diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/ClientHandle.cpp | 4 | ||||
-rw-r--r-- | src/ClientHandle.h | 2 | ||||
-rw-r--r-- | src/Entities/ArrowEntity.cpp | 12 | ||||
-rw-r--r-- | src/Entities/EnderCrystal.cpp | 2 | ||||
-rw-r--r-- | src/Entities/Floater.cpp | 2 | ||||
-rw-r--r-- | src/Entities/ItemFrame.cpp | 2 | ||||
-rw-r--r-- | src/Entities/LeashKnot.cpp | 2 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.cpp | 9 | ||||
-rw-r--r-- | src/Entities/SplashPotionEntity.cpp | 9 | ||||
-rw-r--r-- | src/Entities/TNTEntity.cpp | 2 | ||||
-rw-r--r-- | src/Protocol/Protocol.h | 2 | ||||
-rw-r--r-- | src/Protocol/ProtocolRecognizer.cpp | 4 | ||||
-rw-r--r-- | src/Protocol/ProtocolRecognizer.h | 2 | ||||
-rw-r--r-- | src/Protocol/Protocol_1_8.cpp | 2 | ||||
-rw-r--r-- | src/Protocol/Protocol_1_8.h | 2 | ||||
-rw-r--r-- | src/Protocol/Protocol_1_9.cpp | 2 | ||||
-rw-r--r-- | src/Protocol/Protocol_1_9.h | 2 |
17 files changed, 19 insertions, 43 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index cb9b83e26..5e9736371 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -3047,9 +3047,9 @@ void cClientHandle::SendSpawnMob(const cMonster & a_Mob) -void cClientHandle::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) +void cClientHandle::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData) { - m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData, a_Yaw, a_Pitch); + m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData); } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index d39e76db8..ecfe43977 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -211,7 +211,7 @@ public: // tolua_export void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data); void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock); void SendSpawnMob (const cMonster & a_Mob); - void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch); + void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData); void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType = 0); void SendStatistics (const cStatManager & a_Manager); void SendTabCompletionResults (const AStringVector & a_Results); diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index 464496d31..e0d1cebc1 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -9,16 +9,6 @@ -/** Converts an angle in degrees into a byte representation used by the network protocol */ -static Byte AngleToProto(double a_X) -{ - return static_cast<Byte>((a_X * 255) / 360); -} - - - - - cArrowEntity::cArrowEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed): Super(pkArrow, a_Creator, a_Pos, a_Speed, 0.5, 0.5), m_PickupState(psNoPickup), @@ -173,7 +163,7 @@ void cArrowEntity::CollectedBy(cPlayer & a_Dest) void cArrowEntity::SpawnOn(cClientHandle & a_Client) { - a_Client.SendSpawnObject(*this, m_ProjectileKind, static_cast<int>(m_CreatorData.m_UniqueID + 1), AngleToProto(GetYaw()), AngleToProto(GetPitch())); + a_Client.SendSpawnObject(*this, m_ProjectileKind, static_cast<int>(m_CreatorData.m_UniqueID + 1)); a_Client.SendEntityMetadata(*this); } diff --git a/src/Entities/EnderCrystal.cpp b/src/Entities/EnderCrystal.cpp index 0cb8e4e56..11273f818 100644 --- a/src/Entities/EnderCrystal.cpp +++ b/src/Entities/EnderCrystal.cpp @@ -22,7 +22,7 @@ cEnderCrystal::cEnderCrystal(Vector3d a_Pos): void cEnderCrystal::SpawnOn(cClientHandle & a_ClientHandle) { - a_ClientHandle.SendSpawnObject(*this, 51, 0, static_cast<Byte>(GetYaw()), static_cast<Byte>(GetPitch())); + a_ClientHandle.SendSpawnObject(*this, 51, 0); } diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp index 1faf9ff0a..3982a1ca5 100644 --- a/src/Entities/Floater.cpp +++ b/src/Entities/Floater.cpp @@ -92,7 +92,7 @@ cFloater::cFloater(Vector3d a_Pos, Vector3d a_Speed, UInt32 a_PlayerID, int a_Co void