diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/Bindings/AllToLua.pkg | 1 | ||||
-rw-r--r-- | src/Bindings/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/Bindings/ManualBindings.cpp | 2 | ||||
-rw-r--r-- | src/BlockEntities/BeaconEntity.cpp | 2 | ||||
-rw-r--r-- | src/BlockEntities/BeaconEntity.h | 42 | ||||
-rw-r--r-- | src/Chunk.cpp | 33 | ||||
-rw-r--r-- | src/Chunk.h | 5 | ||||
-rw-r--r-- | src/ChunkMap.cpp | 18 | ||||
-rw-r--r-- | src/ChunkMap.h | 5 | ||||
-rw-r--r-- | src/World.cpp | 10 | ||||
-rw-r--r-- | src/World.h | 5 |
11 files changed, 107 insertions, 17 deletions
diff --git a/src/Bindings/AllToLua.pkg b/src/Bindings/AllToLua.pkg index 1e5dfd2fe..621358662 100644 --- a/src/Bindings/AllToLua.pkg +++ b/src/Bindings/AllToLua.pkg @@ -47,6 +47,7 @@ $cfile "../Inventory.h" $cfile "../Enchantments.h" $cfile "../Item.h" $cfile "../ItemGrid.h" +$cfile "../BlockEntities/BeaconEntity.h" $cfile "../BlockEntities/BlockEntity.h" $cfile "../BlockEntities/BlockEntityWithItems.h" $cfile "../BlockEntities/ChestEntity.h" diff --git a/src/Bindings/CMakeLists.txt b/src/Bindings/CMakeLists.txt index 48e7ce79c..a2b381a26 100644 --- a/src/Bindings/CMakeLists.txt +++ b/src/Bindings/CMakeLists.txt @@ -53,6 +53,7 @@ set(BINDING_DEPENDENCIES ../Bindings/WebPlugin.h ../BiomeDef.h ../BlockArea.h + ../BlockEntities/BeaconEntity.h ../BlockEntities/BlockEntity.h ../BlockEntities/BlockEntityWithItems.h ../BlockEntities/ChestEntity.h diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index df9687fc0..460d879d5 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -16,6 +16,7 @@ #include "../WebAdmin.h" #include "../ClientHandle.h" #include "../BlockArea.h" +#include "../BlockEntities/BeaconEntity.h" #include "../BlockEntities/ChestEntity.h" #include "../BlockEntities/CommandBlockEntity.h" #include "../BlockEntities/DispenserEntity.h" @@ -2996,6 +2997,7 @@ void ManualBindings::Bind(lua_State * tolua_S) tolua_beginmodule(tolua_S, "cWorld"); tolua_function(tolua_S, "ChunkStay", tolua_cWorld_ChunkStay); tolua_function(tolua_S, "DoWithBlockEntityAt", tolua_DoWithXYZ<cWorld, cBlockEntity, &cWorld::DoWithBlockEntityAt>); + tolua_function(tolua_S, "DoWithBeaconAt", tolua_DoWithXYZ<cWorld, cBeaconEntity, &cWorld::DoWithBeaconAt>); tolua_function(tolua_S, "DoWithChestAt", tolua_DoWithXYZ<cWorld, cChestEntity, &cWorld::DoWithChestAt>); tolua_function(tolua_S, "DoWithDispenserAt", tolua_DoWithXYZ<cWorld, cDispenserEntity, &cWorld::DoWithDispenserAt>); tolua_function(tolua_S, "DoWithDropSpenserAt", tolua_DoWithXYZ<cWorld, cDropSpenserEntity, &cWorld::DoWithDropSpenserAt>); diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp index af6c124c0..38b710181 100644 --- a/src/BlockEntities/BeaconEntity.cpp +++ b/src/BlockEntities/BeaconEntity.cpp @@ -121,10 +121,8 @@ bool cBeaconEntity::IsValidPotion(cEntityEffect::eType a_Potion, char a_BeaconLe bool cBeaconEntity::SelectPrimaryPotion(cEntityEffect::eType a_Potion) { - LOG("SelectPrimaryPotion!"); if (!IsValidPotion(a_Potion, m_BeaconLevel)) { - LOG("FALLSE!"); return false; } diff --git a/src/BlockEntities/BeaconEntity.h b/src/BlockEntities/BeaconEntity.h index 52111e82a..4710e91e0 100644 --- a/src/BlockEntities/BeaconEntity.h +++ b/src/BlockEntities/BeaconEntity.h @@ -1,3 +1,10 @@ +// BeaconEntity.h + +// Declares the cBeaconEntity class representing a single beacon in the world + + + + #pragma once @@ -16,14 +23,26 @@ namespace Json +// tolua_begin class cBeaconEntity : public cBlockEntityWithItems { typedef cBlockEntityWithItems super; public: + // tolua_end + cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + bool LoadFromJson(const Json::Value & a_Value); + // cBlockEntity overrides: + virtual void SaveToJson(Json::Value& a_Value) override; + virtual void SendTo(cClientHandle & a_Client) override; + virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void UsedBy(cPlayer * a_Player) override; + + // tolua_begin + /** Is the beacon active? */ bool IsActive(void) const { return m_IsActive; } @@ -45,33 +64,26 @@ public: /** Is the beacon blocked by non-transparent blocks that are higher than the beacon? */ bool IsBeaconBlocked(void); - /** Returns true if the block is a diamond block, a golden block, an iron block or an emerald block. */ - static bool IsMineralBlock(BLOCKTYPE a_BlockType); - - /** Returns true if the potion can be used. */ - static bool IsValidPotion(cEntityEffect::eType a_Potion, char a_BeaconLevel); - /** Update the beacon. */ void UpdateBeacon(void); /** Give the near-players the effects. */ void GiveEffects(void); - bool LoadFromJson(const Json::Value & a_Value); - - // cBlockEntity overrides: - virtual void SaveToJson(Json::Value& a_Value) override; - virtual void SendTo(cClientHandle & a_Client) override; - virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void UsedBy(cPlayer * a_Player) override; + /** Returns true if the block is a diamond block, a golden block, an iron block or an emerald block. */ + static bool IsMineralBlock(BLOCKTYPE a_BlockType); + + /** Returns true if the potion can be used. */ + static bool IsValidPotion(cEntityEffect::eType a_Potion, char a_BeaconLevel); + + // tolua_end protected: bool m_IsActive; char m_BeaconLevel; cEntityEffect::eType m_PrimaryPotion, m_SecondaryPotion; - -} ; +} ; // tolua_export diff --git a/src/Chunk.cpp b/src/Chunk.cpp index b83036b6d..cd7dc698c 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -11,6 +11,7 @@ #include "Server.h" #include "zlib/zlib.h" #include "Defines.h" +#include "BlockEntities/BeaconEntity.h" #include "BlockEntities/ChestEntity.h" #include "BlockEntities/DispenserEntity.h" #include "BlockEntities/DropperEntity.h" @@ -2126,6 +2127,38 @@ bool cChunk::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBloc +bool cChunk::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) + { + ++itr2; + if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) + { + continue; + } + if ((*itr)->GetBlockType() != E_BLOCK_BEACON) + { + // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out + return false; + } + + // The correct block entity is here + if (a_Callback.Item((cBeaconEntity *)*itr)) + { + return false; + } + return true; + } // for itr - m_BlockEntitites[] + + // Not found: + return false; +} + + + + + bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) { // The blockentity list is locked by the parent chunkmap's CS diff --git a/src/Chunk.h b/src/Chunk.h index 7eee3999c..5cde3f08f 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -28,6 +28,7 @@ class cServer; class MTRand; class cPlayer; class cChunkMap; +class cBeaconEntity; class cChestEntity; class cDispenserEntity; class cFurnaceEntity; @@ -45,6 +46,7 @@ class cMobSpawner; typedef std::list<cClientHandle *> cClientHandleList; typedef cItemCallback<cEntity> cEntityCallback; +typedef cItemCallback<cBeaconEntity> cBeaconCallback; typedef cItemCallback<cChestEntity> cChestCallback; typedef cItemCallback<cDispenserEntity> cDispenserCallback; typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; @@ -236,6 +238,9 @@ public: /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */ bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Lua-acessible + /** Calls the callback for the beacon at the specified coords; returns false if there's no beacon at those coords, true if found */ + bool DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback); // Lua-acessible + /** Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found */ bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 38e0cd82d..dd8be0631 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -2116,6 +2116,24 @@ bool