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-rw-r--r--src/ClientHandle.cpp46
-rw-r--r--src/ClientHandle.h2
2 files changed, 24 insertions, 24 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 319af9ed3..688441d39 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -3530,15 +3530,15 @@ void cClientHandle::AddEnchantmentWeight(cEnchantmentsVector & a_Enchantments, i
-void cClientHandle::RemoveEnchantmentFromVector(cEnchantmentsVector & a_Enchantments, int a_EnchantmentID)
+void cClientHandle::RemoveEnchantmentFromVector(cEnchantmentsVector * a_Enchantments, int a_EnchantmentID)
{
- for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
+ for (cEnchantmentsVector::iterator it = a_Enchantments->begin(); it != a_Enchantments->end(); ++it)
{
int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str());
if (EnchantmentID == a_EnchantmentID)
{
- a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end());
+ a_Enchantments->erase(std::remove(a_Enchantments->begin(), a_Enchantments->end(), *it), a_Enchantments->end());
break;
}
}
@@ -3554,51 +3554,51 @@ void cClientHandle::CheckEnchantmentConflicts(cEnchantmentsVector & a_Enchantmen
if (FirstEnchantmentID == cEnchantments::enchProtection)
{
- RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFireProtection);
- RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBlastProtection);
- RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProjectileProtection);
+ RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchFireProtection);
+ RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchBlastProtection);
+ RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchProjectileProtection);
}
else if (FirstEnchantmentID == cEnchantments::enchFireProtection)
{
- RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProtection);
- RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBlastProtection);
- RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProjectileProtection);
+ RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchProtection);
+ RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchBlastProtection);
+ RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchProjectileProtection);
}
else if (FirstEnchantmentID == cEnchantments::enchBlastProtection)
{
- RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProtection);
- RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFireProtection);
- RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProjectileProtection);
+ RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchProtection);
+ RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchFireProtection);
+ RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchProjectileProtection);
}
else if (FirstEnchantmentID == cEnchantments::enchProjectileProtection)
{
- RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProtection);
- RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFireProtection);
- RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBlastProtection);
+ RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchProtection);
+ RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchFireProtection);
+ RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchBlastProtection);
}
else if (FirstEnchantmentID == cEnchantments::enchSharpness)
{
- RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSmite);
- RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBaneOfArthropods);
+ RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchSmite);
+ RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchBaneOfArthropods);
}
else if (FirstEnchantmentID == cEnchantments::enchSmite)
{
- RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSharpness);
- RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBaneOfArthropods);
+ RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchSharpness);
+ RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchBaneOfArthropods);
}
else if (FirstEnchantmentID == cEnchantments::enchBaneOfArthropods)
{
- RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSharpness);
- RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSmite);
+ RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchSharpness);
+ RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchSmite);
}
else if (FirstEnchantmentID == cEnchantments::enchSilkTouch)
{
- RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFortune);
+ RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchFortune);
}
else if (FirstEnchantmentID == cEnchantments::enchFortune)
{
- RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSilkTouch);
+ RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchSilkTouch);
}
}
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 8bba0d27c..1829e3b4d 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -249,7 +249,7 @@ public:
/** Called when the player will enchant a Item */
void HandleEnchantItem(Byte & WindowID, Byte & Enchantment);
void AddEnchantmentWeight(cEnchantmentsVector & a_Enchantments, int a_Weight, cEnchantments a_Enchantment);
- void RemoveEnchantmentFromVector(cEnchantmentsVector & a_Enchantments, int a_EnchantmentID);
+ void RemoveEnchantmentFromVector(cEnchantmentsVector * a_Enchantments, int a_EnchantmentID);
void CheckEnchantmentConflicts(cEnchantmentsVector & a_Enchantments, cEnchantments a_FirstEnchantment);
private: