diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/Entities/Player.cpp | 13 | ||||
-rw-r--r-- | src/Entities/Player.h | 5 |
2 files changed, 17 insertions, 1 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 761337a30..e4192140a 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1880,6 +1880,19 @@ AString cPlayer::GetPlayerListName(void) const +void cPlayer::SetDraggingItem(const cItem & a_Item) +{ + if (GetWindow() != nullptr) + { + m_DraggingItem = a_Item; + GetClientHandle()->SendInventorySlot(-1, -1, m_DraggingItem); + } +} + + + + + void cPlayer::TossEquippedItem(char a_Amount) { cItems Drops; diff --git a/src/Entities/Player.h b/src/Entities/Player.h index dc8f07823..95b21ec9a 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -404,7 +404,10 @@ public: void SendExperience(void); /** In UI windows, get the item that the player is dragging */ - cItem & GetDraggingItem(void) {return m_DraggingItem; } + cItem & GetDraggingItem(void) {return m_DraggingItem; } // tolua_export + + /** In UI windows, set the item that the player is dragging */ + void SetDraggingItem(const cItem & a_Item); // tolua_export // In UI windows, when inventory-painting: /** Clears the list of slots that are being inventory-painted. To be used by cWindow only */ |