cChunkMap::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cB +bool cChunkMap::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback) +{ + int ChunkX, ChunkZ; + int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; + cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + return false; + } + return Chunk->DoWithBeaconAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + bool cChunkMap::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) { int ChunkX, ChunkZ; diff --git a/src/ChunkMap.h b/src/ChunkMap.h index e33d9f894..1e9a0f982 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -19,6 +19,7 @@ class MTRand; class cChunkStay; class cChunk; class cPlayer; +class cBeaconEntity; class cChestEntity; class cDispenserEntity; class cDropperEntity; @@ -40,6 +41,7 @@ typedef std::list<cClientHandle *> cClientHandleList; typedef cChunk * cChunkPtr; typedef cItemCallback<cEntity> cEntityCallback; typedef cItemCallback<cBlockEntity> cBlockEntityCallback; +typedef cItemCallback<cBeaconEntity> cBeaconCallback; typedef cItemCallback<cChestEntity> cChestCallback; typedef cItemCallback<cDispenserEntity> cDispenserCallback; typedef cItemCallback<cDropperEntity> cDropperCallback; @@ -234,6 +236,9 @@ public: /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */ bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Lua-acessible + /** Calls the callback for the beacon at the specified coords; returns false if there's no beacon at those coords, true if found */ + bool DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback); // Lua-acessible + /** Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found */ bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible diff --git a/src/World.cpp b/src/World.cpp index 348498693..b3c4b1de0 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -25,6 +25,7 @@ #include "Entities/TNTEntity.h" #include "BlockEntities/CommandBlockEntity.h" +#include "BlockEntities/BeaconEntity.h" // Simulators: #include "Simulator/SimulatorManager.h" @@ -1232,6 +1233,15 @@ bool cWorld::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBloc +bool cWorld::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback& a_Callback) +{ + return m_ChunkMap->DoWithBeaconAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + bool cWorld::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) { return m_ChunkMap->DoWithChestAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); diff --git a/src/World.h b/src/World.h index 4d0ccf2dd..90b798e8e 100644 --- a/src/World.h +++ b/src/World.h @@ -41,6 +41,7 @@ class cEntity; class cBlockEntity; class cWorldGenerator; // The generator that actually generates the chunks for a single world class cChunkGenerator; // The thread responsible for generating chunks +class cBeaconEntity; class cChestEntity; class cDispenserEntity; class cFlowerPotEntity; @@ -59,6 +60,7 @@ typedef std::vector<cSetChunkDataPtr> cSetChunkDataPtrs; typedef cItemCallback<cPlayer> cPlayerListCallback; typedef cItemCallback<cEntity> cEntityCallback; +typedef cItemCallback<cBeaconEntity> cBeaconCallback; typedef cItemCallback<cChestEntity> cChestCallback; typedef cItemCallback<cDispenserEntity> cDispenserCallback; typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; @@ -523,6 +525,9 @@ public: /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */ virtual bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) override; // Exported in ManualBindings.cpp + /** Calls the callback for the beacon at the specified coords; returns false if there's no beacon at those coords, true if found */ + bool DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback); // Exported in ManualBindings.cpp + /** Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found */ bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp |