diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/BlockArea.cpp | 16 | ||||
-rw-r--r-- | src/BlockEntities/MobHeadEntity.cpp | 43 | ||||
-rw-r--r-- | src/BlockEntities/MobHeadEntity.h | 24 | ||||
-rw-r--r-- | src/Protocol/Protocol17x.cpp | 2 | ||||
-rw-r--r-- | src/Protocol/Protocol18x.cpp | 15 | ||||
-rw-r--r-- | src/Root.cpp | 50 | ||||
-rw-r--r-- | src/Root.h | 2 | ||||
-rw-r--r-- | src/World.h | 3 | ||||
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.cpp | 15 | ||||
-rwxr-xr-x | src/WorldStorage/WSSAnvil.cpp | 43 |
10 files changed, 189 insertions, 24 deletions
diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index 761a7b355..34d3bf54a 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -454,22 +454,30 @@ bool cBlockArea::Read(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinB // Check coords validity: if (a_MinBlockY < 0) { - LOGWARNING("%s: MinBlockY less than zero, adjusting to zero", __FUNCTION__); + LOGWARNING("%s: MinBlockY less than zero, adjusting to zero. Coords: {%d, %d, %d} - {%d, %d, %d}", + __FUNCTION__, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_MaxBlockX, a_MaxBlockY, a_MaxBlockZ + ); a_MinBlockY = 0; } else if (a_MinBlockY >= cChunkDef::Height) { - LOGWARNING("%s: MinBlockY more than chunk height, adjusting to chunk height", __FUNCTION__); + LOGWARNING("%s: MinBlockY more than chunk height, adjusting to chunk height. Coords: {%d, %d, %d} - {%d, %d, %d}", + __FUNCTION__, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_MaxBlockX, a_MaxBlockY, a_MaxBlockZ + ); a_MinBlockY = cChunkDef::Height - 1; } if (a_MaxBlockY < 0) { - LOGWARNING("%s: MaxBlockY less than zero, adjusting to zero", __FUNCTION__); + LOGWARNING("%s: MaxBlockY less than zero, adjusting to zero. Coords: {%d, %d, %d} - {%d, %d, %d}", + __FUNCTION__, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_MaxBlockX, a_MaxBlockY, a_MaxBlockZ + ); a_MaxBlockY = 0; } else if (a_MaxBlockY > cChunkDef::Height) { - LOGWARNING("%s: MaxBlockY more than chunk height, adjusting to chunk height", __FUNCTION__); + LOGWARNING("%s: MaxBlockY more than chunk height, adjusting to chunk height. Coords: {%d, %d, %d} - {%d, %d, %d}", + __FUNCTION__, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_MaxBlockX, a_MaxBlockY, a_MaxBlockZ + ); a_MaxBlockY = cChunkDef::Height; } diff --git a/src/BlockEntities/MobHeadEntity.cpp b/src/BlockEntities/MobHeadEntity.cpp index 3275bf7f2..542e920ba 100644 --- a/src/BlockEntities/MobHeadEntity.cpp +++ b/src/BlockEntities/MobHeadEntity.cpp @@ -14,8 +14,7 @@ cMobHeadEntity::cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World), m_Type(SKULL_TYPE_SKELETON), - m_Rotation(SKULL_ROTATION_NORTH), - m_Owner("") + m_Rotation(SKULL_ROTATION_NORTH) { } @@ -35,9 +34,9 @@ bool cMobHeadEntity::UsedBy(cPlayer * a_Player) void cMobHeadEntity::SetType(const eMobHeadType & a_Type) { - if ((!m_Owner.empty()) && (a_Type != SKULL_TYPE_PLAYER)) + if ((!m_OwnerName.empty()) && (a_Type != SKULL_TYPE_PLAYER)) { - m_Owner = ""; + m_OwnerName = m_OwnerUUID = m_OwnerTexture = m_OwnerTextureSignature = ""; } m_Type = a_Type; } @@ -55,13 +54,43 @@ void cMobHeadEntity::SetRotation(eMobHeadRotation a_Rotation) -void cMobHeadEntity::SetOwner(const AString & a_Owner) +void cMobHeadEntity::SetOwner(const cPlayer & a_Owner) { - if ((a_Owner.length() > 16) || (m_Type != SKULL_TYPE_PLAYER)) + if (m_Type != SKULL_TYPE_PLAYER) { return; } - m_Owner = a_Owner; + + m_OwnerName = a_Owner.GetName(); + m_OwnerUUID = a_Owner.GetUUID(); + + const Json::Value & Properties = a_Owner.GetClientHandle()->GetProperties(); + for (auto & Node : Properties) + { + if (Node.get("name", "").asString() == "textures") + { + m_OwnerTexture = Node.get("value", "").asString(); + m_OwnerTextureSignature = Node.get("signature", "").asString(); + break; + } + } +} + + + + + +void cMobHeadEntity::SetOwner(const AString & a_OwnerUUID, const AString & a_OwnerName, const AString & a_OwnerTexture, const AString & a_OwnerTextureSignature) +{ + if (m_Type != SKULL_TYPE_PLAYER) + { + return; + } + + m_OwnerUUID = a_OwnerUUID; + m_OwnerName = a_OwnerName; + m_OwnerTexture = a_OwnerTexture; + m_OwnerTextureSignature = a_OwnerTextureSignature; } diff --git a/src/BlockEntities/MobHeadEntity.h b/src/BlockEntities/MobHeadEntity.h index f25cb3a16..2eb932068 100644 --- a/src/BlockEntities/MobHeadEntity.h +++ b/src/BlockEntities/MobHeadEntity.h @@ -39,8 +39,11 @@ public: /** Set the rotation of the mob head */ void SetRotation(eMobHeadRotation a_Rotation); - /** Set the player name for mob heads with player type */ - void SetOwner(const AString & a_Owner); + /** Set the player for mob heads with player type */ + void SetOwner(const cPlayer & a_Owner); + + /** Sets the player components for the mob heads with player type */ + void SetOwner(const AString & a_OwnerUUID, const AString & a_OwnerName, const AString & a_OwnerTexture, const AString & a_OwnerTextureSignature); /** Returns the type of the mob head */ eMobHeadType GetType(void) const { return m_Type; } @@ -49,7 +52,16 @@ public: eMobHeadRotation GetRotation(void) const { return m_Rotation; } /** Returns the player name of the mob head */ - AString GetOwner(void) const { return m_Owner; } + AString GetOwnerName(void) const { return m_OwnerName; } + + /** Returns the player UUID of the mob head */ + AString GetOwnerUUID(void) const { return m_OwnerUUID; } + + /** Returns the texture of the mob head */ + AString GetOwnerTexture(void) const { return m_OwnerTexture; } + + /** Returns the texture signature of the mob head */ + AString GetOwnerTextureSignature(void) const { return m_OwnerTextureSignature; } // tolua_end @@ -60,7 +72,11 @@ private: eMobHeadType m_Type; eMobHeadRotation m_Rotation; - AString m_Owner; + + AString m_OwnerName; + AString m_OwnerUUID; + AString m_OwnerTexture; + AString m_OwnerTextureSignature; } ; // tolua_export diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 010e1a8ba..1c8c81bbd 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -2784,7 +2784,7 @@ void cProtocol172::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_ Writer.AddInt("z", MobHeadEntity.GetPosZ()); Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF); Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF); - Writer.AddString("ExtraType", MobHeadEntity.GetOwner().c_str()); + Writer.AddString("ExtraType", MobHeadEntity.GetOwnerName()); Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though break; } diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index d80e9d034..c80907ed8 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -3109,8 +3109,21 @@ void cProtocol180::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_ Writer.AddInt("z", MobHeadEntity.GetPosZ()); Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF); Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF); - Writer.AddString("ExtraType", MobHeadEntity.GetOwner().c_str()); Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though + + // The new Block Entity format for a Mob Head. See: http://minecraft.gamepedia.com/Head#Block_entity + Writer.BeginCompound("Owner"); + Writer.AddString("Id", MobHeadEntity.GetOwnerUUID()); + Writer.AddString("Name", MobHeadEntity.GetOwnerName()); + Writer.BeginCompound("Properties"); + Writer.BeginList("textures", TAG_Compound); + Writer.BeginCompound(""); + Writer.AddString("Signature", MobHeadEntity.GetOwnerTextureSignature()); + Writer.AddString("Value", MobHeadEntity.GetOwnerTexture()); + Writer.EndCompound(); + Writer.EndList(); + Writer.EndCompound(); + Writer.EndCompound(); break; } diff --git a/src/Root.cpp b/src/Root.cpp index 9226efb27..dc00b5c82 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -347,7 +347,6 @@ void cRoot::LoadGlobalSettings() void cRoot::LoadWorlds(cSettingsRepositoryInterface & a_Settings, bool a_IsNewIniFile) { // First get the default world - AString DefaultWorldName = a_Settings.GetValueSet("Worlds", "DefaultWorld", "world"); if (a_IsNewIniFile) { a_Settings.AddValue("Worlds", "World", "world_nether"); @@ -359,11 +358,58 @@ void cRoot::LoadWorlds(cSettingsRepositoryInterface & a_Settings, bool a_IsNewIn return; } + AString DefaultWorldName = a_Settings.GetValueSet("Worlds", "DefaultWorld", "world"); m_pDefaultWorld = new cWorld(DefaultWorldName.c_str()); m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld; + auto Worlds = a_Settings.GetValues("Worlds"); + + // Fix servers that have default world configs created prior to #2815. See #2810. + // This can probably be removed several years after 2016 + // We start by inspecting the world linkage and determining if it's the default one + if (DefaultWorldName == "world") + { + auto DefaultWorldIniFile= cpp14::make_unique<cIniFile>(); + assert(DefaultWorldIniFile->ReadFile("world/world.ini")); + AString NetherName = DefaultWorldIniFile->GetValue("LinkedWorlds", "NetherWorldName", ""); + AString EndName = DefaultWorldIniFile->GetValue("LinkedWorlds", "EndWorldName", ""); + if ((NetherName.compare("world_nether") == 0) && (EndName.compare("world_end") == 0)) + { + // This is a default world linkage config, see if the nether and end are in settings.ini + // If both of them are not in settings.ini, then this is a pre-#2815 default config + // so we add them to settings.ini + // Note that if only one of them is not in settings.ini, it's nondefault and we don't touch it + + bool NetherInSettings = false; + bool EndInSettings = false; + + for (auto WorldNameValue : Worlds) + { + AString ValueName = WorldNameValue.first; + if (ValueName.compare("World") != 0) + { + continue; + } + AString WorldName = WorldNameValue.second; + if (WorldName.compare("world_nether") == 0) + { + NetherInSettings = true; + } + else if (WorldName.compare("world_end") == 0) + { + EndInSettings = true; + } + } + + if ((!NetherInSettings) && (!EndInSettings)) + { + a_Settings.AddValue("Worlds", "World", "world_nether"); + a_Settings.AddValue("Worlds", "World", "world_end"); + Worlds = a_Settings.GetValues("Worlds"); // Refresh the Worlds list so that the rest of the function works as usual + } + } + } // Then load the other worlds - auto Worlds = a_Settings.GetValues("Worlds"); if (Worlds.size() <= 0) { return; diff --git a/src/Root.h b/src/Root.h index 064752ab4..261dac29f 