.dwBuildNumber,
+ ver.szCSDVersion, ver.wSuiteMask, ver.wProductType);
+ OnOutput(buffer);
+ }
+#endif
+}
+
+void StackWalker::OnOutput(LPCSTR buffer)
+{
+ OutputDebugStringA(buffer);
+}
diff --git a/src/StackWalker.h b/src/StackWalker.h
new file mode 100644
index 000000000..bf47d3726
--- /dev/null
+++ b/src/StackWalker.h
@@ -0,0 +1,214 @@
+/**********************************************************************
+ *
+ * StackWalker.h
+ *
+ *
+ *
+ * LICENSE (http://www.opensource.org/licenses/bsd-license.php)
+ *
+ * Copyright (c) 2005-2010, Jochen Kalmbach
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification,
+ * are permitted provided that the following conditions are met:
+ *
+ * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * Neither the name of Jochen Kalmbach nor the names of its contributors may be
+ * used to endorse or promote products derived from this software without
+ * specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * **********************************************************************/
+// #pragma once is supported starting with _MCS_VER 1000,
+// so we need not to check the version (because we only support _MSC_VER >= 1100)!
+#pragma once
+
+#include <windows.h>
+
+// special defines for VC5/6 (if no actual PSDK is installed):
+#if _MSC_VER < 1300
+typedef unsigned __int64 DWORD64, *PDWORD64;
+#if defined(_WIN64)
+typedef unsigned __int64 SIZE_T, *PSIZE_T;
+#else
+typedef unsigned long SIZE_T, *PSIZE_T;
+#endif
+#endif // _MSC_VER < 1300
+
+class StackWalkerInternal; // forward
+class StackWalker
+{
+public:
+ typedef enum StackWalkOptions
+ {
+ // No addition info will be retrived
+ // (only the address is available)
+ RetrieveNone = 0,
+
+ // Try to get the symbol-name
+ RetrieveSymbol = 1,
+
+ // Try to get the line for this symbol
+ RetrieveLine = 2,
+
+ // Try to retrieve the module-infos
+ RetrieveModuleInfo = 4,
+
+ // Also retrieve the version for the DLL/EXE
+ RetrieveFileVersion = 8,
+
+ // Contains all the abouve
+ RetrieveVerbose = 0xF,
+
+ // Generate a "good" symbol-search-path
+ SymBuildPath = 0x10,
+
+ // Also use the public Microsoft-Symbol-Server
+ SymUseSymSrv = 0x20,
+
+ // Contains all the abouve "Sym"-options
+ SymAll = 0x30,
+
+ // Contains all options (default)
+ OptionsAll = 0x3F
+ } StackWalkOptions;
+
+ StackWalker(
+ int options = OptionsAll, // 'int' is by design, to combine the enum-flags
+ LPCSTR szSymPath = NULL,
+ DWORD dwProcessId = GetCurrentProcessId(),
+ HANDLE hProcess = GetCurrentProcess()
+ );
+ StackWalker(DWORD dwProcessId, HANDLE hProcess);
+ virtual ~StackWalker();
+
+ typedef BOOL (__stdcall *PReadProcessMemoryRoutine)(
+ HANDLE hProcess,
+ DWORD64 qwBaseAddress,
+ PVOID lpBuffer,
+ DWORD nSize,
+ LPDWORD lpNumberOfBytesRead,
+ LPVOID pUserData // optional data, which was passed in "ShowCallstack"
+ );
+
+ BOOL LoadModules();
+
+ BOOL ShowCallstack(
+ HANDLE hThread = GetCurrentThread(),
+ const CONTEXT *context = NULL,
+ PReadProcessMemoryRoutine readMemoryFunction = NULL,
+ LPVOID pUserData = NULL // optional to identify some data in the 'readMemoryFunction'-callback
+ );
+
+#if _MSC_VER >= 1300
+// due to some reasons, the "STACKWALK_MAX_NAMELEN" must be declared as "public"
+// in older compilers in order to use it... starting with VC7 we can declare it as "protected"
+protected:
+#endif
+ enum { STACKWALK_MAX_NAMELEN = 1024 }; // max name length for found symbols
+
+protected:
+ // Entry for each Callstack-Entry
+ typedef struct CallstackEntry
+ {
+ DWORD64 offset; // if 0, we have no valid entry
+ CHAR name[STACKWALK_MAX_NAMELEN];
+ CHAR undName[STACKWALK_MAX_NAMELEN];
+ CHAR undFullName[STACKWALK_MAX_NAMELEN];
+ DWORD64 offsetFromSmybol;
+ DWORD offsetFromLine;
+ DWORD lineNumber;
+ CHAR lineFileName[STACKWALK_MAX_NAMELEN];
+ DWORD symType;
+ LPCSTR symTypeString;
+ CHAR moduleName[STACKWALK_MAX_NAMELEN];
+ DWORD64 baseOfImage;
+ CHAR loadedImageName[STACKWALK_MAX_NAMELEN];
+ } CallstackEntry;
+
+ typedef enum CallstackEntryType {firstEntry, nextEntry, lastEntry};
+
+ virtual void OnSymInit(LPCSTR szSearchPath, DWORD symOptions, LPCSTR szUserName);
+ virtual void OnLoadModule(LPCSTR img, LPCSTR mod, DWORD64 baseAddr, DWORD size, DWORD result, LPCSTR symType, LPCSTR pdbName, ULONGLONG fileVersion);
+ virtual void OnCallstackEntry(CallstackEntryType eType, CallstackEntry &entry);
+ virtual void OnDbgHelpErr(LPCSTR szFuncName, DWORD gle, DWORD64 addr);
+ virtual void OnOutput(LPCSTR szText);
+
+ StackWalkerInternal *m_sw;
+ HANDLE m_hProcess;
+ DWORD m_dwProcessId;
+ BOOL m_modulesLoaded;
+ LPSTR m_szSymPath;
+
+ int m_options;
+ int m_MaxRecursionCount;
+
+ static BOOL __stdcall myReadProcMem(HANDLE hProcess, DWORD64 qwBaseAddress, PVOID lpBuffer, DWORD nSize, LPDWORD lpNumberOfBytesRead);
+
+ friend StackWalkerInternal;
+};
+
+
+// The "ugly" assembler-implementation is needed for systems before XP
+// If you have a new PSDK and you only compile for XP and later, then you can use
+// the "RtlCaptureContext"
+// Currently there is no define which determines the PSDK-Version...
+// So we just use the compiler-version (and assumes that the PSDK is
+// the one which was installed by the VS-IDE)
+
+// INFO: If you want, you can use the RtlCaptureContext if you only target XP and later...
+// But I currently use it in x64/IA64 environments...
+//#if defined(_M_IX86) && (_WIN32_WINNT <= 0x0500) && (_MSC_VER < 1400)
+
+#if defined(_M_IX86)
+#ifdef CURRENT_THREAD_VIA_EXCEPTION
+// TODO: The following is not a "good" implementation,
+// because the callstack is only valid in the "__except" block...
+#define GET_CURRENT_CONTEXT(c, contextFlags) \
+ do { \
+ memset(&c, 0, sizeof(CONTEXT)); \
+ EXCEPTION_POINTERS *pExp = NULL; \
+ __try { \
+ throw 0; \
+ } __except( ( (pExp = GetExceptionInformation()) ? EXCEPTION_EXECUTE_HANDLER : EXCEPTION_EXECUTE_HANDLER)) {} \
+ if (pExp != NULL) \
+ memcpy(&c, pExp->ContextRecord, sizeof(CONTEXT)); \
+ c.ContextFlags = contextFlags; \
+ } while(0);
+#else
+// The following should be enough for walking the callstack...
+#define GET_CURRENT_CONTEXT(c, contextFlags) \
+ do { \
+ memset(&c, 0, sizeof(CONTEXT)); \
+ c.ContextFlags = contextFlags; \
+ __asm call x \
+ __asm x: pop eax \
+ __asm mov c.Eip, eax \
+ __asm mov c.Ebp, ebp \
+ __asm mov c.Esp, esp \
+ } while(0);
+#endif
+
+#else
+
+// The following is defined for x86 (XP and higher), x64 and IA64:
+#define GET_CURRENT_CONTEXT(c, contextFlags) \
+ do { \
+ memset(&c, 0, sizeof(CONTEXT)); \
+ c.ContextFlags = contextFlags; \
+ RtlCaptureContext(&c); \
+} while(0);
+#endif
diff --git a/src/StringCompression.cpp b/src/StringCompression.cpp
new file mode 100644
index 000000000..36946b282
--- /dev/null
+++ b/src/StringCompression.cpp
@@ -0,0 +1,180 @@
+
+// StringCompression.cpp
+
+// Implements the wrapping functions for compression and decompression using AString as their data
+
+#include "Globals.h"
+#include "StringCompression.h"
+
+
+
+
+
+/// Compresses a_Data into a_Compressed; returns Z_XXX error constants same as zlib's compress2()
+int CompressString(const char * a_Data, int a_Length, AString & a_Compressed)
+{
+ uLongf CompressedSize = compressBound(a_Length);
+
+ // HACK: We're assuming that AString returns its internal buffer in its data() call and we're overwriting that buffer!
+ // It saves us one allocation and one memcpy of the entire compressed data
+ // It may not work on some STL implementations! (Confirmed working on MSVC 2008 & 2010)
+ a_Compressed.resize(CompressedSize);
+ int errorcode = compress2( (Bytef*)a_Compressed.data(), &CompressedSize, (const Bytef*)a_Data, a_Length, Z_DEFAULT_COMPRESSION);
+ if (errorcode != Z_OK)
+ {
+ return errorcode;
+ }
+ a_Compressed.resize(CompressedSize);
+ return Z_OK;
+}
+
+
+
+
+
+/// Uncompresses a_Data into a_Decompressed; returns Z_XXX error constants same as zlib's uncompress()
+int UncompressString(const char * a_Data, int a_Length, AString & a_Uncompressed, int a_UncompressedSize)
+{
+ // HACK: We're assuming that AString returns its internal buffer in its data() call and we're overwriting that buffer!
+ // It saves us one allocation and one memcpy of the entire compressed data
+ // It may not work on some STL implementations! (Confirmed working on MSVC 2008 & 2010)
+ a_Uncompressed.resize(a_UncompressedSize);
+ uLongf UncompressedSize = (uLongf)a_UncompressedSize; // On some architectures the uLongf is different in size to int, that may be the cause of the -5 error
+ int errorcode = uncompress((Bytef*)a_Uncompressed.data(), &UncompressedSize, (const Bytef*)a_Data, a_Length);
+ if (errorcode != Z_OK)
+ {
+ return errorcode;
+ }
+ a_Uncompressed.resize(UncompressedSize);
+ return Z_OK;
+}
+
+
+
+
+
+int CompressStringGZIP(const char * a_Data, int a_Length, AString & a_Compressed)
+{
+ // Compress a_Data into a_Compressed using GZIP; return Z_XXX error constants same as zlib's compress2()
+
+ a_Compressed.reserve(a_Length);
+
+ char Buffer[64 KiB];
+ z_stream strm;
+ memset(&strm, 0, sizeof(strm));
+ strm.next_in = (Bytef *)a_Data;
+ strm.avail_in = a_Length;
+ strm.next_out = (Bytef *)Buffer;
+ strm.avail_out = sizeof(Buffer);
+
+ int res = deflateInit2(&strm, 9, Z_DEFLATED, 31, 9, Z_DEFAULT_STRATEGY);
+ if (res != Z_OK)
+ {
+ LOG("%s: compression initialization failed: %d (\"%s\").", __FUNCTION__, res, strm.msg);
+ return res;
+ }
+
+ while (true)
+ {
+ res = deflate(&strm, Z_FINISH);
+ switch (res)
+ {
+ case Z_OK:
+ {
+ // Some data has been compressed. Consume the buffer and continue compressing
+ a_Compressed.append(Buffer, sizeof(Buffer) - strm.avail_out);
+ strm.avail_out = sizeof(Buffer);
+ if (strm.avail_in == 0)
+ {
+ // All data has been compressed
+ deflateEnd(&strm);
+ return Z_OK;
+ }
+ break;
+ }
+
+ case Z_STREAM_END:
+ {
+ // Finished compressing. Consume the rest of the buffer and return
+ a_Compressed.append(Buffer, sizeof(Buffer) - strm.avail_out);
+ deflateEnd(&strm);
+ return Z_OK;
+ }
+
+ default:
+ {
+ // An error has occurred, log it and return the error value
+ LOG("%s: compression failed: %d (\"%s\").", __FUNCTION__, res, strm.msg);
+ deflateEnd(&strm);
+ return res;
+ }
+ } // switch (res)
+ } // while (true)
+}
+
+
+
+
+
+extern int UncompressStringGZIP(const char * a_Data, int a_Length, AString & a_Uncompressed)
+{
+ // Uncompresses a_Data into a_Uncompressed using GZIP; returns Z_OK for success or Z_XXX error constants same as zlib
+
+ a_Uncompressed.reserve(a_Length);
+
+ char Buffer[64 KiB];
+ z_stream strm;
+ memset(&strm, 0, sizeof(strm));
+ strm.next_in = (Bytef *)a_Data;
+ strm.avail_in = a_Length;
+ strm.next_out = (Bytef *)Buffer;
+ strm.avail_out = sizeof(Buffer);
+
+ int res = inflateInit2(&strm, 31); // Force GZIP decoding
+ if (res != Z_OK)
+ {
+ LOG("%s: uncompression initialization failed: %d (\"%s\").", __FUNCTION__, res, strm.msg);
+ return res;
+ }
+
+ while (true)
+ {
+ res = inflate(&strm, Z_FINISH);
+ switch (res)
+ {
+ case Z_OK:
+ {
+ // Some data has been uncompressed. Consume the buffer and continue uncompressing
+ a_Uncompressed.append(Buffer, sizeof(Buffer) - strm.avail_out);
+ strm.avail_out = sizeof(Buffer);
+ if (strm.avail_in == 0)
+ {
+ // All data has been uncompressed
+ inflateEnd(&strm);
+ return Z_OK;
+ }
+ break;
+ }
+
+ case Z_STREAM_END:
+ {
+ // Finished uncompressing. Consume the rest of the buffer and return
+ a_Uncompressed.append(Buffer, sizeof(Buffer) - strm.avail_out);
+ inflateEnd(&strm);
+ return Z_OK;
+ }
+
+ default:
+ {
+ // An error has occurred, log it and return the error value
+ LOG("%s: uncompression failed: %d (\"%s\").", __FUNCTION__, res, strm.msg);
+ inflateEnd(&strm);
+ return res;
+ }
+ } // switch (res)
+ } // while (true)
+}
+
+
+
+
diff --git a/src/StringCompression.h b/src/StringCompression.h
new file mode 100644
index 000000000..8afdf59e0
--- /dev/null
+++ b/src/StringCompression.h
@@ -0,0 +1,25 @@
+
+// StringCompression.h
+
+// Interfaces to the wrapping functions for compression and decompression using AString as their data
+
+#include "zlib.h" // Needed for the Z_XXX return values
+
+
+
+
+
+/// Compresses a_Data into a_Compressed using ZLIB; returns Z_XXX error constants same as zlib's compress2()
+extern int CompressString(const char * a_Data, int a_Length, AString & a_Compressed);
+
+/// Uncompresses a_Data into a_Uncompressed; returns Z_XXX error constants same as zlib's decompress()
+extern int UncompressString(const char * a_Data, int a_Length, AString & a_Uncompressed, int a_UncompressedSize);
+
+/// Compresses a_Data into a_Compressed using GZIP; returns Z_OK for success or Z_XXX error constants same as zlib
+extern int CompressStringGZIP(const char * a_Data, int a_Length, AString & a_Compressed);
+
+/// Uncompresses a_Data into a_Uncompressed using GZIP; returns Z_OK for success or Z_XXX error constants same as zlib
+extern int UncompressStringGZIP(const char * a_Data, int a_Length, AString & a_Uncompressed);
+
+
+
diff --git a/src/StringUtils.cpp b/src/StringUtils.cpp
new file mode 100644
index 000000000..d52b1323f
--- /dev/null
+++ b/src/StringUtils.cpp
@@ -0,0 +1,815 @@
+
+// StringUtils.cpp
+
+// Implements the various string helper functions:
+
+#include "Globals.h"
+
+#if defined(ANDROID_NDK)
+#include <ctype.h>
+#endif
+
+#ifdef _MSC_VER
+ // Under MSVC, link to WinSock2 (needed by RawBEToUTF8's byteswapping)
+ #pragma comment(lib, "ws2_32.lib")
+#endif
+
+
+
+
+
+AString & AppendVPrintf(AString & str, const char *format, va_list args)
+{
+ ASSERT(format != NULL);
+
+ char buffer[2048];
+ size_t len;
+ #ifdef _MSC_VER
+ // MS CRT provides secure printf that doesn't behave like in the C99 standard
+ if ((len = _vsnprintf_s(buffer, ARRAYCOUNT(buffer), _TRUNCATE, format, args)) != -1)
+ #else // _MSC_VER
+ if ((len = vsnprintf(buffer, ARRAYCOUNT(buffer), format, args)) < ARRAYCOUNT(buffer))
+ #endif // else _MSC_VER
+ {
+ // The result did fit into the static buffer
+ str.append(buffer, len);
+ return str;
+ }
+
+ // The result did not fit into the static buffer
+ #ifdef _MSC_VER
+ // for MS CRT, we need to calculate the result length
+ len = _vscprintf(format, args);
+ if (len == -1)
+ {
+ return str;
+ }
+ #endif // _MSC_VER
+
+ // Allocate a buffer and printf into it:
+ str.resize(len + 1);
+ // HACK: we're accessing AString's internal buffer in a way that is NOT guaranteed to always work. But it works on all STL implementations tested.
+ // I can't think of any other way that is safe, doesn't allocate twice as much space as needed and doesn't use C++11 features like the move constructor
+ #ifdef _MSC_VER
+ vsprintf_s((char *)str.data(), len + 1, format, args);
+ #else // _MSC_VER
+ vsnprintf((char *)str.data(), len + 1, format, args);
+ #endif // else _MSC_VER
+ str.resize(len);
+ return str;
+}
+
+
+
+
+
+AString & Printf(AString & str, const char * format, ...)
+{
+ str.clear();
+ va_list args;
+ va_start(args, format);
+ std::string &retval = AppendVPrintf(str, format, args);
+ va_end(args);
+ return retval;
+}
+
+
+
+
+
+AString Printf(const char * format, ...)
+{
+ AString res;
+ va_list args;
+ va_start(args, format);
+ AppendVPrintf(res, format, args);
+ va_end(args);
+ return res;
+}
+
+
+
+
+
+AString & AppendPrintf(AString &str, const char *format, ...)
+{
+ va_list args;
+ va_start(args, format);
+ std::string &retval = AppendVPrintf(str, format, args);
+ va_end(args);
+ return retval;
+}
+
+
+
+
+
+AStringVector StringSplit(const AString & str, const AString & delim)
+{
+ AStringVector results;
+ size_t cutAt = 0;
+ size_t Prev = 0;
+ while ((cutAt = str.find_first_of(delim, Prev)) != str.npos)
+ {
+ results.push_back(str.substr(Prev, cutAt - Prev));
+ Prev = cutAt + 1;
+ }
+ if (Prev < str.length())
+ {
+ results.push_back(str.substr(Prev));
+ }
+ return results;
+}
+
+
+
+
+
+AStringVector StringSplitAndTrim(const AString & str, const AString & delim)
+{
+ AStringVector results;
+ size_t cutAt = 0;
+ size_t Prev = 0;
+ while ((cutAt = str.find_first_of(delim, Prev)) != str.npos)
+ {
+ results.push_back(TrimString(str.substr(Prev, cutAt - Prev)));
+ Prev = cutAt + 1;
+ }
+ if (Prev < str.length())
+ {
+ results.push_back(TrimString(str.substr(Prev)));
+ }
+ return results;
+}
+
+
+
+
+AString TrimString(const AString & str)
+{
+ size_t len = str.length();
+ size_t start = 0;
+ while (start < len)
+ {
+ if (str[start] > 32)
+ {
+ break;
+ }
+ ++start;
+ }
+ if (start == len)
+ {
+ return "";
+ }
+
+ size_t end = len;
+ while (end >= start)
+ {
+ if (str[end] > 32)
+ {
+ break;
+ }
+ --end;
+ }
+
+ return str.substr(start, end - start + 1);
+}
+
+
+
+
+
+AString & StrToUpper(AString & s)
+{
+ AString::iterator i = s.begin();
+ AString::iterator end = s.end();
+
+ while (i != end)
+ {
+ *i = (char)toupper(*i);
+ ++i;
+ }
+ return s;
+}
+
+
+
+
+
+AString & StrToLower(AString & s)
+{
+ AString::iterator i = s.begin();
+ AString::iterator end = s.end();
+
+ while (i != end)
+ {
+ *i = (char)tolower(*i);
+ ++i;
+ }
+ return s;
+}
+
+
+
+
+
+int NoCaseCompare(const AString & s1, const AString & s2)
+{
+ #ifdef _MSC_VER
+ // MSVC has stricmp that compares case-insensitive:
+ return _stricmp(s1.c_str(), s2.c_str());
+ #else
+ // Do it the hard way:
+ AString s1Copy(s1);
+ AString s2Copy(s2);
+ return StrToUpper(s1Copy).compare(StrToUpper(s2Copy));
+ #endif // else _MSC_VER
+}
+
+
+
+
+
+unsigned int RateCompareString(const AString & s1, const AString & s2 )
+{
+ unsigned int MatchedLetters = 0;
+ unsigned int s1Length = s1.length();
+
+ if( s1Length > s2.length() ) return 0; // Definitely not a match
+
+ for (unsigned int i = 0; i < s1Length; i++)
+ {
+ char c1 = (char)toupper( s1[i] );
+ char c2 = (char)toupper( s2[i] );
+ if( c1 == c2 )
+ {
+ ++MatchedLetters;
+ }
+ else
+ {
+ break;
+ }
+ }
+ return MatchedLetters;
+}
+
+
+
+
+
+void ReplaceString(AString & iHayStack, const AString & iNeedle, const AString & iReplaceWith)
+{
+ size_t pos1 = iHayStack.find(iNeedle);
+ while (pos1 != AString::npos)
+ {
+ iHayStack.replace( pos1, iNeedle.size(), iReplaceWith);
+ pos1 = iHayStack.find(iNeedle, pos1);
+ }
+}
+
+
+
+
+AStringList GetDirectoryContents(const char * a_Directory)
+{
+ AStringList AllFiles;
+
+ #ifdef _WIN32
+
+ AString FileFilter = AString(a_Directory) + "*.*";
+ HANDLE hFind;
+ WIN32_FIND_DATA FindFileData;
+
+ if ((hFind = FindFirstFile(FileFilter.c_str(), &FindFileData)) != INVALID_HANDLE_VALUE)
+ {
+ do
+ {
+ AllFiles.push_back(FindFileData.cFileName);
+ } while (FindNextFile(hFind, &FindFileData));
+ FindClose(hFind);
+ }
+
+ #else // _WIN32
+
+ DIR * dp;
+ struct dirent *dirp;
+ if (*a_Directory == 0)
+ {
+ a_Directory = ".";
+ }
+ if ((dp = opendir(a_Directory)) == NULL)
+ {
+ LOGERROR("Error (%i) opening directory \"%s\"\n", errno, a_Directory );
+ }
+ else
+ {
+ while ((dirp = readdir(dp)) != NULL)
+ {
+ AllFiles.push_back(dirp->d_name);
+ }
+ closedir(dp);
+ }
+
+ #endif // else _WIN32
+
+ return AllFiles;
+}
+
+
+
+
+
+// Converts a stream of BE shorts into UTF-8 string; returns a ref to a_UTF8
+AString & RawBEToUTF8(short * a_RawData, int a_NumShorts, AString & a_UTF8)
+{
+ a_UTF8.clear();
+ a_UTF8.reserve(3 * a_NumShorts / 2); // a quick guess of the resulting size
+ for (int i = 0; i < a_NumShorts; i++)
+ {
+ int c = ntohs(*(a_RawData + i));
+ if (c < 0x80)
+ {
+ a_UTF8.push_back((char)c);
+ }
+ else if (c < 0x800)
+ {
+ a_UTF8.push_back((char)(192 + c / 64));
+ a_UTF8.push_back((char)(128 + c % 64));
+ }
+ else if (c - 0xd800u < 0x800)
+ {
+ // Error, silently drop
+ }
+ else if (c < 0x10000)
+ {
+ a_UTF8.push_back((char)(224 + c / 4096));
+ a_UTF8.push_back((char)(128 + c / 64 % 64));
+ a_UTF8.push_back((char)(128 + c % 64));
+ }
+ else if (c < 0x110000)
+ {
+ a_UTF8.push_back((char)(240 + c / 262144));
+ a_UTF8.push_back((char)(128 + c / 4096 % 64));
+ a_UTF8.push_back((char)(128 + c / 64 % 64));
+ a_UTF8.push_back((char)(128 + c % 64));
+ }
+ else
+ {
+ // Error, silently drop
+ }
+ }
+ return a_UTF8;
+}
+
+
+
+
+// UTF-8 conversion code adapted from:
+// http://stackoverflow.com/questions/2867123/convert-utf-16-to-utf-8-under-windows-and-linux-in-c
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Begin of Unicode, Inc.'s code / information
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+/*
+Notice from the original file:
+* Copyright 2001-2004 Unicode, Inc.
+*
+* Disclaimer
+*
+* This source code is provided as is by Unicode, Inc. No claims are
+* made as to fitness for any particular purpose. No warranties of any
+* kind are expressed or implied. The recipient agrees to determine
+* applicability of information provided. If this file has been
+* purchased on magnetic or optical media from Unicode, Inc., the
+* sole remedy for any claim will be exchange of defective media
+* within 90 days of receipt.
+*
+* Limitations on Rights to Redistribute This Code
+*
+* Unicode, Inc. hereby grants the right to freely use the information
+* supplied in this file in the creation of products supporting the
+* Unicode Standard, and to make copies of this file in any form
+* for internal or external distribution as long as this notice
+* remains attached.
+*/
+
+#define UNI_MAX_BMP 0x0000FFFF
+#define UNI_MAX_UTF16 0x0010FFFF
+#define UNI_MAX_UTF32 0x7FFFFFFF
+#define UNI_MAX_LEGAL_UTF32 0x0010FFFF
+#define UNI_SUR_HIGH_START 0xD800
+#define UNI_SUR_HIGH_END 0xDBFF
+#define UNI_SUR_LOW_START 0xDC00
+#define UNI_SUR_LOW_END 0xDFFF
+
+
+
+
+
+static const char trailingBytesForUTF8[256] =
+{
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5
+};
+
+
+
+
+
+static const unsigned int offsetsFromUTF8[6] =
+{
+ 0x00000000UL, 0x00003080UL, 0x000E2080UL,
+ 0x03C82080UL, 0xFA082080UL, 0x82082080UL
+};
+
+
+
+
+
+static bool isLegalUTF8(const unsigned char * source, int length)
+{
+ unsigned char a;
+ const unsigned char * srcptr = source + length;
+ switch (length)
+ {
+ default: return false;
+ // Everything else falls through when "true"...
+ case 4: if ((a = (*--srcptr)) < 0x80 || a > 0xBF) return false;
+ case 3: if ((a = (*--srcptr)) < 0x80 || a > 0xBF) return false;
+ case 2:
+ {
+ if ((a = (*--srcptr)) > 0xBF) return false;
+ switch (*source)
+ {
+ // no fall-through in this inner switch
+ case 0xE0: if (a < 0xA0) return false; break;
+ case 0xED: if (a > 0x9F) return false; break;
+ case 0xF0: if (a < 0x90) return false; break;
+ case 0xF4: if (a > 0x8F) return false; break;
+ default: if (a < 0x80) return false;
+ }
+ }
+ case 1: if (*source >= 0x80 && *source < 0xC2) return false;
+ }
+ if (*source > 0xF4) return false;
+ return true;
+}
+
+
+
+
+
+AString & UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length, AString & a_UTF16)
+{
+ a_UTF16.clear();
+ a_UTF16.reserve(a_UTF8Length * 3);
+
+ const unsigned char * source = (const unsigned char*)a_UTF8;
+ const unsigned char * sourceEnd = source + a_UTF8Length;
+ const int halfShift = 10; // used for shifting by 10 bits
+ const unsigned int halfBase = 0x0010000UL;
+ const unsigned int halfMask = 0x3FFUL;
+
+ while (source < sourceEnd)
+ {
+ unsigned int ch = 0;
+ unsigned short extraBytesToRead = trailingBytesForUTF8[*source];
+ if (source + extraBytesToRead >= sourceEnd)
+ {
+ return a_UTF16;
+ }
+ // Do this check whether lenient or strict
+ if (!isLegalUTF8(source, extraBytesToRead + 1))
+ {
+ return a_UTF16;
+ break;
+ }
+
+ // The cases all fall through. See "Note A" below.
+ switch (extraBytesToRead)
+ {
+ case 5: ch += *source++; ch <<= 6; /* remember, illegal UTF-8 */
+ case 4: ch += *source++; ch <<= 6; /* remember, illegal UTF-8 */
+ case 3: ch += *source++; ch <<= 6;
+ case 2: ch += *source++; ch <<= 6;
+ case 1: ch += *source++; ch <<= 6;
+ case 0: ch += *source++;
+ }
+ ch -= offsetsFromUTF8[extraBytesToRead];
+
+ if (ch <= UNI_MAX_BMP)
+ {
+ // Target is a character <= 0xFFFF
+ if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END)
+ {
+ // UTF-16 surrogate values are illegal in UTF-32
+ ch = ' ';
+ }
+ unsigned short v = htons((unsigned short)ch);
+ a_UTF16.append((const char *)&v, 2);
+ }
+ else if (ch > UNI_MAX_UTF16)
+ {
+ // Invalid value, replace with a space
+ unsigned short v = htons(' ');
+ a_UTF16.append((const char *)&v, 2);
+ }
+ else
+ {
+ // target is a character in range 0xFFFF - 0x10FFFF.
+ ch -= halfBase;
+ unsigned short v1 = htons((ch >> halfShift) + UNI_SUR_HIGH_START);
+ unsigned short v2 = htons((ch & halfMask) + UNI_SUR_LOW_START);
+ a_UTF16.append((const char *)&v1, 2);
+ a_UTF16.append((const char *)&v2, 2);
+ }
+ }
+ return a_UTF16;
+}
+
+/* ---------------------------------------------------------------------
+
+ Note A.
+ The fall-through switches in UTF-8 reading code save a
+ temp variable, some decrements & conditionals. The switches
+ are equivalent to the following loop:
+ {
+ int tmpBytesToRead = extraBytesToRead+1;
+ do {
+ ch += *source++;
+ --tmpBytesToRead;
+ if (tmpBytesToRead) ch <<= 6;
+ } while (tmpBytesToRead > 0);
+ }
+
+ ---------------------------------------------------------------------
+*/
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// End of Unicode, Inc.'s code / information
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+
+
+
+
+
+#define HEX(x) ((x) > 9 ? (x) + 'A' - 10 : (x) + '0')
+
+/**
+format binary data this way:
+00001234: 31 32 33 34 35 36 37 38 39 30 61 62 63 64 65 66 1234567890abcdef
+*/
+AString & CreateHexDump(AString & a_Out, const void * a_Data, int a_Size, int a_LineLength)
+{
+ ASSERT(a_LineLength <= 120); // Due to using a fixed size line buffer; increase line[]'s size to lift this max
+ char line[512];
+ char * p;
+ char * q;
+
+ a_Out.reserve(a_Size / a_LineLength * (18 + 6 * a_LineLength));
+ for (int i = 0; i < a_Size; i += a_LineLength)
+ {
+ int k = a_Size - i;
+ if (k > a_LineLength)
+ {
+ k = a_LineLength;
+ }
+ #ifdef _MSC_VER
+ // MSVC provides a "secure" version of sprintf()
+ int Count = sprintf_s(line, sizeof(line), "%08x:", i);
+ #else
+ int Count = sprintf(line, "%08x:", i);
+ #endif
+ // Remove the terminating NULL / leftover garbage in line, after the sprintf-ed value
+ memset(line + Count, 32, sizeof(line) - Count);
+ p = line + 10;
+ q = p + 2 + a_LineLength * 3 + 1;
+ for (int j = 0; j < k; j++)
+ {
+ unsigned char c = ((unsigned char *)a_Data)[i + j];
+ p[0] = HEX(c >> 4);
+ p[1] = HEX(c & 0xf);
+ p[2] = ' ';
+ if (c >= ' ')
+ {
+ q[0] = (char)c;
+ }
+ else
+ {
+ q[0] = '.';
+ }
+ p += 3;
+ q ++;
+ } // for j
+ q[0] = '\n';
+ q[1] = 0;
+ a_Out.append(line);
+ } // for i
+ return a_Out;
+}
+
+
+
+
+
+AString EscapeString(const AString & a_Message)
+{
+ AString EscapedMsg;
+ size_t len = a_Message.size();
+ size_t last = 0;
+ EscapedMsg.reserve(len);
+ for (size_t i = 0; i < len; i++)
+ {
+ char ch = a_Message[i];
+ switch (ch)
+ {
+ case '\'':
+ case '\"':
+ case '\\':
+ {
+ if (i > last)
+ {
+ EscapedMsg.append(a_Message, last, i - last);
+ }
+ EscapedMsg.push_back('\\');
+ EscapedMsg.push_back(ch);
+ last = i + 1;
+ break;
+ }
+ } // switch (ch)
+ } // for i - a_Message[]
+ if (len > last)
+ {
+ EscapedMsg.append(a_Message, last, len - last);
+ }
+ return EscapedMsg;
+}
+
+
+
+
+
+AString StripColorCodes(const AString & a_Message)
+{
+ AString res(a_Message);
+ size_t idx = 0;
+ while (true)
+ {
+ idx = res.find("\xc2\xa7", idx);
+ if (idx == AString::npos)
+ {
+ return res;
+ }
+ res.erase(idx, 3);
+ }
+}
+
+
+
+
+
+AString URLDecode(const AString & a_String)
+{
+ AString res;
+ size_t len = a_String.length();
+ res.reserve(len);
+ for (size_t i = 0; i < len; i++)
+ {
+ char ch = a_String[i];
+ if ((ch != '%') || (i > len - 3))
+ {
+ res.push_back(ch);
+ continue;
+ }
+ // Decode the hex value:
+ char hi = a_String[i + 1], lo = a_String[i + 2];
+ if ((hi >= '0') && (hi <= '9'))
+ {
+ hi = hi - '0';
+ }
+ else if ((hi >= 'a') && (hi <= 'f'))
+ {
+ hi = hi - 'a' + 10;
+ }
+ else if ((hi >= 'A') && (hi <= 'F'))
+ {
+ hi = hi - 'F' + 10;
+ }
+ else
+ {
+ res.push_back(ch);
+ continue;
+ }
+ if ((lo >= '0') && (lo <= '9'))
+ {
+ lo = lo - '0';
+ }
+ else if ((lo >= 'a') && (lo <= 'f'))
+ {
+ lo = lo - 'a' + 10;
+ }
+ else if ((lo >= 'A') && (lo <= 'F'))
+ {
+ lo = lo - 'A' + 10;
+ }
+ else
+ {
+ res.push_back(ch);
+ continue;
+ }
+ res.push_back((hi << 4) | lo);
+ i += 2;
+ } // for i - a_String[]
+ return res;
+}
+
+
+
+
+
+AString ReplaceAllCharOccurrences(const AString & a_String, char a_From, char a_To)
+{
+ AString res(a_String);
+ std::replace(res.begin(), res.end(), a_From, a_To);
+ return res;
+}
+
+
+
+
+
+/// Converts one Hex character in a Base64 encoding into the data value
+static inline int UnBase64(char c)
+{
+ if (c >='A' && c <= 'Z')
+ {
+ return c - 'A';
+ }
+ if (c >='a' && c <= 'z')
+ {
+ return c - 'a' + 26;
+ }
+ if (c >= '0' && c <= '9')
+ {
+ return c - '0' + 52;
+ }
+ if (c == '+')
+ {
+ return 62;
+ }
+ if (c == '/')
+ {
+ return 63;
+ }
+ if (c == '=')
+ {
+ return -1;
+ }
+ return -2;
+}
+
+
+
+
+
+AString Base64Decode(const AString & a_Base64String)
+{
+ AString res;
+ size_t i, len = a_Base64String.size();
+ int o, c;
+ res.resize((len * 4) / 3 + 5, 0); // Approximate the upper bound on the result length
+ for (o = 0, i = 0; i < len; i++)
+ {
+ c = UnBase64(a_Base64String[i]);
+ if (c >= 0)
+ {
+ switch (o & 7)
+ {
+ case 0: res[o >> 3] |= (c << 2); break;
+ case 6: res[o >> 3] |= (c >> 4); res[(o >> 3) + 1] |= (c << 4); break;
+ case 4: res[o >> 3] |= (c >> 2); res[(o >> 3) + 1] |= (c << 6); break;
+ case 2: res[o >> 3] |= c; break;
+ }
+ o += 6;
+ }
+ if (c == -1)
+ {
+ // Error while decoding, invalid input. Return as much as we've decoded:
+ res.resize(o >> 3);
+ return res;
+ }
+ }
+ res.resize(o >> 3);
+ return res;}
+
+
+
+
diff --git a/src/StringUtils.h b/src/StringUtils.h
new file mode 100644
index 000000000..ec9ba96ce
--- /dev/null
+++ b/src/StringUtils.h
@@ -0,0 +1,96 @@
+
+// StringUtils.h
+
+// Interfaces to various string helper functions
+
+
+
+
+#ifndef STRINGUTILS_H_INCLUDED
+#define STRINGUTILS_H_INCLUDED
+
+
+
+
+
+typedef std::string AString;
+typedef std::vector<AString> AStringVector;
+typedef std::list<AString> AStringList;
+
+
+
+
+
+/// Add the formated string to the existing data in the string
+extern AString & AppendVPrintf(AString & str, const char * format, va_list args);
+
+/// Output the formatted text into the string
+extern AString & Printf (AString & str, const char * format, ...);
+
+/// Output the formatted text into string, return string by value
+extern AString Printf(const char * format, ...);
+
+/// Add the formatted string to the existing data in the string
+extern AString & AppendPrintf (AString & str, const char * format, ...);
+
+/// Split the string at any of the listed delimiters, return as a stringvector
+extern AStringVector StringSplit(const AString & str, const AString & delim);
+
+/// Split the string at any of the listed delimiters and trim each value, return as a stringvector
+extern AStringVector StringSplitAndTrim(const AString & str, const AString & delim);
+
+/// Trime whitespace at both ends of the string
+extern AString TrimString(const AString & str); // tolua_export
+
+/// In-place string conversion to uppercase; returns the same string
+extern AString & StrToUpper(AString & s);
+
+/// In-place string conversion to lowercase; returns the same string
+extern AString & StrToLower(AString & s);
+
+/// Case-insensitive string comparison; returns 0 if the strings are the same
+extern int NoCaseCompare(const AString & s1, const AString & s2); // tolua_export
+
+/// Case-insensitive string comparison that returns a rating of equal-ness between [0 - s1.length()]
+extern unsigned int RateCompareString(const AString & s1, const AString & s2 );
+
+/// Replaces *each* occurence of iNeedle in iHayStack with iReplaceWith
+extern void ReplaceString(AString & iHayStack, const AString & iNeedle, const AString & iReplaceWith); // tolua_export
+
+/// Returns the list of all items in the specified directory (files, folders, nix pipes, whatever's there)
+extern AStringList GetDirectoryContents(const char * a_Directory);
+
+/// Converts a stream of BE shorts into UTF-8 string; returns a ref to a_UTF8
+extern AString & RawBEToUTF8(short * a_RawData, int a_NumShorts, AString & a_UTF8);
+
+/// Converts a UTF-8 string into a UTF-16 BE string, packing that back into AString; return a ref to a_UTF16
+extern AString & UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length, AString & a_UTF16);
+
+/// Creates a nicely formatted HEX dump of the given memory block. Max a_BytesPerLine is 120
+extern AString & CreateHexDump(AString & a_Out, const void * a_Data, int a_Size, int a_BytesPerLine);
+
+/// Returns a copy of a_Message with all quotes and backslashes escaped by a backslash
+extern AString EscapeString(const AString & a_Message); // tolua_export
+
+/// Removes all control codes used by MC for colors and styles
+extern AString StripColorCodes(const AString & a_Message); // tolua_export
+
+/// URL-Decodes the given string, replacing all "%HH" into the correct characters. Invalid % sequences are left intact
+extern AString URLDecode(const AString & a_String); // Cannot export to Lua automatically - would generated an extra return value
+
+/// Replaces all occurrences of char a_From inside a_String with char a_To.
+extern AString ReplaceAllCharOccurrences(const AString & a_String, char a_From, char a_To); // Needn't export to Lua, since Lua doesn't have chars anyway
+
+/// Decodes a Base64-encoded string into the raw data
+extern AString Base64Decode(const AString & a_Base64String);
+
+// If you have any other string helper functions, declare them here
+
+
+
+
+#endif // STRINGUTILS_H_INCLUDED
+
+
+
+
diff --git a/src/Tracer.cpp b/src/Tracer.cpp
new file mode 100644
index 000000000..ef136302f
--- /dev/null
+++ b/src/Tracer.cpp
@@ -0,0 +1,398 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Tracer.h"
+#include "World.h"
+
+#include "Vector3f.h"
+#include "Vector3i.h"
+#include "Vector3d.h"
+
+#include "Entities/Entity.h"
+
+#ifndef _WIN32
+ #include <stdlib.h> // abs()
+#endif
+
+
+
+
+
+cTracer::cTracer(cWorld * a_World)
+ : m_World(a_World)
+{
+ m_NormalTable[0].Set(-1, 0, 0);
+ m_NormalTable[1].Set( 0, 0,-1);
+ m_NormalTable[2].Set( 1, 0, 0);
+ m_NormalTable[3].Set( 0, 0, 1);
+ m_NormalTable[4].Set( 0, 1, 0);
+ m_NormalTable[5].Set( 0,-1, 0);
+}
+
+
+
+
+
+cTracer::~cTracer()
+{
+}
+
+
+
+
+
+float cTracer::SigNum( float a_Num )
+{
+ if (a_Num < 0.f) return -1.f;
+ if (a_Num > 0.f) return 1.f;
+ return 0.f;
+}
+
+
+
+
+
+void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
+{
+ // calculate the direction of the ray (linear algebra)
+ dir = a_Direction;
+
+ // decide which direction to start walking in
+ step.x = (int) SigNum(dir.x);
+ step.y = (int) SigNum(dir.y);
+ step.z = (int) SigNum(dir.z);
+
+ // normalize the direction vector
+ if( dir.SqrLength() > 0.f ) dir.Normalize();
+
+ // how far we must move in the ray direction before
+ // we encounter a new voxel in x-direction
+ // same but y-direction
+ if (dir.x != 0.f)
+ {
+ tDelta.x = 1 / fabs(dir.x);
+ }
+ else
+ {
+ tDelta.x = 0;
+ }
+ if (dir.y != 0.f)
+ {
+ tDelta.y = 1 / fabs(dir.y);
+ }
+ else
+ {
+ tDelta.y = 0;
+ }
+ if (dir.z != 0.f)
+ {
+ tDelta.z = 1 / fabs(dir.z);
+ }
+ else
+ {
+ tDelta.z = 0;
+ }
+
+ // start voxel coordinates
+ pos.x = (int)floorf(a_Start.x);
+ pos.y = (int)floorf(a_Start.y);
+ pos.z = (int)floorf(a_Start.z);
+
+ // calculate distance to first intersection in the voxel we start from
+ if (dir.x < 0)
+ {
+ tMax.x = ((float)pos.x - a_Start.x) / dir.x;
+ }
+ else
+ {
+ tMax.x = (((float)pos.x + 1) - a_Start.x) / dir.x;
+ }
+
+ if (dir.y < 0)
+ {
+ tMax.y = ((float)pos.y - a_Start.y) / dir.y;
+ }
+ else
+ {
+ tMax.y = (((float)pos.y + 1) - a_Start.y) / dir.y;
+ }
+
+ if (dir.z < 0)
+ {
+ tMax.z = ((float)pos.z - a_Start.z) / dir.z;
+ }
+ else
+ {
+ tMax.z = (((float)pos.z + 1) - a_Start.z) / dir.z;
+ }
+}
+
+
+
+
+
+bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight)
+{
+ if ((a_Start.y < 0) || (a_Start.y >= cChunkDef::Height))
+ {
+ LOGD("%s: Start Y is outside the world (%.2f), not tracing.", __FUNCTION__, a_Start.y);
+ return false;
+ }
+
+ SetValues(a_Start, a_Direction);
+
+ Vector3f End = a_Start + (dir * (float)a_Distance);
+
+ if (End.y < 0)
+ {
+ float dist = -a_Start.y / dir.y;
+ End = a_Start + (dir * dist);
+ }
+
+ // end voxel coordinates
+ end1.x = (int)floorf(End.x);
+ end1.y = (int)floorf(End.y);
+ end1.z = (int)floorf(End.z);
+
+ // check if first is occupied
+ if (pos.Equals(end1))
+ {
+ return false;
+ }
+
+ bool reachedX = false, reachedY = false, reachedZ = false;
+
+ int Iterations = 0;
+ while (Iterations < a_Distance)
+ {
+ Iterations++;
+ if ((tMax.x < tMax.y) && (tMax.x < tMax.z))
+ {
+ tMax.x += tDelta.x;
+ pos.x += step.x;
+ }
+ else if (tMax.y < tMax.z)
+ {
+ tMax.y += tDelta.y;
+ pos.y += step.y;
+ }
+ else
+ {
+ tMax.z += tDelta.z;
+ pos.z += step.z;
+ }
+
+ if (step.x > 0.0f)
+ {
+ if (pos.x >= end1.x)
+ {
+ reachedX = true;
+ }
+ }
+ else if (pos.x <= end1.x)
+ {
+ reachedX = true;
+ }
+
+ if (step.y > 0.0f)
+ {
+ if(pos.y >= end1.y)
+ {
+ reachedY = true;
+ }
+ }
+ else if (pos.y <= end1.y)
+ {
+ reachedY = true;
+ }
+
+ if (step.z > 0.0f)
+ {
+ if (pos.z >= end1.z)
+ {
+ reachedZ = true;
+ }
+ }
+ else if (pos.z <= end1.z)
+ {
+ reachedZ = true;
+ }
+
+ if (reachedX && reachedY && reachedZ)
+ {
+ return false;
+ }
+
+ BLOCKTYPE BlockID = m_World->GetBlock(pos.x, pos.y, pos.z);
+ // Block is counted as a collision if we are not doing a line of sight and it is solid,
+ // or if the block is not air and not water. That way mobs can still see underwater.
+ if ((!a_LineOfSight && g_BlockIsSolid[BlockID]) || (a_LineOfSight && (BlockID != E_BLOCK_AIR) && !IsBlockWater(BlockID)))
+ {
+ BlockHitPosition = pos;
+ int Normal = GetHitNormal(a_Start, End, pos );
+ if(Normal > 0)
+ {
+ HitNormal = m_NormalTable[Normal-1];
+ }
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+// return 1 = hit, other is not hit
+int LinesCross(float x0,float y0,float x1,float y1,float x2,float y2,float x3,float y3)
+{
+ //float linx, liny;
+
+ float d=(x1-x0)*(y3-y2)-(y1-y0)*(x3-x2);
+ if (abs(d)<0.001) {return 0;}
+ float AB=((y0-y2)*(x3-x2)-(x0-x2)*(y3-y2))/d;
+ if (AB>=0.0 && AB<=1.0)
+ {
+ float CD=((y0-y2)*(x1-x0)-(x0-x2)*(y1-y0))/d;
+ if (CD>=0.0 && CD<=1.0)
+ {
+ //linx=x0+AB*(x1-x0);
+ //liny=y0+AB*(y1-y0);
+ return 1;
+ }
+ }
+ return 0;
+}
+
+// intersect3D_SegmentPlane(): intersect a segment and a plane
+// Input: a_Ray = a segment, and a_Plane = a plane = {Point V0; Vector n;}
+// Output: *I0 = the intersect point (when it exists)
+// Return: 0 = disjoint (no intersection)
+// 1 = intersection in the unique point *I0
+// 2 = the segment lies in the plane
+int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal )
+{
+ Vector3f u = a_End - a_Origin;//a_Ray.P1 - S.P0;
+ Vector3f w = a_Origin - a_PlanePos;//S.P0 - Pn.V0;
+
+ float D = a_PlaneNormal.Dot( u );//dot(Pn.n, u);
+ float N = -(a_PlaneNormal.Dot( w ) );//-dot(a_Plane.n, w);
+
+ const float EPSILON = 0.0001f;
+ if (fabs(D) < EPSILON) { // segment is parallel to plane
+ if (N == 0) // segment lies in plane
+ return 2;
+ return 0; // no intersection
+ }
+ // they are not parallel
+ // compute intersect param
+ float sI = N / D;
+ if (sI < 0 || sI > 1)
+ return 0; // no intersection
+
+ //Vector3f I ( a_Ray->GetOrigin() + sI * u );//S.P0 + sI * u; // compute segment intersect point
+ RealHit = a_Origin + u * sI;
+ return 1;
+}
+
+int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos)
+{
+ Vector3i SmallBlockPos = a_BlockPos;
+ char BlockID = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z );
+
+ if( BlockID == E_BLOCK_AIR || IsBlockWater(BlockID))
+ return 0;
+
+ Vector3f BlockPos;
+ BlockPos = Vector3f(SmallBlockPos);
+
+ Vector3f Look = (end - start);
+ Look.Normalize();
+
+ float dot = Look.Dot( Vector3f(-1, 0, 0) ); // first face normal is x -1
+ if(dot < 0)
+ {
+ int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x, BlockPos.y, BlockPos.x, BlockPos.y + 1 );
+ if(Lines == 1)
+ {
+ Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x, BlockPos.z, BlockPos.x, BlockPos.z + 1 );
+ if(Lines == 1)
+ {
+ intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(-1, 0, 0) );
+ return 1;
+ }
+ }
+ }
+ dot = Look.Dot( Vector3f(0, 0, -1) ); // second face normal is z -1
+ if(dot < 0)
+ {
+ int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z, BlockPos.y, BlockPos.z, BlockPos.y + 1 );
+ if(Lines == 1)
+ {
+ Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z, BlockPos.x, BlockPos.z, BlockPos.x + 1 );
+ if(Lines == 1)
+ {
+ intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, 0, -1) );
+ return 2;
+ }
+ }
+ }
+ dot = Look.Dot( Vector3f(1, 0, 0) ); // third face normal is x 1
+ if(dot < 0)
+ {
+ int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x + 1, BlockPos.y, BlockPos.x + 1, BlockPos.y + 1 );
+ if(Lines == 1)
+ {
+ Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x + 1, BlockPos.z, BlockPos.x + 1, BlockPos.z + 1 );
+ if(Lines == 1)
+ {
+ intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(1, 0, 0), Vector3f(1, 0, 0) );
+ return 3;
+ }
+ }
+ }
+ dot = Look.Dot( Vector3f(0, 0, 1) ); // fourth face normal is z 1
+ if(dot < 0)
+ {
+ int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z + 1, BlockPos.y, BlockPos.z + 1, BlockPos.y + 1 );
+ if(Lines == 1)
+ {
+ Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z + 1, BlockPos.x, BlockPos.z + 1, BlockPos.x + 1 );
+ if(Lines == 1)
+ {
+ intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 0, 1), Vector3f(0, 0, 1) );
+ return 4;
+ }
+ }
+ }
+ dot = Look.Dot( Vector3f(0, 1, 0) ); // fifth face normal is y 1
+ if(dot < 0)
+ {
+ int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y + 1, BlockPos.x, BlockPos.y + 1, BlockPos.x + 1 );
+ if(Lines == 1)
+ {
+ Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y + 1, BlockPos.z, BlockPos.y + 1, BlockPos.z + 1 );
+ if(Lines == 1)
+ {
+ intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 1, 0), Vector3f(0, 1, 0) );
+ return 5;
+ }
+ }
+ }
+ dot = Look.Dot( Vector3f(0, -1, 0) ); // sixth face normal is y -1
+ if(dot < 0)
+ {
+ int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y, BlockPos.x, BlockPos.y, BlockPos.x + 1 );
+ if(Lines == 1)
+ {
+ Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y, BlockPos.z, BlockPos.y, BlockPos.z + 1 );
+ if(Lines == 1)
+ {
+ intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, -1, 0) );
+ return 6;
+ }
+ }
+ }
+ return 0;
+}
diff --git a/src/Tracer.h b/src/Tracer.h
new file mode 100644
index 000000000..6c2ab6792
--- /dev/null
+++ b/src/Tracer.h
@@ -0,0 +1,82 @@
+
+#pragma once
+
+#include "Vector3i.h"
+#include "Vector3f.h"
+
+
+
+
+
+// fwd:
+class cWorld;
+
+
+
+
+
+// tolua_begin
+
+class cTracer
+{
+public:
+
+ /// Contains the position of the block that caused the collision
+ Vector3f BlockHitPosition;
+
+ /// Contains which face was hit
+ Vector3f HitNormal;
+
+ /// Contains the exact position where a collision occured. (BlockHitPosition + Offset on block)
+ Vector3f RealHit;
+
+
+ cTracer(cWorld * a_World);
+ ~cTracer();
+
+ /// Determines if a collision occures along a line. Returns true if a collision occurs.
+ bool Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance)
+ {
+ return Trace(a_Start, a_Direction, a_Distance, false);
+ }
+
+ /// Determines if a collision occures along a line. Returns true if a collision occurs.
+ /// When a_LineOfSight is true, we don't use the standard collision detection rules. Instead we use
+ /// the rules for monster vision. E.g. Only water and air do not block vision.
+ /// a_Distance is the number of iterations (blocks hits) that are tested.
+ bool Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight);
+
+private:
+
+ /// Preps Tracer object for call of Trace function. Only used internally.
+ void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction );
+
+ /// Calculates where on the block a collision occured, if it does occur
+ /// Returns 0 if no intersection occured
+ /// Returns 1 if an intersection occured at a single point
+ /// Returns 2 if the line segment lies in the plane being checked
+ int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal );
+
+ /// Determines which face on the block a collision occured, if it does occur
+ /// Returns 0 if the block is air, water or no collision occured
+ /// Return 1 through 6 for the following block faces, repectively: -x, -z, x, z, y, -y
+ int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos);
+
+ float SigNum( float a_Num );
+ cWorld* m_World;
+
+ Vector3f m_NormalTable[6];
+
+ Vector3f dir;
+ Vector3f tDelta;
+ Vector3i pos;
+ Vector3i end1;
+ Vector3i step;
+ Vector3f tMax;
+};
+
+// tolua_end
+
+
+
+
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
new file mode 100644
index 000000000..7fd7cd996
--- /dev/null
+++ b/src/UI/SlotArea.cpp
@@ -0,0 +1,897 @@
+
+// SlotArea.cpp
+
+// Implements the cSlotArea class and its descendants
+
+#include "Globals.h"
+#include "SlotArea.h"
+#include "../Entities/Player.h"
+#include "../BlockEntities/ChestEntity.h"
+#include "../BlockEntities/DropSpenserEntity.h"
+#include "../BlockEntities/FurnaceEntity.h"
+#include "../Items/ItemHandler.h"
+#include "Window.h"
+#include "../CraftingRecipes.h"
+#include "../Root.h"
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSlotArea:
+
+cSlotArea::cSlotArea(int a_NumSlots, cWindow & a_ParentWindow) :
+ m_NumSlots(a_NumSlots),
+ m_ParentWindow(a_ParentWindow)
+{
+}
+
+
+
+
+
+void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
+{
+ /*
+ LOGD("Slot area with %d slots clicked at slot number %d, clicked item %s, slot item %s",
+ GetNumSlots(), a_SlotNum,
+ ItemToFullString(a_ClickedItem).c_str(),
+ ItemToFullString(*GetSlot(a_SlotNum, a_Player)).c_str()
+ );
+ */
+
+ ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
+
+ bool bAsync = false;
+ if (GetSlot(a_SlotNum, a_Player) == NULL)
+ {
+ LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum);
+ return;
+ }
+
+ switch (a_ClickAction)
+ {
+ case caShiftLeftClick:
+ case caShiftRightClick:
+ {
+ ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
+ return;
+ }
+
+ case caDblClick:
+ {
+ DblClicked(a_Player, a_SlotNum);
+ return;
+ }
+ }
+
+ cItem Slot(*GetSlot(a_SlotNum, a_Player));
+ if (!Slot.IsSameType(a_ClickedItem))
+ {
+ LOGWARNING("*** Window lost sync at item %d in SlotArea with %d items ***", a_SlotNum, m_NumSlots);
+ LOGWARNING("My item: %s", ItemToFullString(Slot).c_str());
+ LOGWARNING("Their item: %s", ItemToFullString(a_ClickedItem).c_str());
+ bAsync = true;
+ }
+ cItem & DraggingItem = a_Player.GetDraggingItem();
+ switch (a_ClickAction)
+ {
+ case caRightClick:
+ {
+ if (DraggingItem.m_ItemType <= 0) // Empty-handed?
