diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/Mobs/Wolf.cpp | 6 | ||||
-rw-r--r-- | src/Mobs/Wolf.h | 10 | ||||
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.cpp | 10 | ||||
-rw-r--r-- | src/WorldStorage/WSSAnvil.cpp | 69 | ||||
-rw-r--r-- | src/WorldStorage/WSSAnvil.h | 4 |
5 files changed, 82 insertions, 17 deletions
diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp index 5bb97d30e..4fe1ff1d6 100644 --- a/src/Mobs/Wolf.cpp +++ b/src/Mobs/Wolf.cpp @@ -68,6 +68,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player) { if (!IsTame() && !IsAngry()) { + // If the player is holding a bone, try to tame the wolf: if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE) { if (!a_Player.IsGameModeCreative()) @@ -77,14 +78,16 @@ void cWolf::OnRightClicked(cPlayer & a_Player) if (m_World->GetTickRandomNumber(7) == 0) { + // Taming succeeded SetMaxHealth(20); SetIsTame(true); - SetOwner(a_Player.GetName()); + SetOwner(a_Player.GetName(), a_Player.GetUUID()); m_World->BroadcastEntityStatus(*this, esWolfTamed); m_World->BroadcastParticleEffect("heart", (float) GetPosX(), (float) GetPosY(), (float) GetPosZ(), 0, 0, 0, 0, 5); } else { + // Taming failed m_World->BroadcastEntityStatus(*this, esWolfTaming); m_World->BroadcastParticleEffect("smoke", (float) GetPosX(), (float) GetPosY(), (float) GetPosZ(), 0, 0, 0, 0, 5); } @@ -92,6 +95,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player) } else if (IsTame()) { + // Feed the wolf, restoring its health, or dye its collar: switch (a_Player.GetEquippedItem().m_ItemType) { case E_ITEM_RAW_BEEF: diff --git a/src/Mobs/Wolf.h b/src/Mobs/Wolf.h index 2e83db701..7500854f8 100644 --- a/src/Mobs/Wolf.h +++ b/src/Mobs/Wolf.h @@ -29,7 +29,8 @@ public: bool IsTame (void) const { return m_IsTame; } bool IsBegging (void) const { return m_IsBegging; } bool IsAngry (void) const { return m_IsAngry; } - AString GetOwner (void) const { return m_OwnerName; } + AString GetOwnerName (void) const { return m_OwnerName; } + AString GetOwnerUUID (void) const { return m_OwnerUUID; } int GetCollarColor(void) const { return m_CollarColor; } // Set functions @@ -37,8 +38,12 @@ public: void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; } void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; } void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; } - void SetOwner (const AString & a_NewOwner) { m_OwnerName = a_NewOwner; } void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; } + void SetOwner (const AString & a_NewOwnerName, const AString & a_NewOwnerUUID) + { + m_OwnerName = a_NewOwnerName; + m_OwnerUUID = a_NewOwnerUUID; + } protected: @@ -47,6 +52,7 @@ protected: bool m_IsBegging; bool m_IsAngry; AString m_OwnerName; + AString m_OwnerUUID; int m_CollarColor; } ; diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 601cd8833..ecda9b8fd 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -569,10 +569,12 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster) } case cMonster::mtWolf: { - m_Writer.AddString("Owner", ((const cWolf *)a_Monster)->GetOwner()); - m_Writer.AddByte("Sitting", (((const cWolf *)a_Monster)->IsSitting() ? 1 : 0)); - m_Writer.AddByte("Angry", (((const cWolf *)a_Monster)->IsAngry() ? 1 : 0)); - m_Writer.AddInt("CollarColor", ((const cWolf *)a_Monster)->GetCollarColor()); + const cWolf & Wolf = *((cWolf *)a_Monster); + m_Writer.AddString("Owner", Wolf.GetOwnerName()); + m_Writer.AddString("OwnerUUID", Wolf.GetOwnerUUID()); + m_Writer.AddByte("Sitting", Wolf.IsSitting() ? 