100644 --- a/src/Root.h +++ b/src/Root.h @@ -224,7 +224,7 @@ private: void LoadGlobalSettings(); /** Loads the worlds from settings.ini, creates the worldmap */ - void LoadWorlds(cSettingsRepositoryInterface & a_Settings, bool a_NewIniFile); + void LoadWorlds(cSettingsRepositoryInterface & a_Settings, bool a_IsNewIniFile); /** Starts each world's life */ void StartWorlds(void); diff --git a/src/World.h b/src/World.h index e9206e176..95ac6b21b 100644 --- a/src/World.h +++ b/src/World.h @@ -757,6 +757,9 @@ public: return (IsWeatherWet() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))); } + /** Returns the seed of the world. */ + int GetSeed(void) { return m_Generator.GetSeed(); } + // tolua_end cChunkGenerator & GetGenerator(void) { return m_Generator; } diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index b0451e427..3a0823491 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -358,7 +358,20 @@ void cNBTChunkSerializer::AddMobHeadEntity(cMobHeadEntity * a_MobHead) AddBasicTileEntity(a_MobHead, "Skull"); m_Writer.AddByte ("SkullType", a_MobHead->GetType() & 0xFF); m_Writer.AddByte ("Rot", a_MobHead->GetRotation() & 0xFF); - m_Writer.AddString("ExtraType", a_MobHead->GetOwner()); + + // The new Block Entity format for a Mob Head. See: http://minecraft.gamepedia.com/Head#Block_entity + m_Writer.BeginCompound("Owner"); + m_Writer.AddString("Id", a_MobHead->GetOwnerUUID()); + m_Writer.AddString("Name", a_MobHead->GetOwnerName()); + m_Writer.BeginCompound("Properties"); + m_Writer.BeginList("textures", TAG_Compound); + m_Writer.BeginCompound(""); + m_Writer.AddString("Signature", a_MobHead->GetOwnerTextureSignature()); + m_Writer.AddString("Value", a_MobHead->GetOwnerTexture()); + m_Writer.EndCompound(); + m_Writer.EndList(); + m_Writer.EndCompound(); + m_Writer.EndCompound(); m_Writer.EndCompound(); } diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 5138717a7..3d325d354 100755 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -1293,10 +1293,47 @@ cBlockEntity * cWSSAnvil::LoadMobHeadFromNBT(const cParsedNBT & a_NBT, int a_Tag MobHead->SetRotation(static_cast<eMobHeadRotation>(a_NBT.GetByte(currentLine))); } - currentLine = a_NBT.FindChildByName(a_TagIdx, "ExtraType"); - if (currentLine >= 0) + int ownerLine = a_NBT.FindChildByName(a_TagIdx, "Owner"); + if (ownerLine >= 0) { - MobHead->SetOwner(a_NBT.GetString(currentLine)); + AString OwnerName, OwnerUUID, OwnerTexture, OwnerTextureSignature; + + currentLine = a_NBT.FindChildByName(ownerLine, "Id"); + if (currentLine >= 0) + { + OwnerUUID = a_NBT.GetString(currentLine); + } + + currentLine = a_NBT.FindChildByName(ownerLine, "Name"); + if (currentLine >= 0) + { + OwnerName = a_NBT.GetString(currentLine); + } + + int textureLine = a_NBT.GetFirstChild( // The first texture of + a_NBT.FindChildByName( // The texture list of + a_NBT.FindChildByName( // The Properties compound of + ownerLine, // The Owner compound + "Properties" + ), + "textures" + ) + ); + if (textureLine >= 0) + { + currentLine = a_NBT.FindChildByName(textureLine, "Signature"); + if (currentLine >= 0) + { + OwnerTextureSignature = a_NBT.GetString(currentLine); + } + + currentLine = a_NBT.FindChildByName(textureLine, "Value"); + if (currentLine >= 0) + { + OwnerTexture = a_NBT.GetString(currentLine); + } + } + MobHead->SetOwner(OwnerUUID, OwnerName, OwnerTexture, OwnerTextureSignature); } return MobHead.release(); |