+ {
+ DraggingItem.m_ItemCount = (char)(((float)Slot.m_ItemCount) / 2.f + 0.5f);
+ Slot.m_ItemCount -= DraggingItem.m_ItemCount;
+ DraggingItem.m_ItemType = Slot.m_ItemType;
+ DraggingItem.m_ItemDamage = Slot.m_ItemDamage;
+
+ if (Slot.m_ItemCount <= 0)
+ {
+ Slot.Empty();
+ }
+ }
+ else if ((Slot.m_ItemType <= 0) || DraggingItem.IsEqual(Slot))
+ {
+ // Drop one item in slot
+ cItemHandler * Handler = ItemHandler(Slot.m_ItemType);
+ if ((DraggingItem.m_ItemCount > 0) && (Slot.m_ItemCount < Handler->GetMaxStackSize()))
+ {
+ Slot.m_ItemType = DraggingItem.m_ItemType;
+ Slot.m_ItemCount++;
+ Slot.m_ItemDamage = DraggingItem.m_ItemDamage;
+ DraggingItem.m_ItemCount--;
+ }
+ if (DraggingItem.m_ItemCount <= 0)
+ {
+ DraggingItem.Empty();
+ }
+ }
+ else if (!DraggingItem.IsEqual(Slot))
+ {
+ // Swap contents
+ cItem tmp(DraggingItem);
+ DraggingItem = Slot;
+ Slot = tmp;
+ }
+ break;
+ }
+
+ case caLeftClick:
+ {
+ // Left-clicked
+ if (!DraggingItem.IsEqual(Slot))
+ {
+ // Switch contents
+ cItem tmp(DraggingItem);
+ DraggingItem = Slot;
+ Slot = tmp;
+ }
+ else
+ {
+ // Same type, add items:
+ cItemHandler * Handler = ItemHandler(DraggingItem.m_ItemType);
+ int FreeSlots = Handler->GetMaxStackSize() - Slot.m_ItemCount;
+ if (FreeSlots < 0)
+ {
+ ASSERT(!"Bad item stack size - where did we get more items in a slot than allowed?");
+ FreeSlots = 0;
+ }
+ int Filling = (FreeSlots > DraggingItem.m_ItemCount) ? DraggingItem.m_ItemCount : FreeSlots;
+ Slot.m_ItemCount += (char)Filling;
+ DraggingItem.m_ItemCount -= (char)Filling;
+ if (DraggingItem.m_ItemCount <= 0)
+ {
+ DraggingItem.Empty();
+ }
+ }
+ break;
+ }
+ default:
+ {
+ LOGWARNING("SlotArea: Unhandled click action: %d (%s)", a_ClickAction, ClickActionToString(a_ClickAction));
+ m_ParentWindow.BroadcastWholeWindow();
+ return;
+ }
+ } // switch (a_ClickAction
+
+ SetSlot(a_SlotNum, a_Player, Slot);
+ if (bAsync)
+ {
+ m_ParentWindow.BroadcastWholeWindow();
+ }
+
+}
+
+
+
+
+
+void cSlotArea::ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem)
+{
+ // Make a copy of the slot, distribute it among the other areas, then update the slot to contain the leftover:
+ cItem Slot(*GetSlot(a_SlotNum, a_Player));
+ m_ParentWindow.DistributeStack(Slot, a_Player, this, true);
+ if (Slot.IsEmpty())
+ {
+ // Empty the slot completely, the cilent doesn't like left-over ItemType with zero count
+ Slot.Empty();
+ }
+ SetSlot(a_SlotNum, a_Player, Slot);
+
+ // Some clients try to guess our actions and not always right (armor slots in 1.2.5), so we fix them:
+ m_ParentWindow.BroadcastWholeWindow();
+}
+
+
+
+
+
+void cSlotArea::DblClicked(cPlayer & a_Player, int a_SlotNum)
+{
+ cItem & Dragging = a_Player.GetDraggingItem();
+ if (Dragging.IsEmpty())
+ {
+ // Move the item in the dblclicked slot into hand:
+ Dragging = *GetSlot(a_SlotNum, a_Player);
+ cItem EmptyItem;
+ SetSlot(a_SlotNum, a_Player, EmptyItem);
+ }
+ if (Dragging.IsEmpty())
+ {
+ LOGD("%s DblClicked with an empty hand over empty slot, ignoring", a_Player.GetName().c_str());
+ return;
+ }
+
+ // Add as many items from the surrounding area into hand as possible:
+ // First skip full stacks, then if there's still space, process full stacks as well:
+ if (!m_ParentWindow.CollectItemsToHand(Dragging, *this, a_Player, false))
+ {
+ m_ParentWindow.CollectItemsToHand(Dragging, *this, a_Player, true);
+ }
+
+ m_ParentWindow.BroadcastWholeWindow(); // We need to broadcast, in case the window was a chest opened by multiple players
+}
+
+
+
+
+
+void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_Apply, bool a_KeepEmptySlots)
+{
+ for (int i = 0; i < m_NumSlots; i++)
+ {
+ const cItem * Slot = GetSlot(i, a_Player);
+ if (!Slot->IsStackableWith(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots))
+ {
+ // Different items
+ continue;
+ }
+ int NumFit = ItemHandler(Slot->m_ItemType)->GetMaxStackSize() - Slot->m_ItemCount;
+ if (NumFit <= 0)
+ {
+ // Full stack already
+ continue;
+ }
+ if (NumFit > a_ItemStack.m_ItemCount)
+ {
+ NumFit = a_ItemStack.m_ItemCount;
+ }
+ if (a_Apply)
+ {
+ cItem NewSlot(a_ItemStack);
+ NewSlot.m_ItemCount = Slot->m_ItemCount + NumFit;
+ SetSlot(i, a_Player, NewSlot);
+ }
+ a_ItemStack.m_ItemCount -= NumFit;
+ if (a_ItemStack.IsEmpty())
+ {
+ return;
+ }
+ } // for i - Slots
+}
+
+
+
+
+
+bool cSlotArea::CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool a_CollectFullStacks)
+{
+ int NumSlots = GetNumSlots();
+ for (int i = 0; i < NumSlots; i++)
+ {
+ const cItem & SlotItem = *GetSlot(i, a_Player);
+ if (!SlotItem.IsStackableWith(a_Dragging))
+ {
+ continue;
+ }
+ int ToMove = a_Dragging.GetMaxStackSize() - a_Dragging.m_ItemCount;
+ if (ToMove > SlotItem.m_ItemCount)
+ {
+ ToMove = SlotItem.m_ItemCount;
+ }
+ a_Dragging.m_ItemCount += ToMove;
+ cItem NewSlot(SlotItem);
+ NewSlot.m_ItemCount -= ToMove;
+ SetSlot(i, a_Player, NewSlot);
+ if (!NewSlot.IsEmpty())
+ {
+ // There are leftovers in the slot, so a_Dragging must be full
+ return true;
+ }
+ } // for i - Slots[]
+ // a_Dragging may be full if there were exactly the number of items needed to fill it
+ return a_Dragging.IsFullStack();
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSlotAreaChest:
+
+cSlotAreaChest::cSlotAreaChest(cChestEntity * a_Chest, cWindow & a_ParentWindow) :
+ cSlotArea(27, a_ParentWindow),
+ m_Chest(a_Chest)
+{
+}
+
+
+
+
+
+const cItem * cSlotAreaChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const
+{
+ // a_SlotNum ranges from 0 to 26, use that to index the chest entity's inventory directly:
+ return &(m_Chest->GetSlot(a_SlotNum));
+}
+
+
+
+
+
+void cSlotAreaChest::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
+{
+ m_Chest->SetSlot(a_SlotNum, a_Item);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSlotAreaDoubleChest:
+
+cSlotAreaDoubleChest::cSlotAreaDoubleChest(cChestEntity * a_TopChest, cChestEntity * a_BottomChest, cWindow & a_ParentWindow) :
+ cSlotArea(54, a_ParentWindow),
+ m_TopChest(a_TopChest),
+ m_BottomChest(a_BottomChest)
+{
+}
+
+
+
+
+
+const cItem * cSlotAreaDoubleChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const
+{
+ // a_SlotNum ranges from 0 to 53, use that to index the correct chest's inventory:
+ if (a_SlotNum < 27)
+ {
+ return &(m_TopChest->GetSlot(a_SlotNum));
+ }
+ else
+ {
+ return &(m_BottomChest->GetSlot(a_SlotNum - 27));
+ }
+}
+
+
+
+
+
+void cSlotAreaDoubleChest::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
+{
+ if (a_SlotNum < 27)
+ {
+ m_TopChest->SetSlot(a_SlotNum, a_Item);
+ }
+ else
+ {
+ m_BottomChest->SetSlot(a_SlotNum - 27, a_Item);
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSlotAreaCrafting:
+
+cSlotAreaCrafting::cSlotAreaCrafting(int a_GridSize, cWindow & a_ParentWindow) :
+ cSlotAreaTemporary(1 + a_GridSize * a_GridSize, a_ParentWindow),
+ m_GridSize(a_GridSize)
+{
+ ASSERT((a_GridSize == 2) || (a_GridSize == 3));
+}
+
+
+
+
+
+void cSlotAreaCrafting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
+{
+ // Override for craft result slot
+ if (a_SlotNum == 0)
+ {
+ if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick))
+ {
+ ShiftClickedResult(a_Player);
+ }
+ else
+ {
+ ClickedResult(a_Player);
+ }
+ return;
+ }
+ super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
+ UpdateRecipe(a_Player);
+}
+
+
+
+
+
+void cSlotAreaCrafting::DblClicked(cPlayer & a_Player, int a_SlotNum)
+{
+ if (a_SlotNum == 0)
+ {
+ // Dbl-clicking the crafting result slot shouldn't collect items to hand
+ return;
+ }
+ super::DblClicked(a_Player, a_SlotNum);
+}
+
+
+
+
+
+void cSlotAreaCrafting::OnPlayerRemoved(cPlayer & a_Player)
+{
+ // Toss all items on the crafting grid:
+ TossItems(a_Player, 1, m_NumSlots);
+
+ // Remove the current recipe from the player -> recipe map:
+ for (cRecipeMap::iterator itr = m_Recipes.begin(), end = m_Recipes.end(); itr != end; ++itr)
+ {
+ if (itr->first == a_Player.GetUniqueID())
+ {
+ // Remove the player from the recipe map:
+ m_Recipes.erase(itr);
+ return;
+ }
+ } // for itr - m_Recipes[]
+ // Player not found - that is acceptable
+}
+
+
+
+
+
+void cSlotAreaCrafting::ClickedResult(cPlayer & a_Player)
+{
+ const cItem * ResultSlot = GetSlot(0, a_Player);
+ cItem & DraggingItem = a_Player.GetDraggingItem();
+
+ // Get the current recipe:
+ cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player);
+
+ cItem * PlayerSlots = GetPlayerSlots(a_Player) + 1;
+ cCraftingGrid Grid(PlayerSlots, m_GridSize, m_GridSize);
+
+ // If possible, craft:
+ if (DraggingItem.IsEmpty())
+ {
+ DraggingItem = Recipe.GetResult();
+ Recipe.ConsumeIngredients(Grid);
+ Grid.CopyToItems(PlayerSlots);
+ }
+ else if (DraggingItem.IsEqual(Recipe.GetResult()))
+ {
+ cItemHandler * Handler = ItemHandler(Recipe.GetResult().m_ItemType);
+ if (DraggingItem.m_ItemCount + Recipe.GetResult().m_ItemCount <= Handler->GetMaxStackSize())
+ {
+ DraggingItem.m_ItemCount += Recipe.GetResult().m_ItemCount;
+ Recipe.ConsumeIngredients(Grid);
+ Grid.CopyToItems(PlayerSlots);
+ }
+ }
+
+ // Get the new recipe and update the result slot:
+ UpdateRecipe(a_Player);
+
+ // We're done. Send all changes to the client and bail out:
+ m_ParentWindow.BroadcastWholeWindow();
+}
+
+
+
+
+
+void cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player)
+{
+ cItem Result(*GetSlot(0, a_Player));
+ if (Result.IsEmpty())
+ {
+ return;
+ }
+ cItem * PlayerSlots = GetPlayerSlots(a_Player) + 1;
+ do
+ {
+ // Try distributing the result. If it fails, bail out:
+ cItem ResultCopy(Result);
+ m_ParentWindow.DistributeStack(ResultCopy, a_Player, this, false);
+ if (!ResultCopy.IsEmpty())
+ {
+ // Couldn't distribute all of it. Bail out
+ return;
+ }
+
+ // Distribute the result, this time for real:
+ ResultCopy = Result;
+ m_ParentWindow.DistributeStack(ResultCopy, a_Player, this, true);
+
+ // Remove the ingredients from the crafting grid and update the recipe:
+ cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player);
+ cCraftingGrid Grid(PlayerSlots, m_GridSize, m_GridSize);
+ Recipe.ConsumeIngredients(Grid);
+ Grid.CopyToItems(PlayerSlots);
+ UpdateRecipe(a_Player);
+ if (!Recipe.GetResult().IsEqual(Result))
+ {
+ // The recipe has changed, bail out
+ return;
+ }
+ } while (true);
+}
+
+
+
+
+
+void cSlotAreaCrafting::UpdateRecipe(cPlayer & a_Player)
+{
+ cCraftingGrid Grid(GetPlayerSlots(a_Player) + 1, m_GridSize, m_GridSize);
+ cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player);
+ cRoot::Get()->GetCraftingRecipes()->GetRecipe(&a_Player, Grid, Recipe);
+ SetSlot(0, a_Player, Recipe.GetResult());
+ m_ParentWindow.SendSlot(a_Player, this, 0);
+}
+
+
+
+
+
+cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player)
+{
+ for (cRecipeMap::iterator itr = m_Recipes.begin(), end = m_Recipes.end(); itr != end; ++itr)
+ {
+ if (itr->first == a_Player.GetUniqueID())
+ {
+ return itr->second;
+ }
+ } // for itr - m_Recipes[]
+
+ // Not found. Add a new one:
+ cCraftingGrid Grid(GetPlayerSlots(a_Player) + 1, m_GridSize, m_GridSize);
+ cCraftingRecipe Recipe(Grid);
+ cRoot::Get()->GetCraftingRecipes()->GetRecipe(&a_Player, Grid, Recipe);
+ m_Recipes.push_back(std::make_pair(a_Player.GetUniqueID(), Recipe));
+ return m_Recipes.back().second;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSlotAreaFurnace:
+
+cSlotAreaFurnace::cSlotAreaFurnace(cFurnaceEntity * a_Furnace, cWindow & a_ParentWindow) :
+ cSlotArea(3, a_ParentWindow),
+ m_Furnace(a_Furnace)
+{
+ m_Furnace->GetContents().AddListener(*this);
+}
+
+
+
+
+
+cSlotAreaFurnace::~cSlotAreaFurnace()
+{
+ m_Furnace->GetContents().RemoveListener(*this);
+}
+
+
+
+
+
+void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
+{
+ super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
+
+ if (m_Furnace == NULL)
+ {
+ LOGERROR("cSlotAreaFurnace::Clicked(): m_Furnace == NULL");
+ ASSERT(!"cSlotAreaFurnace::Clicked(): m_Furnace == NULL");
+ return;
+ }
+}
+
+
+
+
+
+const cItem * cSlotAreaFurnace::GetSlot(int a_SlotNum, cPlayer & a_Player) const
+{
+ // a_SlotNum ranges from 0 to 2, query the items from the underlying furnace:
+ return &(m_Furnace->GetSlot(a_SlotNum));
+}
+
+
+
+
+
+void cSlotAreaFurnace::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
+{
+ m_Furnace->SetSlot(a_SlotNum, a_Item);
+}
+
+
+
+
+
+void cSlotAreaFurnace::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
+{
+ // Something has changed in the window, broadcast the entire window to all clients
+ ASSERT(a_ItemGrid == &(m_Furnace->GetContents()));
+
+ m_ParentWindow.BroadcastWholeWindow();
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSlotAreaInventoryBase:
+
+cSlotAreaInventoryBase::cSlotAreaInventoryBase(int a_NumSlots, int a_SlotOffset, cWindow & a_ParentWindow) :
+ cSlotArea(a_NumSlots, a_ParentWindow),
+ m_SlotOffset(a_SlotOffset)
+{
+}
+
+
+
+
+
+void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
+{
+ if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory))
+ {
+ // Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it
+ SetSlot(a_SlotNum, a_Player, a_ClickedItem);
+ return;
+ }
+
+ // Survival inventory and all other windows' inventory has the same handling as normal slot areas
+ super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
+ return;
+}
+
+
+
+
+
+const cItem * cSlotAreaInventoryBase::GetSlot(int a_SlotNum, cPlayer & a_Player) const
+{
+ // a_SlotNum ranges from 0 to 35, map that to the player's inventory slots according to the internal offset
+ return &a_Player.GetInventory().GetSlot(a_SlotNum + m_SlotOffset);
+}
+
+
+
+
+
+void cSlotAreaInventoryBase::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
+{
+ a_Player.GetInventory().SetSlot(a_SlotNum + m_SlotOffset, a_Item);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSlotAreaArmor:
+
+void cSlotAreaArmor::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots)
+{
+ if (ItemCategory::IsHelmet(a_ItemStack.m_ItemType) && GetSlot(0, a_Player)->IsEmpty())
+ {
+ if (a_ShouldApply)
+ {
+ SetSlot(0, a_Player, a_ItemStack.CopyOne());
+ }
+ a_ItemStack.m_ItemCount -= 1;
+ }
+ else if (ItemCategory::IsChestPlate(a_ItemStack.m_ItemType) && GetSlot(1, a_Player)->IsEmpty())
+ {
+ if (a_ShouldApply)
+ {
+ SetSlot(1, a_Player, a_ItemStack.CopyOne());
+ }
+ a_ItemStack.m_ItemCount -= 1;
+ }
+ else if (ItemCategory::IsLeggings(a_ItemStack.m_ItemType) && GetSlot(2, a_Player)->IsEmpty())
+ {
+ if (a_ShouldApply)
+ {
+ SetSlot(2, a_Player, a_ItemStack.CopyOne());
+ }
+ a_ItemStack.m_ItemCount -= 1;
+ }
+ else if (ItemCategory::IsBoots(a_ItemStack.m_ItemType) && GetSlot(3, a_Player)->IsEmpty())
+ {
+ if (a_ShouldApply)
+ {
+ SetSlot(3, a_Player, a_ItemStack.CopyOne());
+ }
+ a_ItemStack.m_ItemCount -= 1;
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSlotAreaItemGrid:
+
+cSlotAreaItemGrid::cSlotAreaItemGrid(cItemGrid & a_ItemGrid, cWindow & a_ParentWindow) :
+ super(a_ItemGrid.GetNumSlots(), a_ParentWindow),
+ m_ItemGrid(a_ItemGrid)
+{
+ m_ItemGrid.AddListener(*this);
+}
+
+
+
+
+
+cSlotAreaItemGrid::~cSlotAreaItemGrid()
+{
+ m_ItemGrid.RemoveListener(*this);
+}
+
+
+
+
+
+const cItem * cSlotAreaItemGrid::GetSlot(int a_SlotNum, cPlayer & a_Player) const
+{
+ return &m_ItemGrid.GetSlot(a_SlotNum);
+}
+
+
+
+
+
+void cSlotAreaItemGrid::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
+{
+ m_ItemGrid.SetSlot(a_SlotNum, a_Item);
+}
+
+
+
+
+
+void cSlotAreaItemGrid::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
+{
+ ASSERT(a_ItemGrid == &m_ItemGrid);
+ m_ParentWindow.BroadcastSlot(this, a_SlotNum);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSlotAreaTemporary:
+
+cSlotAreaTemporary::cSlotAreaTemporary(int a_NumSlots, cWindow & a_ParentWindow) :
+ cSlotArea(a_NumSlots, a_ParentWindow)
+{
+}
+
+
+
+
+
+const cItem * cSlotAreaTemporary::GetSlot(int a_SlotNum, cPlayer & a_Player) const
+{
+ cItemMap::const_iterator itr = m_Items.find(a_Player.GetUniqueID());
+ if (itr == m_Items.end())
+ {
+ LOGERROR("cSlotAreaTemporary: player \"%s\" not found for slot %d!", a_Player.GetName().c_str(), a_SlotNum);
+ ASSERT(!"cSlotAreaTemporary: player not found!");
+
+ // Player not found, this should not happen, ever! Return NULL, but things may break by this.
+ return NULL;
+ }
+
+ if (a_SlotNum >= (int)(itr->second.size()))
+ {
+ LOGERROR("cSlotAreaTemporary: asking for more slots than actually stored!");
+ ASSERT(!"cSlotAreaTemporary: asking for more slots than actually stored!");
+ return NULL;
+ }
+
+ return &(itr->second[a_SlotNum]);
+}
+
+
+
+
+
+void cSlotAreaTemporary::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
+{
+ cItemMap::iterator itr = m_Items.find(a_Player.GetUniqueID());
+ if (itr == m_Items.end())
+ {
+ // Player not found
+ LOGWARNING("cSlotAreaTemporary: player not found!");
+ return;
+ }
+
+ if (a_SlotNum >= (int)(itr->second.size()))
+ {
+ LOGERROR("cSlotAreaTemporary: asking for more slots than actually stored!");
+ return;
+ }
+
+ itr->second[a_SlotNum] = a_Item;
+}
+
+
+
+
+
+void cSlotAreaTemporary::OnPlayerAdded(cPlayer & a_Player)
+{
+ ASSERT(m_Items.find(a_Player.GetUniqueID()) == m_Items.end()); // The player shouldn't be in the itemmap, otherwise we probably have a leak
+ m_Items[a_Player.GetUniqueID()].resize(m_NumSlots); // Make the vector the specified size of empty items
+}
+
+
+
+
+
+void cSlotAreaTemporary::OnPlayerRemoved(cPlayer & a_Player)
+{
+ cItemMap::iterator itr = m_Items.find(a_Player.GetUniqueID());
+ ASSERT(itr != m_Items.end()); // The player should be in the list, otherwise a call to OnPlayerAdded() was mismatched
+ m_Items.erase(itr);
+}
+
+
+
+
+
+void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End)
+{
+ cItemMap::iterator itr = m_Items.find(a_Player.GetUniqueID());
+ if (itr == m_Items.end())
+ {
+ LOGWARNING("Player tossing items (%s) not found in the item map", a_Player.GetName().c_str());
+ return;
+ }
+
+ cItems Drops;
+ for (int i = a_Begin; i < a_End; i++)
+ {
+ cItem & Item = itr->second[i];
+ if (!Item.IsEmpty())
+ {
+ Drops.push_back(Item);
+ }
+ Item.Empty();
+ } // for i - itr->second[]
+
+ double vX = 0, vY = 0, vZ = 0;
+ EulerToVector(-a_Player.GetRotation(), a_Player.GetPitch(), vZ, vX, vY);
+ vY = -vY * 2 + 1.f;
+ a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because player created
+}
+
+
+
+
+
+cItem * cSlotAreaTemporary::GetPlayerSlots(cPlayer & a_Player)
+{
+ cItemMap::iterator itr = m_Items.find(a_Player.GetUniqueID());
+ if (itr == m_Items.end())
+ {
+ return NULL;
+ }
+ return &(itr->second[0]);
+}
+
+
+
+
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
new file mode 100644
index 000000000..b1944d901
--- /dev/null
+++ b/src/UI/SlotArea.h
@@ -0,0 +1,313 @@
+
+// SlotArea.h
+
+// Interfaces to the cSlotArea class representing a contiguous area of slots in a UI window
+
+
+
+
+#pragma once
+
+#include "../Inventory.h"
+
+
+
+class cWindow;
+class cPlayer;
+class cChestEntity;
+class cDropSpenserEntity;
+class cFurnaceEntity;
+class cCraftingRecipe;
+
+
+
+
+
+class cSlotArea
+{
+public:
+ cSlotArea(int a_NumSlots, cWindow & a_ParentWindow);
+ virtual ~cSlotArea() {} // force a virtual destructor in all subclasses
+
+ int GetNumSlots(void) const { return m_NumSlots; }
+
+ /// Called to retrieve an item in the specified slot for the specified player. Must return a valid cItem.
+ virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const = 0;
+
+ /// Called to set an item in the specified slot for the specified player
+ virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) = 0;
+
+ /// Called when a player clicks in the window. Parameters taken from the click packet.
+ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem);
+
+ /// Called from Clicked when the action is a shiftclick (left or right)
+ virtual void ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem);
+
+ /// Called from Clicked when the action is a caDblClick
+ virtual void DblClicked(cPlayer & a_Player, int a_SlotNum);
+
+ /// Called when a new player opens the same parent window. The window already tracks the player. CS-locked.
+ virtual void OnPlayerAdded(cPlayer & a_Player) {} ;
+
+ /// Called when one of the players closes the parent window. The window already doesn't track the player. CS-locked.
+ virtual void OnPlayerRemoved(cPlayer & a_Player) {} ;
+
+ /** Called to store as much of a_ItemStack in the area as possible. a_ItemStack is modified to reflect the change.
+ The default implementation searches each slot for available space and distributes the stack there.
+ if a_ShouldApply is true, the changes are written into the slots;
+ if a_ShouldApply is false, only a_ItemStack is modified to reflect the number of fits (for fit-testing purposes)
+ If a_KeepEmptySlots is true, empty slots will be skipped and won't be filled
+ */
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots);
+
+ /// Called on DblClicking to collect all stackable items into hand.
+ /// The items are accumulated in a_Dragging and removed from the slots immediately.
+ /// If a_CollectFullStacks is false, slots with full stacks are skipped while collecting.
+ /// Returns true if full stack has been collected in a_Dragging, false if there's space remaining to fill.
+ virtual bool CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool a_CollectFullStacks);
+
+protected:
+ int m_NumSlots;
+ cWindow & m_ParentWindow;
+} ;
+
+
+
+
+
+/// Handles any part of the inventory, using parameters in constructor to distinguish between the parts
+class cSlotAreaInventoryBase :
+ public cSlotArea
+{
+ typedef cSlotArea super;
+
+public:
+ cSlotAreaInventoryBase(int a_NumSlots, int a_SlotOffset, cWindow & a_ParentWindow);
+
+ // Creative inventory's click handling is somewhat different from survival inventory's, handle that here:
+ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
+
+ virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
+ virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
+
+protected:
+ int m_SlotOffset; // Index that this area's slot 0 has in the underlying cInventory
+} ;
+
+
+
+
+
+/// Handles the main inventory of each player, excluding the armor and hotbar
+class cSlotAreaInventory :
+ public cSlotAreaInventoryBase
+{
+ typedef cSlotAreaInventoryBase super;
+
+public:
+ cSlotAreaInventory(cWindow & a_ParentWindow) :
+ cSlotAreaInventoryBase(cInventory::invInventoryCount, cInventory::invInventoryOffset, a_ParentWindow)
+ {
+ }
+} ;
+
+
+
+
+
+/// Handles the hotbar of each player
+class cSlotAreaHotBar :
+ public cSlotAreaInventoryBase
+{
+ typedef cSlotAreaInventoryBase super;
+
+public:
+ cSlotAreaHotBar(cWindow & a_ParentWindow) :
+ cSlotAreaInventoryBase(cInventory::invHotbarCount, cInventory::invHotbarOffset, a_ParentWindow)
+ {
+ }
+} ;
+
+
+
+
+
+/// Handles the armor area of the player's inventory
+class cSlotAreaArmor :
+ public cSlotAreaInventoryBase
+{
+public:
+ cSlotAreaArmor(cWindow & a_ParentWindow) :
+ cSlotAreaInventoryBase(cInventory::invArmorCount, cInventory::invArmorOffset, a_ParentWindow)
+ {
+ }
+
+ // Distributing the stack is allowed only for compatible items (helmets into helmet slot etc.)
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+} ;
+
+
+
+
+
+/// Handles any slot area that is representing a cItemGrid; same items for all the players
+class cSlotAreaItemGrid :
+ public cSlotArea,
+ public cItemGrid::cListener
+{
+ typedef cSlotArea super;
+
+public:
+ cSlotAreaItemGrid(cItemGrid & a_ItemGrid, cWindow & a_ParentWindow);
+
+ virtual ~cSlotAreaItemGrid();
+
+ virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
+ virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
+
+protected:
+ cItemGrid & m_ItemGrid;
+
+ // cItemGrid::cListener overrides:
+ virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
+} ;
+
+
+
+
+
+/** A cSlotArea with items layout that is private to each player and is temporary, such as
+a crafting grid or an enchantment table.
+This common ancestor stores the items in a per-player map. It also implements tossing items from the map.
+*/
+class cSlotAreaTemporary :
+ public cSlotArea
+{
+ typedef cSlotArea super;
+
+public:
+ cSlotAreaTemporary(int a_NumSlots, cWindow & a_ParentWindow);
+
+ // cSlotArea overrides:
+ virtual const cItem * GetSlot (int a_SlotNum, cPlayer & a_Player) const override;
+ virtual void SetSlot (int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
+ virtual void OnPlayerAdded (cPlayer & a_Player) override;
+ virtual void OnPlayerRemoved(cPlayer & a_Player) override;
+
+ /// Tosses the player's items in slots [a_Begin, a_End) (ie. incl. a_Begin, but excl. a_End)
+ void TossItems(cPlayer & a_Player, int a_Begin, int a_End);
+
+protected:
+ typedef std::map<int, std::vector<cItem> > cItemMap; // Maps EntityID -> items
+
+ cItemMap m_Items;
+
+ /// Returns the pointer to the slot array for the player specified.
+ cItem * GetPlayerSlots(cPlayer & a_Player);
+} ;
+
+
+
+
+
+class cSlotAreaCrafting :
+ public cSlotAreaTemporary
+{
+ typedef cSlotAreaTemporary super;
+
+public:
+ /// a_GridSize is allowed to be only 2 or 3
+ cSlotAreaCrafting(int a_GridSize, cWindow & a_ParentWindow);
+
+ // cSlotAreaTemporary overrides:
+ virtual void Clicked (cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
+ virtual void DblClicked (cPlayer & a_Player, int a_SlotNum);
+ virtual void OnPlayerRemoved(cPlayer & a_Player) override;
+
+ // Distributing items into this area is completely disabled
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override {}
+
+protected:
+ /// Maps player's EntityID -> current recipe; not a std::map because cCraftingGrid needs proper constructor params
+ typedef std::list<std::pair<int, cCraftingRecipe> > cRecipeMap;
+
+ int m_GridSize;
+ cRecipeMap m_Recipes;
+
+ /// Handles a click in the result slot. Crafts using the current recipe, if possible
+ void ClickedResult(cPlayer & a_Player);
+
+ /// Handles a shift-click in the result slot. Crafts using the current recipe until it changes or no more space for result.
+ void ShiftClickedResult(cPlayer & a_Player);
+
+ /// Updates the current recipe and result slot based on the ingredients currently in the crafting grid of the specified player
+ void UpdateRecipe(cPlayer & a_Player);
+
+ /// Retrieves the recipe for the specified player from the map, or creates one if not found
+ cCraftingRecipe & GetRecipeForPlayer(cPlayer & a_Player);
+} ;
+
+
+
+
+
+class cSlotAreaChest :
+ public cSlotArea
+{
+public:
+ cSlotAreaChest(cChestEntity * a_Chest, cWindow & a_ParentWindow);
+
+ virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
+ virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
+
+protected:
+ cChestEntity * m_Chest;
+} ;
+
+
+
+
+
+class cSlotAreaDoubleChest :
+ public cSlotArea
+{
+public:
+ cSlotAreaDoubleChest(cChestEntity * a_TopChest, cChestEntity * a_BottomChest, cWindow & a_ParentWindow);
+
+ virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
+ virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
+
+protected:
+ cChestEntity * m_TopChest;
+ cChestEntity * m_BottomChest;
+} ;
+
+
+
+
+
+class cSlotAreaFurnace :
+ public cSlotArea,
+ public cItemGrid::cListener
+{
+ typedef cSlotArea super;
+
+public:
+ cSlotAreaFurnace(cFurnaceEntity * a_Furnace, cWindow & a_ParentWindow);
+
+ virtual ~cSlotAreaFurnace();
+
+ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
+ virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
+ virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
+
+protected:
+ cFurnaceEntity * m_Furnace;
+
+ // cItemGrid::cListener overrides:
+ virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
+} ;
+
+
+
+
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
new file mode 100644
index 000000000..f5c62692f
--- /dev/null
+++ b/src/UI/Window.cpp
@@ -0,0 +1,886 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Window.h"
+#include "WindowOwner.h"
+#include "SlotArea.h"
+#include "../Item.h"
+#include "../ClientHandle.h"
+#include "../Entities/Player.h"
+#include "../Entities/Pickup.h"
+#include "../Inventory.h"
+#include "../Items/ItemHandler.h"
+#include "../BlockEntities/ChestEntity.h"
+#include "../BlockEntities/DropSpenserEntity.h"
+#include "../BlockEntities/HopperEntity.h"
+
+
+
+
+
+char cWindow::m_WindowIDCounter = 1;
+
+
+
+
+
+cWindow::cWindow(WindowType a_WindowType, const AString & a_WindowTitle) :
+ m_WindowID((++m_WindowIDCounter) % 127),
+ m_WindowType(a_WindowType),
+ m_WindowTitle(a_WindowTitle),
+ m_Owner(NULL),
+ m_IsDestroyed(false),
+ m_ShouldDistributeToHotbarFirst(true)
+{
+ if (a_WindowType == wtInventory)
+ {
+ m_WindowID = 0;
+ }
+}
+
+
+
+
+
+cWindow::~cWindow()
+{
+ for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
+ {
+ delete *itr;
+ }
+ m_SlotAreas.clear();
+}
+
+
+
+
+
+int cWindow::GetNumSlots(void) const
+{
+ int res = 0;
+ for (cSlotAreas::const_iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
+ {
+ res += (*itr)->GetNumSlots();
+ } // for itr - m_SlotAreas[]
+ return res;
+}
+
+
+
+
+
+const cItem * cWindow::GetSlot(cPlayer & a_Player, int a_SlotNum) const
+{
+ // Return the item at the specified slot for the specified player
+ int LocalSlotNum = 0;
+ const cSlotArea * Area = GetSlotArea(a_SlotNum, LocalSlotNum);
+ if (Area == NULL)
+ {
+ LOGWARNING("%s: requesting item from an invalid SlotArea (SlotNum %d), returning NULL.", __FUNCTION__, a_SlotNum);
+ return NULL;
+ }
+ return Area->GetSlot(LocalSlotNum, a_Player);
+}
+
+
+
+
+
+void cWindow::SetSlot(cPlayer & a_Player, int a_SlotNum, const cItem & a_Item)
+{
+ // Set the item to the specified slot for the specified player
+ int LocalSlotNum = 0;
+ cSlotArea * Area = GetSlotArea(a_SlotNum, LocalSlotNum);
+ if (Area == NULL)
+ {
+ LOGWARNING("%s: requesting write to an invalid SlotArea (SlotNum %d), ignoring.", __FUNCTION__, a_SlotNum);
+ return;
+ }
+ Area->SetSlot(LocalSlotNum, a_Player, a_Item);
+}
+
+
+
+
+
+bool cWindow::IsSlotInPlayerMainInventory(int a_SlotNum) const
+{
+ // Returns true if the specified slot is in the Player Main Inventory slotarea
+ // The player main inventory is always 27 slots, 9 slots from the end of the inventory
+ return ((a_SlotNum >= GetNumSlots() - 36) && (a_SlotNum < GetNumSlots() - 9));
+}
+
+
+
+
+
+bool cWindow::IsSlotInPlayerHotbar(int a_SlotNum) const
+{
+ // Returns true if the specified slot is in the Player Hotbar slotarea
+ // The hotbar is always the last 9 slots
+ return ((a_SlotNum >= GetNumSlots() - 9) && (a_SlotNum < GetNumSlots()));
+}
+
+
+
+
+
+bool cWindow::IsSlotInPlayerInventory(int a_SlotNum) const
+{
+ // Returns true if the specified slot is in the Player Main Inventory or Hotbar slotareas. Note that returns false for Armor.
+ // The player combined inventory is always the last 36 slots
+ return ((a_SlotNum >= GetNumSlots() - 36) && (a_SlotNum < GetNumSlots()));
+}
+
+
+
+
+
+void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const
+{
+ a_Slots.clear();
+ a_Slots.reserve(GetNumSlots());
+ for (cSlotAreas::const_iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
+ {
+ int NumSlots = (*itr)->GetNumSlots();
+ for (int i = 0; i < NumSlots; i++)
+ {
+
+ const cItem * Item = (*itr)->GetSlot(i, a_Player);
+ if (Item == NULL)
+ {
+ a_Slots.push_back(cItem());
+ }
+ else
+ {
+ a_Slots.push_back(*Item);
+ }
+ }
+ } // for itr - m_SlotAreas[]
+}
+
+
+
+
+
+void cWindow::Clicked(
+ cPlayer & a_Player,
+ int a_WindowID, short a_SlotNum, eClickAction a_ClickAction,
+ const cItem & a_ClickedItem
+)
+{
+ if (a_WindowID != m_WindowID)
+ {
+ LOGWARNING("%s: Wrong window ID (exp %d, got %d) received from \"%s\"; ignoring click.", __FUNCTION__, m_WindowID, a_WindowID, a_Player.GetName().c_str());
+ return;
+ }
+
+ switch (a_ClickAction)
+ {
+ case caRightClickOutside:
+ {
+ // Toss one of the dragged items:
+ a_Player.TossItem(true);
+ return;
+ }
+ case caLeftClickOutside:
+ {
+ // Toss all dragged items:
+ a_Player.TossItem(true, a_Player.GetDraggingItem().m_ItemCount);
+ return;
+ }
+ case caLeftClickOutsideHoldNothing:
+ case caRightClickOutsideHoldNothing:
+ {
+ // Nothing needed
+ return;
+ }
+ case caLeftPaintBegin: OnPaintBegin (a_Player); return;
+ case caRightPaintBegin: OnPaintBegin (a_Player); return;
+ case caLeftPaintProgress: OnPaintProgress(a_Player, a_SlotNum); return;
+ case caRightPaintProgress: OnPaintProgress(a_Player, a_SlotNum); return;
+ case caLeftPaintEnd: OnLeftPaintEnd (a_Player); return;
+ case caRightPaintEnd: OnRightPaintEnd(a_Player); return;
+ }
+
+ if (a_SlotNum < 0)
+ {
+ // TODO: Other click actions with irrelevant slot number (FS #371)
+ return;
+ }
+
+ int LocalSlotNum = a_SlotNum;
+ int idx = 0;
+ for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
+ {
+ if (LocalSlotNum < (*itr)->GetNumSlots())
+ {
+ (*itr)->Clicked(a_Player, LocalSlotNum, a_ClickAction, a_ClickedItem);
+ return;
+ }
+ LocalSlotNum -= (*itr)->GetNumSlots();
+ idx++;
+ }
+
+ LOGWARNING("Slot number higher than available window slots: %d, max %d received from \"%s\"; ignoring.",
+ a_SlotNum, GetNumSlots(), a_Player.GetName().c_str()
+ );
+}
+
+
+
+
+
+void cWindow::OpenedByPlayer(cPlayer & a_Player)
+{
+ {
+ cCSLock Lock(m_CS);
+ // If player is already in OpenedBy remove player first
+ m_OpenedBy.remove(&a_Player);
+ // Then add player
+ m_OpenedBy.push_back(&a_Player);
+
+ for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
+ {
+ (*itr)->OnPlayerAdded(a_Player);
+ } // for itr - m_SlotAreas[]
+ }
+
+ a_Player.GetClientHandle()->SendWindowOpen(*this);
+}
+
+
+
+
+
+bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
+{
+ // Checks whether the player is still holding an item
+ if (a_Player.IsDraggingItem())
+ {
+ LOGD("Player holds item! Dropping it...");
+ a_Player.TossItem(true, a_Player.GetDraggingItem().m_ItemCount);
+ }
+
+ cClientHandle * ClientHandle = a_Player.GetClientHandle();
+ if (ClientHandle != NULL)
+ {
+ ClientHandle->SendWindowClose(*this);
+ }
+
+ {
+ cCSLock Lock(m_CS);
+
+ for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
+ {
+ (*itr)->OnPlayerRemoved(a_Player);
+ } // for itr - m_SlotAreas[]
+
+ m_OpenedBy.remove(&a_Player);
+
+ if ((m_WindowType != wtInventory) && m_OpenedBy.empty())
+ {
+ Destroy();
+ }
+ }
+ if (m_IsDestroyed)
+ {
+ delete this;
+ }
+
+ return true;
+}
+
+
+
+
+
+void cWindow::OwnerDestroyed()
+{
+ m_Owner = NULL;
+ // Close window for each player. Note that the last one needs special handling
+ while (m_OpenedBy.size() > 1)
+ {
+ (*m_OpenedBy.begin() )->CloseWindow();
+ }
+ (*m_OpenedBy.begin() )->CloseWindow();
+}
+
+
+
+
+
+bool cWindow::ForEachPlayer(cItemCallback<cPlayer> & a_Callback)
+{
+ cCSLock Lock(m_CS);
+ for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr)
+ {
+ if (a_Callback.Item(*itr))
+ {
+ return false;
+ }
+ } // for itr - m_OpenedBy[]
+ return true;
+}
+
+
+
+
+
+bool cWindow::ForEachClient(cItemCallback<cClientHandle> & a_Callback)
+{
+ cCSLock Lock(m_CS);
+ for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr)
+ {
+ if (a_Callback.Item((*itr)->GetClientHandle()))
+ {
+ return false;
+ }
+ } // for itr - m_OpenedBy[]
+ return true;
+}
+
+
+
+
+
+void cWindow::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, cSlotArea * a_ExcludeArea, bool a_ShouldApply)
+{
+ // Ask each slot area to take as much of the stack as it can.
+ // First ask only slots that already have the same kind of item
+ // Then ask any remaining slots
+ for (int Pass = 0; Pass < 2; ++Pass)
+ {
+ if (m_ShouldDistributeToHotbarFirst)
+ {
+ // First distribute into the hotbar:
+ if (a_ExcludeArea != m_SlotAreas.back())
+ {
+ m_SlotAreas.back()->DistributeStack(a_ItemStack, a_Player, a_ShouldApply, (Pass == 0));
+ if (a_ItemStack.IsEmpty())
+ {
+ // Distributed it all
+ return;
+ }
+ }
+ }
+
+ // The distribute to all other areas:
+ cSlotAreas::iterator end = m_ShouldDistributeToHotbarFirst ? (m_SlotAreas.end() - 1) : m_SlotAreas.end();
+ for (cSlotAreas::iterator itr = m_SlotAreas.begin(); itr != end; ++itr)
+ {
+ if (*itr == a_ExcludeArea)
+ {
+ continue;
+ }
+ (*itr)->DistributeStack(a_ItemStack, a_Player, a_ShouldApply, (Pass == 0));
+ if (a_ItemStack.IsEmpty())
+ {
+ // Distributed it all
+ return;
+ }
+ } // for itr - m_SlotAreas[]
+ } // for Pass - repeat twice
+}
+
+
+
+
+
+bool cWindow::CollectItemsToHand(cItem & a_Dragging, cSlotArea & a_Area, cPlayer & a_Player, bool a_CollectFullStacks)
+{
+ // First ask the slot areas from a_Area till the end of list:
+ bool ShouldCollect = false;
+ for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
+ {
+ if (&a_Area == *itr)
+ {
+ ShouldCollect = true;
+ }
+ if (!ShouldCollect)
+ {
+ continue;
+ }
+ if ((*itr)->CollectItemsToHand(a_Dragging, a_Player, a_CollectFullStacks))
+ {
+ // a_Dragging is full
+ return true;
+ }
+ }
+
+ // a_Dragging still not full, ask slot areas before a_Area in the list:
+ for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
+ {
+ if (*itr == &a_Area)
+ {
+ // All areas processed
+ return false;
+ }
+ if ((*itr)->CollectItemsToHand(a_Dragging, a_Player, a_CollectFullStacks))
+ {
+ // a_Dragging is full
+ return true;
+ }
+ }
+ // Shouldn't reach here
+ // a_Area is expected to be part of m_SlotAreas[], so the "return false" in the loop above should have returned already
+ ASSERT(!"This branch should not be reached");
+ return false;
+}
+
+
+
+
+
+void cWindow::SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum)
+{
+ int SlotBase = 0;
+ bool Found = false;
+ for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
+ {
+ if (*itr == a_SlotArea)
+ {
+ Found = true;
+ break;
+ }
+ SlotBase += (*itr)->GetNumSlots();
+ } // for itr - m_SlotAreas[]
+ if (!Found)
+ {
+ LOGERROR("cWindow::SendSlot(): unknown a_SlotArea");
+ ASSERT(!"cWindow::SendSlot(): unknown a_SlotArea");
+ return;
+ }
+
+ a_Player.GetClientHandle()->SendInventorySlot(
+ m_WindowID, a_RelativeSlotNum + SlotBase, *(a_SlotArea->GetSlot(a_RelativeSlotNum, a_Player))
+ );
+}
+
+
+
+
+
+void cWindow::Destroy(void)
+{
+ if (m_Owner != NULL)
+ {
+ m_Owner->CloseWindow();
+ m_Owner = NULL;
+ }
+ m_IsDestroyed = true;
+}
+
+
+
+
+
+cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum)
+{
+ if ((a_GlobalSlotNum < 0) || (a_GlobalSlotNum >= GetNumSlots()))
+ {
+ LOGWARNING("%s: requesting an invalid SlotNum: %d out of %d slots", __FUNCTION__, a_GlobalSlotNum, GetNumSlots() - 1);
+ ASSERT(!"Invalid SlotNum");
+ return NULL;
+ }
+
+ // Iterate through all the SlotAreas, find the correct one
+ int LocalSlotNum = a_GlobalSlotNum;
+ for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
+ {
+ if (LocalSlotNum < (*itr)->GetNumSlots())
+ {
+ a_LocalSlotNum = LocalSlotNum;
+ return *itr;
+ }
+ LocalSlotNum -= (*itr)->GetNumSlots();
+ } // for itr - m_SlotAreas[]
+
+ // We shouldn't be here - the check at the beginnning should prevent this. Log and assert
+ LOGWARNING("%s: GetNumSlots() is out of sync: %d; LocalSlotNum = %d", __FUNCTION__, GetNumSlots(), LocalSlotNum);
+ ASSERT(!"Invalid GetNumSlots");
+ return NULL;
+}
+
+
+
+
+
+const cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum) const
+{
+ if ((a_GlobalSlotNum < 0) || (a_GlobalSlotNum >= GetNumSlots()))
+ {
+ LOGWARNING("%s: requesting an invalid SlotNum: %d out of %d slots", __FUNCTION__, a_GlobalSlotNum, GetNumSlots() - 1);
+ ASSERT(!"Invalid SlotNum");
+ return NULL;
+ }
+
+ // Iterate through all the SlotAreas, find the correct one
+ int LocalSlotNum = a_GlobalSlotNum;
+ for (cSlotAreas::const_iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
+ {
+ if (LocalSlotNum < (*itr)->GetNumSlots())
+ {
+ a_LocalSlotNum = LocalSlotNum;
+ return *itr;
+ }
+ LocalSlotNum -= (*itr)->GetNumSlots();
+ } // for itr - m_SlotAreas[]
+
+ // We shouldn't be here - the check at the beginnning should prevent this. Log and assert
+ LOGWARNING("%s: GetNumSlots() is out of sync: %d; LocalSlotNum = %d", __FUNCTION__, GetNumSlots(), LocalSlotNum);
+ ASSERT(!"Invalid GetNumSlots");
+ return NULL;
+}
+
+
+
+
+
+void cWindow::OnPaintBegin(cPlayer & a_Player)
+{
+ // Prepares the internal structures for inventory painting from the specified player
+ a_Player.ClearInventoryPaintSlots();
+}
+
+
+
+
+
+void cWindow::OnPaintProgress(cPlayer & a_Player, int a_SlotNum)
+{
+ // Add the slot to the internal structures for inventory painting by the specified player
+ a_Player.AddInventoryPaintSlot(a_SlotNum);
+}
+
+
+
+
+
+void cWindow::OnLeftPaintEnd(cPlayer & a_Player)
+{
+ // Process the entire action stored in the internal structures for inventory painting
+ // distribute as many items as possible
+
+ const cSlotNums & SlotNums = a_Player.GetInventoryPaintSlots();
+ cItem ToDistribute(a_Player.GetDraggingItem());
+ int ToEachSlot = (int)ToDistribute.m_ItemCount / SlotNums.size();
+
+ int NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, ToEachSlot, SlotNums);
+
+ // Remove the items distributed from the dragging item:
+ a_Player.GetDraggingItem().m_ItemCount -= NumDistributed;
+ if (a_Player.GetDraggingItem().m_ItemCount == 0)
+ {
+ a_Player.GetDraggingItem().Empty();
+ }
+
+ SendWholeWindow(*a_Player.GetClientHandle());
+}
+
+
+
+
+
+void cWindow::OnRightPaintEnd(cPlayer & a_Player)
+{
+ // Process the entire action stored in the internal structures for inventory painting
+ // distribute one item into each slot
+
+ const cSlotNums & SlotNums = a_Player.GetInventoryPaintSlots();
+ cItem ToDistribute(a_Player.GetDraggingItem());
+
+ int NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, 1, SlotNums);
+
+ // Remove the items distributed from the dragging item:
+ a_Player.GetDraggingItem().m_ItemCount -= NumDistributed;
+ if (a_Player.GetDraggingItem().m_ItemCount == 0)
+ {
+ a_Player.GetDraggingItem().Empty();
+ }
+
+ SendWholeWindow(*a_Player.GetClientHandle());
+}
+
+
+
+
+
+int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int a_NumToEachSlot, const cSlotNums & a_SlotNums)
+{
+ if ((size_t)(a_Item.m_ItemCount) < a_SlotNums.size())
+ {
+ LOGWARNING("%s: Distributing less items (%d) than slots (%u)", __FUNCTION__, (int)a_Item.m_ItemCount, a_SlotNums.size());
+ // This doesn't seem to happen with the 1.5.1 client, so we don't worry about it for now
+ return 0;
+ }
+
+ // Distribute to individual slots, keep track of how many items were actually distributed (full stacks etc.)
+ int NumDistributed = 0;
+ for (cSlotNums::const_iterator itr = a_SlotNums.begin(), end = a_SlotNums.end(); itr != end; ++itr)
+ {
+ int LocalSlotNum = 0;
+ cSlotArea * Area = GetSlotArea(*itr, LocalSlotNum);
+ if (Area == NULL)
+ {
+ LOGWARNING("%s: Bad SlotArea for slot %d", __FUNCTION__, *itr);
+ continue;
+ }
+
+ // Modify the item at the slot
+ cItem AtSlot(*Area->GetSlot(LocalSlotNum, a_Player));
+ int MaxStack = AtSlot.GetMaxStackSize();
+ if (AtSlot.IsEmpty())
+ {
+ // Empty, just move all of it there:
+ cItem ToStore(a_Item);
+ ToStore.m_ItemCount = std::min(a_NumToEachSlot, (int)MaxStack);
+ Area->SetSlot(LocalSlotNum, a_Player, ToStore);
+ NumDistributed += ToStore.m_ItemCount;
+ }
+ else if (AtSlot.IsStackableWith(a_Item))
+ {
+ // Occupied, add and cap at MaxStack:
+ int CanStore = std::min(a_NumToEachSlot, (int)MaxStack - AtSlot.m_ItemCount);
+ AtSlot.m_ItemCount += CanStore;
+ Area->SetSlot(LocalSlotNum, a_Player, AtSlot);
+ NumDistributed += CanStore;
+ }
+ } // for itr - SlotNums[]
+ return NumDistributed;
+}
+
+
+
+
+
+void cWindow::BroadcastSlot(cSlotArea * a_Area, int a_LocalSlotNum)
+{
+ // Translate local slot num into global slot num:
+ int SlotNum = 0;
+ bool HasFound = false;
+ for (cSlotAreas::const_iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
+ {
+ if (a_Area == *itr)
+ {
+ SlotNum += a_LocalSlotNum;
+ HasFound = true;
+ break;
+ }
+ SlotNum += (*itr)->GetNumSlots();
+ } // for itr - m_SlotAreas[]
+ if (!HasFound)
+ {
+ LOGWARNING("%s: Invalid slot area parameter", __FUNCTION__);
+ ASSERT(!"Invalid slot area");
+ return;
+ }
+
+ // Broadcast the update packet:
+ cCSLock Lock(m_CS);
+ for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
+ {
+ (*itr)->GetClientHandle()->SendInventorySlot(m_WindowID, SlotNum, *a_Area->GetSlot(a_LocalSlotNum, **itr));
+ } // for itr - m_OpenedBy[]
+}
+
+
+
+
+
+void cWindow::SendWholeWindow(cClientHandle & a_Client)
+{
+ a_Client.SendWholeInventory(*this);
+}
+
+
+
+
+
+void cWindow::BroadcastWholeWindow(void)
+{
+ cCSLock Lock(m_CS);
+ for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
+ {
+ SendWholeWindow(*(*itr)->GetClientHandle());
+ } // for itr - m_OpenedBy[]
+}
+
+
+
+
+
+void cWindow::BroadcastProgress(int a_Progressbar, int a_Value)
+{
+ cCSLock Lock(m_CS);
+ for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
+ {
+ (*itr)->GetClientHandle()->SendWindowProperty(*this, a_Progressbar, a_Value);
+ } // for itr - m_OpenedBy[]
+}
+
+
+
+
+
+void cWindow::SetProperty(int a_Property, int a_Value)
+{
+ cCSLock Lock(m_CS);
+ for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr)
+ {
+ (*itr)->GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value);
+ } // for itr - m_OpenedBy[]
+}
+
+
+
+
+
+void cWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
+{
+ a_Player.GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cInventoryWindow:
+
+cInventoryWindow::cInventoryWindow(cPlayer & a_Player) :
+ cWindow(wtInventory, "Inventory"),
+ m_Player(a_Player)
+{
+ m_SlotAreas.push_back(new cSlotAreaCrafting(2, *this)); // The creative inventory doesn't display it, but it's still counted into slot numbers
+ m_SlotAreas.push_back(new cSlotAreaArmor(*this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCraftingWindow:
+
+cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ cWindow(wtWorkbench, "Crafting Table")
+{
+ m_SlotAreas.push_back(new cSlotAreaCrafting(3, *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cChestWindow:
+
+cChestWindow::cChestWindow(cChestEntity * a_Chest) :
+ cWindow(wtChest, "Chest"),
+ m_World(a_Chest->GetWorld()),
+ m_BlockX(a_Chest->GetPosX()),
+ m_BlockY(a_Chest->GetPosY()),
+ m_BlockZ(a_Chest->GetPosZ())
+{
+ m_SlotAreas.push_back(new cSlotAreaChest(a_Chest, *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+
+ // Play the opening sound:
+ m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
+
+ // Send out the chest-open packet:
+ m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_CHEST);
+}
+
+
+
+
+
+cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) :
+ cWindow(wtChest, "Double Chest"),
+ m_World(a_PrimaryChest->GetWorld()),
+ m_BlockX(a_PrimaryChest->GetPosX()),
+ m_BlockY(a_PrimaryChest->GetPosY()),
+ m_BlockZ(a_PrimaryChest->GetPosZ())
+{
+ m_SlotAreas.push_back(new cSlotAreaDoubleChest(a_PrimaryChest, a_SecondaryChest, *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+
+ m_ShouldDistributeToHotbarFirst = false;
+
+ // Play the opening sound:
+ m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
+
+ // Send out the chest-open packet:
+ m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_CHEST);
+}
+
+
+
+
+
+cChestWindow::~cChestWindow()
+{
+ // Send out the chest-close packet:
+ m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_CHEST);
+
+ m_World->BroadcastSoundEffect("random.chestclosed", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cDropSpenserWindow:
+
+cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) :
+ cWindow(wtDropSpenser, "Dropspenser")
+{
+ m_ShouldDistributeToHotbarFirst = false;
+ m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cHopperWindow:
+
+cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) :
+ super(wtHopper, "Hopper")
+{
+ m_ShouldDistributeToHotbarFirst = false;
+ m_SlotAreas.push_back(new cSlotAreaItemGrid(a_Hopper->GetContents(), *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFurnaceWindow:
+
+cFurnaceWindow::cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) :
+ cWindow(wtFurnace, "Furnace")
+{
+ m_ShouldDistributeToHotbarFirst = false;
+ m_SlotAreas.push_back(new cSlotAreaFurnace(a_Furnace, *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+}
+
+
+
+
diff --git a/src/UI/Window.h b/src/UI/Window.h
new file mode 100644
index 000000000..c44b900d7
--- /dev/null
+++ b/src/UI/Window.h
@@ -0,0 +1,300 @@
+
+// Window.h
+
+// Interfaces to the cWindow class representing a UI window for a specific block
+
+
+
+
+
+#pragma once
+
+#include "../ItemGrid.h"
+
+
+
+
+
+class cPlayer;
+class cWindowOwner;
+class cClientHandle;
+class cChestEntity;
+class cDropSpenserEntity;
+class cFurnaceEntity;
+class cHopperEntity;
+class cSlotArea;
+class cWorld;
+
+typedef std::list<cPlayer *> cPlayerList;
+typedef std::vector<cSlotArea *> cSlotAreas;
+
+
+
+
+
+// tolua_begin
+
+/**
+Represents a UI window.
+
+Each window has a list of players that are currently using it
+When there's no player using a window, it is destroyed.
+A window consists of several areas of slots with similar functionality - for example the crafting grid area, or
+the inventory area. Each area knows what its slots are (GetSlot() function) and can handle mouse clicks.
+The window acts only as a top-level container for those areas, redirecting the click events to the correct areas.
+Inventory painting, introduced in 1.5, is handled by the window, too
+*/
+class cWindow
+{
+public:
+ enum WindowType
+ {
+ wtInventory = -1, // This value is never actually sent to a client
+ wtChest = 0,
+ wtWorkbench = 1,
+ wtFurnace = 2,
+ wtDropSpenser = 3, // Dropper or Dispenser
+ wtEnchantment = 4,
+ wtBrewery = 5,
+ wtNPCTrade = 6,
+ wtBeacon = 7,
+ wtAnvil = 8,
+ wtHopper = 9,
+ // Unknown: 10
+ wtAnimalChest = 11,
+ };
+
+ // tolua_end
+
+ static const int c_NumInventorySlots = 36;
+
+ cWindow(WindowType a_WindowType, const AString & a_WindowTitle);
+ virtual ~cWindow();
+
+ char GetWindowID(void) const { return m_WindowID; } // tolua_export
+ int GetWindowType(void) const { return m_WindowType; } // tolua_export
+
+ cWindowOwner * GetOwner(void) { return m_Owner; }
+ void SetOwner( cWindowOwner * a_Owner ) { m_Owner = a_Owner; }
+
+ /// Returns the total number of slots
+ int GetNumSlots(void) const;
+
+ /// Returns the number of slots, excluding the player's inventory (used for network protocols)
+ int GetNumNonInventorySlots(void) const { return GetNumSlots() - c_NumInventorySlots; }
+
+ // tolua_begin
+
+ /// Returns the item at the specified slot for the specified player. Returns NULL if invalid SlotNum requested
+ const cItem * GetSlot(cPlayer & a_Player, int a_SlotNum) const;
+
+ /// Sets the item to the specified slot for the specified player
+ void SetSlot(cPlayer & a_Player, int a_SlotNum, const cItem & a_Item);
+
+ /// Returns true if the specified slot is in the Player Main Inventory slotarea
+ bool IsSlotInPlayerMainInventory(int a_SlotNum) const;
+
+ /// Returns true if the specified slot is in the Player Hotbar slotarea
+ bool IsSlotInPlayerHotbar(int a_SlotNum) const;
+
+ /// Returns true if the specified slot is in the Player Main Inventory or Hotbar slotareas. Note that returns false for Armor.
+ bool IsSlotInPlayerInventory(int a_SlotNum) const;
+
+ // tolua_end
+
+ /// Fills a_Slots with the slots read from m_SlotAreas[], for the specified player
+ void GetSlots(cPlayer & a_Player, cItems & a_Slots) const;
+
+ /// Handles a click event from a player
+ void Clicked(
+ cPlayer & a_Player, int a_WindowID,
+ short a_SlotNum, eClickAction a_ClickAction,
+ const cItem & a_ClickedItem
+ );
+
+ void OpenedByPlayer(cPlayer & a_Player);
+
+ /// Called when a player closes this window; notifies all slot areas. Returns true if close accepted
+ virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse);
+
+ /// Sends the specified slot's contents to all clients of this window; the slot is specified as local in an area
+ void BroadcastSlot(cSlotArea * a_Area, int a_LocalSlotNum);
+
+ /// Sends the contents of the whole window to the specified client
+ void SendWholeWindow(cClientHandle & a_Client);
+
+ /// Sends the contents of the whole window to all clients of this window.