cFloater::SpawnOn(cClientHandle & a_Client) { - a_Client.SendSpawnObject(*this, 90, static_cast<int>(m_PlayerID), 0, 0); + a_Client.SendSpawnObject(*this, 90, static_cast<int>(m_PlayerID)); } diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp index 03a3186cf..aaac0e88b 100644 --- a/src/Entities/ItemFrame.cpp +++ b/src/Entities/ItemFrame.cpp @@ -95,7 +95,7 @@ void cItemFrame::GetDrops(cItems & a_Items, cEntity * a_Killer) void cItemFrame::SpawnOn(cClientHandle & a_ClientHandle) { Super::SpawnOn(a_ClientHandle); - a_ClientHandle.SendSpawnObject(*this, 71, GetProtocolFacing(), static_cast<Byte>(GetYaw()), static_cast<Byte>(GetPitch())); + a_ClientHandle.SendSpawnObject(*this, 71, GetProtocolFacing()); a_ClientHandle.SendEntityMetadata(*this); } diff --git a/src/Entities/LeashKnot.cpp b/src/Entities/LeashKnot.cpp index aa9e3dfb4..b11c29703 100644 --- a/src/Entities/LeashKnot.cpp +++ b/src/Entities/LeashKnot.cpp @@ -107,7 +107,7 @@ void cLeashKnot::GetDrops(cItems & a_Items, cEntity * a_Killer) void cLeashKnot::SpawnOn(cClientHandle & a_ClientHandle) { Super::SpawnOn(a_ClientHandle); - a_ClientHandle.SendSpawnObject(*this, 77, GetProtocolFacing(), static_cast<Byte>(GetYaw()), static_cast<Byte>(GetPitch())); + a_ClientHandle.SendSpawnObject(*this, 77, GetProtocolFacing()); a_ClientHandle.SendEntityMetadata(*this); } diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 22b5f9a39..75ac850e6 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -30,13 +30,6 @@ -/** Converts an angle in radians into a byte representation used by the network protocol */ -#define ANGLE_TO_PROTO(X) static_cast<Byte>(X * 255 / 360) - - - - - //////////////////////////////////////////////////////////////////////////////// // cProjectileTracerCallback: @@ -451,7 +444,7 @@ void cProjectileEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a void cProjectileEntity::SpawnOn(cClientHandle & a_Client) { // Default spawning - use the projectile kind to spawn an object: - a_Client.SendSpawnObject(*this, m_ProjectileKind, 12, ANGLE_TO_PROTO(GetYaw()), ANGLE_TO_PROTO(GetPitch())); + a_Client.SendSpawnObject(*this, m_ProjectileKind, 12); a_Client.SendEntityMetadata(*this); } diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp index bfe708d06..8ed6eb763 100644 --- a/src/Entities/SplashPotionEntity.cpp +++ b/src/Entities/SplashPotionEntity.cpp @@ -9,13 +9,6 @@ -/** Converts an angle in radians into a byte representation used by the network protocol */ -#define ANGLE_TO_PROTO(X) static_cast<Byte>(X * 255 / 360) - - - - - //////////////////////////////////////////////////////////////////////////////// // cSplashPotionEntity: @@ -103,7 +96,7 @@ void cSplashPotionEntity::Splash(Vector3d a_HitPos) void cSplashPotionEntity::SpawnOn(cClientHandle & a_Client) { - a_Client.SendSpawnObject(*this, 73, m_PotionColor, ANGLE_TO_PROTO(GetYaw()), ANGLE_TO_PROTO(GetPitch())); + a_Client.SendSpawnObject(*this, 73, m_PotionColor); a_Client.SendEntityMetadata(*this); } diff --git a/src/Entities/TNTEntity.cpp b/src/Entities/TNTEntity.cpp index ac9d68f72..33c49b097 100644 --- a/src/Entities/TNTEntity.cpp +++ b/src/Entities/TNTEntity.cpp @@ -22,7 +22,7 @@ cTNTEntity::cTNTEntity(Vector3d a_Pos, int a_FuseTicks) : void cTNTEntity::SpawnOn(cClientHandle & a_ClientHandle) { - a_ClientHandle.SendSpawnObject(*this, 50, 1, 0, 0); // 50 means TNT + a_ClientHandle.SendSpawnObject(*this, 50, 1); // 50 means TNT m_bDirtyOrientation = false; m_bDirtyHead = false; } diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index 8622ef8e9..eb7b3cc9a 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -217,7 +217,7 @@ public: virtual void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0; virtual void SendSpawnMob (const cMonster & a_Mob) = 0; - virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0; + virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData) = 0; virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) = 0; virtual void SendStatistics (const cStatManager & a_Manager) = 0; virtual void SendTabCompletionResults (const AStringVector & a_Results) = 0; diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 1bc6f687a..ee6d61cea 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -850,10 +850,10 @@ void cProtocolRecognizer::SendSpawnMob(const cMonster & a_Mob) -void cProtocolRecognizer::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) +void cProtocolRecognizer::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData) { ASSERT(m_Protocol != nullptr); - m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData, a_Yaw, a_Pitch); + m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData); } diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index e3d0481ae..9caa891a4 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -119,7 +119,7 @@ public: virtual void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; virtual void SendSpawnMob (const cMonster & a_Mob) override; - virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; + virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData) override; virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; virtual void SendStatistics (const cStatManager & a_Manager) override; virtual void SendTabCompletionResults (const AStringVector & a_Results) override; diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp index d4d25d507..4b982562c 100644 --- a/src/Protocol/Protocol_1_8.cpp +++ b/src/Protocol/Protocol_1_8.cpp @@ -1386,7 +1386,7 @@ void cProtocol_1_8_0::SendSpawnMob(const cMonster & a_Mob) -void cProtocol_1_8_0::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) +void cProtocol_1_8_0::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData) { ASSERT(m_State == 3); // In game mode? double PosX = a_Entity.GetPosX(); diff --git a/src/Protocol/Protocol_1_8.h b/src/Protocol/Protocol_1_8.h index b8a94e8b0..8177ec34e 100644 --- a/src/Protocol/Protocol_1_8.h +++ b/src/Protocol/Protocol_1_8.h @@ -106,7 +106,7 @@ public: virtual void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; virtual void SendSpawnMob (const cMonster & a_Mob) override; - virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; + virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData) override; virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; virtual void SendStatistics (const cStatManager & a_Manager) override; virtual void SendTabCompletionResults (const AStringVector & a_Results) override; diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp index 1ff28e1ea..ae5948f94 100644 --- a/src/Protocol/Protocol_1_9.cpp +++ b/src/Protocol/Protocol_1_9.cpp @@ -1447,7 +1447,7 @@ void cProtocol_1_9_0::SendSpawnMob(const cMonster & a_Mob) -void cProtocol_1_9_0::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) +void cProtocol_1_9_0::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData) { ASSERT(m_State == 3); // In game mode? double PosX = a_Entity.GetPosX(); diff --git a/src/Protocol/Protocol_1_9.h b/src/Protocol/Protocol_1_9.h index 49ae8202a..2fb59887c 100644 --- a/src/Protocol/Protocol_1_9.h +++ b/src/Protocol/Protocol_1_9.h @@ -112,7 +112,7 @@ public: virtual void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; virtual void SendSpawnMob (const cMonster & a_Mob) override; - virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; + virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData) override; virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; virtual void SendStatistics (const cStatManager & a_Manager) override; virtual void SendTabCompletionResults (const AStringVector & a_Results) override; |