diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/Blocks/BlockBigFlower.h | 6 | ||||
-rw-r--r-- | src/Blocks/BlockHandler.cpp | 68 | ||||
-rw-r--r-- | src/Blocks/BlockHandler.h | 2 | ||||
-rw-r--r-- | src/ClientHandle.cpp | 2 | ||||
-rw-r--r-- | src/Entities/Entity.cpp | 41 | ||||
-rw-r--r-- | src/Entities/Entity.h | 6 | ||||
-rw-r--r-- | src/Entities/EntityEffect.cpp | 86 | ||||
-rw-r--r-- | src/Entities/EntityEffect.h | 8 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 9 | ||||
-rw-r--r-- | src/Items/ItemFood.h | 2 | ||||
-rw-r--r-- | src/Items/ItemGoldenApple.h | 1 | ||||
-rw-r--r-- | src/Items/ItemHandler.cpp | 9 | ||||
-rw-r--r-- | src/Items/ItemMilk.h | 8 | ||||
-rw-r--r-- | src/Items/ItemMushroomSoup.h | 53 | ||||
-rw-r--r-- | src/Items/ItemPotion.h | 8 | ||||
-rw-r--r-- | src/Mobs/Monster.cpp | 6 | ||||
-rw-r--r-- | src/Mobs/Monster.h | 5 | ||||
-rw-r--r-- | src/OSSupport/File.cpp | 14 | ||||
-rw-r--r-- | src/OSSupport/IsThread.h | 2 |
19 files changed, 250 insertions, 86 deletions
diff --git a/src/Blocks/BlockBigFlower.h b/src/Blocks/BlockBigFlower.h index 646980634..89ffc864d 100644 --- a/src/Blocks/BlockBigFlower.h +++ b/src/Blocks/BlockBigFlower.h @@ -19,16 +19,16 @@ public: } - virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop, bool a_DropVerbatim) override + virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop) override { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (Meta & 0x8) { - super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY - 1, a_BlockZ, a_CanDrop, a_DropVerbatim); + super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY - 1, a_BlockZ, a_CanDrop); } else { - super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_CanDrop, a_DropVerbatim); + super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_CanDrop); } } diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 8a8bdd3c8..cee2f4b99 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -419,57 +419,45 @@ void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) -void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop, bool a_DropVerbatim) +void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop) { cItems Pickups; NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (a_CanDrop) { - if (!a_DropVerbatim) - { - ConvertToPickups(Pickups, Meta); - } - else - { - // TODO: Add a proper overridable function for this - if (a_Digger != NULL) + if ((a_Digger != NULL) && (a_Digger->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0)) + { + switch (m_BlockType) { - cEnchantments Enchantments = a_Digger->GetEquippedWeapon().m_Enchantments; - if ((Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0) && a_Digger->IsPlayer()) + case E_BLOCK_CAKE: + case E_BLOCK_CARROTS: + case E_BLOCK_COCOA_POD: + case E_BLOCK_DOUBLE_STONE_SLAB: + case E_BLOCK_DOUBLE_WOODEN_SLAB: + case E_BLOCK_FIRE: + case E_BLOCK_FARMLAND: + case E_BLOCK_MELON_STEM: + case E_BLOCK_MOB_SPAWNER: + case E_BLOCK_NETHER_WART: + case E_BLOCK_POTATOES: + case E_BLOCK_PUMPKIN_STEM: + case E_BLOCK_SNOW: + case E_BLOCK_SUGARCANE: + case E_BLOCK_TALL_GRASS: + case E_BLOCK_CROPS: { - switch (m_BlockType) - { - case E_BLOCK_CAKE: - case E_BLOCK_CARROTS: - case E_BLOCK_COCOA_POD: - case E_BLOCK_DOUBLE_STONE_SLAB: - case E_BLOCK_DOUBLE_WOODEN_SLAB: - case E_BLOCK_FIRE: - case E_BLOCK_FARMLAND: - case E_BLOCK_MELON_STEM: - case E_BLOCK_MOB_SPAWNER: - case E_BLOCK_NETHER_WART: - case E_BLOCK_POTATOES: - case E_BLOCK_PUMPKIN_STEM: - case E_BLOCK_SNOW: - case E_BLOCK_SUGARCANE: - case E_BLOCK_TALL_GRASS: - case E_BLOCK_CROPS: - { - // Silktouch can't be used for this blocks - ConvertToPickups(Pickups, Meta); - break; - }; - default: Pickups.Add(m_BlockType, 1, Meta); - } - } - else - { - Pickups.Add(m_BlockType, 1, Meta); + // Silktouch can't be used for these blocks + ConvertToPickups(Pickups, Meta); + break; } + default: Pickups.Add(m_BlockType, 1, Meta); break; } } + else + { + ConvertToPickups(Pickups, Meta); + } } // Allow plugins to modify the pickups: diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h index b3ada279c..3a8115da0 100644 --- a/src/Blocks/BlockHandler.h +++ b/src/Blocks/BlockHandler.h @@ -82,7 +82,7 @@ public: @param a_CanDrop Informs the handler whether the block should be dropped at all. One example when this is false is when stone is destroyed by hand @param a_DropVerbatim Calls ConvertToVerbatimPickups() instead of its counterpart, meaning the block itself is dropped by default (due to a speical tool or enchantment) */ - virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop = true, bool a_DropVerbatim = false); + virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop = true); /// Checks if the block can stay at the specified relative coords in the chunk virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk); diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index fa27664ef..df6847767 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1068,7 +1068,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc (m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_FIRE) ) { - // Players can't destroy blocks with a Sword in the hand. + // Players can't destroy blocks with a sword in the hand. return; } diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 2d2a75a75..1b0b45736 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -927,12 +927,13 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) float fallspeed; if (IsBlockWater(BlockIn)) { - fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water. + fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water + ApplyFriction(NextSpeed, 0.7, a_Dt); } else if (BlockIn == E_BLOCK_COBWEB) { NextSpeed.y *= 0.05; // Reduce overall falling speed - fallspeed = 0; // No falling. + fallspeed = 0; // No falling } else { @@ -943,20 +944,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) } else { - // Friction on ground - if (NextSpeed.SqrLength() > 0.0004f) - { - NextSpeed.x *= 0.7f / (1 + a_Dt); - if (fabs(NextSpeed.x) < 0.05) - { - NextSpeed.x = 0; - } - NextSpeed.z *= 0.7f / (1 + a_Dt); - if (fabs(NextSpeed.z) < 0.05) - { - NextSpeed.z = 0; - } - } + ApplyFriction(NextSpeed, 0.7, a_Dt); } // Adjust X and Z speed for COBWEB temporary. This speed modification should be handled inside block handlers since we @@ -1062,6 +1050,27 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) +void cEntity::ApplyFriction(Vector3d & a_Speed, double a_SlowdownMultiplier, float a_Dt) +{ + if (a_Speed.SqrLength() > 0.0004f) + { + a_Speed.x *= a_SlowdownMultiplier / (1 + a_Dt); + if (fabs(a_Speed.x) < 0.05) + { + a_Speed.x = 0; + } + a_Speed.z *= a_SlowdownMultiplier / (1 + a_Dt); + if (fabs(a_Speed.z) < 0.05) + { + a_Speed.z = 0; + } + } +} + + + + + void cEntity::TickBurning(cChunk & a_Chunk) { // Remember the current burning state: diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index b9c280b6b..6bc070dcc 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -535,6 +535,12 @@ protected: virtual void Destroyed(void) {} // Called after the entity has been destroyed + /** Applies friction to an entity + @param a_Speed The speed vector to apply changes to + @param a_SlowdownMultiplier The factor to reduce the speed by + */ + static void ApplyFriction(Vector3d & a_Speed, double a_SlowdownMultiplier, float a_Dt); + /** Called in each tick to handle air-related processing i.e. drowning */ virtual void HandleAir(void); diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp index f08755674..1a923930f 100644 --- a/src/Entities/EntityEffect.cpp +++ b/src/Entities/EntityEffect.cpp @@ -233,6 +233,92 @@ void cEntityEffect::OnTick(cPawn & a_Target) //////////////////////////////////////////////////////////////////////////////// +// cEntityEffectSpeed: + +void cEntityEffectSpeed::OnActivate(cPawn & a_Target) +{ + if (a_Target.IsMob()) + { + cMonster * Mob = (cMonster*) &a_Target; + Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() + 0.2 * m_Intensity); + } + else if (a_Target.IsPlayer()) + { + cPlayer * Player = (cPlayer*) &a_Target; + Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() + 0.2 * m_Intensity); + Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() + 0.26 * m_Intensity); + Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() + 0.2 * m_Intensity); + } +} + + + + + +void cEntityEffectSpeed::OnDeactivate(cPawn & a_Target) +{ + if (a_Target.IsMob()) + { + cMonster * Mob = (cMonster*) &a_Target; + Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() - 0.2 * m_Intensity); + } + else if (a_Target.IsPlayer()) + { + cPlayer * Player = (cPlayer*) &a_Target; + Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() - 0.2 * m_Intensity); + Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() - 0.26 * m_Intensity); + Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() - 0.2 * m_Intensity); + } +} + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cEntityEffectSlowness: + +void cEntityEffectSlowness::OnActivate(cPawn & a_Target) +{ + if (a_Target.IsMob()) + { + cMonster * Mob = (cMonster*) &a_Target; + Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() - 0.15 * m_Intensity); + } + else if (a_Target.IsPlayer()) + { + cPlayer * Player = (cPlayer*) &a_Target; + Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() - 0.15 * m_Intensity); + Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() - 0.195 * m_Intensity); + Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() - 0.15 * m_Intensity); + } +} + + + + + +void cEntityEffectSlowness::OnDeactivate(cPawn & a_Target) +{ + if (a_Target.IsMob()) + { + cMonster * Mob = (cMonster*) &a_Target; + Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() + 0.15 * m_Intensity); + } + else if (a_Target.IsPlayer()) + { + cPlayer * Player = (cPlayer*) &a_Target; + Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() + 0.15 * m_Intensity); + Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() + 0.195 * m_Intensity); + Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() + 0.15 * m_Intensity); + } +} + + + + + +//////////////////////////////////////////////////////////////////////////////// // cEntityEffectInstantHealth: void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target) diff --git a/src/Entities/EntityEffect.h b/src/Entities/EntityEffect.h index 47c298f57..7cf9cd3d5 100644 --- a/src/Entities/EntityEffect.h +++ b/src/Entities/EntityEffect.h @@ -137,6 +137,10 @@ public: super(a_Duration, a_Intensity, a_DistanceModifier) { } + + virtual void OnActivate(cPawn & a_Target) override; + + virtual void OnDeactivate(cPawn & a_Target) override; }; @@ -152,6 +156,10 @@ public: super(a_Duration, a_Intensity, a_DistanceModifier) { } + + virtual void OnActivate(cPawn & a_Target) override; + + virtual void OnDeactivate(cPawn & a_Target) override; }; diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index a720d8c35..826e0786f 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -627,15 +627,6 @@ void cPlayer::FinishEating(void) return; } ItemHandler->OnFoodEaten(m_World, this, &Item); - - GetInventory().RemoveOneEquippedItem(); - - // if the food is mushroom soup, return a bowl to the inventory - if (Item.m_ItemType == E_ITEM_MUSHROOM_SOUP) - { - cItem EmptyBowl(E_ITEM_BOWL); - GetInventory().AddItem(EmptyBowl, true, true); - } } diff --git a/src/Items/ItemFood.h b/src/Items/ItemFood.h index 9035344df..1af6e21e8 100644 --- a/src/Items/ItemFood.h +++ b/src/Items/ItemFood.h @@ -1,3 +1,4 @@ + #pragma once #include "ItemHandler.h" @@ -39,7 +40,6 @@ public: // Golden apple handled in ItemGoldenApple case E_ITEM_GOLDEN_CARROT: return FoodInfo(6, 14.4); case E_ITEM_MELON_SLICE: return FoodInfo(2, 1.2); - case E_ITEM_MUSHROOM_SOUP: return FoodInfo(6, 7.2); case E_ITEM_POISONOUS_POTATO: return FoodInfo(2, 1.2); // Potatoes handled in ItemSeeds case E_ITEM_PUMPKIN_PIE: return FoodInfo(8, 4.8); diff --git a/src/Items/ItemGoldenApple.h b/src/Items/ItemGoldenApple.h index 02ac0202c..5f6f1de6c 100644 --- a/src/Items/ItemGoldenApple.h +++ b/src/Items/ItemGoldenApple.h @@ -36,6 +36,7 @@ public: a_Player->AddEntityEffect(cEntityEffect::effFireResistance, 6000, 0); } + a_Player->GetInventory().RemoveOneEquippedItem(); return true; } diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 6ffcc718d..8c3f28c74 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -33,6 +33,7 @@ #include "ItemLilypad.h" #include "ItemMap.h" #include "ItemMinecart.h" +#include "ItemMushroomSoup.h" #include "ItemNetherWart.h" #include "ItemPainting.h" #include "ItemPickaxe.h" @@ -125,6 +126,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) case E_BLOCK_LILY_PAD: return new cItemLilypadHandler(a_ItemType); case E_ITEM_MAP: return new cItemMapHandler(); case E_ITEM_MILK: return new cItemMilkHandler(); + case E_ITEM_MUSHROOM_SOUP: return new cItemMushroomSoupHandler(a_ItemType); case E_ITEM_ITEM_FRAME: return new cItemItemFrameHandler(a_ItemType); case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType); case E_ITEM_PAINTING: return new cItemPaintingHandler(a_ItemType); @@ -216,7 +218,6 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) case E_ITEM_COOKIE: case E_ITEM_GOLDEN_CARROT: case E_ITEM_MELON_SLICE: - case E_ITEM_MUSHROOM_SOUP: case E_ITEM_MUTTON: case E_ITEM_POISONOUS_POTATO: case E_ITEM_PUMPKIN_PIE: @@ -333,7 +334,7 @@ void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const { cChunkInterface ChunkInterface(a_World->GetChunkMap()); cBlockInServerPluginInterface PluginInterface(*a_World); - Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ, CanHarvestBlock(Block), a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0); + Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ, CanHarvestBlock(Block)); } if (!cBlockInfo::IsOneHitDig(Block)) @@ -635,6 +636,10 @@ bool cItemHandler::GetEatEffect(cEntityEffect::eType & a_EffectType, int & a_Eff bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item) { UNUSED(a_Item); + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + } FoodInfo Info = GetFoodInfo(); if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f)) diff --git a/src/Items/ItemMilk.h b/src/Items/ItemMilk.h index db7bc13be..c9a90865a 100644 --- a/src/Items/ItemMilk.h +++ b/src/Items/ItemMilk.h @@ -21,8 +21,12 @@ public: { UNUSED(a_Item); a_Player->ClearEntityEffects(); - a_Player->GetInventory().RemoveOneEquippedItem(); - a_Player->GetInventory().AddItem(E_ITEM_BUCKET); + + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + a_Player->GetInventory().AddItem(E_ITEM_BUCKET); + } return true; } }; diff --git a/src/Items/ItemMushroomSoup.h b/src/Items/ItemMushroomSoup.h new file mode 100644 index 000000000..dba313ec5 --- /dev/null +++ b/src/Items/ItemMushroomSoup.h @@ -0,0 +1,53 @@ + +#pragma once + +#include "ItemHandler.h" + + + + + +class cItemMushroomSoupHandler : + public cItemHandler +{ + typedef cItemHandler super; + +public: + cItemMushroomSoupHandler(int a_ItemType) + : super(a_ItemType) + { + } + + + virtual bool IsFood(void) override + { + return true; + } + + + virtual FoodInfo GetFoodInfo(void) override + { + return FoodInfo(6, 7.2); + } + + + virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override + { + if (!super::EatItem(a_Player, a_Item)) + { + return false; + } + + // Return a bowl to the inventory + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().AddItem(cItem(E_ITEM_BOWL), true, true); + } + return true; + } + +}; + + + + diff --git a/src/Items/ItemPotion.h b/src/Items/ItemPotion.h index 24614cd8a..398ef6805 100644 --- a/src/Items/ItemPotion.h +++ b/src/Items/ItemPotion.h @@ -68,8 +68,12 @@ public: cEntityEffect::GetPotionEffectDuration(PotionDamage), cEntityEffect::GetPotionEffectIntensity(PotionDamage) ); - a_Player->GetInventory().RemoveOneEquippedItem(); - a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE); + + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE); + } return true; } }; diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index f7ee0b0c0..81acf1a93 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -89,6 +89,7 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString , m_DropChanceBoots(0.085f) , m_CanPickUpLoot(true) , m_BurnsInDaylight(false) + , m_RelativeWalkSpeed(1.0) { if (!a_ConfigName.empty()) { @@ -282,7 +283,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk) } } - Vector3f Distance = m_Destination - GetPosition(); + Vector3d Distance = m_Destination - GetPosition(); if (!ReachedDestination() && !ReachedFinalDestination()) // If we haven't reached any sort of destination, move { Distance.y = 0; @@ -302,6 +303,9 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk) Distance *= 0.25f; } + // Apply walk speed: + Distance *= m_RelativeWalkSpeed; + AddSpeedX(Distance.x); AddSpeedZ(Distance.z); diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index cdbd26c09..ca3c04c23 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -138,6 +138,9 @@ public: /// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; } + double GetRelativeWalkSpeed(void) const { return m_RelativeWalkSpeed; } // tolua_export + void SetRelativeWalkSpeed(double a_WalkSpeed) { m_RelativeWalkSpeed = a_WalkSpeed; } // tolua_export + // Overridables to handle ageable mobs virtual bool IsBaby (void) const { return false; } virtual bool IsTame (void) const { return false; } @@ -248,6 +251,8 @@ protected: void HandleDaylightBurning(cChunk & a_Chunk); bool m_BurnsInDaylight; + double m_RelativeWalkSpeed; + /** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops*/ void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0); diff --git a/src/OSSupport/File.cpp b/src/OSSupport/File.cpp index 2194c46ee..cb6031da6 100644 --- a/src/OSSupport/File.cpp +++ b/src/OSSupport/File.cpp @@ -298,7 +298,7 @@ bool cFile::Rename(const AString & a_OrigFileName, const AString & a_NewFileName bool cFile::Copy(const AString & a_SrcFileName, const AString & a_DstFileName) { #ifdef _WIN32 - return (CopyFile(a_SrcFileName.c_str(), a_DstFileName.c_str(), true) != 0); + return (CopyFileA(a_SrcFileName.c_str(), a_DstFileName.c_str(), true) != 0); #else // Other OSs don't have a direct CopyFile equivalent, do it the harder way: std::ifstream src(a_SrcFileName.c_str(), std::ios::binary); @@ -322,7 +322,7 @@ bool cFile::Copy(const AString & a_SrcFileName, const AString & a_DstFileName) bool cFile::IsFolder(const AString & a_Path) { #ifdef _WIN32 - DWORD FileAttrib = GetFileAttributes(a_Path.c_str()); + DWORD FileAttrib = GetFileAttributesA(a_Path.c_str()); return ((FileAttrib != INVALID_FILE_ATTRIBUTES) && ((FileAttrib & FILE_ATTRIBUTE_DIRECTORY) != 0)); #else struct stat st; @@ -337,7 +337,7 @@ bool cFile::IsFolder(const AString & a_Path) bool cFile::IsFile(const AString & a_Path) { #ifdef _WIN32 - DWORD FileAttrib = GetFileAttributes(a_Path.c_str()); + DWORD FileAttrib = GetFileAttributesA(a_Path.c_str()); return ((FileAttrib != INVALID_FILE_ATTRIBUTES) && ((FileAttrib & (FILE_ATTRIBUTE_DIRECTORY | FILE_ATTRIBUTE_DEVICE)) == 0)); #else struct stat st; @@ -366,7 +366,7 @@ int cFile::GetSize(const AString & a_FileName) bool cFile::CreateFolder(const AString & a_FolderPath) { #ifdef _WIN32 - return (CreateDirectory(a_FolderPath.c_str(), NULL) != 0); + return (CreateDirectoryA(a_FolderPath.c_str(), NULL) != 0); #else return (mkdir(a_FolderPath.c_str(), S_IRWXU | S_IRWXG | S_IRWXO) == 0); #endif @@ -396,13 +396,13 @@ AStringVector cFile::GetFolderContents(const AString & a_Folder) // Find all files / folders: FileFilter.append("*.*"); HANDLE hFind; - WIN32_FIND_DATA FindFileData; - if ((hFind = FindFirstFile(FileFilter.c_str(), &FindFileData)) != INVALID_HANDLE_VALUE) + WIN32_FIND_DATAA FindFileData; + if ((hFind = FindFirstFileA(FileFilter.c_str(), &FindFileData)) != INVALID_HANDLE_VALUE) { do { AllFiles.push_back(FindFileData.cFileName); - } while (FindNextFile(hFind, &FindFileData)); + } while (FindNextFileA(hFind, &FindFileData)); FindClose(hFind); } diff --git a/src/OSSupport/IsThread.h b/src/OSSupport/IsThread.h index c20fc3e7e..5de5f31c4 100644 --- a/src/OSSupport/IsThread.h +++ b/src/OSSupport/IsThread.h @@ -69,7 +69,7 @@ protected: static DWORD __stdcall thrExecute(LPVOID a_Param) { // Create a window so that the thread can be identified by 3rd party tools: - HWND IdentificationWnd = CreateWindow("STATIC", ((cIsThread *)a_Param)->m_ThreadName.c_str(), 0, 0, 0, 0, WS_OVERLAPPED, NULL, NULL, NULL, NULL); + HWND IdentificationWnd = CreateWindowA("STATIC", ((cIsThread *)a_Param)->m_ThreadName.c_str(), 0, 0, 0, 0, WS_OVERLAPPED, NULL, NULL, NULL, NULL); // Run the thread: ((cIsThread *)a_Param)->Execute(); |