+ void BroadcastWholeWindow(void);
+
+ /// Sends the progressbar to all clients of this window (same as SetProperty)
+ void BroadcastProgress(int a_Progressbar, int a_Value);
+
+ // tolua_begin
+
+ const AString & GetWindowTitle() const { return m_WindowTitle; }
+ void SetWindowTitle(const AString & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; }
+
+ /// Sends the UpdateWindowProperty (0x69) packet to all clients of the window
+ void SetProperty(int a_Property, int a_Value);
+
+ /// Sends the UpdateWindowPropert(0x69) packet to the specified player
+ void SetProperty(int a_Property, int a_Value, cPlayer & a_Player);
+
+ // tolua_end
+
+ void OwnerDestroyed(void);
+
+ /// Calls the callback safely for each player that has this window open; returns true if all players have been enumerated
+ bool ForEachPlayer(cItemCallback<cPlayer> & a_Callback);
+
+ /// Calls the callback safely for each client that has this window open; returns true if all clients have been enumerated
+ bool ForEachClient(cItemCallback<cClientHandle> & a_Callback);
+
+ /** Called on shift-clicking to distribute the stack into other areas; Modifies a_ItemStack as it is distributed!
+ if a_ShouldApply is true, the changes are written into the slots;
+ if a_ShouldApply is false, only a_ItemStack is modified to reflect the number of fits (for fit-testing purposes)
+ */
+ void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, cSlotArea * a_ExcludeArea, bool a_ShouldApply);
+
+ /// Called on DblClicking to collect all stackable items from all areas into hand, starting with the specified area.
+ /// The items are accumulated in a_Dragging and removed from the SlotAreas immediately.
+ /// If a_CollectFullStacks is false, slots with full stacks in the area are skipped while collecting.
+ /// Returns true if full stack has been collected, false if there's space remaining to fill.
+ bool CollectItemsToHand(cItem & a_Dragging, cSlotArea & a_Area, cPlayer & a_Player, bool a_CollectFullStacks);
+
+ /// Used by cSlotAreas to send individual slots to clients, a_RelativeSlotNum is the slot number relative to a_SlotArea
+ void SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum);
+
+protected:
+ cSlotAreas m_SlotAreas;
+
+ char m_WindowID;
+ int m_WindowType;
+ AString m_WindowTitle;
+
+ cCriticalSection m_CS;
+ cPlayerList m_OpenedBy;
+
+ bool m_IsDestroyed;
+ bool m_ShouldDistributeToHotbarFirst; ///< If set (default), shift+click tries to distribute to hotbar first, then other areas. False for doublechests
+
+ cWindowOwner * m_Owner;
+
+ static char m_WindowIDCounter;
+
+ /// Sets the internal flag as "destroyed"; notifies the owner that the window is destroying
+ virtual void Destroy(void);
+
+ /** Returns the correct slot area for the specified window-global SlotNum
+ Also returns the area-local SlotNum corresponding to the GlobalSlotNum
+ If the global SlotNum is out of range, returns NULL
+ */
+ cSlotArea * GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum);
+
+ /** Returns the correct slot area for the specified window-global SlotNum
+ Also returns the area-local SlotNum corresponding to the GlobalSlotNum
+ If the global SlotNum is out of range, returns NULL.
+ Const version.
+ */
+ const cSlotArea * GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum) const;
+
+ /// Prepares the internal structures for inventory painting from the specified player
+ void OnPaintBegin(cPlayer & a_Player);
+
+ /// Adds the slot to the internal structures for inventory painting by the specified player
+ void OnPaintProgress(cPlayer & a_Player, int a_SlotNum);
+
+ /// Processes the entire action stored in the internal structures for inventory painting; distributes as many items as possible
+ void OnLeftPaintEnd(cPlayer & a_Player);
+
+ /// Processes the entire action stored in the internal structures for inventory painting; distributes one item into each slot
+ void OnRightPaintEnd(cPlayer & a_Player);
+
+ /// Distributes a_NumToEachSlot items into the slots specified in a_SlotNums; returns the total number of items distributed
+ int DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int a_NumToEachSlot, const cSlotNums & a_SlotNums);
+} ; // tolua_export
+
+
+
+
+
+class cCraftingWindow :
+ public cWindow
+{
+ typedef cWindow super;
+public:
+ cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
+} ;
+
+
+
+
+
+class cFurnaceWindow :
+ public cWindow
+{
+ typedef cWindow super;
+public:
+ cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace);
+} ;
+
+
+
+
+
+class cDropSpenserWindow :
+ public cWindow
+{
+ typedef cWindow super;
+public:
+ cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_Dispenser);
+} ;
+
+
+
+
+
+class cHopperWindow :
+ public cWindow
+{
+ typedef cWindow super;
+public:
+ cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper);
+} ;
+
+
+
+
+
+class cChestWindow :
+ public cWindow
+{
+public:
+ cChestWindow(cChestEntity * a_Chest);
+ cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest);
+ ~cChestWindow();
+
+protected:
+ cWorld * m_World;
+ int m_BlockX, m_BlockY, m_BlockZ; // Position of the chest, for the window-close packet
+} ;
+
+
+
+
+
+class cInventoryWindow :
+ public cWindow
+{
+public:
+ cInventoryWindow(cPlayer & a_Player);
+
+protected:
+ cPlayer & m_Player;
+
+} ;
+
+
+
+
+
diff --git a/src/UI/WindowOwner.h b/src/UI/WindowOwner.h
new file mode 100644
index 000000000..d41abf66d
--- /dev/null
+++ b/src/UI/WindowOwner.h
@@ -0,0 +1,125 @@
+
+#pragma once
+
+#include "../BlockEntities/BlockEntity.h"
+#include "../Entities/Entity.h"
+#include "Window.h"
+
+/*
+Being a descendant of cWindowOwner means that the class can own one window. That window can be
+queried, opened by other players, closed by players and finally destroyed.
+Also, a cWindowOwner can be queried for the block coords where the window is displayed. That will be used
+for entities / players in motion to close their windows when they get too far away from the window "source".
+*/
+
+
+
+
+
+// class cWindow;
+
+
+
+
+
+/**
+Base class for the window owning
+*/
+class cWindowOwner
+{
+public:
+ cWindowOwner() :
+ m_Window(NULL)
+ {
+ }
+
+ void CloseWindow(void)
+ {
+ m_Window = NULL;
+ }
+
+ void OpenWindow(cWindow * a_Window)
+ {
+ m_Window = a_Window;
+ m_Window->SetOwner(this);
+ }
+
+ cWindow * GetWindow(void) const
+ {
+ return m_Window;
+ }
+
+ /// Returns the block position at which the element owning the window is
+ virtual void GetBlockPos(int & a_BlockX, int & a_BlockY, int & a_BlockZ) = 0;
+
+private:
+ cWindow * m_Window;
+} ;
+
+
+
+
+
+/**
+Window owner that is associated with a block entity (chest, furnace, ...)
+*/
+class cBlockEntityWindowOwner :
+ public cWindowOwner
+{
+public:
+ cBlockEntityWindowOwner(void) :
+ m_BlockEntity(NULL)
+ {
+ }
+
+ void SetBlockEntity(cBlockEntity * a_BlockEntity)
+ {
+ m_BlockEntity = a_BlockEntity;
+ }
+
+ virtual void GetBlockPos(int & a_BlockX, int & a_BlockY, int & a_BlockZ) override
+ {
+ a_BlockX = m_BlockEntity->GetPosX();
+ a_BlockY = m_BlockEntity->GetPosY();
+ a_BlockZ = m_BlockEntity->GetPosZ();
+ }
+
+private:
+ cBlockEntity * m_BlockEntity;
+} ;
+
+
+
+
+
+/**
+Window owner that is associated with an entity (chest minecart)
+*/
+class cEntityWindowOwner :
+ public cWindowOwner
+{
+public:
+ cEntityWindowOwner(void) :
+ m_Entity(NULL)
+ {
+ }
+
+ void SetEntity(cEntity * a_Entity)
+ {
+ m_Entity = a_Entity;
+ }
+
+ virtual void GetBlockPos(int & a_BlockX, int & a_BlockY, int & a_BlockZ) override
+ {
+ a_BlockX = (int)floor(m_Entity->GetPosX() + 0.5);
+ a_BlockY = (int)floor(m_Entity->GetPosY() + 0.5);
+ a_BlockZ = (int)floor(m_Entity->GetPosZ() + 0.5);
+ }
+
+private:
+ cEntity * m_Entity;
+} ;
+
+
+
+
diff --git a/src/Vector3d.cpp b/src/Vector3d.cpp
new file mode 100644
index 000000000..96ebebab5
--- /dev/null
+++ b/src/Vector3d.cpp
@@ -0,0 +1,77 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Vector3d.h"
+#include "Vector3f.h"
+
+
+
+
+
+const double Vector3d::EPS = 0.000001; ///< The max difference between two coords for which the coords are assumed equal
+const double Vector3d::NO_INTERSECTION = 1e70; ///< Return value of LineCoeffToPlane() if the line is parallel to the plane
+
+
+
+
+
+Vector3d::Vector3d(const Vector3f & v) :
+ x(v.x),
+ y(v.y),
+ z(v.z)
+{
+}
+
+
+
+
+
+Vector3d::Vector3d(const Vector3f * v) :
+ x(v->x),
+ y(v->y),
+ z(v->z)
+{
+}
+
+
+
+
+
+double Vector3d::LineCoeffToXYPlane(const Vector3d & a_OtherEnd, double a_Z) const
+{
+ if (abs(z - a_OtherEnd.z) < EPS)
+ {
+ return NO_INTERSECTION;
+ }
+ return (a_Z - z) / (a_OtherEnd.z - z);
+}
+
+
+
+
+
+double Vector3d::LineCoeffToXZPlane(const Vector3d & a_OtherEnd, double a_Y) const
+{
+ if (abs(y - a_OtherEnd.y) < EPS)
+ {
+ return NO_INTERSECTION;
+ }
+ return (a_Y - y) / (a_OtherEnd.y - y);
+}
+
+
+
+
+
+double Vector3d::LineCoeffToYZPlane(const Vector3d & a_OtherEnd, double a_X) const
+{
+ if (abs(x - a_OtherEnd.x) < EPS)
+ {
+ return NO_INTERSECTION;
+ }
+ return (a_X - x) / (a_OtherEnd.x - x);
+}
+
+
+
+
diff --git a/src/Vector3d.h b/src/Vector3d.h
new file mode 100644
index 000000000..a06a17c09
--- /dev/null
+++ b/src/Vector3d.h
@@ -0,0 +1,81 @@
+#pragma once
+
+#include <math.h>
+
+class Vector3f;
+
+
+
+// tolua_begin
+
+class Vector3d
+{
+public:
+ // convert from float
+ Vector3d(const Vector3f & v);
+ Vector3d(const Vector3f * v);
+
+ Vector3d() : x(0), y(0), z(0) {}
+ Vector3d(double a_x, double a_y, double a_z) : x(a_x), y(a_y), z(a_z) {}
+
+ inline void Set(double a_x, double a_y, double a_z) { x = a_x, y = a_y, z = a_z; }
+ inline void Normalize() { double l = 1.0f / Length(); x *= l; y *= l; z *= l; }
+ inline Vector3d NormalizeCopy() { double l = 1.0f / Length(); return Vector3d( x * l, y * l, z * l ); }
+ inline void NormalizeCopy(Vector3d & a_V) { double l = 1.0f / Length(); a_V.Set(x*l, y*l, z*l ); }
+ inline double Length() const { return (double)sqrt( x * x + y * y + z * z ); }
+ inline double SqrLength() const { return x * x + y * y + z * z; }
+ inline double Dot( const Vector3d & a_V ) const { return x * a_V.x + y * a_V.y + z * a_V.z; }
+ inline Vector3d Cross( const Vector3d & v ) const { return Vector3d( y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x ); }
+
+ /** Returns the coefficient for the (a_OtherEnd - this) line to reach the specified Z coord
+ The result satisfies the following equation:
+ (*this + Result * (a_OtherEnd - *this)).z = a_Z
+ If the line is too close to being parallel, this function returns NO_INTERSECTION
+ */
+ double LineCoeffToXYPlane(const Vector3d & a_OtherEnd, double a_Z) const;
+
+ /** Returns the coefficient for the (a_OtherEnd - this) line to reach the specified Y coord
+ The result satisfies the following equation:
+ (*this + Result * (a_OtherEnd - *this)).y = a_Y
+ If the line is too close to being parallel, this function returns NO_INTERSECTION
+ */
+ double LineCoeffToXZPlane(const Vector3d & a_OtherEnd, double a_Y) const;
+
+ /** Returns the coefficient for the (a_OtherEnd - this) line to reach the specified X coord
+ The result satisfies the following equation:
+ (*this + Result * (a_OtherEnd - *this)).x = a_X
+ If the line is too close to being parallel, this function returns NO_INTERSECTION
+ */
+ double LineCoeffToYZPlane(const Vector3d & a_OtherEnd, double a_X) const;
+
+ inline bool Equals(const Vector3d & v) const { return ((x == v.x) && (y == v.y) && (z == v.z)); }
+
+ // tolua_end
+
+ void operator += ( const Vector3d& a_V ) { x += a_V.x; y += a_V.y; z += a_V.z; }
+ void operator += ( Vector3d* a_V ) { x += a_V->x; y += a_V->y; z += a_V->z; }
+ void operator -= ( const Vector3d& a_V ) { x -= a_V.x; y -= a_V.y; z -= a_V.z; }
+ void operator -= ( Vector3d* a_V ) { x -= a_V->x; y -= a_V->y; z -= a_V->z; }
+ void operator *= ( double a_f ) { x *= a_f; y *= a_f; z *= a_f; }
+
+ // tolua_begin
+
+ Vector3d operator + (const Vector3d & v2) const { return Vector3d(x + v2.x, y + v2.y, z + v2.z ); }
+ Vector3d operator + (const Vector3d * v2) const { return Vector3d(x + v2->x, y + v2->y, z + v2->z ); }
+ Vector3d operator - (const Vector3d & v2) const { return Vector3d(x - v2.x, y - v2.y, z - v2.z ); }
+ Vector3d operator - (const Vector3d * v2) const { return Vector3d(x - v2->x, y - v2->y, z - v2->z ); }
+ Vector3d operator * (const double f) const { return Vector3d(x * f, y * f, z * f ); }
+ Vector3d operator * (const Vector3d & v2) const { return Vector3d(x * v2.x, y * v2.y, z * v2.z ); }
+ Vector3d operator / (const double f) const { return Vector3d(x / f, y / f, z / f ); }
+
+ double x, y, z;
+
+ static const double EPS; ///< The max difference between two coords for which the coords are assumed equal
+ static const double NO_INTERSECTION; ///< Return value of LineCoeffToPlane() if the line is parallel to the plane
+} ;
+
+// tolua_end
+
+
+
+
diff --git a/src/Vector3f.cpp b/src/Vector3f.cpp
new file mode 100644
index 000000000..59d71d371
--- /dev/null
+++ b/src/Vector3f.cpp
@@ -0,0 +1,34 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Vector3f.h"
+#include "Vector3d.h"
+#include "Vector3i.h"
+
+Vector3f::Vector3f( const Vector3d & v )
+ : x( (float)v.x )
+ , y( (float)v.y )
+ , z( (float)v.z )
+{
+}
+
+Vector3f::Vector3f( const Vector3d * v )
+ : x( (float)v->x )
+ , y( (float)v->y )
+ , z( (float)v->z )
+{
+}
+
+Vector3f::Vector3f( const Vector3i & v )
+ : x( (float)v.x )
+ , y( (float)v.y )
+ , z( (float)v.z )
+{
+}
+
+Vector3f::Vector3f( const Vector3i * v )
+ : x( (float)v->x )
+ , y( (float)v->y )
+ , z( (float)v->z )
+{
+} \ No newline at end of file
diff --git a/src/Vector3f.h b/src/Vector3f.h
new file mode 100644
index 000000000..adb154ad7
--- /dev/null
+++ b/src/Vector3f.h
@@ -0,0 +1,47 @@
+#pragma once
+
+#include <math.h>
+
+class Vector3i;
+class Vector3d;
+class Vector3f // tolua_export
+{ // tolua_export
+public: // tolua_export
+ Vector3f( const Vector3d & v ); // tolua_export
+ Vector3f( const Vector3d * v ); // tolua_export
+ Vector3f( const Vector3i & v ); // tolua_export
+ Vector3f( const Vector3i * v ); // tolua_export
+
+
+ Vector3f() : x(0), y(0), z(0) {} // tolua_export
+ Vector3f(float a_x, float a_y, float a_z) : x(a_x), y(a_y), z(a_z) {} // tolua_export
+
+ inline void Set(float a_x, float a_y, float a_z) { x = a_x, y = a_y, z = a_z; } // tolua_export
+ inline void Normalize() { float l = 1.0f / Length(); x *= l; y *= l; z *= l; } // tolua_export
+ inline Vector3f NormalizeCopy() const { float l = 1.0f / Length(); return Vector3f( x * l, y * l, z * l ); }// tolua_export
+ inline void NormalizeCopy(Vector3f & a_V) const { float l = 1.0f / Length(); a_V.Set(x*l, y*l, z*l ); } // tolua_export
+ inline float Length() const { return (float)sqrtf( x * x + y * y + z * z ); } // tolua_export
+ inline float SqrLength() const { return x * x + y * y + z * z; } // tolua_export
+ inline float Dot( const Vector3f & a_V ) const { return x * a_V.x + y * a_V.y + z * a_V.z; } // tolua_export
+ inline Vector3f Cross( const Vector3f & v ) const { return Vector3f( y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x ); } // tolua_export
+
+ inline bool Equals( const Vector3f & v ) const { return (x == v.x && y == v.y && z == v.z ); } // tolua_export
+
+ void operator += ( const Vector3f& a_V ) { x += a_V.x; y += a_V.y; z += a_V.z; }
+ void operator += ( Vector3f* a_V ) { x += a_V->x; y += a_V->y; z += a_V->z; }
+ void operator -= ( const Vector3f& a_V ) { x -= a_V.x; y -= a_V.y; z -= a_V.z; }
+ void operator -= ( Vector3f* a_V ) { x -= a_V->x; y -= a_V->y; z -= a_V->z; }
+ void operator *= ( float a_f ) { x *= a_f; y *= a_f; z *= a_f; }
+ void operator *= ( Vector3f* a_V ) { x *= a_V->x; y *= a_V->y; z *= a_V->z; }
+ void operator *= ( const Vector3f& a_V ) { x *= a_V.x; y *= a_V.y; z *= a_V.z; }
+
+ Vector3f operator + ( const Vector3f& v2 ) const { return Vector3f( x + v2.x, y + v2.y, z + v2.z ); } // tolua_export
+ Vector3f operator + ( const Vector3f* v2 ) const { return Vector3f( x + v2->x, y + v2->y, z + v2->z ); } // tolua_export
+ Vector3f operator - ( const Vector3f& v2 ) const { return Vector3f( x - v2.x, y - v2.y, z - v2.z ); } // tolua_export
+ Vector3f operator - ( const Vector3f* v2 ) const { return Vector3f( x - v2->x, y - v2->y, z - v2->z ); } // tolua_export
+ Vector3f operator * ( const float f ) const { return Vector3f( x * f, y * f, z * f ); } // tolua_export
+ Vector3f operator * ( const Vector3f& v2 ) const { return Vector3f( x * v2.x, y * v2.y, z * v2.z ); } // tolua_export
+
+ float x, y, z; // tolua_export
+
+};// tolua_export
diff --git a/src/Vector3i.cpp b/src/Vector3i.cpp
new file mode 100644
index 000000000..4ce1e2cf3
--- /dev/null
+++ b/src/Vector3i.cpp
@@ -0,0 +1,16 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Vector3i.h"
+#include "Vector3d.h"
+
+
+
+
+
+Vector3i::Vector3i( const Vector3d & v )
+ : x( (int)v.x )
+ , y( (int)v.y )
+ , z( (int)v.z )
+{
+} \ No newline at end of file
diff --git a/src/Vector3i.h b/src/Vector3i.h
new file mode 100644
index 000000000..7d726a7b3
--- /dev/null
+++ b/src/Vector3i.h
@@ -0,0 +1,45 @@
+#pragma once
+
+#include <math.h>
+
+class Vector3d;
+class Vector3i // tolua_export
+{ // tolua_export
+public: // tolua_export
+ Vector3i( const Vector3d & v ); // tolua_export
+
+ Vector3i() : x(0), y(0), z(0) {} // tolua_export
+ Vector3i(int a_x, int a_y, int a_z) : x(a_x), y(a_y), z(a_z) {} // tolua_export
+
+ inline void Set(int a_x, int a_y, int a_z) { x = a_x, y = a_y, z = a_z; } // tolua_export
+ inline float Length() const { return sqrtf( (float)( x * x + y * y + z * z) ); } // tolua_export
+ inline int SqrLength() const { return x * x + y * y + z * z; } // tolua_export
+
+ inline bool Equals( const Vector3i & v ) const { return (x == v.x && y == v.y && z == v.z ); } // tolua_export
+ inline bool Equals( const Vector3i * v ) const { return (x == v->x && y == v->y && z == v->z ); } // tolua_export
+
+ void operator += ( const Vector3i& a_V ) { x += a_V.x; y += a_V.y; z += a_V.z; }
+ void operator += ( Vector3i* a_V ) { x += a_V->x; y += a_V->y; z += a_V->z; }
+ void operator -= ( const Vector3i& a_V ) { x -= a_V.x; y -= a_V.y; z -= a_V.z; }
+ void operator -= ( Vector3i* a_V ) { x -= a_V->x; y -= a_V->y; z -= a_V->z; }
+ void operator *= ( int a_f ) { x *= a_f; y *= a_f; z *= a_f; }
+
+ friend Vector3i operator + ( const Vector3i& v1, const Vector3i& v2 ) { return Vector3i( v1.x + v2.x, v1.y + v2.y, v1.z + v2.z ); }
+ friend Vector3i operator + ( const Vector3i& v1, Vector3i* v2 ) { return Vector3i( v1.x + v2->x, v1.y + v2->y, v1.z + v2->z ); }
+ friend Vector3i operator - ( const Vector3i& v1, const Vector3i& v2 ) { return Vector3i( v1.x - v2.x, v1.y - v2.y, v1.z - v2.z ); }
+ friend Vector3i operator - ( const Vector3i& v1, Vector3i* v2 ) { return Vector3i( v1.x - v2->x, v1.y - v2->y, v1.z - v2->z ); }
+ friend Vector3i operator - ( const Vector3i* v1, Vector3i& v2 ) { return Vector3i( v1->x - v2.x, v1->y - v2.y, v1->z - v2.z ); }
+ friend Vector3i operator * ( const Vector3i& v, const int f ) { return Vector3i( v.x * f, v.y * f, v.z * f ); }
+ friend Vector3i operator * ( const Vector3i& v1, const Vector3i& v2 ) { return Vector3i( v1.x * v2.x, v1.y * v2.y, v1.z * v2.z ); }
+ friend Vector3i operator * ( const int f, const Vector3i& v ) { return Vector3i( v.x * f, v.y * f, v.z * f ); }
+ friend bool operator < ( const Vector3i& v1, const Vector3i& v2 ) { return (v1.x<v2.x)||(v1.x==v2.x && v1.y<v2.y)||(v1.x==v2.x && v1.y == v2.y && v1.z<v2.z); }
+
+ int x, y, z; // tolua_export
+}; // tolua_export
+
+typedef std::list<Vector3i> cVector3iList;
+typedef std::vector<Vector3i> cVector3iArray;
+
+
+
+
diff --git a/src/WebAdmin.cpp b/src/WebAdmin.cpp
new file mode 100644
index 000000000..ecc131d21
--- /dev/null
+++ b/src/WebAdmin.cpp
@@ -0,0 +1,527 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "WebAdmin.h"
+#include "WebPlugin.h"
+
+#include "PluginManager.h"
+#include "Plugin.h"
+
+#include "World.h"
+#include "Entities/Player.h"
+#include "Server.h"
+#include "Root.h"
+
+#include "HTTPServer/HTTPMessage.h"
+#include "HTTPServer/HTTPConnection.h"
+
+
+
+
+
+/// Helper class - appends all player names together in a HTML list
+class cPlayerAccum :
+ public cPlayerListCallback
+{
+ virtual bool Item(cPlayer * a_Player) override
+ {
+ m_Contents.append("<li>");
+ m_Contents.append(a_Player->GetName());
+ m_Contents.append("</li>");
+ return false;
+ }
+
+public:
+
+ AString m_Contents;
+} ;
+
+
+
+
+
+cWebAdmin::cWebAdmin(void) :
+ m_IsInitialized(false),
+ m_TemplateScript("<webadmin_template>")
+{
+}
+
+
+
+
+
+cWebAdmin::~cWebAdmin()
+{
+ if (m_IsInitialized)
+ {
+ LOGD("Stopping WebAdmin...");
+ }
+}
+
+
+
+
+
+void cWebAdmin::AddPlugin( cWebPlugin * a_Plugin )
+{
+ m_Plugins.remove( a_Plugin );
+ m_Plugins.push_back( a_Plugin );
+}
+
+
+
+
+
+void cWebAdmin::RemovePlugin( cWebPlugin * a_Plugin )
+{
+ m_Plugins.remove( a_Plugin );
+}
+
+
+
+
+
+bool cWebAdmin::Init(void)
+{
+ if (!m_IniFile.ReadFile("webadmin.ini"))
+ {
+ LOGWARN("Regenerating webadmin.ini, all settings will be reset");
+ m_IniFile.AddHeaderComment(" This file controls the webadmin feature of MCServer");
+ m_IniFile.AddHeaderComment(" Username format: [User:*username*] | Password format: Password=*password*; for example:");
+ m_IniFile.AddHeaderComment(" [User:admin]");
+ m_IniFile.AddHeaderComment(" Password=admin");
+ }
+
+ if (!m_IniFile.GetValueSetB("WebAdmin", "Enabled", true))
+ {
+ // WebAdmin is disabled, bail out faking a success
+ return true;
+ }
+
+ LOGD("Initialising WebAdmin...");
+
+ AString PortsIPv4 = m_IniFile.GetValueSet("WebAdmin", "Port", "8080");
+ AString PortsIPv6 = m_IniFile.GetValueSet("WebAdmin", "PortsIPv6", "");
+
+ if (!m_HTTPServer.Initialize(PortsIPv4, PortsIPv6))
+ {
+ return false;
+ }
+ m_IsInitialized = true;
+ m_IniFile.WriteFile("webadmin.ini");
+ return true;
+}
+
+
+
+
+
+bool cWebAdmin::Start(void)
+{
+ if (!m_IsInitialized)
+ {
+ // Not initialized
+ return false;
+ }
+
+ LOGD("Starting WebAdmin...");
+
+ // Initialize the WebAdmin template script and load the file
+ m_TemplateScript.Create();
+ if (!m_TemplateScript.LoadFile(FILE_IO_PREFIX "webadmin/template.lua"))
+ {
+ LOGWARN("Could not load WebAdmin template \"%s\", using default template.", FILE_IO_PREFIX "webadmin/template.lua");
+ m_TemplateScript.Close();
+ }
+
+ return m_HTTPServer.Start(*this);
+}
+
+
+
+
+
+AString cWebAdmin::GetTemplate()
+{
+ AString retVal = "";
+
+ char SourceFile[] = "webadmin/template.html";
+
+ cFile f;
+ if (!f.Open(SourceFile, cFile::fmRead))
+ {
+ return "";
+ }
+
+ // copy the file into the buffer:
+ f.ReadRestOfFile(retVal);
+
+ return retVal;
+}
+
+
+
+
+
+void cWebAdmin::HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request)
+{
+ if (!a_Request.HasAuth())
+ {
+ a_Connection.SendNeedAuth("MCServer WebAdmin");
+ return;
+ }
+
+ // Check auth:
+ AString UserPassword = m_IniFile.GetValue("User:" + a_Request.GetAuthUsername(), "Password", "");
+ if ((UserPassword == "") || (a_Request.GetAuthPassword() != UserPassword))
+ {
+ a_Connection.SendNeedAuth("MCServer WebAdmin - bad username or password");
+ return;
+ }
+
+ // Check if the contents should be wrapped in the template:
+ AString URL = a_Request.GetBareURL();
+ ASSERT(URL.length() > 0);
+ bool ShouldWrapInTemplate = ((URL.length() > 1) && (URL[1] != '~'));
+
+ // Retrieve the request data:
+ cWebadminRequestData * Data = (cWebadminRequestData *)(a_Request.GetUserData());
+ if (Data == NULL)
+ {
+ a_Connection.SendStatusAndReason(500, "Bad UserData");
+ return;
+ }
+
+ // Wrap it all up for the Lua call:
+ AString Template;
+ HTTPTemplateRequest TemplateRequest;
+ TemplateRequest.Request.Username = a_Request.GetAuthUsername();
+ TemplateRequest.Request.Method = a_Request.GetMethod();
+ TemplateRequest.Request.Path = URL.substr(1);
+
+ if (Data->m_Form.Finish())
+ {
+ for (cHTTPFormParser::const_iterator itr = Data->m_Form.begin(), end = Data->m_Form.end(); itr != end; ++itr)
+ {
+ HTTPFormData HTTPfd;
+ HTTPfd.Value = itr->second;
+ HTTPfd.Type = "";
+ HTTPfd.Name = itr->first;
+ TemplateRequest.Request.FormData[itr->first] = HTTPfd;
+ TemplateRequest.Request.PostParams[itr->first] = itr->second;
+ } // for itr - Data->m_Form[]
+
+ // Parse the URL into individual params:
+ size_t idxQM = a_Request.GetURL().find('?');
+ if (idxQM != AString::npos)
+ {
+ cHTTPFormParser URLParams(cHTTPFormParser::fpkURL, a_Request.GetURL().c_str() + idxQM + 1, a_Request.GetURL().length() - idxQM - 1, *Data);
+ URLParams.Finish();
+ for (cHTTPFormParser::const_iterator itr = URLParams.begin(), end = URLParams.end(); itr != end; ++itr)
+ {
+ TemplateRequest.Request.Params[itr->first] = itr->second;
+ } // for itr - URLParams[]
+ }
+ }
+
+ // Try to get the template from the Lua template script
+ if (ShouldWrapInTemplate)
+ {
+ if (m_TemplateScript.Call("ShowPage", this, &TemplateRequest, cLuaState::Return, Template))
+ {
+ cHTTPResponse Resp;
+ Resp.SetContentType("text/html");
+ a_Connection.Send(Resp);
+ a_Connection.Send(Template.c_str(), Template.length());
+ return;
+ }
+ a_Connection.SendStatusAndReason(500, "m_TemplateScript failed");
+ return;
+ }
+
+ AString BaseURL = GetBaseURL(URL);
+ AString Menu;
+ Template = "{CONTENT}";
+ AString FoundPlugin;
+
+ for (PluginList::iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr)
+ {
+ cWebPlugin * WebPlugin = *itr;
+ std::list< std::pair<AString, AString> > NameList = WebPlugin->GetTabNames();
+ for (std::list< std::pair<AString, AString> >::iterator Names = NameList.begin(); Names != NameList.end(); ++Names)
+ {
+ Menu += "<li><a href='" + BaseURL + WebPlugin->GetWebTitle().c_str() + "/" + (*Names).second + "'>" + (*Names).first + "</a></li>";
+ }
+ }
+
+ sWebAdminPage Page = GetPage(TemplateRequest.Request);
+ AString Content = Page.Content;
+ FoundPlugin = Page.PluginName;
+ if (!Page.TabName.empty())
+ {
+ FoundPlugin += " - " + Page.TabName;
+ }
+
+ if (FoundPlugin.empty()) // Default page
+ {
+ Content = GetDefaultPage();
+ }
+
+ if (ShouldWrapInTemplate && (URL.size() > 1))
+ {
+ Content += "\n<p><a href='" + BaseURL + "'>Go back</a></p>";
+ }
+
+ int MemUsageKiB = cRoot::GetPhysicalRAMUsage();
+ if (MemUsageKiB > 0)
+ {
+ ReplaceString(Template, "{MEM}", Printf("%.02f", (double)MemUsageKiB / 1024));
+ ReplaceString(Template, "{MEMKIB}", Printf("%d", MemUsageKiB));
+ }
+ else
+ {
+ ReplaceString(Template, "{MEM}", "unknown");
+ ReplaceString(Template, "{MEMKIB}", "unknown");
+ }
+ ReplaceString(Template, "{USERNAME}", a_Request.GetAuthUsername());
+ ReplaceString(Template, "{MENU}", Menu);
+ ReplaceString(Template, "{PLUGIN_NAME}", FoundPlugin);
+ ReplaceString(Template, "{CONTENT}", Content);
+ ReplaceString(Template, "{TITLE}", "MCServer");
+
+ AString NumChunks;
+ Printf(NumChunks, "%d", cRoot::Get()->GetTotalChunkCount());
+ ReplaceString(Template, "{NUMCHUNKS}", NumChunks);
+
+ cHTTPResponse Resp;
+ Resp.SetContentType("text/html");
+ a_Connection.Send(Resp);
+ a_Connection.Send(Template.c_str(), Template.length());
+}
+
+
+
+
+
+void cWebAdmin::HandleRootRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request)
+{
+ static const char LoginForm[] = \
+ "<h1>MCServer WebAdmin</h1>" \
+ "<center>" \
+ "<form method='get' action='webadmin/'>" \
+ "<input type='submit' value='Log in'>" \
+ "</form>" \
+ "</center>";
+ cHTTPResponse Resp;
+ Resp.SetContentType("text/html");
+ a_Connection.Send(Resp);
+ a_Connection.Send(LoginForm, sizeof(LoginForm) - 1);
+ a_Connection.FinishResponse();
+}
+
+
+
+
+
+sWebAdminPage cWebAdmin::GetPage(const HTTPRequest & a_Request)
+{
+ sWebAdminPage Page;
+ AStringVector Split = StringSplit(a_Request.Path, "/");
+
+ // Find the plugin that corresponds to the requested path
+ AString FoundPlugin;
+ if (Split.size() > 1)
+ {
+ for (PluginList::iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr)
+ {
+ if ((*itr)->GetWebTitle() == Split[1])
+ {
+ Page.Content = (*itr)->HandleWebRequest(&a_Request);
+ cWebPlugin * WebPlugin = *itr;
+ FoundPlugin = WebPlugin->GetWebTitle();
+ AString TabName = WebPlugin->GetTabNameForRequest(&a_Request).first;
+ Page.PluginName = FoundPlugin;
+ Page.TabName = TabName;
+ break;
+ }
+ }
+ }
+
+ // Return the page contents
+ return Page;
+}
+
+
+
+
+
+AString cWebAdmin::GetDefaultPage(void)
+{
+ AString Content;
+ Content += "<h4>Server Name:</h4>";
+ Content += "<p>" + AString( cRoot::Get()->GetServer()->GetServerID() ) + "</p>";
+
+ Content += "<h4>Plugins:</h4><ul>";
+ cPluginManager * PM = cPluginManager::Get();
+ const cPluginManager::PluginMap & List = PM->GetAllPlugins();
+ for (cPluginManager::PluginMap::const_iterator itr = List.begin(); itr != List.end(); ++itr)
+ {
+ if (itr->second == NULL)
+ {
+ continue;
+ }
+ AString VersionNum;
+ AppendPrintf(Content, "<li>%s V.%i</li>", itr->second->GetName().c_str(), itr->second->GetVersion());
+ }
+ Content += "</ul>";
+ Content += "<h4>Players:</h4><ul>";
+
+ cPlayerAccum PlayerAccum;
+ cWorld * World = cRoot::Get()->GetDefaultWorld(); // TODO - Create a list of worlds and players
+ if( World != NULL )
+ {
+ World->ForEachPlayer(PlayerAccum);
+ Content.append(PlayerAccum.m_Contents);
+ }
+ Content += "</ul><br>";
+ return Content;
+}
+
+
+
+
+AString cWebAdmin::GetBaseURL( const AString& a_URL )
+{
+ return GetBaseURL(StringSplit(a_URL, "/"));
+}
+
+
+
+
+
+AString cWebAdmin::GetHTMLEscapedString(const AString & a_Input)
+{
+ AString dst;
+ dst.reserve(a_Input.length());
+
+ // Loop over input and substitute HTML characters for their alternatives:
+ size_t len = a_Input.length();
+ for (size_t i = 0; i < len; i++)
+ {
+ switch (a_Input[i])
+ {
+ case '&': dst.append("&amp;"); break;
+ case '\'': dst.append("&apos;"); break;
+ case '"': dst.append("&quot;"); break;
+ case '<': dst.append("&lt;"); break;
+ case '>': dst.append("&gt;"); break;
+ default:
+ {
+ dst.push_back(a_Input[i]);
+ break;
+ }
+ } // switch (a_Input[i])
+ } // for i - a_Input[]
+
+ return dst;
+}
+
+
+
+
+
+AString cWebAdmin::GetBaseURL(const AStringVector & a_URLSplit)
+{
+ AString BaseURL = "./";
+ if (a_URLSplit.size() > 1)
+ {
+ for (unsigned int i = 0; i < a_URLSplit.size(); i++)
+ {
+ BaseURL += "../";
+ }
+ BaseURL += "webadmin/";
+ }
+ return BaseURL;
+}
+
+
+
+
+
+void cWebAdmin::OnRequestBegun(cHTTPConnection & a_Connection, cHTTPRequest & a_Request)
+{
+ const AString & URL = a_Request.GetURL();
+ if (
+ (strncmp(URL.c_str(), "/webadmin", 9) == 0) ||
+ (strncmp(URL.c_str(), "/~webadmin", 10) == 0)
+ )
+ {
+ a_Request.SetUserData(new cWebadminRequestData(a_Request));
+ return;
+ }
+ if (URL == "/")
+ {
+ // The root needs no body handler and is fully handled in the OnRequestFinished() call
+ return;
+ }
+ // TODO: Handle other requests
+}
+
+
+
+
+
+void cWebAdmin::OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size)
+{
+ cRequestData * Data = (cRequestData *)(a_Request.GetUserData());
+ if (Data == NULL)
+ {
+ return;
+ }
+ Data->OnBody(a_Data, a_Size);
+}
+
+
+
+
+
+void cWebAdmin::OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request)
+{
+ const AString & URL = a_Request.GetURL();
+ if (
+ (strncmp(URL.c_str(), "/webadmin", 9) == 0) ||
+ (strncmp(URL.c_str(), "/~webadmin", 10) == 0)
+ )
+ {
+ HandleWebadminRequest(a_Connection, a_Request);
+ }
+ else if (URL == "/")
+ {
+ // The root needs no body handler and is fully handled in the OnRequestFinished() call
+ HandleRootRequest(a_Connection, a_Request);
+ }
+ else
+ {
+ // TODO: Handle other requests
+ }
+
+ // Delete any request data assigned to the request:
+ cRequestData * Data = (cRequestData *)(a_Request.GetUserData());
+ delete Data;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWebAdmin::cWebadminRequestData
+
+void cWebAdmin::cWebadminRequestData::OnBody(const char * a_Data, int a_Size)
+{
+ m_Form.Parse(a_Data, a_Size);
+}
+
+
+
+
diff --git a/src/WebAdmin.h b/src/WebAdmin.h
new file mode 100644
index 000000000..dc6ea850e
--- /dev/null
+++ b/src/WebAdmin.h
@@ -0,0 +1,215 @@
+
+// WebAdmin.h
+
+// Declares the cWebAdmin class representing the admin interface over http protocol, and related services (API)
+
+#pragma once
+
+#include "OSSupport/Socket.h"
+#include "LuaState.h"
+#include "../iniFile/iniFile.h"
+#include "HTTPServer/HTTPServer.h"
+#include "HTTPServer/HTTPFormParser.h"
+
+
+
+
+
+// Disable MSVC warnings:
+#if defined(_MSC_VER)
+ #pragma warning(push)
+ #pragma warning(disable:4355) // 'this' : used in base member initializer list
+#endif
+
+
+
+
+
+// fwd:
+class cEvent;
+class cWebPlugin;
+
+
+
+
+
+// tolua_begin
+struct HTTPFormData
+{
+ std::string Name;
+ std::string Value;
+ std::string Type;
+} ;
+// tolua_end
+
+
+
+
+// tolua_begin
+struct HTTPRequest
+{
+ typedef std::map< std::string, std::string > StringStringMap;
+ typedef std::map< std::string, HTTPFormData > FormDataMap;
+
+ AString Method;
+ AString Path;
+ AString Username;
+ // tolua_end
+
+ /// Parameters given in the URL, after the questionmark
+ StringStringMap Params; // >> EXPORTED IN MANUALBINDINGS <<
+
+ /// Parameters posted as a part of a form - either in the URL (GET method) or in the body (POST method)
+ StringStringMap PostParams; // >> EXPORTED IN MANUALBINDINGS <<
+
+ /// Same as PostParams
+ FormDataMap FormData; // >> EXPORTED IN MANUALBINDINGS <<
+} ; // tolua_export
+
+
+
+
+
+// tolua_begin
+struct HTTPTemplateRequest
+{
+ HTTPRequest Request;
+} ;
+// tolua_end
+
+
+
+
+
+// tolua_begin
+struct sWebAdminPage
+{
+ AString Content;
+ AString PluginName;
+ AString TabName;
+};
+// tolua_end
+
+
+
+
+
+// tolua_begin
+class cWebAdmin :
+ public cHTTPServer::cCallbacks
+{
+public:
+ // tolua_end
+
+ typedef std::list< cWebPlugin* > PluginList;
+
+
+ cWebAdmin(void);
+ ~cWebAdmin();
+
+ /// Initializes the object. Returns true if successfully initialized and ready to start
+ bool Init(void);
+
+ /// Starts the HTTP server taking care of the admin. Returns true if successful
+ bool Start(void);
+
+ void AddPlugin( cWebPlugin* a_Plugin );
+ void RemovePlugin( cWebPlugin* a_Plugin );
+
+ // TODO: Convert this to the auto-locking callback mechanism used for looping players in worlds and such
+ PluginList GetPlugins() const { return m_Plugins; } // >> EXPORTED IN MANUALBINDINGS <<
+
+ // tolua_begin
+
+ sWebAdminPage GetPage(const HTTPRequest & a_Request);
+
+ /// Returns the contents of the default page - the list of plugins and players
+ AString GetDefaultPage(void);
+
+ /// Returns the prefix needed for making a link point to the webadmin root from the given URL ("../../../webadmin"-style)
+ AString GetBaseURL(const AString & a_URL);
+
+ /// Escapes text passed into it, so it can be embedded into html.
+ static AString GetHTMLEscapedString(const AString & a_Input);
+
+ // tolua_end
+
+ /// Returns the prefix needed for making a link point to the webadmin root from the given URL ("../../../webadmin"-style)
+ AString GetBaseURL(const AStringVector& a_URLSplit);
+
+protected:
+ /// Common base class for request body data handlers
+ class cRequestData
+ {
+ public:
+ virtual ~cRequestData() {} // Force a virtual destructor in all descendants
+
+ /// Called when a new chunk of body data is received
+ virtual void OnBody(const char * a_Data, int a_Size) = 0;
+ } ;
+
+ /// The body handler for requests in the "/webadmin" and "/~webadmin" paths
+ class cWebadminRequestData :
+ public cRequestData,
+ public cHTTPFormParser::cCallbacks
+ {
+ public:
+ cHTTPFormParser m_Form;
+
+
+ cWebadminRequestData(cHTTPRequest & a_Request) :
+ m_Form(a_Request, *this)
+ {
+ }
+
+ // cRequestData overrides:
+ virtual void OnBody(const char * a_Data, int a_Size) override;
+
+ // cHTTPFormParser::cCallbacks overrides. Files are ignored:
+ virtual void OnFileStart(cHTTPFormParser & a_Parser, const AString & a_FileName) override {}
+ virtual void OnFileData(cHTTPFormParser & a_Parser, const char * a_Data, int a_Size) override {}
+ virtual void OnFileEnd(cHTTPFormParser & a_Parser) override {}
+ } ;
+
+
+ /// Set to true if Init() succeeds and the webadmin isn't to be disabled
+ bool m_IsInitialized;
+
+ /// The webadmin.ini file, used for the settings and allowed logins
+ cIniFile m_IniFile;
+
+ PluginList m_Plugins;
+
+ /// The Lua template script to provide templates:
+ cLuaState m_TemplateScript;
+
+ /// The HTTP server which provides the underlying HTTP parsing, serialization and events
+ cHTTPServer m_HTTPServer;
+
+
+ AString GetTemplate(void);
+
+ /// Handles requests coming to the "/webadmin" or "/~webadmin" URLs
+ void HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request);
+
+ /// Handles requests for the root page
+ void HandleRootRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request);
+
+ // cHTTPServer::cCallbacks overrides:
+ virtual void OnRequestBegun (cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override;
+ virtual void OnRequestBody (cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) override;
+ virtual void OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override;
+} ; // tolua_export
+
+
+
+
+
+// Revert MSVC warnings back to orignal state:
+#if defined(_MSC_VER)
+ #pragma warning(pop)
+#endif
+
+
+
+
diff --git a/src/WebPlugin.cpp b/src/WebPlugin.cpp
new file mode 100644
index 000000000..48ddb2076
--- /dev/null
+++ b/src/WebPlugin.cpp
@@ -0,0 +1,113 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "WebPlugin.h"
+#include "WebAdmin.h"
+#include "Server.h"
+#include "Root.h"
+
+
+
+
+
+cWebPlugin::cWebPlugin()
+{
+ cWebAdmin * WebAdmin = cRoot::Get()->GetWebAdmin();
+ if (WebAdmin != NULL)
+ {
+ WebAdmin->AddPlugin(this);
+ }
+}
+
+
+
+
+
+cWebPlugin::~cWebPlugin()
+{
+ cWebAdmin * WebAdmin = cRoot::Get()->GetWebAdmin();
+ if (WebAdmin != NULL)
+ {
+ WebAdmin->RemovePlugin(this);
+ }
+
+ for (TabList::iterator itr = m_Tabs.begin(); itr != m_Tabs.end(); ++itr)
+ {
+ delete *itr;
+ }
+ m_Tabs.clear();
+}
+
+
+
+
+
+std::list<std::pair<AString, AString> > cWebPlugin::GetTabNames(void)
+{
+ std::list< std::pair< AString, AString > > NameList;
+ for( TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr )
+ {
+ std::pair< AString, AString > StringPair;
+ StringPair.first = (*itr)->Title;
+ StringPair.second = (*itr)->SafeTitle;
+ NameList.push_back( StringPair );
+ }
+ return NameList;
+}
+
+
+
+
+
+std::pair< AString, AString > cWebPlugin::GetTabNameForRequest(const HTTPRequest * a_Request)
+{
+ std::pair< AString, AString > Names;
+ AStringVector Split = StringSplit(a_Request->Path, "/");
+
+ if( Split.size() > 1 )
+ {
+ sWebPluginTab* Tab = 0;
+ if( Split.size() > 2 ) // If we got the tab name, show that page
+ {
+ for( TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr )
+ {
+ if( (*itr)->SafeTitle.compare( Split[2] ) == 0 ) // This is the one! Rawr
+ {
+ Tab = *itr;
+ break;
+ }
+ }
+ }
+ else // Otherwise show the first tab
+ {
+ if( GetTabs().size() > 0 )
+ Tab = *GetTabs().begin();
+ }
+
+ if( Tab )
+ {
+ Names.first = Tab->Title;
+ Names.second = Tab->SafeTitle;
+ }
+ }
+
+ return Names;
+}
+
+
+
+
+AString cWebPlugin::SafeString( const AString & a_String )
+{
+ AString RetVal;
+ for( unsigned int i = 0; i < a_String.size(); ++i )
+ {
+ char c = a_String[i];
+ if( c == ' ' )
+ {
+ c = '_';
+ }
+ RetVal.push_back( c );
+ }
+ return RetVal;
+} \ No newline at end of file
diff --git a/src/WebPlugin.h b/src/WebPlugin.h
new file mode 100644
index 000000000..22587b892
--- /dev/null
+++ b/src/WebPlugin.h
@@ -0,0 +1,48 @@
+
+#pragma once
+
+struct lua_State;
+struct HTTPRequest;
+
+
+
+
+
+// tolua_begin
+class cWebPlugin
+{
+public:
+ // tolua_end
+ cWebPlugin();
+ virtual ~cWebPlugin();
+
+ // tolua_begin
+ virtual const AString GetWebTitle(void) const = 0;
+
+ virtual AString HandleWebRequest(const HTTPRequest * a_Request ) = 0;
+
+ static AString SafeString( const AString & a_String );
+ // tolua_end
+
+ struct sWebPluginTab
+ {
+ std::string Title;
+ std::string SafeTitle;
+
+ int UserData;
+ };
+
+ typedef std::list< sWebPluginTab* > TabList;
+ TabList & GetTabs() { return m_Tabs; }
+
+ typedef std::list< std::pair<AString, AString> > TabNameList;
+ TabNameList GetTabNames(); // >> EXPORTED IN MANUALBINDINGS <<
+ std::pair< AString, AString > GetTabNameForRequest(const HTTPRequest* a_Request );
+
+private:
+ TabList m_Tabs;
+}; // tolua_export
+
+
+
+
diff --git a/src/World.cpp b/src/World.cpp
new file mode 100644
index 000000000..0f9df8a62
--- /dev/null
+++ b/src/World.cpp
@@ -0,0 +1,2715 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "BlockID.h"
+#include "World.h"
+#include "ChunkDef.h"
+#include "ClientHandle.h"
+#include "Server.h"
+#include "Item.h"
+#include "Root.h"
+#include "../iniFile/iniFile.h"
+#include "ChunkMap.h"
+#include "OSSupport/Timer.h"
+
+// Entities (except mobs):
+#include "Entities/Pickup.h"
+#include "Entities/Player.h"
+#include "Entities/TNTEntity.h"
+
+// Simulators:
+#include "Simulator/SimulatorManager.h"
+#include "Simulator/FloodyFluidSimulator.h"
+#include "Simulator/FluidSimulator.h"
+#include "Simulator/FireSimulator.h"
+#include "Simulator/NoopFluidSimulator.h"
+#include "Simulator/SandSimulator.h"
+#include "Simulator/RedstoneSimulator.h"
+#include "Simulator/VaporizeFluidSimulator.h"
+
+// Mobs:
+#include "Mobs/IncludeAllMonsters.h"
+#include "MobCensus.h"
+#include "MobSpawner.h"
+
+#include "MersenneTwister.h"
+#include "Generating/Trees.h"
+#include "PluginManager.h"
+#include "Blocks/BlockHandler.h"
+#include "Vector3d.h"
+
+#include "Tracer.h"
+#include "tolua++.h"
+
+// DEBUG: Test out the cLineBlockTracer class by tracing a few lines:
+#include "LineBlockTracer.h"
+
+#ifndef _WIN32
+ #include <stdlib.h>
+#endif
+
+
+
+
+
+/// Up to this many m_SpreadQueue elements are handled each world tick
+const int MAX_LIGHTING_SPREAD_PER_TICK = 10;
+
+const int TIME_SUNSET = 12000;
+const int TIME_NIGHT_START = 13187;
+const int TIME_NIGHT_END = 22812;
+const int TIME_SUNRISE = 23999;
+const int TIME_SPAWN_DIVISOR = 148;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWorldLoadProgress:
+
+/// A simple thread that displays the progress of world loading / saving in cWorld::InitializeSpawn()
+class cWorldLoadProgress :
+ public cIsThread
+{
+public:
+ cWorldLoadProgress(cWorld * a_World) :
+ cIsThread("cWorldLoadProgress"),
+ m_World(a_World)
+ {
+ Start();
+ }
+
+ void Stop(void)
+ {
+ m_ShouldTerminate = true;
+ Wait();
+ }
+
+protected:
+
+ cWorld * m_World;
+
+ virtual void Execute(void) override
+ {
+ for (;;)
+ {
+ LOG("%d chunks to load, %d chunks to generate",
+ m_World->GetStorage().GetLoadQueueLength(),
+ m_World->GetGenerator().GetQueueLength()
+ );
+
+ // Wait for 2 sec, but be "reasonably wakeable" when the thread is to finish
+ for (int i = 0; i < 20; i++)
+ {
+ cSleep::MilliSleep(100);
+ if (m_ShouldTerminate)
+ {
+ return;
+ }
+ }
+ } // for (-ever)
+ }
+
+} ;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWorldLightingProgress:
+
+/// A simple thread that displays the progress of world lighting in cWorld::InitializeSpawn()
+class cWorldLightingProgress :
+ public cIsThread
+{
+public:
+ cWorldLightingProgress(cLightingThread * a_Lighting) :
+ cIsThread("cWorldLightingProgress"),
+ m_Lighting(a_Lighting)
+ {
+ Start();
+ }
+
+ void Stop(void)
+ {
+ m_ShouldTerminate = true;
+ Wait();
+ }
+
+protected:
+
+ cLightingThread * m_Lighting;
+
+ virtual void Execute(void) override
+ {
+ for (;;)
+ {
+ LOG("%d chunks remaining to light", m_Lighting->GetQueueLength()
+ );
+
+ // Wait for 2 sec, but be "reasonably wakeable" when the thread is to finish
+ for (int i = 0; i < 20; i++)
+ {
+ cSleep::MilliSleep(100);
+ if (m_ShouldTerminate)
+ {
+ return;
+ }
+ }
+ } // for (-ever)
+ }
+
+} ;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWorld::cLock:
+
+cWorld::cLock::cLock(cWorld & a_World) :
+ super(&(a_World.m_ChunkMap->GetCS()))
+{
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWorld::cTickThread:
+
+cWorld::cTickThread::cTickThread(cWorld & a_World) :
+ super(Printf("WorldTickThread: %s", a_World.GetName().c_str())),
+ m_World(a_World)
+{
+}
+
+
+
+
+
+void cWorld::cTickThread::Execute(void)
+{
+ cTimer Timer;
+
+ long long msPerTick = 50;
+ long long LastTime = Timer.GetNowTime();
+
+ while (!m_ShouldTerminate)
+ {
+ long long NowTime = Timer.GetNowTime();
+ float DeltaTime = (float)(NowTime - LastTime);
+ m_World.Tick(DeltaTime);
+ long long TickTime = Timer.GetNowTime() - NowTime;
+
+ if (TickTime < msPerTick)
+ {
+ // Stretch tick time until it's at least msPerTick
+ cSleep::MilliSleep((unsigned int)(msPerTick - TickTime));
+ }
+
+ LastTime = NowTime;
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWorld:
+
+cWorld::cWorld(const AString & a_WorldName) :
+ m_WorldName(a_WorldName),
+ m_IniFileName(m_WorldName + "/world.ini"),
+ m_StorageSchema("Default"),
+ m_WorldAgeSecs(0),
+ m_TimeOfDaySecs(0),
+ m_WorldAge(0),
+ m_TimeOfDay(0),
+ m_LastTimeUpdate(0),
+ m_RSList(0),
+ m_Weather(eWeather_Sunny),
+ m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
+ m_TickThread(*this),
+ m_SkyDarkness(0)
+{
+ LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str());
+
+ cFile::CreateFolder(FILE_IO_PREFIX + m_WorldName);
+}
+
+
+
+
+
+cWorld::~cWorld()
+{
+ delete m_SimulatorManager;
+ delete m_SandSimulator;
+ delete m_WaterSimulator;
+ delete m_LavaSimulator;
+ delete m_FireSimulator;
+ delete m_RedstoneSimulator;
+
+ UnloadUnusedChunks();
+
+ m_Storage.WaitForFinish();
+
+ delete m_ChunkMap;
+}
+
+
+
+
+
+void cWorld::CastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ);
+}
+
+
+
+
+
+void cWorld::SetWeather(eWeather a_NewWeather)
+{
+ // Do the plugins agree? Do they want a different weather?