1 : 0); + m_Writer.AddByte("Angry", Wolf.IsAngry() ? 1 : 0); + m_Writer.AddInt("CollarColor", Wolf.GetCollarColor()); break; } case cMonster::mtZombie: diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index d3a156ee1..434f1e21f 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -15,6 +15,7 @@ #include "../ItemGrid.h" #include "../StringCompression.h" #include "../SetChunkData.h" +#include "../Root.h" #include "../BlockEntities/BeaconEntity.h" #include "../BlockEntities/ChestEntity.h" @@ -49,6 +50,8 @@ #include "../Entities/HangingEntity.h" #include "../Entities/ItemFrame.h" +#include "../Protocol/MojangAPI.h" + @@ -2411,16 +2414,9 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N { return; } - int OwnerIdx = a_NBT.FindChildByName(a_TagIdx, "Owner"); - if (OwnerIdx > 0) - { - AString OwnerName = a_NBT.GetString(OwnerIdx); - if (OwnerName != "") - { - Monster->SetOwner(OwnerName); - Monster->SetIsTame(true); - } - } + + LoadWolfOwner(*Monster.get(), a_NBT, a_TagIdx); + int SittingIdx = a_NBT.FindChildByName(a_TagIdx, "Sitting"); if (SittingIdx > 0) { @@ -2492,6 +2488,59 @@ void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT +void cWSSAnvil::LoadWolfOwner(cWolf & a_Wolf, const cParsedNBT & a_NBT, int a_TagIdx) +{ + // Load the owner information. OwnerUUID or Owner may be specified, possibly both: + AString OwnerUUID, OwnerName; + int OwnerUUIDIdx = a_NBT.FindChildByName(a_TagIdx, "OwnerUUID"); + if (OwnerUUIDIdx > 0) + { + OwnerUUID = cMojangAPI::MakeUUIDShort(a_NBT.GetString(OwnerUUIDIdx)); + } + int OwnerIdx = a_NBT.FindChildByName(a_TagIdx, "Owner"); + if (OwnerIdx > 0) + { + OwnerName = a_NBT.GetString(OwnerIdx); + } + if (OwnerName.empty() && OwnerUUID.empty()) + { + // There is no owner, bail out: + return; + } + + // Convert name to UUID, if needed: + if (OwnerUUID.empty()) + { + // This wolf has only playername stored (pre-1.7.6), look up the UUID + // The lookup is blocking, but we're running in a separate thread, so it's ok + OwnerUUID = cRoot::Get()->GetMojangAPI().GetUUIDFromPlayerName(OwnerName); + if (OwnerUUID.empty()) + { + // Not a known player, un-tame the wolf by bailing out + return; + } + } + + // Convert UUID to name, if needed: + if (OwnerName.empty()) + { + // The lookup is blocking, but we're running in a separate thread, so it's ok + OwnerName = cRoot::Get()->GetMojangAPI().GetPlayerNameFromUUID(OwnerUUID); + if (OwnerName.empty()) + { + // Not a known player, un-tame the wolf by bailing out + return; + } + } + + a_Wolf.SetOwner(OwnerName, OwnerUUID); + a_Wolf.SetIsTame(true); +} + + + + + bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx) { double Pos[3]; diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h index f8eeb8247..a41268f4c 100644 --- a/src/WorldStorage/WSSAnvil.h +++ b/src/WorldStorage/WSSAnvil.h @@ -21,6 +21,7 @@ class cItemGrid; class cProjectileEntity; class cHangingEntity; +class cWolf; @@ -201,6 +202,9 @@ protected: void LoadZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadPigZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + /** Loads the wolf's owner information from the NBT into the specified wolf entity. */ + void LoadWolfOwner(cWolf & a_Wolf, const cParsedNBT & a_NBT, int a_TagIdx); + /// Loads entity common data from the NBT compound; returns true if successful bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx); |