+ cRoot::Get()->GetPluginManager()->CallHookWeatherChanging(*this, a_NewWeather);
+
+ // Set new period for the selected weather:
+ switch (a_NewWeather)
+ {
+ case eWeather_Sunny: m_WeatherInterval = 14400 + (m_TickRand.randInt() % 4800); break; // 12 - 16 minutes
+ case eWeather_Rain: m_WeatherInterval = 9600 + (m_TickRand.randInt() % 7200); break; // 8 - 14 minutes
+ case eWeather_ThunderStorm: m_WeatherInterval = 2400 + (m_TickRand.randInt() % 4800); break; // 2 - 6 minutes
+ default:
+ {
+ LOGWARNING("Requested unknown weather %d, setting sunny for a minute instead.", a_NewWeather);
+ a_NewWeather = eWeather_Sunny;
+ m_WeatherInterval = 1200;
+ break;
+ }
+ } // switch (NewWeather)
+ m_Weather = a_NewWeather;
+ BroadcastWeather(m_Weather);
+
+ // Let the plugins know about the change:
+ cPluginManager::Get()->CallHookWeatherChanged(*this);
+}
+
+
+
+
+
+void cWorld::ChangeWeather(void)
+{
+ // In the next tick the weather will be changed
+ m_WeatherInterval = 0;
+}
+
+
+
+
+
+void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ return m_ChunkMap->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ);
+}
+
+
+
+
+
+void cWorld::InitializeSpawn(void)
+{
+ int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
+ BlockToChunk((int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ);
+
+ // For the debugging builds, don't make the server build too much world upon start:
+ #if defined(_DEBUG) || defined(ANDROID_NDK)
+ int ViewDist = 9;
+ #else
+ int ViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is
+ #endif // _DEBUG
+
+ LOG("Preparing spawn area in world \"%s\"...", m_WorldName.c_str());
+ for (int x = 0; x < ViewDist; x++)
+ {
+ for (int z = 0; z < ViewDist; z++)
+ {
+ m_ChunkMap->TouchChunk(x + ChunkX-(ViewDist - 1) / 2, ZERO_CHUNK_Y, z + ChunkZ-(ViewDist - 1) / 2); // Queue the chunk in the generator / loader
+ }
+ }
+
+ {
+ // Display progress during this process:
+ cWorldLoadProgress Progress(this);
+
+ // Wait for the loader to finish loading
+ m_Storage.WaitForQueuesEmpty();
+
+ // Wait for the generator to finish generating
+ m_Generator.WaitForQueueEmpty();
+
+ Progress.Stop();
+ }
+
+ // Light all chunks that have been newly generated:
+ LOG("Lighting spawn area in world \"%s\"...", m_WorldName.c_str());
+
+ for (int x = 0; x < ViewDist; x++)
+ {
+ int ChX = x + ChunkX-(ViewDist - 1) / 2;
+ for (int z = 0; z < ViewDist; z++)
+ {
+ int ChZ = z + ChunkZ-(ViewDist - 1) / 2;
+ if (!m_ChunkMap->IsChunkLighted(ChX, ChZ))
+ {
+ m_Lighting.QueueChunk(ChX, ChZ); // Queue the chunk in the lighting thread
+ }
+ } // for z
+ } // for x
+
+ {
+ cWorldLightingProgress Progress(&m_Lighting);
+ m_Lighting.WaitForQueueEmpty();
+ Progress.Stop();
+ }
+
+ // TODO: Better spawn detection - move spawn out of the water if it isn't set in the INI already
+ m_SpawnY = (double)GetHeight((int)m_SpawnX, (int)m_SpawnZ) + 1.6f; // +1.6f eye height
+
+
+ #ifdef TEST_LINEBLOCKTRACER
+ // DEBUG: Test out the cLineBlockTracer class by tracing a few lines:
+ class cTracerCallbacks :
+ public cBlockTracer::cCallbacks
+ {
+ virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
+ {
+ LOGD("Block {%d, %d, %d}: %d:%d (%s)",
+ a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta,
+ ItemToString(cItem(a_BlockType, 1, a_BlockMeta)).c_str()
+ );
+ return false;
+ }
+
+ virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ LOGD("Block {%d, %d, %d}: no data available",
+ a_BlockX, a_BlockY, a_BlockZ
+ );
+ return false;
+ }
+
+ virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) override
+ {
+ LOGD("Out of world at {%f, %f, %f}", a_BlockX, a_BlockY, a_BlockZ);
+ return false;
+ }
+
+ virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) override
+ {
+ LOGD("Into world at {%f, %f, %f}", a_BlockX, a_BlockY, a_BlockZ);
+ return false;
+ }
+
+ virtual void OnNoMoreHits(void) override
+ {
+ LOGD("No more hits");
+ }
+ } Callbacks;
+ LOGD("Spawn is at {%f, %f, %f}", m_SpawnX, m_SpawnY, m_SpawnZ);
+ LOGD("Tracing a line along +X:");
+ cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX - 10, m_SpawnY, m_SpawnZ, m_SpawnX + 10, m_SpawnY, m_SpawnZ);
+ LOGD("Tracing a line along -Z:");
+ cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX, m_SpawnY, m_SpawnZ + 10, m_SpawnX, m_SpawnY, m_SpawnZ - 10);
+ LOGD("Tracing a line along -Y, out of world:");
+ cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX, 260, m_SpawnZ, m_SpawnX, -5, m_SpawnZ);
+ LOGD("Tracing a line along XY:");
+ cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX - 10, m_SpawnY - 10, m_SpawnZ, m_SpawnX + 10, m_SpawnY + 10, m_SpawnZ);
+ LOGD("Tracing a line in generic direction:");
+ cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX - 15, m_SpawnY - 5, m_SpawnZ + 7.5, m_SpawnX + 13, m_SpawnY - 10, m_SpawnZ + 8.5);
+ LOGD("Tracing tests done");
+ #endif // TEST_LINEBLOCKTRACER
+}
+
+
+
+
+
+void cWorld::Start(void)
+{
+ // TODO: Find a proper spawn location, based on the biomes (not in ocean)
+ m_SpawnX = (double)((m_TickRand.randInt() % 1000) - 500);
+ m_SpawnY = cChunkDef::Height;
+ m_SpawnZ = (double)((m_TickRand.randInt() % 1000) - 500);
+ m_GameMode = eGameMode_Creative;
+
+ cIniFile IniFile;
+ if (!IniFile.ReadFile(m_IniFileName))
+ {
+ LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", m_IniFileName.c_str());
+ }
+ AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld");
+ m_Dimension = StringToDimension(Dimension);
+ switch (m_Dimension)
+ {
+ case dimNether:
+ case dimOverworld:
+ case dimEnd:
+ {
+ break;
+ }
+ default:
+ {
+ LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", Dimension.c_str());
+ m_Dimension = dimOverworld;
+ break;
+ }
+ } // switch (m_Dimension)
+ m_SpawnX = IniFile.GetValueSetF("SpawnPosition", "X", m_SpawnX);
+ m_SpawnY = IniFile.GetValueSetF("SpawnPosition", "Y", m_SpawnY);
+ m_SpawnZ = IniFile.GetValueSetF("SpawnPosition", "Z", m_SpawnZ);
+ m_StorageSchema = IniFile.GetValueSet ("Storage", "Schema", m_StorageSchema);
+ m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3);
+ m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3);
+ m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false);
+ m_IsCarrotsBonemealable = IniFile.GetValueSetB("Plants", "IsCarrotsBonemealable", true);
+ m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true);
+ m_IsGrassBonemealable = IniFile.GetValueSetB("Plants", "IsGrassBonemealable", true);
+ m_IsMelonStemBonemealable = IniFile.GetValueSetB("Plants", "IsMelonStemBonemealable", true);
+ m_IsMelonBonemealable = IniFile.GetValueSetB("Plants", "IsMelonBonemealable", false);
+ m_IsPotatoesBonemealable = IniFile.GetValueSetB("Plants", "IsPotatoesBonemealable", true);
+ m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinStemBonemealable", true);
+ m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false);
+ m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true);
+ m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
+ m_bEnabledPVP = IniFile.GetValueSetB("PVP", "Enabled", true);
+ m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", false);
+
+ m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode);
+
+ // Load allowed mobs:
+ const char * DefaultMonsters = "";
+ switch (m_Dimension)
+ {
+ case dimOverworld: DefaultMonsters = "bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie"; break;
+ case dimNether: DefaultMonsters = "blaze, ghast, magmacube, skeleton, zombie, zombiepigman"; break;
+ case dimEnd: DefaultMonsters = "enderman"; break;
+ default:
+ {
+ ASSERT(!"Unhandled world dimension");
+ DefaultMonsters = "wither";
+ break;
+ }
+ }
+ m_bAnimals = IniFile.GetValueSetB("Monsters", "AnimalsOn", true);
+ AString AllMonsters = IniFile.GetValueSet("Monsters", "Types", DefaultMonsters);
+ AStringVector SplitList = StringSplitAndTrim(AllMonsters, ",");
+ for (AStringVector::const_iterator itr = SplitList.begin(), end = SplitList.end(); itr != end; ++itr)
+ {
+ cMonster::eType ToAdd = cMonster::StringToMobType(*itr);
+ if (ToAdd != cMonster::mtInvalidType)
+ {
+ m_AllowedMobs.insert(ToAdd);
+ LOGD("Allowed mob: %s", itr->c_str());
+ }
+ else
+ {
+ LOG("World \"%s\": Unknown mob type: %s", m_WorldName.c_str(), itr->c_str());
+ }
+ }
+
+ m_ChunkMap = new cChunkMap(this);
+
+ m_LastSave = 0;
+ m_LastUnload = 0;
+
+ // preallocate some memory for ticking blocks so we don't need to allocate that often
+ m_BlockTickQueue.reserve(1000);
+ m_BlockTickQueueCopy.reserve(1000);
+
+ // Simulators:
+ m_SimulatorManager = new cSimulatorManager(*this);
+ m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
+ m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
+ m_SandSimulator = new cSandSimulator(*this, IniFile);
+ m_FireSimulator = new cFireSimulator(*this, IniFile);
+ m_RedstoneSimulator = new cRedstoneSimulator(*this);
+
+ // Water and Lava simulators get registered in InitializeFluidSimulator()
+ m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1);
+ m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1);
+ m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1);
+
+ m_Lighting.Start(this);
+ m_Storage.Start(this, m_StorageSchema);
+ m_Generator.Start(this, IniFile);
+ m_ChunkSender.Start(this);
+ m_TickThread.Start();
+
+ // Init of the spawn monster time (as they are supposed to have different spawn rate)
+ m_LastSpawnMonster.insert(std::map<cMonster::eFamily, Int64>::value_type(cMonster::mfHostile, 0));
+ m_LastSpawnMonster.insert(std::map<cMonster::eFamily, Int64>::value_type(cMonster::mfPassive, 0));
+ m_LastSpawnMonster.insert(std::map<cMonster::eFamily, Int64>::value_type(cMonster::mfAmbient, 0));
+ m_LastSpawnMonster.insert(std::map<cMonster::eFamily, Int64>::value_type(cMonster::mfWater, 0));
+
+
+ // Save any changes that the defaults may have done to the ini file:
+ if (!IniFile.WriteFile(m_IniFileName))
+ {
+ LOGWARNING("Could not write world config to %s", m_IniFileName.c_str());
+ }
+
+}
+
+
+
+
+
+void cWorld::Stop(void)
+{
+ // Delete the clients that have been in this world:
+ {
+ cCSLock Lock(m_CSClients);
+ for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
+ {
+ (*itr)->Destroy();
+ delete *itr;
+ } // for itr - m_Clients[]
+ m_Clients.clear();
+ }
+
+ m_TickThread.Stop();
+ m_Lighting.Stop();
+ m_Generator.Stop();
+ m_ChunkSender.Stop();
+ m_Storage.Stop();
+}
+
+
+
+
+
+void cWorld::Tick(float a_Dt)
+{
+ // Call the plugins
+ cPluginManager::Get()->CallHookWorldTick(*this, a_Dt);
+
+ // We need sub-tick precision here, that's why we store the time in seconds and calculate ticks off of it
+ m_WorldAgeSecs += (double)a_Dt / 1000.0;
+ m_TimeOfDaySecs += (double)a_Dt / 1000.0;
+
+ // Wrap time of day each 20 minutes (1200 seconds)
+ if (m_TimeOfDaySecs > 1200.0)
+ {
+ m_TimeOfDaySecs -= 1200.0;
+ }
+
+ m_WorldAge = (Int64)(m_WorldAgeSecs * 20.0);
+ m_TimeOfDay = (Int64)(m_TimeOfDaySecs * 20.0);
+
+ // Updates the sky darkness based on current time of day
+ UpdateSkyDarkness();
+
+ // Broadcast time update every 40 ticks (2 seconds)
+ if (m_LastTimeUpdate < m_WorldAge - 40)
+ {
+ BroadcastTimeUpdate();
+ m_LastTimeUpdate = m_WorldAge;
+ }
+
+ m_ChunkMap->Tick(a_Dt);
+
+ TickClients(a_Dt);
+ TickQueuedBlocks();
+ TickQueuedTasks();
+
+ GetSimulatorManager()->Simulate(a_Dt);
+
+ TickWeather(a_Dt);
+
+ // Asynchronously set blocks:
+ sSetBlockList FastSetBlockQueueCopy;
+ {
+ cCSLock Lock(m_CSFastSetBlock);
+ std::swap(FastSetBlockQueueCopy, m_FastSetBlockQueue);
+ }
+ m_ChunkMap->FastSetBlocks(FastSetBlockQueueCopy);
+ if (!FastSetBlockQueueCopy.empty())
+ {
+ // Some blocks failed, store them for next tick:
+ cCSLock Lock(m_CSFastSetBlock);
+ m_FastSetBlockQueue.splice(m_FastSetBlockQueue.end(), FastSetBlockQueueCopy);
+ }
+
+ if (m_WorldAge - m_LastSave > 60 * 5 * 20) // Save each 5 minutes
+ {
+ SaveAllChunks();
+ }
+
+ if (m_WorldAge - m_LastUnload > 10 * 20) // Unload every 10 seconds
+ {
+ UnloadUnusedChunks();
+ }
+
+ TickMobs(a_Dt);
+
+ std::vector<int> m_RSList_copy(m_RSList);
+
+ m_RSList.clear();
+
+ std::vector<int>::const_iterator cii; // FIXME - Please rename this variable, WTF is cii??? Use human readable variable names or common abbreviations (i, idx, itr, iter)
+ for (cii = m_RSList_copy.begin(); cii != m_RSList_copy.end();)
+ {
+ int tempX = *cii; cii++;
+ int tempY = *cii; cii++;
+ int tempZ = *cii; cii++;
+ int state = *cii; cii++;
+
+ if ((state == 11111) && ((int)GetBlock(tempX, tempY, tempZ) == E_BLOCK_REDSTONE_TORCH_OFF))
+ {
+ FastSetBlock(tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_ON, (int)GetBlockMeta(tempX, tempY, tempZ));
+ }
+ else if ((state == 00000) && ((int)GetBlock(tempX, tempY, tempZ) == E_BLOCK_REDSTONE_TORCH_ON))
+ {
+ FastSetBlock(tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_OFF, (int)GetBlockMeta(tempX, tempY, tempZ));
+ }
+ }
+ m_RSList_copy.erase(m_RSList_copy.begin(),m_RSList_copy.end());
+}
+
+
+
+
+
+void cWorld::TickWeather(float a_Dt)
+{
+ // There are no weather changes anywhere but in the Overworld:
+ if (GetDimension() != dimOverworld)
+ {
+ return;
+ }
+
+ if (m_WeatherInterval > 0)
+ {
+ // Not yet, wait for the weather period to end
+ m_WeatherInterval--;
+ }
+ else
+ {
+ // Change weather:
+
+ // Pick a new weather. Only reasonable transitions allowed:
+ eWeather NewWeather = m_Weather;
+ switch (m_Weather)
+ {
+ case eWeather_Sunny: NewWeather = eWeather_Rain; break;
+ case eWeather_ThunderStorm: NewWeather = eWeather_Rain; break;
+ case eWeather_Rain:
+ {
+ // 1/8 chance of turning into a thunderstorm
+ NewWeather = ((m_TickRand.randInt() % 256) < 32) ? eWeather_ThunderStorm : eWeather_Sunny;
+ break;
+ }
+
+ default:
+ {
+ LOGWARNING("Unknown current weather: %d. Setting sunny.", m_Weather);
+ ASSERT(!"Unknown weather");
+ NewWeather = eWeather_Sunny;
+ }
+ }
+
+ SetWeather(NewWeather);
+ } // else (m_WeatherInterval > 0)
+
+ if (m_Weather == eWeather_ThunderStorm)
+ {
+ // 0.5% chance per tick of thunderbolt
+ if (m_TickRand.randInt() % 199 == 0)
+ {
+ CastThunderbolt(0, 0, 0); // TODO: find random possitions near players to cast thunderbolts.
+ }
+ }
+}
+
+
+
+
+
+void cWorld::TickMobs(float a_Dt)
+{
+ // _X 2013_10_22: This is a quick fix for #283 - the world needs to be locked while ticking mobs
+ cWorld::cLock Lock(*this);
+
+ // before every Mob action, we have to count them depending on the distance to players, on their family ...
+ cMobCensus MobCensus;
+ m_ChunkMap->CollectMobCensus(MobCensus);
+ if (m_bAnimals)
+ {
+ // Spawning is enabled, spawn now:
+ static const cMonster::eFamily AllFamilies[] =
+ {
+ cMonster::mfHostile,
+ cMonster::mfPassive,
+ cMonster::mfAmbient,
+ cMonster::mfWater,
+ } ;
+ for (int i = 0; i < ARRAYCOUNT(AllFamilies); i++)
+ {
+ cMonster::eFamily Family = AllFamilies[i];
+ int SpawnDelay = cMonster::GetSpawnDelay(Family);
+ if (
+ (m_LastSpawnMonster[Family] > m_WorldAge - SpawnDelay) || // Not reached the needed ticks before the next round
+ MobCensus.IsCapped(Family)
+ )
+ {
+ continue;
+ }
+ m_LastSpawnMonster[Family] = m_WorldAge;
+ cMobSpawner Spawner(Family, m_AllowedMobs);
+ if (Spawner.CanSpawnAnything())
+ {
+ m_ChunkMap->SpawnMobs(Spawner);
+ // do the spawn
+ for (cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); itr2++)
+ {
+ SpawnMobFinalize(*itr2);
+ }
+ }
+ } // for i - AllFamilies[]
+ } // if (Spawning enabled)
+
+ // move close mobs
+ cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(-1, 64 * 16);// MG TODO : deal with this magic number (the 16 is the size of a block)
+ for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; itr++)
+ {
+ itr->second.m_Monster.Tick(a_Dt, itr->second.m_Chunk);
+ }
+
+ // remove too far mobs
+ cMobProximityCounter::sIterablePair allTooFarMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(128 * 16, -1);// MG TODO : deal with this magic number (the 16 is the size of a block)
+ for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; itr++)
+ {
+ itr->second.m_Monster.Destroy(true);
+ }
+}
+
+
+
+
+
+void cWorld::TickQueuedTasks(void)
+{
+ // Make a copy of the tasks to avoid deadlocks on accessing m_Tasks
+ cTasks Tasks;
+ {
+ cCSLock Lock(m_CSTasks);
+ std::swap(Tasks, m_Tasks);
+ }
+
+ // Execute and delete each task:
+ for (cTasks::iterator itr = Tasks.begin(), end = Tasks.end(); itr != end; ++itr)
+ {
+ (*itr)->Run(*this);
+ delete *itr;
+ } // for itr - m_Tasks[]
+}
+
+
+
+
+
+void cWorld::TickClients(float a_Dt)
+{
+ cClientHandleList RemoveClients;
+ {
+ cCSLock Lock(m_CSClients);
+
+ // Remove clients scheduled for removal:
+ for (cClientHandleList::iterator itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr)
+ {
+ m_Clients.remove(*itr);
+ } // for itr - m_ClientsToRemove[]
+ m_ClientsToRemove.clear();
+
+ // Add clients scheduled for adding:
+ for (cClientHandleList::iterator itr = m_ClientsToAdd.begin(), end = m_ClientsToAdd.end(); itr != end; ++itr)
+ {
+ if (std::find(m_Clients.begin(), m_Clients.end(), *itr) != m_Clients.end())
+ {
+ ASSERT(!"Adding a client that is already in the clientlist");
+ continue;
+ }
+ m_Clients.push_back(*itr);
+ } // for itr - m_ClientsToRemove[]
+ m_ClientsToAdd.clear();
+
+ // Tick the clients, take out those that have been destroyed into RemoveClients
+ for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();)
+ {
+ if ((*itr)->IsDestroyed())
+ {
+ // Remove the client later, when CS is not held, to avoid deadlock
+ RemoveClients.push_back(*itr);
+ itr = m_Clients.erase(itr);
+ continue;
+ }
+ (*itr)->Tick(a_Dt);
+ ++itr;
+ } // for itr - m_Clients[]
+ }
+
+ // Delete the clients that have been destroyed
+ for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr)
+ {
+ delete *itr;
+ } // for itr - RemoveClients[]
+}
+
+
+
+
+
+void cWorld::UpdateSkyDarkness(void)
+{
+ int TempTime = (int)m_TimeOfDay;
+ if (TempTime <= TIME_SUNSET)
+ {
+ m_SkyDarkness = 0;
+ }
+ else if (TempTime <= TIME_NIGHT_START)
+ {
+ m_SkyDarkness = (TIME_NIGHT_START - TempTime) / TIME_SPAWN_DIVISOR;
+ }
+ else if (TempTime <= TIME_NIGHT_END)
+ {
+ m_SkyDarkness = 8;
+ }
+ else
+ {
+ m_SkyDarkness = (TIME_SUNRISE - TempTime) / TIME_SPAWN_DIVISOR;
+ }
+}
+
+
+
+
+
+void cWorld::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ return m_ChunkMap->WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
+}
+
+
+
+
+
+/// Wakes up the simulators for the specified area of blocks
+void cWorld::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ)
+{
+ return m_ChunkMap->WakeUpSimulatorsInArea(a_MinBlockX, a_MaxBlockX, a_MinBlockY, a_MaxBlockY, a_MinBlockZ, a_MaxBlockZ);
+}
+
+
+
+
+
+bool cWorld::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback)
+{
+ return m_ChunkMap->ForEachChestInChunk(a_ChunkX, a_ChunkZ, a_Callback);
+}
+
+
+
+
+
+bool cWorld::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback)
+{
+ return m_ChunkMap->ForEachDispenserInChunk(a_ChunkX, a_ChunkZ, a_Callback);
+}
+
+
+
+
+
+bool cWorld::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback & a_Callback)
+{
+ return m_ChunkMap->ForEachDropperInChunk(a_ChunkX, a_ChunkZ, a_Callback);
+}
+
+
+
+
+
+bool cWorld::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback & a_Callback)
+{
+ return m_ChunkMap->ForEachDropSpenserInChunk(a_ChunkX, a_ChunkZ, a_Callback);
+}
+
+
+
+
+
+bool cWorld::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback)
+{
+ return m_ChunkMap->ForEachFurnaceInChunk(a_ChunkX, a_ChunkZ, a_Callback);
+}
+
+
+
+
+
+void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData)
+{
+ if (cPluginManager::Get()->CallHookExploding(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData) || (a_ExplosionSize <= 0))
+ {
+ return;
+ }
+
+ // TODO: Add damage to entities, add support for pickups, and implement block hardiness
+ Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
+ cVector3iArray BlocksAffected;
+ m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected);
+ BroadcastSoundEffect("random.explode", (int)floor(a_BlockX * 8), (int)floor(a_BlockY * 8), (int)floor(a_BlockZ * 8), 1.0f, 0.6f);
+ {
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ Vector3d distance_explosion = (*itr)->GetPosition() - explosion_pos;
+ if (distance_explosion.SqrLength() < 4096.0)
+ {
+ double real_distance = std::max(0.004, sqrt(distance_explosion.SqrLength()));
+ double power = a_ExplosionSize / real_distance;
+ if (power <= 1)
+ {
+ power = 0;
+ }
+ distance_explosion.Normalize();
+ distance_explosion *= power;
+ ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, (float)a_ExplosionSize, BlocksAffected, distance_explosion);
+ }
+ }
+ }
+ cPluginManager::Get()->CallHookExploded(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData);
+}
+
+
+
+
+
+bool cWorld::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback)
+{
+ return m_ChunkMap->DoWithChestAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+}
+
+
+
+
+
+bool cWorld::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback)
+{
+ return m_ChunkMap->DoWithDispenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+}
+
+
+
+
+
+bool cWorld::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback)
+{
+ return m_ChunkMap->DoWithDropperAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+}
+
+
+
+
+
+bool cWorld::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback)
+{
+ return m_ChunkMap->DoWithDropSpenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+}
+
+
+
+
+
+bool cWorld::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback)
+{
+ return m_ChunkMap->DoWithFurnaceAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+}
+
+
+
+
+
+bool cWorld::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
+{
+ return m_ChunkMap->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4);
+}
+
+
+
+
+
+bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback)
+{
+ return m_ChunkMap->DoWithChunk(a_ChunkX, a_ChunkZ, a_Callback);
+}
+
+
+
+
+
+void cWorld::GrowTree(int a_X, int a_Y, int a_Z)
+{
+ if (GetBlock(a_X, a_Y, a_Z) == E_BLOCK_SAPLING)
+ {
+ // There is a sapling here, grow a tree according to its type:
+ GrowTreeFromSapling(a_X, a_Y, a_Z, GetBlockMeta(a_X, a_Y, a_Z));
+ }
+ else
+ {
+ // There is nothing here, grow a tree based on the current biome here:
+ GrowTreeByBiome(a_X, a_Y, a_Z);
+ }
+}
+
+
+
+
+
+void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, NIBBLETYPE a_SaplingMeta)
+{
+ cNoise Noise(m_Generator.GetSeed());
+ sSetBlockVector Logs, Other;
+ switch (a_SaplingMeta & 0x07)
+ {
+ case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
+ case E_META_SAPLING_BIRCH: GetBirchTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
+ case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
+ case E_META_SAPLING_JUNGLE: GetJungleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
+ }
+ Other.insert(Other.begin(), Logs.begin(), Logs.end());
+ Logs.clear();
+ GrowTreeImage(Other);
+}
+
+
+
+
+
+void cWorld::GrowTreeByBiome(int a_X, int a_Y, int a_Z)
+{
+ cNoise Noise(m_Generator.GetSeed());
+ sSetBlockVector Logs, Other;
+ GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), (EMCSBiome)GetBiomeAt(a_X, a_Z), Logs, Other);
+ Other.insert(Other.begin(), Logs.begin(), Logs.end());
+ Logs.clear();
+ GrowTreeImage(Other);
+}
+
+
+
+
+
+void cWorld::GrowTreeImage(const sSetBlockVector & a_Blocks)
+{
+ // Check that the tree has place to grow
+
+ // Make a copy of the log blocks:
+ sSetBlockVector b2;
+ for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
+ {
+ if (itr->BlockType == E_BLOCK_LOG)
+ {
+ b2.push_back(*itr);
+ }
+ } // for itr - a_Blocks[]
+
+ // Query blocktypes and metas at those log blocks:
+ if (!GetBlocks(b2, false))
+ {
+ return;
+ }
+
+ // Check that at each log's coord there's an block allowed to be overwritten:
+ for (sSetBlockVector::const_iterator itr = b2.begin(); itr != b2.end(); ++itr)
+ {
+ switch (itr->BlockType)
+ {
+ CASE_TREE_ALLOWED_BLOCKS:
+ {
+ break;
+ }
+ default:
+ {
+ return;
+ }
+ }
+ } // for itr - b2[]
+
+ // All ok, replace blocks with the tree image:
+ m_ChunkMap->ReplaceTreeBlocks(a_Blocks);
+}
+
+
+
+
+
+bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsByBonemeal)
+{
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
+ switch (BlockType)
+ {
+ case E_BLOCK_CARROTS:
+ {
+ if (a_IsByBonemeal && !m_IsCarrotsBonemealable)
+ {
+ return false;
+ }
+ if (BlockMeta < 7)
+ {
+ FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
+ }
+ return true;
+ }
+
+ case E_BLOCK_CROPS:
+ {
+ if (a_IsByBonemeal && !m_IsCropsBonemealable)
+ {
+ return false;
+ }
+ if (BlockMeta < 7)
+ {
+ FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
+ }
+ return true;
+ }
+
+ case E_BLOCK_MELON_STEM:
+ {
+ if (BlockMeta < 7)
+ {
+ if (a_IsByBonemeal && !m_IsMelonStemBonemealable)
+ {
+ return false;
+ }
+ FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
+ }
+ else
+ {
+ if (a_IsByBonemeal && !m_IsMelonBonemealable)
+ {
+ return false;
+ }
+ GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType);
+ }
+ return true;
+ }
+
+ case E_BLOCK_POTATOES:
+ {
+ if (a_IsByBonemeal && !m_IsPotatoesBonemealable)
+ {
+ return false;
+ }
+ if (BlockMeta < 7)
+ {
+ FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
+ }
+ return true;
+ }
+
+ case E_BLOCK_PUMPKIN_STEM:
+ {
+ if (BlockMeta < 7)
+ {
+ if (a_IsByBonemeal && !m_IsPumpkinStemBonemealable)
+ {
+ return false;
+ }
+ FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
+ }
+ else
+ {
+ if (a_IsByBonemeal && !m_IsPumpkinBonemealable)
+ {
+ return false;
+ }
+ GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType);
+ }
+ return true;
+ }
+
+ case E_BLOCK_SAPLING:
+ {
+ if (a_IsByBonemeal && !m_IsSaplingBonemealable)
+ {
+ return false;
+ }
+ GrowTreeFromSapling(a_BlockX, a_BlockY, a_BlockZ, BlockMeta);
+ return true;
+ }
+
+ case E_BLOCK_GRASS:
+ {
+ if (a_IsByBonemeal && !m_IsGrassBonemealable)
+ {
+ return false;
+ }
+ MTRand r1;
+ for (int i = 0; i < 60; i++)
+ {
+ int OfsX = (r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3;
+ int OfsY = r1.randInt(3) + r1.randInt(3) - 3;
+ int OfsZ = (r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3;
+ BLOCKTYPE Ground = GetBlock(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ);
+ if (Ground != E_BLOCK_GRASS)
+ {
+ continue;
+ }
+ BLOCKTYPE Above = GetBlock(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ);
+ if (Above != E_BLOCK_AIR)
+ {
+ continue;
+ }
+ BLOCKTYPE SpawnType;
+ NIBBLETYPE SpawnMeta = 0;
+ switch (r1.randInt(10))
+ {
+ case 0: SpawnType = E_BLOCK_YELLOW_FLOWER; break;
+ case 1: SpawnType = E_BLOCK_RED_ROSE; break;
+ default:
+ {
+ SpawnType = E_BLOCK_TALL_GRASS;
+ SpawnMeta = E_META_TALL_GRASS_GRASS;
+ break;
+ }
+ } // switch (random spawn block type)
+ FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, SpawnType, SpawnMeta);
+ } // for i - 50 times
+ return true;
+ }
+
+ case E_BLOCK_SUGARCANE:
+ {
+ if (a_IsByBonemeal && !m_IsSugarcaneBonemealable)
+ {
+ return false;
+ }
+ m_ChunkMap->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, m_MaxSugarcaneHeight);
+ return true;
+ }
+
+ case E_BLOCK_CACTUS:
+ {
+ if (a_IsByBonemeal && !m_IsCactusBonemealable)
+ {
+ return false;
+ }
+ m_ChunkMap->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, m_MaxCactusHeight);
+ return true;
+ }
+ } // switch (BlockType)
+ return false;
+}
+
+
+
+
+
+void cWorld::GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow)
+{
+ m_ChunkMap->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow);
+}
+
+
+
+
+
+void cWorld::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType)
+{
+ MTRand Rand;
+ m_ChunkMap->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, Rand);
+}
+
+
+
+
+
+void cWorld::GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow)
+{
+ m_ChunkMap->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow);
+}
+
+
+
+
+
+int cWorld::GetBiomeAt (int a_BlockX, int a_BlockZ)
+{
+ return m_ChunkMap->GetBiomeAt(a_BlockX, a_BlockZ);
+}
+
+
+
+
+
+void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ if (a_BlockType == E_BLOCK_AIR)
+ {
+ BlockHandler(GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnDestroyed(this, a_BlockX, a_BlockY, a_BlockZ);
+ }
+ m_ChunkMap->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
+
+ BlockHandler(a_BlockType)->OnPlaced(this, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
+}
+
+
+
+
+
+void cWorld::FastSetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ cCSLock Lock(m_CSFastSetBlock);
+ m_FastSetBlockQueue.push_back(sSetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta));
+}
+
+
+
+
+
+void cWorld::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay)
+{
+ m_ChunkMap->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, GetWorldAge() + a_TickDelay);
+}
+
+
+
+
+
+BLOCKTYPE cWorld::GetBlock(int a_X, int a_Y, int a_Z)
+{
+ // First check if it isn't queued in the m_FastSetBlockQueue:
+ {
+ int X = a_X, Y = a_Y, Z = a_Z;
+ int ChunkX, ChunkY, ChunkZ;
+ AbsoluteToRelative(X, Y, Z, ChunkX, ChunkY, ChunkZ);
+
+ cCSLock Lock(m_CSFastSetBlock);
+ for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr)
+ {
+ if ((itr->x == X) && (itr->y == Y) && (itr->z == Z) && (itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ))
+ {
+ return itr->BlockType;
+ }
+ } // for itr - m_FastSetBlockQueue[]
+ }
+
+ return m_ChunkMap->GetBlock(a_X, a_Y, a_Z);
+}
+
+
+
+
+
+NIBBLETYPE cWorld::GetBlockMeta(int a_X, int a_Y, int a_Z)
+{
+ // First check if it isn't queued in the m_FastSetBlockQueue:
+ {
+ cCSLock Lock(m_CSFastSetBlock);
+ for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr)
+ {
+ if ((itr->x == a_X) && (itr->y == a_Y) && (itr->y == a_Y))
+ {
+ return itr->BlockMeta;
+ }
+ } // for itr - m_FastSetBlockQueue[]
+ }
+
+ return m_ChunkMap->GetBlockMeta(a_X, a_Y, a_Z);
+}
+
+
+
+
+
+void cWorld::SetBlockMeta(int a_X, int a_Y, int a_Z, NIBBLETYPE a_MetaData)
+{
+ m_ChunkMap->SetBlockMeta(a_X, a_Y, a_Z, a_MetaData);
+}
+
+
+
+
+
+NIBBLETYPE cWorld::GetBlockSkyLight(int a_X, int a_Y, int a_Z)
+{
+ return m_ChunkMap->GetBlockSkyLight(a_X, a_Y, a_Z);
+}
+
+
+
+
+
+NIBBLETYPE cWorld::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ return m_ChunkMap->GetBlockBlockLight(a_BlockX, a_BlockY, a_BlockZ);
+}
+
+
+
+
+
+bool cWorld::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
+{
+ return m_ChunkMap->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, (BLOCKTYPE &)a_BlockType, (NIBBLETYPE &)a_BlockMeta);
+}
+
+
+
+
+
+bool cWorld::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
+{
+ return m_ChunkMap->GetBlockInfo(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Meta, a_SkyLight, a_BlockLight);
+}
+
+
+
+
+
+bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes)
+{
+ return m_ChunkMap->WriteBlockArea(a_Area, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes);
+}
+
+
+
+
+
+void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed, bool IsPlayerCreated)
+{
+ MTRand r1;
+ a_FlyAwaySpeed /= 1000; // Pre-divide, so that we don't have to divide each time inside the loop
+ for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
+ {
+ float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
+ float SpeedY = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
+ float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
+
+ cPickup * Pickup = new cPickup(
+ a_BlockX, a_BlockY, a_BlockZ,
+ *itr, IsPlayerCreated, SpeedX, SpeedY, SpeedZ
+ );
+ Pickup->Initialize(this);
+ }
+}
+
+
+
+
+
+void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated)
+{
+ for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
+ {
+ cPickup * Pickup = new cPickup(
+ a_BlockX, a_BlockY, a_BlockZ,
+ *itr, IsPlayerCreated, (float)a_SpeedX, (float)a_SpeedY, (float)a_SpeedZ
+ );
+ Pickup->Initialize(this);
+ }
+}
+
+
+
+
+
+void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff)
+{
+ cTNTEntity * TNT = new cTNTEntity(a_X, a_Y, a_Z, a_FuseTimeInSec);
+ TNT->Initialize(this);
+ // TODO: Add a bit of speed in horiz and vert axes, based on the a_InitialVelocityCoeff
+}
+
+
+
+
+
+void cWorld::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType)
+{
+ m_ChunkMap->ReplaceBlocks(a_Blocks, a_FilterBlockType);
+}
+
+
+
+
+
+bool cWorld::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure)
+{
+ return m_ChunkMap->GetBlocks(a_Blocks, a_ContinueOnFailure);
+}
+
+
+
+
+
+bool cWorld::DigBlock(int a_X, int a_Y, int a_Z)
+{
+ cBlockHandler *Handler = cBlockHandler::GetBlockHandler(GetBlock(a_X, a_Y, a_Z));
+ Handler->OnDestroyed(this, a_X, a_Y, a_Z);
+ return m_ChunkMap->DigBlock(a_X, a_Y, a_Z);
+}
+
+
+
+
+
+void cWorld::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player)
+{
+ m_ChunkMap->SendBlockTo(a_X, a_Y, a_Z, a_Player);
+}
+
+
+
+
+
+int cWorld::GetHeight(int a_X, int a_Z)
+{
+ return m_ChunkMap->GetHeight(a_X, a_Z);
+}
+
+
+
+
+
+bool cWorld::TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height)
+{
+ return m_ChunkMap->TryGetHeight(a_BlockX, a_BlockZ, a_Height);
+}
+
+
+
+
+
+void cWorld::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
+{
+ return m_ChunkMap->BroadcastAttachEntity(a_Entity, a_Vehicle);
+}
+
+
+
+
+
+void cWorld::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType, a_Exclude);
+}
+
+
+
+
+
+void cWorld::BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastBlockBreakAnimation(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage, a_Exclude);
+}
+
+
+
+
+
+void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Exclude);
+}
+
+
+
+
+
+void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ ch->SendChat(a_Message);
+ }
+}
+
+
+
+
+
+void cWorld::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastChunkData(a_ChunkX, a_ChunkZ, a_Serializer, a_Exclude);
+}
+
+
+
+
+
+void cWorld::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude);
+}
+
+
+
+
+
+void cWorld::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastDestroyEntity(a_Entity, a_Exclude);
+}
+
+
+
+
+
+void cWorld::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastEntityEquipment(a_Entity, a_SlotNum, a_Item, a_Exclude);
+}
+
+
+
+
+
+void cWorld::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastEntityHeadLook(a_Entity, a_Exclude);
+}
+
+
+
+
+
+void cWorld::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastEntityLook(a_Entity, a_Exclude);
+}
+
+
+
+
+
+void cWorld::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastEntityMetadata(a_Entity, a_Exclude);
+}
+
+
+
+
+
+void cWorld::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude);
+}
+
+
+
+
+
+void cWorld::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude);
+}
+
+
+
+
+
+void cWorld::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastEntityStatus(a_Entity, a_Status, a_Exclude);
+}
+
+
+
+
+
+void cWorld::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastEntityVelocity(a_Entity, a_Exclude);
+}
+
+
+
+
+void cWorld::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastPlayerAnimation(a_Player, a_Animation, a_Exclude);
+}
+
+
+
+
+
+void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ ch->SendPlayerListItem(a_Player, a_IsOnline);
+ }
+}
+
+
+
+
+
+void cWorld::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude);
+}
+
+
+
+
+
+void cWorld::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data, a_Exclude);
+}
+
+
+
+
+
+void cWorld::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastSpawnEntity(a_Entity, a_Exclude);
+}
+
+
+
+
+
+void cWorld::BroadcastTeleportEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ ch->SendTeleportEntity(a_Entity);
+ }
+}
+
+
+
+
+
+void cWorld::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ, a_Exclude);
+}
+
+
+
+
+
+void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ ch->SendTimeUpdate(m_WorldAge, m_TimeOfDay);
+ }
+}
+
+
+
+
+
+void cWorld::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ m_ChunkMap->BroadcastUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
+}
+
+
+
+
+
+void cWorld::BroadcastWeather(eWeather a_Weather, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ ch->SendWeather(a_Weather);
+ }
+}
+
+
+
+
+
+void cWorld::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client)
+{
+ m_ChunkMap->SendBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Client);
+}
+
+
+
+
+
+void cWorld::MarkChunkDirty (int a_ChunkX, int a_ChunkZ)
+{
+ m_ChunkMap->MarkChunkDirty (a_ChunkX, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::MarkChunkSaving(int a_ChunkX, int a_ChunkZ)
+{
+ m_ChunkMap->MarkChunkSaving(a_ChunkX, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::MarkChunkSaved (int a_ChunkX, int a_ChunkZ)
+{
+ m_ChunkMap->MarkChunkSaved (a_ChunkX, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::SetChunkData(
+ int a_ChunkX, int a_ChunkZ,
+ const BLOCKTYPE * a_BlockTypes,
+ const NIBBLETYPE * a_BlockMeta,
+ const NIBBLETYPE * a_BlockLight,
+ const NIBBLETYPE * a_BlockSkyLight,
+ const cChunkDef::HeightMap * a_HeightMap,
+ const cChunkDef::BiomeMap * a_BiomeMap,
+ cEntityList & a_Entities,
+ cBlockEntityList & a_BlockEntities,
+ bool a_MarkDirty
+)
+{
+ // Validate biomes, if needed:
+ cChunkDef::BiomeMap BiomeMap;
+ const cChunkDef::BiomeMap * Biomes = a_BiomeMap;
+ if (a_BiomeMap == NULL)
+ {
+ // The biomes are not assigned, get them from the generator:
+ Biomes = &BiomeMap;
+ m_Generator.GenerateBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
+ }
+
+ m_ChunkMap->SetChunkData(
+ a_ChunkX, a_ChunkZ,
+ a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight,
+ a_HeightMap, *Biomes,
+ a_BlockEntities,
+ a_MarkDirty
+ );
+
+ // Initialize the entities (outside the m_ChunkMap's CS, to fix FS #347):
+ for (cEntityList::iterator itr = a_Entities.begin(), end = a_Entities.end(); itr != end; ++itr)
+ {
+ (*itr)->Initialize(this);
+ }
+
+ // If a client is requesting this chunk, send it to them:
+ if (m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkZ))
+ {
+ m_ChunkSender.ChunkReady(a_ChunkX, a_ChunkZ);
+ }
+
+ // Notify the lighting thread that the chunk has become valid (in case it is a neighbor of a postponed chunk):
+ m_Lighting.ChunkReady(a_ChunkX, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::ChunkLighted(
+ int a_ChunkX, int a_ChunkZ,
+ const cChunkDef::BlockNibbles & a_BlockLight,
+ const cChunkDef::BlockNibbles & a_SkyLight
+)
+{
+ m_ChunkMap->ChunkLighted(a_ChunkX, a_ChunkZ, a_BlockLight, a_SkyLight);
+}
+
+
+
+
+
+bool cWorld::GetChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback)
+{
+ return m_ChunkMap->GetChunkData(a_ChunkX, a_ChunkZ, a_Callback);
+}
+
+
+
+
+
+bool cWorld::GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes)
+{
+ return m_ChunkMap->GetChunkBlockTypes(a_ChunkX, a_ChunkZ, a_BlockTypes);
+}
+
+
+
+
+
+bool cWorld::IsChunkValid(int a_ChunkX, int a_ChunkZ) const
+{
+ return m_ChunkMap->IsChunkValid(a_ChunkX, a_ChunkZ);
+}
+
+
+
+
+
+bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const
+{
+ return m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::UnloadUnusedChunks(void)
+{
+ m_LastUnload = m_WorldAge;
+ m_ChunkMap->UnloadUnusedChunks();
+}
+
+
+
+
+
+void cWorld::CollectPickupsByPlayer(cPlayer * a_Player)
+{
+ m_ChunkMap->CollectPickupsByPlayer(a_Player);
+}
+
+
+
+
+
+void cWorld::AddPlayer(cPlayer * a_Player)
+{
+ {
+ cCSLock Lock(m_CSPlayers);
+
+ ASSERT(std::find(m_Players.begin(), m_Players.end(), a_Player) == m_Players.end()); // Is it already in the list? HOW?
+
+ m_Players.remove(a_Player); // Make sure the player is registered only once
+ m_Players.push_back(a_Player);
+ }
+
+ // Add the player's client to the list of clients to be ticked:
+ if (a_Player->GetClientHandle() != NULL)
+ {
+ cCSLock Lock(m_CSClients);
+ m_ClientsToAdd.push_back(a_Player->GetClientHandle());
+ }
+
+ // The player has already been added to the chunkmap as the entity, do NOT add again!
+}
+
+
+
+
+
+void cWorld::RemovePlayer(cPlayer * a_Player)
+{
+ m_ChunkMap->RemoveEntity(a_Player);
+ {
+ cCSLock Lock(m_CSPlayers);
+ m_Players.remove(a_Player);
+ }
+
+ // Remove the player's client from the list of clients to be ticked:
+ if (a_Player->GetClientHandle() != NULL)
+ {
+ cCSLock Lock(m_CSClients);
+ m_ClientsToRemove.push_back(a_Player->GetClientHandle());
+ }
+}
+
+
+
+
+
+bool cWorld::ForEachPlayer(cPlayerListCallback & a_Callback)
+{
+ // Calls the callback for each player in the list
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(), itr2 = itr; itr != m_Players.end(); itr = itr2)
+ {
+ ++itr2;
+ if (a_Callback.Item(*itr))
+ {
+ return false;
+ }
+ } // for itr - m_Players[]
+ return true;
+}
+
+
+
+
+
+bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
+{
+ // Calls the callback for each player in the list
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ if (NoCaseCompare((*itr)->GetName(), a_PlayerName) == 0)
+ {
+ a_Callback.Item(*itr);
+ return true;
+ }
+ } // for itr - m_Players[]
+ return false;
+}
+
+
+
+
+
+bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback)
+{
+ cPlayer * BestMatch = NULL;
+ unsigned int BestRating = 0;
+ unsigned int NameLength = a_PlayerNameHint.length();
+
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ unsigned int Rating = RateCompareString (a_PlayerNameHint, (*itr)->GetName());
+ if (Rating >= BestRating)
+ {
+ BestMatch = *itr;
+ BestRating = Rating;
+ }
+ if (Rating == NameLength) // Perfect match
+ {
+ break;
+ }
+ } // for itr - m_Players[]
+
+ if (BestMatch != NULL)
+ {
+ LOG("Compared %s and %s with rating %i", a_PlayerNameHint.c_str(), BestMatch->GetName().c_str(), BestRating);
+ return a_Callback.Item (BestMatch);
+ }
+ return false;
+}
+
+
+
+
+
+// TODO: This interface is dangerous!
+cPlayer * cWorld::FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit)
+{
+ cTracer LineOfSight(this);
+
+ float ClosestDistance = a_SightLimit;
+ cPlayer* ClosestPlayer = NULL;
+
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ Vector3f Pos = (*itr)->GetPosition();
+ float Distance = (Pos - a_Pos).Length();
+
+ if (Distance < ClosestDistance)
+ {
+ if (!LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length()))
+ {
+ ClosestDistance = Distance;
+ ClosestPlayer = *itr;
+ }
+ }
+ }
+ return ClosestPlayer;
+}
+
+
+
+
+
+void cWorld::SendPlayerList(cPlayer * a_DestPlayer)
+{
+ // Sends the playerlist to a_DestPlayer
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch != NULL) && !ch->IsDestroyed())
+ {
+ a_DestPlayer->GetClientHandle()->SendPlayerListItem(*(*itr), true);
+ }
+ }
+}
+
+
+
+
+
+bool cWorld::ForEachEntity(cEntityCallback & a_Callback)
+{
+ return m_ChunkMap->ForEachEntity(a_Callback);
+}
+
+
+
+
+
+bool cWorld::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback)
+{
+ return m_ChunkMap->ForEachEntityInChunk(a_ChunkX, a_ChunkZ, a_Callback);
+}
+
+
+
+
+
+bool cWorld::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback)
+{
+ return m_ChunkMap->DoWithEntityByID(a_UniqueID, a_Callback);
+}
+
+
+
+
+
+void cWorld::CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback)
+{
+ m_ChunkMap->CompareChunkClients(a_ChunkX1, a_ChunkZ1, a_ChunkX2, a_ChunkZ2, a_Callback);
+}
+
+
+
+
+
+bool cWorld::AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
+{
+ return m_ChunkMap->AddChunkClient(a_ChunkX, a_ChunkZ, a_Client);
+}
+
+
+
+
+
+void cWorld::RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
+{
+ m_ChunkMap->RemoveChunkClient(a_ChunkX, a_ChunkZ, a_Client);
+}
+
+
+
+
+
+void cWorld::RemoveClientFromChunks(cClientHandle * a_Client)
+{
+ m_ChunkMap->RemoveClientFromChunks(a_Client);
+}
+
+
+
+
+
+void cWorld::SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
+{
+ m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Client);
+}
+
+
+
+
+
+void cWorld::RemoveClientFromChunkSender(cClientHandle * a_Client)
+{
+ m_ChunkSender.RemoveClient(a_Client);
+}
+
+
+
+
+
+void cWorld::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ m_ChunkMap->TouchChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
+bool cWorld::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ return m_ChunkMap->LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::LoadChunks(const cChunkCoordsList & a_Chunks)
+{
+ m_ChunkMap->LoadChunks(a_Chunks);
+}
+
+
+
+
+
+void cWorld::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ m_ChunkMap->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
+bool cWorld::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player)
+{
+ AString Line1(a_Line1);
+ AString Line2(a_Line2);
+ AString Line3(a_Line3);
+ AString Line4(a_Line4);
+ if (cRoot::Get()->GetPluginManager()->CallHookUpdatingSign(this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player))
+ {
+ return false;
+ }
+ if (m_ChunkMap->SetSignLines(a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4))
+ {
+ cRoot::Get()->GetPluginManager()->CallHookUpdatedSign(this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player);
+ return true;
+ }
+ return false;
+}
+
+
+
+
+
+bool cWorld::UpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player)
+{
+ return SetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player);
+}
+
+
+
+
+
+void cWorld::ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay)
+{
+ m_ChunkMap->ChunksStay(a_Chunks, a_Stay);
+}
+
+
+
+
+
+void cWorld::RegenerateChunk(int a_ChunkX, int a_ChunkZ)
+{
+ m_ChunkMap->MarkChunkRegenerating(a_ChunkX, a_ChunkZ);
+
+ // Trick: use Y=1 to force the chunk generation even though the chunk data is already present
+ m_Generator.QueueGenerateChunk(a_ChunkX, 1, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::GenerateChunk(int a_ChunkX, int a_ChunkZ)
+{
+ m_Generator.QueueGenerateChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback)
+{
+ m_Lighting.QueueChunk(a_ChunkX, a_ChunkZ, a_Callback);
+}
+
+
+
+
+
+bool cWorld::IsChunkLighted(int a_ChunkX, int a_ChunkZ)
+{
+ return m_ChunkMap->IsChunkLighted(a_ChunkX, a_ChunkZ);
+}
+
+
+
+
+
+bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback)
+{
+ return m_ChunkMap->ForEachChunkInRect(a_MinChunkX, a_MaxChunkX, a_MinChunkZ, a_MaxChunkZ, a_Callback);
+}
+
+
+
+
+
+void cWorld::SaveAllChunks(void)
+{
+ LOGINFO("Saving all chunks...");
+ m_LastSave = m_WorldAge;
+ m_ChunkMap->SaveAllChunks();
+ m_Storage.QueueSavedMessage();
+}
+
+
+
+
+
+void cWorld::QueueSaveAllChunks(void)
+{
+ QueueTask(new cWorld::cTaskSaveAllChunks);
+}
+
+
+
+
+
+void cWorld::QueueTask(cTask * a_Task)
+{
+ cCSLock Lock(m_CSTasks);
+ m_Tasks.push_back(a_Task);
+}
+
+
+
+
+
+void cWorld::AddEntity(cEntity * a_Entity)
+{
+ m_ChunkMap->AddEntity(a_Entity);
+}
+
+
+
+
+
+bool cWorld::HasEntity(int a_UniqueID)
+{
+ return m_ChunkMap->HasEntity(a_UniqueID);
+}
+
+
+
+
+
+void cWorld::RemoveEntity(cEntity * a_Entity)
+{
+ m_ChunkMap->RemoveEntity(a_Entity);
+}
+
+
+
+
+
+/*
+unsigned int cWorld::GetNumPlayers(void)
+{
+ cCSLock Lock(m_CSPlayers);
+ return m_Players.size();
+}
+*/
+
+
+
+
+
+int cWorld::GetNumChunks(void) const
+{
+ return m_ChunkMap->GetNumChunks();
+}
+
+
+
+
+
+void cWorld::GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue)
+{
+ m_ChunkMap->GetChunkStats(a_NumValid, a_NumDirty);
+ a_NumInLightingQueue = (int) m_Lighting.GetQueueLength();
+}
+
+
+
+
+
+void cWorld::TickQueuedBlocks(void)
+{
+ if (m_BlockTickQueue.empty())
+ {
+ return;
+ }
+ m_BlockTickQueueCopy.clear();
+ m_BlockTickQueue.swap(m_BlockTickQueueCopy);
+
+ for (std::vector<BlockTickQueueItem *>::iterator itr = m_BlockTickQueueCopy.begin(); itr != m_BlockTickQueueCopy.end(); itr++)
+ {
+ BlockTickQueueItem *Block = (*itr);
+ Block->TicksToWait -= 1;
+ if (Block->TicksToWait <= 0)
+ {
+ // TODO: Handle the case when the chunk is already unloaded
+ BlockHandler(GetBlock(Block->X, Block->Y, Block->Z))->OnUpdate(this, Block->X, Block->Y, Block->Z);
+ delete Block; // We don't have to remove it from the vector, this will happen automatically on the next tick
+ }
+ else
+ {
+ m_BlockTickQueue.push_back(Block); // Keep the block in the queue
+ }
+ } // for itr - m_BlockTickQueueCopy[]
+}
+
+
+
+
+
+void cWorld::QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, int a_TicksToWait)
+{
+ BlockTickQueueItem * Block = new BlockTickQueueItem;
+ Block->X = a_BlockX;
+ Block->Y = a_BlockY;
+ Block->Z = a_BlockZ;
+ Block->TicksToWait = a_TicksToWait;
+
+ m_BlockTickQueue.push_back(Block);
+}
+
+
+
+
+
+bool cWorld::IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ return (
+ IsBlockWater(GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ)) ||
+ IsBlockWater(GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ)) ||
+ IsBlockWater(GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1)) ||
+ IsBlockWater(GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1))
+ );
+}
+
+
+
+
+
+int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType)
+{
+ cMonster * Monster = NULL;
+
+ Monster = cMonster::NewMonsterFromType(a_MonsterType);
+ if (Monster != NULL)
+ {
+ Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
+ }
+
+ // Because it's logical that ALL mob spawns need spawn effects, not just spawners
+ BroadcastSoundParticleEffect(2004, (int)a_PosX, (int)a_PosY, (int)a_PosZ, 0);
+
+ return SpawnMobFinalize(Monster);
+}
+
+
+
+
+int cWorld::SpawnMobFinalize(cMonster * a_Monster)
+{
+ if (!a_Monster)
+ return -1;
+ a_Monster->SetHealth(a_Monster->GetMaxHealth());
+ if (cPluginManager::Get()->CallHookSpawningMonster(*this, *a_Monster))
+ {
+ delete a_Monster;
+ return -1;
+ }
+ if (!a_Monster->Initialize(this))
+ {
+ delete a_Monster;
+ return -1;
+ }
+ BroadcastSpawnEntity(*a_Monster);
+ cPluginManager::Get()->CallHookSpawnedMonster(*this, *a_Monster);
+
+ return a_Monster->GetUniqueID();
+}
+
+
+
+
+
+int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const Vector3d * a_Speed)
+{
+ cProjectileEntity * Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_PosX, a_PosY, a_PosZ, a_Speed);
+ if (Projectile == NULL)
+ {
+ return -1;
+ }
+ if (!Projectile->Initialize(this))
+ {
+ delete Projectile;
+ return -1;
+ }
+ BroadcastSpawnEntity(*Projectile);
+ return Projectile->GetUniqueID();
+}
+
+
+
+
+
+void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Results)
+{
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(), end = m_Players.end(); itr != end; ++itr)
+ {
+ size_t LastSpace = a_Text.find_last_of(" "); //Find the position of the last space
+
+ std::string LastWord = a_Text.substr(LastSpace + 1, a_Text.length()); //Find the last word
+ std::string PlayerName ((*itr)->GetName());
+ std::size_t Found = PlayerName.find(LastWord); //Try to find last word in playername
+
+ if (Found!=0)
+ {
+ continue; //No match
+ }
+
+ a_Results.push_back((*itr)->GetName()); //Match!
+ }
+}
+
+
+
+
+
+cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock)
+{
+ AString SimulatorNameKey;
+ Printf(SimulatorNameKey, "%sSimulator", a_FluidName);
+ AString SimulatorSectionName;
+ Printf(SimulatorSectionName, "%sSimulator", a_FluidName);
+ AString SimulatorName = a_IniFile.GetValueSet("Physics", SimulatorNameKey, "");
+ if (SimulatorName.empty())
+ {
+ LOGWARNING("[Physics] %s not present or empty in %s, using the default of \"Floody\".", SimulatorNameKey.c_str(), GetIniFileName().c_str());
+ SimulatorName = "Floody";
+ }
+
+ cFluidSimulator * res = NULL;
+ bool IsWater = (strcmp(a_FluidName, "Water") == 0); // Used for defaults
+ int Rate = 1;
+ if (
+ (NoCaseCompare(SimulatorName, "vaporize") == 0) ||
+ (NoCaseCompare(SimulatorName, "vaporise") == 0)
+ )
+ {
+ res = new cVaporizeFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock);
+ }
+ else if (
+ (NoCaseCompare(SimulatorName, "noop") == 0) ||
+ (NoCaseCompare(SimulatorName, "nop") == 0) ||
+ (NoCaseCompare(SimulatorName, "null") == 0) ||
+ (NoCaseCompare(SimulatorName, "nil") == 0)
+ )
+ {
+ res = new cNoopFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock);
+ }
+ else
+ {
+ if (NoCaseCompare(SimulatorName, "floody") != 0)
+ {
+ // The simulator name doesn't match anything we have, issue a warning:
+ LOGWARNING("%s [Physics]:%s specifies an unknown simulator, using the default \"Floody\".", GetIniFileName().c_str(), SimulatorNameKey.c_str());
+ }
+ int Falloff = a_IniFile.GetValueSetI(SimulatorSectionName, "Falloff", IsWater ? 1 : 2);
+ int TickDelay = a_IniFile.GetValueSetI(SimulatorSectionName, "TickDelay", IsWater ? 5 : 30);
+ int NumNeighborsForSource = a_IniFile.GetValueSetI(SimulatorSectionName, "NumNeighborsForSource", IsWater ? 2 : -1);
+ res = new cFloodyFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, Falloff, TickDelay, NumNeighborsForSource);
+ }
+
+ m_SimulatorManager->RegisterSimulator(res, Rate);
+
+ return res;
+}
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWorld::cTaskSaveAllChunks:
+
+void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World)
+{
+ a_World.SaveAllChunks();
+}
+
+
+
+
+
diff --git a/src/World.h b/src/World.h
new file mode 100644
index 000000000..ee4a23b14
--- /dev/null
+++ b/src/World.h
@@ -0,0 +1,744 @@
+
+#pragma once
+
+#ifndef _WIN32
+ #include "BlockID.h"
+#else
+ enum ENUM_ITEM_ID;
+#endif
+
+#define MAX_PLAYERS 65535
+
+#include "Simulator/SimulatorManager.h"
+#include "MersenneTwister.h"
+#include "ChunkMap.h"
+#include "WorldStorage/WorldStorage.h"
+#include "Generating/ChunkGenerator.h"
+#include "Vector3i.h"
+#include "Vector3f.h"
+#include "ChunkSender.h"
+#include "Defines.h"
+#include "LightingThread.h"
+#include "Item.h"
+#include "Mobs/Monster.h"
+#include "Entities/ProjectileEntity.h"
+
+
+
+
+
+class cRedstone;
+class cFireSimulator;
+class cFluidSimulator;
+class cSandSimulator;
+class cRedstoneSimulator;
+class cItem;
+class cPlayer;
+class cClientHandle;
+class cEntity;
+class cBlockEntity;
+class cWorldGenerator; // The generator that actually generates the chunks for a single world
+class cChunkGenerator; // The thread responsible for generating chunks
+class cChestEntity;
+class cDispenserEntity;
+class cFurnaceEntity;
+class cMobCensus;
+
+typedef std::list< cPlayer * > cPlayerList;
+
+typedef cItemCallback<cPlayer> cPlayerListCallback;
+typedef cItemCallback<cEntity> cEntityCallback;
+typedef cItemCallback<cChestEntity> cChestCallback;
+typedef cItemCallback<cDispenserEntity> cDispenserCallback;
+typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
+
+
+
+
+
+
+// tolua_begin
+class cWorld
+{
+public:
+
+ // tolua_end
+
+ /// A simple RAII locker for the chunkmap - locks the chunkmap in its constructor, unlocks it in the destructor
+ class cLock :
+ public cCSLock
+ {
+ typedef cCSLock super;
+ public:
+ cLock(cWorld & a_World);
+ } ;
+
+ /// A common ancestor for all tasks queued onto the tick thread
+ class cTask
+ {
+ public:
+ virtual void Run(cWorld & a_World) = 0;
+ } ;
+
+ typedef std::vector<cTask *> cTasks;
+
+ class cTaskSaveAllChunks :
+ public cTask
+ {
+ protected:
+ // cTask overrides:
+ virtual void Run(cWorld & a_World) override;
+ } ;
+
+
+ static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates
+ {
+ return "cWorld";
+ }
+
+ // tolua_begin
+
+ int GetTicksUntilWeatherChange(void) const { return m_WeatherInterval; }
+ Int64 GetWorldAge(void) const { return m_WorldAge; }
+ Int64 GetTimeOfDay(void) const { return m_TimeOfDay; }
+
+ void SetTicksUntilWeatherChange(int a_WeatherInterval)
+ {
+ m_WeatherInterval = a_WeatherInterval;
+ }
+
+ void SetTimeOfDay(Int64 a_TimeOfDay)
+ {
+ m_TimeOfDay = a_TimeOfDay;
+ m_TimeOfDaySecs = (double)a_TimeOfDay / 20.0;
+ BroadcastTimeUpdate();
+ }
+
+ /// Returns the current game mode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable
+ eGameMode GetGameMode(void) const { return m_GameMode; }
+
+ /// Returns true if the world is in Creative mode
+ bool IsGameModeCreative(void) const { return (m_GameMode == gmCreative); }
+
+ /// Returns true if the world is in Survival mode
+ bool IsGameModeSurvival(void) const { return (m_GameMode == gmSurvival); }
+
+ /// Returns true if the world is in Adventure mode
+ bool IsGameModeAdventure(void) const { return (m_GameMode == gmAdventure); }
+
+ bool IsPVPEnabled(void) const { return m_bEnabledPVP; }
+ bool IsDeepSnowEnabled(void) const { return m_IsDeepSnowEnabled; }
+
+ eDimension GetDimension(void) const { return m_Dimension; }
+
+ /// Returns the world height at the specified coords; waits for the chunk to get loaded / generated
+ int GetHeight(int a_BlockX, int a_BlockZ);
+
+ // tolua_end
+
+ /// Retrieves the world height at the specified coords; returns false if chunk not loaded / generated
+ bool TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height); // Exported in ManualBindings.cpp
+
+ // Broadcast respective packets to all clients of the chunk where the event is taking place
+ // (Please keep these alpha-sorted)
+ void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
+ void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL);
+ void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL);
+ void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); ///< If there is a block entity at the specified coods, sends it to all clients except a_Exclude
+ void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL); // tolua_export
+ void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
+ void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
+ void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastPlayerAnimation (const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
+ void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL);
+ void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export a_Src coords are Block * 8
+ void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export
+ void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL);
+ void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
+ void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL);
+
+ /// If there is a block entity at the specified coords, sends it to the client specified
+ void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);
+
+ void MarkChunkDirty (int a_ChunkX, int a_ChunkZ);
+ void MarkChunkSaving(int a_ChunkX, int a_ChunkZ);
+ void MarkChunkSaved (int a_ChunkX, int a_ChunkZ);
+
+ /** Sets the chunk data as either loaded from the storage or generated.
+ a_BlockLight and a_BlockSkyLight are optional, if not present, chunk will be marked as unlighted.
+ a_BiomeMap is optional, if not present, biomes will be calculated by the generator
+ a_HeightMap is optional, if not present, will be calculated.
+ If a_MarkDirty is set, the chunk is set as dirty (used after generating)
+ */
+ void SetChunkData(
+ int a_ChunkX, int a_ChunkZ,
+ const BLOCKTYPE * a_BlockTypes,
+ const NIBBLETYPE * a_BlockMeta,
+ const NIBBLETYPE * a_BlockLight,
+ const NIBBLETYPE * a_BlockSkyLight,
+ const cChunkDef::HeightMap * a_HeightMap,
+ const cChunkDef::BiomeMap * a_BiomeMap,
+ cEntityList & a_Entities,
+ cBlockEntityList & a_BlockEntities,
+ bool a_MarkDirty
+ );
+
+ void ChunkLighted(
+ int a_ChunkX, int a_ChunkZ,
+ const cChunkDef::BlockNibbles & a_BlockLight,
+ const cChunkDef::BlockNibbles & a_SkyLight
+ );
+
+ bool GetChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback);
+
+ /// Gets the chunk's blocks, only the block types
+ bool GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes);
+
+ bool IsChunkValid (int a_ChunkX, int a_ChunkZ) const;
+ bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const;
+
+ void UnloadUnusedChunks(void); // tolua_export
+
+ void CollectPickupsByPlayer(cPlayer * a_Player);
+
+ void AddPlayer( cPlayer* a_Player );
+ void RemovePlayer( cPlayer* a_Player );
+
+ /// Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true
+ bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
+
+ /// Calls the callback for the player of the given name; returns true if the player was found and the callback called, false if player not found. Callback return ignored
+ bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
+
+ /// Finds a player from a partial or complete player name and calls the callback - case-insensitive
+ bool FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
+
+ // TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action)
+ cPlayer * FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit);
+
+ void SendPlayerList(cPlayer * a_DestPlayer); // Sends playerlist to the player
+
+ /// Adds the entity into its appropriate chunk; takes ownership of the entity ptr
+ void AddEntity(cEntity * a_Entity);
+
+ bool HasEntity(int a_UniqueID);
+
+ /// Removes the entity, the entity ptr ownership is assumed taken by the caller
+ void RemoveEntity(cEntity * a_Entity);
+
+ /// Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true
+ bool ForEachEntity(cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
+
+ /// Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true
+ bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
+
+ /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false.
+ bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
+
+ /// Compares clients of two chunks, calls the callback accordingly
+ void CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback);
+
+ /// Adds client to a chunk, if not already present; returns true if added, false if present
+ bool AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client);
+
+ /// Removes client from the chunk specified
+ void RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client);
+
+ /// Removes the client from all chunks it is present in
+ void RemoveClientFromChunks(cClientHandle * a_Client);
+
+ /// Sends the chunk to the client specified, if the chunk is valid. If not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid+lighted)
+ void SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client);
+
+ /// Removes client from ChunkSender's queue of chunks to be sent
+ void RemoveClientFromChunkSender(cClientHandle * a_Client);
+
+ /// Touches the chunk, causing it to be loaded or generated
+ void TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ /// Loads the chunk, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before)
+ bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ /// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid()
+ void LoadChunks(const cChunkCoordsList & a_Chunks);
+
+ /// Marks the chunk as failed-to-load:
+ void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ /// Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be NULL. Returns true if sign text changed. Same as UpdateSign()
+ bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // Exported in ManualBindings.cpp
+
+ /// Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be NULL. Returns true if sign text changed. Same as SetSignLines()
+ bool UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // Exported in ManualBindings.cpp
+
+ /// Marks (a_Stay == true) or unmarks (a_Stay == false) chunks as non-unloadable. To be used only by cChunkStay!
+ void ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay = true);
+
+ /// Regenerate the given chunk:
+ void RegenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export
+
+ /// Generates the given chunk, if not already generated
+ void GenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export
+
+ /// Queues a chunk for lighting; a_Callback is called after the chunk is lighted
+ void QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = NULL);
+
+ bool IsChunkLighted(int a_ChunkX, int a_ChunkZ);
+
+ /// Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully
+ bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback);
+
+ // tolua_begin
+
+ /** Sets the block at the specified coords to the specified value.
+ Full processing, incl. updating neighbors, is performed.
+ */
+ void SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+
+ /** Sets the block at the specified coords to the specified value.
+ The replacement doesn't trigger block updates.
+ The replaced blocks aren't checked for block entities (block entity is leaked if it exists at this block)
+ */
+ void FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+
+ /** Queues a SetBlock() with the specified parameters after the specified number of ticks.
+ Calls SetBlock(), so performs full processing of the replaced block.
+ */
+ void QueueSetBlock(int a_BlockX, int a_BLockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay);
+
+ BLOCKTYPE GetBlock (int a_BlockX, int a_BlockY, int a_BlockZ);
+ NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ);
+ void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_MetaData);
+ NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ);
+ NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ // tolua_end
+
+ bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); // TODO: Exported in ManualBindings.cpp
+ bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight); // TODO: Exported in ManualBindings.cpp
+ // TODO: NIBBLETYPE GetBlockActualLight(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ // tolua_begin
+
+ // Vector3i variants:
+ void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta ); }
+ BLOCKTYPE GetBlock (const Vector3i & a_Pos ) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); }
+ NIBBLETYPE GetBlockMeta(const Vector3i & a_Pos ) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z ); }
+ void SetBlockMeta(const Vector3i & a_Pos, NIBBLETYPE a_MetaData ) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData ); }
+ // tolua_end
+
+ /** Writes the block area into the specified coords.
+ Returns true if all chunks have been processed.
+ Prefer cBlockArea::Write() instead, this is the internal implementation; cBlockArea does error checking, too.
+ a_DataTypes is a bitmask of cBlockArea::baXXX constants ORed together.
+ */
+ bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes);
+
+ // tolua_begin
+
+ /// Spawns item pickups for each item in the list. May compress pickups if too many entities:
+ void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false);
+
+ /// Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified:
+ void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false);
+
+ /// Spawns a new primed TNT entity at the specified block coords and specified fuse duration. Initial velocity is given based on the relative coefficient provided
+ void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff = 1);
+
+ // tolua_end
+
+ /// Replaces world blocks with a_Blocks, if they are of type a_FilterBlockType
+ void ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType);
+
+ /// Retrieves block types of the specified blocks. If a chunk is not loaded, doesn't modify the block. Returns true if all blocks were read.
+ bool GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure);
+
+ // tolua_begin
+ bool DigBlock (int a_X, int a_Y, int a_Z);
+ void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player );
+
+ double GetSpawnX(void) const { return m_SpawnX; }
+ double GetSpawnY(void) const { return m_SpawnY; }
+ double GetSpawnZ(void) const { return m_SpawnZ; }
+
+ /// Wakes up the simulators for the specified block
+ void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ /// Wakes up the simulators for the specified area of blocks
+ void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ);
+
+ // tolua_end
+
+ inline cSimulatorManager * GetSimulatorManager(void) { return m_SimulatorManager; }
+
+ inline cFluidSimulator * GetWaterSimulator(void) { return m_WaterSimulator; }
+ inline cFluidSimulator * GetLavaSimulator (void) { return m_LavaSimulator; }
+
+ /// Calls the callback for each chest in the specified chunk; returns true if all chests processed, false if the callback aborted by returning true
+ bool ForEachChestInChunk (int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp
+
+ /// Calls the callback for each dispenser in the specified chunk; returns true if all dispensers processed, false if the callback aborted by returning true
+ bool ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback);
+
+ /// Calls the callback for each dropper in the specified chunk; returns true if all droppers processed, false if the callback aborted by returning true
+ bool ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback & a_Callback);
+
+ /// Calls the callback for each dropspenser in the specified chunk; returns true if all dropspensers processed, false if the callback aborted by returning true
+ bool ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback & a_Callback);
+
+ /// Calls the callback for each furnace in the specified chunk; returns true if all furnaces processed, false if the callback aborted by returning true
+ bool ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback); // Exported in ManualBindings.cpp
+
+ /** Does an explosion with the specified strength at the specified coordinate
+ a_SourceData exact type depends on the a_Source:
+ | esOther | void * |
+ | esPrimedTNT | cTNTEntity * |
+ | esCreeper | cCreeper * |
+ | esBed | cVector3i * |
+ | esEnderCrystal | Vector3i * |
+ | esGhastFireball | cGhastFireball * |
+ | esWitherSkullBlack | TBD |
+ | esWitherSkullBlue | TBD |
+ | esWitherBirth | TBD |
+ | esPlugin | void * |
+ */
+ void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData); // tolua_export
+
+ /// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found
+ bool DoWithChestAt (int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp
+
+ /// Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found
+ bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback); // Exported in ManualBindings.cpp
+
+ /// Calls the callback for the dropper at the specified coords; returns false if there's no dropper at those coords or callback returns true, returns true if found
+ bool DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback); // Exported in ManualBindings.cpp
+
+ /// Calls the callback for the dropspenser at the specified coords; returns false if there's no dropspenser at those coords or callback returns true, returns true if found
+ bool DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback); // Exported in ManualBindings.cpp
+
+ /// Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords or callback returns true, returns true if found
+ bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Exported in ManualBindings.cpp
+
+ /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found
+ bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Exported in ManualBindings.cpp
+
+ /// a_Player is using block entity at [x, y, z], handle that:
+ void UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {m_ChunkMap->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); } // tolua_export
+
+ /// Calls the callback for the chunk specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback
+ bool DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback);
+
+ void GrowTreeImage(const sSetBlockVector & a_Blocks);
+
+ // tolua_begin
+
+ /// Grows a tree at the specified coords, either from a sapling there, or based on the biome
+ void GrowTree (int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ /// Grows a tree at the specified coords, based on the sapling meta provided
+ void GrowTreeFromSapling(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_SaplingMeta);
+
+ /// Grows a tree at the specified coords, based on the biome in the place
+ void GrowTreeByBiome (int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ /// Grows the plant at the specified block to its ripe stage (bonemeal used); returns false if the block is not growable. If a_IsBonemeal is true, block is not grown if not allowed in world.ini
+ bool GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsByBonemeal = false);
+
+ /// Grows a cactus present at the block specified by the amount of blocks specified, up to the max height specified in the config
+ void GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow);
+
+ /// Grows a melon or a pumpkin next to the block specified (assumed to be the stem)
+ void GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType);
+
+ /// Grows a sugarcane present at the block specified by the amount of blocks specified, up to the max height specified in the config
+ void GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow);
+
+ /// Returns the biome at the specified coords. Reads the biome from the chunk, if loaded, otherwise uses the world generator to provide the biome value
+ int GetBiomeAt(int a_BlockX, int a_BlockZ);
+
+ /// Returns the name of the world
+ const AString & GetName(void) const { return m_WorldName; }
+
+ /// Returns the name of the world.ini file used by this world
+ const AString & GetIniFileName(void) const {return m_IniFileName; }
+
+ // tolua_end
+
+ inline static void AbsoluteToRelative( int & a_X, int & a_Y, int & a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ )
+ {
+ // TODO: Use floor() instead of weird if statements
+ // Also fix Y
+ a_ChunkX = a_X/cChunkDef::Width;
+ if(a_X < 0 && a_X % cChunkDef::Width != 0) a_ChunkX--;
+ a_ChunkY = 0;
+ a_ChunkZ = a_Z/cChunkDef::Width;
+ if(a_Z < 0 && a_Z % cChunkDef::Width != 0) a_ChunkZ--;
+
+ a_X = a_X - a_ChunkX*cChunkDef::Width;
+ a_Y = a_Y - a_ChunkY*cChunkDef::Height;
+ a_Z = a_Z - a_ChunkZ*cChunkDef::Width;
+ }
+
+ inline static void BlockToChunk( int a_X, int a_Y, int a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ )
+ {
+ // TODO: Use floor() instead of weird if statements
+ // Also fix Y
+ (void)a_Y; // not unused anymore
+ a_ChunkX = a_X/cChunkDef::Width;
+ if(a_X < 0 && a_X % cChunkDef::Width != 0) a_ChunkX--;
+ a_ChunkY = 0;
+ a_ChunkZ = a_Z/cChunkDef::Width;
+ if(a_Z < 0 && a_Z % cChunkDef::Width != 0) a_ChunkZ--;
+ }
+
+ /// Saves all chunks immediately. Dangerous interface, may deadlock, use QueueSaveAllChunks() instead
+ void SaveAllChunks(void);
+
+ /// Queues a task to save all chunks onto the tick thread. The prefferred way of saving chunks from external sources
+ void QueueSaveAllChunks(void); // tolua_export
+
+ /// Queues a task onto the tick thread. The task object will be deleted once the task is finished
+ void QueueTask(cTask * a_Task); // Exported in ManualBindings.cpp
+
+ /// Returns the number of chunks loaded
+ int GetNumChunks() const; // tolua_export
+
+ /// Returns the number of chunks loaded and dirty, and in the lighting queue
+ void GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue);
+
+ // Various queues length queries (cannot be const, they lock their CS):
+ inline int GetGeneratorQueueLength (void) { return m_Generator.GetQueueLength(); } // tolua_export
+ inline int GetLightingQueueLength (void) { return m_Lighting.GetQueueLength(); } // tolua_export
+ inline int GetStorageLoadQueueLength(void) { return m_Storage.GetLoadQueueLength(); } // tolua_export
+ inline int GetStorageSaveQueueLength(void) { return m_Storage.GetSaveQueueLength(); } // tolua_export
+
+ void InitializeSpawn(void);
+
+ /// Starts threads that belong to this world
+ void Start(void);
+
+ /// Stops threads that belong to this world (part of deinit)
+ void Stop(void);
+
+ /// Processes the blocks queued for ticking with a delay (m_BlockTickQueue[])
+ void TickQueuedBlocks(void);
+
+ struct BlockTickQueueItem
+ {
+ int X;
+ int Y;
+ int Z;
+ int TicksToWait;
+ };
+
+ /// Queues the block to be ticked after the specified number of game ticks
+ void QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, int a_TicksToWait); // tolua_export
+
+ // tolua_begin
+ /// Casts a thunderbolt at the specified coords
+ void CastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ /// Sets the specified weather; resets weather interval; asks and notifies plugins of the change
+ void SetWeather (eWeather a_NewWeather);
+
+ /// Forces a weather change in the next game tick
+ void ChangeWeather (void);
+
+ /// Returns the current weather. Instead of comparing values directly to the weather constants, use IsWeatherXXX() functions, if possible
+ eWeather GetWeather (void) const { return m_Weather; };
+
+ bool IsWeatherSunny(void) const { return (m_Weather == wSunny); }
+ bool IsWeatherRain (void) const { return (m_Weather == wRain); }
+ bool IsWeatherStorm(void) const { return (m_Weather == wStorm); }
+
+ /// Returns true if the current weather has any precipitation - rain or storm
+ bool IsWeatherWet (void) const { return (m_Weather != wSunny); }
+
+ // tolua_end
+
+ cChunkGenerator & GetGenerator(void) { return m_Generator; }
+ cWorldStorage & GetStorage (void) { return m_Storage; }
+ cChunkMap * GetChunkMap (void) { return m_ChunkMap; }
+
+ /// Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call
+ void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
+
+ int GetMaxSugarcaneHeight(void) const { return m_MaxSugarcaneHeight; } // tolua_export
+ int GetMaxCactusHeight (void) const { return m_MaxCactusHeight; } // tolua_export
+
+ bool IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
+
+ /// Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise
+ int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType); // tolua_export
+ int SpawnMobFinalize(cMonster* a_Monster);
+
+ /// Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise
+ int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const Vector3d * a_Speed = NULL); // tolua_export
+
+ /// Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread!
+ int GetTickRandomNumber(unsigned a_Range) { return (int)(m_TickRand.randInt(a_Range)); }
+
+ /// Appends all usernames starting with a_Text (case-insensitive) into Results
+ void TabCompleteUserName(const AString & a_Text, AStringVector & a_Results);
+
+ /// Get the current darkness level based on the time
+ NIBBLETYPE GetSkyDarkness() { return m_SkyDarkness; }
+
+private:
+
+ friend class cRoot;
+
+ class cTickThread :
+ public cIsThread
+ {
+ typedef cIsThread super;
+ public:
+ cTickThread(cWorld & a_World);
+
+ protected:
+ cWorld & m_World;
+
+ // cIsThread overrides:
+ virtual void Execute(void) override;
+ } ;
+
+
+ AString m_WorldName;
+ AString m_IniFileName;
+
+ /// Name of the storage schema used to load and save chunks
+ AString m_StorageSchema;
+
+ /// The dimension of the world, used by the client to provide correct lighting scheme
+ eDimension m_Dimension;
+
+ /// This random generator is to be used only in the Tick() method, and thus only in the World-Tick-thread (MTRand is not exactly thread-safe)
+ MTRand m_TickRand;
+
+ double m_SpawnX;
+ double m_SpawnY;
+ double m_SpawnZ;
+
+ double m_WorldAgeSecs; // World age, in seconds. Is only incremented, cannot be set by plugins.
+ double m_TimeOfDaySecs; // Time of day in seconds. Can be adjusted. Is wrapped to zero each day.
+ Int64 m_WorldAge; // World age in ticks, calculated off of m_WorldAgeSecs
+ Int64 m_TimeOfDay; // Time in ticks, calculated off of m_TimeOfDaySecs
+ Int64 m_LastTimeUpdate; // The tick in which the last time update has been sent.
+ Int64 m_LastUnload; // The last WorldAge (in ticks) in which unloading was triggerred
+ Int64 m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred
+ std::map<cMonster::eFamily,Int64> m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned (for each megatype of monster) // MG TODO : find a way to optimize without creating unmaintenability (if mob IDs are becoming unrowed)
+
+ NIBBLETYPE m_SkyDarkness;
+
+ eGameMode m_GameMode;
+ bool m_bEnabledPVP;
+ bool m_IsDeepSnowEnabled;
+
+ // The cRedstone class simulates redstone and needs access to m_RSList
+ // friend class cRedstone;
+ std::vector<int> m_RSList;
+
+ std::vector<BlockTickQueueItem *> m_BlockTickQueue;
+ std::vector<BlockTickQueueItem *> m_BlockTickQueueCopy; // Second is for safely removing the objects from the queue
+
+ cSimulatorManager * m_SimulatorManager;
+ cSandSimulator * m_SandSimulator;
+ cFluidSimulator * m_WaterSimulator;
+ cFluidSimulator * m_LavaSimulator;
+ cFireSimulator * m_FireSimulator;
+ cRedstoneSimulator * m_RedstoneSimulator;
+
+ cCriticalSection m_CSPlayers;
+ cPlayerList m_Players;
+
+ cWorldStorage m_Storage;
+
+ unsigned int m_MaxPlayers;
+
+ cChunkMap * m_ChunkMap;
+
+ bool m_bAnimals;
+ std::set<cMonster::eType> m_AllowedMobs;
+
+ eWeather m_Weather;
+ int m_WeatherInterval;
+
+ int m_MaxCactusHeight;
+ int m_MaxSugarcaneHeight;
+ bool m_IsCactusBonemealable;
+ bool m_IsCarrotsBonemealable;
+ bool m_IsCropsBonemealable;
+ bool m_IsGrassBonemealable;
+ bool m_IsMelonStemBonemealable;
+ bool m_IsMelonBonemealable;
+ bool m_IsPotatoesBonemealable;
+ bool m_IsPumpkinStemBonemealable;
+ bool m_IsPumpkinBonemealable;
+ bool m_IsSaplingBonemealable;
+ bool m_IsSugarcaneBonemealable;
+
+ cCriticalSection m_CSFastSetBlock;
+ sSetBlockList m_FastSetBlockQueue;
+
+ cChunkGenerator m_Generator;
+
+ cChunkSender m_ChunkSender;
+ cLightingThread m_Lighting;
+ cTickThread m_TickThread;
+
+ /// Guards the m_Tasks
+ cCriticalSection m_CSTasks;
+
+ /// Tasks that have been queued onto the tick thread; guarded by m_CSTasks
+ cTasks m_Tasks;
+
+ /// Guards m_Clients
+ cCriticalSection m_CSClients;
+
+ /// List of clients in this world, these will be ticked by this world
+ cClientHandleList m_Clients;
+
+ /// Clients that are scheduled for removal (ticked in another world), waiting for TickClients() to remove them
+ cClientHandleList m_ClientsToRemove;
+
+ /// Clients that are scheduled for adding, waiting for TickClients to add them
+ cClientHandleList m_ClientsToAdd;
+
+
+ cWorld(const AString & a_WorldName);
+ ~cWorld();
+
+ void Tick(float a_Dt);
+
+ /// Handles the weather in each tick
+ void TickWeather(float a_Dt);
+
+ /// Handles the mob spawning/moving/destroying each tick
+ void TickMobs(float a_Dt);
+
+ /// Executes all tasks queued onto the tick thread
+ void TickQueuedTasks(void);
+
+ /// Ticks all clients that are in this world
+ void TickClients(float a_Dt);
+
+ void UpdateSkyDarkness();
+
+ /// Creates a new fluid simulator, loads its settings from the inifile (a_FluidName section)
+ cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock);
+}; // tolua_export
+
+
+
+
diff --git a/src/WorldStorage/FastNBT.cpp b/src/WorldStorage/FastNBT.cpp
new file mode 100644
index 000000000..e55011069
--- /dev/null
+++ b/src/WorldStorage/FastNBT.cpp
@@ -0,0 +1,547 @@
+
+// FastNBT.cpp
+
+// Implements the fast NBT parser and writer
+
+#include "Globals.h"
+#include "FastNBT.h"
+
+
+
+
+
+// The number of NBT tags that are reserved when an NBT parsing is started.
+// You can override this by using a cmdline define
+#ifndef NBT_RESERVE_SIZE
+ #define NBT_RESERVE_SIZE 200
+#endif // NBT_RESERVE_SIZE
+
+#define RETURN_FALSE_IF_FALSE(X) do { if (!X) return false; } while (0)
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cParsedNBT:
+
+#define NEEDBYTES(N) \
+ if (m_Length - m_Pos < N) \
+ { \
+ return false; \
+ }
+
+
+
+
+
+cParsedNBT::cParsedNBT(const char * a_Data, int a_Length) :
+ m_Data(a_Data),
+ m_Length(a_Length),
+ m_Pos(0)
+{
+ m_IsValid = Parse();
+}
+
+
+
+
+
+bool cParsedNBT::Parse(void)
+{
+ if (m_Length < 3)
+ {
+ // Data too short
+ return false;
+ }
+ if (m_Data[0] != TAG_Compound)
+ {
+ // The top-level tag must be a Compound
+ return false;
+ }
+
+ m_Tags.reserve(NBT_RESERVE_SIZE);
+
+ m_Tags.push_back(cFastNBTTag(TAG_Compound, -1));
+
+ m_Pos = 1;
+
+ RETURN_FALSE_IF_FALSE(ReadString(m_Tags.back().m_NameStart, m_Tags.back().m_NameLength));
+ RETURN_FALSE_IF_FALSE(ReadCompound());
+
+ return true;
+}
+
+
+
+
+
+bool cParsedNBT::ReadString(int & a_StringStart, int & a_StringLen)
+{
+ NEEDBYTES(2);
+ a_StringStart = m_Pos + 2;
+ a_StringLen = ntohs(*((short *)(m_Data + m_Pos)));
+ if (a_StringLen < 0)
+ {
+ // Invalid string length
+ return false;
+ }
+ m_Pos += 2 + a_StringLen;
+ return true;
+}
+
+
+
+
+
+bool cParsedNBT::ReadCompound(void)
+{
+ // Reads the latest tag as a compound
+ int ParentIdx = m_Tags.size() - 1;
+ int PrevSibling = -1;
+ while (true)
+ {
+ NEEDBYTES(1);
+ eTagType TagType = (eTagType)(m_Data[m_Pos]);
+ m_Pos++;
+ if (TagType == TAG_End)
+ {
+ break;
+ }
+ m_Tags.push_back(cFastNBTTag(TagType, ParentIdx, PrevSibling));
+ if (PrevSibling >= 0)
+ {
+ m_Tags[PrevSibling].m_NextSibling = m_Tags.size() - 1;
+ }
+ else
+ {
+ m_Tags[ParentIdx].m_FirstChild = m_Tags.size() - 1;
+ }
+ PrevSibling = m_Tags.size() - 1;
+ RETURN_FALSE_IF_FALSE(ReadString(m_Tags.back().m_NameStart, m_Tags.back().m_NameLength));
+ RETURN_FALSE_IF_FALSE(ReadTag());
+ } // while (true)
+ m_Tags[ParentIdx].m_LastChild = PrevSibling;
+ return true;
+}
+
+
+
+
+
+bool cParsedNBT::ReadList(eTagType a_ChildrenType)
+{
+ // Reads the latest tag as a list of items of type a_ChildrenType
+
+ // Read the count:
+ NEEDBYTES(4);
+ int Count = ntohl(*((int *)(m_Data + m_Pos)));
+ m_Pos += 4;
+ if (Count < 0)
+ {
+ return false;
+ }
+
+ // Read items:
+ int ParentIdx = m_Tags.size() - 1;
+ int PrevSibling = -1;
+ for (int i = 0; i < Count; i++)
+ {
+ m_Tags.push_back(cFastNBTTag(a_ChildrenType, ParentIdx, PrevSibling));
+ if (PrevSibling >= 0)
+ {
+ m_Tags[PrevSibling].m_NextSibling = m_Tags.size() - 1;
+ }
+ else
+ {
+ m_Tags[ParentIdx].m_FirstChild = m_Tags.size() - 1;
+ }
+ PrevSibling = m_Tags.size() - 1;
+ RETURN_FALSE_IF_FALSE(ReadTag());
+ } // for (i)
+ m_Tags[ParentIdx].m_LastChild = PrevSibling;
+ return true;
+}
+
+
+
+
+
+#define CASE_SIMPLE_TAG(TAGTYPE, LEN) \
+ case TAG_##TAGTYPE: \
+ { \
+ NEEDBYTES(LEN); \
+ Tag.m_DataStart = m_Pos; \
+ Tag.m_DataLength = LEN; \
+ m_Pos += LEN; \
+ return true; \
+ }
+
+bool cParsedNBT::ReadTag(void)
+{
+ cFastNBTTag & Tag = m_Tags.back();
+ switch (Tag.m_Type)
+ {
+ CASE_SIMPLE_TAG(Byte, 1)
+ CASE_SIMPLE_TAG(Short, 2)
+ CASE_SIMPLE_TAG(Int, 4)
+ CASE_SIMPLE_TAG(Long, 8)
+ CASE_SIMPLE_TAG(Float, 4)
+ CASE_SIMPLE_TAG(Double, 8)
+
+ case TAG_String:
+ {
+ return ReadString(Tag.m_DataStart, Tag.m_DataLength);
+ }
+
+ case TAG_ByteArray:
+ {
+ NEEDBYTES(4);
+ int len = ntohl(*((int *)(m_Data + m_Pos)));
+ m_Pos += 4;
+ if (len < 0)
+ {
+ // Invalid length
+ return false;
+ }
+ NEEDBYTES(len);
+ Tag.m_DataLength = len;
+ Tag.m_DataStart = m_Pos;
+ m_Pos += len;
+ return true;
+ }
+
+ case TAG_List:
+ {
+ NEEDBYTES(1);
+ eTagType ItemType = (eTagType)m_Data[m_Pos];
+ m_Pos++;
+ RETURN_FALSE_IF_FALSE(ReadList(ItemType));
+ return true;
+ }
+
+ case TAG_Compound:
+ {
+ RETURN_FALSE_IF_FALSE(ReadCompound());
+ return true;
+ }
+
+ case TAG_IntArray:
+ {
+ NEEDBYTES(4);
+ int len = ntohl(*((int *)(m_Data + m_Pos)));
+ m_Pos += 4;
+ if (len < 0)
+ {
+ // Invalid length
+ return false;
+ }
+ len *= 4;
+ NEEDBYTES(len);
+ Tag.m_DataLength = len;
+ Tag.m_DataStart = m_Pos;
+ m_Pos += len;
+ return true;
+ }
+
+ default:
+ {
+ ASSERT(!"Unhandled NBT tag type");
+ return false;
+ }
+ } // switch (iType)
+}
+
+#undef CASE_SIMPLE_TAG
+
+
+
+
+
+int cParsedNBT::FindChildByName(int a_Tag, const char * a_Name, size_t a_NameLength) const
+{
+ if (a_Tag < 0)
+ {
+ return -1;
+ }
+ if (m_Tags[a_Tag].m_Type != TAG_Compound)
+ {
+ return -1;
+ }
+
+ if (a_NameLength == 0)
+ {
+ a_NameLength = strlen(a_Name);
+ }
+ for (int Child = m_Tags[a_Tag].m_FirstChild; Child != -1; Child = m_Tags[Child].m_NextSibling)
+ {
+ if (
+ (m_Tags[Child].m_NameLength == a_NameLength) &&
+ (memcmp(m_Data + m_Tags[Child].m_NameStart, a_Name, a_NameLength) == 0)
+ )
+ {
+ return Child;
+ }
+ } // for Child - children of a_Tag
+ return -1;
+}
+
+
+
+
+
+int cParsedNBT::FindTagByPath(int a_Tag, const AString & a_Path) const
+{
+ if (a_Tag < 0)
+ {
+ return -1;
+ }
+ size_t Begin = 0;
+ size_t Length = a_Path.length();
+ int Tag = a_Tag;
+ for (size_t i = 0; i < Length; i++)
+ {
+ if (a_Path[i] != '\\')
+ {
+ continue;
+ }
+ Tag = FindChildByName(Tag, a_Path.c_str() + Begin, i - Begin - 1);
+ if (Tag < 0)
+ {
+ return -1;
+ }
+ Begin = i + 1;
+ } // for i - a_Path[]
+
+ if (Begin < Length)
+ {
+ Tag = FindChildByName(Tag, a_Path.c_str() + Begin, Length - Begin);
+ }
+ return Tag;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFastNBTWriter:
+
+cFastNBTWriter::cFastNBTWriter(const AString & a_RootTagName) :
+ m_CurrentStack(0)
+{
+ m_Stack[0].m_Type = TAG_Compound;
+ m_Result.reserve(100 * 1024);
+ m_Result.push_back(TAG_Compound);
+ WriteString(a_RootTagName.data(), a_RootTagName.size());
+}
+
+
+
+
+
+void cFastNBTWriter::BeginCompound(const AString & a_Name)
+{
+ if (m_CurrentStack >= MAX_STACK)
+ {
+ ASSERT(!"Stack overflow");
+ return;
+ }
+
+ TagCommon(a_Name, TAG_Compound);
+
+ ++m_CurrentStack;
+ m_Stack[m_CurrentStack].m_Type = TAG_Compound;
+}
+
+
+
+
+
+void cFastNBTWriter::EndCompound(void)
+{
+ ASSERT(m_CurrentStack > 0);
+ ASSERT(IsStackTopCompound());
+
+ m_Result.push_back(TAG_End);
+ --m_CurrentStack;
+}
+
+
+
+
+
+void cFastNBTWriter::BeginList(const AString & a_Name, eTagType a_ChildrenType)
+{
+ if (m_CurrentStack >= MAX_STACK)
+ {
+ ASSERT(!"Stack overflow");
+ return;
+ }
+
+ TagCommon(a_Name, TAG_List);
+
+ m_Result.push_back((char)a_ChildrenType);
+ m_Result.append(4, (char)0);
+
+ ++m_CurrentStack;
+ m_Stack[m_CurrentStack].m_Type = TAG_List;
+ m_Stack[m_CurrentStack].m_Pos = m_Result.size() - 4;
+ m_Stack[m_CurrentStack].m_Count = 0;
+ m_Stack[m_CurrentStack].m_ItemType = a_ChildrenType;
+}
+
+
+
+
+
+void cFastNBTWriter::EndList(void)
+{
+ ASSERT(m_CurrentStack > 0);
+ ASSERT(m_Stack[m_CurrentStack].m_Type == TAG_List);
+
+ // Update the list count:
+ *((int *)(m_Result.c_str() + m_Stack[m_CurrentStack].m_Pos)) = htonl(m_Stack[m_CurrentStack].m_Count);
+
+ --m_CurrentStack;
+}
+
+
+
+
+
+void cFastNBTWriter::AddByte(const AString & a_Name, unsigned char a_Value)
+{
+ TagCommon(a_Name, TAG_Byte);
+ m_Result.push_back(a_Value);
+}
+
+
+
+
+
+void cFastNBTWriter::AddShort(const AString & a_Name, Int16 a_Value)
+{
+ TagCommon(a_Name, TAG_Short);
+ Int16 Value = htons(a_Value);
+ m_Result.append((const char *)&Value, 2);
+}
+
+
+
+
+
+void cFastNBTWriter::AddInt(const AString & a_Name, Int32 a_Value)
+{
+ TagCommon(a_Name, TAG_Int);
+ Int32 Value = htonl(a_Value);
+ m_Result.append((const char *)&Value, 4);
+}
+
+
+
+
+
+void cFastNBTWriter::AddLong(const AString & a_Name, Int64 a_Value)
+{
+ TagCommon(a_Name, TAG_Long);
+ Int64 Value = HostToNetwork8(&a_Value);
+ m_Result.append((const char *)&Value, 8);
+}
+
+
+
+
+
+void cFastNBTWriter::AddFloat(const AString & a_Name, float a_Value)
+{
+ TagCommon(a_Name, TAG_Float);
+ Int32 Value = HostToNetwork4(&a_Value);
+ m_Result.append((const char *)&Value, 4);
+}
+
+
+
+
+
+void cFastNBTWriter::AddDouble(const AString & a_Name, double a_Value)
+{
+ TagCommon(a_Name, TAG_Double);
+ Int64 Value = HostToNetwork8(&a_Value);
+ m_Result.append((const char *)&Value, 8);
+}
+
+
+
+
+
+void cFastNBTWriter::AddString(const AString & a_Name, const AString & a_Value)
+{
+ TagCommon(a_Name, TAG_String);
+ Int16 len = htons((short)(a_Value.size()));
+ m_Result.append((const char *)&len, 2);
+ m_Result.append(a_Value.c_str(), a_Value.size());
+}
+
+
+
+
+
+void cFastNBTWriter::AddByteArray(const AString & a_Name, const char * a_Value, size_t a_NumElements)
+{
+ TagCommon(a_Name, TAG_ByteArray);
+ Int32 len = htonl(a_NumElements);
+ m_Result.append((const char *)&len, 4);
+ m_Result.append(a_Value, a_NumElements);
+}
+
+
+
+
+
+void cFastNBTWriter::AddIntArray(const AString & a_Name, const int * a_Value, size_t a_NumElements)
+{
+ TagCommon(a_Name, TAG_IntArray);
+ Int32 len = htonl(a_NumElements);
+ m_Result.append((const char *)&len, 4);
+#if defined(ANDROID_NDK)
+ // Android has alignment issues - cannot byteswap (htonl) an int that is not 32-bit-aligned, which happens in the regular version
+ for (size_t i = 0; i < a_NumElements; i++)
+ {
+ int Element = htonl(a_Value[i]);
+ m_Result.append((const char *)&Element, 4);
+ }
+#else
+ int * Elements = (int *)(m_Result.data() + m_Result.size());
+ m_Result.append(a_NumElements * 4, (char)0);
+ for (size_t i = 0; i < a_NumElements; i++)
+ {
+ Elements[i] = htonl(a_Value[i]);
+ }
+#endif
+}
+
+
+
+
+
+void cFastNBTWriter::Finish(void)
+{
+ ASSERT(m_CurrentStack == 0);
+ m_Result.push_back(TAG_End);
+}
+
+
+
+
+
+void cFastNBTWriter::WriteString(const char * a_Data, short a_Length)
+{
+ Int16 Len = htons(a_Length);
+ m_Result.append((const char *)&Len, 2);
+ m_Result.append(a_Data, a_Length);
+}
+
+
+
+
diff --git a/src/WorldStorage/FastNBT.h b/src/WorldStorage/FastNBT.h
new file mode 100644
index 000000000..7323c29cb
--- /dev/null
+++ b/src/WorldStorage/FastNBT.h
@@ -0,0 +1,293 @@
+
+// FastNBT.h
+
+// Interfaces to the fast NBT parser and writer
+
+/*
+The fast parser parses the data into a vector of cFastNBTTag structures. These structures describe the NBT tree,
+but themselves are allocated in a vector, thus minimizing reallocation.
+The structures have a minimal constructor, setting all member "pointers" to "invalid".
+
+The fast writer doesn't need a NBT tree structure built beforehand, it is commanded to open, append and close tags
+(just like XML); it keeps the internal tag stack and reports errors in usage.
+It directly outputs a string containing the serialized NBT data.
+*/
+
+
+
+
+
+#pragma once
+
+#include "../Endianness.h"
+
+
+
+
+
+enum eTagType
+{
+ TAG_Min = 0, // The minimum value for a tag type
+ TAG_End = 0,
+ TAG_Byte = 1,
+ TAG_Short = 2,
+ TAG_Int = 3,
+ TAG_Long = 4,
+ TAG_Float = 5,
+ TAG_Double = 6,
+ TAG_ByteArray = 7,
+ TAG_String = 8,
+ TAG_List = 9,
+ TAG_Compound = 10,
+ TAG_IntArray = 11,
+ TAG_Max = 11, // The maximum value for a tag type
+} ;
+
+
+
+
+
+/** This structure is used for all NBT tags.
+It contains indices to the parent array of tags, building the NBT tree this way.
+Also contains indices into the data stream being parsed, used for values;
+NO dynamically allocated memory is used!
+Structure (all with the tree structure it describes) supports moving in memory (std::vector reallocation)
+*/
+struct cFastNBTTag
+{
+public:
+
+ eTagType m_Type;
+
+ // The following members are indices into the data stream. m_DataLength == 0 if no data available
+ // They must not be pointers, because the datastream may be copied into another AString object in the meantime.
+ int m_NameStart;
+ int m_NameLength;
+ int m_DataStart;
+ int m_DataLength;
+
+ // The following members are indices into the array returned; -1 if not valid
+ // They must not be pointers, because pointers would not survive std::vector reallocation
+ int m_Parent;
+ int m_PrevSibling;
+ int m_NextSibling;
+ int m_FirstChild;
+ int m_LastChild;
+
+ cFastNBTTag(eTagType a_Type, int a_Parent) :
+ m_Type(a_Type),
+ m_NameLength(0),
+ m_DataLength(0),
+ m_Parent(a_Parent),
+ m_PrevSibling(-1),
+ m_NextSibling(-1),
+ m_FirstChild(-1),
+ m_LastChild(-1)
+ {
+ }
+
+ cFastNBTTag(eTagType a_Type, int a_Parent, int a_PrevSibling) :
+ m_Type(a_Type),
+ m_NameLength(0),
+ m_DataLength(0),
+ m_Parent(a_Parent),
+ m_PrevSibling(a_PrevSibling),
+ m_NextSibling(-1),
+ m_FirstChild(-1),
+ m_LastChild(-1)
+ {
+ }
+} ;
+
+
+
+
+
+/** Parses and contains the parsed data
+Also implements data accessor functions for tree traversal and value getters
+The data pointer passed in the constructor is assumed to be valid throughout the object's life. Care must be taken not to initialize from a temporary.
+*/
+class cParsedNBT
+{
+public:
+ cParsedNBT(const char * a_Data, int a_Length);
+
+ bool IsValid(void) const {return m_IsValid; }
+
+ int GetRoot(void) const {return 0; }
+ int GetFirstChild (int a_Tag) const { return m_Tags[a_Tag].m_FirstChild; }
+ int GetLastChild (int a_Tag) const { return m_Tags[a_Tag].m_LastChild; }
+ int GetNextSibling(int a_Tag) const { return m_Tags[a_Tag].m_NextSibling; }
+ int GetPrevSibling(int a_Tag) const { return m_Tags[a_Tag].m_PrevSibling; }
+ int GetDataLength (int a_Tag) const { return m_Tags[a_Tag].m_DataLength; }
+
+ const char * GetData(int a_Tag) const
+ {
+ ASSERT(m_Tags[a_Tag].m_Type != TAG_List);
+ ASSERT(m_Tags[a_Tag].m_Type != TAG_Compound);
+ return m_Data + m_Tags[a_Tag].m_DataStart;
+ }
+
+ int FindChildByName(int a_Tag, const AString & a_Name) const
+ {
+ return FindChildByName(a_Tag, a_Name.c_str(), a_Name.length());
+ }
+
+ int FindChildByName(int a_Tag, const char * a_Name, size_t a_NameLength = 0) const;
+ int FindTagByPath (int a_Tag, const AString & a_Path) const;
+
+ eTagType GetType(int a_Tag) const { return m_Tags[a_Tag].m_Type; }
+
+ /// Returns the children type for a list tag; undefined on other tags. If list empty, returns TAG_End
+ eTagType GetChildrenType(int a_Tag) const
+ {
+ ASSERT(m_Tags[a_Tag].m_Type == TAG_List);
+ return (m_Tags[a_Tag].m_FirstChild < 0) ? TAG_End : m_Tags[m_Tags[a_Tag].m_FirstChild].m_Type;
+ }
+
+ inline unsigned char GetByte(int a_Tag) const
+ {
+ ASSERT(m_Tags[a_Tag].m_Type == TAG_Byte);
+ return (unsigned char)(m_Data[m_Tags[a_Tag].m_DataStart]);
+ }
+
+ inline Int16 GetShort(int a_Tag) const
+ {
+ ASSERT(m_Tags[a_Tag].m_Type == TAG_Short);
+ return ntohs(*((Int16 *)(m_Data + m_Tags[a_Tag].m_DataStart)));
+ }
+
+ inline Int32 GetInt(int a_Tag) const
+ {
+ ASSERT(m_Tags[a_Tag].m_Type == TAG_Int);
+ return ntohl(*((Int32 *)(m_Data + m_Tags[a_Tag].m_DataStart)));
+ }
+
+ inline Int64 GetLong(int a_Tag) const
+ {
+ ASSERT(m_Tags[a_Tag].m_Type == TAG_Long);
+ return NetworkToHostLong8(m_Data + m_Tags[a_Tag].m_DataStart);
+ }
+
+ inline float GetFloat(int a_Tag) const
+ {
+ ASSERT(m_Tags[a_Tag].m_Type == TAG_Float);
+ Int32 tmp = ntohl(*((Int32 *)(m_Data + m_Tags[a_Tag].m_DataStart)));
+ return *((float *)&tmp);
+ }
+
+ inline double GetDouble(int a_Tag) const
+ {
+ ASSERT(m_Tags[a_Tag].m_Type == TAG_Double);
+ return NetworkToHostDouble8(m_Data + m_Tags[a_Tag].m_DataStart);
+ }
+
+ inline AString GetString(int a_Tag) const
+ {
+ ASSERT(m_Tags[a_Tag].m_Type == TAG_String);
+ AString res;
+ res.assign(m_Data + m_Tags[a_Tag].m_DataStart, m_Tags[a_Tag].m_DataLength);
+ return res;
+ }
+
+ inline AString GetName(int a_Tag) const
+ {
+ AString res;
+ res.assign(m_Data + m_Tags[a_Tag].m_NameStart, m_Tags[a_Tag].m_NameLength);
+ return res;
+ }
+
+protected:
+ const char * m_Data;
+ int m_Length;
+ std::vector<cFastNBTTag> m_Tags;
+ bool m_IsValid; // True if parsing succeeded
+
+ // Used while parsing:
+ int m_Pos;
+
+ bool Parse(void);
+ bool ReadString(int & a_StringStart, int & a_StringLen); // Reads a simple string (2 bytes length + data), sets the string descriptors
+ bool ReadCompound(void); // Reads the latest tag as a compound
+ bool ReadList(eTagType a_ChildrenType); // Reads the latest tag as a list of items of type a_ChildrenType
+ bool ReadTag(void); // Reads the latest tag, depending on its m_Type setting
+} ;
+
+
+
+
+
+class cFastNBTWriter
+{
+public:
+ cFastNBTWriter(const AString & a_RootTagName = "");
+
+ void BeginCompound(const AString & a_Name);
+ void EndCompound(void);
+
+ void BeginList(const AString & a_Name, eTagType a_ChildrenType);
+ void EndList(void);
+
+ void AddByte (const AString & a_Name, unsigned char a_Value);
+ void AddShort (const AString & a_Name, Int16 a_Value);
+ void AddInt (const AString & a_Name, Int32 a_Value);
+ void AddLong (const AString & a_Name, Int64 a_Value);
+ void AddFloat (const AString & a_Name, float a_Value);
+ void AddDouble (const AString & a_Name, double a_Value);
+ void AddString (const AString & a_Name, const AString & a_Value);
+ void AddByteArray(const AString & a_Name, const char * a_Value, size_t a_NumElements);
+ void AddIntArray (const AString & a_Name, const int * a_Value, size_t a_NumElements);
+
+ void AddByteArray(const AString & a_Name, const AString & a_Value)
+ {
+ AddByteArray(a_Name, a_Value.data(), a_Value.size());
+ }
+
+ const AString & GetResult(void) const {return m_Result; }
+
+ void Finish(void);
+
+protected:
+
+ struct sParent
+ {
+ int m_Type; // TAG_Compound or TAG_List
+ int m_Pos; // for TAG_List, the position of the list count
+ int m_Count; // for TAG_List, the element count
+ eTagType m_ItemType; // for TAG_List, the element type
+ } ;
+
+ static const int MAX_STACK = 50; // Highliy doubtful that an NBT would be constructed this many levels deep
+
+ // These two fields emulate a stack. A raw array is used due to speed issues - no reallocations are allowed.
+ sParent m_Stack[MAX_STACK];
+ int m_CurrentStack;
+
+ AString m_Result;
+
+ bool IsStackTopCompound(void) const { return (m_Stack[m_CurrentStack].m_Type == TAG_Compound); }
+
+ void WriteString(const char * a_Data, short a_Length);
+
+ inline void TagCommon(const AString & a_Name, eTagType a_Type)
+ {
+ // If we're directly inside a list, check that the list is of the correct type:
+ ASSERT((m_Stack[m_CurrentStack].m_Type != TAG_List) || (m_Stack[m_CurrentStack].m_ItemType == a_Type));
+
+ if (IsStackTopCompound())
+ {
+ // Compound: add the type and name:
+ m_Result.push_back((char)a_Type);
+ WriteString(a_Name.c_str(), (short)a_Name.length());
+ }
+ else
+ {
+ // List: add to the counter
+ m_Stack[m_CurrentStack].m_Count++;
+ }
+ }
+} ;
+
+
+
+
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
new file mode 100644
index 000000000..c9013b1b3
--- /dev/null
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -0,0 +1,533 @@
+
+// NBTChunkSerializer.cpp
+
+
+#include "Globals.h"
+#include "NBTChunkSerializer.h"
+#include "../BlockID.h"
+#include "../BlockEntities/ChestEntity.h"
+#include "../BlockEntities/DispenserEntity.h"
+#include "../BlockEntities/DropperEntity.h"
+#include "../BlockEntities/FurnaceEntity.h"
+#include "../BlockEntities/HopperEntity.h"
+#include "../BlockEntities/JukeboxEntity.h"
+#include "../BlockEntities/NoteEntity.h"
+#include "../BlockEntities/SignEntity.h"
+#include "../ItemGrid.h"
+#include "../StringCompression.h"
+#include "../Entities/Entity.h"
+#include "FastNBT.h"
+#include "../Entities/FallingBlock.h"
+#include "../Entities/Boat.h"
+#include "../Entities/Minecart.h"
+#include "../Mobs/Monster.h"
+#include "../Entities/Pickup.h"
+#include "../Entities/ProjectileEntity.h"
+
+
+
+
+
+cNBTChunkSerializer::cNBTChunkSerializer(cFastNBTWriter & a_Writer) :
+ m_BiomesAreValid(false),
+ m_Writer(a_Writer),
+ m_IsTagOpen(false),
+ m_HasHadEntity(false),
+ m_HasHadBlockEntity(false),
+ m_IsLightValid(false)
+{
+}
+
+
+
+
+
+void cNBTChunkSerializer::Finish(void)
+{
+ if (m_IsTagOpen)
+ {
+ m_Writer.EndList();
+ }
+
+ // If light not valid, reset it to all zeroes:
+ if (!m_IsLightValid)
+ {
+ memset(m_BlockLight, 0, sizeof(m_BlockLight));
+ memset(m_BlockSkyLight, 0, sizeof(m_BlockSkyLight));
+ }
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName)
+{
+ m_Writer.BeginCompound(a_CompoundName);
+ m_Writer.AddShort("id", (short)(a_Item.m_ItemType));
+ m_Writer.AddShort("Damage", a_Item.m_ItemDamage);
+ m_Writer.AddByte ("Count", a_Item.m_ItemCount);
+ if (a_Slot >= 0)
+ {
+ m_Writer.AddByte ("Slot", (unsigned char)a_Slot);
+ }
+
+ // Write the enchantments:
+ if (!a_Item.m_Enchantments.IsEmpty())
+ {
+ const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
+ m_Writer.BeginCompound("tag");
+ a_Item.m_Enchantments.WriteToNBTCompound(m_Writer, TagName);
+ m_Writer.EndCompound();
+ }
+
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum)
+{
+ int NumSlots = a_Grid.GetNumSlots();
+ for (int i = 0; i < NumSlots; i++)
+ {
+ const cItem & Item = a_Grid.GetSlot(i);
+ if (Item.IsEmpty())
+ {
+ continue;
+ }
+ AddItem(Item, i + a_BeginSlotNum);
+ } // for i - chest slots[]
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID)
+{
+ m_Writer.AddInt ("x", a_Entity->GetPosX());
+ m_Writer.AddInt ("y", a_Entity->GetPosY());
+ m_Writer.AddInt ("z", a_Entity->GetPosZ());
+ m_Writer.AddString("id", a_EntityTypeID);
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddChestEntity(cChestEntity * a_Entity)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Entity, "Chest");
+ m_Writer.BeginList("Items", TAG_Compound);
+ AddItemGrid(a_Entity->GetContents());
+ m_Writer.EndList();
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddDispenserEntity(cDispenserEntity * a_Entity)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Entity, "Trap");
+ m_Writer.BeginList("Items", TAG_Compound);
+ AddItemGrid(a_Entity->GetContents());
+ m_Writer.EndList();
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddDropperEntity(cDropperEntity * a_Entity)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Entity, "Dropper");
+ m_Writer.BeginList("Items", TAG_Compound);
+ AddItemGrid(a_Entity->GetContents());
+ m_Writer.EndList();
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddFurnaceEntity(cFurnaceEntity * a_Furnace)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Furnace, "Furnace");
+ m_Writer.BeginList("Items", TAG_Compound);
+ AddItemGrid(a_Furnace->GetContents());
+ m_Writer.EndList();
+ m_Writer.AddShort("BurnTime", a_Furnace->GetFuelBurnTimeLeft());
+ m_Writer.AddShort("CookTime", a_Furnace->GetTimeCooked());
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddHopperEntity(cHopperEntity * a_Entity)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Entity, "Hopper");
+ m_Writer.BeginList("Items", TAG_Compound);
+ AddItemGrid(a_Entity->GetContents());
+ m_Writer.EndList();
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddJukeboxEntity(cJukeboxEntity * a_Jukebox)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Jukebox, "RecordPlayer");
+ m_Writer.AddInt("Record", a_Jukebox->GetRecord());
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddNoteEntity(cNoteEntity * a_Note)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Note, "Music");
+ m_Writer.AddByte("note", a_Note->GetPitch());
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddSignEntity(cSignEntity * a_Sign)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Sign, "Sign");
+ m_Writer.AddString("Text1", a_Sign->GetLine(0));
+ m_Writer.AddString("Text2", a_Sign->GetLine(1));
+ m_Writer.AddString("Text3", a_Sign->GetLine(2));
+ m_Writer.AddString("Text4", a_Sign->GetLine(3));
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_ClassName)
+{
+ m_Writer.AddString("id", a_ClassName);
+ m_Writer.BeginList("Pos", TAG_Double);
+ m_Writer.AddDouble("", a_Entity->GetPosX());
+ m_Writer.AddDouble("", a_Entity->GetPosY());
+ m_Writer.AddDouble("", a_Entity->GetPosZ());
+ m_Writer.EndList();
+ m_Writer.BeginList("Motion", TAG_Double);
+ m_Writer.AddDouble("", a_Entity->GetSpeedX());
+ m_Writer.AddDouble("", a_Entity->GetSpeedY());
+ m_Writer.AddDouble("", a_Entity->GetSpeedZ());
+ m_Writer.EndList();
+ m_Writer.BeginList("Rotation", TAG_Double);
+ m_Writer.AddDouble("", a_Entity->GetRotation());
+ m_Writer.AddDouble("", a_Entity->GetPitch());
+ m_Writer.EndList();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddBoatEntity(cBoat * a_Boat)
+{
+ m_Writer.BeginCompound("");
+ AddBasicEntity(a_Boat, "Boat");
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddFallingBlockEntity(cFallingBlock * a_FallingBlock)
+{
+ m_Writer.BeginCompound("");
+ AddBasicEntity(a_FallingBlock, "FallingSand");
+ m_Writer.AddInt("TileID", a_FallingBlock->GetBlockType());
+ m_Writer.AddByte("Data", a_FallingBlock->GetBlockMeta());
+ m_Writer.AddByte("Time", 1); // Unused in MCServer, Vanilla said to need nonzero
+ m_Writer.AddByte("DropItem", 1);
+ m_Writer.AddByte("HurtEntities", a_FallingBlock->GetBlockType() == E_BLOCK_ANVIL);
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddMinecartEntity(cMinecart * a_Minecart)
+{
+ const char * EntityClass = NULL;
+ switch (a_Minecart->GetPayload())
+ {
+ case cMinecart::mpNone: EntityClass = "MinecartRideable"; break;
+ case cMinecart::mpChest: EntityClass = "MinecartChest"; break;
+ case cMinecart::mpFurnace: EntityClass = "MinecartFurnace"; break;
+ case cMinecart::mpTNT: EntityClass = "MinecartTNT"; break;
+ case cMinecart::mpHopper: EntityClass = "MinecartHopper"; break;
+ default:
+ {
+ ASSERT(!"Unhandled minecart payload type");
+ return;
+ }
+ } // switch (payload)
+
+ m_Writer.BeginCompound("");
+ AddBasicEntity(a_Minecart, EntityClass);
+ switch (a_Minecart->GetPayload())
+ {
+ case cMinecart::mpChest:
+ {
+ // Add chest contents into the Items tag:
+ AddMinecartChestContents((cMinecartWithChest *)a_Minecart);
+ break;
+ }
+
+ case cMinecart::mpFurnace:
+ {
+ // TODO: Add "Push" and "Fuel" tags
+ break;
+ }
+ } // switch (Payload)
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
+{
+ // TODO
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddPickupEntity(cPickup * a_Pickup)
+{
+ m_Writer.BeginCompound("");
+ AddBasicEntity(a_Pickup, "Item");
+ AddItem(a_Pickup->GetItem(), -1, "Item");
+ m_Writer.AddShort("Health", a_Pickup->GetHealth());
+ m_Writer.AddShort("Age", a_Pickup->GetAge());
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
+{
+ m_Writer.BeginCompound("");
+ AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName());
+ Vector3d Pos = a_Projectile->GetPosition();
+ m_Writer.AddShort("xTile", (Int16)floor(Pos.x));
+ m_Writer.AddShort("yTile", (Int16)floor(Pos.y));
+ m_Writer.AddShort("zTile", (Int16)floor(Pos.z));
+ m_Writer.AddShort("inTile", 0); // TODO: Query the block type
+ m_Writer.AddShort("shake", 0); // TODO: Any shake?
+ m_Writer.AddByte ("inGround", a_Projectile->IsInGround() ? 1 : 0);
+
+ switch (a_Projectile->GetProjectileKind())
+ {
+ case cProjectileEntity::pkArrow:
+ {
+ m_Writer.AddByte("inData", 0); // TODO: Query the block meta (is it needed?)
+ m_Writer.AddByte("pickup", ((cArrowEntity *)a_Projectile)->GetPickupState());
+ m_Writer.AddDouble("damage", ((cArrowEntity *)a_Projectile)->GetDamageCoeff());
+ break;
+ }
+ case cProjectileEntity::pkGhastFireball:
+ {
+ m_Writer.AddInt("ExplosionPower", 1);
+ // fall-through:
+ }
+ case cProjectileEntity::pkFireCharge:
+ case cProjectileEntity::pkWitherSkull:
+ case cProjectileEntity::pkEnderPearl:
+ {
+ m_Writer.BeginList("Motion", TAG_Double);
+ m_Writer.AddDouble("", a_Projectile->GetSpeedX());
+ m_Writer.AddDouble("", a_Projectile->GetSpeedY());
+ m_Writer.AddDouble("", a_Projectile->GetSpeedZ());
+ m_Writer.EndList();
+ break;
+ }
+ default:
+ {
+ ASSERT(!"Unsaved projectile entity!");
+ }
+ } // switch (ProjectileKind)
+ cEntity * Creator = a_Projectile->GetCreator();
+ if (Creator != NULL)
+ {
+ if (Creator->GetEntityType() == cEntity::etPlayer)
+ {
+ m_Writer.AddString("ownerName", ((cPlayer *)Creator)->GetName());
+ }
+ }
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart)
+{
+ m_Writer.BeginList("Items", TAG_Compound);
+ for (int i = 0; i < cMinecartWithChest::NumSlots; i++)
+ {
+ const cItem & Item = a_Minecart->GetSlot(i);
+ if (Item.IsEmpty())
+ {
+ continue;
+ }
+ AddItem(Item, i);
+ }
+ m_Writer.EndList();
+}
+
+
+
+
+
+bool cNBTChunkSerializer::LightIsValid(bool a_IsLightValid)
+{
+ m_IsLightValid = a_IsLightValid;
+ return a_IsLightValid; // We want lighting only if it's valid, otherwise don't bother
+}
+
+
+
+
+
+void cNBTChunkSerializer::BiomeData(const cChunkDef::BiomeMap * a_BiomeMap)
+{
+ memcpy(m_Biomes, a_BiomeMap, sizeof(m_Biomes));
+ for (int i = 0; i < ARRAYCOUNT(m_Biomes); i++)
+ {
+ if ((*a_BiomeMap)[i] < 255)
+ {
+ // Normal MC biome, copy as-is:
+ m_VanillaBiomes[i] = (unsigned char)((*a_BiomeMap)[i]);
+ }
+ else
+ {
+ // TODO: MCS-specific biome, need to map to some basic MC biome:
+ ASSERT(!"Unimplemented MCS-specific biome");
+ return;
+ }
+ } // for i - m_BiomeMap[]
+ m_BiomesAreValid = true;
+}
+
+
+
+
+
+void cNBTChunkSerializer::Entity(cEntity * a_Entity)
+{
+ // Add entity into NBT:
+ if (m_IsTagOpen)
+ {
+ if (!m_HasHadEntity)
+ {
+ m_Writer.EndList();
+ m_Writer.BeginList("Entities", TAG_Compound);
+ }
+ }
+ else
+ {
+ m_Writer.BeginList("Entities", TAG_Compound);
+ }
+ m_IsTagOpen = true;
+ m_HasHadEntity = true;
+
+ switch (a_Entity->GetEntityType())
+ {
+ case cEntity::etBoat: AddBoatEntity ((cBoat *) a_Entity); break;
+ case cEntity::etFallingBlock: AddFallingBlockEntity((cFallingBlock *) a_Entity); break;
+ case cEntity::etMinecart: AddMinecartEntity ((cMinecart *) a_Entity); break;
+ case cEntity::etMonster: AddMonsterEntity ((cMonster *) a_Entity); break;
+ case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break;
+ case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break;
+ case cEntity::etPlayer: return; // Players aren't saved into the world
+ default:
+ {
+ ASSERT(!"Unhandled entity type is being saved");
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
+{
+ if (m_IsTagOpen)
+ {
+ if (!m_HasHadBlockEntity)
+ {
+ m_Writer.EndList();
+ m_Writer.BeginList("TileEntities", TAG_Compound);
+ }
+ }
+ else
+ {
+ m_Writer.BeginList("TileEntities", TAG_Compound);
+ }
+ m_IsTagOpen = true;
+
+ // Add tile-entity into NBT:
+ switch (a_Entity->GetBlockType())
+ {
+ case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
+ case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break;
+ case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break;
+ case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break;
+ case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
+ case E_BLOCK_SIGN_POST:
+ case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break;
+ case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break;
+ case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break;
+ default:
+ {
+ ASSERT(!"Unhandled block entity saved into Anvil");
+ }
+ }
+ m_HasHadBlockEntity = true;
+}
+
+
+
+
diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h
new file mode 100644
index 000000000..9d4ac208c
--- /dev/null
+++ b/src/WorldStorage/NBTChunkSerializer.h
@@ -0,0 +1,116 @@
+
+// NBTChunkSerializer.h
+
+// Declares the cNBTChunkSerializer class that is used for saving individual chunks into NBT format used by Anvil
+
+
+
+
+
+#pragma once
+
+#include "../ChunkDef.h"
+
+
+
+
+
+// fwd:
+class cFastNBTWriter;
+class cEntity;
+class cBlockEntity;
+class cBoat;
+class cChestEntity;
+class cDispenserEntity;
+class cDropperEntity;
+class cFurnaceEntity;
+class cHopperEntity;
+class cJukeboxEntity;
+class cNoteEntity;
+class cSignEntity;
+class cFallingBlock;
+class cMinecart;
+class cMinecartWithChest;
+class cMinecartWithFurnace;
+class cMinecartWithTNT;
+class cMinecartWithHopper;
+class cMonster;
+class cPickup;
+class cItemGrid;
+class cProjectileEntity;
+
+
+
+
+
+class cNBTChunkSerializer :
+ public cChunkDataSeparateCollector
+{
+public:
+ cChunkDef::BiomeMap m_Biomes;
+ unsigned char m_VanillaBiomes[cChunkDef::Width * cChunkDef::Width];
+ bool m_BiomesAreValid;
+
+
+ cNBTChunkSerializer(cFastNBTWriter & a_Writer);
+
+ /// Close NBT tags that we've opened
+ void Finish(void);
+
+ bool IsLightValid(void) const {return m_IsLightValid; }
+
+protected:
+
+ /* From cChunkDataSeparateCollector we inherit:
+ - m_BlockTypes[]
+ - m_BlockMetas[]
+ - m_BlockLight[]
+ - m_BlockSkyLight[]
+ */
+
+ cFastNBTWriter & m_Writer;
+
+ bool m_IsTagOpen; // True if a tag has been opened in the callbacks and not yet closed.
+ bool m_HasHadEntity; // True if any Entity has already been received and processed
+ bool m_HasHadBlockEntity; // True if any BlockEntity has already been received and processed
+ bool m_IsLightValid; // True if the chunk lighting is valid
+
+
+ /// Writes an item into the writer, if slot >= 0, adds the Slot tag. The compound is named as requested.
+ void AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName = "");
+
+ /// Writes an item grid into the writer; begins the stored slot numbers with a_BeginSlotNum. Note that it doesn't begin nor end the list tag
+ void AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum = 0);
+
+ // Block entities:
+ void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID);
+ void AddChestEntity (cChestEntity * a_Entity);
+ void AddDispenserEntity(cDispenserEntity * a_Entity);
+ void AddDropperEntity (cDropperEntity * a_Entity);
+ void AddFurnaceEntity (cFurnaceEntity * a_Furnace);
+ void AddHopperEntity (cHopperEntity * a_Entity);
+ void AddJukeboxEntity (cJukeboxEntity * a_Jukebox);
+ void AddNoteEntity (cNoteEntity * a_Note);
+ void AddSignEntity (cSignEntity * a_Sign);
+
+ // Entities:
+ void AddBasicEntity (cEntity * a_Entity, const AString & a_ClassName);
+ void AddBoatEntity (cBoat * a_Boat);
+ void AddFallingBlockEntity(cFallingBlock * a_FallingBlock);
+ void AddMinecartEntity (cMinecart * a_Minecart);
+ void AddMonsterEntity (cMonster * a_Monster);
+ void AddPickupEntity (cPickup * a_Pickup);
+ void AddProjectileEntity (cProjectileEntity * a_Projectile);
+
+ void AddMinecartChestContents(cMinecartWithChest * a_Minecart);
+
+ // cChunkDataSeparateCollector overrides:
+ virtual bool LightIsValid(bool a_IsLightValid) override;
+ virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override;
+ virtual void Entity(cEntity * a_Entity) override;
+ virtual void BlockEntity(cBlockEntity * a_Entity) override;
+} ; // class cNBTChunkSerializer
+
+
+
+
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
new file mode 100644
index 000000000..b2e104a78
--- /dev/null
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -0,0 +1,1555 @@
+
+// WSSAnvil.cpp
+
+// Implements the cWSSAnvil class representing the Anvil world storage scheme
+
+#include "Globals.h"
+#include "WSSAnvil.h"
+#include "NBTChunkSerializer.h"
+#include "../World.h"
+#include "zlib.h"
+#include "../BlockID.h"
+#include "../BlockEntities/ChestEntity.h"
+#include "../BlockEntities/DispenserEntity.h"
+#include "../BlockEntities/DropperEntity.h"
+#include "../BlockEntities/FurnaceEntity.h"
+#include "../BlockEntities/HopperEntity.h"
+#include "../BlockEntities/JukeboxEntity.h"
+#include "../BlockEntities/NoteEntity.h"
+#include "../BlockEntities/SignEntity.h"
+#include "../Item.h"
+#include "../ItemGrid.h"
+#include "../StringCompression.h"
+#include "FastNBT.h"
+#include "../Mobs/Monster.h"
+#include "../Entities/Boat.h"
+#include "../Entities/FallingBlock.h"
+#include "../Entities/Minecart.h"
+#include "../Entities/Pickup.h"
+#include "../Entities/ProjectileEntity.h"
+
+
+
+
+
+/** If defined, the BlockSkyLight values will be copied over to BlockLight upon chunk saving,
+thus making skylight visible in Minutor's Lighting mode
+*/
+// #define DEBUG_SKYLIGHT
+
+/** Maximum number of MCA files that are cached in memory.
+Since only the header is actually in the memory, this number can be high, but still, each file means an OS FS handle.
+*/
+#define MAX_MCA_FILES 32
+
+/// The maximum size of an inflated chunk; raw chunk data is 192 KiB, allow 64 KiB more of entities
+#define CHUNK_INFLATE_MAX 256 KiB
+
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWSSAnvil:
+
+cWSSAnvil::cWSSAnvil(cWorld * a_World) :
+ super(a_World)
+{
+ // Create a level.dat file for mapping tools, if it doesn't already exist:
+ AString fnam;
+ Printf(fnam, "%s/level.dat", a_World->GetName().c_str());
+ if (!cFile::Exists(fnam))
+ {
+ cFastNBTWriter Writer;
+ Writer.BeginCompound("");
+ Writer.AddInt("SpawnX", (int)(a_World->GetSpawnX()));
+ Writer.AddInt("SpawnY", (int)(a_World->GetSpawnY()));
+ Writer.AddInt("SpawnZ", (int)(a_World->GetSpawnZ()));
+ Writer.EndCompound();
+ Writer.Finish();
+
+ #ifdef _DEBUG
+ cParsedNBT TestParse(Writer.GetResult().data(), Writer.GetResult().size());
+ ASSERT(TestParse.IsValid());
+ #endif // _DEBUG
+
+ gzFile gz = gzopen((FILE_IO_PREFIX + fnam).c_str(), "wb");
+ if (gz != NULL)
+ {
+ gzwrite(gz, Writer.GetResult().data(), Writer.GetResult().size());
+ }
+ gzclose(gz);
+ }
+}
+
+
+
+
+
+cWSSAnvil::~cWSSAnvil()
+{
+ cCSLock Lock(m_CS);
+ for (cMCAFiles::iterator itr = m_Files.begin(); itr != m_Files.end(); ++itr)
+ {
+ delete *itr;
+ } // for itr - m_Files[]
+}
+
+
+
+
+
+bool cWSSAnvil::LoadChunk(const cChunkCoords & a_Chunk)
+{
+ AString ChunkData;
+ if (!GetChunkData(a_Chunk, ChunkData))
+ {
+ // The reason for failure is already printed in GetChunkData()
+ return false;
+ }
+
+ return LoadChunkFromData(a_Chunk, ChunkData);
+}
+
+
+
+
+
+bool cWSSAnvil::SaveChunk(const cChunkCoords & a_Chunk)
+{
+ AString ChunkData;
+ if (!SaveChunkToData(a_Chunk, ChunkData))
+ {
+ LOGWARNING("Cannot serialize chunk [%d, %d] into data", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
+ return false;
+ }
+ if (!SetChunkData(a_Chunk, ChunkData))
+ {
+ LOGWARNING("Cannot store chunk [%d, %d] data", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
+ return false;
+ }
+
+ // Everything successful
+ return true;
+}
+
+
+
+
+
+bool cWSSAnvil::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data)
+{
+ cCSLock Lock(m_CS);
+ cMCAFile * File = LoadMCAFile(a_Chunk);
+ if (File == NULL)
+ {
+ return false;
+ }
+ return File->GetChunkData(a_Chunk, a_Data);
+}
+
+
+
+
+
+bool cWSSAnvil::SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data)
+{
+ cCSLock Lock(m_CS);
+ cMCAFile * File = LoadMCAFile(a_Chunk);
+ if (File == NULL)
+ {
+ return false;
+ }
+ return File->SetChunkData(a_Chunk, a_Data);
+}
+
+
+
+
+
+cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk)
+{
+ // ASSUME m_CS is locked
+ ASSERT(m_CS.IsLocked());
+
+ const int RegionX = FAST_FLOOR_DIV(a_Chunk.m_ChunkX, 32);
+ const int RegionZ = FAST_FLOOR_DIV(a_Chunk.m_ChunkZ, 32);
+ ASSERT(a_Chunk.m_ChunkX - RegionX * 32 >= 0);
+ ASSERT(a_Chunk.m_ChunkZ - RegionZ * 32 >= 0);
+ ASSERT(a_Chunk.m_ChunkX - RegionX * 32 < 32);
+ ASSERT(a_Chunk.m_ChunkZ - RegionZ * 32 < 32);
+
+ // Is it already cached?
+ for (cMCAFiles::iterator itr = m_Files.begin(); itr != m_Files.end(); ++itr)
+ {
+ if (((*itr) != NULL) && ((*itr)->GetRegionX() == RegionX) && ((*itr)->GetRegionZ() == RegionZ))
+ {
+ // Move the file to front and return it:
+ cMCAFile * f = *itr;
+ if (itr != m_Files.begin())
+ {
+ m_Files.erase(itr);
+ m_Files.push_front(f);
+ }
+ return f;
+ }
+ }
+
+ // Load it anew:
+ AString FileName;
+ Printf(FileName, "%s/region", m_World->GetName().c_str());
+ cFile::CreateFolder(FILE_IO_PREFIX + FileName);
+ AppendPrintf(FileName, "/r.%d.%d.mca", RegionX, RegionZ);
+ cMCAFile * f = new cMCAFile(FileName, RegionX, RegionZ);
+ if (f == NULL)
+ {
+ return NULL;
+ }
+ m_Files.push_front(f);
+
+ // If there are too many MCA files cached, delete the last one used:
+ if (m_Files.size() > MAX_MCA_FILES)
+ {
+ delete m_Files.back();
+ m_Files.pop_back();
+ }
+ return f;
+}
+
+
+
+
+
+bool cWSSAnvil::LoadChunkFromData(const cChunkCoords & a_Chunk, const AString & a_Data)
+{
+ // Decompress the data:
+ char Uncompressed[CHUNK_INFLATE_MAX];
+ z_stream strm;
+ strm.zalloc = (alloc_func)NULL;
+ strm.zfree = (free_func)NULL;
+ strm.opaque = NULL;
+ inflateInit(&strm);
+ strm.next_out = (Bytef *)Uncompressed;
+ strm.avail_out = sizeof(Uncompressed);
+ strm.next_in = (Bytef *)a_Data.data();
+ strm.avail_in = a_Data.size();
+ int res = inflate(&strm, Z_FINISH);
+ inflateEnd(&strm);
+ if (res != Z_STREAM_END)
+ {
+ return false;
+ }
+
+ // Parse the NBT data:
+ cParsedNBT NBT(Uncompressed, strm.total_out);
+ if (!NBT.IsValid())
+ {
+ // NBT Parsing failed
+ return false;
+ }
+
+ // Load the data from NBT:
+ return LoadChunkFromNBT(a_Chunk, NBT);
+}
+
+
+
+
+
+bool cWSSAnvil::SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data)
+{
+ cFastNBTWriter Writer;
+ if (!SaveChunkToNBT(a_Chunk, Writer))
+ {
+ LOGWARNING("Cannot save chunk [%d, %d] to NBT", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
+ return false;
+ }
+ Writer.Finish();
+
+ CompressString(Writer.GetResult().data(), Writer.GetResult().size(), a_Data);
+ return true;
+}
+
+
+
+
+
+bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT)
+{
+ // The data arrays, in MCA-native y/z/x ordering (will be reordered for the final chunk data)
+ cChunkDef::BlockTypes BlockTypes;
+ cChunkDef::BlockNibbles MetaData;
+ cChunkDef::BlockNibbles BlockLight;
+ cChunkDef::BlockNibbles SkyLight;
+
+ memset(BlockTypes, E_BLOCK_AIR, sizeof(BlockTypes));
+ memset(MetaData, 0, sizeof(MetaData));
+ memset(SkyLight, 0xff, sizeof(SkyLight)); // By default, data not present in the NBT means air, which means full skylight
+ memset(BlockLight, 0x00, sizeof(BlockLight));
+
+ // Load the blockdata, blocklight and skylight:
+ int Level = a_NBT.FindChildByName(0, "Level");
+ if (Level < 0)
+ {
+ return false;
+ }
+ int Sections = a_NBT.FindChildByName(Level, "Sections");
+ if ((Sections < 0) || (a_NBT.GetType(Sections) != TAG_List) || (a_NBT.GetChildrenType(Sections) != TAG_Compound))
+ {
+ return false;
+ }
+ for (int Child = a_NBT.GetFirstChild(Sections); Child >= 0; Child = a_NBT.GetNextSibling(Child))
+ {
+ int y = 0;
+ int SectionY = a_NBT.FindChildByName(Child, "Y");
+ if ((SectionY < 0) || (a_NBT.GetType(SectionY) != TAG_Byte))
+ {
+ continue;
+ }
+ y = a_NBT.GetByte(SectionY);
+ if ((y < 0) || (y > 15))
+ {
+ continue;
+ }
+ CopyNBTData(a_NBT, Child, "Blocks", (char *)&(BlockTypes[y * 4096]), 4096);
+ CopyNBTData(a_NBT, Child, "Data", (char *)&(MetaData[y * 2048]), 2048);
+ CopyNBTData(a_NBT, Child, "SkyLight", (char *)&(SkyLight[y * 2048]), 2048);
+ CopyNBTData(a_NBT, Child, "BlockLight", (char *)&(BlockLight[y * 2048]), 2048);
+ } // for itr - LevelSections[]
+
+ // Load the biomes from NBT, if present and valid. First try MCS-style, then Vanilla-style:
+ cChunkDef::BiomeMap BiomeMap;
+ cChunkDef::BiomeMap * Biomes = LoadBiomeMapFromNBT(&BiomeMap, a_NBT, a_NBT.FindChildByName(Level, "MCSBiomes"));
+ if (Biomes == NULL)
+ {
+ // MCS-style biomes not available, load vanilla-style:
+ Biomes = LoadVanillaBiomeMapFromNBT(&BiomeMap, a_NBT, a_NBT.FindChildByName(Level, "Biomes"));
+ }
+
+ // Load the entities from NBT:
+ cEntityList Entities;
+ cBlockEntityList BlockEntities;
+ LoadEntitiesFromNBT (Entities, a_NBT, a_NBT.FindChildByName(Level, "Entities"));
+ LoadBlockEntitiesFromNBT(BlockEntities, a_NBT, a_NBT.FindChildByName(Level, "TileEntities"), BlockTypes, MetaData);
+
+ bool IsLightValid = (a_NBT.FindChildByName(Level, "MCSIsLightValid") > 0);
+
+ /*
+ // Uncomment this block for really cool stuff :)
+ // DEBUG magic: Invert the underground, so that we can see the MC generator in action :)
+ bool ShouldInvert[cChunkDef::Width * cChunkDef::Width];
+ memset(ShouldInvert, 0, sizeof(ShouldInvert));
+ for (int y = cChunkDef::Height - 1; y >= 0; y--)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++) for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ int Index = cChunkDef::MakeIndexNoCheck(x, y, z);
+ if (ShouldInvert[x + cChunkDef::Width * z])
+ {
+ BlockTypes[Index] = (BlockTypes[Index] == E_BLOCK_AIR) ? E_BLOCK_STONE : E_BLOCK_AIR;
+ }
+ else
+ {
+ switch (BlockTypes[Index])
+ {
+ case E_BLOCK_AIR:
+ case E_BLOCK_LEAVES:
+ {
+ // nothing needed
+ break;
+ }
+ default:
+ {
+ ShouldInvert[x + cChunkDef::Width * z] = true;
+ }
+ }
+ BlockTypes[Index] = E_BLOCK_AIR;
+ }
+ }
+ } // for y
+ //*/
+
+ m_World->SetChunkData(
+ a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
+ BlockTypes, MetaData,
+ IsLightValid ? BlockLight : NULL,
+ IsLightValid ? SkyLight : NULL,
+ NULL, Biomes,
+ Entities, BlockEntities,
+ false
+ );
+ return true;
+}
+
+
+
+
+void cWSSAnvil::CopyNBTData(const cParsedNBT & a_NBT, int a_Tag, const AString & a_ChildName, char * a_Destination, int a_Length)
+{
+ int Child = a_NBT.FindChildByName(a_Tag, a_ChildName);
+ if ((Child >= 0) && (a_NBT.GetType(Child) == TAG_ByteArray) && (a_NBT.GetDataLength(Child) == a_Length))
+ {
+ memcpy(a_Destination, a_NBT.GetData(Child), a_Length);
+ }
+}
+
+
+
+
+
+bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_Writer)
+{
+ a_Writer.BeginCompound("Level");
+ a_Writer.AddInt("xPos", a_Chunk.m_ChunkX);
+ a_Writer.AddInt("zPos", a_Chunk.m_ChunkZ);
+ cNBTChunkSerializer Serializer(a_Writer);
+ if (!m_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Serializer))
+ {
+ LOGWARNING("Cannot get chunk [%d, %d] data for NBT saving", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
+ return false;
+ }
+ Serializer.Finish(); // Close NBT tags
+
+ // Save biomes, both MCS (IntArray) and MC-vanilla (ByteArray):
+ if (Serializer.m_BiomesAreValid)
+ {
+ a_Writer.AddByteArray("Biomes", (const char *)(Serializer.m_VanillaBiomes), ARRAYCOUNT(Serializer.m_VanillaBiomes));
+ a_Writer.AddIntArray ("MCSBiomes", (const int *)(Serializer.m_Biomes), ARRAYCOUNT(Serializer.m_Biomes));
+ }
+
+ // Save blockdata:
+ a_Writer.BeginList("Sections", TAG_Compound);
+ int SliceSizeBlock = cChunkDef::Width * cChunkDef::Width * 16;
+ int SliceSizeNibble = SliceSizeBlock / 2;
+ const char * BlockTypes = (const char *)(Serializer.m_BlockTypes);
+ const char * BlockMetas = (const char *)(Serializer.m_BlockMetas);
+ #ifdef DEBUG_SKYLIGHT
+ const char * BlockLight = (const char *)(Serializer.m_BlockSkyLight);
+ #else
+ const char * BlockLight = (const char *)(Serializer.m_BlockLight);
+ #endif
+ const char * BlockSkyLight = (const char *)(Serializer.m_BlockSkyLight);
+ for (int Y = 0; Y < 16; Y++)
+ {
+ a_Writer.BeginCompound("");
+ a_Writer.AddByteArray("Blocks", BlockTypes + Y * SliceSizeBlock, SliceSizeBlock);
+ a_Writer.AddByteArray("Data", BlockMetas + Y * SliceSizeNibble, SliceSizeNibble);
+ a_Writer.AddByteArray("SkyLight", BlockSkyLight + Y * SliceSizeNibble, SliceSizeNibble);
+ a_Writer.AddByteArray("BlockLight", BlockLight + Y * SliceSizeNibble, SliceSizeNibble);
+ a_Writer.AddByte("Y", (unsigned char)Y);
+ a_Writer.EndCompound();
+ }
+ a_Writer.EndList(); // "Sections"
+
+ // Store the information that the lighting is valid.
+ // For compatibility reason, the default is "invalid" (missing) - this means older data is re-lighted upon loading.
+ if (Serializer.IsLightValid())
+ {
+ a_Writer.AddByte("MCSIsLightValid", 1);
+ }
+
+ a_Writer.EndCompound(); // "Level"
+ return true;
+}
+
+
+
+
+
+cChunkDef::BiomeMap * cWSSAnvil::LoadVanillaBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_ByteArray))
+ {
+ return NULL;
+ }
+ if (a_NBT.GetDataLength(a_TagIdx) != 16 * 16)
+ {
+ // The biomes stored don't match in size
+ return NULL;
+ }
+ const unsigned char * VanillaBiomeData = (const unsigned char *)(a_NBT.GetData(a_TagIdx));
+ for (int i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
+ {
+ if ((VanillaBiomeData)[i] == 0xff)
+ {
+ // Unassigned biomes
+ return NULL;
+ }
+ (*a_BiomeMap)[i] = (EMCSBiome)(VanillaBiomeData[i]);
+ }
+ return a_BiomeMap;
+}
+
+
+
+
+
+cChunkDef::BiomeMap * cWSSAnvil::LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_IntArray))
+ {
+ return NULL;
+ }
+ if (a_NBT.GetDataLength(a_TagIdx) != sizeof(*a_BiomeMap))
+ {
+ // The biomes stored don't match in size
+ return NULL;
+ }
+ const int * BiomeData = (const int *)(a_NBT.GetData(a_TagIdx));
+ for (int i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
+ {
+ (*a_BiomeMap)[i] = (EMCSBiome)(ntohl(BiomeData[i]));
+ if ((*a_BiomeMap)[i] == 0xff)
+ {
+ // Unassigned biomes
+ return NULL;
+ }
+ }
+ return a_BiomeMap;
+}
+
+
+
+
+
+void cWSSAnvil::LoadEntitiesFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List))
+ {
+ return;
+ }
+
+ for (int Child = a_NBT.GetFirstChild(a_TagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child))
+ {
+ if (a_NBT.GetType(Child) != TAG_Compound)
+ {
+ continue;
+ }
+ int sID = a_NBT.FindChildByName(Child, "id");
+ if (sID < 0)
+ {
+ continue;
+ }
+ LoadEntityFromNBT(a_Entities, a_NBT, Child, a_NBT.GetData(sID), a_NBT.GetDataLength(sID));
+ } // for Child - a_NBT[]
+}
+
+
+
+
+
+void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas)
+{
+ if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List))
+ {
+ return;
+ }
+
+ for (int Child = a_NBT.GetFirstChild(a_TagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child))
+ {
+ if (a_NBT.GetType(Child) != TAG_Compound)
+ {
+ continue;
+ }
+ int sID = a_NBT.FindChildByName(Child, "id");
+ if (sID < 0)
+ {
+ continue;
+ }
+ if (strncmp(a_NBT.GetData(sID), "Chest", a_NBT.GetDataLength(sID)) == 0)
+ {
+ LoadChestFromNBT(a_BlockEntities, a_NBT, Child);
+ }
+ else if (strncmp(a_NBT.GetData(sID), "Dropper", a_NBT.GetDataLength(sID)) == 0)
+ {
+ LoadDropperFromNBT(a_BlockEntities, a_NBT, Child);
+ }
+ else if (strncmp(a_NBT.GetData(sID), "Furnace", a_NBT.GetDataLength(sID)) == 0)
+ {
+ LoadFurnaceFromNBT(a_BlockEntities, a_NBT, Child, a_BlockTypes, a_BlockMetas);
+ }
+ else if (strncmp(a_NBT.GetData(sID), "Hopper", a_NBT.GetDataLength(sID)) == 0)
+ {
+ LoadHopperFromNBT(a_BlockEntities, a_NBT, Child);
+ }
+ else if (strncmp(a_NBT.GetData(sID), "Music", a_NBT.GetDataLength(sID)) == 0)
+ {
+ LoadNoteFromNBT(a_BlockEntities, a_NBT, Child);
+ }
+ else if (strncmp(a_NBT.GetData(sID), "RecordPlayer", a_NBT.GetDataLength(sID)) == 0)
+ {
+ LoadJukeboxFromNBT(a_BlockEntities, a_NBT, Child);
+ }
+ else if (strncmp(a_NBT.GetData(sID), "Sign", a_NBT.GetDataLength(sID)) == 0)
+ {
+ LoadSignFromNBT(a_BlockEntities, a_NBT, Child);
+ }
+ else if (strncmp(a_NBT.GetData(sID), "Trap", a_NBT.GetDataLength(sID)) == 0)
+ {
+ LoadDispenserFromNBT(a_BlockEntities, a_NBT, Child);
+ }
+ // TODO: Other block entities
+ } // for Child - tag children
+}
+
+
+
+
+
+bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ int ID = a_NBT.FindChildByName(a_TagIdx, "id");
+ if ((ID < 0) || (a_NBT.GetType(ID) != TAG_Short))
+ {
+ return false;
+ }
+ a_Item.m_ItemType = (ENUM_ITEM_ID)(a_NBT.GetShort(ID));
+
+ int Damage = a_NBT.FindChildByName(a_TagIdx, "Damage");
+ if ((Damage < 0) || (a_NBT.GetType(Damage) != TAG_Short))
+ {
+ return false;
+ }
+ a_Item.m_ItemDamage = a_NBT.GetShort(Damage);
+
+ int Count = a_NBT.FindChildByName(a_TagIdx, "Count");
+ if ((Count < 0) || (a_NBT.GetType(Count) != TAG_Byte))
+ {
+ return false;
+ }
+ a_Item.m_ItemCount = a_NBT.GetByte(Count);
+
+ // Find the "tag" tag, used for enchantments and other extra data
+ int TagTag = a_NBT.FindChildByName(a_TagIdx, "tag");
+ if (TagTag <= 0)
+ {
+ // No extra data
+ return true;
+ }
+
+ // Load enchantments:
+ const char * EnchName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
+ int EnchTag = a_NBT.FindChildByName(TagTag, EnchName);
+ if (EnchTag > 0)
+ {
+ a_Item.m_Enchantments.ParseFromNBT(a_NBT, EnchTag);
+ }
+
+ return true;
+}
+
+
+
+
+
+void cWSSAnvil::LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a_NBT, int a_ItemsTagIdx, int a_SlotOffset)
+{
+ int NumSlots = a_ItemGrid.GetNumSlots();
+ for (int Child = a_NBT.GetFirstChild(a_ItemsTagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child))
+ {
+ int SlotTag = a_NBT.FindChildByName(Child, "Slot");
+ if ((SlotTag < 0) || (a_NBT.GetType(SlotTag) != TAG_Byte))
+ {
+ continue;
+ }
+ int SlotNum = (int)(a_NBT.GetByte(SlotTag)) - a_SlotOffset;
+ if ((SlotNum < 0) || (SlotNum >= NumSlots))
+ {
+ // SlotNum outside of the range
+ continue;
+ }
+ cItem Item;
+ if (LoadItemFromNBT(Item, a_NBT, Child))
+ {
+ a_ItemGrid.SetSlot(SlotNum, Item);
+ }
+ } // for itr - ItemDefs[]
+}
+
+
+
+
+
+void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
+ int x, y, z;
+ if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ {
+ return;
+ }
+ int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
+ if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
+ {
+ return; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
+ }
+ std::auto_ptr<cChestEntity> Chest(new cChestEntity(x, y, z, m_World));
+ LoadItemGridFromNBT(Chest->GetContents(), a_NBT, Items);
+ a_BlockEntities.push_back(Chest.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadDispenserFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
+ int x, y, z;
+ if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ {
+ return;
+ }
+ int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
+ if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
+ {
+ return; // Make it an empty dispenser - the chunk loader will provide an empty cDispenserEntity for this
+ }
+ std::auto_ptr<cDispenserEntity> Dispenser(new cDispenserEntity(x, y, z, m_World));
+ LoadItemGridFromNBT(Dispenser->GetContents(), a_NBT, Items);
+ a_BlockEntities.push_back(Dispenser.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadDropperFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
+ int x, y, z;
+ if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ {
+ return;
+ }
+ int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
+ if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
+ {
+ return; // Make it an empty dropper - the chunk loader will provide an empty cDropperEntity for this
+ }
+ std::auto_ptr<cDropperEntity> Dropper(new cDropperEntity(x, y, z, m_World));
+ LoadItemGridFromNBT(Dropper->GetContents(), a_NBT, Items);
+ a_BlockEntities.push_back(Dropper.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas)
+{
+ ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
+ int x, y, z;
+ if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ {
+ return;
+ }
+ int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
+ if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
+ {
+ return; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this
+ }
+
+ // Convert coords to relative:
+ int RelX = x;
+ int RelZ = z;
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(RelX, y, RelZ, ChunkX, ChunkZ);
+
+ // Create the furnace entity, with proper BlockType and BlockMeta info:
+ BLOCKTYPE BlockType = cChunkDef::GetBlock(a_BlockTypes, RelX, y, RelZ);
+ NIBBLETYPE BlockMeta = cChunkDef::GetNibble(a_BlockMetas, RelX, y, RelZ);
+ std::auto_ptr<cFurnaceEntity> Furnace(new cFurnaceEntity(x, y, z, BlockType, BlockMeta, m_World));
+
+ // Load slots:
+ for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
+ {
+ int Slot = a_NBT.FindChildByName(Child, "Slot");
+ if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte))
+ {
+ continue;
+ }
+ cItem Item;
+ if (LoadItemFromNBT(Item, a_NBT, Child))
+ {
+ Furnace->SetSlot(a_NBT.GetByte(Slot), Item);
+ }
+ } // for itr - ItemDefs[]
+
+ // Load burn time:
+ int BurnTime = a_NBT.FindChildByName(a_TagIdx, "BurnTime");
+ if (BurnTime >= 0)
+ {
+ Int16 bt = a_NBT.GetShort(BurnTime);
+ // Anvil doesn't store the time that the fuel can burn. We simply "reset" the current value to be the 100%
+ Furnace->SetBurnTimes(bt, 0);
+ }
+
+ // Load cook time:
+ int CookTime = a_NBT.FindChildByName(a_TagIdx, "CookTime");
+ if (CookTime >= 0)
+ {
+ Int16 ct = a_NBT.GetShort(CookTime);
+ // Anvil doesn't store the time that an item takes to cook. We simply use the default - 10 seconds (200 ticks)
+ Furnace->SetCookTimes(200, ct);
+ }
+
+ // Restart cooking:
+ Furnace->ContinueCooking();
+ a_BlockEntities.push_back(Furnace.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadHopperFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
+ int x, y, z;
+ if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ {
+ return;
+ }
+ int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
+ if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
+ {
+ return; // Make it an empty hopper - the chunk loader will provide an empty cHopperEntity for this
+ }
+ std::auto_ptr<cHopperEntity> Hopper(new cHopperEntity(x, y, z, m_World));
+ LoadItemGridFromNBT(Hopper->GetContents(), a_NBT, Items);
+ a_BlockEntities.push_back(Hopper.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadJukeboxFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
+ int x, y, z;
+ if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ {
+ return;
+ }
+ std::auto_ptr<cJukeboxEntity> Jukebox(new cJukeboxEntity(x, y, z, m_World));
+ int Record = a_NBT.FindChildByName(a_TagIdx, "Record");
+ if (Record >= 0)
+ {
+ Jukebox->SetRecord(a_NBT.GetInt(Record));
+ }
+ a_BlockEntities.push_back(Jukebox.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadNoteFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
+ int x, y, z;
+ if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ {
+ return;
+ }
+ std::auto_ptr<cNoteEntity> Note(new cNoteEntity(x, y, z, m_World));
+ int note = a_NBT.FindChildByName(a_TagIdx, "note");
+ if (note >= 0)
+ {
+ Note->SetPitch(a_NBT.GetByte(note));
+ }
+ a_BlockEntities.push_back(Note.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
+ int x, y, z;
+ if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ {
+ return;
+ }
+ std::auto_ptr<cSignEntity> Sign(new cSignEntity(E_BLOCK_SIGN_POST, x, y, z, m_World));
+
+ int currentLine = a_NBT.FindChildByName(a_TagIdx, "Text1");
+ if (currentLine >= 0)
+ {
+ Sign->SetLine(0, a_NBT.GetString(currentLine));
+ }
+
+ currentLine = a_NBT.FindChildByName(a_TagIdx, "Text2");
+ if (currentLine >= 0)
+ {
+ Sign->SetLine(1, a_NBT.GetString(currentLine));
+ }
+
+ currentLine = a_NBT.FindChildByName(a_TagIdx, "Text3");
+ if (currentLine >= 0)
+ {
+ Sign->SetLine(2, a_NBT.GetString(currentLine));
+ }
+
+ currentLine = a_NBT.FindChildByName(a_TagIdx, "Text4");
+ if (currentLine >= 0)
+ {
+ Sign->SetLine(3, a_NBT.GetString(currentLine));
+ }
+
+ a_BlockEntities.push_back(Sign.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength)
+{
+ if (strncmp(a_IDTag, "Boat", a_IDTagLength) == 0)
+ {
+ LoadBoatFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "FallingBlock", a_IDTagLength) == 0)
+ {
+ LoadFallingBlockFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "Minecart", a_IDTagLength) == 0)
+ {
+ // It is a minecart, old style, find out the type:
+ int TypeTag = a_NBT.FindChildByName(a_EntityTagIdx, "Type");
+ if ((TypeTag < 0) || (a_NBT.GetType(TypeTag) != TAG_Int))
+ {
+ return;
+ }
+ switch (a_NBT.GetInt(TypeTag))
+ {
+ case 0: LoadMinecartRFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Rideable minecart
+ case 1: LoadMinecartCFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Minecart with chest
+ case 2: LoadMinecartFFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Minecart with furnace
+ case 3: LoadMinecartTFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Minecart with TNT
+ case 4: LoadMinecartHFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Minecart with Hopper
+ }
+ }
+ else if (strncmp(a_IDTag, "MinecartRideable", a_IDTagLength) == 0)
+ {
+ LoadMinecartRFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "MinecartChest", a_IDTagLength) == 0)
+ {
+ LoadMinecartCFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "MinecartFurnace", a_IDTagLength) == 0)
+ {
+ LoadMinecartFFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "MinecartTNT", a_IDTagLength) == 0)
+ {
+ LoadMinecartTFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "MinecartHopper", a_IDTagLength) == 0)
+ {
+ LoadMinecartHFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "Item", a_IDTagLength) == 0)
+ {
+ LoadPickupFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "Arrow", a_IDTagLength) == 0)
+ {
+ LoadArrowFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "Snowball", a_IDTagLength) == 0)
+ {
+ LoadSnowballFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "Egg", a_IDTagLength) == 0)
+ {
+ LoadEggFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "Fireball", a_IDTagLength) == 0)
+ {
+ LoadFireballFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "SmallFireball", a_IDTagLength) == 0)
+ {
+ LoadFireChargeFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "ThrownEnderpearl", a_IDTagLength) == 0)
+ {
+ LoadThrownEnderpearlFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ // TODO: other entities
+}
+
+
+
+
+
+void cWSSAnvil::LoadBoatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cBoat> Boat(new cBoat(0, 0, 0));
+ if (!LoadEntityBaseFromNBT(*Boat.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+ a_Entities.push_back(Boat.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
+void cWSSAnvil::LoadMinecartRFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cEmptyMinecart> Minecart(new cEmptyMinecart(0, 0, 0));
+ if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+ a_Entities.push_back(Minecart.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadMinecartCFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
+ if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
+ {
+ return; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
+ }
+ std::auto_ptr<cMinecartWithChest> Minecart(new cMinecartWithChest(0, 0, 0));
+ if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+ for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
+ {
+ int Slot = a_NBT.FindChildByName(Child, "Slot");
+ if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte))
+ {
+ continue;
+ }
+ cItem Item;
+ if (LoadItemFromNBT(Item, a_NBT, Child))
+ {
+ Minecart->SetSlot(a_NBT.GetByte(Slot), Item);
+ }
+ } // for itr - ItemDefs[]
+ a_Entities.push_back(Minecart.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadMinecartFFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cMinecartWithFurnace> Minecart(new cMinecartWithFurnace(0, 0, 0));
+ if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ // TODO: Load the Push and Fuel tags
+
+ a_Entities.push_back(Minecart.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadMinecartTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cMinecartWithTNT> Minecart(new cMinecartWithTNT(0, 0, 0));
+ if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ // TODO: Everything to do with TNT carts
+
+ a_Entities.push_back(Minecart.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadMinecartHFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cMinecartWithHopper> Minecart(new cMinecartWithHopper(0, 0, 0));
+ if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ // TODO: Everything to do with hopper carts
+
+ a_Entities.push_back(Minecart.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ int ItemTag = a_NBT.FindChildByName(a_TagIdx, "Item");
+ if ((ItemTag < 0) || (a_NBT.GetType(ItemTag) != TAG_Compound))
+ {
+ return;
+ }
+ cItem Item;
+ if (!LoadItemFromNBT(Item, a_NBT, ItemTag))
+ {
+ return;
+ }
+ std::auto_ptr<cPickup> Pickup(new cPickup(0, 0, 0, Item, false)); // Pickup delay doesn't matter, just say false
+ if (!LoadEntityBaseFromNBT(*Pickup.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+ a_Entities.push_back(Pickup.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cArrowEntity> Arrow(new cArrowEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
+ if (!LoadProjectileBaseFromNBT(*Arrow.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ // Load pickup state:
+ int PickupIdx = a_NBT.FindChildByName(a_TagIdx, "pickup");
+ if (PickupIdx > 0)
+ {
+ Arrow->SetPickupState((cArrowEntity::ePickupState)a_NBT.GetByte(PickupIdx));
+ }
+ else
+ {
+ // Try the older "player" tag:
+ int PlayerIdx = a_NBT.FindChildByName(a_TagIdx, "player");
+ if (PlayerIdx > 0)
+ {
+ Arrow->SetPickupState((a_NBT.GetByte(PlayerIdx) == 0) ? cArrowEntity::psNoPickup : cArrowEntity::psInSurvivalOrCreative);
+ }
+ }
+
+ // Load damage:
+ int DamageIdx = a_NBT.FindChildByName(a_TagIdx, "damage");
+ if (DamageIdx > 0)
+ {
+ Arrow->SetDamageCoeff(a_NBT.GetDouble(DamageIdx));
+ }
+
+ // Store the new arrow in the entities list:
+ a_Entities.push_back(Arrow.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadSnowballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cThrownSnowballEntity> Snowball(new cThrownSnowballEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
+ if (!LoadProjectileBaseFromNBT(*Snowball.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ // Store the new snowball in the entities list:
+ a_Entities.push_back(Snowball.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadEggFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cThrownEggEntity> Egg(new cThrownEggEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
+ if (!LoadProjectileBaseFromNBT(*Egg.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ // Store the new egg in the entities list:
+ a_Entities.push_back(Egg.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadFireballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cGhastFireballEntity> Fireball(new cGhastFireballEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
+ if (!LoadProjectileBaseFromNBT(*Fireball.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ // Store the new fireball in the entities list:
+ a_Entities.push_back(Fireball.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadFireChargeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cFireChargeEntity> FireCharge(new cFireChargeEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
+ if (!LoadProjectileBaseFromNBT(*FireCharge.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ // Store the new FireCharge in the entities list:
+ a_Entities.push_back(FireCharge.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadThrownEnderpearlFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cThrownEnderPearlEntity> Enderpearl(new cThrownEnderPearlEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
+ if (!LoadProjectileBaseFromNBT(*Enderpearl.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ // Store the new enderpearl in the entities list:
+ a_Entities.push_back(Enderpearl.release());
+}
+
+
+
+
+
+bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ double Pos[3];
+ if (!LoadDoublesListFromNBT(Pos, 3, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Pos")))
+ {
+ return false;
+ }
+ a_Entity.SetPosition(Pos[0], Pos[1], Pos[2]);
+
+ double Speed[3];
+ if (!LoadDoublesListFromNBT(Speed, 3, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Motion")))
+ {
+ return false;
+ }
+ a_Entity.SetSpeed(Speed[0], Speed[1], Speed[2]);
+
+ double Rotation[3];
+ if (!LoadDoublesListFromNBT(Rotation, 2, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Rotation")))
+ {
+ return false;
+ }
+ a_Entity.SetRotation(Rotation[0]);
+ a_Entity.SetRoll (Rotation[1]);
+
+ return true;
+}
+
+
+
+
+
+bool cWSSAnvil::LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ if (!LoadEntityBaseFromNBT(a_Entity, a_NBT, a_TagIdx))
+ {
+ return false;
+ }
+
+ bool IsInGround = false;
+ int InGroundIdx = a_NBT.FindChildByName(a_TagIdx, "inGround");
+ if (InGroundIdx > 0)
+ {
+ IsInGround = (a_NBT.GetByte(InGroundIdx) != 0);
+ }
+ a_Entity.SetIsInGround(IsInGround);
+
+ // TODO: Load inTile, TileCoords
+
+ return true;
+}
+
+
+
+
+
+bool cWSSAnvil::LoadDoublesListFromNBT(double * a_Doubles, int a_NumDoubles, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List) || (a_NBT.GetChildrenType(a_TagIdx) != TAG_Double))
+ {
+ return false;
+ }
+ int idx = 0;
+ for (int Tag = a_NBT.GetFirstChild(a_TagIdx); (Tag > 0) && (idx < a_NumDoubles); Tag = a_NBT.GetNextSibling(Tag), ++idx)
+ {
+ a_Doubles[idx] = a_NBT.GetDouble(Tag);
+ } // for Tag - PosTag[]
+ return (idx == a_NumDoubles); // Did we read enough doubles?
+}
+
+
+
+
+
+bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z)
+{
+ int x = a_NBT.FindChildByName(a_TagIdx, "x");
+ if ((x < 0) || (a_NBT.GetType(x) != TAG_Int))
+ {
+ return false;
+ }
+ int y = a_NBT.FindChildByName(a_TagIdx, "y");
+ if ((y < 0) || (a_NBT.GetType(y) != TAG_Int))
+ {
+ return false;
+ }
+ int z = a_NBT.FindChildByName(a_TagIdx, "z");
+ if ((z < 0) || (a_NBT.GetType(z) != TAG_Int))
+ {
+ return false;
+ }
+ a_X = a_NBT.GetInt(x);
+ a_Y = a_NBT.GetInt(y);
+ a_Z = a_NBT.GetInt(z);
+ return true;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWSSAnvil::cMCAFile:
+
+cWSSAnvil::cMCAFile::cMCAFile(const AString & a_FileName, int a_RegionX, int a_RegionZ) :
+ m_RegionX(a_RegionX),
+ m_RegionZ(a_RegionZ),
+ m_FileName(a_FileName)
+{
+}
+
+
+
+
+
+bool cWSSAnvil::cMCAFile::OpenFile(bool a_IsForReading)
+{
+ if (m_File.IsOpen())
+ {
+ // Already open
+ return true;
+ }
+
+ if (a_IsForReading)
+ {
+ if (!cFile::Exists(m_FileName))
+ {
+ // We want to read and the file doesn't exist. Fail.
+ return false;
+ }
+ }
+
+ if (!m_File.Open(m_FileName, cFile::fmReadWrite))
+ {
+ // The file failed to open
+ return false;
+ }
+
+ // Load the header:
+ if (m_File.Read(m_Header, sizeof(m_Header)) != sizeof(m_Header))
+ {
+ // Cannot read the header - perhaps the file has just been created?
+ // Try writing a NULL header (both chunk offsets and timestamps):
+ memset(m_Header, 0, sizeof(m_Header));
+ if (
+ (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) || // Real header - chunk offsets
+ (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) // Bogus data for the chunk timestamps
+ )
+ {
+ LOGWARNING("Cannot process MCA header in file \"%s\", chunks in that file will be lost", m_FileName.c_str());
+ m_File.Close();
+ return false;
+ }
+ }
+ return true;
+}
+
+
+
+
+
+bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data)
+{
+ if (!OpenFile(true))
+ {
+ return false;
+ }
+
+ int LocalX = a_Chunk.m_ChunkX % 32;
+ if (LocalX < 0)
+ {
+ LocalX = 32 + LocalX;
+ }
+ int LocalZ = a_Chunk.m_ChunkZ % 32;
+ if (LocalZ < 0)
+ {
+ LocalZ = 32 + LocalZ;
+ }
+ unsigned ChunkLocation = ntohl(m_Header[LocalX + 32 * LocalZ]);
+ unsigned ChunkOffset = ChunkLocation >> 8;
+
+ m_File.Seek(ChunkOffset * 4096);
+
+ int ChunkSize = 0;
+ if (m_File.Read(&ChunkSize, 4) != 4)
+ {
+ return false;
+ }
+ ChunkSize = ntohl(ChunkSize);
+ char CompressionType = 0;
+ if (m_File.Read(&CompressionType, 1) != 1)
+ {
+ return false;
+ }
+ if (CompressionType != 2)
+ {
+ // Chunk is in an unknown compression
+ return false;
+ }
+ ChunkSize--;
+
+ // HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly
+ a_Data.assign(ChunkSize, '\0');
+ return (m_File.Read((void *)a_Data.data(), ChunkSize) == ChunkSize);
+}
+
+
+
+
+
+bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data)
+{
+ if (!OpenFile(false))
+ {
+ LOGWARNING("Cannot save chunk [%d, %d], opening file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
+ return false;
+ }
+
+ int LocalX = a_Chunk.m_ChunkX % 32;
+ if (LocalX < 0)
+ {
+ LocalX = 32 + LocalX;
+ }
+ int LocalZ = a_Chunk.m_ChunkZ % 32;
+ if (LocalZ < 0)
+ {
+ LocalZ = 32 + LocalZ;
+ }
+
+ unsigned ChunkSector = FindFreeLocation(LocalX, LocalZ, a_Data);
+
+ // Store the chunk data:
+ m_File.Seek(ChunkSector * 4096);
+ unsigned ChunkSize = htonl(a_Data.size() + 1);
+ if (m_File.Write(&ChunkSize, 4) != 4)
+ {
+ LOGWARNING("Cannot save chunk [%d, %d], writing(1) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
+ return false;
+ }
+ char CompressionType = 2;
+ if (m_File.Write(&CompressionType, 1) != 1)
+ {
+ LOGWARNING("Cannot save chunk [%d, %d], writing(2) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
+ return false;
+ }
+ if (m_File.Write(a_Data.data(), a_Data.size()) != (int)(a_Data.size()))
+ {
+ LOGWARNING("Cannot save chunk [%d, %d], writing(3) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
+ return false;
+ }
+
+ // Store the header:
+ ChunkSize = (a_Data.size() + MCA_CHUNK_HEADER_LENGTH + 4095) / 4096; // Round data size *up* to nearest 4KB sector, make it a sector number
+ ASSERT(ChunkSize < 256);
+ m_Header[LocalX + 32 * LocalZ] = htonl((ChunkSector << 8) | ChunkSize);
+ if (m_File.Seek(0) < 0)
+ {
+ LOGWARNING("Cannot save chunk [%d, %d], seeking in file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
+ return false;
+ }
+ if (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header))
+ {
+ LOGWARNING("Cannot save chunk [%d, %d], writing header to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
+ return false;
+ }
+
+ return true;
+}
+
+
+
+
+
+unsigned cWSSAnvil::cMCAFile::FindFreeLocation(int a_LocalX, int a_LocalZ, const AString & a_Data)
+{
+ // See if it fits the current location:
+ unsigned ChunkLocation = ntohl(m_Header[a_LocalX + 32 * a_LocalZ]);
+ unsigned ChunkLen = ChunkLocation & 0xff;
+ if (a_Data.size() + MCA_CHUNK_HEADER_LENGTH <= (ChunkLen * 4096))
+ {
+ return ChunkLocation >> 8;
+ }
+
+ // Doesn't fit, append to the end of file (we're wasting a lot of space, TODO: fix this later)
+ unsigned MaxLocation = 2 << 8; // Minimum sector is #2 - after the headers
+ for (int i = 0; i < ARRAYCOUNT(m_Header); i++)
+ {
+ ChunkLocation = ntohl(m_Header[i]);
+ ChunkLocation = ChunkLocation + ((ChunkLocation & 0xff) << 8); // Add the number of sectors used; don't care about the 4th byte
+ if (MaxLocation < ChunkLocation)
+ {
+ MaxLocation = ChunkLocation;
+ }
+ } // for i - m_Header[]
+ return MaxLocation >> 8;
+}
+
+
+
+
diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h
new file mode 100644
index 000000000..7685d2236
--- /dev/null
+++ b/src/WorldStorage/WSSAnvil.h
@@ -0,0 +1,184 @@
+
+// WSSAnvil.h
+
+// Interfaces to the cWSSAnvil class representing the Anvil world storage scheme
+
+
+
+
+#pragma once
+
+#include "WorldStorage.h"
+#include "FastNBT.h"
+
+
+
+
+
+// fwd: ItemGrid.h
+class cItemGrid;
+
+class cProjectileEntity;
+
+
+
+
+
+enum
+{
+ /// Maximum number of chunks in an MCA file - also the count of the header items
+ MCA_MAX_CHUNKS = 32 * 32,
+
+ /// The MCA header is 8 KiB
+ MCA_HEADER_SIZE = MCA_MAX_CHUNKS * 8,
+
+ /// There are 5 bytes of header in front of each chunk
+ MCA_CHUNK_HEADER_LENGTH = 5,
+} ;
+
+
+
+
+
+class cWSSAnvil :
+ public cWSSchema
+{
+ typedef cWSSchema super;
+
+public:
+
+ cWSSAnvil(cWorld * a_World);
+ virtual ~cWSSAnvil();
+
+protected:
+
+ class cMCAFile
+ {
+ public:
+
+ cMCAFile(const AString & a_FileName, int a_RegionX, int a_RegionZ);
+
+ bool GetChunkData (const cChunkCoords & a_Chunk, AString & a_Data);
+ bool SetChunkData (const cChunkCoords & a_Chunk, const AString & a_Data);
+ bool EraseChunkData(const cChunkCoords & a_Chunk);
+
+ int GetRegionX (void) const {return m_RegionX; }
+ int GetRegionZ (void) const {return m_RegionZ; }
+ const AString & GetFileName(void) const {return m_FileName; }
+
+ protected:
+
+ int m_RegionX;
+ int m_RegionZ;
+ cFile m_File;
+ AString m_FileName;
+
+ // The header, copied from the file so we don't have to seek to it all the time
+ // First 1024 entries are chunk locations - the 3 + 1 byte sector-offset and sector-count
+ unsigned m_Header[MCA_MAX_CHUNKS];
+
+ // Chunk timestamps, following the chunk headers, are unused by MCS
+
+ /// Finds a free location large enough to hold a_Data. Gets a hint of the chunk coords, places the data there if it fits. Returns the sector number.
+ unsigned FindFreeLocation(int a_LocalX, int a_LocalZ, const AString & a_Data);
+
+ /// Opens a MCA file either for a Read operation (fails if doesn't exist) or for a Write operation (creates new if not found)
+ bool OpenFile(bool a_IsForReading);
+ } ;
+ typedef std::list<cMCAFile *> cMCAFiles;
+
+ cCriticalSection m_CS;
+ cMCAFiles m_Files; // a MRU cache of MCA files
+
+ /// Gets chunk data from the correct file; locks file CS as needed
+ bool GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data);
+
+ /// Sets chunk data into the correct file; locks file CS as needed
+ bool SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data);
+
+ /// Loads the chunk from the data (no locking needed)
+ bool LoadChunkFromData(const cChunkCoords & a_Chunk, const AString & a_Data);
+
+ /// Saves the chunk into datastream (no locking needed)
+ bool SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data);
+
+ /// Loads the chunk from NBT data (no locking needed)
+ bool LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT);
+
+ /// Saves the chunk into NBT data using a_Writer; returns true on success
+ bool SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_Writer);
+
+ /// Loads the chunk's biome map from vanilla-format; returns a_BiomeMap if biomes present and valid, NULL otherwise
+ cChunkDef::BiomeMap * LoadVanillaBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx);
+
+ /// Loads the chunk's biome map from MCS format; returns a_BiomeMap if biomes present and valid, NULL otherwise
+ cChunkDef::BiomeMap * LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx);
+
+ /// Loads the chunk's entities from NBT data (a_Tag is the Level\\Entities list tag; may be -1)
+ void LoadEntitiesFromNBT(cEntityList & a_Entitites, const cParsedNBT & a_NBT, int a_Tag);
+
+ /// Loads the chunk's BlockEntities from NBT data (a_Tag is the Level\\TileEntities list tag; may be -1)
+ void LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntitites, const cParsedNBT & a_NBT, int a_Tag, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas);
+
+ /// Loads a cItem contents from the specified NBT tag; returns true if successful. Doesn't load the Slot tag
+ bool LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx);
+
+ /** Loads contentents of an Items[] list tag into a cItemGrid
+ ItemGrid begins at the specified slot offset
+ Slots outside the ItemGrid range are ignored
+ */
+ void LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a_NBT, int a_ItemsTagIdx, int s_SlotOffset = 0);
+
+ void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadDispenserFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadDropperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadFurnaceFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas);
+ void LoadHopperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadJukeboxFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadNoteFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadSignFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+
+ void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength);
+
+ void LoadBoatFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadFallingBlockFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadMinecartRFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadMinecartCFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadMinecartFFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadMinecartTFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadMinecartHFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadPickupFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadArrowFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadSnowballFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadEggFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadFireballFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadFireChargeFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadThrownEnderpearlFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+
+ /// Loads entity common data from the NBT compound; returns true if successful
+ bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx);
+
+ /// Loads projectile common data from the NBT compound; returns true if successful
+ bool LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIx);
+
+ /// Loads an array of doubles of the specified length from the specified NBT list tag a_TagIdx; returns true if successful
+ bool LoadDoublesListFromNBT(double * a_Doubles, int a_NumDoubles, const cParsedNBT & a_NBT, int a_TagIdx);
+
+ /// Helper function for extracting the X, Y, and Z int subtags of a NBT compound; returns true if successful
+ bool GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z);
+
+ /// Gets the correct MCA file either from cache or from disk, manages the m_MCAFiles cache; assumes m_CS is locked
+ cMCAFile * LoadMCAFile(const cChunkCoords & a_Chunk);
+
+ /// Copies a_Length bytes of data from the specified NBT Tag's Child into the a_Destination buffer
+ void CopyNBTData(const cParsedNBT & a_NBT, int a_Tag, const AString & a_ChildName, char * a_Destination, int a_Length);
+
+ // cWSSchema overrides:
+ virtual bool LoadChunk(const cChunkCoords & a_Chunk) override;
+ virtual bool SaveChunk(const cChunkCoords & a_Chunk) override;
+ virtual const AString GetName(void) const override {return "anvil"; }
+} ;
+
+
+
+
diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp
new file mode 100644
index 000000000..694f3ed1d
--- /dev/null
+++ b/src/WorldStorage/WSSCompact.cpp
@@ -0,0 +1,1009 @@
+
+// WSSCompact.cpp
+
+// Interfaces to the cWSSCompact class representing the "compact" storage schema (PAK-files)
+
+#include "Globals.h"
+#include "WSSCompact.h"
+#include "../World.h"
+#include "zlib.h"
+#include <json/json.h>
+#include "../StringCompression.h"
+#include "../BlockEntities/ChestEntity.h"
+#include "../BlockEntities/DispenserEntity.h"
+#include "../BlockEntities/FurnaceEntity.h"
+#include "../BlockEntities/JukeboxEntity.h"
+#include "../BlockEntities/NoteEntity.h"
+#include "../BlockEntities/SignEntity.h"
+
+
+
+
+
+#pragma pack(push, 1)
+/// The chunk header, as stored in the file:
+struct cWSSCompact::sChunkHeader
+{
+ int m_ChunkX;
+ int m_ChunkZ;
+ int m_CompressedSize;
+ int m_UncompressedSize;
+} ;
+#pragma pack(pop)
+
+
+
+
+
+/// The maximum number of PAK files that are cached
+const int MAX_PAK_FILES = 16;
+
+/// The maximum number of unsaved chunks before the cPAKFile saves them to disk
+const int MAX_DIRTY_CHUNKS = 16;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cJsonChunkSerializer:
+
+cJsonChunkSerializer::cJsonChunkSerializer(void) :
+ m_HasJsonData(false)
+{
+}
+
+
+
+
+
+void cJsonChunkSerializer::Entity(cEntity * a_Entity)
+{
+ // TODO: a_Entity->SaveToJson(m_Root);
+}
+
+
+
+
+
+void cJsonChunkSerializer::BlockEntity(cBlockEntity * a_BlockEntity)
+{
+ const char * SaveInto = NULL;
+ switch (a_BlockEntity->GetBlockType())
+ {
+ case E_BLOCK_CHEST: SaveInto = "Chests"; break;
+ case E_BLOCK_DISPENSER: SaveInto = "Dispensers"; break;
+ case E_BLOCK_DROPPER: SaveInto = "Droppers"; break;
+ case E_BLOCK_FURNACE: SaveInto = "Furnaces"; break;
+ case E_BLOCK_SIGN_POST: SaveInto = "Signs"; break;
+ case E_BLOCK_WALLSIGN: SaveInto = "Signs"; break;
+ case E_BLOCK_NOTE_BLOCK: SaveInto = "Notes"; break;
+ case E_BLOCK_JUKEBOX: SaveInto = "Jukeboxes"; break;
+
+ default:
+ {
+ ASSERT(!"Unhandled blocktype in BlockEntities list while saving to JSON");
+ break;
+ }
+ } // switch (BlockEntity->GetBlockType())
+ if (SaveInto == NULL)
+ {
+ return;
+ }
+
+ Json::Value val;
+ a_BlockEntity->SaveToJson(val);
+ m_Root[SaveInto].append(val);
+ m_HasJsonData = true;
+}
+
+
+
+
+
+bool cJsonChunkSerializer::LightIsValid(bool a_IsLightValid)
+{
+ if (!a_IsLightValid)
+ {
+ return false;
+ }
+ m_Root["IsLightValid"] = true;
+ m_HasJsonData = true;
+ return true;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWSSCompact:
+
+cWSSCompact::~cWSSCompact()
+{
+ for (cPAKFiles::iterator itr = m_PAKFiles.begin(); itr != m_PAKFiles.end(); ++itr)
+ {
+ delete *itr;
+ }
+}
+
+
+
+
+
+bool cWSSCompact::LoadChunk(const cChunkCoords & a_Chunk)
+{
+ AString ChunkData;
+ int UncompressedSize = 0;
+ if (!GetChunkData(a_Chunk, UncompressedSize, ChunkData))
+ {
+ // The reason for failure is already printed in GetChunkData()
+ return false;
+ }
+
+ return LoadChunkFromData(a_Chunk, UncompressedSize, ChunkData, m_World);
+}
+
+
+
+
+
+bool cWSSCompact::SaveChunk(const cChunkCoords & a_Chunk)
+{
+ cCSLock Lock(m_CS);
+
+ cPAKFile * f = LoadPAKFile(a_Chunk);
+ if (f == NULL)
+ {
+ // For some reason we couldn't locate the file
+ LOG("Cannot locate a proper PAK file for chunk [%d, %d]", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
+ return false;
+ }
+ return f->SaveChunk(a_Chunk, m_World);
+}
+
+
+
+
+
+cWSSCompact::cPAKFile * cWSSCompact::LoadPAKFile(const cChunkCoords & a_Chunk)
+{
+ // ASSUMES that m_CS has been locked
+
+ // We need to retain this weird conversion code, because some edge chunks are in the wrong PAK file
+ const int LayerX = FAST_FLOOR_DIV(a_Chunk.m_ChunkX, 32);
+ const int LayerZ = FAST_FLOOR_DIV(a_Chunk.m_ChunkZ, 32);
+
+ // Is it already cached?
+ for (cPAKFiles::iterator itr = m_PAKFiles.begin(); itr != m_PAKFiles.end(); ++itr)
+ {
+ if (((*itr) != NULL) && ((*itr)->GetLayerX() == LayerX) && ((*itr)->GetLayerZ() == LayerZ))
+ {
+ // Move the file to front and return it:
+ cPAKFile * f = *itr;
+ if (itr != m_PAKFiles.begin())
+ {
+ m_PAKFiles.erase(itr);
+ m_PAKFiles.push_front(f);
+ }
+ return f;
+ }
+ }
+
+ // Load it anew:
+ AString FileName;
+ Printf(FileName, "%s/X%i_Z%i.pak", m_World->GetName().c_str(), LayerX, LayerZ );
+ cPAKFile * f = new cPAKFile(FileName, LayerX, LayerZ);
+ if (f == NULL)
+ {
+ return NULL;
+ }
+ m_PAKFiles.push_front(f);
+
+ // If there are too many PAK files cached, delete the last one used:
+ if (m_PAKFiles.size() > MAX_PAK_FILES)
+ {
+ delete m_PAKFiles.back();
+ m_PAKFiles.pop_back();
+ }
+ return f;
+}
+
+
+
+
+
+bool cWSSCompact::GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data)
+{
+ cCSLock Lock(m_CS);
+ cPAKFile * f = LoadPAKFile(a_Chunk);
+ if (f == NULL)
+ {
+ return false;
+ }
+ return f->GetChunkData(a_Chunk, a_UncompressedSize, a_Data);
+}
+
+
+
+
+
+/*
+// TODO: Rewrite saving to use the same principles as loading
+bool cWSSCompact::SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data)
+{
+ cCSLock Lock(m_CS);
+ cPAKFile * f = LoadPAKFile(a_Chunk);
+ if (f == NULL)
+ {
+ return false;
+ }
+ return f->SetChunkData(a_Chunk, a_UncompressedSize, a_Data);
+}
+*/
+
+
+
+
+
+bool cWSSCompact::EraseChunkData(const cChunkCoords & a_Chunk)
+{
+ cCSLock Lock(m_CS);
+ cPAKFile * f = LoadPAKFile(a_Chunk);
+ if (f == NULL)
+ {
+ return false;
+ }
+ return f->EraseChunkData(a_Chunk);
+}
+
+
+
+
+
+void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World)
+{
+ // Load chests
+ Json::Value AllChests = a_Value.get("Chests", Json::nullValue);
+ if (!AllChests.empty())
+ {
+ for (Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr )
+ {
+ Json::Value & Chest = *itr;
+ cChestEntity * ChestEntity = new cChestEntity(0,0,0, a_World);
+ if (!ChestEntity->LoadFromJson( Chest ) )
+ {
+ LOGERROR("ERROR READING CHEST FROM JSON!" );
+ delete ChestEntity;
+ }
+ else
+ {
+ a_BlockEntities.push_back( ChestEntity );
+ }
+ } // for itr - AllChests[]
+ }
+
+ // Load dispensers
+ Json::Value AllDispensers = a_Value.get("Dispensers", Json::nullValue);
+ if( !AllDispensers.empty() )
+ {
+ for( Json::Value::iterator itr = AllDispensers.begin(); itr != AllDispensers.end(); ++itr )
+ {
+ Json::Value & Dispenser = *itr;
+ cDispenserEntity * DispenserEntity = new cDispenserEntity(0,0,0, a_World);
+ if( !DispenserEntity->LoadFromJson( Dispenser ) )
+ {
+ LOGERROR("ERROR READING DISPENSER FROM JSON!" );
+ delete DispenserEntity;
+ }
+ else
+ {
+ a_BlockEntities.push_back( DispenserEntity );
+ }
+ } // for itr - AllDispensers[]
+ }
+
+ // Load furnaces
+ Json::Value AllFurnaces = a_Value.get("Furnaces", Json::nullValue);
+ if( !AllFurnaces.empty() )
+ {
+ for( Json::Value::iterator itr = AllFurnaces.begin(); itr != AllFurnaces.end(); ++itr )
+ {
+ Json::Value & Furnace = *itr;
+ // TODO: The block type and meta aren't correct, there's no way to get them here
+ cFurnaceEntity * FurnaceEntity = new cFurnaceEntity(0, 0, 0, E_BLOCK_FURNACE, 0, a_World);
+ if (!FurnaceEntity->LoadFromJson(Furnace))
+ {
+ LOGERROR("ERROR READING FURNACE FROM JSON!" );
+ delete FurnaceEntity;
+ }
+ else
+ {
+ a_BlockEntities.push_back(FurnaceEntity);
+ }
+ } // for itr - AllFurnaces[]
+ }
+
+ // Load signs
+ Json::Value AllSigns = a_Value.get("Signs", Json::nullValue);
+ if( !AllSigns.empty() )
+ {
+ for( Json::Value::iterator itr = AllSigns.begin(); itr != AllSigns.end(); ++itr )
+ {
+ Json::Value & Sign = *itr;
+ cSignEntity * SignEntity = new cSignEntity( E_BLOCK_SIGN_POST, 0,0,0, a_World);
+ if ( !SignEntity->LoadFromJson( Sign ) )
+ {
+ LOGERROR("ERROR READING SIGN FROM JSON!" );
+ delete SignEntity;
+ }
+ else
+ {
+ a_BlockEntities.push_back( SignEntity );
+ }
+ } // for itr - AllSigns[]
+ }
+
+ // Load note blocks
+ Json::Value AllNotes = a_Value.get("Notes", Json::nullValue);
+ if( !AllNotes.empty() )
+ {
+ for( Json::Value::iterator itr = AllNotes.begin(); itr != AllNotes.end(); ++itr )
+ {
+ Json::Value & Note = *itr;
+ cNoteEntity * NoteEntity = new cNoteEntity(0, 0, 0, a_World);
+ if ( !NoteEntity->LoadFromJson( Note ) )
+ {
+ LOGERROR("ERROR READING NOTE BLOCK FROM JSON!" );
+ delete NoteEntity;
+ }
+ else
+ {
+ a_BlockEntities.push_back( NoteEntity );
+ }
+ } // for itr - AllNotes[]
+ }
+
+ // Load jukeboxes
+ Json::Value AllJukeboxes = a_Value.get("Jukeboxes", Json::nullValue);
+ if( !AllJukeboxes.empty() )
+ {
+ for( Json::Value::iterator itr = AllJukeboxes.begin(); itr != AllJukeboxes.end(); ++itr )
+ {
+ Json::Value & Jukebox = *itr;
+ cJukeboxEntity * JukeboxEntity = new cJukeboxEntity(0, 0, 0, a_World);
+ if ( !JukeboxEntity->LoadFromJson( Jukebox ) )
+ {
+ LOGERROR("ERROR READING JUKEBOX FROM JSON!" );
+ delete JukeboxEntity;
+ }
+ else
+ {
+ a_BlockEntities.push_back( JukeboxEntity );
+ }
+ } // for itr - AllJukeboxes[]
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWSSCompact::cPAKFile
+
+#define READ(Var) \
+ if (f.Read(&Var, sizeof(Var)) != sizeof(Var)) \
+ { \
+ LOGERROR("ERROR READING %s FROM FILE %s (line %d); file offset %d", #Var, m_FileName.c_str(), __LINE__, f.Tell()); \
+ return; \
+ }
+
+cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ) :
+ m_FileName(a_FileName),
+ m_LayerX(a_LayerX),
+ m_LayerZ(a_LayerZ),
+ m_NumDirty(0),
+ m_ChunkVersion( CHUNK_VERSION ), // Init with latest version
+ m_PakVersion( PAK_VERSION )
+{
+ cFile f;
+ if (!f.Open(m_FileName, cFile::fmRead))
+ {
+ return;
+ }
+
+ // Read headers:
+ READ(m_PakVersion);
+ if (m_PakVersion != 1)
+ {
+ LOGERROR("File \"%s\" is in an unknown pak format (%d)", m_FileName.c_str(), m_PakVersion);
+ return;
+ }
+
+ READ(m_ChunkVersion);
+ switch( m_ChunkVersion )
+ {
+ case 1:
+ m_ChunkSize.Set(16, 128, 16);
+ break;
+ case 2:
+ case 3:
+ m_ChunkSize.Set(16, 256, 16);
+ break;
+ default:
+ LOGERROR("File \"%s\" is in an unknown chunk format (%d)", m_FileName.c_str(), m_ChunkVersion);
+ return;
+ };
+
+ short NumChunks = 0;
+ READ(NumChunks);
+
+ // Read chunk headers:
+ for (int i = 0; i < NumChunks; i++)
+ {
+ sChunkHeader * Header = new sChunkHeader;
+ READ(*Header);
+ m_ChunkHeaders.push_back(Header);
+ } // for i - chunk headers
+
+ // Read chunk data:
+ if (f.ReadRestOfFile(m_DataContents) == -1)
+ {
+ LOGERROR("Cannot read file \"%s\" contents", m_FileName.c_str());
+ return;
+ }
+
+ if( m_ChunkVersion == 1 ) // Convert chunks to version 2
+ {
+ UpdateChunk1To2();
+ }
+#if AXIS_ORDER == AXIS_ORDER_XZY
+ if( m_ChunkVersion == 2 ) // Convert chunks to version 3
+ {
+ UpdateChunk2To3();
+ }
+#endif
+}
+
+
+
+
+
+cWSSCompact::cPAKFile::~cPAKFile()
+{
+ if (m_NumDirty > 0)
+ {
+ SynchronizeFile();
+ }
+ for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
+ {
+ delete *itr;
+ }
+}
+
+
+
+
+
+bool cWSSCompact::cPAKFile::GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data)
+{
+ int ChunkX = a_Chunk.m_ChunkX;
+ int ChunkZ = a_Chunk.m_ChunkZ;
+ sChunkHeader * Header = NULL;
+ int Offset = 0;
+ for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
+ {
+ if (((*itr)->m_ChunkX == ChunkX) && ((*itr)->m_ChunkZ == ChunkZ))
+ {
+ Header = *itr;
+ break;
+ }
+ Offset += (*itr)->m_CompressedSize;
+ }
+ if ((Header == NULL) || (Offset + Header->m_CompressedSize > (int)m_DataContents.size()))
+ {
+ // Chunk not found / data invalid
+ return false;
+ }
+
+ a_UncompressedSize = Header->m_UncompressedSize;
+ a_Data.assign(m_DataContents, Offset, Header->m_CompressedSize);
+ return true;
+}
+
+
+
+
+
+bool cWSSCompact::cPAKFile::SaveChunk(const cChunkCoords & a_Chunk, cWorld * a_World)
+{
+ if (!SaveChunkToData(a_Chunk, a_World))
+ {
+ return false;
+ }
+ if (m_NumDirty > MAX_DIRTY_CHUNKS)
+ {
+ SynchronizeFile();
+ }
+ return true;
+}
+
+
+
+
+
+void cWSSCompact::cPAKFile::UpdateChunk1To2()
+{
+ int Offset = 0;
+ AString NewDataContents;
+ int ChunksConverted = 0;
+ for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
+ {
+ sChunkHeader * Header = *itr;
+
+ if( ChunksConverted % 32 == 0 )
+ {
+ LOGINFO("Updating \"%s\" version 1 to version 2: %d %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() );
+ }
+ ChunksConverted++;
+
+ AString Data;
+ int UncompressedSize = Header->m_UncompressedSize;
+ Data.assign(m_DataContents, Offset, Header->m_CompressedSize);
+ Offset += Header->m_CompressedSize;
+
+ // Crude data integrity check:
+ int ExpectedSize = (16*128*16)*2 + (16*128*16)/2; // For version 1
+ if (UncompressedSize < ExpectedSize)
+ {
+ LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing",
+ Header->m_ChunkX, Header->m_ChunkZ,
+ UncompressedSize, ExpectedSize
+ );
+ Offset += Header->m_CompressedSize;
+ continue;
+ }
+
+ // Decompress the data:
+ AString UncompressedData;
+ {
+ int errorcode = UncompressString(Data.data(), Data.size(), UncompressedData, UncompressedSize);
+ if (errorcode != Z_OK)
+ {
+ LOGERROR("Error %d decompressing data for chunk [%d, %d]",
+ errorcode,
+ Header->m_ChunkX, Header->m_ChunkZ
+ );
+ Offset += Header->m_CompressedSize;
+ continue;
+ }
+ }
+
+ if (UncompressedSize != (int)UncompressedData.size())
+ {
+ LOGWARNING("Uncompressed data size differs (exp %d bytes, got %d) for chunk [%d, %d]",
+ UncompressedSize, UncompressedData.size(),
+ Header->m_ChunkX, Header->m_ChunkZ
+ );
+ Offset += Header->m_CompressedSize;
+ continue;
+ }
+
+
+ // Old version is 128 blocks high with YZX axis order
+ char ConvertedData[cChunkDef::BlockDataSize];
+ int Index = 0;
+ unsigned int InChunkOffset = 0;
+ for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z )
+ {
+ for( int y = 0; y < 128; ++y )
+ {
+ ConvertedData[Index++] = UncompressedData[y + z * 128 + x * 128 * 16 + InChunkOffset];
+ }
+ // Add 128 empty blocks after an old y column
+ memset(ConvertedData + Index, E_BLOCK_AIR, 128);
+ Index += 128;
+ }
+ InChunkOffset += (16 * 128 * 16);
+ for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Metadata
+ {
+ for( int y = 0; y < 64; ++y )
+ {
+ ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset];
+ }
+ memset(ConvertedData + Index, 0, 64);
+ Index += 64;
+ }
+ InChunkOffset += (16 * 128 * 16) / 2;
+ for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Block light
+ {
+ for( int y = 0; y < 64; ++y )
+ {
+ ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset];
+ }
+ memset(ConvertedData + Index, 0, 64);
+ Index += 64;
+ }
+ InChunkOffset += (16*128*16)/2;
+ for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Sky light
+ {
+ for( int y = 0; y < 64; ++y )
+ {
+ ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset];
+ }
+ memset(ConvertedData + Index, 0, 64);
+ Index += 64;
+ }
+ InChunkOffset += (16 * 128 * 16) / 2;
+
+ AString Converted(ConvertedData, ARRAYCOUNT(ConvertedData));
+
+ // Add JSON data afterwards
+ if (UncompressedData.size() > InChunkOffset)
+ {
+ Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end() );
+ }
+
+ // Re-compress data
+ AString CompressedData;
+ {
+ int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData);
+ if (errorcode != Z_OK)
+ {
+ LOGERROR("Error %d compressing data for chunk [%d, %d]",
+ errorcode,
+ Header->m_ChunkX, Header->m_ChunkZ
+ );
+ continue;
+ }
+ }
+
+ // Save into file's cache
+ Header->m_UncompressedSize = Converted.size();
+ Header->m_CompressedSize = CompressedData.size();
+ NewDataContents.append( CompressedData );
+ }
+
+ // Done converting
+ m_DataContents = NewDataContents;
+ m_ChunkVersion = 2;
+ SynchronizeFile();
+
+ LOGINFO("Updated \"%s\" version 1 to version 2", m_FileName.c_str() );
+}
+
+
+
+
+
+void cWSSCompact::cPAKFile::UpdateChunk2To3()
+{
+ int Offset = 0;
+ AString NewDataContents;
+ int ChunksConverted = 0;
+ for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
+ {
+ sChunkHeader * Header = *itr;
+
+ if( ChunksConverted % 32 == 0 )
+ {
+ LOGINFO("Updating \"%s\" version 2 to version 3: %d %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() );
+ }
+ ChunksConverted++;
+
+ AString Data;
+ int UncompressedSize = Header->m_UncompressedSize;
+ Data.assign(m_DataContents, Offset, Header->m_CompressedSize);
+ Offset += Header->m_CompressedSize;
+
+ // Crude data integrity check:
+ const int ExpectedSize = (16*256*16)*2 + (16*256*16)/2; // For version 2
+ if (UncompressedSize < ExpectedSize)
+ {
+ LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing",
+ Header->m_ChunkX, Header->m_ChunkZ,
+ UncompressedSize, ExpectedSize
+ );
+ Offset += Header->m_CompressedSize;
+ continue;
+ }
+
+ // Decompress the data:
+ AString UncompressedData;
+ {
+ int errorcode = UncompressString(Data.data(), Data.size(), UncompressedData, UncompressedSize);
+ if (errorcode != Z_OK)
+ {
+ LOGERROR("Error %d decompressing data for chunk [%d, %d]",
+ errorcode,
+ Header->m_ChunkX, Header->m_ChunkZ
+ );
+ Offset += Header->m_CompressedSize;
+ continue;
+ }
+ }
+
+ if (UncompressedSize != (int)UncompressedData.size())
+ {
+ LOGWARNING("Uncompressed data size differs (exp %d bytes, got %d) for chunk [%d, %d]",
+ UncompressedSize, UncompressedData.size(),
+ Header->m_ChunkX, Header->m_ChunkZ
+ );
+ Offset += Header->m_CompressedSize;
+ continue;
+ }
+
+ char ConvertedData[ExpectedSize];
+ memset(ConvertedData, 0, ExpectedSize);
+
+ // Cannot use cChunk::MakeIndex because it might change again?????????
+ // For compatibility, use what we know is current
+ #define MAKE_2_INDEX( x, y, z ) ( y + (z * 256) + (x * 256 * 16) )
+ #define MAKE_3_INDEX( x, y, z ) ( x + (z * 16) + (y * 16 * 16) )
+
+ unsigned int InChunkOffset = 0;
+ for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y ) // YZX Loop order is important, in 1.1 Y was first then Z then X
+ {
+ ConvertedData[ MAKE_3_INDEX(x, y, z) ] = UncompressedData[InChunkOffset];
+ ++InChunkOffset;
+ } // for y, z, x
+
+
+ unsigned int index2 = 0;
+ for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y )
+ {
+ ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4);
+ ++index2;
+ }
+ InChunkOffset += index2 / 2;
+ index2 = 0;
+
+ for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y )
+ {
+ ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4);
+ ++index2;
+ }
+ InChunkOffset += index2 / 2;
+ index2 = 0;
+
+ for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y )
+ {
+ ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4);
+ ++index2;
+ }
+ InChunkOffset += index2 / 2;
+ index2 = 0;
+
+ AString Converted(ConvertedData, ExpectedSize);
+
+ // Add JSON data afterwards
+ if (UncompressedData.size() > InChunkOffset)
+ {
+ Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end() );
+ }
+
+ // Re-compress data
+ AString CompressedData;
+ {
+ int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData);
+ if (errorcode != Z_OK)
+ {
+ LOGERROR("Error %d compressing data for chunk [%d, %d]",
+ errorcode,
+ Header->m_ChunkX, Header->m_ChunkZ
+ );
+ continue;
+ }
+ }
+
+ // Save into file's cache
+ Header->m_UncompressedSize = Converted.size();
+ Header->m_CompressedSize = CompressedData.size();
+ NewDataContents.append( CompressedData );
+ }
+
+ // Done converting
+ m_DataContents = NewDataContents;
+ m_ChunkVersion = 3;
+ SynchronizeFile();
+
+ LOGINFO("Updated \"%s\" version 2 to version 3", m_FileName.c_str() );
+}
+
+
+
+
+
+bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWorld * a_World)
+{
+ // Crude data integrity check:
+ if (a_UncompressedSize < cChunkDef::BlockDataSize)
+ {
+ LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing",
+ a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
+ a_UncompressedSize, cChunkDef::BlockDataSize
+ );
+ EraseChunkData(a_Chunk);
+ return false;
+ }
+
+ // Decompress the data:
+ AString UncompressedData;
+ int errorcode = UncompressString(a_Data.data(), a_Data.size(), UncompressedData, a_UncompressedSize);
+ if (errorcode != Z_OK)
+ {
+ LOGERROR("Error %d decompressing data for chunk [%d, %d]",
+ errorcode,
+ a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ
+ );
+ return false;
+ }
+
+ if (a_UncompressedSize != (int)UncompressedData.size())
+ {
+ LOGWARNING("Uncompressed data size differs (exp %d bytes, got %d) for chunk [%d, %d]",
+ a_UncompressedSize, UncompressedData.size(),
+ a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ
+ );
+ return false;
+ }
+
+ cEntityList Entities;
+ cBlockEntityList BlockEntities;
+ bool IsLightValid = false;
+
+ if (a_UncompressedSize > cChunkDef::BlockDataSize)
+ {
+ Json::Value root; // will contain the root value after parsing.
+ Json::Reader reader;
+ if ( !reader.parse( UncompressedData.data() + cChunkDef::BlockDataSize, root, false ) )
+ {
+ LOGERROR("Failed to parse trailing JSON in chunk [%d, %d]!",
+ a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ
+ );
+ }
+ else
+ {
+ LoadEntitiesFromJson(root, Entities, BlockEntities, a_World);
+ IsLightValid = root.get("IsLightValid", false).asBool();
+ }
+ }
+
+ BLOCKTYPE * BlockData = (BLOCKTYPE *)UncompressedData.data();
+ NIBBLETYPE * MetaData = (NIBBLETYPE *)(BlockData + cChunkDef::MetaOffset);
+ NIBBLETYPE * BlockLight = (NIBBLETYPE *)(BlockData + cChunkDef::LightOffset);
+ NIBBLETYPE * SkyLight = (NIBBLETYPE *)(BlockData + cChunkDef::SkyLightOffset);
+
+ a_World->SetChunkData(
+ a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
+ BlockData, MetaData,
+ IsLightValid ? BlockLight : NULL,
+ IsLightValid ? SkyLight : NULL,
+ NULL, NULL,
+ Entities, BlockEntities,
+ false
+ );
+
+ return true;
+}
+
+
+
+
+
+bool cWSSCompact::cPAKFile::EraseChunkData(const cChunkCoords & a_Chunk)
+{
+ int ChunkX = a_Chunk.m_ChunkX;
+ int ChunkZ = a_Chunk.m_ChunkZ;
+ int Offset = 0;
+ for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
+ {
+ if (((*itr)->m_ChunkX == ChunkX) && ((*itr)->m_ChunkZ == ChunkZ))
+ {
+ m_DataContents.erase(Offset, (*itr)->m_CompressedSize);
+ delete *itr;
+ itr = m_ChunkHeaders.erase(itr);
+ return true;
+ }
+ Offset += (*itr)->m_CompressedSize;
+ }
+
+ return false;
+}
+
+
+
+
+
+bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld * a_World)
+{
+ // Serialize the chunk:
+ cJsonChunkSerializer Serializer;
+ if (!a_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Serializer))
+ {
+ // Chunk not valid
+ LOG("cWSSCompact: Trying to save chunk [%d, %d, %d] that has no data, ignoring request.", a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
+ return false;
+ }
+
+ AString Data;
+ Data.assign((const char *)Serializer.GetBlockData(), cChunkDef::BlockDataSize);
+ if (Serializer.HasJsonData())
+ {
+ AString JsonData;
+ Json::StyledWriter writer;
+ JsonData = writer.write(Serializer.GetRoot());
+ Data.append(JsonData);
+ }
+
+ // Compress the data:
+ AString CompressedData;
+ int errorcode = CompressString(Data.data(), Data.size(), CompressedData);
+ if ( errorcode != Z_OK )
+ {
+ LOGERROR("Error %i compressing data for chunk [%d, %d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
+ return false;
+ }
+
+ // Erase any existing data for the chunk:
+ EraseChunkData(a_Chunk);
+
+ // Save the header:
+ sChunkHeader * Header = new sChunkHeader;
+ if (Header == NULL)
+ {
+ LOGWARNING("Cannot create a new chunk header to save chunk [%d, %d, %d]", a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
+ return false;
+ }
+ Header->m_CompressedSize = (int)CompressedData.size();
+ Header->m_ChunkX = a_Chunk.m_ChunkX;
+ Header->m_ChunkZ = a_Chunk.m_ChunkZ;
+ Header->m_UncompressedSize = (int)Data.size();
+ m_ChunkHeaders.push_back(Header);
+
+ m_DataContents.append(CompressedData.data(), CompressedData.size());
+
+ m_NumDirty++;
+ return true;
+}
+
+
+
+
+
+#define WRITE(Var) \
+ if (f.Write(&Var, sizeof(Var)) != sizeof(Var)) \
+ { \
+ LOGERROR("cWSSCompact: ERROR writing %s to file \"%s\" (line %d); file offset %d", #Var, m_FileName.c_str(), __LINE__, f.Tell()); \
+ return; \
+ }
+
+void cWSSCompact::cPAKFile::SynchronizeFile(void)
+{
+ cFile f;
+ if (!f.Open(m_FileName, cFile::fmWrite))
+ {
+ LOGERROR("Cannot open PAK file \"%s\" for writing", m_FileName.c_str());
+ return;
+ }
+
+ WRITE(m_PakVersion);
+ WRITE(m_ChunkVersion);
+ short NumChunks = (short)m_ChunkHeaders.size();
+ WRITE(NumChunks);
+ for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
+ {
+ WRITE(**itr);
+ }
+ if (f.Write(m_DataContents.data(), m_DataContents.size()) != (int)m_DataContents.size())
+ {
+ LOGERROR("cWSSCompact: ERROR writing chunk contents to file \"%s\" (line %d); file offset %d", m_FileName.c_str(), __LINE__, f.Tell());
+ return;
+ }
+ m_NumDirty = 0;
+}
+
+
+
+
diff --git a/src/WorldStorage/WSSCompact.h b/src/WorldStorage/WSSCompact.h
new file mode 100644
index 000000000..e6a013eaf
--- /dev/null
+++ b/src/WorldStorage/WSSCompact.h
@@ -0,0 +1,144 @@
+
+// WSSCompact.h
+
+// Interfaces to the cWSSCompact class representing the "Compact" storage schema (PAK-files)
+
+
+
+
+
+#pragma once
+#ifndef WSSCOMPACT_H_INCLUDED
+#define WSSCOMPACT_H_INCLUDED
+
+#include "WorldStorage.h"
+#include "../Vector3i.h"
+
+
+
+
+
+/// Helper class for serializing a chunk into Json
+class cJsonChunkSerializer :
+ public cChunkDataCollector
+{
+public:
+
+ cJsonChunkSerializer(void);
+
+ Json::Value & GetRoot (void) {return m_Root; }
+ BLOCKTYPE * GetBlockData(void) {return (BLOCKTYPE *)m_BlockData; }
+ bool HasJsonData (void) const {return m_HasJsonData; }
+
+protected:
+
+ // NOTE: block data is serialized into inherited cChunkDataCollector's m_BlockData[] array
+
+ // Entities and BlockEntities are serialized to Json
+ Json::Value m_Root;
+ bool m_HasJsonData;
+
+ // cChunkDataCollector overrides:
+ virtual void Entity (cEntity * a_Entity) override;
+ virtual void BlockEntity (cBlockEntity * a_Entity) override;
+ virtual bool LightIsValid (bool a_IsLightValid) override;
+} ;
+
+
+
+
+
+class cWSSCompact :
+ public cWSSchema
+{
+public:
+ cWSSCompact(cWorld * a_World) : cWSSchema(a_World) {}
+ virtual ~cWSSCompact();
+
+protected:
+
+ struct sChunkHeader;
+ typedef std::vector<sChunkHeader *> sChunkHeaders;
+
+ /// Implements a cache for a single PAK file; implements lazy-write in order to be able to write multiple chunks fast
+ class cPAKFile
+ {
+ public:
+
+ cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ);
+ ~cPAKFile();
+
+ bool GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data);
+ bool SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data);
+ bool EraseChunkData(const cChunkCoords & a_Chunk);
+
+ bool SaveChunk(const cChunkCoords & a_Chunk, cWorld * a_World);
+
+ int GetLayerX(void) const {return m_LayerX; }
+ int GetLayerZ(void) const {return m_LayerZ; }
+
+ static const int PAK_VERSION = 1;
+#if AXIS_ORDER == AXIS_ORDER_XZY
+ static const int CHUNK_VERSION = 3;
+#elif AXIS_ORDER == AXIS_ORDER_YZX
+ static const int CHUNK_VERSION = 2;
+#endif
+ protected:
+
+ AString m_FileName;
+ int m_LayerX;
+ int m_LayerZ;
+
+ sChunkHeaders m_ChunkHeaders;
+ AString m_DataContents; // Data contents of the file, cached
+
+ int m_NumDirty; // Number of chunks that were written into m_DataContents but not into the file
+
+ Vector3i m_ChunkSize; // Is related to m_ChunkVersion
+ char m_ChunkVersion;
+ char m_PakVersion;
+
+ bool SaveChunkToData(const cChunkCoords & a_Chunk, cWorld * a_World); // Saves the chunk to m_DataContents, updates headers and m_NumDirty
+ void SynchronizeFile(void); // Writes m_DataContents along with the headers to file, resets m_NumDirty
+
+ void UpdateChunk1To2(void); // Height from 128 to 256
+ void UpdateChunk2To3(void); // Axis order from YZX to XZY
+ } ;
+
+ typedef std::list<cPAKFile *> cPAKFiles;
+
+ cCriticalSection m_CS;
+ cPAKFiles m_PAKFiles; // A MRU cache of PAK files
+
+ /// Loads the correct PAK file either from cache or from disk, manages the m_PAKFiles cache
+ cPAKFile * LoadPAKFile(const cChunkCoords & a_Chunk);
+
+ /// Gets chunk data from the correct file; locks CS as needed
+ bool GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data);
+
+ /// Sets chunk data to the correct file; locks CS as needed
+ bool SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data);
+
+ /// Erases chunk data from the correct file; locks CS as needed
+ bool EraseChunkData(const cChunkCoords & a_Chunk);
+
+ /// Loads the chunk from the data (no locking needed)
+ bool LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWorld * a_World);
+
+ void LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World);
+
+ // cWSSchema overrides:
+ virtual bool LoadChunk(const cChunkCoords & a_Chunk) override;
+ virtual bool SaveChunk(const cChunkCoords & a_Chunk) override;
+ virtual const AString GetName(void) const override {return "compact"; }
+} ;
+
+
+
+
+
+#endif // WSSCOMPACT_H_INCLUDED
+
+
+
+
diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp
new file mode 100644
index 000000000..f290ec128
--- /dev/null
+++ b/src/WorldStorage/WorldStorage.cpp
@@ -0,0 +1,409 @@
+
+// WorldStorage.cpp
+
+// Implements the cWorldStorage class representing the chunk loading / saving thread
+
+// To add a new storage schema, implement a cWSSchema descendant and add it to cWorldStorage::InitSchemas()
+
+#include "Globals.h"
+#include "WorldStorage.h"
+#include "WSSCompact.h"
+#include "WSSAnvil.h"
+#include "../World.h"
+#include "../Generating/ChunkGenerator.h"
+#include "../Entities/Entity.h"
+#include "../BlockEntities/BlockEntity.h"
+
+
+
+
+
+/// If a chunk with this Y coord is de-queued, it is a signal to emit the saved-all message (cWorldStorage::QueueSavedMessage())
+#define CHUNK_Y_MESSAGE 2
+
+
+
+
+
+/// Example storage schema - forgets all chunks ;)
+class cWSSForgetful :
+ public cWSSchema
+{
+public:
+ cWSSForgetful(cWorld * a_World) : cWSSchema(a_World) {}
+
+protected:
+ // cWSSchema overrides:
+ virtual bool LoadChunk(const cChunkCoords & a_Chunk) override {return false; }
+ virtual bool SaveChunk(const cChunkCoords & a_Chunk) override {return true; }
+ virtual const AString GetName(void) const override {return "forgetful"; }
+} ;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWorldStorage:
+
+cWorldStorage::cWorldStorage(void) :
+ super("cWorldStorage"),
+ m_World(NULL),
+ m_SaveSchema(NULL)
+{
+}
+
+
+
+
+
+cWorldStorage::~cWorldStorage()
+{
+ for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr)
+ {
+ delete *itr;
+ } // for itr - m_Schemas[]
+ m_LoadQueue.clear();
+ m_SaveQueue.clear();
+}
+
+
+
+
+
+bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName)
+{
+ m_World = a_World;
+ m_StorageSchemaName = a_StorageSchemaName;
+ InitSchemas();
+
+ return super::Start();
+}
+
+
+
+
+
+void cWorldStorage::Stop(void)
+{
+ WaitForFinish();
+}
+
+
+
+
+
+void cWorldStorage::WaitForFinish(void)
+{
+ LOG("Waiting for the world storage to finish saving");
+
+ {
+ // Cancel all loading requests:
+ cCSLock Lock(m_CSQueues);
+ m_LoadQueue.clear();
+ }
+
+ // Wait for the saving to finish:
+ WaitForQueuesEmpty();
+
+ // Wait for the thread to finish:
+ m_ShouldTerminate = true;
+ m_Event.Set();
+ m_evtRemoved.Set(); // Wake up anybody waiting in the WaitForQueuesEmpty() method
+ super::Wait();
+ LOG("World storage thread finished");
+}
+
+
+
+
+
+void cWorldStorage::WaitForQueuesEmpty(void)
+{
+ cCSLock Lock(m_CSQueues);
+ while (!m_ShouldTerminate && (!m_LoadQueue.empty() || !m_SaveQueue.empty()))
+ {
+ cCSUnlock Unlock(Lock);
+ m_evtRemoved.Wait();
+ }
+}
+
+
+
+
+
+int cWorldStorage::GetLoadQueueLength(void)
+{
+ cCSLock Lock(m_CSQueues);
+ return (int)m_LoadQueue.size();
+}
+
+
+
+
+
+int cWorldStorage::GetSaveQueueLength(void)
+{
+ cCSLock Lock(m_CSQueues);
+ return (int)m_SaveQueue.size();
+}
+
+
+
+
+
+void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate)
+{
+ // Queues the chunk for loading; if not loaded, the chunk will be generated
+ {
+ cCSLock Lock(m_CSQueues);
+
+ // Check if already in the queue:
+ for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
+ {
+ if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ) && (itr->m_Generate == a_Generate))
+ {
+ return;
+ }
+ }
+ m_LoadQueue.push_back(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
+ }
+
+ m_Event.Set();
+}
+
+
+
+
+
+void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ {
+ cCSLock Lock(m_CSQueues);
+ m_SaveQueue.remove (cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); // Don't add twice
+ m_SaveQueue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
+ }
+ m_Event.Set();
+}
+
+
+
+
+
+void cWorldStorage::QueueSavedMessage(void)
+{
+ // Pushes a special coord pair into the queue, signalizing a message instead:
+ {
+ cCSLock Lock(m_CSQueues);
+ m_SaveQueue.push_back(cChunkCoords(0, CHUNK_Y_MESSAGE, 0));
+ }
+ m_Event.Set();
+}
+
+
+
+
+
+void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSQueues);
+ for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
+ {
+ if ((itr->m_ChunkX != a_ChunkX) || (itr->m_ChunkY != a_ChunkY) || (itr->m_ChunkZ != a_ChunkZ))
+ {
+ continue;
+ }
+ m_LoadQueue.erase(itr);
+ Lock.Unlock();
+ m_evtRemoved.Set();
+ return;
+ } // for itr - m_LoadQueue[]
+}
+
+
+
+
+
+void cWorldStorage::UnqueueSave(const cChunkCoords & a_Chunk)
+{
+ {
+ cCSLock Lock(m_CSQueues);
+ m_SaveQueue.remove(a_Chunk);
+ }
+ m_evtRemoved.Set();
+}
+
+
+
+
+
+void cWorldStorage::InitSchemas(void)
+{
+ // The first schema added is considered the default
+ m_Schemas.push_back(new cWSSAnvil (m_World));
+ m_Schemas.push_back(new cWSSCompact (m_World));
+ m_Schemas.push_back(new cWSSForgetful(m_World));
+ // Add new schemas here
+
+ if (NoCaseCompare(m_StorageSchemaName, "default") == 0)
+ {
+ m_SaveSchema = m_Schemas.front();
+ return;
+ }
+ for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr)
+ {
+ if (NoCaseCompare((*itr)->GetName(), m_StorageSchemaName) == 0)
+ {
+ m_SaveSchema = *itr;
+ return;
+ }
+ } // for itr - m_Schemas[]
+
+ // Unknown schema selected, let the admin know:
+ LOGWARNING("Unknown storage schema name \"%s\". Using default (\"%s\"). Available schemas:",
+ m_StorageSchemaName.c_str(), m_SaveSchema->GetName().c_str()
+ );
+ for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr)
+ {
+ LOGWARNING("\t\"%s\"", (*itr)->GetName().c_str());
+ }
+ m_SaveSchema = m_Schemas.front();
+}
+
+
+
+
+
+void cWorldStorage::Execute(void)
+{
+ while (!m_ShouldTerminate)
+ {
+ m_Event.Wait();
+
+ // Process both queues until they are empty again:
+ bool HasMore;
+ do
+ {
+ HasMore = false;
+ if (m_ShouldTerminate)
+ {
+ return;
+ }
+
+ HasMore = LoadOneChunk();
+ HasMore = HasMore | SaveOneChunk();
+ m_evtRemoved.Set();
+ } while (HasMore);
+ }
+}
+
+
+
+
+
+bool cWorldStorage::LoadOneChunk(void)
+{
+ sChunkLoad ToLoad(0, 0, 0, false);
+ bool HasMore;
+ bool ShouldLoad = false;
+ {
+ cCSLock Lock(m_CSQueues);
+ if (!m_LoadQueue.empty())
+ {
+ ToLoad = m_LoadQueue.front();
+ m_LoadQueue.pop_front();
+ ShouldLoad = true;
+ }
+ HasMore = !m_LoadQueue.empty();
+ }
+
+ if (ShouldLoad && !LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ))
+ {
+ if (ToLoad.m_Generate)
+ {
+ // The chunk couldn't be loaded, generate it:
+ m_World->GetGenerator().QueueGenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
+ }
+ else
+ {
+ // TODO: Notify the world that the load has failed:
+ // m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
+ }
+ }
+ return HasMore;
+}
+
+
+
+
+
+bool cWorldStorage::SaveOneChunk(void)
+{
+ cChunkCoords Save(0, 0, 0);
+ bool HasMore;
+ bool ShouldSave = false;
+ {
+ cCSLock Lock(m_CSQueues);
+ if (!m_SaveQueue.empty())
+ {
+ Save = m_SaveQueue.front();
+ m_SaveQueue.pop_front();
+ ShouldSave = true;
+ }
+ HasMore = !m_SaveQueue.empty();
+ }
+ if (Save.m_ChunkY == CHUNK_Y_MESSAGE)
+ {
+ LOGINFO("Saved all chunks in world %s", m_World->GetName().c_str());
+ return HasMore;
+ }
+ if (ShouldSave && m_World->IsChunkValid(Save.m_ChunkX, Save.m_ChunkZ))
+ {
+ m_World->MarkChunkSaving(Save.m_ChunkX, Save.m_ChunkZ);
+ if (m_SaveSchema->SaveChunk(Save))
+ {
+ m_World->MarkChunkSaved(Save.m_ChunkX, Save.m_ChunkZ);
+ }
+ }
+ return HasMore;
+}
+
+
+
+
+
+bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ if (m_World->IsChunkValid(a_ChunkX, a_ChunkZ))
+ {
+ // Already loaded (can happen, since the queue is async)
+ return true;
+ }
+
+ cChunkCoords Coords(a_ChunkX, a_ChunkY, a_ChunkZ);
+
+ // First try the schema that is used for saving
+ if (m_SaveSchema->LoadChunk(Coords))
+ {
+ return true;
+ }
+
+ // If it didn't have the chunk, try all the other schemas:
+ for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr)
+ {
+ if (((*itr) != m_SaveSchema) && (*itr)->LoadChunk(Coords))
+ {
+ return true;
+ }
+ }
+
+ // Notify the chunk owner that the chunk failed to load (sets cChunk::m_HasLoadFailed to true):
+ m_World->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ);
+
+ return false;
+}
+
+
+
+
+
diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h
new file mode 100644
index 000000000..bf8dbd3d5
--- /dev/null
+++ b/src/WorldStorage/WorldStorage.h
@@ -0,0 +1,135 @@
+
+// WorldStorage.h
+
+// Interfaces to the cWorldStorage class representing the chunk loading / saving thread
+// This class decides which storage schema to use for saving; it queries all available schemas for loading
+// Also declares the base class for all storage schemas, cWSSchema
+// Helper serialization class cJsonChunkSerializer is declared as well
+
+
+
+
+
+#pragma once
+#ifndef WORLDSTORAGE_H_INCLUDED
+#define WORLDSTORAGE_H_INCLUDED
+
+#include "../ChunkDef.h"
+#include "../OSSupport/IsThread.h"
+#include <json/json.h>
+
+
+
+
+
+// fwd:
+class cWorld;
+
+
+
+
+
+/// Interface that all the world storage schemas need to implement
+class cWSSchema abstract
+{
+public:
+ cWSSchema(cWorld * a_World) : m_World(a_World) {}
+ virtual ~cWSSchema() {} // Force the descendants' destructors to be virtual
+
+ virtual bool LoadChunk(const cChunkCoords & a_Chunk) = 0;
+ virtual bool SaveChunk(const cChunkCoords & a_Chunk) = 0;
+ virtual const AString GetName(void) const = 0;
+
+protected:
+
+ cWorld * m_World;
+} ;
+
+typedef std::list<cWSSchema *> cWSSchemaList;
+
+
+
+
+
+/// The actual world storage class
+class cWorldStorage :
+ public cIsThread
+{
+ typedef cIsThread super;
+
+public:
+
+ cWorldStorage(void);
+ ~cWorldStorage();
+
+ void QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true
+ void QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ /// Signals that a message should be output to the console when all the chunks have been saved
+ void QueueSavedMessage(void);
+
+ /// Loads the chunk specified; returns true on success, false on failure
+ bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ void UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ void UnqueueSave(const cChunkCoords & a_Chunk);
+
+ bool Start(cWorld * a_World, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args
+ void Stop(void); // Hide the cIsThread's Stop() method, we need to signal the event
+ void WaitForFinish(void);
+ void WaitForQueuesEmpty(void);
+
+ int GetLoadQueueLength(void);
+ int GetSaveQueueLength(void);
+
+protected:
+
+ struct sChunkLoad
+ {
+ int m_ChunkX;
+ int m_ChunkY;
+ int m_ChunkZ;
+ bool m_Generate; // If true, the chunk will be generated if it cannot be loaded
+
+ sChunkLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {}
+ } ;
+
+ typedef std::list<sChunkLoad> sChunkLoadQueue;
+
+ cWorld * m_World;
+ AString m_StorageSchemaName;
+
+ // Both queues are locked by the same CS
+ cCriticalSection m_CSQueues;
+ sChunkLoadQueue m_LoadQueue;
+ cChunkCoordsList m_SaveQueue;
+
+ cEvent m_Event; // Set when there's any addition to the queues
+ cEvent m_evtRemoved; // Set when an item has been removed from the queue, either by the worker thread or the Unqueue methods
+
+ /// All the storage schemas (all used for loading)
+ cWSSchemaList m_Schemas;
+
+ /// The one storage schema used for saving
+ cWSSchema * m_SaveSchema;
+
+ void InitSchemas(void);
+
+ virtual void Execute(void) override;
+
+ /// Loads one chunk from the queue (if any queued); returns true if there are more chunks in the load queue
+ bool LoadOneChunk(void);
+
+ /// Saves one chunk from the queue (if any queued); returns true if there are more chunks in the save queue
+ bool SaveOneChunk(void);
+} ;
+
+
+
+
+
+#endif // WORLDSTORAGE_H_INCLUDED
+
+
+
+
diff --git a/src/XMLParser.h b/src/XMLParser.h
new file mode 100644
index 000000000..f492d1a5d
--- /dev/null
+++ b/src/XMLParser.h
@@ -0,0 +1,701 @@
+
+// XMLParser.h
+
+// Interfaces to the CXMLParser class representing the base class for XML parsing
+
+// To use, derive a class from this base and override its OnStartElement(), OnEndElement() and OnCharacters() functions
+
+
+
+
+
+#pragma once
+
+#include "expat/expat.h"
+
+
+
+
+
+class CXMLParser
+{
+public:
+ CXMLParser(void);
+ virtual ~CXMLParser();
+
+ // The actual parsing, may be called several times; the last time needs iIsFinal == true (-> flush)
+ int Parse(const char * iData, size_t iLength, bool iIsFinal = false);
+
+private:
+ // LibExpat stuff:
+ XML_Parser mParser;
+
+ static void StartElementHandler(void * iContext, const XML_Char * iElement, const XML_Char ** iAttributes)
+ {
+ ((CXMLParser *)iContext)->OnStartElement(iElement, iAttributes);
+ }
+
+ static void EndElementHandler (void * iContext, const XML_Char * iElement)
+ {
+ ((CXMLParser *)iContext)->OnEndElement(iElement);
+ }
+
+ static void CharacterDataHandler (void * iContext, const XML_Char * iData, int iLength)
+ {
+ ((CXMLParser *)iContext)->OnCharacters(iData, iLength);
+ }
+
+protected:
+ virtual void OnStartElement(const XML_Char * iElement, const XML_Char ** iAttributes) = 0;
+ virtual void OnEndElement (const XML_Char * iElement) = 0;
+ virtual void OnCharacters (const XML_Char * iCharacters, int iLength) = 0;
+} ;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// The following template has been modified from code available at
+// http://www.codeproject.com/Articles/1847/C-Wrappers-for-the-Expat-XML-Parser
+// It uses templates to remove the virtual function call penalty (both size and speed) for each callback
+
+/* Usage:
+1, Declare a subclass:
+ class CMyParser : public CExpatImpl<CMyParser>
+2, Declare handlers that you want in that subclass:
+ void CMyParser::OnEndElement(const XML_Char * iTagName);
+3, Create an instance of your class:
+ CMyParser Parser;
+4, Call Create():
+ Parser.Create(NULL, NULL);
+4, Call Parse(), repeatedly:
+ Parser.Parse(Buffer, Length);
+*/
+
+template <class _T>
+class CExpatImpl
+{
+
+// @access Constructors and destructors
+public:
+
+ // @cmember General constructor
+
+ CExpatImpl ()
+ {
+ m_p = NULL;
+ }
+
+ // @cmember Destructor
+
+ ~CExpatImpl ()
+ {
+ Destroy ();
+ }
+
+// @access Parser creation and deletion methods
+public:
+
+ // @cmember Create a parser
+
+ bool Create (const XML_Char * pszEncoding = NULL, const XML_Char * pszSep = NULL)
+ {
+ // Destroy the old parser
+ Destroy ();
+
+ // If the encoding or seperator are empty, then NULL
+ if (pszEncoding != NULL && pszEncoding [0] == 0)
+ {
+ pszEncoding = NULL;
+ }
+ if (pszSep != NULL && pszSep [0] == 0)
+ {
+ pszSep = NULL;
+ }
+
+ // Create the new parser
+ m_p = XML_ParserCreate_MM (pszEncoding, NULL, pszSep);
+ if (m_p == NULL)
+ {
+ return false;
+ }
+
+ // Invoke the post create routine
+ _T * pThis = static_cast <_T *> (this);
+ pThis ->OnPostCreate ();
+
+ // Set the user data used in callbacks
+ XML_SetUserData (m_p, (void *) this);
+ return true;
+ }
+
+ // @cmember Destroy the parser
+
+ void Destroy (void)
+ {
+ if (m_p != NULL)
+ {
+ XML_ParserFree (m_p);
+ }
+ m_p = NULL;
+ }
+
+
+ // @cmember Parse a block of data
+
+ bool Parse (const char *pszBuffer, int nLength, bool fIsFinal = true)
+ {
+ assert (m_p != NULL);
+ return XML_Parse (m_p, pszBuffer, nLength, fIsFinal) != 0;
+ }
+
+ // @cmember Parse internal buffer
+
+ bool ParseBuffer (int nLength, bool fIsFinal = true)
+ {
+ assert (m_p != NULL);
+ return XML_ParseBuffer (m_p, nLength, fIsFinal) != 0;
+ }
+
+ // @cmember Get the internal buffer
+
+ void *GetBuffer (int nLength)
+ {
+ assert (m_p != NULL);
+ return XML_GetBuffer (m_p, nLength);
+ }
+
+
+protected:
+ // Parser callback enable/disable methods:
+
+ // @cmember Enable/Disable the start element handler
+
+ void EnableStartElementHandler (bool fEnable = true)
+ {
+ assert (m_p != NULL);
+ XML_SetStartElementHandler (m_p, fEnable ? StartElementHandler : NULL);
+ }
+
+ // @cmember Enable/Disable the end element handler
+
+ void EnableEndElementHandler (bool fEnable = true)
+ {
+ assert (m_p != NULL);
+ XML_SetEndElementHandler (m_p, fEnable ? EndElementHandler : NULL);
+ }
+
+ // @cmember Enable/Disable the element handlers
+
+ void EnableElementHandler (bool fEnable = true)
+ {
+ assert (m_p != NULL);
+ EnableStartElementHandler (fEnable);
+ EnableEndElementHandler (fEnable);
+ }
+
+ // @cmember Enable/Disable the character data handler
+
+ void EnableCharacterDataHandler (bool fEnable = true)
+ {
+ assert (m_p != NULL);
+ XML_SetCharacterDataHandler (m_p, fEnable ? CharacterDataHandler : NULL);
+ }
+
+ // @cmember Enable/Disable the processing instruction handler
+
+ void EnableProcessingInstructionHandler (bool fEnable = true)
+ {
+ assert (m_p != NULL);
+ XML_SetProcessingInstructionHandler (m_p, fEnable ? ProcessingInstructionHandler : NULL);
+ }
+
+ // @cmember Enable/Disable the comment handler
+
+ void EnableCommentHandler (bool fEnable = true)
+ {
+ assert (m_p != NULL);
+ XML_SetCommentHandler (m_p, fEnable ? CommentHandler : NULL);
+ }
+
+ // @cmember Enable/Disable the start CDATA section handler
+
+ void EnableStartCdataSectionHandler (bool fEnable = true)
+ {
+ assert (m_p != NULL);
+ XML_SetStartCdataSectionHandler (m_p, fEnable ? StartCdataSectionHandler : NULL);
+ }
+
+ // @cmember Enable/Disable the end CDATA section handler
+
+ void EnableEndCdataSectionHandler (bool fEnable = true)
+ {
+ assert (m_p != NULL);
+ XML_SetEndCdataSectionHandler (m_p, fEnable ? EndCdataSectionHandler : NULL);
+ }
+
+ // @cmember Enable/Disable the CDATA section handlers
+
+ void EnableCdataSectionHandler (bool fEnable = true)
+ {
+ assert (m_p != NULL);
+ EnableStartCdataSectionHandler (fEnable);
+ EnableEndCdataSectionHandler (fEnable);
+ }
+
+ // @cmember Enable/Disable default handler
+
+ void EnableDefaultHandler (bool fEnable = true, bool fExpand = true)
+ {
+ assert (m_p != NULL);
+ if (fExpand)
+ {
+ XML_SetDefaultHandlerExpand (m_p, fEnable ? DefaultHandler : NULL);
+ }
+ else
+ XML_SetDefaultHandler (m_p, fEnable ? DefaultHandler : NULL);
+ }
+
+ // @cmember Enable/Disable external entity ref handler
+
+ void EnableExternalEntityRefHandler (bool fEnable = true)
+ {
+ assert (m_p != NULL);
+ XML_SetExternalEntityRefHandler (m_p, fEnable ? ExternalEntityRefHandler : NULL);
+ }
+
+ // @cmember Enable/Disable unknown encoding handler
+
+ void EnableUnknownEncodingHandler (bool fEnable = true)
+ {
+ assert (m_p != NULL);
+ XML_SetUnknownEncodingHandler (m_p, fEnable ? UnknownEncodingHandler : NULL);
+ }
+
+ // @cmember Enable/Disable start namespace handler
+
+ void EnableStartNamespaceDeclHandler (bool fEnable = true)
+ {
+ assert (m_p != NULL);
+ XML_SetStartNamespaceDeclHandler (m_p, fEnable ? StartNamespaceDeclHandler : NULL);
+ }
+
+ // @cmember Enable/Disable end namespace handler
+
+ void EnableEndNamespaceDeclHandler (bool fEnable = true)
+ {
+ assert (m_p != NULL);
+ XML_SetEndNamespaceDeclHandler (m_p, fEnable ? EndNamespaceDeclHandler : NULL);
+ }
+
+ // @cmember Enable/Disable namespace handlers
+
+ void EnableNamespaceDeclHandler (bool fEnable = true)
+ {
+ EnableStartNamespaceDeclHandler (fEnable);
+ EnableEndNamespaceDeclHandler (fEnable);
+ }
+
+ // @cmember Enable/Disable the XML declaration handler
+
+ void EnableXmlDeclHandler (bool fEnable = true)
+ {
+ assert (m_p != NULL);
+ XML_SetXmlDeclHandler (m_p, fEnable ? XmlDeclHandler : NULL);
+ }
+
+ // @cmember Enable/Disable the start DOCTYPE declaration handler
+
+ void EnableStartDoctypeDeclHandler (bool fEnable = true)
+ {
+ assert (m_p != NULL);
+ XML_SetStartDoctypeDeclHandler (m_p, fEnable ? StartDoctypeDeclHandler : NULL);
+ }
+
+ // @cmember Enable/Disable the end DOCTYPE declaration handler
+
+ void EnableEndDoctypeDeclHandler (bool fEnable = true)
+ {
+ assert (m_p != NULL);
+ XML_SetEndDoctypeDeclHandler (m_p,
+ fEnable ? EndDoctypeDeclHandler : NULL);
+ }
+
+ // @cmember Enable/Disable the DOCTYPE declaration handler
+
+ void EnableDoctypeDeclHandler (bool fEnable = true)
+ {
+ assert (m_p != NULL);
+ EnableStartDoctypeDeclHandler (fEnable);
+ EnableEndDoctypeDeclHandler (fEnable);
+ }
+
+public:
+ // Parser error reporting methods
+
+ // @cmember Get last error
+
+ enum XML_Error GetErrorCode ()
+ {
+ assert (m_p != NULL);
+ return XML_GetErrorCode (m_p);
+ }
+
+ // @cmember Get the current byte index
+
+ long GetCurrentByteIndex ()
+ {
+ assert (m_p != NULL);
+ return XML_GetCurrentByteIndex (m_p);
+ }
+
+ // @cmember Get the current line number
+
+ int GetCurrentLineNumber ()
+ {
+ assert (m_p != NULL);
+ return XML_GetCurrentLineNumber (m_p);
+ }
+
+ // @cmember Get the current column number
+
+ int GetCurrentColumnNumber ()
+ {
+ assert (m_p != NULL);
+ return XML_GetCurrentColumnNumber (m_p);
+ }
+
+ // @cmember Get the current byte count
+
+ int GetCurrentByteCount ()
+ {
+ assert (m_p != NULL);
+ return XML_GetCurrentByteCount (m_p);
+ }
+
+ // @cmember Get the input context
+
+ const char *GetInputContext (int *pnOffset, int *pnSize)
+ {
+ assert (m_p != NULL);
+ return XML_GetInputContext (m_p, pnOffset, pnSize);
+ }
+
+ // @cmember Get last error string
+
+ const XML_LChar *GetErrorString ()
+ {
+ return XML_ErrorString (GetErrorCode ());
+ }
+
+ // @cmember Return the version string
+
+ static const XML_LChar *GetExpatVersion ()
+ {
+ return XML_ExpatVersion ();
+ }
+
+ // @cmember Get the version information
+
+ static void GetExpatVersion (int *pnMajor, int *pnMinor, int *pnMicro)
+ {
+ XML_expat_version v = XML_ExpatVersionInfo ();
+ if (pnMajor)
+ *pnMajor = v .major;
+ if (pnMinor)
+ *pnMinor = v .minor;
+ if (pnMicro)
+ *pnMicro = v .micro;
+ }
+
+ // @cmember Get last error string
+
+ static const XML_LChar *GetErrorString (enum XML_Error nError)
+ {
+ return XML_ErrorString (nError);
+ }
+
+
+ // Public handler methods:
+ // The template parameter should provide their own implementation for those handlers that they want
+
+ // @cmember Start element handler
+
+ void OnStartElement (const XML_Char *pszName, const XML_Char **papszAttrs)
+ {
+ return;
+ }
+
+ // @cmember End element handler
+
+ void OnEndElement (const XML_Char *pszName)
+ {
+ return;
+ }
+
+ // @cmember Character data handler
+
+ void OnCharacterData (const XML_Char *pszData, int nLength)
+ {
+ return;
+ }
+
+ // @cmember Processing instruction handler
+
+ void OnProcessingInstruction (const XML_Char *pszTarget,
+ const XML_Char *pszData)
+ {
+ return;
+ }
+
+ // @cmember Comment handler
+
+ void OnComment (const XML_Char *pszData)
+ {
+ return;
+ }
+
+ // @cmember Start CDATA section handler
+
+ void OnStartCdataSection ()
+ {
+ return;
+ }
+
+ // @cmember End CDATA section handler
+
+ void OnEndCdataSection ()
+ {
+ return;
+ }
+
+ // @cmember Default handler
+
+ void OnDefault (const XML_Char *pszData, int nLength)
+ {
+ return;
+ }
+
+ // @cmember External entity ref handler
+
+ bool OnExternalEntityRef (const XML_Char *pszContext,
+ const XML_Char *pszBase, const XML_Char *pszSystemID,
+ const XML_Char *pszPublicID)
+ {
+ return false;
+ }
+
+ // @cmember Unknown encoding handler
+
+ bool OnUnknownEncoding (const XML_Char *pszName, XML_Encoding *pInfo)
+ {
+ return false;
+ }
+
+ // @cmember Start namespace declaration handler
+
+ void OnStartNamespaceDecl (const XML_Char *pszPrefix,
+ const XML_Char *pszURI)
+ {
+ return;
+ }
+
+ // @cmember End namespace declaration handler
+
+ void OnEndNamespaceDecl (const XML_Char *pszPrefix)
+ {
+ return;
+ }
+
+ // @cmember XML declaration handler
+
+ void OnXmlDecl (const XML_Char *pszVersion, const XML_Char *pszEncoding,
+ bool fStandalone)
+ {
+ return;
+ }
+
+ // @cmember Start DOCTYPE declaration handler
+
+ void OnStartDoctypeDecl (const XML_Char *pszDoctypeName,
+ const XML_Char *pszSysID, const XML_Char *pszPubID,
+ bool fHasInternalSubset)
+ {
+ return;
+ }
+
+ // @cmember End DOCTYPE declaration handler
+
+ void OnEndDoctypeDecl ()
+ {
+ return;
+ }
+
+// @access Protected methods
+protected:
+
+ // @cmember Handle any post creation
+
+ void OnPostCreate ()
+ {
+ }
+
+// @access Protected static methods
+protected:
+
+ // @cmember Start element handler wrapper
+
+ static void __cdecl StartElementHandler (void *pUserData,
+ const XML_Char *pszName, const XML_Char **papszAttrs)
+ {
+ _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData);
+ pThis ->OnStartElement (pszName, papszAttrs);
+ }
+
+ // @cmember End element handler wrapper
+
+ static void __cdecl EndElementHandler (void *pUserData,
+ const XML_Char *pszName)
+ {
+ _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData);
+ pThis ->OnEndElement (pszName);
+ }
+
+ // @cmember Character data handler wrapper
+
+ static void __cdecl CharacterDataHandler (void *pUserData,
+ const XML_Char *pszData, int nLength)
+ {
+ _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData);
+ pThis ->OnCharacterData (pszData, nLength);
+ }
+
+ // @cmember Processing instruction handler wrapper
+
+ static void __cdecl ProcessingInstructionHandler (void *pUserData,
+ const XML_Char *pszTarget, const XML_Char *pszData)
+ {
+ _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData);
+ pThis ->OnProcessingInstruction (pszTarget, pszData);
+ }
+
+ // @cmember Comment handler wrapper
+
+ static void __cdecl CommentHandler (void *pUserData,
+ const XML_Char *pszData)
+ {
+ _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData);
+ pThis ->OnComment (pszData);
+ }
+
+ // @cmember Start CDATA section wrapper
+
+ static void __cdecl StartCdataSectionHandler (void *pUserData)
+ {
+ _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData);
+ pThis ->OnStartCdataSection ();
+ }
+
+ // @cmember End CDATA section wrapper
+
+ static void __cdecl EndCdataSectionHandler (void *pUserData)
+ {
+ _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData);
+ pThis ->OnEndCdataSection ();
+ }
+
+ // @cmember Default wrapper
+
+ static void __cdecl DefaultHandler (void *pUserData,
+ const XML_Char *pszData, int nLength)
+ {
+ _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData);
+ pThis ->OnDefault (pszData, nLength);
+ }
+
+ // @cmember External entity ref wrapper
+
+ static int __cdecl ExternalEntityRefHandler (void *pUserData,
+ const XML_Char *pszContext, const XML_Char *pszBase,
+ const XML_Char *pszSystemID, const XML_Char *pszPublicID)
+ {
+ _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData);
+ return pThis ->OnExternalEntityRef (pszContext,
+ pszBase, pszSystemID, pszPublicID) ? 1 : 0;
+ }
+
+ // @cmember Unknown encoding wrapper
+
+ static int __cdecl UnknownEncodingHandler (void * pUserData, const XML_Char * pszName, XML_Encoding * pInfo)
+ {
+ _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData);
+ return pThis ->OnUnknownEncoding (pszName, pInfo) ? 1 : 0;
+ }
+
+ // @cmember Start namespace decl wrapper
+
+ static void __cdecl StartNamespaceDeclHandler (void * pUserData, const XML_Char * pszPrefix, const XML_Char * pszURI)
+ {
+ _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData);
+ pThis ->OnStartNamespaceDecl (pszPrefix, pszURI);
+ }
+
+ // @cmember End namespace decl wrapper
+
+ static void __cdecl EndNamespaceDeclHandler (void * pUserData, const XML_Char * pszPrefix)
+ {
+ _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData);
+ pThis ->OnEndNamespaceDecl (pszPrefix);
+ }
+
+ // @cmember XML declaration wrapper
+
+ static void __cdecl XmlDeclHandler (void *pUserData, const XML_Char *pszVersion, const XML_Char *pszEncoding, int nStandalone)
+ {
+ _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData);
+ pThis ->OnXmlDecl (pszVersion, pszEncoding, nStandalone != 0);
+ }
+
+ // @cmember Start Doctype declaration wrapper
+
+ static void __cdecl StartDoctypeDeclHandler (
+ void *pUserData, const XML_Char *pszDoctypeName, const XML_Char *pszSysID,
+ const XML_Char *pszPubID, int nHasInternalSubset
+ )
+ {
+ _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData);
+ pThis ->OnStartDoctypeDecl (pszDoctypeName, pszSysID,
+ pszPubID, nHasInternalSubset != 0);
+ }
+
+ // @cmember End Doctype declaration wrapper
+
+ static void __cdecl EndDoctypeDeclHandler (void *pUserData)
+ {
+ _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData);
+ pThis ->OnEndDoctypeDecl ();
+ }
+
+
+protected:
+
+ XML_Parser m_p;
+
+ /// Returns the value of the specified attribute, if found; NULL otherwise
+ static const XML_Char * FindAttr(const XML_Char ** iAttrs, const XML_Char * iAttrToFind)
+ {
+ for (const XML_Char ** Attr = iAttrs; *Attr != NULL; Attr += 2)
+ {
+ if (strcmp(*Attr, iAttrToFind) == 0)
+ {
+ return *(Attr + 1);
+ }
+ } // for Attr - iAttrs[]
+ return NULL;
+ }
+} ;
+
+
+
+
diff --git a/src/lua5.1.dll b/src/lua5.1.dll
new file mode 100644
index 000000000..515cf8b30
--- /dev/null
+++ b/src/lua5.1.dll
Binary files differ
diff --git a/src/main.cpp b/src/main.cpp
new file mode 100644
index 000000000..1f6aad24f
--- /dev/null
+++ b/src/main.cpp
@@ -0,0 +1,197 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Root.h"
+
+#include <exception> //std::exception
+#include <csignal> //std::signal
+#include <stdlib.h> //exit()
+
+#ifdef _MSC_VER
+ #include <dbghelp.h>
+#endif // _MSC_VER
+
+
+
+
+
+/// If defined, a thorough leak finder will be used (debug MSVC only); leaks will be output to the Output window
+#define ENABLE_LEAK_FINDER
+
+
+
+
+
+#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
+ #pragma warning(push)
+ #pragma warning(disable:4100)
+ #include "LeakFinder.h"
+ #pragma warning(pop)
+#endif
+
+
+
+
+
+
+void ShowCrashReport(int)
+{
+ std::signal(SIGSEGV, SIG_DFL);
+
+ printf("\n\nMCServer has crashed!\n");
+
+ exit(-1);
+}
+
+
+
+
+
+#if defined(_WIN32) && !defined(_WIN64) && defined(_MSC_VER)
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Windows 32-bit stuff: when the server crashes, create a "dump file" containing the callstack of each thread and some variables; let the user send us that crash file for analysis
+
+typedef BOOL (WINAPI *pMiniDumpWriteDump)(
+ HANDLE hProcess,
+ DWORD ProcessId,
+ HANDLE hFile,
+ MINIDUMP_TYPE DumpType,
+ PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam,
+ PMINIDUMP_USER_STREAM_INFORMATION UserStreamParam,
+ PMINIDUMP_CALLBACK_INFORMATION CallbackParam
+);
+
+pMiniDumpWriteDump g_WriteMiniDump; // The function in dbghlp DLL that creates dump files
+
+char g_DumpFileName[MAX_PATH]; // Filename of the dump file; hes to be created before the dump handler kicks in
+char g_ExceptionStack[128 * 1024]; // Substitute stack, just in case the handler kicks in because of "insufficient stack space"
+MINIDUMP_TYPE g_DumpFlags = MiniDumpNormal; // By default dump only the stack and some helpers
+
+
+
+
+
+/** This function gets called just before the "program executed an illegal instruction and will be terminated" or similar.
+Its purpose is to create the crashdump using the dbghlp DLLs
+*/
+LONG WINAPI LastChanceExceptionFilter(__in struct _EXCEPTION_POINTERS * a_ExceptionInfo)
+{
+ char * newStack = &g_ExceptionStack[sizeof(g_ExceptionStack)];
+ char * oldStack;
+
+ // Use the substitute stack:
+ // This code is the reason why we don't support 64-bit (yet)
+ _asm
+ {
+ mov oldStack, esp
+ mov esp, newStack
+ }
+
+ MINIDUMP_EXCEPTION_INFORMATION ExcInformation;
+ ExcInformation.ThreadId = GetCurrentThreadId();
+ ExcInformation.ExceptionPointers = a_ExceptionInfo;
+ ExcInformation.ClientPointers = 0;
+
+ // Write the dump file:
+ HANDLE dumpFile = CreateFile(g_DumpFileName, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
+ g_WriteMiniDump(GetCurrentProcess(), GetCurrentProcessId(), dumpFile, g_DumpFlags, (a_ExceptionInfo) ? &ExcInformation : NULL, NULL, NULL);
+ CloseHandle(dumpFile);
+
+ // Revert to old stack:
+ _asm
+ {
+ mov esp, oldStack
+ }
+
+ return 0;
+}
+
+#endif // _WIN32 && !_WIN64
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// main:
+
+int main( int argc, char **argv )
+{
+ (void)argc;
+ (void)argv;
+
+ #if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
+ InitLeakFinder();
+ #endif
+
+ // Magic code to produce dump-files on Windows if the server crashes:
+ #if defined(_WIN32) && !defined(_WIN64) && defined(_MSC_VER)
+ HINSTANCE hDbgHelp = LoadLibrary("DBGHELP.DLL");
+ g_WriteMiniDump = (pMiniDumpWriteDump)GetProcAddress(hDbgHelp, "MiniDumpWriteDump");
+ if (g_WriteMiniDump != NULL)
+ {
+ _snprintf_s(g_DumpFileName, ARRAYCOUNT(g_DumpFileName), _TRUNCATE, "crash_mcs_%x.dmp", GetCurrentProcessId());
+ SetUnhandledExceptionFilter(LastChanceExceptionFilter);
+
+ // Parse arguments for minidump flags:
+ for (int i = 0; i < argc; i++)
+ {
+ if (_stricmp(argv[i], "/cdg") == 0)
+ {
+ // Add globals to the dump
+ g_DumpFlags = (MINIDUMP_TYPE)(g_DumpFlags | MiniDumpWithDataSegs);
+ }
+ else if (_stricmp(argv[i], "/cdf") == 0)
+ {
+ // Add full memory to the dump (HUUUGE file)
+ g_DumpFlags = (MINIDUMP_TYPE)(g_DumpFlags | MiniDumpWithFullMemory);
+ }
+ } // for i - argv[]
+ }
+ #endif // _WIN32 && !_WIN64
+ // End of dump-file magic
+
+ #if defined(_DEBUG) && defined(_MSC_VER)
+ _CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
+
+ // _X: The simple built-in CRT leak finder - simply break when allocating the Nth block ({N} is listed in the leak output)
+ // Only useful when the leak is in the same sequence all the time
+ // _CrtSetBreakAlloc(85950);
+
+ #endif // _DEBUG && _MSC_VER
+
+ #ifndef _DEBUG
+ std::signal(SIGSEGV, ShowCrashReport);
+ #endif
+
+ // DEBUG: test the dumpfile creation:
+ // *((int *)0) = 0;
+
+ #if !defined(ANDROID_NDK)
+ try
+ #endif
+ {
+ cRoot Root;
+ Root.Start();
+ }
+ #if !defined(ANDROID_NDK)
+ catch( std::exception& e )
+ {
+ LOGERROR("Standard exception: %s", e.what() );
+ }
+ catch( ... )
+ {
+ LOGERROR("Unknown exception!");
+ }
+ #endif
+
+
+ #if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
+ DeinitLeakFinder();
+ #endif
+
+ return 0;
+}
+
+
+
+
diff --git a/src/md5/md5.cpp b/src/md5/md5.cpp
new file mode 100644
index 000000000..eae0fc3f2
--- /dev/null
+++ b/src/md5/md5.cpp
@@ -0,0 +1,369 @@
+/* MD5
+ converted to C++ class by Frank Thilo (thilo@unix-ag.org)
+ for bzflag (http://www.bzflag.org)
+
+ based on:
+
+ md5.h and md5.c
+ reference implemantion of RFC 1321
+
+ Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All
+rights reserved.
+
+License to copy and use this software is granted provided that it
+is identified as the "RSA Data Security, Inc. MD5 Message-Digest
+Algorithm" in all material mentioning or referencing this software
+or this function.
+
+License is also granted to make and use derivative works provided
+that such works are identified as "derived from the RSA Data
+Security, Inc. MD5 Message-Digest Algorithm" in all material
+mentioning or referencing the derived work.
+
+RSA Data Security, Inc. makes no representations concerning either
+the merchantability of this software or the suitability of this
+software for any particular purpose. It is provided "as is"
+without express or implied warranty of any kind.
+
+These notices must be retained in any copies of any part of this
+documentation and/or software.
+
+*/
+
+/* interface header */
+#include "md5.h"
+
+/* system implementation headers */
+#include <stdio.h>
+
+#ifndef _WIN32
+ #include <cstring>
+#endif
+
+
+
+
+
+// Constants for MD5Transform routine.
+#define S11 7
+#define S12 12
+#define S13 17
+#define S14 22
+#define S21 5
+#define S22 9
+#define S23 14
+#define S24 20
+#define S31 4
+#define S32 11
+#define S33 16
+#define S34 23
+#define S41 6
+#define S42 10
+#define S43 15
+#define S44 21
+
+///////////////////////////////////////////////
+
+// F, G, H and I are basic MD5 functions.
+inline MD5::uint4 MD5::F(uint4 x, uint4 y, uint4 z) {
+ return x&y | ~x&z;
+}
+
+inline MD5::uint4 MD5::G(uint4 x, uint4 y, uint4 z) {
+ return x&z | y&~z;
+}
+
+inline MD5::uint4 MD5::H(uint4 x, uint4 y, uint4 z) {
+ return x^y^z;
+}
+
+inline MD5::uint4 MD5::I(uint4 x, uint4 y, uint4 z) {
+ return y ^ (x | ~z);
+}
+
+// rotate_left rotates x left n bits.
+inline MD5::uint4 MD5::rotate_left(uint4 x, int n) {
+ return (x << n) | (x >> (32-n));
+}
+
+// FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
+// Rotation is separate from addition to prevent recomputation.
+inline void MD5::FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) {
+ a = rotate_left(a+ F(b,c,d) + x + ac, s) + b;
+}
+
+inline void MD5::GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) {
+ a = rotate_left(a + G(b,c,d) + x + ac, s) + b;
+}
+
+inline void MD5::HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) {
+ a = rotate_left(a + H(b,c,d) + x + ac, s) + b;
+}
+
+inline void MD5::II(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) {
+ a = rotate_left(a + I(b,c,d) + x + ac, s) + b;
+}
+
+//////////////////////////////////////////////
+
+// default ctor, just initailize
+MD5::MD5()
+{
+ init();
+}
+
+//////////////////////////////////////////////
+
+// nifty shortcut ctor, compute MD5 for string and finalize it right away
+MD5::MD5(const std::string &text)
+{
+ init();
+ update(text.c_str(), text.length());
+ finalize();
+}
+
+//////////////////////////////
+
+void MD5::init()
+{
+ finalized=false;
+
+ count[0] = 0;
+ count[1] = 0;
+
+ // load magic initialization constants.
+ state[0] = 0x67452301;
+ state[1] = 0xefcdab89;
+ state[2] = 0x98badcfe;
+ state[3] = 0x10325476;
+}
+
+//////////////////////////////
+
+// decodes input (unsigned char) into output (uint4). Assumes len is a multiple of 4.
+void MD5::decode(uint4 output[], const uint1 input[], size_type len)
+{
+ for (unsigned int i = 0, j = 0; j < len; i++, j += 4)
+ output[i] = ((uint4)input[j]) | (((uint4)input[j+1]) << 8) |
+ (((uint4)input[j+2]) << 16) | (((uint4)input[j+3]) << 24);
+}
+
+//////////////////////////////
+
+// encodes input (uint4) into output (unsigned char). Assumes len is
+// a multiple of 4.
+void MD5::encode(uint1 output[], const uint4 input[], size_type len)
+{
+ for (size_type i = 0, j = 0; j < len; i++, j += 4) {
+ output[j] = input[i] & 0xff;
+ output[j+1] = (input[i] >> 8) & 0xff;
+ output[j+2] = (input[i] >> 16) & 0xff;
+ output[j+3] = (input[i] >> 24) & 0xff;
+ }
+}
+
+//////////////////////////////
+
+// apply MD5 algo on a block
+void MD5::transform(const uint1 block[blocksize])
+{
+ uint4 a = state[0], b = state[1], c = state[2], d = state[3], x[16];
+ decode (x, block, blocksize);
+
+ /* Round 1 */
+ FF (a, b, c, d, x[ 0], S11, 0xd76aa478); /* 1 */
+ FF (d, a, b, c, x[ 1], S12, 0xe8c7b756); /* 2 */
+ FF (c, d, a, b, x[ 2], S13, 0x242070db); /* 3 */
+ FF (b, c, d, a, x[ 3], S14, 0xc1bdceee); /* 4 */
+ FF (a, b, c, d, x[ 4], S11, 0xf57c0faf); /* 5 */
+ FF (d, a, b, c, x[ 5], S12, 0x4787c62a); /* 6 */
+ FF (c, d, a, b, x[ 6], S13, 0xa8304613); /* 7 */
+ FF (b, c, d, a, x[ 7], S14, 0xfd469501); /* 8 */
+ FF (a, b, c, d, x[ 8], S11, 0x698098d8); /* 9 */
+ FF (d, a, b, c, x[ 9], S12, 0x8b44f7af); /* 10 */
+ FF (c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */
+ FF (b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */
+ FF (a, b, c, d, x[12], S11, 0x6b901122); /* 13 */
+ FF (d, a, b, c, x[13], S12, 0xfd987193); /* 14 */
+ FF (c, d, a, b, x[14], S13, 0xa679438e); /* 15 */
+ FF (b, c, d, a, x[15], S14, 0x49b40821); /* 16 */
+
+ /* Round 2 */
+ GG (a, b, c, d, x[ 1], S21, 0xf61e2562); /* 17 */
+ GG (d, a, b, c, x[ 6], S22, 0xc040b340); /* 18 */
+ GG (c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */
+ GG (b, c, d, a, x[ 0], S24, 0xe9b6c7aa); /* 20 */
+ GG (a, b, c, d, x[ 5], S21, 0xd62f105d); /* 21 */
+ GG (d, a, b, c, x[10], S22, 0x2441453); /* 22 */
+ GG (c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */
+ GG (b, c, d, a, x[ 4], S24, 0xe7d3fbc8); /* 24 */
+ GG (a, b, c, d, x[ 9], S21, 0x21e1cde6); /* 25 */
+ GG (d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */
+ GG (c, d, a, b, x[ 3], S23, 0xf4d50d87); /* 27 */
+ GG (b, c, d, a, x[ 8], S24, 0x455a14ed); /* 28 */
+ GG (a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */
+ GG (d, a, b, c, x[ 2], S22, 0xfcefa3f8); /* 30 */
+ GG (c, d, a, b, x[ 7], S23, 0x676f02d9); /* 31 */
+ GG (b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */
+
+ /* Round 3 */
+ HH (a, b, c, d, x[ 5], S31, 0xfffa3942); /* 33 */
+ HH (d, a, b, c, x[ 8], S32, 0x8771f681); /* 34 */
+ HH (c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */
+ HH (b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */
+ HH (a, b, c, d, x[ 1], S31, 0xa4beea44); /* 37 */
+ HH (d, a, b, c, x[ 4], S32, 0x4bdecfa9); /* 38 */
+ HH (c, d, a, b, x[ 7], S33, 0xf6bb4b60); /* 39 */
+ HH (b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */
+ HH (a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */
+ HH (d, a, b, c, x[ 0], S32, 0xeaa127fa); /* 42 */
+ HH (c, d, a, b, x[ 3], S33, 0xd4ef3085); /* 43 */
+ HH (b, c, d, a, x[ 6], S34, 0x4881d05); /* 44 */
+ HH (a, b, c, d, x[ 9], S31, 0xd9d4d039); /* 45 */
+ HH (d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */
+ HH (c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */
+ HH (b, c, d, a, x[ 2], S34, 0xc4ac5665); /* 48 */
+
+ /* Round 4 */
+ II (a, b, c, d, x[ 0], S41, 0xf4292244); /* 49 */
+ II (d, a, b, c, x[ 7], S42, 0x432aff97); /* 50 */
+ II (c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */
+ II (b, c, d, a, x[ 5], S44, 0xfc93a039); /* 52 */
+ II (a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */
+ II (d, a, b, c, x[ 3], S42, 0x8f0ccc92); /* 54 */
+ II (c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */
+ II (b, c, d, a, x[ 1], S44, 0x85845dd1); /* 56 */
+ II (a, b, c, d, x[ 8], S41, 0x6fa87e4f); /* 57 */
+ II (d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */
+ II (c, d, a, b, x[ 6], S43, 0xa3014314); /* 59 */
+ II (b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */
+ II (a, b, c, d, x[ 4], S41, 0xf7537e82); /* 61 */
+ II (d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */
+ II (c, d, a, b, x[ 2], S43, 0x2ad7d2bb); /* 63 */
+ II (b, c, d, a, x[ 9], S44, 0xeb86d391); /* 64 */
+
+ state[0] += a;
+ state[1] += b;
+ state[2] += c;
+ state[3] += d;
+
+ // Zeroize sensitive information.
+ memset(x, 0, sizeof x);
+}
+
+//////////////////////////////
+
+// MD5 block update operation. Continues an MD5 message-digest
+// operation, processing another message block
+void MD5::update(const unsigned char input[], size_type length)
+{
+ // compute number of bytes mod 64
+ size_type index = count[0] / 8 % blocksize;
+
+ // Update number of bits
+ if ((count[0] += (length << 3)) < (length << 3))
+ count[1]++;
+ count[1] += (length >> 29);
+
+ // number of bytes we need to fill in buffer
+ size_type firstpart = 64 - index;
+
+ size_type i;
+
+ // transform as many times as possible.
+ if (length >= firstpart)
+ {
+ // fill buffer first, transform
+ memcpy(&buffer[index], input, firstpart);
+ transform(buffer);
+
+ // transform chunks of blocksize (64 bytes)
+ for (i = firstpart; i + blocksize <= length; i += blocksize)
+ transform(&input[i]);
+
+ index = 0;
+ }
+ else
+ i = 0;
+
+ // buffer remaining input
+ memcpy(&buffer[index], &input[i], length-i);
+}
+
+//////////////////////////////
+
+// for convenience provide a verson with signed char
+void MD5::update(const char input[], size_type length)
+{
+ update((const unsigned char*)input, length);
+}
+
+//////////////////////////////
+
+// MD5 finalization. Ends an MD5 message-digest operation, writing the
+// the message digest and zeroizing the context.
+MD5& MD5::finalize()
+{
+ static unsigned char padding[64] = {
+ 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+ };
+
+ if (!finalized) {
+ // Save number of bits
+ unsigned char bits[8];
+ encode(bits, count, 8);
+
+ // pad out to 56 mod 64.
+ size_type index = count[0] / 8 % 64;
+ size_type padLen = (index < 56) ? (56 - index) : (120 - index);
+ update(padding, padLen);
+
+ // Append length (before padding)
+ update(bits, 8);
+
+ // Store state in digest
+ encode(digest, state, 16);
+
+ // Zeroize sensitive information.
+ memset(buffer, 0, sizeof buffer);
+ memset(count, 0, sizeof count);
+
+ finalized=true;
+ }
+
+ return *this;
+}
+
+//////////////////////////////
+
+// return hex representation of digest as string
+std::string MD5::hexdigest() const
+{
+ if (!finalized)
+ return "";
+
+ char buf[33];
+ for (int i=0; i<16; i++)
+ sprintf(buf+i*2, "%02x", digest[i]);
+ buf[32]=0;
+
+ return std::string(buf);
+}
+
+//////////////////////////////
+
+std::ostream& operator<<(std::ostream& out, MD5 md5)
+{
+ return out << md5.hexdigest();
+}
+
+//////////////////////////////
+
+std::string md5(const std::string & str)
+{
+ MD5 md5 = MD5(str);
+
+ return md5.hexdigest();
+}
diff --git a/src/md5/md5.h b/src/md5/md5.h
new file mode 100644
index 000000000..ad5ad5384
--- /dev/null
+++ b/src/md5/md5.h
@@ -0,0 +1,93 @@
+/* MD5
+ converted to C++ class by Frank Thilo (thilo@unix-ag.org)
+ for bzflag (http://www.bzflag.org)
+
+ based on:
+
+ md5.h and md5.c
+ reference implementation of RFC 1321
+
+ Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All
+rights reserved.
+
+License to copy and use this software is granted provided that it
+is identified as the "RSA Data Security, Inc. MD5 Message-Digest
+Algorithm" in all material mentioning or referencing this software
+or this function.
+
+License is also granted to make and use derivative works provided
+that such works are identified as "derived from the RSA Data
+Security, Inc. MD5 Message-Digest Algorithm" in all material
+mentioning or referencing the derived work.
+
+RSA Data Security, Inc. makes no representations concerning either
+the merchantability of this software or the suitability of this
+software for any particular purpose. It is provided "as is"
+without express or implied warranty of any kind.
+
+These notices must be retained in any copies of any part of this
+documentation and/or software.
+
+*/
+
+#ifndef BZF_MD5_H
+#define BZF_MD5_H
+
+#include <string>
+#include <iostream>
+
+
+// a small class for calculating MD5 hashes of strings or byte arrays
+// it is not meant to be fast or secure
+//
+// usage: 1) feed it blocks of uchars with update()
+// 2) finalize()
+// 3) get hexdigest() string
+// or
+// MD5(std::string).hexdigest()
+//
+// assumes that char is 8 bit and int is 32 bit
+class MD5
+{
+public:
+ typedef unsigned int size_type; // must be 32bit
+
+ MD5();
+ MD5(const std::string& text);
+ void update(const unsigned char *buf, size_type length);
+ void update(const char *buf, size_type length);
+ MD5& finalize();
+ std::string hexdigest() const;
+ friend std::ostream& operator<<(std::ostream&, MD5 md5);
+
+private:
+ void init();
+ typedef unsigned char uint1; // 8bit
+ typedef unsigned int uint4; // 32bit
+ enum {blocksize = 64}; // VC6 won't eat a const static int here
+
+ void transform(const uint1 block[blocksize]);
+ static void decode(uint4 output[], const uint1 input[], size_type len);
+ static void encode(uint1 output[], const uint4 input[], size_type len);
+
+ bool finalized;
+ uint1 buffer[blocksize]; // bytes that didn't fit in last 64 byte chunk
+ uint4 count[2]; // 64bit counter for number of bits (lo, hi)
+ uint4 state[4]; // digest so far
+ uint1 digest[16]; // the result
+
+ // low level logic operations
+ static inline uint4 F(uint4 x, uint4 y, uint4 z);
+ static inline uint4 G(uint4 x, uint4 y, uint4 z);
+ static inline uint4 H(uint4 x, uint4 y, uint4 z);
+ static inline uint4 I(uint4 x, uint4 y, uint4 z);
+ static inline uint4 rotate_left(uint4 x, int n);
+ static inline void FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
+ static inline void GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
+ static inline void HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
+ static inline void II(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
+};
+
+std::string md5(const std::string & str);
+
+#endif \ No newline at end of file
diff --git a/src/tolua++.exe b/src/tolua++.exe
new file mode 100644
index 000000000..e5cec6d78
--- /dev/null
+++ b/src/tolua++.exe
Binary files differ
diff --git a/src/tolua++.h b/src/tolua++.h
new file mode 100644
index 000000000..ed5344926
--- /dev/null
+++ b/src/tolua++.h
@@ -0,0 +1,186 @@
+/* tolua
+** Support code for Lua bindings.
+** Written by Waldemar Celes
+** TeCGraf/PUC-Rio
+** Apr 2003
+** $Id: $
+*/
+
+/* This code is free software; you can redistribute it and/or modify it.
+** The software provided hereunder is on an "as is" basis, and
+** the author has no obligation to provide maintenance, support, updates,
+** enhancements, or modifications.
+*/
+
+
+#ifndef TOLUA_H
+#define TOLUA_H
+
+#ifndef TOLUA_API
+#define TOLUA_API extern
+#endif
+
+#define TOLUA_VERSION "tolua++-1.0.92"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define tolua_pushcppstring(x,y) tolua_pushstring(x,y.c_str())
+#define tolua_iscppstring tolua_isstring
+
+#define tolua_iscppstringarray tolua_isstringarray
+#define tolua_pushfieldcppstring(L,lo,idx,s) tolua_pushfieldstring(L, lo, idx, s.c_str())
+
+#ifndef TEMPLATE_BIND
+ #define TEMPLATE_BIND(p)
+#endif
+
+#define TOLUA_TEMPLATE_BIND(p)
+
+#define TOLUA_PROTECTED_DESTRUCTOR
+#define TOLUA_PROPERTY_TYPE(p)
+
+typedef int lua_Object;
+
+#include "lua.h"
+#include "lauxlib.h"
+
+struct tolua_Error
+{
+ int index;
+ int array;
+ const char* type;
+};
+typedef struct tolua_Error tolua_Error;
+
+#define TOLUA_NOPEER LUA_REGISTRYINDEX /* for lua 5.1 */
+
+TOLUA_API const char* tolua_typename (lua_State* L, int lo);
+TOLUA_API void tolua_error (lua_State* L, const char* msg, tolua_Error* err);
+TOLUA_API int tolua_isnoobj (lua_State* L, int lo, tolua_Error* err);
+TOLUA_API int tolua_isvalue (lua_State* L, int lo, int def, tolua_Error* err);
+TOLUA_API int tolua_isvaluenil (lua_State* L, int lo, tolua_Error* err);
+TOLUA_API int tolua_isboolean (lua_State* L, int lo, int def, tolua_Error* err);
+TOLUA_API int tolua_isnumber (lua_State* L, int lo, int def, tolua_Error* err);
+TOLUA_API int tolua_isstring (lua_State* L, int lo, int def, tolua_Error* err);
+TOLUA_API int tolua_istable (lua_State* L, int lo, int def, tolua_Error* err);
+TOLUA_API int tolua_isusertable (lua_State* L, int lo, const char* type, int def, tolua_Error* err);
+TOLUA_API int tolua_isuserdata (lua_State* L, int lo, int def, tolua_Error* err);
+TOLUA_API int tolua_isusertype (lua_State* L, int lo, const char* type, int def, tolua_Error* err);
+TOLUA_API int tolua_isvaluearray
+ (lua_State* L, int lo, int dim, int def, tolua_Error* err);
+TOLUA_API int tolua_isbooleanarray
+ (lua_State* L, int lo, int dim, int def, tolua_Error* err);
+TOLUA_API int tolua_isnumberarray
+ (lua_State* L, int lo, int dim, int def, tolua_Error* err);
+TOLUA_API int tolua_isstringarray
+ (lua_State* L, int lo, int dim, int def, tolua_Error* err);
+TOLUA_API int tolua_istablearray
+ (lua_State* L, int lo, int dim, int def, tolua_Error* err);
+TOLUA_API int tolua_isuserdataarray
+ (lua_State* L, int lo, int dim, int def, tolua_Error* err);
+TOLUA_API int tolua_isusertypearray
+ (lua_State* L, int lo, const char* type, int dim, int def, tolua_Error* err);
+
+TOLUA_API void tolua_open (lua_State* L);
+
+TOLUA_API void* tolua_copy (lua_State* L, void* value, unsigned int size);
+TOLUA_API int tolua_register_gc (lua_State* L, int lo);
+TOLUA_API int tolua_default_collect (lua_State* tolua_S);
+
+TOLUA_API void tolua_usertype (lua_State* L, const char* type);
+TOLUA_API void tolua_beginmodule (lua_State* L, const char* name);
+TOLUA_API void tolua_endmodule (lua_State* L);
+TOLUA_API void tolua_module (lua_State* L, const char* name, int hasvar);
+TOLUA_API void tolua_class (lua_State* L, const char* name, const char* base);
+TOLUA_API void tolua_cclass (lua_State* L, const char* lname, const char* name, const char* base, lua_CFunction col);
+TOLUA_API void tolua_function (lua_State* L, const char* name, lua_CFunction func);
+TOLUA_API void tolua_constant (lua_State* L, const char* name, lua_Number value);
+TOLUA_API void tolua_variable (lua_State* L, const char* name, lua_CFunction get, lua_CFunction set);
+TOLUA_API void tolua_array (lua_State* L,const char* name, lua_CFunction get, lua_CFunction set);
+
+/* TOLUA_API void tolua_set_call_event(lua_State* L, lua_CFunction func, char* type); */
+/* TOLUA_API void tolua_addbase(lua_State* L, char* name, char* base); */
+
+TOLUA_API void tolua_pushvalue (lua_State* L, int lo);
+TOLUA_API void tolua_pushboolean (lua_State* L, int value);
+TOLUA_API void tolua_pushnumber (lua_State* L, lua_Number value);
+TOLUA_API void tolua_pushstring (lua_State* L, const char* value);
+TOLUA_API void tolua_pushuserdata (lua_State* L, void* value);
+TOLUA_API void tolua_pushusertype (lua_State* L, void* value, const char* type);
+TOLUA_API void tolua_pushusertype_and_takeownership(lua_State* L, void* value, const char* type);
+TOLUA_API void tolua_pushfieldvalue (lua_State* L, int lo, int index, int v);
+TOLUA_API void tolua_pushfieldboolean (lua_State* L, int lo, int index, int v);
+TOLUA_API void tolua_pushfieldnumber (lua_State* L, int lo, int index, lua_Number v);
+TOLUA_API void tolua_pushfieldstring (lua_State* L, int lo, int index, const char* v);
+TOLUA_API void tolua_pushfielduserdata (lua_State* L, int lo, int index, void* v);
+TOLUA_API void tolua_pushfieldusertype (lua_State* L, int lo, int index, void* v, const char* type);
+TOLUA_API void tolua_pushfieldusertype_and_takeownership (lua_State* L, int lo, int index, void* v, const char* type);
+
+TOLUA_API lua_Number tolua_tonumber (lua_State* L, int narg, lua_Number def);
+TOLUA_API const char* tolua_tostring (lua_State* L, int narg, const char* def);
+TOLUA_API void* tolua_touserdata (lua_State* L, int narg, void* def);
+TOLUA_API void* tolua_tousertype (lua_State* L, int narg, void* def);
+TOLUA_API int tolua_tovalue (lua_State* L, int narg, int def);
+TOLUA_API int tolua_toboolean (lua_State* L, int narg, int def);
+TOLUA_API lua_Number tolua_tofieldnumber (lua_State* L, int lo, int index, lua_Number def);
+TOLUA_API const char* tolua_tofieldstring (lua_State* L, int lo, int index, const char* def);
+TOLUA_API void* tolua_tofielduserdata (lua_State* L, int lo, int index, void* def);
+TOLUA_API void* tolua_tofieldusertype (lua_State* L, int lo, int index, void* def);
+TOLUA_API int tolua_tofieldvalue (lua_State* L, int lo, int index, int def);
+TOLUA_API int tolua_getfieldboolean (lua_State* L, int lo, int index, int def);
+
+TOLUA_API void tolua_dobuffer(lua_State* L, char* B, unsigned int size, const char* name);
+
+TOLUA_API int class_gc_event (lua_State* L);
+
+#ifdef __cplusplus
+static inline const char* tolua_tocppstring (lua_State* L, int narg, const char* def) {
+
+ const char* s = tolua_tostring(L, narg, def);
+ return s?s:"";
+};
+
+static inline const char* tolua_tofieldcppstring (lua_State* L, int lo, int index, const char* def) {
+
+ const char* s = tolua_tofieldstring(L, lo, index, def);
+ return s?s:"";
+};
+
+#else
+#define tolua_tocppstring tolua_tostring
+#define tolua_tofieldcppstring tolua_tofieldstring
+#endif
+
+TOLUA_API int tolua_fast_isa(lua_State *L, int mt_indexa, int mt_indexb, int super_index);
+
+#ifndef Mtolua_new
+#define Mtolua_new(EXP) new EXP
+#endif
+
+#ifndef Mtolua_delete
+#define Mtolua_delete(EXP) delete EXP
+#endif
+
+#ifndef Mtolua_new_dim
+#define Mtolua_new_dim(EXP, len) new EXP[len]
+#endif
+
+#ifndef Mtolua_delete_dim
+#define Mtolua_delete_dim(EXP) delete [] EXP
+#endif
+
+#ifndef tolua_outside
+#define tolua_outside
+#endif
+
+#ifndef tolua_owned
+#define tolua_owned
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/src/tolua_base.h b/src/tolua_base.h
new file mode 100644
index 000000000..4f1038c09
--- /dev/null
+++ b/src/tolua_base.h
@@ -0,0 +1,128 @@
+#ifndef TOLUA_BASE_H
+#define TOLUA_BASE_H
+
+#pragma warning(disable:4800) // This file is ONLY included by Bindings.cpp and it throws lots of C4800 warnings
+
+#include "tolua++.h"
+
+
+
+
+
+class ToluaBase {
+
+ int lua_instance;
+
+protected:
+
+ lua_State* lua_state;
+
+ void lua_stacktrace(lua_State* L) const
+ {
+ lua_Debug entry;
+ int depth = 0;
+
+ while (lua_getstack(L, depth, &entry))
+ {
+ lua_getinfo(L, "Sln", &entry);
+
+ LOGERROR("%s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "?");
+ depth++;
+ }
+ }
+
+
+ bool report_errors(int status) const
+ {
+ if ( status!=0 )
+ {
+ const char* s = lua_tostring(lua_state, -1);
+ LOGERROR("-- %s", s );
+ //lua_pop(lua_state, 1);
+ LOGERROR("Stack:");
+ lua_stacktrace( lua_state );
+ return true;
+ }
+ return false;
+ }
+
+ bool push_method(const char* name, lua_CFunction f) const {
+
+ if (!lua_state) return false;
+
+ lua_getref(lua_state, lua_instance);
+ lua_pushstring(lua_state, name);
+ //LOGINFO("1. push_method() Stack size: %i", lua_gettop( lua_state ) );
+ lua_gettable(lua_state, -2);
+ //LOGINFO("2. push_method() Stack size: %i", lua_gettop( lua_state ) );
+
+ if (lua_isnil(lua_state, -1)) {
+
+ // pop the table
+ lua_pop(lua_state, 2);
+ return false;
+
+ } else {
+
+ if (f) {
+ if (lua_iscfunction(lua_state, -1)) {
+ lua_pop(lua_state, 2);
+ return false;
+ };
+ /* // not for now
+ lua_pushcfunction(lua_state, f);
+ if (lua_rawequal(lua_state, -1, -2)) {
+
+ // avoid recursion, pop both functions and the table
+ lua_pop(lua_state, 3);
+ return false;
+ };
+
+ // pop f
+ lua_pop(lua_state, 1);
+ */
+ };
+
+ // swap table with function
+ lua_insert(lua_state, -2);
+ };
+
+ return true;
+ };
+
+ void dbcall(lua_State* L, int nargs, int nresults) const {
+
+ // using lua_call for now
+ int s = lua_pcall(L, nargs, nresults, 0);
+ report_errors( s );
+ };
+public:
+
+ int GetInstance() { return lua_instance; }
+ lua_State* GetLuaState() { return lua_state; }
+
+ void tolua__set_instance(lua_State* L, lua_Object lo) {
+
+ lua_state = L;
+
+ lua_pushvalue(L, lo);
+ lua_instance = lua_ref(lua_state, 1);
+ };
+
+ ToluaBase() {
+
+ lua_state = NULL;
+ };
+
+ ~ToluaBase() {
+
+ if (lua_state) {
+
+ lua_unref(lua_state, lua_instance);
+ };
+ };
+};
+
+#endif
+
+
diff --git a/src/virtual_method_hooks.lua b/src/virtual_method_hooks.lua
new file mode 100644
index 000000000..15ff1d7f8
--- /dev/null
+++ b/src/virtual_method_hooks.lua
@@ -0,0 +1,506 @@
+-- flags
+local disable_virtual_hooks = true
+local enable_pure_virtual = true
+local default_private_access = false
+
+local access = {public = 0, protected = 1, private = 2}
+
+function preparse_hook(p)
+
+ if default_private_access then
+ -- we need to make all structs 'public' by default
+ p.code = string.gsub(p.code, "(struct[^;]*{)", "%1\npublic:\n")
+ end
+end
+
+
+function parser_hook(s)
+
+ local container = classContainer.curr -- get the current container
+
+ if default_private_access then
+ if not container.curr_member_access and container.classtype == 'class' then
+ -- default access for classes is private
+ container.curr_member_access = access.private
+ end
+ end
+
+ -- try labels (public, private, etc)
+ do
+ local b,e,label = string.find(s, "^%s*(%w*)%s*:[^:]") -- we need to check for [^:], otherwise it would match 'namespace::type'
+ if b then
+
+ -- found a label, get the new access value from the global 'access' table
+ if access[label] then
+ container.curr_member_access = access[label]
+ end -- else ?
+
+ return strsub(s, e) -- normally we would use 'e+1', but we need to preserve the [^:]
+ end
+ end
+
+
+ local ret = nil
+
+ if disable_virtual_hooks then
+
+ return ret
+ end
+
+ local b,e,decl,arg = string.find(s, "^%s*virtual%s+([^%({~]+)(%b())")
+ local const
+ if b then
+ local ret = string.sub(s, e+1)
+ if string.find(ret, "^%s*const") then
+ const = "const"
+ ret = string.gsub(ret, "^%s*const", "")
+ end
+ local purev = false
+ if string.find(ret, "^%s*=%s*0") then
+ purev = true
+ ret = string.gsub(ret, "^%s*=%s*0", "")
+ end
+ ret = string.gsub(ret, "^%s*%b{}", "")
+
+ local func = Function(decl, arg, const)
+ func.pure_virtual = purev
+ --func.access = access
+ func.original_sig = decl
+
+ local curflags = classContainer.curr.flags
+ if not curflags.virtual_class then
+
+ curflags.virtual_class = VirtualClass()
+ end
+ curflags.virtual_class:add(func)
+ curflags.pure_virtual = curflags.pure_virtual or purev
+
+ return ret
+ end
+
+ return ret
+end
+
+
+-- class VirtualClass
+classVirtualClass = {
+ classtype = 'class',
+ name = '',
+ base = '',
+ type = '',
+ btype = '',
+ ctype = '',
+}
+classVirtualClass.__index = classVirtualClass
+setmetatable(classVirtualClass,classClass)
+
+function classVirtualClass:add(f)
+
+ local parent = classContainer.curr
+ pop()
+
+ table.insert(self.methods, {f=f})
+
+ local name,sig
+
+ -- doble negative means positive
+ if f.name == 'new' and ((not self.flags.parent_object.flags.pure_virtual) or (enable_pure_virtual)) then
+
+ name = self.original_name
+ elseif f.name == 'delete' then
+ name = '~'..self.original_name
+ else
+ if f.access ~= 2 and (not f.pure_virtual) and f.name ~= 'new' and f.name ~= 'delete' then
+ name = f.mod.." "..f.type..f.ptr.." "..self.flags.parent_object.lname.."__"..f.name
+ end
+ end
+
+ if name then
+ sig = name..self:get_arg_list(f, true)..";\n"
+ push(self)
+ sig = preprocess(sig)
+ self:parse(sig)
+ pop()
+ end
+
+ push(parent)
+end
+
+function preprocess(sig)
+
+ sig = gsub(sig,"([^%w_])void%s*%*","%1_userdata ") -- substitute 'void*'
+ sig = gsub(sig,"([^%w_])void%s*%*","%1_userdata ") -- substitute 'void*'
+ sig = gsub(sig,"([^%w_])char%s*%*","%1_cstring ") -- substitute 'char*'
+ sig = gsub(sig,"([^%w_])lua_State%s*%*","%1_lstate ") -- substitute 'lua_State*'
+
+ return sig
+end
+
+function classVirtualClass:get_arg_list(f, decl)
+
+ local ret = ""
+ local sep = ""
+ local i=1
+ while f.args[i] do
+
+ local arg = f.args[i]
+ if decl then
+ local ptr
+ if arg.ret ~= '' then
+ ptr = arg.ret
+ else
+ ptr = arg.ptr
+ end
+ local def = ""
+ if arg.def and arg.def ~= "" then
+
+ def = " = "..arg.def
+ end
+ ret = ret..sep..arg.mod.." "..arg.type..ptr.." "..arg.name..def
+ else
+ ret = ret..sep..arg.name
+ end
+
+ sep = ","
+ i = i+1
+ end
+
+ return "("..ret..")"
+end
+
+function classVirtualClass:add_parent_virtual_methods(parent)
+
+ parent = parent or _global_classes[self.flags.parent_object.btype]
+
+ if not parent then return end
+
+ if parent.flags.virtual_class then
+
+ local vclass = parent.flags.virtual_class
+ for k,v in ipairs(vclass.methods) do
+ if v.f.name ~= 'new' and v.f.name ~= 'delete' and (not self:has_method(v.f)) then
+ table.insert(self.methods, {f=v.f})
+ end
+ end
+ end
+
+ parent = _global_classes[parent.btype]
+ if parent then
+ self:add_parent_virtual_methods(parent)
+ end
+end
+
+function classVirtualClass:has_method(f)
+
+ for k,v in pairs(self.methods) do
+ -- just match name for now
+ if v.f.name == f.name then
+ return true
+ end
+ end
+
+ return false
+end
+
+function classVirtualClass:add_constructors()
+
+ local i=1
+ while self.flags.parent_object[i] do
+
+ local v = self.flags.parent_object[i]
+ if getmetatable(v) == classFunction and (v.name == 'new' or v.name == 'delete') then
+
+ self:add(v)
+ end
+
+ i = i+1
+ end
+
+end
+
+--[[
+function classVirtualClass:requirecollection(t)
+
+ self:add_constructors()
+ local req = classClass.requirecollection(self, t)
+ if req then
+ output('class ',self.name,";")
+ end
+ return req
+end
+--]]
+
+function classVirtualClass:supcode()
+
+ -- pure virtual classes can have no default constructors on gcc 4
+
+ if self.flags.parent_object.flags.pure_virtual and not enable_pure_virtual then
+ output('#if (__GNUC__ == 4) || (__GNUC__ > 4 ) // I hope this works on Microsoft Visual studio .net server 2003 XP Compiler\n')
+ end
+
+ local ns
+ if self.prox.classtype == 'namespace' then
+ output('namespace ',self.prox.name, " {")
+ ns = true
+ end
+
+ output("class "..self.original_name.." : public "..self.btype..", public ToluaBase {")
+
+ output("public:\n")
+
+ self:add_parent_virtual_methods()
+
+ self:output_methods(self.btype)
+ self:output_parent_methods()
+
+ self:add_constructors()
+
+ -- no constructor for pure virtual classes
+ if (not self.flags.parent_object.flags.pure_virtual) or enable_pure_virtual then
+
+ self:output_constructors()
+ end
+
+ output("};\n\n")
+
+ if ns then
+ output("};")
+ end
+
+ classClass.supcode(self)
+
+ if self.flags.parent_object.flags.pure_virtual and not enable_pure_virtual then
+ output('#endif // __GNUC__ >= 4\n')
+ end
+
+ -- output collector for custom class if required
+ if self:requirecollection(_collect) and _collect[self.type] then
+
+ output('\n')
+ output('/* function to release collected object via destructor */')
+ output('#ifdef __cplusplus\n')
+ --for i,v in pairs(collect) do
+ i,v = self.type, _collect[self.type]
+ output('\nstatic int '..v..' (lua_State* tolua_S)')
+ output('{')
+ output(' '..i..'* self = ('..i..'*) tolua_tousertype(tolua_S,1,0);')
+ output(' delete self;')
+ output(' return 0;')
+ output('}')
+ --end
+ output('#endif\n\n')
+ end
+
+end
+
+function classVirtualClass:register(pre)
+
+ -- pure virtual classes can have no default constructors on gcc 4
+ if self.flags.parent_object.flags.pure_virtual and not enable_pure_virtual then
+ output('#if (__GNUC__ == 4) || (__GNUC__ > 4 )\n')
+ end
+
+ classClass.register(self, pre)
+
+ if self.flags.parent_object.flags.pure_virtual and not enable_pure_virtual then
+ output('#endif // __GNUC__ >= 4\n')
+ end
+end
+
+
+--function classVirtualClass:requirecollection(_c)
+-- if self.flags.parent_object.flags.pure_virtual then
+-- return false
+-- end
+-- return classClass.requirecollection(self, _c)
+--end
+
+function classVirtualClass:output_parent_methods()
+
+ for k,v in ipairs(self.methods) do
+
+ if v.f.access ~= 2 and (not v.f.pure_virtual) and v.f.name ~= 'new' and v.f.name ~= 'delete' then
+
+ local rettype = v.f.mod.." "..v.f.type..v.f.ptr.." "
+ local parent_name = rettype..self.btype.."__"..v.f.name
+
+ local par_list = self:get_arg_list(v.f, true)
+ local var_list = self:get_arg_list(v.f, false)
+
+ -- the parent's virtual function
+ output("\t"..parent_name..par_list.." {")
+
+ output("\t\treturn (",rettype,")"..self.btype.."::"..v.f.name..var_list..";")
+ output("\t};")
+ end
+ end
+end
+
+function classVirtualClass:output_methods(btype)
+
+ for k,v in ipairs(self.methods) do
+
+ if v.f.name ~= 'new' and v.f.name ~= 'delete' then
+
+ self:output_method(v.f, btype)
+ end
+ end
+ output("\n")
+end
+
+function classVirtualClass:output_constructors()
+
+ for k,v in ipairs(self.methods) do
+
+ if v.f.name == 'new' then
+
+ local par_list = self:get_arg_list(v.f, true)
+ local var_list = self:get_arg_list(v.f, false)
+
+ output("\t",self.original_name,par_list,":",self.btype,var_list,"{};")
+ end
+ end
+end
+
+function classVirtualClass:output_method(f, btype)
+
+ if f.access == 2 then -- private
+ return
+ end
+
+ local ptr
+ if f.ret ~= '' then
+ ptr = f.ret
+ else
+ ptr = f.ptr
+ end
+
+ local rettype = f.mod.." "..f.type..f.ptr.." "
+ local par_list = self:get_arg_list(f, true)
+ local var_list = self:get_arg_list(f, false)
+
+ if string.find(rettype, "%s*LuaQtGenericFlags%s*") then
+
+ _,_,rettype = string.find(f.original_sig, "^%s*([^%s]+)%s+")
+ end
+
+ -- the caller of the lua method
+ output("\t"..rettype.." "..f.name..par_list..f.const.." {")
+ local fn = f.cname
+ if f.access == 1 then
+ fn = "NULL"
+ end
+ output('\t\tif (push_method("',f.lname,'", ',fn,')) {')
+
+ --if f.type ~= 'void' then
+ -- output("\t\t\tint top = lua_gettop(lua_state)-1;")
+ --end
+
+ -- push the parameters
+ local argn = 0
+ for i,arg in ipairs(f.args) do
+ if arg.type ~= 'void' then
+ local t,ct = isbasic(arg.type)
+ if t and t ~= '' then
+ if arg.ret == "*" then
+ t = 'userdata'
+ ct = 'void*'
+ end
+ output("\t\t\ttolua_push"..t.."(lua_state, ("..ct..")"..arg.name..");");
+ else
+ local m = arg.ptr
+ if m and m~= "" then
+ if m == "*" then m = "" end
+ output("\t\t\ttolua_pushusertype(lua_state, (void*)"..m..arg.name..", \""..arg.type.."\");")
+ else
+ output("\t\t\tvoid* tolua_obj" .. argn .." = (void*)new "..arg.type.."("..arg.name..");\n")
+ output('\t\t\ttolua_pushusertype_and_takeownership(lua_state, tolua_obj' .. argn .. ', "'..arg.type..'");\n')
+ end
+ end
+ argn = argn+1
+ end
+ end
+
+ -- call the function
+ output("\t\t\tToluaBase::dbcall(lua_state, ",argn+1,", ")
+
+ -- return value
+ if f.type ~= 'void' then
+ output("1);")
+
+ local t,ct = isbasic(f.type)
+ if t and t ~= '' then
+ --output("\t\t\treturn ("..rettype..")tolua_to"..t.."(lua_state, top, 0);")
+ output("\t\t\t",rettype,"tolua_ret = ("..rettype..")tolua_to"..t.."(lua_state, -1, 0);")
+ else
+
+ local mod = ""
+ if f.ptr ~= "*" then
+ mod = "*("..f.type.."*)"
+ end
+
+ --output("\t\t\treturn ("..rettype..")"..mod.."tolua_tousertype(lua_state, top, 0);")
+ output("\t\t\t",rettype,"tolua_ret = ("..rettype..")"..mod.."tolua_tousertype(lua_state, -1, 0);")
+ end
+ output("\t\t\tlua_pop(lua_state, 1);")
+ output("\t\t\treturn tolua_ret;")
+ else
+ output("0);")
+ end
+
+ -- handle non-implemeted function
+ output("\t\t} else {")
+
+ if f.pure_virtual then
+
+ output('\t\t\tif (lua_state)')
+ --output('\t\t\t\ttolua_error(lua_state, "pure-virtual method '..btype.."::"..f.name..' not implemented.", NULL);')
+ output('\t\t\t\tLOG("pure-virtual method '..btype.."::"..f.name..' not implemented.");')
+ output('\t\t\telse {')
+ output('\t\t\t\tLOG("pure-virtual method '..btype.."::"..f.name..' called with no lua_state. Aborting");')
+ output('\t\t\t\t::abort();')
+ output('\t\t\t};')
+ if( rettype == " std::string " ) then
+ output('\t\t\treturn "";')
+ else
+ output('\t\t\treturn (',rettype,')0;')
+ end
+ else
+
+ output('\t\t\treturn (',rettype,')',btype,'::',f.name,var_list,';')
+ end
+
+ output("\t\t};")
+
+ output("\t};")
+end
+
+function VirtualClass()
+
+ local parent = classContainer.curr
+ pop()
+
+ local name = "Lua__"..parent.original_name
+
+ local c = _Class(_Container{name=name, base=parent.name, extra_bases=nil})
+ setmetatable(c, classVirtualClass)
+
+ local ft = getnamespace(c.parent)..c.original_name
+ append_global_type(ft, c)
+
+ push(parent)
+
+ c.flags.parent_object = parent
+ c.methods = {}
+
+ push(c)
+ c:parse("\nvoid tolua__set_instance(_lstate L, lua_Object lo);\n")
+ pop()
+
+ return c
+end
+
+
+
+
+